1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
18 #define LEVEL_PACKED_START 100
19 #define PACKED_LEVELS(x) (LEVEL_PACKED_START + x)
21 #define LEVEL_FILE_TYPE_RND_PACKED PACKED_LEVELS(LEVEL_FILE_TYPE_RND)
22 #define LEVEL_FILE_TYPE_EM_PACKED PACKED_LEVELS(LEVEL_FILE_TYPE_EM)
24 #define IS_SINGLE_LEVEL_FILE(x) (x < LEVEL_PACKED_START)
25 #define IS_PACKED_LEVEL_FILE(x) (x > LEVEL_PACKED_START)
28 void setElementChangePages(struct ElementInfo *, int);
29 void setElementChangeInfoToDefaults(struct ElementChangeInfo *);
30 void copyElementInfo(struct ElementInfo *, struct ElementInfo *);
32 char *getDefaultLevelFilename(int);
33 char *getLocalLevelTemplateFilename(void);
34 char *getGlobalLevelTemplateFilename(void);
36 int getMappedElement(int);
38 void LoadLevelFromFilename(struct LevelInfo *, char *);
40 void LoadLevelTemplate(int);
41 void LoadLevelInfoOnly(int);
42 void LoadNetworkLevel(struct NetworkLevelInfo *);
44 void SaveLevelTemplate(void);
45 void SaveNativeLevel(struct LevelInfo *);
46 void DumpLevel(struct LevelInfo *);
47 void DumpLevels(void);
48 boolean SaveLevelChecked(int);
50 void CopyNativeLevel_RND_to_Native(struct LevelInfo *);
51 void CopyNativeLevel_Native_to_RND(struct LevelInfo *);
53 void LoadTapeFromFilename(char *);
55 void LoadSolutionTape(int);
56 void SaveTapeToFilename(char *);
58 void SaveScoreTape(int);
59 void DumpTape(struct TapeInfo *);
61 boolean SaveTapeChecked(int);
62 boolean SaveTapeChecked_LevelSolved(int);
67 void LoadServerScore(int, boolean);
68 void SaveServerScore(int);
70 void LoadLocalAndServerScore(int, boolean);
72 void LoadUserNames(void);
74 void LoadSetupFromFilename(char *);
78 void LoadSetup_AutoSetup(void);
79 void SaveSetup_AutoSetup(void);
81 void LoadSetup_EditorCascade(void);
82 void SaveSetup_EditorCascade(void);
84 void SaveSetup_AddGameControllerMapping(char *);
86 void setHideSetupEntry(void *);
87 void removeHideSetupEntry(void *);
88 boolean hideSetupEntry(void *);
90 void LoadCustomElementDescriptions(void);
91 void InitMenuDesignSettings_Static(void);
92 void LoadMenuDesignSettings(void);
93 void LoadMenuDesignSettings_AfterGraphics(void);
94 void LoadUserDefinedEditorElementList(int **, int *);
95 void LoadMusicInfo(void);
96 void LoadHelpAnimInfo(void);
97 void LoadHelpTextInfo(void);
99 void ConvertLevels(void);
100 void CreateLevelSketchImages(void);
101 void CreateCollectElementImages(void);
102 void CreateCustomElementImages(char *);
104 void FreeGlobalAnimEventInfo(void);
105 int GetGlobalAnimEventValue(int, int);
106 int GetGlobalAnimEventValueCount(int);
108 int get_parameter_value(char *, char *, int);