1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 1 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for level file type identifier */
53 #define LEVEL_FILE_TYPE_UNKNOWN 0
54 #define LEVEL_FILE_TYPE_RND 1
55 #define LEVEL_FILE_TYPE_BD 2
56 #define LEVEL_FILE_TYPE_EM 3
57 #define LEVEL_FILE_TYPE_SP 4
58 #define LEVEL_FILE_TYPE_DX 5
59 #define LEVEL_FILE_TYPE_SB 6
60 #define LEVEL_FILE_TYPE_DC 7
62 #define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
63 #define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
65 #define IS_SINGLE_LEVEL_FILE(x) (x < 10)
66 #define IS_PACKED_LEVEL_FILE(x) (x > 10)
69 /* ========================================================================= */
70 /* level file functions */
71 /* ========================================================================= */
73 void setElementChangePages(struct ElementInfo *ei, int change_pages)
75 int change_page_size = sizeof(struct ElementChangeInfo);
77 ei->num_change_pages = MAX(1, change_pages);
80 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
82 if (ei->current_change_page >= ei->num_change_pages)
83 ei->current_change_page = ei->num_change_pages - 1;
85 ei->change = &ei->change_page[ei->current_change_page];
88 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
92 change->can_change = FALSE;
94 change->events = CE_BITMASK_DEFAULT;
96 change->trigger_player = CH_PLAYER_ANY;
97 change->trigger_side = CH_SIDE_ANY;
98 change->trigger_page = CH_PAGE_ANY;
100 change->target_element = EL_EMPTY_SPACE;
102 change->delay_fixed = 0;
103 change->delay_random = 0;
104 change->delay_frames = 1;
106 change->trigger_element = EL_EMPTY_SPACE;
108 change->explode = FALSE;
109 change->use_target_content = FALSE;
110 change->only_if_complete = FALSE;
111 change->use_random_replace = FALSE;
112 change->random_percentage = 100;
113 change->replace_when = CP_WHEN_EMPTY;
115 for (x = 0; x < 3; x++)
116 for (y = 0; y < 3; y++)
117 change->target_content[x][y] = EL_EMPTY_SPACE;
119 change->direct_action = 0;
120 change->other_action = 0;
122 change->pre_change_function = NULL;
123 change->change_function = NULL;
124 change->post_change_function = NULL;
127 static void setLevelInfoToDefaults(struct LevelInfo *level)
129 static boolean clipboard_elements_initialized = FALSE;
133 level->file_version = FILE_VERSION_ACTUAL;
134 level->game_version = GAME_VERSION_ACTUAL;
136 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
137 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
138 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
140 level->fieldx = STD_LEV_FIELDX;
141 level->fieldy = STD_LEV_FIELDY;
143 for (x = 0; x < MAX_LEV_FIELDX; x++)
144 for (y = 0; y < MAX_LEV_FIELDY; y++)
145 level->field[x][y] = EL_SAND;
148 level->gems_needed = 0;
150 level->amoeba_speed = 10;
152 level->time_magic_wall = 10;
153 level->time_wheel = 10;
154 level->time_light = 10;
155 level->time_timegate = 10;
157 level->amoeba_content = EL_DIAMOND;
159 level->double_speed = FALSE;
160 level->initial_gravity = FALSE;
161 level->em_slippery_gems = FALSE;
162 level->instant_relocation = FALSE;
163 level->can_pass_to_walkable = FALSE;
164 level->grow_into_diggable = TRUE;
166 level->block_last_field = FALSE; /* EM does not block by default */
167 level->sp_block_last_field = TRUE; /* SP blocks the last field */
168 level->block_delay = 8; /* when blocking, block 8 frames */
169 level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
171 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
172 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
174 level->use_spring_bug = FALSE;
175 level->use_step_counter = FALSE;
177 level->use_custom_template = FALSE;
179 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
180 level->name[i] = '\0';
181 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
182 level->author[i] = '\0';
184 strcpy(level->name, NAMELESS_LEVEL_NAME);
185 strcpy(level->author, ANONYMOUS_NAME);
187 for (i = 0; i < 4; i++)
189 level->envelope_text[i][0] = '\0';
190 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
191 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
194 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
195 level->score[i] = 10;
197 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
198 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
199 for (x = 0; x < 3; x++)
200 for (y = 0; y < 3; y++)
201 level->yamyam_content[i][x][y] =
202 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
204 level->field[0][0] = EL_PLAYER_1;
205 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
207 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
211 /* never initialize clipboard elements after the very first time */
212 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
215 setElementChangePages(&element_info[element], 1);
216 setElementChangeInfoToDefaults(element_info[element].change);
218 if (IS_CUSTOM_ELEMENT(element) ||
219 IS_GROUP_ELEMENT(element) ||
220 IS_INTERNAL_ELEMENT(element))
222 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
223 element_info[element].description[j] = '\0';
225 if (element_info[element].custom_description != NULL)
226 strncpy(element_info[element].description,
227 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
229 strcpy(element_info[element].description,
230 element_info[element].editor_description);
232 element_info[element].use_gfx_element = FALSE;
233 element_info[element].gfx_element = EL_EMPTY_SPACE;
235 element_info[element].modified_settings = FALSE;
238 if (IS_CUSTOM_ELEMENT(element) ||
239 IS_INTERNAL_ELEMENT(element))
241 element_info[element].access_direction = MV_ALL_DIRECTIONS;
243 element_info[element].collect_score = 10; /* special default */
244 element_info[element].collect_count = 1; /* special default */
246 element_info[element].push_delay_fixed = -1; /* initialize later */
247 element_info[element].push_delay_random = -1; /* initialize later */
248 element_info[element].drop_delay_fixed = 0;
249 element_info[element].drop_delay_random = 0;
250 element_info[element].move_delay_fixed = 0;
251 element_info[element].move_delay_random = 0;
253 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
254 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
255 element_info[element].move_stepsize = TILEX / 8;
257 element_info[element].move_enter_element = EL_EMPTY_SPACE;
258 element_info[element].move_leave_element = EL_EMPTY_SPACE;
259 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
261 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
263 element_info[element].explosion_type = EXPLODES_3X3;
264 element_info[element].explosion_delay = 16;
265 element_info[element].ignition_delay = 8;
267 for (x = 0; x < 3; x++)
268 for (y = 0; y < 3; y++)
269 element_info[element].content[x][y] = EL_EMPTY_SPACE;
271 element_info[element].access_type = 0;
272 element_info[element].access_layer = 0;
273 element_info[element].access_protected = 0;
274 element_info[element].walk_to_action = 0;
275 element_info[element].smash_targets = 0;
276 element_info[element].deadliness = 0;
278 element_info[element].can_explode_by_fire = FALSE;
279 element_info[element].can_explode_smashed = FALSE;
280 element_info[element].can_explode_impact = FALSE;
282 element_info[element].current_change_page = 0;
284 /* start with no properties at all */
285 for (j = 0; j < NUM_EP_BITFIELDS; j++)
286 Properties[element][j] = EP_BITMASK_DEFAULT;
288 /* now set default properties */
289 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
292 if (IS_GROUP_ELEMENT(element) ||
293 IS_INTERNAL_ELEMENT(element))
295 /* initialize memory for list of elements in group */
296 if (element_info[element].group == NULL)
297 element_info[element].group =
298 checked_malloc(sizeof(struct ElementGroupInfo));
300 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
301 element_info[element].group->element[j] = EL_EMPTY_SPACE;
303 /* default: only one element in group */
304 element_info[element].group->num_elements = 1;
306 element_info[element].group->choice_mode = ANIM_RANDOM;
310 clipboard_elements_initialized = TRUE;
312 BorderElement = EL_STEELWALL;
314 level->no_valid_file = FALSE;
316 level->changed = FALSE;
318 if (leveldir_current == NULL) /* only when dumping level */
321 /* try to determine better author name than 'anonymous' */
322 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
324 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
325 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
329 switch (LEVELCLASS(leveldir_current))
331 case LEVELCLASS_TUTORIAL:
332 strcpy(level->author, PROGRAM_AUTHOR_STRING);
335 case LEVELCLASS_CONTRIB:
336 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
337 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
340 case LEVELCLASS_PRIVATE:
341 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
342 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
346 /* keep default value */
352 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
354 level_file_info->nr = 0;
355 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
356 level_file_info->packed = FALSE;
357 level_file_info->basename = NULL;
358 level_file_info->filename = NULL;
361 static void ActivateLevelTemplate()
363 /* Currently there is no special action needed to activate the template
364 data, because 'element_info' and 'Properties' overwrite the original
365 level data, while all other variables do not change. */
368 static char *getLevelFilenameFromBasename(char *basename)
370 static char *filename = NULL;
372 checked_free(filename);
374 filename = getPath2(getCurrentLevelDir(), basename);
379 static int getFileTypeFromBasename(char *basename)
381 static char *filename = NULL;
382 struct stat file_status;
384 /* ---------- try to determine file type from filename ---------- */
386 /* check for typical filename of a Supaplex level package file */
387 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
388 strncmp(basename, "LEVELS.D", 8) == 0))
389 return LEVEL_FILE_TYPE_SP;
391 /* ---------- try to determine file type from filesize ---------- */
393 checked_free(filename);
394 filename = getPath2(getCurrentLevelDir(), basename);
396 if (stat(filename, &file_status) == 0)
398 /* check for typical filesize of a Supaplex level package file */
399 if (file_status.st_size == 170496)
400 return LEVEL_FILE_TYPE_SP;
403 return LEVEL_FILE_TYPE_UNKNOWN;
406 static char *getSingleLevelBasename(int nr, int type)
408 static char basename[MAX_FILENAME_LEN];
409 char *level_filename = getStringCopy(leveldir_current->level_filename);
411 if (level_filename == NULL)
412 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
416 case LEVEL_FILE_TYPE_RND:
418 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
420 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
423 case LEVEL_FILE_TYPE_EM:
424 sprintf(basename, "%d", nr);
427 case LEVEL_FILE_TYPE_UNKNOWN:
429 sprintf(basename, level_filename, nr);
433 free(level_filename);
438 static char *getPackedLevelBasename(int type)
440 static char basename[MAX_FILENAME_LEN];
441 char *directory = getCurrentLevelDir();
443 struct dirent *dir_entry;
445 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
447 if ((dir = opendir(directory)) == NULL)
449 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
454 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
456 char *entry_basename = dir_entry->d_name;
457 int entry_type = getFileTypeFromBasename(entry_basename);
459 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
461 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
464 strcpy(basename, entry_basename);
476 static char *getSingleLevelFilename(int nr, int type)
478 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
482 static char *getPackedLevelFilename(int type)
484 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
488 char *getDefaultLevelFilename(int nr)
490 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
493 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
498 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
499 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
502 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
507 lfi->basename = getPackedLevelBasename(lfi->type);
508 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
511 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
513 /* special case: level number is negative => check for level template file */
516 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
521 if (leveldir_current->level_filename != NULL)
523 /* check for file name/pattern specified in "levelinfo.conf" */
524 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
525 if (fileExists(lfi->filename))
529 /* check for native Rocks'n'Diamonds level file */
530 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
531 if (fileExists(lfi->filename))
534 /* check for classic Emerald Mine level file */
535 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
536 if (fileExists(lfi->filename))
539 /* check for various packed level file formats */
540 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
541 if (fileExists(lfi->filename))
544 /* no known level file found -- try to use default values */
545 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
548 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
550 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
551 lfi->type = getFileTypeFromBasename(lfi->basename);
554 static struct LevelFileInfo *getLevelFileInfo(int nr)
556 static struct LevelFileInfo level_file_info;
558 /* always start with reliable default values */
559 setFileInfoToDefaults(&level_file_info);
561 level_file_info.nr = nr; /* set requested level number */
563 determineLevelFileInfo_Filename(&level_file_info);
564 determineLevelFileInfo_Filetype(&level_file_info);
566 return &level_file_info;
570 /* ------------------------------------------------------------------------- */
571 /* functions for loading R'n'D level */
572 /* ------------------------------------------------------------------------- */
574 int getMappedElement(int element)
576 /* remap some (historic, now obsolete) elements */
581 case EL_PLAYER_OBSOLETE:
582 element = EL_PLAYER_1;
585 case EL_KEY_OBSOLETE:
588 case EL_EM_KEY_1_FILE_OBSOLETE:
589 element = EL_EM_KEY_1;
592 case EL_EM_KEY_2_FILE_OBSOLETE:
593 element = EL_EM_KEY_2;
596 case EL_EM_KEY_3_FILE_OBSOLETE:
597 element = EL_EM_KEY_3;
600 case EL_EM_KEY_4_FILE_OBSOLETE:
601 element = EL_EM_KEY_4;
604 case EL_ENVELOPE_OBSOLETE:
605 element = EL_ENVELOPE_1;
613 if (element >= NUM_FILE_ELEMENTS)
615 Error(ERR_WARN, "invalid level element %d", element);
617 element = EL_UNKNOWN;
622 if (element >= NUM_FILE_ELEMENTS)
624 Error(ERR_WARN, "invalid level element %d", element);
626 element = EL_UNKNOWN;
628 else if (element == EL_PLAYER_OBSOLETE)
629 element = EL_PLAYER_1;
630 else if (element == EL_KEY_OBSOLETE)
637 int getMappedElementByVersion(int element, int game_version)
639 /* remap some elements due to certain game version */
641 if (game_version <= VERSION_IDENT(2,2,0,0))
643 /* map game font elements */
644 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
645 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
646 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
647 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
650 if (game_version < VERSION_IDENT(3,0,0,0))
652 /* map Supaplex gravity tube elements */
653 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
654 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
655 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
656 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
663 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
665 level->file_version = getFileVersion(file);
666 level->game_version = getFileVersion(file);
671 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
675 level->fieldx = getFile8Bit(file);
676 level->fieldy = getFile8Bit(file);
678 level->time = getFile16BitBE(file);
679 level->gems_needed = getFile16BitBE(file);
681 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
682 level->name[i] = getFile8Bit(file);
683 level->name[MAX_LEVEL_NAME_LEN] = 0;
685 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
686 level->score[i] = getFile8Bit(file);
688 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
689 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
690 for (y = 0; y < 3; y++)
691 for (x = 0; x < 3; x++)
692 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
694 level->amoeba_speed = getFile8Bit(file);
695 level->time_magic_wall = getFile8Bit(file);
696 level->time_wheel = getFile8Bit(file);
697 level->amoeba_content = getMappedElement(getFile8Bit(file));
698 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
699 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
700 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
701 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
703 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
705 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
706 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
707 level->can_move_into_acid_bits = getFile32BitBE(file);
708 level->dont_collide_with_bits = getFile8Bit(file);
710 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
711 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
713 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
714 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
715 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
717 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
722 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
726 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
727 level->author[i] = getFile8Bit(file);
728 level->author[MAX_LEVEL_NAME_LEN] = 0;
733 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
736 int chunk_size_expected = level->fieldx * level->fieldy;
738 /* Note: "chunk_size" was wrong before version 2.0 when elements are
739 stored with 16-bit encoding (and should be twice as big then).
740 Even worse, playfield data was stored 16-bit when only yamyam content
741 contained 16-bit elements and vice versa. */
743 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
744 chunk_size_expected *= 2;
746 if (chunk_size_expected != chunk_size)
748 ReadUnusedBytesFromFile(file, chunk_size);
749 return chunk_size_expected;
752 for (y = 0; y < level->fieldy; y++)
753 for (x = 0; x < level->fieldx; x++)
755 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
760 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
764 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
765 int chunk_size_expected = header_size + content_size;
767 /* Note: "chunk_size" was wrong before version 2.0 when elements are
768 stored with 16-bit encoding (and should be twice as big then).
769 Even worse, playfield data was stored 16-bit when only yamyam content
770 contained 16-bit elements and vice versa. */
772 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
773 chunk_size_expected += content_size;
775 if (chunk_size_expected != chunk_size)
777 ReadUnusedBytesFromFile(file, chunk_size);
778 return chunk_size_expected;
782 level->num_yamyam_contents = getFile8Bit(file);
786 /* correct invalid number of content fields -- should never happen */
787 if (level->num_yamyam_contents < 1 ||
788 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
789 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
791 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
792 for (y = 0; y < 3; y++)
793 for (x = 0; x < 3; x++)
794 level->yamyam_content[i][x][y] =
795 getMappedElement(level->encoding_16bit_field ?
796 getFile16BitBE(file) : getFile8Bit(file));
800 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
804 int num_contents, content_xsize, content_ysize;
805 int content_array[MAX_ELEMENT_CONTENTS][3][3];
807 element = getMappedElement(getFile16BitBE(file));
808 num_contents = getFile8Bit(file);
809 content_xsize = getFile8Bit(file);
810 content_ysize = getFile8Bit(file);
812 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
814 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
815 for (y = 0; y < 3; y++)
816 for (x = 0; x < 3; x++)
817 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
819 /* correct invalid number of content fields -- should never happen */
820 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
821 num_contents = STD_ELEMENT_CONTENTS;
823 if (element == EL_YAMYAM)
825 level->num_yamyam_contents = num_contents;
827 for (i = 0; i < num_contents; i++)
828 for (y = 0; y < 3; y++)
829 for (x = 0; x < 3; x++)
830 level->yamyam_content[i][x][y] = content_array[i][x][y];
832 else if (element == EL_BD_AMOEBA)
834 level->amoeba_content = content_array[0][0][0];
838 Error(ERR_WARN, "cannot load content for element '%d'", element);
844 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
850 int chunk_size_expected;
852 element = getMappedElement(getFile16BitBE(file));
853 if (!IS_ENVELOPE(element))
854 element = EL_ENVELOPE_1;
856 envelope_nr = element - EL_ENVELOPE_1;
858 envelope_len = getFile16BitBE(file);
860 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
861 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
863 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
865 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
866 if (chunk_size_expected != chunk_size)
868 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
869 return chunk_size_expected;
872 for (i = 0; i < envelope_len; i++)
873 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
878 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
880 int num_changed_custom_elements = getFile16BitBE(file);
881 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
884 if (chunk_size_expected != chunk_size)
886 ReadUnusedBytesFromFile(file, chunk_size - 2);
887 return chunk_size_expected;
890 for (i = 0; i < num_changed_custom_elements; i++)
892 int element = getFile16BitBE(file);
893 int properties = getFile32BitBE(file);
895 if (IS_CUSTOM_ELEMENT(element))
896 Properties[element][EP_BITFIELD_BASE] = properties;
898 Error(ERR_WARN, "invalid custom element number %d", element);
904 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
906 int num_changed_custom_elements = getFile16BitBE(file);
907 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
910 if (chunk_size_expected != chunk_size)
912 ReadUnusedBytesFromFile(file, chunk_size - 2);
913 return chunk_size_expected;
916 for (i = 0; i < num_changed_custom_elements; i++)
918 int element = getFile16BitBE(file);
919 int custom_target_element = getFile16BitBE(file);
921 if (IS_CUSTOM_ELEMENT(element))
922 element_info[element].change->target_element = custom_target_element;
924 Error(ERR_WARN, "invalid custom element number %d", element);
930 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
932 int num_changed_custom_elements = getFile16BitBE(file);
933 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
936 if (chunk_size_expected != chunk_size)
938 ReadUnusedBytesFromFile(file, chunk_size - 2);
939 return chunk_size_expected;
942 for (i = 0; i < num_changed_custom_elements; i++)
944 int element = getFile16BitBE(file);
946 if (!IS_CUSTOM_ELEMENT(element))
948 Error(ERR_WARN, "invalid custom element number %d", element);
950 element = EL_INTERNAL_DUMMY;
953 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
954 element_info[element].description[j] = getFile8Bit(file);
955 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
957 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
959 /* some free bytes for future properties and padding */
960 ReadUnusedBytesFromFile(file, 7);
962 element_info[element].use_gfx_element = getFile8Bit(file);
963 element_info[element].gfx_element =
964 getMappedElement(getFile16BitBE(file));
966 element_info[element].collect_score = getFile8Bit(file);
967 element_info[element].collect_count = getFile8Bit(file);
969 element_info[element].push_delay_fixed = getFile16BitBE(file);
970 element_info[element].push_delay_random = getFile16BitBE(file);
971 element_info[element].move_delay_fixed = getFile16BitBE(file);
972 element_info[element].move_delay_random = getFile16BitBE(file);
974 element_info[element].move_pattern = getFile16BitBE(file);
975 element_info[element].move_direction_initial = getFile8Bit(file);
976 element_info[element].move_stepsize = getFile8Bit(file);
978 for (y = 0; y < 3; y++)
979 for (x = 0; x < 3; x++)
980 element_info[element].content[x][y] =
981 getMappedElement(getFile16BitBE(file));
983 element_info[element].change->events = getFile32BitBE(file);
985 element_info[element].change->target_element =
986 getMappedElement(getFile16BitBE(file));
988 element_info[element].change->delay_fixed = getFile16BitBE(file);
989 element_info[element].change->delay_random = getFile16BitBE(file);
990 element_info[element].change->delay_frames = getFile16BitBE(file);
992 element_info[element].change->trigger_element =
993 getMappedElement(getFile16BitBE(file));
995 element_info[element].change->explode = getFile8Bit(file);
996 element_info[element].change->use_target_content = getFile8Bit(file);
997 element_info[element].change->only_if_complete = getFile8Bit(file);
998 element_info[element].change->use_random_replace = getFile8Bit(file);
1000 element_info[element].change->random_percentage = getFile8Bit(file);
1001 element_info[element].change->replace_when = getFile8Bit(file);
1003 for (y = 0; y < 3; y++)
1004 for (x = 0; x < 3; x++)
1005 element_info[element].change->target_content[x][y] =
1006 getMappedElement(getFile16BitBE(file));
1008 element_info[element].slippery_type = getFile8Bit(file);
1010 /* some free bytes for future properties and padding */
1011 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1013 /* mark that this custom element has been modified */
1014 element_info[element].modified_settings = TRUE;
1020 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1022 struct ElementInfo *ei;
1023 int chunk_size_expected;
1027 element = getFile16BitBE(file);
1029 if (!IS_CUSTOM_ELEMENT(element))
1031 Error(ERR_WARN, "invalid custom element number %d", element);
1033 ReadUnusedBytesFromFile(file, chunk_size - 2);
1037 ei = &element_info[element];
1039 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1040 ei->description[i] = getFile8Bit(file);
1041 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1043 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1044 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1046 ei->num_change_pages = getFile8Bit(file);
1048 /* some free bytes for future base property values and padding */
1049 ReadUnusedBytesFromFile(file, 5);
1051 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1052 if (chunk_size_expected != chunk_size)
1054 ReadUnusedBytesFromFile(file, chunk_size - 48);
1055 return chunk_size_expected;
1058 /* read custom property values */
1060 ei->use_gfx_element = getFile8Bit(file);
1061 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1063 ei->collect_score = getFile8Bit(file);
1064 ei->collect_count = getFile8Bit(file);
1066 ei->drop_delay_fixed = getFile8Bit(file);
1067 ei->push_delay_fixed = getFile8Bit(file);
1068 ei->drop_delay_random = getFile8Bit(file);
1069 ei->push_delay_random = getFile8Bit(file);
1070 ei->move_delay_fixed = getFile16BitBE(file);
1071 ei->move_delay_random = getFile16BitBE(file);
1073 /* bits 0 - 15 of "move_pattern" ... */
1074 ei->move_pattern = getFile16BitBE(file);
1075 ei->move_direction_initial = getFile8Bit(file);
1076 ei->move_stepsize = getFile8Bit(file);
1078 ei->slippery_type = getFile8Bit(file);
1080 for (y = 0; y < 3; y++)
1081 for (x = 0; x < 3; x++)
1082 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1084 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1085 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1086 ei->move_leave_type = getFile8Bit(file);
1088 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1089 ei->move_pattern |= (getFile16BitBE(file) << 16);
1091 ei->access_direction = getFile8Bit(file);
1093 ei->explosion_delay = getFile8Bit(file);
1094 ei->ignition_delay = getFile8Bit(file);
1095 ei->explosion_type = getFile8Bit(file);
1097 /* some free bytes for future custom property values and padding */
1098 ReadUnusedBytesFromFile(file, 1);
1100 /* read change property values */
1102 setElementChangePages(ei, ei->num_change_pages);
1104 for (i = 0; i < ei->num_change_pages; i++)
1106 struct ElementChangeInfo *change = &ei->change_page[i];
1108 /* always start with reliable default values */
1109 setElementChangeInfoToDefaults(change);
1111 change->events = getFile32BitBE(file);
1113 change->target_element = getMappedElement(getFile16BitBE(file));
1115 change->delay_fixed = getFile16BitBE(file);
1116 change->delay_random = getFile16BitBE(file);
1117 change->delay_frames = getFile16BitBE(file);
1119 change->trigger_element = getMappedElement(getFile16BitBE(file));
1121 change->explode = getFile8Bit(file);
1122 change->use_target_content = getFile8Bit(file);
1123 change->only_if_complete = getFile8Bit(file);
1124 change->use_random_replace = getFile8Bit(file);
1126 change->random_percentage = getFile8Bit(file);
1127 change->replace_when = getFile8Bit(file);
1129 for (y = 0; y < 3; y++)
1130 for (x = 0; x < 3; x++)
1131 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1133 change->can_change = getFile8Bit(file);
1135 change->trigger_side = getFile8Bit(file);
1138 change->trigger_player = getFile8Bit(file);
1139 change->trigger_page = getFile8Bit(file);
1141 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1142 CH_PAGE_ANY : (1 << change->trigger_page));
1144 /* some free bytes for future change property values and padding */
1145 ReadUnusedBytesFromFile(file, 6);
1149 /* some free bytes for future change property values and padding */
1150 ReadUnusedBytesFromFile(file, 8);
1154 /* mark this custom element as modified */
1155 ei->modified_settings = TRUE;
1160 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1162 struct ElementInfo *ei;
1163 struct ElementGroupInfo *group;
1167 element = getFile16BitBE(file);
1169 if (!IS_GROUP_ELEMENT(element))
1171 Error(ERR_WARN, "invalid group element number %d", element);
1173 ReadUnusedBytesFromFile(file, chunk_size - 2);
1177 ei = &element_info[element];
1179 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1180 ei->description[i] = getFile8Bit(file);
1181 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1183 group = element_info[element].group;
1185 group->num_elements = getFile8Bit(file);
1187 ei->use_gfx_element = getFile8Bit(file);
1188 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1190 group->choice_mode = getFile8Bit(file);
1192 /* some free bytes for future values and padding */
1193 ReadUnusedBytesFromFile(file, 3);
1195 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1196 group->element[i] = getMappedElement(getFile16BitBE(file));
1198 /* mark this group element as modified */
1199 element_info[element].modified_settings = TRUE;
1204 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1205 struct LevelFileInfo *level_file_info)
1207 char *filename = level_file_info->filename;
1208 char cookie[MAX_LINE_LEN];
1209 char chunk_name[CHUNK_ID_LEN + 1];
1213 if (!(file = fopen(filename, MODE_READ)))
1215 level->no_valid_file = TRUE;
1217 if (level != &level_template)
1218 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1223 getFileChunkBE(file, chunk_name, NULL);
1224 if (strcmp(chunk_name, "RND1") == 0)
1226 getFile32BitBE(file); /* not used */
1228 getFileChunkBE(file, chunk_name, NULL);
1229 if (strcmp(chunk_name, "CAVE") != 0)
1231 level->no_valid_file = TRUE;
1233 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1238 else /* check for pre-2.0 file format with cookie string */
1240 strcpy(cookie, chunk_name);
1241 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1242 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1243 cookie[strlen(cookie) - 1] = '\0';
1245 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1247 level->no_valid_file = TRUE;
1249 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1254 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1256 level->no_valid_file = TRUE;
1258 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1263 /* pre-2.0 level files have no game version, so use file version here */
1264 level->game_version = level->file_version;
1267 if (level->file_version < FILE_VERSION_1_2)
1269 /* level files from versions before 1.2.0 without chunk structure */
1270 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1271 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1279 int (*loader)(FILE *, int, struct LevelInfo *);
1283 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1284 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1285 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1286 { "BODY", -1, LoadLevel_BODY },
1287 { "CONT", -1, LoadLevel_CONT },
1288 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1289 { "CNT3", -1, LoadLevel_CNT3 },
1290 { "CUS1", -1, LoadLevel_CUS1 },
1291 { "CUS2", -1, LoadLevel_CUS2 },
1292 { "CUS3", -1, LoadLevel_CUS3 },
1293 { "CUS4", -1, LoadLevel_CUS4 },
1294 { "GRP1", -1, LoadLevel_GRP1 },
1298 while (getFileChunkBE(file, chunk_name, &chunk_size))
1302 while (chunk_info[i].name != NULL &&
1303 strcmp(chunk_name, chunk_info[i].name) != 0)
1306 if (chunk_info[i].name == NULL)
1308 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1309 chunk_name, filename);
1310 ReadUnusedBytesFromFile(file, chunk_size);
1312 else if (chunk_info[i].size != -1 &&
1313 chunk_info[i].size != chunk_size)
1315 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1316 chunk_size, chunk_name, filename);
1317 ReadUnusedBytesFromFile(file, chunk_size);
1321 /* call function to load this level chunk */
1322 int chunk_size_expected =
1323 (chunk_info[i].loader)(file, chunk_size, level);
1325 /* the size of some chunks cannot be checked before reading other
1326 chunks first (like "HEAD" and "BODY") that contain some header
1327 information, so check them here */
1328 if (chunk_size_expected != chunk_size)
1330 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1331 chunk_size, chunk_name, filename);
1340 /* ------------------------------------------------------------------------- */
1341 /* functions for loading EM level */
1342 /* ------------------------------------------------------------------------- */
1344 static int map_em_element_yam(int element)
1348 case 0x00: return EL_EMPTY;
1349 case 0x01: return EL_EMERALD;
1350 case 0x02: return EL_DIAMOND;
1351 case 0x03: return EL_ROCK;
1352 case 0x04: return EL_ROBOT;
1353 case 0x05: return EL_SPACESHIP_UP;
1354 case 0x06: return EL_BOMB;
1355 case 0x07: return EL_BUG_UP;
1356 case 0x08: return EL_AMOEBA_DROP;
1357 case 0x09: return EL_NUT;
1358 case 0x0a: return EL_YAMYAM;
1359 case 0x0b: return EL_QUICKSAND_FULL;
1360 case 0x0c: return EL_SAND;
1361 case 0x0d: return EL_WALL_SLIPPERY;
1362 case 0x0e: return EL_STEELWALL;
1363 case 0x0f: return EL_WALL;
1364 case 0x10: return EL_EM_KEY_1;
1365 case 0x11: return EL_EM_KEY_2;
1366 case 0x12: return EL_EM_KEY_4;
1367 case 0x13: return EL_EM_KEY_3;
1368 case 0x14: return EL_MAGIC_WALL;
1369 case 0x15: return EL_ROBOT_WHEEL;
1370 case 0x16: return EL_DYNAMITE;
1372 case 0x17: return EL_EM_KEY_1; /* EMC */
1373 case 0x18: return EL_BUG_UP; /* EMC */
1374 case 0x1a: return EL_DIAMOND; /* EMC */
1375 case 0x1b: return EL_EMERALD; /* EMC */
1376 case 0x25: return EL_NUT; /* EMC */
1377 case 0x80: return EL_EMPTY; /* EMC */
1378 case 0x85: return EL_EM_KEY_1; /* EMC */
1379 case 0x86: return EL_EM_KEY_2; /* EMC */
1380 case 0x87: return EL_EM_KEY_4; /* EMC */
1381 case 0x88: return EL_EM_KEY_3; /* EMC */
1382 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1383 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1384 case 0xaf: return EL_DYNAMITE; /* EMC */
1385 case 0xbd: return EL_SAND; /* EMC */
1388 Error(ERR_WARN, "invalid level element %d", element);
1393 static int map_em_element_field(int element)
1395 if (element >= 0xc8 && element <= 0xe1)
1396 return EL_CHAR_A + (element - 0xc8);
1397 else if (element >= 0xe2 && element <= 0xeb)
1398 return EL_CHAR_0 + (element - 0xe2);
1402 case 0x00: return EL_ROCK;
1403 case 0x01: return EL_ROCK; /* EMC */
1404 case 0x02: return EL_DIAMOND;
1405 case 0x03: return EL_DIAMOND;
1406 case 0x04: return EL_ROBOT;
1407 case 0x05: return EL_ROBOT; /* EMC */
1408 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1409 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1410 case 0x08: return EL_SPACESHIP_UP;
1411 case 0x09: return EL_SPACESHIP_RIGHT;
1412 case 0x0a: return EL_SPACESHIP_DOWN;
1413 case 0x0b: return EL_SPACESHIP_LEFT;
1414 case 0x0c: return EL_SPACESHIP_UP;
1415 case 0x0d: return EL_SPACESHIP_RIGHT;
1416 case 0x0e: return EL_SPACESHIP_DOWN;
1417 case 0x0f: return EL_SPACESHIP_LEFT;
1419 case 0x10: return EL_BOMB;
1420 case 0x11: return EL_BOMB; /* EMC */
1421 case 0x12: return EL_EMERALD;
1422 case 0x13: return EL_EMERALD;
1423 case 0x14: return EL_BUG_UP;
1424 case 0x15: return EL_BUG_RIGHT;
1425 case 0x16: return EL_BUG_DOWN;
1426 case 0x17: return EL_BUG_LEFT;
1427 case 0x18: return EL_BUG_UP;
1428 case 0x19: return EL_BUG_RIGHT;
1429 case 0x1a: return EL_BUG_DOWN;
1430 case 0x1b: return EL_BUG_LEFT;
1431 case 0x1c: return EL_AMOEBA_DROP;
1432 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1433 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1434 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1436 case 0x20: return EL_ROCK;
1437 case 0x21: return EL_BOMB; /* EMC */
1438 case 0x22: return EL_DIAMOND; /* EMC */
1439 case 0x23: return EL_EMERALD; /* EMC */
1440 case 0x24: return EL_MAGIC_WALL;
1441 case 0x25: return EL_NUT;
1442 case 0x26: return EL_NUT; /* EMC */
1443 case 0x27: return EL_NUT; /* EMC */
1445 /* looks like magic wheel, but is _always_ activated */
1446 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1448 case 0x29: return EL_YAMYAM; /* up */
1449 case 0x2a: return EL_YAMYAM; /* down */
1450 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1451 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1452 case 0x2d: return EL_QUICKSAND_FULL;
1453 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1454 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1456 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1457 case 0x31: return EL_SAND; /* EMC */
1458 case 0x32: return EL_SAND; /* EMC */
1459 case 0x33: return EL_SAND; /* EMC */
1460 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1461 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1462 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1463 case 0x37: return EL_SAND; /* EMC */
1464 case 0x38: return EL_ROCK; /* EMC */
1465 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1466 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1467 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1468 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1469 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1470 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1471 case 0x3f: return EL_ACID_POOL_BOTTOM;
1473 case 0x40: return EL_EXIT_OPEN; /* 1 */
1474 case 0x41: return EL_EXIT_OPEN; /* 2 */
1475 case 0x42: return EL_EXIT_OPEN; /* 3 */
1476 case 0x43: return EL_BALLOON; /* EMC */
1477 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1478 case 0x45: return EL_SPRING; /* EMC */
1479 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1480 case 0x47: return EL_SPRING; /* left */ /* EMC */
1481 case 0x48: return EL_SPRING; /* right */ /* EMC */
1482 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1483 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1484 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1485 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1486 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1487 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1488 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1490 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1491 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1492 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1493 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1494 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1495 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1496 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1497 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1498 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1499 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1500 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1501 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1502 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1503 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1504 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1505 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1507 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1508 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1509 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1510 case 0x63: return EL_SPRING; /* left */ /* EMC */
1511 case 0x64: return EL_SPRING; /* right */ /* EMC */
1512 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1513 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1514 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1515 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1516 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1517 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1518 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1519 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1520 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1521 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1522 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1524 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1525 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1526 case 0x72: return EL_NUT; /* left */ /* EMC */
1527 case 0x73: return EL_SAND; /* EMC (? "nut") */
1528 case 0x74: return EL_STEELWALL;
1529 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1530 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1531 case 0x77: return EL_BOMB; /* left */ /* EMC */
1532 case 0x78: return EL_BOMB; /* right */ /* EMC */
1533 case 0x79: return EL_ROCK; /* left */ /* EMC */
1534 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1535 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1536 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1537 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1538 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1539 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1541 case 0x80: return EL_EMPTY;
1542 case 0x81: return EL_WALL_SLIPPERY;
1543 case 0x82: return EL_SAND;
1544 case 0x83: return EL_STEELWALL;
1545 case 0x84: return EL_WALL;
1546 case 0x85: return EL_EM_KEY_1;
1547 case 0x86: return EL_EM_KEY_2;
1548 case 0x87: return EL_EM_KEY_4;
1549 case 0x88: return EL_EM_KEY_3;
1550 case 0x89: return EL_EM_GATE_1;
1551 case 0x8a: return EL_EM_GATE_2;
1552 case 0x8b: return EL_EM_GATE_4;
1553 case 0x8c: return EL_EM_GATE_3;
1554 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1555 case 0x8e: return EL_EM_GATE_1_GRAY;
1556 case 0x8f: return EL_EM_GATE_2_GRAY;
1558 case 0x90: return EL_EM_GATE_4_GRAY;
1559 case 0x91: return EL_EM_GATE_3_GRAY;
1560 case 0x92: return EL_MAGIC_WALL;
1561 case 0x93: return EL_ROBOT_WHEEL;
1562 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1563 case 0x95: return EL_ACID_POOL_TOPLEFT;
1564 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1565 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1566 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1567 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1568 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1569 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1570 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1571 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1572 case 0x9e: return EL_EXIT_CLOSED;
1573 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1575 /* looks like normal sand, but behaves like wall */
1576 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1577 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1578 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1579 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1580 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1581 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1582 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1583 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1584 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1585 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1586 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1587 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1588 case 0xac: return EL_CHAR_COMMA; /* EMC */
1589 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1590 case 0xae: return EL_CHAR_MINUS; /* EMC */
1591 case 0xaf: return EL_DYNAMITE;
1593 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1594 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1595 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1596 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1597 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1598 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1599 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1600 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1601 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1602 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1603 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1604 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1605 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1606 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1607 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1608 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1610 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1611 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1612 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1613 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1614 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1615 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1616 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1617 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1619 /* characters: see above */
1621 case 0xec: return EL_CHAR_PERIOD;
1622 case 0xed: return EL_CHAR_EXCLAM;
1623 case 0xee: return EL_CHAR_COLON;
1624 case 0xef: return EL_CHAR_QUESTION;
1626 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1627 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1628 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1629 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1630 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1631 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1632 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1633 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1635 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1636 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1637 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1638 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1639 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1640 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1642 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1643 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1646 /* should never happen (all 8-bit value cases should be handled) */
1647 Error(ERR_WARN, "invalid level element %d", element);
1652 #define EM_LEVEL_SIZE 2106
1653 #define EM_LEVEL_XSIZE 64
1654 #define EM_LEVEL_YSIZE 32
1656 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1657 struct LevelFileInfo *level_file_info)
1659 char *filename = level_file_info->filename;
1661 unsigned char leveldata[EM_LEVEL_SIZE];
1662 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1663 unsigned char code0 = 0x65;
1664 unsigned char code1 = 0x11;
1665 boolean level_is_crypted = FALSE;
1666 int nr = level_file_info->nr;
1669 if (!(file = fopen(filename, MODE_READ)))
1671 level->no_valid_file = TRUE;
1673 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1678 for(i = 0; i < EM_LEVEL_SIZE; i++)
1679 leveldata[i] = fgetc(file);
1683 /* check if level data is crypted by testing against known starting bytes
1684 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1686 if ((leveldata[0] == 0xf1 ||
1687 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1689 level_is_crypted = TRUE;
1691 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1692 leveldata[0] = 0xf1;
1695 if (level_is_crypted) /* decode crypted level data */
1697 for(i = 0; i < EM_LEVEL_SIZE; i++)
1699 leveldata[i] ^= code0;
1700 leveldata[i] -= code1;
1702 code0 = (code0 + 7) & 0xff;
1706 level->fieldx = EM_LEVEL_XSIZE;
1707 level->fieldy = EM_LEVEL_YSIZE;
1709 level->time = header[46] * 10;
1710 level->gems_needed = header[47];
1712 /* The original Emerald Mine levels have their level number stored
1713 at the second byte of the level file...
1714 Do not trust this information at other level files, e.g. EMC,
1715 but correct it anyway (normally the first row is completely
1716 steel wall, so the correction does not hurt anyway). */
1718 if (leveldata[1] == nr)
1719 leveldata[1] = leveldata[2]; /* correct level number field */
1721 sprintf(level->name, "Level %d", nr); /* set level name */
1723 level->score[SC_EMERALD] = header[36];
1724 level->score[SC_DIAMOND] = header[37];
1725 level->score[SC_ROBOT] = header[38];
1726 level->score[SC_SPACESHIP] = header[39];
1727 level->score[SC_BUG] = header[40];
1728 level->score[SC_YAMYAM] = header[41];
1729 level->score[SC_NUT] = header[42];
1730 level->score[SC_DYNAMITE] = header[43];
1731 level->score[SC_TIME_BONUS] = header[44];
1733 level->num_yamyam_contents = 4;
1735 for(i = 0; i < level->num_yamyam_contents; i++)
1736 for(y = 0; y < 3; y++)
1737 for(x = 0; x < 3; x++)
1738 level->yamyam_content[i][x][y] =
1739 map_em_element_yam(header[i * 9 + y * 3 + x]);
1741 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1742 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1743 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1744 level->amoeba_content = EL_DIAMOND;
1746 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1748 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1750 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1751 new_element = EL_AMOEBA_WET;
1753 level->field[x][y] = new_element;
1756 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1757 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1758 level->field[x][y] = EL_PLAYER_1;
1760 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1761 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1762 level->field[x][y] = EL_PLAYER_2;
1765 /* ------------------------------------------------------------------------- */
1766 /* functions for loading SP level */
1767 /* ------------------------------------------------------------------------- */
1769 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
1770 #define SP_LEVEL_SIZE 1536
1771 #define SP_LEVEL_XSIZE 60
1772 #define SP_LEVEL_YSIZE 24
1773 #define SP_LEVEL_NAME_LEN 23
1775 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
1778 int num_special_ports;
1781 /* for details of the Supaplex level format, see Herman Perk's Supaplex
1782 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
1784 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
1785 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1787 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1789 int element_old = fgetc(file);
1792 if (element_old <= 0x27)
1793 element_new = getMappedElement(EL_SP_START + element_old);
1794 else if (element_old == 0x28)
1795 element_new = EL_INVISIBLE_WALL;
1798 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
1799 Error(ERR_WARN, "invalid level element %d", element_old);
1801 element_new = EL_UNKNOWN;
1804 level->field[x][y] = element_new;
1808 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
1810 /* initial gravity: 1 == "on", anything else (0) == "off" */
1811 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
1813 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
1815 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
1816 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
1817 level->name[i] = fgetc(file);
1818 level->name[SP_LEVEL_NAME_LEN] = '\0';
1820 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
1821 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1823 /* number of infotrons needed; 0 means that Supaplex will count the total
1824 amount of infotrons in the level and use the low byte of that number
1825 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
1826 level->gems_needed = fgetc(file);
1828 /* number of special ("gravity") port entries below (maximum 10 allowed) */
1829 num_special_ports = fgetc(file);
1831 /* database of properties of up to 10 special ports (6 bytes per port) */
1832 for (i = 0; i < 10; i++)
1834 int port_location, port_x, port_y, port_element;
1837 /* high and low byte of the location of a special port; if (x, y) are the
1838 coordinates of a port in the field and (0, 0) is the top-left corner,
1839 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
1840 of what may be expected: Supaplex works with a game field in memory
1841 which is 2 bytes per tile) */
1842 port_location = getFile16BitBE(file);
1844 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
1845 gravity = fgetc(file);
1847 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
1848 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1850 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
1851 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1853 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
1855 if (i >= num_special_ports)
1858 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
1859 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
1861 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
1862 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
1864 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
1870 port_element = level->field[port_x][port_y];
1872 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
1873 port_element > EL_SP_GRAVITY_PORT_UP)
1875 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
1880 /* change previous (wrong) gravity inverting special port to either
1881 gravity enabling special port or gravity disabling special port */
1882 level->field[port_x][port_y] +=
1883 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
1884 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
1887 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
1889 /* change special gravity ports without database entries to normal ports */
1890 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1891 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1892 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
1893 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
1894 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
1896 /* auto-determine number of infotrons if it was stored as "0" -- see above */
1897 if (level->gems_needed == 0)
1899 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1900 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1901 if (level->field[x][y] == EL_SP_INFOTRON)
1902 level->gems_needed++;
1904 level->gems_needed &= 0xff; /* only use low byte -- see above */
1907 level->fieldx = SP_LEVEL_XSIZE;
1908 level->fieldy = SP_LEVEL_YSIZE;
1910 level->time = 0; /* no time limit */
1911 level->amoeba_speed = 0;
1912 level->time_magic_wall = 0;
1913 level->time_wheel = 0;
1914 level->amoeba_content = EL_EMPTY;
1916 for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1917 level->score[i] = 0; /* !!! CORRECT THIS !!! */
1919 /* there are no yamyams in supaplex levels */
1920 for(i = 0; i < level->num_yamyam_contents; i++)
1921 for(y = 0; y < 3; y++)
1922 for(x = 0; x < 3; x++)
1923 level->yamyam_content[i][x][y] = EL_EMPTY;
1926 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
1927 struct LevelFileInfo *level_file_info)
1929 char *filename = level_file_info->filename;
1931 int nr = level_file_info->nr - leveldir_current->first_level;
1933 char name_first, name_last;
1934 struct LevelInfo multipart_level;
1935 int multipart_xpos, multipart_ypos;
1936 boolean is_multipart_level;
1937 boolean is_first_part;
1938 boolean reading_multipart_level = FALSE;
1939 boolean use_empty_level = FALSE;
1941 if (!(file = fopen(filename, MODE_READ)))
1943 level->no_valid_file = TRUE;
1945 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1950 /* position file stream to the requested level inside the level package */
1951 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
1953 level->no_valid_file = TRUE;
1955 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
1960 /* there exist Supaplex level package files with multi-part levels which
1961 can be detected as follows: instead of leading and trailing dashes ('-')
1962 to pad the level name, they have leading and trailing numbers which are
1963 the x and y coordinations of the current part of the multi-part level;
1964 if there are '?' characters instead of numbers on the left or right side
1965 of the level name, the multi-part level consists of only horizontal or
1968 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
1970 LoadLevelFromFileStream_SP(file, level, l);
1972 /* check if this level is a part of a bigger multi-part level */
1974 name_first = level->name[0];
1975 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
1977 is_multipart_level =
1978 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
1979 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
1982 ((name_first == '?' || name_first == '1') &&
1983 (name_last == '?' || name_last == '1'));
1985 /* correct leading multipart level meta information in level name */
1986 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
1987 level->name[i] = '-';
1989 /* correct trailing multipart level meta information in level name */
1990 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
1991 level->name[i] = '-';
1993 /* ---------- check for normal single level ---------- */
1995 if (!reading_multipart_level && !is_multipart_level)
1997 /* the current level is simply a normal single-part level, and we are
1998 not reading a multi-part level yet, so return the level as it is */
2003 /* ---------- check for empty level (unused multi-part) ---------- */
2005 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2007 /* this is a part of a multi-part level, but not the first part
2008 (and we are not already reading parts of a multi-part level);
2009 in this case, use an empty level instead of the single part */
2011 use_empty_level = TRUE;
2016 /* ---------- check for finished multi-part level ---------- */
2018 if (reading_multipart_level &&
2019 (!is_multipart_level ||
2020 strcmp(level->name, multipart_level.name) != 0))
2022 /* we are already reading parts of a multi-part level, but this level is
2023 either not a multi-part level, or a part of a different multi-part
2024 level; in both cases, the multi-part level seems to be complete */
2029 /* ---------- here we have one part of a multi-part level ---------- */
2031 reading_multipart_level = TRUE;
2033 if (is_first_part) /* start with first part of new multi-part level */
2035 /* copy level info structure from first part */
2036 multipart_level = *level;
2038 /* clear playfield of new multi-part level */
2039 for (y = 0; y < MAX_LEV_FIELDY; y++)
2040 for (x = 0; x < MAX_LEV_FIELDX; x++)
2041 multipart_level.field[x][y] = EL_EMPTY;
2044 if (name_first == '?')
2046 if (name_last == '?')
2049 multipart_xpos = (int)(name_first - '0');
2050 multipart_ypos = (int)(name_last - '0');
2053 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2054 multipart_xpos, multipart_ypos, multipart_level.name);
2057 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2058 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2060 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2065 multipart_level.fieldx = MAX(multipart_level.fieldx,
2066 multipart_xpos * SP_LEVEL_XSIZE);
2067 multipart_level.fieldy = MAX(multipart_level.fieldy,
2068 multipart_ypos * SP_LEVEL_YSIZE);
2070 /* copy level part at the right position of multi-part level */
2071 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2073 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2075 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2076 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2078 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2085 if (use_empty_level)
2087 setLevelInfoToDefaults(level);
2089 level->fieldx = SP_LEVEL_XSIZE;
2090 level->fieldy = SP_LEVEL_YSIZE;
2092 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2093 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2094 level->field[x][y] = EL_EMPTY;
2096 strcpy(level->name, "-------- EMPTY --------");
2098 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2101 if (reading_multipart_level)
2102 *level = multipart_level;
2105 /* ------------------------------------------------------------------------- */
2106 /* functions for loading generic level */
2107 /* ------------------------------------------------------------------------- */
2109 void LoadLevelFromFileInfo(struct LevelInfo *level,
2110 struct LevelFileInfo *level_file_info)
2112 /* always start with reliable default values */
2113 setLevelInfoToDefaults(level);
2115 switch (level_file_info->type)
2117 case LEVEL_FILE_TYPE_RND:
2118 LoadLevelFromFileInfo_RND(level, level_file_info);
2121 case LEVEL_FILE_TYPE_EM:
2122 LoadLevelFromFileInfo_EM(level, level_file_info);
2125 case LEVEL_FILE_TYPE_SP:
2126 LoadLevelFromFileInfo_SP(level, level_file_info);
2130 LoadLevelFromFileInfo_RND(level, level_file_info);
2135 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2137 static struct LevelFileInfo level_file_info;
2139 /* always start with reliable default values */
2140 setFileInfoToDefaults(&level_file_info);
2142 level_file_info.nr = 0; /* unknown level number */
2143 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2144 level_file_info.filename = filename;
2146 LoadLevelFromFileInfo(level, &level_file_info);
2149 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2151 if (leveldir_current == NULL) /* only when dumping level */
2155 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2158 /* determine correct game engine version of current level */
2160 if (!leveldir_current->latest_engine)
2162 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2163 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2164 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2168 printf("\n::: This level is private or contributed: '%s'\n", filename);
2172 printf("\n::: Use the stored game engine version for this level\n");
2175 /* For all levels which are not forced to use the latest game engine
2176 version (normally user contributed, private and undefined levels),
2177 use the version of the game engine the levels were created for.
2179 Since 2.0.1, the game engine version is now directly stored
2180 in the level file (chunk "VERS"), so there is no need anymore
2181 to set the game version from the file version (except for old,
2182 pre-2.0 levels, where the game version is still taken from the
2183 file format version used to store the level -- see above). */
2186 /* player was faster than enemies in 1.0.0 and before */
2187 if (level->file_version == FILE_VERSION_1_0)
2188 level->double_speed = TRUE;
2190 /* do some special adjustments to support older level versions */
2191 if (level->file_version == FILE_VERSION_1_0)
2193 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2194 Error(ERR_WARN, "using high speed movement for player");
2196 /* player was faster than monsters in (pre-)1.0 levels */
2197 level->double_speed = TRUE;
2201 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2202 if (level->game_version == VERSION_IDENT(2,0,1,0))
2203 level->em_slippery_gems = TRUE;
2205 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2206 if (level->game_version < VERSION_IDENT(2,2,0,0))
2207 level->use_spring_bug = TRUE;
2209 /* only few elements were able to actively move into acid before 3.1.0 */
2210 if (level->game_version < VERSION_IDENT(3,1,0,0))
2214 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2215 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2217 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2218 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2219 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2220 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2222 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2223 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2225 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2227 int element = EL_CUSTOM_START + i;
2228 struct ElementInfo *ei = &element_info[element];
2230 for (j = 0; j < ei->num_change_pages; j++)
2232 struct ElementChangeInfo *change = &ei->change_page[j];
2234 change->trigger_player = CH_PLAYER_ANY;
2235 change->trigger_page = CH_PAGE_ANY;
2240 #if 1 /* USE_NEW_BLOCK_STYLE */
2241 /* blocking the last field when moving was corrected in version 3.1.1 */
2242 if (level->game_version < VERSION_IDENT(3,1,1,0))
2245 printf("::: %d\n", level->block_last_field);
2248 /* even "not blocking" was blocking the last field for one frame */
2249 level->block_delay = (level->block_last_field ? 7 : 1);
2250 level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
2252 level->block_last_field = TRUE;
2253 level->sp_block_last_field = TRUE;
2257 else /* always use the latest game engine version */
2260 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2261 leveldir_current->sort_priority, filename);
2265 printf("\n::: Use latest game engine version for this level.\n");
2268 /* For all levels which are forced to use the latest game engine version
2269 (normally all but user contributed, private and undefined levels), set
2270 the game engine version to the actual version; this allows for actual
2271 corrections in the game engine to take effect for existing, converted
2272 levels (from "classic" or other existing games) to make the emulation
2273 of the corresponding game more accurate, while (hopefully) not breaking
2274 existing levels created from other players. */
2277 printf("::: changing engine from %d to %d\n",
2278 level->game_version, GAME_VERSION_ACTUAL);
2281 level->game_version = GAME_VERSION_ACTUAL;
2283 /* Set special EM style gems behaviour: EM style gems slip down from
2284 normal, steel and growing wall. As this is a more fundamental change,
2285 it seems better to set the default behaviour to "off" (as it is more
2286 natural) and make it configurable in the level editor (as a property
2287 of gem style elements). Already existing converted levels (neither
2288 private nor contributed levels) are changed to the new behaviour. */
2290 if (level->file_version < FILE_VERSION_2_0)
2291 level->em_slippery_gems = TRUE;
2295 printf("::: => %d\n", level->game_version);
2299 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2303 /* map custom element change events that have changed in newer versions
2304 (these following values were accidentally changed in version 3.0.1) */
2305 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2307 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2309 int element = EL_CUSTOM_START + i;
2311 /* order of checking and copying events to be mapped is important */
2312 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2314 if (HAS_CHANGE_EVENT(element, j - 2))
2316 SET_CHANGE_EVENT(element, j - 2, FALSE);
2317 SET_CHANGE_EVENT(element, j, TRUE);
2321 /* order of checking and copying events to be mapped is important */
2322 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2324 if (HAS_CHANGE_EVENT(element, j - 1))
2326 SET_CHANGE_EVENT(element, j - 1, FALSE);
2327 SET_CHANGE_EVENT(element, j, TRUE);
2333 /* some custom element change events get mapped since version 3.0.3 */
2334 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2336 int element = EL_CUSTOM_START + i;
2338 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2339 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2341 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2342 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2344 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2348 /* initialize "can_change" field for old levels with only one change page */
2349 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2351 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2353 int element = EL_CUSTOM_START + i;
2355 if (CAN_CHANGE(element))
2356 element_info[element].change->can_change = TRUE;
2360 /* correct custom element values (for old levels without these options) */
2361 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2363 int element = EL_CUSTOM_START + i;
2364 struct ElementInfo *ei = &element_info[element];
2366 if (ei->access_direction == MV_NO_MOVING)
2367 ei->access_direction = MV_ALL_DIRECTIONS;
2369 for (j = 0; j < ei->num_change_pages; j++)
2371 struct ElementChangeInfo *change = &ei->change_page[j];
2373 if (change->trigger_side == CH_SIDE_NONE)
2374 change->trigger_side = CH_SIDE_ANY;
2378 /* initialize "can_explode" field for old levels which did not store this */
2379 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2380 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2382 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2384 int element = EL_CUSTOM_START + i;
2386 if (EXPLODES_1X1_OLD(element))
2387 element_info[element].explosion_type = EXPLODES_1X1;
2389 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2390 EXPLODES_SMASHED(element) ||
2391 EXPLODES_IMPACT(element)));
2395 /* correct previously hard-coded move delay values for maze runner style */
2396 if (level->game_version < VERSION_IDENT(3,1,1,0))
2398 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2400 int element = EL_CUSTOM_START + i;
2402 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2404 /* previously hard-coded and therefore ignored */
2405 element_info[element].move_delay_fixed = 9;
2406 element_info[element].move_delay_random = 0;
2412 /* set default push delay values (corrected since version 3.0.7-1) */
2413 if (level->game_version < VERSION_IDENT(3,0,7,1))
2415 game.default_push_delay_fixed = 2;
2416 game.default_push_delay_random = 8;
2420 game.default_push_delay_fixed = 8;
2421 game.default_push_delay_random = 8;
2424 /* set uninitialized push delay values of custom elements in older levels */
2425 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2427 int element = EL_CUSTOM_START + i;
2429 if (element_info[element].push_delay_fixed == -1)
2430 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2431 if (element_info[element].push_delay_random == -1)
2432 element_info[element].push_delay_random = game.default_push_delay_random;
2436 /* map elements that have changed in newer versions */
2437 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2438 level->game_version);
2439 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2440 for (x = 0; x < 3; x++)
2441 for (y = 0; y < 3; y++)
2442 level->yamyam_content[i][x][y] =
2443 getMappedElementByVersion(level->yamyam_content[i][x][y],
2444 level->game_version);
2446 /* initialize element properties for level editor etc. */
2447 InitElementPropertiesEngine(level->game_version);
2450 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2454 /* map elements that have changed in newer versions */
2455 for (y = 0; y < level->fieldy; y++)
2457 for (x = 0; x < level->fieldx; x++)
2459 int element = level->field[x][y];
2462 element = getMappedElementByVersion(element, level->game_version);
2464 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2466 /* map game font elements */
2467 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2468 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2469 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2470 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2473 if (level->game_version < VERSION_IDENT(3,0,0,0))
2475 /* map Supaplex gravity tube elements */
2476 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2477 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2478 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2479 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2484 level->field[x][y] = element;
2488 /* copy elements to runtime playfield array */
2489 for (x = 0; x < MAX_LEV_FIELDX; x++)
2490 for (y = 0; y < MAX_LEV_FIELDY; y++)
2491 Feld[x][y] = level->field[x][y];
2493 /* initialize level size variables for faster access */
2494 lev_fieldx = level->fieldx;
2495 lev_fieldy = level->fieldy;
2497 /* determine border element for this level */
2501 void LoadLevelTemplate(int nr)
2504 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2505 char *filename = level_file_info->filename;
2507 LoadLevelFromFileInfo(&level_template, level_file_info);
2509 char *filename = getDefaultLevelFilename(nr);
2511 LoadLevelFromFilename_RND(&level_template, filename);
2515 LoadLevel_InitVersion(&level_template, filename);
2516 LoadLevel_InitElements(&level_template, filename);
2518 LoadLevel_InitVersion(&level, filename);
2519 LoadLevel_InitElements(&level, filename);
2522 ActivateLevelTemplate();
2525 void LoadLevel(int nr)
2528 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2529 char *filename = level_file_info->filename;
2531 LoadLevelFromFileInfo(&level, level_file_info);
2533 char *filename = getLevelFilename(nr);
2535 LoadLevelFromFilename_RND(&level, filename);
2538 if (level.use_custom_template)
2539 LoadLevelTemplate(-1);
2542 LoadLevel_InitVersion(&level, filename);
2543 LoadLevel_InitElements(&level, filename);
2544 LoadLevel_InitPlayfield(&level, filename);
2546 LoadLevel_InitLevel(&level, filename);
2550 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2552 putFileVersion(file, level->file_version);
2553 putFileVersion(file, level->game_version);
2556 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2560 putFile8Bit(file, level->fieldx);
2561 putFile8Bit(file, level->fieldy);
2563 putFile16BitBE(file, level->time);
2564 putFile16BitBE(file, level->gems_needed);
2566 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2567 putFile8Bit(file, level->name[i]);
2569 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2570 putFile8Bit(file, level->score[i]);
2572 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2573 for (y = 0; y < 3; y++)
2574 for (x = 0; x < 3; x++)
2575 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2576 level->yamyam_content[i][x][y]));
2577 putFile8Bit(file, level->amoeba_speed);
2578 putFile8Bit(file, level->time_magic_wall);
2579 putFile8Bit(file, level->time_wheel);
2580 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2581 level->amoeba_content));
2582 putFile8Bit(file, (level->double_speed ? 1 : 0));
2583 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2584 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2585 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2587 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2589 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2590 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2591 putFile32BitBE(file, level->can_move_into_acid_bits);
2592 putFile8Bit(file, level->dont_collide_with_bits);
2594 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2595 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2597 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2598 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
2599 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
2601 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2604 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2608 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2609 putFile8Bit(file, level->author[i]);
2612 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2616 for (y = 0; y < level->fieldy; y++)
2617 for (x = 0; x < level->fieldx; x++)
2618 if (level->encoding_16bit_field)
2619 putFile16BitBE(file, level->field[x][y]);
2621 putFile8Bit(file, level->field[x][y]);
2625 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2629 putFile8Bit(file, EL_YAMYAM);
2630 putFile8Bit(file, level->num_yamyam_contents);
2631 putFile8Bit(file, 0);
2632 putFile8Bit(file, 0);
2634 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2635 for (y = 0; y < 3; y++)
2636 for (x = 0; x < 3; x++)
2637 if (level->encoding_16bit_field)
2638 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2640 putFile8Bit(file, level->yamyam_content[i][x][y]);
2644 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2647 int num_contents, content_xsize, content_ysize;
2648 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2650 if (element == EL_YAMYAM)
2652 num_contents = level->num_yamyam_contents;
2656 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2657 for (y = 0; y < 3; y++)
2658 for (x = 0; x < 3; x++)
2659 content_array[i][x][y] = level->yamyam_content[i][x][y];
2661 else if (element == EL_BD_AMOEBA)
2667 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2668 for (y = 0; y < 3; y++)
2669 for (x = 0; x < 3; x++)
2670 content_array[i][x][y] = EL_EMPTY;
2671 content_array[0][0][0] = level->amoeba_content;
2675 /* chunk header already written -- write empty chunk data */
2676 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2678 Error(ERR_WARN, "cannot save content for element '%d'", element);
2682 putFile16BitBE(file, element);
2683 putFile8Bit(file, num_contents);
2684 putFile8Bit(file, content_xsize);
2685 putFile8Bit(file, content_ysize);
2687 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2689 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2690 for (y = 0; y < 3; y++)
2691 for (x = 0; x < 3; x++)
2692 putFile16BitBE(file, content_array[i][x][y]);
2695 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2698 int envelope_nr = element - EL_ENVELOPE_1;
2699 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2701 putFile16BitBE(file, element);
2702 putFile16BitBE(file, envelope_len);
2703 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2704 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2706 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2708 for (i = 0; i < envelope_len; i++)
2709 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2713 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2714 int num_changed_custom_elements)
2718 putFile16BitBE(file, num_changed_custom_elements);
2720 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2722 int element = EL_CUSTOM_START + i;
2724 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2726 if (check < num_changed_custom_elements)
2728 putFile16BitBE(file, element);
2729 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2736 if (check != num_changed_custom_elements) /* should not happen */
2737 Error(ERR_WARN, "inconsistent number of custom element properties");
2742 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2743 int num_changed_custom_elements)
2747 putFile16BitBE(file, num_changed_custom_elements);
2749 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2751 int element = EL_CUSTOM_START + i;
2753 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2755 if (check < num_changed_custom_elements)
2757 putFile16BitBE(file, element);
2758 putFile16BitBE(file, element_info[element].change->target_element);
2765 if (check != num_changed_custom_elements) /* should not happen */
2766 Error(ERR_WARN, "inconsistent number of custom target elements");
2771 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2772 int num_changed_custom_elements)
2774 int i, j, x, y, check = 0;
2776 putFile16BitBE(file, num_changed_custom_elements);
2778 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2780 int element = EL_CUSTOM_START + i;
2782 if (element_info[element].modified_settings)
2784 if (check < num_changed_custom_elements)
2786 putFile16BitBE(file, element);
2788 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2789 putFile8Bit(file, element_info[element].description[j]);
2791 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2793 /* some free bytes for future properties and padding */
2794 WriteUnusedBytesToFile(file, 7);
2796 putFile8Bit(file, element_info[element].use_gfx_element);
2797 putFile16BitBE(file, element_info[element].gfx_element);
2799 putFile8Bit(file, element_info[element].collect_score);
2800 putFile8Bit(file, element_info[element].collect_count);
2802 putFile16BitBE(file, element_info[element].push_delay_fixed);
2803 putFile16BitBE(file, element_info[element].push_delay_random);
2804 putFile16BitBE(file, element_info[element].move_delay_fixed);
2805 putFile16BitBE(file, element_info[element].move_delay_random);
2807 putFile16BitBE(file, element_info[element].move_pattern);
2808 putFile8Bit(file, element_info[element].move_direction_initial);
2809 putFile8Bit(file, element_info[element].move_stepsize);
2811 for (y = 0; y < 3; y++)
2812 for (x = 0; x < 3; x++)
2813 putFile16BitBE(file, element_info[element].content[x][y]);
2815 putFile32BitBE(file, element_info[element].change->events);
2817 putFile16BitBE(file, element_info[element].change->target_element);
2819 putFile16BitBE(file, element_info[element].change->delay_fixed);
2820 putFile16BitBE(file, element_info[element].change->delay_random);
2821 putFile16BitBE(file, element_info[element].change->delay_frames);
2823 putFile16BitBE(file, element_info[element].change->trigger_element);
2825 putFile8Bit(file, element_info[element].change->explode);
2826 putFile8Bit(file, element_info[element].change->use_target_content);
2827 putFile8Bit(file, element_info[element].change->only_if_complete);
2828 putFile8Bit(file, element_info[element].change->use_random_replace);
2830 putFile8Bit(file, element_info[element].change->random_percentage);
2831 putFile8Bit(file, element_info[element].change->replace_when);
2833 for (y = 0; y < 3; y++)
2834 for (x = 0; x < 3; x++)
2835 putFile16BitBE(file, element_info[element].change->content[x][y]);
2837 putFile8Bit(file, element_info[element].slippery_type);
2839 /* some free bytes for future properties and padding */
2840 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
2847 if (check != num_changed_custom_elements) /* should not happen */
2848 Error(ERR_WARN, "inconsistent number of custom element properties");
2852 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
2854 struct ElementInfo *ei = &element_info[element];
2857 putFile16BitBE(file, element);
2859 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2860 putFile8Bit(file, ei->description[i]);
2862 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2863 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
2865 putFile8Bit(file, ei->num_change_pages);
2867 /* some free bytes for future base property values and padding */
2868 WriteUnusedBytesToFile(file, 5);
2870 /* write custom property values */
2872 putFile8Bit(file, ei->use_gfx_element);
2873 putFile16BitBE(file, ei->gfx_element);
2875 putFile8Bit(file, ei->collect_score);
2876 putFile8Bit(file, ei->collect_count);
2878 putFile8Bit(file, ei->drop_delay_fixed);
2879 putFile8Bit(file, ei->push_delay_fixed);
2880 putFile8Bit(file, ei->drop_delay_random);
2881 putFile8Bit(file, ei->push_delay_random);
2882 putFile16BitBE(file, ei->move_delay_fixed);
2883 putFile16BitBE(file, ei->move_delay_random);
2885 /* bits 0 - 15 of "move_pattern" ... */
2886 putFile16BitBE(file, ei->move_pattern & 0xffff);
2887 putFile8Bit(file, ei->move_direction_initial);
2888 putFile8Bit(file, ei->move_stepsize);
2890 putFile8Bit(file, ei->slippery_type);
2892 for (y = 0; y < 3; y++)
2893 for (x = 0; x < 3; x++)
2894 putFile16BitBE(file, ei->content[x][y]);
2896 putFile16BitBE(file, ei->move_enter_element);
2897 putFile16BitBE(file, ei->move_leave_element);
2898 putFile8Bit(file, ei->move_leave_type);
2900 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2901 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
2903 putFile8Bit(file, ei->access_direction);
2905 putFile8Bit(file, ei->explosion_delay);
2906 putFile8Bit(file, ei->ignition_delay);
2907 putFile8Bit(file, ei->explosion_type);
2909 /* some free bytes for future custom property values and padding */
2910 WriteUnusedBytesToFile(file, 1);
2912 /* write change property values */
2914 for (i = 0; i < ei->num_change_pages; i++)
2916 struct ElementChangeInfo *change = &ei->change_page[i];
2918 putFile32BitBE(file, change->events);
2920 putFile16BitBE(file, change->target_element);
2922 putFile16BitBE(file, change->delay_fixed);
2923 putFile16BitBE(file, change->delay_random);
2924 putFile16BitBE(file, change->delay_frames);
2926 putFile16BitBE(file, change->trigger_element);
2928 putFile8Bit(file, change->explode);
2929 putFile8Bit(file, change->use_target_content);
2930 putFile8Bit(file, change->only_if_complete);
2931 putFile8Bit(file, change->use_random_replace);
2933 putFile8Bit(file, change->random_percentage);
2934 putFile8Bit(file, change->replace_when);
2936 for (y = 0; y < 3; y++)
2937 for (x = 0; x < 3; x++)
2938 putFile16BitBE(file, change->target_content[x][y]);
2940 putFile8Bit(file, change->can_change);
2942 putFile8Bit(file, change->trigger_side);
2945 putFile8Bit(file, change->trigger_player);
2946 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
2947 log_2(change->trigger_page)));
2949 /* some free bytes for future change property values and padding */
2950 WriteUnusedBytesToFile(file, 6);
2954 /* some free bytes for future change property values and padding */
2955 WriteUnusedBytesToFile(file, 8);
2960 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
2962 struct ElementInfo *ei = &element_info[element];
2963 struct ElementGroupInfo *group = ei->group;
2966 putFile16BitBE(file, element);
2968 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2969 putFile8Bit(file, ei->description[i]);
2971 putFile8Bit(file, group->num_elements);
2973 putFile8Bit(file, ei->use_gfx_element);
2974 putFile16BitBE(file, ei->gfx_element);
2976 putFile8Bit(file, group->choice_mode);
2978 /* some free bytes for future values and padding */
2979 WriteUnusedBytesToFile(file, 3);
2981 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2982 putFile16BitBE(file, group->element[i]);
2985 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
2987 int body_chunk_size;
2991 if (!(file = fopen(filename, MODE_WRITE)))
2993 Error(ERR_WARN, "cannot save level file '%s'", filename);
2997 level->file_version = FILE_VERSION_ACTUAL;
2998 level->game_version = GAME_VERSION_ACTUAL;
3000 /* check level field for 16-bit elements */
3001 level->encoding_16bit_field = FALSE;
3002 for (y = 0; y < level->fieldy; y++)
3003 for (x = 0; x < level->fieldx; x++)
3004 if (level->field[x][y] > 255)
3005 level->encoding_16bit_field = TRUE;
3007 /* check yamyam content for 16-bit elements */
3008 level->encoding_16bit_yamyam = FALSE;
3009 for (i = 0; i < level->num_yamyam_contents; i++)
3010 for (y = 0; y < 3; y++)
3011 for (x = 0; x < 3; x++)
3012 if (level->yamyam_content[i][x][y] > 255)
3013 level->encoding_16bit_yamyam = TRUE;
3015 /* check amoeba content for 16-bit elements */
3016 level->encoding_16bit_amoeba = FALSE;
3017 if (level->amoeba_content > 255)
3018 level->encoding_16bit_amoeba = TRUE;
3020 /* calculate size of "BODY" chunk */
3022 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3024 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3025 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3027 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3028 SaveLevel_VERS(file, level);
3030 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3031 SaveLevel_HEAD(file, level);
3033 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3034 SaveLevel_AUTH(file, level);
3036 putFileChunkBE(file, "BODY", body_chunk_size);
3037 SaveLevel_BODY(file, level);
3039 if (level->encoding_16bit_yamyam ||
3040 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3042 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3043 SaveLevel_CNT2(file, level, EL_YAMYAM);
3046 if (level->encoding_16bit_amoeba)
3048 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3049 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3052 /* check for envelope content */
3053 for (i = 0; i < 4; i++)
3055 if (strlen(level->envelope_text[i]) > 0)
3057 int envelope_len = strlen(level->envelope_text[i]) + 1;
3059 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3060 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3064 /* check for non-default custom elements (unless using template level) */
3065 if (!level->use_custom_template)
3067 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3069 int element = EL_CUSTOM_START + i;
3071 if (element_info[element].modified_settings)
3073 int num_change_pages = element_info[element].num_change_pages;
3075 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3076 SaveLevel_CUS4(file, level, element);
3081 /* check for non-default group elements (unless using template level) */
3082 if (!level->use_custom_template)
3084 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3086 int element = EL_GROUP_START + i;
3088 if (element_info[element].modified_settings)
3090 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3091 SaveLevel_GRP1(file, level, element);
3098 SetFilePermissions(filename, PERMS_PRIVATE);
3101 void SaveLevel(int nr)
3103 char *filename = getDefaultLevelFilename(nr);
3105 SaveLevelFromFilename(&level, filename);
3108 void SaveLevelTemplate()
3110 char *filename = getDefaultLevelFilename(-1);
3112 SaveLevelFromFilename(&level, filename);
3115 void DumpLevel(struct LevelInfo *level)
3117 if (level->no_valid_file)
3119 Error(ERR_WARN, "cannot dump -- no valid level file found");
3124 printf_line("-", 79);
3125 printf("Level xxx (file version %08d, game version %08d)\n",
3126 level->file_version, level->game_version);
3127 printf_line("-", 79);
3129 printf("Level author: '%s'\n", level->author);
3130 printf("Level title: '%s'\n", level->name);
3132 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3134 printf("Level time: %d seconds\n", level->time);
3135 printf("Gems needed: %d\n", level->gems_needed);
3137 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3138 printf("Time for wheel: %d seconds\n", level->time_wheel);
3139 printf("Time for light: %d seconds\n", level->time_light);
3140 printf("Time for timegate: %d seconds\n", level->time_timegate);
3142 printf("Amoeba speed: %d\n", level->amoeba_speed);
3144 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3145 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3146 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3147 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3148 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3149 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3150 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3152 printf_line("-", 79);
3156 /* ========================================================================= */
3157 /* tape file functions */
3158 /* ========================================================================= */
3160 static void setTapeInfoToDefaults()
3164 /* always start with reliable default values (empty tape) */
3167 /* default values (also for pre-1.2 tapes) with only the first player */
3168 tape.player_participates[0] = TRUE;
3169 for (i = 1; i < MAX_PLAYERS; i++)
3170 tape.player_participates[i] = FALSE;
3172 /* at least one (default: the first) player participates in every tape */
3173 tape.num_participating_players = 1;
3175 tape.level_nr = level_nr;
3177 tape.changed = FALSE;
3179 tape.recording = FALSE;
3180 tape.playing = FALSE;
3181 tape.pausing = FALSE;
3183 tape.no_valid_file = FALSE;
3186 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3188 tape->file_version = getFileVersion(file);
3189 tape->game_version = getFileVersion(file);
3194 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3198 tape->random_seed = getFile32BitBE(file);
3199 tape->date = getFile32BitBE(file);
3200 tape->length = getFile32BitBE(file);
3202 /* read header fields that are new since version 1.2 */
3203 if (tape->file_version >= FILE_VERSION_1_2)
3205 byte store_participating_players = getFile8Bit(file);
3208 /* since version 1.2, tapes store which players participate in the tape */
3209 tape->num_participating_players = 0;
3210 for (i = 0; i < MAX_PLAYERS; i++)
3212 tape->player_participates[i] = FALSE;
3214 if (store_participating_players & (1 << i))
3216 tape->player_participates[i] = TRUE;
3217 tape->num_participating_players++;
3221 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3223 engine_version = getFileVersion(file);
3224 if (engine_version > 0)
3225 tape->engine_version = engine_version;
3227 tape->engine_version = tape->game_version;
3233 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3235 int level_identifier_size;
3238 level_identifier_size = getFile16BitBE(file);
3240 tape->level_identifier =
3241 checked_realloc(tape->level_identifier, level_identifier_size);
3243 for (i = 0; i < level_identifier_size; i++)
3244 tape->level_identifier[i] = getFile8Bit(file);
3246 tape->level_nr = getFile16BitBE(file);
3248 chunk_size = 2 + level_identifier_size + 2;
3253 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3256 int chunk_size_expected =
3257 (tape->num_participating_players + 1) * tape->length;
3259 if (chunk_size_expected != chunk_size)
3261 ReadUnusedBytesFromFile(file, chunk_size);
3262 return chunk_size_expected;
3265 for (i = 0; i < tape->length; i++)
3267 if (i >= MAX_TAPELEN)
3270 for (j = 0; j < MAX_PLAYERS; j++)
3272 tape->pos[i].action[j] = MV_NO_MOVING;
3274 if (tape->player_participates[j])
3275 tape->pos[i].action[j] = getFile8Bit(file);
3278 tape->pos[i].delay = getFile8Bit(file);
3280 if (tape->file_version == FILE_VERSION_1_0)
3282 /* eliminate possible diagonal moves in old tapes */
3283 /* this is only for backward compatibility */
3285 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3286 byte action = tape->pos[i].action[0];
3287 int k, num_moves = 0;
3289 for (k = 0; k<4; k++)
3291 if (action & joy_dir[k])
3293 tape->pos[i + num_moves].action[0] = joy_dir[k];
3295 tape->pos[i + num_moves].delay = 0;
3304 tape->length += num_moves;
3307 else if (tape->file_version < FILE_VERSION_2_0)
3309 /* convert pre-2.0 tapes to new tape format */
3311 if (tape->pos[i].delay > 1)
3314 tape->pos[i + 1] = tape->pos[i];
3315 tape->pos[i + 1].delay = 1;
3318 for (j = 0; j < MAX_PLAYERS; j++)
3319 tape->pos[i].action[j] = MV_NO_MOVING;
3320 tape->pos[i].delay--;
3331 if (i != tape->length)
3332 chunk_size = (tape->num_participating_players + 1) * i;
3337 void LoadTapeFromFilename(char *filename)
3339 char cookie[MAX_LINE_LEN];
3340 char chunk_name[CHUNK_ID_LEN + 1];
3344 /* always start with reliable default values */
3345 setTapeInfoToDefaults();
3347 if (!(file = fopen(filename, MODE_READ)))
3349 tape.no_valid_file = TRUE;
3352 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
3358 getFileChunkBE(file, chunk_name, NULL);
3359 if (strcmp(chunk_name, "RND1") == 0)
3361 getFile32BitBE(file); /* not used */
3363 getFileChunkBE(file, chunk_name, NULL);
3364 if (strcmp(chunk_name, "TAPE") != 0)
3366 tape.no_valid_file = TRUE;
3368 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3373 else /* check for pre-2.0 file format with cookie string */
3375 strcpy(cookie, chunk_name);
3376 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3377 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3378 cookie[strlen(cookie) - 1] = '\0';
3380 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3382 tape.no_valid_file = TRUE;
3384 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3389 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3391 tape.no_valid_file = TRUE;
3393 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3398 /* pre-2.0 tape files have no game version, so use file version here */
3399 tape.game_version = tape.file_version;
3402 if (tape.file_version < FILE_VERSION_1_2)
3404 /* tape files from versions before 1.2.0 without chunk structure */
3405 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3406 LoadTape_BODY(file, 2 * tape.length, &tape);
3414 int (*loader)(FILE *, int, struct TapeInfo *);
3418 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3419 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3420 { "INFO", -1, LoadTape_INFO },
3421 { "BODY", -1, LoadTape_BODY },
3425 while (getFileChunkBE(file, chunk_name, &chunk_size))
3429 while (chunk_info[i].name != NULL &&
3430 strcmp(chunk_name, chunk_info[i].name) != 0)
3433 if (chunk_info[i].name == NULL)
3435 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3436 chunk_name, filename);
3437 ReadUnusedBytesFromFile(file, chunk_size);
3439 else if (chunk_info[i].size != -1 &&
3440 chunk_info[i].size != chunk_size)
3442 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3443 chunk_size, chunk_name, filename);
3444 ReadUnusedBytesFromFile(file, chunk_size);
3448 /* call function to load this tape chunk */
3449 int chunk_size_expected =
3450 (chunk_info[i].loader)(file, chunk_size, &tape);
3452 /* the size of some chunks cannot be checked before reading other
3453 chunks first (like "HEAD" and "BODY") that contain some header
3454 information, so check them here */
3455 if (chunk_size_expected != chunk_size)
3457 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3458 chunk_size, chunk_name, filename);
3466 tape.length_seconds = GetTapeLength();
3469 printf("::: tape game version: %d\n", tape.game_version);
3470 printf("::: tape engine version: %d\n", tape.engine_version);
3474 void LoadTape(int nr)
3476 char *filename = getTapeFilename(nr);
3478 LoadTapeFromFilename(filename);
3481 void LoadSolutionTape(int nr)
3483 char *filename = getSolutionTapeFilename(nr);
3485 LoadTapeFromFilename(filename);
3488 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3490 putFileVersion(file, tape->file_version);
3491 putFileVersion(file, tape->game_version);
3494 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3497 byte store_participating_players = 0;
3499 /* set bits for participating players for compact storage */
3500 for (i = 0; i < MAX_PLAYERS; i++)
3501 if (tape->player_participates[i])
3502 store_participating_players |= (1 << i);
3504 putFile32BitBE(file, tape->random_seed);
3505 putFile32BitBE(file, tape->date);
3506 putFile32BitBE(file, tape->length);
3508 putFile8Bit(file, store_participating_players);
3510 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3511 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3513 putFileVersion(file, tape->engine_version);
3516 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3518 int level_identifier_size = strlen(tape->level_identifier) + 1;
3521 putFile16BitBE(file, level_identifier_size);
3523 for (i = 0; i < level_identifier_size; i++)
3524 putFile8Bit(file, tape->level_identifier[i]);
3526 putFile16BitBE(file, tape->level_nr);
3529 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3533 for (i = 0; i < tape->length; i++)
3535 for (j = 0; j < MAX_PLAYERS; j++)
3536 if (tape->player_participates[j])
3537 putFile8Bit(file, tape->pos[i].action[j]);
3539 putFile8Bit(file, tape->pos[i].delay);
3543 void SaveTape(int nr)
3545 char *filename = getTapeFilename(nr);
3547 boolean new_tape = TRUE;
3548 int num_participating_players = 0;
3549 int info_chunk_size;
3550 int body_chunk_size;
3553 InitTapeDirectory(leveldir_current->subdir);
3555 /* if a tape still exists, ask to overwrite it */
3556 if (access(filename, F_OK) == 0)
3559 if (!Request("Replace old tape ?", REQ_ASK))
3563 if (!(file = fopen(filename, MODE_WRITE)))
3565 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3569 tape.file_version = FILE_VERSION_ACTUAL;
3570 tape.game_version = GAME_VERSION_ACTUAL;
3572 /* count number of participating players */
3573 for (i = 0; i < MAX_PLAYERS; i++)
3574 if (tape.player_participates[i])
3575 num_participating_players++;
3577 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3578 body_chunk_size = (num_participating_players + 1) * tape.length;
3580 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3581 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3583 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3584 SaveTape_VERS(file, &tape);
3586 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3587 SaveTape_HEAD(file, &tape);
3589 putFileChunkBE(file, "INFO", info_chunk_size);
3590 SaveTape_INFO(file, &tape);
3592 putFileChunkBE(file, "BODY", body_chunk_size);
3593 SaveTape_BODY(file, &tape);
3597 SetFilePermissions(filename, PERMS_PRIVATE);
3599 tape.changed = FALSE;
3602 Request("tape saved !", REQ_CONFIRM);
3605 void DumpTape(struct TapeInfo *tape)
3610 if (tape->no_valid_file)
3612 Error(ERR_WARN, "cannot dump -- no valid tape file found");
3617 if (TAPE_IS_EMPTY(*tape))
3619 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3625 printf_line("-", 79);
3626 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3627 tape->level_nr, tape->file_version, tape->game_version);
3628 printf(" (effective engine version %08d)\n",
3629 tape->engine_version);
3630 printf("Level series identifier: '%s'\n", tape->level_identifier);
3631 printf_line("-", 79);
3633 for (i = 0; i < tape->length; i++)
3635 if (i >= MAX_TAPELEN)
3638 printf("%03d: ", i);
3640 for (j = 0; j < MAX_PLAYERS; j++)
3642 if (tape->player_participates[j])
3644 int action = tape->pos[i].action[j];
3646 printf("%d:%02x ", j, action);
3647 printf("[%c%c%c%c|%c%c] - ",
3648 (action & JOY_LEFT ? '<' : ' '),
3649 (action & JOY_RIGHT ? '>' : ' '),
3650 (action & JOY_UP ? '^' : ' '),
3651 (action & JOY_DOWN ? 'v' : ' '),
3652 (action & JOY_BUTTON_1 ? '1' : ' '),
3653 (action & JOY_BUTTON_2 ? '2' : ' '));
3657 printf("(%03d)\n", tape->pos[i].delay);
3660 printf_line("-", 79);
3664 /* ========================================================================= */
3665 /* score file functions */
3666 /* ========================================================================= */
3668 void LoadScore(int nr)
3671 char *filename = getScoreFilename(nr);
3672 char cookie[MAX_LINE_LEN];
3673 char line[MAX_LINE_LEN];
3677 /* always start with reliable default values */
3678 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3680 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3681 highscore[i].Score = 0;
3684 if (!(file = fopen(filename, MODE_READ)))
3687 /* check file identifier */
3688 fgets(cookie, MAX_LINE_LEN, file);
3689 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3690 cookie[strlen(cookie) - 1] = '\0';
3692 if (!checkCookieString(cookie, SCORE_COOKIE))
3694 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3699 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3701 fscanf(file, "%d", &highscore[i].Score);
3702 fgets(line, MAX_LINE_LEN, file);
3704 if (line[strlen(line) - 1] == '\n')
3705 line[strlen(line) - 1] = '\0';
3707 for (line_ptr = line; *line_ptr; line_ptr++)
3709 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3711 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3712 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3721 void SaveScore(int nr)
3724 char *filename = getScoreFilename(nr);
3727 InitScoreDirectory(leveldir_current->subdir);
3729 if (!(file = fopen(filename, MODE_WRITE)))
3731 Error(ERR_WARN, "cannot save score for level %d", nr);
3735 fprintf(file, "%s\n\n", SCORE_COOKIE);
3737 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3738 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3742 SetFilePermissions(filename, PERMS_PUBLIC);
3746 /* ========================================================================= */
3747 /* setup file functions */
3748 /* ========================================================================= */
3750 #define TOKEN_STR_PLAYER_PREFIX "player_"
3753 #define SETUP_TOKEN_PLAYER_NAME 0
3754 #define SETUP_TOKEN_SOUND 1
3755 #define SETUP_TOKEN_SOUND_LOOPS 2
3756 #define SETUP_TOKEN_SOUND_MUSIC 3
3757 #define SETUP_TOKEN_SOUND_SIMPLE 4
3758 #define SETUP_TOKEN_TOONS 5
3759 #define SETUP_TOKEN_SCROLL_DELAY 6
3760 #define SETUP_TOKEN_SOFT_SCROLLING 7
3761 #define SETUP_TOKEN_FADING 8
3762 #define SETUP_TOKEN_AUTORECORD 9
3763 #define SETUP_TOKEN_QUICK_DOORS 10
3764 #define SETUP_TOKEN_TEAM_MODE 11
3765 #define SETUP_TOKEN_HANDICAP 12
3766 #define SETUP_TOKEN_TIME_LIMIT 13
3767 #define SETUP_TOKEN_FULLSCREEN 14
3768 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
3769 #define SETUP_TOKEN_GRAPHICS_SET 16
3770 #define SETUP_TOKEN_SOUNDS_SET 17
3771 #define SETUP_TOKEN_MUSIC_SET 18
3772 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
3773 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
3774 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
3776 #define NUM_GLOBAL_SETUP_TOKENS 22
3779 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3780 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3781 #define SETUP_TOKEN_EDITOR_EL_MORE 2
3782 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
3783 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
3784 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
3785 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
3786 #define SETUP_TOKEN_EDITOR_EL_CHARS 7
3787 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
3788 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
3789 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
3790 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
3792 #define NUM_EDITOR_SETUP_TOKENS 12
3794 /* shortcut setup */
3795 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3796 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3797 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3799 #define NUM_SHORTCUT_SETUP_TOKENS 3
3802 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3803 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3804 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3805 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3806 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3807 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3808 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3809 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3810 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3811 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3812 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3813 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3814 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3815 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3816 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3817 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3819 #define NUM_PLAYER_SETUP_TOKENS 16
3822 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
3823 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
3825 #define NUM_SYSTEM_SETUP_TOKENS 2
3828 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
3830 #define NUM_OPTIONS_SETUP_TOKENS 1
3833 static struct SetupInfo si;
3834 static struct SetupEditorInfo sei;
3835 static struct SetupShortcutInfo ssi;
3836 static struct SetupInputInfo sii;
3837 static struct SetupSystemInfo syi;
3838 static struct OptionInfo soi;
3840 static struct TokenInfo global_setup_tokens[] =
3842 { TYPE_STRING, &si.player_name, "player_name" },
3843 { TYPE_SWITCH, &si.sound, "sound" },
3844 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
3845 { TYPE_SWITCH, &si.sound_music, "background_music" },
3846 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
3847 { TYPE_SWITCH, &si.toons, "toons" },
3848 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
3849 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
3850 { TYPE_SWITCH, &si.fading, "screen_fading" },
3851 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
3852 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
3853 { TYPE_SWITCH, &si.team_mode, "team_mode" },
3854 { TYPE_SWITCH, &si.handicap, "handicap" },
3855 { TYPE_SWITCH, &si.time_limit, "time_limit" },
3856 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
3857 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
3858 { TYPE_STRING, &si.graphics_set, "graphics_set" },
3859 { TYPE_STRING, &si.sounds_set, "sounds_set" },
3860 { TYPE_STRING, &si.music_set, "music_set" },
3861 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
3862 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
3863 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
3866 static struct TokenInfo editor_setup_tokens[] =
3868 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
3869 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
3870 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
3871 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
3872 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
3873 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
3874 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
3875 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
3876 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
3877 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
3878 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
3879 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
3882 static struct TokenInfo shortcut_setup_tokens[] =
3884 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
3885 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
3886 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
3889 static struct TokenInfo player_setup_tokens[] =
3891 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
3892 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
3893 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
3894 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
3895 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
3896 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
3897 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
3898 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
3899 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
3900 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
3901 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
3902 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
3903 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
3904 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
3905 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
3906 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
3909 static struct TokenInfo system_setup_tokens[] =
3911 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
3912 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
3915 static struct TokenInfo options_setup_tokens[] =
3917 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
3920 static char *get_corrected_login_name(char *login_name)
3922 /* needed because player name must be a fixed length string */
3923 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
3925 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
3926 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
3928 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
3929 if (strchr(login_name_new, ' '))
3930 *strchr(login_name_new, ' ') = '\0';
3932 return login_name_new;
3935 static void setSetupInfoToDefaults(struct SetupInfo *si)
3939 si->player_name = get_corrected_login_name(getLoginName());
3942 si->sound_loops = TRUE;
3943 si->sound_music = TRUE;
3944 si->sound_simple = TRUE;
3946 si->double_buffering = TRUE;
3947 si->direct_draw = !si->double_buffering;
3948 si->scroll_delay = TRUE;
3949 si->soft_scrolling = TRUE;
3951 si->autorecord = TRUE;
3952 si->quick_doors = FALSE;
3953 si->team_mode = FALSE;
3954 si->handicap = TRUE;
3955 si->time_limit = TRUE;
3956 si->fullscreen = FALSE;
3957 si->ask_on_escape = TRUE;
3959 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
3960 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
3961 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
3962 si->override_level_graphics = FALSE;
3963 si->override_level_sounds = FALSE;
3964 si->override_level_music = FALSE;
3966 si->editor.el_boulderdash = TRUE;
3967 si->editor.el_emerald_mine = TRUE;
3968 si->editor.el_more = TRUE;
3969 si->editor.el_sokoban = TRUE;
3970 si->editor.el_supaplex = TRUE;
3971 si->editor.el_diamond_caves = TRUE;
3972 si->editor.el_dx_boulderdash = TRUE;
3973 si->editor.el_chars = TRUE;
3974 si->editor.el_custom = TRUE;
3975 si->editor.el_custom_more = FALSE;
3977 si->editor.el_headlines = TRUE;
3978 si->editor.el_user_defined = FALSE;
3980 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
3981 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
3982 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
3984 for (i = 0; i < MAX_PLAYERS; i++)
3986 si->input[i].use_joystick = FALSE;
3987 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
3988 si->input[i].joy.xleft = JOYSTICK_XLEFT;
3989 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
3990 si->input[i].joy.xright = JOYSTICK_XRIGHT;
3991 si->input[i].joy.yupper = JOYSTICK_YUPPER;
3992 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
3993 si->input[i].joy.ylower = JOYSTICK_YLOWER;
3994 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
3995 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
3996 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
3997 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
3998 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
3999 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4000 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4001 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4004 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4005 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4007 si->options.verbose = FALSE;
4010 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4014 if (!setup_file_hash)
4019 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4020 setSetupInfo(global_setup_tokens, i,
4021 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4026 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4027 setSetupInfo(editor_setup_tokens, i,
4028 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4031 /* shortcut setup */
4032 ssi = setup.shortcut;
4033 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4034 setSetupInfo(shortcut_setup_tokens, i,
4035 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4036 setup.shortcut = ssi;
4039 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4043 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4045 sii = setup.input[pnr];
4046 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4048 char full_token[100];
4050 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4051 setSetupInfo(player_setup_tokens, i,
4052 getHashEntry(setup_file_hash, full_token));
4054 setup.input[pnr] = sii;
4059 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4060 setSetupInfo(system_setup_tokens, i,
4061 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4065 soi = setup.options;
4066 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4067 setSetupInfo(options_setup_tokens, i,
4068 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4069 setup.options = soi;
4074 char *filename = getSetupFilename();
4075 SetupFileHash *setup_file_hash = NULL;
4077 /* always start with reliable default values */
4078 setSetupInfoToDefaults(&setup);
4080 setup_file_hash = loadSetupFileHash(filename);
4082 if (setup_file_hash)
4084 char *player_name_new;
4086 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4087 decodeSetupFileHash(setup_file_hash);
4089 setup.direct_draw = !setup.double_buffering;
4091 freeSetupFileHash(setup_file_hash);
4093 /* needed to work around problems with fixed length strings */
4094 player_name_new = get_corrected_login_name(setup.player_name);
4095 free(setup.player_name);
4096 setup.player_name = player_name_new;
4099 Error(ERR_WARN, "using default setup values");
4104 char *filename = getSetupFilename();
4108 InitUserDataDirectory();
4110 if (!(file = fopen(filename, MODE_WRITE)))
4112 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4116 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4117 getCookie("SETUP")));
4118 fprintf(file, "\n");
4122 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4124 /* just to make things nicer :) */
4125 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4126 i == SETUP_TOKEN_GRAPHICS_SET)
4127 fprintf(file, "\n");
4129 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4134 fprintf(file, "\n");
4135 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4136 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4138 /* shortcut setup */
4139 ssi = setup.shortcut;
4140 fprintf(file, "\n");
4141 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4142 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4145 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4149 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4150 fprintf(file, "\n");
4152 sii = setup.input[pnr];
4153 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4154 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4159 fprintf(file, "\n");
4160 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4161 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4164 soi = setup.options;
4165 fprintf(file, "\n");
4166 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4167 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4171 SetFilePermissions(filename, PERMS_PRIVATE);
4174 void LoadCustomElementDescriptions()
4176 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4177 SetupFileHash *setup_file_hash;
4180 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4182 if (element_info[i].custom_description != NULL)
4184 free(element_info[i].custom_description);
4185 element_info[i].custom_description = NULL;
4189 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4192 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4194 char *token = getStringCat2(element_info[i].token_name, ".name");
4195 char *value = getHashEntry(setup_file_hash, token);
4198 element_info[i].custom_description = getStringCopy(value);
4203 freeSetupFileHash(setup_file_hash);
4206 void LoadSpecialMenuDesignSettings()
4208 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4209 SetupFileHash *setup_file_hash;
4212 /* always start with reliable default values from default config */
4213 for (i = 0; image_config_vars[i].token != NULL; i++)
4214 for (j = 0; image_config[j].token != NULL; j++)
4215 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4216 *image_config_vars[i].value =
4217 get_auto_parameter_value(image_config_vars[i].token,
4218 image_config[j].value);
4220 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4223 /* special case: initialize with default values that may be overwritten */
4224 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4226 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4227 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4228 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4230 if (value_x != NULL)
4231 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4232 if (value_y != NULL)
4233 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4234 if (list_size != NULL)
4235 menu.list_size[i] = get_integer_from_string(list_size);
4238 /* read (and overwrite with) values that may be specified in config file */
4239 for (i = 0; image_config_vars[i].token != NULL; i++)
4241 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4244 *image_config_vars[i].value =
4245 get_auto_parameter_value(image_config_vars[i].token, value);
4248 freeSetupFileHash(setup_file_hash);
4251 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4253 char *filename = getEditorSetupFilename();
4254 SetupFileList *setup_file_list, *list;
4255 SetupFileHash *element_hash;
4256 int num_unknown_tokens = 0;
4259 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4262 element_hash = newSetupFileHash();
4264 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4265 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4267 /* determined size may be larger than needed (due to unknown elements) */
4269 for (list = setup_file_list; list != NULL; list = list->next)
4272 /* add space for up to 3 more elements for padding that may be needed */
4275 *elements = checked_malloc(*num_elements * sizeof(int));
4278 for (list = setup_file_list; list != NULL; list = list->next)
4280 char *value = getHashEntry(element_hash, list->token);
4284 (*elements)[(*num_elements)++] = atoi(value);
4288 if (num_unknown_tokens == 0)
4290 Error(ERR_RETURN_LINE, "-");
4291 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4292 Error(ERR_RETURN, "- config file: '%s'", filename);
4294 num_unknown_tokens++;
4297 Error(ERR_RETURN, "- token: '%s'", list->token);
4301 if (num_unknown_tokens > 0)
4302 Error(ERR_RETURN_LINE, "-");
4304 while (*num_elements % 4) /* pad with empty elements, if needed */
4305 (*elements)[(*num_elements)++] = EL_EMPTY;
4307 freeSetupFileList(setup_file_list);
4308 freeSetupFileHash(element_hash);
4312 for (i = 0; i < *num_elements; i++)
4313 printf("editor: element '%s' [%d]\n",
4314 element_info[(*elements)[i]].token_name, (*elements)[i]);
4318 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4321 SetupFileHash *setup_file_hash = NULL;
4322 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4323 char *filename_music, *filename_prefix, *filename_info;
4329 token_to_value_ptr[] =
4331 { "title_header", &tmp_music_file_info.title_header },
4332 { "artist_header", &tmp_music_file_info.artist_header },
4333 { "album_header", &tmp_music_file_info.album_header },
4334 { "year_header", &tmp_music_file_info.year_header },
4336 { "title", &tmp_music_file_info.title },
4337 { "artist", &tmp_music_file_info.artist },
4338 { "album", &tmp_music_file_info.album },
4339 { "year", &tmp_music_file_info.year },
4345 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4346 getCustomMusicFilename(basename));
4348 if (filename_music == NULL)
4351 /* ---------- try to replace file extension ---------- */
4353 filename_prefix = getStringCopy(filename_music);
4354 if (strrchr(filename_prefix, '.') != NULL)
4355 *strrchr(filename_prefix, '.') = '\0';
4356 filename_info = getStringCat2(filename_prefix, ".txt");
4359 printf("trying to load file '%s'...\n", filename_info);
4362 if (fileExists(filename_info))
4363 setup_file_hash = loadSetupFileHash(filename_info);
4365 free(filename_prefix);
4366 free(filename_info);
4368 if (setup_file_hash == NULL)
4370 /* ---------- try to add file extension ---------- */
4372 filename_prefix = getStringCopy(filename_music);
4373 filename_info = getStringCat2(filename_prefix, ".txt");
4376 printf("trying to load file '%s'...\n", filename_info);
4379 if (fileExists(filename_info))
4380 setup_file_hash = loadSetupFileHash(filename_info);
4382 free(filename_prefix);
4383 free(filename_info);
4386 if (setup_file_hash == NULL)
4389 /* ---------- music file info found ---------- */
4391 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4393 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4395 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4397 *token_to_value_ptr[i].value_ptr =
4398 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4401 tmp_music_file_info.basename = getStringCopy(basename);
4402 tmp_music_file_info.music = music;
4403 tmp_music_file_info.is_sound = is_sound;
4405 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4406 *new_music_file_info = tmp_music_file_info;
4408 return new_music_file_info;
4411 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4413 return get_music_file_info_ext(basename, music, FALSE);
4416 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4418 return get_music_file_info_ext(basename, sound, TRUE);
4421 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4422 char *basename, boolean is_sound)
4424 for (; list != NULL; list = list->next)
4425 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4431 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4433 return music_info_listed_ext(list, basename, FALSE);
4436 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4438 return music_info_listed_ext(list, basename, TRUE);
4441 void LoadMusicInfo()
4443 char *music_directory = getCustomMusicDirectory();
4444 int num_music = getMusicListSize();
4445 int num_music_noconf = 0;
4446 int num_sounds = getSoundListSize();
4448 struct dirent *dir_entry;
4449 struct FileInfo *music, *sound;
4450 struct MusicFileInfo *next, **new;
4453 while (music_file_info != NULL)
4455 next = music_file_info->next;
4457 checked_free(music_file_info->basename);
4459 checked_free(music_file_info->title_header);
4460 checked_free(music_file_info->artist_header);
4461 checked_free(music_file_info->album_header);
4462 checked_free(music_file_info->year_header);
4464 checked_free(music_file_info->title);
4465 checked_free(music_file_info->artist);
4466 checked_free(music_file_info->album);
4467 checked_free(music_file_info->year);
4469 free(music_file_info);
4471 music_file_info = next;
4474 new = &music_file_info;
4477 printf("::: num_music == %d\n", num_music);
4480 for (i = 0; i < num_music; i++)
4482 music = getMusicListEntry(i);
4485 printf("::: %d [%08x]\n", i, music->filename);
4488 if (music->filename == NULL)
4491 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4494 /* a configured file may be not recognized as music */
4495 if (!FileIsMusic(music->filename))
4499 printf("::: -> '%s' (configured)\n", music->filename);
4502 if (!music_info_listed(music_file_info, music->filename))
4504 *new = get_music_file_info(music->filename, i);
4506 new = &(*new)->next;
4510 if ((dir = opendir(music_directory)) == NULL)
4512 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4516 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4518 char *basename = dir_entry->d_name;
4519 boolean music_already_used = FALSE;
4522 /* skip all music files that are configured in music config file */
4523 for (i = 0; i < num_music; i++)
4525 music = getMusicListEntry(i);
4527 if (music->filename == NULL)
4530 if (strcmp(basename, music->filename) == 0)
4532 music_already_used = TRUE;
4537 if (music_already_used)
4540 if (!FileIsMusic(basename))
4544 printf("::: -> '%s' (found in directory)\n", basename);
4547 if (!music_info_listed(music_file_info, basename))
4549 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4551 new = &(*new)->next;
4559 for (i = 0; i < num_sounds; i++)
4561 sound = getSoundListEntry(i);
4563 if (sound->filename == NULL)
4566 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4569 /* a configured file may be not recognized as sound */
4570 if (!FileIsSound(sound->filename))
4574 printf("::: -> '%s' (configured)\n", sound->filename);
4577 if (!sound_info_listed(music_file_info, sound->filename))
4579 *new = get_sound_file_info(sound->filename, i);
4581 new = &(*new)->next;
4587 for (next = music_file_info; next != NULL; next = next->next)
4588 printf("::: title == '%s'\n", next->title);
4592 void add_helpanim_entry(int element, int action, int direction, int delay,
4593 int *num_list_entries)
4595 struct HelpAnimInfo *new_list_entry;
4596 (*num_list_entries)++;
4599 checked_realloc(helpanim_info,
4600 *num_list_entries * sizeof(struct HelpAnimInfo));
4601 new_list_entry = &helpanim_info[*num_list_entries - 1];
4603 new_list_entry->element = element;
4604 new_list_entry->action = action;
4605 new_list_entry->direction = direction;
4606 new_list_entry->delay = delay;
4609 void print_unknown_token(char *filename, char *token, int token_nr)
4613 Error(ERR_RETURN_LINE, "-");
4614 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4615 Error(ERR_RETURN, "- config file: '%s'", filename);
4618 Error(ERR_RETURN, "- token: '%s'", token);
4621 void print_unknown_token_end(int token_nr)
4624 Error(ERR_RETURN_LINE, "-");
4627 void LoadHelpAnimInfo()
4629 char *filename = getHelpAnimFilename();
4630 SetupFileList *setup_file_list = NULL, *list;
4631 SetupFileHash *element_hash, *action_hash, *direction_hash;
4632 int num_list_entries = 0;
4633 int num_unknown_tokens = 0;
4636 if (fileExists(filename))
4637 setup_file_list = loadSetupFileList(filename);
4639 if (setup_file_list == NULL)
4641 /* use reliable default values from static configuration */
4642 SetupFileList *insert_ptr;
4644 insert_ptr = setup_file_list =
4645 newSetupFileList(helpanim_config[0].token,
4646 helpanim_config[0].value);
4648 for (i = 1; helpanim_config[i].token; i++)
4649 insert_ptr = addListEntry(insert_ptr,
4650 helpanim_config[i].token,
4651 helpanim_config[i].value);
4654 element_hash = newSetupFileHash();
4655 action_hash = newSetupFileHash();
4656 direction_hash = newSetupFileHash();
4658 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4659 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4661 for (i = 0; i < NUM_ACTIONS; i++)
4662 setHashEntry(action_hash, element_action_info[i].suffix,
4663 i_to_a(element_action_info[i].value));
4665 /* do not store direction index (bit) here, but direction value! */
4666 for (i = 0; i < NUM_DIRECTIONS; i++)
4667 setHashEntry(direction_hash, element_direction_info[i].suffix,
4668 i_to_a(1 << element_direction_info[i].value));
4670 for (list = setup_file_list; list != NULL; list = list->next)
4672 char *element_token, *action_token, *direction_token;
4673 char *element_value, *action_value, *direction_value;
4674 int delay = atoi(list->value);
4676 if (strcmp(list->token, "end") == 0)
4678 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4683 /* first try to break element into element/action/direction parts;
4684 if this does not work, also accept combined "element[.act][.dir]"
4685 elements (like "dynamite.active"), which are unique elements */
4687 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4689 element_value = getHashEntry(element_hash, list->token);
4690 if (element_value != NULL) /* element found */
4691 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4695 /* no further suffixes found -- this is not an element */
4696 print_unknown_token(filename, list->token, num_unknown_tokens++);
4702 /* token has format "<prefix>.<something>" */
4704 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4705 direction_token = action_token; /* ... or direction */
4707 element_token = getStringCopy(list->token);
4708 *strchr(element_token, '.') = '\0';
4710 element_value = getHashEntry(element_hash, element_token);
4712 if (element_value == NULL) /* this is no element */
4714 element_value = getHashEntry(element_hash, list->token);
4715 if (element_value != NULL) /* combined element found */
4716 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4719 print_unknown_token(filename, list->token, num_unknown_tokens++);
4721 free(element_token);
4726 action_value = getHashEntry(action_hash, action_token);
4728 if (action_value != NULL) /* action found */
4730 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4733 free(element_token);
4738 direction_value = getHashEntry(direction_hash, direction_token);
4740 if (direction_value != NULL) /* direction found */
4742 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4745 free(element_token);
4750 if (strchr(action_token + 1, '.') == NULL)
4752 /* no further suffixes found -- this is not an action nor direction */
4754 element_value = getHashEntry(element_hash, list->token);
4755 if (element_value != NULL) /* combined element found */
4756 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4759 print_unknown_token(filename, list->token, num_unknown_tokens++);
4761 free(element_token);
4766 /* token has format "<prefix>.<suffix>.<something>" */
4768 direction_token = strchr(action_token + 1, '.');
4770 action_token = getStringCopy(action_token);
4771 *strchr(action_token + 1, '.') = '\0';
4773 action_value = getHashEntry(action_hash, action_token);
4775 if (action_value == NULL) /* this is no action */
4777 element_value = getHashEntry(element_hash, list->token);
4778 if (element_value != NULL) /* combined element found */
4779 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4782 print_unknown_token(filename, list->token, num_unknown_tokens++);
4784 free(element_token);
4790 direction_value = getHashEntry(direction_hash, direction_token);
4792 if (direction_value != NULL) /* direction found */
4794 add_helpanim_entry(atoi(element_value), atoi(action_value),
4795 atoi(direction_value), delay, &num_list_entries);
4797 free(element_token);
4803 /* this is no direction */
4805 element_value = getHashEntry(element_hash, list->token);
4806 if (element_value != NULL) /* combined element found */
4807 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4810 print_unknown_token(filename, list->token, num_unknown_tokens++);
4812 free(element_token);
4816 print_unknown_token_end(num_unknown_tokens);
4818 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4819 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
4821 freeSetupFileList(setup_file_list);
4822 freeSetupFileHash(element_hash);
4823 freeSetupFileHash(action_hash);
4824 freeSetupFileHash(direction_hash);
4828 for (i = 0; i < num_list_entries; i++)
4829 printf("::: %d, %d, %d => %d\n",
4830 helpanim_info[i].element,
4831 helpanim_info[i].action,
4832 helpanim_info[i].direction,
4833 helpanim_info[i].delay);
4837 void LoadHelpTextInfo()
4839 char *filename = getHelpTextFilename();
4842 if (helptext_info != NULL)
4844 freeSetupFileHash(helptext_info);
4845 helptext_info = NULL;
4848 if (fileExists(filename))
4849 helptext_info = loadSetupFileHash(filename);
4851 if (helptext_info == NULL)
4853 /* use reliable default values from static configuration */
4854 helptext_info = newSetupFileHash();
4856 for (i = 0; helptext_config[i].token; i++)
4857 setHashEntry(helptext_info,
4858 helptext_config[i].token,
4859 helptext_config[i].value);
4864 BEGIN_HASH_ITERATION(helptext_info, itr)
4866 printf("::: '%s' => '%s'\n",
4867 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
4869 END_HASH_ITERATION(hash, itr)
4874 /* ------------------------------------------------------------------------- *
4876 * ------------------------------------------------------------------------- */
4878 #define MAX_NUM_CONVERT_LEVELS 1000
4880 void ConvertLevels()
4882 static LevelDirTree *convert_leveldir = NULL;
4883 static int convert_level_nr = -1;
4884 static int num_levels_handled = 0;
4885 static int num_levels_converted = 0;
4886 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
4889 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
4890 global.convert_leveldir);
4892 if (convert_leveldir == NULL)
4893 Error(ERR_EXIT, "no such level identifier: '%s'",
4894 global.convert_leveldir);
4896 leveldir_current = convert_leveldir;
4898 if (global.convert_level_nr != -1)
4900 convert_leveldir->first_level = global.convert_level_nr;
4901 convert_leveldir->last_level = global.convert_level_nr;
4904 convert_level_nr = convert_leveldir->first_level;
4906 printf_line("=", 79);
4907 printf("Converting levels\n");
4908 printf_line("-", 79);
4909 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
4910 printf("Level series name: '%s'\n", convert_leveldir->name);
4911 printf("Level series author: '%s'\n", convert_leveldir->author);
4912 printf("Number of levels: %d\n", convert_leveldir->levels);
4913 printf_line("=", 79);
4916 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
4917 levels_failed[i] = FALSE;
4919 while (convert_level_nr <= convert_leveldir->last_level)
4921 char *level_filename;
4924 level_nr = convert_level_nr++;
4926 printf("Level %03d: ", level_nr);
4928 LoadLevel(level_nr);
4929 if (level.no_valid_file)
4931 printf("(no level)\n");
4935 printf("converting level ... ");
4937 level_filename = getDefaultLevelFilename(level_nr);
4938 new_level = !fileExists(level_filename);
4942 SaveLevel(level_nr);
4944 num_levels_converted++;
4946 printf("converted.\n");
4950 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
4951 levels_failed[level_nr] = TRUE;
4953 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
4956 num_levels_handled++;
4960 printf_line("=", 79);
4961 printf("Number of levels handled: %d\n", num_levels_handled);
4962 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
4963 (num_levels_handled ?
4964 num_levels_converted * 100 / num_levels_handled : 0));
4965 printf_line("-", 79);
4966 printf("Summary (for automatic parsing by scripts):\n");
4967 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
4968 convert_leveldir->identifier, num_levels_converted,
4970 (num_levels_handled ?
4971 num_levels_converted * 100 / num_levels_handled : 0));
4973 if (num_levels_handled != num_levels_converted)
4975 printf(", FAILED:");
4976 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
4977 if (levels_failed[i])
4982 printf_line("=", 79);