added code to load native Boulder Dash levels
[rocksndiamonds.git] / src / files.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // files.c
10 // ============================================================================
11
12 #include <ctype.h>
13 #include <sys/stat.h>
14 #include <dirent.h>
15 #include <math.h>
16
17 #include "libgame/libgame.h"
18
19 #include "files.h"
20 #include "init.h"
21 #include "screens.h"
22 #include "tools.h"
23 #include "tape.h"
24 #include "config.h"
25 #include "api.h"
26
27 #define ENABLE_UNUSED_CODE      0       // currently unused functions
28 #define ENABLE_HISTORIC_CHUNKS  0       // only for historic reference
29 #define ENABLE_RESERVED_CODE    0       // reserved for later use
30
31 #define CHUNK_ID_LEN            4       // IFF style chunk id length
32 #define CHUNK_SIZE_UNDEFINED    0       // undefined chunk size == 0
33 #define CHUNK_SIZE_NONE         -1      // do not write chunk size
34
35 #define LEVEL_CHUNK_NAME_SIZE   MAX_LEVEL_NAME_LEN
36 #define LEVEL_CHUNK_AUTH_SIZE   MAX_LEVEL_AUTHOR_LEN
37
38 #define LEVEL_CHUNK_VERS_SIZE   8       // size of file version chunk
39 #define LEVEL_CHUNK_DATE_SIZE   4       // size of file date chunk
40 #define LEVEL_CHUNK_HEAD_SIZE   80      // size of level file header
41 #define LEVEL_CHUNK_HEAD_UNUSED 0       // unused level header bytes
42 #define LEVEL_CHUNK_CNT2_SIZE   160     // size of level CNT2 chunk
43 #define LEVEL_CHUNK_CNT2_UNUSED 11      // unused CNT2 chunk bytes
44 #define LEVEL_CHUNK_CNT3_HEADER 16      // size of level CNT3 header
45 #define LEVEL_CHUNK_CNT3_UNUSED 10      // unused CNT3 chunk bytes
46 #define LEVEL_CPART_CUS3_SIZE   134     // size of CUS3 chunk part
47 #define LEVEL_CPART_CUS3_UNUSED 15      // unused CUS3 bytes / part
48 #define LEVEL_CHUNK_GRP1_SIZE   74      // size of level GRP1 chunk
49
50 // (element number, number of change pages, change page number)
51 #define LEVEL_CHUNK_CUSX_UNCHANGED      (2 + (1 + 1) + (1 + 1))
52
53 // (element number only)
54 #define LEVEL_CHUNK_GRPX_UNCHANGED      2
55 #define LEVEL_CHUNK_EMPX_UNCHANGED      2
56 #define LEVEL_CHUNK_NOTE_UNCHANGED      2
57
58 // (nothing at all if unchanged)
59 #define LEVEL_CHUNK_ELEM_UNCHANGED      0
60
61 #define TAPE_CHUNK_VERS_SIZE    8       // size of file version chunk
62 #define TAPE_CHUNK_HEAD_SIZE    20      // size of tape file header
63 #define TAPE_CHUNK_SCRN_SIZE    2       // size of screen size chunk
64
65 #define SCORE_CHUNK_VERS_SIZE   8       // size of file version chunk
66
67 #define LEVEL_CHUNK_CNT3_SIZE(x)         (LEVEL_CHUNK_CNT3_HEADER + (x))
68 #define LEVEL_CHUNK_CUS3_SIZE(x)         (2 + (x) * LEVEL_CPART_CUS3_SIZE)
69 #define LEVEL_CHUNK_CUS4_SIZE(x)         (96 + (x) * 48)
70
71 // file identifier strings
72 #define LEVEL_COOKIE_TMPL               "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
73 #define TAPE_COOKIE_TMPL                "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
74 #define SCORE_COOKIE_TMPL               "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
75
76 // values for deciding when (not) to save configuration data
77 #define SAVE_CONF_NEVER                 0
78 #define SAVE_CONF_ALWAYS                1
79 #define SAVE_CONF_WHEN_CHANGED          -1
80
81 // values for chunks using micro chunks
82 #define CONF_MASK_1_BYTE                0x00
83 #define CONF_MASK_2_BYTE                0x40
84 #define CONF_MASK_4_BYTE                0x80
85 #define CONF_MASK_MULTI_BYTES           0xc0
86
87 #define CONF_MASK_BYTES                 0xc0
88 #define CONF_MASK_TOKEN                 0x3f
89
90 #define CONF_VALUE_1_BYTE(x)            (CONF_MASK_1_BYTE       | (x))
91 #define CONF_VALUE_2_BYTE(x)            (CONF_MASK_2_BYTE       | (x))
92 #define CONF_VALUE_4_BYTE(x)            (CONF_MASK_4_BYTE       | (x))
93 #define CONF_VALUE_MULTI_BYTES(x)       (CONF_MASK_MULTI_BYTES  | (x))
94
95 // these definitions are just for convenience of use and readability
96 #define CONF_VALUE_8_BIT(x)             CONF_VALUE_1_BYTE(x)
97 #define CONF_VALUE_16_BIT(x)            CONF_VALUE_2_BYTE(x)
98 #define CONF_VALUE_32_BIT(x)            CONF_VALUE_4_BYTE(x)
99 #define CONF_VALUE_BYTES(x)             CONF_VALUE_MULTI_BYTES(x)
100
101 #define CONF_VALUE_NUM_BYTES(x)         ((x) == CONF_MASK_1_BYTE ? 1 :  \
102                                          (x) == CONF_MASK_2_BYTE ? 2 :  \
103                                          (x) == CONF_MASK_4_BYTE ? 4 : 0)
104
105 #define CONF_CONTENT_NUM_ELEMENTS       (3 * 3)
106 #define CONF_CONTENT_NUM_BYTES          (CONF_CONTENT_NUM_ELEMENTS * 2)
107 #define CONF_ELEMENT_NUM_BYTES          (2)
108
109 #define CONF_ENTITY_NUM_BYTES(t)        ((t) == TYPE_ELEMENT ||         \
110                                          (t) == TYPE_ELEMENT_LIST ?     \
111                                          CONF_ELEMENT_NUM_BYTES :       \
112                                          (t) == TYPE_CONTENT ||         \
113                                          (t) == TYPE_CONTENT_LIST ?     \
114                                          CONF_CONTENT_NUM_BYTES : 1)
115
116 #define CONF_ELEMENT_BYTE_POS(i)        ((i) * CONF_ELEMENT_NUM_BYTES)
117 #define CONF_ELEMENTS_ELEMENT(b, i)     ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
118                                         (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
119
120 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS +    \
121                                          (y) * 3 + (x))
122 #define CONF_CONTENT_BYTE_POS(c,x,y)    (CONF_CONTENT_ELEMENT_POS(c,x,y) *    \
123                                          CONF_ELEMENT_NUM_BYTES)
124 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
125                                         (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
126
127 // temporary variables used to store pointers to structure members
128 static struct LevelInfo li;
129 static struct ElementInfo xx_ei, yy_ei;
130 static struct ElementChangeInfo xx_change;
131 static struct ElementGroupInfo xx_group;
132 static struct EnvelopeInfo xx_envelope;
133 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
134 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
135 static int xx_num_contents;
136 static int xx_current_change_page;
137 static char xx_default_string_empty[1] = "";
138 static int xx_string_length_unused;
139
140 struct LevelFileConfigInfo
141 {
142   int element;                  // element for which data is to be stored
143   int save_type;                // save data always, never or when changed
144   int data_type;                // data type (used internally, not stored)
145   int conf_type;                // micro chunk identifier (stored in file)
146
147   // (mandatory)
148   void *value;                  // variable that holds the data to be stored
149   int default_value;            // initial default value for this variable
150
151   // (optional)
152   void *value_copy;             // variable that holds the data to be copied
153   void *num_entities;           // number of entities for multi-byte data
154   int default_num_entities;     // default number of entities for this data
155   int max_num_entities;         // maximal number of entities for this data
156   char *default_string;         // optional default string for string data
157 };
158
159 static struct LevelFileConfigInfo chunk_config_INFO[] =
160 {
161   // ---------- values not related to single elements -------------------------
162
163   {
164     -1,                                 SAVE_CONF_ALWAYS,
165     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
166     &li.game_engine_type,               GAME_ENGINE_TYPE_RND
167   },
168
169   {
170     -1,                                 SAVE_CONF_ALWAYS,
171     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
172     &li.fieldx,                         STD_LEV_FIELDX
173   },
174   {
175     -1,                                 SAVE_CONF_ALWAYS,
176     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
177     &li.fieldy,                         STD_LEV_FIELDY
178   },
179
180   {
181     -1,                                 SAVE_CONF_ALWAYS,
182     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
183     &li.time,                           100
184   },
185
186   {
187     -1,                                 SAVE_CONF_ALWAYS,
188     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
189     &li.gems_needed,                    0
190   },
191
192   {
193     -1,                                 -1,
194     TYPE_INTEGER,                       CONF_VALUE_32_BIT(2),
195     &li.random_seed,                    0
196   },
197
198   {
199     -1,                                 -1,
200     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
201     &li.use_step_counter,               FALSE
202   },
203
204   {
205     -1,                                 -1,
206     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
207     &li.wind_direction_initial,         MV_NONE
208   },
209
210   {
211     -1,                                 -1,
212     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
213     &li.em_slippery_gems,               FALSE
214   },
215
216   {
217     -1,                                 -1,
218     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
219     &li.use_custom_template,            FALSE
220   },
221
222   {
223     -1,                                 -1,
224     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
225     &li.can_move_into_acid_bits,        ~0      // default: everything can
226   },
227
228   {
229     -1,                                 -1,
230     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(7),
231     &li.dont_collide_with_bits,         ~0      // default: always deadly
232   },
233
234   {
235     -1,                                 -1,
236     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
237     &li.em_explodes_by_fire,            FALSE
238   },
239
240   {
241     -1,                                 -1,
242     TYPE_INTEGER,                       CONF_VALUE_16_BIT(5),
243     &li.score[SC_TIME_BONUS],           1
244   },
245
246   {
247     -1,                                 -1,
248     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
249     &li.auto_exit_sokoban,              FALSE
250   },
251
252   {
253     -1,                                 -1,
254     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
255     &li.auto_count_gems,                FALSE
256   },
257
258   {
259     -1,                                 -1,
260     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
261     &li.solved_by_one_player,           FALSE
262   },
263
264   {
265     -1,                                 -1,
266     TYPE_INTEGER,                       CONF_VALUE_8_BIT(12),
267     &li.time_score_base,                1
268   },
269
270   {
271     -1,                                 -1,
272     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
273     &li.rate_time_over_score,           FALSE
274   },
275
276   {
277     -1,                                 -1,
278     -1,                                 -1,
279     NULL,                               -1
280   }
281 };
282
283 static struct LevelFileConfigInfo chunk_config_ELEM[] =
284 {
285   // (these values are the same for each player)
286   {
287     EL_PLAYER_1,                        -1,
288     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
289     &li.block_last_field,               FALSE   // default case for EM levels
290   },
291   {
292     EL_PLAYER_1,                        -1,
293     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
294     &li.sp_block_last_field,            TRUE    // default case for SP levels
295   },
296   {
297     EL_PLAYER_1,                        -1,
298     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
299     &li.instant_relocation,             FALSE
300   },
301   {
302     EL_PLAYER_1,                        -1,
303     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(4),
304     &li.can_pass_to_walkable,           FALSE
305   },
306   {
307     EL_PLAYER_1,                        -1,
308     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
309     &li.block_snap_field,               TRUE
310   },
311   {
312     EL_PLAYER_1,                        -1,
313     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
314     &li.continuous_snapping,            TRUE
315   },
316   {
317     EL_PLAYER_1,                        -1,
318     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
319     &li.shifted_relocation,             FALSE
320   },
321   {
322     EL_PLAYER_1,                        -1,
323     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(15),
324     &li.lazy_relocation,                FALSE
325   },
326   {
327     EL_PLAYER_1,                        -1,
328     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(16),
329     &li.finish_dig_collect,             TRUE
330   },
331   {
332     EL_PLAYER_1,                        -1,
333     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(17),
334     &li.keep_walkable_ce,               FALSE
335   },
336
337   // (these values are different for each player)
338   {
339     EL_PLAYER_1,                        -1,
340     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
341     &li.initial_player_stepsize[0],     STEPSIZE_NORMAL
342   },
343   {
344     EL_PLAYER_1,                        -1,
345     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
346     &li.initial_player_gravity[0],      FALSE
347   },
348   {
349     EL_PLAYER_1,                        -1,
350     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
351     &li.use_start_element[0],           FALSE
352   },
353   {
354     EL_PLAYER_1,                        -1,
355     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
356     &li.start_element[0],               EL_PLAYER_1
357   },
358   {
359     EL_PLAYER_1,                        -1,
360     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
361     &li.use_artwork_element[0],         FALSE
362   },
363   {
364     EL_PLAYER_1,                        -1,
365     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
366     &li.artwork_element[0],             EL_PLAYER_1
367   },
368   {
369     EL_PLAYER_1,                        -1,
370     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
371     &li.use_explosion_element[0],       FALSE
372   },
373   {
374     EL_PLAYER_1,                        -1,
375     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
376     &li.explosion_element[0],           EL_PLAYER_1
377   },
378   {
379     EL_PLAYER_1,                        -1,
380     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
381     &li.use_initial_inventory[0],       FALSE
382   },
383   {
384     EL_PLAYER_1,                        -1,
385     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
386     &li.initial_inventory_size[0],      1
387   },
388   {
389     EL_PLAYER_1,                        -1,
390     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
391     &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
392     &li.initial_inventory_size[0],      1, MAX_INITIAL_INVENTORY_SIZE
393   },
394
395   {
396     EL_PLAYER_2,                        -1,
397     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
398     &li.initial_player_stepsize[1],     STEPSIZE_NORMAL
399   },
400   {
401     EL_PLAYER_2,                        -1,
402     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
403     &li.initial_player_gravity[1],      FALSE
404   },
405   {
406     EL_PLAYER_2,                        -1,
407     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
408     &li.use_start_element[1],           FALSE
409   },
410   {
411     EL_PLAYER_2,                        -1,
412     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
413     &li.start_element[1],               EL_PLAYER_2
414   },
415   {
416     EL_PLAYER_2,                        -1,
417     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
418     &li.use_artwork_element[1],         FALSE
419   },
420   {
421     EL_PLAYER_2,                        -1,
422     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
423     &li.artwork_element[1],             EL_PLAYER_2
424   },
425   {
426     EL_PLAYER_2,                        -1,
427     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
428     &li.use_explosion_element[1],       FALSE
429   },
430   {
431     EL_PLAYER_2,                        -1,
432     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
433     &li.explosion_element[1],           EL_PLAYER_2
434   },
435   {
436     EL_PLAYER_2,                        -1,
437     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
438     &li.use_initial_inventory[1],       FALSE
439   },
440   {
441     EL_PLAYER_2,                        -1,
442     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
443     &li.initial_inventory_size[1],      1
444   },
445   {
446     EL_PLAYER_2,                        -1,
447     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
448     &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
449     &li.initial_inventory_size[1],      1, MAX_INITIAL_INVENTORY_SIZE
450   },
451
452   {
453     EL_PLAYER_3,                        -1,
454     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
455     &li.initial_player_stepsize[2],     STEPSIZE_NORMAL
456   },
457   {
458     EL_PLAYER_3,                        -1,
459     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
460     &li.initial_player_gravity[2],      FALSE
461   },
462   {
463     EL_PLAYER_3,                        -1,
464     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
465     &li.use_start_element[2],           FALSE
466   },
467   {
468     EL_PLAYER_3,                        -1,
469     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
470     &li.start_element[2],               EL_PLAYER_3
471   },
472   {
473     EL_PLAYER_3,                        -1,
474     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
475     &li.use_artwork_element[2],         FALSE
476   },
477   {
478     EL_PLAYER_3,                        -1,
479     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
480     &li.artwork_element[2],             EL_PLAYER_3
481   },
482   {
483     EL_PLAYER_3,                        -1,
484     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
485     &li.use_explosion_element[2],       FALSE
486   },
487   {
488     EL_PLAYER_3,                        -1,
489     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
490     &li.explosion_element[2],           EL_PLAYER_3
491   },
492   {
493     EL_PLAYER_3,                        -1,
494     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
495     &li.use_initial_inventory[2],       FALSE
496   },
497   {
498     EL_PLAYER_3,                        -1,
499     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
500     &li.initial_inventory_size[2],      1
501   },
502   {
503     EL_PLAYER_3,                        -1,
504     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
505     &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
506     &li.initial_inventory_size[2],      1, MAX_INITIAL_INVENTORY_SIZE
507   },
508
509   {
510     EL_PLAYER_4,                        -1,
511     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
512     &li.initial_player_stepsize[3],     STEPSIZE_NORMAL
513   },
514   {
515     EL_PLAYER_4,                        -1,
516     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
517     &li.initial_player_gravity[3],      FALSE
518   },
519   {
520     EL_PLAYER_4,                        -1,
521     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
522     &li.use_start_element[3],           FALSE
523   },
524   {
525     EL_PLAYER_4,                        -1,
526     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
527     &li.start_element[3],               EL_PLAYER_4
528   },
529   {
530     EL_PLAYER_4,                        -1,
531     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
532     &li.use_artwork_element[3],         FALSE
533   },
534   {
535     EL_PLAYER_4,                        -1,
536     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
537     &li.artwork_element[3],             EL_PLAYER_4
538   },
539   {
540     EL_PLAYER_4,                        -1,
541     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
542     &li.use_explosion_element[3],       FALSE
543   },
544   {
545     EL_PLAYER_4,                        -1,
546     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
547     &li.explosion_element[3],           EL_PLAYER_4
548   },
549   {
550     EL_PLAYER_4,                        -1,
551     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
552     &li.use_initial_inventory[3],       FALSE
553   },
554   {
555     EL_PLAYER_4,                        -1,
556     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
557     &li.initial_inventory_size[3],      1
558   },
559   {
560     EL_PLAYER_4,                        -1,
561     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
562     &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
563     &li.initial_inventory_size[3],      1, MAX_INITIAL_INVENTORY_SIZE
564   },
565
566   {
567     EL_EMERALD,                         -1,
568     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
569     &li.score[SC_EMERALD],              10
570   },
571
572   {
573     EL_DIAMOND,                         -1,
574     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
575     &li.score[SC_DIAMOND],              10
576   },
577
578   {
579     EL_BUG,                             -1,
580     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
581     &li.score[SC_BUG],                  10
582   },
583
584   {
585     EL_SPACESHIP,                       -1,
586     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
587     &li.score[SC_SPACESHIP],            10
588   },
589
590   {
591     EL_PACMAN,                          -1,
592     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
593     &li.score[SC_PACMAN],               10
594   },
595
596   {
597     EL_NUT,                             -1,
598     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
599     &li.score[SC_NUT],                  10
600   },
601
602   {
603     EL_DYNAMITE,                        -1,
604     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
605     &li.score[SC_DYNAMITE],             10
606   },
607
608   {
609     EL_KEY_1,                           -1,
610     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
611     &li.score[SC_KEY],                  10
612   },
613
614   {
615     EL_PEARL,                           -1,
616     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
617     &li.score[SC_PEARL],                10
618   },
619
620   {
621     EL_CRYSTAL,                         -1,
622     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
623     &li.score[SC_CRYSTAL],              10
624   },
625
626   {
627     EL_BD_AMOEBA,                       -1,
628     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
629     &li.amoeba_content,                 EL_DIAMOND
630   },
631   {
632     EL_BD_AMOEBA,                       -1,
633     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
634     &li.amoeba_speed,                   10
635   },
636   {
637     EL_BD_AMOEBA,                       -1,
638     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
639     &li.grow_into_diggable,             TRUE
640   },
641
642   {
643     EL_YAMYAM,                          -1,
644     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
645     &li.yamyam_content,                 EL_ROCK, NULL,
646     &li.num_yamyam_contents,            4, MAX_ELEMENT_CONTENTS
647   },
648   {
649     EL_YAMYAM,                          -1,
650     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
651     &li.score[SC_YAMYAM],               10
652   },
653
654   {
655     EL_ROBOT,                           -1,
656     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
657     &li.score[SC_ROBOT],                10
658   },
659   {
660     EL_ROBOT,                           -1,
661     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
662     &li.slurp_score,                    10
663   },
664
665   {
666     EL_ROBOT_WHEEL,                     -1,
667     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
668     &li.time_wheel,                     10
669   },
670
671   {
672     EL_MAGIC_WALL,                      -1,
673     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
674     &li.time_magic_wall,                10
675   },
676
677   {
678     EL_GAME_OF_LIFE,                    -1,
679     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
680     &li.game_of_life[0],                2
681   },
682   {
683     EL_GAME_OF_LIFE,                    -1,
684     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
685     &li.game_of_life[1],                3
686   },
687   {
688     EL_GAME_OF_LIFE,                    -1,
689     TYPE_INTEGER,                       CONF_VALUE_8_BIT(3),
690     &li.game_of_life[2],                3
691   },
692   {
693     EL_GAME_OF_LIFE,                    -1,
694     TYPE_INTEGER,                       CONF_VALUE_8_BIT(4),
695     &li.game_of_life[3],                3
696   },
697   {
698     EL_GAME_OF_LIFE,                    -1,
699     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
700     &li.use_life_bugs,                  FALSE
701   },
702
703   {
704     EL_BIOMAZE,                         -1,
705     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
706     &li.biomaze[0],                     2
707   },
708   {
709     EL_BIOMAZE,                         -1,
710     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
711     &li.biomaze[1],                     3
712   },
713   {
714     EL_BIOMAZE,                         -1,
715     TYPE_INTEGER,                       CONF_VALUE_8_BIT(3),
716     &li.biomaze[2],                     3
717   },
718   {
719     EL_BIOMAZE,                         -1,
720     TYPE_INTEGER,                       CONF_VALUE_8_BIT(4),
721     &li.biomaze[3],                     3
722   },
723
724   {
725     EL_TIMEGATE_SWITCH,                 -1,
726     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
727     &li.time_timegate,                  10
728   },
729
730   {
731     EL_LIGHT_SWITCH_ACTIVE,             -1,
732     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
733     &li.time_light,                     10
734   },
735
736   {
737     EL_SHIELD_NORMAL,                   -1,
738     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
739     &li.shield_normal_time,             10
740   },
741   {
742     EL_SHIELD_NORMAL,                   -1,
743     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
744     &li.score[SC_SHIELD],               10
745   },
746
747   {
748     EL_SHIELD_DEADLY,                   -1,
749     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
750     &li.shield_deadly_time,             10
751   },
752   {
753     EL_SHIELD_DEADLY,                   -1,
754     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
755     &li.score[SC_SHIELD],               10
756   },
757
758   {
759     EL_EXTRA_TIME,                      -1,
760     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
761     &li.extra_time,                     10
762   },
763   {
764     EL_EXTRA_TIME,                      -1,
765     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
766     &li.extra_time_score,               10
767   },
768
769   {
770     EL_TIME_ORB_FULL,                   -1,
771     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
772     &li.time_orb_time,                  10
773   },
774   {
775     EL_TIME_ORB_FULL,                   -1,
776     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
777     &li.use_time_orb_bug,               FALSE
778   },
779
780   {
781     EL_SPRING,                          -1,
782     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
783     &li.use_spring_bug,                 FALSE
784   },
785
786   {
787     EL_EMC_ANDROID,                     -1,
788     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
789     &li.android_move_time,              10
790   },
791   {
792     EL_EMC_ANDROID,                     -1,
793     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
794     &li.android_clone_time,             10
795   },
796   {
797     EL_EMC_ANDROID,                     SAVE_CONF_NEVER,
798     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
799     &li.android_clone_element[0],       EL_EMPTY, NULL,
800     &li.num_android_clone_elements,     1, MAX_ANDROID_ELEMENTS_OLD
801   },
802   {
803     EL_EMC_ANDROID,                     -1,
804     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(2),
805     &li.android_clone_element[0],       EL_EMPTY, NULL,
806     &li.num_android_clone_elements,     1, MAX_ANDROID_ELEMENTS
807   },
808
809   {
810     EL_EMC_LENSES,                      -1,
811     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
812     &li.lenses_score,                   10
813   },
814   {
815     EL_EMC_LENSES,                      -1,
816     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
817     &li.lenses_time,                    10
818   },
819
820   {
821     EL_EMC_MAGNIFIER,                   -1,
822     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
823     &li.magnify_score,                  10
824   },
825   {
826     EL_EMC_MAGNIFIER,                   -1,
827     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
828     &li.magnify_time,                   10
829   },
830
831   {
832     EL_EMC_MAGIC_BALL,                  -1,
833     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
834     &li.ball_time,                      10
835   },
836   {
837     EL_EMC_MAGIC_BALL,                  -1,
838     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
839     &li.ball_random,                    FALSE
840   },
841   {
842     EL_EMC_MAGIC_BALL,                  -1,
843     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
844     &li.ball_active_initial,            FALSE
845   },
846   {
847     EL_EMC_MAGIC_BALL,                  -1,
848     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
849     &li.ball_content,                   EL_EMPTY, NULL,
850     &li.num_ball_contents,              4, MAX_ELEMENT_CONTENTS
851   },
852
853   {
854     EL_SOKOBAN_FIELD_EMPTY,             -1,
855     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
856     &li.sb_fields_needed,               TRUE
857   },
858
859   {
860     EL_SOKOBAN_OBJECT,                  -1,
861     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
862     &li.sb_objects_needed,              TRUE
863   },
864
865   {
866     EL_MM_MCDUFFIN,                     -1,
867     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
868     &li.mm_laser_red,                   FALSE
869   },
870   {
871     EL_MM_MCDUFFIN,                     -1,
872     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
873     &li.mm_laser_green,                 FALSE
874   },
875   {
876     EL_MM_MCDUFFIN,                     -1,
877     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
878     &li.mm_laser_blue,                  TRUE
879   },
880
881   {
882     EL_DF_LASER,                        -1,
883     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
884     &li.df_laser_red,                   TRUE
885   },
886   {
887     EL_DF_LASER,                        -1,
888     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
889     &li.df_laser_green,                 TRUE
890   },
891   {
892     EL_DF_LASER,                        -1,
893     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
894     &li.df_laser_blue,                  FALSE
895   },
896
897   {
898     EL_MM_FUSE_ACTIVE,                  -1,
899     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
900     &li.mm_time_fuse,                   25
901   },
902   {
903     EL_MM_BOMB,                         -1,
904     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
905     &li.mm_time_bomb,                   75
906   },
907
908   {
909     EL_MM_GRAY_BALL,                    -1,
910     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
911     &li.mm_time_ball,                   75
912   },
913   {
914     EL_MM_GRAY_BALL,                    -1,
915     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
916     &li.mm_ball_choice_mode,            ANIM_RANDOM
917   },
918   {
919     EL_MM_GRAY_BALL,                    -1,
920     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
921     &li.mm_ball_content,                EL_EMPTY, NULL,
922     &li.num_mm_ball_contents,           8, MAX_MM_BALL_CONTENTS
923   },
924   {
925     EL_MM_GRAY_BALL,                    -1,
926     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
927     &li.rotate_mm_ball_content,         TRUE
928   },
929   {
930     EL_MM_GRAY_BALL,                    -1,
931     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
932     &li.explode_mm_ball,                FALSE
933   },
934
935   {
936     EL_MM_STEEL_BLOCK,                  -1,
937     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
938     &li.mm_time_block,                  75
939   },
940   {
941     EL_MM_LIGHTBALL,                    -1,
942     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
943     &li.score[SC_ELEM_BONUS],           10
944   },
945
946   // ---------- unused values -------------------------------------------------
947
948   {
949     EL_UNKNOWN,                         SAVE_CONF_NEVER,
950     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
951     &li.score[SC_UNKNOWN_15],           10
952   },
953
954   {
955     -1,                                 -1,
956     -1,                                 -1,
957     NULL,                               -1
958   }
959 };
960
961 static struct LevelFileConfigInfo chunk_config_NOTE[] =
962 {
963   {
964     -1,                                 -1,
965     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
966     &xx_envelope.xsize,                 MAX_ENVELOPE_XSIZE,
967   },
968   {
969     -1,                                 -1,
970     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
971     &xx_envelope.ysize,                 MAX_ENVELOPE_YSIZE,
972   },
973
974   {
975     -1,                                 -1,
976     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
977     &xx_envelope.autowrap,              FALSE
978   },
979   {
980     -1,                                 -1,
981     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(4),
982     &xx_envelope.centered,              FALSE
983   },
984
985   {
986     -1,                                 -1,
987     TYPE_STRING,                        CONF_VALUE_BYTES(1),
988     &xx_envelope.text,                  -1, NULL,
989     &xx_string_length_unused,           -1, MAX_ENVELOPE_TEXT_LEN,
990     &xx_default_string_empty[0]
991   },
992
993   {
994     -1,                                 -1,
995     -1,                                 -1,
996     NULL,                               -1
997   }
998 };
999
1000 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
1001 {
1002   {
1003     -1,                                 -1,
1004     TYPE_STRING,                        CONF_VALUE_BYTES(1),
1005     &xx_ei.description[0],              -1,
1006     &yy_ei.description[0],
1007     &xx_string_length_unused,           -1, MAX_ELEMENT_NAME_LEN,
1008     &xx_default_description[0]
1009   },
1010
1011   {
1012     -1,                                 -1,
1013     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
1014     &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
1015     &yy_ei.properties[EP_BITFIELD_BASE_NR]
1016   },
1017 #if ENABLE_RESERVED_CODE
1018   // (reserved for later use)
1019   {
1020     -1,                                 -1,
1021     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(2),
1022     &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
1023     &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1024   },
1025 #endif
1026
1027   {
1028     -1,                                 -1,
1029     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
1030     &xx_ei.use_gfx_element,             FALSE,
1031     &yy_ei.use_gfx_element
1032   },
1033   {
1034     -1,                                 -1,
1035     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1036     &xx_ei.gfx_element_initial,         EL_EMPTY_SPACE,
1037     &yy_ei.gfx_element_initial
1038   },
1039
1040   {
1041     -1,                                 -1,
1042     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(2),
1043     &xx_ei.access_direction,            MV_ALL_DIRECTIONS,
1044     &yy_ei.access_direction
1045   },
1046
1047   {
1048     -1,                                 -1,
1049     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
1050     &xx_ei.collect_score_initial,       10,
1051     &yy_ei.collect_score_initial
1052   },
1053   {
1054     -1,                                 -1,
1055     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
1056     &xx_ei.collect_count_initial,       1,
1057     &yy_ei.collect_count_initial
1058   },
1059
1060   {
1061     -1,                                 -1,
1062     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
1063     &xx_ei.ce_value_fixed_initial,      0,
1064     &yy_ei.ce_value_fixed_initial
1065   },
1066   {
1067     -1,                                 -1,
1068     TYPE_INTEGER,                       CONF_VALUE_16_BIT(5),
1069     &xx_ei.ce_value_random_initial,     0,
1070     &yy_ei.ce_value_random_initial
1071   },
1072   {
1073     -1,                                 -1,
1074     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
1075     &xx_ei.use_last_ce_value,           FALSE,
1076     &yy_ei.use_last_ce_value
1077   },
1078
1079   {
1080     -1,                                 -1,
1081     TYPE_INTEGER,                       CONF_VALUE_16_BIT(6),
1082     &xx_ei.push_delay_fixed,            8,
1083     &yy_ei.push_delay_fixed
1084   },
1085   {
1086     -1,                                 -1,
1087     TYPE_INTEGER,                       CONF_VALUE_16_BIT(7),
1088     &xx_ei.push_delay_random,           8,
1089     &yy_ei.push_delay_random
1090   },
1091   {
1092     -1,                                 -1,
1093     TYPE_INTEGER,                       CONF_VALUE_16_BIT(8),
1094     &xx_ei.drop_delay_fixed,            0,
1095     &yy_ei.drop_delay_fixed
1096   },
1097   {
1098     -1,                                 -1,
1099     TYPE_INTEGER,                       CONF_VALUE_16_BIT(9),
1100     &xx_ei.drop_delay_random,           0,
1101     &yy_ei.drop_delay_random
1102   },
1103   {
1104     -1,                                 -1,
1105     TYPE_INTEGER,                       CONF_VALUE_16_BIT(10),
1106     &xx_ei.move_delay_fixed,            0,
1107     &yy_ei.move_delay_fixed
1108   },
1109   {
1110     -1,                                 -1,
1111     TYPE_INTEGER,                       CONF_VALUE_16_BIT(11),
1112     &xx_ei.move_delay_random,           0,
1113     &yy_ei.move_delay_random
1114   },
1115   {
1116     -1,                                 -1,
1117     TYPE_INTEGER,                       CONF_VALUE_16_BIT(16),
1118     &xx_ei.step_delay_fixed,            0,
1119     &yy_ei.step_delay_fixed
1120   },
1121   {
1122     -1,                                 -1,
1123     TYPE_INTEGER,                       CONF_VALUE_16_BIT(17),
1124     &xx_ei.step_delay_random,           0,
1125     &yy_ei.step_delay_random
1126   },
1127
1128   {
1129     -1,                                 -1,
1130     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(3),
1131     &xx_ei.move_pattern,                MV_ALL_DIRECTIONS,
1132     &yy_ei.move_pattern
1133   },
1134   {
1135     -1,                                 -1,
1136     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
1137     &xx_ei.move_direction_initial,      MV_START_AUTOMATIC,
1138     &yy_ei.move_direction_initial
1139   },
1140   {
1141     -1,                                 -1,
1142     TYPE_INTEGER,                       CONF_VALUE_8_BIT(5),
1143     &xx_ei.move_stepsize,               TILEX / 8,
1144     &yy_ei.move_stepsize
1145   },
1146
1147   {
1148     -1,                                 -1,
1149     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(12),
1150     &xx_ei.move_enter_element,          EL_EMPTY_SPACE,
1151     &yy_ei.move_enter_element
1152   },
1153   {
1154     -1,                                 -1,
1155     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(13),
1156     &xx_ei.move_leave_element,          EL_EMPTY_SPACE,
1157     &yy_ei.move_leave_element
1158   },
1159   {
1160     -1,                                 -1,
1161     TYPE_INTEGER,                       CONF_VALUE_8_BIT(6),
1162     &xx_ei.move_leave_type,             LEAVE_TYPE_UNLIMITED,
1163     &yy_ei.move_leave_type
1164   },
1165
1166   {
1167     -1,                                 -1,
1168     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
1169     &xx_ei.slippery_type,               SLIPPERY_ANY_RANDOM,
1170     &yy_ei.slippery_type
1171   },
1172
1173   {
1174     -1,                                 -1,
1175     TYPE_INTEGER,                       CONF_VALUE_8_BIT(8),
1176     &xx_ei.explosion_type,              EXPLODES_3X3,
1177     &yy_ei.explosion_type
1178   },
1179   {
1180     -1,                                 -1,
1181     TYPE_INTEGER,                       CONF_VALUE_16_BIT(14),
1182     &xx_ei.explosion_delay,             16,
1183     &yy_ei.explosion_delay
1184   },
1185   {
1186     -1,                                 -1,
1187     TYPE_INTEGER,                       CONF_VALUE_16_BIT(15),
1188     &xx_ei.ignition_delay,              8,
1189     &yy_ei.ignition_delay
1190   },
1191
1192   {
1193     -1,                                 -1,
1194     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(2),
1195     &xx_ei.content,                     EL_EMPTY_SPACE,
1196     &yy_ei.content,
1197     &xx_num_contents,                   1, 1
1198   },
1199
1200   // ---------- "num_change_pages" must be the last entry ---------------------
1201
1202   {
1203     -1,                                 SAVE_CONF_ALWAYS,
1204     TYPE_INTEGER,                       CONF_VALUE_8_BIT(9),
1205     &xx_ei.num_change_pages,            1,
1206     &yy_ei.num_change_pages
1207   },
1208
1209   {
1210     -1,                                 -1,
1211     -1,                                 -1,
1212     NULL,                               -1,
1213     NULL
1214   }
1215 };
1216
1217 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1218 {
1219   // ---------- "current_change_page" must be the first entry -----------------
1220
1221   {
1222     -1,                                 SAVE_CONF_ALWAYS,
1223     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
1224     &xx_current_change_page,            -1
1225   },
1226
1227   // ---------- (the remaining entries can be in any order) -------------------
1228
1229   {
1230     -1,                                 -1,
1231     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
1232     &xx_change.can_change,              FALSE
1233   },
1234
1235   {
1236     -1,                                 -1,
1237     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
1238     &xx_event_bits[0],                  0
1239   },
1240   {
1241     -1,                                 -1,
1242     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(2),
1243     &xx_event_bits[1],                  0
1244   },
1245
1246   {
1247     -1,                                 -1,
1248     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(3),
1249     &xx_change.trigger_player,          CH_PLAYER_ANY
1250   },
1251   {
1252     -1,                                 -1,
1253     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
1254     &xx_change.trigger_side,            CH_SIDE_ANY
1255   },
1256   {
1257     -1,                                 -1,
1258     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(3),
1259     &xx_change.trigger_page,            CH_PAGE_ANY
1260   },
1261
1262   {
1263     -1,                                 -1,
1264     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1265     &xx_change.target_element,          EL_EMPTY_SPACE
1266   },
1267
1268   {
1269     -1,                                 -1,
1270     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
1271     &xx_change.delay_fixed,             0
1272   },
1273   {
1274     -1,                                 -1,
1275     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
1276     &xx_change.delay_random,            0
1277   },
1278   {
1279     -1,                                 -1,
1280     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
1281     &xx_change.delay_frames,            FRAMES_PER_SECOND
1282   },
1283
1284   {
1285     -1,                                 -1,
1286     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(5),
1287     &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1288   },
1289
1290   {
1291     -1,                                 -1,
1292     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
1293     &xx_change.explode,                 FALSE
1294   },
1295   {
1296     -1,                                 -1,
1297     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(7),
1298     &xx_change.use_target_content,      FALSE
1299   },
1300   {
1301     -1,                                 -1,
1302     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
1303     &xx_change.only_if_complete,        FALSE
1304   },
1305   {
1306     -1,                                 -1,
1307     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
1308     &xx_change.use_random_replace,      FALSE
1309   },
1310   {
1311     -1,                                 -1,
1312     TYPE_INTEGER,                       CONF_VALUE_8_BIT(10),
1313     &xx_change.random_percentage,       100
1314   },
1315   {
1316     -1,                                 -1,
1317     TYPE_INTEGER,                       CONF_VALUE_8_BIT(11),
1318     &xx_change.replace_when,            CP_WHEN_EMPTY
1319   },
1320
1321   {
1322     -1,                                 -1,
1323     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
1324     &xx_change.has_action,              FALSE
1325   },
1326   {
1327     -1,                                 -1,
1328     TYPE_INTEGER,                       CONF_VALUE_8_BIT(13),
1329     &xx_change.action_type,             CA_NO_ACTION
1330   },
1331   {
1332     -1,                                 -1,
1333     TYPE_INTEGER,                       CONF_VALUE_8_BIT(14),
1334     &xx_change.action_mode,             CA_MODE_UNDEFINED
1335   },
1336   {
1337     -1,                                 -1,
1338     TYPE_INTEGER,                       CONF_VALUE_16_BIT(6),
1339     &xx_change.action_arg,              CA_ARG_UNDEFINED
1340   },
1341
1342   {
1343     -1,                                 -1,
1344     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(7),
1345     &xx_change.action_element,          EL_EMPTY_SPACE
1346   },
1347
1348   {
1349     -1,                                 -1,
1350     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
1351     &xx_change.target_content,          EL_EMPTY_SPACE, NULL,
1352     &xx_num_contents,                   1, 1
1353   },
1354
1355   {
1356     -1,                                 -1,
1357     -1,                                 -1,
1358     NULL,                               -1
1359   }
1360 };
1361
1362 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1363 {
1364   {
1365     -1,                                 -1,
1366     TYPE_STRING,                        CONF_VALUE_BYTES(1),
1367     &xx_ei.description[0],              -1, NULL,
1368     &xx_string_length_unused,           -1, MAX_ELEMENT_NAME_LEN,
1369     &xx_default_description[0]
1370   },
1371
1372   {
1373     -1,                                 -1,
1374     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
1375     &xx_ei.use_gfx_element,             FALSE
1376   },
1377   {
1378     -1,                                 -1,
1379     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1380     &xx_ei.gfx_element_initial,         EL_EMPTY_SPACE
1381   },
1382
1383   {
1384     -1,                                 -1,
1385     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
1386     &xx_group.choice_mode,              ANIM_RANDOM
1387   },
1388
1389   {
1390     -1,                                 -1,
1391     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(2),
1392     &xx_group.element[0],               EL_EMPTY_SPACE, NULL,
1393     &xx_group.num_elements,             1, MAX_ELEMENTS_IN_GROUP
1394   },
1395
1396   {
1397     -1,                                 -1,
1398     -1,                                 -1,
1399     NULL,                               -1
1400   }
1401 };
1402
1403 static struct LevelFileConfigInfo chunk_config_EMPX[] =
1404 {
1405   {
1406     -1,                                 -1,
1407     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
1408     &xx_ei.use_gfx_element,             FALSE
1409   },
1410   {
1411     -1,                                 -1,
1412     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1413     &xx_ei.gfx_element_initial,         EL_EMPTY_SPACE
1414   },
1415
1416   {
1417     -1,                                 -1,
1418     -1,                                 -1,
1419     NULL,                               -1
1420   }
1421 };
1422
1423 static struct LevelFileConfigInfo chunk_config_CONF[] =         // (OBSOLETE)
1424 {
1425   {
1426     EL_PLAYER_1,                        -1,
1427     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
1428     &li.block_snap_field,               TRUE
1429   },
1430   {
1431     EL_PLAYER_1,                        -1,
1432     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
1433     &li.continuous_snapping,            TRUE
1434   },
1435   {
1436     EL_PLAYER_1,                        -1,
1437     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
1438     &li.initial_player_stepsize[0],     STEPSIZE_NORMAL
1439   },
1440   {
1441     EL_PLAYER_1,                        -1,
1442     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
1443     &li.use_start_element[0],           FALSE
1444   },
1445   {
1446     EL_PLAYER_1,                        -1,
1447     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1448     &li.start_element[0],               EL_PLAYER_1
1449   },
1450   {
1451     EL_PLAYER_1,                        -1,
1452     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
1453     &li.use_artwork_element[0],         FALSE
1454   },
1455   {
1456     EL_PLAYER_1,                        -1,
1457     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
1458     &li.artwork_element[0],             EL_PLAYER_1
1459   },
1460   {
1461     EL_PLAYER_1,                        -1,
1462     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
1463     &li.use_explosion_element[0],       FALSE
1464   },
1465   {
1466     EL_PLAYER_1,                        -1,
1467     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
1468     &li.explosion_element[0],           EL_PLAYER_1
1469   },
1470
1471   {
1472     -1,                                 -1,
1473     -1,                                 -1,
1474     NULL,                               -1
1475   }
1476 };
1477
1478 static struct
1479 {
1480   int filetype;
1481   char *id;
1482 }
1483 filetype_id_list[] =
1484 {
1485   { LEVEL_FILE_TYPE_RND,        "RND"   },
1486   { LEVEL_FILE_TYPE_BD,         "BD"    },
1487   { LEVEL_FILE_TYPE_EM,         "EM"    },
1488   { LEVEL_FILE_TYPE_SP,         "SP"    },
1489   { LEVEL_FILE_TYPE_DX,         "DX"    },
1490   { LEVEL_FILE_TYPE_SB,         "SB"    },
1491   { LEVEL_FILE_TYPE_DC,         "DC"    },
1492   { LEVEL_FILE_TYPE_MM,         "MM"    },
1493   { LEVEL_FILE_TYPE_MM,         "DF"    },
1494   { -1,                         NULL    },
1495 };
1496
1497
1498 // ============================================================================
1499 // level file functions
1500 // ============================================================================
1501
1502 static boolean check_special_flags(char *flag)
1503 {
1504   if (strEqual(options.special_flags, flag) ||
1505       strEqual(leveldir_current->special_flags, flag))
1506     return TRUE;
1507
1508   return FALSE;
1509 }
1510
1511 static struct DateInfo getCurrentDate(void)
1512 {
1513   time_t epoch_seconds = time(NULL);
1514   struct tm *now = localtime(&epoch_seconds);
1515   struct DateInfo date;
1516
1517   date.year  = now->tm_year + 1900;
1518   date.month = now->tm_mon  + 1;
1519   date.day   = now->tm_mday;
1520
1521   date.src   = DATE_SRC_CLOCK;
1522
1523   return date;
1524 }
1525
1526 static void resetEventFlags(struct ElementChangeInfo *change)
1527 {
1528   int i;
1529
1530   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1531     change->has_event[i] = FALSE;
1532 }
1533
1534 static void resetEventBits(void)
1535 {
1536   int i;
1537
1538   for (i = 0; i < NUM_CE_BITFIELDS; i++)
1539     xx_event_bits[i] = 0;
1540 }
1541
1542 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1543 {
1544   int i;
1545
1546   /* important: only change event flag if corresponding event bit is set
1547      (this is because all xx_event_bits[] values are loaded separately,
1548      and all xx_event_bits[] values are set back to zero before loading
1549      another value xx_event_bits[x] (each value representing 32 flags)) */
1550
1551   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1552     if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1553       change->has_event[i] = TRUE;
1554 }
1555
1556 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1557 {
1558   int i;
1559
1560   /* in contrast to the above function setEventFlagsFromEventBits(), it
1561      would also be possible to set all bits in xx_event_bits[] to 0 or 1
1562      depending on the corresponding change->has_event[i] values here, as
1563      all xx_event_bits[] values are reset in resetEventBits() before */
1564
1565   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1566     if (change->has_event[i])
1567       xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1568 }
1569
1570 static char *getDefaultElementDescription(struct ElementInfo *ei)
1571 {
1572   static char description[MAX_ELEMENT_NAME_LEN + 1];
1573   char *default_description = (ei->custom_description != NULL ?
1574                                ei->custom_description :
1575                                ei->editor_description);
1576   int i;
1577
1578   // always start with reliable default values
1579   for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1580     description[i] = '\0';
1581
1582   // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1583   strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1584
1585   return &description[0];
1586 }
1587
1588 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1589 {
1590   char *default_description = getDefaultElementDescription(ei);
1591   int i;
1592
1593   for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1594     ei->description[i] = default_description[i];
1595 }
1596
1597 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1598 {
1599   int i;
1600
1601   for (i = 0; conf[i].data_type != -1; i++)
1602   {
1603     int default_value = conf[i].default_value;
1604     int data_type = conf[i].data_type;
1605     int conf_type = conf[i].conf_type;
1606     int byte_mask = conf_type & CONF_MASK_BYTES;
1607
1608     if (byte_mask == CONF_MASK_MULTI_BYTES)
1609     {
1610       int default_num_entities = conf[i].default_num_entities;
1611       int max_num_entities = conf[i].max_num_entities;
1612
1613       *(int *)(conf[i].num_entities) = default_num_entities;
1614
1615       if (data_type == TYPE_STRING)
1616       {
1617         char *default_string = conf[i].default_string;
1618         char *string = (char *)(conf[i].value);
1619
1620         strncpy(string, default_string, max_num_entities);
1621       }
1622       else if (data_type == TYPE_ELEMENT_LIST)
1623       {
1624         int *element_array = (int *)(conf[i].value);
1625         int j;
1626
1627         for (j = 0; j < max_num_entities; j++)
1628           element_array[j] = default_value;
1629       }
1630       else if (data_type == TYPE_CONTENT_LIST)
1631       {
1632         struct Content *content = (struct Content *)(conf[i].value);
1633         int c, x, y;
1634
1635         for (c = 0; c < max_num_entities; c++)
1636           for (y = 0; y < 3; y++)
1637             for (x = 0; x < 3; x++)
1638               content[c].e[x][y] = default_value;
1639       }
1640     }
1641     else        // constant size configuration data (1, 2 or 4 bytes)
1642     {
1643       if (data_type == TYPE_BOOLEAN)
1644         *(boolean *)(conf[i].value) = default_value;
1645       else
1646         *(int *)    (conf[i].value) = default_value;
1647     }
1648   }
1649 }
1650
1651 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1652 {
1653   int i;
1654
1655   for (i = 0; conf[i].data_type != -1; i++)
1656   {
1657     int data_type = conf[i].data_type;
1658     int conf_type = conf[i].conf_type;
1659     int byte_mask = conf_type & CONF_MASK_BYTES;
1660
1661     if (byte_mask == CONF_MASK_MULTI_BYTES)
1662     {
1663       int max_num_entities = conf[i].max_num_entities;
1664
1665       if (data_type == TYPE_STRING)
1666       {
1667         char *string      = (char *)(conf[i].value);
1668         char *string_copy = (char *)(conf[i].value_copy);
1669
1670         strncpy(string_copy, string, max_num_entities);
1671       }
1672       else if (data_type == TYPE_ELEMENT_LIST)
1673       {
1674         int *element_array      = (int *)(conf[i].value);
1675         int *element_array_copy = (int *)(conf[i].value_copy);
1676         int j;
1677
1678         for (j = 0; j < max_num_entities; j++)
1679           element_array_copy[j] = element_array[j];
1680       }
1681       else if (data_type == TYPE_CONTENT_LIST)
1682       {
1683         struct Content *content      = (struct Content *)(conf[i].value);
1684         struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1685         int c, x, y;
1686
1687         for (c = 0; c < max_num_entities; c++)
1688           for (y = 0; y < 3; y++)
1689             for (x = 0; x < 3; x++)
1690               content_copy[c].e[x][y] = content[c].e[x][y];
1691       }
1692     }
1693     else        // constant size configuration data (1, 2 or 4 bytes)
1694     {
1695       if (data_type == TYPE_BOOLEAN)
1696         *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1697       else
1698         *(int *)    (conf[i].value_copy) = *(int *)    (conf[i].value);
1699     }
1700   }
1701 }
1702
1703 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1704 {
1705   int i;
1706
1707   xx_ei = *ei_from;     // copy element data into temporary buffer
1708   yy_ei = *ei_to;       // copy element data into temporary buffer
1709
1710   copyConfigFromConfigList(chunk_config_CUSX_base);
1711
1712   *ei_from = xx_ei;
1713   *ei_to   = yy_ei;
1714
1715   // ---------- reinitialize and copy change pages ----------
1716
1717   ei_to->num_change_pages = ei_from->num_change_pages;
1718   ei_to->current_change_page = ei_from->current_change_page;
1719
1720   setElementChangePages(ei_to, ei_to->num_change_pages);
1721
1722   for (i = 0; i < ei_to->num_change_pages; i++)
1723     ei_to->change_page[i] = ei_from->change_page[i];
1724
1725   // ---------- copy group element info ----------
1726   if (ei_from->group != NULL && ei_to->group != NULL)   // group or internal
1727     *ei_to->group = *ei_from->group;
1728
1729   // mark this custom element as modified
1730   ei_to->modified_settings = TRUE;
1731 }
1732
1733 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1734 {
1735   int change_page_size = sizeof(struct ElementChangeInfo);
1736
1737   ei->num_change_pages = MAX(1, change_pages);
1738
1739   ei->change_page =
1740     checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1741
1742   if (ei->current_change_page >= ei->num_change_pages)
1743     ei->current_change_page = ei->num_change_pages - 1;
1744
1745   ei->change = &ei->change_page[ei->current_change_page];
1746 }
1747
1748 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1749 {
1750   xx_change = *change;          // copy change data into temporary buffer
1751
1752   setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1753
1754   *change = xx_change;
1755
1756   resetEventFlags(change);
1757
1758   change->direct_action = 0;
1759   change->other_action = 0;
1760
1761   change->pre_change_function = NULL;
1762   change->change_function = NULL;
1763   change->post_change_function = NULL;
1764 }
1765
1766 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1767 {
1768   int i, x, y;
1769
1770   li = *level;          // copy level data into temporary buffer
1771   setConfigToDefaultsFromConfigList(chunk_config_INFO);
1772   *level = li;          // copy temporary buffer back to level data
1773
1774   setLevelInfoToDefaults_BD();
1775   setLevelInfoToDefaults_EM();
1776   setLevelInfoToDefaults_SP();
1777   setLevelInfoToDefaults_MM();
1778
1779   level->native_bd_level = &native_bd_level;
1780   level->native_em_level = &native_em_level;
1781   level->native_sp_level = &native_sp_level;
1782   level->native_mm_level = &native_mm_level;
1783
1784   level->file_version = FILE_VERSION_ACTUAL;
1785   level->game_version = GAME_VERSION_ACTUAL;
1786
1787   level->creation_date = getCurrentDate();
1788
1789   level->encoding_16bit_field  = TRUE;
1790   level->encoding_16bit_yamyam = TRUE;
1791   level->encoding_16bit_amoeba = TRUE;
1792
1793   // clear level name and level author string buffers
1794   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1795     level->name[i] = '\0';
1796   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1797     level->author[i] = '\0';
1798
1799   // set level name and level author to default values
1800   strcpy(level->name, NAMELESS_LEVEL_NAME);
1801   strcpy(level->author, ANONYMOUS_NAME);
1802
1803   // set level playfield to playable default level with player and exit
1804   for (x = 0; x < MAX_LEV_FIELDX; x++)
1805     for (y = 0; y < MAX_LEV_FIELDY; y++)
1806       level->field[x][y] = EL_SAND;
1807
1808   level->field[0][0] = EL_PLAYER_1;
1809   level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1810
1811   BorderElement = EL_STEELWALL;
1812
1813   // detect custom elements when loading them
1814   level->file_has_custom_elements = FALSE;
1815
1816   // set all bug compatibility flags to "false" => do not emulate this bug
1817   level->use_action_after_change_bug = FALSE;
1818
1819   if (leveldir_current)
1820   {
1821     // try to determine better author name than 'anonymous'
1822     if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1823     {
1824       strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1825       level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1826     }
1827     else
1828     {
1829       switch (LEVELCLASS(leveldir_current))
1830       {
1831         case LEVELCLASS_TUTORIAL:
1832           strcpy(level->author, PROGRAM_AUTHOR_STRING);
1833           break;
1834
1835         case LEVELCLASS_CONTRIB:
1836           strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1837           level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1838           break;
1839
1840         case LEVELCLASS_PRIVATE:
1841           strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1842           level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1843           break;
1844
1845         default:
1846           // keep default value
1847           break;
1848       }
1849     }
1850   }
1851 }
1852
1853 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1854 {
1855   static boolean clipboard_elements_initialized = FALSE;
1856   int i;
1857
1858   InitElementPropertiesStatic();
1859
1860   li = *level;          // copy level data into temporary buffer
1861   setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1862   *level = li;          // copy temporary buffer back to level data
1863
1864   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1865   {
1866     int element = i;
1867     struct ElementInfo *ei = &element_info[element];
1868
1869     if (element == EL_MM_GRAY_BALL)
1870     {
1871       struct LevelInfo_MM *level_mm = level->native_mm_level;
1872       int j;
1873
1874       for (j = 0; j < level->num_mm_ball_contents; j++)
1875         level->mm_ball_content[j] =
1876           map_element_MM_to_RND(level_mm->ball_content[j]);
1877     }
1878
1879     // never initialize clipboard elements after the very first time
1880     // (to be able to use clipboard elements between several levels)
1881     if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1882       continue;
1883
1884     if (IS_ENVELOPE(element))
1885     {
1886       int envelope_nr = element - EL_ENVELOPE_1;
1887
1888       setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1889
1890       level->envelope[envelope_nr] = xx_envelope;
1891     }
1892
1893     if (IS_CUSTOM_ELEMENT(element) ||
1894         IS_GROUP_ELEMENT(element) ||
1895         IS_INTERNAL_ELEMENT(element))
1896     {
1897       xx_ei = *ei;      // copy element data into temporary buffer
1898
1899       setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1900
1901       *ei = xx_ei;
1902     }
1903
1904     setElementChangePages(ei, 1);
1905     setElementChangeInfoToDefaults(ei->change);
1906
1907     if (IS_CUSTOM_ELEMENT(element) ||
1908         IS_GROUP_ELEMENT(element))
1909     {
1910       setElementDescriptionToDefault(ei);
1911
1912       ei->modified_settings = FALSE;
1913     }
1914
1915     if (IS_CUSTOM_ELEMENT(element) ||
1916         IS_INTERNAL_ELEMENT(element))
1917     {
1918       // internal values used in level editor
1919
1920       ei->access_type = 0;
1921       ei->access_layer = 0;
1922       ei->access_protected = 0;
1923       ei->walk_to_action = 0;
1924       ei->smash_targets = 0;
1925       ei->deadliness = 0;
1926
1927       ei->can_explode_by_fire = FALSE;
1928       ei->can_explode_smashed = FALSE;
1929       ei->can_explode_impact = FALSE;
1930
1931       ei->current_change_page = 0;
1932     }
1933
1934     if (IS_GROUP_ELEMENT(element) ||
1935         IS_INTERNAL_ELEMENT(element))
1936     {
1937       struct ElementGroupInfo *group;
1938
1939       // initialize memory for list of elements in group
1940       if (ei->group == NULL)
1941         ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1942
1943       group = ei->group;
1944
1945       xx_group = *group;        // copy group data into temporary buffer
1946
1947       setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1948
1949       *group = xx_group;
1950     }
1951
1952     if (IS_EMPTY_ELEMENT(element) ||
1953         IS_INTERNAL_ELEMENT(element))
1954     {
1955       xx_ei = *ei;              // copy element data into temporary buffer
1956
1957       setConfigToDefaultsFromConfigList(chunk_config_EMPX);
1958
1959       *ei = xx_ei;
1960     }
1961   }
1962
1963   clipboard_elements_initialized = TRUE;
1964 }
1965
1966 static void setLevelInfoToDefaults(struct LevelInfo *level,
1967                                    boolean level_info_only,
1968                                    boolean reset_file_status)
1969 {
1970   setLevelInfoToDefaults_Level(level);
1971
1972   if (!level_info_only)
1973     setLevelInfoToDefaults_Elements(level);
1974
1975   if (reset_file_status)
1976   {
1977     level->no_valid_file = FALSE;
1978     level->no_level_file = FALSE;
1979   }
1980
1981   level->changed = FALSE;
1982 }
1983
1984 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1985 {
1986   level_file_info->nr = 0;
1987   level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1988   level_file_info->packed = FALSE;
1989
1990   setString(&level_file_info->basename, NULL);
1991   setString(&level_file_info->filename, NULL);
1992 }
1993
1994 int getMappedElement_SB(int, boolean);
1995
1996 static void ActivateLevelTemplate(void)
1997 {
1998   int x, y;
1999
2000   if (check_special_flags("load_xsb_to_ces"))
2001   {
2002     // fill smaller playfields with padding "beyond border wall" elements
2003     if (level.fieldx < level_template.fieldx ||
2004         level.fieldy < level_template.fieldy)
2005     {
2006       short field[level.fieldx][level.fieldy];
2007       int new_fieldx = MAX(level.fieldx, level_template.fieldx);
2008       int new_fieldy = MAX(level.fieldy, level_template.fieldy);
2009       int pos_fieldx = (new_fieldx - level.fieldx) / 2;
2010       int pos_fieldy = (new_fieldy - level.fieldy) / 2;
2011
2012       // copy old playfield (which is smaller than the visible area)
2013       for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2014         field[x][y] = level.field[x][y];
2015
2016       // fill new, larger playfield with "beyond border wall" elements
2017       for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
2018         level.field[x][y] = getMappedElement_SB('_', TRUE);
2019
2020       // copy the old playfield to the middle of the new playfield
2021       for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2022         level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
2023
2024       level.fieldx = new_fieldx;
2025       level.fieldy = new_fieldy;
2026     }
2027   }
2028
2029   // Currently there is no special action needed to activate the template
2030   // data, because 'element_info' property settings overwrite the original
2031   // level data, while all other variables do not change.
2032
2033   // Exception: 'from_level_template' elements in the original level playfield
2034   // are overwritten with the corresponding elements at the same position in
2035   // playfield from the level template.
2036
2037   for (x = 0; x < level.fieldx; x++)
2038     for (y = 0; y < level.fieldy; y++)
2039       if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
2040         level.field[x][y] = level_template.field[x][y];
2041
2042   if (check_special_flags("load_xsb_to_ces"))
2043   {
2044     struct LevelInfo level_backup = level;
2045
2046     // overwrite all individual level settings from template level settings
2047     level = level_template;
2048
2049     // restore level file info
2050     level.file_info = level_backup.file_info;
2051
2052     // restore playfield size
2053     level.fieldx = level_backup.fieldx;
2054     level.fieldy = level_backup.fieldy;
2055
2056     // restore playfield content
2057     for (x = 0; x < level.fieldx; x++)
2058       for (y = 0; y < level.fieldy; y++)
2059         level.field[x][y] = level_backup.field[x][y];
2060
2061     // restore name and author from individual level
2062     strcpy(level.name,   level_backup.name);
2063     strcpy(level.author, level_backup.author);
2064
2065     // restore flag "use_custom_template"
2066     level.use_custom_template = level_backup.use_custom_template;
2067   }
2068 }
2069
2070 static char *getLevelFilenameFromBasename(char *basename)
2071 {
2072   static char *filename = NULL;
2073
2074   checked_free(filename);
2075
2076   filename = getPath2(getCurrentLevelDir(), basename);
2077
2078   return filename;
2079 }
2080
2081 static int getFileTypeFromBasename(char *basename)
2082 {
2083   // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2084
2085   static char *filename = NULL;
2086   struct stat file_status;
2087
2088   // ---------- try to determine file type from filename ----------
2089
2090   // check for typical filename of a Supaplex level package file
2091   if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2092     return LEVEL_FILE_TYPE_SP;
2093
2094   // check for typical filename of a Diamond Caves II level package file
2095   if (strSuffixLower(basename, ".dc") ||
2096       strSuffixLower(basename, ".dc2"))
2097     return LEVEL_FILE_TYPE_DC;
2098
2099   // check for typical filename of a Sokoban level package file
2100   if (strSuffixLower(basename, ".xsb") &&
2101       strchr(basename, '%') == NULL)
2102     return LEVEL_FILE_TYPE_SB;
2103
2104   // check for typical filename of a Boulder Dash (GDash) level package file
2105   if (strSuffixLower(basename, ".bd") ||
2106       strSuffixLower(basename, ".bdr") ||
2107       strSuffixLower(basename, ".brc") ||
2108       strSuffixLower(basename, ".gds"))
2109     return LEVEL_FILE_TYPE_BD;
2110
2111   // ---------- try to determine file type from filesize ----------
2112
2113   checked_free(filename);
2114   filename = getPath2(getCurrentLevelDir(), basename);
2115
2116   if (stat(filename, &file_status) == 0)
2117   {
2118     // check for typical filesize of a Supaplex level package file
2119     if (file_status.st_size == 170496)
2120       return LEVEL_FILE_TYPE_SP;
2121   }
2122
2123   return LEVEL_FILE_TYPE_UNKNOWN;
2124 }
2125
2126 static int getFileTypeFromMagicBytes(char *filename, int type)
2127 {
2128   File *file;
2129
2130   if ((file = openFile(filename, MODE_READ)))
2131   {
2132     char chunk_name[CHUNK_ID_LEN + 1];
2133
2134     getFileChunkBE(file, chunk_name, NULL);
2135
2136     if (strEqual(chunk_name, "MMII") ||
2137         strEqual(chunk_name, "MIRR"))
2138       type = LEVEL_FILE_TYPE_MM;
2139
2140     closeFile(file);
2141   }
2142
2143   return type;
2144 }
2145
2146 static boolean checkForPackageFromBasename(char *basename)
2147 {
2148   // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2149   // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES         !!!
2150
2151   return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2152 }
2153
2154 static char *getSingleLevelBasenameExt(int nr, char *extension)
2155 {
2156   static char basename[MAX_FILENAME_LEN];
2157
2158   if (nr < 0)
2159     sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2160   else
2161     sprintf(basename, "%03d.%s", nr, extension);
2162
2163   return basename;
2164 }
2165
2166 static char *getSingleLevelBasename(int nr)
2167 {
2168   return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2169 }
2170
2171 static char *getPackedLevelBasename(int type)
2172 {
2173   static char basename[MAX_FILENAME_LEN];
2174   char *directory = getCurrentLevelDir();
2175   Directory *dir;
2176   DirectoryEntry *dir_entry;
2177
2178   strcpy(basename, UNDEFINED_FILENAME);         // default: undefined file
2179
2180   if ((dir = openDirectory(directory)) == NULL)
2181   {
2182     Warn("cannot read current level directory '%s'", directory);
2183
2184     return basename;
2185   }
2186
2187   while ((dir_entry = readDirectory(dir)) != NULL)      // loop all entries
2188   {
2189     char *entry_basename = dir_entry->basename;
2190     int entry_type = getFileTypeFromBasename(entry_basename);
2191
2192     if (entry_type != LEVEL_FILE_TYPE_UNKNOWN)  // found valid level package
2193     {
2194       if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2195           type == entry_type)
2196       {
2197         strcpy(basename, entry_basename);
2198
2199         break;
2200       }
2201     }
2202   }
2203
2204   closeDirectory(dir);
2205
2206   return basename;
2207 }
2208
2209 static char *getSingleLevelFilename(int nr)
2210 {
2211   return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2212 }
2213
2214 #if ENABLE_UNUSED_CODE
2215 static char *getPackedLevelFilename(int type)
2216 {
2217   return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2218 }
2219 #endif
2220
2221 char *getDefaultLevelFilename(int nr)
2222 {
2223   return getSingleLevelFilename(nr);
2224 }
2225
2226 #if ENABLE_UNUSED_CODE
2227 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2228                                                  int type)
2229 {
2230   lfi->type = type;
2231   lfi->packed = FALSE;
2232
2233   setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2234   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2235 }
2236 #endif
2237
2238 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2239                                                  int type, char *format, ...)
2240 {
2241   static char basename[MAX_FILENAME_LEN];
2242   va_list ap;
2243
2244   va_start(ap, format);
2245   vsprintf(basename, format, ap);
2246   va_end(ap);
2247
2248   lfi->type = type;
2249   lfi->packed = FALSE;
2250
2251   setString(&lfi->basename, basename);
2252   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2253 }
2254
2255 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2256                                                  int type)
2257 {
2258   lfi->type = type;
2259   lfi->packed = TRUE;
2260
2261   setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2262   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2263 }
2264
2265 static int getFiletypeFromID(char *filetype_id)
2266 {
2267   char *filetype_id_lower;
2268   int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2269   int i;
2270
2271   if (filetype_id == NULL)
2272     return LEVEL_FILE_TYPE_UNKNOWN;
2273
2274   filetype_id_lower = getStringToLower(filetype_id);
2275
2276   for (i = 0; filetype_id_list[i].id != NULL; i++)
2277   {
2278     char *id_lower = getStringToLower(filetype_id_list[i].id);
2279     
2280     if (strEqual(filetype_id_lower, id_lower))
2281       filetype = filetype_id_list[i].filetype;
2282
2283     free(id_lower);
2284
2285     if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2286       break;
2287   }
2288
2289   free(filetype_id_lower);
2290
2291   return filetype;
2292 }
2293
2294 char *getLocalLevelTemplateFilename(void)
2295 {
2296   return getDefaultLevelFilename(-1);
2297 }
2298
2299 char *getGlobalLevelTemplateFilename(void)
2300 {
2301   // global variable "leveldir_current" must be modified in the loop below
2302   LevelDirTree *leveldir_current_last = leveldir_current;
2303   char *filename = NULL;
2304
2305   // check for template level in path from current to topmost tree node
2306
2307   while (leveldir_current != NULL)
2308   {
2309     filename = getDefaultLevelFilename(-1);
2310
2311     if (fileExists(filename))
2312       break;
2313
2314     leveldir_current = leveldir_current->node_parent;
2315   }
2316
2317   // restore global variable "leveldir_current" modified in above loop
2318   leveldir_current = leveldir_current_last;
2319
2320   return filename;
2321 }
2322
2323 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2324 {
2325   int nr = lfi->nr;
2326
2327   // special case: level number is negative => check for level template file
2328   if (nr < 0)
2329   {
2330     setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2331                                          getSingleLevelBasename(-1));
2332
2333     // replace local level template filename with global template filename
2334     setString(&lfi->filename, getGlobalLevelTemplateFilename());
2335
2336     // no fallback if template file not existing
2337     return;
2338   }
2339
2340   // special case: check for file name/pattern specified in "levelinfo.conf"
2341   if (leveldir_current->level_filename != NULL)
2342   {
2343     int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2344
2345     setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2346                                          leveldir_current->level_filename, nr);
2347
2348     lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2349
2350     if (fileExists(lfi->filename))
2351       return;
2352   }
2353   else if (leveldir_current->level_filetype != NULL)
2354   {
2355     int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2356
2357     // check for specified native level file with standard file name
2358     setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2359                                          "%03d.%s", nr, LEVELFILE_EXTENSION);
2360     if (fileExists(lfi->filename))
2361       return;
2362   }
2363
2364   // check for native Rocks'n'Diamonds level file
2365   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2366                                        "%03d.%s", nr, LEVELFILE_EXTENSION);
2367   if (fileExists(lfi->filename))
2368     return;
2369
2370   // check for Emerald Mine level file (V1)
2371   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2372                                        'a' + (nr / 10) % 26, '0' + nr % 10);
2373   if (fileExists(lfi->filename))
2374     return;
2375   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2376                                        'A' + (nr / 10) % 26, '0' + nr % 10);
2377   if (fileExists(lfi->filename))
2378     return;
2379
2380   // check for Emerald Mine level file (V2 to V5)
2381   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2382   if (fileExists(lfi->filename))
2383     return;
2384
2385   // check for Emerald Mine level file (V6 / single mode)
2386   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2387   if (fileExists(lfi->filename))
2388     return;
2389   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2390   if (fileExists(lfi->filename))
2391     return;
2392
2393   // check for Emerald Mine level file (V6 / teamwork mode)
2394   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2395   if (fileExists(lfi->filename))
2396     return;
2397   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2398   if (fileExists(lfi->filename))
2399     return;
2400
2401   // check for various packed level file formats
2402   setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2403   if (fileExists(lfi->filename))
2404     return;
2405
2406   // no known level file found -- use default values (and fail later)
2407   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2408                                        "%03d.%s", nr, LEVELFILE_EXTENSION);
2409 }
2410
2411 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2412 {
2413   if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2414     lfi->type = getFileTypeFromBasename(lfi->basename);
2415
2416   if (lfi->type == LEVEL_FILE_TYPE_RND)
2417     lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2418 }
2419
2420 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2421 {
2422   // always start with reliable default values
2423   setFileInfoToDefaults(level_file_info);
2424
2425   level_file_info->nr = nr;     // set requested level number
2426
2427   determineLevelFileInfo_Filename(level_file_info);
2428   determineLevelFileInfo_Filetype(level_file_info);
2429 }
2430
2431 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2432                               struct LevelFileInfo *lfi_to)
2433 {
2434   lfi_to->nr     = lfi_from->nr;
2435   lfi_to->type   = lfi_from->type;
2436   lfi_to->packed = lfi_from->packed;
2437
2438   setString(&lfi_to->basename, lfi_from->basename);
2439   setString(&lfi_to->filename, lfi_from->filename);
2440 }
2441
2442 // ----------------------------------------------------------------------------
2443 // functions for loading R'n'D level
2444 // ----------------------------------------------------------------------------
2445
2446 int getMappedElement(int element)
2447 {
2448   // remap some (historic, now obsolete) elements
2449
2450   switch (element)
2451   {
2452     case EL_PLAYER_OBSOLETE:
2453       element = EL_PLAYER_1;
2454       break;
2455
2456     case EL_KEY_OBSOLETE:
2457       element = EL_KEY_1;
2458       break;
2459
2460     case EL_EM_KEY_1_FILE_OBSOLETE:
2461       element = EL_EM_KEY_1;
2462       break;
2463
2464     case EL_EM_KEY_2_FILE_OBSOLETE:
2465       element = EL_EM_KEY_2;
2466       break;
2467
2468     case EL_EM_KEY_3_FILE_OBSOLETE:
2469       element = EL_EM_KEY_3;
2470       break;
2471
2472     case EL_EM_KEY_4_FILE_OBSOLETE:
2473       element = EL_EM_KEY_4;
2474       break;
2475
2476     case EL_ENVELOPE_OBSOLETE:
2477       element = EL_ENVELOPE_1;
2478       break;
2479
2480     case EL_SP_EMPTY:
2481       element = EL_EMPTY;
2482       break;
2483
2484     default:
2485       if (element >= NUM_FILE_ELEMENTS)
2486       {
2487         Warn("invalid level element %d", element);
2488
2489         element = EL_UNKNOWN;
2490       }
2491       break;
2492   }
2493
2494   return element;
2495 }
2496
2497 static int getMappedElementByVersion(int element, int game_version)
2498 {
2499   // remap some elements due to certain game version
2500
2501   if (game_version <= VERSION_IDENT(2,2,0,0))
2502   {
2503     // map game font elements
2504     element = (element == EL_CHAR('[')  ? EL_CHAR_AUMLAUT :
2505                element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2506                element == EL_CHAR(']')  ? EL_CHAR_UUMLAUT :
2507                element == EL_CHAR('^')  ? EL_CHAR_COPYRIGHT : element);
2508   }
2509
2510   if (game_version < VERSION_IDENT(3,0,0,0))
2511   {
2512     // map Supaplex gravity tube elements
2513     element = (element == EL_SP_GRAVITY_PORT_LEFT  ? EL_SP_PORT_LEFT  :
2514                element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2515                element == EL_SP_GRAVITY_PORT_UP    ? EL_SP_PORT_UP    :
2516                element == EL_SP_GRAVITY_PORT_DOWN  ? EL_SP_PORT_DOWN  :
2517                element);
2518   }
2519
2520   return element;
2521 }
2522
2523 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2524 {
2525   level->file_version = getFileVersion(file);
2526   level->game_version = getFileVersion(file);
2527
2528   return chunk_size;
2529 }
2530
2531 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2532 {
2533   level->creation_date.year  = getFile16BitBE(file);
2534   level->creation_date.month = getFile8Bit(file);
2535   level->creation_date.day   = getFile8Bit(file);
2536
2537   level->creation_date.src   = DATE_SRC_LEVELFILE;
2538
2539   return chunk_size;
2540 }
2541
2542 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2543 {
2544   int initial_player_stepsize;
2545   int initial_player_gravity;
2546   int i, x, y;
2547
2548   level->fieldx = getFile8Bit(file);
2549   level->fieldy = getFile8Bit(file);
2550
2551   level->time           = getFile16BitBE(file);
2552   level->gems_needed    = getFile16BitBE(file);
2553
2554   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2555     level->name[i] = getFile8Bit(file);
2556   level->name[MAX_LEVEL_NAME_LEN] = 0;
2557
2558   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2559     level->score[i] = getFile8Bit(file);
2560
2561   level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2562   for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2563     for (y = 0; y < 3; y++)
2564       for (x = 0; x < 3; x++)
2565         level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2566
2567   level->amoeba_speed           = getFile8Bit(file);
2568   level->time_magic_wall        = getFile8Bit(file);
2569   level->time_wheel             = getFile8Bit(file);
2570   level->amoeba_content         = getMappedElement(getFile8Bit(file));
2571
2572   initial_player_stepsize       = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2573                                    STEPSIZE_NORMAL);
2574
2575   for (i = 0; i < MAX_PLAYERS; i++)
2576     level->initial_player_stepsize[i] = initial_player_stepsize;
2577
2578   initial_player_gravity        = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2579
2580   for (i = 0; i < MAX_PLAYERS; i++)
2581     level->initial_player_gravity[i] = initial_player_gravity;
2582
2583   level->encoding_16bit_field   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2584   level->em_slippery_gems       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2585
2586   level->use_custom_template    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2587
2588   level->block_last_field       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2589   level->sp_block_last_field    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2590   level->can_move_into_acid_bits = getFile32BitBE(file);
2591   level->dont_collide_with_bits = getFile8Bit(file);
2592
2593   level->use_spring_bug         = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2594   level->use_step_counter       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2595
2596   level->instant_relocation     = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2597   level->can_pass_to_walkable   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2598   level->grow_into_diggable     = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2599
2600   level->game_engine_type       = getFile8Bit(file);
2601
2602   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2603
2604   return chunk_size;
2605 }
2606
2607 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2608 {
2609   int i;
2610
2611   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2612     level->name[i] = getFile8Bit(file);
2613   level->name[MAX_LEVEL_NAME_LEN] = 0;
2614
2615   return chunk_size;
2616 }
2617
2618 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2619 {
2620   int i;
2621
2622   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2623     level->author[i] = getFile8Bit(file);
2624   level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2625
2626   return chunk_size;
2627 }
2628
2629 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2630 {
2631   int x, y;
2632   int chunk_size_expected = level->fieldx * level->fieldy;
2633
2634   /* Note: "chunk_size" was wrong before version 2.0 when elements are
2635      stored with 16-bit encoding (and should be twice as big then).
2636      Even worse, playfield data was stored 16-bit when only yamyam content
2637      contained 16-bit elements and vice versa. */
2638
2639   if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2640     chunk_size_expected *= 2;
2641
2642   if (chunk_size_expected != chunk_size)
2643   {
2644     ReadUnusedBytesFromFile(file, chunk_size);
2645     return chunk_size_expected;
2646   }
2647
2648   for (y = 0; y < level->fieldy; y++)
2649     for (x = 0; x < level->fieldx; x++)
2650       level->field[x][y] =
2651         getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2652                          getFile8Bit(file));
2653   return chunk_size;
2654 }
2655
2656 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2657 {
2658   int i, x, y;
2659   int header_size = 4;
2660   int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2661   int chunk_size_expected = header_size + content_size;
2662
2663   /* Note: "chunk_size" was wrong before version 2.0 when elements are
2664      stored with 16-bit encoding (and should be twice as big then).
2665      Even worse, playfield data was stored 16-bit when only yamyam content
2666      contained 16-bit elements and vice versa. */
2667
2668   if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2669     chunk_size_expected += content_size;
2670
2671   if (chunk_size_expected != chunk_size)
2672   {
2673     ReadUnusedBytesFromFile(file, chunk_size);
2674     return chunk_size_expected;
2675   }
2676
2677   getFile8Bit(file);
2678   level->num_yamyam_contents = getFile8Bit(file);
2679   getFile8Bit(file);
2680   getFile8Bit(file);
2681
2682   // correct invalid number of content fields -- should never happen
2683   if (level->num_yamyam_contents < 1 ||
2684       level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2685     level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2686
2687   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2688     for (y = 0; y < 3; y++)
2689       for (x = 0; x < 3; x++)
2690         level->yamyam_content[i].e[x][y] =
2691           getMappedElement(level->encoding_16bit_field ?
2692                            getFile16BitBE(file) : getFile8Bit(file));
2693   return chunk_size;
2694 }
2695
2696 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2697 {
2698   int i, x, y;
2699   int element;
2700   int num_contents;
2701   int content_array[MAX_ELEMENT_CONTENTS][3][3];
2702
2703   element = getMappedElement(getFile16BitBE(file));
2704   num_contents = getFile8Bit(file);
2705
2706   getFile8Bit(file);    // content x size (unused)
2707   getFile8Bit(file);    // content y size (unused)
2708
2709   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2710
2711   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2712     for (y = 0; y < 3; y++)
2713       for (x = 0; x < 3; x++)
2714         content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2715
2716   // correct invalid number of content fields -- should never happen
2717   if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2718     num_contents = STD_ELEMENT_CONTENTS;
2719
2720   if (element == EL_YAMYAM)
2721   {
2722     level->num_yamyam_contents = num_contents;
2723
2724     for (i = 0; i < num_contents; i++)
2725       for (y = 0; y < 3; y++)
2726         for (x = 0; x < 3; x++)
2727           level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2728   }
2729   else if (element == EL_BD_AMOEBA)
2730   {
2731     level->amoeba_content = content_array[0][0][0];
2732   }
2733   else
2734   {
2735     Warn("cannot load content for element '%d'", element);
2736   }
2737
2738   return chunk_size;
2739 }
2740
2741 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2742 {
2743   int i;
2744   int element;
2745   int envelope_nr;
2746   int envelope_len;
2747   int chunk_size_expected;
2748
2749   element = getMappedElement(getFile16BitBE(file));
2750   if (!IS_ENVELOPE(element))
2751     element = EL_ENVELOPE_1;
2752
2753   envelope_nr = element - EL_ENVELOPE_1;
2754
2755   envelope_len = getFile16BitBE(file);
2756
2757   level->envelope[envelope_nr].xsize = getFile8Bit(file);
2758   level->envelope[envelope_nr].ysize = getFile8Bit(file);
2759
2760   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2761
2762   chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2763   if (chunk_size_expected != chunk_size)
2764   {
2765     ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2766     return chunk_size_expected;
2767   }
2768
2769   for (i = 0; i < envelope_len; i++)
2770     level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2771
2772   return chunk_size;
2773 }
2774
2775 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2776 {
2777   int num_changed_custom_elements = getFile16BitBE(file);
2778   int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2779   int i;
2780
2781   if (chunk_size_expected != chunk_size)
2782   {
2783     ReadUnusedBytesFromFile(file, chunk_size - 2);
2784     return chunk_size_expected;
2785   }
2786
2787   for (i = 0; i < num_changed_custom_elements; i++)
2788   {
2789     int element = getMappedElement(getFile16BitBE(file));
2790     int properties = getFile32BitBE(file);
2791
2792     if (IS_CUSTOM_ELEMENT(element))
2793       element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2794     else
2795       Warn("invalid custom element number %d", element);
2796
2797     // older game versions that wrote level files with CUS1 chunks used
2798     // different default push delay values (not yet stored in level file)
2799     element_info[element].push_delay_fixed = 2;
2800     element_info[element].push_delay_random = 8;
2801   }
2802
2803   level->file_has_custom_elements = TRUE;
2804
2805   return chunk_size;
2806 }
2807
2808 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2809 {
2810   int num_changed_custom_elements = getFile16BitBE(file);
2811   int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2812   int i;
2813
2814   if (chunk_size_expected != chunk_size)
2815   {
2816     ReadUnusedBytesFromFile(file, chunk_size - 2);
2817     return chunk_size_expected;
2818   }
2819
2820   for (i = 0; i < num_changed_custom_elements; i++)
2821   {
2822     int element = getMappedElement(getFile16BitBE(file));
2823     int custom_target_element = getMappedElement(getFile16BitBE(file));
2824
2825     if (IS_CUSTOM_ELEMENT(element))
2826       element_info[element].change->target_element = custom_target_element;
2827     else
2828       Warn("invalid custom element number %d", element);
2829   }
2830
2831   level->file_has_custom_elements = TRUE;
2832
2833   return chunk_size;
2834 }
2835
2836 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2837 {
2838   int num_changed_custom_elements = getFile16BitBE(file);
2839   int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2840   int i, j, x, y;
2841
2842   if (chunk_size_expected != chunk_size)
2843   {
2844     ReadUnusedBytesFromFile(file, chunk_size - 2);
2845     return chunk_size_expected;
2846   }
2847
2848   for (i = 0; i < num_changed_custom_elements; i++)
2849   {
2850     int element = getMappedElement(getFile16BitBE(file));
2851     struct ElementInfo *ei = &element_info[element];
2852     unsigned int event_bits;
2853
2854     if (!IS_CUSTOM_ELEMENT(element))
2855     {
2856       Warn("invalid custom element number %d", element);
2857
2858       element = EL_INTERNAL_DUMMY;
2859     }
2860
2861     for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2862       ei->description[j] = getFile8Bit(file);
2863     ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2864
2865     ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2866
2867     // some free bytes for future properties and padding
2868     ReadUnusedBytesFromFile(file, 7);
2869
2870     ei->use_gfx_element = getFile8Bit(file);
2871     ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2872
2873     ei->collect_score_initial = getFile8Bit(file);
2874     ei->collect_count_initial = getFile8Bit(file);
2875
2876     ei->push_delay_fixed = getFile16BitBE(file);
2877     ei->push_delay_random = getFile16BitBE(file);
2878     ei->move_delay_fixed = getFile16BitBE(file);
2879     ei->move_delay_random = getFile16BitBE(file);
2880
2881     ei->move_pattern = getFile16BitBE(file);
2882     ei->move_direction_initial = getFile8Bit(file);
2883     ei->move_stepsize = getFile8Bit(file);
2884
2885     for (y = 0; y < 3; y++)
2886       for (x = 0; x < 3; x++)
2887         ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2888
2889     // bits 0 - 31 of "has_event[]"
2890     event_bits = getFile32BitBE(file);
2891     for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2892       if (event_bits & (1u << j))
2893         ei->change->has_event[j] = TRUE;
2894
2895     ei->change->target_element = getMappedElement(getFile16BitBE(file));
2896
2897     ei->change->delay_fixed = getFile16BitBE(file);
2898     ei->change->delay_random = getFile16BitBE(file);
2899     ei->change->delay_frames = getFile16BitBE(file);
2900
2901     ei->change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2902
2903     ei->change->explode = getFile8Bit(file);
2904     ei->change->use_target_content = getFile8Bit(file);
2905     ei->change->only_if_complete = getFile8Bit(file);
2906     ei->change->use_random_replace = getFile8Bit(file);
2907
2908     ei->change->random_percentage = getFile8Bit(file);
2909     ei->change->replace_when = getFile8Bit(file);
2910
2911     for (y = 0; y < 3; y++)
2912       for (x = 0; x < 3; x++)
2913         ei->change->target_content.e[x][y] =
2914           getMappedElement(getFile16BitBE(file));
2915
2916     ei->slippery_type = getFile8Bit(file);
2917
2918     // some free bytes for future properties and padding
2919     ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2920
2921     // mark that this custom element has been modified
2922     ei->modified_settings = TRUE;
2923   }
2924
2925   level->file_has_custom_elements = TRUE;
2926
2927   return chunk_size;
2928 }
2929
2930 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2931 {
2932   struct ElementInfo *ei;
2933   int chunk_size_expected;
2934   int element;
2935   int i, j, x, y;
2936
2937   // ---------- custom element base property values (96 bytes) ----------------
2938
2939   element = getMappedElement(getFile16BitBE(file));
2940
2941   if (!IS_CUSTOM_ELEMENT(element))
2942   {
2943     Warn("invalid custom element number %d", element);
2944
2945     ReadUnusedBytesFromFile(file, chunk_size - 2);
2946
2947     return chunk_size;
2948   }
2949
2950   ei = &element_info[element];
2951
2952   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2953     ei->description[i] = getFile8Bit(file);
2954   ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2955
2956   ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2957
2958   ReadUnusedBytesFromFile(file, 4);     // reserved for more base properties
2959
2960   ei->num_change_pages = getFile8Bit(file);
2961
2962   chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2963   if (chunk_size_expected != chunk_size)
2964   {
2965     ReadUnusedBytesFromFile(file, chunk_size - 43);
2966     return chunk_size_expected;
2967   }
2968
2969   ei->ce_value_fixed_initial = getFile16BitBE(file);
2970   ei->ce_value_random_initial = getFile16BitBE(file);
2971   ei->use_last_ce_value = getFile8Bit(file);
2972
2973   ei->use_gfx_element = getFile8Bit(file);
2974   ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2975
2976   ei->collect_score_initial = getFile8Bit(file);
2977   ei->collect_count_initial = getFile8Bit(file);
2978
2979   ei->drop_delay_fixed = getFile8Bit(file);
2980   ei->push_delay_fixed = getFile8Bit(file);
2981   ei->drop_delay_random = getFile8Bit(file);
2982   ei->push_delay_random = getFile8Bit(file);
2983   ei->move_delay_fixed = getFile16BitBE(file);
2984   ei->move_delay_random = getFile16BitBE(file);
2985
2986   // bits 0 - 15 of "move_pattern" ...
2987   ei->move_pattern = getFile16BitBE(file);
2988   ei->move_direction_initial = getFile8Bit(file);
2989   ei->move_stepsize = getFile8Bit(file);
2990
2991   ei->slippery_type = getFile8Bit(file);
2992
2993   for (y = 0; y < 3; y++)
2994     for (x = 0; x < 3; x++)
2995       ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2996
2997   ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2998   ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2999   ei->move_leave_type = getFile8Bit(file);
3000
3001   // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
3002   ei->move_pattern |= (getFile16BitBE(file) << 16);
3003
3004   ei->access_direction = getFile8Bit(file);
3005
3006   ei->explosion_delay = getFile8Bit(file);
3007   ei->ignition_delay = getFile8Bit(file);
3008   ei->explosion_type = getFile8Bit(file);
3009
3010   // some free bytes for future custom property values and padding
3011   ReadUnusedBytesFromFile(file, 1);
3012
3013   // ---------- change page property values (48 bytes) ------------------------
3014
3015   setElementChangePages(ei, ei->num_change_pages);
3016
3017   for (i = 0; i < ei->num_change_pages; i++)
3018   {
3019     struct ElementChangeInfo *change = &ei->change_page[i];
3020     unsigned int event_bits;
3021
3022     // always start with reliable default values
3023     setElementChangeInfoToDefaults(change);
3024
3025     // bits 0 - 31 of "has_event[]" ...
3026     event_bits = getFile32BitBE(file);
3027     for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3028       if (event_bits & (1u << j))
3029         change->has_event[j] = TRUE;
3030
3031     change->target_element = getMappedElement(getFile16BitBE(file));
3032
3033     change->delay_fixed = getFile16BitBE(file);
3034     change->delay_random = getFile16BitBE(file);
3035     change->delay_frames = getFile16BitBE(file);
3036
3037     change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
3038
3039     change->explode = getFile8Bit(file);
3040     change->use_target_content = getFile8Bit(file);
3041     change->only_if_complete = getFile8Bit(file);
3042     change->use_random_replace = getFile8Bit(file);
3043
3044     change->random_percentage = getFile8Bit(file);
3045     change->replace_when = getFile8Bit(file);
3046
3047     for (y = 0; y < 3; y++)
3048       for (x = 0; x < 3; x++)
3049         change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
3050
3051     change->can_change = getFile8Bit(file);
3052
3053     change->trigger_side = getFile8Bit(file);
3054
3055     change->trigger_player = getFile8Bit(file);
3056     change->trigger_page = getFile8Bit(file);
3057
3058     change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
3059                             CH_PAGE_ANY : (1 << change->trigger_page));
3060
3061     change->has_action = getFile8Bit(file);
3062     change->action_type = getFile8Bit(file);
3063     change->action_mode = getFile8Bit(file);
3064     change->action_arg = getFile16BitBE(file);
3065
3066     // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
3067     event_bits = getFile8Bit(file);
3068     for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3069       if (event_bits & (1u << (j - 32)))
3070         change->has_event[j] = TRUE;
3071   }
3072
3073   // mark this custom element as modified
3074   ei->modified_settings = TRUE;
3075
3076   level->file_has_custom_elements = TRUE;
3077
3078   return chunk_size;
3079 }
3080
3081 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3082 {
3083   struct ElementInfo *ei;
3084   struct ElementGroupInfo *group;
3085   int element;
3086   int i;
3087
3088   element = getMappedElement(getFile16BitBE(file));
3089
3090   if (!IS_GROUP_ELEMENT(element))
3091   {
3092     Warn("invalid group element number %d", element);
3093
3094     ReadUnusedBytesFromFile(file, chunk_size - 2);
3095
3096     return chunk_size;
3097   }
3098
3099   ei = &element_info[element];
3100
3101   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3102     ei->description[i] = getFile8Bit(file);
3103   ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3104
3105   group = element_info[element].group;
3106
3107   group->num_elements = getFile8Bit(file);
3108
3109   ei->use_gfx_element = getFile8Bit(file);
3110   ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3111
3112   group->choice_mode = getFile8Bit(file);
3113
3114   // some free bytes for future values and padding
3115   ReadUnusedBytesFromFile(file, 3);
3116
3117   for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3118     group->element[i] = getMappedElement(getFile16BitBE(file));
3119
3120   // mark this group element as modified
3121   element_info[element].modified_settings = TRUE;
3122
3123   level->file_has_custom_elements = TRUE;
3124
3125   return chunk_size;
3126 }
3127
3128 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3129                                 int element, int real_element)
3130 {
3131   int micro_chunk_size = 0;
3132   int conf_type = getFile8Bit(file);
3133   int byte_mask = conf_type & CONF_MASK_BYTES;
3134   boolean element_found = FALSE;
3135   int i;
3136
3137   micro_chunk_size += 1;
3138
3139   if (byte_mask == CONF_MASK_MULTI_BYTES)
3140   {
3141     int num_bytes = getFile16BitBE(file);
3142     byte *buffer = checked_malloc(num_bytes);
3143
3144     ReadBytesFromFile(file, buffer, num_bytes);
3145
3146     for (i = 0; conf[i].data_type != -1; i++)
3147     {
3148       if (conf[i].element == element &&
3149           conf[i].conf_type == conf_type)
3150       {
3151         int data_type = conf[i].data_type;
3152         int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3153         int max_num_entities = conf[i].max_num_entities;
3154
3155         if (num_entities > max_num_entities)
3156         {
3157           Warn("truncating number of entities for element %d from %d to %d",
3158                element, num_entities, max_num_entities);
3159
3160           num_entities = max_num_entities;
3161         }
3162
3163         if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3164                                   data_type == TYPE_CONTENT_LIST))
3165         {
3166           // for element and content lists, zero entities are not allowed
3167           Warn("found empty list of entities for element %d", element);
3168
3169           // do not set "num_entities" here to prevent reading behind buffer
3170
3171           *(int *)(conf[i].num_entities) = 1;   // at least one is required
3172         }
3173         else
3174         {
3175           *(int *)(conf[i].num_entities) = num_entities;
3176         }
3177
3178         element_found = TRUE;
3179
3180         if (data_type == TYPE_STRING)
3181         {
3182           char *string = (char *)(conf[i].value);
3183           int j;
3184
3185           for (j = 0; j < max_num_entities; j++)
3186             string[j] = (j < num_entities ? buffer[j] : '\0');
3187         }
3188         else if (data_type == TYPE_ELEMENT_LIST)
3189         {
3190           int *element_array = (int *)(conf[i].value);
3191           int j;
3192
3193           for (j = 0; j < num_entities; j++)
3194             element_array[j] =
3195               getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3196         }
3197         else if (data_type == TYPE_CONTENT_LIST)
3198         {
3199           struct Content *content= (struct Content *)(conf[i].value);
3200           int c, x, y;
3201
3202           for (c = 0; c < num_entities; c++)
3203             for (y = 0; y < 3; y++)
3204               for (x = 0; x < 3; x++)
3205                 content[c].e[x][y] =
3206                   getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3207         }
3208         else
3209           element_found = FALSE;
3210
3211         break;
3212       }
3213     }
3214
3215     checked_free(buffer);
3216
3217     micro_chunk_size += 2 + num_bytes;
3218   }
3219   else          // constant size configuration data (1, 2 or 4 bytes)
3220   {
3221     int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit   (file) :
3222                  byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3223                  byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3224
3225     for (i = 0; conf[i].data_type != -1; i++)
3226     {
3227       if (conf[i].element == element &&
3228           conf[i].conf_type == conf_type)
3229       {
3230         int data_type = conf[i].data_type;
3231
3232         if (data_type == TYPE_ELEMENT)
3233           value = getMappedElement(value);
3234
3235         if (data_type == TYPE_BOOLEAN)
3236           *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
3237         else
3238           *(int *)    (conf[i].value) = value;
3239
3240         element_found = TRUE;
3241
3242         break;
3243       }
3244     }
3245
3246     micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3247   }
3248
3249   if (!element_found)
3250   {
3251     char *error_conf_chunk_bytes =
3252       (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3253        byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3254        byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3255     int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3256     int error_element = real_element;
3257
3258     Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3259          error_conf_chunk_bytes, error_conf_chunk_token,
3260          error_element, EL_NAME(error_element));
3261   }
3262
3263   return micro_chunk_size;
3264 }
3265
3266 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3267 {
3268   int real_chunk_size = 0;
3269
3270   li = *level;          // copy level data into temporary buffer
3271
3272   while (!checkEndOfFile(file))
3273   {
3274     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3275
3276     if (real_chunk_size >= chunk_size)
3277       break;
3278   }
3279
3280   *level = li;          // copy temporary buffer back to level data
3281
3282   return real_chunk_size;
3283 }
3284
3285 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3286 {
3287   int real_chunk_size = 0;
3288
3289   li = *level;          // copy level data into temporary buffer
3290
3291   while (!checkEndOfFile(file))
3292   {
3293     int element = getMappedElement(getFile16BitBE(file));
3294
3295     real_chunk_size += 2;
3296     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3297                                             element, element);
3298     if (real_chunk_size >= chunk_size)
3299       break;
3300   }
3301
3302   *level = li;          // copy temporary buffer back to level data
3303
3304   return real_chunk_size;
3305 }
3306
3307 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3308 {
3309   int real_chunk_size = 0;
3310
3311   li = *level;          // copy level data into temporary buffer
3312
3313   while (!checkEndOfFile(file))
3314   {
3315     int element = getMappedElement(getFile16BitBE(file));
3316
3317     real_chunk_size += 2;
3318     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3319                                             element, element);
3320     if (real_chunk_size >= chunk_size)
3321       break;
3322   }
3323
3324   *level = li;          // copy temporary buffer back to level data
3325
3326   return real_chunk_size;
3327 }
3328
3329 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3330 {
3331   int element = getMappedElement(getFile16BitBE(file));
3332   int envelope_nr = element - EL_ENVELOPE_1;
3333   int real_chunk_size = 2;
3334
3335   xx_envelope = level->envelope[envelope_nr];   // copy into temporary buffer
3336
3337   while (!checkEndOfFile(file))
3338   {
3339     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3340                                             -1, element);
3341
3342     if (real_chunk_size >= chunk_size)
3343       break;
3344   }
3345
3346   level->envelope[envelope_nr] = xx_envelope;   // copy from temporary buffer
3347
3348   return real_chunk_size;
3349 }
3350
3351 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3352 {
3353   int element = getMappedElement(getFile16BitBE(file));
3354   int real_chunk_size = 2;
3355   struct ElementInfo *ei = &element_info[element];
3356   int i;
3357
3358   xx_ei = *ei;          // copy element data into temporary buffer
3359
3360   xx_ei.num_change_pages = -1;
3361
3362   while (!checkEndOfFile(file))
3363   {
3364     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3365                                             -1, element);
3366     if (xx_ei.num_change_pages != -1)
3367       break;
3368
3369     if (real_chunk_size >= chunk_size)
3370       break;
3371   }
3372
3373   *ei = xx_ei;
3374
3375   if (ei->num_change_pages == -1)
3376   {
3377     Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3378          EL_NAME(element));
3379
3380     ei->num_change_pages = 1;
3381
3382     setElementChangePages(ei, 1);
3383     setElementChangeInfoToDefaults(ei->change);
3384
3385     return real_chunk_size;
3386   }
3387
3388   // initialize number of change pages stored for this custom element
3389   setElementChangePages(ei, ei->num_change_pages);
3390   for (i = 0; i < ei->num_change_pages; i++)
3391     setElementChangeInfoToDefaults(&ei->change_page[i]);
3392
3393   // start with reading properties for the first change page
3394   xx_current_change_page = 0;
3395
3396   while (!checkEndOfFile(file))
3397   {
3398     // level file might contain invalid change page number
3399     if (xx_current_change_page >= ei->num_change_pages)
3400       break;
3401
3402     struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3403
3404     xx_change = *change;        // copy change data into temporary buffer
3405
3406     resetEventBits();           // reset bits; change page might have changed
3407
3408     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3409                                             -1, element);
3410
3411     *change = xx_change;
3412
3413     setEventFlagsFromEventBits(change);
3414
3415     if (real_chunk_size >= chunk_size)
3416       break;
3417   }
3418
3419   level->file_has_custom_elements = TRUE;
3420
3421   return real_chunk_size;
3422 }
3423
3424 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3425 {
3426   int element = getMappedElement(getFile16BitBE(file));
3427   int real_chunk_size = 2;
3428   struct ElementInfo *ei = &element_info[element];
3429   struct ElementGroupInfo *group = ei->group;
3430
3431   if (group == NULL)
3432     return -1;
3433
3434   xx_ei = *ei;          // copy element data into temporary buffer
3435   xx_group = *group;    // copy group data into temporary buffer
3436
3437   while (!checkEndOfFile(file))
3438   {
3439     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3440                                             -1, element);
3441
3442     if (real_chunk_size >= chunk_size)
3443       break;
3444   }
3445
3446   *ei = xx_ei;
3447   *group = xx_group;
3448
3449   level->file_has_custom_elements = TRUE;
3450
3451   return real_chunk_size;
3452 }
3453
3454 static int LoadLevel_EMPX(File *file, int chunk_size, struct LevelInfo *level)
3455 {
3456   int element = getMappedElement(getFile16BitBE(file));
3457   int real_chunk_size = 2;
3458   struct ElementInfo *ei = &element_info[element];
3459
3460   xx_ei = *ei;          // copy element data into temporary buffer
3461
3462   while (!checkEndOfFile(file))
3463   {
3464     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_EMPX,
3465                                             -1, element);
3466
3467     if (real_chunk_size >= chunk_size)
3468       break;
3469   }
3470
3471   *ei = xx_ei;
3472
3473   level->file_has_custom_elements = TRUE;
3474
3475   return real_chunk_size;
3476 }
3477
3478 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3479                                       struct LevelFileInfo *level_file_info,
3480                                       boolean level_info_only)
3481 {
3482   char *filename = level_file_info->filename;
3483   char cookie[MAX_LINE_LEN];
3484   char chunk_name[CHUNK_ID_LEN + 1];
3485   int chunk_size;
3486   File *file;
3487
3488   if (!(file = openFile(filename, MODE_READ)))
3489   {
3490     level->no_valid_file = TRUE;
3491     level->no_level_file = TRUE;
3492
3493     if (level_info_only)
3494       return;
3495
3496     Warn("cannot read level '%s' -- using empty level", filename);
3497
3498     if (!setup.editor.use_template_for_new_levels)
3499       return;
3500
3501     // if level file not found, try to initialize level data from template
3502     filename = getGlobalLevelTemplateFilename();
3503
3504     if (!(file = openFile(filename, MODE_READ)))
3505       return;
3506
3507     // default: for empty levels, use level template for custom elements
3508     level->use_custom_template = TRUE;
3509
3510     level->no_valid_file = FALSE;
3511   }
3512
3513   getFileChunkBE(file, chunk_name, NULL);
3514   if (strEqual(chunk_name, "RND1"))
3515   {
3516     getFile32BitBE(file);               // not used
3517
3518     getFileChunkBE(file, chunk_name, NULL);
3519     if (!strEqual(chunk_name, "CAVE"))
3520     {
3521       level->no_valid_file = TRUE;
3522
3523       Warn("unknown format of level file '%s'", filename);
3524
3525       closeFile(file);
3526
3527       return;
3528     }
3529   }
3530   else  // check for pre-2.0 file format with cookie string
3531   {
3532     strcpy(cookie, chunk_name);
3533     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3534       cookie[4] = '\0';
3535     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3536       cookie[strlen(cookie) - 1] = '\0';
3537
3538     if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3539     {
3540       level->no_valid_file = TRUE;
3541
3542       Warn("unknown format of level file '%s'", filename);
3543
3544       closeFile(file);
3545
3546       return;
3547     }
3548
3549     if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3550     {
3551       level->no_valid_file = TRUE;
3552
3553       Warn("unsupported version of level file '%s'", filename);
3554
3555       closeFile(file);
3556
3557       return;
3558     }
3559
3560     // pre-2.0 level files have no game version, so use file version here
3561     level->game_version = level->file_version;
3562   }
3563
3564   if (level->file_version < FILE_VERSION_1_2)
3565   {
3566     // level files from versions before 1.2.0 without chunk structure
3567     LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE,         level);
3568     LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3569   }
3570   else
3571   {
3572     static struct
3573     {
3574       char *name;
3575       int size;
3576       int (*loader)(File *, int, struct LevelInfo *);
3577     }
3578     chunk_info[] =
3579     {
3580       { "VERS", LEVEL_CHUNK_VERS_SIZE,  LoadLevel_VERS },
3581       { "DATE", LEVEL_CHUNK_DATE_SIZE,  LoadLevel_DATE },
3582       { "HEAD", LEVEL_CHUNK_HEAD_SIZE,  LoadLevel_HEAD },
3583       { "NAME", LEVEL_CHUNK_NAME_SIZE,  LoadLevel_NAME },
3584       { "AUTH", LEVEL_CHUNK_AUTH_SIZE,  LoadLevel_AUTH },
3585       { "INFO", -1,                     LoadLevel_INFO },
3586       { "BODY", -1,                     LoadLevel_BODY },
3587       { "CONT", -1,                     LoadLevel_CONT },
3588       { "CNT2", LEVEL_CHUNK_CNT2_SIZE,  LoadLevel_CNT2 },
3589       { "CNT3", -1,                     LoadLevel_CNT3 },
3590       { "CUS1", -1,                     LoadLevel_CUS1 },
3591       { "CUS2", -1,                     LoadLevel_CUS2 },
3592       { "CUS3", -1,                     LoadLevel_CUS3 },
3593       { "CUS4", -1,                     LoadLevel_CUS4 },
3594       { "GRP1", -1,                     LoadLevel_GRP1 },
3595       { "CONF", -1,                     LoadLevel_CONF },
3596       { "ELEM", -1,                     LoadLevel_ELEM },
3597       { "NOTE", -1,                     LoadLevel_NOTE },
3598       { "CUSX", -1,                     LoadLevel_CUSX },
3599       { "GRPX", -1,                     LoadLevel_GRPX },
3600       { "EMPX", -1,                     LoadLevel_EMPX },
3601
3602       {  NULL,  0,                      NULL }
3603     };
3604
3605     while (getFileChunkBE(file, chunk_name, &chunk_size))
3606     {
3607       int i = 0;
3608
3609       while (chunk_info[i].name != NULL &&
3610              !strEqual(chunk_name, chunk_info[i].name))
3611         i++;
3612
3613       if (chunk_info[i].name == NULL)
3614       {
3615         Warn("unknown chunk '%s' in level file '%s'",
3616              chunk_name, filename);
3617
3618         ReadUnusedBytesFromFile(file, chunk_size);
3619       }
3620       else if (chunk_info[i].size != -1 &&
3621                chunk_info[i].size != chunk_size)
3622       {
3623         Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3624              chunk_size, chunk_name, filename);
3625
3626         ReadUnusedBytesFromFile(file, chunk_size);
3627       }
3628       else
3629       {
3630         // call function to load this level chunk
3631         int chunk_size_expected =
3632           (chunk_info[i].loader)(file, chunk_size, level);
3633
3634         if (chunk_size_expected < 0)
3635         {
3636           Warn("error reading chunk '%s' in level file '%s'",
3637                chunk_name, filename);
3638
3639           break;
3640         }
3641
3642         // the size of some chunks cannot be checked before reading other
3643         // chunks first (like "HEAD" and "BODY") that contain some header
3644         // information, so check them here
3645         if (chunk_size_expected != chunk_size)
3646         {
3647           Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3648                chunk_size, chunk_name, filename);
3649
3650           break;
3651         }
3652       }
3653     }
3654   }
3655
3656   closeFile(file);
3657 }
3658
3659
3660 // ----------------------------------------------------------------------------
3661 // functions for loading BD level
3662 // ----------------------------------------------------------------------------
3663
3664 static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
3665 {
3666   struct LevelInfo_BD *level_bd = level->native_bd_level;
3667   GdCave *cave = NULL;  // will be changed below
3668   int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3669   int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3670   int i, x, y;
3671
3672   setLevelInfoToDefaults_BD_Ext(cave_w, cave_h);
3673
3674   // cave and map newly allocated when set to defaults above
3675   cave = level_bd->cave;
3676
3677   for (i = 0; i < 5; i++)
3678   {
3679     cave->level_time[i]                 = level->time;
3680     cave->level_diamonds[i]             = level->gems_needed;
3681     cave->level_magic_wall_time[i]      = level->time_magic_wall;
3682     cave->level_timevalue[i]            = level->score[SC_TIME_BONUS];
3683   }
3684
3685   cave->diamond_value                   = level->score[SC_DIAMOND];
3686   cave->extra_diamond_value             = level->score[SC_DIAMOND];
3687
3688   cave->level_speed[0]                  = 160;  // set cave speed
3689
3690   strncpy(cave->name, level->name, sizeof(GdString));
3691   cave->name[sizeof(GdString) - 1] = '\0';
3692
3693   for (x = 0; x < cave->w; x++)
3694     for (y = 0; y < cave->h; y++)
3695       cave->map[y][x] = map_element_RND_to_BD(level->field[x][y]);
3696 }
3697
3698 static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
3699 {
3700   struct LevelInfo_BD *level_bd = level->native_bd_level;
3701   GdCave *cave = level_bd->cave;
3702   int bd_level_nr = level_bd->level_nr;
3703   int x, y;
3704
3705   level->fieldx = MIN(cave->w, MAX_LEV_FIELDX);
3706   level->fieldy = MIN(cave->h, MAX_LEV_FIELDY);
3707
3708   level->time                   = cave->level_time[bd_level_nr];
3709   level->gems_needed            = cave->level_diamonds[bd_level_nr];
3710   level->time_magic_wall        = cave->level_magic_wall_time[bd_level_nr];
3711
3712   level->score[SC_TIME_BONUS]   = cave->level_timevalue[bd_level_nr];
3713   level->score[SC_DIAMOND]      = cave->diamond_value;
3714
3715   strncpy(level->name, cave->name, MAX_LEVEL_NAME_LEN);
3716   level->name[MAX_LEVEL_NAME_LEN] = '\0';
3717
3718   for (x = 0; x < level->fieldx; x++)
3719     for (y = 0; y < level->fieldy; y++)
3720       level->field[x][y] = map_element_BD_to_RND(cave->map[y][x]);
3721 }
3722
3723 static void setTapeInfoToDefaults(void);
3724
3725 static void CopyNativeTape_BD_to_RND(struct LevelInfo *level)
3726 {
3727   struct LevelInfo_BD *level_bd = level->native_bd_level;
3728   GdCave *cave = level_bd->cave;
3729   GdReplay *replay = level_bd->replay;
3730   int i;
3731
3732   if (replay == NULL)
3733     return;
3734
3735   // always start with reliable default values
3736   setTapeInfoToDefaults();
3737
3738   tape.level_nr = level_nr;             // (currently not used)
3739   tape.random_seed = replay->seed;
3740
3741   TapeSetDateFromIsoDateString(replay->date);
3742
3743   tape.counter = 0;
3744   tape.pos[tape.counter].delay = 0;
3745
3746   tape.bd_replay = TRUE;
3747
3748   // all time calculations only used to display approximate tape time
3749   int cave_speed = cave->speed;
3750   int milliseconds_game = 0;
3751   int milliseconds_elapsed = 20;
3752
3753   for (i = 0; i < replay->movements->len; i++)
3754   {
3755     int replay_action = replay->movements->data[i];
3756     int tape_action = map_action_BD_to_RND(replay_action);
3757     byte action[MAX_TAPE_ACTIONS] = { tape_action };
3758     boolean success = 0;
3759
3760     while (1)
3761     {
3762       success = TapeAddAction(action);
3763
3764       milliseconds_game += milliseconds_elapsed;
3765
3766       if (milliseconds_game >= cave_speed)
3767       {
3768         milliseconds_game -= cave_speed;
3769
3770         break;
3771       }
3772     }
3773
3774     tape.counter++;
3775     tape.pos[tape.counter].delay = 0;
3776     tape.pos[tape.counter].action[0] = 0;
3777
3778     if (!success)
3779     {
3780       Warn("BD replay truncated: size exceeds maximum tape size %d", MAX_TAPE_LEN);
3781
3782       break;
3783     }
3784   }
3785
3786   TapeHaltRecording();
3787 }
3788
3789
3790 // ----------------------------------------------------------------------------
3791 // functions for loading EM level
3792 // ----------------------------------------------------------------------------
3793
3794 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3795 {
3796   static int ball_xy[8][2] =
3797   {
3798     { 0, 0 },
3799     { 1, 0 },
3800     { 2, 0 },
3801     { 0, 1 },
3802     { 2, 1 },
3803     { 0, 2 },
3804     { 1, 2 },
3805     { 2, 2 },
3806   };
3807   struct LevelInfo_EM *level_em = level->native_em_level;
3808   struct CAVE *cav = level_em->cav;
3809   int i, j, x, y;
3810
3811   cav->width  = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3812   cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3813
3814   cav->time_seconds     = level->time;
3815   cav->gems_needed      = level->gems_needed;
3816
3817   cav->emerald_score    = level->score[SC_EMERALD];
3818   cav->diamond_score    = level->score[SC_DIAMOND];
3819   cav->alien_score      = level->score[SC_ROBOT];
3820   cav->tank_score       = level->score[SC_SPACESHIP];
3821   cav->bug_score        = level->score[SC_BUG];
3822   cav->eater_score      = level->score[SC_YAMYAM];
3823   cav->nut_score        = level->score[SC_NUT];
3824   cav->dynamite_score   = level->score[SC_DYNAMITE];
3825   cav->key_score        = level->score[SC_KEY];
3826   cav->exit_score       = level->score[SC_TIME_BONUS];
3827
3828   cav->num_eater_arrays = level->num_yamyam_contents;
3829
3830   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3831     for (y = 0; y < 3; y++)
3832       for (x = 0; x < 3; x++)
3833         cav->eater_array[i][y * 3 + x] =
3834           map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3835
3836   cav->amoeba_time              = level->amoeba_speed;
3837   cav->wonderwall_time          = level->time_magic_wall;
3838   cav->wheel_time               = level->time_wheel;
3839
3840   cav->android_move_time        = level->android_move_time;
3841   cav->android_clone_time       = level->android_clone_time;
3842   cav->ball_random              = level->ball_random;
3843   cav->ball_active              = level->ball_active_initial;
3844   cav->ball_time                = level->ball_time;
3845   cav->num_ball_arrays          = level->num_ball_contents;
3846
3847   cav->lenses_score             = level->lenses_score;
3848   cav->magnify_score            = level->magnify_score;
3849   cav->slurp_score              = level->slurp_score;
3850
3851   cav->lenses_time              = level->lenses_time;
3852   cav->magnify_time             = level->magnify_time;
3853
3854   cav->wind_time = 9999;
3855   cav->wind_direction =
3856     map_direction_RND_to_EM(level->wind_direction_initial);
3857
3858   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3859     for (j = 0; j < 8; j++)
3860       cav->ball_array[i][j] =
3861         map_element_RND_to_EM_cave(level->ball_content[i].
3862                                    e[ball_xy[j][0]][ball_xy[j][1]]);
3863
3864   map_android_clone_elements_RND_to_EM(level);
3865
3866   // first fill the complete playfield with the empty space element
3867   for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3868     for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3869       cav->cave[x][y] = Cblank;
3870
3871   // then copy the real level contents from level file into the playfield
3872   for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3873   {
3874     int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3875
3876     if (level->field[x][y] == EL_AMOEBA_DEAD)
3877       new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3878
3879     cav->cave[x][y] = new_element;
3880   }
3881
3882   for (i = 0; i < MAX_PLAYERS; i++)
3883   {
3884     cav->player_x[i] = -1;
3885     cav->player_y[i] = -1;
3886   }
3887
3888   // initialize player positions and delete players from the playfield
3889   for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3890   {
3891     if (IS_PLAYER_ELEMENT(level->field[x][y]))
3892     {
3893       int player_nr = GET_PLAYER_NR(level->field[x][y]);
3894
3895       cav->player_x[player_nr] = x;
3896       cav->player_y[player_nr] = y;
3897
3898       cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3899     }
3900   }
3901 }
3902
3903 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3904 {
3905   static int ball_xy[8][2] =
3906   {
3907     { 0, 0 },
3908     { 1, 0 },
3909     { 2, 0 },
3910     { 0, 1 },
3911     { 2, 1 },
3912     { 0, 2 },
3913     { 1, 2 },
3914     { 2, 2 },
3915   };
3916   struct LevelInfo_EM *level_em = level->native_em_level;
3917   struct CAVE *cav = level_em->cav;
3918   int i, j, x, y;
3919
3920   level->fieldx = MIN(cav->width,  MAX_LEV_FIELDX);
3921   level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3922
3923   level->time        = cav->time_seconds;
3924   level->gems_needed = cav->gems_needed;
3925
3926   sprintf(level->name, "Level %d", level->file_info.nr);
3927
3928   level->score[SC_EMERALD]      = cav->emerald_score;
3929   level->score[SC_DIAMOND]      = cav->diamond_score;
3930   level->score[SC_ROBOT]        = cav->alien_score;
3931   level->score[SC_SPACESHIP]    = cav->tank_score;
3932   level->score[SC_BUG]          = cav->bug_score;
3933   level->score[SC_YAMYAM]       = cav->eater_score;
3934   level->score[SC_NUT]          = cav->nut_score;
3935   level->score[SC_DYNAMITE]     = cav->dynamite_score;
3936   level->score[SC_KEY]          = cav->key_score;
3937   level->score[SC_TIME_BONUS]   = cav->exit_score;
3938
3939   level->num_yamyam_contents    = cav->num_eater_arrays;
3940
3941   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3942     for (y = 0; y < 3; y++)
3943       for (x = 0; x < 3; x++)
3944         level->yamyam_content[i].e[x][y] =
3945           map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3946
3947   level->amoeba_speed           = cav->amoeba_time;
3948   level->time_magic_wall        = cav->wonderwall_time;
3949   level->time_wheel             = cav->wheel_time;
3950
3951   level->android_move_time      = cav->android_move_time;
3952   level->android_clone_time     = cav->android_clone_time;
3953   level->ball_random            = cav->ball_random;
3954   level->ball_active_initial    = cav->ball_active;
3955   level->ball_time              = cav->ball_time;
3956   level->num_ball_contents      = cav->num_ball_arrays;
3957
3958   level->lenses_score           = cav->lenses_score;
3959   level->magnify_score          = cav->magnify_score;
3960   level->slurp_score            = cav->slurp_score;
3961
3962   level->lenses_time            = cav->lenses_time;
3963   level->magnify_time           = cav->magnify_time;
3964
3965   level->wind_direction_initial =
3966     map_direction_EM_to_RND(cav->wind_direction);
3967
3968   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3969     for (j = 0; j < 8; j++)
3970       level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3971         map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3972
3973   map_android_clone_elements_EM_to_RND(level);
3974
3975   // convert the playfield (some elements need special treatment)
3976   for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3977   {
3978     int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3979
3980     if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3981       new_element = EL_AMOEBA_DEAD;
3982
3983     level->field[x][y] = new_element;
3984   }
3985
3986   for (i = 0; i < MAX_PLAYERS; i++)
3987   {
3988     // in case of all players set to the same field, use the first player
3989     int nr = MAX_PLAYERS - i - 1;
3990     int jx = cav->player_x[nr];
3991     int jy = cav->player_y[nr];
3992
3993     if (jx != -1 && jy != -1)
3994       level->field[jx][jy] = EL_PLAYER_1 + nr;
3995   }
3996
3997   // time score is counted for each 10 seconds left in Emerald Mine levels
3998   level->time_score_base = 10;
3999 }
4000
4001
4002 // ----------------------------------------------------------------------------
4003 // functions for loading SP level
4004 // ----------------------------------------------------------------------------
4005
4006 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4007 {
4008   struct LevelInfo_SP *level_sp = level->native_sp_level;
4009   LevelInfoType *header = &level_sp->header;
4010   int i, x, y;
4011
4012   level_sp->width  = level->fieldx;
4013   level_sp->height = level->fieldy;
4014
4015   for (x = 0; x < level->fieldx; x++)
4016     for (y = 0; y < level->fieldy; y++)
4017       level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
4018
4019   header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4020
4021   for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4022     header->LevelTitle[i] = level->name[i];
4023   // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
4024
4025   header->InfotronsNeeded = level->gems_needed;
4026
4027   header->SpecialPortCount = 0;
4028
4029   for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4030   {
4031     boolean gravity_port_found = FALSE;
4032     boolean gravity_port_valid = FALSE;
4033     int gravity_port_flag;
4034     int gravity_port_base_element;
4035     int element = level->field[x][y];
4036
4037     if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4038         element <= EL_SP_GRAVITY_ON_PORT_UP)
4039     {
4040       gravity_port_found = TRUE;
4041       gravity_port_valid = TRUE;
4042       gravity_port_flag = 1;
4043       gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4044     }
4045     else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4046              element <= EL_SP_GRAVITY_OFF_PORT_UP)
4047     {
4048       gravity_port_found = TRUE;
4049       gravity_port_valid = TRUE;
4050       gravity_port_flag = 0;
4051       gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4052     }
4053     else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4054              element <= EL_SP_GRAVITY_PORT_UP)
4055     {
4056       // change R'n'D style gravity inverting special port to normal port
4057       // (there are no gravity inverting ports in native Supaplex engine)
4058
4059       gravity_port_found = TRUE;
4060       gravity_port_valid = FALSE;
4061       gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4062     }
4063
4064     if (gravity_port_found)
4065     {
4066       if (gravity_port_valid &&
4067           header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4068       {
4069         SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4070
4071         port->PortLocation = (y * level->fieldx + x) * 2;
4072         port->Gravity = gravity_port_flag;
4073
4074         element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4075
4076         header->SpecialPortCount++;
4077       }
4078       else
4079       {
4080         // change special gravity port to normal port
4081
4082         element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4083       }
4084
4085       level_sp->playfield[x][y] = element - EL_SP_START;
4086     }
4087   }
4088 }
4089
4090 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4091 {
4092   struct LevelInfo_SP *level_sp = level->native_sp_level;
4093   LevelInfoType *header = &level_sp->header;
4094   boolean num_invalid_elements = 0;
4095   int i, j, x, y;
4096
4097   level->fieldx = level_sp->width;
4098   level->fieldy = level_sp->height;
4099
4100   for (x = 0; x < level->fieldx; x++)
4101   {
4102     for (y = 0; y < level->fieldy; y++)
4103     {
4104       int element_old = level_sp->playfield[x][y];
4105       int element_new = getMappedElement(map_element_SP_to_RND(element_old));
4106
4107       if (element_new == EL_UNKNOWN)
4108       {
4109         num_invalid_elements++;
4110
4111         Debug("level:native:SP", "invalid element %d at position %d, %d",
4112               element_old, x, y);
4113       }
4114
4115       level->field[x][y] = element_new;
4116     }
4117   }
4118
4119   if (num_invalid_elements > 0)
4120     Warn("found %d invalid elements%s", num_invalid_elements,
4121          (!options.debug ? " (use '--debug' for more details)" : ""));
4122
4123   for (i = 0; i < MAX_PLAYERS; i++)
4124     level->initial_player_gravity[i] =
4125       (header->InitialGravity == 1 ? TRUE : FALSE);
4126
4127   // skip leading spaces
4128   for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4129     if (header->LevelTitle[i] != ' ')
4130       break;
4131
4132   // copy level title
4133   for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
4134     level->name[j] = header->LevelTitle[i];
4135   level->name[j] = '\0';
4136
4137   // cut trailing spaces
4138   for (; j > 0; j--)
4139     if (level->name[j - 1] == ' ' && level->name[j] == '\0')
4140       level->name[j - 1] = '\0';
4141
4142   level->gems_needed = header->InfotronsNeeded;
4143
4144   for (i = 0; i < header->SpecialPortCount; i++)
4145   {
4146     SpecialPortType *port = &header->SpecialPort[i];
4147     int port_location = port->PortLocation;
4148     int gravity = port->Gravity;
4149     int port_x, port_y, port_element;
4150
4151     port_x = (port_location / 2) % level->fieldx;
4152     port_y = (port_location / 2) / level->fieldx;
4153
4154     if (port_x < 0 || port_x >= level->fieldx ||
4155         port_y < 0 || port_y >= level->fieldy)
4156     {
4157       Warn("special port position (%d, %d) out of bounds", port_x, port_y);
4158
4159       continue;
4160     }
4161
4162     port_element = level->field[port_x][port_y];
4163
4164     if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4165         port_element > EL_SP_GRAVITY_PORT_UP)
4166     {
4167       Warn("no special port at position (%d, %d)", port_x, port_y);
4168
4169       continue;
4170     }
4171
4172     // change previous (wrong) gravity inverting special port to either
4173     // gravity enabling special port or gravity disabling special port
4174     level->field[port_x][port_y] +=
4175       (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4176        EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4177   }
4178
4179   // change special gravity ports without database entries to normal ports
4180   for (x = 0; x < level->fieldx; x++)
4181     for (y = 0; y < level->fieldy; y++)
4182       if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4183           level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4184         level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4185
4186   level->time = 0;                      // no time limit
4187   level->amoeba_speed = 0;
4188   level->time_magic_wall = 0;
4189   level->time_wheel = 0;
4190   level->amoeba_content = EL_EMPTY;
4191
4192   // original Supaplex does not use score values -- rate by playing time
4193   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4194     level->score[i] = 0;
4195
4196   level->rate_time_over_score = TRUE;
4197
4198   // there are no yamyams in supaplex levels
4199   for (i = 0; i < level->num_yamyam_contents; i++)
4200     for (x = 0; x < 3; x++)
4201       for (y = 0; y < 3; y++)
4202         level->yamyam_content[i].e[x][y] = EL_EMPTY;
4203 }
4204
4205 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
4206 {
4207   struct LevelInfo_SP *level_sp = level->native_sp_level;
4208   struct DemoInfo_SP *demo = &level_sp->demo;
4209   int i, j;
4210
4211   // always start with reliable default values
4212   demo->is_available = FALSE;
4213   demo->length = 0;
4214
4215   if (TAPE_IS_EMPTY(tape))
4216     return;
4217
4218   demo->level_nr = tape.level_nr;       // (currently not used)
4219
4220   level_sp->header.DemoRandomSeed = tape.random_seed;
4221
4222   demo->length = 0;
4223
4224   for (i = 0; i < tape.length; i++)
4225   {
4226     int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
4227     int demo_repeat = tape.pos[i].delay;
4228     int demo_entries = (demo_repeat + 15) / 16;
4229
4230     if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
4231     {
4232       Warn("tape truncated: size exceeds maximum SP demo size %d",
4233            SP_MAX_TAPE_LEN);
4234
4235       break;
4236     }
4237
4238     for (j = 0; j < demo_repeat / 16; j++)
4239       demo->data[demo->length++] = 0xf0 | demo_action;
4240
4241     if (demo_repeat % 16)
4242       demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
4243   }
4244
4245   demo->is_available = TRUE;
4246 }
4247
4248 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4249 {
4250   struct LevelInfo_SP *level_sp = level->native_sp_level;
4251   struct DemoInfo_SP *demo = &level_sp->demo;
4252   char *filename = level->file_info.filename;
4253   int i;
4254
4255   // always start with reliable default values
4256   setTapeInfoToDefaults();
4257
4258   if (!demo->is_available)
4259     return;
4260
4261   tape.level_nr = demo->level_nr;       // (currently not used)
4262   tape.random_seed = level_sp->header.DemoRandomSeed;
4263
4264   TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4265
4266   tape.counter = 0;
4267   tape.pos[tape.counter].delay = 0;
4268
4269   for (i = 0; i < demo->length; i++)
4270   {
4271     int demo_action = demo->data[i] & 0x0f;
4272     int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4273     int tape_action = map_key_SP_to_RND(demo_action);
4274     int tape_repeat = demo_repeat + 1;
4275     byte action[MAX_TAPE_ACTIONS] = { tape_action };
4276     boolean success = 0;
4277     int j;
4278
4279     for (j = 0; j < tape_repeat; j++)
4280       success = TapeAddAction(action);
4281
4282     if (!success)
4283     {
4284       Warn("SP demo truncated: size exceeds maximum tape size %d",
4285            MAX_TAPE_LEN);
4286
4287       break;
4288     }
4289   }
4290
4291   TapeHaltRecording();
4292 }
4293
4294
4295 // ----------------------------------------------------------------------------
4296 // functions for loading MM level
4297 // ----------------------------------------------------------------------------
4298
4299 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4300 {
4301   struct LevelInfo_MM *level_mm = level->native_mm_level;
4302   int i, x, y;
4303
4304   level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4305   level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4306
4307   level_mm->time = level->time;
4308   level_mm->kettles_needed = level->gems_needed;
4309   level_mm->auto_count_kettles = level->auto_count_gems;
4310
4311   level_mm->mm_laser_red   = level->mm_laser_red;
4312   level_mm->mm_laser_green = level->mm_laser_green;
4313   level_mm->mm_laser_blue  = level->mm_laser_blue;
4314
4315   level_mm->df_laser_red   = level->df_laser_red;
4316   level_mm->df_laser_green = level->df_laser_green;
4317   level_mm->df_laser_blue  = level->df_laser_blue;
4318
4319   strcpy(level_mm->name, level->name);
4320   strcpy(level_mm->author, level->author);
4321
4322   level_mm->score[SC_EMERALD]    = level->score[SC_EMERALD];
4323   level_mm->score[SC_PACMAN]     = level->score[SC_PACMAN];
4324   level_mm->score[SC_KEY]        = level->score[SC_KEY];
4325   level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4326   level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4327
4328   level_mm->amoeba_speed = level->amoeba_speed;
4329   level_mm->time_fuse    = level->mm_time_fuse;
4330   level_mm->time_bomb    = level->mm_time_bomb;
4331   level_mm->time_ball    = level->mm_time_ball;
4332   level_mm->time_block   = level->mm_time_block;
4333
4334   level_mm->num_ball_contents = level->num_mm_ball_contents;
4335   level_mm->ball_choice_mode = level->mm_ball_choice_mode;
4336   level_mm->rotate_ball_content = level->rotate_mm_ball_content;
4337   level_mm->explode_ball = level->explode_mm_ball;
4338
4339   for (i = 0; i < level->num_mm_ball_contents; i++)
4340     level_mm->ball_content[i] =
4341       map_element_RND_to_MM(level->mm_ball_content[i]);
4342
4343   for (x = 0; x < level->fieldx; x++)
4344     for (y = 0; y < level->fieldy; y++)
4345       Ur[x][y] =
4346         level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4347 }
4348
4349 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4350 {
4351   struct LevelInfo_MM *level_mm = level->native_mm_level;
4352   int i, x, y;
4353
4354   level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4355   level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4356
4357   level->time = level_mm->time;
4358   level->gems_needed = level_mm->kettles_needed;
4359   level->auto_count_gems = level_mm->auto_count_kettles;
4360
4361   level->mm_laser_red   = level_mm->mm_laser_red;
4362   level->mm_laser_green = level_mm->mm_laser_green;
4363   level->mm_laser_blue  = level_mm->mm_laser_blue;
4364
4365   level->df_laser_red   = level_mm->df_laser_red;
4366   level->df_laser_green = level_mm->df_laser_green;
4367   level->df_laser_blue  = level_mm->df_laser_blue;
4368
4369   strcpy(level->name, level_mm->name);
4370
4371   // only overwrite author from 'levelinfo.conf' if author defined in level
4372   if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4373     strcpy(level->author, level_mm->author);
4374
4375   level->score[SC_EMERALD]    = level_mm->score[SC_EMERALD];
4376   level->score[SC_PACMAN]     = level_mm->score[SC_PACMAN];
4377   level->score[SC_KEY]        = level_mm->score[SC_KEY];
4378   level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4379   level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4380
4381   level->amoeba_speed  = level_mm->amoeba_speed;
4382   level->mm_time_fuse  = level_mm->time_fuse;
4383   level->mm_time_bomb  = level_mm->time_bomb;
4384   level->mm_time_ball  = level_mm->time_ball;
4385   level->mm_time_block = level_mm->time_block;
4386
4387   level->num_mm_ball_contents = level_mm->num_ball_contents;
4388   level->mm_ball_choice_mode = level_mm->ball_choice_mode;
4389   level->rotate_mm_ball_content = level_mm->rotate_ball_content;
4390   level->explode_mm_ball = level_mm->explode_ball;
4391
4392   for (i = 0; i < level->num_mm_ball_contents; i++)
4393     level->mm_ball_content[i] =
4394       map_element_MM_to_RND(level_mm->ball_content[i]);
4395
4396   for (x = 0; x < level->fieldx; x++)
4397     for (y = 0; y < level->fieldy; y++)
4398       level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4399 }
4400
4401
4402 // ----------------------------------------------------------------------------
4403 // functions for loading DC level
4404 // ----------------------------------------------------------------------------
4405
4406 #define DC_LEVEL_HEADER_SIZE            344
4407
4408 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4409                                         boolean init)
4410 {
4411   static int last_data_encoded;
4412   static int offset1;
4413   static int offset2;
4414   int diff;
4415   int diff_hi, diff_lo;
4416   int data_hi, data_lo;
4417   unsigned short data_decoded;
4418
4419   if (init)
4420   {
4421     last_data_encoded = 0;
4422     offset1 = -1;
4423     offset2 = 0;
4424
4425     return 0;
4426   }
4427
4428   diff = data_encoded - last_data_encoded;
4429   diff_hi = diff & ~0xff;
4430   diff_lo = diff &  0xff;
4431
4432   offset2 += diff_lo;
4433
4434   data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4435   data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4436   data_hi = data_hi & 0xff00;
4437
4438   data_decoded = data_hi | data_lo;
4439
4440   last_data_encoded = data_encoded;
4441
4442   offset1 = (offset1 + 1) % 31;
4443   offset2 = offset2 & 0xff;
4444
4445   return data_decoded;
4446 }
4447
4448 static int getMappedElement_DC(int element)
4449 {
4450   switch (element)
4451   {
4452     case 0x0000:
4453       element = EL_ROCK;
4454       break;
4455
4456       // 0x0117 - 0x036e: (?)
4457       // EL_DIAMOND
4458
4459       // 0x042d - 0x0684: (?)
4460       // EL_EMERALD
4461
4462     case 0x06f1:
4463       element = EL_NUT;
4464       break;
4465
4466     case 0x074c:
4467       element = EL_BOMB;
4468       break;
4469
4470     case 0x07a4:
4471       element = EL_PEARL;
4472       break;
4473
4474     case 0x0823:
4475       element = EL_CRYSTAL;
4476       break;
4477
4478     case 0x0e77:        // quicksand (boulder)
4479       element = EL_QUICKSAND_FAST_FULL;
4480       break;
4481
4482     case 0x0e99:        // slow quicksand (boulder)
4483       element = EL_QUICKSAND_FULL;
4484       break;
4485
4486     case 0x0ed2:
4487       element = EL_EM_EXIT_OPEN;
4488       break;
4489
4490     case 0x0ee3:
4491       element = EL_EM_EXIT_CLOSED;
4492       break;
4493
4494     case 0x0eeb:
4495       element = EL_EM_STEEL_EXIT_OPEN;
4496       break;
4497
4498     case 0x0efc:
4499       element = EL_EM_STEEL_EXIT_CLOSED;
4500       break;
4501
4502     case 0x0f4f:        // dynamite (lit 1)
4503       element = EL_EM_DYNAMITE_ACTIVE;
4504       break;
4505
4506     case 0x0f57:        // dynamite (lit 2)
4507       element = EL_EM_DYNAMITE_ACTIVE;
4508       break;
4509
4510     case 0x0f5f:        // dynamite (lit 3)
4511       element = EL_EM_DYNAMITE_ACTIVE;
4512       break;
4513
4514     case 0x0f67:        // dynamite (lit 4)
4515       element = EL_EM_DYNAMITE_ACTIVE;
4516       break;
4517
4518     case 0x0f81:
4519     case 0x0f82:
4520     case 0x0f83:
4521     case 0x0f84:
4522       element = EL_AMOEBA_WET;
4523       break;
4524
4525     case 0x0f85:
4526       element = EL_AMOEBA_DROP;
4527       break;
4528
4529     case 0x0fb9:
4530       element = EL_DC_MAGIC_WALL;
4531       break;
4532
4533     case 0x0fd0:
4534       element = EL_SPACESHIP_UP;
4535       break;
4536
4537     case 0x0fd9:
4538       element = EL_SPACESHIP_DOWN;
4539       break;
4540
4541     case 0x0ff1:
4542       element = EL_SPACESHIP_LEFT;
4543       break;
4544
4545     case 0x0ff9:
4546       element = EL_SPACESHIP_RIGHT;
4547       break;
4548
4549     case 0x1057:
4550       element = EL_BUG_UP;
4551       break;
4552
4553     case 0x1060:
4554       element = EL_BUG_DOWN;
4555       break;
4556
4557     case 0x1078:
4558       element = EL_BUG_LEFT;
4559       break;
4560
4561     case 0x1080:
4562       element = EL_BUG_RIGHT;
4563       break;
4564
4565     case 0x10de:
4566       element = EL_MOLE_UP;
4567       break;
4568
4569     case 0x10e7:
4570       element = EL_MOLE_DOWN;
4571       break;
4572
4573     case 0x10ff:
4574       element = EL_MOLE_LEFT;
4575       break;
4576
4577     case 0x1107:
4578       element = EL_MOLE_RIGHT;
4579       break;
4580
4581     case 0x11c0:
4582       element = EL_ROBOT;
4583       break;
4584
4585     case 0x13f5:
4586       element = EL_YAMYAM_UP;
4587       break;
4588
4589     case 0x1425:
4590       element = EL_SWITCHGATE_OPEN;
4591       break;
4592
4593     case 0x1426:
4594       element = EL_SWITCHGATE_CLOSED;
4595       break;
4596
4597     case 0x1437:
4598       element = EL_DC_SWITCHGATE_SWITCH_UP;
4599       break;
4600
4601     case 0x143a:
4602       element = EL_TIMEGATE_CLOSED;
4603       break;
4604
4605     case 0x144c:        // conveyor belt switch (green)
4606       element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4607       break;
4608
4609     case 0x144f:        // conveyor belt switch (red)
4610       element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4611       break;
4612
4613     case 0x1452:        // conveyor belt switch (blue)
4614       element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4615       break;
4616
4617     case 0x145b:
4618       element = EL_CONVEYOR_BELT_3_MIDDLE;
4619       break;
4620
4621     case 0x1463:
4622       element = EL_CONVEYOR_BELT_3_LEFT;
4623       break;
4624
4625     case 0x146b:
4626       element = EL_CONVEYOR_BELT_3_RIGHT;
4627       break;
4628
4629     case 0x1473:
4630       element = EL_CONVEYOR_BELT_1_MIDDLE;
4631       break;
4632
4633     case 0x147b:
4634       element = EL_CONVEYOR_BELT_1_LEFT;
4635       break;
4636
4637     case 0x1483:
4638       element = EL_CONVEYOR_BELT_1_RIGHT;
4639       break;
4640
4641     case 0x148b:
4642       element = EL_CONVEYOR_BELT_4_MIDDLE;
4643       break;
4644
4645     case 0x1493:
4646       element = EL_CONVEYOR_BELT_4_LEFT;
4647       break;
4648
4649     case 0x149b:
4650       element = EL_CONVEYOR_BELT_4_RIGHT;
4651       break;
4652
4653     case 0x14ac:
4654       element = EL_EXPANDABLE_WALL_HORIZONTAL;
4655       break;
4656
4657     case 0x14bd:
4658       element = EL_EXPANDABLE_WALL_VERTICAL;
4659       break;
4660
4661     case 0x14c6:
4662       element = EL_EXPANDABLE_WALL_ANY;
4663       break;
4664
4665     case 0x14ce:        // growing steel wall (left/right)
4666       element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4667       break;
4668
4669     case 0x14df:        // growing steel wall (up/down)
4670       element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4671       break;
4672
4673     case 0x14e8:        // growing steel wall (up/down/left/right)
4674       element = EL_EXPANDABLE_STEELWALL_ANY;
4675       break;
4676
4677     case 0x14e9:
4678       element = EL_SHIELD_DEADLY;
4679       break;
4680
4681     case 0x1501:
4682       element = EL_EXTRA_TIME;
4683       break;
4684
4685     case 0x154f:
4686       element = EL_ACID;
4687       break;
4688
4689     case 0x1577:
4690       element = EL_EMPTY_SPACE;
4691       break;
4692
4693     case 0x1578:        // quicksand (empty)
4694       element = EL_QUICKSAND_FAST_EMPTY;
4695       break;
4696
4697     case 0x1579:        // slow quicksand (empty)
4698       element = EL_QUICKSAND_EMPTY;
4699       break;
4700
4701       // 0x157c - 0x158b:
4702       // EL_SAND
4703
4704       // 0x1590 - 0x159f:
4705       // EL_DC_LANDMINE
4706
4707     case 0x15a0:
4708       element = EL_EM_DYNAMITE;
4709       break;
4710
4711     case 0x15a1:        // key (red)
4712       element = EL_EM_KEY_1;
4713       break;
4714
4715     case 0x15a2:        // key (yellow)
4716       element = EL_EM_KEY_2;
4717       break;
4718
4719     case 0x15a3:        // key (blue)
4720       element = EL_EM_KEY_4;
4721       break;
4722
4723     case 0x15a4:        // key (green)
4724       element = EL_EM_KEY_3;
4725       break;
4726
4727     case 0x15a5:        // key (white)
4728       element = EL_DC_KEY_WHITE;
4729       break;
4730
4731     case 0x15a6:
4732       element = EL_WALL_SLIPPERY;
4733       break;
4734
4735     case 0x15a7:
4736       element = EL_WALL;
4737       break;
4738
4739     case 0x15a8:        // wall (not round)
4740       element = EL_WALL;
4741       break;
4742
4743     case 0x15a9:        // (blue)
4744       element = EL_CHAR_A;
4745       break;
4746
4747     case 0x15aa:        // (blue)
4748       element = EL_CHAR_B;
4749       break;
4750
4751     case 0x15ab:        // (blue)
4752       element = EL_CHAR_C;
4753       break;
4754
4755     case 0x15ac:        // (blue)
4756       element = EL_CHAR_D;
4757       break;
4758
4759     case 0x15ad:        // (blue)
4760       element = EL_CHAR_E;
4761       break;
4762
4763     case 0x15ae:        // (blue)
4764       element = EL_CHAR_F;
4765       break;
4766
4767     case 0x15af:        // (blue)
4768       element = EL_CHAR_G;
4769       break;
4770
4771     case 0x15b0:        // (blue)
4772       element = EL_CHAR_H;
4773       break;
4774
4775     case 0x15b1:        // (blue)
4776       element = EL_CHAR_I;
4777       break;
4778
4779     case 0x15b2:        // (blue)
4780       element = EL_CHAR_J;
4781       break;
4782
4783     case 0x15b3:        // (blue)
4784       element = EL_CHAR_K;
4785       break;
4786
4787     case 0x15b4:        // (blue)
4788       element = EL_CHAR_L;
4789       break;
4790
4791     case 0x15b5:        // (blue)
4792       element = EL_CHAR_M;
4793       break;
4794
4795     case 0x15b6:        // (blue)
4796       element = EL_CHAR_N;
4797       break;
4798
4799     case 0x15b7:        // (blue)
4800       element = EL_CHAR_O;
4801       break;
4802
4803     case 0x15b8:        // (blue)
4804       element = EL_CHAR_P;
4805       break;
4806
4807     case 0x15b9:        // (blue)
4808       element = EL_CHAR_Q;
4809       break;
4810
4811     case 0x15ba:        // (blue)
4812       element = EL_CHAR_R;
4813       break;
4814
4815     case 0x15bb:        // (blue)
4816       element = EL_CHAR_S;
4817       break;
4818
4819     case 0x15bc:        // (blue)
4820       element = EL_CHAR_T;
4821       break;
4822
4823     case 0x15bd:        // (blue)
4824       element = EL_CHAR_U;
4825       break;
4826
4827     case 0x15be:        // (blue)
4828       element = EL_CHAR_V;
4829       break;
4830
4831     case 0x15bf:        // (blue)
4832       element = EL_CHAR_W;
4833       break;
4834
4835     case 0x15c0:        // (blue)
4836       element = EL_CHAR_X;
4837       break;
4838
4839     case 0x15c1:        // (blue)
4840       element = EL_CHAR_Y;
4841       break;
4842
4843     case 0x15c2:        // (blue)
4844       element = EL_CHAR_Z;
4845       break;
4846
4847     case 0x15c3:        // (blue)
4848       element = EL_CHAR_AUMLAUT;
4849       break;
4850
4851     case 0x15c4:        // (blue)
4852       element = EL_CHAR_OUMLAUT;
4853       break;
4854
4855     case 0x15c5:        // (blue)
4856       element = EL_CHAR_UUMLAUT;
4857       break;
4858
4859     case 0x15c6:        // (blue)
4860       element = EL_CHAR_0;
4861       break;
4862
4863     case 0x15c7:        // (blue)
4864       element = EL_CHAR_1;
4865       break;
4866
4867     case 0x15c8:        // (blue)
4868       element = EL_CHAR_2;
4869       break;
4870
4871     case 0x15c9:        // (blue)
4872       element = EL_CHAR_3;
4873       break;
4874
4875     case 0x15ca:        // (blue)
4876       element = EL_CHAR_4;
4877       break;
4878
4879     case 0x15cb:        // (blue)
4880       element = EL_CHAR_5;
4881       break;
4882
4883     case 0x15cc:        // (blue)
4884       element = EL_CHAR_6;
4885       break;
4886
4887     case 0x15cd:        // (blue)
4888       element = EL_CHAR_7;
4889       break;
4890
4891     case 0x15ce:        // (blue)
4892       element = EL_CHAR_8;
4893       break;
4894
4895     case 0x15cf:        // (blue)
4896       element = EL_CHAR_9;
4897       break;
4898
4899     case 0x15d0:        // (blue)
4900       element = EL_CHAR_PERIOD;
4901       break;
4902
4903     case 0x15d1:        // (blue)
4904       element = EL_CHAR_EXCLAM;
4905       break;
4906
4907     case 0x15d2:        // (blue)
4908       element = EL_CHAR_COLON;
4909       break;
4910
4911     case 0x15d3:        // (blue)
4912       element = EL_CHAR_LESS;
4913       break;
4914
4915     case 0x15d4:        // (blue)
4916       element = EL_CHAR_GREATER;
4917       break;
4918
4919     case 0x15d5:        // (blue)
4920       element = EL_CHAR_QUESTION;
4921       break;
4922
4923     case 0x15d6:        // (blue)
4924       element = EL_CHAR_COPYRIGHT;
4925       break;
4926
4927     case 0x15d7:        // (blue)
4928       element = EL_CHAR_UP;
4929       break;
4930
4931     case 0x15d8:        // (blue)
4932       element = EL_CHAR_DOWN;
4933       break;
4934
4935     case 0x15d9:        // (blue)
4936       element = EL_CHAR_BUTTON;
4937       break;
4938
4939     case 0x15da:        // (blue)
4940       element = EL_CHAR_PLUS;
4941       break;
4942
4943     case 0x15db:        // (blue)
4944       element = EL_CHAR_MINUS;
4945       break;
4946
4947     case 0x15dc:        // (blue)
4948       element = EL_CHAR_APOSTROPHE;
4949       break;
4950
4951     case 0x15dd:        // (blue)
4952       element = EL_CHAR_PARENLEFT;
4953       break;
4954
4955     case 0x15de:        // (blue)
4956       element = EL_CHAR_PARENRIGHT;
4957       break;
4958
4959     case 0x15df:        // (green)
4960       element = EL_CHAR_A;
4961       break;
4962
4963     case 0x15e0:        // (green)
4964       element = EL_CHAR_B;
4965       break;
4966
4967     case 0x15e1:        // (green)
4968       element = EL_CHAR_C;
4969       break;
4970
4971     case 0x15e2:        // (green)
4972       element = EL_CHAR_D;
4973       break;
4974
4975     case 0x15e3:        // (green)
4976       element = EL_CHAR_E;
4977       break;
4978
4979     case 0x15e4:        // (green)
4980       element = EL_CHAR_F;
4981       break;
4982
4983     case 0x15e5:        // (green)
4984       element = EL_CHAR_G;
4985       break;
4986
4987     case 0x15e6:        // (green)
4988       element = EL_CHAR_H;
4989       break;
4990
4991     case 0x15e7:        // (green)
4992       element = EL_CHAR_I;
4993       break;
4994
4995     case 0x15e8:        // (green)
4996       element = EL_CHAR_J;
4997       break;
4998
4999     case 0x15e9:        // (green)
5000       element = EL_CHAR_K;
5001       break;
5002
5003     case 0x15ea:        // (green)
5004       element = EL_CHAR_L;
5005       break;
5006
5007     case 0x15eb:        // (green)
5008       element = EL_CHAR_M;
5009       break;
5010
5011     case 0x15ec:        // (green)
5012       element = EL_CHAR_N;
5013       break;
5014
5015     case 0x15ed:        // (green)
5016       element = EL_CHAR_O;
5017       break;
5018
5019     case 0x15ee:        // (green)
5020       element = EL_CHAR_P;
5021       break;
5022
5023     case 0x15ef:        // (green)
5024       element = EL_CHAR_Q;
5025       break;
5026
5027     case 0x15f0:        // (green)
5028       element = EL_CHAR_R;
5029       break;
5030
5031     case 0x15f1:        // (green)
5032       element = EL_CHAR_S;
5033       break;
5034
5035     case 0x15f2:        // (green)
5036       element = EL_CHAR_T;
5037       break;
5038
5039     case 0x15f3:        // (green)
5040       element = EL_CHAR_U;
5041       break;
5042
5043     case 0x15f4:        // (green)
5044       element = EL_CHAR_V;
5045       break;
5046
5047     case 0x15f5:        // (green)
5048       element = EL_CHAR_W;
5049       break;
5050
5051     case 0x15f6:        // (green)
5052       element = EL_CHAR_X;
5053       break;
5054
5055     case 0x15f7:        // (green)
5056       element = EL_CHAR_Y;
5057       break;
5058
5059     case 0x15f8:        // (green)
5060       element = EL_CHAR_Z;
5061       break;
5062
5063     case 0x15f9:        // (green)
5064       element = EL_CHAR_AUMLAUT;
5065       break;
5066
5067     case 0x15fa:        // (green)
5068       element = EL_CHAR_OUMLAUT;
5069       break;
5070
5071     case 0x15fb:        // (green)
5072       element = EL_CHAR_UUMLAUT;
5073       break;
5074
5075     case 0x15fc:        // (green)
5076       element = EL_CHAR_0;
5077       break;
5078
5079     case 0x15fd:        // (green)
5080       element = EL_CHAR_1;
5081       break;
5082
5083     case 0x15fe:        // (green)
5084       element = EL_CHAR_2;
5085       break;
5086
5087     case 0x15ff:        // (green)
5088       element = EL_CHAR_3;
5089       break;
5090
5091     case 0x1600:        // (green)
5092       element = EL_CHAR_4;
5093       break;
5094
5095     case 0x1601:        // (green)
5096       element = EL_CHAR_5;
5097       break;
5098
5099     case 0x1602:        // (green)
5100       element = EL_CHAR_6;
5101       break;
5102
5103     case 0x1603:        // (green)
5104       element = EL_CHAR_7;
5105       break;
5106
5107     case 0x1604:        // (green)
5108       element = EL_CHAR_8;
5109       break;
5110
5111     case 0x1605:        // (green)
5112       element = EL_CHAR_9;
5113       break;
5114
5115     case 0x1606:        // (green)
5116       element = EL_CHAR_PERIOD;
5117       break;
5118
5119     case 0x1607:        // (green)
5120       element = EL_CHAR_EXCLAM;
5121       break;
5122
5123     case 0x1608:        // (green)
5124       element = EL_CHAR_COLON;
5125       break;
5126
5127     case 0x1609:        // (green)
5128       element = EL_CHAR_LESS;
5129       break;
5130
5131     case 0x160a:        // (green)
5132       element = EL_CHAR_GREATER;
5133       break;
5134
5135     case 0x160b:        // (green)
5136       element = EL_CHAR_QUESTION;
5137       break;
5138
5139     case 0x160c:        // (green)
5140       element = EL_CHAR_COPYRIGHT;
5141       break;
5142
5143     case 0x160d:        // (green)
5144       element = EL_CHAR_UP;
5145       break;
5146
5147     case 0x160e:        // (green)
5148       element = EL_CHAR_DOWN;
5149       break;
5150
5151     case 0x160f:        // (green)
5152       element = EL_CHAR_BUTTON;
5153       break;
5154
5155     case 0x1610:        // (green)
5156       element = EL_CHAR_PLUS;
5157       break;
5158
5159     case 0x1611:        // (green)
5160       element = EL_CHAR_MINUS;
5161       break;
5162
5163     case 0x1612:        // (green)
5164       element = EL_CHAR_APOSTROPHE;
5165       break;
5166
5167     case 0x1613:        // (green)
5168       element = EL_CHAR_PARENLEFT;
5169       break;
5170
5171     case 0x1614:        // (green)
5172       element = EL_CHAR_PARENRIGHT;
5173       break;
5174
5175     case 0x1615:        // (blue steel)
5176       element = EL_STEEL_CHAR_A;
5177       break;
5178
5179     case 0x1616:        // (blue steel)
5180       element = EL_STEEL_CHAR_B;
5181       break;
5182
5183     case 0x1617:        // (blue steel)
5184       element = EL_STEEL_CHAR_C;
5185       break;
5186
5187     case 0x1618:        // (blue steel)
5188       element = EL_STEEL_CHAR_D;
5189       break;
5190
5191     case 0x1619:        // (blue steel)
5192       element = EL_STEEL_CHAR_E;
5193       break;
5194
5195     case 0x161a:        // (blue steel)
5196       element = EL_STEEL_CHAR_F;
5197       break;
5198
5199     case 0x161b:        // (blue steel)
5200       element = EL_STEEL_CHAR_G;
5201       break;
5202
5203     case 0x161c:        // (blue steel)
5204       element = EL_STEEL_CHAR_H;
5205       break;
5206
5207     case 0x161d:        // (blue steel)
5208       element = EL_STEEL_CHAR_I;
5209       break;
5210
5211     case 0x161e:        // (blue steel)
5212       element = EL_STEEL_CHAR_J;
5213       break;
5214
5215     case 0x161f:        // (blue steel)
5216       element = EL_STEEL_CHAR_K;
5217       break;
5218
5219     case 0x1620:        // (blue steel)
5220       element = EL_STEEL_CHAR_L;
5221       break;
5222
5223     case 0x1621:        // (blue steel)
5224       element = EL_STEEL_CHAR_M;
5225       break;
5226
5227     case 0x1622:        // (blue steel)
5228       element = EL_STEEL_CHAR_N;
5229       break;
5230
5231     case 0x1623:        // (blue steel)
5232       element = EL_STEEL_CHAR_O;
5233       break;
5234
5235     case 0x1624:        // (blue steel)
5236       element = EL_STEEL_CHAR_P;
5237       break;
5238
5239     case 0x1625:        // (blue steel)
5240       element = EL_STEEL_CHAR_Q;
5241       break;
5242
5243     case 0x1626:        // (blue steel)
5244       element = EL_STEEL_CHAR_R;
5245       break;
5246
5247     case 0x1627:        // (blue steel)
5248       element = EL_STEEL_CHAR_S;
5249       break;
5250
5251     case 0x1628:        // (blue steel)
5252       element = EL_STEEL_CHAR_T;
5253       break;
5254
5255     case 0x1629:        // (blue steel)
5256       element = EL_STEEL_CHAR_U;
5257       break;
5258
5259     case 0x162a:        // (blue steel)
5260       element = EL_STEEL_CHAR_V;
5261       break;
5262
5263     case 0x162b:        // (blue steel)
5264       element = EL_STEEL_CHAR_W;
5265       break;
5266
5267     case 0x162c:        // (blue steel)
5268       element = EL_STEEL_CHAR_X;
5269       break;
5270
5271     case 0x162d:        // (blue steel)
5272       element = EL_STEEL_CHAR_Y;
5273       break;
5274
5275     case 0x162e:        // (blue steel)
5276       element = EL_STEEL_CHAR_Z;
5277       break;
5278
5279     case 0x162f:        // (blue steel)
5280       element = EL_STEEL_CHAR_AUMLAUT;
5281       break;
5282
5283     case 0x1630:        // (blue steel)
5284       element = EL_STEEL_CHAR_OUMLAUT;
5285       break;
5286
5287     case 0x1631:        // (blue steel)
5288       element = EL_STEEL_CHAR_UUMLAUT;
5289       break;
5290
5291     case 0x1632:        // (blue steel)
5292       element = EL_STEEL_CHAR_0;
5293       break;
5294
5295     case 0x1633:        // (blue steel)
5296       element = EL_STEEL_CHAR_1;
5297       break;
5298
5299     case 0x1634:        // (blue steel)
5300       element = EL_STEEL_CHAR_2;
5301       break;
5302
5303     case 0x1635:        // (blue steel)
5304       element = EL_STEEL_CHAR_3;
5305       break;
5306
5307     case 0x1636:        // (blue steel)
5308       element = EL_STEEL_CHAR_4;
5309       break;
5310
5311     case 0x1637:        // (blue steel)
5312       element = EL_STEEL_CHAR_5;
5313       break;
5314
5315     case 0x1638:        // (blue steel)
5316       element = EL_STEEL_CHAR_6;
5317       break;
5318
5319     case 0x1639:        // (blue steel)
5320       element = EL_STEEL_CHAR_7;
5321       break;
5322
5323     case 0x163a:        // (blue steel)
5324       element = EL_STEEL_CHAR_8;
5325       break;
5326
5327     case 0x163b:        // (blue steel)
5328       element = EL_STEEL_CHAR_9;
5329       break;
5330
5331     case 0x163c:        // (blue steel)
5332       element = EL_STEEL_CHAR_PERIOD;
5333       break;
5334
5335     case 0x163d:        // (blue steel)
5336       element = EL_STEEL_CHAR_EXCLAM;
5337       break;
5338
5339     case 0x163e:        // (blue steel)
5340       element = EL_STEEL_CHAR_COLON;
5341       break;
5342
5343     case 0x163f:        // (blue steel)
5344       element = EL_STEEL_CHAR_LESS;
5345       break;
5346
5347     case 0x1640:        // (blue steel)
5348       element = EL_STEEL_CHAR_GREATER;
5349       break;
5350
5351     case 0x1641:        // (blue steel)
5352       element = EL_STEEL_CHAR_QUESTION;
5353       break;
5354
5355     case 0x1642:        // (blue steel)
5356       element = EL_STEEL_CHAR_COPYRIGHT;
5357       break;
5358
5359     case 0x1643:        // (blue steel)
5360       element = EL_STEEL_CHAR_UP;
5361       break;
5362
5363     case 0x1644:        // (blue steel)
5364       element = EL_STEEL_CHAR_DOWN;
5365       break;
5366
5367     case 0x1645:        // (blue steel)
5368       element = EL_STEEL_CHAR_BUTTON;
5369       break;
5370
5371     case 0x1646:        // (blue steel)
5372       element = EL_STEEL_CHAR_PLUS;
5373       break;
5374
5375     case 0x1647:        // (blue steel)
5376       element = EL_STEEL_CHAR_MINUS;
5377       break;
5378
5379     case 0x1648:        // (blue steel)
5380       element = EL_STEEL_CHAR_APOSTROPHE;
5381       break;
5382
5383     case 0x1649:        // (blue steel)
5384       element = EL_STEEL_CHAR_PARENLEFT;
5385       break;
5386
5387     case 0x164a:        // (blue steel)
5388       element = EL_STEEL_CHAR_PARENRIGHT;
5389       break;
5390
5391     case 0x164b:        // (green steel)
5392       element = EL_STEEL_CHAR_A;
5393       break;
5394
5395     case 0x164c:        // (green steel)
5396       element = EL_STEEL_CHAR_B;
5397       break;
5398
5399     case 0x164d:        // (green steel)
5400       element = EL_STEEL_CHAR_C;
5401       break;
5402
5403     case 0x164e:        // (green steel)
5404       element = EL_STEEL_CHAR_D;
5405       break;
5406
5407     case 0x164f:        // (green steel)
5408       element = EL_STEEL_CHAR_E;
5409       break;
5410
5411     case 0x1650:        // (green steel)
5412       element = EL_STEEL_CHAR_F;
5413       break;
5414
5415     case 0x1651:        // (green steel)
5416       element = EL_STEEL_CHAR_G;
5417       break;
5418
5419     case 0x1652:        // (green steel)
5420       element = EL_STEEL_CHAR_H;
5421       break;
5422
5423     case 0x1653:        // (green steel)
5424       element = EL_STEEL_CHAR_I;
5425       break;
5426
5427     case 0x1654:        // (green steel)
5428       element = EL_STEEL_CHAR_J;
5429       break;
5430
5431     case 0x1655:        // (green steel)
5432       element = EL_STEEL_CHAR_K;
5433       break;
5434
5435     case 0x1656:        // (green steel)
5436       element = EL_STEEL_CHAR_L;
5437       break;
5438
5439     case 0x1657:        // (green steel)
5440       element = EL_STEEL_CHAR_M;
5441       break;
5442
5443     case 0x1658:        // (green steel)
5444       element = EL_STEEL_CHAR_N;
5445       break;
5446
5447     case 0x1659:        // (green steel)
5448       element = EL_STEEL_CHAR_O;
5449       break;
5450
5451     case 0x165a:        // (green steel)
5452       element = EL_STEEL_CHAR_P;
5453       break;
5454
5455     case 0x165b:        // (green steel)
5456       element = EL_STEEL_CHAR_Q;
5457       break;
5458
5459     case 0x165c:        // (green steel)
5460       element = EL_STEEL_CHAR_R;
5461       break;
5462
5463     case 0x165d:        // (green steel)
5464       element = EL_STEEL_CHAR_S;
5465       break;
5466
5467     case 0x165e:        // (green steel)
5468       element = EL_STEEL_CHAR_T;
5469       break;
5470
5471     case 0x165f:        // (green steel)
5472       element = EL_STEEL_CHAR_U;
5473       break;
5474
5475     case 0x1660:        // (green steel)
5476       element = EL_STEEL_CHAR_V;
5477       break;
5478
5479     case 0x1661:        // (green steel)
5480       element = EL_STEEL_CHAR_W;
5481       break;
5482
5483     case 0x1662:        // (green steel)
5484       element = EL_STEEL_CHAR_X;
5485       break;
5486
5487     case 0x1663:        // (green steel)
5488       element = EL_STEEL_CHAR_Y;
5489       break;
5490
5491     case 0x1664:        // (green steel)
5492       element = EL_STEEL_CHAR_Z;
5493       break;
5494
5495     case 0x1665:        // (green steel)
5496       element = EL_STEEL_CHAR_AUMLAUT;
5497       break;
5498
5499     case 0x1666:        // (green steel)
5500       element = EL_STEEL_CHAR_OUMLAUT;
5501       break;
5502
5503     case 0x1667:        // (green steel)
5504       element = EL_STEEL_CHAR_UUMLAUT;
5505       break;
5506
5507     case 0x1668:        // (green steel)
5508       element = EL_STEEL_CHAR_0;
5509       break;
5510
5511     case 0x1669:        // (green steel)
5512       element = EL_STEEL_CHAR_1;
5513       break;
5514
5515     case 0x166a:        // (green steel)
5516       element = EL_STEEL_CHAR_2;
5517       break;
5518
5519     case 0x166b:        // (green steel)
5520       element = EL_STEEL_CHAR_3;
5521       break;
5522
5523     case 0x166c:        // (green steel)
5524       element = EL_STEEL_CHAR_4;
5525       break;
5526
5527     case 0x166d:        // (green steel)
5528       element = EL_STEEL_CHAR_5;
5529       break;
5530
5531     case 0x166e:        // (green steel)
5532       element = EL_STEEL_CHAR_6;
5533       break;
5534
5535     case 0x166f:        // (green steel)
5536       element = EL_STEEL_CHAR_7;
5537       break;
5538
5539     case 0x1670:        // (green steel)
5540       element = EL_STEEL_CHAR_8;
5541       break;
5542
5543     case 0x1671:        // (green steel)
5544       element = EL_STEEL_CHAR_9;
5545       break;
5546
5547     case 0x1672:        // (green steel)
5548       element = EL_STEEL_CHAR_PERIOD;
5549       break;
5550
5551     case 0x1673:        // (green steel)
5552       element = EL_STEEL_CHAR_EXCLAM;
5553       break;
5554
5555     case 0x1674:        // (green steel)
5556       element = EL_STEEL_CHAR_COLON;
5557       break;
5558
5559     case 0x1675:        // (green steel)
5560       element = EL_STEEL_CHAR_LESS;
5561       break;
5562
5563     case 0x1676:        // (green steel)
5564       element = EL_STEEL_CHAR_GREATER;
5565       break;
5566
5567     case 0x1677:        // (green steel)
5568       element = EL_STEEL_CHAR_QUESTION;
5569       break;
5570
5571     case 0x1678:        // (green steel)
5572       element = EL_STEEL_CHAR_COPYRIGHT;
5573       break;
5574
5575     case 0x1679:        // (green steel)
5576       element = EL_STEEL_CHAR_UP;
5577       break;
5578
5579     case 0x167a:        // (green steel)
5580       element = EL_STEEL_CHAR_DOWN;
5581       break;
5582
5583     case 0x167b:        // (green steel)
5584       element = EL_STEEL_CHAR_BUTTON;
5585       break;
5586
5587     case 0x167c:        // (green steel)
5588       element = EL_STEEL_CHAR_PLUS;
5589       break;
5590
5591     case 0x167d:        // (green steel)
5592       element = EL_STEEL_CHAR_MINUS;
5593       break;
5594
5595     case 0x167e:        // (green steel)
5596       element = EL_STEEL_CHAR_APOSTROPHE;
5597       break;
5598
5599     case 0x167f:        // (green steel)
5600       element = EL_STEEL_CHAR_PARENLEFT;
5601       break;
5602
5603     case 0x1680:        // (green steel)
5604       element = EL_STEEL_CHAR_PARENRIGHT;
5605       break;
5606
5607     case 0x1681:        // gate (red)
5608       element = EL_EM_GATE_1;
5609       break;
5610
5611     case 0x1682:        // secret gate (red)
5612       element = EL_EM_GATE_1_GRAY;
5613       break;
5614
5615     case 0x1683:        // gate (yellow)
5616       element = EL_EM_GATE_2;
5617       break;
5618
5619     case 0x1684:        // secret gate (yellow)
5620       element = EL_EM_GATE_2_GRAY;
5621       break;
5622
5623     case 0x1685:        // gate (blue)
5624       element = EL_EM_GATE_4;
5625       break;
5626
5627     case 0x1686:        // secret gate (blue)
5628       element = EL_EM_GATE_4_GRAY;
5629       break;
5630
5631     case 0x1687:        // gate (green)
5632       element = EL_EM_GATE_3;
5633       break;
5634
5635     case 0x1688:        // secret gate (green)
5636       element = EL_EM_GATE_3_GRAY;
5637       break;
5638
5639     case 0x1689:        // gate (white)
5640       element = EL_DC_GATE_WHITE;
5641       break;
5642
5643     case 0x168a:        // secret gate (white)
5644       element = EL_DC_GATE_WHITE_GRAY;
5645       break;
5646
5647     case 0x168b:        // secret gate (no key)
5648       element = EL_DC_GATE_FAKE_GRAY;
5649       break;
5650
5651     case 0x168c:
5652       element = EL_ROBOT_WHEEL;
5653       break;
5654
5655     case 0x168d:
5656       element = EL_DC_TIMEGATE_SWITCH;
5657       break;
5658
5659     case 0x168e:
5660       element = EL_ACID_POOL_BOTTOM;
5661       break;
5662
5663     case 0x168f:
5664       element = EL_ACID_POOL_TOPLEFT;
5665       break;
5666
5667     case 0x1690:
5668       element = EL_ACID_POOL_TOPRIGHT;
5669       break;
5670
5671     case 0x1691:
5672       element = EL_ACID_POOL_BOTTOMLEFT;
5673       break;
5674
5675     case 0x1692:
5676       element = EL_ACID_POOL_BOTTOMRIGHT;
5677       break;
5678
5679     case 0x1693:
5680       element = EL_STEELWALL;
5681       break;
5682
5683     case 0x1694:
5684       element = EL_STEELWALL_SLIPPERY;
5685       break;
5686
5687     case 0x1695:        // steel wall (not round)
5688       element = EL_STEELWALL;
5689       break;
5690
5691     case 0x1696:        // steel wall (left)
5692       element = EL_DC_STEELWALL_1_LEFT;
5693       break;
5694
5695     case 0x1697:        // steel wall (bottom)
5696       element = EL_DC_STEELWALL_1_BOTTOM;
5697       break;
5698
5699     case 0x1698:        // steel wall (right)
5700       element = EL_DC_STEELWALL_1_RIGHT;
5701       break;
5702
5703     case 0x1699:        // steel wall (top)
5704       element = EL_DC_STEELWALL_1_TOP;
5705       break;
5706
5707     case 0x169a:        // steel wall (left/bottom)
5708       element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5709       break;
5710
5711     case 0x169b:        // steel wall (right/bottom)
5712       element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5713       break;
5714
5715     case 0x169c:        // steel wall (right/top)
5716       element = EL_DC_STEELWALL_1_TOPRIGHT;
5717       break;
5718
5719     case 0x169d:        // steel wall (left/top)
5720       element = EL_DC_STEELWALL_1_TOPLEFT;
5721       break;
5722
5723     case 0x169e:        // steel wall (right/bottom small)
5724       element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5725       break;
5726
5727     case 0x169f:        // steel wall (left/bottom small)
5728       element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5729       break;
5730
5731     case 0x16a0:        // steel wall (right/top small)
5732       element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5733       break;
5734
5735     case 0x16a1:        // steel wall (left/top small)
5736       element = EL_DC_STEELWALL_1_TOPLEFT_2;
5737       break;
5738
5739     case 0x16a2:        // steel wall (left/right)
5740       element = EL_DC_STEELWALL_1_VERTICAL;
5741       break;
5742
5743     case 0x16a3:        // steel wall (top/bottom)
5744       element = EL_DC_STEELWALL_1_HORIZONTAL;
5745       break;
5746
5747     case 0x16a4:        // steel wall 2 (left end)
5748       element = EL_DC_STEELWALL_2_LEFT;
5749       break;
5750
5751     case 0x16a5:        // steel wall 2 (right end)
5752       element = EL_DC_STEELWALL_2_RIGHT;
5753       break;
5754
5755     case 0x16a6:        // steel wall 2 (top end)
5756       element = EL_DC_STEELWALL_2_TOP;
5757       break;
5758
5759     case 0x16a7:        // steel wall 2 (bottom end)
5760       element = EL_DC_STEELWALL_2_BOTTOM;
5761       break;
5762
5763     case 0x16a8:        // steel wall 2 (left/right)
5764       element = EL_DC_STEELWALL_2_HORIZONTAL;
5765       break;
5766
5767     case 0x16a9:        // steel wall 2 (up/down)
5768       element = EL_DC_STEELWALL_2_VERTICAL;
5769       break;
5770
5771     case 0x16aa:        // steel wall 2 (mid)
5772       element = EL_DC_STEELWALL_2_MIDDLE;
5773       break;
5774
5775     case 0x16ab:
5776       element = EL_SIGN_EXCLAMATION;
5777       break;
5778
5779     case 0x16ac:
5780       element = EL_SIGN_RADIOACTIVITY;
5781       break;
5782
5783     case 0x16ad:
5784       element = EL_SIGN_STOP;
5785       break;
5786
5787     case 0x16ae:
5788       element = EL_SIGN_WHEELCHAIR;
5789       break;
5790
5791     case 0x16af:
5792       element = EL_SIGN_PARKING;
5793       break;
5794
5795     case 0x16b0:
5796       element = EL_SIGN_NO_ENTRY;
5797       break;
5798
5799     case 0x16b1:
5800       element = EL_SIGN_HEART;
5801       break;
5802
5803     case 0x16b2:
5804       element = EL_SIGN_GIVE_WAY;
5805       break;
5806
5807     case 0x16b3:
5808       element = EL_SIGN_ENTRY_FORBIDDEN;
5809       break;
5810
5811     case 0x16b4:
5812       element = EL_SIGN_EMERGENCY_EXIT;
5813       break;
5814
5815     case 0x16b5:
5816       element = EL_SIGN_YIN_YANG;
5817       break;
5818
5819     case 0x16b6:
5820       element = EL_WALL_EMERALD;
5821       break;
5822
5823     case 0x16b7:
5824       element = EL_WALL_DIAMOND;
5825       break;
5826
5827     case 0x16b8:
5828       element = EL_WALL_PEARL;
5829       break;
5830
5831     case 0x16b9:
5832       element = EL_WALL_CRYSTAL;
5833       break;
5834
5835     case 0x16ba:
5836       element = EL_INVISIBLE_WALL;
5837       break;
5838
5839     case 0x16bb:
5840       element = EL_INVISIBLE_STEELWALL;
5841       break;
5842
5843       // 0x16bc - 0x16cb:
5844       // EL_INVISIBLE_SAND
5845
5846     case 0x16cc:
5847       element = EL_LIGHT_SWITCH;
5848       break;
5849
5850     case 0x16cd:
5851       element = EL_ENVELOPE_1;
5852       break;
5853
5854     default:
5855       if (element >= 0x0117 && element <= 0x036e)       // (?)
5856         element = EL_DIAMOND;
5857       else if (element >= 0x042d && element <= 0x0684)  // (?)
5858         element = EL_EMERALD;
5859       else if (element >= 0x157c && element <= 0x158b)
5860         element = EL_SAND;
5861       else if (element >= 0x1590 && element <= 0x159f)
5862         element = EL_DC_LANDMINE;
5863       else if (element >= 0x16bc && element <= 0x16cb)
5864         element = EL_INVISIBLE_SAND;
5865       else
5866       {
5867         Warn("unknown Diamond Caves element 0x%04x", element);
5868
5869         element = EL_UNKNOWN;
5870       }
5871       break;
5872   }
5873
5874   return getMappedElement(element);
5875 }
5876
5877 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level)
5878 {
5879   byte header[DC_LEVEL_HEADER_SIZE];
5880   int envelope_size;
5881   int envelope_header_pos = 62;
5882   int envelope_content_pos = 94;
5883   int level_name_pos = 251;
5884   int level_author_pos = 292;
5885   int envelope_header_len;
5886   int envelope_content_len;
5887   int level_name_len;
5888   int level_author_len;
5889   int fieldx, fieldy;
5890   int num_yamyam_contents;
5891   int i, x, y;
5892
5893   getDecodedWord_DC(0, TRUE);           // initialize DC2 decoding engine
5894
5895   for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5896   {
5897     unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5898
5899     header[i * 2 + 0] = header_word >> 8;
5900     header[i * 2 + 1] = header_word & 0xff;
5901   }
5902
5903   // read some values from level header to check level decoding integrity
5904   fieldx = header[6] | (header[7] << 8);
5905   fieldy = header[8] | (header[9] << 8);
5906   num_yamyam_contents = header[60] | (header[61] << 8);
5907
5908   // do some simple sanity checks to ensure that level was correctly decoded
5909   if (fieldx < 1 || fieldx > 256 ||
5910       fieldy < 1 || fieldy > 256 ||
5911       num_yamyam_contents < 1 || num_yamyam_contents > 8)
5912   {
5913     level->no_valid_file = TRUE;
5914
5915     Warn("cannot decode level from stream -- using empty level");
5916
5917     return;
5918   }
5919
5920   // maximum envelope header size is 31 bytes
5921   envelope_header_len   = header[envelope_header_pos];
5922   // maximum envelope content size is 110 (156?) bytes
5923   envelope_content_len  = header[envelope_content_pos];
5924
5925   // maximum level title size is 40 bytes
5926   level_name_len        = MIN(header[level_name_pos],   MAX_LEVEL_NAME_LEN);
5927   // maximum level author size is 30 (51?) bytes
5928   level_author_len      = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5929
5930   envelope_size = 0;
5931
5932   for (i = 0; i < envelope_header_len; i++)
5933     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5934       level->envelope[0].text[envelope_size++] =
5935         header[envelope_header_pos + 1 + i];
5936
5937   if (envelope_header_len > 0 && envelope_content_len > 0)
5938   {
5939     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5940       level->envelope[0].text[envelope_size++] = '\n';
5941     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5942       level->envelope[0].text[envelope_size++] = '\n';
5943   }
5944
5945   for (i = 0; i < envelope_content_len; i++)
5946     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5947       level->envelope[0].text[envelope_size++] =
5948         header[envelope_content_pos + 1 + i];
5949
5950   level->envelope[0].text[envelope_size] = '\0';
5951
5952   level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5953   level->envelope[0].ysize = 10;
5954   level->envelope[0].autowrap = TRUE;
5955   level->envelope[0].centered = TRUE;
5956
5957   for (i = 0; i < level_name_len; i++)
5958     level->name[i] = header[level_name_pos + 1 + i];
5959   level->name[level_name_len] = '\0';
5960
5961   for (i = 0; i < level_author_len; i++)
5962     level->author[i] = header[level_author_pos + 1 + i];
5963   level->author[level_author_len] = '\0';
5964
5965   num_yamyam_contents = header[60] | (header[61] << 8);
5966   level->num_yamyam_contents =
5967     MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5968
5969   for (i = 0; i < num_yamyam_contents; i++)
5970   {
5971     for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5972     {
5973       unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5974       int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5975
5976       if (i < MAX_ELEMENT_CONTENTS)
5977         level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5978     }
5979   }
5980
5981   fieldx = header[6] | (header[7] << 8);
5982   fieldy = header[8] | (header[9] << 8);
5983   level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5984   level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5985
5986   for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5987   {
5988     unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5989     int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5990
5991     if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5992       level->field[x][y] = getMappedElement_DC(element_dc);
5993   }
5994
5995   x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5996   y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5997   level->field[x][y] = EL_PLAYER_1;
5998
5999   x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6000   y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6001   level->field[x][y] = EL_PLAYER_2;
6002
6003   level->gems_needed            = header[18] | (header[19] << 8);
6004
6005   level->score[SC_EMERALD]      = header[20] | (header[21] << 8);
6006   level->score[SC_DIAMOND]      = header[22] | (header[23] << 8);
6007   level->score[SC_PEARL]        = header[24] | (header[25] << 8);
6008   level->score[SC_CRYSTAL]      = header[26] | (header[27] << 8);
6009   level->score[SC_NUT]          = header[28] | (header[29] << 8);
6010   level->score[SC_ROBOT]        = header[30] | (header[31] << 8);
6011   level->score[SC_SPACESHIP]    = header[32] | (header[33] << 8);
6012   level->score[SC_BUG]          = header[34] | (header[35] << 8);
6013   level->score[SC_YAMYAM]       = header[36] | (header[37] << 8);
6014   level->score[SC_DYNAMITE]     = header[38] | (header[39] << 8);
6015   level->score[SC_KEY]          = header[40] | (header[41] << 8);
6016   level->score[SC_TIME_BONUS]   = header[42] | (header[43] << 8);
6017
6018   level->time                   = header[44] | (header[45] << 8);
6019
6020   level->amoeba_speed           = header[46] | (header[47] << 8);
6021   level->time_light             = header[48] | (header[49] << 8);
6022   level->time_timegate          = header[50] | (header[51] << 8);
6023   level->time_wheel             = header[52] | (header[53] << 8);
6024   level->time_magic_wall        = header[54] | (header[55] << 8);
6025   level->extra_time             = header[56] | (header[57] << 8);
6026   level->shield_normal_time     = header[58] | (header[59] << 8);
6027
6028   // shield and extra time elements do not have a score
6029   level->score[SC_SHIELD]       = 0;
6030   level->extra_time_score       = 0;
6031
6032   // set time for normal and deadly shields to the same value
6033   level->shield_deadly_time     = level->shield_normal_time;
6034
6035   // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6036   // can slip down from flat walls, like normal walls and steel walls
6037   level->em_slippery_gems = TRUE;
6038
6039   // time score is counted for each 10 seconds left in Diamond Caves levels
6040   level->time_score_base = 10;
6041 }
6042
6043 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6044                                      struct LevelFileInfo *level_file_info,
6045                                      boolean level_info_only)
6046 {
6047   char *filename = level_file_info->filename;
6048   File *file;
6049   int num_magic_bytes = 8;
6050   char magic_bytes[num_magic_bytes + 1];
6051   int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6052
6053   if (!(file = openFile(filename, MODE_READ)))
6054   {
6055     level->no_valid_file = TRUE;
6056
6057     if (!level_info_only)
6058       Warn("cannot read level '%s' -- using empty level", filename);
6059
6060     return;
6061   }
6062
6063   // fseek(file, 0x0000, SEEK_SET);
6064
6065   if (level_file_info->packed)
6066   {
6067     // read "magic bytes" from start of file
6068     if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
6069       magic_bytes[0] = '\0';
6070
6071     // check "magic bytes" for correct file format
6072     if (!strPrefix(magic_bytes, "DC2"))
6073     {
6074       level->no_valid_file = TRUE;
6075
6076       Warn("unknown DC level file '%s' -- using empty level", filename);
6077
6078       return;
6079     }
6080
6081     if (strPrefix(magic_bytes, "DC2Win95") ||
6082         strPrefix(magic_bytes, "DC2Win98"))
6083     {
6084       int position_first_level = 0x00fa;
6085       int extra_bytes = 4;
6086       int skip_bytes;
6087
6088       // advance file stream to first level inside the level package
6089       skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6090
6091       // each block of level data is followed by block of non-level data
6092       num_levels_to_skip *= 2;
6093
6094       // at least skip header bytes, therefore use ">= 0" instead of "> 0"
6095       while (num_levels_to_skip >= 0)
6096       {
6097         // advance file stream to next level inside the level package
6098         if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
6099         {
6100           level->no_valid_file = TRUE;
6101
6102           Warn("cannot fseek in file '%s' -- using empty level", filename);
6103
6104           return;
6105         }
6106
6107         // skip apparently unused extra bytes following each level
6108         ReadUnusedBytesFromFile(file, extra_bytes);
6109
6110         // read size of next level in level package
6111         skip_bytes = getFile32BitLE(file);
6112
6113         num_levels_to_skip--;
6114       }
6115     }
6116     else
6117     {
6118       level->no_valid_file = TRUE;
6119
6120       Warn("unknown DC2 level file '%s' -- using empty level", filename);
6121
6122       return;
6123     }
6124   }
6125
6126   LoadLevelFromFileStream_DC(file, level);
6127
6128   closeFile(file);
6129 }
6130
6131
6132 // ----------------------------------------------------------------------------
6133 // functions for loading SB level
6134 // ----------------------------------------------------------------------------
6135
6136 int getMappedElement_SB(int element_ascii, boolean use_ces)
6137 {
6138   static struct
6139   {
6140     int ascii;
6141     int sb;
6142     int ce;
6143   }
6144   sb_element_mapping[] =
6145   {
6146     { ' ', EL_EMPTY,                EL_CUSTOM_1 },  // floor (space)
6147     { '#', EL_STEELWALL,            EL_CUSTOM_2 },  // wall
6148     { '@', EL_PLAYER_1,             EL_CUSTOM_3 },  // player
6149     { '$', EL_SOKOBAN_OBJECT,       EL_CUSTOM_4 },  // box
6150     { '.', EL_SOKOBAN_FIELD_EMPTY,  EL_CUSTOM_5 },  // goal square
6151     { '*', EL_SOKOBAN_FIELD_FULL,   EL_CUSTOM_6 },  // box on goal square
6152     { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 },  // player on goal square
6153     { '_', EL_INVISIBLE_STEELWALL,  EL_FROM_LEVEL_TEMPLATE },  // floor beyond border
6154
6155     { 0,   -1,                      -1          },
6156   };
6157
6158   int i;
6159
6160   for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6161     if (element_ascii == sb_element_mapping[i].ascii)
6162       return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6163
6164   return EL_UNDEFINED;
6165 }
6166
6167 static void SetLevelSettings_SB(struct LevelInfo *level)
6168 {
6169   // time settings
6170   level->time = 0;
6171   level->use_step_counter = TRUE;
6172
6173   // score settings
6174   level->score[SC_TIME_BONUS] = 0;
6175   level->time_score_base = 1;
6176   level->rate_time_over_score = TRUE;
6177
6178   // game settings
6179   level->auto_exit_sokoban = TRUE;
6180 }
6181
6182 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6183                                      struct LevelFileInfo *level_file_info,
6184                                      boolean level_info_only)
6185 {
6186   char *filename = level_file_info->filename;
6187   char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6188   char last_comment[MAX_LINE_LEN];
6189   char level_name[MAX_LINE_LEN];
6190   char *line_ptr;
6191   File *file;
6192   int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6193   boolean read_continued_line = FALSE;
6194   boolean reading_playfield = FALSE;
6195   boolean got_valid_playfield_line = FALSE;
6196   boolean invalid_playfield_char = FALSE;
6197   boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6198   int file_level_nr = 0;
6199   int line_nr = 0;
6200   int x = 0, y = 0;             // initialized to make compilers happy
6201
6202   last_comment[0] = '\0';
6203   level_name[0] = '\0';
6204
6205   if (!(file = openFile(filename, MODE_READ)))
6206   {
6207     level->no_valid_file = TRUE;
6208
6209     if (!level_info_only)
6210       Warn("cannot read level '%s' -- using empty level", filename);
6211
6212     return;
6213   }
6214
6215   while (!checkEndOfFile(file))
6216   {
6217     // level successfully read, but next level may follow here
6218     if (!got_valid_playfield_line && reading_playfield)
6219     {
6220       // read playfield from single level file -- skip remaining file
6221       if (!level_file_info->packed)
6222         break;
6223
6224       if (file_level_nr >= num_levels_to_skip)
6225         break;
6226
6227       file_level_nr++;
6228
6229       last_comment[0] = '\0';
6230       level_name[0] = '\0';
6231
6232       reading_playfield = FALSE;
6233     }
6234
6235     got_valid_playfield_line = FALSE;
6236
6237     // read next line of input file
6238     if (!getStringFromFile(file, line, MAX_LINE_LEN))
6239       break;
6240
6241     // check if line was completely read and is terminated by line break
6242     if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6243       line_nr++;
6244
6245     // cut trailing line break (this can be newline and/or carriage return)
6246     for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6247       if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6248         *line_ptr = '\0';
6249
6250     // copy raw input line for later use (mainly debugging output)
6251     strcpy(line_raw, line);
6252
6253     if (read_continued_line)
6254     {
6255       // append new line to existing line, if there is enough space
6256       if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6257         strcat(previous_line, line_ptr);
6258
6259       strcpy(line, previous_line);      // copy storage buffer to line
6260
6261       read_continued_line = FALSE;
6262     }
6263
6264     // if the last character is '\', continue at next line
6265     if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6266     {
6267       line[strlen(line) - 1] = '\0';    // cut off trailing backslash
6268       strcpy(previous_line, line);      // copy line to storage buffer
6269
6270       read_continued_line = TRUE;
6271
6272       continue;
6273     }
6274
6275     // skip empty lines
6276     if (line[0] == '\0')
6277       continue;
6278
6279     // extract comment text from comment line
6280     if (line[0] == ';')
6281     {
6282       for (line_ptr = line; *line_ptr; line_ptr++)
6283         if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6284           break;
6285
6286       strcpy(last_comment, line_ptr);
6287
6288       continue;
6289     }
6290
6291     // extract level title text from line containing level title
6292     if (line[0] == '\'')
6293     {
6294       strcpy(level_name, &line[1]);
6295
6296       if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6297         level_name[strlen(level_name) - 1] = '\0';
6298
6299       continue;
6300     }
6301
6302     // skip lines containing only spaces (or empty lines)
6303     for (line_ptr = line; *line_ptr; line_ptr++)
6304       if (*line_ptr != ' ')
6305         break;
6306     if (*line_ptr == '\0')
6307       continue;
6308
6309     // at this point, we have found a line containing part of a playfield
6310
6311     got_valid_playfield_line = TRUE;
6312
6313     if (!reading_playfield)
6314     {
6315       reading_playfield = TRUE;
6316       invalid_playfield_char = FALSE;
6317
6318       for (x = 0; x < MAX_LEV_FIELDX; x++)
6319         for (y = 0; y < MAX_LEV_FIELDY; y++)
6320           level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6321
6322       level->fieldx = 0;
6323       level->fieldy = 0;
6324
6325       // start with topmost tile row
6326       y = 0;
6327     }
6328
6329     // skip playfield line if larger row than allowed
6330     if (y >= MAX_LEV_FIELDY)
6331       continue;
6332
6333     // start with leftmost tile column
6334     x = 0;
6335
6336     // read playfield elements from line
6337     for (line_ptr = line; *line_ptr; line_ptr++)
6338     {
6339       int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6340
6341       // stop parsing playfield line if larger column than allowed
6342       if (x >= MAX_LEV_FIELDX)
6343         break;
6344
6345       if (mapped_sb_element == EL_UNDEFINED)
6346       {
6347         invalid_playfield_char = TRUE;
6348
6349         break;
6350       }
6351
6352       level->field[x][y] = mapped_sb_element;
6353
6354       // continue with next tile column
6355       x++;
6356
6357       level->fieldx = MAX(x, level->fieldx);
6358     }
6359
6360     if (invalid_playfield_char)
6361     {
6362       // if first playfield line, treat invalid lines as comment lines
6363       if (y == 0)
6364         reading_playfield = FALSE;
6365
6366       continue;
6367     }
6368
6369     // continue with next tile row
6370     y++;
6371   }
6372
6373   closeFile(file);
6374
6375   level->fieldy = y;
6376
6377   level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6378   level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6379
6380   if (!reading_playfield)
6381   {
6382     level->no_valid_file = TRUE;
6383
6384     Warn("cannot read level '%s' -- using empty level", filename);
6385
6386     return;
6387   }
6388
6389   if (*level_name != '\0')
6390   {
6391     strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6392     level->name[MAX_LEVEL_NAME_LEN] = '\0';
6393   }
6394   else if (*last_comment != '\0')
6395   {
6396     strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6397     level->name[MAX_LEVEL_NAME_LEN] = '\0';
6398   }
6399   else
6400   {
6401     sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6402   }
6403
6404   // set all empty fields beyond the border walls to invisible steel wall
6405   for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6406   {
6407     if ((x == 0 || x == level->fieldx - 1 ||
6408          y == 0 || y == level->fieldy - 1) &&
6409         level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6410       FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6411                      level->field, level->fieldx, level->fieldy);
6412   }
6413
6414   // set special level settings for Sokoban levels
6415   SetLevelSettings_SB(level);
6416
6417   if (load_xsb_to_ces)
6418   {
6419     // special global settings can now be set in level template
6420     level->use_custom_template = TRUE;
6421   }
6422 }
6423
6424
6425 // -------------------------------------------------------------------------
6426 // functions for handling native levels
6427 // -------------------------------------------------------------------------
6428
6429 static void LoadLevelFromFileInfo_BD(struct LevelInfo *level,
6430                                      struct LevelFileInfo *level_file_info,
6431                                      boolean level_info_only)
6432 {
6433   int pos = 0;
6434
6435   // determine position of requested level inside level package
6436   if (level_file_info->packed)
6437     pos = level_file_info->nr - leveldir_current->first_level;
6438
6439   if (!LoadNativeLevel_BD(level_file_info->filename, pos, level_info_only))
6440     level->no_valid_file = TRUE;
6441 }
6442
6443 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6444                                      struct LevelFileInfo *level_file_info,
6445                                      boolean level_info_only)
6446 {
6447   if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6448     level->no_valid_file = TRUE;
6449 }
6450
6451 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6452                                      struct LevelFileInfo *level_file_info,
6453                                      boolean level_info_only)
6454 {
6455   int pos = 0;
6456
6457   // determine position of requested level inside level package
6458   if (level_file_info->packed)
6459     pos = level_file_info->nr - leveldir_current->first_level;
6460
6461   if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6462     level->no_valid_file = TRUE;
6463 }
6464
6465 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6466                                      struct LevelFileInfo *level_file_info,
6467                                      boolean level_info_only)
6468 {
6469   if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6470     level->no_valid_file = TRUE;
6471 }
6472
6473 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6474 {
6475   if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
6476     CopyNativeLevel_RND_to_BD(level);
6477   else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6478     CopyNativeLevel_RND_to_EM(level);
6479   else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6480     CopyNativeLevel_RND_to_SP(level);
6481   else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6482     CopyNativeLevel_RND_to_MM(level);
6483 }
6484
6485 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6486 {
6487   if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
6488     CopyNativeLevel_BD_to_RND(level);
6489   else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6490     CopyNativeLevel_EM_to_RND(level);
6491   else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6492     CopyNativeLevel_SP_to_RND(level);
6493   else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6494     CopyNativeLevel_MM_to_RND(level);
6495 }
6496
6497 void SaveNativeLevel(struct LevelInfo *level)
6498 {
6499   if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6500   {
6501     char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6502     char *filename = getLevelFilenameFromBasename(basename);
6503
6504     CopyNativeLevel_RND_to_SP(level);
6505     CopyNativeTape_RND_to_SP(level);
6506
6507     SaveNativeLevel_SP(filename);
6508   }
6509 }
6510
6511
6512 // ----------------------------------------------------------------------------
6513 // functions for loading generic level
6514 // ----------------------------------------------------------------------------
6515
6516 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6517                                   struct LevelFileInfo *level_file_info,
6518                                   boolean level_info_only)
6519 {
6520   // always start with reliable default values
6521   setLevelInfoToDefaults(level, level_info_only, TRUE);
6522
6523   switch (level_file_info->type)
6524   {
6525     case LEVEL_FILE_TYPE_RND:
6526       LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6527       break;
6528
6529     case LEVEL_FILE_TYPE_BD:
6530       LoadLevelFromFileInfo_BD(level, level_file_info, level_info_only);
6531       level->game_engine_type = GAME_ENGINE_TYPE_BD;
6532       break;
6533
6534     case LEVEL_FILE_TYPE_EM:
6535       LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6536       level->game_engine_type = GAME_ENGINE_TYPE_EM;
6537       break;
6538
6539     case LEVEL_FILE_TYPE_SP:
6540       LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6541       level->game_engine_type = GAME_ENGINE_TYPE_SP;
6542       break;
6543
6544     case LEVEL_FILE_TYPE_MM:
6545       LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6546       level->game_engine_type = GAME_ENGINE_TYPE_MM;
6547       break;
6548
6549     case LEVEL_FILE_TYPE_DC:
6550       LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6551       break;
6552
6553     case LEVEL_FILE_TYPE_SB:
6554       LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6555       break;
6556
6557     default:
6558       LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6559       break;
6560   }
6561
6562   // if level file is invalid, restore level structure to default values
6563   if (level->no_valid_file)
6564     setLevelInfoToDefaults(level, level_info_only, FALSE);
6565
6566   if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6567     level->game_engine_type = GAME_ENGINE_TYPE_RND;
6568
6569   if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6570     CopyNativeLevel_Native_to_RND(level);
6571 }
6572
6573 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6574 {
6575   static struct LevelFileInfo level_file_info;
6576
6577   // always start with reliable default values
6578   setFileInfoToDefaults(&level_file_info);
6579
6580   level_file_info.nr = 0;                       // unknown level number
6581   level_file_info.type = LEVEL_FILE_TYPE_RND;   // no others supported yet
6582
6583   setString(&level_file_info.filename, filename);
6584
6585   LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6586 }
6587
6588 static void LoadLevel_InitVersion(struct LevelInfo *level)
6589 {
6590   int i, j;
6591
6592   if (leveldir_current == NULL)         // only when dumping level
6593     return;
6594
6595   // all engine modifications also valid for levels which use latest engine
6596   if (level->game_version < VERSION_IDENT(3,2,0,5))
6597   {
6598     // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6599     level->time_score_base = 10;
6600   }
6601
6602   if (leveldir_current->latest_engine)
6603   {
6604     // ---------- use latest game engine --------------------------------------
6605
6606     /* For all levels which are forced to use the latest game engine version
6607        (normally all but user contributed, private and undefined levels), set
6608        the game engine version to the actual version; this allows for actual
6609        corrections in the game engine to take effect for existing, converted
6610        levels (from "classic" or other existing games) to make the emulation
6611        of the corresponding game more accurate, while (hopefully) not breaking
6612        existing levels created from other players. */
6613
6614     level->game_version = GAME_VERSION_ACTUAL;
6615
6616     /* Set special EM style gems behaviour: EM style gems slip down from
6617        normal, steel and growing wall. As this is a more fundamental change,
6618        it seems better to set the default behaviour to "off" (as it is more
6619        natural) and make it configurable in the level editor (as a property
6620        of gem style elements). Already existing converted levels (neither
6621        private nor contributed levels) are changed to the new behaviour. */
6622
6623     if (level->file_version < FILE_VERSION_2_0)
6624       level->em_slippery_gems = TRUE;
6625
6626     return;
6627   }
6628
6629   // ---------- use game engine the level was created with --------------------
6630
6631   /* For all levels which are not forced to use the latest game engine
6632      version (normally user contributed, private and undefined levels),
6633      use the version of the game engine the levels were created for.
6634
6635      Since 2.0.1, the game engine version is now directly stored
6636      in the level file (chunk "VERS"), so there is no need anymore
6637      to set the game version from the file version (except for old,
6638      pre-2.0 levels, where the game version is still taken from the
6639      file format version used to store the level -- see above). */
6640
6641   // player was faster than enemies in 1.0.0 and before
6642   if (level->file_version == FILE_VERSION_1_0)
6643     for (i = 0; i < MAX_PLAYERS; i++)
6644       level->initial_player_stepsize[i] = STEPSIZE_FAST;
6645
6646   // default behaviour for EM style gems was "slippery" only in 2.0.1
6647   if (level->game_version == VERSION_IDENT(2,0,1,0))
6648     level->em_slippery_gems = TRUE;
6649
6650   // springs could be pushed over pits before (pre-release version) 2.2.0
6651   if (level->game_version < VERSION_IDENT(2,2,0,0))
6652     level->use_spring_bug = TRUE;
6653
6654   if (level->game_version < VERSION_IDENT(3,2,0,5))
6655   {
6656     // time orb caused limited time in endless time levels before 3.2.0-5
6657     level->use_time_orb_bug = TRUE;
6658
6659     // default behaviour for snapping was "no snap delay" before 3.2.0-5
6660     level->block_snap_field = FALSE;
6661
6662     // extra time score was same value as time left score before 3.2.0-5
6663     level->extra_time_score = level->score[SC_TIME_BONUS];
6664   }
6665
6666   if (level->game_version < VERSION_IDENT(3,2,0,7))
6667   {
6668     // default behaviour for snapping was "not continuous" before 3.2.0-7
6669     level->continuous_snapping = FALSE;
6670   }
6671
6672   // only few elements were able to actively move into acid before 3.1.0
6673   // trigger settings did not exist before 3.1.0; set to default "any"
6674   if (level->game_version < VERSION_IDENT(3,1,0,0))
6675   {
6676     // correct "can move into acid" settings (all zero in old levels)
6677
6678     level->can_move_into_acid_bits = 0; // nothing can move into acid
6679     level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6680
6681     setMoveIntoAcidProperty(level, EL_ROBOT,     TRUE);
6682     setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6683     setMoveIntoAcidProperty(level, EL_PENGUIN,   TRUE);
6684     setMoveIntoAcidProperty(level, EL_BALLOON,   TRUE);
6685
6686     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6687       SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6688
6689     // correct trigger settings (stored as zero == "none" in old levels)
6690
6691     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6692     {
6693       int element = EL_CUSTOM_START + i;
6694       struct ElementInfo *ei = &element_info[element];
6695
6696       for (j = 0; j < ei->num_change_pages; j++)
6697       {
6698         struct ElementChangeInfo *change = &ei->change_page[j];
6699
6700         change->trigger_player = CH_PLAYER_ANY;
6701         change->trigger_page = CH_PAGE_ANY;
6702       }
6703     }
6704   }
6705
6706   // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6707   {
6708     int element = EL_CUSTOM_256;
6709     struct ElementInfo *ei = &element_info[element];
6710     struct ElementChangeInfo *change = &ei->change_page[0];
6711
6712     /* This is needed to fix a problem that was caused by a bugfix in function
6713        game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6714        when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6715        not replace walkable elements, but instead just placed the player on it,
6716        without placing the Sokoban field under the player). Unfortunately, this
6717        breaks "Snake Bite" style levels when the snake is halfway through a door
6718        that just closes (the snake head is still alive and can be moved in this
6719        case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6720        player (without Sokoban element) which then gets killed as designed). */
6721
6722     if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6723          strncmp(ei->description, "pause b4 death", 14) == 0) &&
6724         change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6725       change->target_element = EL_PLAYER_1;
6726   }
6727
6728   // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6729   if (level->game_version < VERSION_IDENT(3,2,5,0))
6730   {
6731     /* This is needed to fix a problem that was caused by a bugfix in function
6732        game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6733        corrects the behaviour when a custom element changes to another custom
6734        element with a higher element number that has change actions defined.
6735        Normally, only one change per frame is allowed for custom elements.
6736        Therefore, it is checked if a custom element already changed in the
6737        current frame; if it did, subsequent changes are suppressed.
6738        Unfortunately, this is only checked for element changes, but not for
6739        change actions, which are still executed. As the function above loops
6740        through all custom elements from lower to higher, an element change
6741        resulting in a lower CE number won't be checked again, while a target
6742        element with a higher number will also be checked, and potential change
6743        actions will get executed for this CE, too (which is wrong), while
6744        further changes are ignored (which is correct). As this bugfix breaks
6745        Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6746        few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6747        behaviour for existing levels and tapes that make use of this bug */
6748
6749     level->use_action_after_change_bug = TRUE;
6750   }
6751
6752   // not centering level after relocating player was default only in 3.2.3
6753   if (level->game_version == VERSION_IDENT(3,2,3,0))    // (no pre-releases)
6754     level->shifted_relocation = TRUE;
6755
6756   // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6757   if (level->game_version < VERSION_IDENT(3,2,6,0))
6758     level->em_explodes_by_fire = TRUE;
6759
6760   // levels were solved by the first player entering an exit up to 4.1.0.0
6761   if (level->game_version <= VERSION_IDENT(4,1,0,0))
6762     level->solved_by_one_player = TRUE;
6763
6764   // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6765   if (level->game_version < VERSION_IDENT(4,1,1,1))
6766     level->use_life_bugs = TRUE;
6767
6768   // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6769   if (level->game_version < VERSION_IDENT(4,1,1,1))
6770     level->sb_objects_needed = FALSE;
6771
6772   // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6773   if (level->game_version <= VERSION_IDENT(4,2,2,0))
6774     level->finish_dig_collect = FALSE;
6775
6776   // CE changing to player was kept under the player if walkable up to 4.2.3.1
6777   if (level->game_version <= VERSION_IDENT(4,2,3,1))
6778     level->keep_walkable_ce = TRUE;
6779 }
6780
6781 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
6782 {
6783   boolean is_sokoban_level = TRUE;    // unless non-Sokoban elements found
6784   int x, y;
6785
6786   // check if this level is (not) a Sokoban level
6787   for (y = 0; y < level->fieldy; y++)
6788     for (x = 0; x < level->fieldx; x++)
6789       if (!IS_SB_ELEMENT(Tile[x][y]))
6790         is_sokoban_level = FALSE;
6791
6792   if (is_sokoban_level)
6793   {
6794     // set special level settings for Sokoban levels
6795     SetLevelSettings_SB(level);
6796   }
6797 }
6798
6799 static void LoadLevel_InitSettings(struct LevelInfo *level)
6800 {
6801   // adjust level settings for (non-native) Sokoban-style levels
6802   LoadLevel_InitSettings_SB(level);
6803
6804   // rename levels with title "nameless level" or if renaming is forced
6805   if (leveldir_current->empty_level_name != NULL &&
6806       (strEqual(level->name, NAMELESS_LEVEL_NAME) ||
6807        leveldir_current->force_level_name))
6808     snprintf(level->name, MAX_LEVEL_NAME_LEN + 1,
6809              leveldir_current->empty_level_name, level_nr);
6810 }
6811
6812 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6813 {
6814   int i, x, y;
6815
6816   // map elements that have changed in newer versions
6817   level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6818                                                     level->game_version);
6819   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6820     for (x = 0; x < 3; x++)
6821       for (y = 0; y < 3; y++)
6822         level->yamyam_content[i].e[x][y] =
6823           getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6824                                     level->game_version);
6825
6826 }
6827
6828 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6829 {
6830   int i, j;
6831
6832   // map custom element change events that have changed in newer versions
6833   // (these following values were accidentally changed in version 3.0.1)
6834   // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6835   if (level->game_version <= VERSION_IDENT(3,0,0,0))
6836   {
6837     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6838     {
6839       int element = EL_CUSTOM_START + i;
6840
6841       // order of checking and copying events to be mapped is important
6842       // (do not change the start and end value -- they are constant)
6843       for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6844       {
6845         if (HAS_CHANGE_EVENT(element, j - 2))
6846         {
6847           SET_CHANGE_EVENT(element, j - 2, FALSE);
6848           SET_CHANGE_EVENT(element, j, TRUE);
6849         }
6850       }
6851
6852       // order of checking and copying events to be mapped is important
6853       // (do not change the start and end value -- they are constant)
6854       for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6855       {
6856         if (HAS_CHANGE_EVENT(element, j - 1))
6857         {
6858           SET_CHANGE_EVENT(element, j - 1, FALSE);
6859           SET_CHANGE_EVENT(element, j, TRUE);
6860         }
6861       }
6862     }
6863   }
6864
6865   // initialize "can_change" field for old levels with only one change page
6866   if (level->game_version <= VERSION_IDENT(3,0,2,0))
6867   {
6868     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6869     {
6870       int element = EL_CUSTOM_START + i;
6871
6872       if (CAN_CHANGE(element))
6873         element_info[element].change->can_change = TRUE;
6874     }
6875   }
6876
6877   // correct custom element values (for old levels without these options)
6878   if (level->game_version < VERSION_IDENT(3,1,1,0))
6879   {
6880     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6881     {
6882       int element = EL_CUSTOM_START + i;
6883       struct ElementInfo *ei = &element_info[element];
6884
6885       if (ei->access_direction == MV_NO_DIRECTION)
6886         ei->access_direction = MV_ALL_DIRECTIONS;
6887     }
6888   }
6889
6890   // correct custom element values (fix invalid values for all versions)
6891   if (1)
6892   {
6893     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6894     {
6895       int element = EL_CUSTOM_START + i;
6896       struct ElementInfo *ei = &element_info[element];
6897
6898       for (j = 0; j < ei->num_change_pages; j++)
6899       {
6900         struct ElementChangeInfo *change = &ei->change_page[j];
6901
6902         if (change->trigger_player == CH_PLAYER_NONE)
6903           change->trigger_player = CH_PLAYER_ANY;
6904
6905         if (change->trigger_side == CH_SIDE_NONE)
6906           change->trigger_side = CH_SIDE_ANY;
6907       }
6908     }
6909   }
6910
6911   // initialize "can_explode" field for old levels which did not store this
6912   // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6913   if (level->game_version <= VERSION_IDENT(3,1,0,0))
6914   {
6915     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6916     {
6917       int element = EL_CUSTOM_START + i;
6918
6919       if (EXPLODES_1X1_OLD(element))
6920         element_info[element].explosion_type = EXPLODES_1X1;
6921
6922       SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6923                                              EXPLODES_SMASHED(element) ||
6924                                              EXPLODES_IMPACT(element)));
6925     }
6926   }
6927
6928   // correct previously hard-coded move delay values for maze runner style
6929   if (level->game_version < VERSION_IDENT(3,1,1,0))
6930   {
6931     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6932     {
6933       int element = EL_CUSTOM_START + i;
6934
6935       if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6936       {
6937         // previously hard-coded and therefore ignored
6938         element_info[element].move_delay_fixed = 9;
6939         element_info[element].move_delay_random = 0;
6940       }
6941     }
6942   }
6943
6944   // set some other uninitialized values of custom elements in older levels
6945   if (level->game_version < VERSION_IDENT(3,1,0,0))
6946   {
6947     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6948     {
6949       int element = EL_CUSTOM_START + i;
6950
6951       element_info[element].access_direction = MV_ALL_DIRECTIONS;
6952
6953       element_info[element].explosion_delay = 17;
6954       element_info[element].ignition_delay = 8;
6955     }
6956   }
6957
6958   // set mouse click change events to work for left/middle/right mouse button
6959   if (level->game_version < VERSION_IDENT(4,2,3,0))
6960   {
6961     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6962     {
6963       int element = EL_CUSTOM_START + i;
6964       struct ElementInfo *ei = &element_info[element];
6965
6966       for (j = 0; j < ei->num_change_pages; j++)
6967       {
6968         struct ElementChangeInfo *change = &ei->change_page[j];
6969
6970         if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6971             change->has_event[CE_PRESSED_BY_MOUSE] ||
6972             change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6973             change->has_event[CE_MOUSE_PRESSED_ON_X])
6974           change->trigger_side = CH_SIDE_ANY;
6975       }
6976     }
6977   }
6978 }
6979
6980 static void LoadLevel_InitElements(struct LevelInfo *level)
6981 {
6982   LoadLevel_InitStandardElements(level);
6983
6984   if (level->file_has_custom_elements)
6985     LoadLevel_InitCustomElements(level);
6986
6987   // initialize element properties for level editor etc.
6988   InitElementPropertiesEngine(level->game_version);
6989   InitElementPropertiesGfxElement();
6990 }
6991
6992 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6993 {
6994   int x, y;
6995
6996   // map elements that have changed in newer versions
6997   for (y = 0; y < level->fieldy; y++)
6998     for (x = 0; x < level->fieldx; x++)
6999       level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7000                                                      level->game_version);
7001
7002   // clear unused playfield data (nicer if level gets resized in editor)
7003   for (x = 0; x < MAX_LEV_FIELDX; x++)
7004     for (y = 0; y < MAX_LEV_FIELDY; y++)
7005       if (x >= level->fieldx || y >= level->fieldy)
7006         level->field[x][y] = EL_EMPTY;
7007
7008   // copy elements to runtime playfield array
7009   for (x = 0; x < MAX_LEV_FIELDX; x++)
7010     for (y = 0; y < MAX_LEV_FIELDY; y++)
7011       Tile[x][y] = level->field[x][y];
7012
7013   // initialize level size variables for faster access
7014   lev_fieldx = level->fieldx;
7015   lev_fieldy = level->fieldy;
7016
7017   // determine border element for this level
7018   if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7019     BorderElement = EL_EMPTY;   // (in editor, SetBorderElement() is used)
7020   else
7021     SetBorderElement();
7022 }
7023
7024 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
7025 {
7026   struct LevelFileInfo *level_file_info = &level->file_info;
7027
7028   if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7029     CopyNativeLevel_RND_to_Native(level);
7030 }
7031
7032 static void LoadLevelTemplate_LoadAndInit(void)
7033 {
7034   LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
7035
7036   LoadLevel_InitVersion(&level_template);
7037   LoadLevel_InitElements(&level_template);
7038   LoadLevel_InitSettings(&level_template);
7039
7040   ActivateLevelTemplate();
7041 }
7042
7043 void LoadLevelTemplate(int nr)
7044 {
7045   if (!fileExists(getGlobalLevelTemplateFilename()))
7046   {
7047     Warn("no level template found for this level");
7048
7049     return;
7050   }
7051
7052   setLevelFileInfo(&level_template.file_info, nr);
7053
7054   LoadLevelTemplate_LoadAndInit();
7055 }
7056
7057 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
7058 {
7059   copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
7060
7061   LoadLevelTemplate_LoadAndInit();
7062 }
7063
7064 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
7065 {
7066   LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
7067
7068   if (level.use_custom_template)
7069   {
7070     if (network_level != NULL)
7071       LoadNetworkLevelTemplate(network_level);
7072     else
7073       LoadLevelTemplate(-1);
7074   }
7075
7076   LoadLevel_InitVersion(&level);
7077   LoadLevel_InitElements(&level);
7078   LoadLevel_InitPlayfield(&level);
7079   LoadLevel_InitSettings(&level);
7080
7081   LoadLevel_InitNativeEngines(&level);
7082 }
7083
7084 void LoadLevel(int nr)
7085 {
7086   SetLevelSetInfo(leveldir_current->identifier, nr);
7087
7088   setLevelFileInfo(&level.file_info, nr);
7089
7090   LoadLevel_LoadAndInit(NULL);
7091 }
7092
7093 void LoadLevelInfoOnly(int nr)
7094 {
7095   setLevelFileInfo(&level.file_info, nr);
7096
7097   LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
7098 }
7099
7100 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
7101 {
7102   SetLevelSetInfo(network_level->leveldir_identifier,
7103                   network_level->file_info.nr);
7104
7105   copyLevelFileInfo(&network_level->file_info, &level.file_info);
7106
7107   LoadLevel_LoadAndInit(network_level);
7108 }
7109
7110 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7111 {
7112   int chunk_size = 0;
7113
7114   chunk_size += putFileVersion(file, level->file_version);
7115   chunk_size += putFileVersion(file, level->game_version);
7116
7117   return chunk_size;
7118 }
7119
7120 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7121 {
7122   int chunk_size = 0;
7123
7124   chunk_size += putFile16BitBE(file, level->creation_date.year);
7125   chunk_size += putFile8Bit(file,    level->creation_date.month);
7126   chunk_size += putFile8Bit(file,    level->creation_date.day);
7127
7128   return chunk_size;
7129 }
7130
7131 #if ENABLE_HISTORIC_CHUNKS
7132 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7133 {
7134   int i, x, y;
7135
7136   putFile8Bit(file, level->fieldx);
7137   putFile8Bit(file, level->fieldy);
7138
7139   putFile16BitBE(file, level->time);
7140   putFile16BitBE(file, level->gems_needed);
7141
7142   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7143     putFile8Bit(file, level->name[i]);
7144
7145   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7146     putFile8Bit(file, level->score[i]);
7147
7148   for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7149     for (y = 0; y < 3; y++)
7150       for (x = 0; x < 3; x++)
7151         putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7152                            level->yamyam_content[i].e[x][y]));
7153   putFile8Bit(file, level->amoeba_speed);
7154   putFile8Bit(file, level->time_magic_wall);
7155   putFile8Bit(file, level->time_wheel);
7156   putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7157                      level->amoeba_content));
7158   putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7159   putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7160   putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7161   putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7162
7163   putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7164
7165   putFile8Bit(file, (level->block_last_field ? 1 : 0));
7166   putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7167   putFile32BitBE(file, level->can_move_into_acid_bits);
7168   putFile8Bit(file, level->dont_collide_with_bits);
7169
7170   putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7171   putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7172
7173   putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7174   putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7175   putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7176
7177   putFile8Bit(file, level->game_engine_type);
7178
7179   WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7180 }
7181 #endif
7182
7183 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7184 {
7185   int chunk_size = 0;
7186   int i;
7187
7188   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7189     chunk_size += putFile8Bit(file, level->name[i]);
7190
7191   return chunk_size;
7192 }
7193
7194 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7195 {
7196   int chunk_size = 0;
7197   int i;
7198
7199   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7200     chunk_size += putFile8Bit(file, level->author[i]);
7201
7202   return chunk_size;
7203 }
7204
7205 #if ENABLE_HISTORIC_CHUNKS
7206 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7207 {
7208   int chunk_size = 0;
7209   int x, y;
7210
7211   for (y = 0; y < level->fieldy; y++)
7212     for (x = 0; x < level->fieldx; x++)
7213       if (level->encoding_16bit_field)
7214         chunk_size += putFile16BitBE(file, level->field[x][y]);
7215       else
7216         chunk_size += putFile8Bit(file, level->field[x][y]);
7217
7218   return chunk_size;
7219 }
7220 #endif
7221
7222 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7223 {
7224   int chunk_size = 0;
7225   int x, y;
7226
7227   for (y = 0; y < level->fieldy; y++) 
7228     for (x = 0; x < level->fieldx; x++) 
7229       chunk_size += putFile16BitBE(file, level->field[x][y]);
7230
7231   return chunk_size;
7232 }
7233
7234 #if ENABLE_HISTORIC_CHUNKS
7235 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7236 {
7237   int i, x, y;
7238
7239   putFile8Bit(file, EL_YAMYAM);
7240   putFile8Bit(file, level->num_yamyam_contents);
7241   putFile8Bit(file, 0);
7242   putFile8Bit(file, 0);
7243
7244   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7245     for (y = 0; y < 3; y++)
7246       for (x = 0; x < 3; x++)
7247         if (level->encoding_16bit_field)
7248           putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7249         else
7250           putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7251 }
7252 #endif
7253
7254 #if ENABLE_HISTORIC_CHUNKS
7255 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7256 {
7257   int i, x, y;
7258   int num_contents, content_xsize, content_ysize;
7259   int content_array[MAX_ELEMENT_CONTENTS][3][3];
7260
7261   if (element == EL_YAMYAM)
7262   {
7263     num_contents = level->num_yamyam_contents;
7264     content_xsize = 3;
7265     content_ysize = 3;
7266
7267     for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7268       for (y = 0; y < 3; y++)
7269         for (x = 0; x < 3; x++)
7270           content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7271   }
7272   else if (element == EL_BD_AMOEBA)
7273   {
7274     num_contents = 1;
7275     content_xsize = 1;
7276     content_ysize = 1;
7277
7278     for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7279       for (y = 0; y < 3; y++)
7280         for (x = 0; x < 3; x++)
7281           content_array[i][x][y] = EL_EMPTY;
7282     content_array[0][0][0] = level->amoeba_content;
7283   }
7284   else
7285   {
7286     // chunk header already written -- write empty chunk data
7287     WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7288
7289     Warn("cannot save content for element '%d'", element);
7290
7291     return;
7292   }
7293
7294   putFile16BitBE(file, element);
7295   putFile8Bit(file, num_contents);
7296   putFile8Bit(file, content_xsize);
7297   putFile8Bit(file, content_ysize);
7298
7299   WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7300
7301   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7302     for (y = 0; y < 3; y++)
7303       for (x = 0; x < 3; x++)
7304         putFile16BitBE(file, content_array[i][x][y]);
7305 }
7306 #endif
7307
7308 #if ENABLE_HISTORIC_CHUNKS
7309 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7310 {
7311   int envelope_nr = element - EL_ENVELOPE_1;
7312   int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7313   int chunk_size = 0;
7314   int i;
7315
7316   chunk_size += putFile16BitBE(file, element);
7317   chunk_size += putFile16BitBE(file, envelope_len);
7318   chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7319   chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7320
7321   WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7322   chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7323
7324   for (i = 0; i < envelope_len; i++)
7325     chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7326
7327   return chunk_size;
7328 }
7329 #endif
7330
7331 #if ENABLE_HISTORIC_CHUNKS
7332 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7333                            int num_changed_custom_elements)
7334 {
7335   int i, check = 0;
7336
7337   putFile16BitBE(file, num_changed_custom_elements);
7338
7339   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7340   {
7341     int element = EL_CUSTOM_START + i;
7342
7343     struct ElementInfo *ei = &element_info[element];
7344
7345     if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7346     {
7347       if (check < num_changed_custom_elements)
7348       {
7349         putFile16BitBE(file, element);
7350         putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7351       }
7352
7353       check++;
7354     }
7355   }
7356
7357   if (check != num_changed_custom_elements)     // should not happen
7358     Warn("inconsistent number of custom element properties");
7359 }
7360 #endif
7361
7362 #if ENABLE_HISTORIC_CHUNKS
7363 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7364                            int num_changed_custom_elements)
7365 {
7366   int i, check = 0;
7367
7368   putFile16BitBE(file, num_changed_custom_elements);
7369
7370   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7371   {
7372     int element = EL_CUSTOM_START + i;
7373
7374     if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7375     {
7376       if (check < num_changed_custom_elements)
7377       {
7378         putFile16BitBE(file, element);
7379         putFile16BitBE(file, element_info[element].change->target_element);
7380       }
7381
7382       check++;
7383     }
7384   }
7385
7386   if (check != num_changed_custom_elements)     // should not happen
7387     Warn("inconsistent number of custom target elements");
7388 }
7389 #endif
7390
7391 #if ENABLE_HISTORIC_CHUNKS
7392 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7393                            int num_changed_custom_elements)
7394 {
7395   int i, j, x, y, check = 0;
7396
7397   putFile16BitBE(file, num_changed_custom_elements);
7398
7399   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7400   {
7401     int element = EL_CUSTOM_START + i;
7402     struct ElementInfo *ei = &element_info[element];
7403
7404     if (ei->modified_settings)
7405     {
7406       if (check < num_changed_custom_elements)
7407       {
7408         putFile16BitBE(file, element);
7409
7410         for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7411           putFile8Bit(file, ei->description[j]);
7412
7413         putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7414
7415         // some free bytes for future properties and padding
7416         WriteUnusedBytesToFile(file, 7);
7417
7418         putFile8Bit(file, ei->use_gfx_element);
7419         putFile16BitBE(file, ei->gfx_element_initial);
7420
7421         putFile8Bit(file, ei->collect_score_initial);
7422         putFile8Bit(file, ei->collect_count_initial);
7423
7424         putFile16BitBE(file, ei->push_delay_fixed);
7425         putFile16BitBE(file, ei->push_delay_random);
7426         putFile16BitBE(file, ei->move_delay_fixed);
7427         putFile16BitBE(file, ei->move_delay_random);
7428
7429         putFile16BitBE(file, ei->move_pattern);
7430         putFile8Bit(file, ei->move_direction_initial);
7431         putFile8Bit(file, ei->move_stepsize);
7432
7433         for (y = 0; y < 3; y++)
7434           for (x = 0; x < 3; x++)
7435             putFile16BitBE(file, ei->content.e[x][y]);
7436
7437         putFile32BitBE(file, ei->change->events);
7438
7439         putFile16BitBE(file, ei->change->target_element);
7440
7441         putFile16BitBE(file, ei->change->delay_fixed);
7442         putFile16BitBE(file, ei->change->delay_random);
7443         putFile16BitBE(file, ei->change->delay_frames);
7444
7445         putFile16BitBE(file, ei->change->initial_trigger_element);
7446
7447         putFile8Bit(file, ei->change->explode);
7448         putFile8Bit(file, ei->change->use_target_content);
7449         putFile8Bit(file, ei->change->only_if_complete);
7450         putFile8Bit(file, ei->change->use_random_replace);
7451
7452         putFile8Bit(file, ei->change->random_percentage);
7453         putFile8Bit(file, ei->change->replace_when);
7454
7455         for (y = 0; y < 3; y++)
7456           for (x = 0; x < 3; x++)
7457             putFile16BitBE(file, ei->change->content.e[x][y]);
7458
7459         putFile8Bit(file, ei->slippery_type);
7460
7461         // some free bytes for future properties and padding
7462         WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7463       }
7464
7465       check++;
7466     }
7467   }
7468
7469   if (check != num_changed_custom_elements)     // should not happen
7470     Warn("inconsistent number of custom element properties");
7471 }
7472 #endif
7473
7474 #if ENABLE_HISTORIC_CHUNKS
7475 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7476 {
7477   struct ElementInfo *ei = &element_info[element];
7478   int i, j, x, y;
7479
7480   // ---------- custom element base property values (96 bytes) ----------------
7481
7482   putFile16BitBE(file, element);
7483
7484   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7485     putFile8Bit(file, ei->description[i]);
7486
7487   putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7488
7489   WriteUnusedBytesToFile(file, 4);      // reserved for more base properties
7490
7491   putFile8Bit(file, ei->num_change_pages);
7492
7493   putFile16BitBE(file, ei->ce_value_fixed_initial);
7494   putFile16BitBE(file, ei->ce_value_random_initial);
7495   putFile8Bit(file, ei->use_last_ce_value);
7496
7497   putFile8Bit(file, ei->use_gfx_element);
7498   putFile16BitBE(file, ei->gfx_element_initial);
7499
7500   putFile8Bit(file, ei->collect_score_initial);
7501   putFile8Bit(file, ei->collect_count_initial);
7502
7503   putFile8Bit(file, ei->drop_delay_fixed);
7504   putFile8Bit(file, ei->push_delay_fixed);
7505   putFile8Bit(file, ei->drop_delay_random);
7506   putFile8Bit(file, ei->push_delay_random);
7507   putFile16BitBE(file, ei->move_delay_fixed);
7508   putFile16BitBE(file, ei->move_delay_random);
7509
7510   // bits 0 - 15 of "move_pattern" ...
7511   putFile16BitBE(file, ei->move_pattern & 0xffff);
7512   putFile8Bit(file, ei->move_direction_initial);
7513   putFile8Bit(file, ei->move_stepsize);
7514
7515   putFile8Bit(file, ei->slippery_type);
7516
7517   for (y = 0; y < 3; y++)
7518     for (x = 0; x < 3; x++)
7519       putFile16BitBE(file, ei->content.e[x][y]);
7520
7521   putFile16BitBE(file, ei->move_enter_element);
7522   putFile16BitBE(file, ei->move_leave_element);
7523   putFile8Bit(file, ei->move_leave_type);
7524
7525   // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7526   putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7527
7528   putFile8Bit(file, ei->access_direction);
7529
7530   putFile8Bit(file, ei->explosion_delay);
7531   putFile8Bit(file, ei->ignition_delay);
7532   putFile8Bit(file, ei->explosion_type);
7533
7534   // some free bytes for future custom property values and padding
7535   WriteUnusedBytesToFile(file, 1);
7536
7537   // ---------- change page property values (48 bytes) ------------------------
7538
7539   for (i = 0; i < ei->num_change_pages; i++)
7540   {
7541     struct ElementChangeInfo *change = &ei->change_page[i];
7542     unsigned int event_bits;
7543
7544     // bits 0 - 31 of "has_event[]" ...
7545     event_bits = 0;
7546     for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7547       if (change->has_event[j])
7548         event_bits |= (1u << j);
7549     putFile32BitBE(file, event_bits);
7550
7551     putFile16BitBE(file, change->target_element);
7552
7553     putFile16BitBE(file, change->delay_fixed);
7554     putFile16BitBE(file, change->delay_random);
7555     putFile16BitBE(file, change->delay_frames);
7556
7557     putFile16BitBE(file, change->initial_trigger_element);
7558
7559     putFile8Bit(file, change->explode);
7560     putFile8Bit(file, change->use_target_content);
7561     putFile8Bit(file, change->only_if_complete);
7562     putFile8Bit(file, change->use_random_replace);
7563
7564     putFile8Bit(file, change->random_percentage);
7565     putFile8Bit(file, change->replace_when);
7566
7567     for (y = 0; y < 3; y++)
7568       for (x = 0; x < 3; x++)
7569         putFile16BitBE(file, change->target_content.e[x][y]);
7570
7571     putFile8Bit(file, change->can_change);
7572
7573     putFile8Bit(file, change->trigger_side);
7574
7575     putFile8Bit(file, change->trigger_player);
7576     putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7577                        log_2(change->trigger_page)));
7578
7579     putFile8Bit(file, change->has_action);
7580     putFile8Bit(file, change->action_type);
7581     putFile8Bit(file, change->action_mode);
7582     putFile16BitBE(file, change->action_arg);
7583
7584     // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7585     event_bits = 0;
7586     for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7587       if (change->has_event[j])
7588         event_bits |= (1u << (j - 32));
7589     putFile8Bit(file, event_bits);
7590   }
7591 }
7592 #endif
7593
7594 #if ENABLE_HISTORIC_CHUNKS
7595 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7596 {
7597   struct ElementInfo *ei = &element_info[element];
7598   struct ElementGroupInfo *group = ei->group;
7599   int i;
7600
7601   putFile16BitBE(file, element);
7602
7603   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7604     putFile8Bit(file, ei->description[i]);
7605
7606   putFile8Bit(file, group->num_elements);
7607
7608   putFile8Bit(file, ei->use_gfx_element);
7609   putFile16BitBE(file, ei->gfx_element_initial);
7610
7611   putFile8Bit(file, group->choice_mode);
7612
7613   // some free bytes for future values and padding
7614   WriteUnusedBytesToFile(file, 3);
7615
7616   for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7617     putFile16BitBE(file, group->element[i]);
7618 }
7619 #endif
7620
7621 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7622                                 boolean write_element)
7623 {
7624   int save_type = entry->save_type;
7625   int data_type = entry->data_type;
7626   int conf_type = entry->conf_type;
7627   int byte_mask = conf_type & CONF_MASK_BYTES;
7628   int element = entry->element;
7629   int default_value = entry->default_value;
7630   int num_bytes = 0;
7631   boolean modified = FALSE;
7632
7633   if (byte_mask != CONF_MASK_MULTI_BYTES)
7634   {
7635     void *value_ptr = entry->value;
7636     int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7637                  *(int *)value_ptr);
7638
7639     // check if any settings have been modified before saving them
7640     if (value != default_value)
7641       modified = TRUE;
7642
7643     // do not save if explicitly told or if unmodified default settings
7644     if ((save_type == SAVE_CONF_NEVER) ||
7645         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7646       return 0;
7647
7648     if (write_element)
7649       num_bytes += putFile16BitBE(file, element);
7650
7651     num_bytes += putFile8Bit(file, conf_type);
7652     num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit   (file, value) :
7653                   byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7654                   byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7655                   0);
7656   }
7657   else if (data_type == TYPE_STRING)
7658   {
7659     char *default_string = entry->default_string;
7660     char *string = (char *)(entry->value);
7661     int string_length = strlen(string);
7662     int i;
7663
7664     // check if any settings have been modified before saving them
7665     if (!strEqual(string, default_string))
7666       modified = TRUE;
7667
7668     // do not save if explicitly told or if unmodified default settings
7669     if ((save_type == SAVE_CONF_NEVER) ||
7670         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7671       return 0;
7672
7673     if (write_element)
7674       num_bytes += putFile16BitBE(file, element);
7675
7676     num_bytes += putFile8Bit(file, conf_type);
7677     num_bytes += putFile16BitBE(file, string_length);
7678
7679     for (i = 0; i < string_length; i++)
7680       num_bytes += putFile8Bit(file, string[i]);
7681   }
7682   else if (data_type == TYPE_ELEMENT_LIST)
7683   {
7684     int *element_array = (int *)(entry->value);
7685     int num_elements = *(int *)(entry->num_entities);
7686     int i;
7687
7688     // check if any settings have been modified before saving them
7689     for (i = 0; i < num_elements; i++)
7690       if (element_array[i] != default_value)
7691         modified = TRUE;
7692
7693     // do not save if explicitly told or if unmodified default settings
7694     if ((save_type == SAVE_CONF_NEVER) ||
7695         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7696       return 0;
7697
7698     if (write_element)
7699       num_bytes += putFile16BitBE(file, element);
7700
7701     num_bytes += putFile8Bit(file, conf_type);
7702     num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7703
7704     for (i = 0; i < num_elements; i++)
7705       num_bytes += putFile16BitBE(file, element_array[i]);
7706   }
7707   else if (data_type == TYPE_CONTENT_LIST)
7708   {
7709     struct Content *content = (struct Content *)(entry->value);
7710     int num_contents = *(int *)(entry->num_entities);
7711     int i, x, y;
7712
7713     // check if any settings have been modified before saving them
7714     for (i = 0; i < num_contents; i++)
7715       for (y = 0; y < 3; y++)
7716         for (x = 0; x < 3; x++)
7717           if (content[i].e[x][y] != default_value)
7718             modified = TRUE;
7719
7720     // do not save if explicitly told or if unmodified default settings
7721     if ((save_type == SAVE_CONF_NEVER) ||
7722         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7723       return 0;
7724
7725     if (write_element)
7726       num_bytes += putFile16BitBE(file, element);
7727
7728     num_bytes += putFile8Bit(file, conf_type);
7729     num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7730
7731     for (i = 0; i < num_contents; i++)
7732       for (y = 0; y < 3; y++)
7733         for (x = 0; x < 3; x++)
7734           num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7735   }
7736
7737   return num_bytes;
7738 }
7739
7740 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7741 {
7742   int chunk_size = 0;
7743   int i;
7744
7745   li = *level;          // copy level data into temporary buffer
7746
7747   for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7748     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7749
7750   return chunk_size;
7751 }
7752
7753 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7754 {
7755   int chunk_size = 0;
7756   int i;
7757
7758   li = *level;          // copy level data into temporary buffer
7759
7760   for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7761     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7762
7763   return chunk_size;
7764 }
7765
7766 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7767 {
7768   int envelope_nr = element - EL_ENVELOPE_1;
7769   int chunk_size = 0;
7770   int i;
7771
7772   chunk_size += putFile16BitBE(file, element);
7773
7774   // copy envelope data into temporary buffer
7775   xx_envelope = level->envelope[envelope_nr];
7776
7777   for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7778     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7779
7780   return chunk_size;
7781 }
7782
7783 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7784 {
7785   struct ElementInfo *ei = &element_info[element];
7786   int chunk_size = 0;
7787   int i, j;
7788
7789   chunk_size += putFile16BitBE(file, element);
7790
7791   xx_ei = *ei;          // copy element data into temporary buffer
7792
7793   // set default description string for this specific element
7794   strcpy(xx_default_description, getDefaultElementDescription(ei));
7795
7796   for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7797     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7798
7799   for (i = 0; i < ei->num_change_pages; i++)
7800   {
7801     struct ElementChangeInfo *change = &ei->change_page[i];
7802
7803     xx_current_change_page = i;
7804
7805     xx_change = *change;        // copy change data into temporary buffer
7806
7807     resetEventBits();
7808     setEventBitsFromEventFlags(change);
7809
7810     for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7811       chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7812                                          FALSE);
7813   }
7814
7815   return chunk_size;
7816 }
7817
7818 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7819 {
7820   struct ElementInfo *ei = &element_info[element];
7821   struct ElementGroupInfo *group = ei->group;
7822   int chunk_size = 0;
7823   int i;
7824
7825   chunk_size += putFile16BitBE(file, element);
7826
7827   xx_ei = *ei;          // copy element data into temporary buffer
7828   xx_group = *group;    // copy group data into temporary buffer
7829
7830   // set default description string for this specific element
7831   strcpy(xx_default_description, getDefaultElementDescription(ei));
7832
7833   for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7834     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7835
7836   return chunk_size;
7837 }
7838
7839 static int SaveLevel_EMPX(FILE *file, struct LevelInfo *level, int element)
7840 {
7841   struct ElementInfo *ei = &element_info[element];
7842   int chunk_size = 0;
7843   int i;
7844
7845   chunk_size += putFile16BitBE(file, element);
7846
7847   xx_ei = *ei;          // copy element data into temporary buffer
7848
7849   for (i = 0; chunk_config_EMPX[i].data_type != -1; i++)
7850     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_EMPX[i], FALSE);
7851
7852   return chunk_size;
7853 }
7854
7855 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7856                                   boolean save_as_template)
7857 {
7858   int chunk_size;
7859   int i;
7860   FILE *file;
7861
7862   if (!(file = fopen(filename, MODE_WRITE)))
7863   {
7864     Warn("cannot save level file '%s'", filename);
7865
7866     return;
7867   }
7868
7869   level->file_version = FILE_VERSION_ACTUAL;
7870   level->game_version = GAME_VERSION_ACTUAL;
7871
7872   level->creation_date = getCurrentDate();
7873
7874   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7875   putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7876
7877   chunk_size = SaveLevel_VERS(NULL, level);
7878   putFileChunkBE(file, "VERS", chunk_size);
7879   SaveLevel_VERS(file, level);
7880
7881   chunk_size = SaveLevel_DATE(NULL, level);
7882   putFileChunkBE(file, "DATE", chunk_size);
7883   SaveLevel_DATE(file, level);
7884
7885   chunk_size = SaveLevel_NAME(NULL, level);
7886   putFileChunkBE(file, "NAME", chunk_size);
7887   SaveLevel_NAME(file, level);
7888
7889   chunk_size = SaveLevel_AUTH(NULL, level);
7890   putFileChunkBE(file, "AUTH", chunk_size);
7891   SaveLevel_AUTH(file, level);
7892
7893   chunk_size = SaveLevel_INFO(NULL, level);
7894   putFileChunkBE(file, "INFO", chunk_size);
7895   SaveLevel_INFO(file, level);
7896
7897   chunk_size = SaveLevel_BODY(NULL, level);
7898   putFileChunkBE(file, "BODY", chunk_size);
7899   SaveLevel_BODY(file, level);
7900
7901   chunk_size = SaveLevel_ELEM(NULL, level);
7902   if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED)          // save if changed
7903   {
7904     putFileChunkBE(file, "ELEM", chunk_size);
7905     SaveLevel_ELEM(file, level);
7906   }
7907
7908   for (i = 0; i < NUM_ENVELOPES; i++)
7909   {
7910     int element = EL_ENVELOPE_1 + i;
7911
7912     chunk_size = SaveLevel_NOTE(NULL, level, element);
7913     if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED)        // save if changed
7914     {
7915       putFileChunkBE(file, "NOTE", chunk_size);
7916       SaveLevel_NOTE(file, level, element);
7917     }
7918   }
7919
7920   // if not using template level, check for non-default custom/group elements
7921   if (!level->use_custom_template || save_as_template)
7922   {
7923     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7924     {
7925       int element = EL_CUSTOM_START + i;
7926
7927       chunk_size = SaveLevel_CUSX(NULL, level, element);
7928       if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED)      // save if changed
7929       {
7930         putFileChunkBE(file, "CUSX", chunk_size);
7931         SaveLevel_CUSX(file, level, element);
7932       }
7933     }
7934
7935     for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7936     {
7937       int element = EL_GROUP_START + i;
7938
7939       chunk_size = SaveLevel_GRPX(NULL, level, element);
7940       if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED)      // save if changed
7941       {
7942         putFileChunkBE(file, "GRPX", chunk_size);
7943         SaveLevel_GRPX(file, level, element);
7944       }
7945     }
7946
7947     for (i = 0; i < NUM_EMPTY_ELEMENTS_ALL; i++)
7948     {
7949       int element = GET_EMPTY_ELEMENT(i);
7950
7951       chunk_size = SaveLevel_EMPX(NULL, level, element);
7952       if (chunk_size > LEVEL_CHUNK_EMPX_UNCHANGED)      // save if changed
7953       {
7954         putFileChunkBE(file, "EMPX", chunk_size);
7955         SaveLevel_EMPX(file, level, element);
7956       }
7957     }
7958   }
7959
7960   fclose(file);
7961
7962   SetFilePermissions(filename, PERMS_PRIVATE);
7963 }
7964
7965 void SaveLevel(int nr)
7966 {
7967   char *filename = getDefaultLevelFilename(nr);
7968
7969   SaveLevelFromFilename(&level, filename, FALSE);
7970 }
7971
7972 void SaveLevelTemplate(void)
7973 {
7974   char *filename = getLocalLevelTemplateFilename();
7975
7976   SaveLevelFromFilename(&level, filename, TRUE);
7977 }
7978
7979 boolean SaveLevelChecked(int nr)
7980 {
7981   char *filename = getDefaultLevelFilename(nr);
7982   boolean new_level = !fileExists(filename);
7983   boolean level_saved = FALSE;
7984
7985   if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7986   {
7987     SaveLevel(nr);
7988
7989     if (new_level)
7990       Request("Level saved!", REQ_CONFIRM);
7991
7992     level_saved = TRUE;
7993   }
7994
7995   return level_saved;
7996 }
7997
7998 void DumpLevel(struct LevelInfo *level)
7999 {
8000   if (level->no_level_file || level->no_valid_file)
8001   {
8002     Warn("cannot dump -- no valid level file found");
8003
8004     return;
8005   }
8006
8007   PrintLine("-", 79);
8008   Print("Level xxx (file version %08d, game version %08d)\n",
8009         level->file_version, level->game_version);
8010   PrintLine("-", 79);
8011
8012   Print("Level author: '%s'\n", level->author);
8013   Print("Level title:  '%s'\n", level->name);
8014   Print("\n");
8015   Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8016   Print("\n");
8017   Print("Level time:  %d seconds\n", level->time);
8018   Print("Gems needed: %d\n", level->gems_needed);
8019   Print("\n");
8020   Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
8021   Print("Time for wheel:      %d seconds\n", level->time_wheel);
8022   Print("Time for light:      %d seconds\n", level->time_light);
8023   Print("Time for timegate:   %d seconds\n", level->time_timegate);
8024   Print("\n");
8025   Print("Amoeba speed: %d\n", level->amoeba_speed);
8026   Print("\n");
8027
8028   Print("EM style slippery gems:      %s\n", (level->em_slippery_gems ? "yes" : "no"));
8029   Print("Player blocks last field:    %s\n", (level->block_last_field ? "yes" : "no"));
8030   Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8031   Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8032   Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8033   Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
8034
8035   if (options.debug)
8036   {
8037     int i, j;
8038
8039     for (i = 0; i < NUM_ENVELOPES; i++)
8040     {
8041       char *text = level->envelope[i].text;
8042       int text_len = strlen(text);
8043       boolean has_text = FALSE;
8044
8045       for (j = 0; j < text_len; j++)
8046         if (text[j] != ' ' && text[j] != '\n')
8047           has_text = TRUE;
8048
8049       if (has_text)
8050       {
8051         Print("\n");
8052         Print("Envelope %d:\n'%s'\n", i + 1, text);
8053       }
8054     }
8055   }
8056
8057   PrintLine("-", 79);
8058 }
8059
8060 void DumpLevels(void)
8061 {
8062   static LevelDirTree *dumplevel_leveldir = NULL;
8063
8064   dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8065                                                  global.dumplevel_leveldir);
8066
8067   if (dumplevel_leveldir == NULL)
8068     Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
8069
8070   if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
8071       global.dumplevel_level_nr > dumplevel_leveldir->last_level)
8072     Fail("no such level number: %d", global.dumplevel_level_nr);
8073
8074   leveldir_current = dumplevel_leveldir;
8075
8076   LoadLevel(global.dumplevel_level_nr);
8077   DumpLevel(&level);
8078
8079   CloseAllAndExit(0);
8080 }
8081
8082
8083 // ============================================================================
8084 // tape file functions
8085 // ============================================================================
8086
8087 static void setTapeInfoToDefaults(void)
8088 {
8089   int i;
8090
8091   // always start with reliable default values (empty tape)
8092   TapeErase();
8093
8094   // default values (also for pre-1.2 tapes) with only the first player
8095   tape.player_participates[0] = TRUE;
8096   for (i = 1; i < MAX_PLAYERS; i++)
8097     tape.player_participates[i] = FALSE;
8098
8099   // at least one (default: the first) player participates in every tape
8100   tape.num_participating_players = 1;
8101
8102   tape.property_bits = TAPE_PROPERTY_NONE;
8103
8104   tape.level_nr = level_nr;
8105   tape.counter = 0;
8106   tape.changed = FALSE;
8107   tape.solved = FALSE;
8108
8109   tape.recording = FALSE;
8110   tape.playing = FALSE;
8111   tape.pausing = FALSE;
8112
8113   tape.scr_fieldx = SCR_FIELDX_DEFAULT;
8114   tape.scr_fieldy = SCR_FIELDY_DEFAULT;
8115
8116   tape.no_info_chunk = TRUE;
8117   tape.no_valid_file = FALSE;
8118 }
8119
8120 static int getTapePosSize(struct TapeInfo *tape)
8121 {
8122   int tape_pos_size = 0;
8123
8124   if (tape->use_key_actions)
8125     tape_pos_size += tape->num_participating_players;
8126
8127   if (tape->use_mouse_actions)
8128     tape_pos_size += 3;         // x and y position and mouse button mask
8129
8130   tape_pos_size += 1;           // tape action delay value
8131
8132   return tape_pos_size;
8133 }
8134
8135 static void setTapeActionFlags(struct TapeInfo *tape, int value)
8136 {
8137   tape->use_key_actions = FALSE;
8138   tape->use_mouse_actions = FALSE;
8139
8140   if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
8141     tape->use_key_actions = TRUE;
8142
8143   if (value != TAPE_USE_KEY_ACTIONS_ONLY)
8144     tape->use_mouse_actions = TRUE;
8145 }
8146
8147 static int getTapeActionValue(struct TapeInfo *tape)
8148 {
8149   return (tape->use_key_actions &&
8150           tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
8151           tape->use_key_actions   ? TAPE_USE_KEY_ACTIONS_ONLY :
8152           tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
8153           TAPE_ACTIONS_DEFAULT);
8154 }
8155
8156 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
8157 {
8158   tape->file_version = getFileVersion(file);
8159   tape->game_version = getFileVersion(file);
8160
8161   return chunk_size;
8162 }
8163
8164 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
8165 {
8166   int i;
8167
8168   tape->random_seed = getFile32BitBE(file);
8169   tape->date        = getFile32BitBE(file);
8170   tape->length      = getFile32BitBE(file);
8171
8172   // read header fields that are new since version 1.2
8173   if (tape->file_version >= FILE_VERSION_1_2)
8174   {
8175     byte store_participating_players = getFile8Bit(file);
8176     int engine_version;
8177
8178     // since version 1.2, tapes store which players participate in the tape
8179     tape->num_participating_players = 0;
8180     for (i = 0; i < MAX_PLAYERS; i++)
8181     {
8182       tape->player_participates[i] = FALSE;
8183
8184       if (store_participating_players & (1 << i))
8185       {
8186         tape->player_participates[i] = TRUE;
8187         tape->num_participating_players++;
8188       }
8189     }
8190
8191     setTapeActionFlags(tape, getFile8Bit(file));
8192
8193     tape->property_bits = getFile8Bit(file);
8194     tape->solved = getFile8Bit(file);
8195
8196     engine_version = getFileVersion(file);
8197     if (engine_version > 0)
8198       tape->engine_version = engine_version;
8199     else
8200       tape->engine_version = tape->game_version;
8201   }
8202
8203   return chunk_size;
8204 }
8205
8206 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
8207 {
8208   tape->scr_fieldx = getFile8Bit(file);
8209   tape->scr_fieldy = getFile8Bit(file);
8210
8211   return chunk_size;
8212 }
8213
8214 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
8215 {
8216   char *level_identifier = NULL;
8217   int level_identifier_size;
8218   int i;
8219
8220   tape->no_info_chunk = FALSE;
8221
8222   level_identifier_size = getFile16BitBE(file);
8223
8224   level_identifier = checked_malloc(level_identifier_size);
8225
8226   for (i = 0; i < level_identifier_size; i++)
8227     level_identifier[i] = getFile8Bit(file);
8228
8229   strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
8230   tape->level_identifier[MAX_FILENAME_LEN] = '\0';
8231
8232   checked_free(level_identifier);
8233
8234   tape->level_nr = getFile16BitBE(file);
8235
8236   chunk_size = 2 + level_identifier_size + 2;
8237
8238   return chunk_size;
8239 }
8240
8241 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
8242 {
8243   int i, j;
8244   int tape_pos_size = getTapePosSize(tape);
8245   int chunk_size_expected = tape_pos_size * tape->length;
8246
8247   if (chunk_size_expected != chunk_size)
8248   {
8249     ReadUnusedBytesFromFile(file, chunk_size);
8250     return chunk_size_expected;
8251   }
8252
8253   for (i = 0; i < tape->length; i++)
8254   {
8255     if (i >= MAX_TAPE_LEN)
8256     {
8257       Warn("tape truncated -- size exceeds maximum tape size %d",
8258             MAX_TAPE_LEN);
8259
8260       // tape too large; read and ignore remaining tape data from this chunk
8261       for (;i < tape->length; i++)
8262         ReadUnusedBytesFromFile(file, tape_pos_size);
8263
8264       break;
8265     }
8266
8267     if (tape->use_key_actions)
8268     {
8269       for (j = 0; j < MAX_PLAYERS; j++)
8270       {
8271         tape->pos[i].action[j] = MV_NONE;
8272
8273         if (tape->player_participates[j])
8274           tape->pos[i].action[j] = getFile8Bit(file);
8275       }
8276     }
8277
8278     if (tape->use_mouse_actions)
8279     {
8280       tape->pos[i].action[TAPE_ACTION_LX]     = getFile8Bit(file);
8281       tape->pos[i].action[TAPE_ACTION_LY]     = getFile8Bit(file);
8282       tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
8283     }
8284
8285     tape->pos[i].delay = getFile8Bit(file);
8286
8287     if (tape->file_version == FILE_VERSION_1_0)
8288     {
8289       // eliminate possible diagonal moves in old tapes
8290       // this is only for backward compatibility
8291
8292       byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8293       byte action = tape->pos[i].action[0];
8294       int k, num_moves = 0;
8295
8296       for (k = 0; k < 4; k++)
8297       {
8298         if (action & joy_dir[k])
8299         {
8300           tape->pos[i + num_moves].action[0] = joy_dir[k];
8301           if (num_moves > 0)
8302             tape->pos[i + num_moves].delay = 0;
8303           num_moves++;
8304         }
8305       }
8306
8307       if (num_moves > 1)
8308       {
8309         num_moves--;
8310         i += num_moves;
8311         tape->length += num_moves;
8312       }
8313     }
8314     else if (tape->file_version < FILE_VERSION_2_0)
8315     {
8316       // convert pre-2.0 tapes to new tape format
8317
8318       if (tape->pos[i].delay > 1)
8319       {
8320         // action part
8321         tape->pos[i + 1] = tape->pos[i];
8322         tape->pos[i + 1].delay = 1;
8323
8324         // delay part
8325         for (j = 0; j < MAX_PLAYERS; j++)
8326           tape->pos[i].action[j] = MV_NONE;
8327         tape->pos[i].delay--;
8328
8329         i++;
8330         tape->length++;
8331       }
8332     }
8333
8334     if (checkEndOfFile(file))
8335       break;
8336   }
8337
8338   if (i != tape->length)
8339     chunk_size = tape_pos_size * i;
8340
8341   return chunk_size;
8342 }
8343
8344 static void LoadTape_SokobanSolution(char *filename)
8345 {
8346   File *file;
8347   int move_delay = TILESIZE / level.initial_player_stepsize[0];
8348
8349   if (!(file = openFile(filename, MODE_READ)))
8350   {
8351     tape.no_valid_file = TRUE;
8352
8353     return;
8354   }
8355
8356   while (!checkEndOfFile(file))
8357   {
8358     unsigned char c = getByteFromFile(file);
8359
8360     if (checkEndOfFile(file))
8361       break;
8362
8363     switch (c)
8364     {
8365       case 'u':
8366       case 'U':
8367         tape.pos[tape.length].action[0] = MV_UP;
8368         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8369         tape.length++;
8370         break;
8371
8372       case 'd':
8373       case 'D':
8374         tape.pos[tape.length].action[0] = MV_DOWN;
8375         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8376         tape.length++;
8377         break;
8378
8379       case 'l':
8380       case 'L':
8381         tape.pos[tape.length].action[0] = MV_LEFT;
8382         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8383         tape.length++;
8384         break;
8385
8386       case 'r':
8387       case 'R':
8388         tape.pos[tape.length].action[0] = MV_RIGHT;
8389         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8390         tape.length++;
8391         break;
8392
8393       case '\n':
8394       case '\r':
8395       case '\t':
8396       case ' ':
8397         // ignore white-space characters
8398         break;
8399
8400       default:
8401         tape.no_valid_file = TRUE;
8402
8403         Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8404
8405         break;
8406     }
8407   }
8408
8409   closeFile(file);
8410
8411   if (tape.no_valid_file)
8412     return;
8413
8414   tape.length_frames  = GetTapeLengthFrames();
8415   tape.length_seconds = GetTapeLengthSeconds();
8416 }
8417
8418 void LoadTapeFromFilename(char *filename)
8419 {
8420   char cookie[MAX_LINE_LEN];
8421   char chunk_name[CHUNK_ID_LEN + 1];
8422   File *file;
8423   int chunk_size;
8424
8425   // always start with reliable default values
8426   setTapeInfoToDefaults();
8427
8428   if (strSuffix(filename, ".sln"))
8429   {
8430     LoadTape_SokobanSolution(filename);
8431
8432     return;
8433   }
8434
8435   if (!(file = openFile(filename, MODE_READ)))
8436   {
8437     tape.no_valid_file = TRUE;
8438
8439     return;
8440   }
8441
8442   getFileChunkBE(file, chunk_name, NULL);
8443   if (strEqual(chunk_name, "RND1"))
8444   {
8445     getFile32BitBE(file);               // not used
8446
8447     getFileChunkBE(file, chunk_name, NULL);
8448     if (!strEqual(chunk_name, "TAPE"))
8449     {
8450       tape.no_valid_file = TRUE;
8451
8452       Warn("unknown format of tape file '%s'", filename);
8453
8454       closeFile(file);
8455
8456       return;
8457     }
8458   }
8459   else  // check for pre-2.0 file format with cookie string
8460   {
8461     strcpy(cookie, chunk_name);
8462     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8463       cookie[4] = '\0';
8464     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8465       cookie[strlen(cookie) - 1] = '\0';
8466
8467     if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8468     {
8469       tape.no_valid_file = TRUE;
8470
8471       Warn("unknown format of tape file '%s'", filename);
8472
8473       closeFile(file);
8474
8475       return;
8476     }
8477
8478     if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8479     {
8480       tape.no_valid_file = TRUE;
8481
8482       Warn("unsupported version of tape file '%s'", filename);
8483
8484       closeFile(file);
8485
8486       return;
8487     }
8488
8489     // pre-2.0 tape files have no game version, so use file version here
8490     tape.game_version = tape.file_version;
8491   }
8492
8493   if (tape.file_version < FILE_VERSION_1_2)
8494   {
8495     // tape files from versions before 1.2.0 without chunk structure
8496     LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8497     LoadTape_BODY(file, 2 * tape.length,      &tape);
8498   }
8499   else
8500   {
8501     static struct
8502     {
8503       char *name;
8504       int size;
8505       int (*loader)(File *, int, struct TapeInfo *);
8506     }
8507     chunk_info[] =
8508     {
8509       { "VERS", TAPE_CHUNK_VERS_SIZE,   LoadTape_VERS },
8510       { "HEAD", TAPE_CHUNK_HEAD_SIZE,   LoadTape_HEAD },
8511       { "SCRN", TAPE_CHUNK_SCRN_SIZE,   LoadTape_SCRN },
8512       { "INFO", -1,                     LoadTape_INFO },
8513       { "BODY", -1,                     LoadTape_BODY },
8514       {  NULL,  0,                      NULL }
8515     };
8516
8517     while (getFileChunkBE(file, chunk_name, &chunk_size))
8518     {
8519       int i = 0;
8520
8521       while (chunk_info[i].name != NULL &&
8522              !strEqual(chunk_name, chunk_info[i].name))
8523         i++;
8524
8525       if (chunk_info[i].name == NULL)
8526       {
8527         Warn("unknown chunk '%s' in tape file '%s'",
8528               chunk_name, filename);
8529
8530         ReadUnusedBytesFromFile(file, chunk_size);
8531       }
8532       else if (chunk_info[i].size != -1 &&
8533                chunk_info[i].size != chunk_size)
8534       {
8535         Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8536               chunk_size, chunk_name, filename);
8537
8538         ReadUnusedBytesFromFile(file, chunk_size);
8539       }
8540       else
8541       {
8542         // call function to load this tape chunk
8543         int chunk_size_expected =
8544           (chunk_info[i].loader)(file, chunk_size, &tape);
8545
8546         // the size of some chunks cannot be checked before reading other
8547         // chunks first (like "HEAD" and "BODY") that contain some header
8548         // information, so check them here
8549         if (chunk_size_expected != chunk_size)
8550         {
8551           Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8552                 chunk_size, chunk_name, filename);
8553         }
8554       }
8555     }
8556   }
8557
8558   closeFile(file);
8559
8560   tape.length_frames  = GetTapeLengthFrames();
8561   tape.length_seconds = GetTapeLengthSeconds();
8562
8563 #if 0
8564   Debug("files:LoadTapeFromFilename", "tape file version: %d",
8565         tape.file_version);
8566   Debug("files:LoadTapeFromFilename", "tape game version: %d",
8567         tape.game_version);
8568   Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8569         tape.engine_version);
8570 #endif
8571 }
8572
8573 void LoadTape(int nr)
8574 {
8575   char *filename = getTapeFilename(nr);
8576
8577   LoadTapeFromFilename(filename);
8578 }
8579
8580 void LoadSolutionTape(int nr)
8581 {
8582   char *filename = getSolutionTapeFilename(nr);
8583
8584   LoadTapeFromFilename(filename);
8585
8586   if (TAPE_IS_EMPTY(tape))
8587   {
8588     if (level.game_engine_type == GAME_ENGINE_TYPE_BD &&
8589         level.native_bd_level->replay != NULL)
8590       CopyNativeTape_BD_to_RND(&level);
8591     else if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8592         level.native_sp_level->demo.is_available)
8593       CopyNativeTape_SP_to_RND(&level);
8594   }
8595 }
8596
8597 void LoadScoreTape(char *score_tape_basename, int nr)
8598 {
8599   char *filename = getScoreTapeFilename(score_tape_basename, nr);
8600
8601   LoadTapeFromFilename(filename);
8602 }
8603
8604 void LoadScoreCacheTape(char *score_tape_basename, int nr)
8605 {
8606   char *filename = getScoreCacheTapeFilename(score_tape_basename, nr);
8607
8608   LoadTapeFromFilename(filename);
8609 }
8610
8611 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8612 {
8613   // chunk required for team mode tapes with non-default screen size
8614   return (tape->num_participating_players > 1 &&
8615           (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8616            tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8617 }
8618
8619 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8620 {
8621   putFileVersion(file, tape->file_version);
8622   putFileVersion(file, tape->game_version);
8623 }
8624
8625 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8626 {
8627   int i;
8628   byte store_participating_players = 0;
8629
8630   // set bits for participating players for compact storage
8631   for (i = 0; i < MAX_PLAYERS; i++)
8632     if (tape->player_participates[i])
8633       store_participating_players |= (1 << i);
8634
8635   putFile32BitBE(file, tape->random_seed);
8636   putFile32BitBE(file, tape->date);
8637   putFile32BitBE(file, tape->length);
8638
8639   putFile8Bit(file, store_participating_players);
8640
8641   putFile8Bit(file, getTapeActionValue(tape));
8642
8643   putFile8Bit(file, tape->property_bits);
8644   putFile8Bit(file, tape->solved);
8645
8646   putFileVersion(file, tape->engine_version);
8647 }
8648
8649 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8650 {
8651   putFile8Bit(file, tape->scr_fieldx);
8652   putFile8Bit(file, tape->scr_fieldy);
8653 }
8654
8655 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8656 {
8657   int level_identifier_size = strlen(tape->level_identifier) + 1;
8658   int i;
8659
8660   putFile16BitBE(file, level_identifier_size);
8661
8662   for (i = 0; i < level_identifier_size; i++)
8663     putFile8Bit(file, tape->level_identifier[i]);
8664
8665   putFile16BitBE(file, tape->level_nr);
8666 }
8667
8668 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8669 {
8670   int i, j;
8671
8672   for (i = 0; i < tape->length; i++)
8673   {
8674     if (tape->use_key_actions)
8675     {
8676       for (j = 0; j < MAX_PLAYERS; j++)
8677         if (tape->player_participates[j])
8678           putFile8Bit(file, tape->pos[i].action[j]);
8679     }
8680
8681     if (tape->use_mouse_actions)
8682     {
8683       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8684       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8685       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8686     }
8687
8688     putFile8Bit(file, tape->pos[i].delay);
8689   }
8690 }
8691
8692 void SaveTapeToFilename(char *filename)
8693 {
8694   FILE *file;
8695   int tape_pos_size;
8696   int info_chunk_size;
8697   int body_chunk_size;
8698
8699   if (!(file = fopen(filename, MODE_WRITE)))
8700   {
8701     Warn("cannot save level recording file '%s'", filename);
8702
8703     return;
8704   }
8705
8706   tape_pos_size = getTapePosSize(&tape);
8707
8708   info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8709   body_chunk_size = tape_pos_size * tape.length;
8710
8711   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8712   putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8713
8714   putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8715   SaveTape_VERS(file, &tape);
8716
8717   putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8718   SaveTape_HEAD(file, &tape);
8719
8720   if (checkSaveTape_SCRN(&tape))
8721   {
8722     putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8723     SaveTape_SCRN(file, &tape);
8724   }
8725
8726   putFileChunkBE(file, "INFO", info_chunk_size);
8727   SaveTape_INFO(file, &tape);
8728
8729   putFileChunkBE(file, "BODY", body_chunk_size);
8730   SaveTape_BODY(file, &tape);
8731
8732   fclose(file);
8733
8734   SetFilePermissions(filename, PERMS_PRIVATE);
8735 }
8736
8737 static void SaveTapeExt(char *filename)
8738 {
8739   int i;
8740
8741   tape.file_version = FILE_VERSION_ACTUAL;
8742   tape.game_version = GAME_VERSION_ACTUAL;
8743
8744   tape.num_participating_players = 0;
8745
8746   // count number of participating players
8747   for (i = 0; i < MAX_PLAYERS; i++)
8748     if (tape.player_participates[i])
8749       tape.num_participating_players++;
8750
8751   SaveTapeToFilename(filename);
8752
8753   tape.changed = FALSE;
8754 }
8755
8756 void SaveTape(int nr)
8757 {
8758   char *filename = getTapeFilename(nr);
8759
8760   InitTapeDirectory(leveldir_current->subdir);
8761
8762   SaveTapeExt(filename);
8763 }
8764
8765 void SaveScoreTape(int nr)
8766 {
8767   char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8768
8769   // used instead of "leveldir_current->subdir" (for network games)
8770   InitScoreTapeDirectory(levelset.identifier, nr);
8771
8772   SaveTapeExt(filename);
8773 }
8774
8775 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8776                                   unsigned int req_state_added)
8777 {
8778   char *filename = getTapeFilename(nr);
8779   boolean new_tape = !fileExists(filename);
8780   boolean tape_saved = FALSE;
8781
8782   if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8783   {
8784     SaveTape(nr);
8785
8786     if (new_tape)
8787       Request(msg_saved, REQ_CONFIRM | req_state_added);
8788
8789     tape_saved = TRUE;
8790   }
8791
8792   return tape_saved;
8793 }
8794
8795 boolean SaveTapeChecked(int nr)
8796 {
8797   return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8798 }
8799
8800 boolean SaveTapeChecked_LevelSolved(int nr)
8801 {
8802   return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8803                                 "Level solved! Tape saved!", REQ_STAY_OPEN);
8804 }
8805
8806 void DumpTape(struct TapeInfo *tape)
8807 {
8808   int tape_frame_counter;
8809   int i, j;
8810
8811   if (tape->no_valid_file)
8812   {
8813     Warn("cannot dump -- no valid tape file found");
8814
8815     return;
8816   }
8817
8818   PrintLine("-", 79);
8819
8820   Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8821         tape->level_nr, tape->file_version, tape->game_version);
8822   Print("                  (effective engine version %08d)\n",
8823         tape->engine_version);
8824   Print("Level series identifier: '%s'\n", tape->level_identifier);
8825
8826   Print("Solution tape: %s\n",
8827         tape->solved ? "yes" :
8828         tape->game_version < VERSION_IDENT(4,3,2,3) ? "unknown" : "no");
8829
8830   Print("Special tape properties: ");
8831   if (tape->property_bits == TAPE_PROPERTY_NONE)
8832     Print("[none]");
8833   if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
8834     Print("[em_random_bug]");
8835   if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
8836     Print("[game_speed]");
8837   if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
8838     Print("[pause]");
8839   if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
8840     Print("[single_step]");
8841   if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
8842     Print("[snapshot]");
8843   if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
8844     Print("[replayed]");
8845   if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
8846     Print("[tas_keys]");
8847   if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
8848     Print("[small_graphics]");
8849   Print("\n");
8850
8851   int year2 = tape->date / 10000;
8852   int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
8853   int month_index_raw = (tape->date / 100) % 100;
8854   int month_index = month_index_raw % 12;       // prevent invalid index
8855   int month = month_index + 1;
8856   int day = tape->date % 100;
8857
8858   Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
8859
8860   PrintLine("-", 79);
8861
8862   tape_frame_counter = 0;
8863
8864   for (i = 0; i < tape->length; i++)
8865   {
8866     if (i >= MAX_TAPE_LEN)
8867       break;
8868
8869     Print("%04d: ", i);
8870
8871     for (j = 0; j < MAX_PLAYERS; j++)
8872     {
8873       if (tape->player_participates[j])
8874       {
8875         int action = tape->pos[i].action[j];
8876
8877         Print("%d:%02x ", j, action);
8878         Print("[%c%c%c%c|%c%c] - ",
8879               (action & JOY_LEFT ? '<' : ' '),
8880               (action & JOY_RIGHT ? '>' : ' '),
8881               (action & JOY_UP ? '^' : ' '),
8882               (action & JOY_DOWN ? 'v' : ' '),
8883               (action & JOY_BUTTON_1 ? '1' : ' '),
8884               (action & JOY_BUTTON_2 ? '2' : ' '));
8885       }
8886     }
8887
8888     Print("(%03d) ", tape->pos[i].delay);
8889     Print("[%05d]\n", tape_frame_counter);
8890
8891     tape_frame_counter += tape->pos[i].delay;
8892   }
8893
8894   PrintLine("-", 79);
8895 }
8896
8897 void DumpTapes(void)
8898 {
8899   static LevelDirTree *dumptape_leveldir = NULL;
8900
8901   dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8902                                                 global.dumptape_leveldir);
8903
8904   if (dumptape_leveldir == NULL)
8905     Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8906
8907   if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8908       global.dumptape_level_nr > dumptape_leveldir->last_level)
8909     Fail("no such level number: %d", global.dumptape_level_nr);
8910
8911   leveldir_current = dumptape_leveldir;
8912
8913   if (options.mytapes)
8914     LoadTape(global.dumptape_level_nr);
8915   else
8916     LoadSolutionTape(global.dumptape_level_nr);
8917
8918   DumpTape(&tape);
8919
8920   CloseAllAndExit(0);
8921 }
8922
8923
8924 // ============================================================================
8925 // score file functions
8926 // ============================================================================
8927
8928 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8929 {
8930   int i;
8931
8932   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8933   {
8934     strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8935     strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8936     scores->entry[i].score = 0;
8937     scores->entry[i].time = 0;
8938
8939     scores->entry[i].id = -1;
8940     strcpy(scores->entry[i].tape_date,    UNKNOWN_NAME);
8941     strcpy(scores->entry[i].platform,     UNKNOWN_NAME);
8942     strcpy(scores->entry[i].version,      UNKNOWN_NAME);
8943     strcpy(scores->entry[i].country_name, UNKNOWN_NAME);
8944     strcpy(scores->entry[i].country_code, "??");
8945   }
8946
8947   scores->num_entries = 0;
8948   scores->last_added = -1;
8949   scores->last_added_local = -1;
8950
8951   scores->updated = FALSE;
8952   scores->uploaded = FALSE;
8953   scores->tape_downloaded = FALSE;
8954   scores->force_last_added = FALSE;
8955
8956   // The following values are intentionally not reset here:
8957   // - last_level_nr
8958   // - last_entry_nr
8959   // - next_level_nr
8960   // - continue_playing
8961   // - continue_on_return
8962 }
8963
8964 static void setScoreInfoToDefaults(void)
8965 {
8966   setScoreInfoToDefaultsExt(&scores);
8967 }
8968
8969 static void setServerScoreInfoToDefaults(void)
8970 {
8971   setScoreInfoToDefaultsExt(&server_scores);
8972 }
8973
8974 static void LoadScore_OLD(int nr)
8975 {
8976   int i;
8977   char *filename = getScoreFilename(nr);
8978   char cookie[MAX_LINE_LEN];
8979   char line[MAX_LINE_LEN];
8980   char *line_ptr;
8981   FILE *file;
8982
8983   if (!(file = fopen(filename, MODE_READ)))
8984     return;
8985
8986   // check file identifier
8987   if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8988     cookie[0] = '\0';
8989   if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8990     cookie[strlen(cookie) - 1] = '\0';
8991
8992   if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8993   {
8994     Warn("unknown format of score file '%s'", filename);
8995
8996     fclose(file);
8997
8998     return;
8999   }
9000
9001   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9002   {
9003     if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
9004       Warn("fscanf() failed; %s", strerror(errno));
9005
9006     if (fgets(line, MAX_LINE_LEN, file) == NULL)
9007       line[0] = '\0';
9008
9009     if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
9010       line[strlen(line) - 1] = '\0';
9011
9012     for (line_ptr = line; *line_ptr; line_ptr++)
9013     {
9014       if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
9015       {
9016         strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
9017         scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
9018         break;
9019       }
9020     }
9021   }
9022
9023   fclose(file);
9024 }
9025
9026 static void ConvertScore_OLD(void)
9027 {
9028   // only convert score to time for levels that rate playing time over score
9029   if (!level.rate_time_over_score)
9030     return;
9031
9032   // convert old score to playing time for score-less levels (like Supaplex)
9033   int time_final_max = 999;
9034   int i;
9035
9036   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9037   {
9038     int score = scores.entry[i].score;
9039
9040     if (score > 0 && score < time_final_max)
9041       scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
9042   }
9043 }
9044
9045 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
9046 {
9047   scores->file_version = getFileVersion(file);
9048   scores->game_version = getFileVersion(file);
9049
9050   return chunk_size;
9051 }
9052
9053 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
9054 {
9055   char *level_identifier = NULL;
9056   int level_identifier_size;
9057   int i;
9058
9059   level_identifier_size = getFile16BitBE(file);
9060
9061   level_identifier = checked_malloc(level_identifier_size);
9062
9063   for (i = 0; i < level_identifier_size; i++)
9064     level_identifier[i] = getFile8Bit(file);
9065
9066   strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
9067   scores->level_identifier[MAX_FILENAME_LEN] = '\0';
9068
9069   checked_free(level_identifier);
9070
9071   scores->level_nr = getFile16BitBE(file);
9072   scores->num_entries = getFile16BitBE(file);
9073
9074   chunk_size = 2 + level_identifier_size + 2 + 2;
9075
9076   return chunk_size;
9077 }
9078
9079 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
9080 {
9081   int i, j;
9082
9083   for (i = 0; i < scores->num_entries; i++)
9084   {
9085     for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
9086       scores->entry[i].name[j] = getFile8Bit(file);
9087
9088     scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
9089   }
9090
9091   chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
9092
9093   return chunk_size;
9094 }
9095
9096 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
9097 {
9098   int i;
9099
9100   for (i = 0; i < scores->num_entries; i++)
9101     scores->entry[i].score = getFile16BitBE(file);
9102
9103   chunk_size = scores->num_entries * 2;
9104
9105   return chunk_size;
9106 }
9107
9108 static int LoadScore_SC4R(File *file, int chunk_size, struct ScoreInfo *scores)
9109 {
9110   int i;
9111
9112   for (i = 0; i < scores->num_entries; i++)
9113     scores->entry[i].score = getFile32BitBE(file);
9114
9115   chunk_size = scores->num_entries * 4;
9116
9117   return chunk_size;
9118 }
9119
9120 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
9121 {
9122   int i;
9123
9124   for (i = 0; i < scores->num_entries; i++)
9125     scores->entry[i].time = getFile32BitBE(file);
9126
9127   chunk_size = scores->num_entries * 4;
9128
9129   return chunk_size;
9130 }
9131
9132 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
9133 {
9134   int i, j;
9135
9136   for (i = 0; i < scores->num_entries; i++)
9137   {
9138     for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
9139       scores->entry[i].tape_basename[j] = getFile8Bit(file);
9140
9141     scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
9142   }
9143
9144   chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
9145
9146   return chunk_size;
9147 }
9148
9149 void LoadScore(int nr)
9150 {
9151   char *filename = getScoreFilename(nr);
9152   char cookie[MAX_LINE_LEN];
9153   char chunk_name[CHUNK_ID_LEN + 1];
9154   int chunk_size;
9155   boolean old_score_file_format = FALSE;
9156   File *file;
9157
9158   // always start with reliable default values
9159   setScoreInfoToDefaults();
9160
9161   if (!(file = openFile(filename, MODE_READ)))
9162     return;
9163
9164   getFileChunkBE(file, chunk_name, NULL);
9165   if (strEqual(chunk_name, "RND1"))
9166   {
9167     getFile32BitBE(file);               // not used
9168
9169     getFileChunkBE(file, chunk_name, NULL);
9170     if (!strEqual(chunk_name, "SCOR"))
9171     {
9172       Warn("unknown format of score file '%s'", filename);
9173
9174       closeFile(file);
9175
9176       return;
9177     }
9178   }
9179   else  // check for old file format with cookie string
9180   {
9181     strcpy(cookie, chunk_name);
9182     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
9183       cookie[4] = '\0';
9184     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9185       cookie[strlen(cookie) - 1] = '\0';
9186
9187     if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
9188     {
9189       Warn("unknown format of score file '%s'", filename);
9190
9191       closeFile(file);
9192
9193       return;
9194     }
9195
9196     old_score_file_format = TRUE;
9197   }
9198
9199   if (old_score_file_format)
9200   {
9201     // score files from versions before 4.2.4.0 without chunk structure
9202     LoadScore_OLD(nr);
9203
9204     // convert score to time, if possible (mainly for Supaplex levels)
9205     ConvertScore_OLD();
9206   }
9207   else
9208   {
9209     static struct
9210     {
9211       char *name;
9212       int size;
9213       int (*loader)(File *, int, struct ScoreInfo *);
9214     }
9215     chunk_info[] =
9216     {
9217       { "VERS", SCORE_CHUNK_VERS_SIZE,  LoadScore_VERS },
9218       { "INFO", -1,                     LoadScore_INFO },
9219       { "NAME", -1,                     LoadScore_NAME },
9220       { "SCOR", -1,                     LoadScore_SCOR },
9221       { "SC4R", -1,                     LoadScore_SC4R },
9222       { "TIME", -1,                     LoadScore_TIME },
9223       { "TAPE", -1,                     LoadScore_TAPE },
9224
9225       {  NULL,  0,                      NULL }
9226     };
9227
9228     while (getFileChunkBE(file, chunk_name, &chunk_size))
9229     {
9230       int i = 0;
9231
9232       while (chunk_info[i].name != NULL &&
9233              !strEqual(chunk_name, chunk_info[i].name))
9234         i++;
9235
9236       if (chunk_info[i].name == NULL)
9237       {
9238         Warn("unknown chunk '%s' in score file '%s'",
9239               chunk_name, filename);
9240
9241         ReadUnusedBytesFromFile(file, chunk_size);
9242       }
9243       else if (chunk_info[i].size != -1 &&
9244                chunk_info[i].size != chunk_size)
9245       {
9246         Warn("wrong size (%d) of chunk '%s' in score file '%s'",
9247               chunk_size, chunk_name, filename);
9248
9249         ReadUnusedBytesFromFile(file, chunk_size);
9250       }
9251       else
9252       {
9253         // call function to load this score chunk
9254         int chunk_size_expected =
9255           (chunk_info[i].loader)(file, chunk_size, &scores);
9256
9257         // the size of some chunks cannot be checked before reading other
9258         // chunks first (like "HEAD" and "BODY") that contain some header
9259         // information, so check them here
9260         if (chunk_size_expected != chunk_size)
9261         {
9262           Warn("wrong size (%d) of chunk '%s' in score file '%s'",
9263                 chunk_size, chunk_name, filename);
9264         }
9265       }
9266     }
9267   }
9268
9269   closeFile(file);
9270 }
9271
9272 #if ENABLE_HISTORIC_CHUNKS
9273 void SaveScore_OLD(int nr)
9274 {
9275   int i;
9276   char *filename = getScoreFilename(nr);
9277   FILE *file;
9278
9279   // used instead of "leveldir_current->subdir" (for network games)
9280   InitScoreDirectory(levelset.identifier);
9281
9282   if (!(file = fopen(filename, MODE_WRITE)))
9283   {
9284     Warn("cannot save score for level %d", nr);
9285
9286     return;
9287   }
9288
9289   fprintf(file, "%s\n\n", SCORE_COOKIE);
9290
9291   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9292     fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
9293
9294   fclose(file);
9295
9296   SetFilePermissions(filename, PERMS_PRIVATE);
9297 }
9298 #endif
9299
9300 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
9301 {
9302   putFileVersion(file, scores->file_version);
9303   putFileVersion(file, scores->game_version);
9304 }
9305
9306 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
9307 {
9308   int level_identifier_size = strlen(scores->level_identifier) + 1;
9309   int i;
9310
9311   putFile16BitBE(file, level_identifier_size);
9312
9313   for (i = 0; i < level_identifier_size; i++)
9314     putFile8Bit(file, scores->level_identifier[i]);
9315
9316   putFile16BitBE(file, scores->level_nr);
9317   putFile16BitBE(file, scores->num_entries);
9318 }
9319
9320 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
9321 {
9322   int i, j;
9323
9324   for (i = 0; i < scores->num_entries; i++)
9325   {
9326     int name_size = strlen(scores->entry[i].name);
9327
9328     for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
9329       putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
9330   }
9331 }
9332
9333 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
9334 {
9335   int i;
9336
9337   for (i = 0; i < scores->num_entries; i++)
9338     putFile16BitBE(file, scores->entry[i].score);
9339 }
9340
9341 static void SaveScore_SC4R(FILE *file, struct ScoreInfo *scores)
9342 {
9343   int i;
9344
9345   for (i = 0; i < scores->num_entries; i++)
9346     putFile32BitBE(file, scores->entry[i].score);
9347 }
9348
9349 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
9350 {
9351   int i;
9352
9353   for (i = 0; i < scores->num_entries; i++)
9354     putFile32BitBE(file, scores->entry[i].time);
9355 }
9356
9357 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
9358 {
9359   int i, j;
9360
9361   for (i = 0; i < scores->num_entries; i++)
9362   {
9363     int size = strlen(scores->entry[i].tape_basename);
9364
9365     for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
9366       putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
9367   }
9368 }
9369
9370 static void SaveScoreToFilename(char *filename)
9371 {
9372   FILE *file;
9373   int info_chunk_size;
9374   int name_chunk_size;
9375   int scor_chunk_size;
9376   int sc4r_chunk_size;
9377   int time_chunk_size;
9378   int tape_chunk_size;
9379   boolean has_large_score_values;
9380   int i;
9381
9382   if (!(file = fopen(filename, MODE_WRITE)))
9383   {
9384     Warn("cannot save score file '%s'", filename);
9385
9386     return;
9387   }
9388
9389   info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
9390   name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
9391   scor_chunk_size = scores.num_entries * 2;
9392   sc4r_chunk_size = scores.num_entries * 4;
9393   time_chunk_size = scores.num_entries * 4;
9394   tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
9395
9396   has_large_score_values = FALSE;
9397   for (i = 0; i < scores.num_entries; i++)
9398     if (scores.entry[i].score > 0xffff)
9399       has_large_score_values = TRUE;
9400
9401   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
9402   putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
9403
9404   putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
9405   SaveScore_VERS(file, &scores);
9406
9407   putFileChunkBE(file, "INFO", info_chunk_size);
9408   SaveScore_INFO(file, &scores);
9409
9410   putFileChunkBE(file, "NAME", name_chunk_size);
9411   SaveScore_NAME(file, &scores);
9412
9413   if (has_large_score_values)
9414   {
9415     putFileChunkBE(file, "SC4R", sc4r_chunk_size);
9416     SaveScore_SC4R(file, &scores);
9417   }
9418   else
9419   {
9420     putFileChunkBE(file, "SCOR", scor_chunk_size);
9421     SaveScore_SCOR(file, &scores);
9422   }
9423
9424   putFileChunkBE(file, "TIME", time_chunk_size);
9425   SaveScore_TIME(file, &scores);
9426
9427   putFileChunkBE(file, "TAPE", tape_chunk_size);
9428   SaveScore_TAPE(file, &scores);
9429
9430   fclose(file);
9431
9432   SetFilePermissions(filename, PERMS_PRIVATE);
9433 }
9434
9435 void SaveScore(int nr)
9436 {
9437   char *filename = getScoreFilename(nr);
9438   int i;
9439
9440   // used instead of "leveldir_current->subdir" (for network games)
9441   InitScoreDirectory(levelset.identifier);
9442
9443   scores.file_version = FILE_VERSION_ACTUAL;
9444   scores.game_version = GAME_VERSION_ACTUAL;
9445
9446   strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
9447   scores.level_identifier[MAX_FILENAME_LEN] = '\0';
9448   scores.level_nr = level_nr;
9449
9450   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9451     if (scores.entry[i].score == 0 &&
9452         scores.entry[i].time == 0 &&
9453         strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
9454       break;
9455
9456   scores.num_entries = i;
9457
9458   if (scores.num_entries == 0)
9459     return;
9460
9461   SaveScoreToFilename(filename);
9462 }
9463
9464 static void LoadServerScoreFromCache(int nr)
9465 {
9466   struct ScoreEntry score_entry;
9467   struct
9468   {
9469     void *value;
9470     boolean is_string;
9471     int string_size;
9472   }
9473   score_mapping[] =
9474   {
9475     { &score_entry.score,               FALSE,  0                       },
9476     { &score_entry.time,                FALSE,  0                       },
9477     { score_entry.name,                 TRUE,   MAX_PLAYER_NAME_LEN     },
9478     { score_entry.tape_basename,        TRUE,   MAX_FILENAME_LEN        },
9479     { score_entry.tape_date,            TRUE,   MAX_ISO_DATE_LEN        },
9480     { &score_entry.id,                  FALSE,  0                       },
9481     { score_entry.platform,             TRUE,   MAX_PLATFORM_TEXT_LEN   },
9482     { score_entry.version,              TRUE,   MAX_VERSION_TEXT_LEN    },
9483     { score_entry.country_code,         TRUE,   MAX_COUNTRY_CODE_LEN    },
9484     { score_entry.country_name,         TRUE,   MAX_COUNTRY_NAME_LEN    },
9485
9486     { NULL,                             FALSE,  0                       }
9487   };
9488   char *filename = getScoreCacheFilename(nr);
9489   SetupFileHash *score_hash = loadSetupFileHash(filename);
9490   int i, j;
9491
9492   server_scores.num_entries = 0;
9493
9494   if (score_hash == NULL)
9495     return;
9496
9497   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9498   {
9499     score_entry = server_scores.entry[i];
9500
9501     for (j = 0; score_mapping[j].value != NULL; j++)
9502     {
9503       char token[10];
9504
9505       sprintf(token, "%02d.%d", i, j);
9506
9507       char *value = getHashEntry(score_hash, token);
9508
9509       if (value == NULL)
9510         continue;
9511
9512       if (score_mapping[j].is_string)
9513       {
9514         char *score_value = (char *)score_mapping[j].value;
9515         int value_size = score_mapping[j].string_size;
9516
9517         strncpy(score_value, value, value_size);
9518         score_value[value_size] = '\0';
9519       }
9520       else
9521       {
9522         int *score_value = (int *)score_mapping[j].value;
9523
9524         *score_value = atoi(value);
9525       }
9526
9527       server_scores.num_entries = i + 1;
9528     }
9529
9530     server_scores.entry[i] = score_entry;
9531   }
9532
9533   freeSetupFileHash(score_hash);
9534 }
9535
9536 void LoadServerScore(int nr, boolean download_score)
9537 {
9538   if (!setup.use_api_server)
9539     return;
9540
9541   // always start with reliable default values
9542   setServerScoreInfoToDefaults();
9543
9544   // 1st step: load server scores from cache file (which may not exist)
9545   // (this should prevent reading it while the thread is writing to it)
9546   LoadServerScoreFromCache(nr);
9547
9548   if (download_score && runtime.use_api_server)
9549   {
9550     // 2nd step: download server scores from score server to cache file
9551     // (as thread, as it might time out if the server is not reachable)
9552     ApiGetScoreAsThread(nr);
9553   }
9554 }
9555
9556 void PrepareScoreTapesForUpload(char *leveldir_subdir)
9557 {
9558   MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
9559
9560   // if score tape not uploaded, ask for uploading missing tapes later
9561   if (!setup.has_remaining_tapes)
9562     setup.ask_for_remaining_tapes = TRUE;
9563
9564   setup.provide_uploading_tapes = TRUE;
9565   setup.has_remaining_tapes = TRUE;
9566
9567   SaveSetup_ServerSetup();
9568 }
9569
9570 void SaveServerScore(int nr, boolean tape_saved)
9571 {
9572   if (!runtime.use_api_server)
9573   {
9574     PrepareScoreTapesForUpload(leveldir_current->subdir);
9575
9576     return;
9577   }
9578
9579   ApiAddScoreAsThread(nr, tape_saved, NULL);
9580 }
9581
9582 void SaveServerScoreFromFile(int nr, boolean tape_saved,
9583                              char *score_tape_filename)
9584 {
9585   if (!runtime.use_api_server)
9586     return;
9587
9588   ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
9589 }
9590
9591 void LoadLocalAndServerScore(int nr, boolean download_score)
9592 {
9593   int last_added_local = scores.last_added_local;
9594   boolean force_last_added = scores.force_last_added;
9595
9596   // needed if only showing server scores
9597   setScoreInfoToDefaults();
9598
9599   if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
9600     LoadScore(nr);
9601
9602   // restore last added local score entry (before merging server scores)
9603   scores.last_added = scores.last_added_local = last_added_local;
9604
9605   if (setup.use_api_server &&
9606       !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
9607   {
9608     // load server scores from cache file and trigger update from server
9609     LoadServerScore(nr, download_score);
9610
9611     // merge local scores with scores from server
9612     MergeServerScore();
9613   }
9614
9615   if (force_last_added)
9616     scores.force_last_added = force_last_added;
9617 }
9618
9619
9620 // ============================================================================
9621 // setup file functions
9622 // ============================================================================
9623
9624 #define TOKEN_STR_PLAYER_PREFIX                 "player_"
9625
9626
9627 static struct TokenInfo global_setup_tokens[] =
9628 {
9629   {
9630     TYPE_STRING,
9631     &setup.player_name,                         "player_name"
9632   },
9633   {
9634     TYPE_SWITCH,
9635     &setup.multiple_users,                      "multiple_users"
9636   },
9637   {
9638     TYPE_SWITCH,
9639     &setup.sound,                               "sound"
9640   },
9641   {
9642     TYPE_SWITCH,
9643     &setup.sound_loops,                         "repeating_sound_loops"
9644   },
9645   {
9646     TYPE_SWITCH,
9647     &setup.sound_music,                         "background_music"
9648   },
9649   {
9650     TYPE_SWITCH,
9651     &setup.sound_simple,                        "simple_sound_effects"
9652   },
9653   {
9654     TYPE_SWITCH,
9655     &setup.toons,                               "toons"
9656   },
9657   {
9658     TYPE_SWITCH,
9659     &setup.global_animations,                   "global_animations"
9660   },
9661   {
9662     TYPE_SWITCH,
9663     &setup.scroll_delay,                        "scroll_delay"
9664   },
9665   {
9666     TYPE_SWITCH,
9667     &setup.forced_scroll_delay,                 "forced_scroll_delay"
9668   },
9669   {
9670     TYPE_INTEGER,
9671     &setup.scroll_delay_value,                  "scroll_delay_value"
9672   },
9673   {
9674     TYPE_STRING,
9675     &setup.engine_snapshot_mode,                "engine_snapshot_mode"
9676   },
9677   {
9678     TYPE_INTEGER,
9679     &setup.engine_snapshot_memory,              "engine_snapshot_memory"
9680   },
9681   {
9682     TYPE_SWITCH,
9683     &setup.fade_screens,                        "fade_screens"
9684   },
9685   {
9686     TYPE_SWITCH,
9687     &setup.autorecord,                          "automatic_tape_recording"
9688   },
9689   {
9690     TYPE_SWITCH,
9691     &setup.autorecord_after_replay,             "autorecord_after_replay"
9692   },
9693   {
9694     TYPE_SWITCH,
9695     &setup.auto_pause_on_start,                 "auto_pause_on_start"
9696   },
9697   {
9698     TYPE_SWITCH,
9699     &setup.show_titlescreen,                    "show_titlescreen"
9700   },
9701   {
9702     TYPE_SWITCH,
9703     &setup.quick_doors,                         "quick_doors"
9704   },
9705   {
9706     TYPE_SWITCH,
9707     &setup.team_mode,                           "team_mode"
9708   },
9709   {
9710     TYPE_SWITCH,
9711     &setup.handicap,                            "handicap"
9712   },
9713   {
9714     TYPE_SWITCH,
9715     &setup.skip_levels,                         "skip_levels"
9716   },
9717   {
9718     TYPE_SWITCH,
9719     &setup.increment_levels,                    "increment_levels"
9720   },
9721   {
9722     TYPE_SWITCH,
9723     &setup.auto_play_next_level,                "auto_play_next_level"
9724   },
9725   {
9726     TYPE_SWITCH,
9727     &setup.count_score_after_game,              "count_score_after_game"
9728   },
9729   {
9730     TYPE_SWITCH,
9731     &setup.show_scores_after_game,              "show_scores_after_game"
9732   },
9733   {
9734     TYPE_SWITCH,
9735     &setup.time_limit,                          "time_limit"
9736   },
9737   {
9738     TYPE_SWITCH,
9739     &setup.fullscreen,                          "fullscreen"
9740   },
9741   {
9742     TYPE_INTEGER,
9743     &setup.window_scaling_percent,              "window_scaling_percent"
9744   },
9745   {
9746     TYPE_STRING,
9747     &setup.window_scaling_quality,              "window_scaling_quality"
9748   },
9749   {
9750     TYPE_STRING,
9751     &setup.screen_rendering_mode,               "screen_rendering_mode"
9752   },
9753   {
9754     TYPE_STRING,
9755     &setup.vsync_mode,                          "vsync_mode"
9756   },
9757   {
9758     TYPE_SWITCH,
9759     &setup.ask_on_escape,                       "ask_on_escape"
9760   },
9761   {
9762     TYPE_SWITCH,
9763     &setup.ask_on_escape_editor,                "ask_on_escape_editor"
9764   },
9765   {
9766     TYPE_SWITCH,
9767     &setup.ask_on_game_over,                    "ask_on_game_over"
9768   },
9769   {
9770     TYPE_SWITCH,
9771     &setup.ask_on_quit_game,                    "ask_on_quit_game"
9772   },
9773   {
9774     TYPE_SWITCH,
9775     &setup.ask_on_quit_program,                 "ask_on_quit_program"
9776   },
9777   {
9778     TYPE_SWITCH,
9779     &setup.quick_switch,                        "quick_player_switch"
9780   },
9781   {
9782     TYPE_SWITCH,
9783     &setup.input_on_focus,                      "input_on_focus"
9784   },
9785   {
9786     TYPE_SWITCH,
9787     &setup.prefer_aga_graphics,                 "prefer_aga_graphics"
9788   },
9789   {
9790     TYPE_SWITCH,
9791     &setup.prefer_lowpass_sounds,               "prefer_lowpass_sounds"
9792   },
9793   {
9794     TYPE_SWITCH,
9795     &setup.prefer_extra_panel_items,            "prefer_extra_panel_items"
9796   },
9797   {
9798     TYPE_SWITCH,
9799     &setup.game_speed_extended,                 "game_speed_extended"
9800   },
9801   {
9802     TYPE_INTEGER,
9803     &setup.game_frame_delay,                    "game_frame_delay"
9804   },
9805   {
9806     TYPE_SWITCH,
9807     &setup.sp_show_border_elements,             "sp_show_border_elements"
9808   },
9809   {
9810     TYPE_SWITCH,
9811     &setup.small_game_graphics,                 "small_game_graphics"
9812   },
9813   {
9814     TYPE_SWITCH,
9815     &setup.show_load_save_buttons,              "show_load_save_buttons"
9816   },
9817   {
9818     TYPE_SWITCH,
9819     &setup.show_undo_redo_buttons,              "show_undo_redo_buttons"
9820   },
9821   {
9822     TYPE_STRING,
9823     &setup.scores_in_highscore_list,            "scores_in_highscore_list"
9824   },
9825   {
9826     TYPE_STRING,
9827     &setup.graphics_set,                        "graphics_set"
9828   },
9829   {
9830     TYPE_STRING,
9831     &setup.sounds_set,                          "sounds_set"
9832   },
9833   {
9834     TYPE_STRING,
9835     &setup.music_set,                           "music_set"
9836   },
9837   {
9838     TYPE_SWITCH3,
9839     &setup.override_level_graphics,             "override_level_graphics"
9840   },
9841   {
9842     TYPE_SWITCH3,
9843     &setup.override_level_sounds,               "override_level_sounds"
9844   },
9845   {
9846     TYPE_SWITCH3,
9847     &setup.override_level_music,                "override_level_music"
9848   },
9849   {
9850     TYPE_INTEGER,
9851     &setup.volume_simple,                       "volume_simple"
9852   },
9853   {
9854     TYPE_INTEGER,
9855     &setup.volume_loops,                        "volume_loops"
9856   },
9857   {
9858     TYPE_INTEGER,
9859     &setup.volume_music,                        "volume_music"
9860   },
9861   {
9862     TYPE_SWITCH,
9863     &setup.network_mode,                        "network_mode"
9864   },
9865   {
9866     TYPE_PLAYER,
9867     &setup.network_player_nr,                   "network_player"
9868   },
9869   {
9870     TYPE_STRING,
9871     &setup.network_server_hostname,             "network_server_hostname"
9872   },
9873   {
9874     TYPE_STRING,
9875     &setup.touch.control_type,                  "touch.control_type"
9876   },
9877   {
9878     TYPE_INTEGER,
9879     &setup.touch.move_distance,                 "touch.move_distance"
9880   },
9881   {
9882     TYPE_INTEGER,
9883     &setup.touch.drop_distance,                 "touch.drop_distance"
9884   },
9885   {
9886     TYPE_INTEGER,
9887     &setup.touch.transparency,                  "touch.transparency"
9888   },
9889   {
9890     TYPE_INTEGER,
9891     &setup.touch.draw_outlined,                 "touch.draw_outlined"
9892   },
9893   {
9894     TYPE_INTEGER,
9895     &setup.touch.draw_pressed,                  "touch.draw_pressed"
9896   },
9897   {
9898     TYPE_INTEGER,
9899     &setup.touch.grid_xsize[0],                 "touch.virtual_buttons.0.xsize"
9900   },
9901   {
9902     TYPE_INTEGER,
9903     &setup.touch.grid_ysize[0],                 "touch.virtual_buttons.0.ysize"
9904   },
9905   {
9906     TYPE_INTEGER,
9907     &setup.touch.grid_xsize[1],                 "touch.virtual_buttons.1.xsize"
9908   },
9909   {
9910     TYPE_INTEGER,
9911     &setup.touch.grid_ysize[1],                 "touch.virtual_buttons.1.ysize"
9912   },
9913   {
9914     TYPE_SWITCH,
9915     &setup.touch.overlay_buttons,               "touch.overlay_buttons"
9916   },
9917 };
9918
9919 static struct TokenInfo auto_setup_tokens[] =
9920 {
9921   {
9922     TYPE_INTEGER,
9923     &setup.auto_setup.editor_zoom_tilesize,     "editor.zoom_tilesize"
9924   },
9925 };
9926
9927 static struct TokenInfo server_setup_tokens[] =
9928 {
9929   {
9930     TYPE_STRING,
9931     &setup.player_uuid,                         "player_uuid"
9932   },
9933   {
9934     TYPE_INTEGER,
9935     &setup.player_version,                      "player_version"
9936   },
9937   {
9938     TYPE_SWITCH,
9939     &setup.use_api_server,          TEST_PREFIX "use_api_server"
9940   },
9941   {
9942     TYPE_STRING,
9943     &setup.api_server_hostname,     TEST_PREFIX "api_server_hostname"
9944   },
9945   {
9946     TYPE_STRING,
9947     &setup.api_server_password,     TEST_PREFIX "api_server_password"
9948   },
9949   {
9950     TYPE_SWITCH,
9951     &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
9952   },
9953   {
9954     TYPE_SWITCH,
9955     &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
9956   },
9957   {
9958     TYPE_SWITCH,
9959     &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
9960   },
9961   {
9962     TYPE_SWITCH,
9963     &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
9964   },
9965   {
9966     TYPE_SWITCH,
9967     &setup.has_remaining_tapes,     TEST_PREFIX "has_remaining_tapes"
9968   },
9969 };
9970
9971 static struct TokenInfo editor_setup_tokens[] =
9972 {
9973   {
9974     TYPE_SWITCH,
9975     &setup.editor.el_classic,                   "editor.el_classic"
9976   },
9977   {
9978     TYPE_SWITCH,
9979     &setup.editor.el_custom,                    "editor.el_custom"
9980   },
9981   {
9982     TYPE_SWITCH,
9983     &setup.editor.el_user_defined,              "editor.el_user_defined"
9984   },
9985   {
9986     TYPE_SWITCH,
9987     &setup.editor.el_dynamic,                   "editor.el_dynamic"
9988   },
9989   {
9990     TYPE_SWITCH,
9991     &setup.editor.el_headlines,                 "editor.el_headlines"
9992   },
9993   {
9994     TYPE_SWITCH,
9995     &setup.editor.show_element_token,           "editor.show_element_token"
9996   },
9997   {
9998     TYPE_SWITCH,
9999     &setup.editor.show_read_only_warning,       "editor.show_read_only_warning"
10000   },
10001 };
10002
10003 static struct TokenInfo editor_cascade_setup_tokens[] =
10004 {
10005   {
10006     TYPE_SWITCH,
10007     &setup.editor_cascade.el_bd,                "editor.cascade.el_bd"
10008   },
10009   {
10010     TYPE_SWITCH,
10011     &setup.editor_cascade.el_bd_native,         "editor.cascade.el_bd_native"
10012   },
10013   {
10014     TYPE_SWITCH,
10015     &setup.editor_cascade.el_em,                "editor.cascade.el_em"
10016   },
10017   {
10018     TYPE_SWITCH,
10019     &setup.editor_cascade.el_emc,               "editor.cascade.el_emc"
10020   },
10021   {
10022     TYPE_SWITCH,
10023     &setup.editor_cascade.el_rnd,               "editor.cascade.el_rnd"
10024   },
10025   {
10026     TYPE_SWITCH,
10027     &setup.editor_cascade.el_sb,                "editor.cascade.el_sb"
10028   },
10029   {
10030     TYPE_SWITCH,
10031     &setup.editor_cascade.el_sp,                "editor.cascade.el_sp"
10032   },
10033   {
10034     TYPE_SWITCH,
10035     &setup.editor_cascade.el_dc,                "editor.cascade.el_dc"
10036   },
10037   {
10038     TYPE_SWITCH,
10039     &setup.editor_cascade.el_dx,                "editor.cascade.el_dx"
10040   },
10041   {
10042     TYPE_SWITCH,
10043     &setup.editor_cascade.el_mm,                "editor.cascade.el_mm"
10044   },
10045   {
10046     TYPE_SWITCH,
10047     &setup.editor_cascade.el_df,                "editor.cascade.el_df"
10048   },
10049   {
10050     TYPE_SWITCH,
10051     &setup.editor_cascade.el_chars,             "editor.cascade.el_chars"
10052   },
10053   {
10054     TYPE_SWITCH,
10055     &setup.editor_cascade.el_steel_chars,       "editor.cascade.el_steel_chars"
10056   },
10057   {
10058     TYPE_SWITCH,
10059     &setup.editor_cascade.el_ce,                "editor.cascade.el_ce"
10060   },
10061   {
10062     TYPE_SWITCH,
10063     &setup.editor_cascade.el_ge,                "editor.cascade.el_ge"
10064   },
10065   {
10066     TYPE_SWITCH,
10067     &setup.editor_cascade.el_es,                "editor.cascade.el_es"
10068   },
10069   {
10070     TYPE_SWITCH,
10071     &setup.editor_cascade.el_ref,               "editor.cascade.el_ref"
10072   },
10073   {
10074     TYPE_SWITCH,
10075     &setup.editor_cascade.el_user,              "editor.cascade.el_user"
10076   },
10077   {
10078     TYPE_SWITCH,
10079     &setup.editor_cascade.el_dynamic,           "editor.cascade.el_dynamic"
10080   },
10081 };
10082
10083 static struct TokenInfo shortcut_setup_tokens[] =
10084 {
10085   {
10086     TYPE_KEY_X11,
10087     &setup.shortcut.save_game,                  "shortcut.save_game"
10088   },
10089   {
10090     TYPE_KEY_X11,
10091     &setup.shortcut.load_game,                  "shortcut.load_game"
10092   },
10093   {
10094     TYPE_KEY_X11,
10095     &setup.shortcut.restart_game,               "shortcut.restart_game"
10096   },
10097   {
10098     TYPE_KEY_X11,
10099     &setup.shortcut.pause_before_end,           "shortcut.pause_before_end"
10100   },
10101   {
10102     TYPE_KEY_X11,
10103     &setup.shortcut.toggle_pause,               "shortcut.toggle_pause"
10104   },
10105   {
10106     TYPE_KEY_X11,
10107     &setup.shortcut.focus_player[0],            "shortcut.focus_player_1"
10108   },
10109   {
10110     TYPE_KEY_X11,
10111     &setup.shortcut.focus_player[1],            "shortcut.focus_player_2"
10112   },
10113   {
10114     TYPE_KEY_X11,
10115     &setup.shortcut.focus_player[2],            "shortcut.focus_player_3"
10116   },
10117   {
10118     TYPE_KEY_X11,
10119     &setup.shortcut.focus_player[3],            "shortcut.focus_player_4"
10120   },
10121   {
10122     TYPE_KEY_X11,
10123     &setup.shortcut.focus_player_all,           "shortcut.focus_player_all"
10124   },
10125   {
10126     TYPE_KEY_X11,
10127     &setup.shortcut.tape_eject,                 "shortcut.tape_eject"
10128   },
10129   {
10130     TYPE_KEY_X11,
10131     &setup.shortcut.tape_extra,                 "shortcut.tape_extra"
10132   },
10133   {
10134     TYPE_KEY_X11,
10135     &setup.shortcut.tape_stop,                  "shortcut.tape_stop"
10136   },
10137   {
10138     TYPE_KEY_X11,
10139     &setup.shortcut.tape_pause,                 "shortcut.tape_pause"
10140   },
10141   {
10142     TYPE_KEY_X11,
10143     &setup.shortcut.tape_record,                "shortcut.tape_record"
10144   },
10145   {
10146     TYPE_KEY_X11,
10147     &setup.shortcut.tape_play,                  "shortcut.tape_play"
10148   },
10149   {
10150     TYPE_KEY_X11,
10151     &setup.shortcut.sound_simple,               "shortcut.sound_simple"
10152   },
10153   {
10154     TYPE_KEY_X11,
10155     &setup.shortcut.sound_loops,                "shortcut.sound_loops"
10156   },
10157   {
10158     TYPE_KEY_X11,
10159     &setup.shortcut.sound_music,                "shortcut.sound_music"
10160   },
10161   {
10162     TYPE_KEY_X11,
10163     &setup.shortcut.snap_left,                  "shortcut.snap_left"
10164   },
10165   {
10166     TYPE_KEY_X11,
10167     &setup.shortcut.snap_right,                 "shortcut.snap_right"
10168   },
10169   {
10170     TYPE_KEY_X11,
10171     &setup.shortcut.snap_up,                    "shortcut.snap_up"
10172   },
10173   {
10174     TYPE_KEY_X11,
10175     &setup.shortcut.snap_down,                  "shortcut.snap_down"
10176   },
10177 };
10178
10179 static struct SetupInputInfo setup_input;
10180 static struct TokenInfo player_setup_tokens[] =
10181 {
10182   {
10183     TYPE_BOOLEAN,
10184     &setup_input.use_joystick,                  ".use_joystick"
10185   },
10186   {
10187     TYPE_STRING,
10188     &setup_input.joy.device_name,               ".joy.device_name"
10189   },
10190   {
10191     TYPE_INTEGER,
10192     &setup_input.joy.xleft,                     ".joy.xleft"
10193   },
10194   {
10195     TYPE_INTEGER,
10196     &setup_input.joy.xmiddle,                   ".joy.xmiddle"
10197   },
10198   {
10199     TYPE_INTEGER,
10200     &setup_input.joy.xright,                    ".joy.xright"
10201   },
10202   {
10203     TYPE_INTEGER,
10204     &setup_input.joy.yupper,                    ".joy.yupper"
10205   },
10206   {
10207     TYPE_INTEGER,
10208     &setup_input.joy.ymiddle,                   ".joy.ymiddle"
10209   },
10210   {
10211     TYPE_INTEGER,
10212     &setup_input.joy.ylower,                    ".joy.ylower"
10213   },
10214   {
10215     TYPE_INTEGER,
10216     &setup_input.joy.snap,                      ".joy.snap_field"
10217   },
10218   {
10219     TYPE_INTEGER,
10220     &setup_input.joy.drop,                      ".joy.place_bomb"
10221   },
10222   {
10223     TYPE_KEY_X11,
10224     &setup_input.key.left,                      ".key.move_left"
10225   },
10226   {
10227     TYPE_KEY_X11,
10228     &setup_input.key.right,                     ".key.move_right"
10229   },
10230   {
10231     TYPE_KEY_X11,
10232     &setup_input.key.up,                        ".key.move_up"
10233   },
10234   {
10235     TYPE_KEY_X11,
10236     &setup_input.key.down,                      ".key.move_down"
10237   },
10238   {
10239     TYPE_KEY_X11,
10240     &setup_input.key.snap,                      ".key.snap_field"
10241   },
10242   {
10243     TYPE_KEY_X11,
10244     &setup_input.key.drop,                      ".key.place_bomb"
10245   },
10246 };
10247
10248 static struct TokenInfo system_setup_tokens[] =
10249 {
10250   {
10251     TYPE_STRING,
10252     &setup.system.sdl_renderdriver,             "system.sdl_renderdriver"
10253   },
10254   {
10255     TYPE_STRING,
10256     &setup.system.sdl_videodriver,              "system.sdl_videodriver"
10257   },
10258   {
10259     TYPE_STRING,
10260     &setup.system.sdl_audiodriver,              "system.sdl_audiodriver"
10261   },
10262   {
10263     TYPE_INTEGER,
10264     &setup.system.audio_fragment_size,          "system.audio_fragment_size"
10265   },
10266 };
10267
10268 static struct TokenInfo internal_setup_tokens[] =
10269 {
10270   {
10271     TYPE_STRING,
10272     &setup.internal.program_title,              "program_title"
10273   },
10274   {
10275     TYPE_STRING,
10276     &setup.internal.program_version,            "program_version"
10277   },
10278   {
10279     TYPE_STRING,
10280     &setup.internal.program_author,             "program_author"
10281   },
10282   {
10283     TYPE_STRING,
10284     &setup.internal.program_email,              "program_email"
10285   },
10286   {
10287     TYPE_STRING,
10288     &setup.internal.program_website,            "program_website"
10289   },
10290   {
10291     TYPE_STRING,
10292     &setup.internal.program_copyright,          "program_copyright"
10293   },
10294   {
10295     TYPE_STRING,
10296     &setup.internal.program_company,            "program_company"
10297   },
10298   {
10299     TYPE_STRING,
10300     &setup.internal.program_icon_file,          "program_icon_file"
10301   },
10302   {
10303     TYPE_STRING,
10304     &setup.internal.default_graphics_set,       "default_graphics_set"
10305   },
10306   {
10307     TYPE_STRING,
10308     &setup.internal.default_sounds_set,         "default_sounds_set"
10309   },
10310   {
10311     TYPE_STRING,
10312     &setup.internal.default_music_set,          "default_music_set"
10313   },
10314   {
10315     TYPE_STRING,
10316     &setup.internal.fallback_graphics_file,     "fallback_graphics_file"
10317   },
10318   {
10319     TYPE_STRING,
10320     &setup.internal.fallback_sounds_file,       "fallback_sounds_file"
10321   },
10322   {
10323     TYPE_STRING,
10324     &setup.internal.fallback_music_file,        "fallback_music_file"
10325   },
10326   {
10327     TYPE_STRING,
10328     &setup.internal.default_level_series,       "default_level_series"
10329   },
10330   {
10331     TYPE_INTEGER,
10332     &setup.internal.default_window_width,       "default_window_width"
10333   },
10334   {
10335     TYPE_INTEGER,
10336     &setup.internal.default_window_height,      "default_window_height"
10337   },
10338   {
10339     TYPE_BOOLEAN,
10340     &setup.internal.choose_from_top_leveldir,   "choose_from_top_leveldir"
10341   },
10342   {
10343     TYPE_BOOLEAN,
10344     &setup.internal.show_scaling_in_title,      "show_scaling_in_title"
10345   },
10346   {
10347     TYPE_BOOLEAN,
10348     &setup.internal.create_user_levelset,       "create_user_levelset"
10349   },
10350   {
10351     TYPE_BOOLEAN,
10352     &setup.internal.info_screens_from_main,     "info_screens_from_main"
10353   },
10354   {
10355     TYPE_BOOLEAN,
10356     &setup.internal.menu_game,                  "menu_game"
10357   },
10358   {
10359     TYPE_BOOLEAN,
10360     &setup.internal.menu_engines,               "menu_engines"
10361   },
10362   {
10363     TYPE_BOOLEAN,
10364     &setup.internal.menu_editor,                "menu_editor"
10365   },
10366   {
10367     TYPE_BOOLEAN,
10368     &setup.internal.menu_graphics,              "menu_graphics"
10369   },
10370   {
10371     TYPE_BOOLEAN,
10372     &setup.internal.menu_sound,                 "menu_sound"
10373   },
10374   {
10375     TYPE_BOOLEAN,
10376     &setup.internal.menu_artwork,               "menu_artwork"
10377   },
10378   {
10379     TYPE_BOOLEAN,
10380     &setup.internal.menu_input,                 "menu_input"
10381   },
10382   {
10383     TYPE_BOOLEAN,
10384     &setup.internal.menu_touch,                 "menu_touch"
10385   },
10386   {
10387     TYPE_BOOLEAN,
10388     &setup.internal.menu_shortcuts,             "menu_shortcuts"
10389   },
10390   {
10391     TYPE_BOOLEAN,
10392     &setup.internal.menu_exit,                  "menu_exit"
10393   },
10394   {
10395     TYPE_BOOLEAN,
10396     &setup.internal.menu_save_and_exit,         "menu_save_and_exit"
10397   },
10398   {
10399     TYPE_BOOLEAN,
10400     &setup.internal.menu_shortcuts_various,     "menu_shortcuts_various"
10401   },
10402   {
10403     TYPE_BOOLEAN,
10404     &setup.internal.menu_shortcuts_focus,       "menu_shortcuts_focus"
10405   },
10406   {
10407     TYPE_BOOLEAN,
10408     &setup.internal.menu_shortcuts_tape,        "menu_shortcuts_tape"
10409   },
10410   {
10411     TYPE_BOOLEAN,
10412     &setup.internal.menu_shortcuts_sound,       "menu_shortcuts_sound"
10413   },
10414   {
10415     TYPE_BOOLEAN,
10416     &setup.internal.menu_shortcuts_snap,        "menu_shortcuts_snap"
10417   },
10418   {
10419     TYPE_BOOLEAN,
10420     &setup.internal.info_title,                 "info_title"
10421   },
10422   {
10423     TYPE_BOOLEAN,
10424     &setup.internal.info_elements,              "info_elements"
10425   },
10426   {
10427     TYPE_BOOLEAN,
10428     &setup.internal.info_music,                 "info_music"
10429   },
10430   {
10431     TYPE_BOOLEAN,
10432     &setup.internal.info_credits,               "info_credits"
10433   },
10434   {
10435     TYPE_BOOLEAN,
10436     &setup.internal.info_program,               "info_program"
10437   },
10438   {
10439     TYPE_BOOLEAN,
10440     &setup.internal.info_version,               "info_version"
10441   },
10442   {
10443     TYPE_BOOLEAN,
10444     &setup.internal.info_levelset,              "info_levelset"
10445   },
10446   {
10447     TYPE_BOOLEAN,
10448     &setup.internal.info_exit,                  "info_exit"
10449   },
10450 };
10451
10452 static struct TokenInfo debug_setup_tokens[] =
10453 {
10454   {
10455     TYPE_INTEGER,
10456     &setup.debug.frame_delay[0],                "debug.frame_delay_0"
10457   },
10458   {
10459     TYPE_INTEGER,
10460     &setup.debug.frame_delay[1],                "debug.frame_delay_1"
10461   },
10462   {
10463     TYPE_INTEGER,
10464     &setup.debug.frame_delay[2],                "debug.frame_delay_2"
10465   },
10466   {
10467     TYPE_INTEGER,
10468     &setup.debug.frame_delay[3],                "debug.frame_delay_3"
10469   },
10470   {
10471     TYPE_INTEGER,
10472     &setup.debug.frame_delay[4],                "debug.frame_delay_4"
10473   },
10474   {
10475     TYPE_INTEGER,
10476     &setup.debug.frame_delay[5],                "debug.frame_delay_5"
10477   },
10478   {
10479     TYPE_INTEGER,
10480     &setup.debug.frame_delay[6],                "debug.frame_delay_6"
10481   },
10482   {
10483     TYPE_INTEGER,
10484     &setup.debug.frame_delay[7],                "debug.frame_delay_7"
10485   },
10486   {
10487     TYPE_INTEGER,
10488     &setup.debug.frame_delay[8],                "debug.frame_delay_8"
10489   },
10490   {
10491     TYPE_INTEGER,
10492     &setup.debug.frame_delay[9],                "debug.frame_delay_9"
10493   },
10494   {
10495     TYPE_KEY_X11,
10496     &setup.debug.frame_delay_key[0],            "debug.key.frame_delay_0"
10497   },
10498   {
10499     TYPE_KEY_X11,
10500     &setup.debug.frame_delay_key[1],            "debug.key.frame_delay_1"
10501   },
10502   {
10503     TYPE_KEY_X11,
10504     &setup.debug.frame_delay_key[2],            "debug.key.frame_delay_2"
10505   },
10506   {
10507     TYPE_KEY_X11,
10508     &setup.debug.frame_delay_key[3],            "debug.key.frame_delay_3"
10509   },
10510   {
10511     TYPE_KEY_X11,
10512     &setup.debug.frame_delay_key[4],            "debug.key.frame_delay_4"
10513   },
10514   {
10515     TYPE_KEY_X11,
10516     &setup.debug.frame_delay_key[5],            "debug.key.frame_delay_5"
10517   },
10518   {
10519     TYPE_KEY_X11,
10520     &setup.debug.frame_delay_key[6],            "debug.key.frame_delay_6"
10521   },
10522   {
10523     TYPE_KEY_X11,
10524     &setup.debug.frame_delay_key[7],            "debug.key.frame_delay_7"
10525   },
10526   {
10527     TYPE_KEY_X11,
10528     &setup.debug.frame_delay_key[8],            "debug.key.frame_delay_8"
10529   },
10530   {
10531     TYPE_KEY_X11,
10532     &setup.debug.frame_delay_key[9],            "debug.key.frame_delay_9"
10533   },
10534   {
10535     TYPE_BOOLEAN,
10536     &setup.debug.frame_delay_use_mod_key,       "debug.frame_delay.use_mod_key"},
10537   {
10538     TYPE_BOOLEAN,
10539     &setup.debug.frame_delay_game_only,         "debug.frame_delay.game_only"
10540   },
10541   {
10542     TYPE_BOOLEAN,
10543     &setup.debug.show_frames_per_second,        "debug.show_frames_per_second"
10544   },
10545   {
10546     TYPE_SWITCH3,
10547     &setup.debug.xsn_mode,                      "debug.xsn_mode"
10548   },
10549   {
10550     TYPE_INTEGER,
10551     &setup.debug.xsn_percent,                   "debug.xsn_percent"
10552   },
10553 };
10554
10555 static struct TokenInfo options_setup_tokens[] =
10556 {
10557   {
10558     TYPE_BOOLEAN,
10559     &setup.options.verbose,                     "options.verbose"
10560   },
10561   {
10562     TYPE_BOOLEAN,
10563     &setup.options.debug,                       "options.debug"
10564   },
10565   {
10566     TYPE_STRING,
10567     &setup.options.debug_mode,                  "options.debug_mode"
10568   },
10569 };
10570
10571 static void setSetupInfoToDefaults(struct SetupInfo *si)
10572 {
10573   int i;
10574
10575   si->player_name = getStringCopy(getDefaultUserName(user.nr));
10576
10577   si->multiple_users = TRUE;
10578
10579   si->sound = TRUE;
10580   si->sound_loops = TRUE;
10581   si->sound_music = TRUE;
10582   si->sound_simple = TRUE;
10583   si->toons = TRUE;
10584   si->global_animations = TRUE;
10585   si->scroll_delay = TRUE;
10586   si->forced_scroll_delay = FALSE;
10587   si->scroll_delay_value = STD_SCROLL_DELAY;
10588   si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10589   si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10590   si->fade_screens = TRUE;
10591   si->autorecord = TRUE;
10592   si->autorecord_after_replay = TRUE;
10593   si->auto_pause_on_start = FALSE;
10594   si->show_titlescreen = TRUE;
10595   si->quick_doors = FALSE;
10596   si->team_mode = FALSE;
10597   si->handicap = TRUE;
10598   si->skip_levels = TRUE;
10599   si->increment_levels = TRUE;
10600   si->auto_play_next_level = TRUE;
10601   si->count_score_after_game = TRUE;
10602   si->show_scores_after_game = TRUE;
10603   si->time_limit = TRUE;
10604   si->fullscreen = FALSE;
10605   si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10606   si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10607   si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10608   si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10609   si->ask_on_escape = TRUE;
10610   si->ask_on_escape_editor = TRUE;
10611   si->ask_on_game_over = TRUE;
10612   si->ask_on_quit_game = TRUE;
10613   si->ask_on_quit_program = TRUE;
10614   si->quick_switch = FALSE;
10615   si->input_on_focus = FALSE;
10616   si->prefer_aga_graphics = TRUE;
10617   si->prefer_lowpass_sounds = FALSE;
10618   si->prefer_extra_panel_items = TRUE;
10619   si->game_speed_extended = FALSE;
10620   si->game_frame_delay = GAME_FRAME_DELAY;
10621   si->sp_show_border_elements = FALSE;
10622   si->small_game_graphics = FALSE;
10623   si->show_load_save_buttons = FALSE;
10624   si->show_undo_redo_buttons = FALSE;
10625   si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
10626
10627   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10628   si->sounds_set   = getStringCopy(SND_CLASSIC_SUBDIR);
10629   si->music_set    = getStringCopy(MUS_CLASSIC_SUBDIR);
10630
10631   si->override_level_graphics = FALSE;
10632   si->override_level_sounds = FALSE;
10633   si->override_level_music = FALSE;
10634
10635   si->volume_simple = 100;              // percent
10636   si->volume_loops = 100;               // percent
10637   si->volume_music = 100;               // percent
10638
10639   si->network_mode = FALSE;
10640   si->network_player_nr = 0;            // first player
10641   si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10642
10643   si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10644   si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT;        // percent
10645   si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT;        // percent
10646   si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT;          // percent
10647   si->touch.draw_outlined = TRUE;
10648   si->touch.draw_pressed = TRUE;
10649
10650   for (i = 0; i < 2; i++)
10651   {
10652     char *default_grid_button[6][2] =
10653     {
10654       { "      ", "  ^^  " },
10655       { "      ", "  ^^  " },
10656       { "      ", "<<  >>" },
10657       { "      ", "<<  >>" },
10658       { "111222", "  vv  " },
10659       { "111222", "  vv  " }
10660     };
10661     int grid_xsize = DEFAULT_GRID_XSIZE(i);
10662     int grid_ysize = DEFAULT_GRID_YSIZE(i);
10663     int min_xsize = MIN(6, grid_xsize);
10664     int min_ysize = MIN(6, grid_ysize);
10665     int startx = grid_xsize - min_xsize;
10666     int starty = grid_ysize - min_ysize;
10667     int x, y;
10668
10669     // virtual buttons grid can only be set to defaults if video is initialized
10670     // (this will be repeated if virtual buttons are not loaded from setup file)
10671     if (video.initialized)
10672     {
10673       si->touch.grid_xsize[i] = grid_xsize;
10674       si->touch.grid_ysize[i] = grid_ysize;
10675     }
10676     else
10677     {
10678       si->touch.grid_xsize[i] = -1;
10679       si->touch.grid_ysize[i] = -1;
10680     }
10681
10682     for (x = 0; x < MAX_GRID_XSIZE; x++)
10683       for (y = 0; y < MAX_GRID_YSIZE; y++)
10684         si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10685
10686     for (x = 0; x < min_xsize; x++)
10687       for (y = 0; y < min_ysize; y++)
10688         si->touch.grid_button[i][x][starty + y] =
10689           default_grid_button[y][0][x];
10690
10691     for (x = 0; x < min_xsize; x++)
10692       for (y = 0; y < min_ysize; y++)
10693         si->touch.grid_button[i][startx + x][starty + y] =
10694           default_grid_button[y][1][x];
10695   }
10696
10697   si->touch.grid_initialized            = video.initialized;
10698
10699   si->touch.overlay_buttons             = FALSE;
10700
10701   si->editor.el_boulderdash             = TRUE;
10702   si->editor.el_boulderdash_native      = TRUE;
10703   si->editor.el_emerald_mine            = TRUE;
10704   si->editor.el_emerald_mine_club       = TRUE;
10705   si->editor.el_more                    = TRUE;
10706   si->editor.el_sokoban                 = TRUE;
10707   si->editor.el_supaplex                = TRUE;
10708   si->editor.el_diamond_caves           = TRUE;
10709   si->editor.el_dx_boulderdash          = TRUE;
10710
10711   si->editor.el_mirror_magic            = TRUE;
10712   si->editor.el_deflektor               = TRUE;
10713
10714   si->editor.el_chars                   = TRUE;
10715   si->editor.el_steel_chars             = TRUE;
10716
10717   si->editor.el_classic                 = TRUE;
10718   si->editor.el_custom                  = TRUE;
10719
10720   si->editor.el_user_defined            = FALSE;
10721   si->editor.el_dynamic                 = TRUE;
10722
10723   si->editor.el_headlines               = TRUE;
10724
10725   si->editor.show_element_token         = FALSE;
10726
10727   si->editor.show_read_only_warning     = TRUE;
10728
10729   si->editor.use_template_for_new_levels = TRUE;
10730
10731   si->shortcut.save_game        = DEFAULT_KEY_SAVE_GAME;
10732   si->shortcut.load_game        = DEFAULT_KEY_LOAD_GAME;
10733   si->shortcut.restart_game     = DEFAULT_KEY_RESTART_GAME;
10734   si->shortcut.pause_before_end = DEFAULT_KEY_PAUSE_BEFORE_END;
10735   si->shortcut.toggle_pause     = DEFAULT_KEY_TOGGLE_PAUSE;
10736
10737   si->shortcut.focus_player[0]  = DEFAULT_KEY_FOCUS_PLAYER_1;
10738   si->shortcut.focus_player[1]  = DEFAULT_KEY_FOCUS_PLAYER_2;
10739   si->shortcut.focus_player[2]  = DEFAULT_KEY_FOCUS_PLAYER_3;
10740   si->shortcut.focus_player[3]  = DEFAULT_KEY_FOCUS_PLAYER_4;
10741   si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10742
10743   si->shortcut.tape_eject       = DEFAULT_KEY_TAPE_EJECT;
10744   si->shortcut.tape_extra       = DEFAULT_KEY_TAPE_EXTRA;
10745   si->shortcut.tape_stop        = DEFAULT_KEY_TAPE_STOP;
10746   si->shortcut.tape_pause       = DEFAULT_KEY_TAPE_PAUSE;
10747   si->shortcut.tape_record      = DEFAULT_KEY_TAPE_RECORD;
10748   si->shortcut.tape_play        = DEFAULT_KEY_TAPE_PLAY;
10749
10750   si->shortcut.sound_simple     = DEFAULT_KEY_SOUND_SIMPLE;
10751   si->shortcut.sound_loops      = DEFAULT_KEY_SOUND_LOOPS;
10752   si->shortcut.sound_music      = DEFAULT_KEY_SOUND_MUSIC;
10753
10754   si->shortcut.snap_left        = DEFAULT_KEY_SNAP_LEFT;
10755   si->shortcut.snap_right       = DEFAULT_KEY_SNAP_RIGHT;
10756   si->shortcut.snap_up          = DEFAULT_KEY_SNAP_UP;
10757   si->shortcut.snap_down        = DEFAULT_KEY_SNAP_DOWN;
10758
10759   for (i = 0; i < MAX_PLAYERS; i++)
10760   {
10761     si->input[i].use_joystick = FALSE;
10762     si->input[i].joy.device_name = getStringCopy(getDeviceNameFromJoystickNr(i));
10763     si->input[i].joy.xleft   = JOYSTICK_XLEFT;
10764     si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10765     si->input[i].joy.xright  = JOYSTICK_XRIGHT;
10766     si->input[i].joy.yupper  = JOYSTICK_YUPPER;
10767     si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10768     si->input[i].joy.ylower  = JOYSTICK_YLOWER;
10769     si->input[i].joy.snap  = (i == 0 ? JOY_BUTTON_1 : 0);
10770     si->input[i].joy.drop  = (i == 0 ? JOY_BUTTON_2 : 0);
10771     si->input[i].key.left  = (i == 0 ? DEFAULT_KEY_LEFT  : KSYM_UNDEFINED);
10772     si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10773     si->input[i].key.up    = (i == 0 ? DEFAULT_KEY_UP    : KSYM_UNDEFINED);
10774     si->input[i].key.down  = (i == 0 ? DEFAULT_KEY_DOWN  : KSYM_UNDEFINED);
10775     si->input[i].key.snap  = (i == 0 ? DEFAULT_KEY_SNAP  : KSYM_UNDEFINED);
10776     si->input[i].key.drop  = (i == 0 ? DEFAULT_KEY_DROP  : KSYM_UNDEFINED);
10777   }
10778
10779   si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10780   si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10781   si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10782   si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10783
10784   si->internal.program_title     = getStringCopy(PROGRAM_TITLE_STRING);
10785   si->internal.program_version   = getStringCopy(getProgramRealVersionString());
10786   si->internal.program_author    = getStringCopy(PROGRAM_AUTHOR_STRING);
10787   si->internal.program_email     = getStringCopy(PROGRAM_EMAIL_STRING);
10788   si->internal.program_website   = getStringCopy(PROGRAM_WEBSITE_STRING);
10789   si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10790   si->internal.program_company   = getStringCopy(PROGRAM_COMPANY_STRING);
10791
10792   si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10793
10794   si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10795   si->internal.default_sounds_set   = getStringCopy(SND_CLASSIC_SUBDIR);
10796   si->internal.default_music_set    = getStringCopy(MUS_CLASSIC_SUBDIR);
10797
10798   si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10799   si->internal.fallback_sounds_file   = getStringCopy(UNDEFINED_FILENAME);
10800   si->internal.fallback_music_file    = getStringCopy(UNDEFINED_FILENAME);
10801
10802   si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10803   si->internal.choose_from_top_leveldir = FALSE;
10804   si->internal.show_scaling_in_title = TRUE;
10805   si->internal.create_user_levelset = TRUE;
10806   si->internal.info_screens_from_main = FALSE;
10807
10808   si->internal.default_window_width  = WIN_XSIZE_DEFAULT;
10809   si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10810
10811   si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10812   si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10813   si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10814   si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10815   si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10816   si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10817   si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10818   si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10819   si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10820   si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10821
10822   si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10823   si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10824   si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10825   si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10826   si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10827   si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10828   si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10829   si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10830   si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10831   si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10832
10833   si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10834   si->debug.frame_delay_game_only   = DEFAULT_FRAME_DELAY_GAME_ONLY;
10835
10836   si->debug.show_frames_per_second = FALSE;
10837
10838   si->debug.xsn_mode = AUTO;
10839   si->debug.xsn_percent = 0;
10840
10841   si->options.verbose = FALSE;
10842   si->options.debug = FALSE;
10843   si->options.debug_mode = getStringCopy(ARG_UNDEFINED_STRING);
10844
10845 #if defined(PLATFORM_ANDROID)
10846   si->fullscreen = TRUE;
10847   si->touch.overlay_buttons = TRUE;
10848 #endif
10849
10850   setHideSetupEntry(&setup.debug.xsn_mode);
10851 }
10852
10853 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10854 {
10855   si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10856 }
10857
10858 static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
10859 {
10860   si->player_uuid = NULL;       // (will be set later)
10861   si->player_version = 1;       // (will be set later)
10862
10863   si->use_api_server = TRUE;
10864   si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10865   si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
10866   si->ask_for_uploading_tapes = TRUE;
10867   si->ask_for_remaining_tapes = FALSE;
10868   si->provide_uploading_tapes = TRUE;
10869   si->ask_for_using_api_server = TRUE;
10870   si->has_remaining_tapes = FALSE;
10871 }
10872
10873 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10874 {
10875   si->editor_cascade.el_bd              = TRUE;
10876   si->editor_cascade.el_bd_native       = TRUE;
10877   si->editor_cascade.el_em              = TRUE;
10878   si->editor_cascade.el_emc             = TRUE;
10879   si->editor_cascade.el_rnd             = TRUE;
10880   si->editor_cascade.el_sb              = TRUE;
10881   si->editor_cascade.el_sp              = TRUE;
10882   si->editor_cascade.el_dc              = TRUE;
10883   si->editor_cascade.el_dx              = TRUE;
10884
10885   si->editor_cascade.el_mm              = TRUE;
10886   si->editor_cascade.el_df              = TRUE;
10887
10888   si->editor_cascade.el_chars           = FALSE;
10889   si->editor_cascade.el_steel_chars     = FALSE;
10890   si->editor_cascade.el_ce              = FALSE;
10891   si->editor_cascade.el_ge              = FALSE;
10892   si->editor_cascade.el_es              = FALSE;
10893   si->editor_cascade.el_ref             = FALSE;
10894   si->editor_cascade.el_user            = FALSE;
10895   si->editor_cascade.el_dynamic         = FALSE;
10896 }
10897
10898 #define MAX_HIDE_SETUP_TOKEN_SIZE               20
10899
10900 static char *getHideSetupToken(void *setup_value)
10901 {
10902   static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10903
10904   if (setup_value != NULL)
10905     snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10906
10907   return hide_setup_token;
10908 }
10909
10910 void setHideSetupEntry(void *setup_value)
10911 {
10912   char *hide_setup_token = getHideSetupToken(setup_value);
10913
10914   if (hide_setup_hash == NULL)
10915     hide_setup_hash = newSetupFileHash();
10916
10917   if (setup_value != NULL)
10918     setHashEntry(hide_setup_hash, hide_setup_token, "");
10919 }
10920
10921 void removeHideSetupEntry(void *setup_value)
10922 {
10923   char *hide_setup_token = getHideSetupToken(setup_value);
10924
10925   if (setup_value != NULL)
10926     removeHashEntry(hide_setup_hash, hide_setup_token);
10927 }
10928
10929 boolean hideSetupEntry(void *setup_value)
10930 {
10931   char *hide_setup_token = getHideSetupToken(setup_value);
10932
10933   return (setup_value != NULL &&
10934           getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10935 }
10936
10937 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10938                                       struct TokenInfo *token_info,
10939                                       int token_nr, char *token_text)
10940 {
10941   char *token_hide_text = getStringCat2(token_text, ".hide");
10942   char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10943
10944   // set the value of this setup option in the setup option structure
10945   setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10946
10947   // check if this setup option should be hidden in the setup menu
10948   if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10949     setHideSetupEntry(token_info[token_nr].value);
10950
10951   free(token_hide_text);
10952 }
10953
10954 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10955                                       struct TokenInfo *token_info,
10956                                       int token_nr)
10957 {
10958   setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10959                             token_info[token_nr].text);
10960 }
10961
10962 static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
10963 {
10964   int i, pnr;
10965
10966   if (!setup_file_hash)
10967     return;
10968
10969   for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10970     setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10971
10972   setup.touch.grid_initialized = TRUE;
10973   for (i = 0; i < 2; i++)
10974   {
10975     int grid_xsize = setup.touch.grid_xsize[i];
10976     int grid_ysize = setup.touch.grid_ysize[i];
10977     int x, y;
10978
10979     // if virtual buttons are not loaded from setup file, repeat initializing
10980     // virtual buttons grid with default values later when video is initialized
10981     if (grid_xsize == -1 ||
10982         grid_ysize == -1)
10983     {
10984       setup.touch.grid_initialized = FALSE;
10985
10986       continue;
10987     }
10988
10989     for (y = 0; y < grid_ysize; y++)
10990     {
10991       char token_string[MAX_LINE_LEN];
10992
10993       sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10994
10995       char *value_string = getHashEntry(setup_file_hash, token_string);
10996
10997       if (value_string == NULL)
10998         continue;
10999
11000       for (x = 0; x < grid_xsize; x++)
11001       {
11002         char c = value_string[x];
11003
11004         setup.touch.grid_button[i][x][y] =
11005           (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
11006       }
11007     }
11008   }
11009
11010   for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11011     setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
11012
11013   for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11014     setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
11015
11016   for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11017   {
11018     char prefix[30];
11019
11020     sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11021
11022     setup_input = setup.input[pnr];
11023     for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11024     {
11025       char full_token[100];
11026
11027       sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
11028       setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
11029                                 full_token);
11030     }
11031     setup.input[pnr] = setup_input;
11032   }
11033
11034   for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11035     setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
11036
11037   for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
11038     setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
11039
11040   for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11041     setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
11042
11043   for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11044     setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
11045
11046   setHideRelatedSetupEntries();
11047 }
11048
11049 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
11050 {
11051   int i;
11052
11053   if (!setup_file_hash)
11054     return;
11055
11056   for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11057     setSetupInfo(auto_setup_tokens, i,
11058                  getHashEntry(setup_file_hash,
11059                               auto_setup_tokens[i].text));
11060 }
11061
11062 static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
11063 {
11064   int i;
11065
11066   if (!setup_file_hash)
11067     return;
11068
11069   for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11070     setSetupInfo(server_setup_tokens, i,
11071                  getHashEntry(setup_file_hash,
11072                               server_setup_tokens[i].text));
11073 }
11074
11075 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
11076 {
11077   int i;
11078
11079   if (!setup_file_hash)
11080     return;
11081
11082   for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11083     setSetupInfo(editor_cascade_setup_tokens, i,
11084                  getHashEntry(setup_file_hash,
11085                               editor_cascade_setup_tokens[i].text));
11086 }
11087
11088 void LoadUserNames(void)
11089 {
11090   int last_user_nr = user.nr;
11091   int i;
11092
11093   if (global.user_names != NULL)
11094   {
11095     for (i = 0; i < MAX_PLAYER_NAMES; i++)
11096       checked_free(global.user_names[i]);
11097
11098     checked_free(global.user_names);
11099   }
11100
11101   global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
11102
11103   for (i = 0; i < MAX_PLAYER_NAMES; i++)
11104   {
11105     user.nr = i;
11106
11107     SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
11108
11109     if (setup_file_hash)
11110     {
11111       char *player_name = getHashEntry(setup_file_hash, "player_name");
11112
11113       global.user_names[i] = getFixedUserName(player_name);
11114
11115       freeSetupFileHash(setup_file_hash);
11116     }
11117
11118     if (global.user_names[i] == NULL)
11119       global.user_names[i] = getStringCopy(getDefaultUserName(i));
11120   }
11121
11122   user.nr = last_user_nr;
11123 }
11124
11125 void LoadSetupFromFilename(char *filename)
11126 {
11127   SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
11128
11129   if (setup_file_hash)
11130   {
11131     decodeSetupFileHash_Default(setup_file_hash);
11132
11133     freeSetupFileHash(setup_file_hash);
11134   }
11135   else
11136   {
11137     Debug("setup", "using default setup values");
11138   }
11139 }
11140
11141 static void LoadSetup_SpecialPostProcessing(void)
11142 {
11143   char *player_name_new;
11144
11145   // needed to work around problems with fixed length strings
11146   player_name_new = getFixedUserName(setup.player_name);
11147   free(setup.player_name);
11148   setup.player_name = player_name_new;
11149
11150   // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
11151   if (setup.scroll_delay == FALSE)
11152   {
11153     setup.scroll_delay_value = MIN_SCROLL_DELAY;
11154     setup.scroll_delay = TRUE;                  // now always "on"
11155   }
11156
11157   // make sure that scroll delay value stays inside valid range
11158   setup.scroll_delay_value =
11159     MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
11160 }
11161
11162 void LoadSetup_Default(void)
11163 {
11164   char *filename;
11165
11166   // always start with reliable default values
11167   setSetupInfoToDefaults(&setup);
11168
11169   // try to load setup values from default setup file
11170   filename = getDefaultSetupFilename();
11171
11172   if (fileExists(filename))
11173     LoadSetupFromFilename(filename);
11174
11175   // try to load setup values from platform setup file
11176   filename = getPlatformSetupFilename();
11177
11178   if (fileExists(filename))
11179     LoadSetupFromFilename(filename);
11180
11181   // try to load setup values from user setup file
11182   filename = getSetupFilename();
11183
11184   LoadSetupFromFilename(filename);
11185
11186   LoadSetup_SpecialPostProcessing();
11187 }
11188
11189 void LoadSetup_AutoSetup(void)
11190 {
11191   char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11192   SetupFileHash *setup_file_hash = NULL;
11193
11194   // always start with reliable default values
11195   setSetupInfoToDefaults_AutoSetup(&setup);
11196
11197   setup_file_hash = loadSetupFileHash(filename);
11198
11199   if (setup_file_hash)
11200   {
11201     decodeSetupFileHash_AutoSetup(setup_file_hash);
11202
11203     freeSetupFileHash(setup_file_hash);
11204   }
11205
11206   free(filename);
11207 }
11208
11209 void LoadSetup_ServerSetup(void)
11210 {
11211   char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11212   SetupFileHash *setup_file_hash = NULL;
11213
11214   // always start with reliable default values
11215   setSetupInfoToDefaults_ServerSetup(&setup);
11216
11217   setup_file_hash = loadSetupFileHash(filename);
11218
11219   if (setup_file_hash)
11220   {
11221     decodeSetupFileHash_ServerSetup(setup_file_hash);
11222
11223     freeSetupFileHash(setup_file_hash);
11224   }
11225
11226   free(filename);
11227
11228   if (setup.player_uuid == NULL)
11229   {
11230     // player UUID does not yet exist in setup file
11231     setup.player_uuid = getStringCopy(getUUID());
11232     setup.player_version = 2;
11233
11234     SaveSetup_ServerSetup();
11235   }
11236 }
11237
11238 void LoadSetup_EditorCascade(void)
11239 {
11240   char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11241   SetupFileHash *setup_file_hash = NULL;
11242
11243   // always start with reliable default values
11244   setSetupInfoToDefaults_EditorCascade(&setup);
11245
11246   setup_file_hash = loadSetupFileHash(filename);
11247
11248   if (setup_file_hash)
11249   {
11250     decodeSetupFileHash_EditorCascade(setup_file_hash);
11251
11252     freeSetupFileHash(setup_file_hash);
11253   }
11254
11255   free(filename);
11256 }
11257
11258 void LoadSetup(void)
11259 {
11260   LoadSetup_Default();
11261   LoadSetup_AutoSetup();
11262   LoadSetup_ServerSetup();
11263   LoadSetup_EditorCascade();
11264 }
11265
11266 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
11267                                            char *mapping_line)
11268 {
11269   char mapping_guid[MAX_LINE_LEN];
11270   char *mapping_start, *mapping_end;
11271
11272   // get GUID from game controller mapping line: copy complete line
11273   strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
11274   mapping_guid[MAX_LINE_LEN - 1] = '\0';
11275
11276   // get GUID from game controller mapping line: cut after GUID part
11277   mapping_start = strchr(mapping_guid, ',');
11278   if (mapping_start != NULL)
11279     *mapping_start = '\0';
11280
11281   // cut newline from game controller mapping line
11282   mapping_end = strchr(mapping_line, '\n');
11283   if (mapping_end != NULL)
11284     *mapping_end = '\0';
11285
11286   // add mapping entry to game controller mappings hash
11287   setHashEntry(mappings_hash, mapping_guid, mapping_line);
11288 }
11289
11290 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
11291                                                  char *filename)
11292 {
11293   FILE *file;
11294
11295   if (!(file = fopen(filename, MODE_READ)))
11296   {
11297     Warn("cannot read game controller mappings file '%s'", filename);
11298
11299     return;
11300   }
11301
11302   while (!feof(file))
11303   {
11304     char line[MAX_LINE_LEN];
11305
11306     if (!fgets(line, MAX_LINE_LEN, file))
11307       break;
11308
11309     addGameControllerMappingToHash(mappings_hash, line);
11310   }
11311
11312   fclose(file);
11313 }
11314
11315 void SaveSetup_Default(void)
11316 {
11317   char *filename = getSetupFilename();
11318   FILE *file;
11319   int i, pnr;
11320
11321   InitUserDataDirectory();
11322
11323   if (!(file = fopen(filename, MODE_WRITE)))
11324   {
11325     Warn("cannot write setup file '%s'", filename);
11326
11327     return;
11328   }
11329
11330   fprintFileHeader(file, SETUP_FILENAME);
11331
11332   for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
11333   {
11334     // just to make things nicer :)
11335     if (global_setup_tokens[i].value == &setup.multiple_users           ||
11336         global_setup_tokens[i].value == &setup.sound                    ||
11337         global_setup_tokens[i].value == &setup.graphics_set             ||
11338         global_setup_tokens[i].value == &setup.volume_simple            ||
11339         global_setup_tokens[i].value == &setup.network_mode             ||
11340         global_setup_tokens[i].value == &setup.touch.control_type       ||
11341         global_setup_tokens[i].value == &setup.touch.grid_xsize[0]      ||
11342         global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
11343       fprintf(file, "\n");
11344
11345     fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
11346   }
11347
11348   for (i = 0; i < 2; i++)
11349   {
11350     int grid_xsize = setup.touch.grid_xsize[i];
11351     int grid_ysize = setup.touch.grid_ysize[i];
11352     int x, y;
11353
11354     fprintf(file, "\n");
11355
11356     for (y = 0; y < grid_ysize; y++)
11357     {
11358       char token_string[MAX_LINE_LEN];
11359       char value_string[MAX_LINE_LEN];
11360
11361       sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11362
11363       for (x = 0; x < grid_xsize; x++)
11364       {
11365         char c = setup.touch.grid_button[i][x][y];
11366
11367         value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
11368       }
11369
11370       value_string[grid_xsize] = '\0';
11371
11372       fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
11373     }
11374   }
11375
11376   fprintf(file, "\n");
11377   for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11378     fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
11379
11380   fprintf(file, "\n");
11381   for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11382     fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
11383
11384   for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11385   {
11386     char prefix[30];
11387
11388     sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11389     fprintf(file, "\n");
11390
11391     setup_input = setup.input[pnr];
11392     for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11393       fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
11394   }
11395
11396   fprintf(file, "\n");
11397   for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11398     fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
11399
11400   // (internal setup values not saved to user setup file)
11401
11402   fprintf(file, "\n");
11403   for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11404     if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
11405         setup.debug.xsn_mode != AUTO)
11406       fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
11407
11408   fprintf(file, "\n");
11409   for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11410     fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
11411
11412   fclose(file);
11413
11414   SetFilePermissions(filename, PERMS_PRIVATE);
11415 }
11416
11417 void SaveSetup_AutoSetup(void)
11418 {
11419   char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11420   FILE *file;
11421   int i;
11422
11423   InitUserDataDirectory();
11424
11425   if (!(file = fopen(filename, MODE_WRITE)))
11426   {
11427     Warn("cannot write auto setup file '%s'", filename);
11428
11429     free(filename);
11430
11431     return;
11432   }
11433
11434   fprintFileHeader(file, AUTOSETUP_FILENAME);
11435
11436   for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11437     fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
11438
11439   fclose(file);
11440
11441   SetFilePermissions(filename, PERMS_PRIVATE);
11442
11443   free(filename);
11444 }
11445
11446 void SaveSetup_ServerSetup(void)
11447 {
11448   char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11449   FILE *file;
11450   int i;
11451
11452   InitUserDataDirectory();
11453
11454   if (!(file = fopen(filename, MODE_WRITE)))
11455   {
11456     Warn("cannot write server setup file '%s'", filename);
11457
11458     free(filename);
11459
11460     return;
11461   }
11462
11463   fprintFileHeader(file, SERVERSETUP_FILENAME);
11464
11465   for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11466   {
11467     // just to make things nicer :)
11468     if (server_setup_tokens[i].value == &setup.use_api_server)
11469       fprintf(file, "\n");
11470
11471     fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
11472   }
11473
11474   fclose(file);
11475
11476   SetFilePermissions(filename, PERMS_PRIVATE);
11477
11478   free(filename);
11479 }
11480
11481 void SaveSetup_EditorCascade(void)
11482 {
11483   char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11484   FILE *file;
11485   int i;
11486
11487   InitUserDataDirectory();
11488
11489   if (!(file = fopen(filename, MODE_WRITE)))
11490   {
11491     Warn("cannot write editor cascade state file '%s'", filename);
11492
11493     free(filename);
11494
11495     return;
11496   }
11497
11498   fprintFileHeader(file, EDITORCASCADE_FILENAME);
11499
11500   for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11501     fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
11502
11503   fclose(file);
11504
11505   SetFilePermissions(filename, PERMS_PRIVATE);
11506
11507   free(filename);
11508 }
11509
11510 void SaveSetup(void)
11511 {
11512   SaveSetup_Default();
11513   SaveSetup_AutoSetup();
11514   SaveSetup_ServerSetup();
11515   SaveSetup_EditorCascade();
11516 }
11517
11518 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
11519                                                   char *filename)
11520 {
11521   FILE *file;
11522
11523   if (!(file = fopen(filename, MODE_WRITE)))
11524   {
11525     Warn("cannot write game controller mappings file '%s'", filename);
11526
11527     return;
11528   }
11529
11530   BEGIN_HASH_ITERATION(mappings_hash, itr)
11531   {
11532     fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
11533   }
11534   END_HASH_ITERATION(mappings_hash, itr)
11535
11536   fclose(file);
11537 }
11538
11539 void SaveSetup_AddGameControllerMapping(char *mapping)
11540 {
11541   char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
11542   SetupFileHash *mappings_hash = newSetupFileHash();
11543
11544   InitUserDataDirectory();
11545
11546   // load existing personal game controller mappings
11547   LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11548
11549   // add new mapping to personal game controller mappings
11550   addGameControllerMappingToHash(mappings_hash, mapping);
11551
11552   // save updated personal game controller mappings
11553   SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11554
11555   freeSetupFileHash(mappings_hash);
11556   free(filename);
11557 }
11558
11559 void LoadCustomElementDescriptions(void)
11560 {
11561   char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11562   SetupFileHash *setup_file_hash;
11563   int i;
11564
11565   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11566   {
11567     if (element_info[i].custom_description != NULL)
11568     {
11569       free(element_info[i].custom_description);
11570       element_info[i].custom_description = NULL;
11571     }
11572   }
11573
11574   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11575     return;
11576
11577   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11578   {
11579     char *token = getStringCat2(element_info[i].token_name, ".name");
11580     char *value = getHashEntry(setup_file_hash, token);
11581
11582     if (value != NULL)
11583       element_info[i].custom_description = getStringCopy(value);
11584
11585     free(token);
11586   }
11587
11588   freeSetupFileHash(setup_file_hash);
11589 }
11590
11591 static int getElementFromToken(char *token)
11592 {
11593   char *value = getHashEntry(element_token_hash, token);
11594
11595   if (value != NULL)
11596     return atoi(value);
11597
11598   Warn("unknown element token '%s'", token);
11599
11600   return EL_UNDEFINED;
11601 }
11602
11603 void FreeGlobalAnimEventInfo(void)
11604 {
11605   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11606
11607   if (gaei->event_list == NULL)
11608     return;
11609
11610   int i;
11611
11612   for (i = 0; i < gaei->num_event_lists; i++)
11613   {
11614     checked_free(gaei->event_list[i]->event_value);
11615     checked_free(gaei->event_list[i]);
11616   }
11617
11618   checked_free(gaei->event_list);
11619
11620   gaei->event_list = NULL;
11621   gaei->num_event_lists = 0;
11622 }
11623
11624 static int AddGlobalAnimEventList(void)
11625 {
11626   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11627   int list_pos = gaei->num_event_lists++;
11628
11629   gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11630                                      sizeof(struct GlobalAnimEventListInfo *));
11631
11632   gaei->event_list[list_pos] =
11633     checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11634
11635   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11636
11637   gaeli->event_value = NULL;
11638   gaeli->num_event_values = 0;
11639
11640   return list_pos;
11641 }
11642
11643 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11644 {
11645   // do not add empty global animation events
11646   if (event_value == ANIM_EVENT_NONE)
11647     return list_pos;
11648
11649   // if list position is undefined, create new list
11650   if (list_pos == ANIM_EVENT_UNDEFINED)
11651     list_pos = AddGlobalAnimEventList();
11652
11653   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11654   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11655   int value_pos = gaeli->num_event_values++;
11656
11657   gaeli->event_value = checked_realloc(gaeli->event_value,
11658                                        gaeli->num_event_values * sizeof(int *));
11659
11660   gaeli->event_value[value_pos] = event_value;
11661
11662   return list_pos;
11663 }
11664
11665 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11666 {
11667   if (list_pos == ANIM_EVENT_UNDEFINED)
11668     return ANIM_EVENT_NONE;
11669
11670   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11671   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11672
11673   return gaeli->event_value[value_pos];
11674 }
11675
11676 int GetGlobalAnimEventValueCount(int list_pos)
11677 {
11678   if (list_pos == ANIM_EVENT_UNDEFINED)
11679     return 0;
11680
11681   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11682   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11683
11684   return gaeli->num_event_values;
11685 }
11686
11687 // This function checks if a string <s> of the format "string1, string2, ..."
11688 // exactly contains a string <s_contained>.
11689
11690 static boolean string_has_parameter(char *s, char *s_contained)
11691 {
11692   char *substring;
11693
11694   if (s == NULL || s_contained == NULL)
11695     return FALSE;
11696
11697   if (strlen(s_contained) > strlen(s))
11698     return FALSE;
11699
11700   if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11701   {
11702     char next_char = s[strlen(s_contained)];
11703
11704     // check if next character is delimiter or whitespace
11705     if (next_char == ',' || next_char == '\0' ||
11706         next_char == ' ' || next_char == '\t')
11707       return TRUE;
11708   }
11709
11710   // check if string contains another parameter string after a comma
11711   substring = strchr(s, ',');
11712   if (substring == NULL)        // string does not contain a comma
11713     return FALSE;
11714
11715   // advance string pointer to next character after the comma
11716   substring++;
11717
11718   // skip potential whitespaces after the comma
11719   while (*substring == ' ' || *substring == '\t')
11720     substring++;
11721
11722   return string_has_parameter(substring, s_contained);
11723 }
11724
11725 static int get_anim_parameter_value_ce(char *s)
11726 {
11727   char *s_ptr = s;
11728   char *pattern_1 = "ce_change:custom_";
11729   char *pattern_2 = ".page_";
11730   int pattern_1_len = strlen(pattern_1);
11731   char *matching_char = strstr(s_ptr, pattern_1);
11732   int result = ANIM_EVENT_NONE;
11733
11734   if (matching_char == NULL)
11735     return ANIM_EVENT_NONE;
11736
11737   result = ANIM_EVENT_CE_CHANGE;
11738
11739   s_ptr = matching_char + pattern_1_len;
11740
11741   // check for custom element number ("custom_X", "custom_XX" or "custom_XXX")
11742   if (*s_ptr >= '0' && *s_ptr <= '9')
11743   {
11744     int gic_ce_nr = (*s_ptr++ - '0');
11745
11746     if (*s_ptr >= '0' && *s_ptr <= '9')
11747     {
11748       gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
11749
11750       if (*s_ptr >= '0' && *s_ptr <= '9')
11751         gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
11752     }
11753
11754     if (gic_ce_nr < 1 || gic_ce_nr > NUM_CUSTOM_ELEMENTS)
11755       return ANIM_EVENT_NONE;
11756
11757     // custom element stored as 0 to 255
11758     gic_ce_nr--;
11759
11760     result |= gic_ce_nr << ANIM_EVENT_CE_BIT;
11761   }
11762   else
11763   {
11764     // invalid custom element number specified
11765
11766     return ANIM_EVENT_NONE;
11767   }
11768
11769   // check for change page number ("page_X" or "page_XX") (optional)
11770   if (strPrefix(s_ptr, pattern_2))
11771   {
11772     s_ptr += strlen(pattern_2);
11773
11774     if (*s_ptr >= '0' && *s_ptr <= '9')
11775     {
11776       int gic_page_nr = (*s_ptr++ - '0');
11777
11778       if (*s_ptr >= '0' && *s_ptr <= '9')
11779         gic_page_nr = 10 * gic_page_nr + (*s_ptr++ - '0');
11780
11781       if (gic_page_nr < 1 || gic_page_nr > MAX_CHANGE_PAGES)
11782         return ANIM_EVENT_NONE;
11783
11784       // change page stored as 1 to 32 (0 means "all change pages")
11785
11786       result |= gic_page_nr << ANIM_EVENT_PAGE_BIT;
11787     }
11788     else
11789     {
11790       // invalid animation part number specified
11791
11792       return ANIM_EVENT_NONE;
11793     }
11794   }
11795
11796   // discard result if next character is neither delimiter nor whitespace
11797   if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11798         *s_ptr == ' ' || *s_ptr == '\t'))
11799     return ANIM_EVENT_NONE;
11800
11801   return result;
11802 }
11803
11804 static int get_anim_parameter_value(char *s)
11805 {
11806   int event_value[] =
11807   {
11808     ANIM_EVENT_CLICK,
11809     ANIM_EVENT_INIT,
11810     ANIM_EVENT_START,
11811     ANIM_EVENT_END,
11812     ANIM_EVENT_POST
11813   };
11814   char *pattern_1[] =
11815   {
11816     "click:anim_",
11817     "init:anim_",
11818     "start:anim_",
11819     "end:anim_",
11820     "post:anim_"
11821   };
11822   char *pattern_2 = ".part_";
11823   char *matching_char = NULL;
11824   char *s_ptr = s;
11825   int pattern_1_len = 0;
11826   int result = ANIM_EVENT_NONE;
11827   int i;
11828
11829   result = get_anim_parameter_value_ce(s);
11830
11831   if (result != ANIM_EVENT_NONE)
11832     return result;
11833
11834   for (i = 0; i < ARRAY_SIZE(event_value); i++)
11835   {
11836     matching_char = strstr(s_ptr, pattern_1[i]);
11837     pattern_1_len = strlen(pattern_1[i]);
11838     result = event_value[i];
11839
11840     if (matching_char != NULL)
11841       break;
11842   }
11843
11844   if (matching_char == NULL)
11845     return ANIM_EVENT_NONE;
11846
11847   s_ptr = matching_char + pattern_1_len;
11848
11849   // check for main animation number ("anim_X" or "anim_XX")
11850   if (*s_ptr >= '0' && *s_ptr <= '9')
11851   {
11852     int gic_anim_nr = (*s_ptr++ - '0');
11853
11854     if (*s_ptr >= '0' && *s_ptr <= '9')
11855       gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11856
11857     if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11858       return ANIM_EVENT_NONE;
11859
11860     result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11861   }
11862   else
11863   {
11864     // invalid main animation number specified
11865
11866     return ANIM_EVENT_NONE;
11867   }
11868
11869   // check for animation part number ("part_X" or "part_XX") (optional)
11870   if (strPrefix(s_ptr, pattern_2))
11871   {
11872     s_ptr += strlen(pattern_2);
11873
11874     if (*s_ptr >= '0' && *s_ptr <= '9')
11875     {
11876       int gic_part_nr = (*s_ptr++ - '0');
11877
11878       if (*s_ptr >= '0' && *s_ptr <= '9')
11879         gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11880
11881       if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11882         return ANIM_EVENT_NONE;
11883
11884       result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11885     }
11886     else
11887     {
11888       // invalid animation part number specified
11889
11890       return ANIM_EVENT_NONE;
11891     }
11892   }
11893
11894   // discard result if next character is neither delimiter nor whitespace
11895   if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11896         *s_ptr == ' ' || *s_ptr == '\t'))
11897     return ANIM_EVENT_NONE;
11898
11899   return result;
11900 }
11901
11902 static int get_anim_parameter_values(char *s)
11903 {
11904   int list_pos = ANIM_EVENT_UNDEFINED;
11905   int event_value = ANIM_EVENT_DEFAULT;
11906
11907   if (string_has_parameter(s, "any"))
11908     event_value |= ANIM_EVENT_ANY;
11909
11910   if (string_has_parameter(s, "click:self") ||
11911       string_has_parameter(s, "click") ||
11912       string_has_parameter(s, "self"))
11913     event_value |= ANIM_EVENT_SELF;
11914
11915   if (string_has_parameter(s, "unclick:any"))
11916     event_value |= ANIM_EVENT_UNCLICK_ANY;
11917
11918   // if animation event found, add it to global animation event list
11919   if (event_value != ANIM_EVENT_NONE)
11920     list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11921
11922   while (s != NULL)
11923   {
11924     // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11925     event_value = get_anim_parameter_value(s);
11926
11927     // if animation event found, add it to global animation event list
11928     if (event_value != ANIM_EVENT_NONE)
11929       list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11930
11931     // continue with next part of the string, starting with next comma
11932     s = strchr(s + 1, ',');
11933   }
11934
11935   return list_pos;
11936 }
11937
11938 static int get_anim_action_parameter_value(char *token)
11939 {
11940   // check most common default case first to massively speed things up
11941   if (strEqual(token, ARG_UNDEFINED))
11942     return ANIM_EVENT_ACTION_NONE;
11943
11944   int result = getImageIDFromToken(token);
11945
11946   if (result == -1)
11947   {
11948     char *gfx_token = getStringCat2("gfx.", token);
11949
11950     result = getImageIDFromToken(gfx_token);
11951
11952     checked_free(gfx_token);
11953   }
11954
11955   if (result == -1)
11956   {
11957     Key key = getKeyFromX11KeyName(token);
11958
11959     if (key != KSYM_UNDEFINED)
11960       result = -(int)key;
11961   }
11962
11963   if (result == -1)
11964   {
11965     if (isURL(token))
11966     {
11967       result = get_hash_from_key(token);        // unsigned int => int
11968       result = ABS(result);                     // may be negative now
11969       result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
11970
11971       setHashEntry(anim_url_hash, int2str(result, 0), token);
11972     }
11973   }
11974
11975   if (result == -1)
11976     result = ANIM_EVENT_ACTION_NONE;
11977
11978   return result;
11979 }
11980
11981 int get_parameter_value(char *value_raw, char *suffix, int type)
11982 {
11983   char *value = getStringToLower(value_raw);
11984   int result = 0;       // probably a save default value
11985
11986   if (strEqual(suffix, ".direction"))
11987   {
11988     result = (strEqual(value, "left")  ? MV_LEFT :
11989               strEqual(value, "right") ? MV_RIGHT :
11990               strEqual(value, "up")    ? MV_UP :
11991               strEqual(value, "down")  ? MV_DOWN : MV_NONE);
11992   }
11993   else if (strEqual(suffix, ".position"))
11994   {
11995     result = (strEqual(value, "left")   ? POS_LEFT :
11996               strEqual(value, "right")  ? POS_RIGHT :
11997               strEqual(value, "top")    ? POS_TOP :
11998               strEqual(value, "upper")  ? POS_UPPER :
11999               strEqual(value, "middle") ? POS_MIDDLE :
12000               strEqual(value, "lower")  ? POS_LOWER :
12001               strEqual(value, "bottom") ? POS_BOTTOM :
12002               strEqual(value, "any")    ? POS_ANY :
12003               strEqual(value, "ce")     ? POS_CE :
12004               strEqual(value, "ce_trigger") ? POS_CE_TRIGGER :
12005               strEqual(value, "last")   ? POS_LAST : POS_UNDEFINED);
12006   }
12007   else if (strEqual(suffix, ".align"))
12008   {
12009     result = (strEqual(value, "left")   ? ALIGN_LEFT :
12010               strEqual(value, "right")  ? ALIGN_RIGHT :
12011               strEqual(value, "center") ? ALIGN_CENTER :
12012               strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
12013   }
12014   else if (strEqual(suffix, ".valign"))
12015   {
12016     result = (strEqual(value, "top")    ? VALIGN_TOP :
12017               strEqual(value, "bottom") ? VALIGN_BOTTOM :
12018               strEqual(value, "middle") ? VALIGN_MIDDLE :
12019               strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
12020   }
12021   else if (strEqual(suffix, ".anim_mode"))
12022   {
12023     result = (string_has_parameter(value, "none")       ? ANIM_NONE :
12024               string_has_parameter(value, "loop")       ? ANIM_LOOP :
12025               string_has_parameter(value, "linear")     ? ANIM_LINEAR :
12026               string_has_parameter(value, "pingpong")   ? ANIM_PINGPONG :
12027               string_has_parameter(value, "pingpong2")  ? ANIM_PINGPONG2 :
12028               string_has_parameter(value, "random")     ? ANIM_RANDOM :
12029               string_has_parameter(value, "random_static") ? ANIM_RANDOM_STATIC :
12030               string_has_parameter(value, "ce_value")   ? ANIM_CE_VALUE :
12031               string_has_parameter(value, "ce_score")   ? ANIM_CE_SCORE :
12032               string_has_parameter(value, "ce_delay")   ? ANIM_CE_DELAY :
12033               string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
12034               string_has_parameter(value, "vertical")   ? ANIM_VERTICAL :
12035               string_has_parameter(value, "centered")   ? ANIM_CENTERED :
12036               string_has_parameter(value, "all")        ? ANIM_ALL :
12037               string_has_parameter(value, "tiled")      ? ANIM_TILED :
12038               string_has_parameter(value, "level_nr")   ? ANIM_LEVEL_NR :
12039               ANIM_DEFAULT);
12040
12041     if (string_has_parameter(value, "once"))
12042       result |= ANIM_ONCE;
12043
12044     if (string_has_parameter(value, "reverse"))
12045       result |= ANIM_REVERSE;
12046
12047     if (string_has_parameter(value, "opaque_player"))
12048       result |= ANIM_OPAQUE_PLAYER;
12049
12050     if (string_has_parameter(value, "static_panel"))
12051       result |= ANIM_STATIC_PANEL;
12052   }
12053   else if (strEqual(suffix, ".init_event") ||
12054            strEqual(suffix, ".anim_event"))
12055   {
12056     result = get_anim_parameter_values(value);
12057   }
12058   else if (strEqual(suffix, ".init_delay_action") ||
12059            strEqual(suffix, ".anim_delay_action") ||
12060            strEqual(suffix, ".post_delay_action") ||
12061            strEqual(suffix, ".init_event_action") ||
12062            strEqual(suffix, ".anim_event_action"))
12063   {
12064     result = get_anim_action_parameter_value(value_raw);
12065   }
12066   else if (strEqual(suffix, ".class"))
12067   {
12068     result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
12069               get_hash_from_key(value));
12070   }
12071   else if (strEqual(suffix, ".style"))
12072   {
12073     result = STYLE_DEFAULT;
12074
12075     if (string_has_parameter(value, "accurate_borders"))
12076       result |= STYLE_ACCURATE_BORDERS;
12077
12078     if (string_has_parameter(value, "inner_corners"))
12079       result |= STYLE_INNER_CORNERS;
12080
12081     if (string_has_parameter(value, "reverse"))
12082       result |= STYLE_REVERSE;
12083
12084     if (string_has_parameter(value, "leftmost_position"))
12085       result |= STYLE_LEFTMOST_POSITION;
12086
12087     if (string_has_parameter(value, "block_clicks"))
12088       result |= STYLE_BLOCK;
12089
12090     if (string_has_parameter(value, "passthrough_clicks"))
12091       result |= STYLE_PASSTHROUGH;
12092
12093     if (string_has_parameter(value, "multiple_actions"))
12094       result |= STYLE_MULTIPLE_ACTIONS;
12095
12096     if (string_has_parameter(value, "consume_ce_event"))
12097       result |= STYLE_CONSUME_CE_EVENT;
12098   }
12099   else if (strEqual(suffix, ".fade_mode"))
12100   {
12101     result = (string_has_parameter(value, "none")       ? FADE_MODE_NONE :
12102               string_has_parameter(value, "fade")       ? FADE_MODE_FADE :
12103               string_has_parameter(value, "fade_in")    ? FADE_MODE_FADE_IN :
12104               string_has_parameter(value, "fade_out")   ? FADE_MODE_FADE_OUT :
12105               string_has_parameter(value, "crossfade")  ? FADE_MODE_CROSSFADE :
12106               string_has_parameter(value, "melt")       ? FADE_MODE_MELT :
12107               string_has_parameter(value, "curtain")    ? FADE_MODE_CURTAIN :
12108               FADE_MODE_DEFAULT);
12109   }
12110   else if (strEqual(suffix, ".auto_delay_unit"))
12111   {
12112     result = (string_has_parameter(value, "ms")     ? AUTO_DELAY_UNIT_MS :
12113               string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
12114               AUTO_DELAY_UNIT_DEFAULT);
12115   }
12116   else if (strPrefix(suffix, ".font"))          // (may also be ".font_xyz")
12117   {
12118     result = gfx.get_font_from_token_function(value);
12119   }
12120   else          // generic parameter of type integer or boolean
12121   {
12122     result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
12123               type == TYPE_INTEGER ? get_integer_from_string(value) :
12124               type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
12125               ARG_UNDEFINED_VALUE);
12126   }
12127
12128   free(value);
12129
12130   return result;
12131 }
12132
12133 static int get_token_parameter_value(char *token, char *value_raw)
12134 {
12135   char *suffix;
12136
12137   if (token == NULL || value_raw == NULL)
12138     return ARG_UNDEFINED_VALUE;
12139
12140   suffix = strrchr(token, '.');
12141   if (suffix == NULL)
12142     suffix = token;
12143
12144   if (strEqual(suffix, ".element"))
12145     return getElementFromToken(value_raw);
12146
12147   // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
12148   return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
12149 }
12150
12151 void InitMenuDesignSettings_FromHash(SetupFileHash *setup_file_hash,
12152                                      boolean ignore_defaults)
12153 {
12154   int i;
12155
12156   for (i = 0; image_config_vars[i].token != NULL; i++)
12157   {
12158     char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
12159
12160     // (ignore definitions set to "[DEFAULT]" which are already initialized)
12161     if (ignore_defaults && strEqual(value, ARG_DEFAULT))
12162       continue;
12163
12164     if (value != NULL)
12165       *image_config_vars[i].value =
12166         get_token_parameter_value(image_config_vars[i].token, value);
12167   }
12168 }
12169
12170 void InitMenuDesignSettings_Static(void)
12171 {
12172   // always start with reliable default values from static default config
12173   InitMenuDesignSettings_FromHash(image_config_hash, FALSE);
12174 }
12175
12176 static void InitMenuDesignSettings_SpecialPreProcessing(void)
12177 {
12178   int i;
12179
12180   // the following initializes hierarchical values from static configuration
12181
12182   // special case: initialize "ARG_DEFAULT" values in static default config
12183   // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
12184   titlescreen_initial_first_default.fade_mode  =
12185     title_initial_first_default.fade_mode;
12186   titlescreen_initial_first_default.fade_delay =
12187     title_initial_first_default.fade_delay;
12188   titlescreen_initial_first_default.post_delay =
12189     title_initial_first_default.post_delay;
12190   titlescreen_initial_first_default.auto_delay =
12191     title_initial_first_default.auto_delay;
12192   titlescreen_initial_first_default.auto_delay_unit =
12193     title_initial_first_default.auto_delay_unit;
12194   titlescreen_first_default.fade_mode  = title_first_default.fade_mode;
12195   titlescreen_first_default.fade_delay = title_first_default.fade_delay;
12196   titlescreen_first_default.post_delay = title_first_default.post_delay;
12197   titlescreen_first_default.auto_delay = title_first_default.auto_delay;
12198   titlescreen_first_default.auto_delay_unit =
12199     title_first_default.auto_delay_unit;
12200   titlemessage_initial_first_default.fade_mode  =
12201     title_initial_first_default.fade_mode;
12202   titlemessage_initial_first_default.fade_delay =
12203     title_initial_first_default.fade_delay;
12204   titlemessage_initial_first_default.post_delay =
12205     title_initial_first_default.post_delay;
12206   titlemessage_initial_first_default.auto_delay =
12207     title_initial_first_default.auto_delay;
12208   titlemessage_initial_first_default.auto_delay_unit =
12209     title_initial_first_default.auto_delay_unit;
12210   titlemessage_first_default.fade_mode  = title_first_default.fade_mode;
12211   titlemessage_first_default.fade_delay = title_first_default.fade_delay;
12212   titlemessage_first_default.post_delay = title_first_default.post_delay;
12213   titlemessage_first_default.auto_delay = title_first_default.auto_delay;
12214   titlemessage_first_default.auto_delay_unit =
12215     title_first_default.auto_delay_unit;
12216
12217   titlescreen_initial_default.fade_mode  = title_initial_default.fade_mode;
12218   titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
12219   titlescreen_initial_default.post_delay = title_initial_default.post_delay;
12220   titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
12221   titlescreen_initial_default.auto_delay_unit =
12222     title_initial_default.auto_delay_unit;
12223   titlescreen_default.fade_mode  = title_default.fade_mode;
12224   titlescreen_default.fade_delay = title_default.fade_delay;
12225   titlescreen_default.post_delay = title_default.post_delay;
12226   titlescreen_default.auto_delay = title_default.auto_delay;
12227   titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
12228   titlemessage_initial_default.fade_mode  = title_initial_default.fade_mode;
12229   titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
12230   titlemessage_initial_default.post_delay = title_initial_default.post_delay;
12231   titlemessage_initial_default.auto_delay_unit =
12232     title_initial_default.auto_delay_unit;
12233   titlemessage_default.fade_mode  = title_default.fade_mode;
12234   titlemessage_default.fade_delay = title_default.fade_delay;
12235   titlemessage_default.post_delay = title_default.post_delay;
12236   titlemessage_default.auto_delay = title_default.auto_delay;
12237   titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
12238
12239   // special case: initialize "ARG_DEFAULT" values in static default config
12240   // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12241   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
12242   {
12243     titlescreen_initial_first[i] = titlescreen_initial_first_default;
12244     titlescreen_first[i] = titlescreen_first_default;
12245     titlemessage_initial_first[i] = titlemessage_initial_first_default;
12246     titlemessage_first[i] = titlemessage_first_default;
12247
12248     titlescreen_initial[i] = titlescreen_initial_default;
12249     titlescreen[i] = titlescreen_default;
12250     titlemessage_initial[i] = titlemessage_initial_default;
12251     titlemessage[i] = titlemessage_default;
12252   }
12253
12254   // special case: initialize "ARG_DEFAULT" values in static default config
12255   // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12256   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12257   {
12258     if (i == GFX_SPECIAL_ARG_TITLE)     // title values already initialized
12259       continue;
12260
12261     menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
12262     menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
12263     menu.next_screen[i]  = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
12264   }
12265
12266   // special case: initialize "ARG_DEFAULT" values in static default config
12267   // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12268   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12269   {
12270     viewport.window[i]    = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
12271     viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
12272     viewport.door_1[i]    = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
12273
12274     if (i == GFX_SPECIAL_ARG_EDITOR)    // editor values already initialized
12275       continue;
12276
12277     viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
12278   }
12279 }
12280
12281 static void InitMenuDesignSettings_SpecialPostProcessing(void)
12282 {
12283   static struct
12284   {
12285     struct XY *dst, *src;
12286   }
12287   game_buttons_xy[] =
12288   {
12289     { &game.button.save,        &game.button.stop       },
12290     { &game.button.pause2,      &game.button.pause      },
12291     { &game.button.load,        &game.button.play       },
12292     { &game.button.undo,        &game.button.stop       },
12293     { &game.button.redo,        &game.button.play       },
12294
12295     { NULL,                     NULL                    }
12296   };
12297   int i, j;
12298
12299   // special case: initialize later added SETUP list size from LEVELS value
12300   if (menu.list_size[GAME_MODE_SETUP] == -1)
12301     menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
12302
12303   // set default position for snapshot buttons to stop/pause/play buttons
12304   for (i = 0; game_buttons_xy[i].dst != NULL; i++)
12305     if ((*game_buttons_xy[i].dst).x == -1 &&
12306         (*game_buttons_xy[i].dst).y == -1)
12307       *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
12308
12309   // --------------------------------------------------------------------------
12310   // dynamic viewports (including playfield margins, borders and alignments)
12311   // --------------------------------------------------------------------------
12312
12313   // dynamic viewports currently only supported for landscape mode
12314   int display_width  = MAX(video.display_width, video.display_height);
12315   int display_height = MIN(video.display_width, video.display_height);
12316
12317   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12318   {
12319     struct RectWithBorder *vp_window    = &viewport.window[i];
12320     struct RectWithBorder *vp_playfield = &viewport.playfield[i];
12321     struct RectWithBorder *vp_door_1    = &viewport.door_1[i];
12322     struct RectWithBorder *vp_door_2    = &viewport.door_2[i];
12323     boolean dynamic_window_width     = (vp_window->min_width     != -1);
12324     boolean dynamic_window_height    = (vp_window->min_height    != -1);
12325     boolean dynamic_playfield_width  = (vp_playfield->min_width  != -1);
12326     boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
12327
12328     // adjust window size if min/max width/height is specified
12329
12330     if (vp_window->min_width != -1)
12331     {
12332       int window_width = display_width;
12333
12334       // when using static window height, use aspect ratio of display
12335       if (vp_window->min_height == -1)
12336         window_width = vp_window->height * display_width / display_height;
12337
12338       vp_window->width = MAX(vp_window->min_width, window_width);
12339     }
12340
12341     if (vp_window->min_height != -1)
12342     {
12343       int window_height = display_height;
12344
12345       // when using static window width, use aspect ratio of display
12346       if (vp_window->min_width == -1)
12347         window_height = vp_window->width * display_height / display_width;
12348
12349       vp_window->height = MAX(vp_window->min_height, window_height);
12350     }
12351
12352     if (vp_window->max_width != -1)
12353       vp_window->width = MIN(vp_window->width, vp_window->max_width);
12354
12355     if (vp_window->max_height != -1)
12356       vp_window->height = MIN(vp_window->height, vp_window->max_height);
12357
12358     int playfield_width  = vp_window->width;
12359     int playfield_height = vp_window->height;
12360
12361     // adjust playfield size and position according to specified margins
12362
12363     playfield_width  -= vp_playfield->margin_left;
12364     playfield_width  -= vp_playfield->margin_right;
12365
12366     playfield_height -= vp_playfield->margin_top;
12367     playfield_height -= vp_playfield->margin_bottom;
12368
12369     // adjust playfield size if min/max width/height is specified
12370
12371     if (vp_playfield->min_width != -1)
12372       vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
12373
12374     if (vp_playfield->min_height != -1)
12375       vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
12376
12377     if (vp_playfield->max_width != -1)
12378       vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
12379
12380     if (vp_playfield->max_height != -1)
12381       vp_playfield->height = MIN(vp_playfield->height, vp_playfield->max_height);
12382
12383     // adjust playfield position according to specified alignment
12384
12385     if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
12386       vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
12387     else if (vp_playfield->align == ALIGN_CENTER)
12388       vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
12389     else if (vp_playfield->align == ALIGN_RIGHT)
12390       vp_playfield->x += playfield_width - vp_playfield->width;
12391
12392     if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
12393       vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
12394     else if (vp_playfield->valign == VALIGN_MIDDLE)
12395       vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
12396     else if (vp_playfield->valign == VALIGN_BOTTOM)
12397       vp_playfield->y += playfield_height - vp_playfield->height;
12398
12399     vp_playfield->x += vp_playfield->margin_left;
12400     vp_playfield->y += vp_playfield->margin_top;
12401
12402     // adjust individual playfield borders if only default border is specified
12403
12404     if (vp_playfield->border_left == -1)
12405       vp_playfield->border_left = vp_playfield->border_size;
12406     if (vp_playfield->border_right == -1)
12407       vp_playfield->border_right = vp_playfield->border_size;
12408     if (vp_playfield->border_top == -1)
12409       vp_playfield->border_top = vp_playfield->border_size;
12410     if (vp_playfield->border_bottom == -1)
12411       vp_playfield->border_bottom = vp_playfield->border_size;
12412
12413     // set dynamic playfield borders if borders are specified as undefined
12414     // (but only if window size was dynamic and playfield size was static)
12415
12416     if (dynamic_window_width && !dynamic_playfield_width)
12417     {
12418       if (vp_playfield->border_left == -1)
12419       {
12420         vp_playfield->border_left = (vp_playfield->x -
12421                                      vp_playfield->margin_left);
12422         vp_playfield->x     -= vp_playfield->border_left;
12423         vp_playfield->width += vp_playfield->border_left;
12424       }
12425
12426       if (vp_playfield->border_right == -1)
12427       {
12428         vp_playfield->border_right = (vp_window->width -
12429                                       vp_playfield->x -
12430                                       vp_playfield->width -
12431                                       vp_playfield->margin_right);
12432         vp_playfield->width += vp_playfield->border_right;
12433       }
12434     }
12435
12436     if (dynamic_window_height && !dynamic_playfield_height)
12437     {
12438       if (vp_playfield->border_top == -1)
12439       {
12440         vp_playfield->border_top = (vp_playfield->y -
12441                                     vp_playfield->margin_top);
12442         vp_playfield->y      -= vp_playfield->border_top;
12443         vp_playfield->height += vp_playfield->border_top;
12444       }
12445
12446       if (vp_playfield->border_bottom == -1)
12447       {
12448         vp_playfield->border_bottom = (vp_window->height -
12449                                        vp_playfield->y -
12450                                        vp_playfield->height -
12451                                        vp_playfield->margin_bottom);
12452         vp_playfield->height += vp_playfield->border_bottom;
12453       }
12454     }
12455
12456     // adjust playfield size to be a multiple of a defined alignment tile size
12457
12458     int align_size = vp_playfield->align_size;
12459     int playfield_xtiles = vp_playfield->width  / align_size;
12460     int playfield_ytiles = vp_playfield->height / align_size;
12461     int playfield_width_corrected  = playfield_xtiles * align_size;
12462     int playfield_height_corrected = playfield_ytiles * align_size;
12463     boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
12464                                  i == GFX_SPECIAL_ARG_EDITOR);
12465
12466     if (is_playfield_mode &&
12467         dynamic_playfield_width &&
12468         vp_playfield->width != playfield_width_corrected)
12469     {
12470       int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
12471
12472       vp_playfield->width = playfield_width_corrected;
12473
12474       if (vp_playfield->align == ALIGN_LEFT)
12475       {
12476         vp_playfield->border_left += playfield_xdiff;
12477       }
12478       else if (vp_playfield->align == ALIGN_RIGHT)
12479       {
12480         vp_playfield->border_right += playfield_xdiff;
12481       }
12482       else if (vp_playfield->align == ALIGN_CENTER)
12483       {
12484         int border_left_diff  = playfield_xdiff / 2;
12485         int border_right_diff = playfield_xdiff - border_left_diff;
12486
12487         vp_playfield->border_left  += border_left_diff;
12488         vp_playfield->border_right += border_right_diff;
12489       }
12490     }
12491
12492     if (is_playfield_mode &&
12493         dynamic_playfield_height &&
12494         vp_playfield->height != playfield_height_corrected)
12495     {
12496       int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
12497
12498       vp_playfield->height = playfield_height_corrected;
12499
12500       if (vp_playfield->valign == VALIGN_TOP)
12501       {
12502         vp_playfield->border_top += playfield_ydiff;
12503       }
12504       else if (vp_playfield->align == VALIGN_BOTTOM)
12505       {
12506         vp_playfield->border_right += playfield_ydiff;
12507       }
12508       else if (vp_playfield->align == VALIGN_MIDDLE)
12509       {
12510         int border_top_diff    = playfield_ydiff / 2;
12511         int border_bottom_diff = playfield_ydiff - border_top_diff;
12512
12513         vp_playfield->border_top    += border_top_diff;
12514         vp_playfield->border_bottom += border_bottom_diff;
12515       }
12516     }
12517
12518     // adjust door positions according to specified alignment
12519
12520     for (j = 0; j < 2; j++)
12521     {
12522       struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
12523
12524       if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
12525         vp_door->x = ALIGNED_VP_XPOS(vp_door);
12526       else if (vp_door->align == ALIGN_CENTER)
12527         vp_door->x = vp_window->width / 2 - vp_door->width / 2;
12528       else if (vp_door->align == ALIGN_RIGHT)
12529         vp_door->x += vp_window->width - vp_door->width;
12530
12531       if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
12532         vp_door->y = ALIGNED_VP_YPOS(vp_door);
12533       else if (vp_door->valign == VALIGN_MIDDLE)
12534         vp_door->y = vp_window->height / 2 - vp_door->height / 2;
12535       else if (vp_door->valign == VALIGN_BOTTOM)
12536         vp_door->y += vp_window->height - vp_door->height;
12537     }
12538   }
12539 }
12540
12541 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
12542 {
12543   static struct
12544   {
12545     struct XYTileSize *dst, *src;
12546     int graphic;
12547   }
12548   editor_buttons_xy[] =
12549   {
12550     {
12551       &editor.button.element_left,      &editor.palette.element_left,
12552       IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
12553     },
12554     {
12555       &editor.button.element_middle,    &editor.palette.element_middle,
12556       IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
12557     },
12558     {
12559       &editor.button.element_right,     &editor.palette.element_right,
12560       IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
12561     },
12562
12563     { NULL,                     NULL                    }
12564   };
12565   int i;
12566
12567   // set default position for element buttons to element graphics
12568   for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
12569   {
12570     if ((*editor_buttons_xy[i].dst).x == -1 &&
12571         (*editor_buttons_xy[i].dst).y == -1)
12572     {
12573       struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
12574
12575       gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
12576
12577       *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
12578     }
12579   }
12580
12581   // adjust editor palette rows and columns if specified to be dynamic
12582
12583   if (editor.palette.cols == -1)
12584   {
12585     int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
12586     int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
12587     int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
12588
12589     editor.palette.cols = (vp_width - sc_width) / bt_width;
12590
12591     if (editor.palette.x == -1)
12592     {
12593       int palette_width = editor.palette.cols * bt_width + sc_width;
12594
12595       editor.palette.x = (vp_width - palette_width) / 2;
12596     }
12597   }
12598
12599   if (editor.palette.rows == -1)
12600   {
12601     int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
12602     int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
12603     int tx_height = getFontHeight(FONT_TEXT_2);
12604
12605     editor.palette.rows = (vp_height - tx_height) / bt_height;
12606
12607     if (editor.palette.y == -1)
12608     {
12609       int palette_height = editor.palette.rows * bt_height + tx_height;
12610
12611       editor.palette.y = (vp_height - palette_height) / 2;
12612     }
12613   }
12614 }
12615
12616 static void InitMenuDesignSettings_PreviewPlayers_Ext(SetupFileHash *hash,
12617                                                       boolean initialize)
12618 {
12619   // special case: check if network and preview player positions are redefined,
12620   // to compare this later against the main menu level preview being redefined
12621   struct TokenIntPtrInfo menu_config_players[] =
12622   {
12623     { "main.network_players.x", &menu.main.network_players.redefined    },
12624     { "main.network_players.y", &menu.main.network_players.redefined    },
12625     { "main.preview_players.x", &menu.main.preview_players.redefined    },
12626     { "main.preview_players.y", &menu.main.preview_players.redefined    },
12627     { "preview.x",              &preview.redefined                      },
12628     { "preview.y",              &preview.redefined                      }
12629   };
12630   int i;
12631
12632   if (initialize)
12633   {
12634     for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12635       *menu_config_players[i].value = FALSE;
12636   }
12637   else
12638   {
12639     for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12640       if (getHashEntry(hash, menu_config_players[i].token) != NULL)
12641         *menu_config_players[i].value = TRUE;
12642   }
12643 }
12644
12645 static void InitMenuDesignSettings_PreviewPlayers(void)
12646 {
12647   InitMenuDesignSettings_PreviewPlayers_Ext(NULL, TRUE);
12648 }
12649
12650 static void InitMenuDesignSettings_PreviewPlayers_FromHash(SetupFileHash *hash)
12651 {
12652   InitMenuDesignSettings_PreviewPlayers_Ext(hash, FALSE);
12653 }
12654
12655 static void LoadMenuDesignSettingsFromFilename(char *filename)
12656 {
12657   static struct TitleFadingInfo tfi;
12658   static struct TitleMessageInfo tmi;
12659   static struct TokenInfo title_tokens[] =
12660   {
12661     { TYPE_INTEGER,     &tfi.fade_mode,         ".fade_mode"            },
12662     { TYPE_INTEGER,     &tfi.fade_delay,        ".fade_delay"           },
12663     { TYPE_INTEGER,     &tfi.post_delay,        ".post_delay"           },
12664     { TYPE_INTEGER,     &tfi.auto_delay,        ".auto_delay"           },
12665     { TYPE_INTEGER,     &tfi.auto_delay_unit,   ".auto_delay_unit"      },
12666
12667     { -1,               NULL,                   NULL                    }
12668   };
12669   static struct TokenInfo titlemessage_tokens[] =
12670   {
12671     { TYPE_INTEGER,     &tmi.x,                 ".x"                    },
12672     { TYPE_INTEGER,     &tmi.y,                 ".y"                    },
12673     { TYPE_INTEGER,     &tmi.width,             ".width"                },
12674     { TYPE_INTEGER,     &tmi.height,            ".height"               },
12675     { TYPE_INTEGER,     &tmi.chars,             ".chars"                },
12676     { TYPE_INTEGER,     &tmi.lines,             ".lines"                },
12677     { TYPE_INTEGER,     &tmi.align,             ".align"                },
12678     { TYPE_INTEGER,     &tmi.valign,            ".valign"               },
12679     { TYPE_INTEGER,     &tmi.font,              ".font"                 },
12680     { TYPE_BOOLEAN,     &tmi.autowrap,          ".autowrap"             },
12681     { TYPE_BOOLEAN,     &tmi.centered,          ".centered"             },
12682     { TYPE_BOOLEAN,     &tmi.parse_comments,    ".parse_comments"       },
12683     { TYPE_INTEGER,     &tmi.sort_priority,     ".sort_priority"        },
12684     { TYPE_INTEGER,     &tmi.fade_mode,         ".fade_mode"            },
12685     { TYPE_INTEGER,     &tmi.fade_delay,        ".fade_delay"           },
12686     { TYPE_INTEGER,     &tmi.post_delay,        ".post_delay"           },
12687     { TYPE_INTEGER,     &tmi.auto_delay,        ".auto_delay"           },
12688     { TYPE_INTEGER,     &tmi.auto_delay_unit,   ".auto_delay_unit"      },
12689
12690     { -1,               NULL,                   NULL                    }
12691   };
12692   static struct
12693   {
12694     struct TitleFadingInfo *info;
12695     char *text;
12696   }
12697   title_info[] =
12698   {
12699     // initialize first titles from "enter screen" definitions, if defined
12700     { &title_initial_first_default,     "menu.enter_screen.TITLE"       },
12701     { &title_first_default,             "menu.enter_screen.TITLE"       },
12702
12703     // initialize title screens from "next screen" definitions, if defined
12704     { &title_initial_default,           "menu.next_screen.TITLE"        },
12705     { &title_default,                   "menu.next_screen.TITLE"        },
12706
12707     { NULL,                             NULL                            }
12708   };
12709   static struct
12710   {
12711     struct TitleMessageInfo *array;
12712     char *text;
12713   }
12714   titlemessage_arrays[] =
12715   {
12716     // initialize first titles from "enter screen" definitions, if defined
12717     { titlescreen_initial_first,        "menu.enter_screen.TITLE"       },
12718     { titlescreen_first,                "menu.enter_screen.TITLE"       },
12719     { titlemessage_initial_first,       "menu.enter_screen.TITLE"       },
12720     { titlemessage_first,               "menu.enter_screen.TITLE"       },
12721
12722     // initialize titles from "next screen" definitions, if defined
12723     { titlescreen_initial,              "menu.next_screen.TITLE"        },
12724     { titlescreen,                      "menu.next_screen.TITLE"        },
12725     { titlemessage_initial,             "menu.next_screen.TITLE"        },
12726     { titlemessage,                     "menu.next_screen.TITLE"        },
12727
12728     // overwrite titles with title definitions, if defined
12729     { titlescreen_initial_first,        "[title_initial]"               },
12730     { titlescreen_first,                "[title]"                       },
12731     { titlemessage_initial_first,       "[title_initial]"               },
12732     { titlemessage_first,               "[title]"                       },
12733
12734     { titlescreen_initial,              "[title_initial]"               },
12735     { titlescreen,                      "[title]"                       },
12736     { titlemessage_initial,             "[title_initial]"               },
12737     { titlemessage,                     "[title]"                       },
12738
12739     // overwrite titles with title screen/message definitions, if defined
12740     { titlescreen_initial_first,        "[titlescreen_initial]"         },
12741     { titlescreen_first,                "[titlescreen]"                 },
12742     { titlemessage_initial_first,       "[titlemessage_initial]"        },
12743     { titlemessage_first,               "[titlemessage]"                },
12744
12745     { titlescreen_initial,              "[titlescreen_initial]"         },
12746     { titlescreen,                      "[titlescreen]"                 },
12747     { titlemessage_initial,             "[titlemessage_initial]"        },
12748     { titlemessage,                     "[titlemessage]"                },
12749
12750     { NULL,                             NULL                            }
12751   };
12752   SetupFileHash *setup_file_hash;
12753   int i, j, k;
12754
12755   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12756     return;
12757
12758   // the following initializes hierarchical values from dynamic configuration
12759
12760   // special case: initialize with default values that may be overwritten
12761   // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12762   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12763   {
12764     struct TokenIntPtrInfo menu_config[] =
12765     {
12766       { "menu.draw_xoffset",    &menu.draw_xoffset[i]   },
12767       { "menu.draw_yoffset",    &menu.draw_yoffset[i]   },
12768       { "menu.list_size",       &menu.list_size[i]      }
12769     };
12770
12771     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12772     {
12773       char *token = menu_config[j].token;
12774       char *value = getHashEntry(setup_file_hash, token);
12775
12776       if (value != NULL)
12777         *menu_config[j].value = get_integer_from_string(value);
12778     }
12779   }
12780
12781   // special case: initialize with default values that may be overwritten
12782   // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12783   for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12784   {
12785     struct TokenIntPtrInfo menu_config[] =
12786     {
12787       { "menu.draw_xoffset.INFO",       &menu.draw_xoffset_info[i]      },
12788       { "menu.draw_yoffset.INFO",       &menu.draw_yoffset_info[i]      },
12789       { "menu.list_size.INFO",          &menu.list_size_info[i]         },
12790       { "menu.list_entry_size.INFO",    &menu.list_entry_size_info[i]   },
12791       { "menu.tile_size.INFO",          &menu.tile_size_info[i]         }
12792     };
12793
12794     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12795     {
12796       char *token = menu_config[j].token;
12797       char *value = getHashEntry(setup_file_hash, token);
12798
12799       if (value != NULL)
12800         *menu_config[j].value = get_integer_from_string(value);
12801     }
12802   }
12803
12804   // special case: initialize with default values that may be overwritten
12805   // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12806   for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12807   {
12808     struct TokenIntPtrInfo menu_config[] =
12809     {
12810       { "menu.draw_xoffset.SETUP",      &menu.draw_xoffset_setup[i]     },
12811       { "menu.draw_yoffset.SETUP",      &menu.draw_yoffset_setup[i]     }
12812     };
12813
12814     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12815     {
12816       char *token = menu_config[j].token;
12817       char *value = getHashEntry(setup_file_hash, token);
12818
12819       if (value != NULL)
12820         *menu_config[j].value = get_integer_from_string(value);
12821     }
12822   }
12823
12824   // special case: initialize with default values that may be overwritten
12825   // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12826   for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12827   {
12828     struct TokenIntPtrInfo menu_config[] =
12829     {
12830       { "menu.left_spacing.INFO",       &menu.left_spacing_info[i]      },
12831       { "menu.middle_spacing.INFO",     &menu.middle_spacing_info[i]    },
12832       { "menu.right_spacing.INFO",      &menu.right_spacing_info[i]     },
12833       { "menu.top_spacing.INFO",        &menu.top_spacing_info[i]       },
12834       { "menu.bottom_spacing.INFO",     &menu.bottom_spacing_info[i]    },
12835       { "menu.paragraph_spacing.INFO",  &menu.paragraph_spacing_info[i] },
12836       { "menu.headline1_spacing.INFO",  &menu.headline1_spacing_info[i] },
12837       { "menu.headline2_spacing.INFO",  &menu.headline2_spacing_info[i] },
12838       { "menu.line_spacing.INFO",       &menu.line_spacing_info[i]      },
12839       { "menu.extra_spacing.INFO",      &menu.extra_spacing_info[i]     },
12840     };
12841
12842     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12843     {
12844       char *token = menu_config[j].token;
12845       char *value = getHashEntry(setup_file_hash, token);
12846
12847       if (value != NULL)
12848         *menu_config[j].value = get_integer_from_string(value);
12849     }
12850   }
12851
12852   // special case: initialize with default values that may be overwritten
12853   // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12854   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12855   {
12856     struct TokenIntPtrInfo menu_config[] =
12857     {
12858       { "menu.enter_screen.fade_mode",  &menu.enter_screen[i].fade_mode  },
12859       { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12860       { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12861       { "menu.leave_screen.fade_mode",  &menu.leave_screen[i].fade_mode  },
12862       { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12863       { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12864       { "menu.next_screen.fade_mode",   &menu.next_screen[i].fade_mode   },
12865       { "menu.next_screen.fade_delay",  &menu.next_screen[i].fade_delay  },
12866       { "menu.next_screen.post_delay",  &menu.next_screen[i].post_delay  }
12867     };
12868
12869     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12870     {
12871       char *token = menu_config[j].token;
12872       char *value = getHashEntry(setup_file_hash, token);
12873
12874       if (value != NULL)
12875         *menu_config[j].value = get_token_parameter_value(token, value);
12876     }
12877   }
12878
12879   // special case: initialize with default values that may be overwritten
12880   // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12881   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12882   {
12883     struct
12884     {
12885       char *token_prefix;
12886       struct RectWithBorder *struct_ptr;
12887     }
12888     vp_struct[] =
12889     {
12890       { "viewport.window",      &viewport.window[i]     },
12891       { "viewport.playfield",   &viewport.playfield[i]  },
12892       { "viewport.door_1",      &viewport.door_1[i]     },
12893       { "viewport.door_2",      &viewport.door_2[i]     }
12894     };
12895
12896     for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12897     {
12898       struct TokenIntPtrInfo vp_config[] =
12899       {
12900         { ".x",                 &vp_struct[j].struct_ptr->x             },
12901         { ".y",                 &vp_struct[j].struct_ptr->y             },
12902         { ".width",             &vp_struct[j].struct_ptr->width         },
12903         { ".height",            &vp_struct[j].struct_ptr->height        },
12904         { ".min_width",         &vp_struct[j].struct_ptr->min_width     },
12905         { ".min_height",        &vp_struct[j].struct_ptr->min_height    },
12906         { ".max_width",         &vp_struct[j].struct_ptr->max_width     },
12907         { ".max_height",        &vp_struct[j].struct_ptr->max_height    },
12908         { ".margin_left",       &vp_struct[j].struct_ptr->margin_left   },
12909         { ".margin_right",      &vp_struct[j].struct_ptr->margin_right  },
12910         { ".margin_top",        &vp_struct[j].struct_ptr->margin_top    },
12911         { ".margin_bottom",     &vp_struct[j].struct_ptr->margin_bottom },
12912         { ".border_left",       &vp_struct[j].struct_ptr->border_left   },
12913         { ".border_right",      &vp_struct[j].struct_ptr->border_right  },
12914         { ".border_top",        &vp_struct[j].struct_ptr->border_top    },
12915         { ".border_bottom",     &vp_struct[j].struct_ptr->border_bottom },
12916         { ".border_size",       &vp_struct[j].struct_ptr->border_size   },
12917         { ".align_size",        &vp_struct[j].struct_ptr->align_size    },
12918         { ".align",             &vp_struct[j].struct_ptr->align         },
12919         { ".valign",            &vp_struct[j].struct_ptr->valign        }
12920       };
12921
12922       for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12923       {
12924         char *token = getStringCat2(vp_struct[j].token_prefix,
12925                                     vp_config[k].token);
12926         char *value = getHashEntry(setup_file_hash, token);
12927
12928         if (value != NULL)
12929           *vp_config[k].value = get_token_parameter_value(token, value);
12930
12931         free(token);
12932       }
12933     }
12934   }
12935
12936   // special case: initialize with default values that may be overwritten
12937   // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12938   for (i = 0; title_info[i].info != NULL; i++)
12939   {
12940     struct TitleFadingInfo *info = title_info[i].info;
12941     char *base_token = title_info[i].text;
12942
12943     for (j = 0; title_tokens[j].type != -1; j++)
12944     {
12945       char *token = getStringCat2(base_token, title_tokens[j].text);
12946       char *value = getHashEntry(setup_file_hash, token);
12947
12948       if (value != NULL)
12949       {
12950         int parameter_value = get_token_parameter_value(token, value);
12951
12952         tfi = *info;
12953
12954         *(int *)title_tokens[j].value = (int)parameter_value;
12955
12956         *info = tfi;
12957       }
12958
12959       free(token);
12960     }
12961   }
12962
12963   // special case: initialize with default values that may be overwritten
12964   // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12965   for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12966   {
12967     struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12968     char *base_token = titlemessage_arrays[i].text;
12969
12970     for (j = 0; titlemessage_tokens[j].type != -1; j++)
12971     {
12972       char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
12973       char *value = getHashEntry(setup_file_hash, token);
12974
12975       if (value != NULL)
12976       {
12977         int parameter_value = get_token_parameter_value(token, value);
12978
12979         for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
12980         {
12981           tmi = array[k];
12982
12983           if (titlemessage_tokens[j].type == TYPE_INTEGER)
12984             *(int     *)titlemessage_tokens[j].value = (int)parameter_value;
12985           else
12986             *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
12987
12988           array[k] = tmi;
12989         }
12990       }
12991
12992       free(token);
12993     }
12994   }
12995
12996   // read (and overwrite with) values that may be specified in config file
12997   InitMenuDesignSettings_FromHash(setup_file_hash, TRUE);
12998
12999   // special case: check if network and preview player positions are redefined
13000   InitMenuDesignSettings_PreviewPlayers_FromHash(setup_file_hash);
13001
13002   freeSetupFileHash(setup_file_hash);
13003 }
13004
13005 void LoadMenuDesignSettings(void)
13006 {
13007   char *filename_base = UNDEFINED_FILENAME, *filename_local;
13008
13009   InitMenuDesignSettings_Static();
13010   InitMenuDesignSettings_SpecialPreProcessing();
13011   InitMenuDesignSettings_PreviewPlayers();
13012
13013   if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
13014   {
13015     // first look for special settings configured in level series config
13016     filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
13017
13018     if (fileExists(filename_base))
13019       LoadMenuDesignSettingsFromFilename(filename_base);
13020   }
13021
13022   filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
13023
13024   if (filename_local != NULL && !strEqual(filename_base, filename_local))
13025     LoadMenuDesignSettingsFromFilename(filename_local);
13026
13027   InitMenuDesignSettings_SpecialPostProcessing();
13028 }
13029
13030 void LoadMenuDesignSettings_AfterGraphics(void)
13031 {
13032   InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
13033 }
13034
13035 void InitSoundSettings_FromHash(SetupFileHash *setup_file_hash,
13036                                 boolean ignore_defaults)
13037 {
13038   int i;
13039
13040   for (i = 0; sound_config_vars[i].token != NULL; i++)
13041   {
13042     char *value = getHashEntry(setup_file_hash, sound_config_vars[i].token);
13043
13044     // (ignore definitions set to "[DEFAULT]" which are already initialized)
13045     if (ignore_defaults && strEqual(value, ARG_DEFAULT))
13046       continue;
13047
13048     if (value != NULL)
13049       *sound_config_vars[i].value =
13050         get_token_parameter_value(sound_config_vars[i].token, value);
13051   }
13052 }
13053
13054 void InitSoundSettings_Static(void)
13055 {
13056   // always start with reliable default values from static default config
13057   InitSoundSettings_FromHash(sound_config_hash, FALSE);
13058 }
13059
13060 static void LoadSoundSettingsFromFilename(char *filename)
13061 {
13062   SetupFileHash *setup_file_hash;
13063
13064   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
13065     return;
13066
13067   // read (and overwrite with) values that may be specified in config file
13068   InitSoundSettings_FromHash(setup_file_hash, TRUE);
13069
13070   freeSetupFileHash(setup_file_hash);
13071 }
13072
13073 void LoadSoundSettings(void)
13074 {
13075   char *filename_base = UNDEFINED_FILENAME, *filename_local;
13076
13077   InitSoundSettings_Static();
13078
13079   if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_SOUNDS))
13080   {
13081     // first look for special settings configured in level series config
13082     filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_SOUNDS);
13083
13084     if (fileExists(filename_base))
13085       LoadSoundSettingsFromFilename(filename_base);
13086   }
13087
13088   filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_SOUNDS);
13089
13090   if (filename_local != NULL && !strEqual(filename_base, filename_local))
13091     LoadSoundSettingsFromFilename(filename_local);
13092 }
13093
13094 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
13095 {
13096   char *filename = getEditorSetupFilename();
13097   SetupFileList *setup_file_list, *list;
13098   SetupFileHash *element_hash;
13099   int num_unknown_tokens = 0;
13100   int i;
13101
13102   if ((setup_file_list = loadSetupFileList(filename)) == NULL)
13103     return;
13104
13105   element_hash = newSetupFileHash();
13106
13107   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13108     setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
13109
13110   // determined size may be larger than needed (due to unknown elements)
13111   *num_elements = 0;
13112   for (list = setup_file_list; list != NULL; list = list->next)
13113     (*num_elements)++;
13114
13115   // add space for up to 3 more elements for padding that may be needed
13116   *num_elements += 3;
13117
13118   // free memory for old list of elements, if needed
13119   checked_free(*elements);
13120
13121   // allocate memory for new list of elements
13122   *elements = checked_malloc(*num_elements * sizeof(int));
13123
13124   *num_elements = 0;
13125   for (list = setup_file_list; list != NULL; list = list->next)
13126   {
13127     char *value = getHashEntry(element_hash, list->token);
13128
13129     if (value == NULL)          // try to find obsolete token mapping
13130     {
13131       char *mapped_token = get_mapped_token(list->token);
13132
13133       if (mapped_token != NULL)
13134       {
13135         value = getHashEntry(element_hash, mapped_token);
13136
13137         free(mapped_token);
13138       }
13139     }
13140
13141     if (value != NULL)
13142     {
13143       (*elements)[(*num_elements)++] = atoi(value);
13144     }
13145     else
13146     {
13147       if (num_unknown_tokens == 0)
13148       {
13149         Warn("---");
13150         Warn("unknown token(s) found in config file:");
13151         Warn("- config file: '%s'", filename);
13152
13153         num_unknown_tokens++;
13154       }
13155
13156       Warn("- token: '%s'", list->token);
13157     }
13158   }
13159
13160   if (num_unknown_tokens > 0)
13161     Warn("---");
13162
13163   while (*num_elements % 4)     // pad with empty elements, if needed
13164     (*elements)[(*num_elements)++] = EL_EMPTY;
13165
13166   freeSetupFileList(setup_file_list);
13167   freeSetupFileHash(element_hash);
13168
13169 #if 0
13170   for (i = 0; i < *num_elements; i++)
13171     Debug("editor", "element '%s' [%d]\n",
13172           element_info[(*elements)[i]].token_name, (*elements)[i]);
13173 #endif
13174 }
13175
13176 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
13177                                                      boolean is_sound)
13178 {
13179   SetupFileHash *setup_file_hash = NULL;
13180   struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
13181   char *filename_music, *filename_prefix, *filename_info;
13182   struct
13183   {
13184     char *token;
13185     char **value_ptr;
13186   }
13187   token_to_value_ptr[] =
13188   {
13189     { "title_header",   &tmp_music_file_info.title_header       },
13190     { "artist_header",  &tmp_music_file_info.artist_header      },
13191     { "album_header",   &tmp_music_file_info.album_header       },
13192     { "year_header",    &tmp_music_file_info.year_header        },
13193     { "played_header",  &tmp_music_file_info.played_header      },
13194
13195     { "title",          &tmp_music_file_info.title              },
13196     { "artist",         &tmp_music_file_info.artist             },
13197     { "album",          &tmp_music_file_info.album              },
13198     { "year",           &tmp_music_file_info.year               },
13199     { "played",         &tmp_music_file_info.played             },
13200
13201     { NULL,             NULL                                    },
13202   };
13203   int i;
13204
13205   filename_music = (is_sound ? getCustomSoundFilename(basename) :
13206                     getCustomMusicFilename(basename));
13207
13208   if (filename_music == NULL)
13209     return NULL;
13210
13211   // ---------- try to replace file extension ----------
13212
13213   filename_prefix = getStringCopy(filename_music);
13214   if (strrchr(filename_prefix, '.') != NULL)
13215     *strrchr(filename_prefix, '.') = '\0';
13216   filename_info = getStringCat2(filename_prefix, ".txt");
13217
13218   if (fileExists(filename_info))
13219     setup_file_hash = loadSetupFileHash(filename_info);
13220
13221   free(filename_prefix);
13222   free(filename_info);
13223
13224   if (setup_file_hash == NULL)
13225   {
13226     // ---------- try to add file extension ----------
13227
13228     filename_prefix = getStringCopy(filename_music);
13229     filename_info = getStringCat2(filename_prefix, ".txt");
13230
13231     if (fileExists(filename_info))
13232       setup_file_hash = loadSetupFileHash(filename_info);
13233
13234     free(filename_prefix);
13235     free(filename_info);
13236   }
13237
13238   if (setup_file_hash == NULL)
13239     return NULL;
13240
13241   // ---------- music file info found ----------
13242
13243   clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
13244
13245   for (i = 0; token_to_value_ptr[i].token != NULL; i++)
13246   {
13247     char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
13248
13249     *token_to_value_ptr[i].value_ptr =
13250       getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
13251   }
13252
13253   tmp_music_file_info.basename = getStringCopy(basename);
13254   tmp_music_file_info.music = music;
13255   tmp_music_file_info.is_sound = is_sound;
13256
13257   new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
13258   *new_music_file_info = tmp_music_file_info;
13259
13260   return new_music_file_info;
13261 }
13262
13263 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
13264 {
13265   return get_music_file_info_ext(basename, music, FALSE);
13266 }
13267
13268 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
13269 {
13270   return get_music_file_info_ext(basename, sound, TRUE);
13271 }
13272
13273 static boolean music_info_listed_ext(struct MusicFileInfo *list,
13274                                      char *basename, boolean is_sound)
13275 {
13276   for (; list != NULL; list = list->next)
13277     if (list->is_sound == is_sound && strEqual(list->basename, basename))
13278       return TRUE;
13279
13280   return FALSE;
13281 }
13282
13283 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
13284 {
13285   return music_info_listed_ext(list, basename, FALSE);
13286 }
13287
13288 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
13289 {
13290   return music_info_listed_ext(list, basename, TRUE);
13291 }
13292
13293 void LoadMusicInfo(void)
13294 {
13295   int num_music_noconf = getMusicListSize_NoConf();
13296   int num_music = getMusicListSize();
13297   int num_sounds = getSoundListSize();
13298   struct FileInfo *music, *sound;
13299   struct MusicFileInfo *next, **new;
13300
13301   int i;
13302
13303   while (music_file_info != NULL)
13304   {
13305     next = music_file_info->next;
13306
13307     checked_free(music_file_info->basename);
13308
13309     checked_free(music_file_info->title_header);
13310     checked_free(music_file_info->artist_header);
13311     checked_free(music_file_info->album_header);
13312     checked_free(music_file_info->year_header);
13313     checked_free(music_file_info->played_header);
13314
13315     checked_free(music_file_info->title);
13316     checked_free(music_file_info->artist);
13317     checked_free(music_file_info->album);
13318     checked_free(music_file_info->year);
13319     checked_free(music_file_info->played);
13320
13321     free(music_file_info);
13322
13323     music_file_info = next;
13324   }
13325
13326   new = &music_file_info;
13327
13328   // get (configured or unconfigured) music file info for all levels
13329   for (i = leveldir_current->first_level;
13330        i <= leveldir_current->last_level; i++)
13331   {
13332     int music_nr;
13333
13334     if (levelset.music[i] != MUS_UNDEFINED)
13335     {
13336       // get music file info for configured level music
13337       music_nr = levelset.music[i];
13338     }
13339     else if (num_music_noconf > 0)
13340     {
13341       // get music file info for unconfigured level music
13342       int level_pos = i - leveldir_current->first_level;
13343
13344       music_nr = MAP_NOCONF_MUSIC(level_pos % num_music_noconf);
13345     }
13346     else
13347     {
13348       continue;
13349     }
13350
13351     char *basename = getMusicInfoEntryFilename(music_nr);
13352
13353     if (basename == NULL)
13354       continue;
13355
13356     if (!music_info_listed(music_file_info, basename))
13357     {
13358       *new = get_music_file_info(basename, music_nr);
13359
13360       if (*new != NULL)
13361         new = &(*new)->next;
13362     }
13363   }
13364
13365   // get music file info for all remaining configured music files
13366   for (i = 0; i < num_music; i++)
13367   {
13368     music = getMusicListEntry(i);
13369
13370     if (music->filename == NULL)
13371       continue;
13372
13373     if (strEqual(music->filename, UNDEFINED_FILENAME))
13374       continue;
13375
13376     // a configured file may be not recognized as music
13377     if (!FileIsMusic(music->filename))
13378       continue;
13379
13380     if (!music_info_listed(music_file_info, music->filename))
13381     {
13382       *new = get_music_file_info(music->filename, i);
13383
13384       if (*new != NULL)
13385         new = &(*new)->next;
13386     }
13387   }
13388
13389   // get sound file info for all configured sound files
13390   for (i = 0; i < num_sounds; i++)
13391   {
13392     sound = getSoundListEntry(i);
13393
13394     if (sound->filename == NULL)
13395       continue;
13396
13397     if (strEqual(sound->filename, UNDEFINED_FILENAME))
13398       continue;
13399
13400     // a configured file may be not recognized as sound
13401     if (!FileIsSound(sound->filename))
13402       continue;
13403
13404     if (!sound_info_listed(music_file_info, sound->filename))
13405     {
13406       *new = get_sound_file_info(sound->filename, i);
13407       if (*new != NULL)
13408         new = &(*new)->next;
13409     }
13410   }
13411
13412   // add pointers to previous list nodes
13413
13414   struct MusicFileInfo *node = music_file_info;
13415
13416   while (node != NULL)
13417   {
13418     if (node->next)
13419       node->next->prev = node;
13420
13421     node = node->next;
13422   }
13423 }
13424
13425 static void add_helpanim_entry(int element, int action, int direction,
13426                                int delay, int *num_list_entries)
13427 {
13428   struct HelpAnimInfo *new_list_entry;
13429   (*num_list_entries)++;
13430
13431   helpanim_info =
13432     checked_realloc(helpanim_info,
13433                     *num_list_entries * sizeof(struct HelpAnimInfo));
13434   new_list_entry = &helpanim_info[*num_list_entries - 1];
13435
13436   new_list_entry->element = element;
13437   new_list_entry->action = action;
13438   new_list_entry->direction = direction;
13439   new_list_entry->delay = delay;
13440 }
13441
13442 static void print_unknown_token(char *filename, char *token, int token_nr)
13443 {
13444   if (token_nr == 0)
13445   {
13446     Warn("---");
13447     Warn("unknown token(s) found in config file:");
13448     Warn("- config file: '%s'", filename);
13449   }
13450
13451   Warn("- token: '%s'", token);
13452 }
13453
13454 static void print_unknown_token_end(int token_nr)
13455 {
13456   if (token_nr > 0)
13457     Warn("---");
13458 }
13459
13460 void LoadHelpAnimInfo(void)
13461 {
13462   char *filename = getHelpAnimFilename();
13463   SetupFileList *setup_file_list = NULL, *list;
13464   SetupFileHash *element_hash, *action_hash, *direction_hash;
13465   int num_list_entries = 0;
13466   int num_unknown_tokens = 0;
13467   int i;
13468
13469   if (fileExists(filename))
13470     setup_file_list = loadSetupFileList(filename);
13471
13472   if (setup_file_list == NULL)
13473   {
13474     // use reliable default values from static configuration
13475     SetupFileList *insert_ptr;
13476
13477     insert_ptr = setup_file_list =
13478       newSetupFileList(helpanim_config[0].token,
13479                        helpanim_config[0].value);
13480
13481     for (i = 1; helpanim_config[i].token; i++)
13482       insert_ptr = addListEntry(insert_ptr,
13483                                 helpanim_config[i].token,
13484                                 helpanim_config[i].value);
13485   }
13486
13487   element_hash   = newSetupFileHash();
13488   action_hash    = newSetupFileHash();
13489   direction_hash = newSetupFileHash();
13490
13491   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13492     setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
13493
13494   for (i = 0; i < NUM_ACTIONS; i++)
13495     setHashEntry(action_hash, element_action_info[i].suffix,
13496                  i_to_a(element_action_info[i].value));
13497
13498   // do not store direction index (bit) here, but direction value!
13499   for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
13500     setHashEntry(direction_hash, element_direction_info[i].suffix,
13501                  i_to_a(1 << element_direction_info[i].value));
13502
13503   for (list = setup_file_list; list != NULL; list = list->next)
13504   {
13505     char *element_token, *action_token, *direction_token;
13506     char *element_value, *action_value, *direction_value;
13507     int delay = atoi(list->value);
13508
13509     if (strEqual(list->token, "end"))
13510     {
13511       add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13512
13513       continue;
13514     }
13515
13516     /* first try to break element into element/action/direction parts;
13517        if this does not work, also accept combined "element[.act][.dir]"
13518        elements (like "dynamite.active"), which are unique elements */
13519
13520     if (strchr(list->token, '.') == NULL)       // token contains no '.'
13521     {
13522       element_value = getHashEntry(element_hash, list->token);
13523       if (element_value != NULL)        // element found
13524         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13525                            &num_list_entries);
13526       else
13527       {
13528         // no further suffixes found -- this is not an element
13529         print_unknown_token(filename, list->token, num_unknown_tokens++);
13530       }
13531
13532       continue;
13533     }
13534
13535     // token has format "<prefix>.<something>"
13536
13537     action_token = strchr(list->token, '.');    // suffix may be action ...
13538     direction_token = action_token;             // ... or direction
13539
13540     element_token = getStringCopy(list->token);
13541     *strchr(element_token, '.') = '\0';
13542
13543     element_value = getHashEntry(element_hash, element_token);
13544
13545     if (element_value == NULL)          // this is no element
13546     {
13547       element_value = getHashEntry(element_hash, list->token);
13548       if (element_value != NULL)        // combined element found
13549         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13550                            &num_list_entries);
13551       else
13552         print_unknown_token(filename, list->token, num_unknown_tokens++);
13553
13554       free(element_token);
13555
13556       continue;
13557     }
13558
13559     action_value = getHashEntry(action_hash, action_token);
13560
13561     if (action_value != NULL)           // action found
13562     {
13563       add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
13564                     &num_list_entries);
13565
13566       free(element_token);
13567
13568       continue;
13569     }
13570
13571     direction_value = getHashEntry(direction_hash, direction_token);
13572
13573     if (direction_value != NULL)        // direction found
13574     {
13575       add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
13576                          &num_list_entries);
13577
13578       free(element_token);
13579
13580       continue;
13581     }
13582
13583     if (strchr(action_token + 1, '.') == NULL)
13584     {
13585       // no further suffixes found -- this is not an action nor direction
13586
13587       element_value = getHashEntry(element_hash, list->token);
13588       if (element_value != NULL)        // combined element found
13589         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13590                            &num_list_entries);
13591       else
13592         print_unknown_token(filename, list->token, num_unknown_tokens++);
13593
13594       free(element_token);
13595
13596       continue;
13597     }
13598
13599     // token has format "<prefix>.<suffix>.<something>"
13600
13601     direction_token = strchr(action_token + 1, '.');
13602
13603     action_token = getStringCopy(action_token);
13604     *strchr(action_token + 1, '.') = '\0';
13605
13606     action_value = getHashEntry(action_hash, action_token);
13607
13608     if (action_value == NULL)           // this is no action
13609     {
13610       element_value = getHashEntry(element_hash, list->token);
13611       if (element_value != NULL)        // combined element found
13612         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13613                            &num_list_entries);
13614       else
13615         print_unknown_token(filename, list->token, num_unknown_tokens++);
13616
13617       free(element_token);
13618       free(action_token);
13619
13620       continue;
13621     }
13622
13623     direction_value = getHashEntry(direction_hash, direction_token);
13624
13625     if (direction_value != NULL)        // direction found
13626     {
13627       add_helpanim_entry(atoi(element_value), atoi(action_value),
13628                          atoi(direction_value), delay, &num_list_entries);
13629
13630       free(element_token);
13631       free(action_token);
13632
13633       continue;
13634     }
13635
13636     // this is no direction
13637
13638     element_value = getHashEntry(element_hash, list->token);
13639     if (element_value != NULL)          // combined element found
13640       add_helpanim_entry(atoi(element_value), -1, -1, delay,
13641                          &num_list_entries);
13642     else
13643       print_unknown_token(filename, list->token, num_unknown_tokens++);
13644
13645     free(element_token);
13646     free(action_token);
13647   }
13648
13649   print_unknown_token_end(num_unknown_tokens);
13650
13651   add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13652   add_helpanim_entry(HELPANIM_LIST_END,  -1, -1, -1, &num_list_entries);
13653
13654   freeSetupFileList(setup_file_list);
13655   freeSetupFileHash(element_hash);
13656   freeSetupFileHash(action_hash);
13657   freeSetupFileHash(direction_hash);
13658
13659 #if 0
13660   for (i = 0; i < num_list_entries; i++)
13661     Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
13662           EL_NAME(helpanim_info[i].element),
13663           helpanim_info[i].element,
13664           helpanim_info[i].action,
13665           helpanim_info[i].direction,
13666           helpanim_info[i].delay);
13667 #endif
13668 }
13669
13670 void LoadHelpTextInfo(void)
13671 {
13672   char *filename = getHelpTextFilename();
13673   int i;
13674
13675   if (helptext_info != NULL)
13676   {
13677     freeSetupFileHash(helptext_info);
13678     helptext_info = NULL;
13679   }
13680
13681   if (fileExists(filename))
13682     helptext_info = loadSetupFileHash(filename);
13683
13684   if (helptext_info == NULL)
13685   {
13686     // use reliable default values from static configuration
13687     helptext_info = newSetupFileHash();
13688
13689     for (i = 0; helptext_config[i].token; i++)
13690       setHashEntry(helptext_info,
13691                    helptext_config[i].token,
13692                    helptext_config[i].value);
13693   }
13694
13695 #if 0
13696   BEGIN_HASH_ITERATION(helptext_info, itr)
13697   {
13698     Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
13699           HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
13700   }
13701   END_HASH_ITERATION(hash, itr)
13702 #endif
13703 }
13704
13705
13706 // ----------------------------------------------------------------------------
13707 // convert levels
13708 // ----------------------------------------------------------------------------
13709
13710 #define MAX_NUM_CONVERT_LEVELS          1000
13711
13712 void ConvertLevels(void)
13713 {
13714   static LevelDirTree *convert_leveldir = NULL;
13715   static int convert_level_nr = -1;
13716   static int num_levels_handled = 0;
13717   static int num_levels_converted = 0;
13718   static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
13719   int i;
13720
13721   convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
13722                                                global.convert_leveldir);
13723
13724   if (convert_leveldir == NULL)
13725     Fail("no such level identifier: '%s'", global.convert_leveldir);
13726
13727   leveldir_current = convert_leveldir;
13728
13729   if (global.convert_level_nr != -1)
13730   {
13731     convert_leveldir->first_level = global.convert_level_nr;
13732     convert_leveldir->last_level  = global.convert_level_nr;
13733   }
13734
13735   convert_level_nr = convert_leveldir->first_level;
13736
13737   PrintLine("=", 79);
13738   Print("Converting levels\n");
13739   PrintLine("-", 79);
13740   Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
13741   Print("Level series name:       '%s'\n", convert_leveldir->name);
13742   Print("Level series author:     '%s'\n", convert_leveldir->author);
13743   Print("Number of levels:        %d\n",   convert_leveldir->levels);
13744   PrintLine("=", 79);
13745   Print("\n");
13746
13747   for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13748     levels_failed[i] = FALSE;
13749
13750   while (convert_level_nr <= convert_leveldir->last_level)
13751   {
13752     char *level_filename;
13753     boolean new_level;
13754
13755     level_nr = convert_level_nr++;
13756
13757     Print("Level %03d: ", level_nr);
13758
13759     LoadLevel(level_nr);
13760     if (level.no_level_file || level.no_valid_file)
13761     {
13762       Print("(no level)\n");
13763       continue;
13764     }
13765
13766     Print("converting level ... ");
13767
13768 #if 0
13769     // special case: conversion of some EMC levels as requested by ACME
13770     level.game_engine_type = GAME_ENGINE_TYPE_RND;
13771 #endif
13772
13773     level_filename = getDefaultLevelFilename(level_nr);
13774     new_level = !fileExists(level_filename);
13775
13776     if (new_level)
13777     {
13778       SaveLevel(level_nr);
13779
13780       num_levels_converted++;
13781
13782       Print("converted.\n");
13783     }
13784     else
13785     {
13786       if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13787         levels_failed[level_nr] = TRUE;
13788
13789       Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13790     }
13791
13792     num_levels_handled++;
13793   }
13794
13795   Print("\n");
13796   PrintLine("=", 79);
13797   Print("Number of levels handled: %d\n", num_levels_handled);
13798   Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13799          (num_levels_handled ?
13800           num_levels_converted * 100 / num_levels_handled : 0));
13801   PrintLine("-", 79);
13802   Print("Summary (for automatic parsing by scripts):\n");
13803   Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13804          convert_leveldir->identifier, num_levels_converted,
13805          num_levels_handled,
13806          (num_levels_handled ?
13807           num_levels_converted * 100 / num_levels_handled : 0));
13808
13809   if (num_levels_handled != num_levels_converted)
13810   {
13811     Print(", FAILED:");
13812     for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13813       if (levels_failed[i])
13814         Print(" %03d", i);
13815   }
13816
13817   Print("\n");
13818   PrintLine("=", 79);
13819
13820   CloseAllAndExit(0);
13821 }
13822
13823
13824 // ----------------------------------------------------------------------------
13825 // create and save images for use in level sketches (raw BMP format)
13826 // ----------------------------------------------------------------------------
13827
13828 void CreateLevelSketchImages(void)
13829 {
13830   Bitmap *bitmap1;
13831   Bitmap *bitmap2;
13832   int i;
13833
13834   InitElementPropertiesGfxElement();
13835
13836   bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13837   bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13838
13839   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13840   {
13841     int element = getMappedElement(i);
13842     char basename1[16];
13843     char basename2[16];
13844     char *filename1;
13845     char *filename2;
13846
13847     sprintf(basename1, "%04d.bmp", i);
13848     sprintf(basename2, "%04ds.bmp", i);
13849
13850     filename1 = getPath2(global.create_sketch_images_dir, basename1);
13851     filename2 = getPath2(global.create_sketch_images_dir, basename2);
13852
13853     DrawSizedElement(0, 0, element, TILESIZE);
13854     BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13855
13856     if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13857       Fail("cannot save level sketch image file '%s'", filename1);
13858
13859     DrawSizedElement(0, 0, element, MINI_TILESIZE);
13860     BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13861
13862     if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13863       Fail("cannot save level sketch image file '%s'", filename2);
13864
13865     free(filename1);
13866     free(filename2);
13867
13868     // create corresponding SQL statements (for normal and small images)
13869     if (i < 1000)
13870     {
13871       printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13872       printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13873     }
13874
13875     printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13876     printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13877
13878     // optional: create content for forum level sketch demonstration post
13879     if (options.debug)
13880       fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13881   }
13882
13883   FreeBitmap(bitmap1);
13884   FreeBitmap(bitmap2);
13885
13886   if (options.debug)
13887     fprintf(stderr, "\n");
13888
13889   Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13890
13891   CloseAllAndExit(0);
13892 }
13893
13894
13895 // ----------------------------------------------------------------------------
13896 // create and save images for element collecting animations (raw BMP format)
13897 // ----------------------------------------------------------------------------
13898
13899 static boolean createCollectImage(int element)
13900 {
13901   return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13902 }
13903
13904 void CreateCollectElementImages(void)
13905 {
13906   int i, j;
13907   int num_steps = 8;
13908   int anim_frames = num_steps - 1;
13909   int tile_size = TILESIZE;
13910   int anim_width  = tile_size * anim_frames;
13911   int anim_height = tile_size;
13912   int num_collect_images = 0;
13913   int pos_collect_images = 0;
13914
13915   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13916     if (createCollectImage(i))
13917       num_collect_images++;
13918
13919   Info("Creating %d element collecting animation images ...",
13920        num_collect_images);
13921
13922   int dst_width  = anim_width * 2;
13923   int dst_height = anim_height * num_collect_images / 2;
13924   Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13925   char *basename_bmp = "RocksCollect.bmp";
13926   char *basename_png = "RocksCollect.png";
13927   char *filename_bmp = getPath2(global.create_collect_images_dir, basename_bmp);
13928   char *filename_png = getPath2(global.create_collect_images_dir, basename_png);
13929   int len_filename_bmp = strlen(filename_bmp);
13930   int len_filename_png = strlen(filename_png);
13931   int max_command_len = MAX_FILENAME_LEN + len_filename_bmp + len_filename_png;
13932   char cmd_convert[max_command_len];
13933
13934   snprintf(cmd_convert, max_command_len, "convert \"%s\" \"%s\"",
13935            filename_bmp,
13936            filename_png);
13937
13938   // force using RGBA surface for destination bitmap
13939   SDL_SetColorKey(dst_bitmap->surface, SET_TRANSPARENT_PIXEL,
13940                   SDL_MapRGB(dst_bitmap->surface->format, 0x00, 0x00, 0x00));
13941
13942   dst_bitmap->surface =
13943     SDL_ConvertSurfaceFormat(dst_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
13944
13945   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13946   {
13947     if (!createCollectImage(i))
13948       continue;
13949
13950     int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13951     int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13952     int graphic = el2img(i);
13953     char *token_name = element_info[i].token_name;
13954     Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13955     Bitmap *src_bitmap;
13956     int src_x, src_y;
13957
13958     Info("- creating collecting image for '%s' ...", token_name);
13959
13960     getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13961
13962     BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13963                tile_size, tile_size, 0, 0);
13964
13965     // force using RGBA surface for temporary bitmap (using transparent black)
13966     SDL_SetColorKey(tmp_bitmap->surface, SET_TRANSPARENT_PIXEL,
13967                     SDL_MapRGB(tmp_bitmap->surface->format, 0x00, 0x00, 0x00));
13968
13969     tmp_bitmap->surface =
13970       SDL_ConvertSurfaceFormat(tmp_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
13971
13972     tmp_bitmap->surface_masked = tmp_bitmap->surface;
13973
13974     for (j = 0; j < anim_frames; j++)
13975     {
13976       int frame_size_final = tile_size * (anim_frames - j) / num_steps;
13977       int frame_size = frame_size_final * num_steps;
13978       int offset = (tile_size - frame_size_final) / 2;
13979       Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
13980
13981       while (frame_size > frame_size_final)
13982       {
13983         frame_size /= 2;
13984
13985         Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
13986
13987         FreeBitmap(frame_bitmap);
13988
13989         frame_bitmap = half_bitmap;
13990       }
13991
13992       BlitBitmapMasked(frame_bitmap, dst_bitmap, 0, 0,
13993                        frame_size_final, frame_size_final,
13994                        dst_x + j * tile_size + offset, dst_y + offset);
13995
13996       FreeBitmap(frame_bitmap);
13997     }
13998
13999     tmp_bitmap->surface_masked = NULL;
14000
14001     FreeBitmap(tmp_bitmap);
14002
14003     pos_collect_images++;
14004   }
14005
14006   if (SDL_SaveBMP(dst_bitmap->surface, filename_bmp) != 0)
14007     Fail("cannot save element collecting image file '%s'", filename_bmp);
14008
14009   FreeBitmap(dst_bitmap);
14010
14011   Info("Converting image file from BMP to PNG ...");
14012
14013   if (system(cmd_convert) != 0)
14014     Fail("converting image file failed");
14015
14016   unlink(filename_bmp);
14017
14018   Info("Done.");
14019
14020   CloseAllAndExit(0);
14021 }
14022
14023
14024 // ----------------------------------------------------------------------------
14025 // create and save images for custom and group elements (raw BMP format)
14026 // ----------------------------------------------------------------------------
14027
14028 void CreateCustomElementImages(char *directory)
14029 {
14030   char *src_basename = "RocksCE-template.ilbm";
14031   char *dst_basename = "RocksCE.bmp";
14032   char *src_filename = getPath2(directory, src_basename);
14033   char *dst_filename = getPath2(directory, dst_basename);
14034   Bitmap *src_bitmap;
14035   Bitmap *bitmap;
14036   int yoffset_ce = 0;
14037   int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
14038   int i;
14039
14040   InitVideoDefaults();
14041
14042   ReCreateBitmap(&backbuffer, video.width, video.height);
14043
14044   src_bitmap = LoadImage(src_filename);
14045
14046   bitmap = CreateBitmap(TILEX * 16 * 2,
14047                         TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
14048                         DEFAULT_DEPTH);
14049
14050   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
14051   {
14052     int x = i % 16;
14053     int y = i / 16;
14054     int ii = i + 1;
14055     int j;
14056
14057     BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
14058                TILEX * x, TILEY * y + yoffset_ce);
14059
14060     BlitBitmap(src_bitmap, bitmap, 0, TILEY,
14061                TILEX, TILEY,
14062                TILEX * x + TILEX * 16,
14063                TILEY * y + yoffset_ce);
14064
14065     for (j = 2; j >= 0; j--)
14066     {
14067       int c = ii % 10;
14068
14069       BlitBitmap(src_bitmap, bitmap,
14070                  TILEX + c * 7, 0, 6, 10,
14071                  TILEX * x + 6 + j * 7,
14072                  TILEY * y + 11 + yoffset_ce);
14073
14074       BlitBitmap(src_bitmap, bitmap,
14075                  TILEX + c * 8, TILEY, 6, 10,
14076                  TILEX * 16 + TILEX * x + 6 + j * 8,
14077                  TILEY * y + 10 + yoffset_ce);
14078
14079       ii /= 10;
14080     }
14081   }
14082
14083   for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
14084   {
14085     int x = i % 16;
14086     int y = i / 16;
14087     int ii = i + 1;
14088     int j;
14089
14090     BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
14091                TILEX * x, TILEY * y + yoffset_ge);
14092
14093     BlitBitmap(src_bitmap, bitmap, 0, TILEY,
14094                TILEX, TILEY,
14095                TILEX * x + TILEX * 16,
14096                TILEY * y + yoffset_ge);
14097
14098     for (j = 1; j >= 0; j--)
14099     {
14100       int c = ii % 10;
14101
14102       BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
14103                  TILEX * x + 6 + j * 10,
14104                  TILEY * y + 11 + yoffset_ge);
14105
14106       BlitBitmap(src_bitmap, bitmap,
14107                  TILEX + c * 8, TILEY + 12, 6, 10,
14108                  TILEX * 16 + TILEX * x + 10 + j * 8,
14109                  TILEY * y + 10 + yoffset_ge);
14110
14111       ii /= 10;
14112     }
14113   }
14114
14115   if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
14116     Fail("cannot save CE graphics file '%s'", dst_filename);
14117
14118   FreeBitmap(bitmap);
14119
14120   CloseAllAndExit(0);
14121 }