1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 void GetPlayerConfig(void);
20 void DrawGameDoorValues(void);
23 void InitMovDir(int, int);
24 void InitAmoebaNr(int, int);
28 void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
29 void InitMovingField(int, int, int);
30 void Moving2Blocked(int, int, int *, int *);
31 void Blocked2Moving(int, int, int *, int *);
32 int MovingOrBlocked2Element(int, int);
33 void RemoveMovingField(int, int);
34 void DrawDynamite(int, int);
35 void CheckDynamite(int, int);
36 void Explode(int, int, int, int);
37 void DynaExplode(int, int);
40 void Impact(int, int);
41 void StartMoving(int, int);
42 void ContinueMoving(int, int);
43 int AmoebeNachbarNr(int, int);
44 void AmoebeUmwandeln(int, int);
45 void AmoebeUmwandelnBD(int, int, int);
46 void AmoebeWaechst(int, int);
47 void AmoebeAbleger(int, int);
49 void Ablenk(int, int);
50 void Blubber(int, int);
51 void NussKnacken(int, int);
52 void SiebAktivieren(int, int, int);
53 void AusgangstuerPruefen(int, int);
54 void AusgangstuerOeffnen(int, int);
55 void AusgangstuerBlinken(int, int);
56 void EdelsteinFunkeln(int, int);
57 void MauerWaechst(int, int);
58 void MauerAbleger(int, int);
60 void GameActions(void);
61 void ScrollLevel(int, int);
63 void TestIfGoodThingHitsBadThing(int, int, int);
64 void TestIfBadThingHitsGoodThing(int, int, int);
65 void TestIfHeroTouchesBadThing(int, int);
66 void TestIfHeroRunsIntoBadThing(int, int, int);
67 void TestIfBadThingTouchesHero(int, int);
68 void TestIfBadThingRunsIntoHero(int, int, int);
69 void TestIfFriendTouchesBadThing(int, int);
70 void TestIfBadThingTouchesFriend(int, int);
71 void TestIfBadThingTouchesOtherBadThing(int, int);
72 void KillHero(struct PlayerInfo *);
73 void BuryHero(struct PlayerInfo *);
74 void RemoveHero(struct PlayerInfo *);
75 boolean SnapField(struct PlayerInfo *, int, int);
76 boolean DropElement(struct PlayerInfo *);
78 void InitPlayLevelSound();
81 void RaiseScoreElement(int);
82 void RequestQuitGame(boolean);
84 void CreateGameButtons();
85 void FreeGameButtons();
86 void UnmapGameButtons();