1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 8)
72 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
73 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
74 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
75 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
77 #define CONF_VALUE_CONTENT_1 (CONF_MASK_MULTI_BYTES | 1)
78 #define CONF_VALUE_CONTENT_8 (CONF_MASK_MULTI_BYTES | 2)
80 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
81 (x) <= CONF_VALUE_INTEGER_4)
83 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
84 (x) <= CONF_VALUE_BOOLEAN_4)
86 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
87 (x) == CONF_MASK_2_BYTE ? 2 : \
88 (x) == CONF_MASK_4_BYTE ? 4 : 0)
90 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
91 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
93 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
95 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * 2)
96 #define CONF_CONTENT_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)] << 8)|\
97 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
99 static struct LevelInfo li;
109 /* ---------- 1-byte values ---------------------------------------------- */
111 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
112 &li.android_move_time, 10
115 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
116 &li.android_clone_time, 10
119 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
123 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
127 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
131 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
132 &li.magnify_score, 10
135 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
139 EL_ROBOT, CONF_VALUE_INTEGER_1,
143 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
144 &li.game_of_life[0], 2
147 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
148 &li.game_of_life[1], 3
151 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
152 &li.game_of_life[2], 3
155 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
156 &li.game_of_life[3], 3
159 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
163 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
167 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
171 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
175 EL_BALLOON, CONF_VALUE_INTEGER_1,
176 &li.wind_direction_initial, MV_NONE
179 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
180 &li.time_timegate, 10
183 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
187 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
188 &li.shield_normal_time, 10
191 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
192 &li.shield_deadly_time, 10
195 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
199 EL_EXTRA_TIME, CONF_VALUE_INTEGER_2,
200 &li.extra_time_score, 10
203 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
204 &li.time_orb_time, 10
207 EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1,
208 &li.use_time_orb_bug, FALSE
211 EL_PLAYER_1, CONF_VALUE_BOOLEAN_1,
212 &li.block_snap_field, TRUE
215 EL_PLAYER_1, CONF_VALUE_BOOLEAN_2,
216 &li.use_start_element[0], FALSE
219 EL_PLAYER_2, CONF_VALUE_BOOLEAN_2,
220 &li.use_start_element[1], FALSE
223 EL_PLAYER_3, CONF_VALUE_BOOLEAN_2,
224 &li.use_start_element[2], FALSE
227 EL_PLAYER_4, CONF_VALUE_BOOLEAN_2,
228 &li.use_start_element[3], FALSE
231 /* ---------- 2-byte values ---------------------------------------------- */
233 EL_PLAYER_1, CONF_VALUE_ELEMENT_1,
234 &li.start_element[0], EL_PLAYER_1
237 EL_PLAYER_2, CONF_VALUE_ELEMENT_1,
238 &li.start_element[1], EL_PLAYER_2
241 EL_PLAYER_3, CONF_VALUE_ELEMENT_1,
242 &li.start_element[2], EL_PLAYER_3
245 EL_PLAYER_4, CONF_VALUE_ELEMENT_1,
246 &li.start_element[3], EL_PLAYER_4
249 /* ---------- multi-byte values ------------------------------------------ */
251 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8,
252 &li.ball_content, EL_EMPTY
268 { LEVEL_FILE_TYPE_RND, "RND" },
269 { LEVEL_FILE_TYPE_BD, "BD" },
270 { LEVEL_FILE_TYPE_EM, "EM" },
271 { LEVEL_FILE_TYPE_SP, "SP" },
272 { LEVEL_FILE_TYPE_DX, "DX" },
273 { LEVEL_FILE_TYPE_SB, "SB" },
274 { LEVEL_FILE_TYPE_DC, "DC" },
279 /* ========================================================================= */
280 /* level file functions */
281 /* ========================================================================= */
283 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
287 li = *level; /* copy level information into temporary buffer */
289 for (i = 0; element_conf[i].element != -1; i++)
291 int default_value = element_conf[i].default_value;
292 int type = element_conf[i].type;
293 int bytes = type & CONF_MASK_BYTES;
295 if (bytes != CONF_MASK_MULTI_BYTES)
297 if (CONF_VALUE_BOOLEAN(type))
298 *(boolean *)(element_conf[i].value) = default_value;
300 *(int *) (element_conf[i].value) = default_value;
302 else if (type == CONF_VALUE_CONTENT_8)
304 struct Content *content = (struct Content *)(element_conf[i].value);
307 for (c = 0; c < MAX_ELEMENT_CONTENTS; c++)
308 for (y = 0; y < 3; y++)
309 for (x = 0; x < 3; x++)
310 content[c].e[x][y] = default_value;
314 *level = li; /* copy temporary buffer back to level information */
317 void setElementChangePages(struct ElementInfo *ei, int change_pages)
319 int change_page_size = sizeof(struct ElementChangeInfo);
321 ei->num_change_pages = MAX(1, change_pages);
324 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
326 if (ei->current_change_page >= ei->num_change_pages)
327 ei->current_change_page = ei->num_change_pages - 1;
329 ei->change = &ei->change_page[ei->current_change_page];
332 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
336 change->can_change = FALSE;
338 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
339 change->has_event[i] = FALSE;
341 change->trigger_player = CH_PLAYER_ANY;
342 change->trigger_side = CH_SIDE_ANY;
343 change->trigger_page = CH_PAGE_ANY;
345 change->target_element = EL_EMPTY_SPACE;
347 change->delay_fixed = 0;
348 change->delay_random = 0;
349 change->delay_frames = FRAMES_PER_SECOND;
351 change->trigger_element = EL_EMPTY_SPACE;
353 change->explode = FALSE;
354 change->use_target_content = FALSE;
355 change->only_if_complete = FALSE;
356 change->use_random_replace = FALSE;
357 change->random_percentage = 100;
358 change->replace_when = CP_WHEN_EMPTY;
360 change->has_action = FALSE;
361 change->action_type = CA_NO_ACTION;
362 change->action_mode = CA_MODE_UNDEFINED;
363 change->action_arg = CA_ARG_UNDEFINED;
365 for (x = 0; x < 3; x++)
366 for (y = 0; y < 3; y++)
367 change->target_content.e[x][y] = EL_EMPTY_SPACE;
369 change->direct_action = 0;
370 change->other_action = 0;
372 change->pre_change_function = NULL;
373 change->change_function = NULL;
374 change->post_change_function = NULL;
377 static void setLevelInfoToDefaults(struct LevelInfo *level)
379 static boolean clipboard_elements_initialized = FALSE;
382 setLevelInfoToDefaultsFromConfigList(level);
383 setLevelInfoToDefaults_EM();
385 level->native_em_level = &native_em_level;
387 level->game_engine_type = GAME_ENGINE_TYPE_RND;
389 level->file_version = FILE_VERSION_ACTUAL;
390 level->game_version = GAME_VERSION_ACTUAL;
392 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
393 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
394 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
396 level->fieldx = STD_LEV_FIELDX;
397 level->fieldy = STD_LEV_FIELDY;
399 for (x = 0; x < MAX_LEV_FIELDX; x++)
400 for (y = 0; y < MAX_LEV_FIELDY; y++)
401 level->field[x][y] = EL_SAND;
404 level->gems_needed = 0;
406 level->amoeba_speed = 10;
408 level->time_magic_wall = 10;
409 level->time_wheel = 10;
411 level->time_light = 10;
412 level->time_timegate = 10;
415 level->amoeba_content = EL_DIAMOND;
417 level->game_of_life[0] = 2;
418 level->game_of_life[1] = 3;
419 level->game_of_life[2] = 3;
420 level->game_of_life[3] = 3;
422 level->biomaze[0] = 2;
423 level->biomaze[1] = 3;
424 level->biomaze[2] = 3;
425 level->biomaze[3] = 3;
427 level->double_speed = FALSE;
428 level->initial_gravity = FALSE;
429 level->em_slippery_gems = FALSE;
430 level->instant_relocation = FALSE;
431 level->can_pass_to_walkable = FALSE;
432 level->grow_into_diggable = TRUE;
434 level->block_snap_field = TRUE;
436 level->block_last_field = FALSE; /* EM does not block by default */
437 level->sp_block_last_field = TRUE; /* SP blocks the last field */
439 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
440 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
442 level->use_spring_bug = FALSE;
443 level->use_time_orb_bug = FALSE;
445 level->use_step_counter = FALSE;
447 /* values for the new EMC elements */
449 level->android_move_time = 10;
450 level->android_clone_time = 10;
451 level->ball_time = 10;
452 level->lenses_score = 10;
453 level->lenses_time = 10;
454 level->magnify_score = 10;
455 level->magnify_time = 10;
456 level->slurp_score = 10;
457 level->wind_direction_initial = MV_NONE;
459 level->ball_random = FALSE;
460 level->ball_state_initial = FALSE;
462 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
463 for (x = 0; x < 3; x++)
464 for (y = 0; y < 3; y++)
465 level->ball_content[i].e[x][y] = EL_EMPTY;
467 for (i = 0; i < 16; i++)
468 level->android_array[i] = FALSE;
470 level->use_custom_template = FALSE;
472 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
473 level->name[i] = '\0';
474 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
475 level->author[i] = '\0';
477 strcpy(level->name, NAMELESS_LEVEL_NAME);
478 strcpy(level->author, ANONYMOUS_NAME);
480 for (i = 0; i < 4; i++)
482 level->envelope_text[i][0] = '\0';
483 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
484 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
487 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
488 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
490 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
491 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
492 for (x = 0; x < 3; x++)
493 for (y = 0; y < 3; y++)
494 level->yamyam_content[i].e[x][y] =
495 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
497 level->field[0][0] = EL_PLAYER_1;
498 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
500 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
503 struct ElementInfo *ei = &element_info[element];
505 /* never initialize clipboard elements after the very first time */
506 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
509 setElementChangePages(ei, 1);
510 setElementChangeInfoToDefaults(ei->change);
512 if (IS_CUSTOM_ELEMENT(element) ||
513 IS_GROUP_ELEMENT(element) ||
514 IS_INTERNAL_ELEMENT(element))
516 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
517 ei->description[j] = '\0';
519 if (ei->custom_description != NULL)
520 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
522 strcpy(ei->description, ei->editor_description);
524 ei->use_gfx_element = FALSE;
525 ei->gfx_element = EL_EMPTY_SPACE;
527 ei->modified_settings = FALSE;
530 if (IS_CUSTOM_ELEMENT(element) ||
531 IS_INTERNAL_ELEMENT(element))
533 ei->access_direction = MV_ALL_DIRECTIONS;
535 ei->collect_score_initial = 10; /* special default */
536 ei->collect_count_initial = 1; /* special default */
538 ei->ce_value_fixed_initial = 0;
539 ei->ce_value_random_initial = 0;
540 ei->use_last_ce_value = FALSE;
542 ei->push_delay_fixed = -1; /* initialize later */
543 ei->push_delay_random = -1; /* initialize later */
544 ei->drop_delay_fixed = 0;
545 ei->drop_delay_random = 0;
546 ei->move_delay_fixed = 0;
547 ei->move_delay_random = 0;
549 ei->move_pattern = MV_ALL_DIRECTIONS;
550 ei->move_direction_initial = MV_START_AUTOMATIC;
551 ei->move_stepsize = TILEX / 8;
553 ei->move_enter_element = EL_EMPTY_SPACE;
554 ei->move_leave_element = EL_EMPTY_SPACE;
555 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
557 ei->slippery_type = SLIPPERY_ANY_RANDOM;
559 ei->explosion_type = EXPLODES_3X3;
560 ei->explosion_delay = 16;
561 ei->ignition_delay = 8;
563 for (x = 0; x < 3; x++)
564 for (y = 0; y < 3; y++)
565 ei->content.e[x][y] = EL_EMPTY_SPACE;
568 ei->access_layer = 0;
569 ei->access_protected = 0;
570 ei->walk_to_action = 0;
571 ei->smash_targets = 0;
574 ei->can_explode_by_fire = FALSE;
575 ei->can_explode_smashed = FALSE;
576 ei->can_explode_impact = FALSE;
578 ei->current_change_page = 0;
580 /* start with no properties at all */
581 for (j = 0; j < NUM_EP_BITFIELDS; j++)
582 Properties[element][j] = EP_BITMASK_DEFAULT;
584 /* now set default properties */
585 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
588 if (IS_GROUP_ELEMENT(element) ||
589 IS_INTERNAL_ELEMENT(element))
591 struct ElementGroupInfo *group;
593 /* initialize memory for list of elements in group */
594 if (ei->group == NULL)
595 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
599 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
600 group->element[j] = EL_EMPTY_SPACE;
602 /* default: only one element in group */
603 group->num_elements = 1;
605 group->choice_mode = ANIM_RANDOM;
609 clipboard_elements_initialized = TRUE;
611 BorderElement = EL_STEELWALL;
613 level->no_valid_file = FALSE;
615 level->changed = FALSE;
617 if (leveldir_current == NULL) /* only when dumping level */
620 /* try to determine better author name than 'anonymous' */
621 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
623 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
624 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
628 switch (LEVELCLASS(leveldir_current))
630 case LEVELCLASS_TUTORIAL:
631 strcpy(level->author, PROGRAM_AUTHOR_STRING);
634 case LEVELCLASS_CONTRIB:
635 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
636 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
639 case LEVELCLASS_PRIVATE:
640 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
641 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
645 /* keep default value */
651 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
653 level_file_info->nr = 0;
654 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
655 level_file_info->packed = FALSE;
656 level_file_info->basename = NULL;
657 level_file_info->filename = NULL;
660 static void ActivateLevelTemplate()
662 /* Currently there is no special action needed to activate the template
663 data, because 'element_info' and 'Properties' overwrite the original
664 level data, while all other variables do not change. */
667 static char *getLevelFilenameFromBasename(char *basename)
669 static char *filename = NULL;
671 checked_free(filename);
673 filename = getPath2(getCurrentLevelDir(), basename);
678 static int getFileTypeFromBasename(char *basename)
680 static char *filename = NULL;
681 struct stat file_status;
683 /* ---------- try to determine file type from filename ---------- */
685 /* check for typical filename of a Supaplex level package file */
686 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
687 strncmp(basename, "LEVELS.D", 8) == 0))
688 return LEVEL_FILE_TYPE_SP;
690 /* ---------- try to determine file type from filesize ---------- */
692 checked_free(filename);
693 filename = getPath2(getCurrentLevelDir(), basename);
695 if (stat(filename, &file_status) == 0)
697 /* check for typical filesize of a Supaplex level package file */
698 if (file_status.st_size == 170496)
699 return LEVEL_FILE_TYPE_SP;
702 return LEVEL_FILE_TYPE_UNKNOWN;
705 static char *getSingleLevelBasename(int nr)
707 static char basename[MAX_FILENAME_LEN];
710 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
712 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
717 static char *getPackedLevelBasename(int type)
719 static char basename[MAX_FILENAME_LEN];
720 char *directory = getCurrentLevelDir();
722 struct dirent *dir_entry;
724 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
726 if ((dir = opendir(directory)) == NULL)
728 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
733 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
735 char *entry_basename = dir_entry->d_name;
736 int entry_type = getFileTypeFromBasename(entry_basename);
738 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
740 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
743 strcpy(basename, entry_basename);
755 static char *getSingleLevelFilename(int nr)
757 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
761 static char *getPackedLevelFilename(int type)
763 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
767 char *getDefaultLevelFilename(int nr)
769 return getSingleLevelFilename(nr);
773 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
778 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
779 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
783 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
784 int type, char *format, ...)
786 static char basename[MAX_FILENAME_LEN];
789 va_start(ap, format);
790 vsprintf(basename, format, ap);
795 lfi->basename = basename;
796 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
799 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
804 lfi->basename = getPackedLevelBasename(lfi->type);
805 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
808 static int getFiletypeFromID(char *filetype_id)
810 char *filetype_id_lower;
811 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
814 if (filetype_id == NULL)
815 return LEVEL_FILE_TYPE_UNKNOWN;
817 filetype_id_lower = getStringToLower(filetype_id);
819 for (i = 0; filetype_id_list[i].id != NULL; i++)
821 char *id_lower = getStringToLower(filetype_id_list[i].id);
823 if (strcmp(filetype_id_lower, id_lower) == 0)
824 filetype = filetype_id_list[i].filetype;
828 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
832 free(filetype_id_lower);
837 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
841 /* special case: level number is negative => check for level template file */
844 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
845 "template.%s", LEVELFILE_EXTENSION);
847 /* no fallback if template file not existing */
851 /* special case: check for file name/pattern specified in "levelinfo.conf" */
852 if (leveldir_current->level_filename != NULL)
854 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
856 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
857 leveldir_current->level_filename, nr);
858 if (fileExists(lfi->filename))
862 /* check for native Rocks'n'Diamonds level file */
863 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
864 "%03d.%s", nr, LEVELFILE_EXTENSION);
865 if (fileExists(lfi->filename))
868 /* check for Emerald Mine level file (V1) */
869 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
870 'a' + (nr / 10) % 26, '0' + nr % 10);
871 if (fileExists(lfi->filename))
873 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
874 'A' + (nr / 10) % 26, '0' + nr % 10);
875 if (fileExists(lfi->filename))
878 /* check for Emerald Mine level file (V2 to V5) */
879 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
880 if (fileExists(lfi->filename))
883 /* check for Emerald Mine level file (V6 / single mode) */
884 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
885 if (fileExists(lfi->filename))
887 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
888 if (fileExists(lfi->filename))
891 /* check for Emerald Mine level file (V6 / teamwork mode) */
892 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
893 if (fileExists(lfi->filename))
895 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
896 if (fileExists(lfi->filename))
899 /* check for various packed level file formats */
900 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
901 if (fileExists(lfi->filename))
904 /* no known level file found -- use default values (and fail later) */
905 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
906 "%03d.%s", nr, LEVELFILE_EXTENSION);
909 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
911 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
912 lfi->type = getFileTypeFromBasename(lfi->basename);
915 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
917 /* always start with reliable default values */
918 setFileInfoToDefaults(level_file_info);
920 level_file_info->nr = nr; /* set requested level number */
922 determineLevelFileInfo_Filename(level_file_info);
923 determineLevelFileInfo_Filetype(level_file_info);
926 /* ------------------------------------------------------------------------- */
927 /* functions for loading R'n'D level */
928 /* ------------------------------------------------------------------------- */
930 int getMappedElement(int element)
932 /* remap some (historic, now obsolete) elements */
936 case EL_PLAYER_OBSOLETE:
937 element = EL_PLAYER_1;
940 case EL_KEY_OBSOLETE:
943 case EL_EM_KEY_1_FILE_OBSOLETE:
944 element = EL_EM_KEY_1;
947 case EL_EM_KEY_2_FILE_OBSOLETE:
948 element = EL_EM_KEY_2;
951 case EL_EM_KEY_3_FILE_OBSOLETE:
952 element = EL_EM_KEY_3;
955 case EL_EM_KEY_4_FILE_OBSOLETE:
956 element = EL_EM_KEY_4;
959 case EL_ENVELOPE_OBSOLETE:
960 element = EL_ENVELOPE_1;
968 if (element >= NUM_FILE_ELEMENTS)
970 Error(ERR_WARN, "invalid level element %d", element);
972 element = EL_UNKNOWN;
980 int getMappedElementByVersion(int element, int game_version)
982 /* remap some elements due to certain game version */
984 if (game_version <= VERSION_IDENT(2,2,0,0))
986 /* map game font elements */
987 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
988 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
989 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
990 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
993 if (game_version < VERSION_IDENT(3,0,0,0))
995 /* map Supaplex gravity tube elements */
996 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
997 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
998 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
999 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1006 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1008 level->file_version = getFileVersion(file);
1009 level->game_version = getFileVersion(file);
1014 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
1018 level->fieldx = getFile8Bit(file);
1019 level->fieldy = getFile8Bit(file);
1021 level->time = getFile16BitBE(file);
1022 level->gems_needed = getFile16BitBE(file);
1024 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1025 level->name[i] = getFile8Bit(file);
1026 level->name[MAX_LEVEL_NAME_LEN] = 0;
1028 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1029 level->score[i] = getFile8Bit(file);
1031 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1032 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
1033 for (y = 0; y < 3; y++)
1034 for (x = 0; x < 3; x++)
1035 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
1037 level->amoeba_speed = getFile8Bit(file);
1038 level->time_magic_wall = getFile8Bit(file);
1039 level->time_wheel = getFile8Bit(file);
1040 level->amoeba_content = getMappedElement(getFile8Bit(file));
1041 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1042 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1043 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1044 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1046 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1048 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1049 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1050 level->can_move_into_acid_bits = getFile32BitBE(file);
1051 level->dont_collide_with_bits = getFile8Bit(file);
1053 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1054 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1056 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1057 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1058 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1060 level->game_engine_type = getFile8Bit(file);
1062 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1067 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1071 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1072 level->author[i] = getFile8Bit(file);
1073 level->author[MAX_LEVEL_NAME_LEN] = 0;
1078 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1081 int chunk_size_expected = level->fieldx * level->fieldy;
1083 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1084 stored with 16-bit encoding (and should be twice as big then).
1085 Even worse, playfield data was stored 16-bit when only yamyam content
1086 contained 16-bit elements and vice versa. */
1088 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1089 chunk_size_expected *= 2;
1091 if (chunk_size_expected != chunk_size)
1093 ReadUnusedBytesFromFile(file, chunk_size);
1094 return chunk_size_expected;
1097 for (y = 0; y < level->fieldy; y++)
1098 for (x = 0; x < level->fieldx; x++)
1099 level->field[x][y] =
1100 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1105 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1108 int header_size = 4;
1109 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1110 int chunk_size_expected = header_size + content_size;
1112 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1113 stored with 16-bit encoding (and should be twice as big then).
1114 Even worse, playfield data was stored 16-bit when only yamyam content
1115 contained 16-bit elements and vice versa. */
1117 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1118 chunk_size_expected += content_size;
1120 if (chunk_size_expected != chunk_size)
1122 ReadUnusedBytesFromFile(file, chunk_size);
1123 return chunk_size_expected;
1127 level->num_yamyam_contents = getFile8Bit(file);
1131 /* correct invalid number of content fields -- should never happen */
1132 if (level->num_yamyam_contents < 1 ||
1133 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1134 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1136 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1137 for (y = 0; y < 3; y++)
1138 for (x = 0; x < 3; x++)
1139 level->yamyam_content[i].e[x][y] =
1140 getMappedElement(level->encoding_16bit_field ?
1141 getFile16BitBE(file) : getFile8Bit(file));
1145 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1149 int num_contents, content_xsize, content_ysize;
1150 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1152 element = getMappedElement(getFile16BitBE(file));
1153 num_contents = getFile8Bit(file);
1154 content_xsize = getFile8Bit(file);
1155 content_ysize = getFile8Bit(file);
1157 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1159 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1160 for (y = 0; y < 3; y++)
1161 for (x = 0; x < 3; x++)
1162 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1164 /* correct invalid number of content fields -- should never happen */
1165 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1166 num_contents = STD_ELEMENT_CONTENTS;
1168 if (element == EL_YAMYAM)
1170 level->num_yamyam_contents = num_contents;
1172 for (i = 0; i < num_contents; i++)
1173 for (y = 0; y < 3; y++)
1174 for (x = 0; x < 3; x++)
1175 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1177 else if (element == EL_BD_AMOEBA)
1179 level->amoeba_content = content_array[0][0][0];
1183 Error(ERR_WARN, "cannot load content for element '%d'", element);
1189 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1195 int chunk_size_expected;
1197 element = getMappedElement(getFile16BitBE(file));
1198 if (!IS_ENVELOPE(element))
1199 element = EL_ENVELOPE_1;
1201 envelope_nr = element - EL_ENVELOPE_1;
1203 envelope_len = getFile16BitBE(file);
1205 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1206 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1208 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1210 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1211 if (chunk_size_expected != chunk_size)
1213 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1214 return chunk_size_expected;
1217 for (i = 0; i < envelope_len; i++)
1218 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1223 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1225 int num_changed_custom_elements = getFile16BitBE(file);
1226 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1229 if (chunk_size_expected != chunk_size)
1231 ReadUnusedBytesFromFile(file, chunk_size - 2);
1232 return chunk_size_expected;
1235 for (i = 0; i < num_changed_custom_elements; i++)
1237 int element = getFile16BitBE(file);
1238 int properties = getFile32BitBE(file);
1240 if (IS_CUSTOM_ELEMENT(element))
1241 Properties[element][EP_BITFIELD_BASE] = properties;
1243 Error(ERR_WARN, "invalid custom element number %d", element);
1249 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1251 int num_changed_custom_elements = getFile16BitBE(file);
1252 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1255 if (chunk_size_expected != chunk_size)
1257 ReadUnusedBytesFromFile(file, chunk_size - 2);
1258 return chunk_size_expected;
1261 for (i = 0; i < num_changed_custom_elements; i++)
1263 int element = getFile16BitBE(file);
1264 int custom_target_element = getFile16BitBE(file);
1266 if (IS_CUSTOM_ELEMENT(element))
1267 element_info[element].change->target_element = custom_target_element;
1269 Error(ERR_WARN, "invalid custom element number %d", element);
1275 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1277 int num_changed_custom_elements = getFile16BitBE(file);
1278 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1281 if (chunk_size_expected != chunk_size)
1283 ReadUnusedBytesFromFile(file, chunk_size - 2);
1284 return chunk_size_expected;
1287 for (i = 0; i < num_changed_custom_elements; i++)
1289 int element = getFile16BitBE(file);
1290 struct ElementInfo *ei = &element_info[element];
1291 unsigned long event_bits;
1293 if (!IS_CUSTOM_ELEMENT(element))
1295 Error(ERR_WARN, "invalid custom element number %d", element);
1297 element = EL_INTERNAL_DUMMY;
1300 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1301 ei->description[j] = getFile8Bit(file);
1302 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1304 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1306 /* some free bytes for future properties and padding */
1307 ReadUnusedBytesFromFile(file, 7);
1309 ei->use_gfx_element = getFile8Bit(file);
1310 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1312 ei->collect_score_initial = getFile8Bit(file);
1313 ei->collect_count_initial = getFile8Bit(file);
1315 ei->push_delay_fixed = getFile16BitBE(file);
1316 ei->push_delay_random = getFile16BitBE(file);
1317 ei->move_delay_fixed = getFile16BitBE(file);
1318 ei->move_delay_random = getFile16BitBE(file);
1320 ei->move_pattern = getFile16BitBE(file);
1321 ei->move_direction_initial = getFile8Bit(file);
1322 ei->move_stepsize = getFile8Bit(file);
1324 for (y = 0; y < 3; y++)
1325 for (x = 0; x < 3; x++)
1326 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1328 event_bits = getFile32BitBE(file);
1329 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1330 if (event_bits & (1 << j))
1331 ei->change->has_event[j] = TRUE;
1333 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1335 ei->change->delay_fixed = getFile16BitBE(file);
1336 ei->change->delay_random = getFile16BitBE(file);
1337 ei->change->delay_frames = getFile16BitBE(file);
1339 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1341 ei->change->explode = getFile8Bit(file);
1342 ei->change->use_target_content = getFile8Bit(file);
1343 ei->change->only_if_complete = getFile8Bit(file);
1344 ei->change->use_random_replace = getFile8Bit(file);
1346 ei->change->random_percentage = getFile8Bit(file);
1347 ei->change->replace_when = getFile8Bit(file);
1349 for (y = 0; y < 3; y++)
1350 for (x = 0; x < 3; x++)
1351 ei->change->target_content.e[x][y] =
1352 getMappedElement(getFile16BitBE(file));
1354 ei->slippery_type = getFile8Bit(file);
1356 /* some free bytes for future properties and padding */
1357 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1359 /* mark that this custom element has been modified */
1360 ei->modified_settings = TRUE;
1366 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1368 struct ElementInfo *ei;
1369 int chunk_size_expected;
1373 /* ---------- custom element base property values (96 bytes) ------------- */
1375 element = getFile16BitBE(file);
1377 if (!IS_CUSTOM_ELEMENT(element))
1379 Error(ERR_WARN, "invalid custom element number %d", element);
1381 ReadUnusedBytesFromFile(file, chunk_size - 2);
1385 ei = &element_info[element];
1387 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1388 ei->description[i] = getFile8Bit(file);
1389 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1391 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1392 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1394 ei->num_change_pages = getFile8Bit(file);
1396 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1397 if (chunk_size_expected != chunk_size)
1399 ReadUnusedBytesFromFile(file, chunk_size - 43);
1400 return chunk_size_expected;
1403 ei->ce_value_fixed_initial = getFile16BitBE(file);
1404 ei->ce_value_random_initial = getFile16BitBE(file);
1405 ei->use_last_ce_value = getFile8Bit(file);
1407 ei->use_gfx_element = getFile8Bit(file);
1408 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1410 ei->collect_score_initial = getFile8Bit(file);
1411 ei->collect_count_initial = getFile8Bit(file);
1413 ei->drop_delay_fixed = getFile8Bit(file);
1414 ei->push_delay_fixed = getFile8Bit(file);
1415 ei->drop_delay_random = getFile8Bit(file);
1416 ei->push_delay_random = getFile8Bit(file);
1417 ei->move_delay_fixed = getFile16BitBE(file);
1418 ei->move_delay_random = getFile16BitBE(file);
1420 /* bits 0 - 15 of "move_pattern" ... */
1421 ei->move_pattern = getFile16BitBE(file);
1422 ei->move_direction_initial = getFile8Bit(file);
1423 ei->move_stepsize = getFile8Bit(file);
1425 ei->slippery_type = getFile8Bit(file);
1427 for (y = 0; y < 3; y++)
1428 for (x = 0; x < 3; x++)
1429 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1431 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1432 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1433 ei->move_leave_type = getFile8Bit(file);
1435 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1436 ei->move_pattern |= (getFile16BitBE(file) << 16);
1438 ei->access_direction = getFile8Bit(file);
1440 ei->explosion_delay = getFile8Bit(file);
1441 ei->ignition_delay = getFile8Bit(file);
1442 ei->explosion_type = getFile8Bit(file);
1444 /* some free bytes for future custom property values and padding */
1445 ReadUnusedBytesFromFile(file, 1);
1447 /* ---------- change page property values (48 bytes) --------------------- */
1449 setElementChangePages(ei, ei->num_change_pages);
1451 for (i = 0; i < ei->num_change_pages; i++)
1453 struct ElementChangeInfo *change = &ei->change_page[i];
1454 unsigned long event_bits;
1456 /* always start with reliable default values */
1457 setElementChangeInfoToDefaults(change);
1459 /* bits 0 - 31 of "has_event[]" ... */
1460 event_bits = getFile32BitBE(file);
1461 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
1462 if (event_bits & (1 << j))
1463 change->has_event[j] = TRUE;
1465 change->target_element = getMappedElement(getFile16BitBE(file));
1467 change->delay_fixed = getFile16BitBE(file);
1468 change->delay_random = getFile16BitBE(file);
1469 change->delay_frames = getFile16BitBE(file);
1471 change->trigger_element = getMappedElement(getFile16BitBE(file));
1473 change->explode = getFile8Bit(file);
1474 change->use_target_content = getFile8Bit(file);
1475 change->only_if_complete = getFile8Bit(file);
1476 change->use_random_replace = getFile8Bit(file);
1478 change->random_percentage = getFile8Bit(file);
1479 change->replace_when = getFile8Bit(file);
1481 for (y = 0; y < 3; y++)
1482 for (x = 0; x < 3; x++)
1483 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1485 change->can_change = getFile8Bit(file);
1487 change->trigger_side = getFile8Bit(file);
1489 change->trigger_player = getFile8Bit(file);
1490 change->trigger_page = getFile8Bit(file);
1492 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1493 CH_PAGE_ANY : (1 << change->trigger_page));
1495 change->has_action = getFile8Bit(file);
1496 change->action_type = getFile8Bit(file);
1497 change->action_mode = getFile8Bit(file);
1498 change->action_arg = getFile16BitBE(file);
1500 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
1501 event_bits = getFile8Bit(file);
1502 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
1503 if (event_bits & (1 << (j - 32)))
1504 change->has_event[j] = TRUE;
1507 /* mark this custom element as modified */
1508 ei->modified_settings = TRUE;
1513 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1515 struct ElementInfo *ei;
1516 struct ElementGroupInfo *group;
1520 element = getFile16BitBE(file);
1522 if (!IS_GROUP_ELEMENT(element))
1524 Error(ERR_WARN, "invalid group element number %d", element);
1526 ReadUnusedBytesFromFile(file, chunk_size - 2);
1530 ei = &element_info[element];
1532 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1533 ei->description[i] = getFile8Bit(file);
1534 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1536 group = element_info[element].group;
1538 group->num_elements = getFile8Bit(file);
1540 ei->use_gfx_element = getFile8Bit(file);
1541 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1543 group->choice_mode = getFile8Bit(file);
1545 /* some free bytes for future values and padding */
1546 ReadUnusedBytesFromFile(file, 3);
1548 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1549 group->element[i] = getMappedElement(getFile16BitBE(file));
1551 /* mark this group element as modified */
1552 element_info[element].modified_settings = TRUE;
1557 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1559 int real_chunk_size = 0;
1564 int element = getFile16BitBE(file);
1565 int type = getFile8Bit(file);
1566 int bytes = type & CONF_MASK_BYTES;
1567 boolean element_found = FALSE;
1569 real_chunk_size += 3;
1571 li = *level; /* copy level information into temporary buffer */
1573 if (bytes == CONF_MASK_MULTI_BYTES)
1575 int num_bytes = getFile16BitBE(file);
1576 byte *buffer = checked_malloc(num_bytes);
1578 ReadBytesFromFile(file, buffer, num_bytes);
1580 for (i = 0; element_conf[i].element != -1; i++)
1582 if (element_conf[i].element == element &&
1583 element_conf[i].type == type)
1585 element_found = TRUE;
1587 if (type == CONF_VALUE_CONTENT_8)
1589 struct Content *content= (struct Content *)(element_conf[i].value);
1590 int num_contents = num_bytes / CONF_CONTENT_NUM_BYTES;
1593 for (c = 0; c < num_contents; c++)
1594 for (y = 0; y < 3; y++)
1595 for (x = 0; x < 3; x++)
1596 content[c].e[x][y] =
1597 getMappedElement(CONF_CONTENT_ELEMENT(buffer, c, x, y));
1600 element_found = FALSE;
1606 checked_free(buffer);
1608 real_chunk_size += 2 + num_bytes;
1612 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1613 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1614 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1616 for (i = 0; element_conf[i].element != -1; i++)
1618 if (element_conf[i].element == element &&
1619 element_conf[i].type == type)
1621 if (CONF_VALUE_BOOLEAN(type))
1622 *(boolean *)(element_conf[i].value) = value;
1624 *(int *) (element_conf[i].value) = value;
1626 element_found = TRUE;
1632 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1635 *level = li; /* copy temporary buffer back to level information */
1638 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1640 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1644 return real_chunk_size;
1647 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1648 struct LevelFileInfo *level_file_info)
1650 char *filename = level_file_info->filename;
1651 char cookie[MAX_LINE_LEN];
1652 char chunk_name[CHUNK_ID_LEN + 1];
1656 if (!(file = fopen(filename, MODE_READ)))
1658 level->no_valid_file = TRUE;
1660 if (level != &level_template)
1661 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1666 getFileChunkBE(file, chunk_name, NULL);
1667 if (strcmp(chunk_name, "RND1") == 0)
1669 getFile32BitBE(file); /* not used */
1671 getFileChunkBE(file, chunk_name, NULL);
1672 if (strcmp(chunk_name, "CAVE") != 0)
1674 level->no_valid_file = TRUE;
1676 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1681 else /* check for pre-2.0 file format with cookie string */
1683 strcpy(cookie, chunk_name);
1684 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1685 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1686 cookie[strlen(cookie) - 1] = '\0';
1688 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1690 level->no_valid_file = TRUE;
1692 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1697 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1699 level->no_valid_file = TRUE;
1701 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1706 /* pre-2.0 level files have no game version, so use file version here */
1707 level->game_version = level->file_version;
1710 if (level->file_version < FILE_VERSION_1_2)
1712 /* level files from versions before 1.2.0 without chunk structure */
1713 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1714 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1722 int (*loader)(FILE *, int, struct LevelInfo *);
1726 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1727 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1728 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1729 { "BODY", -1, LoadLevel_BODY },
1730 { "CONT", -1, LoadLevel_CONT },
1731 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1732 { "CNT3", -1, LoadLevel_CNT3 },
1733 { "CUS1", -1, LoadLevel_CUS1 },
1734 { "CUS2", -1, LoadLevel_CUS2 },
1735 { "CUS3", -1, LoadLevel_CUS3 },
1736 { "CUS4", -1, LoadLevel_CUS4 },
1737 { "GRP1", -1, LoadLevel_GRP1 },
1738 { "CONF", -1, LoadLevel_CONF },
1743 while (getFileChunkBE(file, chunk_name, &chunk_size))
1747 while (chunk_info[i].name != NULL &&
1748 strcmp(chunk_name, chunk_info[i].name) != 0)
1751 if (chunk_info[i].name == NULL)
1753 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1754 chunk_name, filename);
1755 ReadUnusedBytesFromFile(file, chunk_size);
1757 else if (chunk_info[i].size != -1 &&
1758 chunk_info[i].size != chunk_size)
1760 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1761 chunk_size, chunk_name, filename);
1762 ReadUnusedBytesFromFile(file, chunk_size);
1766 /* call function to load this level chunk */
1767 int chunk_size_expected =
1768 (chunk_info[i].loader)(file, chunk_size, level);
1770 /* the size of some chunks cannot be checked before reading other
1771 chunks first (like "HEAD" and "BODY") that contain some header
1772 information, so check them here */
1773 if (chunk_size_expected != chunk_size)
1775 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1776 chunk_size, chunk_name, filename);
1785 /* ------------------------------------------------------------------------- */
1786 /* functions for loading EM level */
1787 /* ------------------------------------------------------------------------- */
1791 static int map_em_element_yam(int element)
1795 case 0x00: return EL_EMPTY;
1796 case 0x01: return EL_EMERALD;
1797 case 0x02: return EL_DIAMOND;
1798 case 0x03: return EL_ROCK;
1799 case 0x04: return EL_ROBOT;
1800 case 0x05: return EL_SPACESHIP_UP;
1801 case 0x06: return EL_BOMB;
1802 case 0x07: return EL_BUG_UP;
1803 case 0x08: return EL_AMOEBA_DROP;
1804 case 0x09: return EL_NUT;
1805 case 0x0a: return EL_YAMYAM;
1806 case 0x0b: return EL_QUICKSAND_FULL;
1807 case 0x0c: return EL_SAND;
1808 case 0x0d: return EL_WALL_SLIPPERY;
1809 case 0x0e: return EL_STEELWALL;
1810 case 0x0f: return EL_WALL;
1811 case 0x10: return EL_EM_KEY_1;
1812 case 0x11: return EL_EM_KEY_2;
1813 case 0x12: return EL_EM_KEY_4;
1814 case 0x13: return EL_EM_KEY_3;
1815 case 0x14: return EL_MAGIC_WALL;
1816 case 0x15: return EL_ROBOT_WHEEL;
1817 case 0x16: return EL_DYNAMITE;
1819 case 0x17: return EL_EM_KEY_1; /* EMC */
1820 case 0x18: return EL_BUG_UP; /* EMC */
1821 case 0x1a: return EL_DIAMOND; /* EMC */
1822 case 0x1b: return EL_EMERALD; /* EMC */
1823 case 0x25: return EL_NUT; /* EMC */
1824 case 0x80: return EL_EMPTY; /* EMC */
1825 case 0x85: return EL_EM_KEY_1; /* EMC */
1826 case 0x86: return EL_EM_KEY_2; /* EMC */
1827 case 0x87: return EL_EM_KEY_4; /* EMC */
1828 case 0x88: return EL_EM_KEY_3; /* EMC */
1829 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1830 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1831 case 0xaf: return EL_DYNAMITE; /* EMC */
1832 case 0xbd: return EL_SAND; /* EMC */
1835 Error(ERR_WARN, "invalid level element %d", element);
1840 static int map_em_element_field(int element)
1842 if (element >= 0xc8 && element <= 0xe1)
1843 return EL_CHAR_A + (element - 0xc8);
1844 else if (element >= 0xe2 && element <= 0xeb)
1845 return EL_CHAR_0 + (element - 0xe2);
1849 case 0x00: return EL_ROCK;
1850 case 0x01: return EL_ROCK; /* EMC */
1851 case 0x02: return EL_DIAMOND;
1852 case 0x03: return EL_DIAMOND;
1853 case 0x04: return EL_ROBOT;
1854 case 0x05: return EL_ROBOT; /* EMC */
1855 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1856 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1857 case 0x08: return EL_SPACESHIP_UP;
1858 case 0x09: return EL_SPACESHIP_RIGHT;
1859 case 0x0a: return EL_SPACESHIP_DOWN;
1860 case 0x0b: return EL_SPACESHIP_LEFT;
1861 case 0x0c: return EL_SPACESHIP_UP;
1862 case 0x0d: return EL_SPACESHIP_RIGHT;
1863 case 0x0e: return EL_SPACESHIP_DOWN;
1864 case 0x0f: return EL_SPACESHIP_LEFT;
1866 case 0x10: return EL_BOMB;
1867 case 0x11: return EL_BOMB; /* EMC */
1868 case 0x12: return EL_EMERALD;
1869 case 0x13: return EL_EMERALD;
1870 case 0x14: return EL_BUG_UP;
1871 case 0x15: return EL_BUG_RIGHT;
1872 case 0x16: return EL_BUG_DOWN;
1873 case 0x17: return EL_BUG_LEFT;
1874 case 0x18: return EL_BUG_UP;
1875 case 0x19: return EL_BUG_RIGHT;
1876 case 0x1a: return EL_BUG_DOWN;
1877 case 0x1b: return EL_BUG_LEFT;
1878 case 0x1c: return EL_AMOEBA_DROP;
1879 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1880 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1881 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1883 case 0x20: return EL_ROCK;
1884 case 0x21: return EL_BOMB; /* EMC */
1885 case 0x22: return EL_DIAMOND; /* EMC */
1886 case 0x23: return EL_EMERALD; /* EMC */
1887 case 0x24: return EL_MAGIC_WALL;
1888 case 0x25: return EL_NUT;
1889 case 0x26: return EL_NUT; /* EMC */
1890 case 0x27: return EL_NUT; /* EMC */
1892 /* looks like magic wheel, but is _always_ activated */
1893 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1895 case 0x29: return EL_YAMYAM; /* up */
1896 case 0x2a: return EL_YAMYAM; /* down */
1897 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1898 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1899 case 0x2d: return EL_QUICKSAND_FULL;
1900 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1901 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1903 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1904 case 0x31: return EL_SAND; /* EMC */
1905 case 0x32: return EL_SAND; /* EMC */
1906 case 0x33: return EL_SAND; /* EMC */
1907 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1908 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1909 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1910 case 0x37: return EL_SAND; /* EMC */
1911 case 0x38: return EL_ROCK; /* EMC */
1912 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1913 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1914 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1915 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1916 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1917 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1918 case 0x3f: return EL_ACID_POOL_BOTTOM;
1920 case 0x40: return EL_EXIT_OPEN; /* 1 */
1921 case 0x41: return EL_EXIT_OPEN; /* 2 */
1922 case 0x42: return EL_EXIT_OPEN; /* 3 */
1923 case 0x43: return EL_BALLOON; /* EMC */
1924 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1925 case 0x45: return EL_SPRING; /* EMC */
1926 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1927 case 0x47: return EL_SPRING; /* left */ /* EMC */
1928 case 0x48: return EL_SPRING; /* right */ /* EMC */
1929 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1930 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1931 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1932 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1933 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1934 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1935 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1937 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1938 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1939 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1940 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1941 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1942 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1943 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1944 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1945 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1946 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1947 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1948 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1949 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1950 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1951 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1952 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1954 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1955 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1956 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1957 case 0x63: return EL_SPRING; /* left */ /* EMC */
1958 case 0x64: return EL_SPRING; /* right */ /* EMC */
1959 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1960 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1961 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1962 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1963 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1964 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1965 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1966 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1967 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1968 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1969 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1971 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1972 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1973 case 0x72: return EL_NUT; /* left */ /* EMC */
1974 case 0x73: return EL_SAND; /* EMC (? "nut") */
1975 case 0x74: return EL_STEELWALL;
1976 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1977 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1978 case 0x77: return EL_BOMB; /* left */ /* EMC */
1979 case 0x78: return EL_BOMB; /* right */ /* EMC */
1980 case 0x79: return EL_ROCK; /* left */ /* EMC */
1981 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1982 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1983 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1984 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1985 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1986 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1988 case 0x80: return EL_EMPTY;
1989 case 0x81: return EL_WALL_SLIPPERY;
1990 case 0x82: return EL_SAND;
1991 case 0x83: return EL_STEELWALL;
1992 case 0x84: return EL_WALL;
1993 case 0x85: return EL_EM_KEY_1;
1994 case 0x86: return EL_EM_KEY_2;
1995 case 0x87: return EL_EM_KEY_4;
1996 case 0x88: return EL_EM_KEY_3;
1997 case 0x89: return EL_EM_GATE_1;
1998 case 0x8a: return EL_EM_GATE_2;
1999 case 0x8b: return EL_EM_GATE_4;
2000 case 0x8c: return EL_EM_GATE_3;
2001 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
2002 case 0x8e: return EL_EM_GATE_1_GRAY;
2003 case 0x8f: return EL_EM_GATE_2_GRAY;
2005 case 0x90: return EL_EM_GATE_4_GRAY;
2006 case 0x91: return EL_EM_GATE_3_GRAY;
2007 case 0x92: return EL_MAGIC_WALL;
2008 case 0x93: return EL_ROBOT_WHEEL;
2009 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
2010 case 0x95: return EL_ACID_POOL_TOPLEFT;
2011 case 0x96: return EL_ACID_POOL_TOPRIGHT;
2012 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
2013 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
2014 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
2015 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
2016 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
2017 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
2018 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
2019 case 0x9e: return EL_EXIT_CLOSED;
2020 case 0x9f: return EL_CHAR_LESS; /* arrow left */
2022 /* looks like normal sand, but behaves like wall */
2023 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
2024 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
2025 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
2026 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
2027 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
2028 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
2029 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
2030 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
2031 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
2032 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
2033 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
2034 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
2035 case 0xac: return EL_CHAR_COMMA; /* EMC */
2036 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
2037 case 0xae: return EL_CHAR_MINUS; /* EMC */
2038 case 0xaf: return EL_DYNAMITE;
2040 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
2041 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
2042 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
2043 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
2044 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
2045 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
2046 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
2047 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2048 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2049 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2050 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2051 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2052 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2053 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2054 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2055 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2057 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2058 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2059 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2060 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2061 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2062 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2063 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2064 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2066 /* characters: see above */
2068 case 0xec: return EL_CHAR_PERIOD;
2069 case 0xed: return EL_CHAR_EXCLAM;
2070 case 0xee: return EL_CHAR_COLON;
2071 case 0xef: return EL_CHAR_QUESTION;
2073 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2074 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2075 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2076 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2077 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2078 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2079 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2080 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2082 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2083 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2084 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2085 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2086 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2087 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2089 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2090 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2093 /* should never happen (all 8-bit value cases should be handled) */
2094 Error(ERR_WARN, "invalid level element %d", element);
2099 #define EM_LEVEL_SIZE 2106
2100 #define EM_LEVEL_XSIZE 64
2101 #define EM_LEVEL_YSIZE 32
2103 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2104 struct LevelFileInfo *level_file_info)
2106 char *filename = level_file_info->filename;
2108 unsigned char leveldata[EM_LEVEL_SIZE];
2109 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2110 int nr = level_file_info->nr;
2113 if (!(file = fopen(filename, MODE_READ)))
2115 level->no_valid_file = TRUE;
2117 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2122 for (i = 0; i < EM_LEVEL_SIZE; i++)
2123 leveldata[i] = fgetc(file);
2127 /* check if level data is crypted by testing against known starting bytes
2128 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2130 if ((leveldata[0] == 0xf1 ||
2131 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2133 unsigned char code0 = 0x65;
2134 unsigned char code1 = 0x11;
2136 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2137 leveldata[0] = 0xf1;
2139 /* decode crypted level data */
2141 for (i = 0; i < EM_LEVEL_SIZE; i++)
2143 leveldata[i] ^= code0;
2144 leveldata[i] -= code1;
2146 code0 = (code0 + 7) & 0xff;
2150 level->fieldx = EM_LEVEL_XSIZE;
2151 level->fieldy = EM_LEVEL_YSIZE;
2153 level->time = header[46] * 10;
2154 level->gems_needed = header[47];
2156 /* The original Emerald Mine levels have their level number stored
2157 at the second byte of the level file...
2158 Do not trust this information at other level files, e.g. EMC,
2159 but correct it anyway (normally the first row is completely
2160 steel wall, so the correction does not hurt anyway). */
2162 if (leveldata[1] == nr)
2163 leveldata[1] = leveldata[2]; /* correct level number field */
2165 sprintf(level->name, "Level %d", nr); /* set level name */
2167 level->score[SC_EMERALD] = header[36];
2168 level->score[SC_DIAMOND] = header[37];
2169 level->score[SC_ROBOT] = header[38];
2170 level->score[SC_SPACESHIP] = header[39];
2171 level->score[SC_BUG] = header[40];
2172 level->score[SC_YAMYAM] = header[41];
2173 level->score[SC_NUT] = header[42];
2174 level->score[SC_DYNAMITE] = header[43];
2175 level->score[SC_TIME_BONUS] = header[44];
2177 level->num_yamyam_contents = 4;
2179 for (i = 0; i < level->num_yamyam_contents; i++)
2180 for (y = 0; y < 3; y++)
2181 for (x = 0; x < 3; x++)
2182 level->yamyam_content[i].e[x][y] =
2183 map_em_element_yam(header[i * 9 + y * 3 + x]);
2185 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2186 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2187 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2188 level->amoeba_content = EL_DIAMOND;
2190 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2192 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2194 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2195 new_element = EL_AMOEBA_WET;
2197 level->field[x][y] = new_element;
2200 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2201 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2202 level->field[x][y] = EL_PLAYER_1;
2204 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2205 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2206 level->field[x][y] = EL_PLAYER_2;
2211 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2213 static int ball_xy[8][2] =
2224 struct LevelInfo_EM *level_em = level->native_em_level;
2225 struct LEVEL *lev = level_em->lev;
2226 struct PLAYER *ply1 = level_em->ply1;
2227 struct PLAYER *ply2 = level_em->ply2;
2230 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2231 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2233 lev->time_seconds = level->time;
2234 lev->required_initial = level->gems_needed;
2236 lev->emerald_score = level->score[SC_EMERALD];
2237 lev->diamond_score = level->score[SC_DIAMOND];
2238 lev->alien_score = level->score[SC_ROBOT];
2239 lev->tank_score = level->score[SC_SPACESHIP];
2240 lev->bug_score = level->score[SC_BUG];
2241 lev->eater_score = level->score[SC_YAMYAM];
2242 lev->nut_score = level->score[SC_NUT];
2243 lev->dynamite_score = level->score[SC_DYNAMITE];
2244 lev->key_score = level->score[SC_KEY];
2245 lev->exit_score = level->score[SC_TIME_BONUS];
2247 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2248 for (y = 0; y < 3; y++)
2249 for (x = 0; x < 3; x++)
2250 lev->eater_array[i][y * 3 + x] =
2251 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2253 lev->amoeba_time = level->amoeba_speed;
2254 lev->wonderwall_time_initial = level->time_magic_wall;
2255 lev->wheel_time = level->time_wheel;
2257 lev->android_move_time = level->android_move_time;
2258 lev->android_clone_time = level->android_clone_time;
2259 lev->ball_random = level->ball_random;
2260 lev->ball_state_initial = level->ball_state_initial;
2261 lev->ball_time = level->ball_time;
2263 lev->lenses_score = level->lenses_score;
2264 lev->magnify_score = level->magnify_score;
2265 lev->slurp_score = level->slurp_score;
2267 lev->lenses_time = level->lenses_time;
2268 lev->magnify_time = level->magnify_time;
2269 lev->wind_direction_initial = level->wind_direction_initial;
2271 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2272 for (j = 0; j < 8; j++)
2273 lev->ball_array[i][j] =
2274 map_element_RND_to_EM(level->
2275 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2277 for (i = 0; i < 16; i++)
2278 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2280 /* first fill the complete playfield with the default border element */
2281 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2282 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2283 level_em->cave[x][y] = ZBORDER;
2285 /* then copy the real level contents from level file into the playfield */
2286 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2288 int new_element = map_element_RND_to_EM(level->field[x][y]);
2290 if (level->field[x][y] == EL_AMOEBA_DEAD)
2291 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2293 level_em->cave[x + 1][y + 1] = new_element;
2296 ply1->x_initial = 0;
2297 ply1->y_initial = 0;
2299 ply2->x_initial = 0;
2300 ply2->y_initial = 0;
2302 /* initialize player positions and delete players from the playfield */
2303 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2305 if (level->field[x][y] == EL_PLAYER_1)
2307 ply1->x_initial = x + 1;
2308 ply1->y_initial = y + 1;
2309 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2311 else if (level->field[x][y] == EL_PLAYER_2)
2313 ply2->x_initial = x + 1;
2314 ply2->y_initial = y + 1;
2315 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2320 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2322 static int ball_xy[8][2] =
2333 struct LevelInfo_EM *level_em = level->native_em_level;
2334 struct LEVEL *lev = level_em->lev;
2335 struct PLAYER *ply1 = level_em->ply1;
2336 struct PLAYER *ply2 = level_em->ply2;
2339 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2340 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2342 level->time = lev->time_seconds;
2343 level->gems_needed = lev->required_initial;
2345 sprintf(level->name, "Level %d", level->file_info.nr);
2347 level->score[SC_EMERALD] = lev->emerald_score;
2348 level->score[SC_DIAMOND] = lev->diamond_score;
2349 level->score[SC_ROBOT] = lev->alien_score;
2350 level->score[SC_SPACESHIP] = lev->tank_score;
2351 level->score[SC_BUG] = lev->bug_score;
2352 level->score[SC_YAMYAM] = lev->eater_score;
2353 level->score[SC_NUT] = lev->nut_score;
2354 level->score[SC_DYNAMITE] = lev->dynamite_score;
2355 level->score[SC_KEY] = lev->key_score;
2356 level->score[SC_TIME_BONUS] = lev->exit_score;
2358 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2360 for (i = 0; i < level->num_yamyam_contents; i++)
2361 for (y = 0; y < 3; y++)
2362 for (x = 0; x < 3; x++)
2363 level->yamyam_content[i].e[x][y] =
2364 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2366 level->amoeba_speed = lev->amoeba_time;
2367 level->time_magic_wall = lev->wonderwall_time_initial;
2368 level->time_wheel = lev->wheel_time;
2370 level->android_move_time = lev->android_move_time;
2371 level->android_clone_time = lev->android_clone_time;
2372 level->ball_random = lev->ball_random;
2373 level->ball_state_initial = lev->ball_state_initial;
2374 level->ball_time = lev->ball_time;
2376 level->lenses_score = lev->lenses_score;
2377 level->magnify_score = lev->magnify_score;
2378 level->slurp_score = lev->slurp_score;
2380 level->lenses_time = lev->lenses_time;
2381 level->magnify_time = lev->magnify_time;
2382 level->wind_direction_initial = lev->wind_direction_initial;
2384 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2385 for (j = 0; j < 8; j++)
2386 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2387 map_element_EM_to_RND(lev->ball_array[i][j]);
2389 for (i = 0; i < 16; i++)
2390 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2392 /* convert the playfield (some elements need special treatment) */
2393 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2395 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2397 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2398 new_element = EL_AMOEBA_DEAD;
2400 level->field[x][y] = new_element;
2403 /* in case of both players set to the same field, use the first player */
2404 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2405 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2408 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2412 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2413 struct LevelFileInfo *level_file_info)
2415 if (!LoadNativeLevel_EM(level_file_info->filename))
2416 level->no_valid_file = TRUE;
2419 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2421 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2422 CopyNativeLevel_RND_to_EM(level);
2425 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2427 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2428 CopyNativeLevel_EM_to_RND(level);
2432 /* ------------------------------------------------------------------------- */
2433 /* functions for loading SP level */
2434 /* ------------------------------------------------------------------------- */
2436 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2437 #define SP_LEVEL_SIZE 1536
2438 #define SP_LEVEL_XSIZE 60
2439 #define SP_LEVEL_YSIZE 24
2440 #define SP_LEVEL_NAME_LEN 23
2442 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2445 int num_special_ports;
2448 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2449 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2451 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2452 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2454 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2456 int element_old = fgetc(file);
2459 if (element_old <= 0x27)
2460 element_new = getMappedElement(EL_SP_START + element_old);
2461 else if (element_old == 0x28)
2462 element_new = EL_INVISIBLE_WALL;
2465 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2466 Error(ERR_WARN, "invalid level element %d", element_old);
2468 element_new = EL_UNKNOWN;
2471 level->field[x][y] = element_new;
2475 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2477 /* initial gravity: 1 == "on", anything else (0) == "off" */
2478 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2480 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2482 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2483 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2484 level->name[i] = fgetc(file);
2485 level->name[SP_LEVEL_NAME_LEN] = '\0';
2487 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2488 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2490 /* number of infotrons needed; 0 means that Supaplex will count the total
2491 amount of infotrons in the level and use the low byte of that number
2492 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2493 level->gems_needed = fgetc(file);
2495 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2496 num_special_ports = fgetc(file);
2498 /* database of properties of up to 10 special ports (6 bytes per port) */
2499 for (i = 0; i < 10; i++)
2501 int port_location, port_x, port_y, port_element;
2504 /* high and low byte of the location of a special port; if (x, y) are the
2505 coordinates of a port in the field and (0, 0) is the top-left corner,
2506 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2507 of what may be expected: Supaplex works with a game field in memory
2508 which is 2 bytes per tile) */
2509 port_location = getFile16BitBE(file);
2511 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2512 gravity = fgetc(file);
2514 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2515 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2517 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2518 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2520 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2522 if (i >= num_special_ports)
2525 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2526 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2528 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2529 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2531 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2537 port_element = level->field[port_x][port_y];
2539 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2540 port_element > EL_SP_GRAVITY_PORT_UP)
2542 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2547 /* change previous (wrong) gravity inverting special port to either
2548 gravity enabling special port or gravity disabling special port */
2549 level->field[port_x][port_y] +=
2550 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2551 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2554 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2556 /* change special gravity ports without database entries to normal ports */
2557 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2558 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2559 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2560 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2561 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2563 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2564 if (level->gems_needed == 0)
2566 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2567 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2568 if (level->field[x][y] == EL_SP_INFOTRON)
2569 level->gems_needed++;
2571 level->gems_needed &= 0xff; /* only use low byte -- see above */
2574 level->fieldx = SP_LEVEL_XSIZE;
2575 level->fieldy = SP_LEVEL_YSIZE;
2577 level->time = 0; /* no time limit */
2578 level->amoeba_speed = 0;
2579 level->time_magic_wall = 0;
2580 level->time_wheel = 0;
2581 level->amoeba_content = EL_EMPTY;
2583 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2584 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2586 /* there are no yamyams in supaplex levels */
2587 for (i = 0; i < level->num_yamyam_contents; i++)
2588 for (y = 0; y < 3; y++)
2589 for (x = 0; x < 3; x++)
2590 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2593 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2594 struct LevelFileInfo *level_file_info)
2596 char *filename = level_file_info->filename;
2598 int nr = level_file_info->nr - leveldir_current->first_level;
2600 char name_first, name_last;
2601 struct LevelInfo multipart_level;
2602 int multipart_xpos, multipart_ypos;
2603 boolean is_multipart_level;
2604 boolean is_first_part;
2605 boolean reading_multipart_level = FALSE;
2606 boolean use_empty_level = FALSE;
2608 if (!(file = fopen(filename, MODE_READ)))
2610 level->no_valid_file = TRUE;
2612 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2617 /* position file stream to the requested level inside the level package */
2618 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2620 level->no_valid_file = TRUE;
2622 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2627 /* there exist Supaplex level package files with multi-part levels which
2628 can be detected as follows: instead of leading and trailing dashes ('-')
2629 to pad the level name, they have leading and trailing numbers which are
2630 the x and y coordinations of the current part of the multi-part level;
2631 if there are '?' characters instead of numbers on the left or right side
2632 of the level name, the multi-part level consists of only horizontal or
2635 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2637 LoadLevelFromFileStream_SP(file, level, l);
2639 /* check if this level is a part of a bigger multi-part level */
2641 name_first = level->name[0];
2642 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2644 is_multipart_level =
2645 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2646 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2649 ((name_first == '?' || name_first == '1') &&
2650 (name_last == '?' || name_last == '1'));
2652 /* correct leading multipart level meta information in level name */
2653 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2654 level->name[i] = '-';
2656 /* correct trailing multipart level meta information in level name */
2657 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2658 level->name[i] = '-';
2660 /* ---------- check for normal single level ---------- */
2662 if (!reading_multipart_level && !is_multipart_level)
2664 /* the current level is simply a normal single-part level, and we are
2665 not reading a multi-part level yet, so return the level as it is */
2670 /* ---------- check for empty level (unused multi-part) ---------- */
2672 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2674 /* this is a part of a multi-part level, but not the first part
2675 (and we are not already reading parts of a multi-part level);
2676 in this case, use an empty level instead of the single part */
2678 use_empty_level = TRUE;
2683 /* ---------- check for finished multi-part level ---------- */
2685 if (reading_multipart_level &&
2686 (!is_multipart_level ||
2687 strcmp(level->name, multipart_level.name) != 0))
2689 /* we are already reading parts of a multi-part level, but this level is
2690 either not a multi-part level, or a part of a different multi-part
2691 level; in both cases, the multi-part level seems to be complete */
2696 /* ---------- here we have one part of a multi-part level ---------- */
2698 reading_multipart_level = TRUE;
2700 if (is_first_part) /* start with first part of new multi-part level */
2702 /* copy level info structure from first part */
2703 multipart_level = *level;
2705 /* clear playfield of new multi-part level */
2706 for (y = 0; y < MAX_LEV_FIELDY; y++)
2707 for (x = 0; x < MAX_LEV_FIELDX; x++)
2708 multipart_level.field[x][y] = EL_EMPTY;
2711 if (name_first == '?')
2713 if (name_last == '?')
2716 multipart_xpos = (int)(name_first - '0');
2717 multipart_ypos = (int)(name_last - '0');
2720 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2721 multipart_xpos, multipart_ypos, multipart_level.name);
2724 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2725 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2727 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2732 multipart_level.fieldx = MAX(multipart_level.fieldx,
2733 multipart_xpos * SP_LEVEL_XSIZE);
2734 multipart_level.fieldy = MAX(multipart_level.fieldy,
2735 multipart_ypos * SP_LEVEL_YSIZE);
2737 /* copy level part at the right position of multi-part level */
2738 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2740 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2742 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2743 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2745 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2752 if (use_empty_level)
2754 setLevelInfoToDefaults(level);
2756 level->fieldx = SP_LEVEL_XSIZE;
2757 level->fieldy = SP_LEVEL_YSIZE;
2759 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2760 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2761 level->field[x][y] = EL_EMPTY;
2763 strcpy(level->name, "-------- EMPTY --------");
2765 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2768 if (reading_multipart_level)
2769 *level = multipart_level;
2772 /* ------------------------------------------------------------------------- */
2773 /* functions for loading generic level */
2774 /* ------------------------------------------------------------------------- */
2776 void LoadLevelFromFileInfo(struct LevelInfo *level,
2777 struct LevelFileInfo *level_file_info)
2779 /* always start with reliable default values */
2780 setLevelInfoToDefaults(level);
2782 switch (level_file_info->type)
2784 case LEVEL_FILE_TYPE_RND:
2785 LoadLevelFromFileInfo_RND(level, level_file_info);
2788 case LEVEL_FILE_TYPE_EM:
2789 LoadLevelFromFileInfo_EM(level, level_file_info);
2790 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2793 case LEVEL_FILE_TYPE_SP:
2794 LoadLevelFromFileInfo_SP(level, level_file_info);
2798 LoadLevelFromFileInfo_RND(level, level_file_info);
2802 /* if level file is invalid, restore level structure to default values */
2803 if (level->no_valid_file)
2804 setLevelInfoToDefaults(level);
2806 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2807 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2809 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2810 CopyNativeLevel_RND_to_Native(level);
2812 CopyNativeLevel_Native_to_RND(level);
2815 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2817 static struct LevelFileInfo level_file_info;
2819 /* always start with reliable default values */
2820 setFileInfoToDefaults(&level_file_info);
2822 level_file_info.nr = 0; /* unknown level number */
2823 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2824 level_file_info.filename = filename;
2826 LoadLevelFromFileInfo(level, &level_file_info);
2829 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2831 if (leveldir_current == NULL) /* only when dumping level */
2834 if (leveldir_current->latest_engine)
2836 /* ---------- use latest game engine ----------------------------------- */
2838 /* For all levels which are forced to use the latest game engine version
2839 (normally all but user contributed, private and undefined levels), set
2840 the game engine version to the actual version; this allows for actual
2841 corrections in the game engine to take effect for existing, converted
2842 levels (from "classic" or other existing games) to make the emulation
2843 of the corresponding game more accurate, while (hopefully) not breaking
2844 existing levels created from other players. */
2846 level->game_version = GAME_VERSION_ACTUAL;
2848 /* Set special EM style gems behaviour: EM style gems slip down from
2849 normal, steel and growing wall. As this is a more fundamental change,
2850 it seems better to set the default behaviour to "off" (as it is more
2851 natural) and make it configurable in the level editor (as a property
2852 of gem style elements). Already existing converted levels (neither
2853 private nor contributed levels) are changed to the new behaviour. */
2855 if (level->file_version < FILE_VERSION_2_0)
2856 level->em_slippery_gems = TRUE;
2861 /* ---------- use game engine the level was created with ----------------- */
2863 /* For all levels which are not forced to use the latest game engine
2864 version (normally user contributed, private and undefined levels),
2865 use the version of the game engine the levels were created for.
2867 Since 2.0.1, the game engine version is now directly stored
2868 in the level file (chunk "VERS"), so there is no need anymore
2869 to set the game version from the file version (except for old,
2870 pre-2.0 levels, where the game version is still taken from the
2871 file format version used to store the level -- see above). */
2873 /* player was faster than enemies in 1.0.0 and before */
2874 if (level->file_version == FILE_VERSION_1_0)
2875 level->double_speed = TRUE;
2877 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2878 if (level->game_version == VERSION_IDENT(2,0,1,0))
2879 level->em_slippery_gems = TRUE;
2881 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2882 if (level->game_version < VERSION_IDENT(2,2,0,0))
2883 level->use_spring_bug = TRUE;
2885 if (level->game_version < VERSION_IDENT(3,2,0,5))
2887 /* time orb caused limited time in endless time levels before 3.2.0-5 */
2888 level->use_time_orb_bug = TRUE;
2890 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
2891 level->block_snap_field = FALSE;
2893 /* extra time score was same value as time left score before 3.2.0-5 */
2894 level->extra_time_score = level->score[SC_TIME_BONUS];
2896 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
2897 level->score[SC_TIME_BONUS] /= 10;
2900 /* only few elements were able to actively move into acid before 3.1.0 */
2901 /* trigger settings did not exist before 3.1.0; set to default "any" */
2902 if (level->game_version < VERSION_IDENT(3,1,0,0))
2906 /* correct "can move into acid" settings (all zero in old levels) */
2908 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2909 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2911 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2912 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2913 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2914 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2916 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2917 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2919 /* correct trigger settings (stored as zero == "none" in old levels) */
2921 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2923 int element = EL_CUSTOM_START + i;
2924 struct ElementInfo *ei = &element_info[element];
2926 for (j = 0; j < ei->num_change_pages; j++)
2928 struct ElementChangeInfo *change = &ei->change_page[j];
2930 change->trigger_player = CH_PLAYER_ANY;
2931 change->trigger_page = CH_PAGE_ANY;
2937 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2941 /* map custom element change events that have changed in newer versions
2942 (these following values were accidentally changed in version 3.0.1)
2943 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2944 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2946 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2948 int element = EL_CUSTOM_START + i;
2950 /* order of checking and copying events to be mapped is important */
2951 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
2953 if (HAS_CHANGE_EVENT(element, j - 2))
2955 SET_CHANGE_EVENT(element, j - 2, FALSE);
2956 SET_CHANGE_EVENT(element, j, TRUE);
2960 /* order of checking and copying events to be mapped is important */
2961 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
2963 if (HAS_CHANGE_EVENT(element, j - 1))
2965 SET_CHANGE_EVENT(element, j - 1, FALSE);
2966 SET_CHANGE_EVENT(element, j, TRUE);
2972 /* initialize "can_change" field for old levels with only one change page */
2973 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2975 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2977 int element = EL_CUSTOM_START + i;
2979 if (CAN_CHANGE(element))
2980 element_info[element].change->can_change = TRUE;
2984 /* correct custom element values (for old levels without these options) */
2985 if (level->game_version < VERSION_IDENT(3,1,1,0))
2987 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2989 int element = EL_CUSTOM_START + i;
2990 struct ElementInfo *ei = &element_info[element];
2992 if (ei->access_direction == MV_NO_DIRECTION)
2993 ei->access_direction = MV_ALL_DIRECTIONS;
2996 for (j = 0; j < ei->num_change_pages; j++)
2998 struct ElementChangeInfo *change = &ei->change_page[j];
3000 if (change->trigger_side == CH_SIDE_NONE)
3001 change->trigger_side = CH_SIDE_ANY;
3008 /* correct custom element values (fix invalid values for all versions) */
3011 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3013 int element = EL_CUSTOM_START + i;
3014 struct ElementInfo *ei = &element_info[element];
3016 for (j = 0; j < ei->num_change_pages; j++)
3018 struct ElementChangeInfo *change = &ei->change_page[j];
3020 if (change->trigger_player == CH_PLAYER_NONE)
3021 change->trigger_player = CH_PLAYER_ANY;
3023 if (change->trigger_side == CH_SIDE_NONE)
3024 change->trigger_side = CH_SIDE_ANY;
3030 /* initialize "can_explode" field for old levels which did not store this */
3031 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
3032 if (level->game_version <= VERSION_IDENT(3,1,0,0))
3034 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3036 int element = EL_CUSTOM_START + i;
3038 if (EXPLODES_1X1_OLD(element))
3039 element_info[element].explosion_type = EXPLODES_1X1;
3041 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
3042 EXPLODES_SMASHED(element) ||
3043 EXPLODES_IMPACT(element)));
3047 /* correct previously hard-coded move delay values for maze runner style */
3048 if (level->game_version < VERSION_IDENT(3,1,1,0))
3050 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3052 int element = EL_CUSTOM_START + i;
3054 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
3056 /* previously hard-coded and therefore ignored */
3057 element_info[element].move_delay_fixed = 9;
3058 element_info[element].move_delay_random = 0;
3063 /* map elements that have changed in newer versions */
3064 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3065 level->game_version);
3066 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3067 for (x = 0; x < 3; x++)
3068 for (y = 0; y < 3; y++)
3069 level->yamyam_content[i].e[x][y] =
3070 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3071 level->game_version);
3073 /* initialize element properties for level editor etc. */
3074 InitElementPropertiesEngine(level->game_version);
3077 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3081 /* map elements that have changed in newer versions */
3082 for (y = 0; y < level->fieldy; y++)
3083 for (x = 0; x < level->fieldx; x++)
3084 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3085 level->game_version);
3087 /* copy elements to runtime playfield array */
3088 for (x = 0; x < MAX_LEV_FIELDX; x++)
3089 for (y = 0; y < MAX_LEV_FIELDY; y++)
3090 Feld[x][y] = level->field[x][y];
3092 /* initialize level size variables for faster access */
3093 lev_fieldx = level->fieldx;
3094 lev_fieldy = level->fieldy;
3096 /* determine border element for this level */
3100 void LoadLevelTemplate(int nr)
3104 setLevelFileInfo(&level_template.file_info, nr);
3105 filename = level_template.file_info.filename;
3107 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3109 LoadLevel_InitVersion(&level_template, filename);
3110 LoadLevel_InitElements(&level_template, filename);
3112 ActivateLevelTemplate();
3115 void LoadLevel(int nr)
3119 setLevelFileInfo(&level.file_info, nr);
3120 filename = level.file_info.filename;
3122 LoadLevelFromFileInfo(&level, &level.file_info);
3124 if (level.use_custom_template)
3125 LoadLevelTemplate(-1);
3127 LoadLevel_InitVersion(&level, filename);
3128 LoadLevel_InitElements(&level, filename);
3129 LoadLevel_InitPlayfield(&level, filename);
3132 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3134 putFileVersion(file, level->file_version);
3135 putFileVersion(file, level->game_version);
3138 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3142 putFile8Bit(file, level->fieldx);
3143 putFile8Bit(file, level->fieldy);
3145 putFile16BitBE(file, level->time);
3146 putFile16BitBE(file, level->gems_needed);
3148 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3149 putFile8Bit(file, level->name[i]);
3151 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3152 putFile8Bit(file, level->score[i]);
3154 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3155 for (y = 0; y < 3; y++)
3156 for (x = 0; x < 3; x++)
3157 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3158 level->yamyam_content[i].e[x][y]));
3159 putFile8Bit(file, level->amoeba_speed);
3160 putFile8Bit(file, level->time_magic_wall);
3161 putFile8Bit(file, level->time_wheel);
3162 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3163 level->amoeba_content));
3164 putFile8Bit(file, (level->double_speed ? 1 : 0));
3165 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3166 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3167 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3169 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3171 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3172 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3173 putFile32BitBE(file, level->can_move_into_acid_bits);
3174 putFile8Bit(file, level->dont_collide_with_bits);
3176 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3177 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3179 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3180 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3181 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3183 putFile8Bit(file, level->game_engine_type);
3185 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3188 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3192 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3193 putFile8Bit(file, level->author[i]);
3196 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3200 for (y = 0; y < level->fieldy; y++)
3201 for (x = 0; x < level->fieldx; x++)
3202 if (level->encoding_16bit_field)
3203 putFile16BitBE(file, level->field[x][y]);
3205 putFile8Bit(file, level->field[x][y]);
3209 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3213 putFile8Bit(file, EL_YAMYAM);
3214 putFile8Bit(file, level->num_yamyam_contents);
3215 putFile8Bit(file, 0);
3216 putFile8Bit(file, 0);
3218 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3219 for (y = 0; y < 3; y++)
3220 for (x = 0; x < 3; x++)
3221 if (level->encoding_16bit_field)
3222 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3224 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3228 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3231 int num_contents, content_xsize, content_ysize;
3232 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3234 if (element == EL_YAMYAM)
3236 num_contents = level->num_yamyam_contents;
3240 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3241 for (y = 0; y < 3; y++)
3242 for (x = 0; x < 3; x++)
3243 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3245 else if (element == EL_BD_AMOEBA)
3251 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3252 for (y = 0; y < 3; y++)
3253 for (x = 0; x < 3; x++)
3254 content_array[i][x][y] = EL_EMPTY;
3255 content_array[0][0][0] = level->amoeba_content;
3259 /* chunk header already written -- write empty chunk data */
3260 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3262 Error(ERR_WARN, "cannot save content for element '%d'", element);
3266 putFile16BitBE(file, element);
3267 putFile8Bit(file, num_contents);
3268 putFile8Bit(file, content_xsize);
3269 putFile8Bit(file, content_ysize);
3271 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3273 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3274 for (y = 0; y < 3; y++)
3275 for (x = 0; x < 3; x++)
3276 putFile16BitBE(file, content_array[i][x][y]);
3279 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3282 int envelope_nr = element - EL_ENVELOPE_1;
3283 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3285 putFile16BitBE(file, element);
3286 putFile16BitBE(file, envelope_len);
3287 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3288 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3290 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3292 for (i = 0; i < envelope_len; i++)
3293 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3297 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3298 int num_changed_custom_elements)
3302 putFile16BitBE(file, num_changed_custom_elements);
3304 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3306 int element = EL_CUSTOM_START + i;
3308 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3310 if (check < num_changed_custom_elements)
3312 putFile16BitBE(file, element);
3313 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3320 if (check != num_changed_custom_elements) /* should not happen */
3321 Error(ERR_WARN, "inconsistent number of custom element properties");
3326 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3327 int num_changed_custom_elements)
3331 putFile16BitBE(file, num_changed_custom_elements);
3333 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3335 int element = EL_CUSTOM_START + i;
3337 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3339 if (check < num_changed_custom_elements)
3341 putFile16BitBE(file, element);
3342 putFile16BitBE(file, element_info[element].change->target_element);
3349 if (check != num_changed_custom_elements) /* should not happen */
3350 Error(ERR_WARN, "inconsistent number of custom target elements");
3355 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3356 int num_changed_custom_elements)
3358 int i, j, x, y, check = 0;
3360 putFile16BitBE(file, num_changed_custom_elements);
3362 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3364 int element = EL_CUSTOM_START + i;
3365 struct ElementInfo *ei = &element_info[element];
3367 if (ei->modified_settings)
3369 if (check < num_changed_custom_elements)
3371 putFile16BitBE(file, element);
3373 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3374 putFile8Bit(file, ei->description[j]);
3376 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3378 /* some free bytes for future properties and padding */
3379 WriteUnusedBytesToFile(file, 7);
3381 putFile8Bit(file, ei->use_gfx_element);
3382 putFile16BitBE(file, ei->gfx_element);
3384 putFile8Bit(file, ei->collect_score_initial);
3385 putFile8Bit(file, ei->collect_count_initial);
3387 putFile16BitBE(file, ei->push_delay_fixed);
3388 putFile16BitBE(file, ei->push_delay_random);
3389 putFile16BitBE(file, ei->move_delay_fixed);
3390 putFile16BitBE(file, ei->move_delay_random);
3392 putFile16BitBE(file, ei->move_pattern);
3393 putFile8Bit(file, ei->move_direction_initial);
3394 putFile8Bit(file, ei->move_stepsize);
3396 for (y = 0; y < 3; y++)
3397 for (x = 0; x < 3; x++)
3398 putFile16BitBE(file, ei->content.e[x][y]);
3400 putFile32BitBE(file, ei->change->events);
3402 putFile16BitBE(file, ei->change->target_element);
3404 putFile16BitBE(file, ei->change->delay_fixed);
3405 putFile16BitBE(file, ei->change->delay_random);
3406 putFile16BitBE(file, ei->change->delay_frames);
3408 putFile16BitBE(file, ei->change->trigger_element);
3410 putFile8Bit(file, ei->change->explode);
3411 putFile8Bit(file, ei->change->use_target_content);
3412 putFile8Bit(file, ei->change->only_if_complete);
3413 putFile8Bit(file, ei->change->use_random_replace);
3415 putFile8Bit(file, ei->change->random_percentage);
3416 putFile8Bit(file, ei->change->replace_when);
3418 for (y = 0; y < 3; y++)
3419 for (x = 0; x < 3; x++)
3420 putFile16BitBE(file, ei->change->content.e[x][y]);
3422 putFile8Bit(file, ei->slippery_type);
3424 /* some free bytes for future properties and padding */
3425 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3432 if (check != num_changed_custom_elements) /* should not happen */
3433 Error(ERR_WARN, "inconsistent number of custom element properties");
3437 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3439 struct ElementInfo *ei = &element_info[element];
3442 /* ---------- custom element base property values (96 bytes) ------------- */
3444 putFile16BitBE(file, element);
3446 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3447 putFile8Bit(file, ei->description[i]);
3449 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3450 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3452 putFile8Bit(file, ei->num_change_pages);
3454 putFile16BitBE(file, ei->ce_value_fixed_initial);
3455 putFile16BitBE(file, ei->ce_value_random_initial);
3456 putFile8Bit(file, ei->use_last_ce_value);
3458 putFile8Bit(file, ei->use_gfx_element);
3459 putFile16BitBE(file, ei->gfx_element);
3461 putFile8Bit(file, ei->collect_score_initial);
3462 putFile8Bit(file, ei->collect_count_initial);
3464 putFile8Bit(file, ei->drop_delay_fixed);
3465 putFile8Bit(file, ei->push_delay_fixed);
3466 putFile8Bit(file, ei->drop_delay_random);
3467 putFile8Bit(file, ei->push_delay_random);
3468 putFile16BitBE(file, ei->move_delay_fixed);
3469 putFile16BitBE(file, ei->move_delay_random);
3471 /* bits 0 - 15 of "move_pattern" ... */
3472 putFile16BitBE(file, ei->move_pattern & 0xffff);
3473 putFile8Bit(file, ei->move_direction_initial);
3474 putFile8Bit(file, ei->move_stepsize);
3476 putFile8Bit(file, ei->slippery_type);
3478 for (y = 0; y < 3; y++)
3479 for (x = 0; x < 3; x++)
3480 putFile16BitBE(file, ei->content.e[x][y]);
3482 putFile16BitBE(file, ei->move_enter_element);
3483 putFile16BitBE(file, ei->move_leave_element);
3484 putFile8Bit(file, ei->move_leave_type);
3486 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3487 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3489 putFile8Bit(file, ei->access_direction);
3491 putFile8Bit(file, ei->explosion_delay);
3492 putFile8Bit(file, ei->ignition_delay);
3493 putFile8Bit(file, ei->explosion_type);
3495 /* some free bytes for future custom property values and padding */
3496 WriteUnusedBytesToFile(file, 1);
3498 /* ---------- change page property values (48 bytes) --------------------- */
3500 for (i = 0; i < ei->num_change_pages; i++)
3502 struct ElementChangeInfo *change = &ei->change_page[i];
3503 unsigned long event_bits;
3505 /* bits 0 - 31 of "has_event[]" ... */
3507 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3508 if (change->has_event[j])
3509 event_bits |= (1 << j);
3510 putFile32BitBE(file, event_bits);
3512 putFile16BitBE(file, change->target_element);
3514 putFile16BitBE(file, change->delay_fixed);
3515 putFile16BitBE(file, change->delay_random);
3516 putFile16BitBE(file, change->delay_frames);
3518 putFile16BitBE(file, change->trigger_element);
3520 putFile8Bit(file, change->explode);
3521 putFile8Bit(file, change->use_target_content);
3522 putFile8Bit(file, change->only_if_complete);
3523 putFile8Bit(file, change->use_random_replace);
3525 putFile8Bit(file, change->random_percentage);
3526 putFile8Bit(file, change->replace_when);
3528 for (y = 0; y < 3; y++)
3529 for (x = 0; x < 3; x++)
3530 putFile16BitBE(file, change->target_content.e[x][y]);
3532 putFile8Bit(file, change->can_change);
3534 putFile8Bit(file, change->trigger_side);
3536 putFile8Bit(file, change->trigger_player);
3537 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3538 log_2(change->trigger_page)));
3540 putFile8Bit(file, change->has_action);
3541 putFile8Bit(file, change->action_type);
3542 putFile8Bit(file, change->action_mode);
3543 putFile16BitBE(file, change->action_arg);
3545 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
3547 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3548 if (change->has_event[j])
3549 event_bits |= (1 << (j - 32));
3550 putFile8Bit(file, event_bits);
3554 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3556 struct ElementInfo *ei = &element_info[element];
3557 struct ElementGroupInfo *group = ei->group;
3560 putFile16BitBE(file, element);
3562 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3563 putFile8Bit(file, ei->description[i]);
3565 putFile8Bit(file, group->num_elements);
3567 putFile8Bit(file, ei->use_gfx_element);
3568 putFile16BitBE(file, ei->gfx_element);
3570 putFile8Bit(file, group->choice_mode);
3572 /* some free bytes for future values and padding */
3573 WriteUnusedBytesToFile(file, 3);
3575 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3576 putFile16BitBE(file, group->element[i]);
3579 static int SaveLevel_CONF_Value(FILE *file, int pos)
3581 int default_value = element_conf[pos].default_value;
3582 int element = element_conf[pos].element;
3583 int type = element_conf[pos].type;
3584 int bytes = type & CONF_MASK_BYTES;
3585 void *value_ptr = element_conf[pos].value;
3586 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
3589 boolean modified = FALSE;
3591 /* check if any settings have been modified before saving them */
3592 if (value != default_value)
3595 if (!modified) /* do not save unmodified default settings */
3598 if (bytes == CONF_MASK_MULTI_BYTES)
3599 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
3601 num_bytes += putFile16BitBE(file, element);
3602 num_bytes += putFile8Bit(file, type);
3603 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3604 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3605 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3610 static int SaveLevel_CONF_Content(FILE *file, int pos, int num_contents)
3612 struct Content *content = (struct Content *)(element_conf[pos].value);
3613 int default_value = element_conf[pos].default_value;
3614 int element = element_conf[pos].element;
3615 int type = element_conf[pos].type;
3617 boolean modified = FALSE;
3620 /* check if any settings have been modified before saving them */
3621 for (i = 0; i < num_contents; i++)
3622 for (y = 0; y < 3; y++)
3623 for (x = 0; x < 3; x++)
3624 if (content[i].e[x][y] != default_value)
3627 if (!modified) /* do not save unmodified default settings */
3630 num_bytes += putFile16BitBE(file, element);
3631 num_bytes += putFile8Bit(file, type);
3632 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3634 for (i = 0; i < num_contents; i++)
3635 for (y = 0; y < 3; y++)
3636 for (x = 0; x < 3; x++)
3637 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3642 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
3647 li = *level; /* copy level information into temporary buffer */
3649 for (i = 0; element_conf[i].element != -1; i++)
3651 int type = element_conf[i].type;
3652 int bytes = type & CONF_MASK_BYTES;
3654 if (bytes != CONF_MASK_MULTI_BYTES)
3655 chunk_size += SaveLevel_CONF_Value(file, i);
3656 else if (type == CONF_VALUE_CONTENT_8)
3657 chunk_size += SaveLevel_CONF_Content(file, i, MAX_ELEMENT_CONTENTS);
3663 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3665 int body_chunk_size, conf_chunk_size;
3669 if (!(file = fopen(filename, MODE_WRITE)))
3671 Error(ERR_WARN, "cannot save level file '%s'", filename);
3675 level->file_version = FILE_VERSION_ACTUAL;
3676 level->game_version = GAME_VERSION_ACTUAL;
3678 /* check level field for 16-bit elements */
3679 level->encoding_16bit_field = FALSE;
3680 for (y = 0; y < level->fieldy; y++)
3681 for (x = 0; x < level->fieldx; x++)
3682 if (level->field[x][y] > 255)
3683 level->encoding_16bit_field = TRUE;
3685 /* check yamyam content for 16-bit elements */
3686 level->encoding_16bit_yamyam = FALSE;
3687 for (i = 0; i < level->num_yamyam_contents; i++)
3688 for (y = 0; y < 3; y++)
3689 for (x = 0; x < 3; x++)
3690 if (level->yamyam_content[i].e[x][y] > 255)
3691 level->encoding_16bit_yamyam = TRUE;
3693 /* check amoeba content for 16-bit elements */
3694 level->encoding_16bit_amoeba = FALSE;
3695 if (level->amoeba_content > 255)
3696 level->encoding_16bit_amoeba = TRUE;
3698 /* calculate size of "BODY" chunk */
3700 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3702 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3703 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3705 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3706 SaveLevel_VERS(file, level);
3708 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3709 SaveLevel_HEAD(file, level);
3711 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3712 SaveLevel_AUTH(file, level);
3714 putFileChunkBE(file, "BODY", body_chunk_size);
3715 SaveLevel_BODY(file, level);
3717 if (level->encoding_16bit_yamyam ||
3718 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3720 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3721 SaveLevel_CNT2(file, level, EL_YAMYAM);
3724 if (level->encoding_16bit_amoeba)
3726 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3727 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3730 /* check for envelope content */
3731 for (i = 0; i < 4; i++)
3733 if (strlen(level->envelope_text[i]) > 0)
3735 int envelope_len = strlen(level->envelope_text[i]) + 1;
3737 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3738 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3742 /* check for non-default custom elements (unless using template level) */
3743 if (!level->use_custom_template)
3745 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3747 int element = EL_CUSTOM_START + i;
3749 if (element_info[element].modified_settings)
3751 int num_change_pages = element_info[element].num_change_pages;
3753 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3754 SaveLevel_CUS4(file, level, element);
3759 /* check for non-default group elements (unless using template level) */
3760 if (!level->use_custom_template)
3762 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3764 int element = EL_GROUP_START + i;
3766 if (element_info[element].modified_settings)
3768 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3769 SaveLevel_GRP1(file, level, element);
3774 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
3776 /* check for non-default configuration settings to be saved in CONF chunk */
3777 if (conf_chunk_size > 0)
3779 putFileChunkBE(file, "CONF", conf_chunk_size);
3780 SaveLevel_CONF(file, level);
3785 SetFilePermissions(filename, PERMS_PRIVATE);
3788 void SaveLevel(int nr)
3790 char *filename = getDefaultLevelFilename(nr);
3792 SaveLevelFromFilename(&level, filename);
3795 void SaveLevelTemplate()
3797 char *filename = getDefaultLevelFilename(-1);
3799 SaveLevelFromFilename(&level, filename);
3802 void DumpLevel(struct LevelInfo *level)
3804 if (level->no_valid_file)
3806 Error(ERR_WARN, "cannot dump -- no valid level file found");
3811 printf_line("-", 79);
3812 printf("Level xxx (file version %08d, game version %08d)\n",
3813 level->file_version, level->game_version);
3814 printf_line("-", 79);
3816 printf("Level author: '%s'\n", level->author);
3817 printf("Level title: '%s'\n", level->name);
3819 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3821 printf("Level time: %d seconds\n", level->time);
3822 printf("Gems needed: %d\n", level->gems_needed);
3824 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3825 printf("Time for wheel: %d seconds\n", level->time_wheel);
3826 printf("Time for light: %d seconds\n", level->time_light);
3827 printf("Time for timegate: %d seconds\n", level->time_timegate);
3829 printf("Amoeba speed: %d\n", level->amoeba_speed);
3831 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3832 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3833 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3834 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3835 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3836 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3837 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3839 printf_line("-", 79);
3843 /* ========================================================================= */
3844 /* tape file functions */
3845 /* ========================================================================= */
3847 static void setTapeInfoToDefaults()
3851 /* always start with reliable default values (empty tape) */
3854 /* default values (also for pre-1.2 tapes) with only the first player */
3855 tape.player_participates[0] = TRUE;
3856 for (i = 1; i < MAX_PLAYERS; i++)
3857 tape.player_participates[i] = FALSE;
3859 /* at least one (default: the first) player participates in every tape */
3860 tape.num_participating_players = 1;
3862 tape.level_nr = level_nr;
3864 tape.changed = FALSE;
3866 tape.recording = FALSE;
3867 tape.playing = FALSE;
3868 tape.pausing = FALSE;
3870 tape.no_valid_file = FALSE;
3873 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3875 tape->file_version = getFileVersion(file);
3876 tape->game_version = getFileVersion(file);
3881 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3885 tape->random_seed = getFile32BitBE(file);
3886 tape->date = getFile32BitBE(file);
3887 tape->length = getFile32BitBE(file);
3889 /* read header fields that are new since version 1.2 */
3890 if (tape->file_version >= FILE_VERSION_1_2)
3892 byte store_participating_players = getFile8Bit(file);
3895 /* since version 1.2, tapes store which players participate in the tape */
3896 tape->num_participating_players = 0;
3897 for (i = 0; i < MAX_PLAYERS; i++)
3899 tape->player_participates[i] = FALSE;
3901 if (store_participating_players & (1 << i))
3903 tape->player_participates[i] = TRUE;
3904 tape->num_participating_players++;
3908 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3910 engine_version = getFileVersion(file);
3911 if (engine_version > 0)
3912 tape->engine_version = engine_version;
3914 tape->engine_version = tape->game_version;
3920 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3922 int level_identifier_size;
3925 level_identifier_size = getFile16BitBE(file);
3927 tape->level_identifier =
3928 checked_realloc(tape->level_identifier, level_identifier_size);
3930 for (i = 0; i < level_identifier_size; i++)
3931 tape->level_identifier[i] = getFile8Bit(file);
3933 tape->level_nr = getFile16BitBE(file);
3935 chunk_size = 2 + level_identifier_size + 2;
3940 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3943 int chunk_size_expected =
3944 (tape->num_participating_players + 1) * tape->length;
3946 if (chunk_size_expected != chunk_size)
3948 ReadUnusedBytesFromFile(file, chunk_size);
3949 return chunk_size_expected;
3952 for (i = 0; i < tape->length; i++)
3954 if (i >= MAX_TAPE_LEN)
3957 for (j = 0; j < MAX_PLAYERS; j++)
3959 tape->pos[i].action[j] = MV_NONE;
3961 if (tape->player_participates[j])
3962 tape->pos[i].action[j] = getFile8Bit(file);
3965 tape->pos[i].delay = getFile8Bit(file);
3967 if (tape->file_version == FILE_VERSION_1_0)
3969 /* eliminate possible diagonal moves in old tapes */
3970 /* this is only for backward compatibility */
3972 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3973 byte action = tape->pos[i].action[0];
3974 int k, num_moves = 0;
3976 for (k = 0; k<4; k++)
3978 if (action & joy_dir[k])
3980 tape->pos[i + num_moves].action[0] = joy_dir[k];
3982 tape->pos[i + num_moves].delay = 0;
3991 tape->length += num_moves;
3994 else if (tape->file_version < FILE_VERSION_2_0)
3996 /* convert pre-2.0 tapes to new tape format */
3998 if (tape->pos[i].delay > 1)
4001 tape->pos[i + 1] = tape->pos[i];
4002 tape->pos[i + 1].delay = 1;
4005 for (j = 0; j < MAX_PLAYERS; j++)
4006 tape->pos[i].action[j] = MV_NONE;
4007 tape->pos[i].delay--;
4018 if (i != tape->length)
4019 chunk_size = (tape->num_participating_players + 1) * i;
4024 void LoadTapeFromFilename(char *filename)
4026 char cookie[MAX_LINE_LEN];
4027 char chunk_name[CHUNK_ID_LEN + 1];
4031 /* always start with reliable default values */
4032 setTapeInfoToDefaults();
4034 if (!(file = fopen(filename, MODE_READ)))
4036 tape.no_valid_file = TRUE;
4041 getFileChunkBE(file, chunk_name, NULL);
4042 if (strcmp(chunk_name, "RND1") == 0)
4044 getFile32BitBE(file); /* not used */
4046 getFileChunkBE(file, chunk_name, NULL);
4047 if (strcmp(chunk_name, "TAPE") != 0)
4049 tape.no_valid_file = TRUE;
4051 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4056 else /* check for pre-2.0 file format with cookie string */
4058 strcpy(cookie, chunk_name);
4059 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
4060 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4061 cookie[strlen(cookie) - 1] = '\0';
4063 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4065 tape.no_valid_file = TRUE;
4067 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4072 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4074 tape.no_valid_file = TRUE;
4076 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4081 /* pre-2.0 tape files have no game version, so use file version here */
4082 tape.game_version = tape.file_version;
4085 if (tape.file_version < FILE_VERSION_1_2)
4087 /* tape files from versions before 1.2.0 without chunk structure */
4088 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4089 LoadTape_BODY(file, 2 * tape.length, &tape);
4097 int (*loader)(FILE *, int, struct TapeInfo *);
4101 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4102 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4103 { "INFO", -1, LoadTape_INFO },
4104 { "BODY", -1, LoadTape_BODY },
4108 while (getFileChunkBE(file, chunk_name, &chunk_size))
4112 while (chunk_info[i].name != NULL &&
4113 strcmp(chunk_name, chunk_info[i].name) != 0)
4116 if (chunk_info[i].name == NULL)
4118 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4119 chunk_name, filename);
4120 ReadUnusedBytesFromFile(file, chunk_size);
4122 else if (chunk_info[i].size != -1 &&
4123 chunk_info[i].size != chunk_size)
4125 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4126 chunk_size, chunk_name, filename);
4127 ReadUnusedBytesFromFile(file, chunk_size);
4131 /* call function to load this tape chunk */
4132 int chunk_size_expected =
4133 (chunk_info[i].loader)(file, chunk_size, &tape);
4135 /* the size of some chunks cannot be checked before reading other
4136 chunks first (like "HEAD" and "BODY") that contain some header
4137 information, so check them here */
4138 if (chunk_size_expected != chunk_size)
4140 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4141 chunk_size, chunk_name, filename);
4149 tape.length_seconds = GetTapeLength();
4152 printf("::: tape game version: %d\n", tape.game_version);
4153 printf("::: tape engine version: %d\n", tape.engine_version);
4157 void LoadTape(int nr)
4159 char *filename = getTapeFilename(nr);
4161 LoadTapeFromFilename(filename);
4164 void LoadSolutionTape(int nr)
4166 char *filename = getSolutionTapeFilename(nr);
4168 LoadTapeFromFilename(filename);
4171 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4173 putFileVersion(file, tape->file_version);
4174 putFileVersion(file, tape->game_version);
4177 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4180 byte store_participating_players = 0;
4182 /* set bits for participating players for compact storage */
4183 for (i = 0; i < MAX_PLAYERS; i++)
4184 if (tape->player_participates[i])
4185 store_participating_players |= (1 << i);
4187 putFile32BitBE(file, tape->random_seed);
4188 putFile32BitBE(file, tape->date);
4189 putFile32BitBE(file, tape->length);
4191 putFile8Bit(file, store_participating_players);
4193 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4194 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4196 putFileVersion(file, tape->engine_version);
4199 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4201 int level_identifier_size = strlen(tape->level_identifier) + 1;
4204 putFile16BitBE(file, level_identifier_size);
4206 for (i = 0; i < level_identifier_size; i++)
4207 putFile8Bit(file, tape->level_identifier[i]);
4209 putFile16BitBE(file, tape->level_nr);
4212 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4216 for (i = 0; i < tape->length; i++)
4218 for (j = 0; j < MAX_PLAYERS; j++)
4219 if (tape->player_participates[j])
4220 putFile8Bit(file, tape->pos[i].action[j]);
4222 putFile8Bit(file, tape->pos[i].delay);
4226 void SaveTape(int nr)
4228 char *filename = getTapeFilename(nr);
4230 boolean new_tape = TRUE;
4231 int num_participating_players = 0;
4232 int info_chunk_size;
4233 int body_chunk_size;
4236 InitTapeDirectory(leveldir_current->subdir);
4238 /* if a tape still exists, ask to overwrite it */
4239 if (fileExists(filename))
4242 if (!Request("Replace old tape ?", REQ_ASK))
4246 if (!(file = fopen(filename, MODE_WRITE)))
4248 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4252 tape.file_version = FILE_VERSION_ACTUAL;
4253 tape.game_version = GAME_VERSION_ACTUAL;
4255 /* count number of participating players */
4256 for (i = 0; i < MAX_PLAYERS; i++)
4257 if (tape.player_participates[i])
4258 num_participating_players++;
4260 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4261 body_chunk_size = (num_participating_players + 1) * tape.length;
4263 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4264 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4266 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4267 SaveTape_VERS(file, &tape);
4269 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4270 SaveTape_HEAD(file, &tape);
4272 putFileChunkBE(file, "INFO", info_chunk_size);
4273 SaveTape_INFO(file, &tape);
4275 putFileChunkBE(file, "BODY", body_chunk_size);
4276 SaveTape_BODY(file, &tape);
4280 SetFilePermissions(filename, PERMS_PRIVATE);
4282 tape.changed = FALSE;
4285 Request("Tape saved !", REQ_CONFIRM);
4288 void DumpTape(struct TapeInfo *tape)
4292 if (tape->no_valid_file)
4294 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4299 printf_line("-", 79);
4300 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4301 tape->level_nr, tape->file_version, tape->game_version);
4302 printf(" (effective engine version %08d)\n",
4303 tape->engine_version);
4304 printf("Level series identifier: '%s'\n", tape->level_identifier);
4305 printf_line("-", 79);
4307 for (i = 0; i < tape->length; i++)
4309 if (i >= MAX_TAPE_LEN)
4312 printf("%03d: ", i);
4314 for (j = 0; j < MAX_PLAYERS; j++)
4316 if (tape->player_participates[j])
4318 int action = tape->pos[i].action[j];
4320 printf("%d:%02x ", j, action);
4321 printf("[%c%c%c%c|%c%c] - ",
4322 (action & JOY_LEFT ? '<' : ' '),
4323 (action & JOY_RIGHT ? '>' : ' '),
4324 (action & JOY_UP ? '^' : ' '),
4325 (action & JOY_DOWN ? 'v' : ' '),
4326 (action & JOY_BUTTON_1 ? '1' : ' '),
4327 (action & JOY_BUTTON_2 ? '2' : ' '));
4331 printf("(%03d)\n", tape->pos[i].delay);
4334 printf_line("-", 79);
4338 /* ========================================================================= */
4339 /* score file functions */
4340 /* ========================================================================= */
4342 void LoadScore(int nr)
4345 char *filename = getScoreFilename(nr);
4346 char cookie[MAX_LINE_LEN];
4347 char line[MAX_LINE_LEN];
4351 /* always start with reliable default values */
4352 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4354 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4355 highscore[i].Score = 0;
4358 if (!(file = fopen(filename, MODE_READ)))
4361 /* check file identifier */
4362 fgets(cookie, MAX_LINE_LEN, file);
4363 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4364 cookie[strlen(cookie) - 1] = '\0';
4366 if (!checkCookieString(cookie, SCORE_COOKIE))
4368 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4373 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4375 fscanf(file, "%d", &highscore[i].Score);
4376 fgets(line, MAX_LINE_LEN, file);
4378 if (line[strlen(line) - 1] == '\n')
4379 line[strlen(line) - 1] = '\0';
4381 for (line_ptr = line; *line_ptr; line_ptr++)
4383 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4385 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4386 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4395 void SaveScore(int nr)
4398 char *filename = getScoreFilename(nr);
4401 InitScoreDirectory(leveldir_current->subdir);
4403 if (!(file = fopen(filename, MODE_WRITE)))
4405 Error(ERR_WARN, "cannot save score for level %d", nr);
4409 fprintf(file, "%s\n\n", SCORE_COOKIE);
4411 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4412 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4416 SetFilePermissions(filename, PERMS_PUBLIC);
4420 /* ========================================================================= */
4421 /* setup file functions */
4422 /* ========================================================================= */
4424 #define TOKEN_STR_PLAYER_PREFIX "player_"
4427 #define SETUP_TOKEN_PLAYER_NAME 0
4428 #define SETUP_TOKEN_SOUND 1
4429 #define SETUP_TOKEN_SOUND_LOOPS 2
4430 #define SETUP_TOKEN_SOUND_MUSIC 3
4431 #define SETUP_TOKEN_SOUND_SIMPLE 4
4432 #define SETUP_TOKEN_TOONS 5
4433 #define SETUP_TOKEN_SCROLL_DELAY 6
4434 #define SETUP_TOKEN_SOFT_SCROLLING 7
4435 #define SETUP_TOKEN_FADING 8
4436 #define SETUP_TOKEN_AUTORECORD 9
4437 #define SETUP_TOKEN_QUICK_DOORS 10
4438 #define SETUP_TOKEN_TEAM_MODE 11
4439 #define SETUP_TOKEN_HANDICAP 12
4440 #define SETUP_TOKEN_SKIP_LEVELS 13
4441 #define SETUP_TOKEN_TIME_LIMIT 14
4442 #define SETUP_TOKEN_FULLSCREEN 15
4443 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4444 #define SETUP_TOKEN_GRAPHICS_SET 17
4445 #define SETUP_TOKEN_SOUNDS_SET 18
4446 #define SETUP_TOKEN_MUSIC_SET 19
4447 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4448 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4449 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4451 #define NUM_GLOBAL_SETUP_TOKENS 23
4454 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4455 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4456 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4457 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4458 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4459 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4460 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4461 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4462 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4463 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4464 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4465 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4466 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4468 #define NUM_EDITOR_SETUP_TOKENS 13
4470 /* shortcut setup */
4471 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4472 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4473 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4475 #define NUM_SHORTCUT_SETUP_TOKENS 3
4478 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4479 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4480 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4481 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4482 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4483 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4484 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4485 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4486 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4487 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4488 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4489 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4490 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4491 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4492 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4493 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4495 #define NUM_PLAYER_SETUP_TOKENS 16
4498 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4499 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4501 #define NUM_SYSTEM_SETUP_TOKENS 2
4504 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4506 #define NUM_OPTIONS_SETUP_TOKENS 1
4509 static struct SetupInfo si;
4510 static struct SetupEditorInfo sei;
4511 static struct SetupShortcutInfo ssi;
4512 static struct SetupInputInfo sii;
4513 static struct SetupSystemInfo syi;
4514 static struct OptionInfo soi;
4516 static struct TokenInfo global_setup_tokens[] =
4518 { TYPE_STRING, &si.player_name, "player_name" },
4519 { TYPE_SWITCH, &si.sound, "sound" },
4520 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4521 { TYPE_SWITCH, &si.sound_music, "background_music" },
4522 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4523 { TYPE_SWITCH, &si.toons, "toons" },
4524 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4525 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4526 { TYPE_SWITCH, &si.fading, "screen_fading" },
4527 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4528 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4529 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4530 { TYPE_SWITCH, &si.handicap, "handicap" },
4531 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4532 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4533 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4534 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4535 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4536 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4537 { TYPE_STRING, &si.music_set, "music_set" },
4538 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4539 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4540 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4543 static struct TokenInfo editor_setup_tokens[] =
4545 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4546 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4547 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4548 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4549 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4550 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4551 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4552 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4553 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4554 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4555 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4556 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4557 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4560 static struct TokenInfo shortcut_setup_tokens[] =
4562 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4563 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4564 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4567 static struct TokenInfo player_setup_tokens[] =
4569 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4570 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4571 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4572 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4573 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4574 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4575 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4576 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4577 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4578 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4579 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4580 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4581 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4582 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4583 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4584 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4587 static struct TokenInfo system_setup_tokens[] =
4589 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4590 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4593 static struct TokenInfo options_setup_tokens[] =
4595 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4598 static char *get_corrected_login_name(char *login_name)
4600 /* needed because player name must be a fixed length string */
4601 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4603 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4604 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4606 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4607 if (strchr(login_name_new, ' '))
4608 *strchr(login_name_new, ' ') = '\0';
4610 return login_name_new;
4613 static void setSetupInfoToDefaults(struct SetupInfo *si)
4617 si->player_name = get_corrected_login_name(getLoginName());
4620 si->sound_loops = TRUE;
4621 si->sound_music = TRUE;
4622 si->sound_simple = TRUE;
4624 si->double_buffering = TRUE;
4625 si->direct_draw = !si->double_buffering;
4626 si->scroll_delay = TRUE;
4627 si->soft_scrolling = TRUE;
4629 si->autorecord = TRUE;
4630 si->quick_doors = FALSE;
4631 si->team_mode = FALSE;
4632 si->handicap = TRUE;
4633 si->skip_levels = TRUE;
4634 si->time_limit = TRUE;
4635 si->fullscreen = FALSE;
4636 si->ask_on_escape = TRUE;
4638 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4639 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4640 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4641 si->override_level_graphics = FALSE;
4642 si->override_level_sounds = FALSE;
4643 si->override_level_music = FALSE;
4645 si->editor.el_boulderdash = TRUE;
4646 si->editor.el_emerald_mine = TRUE;
4647 si->editor.el_emerald_mine_club = TRUE;
4648 si->editor.el_more = TRUE;
4649 si->editor.el_sokoban = TRUE;
4650 si->editor.el_supaplex = TRUE;
4651 si->editor.el_diamond_caves = TRUE;
4652 si->editor.el_dx_boulderdash = TRUE;
4653 si->editor.el_chars = TRUE;
4654 si->editor.el_custom = TRUE;
4655 si->editor.el_custom_more = FALSE;
4657 si->editor.el_headlines = TRUE;
4658 si->editor.el_user_defined = FALSE;
4660 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4661 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4662 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4664 for (i = 0; i < MAX_PLAYERS; i++)
4666 si->input[i].use_joystick = FALSE;
4667 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4668 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4669 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4670 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4671 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4672 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4673 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4674 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4675 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4676 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4677 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4678 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4679 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4680 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4681 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4684 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4685 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4687 si->options.verbose = FALSE;
4690 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4694 if (!setup_file_hash)
4699 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4700 setSetupInfo(global_setup_tokens, i,
4701 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4706 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4707 setSetupInfo(editor_setup_tokens, i,
4708 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4711 /* shortcut setup */
4712 ssi = setup.shortcut;
4713 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4714 setSetupInfo(shortcut_setup_tokens, i,
4715 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4716 setup.shortcut = ssi;
4719 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4723 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4725 sii = setup.input[pnr];
4726 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4728 char full_token[100];
4730 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4731 setSetupInfo(player_setup_tokens, i,
4732 getHashEntry(setup_file_hash, full_token));
4734 setup.input[pnr] = sii;
4739 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4740 setSetupInfo(system_setup_tokens, i,
4741 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4745 soi = setup.options;
4746 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4747 setSetupInfo(options_setup_tokens, i,
4748 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4749 setup.options = soi;
4754 char *filename = getSetupFilename();
4755 SetupFileHash *setup_file_hash = NULL;
4757 /* always start with reliable default values */
4758 setSetupInfoToDefaults(&setup);
4760 setup_file_hash = loadSetupFileHash(filename);
4762 if (setup_file_hash)
4764 char *player_name_new;
4766 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4767 decodeSetupFileHash(setup_file_hash);
4769 setup.direct_draw = !setup.double_buffering;
4771 freeSetupFileHash(setup_file_hash);
4773 /* needed to work around problems with fixed length strings */
4774 player_name_new = get_corrected_login_name(setup.player_name);
4775 free(setup.player_name);
4776 setup.player_name = player_name_new;
4779 Error(ERR_WARN, "using default setup values");
4784 char *filename = getSetupFilename();
4788 InitUserDataDirectory();
4790 if (!(file = fopen(filename, MODE_WRITE)))
4792 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4796 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4797 getCookie("SETUP")));
4798 fprintf(file, "\n");
4802 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4804 /* just to make things nicer :) */
4805 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4806 i == SETUP_TOKEN_GRAPHICS_SET)
4807 fprintf(file, "\n");
4809 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4814 fprintf(file, "\n");
4815 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4816 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4818 /* shortcut setup */
4819 ssi = setup.shortcut;
4820 fprintf(file, "\n");
4821 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4822 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4825 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4829 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4830 fprintf(file, "\n");
4832 sii = setup.input[pnr];
4833 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4834 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4839 fprintf(file, "\n");
4840 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4841 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4844 soi = setup.options;
4845 fprintf(file, "\n");
4846 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4847 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4851 SetFilePermissions(filename, PERMS_PRIVATE);
4854 void LoadCustomElementDescriptions()
4856 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4857 SetupFileHash *setup_file_hash;
4860 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4862 if (element_info[i].custom_description != NULL)
4864 free(element_info[i].custom_description);
4865 element_info[i].custom_description = NULL;
4869 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4872 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4874 char *token = getStringCat2(element_info[i].token_name, ".name");
4875 char *value = getHashEntry(setup_file_hash, token);
4878 element_info[i].custom_description = getStringCopy(value);
4883 freeSetupFileHash(setup_file_hash);
4886 void LoadSpecialMenuDesignSettings()
4888 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4889 SetupFileHash *setup_file_hash;
4892 /* always start with reliable default values from default config */
4893 for (i = 0; image_config_vars[i].token != NULL; i++)
4894 for (j = 0; image_config[j].token != NULL; j++)
4895 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4896 *image_config_vars[i].value =
4897 get_auto_parameter_value(image_config_vars[i].token,
4898 image_config[j].value);
4900 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4903 /* special case: initialize with default values that may be overwritten */
4904 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4906 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4907 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4908 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4910 if (value_x != NULL)
4911 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4912 if (value_y != NULL)
4913 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4914 if (list_size != NULL)
4915 menu.list_size[i] = get_integer_from_string(list_size);
4918 /* read (and overwrite with) values that may be specified in config file */
4919 for (i = 0; image_config_vars[i].token != NULL; i++)
4921 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4924 *image_config_vars[i].value =
4925 get_auto_parameter_value(image_config_vars[i].token, value);
4928 freeSetupFileHash(setup_file_hash);
4931 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4933 char *filename = getEditorSetupFilename();
4934 SetupFileList *setup_file_list, *list;
4935 SetupFileHash *element_hash;
4936 int num_unknown_tokens = 0;
4939 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4942 element_hash = newSetupFileHash();
4944 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4945 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4947 /* determined size may be larger than needed (due to unknown elements) */
4949 for (list = setup_file_list; list != NULL; list = list->next)
4952 /* add space for up to 3 more elements for padding that may be needed */
4955 *elements = checked_malloc(*num_elements * sizeof(int));
4958 for (list = setup_file_list; list != NULL; list = list->next)
4960 char *value = getHashEntry(element_hash, list->token);
4962 if (value == NULL) /* try to find obsolete token mapping */
4964 char *mapped_token = get_mapped_token(list->token);
4966 if (mapped_token != NULL)
4968 value = getHashEntry(element_hash, mapped_token);
4976 (*elements)[(*num_elements)++] = atoi(value);
4980 if (num_unknown_tokens == 0)
4982 Error(ERR_RETURN_LINE, "-");
4983 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4984 Error(ERR_RETURN, "- config file: '%s'", filename);
4986 num_unknown_tokens++;
4989 Error(ERR_RETURN, "- token: '%s'", list->token);
4993 if (num_unknown_tokens > 0)
4994 Error(ERR_RETURN_LINE, "-");
4996 while (*num_elements % 4) /* pad with empty elements, if needed */
4997 (*elements)[(*num_elements)++] = EL_EMPTY;
4999 freeSetupFileList(setup_file_list);
5000 freeSetupFileHash(element_hash);
5003 for (i = 0; i < *num_elements; i++)
5004 printf("editor: element '%s' [%d]\n",
5005 element_info[(*elements)[i]].token_name, (*elements)[i]);
5009 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
5012 SetupFileHash *setup_file_hash = NULL;
5013 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
5014 char *filename_music, *filename_prefix, *filename_info;
5020 token_to_value_ptr[] =
5022 { "title_header", &tmp_music_file_info.title_header },
5023 { "artist_header", &tmp_music_file_info.artist_header },
5024 { "album_header", &tmp_music_file_info.album_header },
5025 { "year_header", &tmp_music_file_info.year_header },
5027 { "title", &tmp_music_file_info.title },
5028 { "artist", &tmp_music_file_info.artist },
5029 { "album", &tmp_music_file_info.album },
5030 { "year", &tmp_music_file_info.year },
5036 filename_music = (is_sound ? getCustomSoundFilename(basename) :
5037 getCustomMusicFilename(basename));
5039 if (filename_music == NULL)
5042 /* ---------- try to replace file extension ---------- */
5044 filename_prefix = getStringCopy(filename_music);
5045 if (strrchr(filename_prefix, '.') != NULL)
5046 *strrchr(filename_prefix, '.') = '\0';
5047 filename_info = getStringCat2(filename_prefix, ".txt");
5050 printf("trying to load file '%s'...\n", filename_info);
5053 if (fileExists(filename_info))
5054 setup_file_hash = loadSetupFileHash(filename_info);
5056 free(filename_prefix);
5057 free(filename_info);
5059 if (setup_file_hash == NULL)
5061 /* ---------- try to add file extension ---------- */
5063 filename_prefix = getStringCopy(filename_music);
5064 filename_info = getStringCat2(filename_prefix, ".txt");
5067 printf("trying to load file '%s'...\n", filename_info);
5070 if (fileExists(filename_info))
5071 setup_file_hash = loadSetupFileHash(filename_info);
5073 free(filename_prefix);
5074 free(filename_info);
5077 if (setup_file_hash == NULL)
5080 /* ---------- music file info found ---------- */
5082 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5084 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5086 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5088 *token_to_value_ptr[i].value_ptr =
5089 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5092 tmp_music_file_info.basename = getStringCopy(basename);
5093 tmp_music_file_info.music = music;
5094 tmp_music_file_info.is_sound = is_sound;
5096 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5097 *new_music_file_info = tmp_music_file_info;
5099 return new_music_file_info;
5102 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5104 return get_music_file_info_ext(basename, music, FALSE);
5107 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5109 return get_music_file_info_ext(basename, sound, TRUE);
5112 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5113 char *basename, boolean is_sound)
5115 for (; list != NULL; list = list->next)
5116 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5122 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5124 return music_info_listed_ext(list, basename, FALSE);
5127 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5129 return music_info_listed_ext(list, basename, TRUE);
5132 void LoadMusicInfo()
5134 char *music_directory = getCustomMusicDirectory();
5135 int num_music = getMusicListSize();
5136 int num_music_noconf = 0;
5137 int num_sounds = getSoundListSize();
5139 struct dirent *dir_entry;
5140 struct FileInfo *music, *sound;
5141 struct MusicFileInfo *next, **new;
5144 while (music_file_info != NULL)
5146 next = music_file_info->next;
5148 checked_free(music_file_info->basename);
5150 checked_free(music_file_info->title_header);
5151 checked_free(music_file_info->artist_header);
5152 checked_free(music_file_info->album_header);
5153 checked_free(music_file_info->year_header);
5155 checked_free(music_file_info->title);
5156 checked_free(music_file_info->artist);
5157 checked_free(music_file_info->album);
5158 checked_free(music_file_info->year);
5160 free(music_file_info);
5162 music_file_info = next;
5165 new = &music_file_info;
5167 for (i = 0; i < num_music; i++)
5169 music = getMusicListEntry(i);
5171 if (music->filename == NULL)
5174 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5177 /* a configured file may be not recognized as music */
5178 if (!FileIsMusic(music->filename))
5182 printf("::: -> '%s' (configured)\n", music->filename);
5185 if (!music_info_listed(music_file_info, music->filename))
5187 *new = get_music_file_info(music->filename, i);
5189 new = &(*new)->next;
5193 if ((dir = opendir(music_directory)) == NULL)
5195 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5199 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5201 char *basename = dir_entry->d_name;
5202 boolean music_already_used = FALSE;
5205 /* skip all music files that are configured in music config file */
5206 for (i = 0; i < num_music; i++)
5208 music = getMusicListEntry(i);
5210 if (music->filename == NULL)
5213 if (strcmp(basename, music->filename) == 0)
5215 music_already_used = TRUE;
5220 if (music_already_used)
5223 if (!FileIsMusic(basename))
5227 printf("::: -> '%s' (found in directory)\n", basename);
5230 if (!music_info_listed(music_file_info, basename))
5232 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5234 new = &(*new)->next;
5242 for (i = 0; i < num_sounds; i++)
5244 sound = getSoundListEntry(i);
5246 if (sound->filename == NULL)
5249 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5252 /* a configured file may be not recognized as sound */
5253 if (!FileIsSound(sound->filename))
5257 printf("::: -> '%s' (configured)\n", sound->filename);
5260 if (!sound_info_listed(music_file_info, sound->filename))
5262 *new = get_sound_file_info(sound->filename, i);
5264 new = &(*new)->next;
5269 for (next = music_file_info; next != NULL; next = next->next)
5270 printf("::: title == '%s'\n", next->title);
5274 void add_helpanim_entry(int element, int action, int direction, int delay,
5275 int *num_list_entries)
5277 struct HelpAnimInfo *new_list_entry;
5278 (*num_list_entries)++;
5281 checked_realloc(helpanim_info,
5282 *num_list_entries * sizeof(struct HelpAnimInfo));
5283 new_list_entry = &helpanim_info[*num_list_entries - 1];
5285 new_list_entry->element = element;
5286 new_list_entry->action = action;
5287 new_list_entry->direction = direction;
5288 new_list_entry->delay = delay;
5291 void print_unknown_token(char *filename, char *token, int token_nr)
5295 Error(ERR_RETURN_LINE, "-");
5296 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5297 Error(ERR_RETURN, "- config file: '%s'", filename);
5300 Error(ERR_RETURN, "- token: '%s'", token);
5303 void print_unknown_token_end(int token_nr)
5306 Error(ERR_RETURN_LINE, "-");
5309 void LoadHelpAnimInfo()
5311 char *filename = getHelpAnimFilename();
5312 SetupFileList *setup_file_list = NULL, *list;
5313 SetupFileHash *element_hash, *action_hash, *direction_hash;
5314 int num_list_entries = 0;
5315 int num_unknown_tokens = 0;
5318 if (fileExists(filename))
5319 setup_file_list = loadSetupFileList(filename);
5321 if (setup_file_list == NULL)
5323 /* use reliable default values from static configuration */
5324 SetupFileList *insert_ptr;
5326 insert_ptr = setup_file_list =
5327 newSetupFileList(helpanim_config[0].token,
5328 helpanim_config[0].value);
5330 for (i = 1; helpanim_config[i].token; i++)
5331 insert_ptr = addListEntry(insert_ptr,
5332 helpanim_config[i].token,
5333 helpanim_config[i].value);
5336 element_hash = newSetupFileHash();
5337 action_hash = newSetupFileHash();
5338 direction_hash = newSetupFileHash();
5340 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5341 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5343 for (i = 0; i < NUM_ACTIONS; i++)
5344 setHashEntry(action_hash, element_action_info[i].suffix,
5345 i_to_a(element_action_info[i].value));
5347 /* do not store direction index (bit) here, but direction value! */
5348 for (i = 0; i < NUM_DIRECTIONS; i++)
5349 setHashEntry(direction_hash, element_direction_info[i].suffix,
5350 i_to_a(1 << element_direction_info[i].value));
5352 for (list = setup_file_list; list != NULL; list = list->next)
5354 char *element_token, *action_token, *direction_token;
5355 char *element_value, *action_value, *direction_value;
5356 int delay = atoi(list->value);
5358 if (strcmp(list->token, "end") == 0)
5360 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5365 /* first try to break element into element/action/direction parts;
5366 if this does not work, also accept combined "element[.act][.dir]"
5367 elements (like "dynamite.active"), which are unique elements */
5369 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5371 element_value = getHashEntry(element_hash, list->token);
5372 if (element_value != NULL) /* element found */
5373 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5377 /* no further suffixes found -- this is not an element */
5378 print_unknown_token(filename, list->token, num_unknown_tokens++);
5384 /* token has format "<prefix>.<something>" */
5386 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5387 direction_token = action_token; /* ... or direction */
5389 element_token = getStringCopy(list->token);
5390 *strchr(element_token, '.') = '\0';
5392 element_value = getHashEntry(element_hash, element_token);
5394 if (element_value == NULL) /* this is no element */
5396 element_value = getHashEntry(element_hash, list->token);
5397 if (element_value != NULL) /* combined element found */
5398 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5401 print_unknown_token(filename, list->token, num_unknown_tokens++);
5403 free(element_token);
5408 action_value = getHashEntry(action_hash, action_token);
5410 if (action_value != NULL) /* action found */
5412 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5415 free(element_token);
5420 direction_value = getHashEntry(direction_hash, direction_token);
5422 if (direction_value != NULL) /* direction found */
5424 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5427 free(element_token);
5432 if (strchr(action_token + 1, '.') == NULL)
5434 /* no further suffixes found -- this is not an action nor direction */
5436 element_value = getHashEntry(element_hash, list->token);
5437 if (element_value != NULL) /* combined element found */
5438 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5441 print_unknown_token(filename, list->token, num_unknown_tokens++);
5443 free(element_token);
5448 /* token has format "<prefix>.<suffix>.<something>" */
5450 direction_token = strchr(action_token + 1, '.');
5452 action_token = getStringCopy(action_token);
5453 *strchr(action_token + 1, '.') = '\0';
5455 action_value = getHashEntry(action_hash, action_token);
5457 if (action_value == NULL) /* this is no action */
5459 element_value = getHashEntry(element_hash, list->token);
5460 if (element_value != NULL) /* combined element found */
5461 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5464 print_unknown_token(filename, list->token, num_unknown_tokens++);
5466 free(element_token);
5472 direction_value = getHashEntry(direction_hash, direction_token);
5474 if (direction_value != NULL) /* direction found */
5476 add_helpanim_entry(atoi(element_value), atoi(action_value),
5477 atoi(direction_value), delay, &num_list_entries);
5479 free(element_token);
5485 /* this is no direction */
5487 element_value = getHashEntry(element_hash, list->token);
5488 if (element_value != NULL) /* combined element found */
5489 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5492 print_unknown_token(filename, list->token, num_unknown_tokens++);
5494 free(element_token);
5498 print_unknown_token_end(num_unknown_tokens);
5500 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5501 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5503 freeSetupFileList(setup_file_list);
5504 freeSetupFileHash(element_hash);
5505 freeSetupFileHash(action_hash);
5506 freeSetupFileHash(direction_hash);
5509 for (i = 0; i < num_list_entries; i++)
5510 printf("::: %d, %d, %d => %d\n",
5511 helpanim_info[i].element,
5512 helpanim_info[i].action,
5513 helpanim_info[i].direction,
5514 helpanim_info[i].delay);
5518 void LoadHelpTextInfo()
5520 char *filename = getHelpTextFilename();
5523 if (helptext_info != NULL)
5525 freeSetupFileHash(helptext_info);
5526 helptext_info = NULL;
5529 if (fileExists(filename))
5530 helptext_info = loadSetupFileHash(filename);
5532 if (helptext_info == NULL)
5534 /* use reliable default values from static configuration */
5535 helptext_info = newSetupFileHash();
5537 for (i = 0; helptext_config[i].token; i++)
5538 setHashEntry(helptext_info,
5539 helptext_config[i].token,
5540 helptext_config[i].value);
5544 BEGIN_HASH_ITERATION(helptext_info, itr)
5546 printf("::: '%s' => '%s'\n",
5547 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5549 END_HASH_ITERATION(hash, itr)
5554 /* ------------------------------------------------------------------------- *
5556 * ------------------------------------------------------------------------- */
5558 #define MAX_NUM_CONVERT_LEVELS 1000
5560 void ConvertLevels()
5562 static LevelDirTree *convert_leveldir = NULL;
5563 static int convert_level_nr = -1;
5564 static int num_levels_handled = 0;
5565 static int num_levels_converted = 0;
5566 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5569 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5570 global.convert_leveldir);
5572 if (convert_leveldir == NULL)
5573 Error(ERR_EXIT, "no such level identifier: '%s'",
5574 global.convert_leveldir);
5576 leveldir_current = convert_leveldir;
5578 if (global.convert_level_nr != -1)
5580 convert_leveldir->first_level = global.convert_level_nr;
5581 convert_leveldir->last_level = global.convert_level_nr;
5584 convert_level_nr = convert_leveldir->first_level;
5586 printf_line("=", 79);
5587 printf("Converting levels\n");
5588 printf_line("-", 79);
5589 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5590 printf("Level series name: '%s'\n", convert_leveldir->name);
5591 printf("Level series author: '%s'\n", convert_leveldir->author);
5592 printf("Number of levels: %d\n", convert_leveldir->levels);
5593 printf_line("=", 79);
5596 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5597 levels_failed[i] = FALSE;
5599 while (convert_level_nr <= convert_leveldir->last_level)
5601 char *level_filename;
5604 level_nr = convert_level_nr++;
5606 printf("Level %03d: ", level_nr);
5608 LoadLevel(level_nr);
5609 if (level.no_valid_file)
5611 printf("(no level)\n");
5615 printf("converting level ... ");
5617 level_filename = getDefaultLevelFilename(level_nr);
5618 new_level = !fileExists(level_filename);
5622 SaveLevel(level_nr);
5624 num_levels_converted++;
5626 printf("converted.\n");
5630 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5631 levels_failed[level_nr] = TRUE;
5633 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5636 num_levels_handled++;
5640 printf_line("=", 79);
5641 printf("Number of levels handled: %d\n", num_levels_handled);
5642 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5643 (num_levels_handled ?
5644 num_levels_converted * 100 / num_levels_handled : 0));
5645 printf_line("-", 79);
5646 printf("Summary (for automatic parsing by scripts):\n");
5647 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5648 convert_leveldir->identifier, num_levels_converted,
5650 (num_levels_handled ?
5651 num_levels_converted * 100 / num_levels_handled : 0));
5653 if (num_levels_handled != num_levels_converted)
5655 printf(", FAILED:");
5656 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5657 if (levels_failed[i])
5662 printf_line("=", 79);