1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_INTEGER_5 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_INTEGER_6 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_INTEGER_7 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_INTEGER_8 (CONF_MASK_1_BYTE | 8)
71 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 9)
72 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 10)
73 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 11)
74 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 12)
75 #define CONF_VALUE_BOOLEAN_5 (CONF_MASK_1_BYTE | 13)
76 #define CONF_VALUE_BOOLEAN_6 (CONF_MASK_1_BYTE | 14)
77 #define CONF_VALUE_BOOLEAN_7 (CONF_MASK_1_BYTE | 15)
78 #define CONF_VALUE_BOOLEAN_8 (CONF_MASK_1_BYTE | 16)
80 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
81 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
82 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
83 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
84 #define CONF_VALUE_ELEMENT_5 (CONF_MASK_2_BYTE | 5)
85 #define CONF_VALUE_ELEMENT_6 (CONF_MASK_2_BYTE | 6)
86 #define CONF_VALUE_ELEMENT_7 (CONF_MASK_2_BYTE | 7)
87 #define CONF_VALUE_ELEMENT_8 (CONF_MASK_2_BYTE | 8)
89 #define CONF_VALUE_ELEMENTS (CONF_MASK_MULTI_BYTES | 1)
90 #define CONF_VALUE_CONTENTS (CONF_MASK_MULTI_BYTES | 2)
92 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
93 (x) <= CONF_VALUE_INTEGER_8)
95 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
96 (x) <= CONF_VALUE_BOOLEAN_8)
98 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
99 (x) == CONF_MASK_2_BYTE ? 2 : \
100 (x) == CONF_MASK_4_BYTE ? 4 : 0)
102 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
103 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
104 #define CONF_ELEMENT_NUM_BYTES (2)
106 #define CONF_ENTITY_NUM_BYTES(t) ((t) == CONF_VALUE_ELEMENTS ? \
107 CONF_ELEMENT_NUM_BYTES : \
108 (t) == CONF_VALUE_CONTENTS ? \
109 CONF_CONTENT_NUM_BYTES : 1)
111 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
112 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
113 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
115 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
117 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
118 CONF_ELEMENT_NUM_BYTES)
119 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
120 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
122 static struct LevelInfo li;
126 int element; /* element for which data is to be stored */
127 int type; /* type of data to be stored */
130 void *value; /* variable that holds the data to be stored */
131 int default_value; /* initial default value for this variable */
134 void *num_entities; /* number of entities for multi-byte data */
135 int default_num_entities; /* default number of entities for this data */
136 int max_num_entities; /* maximal number of entities for this data */
139 /* ---------- 1-byte values ---------------------------------------------- */
142 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
143 &li.android_move_time, 10
146 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
147 &li.android_clone_time, 10
150 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
154 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
158 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
159 &li.magnify_score, 10
162 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
166 EL_ROBOT, CONF_VALUE_INTEGER_1,
170 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
171 &li.game_of_life[0], 2
174 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
175 &li.game_of_life[1], 3
178 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
179 &li.game_of_life[2], 3
182 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
183 &li.game_of_life[3], 3
186 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
190 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
194 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
198 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
202 EL_BALLOON, CONF_VALUE_INTEGER_1,
203 &li.wind_direction_initial, MV_NONE
206 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
207 &li.time_timegate, 10
210 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
214 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
215 &li.shield_normal_time, 10
218 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
219 &li.shield_deadly_time, 10
222 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
226 EL_EXTRA_TIME, CONF_VALUE_INTEGER_2,
227 &li.extra_time_score, 10
230 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
231 &li.time_orb_time, 10
234 EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1,
235 &li.use_time_orb_bug, FALSE
238 EL_PLAYER_1, CONF_VALUE_BOOLEAN_1,
239 &li.block_snap_field, TRUE
242 EL_PLAYER_1, CONF_VALUE_BOOLEAN_2,
243 &li.use_start_element[0], FALSE
246 EL_PLAYER_2, CONF_VALUE_BOOLEAN_2,
247 &li.use_start_element[1], FALSE
250 EL_PLAYER_3, CONF_VALUE_BOOLEAN_2,
251 &li.use_start_element[2], FALSE
254 EL_PLAYER_4, CONF_VALUE_BOOLEAN_2,
255 &li.use_start_element[3], FALSE
258 EL_PLAYER_1, CONF_VALUE_BOOLEAN_3,
259 &li.use_artwork_element[0], FALSE
262 EL_PLAYER_2, CONF_VALUE_BOOLEAN_3,
263 &li.use_artwork_element[1], FALSE
266 EL_PLAYER_3, CONF_VALUE_BOOLEAN_3,
267 &li.use_artwork_element[2], FALSE
270 EL_PLAYER_4, CONF_VALUE_BOOLEAN_3,
271 &li.use_artwork_element[3], FALSE
274 EL_PLAYER_1, CONF_VALUE_BOOLEAN_4,
275 &li.use_explosion_element[0], FALSE
278 EL_PLAYER_2, CONF_VALUE_BOOLEAN_4,
279 &li.use_explosion_element[1], FALSE
282 EL_PLAYER_3, CONF_VALUE_BOOLEAN_4,
283 &li.use_explosion_element[2], FALSE
286 EL_PLAYER_4, CONF_VALUE_BOOLEAN_4,
287 &li.use_explosion_element[3], FALSE
290 EL_PLAYER_1, CONF_VALUE_INTEGER_1,
291 &li.initial_player_stepsize, STEPSIZE_NORMAL
294 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
298 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_1,
299 &li.ball_random, FALSE
302 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_2,
303 &li.ball_state_initial, FALSE
306 /* ---------- 2-byte values ---------------------------------------------- */
309 EL_PLAYER_1, CONF_VALUE_ELEMENT_1,
310 &li.start_element[0], EL_PLAYER_1
313 EL_PLAYER_2, CONF_VALUE_ELEMENT_1,
314 &li.start_element[1], EL_PLAYER_2
317 EL_PLAYER_3, CONF_VALUE_ELEMENT_1,
318 &li.start_element[2], EL_PLAYER_3
321 EL_PLAYER_4, CONF_VALUE_ELEMENT_1,
322 &li.start_element[3], EL_PLAYER_4
325 EL_PLAYER_1, CONF_VALUE_ELEMENT_2,
326 &li.artwork_element[0], EL_PLAYER_1
329 EL_PLAYER_2, CONF_VALUE_ELEMENT_2,
330 &li.artwork_element[1], EL_PLAYER_2
333 EL_PLAYER_3, CONF_VALUE_ELEMENT_2,
334 &li.artwork_element[2], EL_PLAYER_3
337 EL_PLAYER_4, CONF_VALUE_ELEMENT_2,
338 &li.artwork_element[3], EL_PLAYER_4
341 EL_PLAYER_1, CONF_VALUE_ELEMENT_3,
342 &li.explosion_element[0], EL_PLAYER_1
345 EL_PLAYER_2, CONF_VALUE_ELEMENT_3,
346 &li.explosion_element[1], EL_PLAYER_2
349 EL_PLAYER_3, CONF_VALUE_ELEMENT_3,
350 &li.explosion_element[2], EL_PLAYER_3
353 EL_PLAYER_4, CONF_VALUE_ELEMENT_3,
354 &li.explosion_element[3], EL_PLAYER_4
357 /* ---------- multi-byte values ------------------------------------------ */
360 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENTS,
361 &li.ball_content, EL_EMPTY,
362 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
365 EL_EMC_ANDROID, CONF_VALUE_ELEMENTS,
366 &li.android_clone_element[0], EL_EMPTY,
367 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
383 { LEVEL_FILE_TYPE_RND, "RND" },
384 { LEVEL_FILE_TYPE_BD, "BD" },
385 { LEVEL_FILE_TYPE_EM, "EM" },
386 { LEVEL_FILE_TYPE_SP, "SP" },
387 { LEVEL_FILE_TYPE_DX, "DX" },
388 { LEVEL_FILE_TYPE_SB, "SB" },
389 { LEVEL_FILE_TYPE_DC, "DC" },
394 /* ========================================================================= */
395 /* level file functions */
396 /* ========================================================================= */
398 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
402 li = *level; /* copy level information into temporary buffer */
404 for (i = 0; element_conf[i].element != -1; i++)
406 int default_value = element_conf[i].default_value;
407 int type = element_conf[i].type;
408 int bytes = type & CONF_MASK_BYTES;
410 if (bytes == CONF_MASK_MULTI_BYTES)
412 int default_num_entities = element_conf[i].default_num_entities;
413 int max_num_entities = element_conf[i].max_num_entities;
415 *(int *)(element_conf[i].num_entities) = default_num_entities;
417 if (type == CONF_VALUE_ELEMENTS)
419 int *element_array = (int *)(element_conf[i].value);
422 for (j = 0; j < max_num_entities; j++)
423 element_array[j] = default_value;
425 else if (type == CONF_VALUE_CONTENTS)
427 struct Content *content = (struct Content *)(element_conf[i].value);
430 for (c = 0; c < max_num_entities; c++)
431 for (y = 0; y < 3; y++)
432 for (x = 0; x < 3; x++)
433 content[c].e[x][y] = default_value;
436 else /* constant size configuration data (1, 2 or 4 bytes) */
438 if (CONF_VALUE_BOOLEAN(type))
439 *(boolean *)(element_conf[i].value) = default_value;
441 *(int *) (element_conf[i].value) = default_value;
445 *level = li; /* copy temporary buffer back to level information */
448 void setElementChangePages(struct ElementInfo *ei, int change_pages)
450 int change_page_size = sizeof(struct ElementChangeInfo);
452 ei->num_change_pages = MAX(1, change_pages);
455 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
457 if (ei->current_change_page >= ei->num_change_pages)
458 ei->current_change_page = ei->num_change_pages - 1;
460 ei->change = &ei->change_page[ei->current_change_page];
463 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
467 change->can_change = FALSE;
469 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
470 change->has_event[i] = FALSE;
472 change->trigger_player = CH_PLAYER_ANY;
473 change->trigger_side = CH_SIDE_ANY;
474 change->trigger_page = CH_PAGE_ANY;
476 change->target_element = EL_EMPTY_SPACE;
478 change->delay_fixed = 0;
479 change->delay_random = 0;
480 change->delay_frames = FRAMES_PER_SECOND;
482 change->trigger_element = EL_EMPTY_SPACE;
484 change->explode = FALSE;
485 change->use_target_content = FALSE;
486 change->only_if_complete = FALSE;
487 change->use_random_replace = FALSE;
488 change->random_percentage = 100;
489 change->replace_when = CP_WHEN_EMPTY;
491 change->has_action = FALSE;
492 change->action_type = CA_NO_ACTION;
493 change->action_mode = CA_MODE_UNDEFINED;
494 change->action_arg = CA_ARG_UNDEFINED;
496 for (x = 0; x < 3; x++)
497 for (y = 0; y < 3; y++)
498 change->target_content.e[x][y] = EL_EMPTY_SPACE;
500 change->direct_action = 0;
501 change->other_action = 0;
503 change->pre_change_function = NULL;
504 change->change_function = NULL;
505 change->post_change_function = NULL;
508 static void setLevelInfoToDefaults(struct LevelInfo *level)
510 static boolean clipboard_elements_initialized = FALSE;
514 InitElementPropertiesStatic();
517 setLevelInfoToDefaultsFromConfigList(level);
518 setLevelInfoToDefaults_EM();
520 level->native_em_level = &native_em_level;
522 level->game_engine_type = GAME_ENGINE_TYPE_RND;
524 level->file_version = FILE_VERSION_ACTUAL;
525 level->game_version = GAME_VERSION_ACTUAL;
527 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
528 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
529 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
531 level->fieldx = STD_LEV_FIELDX;
532 level->fieldy = STD_LEV_FIELDY;
534 for (x = 0; x < MAX_LEV_FIELDX; x++)
535 for (y = 0; y < MAX_LEV_FIELDY; y++)
536 level->field[x][y] = EL_SAND;
539 level->gems_needed = 0;
541 level->amoeba_speed = 10;
543 level->time_magic_wall = 10;
544 level->time_wheel = 10;
546 level->time_light = 10;
547 level->time_timegate = 10;
550 level->amoeba_content = EL_DIAMOND;
552 level->game_of_life[0] = 2;
553 level->game_of_life[1] = 3;
554 level->game_of_life[2] = 3;
555 level->game_of_life[3] = 3;
557 level->biomaze[0] = 2;
558 level->biomaze[1] = 3;
559 level->biomaze[2] = 3;
560 level->biomaze[3] = 3;
563 level->double_speed = FALSE;
565 level->initial_gravity = FALSE;
566 level->em_slippery_gems = FALSE;
567 level->instant_relocation = FALSE;
568 level->can_pass_to_walkable = FALSE;
569 level->grow_into_diggable = TRUE;
571 level->block_snap_field = TRUE;
573 level->block_last_field = FALSE; /* EM does not block by default */
574 level->sp_block_last_field = TRUE; /* SP blocks the last field */
576 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
577 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
579 level->use_spring_bug = FALSE;
580 level->use_time_orb_bug = FALSE;
582 level->use_step_counter = FALSE;
584 /* values for the new EMC elements */
586 level->android_move_time = 10;
587 level->android_clone_time = 10;
588 level->ball_time = 10;
589 level->lenses_score = 10;
590 level->lenses_time = 10;
591 level->magnify_score = 10;
592 level->magnify_time = 10;
593 level->slurp_score = 10;
594 level->wind_direction_initial = MV_NONE;
595 level->ball_random = FALSE;
596 level->ball_state_initial = FALSE;
597 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
598 for (x = 0; x < 3; x++)
599 for (y = 0; y < 3; y++)
600 level->ball_content[i].e[x][y] = EL_EMPTY;
603 for (i = 0; i < 16; i++)
604 level->android_array[i] = FALSE;
607 level->use_custom_template = FALSE;
609 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
610 level->name[i] = '\0';
611 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
612 level->author[i] = '\0';
614 strcpy(level->name, NAMELESS_LEVEL_NAME);
615 strcpy(level->author, ANONYMOUS_NAME);
617 for (i = 0; i < 4; i++)
619 level->envelope_text[i][0] = '\0';
620 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
621 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
624 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
625 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
627 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
628 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
629 for (x = 0; x < 3; x++)
630 for (y = 0; y < 3; y++)
631 level->yamyam_content[i].e[x][y] =
632 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
634 level->field[0][0] = EL_PLAYER_1;
635 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
637 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
640 struct ElementInfo *ei = &element_info[element];
642 /* never initialize clipboard elements after the very first time */
643 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
646 setElementChangePages(ei, 1);
647 setElementChangeInfoToDefaults(ei->change);
649 if (IS_CUSTOM_ELEMENT(element) ||
650 IS_GROUP_ELEMENT(element) ||
651 IS_INTERNAL_ELEMENT(element))
653 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
654 ei->description[j] = '\0';
656 if (ei->custom_description != NULL)
657 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
659 strcpy(ei->description, ei->editor_description);
661 ei->use_gfx_element = FALSE;
662 ei->gfx_element = EL_EMPTY_SPACE;
664 ei->modified_settings = FALSE;
667 if (IS_CUSTOM_ELEMENT(element) ||
668 IS_INTERNAL_ELEMENT(element))
670 ei->access_direction = MV_ALL_DIRECTIONS;
672 ei->collect_score_initial = 10; /* special default */
673 ei->collect_count_initial = 1; /* special default */
675 ei->ce_value_fixed_initial = 0;
676 ei->ce_value_random_initial = 0;
677 ei->use_last_ce_value = FALSE;
679 ei->push_delay_fixed = -1; /* initialize later */
680 ei->push_delay_random = -1; /* initialize later */
681 ei->drop_delay_fixed = 0;
682 ei->drop_delay_random = 0;
683 ei->move_delay_fixed = 0;
684 ei->move_delay_random = 0;
686 ei->move_pattern = MV_ALL_DIRECTIONS;
687 ei->move_direction_initial = MV_START_AUTOMATIC;
688 ei->move_stepsize = TILEX / 8;
690 ei->move_enter_element = EL_EMPTY_SPACE;
691 ei->move_leave_element = EL_EMPTY_SPACE;
692 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
694 ei->slippery_type = SLIPPERY_ANY_RANDOM;
696 ei->explosion_type = EXPLODES_3X3;
697 ei->explosion_delay = 16;
698 ei->ignition_delay = 8;
700 for (x = 0; x < 3; x++)
701 for (y = 0; y < 3; y++)
702 ei->content.e[x][y] = EL_EMPTY_SPACE;
705 ei->access_layer = 0;
706 ei->access_protected = 0;
707 ei->walk_to_action = 0;
708 ei->smash_targets = 0;
711 ei->can_explode_by_fire = FALSE;
712 ei->can_explode_smashed = FALSE;
713 ei->can_explode_impact = FALSE;
715 ei->current_change_page = 0;
718 /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
719 /* !!! (else properties set there will be overwritten here) !!! */
720 /* start with no properties at all */
721 for (j = 0; j < NUM_EP_BITFIELDS; j++)
722 Properties[element][j] = EP_BITMASK_DEFAULT;
725 /* now set default properties */
726 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
729 if (IS_GROUP_ELEMENT(element) ||
730 IS_INTERNAL_ELEMENT(element))
732 struct ElementGroupInfo *group;
734 /* initialize memory for list of elements in group */
735 if (ei->group == NULL)
736 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
740 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
741 group->element[j] = EL_EMPTY_SPACE;
743 /* default: only one element in group */
744 group->num_elements = 1;
746 group->choice_mode = ANIM_RANDOM;
750 clipboard_elements_initialized = TRUE;
752 BorderElement = EL_STEELWALL;
754 level->no_valid_file = FALSE;
756 level->changed = FALSE;
758 if (leveldir_current == NULL) /* only when dumping level */
761 /* try to determine better author name than 'anonymous' */
762 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
764 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
765 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
769 switch (LEVELCLASS(leveldir_current))
771 case LEVELCLASS_TUTORIAL:
772 strcpy(level->author, PROGRAM_AUTHOR_STRING);
775 case LEVELCLASS_CONTRIB:
776 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
777 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
780 case LEVELCLASS_PRIVATE:
781 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
782 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
786 /* keep default value */
792 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
794 level_file_info->nr = 0;
795 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
796 level_file_info->packed = FALSE;
797 level_file_info->basename = NULL;
798 level_file_info->filename = NULL;
801 static void ActivateLevelTemplate()
803 /* Currently there is no special action needed to activate the template
804 data, because 'element_info' and 'Properties' overwrite the original
805 level data, while all other variables do not change. */
808 static char *getLevelFilenameFromBasename(char *basename)
810 static char *filename = NULL;
812 checked_free(filename);
814 filename = getPath2(getCurrentLevelDir(), basename);
819 static int getFileTypeFromBasename(char *basename)
821 static char *filename = NULL;
822 struct stat file_status;
824 /* ---------- try to determine file type from filename ---------- */
826 /* check for typical filename of a Supaplex level package file */
827 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
828 strncmp(basename, "LEVELS.D", 8) == 0))
829 return LEVEL_FILE_TYPE_SP;
831 /* ---------- try to determine file type from filesize ---------- */
833 checked_free(filename);
834 filename = getPath2(getCurrentLevelDir(), basename);
836 if (stat(filename, &file_status) == 0)
838 /* check for typical filesize of a Supaplex level package file */
839 if (file_status.st_size == 170496)
840 return LEVEL_FILE_TYPE_SP;
843 return LEVEL_FILE_TYPE_UNKNOWN;
846 static char *getSingleLevelBasename(int nr)
848 static char basename[MAX_FILENAME_LEN];
851 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
853 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
858 static char *getPackedLevelBasename(int type)
860 static char basename[MAX_FILENAME_LEN];
861 char *directory = getCurrentLevelDir();
863 struct dirent *dir_entry;
865 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
867 if ((dir = opendir(directory)) == NULL)
869 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
874 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
876 char *entry_basename = dir_entry->d_name;
877 int entry_type = getFileTypeFromBasename(entry_basename);
879 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
881 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
884 strcpy(basename, entry_basename);
896 static char *getSingleLevelFilename(int nr)
898 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
902 static char *getPackedLevelFilename(int type)
904 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
908 char *getDefaultLevelFilename(int nr)
910 return getSingleLevelFilename(nr);
914 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
919 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
920 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
924 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
925 int type, char *format, ...)
927 static char basename[MAX_FILENAME_LEN];
930 va_start(ap, format);
931 vsprintf(basename, format, ap);
936 lfi->basename = basename;
937 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
940 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
945 lfi->basename = getPackedLevelBasename(lfi->type);
946 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
949 static int getFiletypeFromID(char *filetype_id)
951 char *filetype_id_lower;
952 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
955 if (filetype_id == NULL)
956 return LEVEL_FILE_TYPE_UNKNOWN;
958 filetype_id_lower = getStringToLower(filetype_id);
960 for (i = 0; filetype_id_list[i].id != NULL; i++)
962 char *id_lower = getStringToLower(filetype_id_list[i].id);
964 if (strcmp(filetype_id_lower, id_lower) == 0)
965 filetype = filetype_id_list[i].filetype;
969 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
973 free(filetype_id_lower);
978 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
982 /* special case: level number is negative => check for level template file */
985 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
986 "template.%s", LEVELFILE_EXTENSION);
988 /* no fallback if template file not existing */
992 /* special case: check for file name/pattern specified in "levelinfo.conf" */
993 if (leveldir_current->level_filename != NULL)
995 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
997 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
998 leveldir_current->level_filename, nr);
999 if (fileExists(lfi->filename))
1003 /* check for native Rocks'n'Diamonds level file */
1004 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1005 "%03d.%s", nr, LEVELFILE_EXTENSION);
1006 if (fileExists(lfi->filename))
1009 /* check for Emerald Mine level file (V1) */
1010 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1011 'a' + (nr / 10) % 26, '0' + nr % 10);
1012 if (fileExists(lfi->filename))
1014 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1015 'A' + (nr / 10) % 26, '0' + nr % 10);
1016 if (fileExists(lfi->filename))
1019 /* check for Emerald Mine level file (V2 to V5) */
1020 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1021 if (fileExists(lfi->filename))
1024 /* check for Emerald Mine level file (V6 / single mode) */
1025 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1026 if (fileExists(lfi->filename))
1028 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1029 if (fileExists(lfi->filename))
1032 /* check for Emerald Mine level file (V6 / teamwork mode) */
1033 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1034 if (fileExists(lfi->filename))
1036 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1037 if (fileExists(lfi->filename))
1040 /* check for various packed level file formats */
1041 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1042 if (fileExists(lfi->filename))
1045 /* no known level file found -- use default values (and fail later) */
1046 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1047 "%03d.%s", nr, LEVELFILE_EXTENSION);
1050 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
1052 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
1053 lfi->type = getFileTypeFromBasename(lfi->basename);
1056 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
1058 /* always start with reliable default values */
1059 setFileInfoToDefaults(level_file_info);
1061 level_file_info->nr = nr; /* set requested level number */
1063 determineLevelFileInfo_Filename(level_file_info);
1064 determineLevelFileInfo_Filetype(level_file_info);
1067 /* ------------------------------------------------------------------------- */
1068 /* functions for loading R'n'D level */
1069 /* ------------------------------------------------------------------------- */
1071 int getMappedElement(int element)
1073 /* remap some (historic, now obsolete) elements */
1077 case EL_PLAYER_OBSOLETE:
1078 element = EL_PLAYER_1;
1081 case EL_KEY_OBSOLETE:
1084 case EL_EM_KEY_1_FILE_OBSOLETE:
1085 element = EL_EM_KEY_1;
1088 case EL_EM_KEY_2_FILE_OBSOLETE:
1089 element = EL_EM_KEY_2;
1092 case EL_EM_KEY_3_FILE_OBSOLETE:
1093 element = EL_EM_KEY_3;
1096 case EL_EM_KEY_4_FILE_OBSOLETE:
1097 element = EL_EM_KEY_4;
1100 case EL_ENVELOPE_OBSOLETE:
1101 element = EL_ENVELOPE_1;
1109 if (element >= NUM_FILE_ELEMENTS)
1111 Error(ERR_WARN, "invalid level element %d", element);
1113 element = EL_UNKNOWN;
1121 int getMappedElementByVersion(int element, int game_version)
1123 /* remap some elements due to certain game version */
1125 if (game_version <= VERSION_IDENT(2,2,0,0))
1127 /* map game font elements */
1128 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1129 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
1130 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
1131 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
1134 if (game_version < VERSION_IDENT(3,0,0,0))
1136 /* map Supaplex gravity tube elements */
1137 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
1138 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
1139 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
1140 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1147 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1149 level->file_version = getFileVersion(file);
1150 level->game_version = getFileVersion(file);
1155 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
1159 level->fieldx = getFile8Bit(file);
1160 level->fieldy = getFile8Bit(file);
1162 level->time = getFile16BitBE(file);
1163 level->gems_needed = getFile16BitBE(file);
1165 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1166 level->name[i] = getFile8Bit(file);
1167 level->name[MAX_LEVEL_NAME_LEN] = 0;
1169 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1170 level->score[i] = getFile8Bit(file);
1172 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1173 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
1174 for (y = 0; y < 3; y++)
1175 for (x = 0; x < 3; x++)
1176 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
1178 level->amoeba_speed = getFile8Bit(file);
1179 level->time_magic_wall = getFile8Bit(file);
1180 level->time_wheel = getFile8Bit(file);
1181 level->amoeba_content = getMappedElement(getFile8Bit(file));
1183 level->initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
1186 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1187 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1188 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1190 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1192 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1193 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1194 level->can_move_into_acid_bits = getFile32BitBE(file);
1195 level->dont_collide_with_bits = getFile8Bit(file);
1197 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1198 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1200 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1201 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1202 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1204 level->game_engine_type = getFile8Bit(file);
1206 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1211 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1215 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1216 level->author[i] = getFile8Bit(file);
1217 level->author[MAX_LEVEL_NAME_LEN] = 0;
1222 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1225 int chunk_size_expected = level->fieldx * level->fieldy;
1227 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1228 stored with 16-bit encoding (and should be twice as big then).
1229 Even worse, playfield data was stored 16-bit when only yamyam content
1230 contained 16-bit elements and vice versa. */
1232 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1233 chunk_size_expected *= 2;
1235 if (chunk_size_expected != chunk_size)
1237 ReadUnusedBytesFromFile(file, chunk_size);
1238 return chunk_size_expected;
1241 for (y = 0; y < level->fieldy; y++)
1242 for (x = 0; x < level->fieldx; x++)
1243 level->field[x][y] =
1244 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1249 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1252 int header_size = 4;
1253 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1254 int chunk_size_expected = header_size + content_size;
1256 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1257 stored with 16-bit encoding (and should be twice as big then).
1258 Even worse, playfield data was stored 16-bit when only yamyam content
1259 contained 16-bit elements and vice versa. */
1261 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1262 chunk_size_expected += content_size;
1264 if (chunk_size_expected != chunk_size)
1266 ReadUnusedBytesFromFile(file, chunk_size);
1267 return chunk_size_expected;
1271 level->num_yamyam_contents = getFile8Bit(file);
1275 /* correct invalid number of content fields -- should never happen */
1276 if (level->num_yamyam_contents < 1 ||
1277 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1278 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1280 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1281 for (y = 0; y < 3; y++)
1282 for (x = 0; x < 3; x++)
1283 level->yamyam_content[i].e[x][y] =
1284 getMappedElement(level->encoding_16bit_field ?
1285 getFile16BitBE(file) : getFile8Bit(file));
1289 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1293 int num_contents, content_xsize, content_ysize;
1294 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1296 element = getMappedElement(getFile16BitBE(file));
1297 num_contents = getFile8Bit(file);
1298 content_xsize = getFile8Bit(file);
1299 content_ysize = getFile8Bit(file);
1301 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1303 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1304 for (y = 0; y < 3; y++)
1305 for (x = 0; x < 3; x++)
1306 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1308 /* correct invalid number of content fields -- should never happen */
1309 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1310 num_contents = STD_ELEMENT_CONTENTS;
1312 if (element == EL_YAMYAM)
1314 level->num_yamyam_contents = num_contents;
1316 for (i = 0; i < num_contents; i++)
1317 for (y = 0; y < 3; y++)
1318 for (x = 0; x < 3; x++)
1319 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1321 else if (element == EL_BD_AMOEBA)
1323 level->amoeba_content = content_array[0][0][0];
1327 Error(ERR_WARN, "cannot load content for element '%d'", element);
1333 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1339 int chunk_size_expected;
1341 element = getMappedElement(getFile16BitBE(file));
1342 if (!IS_ENVELOPE(element))
1343 element = EL_ENVELOPE_1;
1345 envelope_nr = element - EL_ENVELOPE_1;
1347 envelope_len = getFile16BitBE(file);
1349 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1350 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1352 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1354 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1355 if (chunk_size_expected != chunk_size)
1357 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1358 return chunk_size_expected;
1361 for (i = 0; i < envelope_len; i++)
1362 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1367 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1369 int num_changed_custom_elements = getFile16BitBE(file);
1370 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1373 if (chunk_size_expected != chunk_size)
1375 ReadUnusedBytesFromFile(file, chunk_size - 2);
1376 return chunk_size_expected;
1379 for (i = 0; i < num_changed_custom_elements; i++)
1381 int element = getFile16BitBE(file);
1382 int properties = getFile32BitBE(file);
1384 if (IS_CUSTOM_ELEMENT(element))
1385 Properties[element][EP_BITFIELD_BASE] = properties;
1387 Error(ERR_WARN, "invalid custom element number %d", element);
1393 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1395 int num_changed_custom_elements = getFile16BitBE(file);
1396 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1399 if (chunk_size_expected != chunk_size)
1401 ReadUnusedBytesFromFile(file, chunk_size - 2);
1402 return chunk_size_expected;
1405 for (i = 0; i < num_changed_custom_elements; i++)
1407 int element = getFile16BitBE(file);
1408 int custom_target_element = getFile16BitBE(file);
1410 if (IS_CUSTOM_ELEMENT(element))
1411 element_info[element].change->target_element = custom_target_element;
1413 Error(ERR_WARN, "invalid custom element number %d", element);
1419 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1421 int num_changed_custom_elements = getFile16BitBE(file);
1422 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1425 if (chunk_size_expected != chunk_size)
1427 ReadUnusedBytesFromFile(file, chunk_size - 2);
1428 return chunk_size_expected;
1431 for (i = 0; i < num_changed_custom_elements; i++)
1433 int element = getFile16BitBE(file);
1434 struct ElementInfo *ei = &element_info[element];
1435 unsigned long event_bits;
1437 if (!IS_CUSTOM_ELEMENT(element))
1439 Error(ERR_WARN, "invalid custom element number %d", element);
1441 element = EL_INTERNAL_DUMMY;
1444 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1445 ei->description[j] = getFile8Bit(file);
1446 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1448 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1450 /* some free bytes for future properties and padding */
1451 ReadUnusedBytesFromFile(file, 7);
1453 ei->use_gfx_element = getFile8Bit(file);
1454 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1456 ei->collect_score_initial = getFile8Bit(file);
1457 ei->collect_count_initial = getFile8Bit(file);
1459 ei->push_delay_fixed = getFile16BitBE(file);
1460 ei->push_delay_random = getFile16BitBE(file);
1461 ei->move_delay_fixed = getFile16BitBE(file);
1462 ei->move_delay_random = getFile16BitBE(file);
1464 ei->move_pattern = getFile16BitBE(file);
1465 ei->move_direction_initial = getFile8Bit(file);
1466 ei->move_stepsize = getFile8Bit(file);
1468 for (y = 0; y < 3; y++)
1469 for (x = 0; x < 3; x++)
1470 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1472 event_bits = getFile32BitBE(file);
1473 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1474 if (event_bits & (1 << j))
1475 ei->change->has_event[j] = TRUE;
1477 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1479 ei->change->delay_fixed = getFile16BitBE(file);
1480 ei->change->delay_random = getFile16BitBE(file);
1481 ei->change->delay_frames = getFile16BitBE(file);
1483 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1485 ei->change->explode = getFile8Bit(file);
1486 ei->change->use_target_content = getFile8Bit(file);
1487 ei->change->only_if_complete = getFile8Bit(file);
1488 ei->change->use_random_replace = getFile8Bit(file);
1490 ei->change->random_percentage = getFile8Bit(file);
1491 ei->change->replace_when = getFile8Bit(file);
1493 for (y = 0; y < 3; y++)
1494 for (x = 0; x < 3; x++)
1495 ei->change->target_content.e[x][y] =
1496 getMappedElement(getFile16BitBE(file));
1498 ei->slippery_type = getFile8Bit(file);
1500 /* some free bytes for future properties and padding */
1501 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1503 /* mark that this custom element has been modified */
1504 ei->modified_settings = TRUE;
1510 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1512 struct ElementInfo *ei;
1513 int chunk_size_expected;
1517 /* ---------- custom element base property values (96 bytes) ------------- */
1519 element = getFile16BitBE(file);
1521 if (!IS_CUSTOM_ELEMENT(element))
1523 Error(ERR_WARN, "invalid custom element number %d", element);
1525 ReadUnusedBytesFromFile(file, chunk_size - 2);
1529 ei = &element_info[element];
1531 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1532 ei->description[i] = getFile8Bit(file);
1533 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1535 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1536 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1538 ei->num_change_pages = getFile8Bit(file);
1540 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1541 if (chunk_size_expected != chunk_size)
1543 ReadUnusedBytesFromFile(file, chunk_size - 43);
1544 return chunk_size_expected;
1547 ei->ce_value_fixed_initial = getFile16BitBE(file);
1548 ei->ce_value_random_initial = getFile16BitBE(file);
1549 ei->use_last_ce_value = getFile8Bit(file);
1551 ei->use_gfx_element = getFile8Bit(file);
1552 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1554 ei->collect_score_initial = getFile8Bit(file);
1555 ei->collect_count_initial = getFile8Bit(file);
1557 ei->drop_delay_fixed = getFile8Bit(file);
1558 ei->push_delay_fixed = getFile8Bit(file);
1559 ei->drop_delay_random = getFile8Bit(file);
1560 ei->push_delay_random = getFile8Bit(file);
1561 ei->move_delay_fixed = getFile16BitBE(file);
1562 ei->move_delay_random = getFile16BitBE(file);
1564 /* bits 0 - 15 of "move_pattern" ... */
1565 ei->move_pattern = getFile16BitBE(file);
1566 ei->move_direction_initial = getFile8Bit(file);
1567 ei->move_stepsize = getFile8Bit(file);
1569 ei->slippery_type = getFile8Bit(file);
1571 for (y = 0; y < 3; y++)
1572 for (x = 0; x < 3; x++)
1573 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1575 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1576 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1577 ei->move_leave_type = getFile8Bit(file);
1579 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1580 ei->move_pattern |= (getFile16BitBE(file) << 16);
1582 ei->access_direction = getFile8Bit(file);
1584 ei->explosion_delay = getFile8Bit(file);
1585 ei->ignition_delay = getFile8Bit(file);
1586 ei->explosion_type = getFile8Bit(file);
1588 /* some free bytes for future custom property values and padding */
1589 ReadUnusedBytesFromFile(file, 1);
1591 /* ---------- change page property values (48 bytes) --------------------- */
1593 setElementChangePages(ei, ei->num_change_pages);
1595 for (i = 0; i < ei->num_change_pages; i++)
1597 struct ElementChangeInfo *change = &ei->change_page[i];
1598 unsigned long event_bits;
1600 /* always start with reliable default values */
1601 setElementChangeInfoToDefaults(change);
1603 /* bits 0 - 31 of "has_event[]" ... */
1604 event_bits = getFile32BitBE(file);
1605 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
1606 if (event_bits & (1 << j))
1607 change->has_event[j] = TRUE;
1609 change->target_element = getMappedElement(getFile16BitBE(file));
1611 change->delay_fixed = getFile16BitBE(file);
1612 change->delay_random = getFile16BitBE(file);
1613 change->delay_frames = getFile16BitBE(file);
1615 change->trigger_element = getMappedElement(getFile16BitBE(file));
1617 change->explode = getFile8Bit(file);
1618 change->use_target_content = getFile8Bit(file);
1619 change->only_if_complete = getFile8Bit(file);
1620 change->use_random_replace = getFile8Bit(file);
1622 change->random_percentage = getFile8Bit(file);
1623 change->replace_when = getFile8Bit(file);
1625 for (y = 0; y < 3; y++)
1626 for (x = 0; x < 3; x++)
1627 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1629 change->can_change = getFile8Bit(file);
1631 change->trigger_side = getFile8Bit(file);
1633 change->trigger_player = getFile8Bit(file);
1634 change->trigger_page = getFile8Bit(file);
1636 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1637 CH_PAGE_ANY : (1 << change->trigger_page));
1639 change->has_action = getFile8Bit(file);
1640 change->action_type = getFile8Bit(file);
1641 change->action_mode = getFile8Bit(file);
1642 change->action_arg = getFile16BitBE(file);
1644 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
1645 event_bits = getFile8Bit(file);
1646 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
1647 if (event_bits & (1 << (j - 32)))
1648 change->has_event[j] = TRUE;
1651 /* mark this custom element as modified */
1652 ei->modified_settings = TRUE;
1657 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1659 struct ElementInfo *ei;
1660 struct ElementGroupInfo *group;
1664 element = getFile16BitBE(file);
1666 if (!IS_GROUP_ELEMENT(element))
1668 Error(ERR_WARN, "invalid group element number %d", element);
1670 ReadUnusedBytesFromFile(file, chunk_size - 2);
1674 ei = &element_info[element];
1676 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1677 ei->description[i] = getFile8Bit(file);
1678 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1680 group = element_info[element].group;
1682 group->num_elements = getFile8Bit(file);
1684 ei->use_gfx_element = getFile8Bit(file);
1685 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1687 group->choice_mode = getFile8Bit(file);
1689 /* some free bytes for future values and padding */
1690 ReadUnusedBytesFromFile(file, 3);
1692 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1693 group->element[i] = getMappedElement(getFile16BitBE(file));
1695 /* mark this group element as modified */
1696 element_info[element].modified_settings = TRUE;
1701 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1703 int real_chunk_size = 0;
1708 int element = getFile16BitBE(file);
1709 int type = getFile8Bit(file);
1710 int bytes = type & CONF_MASK_BYTES;
1711 boolean element_found = FALSE;
1713 real_chunk_size += 3;
1715 li = *level; /* copy level information into temporary buffer */
1717 if (bytes == CONF_MASK_MULTI_BYTES)
1719 int num_bytes = getFile16BitBE(file);
1720 byte *buffer = checked_malloc(num_bytes);
1722 ReadBytesFromFile(file, buffer, num_bytes);
1724 for (i = 0; element_conf[i].element != -1; i++)
1726 if (element_conf[i].element == element &&
1727 element_conf[i].type == type)
1729 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(type);
1730 int max_num_entities = element_conf[i].max_num_entities;
1732 if (num_entities > max_num_entities)
1735 "truncating number of entities for element %d from %d to %d",
1736 element, num_entities, max_num_entities);
1738 num_entities = max_num_entities;
1741 *(int *)(element_conf[i].num_entities) = num_entities;
1743 element_found = TRUE;
1745 if (type == CONF_VALUE_ELEMENTS)
1747 int *element_array = (int *)(element_conf[i].value);
1750 for (j = 0; j < num_entities; j++)
1752 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
1754 else if (type == CONF_VALUE_CONTENTS)
1756 struct Content *content= (struct Content *)(element_conf[i].value);
1759 for (c = 0; c < num_entities; c++)
1760 for (y = 0; y < 3; y++)
1761 for (x = 0; x < 3; x++)
1762 content[c].e[x][y] =
1763 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
1766 element_found = FALSE;
1772 checked_free(buffer);
1774 real_chunk_size += 2 + num_bytes;
1776 else /* constant size configuration data (1, 2 or 4 bytes) */
1778 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1779 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1780 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1782 for (i = 0; element_conf[i].element != -1; i++)
1784 if (element_conf[i].element == element &&
1785 element_conf[i].type == type)
1787 if (CONF_VALUE_BOOLEAN(type))
1788 *(boolean *)(element_conf[i].value) = value;
1790 *(int *) (element_conf[i].value) = value;
1792 element_found = TRUE;
1798 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1801 *level = li; /* copy temporary buffer back to level information */
1804 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1806 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1810 return real_chunk_size;
1813 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1814 struct LevelFileInfo *level_file_info)
1816 char *filename = level_file_info->filename;
1817 char cookie[MAX_LINE_LEN];
1818 char chunk_name[CHUNK_ID_LEN + 1];
1822 if (!(file = fopen(filename, MODE_READ)))
1824 level->no_valid_file = TRUE;
1826 if (level != &level_template)
1827 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1832 getFileChunkBE(file, chunk_name, NULL);
1833 if (strcmp(chunk_name, "RND1") == 0)
1835 getFile32BitBE(file); /* not used */
1837 getFileChunkBE(file, chunk_name, NULL);
1838 if (strcmp(chunk_name, "CAVE") != 0)
1840 level->no_valid_file = TRUE;
1842 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1847 else /* check for pre-2.0 file format with cookie string */
1849 strcpy(cookie, chunk_name);
1850 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1851 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1852 cookie[strlen(cookie) - 1] = '\0';
1854 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1856 level->no_valid_file = TRUE;
1858 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1863 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1865 level->no_valid_file = TRUE;
1867 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1872 /* pre-2.0 level files have no game version, so use file version here */
1873 level->game_version = level->file_version;
1876 if (level->file_version < FILE_VERSION_1_2)
1878 /* level files from versions before 1.2.0 without chunk structure */
1879 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1880 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1888 int (*loader)(FILE *, int, struct LevelInfo *);
1892 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1893 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1894 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1895 { "BODY", -1, LoadLevel_BODY },
1896 { "CONT", -1, LoadLevel_CONT },
1897 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1898 { "CNT3", -1, LoadLevel_CNT3 },
1899 { "CUS1", -1, LoadLevel_CUS1 },
1900 { "CUS2", -1, LoadLevel_CUS2 },
1901 { "CUS3", -1, LoadLevel_CUS3 },
1902 { "CUS4", -1, LoadLevel_CUS4 },
1903 { "GRP1", -1, LoadLevel_GRP1 },
1904 { "CONF", -1, LoadLevel_CONF },
1909 while (getFileChunkBE(file, chunk_name, &chunk_size))
1913 while (chunk_info[i].name != NULL &&
1914 strcmp(chunk_name, chunk_info[i].name) != 0)
1917 if (chunk_info[i].name == NULL)
1919 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1920 chunk_name, filename);
1921 ReadUnusedBytesFromFile(file, chunk_size);
1923 else if (chunk_info[i].size != -1 &&
1924 chunk_info[i].size != chunk_size)
1926 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1927 chunk_size, chunk_name, filename);
1928 ReadUnusedBytesFromFile(file, chunk_size);
1932 /* call function to load this level chunk */
1933 int chunk_size_expected =
1934 (chunk_info[i].loader)(file, chunk_size, level);
1936 /* the size of some chunks cannot be checked before reading other
1937 chunks first (like "HEAD" and "BODY") that contain some header
1938 information, so check them here */
1939 if (chunk_size_expected != chunk_size)
1941 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1942 chunk_size, chunk_name, filename);
1951 /* ------------------------------------------------------------------------- */
1952 /* functions for loading EM level */
1953 /* ------------------------------------------------------------------------- */
1957 static int map_em_element_yam(int element)
1961 case 0x00: return EL_EMPTY;
1962 case 0x01: return EL_EMERALD;
1963 case 0x02: return EL_DIAMOND;
1964 case 0x03: return EL_ROCK;
1965 case 0x04: return EL_ROBOT;
1966 case 0x05: return EL_SPACESHIP_UP;
1967 case 0x06: return EL_BOMB;
1968 case 0x07: return EL_BUG_UP;
1969 case 0x08: return EL_AMOEBA_DROP;
1970 case 0x09: return EL_NUT;
1971 case 0x0a: return EL_YAMYAM;
1972 case 0x0b: return EL_QUICKSAND_FULL;
1973 case 0x0c: return EL_SAND;
1974 case 0x0d: return EL_WALL_SLIPPERY;
1975 case 0x0e: return EL_STEELWALL;
1976 case 0x0f: return EL_WALL;
1977 case 0x10: return EL_EM_KEY_1;
1978 case 0x11: return EL_EM_KEY_2;
1979 case 0x12: return EL_EM_KEY_4;
1980 case 0x13: return EL_EM_KEY_3;
1981 case 0x14: return EL_MAGIC_WALL;
1982 case 0x15: return EL_ROBOT_WHEEL;
1983 case 0x16: return EL_DYNAMITE;
1985 case 0x17: return EL_EM_KEY_1; /* EMC */
1986 case 0x18: return EL_BUG_UP; /* EMC */
1987 case 0x1a: return EL_DIAMOND; /* EMC */
1988 case 0x1b: return EL_EMERALD; /* EMC */
1989 case 0x25: return EL_NUT; /* EMC */
1990 case 0x80: return EL_EMPTY; /* EMC */
1991 case 0x85: return EL_EM_KEY_1; /* EMC */
1992 case 0x86: return EL_EM_KEY_2; /* EMC */
1993 case 0x87: return EL_EM_KEY_4; /* EMC */
1994 case 0x88: return EL_EM_KEY_3; /* EMC */
1995 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1996 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1997 case 0xaf: return EL_DYNAMITE; /* EMC */
1998 case 0xbd: return EL_SAND; /* EMC */
2001 Error(ERR_WARN, "invalid level element %d", element);
2006 static int map_em_element_field(int element)
2008 if (element >= 0xc8 && element <= 0xe1)
2009 return EL_CHAR_A + (element - 0xc8);
2010 else if (element >= 0xe2 && element <= 0xeb)
2011 return EL_CHAR_0 + (element - 0xe2);
2015 case 0x00: return EL_ROCK;
2016 case 0x01: return EL_ROCK; /* EMC */
2017 case 0x02: return EL_DIAMOND;
2018 case 0x03: return EL_DIAMOND;
2019 case 0x04: return EL_ROBOT;
2020 case 0x05: return EL_ROBOT; /* EMC */
2021 case 0x06: return EL_EMPTY_SPACE; /* EMC */
2022 case 0x07: return EL_EMPTY_SPACE; /* EMC */
2023 case 0x08: return EL_SPACESHIP_UP;
2024 case 0x09: return EL_SPACESHIP_RIGHT;
2025 case 0x0a: return EL_SPACESHIP_DOWN;
2026 case 0x0b: return EL_SPACESHIP_LEFT;
2027 case 0x0c: return EL_SPACESHIP_UP;
2028 case 0x0d: return EL_SPACESHIP_RIGHT;
2029 case 0x0e: return EL_SPACESHIP_DOWN;
2030 case 0x0f: return EL_SPACESHIP_LEFT;
2032 case 0x10: return EL_BOMB;
2033 case 0x11: return EL_BOMB; /* EMC */
2034 case 0x12: return EL_EMERALD;
2035 case 0x13: return EL_EMERALD;
2036 case 0x14: return EL_BUG_UP;
2037 case 0x15: return EL_BUG_RIGHT;
2038 case 0x16: return EL_BUG_DOWN;
2039 case 0x17: return EL_BUG_LEFT;
2040 case 0x18: return EL_BUG_UP;
2041 case 0x19: return EL_BUG_RIGHT;
2042 case 0x1a: return EL_BUG_DOWN;
2043 case 0x1b: return EL_BUG_LEFT;
2044 case 0x1c: return EL_AMOEBA_DROP;
2045 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
2046 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
2047 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
2049 case 0x20: return EL_ROCK;
2050 case 0x21: return EL_BOMB; /* EMC */
2051 case 0x22: return EL_DIAMOND; /* EMC */
2052 case 0x23: return EL_EMERALD; /* EMC */
2053 case 0x24: return EL_MAGIC_WALL;
2054 case 0x25: return EL_NUT;
2055 case 0x26: return EL_NUT; /* EMC */
2056 case 0x27: return EL_NUT; /* EMC */
2058 /* looks like magic wheel, but is _always_ activated */
2059 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
2061 case 0x29: return EL_YAMYAM; /* up */
2062 case 0x2a: return EL_YAMYAM; /* down */
2063 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
2064 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
2065 case 0x2d: return EL_QUICKSAND_FULL;
2066 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
2067 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
2069 case 0x30: return EL_EMPTY_SPACE; /* EMC */
2070 case 0x31: return EL_SAND; /* EMC */
2071 case 0x32: return EL_SAND; /* EMC */
2072 case 0x33: return EL_SAND; /* EMC */
2073 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
2074 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
2075 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
2076 case 0x37: return EL_SAND; /* EMC */
2077 case 0x38: return EL_ROCK; /* EMC */
2078 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
2079 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
2080 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
2081 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
2082 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
2083 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
2084 case 0x3f: return EL_ACID_POOL_BOTTOM;
2086 case 0x40: return EL_EXIT_OPEN; /* 1 */
2087 case 0x41: return EL_EXIT_OPEN; /* 2 */
2088 case 0x42: return EL_EXIT_OPEN; /* 3 */
2089 case 0x43: return EL_BALLOON; /* EMC */
2090 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
2091 case 0x45: return EL_SPRING; /* EMC */
2092 case 0x46: return EL_SPRING; /* falling */ /* EMC */
2093 case 0x47: return EL_SPRING; /* left */ /* EMC */
2094 case 0x48: return EL_SPRING; /* right */ /* EMC */
2095 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
2096 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
2097 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
2098 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
2099 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
2100 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
2101 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
2103 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
2104 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
2105 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
2106 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
2107 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
2108 case 0x55: return EL_EMPTY_SPACE; /* EMC */
2109 case 0x56: return EL_EMPTY_SPACE; /* EMC */
2110 case 0x57: return EL_EMPTY_SPACE; /* EMC */
2111 case 0x58: return EL_EMPTY_SPACE; /* EMC */
2112 case 0x59: return EL_EMPTY_SPACE; /* EMC */
2113 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
2114 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
2115 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
2116 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
2117 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
2118 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
2120 case 0x60: return EL_EMPTY_SPACE; /* EMC */
2121 case 0x61: return EL_EMPTY_SPACE; /* EMC */
2122 case 0x62: return EL_EMPTY_SPACE; /* EMC */
2123 case 0x63: return EL_SPRING; /* left */ /* EMC */
2124 case 0x64: return EL_SPRING; /* right */ /* EMC */
2125 case 0x65: return EL_ACID; /* 1 */ /* EMC */
2126 case 0x66: return EL_ACID; /* 2 */ /* EMC */
2127 case 0x67: return EL_ACID; /* 3 */ /* EMC */
2128 case 0x68: return EL_ACID; /* 4 */ /* EMC */
2129 case 0x69: return EL_ACID; /* 5 */ /* EMC */
2130 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
2131 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
2132 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
2133 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
2134 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
2135 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
2137 case 0x70: return EL_EMPTY_SPACE; /* EMC */
2138 case 0x71: return EL_EMPTY_SPACE; /* EMC */
2139 case 0x72: return EL_NUT; /* left */ /* EMC */
2140 case 0x73: return EL_SAND; /* EMC (? "nut") */
2141 case 0x74: return EL_STEELWALL;
2142 case 0x75: return EL_EMPTY_SPACE; /* EMC */
2143 case 0x76: return EL_EMPTY_SPACE; /* EMC */
2144 case 0x77: return EL_BOMB; /* left */ /* EMC */
2145 case 0x78: return EL_BOMB; /* right */ /* EMC */
2146 case 0x79: return EL_ROCK; /* left */ /* EMC */
2147 case 0x7a: return EL_ROCK; /* right */ /* EMC */
2148 case 0x7b: return EL_ACID; /* (? EMC "blank") */
2149 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
2150 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
2151 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
2152 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
2154 case 0x80: return EL_EMPTY;
2155 case 0x81: return EL_WALL_SLIPPERY;
2156 case 0x82: return EL_SAND;
2157 case 0x83: return EL_STEELWALL;
2158 case 0x84: return EL_WALL;
2159 case 0x85: return EL_EM_KEY_1;
2160 case 0x86: return EL_EM_KEY_2;
2161 case 0x87: return EL_EM_KEY_4;
2162 case 0x88: return EL_EM_KEY_3;
2163 case 0x89: return EL_EM_GATE_1;
2164 case 0x8a: return EL_EM_GATE_2;
2165 case 0x8b: return EL_EM_GATE_4;
2166 case 0x8c: return EL_EM_GATE_3;
2167 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
2168 case 0x8e: return EL_EM_GATE_1_GRAY;
2169 case 0x8f: return EL_EM_GATE_2_GRAY;
2171 case 0x90: return EL_EM_GATE_4_GRAY;
2172 case 0x91: return EL_EM_GATE_3_GRAY;
2173 case 0x92: return EL_MAGIC_WALL;
2174 case 0x93: return EL_ROBOT_WHEEL;
2175 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
2176 case 0x95: return EL_ACID_POOL_TOPLEFT;
2177 case 0x96: return EL_ACID_POOL_TOPRIGHT;
2178 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
2179 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
2180 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
2181 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
2182 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
2183 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
2184 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
2185 case 0x9e: return EL_EXIT_CLOSED;
2186 case 0x9f: return EL_CHAR_LESS; /* arrow left */
2188 /* looks like normal sand, but behaves like wall */
2189 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
2190 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
2191 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
2192 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
2193 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
2194 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
2195 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
2196 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
2197 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
2198 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
2199 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
2200 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
2201 case 0xac: return EL_CHAR_COMMA; /* EMC */
2202 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
2203 case 0xae: return EL_CHAR_MINUS; /* EMC */
2204 case 0xaf: return EL_DYNAMITE;
2206 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
2207 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
2208 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
2209 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
2210 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
2211 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
2212 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
2213 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2214 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2215 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2216 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2217 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2218 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2219 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2220 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2221 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2223 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2224 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2225 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2226 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2227 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2228 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2229 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2230 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2232 /* characters: see above */
2234 case 0xec: return EL_CHAR_PERIOD;
2235 case 0xed: return EL_CHAR_EXCLAM;
2236 case 0xee: return EL_CHAR_COLON;
2237 case 0xef: return EL_CHAR_QUESTION;
2239 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2240 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2241 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2242 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2243 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2244 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2245 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2246 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2248 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2249 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2250 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2251 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2252 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2253 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2255 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2256 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2259 /* should never happen (all 8-bit value cases should be handled) */
2260 Error(ERR_WARN, "invalid level element %d", element);
2265 #define EM_LEVEL_SIZE 2106
2266 #define EM_LEVEL_XSIZE 64
2267 #define EM_LEVEL_YSIZE 32
2269 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2270 struct LevelFileInfo *level_file_info)
2272 char *filename = level_file_info->filename;
2274 unsigned char leveldata[EM_LEVEL_SIZE];
2275 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2276 int nr = level_file_info->nr;
2279 if (!(file = fopen(filename, MODE_READ)))
2281 level->no_valid_file = TRUE;
2283 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2288 for (i = 0; i < EM_LEVEL_SIZE; i++)
2289 leveldata[i] = fgetc(file);
2293 /* check if level data is crypted by testing against known starting bytes
2294 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2296 if ((leveldata[0] == 0xf1 ||
2297 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2299 unsigned char code0 = 0x65;
2300 unsigned char code1 = 0x11;
2302 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2303 leveldata[0] = 0xf1;
2305 /* decode crypted level data */
2307 for (i = 0; i < EM_LEVEL_SIZE; i++)
2309 leveldata[i] ^= code0;
2310 leveldata[i] -= code1;
2312 code0 = (code0 + 7) & 0xff;
2316 level->fieldx = EM_LEVEL_XSIZE;
2317 level->fieldy = EM_LEVEL_YSIZE;
2319 level->time = header[46] * 10;
2320 level->gems_needed = header[47];
2322 /* The original Emerald Mine levels have their level number stored
2323 at the second byte of the level file...
2324 Do not trust this information at other level files, e.g. EMC,
2325 but correct it anyway (normally the first row is completely
2326 steel wall, so the correction does not hurt anyway). */
2328 if (leveldata[1] == nr)
2329 leveldata[1] = leveldata[2]; /* correct level number field */
2331 sprintf(level->name, "Level %d", nr); /* set level name */
2333 level->score[SC_EMERALD] = header[36];
2334 level->score[SC_DIAMOND] = header[37];
2335 level->score[SC_ROBOT] = header[38];
2336 level->score[SC_SPACESHIP] = header[39];
2337 level->score[SC_BUG] = header[40];
2338 level->score[SC_YAMYAM] = header[41];
2339 level->score[SC_NUT] = header[42];
2340 level->score[SC_DYNAMITE] = header[43];
2341 level->score[SC_TIME_BONUS] = header[44];
2343 level->num_yamyam_contents = 4;
2345 for (i = 0; i < level->num_yamyam_contents; i++)
2346 for (y = 0; y < 3; y++)
2347 for (x = 0; x < 3; x++)
2348 level->yamyam_content[i].e[x][y] =
2349 map_em_element_yam(header[i * 9 + y * 3 + x]);
2351 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2352 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2353 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2354 level->amoeba_content = EL_DIAMOND;
2356 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2358 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2360 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2361 new_element = EL_AMOEBA_WET;
2363 level->field[x][y] = new_element;
2366 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2367 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2368 level->field[x][y] = EL_PLAYER_1;
2370 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2371 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2372 level->field[x][y] = EL_PLAYER_2;
2377 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2379 static int ball_xy[8][2] =
2390 struct LevelInfo_EM *level_em = level->native_em_level;
2391 struct LEVEL *lev = level_em->lev;
2392 struct PLAYER **ply = level_em->ply;
2397 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2398 for (j = 0; j < 8; j++)
2399 printf("::: ball %d, %d: %d\n", i, j,
2400 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2403 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2404 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2406 lev->time_seconds = level->time;
2407 lev->required_initial = level->gems_needed;
2409 lev->emerald_score = level->score[SC_EMERALD];
2410 lev->diamond_score = level->score[SC_DIAMOND];
2411 lev->alien_score = level->score[SC_ROBOT];
2412 lev->tank_score = level->score[SC_SPACESHIP];
2413 lev->bug_score = level->score[SC_BUG];
2414 lev->eater_score = level->score[SC_YAMYAM];
2415 lev->nut_score = level->score[SC_NUT];
2416 lev->dynamite_score = level->score[SC_DYNAMITE];
2417 lev->key_score = level->score[SC_KEY];
2418 lev->exit_score = level->score[SC_TIME_BONUS];
2420 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2421 for (y = 0; y < 3; y++)
2422 for (x = 0; x < 3; x++)
2423 lev->eater_array[i][y * 3 + x] =
2424 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2426 lev->amoeba_time = level->amoeba_speed;
2427 lev->wonderwall_time_initial = level->time_magic_wall;
2428 lev->wheel_time = level->time_wheel;
2430 lev->android_move_time = level->android_move_time;
2431 lev->android_clone_time = level->android_clone_time;
2432 lev->ball_random = level->ball_random;
2433 lev->ball_state_initial = level->ball_state_initial;
2434 lev->ball_time = level->ball_time;
2435 lev->num_ball_arrays = level->num_ball_contents;
2437 lev->lenses_score = level->lenses_score;
2438 lev->magnify_score = level->magnify_score;
2439 lev->slurp_score = level->slurp_score;
2441 lev->lenses_time = level->lenses_time;
2442 lev->magnify_time = level->magnify_time;
2444 lev->wind_direction_initial =
2445 map_direction_RND_to_EM(level->wind_direction_initial);
2446 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
2447 lev->wind_time : 0);
2449 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2450 for (j = 0; j < 8; j++)
2451 lev->ball_array[i][j] =
2452 map_element_RND_to_EM(level->
2453 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2456 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2457 for (j = 0; j < 8; j++)
2458 printf("::: ball %d, %d: %d\n", i, j,
2459 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2462 map_android_clone_elements_RND_to_EM(level);
2465 for (i = 0; i < 16; i++)
2466 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2469 /* first fill the complete playfield with the default border element */
2470 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2471 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2472 level_em->cave[x][y] = ZBORDER;
2474 /* then copy the real level contents from level file into the playfield */
2475 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2477 int new_element = map_element_RND_to_EM(level->field[x][y]);
2479 if (level->field[x][y] == EL_AMOEBA_DEAD)
2480 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2482 level_em->cave[x + 1][y + 1] = new_element;
2487 for (i = 0; i < MAX_PLAYERS; i++)
2489 ply[i]->x_initial = 0;
2490 ply[i]->y_initial = 0;
2495 ply1->x_initial = 0;
2496 ply1->y_initial = 0;
2498 ply2->x_initial = 0;
2499 ply2->y_initial = 0;
2503 /* initialize player positions and delete players from the playfield */
2504 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2509 if (ELEM_IS_PLAYER(level->field[x][y]))
2511 int player_nr = GET_PLAYER_NR(level->field[x][y]);
2513 ply[player_nr]->x_initial = x + 1;
2514 ply[player_nr]->y_initial = y + 1;
2516 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2522 /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
2523 if (ELEM_IS_PLAYER(level->field[x][y]))
2525 ply1->x_initial = x + 1;
2526 ply1->y_initial = y + 1;
2527 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2530 /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
2531 if (level->field[x][y] == EL_PLAYER_1)
2533 ply1->x_initial = x + 1;
2534 ply1->y_initial = y + 1;
2535 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2537 else if (level->field[x][y] == EL_PLAYER_2)
2539 ply2->x_initial = x + 1;
2540 ply2->y_initial = y + 1;
2541 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2550 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2552 static int ball_xy[8][2] =
2563 struct LevelInfo_EM *level_em = level->native_em_level;
2564 struct LEVEL *lev = level_em->lev;
2565 struct PLAYER **ply = level_em->ply;
2568 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2569 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2571 level->time = lev->time_seconds;
2572 level->gems_needed = lev->required_initial;
2574 sprintf(level->name, "Level %d", level->file_info.nr);
2576 level->score[SC_EMERALD] = lev->emerald_score;
2577 level->score[SC_DIAMOND] = lev->diamond_score;
2578 level->score[SC_ROBOT] = lev->alien_score;
2579 level->score[SC_SPACESHIP] = lev->tank_score;
2580 level->score[SC_BUG] = lev->bug_score;
2581 level->score[SC_YAMYAM] = lev->eater_score;
2582 level->score[SC_NUT] = lev->nut_score;
2583 level->score[SC_DYNAMITE] = lev->dynamite_score;
2584 level->score[SC_KEY] = lev->key_score;
2585 level->score[SC_TIME_BONUS] = lev->exit_score;
2587 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2589 for (i = 0; i < level->num_yamyam_contents; i++)
2590 for (y = 0; y < 3; y++)
2591 for (x = 0; x < 3; x++)
2592 level->yamyam_content[i].e[x][y] =
2593 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2595 level->amoeba_speed = lev->amoeba_time;
2596 level->time_magic_wall = lev->wonderwall_time_initial;
2597 level->time_wheel = lev->wheel_time;
2599 level->android_move_time = lev->android_move_time;
2600 level->android_clone_time = lev->android_clone_time;
2601 level->ball_random = lev->ball_random;
2602 level->ball_state_initial = lev->ball_state_initial;
2603 level->ball_time = lev->ball_time;
2604 level->num_ball_contents = lev->num_ball_arrays;
2606 level->lenses_score = lev->lenses_score;
2607 level->magnify_score = lev->magnify_score;
2608 level->slurp_score = lev->slurp_score;
2610 level->lenses_time = lev->lenses_time;
2611 level->magnify_time = lev->magnify_time;
2613 level->wind_direction_initial =
2614 map_direction_EM_to_RND(lev->wind_direction_initial);
2617 printf("::: foo\n");
2618 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2619 for (j = 0; j < 8; j++)
2620 printf("::: ball %d, %d: %d\n", i, j,
2621 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2624 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2625 for (j = 0; j < 8; j++)
2626 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2627 map_element_EM_to_RND(lev->ball_array[i][j]);
2630 printf("::: bar\n");
2631 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2632 for (j = 0; j < 8; j++)
2633 printf("::: ball %d, %d: %d\n", i, j,
2634 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2637 map_android_clone_elements_EM_to_RND(level);
2640 for (i = 0; i < 16; i++)
2641 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2644 /* convert the playfield (some elements need special treatment) */
2645 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2647 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2649 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2650 new_element = EL_AMOEBA_DEAD;
2652 level->field[x][y] = new_element;
2656 printf("::: bar 0\n");
2657 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2658 for (j = 0; j < 8; j++)
2659 printf("::: ball %d, %d: %d\n", i, j,
2660 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2665 for (i = 0; i < MAX_PLAYERS; i++)
2667 /* in case of all players set to the same field, use the first player */
2668 int nr = MAX_PLAYERS - i - 1;
2669 int jx = ply[nr]->x_initial - 1;
2670 int jy = ply[nr]->y_initial - 1;
2673 printf("::: player %d: %d, %d\n", nr, jx, jy);
2676 if (jx != -1 && jy != -1)
2677 level->field[jx][jy] = EL_PLAYER_1 + nr;
2682 /* in case of both players set to the same field, use the first player */
2683 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2684 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2689 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2693 printf("::: bar 2\n");
2694 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2695 for (j = 0; j < 8; j++)
2696 printf("::: ball %d, %d: %d\n", i, j,
2697 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2701 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2702 struct LevelFileInfo *level_file_info)
2704 if (!LoadNativeLevel_EM(level_file_info->filename))
2705 level->no_valid_file = TRUE;
2708 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2710 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2711 CopyNativeLevel_RND_to_EM(level);
2714 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2719 static int ball_xy[8][2] =
2733 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2734 for (j = 0; j < 8; j++)
2735 printf("::: ball %d, %d: %d\n", i, j,
2736 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2740 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2741 CopyNativeLevel_EM_to_RND(level);
2745 /* ------------------------------------------------------------------------- */
2746 /* functions for loading SP level */
2747 /* ------------------------------------------------------------------------- */
2749 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2750 #define SP_LEVEL_SIZE 1536
2751 #define SP_LEVEL_XSIZE 60
2752 #define SP_LEVEL_YSIZE 24
2753 #define SP_LEVEL_NAME_LEN 23
2755 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2758 int num_special_ports;
2761 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2762 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2764 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2765 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2767 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2769 int element_old = fgetc(file);
2772 if (element_old <= 0x27)
2773 element_new = getMappedElement(EL_SP_START + element_old);
2774 else if (element_old == 0x28)
2775 element_new = EL_INVISIBLE_WALL;
2778 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2779 Error(ERR_WARN, "invalid level element %d", element_old);
2781 element_new = EL_UNKNOWN;
2784 level->field[x][y] = element_new;
2788 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2790 /* initial gravity: 1 == "on", anything else (0) == "off" */
2791 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2793 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2795 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2796 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2797 level->name[i] = fgetc(file);
2798 level->name[SP_LEVEL_NAME_LEN] = '\0';
2800 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2801 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2803 /* number of infotrons needed; 0 means that Supaplex will count the total
2804 amount of infotrons in the level and use the low byte of that number
2805 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2806 level->gems_needed = fgetc(file);
2808 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2809 num_special_ports = fgetc(file);
2811 /* database of properties of up to 10 special ports (6 bytes per port) */
2812 for (i = 0; i < 10; i++)
2814 int port_location, port_x, port_y, port_element;
2817 /* high and low byte of the location of a special port; if (x, y) are the
2818 coordinates of a port in the field and (0, 0) is the top-left corner,
2819 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2820 of what may be expected: Supaplex works with a game field in memory
2821 which is 2 bytes per tile) */
2822 port_location = getFile16BitBE(file);
2824 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2825 gravity = fgetc(file);
2827 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2828 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2830 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2831 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2833 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2835 if (i >= num_special_ports)
2838 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2839 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2841 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2842 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2844 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2850 port_element = level->field[port_x][port_y];
2852 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2853 port_element > EL_SP_GRAVITY_PORT_UP)
2855 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2860 /* change previous (wrong) gravity inverting special port to either
2861 gravity enabling special port or gravity disabling special port */
2862 level->field[port_x][port_y] +=
2863 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2864 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2867 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2869 /* change special gravity ports without database entries to normal ports */
2870 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2871 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2872 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2873 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2874 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2876 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2877 if (level->gems_needed == 0)
2879 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2880 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2881 if (level->field[x][y] == EL_SP_INFOTRON)
2882 level->gems_needed++;
2884 level->gems_needed &= 0xff; /* only use low byte -- see above */
2887 level->fieldx = SP_LEVEL_XSIZE;
2888 level->fieldy = SP_LEVEL_YSIZE;
2890 level->time = 0; /* no time limit */
2891 level->amoeba_speed = 0;
2892 level->time_magic_wall = 0;
2893 level->time_wheel = 0;
2894 level->amoeba_content = EL_EMPTY;
2896 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2897 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2899 /* there are no yamyams in supaplex levels */
2900 for (i = 0; i < level->num_yamyam_contents; i++)
2901 for (y = 0; y < 3; y++)
2902 for (x = 0; x < 3; x++)
2903 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2906 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2907 struct LevelFileInfo *level_file_info)
2909 char *filename = level_file_info->filename;
2911 int nr = level_file_info->nr - leveldir_current->first_level;
2913 char name_first, name_last;
2914 struct LevelInfo multipart_level;
2915 int multipart_xpos, multipart_ypos;
2916 boolean is_multipart_level;
2917 boolean is_first_part;
2918 boolean reading_multipart_level = FALSE;
2919 boolean use_empty_level = FALSE;
2921 if (!(file = fopen(filename, MODE_READ)))
2923 level->no_valid_file = TRUE;
2925 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2930 /* position file stream to the requested level inside the level package */
2931 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2933 level->no_valid_file = TRUE;
2935 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2940 /* there exist Supaplex level package files with multi-part levels which
2941 can be detected as follows: instead of leading and trailing dashes ('-')
2942 to pad the level name, they have leading and trailing numbers which are
2943 the x and y coordinations of the current part of the multi-part level;
2944 if there are '?' characters instead of numbers on the left or right side
2945 of the level name, the multi-part level consists of only horizontal or
2948 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2950 LoadLevelFromFileStream_SP(file, level, l);
2952 /* check if this level is a part of a bigger multi-part level */
2954 name_first = level->name[0];
2955 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2957 is_multipart_level =
2958 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2959 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2962 ((name_first == '?' || name_first == '1') &&
2963 (name_last == '?' || name_last == '1'));
2965 /* correct leading multipart level meta information in level name */
2966 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2967 level->name[i] = '-';
2969 /* correct trailing multipart level meta information in level name */
2970 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2971 level->name[i] = '-';
2973 /* ---------- check for normal single level ---------- */
2975 if (!reading_multipart_level && !is_multipart_level)
2977 /* the current level is simply a normal single-part level, and we are
2978 not reading a multi-part level yet, so return the level as it is */
2983 /* ---------- check for empty level (unused multi-part) ---------- */
2985 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2987 /* this is a part of a multi-part level, but not the first part
2988 (and we are not already reading parts of a multi-part level);
2989 in this case, use an empty level instead of the single part */
2991 use_empty_level = TRUE;
2996 /* ---------- check for finished multi-part level ---------- */
2998 if (reading_multipart_level &&
2999 (!is_multipart_level ||
3000 strcmp(level->name, multipart_level.name) != 0))
3002 /* we are already reading parts of a multi-part level, but this level is
3003 either not a multi-part level, or a part of a different multi-part
3004 level; in both cases, the multi-part level seems to be complete */
3009 /* ---------- here we have one part of a multi-part level ---------- */
3011 reading_multipart_level = TRUE;
3013 if (is_first_part) /* start with first part of new multi-part level */
3015 /* copy level info structure from first part */
3016 multipart_level = *level;
3018 /* clear playfield of new multi-part level */
3019 for (y = 0; y < MAX_LEV_FIELDY; y++)
3020 for (x = 0; x < MAX_LEV_FIELDX; x++)
3021 multipart_level.field[x][y] = EL_EMPTY;
3024 if (name_first == '?')
3026 if (name_last == '?')
3029 multipart_xpos = (int)(name_first - '0');
3030 multipart_ypos = (int)(name_last - '0');
3033 printf("----------> part (%d/%d) of multi-part level '%s'\n",
3034 multipart_xpos, multipart_ypos, multipart_level.name);
3037 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
3038 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
3040 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
3045 multipart_level.fieldx = MAX(multipart_level.fieldx,
3046 multipart_xpos * SP_LEVEL_XSIZE);
3047 multipart_level.fieldy = MAX(multipart_level.fieldy,
3048 multipart_ypos * SP_LEVEL_YSIZE);
3050 /* copy level part at the right position of multi-part level */
3051 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3053 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3055 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
3056 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
3058 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
3065 if (use_empty_level)
3067 setLevelInfoToDefaults(level);
3069 level->fieldx = SP_LEVEL_XSIZE;
3070 level->fieldy = SP_LEVEL_YSIZE;
3072 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3073 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3074 level->field[x][y] = EL_EMPTY;
3076 strcpy(level->name, "-------- EMPTY --------");
3078 Error(ERR_WARN, "single part of multi-part level -- using empty level");
3081 if (reading_multipart_level)
3082 *level = multipart_level;
3085 /* ------------------------------------------------------------------------- */
3086 /* functions for loading generic level */
3087 /* ------------------------------------------------------------------------- */
3089 void LoadLevelFromFileInfo(struct LevelInfo *level,
3090 struct LevelFileInfo *level_file_info)
3092 /* always start with reliable default values */
3093 setLevelInfoToDefaults(level);
3095 switch (level_file_info->type)
3097 case LEVEL_FILE_TYPE_RND:
3098 LoadLevelFromFileInfo_RND(level, level_file_info);
3101 case LEVEL_FILE_TYPE_EM:
3102 LoadLevelFromFileInfo_EM(level, level_file_info);
3103 level->game_engine_type = GAME_ENGINE_TYPE_EM;
3106 case LEVEL_FILE_TYPE_SP:
3107 LoadLevelFromFileInfo_SP(level, level_file_info);
3111 LoadLevelFromFileInfo_RND(level, level_file_info);
3115 /* if level file is invalid, restore level structure to default values */
3116 if (level->no_valid_file)
3117 setLevelInfoToDefaults(level);
3119 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
3120 level->game_engine_type = GAME_ENGINE_TYPE_RND;
3122 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
3123 CopyNativeLevel_RND_to_Native(level);
3125 CopyNativeLevel_Native_to_RND(level);
3128 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
3130 static struct LevelFileInfo level_file_info;
3132 /* always start with reliable default values */
3133 setFileInfoToDefaults(&level_file_info);
3135 level_file_info.nr = 0; /* unknown level number */
3136 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
3137 level_file_info.filename = filename;
3139 LoadLevelFromFileInfo(level, &level_file_info);
3142 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
3144 if (leveldir_current == NULL) /* only when dumping level */
3147 /* all engine modifications also valid for levels which use latest engine */
3149 if (level->game_version < VERSION_IDENT(3,2,0,5))
3151 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
3152 level->score[SC_TIME_BONUS] /= 10;
3156 if (leveldir_current->latest_engine)
3158 /* ---------- use latest game engine ----------------------------------- */
3160 /* For all levels which are forced to use the latest game engine version
3161 (normally all but user contributed, private and undefined levels), set
3162 the game engine version to the actual version; this allows for actual
3163 corrections in the game engine to take effect for existing, converted
3164 levels (from "classic" or other existing games) to make the emulation
3165 of the corresponding game more accurate, while (hopefully) not breaking
3166 existing levels created from other players. */
3168 level->game_version = GAME_VERSION_ACTUAL;
3170 /* Set special EM style gems behaviour: EM style gems slip down from
3171 normal, steel and growing wall. As this is a more fundamental change,
3172 it seems better to set the default behaviour to "off" (as it is more
3173 natural) and make it configurable in the level editor (as a property
3174 of gem style elements). Already existing converted levels (neither
3175 private nor contributed levels) are changed to the new behaviour. */
3177 if (level->file_version < FILE_VERSION_2_0)
3178 level->em_slippery_gems = TRUE;
3183 /* ---------- use game engine the level was created with ----------------- */
3185 /* For all levels which are not forced to use the latest game engine
3186 version (normally user contributed, private and undefined levels),
3187 use the version of the game engine the levels were created for.
3189 Since 2.0.1, the game engine version is now directly stored
3190 in the level file (chunk "VERS"), so there is no need anymore
3191 to set the game version from the file version (except for old,
3192 pre-2.0 levels, where the game version is still taken from the
3193 file format version used to store the level -- see above). */
3195 /* player was faster than enemies in 1.0.0 and before */
3196 if (level->file_version == FILE_VERSION_1_0)
3197 level->initial_player_stepsize = STEPSIZE_FAST;
3199 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
3200 if (level->game_version == VERSION_IDENT(2,0,1,0))
3201 level->em_slippery_gems = TRUE;
3203 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
3204 if (level->game_version < VERSION_IDENT(2,2,0,0))
3205 level->use_spring_bug = TRUE;
3207 if (level->game_version < VERSION_IDENT(3,2,0,5))
3209 /* time orb caused limited time in endless time levels before 3.2.0-5 */
3210 level->use_time_orb_bug = TRUE;
3212 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
3213 level->block_snap_field = FALSE;
3215 /* extra time score was same value as time left score before 3.2.0-5 */
3216 level->extra_time_score = level->score[SC_TIME_BONUS];
3219 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
3220 level->score[SC_TIME_BONUS] /= 10;
3224 /* only few elements were able to actively move into acid before 3.1.0 */
3225 /* trigger settings did not exist before 3.1.0; set to default "any" */
3226 if (level->game_version < VERSION_IDENT(3,1,0,0))
3230 /* correct "can move into acid" settings (all zero in old levels) */
3232 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
3233 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
3235 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
3236 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
3237 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
3238 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
3240 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3241 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
3243 /* correct trigger settings (stored as zero == "none" in old levels) */
3245 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3247 int element = EL_CUSTOM_START + i;
3248 struct ElementInfo *ei = &element_info[element];
3250 for (j = 0; j < ei->num_change_pages; j++)
3252 struct ElementChangeInfo *change = &ei->change_page[j];
3254 change->trigger_player = CH_PLAYER_ANY;
3255 change->trigger_page = CH_PAGE_ANY;
3261 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
3265 /* map custom element change events that have changed in newer versions
3266 (these following values were accidentally changed in version 3.0.1)
3267 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
3268 if (level->game_version <= VERSION_IDENT(3,0,0,0))
3270 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3272 int element = EL_CUSTOM_START + i;
3274 /* order of checking and copying events to be mapped is important */
3275 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
3277 if (HAS_CHANGE_EVENT(element, j - 2))
3279 SET_CHANGE_EVENT(element, j - 2, FALSE);
3280 SET_CHANGE_EVENT(element, j, TRUE);
3284 /* order of checking and copying events to be mapped is important */
3285 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
3287 if (HAS_CHANGE_EVENT(element, j - 1))
3289 SET_CHANGE_EVENT(element, j - 1, FALSE);
3290 SET_CHANGE_EVENT(element, j, TRUE);
3296 /* initialize "can_change" field for old levels with only one change page */
3297 if (level->game_version <= VERSION_IDENT(3,0,2,0))
3299 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3301 int element = EL_CUSTOM_START + i;
3303 if (CAN_CHANGE(element))
3304 element_info[element].change->can_change = TRUE;
3308 /* correct custom element values (for old levels without these options) */
3309 if (level->game_version < VERSION_IDENT(3,1,1,0))
3311 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3313 int element = EL_CUSTOM_START + i;
3314 struct ElementInfo *ei = &element_info[element];
3316 if (ei->access_direction == MV_NO_DIRECTION)
3317 ei->access_direction = MV_ALL_DIRECTIONS;
3320 for (j = 0; j < ei->num_change_pages; j++)
3322 struct ElementChangeInfo *change = &ei->change_page[j];
3324 if (change->trigger_side == CH_SIDE_NONE)
3325 change->trigger_side = CH_SIDE_ANY;
3332 /* correct custom element values (fix invalid values for all versions) */
3335 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3337 int element = EL_CUSTOM_START + i;
3338 struct ElementInfo *ei = &element_info[element];
3340 for (j = 0; j < ei->num_change_pages; j++)
3342 struct ElementChangeInfo *change = &ei->change_page[j];
3344 if (change->trigger_player == CH_PLAYER_NONE)
3345 change->trigger_player = CH_PLAYER_ANY;
3347 if (change->trigger_side == CH_SIDE_NONE)
3348 change->trigger_side = CH_SIDE_ANY;
3354 /* initialize "can_explode" field for old levels which did not store this */
3355 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
3356 if (level->game_version <= VERSION_IDENT(3,1,0,0))
3358 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3360 int element = EL_CUSTOM_START + i;
3362 if (EXPLODES_1X1_OLD(element))
3363 element_info[element].explosion_type = EXPLODES_1X1;
3365 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
3366 EXPLODES_SMASHED(element) ||
3367 EXPLODES_IMPACT(element)));
3371 /* correct previously hard-coded move delay values for maze runner style */
3372 if (level->game_version < VERSION_IDENT(3,1,1,0))
3374 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3376 int element = EL_CUSTOM_START + i;
3378 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
3380 /* previously hard-coded and therefore ignored */
3381 element_info[element].move_delay_fixed = 9;
3382 element_info[element].move_delay_random = 0;
3387 /* map elements that have changed in newer versions */
3388 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3389 level->game_version);
3390 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3391 for (x = 0; x < 3; x++)
3392 for (y = 0; y < 3; y++)
3393 level->yamyam_content[i].e[x][y] =
3394 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3395 level->game_version);
3397 /* initialize element properties for level editor etc. */
3398 InitElementPropertiesEngine(level->game_version);
3401 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3405 /* map elements that have changed in newer versions */
3406 for (y = 0; y < level->fieldy; y++)
3407 for (x = 0; x < level->fieldx; x++)
3408 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3409 level->game_version);
3411 /* copy elements to runtime playfield array */
3412 for (x = 0; x < MAX_LEV_FIELDX; x++)
3413 for (y = 0; y < MAX_LEV_FIELDY; y++)
3414 Feld[x][y] = level->field[x][y];
3416 /* initialize level size variables for faster access */
3417 lev_fieldx = level->fieldx;
3418 lev_fieldy = level->fieldy;
3420 /* determine border element for this level */
3424 void LoadLevelTemplate(int nr)
3428 setLevelFileInfo(&level_template.file_info, nr);
3429 filename = level_template.file_info.filename;
3431 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3433 LoadLevel_InitVersion(&level_template, filename);
3434 LoadLevel_InitElements(&level_template, filename);
3436 ActivateLevelTemplate();
3439 void LoadLevel(int nr)
3443 setLevelFileInfo(&level.file_info, nr);
3444 filename = level.file_info.filename;
3446 LoadLevelFromFileInfo(&level, &level.file_info);
3448 if (level.use_custom_template)
3449 LoadLevelTemplate(-1);
3451 LoadLevel_InitVersion(&level, filename);
3452 LoadLevel_InitElements(&level, filename);
3453 LoadLevel_InitPlayfield(&level, filename);
3456 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3458 putFileVersion(file, level->file_version);
3459 putFileVersion(file, level->game_version);
3462 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3466 putFile8Bit(file, level->fieldx);
3467 putFile8Bit(file, level->fieldy);
3469 putFile16BitBE(file, level->time);
3470 putFile16BitBE(file, level->gems_needed);
3472 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3473 putFile8Bit(file, level->name[i]);
3475 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3476 putFile8Bit(file, level->score[i]);
3478 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3479 for (y = 0; y < 3; y++)
3480 for (x = 0; x < 3; x++)
3481 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3482 level->yamyam_content[i].e[x][y]));
3483 putFile8Bit(file, level->amoeba_speed);
3484 putFile8Bit(file, level->time_magic_wall);
3485 putFile8Bit(file, level->time_wheel);
3486 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3487 level->amoeba_content));
3488 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
3489 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3490 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3491 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3493 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3495 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3496 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3497 putFile32BitBE(file, level->can_move_into_acid_bits);
3498 putFile8Bit(file, level->dont_collide_with_bits);
3500 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3501 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3503 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3504 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3505 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3507 putFile8Bit(file, level->game_engine_type);
3509 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3512 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3516 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3517 putFile8Bit(file, level->author[i]);
3520 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3524 for (y = 0; y < level->fieldy; y++)
3525 for (x = 0; x < level->fieldx; x++)
3526 if (level->encoding_16bit_field)
3527 putFile16BitBE(file, level->field[x][y]);
3529 putFile8Bit(file, level->field[x][y]);
3533 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3537 putFile8Bit(file, EL_YAMYAM);
3538 putFile8Bit(file, level->num_yamyam_contents);
3539 putFile8Bit(file, 0);
3540 putFile8Bit(file, 0);
3542 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3543 for (y = 0; y < 3; y++)
3544 for (x = 0; x < 3; x++)
3545 if (level->encoding_16bit_field)
3546 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3548 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3552 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3555 int num_contents, content_xsize, content_ysize;
3556 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3558 if (element == EL_YAMYAM)
3560 num_contents = level->num_yamyam_contents;
3564 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3565 for (y = 0; y < 3; y++)
3566 for (x = 0; x < 3; x++)
3567 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3569 else if (element == EL_BD_AMOEBA)
3575 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3576 for (y = 0; y < 3; y++)
3577 for (x = 0; x < 3; x++)
3578 content_array[i][x][y] = EL_EMPTY;
3579 content_array[0][0][0] = level->amoeba_content;
3583 /* chunk header already written -- write empty chunk data */
3584 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3586 Error(ERR_WARN, "cannot save content for element '%d'", element);
3590 putFile16BitBE(file, element);
3591 putFile8Bit(file, num_contents);
3592 putFile8Bit(file, content_xsize);
3593 putFile8Bit(file, content_ysize);
3595 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3597 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3598 for (y = 0; y < 3; y++)
3599 for (x = 0; x < 3; x++)
3600 putFile16BitBE(file, content_array[i][x][y]);
3603 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3606 int envelope_nr = element - EL_ENVELOPE_1;
3607 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3609 putFile16BitBE(file, element);
3610 putFile16BitBE(file, envelope_len);
3611 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3612 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3614 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3616 for (i = 0; i < envelope_len; i++)
3617 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3621 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3622 int num_changed_custom_elements)
3626 putFile16BitBE(file, num_changed_custom_elements);
3628 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3630 int element = EL_CUSTOM_START + i;
3632 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3634 if (check < num_changed_custom_elements)
3636 putFile16BitBE(file, element);
3637 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3644 if (check != num_changed_custom_elements) /* should not happen */
3645 Error(ERR_WARN, "inconsistent number of custom element properties");
3650 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3651 int num_changed_custom_elements)
3655 putFile16BitBE(file, num_changed_custom_elements);
3657 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3659 int element = EL_CUSTOM_START + i;
3661 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3663 if (check < num_changed_custom_elements)
3665 putFile16BitBE(file, element);
3666 putFile16BitBE(file, element_info[element].change->target_element);
3673 if (check != num_changed_custom_elements) /* should not happen */
3674 Error(ERR_WARN, "inconsistent number of custom target elements");
3679 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3680 int num_changed_custom_elements)
3682 int i, j, x, y, check = 0;
3684 putFile16BitBE(file, num_changed_custom_elements);
3686 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3688 int element = EL_CUSTOM_START + i;
3689 struct ElementInfo *ei = &element_info[element];
3691 if (ei->modified_settings)
3693 if (check < num_changed_custom_elements)
3695 putFile16BitBE(file, element);
3697 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3698 putFile8Bit(file, ei->description[j]);
3700 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3702 /* some free bytes for future properties and padding */
3703 WriteUnusedBytesToFile(file, 7);
3705 putFile8Bit(file, ei->use_gfx_element);
3706 putFile16BitBE(file, ei->gfx_element);
3708 putFile8Bit(file, ei->collect_score_initial);
3709 putFile8Bit(file, ei->collect_count_initial);
3711 putFile16BitBE(file, ei->push_delay_fixed);
3712 putFile16BitBE(file, ei->push_delay_random);
3713 putFile16BitBE(file, ei->move_delay_fixed);
3714 putFile16BitBE(file, ei->move_delay_random);
3716 putFile16BitBE(file, ei->move_pattern);
3717 putFile8Bit(file, ei->move_direction_initial);
3718 putFile8Bit(file, ei->move_stepsize);
3720 for (y = 0; y < 3; y++)
3721 for (x = 0; x < 3; x++)
3722 putFile16BitBE(file, ei->content.e[x][y]);
3724 putFile32BitBE(file, ei->change->events);
3726 putFile16BitBE(file, ei->change->target_element);
3728 putFile16BitBE(file, ei->change->delay_fixed);
3729 putFile16BitBE(file, ei->change->delay_random);
3730 putFile16BitBE(file, ei->change->delay_frames);
3732 putFile16BitBE(file, ei->change->trigger_element);
3734 putFile8Bit(file, ei->change->explode);
3735 putFile8Bit(file, ei->change->use_target_content);
3736 putFile8Bit(file, ei->change->only_if_complete);
3737 putFile8Bit(file, ei->change->use_random_replace);
3739 putFile8Bit(file, ei->change->random_percentage);
3740 putFile8Bit(file, ei->change->replace_when);
3742 for (y = 0; y < 3; y++)
3743 for (x = 0; x < 3; x++)
3744 putFile16BitBE(file, ei->change->content.e[x][y]);
3746 putFile8Bit(file, ei->slippery_type);
3748 /* some free bytes for future properties and padding */
3749 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3756 if (check != num_changed_custom_elements) /* should not happen */
3757 Error(ERR_WARN, "inconsistent number of custom element properties");
3761 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3763 struct ElementInfo *ei = &element_info[element];
3766 /* ---------- custom element base property values (96 bytes) ------------- */
3768 putFile16BitBE(file, element);
3770 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3771 putFile8Bit(file, ei->description[i]);
3773 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3774 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3776 putFile8Bit(file, ei->num_change_pages);
3778 putFile16BitBE(file, ei->ce_value_fixed_initial);
3779 putFile16BitBE(file, ei->ce_value_random_initial);
3780 putFile8Bit(file, ei->use_last_ce_value);
3782 putFile8Bit(file, ei->use_gfx_element);
3783 putFile16BitBE(file, ei->gfx_element);
3785 putFile8Bit(file, ei->collect_score_initial);
3786 putFile8Bit(file, ei->collect_count_initial);
3788 putFile8Bit(file, ei->drop_delay_fixed);
3789 putFile8Bit(file, ei->push_delay_fixed);
3790 putFile8Bit(file, ei->drop_delay_random);
3791 putFile8Bit(file, ei->push_delay_random);
3792 putFile16BitBE(file, ei->move_delay_fixed);
3793 putFile16BitBE(file, ei->move_delay_random);
3795 /* bits 0 - 15 of "move_pattern" ... */
3796 putFile16BitBE(file, ei->move_pattern & 0xffff);
3797 putFile8Bit(file, ei->move_direction_initial);
3798 putFile8Bit(file, ei->move_stepsize);
3800 putFile8Bit(file, ei->slippery_type);
3802 for (y = 0; y < 3; y++)
3803 for (x = 0; x < 3; x++)
3804 putFile16BitBE(file, ei->content.e[x][y]);
3806 putFile16BitBE(file, ei->move_enter_element);
3807 putFile16BitBE(file, ei->move_leave_element);
3808 putFile8Bit(file, ei->move_leave_type);
3810 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3811 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3813 putFile8Bit(file, ei->access_direction);
3815 putFile8Bit(file, ei->explosion_delay);
3816 putFile8Bit(file, ei->ignition_delay);
3817 putFile8Bit(file, ei->explosion_type);
3819 /* some free bytes for future custom property values and padding */
3820 WriteUnusedBytesToFile(file, 1);
3822 /* ---------- change page property values (48 bytes) --------------------- */
3824 for (i = 0; i < ei->num_change_pages; i++)
3826 struct ElementChangeInfo *change = &ei->change_page[i];
3827 unsigned long event_bits;
3829 /* bits 0 - 31 of "has_event[]" ... */
3831 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3832 if (change->has_event[j])
3833 event_bits |= (1 << j);
3834 putFile32BitBE(file, event_bits);
3836 putFile16BitBE(file, change->target_element);
3838 putFile16BitBE(file, change->delay_fixed);
3839 putFile16BitBE(file, change->delay_random);
3840 putFile16BitBE(file, change->delay_frames);
3842 putFile16BitBE(file, change->trigger_element);
3844 putFile8Bit(file, change->explode);
3845 putFile8Bit(file, change->use_target_content);
3846 putFile8Bit(file, change->only_if_complete);
3847 putFile8Bit(file, change->use_random_replace);
3849 putFile8Bit(file, change->random_percentage);
3850 putFile8Bit(file, change->replace_when);
3852 for (y = 0; y < 3; y++)
3853 for (x = 0; x < 3; x++)
3854 putFile16BitBE(file, change->target_content.e[x][y]);
3856 putFile8Bit(file, change->can_change);
3858 putFile8Bit(file, change->trigger_side);
3860 putFile8Bit(file, change->trigger_player);
3861 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3862 log_2(change->trigger_page)));
3864 putFile8Bit(file, change->has_action);
3865 putFile8Bit(file, change->action_type);
3866 putFile8Bit(file, change->action_mode);
3867 putFile16BitBE(file, change->action_arg);
3869 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
3871 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3872 if (change->has_event[j])
3873 event_bits |= (1 << (j - 32));
3874 putFile8Bit(file, event_bits);
3878 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3880 struct ElementInfo *ei = &element_info[element];
3881 struct ElementGroupInfo *group = ei->group;
3884 putFile16BitBE(file, element);
3886 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3887 putFile8Bit(file, ei->description[i]);
3889 putFile8Bit(file, group->num_elements);
3891 putFile8Bit(file, ei->use_gfx_element);
3892 putFile16BitBE(file, ei->gfx_element);
3894 putFile8Bit(file, group->choice_mode);
3896 /* some free bytes for future values and padding */
3897 WriteUnusedBytesToFile(file, 3);
3899 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3900 putFile16BitBE(file, group->element[i]);
3903 static int SaveLevel_CONF_Value(FILE *file, int pos)
3905 int default_value = element_conf[pos].default_value;
3906 int element = element_conf[pos].element;
3907 int type = element_conf[pos].type;
3908 int bytes = type & CONF_MASK_BYTES;
3909 void *value_ptr = element_conf[pos].value;
3910 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
3913 boolean modified = FALSE;
3915 /* check if any settings have been modified before saving them */
3916 if (value != default_value)
3919 if (!modified) /* do not save unmodified default settings */
3922 if (bytes == CONF_MASK_MULTI_BYTES)
3923 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
3925 num_bytes += putFile16BitBE(file, element);
3926 num_bytes += putFile8Bit(file, type);
3927 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3928 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3929 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3934 static int SaveLevel_CONF_Elements(FILE *file, int pos)
3936 int *element_array = (int *)(element_conf[pos].value);
3937 int num_elements = *(int *)element_conf[pos].num_entities;
3938 int default_value = element_conf[pos].default_value;
3939 int element = element_conf[pos].element;
3940 int type = element_conf[pos].type;
3942 boolean modified = FALSE;
3945 /* check if any settings have been modified before saving them */
3946 for (i = 0; i < num_elements; i++)
3947 if (element_array[i] != default_value)
3950 if (!modified) /* do not save unmodified default settings */
3953 num_bytes += putFile16BitBE(file, element);
3954 num_bytes += putFile8Bit(file, type);
3955 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
3957 for (i = 0; i < num_elements; i++)
3958 num_bytes += putFile16BitBE(file, element_array[i]);
3963 static int SaveLevel_CONF_Contents(FILE *file, int pos)
3965 struct Content *content = (struct Content *)(element_conf[pos].value);
3966 int num_contents = *(int *)element_conf[pos].num_entities;
3967 int default_value = element_conf[pos].default_value;
3968 int element = element_conf[pos].element;
3969 int type = element_conf[pos].type;
3971 boolean modified = FALSE;
3974 /* check if any settings have been modified before saving them */
3975 for (i = 0; i < num_contents; i++)
3976 for (y = 0; y < 3; y++)
3977 for (x = 0; x < 3; x++)
3978 if (content[i].e[x][y] != default_value)
3981 if (!modified) /* do not save unmodified default settings */
3984 num_bytes += putFile16BitBE(file, element);
3985 num_bytes += putFile8Bit(file, type);
3986 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3988 for (i = 0; i < num_contents; i++)
3989 for (y = 0; y < 3; y++)
3990 for (x = 0; x < 3; x++)
3991 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3996 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
4001 li = *level; /* copy level information into temporary buffer */
4003 for (i = 0; element_conf[i].element != -1; i++)
4005 int type = element_conf[i].type;
4006 int bytes = type & CONF_MASK_BYTES;
4008 if (bytes != CONF_MASK_MULTI_BYTES)
4009 chunk_size += SaveLevel_CONF_Value(file, i);
4010 else if (type == CONF_VALUE_ELEMENTS)
4011 chunk_size += SaveLevel_CONF_Elements(file, i);
4012 else if (type == CONF_VALUE_CONTENTS)
4013 chunk_size += SaveLevel_CONF_Contents(file, i);
4019 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
4021 int body_chunk_size, conf_chunk_size;
4025 if (!(file = fopen(filename, MODE_WRITE)))
4027 Error(ERR_WARN, "cannot save level file '%s'", filename);
4031 level->file_version = FILE_VERSION_ACTUAL;
4032 level->game_version = GAME_VERSION_ACTUAL;
4034 /* check level field for 16-bit elements */
4035 level->encoding_16bit_field = FALSE;
4036 for (y = 0; y < level->fieldy; y++)
4037 for (x = 0; x < level->fieldx; x++)
4038 if (level->field[x][y] > 255)
4039 level->encoding_16bit_field = TRUE;
4041 /* check yamyam content for 16-bit elements */
4042 level->encoding_16bit_yamyam = FALSE;
4043 for (i = 0; i < level->num_yamyam_contents; i++)
4044 for (y = 0; y < 3; y++)
4045 for (x = 0; x < 3; x++)
4046 if (level->yamyam_content[i].e[x][y] > 255)
4047 level->encoding_16bit_yamyam = TRUE;
4049 /* check amoeba content for 16-bit elements */
4050 level->encoding_16bit_amoeba = FALSE;
4051 if (level->amoeba_content > 255)
4052 level->encoding_16bit_amoeba = TRUE;
4054 /* calculate size of "BODY" chunk */
4056 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
4058 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4059 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
4061 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4062 SaveLevel_VERS(file, level);
4064 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
4065 SaveLevel_HEAD(file, level);
4067 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
4068 SaveLevel_AUTH(file, level);
4070 putFileChunkBE(file, "BODY", body_chunk_size);
4071 SaveLevel_BODY(file, level);
4073 if (level->encoding_16bit_yamyam ||
4074 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
4076 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
4077 SaveLevel_CNT2(file, level, EL_YAMYAM);
4080 if (level->encoding_16bit_amoeba)
4082 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
4083 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
4086 /* check for envelope content */
4087 for (i = 0; i < 4; i++)
4089 if (strlen(level->envelope_text[i]) > 0)
4091 int envelope_len = strlen(level->envelope_text[i]) + 1;
4093 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
4094 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
4098 /* check for non-default custom elements (unless using template level) */
4099 if (!level->use_custom_template)
4101 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4103 int element = EL_CUSTOM_START + i;
4105 if (element_info[element].modified_settings)
4107 int num_change_pages = element_info[element].num_change_pages;
4109 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
4110 SaveLevel_CUS4(file, level, element);
4115 /* check for non-default group elements (unless using template level) */
4116 if (!level->use_custom_template)
4118 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
4120 int element = EL_GROUP_START + i;
4122 if (element_info[element].modified_settings)
4124 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
4125 SaveLevel_GRP1(file, level, element);
4130 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
4132 /* check for non-default configuration settings to be saved in CONF chunk */
4133 if (conf_chunk_size > 0)
4135 putFileChunkBE(file, "CONF", conf_chunk_size);
4136 SaveLevel_CONF(file, level);
4141 SetFilePermissions(filename, PERMS_PRIVATE);
4144 void SaveLevel(int nr)
4146 char *filename = getDefaultLevelFilename(nr);
4148 SaveLevelFromFilename(&level, filename);
4151 void SaveLevelTemplate()
4153 char *filename = getDefaultLevelFilename(-1);
4155 SaveLevelFromFilename(&level, filename);
4158 void DumpLevel(struct LevelInfo *level)
4160 if (level->no_valid_file)
4162 Error(ERR_WARN, "cannot dump -- no valid level file found");
4167 printf_line("-", 79);
4168 printf("Level xxx (file version %08d, game version %08d)\n",
4169 level->file_version, level->game_version);
4170 printf_line("-", 79);
4172 printf("Level author: '%s'\n", level->author);
4173 printf("Level title: '%s'\n", level->name);
4175 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
4177 printf("Level time: %d seconds\n", level->time);
4178 printf("Gems needed: %d\n", level->gems_needed);
4180 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
4181 printf("Time for wheel: %d seconds\n", level->time_wheel);
4182 printf("Time for light: %d seconds\n", level->time_light);
4183 printf("Time for timegate: %d seconds\n", level->time_timegate);
4185 printf("Amoeba speed: %d\n", level->amoeba_speed);
4187 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
4188 printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
4189 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
4190 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
4191 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
4192 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
4193 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
4195 printf_line("-", 79);
4199 /* ========================================================================= */
4200 /* tape file functions */
4201 /* ========================================================================= */
4203 static void setTapeInfoToDefaults()
4207 /* always start with reliable default values (empty tape) */
4210 /* default values (also for pre-1.2 tapes) with only the first player */
4211 tape.player_participates[0] = TRUE;
4212 for (i = 1; i < MAX_PLAYERS; i++)
4213 tape.player_participates[i] = FALSE;
4215 /* at least one (default: the first) player participates in every tape */
4216 tape.num_participating_players = 1;
4218 tape.level_nr = level_nr;
4220 tape.changed = FALSE;
4222 tape.recording = FALSE;
4223 tape.playing = FALSE;
4224 tape.pausing = FALSE;
4226 tape.no_valid_file = FALSE;
4229 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
4231 tape->file_version = getFileVersion(file);
4232 tape->game_version = getFileVersion(file);
4237 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
4241 tape->random_seed = getFile32BitBE(file);
4242 tape->date = getFile32BitBE(file);
4243 tape->length = getFile32BitBE(file);
4245 /* read header fields that are new since version 1.2 */
4246 if (tape->file_version >= FILE_VERSION_1_2)
4248 byte store_participating_players = getFile8Bit(file);
4251 /* since version 1.2, tapes store which players participate in the tape */
4252 tape->num_participating_players = 0;
4253 for (i = 0; i < MAX_PLAYERS; i++)
4255 tape->player_participates[i] = FALSE;
4257 if (store_participating_players & (1 << i))
4259 tape->player_participates[i] = TRUE;
4260 tape->num_participating_players++;
4264 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
4266 engine_version = getFileVersion(file);
4267 if (engine_version > 0)
4268 tape->engine_version = engine_version;
4270 tape->engine_version = tape->game_version;
4276 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
4278 int level_identifier_size;
4281 level_identifier_size = getFile16BitBE(file);
4283 tape->level_identifier =
4284 checked_realloc(tape->level_identifier, level_identifier_size);
4286 for (i = 0; i < level_identifier_size; i++)
4287 tape->level_identifier[i] = getFile8Bit(file);
4289 tape->level_nr = getFile16BitBE(file);
4291 chunk_size = 2 + level_identifier_size + 2;
4296 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
4299 int chunk_size_expected =
4300 (tape->num_participating_players + 1) * tape->length;
4302 if (chunk_size_expected != chunk_size)
4304 ReadUnusedBytesFromFile(file, chunk_size);
4305 return chunk_size_expected;
4308 for (i = 0; i < tape->length; i++)
4310 if (i >= MAX_TAPE_LEN)
4313 for (j = 0; j < MAX_PLAYERS; j++)
4315 tape->pos[i].action[j] = MV_NONE;
4317 if (tape->player_participates[j])
4318 tape->pos[i].action[j] = getFile8Bit(file);
4321 tape->pos[i].delay = getFile8Bit(file);
4323 if (tape->file_version == FILE_VERSION_1_0)
4325 /* eliminate possible diagonal moves in old tapes */
4326 /* this is only for backward compatibility */
4328 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
4329 byte action = tape->pos[i].action[0];
4330 int k, num_moves = 0;
4332 for (k = 0; k<4; k++)
4334 if (action & joy_dir[k])
4336 tape->pos[i + num_moves].action[0] = joy_dir[k];
4338 tape->pos[i + num_moves].delay = 0;
4347 tape->length += num_moves;
4350 else if (tape->file_version < FILE_VERSION_2_0)
4352 /* convert pre-2.0 tapes to new tape format */
4354 if (tape->pos[i].delay > 1)
4357 tape->pos[i + 1] = tape->pos[i];
4358 tape->pos[i + 1].delay = 1;
4361 for (j = 0; j < MAX_PLAYERS; j++)
4362 tape->pos[i].action[j] = MV_NONE;
4363 tape->pos[i].delay--;
4374 if (i != tape->length)
4375 chunk_size = (tape->num_participating_players + 1) * i;
4380 void LoadTapeFromFilename(char *filename)
4382 char cookie[MAX_LINE_LEN];
4383 char chunk_name[CHUNK_ID_LEN + 1];
4387 /* always start with reliable default values */
4388 setTapeInfoToDefaults();
4390 if (!(file = fopen(filename, MODE_READ)))
4392 tape.no_valid_file = TRUE;
4397 getFileChunkBE(file, chunk_name, NULL);
4398 if (strcmp(chunk_name, "RND1") == 0)
4400 getFile32BitBE(file); /* not used */
4402 getFileChunkBE(file, chunk_name, NULL);
4403 if (strcmp(chunk_name, "TAPE") != 0)
4405 tape.no_valid_file = TRUE;
4407 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4412 else /* check for pre-2.0 file format with cookie string */
4414 strcpy(cookie, chunk_name);
4415 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
4416 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4417 cookie[strlen(cookie) - 1] = '\0';
4419 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4421 tape.no_valid_file = TRUE;
4423 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4428 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4430 tape.no_valid_file = TRUE;
4432 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4437 /* pre-2.0 tape files have no game version, so use file version here */
4438 tape.game_version = tape.file_version;
4441 if (tape.file_version < FILE_VERSION_1_2)
4443 /* tape files from versions before 1.2.0 without chunk structure */
4444 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4445 LoadTape_BODY(file, 2 * tape.length, &tape);
4453 int (*loader)(FILE *, int, struct TapeInfo *);
4457 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4458 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4459 { "INFO", -1, LoadTape_INFO },
4460 { "BODY", -1, LoadTape_BODY },
4464 while (getFileChunkBE(file, chunk_name, &chunk_size))
4468 while (chunk_info[i].name != NULL &&
4469 strcmp(chunk_name, chunk_info[i].name) != 0)
4472 if (chunk_info[i].name == NULL)
4474 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4475 chunk_name, filename);
4476 ReadUnusedBytesFromFile(file, chunk_size);
4478 else if (chunk_info[i].size != -1 &&
4479 chunk_info[i].size != chunk_size)
4481 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4482 chunk_size, chunk_name, filename);
4483 ReadUnusedBytesFromFile(file, chunk_size);
4487 /* call function to load this tape chunk */
4488 int chunk_size_expected =
4489 (chunk_info[i].loader)(file, chunk_size, &tape);
4491 /* the size of some chunks cannot be checked before reading other
4492 chunks first (like "HEAD" and "BODY") that contain some header
4493 information, so check them here */
4494 if (chunk_size_expected != chunk_size)
4496 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4497 chunk_size, chunk_name, filename);
4505 tape.length_seconds = GetTapeLength();
4508 printf("::: tape game version: %d\n", tape.game_version);
4509 printf("::: tape engine version: %d\n", tape.engine_version);
4513 void LoadTape(int nr)
4515 char *filename = getTapeFilename(nr);
4517 LoadTapeFromFilename(filename);
4520 void LoadSolutionTape(int nr)
4522 char *filename = getSolutionTapeFilename(nr);
4524 LoadTapeFromFilename(filename);
4527 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4529 putFileVersion(file, tape->file_version);
4530 putFileVersion(file, tape->game_version);
4533 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4536 byte store_participating_players = 0;
4538 /* set bits for participating players for compact storage */
4539 for (i = 0; i < MAX_PLAYERS; i++)
4540 if (tape->player_participates[i])
4541 store_participating_players |= (1 << i);
4543 putFile32BitBE(file, tape->random_seed);
4544 putFile32BitBE(file, tape->date);
4545 putFile32BitBE(file, tape->length);
4547 putFile8Bit(file, store_participating_players);
4549 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4550 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4552 putFileVersion(file, tape->engine_version);
4555 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4557 int level_identifier_size = strlen(tape->level_identifier) + 1;
4560 putFile16BitBE(file, level_identifier_size);
4562 for (i = 0; i < level_identifier_size; i++)
4563 putFile8Bit(file, tape->level_identifier[i]);
4565 putFile16BitBE(file, tape->level_nr);
4568 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4572 for (i = 0; i < tape->length; i++)
4574 for (j = 0; j < MAX_PLAYERS; j++)
4575 if (tape->player_participates[j])
4576 putFile8Bit(file, tape->pos[i].action[j]);
4578 putFile8Bit(file, tape->pos[i].delay);
4582 void SaveTape(int nr)
4584 char *filename = getTapeFilename(nr);
4586 boolean new_tape = TRUE;
4587 int num_participating_players = 0;
4588 int info_chunk_size;
4589 int body_chunk_size;
4592 InitTapeDirectory(leveldir_current->subdir);
4594 /* if a tape still exists, ask to overwrite it */
4595 if (fileExists(filename))
4598 if (!Request("Replace old tape ?", REQ_ASK))
4602 if (!(file = fopen(filename, MODE_WRITE)))
4604 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4608 tape.file_version = FILE_VERSION_ACTUAL;
4609 tape.game_version = GAME_VERSION_ACTUAL;
4611 /* count number of participating players */
4612 for (i = 0; i < MAX_PLAYERS; i++)
4613 if (tape.player_participates[i])
4614 num_participating_players++;
4616 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4617 body_chunk_size = (num_participating_players + 1) * tape.length;
4619 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4620 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4622 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4623 SaveTape_VERS(file, &tape);
4625 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4626 SaveTape_HEAD(file, &tape);
4628 putFileChunkBE(file, "INFO", info_chunk_size);
4629 SaveTape_INFO(file, &tape);
4631 putFileChunkBE(file, "BODY", body_chunk_size);
4632 SaveTape_BODY(file, &tape);
4636 SetFilePermissions(filename, PERMS_PRIVATE);
4638 tape.changed = FALSE;
4641 Request("Tape saved !", REQ_CONFIRM);
4644 void DumpTape(struct TapeInfo *tape)
4648 if (tape->no_valid_file)
4650 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4655 printf_line("-", 79);
4656 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4657 tape->level_nr, tape->file_version, tape->game_version);
4658 printf(" (effective engine version %08d)\n",
4659 tape->engine_version);
4660 printf("Level series identifier: '%s'\n", tape->level_identifier);
4661 printf_line("-", 79);
4663 for (i = 0; i < tape->length; i++)
4665 if (i >= MAX_TAPE_LEN)
4668 printf("%03d: ", i);
4670 for (j = 0; j < MAX_PLAYERS; j++)
4672 if (tape->player_participates[j])
4674 int action = tape->pos[i].action[j];
4676 printf("%d:%02x ", j, action);
4677 printf("[%c%c%c%c|%c%c] - ",
4678 (action & JOY_LEFT ? '<' : ' '),
4679 (action & JOY_RIGHT ? '>' : ' '),
4680 (action & JOY_UP ? '^' : ' '),
4681 (action & JOY_DOWN ? 'v' : ' '),
4682 (action & JOY_BUTTON_1 ? '1' : ' '),
4683 (action & JOY_BUTTON_2 ? '2' : ' '));
4687 printf("(%03d)\n", tape->pos[i].delay);
4690 printf_line("-", 79);
4694 /* ========================================================================= */
4695 /* score file functions */
4696 /* ========================================================================= */
4698 void LoadScore(int nr)
4701 char *filename = getScoreFilename(nr);
4702 char cookie[MAX_LINE_LEN];
4703 char line[MAX_LINE_LEN];
4707 /* always start with reliable default values */
4708 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4710 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4711 highscore[i].Score = 0;
4714 if (!(file = fopen(filename, MODE_READ)))
4717 /* check file identifier */
4718 fgets(cookie, MAX_LINE_LEN, file);
4719 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4720 cookie[strlen(cookie) - 1] = '\0';
4722 if (!checkCookieString(cookie, SCORE_COOKIE))
4724 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4729 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4731 fscanf(file, "%d", &highscore[i].Score);
4732 fgets(line, MAX_LINE_LEN, file);
4734 if (line[strlen(line) - 1] == '\n')
4735 line[strlen(line) - 1] = '\0';
4737 for (line_ptr = line; *line_ptr; line_ptr++)
4739 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4741 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4742 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4751 void SaveScore(int nr)
4754 char *filename = getScoreFilename(nr);
4757 InitScoreDirectory(leveldir_current->subdir);
4759 if (!(file = fopen(filename, MODE_WRITE)))
4761 Error(ERR_WARN, "cannot save score for level %d", nr);
4765 fprintf(file, "%s\n\n", SCORE_COOKIE);
4767 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4768 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4772 SetFilePermissions(filename, PERMS_PUBLIC);
4776 /* ========================================================================= */
4777 /* setup file functions */
4778 /* ========================================================================= */
4780 #define TOKEN_STR_PLAYER_PREFIX "player_"
4783 #define SETUP_TOKEN_PLAYER_NAME 0
4784 #define SETUP_TOKEN_SOUND 1
4785 #define SETUP_TOKEN_SOUND_LOOPS 2
4786 #define SETUP_TOKEN_SOUND_MUSIC 3
4787 #define SETUP_TOKEN_SOUND_SIMPLE 4
4788 #define SETUP_TOKEN_TOONS 5
4789 #define SETUP_TOKEN_SCROLL_DELAY 6
4790 #define SETUP_TOKEN_SOFT_SCROLLING 7
4791 #define SETUP_TOKEN_FADING 8
4792 #define SETUP_TOKEN_AUTORECORD 9
4793 #define SETUP_TOKEN_QUICK_DOORS 10
4794 #define SETUP_TOKEN_TEAM_MODE 11
4795 #define SETUP_TOKEN_HANDICAP 12
4796 #define SETUP_TOKEN_SKIP_LEVELS 13
4797 #define SETUP_TOKEN_TIME_LIMIT 14
4798 #define SETUP_TOKEN_FULLSCREEN 15
4799 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4800 #define SETUP_TOKEN_GRAPHICS_SET 17
4801 #define SETUP_TOKEN_SOUNDS_SET 18
4802 #define SETUP_TOKEN_MUSIC_SET 19
4803 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4804 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4805 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4807 #define NUM_GLOBAL_SETUP_TOKENS 23
4810 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4811 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4812 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4813 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4814 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4815 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4816 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4817 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4818 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4819 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4820 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
4821 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
4822 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
4824 #define NUM_EDITOR_SETUP_TOKENS 13
4826 /* editor cascade setup */
4827 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
4828 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
4829 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
4830 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
4831 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
4832 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
4833 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
4834 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
4835 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
4836 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
4837 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
4838 #define SETUP_TOKEN_EDITOR_CASCADE_USER 11
4839 #define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12
4840 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
4842 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
4844 /* shortcut setup */
4845 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4846 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4847 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4849 #define NUM_SHORTCUT_SETUP_TOKENS 3
4852 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4853 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4854 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4855 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4856 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4857 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4858 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4859 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4860 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4861 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4862 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4863 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4864 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4865 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4866 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4867 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4869 #define NUM_PLAYER_SETUP_TOKENS 16
4872 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4873 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4875 #define NUM_SYSTEM_SETUP_TOKENS 2
4878 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4880 #define NUM_OPTIONS_SETUP_TOKENS 1
4883 static struct SetupInfo si;
4884 static struct SetupEditorInfo sei;
4885 static struct SetupEditorCascadeInfo seci;
4886 static struct SetupShortcutInfo ssi;
4887 static struct SetupInputInfo sii;
4888 static struct SetupSystemInfo syi;
4889 static struct OptionInfo soi;
4891 static struct TokenInfo global_setup_tokens[] =
4893 { TYPE_STRING, &si.player_name, "player_name" },
4894 { TYPE_SWITCH, &si.sound, "sound" },
4895 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4896 { TYPE_SWITCH, &si.sound_music, "background_music" },
4897 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4898 { TYPE_SWITCH, &si.toons, "toons" },
4899 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4900 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4901 { TYPE_SWITCH, &si.fading, "screen_fading" },
4902 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4903 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4904 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4905 { TYPE_SWITCH, &si.handicap, "handicap" },
4906 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4907 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4908 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4909 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4910 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4911 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4912 { TYPE_STRING, &si.music_set, "music_set" },
4913 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4914 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4915 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4918 static struct TokenInfo editor_setup_tokens[] =
4920 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4921 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4922 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4923 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4924 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4925 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4926 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4927 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4928 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4929 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4930 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4931 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4932 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
4935 static struct TokenInfo editor_cascade_setup_tokens[] =
4937 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
4938 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
4939 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
4940 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
4941 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
4942 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
4943 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
4944 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
4945 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
4946 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
4947 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
4948 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
4949 { TYPE_SWITCH, &seci.el_generic, "editor.cascade.el_generic" },
4950 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
4953 static struct TokenInfo shortcut_setup_tokens[] =
4955 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4956 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4957 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4960 static struct TokenInfo player_setup_tokens[] =
4962 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4963 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4964 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4965 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4966 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4967 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4968 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4969 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4970 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4971 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4972 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4973 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4974 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4975 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4976 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4977 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4980 static struct TokenInfo system_setup_tokens[] =
4982 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4983 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4986 static struct TokenInfo options_setup_tokens[] =
4988 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4991 static char *get_corrected_login_name(char *login_name)
4993 /* needed because player name must be a fixed length string */
4994 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4996 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4997 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4999 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
5000 if (strchr(login_name_new, ' '))
5001 *strchr(login_name_new, ' ') = '\0';
5003 return login_name_new;
5006 static void setSetupInfoToDefaults(struct SetupInfo *si)
5010 si->player_name = get_corrected_login_name(getLoginName());
5013 si->sound_loops = TRUE;
5014 si->sound_music = TRUE;
5015 si->sound_simple = TRUE;
5017 si->double_buffering = TRUE;
5018 si->direct_draw = !si->double_buffering;
5019 si->scroll_delay = TRUE;
5020 si->soft_scrolling = TRUE;
5022 si->autorecord = TRUE;
5023 si->quick_doors = FALSE;
5024 si->team_mode = FALSE;
5025 si->handicap = TRUE;
5026 si->skip_levels = TRUE;
5027 si->time_limit = TRUE;
5028 si->fullscreen = FALSE;
5029 si->ask_on_escape = TRUE;
5031 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
5032 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
5033 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
5034 si->override_level_graphics = FALSE;
5035 si->override_level_sounds = FALSE;
5036 si->override_level_music = FALSE;
5038 si->editor.el_boulderdash = TRUE;
5039 si->editor.el_emerald_mine = TRUE;
5040 si->editor.el_emerald_mine_club = TRUE;
5041 si->editor.el_more = TRUE;
5042 si->editor.el_sokoban = TRUE;
5043 si->editor.el_supaplex = TRUE;
5044 si->editor.el_diamond_caves = TRUE;
5045 si->editor.el_dx_boulderdash = TRUE;
5046 si->editor.el_chars = TRUE;
5047 si->editor.el_custom = TRUE;
5049 si->editor.el_headlines = TRUE;
5050 si->editor.el_user_defined = FALSE;
5051 si->editor.el_dynamic = TRUE;
5053 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
5054 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
5055 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
5057 for (i = 0; i < MAX_PLAYERS; i++)
5059 si->input[i].use_joystick = FALSE;
5060 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
5061 si->input[i].joy.xleft = JOYSTICK_XLEFT;
5062 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
5063 si->input[i].joy.xright = JOYSTICK_XRIGHT;
5064 si->input[i].joy.yupper = JOYSTICK_YUPPER;
5065 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
5066 si->input[i].joy.ylower = JOYSTICK_YLOWER;
5067 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
5068 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
5069 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
5070 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
5071 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
5072 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
5073 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
5074 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
5077 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
5078 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
5080 si->options.verbose = FALSE;
5083 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
5085 si->editor_cascade.el_bd = TRUE;
5086 si->editor_cascade.el_em = TRUE;
5087 si->editor_cascade.el_emc = TRUE;
5088 si->editor_cascade.el_rnd = TRUE;
5089 si->editor_cascade.el_sb = TRUE;
5090 si->editor_cascade.el_sp = TRUE;
5091 si->editor_cascade.el_dc = TRUE;
5092 si->editor_cascade.el_dx = TRUE;
5094 si->editor_cascade.el_chars = FALSE;
5095 si->editor_cascade.el_ce = FALSE;
5096 si->editor_cascade.el_ge = FALSE;
5097 si->editor_cascade.el_user = FALSE;
5098 si->editor_cascade.el_generic = FALSE;
5099 si->editor_cascade.el_dynamic = FALSE;
5102 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
5106 if (!setup_file_hash)
5111 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
5112 setSetupInfo(global_setup_tokens, i,
5113 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
5118 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5119 setSetupInfo(editor_setup_tokens, i,
5120 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
5123 /* shortcut setup */
5124 ssi = setup.shortcut;
5125 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
5126 setSetupInfo(shortcut_setup_tokens, i,
5127 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
5128 setup.shortcut = ssi;
5131 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
5135 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
5137 sii = setup.input[pnr];
5138 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
5140 char full_token[100];
5142 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
5143 setSetupInfo(player_setup_tokens, i,
5144 getHashEntry(setup_file_hash, full_token));
5146 setup.input[pnr] = sii;
5151 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
5152 setSetupInfo(system_setup_tokens, i,
5153 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
5157 soi = setup.options;
5158 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
5159 setSetupInfo(options_setup_tokens, i,
5160 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
5161 setup.options = soi;
5164 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
5168 if (!setup_file_hash)
5171 /* editor cascade setup */
5172 seci = setup.editor_cascade;
5173 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
5174 setSetupInfo(editor_cascade_setup_tokens, i,
5175 getHashEntry(setup_file_hash,
5176 editor_cascade_setup_tokens[i].text));
5177 setup.editor_cascade = seci;
5182 char *filename = getSetupFilename();
5183 SetupFileHash *setup_file_hash = NULL;
5185 /* always start with reliable default values */
5186 setSetupInfoToDefaults(&setup);
5188 setup_file_hash = loadSetupFileHash(filename);
5190 if (setup_file_hash)
5192 char *player_name_new;
5194 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
5195 decodeSetupFileHash(setup_file_hash);
5197 setup.direct_draw = !setup.double_buffering;
5199 freeSetupFileHash(setup_file_hash);
5201 /* needed to work around problems with fixed length strings */
5202 player_name_new = get_corrected_login_name(setup.player_name);
5203 free(setup.player_name);
5204 setup.player_name = player_name_new;
5207 Error(ERR_WARN, "using default setup values");
5210 void LoadSetup_EditorCascade()
5212 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
5213 SetupFileHash *setup_file_hash = NULL;
5215 /* always start with reliable default values */
5216 setSetupInfoToDefaults_EditorCascade(&setup);
5218 setup_file_hash = loadSetupFileHash(filename);
5220 if (setup_file_hash)
5222 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
5223 decodeSetupFileHash_EditorCascade(setup_file_hash);
5225 freeSetupFileHash(setup_file_hash);
5233 char *filename = getSetupFilename();
5237 InitUserDataDirectory();
5239 if (!(file = fopen(filename, MODE_WRITE)))
5241 Error(ERR_WARN, "cannot write setup file '%s'", filename);
5245 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
5246 getCookie("SETUP")));
5247 fprintf(file, "\n");
5251 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
5253 /* just to make things nicer :) */
5254 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
5255 i == SETUP_TOKEN_GRAPHICS_SET)
5256 fprintf(file, "\n");
5258 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
5263 fprintf(file, "\n");
5264 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5265 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
5267 /* shortcut setup */
5268 ssi = setup.shortcut;
5269 fprintf(file, "\n");
5270 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
5271 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
5274 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
5278 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
5279 fprintf(file, "\n");
5281 sii = setup.input[pnr];
5282 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
5283 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
5288 fprintf(file, "\n");
5289 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
5290 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
5293 soi = setup.options;
5294 fprintf(file, "\n");
5295 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
5296 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
5300 SetFilePermissions(filename, PERMS_PRIVATE);
5303 void SaveSetup_EditorCascade()
5305 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
5309 InitUserDataDirectory();
5311 if (!(file = fopen(filename, MODE_WRITE)))
5313 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
5318 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
5319 getCookie("SETUP")));
5320 fprintf(file, "\n");
5322 seci = setup.editor_cascade;
5323 fprintf(file, "\n");
5324 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5325 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
5329 SetFilePermissions(filename, PERMS_PRIVATE);
5334 void LoadCustomElementDescriptions()
5336 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5337 SetupFileHash *setup_file_hash;
5340 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5342 if (element_info[i].custom_description != NULL)
5344 free(element_info[i].custom_description);
5345 element_info[i].custom_description = NULL;
5349 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5352 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5354 char *token = getStringCat2(element_info[i].token_name, ".name");
5355 char *value = getHashEntry(setup_file_hash, token);
5358 element_info[i].custom_description = getStringCopy(value);
5363 freeSetupFileHash(setup_file_hash);
5366 void LoadSpecialMenuDesignSettings()
5368 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5369 SetupFileHash *setup_file_hash;
5372 /* always start with reliable default values from default config */
5373 for (i = 0; image_config_vars[i].token != NULL; i++)
5374 for (j = 0; image_config[j].token != NULL; j++)
5375 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
5376 *image_config_vars[i].value =
5377 get_auto_parameter_value(image_config_vars[i].token,
5378 image_config[j].value);
5380 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5383 /* special case: initialize with default values that may be overwritten */
5384 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5386 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
5387 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
5388 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
5390 if (value_x != NULL)
5391 menu.draw_xoffset[i] = get_integer_from_string(value_x);
5392 if (value_y != NULL)
5393 menu.draw_yoffset[i] = get_integer_from_string(value_y);
5394 if (list_size != NULL)
5395 menu.list_size[i] = get_integer_from_string(list_size);
5398 /* read (and overwrite with) values that may be specified in config file */
5399 for (i = 0; image_config_vars[i].token != NULL; i++)
5401 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
5404 *image_config_vars[i].value =
5405 get_auto_parameter_value(image_config_vars[i].token, value);
5408 freeSetupFileHash(setup_file_hash);
5411 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
5413 char *filename = getEditorSetupFilename();
5414 SetupFileList *setup_file_list, *list;
5415 SetupFileHash *element_hash;
5416 int num_unknown_tokens = 0;
5419 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
5422 element_hash = newSetupFileHash();
5424 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5425 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5427 /* determined size may be larger than needed (due to unknown elements) */
5429 for (list = setup_file_list; list != NULL; list = list->next)
5432 /* add space for up to 3 more elements for padding that may be needed */
5435 /* free memory for old list of elements, if needed */
5436 checked_free(*elements);
5438 /* allocate memory for new list of elements */
5439 *elements = checked_malloc(*num_elements * sizeof(int));
5442 for (list = setup_file_list; list != NULL; list = list->next)
5444 char *value = getHashEntry(element_hash, list->token);
5446 if (value == NULL) /* try to find obsolete token mapping */
5448 char *mapped_token = get_mapped_token(list->token);
5450 if (mapped_token != NULL)
5452 value = getHashEntry(element_hash, mapped_token);
5460 (*elements)[(*num_elements)++] = atoi(value);
5464 if (num_unknown_tokens == 0)
5466 Error(ERR_RETURN_LINE, "-");
5467 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5468 Error(ERR_RETURN, "- config file: '%s'", filename);
5470 num_unknown_tokens++;
5473 Error(ERR_RETURN, "- token: '%s'", list->token);
5477 if (num_unknown_tokens > 0)
5478 Error(ERR_RETURN_LINE, "-");
5480 while (*num_elements % 4) /* pad with empty elements, if needed */
5481 (*elements)[(*num_elements)++] = EL_EMPTY;
5483 freeSetupFileList(setup_file_list);
5484 freeSetupFileHash(element_hash);
5487 for (i = 0; i < *num_elements; i++)
5488 printf("editor: element '%s' [%d]\n",
5489 element_info[(*elements)[i]].token_name, (*elements)[i]);
5493 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
5496 SetupFileHash *setup_file_hash = NULL;
5497 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
5498 char *filename_music, *filename_prefix, *filename_info;
5504 token_to_value_ptr[] =
5506 { "title_header", &tmp_music_file_info.title_header },
5507 { "artist_header", &tmp_music_file_info.artist_header },
5508 { "album_header", &tmp_music_file_info.album_header },
5509 { "year_header", &tmp_music_file_info.year_header },
5511 { "title", &tmp_music_file_info.title },
5512 { "artist", &tmp_music_file_info.artist },
5513 { "album", &tmp_music_file_info.album },
5514 { "year", &tmp_music_file_info.year },
5520 filename_music = (is_sound ? getCustomSoundFilename(basename) :
5521 getCustomMusicFilename(basename));
5523 if (filename_music == NULL)
5526 /* ---------- try to replace file extension ---------- */
5528 filename_prefix = getStringCopy(filename_music);
5529 if (strrchr(filename_prefix, '.') != NULL)
5530 *strrchr(filename_prefix, '.') = '\0';
5531 filename_info = getStringCat2(filename_prefix, ".txt");
5534 printf("trying to load file '%s'...\n", filename_info);
5537 if (fileExists(filename_info))
5538 setup_file_hash = loadSetupFileHash(filename_info);
5540 free(filename_prefix);
5541 free(filename_info);
5543 if (setup_file_hash == NULL)
5545 /* ---------- try to add file extension ---------- */
5547 filename_prefix = getStringCopy(filename_music);
5548 filename_info = getStringCat2(filename_prefix, ".txt");
5551 printf("trying to load file '%s'...\n", filename_info);
5554 if (fileExists(filename_info))
5555 setup_file_hash = loadSetupFileHash(filename_info);
5557 free(filename_prefix);
5558 free(filename_info);
5561 if (setup_file_hash == NULL)
5564 /* ---------- music file info found ---------- */
5566 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5568 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5570 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5572 *token_to_value_ptr[i].value_ptr =
5573 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5576 tmp_music_file_info.basename = getStringCopy(basename);
5577 tmp_music_file_info.music = music;
5578 tmp_music_file_info.is_sound = is_sound;
5580 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5581 *new_music_file_info = tmp_music_file_info;
5583 return new_music_file_info;
5586 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5588 return get_music_file_info_ext(basename, music, FALSE);
5591 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5593 return get_music_file_info_ext(basename, sound, TRUE);
5596 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5597 char *basename, boolean is_sound)
5599 for (; list != NULL; list = list->next)
5600 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5606 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5608 return music_info_listed_ext(list, basename, FALSE);
5611 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5613 return music_info_listed_ext(list, basename, TRUE);
5616 void LoadMusicInfo()
5618 char *music_directory = getCustomMusicDirectory();
5619 int num_music = getMusicListSize();
5620 int num_music_noconf = 0;
5621 int num_sounds = getSoundListSize();
5623 struct dirent *dir_entry;
5624 struct FileInfo *music, *sound;
5625 struct MusicFileInfo *next, **new;
5628 while (music_file_info != NULL)
5630 next = music_file_info->next;
5632 checked_free(music_file_info->basename);
5634 checked_free(music_file_info->title_header);
5635 checked_free(music_file_info->artist_header);
5636 checked_free(music_file_info->album_header);
5637 checked_free(music_file_info->year_header);
5639 checked_free(music_file_info->title);
5640 checked_free(music_file_info->artist);
5641 checked_free(music_file_info->album);
5642 checked_free(music_file_info->year);
5644 free(music_file_info);
5646 music_file_info = next;
5649 new = &music_file_info;
5651 for (i = 0; i < num_music; i++)
5653 music = getMusicListEntry(i);
5655 if (music->filename == NULL)
5658 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5661 /* a configured file may be not recognized as music */
5662 if (!FileIsMusic(music->filename))
5666 printf("::: -> '%s' (configured)\n", music->filename);
5669 if (!music_info_listed(music_file_info, music->filename))
5671 *new = get_music_file_info(music->filename, i);
5673 new = &(*new)->next;
5677 if ((dir = opendir(music_directory)) == NULL)
5679 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5683 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5685 char *basename = dir_entry->d_name;
5686 boolean music_already_used = FALSE;
5689 /* skip all music files that are configured in music config file */
5690 for (i = 0; i < num_music; i++)
5692 music = getMusicListEntry(i);
5694 if (music->filename == NULL)
5697 if (strcmp(basename, music->filename) == 0)
5699 music_already_used = TRUE;
5704 if (music_already_used)
5707 if (!FileIsMusic(basename))
5711 printf("::: -> '%s' (found in directory)\n", basename);
5714 if (!music_info_listed(music_file_info, basename))
5716 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5718 new = &(*new)->next;
5726 for (i = 0; i < num_sounds; i++)
5728 sound = getSoundListEntry(i);
5730 if (sound->filename == NULL)
5733 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5736 /* a configured file may be not recognized as sound */
5737 if (!FileIsSound(sound->filename))
5741 printf("::: -> '%s' (configured)\n", sound->filename);
5744 if (!sound_info_listed(music_file_info, sound->filename))
5746 *new = get_sound_file_info(sound->filename, i);
5748 new = &(*new)->next;
5753 for (next = music_file_info; next != NULL; next = next->next)
5754 printf("::: title == '%s'\n", next->title);
5758 void add_helpanim_entry(int element, int action, int direction, int delay,
5759 int *num_list_entries)
5761 struct HelpAnimInfo *new_list_entry;
5762 (*num_list_entries)++;
5765 checked_realloc(helpanim_info,
5766 *num_list_entries * sizeof(struct HelpAnimInfo));
5767 new_list_entry = &helpanim_info[*num_list_entries - 1];
5769 new_list_entry->element = element;
5770 new_list_entry->action = action;
5771 new_list_entry->direction = direction;
5772 new_list_entry->delay = delay;
5775 void print_unknown_token(char *filename, char *token, int token_nr)
5779 Error(ERR_RETURN_LINE, "-");
5780 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5781 Error(ERR_RETURN, "- config file: '%s'", filename);
5784 Error(ERR_RETURN, "- token: '%s'", token);
5787 void print_unknown_token_end(int token_nr)
5790 Error(ERR_RETURN_LINE, "-");
5793 void LoadHelpAnimInfo()
5795 char *filename = getHelpAnimFilename();
5796 SetupFileList *setup_file_list = NULL, *list;
5797 SetupFileHash *element_hash, *action_hash, *direction_hash;
5798 int num_list_entries = 0;
5799 int num_unknown_tokens = 0;
5802 if (fileExists(filename))
5803 setup_file_list = loadSetupFileList(filename);
5805 if (setup_file_list == NULL)
5807 /* use reliable default values from static configuration */
5808 SetupFileList *insert_ptr;
5810 insert_ptr = setup_file_list =
5811 newSetupFileList(helpanim_config[0].token,
5812 helpanim_config[0].value);
5814 for (i = 1; helpanim_config[i].token; i++)
5815 insert_ptr = addListEntry(insert_ptr,
5816 helpanim_config[i].token,
5817 helpanim_config[i].value);
5820 element_hash = newSetupFileHash();
5821 action_hash = newSetupFileHash();
5822 direction_hash = newSetupFileHash();
5824 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5825 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5827 for (i = 0; i < NUM_ACTIONS; i++)
5828 setHashEntry(action_hash, element_action_info[i].suffix,
5829 i_to_a(element_action_info[i].value));
5831 /* do not store direction index (bit) here, but direction value! */
5832 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
5833 setHashEntry(direction_hash, element_direction_info[i].suffix,
5834 i_to_a(1 << element_direction_info[i].value));
5836 for (list = setup_file_list; list != NULL; list = list->next)
5838 char *element_token, *action_token, *direction_token;
5839 char *element_value, *action_value, *direction_value;
5840 int delay = atoi(list->value);
5842 if (strcmp(list->token, "end") == 0)
5844 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5849 /* first try to break element into element/action/direction parts;
5850 if this does not work, also accept combined "element[.act][.dir]"
5851 elements (like "dynamite.active"), which are unique elements */
5853 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5855 element_value = getHashEntry(element_hash, list->token);
5856 if (element_value != NULL) /* element found */
5857 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5861 /* no further suffixes found -- this is not an element */
5862 print_unknown_token(filename, list->token, num_unknown_tokens++);
5868 /* token has format "<prefix>.<something>" */
5870 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5871 direction_token = action_token; /* ... or direction */
5873 element_token = getStringCopy(list->token);
5874 *strchr(element_token, '.') = '\0';
5876 element_value = getHashEntry(element_hash, element_token);
5878 if (element_value == NULL) /* this is no element */
5880 element_value = getHashEntry(element_hash, list->token);
5881 if (element_value != NULL) /* combined element found */
5882 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5885 print_unknown_token(filename, list->token, num_unknown_tokens++);
5887 free(element_token);
5892 action_value = getHashEntry(action_hash, action_token);
5894 if (action_value != NULL) /* action found */
5896 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5899 free(element_token);
5904 direction_value = getHashEntry(direction_hash, direction_token);
5906 if (direction_value != NULL) /* direction found */
5908 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5911 free(element_token);
5916 if (strchr(action_token + 1, '.') == NULL)
5918 /* no further suffixes found -- this is not an action nor direction */
5920 element_value = getHashEntry(element_hash, list->token);
5921 if (element_value != NULL) /* combined element found */
5922 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5925 print_unknown_token(filename, list->token, num_unknown_tokens++);
5927 free(element_token);
5932 /* token has format "<prefix>.<suffix>.<something>" */
5934 direction_token = strchr(action_token + 1, '.');
5936 action_token = getStringCopy(action_token);
5937 *strchr(action_token + 1, '.') = '\0';
5939 action_value = getHashEntry(action_hash, action_token);
5941 if (action_value == NULL) /* this is no action */
5943 element_value = getHashEntry(element_hash, list->token);
5944 if (element_value != NULL) /* combined element found */
5945 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5948 print_unknown_token(filename, list->token, num_unknown_tokens++);
5950 free(element_token);
5956 direction_value = getHashEntry(direction_hash, direction_token);
5958 if (direction_value != NULL) /* direction found */
5960 add_helpanim_entry(atoi(element_value), atoi(action_value),
5961 atoi(direction_value), delay, &num_list_entries);
5963 free(element_token);
5969 /* this is no direction */
5971 element_value = getHashEntry(element_hash, list->token);
5972 if (element_value != NULL) /* combined element found */
5973 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5976 print_unknown_token(filename, list->token, num_unknown_tokens++);
5978 free(element_token);
5982 print_unknown_token_end(num_unknown_tokens);
5984 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5985 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5987 freeSetupFileList(setup_file_list);
5988 freeSetupFileHash(element_hash);
5989 freeSetupFileHash(action_hash);
5990 freeSetupFileHash(direction_hash);
5993 for (i = 0; i < num_list_entries; i++)
5994 printf("::: %d, %d, %d => %d\n",
5995 helpanim_info[i].element,
5996 helpanim_info[i].action,
5997 helpanim_info[i].direction,
5998 helpanim_info[i].delay);
6002 void LoadHelpTextInfo()
6004 char *filename = getHelpTextFilename();
6007 if (helptext_info != NULL)
6009 freeSetupFileHash(helptext_info);
6010 helptext_info = NULL;
6013 if (fileExists(filename))
6014 helptext_info = loadSetupFileHash(filename);
6016 if (helptext_info == NULL)
6018 /* use reliable default values from static configuration */
6019 helptext_info = newSetupFileHash();
6021 for (i = 0; helptext_config[i].token; i++)
6022 setHashEntry(helptext_info,
6023 helptext_config[i].token,
6024 helptext_config[i].value);
6028 BEGIN_HASH_ITERATION(helptext_info, itr)
6030 printf("::: '%s' => '%s'\n",
6031 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
6033 END_HASH_ITERATION(hash, itr)
6038 /* ------------------------------------------------------------------------- *
6040 * ------------------------------------------------------------------------- */
6042 #define MAX_NUM_CONVERT_LEVELS 1000
6044 void ConvertLevels()
6046 static LevelDirTree *convert_leveldir = NULL;
6047 static int convert_level_nr = -1;
6048 static int num_levels_handled = 0;
6049 static int num_levels_converted = 0;
6050 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
6053 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
6054 global.convert_leveldir);
6056 if (convert_leveldir == NULL)
6057 Error(ERR_EXIT, "no such level identifier: '%s'",
6058 global.convert_leveldir);
6060 leveldir_current = convert_leveldir;
6062 if (global.convert_level_nr != -1)
6064 convert_leveldir->first_level = global.convert_level_nr;
6065 convert_leveldir->last_level = global.convert_level_nr;
6068 convert_level_nr = convert_leveldir->first_level;
6070 printf_line("=", 79);
6071 printf("Converting levels\n");
6072 printf_line("-", 79);
6073 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
6074 printf("Level series name: '%s'\n", convert_leveldir->name);
6075 printf("Level series author: '%s'\n", convert_leveldir->author);
6076 printf("Number of levels: %d\n", convert_leveldir->levels);
6077 printf_line("=", 79);
6080 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
6081 levels_failed[i] = FALSE;
6083 while (convert_level_nr <= convert_leveldir->last_level)
6085 char *level_filename;
6088 level_nr = convert_level_nr++;
6090 printf("Level %03d: ", level_nr);
6092 LoadLevel(level_nr);
6093 if (level.no_valid_file)
6095 printf("(no level)\n");
6099 printf("converting level ... ");
6101 level_filename = getDefaultLevelFilename(level_nr);
6102 new_level = !fileExists(level_filename);
6106 SaveLevel(level_nr);
6108 num_levels_converted++;
6110 printf("converted.\n");
6114 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
6115 levels_failed[level_nr] = TRUE;
6117 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
6120 num_levels_handled++;
6124 printf_line("=", 79);
6125 printf("Number of levels handled: %d\n", num_levels_handled);
6126 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
6127 (num_levels_handled ?
6128 num_levels_converted * 100 / num_levels_handled : 0));
6129 printf_line("-", 79);
6130 printf("Summary (for automatic parsing by scripts):\n");
6131 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
6132 convert_leveldir->identifier, num_levels_converted,
6134 (num_levels_handled ?
6135 num_levels_converted * 100 / num_levels_handled : 0));
6137 if (num_levels_handled != num_levels_converted)
6139 printf(", FAILED:");
6140 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
6141 if (levels_failed[i])
6146 printf_line("=", 79);