1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
59 { LEVEL_FILE_TYPE_RND, "RND" },
60 { LEVEL_FILE_TYPE_BD, "BD" },
61 { LEVEL_FILE_TYPE_EM, "EM" },
62 { LEVEL_FILE_TYPE_SP, "SP" },
63 { LEVEL_FILE_TYPE_DX, "DX" },
64 { LEVEL_FILE_TYPE_SB, "SB" },
65 { LEVEL_FILE_TYPE_DC, "DC" },
70 /* ========================================================================= */
71 /* level file functions */
72 /* ========================================================================= */
74 void setElementChangePages(struct ElementInfo *ei, int change_pages)
76 int change_page_size = sizeof(struct ElementChangeInfo);
78 ei->num_change_pages = MAX(1, change_pages);
81 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
83 if (ei->current_change_page >= ei->num_change_pages)
84 ei->current_change_page = ei->num_change_pages - 1;
86 ei->change = &ei->change_page[ei->current_change_page];
89 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
93 change->can_change = FALSE;
95 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
96 change->has_event[i] = FALSE;
98 change->trigger_player = CH_PLAYER_ANY;
99 change->trigger_side = CH_SIDE_ANY;
100 change->trigger_page = CH_PAGE_ANY;
102 change->target_element = EL_EMPTY_SPACE;
104 change->delay_fixed = 0;
105 change->delay_random = 0;
106 change->delay_frames = 1;
108 change->trigger_element = EL_EMPTY_SPACE;
110 change->explode = FALSE;
111 change->use_target_content = FALSE;
112 change->only_if_complete = FALSE;
113 change->use_random_replace = FALSE;
114 change->random_percentage = 100;
115 change->replace_when = CP_WHEN_EMPTY;
117 change->has_action = FALSE;
118 change->action_type = CA_NO_ACTION;
119 change->action_mode = CA_MODE_UNDEFINED;
120 change->action_arg = CA_ARG_UNDEFINED;
122 for (x = 0; x < 3; x++)
123 for (y = 0; y < 3; y++)
124 change->target_content[x][y] = EL_EMPTY_SPACE;
126 change->direct_action = 0;
127 change->other_action = 0;
129 change->pre_change_function = NULL;
130 change->change_function = NULL;
131 change->post_change_function = NULL;
134 static void setLevelInfoToDefaults(struct LevelInfo *level)
136 static boolean clipboard_elements_initialized = FALSE;
139 setLevelInfoToDefaults_EM();
141 level->native_em_level = &native_em_level;
143 level->game_engine_type = GAME_ENGINE_TYPE_RND;
145 level->file_version = FILE_VERSION_ACTUAL;
146 level->game_version = GAME_VERSION_ACTUAL;
148 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
149 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
150 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
152 level->fieldx = STD_LEV_FIELDX;
153 level->fieldy = STD_LEV_FIELDY;
155 for (x = 0; x < MAX_LEV_FIELDX; x++)
156 for (y = 0; y < MAX_LEV_FIELDY; y++)
157 level->field[x][y] = EL_SAND;
160 level->gems_needed = 0;
162 level->amoeba_speed = 10;
164 level->time_magic_wall = 10;
165 level->time_wheel = 10;
166 level->time_light = 10;
167 level->time_timegate = 10;
169 level->amoeba_content = EL_DIAMOND;
171 level->double_speed = FALSE;
172 level->initial_gravity = FALSE;
173 level->em_slippery_gems = FALSE;
174 level->instant_relocation = FALSE;
175 level->can_pass_to_walkable = FALSE;
176 level->grow_into_diggable = TRUE;
178 level->block_last_field = FALSE; /* EM does not block by default */
179 level->sp_block_last_field = TRUE; /* SP blocks the last field */
181 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
182 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
184 level->use_spring_bug = FALSE;
185 level->use_step_counter = FALSE;
187 /* values for the new EMC elements */
188 level->android_move_time = 10;
189 level->android_clone_time = 10;
190 level->ball_random = FALSE;
191 level->ball_state_initial = FALSE;
192 level->ball_time = 10;
193 level->lenses_score = 10;
194 level->magnify_score = 10;
195 level->slurp_score = 10;
196 level->lenses_time = 10;
197 level->magnify_time = 10;
198 level->wind_direction_initial = MV_NO_MOVING;
199 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
200 for (x = 0; x < 3; x++)
201 for (y = 0; y < 3; y++)
202 level->ball_content[i][x][y] = EL_EMPTY;
203 for (i = 0; i < 16; i++)
204 level->android_array[i] = FALSE;
206 level->use_custom_template = FALSE;
208 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
209 level->name[i] = '\0';
210 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
211 level->author[i] = '\0';
213 strcpy(level->name, NAMELESS_LEVEL_NAME);
214 strcpy(level->author, ANONYMOUS_NAME);
216 for (i = 0; i < 4; i++)
218 level->envelope_text[i][0] = '\0';
219 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
220 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
223 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
224 level->score[i] = 10;
226 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
227 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
228 for (x = 0; x < 3; x++)
229 for (y = 0; y < 3; y++)
230 level->yamyam_content[i][x][y] =
231 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
233 level->field[0][0] = EL_PLAYER_1;
234 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
236 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
240 /* never initialize clipboard elements after the very first time */
241 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
244 setElementChangePages(&element_info[element], 1);
245 setElementChangeInfoToDefaults(element_info[element].change);
247 if (IS_CUSTOM_ELEMENT(element) ||
248 IS_GROUP_ELEMENT(element) ||
249 IS_INTERNAL_ELEMENT(element))
251 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
252 element_info[element].description[j] = '\0';
254 if (element_info[element].custom_description != NULL)
255 strncpy(element_info[element].description,
256 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
258 strcpy(element_info[element].description,
259 element_info[element].editor_description);
261 element_info[element].use_gfx_element = FALSE;
262 element_info[element].gfx_element = EL_EMPTY_SPACE;
264 element_info[element].modified_settings = FALSE;
267 if (IS_CUSTOM_ELEMENT(element) ||
268 IS_INTERNAL_ELEMENT(element))
270 element_info[element].access_direction = MV_ALL_DIRECTIONS;
272 element_info[element].collect_score_initial = 10; /* special default */
273 element_info[element].collect_count_initial = 1; /* special default */
275 element_info[element].push_delay_fixed = -1; /* initialize later */
276 element_info[element].push_delay_random = -1; /* initialize later */
277 element_info[element].drop_delay_fixed = 0;
278 element_info[element].drop_delay_random = 0;
279 element_info[element].move_delay_fixed = 0;
280 element_info[element].move_delay_random = 0;
282 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
283 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
284 element_info[element].move_stepsize = TILEX / 8;
286 element_info[element].move_enter_element = EL_EMPTY_SPACE;
287 element_info[element].move_leave_element = EL_EMPTY_SPACE;
288 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
290 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
292 element_info[element].explosion_type = EXPLODES_3X3;
293 element_info[element].explosion_delay = 16;
294 element_info[element].ignition_delay = 8;
296 for (x = 0; x < 3; x++)
297 for (y = 0; y < 3; y++)
298 element_info[element].content[x][y] = EL_EMPTY_SPACE;
300 element_info[element].access_type = 0;
301 element_info[element].access_layer = 0;
302 element_info[element].access_protected = 0;
303 element_info[element].walk_to_action = 0;
304 element_info[element].smash_targets = 0;
305 element_info[element].deadliness = 0;
307 element_info[element].can_explode_by_fire = FALSE;
308 element_info[element].can_explode_smashed = FALSE;
309 element_info[element].can_explode_impact = FALSE;
311 element_info[element].current_change_page = 0;
313 /* start with no properties at all */
314 for (j = 0; j < NUM_EP_BITFIELDS; j++)
315 Properties[element][j] = EP_BITMASK_DEFAULT;
317 /* now set default properties */
318 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
321 if (IS_GROUP_ELEMENT(element) ||
322 IS_INTERNAL_ELEMENT(element))
324 /* initialize memory for list of elements in group */
325 if (element_info[element].group == NULL)
326 element_info[element].group =
327 checked_malloc(sizeof(struct ElementGroupInfo));
329 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
330 element_info[element].group->element[j] = EL_EMPTY_SPACE;
332 /* default: only one element in group */
333 element_info[element].group->num_elements = 1;
335 element_info[element].group->choice_mode = ANIM_RANDOM;
339 clipboard_elements_initialized = TRUE;
341 BorderElement = EL_STEELWALL;
343 level->no_valid_file = FALSE;
345 level->changed = FALSE;
347 if (leveldir_current == NULL) /* only when dumping level */
350 /* try to determine better author name than 'anonymous' */
351 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
353 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
354 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
358 switch (LEVELCLASS(leveldir_current))
360 case LEVELCLASS_TUTORIAL:
361 strcpy(level->author, PROGRAM_AUTHOR_STRING);
364 case LEVELCLASS_CONTRIB:
365 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
366 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
369 case LEVELCLASS_PRIVATE:
370 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
371 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
375 /* keep default value */
381 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
383 level_file_info->nr = 0;
384 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
385 level_file_info->packed = FALSE;
386 level_file_info->basename = NULL;
387 level_file_info->filename = NULL;
390 static void ActivateLevelTemplate()
392 /* Currently there is no special action needed to activate the template
393 data, because 'element_info' and 'Properties' overwrite the original
394 level data, while all other variables do not change. */
397 static char *getLevelFilenameFromBasename(char *basename)
399 static char *filename = NULL;
401 checked_free(filename);
403 filename = getPath2(getCurrentLevelDir(), basename);
408 static int getFileTypeFromBasename(char *basename)
410 static char *filename = NULL;
411 struct stat file_status;
413 /* ---------- try to determine file type from filename ---------- */
415 /* check for typical filename of a Supaplex level package file */
416 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
417 strncmp(basename, "LEVELS.D", 8) == 0))
418 return LEVEL_FILE_TYPE_SP;
420 /* ---------- try to determine file type from filesize ---------- */
422 checked_free(filename);
423 filename = getPath2(getCurrentLevelDir(), basename);
425 if (stat(filename, &file_status) == 0)
427 /* check for typical filesize of a Supaplex level package file */
428 if (file_status.st_size == 170496)
429 return LEVEL_FILE_TYPE_SP;
432 return LEVEL_FILE_TYPE_UNKNOWN;
435 static char *getSingleLevelBasename(int nr)
437 static char basename[MAX_FILENAME_LEN];
440 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
442 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
447 static char *getPackedLevelBasename(int type)
449 static char basename[MAX_FILENAME_LEN];
450 char *directory = getCurrentLevelDir();
452 struct dirent *dir_entry;
454 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
456 if ((dir = opendir(directory)) == NULL)
458 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
463 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
465 char *entry_basename = dir_entry->d_name;
466 int entry_type = getFileTypeFromBasename(entry_basename);
468 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
470 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
473 strcpy(basename, entry_basename);
485 static char *getSingleLevelFilename(int nr)
487 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
491 static char *getPackedLevelFilename(int type)
493 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
497 char *getDefaultLevelFilename(int nr)
499 return getSingleLevelFilename(nr);
503 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
508 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
509 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
513 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
514 int type, char *format, ...)
516 static char basename[MAX_FILENAME_LEN];
519 va_start(ap, format);
520 vsprintf(basename, format, ap);
525 lfi->basename = basename;
526 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
529 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
534 lfi->basename = getPackedLevelBasename(lfi->type);
535 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
538 static int getFiletypeFromID(char *filetype_id)
540 char *filetype_id_lower;
541 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
544 if (filetype_id == NULL)
545 return LEVEL_FILE_TYPE_UNKNOWN;
547 filetype_id_lower = getStringToLower(filetype_id);
549 for (i = 0; filetype_id_list[i].id != NULL; i++)
551 char *id_lower = getStringToLower(filetype_id_list[i].id);
553 if (strcmp(filetype_id_lower, id_lower) == 0)
554 filetype = filetype_id_list[i].filetype;
558 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
562 free(filetype_id_lower);
567 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
571 /* special case: level number is negative => check for level template file */
574 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
575 "template.%s", LEVELFILE_EXTENSION);
577 /* no fallback if template file not existing */
581 /* special case: check for file name/pattern specified in "levelinfo.conf" */
582 if (leveldir_current->level_filename != NULL)
584 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
586 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
587 leveldir_current->level_filename, nr);
588 if (fileExists(lfi->filename))
592 /* check for native Rocks'n'Diamonds level file */
593 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
594 "%03d.%s", nr, LEVELFILE_EXTENSION);
595 if (fileExists(lfi->filename))
598 /* check for Emerald Mine level file (V1) */
599 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
600 'a' + (nr / 10) % 26, '0' + nr % 10);
601 if (fileExists(lfi->filename))
603 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
604 'A' + (nr / 10) % 26, '0' + nr % 10);
605 if (fileExists(lfi->filename))
608 /* check for Emerald Mine level file (V2 to V5) */
609 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
610 if (fileExists(lfi->filename))
613 /* check for Emerald Mine level file (V6 / single mode) */
614 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
615 if (fileExists(lfi->filename))
617 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
618 if (fileExists(lfi->filename))
621 /* check for Emerald Mine level file (V6 / teamwork mode) */
622 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
623 if (fileExists(lfi->filename))
625 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
626 if (fileExists(lfi->filename))
629 /* check for various packed level file formats */
630 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
631 if (fileExists(lfi->filename))
634 /* no known level file found -- use default values (and fail later) */
635 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
636 "%03d.%s", nr, LEVELFILE_EXTENSION);
639 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
641 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
642 lfi->type = getFileTypeFromBasename(lfi->basename);
645 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
647 /* always start with reliable default values */
648 setFileInfoToDefaults(level_file_info);
650 level_file_info->nr = nr; /* set requested level number */
652 determineLevelFileInfo_Filename(level_file_info);
653 determineLevelFileInfo_Filetype(level_file_info);
656 /* ------------------------------------------------------------------------- */
657 /* functions for loading R'n'D level */
658 /* ------------------------------------------------------------------------- */
660 int getMappedElement(int element)
662 /* remap some (historic, now obsolete) elements */
666 case EL_PLAYER_OBSOLETE:
667 element = EL_PLAYER_1;
670 case EL_KEY_OBSOLETE:
673 case EL_EM_KEY_1_FILE_OBSOLETE:
674 element = EL_EM_KEY_1;
677 case EL_EM_KEY_2_FILE_OBSOLETE:
678 element = EL_EM_KEY_2;
681 case EL_EM_KEY_3_FILE_OBSOLETE:
682 element = EL_EM_KEY_3;
685 case EL_EM_KEY_4_FILE_OBSOLETE:
686 element = EL_EM_KEY_4;
689 case EL_ENVELOPE_OBSOLETE:
690 element = EL_ENVELOPE_1;
698 if (element >= NUM_FILE_ELEMENTS)
700 Error(ERR_WARN, "invalid level element %d", element);
702 element = EL_UNKNOWN;
710 int getMappedElementByVersion(int element, int game_version)
712 /* remap some elements due to certain game version */
714 if (game_version <= VERSION_IDENT(2,2,0,0))
716 /* map game font elements */
717 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
718 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
719 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
720 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
723 if (game_version < VERSION_IDENT(3,0,0,0))
725 /* map Supaplex gravity tube elements */
726 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
727 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
728 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
729 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
736 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
738 level->file_version = getFileVersion(file);
739 level->game_version = getFileVersion(file);
744 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
748 level->fieldx = getFile8Bit(file);
749 level->fieldy = getFile8Bit(file);
751 level->time = getFile16BitBE(file);
752 level->gems_needed = getFile16BitBE(file);
754 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
755 level->name[i] = getFile8Bit(file);
756 level->name[MAX_LEVEL_NAME_LEN] = 0;
758 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
759 level->score[i] = getFile8Bit(file);
761 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
762 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
763 for (y = 0; y < 3; y++)
764 for (x = 0; x < 3; x++)
765 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
767 level->amoeba_speed = getFile8Bit(file);
768 level->time_magic_wall = getFile8Bit(file);
769 level->time_wheel = getFile8Bit(file);
770 level->amoeba_content = getMappedElement(getFile8Bit(file));
771 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
772 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
773 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
774 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
776 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
778 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
779 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
780 level->can_move_into_acid_bits = getFile32BitBE(file);
781 level->dont_collide_with_bits = getFile8Bit(file);
783 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
784 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
786 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
787 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
788 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
790 level->game_engine_type = getFile8Bit(file);
792 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
797 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
801 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
802 level->author[i] = getFile8Bit(file);
803 level->author[MAX_LEVEL_NAME_LEN] = 0;
808 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
811 int chunk_size_expected = level->fieldx * level->fieldy;
813 /* Note: "chunk_size" was wrong before version 2.0 when elements are
814 stored with 16-bit encoding (and should be twice as big then).
815 Even worse, playfield data was stored 16-bit when only yamyam content
816 contained 16-bit elements and vice versa. */
818 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
819 chunk_size_expected *= 2;
821 if (chunk_size_expected != chunk_size)
823 ReadUnusedBytesFromFile(file, chunk_size);
824 return chunk_size_expected;
827 for (y = 0; y < level->fieldy; y++)
828 for (x = 0; x < level->fieldx; x++)
830 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
835 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
839 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
840 int chunk_size_expected = header_size + content_size;
842 /* Note: "chunk_size" was wrong before version 2.0 when elements are
843 stored with 16-bit encoding (and should be twice as big then).
844 Even worse, playfield data was stored 16-bit when only yamyam content
845 contained 16-bit elements and vice versa. */
847 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
848 chunk_size_expected += content_size;
850 if (chunk_size_expected != chunk_size)
852 ReadUnusedBytesFromFile(file, chunk_size);
853 return chunk_size_expected;
857 level->num_yamyam_contents = getFile8Bit(file);
861 /* correct invalid number of content fields -- should never happen */
862 if (level->num_yamyam_contents < 1 ||
863 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
864 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
866 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
867 for (y = 0; y < 3; y++)
868 for (x = 0; x < 3; x++)
869 level->yamyam_content[i][x][y] =
870 getMappedElement(level->encoding_16bit_field ?
871 getFile16BitBE(file) : getFile8Bit(file));
875 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
879 int num_contents, content_xsize, content_ysize;
880 int content_array[MAX_ELEMENT_CONTENTS][3][3];
882 element = getMappedElement(getFile16BitBE(file));
883 num_contents = getFile8Bit(file);
884 content_xsize = getFile8Bit(file);
885 content_ysize = getFile8Bit(file);
887 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
889 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
890 for (y = 0; y < 3; y++)
891 for (x = 0; x < 3; x++)
892 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
894 /* correct invalid number of content fields -- should never happen */
895 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
896 num_contents = STD_ELEMENT_CONTENTS;
898 if (element == EL_YAMYAM)
900 level->num_yamyam_contents = num_contents;
902 for (i = 0; i < num_contents; i++)
903 for (y = 0; y < 3; y++)
904 for (x = 0; x < 3; x++)
905 level->yamyam_content[i][x][y] = content_array[i][x][y];
907 else if (element == EL_BD_AMOEBA)
909 level->amoeba_content = content_array[0][0][0];
913 Error(ERR_WARN, "cannot load content for element '%d'", element);
919 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
925 int chunk_size_expected;
927 element = getMappedElement(getFile16BitBE(file));
928 if (!IS_ENVELOPE(element))
929 element = EL_ENVELOPE_1;
931 envelope_nr = element - EL_ENVELOPE_1;
933 envelope_len = getFile16BitBE(file);
935 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
936 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
938 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
940 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
941 if (chunk_size_expected != chunk_size)
943 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
944 return chunk_size_expected;
947 for (i = 0; i < envelope_len; i++)
948 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
953 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
955 int num_changed_custom_elements = getFile16BitBE(file);
956 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
959 if (chunk_size_expected != chunk_size)
961 ReadUnusedBytesFromFile(file, chunk_size - 2);
962 return chunk_size_expected;
965 for (i = 0; i < num_changed_custom_elements; i++)
967 int element = getFile16BitBE(file);
968 int properties = getFile32BitBE(file);
970 if (IS_CUSTOM_ELEMENT(element))
971 Properties[element][EP_BITFIELD_BASE] = properties;
973 Error(ERR_WARN, "invalid custom element number %d", element);
979 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
981 int num_changed_custom_elements = getFile16BitBE(file);
982 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
985 if (chunk_size_expected != chunk_size)
987 ReadUnusedBytesFromFile(file, chunk_size - 2);
988 return chunk_size_expected;
991 for (i = 0; i < num_changed_custom_elements; i++)
993 int element = getFile16BitBE(file);
994 int custom_target_element = getFile16BitBE(file);
996 if (IS_CUSTOM_ELEMENT(element))
997 element_info[element].change->target_element = custom_target_element;
999 Error(ERR_WARN, "invalid custom element number %d", element);
1005 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1007 int num_changed_custom_elements = getFile16BitBE(file);
1008 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1011 if (chunk_size_expected != chunk_size)
1013 ReadUnusedBytesFromFile(file, chunk_size - 2);
1014 return chunk_size_expected;
1017 for (i = 0; i < num_changed_custom_elements; i++)
1019 int element = getFile16BitBE(file);
1020 unsigned long event_bits;
1022 if (!IS_CUSTOM_ELEMENT(element))
1024 Error(ERR_WARN, "invalid custom element number %d", element);
1026 element = EL_INTERNAL_DUMMY;
1029 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1030 element_info[element].description[j] = getFile8Bit(file);
1031 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
1033 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1035 /* some free bytes for future properties and padding */
1036 ReadUnusedBytesFromFile(file, 7);
1038 element_info[element].use_gfx_element = getFile8Bit(file);
1039 element_info[element].gfx_element =
1040 getMappedElement(getFile16BitBE(file));
1042 element_info[element].collect_score_initial = getFile8Bit(file);
1043 element_info[element].collect_count_initial = getFile8Bit(file);
1045 element_info[element].push_delay_fixed = getFile16BitBE(file);
1046 element_info[element].push_delay_random = getFile16BitBE(file);
1047 element_info[element].move_delay_fixed = getFile16BitBE(file);
1048 element_info[element].move_delay_random = getFile16BitBE(file);
1050 element_info[element].move_pattern = getFile16BitBE(file);
1051 element_info[element].move_direction_initial = getFile8Bit(file);
1052 element_info[element].move_stepsize = getFile8Bit(file);
1054 for (y = 0; y < 3; y++)
1055 for (x = 0; x < 3; x++)
1056 element_info[element].content[x][y] =
1057 getMappedElement(getFile16BitBE(file));
1059 event_bits = getFile32BitBE(file);
1060 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1061 if (event_bits & (1 << j))
1062 element_info[element].change->has_event[j] = TRUE;
1064 element_info[element].change->target_element =
1065 getMappedElement(getFile16BitBE(file));
1067 element_info[element].change->delay_fixed = getFile16BitBE(file);
1068 element_info[element].change->delay_random = getFile16BitBE(file);
1069 element_info[element].change->delay_frames = getFile16BitBE(file);
1071 element_info[element].change->trigger_element =
1072 getMappedElement(getFile16BitBE(file));
1074 element_info[element].change->explode = getFile8Bit(file);
1075 element_info[element].change->use_target_content = getFile8Bit(file);
1076 element_info[element].change->only_if_complete = getFile8Bit(file);
1077 element_info[element].change->use_random_replace = getFile8Bit(file);
1079 element_info[element].change->random_percentage = getFile8Bit(file);
1080 element_info[element].change->replace_when = getFile8Bit(file);
1082 for (y = 0; y < 3; y++)
1083 for (x = 0; x < 3; x++)
1084 element_info[element].change->target_content[x][y] =
1085 getMappedElement(getFile16BitBE(file));
1087 element_info[element].slippery_type = getFile8Bit(file);
1089 /* some free bytes for future properties and padding */
1090 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1092 /* mark that this custom element has been modified */
1093 element_info[element].modified_settings = TRUE;
1099 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1101 struct ElementInfo *ei;
1102 int chunk_size_expected;
1106 element = getFile16BitBE(file);
1108 if (!IS_CUSTOM_ELEMENT(element))
1110 Error(ERR_WARN, "invalid custom element number %d", element);
1112 ReadUnusedBytesFromFile(file, chunk_size - 2);
1116 ei = &element_info[element];
1118 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1119 ei->description[i] = getFile8Bit(file);
1120 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1122 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1123 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1125 ei->num_change_pages = getFile8Bit(file);
1127 /* some free bytes for future base property values and padding */
1128 ReadUnusedBytesFromFile(file, 5);
1130 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1131 if (chunk_size_expected != chunk_size)
1133 ReadUnusedBytesFromFile(file, chunk_size - 48);
1134 return chunk_size_expected;
1137 /* read custom property values */
1139 ei->use_gfx_element = getFile8Bit(file);
1140 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1142 ei->collect_score_initial = getFile8Bit(file);
1143 ei->collect_count_initial = getFile8Bit(file);
1145 ei->drop_delay_fixed = getFile8Bit(file);
1146 ei->push_delay_fixed = getFile8Bit(file);
1147 ei->drop_delay_random = getFile8Bit(file);
1148 ei->push_delay_random = getFile8Bit(file);
1149 ei->move_delay_fixed = getFile16BitBE(file);
1150 ei->move_delay_random = getFile16BitBE(file);
1152 /* bits 0 - 15 of "move_pattern" ... */
1153 ei->move_pattern = getFile16BitBE(file);
1154 ei->move_direction_initial = getFile8Bit(file);
1155 ei->move_stepsize = getFile8Bit(file);
1157 ei->slippery_type = getFile8Bit(file);
1159 for (y = 0; y < 3; y++)
1160 for (x = 0; x < 3; x++)
1161 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1163 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1164 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1165 ei->move_leave_type = getFile8Bit(file);
1167 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1168 ei->move_pattern |= (getFile16BitBE(file) << 16);
1170 ei->access_direction = getFile8Bit(file);
1172 ei->explosion_delay = getFile8Bit(file);
1173 ei->ignition_delay = getFile8Bit(file);
1174 ei->explosion_type = getFile8Bit(file);
1176 /* some free bytes for future custom property values and padding */
1177 ReadUnusedBytesFromFile(file, 1);
1179 /* read change property values */
1181 setElementChangePages(ei, ei->num_change_pages);
1183 for (i = 0; i < ei->num_change_pages; i++)
1185 struct ElementChangeInfo *change = &ei->change_page[i];
1186 unsigned long event_bits;
1188 /* always start with reliable default values */
1189 setElementChangeInfoToDefaults(change);
1191 event_bits = getFile32BitBE(file);
1192 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1193 if (event_bits & (1 << j))
1194 change->has_event[j] = TRUE;
1196 change->target_element = getMappedElement(getFile16BitBE(file));
1198 change->delay_fixed = getFile16BitBE(file);
1199 change->delay_random = getFile16BitBE(file);
1200 change->delay_frames = getFile16BitBE(file);
1202 change->trigger_element = getMappedElement(getFile16BitBE(file));
1204 change->explode = getFile8Bit(file);
1205 change->use_target_content = getFile8Bit(file);
1206 change->only_if_complete = getFile8Bit(file);
1207 change->use_random_replace = getFile8Bit(file);
1209 change->random_percentage = getFile8Bit(file);
1210 change->replace_when = getFile8Bit(file);
1212 for (y = 0; y < 3; y++)
1213 for (x = 0; x < 3; x++)
1214 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1216 change->can_change = getFile8Bit(file);
1218 change->trigger_side = getFile8Bit(file);
1220 change->trigger_player = getFile8Bit(file);
1221 change->trigger_page = getFile8Bit(file);
1223 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1224 CH_PAGE_ANY : (1 << change->trigger_page));
1226 change->has_action = getFile8Bit(file);
1227 change->action_type = getFile8Bit(file);
1228 change->action_mode = getFile8Bit(file);
1229 change->action_arg = getFile16BitBE(file);
1231 /* some free bytes for future change property values and padding */
1232 ReadUnusedBytesFromFile(file, 1);
1235 /* mark this custom element as modified */
1236 ei->modified_settings = TRUE;
1241 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1243 struct ElementInfo *ei;
1244 struct ElementGroupInfo *group;
1248 element = getFile16BitBE(file);
1250 if (!IS_GROUP_ELEMENT(element))
1252 Error(ERR_WARN, "invalid group element number %d", element);
1254 ReadUnusedBytesFromFile(file, chunk_size - 2);
1258 ei = &element_info[element];
1260 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1261 ei->description[i] = getFile8Bit(file);
1262 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1264 group = element_info[element].group;
1266 group->num_elements = getFile8Bit(file);
1268 ei->use_gfx_element = getFile8Bit(file);
1269 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1271 group->choice_mode = getFile8Bit(file);
1273 /* some free bytes for future values and padding */
1274 ReadUnusedBytesFromFile(file, 3);
1276 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1277 group->element[i] = getMappedElement(getFile16BitBE(file));
1279 /* mark this group element as modified */
1280 element_info[element].modified_settings = TRUE;
1285 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1286 struct LevelFileInfo *level_file_info)
1288 char *filename = level_file_info->filename;
1289 char cookie[MAX_LINE_LEN];
1290 char chunk_name[CHUNK_ID_LEN + 1];
1294 if (!(file = fopen(filename, MODE_READ)))
1296 level->no_valid_file = TRUE;
1298 if (level != &level_template)
1299 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1304 getFileChunkBE(file, chunk_name, NULL);
1305 if (strcmp(chunk_name, "RND1") == 0)
1307 getFile32BitBE(file); /* not used */
1309 getFileChunkBE(file, chunk_name, NULL);
1310 if (strcmp(chunk_name, "CAVE") != 0)
1312 level->no_valid_file = TRUE;
1314 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1319 else /* check for pre-2.0 file format with cookie string */
1321 strcpy(cookie, chunk_name);
1322 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1323 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1324 cookie[strlen(cookie) - 1] = '\0';
1326 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1328 level->no_valid_file = TRUE;
1330 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1335 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1337 level->no_valid_file = TRUE;
1339 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1344 /* pre-2.0 level files have no game version, so use file version here */
1345 level->game_version = level->file_version;
1348 if (level->file_version < FILE_VERSION_1_2)
1350 /* level files from versions before 1.2.0 without chunk structure */
1351 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1352 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1360 int (*loader)(FILE *, int, struct LevelInfo *);
1364 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1365 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1366 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1367 { "BODY", -1, LoadLevel_BODY },
1368 { "CONT", -1, LoadLevel_CONT },
1369 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1370 { "CNT3", -1, LoadLevel_CNT3 },
1371 { "CUS1", -1, LoadLevel_CUS1 },
1372 { "CUS2", -1, LoadLevel_CUS2 },
1373 { "CUS3", -1, LoadLevel_CUS3 },
1374 { "CUS4", -1, LoadLevel_CUS4 },
1375 { "GRP1", -1, LoadLevel_GRP1 },
1379 while (getFileChunkBE(file, chunk_name, &chunk_size))
1383 while (chunk_info[i].name != NULL &&
1384 strcmp(chunk_name, chunk_info[i].name) != 0)
1387 if (chunk_info[i].name == NULL)
1389 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1390 chunk_name, filename);
1391 ReadUnusedBytesFromFile(file, chunk_size);
1393 else if (chunk_info[i].size != -1 &&
1394 chunk_info[i].size != chunk_size)
1396 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1397 chunk_size, chunk_name, filename);
1398 ReadUnusedBytesFromFile(file, chunk_size);
1402 /* call function to load this level chunk */
1403 int chunk_size_expected =
1404 (chunk_info[i].loader)(file, chunk_size, level);
1406 /* the size of some chunks cannot be checked before reading other
1407 chunks first (like "HEAD" and "BODY") that contain some header
1408 information, so check them here */
1409 if (chunk_size_expected != chunk_size)
1411 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1412 chunk_size, chunk_name, filename);
1421 /* ------------------------------------------------------------------------- */
1422 /* functions for loading EM level */
1423 /* ------------------------------------------------------------------------- */
1427 static int map_em_element_yam(int element)
1431 case 0x00: return EL_EMPTY;
1432 case 0x01: return EL_EMERALD;
1433 case 0x02: return EL_DIAMOND;
1434 case 0x03: return EL_ROCK;
1435 case 0x04: return EL_ROBOT;
1436 case 0x05: return EL_SPACESHIP_UP;
1437 case 0x06: return EL_BOMB;
1438 case 0x07: return EL_BUG_UP;
1439 case 0x08: return EL_AMOEBA_DROP;
1440 case 0x09: return EL_NUT;
1441 case 0x0a: return EL_YAMYAM;
1442 case 0x0b: return EL_QUICKSAND_FULL;
1443 case 0x0c: return EL_SAND;
1444 case 0x0d: return EL_WALL_SLIPPERY;
1445 case 0x0e: return EL_STEELWALL;
1446 case 0x0f: return EL_WALL;
1447 case 0x10: return EL_EM_KEY_1;
1448 case 0x11: return EL_EM_KEY_2;
1449 case 0x12: return EL_EM_KEY_4;
1450 case 0x13: return EL_EM_KEY_3;
1451 case 0x14: return EL_MAGIC_WALL;
1452 case 0x15: return EL_ROBOT_WHEEL;
1453 case 0x16: return EL_DYNAMITE;
1455 case 0x17: return EL_EM_KEY_1; /* EMC */
1456 case 0x18: return EL_BUG_UP; /* EMC */
1457 case 0x1a: return EL_DIAMOND; /* EMC */
1458 case 0x1b: return EL_EMERALD; /* EMC */
1459 case 0x25: return EL_NUT; /* EMC */
1460 case 0x80: return EL_EMPTY; /* EMC */
1461 case 0x85: return EL_EM_KEY_1; /* EMC */
1462 case 0x86: return EL_EM_KEY_2; /* EMC */
1463 case 0x87: return EL_EM_KEY_4; /* EMC */
1464 case 0x88: return EL_EM_KEY_3; /* EMC */
1465 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1466 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1467 case 0xaf: return EL_DYNAMITE; /* EMC */
1468 case 0xbd: return EL_SAND; /* EMC */
1471 Error(ERR_WARN, "invalid level element %d", element);
1476 static int map_em_element_field(int element)
1478 if (element >= 0xc8 && element <= 0xe1)
1479 return EL_CHAR_A + (element - 0xc8);
1480 else if (element >= 0xe2 && element <= 0xeb)
1481 return EL_CHAR_0 + (element - 0xe2);
1485 case 0x00: return EL_ROCK;
1486 case 0x01: return EL_ROCK; /* EMC */
1487 case 0x02: return EL_DIAMOND;
1488 case 0x03: return EL_DIAMOND;
1489 case 0x04: return EL_ROBOT;
1490 case 0x05: return EL_ROBOT; /* EMC */
1491 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1492 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1493 case 0x08: return EL_SPACESHIP_UP;
1494 case 0x09: return EL_SPACESHIP_RIGHT;
1495 case 0x0a: return EL_SPACESHIP_DOWN;
1496 case 0x0b: return EL_SPACESHIP_LEFT;
1497 case 0x0c: return EL_SPACESHIP_UP;
1498 case 0x0d: return EL_SPACESHIP_RIGHT;
1499 case 0x0e: return EL_SPACESHIP_DOWN;
1500 case 0x0f: return EL_SPACESHIP_LEFT;
1502 case 0x10: return EL_BOMB;
1503 case 0x11: return EL_BOMB; /* EMC */
1504 case 0x12: return EL_EMERALD;
1505 case 0x13: return EL_EMERALD;
1506 case 0x14: return EL_BUG_UP;
1507 case 0x15: return EL_BUG_RIGHT;
1508 case 0x16: return EL_BUG_DOWN;
1509 case 0x17: return EL_BUG_LEFT;
1510 case 0x18: return EL_BUG_UP;
1511 case 0x19: return EL_BUG_RIGHT;
1512 case 0x1a: return EL_BUG_DOWN;
1513 case 0x1b: return EL_BUG_LEFT;
1514 case 0x1c: return EL_AMOEBA_DROP;
1515 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1516 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1517 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1519 case 0x20: return EL_ROCK;
1520 case 0x21: return EL_BOMB; /* EMC */
1521 case 0x22: return EL_DIAMOND; /* EMC */
1522 case 0x23: return EL_EMERALD; /* EMC */
1523 case 0x24: return EL_MAGIC_WALL;
1524 case 0x25: return EL_NUT;
1525 case 0x26: return EL_NUT; /* EMC */
1526 case 0x27: return EL_NUT; /* EMC */
1528 /* looks like magic wheel, but is _always_ activated */
1529 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1531 case 0x29: return EL_YAMYAM; /* up */
1532 case 0x2a: return EL_YAMYAM; /* down */
1533 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1534 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1535 case 0x2d: return EL_QUICKSAND_FULL;
1536 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1537 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1539 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1540 case 0x31: return EL_SAND; /* EMC */
1541 case 0x32: return EL_SAND; /* EMC */
1542 case 0x33: return EL_SAND; /* EMC */
1543 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1544 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1545 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1546 case 0x37: return EL_SAND; /* EMC */
1547 case 0x38: return EL_ROCK; /* EMC */
1548 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1549 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1550 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1551 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1552 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1553 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1554 case 0x3f: return EL_ACID_POOL_BOTTOM;
1556 case 0x40: return EL_EXIT_OPEN; /* 1 */
1557 case 0x41: return EL_EXIT_OPEN; /* 2 */
1558 case 0x42: return EL_EXIT_OPEN; /* 3 */
1559 case 0x43: return EL_BALLOON; /* EMC */
1560 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1561 case 0x45: return EL_SPRING; /* EMC */
1562 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1563 case 0x47: return EL_SPRING; /* left */ /* EMC */
1564 case 0x48: return EL_SPRING; /* right */ /* EMC */
1565 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1566 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1567 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1568 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1569 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1570 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1571 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1573 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1574 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1575 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1576 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1577 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1578 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1579 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1580 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1581 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1582 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1583 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1584 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1585 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1586 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1587 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1588 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1590 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1591 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1592 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1593 case 0x63: return EL_SPRING; /* left */ /* EMC */
1594 case 0x64: return EL_SPRING; /* right */ /* EMC */
1595 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1596 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1597 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1598 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1599 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1600 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1601 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1602 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1603 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1604 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1605 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1607 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1608 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1609 case 0x72: return EL_NUT; /* left */ /* EMC */
1610 case 0x73: return EL_SAND; /* EMC (? "nut") */
1611 case 0x74: return EL_STEELWALL;
1612 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1613 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1614 case 0x77: return EL_BOMB; /* left */ /* EMC */
1615 case 0x78: return EL_BOMB; /* right */ /* EMC */
1616 case 0x79: return EL_ROCK; /* left */ /* EMC */
1617 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1618 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1619 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1620 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1621 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1622 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1624 case 0x80: return EL_EMPTY;
1625 case 0x81: return EL_WALL_SLIPPERY;
1626 case 0x82: return EL_SAND;
1627 case 0x83: return EL_STEELWALL;
1628 case 0x84: return EL_WALL;
1629 case 0x85: return EL_EM_KEY_1;
1630 case 0x86: return EL_EM_KEY_2;
1631 case 0x87: return EL_EM_KEY_4;
1632 case 0x88: return EL_EM_KEY_3;
1633 case 0x89: return EL_EM_GATE_1;
1634 case 0x8a: return EL_EM_GATE_2;
1635 case 0x8b: return EL_EM_GATE_4;
1636 case 0x8c: return EL_EM_GATE_3;
1637 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1638 case 0x8e: return EL_EM_GATE_1_GRAY;
1639 case 0x8f: return EL_EM_GATE_2_GRAY;
1641 case 0x90: return EL_EM_GATE_4_GRAY;
1642 case 0x91: return EL_EM_GATE_3_GRAY;
1643 case 0x92: return EL_MAGIC_WALL;
1644 case 0x93: return EL_ROBOT_WHEEL;
1645 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1646 case 0x95: return EL_ACID_POOL_TOPLEFT;
1647 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1648 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1649 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1650 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1651 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1652 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1653 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1654 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1655 case 0x9e: return EL_EXIT_CLOSED;
1656 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1658 /* looks like normal sand, but behaves like wall */
1659 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1660 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1661 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1662 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1663 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1664 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1665 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1666 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1667 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1668 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1669 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1670 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1671 case 0xac: return EL_CHAR_COMMA; /* EMC */
1672 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1673 case 0xae: return EL_CHAR_MINUS; /* EMC */
1674 case 0xaf: return EL_DYNAMITE;
1676 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1677 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1678 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1679 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1680 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1681 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1682 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1683 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1684 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1685 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1686 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1687 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1688 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1689 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1690 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1691 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1693 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1694 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1695 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1696 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1697 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1698 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1699 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1700 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1702 /* characters: see above */
1704 case 0xec: return EL_CHAR_PERIOD;
1705 case 0xed: return EL_CHAR_EXCLAM;
1706 case 0xee: return EL_CHAR_COLON;
1707 case 0xef: return EL_CHAR_QUESTION;
1709 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1710 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1711 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1712 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1713 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1714 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1715 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1716 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1718 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1719 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1720 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1721 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1722 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1723 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1725 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1726 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1729 /* should never happen (all 8-bit value cases should be handled) */
1730 Error(ERR_WARN, "invalid level element %d", element);
1735 #define EM_LEVEL_SIZE 2106
1736 #define EM_LEVEL_XSIZE 64
1737 #define EM_LEVEL_YSIZE 32
1739 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1740 struct LevelFileInfo *level_file_info)
1742 char *filename = level_file_info->filename;
1744 unsigned char leveldata[EM_LEVEL_SIZE];
1745 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1746 int nr = level_file_info->nr;
1749 if (!(file = fopen(filename, MODE_READ)))
1751 level->no_valid_file = TRUE;
1753 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1758 for (i = 0; i < EM_LEVEL_SIZE; i++)
1759 leveldata[i] = fgetc(file);
1763 /* check if level data is crypted by testing against known starting bytes
1764 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1766 if ((leveldata[0] == 0xf1 ||
1767 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1769 unsigned char code0 = 0x65;
1770 unsigned char code1 = 0x11;
1772 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1773 leveldata[0] = 0xf1;
1775 /* decode crypted level data */
1777 for (i = 0; i < EM_LEVEL_SIZE; i++)
1779 leveldata[i] ^= code0;
1780 leveldata[i] -= code1;
1782 code0 = (code0 + 7) & 0xff;
1786 level->fieldx = EM_LEVEL_XSIZE;
1787 level->fieldy = EM_LEVEL_YSIZE;
1789 level->time = header[46] * 10;
1790 level->gems_needed = header[47];
1792 /* The original Emerald Mine levels have their level number stored
1793 at the second byte of the level file...
1794 Do not trust this information at other level files, e.g. EMC,
1795 but correct it anyway (normally the first row is completely
1796 steel wall, so the correction does not hurt anyway). */
1798 if (leveldata[1] == nr)
1799 leveldata[1] = leveldata[2]; /* correct level number field */
1801 sprintf(level->name, "Level %d", nr); /* set level name */
1803 level->score[SC_EMERALD] = header[36];
1804 level->score[SC_DIAMOND] = header[37];
1805 level->score[SC_ROBOT] = header[38];
1806 level->score[SC_SPACESHIP] = header[39];
1807 level->score[SC_BUG] = header[40];
1808 level->score[SC_YAMYAM] = header[41];
1809 level->score[SC_NUT] = header[42];
1810 level->score[SC_DYNAMITE] = header[43];
1811 level->score[SC_TIME_BONUS] = header[44];
1813 level->num_yamyam_contents = 4;
1815 for (i = 0; i < level->num_yamyam_contents; i++)
1816 for (y = 0; y < 3; y++)
1817 for (x = 0; x < 3; x++)
1818 level->yamyam_content[i][x][y] =
1819 map_em_element_yam(header[i * 9 + y * 3 + x]);
1821 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1822 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1823 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1824 level->amoeba_content = EL_DIAMOND;
1826 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1828 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1830 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1831 new_element = EL_AMOEBA_WET;
1833 level->field[x][y] = new_element;
1836 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1837 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1838 level->field[x][y] = EL_PLAYER_1;
1840 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1841 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1842 level->field[x][y] = EL_PLAYER_2;
1847 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
1849 static int ball_xy[8][2] =
1860 struct LevelInfo_EM *level_em = level->native_em_level;
1861 struct LEVEL *lev = level_em->lev;
1862 struct PLAYER *ply1 = level_em->ply1;
1863 struct PLAYER *ply2 = level_em->ply2;
1866 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
1867 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
1869 lev->time_seconds = level->time;
1870 lev->required_initial = level->gems_needed;
1872 lev->emerald_score = level->score[SC_EMERALD];
1873 lev->diamond_score = level->score[SC_DIAMOND];
1874 lev->alien_score = level->score[SC_ROBOT];
1875 lev->tank_score = level->score[SC_SPACESHIP];
1876 lev->bug_score = level->score[SC_BUG];
1877 lev->eater_score = level->score[SC_YAMYAM];
1878 lev->nut_score = level->score[SC_NUT];
1879 lev->dynamite_score = level->score[SC_DYNAMITE];
1880 lev->key_score = level->score[SC_KEY];
1881 lev->exit_score = level->score[SC_TIME_BONUS];
1883 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1884 for (y = 0; y < 3; y++)
1885 for (x = 0; x < 3; x++)
1886 lev->eater_array[i][y * 3 + x] =
1887 map_element_RND_to_EM(level->yamyam_content[i][x][y]);
1889 lev->amoeba_time = level->amoeba_speed;
1890 lev->wonderwall_time_initial = level->time_magic_wall;
1891 lev->wheel_time = level->time_wheel;
1893 lev->android_move_time = level->android_move_time;
1894 lev->android_clone_time = level->android_clone_time;
1895 lev->ball_random = level->ball_random;
1896 lev->ball_state_initial = level->ball_state_initial;
1897 lev->ball_time = level->ball_time;
1899 lev->lenses_score = level->lenses_score;
1900 lev->magnify_score = level->magnify_score;
1901 lev->slurp_score = level->slurp_score;
1903 lev->lenses_time = level->lenses_time;
1904 lev->magnify_time = level->magnify_time;
1905 lev->wind_direction_initial = level->wind_direction_initial;
1907 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
1908 for (j = 0; j < 8; j++)
1909 lev->ball_array[i][j] =
1910 map_element_RND_to_EM(level->
1911 ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
1913 for (i = 0; i < 16; i++)
1914 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
1916 /* first fill the complete playfield with the default border element */
1917 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
1918 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
1919 level_em->cave[x][y] = ZBORDER;
1921 /* then copy the real level contents from level file into the playfield */
1922 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
1924 int new_element = map_element_RND_to_EM(level->field[x][y]);
1926 if (level->field[x][y] == EL_AMOEBA_DEAD)
1927 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
1929 level_em->cave[x + 1][y + 1] = new_element;
1932 ply1->x_initial = 0;
1933 ply1->y_initial = 0;
1935 ply2->x_initial = 0;
1936 ply2->y_initial = 0;
1938 /* initialize player positions and delete players from the playfield */
1939 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
1941 if (level->field[x][y] == EL_PLAYER_1)
1943 ply1->x_initial = x + 1;
1944 ply1->y_initial = y + 1;
1945 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
1947 else if (level->field[x][y] == EL_PLAYER_2)
1949 ply2->x_initial = x + 1;
1950 ply2->y_initial = y + 1;
1951 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
1956 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
1958 static int ball_xy[8][2] =
1969 struct LevelInfo_EM *level_em = level->native_em_level;
1970 struct LEVEL *lev = level_em->lev;
1971 struct PLAYER *ply1 = level_em->ply1;
1972 struct PLAYER *ply2 = level_em->ply2;
1975 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
1976 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
1978 level->time = lev->time_seconds;
1979 level->gems_needed = lev->required_initial;
1981 sprintf(level->name, "Level %d", level->file_info.nr);
1983 level->score[SC_EMERALD] = lev->emerald_score;
1984 level->score[SC_DIAMOND] = lev->diamond_score;
1985 level->score[SC_ROBOT] = lev->alien_score;
1986 level->score[SC_SPACESHIP] = lev->tank_score;
1987 level->score[SC_BUG] = lev->bug_score;
1988 level->score[SC_YAMYAM] = lev->eater_score;
1989 level->score[SC_NUT] = lev->nut_score;
1990 level->score[SC_DYNAMITE] = lev->dynamite_score;
1991 level->score[SC_KEY] = lev->key_score;
1992 level->score[SC_TIME_BONUS] = lev->exit_score;
1994 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
1996 for (i = 0; i < level->num_yamyam_contents; i++)
1997 for (y = 0; y < 3; y++)
1998 for (x = 0; x < 3; x++)
1999 level->yamyam_content[i][x][y] =
2000 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2002 level->amoeba_speed = lev->amoeba_time;
2003 level->time_magic_wall = lev->wonderwall_time_initial;
2004 level->time_wheel = lev->wheel_time;
2006 level->android_move_time = lev->android_move_time;
2007 level->android_clone_time = lev->android_clone_time;
2008 level->ball_random = lev->ball_random;
2009 level->ball_state_initial = lev->ball_state_initial;
2010 level->ball_time = lev->ball_time;
2012 level->lenses_score = lev->lenses_score;
2013 level->magnify_score = lev->magnify_score;
2014 level->slurp_score = lev->slurp_score;
2016 level->lenses_time = lev->lenses_time;
2017 level->magnify_time = lev->magnify_time;
2018 level->wind_direction_initial = lev->wind_direction_initial;
2020 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
2021 for (j = 0; j < 8; j++)
2022 level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
2023 map_element_EM_to_RND(lev->ball_array[i][j]);
2025 for (i = 0; i < 16; i++)
2026 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2028 /* convert the playfield (some elements need special treatment) */
2029 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2031 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2033 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2034 new_element = EL_AMOEBA_DEAD;
2036 level->field[x][y] = new_element;
2039 /* in case of both players set to the same field, use the first player */
2040 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2041 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2044 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2048 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2049 struct LevelFileInfo *level_file_info)
2051 if (!LoadNativeLevel_EM(level_file_info->filename))
2052 level->no_valid_file = TRUE;
2055 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2057 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2058 CopyNativeLevel_RND_to_EM(level);
2061 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2063 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2064 CopyNativeLevel_EM_to_RND(level);
2068 /* ------------------------------------------------------------------------- */
2069 /* functions for loading SP level */
2070 /* ------------------------------------------------------------------------- */
2072 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2073 #define SP_LEVEL_SIZE 1536
2074 #define SP_LEVEL_XSIZE 60
2075 #define SP_LEVEL_YSIZE 24
2076 #define SP_LEVEL_NAME_LEN 23
2078 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2081 int num_special_ports;
2084 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2085 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2087 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2088 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2090 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2092 int element_old = fgetc(file);
2095 if (element_old <= 0x27)
2096 element_new = getMappedElement(EL_SP_START + element_old);
2097 else if (element_old == 0x28)
2098 element_new = EL_INVISIBLE_WALL;
2101 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2102 Error(ERR_WARN, "invalid level element %d", element_old);
2104 element_new = EL_UNKNOWN;
2107 level->field[x][y] = element_new;
2111 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2113 /* initial gravity: 1 == "on", anything else (0) == "off" */
2114 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2116 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2118 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2119 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2120 level->name[i] = fgetc(file);
2121 level->name[SP_LEVEL_NAME_LEN] = '\0';
2123 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2124 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2126 /* number of infotrons needed; 0 means that Supaplex will count the total
2127 amount of infotrons in the level and use the low byte of that number
2128 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2129 level->gems_needed = fgetc(file);
2131 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2132 num_special_ports = fgetc(file);
2134 /* database of properties of up to 10 special ports (6 bytes per port) */
2135 for (i = 0; i < 10; i++)
2137 int port_location, port_x, port_y, port_element;
2140 /* high and low byte of the location of a special port; if (x, y) are the
2141 coordinates of a port in the field and (0, 0) is the top-left corner,
2142 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2143 of what may be expected: Supaplex works with a game field in memory
2144 which is 2 bytes per tile) */
2145 port_location = getFile16BitBE(file);
2147 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2148 gravity = fgetc(file);
2150 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2151 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2153 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2154 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2156 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2158 if (i >= num_special_ports)
2161 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2162 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2164 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2165 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2167 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2173 port_element = level->field[port_x][port_y];
2175 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2176 port_element > EL_SP_GRAVITY_PORT_UP)
2178 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2183 /* change previous (wrong) gravity inverting special port to either
2184 gravity enabling special port or gravity disabling special port */
2185 level->field[port_x][port_y] +=
2186 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2187 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2190 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2192 /* change special gravity ports without database entries to normal ports */
2193 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2194 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2195 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2196 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2197 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2199 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2200 if (level->gems_needed == 0)
2202 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2203 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2204 if (level->field[x][y] == EL_SP_INFOTRON)
2205 level->gems_needed++;
2207 level->gems_needed &= 0xff; /* only use low byte -- see above */
2210 level->fieldx = SP_LEVEL_XSIZE;
2211 level->fieldy = SP_LEVEL_YSIZE;
2213 level->time = 0; /* no time limit */
2214 level->amoeba_speed = 0;
2215 level->time_magic_wall = 0;
2216 level->time_wheel = 0;
2217 level->amoeba_content = EL_EMPTY;
2219 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2220 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2222 /* there are no yamyams in supaplex levels */
2223 for (i = 0; i < level->num_yamyam_contents; i++)
2224 for (y = 0; y < 3; y++)
2225 for (x = 0; x < 3; x++)
2226 level->yamyam_content[i][x][y] = EL_EMPTY;
2229 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2230 struct LevelFileInfo *level_file_info)
2232 char *filename = level_file_info->filename;
2234 int nr = level_file_info->nr - leveldir_current->first_level;
2236 char name_first, name_last;
2237 struct LevelInfo multipart_level;
2238 int multipart_xpos, multipart_ypos;
2239 boolean is_multipart_level;
2240 boolean is_first_part;
2241 boolean reading_multipart_level = FALSE;
2242 boolean use_empty_level = FALSE;
2244 if (!(file = fopen(filename, MODE_READ)))
2246 level->no_valid_file = TRUE;
2248 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2253 /* position file stream to the requested level inside the level package */
2254 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2256 level->no_valid_file = TRUE;
2258 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2263 /* there exist Supaplex level package files with multi-part levels which
2264 can be detected as follows: instead of leading and trailing dashes ('-')
2265 to pad the level name, they have leading and trailing numbers which are
2266 the x and y coordinations of the current part of the multi-part level;
2267 if there are '?' characters instead of numbers on the left or right side
2268 of the level name, the multi-part level consists of only horizontal or
2271 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2273 LoadLevelFromFileStream_SP(file, level, l);
2275 /* check if this level is a part of a bigger multi-part level */
2277 name_first = level->name[0];
2278 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2280 is_multipart_level =
2281 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2282 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2285 ((name_first == '?' || name_first == '1') &&
2286 (name_last == '?' || name_last == '1'));
2288 /* correct leading multipart level meta information in level name */
2289 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2290 level->name[i] = '-';
2292 /* correct trailing multipart level meta information in level name */
2293 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2294 level->name[i] = '-';
2296 /* ---------- check for normal single level ---------- */
2298 if (!reading_multipart_level && !is_multipart_level)
2300 /* the current level is simply a normal single-part level, and we are
2301 not reading a multi-part level yet, so return the level as it is */
2306 /* ---------- check for empty level (unused multi-part) ---------- */
2308 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2310 /* this is a part of a multi-part level, but not the first part
2311 (and we are not already reading parts of a multi-part level);
2312 in this case, use an empty level instead of the single part */
2314 use_empty_level = TRUE;
2319 /* ---------- check for finished multi-part level ---------- */
2321 if (reading_multipart_level &&
2322 (!is_multipart_level ||
2323 strcmp(level->name, multipart_level.name) != 0))
2325 /* we are already reading parts of a multi-part level, but this level is
2326 either not a multi-part level, or a part of a different multi-part
2327 level; in both cases, the multi-part level seems to be complete */
2332 /* ---------- here we have one part of a multi-part level ---------- */
2334 reading_multipart_level = TRUE;
2336 if (is_first_part) /* start with first part of new multi-part level */
2338 /* copy level info structure from first part */
2339 multipart_level = *level;
2341 /* clear playfield of new multi-part level */
2342 for (y = 0; y < MAX_LEV_FIELDY; y++)
2343 for (x = 0; x < MAX_LEV_FIELDX; x++)
2344 multipart_level.field[x][y] = EL_EMPTY;
2347 if (name_first == '?')
2349 if (name_last == '?')
2352 multipart_xpos = (int)(name_first - '0');
2353 multipart_ypos = (int)(name_last - '0');
2356 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2357 multipart_xpos, multipart_ypos, multipart_level.name);
2360 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2361 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2363 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2368 multipart_level.fieldx = MAX(multipart_level.fieldx,
2369 multipart_xpos * SP_LEVEL_XSIZE);
2370 multipart_level.fieldy = MAX(multipart_level.fieldy,
2371 multipart_ypos * SP_LEVEL_YSIZE);
2373 /* copy level part at the right position of multi-part level */
2374 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2376 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2378 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2379 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2381 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2388 if (use_empty_level)
2390 setLevelInfoToDefaults(level);
2392 level->fieldx = SP_LEVEL_XSIZE;
2393 level->fieldy = SP_LEVEL_YSIZE;
2395 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2396 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2397 level->field[x][y] = EL_EMPTY;
2399 strcpy(level->name, "-------- EMPTY --------");
2401 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2404 if (reading_multipart_level)
2405 *level = multipart_level;
2408 /* ------------------------------------------------------------------------- */
2409 /* functions for loading generic level */
2410 /* ------------------------------------------------------------------------- */
2412 void LoadLevelFromFileInfo(struct LevelInfo *level,
2413 struct LevelFileInfo *level_file_info)
2415 /* always start with reliable default values */
2416 setLevelInfoToDefaults(level);
2418 switch (level_file_info->type)
2420 case LEVEL_FILE_TYPE_RND:
2421 LoadLevelFromFileInfo_RND(level, level_file_info);
2424 case LEVEL_FILE_TYPE_EM:
2425 LoadLevelFromFileInfo_EM(level, level_file_info);
2426 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2429 case LEVEL_FILE_TYPE_SP:
2430 LoadLevelFromFileInfo_SP(level, level_file_info);
2434 LoadLevelFromFileInfo_RND(level, level_file_info);
2438 /* if level file is invalid, restore level structure to default values */
2439 if (level->no_valid_file)
2440 setLevelInfoToDefaults(level);
2442 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2443 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2445 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2446 CopyNativeLevel_RND_to_Native(level);
2448 CopyNativeLevel_Native_to_RND(level);
2451 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2453 static struct LevelFileInfo level_file_info;
2455 /* always start with reliable default values */
2456 setFileInfoToDefaults(&level_file_info);
2458 level_file_info.nr = 0; /* unknown level number */
2459 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2460 level_file_info.filename = filename;
2462 LoadLevelFromFileInfo(level, &level_file_info);
2465 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2467 if (leveldir_current == NULL) /* only when dumping level */
2471 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2474 /* determine correct game engine version of current level */
2475 if (!leveldir_current->latest_engine)
2477 /* For all levels which are not forced to use the latest game engine
2478 version (normally user contributed, private and undefined levels),
2479 use the version of the game engine the levels were created for.
2481 Since 2.0.1, the game engine version is now directly stored
2482 in the level file (chunk "VERS"), so there is no need anymore
2483 to set the game version from the file version (except for old,
2484 pre-2.0 levels, where the game version is still taken from the
2485 file format version used to store the level -- see above). */
2487 /* player was faster than enemies in 1.0.0 and before */
2488 if (level->file_version == FILE_VERSION_1_0)
2489 level->double_speed = TRUE;
2491 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2492 if (level->game_version == VERSION_IDENT(2,0,1,0))
2493 level->em_slippery_gems = TRUE;
2495 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2496 if (level->game_version < VERSION_IDENT(2,2,0,0))
2497 level->use_spring_bug = TRUE;
2499 /* only few elements were able to actively move into acid before 3.1.0 */
2500 /* trigger settings did not exist before 3.1.0; set to default "any" */
2501 if (level->game_version < VERSION_IDENT(3,1,0,0))
2505 /* correct "can move into acid" settings (all zero in old levels) */
2507 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2508 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2510 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2511 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2512 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2513 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2515 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2516 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2518 /* correct trigger settings (stored as zero == "none" in old levels) */
2520 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2522 int element = EL_CUSTOM_START + i;
2523 struct ElementInfo *ei = &element_info[element];
2525 for (j = 0; j < ei->num_change_pages; j++)
2527 struct ElementChangeInfo *change = &ei->change_page[j];
2529 change->trigger_player = CH_PLAYER_ANY;
2530 change->trigger_page = CH_PAGE_ANY;
2535 else /* always use the latest game engine version */
2537 /* For all levels which are forced to use the latest game engine version
2538 (normally all but user contributed, private and undefined levels), set
2539 the game engine version to the actual version; this allows for actual
2540 corrections in the game engine to take effect for existing, converted
2541 levels (from "classic" or other existing games) to make the emulation
2542 of the corresponding game more accurate, while (hopefully) not breaking
2543 existing levels created from other players. */
2545 level->game_version = GAME_VERSION_ACTUAL;
2547 /* Set special EM style gems behaviour: EM style gems slip down from
2548 normal, steel and growing wall. As this is a more fundamental change,
2549 it seems better to set the default behaviour to "off" (as it is more
2550 natural) and make it configurable in the level editor (as a property
2551 of gem style elements). Already existing converted levels (neither
2552 private nor contributed levels) are changed to the new behaviour. */
2554 if (level->file_version < FILE_VERSION_2_0)
2555 level->em_slippery_gems = TRUE;
2559 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2563 /* map custom element change events that have changed in newer versions
2564 (these following values were accidentally changed in version 3.0.1)
2565 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2566 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2568 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2570 int element = EL_CUSTOM_START + i;
2572 /* order of checking and copying events to be mapped is important */
2573 for (j = CE_BY_OTHER_ACTION; j >= CE_COUNT_AT_ZERO; j--)
2575 if (HAS_CHANGE_EVENT(element, j - 2))
2577 SET_CHANGE_EVENT(element, j - 2, FALSE);
2578 SET_CHANGE_EVENT(element, j, TRUE);
2582 /* order of checking and copying events to be mapped is important */
2583 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
2585 if (HAS_CHANGE_EVENT(element, j - 1))
2587 SET_CHANGE_EVENT(element, j - 1, FALSE);
2588 SET_CHANGE_EVENT(element, j, TRUE);
2594 /* initialize "can_change" field for old levels with only one change page */
2595 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2597 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2599 int element = EL_CUSTOM_START + i;
2601 if (CAN_CHANGE(element))
2602 element_info[element].change->can_change = TRUE;
2606 /* correct custom element values (for old levels without these options) */
2607 if (level->game_version < VERSION_IDENT(3,1,1,0))
2609 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2611 int element = EL_CUSTOM_START + i;
2612 struct ElementInfo *ei = &element_info[element];
2614 if (ei->access_direction == MV_NO_DIRECTIONS)
2615 ei->access_direction = MV_ALL_DIRECTIONS;
2618 for (j = 0; j < ei->num_change_pages; j++)
2620 struct ElementChangeInfo *change = &ei->change_page[j];
2622 if (change->trigger_side == CH_SIDE_NONE)
2623 change->trigger_side = CH_SIDE_ANY;
2630 /* correct custom element values (fix invalid values for all versions) */
2633 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2635 int element = EL_CUSTOM_START + i;
2636 struct ElementInfo *ei = &element_info[element];
2638 for (j = 0; j < ei->num_change_pages; j++)
2640 struct ElementChangeInfo *change = &ei->change_page[j];
2642 if (change->trigger_player == CH_PLAYER_NONE)
2643 change->trigger_player = CH_PLAYER_ANY;
2645 if (change->trigger_side == CH_SIDE_NONE)
2646 change->trigger_side = CH_SIDE_ANY;
2652 /* initialize "can_explode" field for old levels which did not store this */
2653 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2654 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2656 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2658 int element = EL_CUSTOM_START + i;
2660 if (EXPLODES_1X1_OLD(element))
2661 element_info[element].explosion_type = EXPLODES_1X1;
2663 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2664 EXPLODES_SMASHED(element) ||
2665 EXPLODES_IMPACT(element)));
2669 /* correct previously hard-coded move delay values for maze runner style */
2670 if (level->game_version < VERSION_IDENT(3,1,1,0))
2672 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2674 int element = EL_CUSTOM_START + i;
2676 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2678 /* previously hard-coded and therefore ignored */
2679 element_info[element].move_delay_fixed = 9;
2680 element_info[element].move_delay_random = 0;
2685 /* map elements that have changed in newer versions */
2686 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2687 level->game_version);
2688 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2689 for (x = 0; x < 3; x++)
2690 for (y = 0; y < 3; y++)
2691 level->yamyam_content[i][x][y] =
2692 getMappedElementByVersion(level->yamyam_content[i][x][y],
2693 level->game_version);
2695 /* initialize element properties for level editor etc. */
2696 InitElementPropertiesEngine(level->game_version);
2699 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2703 /* map elements that have changed in newer versions */
2704 for (y = 0; y < level->fieldy; y++)
2705 for (x = 0; x < level->fieldx; x++)
2706 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
2707 level->game_version);
2709 /* copy elements to runtime playfield array */
2710 for (x = 0; x < MAX_LEV_FIELDX; x++)
2711 for (y = 0; y < MAX_LEV_FIELDY; y++)
2712 Feld[x][y] = level->field[x][y];
2714 /* initialize level size variables for faster access */
2715 lev_fieldx = level->fieldx;
2716 lev_fieldy = level->fieldy;
2718 /* determine border element for this level */
2722 void LoadLevelTemplate(int nr)
2726 setLevelFileInfo(&level_template.file_info, nr);
2727 filename = level_template.file_info.filename;
2729 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
2731 LoadLevel_InitVersion(&level_template, filename);
2732 LoadLevel_InitElements(&level_template, filename);
2734 ActivateLevelTemplate();
2737 void LoadLevel(int nr)
2741 setLevelFileInfo(&level.file_info, nr);
2742 filename = level.file_info.filename;
2744 LoadLevelFromFileInfo(&level, &level.file_info);
2746 if (level.use_custom_template)
2747 LoadLevelTemplate(-1);
2749 LoadLevel_InitVersion(&level, filename);
2750 LoadLevel_InitElements(&level, filename);
2751 LoadLevel_InitPlayfield(&level, filename);
2754 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2756 putFileVersion(file, level->file_version);
2757 putFileVersion(file, level->game_version);
2760 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2764 putFile8Bit(file, level->fieldx);
2765 putFile8Bit(file, level->fieldy);
2767 putFile16BitBE(file, level->time);
2768 putFile16BitBE(file, level->gems_needed);
2770 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2771 putFile8Bit(file, level->name[i]);
2773 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2774 putFile8Bit(file, level->score[i]);
2776 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2777 for (y = 0; y < 3; y++)
2778 for (x = 0; x < 3; x++)
2779 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2780 level->yamyam_content[i][x][y]));
2781 putFile8Bit(file, level->amoeba_speed);
2782 putFile8Bit(file, level->time_magic_wall);
2783 putFile8Bit(file, level->time_wheel);
2784 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2785 level->amoeba_content));
2786 putFile8Bit(file, (level->double_speed ? 1 : 0));
2787 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2788 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2789 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2791 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2793 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2794 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2795 putFile32BitBE(file, level->can_move_into_acid_bits);
2796 putFile8Bit(file, level->dont_collide_with_bits);
2798 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2799 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2801 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2802 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
2803 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
2805 putFile8Bit(file, level->game_engine_type);
2807 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2810 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2814 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2815 putFile8Bit(file, level->author[i]);
2818 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2822 for (y = 0; y < level->fieldy; y++)
2823 for (x = 0; x < level->fieldx; x++)
2824 if (level->encoding_16bit_field)
2825 putFile16BitBE(file, level->field[x][y]);
2827 putFile8Bit(file, level->field[x][y]);
2831 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2835 putFile8Bit(file, EL_YAMYAM);
2836 putFile8Bit(file, level->num_yamyam_contents);
2837 putFile8Bit(file, 0);
2838 putFile8Bit(file, 0);
2840 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2841 for (y = 0; y < 3; y++)
2842 for (x = 0; x < 3; x++)
2843 if (level->encoding_16bit_field)
2844 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2846 putFile8Bit(file, level->yamyam_content[i][x][y]);
2850 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2853 int num_contents, content_xsize, content_ysize;
2854 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2856 if (element == EL_YAMYAM)
2858 num_contents = level->num_yamyam_contents;
2862 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2863 for (y = 0; y < 3; y++)
2864 for (x = 0; x < 3; x++)
2865 content_array[i][x][y] = level->yamyam_content[i][x][y];
2867 else if (element == EL_BD_AMOEBA)
2873 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2874 for (y = 0; y < 3; y++)
2875 for (x = 0; x < 3; x++)
2876 content_array[i][x][y] = EL_EMPTY;
2877 content_array[0][0][0] = level->amoeba_content;
2881 /* chunk header already written -- write empty chunk data */
2882 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2884 Error(ERR_WARN, "cannot save content for element '%d'", element);
2888 putFile16BitBE(file, element);
2889 putFile8Bit(file, num_contents);
2890 putFile8Bit(file, content_xsize);
2891 putFile8Bit(file, content_ysize);
2893 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2895 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2896 for (y = 0; y < 3; y++)
2897 for (x = 0; x < 3; x++)
2898 putFile16BitBE(file, content_array[i][x][y]);
2901 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2904 int envelope_nr = element - EL_ENVELOPE_1;
2905 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2907 putFile16BitBE(file, element);
2908 putFile16BitBE(file, envelope_len);
2909 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2910 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2912 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2914 for (i = 0; i < envelope_len; i++)
2915 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2919 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2920 int num_changed_custom_elements)
2924 putFile16BitBE(file, num_changed_custom_elements);
2926 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2928 int element = EL_CUSTOM_START + i;
2930 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2932 if (check < num_changed_custom_elements)
2934 putFile16BitBE(file, element);
2935 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2942 if (check != num_changed_custom_elements) /* should not happen */
2943 Error(ERR_WARN, "inconsistent number of custom element properties");
2948 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2949 int num_changed_custom_elements)
2953 putFile16BitBE(file, num_changed_custom_elements);
2955 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2957 int element = EL_CUSTOM_START + i;
2959 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2961 if (check < num_changed_custom_elements)
2963 putFile16BitBE(file, element);
2964 putFile16BitBE(file, element_info[element].change->target_element);
2971 if (check != num_changed_custom_elements) /* should not happen */
2972 Error(ERR_WARN, "inconsistent number of custom target elements");
2977 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2978 int num_changed_custom_elements)
2980 int i, j, x, y, check = 0;
2982 putFile16BitBE(file, num_changed_custom_elements);
2984 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2986 int element = EL_CUSTOM_START + i;
2988 if (element_info[element].modified_settings)
2990 if (check < num_changed_custom_elements)
2992 putFile16BitBE(file, element);
2994 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2995 putFile8Bit(file, element_info[element].description[j]);
2997 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2999 /* some free bytes for future properties and padding */
3000 WriteUnusedBytesToFile(file, 7);
3002 putFile8Bit(file, element_info[element].use_gfx_element);
3003 putFile16BitBE(file, element_info[element].gfx_element);
3005 putFile8Bit(file, element_info[element].collect_score_initial);
3006 putFile8Bit(file, element_info[element].collect_count_initial);
3008 putFile16BitBE(file, element_info[element].push_delay_fixed);
3009 putFile16BitBE(file, element_info[element].push_delay_random);
3010 putFile16BitBE(file, element_info[element].move_delay_fixed);
3011 putFile16BitBE(file, element_info[element].move_delay_random);
3013 putFile16BitBE(file, element_info[element].move_pattern);
3014 putFile8Bit(file, element_info[element].move_direction_initial);
3015 putFile8Bit(file, element_info[element].move_stepsize);
3017 for (y = 0; y < 3; y++)
3018 for (x = 0; x < 3; x++)
3019 putFile16BitBE(file, element_info[element].content[x][y]);
3021 putFile32BitBE(file, element_info[element].change->events);
3023 putFile16BitBE(file, element_info[element].change->target_element);
3025 putFile16BitBE(file, element_info[element].change->delay_fixed);
3026 putFile16BitBE(file, element_info[element].change->delay_random);
3027 putFile16BitBE(file, element_info[element].change->delay_frames);
3029 putFile16BitBE(file, element_info[element].change->trigger_element);
3031 putFile8Bit(file, element_info[element].change->explode);
3032 putFile8Bit(file, element_info[element].change->use_target_content);
3033 putFile8Bit(file, element_info[element].change->only_if_complete);
3034 putFile8Bit(file, element_info[element].change->use_random_replace);
3036 putFile8Bit(file, element_info[element].change->random_percentage);
3037 putFile8Bit(file, element_info[element].change->replace_when);
3039 for (y = 0; y < 3; y++)
3040 for (x = 0; x < 3; x++)
3041 putFile16BitBE(file, element_info[element].change->content[x][y]);
3043 putFile8Bit(file, element_info[element].slippery_type);
3045 /* some free bytes for future properties and padding */
3046 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3053 if (check != num_changed_custom_elements) /* should not happen */
3054 Error(ERR_WARN, "inconsistent number of custom element properties");
3058 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3060 struct ElementInfo *ei = &element_info[element];
3063 putFile16BitBE(file, element);
3065 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3066 putFile8Bit(file, ei->description[i]);
3068 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3069 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3071 putFile8Bit(file, ei->num_change_pages);
3073 /* some free bytes for future base property values and padding */
3074 WriteUnusedBytesToFile(file, 5);
3076 /* write custom property values */
3078 putFile8Bit(file, ei->use_gfx_element);
3079 putFile16BitBE(file, ei->gfx_element);
3081 putFile8Bit(file, ei->collect_score_initial);
3082 putFile8Bit(file, ei->collect_count_initial);
3084 putFile8Bit(file, ei->drop_delay_fixed);
3085 putFile8Bit(file, ei->push_delay_fixed);
3086 putFile8Bit(file, ei->drop_delay_random);
3087 putFile8Bit(file, ei->push_delay_random);
3088 putFile16BitBE(file, ei->move_delay_fixed);
3089 putFile16BitBE(file, ei->move_delay_random);
3091 /* bits 0 - 15 of "move_pattern" ... */
3092 putFile16BitBE(file, ei->move_pattern & 0xffff);
3093 putFile8Bit(file, ei->move_direction_initial);
3094 putFile8Bit(file, ei->move_stepsize);
3096 putFile8Bit(file, ei->slippery_type);
3098 for (y = 0; y < 3; y++)
3099 for (x = 0; x < 3; x++)
3100 putFile16BitBE(file, ei->content[x][y]);
3102 putFile16BitBE(file, ei->move_enter_element);
3103 putFile16BitBE(file, ei->move_leave_element);
3104 putFile8Bit(file, ei->move_leave_type);
3106 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3107 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3109 putFile8Bit(file, ei->access_direction);
3111 putFile8Bit(file, ei->explosion_delay);
3112 putFile8Bit(file, ei->ignition_delay);
3113 putFile8Bit(file, ei->explosion_type);
3115 /* some free bytes for future custom property values and padding */
3116 WriteUnusedBytesToFile(file, 1);
3118 /* write change property values */
3120 for (i = 0; i < ei->num_change_pages; i++)
3122 struct ElementChangeInfo *change = &ei->change_page[i];
3123 unsigned long event_bits = 0;
3125 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
3126 if (change->has_event[j])
3127 event_bits |= (1 << j);
3129 putFile32BitBE(file, event_bits);
3131 putFile16BitBE(file, change->target_element);
3133 putFile16BitBE(file, change->delay_fixed);
3134 putFile16BitBE(file, change->delay_random);
3135 putFile16BitBE(file, change->delay_frames);
3137 putFile16BitBE(file, change->trigger_element);
3139 putFile8Bit(file, change->explode);
3140 putFile8Bit(file, change->use_target_content);
3141 putFile8Bit(file, change->only_if_complete);
3142 putFile8Bit(file, change->use_random_replace);
3144 putFile8Bit(file, change->random_percentage);
3145 putFile8Bit(file, change->replace_when);
3147 for (y = 0; y < 3; y++)
3148 for (x = 0; x < 3; x++)
3149 putFile16BitBE(file, change->target_content[x][y]);
3151 putFile8Bit(file, change->can_change);
3153 putFile8Bit(file, change->trigger_side);
3155 putFile8Bit(file, change->trigger_player);
3156 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3157 log_2(change->trigger_page)));
3159 putFile8Bit(file, change->has_action);
3160 putFile8Bit(file, change->action_type);
3161 putFile8Bit(file, change->action_mode);
3162 putFile16BitBE(file, change->action_arg);
3164 /* some free bytes for future change property values and padding */
3165 WriteUnusedBytesToFile(file, 1);
3169 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3171 struct ElementInfo *ei = &element_info[element];
3172 struct ElementGroupInfo *group = ei->group;
3175 putFile16BitBE(file, element);
3177 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3178 putFile8Bit(file, ei->description[i]);
3180 putFile8Bit(file, group->num_elements);
3182 putFile8Bit(file, ei->use_gfx_element);
3183 putFile16BitBE(file, ei->gfx_element);
3185 putFile8Bit(file, group->choice_mode);
3187 /* some free bytes for future values and padding */
3188 WriteUnusedBytesToFile(file, 3);
3190 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3191 putFile16BitBE(file, group->element[i]);
3194 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3196 int body_chunk_size;
3200 if (!(file = fopen(filename, MODE_WRITE)))
3202 Error(ERR_WARN, "cannot save level file '%s'", filename);
3206 level->file_version = FILE_VERSION_ACTUAL;
3207 level->game_version = GAME_VERSION_ACTUAL;
3209 /* check level field for 16-bit elements */
3210 level->encoding_16bit_field = FALSE;
3211 for (y = 0; y < level->fieldy; y++)
3212 for (x = 0; x < level->fieldx; x++)
3213 if (level->field[x][y] > 255)
3214 level->encoding_16bit_field = TRUE;
3216 /* check yamyam content for 16-bit elements */
3217 level->encoding_16bit_yamyam = FALSE;
3218 for (i = 0; i < level->num_yamyam_contents; i++)
3219 for (y = 0; y < 3; y++)
3220 for (x = 0; x < 3; x++)
3221 if (level->yamyam_content[i][x][y] > 255)
3222 level->encoding_16bit_yamyam = TRUE;
3224 /* check amoeba content for 16-bit elements */
3225 level->encoding_16bit_amoeba = FALSE;
3226 if (level->amoeba_content > 255)
3227 level->encoding_16bit_amoeba = TRUE;
3229 /* calculate size of "BODY" chunk */
3231 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3233 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3234 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3236 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3237 SaveLevel_VERS(file, level);
3239 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3240 SaveLevel_HEAD(file, level);
3242 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3243 SaveLevel_AUTH(file, level);
3245 putFileChunkBE(file, "BODY", body_chunk_size);
3246 SaveLevel_BODY(file, level);
3248 if (level->encoding_16bit_yamyam ||
3249 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3251 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3252 SaveLevel_CNT2(file, level, EL_YAMYAM);
3255 if (level->encoding_16bit_amoeba)
3257 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3258 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3261 /* check for envelope content */
3262 for (i = 0; i < 4; i++)
3264 if (strlen(level->envelope_text[i]) > 0)
3266 int envelope_len = strlen(level->envelope_text[i]) + 1;
3268 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3269 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3273 /* check for non-default custom elements (unless using template level) */
3274 if (!level->use_custom_template)
3276 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3278 int element = EL_CUSTOM_START + i;
3280 if (element_info[element].modified_settings)
3282 int num_change_pages = element_info[element].num_change_pages;
3284 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3285 SaveLevel_CUS4(file, level, element);
3290 /* check for non-default group elements (unless using template level) */
3291 if (!level->use_custom_template)
3293 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3295 int element = EL_GROUP_START + i;
3297 if (element_info[element].modified_settings)
3299 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3300 SaveLevel_GRP1(file, level, element);
3307 SetFilePermissions(filename, PERMS_PRIVATE);
3310 void SaveLevel(int nr)
3312 char *filename = getDefaultLevelFilename(nr);
3314 SaveLevelFromFilename(&level, filename);
3317 void SaveLevelTemplate()
3319 char *filename = getDefaultLevelFilename(-1);
3321 SaveLevelFromFilename(&level, filename);
3324 void DumpLevel(struct LevelInfo *level)
3326 if (level->no_valid_file)
3328 Error(ERR_WARN, "cannot dump -- no valid level file found");
3333 printf_line("-", 79);
3334 printf("Level xxx (file version %08d, game version %08d)\n",
3335 level->file_version, level->game_version);
3336 printf_line("-", 79);
3338 printf("Level author: '%s'\n", level->author);
3339 printf("Level title: '%s'\n", level->name);
3341 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3343 printf("Level time: %d seconds\n", level->time);
3344 printf("Gems needed: %d\n", level->gems_needed);
3346 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3347 printf("Time for wheel: %d seconds\n", level->time_wheel);
3348 printf("Time for light: %d seconds\n", level->time_light);
3349 printf("Time for timegate: %d seconds\n", level->time_timegate);
3351 printf("Amoeba speed: %d\n", level->amoeba_speed);
3353 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3354 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3355 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3356 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3357 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3358 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3359 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3361 printf_line("-", 79);
3365 /* ========================================================================= */
3366 /* tape file functions */
3367 /* ========================================================================= */
3369 static void setTapeInfoToDefaults()
3373 /* always start with reliable default values (empty tape) */
3376 /* default values (also for pre-1.2 tapes) with only the first player */
3377 tape.player_participates[0] = TRUE;
3378 for (i = 1; i < MAX_PLAYERS; i++)
3379 tape.player_participates[i] = FALSE;
3381 /* at least one (default: the first) player participates in every tape */
3382 tape.num_participating_players = 1;
3384 tape.level_nr = level_nr;
3386 tape.changed = FALSE;
3388 tape.recording = FALSE;
3389 tape.playing = FALSE;
3390 tape.pausing = FALSE;
3392 tape.no_valid_file = FALSE;
3395 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3397 tape->file_version = getFileVersion(file);
3398 tape->game_version = getFileVersion(file);
3403 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3407 tape->random_seed = getFile32BitBE(file);
3408 tape->date = getFile32BitBE(file);
3409 tape->length = getFile32BitBE(file);
3411 /* read header fields that are new since version 1.2 */
3412 if (tape->file_version >= FILE_VERSION_1_2)
3414 byte store_participating_players = getFile8Bit(file);
3417 /* since version 1.2, tapes store which players participate in the tape */
3418 tape->num_participating_players = 0;
3419 for (i = 0; i < MAX_PLAYERS; i++)
3421 tape->player_participates[i] = FALSE;
3423 if (store_participating_players & (1 << i))
3425 tape->player_participates[i] = TRUE;
3426 tape->num_participating_players++;
3430 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3432 engine_version = getFileVersion(file);
3433 if (engine_version > 0)
3434 tape->engine_version = engine_version;
3436 tape->engine_version = tape->game_version;
3442 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3444 int level_identifier_size;
3447 level_identifier_size = getFile16BitBE(file);
3449 tape->level_identifier =
3450 checked_realloc(tape->level_identifier, level_identifier_size);
3452 for (i = 0; i < level_identifier_size; i++)
3453 tape->level_identifier[i] = getFile8Bit(file);
3455 tape->level_nr = getFile16BitBE(file);
3457 chunk_size = 2 + level_identifier_size + 2;
3462 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3465 int chunk_size_expected =
3466 (tape->num_participating_players + 1) * tape->length;
3468 if (chunk_size_expected != chunk_size)
3470 ReadUnusedBytesFromFile(file, chunk_size);
3471 return chunk_size_expected;
3474 for (i = 0; i < tape->length; i++)
3476 if (i >= MAX_TAPE_LEN)
3479 for (j = 0; j < MAX_PLAYERS; j++)
3481 tape->pos[i].action[j] = MV_NO_MOVING;
3483 if (tape->player_participates[j])
3484 tape->pos[i].action[j] = getFile8Bit(file);
3487 tape->pos[i].delay = getFile8Bit(file);
3489 if (tape->file_version == FILE_VERSION_1_0)
3491 /* eliminate possible diagonal moves in old tapes */
3492 /* this is only for backward compatibility */
3494 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3495 byte action = tape->pos[i].action[0];
3496 int k, num_moves = 0;
3498 for (k = 0; k<4; k++)
3500 if (action & joy_dir[k])
3502 tape->pos[i + num_moves].action[0] = joy_dir[k];
3504 tape->pos[i + num_moves].delay = 0;
3513 tape->length += num_moves;
3516 else if (tape->file_version < FILE_VERSION_2_0)
3518 /* convert pre-2.0 tapes to new tape format */
3520 if (tape->pos[i].delay > 1)
3523 tape->pos[i + 1] = tape->pos[i];
3524 tape->pos[i + 1].delay = 1;
3527 for (j = 0; j < MAX_PLAYERS; j++)
3528 tape->pos[i].action[j] = MV_NO_MOVING;
3529 tape->pos[i].delay--;
3540 if (i != tape->length)
3541 chunk_size = (tape->num_participating_players + 1) * i;
3546 void LoadTapeFromFilename(char *filename)
3548 char cookie[MAX_LINE_LEN];
3549 char chunk_name[CHUNK_ID_LEN + 1];
3553 /* always start with reliable default values */
3554 setTapeInfoToDefaults();
3556 if (!(file = fopen(filename, MODE_READ)))
3558 tape.no_valid_file = TRUE;
3563 getFileChunkBE(file, chunk_name, NULL);
3564 if (strcmp(chunk_name, "RND1") == 0)
3566 getFile32BitBE(file); /* not used */
3568 getFileChunkBE(file, chunk_name, NULL);
3569 if (strcmp(chunk_name, "TAPE") != 0)
3571 tape.no_valid_file = TRUE;
3573 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3578 else /* check for pre-2.0 file format with cookie string */
3580 strcpy(cookie, chunk_name);
3581 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3582 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3583 cookie[strlen(cookie) - 1] = '\0';
3585 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3587 tape.no_valid_file = TRUE;
3589 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3594 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3596 tape.no_valid_file = TRUE;
3598 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3603 /* pre-2.0 tape files have no game version, so use file version here */
3604 tape.game_version = tape.file_version;
3607 if (tape.file_version < FILE_VERSION_1_2)
3609 /* tape files from versions before 1.2.0 without chunk structure */
3610 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3611 LoadTape_BODY(file, 2 * tape.length, &tape);
3619 int (*loader)(FILE *, int, struct TapeInfo *);
3623 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3624 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3625 { "INFO", -1, LoadTape_INFO },
3626 { "BODY", -1, LoadTape_BODY },
3630 while (getFileChunkBE(file, chunk_name, &chunk_size))
3634 while (chunk_info[i].name != NULL &&
3635 strcmp(chunk_name, chunk_info[i].name) != 0)
3638 if (chunk_info[i].name == NULL)
3640 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3641 chunk_name, filename);
3642 ReadUnusedBytesFromFile(file, chunk_size);
3644 else if (chunk_info[i].size != -1 &&
3645 chunk_info[i].size != chunk_size)
3647 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3648 chunk_size, chunk_name, filename);
3649 ReadUnusedBytesFromFile(file, chunk_size);
3653 /* call function to load this tape chunk */
3654 int chunk_size_expected =
3655 (chunk_info[i].loader)(file, chunk_size, &tape);
3657 /* the size of some chunks cannot be checked before reading other
3658 chunks first (like "HEAD" and "BODY") that contain some header
3659 information, so check them here */
3660 if (chunk_size_expected != chunk_size)
3662 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3663 chunk_size, chunk_name, filename);
3671 tape.length_seconds = GetTapeLength();
3674 printf("::: tape game version: %d\n", tape.game_version);
3675 printf("::: tape engine version: %d\n", tape.engine_version);
3679 void LoadTape(int nr)
3681 char *filename = getTapeFilename(nr);
3683 LoadTapeFromFilename(filename);
3686 void LoadSolutionTape(int nr)
3688 char *filename = getSolutionTapeFilename(nr);
3690 LoadTapeFromFilename(filename);
3693 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3695 putFileVersion(file, tape->file_version);
3696 putFileVersion(file, tape->game_version);
3699 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3702 byte store_participating_players = 0;
3704 /* set bits for participating players for compact storage */
3705 for (i = 0; i < MAX_PLAYERS; i++)
3706 if (tape->player_participates[i])
3707 store_participating_players |= (1 << i);
3709 putFile32BitBE(file, tape->random_seed);
3710 putFile32BitBE(file, tape->date);
3711 putFile32BitBE(file, tape->length);
3713 putFile8Bit(file, store_participating_players);
3715 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3716 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3718 putFileVersion(file, tape->engine_version);
3721 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3723 int level_identifier_size = strlen(tape->level_identifier) + 1;
3726 putFile16BitBE(file, level_identifier_size);
3728 for (i = 0; i < level_identifier_size; i++)
3729 putFile8Bit(file, tape->level_identifier[i]);
3731 putFile16BitBE(file, tape->level_nr);
3734 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3738 for (i = 0; i < tape->length; i++)
3740 for (j = 0; j < MAX_PLAYERS; j++)
3741 if (tape->player_participates[j])
3742 putFile8Bit(file, tape->pos[i].action[j]);
3744 putFile8Bit(file, tape->pos[i].delay);
3748 void SaveTape(int nr)
3750 char *filename = getTapeFilename(nr);
3752 boolean new_tape = TRUE;
3753 int num_participating_players = 0;
3754 int info_chunk_size;
3755 int body_chunk_size;
3758 InitTapeDirectory(leveldir_current->subdir);
3760 /* if a tape still exists, ask to overwrite it */
3761 if (fileExists(filename))
3764 if (!Request("Replace old tape ?", REQ_ASK))
3768 if (!(file = fopen(filename, MODE_WRITE)))
3770 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3774 tape.file_version = FILE_VERSION_ACTUAL;
3775 tape.game_version = GAME_VERSION_ACTUAL;
3777 /* count number of participating players */
3778 for (i = 0; i < MAX_PLAYERS; i++)
3779 if (tape.player_participates[i])
3780 num_participating_players++;
3782 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3783 body_chunk_size = (num_participating_players + 1) * tape.length;
3785 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3786 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3788 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3789 SaveTape_VERS(file, &tape);
3791 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3792 SaveTape_HEAD(file, &tape);
3794 putFileChunkBE(file, "INFO", info_chunk_size);
3795 SaveTape_INFO(file, &tape);
3797 putFileChunkBE(file, "BODY", body_chunk_size);
3798 SaveTape_BODY(file, &tape);
3802 SetFilePermissions(filename, PERMS_PRIVATE);
3804 tape.changed = FALSE;
3807 Request("Tape saved !", REQ_CONFIRM);
3810 void DumpTape(struct TapeInfo *tape)
3814 if (tape->no_valid_file)
3816 Error(ERR_WARN, "cannot dump -- no valid tape file found");
3821 printf_line("-", 79);
3822 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3823 tape->level_nr, tape->file_version, tape->game_version);
3824 printf(" (effective engine version %08d)\n",
3825 tape->engine_version);
3826 printf("Level series identifier: '%s'\n", tape->level_identifier);
3827 printf_line("-", 79);
3829 for (i = 0; i < tape->length; i++)
3831 if (i >= MAX_TAPE_LEN)
3834 printf("%03d: ", i);
3836 for (j = 0; j < MAX_PLAYERS; j++)
3838 if (tape->player_participates[j])
3840 int action = tape->pos[i].action[j];
3842 printf("%d:%02x ", j, action);
3843 printf("[%c%c%c%c|%c%c] - ",
3844 (action & JOY_LEFT ? '<' : ' '),
3845 (action & JOY_RIGHT ? '>' : ' '),
3846 (action & JOY_UP ? '^' : ' '),
3847 (action & JOY_DOWN ? 'v' : ' '),
3848 (action & JOY_BUTTON_1 ? '1' : ' '),
3849 (action & JOY_BUTTON_2 ? '2' : ' '));
3853 printf("(%03d)\n", tape->pos[i].delay);
3856 printf_line("-", 79);
3860 /* ========================================================================= */
3861 /* score file functions */
3862 /* ========================================================================= */
3864 void LoadScore(int nr)
3867 char *filename = getScoreFilename(nr);
3868 char cookie[MAX_LINE_LEN];
3869 char line[MAX_LINE_LEN];
3873 /* always start with reliable default values */
3874 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3876 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3877 highscore[i].Score = 0;
3880 if (!(file = fopen(filename, MODE_READ)))
3883 /* check file identifier */
3884 fgets(cookie, MAX_LINE_LEN, file);
3885 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3886 cookie[strlen(cookie) - 1] = '\0';
3888 if (!checkCookieString(cookie, SCORE_COOKIE))
3890 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3895 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3897 fscanf(file, "%d", &highscore[i].Score);
3898 fgets(line, MAX_LINE_LEN, file);
3900 if (line[strlen(line) - 1] == '\n')
3901 line[strlen(line) - 1] = '\0';
3903 for (line_ptr = line; *line_ptr; line_ptr++)
3905 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3907 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3908 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3917 void SaveScore(int nr)
3920 char *filename = getScoreFilename(nr);
3923 InitScoreDirectory(leveldir_current->subdir);
3925 if (!(file = fopen(filename, MODE_WRITE)))
3927 Error(ERR_WARN, "cannot save score for level %d", nr);
3931 fprintf(file, "%s\n\n", SCORE_COOKIE);
3933 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3934 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3938 SetFilePermissions(filename, PERMS_PUBLIC);
3942 /* ========================================================================= */
3943 /* setup file functions */
3944 /* ========================================================================= */
3946 #define TOKEN_STR_PLAYER_PREFIX "player_"
3949 #define SETUP_TOKEN_PLAYER_NAME 0
3950 #define SETUP_TOKEN_SOUND 1
3951 #define SETUP_TOKEN_SOUND_LOOPS 2
3952 #define SETUP_TOKEN_SOUND_MUSIC 3
3953 #define SETUP_TOKEN_SOUND_SIMPLE 4
3954 #define SETUP_TOKEN_TOONS 5
3955 #define SETUP_TOKEN_SCROLL_DELAY 6
3956 #define SETUP_TOKEN_SOFT_SCROLLING 7
3957 #define SETUP_TOKEN_FADING 8
3958 #define SETUP_TOKEN_AUTORECORD 9
3959 #define SETUP_TOKEN_QUICK_DOORS 10
3960 #define SETUP_TOKEN_TEAM_MODE 11
3961 #define SETUP_TOKEN_HANDICAP 12
3962 #define SETUP_TOKEN_SKIP_LEVELS 13
3963 #define SETUP_TOKEN_TIME_LIMIT 14
3964 #define SETUP_TOKEN_FULLSCREEN 15
3965 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
3966 #define SETUP_TOKEN_GRAPHICS_SET 17
3967 #define SETUP_TOKEN_SOUNDS_SET 18
3968 #define SETUP_TOKEN_MUSIC_SET 19
3969 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
3970 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
3971 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
3973 #define NUM_GLOBAL_SETUP_TOKENS 23
3976 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3977 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3978 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
3979 #define SETUP_TOKEN_EDITOR_EL_MORE 3
3980 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
3981 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
3982 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
3983 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
3984 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
3985 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
3986 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
3987 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
3988 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
3990 #define NUM_EDITOR_SETUP_TOKENS 13
3992 /* shortcut setup */
3993 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3994 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3995 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3997 #define NUM_SHORTCUT_SETUP_TOKENS 3
4000 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4001 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4002 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4003 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4004 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4005 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4006 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4007 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4008 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4009 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4010 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4011 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4012 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4013 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4014 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4015 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4017 #define NUM_PLAYER_SETUP_TOKENS 16
4020 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4021 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4023 #define NUM_SYSTEM_SETUP_TOKENS 2
4026 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4028 #define NUM_OPTIONS_SETUP_TOKENS 1
4031 static struct SetupInfo si;
4032 static struct SetupEditorInfo sei;
4033 static struct SetupShortcutInfo ssi;
4034 static struct SetupInputInfo sii;
4035 static struct SetupSystemInfo syi;
4036 static struct OptionInfo soi;
4038 static struct TokenInfo global_setup_tokens[] =
4040 { TYPE_STRING, &si.player_name, "player_name" },
4041 { TYPE_SWITCH, &si.sound, "sound" },
4042 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4043 { TYPE_SWITCH, &si.sound_music, "background_music" },
4044 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4045 { TYPE_SWITCH, &si.toons, "toons" },
4046 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4047 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4048 { TYPE_SWITCH, &si.fading, "screen_fading" },
4049 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4050 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4051 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4052 { TYPE_SWITCH, &si.handicap, "handicap" },
4053 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4054 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4055 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4056 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4057 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4058 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4059 { TYPE_STRING, &si.music_set, "music_set" },
4060 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4061 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4062 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4065 static struct TokenInfo editor_setup_tokens[] =
4067 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4068 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4069 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4070 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4071 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4072 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4073 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4074 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4075 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4076 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4077 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4078 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4079 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4082 static struct TokenInfo shortcut_setup_tokens[] =
4084 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4085 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4086 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4089 static struct TokenInfo player_setup_tokens[] =
4091 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4092 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4093 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4094 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4095 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4096 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4097 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4098 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4099 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4100 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4101 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4102 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4103 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4104 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4105 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4106 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4109 static struct TokenInfo system_setup_tokens[] =
4111 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4112 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4115 static struct TokenInfo options_setup_tokens[] =
4117 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4120 static char *get_corrected_login_name(char *login_name)
4122 /* needed because player name must be a fixed length string */
4123 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4125 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4126 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4128 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4129 if (strchr(login_name_new, ' '))
4130 *strchr(login_name_new, ' ') = '\0';
4132 return login_name_new;
4135 static void setSetupInfoToDefaults(struct SetupInfo *si)
4139 si->player_name = get_corrected_login_name(getLoginName());
4142 si->sound_loops = TRUE;
4143 si->sound_music = TRUE;
4144 si->sound_simple = TRUE;
4146 si->double_buffering = TRUE;
4147 si->direct_draw = !si->double_buffering;
4148 si->scroll_delay = TRUE;
4149 si->soft_scrolling = TRUE;
4151 si->autorecord = TRUE;
4152 si->quick_doors = FALSE;
4153 si->team_mode = FALSE;
4154 si->handicap = TRUE;
4155 si->skip_levels = TRUE;
4156 si->time_limit = TRUE;
4157 si->fullscreen = FALSE;
4158 si->ask_on_escape = TRUE;
4160 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4161 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4162 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4163 si->override_level_graphics = FALSE;
4164 si->override_level_sounds = FALSE;
4165 si->override_level_music = FALSE;
4167 si->editor.el_boulderdash = TRUE;
4168 si->editor.el_emerald_mine = TRUE;
4169 si->editor.el_emerald_mine_club = TRUE;
4170 si->editor.el_more = TRUE;
4171 si->editor.el_sokoban = TRUE;
4172 si->editor.el_supaplex = TRUE;
4173 si->editor.el_diamond_caves = TRUE;
4174 si->editor.el_dx_boulderdash = TRUE;
4175 si->editor.el_chars = TRUE;
4176 si->editor.el_custom = TRUE;
4177 si->editor.el_custom_more = FALSE;
4179 si->editor.el_headlines = TRUE;
4180 si->editor.el_user_defined = FALSE;
4182 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4183 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4184 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4186 for (i = 0; i < MAX_PLAYERS; i++)
4188 si->input[i].use_joystick = FALSE;
4189 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4190 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4191 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4192 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4193 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4194 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4195 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4196 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4197 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4198 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4199 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4200 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4201 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4202 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4203 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4206 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4207 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4209 si->options.verbose = FALSE;
4212 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4216 if (!setup_file_hash)
4221 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4222 setSetupInfo(global_setup_tokens, i,
4223 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4228 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4229 setSetupInfo(editor_setup_tokens, i,
4230 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4233 /* shortcut setup */
4234 ssi = setup.shortcut;
4235 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4236 setSetupInfo(shortcut_setup_tokens, i,
4237 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4238 setup.shortcut = ssi;
4241 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4245 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4247 sii = setup.input[pnr];
4248 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4250 char full_token[100];
4252 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4253 setSetupInfo(player_setup_tokens, i,
4254 getHashEntry(setup_file_hash, full_token));
4256 setup.input[pnr] = sii;
4261 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4262 setSetupInfo(system_setup_tokens, i,
4263 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4267 soi = setup.options;
4268 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4269 setSetupInfo(options_setup_tokens, i,
4270 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4271 setup.options = soi;
4276 char *filename = getSetupFilename();
4277 SetupFileHash *setup_file_hash = NULL;
4279 /* always start with reliable default values */
4280 setSetupInfoToDefaults(&setup);
4282 setup_file_hash = loadSetupFileHash(filename);
4284 if (setup_file_hash)
4286 char *player_name_new;
4288 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4289 decodeSetupFileHash(setup_file_hash);
4291 setup.direct_draw = !setup.double_buffering;
4293 freeSetupFileHash(setup_file_hash);
4295 /* needed to work around problems with fixed length strings */
4296 player_name_new = get_corrected_login_name(setup.player_name);
4297 free(setup.player_name);
4298 setup.player_name = player_name_new;
4301 Error(ERR_WARN, "using default setup values");
4306 char *filename = getSetupFilename();
4310 InitUserDataDirectory();
4312 if (!(file = fopen(filename, MODE_WRITE)))
4314 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4318 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4319 getCookie("SETUP")));
4320 fprintf(file, "\n");
4324 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4326 /* just to make things nicer :) */
4327 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4328 i == SETUP_TOKEN_GRAPHICS_SET)
4329 fprintf(file, "\n");
4331 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4336 fprintf(file, "\n");
4337 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4338 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4340 /* shortcut setup */
4341 ssi = setup.shortcut;
4342 fprintf(file, "\n");
4343 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4344 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4347 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4351 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4352 fprintf(file, "\n");
4354 sii = setup.input[pnr];
4355 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4356 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4361 fprintf(file, "\n");
4362 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4363 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4366 soi = setup.options;
4367 fprintf(file, "\n");
4368 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4369 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4373 SetFilePermissions(filename, PERMS_PRIVATE);
4376 void LoadCustomElementDescriptions()
4378 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4379 SetupFileHash *setup_file_hash;
4382 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4384 if (element_info[i].custom_description != NULL)
4386 free(element_info[i].custom_description);
4387 element_info[i].custom_description = NULL;
4391 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4394 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4396 char *token = getStringCat2(element_info[i].token_name, ".name");
4397 char *value = getHashEntry(setup_file_hash, token);
4400 element_info[i].custom_description = getStringCopy(value);
4405 freeSetupFileHash(setup_file_hash);
4408 void LoadSpecialMenuDesignSettings()
4410 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4411 SetupFileHash *setup_file_hash;
4414 /* always start with reliable default values from default config */
4415 for (i = 0; image_config_vars[i].token != NULL; i++)
4416 for (j = 0; image_config[j].token != NULL; j++)
4417 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4418 *image_config_vars[i].value =
4419 get_auto_parameter_value(image_config_vars[i].token,
4420 image_config[j].value);
4422 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4425 /* special case: initialize with default values that may be overwritten */
4426 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4428 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4429 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4430 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4432 if (value_x != NULL)
4433 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4434 if (value_y != NULL)
4435 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4436 if (list_size != NULL)
4437 menu.list_size[i] = get_integer_from_string(list_size);
4440 /* read (and overwrite with) values that may be specified in config file */
4441 for (i = 0; image_config_vars[i].token != NULL; i++)
4443 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4446 *image_config_vars[i].value =
4447 get_auto_parameter_value(image_config_vars[i].token, value);
4450 freeSetupFileHash(setup_file_hash);
4453 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4455 char *filename = getEditorSetupFilename();
4456 SetupFileList *setup_file_list, *list;
4457 SetupFileHash *element_hash;
4458 int num_unknown_tokens = 0;
4461 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4464 element_hash = newSetupFileHash();
4466 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4467 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4469 /* determined size may be larger than needed (due to unknown elements) */
4471 for (list = setup_file_list; list != NULL; list = list->next)
4474 /* add space for up to 3 more elements for padding that may be needed */
4477 *elements = checked_malloc(*num_elements * sizeof(int));
4480 for (list = setup_file_list; list != NULL; list = list->next)
4482 char *value = getHashEntry(element_hash, list->token);
4484 if (value == NULL) /* try to find obsolete token mapping */
4486 char *mapped_token = get_mapped_token(list->token);
4488 if (mapped_token != NULL)
4490 value = getHashEntry(element_hash, mapped_token);
4498 (*elements)[(*num_elements)++] = atoi(value);
4502 if (num_unknown_tokens == 0)
4504 Error(ERR_RETURN_LINE, "-");
4505 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4506 Error(ERR_RETURN, "- config file: '%s'", filename);
4508 num_unknown_tokens++;
4511 Error(ERR_RETURN, "- token: '%s'", list->token);
4515 if (num_unknown_tokens > 0)
4516 Error(ERR_RETURN_LINE, "-");
4518 while (*num_elements % 4) /* pad with empty elements, if needed */
4519 (*elements)[(*num_elements)++] = EL_EMPTY;
4521 freeSetupFileList(setup_file_list);
4522 freeSetupFileHash(element_hash);
4525 for (i = 0; i < *num_elements; i++)
4526 printf("editor: element '%s' [%d]\n",
4527 element_info[(*elements)[i]].token_name, (*elements)[i]);
4531 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4534 SetupFileHash *setup_file_hash = NULL;
4535 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4536 char *filename_music, *filename_prefix, *filename_info;
4542 token_to_value_ptr[] =
4544 { "title_header", &tmp_music_file_info.title_header },
4545 { "artist_header", &tmp_music_file_info.artist_header },
4546 { "album_header", &tmp_music_file_info.album_header },
4547 { "year_header", &tmp_music_file_info.year_header },
4549 { "title", &tmp_music_file_info.title },
4550 { "artist", &tmp_music_file_info.artist },
4551 { "album", &tmp_music_file_info.album },
4552 { "year", &tmp_music_file_info.year },
4558 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4559 getCustomMusicFilename(basename));
4561 if (filename_music == NULL)
4564 /* ---------- try to replace file extension ---------- */
4566 filename_prefix = getStringCopy(filename_music);
4567 if (strrchr(filename_prefix, '.') != NULL)
4568 *strrchr(filename_prefix, '.') = '\0';
4569 filename_info = getStringCat2(filename_prefix, ".txt");
4572 printf("trying to load file '%s'...\n", filename_info);
4575 if (fileExists(filename_info))
4576 setup_file_hash = loadSetupFileHash(filename_info);
4578 free(filename_prefix);
4579 free(filename_info);
4581 if (setup_file_hash == NULL)
4583 /* ---------- try to add file extension ---------- */
4585 filename_prefix = getStringCopy(filename_music);
4586 filename_info = getStringCat2(filename_prefix, ".txt");
4589 printf("trying to load file '%s'...\n", filename_info);
4592 if (fileExists(filename_info))
4593 setup_file_hash = loadSetupFileHash(filename_info);
4595 free(filename_prefix);
4596 free(filename_info);
4599 if (setup_file_hash == NULL)
4602 /* ---------- music file info found ---------- */
4604 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4606 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4608 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4610 *token_to_value_ptr[i].value_ptr =
4611 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4614 tmp_music_file_info.basename = getStringCopy(basename);
4615 tmp_music_file_info.music = music;
4616 tmp_music_file_info.is_sound = is_sound;
4618 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4619 *new_music_file_info = tmp_music_file_info;
4621 return new_music_file_info;
4624 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4626 return get_music_file_info_ext(basename, music, FALSE);
4629 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4631 return get_music_file_info_ext(basename, sound, TRUE);
4634 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4635 char *basename, boolean is_sound)
4637 for (; list != NULL; list = list->next)
4638 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4644 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4646 return music_info_listed_ext(list, basename, FALSE);
4649 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4651 return music_info_listed_ext(list, basename, TRUE);
4654 void LoadMusicInfo()
4656 char *music_directory = getCustomMusicDirectory();
4657 int num_music = getMusicListSize();
4658 int num_music_noconf = 0;
4659 int num_sounds = getSoundListSize();
4661 struct dirent *dir_entry;
4662 struct FileInfo *music, *sound;
4663 struct MusicFileInfo *next, **new;
4666 while (music_file_info != NULL)
4668 next = music_file_info->next;
4670 checked_free(music_file_info->basename);
4672 checked_free(music_file_info->title_header);
4673 checked_free(music_file_info->artist_header);
4674 checked_free(music_file_info->album_header);
4675 checked_free(music_file_info->year_header);
4677 checked_free(music_file_info->title);
4678 checked_free(music_file_info->artist);
4679 checked_free(music_file_info->album);
4680 checked_free(music_file_info->year);
4682 free(music_file_info);
4684 music_file_info = next;
4687 new = &music_file_info;
4689 for (i = 0; i < num_music; i++)
4691 music = getMusicListEntry(i);
4693 if (music->filename == NULL)
4696 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4699 /* a configured file may be not recognized as music */
4700 if (!FileIsMusic(music->filename))
4704 printf("::: -> '%s' (configured)\n", music->filename);
4707 if (!music_info_listed(music_file_info, music->filename))
4709 *new = get_music_file_info(music->filename, i);
4711 new = &(*new)->next;
4715 if ((dir = opendir(music_directory)) == NULL)
4717 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4721 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4723 char *basename = dir_entry->d_name;
4724 boolean music_already_used = FALSE;
4727 /* skip all music files that are configured in music config file */
4728 for (i = 0; i < num_music; i++)
4730 music = getMusicListEntry(i);
4732 if (music->filename == NULL)
4735 if (strcmp(basename, music->filename) == 0)
4737 music_already_used = TRUE;
4742 if (music_already_used)
4745 if (!FileIsMusic(basename))
4749 printf("::: -> '%s' (found in directory)\n", basename);
4752 if (!music_info_listed(music_file_info, basename))
4754 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4756 new = &(*new)->next;
4764 for (i = 0; i < num_sounds; i++)
4766 sound = getSoundListEntry(i);
4768 if (sound->filename == NULL)
4771 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4774 /* a configured file may be not recognized as sound */
4775 if (!FileIsSound(sound->filename))
4779 printf("::: -> '%s' (configured)\n", sound->filename);
4782 if (!sound_info_listed(music_file_info, sound->filename))
4784 *new = get_sound_file_info(sound->filename, i);
4786 new = &(*new)->next;
4791 for (next = music_file_info; next != NULL; next = next->next)
4792 printf("::: title == '%s'\n", next->title);
4796 void add_helpanim_entry(int element, int action, int direction, int delay,
4797 int *num_list_entries)
4799 struct HelpAnimInfo *new_list_entry;
4800 (*num_list_entries)++;
4803 checked_realloc(helpanim_info,
4804 *num_list_entries * sizeof(struct HelpAnimInfo));
4805 new_list_entry = &helpanim_info[*num_list_entries - 1];
4807 new_list_entry->element = element;
4808 new_list_entry->action = action;
4809 new_list_entry->direction = direction;
4810 new_list_entry->delay = delay;
4813 void print_unknown_token(char *filename, char *token, int token_nr)
4817 Error(ERR_RETURN_LINE, "-");
4818 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4819 Error(ERR_RETURN, "- config file: '%s'", filename);
4822 Error(ERR_RETURN, "- token: '%s'", token);
4825 void print_unknown_token_end(int token_nr)
4828 Error(ERR_RETURN_LINE, "-");
4831 void LoadHelpAnimInfo()
4833 char *filename = getHelpAnimFilename();
4834 SetupFileList *setup_file_list = NULL, *list;
4835 SetupFileHash *element_hash, *action_hash, *direction_hash;
4836 int num_list_entries = 0;
4837 int num_unknown_tokens = 0;
4840 if (fileExists(filename))
4841 setup_file_list = loadSetupFileList(filename);
4843 if (setup_file_list == NULL)
4845 /* use reliable default values from static configuration */
4846 SetupFileList *insert_ptr;
4848 insert_ptr = setup_file_list =
4849 newSetupFileList(helpanim_config[0].token,
4850 helpanim_config[0].value);
4852 for (i = 1; helpanim_config[i].token; i++)
4853 insert_ptr = addListEntry(insert_ptr,
4854 helpanim_config[i].token,
4855 helpanim_config[i].value);
4858 element_hash = newSetupFileHash();
4859 action_hash = newSetupFileHash();
4860 direction_hash = newSetupFileHash();
4862 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4863 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4865 for (i = 0; i < NUM_ACTIONS; i++)
4866 setHashEntry(action_hash, element_action_info[i].suffix,
4867 i_to_a(element_action_info[i].value));
4869 /* do not store direction index (bit) here, but direction value! */
4870 for (i = 0; i < NUM_DIRECTIONS; i++)
4871 setHashEntry(direction_hash, element_direction_info[i].suffix,
4872 i_to_a(1 << element_direction_info[i].value));
4874 for (list = setup_file_list; list != NULL; list = list->next)
4876 char *element_token, *action_token, *direction_token;
4877 char *element_value, *action_value, *direction_value;
4878 int delay = atoi(list->value);
4880 if (strcmp(list->token, "end") == 0)
4882 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4887 /* first try to break element into element/action/direction parts;
4888 if this does not work, also accept combined "element[.act][.dir]"
4889 elements (like "dynamite.active"), which are unique elements */
4891 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4893 element_value = getHashEntry(element_hash, list->token);
4894 if (element_value != NULL) /* element found */
4895 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4899 /* no further suffixes found -- this is not an element */
4900 print_unknown_token(filename, list->token, num_unknown_tokens++);
4906 /* token has format "<prefix>.<something>" */
4908 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4909 direction_token = action_token; /* ... or direction */
4911 element_token = getStringCopy(list->token);
4912 *strchr(element_token, '.') = '\0';
4914 element_value = getHashEntry(element_hash, element_token);
4916 if (element_value == NULL) /* this is no element */
4918 element_value = getHashEntry(element_hash, list->token);
4919 if (element_value != NULL) /* combined element found */
4920 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4923 print_unknown_token(filename, list->token, num_unknown_tokens++);
4925 free(element_token);
4930 action_value = getHashEntry(action_hash, action_token);
4932 if (action_value != NULL) /* action found */
4934 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4937 free(element_token);
4942 direction_value = getHashEntry(direction_hash, direction_token);
4944 if (direction_value != NULL) /* direction found */
4946 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4949 free(element_token);
4954 if (strchr(action_token + 1, '.') == NULL)
4956 /* no further suffixes found -- this is not an action nor direction */
4958 element_value = getHashEntry(element_hash, list->token);
4959 if (element_value != NULL) /* combined element found */
4960 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4963 print_unknown_token(filename, list->token, num_unknown_tokens++);
4965 free(element_token);
4970 /* token has format "<prefix>.<suffix>.<something>" */
4972 direction_token = strchr(action_token + 1, '.');
4974 action_token = getStringCopy(action_token);
4975 *strchr(action_token + 1, '.') = '\0';
4977 action_value = getHashEntry(action_hash, action_token);
4979 if (action_value == NULL) /* this is no action */
4981 element_value = getHashEntry(element_hash, list->token);
4982 if (element_value != NULL) /* combined element found */
4983 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4986 print_unknown_token(filename, list->token, num_unknown_tokens++);
4988 free(element_token);
4994 direction_value = getHashEntry(direction_hash, direction_token);
4996 if (direction_value != NULL) /* direction found */
4998 add_helpanim_entry(atoi(element_value), atoi(action_value),
4999 atoi(direction_value), delay, &num_list_entries);
5001 free(element_token);
5007 /* this is no direction */
5009 element_value = getHashEntry(element_hash, list->token);
5010 if (element_value != NULL) /* combined element found */
5011 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5014 print_unknown_token(filename, list->token, num_unknown_tokens++);
5016 free(element_token);
5020 print_unknown_token_end(num_unknown_tokens);
5022 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5023 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5025 freeSetupFileList(setup_file_list);
5026 freeSetupFileHash(element_hash);
5027 freeSetupFileHash(action_hash);
5028 freeSetupFileHash(direction_hash);
5031 for (i = 0; i < num_list_entries; i++)
5032 printf("::: %d, %d, %d => %d\n",
5033 helpanim_info[i].element,
5034 helpanim_info[i].action,
5035 helpanim_info[i].direction,
5036 helpanim_info[i].delay);
5040 void LoadHelpTextInfo()
5042 char *filename = getHelpTextFilename();
5045 if (helptext_info != NULL)
5047 freeSetupFileHash(helptext_info);
5048 helptext_info = NULL;
5051 if (fileExists(filename))
5052 helptext_info = loadSetupFileHash(filename);
5054 if (helptext_info == NULL)
5056 /* use reliable default values from static configuration */
5057 helptext_info = newSetupFileHash();
5059 for (i = 0; helptext_config[i].token; i++)
5060 setHashEntry(helptext_info,
5061 helptext_config[i].token,
5062 helptext_config[i].value);
5066 BEGIN_HASH_ITERATION(helptext_info, itr)
5068 printf("::: '%s' => '%s'\n",
5069 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5071 END_HASH_ITERATION(hash, itr)
5076 /* ------------------------------------------------------------------------- *
5078 * ------------------------------------------------------------------------- */
5080 #define MAX_NUM_CONVERT_LEVELS 1000
5082 void ConvertLevels()
5084 static LevelDirTree *convert_leveldir = NULL;
5085 static int convert_level_nr = -1;
5086 static int num_levels_handled = 0;
5087 static int num_levels_converted = 0;
5088 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5091 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5092 global.convert_leveldir);
5094 if (convert_leveldir == NULL)
5095 Error(ERR_EXIT, "no such level identifier: '%s'",
5096 global.convert_leveldir);
5098 leveldir_current = convert_leveldir;
5100 if (global.convert_level_nr != -1)
5102 convert_leveldir->first_level = global.convert_level_nr;
5103 convert_leveldir->last_level = global.convert_level_nr;
5106 convert_level_nr = convert_leveldir->first_level;
5108 printf_line("=", 79);
5109 printf("Converting levels\n");
5110 printf_line("-", 79);
5111 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5112 printf("Level series name: '%s'\n", convert_leveldir->name);
5113 printf("Level series author: '%s'\n", convert_leveldir->author);
5114 printf("Number of levels: %d\n", convert_leveldir->levels);
5115 printf_line("=", 79);
5118 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5119 levels_failed[i] = FALSE;
5121 while (convert_level_nr <= convert_leveldir->last_level)
5123 char *level_filename;
5126 level_nr = convert_level_nr++;
5128 printf("Level %03d: ", level_nr);
5130 LoadLevel(level_nr);
5131 if (level.no_valid_file)
5133 printf("(no level)\n");
5137 printf("converting level ... ");
5139 level_filename = getDefaultLevelFilename(level_nr);
5140 new_level = !fileExists(level_filename);
5144 SaveLevel(level_nr);
5146 num_levels_converted++;
5148 printf("converted.\n");
5152 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5153 levels_failed[level_nr] = TRUE;
5155 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5158 num_levels_handled++;
5162 printf_line("=", 79);
5163 printf("Number of levels handled: %d\n", num_levels_handled);
5164 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5165 (num_levels_handled ?
5166 num_levels_converted * 100 / num_levels_handled : 0));
5167 printf_line("-", 79);
5168 printf("Summary (for automatic parsing by scripts):\n");
5169 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5170 convert_leveldir->identifier, num_levels_converted,
5172 (num_levels_handled ?
5173 num_levels_converted * 100 / num_levels_handled : 0));
5175 if (num_levels_handled != num_levels_converted)
5177 printf(", FAILED:");
5178 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5179 if (levels_failed[i])
5184 printf_line("=", 79);