1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
23 #define MF_NO_ACTION 0
28 #define SCROLL_GO_ON 1
30 /* explosion position and phase marks */
31 #define EX_PHASE_START 0
36 /* fundamental game speed */
37 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
38 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
39 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
41 void GetPlayerConfig(void);
43 void InitMovDir(int, int);
44 void InitAmoebaNr(int, int);
46 boolean NewHiScore(void);
47 void InitMovingField(int, int, int);
48 void Moving2Blocked(int, int, int *, int *);
49 void Blocked2Moving(int, int, int *, int *);
50 int MovingOrBlocked2Element(int, int);
51 void RemoveMovingField(int, int);
52 void DrawDynamite(int, int);
53 void CheckDynamite(int, int);
54 void Explode(int, int, int, int);
55 void DynaExplode(int, int);
58 void Impact(int, int);
59 void TurnRound(int, int);
60 void StartMoving(int, int);
61 void ContinueMoving(int, int);
62 int AmoebeNachbarNr(int, int);
63 void AmoebeUmwandeln(int, int);
64 void AmoebeUmwandeln2(int, int, int);
65 void AmoebeWaechst(int, int);
66 void AmoebeAbleger(int, int);
68 void Ablenk(int, int);
69 void Blubber(int, int);
70 void NussKnacken(int, int);
71 void SiebAktivieren(int, int, int);
72 void AusgangstuerPruefen(int, int);
73 void AusgangstuerOeffnen(int, int);
74 void AusgangstuerBlinken(int, int);
75 void EdelsteinFunkeln(int, int);
76 void MauerWaechst(int, int);
77 void MauerAbleger(int, int);
78 void GameActions(void);
79 void ScrollLevel(int, int);
81 boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
82 boolean MoveFigure(struct PlayerInfo *, int, int);
83 void ScrollFigure(struct PlayerInfo *, int);
84 void ScrollScreen(struct PlayerInfo *, int);
86 void TestIfGoodThingHitsBadThing(int, int);
87 void TestIfBadThingHitsGoodThing(int, int);
88 void TestIfHeroHitsBadThing(int, int);
89 void TestIfBadThingHitsHero(int, int);
90 void TestIfFriendHitsBadThing(int, int);
91 void TestIfBadThingHitsFriend(int, int);
92 void TestIfBadThingHitsOtherBadThing(int, int);
93 void KillHero(struct PlayerInfo *);
94 void BuryHero(struct PlayerInfo *);
95 void RemoveHero(struct PlayerInfo *);
96 int DigField(struct PlayerInfo *, int, int, int, int, int);
97 boolean SnapField(struct PlayerInfo *, int, int);
98 boolean PlaceBomb(struct PlayerInfo *);
99 void PlaySoundLevel(int, int, int);
100 void RaiseScore(int);
101 void RaiseScoreElement(int);