1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
188 &li.use_step_counter, FALSE
193 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
194 &li.wind_direction_initial, MV_NONE
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
200 &li.em_slippery_gems, FALSE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
206 &li.use_custom_template, FALSE
211 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
212 &li.can_move_into_acid_bits, ~0 /* default: everything can */
217 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
218 &li.dont_collide_with_bits, ~0 /* default: always deadly */
223 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
224 &li.score[SC_TIME_BONUS], 1
234 static struct LevelFileConfigInfo chunk_config_ELEM[] =
236 /* (these values are the same for each player) */
239 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
240 &li.block_last_field, FALSE /* default case for EM levels */
244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
245 &li.sp_block_last_field, TRUE /* default case for SP levels */
249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
250 &li.instant_relocation, FALSE
254 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
255 &li.can_pass_to_walkable, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
260 &li.block_snap_field, TRUE
264 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
265 &li.continuous_snapping, TRUE
268 /* (these values are different for each player) */
271 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
272 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
276 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
277 &li.initial_player_gravity[0], FALSE
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
282 &li.use_start_element[0], FALSE
286 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
287 &li.start_element[0], EL_PLAYER_1
291 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
292 &li.use_artwork_element[0], FALSE
296 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
297 &li.artwork_element[0], EL_PLAYER_1
301 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
302 &li.use_explosion_element[0], FALSE
306 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
307 &li.explosion_element[0], EL_PLAYER_1
312 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
313 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
317 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
318 &li.initial_player_gravity[1], FALSE
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
323 &li.use_start_element[1], FALSE
327 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
328 &li.start_element[1], EL_PLAYER_2
332 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
333 &li.use_artwork_element[1], FALSE
337 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
338 &li.artwork_element[1], EL_PLAYER_2
342 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
343 &li.use_explosion_element[1], FALSE
347 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
348 &li.explosion_element[1], EL_PLAYER_2
353 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
354 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
358 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
359 &li.initial_player_gravity[2], FALSE
363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
364 &li.use_start_element[2], FALSE
368 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
369 &li.start_element[2], EL_PLAYER_3
373 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
374 &li.use_artwork_element[2], FALSE
378 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
379 &li.artwork_element[2], EL_PLAYER_3
383 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
384 &li.use_explosion_element[2], FALSE
388 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
389 &li.explosion_element[2], EL_PLAYER_3
394 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
395 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
399 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
400 &li.initial_player_gravity[3], FALSE
404 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
405 &li.use_start_element[3], FALSE
409 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
410 &li.start_element[3], EL_PLAYER_4
414 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
415 &li.use_artwork_element[3], FALSE
419 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
420 &li.artwork_element[3], EL_PLAYER_4
424 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
425 &li.use_explosion_element[3], FALSE
429 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
430 &li.explosion_element[3], EL_PLAYER_4
435 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
436 &li.score[SC_EMERALD], 10
441 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
442 &li.score[SC_DIAMOND], 10
447 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
448 &li.score[SC_BUG], 10
453 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
454 &li.score[SC_SPACESHIP], 10
459 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
460 &li.score[SC_PACMAN], 10
465 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
466 &li.score[SC_NUT], 10
471 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
472 &li.score[SC_DYNAMITE], 10
477 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
478 &li.score[SC_KEY], 10
483 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
484 &li.score[SC_PEARL], 10
489 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
490 &li.score[SC_CRYSTAL], 10
495 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
496 &li.amoeba_content, EL_DIAMOND
500 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
506 &li.grow_into_diggable, TRUE
511 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
512 &li.yamyam_content, EL_ROCK, NULL,
513 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
517 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
518 &li.score[SC_YAMYAM], 10
523 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
524 &li.score[SC_ROBOT], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.time_magic_wall, 10
546 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
547 &li.game_of_life[0], 2
551 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
552 &li.game_of_life[1], 3
556 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
557 &li.game_of_life[2], 3
561 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
562 &li.game_of_life[3], 3
567 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
572 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
577 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
582 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
587 EL_TIMEGATE_SWITCH, -1,
588 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
589 &li.time_timegate, 10
593 EL_LIGHT_SWITCH_ACTIVE, -1,
594 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 EL_SHIELD_NORMAL, -1,
600 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
601 &li.shield_normal_time, 10
604 EL_SHIELD_NORMAL, -1,
605 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
606 &li.score[SC_SHIELD], 10
610 EL_SHIELD_DEADLY, -1,
611 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
612 &li.shield_deadly_time, 10
615 EL_SHIELD_DEADLY, -1,
616 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
617 &li.score[SC_SHIELD], 10
622 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
627 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
628 &li.extra_time_score, 10
632 EL_TIME_ORB_FULL, -1,
633 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
634 &li.time_orb_time, 10
637 EL_TIME_ORB_FULL, -1,
638 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
639 &li.use_time_orb_bug, FALSE
644 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
645 &li.use_spring_bug, FALSE
650 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
651 &li.android_move_time, 10
655 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
656 &li.android_clone_time, 10
660 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
661 &li.android_clone_element[0], EL_EMPTY, NULL,
662 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
667 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
672 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
677 EL_EMC_MAGNIFIER, -1,
678 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
679 &li.magnify_score, 10
682 EL_EMC_MAGNIFIER, -1,
683 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
688 EL_EMC_MAGIC_BALL, -1,
689 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 EL_EMC_MAGIC_BALL, -1,
694 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
695 &li.ball_random, FALSE
698 EL_EMC_MAGIC_BALL, -1,
699 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
700 &li.ball_state_initial, FALSE
703 EL_EMC_MAGIC_BALL, -1,
704 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
705 &li.ball_content, EL_EMPTY, NULL,
706 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
709 /* ---------- unused values ----------------------------------------------- */
712 EL_UNKNOWN, SAVE_CONF_NEVER,
713 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
714 &li.score[SC_UNKNOWN_14], 10
717 EL_UNKNOWN, SAVE_CONF_NEVER,
718 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
719 &li.score[SC_UNKNOWN_15], 10
729 static struct LevelFileConfigInfo chunk_config_NOTE[] =
733 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
734 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
738 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
739 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
744 TYPE_STRING, CONF_VALUE_BYTES(1),
745 &xx_envelope.text, -1, NULL,
746 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
747 &xx_default_string_empty[0]
757 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
761 TYPE_STRING, CONF_VALUE_BYTES(1),
762 &xx_ei.description[0], -1,
763 &yy_ei.description[0],
764 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
765 &xx_default_description[0]
770 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
771 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
772 &yy_ei.properties[EP_BITFIELD_BASE_NR]
778 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
779 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
780 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
786 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
787 &xx_ei.use_gfx_element, FALSE,
788 &yy_ei.use_gfx_element
792 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
793 &xx_ei.gfx_element, EL_EMPTY_SPACE,
799 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
800 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
801 &yy_ei.access_direction
806 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
807 &xx_ei.collect_score_initial, 10,
808 &yy_ei.collect_score_initial
812 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
813 &xx_ei.collect_count_initial, 1,
814 &yy_ei.collect_count_initial
819 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
820 &xx_ei.ce_value_fixed_initial, 0,
821 &yy_ei.ce_value_fixed_initial
825 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
826 &xx_ei.ce_value_random_initial, 0,
827 &yy_ei.ce_value_random_initial
831 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
832 &xx_ei.use_last_ce_value, FALSE,
833 &yy_ei.use_last_ce_value
838 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
839 &xx_ei.push_delay_fixed, 8,
840 &yy_ei.push_delay_fixed
844 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
845 &xx_ei.push_delay_random, 8,
846 &yy_ei.push_delay_random
850 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
851 &xx_ei.drop_delay_fixed, 0,
852 &yy_ei.drop_delay_fixed
856 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
857 &xx_ei.drop_delay_random, 0,
858 &yy_ei.drop_delay_random
862 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
863 &xx_ei.move_delay_fixed, 0,
864 &yy_ei.move_delay_fixed
868 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
869 &xx_ei.move_delay_random, 0,
870 &yy_ei.move_delay_random
875 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
876 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
881 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
882 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
883 &yy_ei.move_direction_initial
887 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
888 &xx_ei.move_stepsize, TILEX / 8,
894 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
895 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
896 &yy_ei.move_enter_element
900 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
901 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
902 &yy_ei.move_leave_element
906 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
907 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
908 &yy_ei.move_leave_type
913 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
914 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
920 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
921 &xx_ei.explosion_type, EXPLODES_3X3,
922 &yy_ei.explosion_type
926 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
927 &xx_ei.explosion_delay, 16,
928 &yy_ei.explosion_delay
932 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
933 &xx_ei.ignition_delay, 8,
934 &yy_ei.ignition_delay
939 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
940 &xx_ei.content, EL_EMPTY_SPACE,
942 &xx_num_contents, 1, 1
945 /* ---------- "num_change_pages" must be the last entry ------------------- */
948 -1, SAVE_CONF_ALWAYS,
949 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
950 &xx_ei.num_change_pages, 1,
951 &yy_ei.num_change_pages
962 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
964 /* ---------- "current_change_page" must be the first entry --------------- */
967 -1, SAVE_CONF_ALWAYS,
968 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
969 &xx_current_change_page, -1
972 /* ---------- (the remaining entries can be in any order) ----------------- */
976 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
977 &xx_change.can_change, FALSE
982 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
987 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
993 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
994 &xx_change.trigger_player, CH_PLAYER_ANY
998 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
999 &xx_change.trigger_side, CH_SIDE_ANY
1003 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1004 &xx_change.trigger_page, CH_PAGE_ANY
1009 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1010 &xx_change.target_element, EL_EMPTY_SPACE
1015 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1016 &xx_change.delay_fixed, 0
1020 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1021 &xx_change.delay_random, 0
1025 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1026 &xx_change.delay_frames, FRAMES_PER_SECOND
1031 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1032 &xx_change.trigger_element, EL_EMPTY_SPACE
1037 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1038 &xx_change.explode, FALSE
1042 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1043 &xx_change.use_target_content, FALSE
1047 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1048 &xx_change.only_if_complete, FALSE
1052 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1053 &xx_change.use_random_replace, FALSE
1057 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1058 &xx_change.random_percentage, 100
1062 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1063 &xx_change.replace_when, CP_WHEN_EMPTY
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1069 &xx_change.has_action, FALSE
1073 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1074 &xx_change.action_type, CA_NO_ACTION
1078 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1079 &xx_change.action_mode, CA_MODE_UNDEFINED
1083 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1084 &xx_change.action_arg, CA_ARG_UNDEFINED
1089 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1090 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1091 &xx_num_contents, 1, 1
1101 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1105 TYPE_STRING, CONF_VALUE_BYTES(1),
1106 &xx_ei.description[0], -1, NULL,
1107 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1108 &xx_default_description[0]
1113 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1114 &xx_ei.use_gfx_element, FALSE
1118 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1119 &xx_ei.gfx_element, EL_EMPTY_SPACE
1124 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1125 &xx_group.choice_mode, ANIM_RANDOM
1130 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1131 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1132 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1142 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1146 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1147 &li.block_snap_field, TRUE
1151 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1152 &li.continuous_snapping, TRUE
1156 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1157 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1161 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1162 &li.use_start_element[0], FALSE
1166 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1167 &li.start_element[0], EL_PLAYER_1
1171 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1172 &li.use_artwork_element[0], FALSE
1176 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1177 &li.artwork_element[0], EL_PLAYER_1
1181 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1182 &li.use_explosion_element[0], FALSE
1186 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1187 &li.explosion_element[0], EL_PLAYER_1
1202 filetype_id_list[] =
1204 { LEVEL_FILE_TYPE_RND, "RND" },
1205 { LEVEL_FILE_TYPE_BD, "BD" },
1206 { LEVEL_FILE_TYPE_EM, "EM" },
1207 { LEVEL_FILE_TYPE_SP, "SP" },
1208 { LEVEL_FILE_TYPE_DX, "DX" },
1209 { LEVEL_FILE_TYPE_SB, "SB" },
1210 { LEVEL_FILE_TYPE_DC, "DC" },
1215 /* ========================================================================= */
1216 /* level file functions */
1217 /* ========================================================================= */
1219 static struct DateInfo getCurrentDate()
1221 time_t epoch_seconds = time(NULL);
1222 struct tm *now = localtime(&epoch_seconds);
1223 struct DateInfo date;
1225 date.year = now->tm_year + 1900;
1226 date.month = now->tm_mon + 1;
1227 date.day = now->tm_mday;
1232 static void resetEventFlags(struct ElementChangeInfo *change)
1236 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1237 change->has_event[i] = FALSE;
1240 static void resetEventBits()
1244 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1245 xx_event_bits[i] = 0;
1248 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1252 /* important: only change event flag if corresponding event bit is set */
1253 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1254 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1255 change->has_event[i] = TRUE;
1258 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1262 /* important: only change event bit if corresponding event flag is set */
1263 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1264 if (change->has_event[i])
1265 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1268 static char *getDefaultElementDescription(struct ElementInfo *ei)
1270 static char description[MAX_ELEMENT_NAME_LEN + 1];
1271 char *default_description = (ei->custom_description != NULL ?
1272 ei->custom_description :
1273 ei->editor_description);
1276 /* always start with reliable default values */
1277 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1278 description[i] = '\0';
1280 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1281 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1283 return &description[0];
1286 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1288 char *default_description = getDefaultElementDescription(ei);
1291 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1292 ei->description[i] = default_description[i];
1295 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1299 for (i = 0; conf[i].data_type != -1; i++)
1301 int default_value = conf[i].default_value;
1302 int data_type = conf[i].data_type;
1303 int conf_type = conf[i].conf_type;
1304 int byte_mask = conf_type & CONF_MASK_BYTES;
1306 if (byte_mask == CONF_MASK_MULTI_BYTES)
1308 int default_num_entities = conf[i].default_num_entities;
1309 int max_num_entities = conf[i].max_num_entities;
1311 *(int *)(conf[i].num_entities) = default_num_entities;
1313 if (data_type == TYPE_STRING)
1315 char *default_string = conf[i].default_string;
1316 char *string = (char *)(conf[i].value);
1318 strncpy(string, default_string, max_num_entities);
1320 else if (data_type == TYPE_ELEMENT_LIST)
1322 int *element_array = (int *)(conf[i].value);
1325 for (j = 0; j < max_num_entities; j++)
1326 element_array[j] = default_value;
1328 else if (data_type == TYPE_CONTENT_LIST)
1330 struct Content *content = (struct Content *)(conf[i].value);
1333 for (c = 0; c < max_num_entities; c++)
1334 for (y = 0; y < 3; y++)
1335 for (x = 0; x < 3; x++)
1336 content[c].e[x][y] = default_value;
1339 else /* constant size configuration data (1, 2 or 4 bytes) */
1341 if (data_type == TYPE_BOOLEAN)
1342 *(boolean *)(conf[i].value) = default_value;
1344 *(int *) (conf[i].value) = default_value;
1349 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1353 for (i = 0; conf[i].data_type != -1; i++)
1355 int data_type = conf[i].data_type;
1356 int conf_type = conf[i].conf_type;
1357 int byte_mask = conf_type & CONF_MASK_BYTES;
1359 if (byte_mask == CONF_MASK_MULTI_BYTES)
1361 int max_num_entities = conf[i].max_num_entities;
1363 if (data_type == TYPE_STRING)
1365 char *string = (char *)(conf[i].value);
1366 char *string_copy = (char *)(conf[i].value_copy);
1368 strncpy(string_copy, string, max_num_entities);
1370 else if (data_type == TYPE_ELEMENT_LIST)
1372 int *element_array = (int *)(conf[i].value);
1373 int *element_array_copy = (int *)(conf[i].value_copy);
1376 for (j = 0; j < max_num_entities; j++)
1377 element_array_copy[j] = element_array[j];
1379 else if (data_type == TYPE_CONTENT_LIST)
1381 struct Content *content = (struct Content *)(conf[i].value);
1382 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1385 for (c = 0; c < max_num_entities; c++)
1386 for (y = 0; y < 3; y++)
1387 for (x = 0; x < 3; x++)
1388 content_copy[c].e[x][y] = content[c].e[x][y];
1391 else /* constant size configuration data (1, 2 or 4 bytes) */
1393 if (data_type == TYPE_BOOLEAN)
1394 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1396 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1401 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1405 xx_ei = *ei_from; /* copy element data into temporary buffer */
1406 yy_ei = *ei_to; /* copy element data into temporary buffer */
1408 copyConfigFromConfigList(chunk_config_CUSX_base);
1413 /* ---------- reinitialize and copy change pages ---------- */
1415 ei_to->num_change_pages = ei_from->num_change_pages;
1416 ei_to->current_change_page = ei_from->current_change_page;
1418 setElementChangePages(ei_to, ei_to->num_change_pages);
1420 for (i = 0; i < ei_to->num_change_pages; i++)
1421 ei_to->change_page[i] = ei_from->change_page[i];
1423 /* ---------- copy group element info ---------- */
1424 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1425 *ei_to->group = *ei_from->group;
1427 /* mark this custom element as modified */
1428 ei_to->modified_settings = TRUE;
1431 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1433 int change_page_size = sizeof(struct ElementChangeInfo);
1435 ei->num_change_pages = MAX(1, change_pages);
1438 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1440 if (ei->current_change_page >= ei->num_change_pages)
1441 ei->current_change_page = ei->num_change_pages - 1;
1443 ei->change = &ei->change_page[ei->current_change_page];
1446 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1448 xx_change = *change; /* copy change data into temporary buffer */
1449 xx_num_contents = 1;
1451 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1453 *change = xx_change;
1455 resetEventFlags(change);
1457 change->direct_action = 0;
1458 change->other_action = 0;
1460 change->pre_change_function = NULL;
1461 change->change_function = NULL;
1462 change->post_change_function = NULL;
1465 static void setLevelInfoToDefaults(struct LevelInfo *level)
1467 static boolean clipboard_elements_initialized = FALSE;
1470 InitElementPropertiesStatic();
1472 li = *level; /* copy level data into temporary buffer */
1474 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1475 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1477 *level = li; /* copy temporary buffer back to level data */
1479 setLevelInfoToDefaults_EM();
1481 level->native_em_level = &native_em_level;
1483 level->file_version = FILE_VERSION_ACTUAL;
1484 level->game_version = GAME_VERSION_ACTUAL;
1486 level->creation_date = getCurrentDate();
1488 level->encoding_16bit_field = TRUE;
1489 level->encoding_16bit_yamyam = TRUE;
1490 level->encoding_16bit_amoeba = TRUE;
1492 for (x = 0; x < MAX_LEV_FIELDX; x++)
1493 for (y = 0; y < MAX_LEV_FIELDY; y++)
1494 level->field[x][y] = EL_SAND;
1496 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1497 level->name[i] = '\0';
1498 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1499 level->author[i] = '\0';
1501 strcpy(level->name, NAMELESS_LEVEL_NAME);
1502 strcpy(level->author, ANONYMOUS_NAME);
1504 level->field[0][0] = EL_PLAYER_1;
1505 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1507 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1510 struct ElementInfo *ei = &element_info[element];
1512 /* never initialize clipboard elements after the very first time */
1513 /* (to be able to use clipboard elements between several levels) */
1514 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1517 if (IS_ENVELOPE(element))
1519 int envelope_nr = element - EL_ENVELOPE_1;
1521 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1523 level->envelope[envelope_nr] = xx_envelope;
1526 if (IS_CUSTOM_ELEMENT(element) ||
1527 IS_GROUP_ELEMENT(element) ||
1528 IS_INTERNAL_ELEMENT(element))
1530 xx_ei = *ei; /* copy element data into temporary buffer */
1532 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1537 setElementChangePages(ei, 1);
1538 setElementChangeInfoToDefaults(ei->change);
1540 if (IS_CUSTOM_ELEMENT(element) ||
1541 IS_GROUP_ELEMENT(element) ||
1542 IS_INTERNAL_ELEMENT(element))
1544 setElementDescriptionToDefault(ei);
1546 ei->modified_settings = FALSE;
1549 if (IS_CUSTOM_ELEMENT(element) ||
1550 IS_INTERNAL_ELEMENT(element))
1552 /* internal values used in level editor */
1554 ei->access_type = 0;
1555 ei->access_layer = 0;
1556 ei->access_protected = 0;
1557 ei->walk_to_action = 0;
1558 ei->smash_targets = 0;
1561 ei->can_explode_by_fire = FALSE;
1562 ei->can_explode_smashed = FALSE;
1563 ei->can_explode_impact = FALSE;
1565 ei->current_change_page = 0;
1568 if (IS_GROUP_ELEMENT(element) ||
1569 IS_INTERNAL_ELEMENT(element))
1571 struct ElementGroupInfo *group;
1573 /* initialize memory for list of elements in group */
1574 if (ei->group == NULL)
1575 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1579 xx_group = *group; /* copy group data into temporary buffer */
1581 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1587 clipboard_elements_initialized = TRUE;
1589 BorderElement = EL_STEELWALL;
1591 level->no_valid_file = FALSE;
1593 level->changed = FALSE;
1595 if (leveldir_current == NULL) /* only when dumping level */
1598 /* try to determine better author name than 'anonymous' */
1599 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1601 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1602 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1606 switch (LEVELCLASS(leveldir_current))
1608 case LEVELCLASS_TUTORIAL:
1609 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1612 case LEVELCLASS_CONTRIB:
1613 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1614 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1617 case LEVELCLASS_PRIVATE:
1618 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1619 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1623 /* keep default value */
1629 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1631 level_file_info->nr = 0;
1632 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1633 level_file_info->packed = FALSE;
1634 level_file_info->basename = NULL;
1635 level_file_info->filename = NULL;
1638 static void ActivateLevelTemplate()
1640 /* Currently there is no special action needed to activate the template
1641 data, because 'element_info' property settings overwrite the original
1642 level data, while all other variables do not change. */
1645 static char *getLevelFilenameFromBasename(char *basename)
1647 static char *filename = NULL;
1649 checked_free(filename);
1651 filename = getPath2(getCurrentLevelDir(), basename);
1656 static int getFileTypeFromBasename(char *basename)
1658 static char *filename = NULL;
1659 struct stat file_status;
1661 /* ---------- try to determine file type from filename ---------- */
1663 /* check for typical filename of a Supaplex level package file */
1664 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1665 strncmp(basename, "LEVELS.D", 8) == 0))
1666 return LEVEL_FILE_TYPE_SP;
1668 /* ---------- try to determine file type from filesize ---------- */
1670 checked_free(filename);
1671 filename = getPath2(getCurrentLevelDir(), basename);
1673 if (stat(filename, &file_status) == 0)
1675 /* check for typical filesize of a Supaplex level package file */
1676 if (file_status.st_size == 170496)
1677 return LEVEL_FILE_TYPE_SP;
1680 return LEVEL_FILE_TYPE_UNKNOWN;
1683 static char *getSingleLevelBasename(int nr)
1685 static char basename[MAX_FILENAME_LEN];
1688 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1690 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1695 static char *getPackedLevelBasename(int type)
1697 static char basename[MAX_FILENAME_LEN];
1698 char *directory = getCurrentLevelDir();
1700 struct dirent *dir_entry;
1702 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1704 if ((dir = opendir(directory)) == NULL)
1706 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1711 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1713 char *entry_basename = dir_entry->d_name;
1714 int entry_type = getFileTypeFromBasename(entry_basename);
1716 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1718 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1721 strcpy(basename, entry_basename);
1733 static char *getSingleLevelFilename(int nr)
1735 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1739 static char *getPackedLevelFilename(int type)
1741 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1745 char *getDefaultLevelFilename(int nr)
1747 return getSingleLevelFilename(nr);
1751 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1755 lfi->packed = FALSE;
1756 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1757 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1761 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1762 int type, char *format, ...)
1764 static char basename[MAX_FILENAME_LEN];
1767 va_start(ap, format);
1768 vsprintf(basename, format, ap);
1772 lfi->packed = FALSE;
1773 lfi->basename = basename;
1774 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1777 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1782 lfi->basename = getPackedLevelBasename(lfi->type);
1783 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1786 static int getFiletypeFromID(char *filetype_id)
1788 char *filetype_id_lower;
1789 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1792 if (filetype_id == NULL)
1793 return LEVEL_FILE_TYPE_UNKNOWN;
1795 filetype_id_lower = getStringToLower(filetype_id);
1797 for (i = 0; filetype_id_list[i].id != NULL; i++)
1799 char *id_lower = getStringToLower(filetype_id_list[i].id);
1801 if (strEqual(filetype_id_lower, id_lower))
1802 filetype = filetype_id_list[i].filetype;
1806 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1810 free(filetype_id_lower);
1815 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1819 /* special case: level number is negative => check for level template file */
1822 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1823 "template.%s", LEVELFILE_EXTENSION);
1825 /* no fallback if template file not existing */
1829 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1830 if (leveldir_current->level_filename != NULL)
1832 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1834 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1835 leveldir_current->level_filename, nr);
1836 if (fileExists(lfi->filename))
1840 /* check for native Rocks'n'Diamonds level file */
1841 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1842 "%03d.%s", nr, LEVELFILE_EXTENSION);
1843 if (fileExists(lfi->filename))
1846 /* check for Emerald Mine level file (V1) */
1847 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1848 'a' + (nr / 10) % 26, '0' + nr % 10);
1849 if (fileExists(lfi->filename))
1851 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1852 'A' + (nr / 10) % 26, '0' + nr % 10);
1853 if (fileExists(lfi->filename))
1856 /* check for Emerald Mine level file (V2 to V5) */
1857 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1858 if (fileExists(lfi->filename))
1861 /* check for Emerald Mine level file (V6 / single mode) */
1862 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1863 if (fileExists(lfi->filename))
1865 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1866 if (fileExists(lfi->filename))
1869 /* check for Emerald Mine level file (V6 / teamwork mode) */
1870 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1871 if (fileExists(lfi->filename))
1873 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1874 if (fileExists(lfi->filename))
1877 /* check for various packed level file formats */
1878 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1879 if (fileExists(lfi->filename))
1882 /* no known level file found -- use default values (and fail later) */
1883 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1884 "%03d.%s", nr, LEVELFILE_EXTENSION);
1887 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
1889 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
1890 lfi->type = getFileTypeFromBasename(lfi->basename);
1893 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
1895 /* always start with reliable default values */
1896 setFileInfoToDefaults(level_file_info);
1898 level_file_info->nr = nr; /* set requested level number */
1900 determineLevelFileInfo_Filename(level_file_info);
1901 determineLevelFileInfo_Filetype(level_file_info);
1904 /* ------------------------------------------------------------------------- */
1905 /* functions for loading R'n'D level */
1906 /* ------------------------------------------------------------------------- */
1908 int getMappedElement(int element)
1910 /* remap some (historic, now obsolete) elements */
1914 case EL_PLAYER_OBSOLETE:
1915 element = EL_PLAYER_1;
1918 case EL_KEY_OBSOLETE:
1921 case EL_EM_KEY_1_FILE_OBSOLETE:
1922 element = EL_EM_KEY_1;
1925 case EL_EM_KEY_2_FILE_OBSOLETE:
1926 element = EL_EM_KEY_2;
1929 case EL_EM_KEY_3_FILE_OBSOLETE:
1930 element = EL_EM_KEY_3;
1933 case EL_EM_KEY_4_FILE_OBSOLETE:
1934 element = EL_EM_KEY_4;
1937 case EL_ENVELOPE_OBSOLETE:
1938 element = EL_ENVELOPE_1;
1946 if (element >= NUM_FILE_ELEMENTS)
1948 Error(ERR_WARN, "invalid level element %d", element);
1950 element = EL_UNKNOWN;
1958 int getMappedElementByVersion(int element, int game_version)
1960 /* remap some elements due to certain game version */
1962 if (game_version <= VERSION_IDENT(2,2,0,0))
1964 /* map game font elements */
1965 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1966 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
1967 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
1968 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
1971 if (game_version < VERSION_IDENT(3,0,0,0))
1973 /* map Supaplex gravity tube elements */
1974 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
1975 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
1976 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
1977 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1984 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1986 level->file_version = getFileVersion(file);
1987 level->game_version = getFileVersion(file);
1992 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
1994 level->creation_date.year = getFile16BitBE(file);
1995 level->creation_date.month = getFile8Bit(file);
1996 level->creation_date.day = getFile8Bit(file);
2001 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2003 int initial_player_stepsize;
2004 int initial_player_gravity;
2007 level->fieldx = getFile8Bit(file);
2008 level->fieldy = getFile8Bit(file);
2010 level->time = getFile16BitBE(file);
2011 level->gems_needed = getFile16BitBE(file);
2013 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2014 level->name[i] = getFile8Bit(file);
2015 level->name[MAX_LEVEL_NAME_LEN] = 0;
2017 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2018 level->score[i] = getFile8Bit(file);
2020 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2021 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2022 for (y = 0; y < 3; y++)
2023 for (x = 0; x < 3; x++)
2024 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2026 level->amoeba_speed = getFile8Bit(file);
2027 level->time_magic_wall = getFile8Bit(file);
2028 level->time_wheel = getFile8Bit(file);
2029 level->amoeba_content = getMappedElement(getFile8Bit(file));
2031 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2034 for (i = 0; i < MAX_PLAYERS; i++)
2035 level->initial_player_stepsize[0] = initial_player_stepsize;
2037 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2039 for (i = 0; i < MAX_PLAYERS; i++)
2040 level->initial_player_gravity[0] = initial_player_gravity;
2042 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2043 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2045 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2047 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2048 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2049 level->can_move_into_acid_bits = getFile32BitBE(file);
2050 level->dont_collide_with_bits = getFile8Bit(file);
2052 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2053 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2055 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2056 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2057 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2059 level->game_engine_type = getFile8Bit(file);
2061 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2066 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2070 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2071 level->name[i] = getFile8Bit(file);
2072 level->name[MAX_LEVEL_NAME_LEN] = 0;
2077 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2081 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2082 level->author[i] = getFile8Bit(file);
2083 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2088 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2091 int chunk_size_expected = level->fieldx * level->fieldy;
2093 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2094 stored with 16-bit encoding (and should be twice as big then).
2095 Even worse, playfield data was stored 16-bit when only yamyam content
2096 contained 16-bit elements and vice versa. */
2098 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2099 chunk_size_expected *= 2;
2101 if (chunk_size_expected != chunk_size)
2103 ReadUnusedBytesFromFile(file, chunk_size);
2104 return chunk_size_expected;
2107 for (y = 0; y < level->fieldy; y++)
2108 for (x = 0; x < level->fieldx; x++)
2109 level->field[x][y] =
2110 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2115 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2118 int header_size = 4;
2119 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2120 int chunk_size_expected = header_size + content_size;
2122 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2123 stored with 16-bit encoding (and should be twice as big then).
2124 Even worse, playfield data was stored 16-bit when only yamyam content
2125 contained 16-bit elements and vice versa. */
2127 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2128 chunk_size_expected += content_size;
2130 if (chunk_size_expected != chunk_size)
2132 ReadUnusedBytesFromFile(file, chunk_size);
2133 return chunk_size_expected;
2137 level->num_yamyam_contents = getFile8Bit(file);
2141 /* correct invalid number of content fields -- should never happen */
2142 if (level->num_yamyam_contents < 1 ||
2143 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2144 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2146 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2147 for (y = 0; y < 3; y++)
2148 for (x = 0; x < 3; x++)
2149 level->yamyam_content[i].e[x][y] =
2150 getMappedElement(level->encoding_16bit_field ?
2151 getFile16BitBE(file) : getFile8Bit(file));
2155 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2159 int num_contents, content_xsize, content_ysize;
2160 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2162 element = getMappedElement(getFile16BitBE(file));
2163 num_contents = getFile8Bit(file);
2164 content_xsize = getFile8Bit(file);
2165 content_ysize = getFile8Bit(file);
2167 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2169 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2170 for (y = 0; y < 3; y++)
2171 for (x = 0; x < 3; x++)
2172 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2174 /* correct invalid number of content fields -- should never happen */
2175 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2176 num_contents = STD_ELEMENT_CONTENTS;
2178 if (element == EL_YAMYAM)
2180 level->num_yamyam_contents = num_contents;
2182 for (i = 0; i < num_contents; i++)
2183 for (y = 0; y < 3; y++)
2184 for (x = 0; x < 3; x++)
2185 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2187 else if (element == EL_BD_AMOEBA)
2189 level->amoeba_content = content_array[0][0][0];
2193 Error(ERR_WARN, "cannot load content for element '%d'", element);
2199 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2205 int chunk_size_expected;
2207 element = getMappedElement(getFile16BitBE(file));
2208 if (!IS_ENVELOPE(element))
2209 element = EL_ENVELOPE_1;
2211 envelope_nr = element - EL_ENVELOPE_1;
2213 envelope_len = getFile16BitBE(file);
2215 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2216 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2218 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2220 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2221 if (chunk_size_expected != chunk_size)
2223 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2224 return chunk_size_expected;
2227 for (i = 0; i < envelope_len; i++)
2228 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2233 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2235 int num_changed_custom_elements = getFile16BitBE(file);
2236 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2239 if (chunk_size_expected != chunk_size)
2241 ReadUnusedBytesFromFile(file, chunk_size - 2);
2242 return chunk_size_expected;
2245 for (i = 0; i < num_changed_custom_elements; i++)
2247 int element = getMappedElement(getFile16BitBE(file));
2248 int properties = getFile32BitBE(file);
2250 if (IS_CUSTOM_ELEMENT(element))
2251 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2253 Error(ERR_WARN, "invalid custom element number %d", element);
2255 /* older game versions that wrote level files with CUS1 chunks used
2256 different default push delay values (not yet stored in level file) */
2257 element_info[element].push_delay_fixed = 2;
2258 element_info[element].push_delay_random = 8;
2264 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2266 int num_changed_custom_elements = getFile16BitBE(file);
2267 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2270 if (chunk_size_expected != chunk_size)
2272 ReadUnusedBytesFromFile(file, chunk_size - 2);
2273 return chunk_size_expected;
2276 for (i = 0; i < num_changed_custom_elements; i++)
2278 int element = getMappedElement(getFile16BitBE(file));
2279 int custom_target_element = getMappedElement(getFile16BitBE(file));
2281 if (IS_CUSTOM_ELEMENT(element))
2282 element_info[element].change->target_element = custom_target_element;
2284 Error(ERR_WARN, "invalid custom element number %d", element);
2290 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2292 int num_changed_custom_elements = getFile16BitBE(file);
2293 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2296 if (chunk_size_expected != chunk_size)
2298 ReadUnusedBytesFromFile(file, chunk_size - 2);
2299 return chunk_size_expected;
2302 for (i = 0; i < num_changed_custom_elements; i++)
2304 int element = getMappedElement(getFile16BitBE(file));
2305 struct ElementInfo *ei = &element_info[element];
2306 unsigned int event_bits;
2308 if (!IS_CUSTOM_ELEMENT(element))
2310 Error(ERR_WARN, "invalid custom element number %d", element);
2312 element = EL_INTERNAL_DUMMY;
2315 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2316 ei->description[j] = getFile8Bit(file);
2317 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2319 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2321 /* some free bytes for future properties and padding */
2322 ReadUnusedBytesFromFile(file, 7);
2324 ei->use_gfx_element = getFile8Bit(file);
2325 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2327 ei->collect_score_initial = getFile8Bit(file);
2328 ei->collect_count_initial = getFile8Bit(file);
2330 ei->push_delay_fixed = getFile16BitBE(file);
2331 ei->push_delay_random = getFile16BitBE(file);
2332 ei->move_delay_fixed = getFile16BitBE(file);
2333 ei->move_delay_random = getFile16BitBE(file);
2335 ei->move_pattern = getFile16BitBE(file);
2336 ei->move_direction_initial = getFile8Bit(file);
2337 ei->move_stepsize = getFile8Bit(file);
2339 for (y = 0; y < 3; y++)
2340 for (x = 0; x < 3; x++)
2341 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2343 event_bits = getFile32BitBE(file);
2344 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2345 if (event_bits & (1 << j))
2346 ei->change->has_event[j] = TRUE;
2348 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2350 ei->change->delay_fixed = getFile16BitBE(file);
2351 ei->change->delay_random = getFile16BitBE(file);
2352 ei->change->delay_frames = getFile16BitBE(file);
2354 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
2356 ei->change->explode = getFile8Bit(file);
2357 ei->change->use_target_content = getFile8Bit(file);
2358 ei->change->only_if_complete = getFile8Bit(file);
2359 ei->change->use_random_replace = getFile8Bit(file);
2361 ei->change->random_percentage = getFile8Bit(file);
2362 ei->change->replace_when = getFile8Bit(file);
2364 for (y = 0; y < 3; y++)
2365 for (x = 0; x < 3; x++)
2366 ei->change->target_content.e[x][y] =
2367 getMappedElement(getFile16BitBE(file));
2369 ei->slippery_type = getFile8Bit(file);
2371 /* some free bytes for future properties and padding */
2372 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2374 /* mark that this custom element has been modified */
2375 ei->modified_settings = TRUE;
2381 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2383 struct ElementInfo *ei;
2384 int chunk_size_expected;
2388 /* ---------- custom element base property values (96 bytes) ------------- */
2390 element = getMappedElement(getFile16BitBE(file));
2392 if (!IS_CUSTOM_ELEMENT(element))
2394 Error(ERR_WARN, "invalid custom element number %d", element);
2396 ReadUnusedBytesFromFile(file, chunk_size - 2);
2400 ei = &element_info[element];
2402 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2403 ei->description[i] = getFile8Bit(file);
2404 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2406 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2408 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2410 ei->num_change_pages = getFile8Bit(file);
2412 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2413 if (chunk_size_expected != chunk_size)
2415 ReadUnusedBytesFromFile(file, chunk_size - 43);
2416 return chunk_size_expected;
2419 ei->ce_value_fixed_initial = getFile16BitBE(file);
2420 ei->ce_value_random_initial = getFile16BitBE(file);
2421 ei->use_last_ce_value = getFile8Bit(file);
2423 ei->use_gfx_element = getFile8Bit(file);
2424 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2426 ei->collect_score_initial = getFile8Bit(file);
2427 ei->collect_count_initial = getFile8Bit(file);
2429 ei->drop_delay_fixed = getFile8Bit(file);
2430 ei->push_delay_fixed = getFile8Bit(file);
2431 ei->drop_delay_random = getFile8Bit(file);
2432 ei->push_delay_random = getFile8Bit(file);
2433 ei->move_delay_fixed = getFile16BitBE(file);
2434 ei->move_delay_random = getFile16BitBE(file);
2436 /* bits 0 - 15 of "move_pattern" ... */
2437 ei->move_pattern = getFile16BitBE(file);
2438 ei->move_direction_initial = getFile8Bit(file);
2439 ei->move_stepsize = getFile8Bit(file);
2441 ei->slippery_type = getFile8Bit(file);
2443 for (y = 0; y < 3; y++)
2444 for (x = 0; x < 3; x++)
2445 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2447 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2448 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2449 ei->move_leave_type = getFile8Bit(file);
2451 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2452 ei->move_pattern |= (getFile16BitBE(file) << 16);
2454 ei->access_direction = getFile8Bit(file);
2456 ei->explosion_delay = getFile8Bit(file);
2457 ei->ignition_delay = getFile8Bit(file);
2458 ei->explosion_type = getFile8Bit(file);
2460 /* some free bytes for future custom property values and padding */
2461 ReadUnusedBytesFromFile(file, 1);
2463 /* ---------- change page property values (48 bytes) --------------------- */
2465 setElementChangePages(ei, ei->num_change_pages);
2467 for (i = 0; i < ei->num_change_pages; i++)
2469 struct ElementChangeInfo *change = &ei->change_page[i];
2470 unsigned int event_bits;
2472 /* always start with reliable default values */
2473 setElementChangeInfoToDefaults(change);
2475 /* bits 0 - 31 of "has_event[]" ... */
2476 event_bits = getFile32BitBE(file);
2477 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2478 if (event_bits & (1 << j))
2479 change->has_event[j] = TRUE;
2481 change->target_element = getMappedElement(getFile16BitBE(file));
2483 change->delay_fixed = getFile16BitBE(file);
2484 change->delay_random = getFile16BitBE(file);
2485 change->delay_frames = getFile16BitBE(file);
2487 change->trigger_element = getMappedElement(getFile16BitBE(file));
2489 change->explode = getFile8Bit(file);
2490 change->use_target_content = getFile8Bit(file);
2491 change->only_if_complete = getFile8Bit(file);
2492 change->use_random_replace = getFile8Bit(file);
2494 change->random_percentage = getFile8Bit(file);
2495 change->replace_when = getFile8Bit(file);
2497 for (y = 0; y < 3; y++)
2498 for (x = 0; x < 3; x++)
2499 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2501 change->can_change = getFile8Bit(file);
2503 change->trigger_side = getFile8Bit(file);
2505 change->trigger_player = getFile8Bit(file);
2506 change->trigger_page = getFile8Bit(file);
2508 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2509 CH_PAGE_ANY : (1 << change->trigger_page));
2511 change->has_action = getFile8Bit(file);
2512 change->action_type = getFile8Bit(file);
2513 change->action_mode = getFile8Bit(file);
2514 change->action_arg = getFile16BitBE(file);
2516 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2517 event_bits = getFile8Bit(file);
2518 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2519 if (event_bits & (1 << (j - 32)))
2520 change->has_event[j] = TRUE;
2523 /* mark this custom element as modified */
2524 ei->modified_settings = TRUE;
2529 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2531 struct ElementInfo *ei;
2532 struct ElementGroupInfo *group;
2536 element = getMappedElement(getFile16BitBE(file));
2538 if (!IS_GROUP_ELEMENT(element))
2540 Error(ERR_WARN, "invalid group element number %d", element);
2542 ReadUnusedBytesFromFile(file, chunk_size - 2);
2546 ei = &element_info[element];
2548 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2549 ei->description[i] = getFile8Bit(file);
2550 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2552 group = element_info[element].group;
2554 group->num_elements = getFile8Bit(file);
2556 ei->use_gfx_element = getFile8Bit(file);
2557 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2559 group->choice_mode = getFile8Bit(file);
2561 /* some free bytes for future values and padding */
2562 ReadUnusedBytesFromFile(file, 3);
2564 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2565 group->element[i] = getMappedElement(getFile16BitBE(file));
2567 /* mark this group element as modified */
2568 element_info[element].modified_settings = TRUE;
2573 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2574 int element, int real_element)
2576 int micro_chunk_size = 0;
2577 int conf_type = getFile8Bit(file);
2578 int byte_mask = conf_type & CONF_MASK_BYTES;
2579 boolean element_found = FALSE;
2582 micro_chunk_size += 1;
2584 if (byte_mask == CONF_MASK_MULTI_BYTES)
2586 int num_bytes = getFile16BitBE(file);
2587 byte *buffer = checked_malloc(num_bytes);
2589 ReadBytesFromFile(file, buffer, num_bytes);
2591 for (i = 0; conf[i].data_type != -1; i++)
2593 if (conf[i].element == element &&
2594 conf[i].conf_type == conf_type)
2596 int data_type = conf[i].data_type;
2597 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2598 int max_num_entities = conf[i].max_num_entities;
2600 if (num_entities > max_num_entities)
2603 "truncating number of entities for element %d from %d to %d",
2604 element, num_entities, max_num_entities);
2606 num_entities = max_num_entities;
2609 *(int *)(conf[i].num_entities) = num_entities;
2611 element_found = TRUE;
2613 if (data_type == TYPE_STRING)
2615 char *string = (char *)(conf[i].value);
2618 for (j = 0; j < max_num_entities; j++)
2619 string[j] = (j < num_entities ? buffer[j] : '\0');
2621 else if (data_type == TYPE_ELEMENT_LIST)
2623 int *element_array = (int *)(conf[i].value);
2626 for (j = 0; j < num_entities; j++)
2628 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2630 else if (data_type == TYPE_CONTENT_LIST)
2632 struct Content *content= (struct Content *)(conf[i].value);
2635 for (c = 0; c < num_entities; c++)
2636 for (y = 0; y < 3; y++)
2637 for (x = 0; x < 3; x++)
2638 content[c].e[x][y] =
2639 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2642 element_found = FALSE;
2648 checked_free(buffer);
2650 micro_chunk_size += 2 + num_bytes;
2652 else /* constant size configuration data (1, 2 or 4 bytes) */
2654 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2655 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2656 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2658 for (i = 0; conf[i].data_type != -1; i++)
2660 if (conf[i].element == element &&
2661 conf[i].conf_type == conf_type)
2663 int data_type = conf[i].data_type;
2665 if (data_type == TYPE_ELEMENT)
2666 value = getMappedElement(value);
2668 if (data_type == TYPE_BOOLEAN)
2669 *(boolean *)(conf[i].value) = value;
2671 *(int *) (conf[i].value) = value;
2673 element_found = TRUE;
2679 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2684 char *error_conf_chunk_bytes =
2685 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2686 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2687 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2688 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2689 int error_element = real_element;
2691 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2692 error_conf_chunk_bytes, error_conf_chunk_token,
2693 error_element, EL_NAME(error_element));
2696 return micro_chunk_size;
2699 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2701 int real_chunk_size = 0;
2703 li = *level; /* copy level data into temporary buffer */
2707 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2709 if (real_chunk_size >= chunk_size)
2713 *level = li; /* copy temporary buffer back to level data */
2715 return real_chunk_size;
2718 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2720 int real_chunk_size = 0;
2722 li = *level; /* copy level data into temporary buffer */
2726 int element = getMappedElement(getFile16BitBE(file));
2728 real_chunk_size += 2;
2729 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2731 if (real_chunk_size >= chunk_size)
2735 *level = li; /* copy temporary buffer back to level data */
2737 return real_chunk_size;
2740 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2742 int real_chunk_size = 0;
2744 li = *level; /* copy level data into temporary buffer */
2748 int element = getMappedElement(getFile16BitBE(file));
2750 real_chunk_size += 2;
2751 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2753 if (real_chunk_size >= chunk_size)
2757 *level = li; /* copy temporary buffer back to level data */
2759 return real_chunk_size;
2762 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2764 int element = getMappedElement(getFile16BitBE(file));
2765 int envelope_nr = element - EL_ENVELOPE_1;
2766 int real_chunk_size = 2;
2770 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2773 if (real_chunk_size >= chunk_size)
2777 level->envelope[envelope_nr] = xx_envelope;
2779 return real_chunk_size;
2782 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2784 int element = getMappedElement(getFile16BitBE(file));
2785 int real_chunk_size = 2;
2786 struct ElementInfo *ei = &element_info[element];
2789 xx_ei = *ei; /* copy element data into temporary buffer */
2791 xx_ei.num_change_pages = -1;
2795 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2797 if (xx_ei.num_change_pages != -1)
2800 if (real_chunk_size >= chunk_size)
2806 if (ei->num_change_pages == -1)
2808 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2811 ei->num_change_pages = 1;
2813 setElementChangePages(ei, 1);
2814 setElementChangeInfoToDefaults(ei->change);
2816 return real_chunk_size;
2819 /* initialize number of change pages stored for this custom element */
2820 setElementChangePages(ei, ei->num_change_pages);
2821 for (i = 0; i < ei->num_change_pages; i++)
2822 setElementChangeInfoToDefaults(&ei->change_page[i]);
2824 /* start with reading properties for the first change page */
2825 xx_current_change_page = 0;
2829 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2831 xx_change = *change; /* copy change data into temporary buffer */
2833 resetEventBits(); /* reset bits; change page might have changed */
2835 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
2838 *change = xx_change;
2840 setEventFlagsFromEventBits(change);
2842 if (real_chunk_size >= chunk_size)
2846 return real_chunk_size;
2849 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
2851 int element = getMappedElement(getFile16BitBE(file));
2852 int real_chunk_size = 2;
2853 struct ElementInfo *ei = &element_info[element];
2854 struct ElementGroupInfo *group = ei->group;
2856 xx_ei = *ei; /* copy element data into temporary buffer */
2857 xx_group = *group; /* copy group data into temporary buffer */
2861 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
2864 if (real_chunk_size >= chunk_size)
2871 return real_chunk_size;
2874 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
2875 struct LevelFileInfo *level_file_info)
2877 char *filename = level_file_info->filename;
2878 char cookie[MAX_LINE_LEN];
2879 char chunk_name[CHUNK_ID_LEN + 1];
2883 if (!(file = fopen(filename, MODE_READ)))
2885 level->no_valid_file = TRUE;
2887 if (level != &level_template)
2888 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2893 getFileChunkBE(file, chunk_name, NULL);
2894 if (strEqual(chunk_name, "RND1"))
2896 getFile32BitBE(file); /* not used */
2898 getFileChunkBE(file, chunk_name, NULL);
2899 if (!strEqual(chunk_name, "CAVE"))
2901 level->no_valid_file = TRUE;
2903 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2908 else /* check for pre-2.0 file format with cookie string */
2910 strcpy(cookie, chunk_name);
2911 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
2912 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
2913 cookie[strlen(cookie) - 1] = '\0';
2915 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
2917 level->no_valid_file = TRUE;
2919 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2924 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
2926 level->no_valid_file = TRUE;
2928 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
2933 /* pre-2.0 level files have no game version, so use file version here */
2934 level->game_version = level->file_version;
2937 if (level->file_version < FILE_VERSION_1_2)
2939 /* level files from versions before 1.2.0 without chunk structure */
2940 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
2941 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
2949 int (*loader)(FILE *, int, struct LevelInfo *);
2953 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
2954 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
2955 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
2956 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
2957 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
2958 { "INFO", -1, LoadLevel_INFO },
2959 { "BODY", -1, LoadLevel_BODY },
2960 { "CONT", -1, LoadLevel_CONT },
2961 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
2962 { "CNT3", -1, LoadLevel_CNT3 },
2963 { "CUS1", -1, LoadLevel_CUS1 },
2964 { "CUS2", -1, LoadLevel_CUS2 },
2965 { "CUS3", -1, LoadLevel_CUS3 },
2966 { "CUS4", -1, LoadLevel_CUS4 },
2967 { "GRP1", -1, LoadLevel_GRP1 },
2968 { "CONF", -1, LoadLevel_CONF },
2969 { "ELEM", -1, LoadLevel_ELEM },
2970 { "NOTE", -1, LoadLevel_NOTE },
2971 { "CUSX", -1, LoadLevel_CUSX },
2972 { "GRPX", -1, LoadLevel_GRPX },
2977 while (getFileChunkBE(file, chunk_name, &chunk_size))
2981 while (chunk_info[i].name != NULL &&
2982 !strEqual(chunk_name, chunk_info[i].name))
2985 if (chunk_info[i].name == NULL)
2987 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
2988 chunk_name, filename);
2989 ReadUnusedBytesFromFile(file, chunk_size);
2991 else if (chunk_info[i].size != -1 &&
2992 chunk_info[i].size != chunk_size)
2994 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
2995 chunk_size, chunk_name, filename);
2996 ReadUnusedBytesFromFile(file, chunk_size);
3000 /* call function to load this level chunk */
3001 int chunk_size_expected =
3002 (chunk_info[i].loader)(file, chunk_size, level);
3004 /* the size of some chunks cannot be checked before reading other
3005 chunks first (like "HEAD" and "BODY") that contain some header
3006 information, so check them here */
3007 if (chunk_size_expected != chunk_size)
3009 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3010 chunk_size, chunk_name, filename);
3019 /* ------------------------------------------------------------------------- */
3020 /* functions for loading EM level */
3021 /* ------------------------------------------------------------------------- */
3025 static int map_em_element_yam(int element)
3029 case 0x00: return EL_EMPTY;
3030 case 0x01: return EL_EMERALD;
3031 case 0x02: return EL_DIAMOND;
3032 case 0x03: return EL_ROCK;
3033 case 0x04: return EL_ROBOT;
3034 case 0x05: return EL_SPACESHIP_UP;
3035 case 0x06: return EL_BOMB;
3036 case 0x07: return EL_BUG_UP;
3037 case 0x08: return EL_AMOEBA_DROP;
3038 case 0x09: return EL_NUT;
3039 case 0x0a: return EL_YAMYAM;
3040 case 0x0b: return EL_QUICKSAND_FULL;
3041 case 0x0c: return EL_SAND;
3042 case 0x0d: return EL_WALL_SLIPPERY;
3043 case 0x0e: return EL_STEELWALL;
3044 case 0x0f: return EL_WALL;
3045 case 0x10: return EL_EM_KEY_1;
3046 case 0x11: return EL_EM_KEY_2;
3047 case 0x12: return EL_EM_KEY_4;
3048 case 0x13: return EL_EM_KEY_3;
3049 case 0x14: return EL_MAGIC_WALL;
3050 case 0x15: return EL_ROBOT_WHEEL;
3051 case 0x16: return EL_DYNAMITE;
3053 case 0x17: return EL_EM_KEY_1; /* EMC */
3054 case 0x18: return EL_BUG_UP; /* EMC */
3055 case 0x1a: return EL_DIAMOND; /* EMC */
3056 case 0x1b: return EL_EMERALD; /* EMC */
3057 case 0x25: return EL_NUT; /* EMC */
3058 case 0x80: return EL_EMPTY; /* EMC */
3059 case 0x85: return EL_EM_KEY_1; /* EMC */
3060 case 0x86: return EL_EM_KEY_2; /* EMC */
3061 case 0x87: return EL_EM_KEY_4; /* EMC */
3062 case 0x88: return EL_EM_KEY_3; /* EMC */
3063 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3064 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3065 case 0xaf: return EL_DYNAMITE; /* EMC */
3066 case 0xbd: return EL_SAND; /* EMC */
3069 Error(ERR_WARN, "invalid level element %d", element);
3074 static int map_em_element_field(int element)
3076 if (element >= 0xc8 && element <= 0xe1)
3077 return EL_CHAR_A + (element - 0xc8);
3078 else if (element >= 0xe2 && element <= 0xeb)
3079 return EL_CHAR_0 + (element - 0xe2);
3083 case 0x00: return EL_ROCK;
3084 case 0x01: return EL_ROCK; /* EMC */
3085 case 0x02: return EL_DIAMOND;
3086 case 0x03: return EL_DIAMOND;
3087 case 0x04: return EL_ROBOT;
3088 case 0x05: return EL_ROBOT; /* EMC */
3089 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3090 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3091 case 0x08: return EL_SPACESHIP_UP;
3092 case 0x09: return EL_SPACESHIP_RIGHT;
3093 case 0x0a: return EL_SPACESHIP_DOWN;
3094 case 0x0b: return EL_SPACESHIP_LEFT;
3095 case 0x0c: return EL_SPACESHIP_UP;
3096 case 0x0d: return EL_SPACESHIP_RIGHT;
3097 case 0x0e: return EL_SPACESHIP_DOWN;
3098 case 0x0f: return EL_SPACESHIP_LEFT;
3100 case 0x10: return EL_BOMB;
3101 case 0x11: return EL_BOMB; /* EMC */
3102 case 0x12: return EL_EMERALD;
3103 case 0x13: return EL_EMERALD;
3104 case 0x14: return EL_BUG_UP;
3105 case 0x15: return EL_BUG_RIGHT;
3106 case 0x16: return EL_BUG_DOWN;
3107 case 0x17: return EL_BUG_LEFT;
3108 case 0x18: return EL_BUG_UP;
3109 case 0x19: return EL_BUG_RIGHT;
3110 case 0x1a: return EL_BUG_DOWN;
3111 case 0x1b: return EL_BUG_LEFT;
3112 case 0x1c: return EL_AMOEBA_DROP;
3113 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3114 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3115 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3117 case 0x20: return EL_ROCK;
3118 case 0x21: return EL_BOMB; /* EMC */
3119 case 0x22: return EL_DIAMOND; /* EMC */
3120 case 0x23: return EL_EMERALD; /* EMC */
3121 case 0x24: return EL_MAGIC_WALL;
3122 case 0x25: return EL_NUT;
3123 case 0x26: return EL_NUT; /* EMC */
3124 case 0x27: return EL_NUT; /* EMC */
3126 /* looks like magic wheel, but is _always_ activated */
3127 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3129 case 0x29: return EL_YAMYAM; /* up */
3130 case 0x2a: return EL_YAMYAM; /* down */
3131 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3132 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3133 case 0x2d: return EL_QUICKSAND_FULL;
3134 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3135 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3137 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3138 case 0x31: return EL_SAND; /* EMC */
3139 case 0x32: return EL_SAND; /* EMC */
3140 case 0x33: return EL_SAND; /* EMC */
3141 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3142 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3143 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3144 case 0x37: return EL_SAND; /* EMC */
3145 case 0x38: return EL_ROCK; /* EMC */
3146 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3147 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3148 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3149 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3150 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3151 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3152 case 0x3f: return EL_ACID_POOL_BOTTOM;
3154 case 0x40: return EL_EXIT_OPEN; /* 1 */
3155 case 0x41: return EL_EXIT_OPEN; /* 2 */
3156 case 0x42: return EL_EXIT_OPEN; /* 3 */
3157 case 0x43: return EL_BALLOON; /* EMC */
3158 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3159 case 0x45: return EL_SPRING; /* EMC */
3160 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3161 case 0x47: return EL_SPRING; /* left */ /* EMC */
3162 case 0x48: return EL_SPRING; /* right */ /* EMC */
3163 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3164 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3165 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3166 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3167 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3168 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3169 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3171 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3172 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3173 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3174 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3175 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3176 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3177 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3178 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3179 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3180 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3181 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3182 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3183 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3184 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3185 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3186 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3188 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3189 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3190 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3191 case 0x63: return EL_SPRING; /* left */ /* EMC */
3192 case 0x64: return EL_SPRING; /* right */ /* EMC */
3193 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3194 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3195 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3196 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3197 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3198 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3199 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3200 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3201 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3202 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3203 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3205 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3206 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3207 case 0x72: return EL_NUT; /* left */ /* EMC */
3208 case 0x73: return EL_SAND; /* EMC (? "nut") */
3209 case 0x74: return EL_STEELWALL;
3210 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3211 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3212 case 0x77: return EL_BOMB; /* left */ /* EMC */
3213 case 0x78: return EL_BOMB; /* right */ /* EMC */
3214 case 0x79: return EL_ROCK; /* left */ /* EMC */
3215 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3216 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3217 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3218 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3219 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3220 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3222 case 0x80: return EL_EMPTY;
3223 case 0x81: return EL_WALL_SLIPPERY;
3224 case 0x82: return EL_SAND;
3225 case 0x83: return EL_STEELWALL;
3226 case 0x84: return EL_WALL;
3227 case 0x85: return EL_EM_KEY_1;
3228 case 0x86: return EL_EM_KEY_2;
3229 case 0x87: return EL_EM_KEY_4;
3230 case 0x88: return EL_EM_KEY_3;
3231 case 0x89: return EL_EM_GATE_1;
3232 case 0x8a: return EL_EM_GATE_2;
3233 case 0x8b: return EL_EM_GATE_4;
3234 case 0x8c: return EL_EM_GATE_3;
3235 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3236 case 0x8e: return EL_EM_GATE_1_GRAY;
3237 case 0x8f: return EL_EM_GATE_2_GRAY;
3239 case 0x90: return EL_EM_GATE_4_GRAY;
3240 case 0x91: return EL_EM_GATE_3_GRAY;
3241 case 0x92: return EL_MAGIC_WALL;
3242 case 0x93: return EL_ROBOT_WHEEL;
3243 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3244 case 0x95: return EL_ACID_POOL_TOPLEFT;
3245 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3246 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3247 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3248 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3249 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3250 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3251 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3252 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3253 case 0x9e: return EL_EXIT_CLOSED;
3254 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3256 /* looks like normal sand, but behaves like wall */
3257 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3258 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3259 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3260 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3261 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3262 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3263 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3264 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3265 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3266 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3267 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3268 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3269 case 0xac: return EL_CHAR_COMMA; /* EMC */
3270 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3271 case 0xae: return EL_CHAR_MINUS; /* EMC */
3272 case 0xaf: return EL_DYNAMITE;
3274 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3275 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3276 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3277 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3278 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3279 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3280 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3281 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3282 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3283 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3284 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3285 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3286 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3287 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3288 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3289 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3291 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3292 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3293 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3294 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3295 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3296 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3297 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3298 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3300 /* characters: see above */
3302 case 0xec: return EL_CHAR_PERIOD;
3303 case 0xed: return EL_CHAR_EXCLAM;
3304 case 0xee: return EL_CHAR_COLON;
3305 case 0xef: return EL_CHAR_QUESTION;
3307 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3308 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3309 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3310 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3311 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3312 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3313 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3314 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3316 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3317 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3318 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3319 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3320 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3321 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3323 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3324 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3327 /* should never happen (all 8-bit value cases should be handled) */
3328 Error(ERR_WARN, "invalid level element %d", element);
3333 #define EM_LEVEL_SIZE 2106
3334 #define EM_LEVEL_XSIZE 64
3335 #define EM_LEVEL_YSIZE 32
3337 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3338 struct LevelFileInfo *level_file_info)
3340 char *filename = level_file_info->filename;
3342 unsigned char leveldata[EM_LEVEL_SIZE];
3343 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3344 int nr = level_file_info->nr;
3347 if (!(file = fopen(filename, MODE_READ)))
3349 level->no_valid_file = TRUE;
3351 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3356 for (i = 0; i < EM_LEVEL_SIZE; i++)
3357 leveldata[i] = fgetc(file);
3361 /* check if level data is crypted by testing against known starting bytes
3362 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3364 if ((leveldata[0] == 0xf1 ||
3365 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3367 unsigned char code0 = 0x65;
3368 unsigned char code1 = 0x11;
3370 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3371 leveldata[0] = 0xf1;
3373 /* decode crypted level data */
3375 for (i = 0; i < EM_LEVEL_SIZE; i++)
3377 leveldata[i] ^= code0;
3378 leveldata[i] -= code1;
3380 code0 = (code0 + 7) & 0xff;
3384 level->fieldx = EM_LEVEL_XSIZE;
3385 level->fieldy = EM_LEVEL_YSIZE;
3387 level->time = header[46] * 10;
3388 level->gems_needed = header[47];
3390 /* The original Emerald Mine levels have their level number stored
3391 at the second byte of the level file...
3392 Do not trust this information at other level files, e.g. EMC,
3393 but correct it anyway (normally the first row is completely
3394 steel wall, so the correction does not hurt anyway). */
3396 if (leveldata[1] == nr)
3397 leveldata[1] = leveldata[2]; /* correct level number field */
3399 sprintf(level->name, "Level %d", nr); /* set level name */
3401 level->score[SC_EMERALD] = header[36];
3402 level->score[SC_DIAMOND] = header[37];
3403 level->score[SC_ROBOT] = header[38];
3404 level->score[SC_SPACESHIP] = header[39];
3405 level->score[SC_BUG] = header[40];
3406 level->score[SC_YAMYAM] = header[41];
3407 level->score[SC_NUT] = header[42];
3408 level->score[SC_DYNAMITE] = header[43];
3409 level->score[SC_TIME_BONUS] = header[44];
3411 level->num_yamyam_contents = 4;
3413 for (i = 0; i < level->num_yamyam_contents; i++)
3414 for (y = 0; y < 3; y++)
3415 for (x = 0; x < 3; x++)
3416 level->yamyam_content[i].e[x][y] =
3417 map_em_element_yam(header[i * 9 + y * 3 + x]);
3419 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3420 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3421 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3422 level->amoeba_content = EL_DIAMOND;
3424 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3426 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3428 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3429 new_element = EL_AMOEBA_WET;
3431 level->field[x][y] = new_element;
3434 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3435 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3436 level->field[x][y] = EL_PLAYER_1;
3438 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3439 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3440 level->field[x][y] = EL_PLAYER_2;
3445 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3447 static int ball_xy[8][2] =
3458 struct LevelInfo_EM *level_em = level->native_em_level;
3459 struct LEVEL *lev = level_em->lev;
3460 struct PLAYER **ply = level_em->ply;
3463 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3464 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3466 lev->time_seconds = level->time;
3467 lev->required_initial = level->gems_needed;
3469 lev->emerald_score = level->score[SC_EMERALD];
3470 lev->diamond_score = level->score[SC_DIAMOND];
3471 lev->alien_score = level->score[SC_ROBOT];
3472 lev->tank_score = level->score[SC_SPACESHIP];
3473 lev->bug_score = level->score[SC_BUG];
3474 lev->eater_score = level->score[SC_YAMYAM];
3475 lev->nut_score = level->score[SC_NUT];
3476 lev->dynamite_score = level->score[SC_DYNAMITE];
3477 lev->key_score = level->score[SC_KEY];
3478 lev->exit_score = level->score[SC_TIME_BONUS];
3480 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3481 for (y = 0; y < 3; y++)
3482 for (x = 0; x < 3; x++)
3483 lev->eater_array[i][y * 3 + x] =
3484 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3486 lev->amoeba_time = level->amoeba_speed;
3487 lev->wonderwall_time_initial = level->time_magic_wall;
3488 lev->wheel_time = level->time_wheel;
3490 lev->android_move_time = level->android_move_time;
3491 lev->android_clone_time = level->android_clone_time;
3492 lev->ball_random = level->ball_random;
3493 lev->ball_state_initial = level->ball_state_initial;
3494 lev->ball_time = level->ball_time;
3495 lev->num_ball_arrays = level->num_ball_contents;
3497 lev->lenses_score = level->lenses_score;
3498 lev->magnify_score = level->magnify_score;
3499 lev->slurp_score = level->slurp_score;
3501 lev->lenses_time = level->lenses_time;
3502 lev->magnify_time = level->magnify_time;
3504 lev->wind_direction_initial =
3505 map_direction_RND_to_EM(level->wind_direction_initial);
3506 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3507 lev->wind_time : 0);
3509 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3510 for (j = 0; j < 8; j++)
3511 lev->ball_array[i][j] =
3512 map_element_RND_to_EM(level->
3513 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3515 map_android_clone_elements_RND_to_EM(level);
3517 /* first fill the complete playfield with the default border element */
3518 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3519 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3520 level_em->cave[x][y] = ZBORDER;
3522 if (BorderElement == EL_STEELWALL)
3524 for (y = 0; y < lev->height + 2; y++)
3525 for (x = 0; x < lev->width + 2; x++)
3526 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3529 /* then copy the real level contents from level file into the playfield */
3530 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3532 int new_element = map_element_RND_to_EM(level->field[x][y]);
3533 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3534 int xx = x + 1 + offset;
3535 int yy = y + 1 + offset;
3537 if (level->field[x][y] == EL_AMOEBA_DEAD)
3538 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3540 level_em->cave[xx][yy] = new_element;
3543 for (i = 0; i < MAX_PLAYERS; i++)
3545 ply[i]->x_initial = 0;
3546 ply[i]->y_initial = 0;
3549 /* initialize player positions and delete players from the playfield */
3550 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3552 if (ELEM_IS_PLAYER(level->field[x][y]))
3554 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3555 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3556 int xx = x + 1 + offset;
3557 int yy = y + 1 + offset;
3559 ply[player_nr]->x_initial = xx;
3560 ply[player_nr]->y_initial = yy;
3562 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3566 if (BorderElement == EL_STEELWALL)
3573 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3575 static int ball_xy[8][2] =
3586 struct LevelInfo_EM *level_em = level->native_em_level;
3587 struct LEVEL *lev = level_em->lev;
3588 struct PLAYER **ply = level_em->ply;
3591 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3592 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3594 level->time = lev->time_seconds;
3595 level->gems_needed = lev->required_initial;
3597 sprintf(level->name, "Level %d", level->file_info.nr);
3599 level->score[SC_EMERALD] = lev->emerald_score;
3600 level->score[SC_DIAMOND] = lev->diamond_score;
3601 level->score[SC_ROBOT] = lev->alien_score;
3602 level->score[SC_SPACESHIP] = lev->tank_score;
3603 level->score[SC_BUG] = lev->bug_score;
3604 level->score[SC_YAMYAM] = lev->eater_score;
3605 level->score[SC_NUT] = lev->nut_score;
3606 level->score[SC_DYNAMITE] = lev->dynamite_score;
3607 level->score[SC_KEY] = lev->key_score;
3608 level->score[SC_TIME_BONUS] = lev->exit_score;
3610 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3612 for (i = 0; i < level->num_yamyam_contents; i++)
3613 for (y = 0; y < 3; y++)
3614 for (x = 0; x < 3; x++)
3615 level->yamyam_content[i].e[x][y] =
3616 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3618 level->amoeba_speed = lev->amoeba_time;
3619 level->time_magic_wall = lev->wonderwall_time_initial;
3620 level->time_wheel = lev->wheel_time;
3622 level->android_move_time = lev->android_move_time;
3623 level->android_clone_time = lev->android_clone_time;
3624 level->ball_random = lev->ball_random;
3625 level->ball_state_initial = lev->ball_state_initial;
3626 level->ball_time = lev->ball_time;
3627 level->num_ball_contents = lev->num_ball_arrays;
3629 level->lenses_score = lev->lenses_score;
3630 level->magnify_score = lev->magnify_score;
3631 level->slurp_score = lev->slurp_score;
3633 level->lenses_time = lev->lenses_time;
3634 level->magnify_time = lev->magnify_time;
3636 level->wind_direction_initial =
3637 map_direction_EM_to_RND(lev->wind_direction_initial);
3639 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3640 for (j = 0; j < 8; j++)
3641 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3642 map_element_EM_to_RND(lev->ball_array[i][j]);
3644 map_android_clone_elements_EM_to_RND(level);
3646 /* convert the playfield (some elements need special treatment) */
3647 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3649 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3651 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3652 new_element = EL_AMOEBA_DEAD;
3654 level->field[x][y] = new_element;
3657 for (i = 0; i < MAX_PLAYERS; i++)
3659 /* in case of all players set to the same field, use the first player */
3660 int nr = MAX_PLAYERS - i - 1;
3661 int jx = ply[nr]->x_initial - 1;
3662 int jy = ply[nr]->y_initial - 1;
3664 if (jx != -1 && jy != -1)
3665 level->field[jx][jy] = EL_PLAYER_1 + nr;
3669 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3670 struct LevelFileInfo *level_file_info)
3672 if (!LoadNativeLevel_EM(level_file_info->filename))
3673 level->no_valid_file = TRUE;
3676 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
3678 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3679 CopyNativeLevel_RND_to_EM(level);
3682 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
3684 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3685 CopyNativeLevel_EM_to_RND(level);
3689 /* ------------------------------------------------------------------------- */
3690 /* functions for loading SP level */
3691 /* ------------------------------------------------------------------------- */
3693 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3694 #define SP_LEVEL_SIZE 1536
3695 #define SP_LEVEL_XSIZE 60
3696 #define SP_LEVEL_YSIZE 24
3697 #define SP_LEVEL_NAME_LEN 23
3699 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3702 int initial_player_gravity;
3703 int num_special_ports;
3706 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3707 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3709 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3710 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3712 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3714 int element_old = fgetc(file);
3717 if (element_old <= 0x27)
3718 element_new = getMappedElement(EL_SP_START + element_old);
3719 else if (element_old == 0x28)
3720 element_new = EL_INVISIBLE_WALL;
3723 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3724 Error(ERR_WARN, "invalid level element %d", element_old);
3726 element_new = EL_UNKNOWN;
3729 level->field[x][y] = element_new;
3733 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3735 /* initial gravity: 1 == "on", anything else (0) == "off" */
3736 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3738 for (i = 0; i < MAX_PLAYERS; i++)
3739 level->initial_player_gravity[i] = initial_player_gravity;
3741 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3743 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3744 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3745 level->name[i] = fgetc(file);
3746 level->name[SP_LEVEL_NAME_LEN] = '\0';
3748 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3749 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3751 /* number of infotrons needed; 0 means that Supaplex will count the total
3752 amount of infotrons in the level and use the low byte of that number
3753 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3754 level->gems_needed = fgetc(file);
3756 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3757 num_special_ports = fgetc(file);
3759 /* database of properties of up to 10 special ports (6 bytes per port) */
3760 for (i = 0; i < 10; i++)
3762 int port_location, port_x, port_y, port_element;
3765 /* high and low byte of the location of a special port; if (x, y) are the
3766 coordinates of a port in the field and (0, 0) is the top-left corner,
3767 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3768 of what may be expected: Supaplex works with a game field in memory
3769 which is 2 bytes per tile) */
3770 port_location = getFile16BitBE(file);
3772 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3773 gravity = fgetc(file);
3775 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3776 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3778 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3779 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3781 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3783 if (i >= num_special_ports)
3786 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3787 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3789 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3790 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3792 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3798 port_element = level->field[port_x][port_y];
3800 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3801 port_element > EL_SP_GRAVITY_PORT_UP)
3803 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3808 /* change previous (wrong) gravity inverting special port to either
3809 gravity enabling special port or gravity disabling special port */
3810 level->field[port_x][port_y] +=
3811 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3812 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3815 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3817 /* change special gravity ports without database entries to normal ports */
3818 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3819 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3820 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3821 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3822 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3824 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3825 if (level->gems_needed == 0)
3827 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3828 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3829 if (level->field[x][y] == EL_SP_INFOTRON)
3830 level->gems_needed++;
3832 level->gems_needed &= 0xff; /* only use low byte -- see above */
3835 level->fieldx = SP_LEVEL_XSIZE;
3836 level->fieldy = SP_LEVEL_YSIZE;
3838 level->time = 0; /* no time limit */
3839 level->amoeba_speed = 0;
3840 level->time_magic_wall = 0;
3841 level->time_wheel = 0;
3842 level->amoeba_content = EL_EMPTY;
3845 /* original Supaplex does not use score values -- use default values */
3847 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3848 level->score[i] = 0;
3851 /* there are no yamyams in supaplex levels */
3852 for (i = 0; i < level->num_yamyam_contents; i++)
3853 for (y = 0; y < 3; y++)
3854 for (x = 0; x < 3; x++)
3855 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3858 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
3859 struct LevelFileInfo *level_file_info)
3861 char *filename = level_file_info->filename;
3863 int nr = level_file_info->nr - leveldir_current->first_level;
3865 char name_first, name_last;
3866 struct LevelInfo multipart_level;
3867 int multipart_xpos, multipart_ypos;
3868 boolean is_multipart_level;
3869 boolean is_first_part;
3870 boolean reading_multipart_level = FALSE;
3871 boolean use_empty_level = FALSE;
3873 if (!(file = fopen(filename, MODE_READ)))
3875 level->no_valid_file = TRUE;
3877 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3882 /* position file stream to the requested level inside the level package */
3883 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
3885 level->no_valid_file = TRUE;
3887 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
3892 /* there exist Supaplex level package files with multi-part levels which
3893 can be detected as follows: instead of leading and trailing dashes ('-')
3894 to pad the level name, they have leading and trailing numbers which are
3895 the x and y coordinations of the current part of the multi-part level;
3896 if there are '?' characters instead of numbers on the left or right side
3897 of the level name, the multi-part level consists of only horizontal or
3900 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
3902 LoadLevelFromFileStream_SP(file, level, l);
3904 /* check if this level is a part of a bigger multi-part level */
3906 name_first = level->name[0];
3907 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
3909 is_multipart_level =
3910 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
3911 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
3914 ((name_first == '?' || name_first == '1') &&
3915 (name_last == '?' || name_last == '1'));
3917 /* correct leading multipart level meta information in level name */
3918 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
3919 level->name[i] = '-';
3921 /* correct trailing multipart level meta information in level name */
3922 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
3923 level->name[i] = '-';
3925 /* ---------- check for normal single level ---------- */
3927 if (!reading_multipart_level && !is_multipart_level)
3929 /* the current level is simply a normal single-part level, and we are
3930 not reading a multi-part level yet, so return the level as it is */
3935 /* ---------- check for empty level (unused multi-part) ---------- */
3937 if (!reading_multipart_level && is_multipart_level && !is_first_part)
3939 /* this is a part of a multi-part level, but not the first part
3940 (and we are not already reading parts of a multi-part level);
3941 in this case, use an empty level instead of the single part */
3943 use_empty_level = TRUE;
3948 /* ---------- check for finished multi-part level ---------- */
3950 if (reading_multipart_level &&
3951 (!is_multipart_level ||
3952 !strEqual(level->name, multipart_level.name)))
3954 /* we are already reading parts of a multi-part level, but this level is
3955 either not a multi-part level, or a part of a different multi-part
3956 level; in both cases, the multi-part level seems to be complete */
3961 /* ---------- here we have one part of a multi-part level ---------- */
3963 reading_multipart_level = TRUE;
3965 if (is_first_part) /* start with first part of new multi-part level */
3967 /* copy level info structure from first part */
3968 multipart_level = *level;
3970 /* clear playfield of new multi-part level */
3971 for (y = 0; y < MAX_LEV_FIELDY; y++)
3972 for (x = 0; x < MAX_LEV_FIELDX; x++)
3973 multipart_level.field[x][y] = EL_EMPTY;
3976 if (name_first == '?')
3978 if (name_last == '?')
3981 multipart_xpos = (int)(name_first - '0');
3982 multipart_ypos = (int)(name_last - '0');
3985 printf("----------> part (%d/%d) of multi-part level '%s'\n",
3986 multipart_xpos, multipart_ypos, multipart_level.name);
3989 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
3990 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
3992 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
3997 multipart_level.fieldx = MAX(multipart_level.fieldx,
3998 multipart_xpos * SP_LEVEL_XSIZE);
3999 multipart_level.fieldy = MAX(multipart_level.fieldy,
4000 multipart_ypos * SP_LEVEL_YSIZE);
4002 /* copy level part at the right position of multi-part level */
4003 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4005 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4007 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4008 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4010 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4017 if (use_empty_level)
4019 setLevelInfoToDefaults(level);
4021 level->fieldx = SP_LEVEL_XSIZE;
4022 level->fieldy = SP_LEVEL_YSIZE;
4024 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4025 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4026 level->field[x][y] = EL_EMPTY;
4028 strcpy(level->name, "-------- EMPTY --------");
4030 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4033 if (reading_multipart_level)
4034 *level = multipart_level;
4037 /* ------------------------------------------------------------------------- */
4038 /* functions for loading generic level */
4039 /* ------------------------------------------------------------------------- */
4041 void LoadLevelFromFileInfo(struct LevelInfo *level,
4042 struct LevelFileInfo *level_file_info)
4044 /* always start with reliable default values */
4045 setLevelInfoToDefaults(level);
4047 switch (level_file_info->type)
4049 case LEVEL_FILE_TYPE_RND:
4050 LoadLevelFromFileInfo_RND(level, level_file_info);
4053 case LEVEL_FILE_TYPE_EM:
4054 LoadLevelFromFileInfo_EM(level, level_file_info);
4055 level->game_engine_type = GAME_ENGINE_TYPE_EM;
4058 case LEVEL_FILE_TYPE_SP:
4059 LoadLevelFromFileInfo_SP(level, level_file_info);
4063 LoadLevelFromFileInfo_RND(level, level_file_info);
4067 /* if level file is invalid, restore level structure to default values */
4068 if (level->no_valid_file)
4069 setLevelInfoToDefaults(level);
4071 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
4072 level->game_engine_type = GAME_ENGINE_TYPE_RND;
4074 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
4075 CopyNativeLevel_Native_to_RND(level);
4078 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
4080 static struct LevelFileInfo level_file_info;
4082 /* always start with reliable default values */
4083 setFileInfoToDefaults(&level_file_info);
4085 level_file_info.nr = 0; /* unknown level number */
4086 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
4087 level_file_info.filename = filename;
4089 LoadLevelFromFileInfo(level, &level_file_info);
4092 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
4096 if (leveldir_current == NULL) /* only when dumping level */
4099 /* all engine modifications also valid for levels which use latest engine */
4100 if (level->game_version < VERSION_IDENT(3,2,0,5))
4102 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
4103 level->score[SC_TIME_BONUS] /= 10;
4107 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
4110 if (leveldir_current->latest_engine)
4112 /* ---------- use latest game engine ----------------------------------- */
4114 /* For all levels which are forced to use the latest game engine version
4115 (normally all but user contributed, private and undefined levels), set
4116 the game engine version to the actual version; this allows for actual
4117 corrections in the game engine to take effect for existing, converted
4118 levels (from "classic" or other existing games) to make the emulation
4119 of the corresponding game more accurate, while (hopefully) not breaking
4120 existing levels created from other players. */
4122 level->game_version = GAME_VERSION_ACTUAL;
4124 /* Set special EM style gems behaviour: EM style gems slip down from
4125 normal, steel and growing wall. As this is a more fundamental change,
4126 it seems better to set the default behaviour to "off" (as it is more
4127 natural) and make it configurable in the level editor (as a property
4128 of gem style elements). Already existing converted levels (neither
4129 private nor contributed levels) are changed to the new behaviour. */
4131 if (level->file_version < FILE_VERSION_2_0)
4132 level->em_slippery_gems = TRUE;
4137 /* ---------- use game engine the level was created with ----------------- */
4139 /* For all levels which are not forced to use the latest game engine
4140 version (normally user contributed, private and undefined levels),
4141 use the version of the game engine the levels were created for.
4143 Since 2.0.1, the game engine version is now directly stored
4144 in the level file (chunk "VERS"), so there is no need anymore
4145 to set the game version from the file version (except for old,
4146 pre-2.0 levels, where the game version is still taken from the
4147 file format version used to store the level -- see above). */
4149 /* player was faster than enemies in 1.0.0 and before */
4150 if (level->file_version == FILE_VERSION_1_0)
4151 for (i = 0; i < MAX_PLAYERS; i++)
4152 level->initial_player_stepsize[i] = STEPSIZE_FAST;
4154 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
4155 if (level->game_version == VERSION_IDENT(2,0,1,0))
4156 level->em_slippery_gems = TRUE;
4158 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
4159 if (level->game_version < VERSION_IDENT(2,2,0,0))
4160 level->use_spring_bug = TRUE;
4162 if (level->game_version < VERSION_IDENT(3,2,0,5))
4164 /* time orb caused limited time in endless time levels before 3.2.0-5 */
4165 level->use_time_orb_bug = TRUE;
4167 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
4168 level->block_snap_field = FALSE;
4170 /* extra time score was same value as time left score before 3.2.0-5 */
4171 level->extra_time_score = level->score[SC_TIME_BONUS];
4174 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
4175 level->score[SC_TIME_BONUS] /= 10;
4179 if (level->game_version < VERSION_IDENT(3,2,0,7))
4181 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
4182 level->continuous_snapping = FALSE;
4185 /* only few elements were able to actively move into acid before 3.1.0 */
4186 /* trigger settings did not exist before 3.1.0; set to default "any" */
4187 if (level->game_version < VERSION_IDENT(3,1,0,0))
4189 /* correct "can move into acid" settings (all zero in old levels) */
4191 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
4192 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
4194 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
4195 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
4196 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
4197 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
4199 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4200 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
4202 /* correct trigger settings (stored as zero == "none" in old levels) */
4204 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4206 int element = EL_CUSTOM_START + i;
4207 struct ElementInfo *ei = &element_info[element];
4209 for (j = 0; j < ei->num_change_pages; j++)
4211 struct ElementChangeInfo *change = &ei->change_page[j];
4213 change->trigger_player = CH_PLAYER_ANY;
4214 change->trigger_page = CH_PAGE_ANY;
4219 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
4221 int element = EL_CUSTOM_START + 255;
4222 struct ElementInfo *ei = &element_info[element];
4223 struct ElementChangeInfo *change = &ei->change_page[0];
4225 /* This is needed to fix a problem that was caused by a bugfix in function
4226 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
4227 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
4228 not replace walkable elements, but instead just placed the player on it,
4229 without placing the Sokoban field under the player). Unfortunately, this
4230 breaks "Snake Bite" style levels when the snake is halfway through a door
4231 that just closes (the snake head is still alive and can be moved in this
4232 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
4233 player (without Sokoban element) which then gets killed as designed). */
4235 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
4236 strncmp(ei->description, "pause b4 death", 14) == 0) &&
4237 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
4238 change->target_element = EL_PLAYER_1;
4242 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
4246 /* map custom element change events that have changed in newer versions
4247 (these following values were accidentally changed in version 3.0.1)
4248 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
4249 if (level->game_version <= VERSION_IDENT(3,0,0,0))
4251 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4253 int element = EL_CUSTOM_START + i;
4255 /* order of checking and copying events to be mapped is important */
4256 /* (do not change the start and end value -- they are constant) */
4257 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
4259 if (HAS_CHANGE_EVENT(element, j - 2))
4261 SET_CHANGE_EVENT(element, j - 2, FALSE);
4262 SET_CHANGE_EVENT(element, j, TRUE);
4266 /* order of checking and copying events to be mapped is important */
4267 /* (do not change the start and end value -- they are constant) */
4268 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
4270 if (HAS_CHANGE_EVENT(element, j - 1))
4272 SET_CHANGE_EVENT(element, j - 1, FALSE);
4273 SET_CHANGE_EVENT(element, j, TRUE);
4279 /* initialize "can_change" field for old levels with only one change page */
4280 if (level->game_version <= VERSION_IDENT(3,0,2,0))
4282 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4284 int element = EL_CUSTOM_START + i;
4286 if (CAN_CHANGE(element))
4287 element_info[element].change->can_change = TRUE;
4291 /* correct custom element values (for old levels without these options) */
4292 if (level->game_version < VERSION_IDENT(3,1,1,0))
4294 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4296 int element = EL_CUSTOM_START + i;
4297 struct ElementInfo *ei = &element_info[element];
4299 if (ei->access_direction == MV_NO_DIRECTION)
4300 ei->access_direction = MV_ALL_DIRECTIONS;
4304 /* correct custom element values (fix invalid values for all versions) */
4307 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4309 int element = EL_CUSTOM_START + i;
4310 struct ElementInfo *ei = &element_info[element];
4312 for (j = 0; j < ei->num_change_pages; j++)
4314 struct ElementChangeInfo *change = &ei->change_page[j];
4316 if (change->trigger_player == CH_PLAYER_NONE)
4317 change->trigger_player = CH_PLAYER_ANY;
4319 if (change->trigger_side == CH_SIDE_NONE)
4320 change->trigger_side = CH_SIDE_ANY;
4325 /* initialize "can_explode" field for old levels which did not store this */
4326 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
4327 if (level->game_version <= VERSION_IDENT(3,1,0,0))
4329 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4331 int element = EL_CUSTOM_START + i;
4333 if (EXPLODES_1X1_OLD(element))
4334 element_info[element].explosion_type = EXPLODES_1X1;
4336 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
4337 EXPLODES_SMASHED(element) ||
4338 EXPLODES_IMPACT(element)));
4342 /* correct previously hard-coded move delay values for maze runner style */
4343 if (level->game_version < VERSION_IDENT(3,1,1,0))
4345 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4347 int element = EL_CUSTOM_START + i;
4349 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
4351 /* previously hard-coded and therefore ignored */
4352 element_info[element].move_delay_fixed = 9;
4353 element_info[element].move_delay_random = 0;
4358 /* map elements that have changed in newer versions */
4359 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
4360 level->game_version);
4361 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4362 for (x = 0; x < 3; x++)
4363 for (y = 0; y < 3; y++)
4364 level->yamyam_content[i].e[x][y] =
4365 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
4366 level->game_version);
4368 /* initialize element properties for level editor etc. */
4369 InitElementPropertiesEngine(level->game_version);
4370 InitElementPropertiesAfterLoading(level->game_version);
4373 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
4377 /* map elements that have changed in newer versions */
4378 for (y = 0; y < level->fieldy; y++)
4379 for (x = 0; x < level->fieldx; x++)
4380 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
4381 level->game_version);
4383 /* copy elements to runtime playfield array */
4384 for (x = 0; x < MAX_LEV_FIELDX; x++)
4385 for (y = 0; y < MAX_LEV_FIELDY; y++)
4386 Feld[x][y] = level->field[x][y];
4388 /* initialize level size variables for faster access */
4389 lev_fieldx = level->fieldx;
4390 lev_fieldy = level->fieldy;
4392 /* determine border element for this level */
4396 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
4398 struct LevelFileInfo *level_file_info = &level->file_info;
4400 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4401 CopyNativeLevel_RND_to_Native(level);
4404 void LoadLevelTemplate(int nr)
4408 setLevelFileInfo(&level_template.file_info, nr);
4409 filename = level_template.file_info.filename;
4411 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
4413 LoadLevel_InitVersion(&level_template, filename);
4414 LoadLevel_InitElements(&level_template, filename);
4416 ActivateLevelTemplate();
4419 void LoadLevel(int nr)
4423 setLevelFileInfo(&level.file_info, nr);
4424 filename = level.file_info.filename;
4426 LoadLevelFromFileInfo(&level, &level.file_info);
4428 if (level.use_custom_template)
4429 LoadLevelTemplate(-1);
4431 LoadLevel_InitVersion(&level, filename);
4432 LoadLevel_InitElements(&level, filename);
4433 LoadLevel_InitPlayfield(&level, filename);
4435 LoadLevel_InitNativeEngines(&level, filename);
4438 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
4442 chunk_size += putFileVersion(file, level->file_version);
4443 chunk_size += putFileVersion(file, level->game_version);
4448 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
4452 chunk_size += putFile16BitBE(file, level->creation_date.year);
4453 chunk_size += putFile8Bit(file, level->creation_date.month);
4454 chunk_size += putFile8Bit(file, level->creation_date.day);
4460 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
4464 putFile8Bit(file, level->fieldx);
4465 putFile8Bit(file, level->fieldy);
4467 putFile16BitBE(file, level->time);
4468 putFile16BitBE(file, level->gems_needed);
4470 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
4471 putFile8Bit(file, level->name[i]);
4473 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4474 putFile8Bit(file, level->score[i]);
4476 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
4477 for (y = 0; y < 3; y++)
4478 for (x = 0; x < 3; x++)
4479 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
4480 level->yamyam_content[i].e[x][y]));
4481 putFile8Bit(file, level->amoeba_speed);
4482 putFile8Bit(file, level->time_magic_wall);
4483 putFile8Bit(file, level->time_wheel);
4484 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
4485 level->amoeba_content));
4486 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
4487 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
4488 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
4489 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
4491 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
4493 putFile8Bit(file, (level->block_last_field ? 1 : 0));
4494 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
4495 putFile32BitBE(file, level->can_move_into_acid_bits);
4496 putFile8Bit(file, level->dont_collide_with_bits);
4498 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
4499 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
4501 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
4502 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
4503 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
4505 putFile8Bit(file, level->game_engine_type);
4507 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
4511 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
4516 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
4517 chunk_size += putFile8Bit(file, level->name[i]);
4522 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
4527 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
4528 chunk_size += putFile8Bit(file, level->author[i]);
4534 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
4539 for (y = 0; y < level->fieldy; y++)
4540 for (x = 0; x < level->fieldx; x++)
4541 if (level->encoding_16bit_field)
4542 chunk_size += putFile16BitBE(file, level->field[x][y]);
4544 chunk_size += putFile8Bit(file, level->field[x][y]);
4550 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
4555 for (y = 0; y < level->fieldy; y++)
4556 for (x = 0; x < level->fieldx; x++)
4557 chunk_size += putFile16BitBE(file, level->field[x][y]);
4563 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
4567 putFile8Bit(file, EL_YAMYAM);
4568 putFile8Bit(file, level->num_yamyam_contents);
4569 putFile8Bit(file, 0);
4570 putFile8Bit(file, 0);
4572 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4573 for (y = 0; y < 3; y++)
4574 for (x = 0; x < 3; x++)
4575 if (level->encoding_16bit_field)
4576 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
4578 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
4583 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
4586 int num_contents, content_xsize, content_ysize;
4587 int content_array[MAX_ELEMENT_CONTENTS][3][3];
4589 if (element == EL_YAMYAM)
4591 num_contents = level->num_yamyam_contents;
4595 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4596 for (y = 0; y < 3; y++)
4597 for (x = 0; x < 3; x++)
4598 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
4600 else if (element == EL_BD_AMOEBA)
4606 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4607 for (y = 0; y < 3; y++)
4608 for (x = 0; x < 3; x++)
4609 content_array[i][x][y] = EL_EMPTY;
4610 content_array[0][0][0] = level->amoeba_content;
4614 /* chunk header already written -- write empty chunk data */
4615 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
4617 Error(ERR_WARN, "cannot save content for element '%d'", element);
4621 putFile16BitBE(file, element);
4622 putFile8Bit(file, num_contents);
4623 putFile8Bit(file, content_xsize);
4624 putFile8Bit(file, content_ysize);
4626 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
4628 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4629 for (y = 0; y < 3; y++)
4630 for (x = 0; x < 3; x++)
4631 putFile16BitBE(file, content_array[i][x][y]);
4636 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
4638 int envelope_nr = element - EL_ENVELOPE_1;
4639 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
4643 chunk_size += putFile16BitBE(file, element);
4644 chunk_size += putFile16BitBE(file, envelope_len);
4645 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
4646 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
4648 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
4649 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
4651 for (i = 0; i < envelope_len; i++)
4652 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
4659 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
4660 int num_changed_custom_elements)
4664 putFile16BitBE(file, num_changed_custom_elements);
4666 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4668 int element = EL_CUSTOM_START + i;
4670 struct ElementInfo *ei = &element_info[element];
4672 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
4674 if (check < num_changed_custom_elements)
4676 putFile16BitBE(file, element);
4677 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
4684 if (check != num_changed_custom_elements) /* should not happen */
4685 Error(ERR_WARN, "inconsistent number of custom element properties");
4690 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
4691 int num_changed_custom_elements)
4695 putFile16BitBE(file, num_changed_custom_elements);
4697 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4699 int element = EL_CUSTOM_START + i;
4701 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
4703 if (check < num_changed_custom_elements)
4705 putFile16BitBE(file, element);
4706 putFile16BitBE(file, element_info[element].change->target_element);
4713 if (check != num_changed_custom_elements) /* should not happen */
4714 Error(ERR_WARN, "inconsistent number of custom target elements");
4719 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
4720 int num_changed_custom_elements)
4722 int i, j, x, y, check = 0;
4724 putFile16BitBE(file, num_changed_custom_elements);
4726 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4728 int element = EL_CUSTOM_START + i;
4729 struct ElementInfo *ei = &element_info[element];
4731 if (ei->modified_settings)
4733 if (check < num_changed_custom_elements)
4735 putFile16BitBE(file, element);
4737 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
4738 putFile8Bit(file, ei->description[j]);
4740 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
4742 /* some free bytes for future properties and padding */
4743 WriteUnusedBytesToFile(file, 7);
4745 putFile8Bit(file, ei->use_gfx_element);
4746 putFile16BitBE(file, ei->gfx_element);
4748 putFile8Bit(file, ei->collect_score_initial);
4749 putFile8Bit(file, ei->collect_count_initial);
4751 putFile16BitBE(file, ei->push_delay_fixed);
4752 putFile16BitBE(file, ei->push_delay_random);
4753 putFile16BitBE(file, ei->move_delay_fixed);
4754 putFile16BitBE(file, ei->move_delay_random);
4756 putFile16BitBE(file, ei->move_pattern);
4757 putFile8Bit(file, ei->move_direction_initial);
4758 putFile8Bit(file, ei->move_stepsize);
4760 for (y = 0; y < 3; y++)
4761 for (x = 0; x < 3; x++)
4762 putFile16BitBE(file, ei->content.e[x][y]);
4764 putFile32BitBE(file, ei->change->events);
4766 putFile16BitBE(file, ei->change->target_element);
4768 putFile16BitBE(file, ei->change->delay_fixed);
4769 putFile16BitBE(file, ei->change->delay_random);
4770 putFile16BitBE(file, ei->change->delay_frames);
4772 putFile16BitBE(file, ei->change->trigger_element);
4774 putFile8Bit(file, ei->change->explode);
4775 putFile8Bit(file, ei->change->use_target_content);
4776 putFile8Bit(file, ei->change->only_if_complete);
4777 putFile8Bit(file, ei->change->use_random_replace);
4779 putFile8Bit(file, ei->change->random_percentage);
4780 putFile8Bit(file, ei->change->replace_when);
4782 for (y = 0; y < 3; y++)
4783 for (x = 0; x < 3; x++)
4784 putFile16BitBE(file, ei->change->content.e[x][y]);
4786 putFile8Bit(file, ei->slippery_type);
4788 /* some free bytes for future properties and padding */
4789 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
4796 if (check != num_changed_custom_elements) /* should not happen */
4797 Error(ERR_WARN, "inconsistent number of custom element properties");
4802 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
4804 struct ElementInfo *ei = &element_info[element];
4807 /* ---------- custom element base property values (96 bytes) ------------- */
4809 putFile16BitBE(file, element);
4811 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
4812 putFile8Bit(file, ei->description[i]);
4814 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
4816 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
4818 putFile8Bit(file, ei->num_change_pages);
4820 putFile16BitBE(file, ei->ce_value_fixed_initial);
4821 putFile16BitBE(file, ei->ce_value_random_initial);
4822 putFile8Bit(file, ei->use_last_ce_value);
4824 putFile8Bit(file, ei->use_gfx_element);
4825 putFile16BitBE(file, ei->gfx_element);
4827 putFile8Bit(file, ei->collect_score_initial);
4828 putFile8Bit(file, ei->collect_count_initial);
4830 putFile8Bit(file, ei->drop_delay_fixed);
4831 putFile8Bit(file, ei->push_delay_fixed);
4832 putFile8Bit(file, ei->drop_delay_random);
4833 putFile8Bit(file, ei->push_delay_random);
4834 putFile16BitBE(file, ei->move_delay_fixed);
4835 putFile16BitBE(file, ei->move_delay_random);
4837 /* bits 0 - 15 of "move_pattern" ... */
4838 putFile16BitBE(file, ei->move_pattern & 0xffff);
4839 putFile8Bit(file, ei->move_direction_initial);
4840 putFile8Bit(file, ei->move_stepsize);
4842 putFile8Bit(file, ei->slippery_type);
4844 for (y = 0; y < 3; y++)
4845 for (x = 0; x < 3; x++)
4846 putFile16BitBE(file, ei->content.e[x][y]);
4848 putFile16BitBE(file, ei->move_enter_element);
4849 putFile16BitBE(file, ei->move_leave_element);
4850 putFile8Bit(file, ei->move_leave_type);
4852 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
4853 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
4855 putFile8Bit(file, ei->access_direction);
4857 putFile8Bit(file, ei->explosion_delay);
4858 putFile8Bit(file, ei->ignition_delay);
4859 putFile8Bit(file, ei->explosion_type);
4861 /* some free bytes for future custom property values and padding */
4862 WriteUnusedBytesToFile(file, 1);
4864 /* ---------- change page property values (48 bytes) --------------------- */
4866 for (i = 0; i < ei->num_change_pages; i++)
4868 struct ElementChangeInfo *change = &ei->change_page[i];
4869 unsigned int event_bits;
4871 /* bits 0 - 31 of "has_event[]" ... */
4873 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
4874 if (change->has_event[j])
4875 event_bits |= (1 << j);
4876 putFile32BitBE(file, event_bits);
4878 putFile16BitBE(file, change->target_element);
4880 putFile16BitBE(file, change->delay_fixed);
4881 putFile16BitBE(file, change->delay_random);
4882 putFile16BitBE(file, change->delay_frames);
4884 putFile16BitBE(file, change->trigger_element);
4886 putFile8Bit(file, change->explode);
4887 putFile8Bit(file, change->use_target_content);
4888 putFile8Bit(file, change->only_if_complete);
4889 putFile8Bit(file, change->use_random_replace);
4891 putFile8Bit(file, change->random_percentage);
4892 putFile8Bit(file, change->replace_when);
4894 for (y = 0; y < 3; y++)
4895 for (x = 0; x < 3; x++)
4896 putFile16BitBE(file, change->target_content.e[x][y]);
4898 putFile8Bit(file, change->can_change);
4900 putFile8Bit(file, change->trigger_side);
4902 putFile8Bit(file, change->trigger_player);
4903 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
4904 log_2(change->trigger_page)));
4906 putFile8Bit(file, change->has_action);
4907 putFile8Bit(file, change->action_type);
4908 putFile8Bit(file, change->action_mode);
4909 putFile16BitBE(file, change->action_arg);
4911 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
4913 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
4914 if (change->has_event[j])
4915 event_bits |= (1 << (j - 32));
4916 putFile8Bit(file, event_bits);
4922 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
4924 struct ElementInfo *ei = &element_info[element];
4925 struct ElementGroupInfo *group = ei->group;
4928 putFile16BitBE(file, element);
4930 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
4931 putFile8Bit(file, ei->description[i]);
4933 putFile8Bit(file, group->num_elements);
4935 putFile8Bit(file, ei->use_gfx_element);
4936 putFile16BitBE(file, ei->gfx_element);
4938 putFile8Bit(file, group->choice_mode);
4940 /* some free bytes for future values and padding */
4941 WriteUnusedBytesToFile(file, 3);
4943 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
4944 putFile16BitBE(file, group->element[i]);
4948 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
4949 boolean write_element)
4951 int save_type = entry->save_type;
4952 int data_type = entry->data_type;
4953 int conf_type = entry->conf_type;
4954 int byte_mask = conf_type & CONF_MASK_BYTES;
4955 int element = entry->element;
4956 int default_value = entry->default_value;
4958 boolean modified = FALSE;
4960 if (byte_mask != CONF_MASK_MULTI_BYTES)
4962 void *value_ptr = entry->value;
4963 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
4966 /* check if any settings have been modified before saving them */
4967 if (value != default_value)
4970 /* do not save if explicitly told or if unmodified default settings */
4971 if ((save_type == SAVE_CONF_NEVER) ||
4972 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
4976 num_bytes += putFile16BitBE(file, element);
4978 num_bytes += putFile8Bit(file, conf_type);
4979 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
4980 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
4981 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
4984 else if (data_type == TYPE_STRING)
4986 char *default_string = entry->default_string;
4987 char *string = (char *)(entry->value);
4988 int string_length = strlen(string);
4991 /* check if any settings have been modified before saving them */
4992 if (!strEqual(string, default_string))
4995 /* do not save if explicitly told or if unmodified default settings */
4996 if ((save_type == SAVE_CONF_NEVER) ||
4997 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5001 num_bytes += putFile16BitBE(file, element);
5003 num_bytes += putFile8Bit(file, conf_type);
5004 num_bytes += putFile16BitBE(file, string_length);
5006 for (i = 0; i < string_length; i++)
5007 num_bytes += putFile8Bit(file, string[i]);
5009 else if (data_type == TYPE_ELEMENT_LIST)
5011 int *element_array = (int *)(entry->value);
5012 int num_elements = *(int *)(entry->num_entities);
5015 /* check if any settings have been modified before saving them */
5016 for (i = 0; i < num_elements; i++)
5017 if (element_array[i] != default_value)
5020 /* do not save if explicitly told or if unmodified default settings */
5021 if ((save_type == SAVE_CONF_NEVER) ||
5022 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5026 num_bytes += putFile16BitBE(file, element);
5028 num_bytes += putFile8Bit(file, conf_type);
5029 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
5031 for (i = 0; i < num_elements; i++)
5032 num_bytes += putFile16BitBE(file, element_array[i]);
5034 else if (data_type == TYPE_CONTENT_LIST)
5036 struct Content *content = (struct Content *)(entry->value);
5037 int num_contents = *(int *)(entry->num_entities);
5040 /* check if any settings have been modified before saving them */
5041 for (i = 0; i < num_contents; i++)
5042 for (y = 0; y < 3; y++)
5043 for (x = 0; x < 3; x++)
5044 if (content[i].e[x][y] != default_value)
5047 /* do not save if explicitly told or if unmodified default settings */
5048 if ((save_type == SAVE_CONF_NEVER) ||
5049 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5053 num_bytes += putFile16BitBE(file, element);
5055 num_bytes += putFile8Bit(file, conf_type);
5056 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
5058 for (i = 0; i < num_contents; i++)
5059 for (y = 0; y < 3; y++)
5060 for (x = 0; x < 3; x++)
5061 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
5067 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
5072 li = *level; /* copy level data into temporary buffer */
5074 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
5075 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
5080 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
5085 li = *level; /* copy level data into temporary buffer */
5087 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
5088 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
5093 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
5095 int envelope_nr = element - EL_ENVELOPE_1;
5099 chunk_size += putFile16BitBE(file, element);
5101 /* copy envelope data into temporary buffer */
5102 xx_envelope = level->envelope[envelope_nr];
5104 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
5105 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
5110 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
5112 struct ElementInfo *ei = &element_info[element];
5116 chunk_size += putFile16BitBE(file, element);
5118 xx_ei = *ei; /* copy element data into temporary buffer */
5120 /* set default description string for this specific element */
5121 strcpy(xx_default_description, getDefaultElementDescription(ei));
5123 /* set (fixed) number of content areas (may have been overwritten earlier) */
5124 xx_num_contents = 1;
5126 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
5127 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
5129 for (i = 0; i < ei->num_change_pages; i++)
5131 struct ElementChangeInfo *change = &ei->change_page[i];
5133 xx_current_change_page = i;
5135 xx_change = *change; /* copy change data into temporary buffer */
5138 setEventBitsFromEventFlags(change);
5140 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
5141 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
5148 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
5150 struct ElementInfo *ei = &element_info[element];
5151 struct ElementGroupInfo *group = ei->group;
5155 chunk_size += putFile16BitBE(file, element);
5157 xx_ei = *ei; /* copy element data into temporary buffer */
5158 xx_group = *group; /* copy group data into temporary buffer */
5160 /* set default description string for this specific element */
5161 strcpy(xx_default_description, getDefaultElementDescription(ei));
5163 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
5164 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
5169 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
5175 if (!(file = fopen(filename, MODE_WRITE)))
5177 Error(ERR_WARN, "cannot save level file '%s'", filename);
5181 level->file_version = FILE_VERSION_ACTUAL;
5182 level->game_version = GAME_VERSION_ACTUAL;
5184 level->creation_date = getCurrentDate();
5186 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
5187 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
5189 chunk_size = SaveLevel_VERS(NULL, level);
5190 putFileChunkBE(file, "VERS", chunk_size);
5191 SaveLevel_VERS(file, level);
5193 chunk_size = SaveLevel_DATE(NULL, level);
5194 putFileChunkBE(file, "DATE", chunk_size);
5195 SaveLevel_DATE(file, level);
5197 chunk_size = SaveLevel_NAME(NULL, level);
5198 putFileChunkBE(file, "NAME", chunk_size);
5199 SaveLevel_NAME(file, level);
5201 chunk_size = SaveLevel_AUTH(NULL, level);
5202 putFileChunkBE(file, "AUTH", chunk_size);
5203 SaveLevel_AUTH(file, level);
5205 chunk_size = SaveLevel_INFO(NULL, level);
5206 putFileChunkBE(file, "INFO", chunk_size);
5207 SaveLevel_INFO(file, level);
5209 chunk_size = SaveLevel_BODY(NULL, level);
5210 putFileChunkBE(file, "BODY", chunk_size);
5211 SaveLevel_BODY(file, level);
5213 chunk_size = SaveLevel_ELEM(NULL, level);
5214 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
5216 putFileChunkBE(file, "ELEM", chunk_size);
5217 SaveLevel_ELEM(file, level);
5220 for (i = 0; i < NUM_ENVELOPES; i++)
5222 int element = EL_ENVELOPE_1 + i;
5224 chunk_size = SaveLevel_NOTE(NULL, level, element);
5225 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
5227 putFileChunkBE(file, "NOTE", chunk_size);
5228 SaveLevel_NOTE(file, level, element);
5232 /* if not using template level, check for non-default custom/group elements */
5233 if (!level->use_custom_template)
5235 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5237 int element = EL_CUSTOM_START + i;
5239 chunk_size = SaveLevel_CUSX(NULL, level, element);
5240 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
5242 putFileChunkBE(file, "CUSX", chunk_size);
5243 SaveLevel_CUSX(file, level, element);
5247 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
5249 int element = EL_GROUP_START + i;
5251 chunk_size = SaveLevel_GRPX(NULL, level, element);
5252 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
5254 putFileChunkBE(file, "GRPX", chunk_size);
5255 SaveLevel_GRPX(file, level, element);
5262 SetFilePermissions(filename, PERMS_PRIVATE);
5265 void SaveLevel(int nr)
5267 char *filename = getDefaultLevelFilename(nr);
5269 SaveLevelFromFilename(&level, filename);
5272 void SaveLevelTemplate()
5274 char *filename = getDefaultLevelFilename(-1);
5276 SaveLevelFromFilename(&level, filename);
5279 void DumpLevel(struct LevelInfo *level)
5281 if (level->no_valid_file)
5283 Error(ERR_WARN, "cannot dump -- no valid level file found");
5288 printf_line("-", 79);
5289 printf("Level xxx (file version %08d, game version %08d)\n",
5290 level->file_version, level->game_version);
5291 printf_line("-", 79);
5293 printf("Level author: '%s'\n", level->author);
5294 printf("Level title: '%s'\n", level->name);
5296 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
5298 printf("Level time: %d seconds\n", level->time);
5299 printf("Gems needed: %d\n", level->gems_needed);
5301 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
5302 printf("Time for wheel: %d seconds\n", level->time_wheel);
5303 printf("Time for light: %d seconds\n", level->time_light);
5304 printf("Time for timegate: %d seconds\n", level->time_timegate);
5306 printf("Amoeba speed: %d\n", level->amoeba_speed);
5309 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
5310 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
5311 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
5312 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
5313 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
5315 printf_line("-", 79);
5319 /* ========================================================================= */
5320 /* tape file functions */
5321 /* ========================================================================= */
5323 static void setTapeInfoToDefaults()
5327 /* always start with reliable default values (empty tape) */
5330 /* default values (also for pre-1.2 tapes) with only the first player */
5331 tape.player_participates[0] = TRUE;
5332 for (i = 1; i < MAX_PLAYERS; i++)
5333 tape.player_participates[i] = FALSE;
5335 /* at least one (default: the first) player participates in every tape */
5336 tape.num_participating_players = 1;
5338 tape.level_nr = level_nr;
5340 tape.changed = FALSE;
5342 tape.recording = FALSE;
5343 tape.playing = FALSE;
5344 tape.pausing = FALSE;
5346 tape.no_valid_file = FALSE;
5349 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
5351 tape->file_version = getFileVersion(file);
5352 tape->game_version = getFileVersion(file);
5357 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
5361 tape->random_seed = getFile32BitBE(file);
5362 tape->date = getFile32BitBE(file);
5363 tape->length = getFile32BitBE(file);
5365 /* read header fields that are new since version 1.2 */
5366 if (tape->file_version >= FILE_VERSION_1_2)
5368 byte store_participating_players = getFile8Bit(file);
5371 /* since version 1.2, tapes store which players participate in the tape */
5372 tape->num_participating_players = 0;
5373 for (i = 0; i < MAX_PLAYERS; i++)
5375 tape->player_participates[i] = FALSE;
5377 if (store_participating_players & (1 << i))
5379 tape->player_participates[i] = TRUE;
5380 tape->num_participating_players++;
5384 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
5386 engine_version = getFileVersion(file);
5387 if (engine_version > 0)
5388 tape->engine_version = engine_version;
5390 tape->engine_version = tape->game_version;
5396 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
5398 int level_identifier_size;
5401 level_identifier_size = getFile16BitBE(file);
5403 tape->level_identifier =
5404 checked_realloc(tape->level_identifier, level_identifier_size);
5406 for (i = 0; i < level_identifier_size; i++)
5407 tape->level_identifier[i] = getFile8Bit(file);
5409 tape->level_nr = getFile16BitBE(file);
5411 chunk_size = 2 + level_identifier_size + 2;
5416 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
5419 int chunk_size_expected =
5420 (tape->num_participating_players + 1) * tape->length;
5422 if (chunk_size_expected != chunk_size)
5424 ReadUnusedBytesFromFile(file, chunk_size);
5425 return chunk_size_expected;
5428 for (i = 0; i < tape->length; i++)
5430 if (i >= MAX_TAPE_LEN)
5433 for (j = 0; j < MAX_PLAYERS; j++)
5435 tape->pos[i].action[j] = MV_NONE;
5437 if (tape->player_participates[j])
5438 tape->pos[i].action[j] = getFile8Bit(file);
5441 tape->pos[i].delay = getFile8Bit(file);
5443 if (tape->file_version == FILE_VERSION_1_0)
5445 /* eliminate possible diagonal moves in old tapes */
5446 /* this is only for backward compatibility */
5448 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
5449 byte action = tape->pos[i].action[0];
5450 int k, num_moves = 0;
5452 for (k = 0; k<4; k++)
5454 if (action & joy_dir[k])
5456 tape->pos[i + num_moves].action[0] = joy_dir[k];
5458 tape->pos[i + num_moves].delay = 0;
5467 tape->length += num_moves;
5470 else if (tape->file_version < FILE_VERSION_2_0)
5472 /* convert pre-2.0 tapes to new tape format */
5474 if (tape->pos[i].delay > 1)
5477 tape->pos[i + 1] = tape->pos[i];
5478 tape->pos[i + 1].delay = 1;
5481 for (j = 0; j < MAX_PLAYERS; j++)
5482 tape->pos[i].action[j] = MV_NONE;
5483 tape->pos[i].delay--;
5494 if (i != tape->length)
5495 chunk_size = (tape->num_participating_players + 1) * i;
5500 void LoadTapeFromFilename(char *filename)
5502 char cookie[MAX_LINE_LEN];
5503 char chunk_name[CHUNK_ID_LEN + 1];
5507 /* always start with reliable default values */
5508 setTapeInfoToDefaults();
5510 if (!(file = fopen(filename, MODE_READ)))
5512 tape.no_valid_file = TRUE;
5517 getFileChunkBE(file, chunk_name, NULL);
5518 if (strEqual(chunk_name, "RND1"))
5520 getFile32BitBE(file); /* not used */
5522 getFileChunkBE(file, chunk_name, NULL);
5523 if (!strEqual(chunk_name, "TAPE"))
5525 tape.no_valid_file = TRUE;
5527 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
5532 else /* check for pre-2.0 file format with cookie string */
5534 strcpy(cookie, chunk_name);
5535 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
5536 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
5537 cookie[strlen(cookie) - 1] = '\0';
5539 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
5541 tape.no_valid_file = TRUE;
5543 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
5548 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
5550 tape.no_valid_file = TRUE;
5552 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
5557 /* pre-2.0 tape files have no game version, so use file version here */
5558 tape.game_version = tape.file_version;
5561 if (tape.file_version < FILE_VERSION_1_2)
5563 /* tape files from versions before 1.2.0 without chunk structure */
5564 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
5565 LoadTape_BODY(file, 2 * tape.length, &tape);
5573 int (*loader)(FILE *, int, struct TapeInfo *);
5577 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
5578 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
5579 { "INFO", -1, LoadTape_INFO },
5580 { "BODY", -1, LoadTape_BODY },
5584 while (getFileChunkBE(file, chunk_name, &chunk_size))
5588 while (chunk_info[i].name != NULL &&
5589 !strEqual(chunk_name, chunk_info[i].name))
5592 if (chunk_info[i].name == NULL)
5594 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
5595 chunk_name, filename);
5596 ReadUnusedBytesFromFile(file, chunk_size);
5598 else if (chunk_info[i].size != -1 &&
5599 chunk_info[i].size != chunk_size)
5601 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
5602 chunk_size, chunk_name, filename);
5603 ReadUnusedBytesFromFile(file, chunk_size);
5607 /* call function to load this tape chunk */
5608 int chunk_size_expected =
5609 (chunk_info[i].loader)(file, chunk_size, &tape);
5611 /* the size of some chunks cannot be checked before reading other
5612 chunks first (like "HEAD" and "BODY") that contain some header
5613 information, so check them here */
5614 if (chunk_size_expected != chunk_size)
5616 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
5617 chunk_size, chunk_name, filename);
5625 tape.length_seconds = GetTapeLength();
5628 printf("::: tape file version: %d\n", tape.file_version);
5629 printf("::: tape game version: %d\n", tape.game_version);
5630 printf("::: tape engine version: %d\n", tape.engine_version);
5634 void LoadTape(int nr)
5636 char *filename = getTapeFilename(nr);
5638 LoadTapeFromFilename(filename);
5641 void LoadSolutionTape(int nr)
5643 char *filename = getSolutionTapeFilename(nr);
5645 LoadTapeFromFilename(filename);
5648 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
5650 putFileVersion(file, tape->file_version);
5651 putFileVersion(file, tape->game_version);
5654 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
5657 byte store_participating_players = 0;
5659 /* set bits for participating players for compact storage */
5660 for (i = 0; i < MAX_PLAYERS; i++)
5661 if (tape->player_participates[i])
5662 store_participating_players |= (1 << i);
5664 putFile32BitBE(file, tape->random_seed);
5665 putFile32BitBE(file, tape->date);
5666 putFile32BitBE(file, tape->length);
5668 putFile8Bit(file, store_participating_players);
5670 /* unused bytes not at the end here for 4-byte alignment of engine_version */
5671 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
5673 putFileVersion(file, tape->engine_version);
5676 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
5678 int level_identifier_size = strlen(tape->level_identifier) + 1;
5681 putFile16BitBE(file, level_identifier_size);
5683 for (i = 0; i < level_identifier_size; i++)
5684 putFile8Bit(file, tape->level_identifier[i]);
5686 putFile16BitBE(file, tape->level_nr);
5689 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
5693 for (i = 0; i < tape->length; i++)
5695 for (j = 0; j < MAX_PLAYERS; j++)
5696 if (tape->player_participates[j])
5697 putFile8Bit(file, tape->pos[i].action[j]);
5699 putFile8Bit(file, tape->pos[i].delay);
5703 void SaveTape(int nr)
5705 char *filename = getTapeFilename(nr);
5707 boolean new_tape = TRUE;
5708 int num_participating_players = 0;
5709 int info_chunk_size;
5710 int body_chunk_size;
5713 InitTapeDirectory(leveldir_current->subdir);
5715 /* if a tape still exists, ask to overwrite it */
5716 if (fileExists(filename))
5719 if (!Request("Replace old tape ?", REQ_ASK))
5723 if (!(file = fopen(filename, MODE_WRITE)))
5725 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
5729 tape.file_version = FILE_VERSION_ACTUAL;
5730 tape.game_version = GAME_VERSION_ACTUAL;
5732 /* count number of participating players */
5733 for (i = 0; i < MAX_PLAYERS; i++)
5734 if (tape.player_participates[i])
5735 num_participating_players++;
5737 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
5738 body_chunk_size = (num_participating_players + 1) * tape.length;
5740 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
5741 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
5743 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
5744 SaveTape_VERS(file, &tape);
5746 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
5747 SaveTape_HEAD(file, &tape);
5749 putFileChunkBE(file, "INFO", info_chunk_size);
5750 SaveTape_INFO(file, &tape);
5752 putFileChunkBE(file, "BODY", body_chunk_size);
5753 SaveTape_BODY(file, &tape);
5757 SetFilePermissions(filename, PERMS_PRIVATE);
5759 tape.changed = FALSE;
5762 Request("Tape saved !", REQ_CONFIRM);
5765 void DumpTape(struct TapeInfo *tape)
5767 int tape_frame_counter;
5770 if (tape->no_valid_file)
5772 Error(ERR_WARN, "cannot dump -- no valid tape file found");
5777 printf_line("-", 79);
5778 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
5779 tape->level_nr, tape->file_version, tape->game_version);
5780 printf(" (effective engine version %08d)\n",
5781 tape->engine_version);
5782 printf("Level series identifier: '%s'\n", tape->level_identifier);
5783 printf_line("-", 79);
5785 tape_frame_counter = 0;
5787 for (i = 0; i < tape->length; i++)
5789 if (i >= MAX_TAPE_LEN)
5792 printf("%04d: ", i);
5794 for (j = 0; j < MAX_PLAYERS; j++)
5796 if (tape->player_participates[j])
5798 int action = tape->pos[i].action[j];
5800 printf("%d:%02x ", j, action);
5801 printf("[%c%c%c%c|%c%c] - ",
5802 (action & JOY_LEFT ? '<' : ' '),
5803 (action & JOY_RIGHT ? '>' : ' '),
5804 (action & JOY_UP ? '^' : ' '),
5805 (action & JOY_DOWN ? 'v' : ' '),
5806 (action & JOY_BUTTON_1 ? '1' : ' '),
5807 (action & JOY_BUTTON_2 ? '2' : ' '));
5811 printf("(%03d) ", tape->pos[i].delay);
5812 printf("[%05d]\n", tape_frame_counter);
5814 tape_frame_counter += tape->pos[i].delay;
5817 printf_line("-", 79);
5821 /* ========================================================================= */
5822 /* score file functions */
5823 /* ========================================================================= */
5825 void LoadScore(int nr)
5828 char *filename = getScoreFilename(nr);
5829 char cookie[MAX_LINE_LEN];
5830 char line[MAX_LINE_LEN];
5834 /* always start with reliable default values */
5835 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5837 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
5838 highscore[i].Score = 0;
5841 if (!(file = fopen(filename, MODE_READ)))
5844 /* check file identifier */
5845 fgets(cookie, MAX_LINE_LEN, file);
5846 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
5847 cookie[strlen(cookie) - 1] = '\0';
5849 if (!checkCookieString(cookie, SCORE_COOKIE))
5851 Error(ERR_WARN, "unknown format of score file '%s'", filename);
5856 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5858 fscanf(file, "%d", &highscore[i].Score);
5859 fgets(line, MAX_LINE_LEN, file);
5861 if (line[strlen(line) - 1] == '\n')
5862 line[strlen(line) - 1] = '\0';
5864 for (line_ptr = line; *line_ptr; line_ptr++)
5866 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
5868 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
5869 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
5878 void SaveScore(int nr)
5881 char *filename = getScoreFilename(nr);
5884 InitScoreDirectory(leveldir_current->subdir);
5886 if (!(file = fopen(filename, MODE_WRITE)))
5888 Error(ERR_WARN, "cannot save score for level %d", nr);
5892 fprintf(file, "%s\n\n", SCORE_COOKIE);
5894 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
5895 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
5899 SetFilePermissions(filename, PERMS_PUBLIC);
5903 /* ========================================================================= */
5904 /* setup file functions */
5905 /* ========================================================================= */
5907 #define TOKEN_STR_PLAYER_PREFIX "player_"
5910 #define SETUP_TOKEN_PLAYER_NAME 0
5911 #define SETUP_TOKEN_SOUND 1
5912 #define SETUP_TOKEN_SOUND_LOOPS 2
5913 #define SETUP_TOKEN_SOUND_MUSIC 3
5914 #define SETUP_TOKEN_SOUND_SIMPLE 4
5915 #define SETUP_TOKEN_TOONS 5
5916 #define SETUP_TOKEN_SCROLL_DELAY 6
5917 #define SETUP_TOKEN_SOFT_SCROLLING 7
5918 #define SETUP_TOKEN_FADE_SCREENS 8
5919 #define SETUP_TOKEN_AUTORECORD 9
5920 #define SETUP_TOKEN_SHOW_TITLESCREEN 10
5921 #define SETUP_TOKEN_QUICK_DOORS 11
5922 #define SETUP_TOKEN_TEAM_MODE 12
5923 #define SETUP_TOKEN_HANDICAP 13
5924 #define SETUP_TOKEN_SKIP_LEVELS 14
5925 #define SETUP_TOKEN_TIME_LIMIT 15
5926 #define SETUP_TOKEN_FULLSCREEN 16
5927 #define SETUP_TOKEN_FULLSCREEN_MODE 17
5928 #define SETUP_TOKEN_ASK_ON_ESCAPE 18
5929 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 19
5930 #define SETUP_TOKEN_QUICK_SWITCH 20
5931 #define SETUP_TOKEN_INPUT_ON_FOCUS 21
5932 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 22
5933 #define SETUP_TOKEN_GRAPHICS_SET 23
5934 #define SETUP_TOKEN_SOUNDS_SET 24
5935 #define SETUP_TOKEN_MUSIC_SET 25
5936 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 26
5937 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 27
5938 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 28
5940 #define NUM_GLOBAL_SETUP_TOKENS 29
5943 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
5944 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
5945 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
5946 #define SETUP_TOKEN_EDITOR_EL_MORE 3
5947 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
5948 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
5949 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
5950 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
5951 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
5952 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
5953 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
5954 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
5955 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
5956 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 13
5957 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 14
5958 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 15
5960 #define NUM_EDITOR_SETUP_TOKENS 16
5962 /* editor cascade setup */
5963 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
5964 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
5965 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
5966 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
5967 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
5968 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
5969 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
5970 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
5971 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
5972 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
5973 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
5974 #define SETUP_TOKEN_EDITOR_CASCADE_REF 11
5975 #define SETUP_TOKEN_EDITOR_CASCADE_USER 12
5976 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
5978 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
5980 /* shortcut setup */
5981 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
5982 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
5983 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
5984 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
5985 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
5986 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
5987 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
5988 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
5990 #define NUM_SHORTCUT_SETUP_TOKENS 8
5993 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
5994 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
5995 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
5996 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
5997 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
5998 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
5999 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
6000 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
6001 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
6002 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
6003 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
6004 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
6005 #define SETUP_TOKEN_PLAYER_KEY_UP 12
6006 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
6007 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
6008 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
6010 #define NUM_PLAYER_SETUP_TOKENS 16
6013 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
6014 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
6016 #define NUM_SYSTEM_SETUP_TOKENS 2
6019 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
6021 #define NUM_OPTIONS_SETUP_TOKENS 1
6024 static struct SetupInfo si;
6025 static struct SetupEditorInfo sei;
6026 static struct SetupEditorCascadeInfo seci;
6027 static struct SetupShortcutInfo ssi;
6028 static struct SetupInputInfo sii;
6029 static struct SetupSystemInfo syi;
6030 static struct OptionInfo soi;
6032 static struct TokenInfo global_setup_tokens[] =
6034 { TYPE_STRING, &si.player_name, "player_name" },
6035 { TYPE_SWITCH, &si.sound, "sound" },
6036 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
6037 { TYPE_SWITCH, &si.sound_music, "background_music" },
6038 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
6039 { TYPE_SWITCH, &si.toons, "toons" },
6040 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
6041 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
6042 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
6043 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
6044 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
6045 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
6046 { TYPE_SWITCH, &si.team_mode, "team_mode" },
6047 { TYPE_SWITCH, &si.handicap, "handicap" },
6048 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
6049 { TYPE_SWITCH, &si.time_limit, "time_limit" },
6050 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
6051 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
6052 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
6053 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
6054 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
6055 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
6056 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
6057 { TYPE_STRING, &si.graphics_set, "graphics_set" },
6058 { TYPE_STRING, &si.sounds_set, "sounds_set" },
6059 { TYPE_STRING, &si.music_set, "music_set" },
6060 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
6061 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
6062 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
6065 static boolean not_used = FALSE;
6066 static struct TokenInfo editor_setup_tokens[] =
6069 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
6070 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
6071 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
6072 { TYPE_SWITCH, ¬_used, "editor.el_more" },
6073 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
6074 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
6075 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
6076 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
6078 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
6079 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
6080 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
6081 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
6082 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
6083 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
6084 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
6085 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
6087 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
6088 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
6090 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
6092 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
6094 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
6095 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
6096 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
6097 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
6098 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
6101 static struct TokenInfo editor_cascade_setup_tokens[] =
6103 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
6104 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
6105 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
6106 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
6107 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
6108 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
6109 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
6110 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
6111 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
6112 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
6113 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
6114 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
6115 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
6116 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
6119 static struct TokenInfo shortcut_setup_tokens[] =
6121 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
6122 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
6123 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
6124 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
6125 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
6126 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
6127 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
6128 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
6131 static struct TokenInfo player_setup_tokens[] =
6133 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
6134 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
6135 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
6136 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
6137 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
6138 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
6139 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
6140 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
6141 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
6142 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
6143 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
6144 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
6145 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
6146 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
6147 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
6148 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
6151 static struct TokenInfo system_setup_tokens[] =
6153 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
6154 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
6157 static struct TokenInfo options_setup_tokens[] =
6159 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
6162 static char *get_corrected_login_name(char *login_name)
6164 /* needed because player name must be a fixed length string */
6165 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
6167 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
6168 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
6170 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
6171 if (strchr(login_name_new, ' '))
6172 *strchr(login_name_new, ' ') = '\0';
6174 return login_name_new;
6177 static void setSetupInfoToDefaults(struct SetupInfo *si)
6181 si->player_name = get_corrected_login_name(getLoginName());
6184 si->sound_loops = TRUE;
6185 si->sound_music = TRUE;
6186 si->sound_simple = TRUE;
6188 si->double_buffering = TRUE;
6189 si->direct_draw = !si->double_buffering;
6190 si->scroll_delay = TRUE;
6191 si->soft_scrolling = TRUE;
6192 si->fade_screens = TRUE;
6193 si->autorecord = TRUE;
6194 si->show_titlescreen = TRUE;
6195 si->quick_doors = FALSE;
6196 si->team_mode = FALSE;
6197 si->handicap = TRUE;
6198 si->skip_levels = TRUE;
6199 si->time_limit = TRUE;
6200 si->fullscreen = FALSE;
6201 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
6202 si->ask_on_escape = TRUE;
6203 si->ask_on_escape_editor = TRUE;
6204 si->quick_switch = FALSE;
6205 si->input_on_focus = FALSE;
6206 si->prefer_aga_graphics = TRUE;
6208 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
6209 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
6210 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
6211 si->override_level_graphics = FALSE;
6212 si->override_level_sounds = FALSE;
6213 si->override_level_music = FALSE;
6215 si->editor.el_boulderdash = TRUE;
6216 si->editor.el_emerald_mine = TRUE;
6217 si->editor.el_emerald_mine_club = TRUE;
6218 si->editor.el_more = TRUE;
6219 si->editor.el_sokoban = TRUE;
6220 si->editor.el_supaplex = TRUE;
6221 si->editor.el_diamond_caves = TRUE;
6222 si->editor.el_dx_boulderdash = TRUE;
6223 si->editor.el_chars = TRUE;
6224 si->editor.el_custom = TRUE;
6226 si->editor.el_headlines = TRUE;
6227 si->editor.el_user_defined = FALSE;
6228 si->editor.el_dynamic = TRUE;
6230 si->editor.show_element_token = FALSE;
6232 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
6233 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
6234 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
6236 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
6237 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
6238 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
6239 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
6240 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
6242 for (i = 0; i < MAX_PLAYERS; i++)
6244 si->input[i].use_joystick = FALSE;
6245 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
6246 si->input[i].joy.xleft = JOYSTICK_XLEFT;
6247 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
6248 si->input[i].joy.xright = JOYSTICK_XRIGHT;
6249 si->input[i].joy.yupper = JOYSTICK_YUPPER;
6250 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
6251 si->input[i].joy.ylower = JOYSTICK_YLOWER;
6252 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
6253 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
6254 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
6255 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
6256 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
6257 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
6258 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
6259 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
6262 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
6263 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
6265 si->options.verbose = FALSE;
6268 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
6270 si->editor_cascade.el_bd = TRUE;
6271 si->editor_cascade.el_em = TRUE;
6272 si->editor_cascade.el_emc = TRUE;
6273 si->editor_cascade.el_rnd = TRUE;
6274 si->editor_cascade.el_sb = TRUE;
6275 si->editor_cascade.el_sp = TRUE;
6276 si->editor_cascade.el_dc = TRUE;
6277 si->editor_cascade.el_dx = TRUE;
6279 si->editor_cascade.el_chars = FALSE;
6280 si->editor_cascade.el_ce = FALSE;
6281 si->editor_cascade.el_ge = FALSE;
6282 si->editor_cascade.el_ref = FALSE;
6283 si->editor_cascade.el_user = FALSE;
6284 si->editor_cascade.el_dynamic = FALSE;
6287 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
6291 if (!setup_file_hash)
6296 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
6297 setSetupInfo(global_setup_tokens, i,
6298 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
6303 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
6304 setSetupInfo(editor_setup_tokens, i,
6305 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
6308 /* shortcut setup */
6309 ssi = setup.shortcut;
6310 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
6311 setSetupInfo(shortcut_setup_tokens, i,
6312 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
6313 setup.shortcut = ssi;
6316 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
6320 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
6322 sii = setup.input[pnr];
6323 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
6325 char full_token[100];
6327 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
6328 setSetupInfo(player_setup_tokens, i,
6329 getHashEntry(setup_file_hash, full_token));
6331 setup.input[pnr] = sii;
6336 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
6337 setSetupInfo(system_setup_tokens, i,
6338 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
6342 soi = setup.options;
6343 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
6344 setSetupInfo(options_setup_tokens, i,
6345 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
6346 setup.options = soi;
6349 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
6353 if (!setup_file_hash)
6356 /* editor cascade setup */
6357 seci = setup.editor_cascade;
6358 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
6359 setSetupInfo(editor_cascade_setup_tokens, i,
6360 getHashEntry(setup_file_hash,
6361 editor_cascade_setup_tokens[i].text));
6362 setup.editor_cascade = seci;
6367 char *filename = getSetupFilename();
6368 SetupFileHash *setup_file_hash = NULL;
6370 /* always start with reliable default values */
6371 setSetupInfoToDefaults(&setup);
6373 setup_file_hash = loadSetupFileHash(filename);
6375 if (setup_file_hash)
6377 char *player_name_new;
6379 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
6380 decodeSetupFileHash(setup_file_hash);
6382 setup.direct_draw = !setup.double_buffering;
6384 freeSetupFileHash(setup_file_hash);
6386 /* needed to work around problems with fixed length strings */
6387 player_name_new = get_corrected_login_name(setup.player_name);
6388 free(setup.player_name);
6389 setup.player_name = player_name_new;
6392 Error(ERR_WARN, "using default setup values");
6395 void LoadSetup_EditorCascade()
6397 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
6398 SetupFileHash *setup_file_hash = NULL;
6400 /* always start with reliable default values */
6401 setSetupInfoToDefaults_EditorCascade(&setup);
6403 setup_file_hash = loadSetupFileHash(filename);
6405 if (setup_file_hash)
6407 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
6408 decodeSetupFileHash_EditorCascade(setup_file_hash);
6410 freeSetupFileHash(setup_file_hash);
6418 char *filename = getSetupFilename();
6422 InitUserDataDirectory();
6424 if (!(file = fopen(filename, MODE_WRITE)))
6426 Error(ERR_WARN, "cannot write setup file '%s'", filename);
6430 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
6431 getCookie("SETUP")));
6432 fprintf(file, "\n");
6436 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
6438 /* just to make things nicer :) */
6439 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
6440 i == SETUP_TOKEN_GRAPHICS_SET)
6441 fprintf(file, "\n");
6443 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
6448 fprintf(file, "\n");
6449 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
6450 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
6452 /* shortcut setup */
6453 ssi = setup.shortcut;
6454 fprintf(file, "\n");
6455 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
6456 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
6459 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
6463 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
6464 fprintf(file, "\n");
6466 sii = setup.input[pnr];
6467 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
6468 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
6473 fprintf(file, "\n");
6474 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
6475 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
6478 soi = setup.options;
6479 fprintf(file, "\n");
6480 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
6481 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
6485 SetFilePermissions(filename, PERMS_PRIVATE);
6488 void SaveSetup_EditorCascade()
6490 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
6494 InitUserDataDirectory();
6496 if (!(file = fopen(filename, MODE_WRITE)))
6498 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
6503 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
6504 getCookie("SETUP")));
6505 fprintf(file, "\n");
6507 seci = setup.editor_cascade;
6508 fprintf(file, "\n");
6509 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
6510 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
6514 SetFilePermissions(filename, PERMS_PRIVATE);
6519 void LoadCustomElementDescriptions()
6521 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
6522 SetupFileHash *setup_file_hash;
6525 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6527 if (element_info[i].custom_description != NULL)
6529 free(element_info[i].custom_description);
6530 element_info[i].custom_description = NULL;
6534 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
6537 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6539 char *token = getStringCat2(element_info[i].token_name, ".name");
6540 char *value = getHashEntry(setup_file_hash, token);
6543 element_info[i].custom_description = getStringCopy(value);
6548 freeSetupFileHash(setup_file_hash);
6551 static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
6553 SetupFileHash *setup_file_hash;
6557 printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
6560 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
6563 /* special case: initialize with default values that may be overwritten */
6564 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
6566 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
6567 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
6568 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
6570 if (value_x != NULL)
6571 menu.draw_xoffset[i] = get_integer_from_string(value_x);
6572 if (value_y != NULL)
6573 menu.draw_yoffset[i] = get_integer_from_string(value_y);
6574 if (list_size != NULL)
6575 menu.list_size[i] = get_integer_from_string(list_size);
6578 /* read (and overwrite with) values that may be specified in config file */
6579 for (i = 0; image_config_vars[i].token != NULL; i++)
6581 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
6584 *image_config_vars[i].value =
6585 get_auto_parameter_value(image_config_vars[i].token, value);
6588 freeSetupFileHash(setup_file_hash);
6591 void LoadSpecialMenuDesignSettings()
6593 char *filename_base = UNDEFINED_FILENAME, *filename_local;
6596 /* always start with reliable default values from default config */
6597 for (i = 0; image_config_vars[i].token != NULL; i++)
6598 for (j = 0; image_config[j].token != NULL; j++)
6599 if (strEqual(image_config_vars[i].token, image_config[j].token))
6600 *image_config_vars[i].value =
6601 get_auto_parameter_value(image_config_vars[i].token,
6602 image_config[j].value);
6604 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
6606 /* first look for special settings configured in level series config */
6607 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
6609 if (fileExists(filename_base))
6610 LoadSpecialMenuDesignSettingsFromFilename(filename_base);
6613 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
6615 if (filename_local != NULL && !strEqual(filename_base, filename_local))
6616 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
6619 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
6621 char *filename = getEditorSetupFilename();
6622 SetupFileList *setup_file_list, *list;
6623 SetupFileHash *element_hash;
6624 int num_unknown_tokens = 0;
6627 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
6630 element_hash = newSetupFileHash();
6632 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6633 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
6635 /* determined size may be larger than needed (due to unknown elements) */
6637 for (list = setup_file_list; list != NULL; list = list->next)
6640 /* add space for up to 3 more elements for padding that may be needed */
6643 /* free memory for old list of elements, if needed */
6644 checked_free(*elements);
6646 /* allocate memory for new list of elements */
6647 *elements = checked_malloc(*num_elements * sizeof(int));
6650 for (list = setup_file_list; list != NULL; list = list->next)
6652 char *value = getHashEntry(element_hash, list->token);
6654 if (value == NULL) /* try to find obsolete token mapping */
6656 char *mapped_token = get_mapped_token(list->token);
6658 if (mapped_token != NULL)
6660 value = getHashEntry(element_hash, mapped_token);
6668 (*elements)[(*num_elements)++] = atoi(value);
6672 if (num_unknown_tokens == 0)
6674 Error(ERR_RETURN_LINE, "-");
6675 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
6676 Error(ERR_RETURN, "- config file: '%s'", filename);
6678 num_unknown_tokens++;
6681 Error(ERR_RETURN, "- token: '%s'", list->token);
6685 if (num_unknown_tokens > 0)
6686 Error(ERR_RETURN_LINE, "-");
6688 while (*num_elements % 4) /* pad with empty elements, if needed */
6689 (*elements)[(*num_elements)++] = EL_EMPTY;
6691 freeSetupFileList(setup_file_list);
6692 freeSetupFileHash(element_hash);
6695 for (i = 0; i < *num_elements; i++)
6696 printf("editor: element '%s' [%d]\n",
6697 element_info[(*elements)[i]].token_name, (*elements)[i]);
6701 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
6704 SetupFileHash *setup_file_hash = NULL;
6705 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
6706 char *filename_music, *filename_prefix, *filename_info;
6712 token_to_value_ptr[] =
6714 { "title_header", &tmp_music_file_info.title_header },
6715 { "artist_header", &tmp_music_file_info.artist_header },
6716 { "album_header", &tmp_music_file_info.album_header },
6717 { "year_header", &tmp_music_file_info.year_header },
6719 { "title", &tmp_music_file_info.title },
6720 { "artist", &tmp_music_file_info.artist },
6721 { "album", &tmp_music_file_info.album },
6722 { "year", &tmp_music_file_info.year },
6728 filename_music = (is_sound ? getCustomSoundFilename(basename) :
6729 getCustomMusicFilename(basename));
6731 if (filename_music == NULL)
6734 /* ---------- try to replace file extension ---------- */
6736 filename_prefix = getStringCopy(filename_music);
6737 if (strrchr(filename_prefix, '.') != NULL)
6738 *strrchr(filename_prefix, '.') = '\0';
6739 filename_info = getStringCat2(filename_prefix, ".txt");
6742 printf("trying to load file '%s'...\n", filename_info);
6745 if (fileExists(filename_info))
6746 setup_file_hash = loadSetupFileHash(filename_info);
6748 free(filename_prefix);
6749 free(filename_info);
6751 if (setup_file_hash == NULL)
6753 /* ---------- try to add file extension ---------- */
6755 filename_prefix = getStringCopy(filename_music);
6756 filename_info = getStringCat2(filename_prefix, ".txt");
6759 printf("trying to load file '%s'...\n", filename_info);
6762 if (fileExists(filename_info))
6763 setup_file_hash = loadSetupFileHash(filename_info);
6765 free(filename_prefix);
6766 free(filename_info);
6769 if (setup_file_hash == NULL)
6772 /* ---------- music file info found ---------- */
6774 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
6776 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
6778 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
6780 *token_to_value_ptr[i].value_ptr =
6781 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
6784 tmp_music_file_info.basename = getStringCopy(basename);
6785 tmp_music_file_info.music = music;
6786 tmp_music_file_info.is_sound = is_sound;
6788 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
6789 *new_music_file_info = tmp_music_file_info;
6791 return new_music_file_info;
6794 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
6796 return get_music_file_info_ext(basename, music, FALSE);
6799 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
6801 return get_music_file_info_ext(basename, sound, TRUE);
6804 static boolean music_info_listed_ext(struct MusicFileInfo *list,
6805 char *basename, boolean is_sound)
6807 for (; list != NULL; list = list->next)
6808 if (list->is_sound == is_sound && strEqual(list->basename, basename))
6814 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
6816 return music_info_listed_ext(list, basename, FALSE);
6819 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
6821 return music_info_listed_ext(list, basename, TRUE);
6824 void LoadMusicInfo()
6826 char *music_directory = getCustomMusicDirectory();
6827 int num_music = getMusicListSize();
6828 int num_music_noconf = 0;
6829 int num_sounds = getSoundListSize();
6831 struct dirent *dir_entry;
6832 struct FileInfo *music, *sound;
6833 struct MusicFileInfo *next, **new;
6836 while (music_file_info != NULL)
6838 next = music_file_info->next;
6840 checked_free(music_file_info->basename);
6842 checked_free(music_file_info->title_header);
6843 checked_free(music_file_info->artist_header);
6844 checked_free(music_file_info->album_header);
6845 checked_free(music_file_info->year_header);
6847 checked_free(music_file_info->title);
6848 checked_free(music_file_info->artist);
6849 checked_free(music_file_info->album);
6850 checked_free(music_file_info->year);
6852 free(music_file_info);
6854 music_file_info = next;
6857 new = &music_file_info;
6859 for (i = 0; i < num_music; i++)
6861 music = getMusicListEntry(i);
6863 if (music->filename == NULL)
6866 if (strEqual(music->filename, UNDEFINED_FILENAME))
6869 /* a configured file may be not recognized as music */
6870 if (!FileIsMusic(music->filename))
6874 printf("::: -> '%s' (configured)\n", music->filename);
6877 if (!music_info_listed(music_file_info, music->filename))
6879 *new = get_music_file_info(music->filename, i);
6881 new = &(*new)->next;
6885 if ((dir = opendir(music_directory)) == NULL)
6887 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
6891 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
6893 char *basename = dir_entry->d_name;
6894 boolean music_already_used = FALSE;
6897 /* skip all music files that are configured in music config file */
6898 for (i = 0; i < num_music; i++)
6900 music = getMusicListEntry(i);
6902 if (music->filename == NULL)
6905 if (strEqual(basename, music->filename))
6907 music_already_used = TRUE;
6912 if (music_already_used)
6915 if (!FileIsMusic(basename))
6919 printf("::: -> '%s' (found in directory)\n", basename);
6922 if (!music_info_listed(music_file_info, basename))
6924 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
6926 new = &(*new)->next;
6934 for (i = 0; i < num_sounds; i++)
6936 sound = getSoundListEntry(i);
6938 if (sound->filename == NULL)
6941 if (strEqual(sound->filename, UNDEFINED_FILENAME))
6944 /* a configured file may be not recognized as sound */
6945 if (!FileIsSound(sound->filename))
6949 printf("::: -> '%s' (configured)\n", sound->filename);
6952 if (!sound_info_listed(music_file_info, sound->filename))
6954 *new = get_sound_file_info(sound->filename, i);
6956 new = &(*new)->next;
6961 for (next = music_file_info; next != NULL; next = next->next)
6962 printf("::: title == '%s'\n", next->title);
6966 void add_helpanim_entry(int element, int action, int direction, int delay,
6967 int *num_list_entries)
6969 struct HelpAnimInfo *new_list_entry;
6970 (*num_list_entries)++;
6973 checked_realloc(helpanim_info,
6974 *num_list_entries * sizeof(struct HelpAnimInfo));
6975 new_list_entry = &helpanim_info[*num_list_entries - 1];
6977 new_list_entry->element = element;
6978 new_list_entry->action = action;
6979 new_list_entry->direction = direction;
6980 new_list_entry->delay = delay;
6983 void print_unknown_token(char *filename, char *token, int token_nr)
6987 Error(ERR_RETURN_LINE, "-");
6988 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
6989 Error(ERR_RETURN, "- config file: '%s'", filename);
6992 Error(ERR_RETURN, "- token: '%s'", token);
6995 void print_unknown_token_end(int token_nr)
6998 Error(ERR_RETURN_LINE, "-");
7001 void LoadHelpAnimInfo()
7003 char *filename = getHelpAnimFilename();
7004 SetupFileList *setup_file_list = NULL, *list;
7005 SetupFileHash *element_hash, *action_hash, *direction_hash;
7006 int num_list_entries = 0;
7007 int num_unknown_tokens = 0;
7010 if (fileExists(filename))
7011 setup_file_list = loadSetupFileList(filename);
7013 if (setup_file_list == NULL)
7015 /* use reliable default values from static configuration */
7016 SetupFileList *insert_ptr;
7018 insert_ptr = setup_file_list =
7019 newSetupFileList(helpanim_config[0].token,
7020 helpanim_config[0].value);
7022 for (i = 1; helpanim_config[i].token; i++)
7023 insert_ptr = addListEntry(insert_ptr,
7024 helpanim_config[i].token,
7025 helpanim_config[i].value);
7028 element_hash = newSetupFileHash();
7029 action_hash = newSetupFileHash();
7030 direction_hash = newSetupFileHash();
7032 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
7033 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
7035 for (i = 0; i < NUM_ACTIONS; i++)
7036 setHashEntry(action_hash, element_action_info[i].suffix,
7037 i_to_a(element_action_info[i].value));
7039 /* do not store direction index (bit) here, but direction value! */
7040 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
7041 setHashEntry(direction_hash, element_direction_info[i].suffix,
7042 i_to_a(1 << element_direction_info[i].value));
7044 for (list = setup_file_list; list != NULL; list = list->next)
7046 char *element_token, *action_token, *direction_token;
7047 char *element_value, *action_value, *direction_value;
7048 int delay = atoi(list->value);
7050 if (strEqual(list->token, "end"))
7052 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
7057 /* first try to break element into element/action/direction parts;
7058 if this does not work, also accept combined "element[.act][.dir]"
7059 elements (like "dynamite.active"), which are unique elements */
7061 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
7063 element_value = getHashEntry(element_hash, list->token);
7064 if (element_value != NULL) /* element found */
7065 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7069 /* no further suffixes found -- this is not an element */
7070 print_unknown_token(filename, list->token, num_unknown_tokens++);
7076 /* token has format "<prefix>.<something>" */
7078 action_token = strchr(list->token, '.'); /* suffix may be action ... */
7079 direction_token = action_token; /* ... or direction */
7081 element_token = getStringCopy(list->token);
7082 *strchr(element_token, '.') = '\0';
7084 element_value = getHashEntry(element_hash, element_token);
7086 if (element_value == NULL) /* this is no element */
7088 element_value = getHashEntry(element_hash, list->token);
7089 if (element_value != NULL) /* combined element found */
7090 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7093 print_unknown_token(filename, list->token, num_unknown_tokens++);
7095 free(element_token);
7100 action_value = getHashEntry(action_hash, action_token);
7102 if (action_value != NULL) /* action found */
7104 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
7107 free(element_token);
7112 direction_value = getHashEntry(direction_hash, direction_token);
7114 if (direction_value != NULL) /* direction found */
7116 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
7119 free(element_token);
7124 if (strchr(action_token + 1, '.') == NULL)
7126 /* no further suffixes found -- this is not an action nor direction */
7128 element_value = getHashEntry(element_hash, list->token);
7129 if (element_value != NULL) /* combined element found */
7130 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7133 print_unknown_token(filename, list->token, num_unknown_tokens++);
7135 free(element_token);
7140 /* token has format "<prefix>.<suffix>.<something>" */
7142 direction_token = strchr(action_token + 1, '.');
7144 action_token = getStringCopy(action_token);
7145 *strchr(action_token + 1, '.') = '\0';
7147 action_value = getHashEntry(action_hash, action_token);
7149 if (action_value == NULL) /* this is no action */
7151 element_value = getHashEntry(element_hash, list->token);
7152 if (element_value != NULL) /* combined element found */
7153 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7156 print_unknown_token(filename, list->token, num_unknown_tokens++);
7158 free(element_token);
7164 direction_value = getHashEntry(direction_hash, direction_token);
7166 if (direction_value != NULL) /* direction found */
7168 add_helpanim_entry(atoi(element_value), atoi(action_value),
7169 atoi(direction_value), delay, &num_list_entries);
7171 free(element_token);
7177 /* this is no direction */
7179 element_value = getHashEntry(element_hash, list->token);
7180 if (element_value != NULL) /* combined element found */
7181 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7184 print_unknown_token(filename, list->token, num_unknown_tokens++);
7186 free(element_token);
7190 print_unknown_token_end(num_unknown_tokens);
7192 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
7193 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
7195 freeSetupFileList(setup_file_list);
7196 freeSetupFileHash(element_hash);
7197 freeSetupFileHash(action_hash);
7198 freeSetupFileHash(direction_hash);
7201 for (i = 0; i < num_list_entries; i++)
7202 printf("::: '%s': %d, %d, %d => %d\n",
7203 EL_NAME(helpanim_info[i].element),
7204 helpanim_info[i].element,
7205 helpanim_info[i].action,
7206 helpanim_info[i].direction,
7207 helpanim_info[i].delay);
7211 void LoadHelpTextInfo()
7213 char *filename = getHelpTextFilename();
7216 if (helptext_info != NULL)
7218 freeSetupFileHash(helptext_info);
7219 helptext_info = NULL;
7222 if (fileExists(filename))
7223 helptext_info = loadSetupFileHash(filename);
7225 if (helptext_info == NULL)
7227 /* use reliable default values from static configuration */
7228 helptext_info = newSetupFileHash();
7230 for (i = 0; helptext_config[i].token; i++)
7231 setHashEntry(helptext_info,
7232 helptext_config[i].token,
7233 helptext_config[i].value);
7237 BEGIN_HASH_ITERATION(helptext_info, itr)
7239 printf("::: '%s' => '%s'\n",
7240 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
7242 END_HASH_ITERATION(hash, itr)
7247 /* ------------------------------------------------------------------------- *
7249 * ------------------------------------------------------------------------- */
7251 #define MAX_NUM_CONVERT_LEVELS 1000
7253 void ConvertLevels()
7255 static LevelDirTree *convert_leveldir = NULL;
7256 static int convert_level_nr = -1;
7257 static int num_levels_handled = 0;
7258 static int num_levels_converted = 0;
7259 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
7262 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
7263 global.convert_leveldir);
7265 if (convert_leveldir == NULL)
7266 Error(ERR_EXIT, "no such level identifier: '%s'",
7267 global.convert_leveldir);
7269 leveldir_current = convert_leveldir;
7271 if (global.convert_level_nr != -1)
7273 convert_leveldir->first_level = global.convert_level_nr;
7274 convert_leveldir->last_level = global.convert_level_nr;
7277 convert_level_nr = convert_leveldir->first_level;
7279 printf_line("=", 79);
7280 printf("Converting levels\n");
7281 printf_line("-", 79);
7282 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
7283 printf("Level series name: '%s'\n", convert_leveldir->name);
7284 printf("Level series author: '%s'\n", convert_leveldir->author);
7285 printf("Number of levels: %d\n", convert_leveldir->levels);
7286 printf_line("=", 79);
7289 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
7290 levels_failed[i] = FALSE;
7292 while (convert_level_nr <= convert_leveldir->last_level)
7294 char *level_filename;
7297 level_nr = convert_level_nr++;
7299 printf("Level %03d: ", level_nr);
7301 LoadLevel(level_nr);
7302 if (level.no_valid_file)
7304 printf("(no level)\n");
7308 printf("converting level ... ");
7310 level_filename = getDefaultLevelFilename(level_nr);
7311 new_level = !fileExists(level_filename);
7315 SaveLevel(level_nr);
7317 num_levels_converted++;
7319 printf("converted.\n");
7323 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
7324 levels_failed[level_nr] = TRUE;
7326 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
7329 num_levels_handled++;
7333 printf_line("=", 79);
7334 printf("Number of levels handled: %d\n", num_levels_handled);
7335 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
7336 (num_levels_handled ?
7337 num_levels_converted * 100 / num_levels_handled : 0));
7338 printf_line("-", 79);
7339 printf("Summary (for automatic parsing by scripts):\n");
7340 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
7341 convert_leveldir->identifier, num_levels_converted,
7343 (num_levels_handled ?
7344 num_levels_converted * 100 / num_levels_handled : 0));
7346 if (num_levels_handled != num_levels_converted)
7348 printf(", FAILED:");
7349 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
7350 if (levels_failed[i])
7355 printf_line("=", 79);