1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
28 #define ENABLE_UNUSED_CODE 0 // currently unused functions
29 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
30 #define ENABLE_RESERVED_CODE 0 // reserved for later use
32 #define CHUNK_ID_LEN 4 // IFF style chunk id length
33 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
34 #define CHUNK_SIZE_NONE -1 // do not write chunk size
36 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
37 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
39 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
40 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
41 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
42 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
43 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
44 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
45 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
46 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
47 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
48 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
49 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
51 // (element number, number of change pages, change page number)
52 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
54 // (element number only)
55 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
56 #define LEVEL_CHUNK_EMPX_UNCHANGED 2
57 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
59 // (nothing at all if unchanged)
60 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
62 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
63 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
64 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
66 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
68 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
69 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
70 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
72 // file identifier strings
73 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
74 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
75 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
77 // values for deciding when (not) to save configuration data
78 #define SAVE_CONF_NEVER 0
79 #define SAVE_CONF_ALWAYS 1
80 #define SAVE_CONF_WHEN_CHANGED -1
82 // values for chunks using micro chunks
83 #define CONF_MASK_1_BYTE 0x00
84 #define CONF_MASK_2_BYTE 0x40
85 #define CONF_MASK_4_BYTE 0x80
86 #define CONF_MASK_MULTI_BYTES 0xc0
88 #define CONF_MASK_BYTES 0xc0
89 #define CONF_MASK_TOKEN 0x3f
91 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
92 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
93 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
94 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
96 // these definitions are just for convenience of use and readability
97 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
98 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
99 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
100 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
102 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
103 (x) == CONF_MASK_2_BYTE ? 2 : \
104 (x) == CONF_MASK_4_BYTE ? 4 : 0)
106 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
107 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
108 #define CONF_ELEMENT_NUM_BYTES (2)
110 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
111 (t) == TYPE_ELEMENT_LIST ? \
112 CONF_ELEMENT_NUM_BYTES : \
113 (t) == TYPE_CONTENT || \
114 (t) == TYPE_CONTENT_LIST ? \
115 CONF_CONTENT_NUM_BYTES : 1)
117 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
118 #define CONF_ELEMENTS_ELEMENT(b, i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
119 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
121 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
123 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
124 CONF_ELEMENT_NUM_BYTES)
125 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
126 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
128 // temporary variables used to store pointers to structure members
129 static struct LevelInfo li;
130 static struct ElementInfo xx_ei, yy_ei;
131 static struct ElementChangeInfo xx_change;
132 static struct ElementGroupInfo xx_group;
133 static struct EnvelopeInfo xx_envelope;
134 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
135 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
136 static int xx_num_contents;
137 static int xx_current_change_page;
138 static char xx_default_string_empty[1] = "";
139 static int xx_string_length_unused;
141 struct LevelFileConfigInfo
143 int element; // element for which data is to be stored
144 int save_type; // save data always, never or when changed
145 int data_type; // data type (used internally, not stored)
146 int conf_type; // micro chunk identifier (stored in file)
149 void *value; // variable that holds the data to be stored
150 int default_value; // initial default value for this variable
153 void *value_copy; // variable that holds the data to be copied
154 void *num_entities; // number of entities for multi-byte data
155 int default_num_entities; // default number of entities for this data
156 int max_num_entities; // maximal number of entities for this data
157 char *default_string; // optional default string for string data
160 static struct LevelFileConfigInfo chunk_config_INFO[] =
162 // ---------- values not related to single elements -------------------------
165 -1, SAVE_CONF_ALWAYS,
166 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
167 &li.game_engine_type, GAME_ENGINE_TYPE_RND
170 -1, SAVE_CONF_ALWAYS,
171 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
172 &li.fieldx, STD_LEV_FIELDX
175 -1, SAVE_CONF_ALWAYS,
176 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
177 &li.fieldy, STD_LEV_FIELDY
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
185 -1, SAVE_CONF_ALWAYS,
186 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
191 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
196 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
197 &li.use_step_counter, FALSE
201 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
202 &li.wind_direction_initial, MV_NONE
206 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
207 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
216 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
217 &li.can_move_into_acid_bits, ~0 // default: everything can
221 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
222 &li.dont_collide_with_bits, ~0 // default: always deadly
226 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
227 &li.em_explodes_by_fire, FALSE
231 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
232 &li.score[SC_TIME_BONUS], 1
236 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
237 &li.auto_exit_sokoban, FALSE
241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
242 &li.auto_count_gems, FALSE
246 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
247 &li.solved_by_one_player, FALSE
251 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
252 &li.time_score_base, 1
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
257 &li.rate_time_over_score, FALSE
261 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
262 &li.bd_intermission, FALSE
266 TYPE_INTEGER, CONF_VALUE_8_BIT(15),
267 &li.bd_scheduling_type, GD_SCHEDULING_MILLISECONDS
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
272 &li.bd_pal_timing, FALSE
276 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
277 &li.bd_cycle_delay_ms, 200
281 TYPE_INTEGER, CONF_VALUE_8_BIT(17),
282 &li.bd_cycle_delay_c64, 0
286 TYPE_INTEGER, CONF_VALUE_8_BIT(18),
287 &li.bd_hatching_delay_cycles, 21
291 TYPE_INTEGER, CONF_VALUE_8_BIT(19),
292 &li.bd_hatching_delay_seconds, 2
296 TYPE_BOOLEAN, CONF_VALUE_8_BIT(20),
297 &li.bd_line_shifting_borders, FALSE
301 TYPE_BOOLEAN, CONF_VALUE_8_BIT(21),
302 &li.bd_scan_first_and_last_row, TRUE
306 TYPE_BOOLEAN, CONF_VALUE_8_BIT(22),
307 &li.bd_short_explosions, TRUE
311 TYPE_INTEGER, CONF_VALUE_8_BIT(23),
312 &li.bd_cave_random_seed_c64, 0
316 TYPE_INTEGER, CONF_VALUE_32_BIT(3),
317 &li.bd_color_b, GD_C64_COLOR(0)
321 TYPE_INTEGER, CONF_VALUE_32_BIT(4),
322 &li.bd_color_0, GD_C64_COLOR(0)
326 TYPE_INTEGER, CONF_VALUE_32_BIT(5),
327 &li.bd_color_1, GD_C64_COLOR(8)
331 TYPE_INTEGER, CONF_VALUE_32_BIT(6),
332 &li.bd_color_2, GD_C64_COLOR(11)
336 TYPE_INTEGER, CONF_VALUE_32_BIT(7),
337 &li.bd_color_3, GD_C64_COLOR(1)
341 TYPE_INTEGER, CONF_VALUE_32_BIT(8),
342 &li.bd_color_4, GD_C64_COLOR(5)
346 TYPE_INTEGER, CONF_VALUE_32_BIT(9),
347 &li.bd_color_5, GD_C64_COLOR(6)
357 static struct LevelFileConfigInfo chunk_config_ELEM[] =
359 // (these values are the same for each player)
362 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
363 &li.block_last_field, FALSE // default case for EM levels
367 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
368 &li.sp_block_last_field, TRUE // default case for SP levels
372 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
373 &li.instant_relocation, FALSE
377 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
378 &li.can_pass_to_walkable, FALSE
382 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
383 &li.block_snap_field, TRUE
387 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
388 &li.continuous_snapping, TRUE
392 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
393 &li.shifted_relocation, FALSE
397 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
398 &li.lazy_relocation, FALSE
402 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
403 &li.finish_dig_collect, TRUE
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
408 &li.keep_walkable_ce, FALSE
411 // (these values are different for each player)
414 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
415 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
419 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
420 &li.initial_player_gravity[0], FALSE
424 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
425 &li.use_start_element[0], FALSE
429 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
430 &li.start_element[0], EL_PLAYER_1
434 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
435 &li.use_artwork_element[0], FALSE
439 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
440 &li.artwork_element[0], EL_PLAYER_1
444 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
445 &li.use_explosion_element[0], FALSE
449 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
450 &li.explosion_element[0], EL_PLAYER_1
454 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
455 &li.use_initial_inventory[0], FALSE
459 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
460 &li.initial_inventory_size[0], 1
464 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
465 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
466 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
471 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
472 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
476 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
477 &li.initial_player_gravity[1], FALSE
481 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
482 &li.use_start_element[1], FALSE
486 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
487 &li.start_element[1], EL_PLAYER_2
491 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
492 &li.use_artwork_element[1], FALSE
496 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
497 &li.artwork_element[1], EL_PLAYER_2
501 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
502 &li.use_explosion_element[1], FALSE
506 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
507 &li.explosion_element[1], EL_PLAYER_2
511 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
512 &li.use_initial_inventory[1], FALSE
516 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
517 &li.initial_inventory_size[1], 1
521 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
522 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
523 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
528 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
529 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
533 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
534 &li.initial_player_gravity[2], FALSE
538 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
539 &li.use_start_element[2], FALSE
543 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
544 &li.start_element[2], EL_PLAYER_3
548 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
549 &li.use_artwork_element[2], FALSE
553 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
554 &li.artwork_element[2], EL_PLAYER_3
558 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
559 &li.use_explosion_element[2], FALSE
563 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
564 &li.explosion_element[2], EL_PLAYER_3
568 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
569 &li.use_initial_inventory[2], FALSE
573 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
574 &li.initial_inventory_size[2], 1
578 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
579 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
580 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
585 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
586 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
590 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
591 &li.initial_player_gravity[3], FALSE
595 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
596 &li.use_start_element[3], FALSE
600 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
601 &li.start_element[3], EL_PLAYER_4
605 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
606 &li.use_artwork_element[3], FALSE
610 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
611 &li.artwork_element[3], EL_PLAYER_4
615 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
616 &li.use_explosion_element[3], FALSE
620 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
621 &li.explosion_element[3], EL_PLAYER_4
625 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
626 &li.use_initial_inventory[3], FALSE
630 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
631 &li.initial_inventory_size[3], 1
635 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
636 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
637 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
640 // (these values are only valid for BD style levels)
641 // (some values for BD style amoeba following below)
644 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
645 &li.bd_diagonal_movements, FALSE
649 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
650 &li.bd_topmost_player_active, TRUE
654 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
655 &li.bd_pushing_prob, 25
659 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
660 &li.bd_pushing_prob_with_sweet, 100
664 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
665 &li.bd_push_mega_rock_with_sweet, FALSE
669 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
670 &li.bd_snap_element, EL_EMPTY
675 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
676 &li.bd_sand_looks_like, EL_BDX_SAND_1
681 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
682 &li.bd_rock_turns_to_on_falling, EL_BDX_ROCK_FALLING
686 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
687 &li.bd_rock_turns_to_on_impact, EL_BDX_ROCK
692 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 &li.score[SC_DIAMOND_EXTRA], 20
697 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
698 &li.bd_diamond_turns_to_on_falling, EL_BDX_DIAMOND_FALLING
702 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
703 &li.bd_diamond_turns_to_on_impact, EL_BDX_DIAMOND
707 EL_BDX_FIREFLY_1, -1,
708 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
709 &li.bd_firefly_1_explodes_to, EL_BDX_EXPLODING_1
713 EL_BDX_FIREFLY_2, -1,
714 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
715 &li.bd_firefly_2_explodes_to, EL_BDX_EXPLODING_1
719 EL_BDX_BUTTERFLY_1, -1,
720 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
721 &li.bd_butterfly_1_explodes_to, EL_BDX_DIAMOND_GROWING_1
725 EL_BDX_BUTTERFLY_2, -1,
726 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
727 &li.bd_butterfly_2_explodes_to, EL_BDX_DIAMOND_GROWING_1
732 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
733 &li.bd_stonefly_explodes_to, EL_BDX_ROCK_GROWING_1
737 EL_BDX_DRAGONFLY, -1,
738 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
739 &li.bd_dragonfly_explodes_to, EL_BDX_EXPLODING_1
743 EL_BDX_DIAMOND_GROWING_5, -1,
744 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
745 &li.bd_diamond_birth_turns_to, EL_BDX_DIAMOND
749 EL_BDX_BOMB_EXPLODING_4, -1,
750 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
751 &li.bd_bomb_explosion_turns_to, EL_BDX_WALL
755 EL_BDX_NITRO_PACK_EXPLODING_4, -1,
756 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
757 &li.bd_nitro_explosion_turns_to, EL_EMPTY
761 EL_BDX_EXPLODING_5, -1,
762 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
763 &li.bd_explosion_turns_to, EL_EMPTY
767 EL_BDX_MAGIC_WALL, -1,
768 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
769 &li.bd_magic_wall_wait_hatching, FALSE
772 EL_BDX_MAGIC_WALL, -1,
773 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
774 &li.bd_magic_wall_stops_amoeba, TRUE
777 EL_BDX_MAGIC_WALL, -1,
778 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
779 &li.bd_magic_wall_zero_infinite, TRUE
782 EL_BDX_MAGIC_WALL, -1,
783 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
784 &li.bd_magic_wall_break_scan, FALSE
787 EL_BDX_MAGIC_WALL, -1,
788 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
789 &li.bd_magic_wall_time, 999
792 EL_BDX_MAGIC_WALL, -1,
793 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
794 &li.bd_magic_wall_diamond_to, EL_BDX_ROCK_FALLING
797 EL_BDX_MAGIC_WALL, -1,
798 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
799 &li.bd_magic_wall_rock_to, EL_BDX_DIAMOND_FALLING
802 EL_BDX_MAGIC_WALL, -1,
803 TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
804 &li.bd_magic_wall_mega_rock_to, EL_BDX_NITRO_PACK_FALLING
807 EL_BDX_MAGIC_WALL, -1,
808 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
809 &li.bd_magic_wall_nut_to, EL_BDX_NUT_FALLING
812 EL_BDX_MAGIC_WALL, -1,
813 TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
814 &li.bd_magic_wall_nitro_pack_to, EL_BDX_MEGA_ROCK_FALLING
817 EL_BDX_MAGIC_WALL, -1,
818 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
819 &li.bd_magic_wall_flying_diamond_to, EL_BDX_FLYING_ROCK_FLYING
822 EL_BDX_MAGIC_WALL, -1,
823 TYPE_ELEMENT, CONF_VALUE_16_BIT(8),
824 &li.bd_magic_wall_flying_rock_to, EL_BDX_FLYING_DIAMOND_FLYING
829 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
830 &li.bd_clock_extra_time, 30
834 EL_BDX_VOODOO_DOLL, -1,
835 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
836 &li.bd_voodoo_collects_diamonds, FALSE
839 EL_BDX_VOODOO_DOLL, -1,
840 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
841 &li.bd_voodoo_hurt_kills_player, FALSE
844 EL_BDX_VOODOO_DOLL, -1,
845 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
846 &li.bd_voodoo_dies_by_rock, FALSE
849 EL_BDX_VOODOO_DOLL, -1,
850 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
851 &li.bd_voodoo_vanish_by_explosion, TRUE
854 EL_BDX_VOODOO_DOLL, -1,
855 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
856 &li.bd_voodoo_penalty_time, 30
861 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
862 &li.bd_slime_is_predictable, TRUE
866 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
867 &li.bd_slime_permeability_rate, 100
871 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
872 &li.bd_slime_permeability_bits_c64, 0
876 TYPE_INTEGER, CONF_VALUE_32_BIT(1),
877 &li.bd_slime_random_seed_c64, -1
881 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
882 &li.bd_slime_eats_element_1, EL_BDX_DIAMOND
886 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
887 &li.bd_slime_converts_to_element_1, EL_BDX_DIAMOND_FALLING
891 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
892 &li.bd_slime_eats_element_2, EL_BDX_ROCK
896 TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
897 &li.bd_slime_converts_to_element_2, EL_BDX_ROCK_FALLING
901 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
902 &li.bd_slime_eats_element_3, EL_BDX_NUT
906 TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
907 &li.bd_slime_converts_to_element_3, EL_BDX_NUT_FALLING
912 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
913 &li.bd_acid_eats_element, EL_BDX_SAND_1
917 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
918 &li.bd_acid_spread_rate, 3
922 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
923 &li.bd_acid_turns_to_element, EL_BDX_EXPLODING_3
928 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
929 &li.bd_biter_move_delay, 0
933 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
934 &li.bd_biter_eats_element, EL_BDX_DIAMOND
939 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
940 &li.bd_bladder_converts_by_element, EL_BDX_VOODOO_DOLL
944 EL_BDX_EXPANDABLE_WALL_ANY, -1,
945 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
946 &li.bd_change_expanding_wall, FALSE
949 EL_BDX_EXPANDABLE_WALL_ANY, -1,
950 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
951 &li.bd_expanding_wall_looks_like, EL_BDX_WALL
955 EL_BDX_REPLICATOR, -1,
956 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
957 &li.bd_replicators_active, TRUE
960 EL_BDX_REPLICATOR, -1,
961 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
962 &li.bd_replicator_create_delay, 4
966 EL_BDX_CONVEYOR_LEFT, -1,
967 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
968 &li.bd_conveyor_belts_active, TRUE
971 EL_BDX_CONVEYOR_LEFT, -1,
972 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
973 &li.bd_conveyor_belts_changed, FALSE
978 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
979 &li.bd_water_cannot_flow_down, FALSE
984 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
985 &li.bd_nut_content, EL_BDX_NUT_BREAKING_1
989 EL_BDX_PNEUMATIC_HAMMER, -1,
990 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
991 &li.bd_hammer_walls_break_delay, 5
994 EL_BDX_PNEUMATIC_HAMMER, -1,
995 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
996 &li.bd_hammer_walls_reappear, FALSE
999 EL_BDX_PNEUMATIC_HAMMER, -1,
1000 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
1001 &li.bd_hammer_walls_reappear_delay, 100
1005 EL_BDX_ROCKET_LAUNCHER, -1,
1006 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1007 &li.bd_infinite_rockets, FALSE
1011 EL_BDX_SKELETON, -1,
1012 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1013 &li.bd_num_skeletons_needed_for_pot, 5
1016 EL_BDX_SKELETON, -1,
1017 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1018 &li.bd_skeleton_worth_num_diamonds, 0
1022 EL_BDX_CREATURE_SWITCH, -1,
1023 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1024 &li.bd_creatures_start_backwards, FALSE
1027 EL_BDX_CREATURE_SWITCH, -1,
1028 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1029 &li.bd_creatures_turn_on_hatching, FALSE
1032 EL_BDX_CREATURE_SWITCH, -1,
1033 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1034 &li.bd_creatures_auto_turn_delay, 0
1038 EL_BDX_GRAVITY_SWITCH, -1,
1039 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1040 &li.bd_gravity_direction, GD_MV_DOWN
1043 EL_BDX_GRAVITY_SWITCH, -1,
1044 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1045 &li.bd_gravity_switch_active, FALSE
1048 EL_BDX_GRAVITY_SWITCH, -1,
1049 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
1050 &li.bd_gravity_switch_delay, 10
1053 EL_BDX_GRAVITY_SWITCH, -1,
1054 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
1055 &li.bd_gravity_affects_all, TRUE
1058 // (the following values are related to various game elements)
1062 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1063 &li.score[SC_EMERALD], 10
1068 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1069 &li.score[SC_DIAMOND], 10
1074 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1075 &li.score[SC_BUG], 10
1080 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1081 &li.score[SC_SPACESHIP], 10
1086 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1087 &li.score[SC_PACMAN], 10
1092 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1093 &li.score[SC_NUT], 10
1098 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1099 &li.score[SC_DYNAMITE], 10
1104 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1105 &li.score[SC_KEY], 10
1110 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1111 &li.score[SC_PEARL], 10
1116 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1117 &li.score[SC_CRYSTAL], 10
1122 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1123 &li.amoeba_content, EL_DIAMOND
1127 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1128 &li.amoeba_speed, 10
1132 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1133 &li.grow_into_diggable, TRUE
1137 EL_BDX_AMOEBA_1, -1,
1138 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1139 &li.bd_amoeba_1_threshold_too_big, 200
1142 EL_BDX_AMOEBA_1, -1,
1143 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1144 &li.bd_amoeba_1_slow_growth_time, 200
1147 EL_BDX_AMOEBA_1, -1,
1148 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1149 &li.bd_amoeba_1_content_too_big, EL_BDX_ROCK
1152 EL_BDX_AMOEBA_1, -1,
1153 TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
1154 &li.bd_amoeba_1_content_enclosed, EL_BDX_DIAMOND
1157 EL_BDX_AMOEBA_1, -1,
1158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1159 &li.bd_amoeba_1_slow_growth_rate, 3
1162 EL_BDX_AMOEBA_1, -1,
1163 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1164 &li.bd_amoeba_1_fast_growth_rate, 25
1167 EL_BDX_AMOEBA_1, -1,
1168 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1169 &li.bd_amoeba_wait_for_hatching, FALSE
1172 EL_BDX_AMOEBA_1, -1,
1173 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
1174 &li.bd_amoeba_start_immediately, TRUE
1178 EL_BDX_AMOEBA_2, -1,
1179 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1180 &li.bd_amoeba_2_threshold_too_big, 200
1183 EL_BDX_AMOEBA_2, -1,
1184 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1185 &li.bd_amoeba_2_slow_growth_time, 200
1188 EL_BDX_AMOEBA_2, -1,
1189 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1190 &li.bd_amoeba_2_content_too_big, EL_BDX_ROCK
1193 EL_BDX_AMOEBA_2, -1,
1194 TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
1195 &li.bd_amoeba_2_content_enclosed, EL_BDX_DIAMOND
1198 EL_BDX_AMOEBA_2, -1,
1199 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1200 &li.bd_amoeba_2_content_exploding, EL_EMPTY
1203 EL_BDX_AMOEBA_2, -1,
1204 TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
1205 &li.bd_amoeba_2_content_looks_like, EL_BDX_AMOEBA_2
1208 EL_BDX_AMOEBA_2, -1,
1209 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1210 &li.bd_amoeba_2_slow_growth_rate, 3
1213 EL_BDX_AMOEBA_2, -1,
1214 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1215 &li.bd_amoeba_2_fast_growth_rate, 25
1218 EL_BDX_AMOEBA_2, -1,
1219 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1220 &li.bd_amoeba_2_explode_by_amoeba, TRUE
1225 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1226 &li.yamyam_content, EL_ROCK, NULL,
1227 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
1231 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1232 &li.score[SC_YAMYAM], 10
1237 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1238 &li.score[SC_ROBOT], 10
1242 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1248 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1254 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1255 &li.time_magic_wall, 10
1259 EL_GAME_OF_LIFE, -1,
1260 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1261 &li.game_of_life[0], 2
1264 EL_GAME_OF_LIFE, -1,
1265 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1266 &li.game_of_life[1], 3
1269 EL_GAME_OF_LIFE, -1,
1270 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
1271 &li.game_of_life[2], 3
1274 EL_GAME_OF_LIFE, -1,
1275 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
1276 &li.game_of_life[3], 3
1279 EL_GAME_OF_LIFE, -1,
1280 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
1281 &li.use_life_bugs, FALSE
1286 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1291 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1296 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
1301 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
1306 EL_TIMEGATE_SWITCH, -1,
1307 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1308 &li.time_timegate, 10
1312 EL_LIGHT_SWITCH_ACTIVE, -1,
1313 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1318 EL_SHIELD_NORMAL, -1,
1319 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1320 &li.shield_normal_time, 10
1323 EL_SHIELD_NORMAL, -1,
1324 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1325 &li.score[SC_SHIELD], 10
1329 EL_SHIELD_DEADLY, -1,
1330 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1331 &li.shield_deadly_time, 10
1334 EL_SHIELD_DEADLY, -1,
1335 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1336 &li.score[SC_SHIELD], 10
1341 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1346 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1347 &li.extra_time_score, 10
1351 EL_TIME_ORB_FULL, -1,
1352 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1353 &li.time_orb_time, 10
1356 EL_TIME_ORB_FULL, -1,
1357 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1358 &li.use_time_orb_bug, FALSE
1363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1364 &li.use_spring_bug, FALSE
1369 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1370 &li.android_move_time, 10
1374 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1375 &li.android_clone_time, 10
1378 EL_EMC_ANDROID, SAVE_CONF_NEVER,
1379 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
1380 &li.android_clone_element[0], EL_EMPTY, NULL,
1381 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
1385 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1386 &li.android_clone_element[0], EL_EMPTY, NULL,
1387 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
1392 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1393 &li.lenses_score, 10
1397 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1402 EL_EMC_MAGNIFIER, -1,
1403 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1404 &li.magnify_score, 10
1407 EL_EMC_MAGNIFIER, -1,
1408 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1409 &li.magnify_time, 10
1413 EL_EMC_MAGIC_BALL, -1,
1414 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1418 EL_EMC_MAGIC_BALL, -1,
1419 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1420 &li.ball_random, FALSE
1423 EL_EMC_MAGIC_BALL, -1,
1424 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1425 &li.ball_active_initial, FALSE
1428 EL_EMC_MAGIC_BALL, -1,
1429 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1430 &li.ball_content, EL_EMPTY, NULL,
1431 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
1435 EL_SOKOBAN_FIELD_EMPTY, -1,
1436 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1437 &li.sb_fields_needed, TRUE
1441 EL_SOKOBAN_OBJECT, -1,
1442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1443 &li.sb_objects_needed, TRUE
1448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1449 &li.mm_laser_red, FALSE
1453 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1454 &li.mm_laser_green, FALSE
1458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1459 &li.mm_laser_blue, TRUE
1464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1465 &li.df_laser_red, TRUE
1469 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1470 &li.df_laser_green, TRUE
1474 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1475 &li.df_laser_blue, FALSE
1479 EL_MM_FUSE_ACTIVE, -1,
1480 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1481 &li.mm_time_fuse, 25
1485 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1486 &li.mm_time_bomb, 75
1490 EL_MM_GRAY_BALL, -1,
1491 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1492 &li.mm_time_ball, 75
1495 EL_MM_GRAY_BALL, -1,
1496 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1497 &li.mm_ball_choice_mode, ANIM_RANDOM
1500 EL_MM_GRAY_BALL, -1,
1501 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
1502 &li.mm_ball_content, EL_EMPTY, NULL,
1503 &li.num_mm_ball_contents, 8, MAX_MM_BALL_CONTENTS
1506 EL_MM_GRAY_BALL, -1,
1507 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1508 &li.rotate_mm_ball_content, TRUE
1511 EL_MM_GRAY_BALL, -1,
1512 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1513 &li.explode_mm_ball, FALSE
1517 EL_MM_STEEL_BLOCK, -1,
1518 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1519 &li.mm_time_block, 75
1522 EL_MM_LIGHTBALL, -1,
1523 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1524 &li.score[SC_ELEM_BONUS], 10
1534 static struct LevelFileConfigInfo chunk_config_NOTE[] =
1538 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1539 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
1543 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1544 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
1549 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1550 &xx_envelope.autowrap, FALSE
1554 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
1555 &xx_envelope.centered, FALSE
1560 TYPE_STRING, CONF_VALUE_BYTES(1),
1561 &xx_envelope.text, -1, NULL,
1562 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
1563 &xx_default_string_empty[0]
1573 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
1577 TYPE_STRING, CONF_VALUE_BYTES(1),
1578 &xx_ei.description[0], -1,
1579 &yy_ei.description[0],
1580 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1581 &xx_default_description[0]
1586 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1587 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
1588 &yy_ei.properties[EP_BITFIELD_BASE_NR]
1590 #if ENABLE_RESERVED_CODE
1591 // (reserved for later use)
1594 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1595 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
1596 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1602 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1603 &xx_ei.use_gfx_element, FALSE,
1604 &yy_ei.use_gfx_element
1608 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1609 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1610 &yy_ei.gfx_element_initial
1615 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1616 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1617 &yy_ei.access_direction
1622 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1623 &xx_ei.collect_score_initial, 10,
1624 &yy_ei.collect_score_initial
1628 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1629 &xx_ei.collect_count_initial, 1,
1630 &yy_ei.collect_count_initial
1635 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1636 &xx_ei.ce_value_fixed_initial, 0,
1637 &yy_ei.ce_value_fixed_initial
1641 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1642 &xx_ei.ce_value_random_initial, 0,
1643 &yy_ei.ce_value_random_initial
1647 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1648 &xx_ei.use_last_ce_value, FALSE,
1649 &yy_ei.use_last_ce_value
1654 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1655 &xx_ei.push_delay_fixed, 8,
1656 &yy_ei.push_delay_fixed
1660 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1661 &xx_ei.push_delay_random, 8,
1662 &yy_ei.push_delay_random
1666 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1667 &xx_ei.drop_delay_fixed, 0,
1668 &yy_ei.drop_delay_fixed
1672 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1673 &xx_ei.drop_delay_random, 0,
1674 &yy_ei.drop_delay_random
1678 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1679 &xx_ei.move_delay_fixed, 0,
1680 &yy_ei.move_delay_fixed
1684 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1685 &xx_ei.move_delay_random, 0,
1686 &yy_ei.move_delay_random
1690 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1691 &xx_ei.step_delay_fixed, 0,
1692 &yy_ei.step_delay_fixed
1696 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1697 &xx_ei.step_delay_random, 0,
1698 &yy_ei.step_delay_random
1703 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1704 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1709 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1710 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1711 &yy_ei.move_direction_initial
1715 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1716 &xx_ei.move_stepsize, TILEX / 8,
1717 &yy_ei.move_stepsize
1722 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1723 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1724 &yy_ei.move_enter_element
1728 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1729 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1730 &yy_ei.move_leave_element
1734 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1735 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1736 &yy_ei.move_leave_type
1741 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1742 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1743 &yy_ei.slippery_type
1748 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1749 &xx_ei.explosion_type, EXPLODES_3X3,
1750 &yy_ei.explosion_type
1754 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1755 &xx_ei.explosion_delay, 16,
1756 &yy_ei.explosion_delay
1760 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1761 &xx_ei.ignition_delay, 8,
1762 &yy_ei.ignition_delay
1767 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1768 &xx_ei.content, EL_EMPTY_SPACE,
1770 &xx_num_contents, 1, 1
1773 // ---------- "num_change_pages" must be the last entry ---------------------
1776 -1, SAVE_CONF_ALWAYS,
1777 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1778 &xx_ei.num_change_pages, 1,
1779 &yy_ei.num_change_pages
1790 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1792 // ---------- "current_change_page" must be the first entry -----------------
1795 -1, SAVE_CONF_ALWAYS,
1796 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1797 &xx_current_change_page, -1
1800 // ---------- (the remaining entries can be in any order) -------------------
1804 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1805 &xx_change.can_change, FALSE
1810 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1811 &xx_event_bits[0], 0
1815 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1816 &xx_event_bits[1], 0
1821 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1822 &xx_change.trigger_player, CH_PLAYER_ANY
1826 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1827 &xx_change.trigger_side, CH_SIDE_ANY
1831 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1832 &xx_change.trigger_page, CH_PAGE_ANY
1837 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1838 &xx_change.target_element, EL_EMPTY_SPACE
1843 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1844 &xx_change.delay_fixed, 0
1848 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1849 &xx_change.delay_random, 0
1853 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1854 &xx_change.delay_frames, FRAMES_PER_SECOND
1859 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1860 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1865 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1866 &xx_change.explode, FALSE
1870 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1871 &xx_change.use_target_content, FALSE
1875 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1876 &xx_change.only_if_complete, FALSE
1880 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1881 &xx_change.use_random_replace, FALSE
1885 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1886 &xx_change.random_percentage, 100
1890 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1891 &xx_change.replace_when, CP_WHEN_EMPTY
1896 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1897 &xx_change.has_action, FALSE
1901 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1902 &xx_change.action_type, CA_NO_ACTION
1906 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1907 &xx_change.action_mode, CA_MODE_UNDEFINED
1911 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1912 &xx_change.action_arg, CA_ARG_UNDEFINED
1917 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1918 &xx_change.action_element, EL_EMPTY_SPACE
1923 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1924 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1925 &xx_num_contents, 1, 1
1935 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1939 TYPE_STRING, CONF_VALUE_BYTES(1),
1940 &xx_ei.description[0], -1, NULL,
1941 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1942 &xx_default_description[0]
1947 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1948 &xx_ei.use_gfx_element, FALSE
1952 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1953 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1958 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1959 &xx_group.choice_mode, ANIM_RANDOM
1964 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1965 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1966 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1976 static struct LevelFileConfigInfo chunk_config_EMPX[] =
1980 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1981 &xx_ei.use_gfx_element, FALSE
1985 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1986 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1996 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
2000 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
2001 &li.block_snap_field, TRUE
2005 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
2006 &li.continuous_snapping, TRUE
2010 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
2011 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
2015 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
2016 &li.use_start_element[0], FALSE
2020 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
2021 &li.start_element[0], EL_PLAYER_1
2025 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
2026 &li.use_artwork_element[0], FALSE
2030 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
2031 &li.artwork_element[0], EL_PLAYER_1
2035 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
2036 &li.use_explosion_element[0], FALSE
2040 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
2041 &li.explosion_element[0], EL_PLAYER_1
2056 filetype_id_list[] =
2058 { LEVEL_FILE_TYPE_RND, "RND" },
2059 { LEVEL_FILE_TYPE_BD, "BD" },
2060 { LEVEL_FILE_TYPE_EM, "EM" },
2061 { LEVEL_FILE_TYPE_SP, "SP" },
2062 { LEVEL_FILE_TYPE_DX, "DX" },
2063 { LEVEL_FILE_TYPE_SB, "SB" },
2064 { LEVEL_FILE_TYPE_DC, "DC" },
2065 { LEVEL_FILE_TYPE_MM, "MM" },
2066 { LEVEL_FILE_TYPE_MM, "DF" },
2071 // ============================================================================
2072 // level file functions
2073 // ============================================================================
2075 static boolean check_special_flags(char *flag)
2077 if (strEqual(options.special_flags, flag) ||
2078 strEqual(leveldir_current->special_flags, flag))
2084 static struct DateInfo getCurrentDate(void)
2086 time_t epoch_seconds = time(NULL);
2087 struct tm *now = localtime(&epoch_seconds);
2088 struct DateInfo date;
2090 date.year = now->tm_year + 1900;
2091 date.month = now->tm_mon + 1;
2092 date.day = now->tm_mday;
2094 date.src = DATE_SRC_CLOCK;
2099 static void resetEventFlags(struct ElementChangeInfo *change)
2103 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
2104 change->has_event[i] = FALSE;
2107 static void resetEventBits(void)
2111 for (i = 0; i < NUM_CE_BITFIELDS; i++)
2112 xx_event_bits[i] = 0;
2115 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
2119 /* important: only change event flag if corresponding event bit is set
2120 (this is because all xx_event_bits[] values are loaded separately,
2121 and all xx_event_bits[] values are set back to zero before loading
2122 another value xx_event_bits[x] (each value representing 32 flags)) */
2124 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
2125 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
2126 change->has_event[i] = TRUE;
2129 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
2133 /* in contrast to the above function setEventFlagsFromEventBits(), it
2134 would also be possible to set all bits in xx_event_bits[] to 0 or 1
2135 depending on the corresponding change->has_event[i] values here, as
2136 all xx_event_bits[] values are reset in resetEventBits() before */
2138 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
2139 if (change->has_event[i])
2140 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
2143 static char *getDefaultElementDescription(struct ElementInfo *ei)
2145 static char description[MAX_ELEMENT_NAME_LEN + 1];
2146 char *default_description = (ei->custom_description != NULL ?
2147 ei->custom_description :
2148 ei->editor_description);
2151 // always start with reliable default values
2152 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
2153 description[i] = '\0';
2155 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
2156 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
2158 return &description[0];
2161 static void setElementDescriptionToDefault(struct ElementInfo *ei)
2163 char *default_description = getDefaultElementDescription(ei);
2166 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
2167 ei->description[i] = default_description[i];
2170 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
2174 for (i = 0; conf[i].data_type != -1; i++)
2176 int default_value = conf[i].default_value;
2177 int data_type = conf[i].data_type;
2178 int conf_type = conf[i].conf_type;
2179 int byte_mask = conf_type & CONF_MASK_BYTES;
2181 if (byte_mask == CONF_MASK_MULTI_BYTES)
2183 int default_num_entities = conf[i].default_num_entities;
2184 int max_num_entities = conf[i].max_num_entities;
2186 *(int *)(conf[i].num_entities) = default_num_entities;
2188 if (data_type == TYPE_STRING)
2190 char *default_string = conf[i].default_string;
2191 char *string = (char *)(conf[i].value);
2193 strncpy(string, default_string, max_num_entities);
2195 else if (data_type == TYPE_ELEMENT_LIST)
2197 int *element_array = (int *)(conf[i].value);
2200 for (j = 0; j < max_num_entities; j++)
2201 element_array[j] = default_value;
2203 else if (data_type == TYPE_CONTENT_LIST)
2205 struct Content *content = (struct Content *)(conf[i].value);
2208 for (c = 0; c < max_num_entities; c++)
2209 for (y = 0; y < 3; y++)
2210 for (x = 0; x < 3; x++)
2211 content[c].e[x][y] = default_value;
2214 else // constant size configuration data (1, 2 or 4 bytes)
2216 if (data_type == TYPE_BOOLEAN)
2217 *(boolean *)(conf[i].value) = default_value;
2219 *(int *) (conf[i].value) = default_value;
2224 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
2228 for (i = 0; conf[i].data_type != -1; i++)
2230 int data_type = conf[i].data_type;
2231 int conf_type = conf[i].conf_type;
2232 int byte_mask = conf_type & CONF_MASK_BYTES;
2234 if (byte_mask == CONF_MASK_MULTI_BYTES)
2236 int max_num_entities = conf[i].max_num_entities;
2238 if (data_type == TYPE_STRING)
2240 char *string = (char *)(conf[i].value);
2241 char *string_copy = (char *)(conf[i].value_copy);
2243 strncpy(string_copy, string, max_num_entities);
2245 else if (data_type == TYPE_ELEMENT_LIST)
2247 int *element_array = (int *)(conf[i].value);
2248 int *element_array_copy = (int *)(conf[i].value_copy);
2251 for (j = 0; j < max_num_entities; j++)
2252 element_array_copy[j] = element_array[j];
2254 else if (data_type == TYPE_CONTENT_LIST)
2256 struct Content *content = (struct Content *)(conf[i].value);
2257 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
2260 for (c = 0; c < max_num_entities; c++)
2261 for (y = 0; y < 3; y++)
2262 for (x = 0; x < 3; x++)
2263 content_copy[c].e[x][y] = content[c].e[x][y];
2266 else // constant size configuration data (1, 2 or 4 bytes)
2268 if (data_type == TYPE_BOOLEAN)
2269 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
2271 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
2276 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
2280 xx_ei = *ei_from; // copy element data into temporary buffer
2281 yy_ei = *ei_to; // copy element data into temporary buffer
2283 copyConfigFromConfigList(chunk_config_CUSX_base);
2288 // ---------- reinitialize and copy change pages ----------
2290 ei_to->num_change_pages = ei_from->num_change_pages;
2291 ei_to->current_change_page = ei_from->current_change_page;
2293 setElementChangePages(ei_to, ei_to->num_change_pages);
2295 for (i = 0; i < ei_to->num_change_pages; i++)
2296 ei_to->change_page[i] = ei_from->change_page[i];
2298 // ---------- copy group element info ----------
2299 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
2300 *ei_to->group = *ei_from->group;
2302 // mark this custom element as modified
2303 ei_to->modified_settings = TRUE;
2306 void setElementChangePages(struct ElementInfo *ei, int change_pages)
2308 int change_page_size = sizeof(struct ElementChangeInfo);
2310 ei->num_change_pages = MAX(1, change_pages);
2313 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
2315 if (ei->current_change_page >= ei->num_change_pages)
2316 ei->current_change_page = ei->num_change_pages - 1;
2318 ei->change = &ei->change_page[ei->current_change_page];
2321 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
2323 xx_change = *change; // copy change data into temporary buffer
2325 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
2327 *change = xx_change;
2329 resetEventFlags(change);
2331 change->direct_action = 0;
2332 change->other_action = 0;
2334 change->pre_change_function = NULL;
2335 change->change_function = NULL;
2336 change->post_change_function = NULL;
2339 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
2341 boolean add_border = FALSE;
2344 int x2 = STD_LEV_FIELDX - 1;
2345 int y2 = STD_LEV_FIELDY - 1;
2348 li = *level; // copy level data into temporary buffer
2349 setConfigToDefaultsFromConfigList(chunk_config_INFO);
2350 *level = li; // copy temporary buffer back to level data
2352 setLevelInfoToDefaults_BD();
2353 setLevelInfoToDefaults_EM();
2354 setLevelInfoToDefaults_SP();
2355 setLevelInfoToDefaults_MM();
2357 level->native_bd_level = &native_bd_level;
2358 level->native_em_level = &native_em_level;
2359 level->native_sp_level = &native_sp_level;
2360 level->native_mm_level = &native_mm_level;
2362 level->file_version = FILE_VERSION_ACTUAL;
2363 level->game_version = GAME_VERSION_ACTUAL;
2365 level->creation_date = getCurrentDate();
2367 level->encoding_16bit_field = TRUE;
2368 level->encoding_16bit_yamyam = TRUE;
2369 level->encoding_16bit_amoeba = TRUE;
2371 // clear level name and level author string buffers
2372 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2373 level->name[i] = '\0';
2374 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2375 level->author[i] = '\0';
2377 // set level name and level author to default values
2378 strcpy(level->name, NAMELESS_LEVEL_NAME);
2379 strcpy(level->author, ANONYMOUS_NAME);
2381 // set default game engine type
2382 level->game_engine_type = setup.default_game_engine_type;
2384 // some game engines should have a default playfield with border elements
2385 if (level->game_engine_type == GAME_ENGINE_TYPE_BD ||
2386 level->game_engine_type == GAME_ENGINE_TYPE_EM ||
2387 level->game_engine_type == GAME_ENGINE_TYPE_SP)
2396 // set level playfield to playable default level with player and exit
2397 for (x = 0; x < MAX_LEV_FIELDX; x++)
2399 for (y = 0; y < MAX_LEV_FIELDY; y++)
2401 if (add_border && (x == 0 || x == STD_LEV_FIELDX - 1 ||
2402 y == 0 || y == STD_LEV_FIELDY - 1))
2403 level->field[x][y] = getEngineElement(EL_STEELWALL);
2405 level->field[x][y] = getEngineElement(EL_SAND);
2409 level->field[x1][y1] = getEngineElement(EL_PLAYER_1);
2410 level->field[x2][y2] = getEngineElement(EL_EXIT_CLOSED);
2412 BorderElement = getEngineElement(EL_STEELWALL);
2414 // detect custom elements when loading them
2415 level->file_has_custom_elements = FALSE;
2417 // set random colors for BD style levels according to preferred color type
2418 SetRandomLevelColors_BD(setup.bd_default_color_type);
2420 // set default color type and colors for BD style level colors
2421 SetDefaultLevelColorType_BD();
2422 SetDefaultLevelColors_BD();
2424 // set all bug compatibility flags to "false" => do not emulate this bug
2425 level->use_action_after_change_bug = FALSE;
2427 if (leveldir_current)
2429 // try to determine better author name than 'anonymous'
2430 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
2432 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
2433 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
2437 switch (LEVELCLASS(leveldir_current))
2439 case LEVELCLASS_TUTORIAL:
2440 strcpy(level->author, PROGRAM_AUTHOR_STRING);
2443 case LEVELCLASS_CONTRIB:
2444 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
2445 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
2448 case LEVELCLASS_PRIVATE:
2449 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
2450 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
2454 // keep default value
2461 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
2463 static boolean clipboard_elements_initialized = FALSE;
2466 InitElementPropertiesStatic();
2468 li = *level; // copy level data into temporary buffer
2469 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
2470 *level = li; // copy temporary buffer back to level data
2472 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2475 struct ElementInfo *ei = &element_info[element];
2477 if (element == EL_MM_GRAY_BALL)
2479 struct LevelInfo_MM *level_mm = level->native_mm_level;
2482 for (j = 0; j < level->num_mm_ball_contents; j++)
2483 level->mm_ball_content[j] =
2484 map_element_MM_to_RND(level_mm->ball_content[j]);
2487 // never initialize clipboard elements after the very first time
2488 // (to be able to use clipboard elements between several levels)
2489 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
2492 if (IS_ENVELOPE(element))
2494 int envelope_nr = element - EL_ENVELOPE_1;
2496 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
2498 level->envelope[envelope_nr] = xx_envelope;
2501 if (IS_CUSTOM_ELEMENT(element) ||
2502 IS_GROUP_ELEMENT(element) ||
2503 IS_INTERNAL_ELEMENT(element))
2505 xx_ei = *ei; // copy element data into temporary buffer
2507 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
2512 setElementChangePages(ei, 1);
2513 setElementChangeInfoToDefaults(ei->change);
2515 if (IS_CUSTOM_ELEMENT(element) ||
2516 IS_GROUP_ELEMENT(element))
2518 setElementDescriptionToDefault(ei);
2520 ei->modified_settings = FALSE;
2523 if (IS_CUSTOM_ELEMENT(element) ||
2524 IS_INTERNAL_ELEMENT(element))
2526 // internal values used in level editor
2528 ei->access_type = 0;
2529 ei->access_layer = 0;
2530 ei->access_protected = 0;
2531 ei->walk_to_action = 0;
2532 ei->smash_targets = 0;
2535 ei->can_explode_by_fire = FALSE;
2536 ei->can_explode_smashed = FALSE;
2537 ei->can_explode_impact = FALSE;
2539 ei->current_change_page = 0;
2542 if (IS_GROUP_ELEMENT(element) ||
2543 IS_INTERNAL_ELEMENT(element))
2545 struct ElementGroupInfo *group;
2547 // initialize memory for list of elements in group
2548 if (ei->group == NULL)
2549 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
2553 xx_group = *group; // copy group data into temporary buffer
2555 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
2560 if (IS_EMPTY_ELEMENT(element) ||
2561 IS_INTERNAL_ELEMENT(element))
2563 xx_ei = *ei; // copy element data into temporary buffer
2565 setConfigToDefaultsFromConfigList(chunk_config_EMPX);
2571 clipboard_elements_initialized = TRUE;
2574 static void setLevelInfoToDefaults(struct LevelInfo *level,
2575 boolean level_info_only,
2576 boolean reset_file_status)
2578 setLevelInfoToDefaults_Level(level);
2580 if (!level_info_only)
2581 setLevelInfoToDefaults_Elements(level);
2583 if (reset_file_status)
2585 level->no_valid_file = FALSE;
2586 level->no_level_file = FALSE;
2589 level->changed = FALSE;
2592 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
2594 level_file_info->nr = 0;
2595 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
2596 level_file_info->packed = FALSE;
2598 setString(&level_file_info->basename, NULL);
2599 setString(&level_file_info->filename, NULL);
2602 int getMappedElement_SB(int, boolean);
2604 static void ActivateLevelTemplate(void)
2608 if (check_special_flags("load_xsb_to_ces"))
2610 // fill smaller playfields with padding "beyond border wall" elements
2611 if (level.fieldx < level_template.fieldx ||
2612 level.fieldy < level_template.fieldy)
2614 short field[level.fieldx][level.fieldy];
2615 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
2616 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
2617 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
2618 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
2620 // copy old playfield (which is smaller than the visible area)
2621 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2622 field[x][y] = level.field[x][y];
2624 // fill new, larger playfield with "beyond border wall" elements
2625 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
2626 level.field[x][y] = getMappedElement_SB('_', TRUE);
2628 // copy the old playfield to the middle of the new playfield
2629 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2630 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
2632 level.fieldx = new_fieldx;
2633 level.fieldy = new_fieldy;
2637 // Currently there is no special action needed to activate the template
2638 // data, because 'element_info' property settings overwrite the original
2639 // level data, while all other variables do not change.
2641 // Exception: 'from_level_template' elements in the original level playfield
2642 // are overwritten with the corresponding elements at the same position in
2643 // playfield from the level template.
2645 for (x = 0; x < level.fieldx; x++)
2646 for (y = 0; y < level.fieldy; y++)
2647 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
2648 level.field[x][y] = level_template.field[x][y];
2650 if (check_special_flags("load_xsb_to_ces"))
2652 struct LevelInfo level_backup = level;
2654 // overwrite all individual level settings from template level settings
2655 level = level_template;
2657 // restore level file info
2658 level.file_info = level_backup.file_info;
2660 // restore playfield size
2661 level.fieldx = level_backup.fieldx;
2662 level.fieldy = level_backup.fieldy;
2664 // restore playfield content
2665 for (x = 0; x < level.fieldx; x++)
2666 for (y = 0; y < level.fieldy; y++)
2667 level.field[x][y] = level_backup.field[x][y];
2669 // restore name and author from individual level
2670 strcpy(level.name, level_backup.name);
2671 strcpy(level.author, level_backup.author);
2673 // restore flag "use_custom_template"
2674 level.use_custom_template = level_backup.use_custom_template;
2678 boolean isLevelsetFilename_BD(char *filename)
2680 return (strSuffixLower(filename, ".bd") ||
2681 strSuffixLower(filename, ".bdr") ||
2682 strSuffixLower(filename, ".brc") ||
2683 strSuffixLower(filename, ".gds"));
2686 static boolean checkForPackageFromBasename_BD(char *basename)
2688 // check for native BD level file extensions
2689 if (!isLevelsetFilename_BD(basename))
2692 // check for standard single-level BD files (like "001.bd")
2693 if (strSuffixLower(basename, ".bd") &&
2694 strlen(basename) == 6 &&
2695 basename[0] >= '0' && basename[0] <= '9' &&
2696 basename[1] >= '0' && basename[1] <= '9' &&
2697 basename[2] >= '0' && basename[2] <= '9')
2700 // this is a level package in native BD file format
2704 static char *getLevelFilenameFromBasename(char *basename)
2706 static char *filename = NULL;
2708 checked_free(filename);
2710 filename = getPath2(getCurrentLevelDir(), basename);
2715 static int getFileTypeFromBasename(char *basename)
2717 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2719 static char *filename = NULL;
2720 struct stat file_status;
2722 // ---------- try to determine file type from filename ----------
2724 // check for typical filename of a Supaplex level package file
2725 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2726 return LEVEL_FILE_TYPE_SP;
2728 // check for typical filename of a Diamond Caves II level package file
2729 if (strSuffixLower(basename, ".dc") ||
2730 strSuffixLower(basename, ".dc2"))
2731 return LEVEL_FILE_TYPE_DC;
2733 // check for typical filename of a Sokoban level package file
2734 if (strSuffixLower(basename, ".xsb") &&
2735 strchr(basename, '%') == NULL)
2736 return LEVEL_FILE_TYPE_SB;
2738 // check for typical filename of a Boulder Dash (GDash) level package file
2739 if (checkForPackageFromBasename_BD(basename))
2740 return LEVEL_FILE_TYPE_BD;
2742 // ---------- try to determine file type from filesize ----------
2744 checked_free(filename);
2745 filename = getPath2(getCurrentLevelDir(), basename);
2747 if (stat(filename, &file_status) == 0)
2749 // check for typical filesize of a Supaplex level package file
2750 if (file_status.st_size == 170496)
2751 return LEVEL_FILE_TYPE_SP;
2754 return LEVEL_FILE_TYPE_UNKNOWN;
2757 static int getFileTypeFromMagicBytes(char *filename, int type)
2761 if ((file = openFile(filename, MODE_READ)))
2763 char chunk_name[CHUNK_ID_LEN + 1];
2765 getFileChunkBE(file, chunk_name, NULL);
2767 if (strEqual(chunk_name, "MMII") ||
2768 strEqual(chunk_name, "MIRR"))
2769 type = LEVEL_FILE_TYPE_MM;
2777 static boolean checkForPackageFromBasename(char *basename)
2779 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2780 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2782 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2785 static char *getSingleLevelBasenameExt(int nr, char *extension)
2787 static char basename[MAX_FILENAME_LEN];
2790 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2792 sprintf(basename, "%03d.%s", nr, extension);
2797 static char *getSingleLevelBasename(int nr)
2799 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2802 static char *getPackedLevelBasename(int type)
2804 static char basename[MAX_FILENAME_LEN];
2805 char *directory = getCurrentLevelDir();
2807 DirectoryEntry *dir_entry;
2809 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2811 if ((dir = openDirectory(directory)) == NULL)
2813 Warn("cannot read current level directory '%s'", directory);
2818 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2820 char *entry_basename = dir_entry->basename;
2821 int entry_type = getFileTypeFromBasename(entry_basename);
2823 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2825 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2828 strcpy(basename, entry_basename);
2835 closeDirectory(dir);
2840 static char *getSingleLevelFilename(int nr)
2842 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2845 #if ENABLE_UNUSED_CODE
2846 static char *getPackedLevelFilename(int type)
2848 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2852 char *getDefaultLevelFilename(int nr)
2854 return getSingleLevelFilename(nr);
2857 #if ENABLE_UNUSED_CODE
2858 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2862 lfi->packed = FALSE;
2864 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2865 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2869 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2870 int type, char *format, ...)
2872 static char basename[MAX_FILENAME_LEN];
2875 va_start(ap, format);
2876 vsprintf(basename, format, ap);
2880 lfi->packed = FALSE;
2882 setString(&lfi->basename, basename);
2883 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2886 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2892 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2893 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2896 static int getFiletypeFromID(char *filetype_id)
2898 char *filetype_id_lower;
2899 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2902 if (filetype_id == NULL)
2903 return LEVEL_FILE_TYPE_UNKNOWN;
2905 filetype_id_lower = getStringToLower(filetype_id);
2907 for (i = 0; filetype_id_list[i].id != NULL; i++)
2909 char *id_lower = getStringToLower(filetype_id_list[i].id);
2911 if (strEqual(filetype_id_lower, id_lower))
2912 filetype = filetype_id_list[i].filetype;
2916 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2920 free(filetype_id_lower);
2925 char *getLocalLevelTemplateFilename(void)
2927 return getDefaultLevelFilename(-1);
2930 char *getGlobalLevelTemplateFilename(void)
2932 // global variable "leveldir_current" must be modified in the loop below
2933 LevelDirTree *leveldir_current_last = leveldir_current;
2934 char *filename = NULL;
2936 // check for template level in path from current to topmost tree node
2938 while (leveldir_current != NULL)
2940 filename = getDefaultLevelFilename(-1);
2942 if (fileExists(filename))
2945 leveldir_current = leveldir_current->node_parent;
2948 // restore global variable "leveldir_current" modified in above loop
2949 leveldir_current = leveldir_current_last;
2954 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2958 // special case: level number is negative => check for level template file
2961 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2962 getSingleLevelBasename(-1));
2964 // replace local level template filename with global template filename
2965 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2967 // no fallback if template file not existing
2971 // special case: check for file name/pattern specified in "levelinfo.conf"
2972 if (leveldir_current->level_filename != NULL)
2974 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2976 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2977 leveldir_current->level_filename, nr);
2979 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2981 if (fileExists(lfi->filename))
2984 else if (leveldir_current->level_filetype != NULL)
2986 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2988 // check for specified native level file with standard file name
2989 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2990 "%03d.%s", nr, LEVELFILE_EXTENSION);
2991 if (fileExists(lfi->filename))
2995 // check for native Rocks'n'Diamonds level file
2996 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2997 "%03d.%s", nr, LEVELFILE_EXTENSION);
2998 if (fileExists(lfi->filename))
3001 // check for native Boulder Dash level file
3002 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_BD, "%03d.bd", nr);
3003 if (fileExists(lfi->filename))
3006 // check for Emerald Mine level file (V1)
3007 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
3008 'a' + (nr / 10) % 26, '0' + nr % 10);
3009 if (fileExists(lfi->filename))
3011 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
3012 'A' + (nr / 10) % 26, '0' + nr % 10);
3013 if (fileExists(lfi->filename))
3016 // check for Emerald Mine level file (V2 to V5)
3017 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
3018 if (fileExists(lfi->filename))
3021 // check for Emerald Mine level file (V6 / single mode)
3022 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
3023 if (fileExists(lfi->filename))
3025 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
3026 if (fileExists(lfi->filename))
3029 // check for Emerald Mine level file (V6 / teamwork mode)
3030 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
3031 if (fileExists(lfi->filename))
3033 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
3034 if (fileExists(lfi->filename))
3037 // check for various packed level file formats
3038 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
3039 if (fileExists(lfi->filename))
3042 // no known level file found -- use default values (and fail later)
3043 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
3044 "%03d.%s", nr, LEVELFILE_EXTENSION);
3047 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
3049 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
3050 lfi->type = getFileTypeFromBasename(lfi->basename);
3052 if (lfi->type == LEVEL_FILE_TYPE_RND)
3053 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
3056 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
3058 // always start with reliable default values
3059 setFileInfoToDefaults(level_file_info);
3061 level_file_info->nr = nr; // set requested level number
3063 determineLevelFileInfo_Filename(level_file_info);
3064 determineLevelFileInfo_Filetype(level_file_info);
3067 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
3068 struct LevelFileInfo *lfi_to)
3070 lfi_to->nr = lfi_from->nr;
3071 lfi_to->type = lfi_from->type;
3072 lfi_to->packed = lfi_from->packed;
3074 setString(&lfi_to->basename, lfi_from->basename);
3075 setString(&lfi_to->filename, lfi_from->filename);
3078 // ----------------------------------------------------------------------------
3079 // functions for loading R'n'D level
3080 // ----------------------------------------------------------------------------
3082 int getMappedElement(int element)
3084 // remap some (historic, now obsolete) elements
3088 case EL_PLAYER_OBSOLETE:
3089 element = EL_PLAYER_1;
3092 case EL_KEY_OBSOLETE:
3096 case EL_EM_KEY_1_FILE_OBSOLETE:
3097 element = EL_EM_KEY_1;
3100 case EL_EM_KEY_2_FILE_OBSOLETE:
3101 element = EL_EM_KEY_2;
3104 case EL_EM_KEY_3_FILE_OBSOLETE:
3105 element = EL_EM_KEY_3;
3108 case EL_EM_KEY_4_FILE_OBSOLETE:
3109 element = EL_EM_KEY_4;
3112 case EL_ENVELOPE_OBSOLETE:
3113 element = EL_ENVELOPE_1;
3121 if (element >= NUM_FILE_ELEMENTS)
3123 Warn("invalid level element %d", element);
3125 element = EL_UNKNOWN;
3133 static int getMappedElementByVersion(int element, int game_version)
3135 // remap some elements due to certain game version
3137 if (game_version <= VERSION_IDENT(2,2,0,0))
3139 // map game font elements
3140 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
3141 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
3142 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
3143 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
3146 if (game_version < VERSION_IDENT(3,0,0,0))
3148 // map Supaplex gravity tube elements
3149 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
3150 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
3151 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
3152 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
3159 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
3161 level->file_version = getFileVersion(file);
3162 level->game_version = getFileVersion(file);
3167 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
3169 level->creation_date.year = getFile16BitBE(file);
3170 level->creation_date.month = getFile8Bit(file);
3171 level->creation_date.day = getFile8Bit(file);
3173 level->creation_date.src = DATE_SRC_LEVELFILE;
3178 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
3180 int initial_player_stepsize;
3181 int initial_player_gravity;
3184 level->fieldx = getFile8Bit(file);
3185 level->fieldy = getFile8Bit(file);
3187 level->time = getFile16BitBE(file);
3188 level->gems_needed = getFile16BitBE(file);
3190 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3191 level->name[i] = getFile8Bit(file);
3192 level->name[MAX_LEVEL_NAME_LEN] = 0;
3194 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3195 level->score[i] = getFile8Bit(file);
3197 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
3198 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3199 for (y = 0; y < 3; y++)
3200 for (x = 0; x < 3; x++)
3201 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
3203 level->amoeba_speed = getFile8Bit(file);
3204 level->time_magic_wall = getFile8Bit(file);
3205 level->time_wheel = getFile8Bit(file);
3206 level->amoeba_content = getMappedElement(getFile8Bit(file));
3208 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
3211 for (i = 0; i < MAX_PLAYERS; i++)
3212 level->initial_player_stepsize[i] = initial_player_stepsize;
3214 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3216 for (i = 0; i < MAX_PLAYERS; i++)
3217 level->initial_player_gravity[i] = initial_player_gravity;
3219 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3220 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3222 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3224 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3225 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3226 level->can_move_into_acid_bits = getFile32BitBE(file);
3227 level->dont_collide_with_bits = getFile8Bit(file);
3229 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3230 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3232 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3233 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3234 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3236 level->game_engine_type = getFile8Bit(file);
3238 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
3243 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
3247 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3248 level->name[i] = getFile8Bit(file);
3249 level->name[MAX_LEVEL_NAME_LEN] = 0;
3254 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
3258 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3259 level->author[i] = getFile8Bit(file);
3260 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
3265 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
3268 int chunk_size_expected = level->fieldx * level->fieldy;
3270 /* Note: "chunk_size" was wrong before version 2.0 when elements are
3271 stored with 16-bit encoding (and should be twice as big then).
3272 Even worse, playfield data was stored 16-bit when only yamyam content
3273 contained 16-bit elements and vice versa. */
3275 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
3276 chunk_size_expected *= 2;
3278 if (chunk_size_expected != chunk_size)
3280 ReadUnusedBytesFromFile(file, chunk_size);
3281 return chunk_size_expected;
3284 for (y = 0; y < level->fieldy; y++)
3285 for (x = 0; x < level->fieldx; x++)
3286 level->field[x][y] =
3287 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
3292 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
3295 int header_size = 4;
3296 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
3297 int chunk_size_expected = header_size + content_size;
3299 /* Note: "chunk_size" was wrong before version 2.0 when elements are
3300 stored with 16-bit encoding (and should be twice as big then).
3301 Even worse, playfield data was stored 16-bit when only yamyam content
3302 contained 16-bit elements and vice versa. */
3304 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
3305 chunk_size_expected += content_size;
3307 if (chunk_size_expected != chunk_size)
3309 ReadUnusedBytesFromFile(file, chunk_size);
3310 return chunk_size_expected;
3314 level->num_yamyam_contents = getFile8Bit(file);
3318 // correct invalid number of content fields -- should never happen
3319 if (level->num_yamyam_contents < 1 ||
3320 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
3321 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
3323 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3324 for (y = 0; y < 3; y++)
3325 for (x = 0; x < 3; x++)
3326 level->yamyam_content[i].e[x][y] =
3327 getMappedElement(level->encoding_16bit_field ?
3328 getFile16BitBE(file) : getFile8Bit(file));
3332 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
3337 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3339 element = getMappedElement(getFile16BitBE(file));
3340 num_contents = getFile8Bit(file);
3342 getFile8Bit(file); // content x size (unused)
3343 getFile8Bit(file); // content y size (unused)
3345 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3347 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3348 for (y = 0; y < 3; y++)
3349 for (x = 0; x < 3; x++)
3350 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
3352 // correct invalid number of content fields -- should never happen
3353 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
3354 num_contents = STD_ELEMENT_CONTENTS;
3356 if (element == EL_YAMYAM)
3358 level->num_yamyam_contents = num_contents;
3360 for (i = 0; i < num_contents; i++)
3361 for (y = 0; y < 3; y++)
3362 for (x = 0; x < 3; x++)
3363 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
3365 else if (element == EL_BD_AMOEBA)
3367 level->amoeba_content = content_array[0][0][0];
3371 Warn("cannot load content for element '%d'", element);
3377 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
3383 int chunk_size_expected;
3385 element = getMappedElement(getFile16BitBE(file));
3386 if (!IS_ENVELOPE(element))
3387 element = EL_ENVELOPE_1;
3389 envelope_nr = element - EL_ENVELOPE_1;
3391 envelope_len = getFile16BitBE(file);
3393 level->envelope[envelope_nr].xsize = getFile8Bit(file);
3394 level->envelope[envelope_nr].ysize = getFile8Bit(file);
3396 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3398 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
3399 if (chunk_size_expected != chunk_size)
3401 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
3402 return chunk_size_expected;
3405 for (i = 0; i < envelope_len; i++)
3406 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
3411 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
3413 int num_changed_custom_elements = getFile16BitBE(file);
3414 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
3417 if (chunk_size_expected != chunk_size)
3419 ReadUnusedBytesFromFile(file, chunk_size - 2);
3420 return chunk_size_expected;
3423 for (i = 0; i < num_changed_custom_elements; i++)
3425 int element = getMappedElement(getFile16BitBE(file));
3426 int properties = getFile32BitBE(file);
3428 if (IS_CUSTOM_ELEMENT(element))
3429 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
3431 Warn("invalid custom element number %d", element);
3433 // older game versions that wrote level files with CUS1 chunks used
3434 // different default push delay values (not yet stored in level file)
3435 element_info[element].push_delay_fixed = 2;
3436 element_info[element].push_delay_random = 8;
3439 level->file_has_custom_elements = TRUE;
3444 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
3446 int num_changed_custom_elements = getFile16BitBE(file);
3447 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
3450 if (chunk_size_expected != chunk_size)
3452 ReadUnusedBytesFromFile(file, chunk_size - 2);
3453 return chunk_size_expected;
3456 for (i = 0; i < num_changed_custom_elements; i++)
3458 int element = getMappedElement(getFile16BitBE(file));
3459 int custom_target_element = getMappedElement(getFile16BitBE(file));
3461 if (IS_CUSTOM_ELEMENT(element))
3462 element_info[element].change->target_element = custom_target_element;
3464 Warn("invalid custom element number %d", element);
3467 level->file_has_custom_elements = TRUE;
3472 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
3474 int num_changed_custom_elements = getFile16BitBE(file);
3475 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
3478 if (chunk_size_expected != chunk_size)
3480 ReadUnusedBytesFromFile(file, chunk_size - 2);
3481 return chunk_size_expected;
3484 for (i = 0; i < num_changed_custom_elements; i++)
3486 int element = getMappedElement(getFile16BitBE(file));
3487 struct ElementInfo *ei = &element_info[element];
3488 unsigned int event_bits;
3490 if (!IS_CUSTOM_ELEMENT(element))
3492 Warn("invalid custom element number %d", element);
3494 element = EL_INTERNAL_DUMMY;
3497 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3498 ei->description[j] = getFile8Bit(file);
3499 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3501 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
3503 // some free bytes for future properties and padding
3504 ReadUnusedBytesFromFile(file, 7);
3506 ei->use_gfx_element = getFile8Bit(file);
3507 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3509 ei->collect_score_initial = getFile8Bit(file);
3510 ei->collect_count_initial = getFile8Bit(file);
3512 ei->push_delay_fixed = getFile16BitBE(file);
3513 ei->push_delay_random = getFile16BitBE(file);
3514 ei->move_delay_fixed = getFile16BitBE(file);
3515 ei->move_delay_random = getFile16BitBE(file);
3517 ei->move_pattern = getFile16BitBE(file);
3518 ei->move_direction_initial = getFile8Bit(file);
3519 ei->move_stepsize = getFile8Bit(file);
3521 for (y = 0; y < 3; y++)
3522 for (x = 0; x < 3; x++)
3523 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
3525 // bits 0 - 31 of "has_event[]"
3526 event_bits = getFile32BitBE(file);
3527 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3528 if (event_bits & (1u << j))
3529 ei->change->has_event[j] = TRUE;
3531 ei->change->target_element = getMappedElement(getFile16BitBE(file));
3533 ei->change->delay_fixed = getFile16BitBE(file);
3534 ei->change->delay_random = getFile16BitBE(file);
3535 ei->change->delay_frames = getFile16BitBE(file);
3537 ei->change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
3539 ei->change->explode = getFile8Bit(file);
3540 ei->change->use_target_content = getFile8Bit(file);
3541 ei->change->only_if_complete = getFile8Bit(file);
3542 ei->change->use_random_replace = getFile8Bit(file);
3544 ei->change->random_percentage = getFile8Bit(file);
3545 ei->change->replace_when = getFile8Bit(file);
3547 for (y = 0; y < 3; y++)
3548 for (x = 0; x < 3; x++)
3549 ei->change->target_content.e[x][y] =
3550 getMappedElement(getFile16BitBE(file));
3552 ei->slippery_type = getFile8Bit(file);
3554 // some free bytes for future properties and padding
3555 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
3557 // mark that this custom element has been modified
3558 ei->modified_settings = TRUE;
3561 level->file_has_custom_elements = TRUE;
3566 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
3568 struct ElementInfo *ei;
3569 int chunk_size_expected;
3573 // ---------- custom element base property values (96 bytes) ----------------
3575 element = getMappedElement(getFile16BitBE(file));
3577 if (!IS_CUSTOM_ELEMENT(element))
3579 Warn("invalid custom element number %d", element);
3581 ReadUnusedBytesFromFile(file, chunk_size - 2);
3586 ei = &element_info[element];
3588 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3589 ei->description[i] = getFile8Bit(file);
3590 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3592 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
3594 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
3596 ei->num_change_pages = getFile8Bit(file);
3598 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
3599 if (chunk_size_expected != chunk_size)
3601 ReadUnusedBytesFromFile(file, chunk_size - 43);
3602 return chunk_size_expected;
3605 ei->ce_value_fixed_initial = getFile16BitBE(file);
3606 ei->ce_value_random_initial = getFile16BitBE(file);
3607 ei->use_last_ce_value = getFile8Bit(file);
3609 ei->use_gfx_element = getFile8Bit(file);
3610 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3612 ei->collect_score_initial = getFile8Bit(file);
3613 ei->collect_count_initial = getFile8Bit(file);
3615 ei->drop_delay_fixed = getFile8Bit(file);
3616 ei->push_delay_fixed = getFile8Bit(file);
3617 ei->drop_delay_random = getFile8Bit(file);
3618 ei->push_delay_random = getFile8Bit(file);
3619 ei->move_delay_fixed = getFile16BitBE(file);
3620 ei->move_delay_random = getFile16BitBE(file);
3622 // bits 0 - 15 of "move_pattern" ...
3623 ei->move_pattern = getFile16BitBE(file);
3624 ei->move_direction_initial = getFile8Bit(file);
3625 ei->move_stepsize = getFile8Bit(file);
3627 ei->slippery_type = getFile8Bit(file);
3629 for (y = 0; y < 3; y++)
3630 for (x = 0; x < 3; x++)
3631 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
3633 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
3634 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
3635 ei->move_leave_type = getFile8Bit(file);
3637 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
3638 ei->move_pattern |= (getFile16BitBE(file) << 16);
3640 ei->access_direction = getFile8Bit(file);
3642 ei->explosion_delay = getFile8Bit(file);
3643 ei->ignition_delay = getFile8Bit(file);
3644 ei->explosion_type = getFile8Bit(file);
3646 // some free bytes for future custom property values and padding
3647 ReadUnusedBytesFromFile(file, 1);
3649 // ---------- change page property values (48 bytes) ------------------------
3651 setElementChangePages(ei, ei->num_change_pages);
3653 for (i = 0; i < ei->num_change_pages; i++)
3655 struct ElementChangeInfo *change = &ei->change_page[i];
3656 unsigned int event_bits;
3658 // always start with reliable default values
3659 setElementChangeInfoToDefaults(change);
3661 // bits 0 - 31 of "has_event[]" ...
3662 event_bits = getFile32BitBE(file);
3663 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3664 if (event_bits & (1u << j))
3665 change->has_event[j] = TRUE;
3667 change->target_element = getMappedElement(getFile16BitBE(file));
3669 change->delay_fixed = getFile16BitBE(file);
3670 change->delay_random = getFile16BitBE(file);
3671 change->delay_frames = getFile16BitBE(file);
3673 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
3675 change->explode = getFile8Bit(file);
3676 change->use_target_content = getFile8Bit(file);
3677 change->only_if_complete = getFile8Bit(file);
3678 change->use_random_replace = getFile8Bit(file);
3680 change->random_percentage = getFile8Bit(file);
3681 change->replace_when = getFile8Bit(file);
3683 for (y = 0; y < 3; y++)
3684 for (x = 0; x < 3; x++)
3685 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
3687 change->can_change = getFile8Bit(file);
3689 change->trigger_side = getFile8Bit(file);
3691 change->trigger_player = getFile8Bit(file);
3692 change->trigger_page = getFile8Bit(file);
3694 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
3695 CH_PAGE_ANY : (1 << change->trigger_page));
3697 change->has_action = getFile8Bit(file);
3698 change->action_type = getFile8Bit(file);
3699 change->action_mode = getFile8Bit(file);
3700 change->action_arg = getFile16BitBE(file);
3702 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
3703 event_bits = getFile8Bit(file);
3704 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3705 if (event_bits & (1u << (j - 32)))
3706 change->has_event[j] = TRUE;
3709 // mark this custom element as modified
3710 ei->modified_settings = TRUE;
3712 level->file_has_custom_elements = TRUE;
3717 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3719 struct ElementInfo *ei;
3720 struct ElementGroupInfo *group;
3724 element = getMappedElement(getFile16BitBE(file));
3726 if (!IS_GROUP_ELEMENT(element))
3728 Warn("invalid group element number %d", element);
3730 ReadUnusedBytesFromFile(file, chunk_size - 2);
3735 ei = &element_info[element];
3737 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3738 ei->description[i] = getFile8Bit(file);
3739 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3741 group = element_info[element].group;
3743 group->num_elements = getFile8Bit(file);
3745 ei->use_gfx_element = getFile8Bit(file);
3746 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3748 group->choice_mode = getFile8Bit(file);
3750 // some free bytes for future values and padding
3751 ReadUnusedBytesFromFile(file, 3);
3753 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3754 group->element[i] = getMappedElement(getFile16BitBE(file));
3756 // mark this group element as modified
3757 element_info[element].modified_settings = TRUE;
3759 level->file_has_custom_elements = TRUE;
3764 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3765 int element, int real_element)
3767 int micro_chunk_size = 0;
3768 int conf_type = getFile8Bit(file);
3769 int byte_mask = conf_type & CONF_MASK_BYTES;
3770 boolean element_found = FALSE;
3773 micro_chunk_size += 1;
3775 if (byte_mask == CONF_MASK_MULTI_BYTES)
3777 int num_bytes = getFile16BitBE(file);
3778 byte *buffer = checked_malloc(num_bytes);
3780 ReadBytesFromFile(file, buffer, num_bytes);
3782 for (i = 0; conf[i].data_type != -1; i++)
3784 if (conf[i].element == element &&
3785 conf[i].conf_type == conf_type)
3787 int data_type = conf[i].data_type;
3788 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3789 int max_num_entities = conf[i].max_num_entities;
3791 if (num_entities > max_num_entities)
3793 Warn("truncating number of entities for element %d from %d to %d",
3794 element, num_entities, max_num_entities);
3796 num_entities = max_num_entities;
3799 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3800 data_type == TYPE_CONTENT_LIST))
3802 // for element and content lists, zero entities are not allowed
3803 Warn("found empty list of entities for element %d", element);
3805 // do not set "num_entities" here to prevent reading behind buffer
3807 *(int *)(conf[i].num_entities) = 1; // at least one is required
3811 *(int *)(conf[i].num_entities) = num_entities;
3814 element_found = TRUE;
3816 if (data_type == TYPE_STRING)
3818 char *string = (char *)(conf[i].value);
3821 for (j = 0; j < max_num_entities; j++)
3822 string[j] = (j < num_entities ? buffer[j] : '\0');
3824 else if (data_type == TYPE_ELEMENT_LIST)
3826 int *element_array = (int *)(conf[i].value);
3829 for (j = 0; j < num_entities; j++)
3831 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3833 else if (data_type == TYPE_CONTENT_LIST)
3835 struct Content *content= (struct Content *)(conf[i].value);
3838 for (c = 0; c < num_entities; c++)
3839 for (y = 0; y < 3; y++)
3840 for (x = 0; x < 3; x++)
3841 content[c].e[x][y] =
3842 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3845 element_found = FALSE;
3851 checked_free(buffer);
3853 micro_chunk_size += 2 + num_bytes;
3855 else // constant size configuration data (1, 2 or 4 bytes)
3857 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3858 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3859 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3861 for (i = 0; conf[i].data_type != -1; i++)
3863 if (conf[i].element == element &&
3864 conf[i].conf_type == conf_type)
3866 int data_type = conf[i].data_type;
3868 if (data_type == TYPE_ELEMENT)
3869 value = getMappedElement(value);
3871 if (data_type == TYPE_BOOLEAN)
3872 *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
3874 *(int *) (conf[i].value) = value;
3876 element_found = TRUE;
3882 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3887 char *error_conf_chunk_bytes =
3888 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3889 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3890 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3891 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3892 int error_element = real_element;
3894 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3895 error_conf_chunk_bytes, error_conf_chunk_token,
3896 error_element, EL_NAME(error_element));
3899 return micro_chunk_size;
3902 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3904 int real_chunk_size = 0;
3906 li = *level; // copy level data into temporary buffer
3908 while (!checkEndOfFile(file))
3910 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3912 if (real_chunk_size >= chunk_size)
3916 *level = li; // copy temporary buffer back to level data
3918 return real_chunk_size;
3921 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3923 int real_chunk_size = 0;
3925 li = *level; // copy level data into temporary buffer
3927 while (!checkEndOfFile(file))
3929 int element = getMappedElement(getFile16BitBE(file));
3931 real_chunk_size += 2;
3932 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3934 if (real_chunk_size >= chunk_size)
3938 *level = li; // copy temporary buffer back to level data
3940 return real_chunk_size;
3943 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3945 int real_chunk_size = 0;
3947 li = *level; // copy level data into temporary buffer
3949 while (!checkEndOfFile(file))
3951 int element = getMappedElement(getFile16BitBE(file));
3953 real_chunk_size += 2;
3954 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3956 if (real_chunk_size >= chunk_size)
3960 *level = li; // copy temporary buffer back to level data
3962 return real_chunk_size;
3965 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3967 int element = getMappedElement(getFile16BitBE(file));
3968 int envelope_nr = element - EL_ENVELOPE_1;
3969 int real_chunk_size = 2;
3971 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3973 while (!checkEndOfFile(file))
3975 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3978 if (real_chunk_size >= chunk_size)
3982 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3984 return real_chunk_size;
3987 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3989 int element = getMappedElement(getFile16BitBE(file));
3990 int real_chunk_size = 2;
3991 struct ElementInfo *ei = &element_info[element];
3994 xx_ei = *ei; // copy element data into temporary buffer
3996 xx_ei.num_change_pages = -1;
3998 while (!checkEndOfFile(file))
4000 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
4002 if (xx_ei.num_change_pages != -1)
4005 if (real_chunk_size >= chunk_size)
4011 if (ei->num_change_pages == -1)
4013 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
4016 ei->num_change_pages = 1;
4018 setElementChangePages(ei, 1);
4019 setElementChangeInfoToDefaults(ei->change);
4021 return real_chunk_size;
4024 // initialize number of change pages stored for this custom element
4025 setElementChangePages(ei, ei->num_change_pages);
4026 for (i = 0; i < ei->num_change_pages; i++)
4027 setElementChangeInfoToDefaults(&ei->change_page[i]);
4029 // start with reading properties for the first change page
4030 xx_current_change_page = 0;
4032 while (!checkEndOfFile(file))
4034 // level file might contain invalid change page number
4035 if (xx_current_change_page >= ei->num_change_pages)
4038 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
4040 xx_change = *change; // copy change data into temporary buffer
4042 resetEventBits(); // reset bits; change page might have changed
4044 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
4047 *change = xx_change;
4049 setEventFlagsFromEventBits(change);
4051 if (real_chunk_size >= chunk_size)
4055 level->file_has_custom_elements = TRUE;
4057 return real_chunk_size;
4060 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
4062 int element = getMappedElement(getFile16BitBE(file));
4063 int real_chunk_size = 2;
4064 struct ElementInfo *ei = &element_info[element];
4065 struct ElementGroupInfo *group = ei->group;
4070 xx_ei = *ei; // copy element data into temporary buffer
4071 xx_group = *group; // copy group data into temporary buffer
4073 while (!checkEndOfFile(file))
4075 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
4078 if (real_chunk_size >= chunk_size)
4085 level->file_has_custom_elements = TRUE;
4087 return real_chunk_size;
4090 static int LoadLevel_EMPX(File *file, int chunk_size, struct LevelInfo *level)
4092 int element = getMappedElement(getFile16BitBE(file));
4093 int real_chunk_size = 2;
4094 struct ElementInfo *ei = &element_info[element];
4096 xx_ei = *ei; // copy element data into temporary buffer
4098 while (!checkEndOfFile(file))
4100 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_EMPX,
4103 if (real_chunk_size >= chunk_size)
4109 level->file_has_custom_elements = TRUE;
4111 return real_chunk_size;
4114 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
4115 struct LevelFileInfo *level_file_info,
4116 boolean level_info_only)
4118 char *filename = level_file_info->filename;
4119 char cookie[MAX_LINE_LEN];
4120 char chunk_name[CHUNK_ID_LEN + 1];
4124 if (!(file = openFile(filename, MODE_READ)))
4126 level->no_valid_file = TRUE;
4127 level->no_level_file = TRUE;
4129 if (level_info_only)
4132 Warn("cannot read level '%s' -- using empty level", filename);
4134 if (!setup.editor.use_template_for_new_levels)
4137 // if level file not found, try to initialize level data from template
4138 filename = getGlobalLevelTemplateFilename();
4140 if (!(file = openFile(filename, MODE_READ)))
4143 // default: for empty levels, use level template for custom elements
4144 level->use_custom_template = TRUE;
4146 level->no_valid_file = FALSE;
4149 getFileChunkBE(file, chunk_name, NULL);
4150 if (strEqual(chunk_name, "RND1"))
4152 getFile32BitBE(file); // not used
4154 getFileChunkBE(file, chunk_name, NULL);
4155 if (!strEqual(chunk_name, "CAVE"))
4157 level->no_valid_file = TRUE;
4159 Warn("unknown format of level file '%s'", filename);
4166 else // check for pre-2.0 file format with cookie string
4168 strcpy(cookie, chunk_name);
4169 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
4171 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4172 cookie[strlen(cookie) - 1] = '\0';
4174 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
4176 level->no_valid_file = TRUE;
4178 Warn("unknown format of level file '%s'", filename);
4185 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
4187 level->no_valid_file = TRUE;
4189 Warn("unsupported version of level file '%s'", filename);
4196 // pre-2.0 level files have no game version, so use file version here
4197 level->game_version = level->file_version;
4200 if (level->file_version < FILE_VERSION_1_2)
4202 // level files from versions before 1.2.0 without chunk structure
4203 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
4204 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
4212 int (*loader)(File *, int, struct LevelInfo *);
4216 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
4217 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
4218 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
4219 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
4220 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
4221 { "INFO", -1, LoadLevel_INFO },
4222 { "BODY", -1, LoadLevel_BODY },
4223 { "CONT", -1, LoadLevel_CONT },
4224 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
4225 { "CNT3", -1, LoadLevel_CNT3 },
4226 { "CUS1", -1, LoadLevel_CUS1 },
4227 { "CUS2", -1, LoadLevel_CUS2 },
4228 { "CUS3", -1, LoadLevel_CUS3 },
4229 { "CUS4", -1, LoadLevel_CUS4 },
4230 { "GRP1", -1, LoadLevel_GRP1 },
4231 { "CONF", -1, LoadLevel_CONF },
4232 { "ELEM", -1, LoadLevel_ELEM },
4233 { "NOTE", -1, LoadLevel_NOTE },
4234 { "CUSX", -1, LoadLevel_CUSX },
4235 { "GRPX", -1, LoadLevel_GRPX },
4236 { "EMPX", -1, LoadLevel_EMPX },
4241 while (getFileChunkBE(file, chunk_name, &chunk_size))
4245 while (chunk_info[i].name != NULL &&
4246 !strEqual(chunk_name, chunk_info[i].name))
4249 if (chunk_info[i].name == NULL)
4251 Warn("unknown chunk '%s' in level file '%s'",
4252 chunk_name, filename);
4254 ReadUnusedBytesFromFile(file, chunk_size);
4256 else if (chunk_info[i].size != -1 &&
4257 chunk_info[i].size != chunk_size)
4259 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
4260 chunk_size, chunk_name, filename);
4262 ReadUnusedBytesFromFile(file, chunk_size);
4266 // call function to load this level chunk
4267 int chunk_size_expected =
4268 (chunk_info[i].loader)(file, chunk_size, level);
4270 if (chunk_size_expected < 0)
4272 Warn("error reading chunk '%s' in level file '%s'",
4273 chunk_name, filename);
4278 // the size of some chunks cannot be checked before reading other
4279 // chunks first (like "HEAD" and "BODY") that contain some header
4280 // information, so check them here
4281 if (chunk_size_expected != chunk_size)
4283 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
4284 chunk_size, chunk_name, filename);
4296 // ----------------------------------------------------------------------------
4297 // functions for loading BD level
4298 // ----------------------------------------------------------------------------
4300 #define LEVEL_TO_CAVE(e) (map_element_RND_to_BD_cave(e))
4301 #define CAVE_TO_LEVEL(e) (map_element_BD_to_RND_cave(e))
4303 static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
4305 struct LevelInfo_BD *level_bd = level->native_bd_level;
4306 GdCave *cave = NULL; // will be changed below
4307 int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
4308 int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
4311 setLevelInfoToDefaults_BD_Ext(cave_w, cave_h);
4313 // cave and map newly allocated when set to defaults above
4314 cave = level_bd->cave;
4317 cave->intermission = level->bd_intermission;
4320 cave->level_time[0] = level->time;
4321 cave->level_diamonds[0] = level->gems_needed;
4324 cave->scheduling = level->bd_scheduling_type;
4325 cave->pal_timing = level->bd_pal_timing;
4326 cave->level_speed[0] = level->bd_cycle_delay_ms;
4327 cave->level_ckdelay[0] = level->bd_cycle_delay_c64;
4328 cave->level_hatching_delay_frame[0] = level->bd_hatching_delay_cycles;
4329 cave->level_hatching_delay_time[0] = level->bd_hatching_delay_seconds;
4332 cave->level_timevalue[0] = level->score[SC_TIME_BONUS];
4333 cave->diamond_value = level->score[SC_EMERALD];
4334 cave->extra_diamond_value = level->score[SC_DIAMOND_EXTRA];
4336 // compatibility settings
4337 cave->lineshift = level->bd_line_shifting_borders;
4338 cave->border_scan_first_and_last = level->bd_scan_first_and_last_row;
4339 cave->short_explosions = level->bd_short_explosions;
4341 // player properties
4342 cave->diagonal_movements = level->bd_diagonal_movements;
4343 cave->active_is_first_found = level->bd_topmost_player_active;
4344 cave->pushing_stone_prob = level->bd_pushing_prob * 10000;
4345 cave->pushing_stone_prob_sweet = level->bd_pushing_prob_with_sweet * 10000;
4346 cave->mega_stones_pushable_with_sweet = level->bd_push_mega_rock_with_sweet;
4347 cave->snap_element = LEVEL_TO_CAVE(level->bd_snap_element);
4349 // element properties
4350 cave->level_bonus_time[0] = level->bd_clock_extra_time;
4351 cave->voodoo_collects_diamonds = level->bd_voodoo_collects_diamonds;
4352 cave->voodoo_any_hurt_kills_player = level->bd_voodoo_hurt_kills_player;
4353 cave->voodoo_dies_by_stone = level->bd_voodoo_dies_by_rock;
4354 cave->voodoo_disappear_in_explosion = level->bd_voodoo_vanish_by_explosion;
4355 cave->level_penalty_time[0] = level->bd_voodoo_penalty_time;
4356 cave->level_magic_wall_time[0] = level->bd_magic_wall_time;
4357 cave->magic_timer_zero_is_infinite = level->bd_magic_wall_zero_infinite;
4358 cave->magic_timer_wait_for_hatching = level->bd_magic_wall_wait_hatching;
4359 cave->magic_wall_stops_amoeba = level->bd_magic_wall_stops_amoeba;
4360 cave->magic_wall_breakscan = level->bd_magic_wall_break_scan;
4362 cave->magic_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_diamond_to);
4363 cave->magic_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_rock_to);
4364 cave->magic_mega_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_mega_rock_to);
4365 cave->magic_nut_to = LEVEL_TO_CAVE(level->bd_magic_wall_nut_to);
4366 cave->magic_nitro_pack_to = LEVEL_TO_CAVE(level->bd_magic_wall_nitro_pack_to);
4367 cave->magic_flying_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_diamond_to);
4368 cave->magic_flying_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_rock_to);
4370 cave->amoeba_timer_wait_for_hatching = level->bd_amoeba_wait_for_hatching;
4371 cave->amoeba_timer_started_immediately= level->bd_amoeba_start_immediately;
4372 cave->amoeba_2_explodes_by_amoeba = level->bd_amoeba_2_explode_by_amoeba;
4373 cave->level_amoeba_threshold[0] = level->bd_amoeba_1_threshold_too_big;
4374 cave->level_amoeba_time[0] = level->bd_amoeba_1_slow_growth_time;
4375 cave->amoeba_growth_prob = level->bd_amoeba_1_slow_growth_rate * 10000;
4376 cave->amoeba_fast_growth_prob = level->bd_amoeba_1_fast_growth_rate * 10000;
4377 cave->level_amoeba_2_threshold[0] = level->bd_amoeba_2_threshold_too_big;
4378 cave->level_amoeba_2_time[0] = level->bd_amoeba_2_slow_growth_time;
4379 cave->amoeba_2_growth_prob = level->bd_amoeba_2_slow_growth_rate * 10000;
4380 cave->amoeba_2_fast_growth_prob = level->bd_amoeba_2_fast_growth_rate * 10000;
4382 cave->amoeba_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_1_content_too_big);
4383 cave->amoeba_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_1_content_enclosed);
4384 cave->amoeba_2_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_too_big);
4385 cave->amoeba_2_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_enclosed);
4386 cave->amoeba_2_explosion_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_exploding);
4387 cave->amoeba_2_looks_like = LEVEL_TO_CAVE(level->bd_amoeba_2_content_looks_like);
4389 cave->slime_predictable = level->bd_slime_is_predictable;
4390 cave->slime_correct_random = level->bd_slime_correct_random;
4391 cave->level_slime_permeability[0] = level->bd_slime_permeability_rate * 10000;
4392 cave->level_slime_permeability_c64[0] = level->bd_slime_permeability_bits_c64;
4393 cave->level_slime_seed_c64[0] = level->bd_slime_random_seed_c64;
4394 cave->level_rand[0] = level->bd_cave_random_seed_c64;
4395 cave->slime_eats_1 = LEVEL_TO_CAVE(level->bd_slime_eats_element_1);
4396 cave->slime_converts_1 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_1);
4397 cave->slime_eats_2 = LEVEL_TO_CAVE(level->bd_slime_eats_element_2);
4398 cave->slime_converts_2 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_2);
4399 cave->slime_eats_3 = LEVEL_TO_CAVE(level->bd_slime_eats_element_3);
4400 cave->slime_converts_3 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_3);
4402 cave->acid_eats_this = LEVEL_TO_CAVE(level->bd_acid_eats_element);
4403 cave->acid_spread_ratio = level->bd_acid_spread_rate * 10000;
4404 cave->acid_turns_to = LEVEL_TO_CAVE(level->bd_acid_turns_to_element);
4406 cave->biter_delay_frame = level->bd_biter_move_delay;
4407 cave->biter_eat = LEVEL_TO_CAVE(level->bd_biter_eats_element);
4409 cave->bladder_converts_by = LEVEL_TO_CAVE(level->bd_bladder_converts_by_element);
4411 cave->expanding_wall_changed = level->bd_change_expanding_wall;
4413 cave->replicators_active = level->bd_replicators_active;
4414 cave->replicator_delay_frame = level->bd_replicator_create_delay;
4416 cave->conveyor_belts_active = level->bd_conveyor_belts_active;
4417 cave->conveyor_belts_direction_changed= level->bd_conveyor_belts_changed;
4419 cave->water_does_not_flow_down = level->bd_water_cannot_flow_down;
4421 cave->nut_turns_to_when_crushed = LEVEL_TO_CAVE(level->bd_nut_content);
4423 cave->pneumatic_hammer_frame = level->bd_hammer_walls_break_delay;
4424 cave->hammered_walls_reappear = level->bd_hammer_walls_reappear;
4425 cave->hammered_wall_reappear_frame = level->bd_hammer_walls_reappear_delay;
4427 cave->infinite_rockets = level->bd_infinite_rockets;
4429 cave->skeletons_needed_for_pot = level->bd_num_skeletons_needed_for_pot;
4430 cave->skeletons_worth_diamonds = level->bd_skeleton_worth_num_diamonds;
4432 cave->expanding_wall_looks_like = LEVEL_TO_CAVE(level->bd_expanding_wall_looks_like);
4433 cave->dirt_looks_like = LEVEL_TO_CAVE(level->bd_sand_looks_like);
4435 cave->creatures_backwards = level->bd_creatures_start_backwards;
4436 cave->creatures_direction_auto_change_on_start = level->bd_creatures_turn_on_hatching;
4437 cave->creatures_direction_auto_change_time = level->bd_creatures_auto_turn_delay;
4439 cave->gravity = level->bd_gravity_direction;
4440 cave->gravity_switch_active = level->bd_gravity_switch_active;
4441 cave->gravity_change_time = level->bd_gravity_switch_delay;
4442 cave->gravity_affects_all = level->bd_gravity_affects_all;
4444 cave->stone_falling_effect = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_falling);
4445 cave->stone_bouncing_effect = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_impact);
4446 cave->diamond_falling_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_falling);
4447 cave->diamond_bouncing_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_impact);
4449 cave->firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_1_explodes_to);
4450 cave->alt_firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_2_explodes_to);
4451 cave->butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_1_explodes_to);
4452 cave->alt_butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_2_explodes_to);
4453 cave->stonefly_explode_to = LEVEL_TO_CAVE(level->bd_stonefly_explodes_to);
4454 cave->dragonfly_explode_to = LEVEL_TO_CAVE(level->bd_dragonfly_explodes_to);
4456 cave->diamond_birth_effect = LEVEL_TO_CAVE(level->bd_diamond_birth_turns_to);
4457 cave->bomb_explosion_effect = LEVEL_TO_CAVE(level->bd_bomb_explosion_turns_to);
4458 cave->nitro_explosion_effect = LEVEL_TO_CAVE(level->bd_nitro_explosion_turns_to);
4459 cave->explosion_effect = LEVEL_TO_CAVE(level->bd_explosion_turns_to);
4461 cave->colorb = level->bd_color_b;
4462 cave->color0 = level->bd_color_0;
4463 cave->color1 = level->bd_color_1;
4464 cave->color2 = level->bd_color_2;
4465 cave->color3 = level->bd_color_3;
4466 cave->color4 = level->bd_color_4;
4467 cave->color5 = level->bd_color_5;
4470 strncpy(cave->name, level->name, sizeof(GdString));
4471 cave->name[sizeof(GdString) - 1] = '\0';
4473 // playfield elements
4474 for (x = 0; x < cave->w; x++)
4475 for (y = 0; y < cave->h; y++)
4476 cave->map[y][x] = LEVEL_TO_CAVE(level->field[x][y]);
4479 static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
4481 struct LevelInfo_BD *level_bd = level->native_bd_level;
4482 GdCave *cave = level_bd->cave;
4483 int bd_level_nr = level_bd->level_nr;
4486 level->fieldx = MIN(cave->w, MAX_LEV_FIELDX);
4487 level->fieldy = MIN(cave->h, MAX_LEV_FIELDY);
4490 level->bd_intermission = cave->intermission;
4493 level->time = cave->level_time[bd_level_nr];
4494 level->gems_needed = cave->level_diamonds[bd_level_nr];
4497 level->bd_scheduling_type = cave->scheduling;
4498 level->bd_pal_timing = cave->pal_timing;
4499 level->bd_cycle_delay_ms = cave->level_speed[bd_level_nr];
4500 level->bd_cycle_delay_c64 = cave->level_ckdelay[bd_level_nr];
4501 level->bd_hatching_delay_cycles = cave->level_hatching_delay_frame[bd_level_nr];
4502 level->bd_hatching_delay_seconds = cave->level_hatching_delay_time[bd_level_nr];
4505 level->score[SC_TIME_BONUS] = cave->level_timevalue[bd_level_nr];
4506 level->score[SC_EMERALD] = cave->diamond_value;
4507 level->score[SC_DIAMOND_EXTRA] = cave->extra_diamond_value;
4509 // compatibility settings
4510 level->bd_line_shifting_borders = cave->lineshift;
4511 level->bd_scan_first_and_last_row = cave->border_scan_first_and_last;
4512 level->bd_short_explosions = cave->short_explosions;
4514 // player properties
4515 level->bd_diagonal_movements = cave->diagonal_movements;
4516 level->bd_topmost_player_active = cave->active_is_first_found;
4517 level->bd_pushing_prob = cave->pushing_stone_prob / 10000;
4518 level->bd_pushing_prob_with_sweet = cave->pushing_stone_prob_sweet / 10000;
4519 level->bd_push_mega_rock_with_sweet = cave->mega_stones_pushable_with_sweet;
4520 level->bd_snap_element = CAVE_TO_LEVEL(cave->snap_element);
4522 // element properties
4523 level->bd_clock_extra_time = cave->level_bonus_time[bd_level_nr];
4524 level->bd_voodoo_collects_diamonds = cave->voodoo_collects_diamonds;
4525 level->bd_voodoo_hurt_kills_player = cave->voodoo_any_hurt_kills_player;
4526 level->bd_voodoo_dies_by_rock = cave->voodoo_dies_by_stone;
4527 level->bd_voodoo_vanish_by_explosion = cave->voodoo_disappear_in_explosion;
4528 level->bd_voodoo_penalty_time = cave->level_penalty_time[bd_level_nr];
4529 level->bd_magic_wall_time = cave->level_magic_wall_time[bd_level_nr];
4530 level->bd_magic_wall_zero_infinite = cave->magic_timer_zero_is_infinite;
4531 level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching;
4532 level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba;
4533 level->bd_magic_wall_break_scan = cave->magic_wall_breakscan;
4535 level->bd_magic_wall_diamond_to = CAVE_TO_LEVEL(cave->magic_diamond_to);
4536 level->bd_magic_wall_rock_to = CAVE_TO_LEVEL(cave->magic_stone_to);
4537 level->bd_magic_wall_mega_rock_to = CAVE_TO_LEVEL(cave->magic_mega_stone_to);
4538 level->bd_magic_wall_nut_to = CAVE_TO_LEVEL(cave->magic_nut_to);
4539 level->bd_magic_wall_nitro_pack_to = CAVE_TO_LEVEL(cave->magic_nitro_pack_to);
4540 level->bd_magic_wall_flying_diamond_to= CAVE_TO_LEVEL(cave->magic_flying_diamond_to);
4541 level->bd_magic_wall_flying_rock_to = CAVE_TO_LEVEL(cave->magic_flying_stone_to);
4543 level->bd_amoeba_wait_for_hatching = cave->amoeba_timer_wait_for_hatching;
4544 level->bd_amoeba_start_immediately = cave->amoeba_timer_started_immediately;
4545 level->bd_amoeba_2_explode_by_amoeba = cave->amoeba_2_explodes_by_amoeba;
4546 level->bd_amoeba_1_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr];
4547 level->bd_amoeba_1_slow_growth_time = cave->level_amoeba_time[bd_level_nr];
4548 level->bd_amoeba_1_slow_growth_rate = cave->amoeba_growth_prob / 10000;
4549 level->bd_amoeba_1_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000;
4550 level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[bd_level_nr];
4551 level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[bd_level_nr];
4552 level->bd_amoeba_2_slow_growth_rate = cave->amoeba_2_growth_prob / 10000;
4553 level->bd_amoeba_2_fast_growth_rate = cave->amoeba_2_fast_growth_prob / 10000;
4555 level->bd_amoeba_1_content_too_big = CAVE_TO_LEVEL(cave->amoeba_too_big_effect);
4556 level->bd_amoeba_1_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_enclosed_effect);
4557 level->bd_amoeba_2_content_too_big = CAVE_TO_LEVEL(cave->amoeba_2_too_big_effect);
4558 level->bd_amoeba_2_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_2_enclosed_effect);
4559 level->bd_amoeba_2_content_exploding = CAVE_TO_LEVEL(cave->amoeba_2_explosion_effect);
4560 level->bd_amoeba_2_content_looks_like = CAVE_TO_LEVEL(cave->amoeba_2_looks_like);
4562 level->bd_slime_is_predictable = cave->slime_predictable;
4563 level->bd_slime_correct_random = cave->slime_correct_random;
4564 level->bd_slime_permeability_rate = cave->level_slime_permeability[bd_level_nr] / 10000;
4565 level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr];
4566 level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr];
4567 level->bd_cave_random_seed_c64 = cave->level_rand[bd_level_nr];
4568 level->bd_slime_eats_element_1 = CAVE_TO_LEVEL(cave->slime_eats_1);
4569 level->bd_slime_converts_to_element_1 = CAVE_TO_LEVEL(cave->slime_converts_1);
4570 level->bd_slime_eats_element_2 = CAVE_TO_LEVEL(cave->slime_eats_2);
4571 level->bd_slime_converts_to_element_2 = CAVE_TO_LEVEL(cave->slime_converts_2);
4572 level->bd_slime_eats_element_3 = CAVE_TO_LEVEL(cave->slime_eats_3);
4573 level->bd_slime_converts_to_element_3 = CAVE_TO_LEVEL(cave->slime_converts_3);
4575 level->bd_acid_eats_element = CAVE_TO_LEVEL(cave->acid_eats_this);
4576 level->bd_acid_spread_rate = cave->acid_spread_ratio / 10000;
4577 level->bd_acid_turns_to_element = CAVE_TO_LEVEL(cave->acid_turns_to);
4579 level->bd_biter_move_delay = cave->biter_delay_frame;
4580 level->bd_biter_eats_element = CAVE_TO_LEVEL(cave->biter_eat);
4582 level->bd_bladder_converts_by_element = CAVE_TO_LEVEL(cave->bladder_converts_by);
4584 level->bd_change_expanding_wall = cave->expanding_wall_changed;
4586 level->bd_replicators_active = cave->replicators_active;
4587 level->bd_replicator_create_delay = cave->replicator_delay_frame;
4589 level->bd_conveyor_belts_active = cave->conveyor_belts_active;
4590 level->bd_conveyor_belts_changed = cave->conveyor_belts_direction_changed;
4592 level->bd_water_cannot_flow_down = cave->water_does_not_flow_down;
4594 level->bd_nut_content = CAVE_TO_LEVEL(cave->nut_turns_to_when_crushed);
4596 level->bd_hammer_walls_break_delay = cave->pneumatic_hammer_frame;
4597 level->bd_hammer_walls_reappear = cave->hammered_walls_reappear;
4598 level->bd_hammer_walls_reappear_delay = cave->hammered_wall_reappear_frame;
4600 level->bd_infinite_rockets = cave->infinite_rockets;
4602 level->bd_num_skeletons_needed_for_pot= cave->skeletons_needed_for_pot;
4603 level->bd_skeleton_worth_num_diamonds = cave->skeletons_worth_diamonds;
4605 level->bd_expanding_wall_looks_like = CAVE_TO_LEVEL(cave->expanding_wall_looks_like);
4606 level->bd_sand_looks_like = CAVE_TO_LEVEL(cave->dirt_looks_like);
4608 level->bd_creatures_start_backwards = cave->creatures_backwards;
4609 level->bd_creatures_turn_on_hatching = cave->creatures_direction_auto_change_on_start;
4610 level->bd_creatures_auto_turn_delay = cave->creatures_direction_auto_change_time;
4612 level->bd_gravity_direction = cave->gravity;
4613 level->bd_gravity_switch_active = cave->gravity_switch_active;
4614 level->bd_gravity_switch_delay = cave->gravity_change_time;
4615 level->bd_gravity_affects_all = cave->gravity_affects_all;
4617 level->bd_rock_turns_to_on_falling = CAVE_TO_LEVEL(cave->stone_falling_effect);
4618 level->bd_rock_turns_to_on_impact = CAVE_TO_LEVEL(cave->stone_bouncing_effect);
4619 level->bd_diamond_turns_to_on_falling = CAVE_TO_LEVEL(cave->diamond_falling_effect);
4620 level->bd_diamond_turns_to_on_impact = CAVE_TO_LEVEL(cave->diamond_bouncing_effect);
4622 level->bd_firefly_1_explodes_to = CAVE_TO_LEVEL(cave->firefly_explode_to);
4623 level->bd_firefly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_firefly_explode_to);
4624 level->bd_butterfly_1_explodes_to = CAVE_TO_LEVEL(cave->butterfly_explode_to);
4625 level->bd_butterfly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_butterfly_explode_to);
4626 level->bd_stonefly_explodes_to = CAVE_TO_LEVEL(cave->stonefly_explode_to);
4627 level->bd_dragonfly_explodes_to = CAVE_TO_LEVEL(cave->dragonfly_explode_to);
4629 level->bd_diamond_birth_turns_to = CAVE_TO_LEVEL(cave->diamond_birth_effect);
4630 level->bd_bomb_explosion_turns_to = CAVE_TO_LEVEL(cave->bomb_explosion_effect);
4631 level->bd_nitro_explosion_turns_to = CAVE_TO_LEVEL(cave->nitro_explosion_effect);
4632 level->bd_explosion_turns_to = CAVE_TO_LEVEL(cave->explosion_effect);
4634 level->bd_color_b = cave->colorb;
4635 level->bd_color_0 = cave->color0;
4636 level->bd_color_1 = cave->color1;
4637 level->bd_color_2 = cave->color2;
4638 level->bd_color_3 = cave->color3;
4639 level->bd_color_4 = cave->color4;
4640 level->bd_color_5 = cave->color5;
4642 // set default color type and colors for BD style level colors
4643 SetDefaultLevelColorType_BD();
4644 SetDefaultLevelColors_BD();
4647 char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);
4649 strncpy(level->name, cave_name, MAX_LEVEL_NAME_LEN);
4650 level->name[MAX_LEVEL_NAME_LEN] = '\0';
4652 // playfield elements
4653 for (x = 0; x < level->fieldx; x++)
4654 for (y = 0; y < level->fieldy; y++)
4655 level->field[x][y] = CAVE_TO_LEVEL(cave->map[y][x]);
4657 checked_free(cave_name);
4660 static void setTapeInfoToDefaults(void);
4662 static void CopyNativeTape_BD_to_RND(struct LevelInfo *level)
4664 struct LevelInfo_BD *level_bd = level->native_bd_level;
4665 GdCave *cave = level_bd->cave;
4666 GdReplay *replay = level_bd->replay;
4672 // always start with reliable default values
4673 setTapeInfoToDefaults();
4675 tape.level_nr = level_nr; // (currently not used)
4676 tape.random_seed = replay->seed;
4678 TapeSetDateFromIsoDateString(replay->date);
4681 tape.pos[tape.counter].delay = 0;
4683 tape.bd_replay = TRUE;
4685 // all time calculations only used to display approximate tape time
4686 int cave_speed = cave->speed;
4687 int milliseconds_game = 0;
4688 int milliseconds_elapsed = 20;
4690 for (i = 0; i < replay->movements->len; i++)
4692 int replay_action = replay->movements->data[i];
4693 int tape_action = map_action_BD_to_RND(replay_action);
4694 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4695 boolean success = 0;
4699 success = TapeAddAction(action);
4701 milliseconds_game += milliseconds_elapsed;
4703 if (milliseconds_game >= cave_speed)
4705 milliseconds_game -= cave_speed;
4712 tape.pos[tape.counter].delay = 0;
4713 tape.pos[tape.counter].action[0] = 0;
4717 Warn("BD replay truncated: size exceeds maximum tape size %d", MAX_TAPE_LEN);
4723 TapeHaltRecording();
4725 if (!replay->success)
4726 Warn("BD replay is marked as not successful");
4730 // ----------------------------------------------------------------------------
4731 // functions for loading EM level
4732 // ----------------------------------------------------------------------------
4734 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
4736 static int ball_xy[8][2] =
4747 struct LevelInfo_EM *level_em = level->native_em_level;
4748 struct CAVE *cav = level_em->cav;
4751 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
4752 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
4754 cav->time_seconds = level->time;
4755 cav->gems_needed = level->gems_needed;
4757 cav->emerald_score = level->score[SC_EMERALD];
4758 cav->diamond_score = level->score[SC_DIAMOND];
4759 cav->alien_score = level->score[SC_ROBOT];
4760 cav->tank_score = level->score[SC_SPACESHIP];
4761 cav->bug_score = level->score[SC_BUG];
4762 cav->eater_score = level->score[SC_YAMYAM];
4763 cav->nut_score = level->score[SC_NUT];
4764 cav->dynamite_score = level->score[SC_DYNAMITE];
4765 cav->key_score = level->score[SC_KEY];
4766 cav->exit_score = level->score[SC_TIME_BONUS];
4768 cav->num_eater_arrays = level->num_yamyam_contents;
4770 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4771 for (y = 0; y < 3; y++)
4772 for (x = 0; x < 3; x++)
4773 cav->eater_array[i][y * 3 + x] =
4774 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
4776 cav->amoeba_time = level->amoeba_speed;
4777 cav->wonderwall_time = level->time_magic_wall;
4778 cav->wheel_time = level->time_wheel;
4780 cav->android_move_time = level->android_move_time;
4781 cav->android_clone_time = level->android_clone_time;
4782 cav->ball_random = level->ball_random;
4783 cav->ball_active = level->ball_active_initial;
4784 cav->ball_time = level->ball_time;
4785 cav->num_ball_arrays = level->num_ball_contents;
4787 cav->lenses_score = level->lenses_score;
4788 cav->magnify_score = level->magnify_score;
4789 cav->slurp_score = level->slurp_score;
4791 cav->lenses_time = level->lenses_time;
4792 cav->magnify_time = level->magnify_time;
4794 cav->wind_time = 9999;
4795 cav->wind_direction =
4796 map_direction_RND_to_EM(level->wind_direction_initial);
4798 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4799 for (j = 0; j < 8; j++)
4800 cav->ball_array[i][j] =
4801 map_element_RND_to_EM_cave(level->ball_content[i].
4802 e[ball_xy[j][0]][ball_xy[j][1]]);
4804 map_android_clone_elements_RND_to_EM(level);
4806 // first fill the complete playfield with the empty space element
4807 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
4808 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
4809 cav->cave[x][y] = Cblank;
4811 // then copy the real level contents from level file into the playfield
4812 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
4814 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
4816 if (level->field[x][y] == EL_AMOEBA_DEAD)
4817 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
4819 cav->cave[x][y] = new_element;
4822 for (i = 0; i < MAX_PLAYERS; i++)
4824 cav->player_x[i] = -1;
4825 cav->player_y[i] = -1;
4828 // initialize player positions and delete players from the playfield
4829 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
4831 if (IS_PLAYER_ELEMENT(level->field[x][y]))
4833 int player_nr = GET_PLAYER_NR(level->field[x][y]);
4835 cav->player_x[player_nr] = x;
4836 cav->player_y[player_nr] = y;
4838 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
4843 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
4845 static int ball_xy[8][2] =
4856 struct LevelInfo_EM *level_em = level->native_em_level;
4857 struct CAVE *cav = level_em->cav;
4860 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
4861 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
4863 level->time = cav->time_seconds;
4864 level->gems_needed = cav->gems_needed;
4866 sprintf(level->name, "Level %d", level->file_info.nr);
4868 level->score[SC_EMERALD] = cav->emerald_score;
4869 level->score[SC_DIAMOND] = cav->diamond_score;
4870 level->score[SC_ROBOT] = cav->alien_score;
4871 level->score[SC_SPACESHIP] = cav->tank_score;
4872 level->score[SC_BUG] = cav->bug_score;
4873 level->score[SC_YAMYAM] = cav->eater_score;
4874 level->score[SC_NUT] = cav->nut_score;
4875 level->score[SC_DYNAMITE] = cav->dynamite_score;
4876 level->score[SC_KEY] = cav->key_score;
4877 level->score[SC_TIME_BONUS] = cav->exit_score;
4879 level->num_yamyam_contents = cav->num_eater_arrays;
4881 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4882 for (y = 0; y < 3; y++)
4883 for (x = 0; x < 3; x++)
4884 level->yamyam_content[i].e[x][y] =
4885 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
4887 level->amoeba_speed = cav->amoeba_time;
4888 level->time_magic_wall = cav->wonderwall_time;
4889 level->time_wheel = cav->wheel_time;
4891 level->android_move_time = cav->android_move_time;
4892 level->android_clone_time = cav->android_clone_time;
4893 level->ball_random = cav->ball_random;
4894 level->ball_active_initial = cav->ball_active;
4895 level->ball_time = cav->ball_time;
4896 level->num_ball_contents = cav->num_ball_arrays;
4898 level->lenses_score = cav->lenses_score;
4899 level->magnify_score = cav->magnify_score;
4900 level->slurp_score = cav->slurp_score;
4902 level->lenses_time = cav->lenses_time;
4903 level->magnify_time = cav->magnify_time;
4905 level->wind_direction_initial =
4906 map_direction_EM_to_RND(cav->wind_direction);
4908 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4909 for (j = 0; j < 8; j++)
4910 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
4911 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
4913 map_android_clone_elements_EM_to_RND(level);
4915 // convert the playfield (some elements need special treatment)
4916 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
4918 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
4920 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
4921 new_element = EL_AMOEBA_DEAD;
4923 level->field[x][y] = new_element;
4926 for (i = 0; i < MAX_PLAYERS; i++)
4928 // in case of all players set to the same field, use the first player
4929 int nr = MAX_PLAYERS - i - 1;
4930 int jx = cav->player_x[nr];
4931 int jy = cav->player_y[nr];
4933 if (jx != -1 && jy != -1)
4934 level->field[jx][jy] = EL_PLAYER_1 + nr;
4937 // time score is counted for each 10 seconds left in Emerald Mine levels
4938 level->time_score_base = 10;
4942 // ----------------------------------------------------------------------------
4943 // functions for loading SP level
4944 // ----------------------------------------------------------------------------
4946 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4948 struct LevelInfo_SP *level_sp = level->native_sp_level;
4949 LevelInfoType *header = &level_sp->header;
4952 level_sp->width = level->fieldx;
4953 level_sp->height = level->fieldy;
4955 for (x = 0; x < level->fieldx; x++)
4956 for (y = 0; y < level->fieldy; y++)
4957 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
4959 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4961 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4962 header->LevelTitle[i] = level->name[i];
4963 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
4965 header->InfotronsNeeded = level->gems_needed;
4967 header->SpecialPortCount = 0;
4969 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4971 boolean gravity_port_found = FALSE;
4972 boolean gravity_port_valid = FALSE;
4973 int gravity_port_flag;
4974 int gravity_port_base_element;
4975 int element = level->field[x][y];
4977 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4978 element <= EL_SP_GRAVITY_ON_PORT_UP)
4980 gravity_port_found = TRUE;
4981 gravity_port_valid = TRUE;
4982 gravity_port_flag = 1;
4983 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4985 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4986 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4988 gravity_port_found = TRUE;
4989 gravity_port_valid = TRUE;
4990 gravity_port_flag = 0;
4991 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4993 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4994 element <= EL_SP_GRAVITY_PORT_UP)
4996 // change R'n'D style gravity inverting special port to normal port
4997 // (there are no gravity inverting ports in native Supaplex engine)
4999 gravity_port_found = TRUE;
5000 gravity_port_valid = FALSE;
5001 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
5004 if (gravity_port_found)
5006 if (gravity_port_valid &&
5007 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
5009 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
5011 port->PortLocation = (y * level->fieldx + x) * 2;
5012 port->Gravity = gravity_port_flag;
5014 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
5016 header->SpecialPortCount++;
5020 // change special gravity port to normal port
5022 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
5025 level_sp->playfield[x][y] = element - EL_SP_START;
5030 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
5032 struct LevelInfo_SP *level_sp = level->native_sp_level;
5033 LevelInfoType *header = &level_sp->header;
5034 boolean num_invalid_elements = 0;
5037 level->fieldx = level_sp->width;
5038 level->fieldy = level_sp->height;
5040 for (x = 0; x < level->fieldx; x++)
5042 for (y = 0; y < level->fieldy; y++)
5044 int element_old = level_sp->playfield[x][y];
5045 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
5047 if (element_new == EL_UNKNOWN)
5049 num_invalid_elements++;
5051 Debug("level:native:SP", "invalid element %d at position %d, %d",
5055 level->field[x][y] = element_new;
5059 if (num_invalid_elements > 0)
5060 Warn("found %d invalid elements%s", num_invalid_elements,
5061 (!options.debug ? " (use '--debug' for more details)" : ""));
5063 for (i = 0; i < MAX_PLAYERS; i++)
5064 level->initial_player_gravity[i] =
5065 (header->InitialGravity == 1 ? TRUE : FALSE);
5067 // skip leading spaces
5068 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
5069 if (header->LevelTitle[i] != ' ')
5073 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
5074 level->name[j] = header->LevelTitle[i];
5075 level->name[j] = '\0';
5077 // cut trailing spaces
5079 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
5080 level->name[j - 1] = '\0';
5082 level->gems_needed = header->InfotronsNeeded;
5084 for (i = 0; i < header->SpecialPortCount; i++)
5086 SpecialPortType *port = &header->SpecialPort[i];
5087 int port_location = port->PortLocation;
5088 int gravity = port->Gravity;
5089 int port_x, port_y, port_element;
5091 port_x = (port_location / 2) % level->fieldx;
5092 port_y = (port_location / 2) / level->fieldx;
5094 if (port_x < 0 || port_x >= level->fieldx ||
5095 port_y < 0 || port_y >= level->fieldy)
5097 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
5102 port_element = level->field[port_x][port_y];
5104 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
5105 port_element > EL_SP_GRAVITY_PORT_UP)
5107 Warn("no special port at position (%d, %d)", port_x, port_y);
5112 // change previous (wrong) gravity inverting special port to either
5113 // gravity enabling special port or gravity disabling special port
5114 level->field[port_x][port_y] +=
5115 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
5116 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
5119 // change special gravity ports without database entries to normal ports
5120 for (x = 0; x < level->fieldx; x++)
5121 for (y = 0; y < level->fieldy; y++)
5122 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
5123 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
5124 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
5126 level->time = 0; // no time limit
5127 level->amoeba_speed = 0;
5128 level->time_magic_wall = 0;
5129 level->time_wheel = 0;
5130 level->amoeba_content = EL_EMPTY;
5132 // original Supaplex does not use score values -- rate by playing time
5133 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
5134 level->score[i] = 0;
5136 level->rate_time_over_score = TRUE;
5138 // there are no yamyams in supaplex levels
5139 for (i = 0; i < level->num_yamyam_contents; i++)
5140 for (x = 0; x < 3; x++)
5141 for (y = 0; y < 3; y++)
5142 level->yamyam_content[i].e[x][y] = EL_EMPTY;
5145 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
5147 struct LevelInfo_SP *level_sp = level->native_sp_level;
5148 struct DemoInfo_SP *demo = &level_sp->demo;
5151 // always start with reliable default values
5152 demo->is_available = FALSE;
5155 if (TAPE_IS_EMPTY(tape))
5158 demo->level_nr = tape.level_nr; // (currently not used)
5160 level_sp->header.DemoRandomSeed = tape.random_seed;
5164 for (i = 0; i < tape.length; i++)
5166 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
5167 int demo_repeat = tape.pos[i].delay;
5168 int demo_entries = (demo_repeat + 15) / 16;
5170 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
5172 Warn("tape truncated: size exceeds maximum SP demo size %d",
5178 for (j = 0; j < demo_repeat / 16; j++)
5179 demo->data[demo->length++] = 0xf0 | demo_action;
5181 if (demo_repeat % 16)
5182 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
5185 demo->is_available = TRUE;
5188 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
5190 struct LevelInfo_SP *level_sp = level->native_sp_level;
5191 struct DemoInfo_SP *demo = &level_sp->demo;
5192 char *filename = level->file_info.filename;
5195 // always start with reliable default values
5196 setTapeInfoToDefaults();
5198 if (!demo->is_available)
5201 tape.level_nr = demo->level_nr; // (currently not used)
5202 tape.random_seed = level_sp->header.DemoRandomSeed;
5204 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
5207 tape.pos[tape.counter].delay = 0;
5209 for (i = 0; i < demo->length; i++)
5211 int demo_action = demo->data[i] & 0x0f;
5212 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
5213 int tape_action = map_key_SP_to_RND(demo_action);
5214 int tape_repeat = demo_repeat + 1;
5215 byte action[MAX_TAPE_ACTIONS] = { tape_action };
5216 boolean success = 0;
5219 for (j = 0; j < tape_repeat; j++)
5220 success = TapeAddAction(action);
5224 Warn("SP demo truncated: size exceeds maximum tape size %d",
5231 TapeHaltRecording();
5235 // ----------------------------------------------------------------------------
5236 // functions for loading MM level
5237 // ----------------------------------------------------------------------------
5239 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
5241 struct LevelInfo_MM *level_mm = level->native_mm_level;
5244 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
5245 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
5247 level_mm->time = level->time;
5248 level_mm->kettles_needed = level->gems_needed;
5249 level_mm->auto_count_kettles = level->auto_count_gems;
5251 level_mm->mm_laser_red = level->mm_laser_red;
5252 level_mm->mm_laser_green = level->mm_laser_green;
5253 level_mm->mm_laser_blue = level->mm_laser_blue;
5255 level_mm->df_laser_red = level->df_laser_red;
5256 level_mm->df_laser_green = level->df_laser_green;
5257 level_mm->df_laser_blue = level->df_laser_blue;
5259 strcpy(level_mm->name, level->name);
5260 strcpy(level_mm->author, level->author);
5262 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
5263 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
5264 level_mm->score[SC_KEY] = level->score[SC_KEY];
5265 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
5266 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
5268 level_mm->amoeba_speed = level->amoeba_speed;
5269 level_mm->time_fuse = level->mm_time_fuse;
5270 level_mm->time_bomb = level->mm_time_bomb;
5271 level_mm->time_ball = level->mm_time_ball;
5272 level_mm->time_block = level->mm_time_block;
5274 level_mm->num_ball_contents = level->num_mm_ball_contents;
5275 level_mm->ball_choice_mode = level->mm_ball_choice_mode;
5276 level_mm->rotate_ball_content = level->rotate_mm_ball_content;
5277 level_mm->explode_ball = level->explode_mm_ball;
5279 for (i = 0; i < level->num_mm_ball_contents; i++)
5280 level_mm->ball_content[i] =
5281 map_element_RND_to_MM(level->mm_ball_content[i]);
5283 for (x = 0; x < level->fieldx; x++)
5284 for (y = 0; y < level->fieldy; y++)
5286 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
5289 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
5291 struct LevelInfo_MM *level_mm = level->native_mm_level;
5294 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
5295 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
5297 level->time = level_mm->time;
5298 level->gems_needed = level_mm->kettles_needed;
5299 level->auto_count_gems = level_mm->auto_count_kettles;
5301 level->mm_laser_red = level_mm->mm_laser_red;
5302 level->mm_laser_green = level_mm->mm_laser_green;
5303 level->mm_laser_blue = level_mm->mm_laser_blue;
5305 level->df_laser_red = level_mm->df_laser_red;
5306 level->df_laser_green = level_mm->df_laser_green;
5307 level->df_laser_blue = level_mm->df_laser_blue;
5309 strcpy(level->name, level_mm->name);
5311 // only overwrite author from 'levelinfo.conf' if author defined in level
5312 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
5313 strcpy(level->author, level_mm->author);
5315 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
5316 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
5317 level->score[SC_KEY] = level_mm->score[SC_KEY];
5318 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
5319 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
5321 level->amoeba_speed = level_mm->amoeba_speed;
5322 level->mm_time_fuse = level_mm->time_fuse;
5323 level->mm_time_bomb = level_mm->time_bomb;
5324 level->mm_time_ball = level_mm->time_ball;
5325 level->mm_time_block = level_mm->time_block;
5327 level->num_mm_ball_contents = level_mm->num_ball_contents;
5328 level->mm_ball_choice_mode = level_mm->ball_choice_mode;
5329 level->rotate_mm_ball_content = level_mm->rotate_ball_content;
5330 level->explode_mm_ball = level_mm->explode_ball;
5332 for (i = 0; i < level->num_mm_ball_contents; i++)
5333 level->mm_ball_content[i] =
5334 map_element_MM_to_RND(level_mm->ball_content[i]);
5336 for (x = 0; x < level->fieldx; x++)
5337 for (y = 0; y < level->fieldy; y++)
5338 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
5342 // ----------------------------------------------------------------------------
5343 // functions for loading DC level
5344 // ----------------------------------------------------------------------------
5346 #define DC_LEVEL_HEADER_SIZE 344
5348 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
5351 static int last_data_encoded;
5355 int diff_hi, diff_lo;
5356 int data_hi, data_lo;
5357 unsigned short data_decoded;
5361 last_data_encoded = 0;
5368 diff = data_encoded - last_data_encoded;
5369 diff_hi = diff & ~0xff;
5370 diff_lo = diff & 0xff;
5374 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
5375 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
5376 data_hi = data_hi & 0xff00;
5378 data_decoded = data_hi | data_lo;
5380 last_data_encoded = data_encoded;
5382 offset1 = (offset1 + 1) % 31;
5383 offset2 = offset2 & 0xff;
5385 return data_decoded;
5388 static int getMappedElement_DC(int element)
5396 // 0x0117 - 0x036e: (?)
5399 // 0x042d - 0x0684: (?)
5415 element = EL_CRYSTAL;
5418 case 0x0e77: // quicksand (boulder)
5419 element = EL_QUICKSAND_FAST_FULL;
5422 case 0x0e99: // slow quicksand (boulder)
5423 element = EL_QUICKSAND_FULL;
5427 element = EL_EM_EXIT_OPEN;
5431 element = EL_EM_EXIT_CLOSED;
5435 element = EL_EM_STEEL_EXIT_OPEN;
5439 element = EL_EM_STEEL_EXIT_CLOSED;
5442 case 0x0f4f: // dynamite (lit 1)
5443 element = EL_EM_DYNAMITE_ACTIVE;
5446 case 0x0f57: // dynamite (lit 2)
5447 element = EL_EM_DYNAMITE_ACTIVE;
5450 case 0x0f5f: // dynamite (lit 3)
5451 element = EL_EM_DYNAMITE_ACTIVE;
5454 case 0x0f67: // dynamite (lit 4)
5455 element = EL_EM_DYNAMITE_ACTIVE;
5462 element = EL_AMOEBA_WET;
5466 element = EL_AMOEBA_DROP;
5470 element = EL_DC_MAGIC_WALL;
5474 element = EL_SPACESHIP_UP;
5478 element = EL_SPACESHIP_DOWN;
5482 element = EL_SPACESHIP_LEFT;
5486 element = EL_SPACESHIP_RIGHT;
5490 element = EL_BUG_UP;
5494 element = EL_BUG_DOWN;
5498 element = EL_BUG_LEFT;
5502 element = EL_BUG_RIGHT;
5506 element = EL_MOLE_UP;
5510 element = EL_MOLE_DOWN;
5514 element = EL_MOLE_LEFT;
5518 element = EL_MOLE_RIGHT;
5526 element = EL_YAMYAM_UP;
5530 element = EL_SWITCHGATE_OPEN;
5534 element = EL_SWITCHGATE_CLOSED;
5538 element = EL_DC_SWITCHGATE_SWITCH_UP;
5542 element = EL_TIMEGATE_CLOSED;
5545 case 0x144c: // conveyor belt switch (green)
5546 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
5549 case 0x144f: // conveyor belt switch (red)
5550 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
5553 case 0x1452: // conveyor belt switch (blue)
5554 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
5558 element = EL_CONVEYOR_BELT_3_MIDDLE;
5562 element = EL_CONVEYOR_BELT_3_LEFT;
5566 element = EL_CONVEYOR_BELT_3_RIGHT;
5570 element = EL_CONVEYOR_BELT_1_MIDDLE;
5574 element = EL_CONVEYOR_BELT_1_LEFT;
5578 element = EL_CONVEYOR_BELT_1_RIGHT;
5582 element = EL_CONVEYOR_BELT_4_MIDDLE;
5586 element = EL_CONVEYOR_BELT_4_LEFT;
5590 element = EL_CONVEYOR_BELT_4_RIGHT;
5594 element = EL_EXPANDABLE_WALL_HORIZONTAL;
5598 element = EL_EXPANDABLE_WALL_VERTICAL;
5602 element = EL_EXPANDABLE_WALL_ANY;
5605 case 0x14ce: // growing steel wall (left/right)
5606 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
5609 case 0x14df: // growing steel wall (up/down)
5610 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
5613 case 0x14e8: // growing steel wall (up/down/left/right)
5614 element = EL_EXPANDABLE_STEELWALL_ANY;
5618 element = EL_SHIELD_DEADLY;
5622 element = EL_EXTRA_TIME;
5630 element = EL_EMPTY_SPACE;
5633 case 0x1578: // quicksand (empty)
5634 element = EL_QUICKSAND_FAST_EMPTY;
5637 case 0x1579: // slow quicksand (empty)
5638 element = EL_QUICKSAND_EMPTY;
5648 element = EL_EM_DYNAMITE;
5651 case 0x15a1: // key (red)
5652 element = EL_EM_KEY_1;
5655 case 0x15a2: // key (yellow)
5656 element = EL_EM_KEY_2;
5659 case 0x15a3: // key (blue)
5660 element = EL_EM_KEY_4;
5663 case 0x15a4: // key (green)
5664 element = EL_EM_KEY_3;
5667 case 0x15a5: // key (white)
5668 element = EL_DC_KEY_WHITE;
5672 element = EL_WALL_SLIPPERY;
5679 case 0x15a8: // wall (not round)
5683 case 0x15a9: // (blue)
5684 element = EL_CHAR_A;
5687 case 0x15aa: // (blue)
5688 element = EL_CHAR_B;
5691 case 0x15ab: // (blue)
5692 element = EL_CHAR_C;
5695 case 0x15ac: // (blue)
5696 element = EL_CHAR_D;
5699 case 0x15ad: // (blue)
5700 element = EL_CHAR_E;
5703 case 0x15ae: // (blue)
5704 element = EL_CHAR_F;
5707 case 0x15af: // (blue)
5708 element = EL_CHAR_G;
5711 case 0x15b0: // (blue)
5712 element = EL_CHAR_H;
5715 case 0x15b1: // (blue)
5716 element = EL_CHAR_I;
5719 case 0x15b2: // (blue)
5720 element = EL_CHAR_J;
5723 case 0x15b3: // (blue)
5724 element = EL_CHAR_K;
5727 case 0x15b4: // (blue)
5728 element = EL_CHAR_L;
5731 case 0x15b5: // (blue)
5732 element = EL_CHAR_M;
5735 case 0x15b6: // (blue)
5736 element = EL_CHAR_N;
5739 case 0x15b7: // (blue)
5740 element = EL_CHAR_O;
5743 case 0x15b8: // (blue)
5744 element = EL_CHAR_P;
5747 case 0x15b9: // (blue)
5748 element = EL_CHAR_Q;
5751 case 0x15ba: // (blue)
5752 element = EL_CHAR_R;
5755 case 0x15bb: // (blue)
5756 element = EL_CHAR_S;
5759 case 0x15bc: // (blue)
5760 element = EL_CHAR_T;
5763 case 0x15bd: // (blue)
5764 element = EL_CHAR_U;
5767 case 0x15be: // (blue)
5768 element = EL_CHAR_V;
5771 case 0x15bf: // (blue)
5772 element = EL_CHAR_W;
5775 case 0x15c0: // (blue)
5776 element = EL_CHAR_X;
5779 case 0x15c1: // (blue)
5780 element = EL_CHAR_Y;
5783 case 0x15c2: // (blue)
5784 element = EL_CHAR_Z;
5787 case 0x15c3: // (blue)
5788 element = EL_CHAR_AUMLAUT;
5791 case 0x15c4: // (blue)
5792 element = EL_CHAR_OUMLAUT;
5795 case 0x15c5: // (blue)
5796 element = EL_CHAR_UUMLAUT;
5799 case 0x15c6: // (blue)
5800 element = EL_CHAR_0;
5803 case 0x15c7: // (blue)
5804 element = EL_CHAR_1;
5807 case 0x15c8: // (blue)
5808 element = EL_CHAR_2;
5811 case 0x15c9: // (blue)
5812 element = EL_CHAR_3;
5815 case 0x15ca: // (blue)
5816 element = EL_CHAR_4;
5819 case 0x15cb: // (blue)
5820 element = EL_CHAR_5;
5823 case 0x15cc: // (blue)
5824 element = EL_CHAR_6;
5827 case 0x15cd: // (blue)
5828 element = EL_CHAR_7;
5831 case 0x15ce: // (blue)
5832 element = EL_CHAR_8;
5835 case 0x15cf: // (blue)
5836 element = EL_CHAR_9;
5839 case 0x15d0: // (blue)
5840 element = EL_CHAR_PERIOD;
5843 case 0x15d1: // (blue)
5844 element = EL_CHAR_EXCLAM;
5847 case 0x15d2: // (blue)
5848 element = EL_CHAR_COLON;
5851 case 0x15d3: // (blue)
5852 element = EL_CHAR_LESS;
5855 case 0x15d4: // (blue)
5856 element = EL_CHAR_GREATER;
5859 case 0x15d5: // (blue)
5860 element = EL_CHAR_QUESTION;
5863 case 0x15d6: // (blue)
5864 element = EL_CHAR_COPYRIGHT;
5867 case 0x15d7: // (blue)
5868 element = EL_CHAR_UP;
5871 case 0x15d8: // (blue)
5872 element = EL_CHAR_DOWN;
5875 case 0x15d9: // (blue)
5876 element = EL_CHAR_BUTTON;
5879 case 0x15da: // (blue)
5880 element = EL_CHAR_PLUS;
5883 case 0x15db: // (blue)
5884 element = EL_CHAR_MINUS;
5887 case 0x15dc: // (blue)
5888 element = EL_CHAR_APOSTROPHE;
5891 case 0x15dd: // (blue)
5892 element = EL_CHAR_PARENLEFT;
5895 case 0x15de: // (blue)
5896 element = EL_CHAR_PARENRIGHT;
5899 case 0x15df: // (green)
5900 element = EL_CHAR_A;
5903 case 0x15e0: // (green)
5904 element = EL_CHAR_B;
5907 case 0x15e1: // (green)
5908 element = EL_CHAR_C;
5911 case 0x15e2: // (green)
5912 element = EL_CHAR_D;
5915 case 0x15e3: // (green)
5916 element = EL_CHAR_E;
5919 case 0x15e4: // (green)
5920 element = EL_CHAR_F;
5923 case 0x15e5: // (green)
5924 element = EL_CHAR_G;
5927 case 0x15e6: // (green)
5928 element = EL_CHAR_H;
5931 case 0x15e7: // (green)
5932 element = EL_CHAR_I;
5935 case 0x15e8: // (green)
5936 element = EL_CHAR_J;
5939 case 0x15e9: // (green)
5940 element = EL_CHAR_K;
5943 case 0x15ea: // (green)
5944 element = EL_CHAR_L;
5947 case 0x15eb: // (green)
5948 element = EL_CHAR_M;
5951 case 0x15ec: // (green)
5952 element = EL_CHAR_N;
5955 case 0x15ed: // (green)
5956 element = EL_CHAR_O;
5959 case 0x15ee: // (green)
5960 element = EL_CHAR_P;
5963 case 0x15ef: // (green)
5964 element = EL_CHAR_Q;
5967 case 0x15f0: // (green)
5968 element = EL_CHAR_R;
5971 case 0x15f1: // (green)
5972 element = EL_CHAR_S;
5975 case 0x15f2: // (green)
5976 element = EL_CHAR_T;
5979 case 0x15f3: // (green)
5980 element = EL_CHAR_U;
5983 case 0x15f4: // (green)
5984 element = EL_CHAR_V;
5987 case 0x15f5: // (green)
5988 element = EL_CHAR_W;
5991 case 0x15f6: // (green)
5992 element = EL_CHAR_X;
5995 case 0x15f7: // (green)
5996 element = EL_CHAR_Y;
5999 case 0x15f8: // (green)
6000 element = EL_CHAR_Z;
6003 case 0x15f9: // (green)
6004 element = EL_CHAR_AUMLAUT;
6007 case 0x15fa: // (green)
6008 element = EL_CHAR_OUMLAUT;
6011 case 0x15fb: // (green)
6012 element = EL_CHAR_UUMLAUT;
6015 case 0x15fc: // (green)
6016 element = EL_CHAR_0;
6019 case 0x15fd: // (green)
6020 element = EL_CHAR_1;
6023 case 0x15fe: // (green)
6024 element = EL_CHAR_2;
6027 case 0x15ff: // (green)
6028 element = EL_CHAR_3;
6031 case 0x1600: // (green)
6032 element = EL_CHAR_4;
6035 case 0x1601: // (green)
6036 element = EL_CHAR_5;
6039 case 0x1602: // (green)
6040 element = EL_CHAR_6;
6043 case 0x1603: // (green)
6044 element = EL_CHAR_7;
6047 case 0x1604: // (green)
6048 element = EL_CHAR_8;
6051 case 0x1605: // (green)
6052 element = EL_CHAR_9;
6055 case 0x1606: // (green)
6056 element = EL_CHAR_PERIOD;
6059 case 0x1607: // (green)
6060 element = EL_CHAR_EXCLAM;
6063 case 0x1608: // (green)
6064 element = EL_CHAR_COLON;
6067 case 0x1609: // (green)
6068 element = EL_CHAR_LESS;
6071 case 0x160a: // (green)
6072 element = EL_CHAR_GREATER;
6075 case 0x160b: // (green)
6076 element = EL_CHAR_QUESTION;
6079 case 0x160c: // (green)
6080 element = EL_CHAR_COPYRIGHT;
6083 case 0x160d: // (green)
6084 element = EL_CHAR_UP;
6087 case 0x160e: // (green)
6088 element = EL_CHAR_DOWN;
6091 case 0x160f: // (green)
6092 element = EL_CHAR_BUTTON;
6095 case 0x1610: // (green)
6096 element = EL_CHAR_PLUS;
6099 case 0x1611: // (green)
6100 element = EL_CHAR_MINUS;
6103 case 0x1612: // (green)
6104 element = EL_CHAR_APOSTROPHE;
6107 case 0x1613: // (green)
6108 element = EL_CHAR_PARENLEFT;
6111 case 0x1614: // (green)
6112 element = EL_CHAR_PARENRIGHT;
6115 case 0x1615: // (blue steel)
6116 element = EL_STEEL_CHAR_A;
6119 case 0x1616: // (blue steel)
6120 element = EL_STEEL_CHAR_B;
6123 case 0x1617: // (blue steel)
6124 element = EL_STEEL_CHAR_C;
6127 case 0x1618: // (blue steel)
6128 element = EL_STEEL_CHAR_D;
6131 case 0x1619: // (blue steel)
6132 element = EL_STEEL_CHAR_E;
6135 case 0x161a: // (blue steel)
6136 element = EL_STEEL_CHAR_F;
6139 case 0x161b: // (blue steel)
6140 element = EL_STEEL_CHAR_G;
6143 case 0x161c: // (blue steel)
6144 element = EL_STEEL_CHAR_H;
6147 case 0x161d: // (blue steel)
6148 element = EL_STEEL_CHAR_I;
6151 case 0x161e: // (blue steel)
6152 element = EL_STEEL_CHAR_J;
6155 case 0x161f: // (blue steel)
6156 element = EL_STEEL_CHAR_K;
6159 case 0x1620: // (blue steel)
6160 element = EL_STEEL_CHAR_L;
6163 case 0x1621: // (blue steel)
6164 element = EL_STEEL_CHAR_M;
6167 case 0x1622: // (blue steel)
6168 element = EL_STEEL_CHAR_N;
6171 case 0x1623: // (blue steel)
6172 element = EL_STEEL_CHAR_O;
6175 case 0x1624: // (blue steel)
6176 element = EL_STEEL_CHAR_P;
6179 case 0x1625: // (blue steel)
6180 element = EL_STEEL_CHAR_Q;
6183 case 0x1626: // (blue steel)
6184 element = EL_STEEL_CHAR_R;
6187 case 0x1627: // (blue steel)
6188 element = EL_STEEL_CHAR_S;
6191 case 0x1628: // (blue steel)
6192 element = EL_STEEL_CHAR_T;
6195 case 0x1629: // (blue steel)
6196 element = EL_STEEL_CHAR_U;
6199 case 0x162a: // (blue steel)
6200 element = EL_STEEL_CHAR_V;
6203 case 0x162b: // (blue steel)
6204 element = EL_STEEL_CHAR_W;
6207 case 0x162c: // (blue steel)
6208 element = EL_STEEL_CHAR_X;
6211 case 0x162d: // (blue steel)
6212 element = EL_STEEL_CHAR_Y;
6215 case 0x162e: // (blue steel)
6216 element = EL_STEEL_CHAR_Z;
6219 case 0x162f: // (blue steel)
6220 element = EL_STEEL_CHAR_AUMLAUT;
6223 case 0x1630: // (blue steel)
6224 element = EL_STEEL_CHAR_OUMLAUT;
6227 case 0x1631: // (blue steel)
6228 element = EL_STEEL_CHAR_UUMLAUT;
6231 case 0x1632: // (blue steel)
6232 element = EL_STEEL_CHAR_0;
6235 case 0x1633: // (blue steel)
6236 element = EL_STEEL_CHAR_1;
6239 case 0x1634: // (blue steel)
6240 element = EL_STEEL_CHAR_2;
6243 case 0x1635: // (blue steel)
6244 element = EL_STEEL_CHAR_3;
6247 case 0x1636: // (blue steel)
6248 element = EL_STEEL_CHAR_4;
6251 case 0x1637: // (blue steel)
6252 element = EL_STEEL_CHAR_5;
6255 case 0x1638: // (blue steel)
6256 element = EL_STEEL_CHAR_6;
6259 case 0x1639: // (blue steel)
6260 element = EL_STEEL_CHAR_7;
6263 case 0x163a: // (blue steel)
6264 element = EL_STEEL_CHAR_8;
6267 case 0x163b: // (blue steel)
6268 element = EL_STEEL_CHAR_9;
6271 case 0x163c: // (blue steel)
6272 element = EL_STEEL_CHAR_PERIOD;
6275 case 0x163d: // (blue steel)
6276 element = EL_STEEL_CHAR_EXCLAM;
6279 case 0x163e: // (blue steel)
6280 element = EL_STEEL_CHAR_COLON;
6283 case 0x163f: // (blue steel)
6284 element = EL_STEEL_CHAR_LESS;
6287 case 0x1640: // (blue steel)
6288 element = EL_STEEL_CHAR_GREATER;
6291 case 0x1641: // (blue steel)
6292 element = EL_STEEL_CHAR_QUESTION;
6295 case 0x1642: // (blue steel)
6296 element = EL_STEEL_CHAR_COPYRIGHT;
6299 case 0x1643: // (blue steel)
6300 element = EL_STEEL_CHAR_UP;
6303 case 0x1644: // (blue steel)
6304 element = EL_STEEL_CHAR_DOWN;
6307 case 0x1645: // (blue steel)
6308 element = EL_STEEL_CHAR_BUTTON;
6311 case 0x1646: // (blue steel)
6312 element = EL_STEEL_CHAR_PLUS;
6315 case 0x1647: // (blue steel)
6316 element = EL_STEEL_CHAR_MINUS;
6319 case 0x1648: // (blue steel)
6320 element = EL_STEEL_CHAR_APOSTROPHE;
6323 case 0x1649: // (blue steel)
6324 element = EL_STEEL_CHAR_PARENLEFT;
6327 case 0x164a: // (blue steel)
6328 element = EL_STEEL_CHAR_PARENRIGHT;
6331 case 0x164b: // (green steel)
6332 element = EL_STEEL_CHAR_A;
6335 case 0x164c: // (green steel)
6336 element = EL_STEEL_CHAR_B;
6339 case 0x164d: // (green steel)
6340 element = EL_STEEL_CHAR_C;
6343 case 0x164e: // (green steel)
6344 element = EL_STEEL_CHAR_D;
6347 case 0x164f: // (green steel)
6348 element = EL_STEEL_CHAR_E;
6351 case 0x1650: // (green steel)
6352 element = EL_STEEL_CHAR_F;
6355 case 0x1651: // (green steel)
6356 element = EL_STEEL_CHAR_G;
6359 case 0x1652: // (green steel)
6360 element = EL_STEEL_CHAR_H;
6363 case 0x1653: // (green steel)
6364 element = EL_STEEL_CHAR_I;
6367 case 0x1654: // (green steel)
6368 element = EL_STEEL_CHAR_J;
6371 case 0x1655: // (green steel)
6372 element = EL_STEEL_CHAR_K;
6375 case 0x1656: // (green steel)
6376 element = EL_STEEL_CHAR_L;
6379 case 0x1657: // (green steel)
6380 element = EL_STEEL_CHAR_M;
6383 case 0x1658: // (green steel)
6384 element = EL_STEEL_CHAR_N;
6387 case 0x1659: // (green steel)
6388 element = EL_STEEL_CHAR_O;
6391 case 0x165a: // (green steel)
6392 element = EL_STEEL_CHAR_P;
6395 case 0x165b: // (green steel)
6396 element = EL_STEEL_CHAR_Q;
6399 case 0x165c: // (green steel)
6400 element = EL_STEEL_CHAR_R;
6403 case 0x165d: // (green steel)
6404 element = EL_STEEL_CHAR_S;
6407 case 0x165e: // (green steel)
6408 element = EL_STEEL_CHAR_T;
6411 case 0x165f: // (green steel)
6412 element = EL_STEEL_CHAR_U;
6415 case 0x1660: // (green steel)
6416 element = EL_STEEL_CHAR_V;
6419 case 0x1661: // (green steel)
6420 element = EL_STEEL_CHAR_W;
6423 case 0x1662: // (green steel)
6424 element = EL_STEEL_CHAR_X;
6427 case 0x1663: // (green steel)
6428 element = EL_STEEL_CHAR_Y;
6431 case 0x1664: // (green steel)
6432 element = EL_STEEL_CHAR_Z;
6435 case 0x1665: // (green steel)
6436 element = EL_STEEL_CHAR_AUMLAUT;
6439 case 0x1666: // (green steel)
6440 element = EL_STEEL_CHAR_OUMLAUT;
6443 case 0x1667: // (green steel)
6444 element = EL_STEEL_CHAR_UUMLAUT;
6447 case 0x1668: // (green steel)
6448 element = EL_STEEL_CHAR_0;
6451 case 0x1669: // (green steel)
6452 element = EL_STEEL_CHAR_1;
6455 case 0x166a: // (green steel)
6456 element = EL_STEEL_CHAR_2;
6459 case 0x166b: // (green steel)
6460 element = EL_STEEL_CHAR_3;
6463 case 0x166c: // (green steel)
6464 element = EL_STEEL_CHAR_4;
6467 case 0x166d: // (green steel)
6468 element = EL_STEEL_CHAR_5;
6471 case 0x166e: // (green steel)
6472 element = EL_STEEL_CHAR_6;
6475 case 0x166f: // (green steel)
6476 element = EL_STEEL_CHAR_7;
6479 case 0x1670: // (green steel)
6480 element = EL_STEEL_CHAR_8;
6483 case 0x1671: // (green steel)
6484 element = EL_STEEL_CHAR_9;
6487 case 0x1672: // (green steel)
6488 element = EL_STEEL_CHAR_PERIOD;
6491 case 0x1673: // (green steel)
6492 element = EL_STEEL_CHAR_EXCLAM;
6495 case 0x1674: // (green steel)
6496 element = EL_STEEL_CHAR_COLON;
6499 case 0x1675: // (green steel)
6500 element = EL_STEEL_CHAR_LESS;
6503 case 0x1676: // (green steel)
6504 element = EL_STEEL_CHAR_GREATER;
6507 case 0x1677: // (green steel)
6508 element = EL_STEEL_CHAR_QUESTION;
6511 case 0x1678: // (green steel)
6512 element = EL_STEEL_CHAR_COPYRIGHT;
6515 case 0x1679: // (green steel)
6516 element = EL_STEEL_CHAR_UP;
6519 case 0x167a: // (green steel)
6520 element = EL_STEEL_CHAR_DOWN;
6523 case 0x167b: // (green steel)
6524 element = EL_STEEL_CHAR_BUTTON;
6527 case 0x167c: // (green steel)
6528 element = EL_STEEL_CHAR_PLUS;
6531 case 0x167d: // (green steel)
6532 element = EL_STEEL_CHAR_MINUS;
6535 case 0x167e: // (green steel)
6536 element = EL_STEEL_CHAR_APOSTROPHE;
6539 case 0x167f: // (green steel)
6540 element = EL_STEEL_CHAR_PARENLEFT;
6543 case 0x1680: // (green steel)
6544 element = EL_STEEL_CHAR_PARENRIGHT;
6547 case 0x1681: // gate (red)
6548 element = EL_EM_GATE_1;
6551 case 0x1682: // secret gate (red)
6552 element = EL_EM_GATE_1_GRAY;
6555 case 0x1683: // gate (yellow)
6556 element = EL_EM_GATE_2;
6559 case 0x1684: // secret gate (yellow)
6560 element = EL_EM_GATE_2_GRAY;
6563 case 0x1685: // gate (blue)
6564 element = EL_EM_GATE_4;
6567 case 0x1686: // secret gate (blue)
6568 element = EL_EM_GATE_4_GRAY;
6571 case 0x1687: // gate (green)
6572 element = EL_EM_GATE_3;
6575 case 0x1688: // secret gate (green)
6576 element = EL_EM_GATE_3_GRAY;
6579 case 0x1689: // gate (white)
6580 element = EL_DC_GATE_WHITE;
6583 case 0x168a: // secret gate (white)
6584 element = EL_DC_GATE_WHITE_GRAY;
6587 case 0x168b: // secret gate (no key)
6588 element = EL_DC_GATE_FAKE_GRAY;
6592 element = EL_ROBOT_WHEEL;
6596 element = EL_DC_TIMEGATE_SWITCH;
6600 element = EL_ACID_POOL_BOTTOM;
6604 element = EL_ACID_POOL_TOPLEFT;
6608 element = EL_ACID_POOL_TOPRIGHT;
6612 element = EL_ACID_POOL_BOTTOMLEFT;
6616 element = EL_ACID_POOL_BOTTOMRIGHT;
6620 element = EL_STEELWALL;
6624 element = EL_STEELWALL_SLIPPERY;
6627 case 0x1695: // steel wall (not round)
6628 element = EL_STEELWALL;
6631 case 0x1696: // steel wall (left)
6632 element = EL_DC_STEELWALL_1_LEFT;
6635 case 0x1697: // steel wall (bottom)
6636 element = EL_DC_STEELWALL_1_BOTTOM;
6639 case 0x1698: // steel wall (right)
6640 element = EL_DC_STEELWALL_1_RIGHT;
6643 case 0x1699: // steel wall (top)
6644 element = EL_DC_STEELWALL_1_TOP;
6647 case 0x169a: // steel wall (left/bottom)
6648 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
6651 case 0x169b: // steel wall (right/bottom)
6652 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
6655 case 0x169c: // steel wall (right/top)
6656 element = EL_DC_STEELWALL_1_TOPRIGHT;
6659 case 0x169d: // steel wall (left/top)
6660 element = EL_DC_STEELWALL_1_TOPLEFT;
6663 case 0x169e: // steel wall (right/bottom small)
6664 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
6667 case 0x169f: // steel wall (left/bottom small)
6668 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
6671 case 0x16a0: // steel wall (right/top small)
6672 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
6675 case 0x16a1: // steel wall (left/top small)
6676 element = EL_DC_STEELWALL_1_TOPLEFT_2;
6679 case 0x16a2: // steel wall (left/right)
6680 element = EL_DC_STEELWALL_1_VERTICAL;
6683 case 0x16a3: // steel wall (top/bottom)
6684 element = EL_DC_STEELWALL_1_HORIZONTAL;
6687 case 0x16a4: // steel wall 2 (left end)
6688 element = EL_DC_STEELWALL_2_LEFT;
6691 case 0x16a5: // steel wall 2 (right end)
6692 element = EL_DC_STEELWALL_2_RIGHT;
6695 case 0x16a6: // steel wall 2 (top end)
6696 element = EL_DC_STEELWALL_2_TOP;
6699 case 0x16a7: // steel wall 2 (bottom end)
6700 element = EL_DC_STEELWALL_2_BOTTOM;
6703 case 0x16a8: // steel wall 2 (left/right)
6704 element = EL_DC_STEELWALL_2_HORIZONTAL;
6707 case 0x16a9: // steel wall 2 (up/down)
6708 element = EL_DC_STEELWALL_2_VERTICAL;
6711 case 0x16aa: // steel wall 2 (mid)
6712 element = EL_DC_STEELWALL_2_MIDDLE;
6716 element = EL_SIGN_EXCLAMATION;
6720 element = EL_SIGN_RADIOACTIVITY;
6724 element = EL_SIGN_STOP;
6728 element = EL_SIGN_WHEELCHAIR;
6732 element = EL_SIGN_PARKING;
6736 element = EL_SIGN_NO_ENTRY;
6740 element = EL_SIGN_HEART;
6744 element = EL_SIGN_GIVE_WAY;
6748 element = EL_SIGN_ENTRY_FORBIDDEN;
6752 element = EL_SIGN_EMERGENCY_EXIT;
6756 element = EL_SIGN_YIN_YANG;
6760 element = EL_WALL_EMERALD;
6764 element = EL_WALL_DIAMOND;
6768 element = EL_WALL_PEARL;
6772 element = EL_WALL_CRYSTAL;
6776 element = EL_INVISIBLE_WALL;
6780 element = EL_INVISIBLE_STEELWALL;
6784 // EL_INVISIBLE_SAND
6787 element = EL_LIGHT_SWITCH;
6791 element = EL_ENVELOPE_1;
6795 if (element >= 0x0117 && element <= 0x036e) // (?)
6796 element = EL_DIAMOND;
6797 else if (element >= 0x042d && element <= 0x0684) // (?)
6798 element = EL_EMERALD;
6799 else if (element >= 0x157c && element <= 0x158b)
6801 else if (element >= 0x1590 && element <= 0x159f)
6802 element = EL_DC_LANDMINE;
6803 else if (element >= 0x16bc && element <= 0x16cb)
6804 element = EL_INVISIBLE_SAND;
6807 Warn("unknown Diamond Caves element 0x%04x", element);
6809 element = EL_UNKNOWN;
6814 return getMappedElement(element);
6817 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level)
6819 byte header[DC_LEVEL_HEADER_SIZE];
6821 int envelope_header_pos = 62;
6822 int envelope_content_pos = 94;
6823 int level_name_pos = 251;
6824 int level_author_pos = 292;
6825 int envelope_header_len;
6826 int envelope_content_len;
6828 int level_author_len;
6830 int num_yamyam_contents;
6833 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
6835 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6837 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6839 header[i * 2 + 0] = header_word >> 8;
6840 header[i * 2 + 1] = header_word & 0xff;
6843 // read some values from level header to check level decoding integrity
6844 fieldx = header[6] | (header[7] << 8);
6845 fieldy = header[8] | (header[9] << 8);
6846 num_yamyam_contents = header[60] | (header[61] << 8);
6848 // do some simple sanity checks to ensure that level was correctly decoded
6849 if (fieldx < 1 || fieldx > 256 ||
6850 fieldy < 1 || fieldy > 256 ||
6851 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6853 level->no_valid_file = TRUE;
6855 Warn("cannot decode level from stream -- using empty level");
6860 // maximum envelope header size is 31 bytes
6861 envelope_header_len = header[envelope_header_pos];
6862 // maximum envelope content size is 110 (156?) bytes
6863 envelope_content_len = header[envelope_content_pos];
6865 // maximum level title size is 40 bytes
6866 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6867 // maximum level author size is 30 (51?) bytes
6868 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6872 for (i = 0; i < envelope_header_len; i++)
6873 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6874 level->envelope[0].text[envelope_size++] =
6875 header[envelope_header_pos + 1 + i];
6877 if (envelope_header_len > 0 && envelope_content_len > 0)
6879 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6880 level->envelope[0].text[envelope_size++] = '\n';
6881 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6882 level->envelope[0].text[envelope_size++] = '\n';
6885 for (i = 0; i < envelope_content_len; i++)
6886 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6887 level->envelope[0].text[envelope_size++] =
6888 header[envelope_content_pos + 1 + i];
6890 level->envelope[0].text[envelope_size] = '\0';
6892 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6893 level->envelope[0].ysize = 10;
6894 level->envelope[0].autowrap = TRUE;
6895 level->envelope[0].centered = TRUE;
6897 for (i = 0; i < level_name_len; i++)
6898 level->name[i] = header[level_name_pos + 1 + i];
6899 level->name[level_name_len] = '\0';
6901 for (i = 0; i < level_author_len; i++)
6902 level->author[i] = header[level_author_pos + 1 + i];
6903 level->author[level_author_len] = '\0';
6905 num_yamyam_contents = header[60] | (header[61] << 8);
6906 level->num_yamyam_contents =
6907 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6909 for (i = 0; i < num_yamyam_contents; i++)
6911 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6913 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6914 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6916 if (i < MAX_ELEMENT_CONTENTS)
6917 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6921 fieldx = header[6] | (header[7] << 8);
6922 fieldy = header[8] | (header[9] << 8);
6923 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6924 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6926 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6928 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6929 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6931 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6932 level->field[x][y] = getMappedElement_DC(element_dc);
6935 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6936 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6937 level->field[x][y] = EL_PLAYER_1;
6939 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6940 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6941 level->field[x][y] = EL_PLAYER_2;
6943 level->gems_needed = header[18] | (header[19] << 8);
6945 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6946 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6947 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6948 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6949 level->score[SC_NUT] = header[28] | (header[29] << 8);
6950 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6951 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6952 level->score[SC_BUG] = header[34] | (header[35] << 8);
6953 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6954 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6955 level->score[SC_KEY] = header[40] | (header[41] << 8);
6956 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6958 level->time = header[44] | (header[45] << 8);
6960 level->amoeba_speed = header[46] | (header[47] << 8);
6961 level->time_light = header[48] | (header[49] << 8);
6962 level->time_timegate = header[50] | (header[51] << 8);
6963 level->time_wheel = header[52] | (header[53] << 8);
6964 level->time_magic_wall = header[54] | (header[55] << 8);
6965 level->extra_time = header[56] | (header[57] << 8);
6966 level->shield_normal_time = header[58] | (header[59] << 8);
6968 // shield and extra time elements do not have a score
6969 level->score[SC_SHIELD] = 0;
6970 level->extra_time_score = 0;
6972 // set time for normal and deadly shields to the same value
6973 level->shield_deadly_time = level->shield_normal_time;
6975 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6976 // can slip down from flat walls, like normal walls and steel walls
6977 level->em_slippery_gems = TRUE;
6979 // time score is counted for each 10 seconds left in Diamond Caves levels
6980 level->time_score_base = 10;
6983 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6984 struct LevelFileInfo *level_file_info,
6985 boolean level_info_only)
6987 char *filename = level_file_info->filename;
6989 int num_magic_bytes = 8;
6990 char magic_bytes[num_magic_bytes + 1];
6991 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6993 if (!(file = openFile(filename, MODE_READ)))
6995 level->no_valid_file = TRUE;
6997 if (!level_info_only)
6998 Warn("cannot read level '%s' -- using empty level", filename);
7003 // fseek(file, 0x0000, SEEK_SET);
7005 if (level_file_info->packed)
7007 // read "magic bytes" from start of file
7008 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
7009 magic_bytes[0] = '\0';
7011 // check "magic bytes" for correct file format
7012 if (!strPrefix(magic_bytes, "DC2"))
7014 level->no_valid_file = TRUE;
7016 Warn("unknown DC level file '%s' -- using empty level", filename);
7021 if (strPrefix(magic_bytes, "DC2Win95") ||
7022 strPrefix(magic_bytes, "DC2Win98"))
7024 int position_first_level = 0x00fa;
7025 int extra_bytes = 4;
7028 // advance file stream to first level inside the level package
7029 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
7031 // each block of level data is followed by block of non-level data
7032 num_levels_to_skip *= 2;
7034 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
7035 while (num_levels_to_skip >= 0)
7037 // advance file stream to next level inside the level package
7038 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
7040 level->no_valid_file = TRUE;
7042 Warn("cannot fseek in file '%s' -- using empty level", filename);
7047 // skip apparently unused extra bytes following each level
7048 ReadUnusedBytesFromFile(file, extra_bytes);
7050 // read size of next level in level package
7051 skip_bytes = getFile32BitLE(file);
7053 num_levels_to_skip--;
7058 level->no_valid_file = TRUE;
7060 Warn("unknown DC2 level file '%s' -- using empty level", filename);
7066 LoadLevelFromFileStream_DC(file, level);
7072 // ----------------------------------------------------------------------------
7073 // functions for loading SB level
7074 // ----------------------------------------------------------------------------
7076 int getMappedElement_SB(int element_ascii, boolean use_ces)
7084 sb_element_mapping[] =
7086 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
7087 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
7088 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
7089 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
7090 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
7091 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
7092 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
7093 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
7100 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
7101 if (element_ascii == sb_element_mapping[i].ascii)
7102 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
7104 return EL_UNDEFINED;
7107 static void SetLevelSettings_SB(struct LevelInfo *level)
7111 level->use_step_counter = TRUE;
7114 level->score[SC_TIME_BONUS] = 0;
7115 level->time_score_base = 1;
7116 level->rate_time_over_score = TRUE;
7119 level->auto_exit_sokoban = TRUE;
7122 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
7123 struct LevelFileInfo *level_file_info,
7124 boolean level_info_only)
7126 char *filename = level_file_info->filename;
7127 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
7128 char last_comment[MAX_LINE_LEN];
7129 char level_name[MAX_LINE_LEN];
7132 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
7133 boolean read_continued_line = FALSE;
7134 boolean reading_playfield = FALSE;
7135 boolean got_valid_playfield_line = FALSE;
7136 boolean invalid_playfield_char = FALSE;
7137 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
7138 int file_level_nr = 0;
7139 int x = 0, y = 0; // initialized to make compilers happy
7141 last_comment[0] = '\0';
7142 level_name[0] = '\0';
7144 if (!(file = openFile(filename, MODE_READ)))
7146 level->no_valid_file = TRUE;
7148 if (!level_info_only)
7149 Warn("cannot read level '%s' -- using empty level", filename);
7154 while (!checkEndOfFile(file))
7156 // level successfully read, but next level may follow here
7157 if (!got_valid_playfield_line && reading_playfield)
7159 // read playfield from single level file -- skip remaining file
7160 if (!level_file_info->packed)
7163 if (file_level_nr >= num_levels_to_skip)
7168 last_comment[0] = '\0';
7169 level_name[0] = '\0';
7171 reading_playfield = FALSE;
7174 got_valid_playfield_line = FALSE;
7176 // read next line of input file
7177 if (!getStringFromFile(file, line, MAX_LINE_LEN))
7180 // cut trailing line break (this can be newline and/or carriage return)
7181 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
7182 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
7185 // copy raw input line for later use (mainly debugging output)
7186 strcpy(line_raw, line);
7188 if (read_continued_line)
7190 // append new line to existing line, if there is enough space
7191 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
7192 strcat(previous_line, line_ptr);
7194 strcpy(line, previous_line); // copy storage buffer to line
7196 read_continued_line = FALSE;
7199 // if the last character is '\', continue at next line
7200 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
7202 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
7203 strcpy(previous_line, line); // copy line to storage buffer
7205 read_continued_line = TRUE;
7211 if (line[0] == '\0')
7214 // extract comment text from comment line
7217 for (line_ptr = line; *line_ptr; line_ptr++)
7218 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
7221 strcpy(last_comment, line_ptr);
7226 // extract level title text from line containing level title
7227 if (line[0] == '\'')
7229 strcpy(level_name, &line[1]);
7231 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
7232 level_name[strlen(level_name) - 1] = '\0';
7237 // skip lines containing only spaces (or empty lines)
7238 for (line_ptr = line; *line_ptr; line_ptr++)
7239 if (*line_ptr != ' ')
7241 if (*line_ptr == '\0')
7244 // at this point, we have found a line containing part of a playfield
7246 got_valid_playfield_line = TRUE;
7248 if (!reading_playfield)
7250 reading_playfield = TRUE;
7251 invalid_playfield_char = FALSE;
7253 for (x = 0; x < MAX_LEV_FIELDX; x++)
7254 for (y = 0; y < MAX_LEV_FIELDY; y++)
7255 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
7260 // start with topmost tile row
7264 // skip playfield line if larger row than allowed
7265 if (y >= MAX_LEV_FIELDY)
7268 // start with leftmost tile column
7271 // read playfield elements from line
7272 for (line_ptr = line; *line_ptr; line_ptr++)
7274 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
7276 // stop parsing playfield line if larger column than allowed
7277 if (x >= MAX_LEV_FIELDX)
7280 if (mapped_sb_element == EL_UNDEFINED)
7282 invalid_playfield_char = TRUE;
7287 level->field[x][y] = mapped_sb_element;
7289 // continue with next tile column
7292 level->fieldx = MAX(x, level->fieldx);
7295 if (invalid_playfield_char)
7297 // if first playfield line, treat invalid lines as comment lines
7299 reading_playfield = FALSE;
7304 // continue with next tile row
7312 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
7313 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
7315 if (!reading_playfield)
7317 level->no_valid_file = TRUE;
7319 Warn("cannot read level '%s' -- using empty level", filename);
7324 if (*level_name != '\0')
7326 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
7327 level->name[MAX_LEVEL_NAME_LEN] = '\0';
7329 else if (*last_comment != '\0')
7331 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
7332 level->name[MAX_LEVEL_NAME_LEN] = '\0';
7336 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
7339 // set all empty fields beyond the border walls to invisible steel wall
7340 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
7342 if ((x == 0 || x == level->fieldx - 1 ||
7343 y == 0 || y == level->fieldy - 1) &&
7344 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
7345 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
7346 level->field, level->fieldx, level->fieldy);
7349 // set special level settings for Sokoban levels
7350 SetLevelSettings_SB(level);
7352 if (load_xsb_to_ces)
7354 // special global settings can now be set in level template
7355 level->use_custom_template = TRUE;
7360 // -------------------------------------------------------------------------
7361 // functions for handling native levels
7362 // -------------------------------------------------------------------------
7364 static void LoadLevelFromFileInfo_BD(struct LevelInfo *level,
7365 struct LevelFileInfo *level_file_info,
7366 boolean level_info_only)
7370 // determine position of requested level inside level package
7371 if (level_file_info->packed)
7372 pos = level_file_info->nr - leveldir_current->first_level;
7374 if (!LoadNativeLevel_BD(level_file_info->filename, pos, level_info_only))
7375 level->no_valid_file = TRUE;
7378 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
7379 struct LevelFileInfo *level_file_info,
7380 boolean level_info_only)
7382 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
7383 level->no_valid_file = TRUE;
7386 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
7387 struct LevelFileInfo *level_file_info,
7388 boolean level_info_only)
7392 // determine position of requested level inside level package
7393 if (level_file_info->packed)
7394 pos = level_file_info->nr - leveldir_current->first_level;
7396 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
7397 level->no_valid_file = TRUE;
7400 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
7401 struct LevelFileInfo *level_file_info,
7402 boolean level_info_only)
7404 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
7405 level->no_valid_file = TRUE;
7408 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
7410 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
7411 CopyNativeLevel_RND_to_BD(level);
7412 else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
7413 CopyNativeLevel_RND_to_EM(level);
7414 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7415 CopyNativeLevel_RND_to_SP(level);
7416 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
7417 CopyNativeLevel_RND_to_MM(level);
7420 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
7422 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
7423 CopyNativeLevel_BD_to_RND(level);
7424 else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
7425 CopyNativeLevel_EM_to_RND(level);
7426 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7427 CopyNativeLevel_SP_to_RND(level);
7428 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
7429 CopyNativeLevel_MM_to_RND(level);
7432 void SaveNativeLevel(struct LevelInfo *level)
7434 // saving native level files only supported for some game engines
7435 if (level->game_engine_type != GAME_ENGINE_TYPE_BD &&
7436 level->game_engine_type != GAME_ENGINE_TYPE_SP)
7439 char *file_ext = (level->game_engine_type == GAME_ENGINE_TYPE_BD ? "bd" :
7440 level->game_engine_type == GAME_ENGINE_TYPE_SP ? "sp" : "");
7441 char *basename = getSingleLevelBasenameExt(level->file_info.nr, file_ext);
7442 char *filename = getLevelFilenameFromBasename(basename);
7444 if (fileExists(filename) && !Request("Native level file already exists! Overwrite it?", REQ_ASK))
7447 boolean success = FALSE;
7449 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
7451 CopyNativeLevel_RND_to_BD(level);
7452 // CopyNativeTape_RND_to_BD(level);
7454 success = SaveNativeLevel_BD(filename);
7456 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7458 CopyNativeLevel_RND_to_SP(level);
7459 CopyNativeTape_RND_to_SP(level);
7461 success = SaveNativeLevel_SP(filename);
7465 Request("Native level file saved!", REQ_CONFIRM);
7467 Request("Failed to save native level file!", REQ_CONFIRM);
7471 // ----------------------------------------------------------------------------
7472 // functions for loading generic level
7473 // ----------------------------------------------------------------------------
7475 static void LoadLevelFromFileInfo(struct LevelInfo *level,
7476 struct LevelFileInfo *level_file_info,
7477 boolean level_info_only)
7479 // always start with reliable default values
7480 setLevelInfoToDefaults(level, level_info_only, TRUE);
7482 switch (level_file_info->type)
7484 case LEVEL_FILE_TYPE_RND:
7485 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
7488 case LEVEL_FILE_TYPE_BD:
7489 LoadLevelFromFileInfo_BD(level, level_file_info, level_info_only);
7490 level->game_engine_type = GAME_ENGINE_TYPE_BD;
7493 case LEVEL_FILE_TYPE_EM:
7494 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
7495 level->game_engine_type = GAME_ENGINE_TYPE_EM;
7498 case LEVEL_FILE_TYPE_SP:
7499 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
7500 level->game_engine_type = GAME_ENGINE_TYPE_SP;
7503 case LEVEL_FILE_TYPE_MM:
7504 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
7505 level->game_engine_type = GAME_ENGINE_TYPE_MM;
7508 case LEVEL_FILE_TYPE_DC:
7509 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
7512 case LEVEL_FILE_TYPE_SB:
7513 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
7517 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
7521 // if level file is invalid, restore level structure to default values
7522 if (level->no_valid_file)
7523 setLevelInfoToDefaults(level, level_info_only, FALSE);
7525 if (check_special_flags("use_native_bd_game_engine"))
7526 level->game_engine_type = GAME_ENGINE_TYPE_BD;
7528 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
7529 level->game_engine_type = GAME_ENGINE_TYPE_RND;
7531 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
7532 CopyNativeLevel_Native_to_RND(level);
7535 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
7537 static struct LevelFileInfo level_file_info;
7539 // always start with reliable default values
7540 setFileInfoToDefaults(&level_file_info);
7542 level_file_info.nr = 0; // unknown level number
7543 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
7545 setString(&level_file_info.filename, filename);
7547 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
7550 static void LoadLevel_InitVersion(struct LevelInfo *level)
7554 if (leveldir_current == NULL) // only when dumping level
7557 // all engine modifications also valid for levels which use latest engine
7558 if (level->game_version < VERSION_IDENT(3,2,0,5))
7560 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
7561 level->time_score_base = 10;
7564 if (leveldir_current->latest_engine)
7566 // ---------- use latest game engine --------------------------------------
7568 /* For all levels which are forced to use the latest game engine version
7569 (normally all but user contributed, private and undefined levels), set
7570 the game engine version to the actual version; this allows for actual
7571 corrections in the game engine to take effect for existing, converted
7572 levels (from "classic" or other existing games) to make the emulation
7573 of the corresponding game more accurate, while (hopefully) not breaking
7574 existing levels created from other players. */
7576 level->game_version = GAME_VERSION_ACTUAL;
7578 /* Set special EM style gems behaviour: EM style gems slip down from
7579 normal, steel and growing wall. As this is a more fundamental change,
7580 it seems better to set the default behaviour to "off" (as it is more
7581 natural) and make it configurable in the level editor (as a property
7582 of gem style elements). Already existing converted levels (neither
7583 private nor contributed levels) are changed to the new behaviour. */
7585 if (level->file_version < FILE_VERSION_2_0)
7586 level->em_slippery_gems = TRUE;
7591 // ---------- use game engine the level was created with --------------------
7593 /* For all levels which are not forced to use the latest game engine
7594 version (normally user contributed, private and undefined levels),
7595 use the version of the game engine the levels were created for.
7597 Since 2.0.1, the game engine version is now directly stored
7598 in the level file (chunk "VERS"), so there is no need anymore
7599 to set the game version from the file version (except for old,
7600 pre-2.0 levels, where the game version is still taken from the
7601 file format version used to store the level -- see above). */
7603 // player was faster than enemies in 1.0.0 and before
7604 if (level->file_version == FILE_VERSION_1_0)
7605 for (i = 0; i < MAX_PLAYERS; i++)
7606 level->initial_player_stepsize[i] = STEPSIZE_FAST;
7608 // default behaviour for EM style gems was "slippery" only in 2.0.1
7609 if (level->game_version == VERSION_IDENT(2,0,1,0))
7610 level->em_slippery_gems = TRUE;
7612 // springs could be pushed over pits before (pre-release version) 2.2.0
7613 if (level->game_version < VERSION_IDENT(2,2,0,0))
7614 level->use_spring_bug = TRUE;
7616 if (level->game_version < VERSION_IDENT(3,2,0,5))
7618 // time orb caused limited time in endless time levels before 3.2.0-5
7619 level->use_time_orb_bug = TRUE;
7621 // default behaviour for snapping was "no snap delay" before 3.2.0-5
7622 level->block_snap_field = FALSE;
7624 // extra time score was same value as time left score before 3.2.0-5
7625 level->extra_time_score = level->score[SC_TIME_BONUS];
7628 if (level->game_version < VERSION_IDENT(3,2,0,7))
7630 // default behaviour for snapping was "not continuous" before 3.2.0-7
7631 level->continuous_snapping = FALSE;
7634 // only few elements were able to actively move into acid before 3.1.0
7635 // trigger settings did not exist before 3.1.0; set to default "any"
7636 if (level->game_version < VERSION_IDENT(3,1,0,0))
7638 // correct "can move into acid" settings (all zero in old levels)
7640 level->can_move_into_acid_bits = 0; // nothing can move into acid
7641 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
7643 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
7644 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
7645 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
7646 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
7648 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7649 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
7651 // correct trigger settings (stored as zero == "none" in old levels)
7653 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7655 int element = EL_CUSTOM_START + i;
7656 struct ElementInfo *ei = &element_info[element];
7658 for (j = 0; j < ei->num_change_pages; j++)
7660 struct ElementChangeInfo *change = &ei->change_page[j];
7662 change->trigger_player = CH_PLAYER_ANY;
7663 change->trigger_page = CH_PAGE_ANY;
7668 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
7670 int element = EL_CUSTOM_256;
7671 struct ElementInfo *ei = &element_info[element];
7672 struct ElementChangeInfo *change = &ei->change_page[0];
7674 /* This is needed to fix a problem that was caused by a bugfix in function
7675 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
7676 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
7677 not replace walkable elements, but instead just placed the player on it,
7678 without placing the Sokoban field under the player). Unfortunately, this
7679 breaks "Snake Bite" style levels when the snake is halfway through a door
7680 that just closes (the snake head is still alive and can be moved in this
7681 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
7682 player (without Sokoban element) which then gets killed as designed). */
7684 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
7685 strncmp(ei->description, "pause b4 death", 14) == 0) &&
7686 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
7687 change->target_element = EL_PLAYER_1;
7690 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
7691 if (level->game_version < VERSION_IDENT(3,2,5,0))
7693 /* This is needed to fix a problem that was caused by a bugfix in function
7694 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7695 corrects the behaviour when a custom element changes to another custom
7696 element with a higher element number that has change actions defined.
7697 Normally, only one change per frame is allowed for custom elements.
7698 Therefore, it is checked if a custom element already changed in the
7699 current frame; if it did, subsequent changes are suppressed.
7700 Unfortunately, this is only checked for element changes, but not for
7701 change actions, which are still executed. As the function above loops
7702 through all custom elements from lower to higher, an element change
7703 resulting in a lower CE number won't be checked again, while a target
7704 element with a higher number will also be checked, and potential change
7705 actions will get executed for this CE, too (which is wrong), while
7706 further changes are ignored (which is correct). As this bugfix breaks
7707 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
7708 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
7709 behaviour for existing levels and tapes that make use of this bug */
7711 level->use_action_after_change_bug = TRUE;
7714 // not centering level after relocating player was default only in 3.2.3
7715 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
7716 level->shifted_relocation = TRUE;
7718 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
7719 if (level->game_version < VERSION_IDENT(3,2,6,0))
7720 level->em_explodes_by_fire = TRUE;
7722 // levels were solved by the first player entering an exit up to 4.1.0.0
7723 if (level->game_version <= VERSION_IDENT(4,1,0,0))
7724 level->solved_by_one_player = TRUE;
7726 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
7727 if (level->game_version < VERSION_IDENT(4,1,1,1))
7728 level->use_life_bugs = TRUE;
7730 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
7731 if (level->game_version < VERSION_IDENT(4,1,1,1))
7732 level->sb_objects_needed = FALSE;
7734 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
7735 if (level->game_version <= VERSION_IDENT(4,2,2,0))
7736 level->finish_dig_collect = FALSE;
7738 // CE changing to player was kept under the player if walkable up to 4.2.3.1
7739 if (level->game_version <= VERSION_IDENT(4,2,3,1))
7740 level->keep_walkable_ce = TRUE;
7743 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
7745 boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
7748 // check if this level is (not) a Sokoban level
7749 for (y = 0; y < level->fieldy; y++)
7750 for (x = 0; x < level->fieldx; x++)
7751 if (!IS_SB_ELEMENT(Tile[x][y]))
7752 is_sokoban_level = FALSE;
7754 if (is_sokoban_level)
7756 // set special level settings for Sokoban levels
7757 SetLevelSettings_SB(level);
7761 static void LoadLevel_InitSettings(struct LevelInfo *level)
7763 // adjust level settings for (non-native) Sokoban-style levels
7764 LoadLevel_InitSettings_SB(level);
7766 // rename levels with title "nameless level" or if renaming is forced
7767 if (leveldir_current->empty_level_name != NULL &&
7768 (strEqual(level->name, NAMELESS_LEVEL_NAME) ||
7769 leveldir_current->force_level_name))
7770 snprintf(level->name, MAX_LEVEL_NAME_LEN + 1,
7771 leveldir_current->empty_level_name, level_nr);
7774 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
7778 // map elements that have changed in newer versions
7779 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7780 level->game_version);
7781 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7782 for (x = 0; x < 3; x++)
7783 for (y = 0; y < 3; y++)
7784 level->yamyam_content[i].e[x][y] =
7785 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7786 level->game_version);
7790 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
7794 // map custom element change events that have changed in newer versions
7795 // (these following values were accidentally changed in version 3.0.1)
7796 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
7797 if (level->game_version <= VERSION_IDENT(3,0,0,0))
7799 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7801 int element = EL_CUSTOM_START + i;
7803 // order of checking and copying events to be mapped is important
7804 // (do not change the start and end value -- they are constant)
7805 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
7807 if (HAS_CHANGE_EVENT(element, j - 2))
7809 SET_CHANGE_EVENT(element, j - 2, FALSE);
7810 SET_CHANGE_EVENT(element, j, TRUE);
7814 // order of checking and copying events to be mapped is important
7815 // (do not change the start and end value -- they are constant)
7816 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
7818 if (HAS_CHANGE_EVENT(element, j - 1))
7820 SET_CHANGE_EVENT(element, j - 1, FALSE);
7821 SET_CHANGE_EVENT(element, j, TRUE);
7827 // initialize "can_change" field for old levels with only one change page
7828 if (level->game_version <= VERSION_IDENT(3,0,2,0))
7830 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7832 int element = EL_CUSTOM_START + i;
7834 if (CAN_CHANGE(element))
7835 element_info[element].change->can_change = TRUE;
7839 // correct custom element values (for old levels without these options)
7840 if (level->game_version < VERSION_IDENT(3,1,1,0))
7842 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7844 int element = EL_CUSTOM_START + i;
7845 struct ElementInfo *ei = &element_info[element];
7847 if (ei->access_direction == MV_NO_DIRECTION)
7848 ei->access_direction = MV_ALL_DIRECTIONS;
7852 // correct custom element values (fix invalid values for all versions)
7855 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7857 int element = EL_CUSTOM_START + i;
7858 struct ElementInfo *ei = &element_info[element];
7860 for (j = 0; j < ei->num_change_pages; j++)
7862 struct ElementChangeInfo *change = &ei->change_page[j];
7864 if (change->trigger_player == CH_PLAYER_NONE)
7865 change->trigger_player = CH_PLAYER_ANY;
7867 if (change->trigger_side == CH_SIDE_NONE)
7868 change->trigger_side = CH_SIDE_ANY;
7873 // initialize "can_explode" field for old levels which did not store this
7874 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
7875 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7877 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7879 int element = EL_CUSTOM_START + i;
7881 if (EXPLODES_1X1_OLD(element))
7882 element_info[element].explosion_type = EXPLODES_1X1;
7884 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7885 EXPLODES_SMASHED(element) ||
7886 EXPLODES_IMPACT(element)));
7890 // correct previously hard-coded move delay values for maze runner style
7891 if (level->game_version < VERSION_IDENT(3,1,1,0))
7893 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7895 int element = EL_CUSTOM_START + i;
7897 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7899 // previously hard-coded and therefore ignored
7900 element_info[element].move_delay_fixed = 9;
7901 element_info[element].move_delay_random = 0;
7906 // set some other uninitialized values of custom elements in older levels
7907 if (level->game_version < VERSION_IDENT(3,1,0,0))
7909 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7911 int element = EL_CUSTOM_START + i;
7913 element_info[element].access_direction = MV_ALL_DIRECTIONS;
7915 element_info[element].explosion_delay = 17;
7916 element_info[element].ignition_delay = 8;
7920 // set mouse click change events to work for left/middle/right mouse button
7921 if (level->game_version < VERSION_IDENT(4,2,3,0))
7923 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7925 int element = EL_CUSTOM_START + i;
7926 struct ElementInfo *ei = &element_info[element];
7928 for (j = 0; j < ei->num_change_pages; j++)
7930 struct ElementChangeInfo *change = &ei->change_page[j];
7932 if (change->has_event[CE_CLICKED_BY_MOUSE] ||
7933 change->has_event[CE_PRESSED_BY_MOUSE] ||
7934 change->has_event[CE_MOUSE_CLICKED_ON_X] ||
7935 change->has_event[CE_MOUSE_PRESSED_ON_X])
7936 change->trigger_side = CH_SIDE_ANY;
7942 static void LoadLevel_InitElements(struct LevelInfo *level)
7944 LoadLevel_InitStandardElements(level);
7946 if (level->file_has_custom_elements)
7947 LoadLevel_InitCustomElements(level);
7949 // initialize element properties for level editor etc.
7950 InitElementPropertiesEngine(level->game_version);
7951 InitElementPropertiesGfxElement();
7954 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
7958 // map elements that have changed in newer versions
7959 for (y = 0; y < level->fieldy; y++)
7960 for (x = 0; x < level->fieldx; x++)
7961 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7962 level->game_version);
7964 // clear unused playfield data (nicer if level gets resized in editor)
7965 for (x = 0; x < MAX_LEV_FIELDX; x++)
7966 for (y = 0; y < MAX_LEV_FIELDY; y++)
7967 if (x >= level->fieldx || y >= level->fieldy)
7968 level->field[x][y] = EL_EMPTY;
7970 // copy elements to runtime playfield array
7971 for (x = 0; x < MAX_LEV_FIELDX; x++)
7972 for (y = 0; y < MAX_LEV_FIELDY; y++)
7973 Tile[x][y] = level->field[x][y];
7975 // initialize level size variables for faster access
7976 lev_fieldx = level->fieldx;
7977 lev_fieldy = level->fieldy;
7979 // determine border element for this level
7980 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7981 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
7986 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
7988 struct LevelFileInfo *level_file_info = &level->file_info;
7990 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7991 CopyNativeLevel_RND_to_Native(level);
7994 static void LoadLevelTemplate_LoadAndInit(void)
7996 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
7998 LoadLevel_InitVersion(&level_template);
7999 LoadLevel_InitElements(&level_template);
8000 LoadLevel_InitSettings(&level_template);
8002 ActivateLevelTemplate();
8005 void LoadLevelTemplate(int nr)
8007 if (!fileExists(getGlobalLevelTemplateFilename()))
8009 Warn("no level template found for this level");
8014 setLevelFileInfo(&level_template.file_info, nr);
8016 LoadLevelTemplate_LoadAndInit();
8019 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
8021 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
8023 LoadLevelTemplate_LoadAndInit();
8026 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
8028 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
8030 if (level.use_custom_template)
8032 if (network_level != NULL)
8033 LoadNetworkLevelTemplate(network_level);
8035 LoadLevelTemplate(-1);
8038 LoadLevel_InitVersion(&level);
8039 LoadLevel_InitElements(&level);
8040 LoadLevel_InitPlayfield(&level);
8041 LoadLevel_InitSettings(&level);
8043 LoadLevel_InitNativeEngines(&level);
8046 void LoadLevel(int nr)
8048 SetLevelSetInfo(leveldir_current->identifier, nr);
8050 setLevelFileInfo(&level.file_info, nr);
8052 LoadLevel_LoadAndInit(NULL);
8055 void LoadLevelInfoOnly(int nr)
8057 setLevelFileInfo(&level.file_info, nr);
8059 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
8062 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
8064 SetLevelSetInfo(network_level->leveldir_identifier,
8065 network_level->file_info.nr);
8067 copyLevelFileInfo(&network_level->file_info, &level.file_info);
8069 LoadLevel_LoadAndInit(network_level);
8072 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
8076 chunk_size += putFileVersion(file, level->file_version);
8077 chunk_size += putFileVersion(file, level->game_version);
8082 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
8086 chunk_size += putFile16BitBE(file, level->creation_date.year);
8087 chunk_size += putFile8Bit(file, level->creation_date.month);
8088 chunk_size += putFile8Bit(file, level->creation_date.day);
8093 #if ENABLE_HISTORIC_CHUNKS
8094 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
8098 putFile8Bit(file, level->fieldx);
8099 putFile8Bit(file, level->fieldy);
8101 putFile16BitBE(file, level->time);
8102 putFile16BitBE(file, level->gems_needed);
8104 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
8105 putFile8Bit(file, level->name[i]);
8107 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
8108 putFile8Bit(file, level->score[i]);
8110 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
8111 for (y = 0; y < 3; y++)
8112 for (x = 0; x < 3; x++)
8113 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
8114 level->yamyam_content[i].e[x][y]));
8115 putFile8Bit(file, level->amoeba_speed);
8116 putFile8Bit(file, level->time_magic_wall);
8117 putFile8Bit(file, level->time_wheel);
8118 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
8119 level->amoeba_content));
8120 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
8121 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
8122 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
8123 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
8125 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
8127 putFile8Bit(file, (level->block_last_field ? 1 : 0));
8128 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
8129 putFile32BitBE(file, level->can_move_into_acid_bits);
8130 putFile8Bit(file, level->dont_collide_with_bits);
8132 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
8133 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
8135 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
8136 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
8137 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
8139 putFile8Bit(file, level->game_engine_type);
8141 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
8145 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
8150 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
8151 chunk_size += putFile8Bit(file, level->name[i]);
8156 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
8161 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
8162 chunk_size += putFile8Bit(file, level->author[i]);
8167 #if ENABLE_HISTORIC_CHUNKS
8168 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
8173 for (y = 0; y < level->fieldy; y++)
8174 for (x = 0; x < level->fieldx; x++)
8175 if (level->encoding_16bit_field)
8176 chunk_size += putFile16BitBE(file, level->field[x][y]);
8178 chunk_size += putFile8Bit(file, level->field[x][y]);
8184 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
8189 for (y = 0; y < level->fieldy; y++)
8190 for (x = 0; x < level->fieldx; x++)
8191 chunk_size += putFile16BitBE(file, level->field[x][y]);
8196 #if ENABLE_HISTORIC_CHUNKS
8197 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
8201 putFile8Bit(file, EL_YAMYAM);
8202 putFile8Bit(file, level->num_yamyam_contents);
8203 putFile8Bit(file, 0);
8204 putFile8Bit(file, 0);
8206 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8207 for (y = 0; y < 3; y++)
8208 for (x = 0; x < 3; x++)
8209 if (level->encoding_16bit_field)
8210 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
8212 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
8216 #if ENABLE_HISTORIC_CHUNKS
8217 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
8220 int num_contents, content_xsize, content_ysize;
8221 int content_array[MAX_ELEMENT_CONTENTS][3][3];
8223 if (element == EL_YAMYAM)
8225 num_contents = level->num_yamyam_contents;
8229 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8230 for (y = 0; y < 3; y++)
8231 for (x = 0; x < 3; x++)
8232 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
8234 else if (element == EL_BD_AMOEBA)
8240 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8241 for (y = 0; y < 3; y++)
8242 for (x = 0; x < 3; x++)
8243 content_array[i][x][y] = EL_EMPTY;
8244 content_array[0][0][0] = level->amoeba_content;
8248 // chunk header already written -- write empty chunk data
8249 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
8251 Warn("cannot save content for element '%d'", element);
8256 putFile16BitBE(file, element);
8257 putFile8Bit(file, num_contents);
8258 putFile8Bit(file, content_xsize);
8259 putFile8Bit(file, content_ysize);
8261 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
8263 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8264 for (y = 0; y < 3; y++)
8265 for (x = 0; x < 3; x++)
8266 putFile16BitBE(file, content_array[i][x][y]);
8270 #if ENABLE_HISTORIC_CHUNKS
8271 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
8273 int envelope_nr = element - EL_ENVELOPE_1;
8274 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
8278 chunk_size += putFile16BitBE(file, element);
8279 chunk_size += putFile16BitBE(file, envelope_len);
8280 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
8281 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
8283 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
8284 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
8286 for (i = 0; i < envelope_len; i++)
8287 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
8293 #if ENABLE_HISTORIC_CHUNKS
8294 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
8295 int num_changed_custom_elements)
8299 putFile16BitBE(file, num_changed_custom_elements);
8301 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8303 int element = EL_CUSTOM_START + i;
8305 struct ElementInfo *ei = &element_info[element];
8307 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
8309 if (check < num_changed_custom_elements)
8311 putFile16BitBE(file, element);
8312 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
8319 if (check != num_changed_custom_elements) // should not happen
8320 Warn("inconsistent number of custom element properties");
8324 #if ENABLE_HISTORIC_CHUNKS
8325 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
8326 int num_changed_custom_elements)
8330 putFile16BitBE(file, num_changed_custom_elements);
8332 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8334 int element = EL_CUSTOM_START + i;
8336 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
8338 if (check < num_changed_custom_elements)
8340 putFile16BitBE(file, element);
8341 putFile16BitBE(file, element_info[element].change->target_element);
8348 if (check != num_changed_custom_elements) // should not happen
8349 Warn("inconsistent number of custom target elements");
8353 #if ENABLE_HISTORIC_CHUNKS
8354 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
8355 int num_changed_custom_elements)
8357 int i, j, x, y, check = 0;
8359 putFile16BitBE(file, num_changed_custom_elements);
8361 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8363 int element = EL_CUSTOM_START + i;
8364 struct ElementInfo *ei = &element_info[element];
8366 if (ei->modified_settings)
8368 if (check < num_changed_custom_elements)
8370 putFile16BitBE(file, element);
8372 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
8373 putFile8Bit(file, ei->description[j]);
8375 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
8377 // some free bytes for future properties and padding
8378 WriteUnusedBytesToFile(file, 7);
8380 putFile8Bit(file, ei->use_gfx_element);
8381 putFile16BitBE(file, ei->gfx_element_initial);
8383 putFile8Bit(file, ei->collect_score_initial);
8384 putFile8Bit(file, ei->collect_count_initial);
8386 putFile16BitBE(file, ei->push_delay_fixed);
8387 putFile16BitBE(file, ei->push_delay_random);
8388 putFile16BitBE(file, ei->move_delay_fixed);
8389 putFile16BitBE(file, ei->move_delay_random);
8391 putFile16BitBE(file, ei->move_pattern);
8392 putFile8Bit(file, ei->move_direction_initial);
8393 putFile8Bit(file, ei->move_stepsize);
8395 for (y = 0; y < 3; y++)
8396 for (x = 0; x < 3; x++)
8397 putFile16BitBE(file, ei->content.e[x][y]);
8399 putFile32BitBE(file, ei->change->events);
8401 putFile16BitBE(file, ei->change->target_element);
8403 putFile16BitBE(file, ei->change->delay_fixed);
8404 putFile16BitBE(file, ei->change->delay_random);
8405 putFile16BitBE(file, ei->change->delay_frames);
8407 putFile16BitBE(file, ei->change->initial_trigger_element);
8409 putFile8Bit(file, ei->change->explode);
8410 putFile8Bit(file, ei->change->use_target_content);
8411 putFile8Bit(file, ei->change->only_if_complete);
8412 putFile8Bit(file, ei->change->use_random_replace);
8414 putFile8Bit(file, ei->change->random_percentage);
8415 putFile8Bit(file, ei->change->replace_when);
8417 for (y = 0; y < 3; y++)
8418 for (x = 0; x < 3; x++)
8419 putFile16BitBE(file, ei->change->content.e[x][y]);
8421 putFile8Bit(file, ei->slippery_type);
8423 // some free bytes for future properties and padding
8424 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
8431 if (check != num_changed_custom_elements) // should not happen
8432 Warn("inconsistent number of custom element properties");
8436 #if ENABLE_HISTORIC_CHUNKS
8437 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
8439 struct ElementInfo *ei = &element_info[element];
8442 // ---------- custom element base property values (96 bytes) ----------------
8444 putFile16BitBE(file, element);
8446 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
8447 putFile8Bit(file, ei->description[i]);
8449 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
8451 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
8453 putFile8Bit(file, ei->num_change_pages);
8455 putFile16BitBE(file, ei->ce_value_fixed_initial);
8456 putFile16BitBE(file, ei->ce_value_random_initial);
8457 putFile8Bit(file, ei->use_last_ce_value);
8459 putFile8Bit(file, ei->use_gfx_element);
8460 putFile16BitBE(file, ei->gfx_element_initial);
8462 putFile8Bit(file, ei->collect_score_initial);
8463 putFile8Bit(file, ei->collect_count_initial);
8465 putFile8Bit(file, ei->drop_delay_fixed);
8466 putFile8Bit(file, ei->push_delay_fixed);
8467 putFile8Bit(file, ei->drop_delay_random);
8468 putFile8Bit(file, ei->push_delay_random);
8469 putFile16BitBE(file, ei->move_delay_fixed);
8470 putFile16BitBE(file, ei->move_delay_random);
8472 // bits 0 - 15 of "move_pattern" ...
8473 putFile16BitBE(file, ei->move_pattern & 0xffff);
8474 putFile8Bit(file, ei->move_direction_initial);
8475 putFile8Bit(file, ei->move_stepsize);
8477 putFile8Bit(file, ei->slippery_type);
8479 for (y = 0; y < 3; y++)
8480 for (x = 0; x < 3; x++)
8481 putFile16BitBE(file, ei->content.e[x][y]);
8483 putFile16BitBE(file, ei->move_enter_element);
8484 putFile16BitBE(file, ei->move_leave_element);
8485 putFile8Bit(file, ei->move_leave_type);
8487 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
8488 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
8490 putFile8Bit(file, ei->access_direction);
8492 putFile8Bit(file, ei->explosion_delay);
8493 putFile8Bit(file, ei->ignition_delay);
8494 putFile8Bit(file, ei->explosion_type);
8496 // some free bytes for future custom property values and padding
8497 WriteUnusedBytesToFile(file, 1);
8499 // ---------- change page property values (48 bytes) ------------------------
8501 for (i = 0; i < ei->num_change_pages; i++)
8503 struct ElementChangeInfo *change = &ei->change_page[i];
8504 unsigned int event_bits;
8506 // bits 0 - 31 of "has_event[]" ...
8508 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
8509 if (change->has_event[j])
8510 event_bits |= (1u << j);
8511 putFile32BitBE(file, event_bits);
8513 putFile16BitBE(file, change->target_element);
8515 putFile16BitBE(file, change->delay_fixed);
8516 putFile16BitBE(file, change->delay_random);
8517 putFile16BitBE(file, change->delay_frames);
8519 putFile16BitBE(file, change->initial_trigger_element);
8521 putFile8Bit(file, change->explode);
8522 putFile8Bit(file, change->use_target_content);
8523 putFile8Bit(file, change->only_if_complete);
8524 putFile8Bit(file, change->use_random_replace);
8526 putFile8Bit(file, change->random_percentage);
8527 putFile8Bit(file, change->replace_when);
8529 for (y = 0; y < 3; y++)
8530 for (x = 0; x < 3; x++)
8531 putFile16BitBE(file, change->target_content.e[x][y]);
8533 putFile8Bit(file, change->can_change);
8535 putFile8Bit(file, change->trigger_side);
8537 putFile8Bit(file, change->trigger_player);
8538 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
8539 log_2(change->trigger_page)));
8541 putFile8Bit(file, change->has_action);
8542 putFile8Bit(file, change->action_type);
8543 putFile8Bit(file, change->action_mode);
8544 putFile16BitBE(file, change->action_arg);
8546 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
8548 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
8549 if (change->has_event[j])
8550 event_bits |= (1u << (j - 32));
8551 putFile8Bit(file, event_bits);
8556 #if ENABLE_HISTORIC_CHUNKS
8557 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
8559 struct ElementInfo *ei = &element_info[element];
8560 struct ElementGroupInfo *group = ei->group;
8563 putFile16BitBE(file, element);
8565 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
8566 putFile8Bit(file, ei->description[i]);
8568 putFile8Bit(file, group->num_elements);
8570 putFile8Bit(file, ei->use_gfx_element);
8571 putFile16BitBE(file, ei->gfx_element_initial);
8573 putFile8Bit(file, group->choice_mode);
8575 // some free bytes for future values and padding
8576 WriteUnusedBytesToFile(file, 3);
8578 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
8579 putFile16BitBE(file, group->element[i]);
8583 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
8584 boolean write_element)
8586 int save_type = entry->save_type;
8587 int data_type = entry->data_type;
8588 int conf_type = entry->conf_type;
8589 int byte_mask = conf_type & CONF_MASK_BYTES;
8590 int element = entry->element;
8591 int default_value = entry->default_value;
8593 boolean modified = FALSE;
8595 if (byte_mask != CONF_MASK_MULTI_BYTES)
8597 void *value_ptr = entry->value;
8598 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
8601 // check if any settings have been modified before saving them
8602 if (value != default_value)
8605 // do not save if explicitly told or if unmodified default settings
8606 if ((save_type == SAVE_CONF_NEVER) ||
8607 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8611 num_bytes += putFile16BitBE(file, element);
8613 num_bytes += putFile8Bit(file, conf_type);
8614 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
8615 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
8616 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
8619 else if (data_type == TYPE_STRING)
8621 char *default_string = entry->default_string;
8622 char *string = (char *)(entry->value);
8623 int string_length = strlen(string);
8626 // check if any settings have been modified before saving them
8627 if (!strEqual(string, default_string))
8630 // do not save if explicitly told or if unmodified default settings
8631 if ((save_type == SAVE_CONF_NEVER) ||
8632 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8636 num_bytes += putFile16BitBE(file, element);
8638 num_bytes += putFile8Bit(file, conf_type);
8639 num_bytes += putFile16BitBE(file, string_length);
8641 for (i = 0; i < string_length; i++)
8642 num_bytes += putFile8Bit(file, string[i]);
8644 else if (data_type == TYPE_ELEMENT_LIST)
8646 int *element_array = (int *)(entry->value);
8647 int num_elements = *(int *)(entry->num_entities);
8650 // check if any settings have been modified before saving them
8651 for (i = 0; i < num_elements; i++)
8652 if (element_array[i] != default_value)
8655 // do not save if explicitly told or if unmodified default settings
8656 if ((save_type == SAVE_CONF_NEVER) ||
8657 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8661 num_bytes += putFile16BitBE(file, element);
8663 num_bytes += putFile8Bit(file, conf_type);
8664 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
8666 for (i = 0; i < num_elements; i++)
8667 num_bytes += putFile16BitBE(file, element_array[i]);
8669 else if (data_type == TYPE_CONTENT_LIST)
8671 struct Content *content = (struct Content *)(entry->value);
8672 int num_contents = *(int *)(entry->num_entities);
8675 // check if any settings have been modified before saving them
8676 for (i = 0; i < num_contents; i++)
8677 for (y = 0; y < 3; y++)
8678 for (x = 0; x < 3; x++)
8679 if (content[i].e[x][y] != default_value)
8682 // do not save if explicitly told or if unmodified default settings
8683 if ((save_type == SAVE_CONF_NEVER) ||
8684 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8688 num_bytes += putFile16BitBE(file, element);
8690 num_bytes += putFile8Bit(file, conf_type);
8691 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
8693 for (i = 0; i < num_contents; i++)
8694 for (y = 0; y < 3; y++)
8695 for (x = 0; x < 3; x++)
8696 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
8702 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
8707 li = *level; // copy level data into temporary buffer
8709 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
8710 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
8715 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
8720 li = *level; // copy level data into temporary buffer
8722 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
8723 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
8728 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
8730 int envelope_nr = element - EL_ENVELOPE_1;
8734 chunk_size += putFile16BitBE(file, element);
8736 // copy envelope data into temporary buffer
8737 xx_envelope = level->envelope[envelope_nr];
8739 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
8740 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
8745 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
8747 struct ElementInfo *ei = &element_info[element];
8751 chunk_size += putFile16BitBE(file, element);
8753 xx_ei = *ei; // copy element data into temporary buffer
8755 // set default description string for this specific element
8756 strcpy(xx_default_description, getDefaultElementDescription(ei));
8758 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
8759 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
8761 for (i = 0; i < ei->num_change_pages; i++)
8763 struct ElementChangeInfo *change = &ei->change_page[i];
8765 xx_current_change_page = i;
8767 xx_change = *change; // copy change data into temporary buffer
8770 setEventBitsFromEventFlags(change);
8772 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
8773 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
8780 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
8782 struct ElementInfo *ei = &element_info[element];
8783 struct ElementGroupInfo *group = ei->group;
8787 chunk_size += putFile16BitBE(file, element);
8789 xx_ei = *ei; // copy element data into temporary buffer
8790 xx_group = *group; // copy group data into temporary buffer
8792 // set default description string for this specific element
8793 strcpy(xx_default_description, getDefaultElementDescription(ei));
8795 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
8796 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
8801 static int SaveLevel_EMPX(FILE *file, struct LevelInfo *level, int element)
8803 struct ElementInfo *ei = &element_info[element];
8807 chunk_size += putFile16BitBE(file, element);
8809 xx_ei = *ei; // copy element data into temporary buffer
8811 for (i = 0; chunk_config_EMPX[i].data_type != -1; i++)
8812 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_EMPX[i], FALSE);
8817 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
8818 boolean save_as_template)
8824 if (!(file = fopen(filename, MODE_WRITE)))
8826 Warn("cannot save level file '%s'", filename);
8831 level->file_version = FILE_VERSION_ACTUAL;
8832 level->game_version = GAME_VERSION_ACTUAL;
8834 level->creation_date = getCurrentDate();
8836 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8837 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
8839 chunk_size = SaveLevel_VERS(NULL, level);
8840 putFileChunkBE(file, "VERS", chunk_size);
8841 SaveLevel_VERS(file, level);
8843 chunk_size = SaveLevel_DATE(NULL, level);
8844 putFileChunkBE(file, "DATE", chunk_size);
8845 SaveLevel_DATE(file, level);
8847 chunk_size = SaveLevel_NAME(NULL, level);
8848 putFileChunkBE(file, "NAME", chunk_size);
8849 SaveLevel_NAME(file, level);
8851 chunk_size = SaveLevel_AUTH(NULL, level);
8852 putFileChunkBE(file, "AUTH", chunk_size);
8853 SaveLevel_AUTH(file, level);
8855 chunk_size = SaveLevel_INFO(NULL, level);
8856 putFileChunkBE(file, "INFO", chunk_size);
8857 SaveLevel_INFO(file, level);
8859 chunk_size = SaveLevel_BODY(NULL, level);
8860 putFileChunkBE(file, "BODY", chunk_size);
8861 SaveLevel_BODY(file, level);
8863 chunk_size = SaveLevel_ELEM(NULL, level);
8864 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
8866 putFileChunkBE(file, "ELEM", chunk_size);
8867 SaveLevel_ELEM(file, level);
8870 for (i = 0; i < NUM_ENVELOPES; i++)
8872 int element = EL_ENVELOPE_1 + i;
8874 chunk_size = SaveLevel_NOTE(NULL, level, element);
8875 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
8877 putFileChunkBE(file, "NOTE", chunk_size);
8878 SaveLevel_NOTE(file, level, element);
8882 // if not using template level, check for non-default custom/group elements
8883 if (!level->use_custom_template || save_as_template)
8885 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8887 int element = EL_CUSTOM_START + i;
8889 chunk_size = SaveLevel_CUSX(NULL, level, element);
8890 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
8892 putFileChunkBE(file, "CUSX", chunk_size);
8893 SaveLevel_CUSX(file, level, element);
8897 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
8899 int element = EL_GROUP_START + i;
8901 chunk_size = SaveLevel_GRPX(NULL, level, element);
8902 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
8904 putFileChunkBE(file, "GRPX", chunk_size);
8905 SaveLevel_GRPX(file, level, element);
8909 for (i = 0; i < NUM_EMPTY_ELEMENTS_ALL; i++)
8911 int element = GET_EMPTY_ELEMENT(i);
8913 chunk_size = SaveLevel_EMPX(NULL, level, element);
8914 if (chunk_size > LEVEL_CHUNK_EMPX_UNCHANGED) // save if changed
8916 putFileChunkBE(file, "EMPX", chunk_size);
8917 SaveLevel_EMPX(file, level, element);
8924 SetFilePermissions(filename, PERMS_PRIVATE);
8927 void SaveLevel(int nr)
8929 char *filename = getDefaultLevelFilename(nr);
8931 SaveLevelFromFilename(&level, filename, FALSE);
8934 void SaveLevelTemplate(void)
8936 char *filename = getLocalLevelTemplateFilename();
8938 SaveLevelFromFilename(&level, filename, TRUE);
8941 boolean SaveLevelChecked(int nr)
8943 char *filename = getDefaultLevelFilename(nr);
8944 boolean new_level = !fileExists(filename);
8945 boolean level_saved = FALSE;
8947 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
8952 Request("Level saved!", REQ_CONFIRM);
8960 void DumpLevel(struct LevelInfo *level)
8962 if (level->no_level_file || level->no_valid_file)
8964 Warn("cannot dump -- no valid level file found");
8970 Print("Level xxx (file version %08d, game version %08d)\n",
8971 level->file_version, level->game_version);
8974 Print("Level author: '%s'\n", level->author);
8975 Print("Level title: '%s'\n", level->name);
8977 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8979 Print("Level time: %d seconds\n", level->time);
8980 Print("Gems needed: %d\n", level->gems_needed);
8982 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
8983 Print("Time for wheel: %d seconds\n", level->time_wheel);
8984 Print("Time for light: %d seconds\n", level->time_light);
8985 Print("Time for timegate: %d seconds\n", level->time_timegate);
8987 Print("Amoeba speed: %d\n", level->amoeba_speed);
8990 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8991 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8992 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8993 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8994 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8995 Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
9001 for (i = 0; i < NUM_ENVELOPES; i++)
9003 char *text = level->envelope[i].text;
9004 int text_len = strlen(text);
9005 boolean has_text = FALSE;
9007 for (j = 0; j < text_len; j++)
9008 if (text[j] != ' ' && text[j] != '\n')
9014 Print("Envelope %d:\n'%s'\n", i + 1, text);
9022 void DumpLevels(void)
9024 static LevelDirTree *dumplevel_leveldir = NULL;
9026 dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9027 global.dumplevel_leveldir);
9029 if (dumplevel_leveldir == NULL)
9030 Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
9032 if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
9033 global.dumplevel_level_nr > dumplevel_leveldir->last_level)
9034 Fail("no such level number: %d", global.dumplevel_level_nr);
9036 leveldir_current = dumplevel_leveldir;
9038 LoadLevel(global.dumplevel_level_nr);
9045 // ============================================================================
9046 // tape file functions
9047 // ============================================================================
9049 static void setTapeInfoToDefaults(void)
9053 // always start with reliable default values (empty tape)
9056 // default values (also for pre-1.2 tapes) with only the first player
9057 tape.player_participates[0] = TRUE;
9058 for (i = 1; i < MAX_PLAYERS; i++)
9059 tape.player_participates[i] = FALSE;
9061 // at least one (default: the first) player participates in every tape
9062 tape.num_participating_players = 1;
9064 tape.property_bits = TAPE_PROPERTY_NONE;
9066 tape.level_nr = level_nr;
9068 tape.changed = FALSE;
9069 tape.solved = FALSE;
9071 tape.recording = FALSE;
9072 tape.playing = FALSE;
9073 tape.pausing = FALSE;
9075 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
9076 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
9078 tape.no_info_chunk = TRUE;
9079 tape.no_valid_file = FALSE;
9082 static int getTapePosSize(struct TapeInfo *tape)
9084 int tape_pos_size = 0;
9086 if (tape->use_key_actions)
9087 tape_pos_size += tape->num_participating_players;
9089 if (tape->use_mouse_actions)
9090 tape_pos_size += 3; // x and y position and mouse button mask
9092 tape_pos_size += 1; // tape action delay value
9094 return tape_pos_size;
9097 static void setTapeActionFlags(struct TapeInfo *tape, int value)
9099 tape->use_key_actions = FALSE;
9100 tape->use_mouse_actions = FALSE;
9102 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
9103 tape->use_key_actions = TRUE;
9105 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
9106 tape->use_mouse_actions = TRUE;
9109 static int getTapeActionValue(struct TapeInfo *tape)
9111 return (tape->use_key_actions &&
9112 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
9113 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
9114 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
9115 TAPE_ACTIONS_DEFAULT);
9118 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
9120 tape->file_version = getFileVersion(file);
9121 tape->game_version = getFileVersion(file);
9126 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
9130 tape->random_seed = getFile32BitBE(file);
9131 tape->date = getFile32BitBE(file);
9132 tape->length = getFile32BitBE(file);
9134 // read header fields that are new since version 1.2
9135 if (tape->file_version >= FILE_VERSION_1_2)
9137 byte store_participating_players = getFile8Bit(file);
9140 // since version 1.2, tapes store which players participate in the tape
9141 tape->num_participating_players = 0;
9142 for (i = 0; i < MAX_PLAYERS; i++)
9144 tape->player_participates[i] = FALSE;
9146 if (store_participating_players & (1 << i))
9148 tape->player_participates[i] = TRUE;
9149 tape->num_participating_players++;
9153 setTapeActionFlags(tape, getFile8Bit(file));
9155 tape->property_bits = getFile8Bit(file);
9156 tape->solved = getFile8Bit(file);
9158 engine_version = getFileVersion(file);
9159 if (engine_version > 0)
9160 tape->engine_version = engine_version;
9162 tape->engine_version = tape->game_version;
9168 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
9170 tape->scr_fieldx = getFile8Bit(file);
9171 tape->scr_fieldy = getFile8Bit(file);
9176 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
9178 char *level_identifier = NULL;
9179 int level_identifier_size;
9182 tape->no_info_chunk = FALSE;
9184 level_identifier_size = getFile16BitBE(file);
9186 level_identifier = checked_malloc(level_identifier_size);
9188 for (i = 0; i < level_identifier_size; i++)
9189 level_identifier[i] = getFile8Bit(file);
9191 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
9192 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
9194 checked_free(level_identifier);
9196 tape->level_nr = getFile16BitBE(file);
9198 chunk_size = 2 + level_identifier_size + 2;
9203 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
9206 int tape_pos_size = getTapePosSize(tape);
9207 int chunk_size_expected = tape_pos_size * tape->length;
9209 if (chunk_size_expected != chunk_size)
9211 ReadUnusedBytesFromFile(file, chunk_size);
9212 return chunk_size_expected;
9215 for (i = 0; i < tape->length; i++)
9217 if (i >= MAX_TAPE_LEN)
9219 Warn("tape truncated -- size exceeds maximum tape size %d",
9222 // tape too large; read and ignore remaining tape data from this chunk
9223 for (;i < tape->length; i++)
9224 ReadUnusedBytesFromFile(file, tape_pos_size);
9229 if (tape->use_key_actions)
9231 for (j = 0; j < MAX_PLAYERS; j++)
9233 tape->pos[i].action[j] = MV_NONE;
9235 if (tape->player_participates[j])
9236 tape->pos[i].action[j] = getFile8Bit(file);
9240 if (tape->use_mouse_actions)
9242 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
9243 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
9244 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
9247 tape->pos[i].delay = getFile8Bit(file);
9249 if (tape->file_version == FILE_VERSION_1_0)
9251 // eliminate possible diagonal moves in old tapes
9252 // this is only for backward compatibility
9254 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
9255 byte action = tape->pos[i].action[0];
9256 int k, num_moves = 0;
9258 for (k = 0; k < 4; k++)
9260 if (action & joy_dir[k])
9262 tape->pos[i + num_moves].action[0] = joy_dir[k];
9264 tape->pos[i + num_moves].delay = 0;
9273 tape->length += num_moves;
9276 else if (tape->file_version < FILE_VERSION_2_0)
9278 // convert pre-2.0 tapes to new tape format
9280 if (tape->pos[i].delay > 1)
9283 tape->pos[i + 1] = tape->pos[i];
9284 tape->pos[i + 1].delay = 1;
9287 for (j = 0; j < MAX_PLAYERS; j++)
9288 tape->pos[i].action[j] = MV_NONE;
9289 tape->pos[i].delay--;
9296 if (checkEndOfFile(file))
9300 if (i != tape->length)
9301 chunk_size = tape_pos_size * i;
9306 static void LoadTape_SokobanSolution(char *filename)
9309 int move_delay = TILESIZE / level.initial_player_stepsize[0];
9311 if (!(file = openFile(filename, MODE_READ)))
9313 tape.no_valid_file = TRUE;
9318 while (!checkEndOfFile(file))
9320 unsigned char c = getByteFromFile(file);
9322 if (checkEndOfFile(file))
9329 tape.pos[tape.length].action[0] = MV_UP;
9330 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
9336 tape.pos[tape.length].action[0] = MV_DOWN;
9337 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
9343 tape.pos[tape.length].action[0] = MV_LEFT;
9344 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
9350 tape.pos[tape.length].action[0] = MV_RIGHT;
9351 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
9359 // ignore white-space characters
9363 tape.no_valid_file = TRUE;
9365 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
9373 if (tape.no_valid_file)
9376 tape.length_frames = GetTapeLengthFrames();
9377 tape.length_seconds = GetTapeLengthSeconds();
9380 void LoadTapeFromFilename(char *filename)
9382 char cookie[MAX_LINE_LEN];
9383 char chunk_name[CHUNK_ID_LEN + 1];
9387 // always start with reliable default values
9388 setTapeInfoToDefaults();
9390 if (strSuffix(filename, ".sln"))
9392 LoadTape_SokobanSolution(filename);
9397 if (!(file = openFile(filename, MODE_READ)))
9399 tape.no_valid_file = TRUE;
9404 getFileChunkBE(file, chunk_name, NULL);
9405 if (strEqual(chunk_name, "RND1"))
9407 getFile32BitBE(file); // not used
9409 getFileChunkBE(file, chunk_name, NULL);
9410 if (!strEqual(chunk_name, "TAPE"))
9412 tape.no_valid_file = TRUE;
9414 Warn("unknown format of tape file '%s'", filename);
9421 else // check for pre-2.0 file format with cookie string
9423 strcpy(cookie, chunk_name);
9424 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
9426 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9427 cookie[strlen(cookie) - 1] = '\0';
9429 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
9431 tape.no_valid_file = TRUE;
9433 Warn("unknown format of tape file '%s'", filename);
9440 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
9442 tape.no_valid_file = TRUE;
9444 Warn("unsupported version of tape file '%s'", filename);
9451 // pre-2.0 tape files have no game version, so use file version here
9452 tape.game_version = tape.file_version;
9455 if (tape.file_version < FILE_VERSION_1_2)
9457 // tape files from versions before 1.2.0 without chunk structure
9458 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
9459 LoadTape_BODY(file, 2 * tape.length, &tape);
9467 int (*loader)(File *, int, struct TapeInfo *);
9471 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
9472 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
9473 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
9474 { "INFO", -1, LoadTape_INFO },
9475 { "BODY", -1, LoadTape_BODY },
9479 while (getFileChunkBE(file, chunk_name, &chunk_size))
9483 while (chunk_info[i].name != NULL &&
9484 !strEqual(chunk_name, chunk_info[i].name))
9487 if (chunk_info[i].name == NULL)
9489 Warn("unknown chunk '%s' in tape file '%s'",
9490 chunk_name, filename);
9492 ReadUnusedBytesFromFile(file, chunk_size);
9494 else if (chunk_info[i].size != -1 &&
9495 chunk_info[i].size != chunk_size)
9497 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
9498 chunk_size, chunk_name, filename);
9500 ReadUnusedBytesFromFile(file, chunk_size);
9504 // call function to load this tape chunk
9505 int chunk_size_expected =
9506 (chunk_info[i].loader)(file, chunk_size, &tape);
9508 // the size of some chunks cannot be checked before reading other
9509 // chunks first (like "HEAD" and "BODY") that contain some header
9510 // information, so check them here
9511 if (chunk_size_expected != chunk_size)
9513 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
9514 chunk_size, chunk_name, filename);
9522 tape.length_frames = GetTapeLengthFrames();
9523 tape.length_seconds = GetTapeLengthSeconds();
9526 Debug("files:LoadTapeFromFilename", "tape file version: %d",
9528 Debug("files:LoadTapeFromFilename", "tape game version: %d",
9530 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
9531 tape.engine_version);
9535 void LoadTape(int nr)
9537 char *filename = getTapeFilename(nr);
9539 LoadTapeFromFilename(filename);
9542 void LoadSolutionTape(int nr)
9544 char *filename = getSolutionTapeFilename(nr);
9546 LoadTapeFromFilename(filename);
9548 if (TAPE_IS_EMPTY(tape))
9550 if (level.game_engine_type == GAME_ENGINE_TYPE_BD &&
9551 level.native_bd_level->replay != NULL)
9552 CopyNativeTape_BD_to_RND(&level);
9553 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
9554 level.native_sp_level->demo.is_available)
9555 CopyNativeTape_SP_to_RND(&level);
9559 void LoadScoreTape(char *score_tape_basename, int nr)
9561 char *filename = getScoreTapeFilename(score_tape_basename, nr);
9563 LoadTapeFromFilename(filename);
9566 void LoadScoreCacheTape(char *score_tape_basename, int nr)
9568 char *filename = getScoreCacheTapeFilename(score_tape_basename, nr);
9570 LoadTapeFromFilename(filename);
9573 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
9575 // chunk required for team mode tapes with non-default screen size
9576 return (tape->num_participating_players > 1 &&
9577 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
9578 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
9581 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
9583 putFileVersion(file, tape->file_version);
9584 putFileVersion(file, tape->game_version);
9587 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
9590 byte store_participating_players = 0;
9592 // set bits for participating players for compact storage
9593 for (i = 0; i < MAX_PLAYERS; i++)
9594 if (tape->player_participates[i])
9595 store_participating_players |= (1 << i);
9597 putFile32BitBE(file, tape->random_seed);
9598 putFile32BitBE(file, tape->date);
9599 putFile32BitBE(file, tape->length);
9601 putFile8Bit(file, store_participating_players);
9603 putFile8Bit(file, getTapeActionValue(tape));
9605 putFile8Bit(file, tape->property_bits);
9606 putFile8Bit(file, tape->solved);
9608 putFileVersion(file, tape->engine_version);
9611 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
9613 putFile8Bit(file, tape->scr_fieldx);
9614 putFile8Bit(file, tape->scr_fieldy);
9617 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
9619 int level_identifier_size = strlen(tape->level_identifier) + 1;
9622 putFile16BitBE(file, level_identifier_size);
9624 for (i = 0; i < level_identifier_size; i++)
9625 putFile8Bit(file, tape->level_identifier[i]);
9627 putFile16BitBE(file, tape->level_nr);
9630 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
9634 for (i = 0; i < tape->length; i++)
9636 if (tape->use_key_actions)
9638 for (j = 0; j < MAX_PLAYERS; j++)
9639 if (tape->player_participates[j])
9640 putFile8Bit(file, tape->pos[i].action[j]);
9643 if (tape->use_mouse_actions)
9645 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
9646 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
9647 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
9650 putFile8Bit(file, tape->pos[i].delay);
9654 void SaveTapeToFilename(char *filename)
9658 int info_chunk_size;
9659 int body_chunk_size;
9661 if (!(file = fopen(filename, MODE_WRITE)))
9663 Warn("cannot save level recording file '%s'", filename);
9668 tape_pos_size = getTapePosSize(&tape);
9670 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
9671 body_chunk_size = tape_pos_size * tape.length;
9673 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
9674 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
9676 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
9677 SaveTape_VERS(file, &tape);
9679 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
9680 SaveTape_HEAD(file, &tape);
9682 if (checkSaveTape_SCRN(&tape))
9684 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
9685 SaveTape_SCRN(file, &tape);
9688 putFileChunkBE(file, "INFO", info_chunk_size);
9689 SaveTape_INFO(file, &tape);
9691 putFileChunkBE(file, "BODY", body_chunk_size);
9692 SaveTape_BODY(file, &tape);
9696 SetFilePermissions(filename, PERMS_PRIVATE);
9699 static void SaveTapeExt(char *filename)
9703 tape.file_version = FILE_VERSION_ACTUAL;
9704 tape.game_version = GAME_VERSION_ACTUAL;
9706 tape.num_participating_players = 0;
9708 // count number of participating players
9709 for (i = 0; i < MAX_PLAYERS; i++)
9710 if (tape.player_participates[i])
9711 tape.num_participating_players++;
9713 SaveTapeToFilename(filename);
9715 tape.changed = FALSE;
9718 void SaveTape(int nr)
9720 char *filename = getTapeFilename(nr);
9722 InitTapeDirectory(leveldir_current->subdir);
9724 SaveTapeExt(filename);
9727 void SaveScoreTape(int nr)
9729 char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
9731 // used instead of "leveldir_current->subdir" (for network games)
9732 InitScoreTapeDirectory(levelset.identifier, nr);
9734 SaveTapeExt(filename);
9737 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
9738 unsigned int req_state_added)
9740 char *filename = getTapeFilename(nr);
9741 boolean new_tape = !fileExists(filename);
9742 boolean tape_saved = FALSE;
9744 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
9749 Request(msg_saved, REQ_CONFIRM | req_state_added);
9757 boolean SaveTapeChecked(int nr)
9759 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
9762 boolean SaveTapeChecked_LevelSolved(int nr)
9764 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
9765 "Level solved! Tape saved!", REQ_STAY_OPEN);
9768 void DumpTape(struct TapeInfo *tape)
9770 int tape_frame_counter;
9773 if (tape->no_valid_file)
9775 Warn("cannot dump -- no valid tape file found");
9782 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
9783 tape->level_nr, tape->file_version, tape->game_version);
9784 Print(" (effective engine version %08d)\n",
9785 tape->engine_version);
9786 Print("Level series identifier: '%s'\n", tape->level_identifier);
9788 Print("Solution tape: %s\n",
9789 tape->solved ? "yes" :
9790 tape->game_version < VERSION_IDENT(4,3,2,3) ? "unknown" : "no");
9792 Print("Special tape properties: ");
9793 if (tape->property_bits == TAPE_PROPERTY_NONE)
9795 if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
9796 Print("[em_random_bug]");
9797 if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
9798 Print("[game_speed]");
9799 if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
9801 if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
9802 Print("[single_step]");
9803 if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
9804 Print("[snapshot]");
9805 if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
9806 Print("[replayed]");
9807 if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
9808 Print("[tas_keys]");
9809 if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
9810 Print("[small_graphics]");
9813 int year2 = tape->date / 10000;
9814 int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
9815 int month_index_raw = (tape->date / 100) % 100;
9816 int month_index = month_index_raw % 12; // prevent invalid index
9817 int month = month_index + 1;
9818 int day = tape->date % 100;
9820 Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
9824 tape_frame_counter = 0;
9826 for (i = 0; i < tape->length; i++)
9828 if (i >= MAX_TAPE_LEN)
9833 for (j = 0; j < MAX_PLAYERS; j++)
9835 if (tape->player_participates[j])
9837 int action = tape->pos[i].action[j];
9839 Print("%d:%02x ", j, action);
9840 Print("[%c%c%c%c|%c%c] - ",
9841 (action & JOY_LEFT ? '<' : ' '),
9842 (action & JOY_RIGHT ? '>' : ' '),
9843 (action & JOY_UP ? '^' : ' '),
9844 (action & JOY_DOWN ? 'v' : ' '),
9845 (action & JOY_BUTTON_1 ? '1' : ' '),
9846 (action & JOY_BUTTON_2 ? '2' : ' '));
9850 Print("(%03d) ", tape->pos[i].delay);
9851 Print("[%05d]\n", tape_frame_counter);
9853 tape_frame_counter += tape->pos[i].delay;
9859 void DumpTapes(void)
9861 static LevelDirTree *dumptape_leveldir = NULL;
9863 dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9864 global.dumptape_leveldir);
9866 if (dumptape_leveldir == NULL)
9867 Fail("no such level identifier: '%s'", global.dumptape_leveldir);
9869 if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
9870 global.dumptape_level_nr > dumptape_leveldir->last_level)
9871 Fail("no such level number: %d", global.dumptape_level_nr);
9873 leveldir_current = dumptape_leveldir;
9875 if (options.mytapes)
9876 LoadTape(global.dumptape_level_nr);
9878 LoadSolutionTape(global.dumptape_level_nr);
9886 // ============================================================================
9887 // score file functions
9888 // ============================================================================
9890 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
9894 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9896 strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
9897 strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
9898 scores->entry[i].score = 0;
9899 scores->entry[i].time = 0;
9901 scores->entry[i].id = -1;
9902 strcpy(scores->entry[i].tape_date, UNKNOWN_NAME);
9903 strcpy(scores->entry[i].platform, UNKNOWN_NAME);
9904 strcpy(scores->entry[i].version, UNKNOWN_NAME);
9905 strcpy(scores->entry[i].country_name, UNKNOWN_NAME);
9906 strcpy(scores->entry[i].country_code, "??");
9909 scores->num_entries = 0;
9910 scores->last_added = -1;
9911 scores->last_added_local = -1;
9913 scores->updated = FALSE;
9914 scores->uploaded = FALSE;
9915 scores->tape_downloaded = FALSE;
9916 scores->force_last_added = FALSE;
9918 // The following values are intentionally not reset here:
9922 // - continue_playing
9923 // - continue_on_return
9926 static void setScoreInfoToDefaults(void)
9928 setScoreInfoToDefaultsExt(&scores);
9931 static void setServerScoreInfoToDefaults(void)
9933 setScoreInfoToDefaultsExt(&server_scores);
9936 static void LoadScore_OLD(int nr)
9939 char *filename = getScoreFilename(nr);
9940 char cookie[MAX_LINE_LEN];
9941 char line[MAX_LINE_LEN];
9945 if (!(file = fopen(filename, MODE_READ)))
9948 // check file identifier
9949 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
9951 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9952 cookie[strlen(cookie) - 1] = '\0';
9954 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
9956 Warn("unknown format of score file '%s'", filename);
9963 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9965 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
9966 Warn("fscanf() failed; %s", strerror(errno));
9968 if (fgets(line, MAX_LINE_LEN, file) == NULL)
9971 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
9972 line[strlen(line) - 1] = '\0';
9974 for (line_ptr = line; *line_ptr; line_ptr++)
9976 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
9978 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
9979 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
9988 static void ConvertScore_OLD(void)
9990 // only convert score to time for levels that rate playing time over score
9991 if (!level.rate_time_over_score)
9994 // convert old score to playing time for score-less levels (like Supaplex)
9995 int time_final_max = 999;
9998 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10000 int score = scores.entry[i].score;
10002 if (score > 0 && score < time_final_max)
10003 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
10007 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
10009 scores->file_version = getFileVersion(file);
10010 scores->game_version = getFileVersion(file);
10015 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
10017 char *level_identifier = NULL;
10018 int level_identifier_size;
10021 level_identifier_size = getFile16BitBE(file);
10023 level_identifier = checked_malloc(level_identifier_size);
10025 for (i = 0; i < level_identifier_size; i++)
10026 level_identifier[i] = getFile8Bit(file);
10028 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
10029 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
10031 checked_free(level_identifier);
10033 scores->level_nr = getFile16BitBE(file);
10034 scores->num_entries = getFile16BitBE(file);
10036 chunk_size = 2 + level_identifier_size + 2 + 2;
10041 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
10045 for (i = 0; i < scores->num_entries; i++)
10047 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
10048 scores->entry[i].name[j] = getFile8Bit(file);
10050 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
10053 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
10058 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
10062 for (i = 0; i < scores->num_entries; i++)
10063 scores->entry[i].score = getFile16BitBE(file);
10065 chunk_size = scores->num_entries * 2;
10070 static int LoadScore_SC4R(File *file, int chunk_size, struct ScoreInfo *scores)
10074 for (i = 0; i < scores->num_entries; i++)
10075 scores->entry[i].score = getFile32BitBE(file);
10077 chunk_size = scores->num_entries * 4;
10082 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
10086 for (i = 0; i < scores->num_entries; i++)
10087 scores->entry[i].time = getFile32BitBE(file);
10089 chunk_size = scores->num_entries * 4;
10094 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
10098 for (i = 0; i < scores->num_entries; i++)
10100 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
10101 scores->entry[i].tape_basename[j] = getFile8Bit(file);
10103 scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
10106 chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
10111 void LoadScore(int nr)
10113 char *filename = getScoreFilename(nr);
10114 char cookie[MAX_LINE_LEN];
10115 char chunk_name[CHUNK_ID_LEN + 1];
10117 boolean old_score_file_format = FALSE;
10120 // always start with reliable default values
10121 setScoreInfoToDefaults();
10123 if (!(file = openFile(filename, MODE_READ)))
10126 getFileChunkBE(file, chunk_name, NULL);
10127 if (strEqual(chunk_name, "RND1"))
10129 getFile32BitBE(file); // not used
10131 getFileChunkBE(file, chunk_name, NULL);
10132 if (!strEqual(chunk_name, "SCOR"))
10134 Warn("unknown format of score file '%s'", filename);
10141 else // check for old file format with cookie string
10143 strcpy(cookie, chunk_name);
10144 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
10146 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
10147 cookie[strlen(cookie) - 1] = '\0';
10149 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
10151 Warn("unknown format of score file '%s'", filename);
10158 old_score_file_format = TRUE;
10161 if (old_score_file_format)
10163 // score files from versions before 4.2.4.0 without chunk structure
10166 // convert score to time, if possible (mainly for Supaplex levels)
10167 ConvertScore_OLD();
10175 int (*loader)(File *, int, struct ScoreInfo *);
10179 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
10180 { "INFO", -1, LoadScore_INFO },
10181 { "NAME", -1, LoadScore_NAME },
10182 { "SCOR", -1, LoadScore_SCOR },
10183 { "SC4R", -1, LoadScore_SC4R },
10184 { "TIME", -1, LoadScore_TIME },
10185 { "TAPE", -1, LoadScore_TAPE },
10190 while (getFileChunkBE(file, chunk_name, &chunk_size))
10194 while (chunk_info[i].name != NULL &&
10195 !strEqual(chunk_name, chunk_info[i].name))
10198 if (chunk_info[i].name == NULL)
10200 Warn("unknown chunk '%s' in score file '%s'",
10201 chunk_name, filename);
10203 ReadUnusedBytesFromFile(file, chunk_size);
10205 else if (chunk_info[i].size != -1 &&
10206 chunk_info[i].size != chunk_size)
10208 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
10209 chunk_size, chunk_name, filename);
10211 ReadUnusedBytesFromFile(file, chunk_size);
10215 // call function to load this score chunk
10216 int chunk_size_expected =
10217 (chunk_info[i].loader)(file, chunk_size, &scores);
10219 // the size of some chunks cannot be checked before reading other
10220 // chunks first (like "HEAD" and "BODY") that contain some header
10221 // information, so check them here
10222 if (chunk_size_expected != chunk_size)
10224 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
10225 chunk_size, chunk_name, filename);
10234 #if ENABLE_HISTORIC_CHUNKS
10235 void SaveScore_OLD(int nr)
10238 char *filename = getScoreFilename(nr);
10241 // used instead of "leveldir_current->subdir" (for network games)
10242 InitScoreDirectory(levelset.identifier);
10244 if (!(file = fopen(filename, MODE_WRITE)))
10246 Warn("cannot save score for level %d", nr);
10251 fprintf(file, "%s\n\n", SCORE_COOKIE);
10253 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10254 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
10258 SetFilePermissions(filename, PERMS_PRIVATE);
10262 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
10264 putFileVersion(file, scores->file_version);
10265 putFileVersion(file, scores->game_version);
10268 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
10270 int level_identifier_size = strlen(scores->level_identifier) + 1;
10273 putFile16BitBE(file, level_identifier_size);
10275 for (i = 0; i < level_identifier_size; i++)
10276 putFile8Bit(file, scores->level_identifier[i]);
10278 putFile16BitBE(file, scores->level_nr);
10279 putFile16BitBE(file, scores->num_entries);
10282 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
10286 for (i = 0; i < scores->num_entries; i++)
10288 int name_size = strlen(scores->entry[i].name);
10290 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
10291 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
10295 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
10299 for (i = 0; i < scores->num_entries; i++)
10300 putFile16BitBE(file, scores->entry[i].score);
10303 static void SaveScore_SC4R(FILE *file, struct ScoreInfo *scores)
10307 for (i = 0; i < scores->num_entries; i++)
10308 putFile32BitBE(file, scores->entry[i].score);
10311 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
10315 for (i = 0; i < scores->num_entries; i++)
10316 putFile32BitBE(file, scores->entry[i].time);
10319 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
10323 for (i = 0; i < scores->num_entries; i++)
10325 int size = strlen(scores->entry[i].tape_basename);
10327 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
10328 putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
10332 static void SaveScoreToFilename(char *filename)
10335 int info_chunk_size;
10336 int name_chunk_size;
10337 int scor_chunk_size;
10338 int sc4r_chunk_size;
10339 int time_chunk_size;
10340 int tape_chunk_size;
10341 boolean has_large_score_values;
10344 if (!(file = fopen(filename, MODE_WRITE)))
10346 Warn("cannot save score file '%s'", filename);
10351 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
10352 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
10353 scor_chunk_size = scores.num_entries * 2;
10354 sc4r_chunk_size = scores.num_entries * 4;
10355 time_chunk_size = scores.num_entries * 4;
10356 tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
10358 has_large_score_values = FALSE;
10359 for (i = 0; i < scores.num_entries; i++)
10360 if (scores.entry[i].score > 0xffff)
10361 has_large_score_values = TRUE;
10363 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
10364 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
10366 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
10367 SaveScore_VERS(file, &scores);
10369 putFileChunkBE(file, "INFO", info_chunk_size);
10370 SaveScore_INFO(file, &scores);
10372 putFileChunkBE(file, "NAME", name_chunk_size);
10373 SaveScore_NAME(file, &scores);
10375 if (has_large_score_values)
10377 putFileChunkBE(file, "SC4R", sc4r_chunk_size);
10378 SaveScore_SC4R(file, &scores);
10382 putFileChunkBE(file, "SCOR", scor_chunk_size);
10383 SaveScore_SCOR(file, &scores);
10386 putFileChunkBE(file, "TIME", time_chunk_size);
10387 SaveScore_TIME(file, &scores);
10389 putFileChunkBE(file, "TAPE", tape_chunk_size);
10390 SaveScore_TAPE(file, &scores);
10394 SetFilePermissions(filename, PERMS_PRIVATE);
10397 void SaveScore(int nr)
10399 char *filename = getScoreFilename(nr);
10402 // used instead of "leveldir_current->subdir" (for network games)
10403 InitScoreDirectory(levelset.identifier);
10405 scores.file_version = FILE_VERSION_ACTUAL;
10406 scores.game_version = GAME_VERSION_ACTUAL;
10408 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
10409 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
10410 scores.level_nr = level_nr;
10412 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10413 if (scores.entry[i].score == 0 &&
10414 scores.entry[i].time == 0 &&
10415 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
10418 scores.num_entries = i;
10420 if (scores.num_entries == 0)
10423 SaveScoreToFilename(filename);
10426 static void LoadServerScoreFromCache(int nr)
10428 struct ScoreEntry score_entry;
10437 { &score_entry.score, FALSE, 0 },
10438 { &score_entry.time, FALSE, 0 },
10439 { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
10440 { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
10441 { score_entry.tape_date, TRUE, MAX_ISO_DATE_LEN },
10442 { &score_entry.id, FALSE, 0 },
10443 { score_entry.platform, TRUE, MAX_PLATFORM_TEXT_LEN },
10444 { score_entry.version, TRUE, MAX_VERSION_TEXT_LEN },
10445 { score_entry.country_code, TRUE, MAX_COUNTRY_CODE_LEN },
10446 { score_entry.country_name, TRUE, MAX_COUNTRY_NAME_LEN },
10450 char *filename = getScoreCacheFilename(nr);
10451 SetupFileHash *score_hash = loadSetupFileHash(filename);
10454 server_scores.num_entries = 0;
10456 if (score_hash == NULL)
10459 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10461 score_entry = server_scores.entry[i];
10463 for (j = 0; score_mapping[j].value != NULL; j++)
10467 sprintf(token, "%02d.%d", i, j);
10469 char *value = getHashEntry(score_hash, token);
10474 if (score_mapping[j].is_string)
10476 char *score_value = (char *)score_mapping[j].value;
10477 int value_size = score_mapping[j].string_size;
10479 strncpy(score_value, value, value_size);
10480 score_value[value_size] = '\0';
10484 int *score_value = (int *)score_mapping[j].value;
10486 *score_value = atoi(value);
10489 server_scores.num_entries = i + 1;
10492 server_scores.entry[i] = score_entry;
10495 freeSetupFileHash(score_hash);
10498 void LoadServerScore(int nr, boolean download_score)
10500 if (!setup.use_api_server)
10503 // always start with reliable default values
10504 setServerScoreInfoToDefaults();
10506 // 1st step: load server scores from cache file (which may not exist)
10507 // (this should prevent reading it while the thread is writing to it)
10508 LoadServerScoreFromCache(nr);
10510 if (download_score && runtime.use_api_server)
10512 // 2nd step: download server scores from score server to cache file
10513 // (as thread, as it might time out if the server is not reachable)
10514 ApiGetScoreAsThread(nr);
10518 void PrepareScoreTapesForUpload(char *leveldir_subdir)
10520 MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
10522 // if score tape not uploaded, ask for uploading missing tapes later
10523 if (!setup.has_remaining_tapes)
10524 setup.ask_for_remaining_tapes = TRUE;
10526 setup.provide_uploading_tapes = TRUE;
10527 setup.has_remaining_tapes = TRUE;
10529 SaveSetup_ServerSetup();
10532 void SaveServerScore(int nr, boolean tape_saved)
10534 if (!runtime.use_api_server)
10536 PrepareScoreTapesForUpload(leveldir_current->subdir);
10541 ApiAddScoreAsThread(nr, tape_saved, NULL);
10544 void SaveServerScoreFromFile(int nr, boolean tape_saved,
10545 char *score_tape_filename)
10547 if (!runtime.use_api_server)
10550 ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
10553 void LoadLocalAndServerScore(int nr, boolean download_score)
10555 int last_added_local = scores.last_added_local;
10556 boolean force_last_added = scores.force_last_added;
10558 // needed if only showing server scores
10559 setScoreInfoToDefaults();
10561 if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
10564 // restore last added local score entry (before merging server scores)
10565 scores.last_added = scores.last_added_local = last_added_local;
10567 if (setup.use_api_server &&
10568 !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
10570 // load server scores from cache file and trigger update from server
10571 LoadServerScore(nr, download_score);
10573 // merge local scores with scores from server
10574 MergeServerScore();
10577 if (force_last_added)
10578 scores.force_last_added = force_last_added;
10582 // ============================================================================
10583 // setup file functions
10584 // ============================================================================
10586 #define TOKEN_STR_PLAYER_PREFIX "player_"
10589 static struct TokenInfo global_setup_tokens[] =
10593 &setup.player_name, "player_name"
10597 &setup.multiple_users, "multiple_users"
10601 &setup.sound, "sound"
10605 &setup.sound_loops, "repeating_sound_loops"
10609 &setup.sound_music, "background_music"
10613 &setup.sound_simple, "simple_sound_effects"
10617 &setup.toons, "toons"
10621 &setup.global_animations, "global_animations"
10625 &setup.scroll_delay, "scroll_delay"
10629 &setup.forced_scroll_delay, "forced_scroll_delay"
10633 &setup.scroll_delay_value, "scroll_delay_value"
10637 &setup.engine_snapshot_mode, "engine_snapshot_mode"
10641 &setup.engine_snapshot_memory, "engine_snapshot_memory"
10645 &setup.fade_screens, "fade_screens"
10649 &setup.autorecord, "automatic_tape_recording"
10653 &setup.autorecord_after_replay, "autorecord_after_replay"
10657 &setup.auto_pause_on_start, "auto_pause_on_start"
10661 &setup.show_titlescreen, "show_titlescreen"
10665 &setup.quick_doors, "quick_doors"
10669 &setup.team_mode, "team_mode"
10673 &setup.handicap, "handicap"
10677 &setup.skip_levels, "skip_levels"
10680 TYPE_SWITCH_3_STATES,
10681 &setup.allow_skipping_levels, "allow_skipping_levels"
10685 &setup.increment_levels, "increment_levels"
10689 &setup.auto_play_next_level, "auto_play_next_level"
10693 &setup.count_score_after_game, "count_score_after_game"
10697 &setup.show_scores_after_game, "show_scores_after_game"
10701 &setup.time_limit, "time_limit"
10705 &setup.fullscreen, "fullscreen"
10709 &setup.window_scaling_percent, "window_scaling_percent"
10713 &setup.window_scaling_quality, "window_scaling_quality"
10717 &setup.screen_rendering_mode, "screen_rendering_mode"
10721 &setup.vsync_mode, "vsync_mode"
10725 &setup.ask_on_escape, "ask_on_escape"
10729 &setup.ask_on_escape_editor, "ask_on_escape_editor"
10733 &setup.ask_on_game_over, "ask_on_game_over"
10737 &setup.ask_on_quit_game, "ask_on_quit_game"
10741 &setup.ask_on_quit_program, "ask_on_quit_program"
10745 &setup.quick_switch, "quick_player_switch"
10749 &setup.input_on_focus, "input_on_focus"
10753 &setup.prefer_aga_graphics, "prefer_aga_graphics"
10757 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
10761 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
10765 &setup.game_speed_extended, "game_speed_extended"
10769 &setup.game_frame_delay, "game_frame_delay"
10773 &setup.default_game_engine_type, "default_game_engine_type"
10777 &setup.bd_skip_uncovering, "bd_skip_uncovering"
10781 &setup.bd_skip_hatching, "bd_skip_hatching"
10785 &setup.bd_scroll_delay, "bd_scroll_delay"
10789 &setup.bd_show_invisible_outbox, "bd_show_invisible_outbox"
10792 TYPE_SWITCH_3_STATES,
10793 &setup.bd_smooth_movements, "bd_smooth_movements"
10796 TYPE_SWITCH_3_STATES,
10797 &setup.bd_pushing_graphics, "bd_pushing_graphics"
10800 TYPE_SWITCH_3_STATES,
10801 &setup.bd_up_down_graphics, "bd_up_down_graphics"
10804 TYPE_SWITCH_3_STATES,
10805 &setup.bd_skip_falling_sounds, "bd_skip_falling_sounds"
10809 &setup.bd_palette_c64, "bd_palette_c64"
10813 &setup.bd_palette_c64dtv, "bd_palette_c64dtv"
10817 &setup.bd_palette_atari, "bd_palette_atari"
10821 &setup.bd_default_color_type, "bd_default_color_type"
10825 &setup.bd_random_colors, "bd_random_colors"
10829 &setup.sp_show_border_elements, "sp_show_border_elements"
10833 &setup.small_game_graphics, "small_game_graphics"
10837 &setup.show_load_save_buttons, "show_load_save_buttons"
10841 &setup.show_undo_redo_buttons, "show_undo_redo_buttons"
10845 &setup.scores_in_highscore_list, "scores_in_highscore_list"
10849 &setup.graphics_set, "graphics_set"
10853 &setup.sounds_set, "sounds_set"
10857 &setup.music_set, "music_set"
10860 TYPE_SWITCH_3_STATES,
10861 &setup.override_level_graphics, "override_level_graphics"
10864 TYPE_SWITCH_3_STATES,
10865 &setup.override_level_sounds, "override_level_sounds"
10868 TYPE_SWITCH_3_STATES,
10869 &setup.override_level_music, "override_level_music"
10873 &setup.volume_simple, "volume_simple"
10877 &setup.volume_loops, "volume_loops"
10881 &setup.volume_music, "volume_music"
10885 &setup.audio_sample_rate_44100, "audio_sample_rate_44100"
10889 &setup.network_mode, "network_mode"
10893 &setup.network_player_nr, "network_player"
10897 &setup.network_server_hostname, "network_server_hostname"
10901 &setup.touch.control_type, "touch.control_type"
10905 &setup.touch.move_distance, "touch.move_distance"
10909 &setup.touch.drop_distance, "touch.drop_distance"
10913 &setup.touch.transparency, "touch.transparency"
10917 &setup.touch.draw_outlined, "touch.draw_outlined"
10921 &setup.touch.draw_pressed, "touch.draw_pressed"
10925 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
10929 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
10933 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
10937 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
10941 &setup.touch.overlay_buttons, "touch.overlay_buttons"
10945 static struct TokenInfo auto_setup_tokens[] =
10949 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
10953 static struct TokenInfo server_setup_tokens[] =
10957 &setup.player_uuid, "player_uuid"
10961 &setup.player_version, "player_version"
10965 &setup.use_api_server, TEST_PREFIX "use_api_server"
10969 &setup.api_server_hostname, TEST_PREFIX "api_server_hostname"
10973 &setup.api_server_password, TEST_PREFIX "api_server_password"
10977 &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
10981 &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
10985 &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
10989 &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
10993 &setup.has_remaining_tapes, TEST_PREFIX "has_remaining_tapes"
10997 static struct TokenInfo editor_setup_tokens[] =
11001 &setup.editor.el_classic, "editor.el_classic"
11005 &setup.editor.el_custom, "editor.el_custom"
11009 &setup.editor.el_user_defined, "editor.el_user_defined"
11013 &setup.editor.el_dynamic, "editor.el_dynamic"
11017 &setup.editor.el_headlines, "editor.el_headlines"
11021 &setup.editor.show_element_token, "editor.show_element_token"
11025 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
11029 static struct TokenInfo editor_cascade_setup_tokens[] =
11033 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
11037 &setup.editor_cascade.el_bdx, "editor.cascade.el_bdx"
11041 &setup.editor_cascade.el_bdx_effects, "editor.cascade.el_bdx_effects"
11045 &setup.editor_cascade.el_em, "editor.cascade.el_em"
11049 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
11053 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
11057 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
11061 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
11065 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
11069 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
11073 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
11077 &setup.editor_cascade.el_df, "editor.cascade.el_df"
11081 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
11085 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
11089 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
11093 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
11097 &setup.editor_cascade.el_es, "editor.cascade.el_es"
11101 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
11105 &setup.editor_cascade.el_user, "editor.cascade.el_user"
11109 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
11113 static struct TokenInfo shortcut_setup_tokens[] =
11117 &setup.shortcut.save_game, "shortcut.save_game"
11121 &setup.shortcut.load_game, "shortcut.load_game"
11125 &setup.shortcut.restart_game, "shortcut.restart_game"
11129 &setup.shortcut.pause_before_end, "shortcut.pause_before_end"
11133 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
11137 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
11141 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
11145 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
11149 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
11153 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
11157 &setup.shortcut.tape_eject, "shortcut.tape_eject"
11161 &setup.shortcut.tape_extra, "shortcut.tape_extra"
11165 &setup.shortcut.tape_stop, "shortcut.tape_stop"
11169 &setup.shortcut.tape_pause, "shortcut.tape_pause"
11173 &setup.shortcut.tape_record, "shortcut.tape_record"
11177 &setup.shortcut.tape_play, "shortcut.tape_play"
11181 &setup.shortcut.sound_simple, "shortcut.sound_simple"
11185 &setup.shortcut.sound_loops, "shortcut.sound_loops"
11189 &setup.shortcut.sound_music, "shortcut.sound_music"
11193 &setup.shortcut.snap_left, "shortcut.snap_left"
11197 &setup.shortcut.snap_right, "shortcut.snap_right"
11201 &setup.shortcut.snap_up, "shortcut.snap_up"
11205 &setup.shortcut.snap_down, "shortcut.snap_down"
11209 &setup.shortcut.speed_fast, "shortcut.speed_fast"
11213 &setup.shortcut.speed_slow, "shortcut.speed_slow"
11217 static struct SetupInputInfo setup_input;
11218 static struct TokenInfo player_setup_tokens[] =
11222 &setup_input.use_joystick, ".use_joystick"
11226 &setup_input.joy.device_name, ".joy.device_name"
11230 &setup_input.joy.xleft, ".joy.xleft"
11234 &setup_input.joy.xmiddle, ".joy.xmiddle"
11238 &setup_input.joy.xright, ".joy.xright"
11242 &setup_input.joy.yupper, ".joy.yupper"
11246 &setup_input.joy.ymiddle, ".joy.ymiddle"
11250 &setup_input.joy.ylower, ".joy.ylower"
11254 &setup_input.joy.snap, ".joy.snap_field"
11258 &setup_input.joy.drop, ".joy.place_bomb"
11262 &setup_input.key.left, ".key.move_left"
11266 &setup_input.key.right, ".key.move_right"
11270 &setup_input.key.up, ".key.move_up"
11274 &setup_input.key.down, ".key.move_down"
11278 &setup_input.key.snap, ".key.snap_field"
11282 &setup_input.key.drop, ".key.place_bomb"
11286 static struct TokenInfo system_setup_tokens[] =
11290 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
11294 &setup.system.sdl_videodriver, "system.sdl_videodriver"
11298 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
11302 &setup.system.audio_fragment_size, "system.audio_fragment_size"
11306 static struct TokenInfo internal_setup_tokens[] =
11310 &setup.internal.program_title, "program_title"
11314 &setup.internal.program_version, "program_version"
11318 &setup.internal.program_author, "program_author"
11322 &setup.internal.program_email, "program_email"
11326 &setup.internal.program_website, "program_website"
11330 &setup.internal.program_copyright, "program_copyright"
11334 &setup.internal.program_company, "program_company"
11338 &setup.internal.program_icon_file, "program_icon_file"
11342 &setup.internal.default_graphics_set, "default_graphics_set"
11346 &setup.internal.default_sounds_set, "default_sounds_set"
11350 &setup.internal.default_music_set, "default_music_set"
11354 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
11358 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
11362 &setup.internal.fallback_music_file, "fallback_music_file"
11366 &setup.internal.default_level_series, "default_level_series"
11370 &setup.internal.default_window_width, "default_window_width"
11374 &setup.internal.default_window_height, "default_window_height"
11378 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
11382 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
11386 &setup.internal.create_user_levelset, "create_user_levelset"
11390 &setup.internal.info_screens_from_main, "info_screens_from_main"
11394 &setup.internal.menu_game, "menu_game"
11398 &setup.internal.menu_engines, "menu_engines"
11402 &setup.internal.menu_editor, "menu_editor"
11406 &setup.internal.menu_graphics, "menu_graphics"
11410 &setup.internal.menu_sound, "menu_sound"
11414 &setup.internal.menu_artwork, "menu_artwork"
11418 &setup.internal.menu_input, "menu_input"
11422 &setup.internal.menu_touch, "menu_touch"
11426 &setup.internal.menu_shortcuts, "menu_shortcuts"
11430 &setup.internal.menu_exit, "menu_exit"
11434 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
11438 &setup.internal.menu_shortcuts_various, "menu_shortcuts_various"
11442 &setup.internal.menu_shortcuts_focus, "menu_shortcuts_focus"
11446 &setup.internal.menu_shortcuts_tape, "menu_shortcuts_tape"
11450 &setup.internal.menu_shortcuts_sound, "menu_shortcuts_sound"
11454 &setup.internal.menu_shortcuts_snap, "menu_shortcuts_snap"
11458 &setup.internal.menu_shortcuts_speed, "menu_shortcuts_speed"
11462 &setup.internal.info_title, "info_title"
11466 &setup.internal.info_elements, "info_elements"
11470 &setup.internal.info_music, "info_music"
11474 &setup.internal.info_credits, "info_credits"
11478 &setup.internal.info_program, "info_program"
11482 &setup.internal.info_version, "info_version"
11486 &setup.internal.info_levelset, "info_levelset"
11490 &setup.internal.info_exit, "info_exit"
11494 static struct TokenInfo debug_setup_tokens[] =
11498 &setup.debug.frame_delay[0], "debug.frame_delay_0"
11502 &setup.debug.frame_delay[1], "debug.frame_delay_1"
11506 &setup.debug.frame_delay[2], "debug.frame_delay_2"
11510 &setup.debug.frame_delay[3], "debug.frame_delay_3"
11514 &setup.debug.frame_delay[4], "debug.frame_delay_4"
11518 &setup.debug.frame_delay[5], "debug.frame_delay_5"
11522 &setup.debug.frame_delay[6], "debug.frame_delay_6"
11526 &setup.debug.frame_delay[7], "debug.frame_delay_7"
11530 &setup.debug.frame_delay[8], "debug.frame_delay_8"
11534 &setup.debug.frame_delay[9], "debug.frame_delay_9"
11538 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
11542 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
11546 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
11550 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
11554 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
11558 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
11562 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
11566 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
11570 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
11574 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
11578 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
11581 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
11585 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
11588 TYPE_SWITCH_3_STATES,
11589 &setup.debug.xsn_mode, "debug.xsn_mode"
11593 &setup.debug.xsn_percent, "debug.xsn_percent"
11597 static struct TokenInfo options_setup_tokens[] =
11601 &setup.options.verbose, "options.verbose"
11605 &setup.options.debug, "options.debug"
11609 &setup.options.debug_mode, "options.debug_mode"
11613 static void setSetupInfoToDefaults(struct SetupInfo *si)
11617 si->player_name = getStringCopy(getDefaultUserName(user.nr));
11619 si->multiple_users = TRUE;
11622 si->sound_loops = TRUE;
11623 si->sound_music = TRUE;
11624 si->sound_simple = TRUE;
11626 si->global_animations = TRUE;
11627 si->scroll_delay = TRUE;
11628 si->forced_scroll_delay = FALSE;
11629 si->scroll_delay_value = STD_SCROLL_DELAY;
11630 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
11631 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
11632 si->fade_screens = TRUE;
11633 si->autorecord = TRUE;
11634 si->autorecord_after_replay = TRUE;
11635 si->auto_pause_on_start = FALSE;
11636 si->show_titlescreen = TRUE;
11637 si->quick_doors = FALSE;
11638 si->team_mode = FALSE;
11639 si->handicap = TRUE;
11640 si->skip_levels = TRUE;
11641 si->allow_skipping_levels = STATE_ASK;
11642 si->increment_levels = TRUE;
11643 si->auto_play_next_level = TRUE;
11644 si->count_score_after_game = TRUE;
11645 si->show_scores_after_game = TRUE;
11646 si->time_limit = TRUE;
11647 si->fullscreen = FALSE;
11648 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
11649 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
11650 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
11651 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
11652 si->ask_on_escape = TRUE;
11653 si->ask_on_escape_editor = TRUE;
11654 si->ask_on_game_over = TRUE;
11655 si->ask_on_quit_game = TRUE;
11656 si->ask_on_quit_program = TRUE;
11657 si->quick_switch = FALSE;
11658 si->input_on_focus = FALSE;
11659 si->prefer_aga_graphics = TRUE;
11660 si->prefer_lowpass_sounds = FALSE;
11661 si->prefer_extra_panel_items = TRUE;
11662 si->game_speed_extended = FALSE;
11663 si->game_frame_delay = GAME_FRAME_DELAY;
11664 si->default_game_engine_type = GAME_ENGINE_TYPE_RND;
11665 si->bd_skip_uncovering = FALSE;
11666 si->bd_skip_hatching = FALSE;
11667 si->bd_scroll_delay = TRUE;
11668 si->bd_show_invisible_outbox = FALSE;
11669 si->bd_smooth_movements = STATE_AUTO;
11670 si->bd_pushing_graphics = STATE_TRUE;
11671 si->bd_up_down_graphics = STATE_TRUE;
11672 si->bd_skip_falling_sounds = STATE_AUTO;
11673 si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64;
11674 si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV;
11675 si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI;
11676 si->bd_default_color_type = GD_DEFAULT_COLOR_TYPE;
11677 si->bd_random_colors = FALSE;
11678 si->sp_show_border_elements = FALSE;
11679 si->small_game_graphics = FALSE;
11680 si->show_load_save_buttons = FALSE;
11681 si->show_undo_redo_buttons = FALSE;
11682 si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
11684 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
11685 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
11686 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
11688 si->override_level_graphics = STATE_FALSE;
11689 si->override_level_sounds = STATE_FALSE;
11690 si->override_level_music = STATE_FALSE;
11692 si->volume_simple = 100; // percent
11693 si->volume_loops = 100; // percent
11694 si->volume_music = 100; // percent
11695 si->audio_sample_rate_44100 = FALSE;
11697 si->network_mode = FALSE;
11698 si->network_player_nr = 0; // first player
11699 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
11701 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
11702 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
11703 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
11704 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
11705 si->touch.draw_outlined = TRUE;
11706 si->touch.draw_pressed = TRUE;
11708 for (i = 0; i < 2; i++)
11710 char *default_grid_button[6][2] =
11716 { "111222", " vv " },
11717 { "111222", " vv " }
11719 int grid_xsize = DEFAULT_GRID_XSIZE(i);
11720 int grid_ysize = DEFAULT_GRID_YSIZE(i);
11721 int min_xsize = MIN(6, grid_xsize);
11722 int min_ysize = MIN(6, grid_ysize);
11723 int startx = grid_xsize - min_xsize;
11724 int starty = grid_ysize - min_ysize;
11727 // virtual buttons grid can only be set to defaults if video is initialized
11728 // (this will be repeated if virtual buttons are not loaded from setup file)
11729 if (video.initialized)
11731 si->touch.grid_xsize[i] = grid_xsize;
11732 si->touch.grid_ysize[i] = grid_ysize;
11736 si->touch.grid_xsize[i] = -1;
11737 si->touch.grid_ysize[i] = -1;
11740 for (x = 0; x < MAX_GRID_XSIZE; x++)
11741 for (y = 0; y < MAX_GRID_YSIZE; y++)
11742 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
11744 for (x = 0; x < min_xsize; x++)
11745 for (y = 0; y < min_ysize; y++)
11746 si->touch.grid_button[i][x][starty + y] =
11747 default_grid_button[y][0][x];
11749 for (x = 0; x < min_xsize; x++)
11750 for (y = 0; y < min_ysize; y++)
11751 si->touch.grid_button[i][startx + x][starty + y] =
11752 default_grid_button[y][1][x];
11755 si->touch.grid_initialized = video.initialized;
11757 si->touch.overlay_buttons = FALSE;
11759 si->editor.el_boulderdash = TRUE;
11760 si->editor.el_boulderdash_native = TRUE;
11761 si->editor.el_boulderdash_effects = TRUE;
11762 si->editor.el_emerald_mine = TRUE;
11763 si->editor.el_emerald_mine_club = TRUE;
11764 si->editor.el_more = TRUE;
11765 si->editor.el_sokoban = TRUE;
11766 si->editor.el_supaplex = TRUE;
11767 si->editor.el_diamond_caves = TRUE;
11768 si->editor.el_dx_boulderdash = TRUE;
11770 si->editor.el_mirror_magic = TRUE;
11771 si->editor.el_deflektor = TRUE;
11773 si->editor.el_chars = TRUE;
11774 si->editor.el_steel_chars = TRUE;
11776 si->editor.el_classic = TRUE;
11777 si->editor.el_custom = TRUE;
11779 si->editor.el_user_defined = FALSE;
11780 si->editor.el_dynamic = TRUE;
11782 si->editor.el_headlines = TRUE;
11784 si->editor.show_element_token = FALSE;
11786 si->editor.show_read_only_warning = TRUE;
11788 si->editor.use_template_for_new_levels = TRUE;
11790 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
11791 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
11792 si->shortcut.restart_game = DEFAULT_KEY_RESTART_GAME;
11793 si->shortcut.pause_before_end = DEFAULT_KEY_PAUSE_BEFORE_END;
11794 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
11796 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
11797 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
11798 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
11799 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
11800 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
11802 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
11803 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
11804 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
11805 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
11806 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
11807 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
11809 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
11810 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
11811 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
11813 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
11814 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
11815 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
11816 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
11818 si->shortcut.speed_fast = DEFAULT_KEY_SPEED_FAST;
11819 si->shortcut.speed_slow = DEFAULT_KEY_SPEED_SLOW;
11821 for (i = 0; i < MAX_PLAYERS; i++)
11823 si->input[i].use_joystick = FALSE;
11824 si->input[i].joy.device_name = getStringCopy(getDeviceNameFromJoystickNr(i));
11825 si->input[i].joy.xleft = JOYSTICK_XLEFT;
11826 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
11827 si->input[i].joy.xright = JOYSTICK_XRIGHT;
11828 si->input[i].joy.yupper = JOYSTICK_YUPPER;
11829 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
11830 si->input[i].joy.ylower = JOYSTICK_YLOWER;
11831 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
11832 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
11833 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
11834 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
11835 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
11836 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
11837 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
11838 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
11841 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
11842 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
11843 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
11844 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
11846 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
11847 si->internal.program_version = getStringCopy(getProgramRealVersionString());
11848 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
11849 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
11850 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
11851 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
11852 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
11854 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
11856 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
11857 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
11858 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
11860 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
11861 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
11862 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
11864 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
11865 si->internal.choose_from_top_leveldir = FALSE;
11866 si->internal.show_scaling_in_title = TRUE;
11867 si->internal.create_user_levelset = TRUE;
11868 si->internal.info_screens_from_main = FALSE;
11870 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
11871 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
11873 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
11874 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
11875 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
11876 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
11877 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
11878 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
11879 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
11880 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
11881 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
11882 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
11884 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
11885 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
11886 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
11887 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
11888 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
11889 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
11890 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
11891 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
11892 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
11893 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
11895 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
11896 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
11898 si->debug.show_frames_per_second = FALSE;
11900 si->debug.xsn_mode = STATE_AUTO;
11901 si->debug.xsn_percent = 0;
11903 si->options.verbose = FALSE;
11904 si->options.debug = FALSE;
11905 si->options.debug_mode = getStringCopy(ARG_UNDEFINED_STRING);
11907 #if defined(PLATFORM_ANDROID)
11908 si->fullscreen = TRUE;
11909 si->touch.overlay_buttons = TRUE;
11912 setHideSetupEntry(&setup.debug.xsn_mode);
11915 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
11917 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
11920 static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
11922 si->player_uuid = NULL; // (will be set later)
11923 si->player_version = 1; // (will be set later)
11925 si->use_api_server = TRUE;
11926 si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
11927 si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
11928 si->ask_for_uploading_tapes = TRUE;
11929 si->ask_for_remaining_tapes = FALSE;
11930 si->provide_uploading_tapes = TRUE;
11931 si->ask_for_using_api_server = TRUE;
11932 si->has_remaining_tapes = FALSE;
11935 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
11937 si->editor_cascade.el_bd = TRUE;
11938 si->editor_cascade.el_bdx = TRUE;
11939 si->editor_cascade.el_bdx_effects = FALSE;
11940 si->editor_cascade.el_em = TRUE;
11941 si->editor_cascade.el_emc = TRUE;
11942 si->editor_cascade.el_rnd = TRUE;
11943 si->editor_cascade.el_sb = TRUE;
11944 si->editor_cascade.el_sp = TRUE;
11945 si->editor_cascade.el_dc = TRUE;
11946 si->editor_cascade.el_dx = TRUE;
11948 si->editor_cascade.el_mm = TRUE;
11949 si->editor_cascade.el_df = TRUE;
11951 si->editor_cascade.el_chars = FALSE;
11952 si->editor_cascade.el_steel_chars = FALSE;
11953 si->editor_cascade.el_ce = FALSE;
11954 si->editor_cascade.el_ge = FALSE;
11955 si->editor_cascade.el_es = FALSE;
11956 si->editor_cascade.el_ref = FALSE;
11957 si->editor_cascade.el_user = FALSE;
11958 si->editor_cascade.el_dynamic = FALSE;
11961 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
11963 static char *getHideSetupToken(void *setup_value)
11965 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
11967 if (setup_value != NULL)
11968 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
11970 return hide_setup_token;
11973 void setHideSetupEntry(void *setup_value)
11975 char *hide_setup_token = getHideSetupToken(setup_value);
11977 if (hide_setup_hash == NULL)
11978 hide_setup_hash = newSetupFileHash();
11980 if (setup_value != NULL)
11981 setHashEntry(hide_setup_hash, hide_setup_token, "");
11984 void removeHideSetupEntry(void *setup_value)
11986 char *hide_setup_token = getHideSetupToken(setup_value);
11988 if (setup_value != NULL)
11989 removeHashEntry(hide_setup_hash, hide_setup_token);
11992 boolean hideSetupEntry(void *setup_value)
11994 char *hide_setup_token = getHideSetupToken(setup_value);
11996 return (setup_value != NULL &&
11997 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
12000 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
12001 struct TokenInfo *token_info,
12002 int token_nr, char *token_text)
12004 char *token_hide_text = getStringCat2(token_text, ".hide");
12005 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
12007 // set the value of this setup option in the setup option structure
12008 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
12010 // check if this setup option should be hidden in the setup menu
12011 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
12012 setHideSetupEntry(token_info[token_nr].value);
12014 free(token_hide_text);
12017 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
12018 struct TokenInfo *token_info,
12021 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
12022 token_info[token_nr].text);
12025 static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
12029 if (!setup_file_hash)
12032 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
12033 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
12035 setup.touch.grid_initialized = TRUE;
12036 for (i = 0; i < 2; i++)
12038 int grid_xsize = setup.touch.grid_xsize[i];
12039 int grid_ysize = setup.touch.grid_ysize[i];
12042 // if virtual buttons are not loaded from setup file, repeat initializing
12043 // virtual buttons grid with default values later when video is initialized
12044 if (grid_xsize == -1 ||
12047 setup.touch.grid_initialized = FALSE;
12052 for (y = 0; y < grid_ysize; y++)
12054 char token_string[MAX_LINE_LEN];
12056 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
12058 char *value_string = getHashEntry(setup_file_hash, token_string);
12060 if (value_string == NULL)
12063 for (x = 0; x < grid_xsize; x++)
12065 char c = value_string[x];
12067 setup.touch.grid_button[i][x][y] =
12068 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
12073 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
12074 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
12076 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
12077 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
12079 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
12083 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
12085 setup_input = setup.input[pnr];
12086 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
12088 char full_token[100];
12090 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
12091 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
12094 setup.input[pnr] = setup_input;
12097 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
12098 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
12100 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
12101 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
12103 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
12104 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
12106 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
12107 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
12109 setHideRelatedSetupEntries();
12112 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
12116 if (!setup_file_hash)
12119 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
12120 setSetupInfo(auto_setup_tokens, i,
12121 getHashEntry(setup_file_hash,
12122 auto_setup_tokens[i].text));
12125 static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
12129 if (!setup_file_hash)
12132 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
12133 setSetupInfo(server_setup_tokens, i,
12134 getHashEntry(setup_file_hash,
12135 server_setup_tokens[i].text));
12138 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
12142 if (!setup_file_hash)
12145 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
12146 setSetupInfo(editor_cascade_setup_tokens, i,
12147 getHashEntry(setup_file_hash,
12148 editor_cascade_setup_tokens[i].text));
12151 void LoadUserNames(void)
12153 int last_user_nr = user.nr;
12156 if (global.user_names != NULL)
12158 for (i = 0; i < MAX_PLAYER_NAMES; i++)
12159 checked_free(global.user_names[i]);
12161 checked_free(global.user_names);
12164 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
12166 for (i = 0; i < MAX_PLAYER_NAMES; i++)
12170 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
12172 if (setup_file_hash)
12174 char *player_name = getHashEntry(setup_file_hash, "player_name");
12176 global.user_names[i] = getFixedUserName(player_name);
12178 freeSetupFileHash(setup_file_hash);
12181 if (global.user_names[i] == NULL)
12182 global.user_names[i] = getStringCopy(getDefaultUserName(i));
12185 user.nr = last_user_nr;
12188 void LoadSetupFromFilename(char *filename)
12190 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
12192 if (setup_file_hash)
12194 decodeSetupFileHash_Default(setup_file_hash);
12196 freeSetupFileHash(setup_file_hash);
12200 Debug("setup", "using default setup values");
12204 static void LoadSetup_SpecialPostProcessing(void)
12206 char *player_name_new;
12208 // needed to work around problems with fixed length strings
12209 player_name_new = getFixedUserName(setup.player_name);
12210 free(setup.player_name);
12211 setup.player_name = player_name_new;
12213 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
12214 if (setup.scroll_delay == FALSE)
12216 setup.scroll_delay_value = MIN_SCROLL_DELAY;
12217 setup.scroll_delay = TRUE; // now always "on"
12220 // make sure that scroll delay value stays inside valid range
12221 setup.scroll_delay_value =
12222 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
12225 void LoadSetup_Default(void)
12229 // always start with reliable default values
12230 setSetupInfoToDefaults(&setup);
12232 // try to load setup values from default setup file
12233 filename = getDefaultSetupFilename();
12235 if (fileExists(filename))
12236 LoadSetupFromFilename(filename);
12238 // try to load setup values from platform setup file
12239 filename = getPlatformSetupFilename();
12241 if (fileExists(filename))
12242 LoadSetupFromFilename(filename);
12244 // try to load setup values from user setup file
12245 filename = getSetupFilename();
12247 LoadSetupFromFilename(filename);
12249 LoadSetup_SpecialPostProcessing();
12252 void LoadSetup_AutoSetup(void)
12254 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
12255 SetupFileHash *setup_file_hash = NULL;
12257 // always start with reliable default values
12258 setSetupInfoToDefaults_AutoSetup(&setup);
12260 setup_file_hash = loadSetupFileHash(filename);
12262 if (setup_file_hash)
12264 decodeSetupFileHash_AutoSetup(setup_file_hash);
12266 freeSetupFileHash(setup_file_hash);
12272 void LoadSetup_ServerSetup(void)
12274 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
12275 SetupFileHash *setup_file_hash = NULL;
12277 // always start with reliable default values
12278 setSetupInfoToDefaults_ServerSetup(&setup);
12280 setup_file_hash = loadSetupFileHash(filename);
12282 if (setup_file_hash)
12284 decodeSetupFileHash_ServerSetup(setup_file_hash);
12286 freeSetupFileHash(setup_file_hash);
12291 if (setup.player_uuid == NULL)
12293 // player UUID does not yet exist in setup file
12294 setup.player_uuid = getStringCopy(getUUID());
12295 setup.player_version = 2;
12297 SaveSetup_ServerSetup();
12301 void LoadSetup_EditorCascade(void)
12303 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
12304 SetupFileHash *setup_file_hash = NULL;
12306 // always start with reliable default values
12307 setSetupInfoToDefaults_EditorCascade(&setup);
12309 setup_file_hash = loadSetupFileHash(filename);
12311 if (setup_file_hash)
12313 decodeSetupFileHash_EditorCascade(setup_file_hash);
12315 freeSetupFileHash(setup_file_hash);
12321 void LoadSetup(void)
12323 LoadSetup_Default();
12324 LoadSetup_AutoSetup();
12325 LoadSetup_ServerSetup();
12326 LoadSetup_EditorCascade();
12329 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
12330 char *mapping_line)
12332 char mapping_guid[MAX_LINE_LEN];
12333 char *mapping_start, *mapping_end;
12335 // get GUID from game controller mapping line: copy complete line
12336 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
12337 mapping_guid[MAX_LINE_LEN - 1] = '\0';
12339 // get GUID from game controller mapping line: cut after GUID part
12340 mapping_start = strchr(mapping_guid, ',');
12341 if (mapping_start != NULL)
12342 *mapping_start = '\0';
12344 // cut newline from game controller mapping line
12345 mapping_end = strchr(mapping_line, '\n');
12346 if (mapping_end != NULL)
12347 *mapping_end = '\0';
12349 // add mapping entry to game controller mappings hash
12350 setHashEntry(mappings_hash, mapping_guid, mapping_line);
12353 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
12358 if (!(file = fopen(filename, MODE_READ)))
12360 Warn("cannot read game controller mappings file '%s'", filename);
12365 while (!feof(file))
12367 char line[MAX_LINE_LEN];
12369 if (!fgets(line, MAX_LINE_LEN, file))
12372 addGameControllerMappingToHash(mappings_hash, line);
12378 void SaveSetup_Default(void)
12380 char *filename = getSetupFilename();
12384 InitUserDataDirectory();
12386 if (!(file = fopen(filename, MODE_WRITE)))
12388 Warn("cannot write setup file '%s'", filename);
12393 fprintFileHeader(file, SETUP_FILENAME);
12395 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
12397 // just to make things nicer :)
12398 if (global_setup_tokens[i].value == &setup.multiple_users ||
12399 global_setup_tokens[i].value == &setup.sound ||
12400 global_setup_tokens[i].value == &setup.graphics_set ||
12401 global_setup_tokens[i].value == &setup.volume_simple ||
12402 global_setup_tokens[i].value == &setup.network_mode ||
12403 global_setup_tokens[i].value == &setup.touch.control_type ||
12404 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
12405 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
12406 fprintf(file, "\n");
12408 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
12411 for (i = 0; i < 2; i++)
12413 int grid_xsize = setup.touch.grid_xsize[i];
12414 int grid_ysize = setup.touch.grid_ysize[i];
12417 fprintf(file, "\n");
12419 for (y = 0; y < grid_ysize; y++)
12421 char token_string[MAX_LINE_LEN];
12422 char value_string[MAX_LINE_LEN];
12424 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
12426 for (x = 0; x < grid_xsize; x++)
12428 char c = setup.touch.grid_button[i][x][y];
12430 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
12433 value_string[grid_xsize] = '\0';
12435 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
12439 fprintf(file, "\n");
12440 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
12441 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
12443 fprintf(file, "\n");
12444 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
12445 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
12447 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
12451 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
12452 fprintf(file, "\n");
12454 setup_input = setup.input[pnr];
12455 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
12456 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
12459 fprintf(file, "\n");
12460 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
12461 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
12463 // (internal setup values not saved to user setup file)
12465 fprintf(file, "\n");
12466 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
12467 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
12468 setup.debug.xsn_mode != STATE_AUTO)
12469 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
12471 fprintf(file, "\n");
12472 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
12473 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
12477 SetFilePermissions(filename, PERMS_PRIVATE);
12480 void SaveSetup_AutoSetup(void)
12482 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
12486 InitUserDataDirectory();
12488 if (!(file = fopen(filename, MODE_WRITE)))
12490 Warn("cannot write auto setup file '%s'", filename);
12497 fprintFileHeader(file, AUTOSETUP_FILENAME);
12499 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
12500 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
12504 SetFilePermissions(filename, PERMS_PRIVATE);
12509 void SaveSetup_ServerSetup(void)
12511 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
12515 InitUserDataDirectory();
12517 if (!(file = fopen(filename, MODE_WRITE)))
12519 Warn("cannot write server setup file '%s'", filename);
12526 fprintFileHeader(file, SERVERSETUP_FILENAME);
12528 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
12530 // just to make things nicer :)
12531 if (server_setup_tokens[i].value == &setup.use_api_server)
12532 fprintf(file, "\n");
12534 fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
12539 SetFilePermissions(filename, PERMS_PRIVATE);
12544 void SaveSetup_EditorCascade(void)
12546 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
12550 InitUserDataDirectory();
12552 if (!(file = fopen(filename, MODE_WRITE)))
12554 Warn("cannot write editor cascade state file '%s'", filename);
12561 fprintFileHeader(file, EDITORCASCADE_FILENAME);
12563 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
12564 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
12568 SetFilePermissions(filename, PERMS_PRIVATE);
12573 void SaveSetup(void)
12575 SaveSetup_Default();
12576 SaveSetup_AutoSetup();
12577 SaveSetup_ServerSetup();
12578 SaveSetup_EditorCascade();
12581 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
12586 if (!(file = fopen(filename, MODE_WRITE)))
12588 Warn("cannot write game controller mappings file '%s'", filename);
12593 BEGIN_HASH_ITERATION(mappings_hash, itr)
12595 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
12597 END_HASH_ITERATION(mappings_hash, itr)
12602 void SaveSetup_AddGameControllerMapping(char *mapping)
12604 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
12605 SetupFileHash *mappings_hash = newSetupFileHash();
12607 InitUserDataDirectory();
12609 // load existing personal game controller mappings
12610 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
12612 // add new mapping to personal game controller mappings
12613 addGameControllerMappingToHash(mappings_hash, mapping);
12615 // save updated personal game controller mappings
12616 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
12618 freeSetupFileHash(mappings_hash);
12622 void LoadCustomElementDescriptions(void)
12624 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
12625 SetupFileHash *setup_file_hash;
12628 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12630 if (element_info[i].custom_description != NULL)
12632 free(element_info[i].custom_description);
12633 element_info[i].custom_description = NULL;
12637 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12640 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12642 char *token = getStringCat2(element_info[i].token_name, ".name");
12643 char *value = getHashEntry(setup_file_hash, token);
12646 element_info[i].custom_description = getStringCopy(value);
12651 freeSetupFileHash(setup_file_hash);
12654 static int getElementFromToken(char *token)
12656 char *value = getHashEntry(element_token_hash, token);
12659 return atoi(value);
12661 Warn("unknown element token '%s'", token);
12663 return EL_UNDEFINED;
12666 void FreeGlobalAnimEventInfo(void)
12668 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12670 if (gaei->event_list == NULL)
12675 for (i = 0; i < gaei->num_event_lists; i++)
12677 checked_free(gaei->event_list[i]->event_value);
12678 checked_free(gaei->event_list[i]);
12681 checked_free(gaei->event_list);
12683 gaei->event_list = NULL;
12684 gaei->num_event_lists = 0;
12687 static int AddGlobalAnimEventList(void)
12689 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12690 int list_pos = gaei->num_event_lists++;
12692 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
12693 sizeof(struct GlobalAnimEventListInfo *));
12695 gaei->event_list[list_pos] =
12696 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
12698 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
12700 gaeli->event_value = NULL;
12701 gaeli->num_event_values = 0;
12706 static int AddGlobalAnimEventValue(int list_pos, int event_value)
12708 // do not add empty global animation events
12709 if (event_value == ANIM_EVENT_NONE)
12712 // if list position is undefined, create new list
12713 if (list_pos == ANIM_EVENT_UNDEFINED)
12714 list_pos = AddGlobalAnimEventList();
12716 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12717 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
12718 int value_pos = gaeli->num_event_values++;
12720 gaeli->event_value = checked_realloc(gaeli->event_value,
12721 gaeli->num_event_values * sizeof(int *));
12723 gaeli->event_value[value_pos] = event_value;
12728 int GetGlobalAnimEventValue(int list_pos, int value_pos)
12730 if (list_pos == ANIM_EVENT_UNDEFINED)
12731 return ANIM_EVENT_NONE;
12733 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12734 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
12736 return gaeli->event_value[value_pos];
12739 int GetGlobalAnimEventValueCount(int list_pos)
12741 if (list_pos == ANIM_EVENT_UNDEFINED)
12744 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12745 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
12747 return gaeli->num_event_values;
12750 // This function checks if a string <s> of the format "string1, string2, ..."
12751 // exactly contains a string <s_contained>.
12753 static boolean string_has_parameter(char *s, char *s_contained)
12757 if (s == NULL || s_contained == NULL)
12760 if (strlen(s_contained) > strlen(s))
12763 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
12765 char next_char = s[strlen(s_contained)];
12767 // check if next character is delimiter or whitespace
12768 if (next_char == ',' || next_char == '\0' ||
12769 next_char == ' ' || next_char == '\t')
12773 // check if string contains another parameter string after a comma
12774 substring = strchr(s, ',');
12775 if (substring == NULL) // string does not contain a comma
12778 // advance string pointer to next character after the comma
12781 // skip potential whitespaces after the comma
12782 while (*substring == ' ' || *substring == '\t')
12785 return string_has_parameter(substring, s_contained);
12788 static int get_anim_parameter_value_ce(char *s)
12791 char *pattern_1 = "ce_change:custom_";
12792 char *pattern_2 = ".page_";
12793 int pattern_1_len = strlen(pattern_1);
12794 char *matching_char = strstr(s_ptr, pattern_1);
12795 int result = ANIM_EVENT_NONE;
12797 if (matching_char == NULL)
12798 return ANIM_EVENT_NONE;
12800 result = ANIM_EVENT_CE_CHANGE;
12802 s_ptr = matching_char + pattern_1_len;
12804 // check for custom element number ("custom_X", "custom_XX" or "custom_XXX")
12805 if (*s_ptr >= '0' && *s_ptr <= '9')
12807 int gic_ce_nr = (*s_ptr++ - '0');
12809 if (*s_ptr >= '0' && *s_ptr <= '9')
12811 gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
12813 if (*s_ptr >= '0' && *s_ptr <= '9')
12814 gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
12817 if (gic_ce_nr < 1 || gic_ce_nr > NUM_CUSTOM_ELEMENTS)
12818 return ANIM_EVENT_NONE;
12820 // custom element stored as 0 to 255
12823 result |= gic_ce_nr << ANIM_EVENT_CE_BIT;
12827 // invalid custom element number specified
12829 return ANIM_EVENT_NONE;
12832 // check for change page number ("page_X" or "page_XX") (optional)
12833 if (strPrefix(s_ptr, pattern_2))
12835 s_ptr += strlen(pattern_2);
12837 if (*s_ptr >= '0' && *s_ptr <= '9')
12839 int gic_page_nr = (*s_ptr++ - '0');
12841 if (*s_ptr >= '0' && *s_ptr <= '9')
12842 gic_page_nr = 10 * gic_page_nr + (*s_ptr++ - '0');
12844 if (gic_page_nr < 1 || gic_page_nr > MAX_CHANGE_PAGES)
12845 return ANIM_EVENT_NONE;
12847 // change page stored as 1 to 32 (0 means "all change pages")
12849 result |= gic_page_nr << ANIM_EVENT_PAGE_BIT;
12853 // invalid animation part number specified
12855 return ANIM_EVENT_NONE;
12859 // discard result if next character is neither delimiter nor whitespace
12860 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
12861 *s_ptr == ' ' || *s_ptr == '\t'))
12862 return ANIM_EVENT_NONE;
12867 static int get_anim_parameter_value(char *s)
12869 int event_value[] =
12877 char *pattern_1[] =
12885 char *pattern_2 = ".part_";
12886 char *matching_char = NULL;
12888 int pattern_1_len = 0;
12889 int result = ANIM_EVENT_NONE;
12892 result = get_anim_parameter_value_ce(s);
12894 if (result != ANIM_EVENT_NONE)
12897 for (i = 0; i < ARRAY_SIZE(event_value); i++)
12899 matching_char = strstr(s_ptr, pattern_1[i]);
12900 pattern_1_len = strlen(pattern_1[i]);
12901 result = event_value[i];
12903 if (matching_char != NULL)
12907 if (matching_char == NULL)
12908 return ANIM_EVENT_NONE;
12910 s_ptr = matching_char + pattern_1_len;
12912 // check for main animation number ("anim_X" or "anim_XX")
12913 if (*s_ptr >= '0' && *s_ptr <= '9')
12915 int gic_anim_nr = (*s_ptr++ - '0');
12917 if (*s_ptr >= '0' && *s_ptr <= '9')
12918 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
12920 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
12921 return ANIM_EVENT_NONE;
12923 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
12927 // invalid main animation number specified
12929 return ANIM_EVENT_NONE;
12932 // check for animation part number ("part_X" or "part_XX") (optional)
12933 if (strPrefix(s_ptr, pattern_2))
12935 s_ptr += strlen(pattern_2);
12937 if (*s_ptr >= '0' && *s_ptr <= '9')
12939 int gic_part_nr = (*s_ptr++ - '0');
12941 if (*s_ptr >= '0' && *s_ptr <= '9')
12942 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
12944 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
12945 return ANIM_EVENT_NONE;
12947 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
12951 // invalid animation part number specified
12953 return ANIM_EVENT_NONE;
12957 // discard result if next character is neither delimiter nor whitespace
12958 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
12959 *s_ptr == ' ' || *s_ptr == '\t'))
12960 return ANIM_EVENT_NONE;
12965 static int get_anim_parameter_values(char *s)
12967 int list_pos = ANIM_EVENT_UNDEFINED;
12968 int event_value = ANIM_EVENT_DEFAULT;
12970 if (string_has_parameter(s, "any"))
12971 event_value |= ANIM_EVENT_ANY;
12973 if (string_has_parameter(s, "click:self") ||
12974 string_has_parameter(s, "click") ||
12975 string_has_parameter(s, "self"))
12976 event_value |= ANIM_EVENT_SELF;
12978 if (string_has_parameter(s, "unclick:any"))
12979 event_value |= ANIM_EVENT_UNCLICK_ANY;
12981 // if animation event found, add it to global animation event list
12982 if (event_value != ANIM_EVENT_NONE)
12983 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
12987 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
12988 event_value = get_anim_parameter_value(s);
12990 // if animation event found, add it to global animation event list
12991 if (event_value != ANIM_EVENT_NONE)
12992 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
12994 // continue with next part of the string, starting with next comma
12995 s = strchr(s + 1, ',');
13001 static int get_anim_action_parameter_value(char *token)
13003 // check most common default case first to massively speed things up
13004 if (strEqual(token, ARG_UNDEFINED))
13005 return ANIM_EVENT_ACTION_NONE;
13007 int result = getImageIDFromToken(token);
13011 char *gfx_token = getStringCat2("gfx.", token);
13013 result = getImageIDFromToken(gfx_token);
13015 checked_free(gfx_token);
13020 Key key = getKeyFromX11KeyName(token);
13022 if (key != KSYM_UNDEFINED)
13023 result = -(int)key;
13030 result = get_hash_from_string(token); // unsigned int => int
13031 result = ABS(result); // may be negative now
13032 result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
13034 setHashEntry(anim_url_hash, int2str(result, 0), token);
13039 result = ANIM_EVENT_ACTION_NONE;
13044 int get_parameter_value(char *value_raw, char *suffix, int type)
13046 char *value = getStringToLower(value_raw);
13047 int result = 0; // probably a save default value
13049 if (strEqual(suffix, ".direction"))
13051 result = (strEqual(value, "left") ? MV_LEFT :
13052 strEqual(value, "right") ? MV_RIGHT :
13053 strEqual(value, "up") ? MV_UP :
13054 strEqual(value, "down") ? MV_DOWN : MV_NONE);
13056 else if (strEqual(suffix, ".position"))
13058 result = (strEqual(value, "left") ? POS_LEFT :
13059 strEqual(value, "right") ? POS_RIGHT :
13060 strEqual(value, "top") ? POS_TOP :
13061 strEqual(value, "upper") ? POS_UPPER :
13062 strEqual(value, "middle") ? POS_MIDDLE :
13063 strEqual(value, "lower") ? POS_LOWER :
13064 strEqual(value, "bottom") ? POS_BOTTOM :
13065 strEqual(value, "any") ? POS_ANY :
13066 strEqual(value, "ce") ? POS_CE :
13067 strEqual(value, "ce_trigger") ? POS_CE_TRIGGER :
13068 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
13070 else if (strEqual(suffix, ".align"))
13072 result = (strEqual(value, "left") ? ALIGN_LEFT :
13073 strEqual(value, "right") ? ALIGN_RIGHT :
13074 strEqual(value, "center") ? ALIGN_CENTER :
13075 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
13077 else if (strEqual(suffix, ".valign"))
13079 result = (strEqual(value, "top") ? VALIGN_TOP :
13080 strEqual(value, "bottom") ? VALIGN_BOTTOM :
13081 strEqual(value, "middle") ? VALIGN_MIDDLE :
13082 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
13084 else if (strEqual(suffix, ".anim_mode"))
13086 result = (string_has_parameter(value, "none") ? ANIM_NONE :
13087 string_has_parameter(value, "loop") ? ANIM_LOOP :
13088 string_has_parameter(value, "linear") ? ANIM_LINEAR :
13089 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
13090 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
13091 string_has_parameter(value, "random") ? ANIM_RANDOM :
13092 string_has_parameter(value, "random_static") ? ANIM_RANDOM_STATIC :
13093 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
13094 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
13095 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
13096 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
13097 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
13098 string_has_parameter(value, "centered") ? ANIM_CENTERED :
13099 string_has_parameter(value, "all") ? ANIM_ALL :
13100 string_has_parameter(value, "tiled") ? ANIM_TILED :
13101 string_has_parameter(value, "level_nr") ? ANIM_LEVEL_NR :
13104 if (string_has_parameter(value, "once"))
13105 result |= ANIM_ONCE;
13107 if (string_has_parameter(value, "reverse"))
13108 result |= ANIM_REVERSE;
13110 if (string_has_parameter(value, "opaque_player"))
13111 result |= ANIM_OPAQUE_PLAYER;
13113 if (string_has_parameter(value, "static_panel"))
13114 result |= ANIM_STATIC_PANEL;
13116 else if (strEqual(suffix, ".init_event") ||
13117 strEqual(suffix, ".anim_event"))
13119 result = get_anim_parameter_values(value);
13121 else if (strEqual(suffix, ".init_delay_action") ||
13122 strEqual(suffix, ".anim_delay_action") ||
13123 strEqual(suffix, ".post_delay_action") ||
13124 strEqual(suffix, ".init_event_action") ||
13125 strEqual(suffix, ".anim_event_action"))
13127 result = get_anim_action_parameter_value(value_raw);
13129 else if (strEqual(suffix, ".class"))
13131 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
13132 get_hash_from_string(value));
13134 else if (strEqual(suffix, ".style"))
13136 result = STYLE_DEFAULT;
13138 if (string_has_parameter(value, "accurate_borders"))
13139 result |= STYLE_ACCURATE_BORDERS;
13141 if (string_has_parameter(value, "inner_corners"))
13142 result |= STYLE_INNER_CORNERS;
13144 if (string_has_parameter(value, "reverse"))
13145 result |= STYLE_REVERSE;
13147 if (string_has_parameter(value, "leftmost_position"))
13148 result |= STYLE_LEFTMOST_POSITION;
13150 if (string_has_parameter(value, "block_clicks"))
13151 result |= STYLE_BLOCK;
13153 if (string_has_parameter(value, "passthrough_clicks"))
13154 result |= STYLE_PASSTHROUGH;
13156 if (string_has_parameter(value, "multiple_actions"))
13157 result |= STYLE_MULTIPLE_ACTIONS;
13159 if (string_has_parameter(value, "consume_ce_event"))
13160 result |= STYLE_CONSUME_CE_EVENT;
13162 else if (strEqual(suffix, ".fade_mode"))
13164 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
13165 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
13166 string_has_parameter(value, "fade_in") ? FADE_MODE_FADE_IN :
13167 string_has_parameter(value, "fade_out") ? FADE_MODE_FADE_OUT :
13168 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
13169 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
13170 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
13171 FADE_MODE_DEFAULT);
13173 else if (strEqual(suffix, ".auto_delay_unit"))
13175 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
13176 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
13177 AUTO_DELAY_UNIT_DEFAULT);
13179 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
13181 result = gfx.get_font_from_token_function(value);
13183 else // generic parameter of type integer or boolean
13185 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
13186 type == TYPE_INTEGER ? get_integer_from_string(value) :
13187 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
13188 ARG_UNDEFINED_VALUE);
13196 static int get_token_parameter_value(char *token, char *value_raw)
13200 if (token == NULL || value_raw == NULL)
13201 return ARG_UNDEFINED_VALUE;
13203 suffix = strrchr(token, '.');
13204 if (suffix == NULL)
13207 if (strEqual(suffix, ".element"))
13208 return getElementFromToken(value_raw);
13210 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
13211 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
13214 void InitMenuDesignSettings_FromHash(SetupFileHash *setup_file_hash,
13215 boolean ignore_defaults)
13219 for (i = 0; image_config_vars[i].token != NULL; i++)
13221 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
13223 // (ignore definitions set to "[DEFAULT]" which are already initialized)
13224 if (ignore_defaults && strEqual(value, ARG_DEFAULT))
13228 *image_config_vars[i].value =
13229 get_token_parameter_value(image_config_vars[i].token, value);
13233 void InitMenuDesignSettings_Static(void)
13235 // always start with reliable default values from static default config
13236 InitMenuDesignSettings_FromHash(image_config_hash, FALSE);
13239 static void InitMenuDesignSettings_SpecialPreProcessing(void)
13243 // the following initializes hierarchical values from static configuration
13245 // special case: initialize "ARG_DEFAULT" values in static default config
13246 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
13247 titlescreen_initial_first_default.fade_mode =
13248 title_initial_first_default.fade_mode;
13249 titlescreen_initial_first_default.fade_delay =
13250 title_initial_first_default.fade_delay;
13251 titlescreen_initial_first_default.post_delay =
13252 title_initial_first_default.post_delay;
13253 titlescreen_initial_first_default.auto_delay =
13254 title_initial_first_default.auto_delay;
13255 titlescreen_initial_first_default.auto_delay_unit =
13256 title_initial_first_default.auto_delay_unit;
13257 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
13258 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
13259 titlescreen_first_default.post_delay = title_first_default.post_delay;
13260 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
13261 titlescreen_first_default.auto_delay_unit =
13262 title_first_default.auto_delay_unit;
13263 titlemessage_initial_first_default.fade_mode =
13264 title_initial_first_default.fade_mode;
13265 titlemessage_initial_first_default.fade_delay =
13266 title_initial_first_default.fade_delay;
13267 titlemessage_initial_first_default.post_delay =
13268 title_initial_first_default.post_delay;
13269 titlemessage_initial_first_default.auto_delay =
13270 title_initial_first_default.auto_delay;
13271 titlemessage_initial_first_default.auto_delay_unit =
13272 title_initial_first_default.auto_delay_unit;
13273 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
13274 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
13275 titlemessage_first_default.post_delay = title_first_default.post_delay;
13276 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
13277 titlemessage_first_default.auto_delay_unit =
13278 title_first_default.auto_delay_unit;
13280 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
13281 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
13282 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
13283 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
13284 titlescreen_initial_default.auto_delay_unit =
13285 title_initial_default.auto_delay_unit;
13286 titlescreen_default.fade_mode = title_default.fade_mode;
13287 titlescreen_default.fade_delay = title_default.fade_delay;
13288 titlescreen_default.post_delay = title_default.post_delay;
13289 titlescreen_default.auto_delay = title_default.auto_delay;
13290 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
13291 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
13292 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
13293 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
13294 titlemessage_initial_default.auto_delay_unit =
13295 title_initial_default.auto_delay_unit;
13296 titlemessage_default.fade_mode = title_default.fade_mode;
13297 titlemessage_default.fade_delay = title_default.fade_delay;
13298 titlemessage_default.post_delay = title_default.post_delay;
13299 titlemessage_default.auto_delay = title_default.auto_delay;
13300 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
13302 // special case: initialize "ARG_DEFAULT" values in static default config
13303 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
13304 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
13306 titlescreen_initial_first[i] = titlescreen_initial_first_default;
13307 titlescreen_first[i] = titlescreen_first_default;
13308 titlemessage_initial_first[i] = titlemessage_initial_first_default;
13309 titlemessage_first[i] = titlemessage_first_default;
13311 titlescreen_initial[i] = titlescreen_initial_default;
13312 titlescreen[i] = titlescreen_default;
13313 titlemessage_initial[i] = titlemessage_initial_default;
13314 titlemessage[i] = titlemessage_default;
13317 // special case: initialize "ARG_DEFAULT" values in static default config
13318 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
13319 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13321 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
13324 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
13325 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
13326 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
13329 // special case: initialize "ARG_DEFAULT" values in static default config
13330 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
13331 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13333 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
13334 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
13335 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
13337 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
13340 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
13344 static void InitMenuDesignSettings_SpecialPostProcessing(void)
13348 struct XY *dst, *src;
13350 game_buttons_xy[] =
13352 { &game.button.save, &game.button.stop },
13353 { &game.button.pause2, &game.button.pause },
13354 { &game.button.load, &game.button.play },
13355 { &game.button.undo, &game.button.stop },
13356 { &game.button.redo, &game.button.play },
13362 // special case: initialize later added SETUP list size from LEVELS value
13363 if (menu.list_size[GAME_MODE_SETUP] == -1)
13364 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
13366 // set default position for snapshot buttons to stop/pause/play buttons
13367 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
13368 if ((*game_buttons_xy[i].dst).x == -1 &&
13369 (*game_buttons_xy[i].dst).y == -1)
13370 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
13372 // --------------------------------------------------------------------------
13373 // dynamic viewports (including playfield margins, borders and alignments)
13374 // --------------------------------------------------------------------------
13376 // dynamic viewports currently only supported for landscape mode
13377 int display_width = MAX(video.display_width, video.display_height);
13378 int display_height = MIN(video.display_width, video.display_height);
13380 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13382 struct RectWithBorder *vp_window = &viewport.window[i];
13383 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
13384 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
13385 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
13386 boolean dynamic_window_width = (vp_window->min_width != -1);
13387 boolean dynamic_window_height = (vp_window->min_height != -1);
13388 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
13389 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
13391 // adjust window size if min/max width/height is specified
13393 if (vp_window->min_width != -1)
13395 int window_width = display_width;
13397 // when using static window height, use aspect ratio of display
13398 if (vp_window->min_height == -1)
13399 window_width = vp_window->height * display_width / display_height;
13401 vp_window->width = MAX(vp_window->min_width, window_width);
13404 if (vp_window->min_height != -1)
13406 int window_height = display_height;
13408 // when using static window width, use aspect ratio of display
13409 if (vp_window->min_width == -1)
13410 window_height = vp_window->width * display_height / display_width;
13412 vp_window->height = MAX(vp_window->min_height, window_height);
13415 if (vp_window->max_width != -1)
13416 vp_window->width = MIN(vp_window->width, vp_window->max_width);
13418 if (vp_window->max_height != -1)
13419 vp_window->height = MIN(vp_window->height, vp_window->max_height);
13421 int playfield_width = vp_window->width;
13422 int playfield_height = vp_window->height;
13424 // adjust playfield size and position according to specified margins
13426 playfield_width -= vp_playfield->margin_left;
13427 playfield_width -= vp_playfield->margin_right;
13429 playfield_height -= vp_playfield->margin_top;
13430 playfield_height -= vp_playfield->margin_bottom;
13432 // adjust playfield size if min/max width/height is specified
13434 if (vp_playfield->min_width != -1)
13435 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
13437 if (vp_playfield->min_height != -1)
13438 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
13440 if (vp_playfield->max_width != -1)
13441 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
13443 if (vp_playfield->max_height != -1)
13444 vp_playfield->height = MIN(vp_playfield->height, vp_playfield->max_height);
13446 // adjust playfield position according to specified alignment
13448 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
13449 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
13450 else if (vp_playfield->align == ALIGN_CENTER)
13451 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
13452 else if (vp_playfield->align == ALIGN_RIGHT)
13453 vp_playfield->x += playfield_width - vp_playfield->width;
13455 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
13456 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
13457 else if (vp_playfield->valign == VALIGN_MIDDLE)
13458 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
13459 else if (vp_playfield->valign == VALIGN_BOTTOM)
13460 vp_playfield->y += playfield_height - vp_playfield->height;
13462 vp_playfield->x += vp_playfield->margin_left;
13463 vp_playfield->y += vp_playfield->margin_top;
13465 // adjust individual playfield borders if only default border is specified
13467 if (vp_playfield->border_left == -1)
13468 vp_playfield->border_left = vp_playfield->border_size;
13469 if (vp_playfield->border_right == -1)
13470 vp_playfield->border_right = vp_playfield->border_size;
13471 if (vp_playfield->border_top == -1)
13472 vp_playfield->border_top = vp_playfield->border_size;
13473 if (vp_playfield->border_bottom == -1)
13474 vp_playfield->border_bottom = vp_playfield->border_size;
13476 // set dynamic playfield borders if borders are specified as undefined
13477 // (but only if window size was dynamic and playfield size was static)
13479 if (dynamic_window_width && !dynamic_playfield_width)
13481 if (vp_playfield->border_left == -1)
13483 vp_playfield->border_left = (vp_playfield->x -
13484 vp_playfield->margin_left);
13485 vp_playfield->x -= vp_playfield->border_left;
13486 vp_playfield->width += vp_playfield->border_left;
13489 if (vp_playfield->border_right == -1)
13491 vp_playfield->border_right = (vp_window->width -
13493 vp_playfield->width -
13494 vp_playfield->margin_right);
13495 vp_playfield->width += vp_playfield->border_right;
13499 if (dynamic_window_height && !dynamic_playfield_height)
13501 if (vp_playfield->border_top == -1)
13503 vp_playfield->border_top = (vp_playfield->y -
13504 vp_playfield->margin_top);
13505 vp_playfield->y -= vp_playfield->border_top;
13506 vp_playfield->height += vp_playfield->border_top;
13509 if (vp_playfield->border_bottom == -1)
13511 vp_playfield->border_bottom = (vp_window->height -
13513 vp_playfield->height -
13514 vp_playfield->margin_bottom);
13515 vp_playfield->height += vp_playfield->border_bottom;
13519 // adjust playfield size to be a multiple of a defined alignment tile size
13521 int align_size = vp_playfield->align_size;
13522 int playfield_xtiles = vp_playfield->width / align_size;
13523 int playfield_ytiles = vp_playfield->height / align_size;
13524 int playfield_width_corrected = playfield_xtiles * align_size;
13525 int playfield_height_corrected = playfield_ytiles * align_size;
13526 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
13527 i == GFX_SPECIAL_ARG_EDITOR);
13529 if (is_playfield_mode &&
13530 dynamic_playfield_width &&
13531 vp_playfield->width != playfield_width_corrected)
13533 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
13535 vp_playfield->width = playfield_width_corrected;
13537 if (vp_playfield->align == ALIGN_LEFT)
13539 vp_playfield->border_left += playfield_xdiff;
13541 else if (vp_playfield->align == ALIGN_RIGHT)
13543 vp_playfield->border_right += playfield_xdiff;
13545 else if (vp_playfield->align == ALIGN_CENTER)
13547 int border_left_diff = playfield_xdiff / 2;
13548 int border_right_diff = playfield_xdiff - border_left_diff;
13550 vp_playfield->border_left += border_left_diff;
13551 vp_playfield->border_right += border_right_diff;
13555 if (is_playfield_mode &&
13556 dynamic_playfield_height &&
13557 vp_playfield->height != playfield_height_corrected)
13559 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
13561 vp_playfield->height = playfield_height_corrected;
13563 if (vp_playfield->valign == VALIGN_TOP)
13565 vp_playfield->border_top += playfield_ydiff;
13567 else if (vp_playfield->align == VALIGN_BOTTOM)
13569 vp_playfield->border_right += playfield_ydiff;
13571 else if (vp_playfield->align == VALIGN_MIDDLE)
13573 int border_top_diff = playfield_ydiff / 2;
13574 int border_bottom_diff = playfield_ydiff - border_top_diff;
13576 vp_playfield->border_top += border_top_diff;
13577 vp_playfield->border_bottom += border_bottom_diff;
13581 // adjust door positions according to specified alignment
13583 for (j = 0; j < 2; j++)
13585 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
13587 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
13588 vp_door->x = ALIGNED_VP_XPOS(vp_door);
13589 else if (vp_door->align == ALIGN_CENTER)
13590 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
13591 else if (vp_door->align == ALIGN_RIGHT)
13592 vp_door->x += vp_window->width - vp_door->width;
13594 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
13595 vp_door->y = ALIGNED_VP_YPOS(vp_door);
13596 else if (vp_door->valign == VALIGN_MIDDLE)
13597 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
13598 else if (vp_door->valign == VALIGN_BOTTOM)
13599 vp_door->y += vp_window->height - vp_door->height;
13604 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
13608 struct XYTileSize *dst, *src;
13611 editor_buttons_xy[] =
13614 &editor.button.element_left, &editor.palette.element_left,
13615 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
13618 &editor.button.element_middle, &editor.palette.element_middle,
13619 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
13622 &editor.button.element_right, &editor.palette.element_right,
13623 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
13630 // set default position for element buttons to element graphics
13631 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
13633 if ((*editor_buttons_xy[i].dst).x == -1 &&
13634 (*editor_buttons_xy[i].dst).y == -1)
13636 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
13638 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
13640 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
13644 // adjust editor palette rows and columns if specified to be dynamic
13646 if (editor.palette.cols == -1)
13648 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
13649 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
13650 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
13652 editor.palette.cols = (vp_width - sc_width) / bt_width;
13654 if (editor.palette.x == -1)
13656 int palette_width = editor.palette.cols * bt_width + sc_width;
13658 editor.palette.x = (vp_width - palette_width) / 2;
13662 if (editor.palette.rows == -1)
13664 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
13665 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
13666 int tx_height = getFontHeight(FONT_TEXT_2);
13668 editor.palette.rows = (vp_height - tx_height) / bt_height;
13670 if (editor.palette.y == -1)
13672 int palette_height = editor.palette.rows * bt_height + tx_height;
13674 editor.palette.y = (vp_height - palette_height) / 2;
13679 static void InitMenuDesignSettings_PreviewPlayers_Ext(SetupFileHash *hash,
13680 boolean initialize)
13682 // special case: check if network and preview player positions are redefined,
13683 // to compare this later against the main menu level preview being redefined
13684 struct TokenIntPtrInfo menu_config_players[] =
13686 { "main.network_players.x", &menu.main.network_players.redefined },
13687 { "main.network_players.y", &menu.main.network_players.redefined },
13688 { "main.preview_players.x", &menu.main.preview_players.redefined },
13689 { "main.preview_players.y", &menu.main.preview_players.redefined },
13690 { "preview.x", &preview.redefined },
13691 { "preview.y", &preview.redefined }
13697 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
13698 *menu_config_players[i].value = FALSE;
13702 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
13703 if (getHashEntry(hash, menu_config_players[i].token) != NULL)
13704 *menu_config_players[i].value = TRUE;
13708 static void InitMenuDesignSettings_PreviewPlayers(void)
13710 InitMenuDesignSettings_PreviewPlayers_Ext(NULL, TRUE);
13713 static void InitMenuDesignSettings_PreviewPlayers_FromHash(SetupFileHash *hash)
13715 InitMenuDesignSettings_PreviewPlayers_Ext(hash, FALSE);
13718 static void LoadMenuDesignSettingsFromFilename(char *filename)
13720 static struct TitleFadingInfo tfi;
13721 static struct TitleMessageInfo tmi;
13722 static struct TokenInfo title_tokens[] =
13724 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
13725 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
13726 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
13727 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
13728 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
13732 static struct TokenInfo titlemessage_tokens[] =
13734 { TYPE_INTEGER, &tmi.x, ".x" },
13735 { TYPE_INTEGER, &tmi.y, ".y" },
13736 { TYPE_INTEGER, &tmi.width, ".width" },
13737 { TYPE_INTEGER, &tmi.height, ".height" },
13738 { TYPE_INTEGER, &tmi.chars, ".chars" },
13739 { TYPE_INTEGER, &tmi.lines, ".lines" },
13740 { TYPE_INTEGER, &tmi.align, ".align" },
13741 { TYPE_INTEGER, &tmi.valign, ".valign" },
13742 { TYPE_INTEGER, &tmi.font, ".font" },
13743 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
13744 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
13745 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
13746 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
13747 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
13748 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
13749 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
13750 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
13751 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
13757 struct TitleFadingInfo *info;
13762 // initialize first titles from "enter screen" definitions, if defined
13763 { &title_initial_first_default, "menu.enter_screen.TITLE" },
13764 { &title_first_default, "menu.enter_screen.TITLE" },
13766 // initialize title screens from "next screen" definitions, if defined
13767 { &title_initial_default, "menu.next_screen.TITLE" },
13768 { &title_default, "menu.next_screen.TITLE" },
13774 struct TitleMessageInfo *array;
13777 titlemessage_arrays[] =
13779 // initialize first titles from "enter screen" definitions, if defined
13780 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
13781 { titlescreen_first, "menu.enter_screen.TITLE" },
13782 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
13783 { titlemessage_first, "menu.enter_screen.TITLE" },
13785 // initialize titles from "next screen" definitions, if defined
13786 { titlescreen_initial, "menu.next_screen.TITLE" },
13787 { titlescreen, "menu.next_screen.TITLE" },
13788 { titlemessage_initial, "menu.next_screen.TITLE" },
13789 { titlemessage, "menu.next_screen.TITLE" },
13791 // overwrite titles with title definitions, if defined
13792 { titlescreen_initial_first, "[title_initial]" },
13793 { titlescreen_first, "[title]" },
13794 { titlemessage_initial_first, "[title_initial]" },
13795 { titlemessage_first, "[title]" },
13797 { titlescreen_initial, "[title_initial]" },
13798 { titlescreen, "[title]" },
13799 { titlemessage_initial, "[title_initial]" },
13800 { titlemessage, "[title]" },
13802 // overwrite titles with title screen/message definitions, if defined
13803 { titlescreen_initial_first, "[titlescreen_initial]" },
13804 { titlescreen_first, "[titlescreen]" },
13805 { titlemessage_initial_first, "[titlemessage_initial]" },
13806 { titlemessage_first, "[titlemessage]" },
13808 { titlescreen_initial, "[titlescreen_initial]" },
13809 { titlescreen, "[titlescreen]" },
13810 { titlemessage_initial, "[titlemessage_initial]" },
13811 { titlemessage, "[titlemessage]" },
13815 SetupFileHash *setup_file_hash;
13818 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
13821 // the following initializes hierarchical values from dynamic configuration
13823 // special case: initialize with default values that may be overwritten
13824 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
13825 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13827 struct TokenIntPtrInfo menu_config[] =
13829 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
13830 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
13831 { "menu.list_size", &menu.list_size[i] }
13834 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13836 char *token = menu_config[j].token;
13837 char *value = getHashEntry(setup_file_hash, token);
13840 *menu_config[j].value = get_integer_from_string(value);
13844 // special case: initialize with default values that may be overwritten
13845 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
13846 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
13848 struct TokenIntPtrInfo menu_config[] =
13850 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
13851 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
13852 { "menu.list_size.INFO", &menu.list_size_info[i] },
13853 { "menu.list_entry_size.INFO", &menu.list_entry_size_info[i] },
13854 { "menu.tile_size.INFO", &menu.tile_size_info[i] }
13857 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13859 char *token = menu_config[j].token;
13860 char *value = getHashEntry(setup_file_hash, token);
13863 *menu_config[j].value = get_integer_from_string(value);
13867 // special case: initialize with default values that may be overwritten
13868 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
13869 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
13871 struct TokenIntPtrInfo menu_config[] =
13873 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
13874 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
13877 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13879 char *token = menu_config[j].token;
13880 char *value = getHashEntry(setup_file_hash, token);
13883 *menu_config[j].value = get_integer_from_string(value);
13887 // special case: initialize with default values that may be overwritten
13888 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
13889 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
13891 struct TokenIntPtrInfo menu_config[] =
13893 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
13894 { "menu.middle_spacing.INFO", &menu.middle_spacing_info[i] },
13895 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
13896 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
13897 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
13898 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
13899 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
13900 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
13901 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
13902 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
13905 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13907 char *token = menu_config[j].token;
13908 char *value = getHashEntry(setup_file_hash, token);
13911 *menu_config[j].value = get_integer_from_string(value);
13915 // special case: initialize with default values that may be overwritten
13916 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
13917 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13919 struct TokenIntPtrInfo menu_config[] =
13921 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
13922 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
13923 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
13924 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
13925 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
13926 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
13927 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
13928 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
13929 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
13932 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13934 char *token = menu_config[j].token;
13935 char *value = getHashEntry(setup_file_hash, token);
13938 *menu_config[j].value = get_token_parameter_value(token, value);
13942 // special case: initialize with default values that may be overwritten
13943 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
13944 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13948 char *token_prefix;
13949 struct RectWithBorder *struct_ptr;
13953 { "viewport.window", &viewport.window[i] },
13954 { "viewport.playfield", &viewport.playfield[i] },
13955 { "viewport.door_1", &viewport.door_1[i] },
13956 { "viewport.door_2", &viewport.door_2[i] }
13959 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
13961 struct TokenIntPtrInfo vp_config[] =
13963 { ".x", &vp_struct[j].struct_ptr->x },
13964 { ".y", &vp_struct[j].struct_ptr->y },
13965 { ".width", &vp_struct[j].struct_ptr->width },
13966 { ".height", &vp_struct[j].struct_ptr->height },
13967 { ".min_width", &vp_struct[j].struct_ptr->min_width },
13968 { ".min_height", &vp_struct[j].struct_ptr->min_height },
13969 { ".max_width", &vp_struct[j].struct_ptr->max_width },
13970 { ".max_height", &vp_struct[j].struct_ptr->max_height },
13971 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
13972 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
13973 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
13974 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
13975 { ".border_left", &vp_struct[j].struct_ptr->border_left },
13976 { ".border_right", &vp_struct[j].struct_ptr->border_right },
13977 { ".border_top", &vp_struct[j].struct_ptr->border_top },
13978 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
13979 { ".border_size", &vp_struct[j].struct_ptr->border_size },
13980 { ".align_size", &vp_struct[j].struct_ptr->align_size },
13981 { ".align", &vp_struct[j].struct_ptr->align },
13982 { ".valign", &vp_struct[j].struct_ptr->valign }
13985 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
13987 char *token = getStringCat2(vp_struct[j].token_prefix,
13988 vp_config[k].token);
13989 char *value = getHashEntry(setup_file_hash, token);
13992 *vp_config[k].value = get_token_parameter_value(token, value);
13999 // special case: initialize with default values that may be overwritten
14000 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
14001 for (i = 0; title_info[i].info != NULL; i++)
14003 struct TitleFadingInfo *info = title_info[i].info;
14004 char *base_token = title_info[i].text;
14006 for (j = 0; title_tokens[j].type != -1; j++)
14008 char *token = getStringCat2(base_token, title_tokens[j].text);
14009 char *value = getHashEntry(setup_file_hash, token);
14013 int parameter_value = get_token_parameter_value(token, value);
14017 *(int *)title_tokens[j].value = (int)parameter_value;
14026 // special case: initialize with default values that may be overwritten
14027 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
14028 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
14030 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
14031 char *base_token = titlemessage_arrays[i].text;
14033 for (j = 0; titlemessage_tokens[j].type != -1; j++)
14035 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
14036 char *value = getHashEntry(setup_file_hash, token);
14040 int parameter_value = get_token_parameter_value(token, value);
14042 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
14046 if (titlemessage_tokens[j].type == TYPE_INTEGER)
14047 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
14049 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
14059 // read (and overwrite with) values that may be specified in config file
14060 InitMenuDesignSettings_FromHash(setup_file_hash, TRUE);
14062 // special case: check if network and preview player positions are redefined
14063 InitMenuDesignSettings_PreviewPlayers_FromHash(setup_file_hash);
14065 freeSetupFileHash(setup_file_hash);
14068 void LoadMenuDesignSettings(void)
14070 char *filename_base = UNDEFINED_FILENAME, *filename_local;
14072 InitMenuDesignSettings_Static();
14073 InitMenuDesignSettings_SpecialPreProcessing();
14074 InitMenuDesignSettings_PreviewPlayers();
14076 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
14078 // first look for special settings configured in level series config
14079 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
14081 if (fileExists(filename_base))
14082 LoadMenuDesignSettingsFromFilename(filename_base);
14085 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
14087 if (filename_local != NULL && !strEqual(filename_base, filename_local))
14088 LoadMenuDesignSettingsFromFilename(filename_local);
14090 InitMenuDesignSettings_SpecialPostProcessing();
14093 void LoadMenuDesignSettings_AfterGraphics(void)
14095 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
14098 void InitSoundSettings_FromHash(SetupFileHash *setup_file_hash,
14099 boolean ignore_defaults)
14103 for (i = 0; sound_config_vars[i].token != NULL; i++)
14105 char *value = getHashEntry(setup_file_hash, sound_config_vars[i].token);
14107 // (ignore definitions set to "[DEFAULT]" which are already initialized)
14108 if (ignore_defaults && strEqual(value, ARG_DEFAULT))
14112 *sound_config_vars[i].value =
14113 get_token_parameter_value(sound_config_vars[i].token, value);
14117 void InitSoundSettings_Static(void)
14119 // always start with reliable default values from static default config
14120 InitSoundSettings_FromHash(sound_config_hash, FALSE);
14123 static void LoadSoundSettingsFromFilename(char *filename)
14125 SetupFileHash *setup_file_hash;
14127 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
14130 // read (and overwrite with) values that may be specified in config file
14131 InitSoundSettings_FromHash(setup_file_hash, TRUE);
14133 freeSetupFileHash(setup_file_hash);
14136 void LoadSoundSettings(void)
14138 char *filename_base = UNDEFINED_FILENAME, *filename_local;
14140 InitSoundSettings_Static();
14142 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_SOUNDS))
14144 // first look for special settings configured in level series config
14145 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_SOUNDS);
14147 if (fileExists(filename_base))
14148 LoadSoundSettingsFromFilename(filename_base);
14151 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_SOUNDS);
14153 if (filename_local != NULL && !strEqual(filename_base, filename_local))
14154 LoadSoundSettingsFromFilename(filename_local);
14157 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
14159 char *filename = getEditorSetupFilename();
14160 SetupFileList *setup_file_list, *list;
14161 SetupFileHash *element_hash;
14162 int num_unknown_tokens = 0;
14165 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
14168 element_hash = newSetupFileHash();
14170 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
14171 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
14173 // determined size may be larger than needed (due to unknown elements)
14175 for (list = setup_file_list; list != NULL; list = list->next)
14178 // add space for up to 3 more elements for padding that may be needed
14179 *num_elements += 3;
14181 // free memory for old list of elements, if needed
14182 checked_free(*elements);
14184 // allocate memory for new list of elements
14185 *elements = checked_malloc(*num_elements * sizeof(int));
14188 for (list = setup_file_list; list != NULL; list = list->next)
14190 char *value = getHashEntry(element_hash, list->token);
14192 if (value == NULL) // try to find obsolete token mapping
14194 char *mapped_token = get_mapped_token(list->token);
14196 if (mapped_token != NULL)
14198 value = getHashEntry(element_hash, mapped_token);
14200 free(mapped_token);
14206 (*elements)[(*num_elements)++] = atoi(value);
14210 if (num_unknown_tokens == 0)
14213 Warn("unknown token(s) found in config file:");
14214 Warn("- config file: '%s'", filename);
14216 num_unknown_tokens++;
14219 Warn("- token: '%s'", list->token);
14223 if (num_unknown_tokens > 0)
14226 while (*num_elements % 4) // pad with empty elements, if needed
14227 (*elements)[(*num_elements)++] = EL_EMPTY;
14229 freeSetupFileList(setup_file_list);
14230 freeSetupFileHash(element_hash);
14233 for (i = 0; i < *num_elements; i++)
14234 Debug("editor", "element '%s' [%d]\n",
14235 element_info[(*elements)[i]].token_name, (*elements)[i]);
14239 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
14242 SetupFileHash *setup_file_hash = NULL;
14243 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
14244 char *filename_music, *filename_prefix, *filename_info;
14250 token_to_value_ptr[] =
14252 { "title_header", &tmp_music_file_info.title_header },
14253 { "artist_header", &tmp_music_file_info.artist_header },
14254 { "album_header", &tmp_music_file_info.album_header },
14255 { "year_header", &tmp_music_file_info.year_header },
14256 { "played_header", &tmp_music_file_info.played_header },
14258 { "title", &tmp_music_file_info.title },
14259 { "artist", &tmp_music_file_info.artist },
14260 { "album", &tmp_music_file_info.album },
14261 { "year", &tmp_music_file_info.year },
14262 { "played", &tmp_music_file_info.played },
14268 filename_music = (is_sound ? getCustomSoundFilename(basename) :
14269 getCustomMusicFilename(basename));
14271 if (filename_music == NULL)
14274 // ---------- try to replace file extension ----------
14276 filename_prefix = getStringCopy(filename_music);
14277 if (strrchr(filename_prefix, '.') != NULL)
14278 *strrchr(filename_prefix, '.') = '\0';
14279 filename_info = getStringCat2(filename_prefix, ".txt");
14281 if (fileExists(filename_info))
14282 setup_file_hash = loadSetupFileHash(filename_info);
14284 free(filename_prefix);
14285 free(filename_info);
14287 if (setup_file_hash == NULL)
14289 // ---------- try to add file extension ----------
14291 filename_prefix = getStringCopy(filename_music);
14292 filename_info = getStringCat2(filename_prefix, ".txt");
14294 if (fileExists(filename_info))
14295 setup_file_hash = loadSetupFileHash(filename_info);
14297 free(filename_prefix);
14298 free(filename_info);
14301 if (setup_file_hash == NULL)
14304 // ---------- music file info found ----------
14306 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
14308 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
14310 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
14312 *token_to_value_ptr[i].value_ptr =
14313 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
14316 tmp_music_file_info.basename = getStringCopy(basename);
14317 tmp_music_file_info.music = music;
14318 tmp_music_file_info.is_sound = is_sound;
14320 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
14321 *new_music_file_info = tmp_music_file_info;
14323 return new_music_file_info;
14326 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
14328 return get_music_file_info_ext(basename, music, FALSE);
14331 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
14333 return get_music_file_info_ext(basename, sound, TRUE);
14336 static boolean music_info_listed_ext(struct MusicFileInfo *list,
14337 char *basename, boolean is_sound)
14339 for (; list != NULL; list = list->next)
14340 if (list->is_sound == is_sound && strEqual(list->basename, basename))
14346 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
14348 return music_info_listed_ext(list, basename, FALSE);
14351 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
14353 return music_info_listed_ext(list, basename, TRUE);
14356 void LoadMusicInfo(void)
14358 int num_music_noconf = getMusicListSize_NoConf();
14359 int num_music = getMusicListSize();
14360 int num_sounds = getSoundListSize();
14361 struct FileInfo *music, *sound;
14362 struct MusicFileInfo *next, **new;
14366 while (music_file_info != NULL)
14368 next = music_file_info->next;
14370 checked_free(music_file_info->basename);
14372 checked_free(music_file_info->title_header);
14373 checked_free(music_file_info->artist_header);
14374 checked_free(music_file_info->album_header);
14375 checked_free(music_file_info->year_header);
14376 checked_free(music_file_info->played_header);
14378 checked_free(music_file_info->title);
14379 checked_free(music_file_info->artist);
14380 checked_free(music_file_info->album);
14381 checked_free(music_file_info->year);
14382 checked_free(music_file_info->played);
14384 free(music_file_info);
14386 music_file_info = next;
14389 new = &music_file_info;
14391 // get (configured or unconfigured) music file info for all levels
14392 for (i = leveldir_current->first_level;
14393 i <= leveldir_current->last_level; i++)
14397 if (levelset.music[i] != MUS_UNDEFINED)
14399 // get music file info for configured level music
14400 music_nr = levelset.music[i];
14402 else if (num_music_noconf > 0)
14404 // get music file info for unconfigured level music
14405 int level_pos = i - leveldir_current->first_level;
14407 music_nr = MAP_NOCONF_MUSIC(level_pos % num_music_noconf);
14414 char *basename = getMusicInfoEntryFilename(music_nr);
14416 if (basename == NULL)
14419 if (!music_info_listed(music_file_info, basename))
14421 *new = get_music_file_info(basename, music_nr);
14424 new = &(*new)->next;
14428 // get music file info for all remaining configured music files
14429 for (i = 0; i < num_music; i++)
14431 music = getMusicListEntry(i);
14433 if (music->filename == NULL)
14436 if (strEqual(music->filename, UNDEFINED_FILENAME))
14439 // a configured file may be not recognized as music
14440 if (!FileIsMusic(music->filename))
14443 if (!music_info_listed(music_file_info, music->filename))
14445 *new = get_music_file_info(music->filename, i);
14448 new = &(*new)->next;
14452 // get sound file info for all configured sound files
14453 for (i = 0; i < num_sounds; i++)
14455 sound = getSoundListEntry(i);
14457 if (sound->filename == NULL)
14460 if (strEqual(sound->filename, UNDEFINED_FILENAME))
14463 // a configured file may be not recognized as sound
14464 if (!FileIsSound(sound->filename))
14467 if (!sound_info_listed(music_file_info, sound->filename))
14469 *new = get_sound_file_info(sound->filename, i);
14471 new = &(*new)->next;
14475 // add pointers to previous list nodes
14477 struct MusicFileInfo *node = music_file_info;
14479 while (node != NULL)
14482 node->next->prev = node;
14488 static void add_helpanim_entry(int element, int action, int direction,
14489 int delay, int *num_list_entries)
14491 struct HelpAnimInfo *new_list_entry;
14492 (*num_list_entries)++;
14495 checked_realloc(helpanim_info,
14496 *num_list_entries * sizeof(struct HelpAnimInfo));
14497 new_list_entry = &helpanim_info[*num_list_entries - 1];
14499 new_list_entry->element = element;
14500 new_list_entry->action = action;
14501 new_list_entry->direction = direction;
14502 new_list_entry->delay = delay;
14505 static void print_unknown_token(char *filename, char *token, int token_nr)
14510 Warn("unknown token(s) found in config file:");
14511 Warn("- config file: '%s'", filename);
14514 Warn("- token: '%s'", token);
14517 static void print_unknown_token_end(int token_nr)
14523 void LoadHelpAnimInfo(void)
14525 char *filename = getHelpAnimFilename();
14526 SetupFileList *setup_file_list = NULL, *list;
14527 SetupFileHash *element_hash, *action_hash, *direction_hash;
14528 int num_list_entries = 0;
14529 int num_unknown_tokens = 0;
14532 if (fileExists(filename))
14533 setup_file_list = loadSetupFileList(filename);
14535 if (setup_file_list == NULL)
14537 // use reliable default values from static configuration
14538 SetupFileList *insert_ptr;
14540 insert_ptr = setup_file_list =
14541 newSetupFileList(helpanim_config[0].token,
14542 helpanim_config[0].value);
14544 for (i = 1; helpanim_config[i].token; i++)
14545 insert_ptr = addListEntry(insert_ptr,
14546 helpanim_config[i].token,
14547 helpanim_config[i].value);
14550 element_hash = newSetupFileHash();
14551 action_hash = newSetupFileHash();
14552 direction_hash = newSetupFileHash();
14554 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
14555 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
14557 for (i = 0; i < NUM_ACTIONS; i++)
14558 setHashEntry(action_hash, element_action_info[i].suffix,
14559 i_to_a(element_action_info[i].value));
14561 // do not store direction index (bit) here, but direction value!
14562 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
14563 setHashEntry(direction_hash, element_direction_info[i].suffix,
14564 i_to_a(1 << element_direction_info[i].value));
14566 for (list = setup_file_list; list != NULL; list = list->next)
14568 char *element_token, *action_token, *direction_token;
14569 char *element_value, *action_value, *direction_value;
14570 int delay = atoi(list->value);
14572 if (strEqual(list->token, "end"))
14574 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
14579 /* first try to break element into element/action/direction parts;
14580 if this does not work, also accept combined "element[.act][.dir]"
14581 elements (like "dynamite.active"), which are unique elements */
14583 if (strchr(list->token, '.') == NULL) // token contains no '.'
14585 element_value = getHashEntry(element_hash, list->token);
14586 if (element_value != NULL) // element found
14587 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14588 &num_list_entries);
14591 // no further suffixes found -- this is not an element
14592 print_unknown_token(filename, list->token, num_unknown_tokens++);
14598 // token has format "<prefix>.<something>"
14600 action_token = strchr(list->token, '.'); // suffix may be action ...
14601 direction_token = action_token; // ... or direction
14603 element_token = getStringCopy(list->token);
14604 *strchr(element_token, '.') = '\0';
14606 element_value = getHashEntry(element_hash, element_token);
14608 if (element_value == NULL) // this is no element
14610 element_value = getHashEntry(element_hash, list->token);
14611 if (element_value != NULL) // combined element found
14612 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14613 &num_list_entries);
14615 print_unknown_token(filename, list->token, num_unknown_tokens++);
14617 free(element_token);
14622 action_value = getHashEntry(action_hash, action_token);
14624 if (action_value != NULL) // action found
14626 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
14627 &num_list_entries);
14629 free(element_token);
14634 direction_value = getHashEntry(direction_hash, direction_token);
14636 if (direction_value != NULL) // direction found
14638 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
14639 &num_list_entries);
14641 free(element_token);
14646 if (strchr(action_token + 1, '.') == NULL)
14648 // no further suffixes found -- this is not an action nor direction
14650 element_value = getHashEntry(element_hash, list->token);
14651 if (element_value != NULL) // combined element found
14652 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14653 &num_list_entries);
14655 print_unknown_token(filename, list->token, num_unknown_tokens++);
14657 free(element_token);
14662 // token has format "<prefix>.<suffix>.<something>"
14664 direction_token = strchr(action_token + 1, '.');
14666 action_token = getStringCopy(action_token);
14667 *strchr(action_token + 1, '.') = '\0';
14669 action_value = getHashEntry(action_hash, action_token);
14671 if (action_value == NULL) // this is no action
14673 element_value = getHashEntry(element_hash, list->token);
14674 if (element_value != NULL) // combined element found
14675 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14676 &num_list_entries);
14678 print_unknown_token(filename, list->token, num_unknown_tokens++);
14680 free(element_token);
14681 free(action_token);
14686 direction_value = getHashEntry(direction_hash, direction_token);
14688 if (direction_value != NULL) // direction found
14690 add_helpanim_entry(atoi(element_value), atoi(action_value),
14691 atoi(direction_value), delay, &num_list_entries);
14693 free(element_token);
14694 free(action_token);
14699 // this is no direction
14701 element_value = getHashEntry(element_hash, list->token);
14702 if (element_value != NULL) // combined element found
14703 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14704 &num_list_entries);
14706 print_unknown_token(filename, list->token, num_unknown_tokens++);
14708 free(element_token);
14709 free(action_token);
14712 print_unknown_token_end(num_unknown_tokens);
14714 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
14715 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
14717 freeSetupFileList(setup_file_list);
14718 freeSetupFileHash(element_hash);
14719 freeSetupFileHash(action_hash);
14720 freeSetupFileHash(direction_hash);
14723 for (i = 0; i < num_list_entries; i++)
14724 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
14725 EL_NAME(helpanim_info[i].element),
14726 helpanim_info[i].element,
14727 helpanim_info[i].action,
14728 helpanim_info[i].direction,
14729 helpanim_info[i].delay);
14733 void LoadHelpTextInfo(void)
14735 char *filename = getHelpTextFilename();
14738 if (helptext_info != NULL)
14740 freeSetupFileHash(helptext_info);
14741 helptext_info = NULL;
14744 if (fileExists(filename))
14745 helptext_info = loadSetupFileHash(filename);
14747 if (helptext_info == NULL)
14749 // use reliable default values from static configuration
14750 helptext_info = newSetupFileHash();
14752 for (i = 0; helptext_config[i].token; i++)
14753 setHashEntry(helptext_info,
14754 helptext_config[i].token,
14755 helptext_config[i].value);
14759 BEGIN_HASH_ITERATION(helptext_info, itr)
14761 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
14762 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
14764 END_HASH_ITERATION(hash, itr)
14769 // ----------------------------------------------------------------------------
14771 // ----------------------------------------------------------------------------
14773 #define MAX_NUM_CONVERT_LEVELS 1000
14775 void ConvertLevels(void)
14777 static LevelDirTree *convert_leveldir = NULL;
14778 static int convert_level_nr = -1;
14779 static int num_levels_handled = 0;
14780 static int num_levels_converted = 0;
14781 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
14784 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
14785 global.convert_leveldir);
14787 if (convert_leveldir == NULL)
14788 Fail("no such level identifier: '%s'", global.convert_leveldir);
14790 leveldir_current = convert_leveldir;
14792 if (global.convert_level_nr != -1)
14794 convert_leveldir->first_level = global.convert_level_nr;
14795 convert_leveldir->last_level = global.convert_level_nr;
14798 convert_level_nr = convert_leveldir->first_level;
14800 PrintLine("=", 79);
14801 Print("Converting levels\n");
14802 PrintLine("-", 79);
14803 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
14804 Print("Level series name: '%s'\n", convert_leveldir->name);
14805 Print("Level series author: '%s'\n", convert_leveldir->author);
14806 Print("Number of levels: %d\n", convert_leveldir->levels);
14807 PrintLine("=", 79);
14810 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
14811 levels_failed[i] = FALSE;
14813 while (convert_level_nr <= convert_leveldir->last_level)
14815 char *level_filename;
14818 level_nr = convert_level_nr++;
14820 Print("Level %03d: ", level_nr);
14822 LoadLevel(level_nr);
14823 if (level.no_level_file || level.no_valid_file)
14825 Print("(no level)\n");
14829 Print("converting level ... ");
14832 // special case: conversion of some EMC levels as requested by ACME
14833 level.game_engine_type = GAME_ENGINE_TYPE_RND;
14836 level_filename = getDefaultLevelFilename(level_nr);
14837 new_level = !fileExists(level_filename);
14841 SaveLevel(level_nr);
14843 num_levels_converted++;
14845 Print("converted.\n");
14849 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
14850 levels_failed[level_nr] = TRUE;
14852 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
14855 num_levels_handled++;
14859 PrintLine("=", 79);
14860 Print("Number of levels handled: %d\n", num_levels_handled);
14861 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
14862 (num_levels_handled ?
14863 num_levels_converted * 100 / num_levels_handled : 0));
14864 PrintLine("-", 79);
14865 Print("Summary (for automatic parsing by scripts):\n");
14866 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
14867 convert_leveldir->identifier, num_levels_converted,
14868 num_levels_handled,
14869 (num_levels_handled ?
14870 num_levels_converted * 100 / num_levels_handled : 0));
14872 if (num_levels_handled != num_levels_converted)
14874 Print(", FAILED:");
14875 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
14876 if (levels_failed[i])
14881 PrintLine("=", 79);
14883 CloseAllAndExit(0);
14887 // ----------------------------------------------------------------------------
14888 // create and save images for use in level sketches (raw BMP format)
14889 // ----------------------------------------------------------------------------
14891 void CreateLevelSketchImages(void)
14897 InitElementPropertiesGfxElement();
14899 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
14900 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
14902 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
14904 int element = getMappedElement(i);
14905 char basename1[16];
14906 char basename2[16];
14910 sprintf(basename1, "%04d.bmp", i);
14911 sprintf(basename2, "%04ds.bmp", i);
14913 filename1 = getPath2(global.create_sketch_images_dir, basename1);
14914 filename2 = getPath2(global.create_sketch_images_dir, basename2);
14916 DrawSizedElement(0, 0, element, TILESIZE);
14917 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
14919 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
14920 Fail("cannot save level sketch image file '%s'", filename1);
14922 DrawSizedElement(0, 0, element, MINI_TILESIZE);
14923 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
14925 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
14926 Fail("cannot save level sketch image file '%s'", filename2);
14931 // create corresponding SQL statements (for normal and small images)
14934 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
14935 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
14938 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
14939 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
14941 // optional: create content for forum level sketch demonstration post
14943 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
14946 FreeBitmap(bitmap1);
14947 FreeBitmap(bitmap2);
14950 fprintf(stderr, "\n");
14952 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
14954 CloseAllAndExit(0);
14958 // ----------------------------------------------------------------------------
14959 // create and save images for element collecting animations (raw BMP format)
14960 // ----------------------------------------------------------------------------
14962 static boolean createCollectImage(int element)
14964 return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
14967 void CreateCollectElementImages(void)
14971 int anim_frames = num_steps - 1;
14972 int tile_size = TILESIZE;
14973 int anim_width = tile_size * anim_frames;
14974 int anim_height = tile_size;
14975 int num_collect_images = 0;
14976 int pos_collect_images = 0;
14978 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
14979 if (createCollectImage(i))
14980 num_collect_images++;
14982 Info("Creating %d element collecting animation images ...",
14983 num_collect_images);
14985 int dst_width = anim_width * 2;
14986 int dst_height = anim_height * num_collect_images / 2;
14987 Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
14988 char *basename_bmp = "RocksCollect.bmp";
14989 char *basename_png = "RocksCollect.png";
14990 char *filename_bmp = getPath2(global.create_collect_images_dir, basename_bmp);
14991 char *filename_png = getPath2(global.create_collect_images_dir, basename_png);
14992 int len_filename_bmp = strlen(filename_bmp);
14993 int len_filename_png = strlen(filename_png);
14994 int max_command_len = MAX_FILENAME_LEN + len_filename_bmp + len_filename_png;
14995 char cmd_convert[max_command_len];
14997 snprintf(cmd_convert, max_command_len, "convert \"%s\" \"%s\"",
15001 // force using RGBA surface for destination bitmap
15002 SDL_SetColorKey(dst_bitmap->surface, SET_TRANSPARENT_PIXEL,
15003 SDL_MapRGB(dst_bitmap->surface->format, 0x00, 0x00, 0x00));
15005 dst_bitmap->surface =
15006 SDL_ConvertSurfaceFormat(dst_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
15008 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
15010 if (!createCollectImage(i))
15013 int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
15014 int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
15015 int graphic = el2img(i);
15016 char *token_name = element_info[i].token_name;
15017 Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
15018 Bitmap *src_bitmap;
15021 Info("- creating collecting image for '%s' ...", token_name);
15023 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
15025 BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
15026 tile_size, tile_size, 0, 0);
15028 // force using RGBA surface for temporary bitmap (using transparent black)
15029 SDL_SetColorKey(tmp_bitmap->surface, SET_TRANSPARENT_PIXEL,
15030 SDL_MapRGB(tmp_bitmap->surface->format, 0x00, 0x00, 0x00));
15032 tmp_bitmap->surface =
15033 SDL_ConvertSurfaceFormat(tmp_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
15035 tmp_bitmap->surface_masked = tmp_bitmap->surface;
15037 for (j = 0; j < anim_frames; j++)
15039 int frame_size_final = tile_size * (anim_frames - j) / num_steps;
15040 int frame_size = frame_size_final * num_steps;
15041 int offset = (tile_size - frame_size_final) / 2;
15042 Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
15044 while (frame_size > frame_size_final)
15048 Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
15050 FreeBitmap(frame_bitmap);
15052 frame_bitmap = half_bitmap;
15055 BlitBitmapMasked(frame_bitmap, dst_bitmap, 0, 0,
15056 frame_size_final, frame_size_final,
15057 dst_x + j * tile_size + offset, dst_y + offset);
15059 FreeBitmap(frame_bitmap);
15062 tmp_bitmap->surface_masked = NULL;
15064 FreeBitmap(tmp_bitmap);
15066 pos_collect_images++;
15069 if (SDL_SaveBMP(dst_bitmap->surface, filename_bmp) != 0)
15070 Fail("cannot save element collecting image file '%s'", filename_bmp);
15072 FreeBitmap(dst_bitmap);
15074 Info("Converting image file from BMP to PNG ...");
15076 if (system(cmd_convert) != 0)
15077 Fail("converting image file failed");
15079 unlink(filename_bmp);
15083 CloseAllAndExit(0);
15087 // ----------------------------------------------------------------------------
15088 // create and save images for custom and group elements (raw BMP format)
15089 // ----------------------------------------------------------------------------
15091 void CreateCustomElementImages(char *directory)
15093 char *src_basename = "RocksCE-template.ilbm";
15094 char *dst_basename = "RocksCE.bmp";
15095 char *src_filename = getPath2(directory, src_basename);
15096 char *dst_filename = getPath2(directory, dst_basename);
15097 Bitmap *src_bitmap;
15099 int yoffset_ce = 0;
15100 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
15103 InitVideoDefaults();
15105 ReCreateBitmap(&backbuffer, video.width, video.height);
15107 src_bitmap = LoadImage(src_filename);
15109 bitmap = CreateBitmap(TILEX * 16 * 2,
15110 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
15113 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
15120 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
15121 TILEX * x, TILEY * y + yoffset_ce);
15123 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
15125 TILEX * x + TILEX * 16,
15126 TILEY * y + yoffset_ce);
15128 for (j = 2; j >= 0; j--)
15132 BlitBitmap(src_bitmap, bitmap,
15133 TILEX + c * 7, 0, 6, 10,
15134 TILEX * x + 6 + j * 7,
15135 TILEY * y + 11 + yoffset_ce);
15137 BlitBitmap(src_bitmap, bitmap,
15138 TILEX + c * 8, TILEY, 6, 10,
15139 TILEX * 16 + TILEX * x + 6 + j * 8,
15140 TILEY * y + 10 + yoffset_ce);
15146 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
15153 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
15154 TILEX * x, TILEY * y + yoffset_ge);
15156 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
15158 TILEX * x + TILEX * 16,
15159 TILEY * y + yoffset_ge);
15161 for (j = 1; j >= 0; j--)
15165 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
15166 TILEX * x + 6 + j * 10,
15167 TILEY * y + 11 + yoffset_ge);
15169 BlitBitmap(src_bitmap, bitmap,
15170 TILEX + c * 8, TILEY + 12, 6, 10,
15171 TILEX * 16 + TILEX * x + 10 + j * 8,
15172 TILEY * y + 10 + yoffset_ge);
15178 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
15179 Fail("cannot save CE graphics file '%s'", dst_filename);
15181 FreeBitmap(bitmap);
15183 CloseAllAndExit(0);