1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_INTEGER_5 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_INTEGER_6 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_INTEGER_7 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_INTEGER_8 (CONF_MASK_1_BYTE | 8)
71 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 9)
72 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 10)
73 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 11)
74 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 12)
75 #define CONF_VALUE_BOOLEAN_5 (CONF_MASK_1_BYTE | 13)
76 #define CONF_VALUE_BOOLEAN_6 (CONF_MASK_1_BYTE | 14)
77 #define CONF_VALUE_BOOLEAN_7 (CONF_MASK_1_BYTE | 15)
78 #define CONF_VALUE_BOOLEAN_8 (CONF_MASK_1_BYTE | 16)
80 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
81 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
82 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
83 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
84 #define CONF_VALUE_ELEMENT_5 (CONF_MASK_2_BYTE | 5)
85 #define CONF_VALUE_ELEMENT_6 (CONF_MASK_2_BYTE | 6)
86 #define CONF_VALUE_ELEMENT_7 (CONF_MASK_2_BYTE | 7)
87 #define CONF_VALUE_ELEMENT_8 (CONF_MASK_2_BYTE | 8)
89 #define CONF_VALUE_ELEMENTS (CONF_MASK_MULTI_BYTES | 1)
90 #define CONF_VALUE_CONTENTS (CONF_MASK_MULTI_BYTES | 2)
92 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
93 (x) <= CONF_VALUE_INTEGER_8)
95 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
96 (x) <= CONF_VALUE_BOOLEAN_8)
98 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
99 (x) == CONF_MASK_2_BYTE ? 2 : \
100 (x) == CONF_MASK_4_BYTE ? 4 : 0)
102 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
103 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
104 #define CONF_ELEMENT_NUM_BYTES (2)
106 #define CONF_ENTITY_NUM_BYTES(t) ((t) == CONF_VALUE_ELEMENTS ? \
107 CONF_ELEMENT_NUM_BYTES : \
108 (t) == CONF_VALUE_CONTENTS ? \
109 CONF_CONTENT_NUM_BYTES : 1)
111 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
112 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
113 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
115 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
117 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
118 CONF_ELEMENT_NUM_BYTES)
119 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
120 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
123 static void LoadLevel_InitPlayfield(struct LevelInfo *, char *);
126 static struct LevelInfo li;
130 int element; /* element for which data is to be stored */
131 int type; /* type of data to be stored */
134 void *value; /* variable that holds the data to be stored */
135 int default_value; /* initial default value for this variable */
138 void *num_entities; /* number of entities for multi-byte data */
139 int default_num_entities; /* default number of entities for this data */
140 int max_num_entities; /* maximal number of entities for this data */
143 /* ---------- 1-byte values ---------------------------------------------- */
146 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
147 &li.android_move_time, 10
150 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
151 &li.android_clone_time, 10
154 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
158 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
162 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
163 &li.magnify_score, 10
166 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
170 EL_ROBOT, CONF_VALUE_INTEGER_1,
174 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
175 &li.game_of_life[0], 2
178 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
179 &li.game_of_life[1], 3
182 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
183 &li.game_of_life[2], 3
186 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
187 &li.game_of_life[3], 3
190 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
194 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
198 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
202 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
206 EL_BALLOON, CONF_VALUE_INTEGER_1,
207 &li.wind_direction_initial, MV_NONE
210 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
211 &li.time_timegate, 10
214 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
218 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
219 &li.shield_normal_time, 10
222 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
223 &li.shield_deadly_time, 10
226 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
230 EL_EXTRA_TIME, CONF_VALUE_INTEGER_2,
231 &li.extra_time_score, 10
234 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
235 &li.time_orb_time, 10
238 EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1,
239 &li.use_time_orb_bug, FALSE
242 EL_PLAYER_1, CONF_VALUE_BOOLEAN_1,
243 &li.block_snap_field, TRUE
246 EL_PLAYER_1, CONF_VALUE_BOOLEAN_2,
247 &li.use_start_element[0], FALSE
250 EL_PLAYER_2, CONF_VALUE_BOOLEAN_2,
251 &li.use_start_element[1], FALSE
254 EL_PLAYER_3, CONF_VALUE_BOOLEAN_2,
255 &li.use_start_element[2], FALSE
258 EL_PLAYER_4, CONF_VALUE_BOOLEAN_2,
259 &li.use_start_element[3], FALSE
262 EL_PLAYER_1, CONF_VALUE_BOOLEAN_3,
263 &li.use_artwork_element[0], FALSE
266 EL_PLAYER_2, CONF_VALUE_BOOLEAN_3,
267 &li.use_artwork_element[1], FALSE
270 EL_PLAYER_3, CONF_VALUE_BOOLEAN_3,
271 &li.use_artwork_element[2], FALSE
274 EL_PLAYER_4, CONF_VALUE_BOOLEAN_3,
275 &li.use_artwork_element[3], FALSE
278 EL_PLAYER_1, CONF_VALUE_BOOLEAN_4,
279 &li.use_explosion_element[0], FALSE
282 EL_PLAYER_2, CONF_VALUE_BOOLEAN_4,
283 &li.use_explosion_element[1], FALSE
286 EL_PLAYER_3, CONF_VALUE_BOOLEAN_4,
287 &li.use_explosion_element[2], FALSE
290 EL_PLAYER_4, CONF_VALUE_BOOLEAN_4,
291 &li.use_explosion_element[3], FALSE
294 EL_PLAYER_1, CONF_VALUE_BOOLEAN_5,
295 &li.continuous_snapping, TRUE
298 EL_PLAYER_1, CONF_VALUE_INTEGER_1,
299 &li.initial_player_stepsize, STEPSIZE_NORMAL
302 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
306 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_1,
307 &li.ball_random, FALSE
310 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_2,
311 &li.ball_state_initial, FALSE
314 /* ---------- 2-byte values ---------------------------------------------- */
317 EL_PLAYER_1, CONF_VALUE_ELEMENT_1,
318 &li.start_element[0], EL_PLAYER_1
321 EL_PLAYER_2, CONF_VALUE_ELEMENT_1,
322 &li.start_element[1], EL_PLAYER_2
325 EL_PLAYER_3, CONF_VALUE_ELEMENT_1,
326 &li.start_element[2], EL_PLAYER_3
329 EL_PLAYER_4, CONF_VALUE_ELEMENT_1,
330 &li.start_element[3], EL_PLAYER_4
333 EL_PLAYER_1, CONF_VALUE_ELEMENT_2,
334 &li.artwork_element[0], EL_PLAYER_1
337 EL_PLAYER_2, CONF_VALUE_ELEMENT_2,
338 &li.artwork_element[1], EL_PLAYER_2
341 EL_PLAYER_3, CONF_VALUE_ELEMENT_2,
342 &li.artwork_element[2], EL_PLAYER_3
345 EL_PLAYER_4, CONF_VALUE_ELEMENT_2,
346 &li.artwork_element[3], EL_PLAYER_4
349 EL_PLAYER_1, CONF_VALUE_ELEMENT_3,
350 &li.explosion_element[0], EL_PLAYER_1
353 EL_PLAYER_2, CONF_VALUE_ELEMENT_3,
354 &li.explosion_element[1], EL_PLAYER_2
357 EL_PLAYER_3, CONF_VALUE_ELEMENT_3,
358 &li.explosion_element[2], EL_PLAYER_3
361 EL_PLAYER_4, CONF_VALUE_ELEMENT_3,
362 &li.explosion_element[3], EL_PLAYER_4
365 /* ---------- multi-byte values ------------------------------------------ */
368 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENTS,
369 &li.ball_content, EL_EMPTY,
370 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
373 EL_EMC_ANDROID, CONF_VALUE_ELEMENTS,
374 &li.android_clone_element[0], EL_EMPTY,
375 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
391 { LEVEL_FILE_TYPE_RND, "RND" },
392 { LEVEL_FILE_TYPE_BD, "BD" },
393 { LEVEL_FILE_TYPE_EM, "EM" },
394 { LEVEL_FILE_TYPE_SP, "SP" },
395 { LEVEL_FILE_TYPE_DX, "DX" },
396 { LEVEL_FILE_TYPE_SB, "SB" },
397 { LEVEL_FILE_TYPE_DC, "DC" },
402 /* ========================================================================= */
403 /* level file functions */
404 /* ========================================================================= */
406 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
410 li = *level; /* copy level information into temporary buffer */
412 for (i = 0; element_conf[i].element != -1; i++)
414 int default_value = element_conf[i].default_value;
415 int type = element_conf[i].type;
416 int bytes = type & CONF_MASK_BYTES;
418 if (bytes == CONF_MASK_MULTI_BYTES)
420 int default_num_entities = element_conf[i].default_num_entities;
421 int max_num_entities = element_conf[i].max_num_entities;
423 *(int *)(element_conf[i].num_entities) = default_num_entities;
425 if (type == CONF_VALUE_ELEMENTS)
427 int *element_array = (int *)(element_conf[i].value);
430 for (j = 0; j < max_num_entities; j++)
431 element_array[j] = default_value;
433 else if (type == CONF_VALUE_CONTENTS)
435 struct Content *content = (struct Content *)(element_conf[i].value);
438 for (c = 0; c < max_num_entities; c++)
439 for (y = 0; y < 3; y++)
440 for (x = 0; x < 3; x++)
441 content[c].e[x][y] = default_value;
444 else /* constant size configuration data (1, 2 or 4 bytes) */
446 if (CONF_VALUE_BOOLEAN(type))
447 *(boolean *)(element_conf[i].value) = default_value;
449 *(int *) (element_conf[i].value) = default_value;
453 *level = li; /* copy temporary buffer back to level information */
456 void setElementChangePages(struct ElementInfo *ei, int change_pages)
458 int change_page_size = sizeof(struct ElementChangeInfo);
460 ei->num_change_pages = MAX(1, change_pages);
463 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
465 if (ei->current_change_page >= ei->num_change_pages)
466 ei->current_change_page = ei->num_change_pages - 1;
468 ei->change = &ei->change_page[ei->current_change_page];
471 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
475 change->can_change = FALSE;
477 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
478 change->has_event[i] = FALSE;
480 change->trigger_player = CH_PLAYER_ANY;
481 change->trigger_side = CH_SIDE_ANY;
482 change->trigger_page = CH_PAGE_ANY;
484 change->target_element = EL_EMPTY_SPACE;
486 change->delay_fixed = 0;
487 change->delay_random = 0;
488 change->delay_frames = FRAMES_PER_SECOND;
490 change->trigger_element = EL_EMPTY_SPACE;
492 change->explode = FALSE;
493 change->use_target_content = FALSE;
494 change->only_if_complete = FALSE;
495 change->use_random_replace = FALSE;
496 change->random_percentage = 100;
497 change->replace_when = CP_WHEN_EMPTY;
499 change->has_action = FALSE;
500 change->action_type = CA_NO_ACTION;
501 change->action_mode = CA_MODE_UNDEFINED;
502 change->action_arg = CA_ARG_UNDEFINED;
504 for (x = 0; x < 3; x++)
505 for (y = 0; y < 3; y++)
506 change->target_content.e[x][y] = EL_EMPTY_SPACE;
508 change->direct_action = 0;
509 change->other_action = 0;
511 change->pre_change_function = NULL;
512 change->change_function = NULL;
513 change->post_change_function = NULL;
516 static void setLevelInfoToDefaults(struct LevelInfo *level)
518 static boolean clipboard_elements_initialized = FALSE;
522 InitElementPropertiesStatic();
525 setLevelInfoToDefaultsFromConfigList(level);
526 setLevelInfoToDefaults_EM();
528 level->native_em_level = &native_em_level;
530 level->game_engine_type = GAME_ENGINE_TYPE_RND;
532 level->file_version = FILE_VERSION_ACTUAL;
533 level->game_version = GAME_VERSION_ACTUAL;
535 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
536 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
537 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
539 level->fieldx = STD_LEV_FIELDX;
540 level->fieldy = STD_LEV_FIELDY;
542 for (x = 0; x < MAX_LEV_FIELDX; x++)
543 for (y = 0; y < MAX_LEV_FIELDY; y++)
544 level->field[x][y] = EL_SAND;
547 level->gems_needed = 0;
549 level->amoeba_speed = 10;
551 level->time_magic_wall = 10;
552 level->time_wheel = 10;
554 level->time_light = 10;
555 level->time_timegate = 10;
558 level->amoeba_content = EL_DIAMOND;
560 level->game_of_life[0] = 2;
561 level->game_of_life[1] = 3;
562 level->game_of_life[2] = 3;
563 level->game_of_life[3] = 3;
565 level->biomaze[0] = 2;
566 level->biomaze[1] = 3;
567 level->biomaze[2] = 3;
568 level->biomaze[3] = 3;
571 level->double_speed = FALSE;
573 level->initial_gravity = FALSE;
574 level->em_slippery_gems = FALSE;
575 level->instant_relocation = FALSE;
576 level->can_pass_to_walkable = FALSE;
577 level->grow_into_diggable = TRUE;
580 level->block_snap_field = TRUE;
583 level->block_last_field = FALSE; /* EM does not block by default */
584 level->sp_block_last_field = TRUE; /* SP blocks the last field */
586 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
587 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
589 level->use_spring_bug = FALSE;
590 level->use_time_orb_bug = FALSE;
592 level->use_step_counter = FALSE;
594 /* values for the new EMC elements */
596 level->android_move_time = 10;
597 level->android_clone_time = 10;
598 level->ball_time = 10;
599 level->lenses_score = 10;
600 level->lenses_time = 10;
601 level->magnify_score = 10;
602 level->magnify_time = 10;
603 level->slurp_score = 10;
604 level->wind_direction_initial = MV_NONE;
605 level->ball_random = FALSE;
606 level->ball_state_initial = FALSE;
607 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
608 for (x = 0; x < 3; x++)
609 for (y = 0; y < 3; y++)
610 level->ball_content[i].e[x][y] = EL_EMPTY;
613 for (i = 0; i < 16; i++)
614 level->android_array[i] = FALSE;
617 level->use_custom_template = FALSE;
619 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
620 level->name[i] = '\0';
621 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
622 level->author[i] = '\0';
624 strcpy(level->name, NAMELESS_LEVEL_NAME);
625 strcpy(level->author, ANONYMOUS_NAME);
627 for (i = 0; i < 4; i++)
629 level->envelope_text[i][0] = '\0';
630 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
631 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
634 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
635 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
637 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
638 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
639 for (x = 0; x < 3; x++)
640 for (y = 0; y < 3; y++)
641 level->yamyam_content[i].e[x][y] =
642 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
644 level->field[0][0] = EL_PLAYER_1;
645 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
647 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
650 struct ElementInfo *ei = &element_info[element];
652 /* never initialize clipboard elements after the very first time */
653 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
656 setElementChangePages(ei, 1);
657 setElementChangeInfoToDefaults(ei->change);
659 if (IS_CUSTOM_ELEMENT(element) ||
660 IS_GROUP_ELEMENT(element) ||
661 IS_INTERNAL_ELEMENT(element))
663 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
664 ei->description[j] = '\0';
666 if (ei->custom_description != NULL)
667 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
669 strcpy(ei->description, ei->editor_description);
671 ei->use_gfx_element = FALSE;
672 ei->gfx_element = EL_EMPTY_SPACE;
674 ei->modified_settings = FALSE;
677 if (IS_CUSTOM_ELEMENT(element) ||
678 IS_INTERNAL_ELEMENT(element))
680 ei->access_direction = MV_ALL_DIRECTIONS;
682 ei->collect_score_initial = 10; /* special default */
683 ei->collect_count_initial = 1; /* special default */
685 ei->ce_value_fixed_initial = 0;
686 ei->ce_value_random_initial = 0;
687 ei->use_last_ce_value = FALSE;
689 ei->push_delay_fixed = -1; /* initialize later */
690 ei->push_delay_random = -1; /* initialize later */
691 ei->drop_delay_fixed = 0;
692 ei->drop_delay_random = 0;
693 ei->move_delay_fixed = 0;
694 ei->move_delay_random = 0;
696 ei->move_pattern = MV_ALL_DIRECTIONS;
697 ei->move_direction_initial = MV_START_AUTOMATIC;
698 ei->move_stepsize = TILEX / 8;
700 ei->move_enter_element = EL_EMPTY_SPACE;
701 ei->move_leave_element = EL_EMPTY_SPACE;
702 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
704 ei->slippery_type = SLIPPERY_ANY_RANDOM;
706 ei->explosion_type = EXPLODES_3X3;
707 ei->explosion_delay = 16;
708 ei->ignition_delay = 8;
710 for (x = 0; x < 3; x++)
711 for (y = 0; y < 3; y++)
712 ei->content.e[x][y] = EL_EMPTY_SPACE;
715 ei->access_layer = 0;
716 ei->access_protected = 0;
717 ei->walk_to_action = 0;
718 ei->smash_targets = 0;
721 ei->can_explode_by_fire = FALSE;
722 ei->can_explode_smashed = FALSE;
723 ei->can_explode_impact = FALSE;
725 ei->current_change_page = 0;
728 /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
729 /* !!! (else properties set there will be overwritten here) !!! */
730 /* start with no properties at all */
732 for (j = 0; j < NUM_EP_BITFIELDS; j++)
733 ei->properties[j] = EP_BITMASK_DEFAULT;
735 for (j = 0; j < NUM_EP_BITFIELDS; j++)
736 Properties[element][j] = EP_BITMASK_DEFAULT;
740 /* now set default properties */
741 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
744 if (IS_GROUP_ELEMENT(element) ||
745 IS_INTERNAL_ELEMENT(element))
747 struct ElementGroupInfo *group;
749 /* initialize memory for list of elements in group */
750 if (ei->group == NULL)
751 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
755 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
756 group->element[j] = EL_EMPTY_SPACE;
758 /* default: only one element in group */
759 group->num_elements = 1;
761 group->choice_mode = ANIM_RANDOM;
765 clipboard_elements_initialized = TRUE;
767 BorderElement = EL_STEELWALL;
769 level->no_valid_file = FALSE;
771 level->changed = FALSE;
773 if (leveldir_current == NULL) /* only when dumping level */
776 /* try to determine better author name than 'anonymous' */
777 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
779 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
780 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
784 switch (LEVELCLASS(leveldir_current))
786 case LEVELCLASS_TUTORIAL:
787 strcpy(level->author, PROGRAM_AUTHOR_STRING);
790 case LEVELCLASS_CONTRIB:
791 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
792 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
795 case LEVELCLASS_PRIVATE:
796 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
797 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
801 /* keep default value */
807 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
809 level_file_info->nr = 0;
810 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
811 level_file_info->packed = FALSE;
812 level_file_info->basename = NULL;
813 level_file_info->filename = NULL;
816 static void ActivateLevelTemplate()
819 /* Currently there is no special action needed to activate the template
820 data, because 'element_info' property settings overwrite the original
821 level data, while all other variables do not change. */
823 /* Currently there is no special action needed to activate the template
824 data, because 'element_info' and 'Properties' overwrite the original
825 level data, while all other variables do not change. */
829 static char *getLevelFilenameFromBasename(char *basename)
831 static char *filename = NULL;
833 checked_free(filename);
835 filename = getPath2(getCurrentLevelDir(), basename);
840 static int getFileTypeFromBasename(char *basename)
842 static char *filename = NULL;
843 struct stat file_status;
845 /* ---------- try to determine file type from filename ---------- */
847 /* check for typical filename of a Supaplex level package file */
848 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
849 strncmp(basename, "LEVELS.D", 8) == 0))
850 return LEVEL_FILE_TYPE_SP;
852 /* ---------- try to determine file type from filesize ---------- */
854 checked_free(filename);
855 filename = getPath2(getCurrentLevelDir(), basename);
857 if (stat(filename, &file_status) == 0)
859 /* check for typical filesize of a Supaplex level package file */
860 if (file_status.st_size == 170496)
861 return LEVEL_FILE_TYPE_SP;
864 return LEVEL_FILE_TYPE_UNKNOWN;
867 static char *getSingleLevelBasename(int nr)
869 static char basename[MAX_FILENAME_LEN];
872 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
874 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
879 static char *getPackedLevelBasename(int type)
881 static char basename[MAX_FILENAME_LEN];
882 char *directory = getCurrentLevelDir();
884 struct dirent *dir_entry;
886 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
888 if ((dir = opendir(directory)) == NULL)
890 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
895 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
897 char *entry_basename = dir_entry->d_name;
898 int entry_type = getFileTypeFromBasename(entry_basename);
900 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
902 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
905 strcpy(basename, entry_basename);
917 static char *getSingleLevelFilename(int nr)
919 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
923 static char *getPackedLevelFilename(int type)
925 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
929 char *getDefaultLevelFilename(int nr)
931 return getSingleLevelFilename(nr);
935 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
940 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
941 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
945 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
946 int type, char *format, ...)
948 static char basename[MAX_FILENAME_LEN];
951 va_start(ap, format);
952 vsprintf(basename, format, ap);
957 lfi->basename = basename;
958 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
961 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
966 lfi->basename = getPackedLevelBasename(lfi->type);
967 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
970 static int getFiletypeFromID(char *filetype_id)
972 char *filetype_id_lower;
973 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
976 if (filetype_id == NULL)
977 return LEVEL_FILE_TYPE_UNKNOWN;
979 filetype_id_lower = getStringToLower(filetype_id);
981 for (i = 0; filetype_id_list[i].id != NULL; i++)
983 char *id_lower = getStringToLower(filetype_id_list[i].id);
985 if (strEqual(filetype_id_lower, id_lower))
986 filetype = filetype_id_list[i].filetype;
990 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
994 free(filetype_id_lower);
999 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1003 /* special case: level number is negative => check for level template file */
1006 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1007 "template.%s", LEVELFILE_EXTENSION);
1009 /* no fallback if template file not existing */
1013 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1014 if (leveldir_current->level_filename != NULL)
1016 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1018 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1019 leveldir_current->level_filename, nr);
1020 if (fileExists(lfi->filename))
1024 /* check for native Rocks'n'Diamonds level file */
1025 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1026 "%03d.%s", nr, LEVELFILE_EXTENSION);
1027 if (fileExists(lfi->filename))
1030 /* check for Emerald Mine level file (V1) */
1031 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1032 'a' + (nr / 10) % 26, '0' + nr % 10);
1033 if (fileExists(lfi->filename))
1035 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1036 'A' + (nr / 10) % 26, '0' + nr % 10);
1037 if (fileExists(lfi->filename))
1040 /* check for Emerald Mine level file (V2 to V5) */
1041 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1042 if (fileExists(lfi->filename))
1045 /* check for Emerald Mine level file (V6 / single mode) */
1046 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1047 if (fileExists(lfi->filename))
1049 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1050 if (fileExists(lfi->filename))
1053 /* check for Emerald Mine level file (V6 / teamwork mode) */
1054 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1055 if (fileExists(lfi->filename))
1057 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1058 if (fileExists(lfi->filename))
1061 /* check for various packed level file formats */
1062 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1063 if (fileExists(lfi->filename))
1066 /* no known level file found -- use default values (and fail later) */
1067 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1068 "%03d.%s", nr, LEVELFILE_EXTENSION);
1071 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
1073 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
1074 lfi->type = getFileTypeFromBasename(lfi->basename);
1077 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
1079 /* always start with reliable default values */
1080 setFileInfoToDefaults(level_file_info);
1082 level_file_info->nr = nr; /* set requested level number */
1084 determineLevelFileInfo_Filename(level_file_info);
1085 determineLevelFileInfo_Filetype(level_file_info);
1088 /* ------------------------------------------------------------------------- */
1089 /* functions for loading R'n'D level */
1090 /* ------------------------------------------------------------------------- */
1092 int getMappedElement(int element)
1094 /* remap some (historic, now obsolete) elements */
1098 case EL_PLAYER_OBSOLETE:
1099 element = EL_PLAYER_1;
1102 case EL_KEY_OBSOLETE:
1105 case EL_EM_KEY_1_FILE_OBSOLETE:
1106 element = EL_EM_KEY_1;
1109 case EL_EM_KEY_2_FILE_OBSOLETE:
1110 element = EL_EM_KEY_2;
1113 case EL_EM_KEY_3_FILE_OBSOLETE:
1114 element = EL_EM_KEY_3;
1117 case EL_EM_KEY_4_FILE_OBSOLETE:
1118 element = EL_EM_KEY_4;
1121 case EL_ENVELOPE_OBSOLETE:
1122 element = EL_ENVELOPE_1;
1130 if (element >= NUM_FILE_ELEMENTS)
1132 Error(ERR_WARN, "invalid level element %d", element);
1134 element = EL_UNKNOWN;
1142 int getMappedElementByVersion(int element, int game_version)
1144 /* remap some elements due to certain game version */
1146 if (game_version <= VERSION_IDENT(2,2,0,0))
1148 /* map game font elements */
1149 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1150 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
1151 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
1152 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
1155 if (game_version < VERSION_IDENT(3,0,0,0))
1157 /* map Supaplex gravity tube elements */
1158 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
1159 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
1160 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
1161 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1168 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1170 level->file_version = getFileVersion(file);
1171 level->game_version = getFileVersion(file);
1176 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
1180 level->fieldx = getFile8Bit(file);
1181 level->fieldy = getFile8Bit(file);
1183 level->time = getFile16BitBE(file);
1184 level->gems_needed = getFile16BitBE(file);
1186 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1187 level->name[i] = getFile8Bit(file);
1188 level->name[MAX_LEVEL_NAME_LEN] = 0;
1190 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1191 level->score[i] = getFile8Bit(file);
1193 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1194 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
1195 for (y = 0; y < 3; y++)
1196 for (x = 0; x < 3; x++)
1197 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
1199 level->amoeba_speed = getFile8Bit(file);
1200 level->time_magic_wall = getFile8Bit(file);
1201 level->time_wheel = getFile8Bit(file);
1202 level->amoeba_content = getMappedElement(getFile8Bit(file));
1204 level->initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
1207 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1208 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1209 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1211 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1213 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1214 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1215 level->can_move_into_acid_bits = getFile32BitBE(file);
1216 level->dont_collide_with_bits = getFile8Bit(file);
1218 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1219 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1221 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1222 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1223 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1225 level->game_engine_type = getFile8Bit(file);
1227 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1232 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1236 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1237 level->author[i] = getFile8Bit(file);
1238 level->author[MAX_LEVEL_NAME_LEN] = 0;
1243 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1246 int chunk_size_expected = level->fieldx * level->fieldy;
1248 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1249 stored with 16-bit encoding (and should be twice as big then).
1250 Even worse, playfield data was stored 16-bit when only yamyam content
1251 contained 16-bit elements and vice versa. */
1253 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1254 chunk_size_expected *= 2;
1256 if (chunk_size_expected != chunk_size)
1258 ReadUnusedBytesFromFile(file, chunk_size);
1259 return chunk_size_expected;
1262 for (y = 0; y < level->fieldy; y++)
1263 for (x = 0; x < level->fieldx; x++)
1264 level->field[x][y] =
1265 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1270 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1273 int header_size = 4;
1274 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1275 int chunk_size_expected = header_size + content_size;
1277 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1278 stored with 16-bit encoding (and should be twice as big then).
1279 Even worse, playfield data was stored 16-bit when only yamyam content
1280 contained 16-bit elements and vice versa. */
1282 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1283 chunk_size_expected += content_size;
1285 if (chunk_size_expected != chunk_size)
1287 ReadUnusedBytesFromFile(file, chunk_size);
1288 return chunk_size_expected;
1292 level->num_yamyam_contents = getFile8Bit(file);
1296 /* correct invalid number of content fields -- should never happen */
1297 if (level->num_yamyam_contents < 1 ||
1298 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1299 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1301 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1302 for (y = 0; y < 3; y++)
1303 for (x = 0; x < 3; x++)
1304 level->yamyam_content[i].e[x][y] =
1305 getMappedElement(level->encoding_16bit_field ?
1306 getFile16BitBE(file) : getFile8Bit(file));
1310 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1314 int num_contents, content_xsize, content_ysize;
1315 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1317 element = getMappedElement(getFile16BitBE(file));
1318 num_contents = getFile8Bit(file);
1319 content_xsize = getFile8Bit(file);
1320 content_ysize = getFile8Bit(file);
1322 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1324 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1325 for (y = 0; y < 3; y++)
1326 for (x = 0; x < 3; x++)
1327 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1329 /* correct invalid number of content fields -- should never happen */
1330 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1331 num_contents = STD_ELEMENT_CONTENTS;
1333 if (element == EL_YAMYAM)
1335 level->num_yamyam_contents = num_contents;
1337 for (i = 0; i < num_contents; i++)
1338 for (y = 0; y < 3; y++)
1339 for (x = 0; x < 3; x++)
1340 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1342 else if (element == EL_BD_AMOEBA)
1344 level->amoeba_content = content_array[0][0][0];
1348 Error(ERR_WARN, "cannot load content for element '%d'", element);
1354 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1360 int chunk_size_expected;
1362 element = getMappedElement(getFile16BitBE(file));
1363 if (!IS_ENVELOPE(element))
1364 element = EL_ENVELOPE_1;
1366 envelope_nr = element - EL_ENVELOPE_1;
1368 envelope_len = getFile16BitBE(file);
1370 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1371 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1373 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1375 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1376 if (chunk_size_expected != chunk_size)
1378 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1379 return chunk_size_expected;
1382 for (i = 0; i < envelope_len; i++)
1383 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1388 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1390 int num_changed_custom_elements = getFile16BitBE(file);
1391 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1394 if (chunk_size_expected != chunk_size)
1396 ReadUnusedBytesFromFile(file, chunk_size - 2);
1397 return chunk_size_expected;
1400 for (i = 0; i < num_changed_custom_elements; i++)
1402 int element = getFile16BitBE(file);
1403 int properties = getFile32BitBE(file);
1406 if (IS_CUSTOM_ELEMENT(element))
1407 element_info[element].properties[EP_BITFIELD_BASE] = properties;
1409 Error(ERR_WARN, "invalid custom element number %d", element);
1411 if (IS_CUSTOM_ELEMENT(element))
1412 Properties[element][EP_BITFIELD_BASE] = properties;
1414 Error(ERR_WARN, "invalid custom element number %d", element);
1421 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1423 int num_changed_custom_elements = getFile16BitBE(file);
1424 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1427 if (chunk_size_expected != chunk_size)
1429 ReadUnusedBytesFromFile(file, chunk_size - 2);
1430 return chunk_size_expected;
1433 for (i = 0; i < num_changed_custom_elements; i++)
1435 int element = getFile16BitBE(file);
1436 int custom_target_element = getFile16BitBE(file);
1438 if (IS_CUSTOM_ELEMENT(element))
1439 element_info[element].change->target_element = custom_target_element;
1441 Error(ERR_WARN, "invalid custom element number %d", element);
1447 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1449 int num_changed_custom_elements = getFile16BitBE(file);
1450 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1453 if (chunk_size_expected != chunk_size)
1455 ReadUnusedBytesFromFile(file, chunk_size - 2);
1456 return chunk_size_expected;
1459 for (i = 0; i < num_changed_custom_elements; i++)
1461 int element = getFile16BitBE(file);
1462 struct ElementInfo *ei = &element_info[element];
1463 unsigned long event_bits;
1465 if (!IS_CUSTOM_ELEMENT(element))
1467 Error(ERR_WARN, "invalid custom element number %d", element);
1469 element = EL_INTERNAL_DUMMY;
1472 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1473 ei->description[j] = getFile8Bit(file);
1474 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1477 ei->properties[EP_BITFIELD_BASE] = getFile32BitBE(file);
1479 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1482 /* some free bytes for future properties and padding */
1483 ReadUnusedBytesFromFile(file, 7);
1485 ei->use_gfx_element = getFile8Bit(file);
1486 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1488 ei->collect_score_initial = getFile8Bit(file);
1489 ei->collect_count_initial = getFile8Bit(file);
1491 ei->push_delay_fixed = getFile16BitBE(file);
1492 ei->push_delay_random = getFile16BitBE(file);
1493 ei->move_delay_fixed = getFile16BitBE(file);
1494 ei->move_delay_random = getFile16BitBE(file);
1496 ei->move_pattern = getFile16BitBE(file);
1497 ei->move_direction_initial = getFile8Bit(file);
1498 ei->move_stepsize = getFile8Bit(file);
1500 for (y = 0; y < 3; y++)
1501 for (x = 0; x < 3; x++)
1502 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1504 event_bits = getFile32BitBE(file);
1505 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1506 if (event_bits & (1 << j))
1507 ei->change->has_event[j] = TRUE;
1509 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1511 ei->change->delay_fixed = getFile16BitBE(file);
1512 ei->change->delay_random = getFile16BitBE(file);
1513 ei->change->delay_frames = getFile16BitBE(file);
1515 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1517 ei->change->explode = getFile8Bit(file);
1518 ei->change->use_target_content = getFile8Bit(file);
1519 ei->change->only_if_complete = getFile8Bit(file);
1520 ei->change->use_random_replace = getFile8Bit(file);
1522 ei->change->random_percentage = getFile8Bit(file);
1523 ei->change->replace_when = getFile8Bit(file);
1525 for (y = 0; y < 3; y++)
1526 for (x = 0; x < 3; x++)
1527 ei->change->target_content.e[x][y] =
1528 getMappedElement(getFile16BitBE(file));
1530 ei->slippery_type = getFile8Bit(file);
1532 /* some free bytes for future properties and padding */
1533 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1535 /* mark that this custom element has been modified */
1536 ei->modified_settings = TRUE;
1542 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1544 struct ElementInfo *ei;
1545 int chunk_size_expected;
1549 /* ---------- custom element base property values (96 bytes) ------------- */
1551 element = getFile16BitBE(file);
1553 if (!IS_CUSTOM_ELEMENT(element))
1555 Error(ERR_WARN, "invalid custom element number %d", element);
1557 ReadUnusedBytesFromFile(file, chunk_size - 2);
1561 ei = &element_info[element];
1563 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1564 ei->description[i] = getFile8Bit(file);
1565 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1568 ei->properties[EP_BITFIELD_BASE] = getFile32BitBE(file);
1570 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1572 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1574 ei->num_change_pages = getFile8Bit(file);
1576 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1577 if (chunk_size_expected != chunk_size)
1579 ReadUnusedBytesFromFile(file, chunk_size - 43);
1580 return chunk_size_expected;
1583 ei->ce_value_fixed_initial = getFile16BitBE(file);
1584 ei->ce_value_random_initial = getFile16BitBE(file);
1585 ei->use_last_ce_value = getFile8Bit(file);
1587 ei->use_gfx_element = getFile8Bit(file);
1588 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1590 ei->collect_score_initial = getFile8Bit(file);
1591 ei->collect_count_initial = getFile8Bit(file);
1593 ei->drop_delay_fixed = getFile8Bit(file);
1594 ei->push_delay_fixed = getFile8Bit(file);
1595 ei->drop_delay_random = getFile8Bit(file);
1596 ei->push_delay_random = getFile8Bit(file);
1597 ei->move_delay_fixed = getFile16BitBE(file);
1598 ei->move_delay_random = getFile16BitBE(file);
1600 /* bits 0 - 15 of "move_pattern" ... */
1601 ei->move_pattern = getFile16BitBE(file);
1602 ei->move_direction_initial = getFile8Bit(file);
1603 ei->move_stepsize = getFile8Bit(file);
1605 ei->slippery_type = getFile8Bit(file);
1607 for (y = 0; y < 3; y++)
1608 for (x = 0; x < 3; x++)
1609 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1611 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1612 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1613 ei->move_leave_type = getFile8Bit(file);
1615 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1616 ei->move_pattern |= (getFile16BitBE(file) << 16);
1618 ei->access_direction = getFile8Bit(file);
1620 ei->explosion_delay = getFile8Bit(file);
1621 ei->ignition_delay = getFile8Bit(file);
1622 ei->explosion_type = getFile8Bit(file);
1624 /* some free bytes for future custom property values and padding */
1625 ReadUnusedBytesFromFile(file, 1);
1627 /* ---------- change page property values (48 bytes) --------------------- */
1629 setElementChangePages(ei, ei->num_change_pages);
1631 for (i = 0; i < ei->num_change_pages; i++)
1633 struct ElementChangeInfo *change = &ei->change_page[i];
1634 unsigned long event_bits;
1636 /* always start with reliable default values */
1637 setElementChangeInfoToDefaults(change);
1639 /* bits 0 - 31 of "has_event[]" ... */
1640 event_bits = getFile32BitBE(file);
1641 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
1642 if (event_bits & (1 << j))
1643 change->has_event[j] = TRUE;
1645 change->target_element = getMappedElement(getFile16BitBE(file));
1647 change->delay_fixed = getFile16BitBE(file);
1648 change->delay_random = getFile16BitBE(file);
1649 change->delay_frames = getFile16BitBE(file);
1651 change->trigger_element = getMappedElement(getFile16BitBE(file));
1653 change->explode = getFile8Bit(file);
1654 change->use_target_content = getFile8Bit(file);
1655 change->only_if_complete = getFile8Bit(file);
1656 change->use_random_replace = getFile8Bit(file);
1658 change->random_percentage = getFile8Bit(file);
1659 change->replace_when = getFile8Bit(file);
1661 for (y = 0; y < 3; y++)
1662 for (x = 0; x < 3; x++)
1663 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1665 change->can_change = getFile8Bit(file);
1667 change->trigger_side = getFile8Bit(file);
1669 change->trigger_player = getFile8Bit(file);
1670 change->trigger_page = getFile8Bit(file);
1672 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1673 CH_PAGE_ANY : (1 << change->trigger_page));
1675 change->has_action = getFile8Bit(file);
1676 change->action_type = getFile8Bit(file);
1677 change->action_mode = getFile8Bit(file);
1678 change->action_arg = getFile16BitBE(file);
1680 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
1681 event_bits = getFile8Bit(file);
1682 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
1683 if (event_bits & (1 << (j - 32)))
1684 change->has_event[j] = TRUE;
1687 /* mark this custom element as modified */
1688 ei->modified_settings = TRUE;
1693 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1695 struct ElementInfo *ei;
1696 struct ElementGroupInfo *group;
1700 element = getFile16BitBE(file);
1702 if (!IS_GROUP_ELEMENT(element))
1704 Error(ERR_WARN, "invalid group element number %d", element);
1706 ReadUnusedBytesFromFile(file, chunk_size - 2);
1710 ei = &element_info[element];
1712 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1713 ei->description[i] = getFile8Bit(file);
1714 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1716 group = element_info[element].group;
1718 group->num_elements = getFile8Bit(file);
1720 ei->use_gfx_element = getFile8Bit(file);
1721 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1723 group->choice_mode = getFile8Bit(file);
1725 /* some free bytes for future values and padding */
1726 ReadUnusedBytesFromFile(file, 3);
1728 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1729 group->element[i] = getMappedElement(getFile16BitBE(file));
1731 /* mark this group element as modified */
1732 element_info[element].modified_settings = TRUE;
1737 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1739 int real_chunk_size = 0;
1744 int element = getFile16BitBE(file);
1745 int type = getFile8Bit(file);
1746 int bytes = type & CONF_MASK_BYTES;
1747 boolean element_found = FALSE;
1749 real_chunk_size += 3;
1751 li = *level; /* copy level information into temporary buffer */
1753 if (bytes == CONF_MASK_MULTI_BYTES)
1755 int num_bytes = getFile16BitBE(file);
1756 byte *buffer = checked_malloc(num_bytes);
1758 ReadBytesFromFile(file, buffer, num_bytes);
1760 for (i = 0; element_conf[i].element != -1; i++)
1762 if (element_conf[i].element == element &&
1763 element_conf[i].type == type)
1765 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(type);
1766 int max_num_entities = element_conf[i].max_num_entities;
1768 if (num_entities > max_num_entities)
1771 "truncating number of entities for element %d from %d to %d",
1772 element, num_entities, max_num_entities);
1774 num_entities = max_num_entities;
1777 *(int *)(element_conf[i].num_entities) = num_entities;
1779 element_found = TRUE;
1781 if (type == CONF_VALUE_ELEMENTS)
1783 int *element_array = (int *)(element_conf[i].value);
1786 for (j = 0; j < num_entities; j++)
1788 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
1790 else if (type == CONF_VALUE_CONTENTS)
1792 struct Content *content= (struct Content *)(element_conf[i].value);
1795 for (c = 0; c < num_entities; c++)
1796 for (y = 0; y < 3; y++)
1797 for (x = 0; x < 3; x++)
1798 content[c].e[x][y] =
1799 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
1802 element_found = FALSE;
1808 checked_free(buffer);
1810 real_chunk_size += 2 + num_bytes;
1812 else /* constant size configuration data (1, 2 or 4 bytes) */
1814 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1815 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1816 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1818 for (i = 0; element_conf[i].element != -1; i++)
1820 if (element_conf[i].element == element &&
1821 element_conf[i].type == type)
1823 if (CONF_VALUE_BOOLEAN(type))
1824 *(boolean *)(element_conf[i].value) = value;
1826 *(int *) (element_conf[i].value) = value;
1828 element_found = TRUE;
1834 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1837 *level = li; /* copy temporary buffer back to level information */
1840 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1842 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1846 return real_chunk_size;
1849 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1850 struct LevelFileInfo *level_file_info)
1852 char *filename = level_file_info->filename;
1853 char cookie[MAX_LINE_LEN];
1854 char chunk_name[CHUNK_ID_LEN + 1];
1858 if (!(file = fopen(filename, MODE_READ)))
1860 level->no_valid_file = TRUE;
1862 if (level != &level_template)
1863 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1868 getFileChunkBE(file, chunk_name, NULL);
1869 if (strEqual(chunk_name, "RND1"))
1871 getFile32BitBE(file); /* not used */
1873 getFileChunkBE(file, chunk_name, NULL);
1874 if (!strEqual(chunk_name, "CAVE"))
1876 level->no_valid_file = TRUE;
1878 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1883 else /* check for pre-2.0 file format with cookie string */
1885 strcpy(cookie, chunk_name);
1886 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1887 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1888 cookie[strlen(cookie) - 1] = '\0';
1890 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1892 level->no_valid_file = TRUE;
1894 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1899 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1901 level->no_valid_file = TRUE;
1903 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1908 /* pre-2.0 level files have no game version, so use file version here */
1909 level->game_version = level->file_version;
1912 if (level->file_version < FILE_VERSION_1_2)
1914 /* level files from versions before 1.2.0 without chunk structure */
1915 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1916 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1924 int (*loader)(FILE *, int, struct LevelInfo *);
1928 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1929 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1930 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1931 { "BODY", -1, LoadLevel_BODY },
1932 { "CONT", -1, LoadLevel_CONT },
1933 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1934 { "CNT3", -1, LoadLevel_CNT3 },
1935 { "CUS1", -1, LoadLevel_CUS1 },
1936 { "CUS2", -1, LoadLevel_CUS2 },
1937 { "CUS3", -1, LoadLevel_CUS3 },
1938 { "CUS4", -1, LoadLevel_CUS4 },
1939 { "GRP1", -1, LoadLevel_GRP1 },
1940 { "CONF", -1, LoadLevel_CONF },
1945 while (getFileChunkBE(file, chunk_name, &chunk_size))
1949 while (chunk_info[i].name != NULL &&
1950 !strEqual(chunk_name, chunk_info[i].name))
1953 if (chunk_info[i].name == NULL)
1955 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1956 chunk_name, filename);
1957 ReadUnusedBytesFromFile(file, chunk_size);
1959 else if (chunk_info[i].size != -1 &&
1960 chunk_info[i].size != chunk_size)
1962 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1963 chunk_size, chunk_name, filename);
1964 ReadUnusedBytesFromFile(file, chunk_size);
1968 /* call function to load this level chunk */
1969 int chunk_size_expected =
1970 (chunk_info[i].loader)(file, chunk_size, level);
1972 /* the size of some chunks cannot be checked before reading other
1973 chunks first (like "HEAD" and "BODY") that contain some header
1974 information, so check them here */
1975 if (chunk_size_expected != chunk_size)
1977 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1978 chunk_size, chunk_name, filename);
1987 /* ------------------------------------------------------------------------- */
1988 /* functions for loading EM level */
1989 /* ------------------------------------------------------------------------- */
1993 static int map_em_element_yam(int element)
1997 case 0x00: return EL_EMPTY;
1998 case 0x01: return EL_EMERALD;
1999 case 0x02: return EL_DIAMOND;
2000 case 0x03: return EL_ROCK;
2001 case 0x04: return EL_ROBOT;
2002 case 0x05: return EL_SPACESHIP_UP;
2003 case 0x06: return EL_BOMB;
2004 case 0x07: return EL_BUG_UP;
2005 case 0x08: return EL_AMOEBA_DROP;
2006 case 0x09: return EL_NUT;
2007 case 0x0a: return EL_YAMYAM;
2008 case 0x0b: return EL_QUICKSAND_FULL;
2009 case 0x0c: return EL_SAND;
2010 case 0x0d: return EL_WALL_SLIPPERY;
2011 case 0x0e: return EL_STEELWALL;
2012 case 0x0f: return EL_WALL;
2013 case 0x10: return EL_EM_KEY_1;
2014 case 0x11: return EL_EM_KEY_2;
2015 case 0x12: return EL_EM_KEY_4;
2016 case 0x13: return EL_EM_KEY_3;
2017 case 0x14: return EL_MAGIC_WALL;
2018 case 0x15: return EL_ROBOT_WHEEL;
2019 case 0x16: return EL_DYNAMITE;
2021 case 0x17: return EL_EM_KEY_1; /* EMC */
2022 case 0x18: return EL_BUG_UP; /* EMC */
2023 case 0x1a: return EL_DIAMOND; /* EMC */
2024 case 0x1b: return EL_EMERALD; /* EMC */
2025 case 0x25: return EL_NUT; /* EMC */
2026 case 0x80: return EL_EMPTY; /* EMC */
2027 case 0x85: return EL_EM_KEY_1; /* EMC */
2028 case 0x86: return EL_EM_KEY_2; /* EMC */
2029 case 0x87: return EL_EM_KEY_4; /* EMC */
2030 case 0x88: return EL_EM_KEY_3; /* EMC */
2031 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
2032 case 0x9a: return EL_AMOEBA_WET; /* EMC */
2033 case 0xaf: return EL_DYNAMITE; /* EMC */
2034 case 0xbd: return EL_SAND; /* EMC */
2037 Error(ERR_WARN, "invalid level element %d", element);
2042 static int map_em_element_field(int element)
2044 if (element >= 0xc8 && element <= 0xe1)
2045 return EL_CHAR_A + (element - 0xc8);
2046 else if (element >= 0xe2 && element <= 0xeb)
2047 return EL_CHAR_0 + (element - 0xe2);
2051 case 0x00: return EL_ROCK;
2052 case 0x01: return EL_ROCK; /* EMC */
2053 case 0x02: return EL_DIAMOND;
2054 case 0x03: return EL_DIAMOND;
2055 case 0x04: return EL_ROBOT;
2056 case 0x05: return EL_ROBOT; /* EMC */
2057 case 0x06: return EL_EMPTY_SPACE; /* EMC */
2058 case 0x07: return EL_EMPTY_SPACE; /* EMC */
2059 case 0x08: return EL_SPACESHIP_UP;
2060 case 0x09: return EL_SPACESHIP_RIGHT;
2061 case 0x0a: return EL_SPACESHIP_DOWN;
2062 case 0x0b: return EL_SPACESHIP_LEFT;
2063 case 0x0c: return EL_SPACESHIP_UP;
2064 case 0x0d: return EL_SPACESHIP_RIGHT;
2065 case 0x0e: return EL_SPACESHIP_DOWN;
2066 case 0x0f: return EL_SPACESHIP_LEFT;
2068 case 0x10: return EL_BOMB;
2069 case 0x11: return EL_BOMB; /* EMC */
2070 case 0x12: return EL_EMERALD;
2071 case 0x13: return EL_EMERALD;
2072 case 0x14: return EL_BUG_UP;
2073 case 0x15: return EL_BUG_RIGHT;
2074 case 0x16: return EL_BUG_DOWN;
2075 case 0x17: return EL_BUG_LEFT;
2076 case 0x18: return EL_BUG_UP;
2077 case 0x19: return EL_BUG_RIGHT;
2078 case 0x1a: return EL_BUG_DOWN;
2079 case 0x1b: return EL_BUG_LEFT;
2080 case 0x1c: return EL_AMOEBA_DROP;
2081 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
2082 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
2083 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
2085 case 0x20: return EL_ROCK;
2086 case 0x21: return EL_BOMB; /* EMC */
2087 case 0x22: return EL_DIAMOND; /* EMC */
2088 case 0x23: return EL_EMERALD; /* EMC */
2089 case 0x24: return EL_MAGIC_WALL;
2090 case 0x25: return EL_NUT;
2091 case 0x26: return EL_NUT; /* EMC */
2092 case 0x27: return EL_NUT; /* EMC */
2094 /* looks like magic wheel, but is _always_ activated */
2095 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
2097 case 0x29: return EL_YAMYAM; /* up */
2098 case 0x2a: return EL_YAMYAM; /* down */
2099 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
2100 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
2101 case 0x2d: return EL_QUICKSAND_FULL;
2102 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
2103 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
2105 case 0x30: return EL_EMPTY_SPACE; /* EMC */
2106 case 0x31: return EL_SAND; /* EMC */
2107 case 0x32: return EL_SAND; /* EMC */
2108 case 0x33: return EL_SAND; /* EMC */
2109 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
2110 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
2111 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
2112 case 0x37: return EL_SAND; /* EMC */
2113 case 0x38: return EL_ROCK; /* EMC */
2114 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
2115 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
2116 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
2117 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
2118 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
2119 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
2120 case 0x3f: return EL_ACID_POOL_BOTTOM;
2122 case 0x40: return EL_EXIT_OPEN; /* 1 */
2123 case 0x41: return EL_EXIT_OPEN; /* 2 */
2124 case 0x42: return EL_EXIT_OPEN; /* 3 */
2125 case 0x43: return EL_BALLOON; /* EMC */
2126 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
2127 case 0x45: return EL_SPRING; /* EMC */
2128 case 0x46: return EL_SPRING; /* falling */ /* EMC */
2129 case 0x47: return EL_SPRING; /* left */ /* EMC */
2130 case 0x48: return EL_SPRING; /* right */ /* EMC */
2131 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
2132 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
2133 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
2134 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
2135 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
2136 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
2137 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
2139 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
2140 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
2141 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
2142 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
2143 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
2144 case 0x55: return EL_EMPTY_SPACE; /* EMC */
2145 case 0x56: return EL_EMPTY_SPACE; /* EMC */
2146 case 0x57: return EL_EMPTY_SPACE; /* EMC */
2147 case 0x58: return EL_EMPTY_SPACE; /* EMC */
2148 case 0x59: return EL_EMPTY_SPACE; /* EMC */
2149 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
2150 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
2151 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
2152 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
2153 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
2154 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
2156 case 0x60: return EL_EMPTY_SPACE; /* EMC */
2157 case 0x61: return EL_EMPTY_SPACE; /* EMC */
2158 case 0x62: return EL_EMPTY_SPACE; /* EMC */
2159 case 0x63: return EL_SPRING; /* left */ /* EMC */
2160 case 0x64: return EL_SPRING; /* right */ /* EMC */
2161 case 0x65: return EL_ACID; /* 1 */ /* EMC */
2162 case 0x66: return EL_ACID; /* 2 */ /* EMC */
2163 case 0x67: return EL_ACID; /* 3 */ /* EMC */
2164 case 0x68: return EL_ACID; /* 4 */ /* EMC */
2165 case 0x69: return EL_ACID; /* 5 */ /* EMC */
2166 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
2167 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
2168 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
2169 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
2170 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
2171 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
2173 case 0x70: return EL_EMPTY_SPACE; /* EMC */
2174 case 0x71: return EL_EMPTY_SPACE; /* EMC */
2175 case 0x72: return EL_NUT; /* left */ /* EMC */
2176 case 0x73: return EL_SAND; /* EMC (? "nut") */
2177 case 0x74: return EL_STEELWALL;
2178 case 0x75: return EL_EMPTY_SPACE; /* EMC */
2179 case 0x76: return EL_EMPTY_SPACE; /* EMC */
2180 case 0x77: return EL_BOMB; /* left */ /* EMC */
2181 case 0x78: return EL_BOMB; /* right */ /* EMC */
2182 case 0x79: return EL_ROCK; /* left */ /* EMC */
2183 case 0x7a: return EL_ROCK; /* right */ /* EMC */
2184 case 0x7b: return EL_ACID; /* (? EMC "blank") */
2185 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
2186 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
2187 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
2188 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
2190 case 0x80: return EL_EMPTY;
2191 case 0x81: return EL_WALL_SLIPPERY;
2192 case 0x82: return EL_SAND;
2193 case 0x83: return EL_STEELWALL;
2194 case 0x84: return EL_WALL;
2195 case 0x85: return EL_EM_KEY_1;
2196 case 0x86: return EL_EM_KEY_2;
2197 case 0x87: return EL_EM_KEY_4;
2198 case 0x88: return EL_EM_KEY_3;
2199 case 0x89: return EL_EM_GATE_1;
2200 case 0x8a: return EL_EM_GATE_2;
2201 case 0x8b: return EL_EM_GATE_4;
2202 case 0x8c: return EL_EM_GATE_3;
2203 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
2204 case 0x8e: return EL_EM_GATE_1_GRAY;
2205 case 0x8f: return EL_EM_GATE_2_GRAY;
2207 case 0x90: return EL_EM_GATE_4_GRAY;
2208 case 0x91: return EL_EM_GATE_3_GRAY;
2209 case 0x92: return EL_MAGIC_WALL;
2210 case 0x93: return EL_ROBOT_WHEEL;
2211 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
2212 case 0x95: return EL_ACID_POOL_TOPLEFT;
2213 case 0x96: return EL_ACID_POOL_TOPRIGHT;
2214 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
2215 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
2216 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
2217 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
2218 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
2219 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
2220 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
2221 case 0x9e: return EL_EXIT_CLOSED;
2222 case 0x9f: return EL_CHAR_LESS; /* arrow left */
2224 /* looks like normal sand, but behaves like wall */
2225 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
2226 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
2227 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
2228 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
2229 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
2230 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
2231 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
2232 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
2233 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
2234 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
2235 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
2236 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
2237 case 0xac: return EL_CHAR_COMMA; /* EMC */
2238 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
2239 case 0xae: return EL_CHAR_MINUS; /* EMC */
2240 case 0xaf: return EL_DYNAMITE;
2242 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
2243 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
2244 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
2245 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
2246 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
2247 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
2248 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
2249 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2250 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2251 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2252 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2253 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2254 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2255 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2256 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2257 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2259 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2260 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2261 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2262 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2263 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2264 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2265 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2266 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2268 /* characters: see above */
2270 case 0xec: return EL_CHAR_PERIOD;
2271 case 0xed: return EL_CHAR_EXCLAM;
2272 case 0xee: return EL_CHAR_COLON;
2273 case 0xef: return EL_CHAR_QUESTION;
2275 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2276 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2277 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2278 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2279 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2280 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2281 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2282 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2284 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2285 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2286 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2287 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2288 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2289 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2291 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2292 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2295 /* should never happen (all 8-bit value cases should be handled) */
2296 Error(ERR_WARN, "invalid level element %d", element);
2301 #define EM_LEVEL_SIZE 2106
2302 #define EM_LEVEL_XSIZE 64
2303 #define EM_LEVEL_YSIZE 32
2305 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2306 struct LevelFileInfo *level_file_info)
2308 char *filename = level_file_info->filename;
2310 unsigned char leveldata[EM_LEVEL_SIZE];
2311 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2312 int nr = level_file_info->nr;
2315 if (!(file = fopen(filename, MODE_READ)))
2317 level->no_valid_file = TRUE;
2319 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2324 for (i = 0; i < EM_LEVEL_SIZE; i++)
2325 leveldata[i] = fgetc(file);
2329 /* check if level data is crypted by testing against known starting bytes
2330 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2332 if ((leveldata[0] == 0xf1 ||
2333 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2335 unsigned char code0 = 0x65;
2336 unsigned char code1 = 0x11;
2338 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2339 leveldata[0] = 0xf1;
2341 /* decode crypted level data */
2343 for (i = 0; i < EM_LEVEL_SIZE; i++)
2345 leveldata[i] ^= code0;
2346 leveldata[i] -= code1;
2348 code0 = (code0 + 7) & 0xff;
2352 level->fieldx = EM_LEVEL_XSIZE;
2353 level->fieldy = EM_LEVEL_YSIZE;
2355 level->time = header[46] * 10;
2356 level->gems_needed = header[47];
2358 /* The original Emerald Mine levels have their level number stored
2359 at the second byte of the level file...
2360 Do not trust this information at other level files, e.g. EMC,
2361 but correct it anyway (normally the first row is completely
2362 steel wall, so the correction does not hurt anyway). */
2364 if (leveldata[1] == nr)
2365 leveldata[1] = leveldata[2]; /* correct level number field */
2367 sprintf(level->name, "Level %d", nr); /* set level name */
2369 level->score[SC_EMERALD] = header[36];
2370 level->score[SC_DIAMOND] = header[37];
2371 level->score[SC_ROBOT] = header[38];
2372 level->score[SC_SPACESHIP] = header[39];
2373 level->score[SC_BUG] = header[40];
2374 level->score[SC_YAMYAM] = header[41];
2375 level->score[SC_NUT] = header[42];
2376 level->score[SC_DYNAMITE] = header[43];
2377 level->score[SC_TIME_BONUS] = header[44];
2379 level->num_yamyam_contents = 4;
2381 for (i = 0; i < level->num_yamyam_contents; i++)
2382 for (y = 0; y < 3; y++)
2383 for (x = 0; x < 3; x++)
2384 level->yamyam_content[i].e[x][y] =
2385 map_em_element_yam(header[i * 9 + y * 3 + x]);
2387 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2388 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2389 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2390 level->amoeba_content = EL_DIAMOND;
2392 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2394 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2396 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2397 new_element = EL_AMOEBA_WET;
2399 level->field[x][y] = new_element;
2402 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2403 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2404 level->field[x][y] = EL_PLAYER_1;
2406 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2407 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2408 level->field[x][y] = EL_PLAYER_2;
2413 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2415 static int ball_xy[8][2] =
2426 struct LevelInfo_EM *level_em = level->native_em_level;
2427 struct LEVEL *lev = level_em->lev;
2428 struct PLAYER **ply = level_em->ply;
2433 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2434 for (j = 0; j < 8; j++)
2435 printf("::: ball %d, %d: %d\n", i, j,
2436 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2439 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2440 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2442 lev->time_seconds = level->time;
2443 lev->required_initial = level->gems_needed;
2445 lev->emerald_score = level->score[SC_EMERALD];
2446 lev->diamond_score = level->score[SC_DIAMOND];
2447 lev->alien_score = level->score[SC_ROBOT];
2448 lev->tank_score = level->score[SC_SPACESHIP];
2449 lev->bug_score = level->score[SC_BUG];
2450 lev->eater_score = level->score[SC_YAMYAM];
2451 lev->nut_score = level->score[SC_NUT];
2452 lev->dynamite_score = level->score[SC_DYNAMITE];
2453 lev->key_score = level->score[SC_KEY];
2454 lev->exit_score = level->score[SC_TIME_BONUS];
2456 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2457 for (y = 0; y < 3; y++)
2458 for (x = 0; x < 3; x++)
2459 lev->eater_array[i][y * 3 + x] =
2460 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2462 lev->amoeba_time = level->amoeba_speed;
2463 lev->wonderwall_time_initial = level->time_magic_wall;
2464 lev->wheel_time = level->time_wheel;
2466 lev->android_move_time = level->android_move_time;
2467 lev->android_clone_time = level->android_clone_time;
2468 lev->ball_random = level->ball_random;
2469 lev->ball_state_initial = level->ball_state_initial;
2470 lev->ball_time = level->ball_time;
2471 lev->num_ball_arrays = level->num_ball_contents;
2473 lev->lenses_score = level->lenses_score;
2474 lev->magnify_score = level->magnify_score;
2475 lev->slurp_score = level->slurp_score;
2477 lev->lenses_time = level->lenses_time;
2478 lev->magnify_time = level->magnify_time;
2480 lev->wind_direction_initial =
2481 map_direction_RND_to_EM(level->wind_direction_initial);
2482 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
2483 lev->wind_time : 0);
2485 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2486 for (j = 0; j < 8; j++)
2487 lev->ball_array[i][j] =
2488 map_element_RND_to_EM(level->
2489 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2492 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2493 for (j = 0; j < 8; j++)
2494 printf("::: ball %d, %d: %d\n", i, j,
2495 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2498 map_android_clone_elements_RND_to_EM(level);
2501 for (i = 0; i < 16; i++)
2502 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2505 /* first fill the complete playfield with the default border element */
2506 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2507 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2508 level_em->cave[x][y] = ZBORDER;
2514 LoadLevel_InitPlayfield();
2516 lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */
2517 lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */
2518 SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */
2523 printf("::: BorderElement == %d\n", BorderElement);
2526 if (BorderElement == EL_STEELWALL)
2528 for (y = 0; y < lev->height + 2; y++)
2529 for (x = 0; x < lev->width + 2; x++)
2530 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
2533 /* then copy the real level contents from level file into the playfield */
2534 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2536 int new_element = map_element_RND_to_EM(level->field[x][y]);
2537 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
2538 int xx = x + 1 + offset;
2539 int yy = y + 1 + offset;
2541 if (level->field[x][y] == EL_AMOEBA_DEAD)
2542 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2544 level_em->cave[xx][yy] = new_element;
2549 /* then copy the real level contents from level file into the playfield */
2550 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2552 int new_element = map_element_RND_to_EM(level->field[x][y]);
2554 if (level->field[x][y] == EL_AMOEBA_DEAD)
2555 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2557 level_em->cave[x + 1][y + 1] = new_element;
2564 for (i = 0; i < MAX_PLAYERS; i++)
2566 ply[i]->x_initial = 0;
2567 ply[i]->y_initial = 0;
2572 ply1->x_initial = 0;
2573 ply1->y_initial = 0;
2575 ply2->x_initial = 0;
2576 ply2->y_initial = 0;
2580 /* initialize player positions and delete players from the playfield */
2581 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2585 if (ELEM_IS_PLAYER(level->field[x][y]))
2587 int player_nr = GET_PLAYER_NR(level->field[x][y]);
2588 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
2589 int xx = x + 1 + offset;
2590 int yy = y + 1 + offset;
2592 ply[player_nr]->x_initial = xx;
2593 ply[player_nr]->y_initial = yy;
2595 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
2601 /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
2602 if (ELEM_IS_PLAYER(level->field[x][y]))
2604 ply1->x_initial = x + 1;
2605 ply1->y_initial = y + 1;
2606 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2609 /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
2610 if (level->field[x][y] == EL_PLAYER_1)
2612 ply1->x_initial = x + 1;
2613 ply1->y_initial = y + 1;
2614 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2616 else if (level->field[x][y] == EL_PLAYER_2)
2618 ply2->x_initial = x + 1;
2619 ply2->y_initial = y + 1;
2620 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2628 if (BorderElement == EL_STEELWALL)
2637 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2639 static int ball_xy[8][2] =
2650 struct LevelInfo_EM *level_em = level->native_em_level;
2651 struct LEVEL *lev = level_em->lev;
2652 struct PLAYER **ply = level_em->ply;
2655 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2656 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2658 level->time = lev->time_seconds;
2659 level->gems_needed = lev->required_initial;
2661 sprintf(level->name, "Level %d", level->file_info.nr);
2663 level->score[SC_EMERALD] = lev->emerald_score;
2664 level->score[SC_DIAMOND] = lev->diamond_score;
2665 level->score[SC_ROBOT] = lev->alien_score;
2666 level->score[SC_SPACESHIP] = lev->tank_score;
2667 level->score[SC_BUG] = lev->bug_score;
2668 level->score[SC_YAMYAM] = lev->eater_score;
2669 level->score[SC_NUT] = lev->nut_score;
2670 level->score[SC_DYNAMITE] = lev->dynamite_score;
2671 level->score[SC_KEY] = lev->key_score;
2672 level->score[SC_TIME_BONUS] = lev->exit_score;
2674 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2676 for (i = 0; i < level->num_yamyam_contents; i++)
2677 for (y = 0; y < 3; y++)
2678 for (x = 0; x < 3; x++)
2679 level->yamyam_content[i].e[x][y] =
2680 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2682 level->amoeba_speed = lev->amoeba_time;
2683 level->time_magic_wall = lev->wonderwall_time_initial;
2684 level->time_wheel = lev->wheel_time;
2686 level->android_move_time = lev->android_move_time;
2687 level->android_clone_time = lev->android_clone_time;
2688 level->ball_random = lev->ball_random;
2689 level->ball_state_initial = lev->ball_state_initial;
2690 level->ball_time = lev->ball_time;
2691 level->num_ball_contents = lev->num_ball_arrays;
2693 level->lenses_score = lev->lenses_score;
2694 level->magnify_score = lev->magnify_score;
2695 level->slurp_score = lev->slurp_score;
2697 level->lenses_time = lev->lenses_time;
2698 level->magnify_time = lev->magnify_time;
2700 level->wind_direction_initial =
2701 map_direction_EM_to_RND(lev->wind_direction_initial);
2704 printf("::: foo\n");
2705 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2706 for (j = 0; j < 8; j++)
2707 printf("::: ball %d, %d: %d\n", i, j,
2708 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2711 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2712 for (j = 0; j < 8; j++)
2713 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2714 map_element_EM_to_RND(lev->ball_array[i][j]);
2717 printf("::: bar\n");
2718 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2719 for (j = 0; j < 8; j++)
2720 printf("::: ball %d, %d: %d\n", i, j,
2721 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2724 map_android_clone_elements_EM_to_RND(level);
2727 for (i = 0; i < 16; i++)
2728 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2731 /* convert the playfield (some elements need special treatment) */
2732 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2734 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2736 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2737 new_element = EL_AMOEBA_DEAD;
2739 level->field[x][y] = new_element;
2743 printf("::: bar 0\n");
2744 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2745 for (j = 0; j < 8; j++)
2746 printf("::: ball %d, %d: %d\n", i, j,
2747 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2752 for (i = 0; i < MAX_PLAYERS; i++)
2754 /* in case of all players set to the same field, use the first player */
2755 int nr = MAX_PLAYERS - i - 1;
2756 int jx = ply[nr]->x_initial - 1;
2757 int jy = ply[nr]->y_initial - 1;
2760 printf("::: player %d: %d, %d\n", nr, jx, jy);
2763 if (jx != -1 && jy != -1)
2764 level->field[jx][jy] = EL_PLAYER_1 + nr;
2769 /* in case of both players set to the same field, use the first player */
2770 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2771 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2776 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2780 printf("::: bar 2\n");
2781 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2782 for (j = 0; j < 8; j++)
2783 printf("::: ball %d, %d: %d\n", i, j,
2784 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2788 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2789 struct LevelFileInfo *level_file_info)
2791 if (!LoadNativeLevel_EM(level_file_info->filename))
2792 level->no_valid_file = TRUE;
2795 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2797 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2798 CopyNativeLevel_RND_to_EM(level);
2801 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2806 static int ball_xy[8][2] =
2820 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2821 for (j = 0; j < 8; j++)
2822 printf("::: ball %d, %d: %d\n", i, j,
2823 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2827 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2828 CopyNativeLevel_EM_to_RND(level);
2832 /* ------------------------------------------------------------------------- */
2833 /* functions for loading SP level */
2834 /* ------------------------------------------------------------------------- */
2836 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2837 #define SP_LEVEL_SIZE 1536
2838 #define SP_LEVEL_XSIZE 60
2839 #define SP_LEVEL_YSIZE 24
2840 #define SP_LEVEL_NAME_LEN 23
2842 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2845 int num_special_ports;
2848 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2849 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2851 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2852 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2854 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2856 int element_old = fgetc(file);
2859 if (element_old <= 0x27)
2860 element_new = getMappedElement(EL_SP_START + element_old);
2861 else if (element_old == 0x28)
2862 element_new = EL_INVISIBLE_WALL;
2865 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2866 Error(ERR_WARN, "invalid level element %d", element_old);
2868 element_new = EL_UNKNOWN;
2871 level->field[x][y] = element_new;
2875 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2877 /* initial gravity: 1 == "on", anything else (0) == "off" */
2878 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2880 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2882 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2883 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2884 level->name[i] = fgetc(file);
2885 level->name[SP_LEVEL_NAME_LEN] = '\0';
2887 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2888 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2890 /* number of infotrons needed; 0 means that Supaplex will count the total
2891 amount of infotrons in the level and use the low byte of that number
2892 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2893 level->gems_needed = fgetc(file);
2895 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2896 num_special_ports = fgetc(file);
2898 /* database of properties of up to 10 special ports (6 bytes per port) */
2899 for (i = 0; i < 10; i++)
2901 int port_location, port_x, port_y, port_element;
2904 /* high and low byte of the location of a special port; if (x, y) are the
2905 coordinates of a port in the field and (0, 0) is the top-left corner,
2906 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2907 of what may be expected: Supaplex works with a game field in memory
2908 which is 2 bytes per tile) */
2909 port_location = getFile16BitBE(file);
2911 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2912 gravity = fgetc(file);
2914 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2915 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2917 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2918 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2920 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2922 if (i >= num_special_ports)
2925 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2926 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2928 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2929 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2931 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2937 port_element = level->field[port_x][port_y];
2939 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2940 port_element > EL_SP_GRAVITY_PORT_UP)
2942 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2947 /* change previous (wrong) gravity inverting special port to either
2948 gravity enabling special port or gravity disabling special port */
2949 level->field[port_x][port_y] +=
2950 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2951 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2954 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2956 /* change special gravity ports without database entries to normal ports */
2957 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2958 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2959 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2960 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2961 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2963 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2964 if (level->gems_needed == 0)
2966 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2967 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2968 if (level->field[x][y] == EL_SP_INFOTRON)
2969 level->gems_needed++;
2971 level->gems_needed &= 0xff; /* only use low byte -- see above */
2974 level->fieldx = SP_LEVEL_XSIZE;
2975 level->fieldy = SP_LEVEL_YSIZE;
2977 level->time = 0; /* no time limit */
2978 level->amoeba_speed = 0;
2979 level->time_magic_wall = 0;
2980 level->time_wheel = 0;
2981 level->amoeba_content = EL_EMPTY;
2984 /* original Supaplex does not use score values -- use default values */
2986 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2987 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2990 /* there are no yamyams in supaplex levels */
2991 for (i = 0; i < level->num_yamyam_contents; i++)
2992 for (y = 0; y < 3; y++)
2993 for (x = 0; x < 3; x++)
2994 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2997 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2998 struct LevelFileInfo *level_file_info)
3000 char *filename = level_file_info->filename;
3002 int nr = level_file_info->nr - leveldir_current->first_level;
3004 char name_first, name_last;
3005 struct LevelInfo multipart_level;
3006 int multipart_xpos, multipart_ypos;
3007 boolean is_multipart_level;
3008 boolean is_first_part;
3009 boolean reading_multipart_level = FALSE;
3010 boolean use_empty_level = FALSE;
3012 if (!(file = fopen(filename, MODE_READ)))
3014 level->no_valid_file = TRUE;
3016 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3021 /* position file stream to the requested level inside the level package */
3022 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
3024 level->no_valid_file = TRUE;
3026 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
3031 /* there exist Supaplex level package files with multi-part levels which
3032 can be detected as follows: instead of leading and trailing dashes ('-')
3033 to pad the level name, they have leading and trailing numbers which are
3034 the x and y coordinations of the current part of the multi-part level;
3035 if there are '?' characters instead of numbers on the left or right side
3036 of the level name, the multi-part level consists of only horizontal or
3039 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
3041 LoadLevelFromFileStream_SP(file, level, l);
3043 /* check if this level is a part of a bigger multi-part level */
3045 name_first = level->name[0];
3046 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
3048 is_multipart_level =
3049 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
3050 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
3053 ((name_first == '?' || name_first == '1') &&
3054 (name_last == '?' || name_last == '1'));
3056 /* correct leading multipart level meta information in level name */
3057 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
3058 level->name[i] = '-';
3060 /* correct trailing multipart level meta information in level name */
3061 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
3062 level->name[i] = '-';
3064 /* ---------- check for normal single level ---------- */
3066 if (!reading_multipart_level && !is_multipart_level)
3068 /* the current level is simply a normal single-part level, and we are
3069 not reading a multi-part level yet, so return the level as it is */
3074 /* ---------- check for empty level (unused multi-part) ---------- */
3076 if (!reading_multipart_level && is_multipart_level && !is_first_part)
3078 /* this is a part of a multi-part level, but not the first part
3079 (and we are not already reading parts of a multi-part level);
3080 in this case, use an empty level instead of the single part */
3082 use_empty_level = TRUE;
3087 /* ---------- check for finished multi-part level ---------- */
3089 if (reading_multipart_level &&
3090 (!is_multipart_level ||
3091 !strEqual(level->name, multipart_level.name)))
3093 /* we are already reading parts of a multi-part level, but this level is
3094 either not a multi-part level, or a part of a different multi-part
3095 level; in both cases, the multi-part level seems to be complete */
3100 /* ---------- here we have one part of a multi-part level ---------- */
3102 reading_multipart_level = TRUE;
3104 if (is_first_part) /* start with first part of new multi-part level */
3106 /* copy level info structure from first part */
3107 multipart_level = *level;
3109 /* clear playfield of new multi-part level */
3110 for (y = 0; y < MAX_LEV_FIELDY; y++)
3111 for (x = 0; x < MAX_LEV_FIELDX; x++)
3112 multipart_level.field[x][y] = EL_EMPTY;
3115 if (name_first == '?')
3117 if (name_last == '?')
3120 multipart_xpos = (int)(name_first - '0');
3121 multipart_ypos = (int)(name_last - '0');
3124 printf("----------> part (%d/%d) of multi-part level '%s'\n",
3125 multipart_xpos, multipart_ypos, multipart_level.name);
3128 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
3129 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
3131 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
3136 multipart_level.fieldx = MAX(multipart_level.fieldx,
3137 multipart_xpos * SP_LEVEL_XSIZE);
3138 multipart_level.fieldy = MAX(multipart_level.fieldy,
3139 multipart_ypos * SP_LEVEL_YSIZE);
3141 /* copy level part at the right position of multi-part level */
3142 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3144 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3146 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
3147 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
3149 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
3156 if (use_empty_level)
3158 setLevelInfoToDefaults(level);
3160 level->fieldx = SP_LEVEL_XSIZE;
3161 level->fieldy = SP_LEVEL_YSIZE;
3163 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3164 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3165 level->field[x][y] = EL_EMPTY;
3167 strcpy(level->name, "-------- EMPTY --------");
3169 Error(ERR_WARN, "single part of multi-part level -- using empty level");
3172 if (reading_multipart_level)
3173 *level = multipart_level;
3176 /* ------------------------------------------------------------------------- */
3177 /* functions for loading generic level */
3178 /* ------------------------------------------------------------------------- */
3180 void LoadLevelFromFileInfo(struct LevelInfo *level,
3181 struct LevelFileInfo *level_file_info)
3183 /* always start with reliable default values */
3184 setLevelInfoToDefaults(level);
3186 switch (level_file_info->type)
3188 case LEVEL_FILE_TYPE_RND:
3189 LoadLevelFromFileInfo_RND(level, level_file_info);
3192 case LEVEL_FILE_TYPE_EM:
3193 LoadLevelFromFileInfo_EM(level, level_file_info);
3194 level->game_engine_type = GAME_ENGINE_TYPE_EM;
3197 case LEVEL_FILE_TYPE_SP:
3198 LoadLevelFromFileInfo_SP(level, level_file_info);
3202 LoadLevelFromFileInfo_RND(level, level_file_info);
3206 /* if level file is invalid, restore level structure to default values */
3207 if (level->no_valid_file)
3208 setLevelInfoToDefaults(level);
3210 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
3211 level->game_engine_type = GAME_ENGINE_TYPE_RND;
3214 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
3215 CopyNativeLevel_Native_to_RND(level);
3217 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
3218 CopyNativeLevel_RND_to_Native(level);
3220 CopyNativeLevel_Native_to_RND(level);
3224 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
3226 static struct LevelFileInfo level_file_info;
3228 /* always start with reliable default values */
3229 setFileInfoToDefaults(&level_file_info);
3231 level_file_info.nr = 0; /* unknown level number */
3232 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
3233 level_file_info.filename = filename;
3235 LoadLevelFromFileInfo(level, &level_file_info);
3238 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
3240 if (leveldir_current == NULL) /* only when dumping level */
3243 /* all engine modifications also valid for levels which use latest engine */
3245 if (level->game_version < VERSION_IDENT(3,2,0,5))
3247 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
3248 level->score[SC_TIME_BONUS] /= 10;
3253 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
3256 if (leveldir_current->latest_engine)
3258 /* ---------- use latest game engine ----------------------------------- */
3260 /* For all levels which are forced to use the latest game engine version
3261 (normally all but user contributed, private and undefined levels), set
3262 the game engine version to the actual version; this allows for actual
3263 corrections in the game engine to take effect for existing, converted
3264 levels (from "classic" or other existing games) to make the emulation
3265 of the corresponding game more accurate, while (hopefully) not breaking
3266 existing levels created from other players. */
3268 level->game_version = GAME_VERSION_ACTUAL;
3270 /* Set special EM style gems behaviour: EM style gems slip down from
3271 normal, steel and growing wall. As this is a more fundamental change,
3272 it seems better to set the default behaviour to "off" (as it is more
3273 natural) and make it configurable in the level editor (as a property
3274 of gem style elements). Already existing converted levels (neither
3275 private nor contributed levels) are changed to the new behaviour. */
3277 if (level->file_version < FILE_VERSION_2_0)
3278 level->em_slippery_gems = TRUE;
3283 /* ---------- use game engine the level was created with ----------------- */
3285 /* For all levels which are not forced to use the latest game engine
3286 version (normally user contributed, private and undefined levels),
3287 use the version of the game engine the levels were created for.
3289 Since 2.0.1, the game engine version is now directly stored
3290 in the level file (chunk "VERS"), so there is no need anymore
3291 to set the game version from the file version (except for old,
3292 pre-2.0 levels, where the game version is still taken from the
3293 file format version used to store the level -- see above). */
3295 /* player was faster than enemies in 1.0.0 and before */
3296 if (level->file_version == FILE_VERSION_1_0)
3297 level->initial_player_stepsize = STEPSIZE_FAST;
3299 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
3300 if (level->game_version == VERSION_IDENT(2,0,1,0))
3301 level->em_slippery_gems = TRUE;
3303 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
3304 if (level->game_version < VERSION_IDENT(2,2,0,0))
3305 level->use_spring_bug = TRUE;
3307 if (level->game_version < VERSION_IDENT(3,2,0,5))
3309 /* time orb caused limited time in endless time levels before 3.2.0-5 */
3310 level->use_time_orb_bug = TRUE;
3312 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
3313 level->block_snap_field = FALSE;
3315 /* extra time score was same value as time left score before 3.2.0-5 */
3316 level->extra_time_score = level->score[SC_TIME_BONUS];
3319 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
3320 level->score[SC_TIME_BONUS] /= 10;
3324 if (level->game_version < VERSION_IDENT(3,2,0,7))
3326 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
3327 level->continuous_snapping = FALSE;
3330 /* only few elements were able to actively move into acid before 3.1.0 */
3331 /* trigger settings did not exist before 3.1.0; set to default "any" */
3332 if (level->game_version < VERSION_IDENT(3,1,0,0))
3336 /* correct "can move into acid" settings (all zero in old levels) */
3338 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
3339 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
3341 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
3342 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
3343 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
3344 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
3346 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3347 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
3349 /* correct trigger settings (stored as zero == "none" in old levels) */
3351 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3353 int element = EL_CUSTOM_START + i;
3354 struct ElementInfo *ei = &element_info[element];
3356 for (j = 0; j < ei->num_change_pages; j++)
3358 struct ElementChangeInfo *change = &ei->change_page[j];
3360 change->trigger_player = CH_PLAYER_ANY;
3361 change->trigger_page = CH_PAGE_ANY;
3367 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
3371 /* map custom element change events that have changed in newer versions
3372 (these following values were accidentally changed in version 3.0.1)
3373 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
3374 if (level->game_version <= VERSION_IDENT(3,0,0,0))
3376 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3378 int element = EL_CUSTOM_START + i;
3380 /* order of checking and copying events to be mapped is important */
3381 /* (do not change the start and end value -- they are constant) */
3382 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
3384 if (HAS_CHANGE_EVENT(element, j - 2))
3386 SET_CHANGE_EVENT(element, j - 2, FALSE);
3387 SET_CHANGE_EVENT(element, j, TRUE);
3391 /* order of checking and copying events to be mapped is important */
3392 /* (do not change the start and end value -- they are constant) */
3393 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
3395 if (HAS_CHANGE_EVENT(element, j - 1))
3397 SET_CHANGE_EVENT(element, j - 1, FALSE);
3398 SET_CHANGE_EVENT(element, j, TRUE);
3404 /* initialize "can_change" field for old levels with only one change page */
3405 if (level->game_version <= VERSION_IDENT(3,0,2,0))
3407 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3409 int element = EL_CUSTOM_START + i;
3411 if (CAN_CHANGE(element))
3412 element_info[element].change->can_change = TRUE;
3416 /* correct custom element values (for old levels without these options) */
3417 if (level->game_version < VERSION_IDENT(3,1,1,0))
3419 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3421 int element = EL_CUSTOM_START + i;
3422 struct ElementInfo *ei = &element_info[element];
3424 if (ei->access_direction == MV_NO_DIRECTION)
3425 ei->access_direction = MV_ALL_DIRECTIONS;
3428 for (j = 0; j < ei->num_change_pages; j++)
3430 struct ElementChangeInfo *change = &ei->change_page[j];
3432 if (change->trigger_side == CH_SIDE_NONE)
3433 change->trigger_side = CH_SIDE_ANY;
3440 /* correct custom element values (fix invalid values for all versions) */
3443 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3445 int element = EL_CUSTOM_START + i;
3446 struct ElementInfo *ei = &element_info[element];
3448 for (j = 0; j < ei->num_change_pages; j++)
3450 struct ElementChangeInfo *change = &ei->change_page[j];
3452 if (change->trigger_player == CH_PLAYER_NONE)
3453 change->trigger_player = CH_PLAYER_ANY;
3455 if (change->trigger_side == CH_SIDE_NONE)
3456 change->trigger_side = CH_SIDE_ANY;
3462 /* initialize "can_explode" field for old levels which did not store this */
3463 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
3464 if (level->game_version <= VERSION_IDENT(3,1,0,0))
3466 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3468 int element = EL_CUSTOM_START + i;
3470 if (EXPLODES_1X1_OLD(element))
3471 element_info[element].explosion_type = EXPLODES_1X1;
3473 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
3474 EXPLODES_SMASHED(element) ||
3475 EXPLODES_IMPACT(element)));
3479 /* correct previously hard-coded move delay values for maze runner style */
3480 if (level->game_version < VERSION_IDENT(3,1,1,0))
3482 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3484 int element = EL_CUSTOM_START + i;
3486 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
3488 /* previously hard-coded and therefore ignored */
3489 element_info[element].move_delay_fixed = 9;
3490 element_info[element].move_delay_random = 0;
3495 /* map elements that have changed in newer versions */
3496 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3497 level->game_version);
3498 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3499 for (x = 0; x < 3; x++)
3500 for (y = 0; y < 3; y++)
3501 level->yamyam_content[i].e[x][y] =
3502 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3503 level->game_version);
3505 /* initialize element properties for level editor etc. */
3506 InitElementPropertiesEngine(level->game_version);
3509 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3513 /* map elements that have changed in newer versions */
3514 for (y = 0; y < level->fieldy; y++)
3515 for (x = 0; x < level->fieldx; x++)
3516 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3517 level->game_version);
3519 /* copy elements to runtime playfield array */
3520 for (x = 0; x < MAX_LEV_FIELDX; x++)
3521 for (y = 0; y < MAX_LEV_FIELDY; y++)
3522 Feld[x][y] = level->field[x][y];
3524 /* initialize level size variables for faster access */
3525 lev_fieldx = level->fieldx;
3526 lev_fieldy = level->fieldy;
3528 /* determine border element for this level */
3532 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
3534 struct LevelFileInfo *level_file_info = &level->file_info;
3537 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
3538 CopyNativeLevel_RND_to_Native(level);
3540 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
3541 CopyNativeLevel_RND_to_Native(level);
3543 CopyNativeLevel_Native_to_RND(level);
3547 void LoadLevelTemplate(int nr)
3551 setLevelFileInfo(&level_template.file_info, nr);
3552 filename = level_template.file_info.filename;
3554 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3556 LoadLevel_InitVersion(&level_template, filename);
3557 LoadLevel_InitElements(&level_template, filename);
3559 ActivateLevelTemplate();
3562 void LoadLevel(int nr)
3566 setLevelFileInfo(&level.file_info, nr);
3567 filename = level.file_info.filename;
3569 LoadLevelFromFileInfo(&level, &level.file_info);
3571 if (level.use_custom_template)
3572 LoadLevelTemplate(-1);
3574 LoadLevel_InitVersion(&level, filename);
3575 LoadLevel_InitElements(&level, filename);
3576 LoadLevel_InitPlayfield(&level, filename);
3578 LoadLevel_InitNativeEngines(&level, filename);
3581 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3583 putFileVersion(file, level->file_version);
3584 putFileVersion(file, level->game_version);
3587 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3591 putFile8Bit(file, level->fieldx);
3592 putFile8Bit(file, level->fieldy);
3594 putFile16BitBE(file, level->time);
3595 putFile16BitBE(file, level->gems_needed);
3597 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3598 putFile8Bit(file, level->name[i]);
3600 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3601 putFile8Bit(file, level->score[i]);
3603 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3604 for (y = 0; y < 3; y++)
3605 for (x = 0; x < 3; x++)
3606 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3607 level->yamyam_content[i].e[x][y]));
3608 putFile8Bit(file, level->amoeba_speed);
3609 putFile8Bit(file, level->time_magic_wall);
3610 putFile8Bit(file, level->time_wheel);
3611 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3612 level->amoeba_content));
3613 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
3614 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3615 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3616 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3618 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3620 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3621 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3622 putFile32BitBE(file, level->can_move_into_acid_bits);
3623 putFile8Bit(file, level->dont_collide_with_bits);
3625 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3626 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3628 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3629 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3630 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3632 putFile8Bit(file, level->game_engine_type);
3634 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3637 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3641 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3642 putFile8Bit(file, level->author[i]);
3645 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3649 for (y = 0; y < level->fieldy; y++)
3650 for (x = 0; x < level->fieldx; x++)
3651 if (level->encoding_16bit_field)
3652 putFile16BitBE(file, level->field[x][y]);
3654 putFile8Bit(file, level->field[x][y]);
3658 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3662 putFile8Bit(file, EL_YAMYAM);
3663 putFile8Bit(file, level->num_yamyam_contents);
3664 putFile8Bit(file, 0);
3665 putFile8Bit(file, 0);
3667 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3668 for (y = 0; y < 3; y++)
3669 for (x = 0; x < 3; x++)
3670 if (level->encoding_16bit_field)
3671 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3673 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3677 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3680 int num_contents, content_xsize, content_ysize;
3681 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3683 if (element == EL_YAMYAM)
3685 num_contents = level->num_yamyam_contents;
3689 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3690 for (y = 0; y < 3; y++)
3691 for (x = 0; x < 3; x++)
3692 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3694 else if (element == EL_BD_AMOEBA)
3700 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3701 for (y = 0; y < 3; y++)
3702 for (x = 0; x < 3; x++)
3703 content_array[i][x][y] = EL_EMPTY;
3704 content_array[0][0][0] = level->amoeba_content;
3708 /* chunk header already written -- write empty chunk data */
3709 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3711 Error(ERR_WARN, "cannot save content for element '%d'", element);
3715 putFile16BitBE(file, element);
3716 putFile8Bit(file, num_contents);
3717 putFile8Bit(file, content_xsize);
3718 putFile8Bit(file, content_ysize);
3720 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3722 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3723 for (y = 0; y < 3; y++)
3724 for (x = 0; x < 3; x++)
3725 putFile16BitBE(file, content_array[i][x][y]);
3728 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3731 int envelope_nr = element - EL_ENVELOPE_1;
3732 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3734 putFile16BitBE(file, element);
3735 putFile16BitBE(file, envelope_len);
3736 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3737 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3739 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3741 for (i = 0; i < envelope_len; i++)
3742 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3746 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3747 int num_changed_custom_elements)
3751 putFile16BitBE(file, num_changed_custom_elements);
3753 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3755 int element = EL_CUSTOM_START + i;
3758 struct ElementInfo *ei = &element_info[element];
3760 if (ei->properties[EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3762 if (check < num_changed_custom_elements)
3764 putFile16BitBE(file, element);
3765 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]);
3771 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3773 if (check < num_changed_custom_elements)
3775 putFile16BitBE(file, element);
3776 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3784 if (check != num_changed_custom_elements) /* should not happen */
3785 Error(ERR_WARN, "inconsistent number of custom element properties");
3790 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3791 int num_changed_custom_elements)
3795 putFile16BitBE(file, num_changed_custom_elements);
3797 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3799 int element = EL_CUSTOM_START + i;
3801 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3803 if (check < num_changed_custom_elements)
3805 putFile16BitBE(file, element);
3806 putFile16BitBE(file, element_info[element].change->target_element);
3813 if (check != num_changed_custom_elements) /* should not happen */
3814 Error(ERR_WARN, "inconsistent number of custom target elements");
3819 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3820 int num_changed_custom_elements)
3822 int i, j, x, y, check = 0;
3824 putFile16BitBE(file, num_changed_custom_elements);
3826 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3828 int element = EL_CUSTOM_START + i;
3829 struct ElementInfo *ei = &element_info[element];
3831 if (ei->modified_settings)
3833 if (check < num_changed_custom_elements)
3835 putFile16BitBE(file, element);
3837 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3838 putFile8Bit(file, ei->description[j]);
3841 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]);
3843 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3846 /* some free bytes for future properties and padding */
3847 WriteUnusedBytesToFile(file, 7);
3849 putFile8Bit(file, ei->use_gfx_element);
3850 putFile16BitBE(file, ei->gfx_element);
3852 putFile8Bit(file, ei->collect_score_initial);
3853 putFile8Bit(file, ei->collect_count_initial);
3855 putFile16BitBE(file, ei->push_delay_fixed);
3856 putFile16BitBE(file, ei->push_delay_random);
3857 putFile16BitBE(file, ei->move_delay_fixed);
3858 putFile16BitBE(file, ei->move_delay_random);
3860 putFile16BitBE(file, ei->move_pattern);
3861 putFile8Bit(file, ei->move_direction_initial);
3862 putFile8Bit(file, ei->move_stepsize);
3864 for (y = 0; y < 3; y++)
3865 for (x = 0; x < 3; x++)
3866 putFile16BitBE(file, ei->content.e[x][y]);
3868 putFile32BitBE(file, ei->change->events);
3870 putFile16BitBE(file, ei->change->target_element);
3872 putFile16BitBE(file, ei->change->delay_fixed);
3873 putFile16BitBE(file, ei->change->delay_random);
3874 putFile16BitBE(file, ei->change->delay_frames);
3876 putFile16BitBE(file, ei->change->trigger_element);
3878 putFile8Bit(file, ei->change->explode);
3879 putFile8Bit(file, ei->change->use_target_content);
3880 putFile8Bit(file, ei->change->only_if_complete);
3881 putFile8Bit(file, ei->change->use_random_replace);
3883 putFile8Bit(file, ei->change->random_percentage);
3884 putFile8Bit(file, ei->change->replace_when);
3886 for (y = 0; y < 3; y++)
3887 for (x = 0; x < 3; x++)
3888 putFile16BitBE(file, ei->change->content.e[x][y]);
3890 putFile8Bit(file, ei->slippery_type);
3892 /* some free bytes for future properties and padding */
3893 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3900 if (check != num_changed_custom_elements) /* should not happen */
3901 Error(ERR_WARN, "inconsistent number of custom element properties");
3905 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3907 struct ElementInfo *ei = &element_info[element];
3910 /* ---------- custom element base property values (96 bytes) ------------- */
3912 putFile16BitBE(file, element);
3914 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3915 putFile8Bit(file, ei->description[i]);
3918 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]);
3920 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3922 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3924 putFile8Bit(file, ei->num_change_pages);
3926 putFile16BitBE(file, ei->ce_value_fixed_initial);
3927 putFile16BitBE(file, ei->ce_value_random_initial);
3928 putFile8Bit(file, ei->use_last_ce_value);
3930 putFile8Bit(file, ei->use_gfx_element);
3931 putFile16BitBE(file, ei->gfx_element);
3933 putFile8Bit(file, ei->collect_score_initial);
3934 putFile8Bit(file, ei->collect_count_initial);
3936 putFile8Bit(file, ei->drop_delay_fixed);
3937 putFile8Bit(file, ei->push_delay_fixed);
3938 putFile8Bit(file, ei->drop_delay_random);
3939 putFile8Bit(file, ei->push_delay_random);
3940 putFile16BitBE(file, ei->move_delay_fixed);
3941 putFile16BitBE(file, ei->move_delay_random);
3943 /* bits 0 - 15 of "move_pattern" ... */
3944 putFile16BitBE(file, ei->move_pattern & 0xffff);
3945 putFile8Bit(file, ei->move_direction_initial);
3946 putFile8Bit(file, ei->move_stepsize);
3948 putFile8Bit(file, ei->slippery_type);
3950 for (y = 0; y < 3; y++)
3951 for (x = 0; x < 3; x++)
3952 putFile16BitBE(file, ei->content.e[x][y]);
3954 putFile16BitBE(file, ei->move_enter_element);
3955 putFile16BitBE(file, ei->move_leave_element);
3956 putFile8Bit(file, ei->move_leave_type);
3958 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3959 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3961 putFile8Bit(file, ei->access_direction);
3963 putFile8Bit(file, ei->explosion_delay);
3964 putFile8Bit(file, ei->ignition_delay);
3965 putFile8Bit(file, ei->explosion_type);
3967 /* some free bytes for future custom property values and padding */
3968 WriteUnusedBytesToFile(file, 1);
3970 /* ---------- change page property values (48 bytes) --------------------- */
3972 for (i = 0; i < ei->num_change_pages; i++)
3974 struct ElementChangeInfo *change = &ei->change_page[i];
3975 unsigned long event_bits;
3977 /* bits 0 - 31 of "has_event[]" ... */
3979 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3980 if (change->has_event[j])
3981 event_bits |= (1 << j);
3982 putFile32BitBE(file, event_bits);
3984 putFile16BitBE(file, change->target_element);
3986 putFile16BitBE(file, change->delay_fixed);
3987 putFile16BitBE(file, change->delay_random);
3988 putFile16BitBE(file, change->delay_frames);
3990 putFile16BitBE(file, change->trigger_element);
3992 putFile8Bit(file, change->explode);
3993 putFile8Bit(file, change->use_target_content);
3994 putFile8Bit(file, change->only_if_complete);
3995 putFile8Bit(file, change->use_random_replace);
3997 putFile8Bit(file, change->random_percentage);
3998 putFile8Bit(file, change->replace_when);
4000 for (y = 0; y < 3; y++)
4001 for (x = 0; x < 3; x++)
4002 putFile16BitBE(file, change->target_content.e[x][y]);
4004 putFile8Bit(file, change->can_change);
4006 putFile8Bit(file, change->trigger_side);
4008 putFile8Bit(file, change->trigger_player);
4009 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
4010 log_2(change->trigger_page)));
4012 putFile8Bit(file, change->has_action);
4013 putFile8Bit(file, change->action_type);
4014 putFile8Bit(file, change->action_mode);
4015 putFile16BitBE(file, change->action_arg);
4017 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
4019 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
4020 if (change->has_event[j])
4021 event_bits |= (1 << (j - 32));
4022 putFile8Bit(file, event_bits);
4026 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
4028 struct ElementInfo *ei = &element_info[element];
4029 struct ElementGroupInfo *group = ei->group;
4032 putFile16BitBE(file, element);
4034 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
4035 putFile8Bit(file, ei->description[i]);
4037 putFile8Bit(file, group->num_elements);
4039 putFile8Bit(file, ei->use_gfx_element);
4040 putFile16BitBE(file, ei->gfx_element);
4042 putFile8Bit(file, group->choice_mode);
4044 /* some free bytes for future values and padding */
4045 WriteUnusedBytesToFile(file, 3);
4047 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
4048 putFile16BitBE(file, group->element[i]);
4051 static int SaveLevel_CONF_Value(FILE *file, int pos)
4053 int default_value = element_conf[pos].default_value;
4054 int element = element_conf[pos].element;
4055 int type = element_conf[pos].type;
4056 int bytes = type & CONF_MASK_BYTES;
4057 void *value_ptr = element_conf[pos].value;
4058 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
4061 boolean modified = FALSE;
4063 /* check if any settings have been modified before saving them */
4064 if (value != default_value)
4067 if (!modified) /* do not save unmodified default settings */
4070 if (bytes == CONF_MASK_MULTI_BYTES)
4071 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
4073 num_bytes += putFile16BitBE(file, element);
4074 num_bytes += putFile8Bit(file, type);
4075 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
4076 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
4077 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
4082 static int SaveLevel_CONF_Elements(FILE *file, int pos)
4084 int *element_array = (int *)(element_conf[pos].value);
4085 int num_elements = *(int *)element_conf[pos].num_entities;
4086 int default_value = element_conf[pos].default_value;
4087 int element = element_conf[pos].element;
4088 int type = element_conf[pos].type;
4090 boolean modified = FALSE;
4093 /* check if any settings have been modified before saving them */
4094 for (i = 0; i < num_elements; i++)
4095 if (element_array[i] != default_value)
4098 if (!modified) /* do not save unmodified default settings */
4101 num_bytes += putFile16BitBE(file, element);
4102 num_bytes += putFile8Bit(file, type);
4103 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
4105 for (i = 0; i < num_elements; i++)
4106 num_bytes += putFile16BitBE(file, element_array[i]);
4111 static int SaveLevel_CONF_Contents(FILE *file, int pos)
4113 struct Content *content = (struct Content *)(element_conf[pos].value);
4114 int num_contents = *(int *)element_conf[pos].num_entities;
4115 int default_value = element_conf[pos].default_value;
4116 int element = element_conf[pos].element;
4117 int type = element_conf[pos].type;
4119 boolean modified = FALSE;
4122 /* check if any settings have been modified before saving them */
4123 for (i = 0; i < num_contents; i++)
4124 for (y = 0; y < 3; y++)
4125 for (x = 0; x < 3; x++)
4126 if (content[i].e[x][y] != default_value)
4129 if (!modified) /* do not save unmodified default settings */
4132 num_bytes += putFile16BitBE(file, element);
4133 num_bytes += putFile8Bit(file, type);
4134 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
4136 for (i = 0; i < num_contents; i++)
4137 for (y = 0; y < 3; y++)
4138 for (x = 0; x < 3; x++)
4139 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
4144 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
4149 li = *level; /* copy level information into temporary buffer */
4151 for (i = 0; element_conf[i].element != -1; i++)
4153 int type = element_conf[i].type;
4154 int bytes = type & CONF_MASK_BYTES;
4156 if (bytes != CONF_MASK_MULTI_BYTES)
4157 chunk_size += SaveLevel_CONF_Value(file, i);
4158 else if (type == CONF_VALUE_ELEMENTS)
4159 chunk_size += SaveLevel_CONF_Elements(file, i);
4160 else if (type == CONF_VALUE_CONTENTS)
4161 chunk_size += SaveLevel_CONF_Contents(file, i);
4167 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
4169 int body_chunk_size, conf_chunk_size;
4173 if (!(file = fopen(filename, MODE_WRITE)))
4175 Error(ERR_WARN, "cannot save level file '%s'", filename);
4179 level->file_version = FILE_VERSION_ACTUAL;
4180 level->game_version = GAME_VERSION_ACTUAL;
4182 /* check level field for 16-bit elements */
4183 level->encoding_16bit_field = FALSE;
4184 for (y = 0; y < level->fieldy; y++)
4185 for (x = 0; x < level->fieldx; x++)
4186 if (level->field[x][y] > 255)
4187 level->encoding_16bit_field = TRUE;
4189 /* check yamyam content for 16-bit elements */
4190 level->encoding_16bit_yamyam = FALSE;
4191 for (i = 0; i < level->num_yamyam_contents; i++)
4192 for (y = 0; y < 3; y++)
4193 for (x = 0; x < 3; x++)
4194 if (level->yamyam_content[i].e[x][y] > 255)
4195 level->encoding_16bit_yamyam = TRUE;
4197 /* check amoeba content for 16-bit elements */
4198 level->encoding_16bit_amoeba = FALSE;
4199 if (level->amoeba_content > 255)
4200 level->encoding_16bit_amoeba = TRUE;
4202 /* calculate size of "BODY" chunk */
4204 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
4206 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4207 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
4209 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4210 SaveLevel_VERS(file, level);
4212 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
4213 SaveLevel_HEAD(file, level);
4215 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
4216 SaveLevel_AUTH(file, level);
4218 putFileChunkBE(file, "BODY", body_chunk_size);
4219 SaveLevel_BODY(file, level);
4221 if (level->encoding_16bit_yamyam ||
4222 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
4224 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
4225 SaveLevel_CNT2(file, level, EL_YAMYAM);
4228 if (level->encoding_16bit_amoeba)
4230 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
4231 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
4234 /* check for envelope content */
4235 for (i = 0; i < 4; i++)
4237 if (strlen(level->envelope_text[i]) > 0)
4239 int envelope_len = strlen(level->envelope_text[i]) + 1;
4241 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
4242 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
4246 /* check for non-default custom elements (unless using template level) */
4247 if (!level->use_custom_template)
4249 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4251 int element = EL_CUSTOM_START + i;
4253 if (element_info[element].modified_settings)
4255 int num_change_pages = element_info[element].num_change_pages;
4257 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
4258 SaveLevel_CUS4(file, level, element);
4263 /* check for non-default group elements (unless using template level) */
4264 if (!level->use_custom_template)
4266 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
4268 int element = EL_GROUP_START + i;
4270 if (element_info[element].modified_settings)
4272 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
4273 SaveLevel_GRP1(file, level, element);
4278 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
4280 /* check for non-default configuration settings to be saved in CONF chunk */
4281 if (conf_chunk_size > 0)
4283 putFileChunkBE(file, "CONF", conf_chunk_size);
4284 SaveLevel_CONF(file, level);
4289 SetFilePermissions(filename, PERMS_PRIVATE);
4292 void SaveLevel(int nr)
4294 char *filename = getDefaultLevelFilename(nr);
4296 SaveLevelFromFilename(&level, filename);
4299 void SaveLevelTemplate()
4301 char *filename = getDefaultLevelFilename(-1);
4303 SaveLevelFromFilename(&level, filename);
4306 void DumpLevel(struct LevelInfo *level)
4308 if (level->no_valid_file)
4310 Error(ERR_WARN, "cannot dump -- no valid level file found");
4315 printf_line("-", 79);
4316 printf("Level xxx (file version %08d, game version %08d)\n",
4317 level->file_version, level->game_version);
4318 printf_line("-", 79);
4320 printf("Level author: '%s'\n", level->author);
4321 printf("Level title: '%s'\n", level->name);
4323 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
4325 printf("Level time: %d seconds\n", level->time);
4326 printf("Gems needed: %d\n", level->gems_needed);
4328 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
4329 printf("Time for wheel: %d seconds\n", level->time_wheel);
4330 printf("Time for light: %d seconds\n", level->time_light);
4331 printf("Time for timegate: %d seconds\n", level->time_timegate);
4333 printf("Amoeba speed: %d\n", level->amoeba_speed);
4335 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
4336 printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
4337 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
4338 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
4339 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
4340 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
4341 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
4343 printf_line("-", 79);
4347 /* ========================================================================= */
4348 /* tape file functions */
4349 /* ========================================================================= */
4351 static void setTapeInfoToDefaults()
4355 /* always start with reliable default values (empty tape) */
4358 /* default values (also for pre-1.2 tapes) with only the first player */
4359 tape.player_participates[0] = TRUE;
4360 for (i = 1; i < MAX_PLAYERS; i++)
4361 tape.player_participates[i] = FALSE;
4363 /* at least one (default: the first) player participates in every tape */
4364 tape.num_participating_players = 1;
4366 tape.level_nr = level_nr;
4368 tape.changed = FALSE;
4370 tape.recording = FALSE;
4371 tape.playing = FALSE;
4372 tape.pausing = FALSE;
4374 tape.no_valid_file = FALSE;
4377 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
4379 tape->file_version = getFileVersion(file);
4380 tape->game_version = getFileVersion(file);
4385 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
4389 tape->random_seed = getFile32BitBE(file);
4390 tape->date = getFile32BitBE(file);
4391 tape->length = getFile32BitBE(file);
4393 /* read header fields that are new since version 1.2 */
4394 if (tape->file_version >= FILE_VERSION_1_2)
4396 byte store_participating_players = getFile8Bit(file);
4399 /* since version 1.2, tapes store which players participate in the tape */
4400 tape->num_participating_players = 0;
4401 for (i = 0; i < MAX_PLAYERS; i++)
4403 tape->player_participates[i] = FALSE;
4405 if (store_participating_players & (1 << i))
4407 tape->player_participates[i] = TRUE;
4408 tape->num_participating_players++;
4412 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
4414 engine_version = getFileVersion(file);
4415 if (engine_version > 0)
4416 tape->engine_version = engine_version;
4418 tape->engine_version = tape->game_version;
4424 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
4426 int level_identifier_size;
4429 level_identifier_size = getFile16BitBE(file);
4431 tape->level_identifier =
4432 checked_realloc(tape->level_identifier, level_identifier_size);
4434 for (i = 0; i < level_identifier_size; i++)
4435 tape->level_identifier[i] = getFile8Bit(file);
4437 tape->level_nr = getFile16BitBE(file);
4439 chunk_size = 2 + level_identifier_size + 2;
4444 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
4447 int chunk_size_expected =
4448 (tape->num_participating_players + 1) * tape->length;
4450 if (chunk_size_expected != chunk_size)
4452 ReadUnusedBytesFromFile(file, chunk_size);
4453 return chunk_size_expected;
4456 for (i = 0; i < tape->length; i++)
4458 if (i >= MAX_TAPE_LEN)
4461 for (j = 0; j < MAX_PLAYERS; j++)
4463 tape->pos[i].action[j] = MV_NONE;
4465 if (tape->player_participates[j])
4466 tape->pos[i].action[j] = getFile8Bit(file);
4469 tape->pos[i].delay = getFile8Bit(file);
4471 if (tape->file_version == FILE_VERSION_1_0)
4473 /* eliminate possible diagonal moves in old tapes */
4474 /* this is only for backward compatibility */
4476 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
4477 byte action = tape->pos[i].action[0];
4478 int k, num_moves = 0;
4480 for (k = 0; k<4; k++)
4482 if (action & joy_dir[k])
4484 tape->pos[i + num_moves].action[0] = joy_dir[k];
4486 tape->pos[i + num_moves].delay = 0;
4495 tape->length += num_moves;
4498 else if (tape->file_version < FILE_VERSION_2_0)
4500 /* convert pre-2.0 tapes to new tape format */
4502 if (tape->pos[i].delay > 1)
4505 tape->pos[i + 1] = tape->pos[i];
4506 tape->pos[i + 1].delay = 1;
4509 for (j = 0; j < MAX_PLAYERS; j++)
4510 tape->pos[i].action[j] = MV_NONE;
4511 tape->pos[i].delay--;
4522 if (i != tape->length)
4523 chunk_size = (tape->num_participating_players + 1) * i;
4528 void LoadTapeFromFilename(char *filename)
4530 char cookie[MAX_LINE_LEN];
4531 char chunk_name[CHUNK_ID_LEN + 1];
4535 /* always start with reliable default values */
4536 setTapeInfoToDefaults();
4538 if (!(file = fopen(filename, MODE_READ)))
4540 tape.no_valid_file = TRUE;
4545 getFileChunkBE(file, chunk_name, NULL);
4546 if (strEqual(chunk_name, "RND1"))
4548 getFile32BitBE(file); /* not used */
4550 getFileChunkBE(file, chunk_name, NULL);
4551 if (!strEqual(chunk_name, "TAPE"))
4553 tape.no_valid_file = TRUE;
4555 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4560 else /* check for pre-2.0 file format with cookie string */
4562 strcpy(cookie, chunk_name);
4563 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
4564 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4565 cookie[strlen(cookie) - 1] = '\0';
4567 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4569 tape.no_valid_file = TRUE;
4571 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4576 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4578 tape.no_valid_file = TRUE;
4580 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4585 /* pre-2.0 tape files have no game version, so use file version here */
4586 tape.game_version = tape.file_version;
4589 if (tape.file_version < FILE_VERSION_1_2)
4591 /* tape files from versions before 1.2.0 without chunk structure */
4592 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4593 LoadTape_BODY(file, 2 * tape.length, &tape);
4601 int (*loader)(FILE *, int, struct TapeInfo *);
4605 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4606 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4607 { "INFO", -1, LoadTape_INFO },
4608 { "BODY", -1, LoadTape_BODY },
4612 while (getFileChunkBE(file, chunk_name, &chunk_size))
4616 while (chunk_info[i].name != NULL &&
4617 !strEqual(chunk_name, chunk_info[i].name))
4620 if (chunk_info[i].name == NULL)
4622 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4623 chunk_name, filename);
4624 ReadUnusedBytesFromFile(file, chunk_size);
4626 else if (chunk_info[i].size != -1 &&
4627 chunk_info[i].size != chunk_size)
4629 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4630 chunk_size, chunk_name, filename);
4631 ReadUnusedBytesFromFile(file, chunk_size);
4635 /* call function to load this tape chunk */
4636 int chunk_size_expected =
4637 (chunk_info[i].loader)(file, chunk_size, &tape);
4639 /* the size of some chunks cannot be checked before reading other
4640 chunks first (like "HEAD" and "BODY") that contain some header
4641 information, so check them here */
4642 if (chunk_size_expected != chunk_size)
4644 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4645 chunk_size, chunk_name, filename);
4653 tape.length_seconds = GetTapeLength();
4656 printf("::: tape game version: %d\n", tape.game_version);
4657 printf("::: tape engine version: %d\n", tape.engine_version);
4661 void LoadTape(int nr)
4663 char *filename = getTapeFilename(nr);
4665 LoadTapeFromFilename(filename);
4668 void LoadSolutionTape(int nr)
4670 char *filename = getSolutionTapeFilename(nr);
4672 LoadTapeFromFilename(filename);
4675 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4677 putFileVersion(file, tape->file_version);
4678 putFileVersion(file, tape->game_version);
4681 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4684 byte store_participating_players = 0;
4686 /* set bits for participating players for compact storage */
4687 for (i = 0; i < MAX_PLAYERS; i++)
4688 if (tape->player_participates[i])
4689 store_participating_players |= (1 << i);
4691 putFile32BitBE(file, tape->random_seed);
4692 putFile32BitBE(file, tape->date);
4693 putFile32BitBE(file, tape->length);
4695 putFile8Bit(file, store_participating_players);
4697 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4698 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4700 putFileVersion(file, tape->engine_version);
4703 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4705 int level_identifier_size = strlen(tape->level_identifier) + 1;
4708 putFile16BitBE(file, level_identifier_size);
4710 for (i = 0; i < level_identifier_size; i++)
4711 putFile8Bit(file, tape->level_identifier[i]);
4713 putFile16BitBE(file, tape->level_nr);
4716 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4720 for (i = 0; i < tape->length; i++)
4722 for (j = 0; j < MAX_PLAYERS; j++)
4723 if (tape->player_participates[j])
4724 putFile8Bit(file, tape->pos[i].action[j]);
4726 putFile8Bit(file, tape->pos[i].delay);
4730 void SaveTape(int nr)
4732 char *filename = getTapeFilename(nr);
4734 boolean new_tape = TRUE;
4735 int num_participating_players = 0;
4736 int info_chunk_size;
4737 int body_chunk_size;
4740 InitTapeDirectory(leveldir_current->subdir);
4742 /* if a tape still exists, ask to overwrite it */
4743 if (fileExists(filename))
4746 if (!Request("Replace old tape ?", REQ_ASK))
4750 if (!(file = fopen(filename, MODE_WRITE)))
4752 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4756 tape.file_version = FILE_VERSION_ACTUAL;
4757 tape.game_version = GAME_VERSION_ACTUAL;
4759 /* count number of participating players */
4760 for (i = 0; i < MAX_PLAYERS; i++)
4761 if (tape.player_participates[i])
4762 num_participating_players++;
4764 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4765 body_chunk_size = (num_participating_players + 1) * tape.length;
4767 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4768 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4770 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4771 SaveTape_VERS(file, &tape);
4773 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4774 SaveTape_HEAD(file, &tape);
4776 putFileChunkBE(file, "INFO", info_chunk_size);
4777 SaveTape_INFO(file, &tape);
4779 putFileChunkBE(file, "BODY", body_chunk_size);
4780 SaveTape_BODY(file, &tape);
4784 SetFilePermissions(filename, PERMS_PRIVATE);
4786 tape.changed = FALSE;
4789 Request("Tape saved !", REQ_CONFIRM);
4792 void DumpTape(struct TapeInfo *tape)
4794 int tape_frame_counter;
4797 if (tape->no_valid_file)
4799 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4804 printf_line("-", 79);
4805 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4806 tape->level_nr, tape->file_version, tape->game_version);
4807 printf(" (effective engine version %08d)\n",
4808 tape->engine_version);
4809 printf("Level series identifier: '%s'\n", tape->level_identifier);
4810 printf_line("-", 79);
4812 tape_frame_counter = 0;
4814 for (i = 0; i < tape->length; i++)
4816 if (i >= MAX_TAPE_LEN)
4819 printf("%04d: ", i);
4821 for (j = 0; j < MAX_PLAYERS; j++)
4823 if (tape->player_participates[j])
4825 int action = tape->pos[i].action[j];
4827 printf("%d:%02x ", j, action);
4828 printf("[%c%c%c%c|%c%c] - ",
4829 (action & JOY_LEFT ? '<' : ' '),
4830 (action & JOY_RIGHT ? '>' : ' '),
4831 (action & JOY_UP ? '^' : ' '),
4832 (action & JOY_DOWN ? 'v' : ' '),
4833 (action & JOY_BUTTON_1 ? '1' : ' '),
4834 (action & JOY_BUTTON_2 ? '2' : ' '));
4838 printf("(%03d) ", tape->pos[i].delay);
4839 printf("[%05d]\n", tape_frame_counter);
4841 tape_frame_counter += tape->pos[i].delay;
4844 printf_line("-", 79);
4848 /* ========================================================================= */
4849 /* score file functions */
4850 /* ========================================================================= */
4852 void LoadScore(int nr)
4855 char *filename = getScoreFilename(nr);
4856 char cookie[MAX_LINE_LEN];
4857 char line[MAX_LINE_LEN];
4861 /* always start with reliable default values */
4862 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4864 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4865 highscore[i].Score = 0;
4868 if (!(file = fopen(filename, MODE_READ)))
4871 /* check file identifier */
4872 fgets(cookie, MAX_LINE_LEN, file);
4873 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4874 cookie[strlen(cookie) - 1] = '\0';
4876 if (!checkCookieString(cookie, SCORE_COOKIE))
4878 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4883 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4885 fscanf(file, "%d", &highscore[i].Score);
4886 fgets(line, MAX_LINE_LEN, file);
4888 if (line[strlen(line) - 1] == '\n')
4889 line[strlen(line) - 1] = '\0';
4891 for (line_ptr = line; *line_ptr; line_ptr++)
4893 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4895 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4896 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4905 void SaveScore(int nr)
4908 char *filename = getScoreFilename(nr);
4911 InitScoreDirectory(leveldir_current->subdir);
4913 if (!(file = fopen(filename, MODE_WRITE)))
4915 Error(ERR_WARN, "cannot save score for level %d", nr);
4919 fprintf(file, "%s\n\n", SCORE_COOKIE);
4921 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4922 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4926 SetFilePermissions(filename, PERMS_PUBLIC);
4930 /* ========================================================================= */
4931 /* setup file functions */
4932 /* ========================================================================= */
4934 #define TOKEN_STR_PLAYER_PREFIX "player_"
4937 #define SETUP_TOKEN_PLAYER_NAME 0
4938 #define SETUP_TOKEN_SOUND 1
4939 #define SETUP_TOKEN_SOUND_LOOPS 2
4940 #define SETUP_TOKEN_SOUND_MUSIC 3
4941 #define SETUP_TOKEN_SOUND_SIMPLE 4
4942 #define SETUP_TOKEN_TOONS 5
4943 #define SETUP_TOKEN_SCROLL_DELAY 6
4944 #define SETUP_TOKEN_SOFT_SCROLLING 7
4945 #define SETUP_TOKEN_FADING 8
4946 #define SETUP_TOKEN_AUTORECORD 9
4947 #define SETUP_TOKEN_QUICK_DOORS 10
4948 #define SETUP_TOKEN_TEAM_MODE 11
4949 #define SETUP_TOKEN_HANDICAP 12
4950 #define SETUP_TOKEN_SKIP_LEVELS 13
4951 #define SETUP_TOKEN_TIME_LIMIT 14
4952 #define SETUP_TOKEN_FULLSCREEN 15
4953 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4954 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 17
4955 #define SETUP_TOKEN_QUICK_SWITCH 18
4956 #define SETUP_TOKEN_INPUT_ON_FOCUS 19
4957 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 20
4958 #define SETUP_TOKEN_GRAPHICS_SET 21
4959 #define SETUP_TOKEN_SOUNDS_SET 22
4960 #define SETUP_TOKEN_MUSIC_SET 23
4961 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 24
4962 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 25
4963 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 26
4965 #define NUM_GLOBAL_SETUP_TOKENS 27
4968 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4969 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4970 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4971 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4972 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4973 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4974 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4975 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4976 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4977 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4978 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
4979 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
4980 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
4981 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 13
4983 #define NUM_EDITOR_SETUP_TOKENS 14
4985 /* editor cascade setup */
4986 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
4987 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
4988 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
4989 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
4990 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
4991 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
4992 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
4993 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
4994 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
4995 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
4996 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
4997 #define SETUP_TOKEN_EDITOR_CASCADE_USER 11
4998 #define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12
4999 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
5001 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
5003 /* shortcut setup */
5004 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
5005 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
5006 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
5007 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
5008 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
5009 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
5010 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
5011 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
5013 #define NUM_SHORTCUT_SETUP_TOKENS 8
5016 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
5017 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
5018 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
5019 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
5020 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
5021 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
5022 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
5023 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
5024 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
5025 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
5026 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
5027 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
5028 #define SETUP_TOKEN_PLAYER_KEY_UP 12
5029 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
5030 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
5031 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
5033 #define NUM_PLAYER_SETUP_TOKENS 16
5036 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
5037 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
5039 #define NUM_SYSTEM_SETUP_TOKENS 2
5042 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
5044 #define NUM_OPTIONS_SETUP_TOKENS 1
5047 static struct SetupInfo si;
5048 static struct SetupEditorInfo sei;
5049 static struct SetupEditorCascadeInfo seci;
5050 static struct SetupShortcutInfo ssi;
5051 static struct SetupInputInfo sii;
5052 static struct SetupSystemInfo syi;
5053 static struct OptionInfo soi;
5055 static struct TokenInfo global_setup_tokens[] =
5057 { TYPE_STRING, &si.player_name, "player_name" },
5058 { TYPE_SWITCH, &si.sound, "sound" },
5059 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
5060 { TYPE_SWITCH, &si.sound_music, "background_music" },
5061 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
5062 { TYPE_SWITCH, &si.toons, "toons" },
5063 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
5064 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
5065 { TYPE_SWITCH, &si.fading, "screen_fading" },
5066 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
5067 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
5068 { TYPE_SWITCH, &si.team_mode, "team_mode" },
5069 { TYPE_SWITCH, &si.handicap, "handicap" },
5070 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
5071 { TYPE_SWITCH, &si.time_limit, "time_limit" },
5072 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
5073 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
5074 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
5075 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
5076 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
5077 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
5078 { TYPE_STRING, &si.graphics_set, "graphics_set" },
5079 { TYPE_STRING, &si.sounds_set, "sounds_set" },
5080 { TYPE_STRING, &si.music_set, "music_set" },
5081 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
5082 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
5083 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
5086 static struct TokenInfo editor_setup_tokens[] =
5088 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
5089 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
5090 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
5091 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
5092 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
5093 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
5094 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
5095 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
5096 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
5097 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
5098 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
5099 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
5100 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
5101 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
5104 static struct TokenInfo editor_cascade_setup_tokens[] =
5106 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
5107 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
5108 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
5109 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
5110 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
5111 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
5112 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
5113 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
5114 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
5115 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
5116 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
5117 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
5118 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
5121 static struct TokenInfo shortcut_setup_tokens[] =
5123 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
5124 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
5125 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
5126 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
5127 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
5128 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
5129 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
5130 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
5133 static struct TokenInfo player_setup_tokens[] =
5135 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
5136 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
5137 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
5138 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
5139 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
5140 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
5141 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
5142 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
5143 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
5144 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
5145 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
5146 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
5147 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
5148 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
5149 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
5150 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
5153 static struct TokenInfo system_setup_tokens[] =
5155 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
5156 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
5159 static struct TokenInfo options_setup_tokens[] =
5161 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
5164 static char *get_corrected_login_name(char *login_name)
5166 /* needed because player name must be a fixed length string */
5167 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
5169 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
5170 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
5172 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
5173 if (strchr(login_name_new, ' '))
5174 *strchr(login_name_new, ' ') = '\0';
5176 return login_name_new;
5179 static void setSetupInfoToDefaults(struct SetupInfo *si)
5183 si->player_name = get_corrected_login_name(getLoginName());
5186 si->sound_loops = TRUE;
5187 si->sound_music = TRUE;
5188 si->sound_simple = TRUE;
5190 si->double_buffering = TRUE;
5191 si->direct_draw = !si->double_buffering;
5192 si->scroll_delay = TRUE;
5193 si->soft_scrolling = TRUE;
5195 si->autorecord = TRUE;
5196 si->quick_doors = FALSE;
5197 si->team_mode = FALSE;
5198 si->handicap = TRUE;
5199 si->skip_levels = TRUE;
5200 si->time_limit = TRUE;
5201 si->fullscreen = FALSE;
5202 si->ask_on_escape = TRUE;
5203 si->ask_on_escape_editor = TRUE;
5204 si->quick_switch = FALSE;
5205 si->input_on_focus = FALSE;
5206 si->prefer_aga_graphics = TRUE;
5208 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
5209 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
5210 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
5211 si->override_level_graphics = FALSE;
5212 si->override_level_sounds = FALSE;
5213 si->override_level_music = FALSE;
5215 si->editor.el_boulderdash = TRUE;
5216 si->editor.el_emerald_mine = TRUE;
5217 si->editor.el_emerald_mine_club = TRUE;
5218 si->editor.el_more = TRUE;
5219 si->editor.el_sokoban = TRUE;
5220 si->editor.el_supaplex = TRUE;
5221 si->editor.el_diamond_caves = TRUE;
5222 si->editor.el_dx_boulderdash = TRUE;
5223 si->editor.el_chars = TRUE;
5224 si->editor.el_custom = TRUE;
5226 si->editor.el_headlines = TRUE;
5227 si->editor.el_user_defined = FALSE;
5228 si->editor.el_dynamic = TRUE;
5230 si->editor.show_element_token = FALSE;
5232 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
5233 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
5234 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
5236 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
5237 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
5238 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
5239 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
5240 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
5242 for (i = 0; i < MAX_PLAYERS; i++)
5244 si->input[i].use_joystick = FALSE;
5245 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
5246 si->input[i].joy.xleft = JOYSTICK_XLEFT;
5247 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
5248 si->input[i].joy.xright = JOYSTICK_XRIGHT;
5249 si->input[i].joy.yupper = JOYSTICK_YUPPER;
5250 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
5251 si->input[i].joy.ylower = JOYSTICK_YLOWER;
5252 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
5253 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
5254 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
5255 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
5256 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
5257 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
5258 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
5259 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
5262 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
5263 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
5265 si->options.verbose = FALSE;
5268 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
5270 si->editor_cascade.el_bd = TRUE;
5271 si->editor_cascade.el_em = TRUE;
5272 si->editor_cascade.el_emc = TRUE;
5273 si->editor_cascade.el_rnd = TRUE;
5274 si->editor_cascade.el_sb = TRUE;
5275 si->editor_cascade.el_sp = TRUE;
5276 si->editor_cascade.el_dc = TRUE;
5277 si->editor_cascade.el_dx = TRUE;
5279 si->editor_cascade.el_chars = FALSE;
5280 si->editor_cascade.el_ce = FALSE;
5281 si->editor_cascade.el_ge = FALSE;
5282 si->editor_cascade.el_user = FALSE;
5283 si->editor_cascade.el_dynamic = FALSE;
5286 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
5290 if (!setup_file_hash)
5295 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
5296 setSetupInfo(global_setup_tokens, i,
5297 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
5302 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5303 setSetupInfo(editor_setup_tokens, i,
5304 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
5307 /* shortcut setup */
5308 ssi = setup.shortcut;
5309 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
5310 setSetupInfo(shortcut_setup_tokens, i,
5311 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
5312 setup.shortcut = ssi;
5315 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
5319 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
5321 sii = setup.input[pnr];
5322 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
5324 char full_token[100];
5326 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
5327 setSetupInfo(player_setup_tokens, i,
5328 getHashEntry(setup_file_hash, full_token));
5330 setup.input[pnr] = sii;
5335 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
5336 setSetupInfo(system_setup_tokens, i,
5337 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
5341 soi = setup.options;
5342 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
5343 setSetupInfo(options_setup_tokens, i,
5344 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
5345 setup.options = soi;
5348 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
5352 if (!setup_file_hash)
5355 /* editor cascade setup */
5356 seci = setup.editor_cascade;
5357 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
5358 setSetupInfo(editor_cascade_setup_tokens, i,
5359 getHashEntry(setup_file_hash,
5360 editor_cascade_setup_tokens[i].text));
5361 setup.editor_cascade = seci;
5366 char *filename = getSetupFilename();
5367 SetupFileHash *setup_file_hash = NULL;
5369 /* always start with reliable default values */
5370 setSetupInfoToDefaults(&setup);
5372 setup_file_hash = loadSetupFileHash(filename);
5374 if (setup_file_hash)
5376 char *player_name_new;
5378 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
5379 decodeSetupFileHash(setup_file_hash);
5381 setup.direct_draw = !setup.double_buffering;
5383 freeSetupFileHash(setup_file_hash);
5385 /* needed to work around problems with fixed length strings */
5386 player_name_new = get_corrected_login_name(setup.player_name);
5387 free(setup.player_name);
5388 setup.player_name = player_name_new;
5391 Error(ERR_WARN, "using default setup values");
5394 void LoadSetup_EditorCascade()
5396 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
5397 SetupFileHash *setup_file_hash = NULL;
5399 /* always start with reliable default values */
5400 setSetupInfoToDefaults_EditorCascade(&setup);
5402 setup_file_hash = loadSetupFileHash(filename);
5404 if (setup_file_hash)
5406 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
5407 decodeSetupFileHash_EditorCascade(setup_file_hash);
5409 freeSetupFileHash(setup_file_hash);
5417 char *filename = getSetupFilename();
5421 InitUserDataDirectory();
5423 if (!(file = fopen(filename, MODE_WRITE)))
5425 Error(ERR_WARN, "cannot write setup file '%s'", filename);
5429 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
5430 getCookie("SETUP")));
5431 fprintf(file, "\n");
5435 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
5437 /* just to make things nicer :) */
5438 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
5439 i == SETUP_TOKEN_GRAPHICS_SET)
5440 fprintf(file, "\n");
5442 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
5447 fprintf(file, "\n");
5448 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5449 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
5451 /* shortcut setup */
5452 ssi = setup.shortcut;
5453 fprintf(file, "\n");
5454 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
5455 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
5458 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
5462 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
5463 fprintf(file, "\n");
5465 sii = setup.input[pnr];
5466 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
5467 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
5472 fprintf(file, "\n");
5473 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
5474 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
5477 soi = setup.options;
5478 fprintf(file, "\n");
5479 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
5480 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
5484 SetFilePermissions(filename, PERMS_PRIVATE);
5487 void SaveSetup_EditorCascade()
5489 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
5493 InitUserDataDirectory();
5495 if (!(file = fopen(filename, MODE_WRITE)))
5497 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
5502 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
5503 getCookie("SETUP")));
5504 fprintf(file, "\n");
5506 seci = setup.editor_cascade;
5507 fprintf(file, "\n");
5508 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5509 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
5513 SetFilePermissions(filename, PERMS_PRIVATE);
5518 void LoadCustomElementDescriptions()
5520 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5521 SetupFileHash *setup_file_hash;
5524 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5526 if (element_info[i].custom_description != NULL)
5528 free(element_info[i].custom_description);
5529 element_info[i].custom_description = NULL;
5533 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5536 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5538 char *token = getStringCat2(element_info[i].token_name, ".name");
5539 char *value = getHashEntry(setup_file_hash, token);
5542 element_info[i].custom_description = getStringCopy(value);
5547 freeSetupFileHash(setup_file_hash);
5550 void LoadSpecialMenuDesignSettings()
5552 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5553 SetupFileHash *setup_file_hash;
5556 /* always start with reliable default values from default config */
5557 for (i = 0; image_config_vars[i].token != NULL; i++)
5558 for (j = 0; image_config[j].token != NULL; j++)
5559 if (strEqual(image_config_vars[i].token, image_config[j].token))
5560 *image_config_vars[i].value =
5561 get_auto_parameter_value(image_config_vars[i].token,
5562 image_config[j].value);
5564 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5567 /* special case: initialize with default values that may be overwritten */
5568 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5570 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
5571 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
5572 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
5574 if (value_x != NULL)
5575 menu.draw_xoffset[i] = get_integer_from_string(value_x);
5576 if (value_y != NULL)
5577 menu.draw_yoffset[i] = get_integer_from_string(value_y);
5578 if (list_size != NULL)
5579 menu.list_size[i] = get_integer_from_string(list_size);
5582 /* read (and overwrite with) values that may be specified in config file */
5583 for (i = 0; image_config_vars[i].token != NULL; i++)
5585 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
5588 *image_config_vars[i].value =
5589 get_auto_parameter_value(image_config_vars[i].token, value);
5592 freeSetupFileHash(setup_file_hash);
5595 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
5597 char *filename = getEditorSetupFilename();
5598 SetupFileList *setup_file_list, *list;
5599 SetupFileHash *element_hash;
5600 int num_unknown_tokens = 0;
5603 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
5606 element_hash = newSetupFileHash();
5608 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5609 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5611 /* determined size may be larger than needed (due to unknown elements) */
5613 for (list = setup_file_list; list != NULL; list = list->next)
5616 /* add space for up to 3 more elements for padding that may be needed */
5619 /* free memory for old list of elements, if needed */
5620 checked_free(*elements);
5622 /* allocate memory for new list of elements */
5623 *elements = checked_malloc(*num_elements * sizeof(int));
5626 for (list = setup_file_list; list != NULL; list = list->next)
5628 char *value = getHashEntry(element_hash, list->token);
5630 if (value == NULL) /* try to find obsolete token mapping */
5632 char *mapped_token = get_mapped_token(list->token);
5634 if (mapped_token != NULL)
5636 value = getHashEntry(element_hash, mapped_token);
5644 (*elements)[(*num_elements)++] = atoi(value);
5648 if (num_unknown_tokens == 0)
5650 Error(ERR_RETURN_LINE, "-");
5651 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5652 Error(ERR_RETURN, "- config file: '%s'", filename);
5654 num_unknown_tokens++;
5657 Error(ERR_RETURN, "- token: '%s'", list->token);
5661 if (num_unknown_tokens > 0)
5662 Error(ERR_RETURN_LINE, "-");
5664 while (*num_elements % 4) /* pad with empty elements, if needed */
5665 (*elements)[(*num_elements)++] = EL_EMPTY;
5667 freeSetupFileList(setup_file_list);
5668 freeSetupFileHash(element_hash);
5671 for (i = 0; i < *num_elements; i++)
5672 printf("editor: element '%s' [%d]\n",
5673 element_info[(*elements)[i]].token_name, (*elements)[i]);
5677 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
5680 SetupFileHash *setup_file_hash = NULL;
5681 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
5682 char *filename_music, *filename_prefix, *filename_info;
5688 token_to_value_ptr[] =
5690 { "title_header", &tmp_music_file_info.title_header },
5691 { "artist_header", &tmp_music_file_info.artist_header },
5692 { "album_header", &tmp_music_file_info.album_header },
5693 { "year_header", &tmp_music_file_info.year_header },
5695 { "title", &tmp_music_file_info.title },
5696 { "artist", &tmp_music_file_info.artist },
5697 { "album", &tmp_music_file_info.album },
5698 { "year", &tmp_music_file_info.year },
5704 filename_music = (is_sound ? getCustomSoundFilename(basename) :
5705 getCustomMusicFilename(basename));
5707 if (filename_music == NULL)
5710 /* ---------- try to replace file extension ---------- */
5712 filename_prefix = getStringCopy(filename_music);
5713 if (strrchr(filename_prefix, '.') != NULL)
5714 *strrchr(filename_prefix, '.') = '\0';
5715 filename_info = getStringCat2(filename_prefix, ".txt");
5718 printf("trying to load file '%s'...\n", filename_info);
5721 if (fileExists(filename_info))
5722 setup_file_hash = loadSetupFileHash(filename_info);
5724 free(filename_prefix);
5725 free(filename_info);
5727 if (setup_file_hash == NULL)
5729 /* ---------- try to add file extension ---------- */
5731 filename_prefix = getStringCopy(filename_music);
5732 filename_info = getStringCat2(filename_prefix, ".txt");
5735 printf("trying to load file '%s'...\n", filename_info);
5738 if (fileExists(filename_info))
5739 setup_file_hash = loadSetupFileHash(filename_info);
5741 free(filename_prefix);
5742 free(filename_info);
5745 if (setup_file_hash == NULL)
5748 /* ---------- music file info found ---------- */
5750 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5752 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5754 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5756 *token_to_value_ptr[i].value_ptr =
5757 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5760 tmp_music_file_info.basename = getStringCopy(basename);
5761 tmp_music_file_info.music = music;
5762 tmp_music_file_info.is_sound = is_sound;
5764 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5765 *new_music_file_info = tmp_music_file_info;
5767 return new_music_file_info;
5770 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5772 return get_music_file_info_ext(basename, music, FALSE);
5775 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5777 return get_music_file_info_ext(basename, sound, TRUE);
5780 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5781 char *basename, boolean is_sound)
5783 for (; list != NULL; list = list->next)
5784 if (list->is_sound == is_sound && strEqual(list->basename, basename))
5790 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5792 return music_info_listed_ext(list, basename, FALSE);
5795 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5797 return music_info_listed_ext(list, basename, TRUE);
5800 void LoadMusicInfo()
5802 char *music_directory = getCustomMusicDirectory();
5803 int num_music = getMusicListSize();
5804 int num_music_noconf = 0;
5805 int num_sounds = getSoundListSize();
5807 struct dirent *dir_entry;
5808 struct FileInfo *music, *sound;
5809 struct MusicFileInfo *next, **new;
5812 while (music_file_info != NULL)
5814 next = music_file_info->next;
5816 checked_free(music_file_info->basename);
5818 checked_free(music_file_info->title_header);
5819 checked_free(music_file_info->artist_header);
5820 checked_free(music_file_info->album_header);
5821 checked_free(music_file_info->year_header);
5823 checked_free(music_file_info->title);
5824 checked_free(music_file_info->artist);
5825 checked_free(music_file_info->album);
5826 checked_free(music_file_info->year);
5828 free(music_file_info);
5830 music_file_info = next;
5833 new = &music_file_info;
5835 for (i = 0; i < num_music; i++)
5837 music = getMusicListEntry(i);
5839 if (music->filename == NULL)
5842 if (strEqual(music->filename, UNDEFINED_FILENAME))
5845 /* a configured file may be not recognized as music */
5846 if (!FileIsMusic(music->filename))
5850 printf("::: -> '%s' (configured)\n", music->filename);
5853 if (!music_info_listed(music_file_info, music->filename))
5855 *new = get_music_file_info(music->filename, i);
5857 new = &(*new)->next;
5861 if ((dir = opendir(music_directory)) == NULL)
5863 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5867 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5869 char *basename = dir_entry->d_name;
5870 boolean music_already_used = FALSE;
5873 /* skip all music files that are configured in music config file */
5874 for (i = 0; i < num_music; i++)
5876 music = getMusicListEntry(i);
5878 if (music->filename == NULL)
5881 if (strEqual(basename, music->filename))
5883 music_already_used = TRUE;
5888 if (music_already_used)
5891 if (!FileIsMusic(basename))
5895 printf("::: -> '%s' (found in directory)\n", basename);
5898 if (!music_info_listed(music_file_info, basename))
5900 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5902 new = &(*new)->next;
5910 for (i = 0; i < num_sounds; i++)
5912 sound = getSoundListEntry(i);
5914 if (sound->filename == NULL)
5917 if (strEqual(sound->filename, UNDEFINED_FILENAME))
5920 /* a configured file may be not recognized as sound */
5921 if (!FileIsSound(sound->filename))
5925 printf("::: -> '%s' (configured)\n", sound->filename);
5928 if (!sound_info_listed(music_file_info, sound->filename))
5930 *new = get_sound_file_info(sound->filename, i);
5932 new = &(*new)->next;
5937 for (next = music_file_info; next != NULL; next = next->next)
5938 printf("::: title == '%s'\n", next->title);
5942 void add_helpanim_entry(int element, int action, int direction, int delay,
5943 int *num_list_entries)
5945 struct HelpAnimInfo *new_list_entry;
5946 (*num_list_entries)++;
5949 checked_realloc(helpanim_info,
5950 *num_list_entries * sizeof(struct HelpAnimInfo));
5951 new_list_entry = &helpanim_info[*num_list_entries - 1];
5953 new_list_entry->element = element;
5954 new_list_entry->action = action;
5955 new_list_entry->direction = direction;
5956 new_list_entry->delay = delay;
5959 void print_unknown_token(char *filename, char *token, int token_nr)
5963 Error(ERR_RETURN_LINE, "-");
5964 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5965 Error(ERR_RETURN, "- config file: '%s'", filename);
5968 Error(ERR_RETURN, "- token: '%s'", token);
5971 void print_unknown_token_end(int token_nr)
5974 Error(ERR_RETURN_LINE, "-");
5977 void LoadHelpAnimInfo()
5979 char *filename = getHelpAnimFilename();
5980 SetupFileList *setup_file_list = NULL, *list;
5981 SetupFileHash *element_hash, *action_hash, *direction_hash;
5982 int num_list_entries = 0;
5983 int num_unknown_tokens = 0;
5986 if (fileExists(filename))
5987 setup_file_list = loadSetupFileList(filename);
5989 if (setup_file_list == NULL)
5991 /* use reliable default values from static configuration */
5992 SetupFileList *insert_ptr;
5994 insert_ptr = setup_file_list =
5995 newSetupFileList(helpanim_config[0].token,
5996 helpanim_config[0].value);
5998 for (i = 1; helpanim_config[i].token; i++)
5999 insert_ptr = addListEntry(insert_ptr,
6000 helpanim_config[i].token,
6001 helpanim_config[i].value);
6004 element_hash = newSetupFileHash();
6005 action_hash = newSetupFileHash();
6006 direction_hash = newSetupFileHash();
6008 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
6009 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
6011 for (i = 0; i < NUM_ACTIONS; i++)
6012 setHashEntry(action_hash, element_action_info[i].suffix,
6013 i_to_a(element_action_info[i].value));
6015 /* do not store direction index (bit) here, but direction value! */
6016 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
6017 setHashEntry(direction_hash, element_direction_info[i].suffix,
6018 i_to_a(1 << element_direction_info[i].value));
6020 for (list = setup_file_list; list != NULL; list = list->next)
6022 char *element_token, *action_token, *direction_token;
6023 char *element_value, *action_value, *direction_value;
6024 int delay = atoi(list->value);
6026 if (strEqual(list->token, "end"))
6028 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
6033 /* first try to break element into element/action/direction parts;
6034 if this does not work, also accept combined "element[.act][.dir]"
6035 elements (like "dynamite.active"), which are unique elements */
6037 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
6039 element_value = getHashEntry(element_hash, list->token);
6040 if (element_value != NULL) /* element found */
6041 add_helpanim_entry(atoi(element_value), -1, -1, delay,
6045 /* no further suffixes found -- this is not an element */
6046 print_unknown_token(filename, list->token, num_unknown_tokens++);
6052 /* token has format "<prefix>.<something>" */
6054 action_token = strchr(list->token, '.'); /* suffix may be action ... */
6055 direction_token = action_token; /* ... or direction */
6057 element_token = getStringCopy(list->token);
6058 *strchr(element_token, '.') = '\0';
6060 element_value = getHashEntry(element_hash, element_token);
6062 if (element_value == NULL) /* this is no element */
6064 element_value = getHashEntry(element_hash, list->token);
6065 if (element_value != NULL) /* combined element found */
6066 add_helpanim_entry(atoi(element_value), -1, -1, delay,
6069 print_unknown_token(filename, list->token, num_unknown_tokens++);
6071 free(element_token);
6076 action_value = getHashEntry(action_hash, action_token);
6078 if (action_value != NULL) /* action found */
6080 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
6083 free(element_token);
6088 direction_value = getHashEntry(direction_hash, direction_token);
6090 if (direction_value != NULL) /* direction found */
6092 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
6095 free(element_token);
6100 if (strchr(action_token + 1, '.') == NULL)
6102 /* no further suffixes found -- this is not an action nor direction */
6104 element_value = getHashEntry(element_hash, list->token);
6105 if (element_value != NULL) /* combined element found */
6106 add_helpanim_entry(atoi(element_value), -1, -1, delay,
6109 print_unknown_token(filename, list->token, num_unknown_tokens++);
6111 free(element_token);
6116 /* token has format "<prefix>.<suffix>.<something>" */
6118 direction_token = strchr(action_token + 1, '.');
6120 action_token = getStringCopy(action_token);
6121 *strchr(action_token + 1, '.') = '\0';
6123 action_value = getHashEntry(action_hash, action_token);
6125 if (action_value == NULL) /* this is no action */
6127 element_value = getHashEntry(element_hash, list->token);
6128 if (element_value != NULL) /* combined element found */
6129 add_helpanim_entry(atoi(element_value), -1, -1, delay,
6132 print_unknown_token(filename, list->token, num_unknown_tokens++);
6134 free(element_token);
6140 direction_value = getHashEntry(direction_hash, direction_token);
6142 if (direction_value != NULL) /* direction found */
6144 add_helpanim_entry(atoi(element_value), atoi(action_value),
6145 atoi(direction_value), delay, &num_list_entries);
6147 free(element_token);
6153 /* this is no direction */
6155 element_value = getHashEntry(element_hash, list->token);
6156 if (element_value != NULL) /* combined element found */
6157 add_helpanim_entry(atoi(element_value), -1, -1, delay,
6160 print_unknown_token(filename, list->token, num_unknown_tokens++);
6162 free(element_token);
6166 print_unknown_token_end(num_unknown_tokens);
6168 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
6169 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
6171 freeSetupFileList(setup_file_list);
6172 freeSetupFileHash(element_hash);
6173 freeSetupFileHash(action_hash);
6174 freeSetupFileHash(direction_hash);
6177 for (i = 0; i < num_list_entries; i++)
6178 printf("::: '%s': %d, %d, %d => %d\n",
6179 EL_NAME(helpanim_info[i].element),
6180 helpanim_info[i].element,
6181 helpanim_info[i].action,
6182 helpanim_info[i].direction,
6183 helpanim_info[i].delay);
6187 void LoadHelpTextInfo()
6189 char *filename = getHelpTextFilename();
6192 if (helptext_info != NULL)
6194 freeSetupFileHash(helptext_info);
6195 helptext_info = NULL;
6198 if (fileExists(filename))
6199 helptext_info = loadSetupFileHash(filename);
6201 if (helptext_info == NULL)
6203 /* use reliable default values from static configuration */
6204 helptext_info = newSetupFileHash();
6206 for (i = 0; helptext_config[i].token; i++)
6207 setHashEntry(helptext_info,
6208 helptext_config[i].token,
6209 helptext_config[i].value);
6213 BEGIN_HASH_ITERATION(helptext_info, itr)
6215 printf("::: '%s' => '%s'\n",
6216 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
6218 END_HASH_ITERATION(hash, itr)
6223 /* ------------------------------------------------------------------------- *
6225 * ------------------------------------------------------------------------- */
6227 #define MAX_NUM_CONVERT_LEVELS 1000
6229 void ConvertLevels()
6231 static LevelDirTree *convert_leveldir = NULL;
6232 static int convert_level_nr = -1;
6233 static int num_levels_handled = 0;
6234 static int num_levels_converted = 0;
6235 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
6238 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
6239 global.convert_leveldir);
6241 if (convert_leveldir == NULL)
6242 Error(ERR_EXIT, "no such level identifier: '%s'",
6243 global.convert_leveldir);
6245 leveldir_current = convert_leveldir;
6247 if (global.convert_level_nr != -1)
6249 convert_leveldir->first_level = global.convert_level_nr;
6250 convert_leveldir->last_level = global.convert_level_nr;
6253 convert_level_nr = convert_leveldir->first_level;
6255 printf_line("=", 79);
6256 printf("Converting levels\n");
6257 printf_line("-", 79);
6258 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
6259 printf("Level series name: '%s'\n", convert_leveldir->name);
6260 printf("Level series author: '%s'\n", convert_leveldir->author);
6261 printf("Number of levels: %d\n", convert_leveldir->levels);
6262 printf_line("=", 79);
6265 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
6266 levels_failed[i] = FALSE;
6268 while (convert_level_nr <= convert_leveldir->last_level)
6270 char *level_filename;
6273 level_nr = convert_level_nr++;
6275 printf("Level %03d: ", level_nr);
6277 LoadLevel(level_nr);
6278 if (level.no_valid_file)
6280 printf("(no level)\n");
6284 printf("converting level ... ");
6286 level_filename = getDefaultLevelFilename(level_nr);
6287 new_level = !fileExists(level_filename);
6291 SaveLevel(level_nr);
6293 num_levels_converted++;
6295 printf("converted.\n");
6299 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
6300 levels_failed[level_nr] = TRUE;
6302 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
6305 num_levels_handled++;
6309 printf_line("=", 79);
6310 printf("Number of levels handled: %d\n", num_levels_handled);
6311 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
6312 (num_levels_handled ?
6313 num_levels_converted * 100 / num_levels_handled : 0));
6314 printf_line("-", 79);
6315 printf("Summary (for automatic parsing by scripts):\n");
6316 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
6317 convert_leveldir->identifier, num_levels_converted,
6319 (num_levels_handled ?
6320 num_levels_converted * 100 / num_levels_handled : 0));
6322 if (num_levels_handled != num_levels_converted)
6324 printf(", FAILED:");
6325 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
6326 if (levels_failed[i])
6331 printf_line("=", 79);