1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 void GetPlayerConfig(void);
21 void InitMovDir(int, int);
22 void InitAmoebaNr(int, int);
25 void InitMovingField(int, int, int);
26 void Moving2Blocked(int, int, int *, int *);
27 void Blocked2Moving(int, int, int *, int *);
28 int MovingOrBlocked2Element(int, int);
29 void RemoveMovingField(int, int);
30 void DrawDynamite(int, int);
31 void CheckDynamite(int, int);
32 void Explode(int, int, int, int);
33 void DynaExplode(int, int);
36 void Impact(int, int);
37 void TurnRound(int, int);
38 void StartMoving(int, int);
39 void ContinueMoving(int, int);
40 int AmoebeNachbarNr(int, int);
41 void AmoebeUmwandeln(int, int);
42 void AmoebeUmwandelnBD(int, int, int);
43 void AmoebeWaechst(int, int);
44 void AmoebeAbleger(int, int);
46 void Ablenk(int, int);
47 void Blubber(int, int);
48 void NussKnacken(int, int);
49 void SiebAktivieren(int, int, int);
50 void AusgangstuerPruefen(int, int);
51 void AusgangstuerOeffnen(int, int);
52 void AusgangstuerBlinken(int, int);
53 void EdelsteinFunkeln(int, int);
54 void MauerWaechst(int, int);
55 void MauerAbleger(int, int);
56 void GameActions(void);
57 void ScrollLevel(int, int);
59 boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
60 boolean MoveFigure(struct PlayerInfo *, int, int);
61 void ScrollFigure(struct PlayerInfo *, int);
62 void ScrollScreen(struct PlayerInfo *, int);
64 void TestIfGoodThingHitsBadThing(int, int);
65 void TestIfBadThingHitsGoodThing(int, int);
66 void TestIfHeroHitsBadThing(int, int);
67 void TestIfBadThingHitsHero(int, int);
68 void TestIfFriendHitsBadThing(int, int);
69 void TestIfBadThingHitsFriend(int, int);
70 void TestIfBadThingHitsOtherBadThing(int, int);
71 void KillHero(struct PlayerInfo *);
72 void BuryHero(struct PlayerInfo *);
73 void RemoveHero(struct PlayerInfo *);
74 int DigField(struct PlayerInfo *, int, int, int, int, int);
75 boolean SnapField(struct PlayerInfo *, int, int);
76 boolean PlaceBomb(struct PlayerInfo *);
77 void PlaySoundLevel(int, int, int);
79 void RaiseScoreElement(int);
81 void CreateGameButtons();
82 void UnmapGameButtons();