1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 /* score for elements (also used by editor.c) */
23 #define SC_SPACESHIP 3
30 #define SC_TIME_BONUS 10
32 void GetPlayerConfig(void);
33 void DrawGameDoorValues(void);
36 void InitMovDir(int, int);
37 void InitAmoebaNr(int, int);
41 void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
42 void InitMovingField(int, int, int);
43 void Moving2Blocked(int, int, int *, int *);
44 void Blocked2Moving(int, int, int *, int *);
45 int MovingOrBlocked2Element(int, int);
46 void RemoveMovingField(int, int);
47 void DrawDynamite(int, int);
48 void CheckDynamite(int, int);
49 void Explode(int, int, int, int);
50 void DynaExplode(int, int);
53 void Impact(int, int);
54 void TurnRound(int, int);
55 void StartMoving(int, int);
56 void ContinueMoving(int, int);
57 int AmoebeNachbarNr(int, int);
58 void AmoebeUmwandeln(int, int);
59 void AmoebeUmwandelnBD(int, int, int);
60 void AmoebeWaechst(int, int);
61 void AmoebeAbleger(int, int);
63 void Ablenk(int, int);
64 void Blubber(int, int);
65 void NussKnacken(int, int);
66 void SiebAktivieren(int, int, int);
67 void AusgangstuerPruefen(int, int);
68 void AusgangstuerOeffnen(int, int);
69 void AusgangstuerBlinken(int, int);
70 void EdelsteinFunkeln(int, int);
71 void MauerWaechst(int, int);
72 void MauerAbleger(int, int);
73 void GameActions(void);
74 void ScrollLevel(int, int);
76 boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
77 boolean MoveFigure(struct PlayerInfo *, int, int);
78 void ScrollFigure(struct PlayerInfo *, int);
79 void ScrollScreen(struct PlayerInfo *, int);
81 void TestIfGoodThingHitsBadThing(int, int, int);
82 void TestIfBadThingHitsGoodThing(int, int, int);
83 void TestIfHeroTouchesBadThing(int, int);
84 void TestIfHeroRunsIntoBadThing(int, int, int);
85 void TestIfBadThingTouchesHero(int, int);
86 void TestIfBadThingRunsIntoHero(int, int, int);
87 void TestIfFriendTouchesBadThing(int, int);
88 void TestIfBadThingTouchesFriend(int, int);
89 void TestIfBadThingTouchesOtherBadThing(int, int);
90 void KillHero(struct PlayerInfo *);
91 void BuryHero(struct PlayerInfo *);
92 void RemoveHero(struct PlayerInfo *);
93 int DigField(struct PlayerInfo *, int, int, int, int, int);
94 boolean SnapField(struct PlayerInfo *, int, int);
95 boolean PlaceBomb(struct PlayerInfo *);
97 void InitPlaySoundLevel();
100 void RaiseScoreElement(int);
101 void RequestQuitGame(boolean);
103 void CreateGameButtons();
104 void FreeGameButtons();
105 void UnmapGameButtons();