1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
246 static struct LevelFileConfigInfo chunk_config_ELEM[] =
248 /* (these values are the same for each player) */
251 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
252 &li.block_last_field, FALSE /* default case for EM levels */
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
257 &li.sp_block_last_field, TRUE /* default case for SP levels */
261 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
262 &li.instant_relocation, FALSE
266 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
267 &li.can_pass_to_walkable, FALSE
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
272 &li.block_snap_field, TRUE
276 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
277 &li.continuous_snapping, TRUE
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
282 &li.shifted_relocation, FALSE
285 /* (these values are different for each player) */
288 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
289 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
293 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
294 &li.initial_player_gravity[0], FALSE
298 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
299 &li.use_start_element[0], FALSE
303 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
304 &li.start_element[0], EL_PLAYER_1
308 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
309 &li.use_artwork_element[0], FALSE
313 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
314 &li.artwork_element[0], EL_PLAYER_1
318 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
319 &li.use_explosion_element[0], FALSE
323 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
324 &li.explosion_element[0], EL_PLAYER_1
328 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
329 &li.use_initial_inventory[0], FALSE
333 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
334 &li.initial_inventory_size[0], 1
338 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
339 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
340 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
345 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
346 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
351 &li.initial_player_gravity[1], FALSE
355 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
356 &li.use_start_element[1], FALSE
360 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
361 &li.start_element[1], EL_PLAYER_2
365 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
366 &li.use_artwork_element[1], FALSE
370 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
371 &li.artwork_element[1], EL_PLAYER_2
375 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
376 &li.use_explosion_element[1], FALSE
380 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
381 &li.explosion_element[1], EL_PLAYER_2
385 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
386 &li.use_initial_inventory[1], FALSE
390 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
391 &li.initial_inventory_size[1], 1
395 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
396 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
397 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
402 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
403 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
408 &li.initial_player_gravity[2], FALSE
412 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
413 &li.use_start_element[2], FALSE
417 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
418 &li.start_element[2], EL_PLAYER_3
422 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
423 &li.use_artwork_element[2], FALSE
427 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
428 &li.artwork_element[2], EL_PLAYER_3
432 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
433 &li.use_explosion_element[2], FALSE
437 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
438 &li.explosion_element[2], EL_PLAYER_3
442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
443 &li.use_initial_inventory[2], FALSE
447 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
448 &li.initial_inventory_size[2], 1
452 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
453 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
454 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
459 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
460 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
465 &li.initial_player_gravity[3], FALSE
469 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
470 &li.use_start_element[3], FALSE
474 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
475 &li.start_element[3], EL_PLAYER_4
479 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
480 &li.use_artwork_element[3], FALSE
484 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
485 &li.artwork_element[3], EL_PLAYER_4
489 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
490 &li.use_explosion_element[3], FALSE
494 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
495 &li.explosion_element[3], EL_PLAYER_4
499 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
500 &li.use_initial_inventory[3], FALSE
504 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
505 &li.initial_inventory_size[3], 1
509 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
510 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
511 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
516 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
517 &li.score[SC_EMERALD], 10
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_DIAMOND], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_BUG], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_SPACESHIP], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_PACMAN], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_NUT], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_DYNAMITE], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_KEY], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_PEARL], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_CRYSTAL], 10
576 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
577 &li.amoeba_content, EL_DIAMOND
581 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
586 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
587 &li.grow_into_diggable, TRUE
592 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
593 &li.yamyam_content, EL_ROCK, NULL,
594 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_YAMYAM], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_ROBOT], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.time_magic_wall, 10
627 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
628 &li.game_of_life[0], 2
632 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
633 &li.game_of_life[1], 3
637 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
638 &li.game_of_life[2], 3
642 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
643 &li.game_of_life[3], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
653 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
658 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
663 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
668 EL_TIMEGATE_SWITCH, -1,
669 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
670 &li.time_timegate, 10
674 EL_LIGHT_SWITCH_ACTIVE, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
680 EL_SHIELD_NORMAL, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
682 &li.shield_normal_time, 10
685 EL_SHIELD_NORMAL, -1,
686 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
687 &li.score[SC_SHIELD], 10
691 EL_SHIELD_DEADLY, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 &li.shield_deadly_time, 10
696 EL_SHIELD_DEADLY, -1,
697 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
698 &li.score[SC_SHIELD], 10
703 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
708 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
709 &li.extra_time_score, 10
713 EL_TIME_ORB_FULL, -1,
714 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
715 &li.time_orb_time, 10
718 EL_TIME_ORB_FULL, -1,
719 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
720 &li.use_time_orb_bug, FALSE
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_spring_bug, FALSE
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
732 &li.android_move_time, 10
736 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
737 &li.android_clone_time, 10
741 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
742 &li.android_clone_element[0], EL_EMPTY, NULL,
743 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
758 EL_EMC_MAGNIFIER, -1,
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
760 &li.magnify_score, 10
763 EL_EMC_MAGNIFIER, -1,
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
769 EL_EMC_MAGIC_BALL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
774 EL_EMC_MAGIC_BALL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.ball_random, FALSE
779 EL_EMC_MAGIC_BALL, -1,
780 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
781 &li.ball_state_initial, FALSE
784 EL_EMC_MAGIC_BALL, -1,
785 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
786 &li.ball_content, EL_EMPTY, NULL,
787 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
790 /* ---------- unused values ----------------------------------------------- */
793 EL_UNKNOWN, SAVE_CONF_NEVER,
794 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
795 &li.score[SC_UNKNOWN_14], 10
798 EL_UNKNOWN, SAVE_CONF_NEVER,
799 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
800 &li.score[SC_UNKNOWN_15], 10
810 static struct LevelFileConfigInfo chunk_config_NOTE[] =
814 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
815 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
819 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
820 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
825 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
826 &xx_envelope.autowrap, FALSE
830 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
831 &xx_envelope.centered, FALSE
836 TYPE_STRING, CONF_VALUE_BYTES(1),
837 &xx_envelope.text, -1, NULL,
838 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
839 &xx_default_string_empty[0]
849 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
853 TYPE_STRING, CONF_VALUE_BYTES(1),
854 &xx_ei.description[0], -1,
855 &yy_ei.description[0],
856 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
857 &xx_default_description[0]
862 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
863 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
864 &yy_ei.properties[EP_BITFIELD_BASE_NR]
870 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
871 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
872 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
878 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
879 &xx_ei.use_gfx_element, FALSE,
880 &yy_ei.use_gfx_element
884 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
885 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
886 &yy_ei.gfx_element_initial
891 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
892 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
893 &yy_ei.access_direction
898 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
899 &xx_ei.collect_score_initial, 10,
900 &yy_ei.collect_score_initial
904 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
905 &xx_ei.collect_count_initial, 1,
906 &yy_ei.collect_count_initial
911 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
912 &xx_ei.ce_value_fixed_initial, 0,
913 &yy_ei.ce_value_fixed_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
918 &xx_ei.ce_value_random_initial, 0,
919 &yy_ei.ce_value_random_initial
923 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
924 &xx_ei.use_last_ce_value, FALSE,
925 &yy_ei.use_last_ce_value
930 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
931 &xx_ei.push_delay_fixed, 8,
932 &yy_ei.push_delay_fixed
936 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
937 &xx_ei.push_delay_random, 8,
938 &yy_ei.push_delay_random
942 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
943 &xx_ei.drop_delay_fixed, 0,
944 &yy_ei.drop_delay_fixed
948 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
949 &xx_ei.drop_delay_random, 0,
950 &yy_ei.drop_delay_random
954 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
955 &xx_ei.move_delay_fixed, 0,
956 &yy_ei.move_delay_fixed
960 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
961 &xx_ei.move_delay_random, 0,
962 &yy_ei.move_delay_random
967 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
968 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
973 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
974 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
975 &yy_ei.move_direction_initial
979 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
980 &xx_ei.move_stepsize, TILEX / 8,
986 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
987 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
988 &yy_ei.move_enter_element
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
993 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
994 &yy_ei.move_leave_element
998 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
999 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1000 &yy_ei.move_leave_type
1005 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1006 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1007 &yy_ei.slippery_type
1012 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1013 &xx_ei.explosion_type, EXPLODES_3X3,
1014 &yy_ei.explosion_type
1018 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1019 &xx_ei.explosion_delay, 16,
1020 &yy_ei.explosion_delay
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1025 &xx_ei.ignition_delay, 8,
1026 &yy_ei.ignition_delay
1031 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1032 &xx_ei.content, EL_EMPTY_SPACE,
1034 &xx_num_contents, 1, 1
1037 /* ---------- "num_change_pages" must be the last entry ------------------- */
1040 -1, SAVE_CONF_ALWAYS,
1041 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1042 &xx_ei.num_change_pages, 1,
1043 &yy_ei.num_change_pages
1054 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1056 /* ---------- "current_change_page" must be the first entry --------------- */
1059 -1, SAVE_CONF_ALWAYS,
1060 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1061 &xx_current_change_page, -1
1064 /* ---------- (the remaining entries can be in any order) ----------------- */
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1069 &xx_change.can_change, FALSE
1074 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1075 &xx_event_bits[0], 0
1079 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1080 &xx_event_bits[1], 0
1085 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1086 &xx_change.trigger_player, CH_PLAYER_ANY
1090 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1091 &xx_change.trigger_side, CH_SIDE_ANY
1095 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1096 &xx_change.trigger_page, CH_PAGE_ANY
1101 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1102 &xx_change.target_element, EL_EMPTY_SPACE
1107 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1108 &xx_change.delay_fixed, 0
1112 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1113 &xx_change.delay_random, 0
1117 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1118 &xx_change.delay_frames, FRAMES_PER_SECOND
1123 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1124 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1129 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1130 &xx_change.explode, FALSE
1134 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1135 &xx_change.use_target_content, FALSE
1139 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1140 &xx_change.only_if_complete, FALSE
1144 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1145 &xx_change.use_random_replace, FALSE
1149 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1150 &xx_change.random_percentage, 100
1154 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1155 &xx_change.replace_when, CP_WHEN_EMPTY
1160 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1161 &xx_change.has_action, FALSE
1165 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1166 &xx_change.action_type, CA_NO_ACTION
1170 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1171 &xx_change.action_mode, CA_MODE_UNDEFINED
1175 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1176 &xx_change.action_arg, CA_ARG_UNDEFINED
1181 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1182 &xx_change.action_element, EL_EMPTY_SPACE
1187 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1188 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1189 &xx_num_contents, 1, 1
1199 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1203 TYPE_STRING, CONF_VALUE_BYTES(1),
1204 &xx_ei.description[0], -1, NULL,
1205 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1206 &xx_default_description[0]
1211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1212 &xx_ei.use_gfx_element, FALSE
1216 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1217 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1222 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1223 &xx_group.choice_mode, ANIM_RANDOM
1228 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1229 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1230 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1240 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1245 &li.block_snap_field, TRUE
1249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1250 &li.continuous_snapping, TRUE
1254 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1255 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1260 &li.use_start_element[0], FALSE
1264 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1265 &li.start_element[0], EL_PLAYER_1
1269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1270 &li.use_artwork_element[0], FALSE
1274 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1275 &li.artwork_element[0], EL_PLAYER_1
1279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1280 &li.use_explosion_element[0], FALSE
1284 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1285 &li.explosion_element[0], EL_PLAYER_1
1300 filetype_id_list[] =
1302 { LEVEL_FILE_TYPE_RND, "RND" },
1303 { LEVEL_FILE_TYPE_BD, "BD" },
1304 { LEVEL_FILE_TYPE_EM, "EM" },
1305 { LEVEL_FILE_TYPE_SP, "SP" },
1306 { LEVEL_FILE_TYPE_DX, "DX" },
1307 { LEVEL_FILE_TYPE_SB, "SB" },
1308 { LEVEL_FILE_TYPE_DC, "DC" },
1313 /* ========================================================================= */
1314 /* level file functions */
1315 /* ========================================================================= */
1317 static struct DateInfo getCurrentDate()
1319 time_t epoch_seconds = time(NULL);
1320 struct tm *now = localtime(&epoch_seconds);
1321 struct DateInfo date;
1323 date.year = now->tm_year + 1900;
1324 date.month = now->tm_mon + 1;
1325 date.day = now->tm_mday;
1330 static void resetEventFlags(struct ElementChangeInfo *change)
1334 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1335 change->has_event[i] = FALSE;
1338 static void resetEventBits()
1342 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1343 xx_event_bits[i] = 0;
1346 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1350 /* important: only change event flag if corresponding event bit is set
1351 (this is because all xx_event_bits[] values are loaded separately,
1352 and all xx_event_bits[] values are set back to zero before loading
1353 another value xx_event_bits[x] (each value representing 32 flags)) */
1355 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1356 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1357 change->has_event[i] = TRUE;
1360 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1364 /* in contrast to the above function setEventFlagsFromEventBits(), it
1365 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1366 depending on the corresponding change->has_event[i] values here, as
1367 all xx_event_bits[] values are reset in resetEventBits() before */
1369 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1370 if (change->has_event[i])
1371 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1374 static char *getDefaultElementDescription(struct ElementInfo *ei)
1376 static char description[MAX_ELEMENT_NAME_LEN + 1];
1377 char *default_description = (ei->custom_description != NULL ?
1378 ei->custom_description :
1379 ei->editor_description);
1382 /* always start with reliable default values */
1383 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1384 description[i] = '\0';
1386 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1387 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1389 return &description[0];
1392 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1394 char *default_description = getDefaultElementDescription(ei);
1397 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1398 ei->description[i] = default_description[i];
1401 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1405 for (i = 0; conf[i].data_type != -1; i++)
1407 int default_value = conf[i].default_value;
1408 int data_type = conf[i].data_type;
1409 int conf_type = conf[i].conf_type;
1410 int byte_mask = conf_type & CONF_MASK_BYTES;
1412 if (byte_mask == CONF_MASK_MULTI_BYTES)
1414 int default_num_entities = conf[i].default_num_entities;
1415 int max_num_entities = conf[i].max_num_entities;
1417 *(int *)(conf[i].num_entities) = default_num_entities;
1419 if (data_type == TYPE_STRING)
1421 char *default_string = conf[i].default_string;
1422 char *string = (char *)(conf[i].value);
1424 strncpy(string, default_string, max_num_entities);
1426 else if (data_type == TYPE_ELEMENT_LIST)
1428 int *element_array = (int *)(conf[i].value);
1431 for (j = 0; j < max_num_entities; j++)
1432 element_array[j] = default_value;
1434 else if (data_type == TYPE_CONTENT_LIST)
1436 struct Content *content = (struct Content *)(conf[i].value);
1439 for (c = 0; c < max_num_entities; c++)
1440 for (y = 0; y < 3; y++)
1441 for (x = 0; x < 3; x++)
1442 content[c].e[x][y] = default_value;
1445 else /* constant size configuration data (1, 2 or 4 bytes) */
1447 if (data_type == TYPE_BOOLEAN)
1448 *(boolean *)(conf[i].value) = default_value;
1450 *(int *) (conf[i].value) = default_value;
1455 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1459 for (i = 0; conf[i].data_type != -1; i++)
1461 int data_type = conf[i].data_type;
1462 int conf_type = conf[i].conf_type;
1463 int byte_mask = conf_type & CONF_MASK_BYTES;
1465 if (byte_mask == CONF_MASK_MULTI_BYTES)
1467 int max_num_entities = conf[i].max_num_entities;
1469 if (data_type == TYPE_STRING)
1471 char *string = (char *)(conf[i].value);
1472 char *string_copy = (char *)(conf[i].value_copy);
1474 strncpy(string_copy, string, max_num_entities);
1476 else if (data_type == TYPE_ELEMENT_LIST)
1478 int *element_array = (int *)(conf[i].value);
1479 int *element_array_copy = (int *)(conf[i].value_copy);
1482 for (j = 0; j < max_num_entities; j++)
1483 element_array_copy[j] = element_array[j];
1485 else if (data_type == TYPE_CONTENT_LIST)
1487 struct Content *content = (struct Content *)(conf[i].value);
1488 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1491 for (c = 0; c < max_num_entities; c++)
1492 for (y = 0; y < 3; y++)
1493 for (x = 0; x < 3; x++)
1494 content_copy[c].e[x][y] = content[c].e[x][y];
1497 else /* constant size configuration data (1, 2 or 4 bytes) */
1499 if (data_type == TYPE_BOOLEAN)
1500 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1502 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1507 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1511 xx_ei = *ei_from; /* copy element data into temporary buffer */
1512 yy_ei = *ei_to; /* copy element data into temporary buffer */
1514 copyConfigFromConfigList(chunk_config_CUSX_base);
1519 /* ---------- reinitialize and copy change pages ---------- */
1521 ei_to->num_change_pages = ei_from->num_change_pages;
1522 ei_to->current_change_page = ei_from->current_change_page;
1524 setElementChangePages(ei_to, ei_to->num_change_pages);
1526 for (i = 0; i < ei_to->num_change_pages; i++)
1527 ei_to->change_page[i] = ei_from->change_page[i];
1529 /* ---------- copy group element info ---------- */
1530 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1531 *ei_to->group = *ei_from->group;
1533 /* mark this custom element as modified */
1534 ei_to->modified_settings = TRUE;
1537 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1539 int change_page_size = sizeof(struct ElementChangeInfo);
1541 ei->num_change_pages = MAX(1, change_pages);
1544 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1546 if (ei->current_change_page >= ei->num_change_pages)
1547 ei->current_change_page = ei->num_change_pages - 1;
1549 ei->change = &ei->change_page[ei->current_change_page];
1552 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1554 xx_change = *change; /* copy change data into temporary buffer */
1557 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1558 xx_num_contents = 1;
1561 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1563 *change = xx_change;
1565 resetEventFlags(change);
1567 change->direct_action = 0;
1568 change->other_action = 0;
1570 change->pre_change_function = NULL;
1571 change->change_function = NULL;
1572 change->post_change_function = NULL;
1575 static void setLevelInfoToDefaults(struct LevelInfo *level)
1577 static boolean clipboard_elements_initialized = FALSE;
1580 InitElementPropertiesStatic();
1582 li = *level; /* copy level data into temporary buffer */
1584 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1585 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1587 *level = li; /* copy temporary buffer back to level data */
1589 setLevelInfoToDefaults_EM();
1590 setLevelInfoToDefaults_SP();
1592 level->native_em_level = &native_em_level;
1593 level->native_sp_level = &native_sp_level;
1595 level->file_version = FILE_VERSION_ACTUAL;
1596 level->game_version = GAME_VERSION_ACTUAL;
1598 level->creation_date = getCurrentDate();
1600 level->encoding_16bit_field = TRUE;
1601 level->encoding_16bit_yamyam = TRUE;
1602 level->encoding_16bit_amoeba = TRUE;
1604 for (x = 0; x < MAX_LEV_FIELDX; x++)
1605 for (y = 0; y < MAX_LEV_FIELDY; y++)
1606 level->field[x][y] = EL_SAND;
1608 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1609 level->name[i] = '\0';
1610 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1611 level->author[i] = '\0';
1613 strcpy(level->name, NAMELESS_LEVEL_NAME);
1614 strcpy(level->author, ANONYMOUS_NAME);
1616 level->field[0][0] = EL_PLAYER_1;
1617 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1619 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1622 struct ElementInfo *ei = &element_info[element];
1624 /* never initialize clipboard elements after the very first time */
1625 /* (to be able to use clipboard elements between several levels) */
1626 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1629 if (IS_ENVELOPE(element))
1631 int envelope_nr = element - EL_ENVELOPE_1;
1633 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1635 level->envelope[envelope_nr] = xx_envelope;
1638 if (IS_CUSTOM_ELEMENT(element) ||
1639 IS_GROUP_ELEMENT(element) ||
1640 IS_INTERNAL_ELEMENT(element))
1642 xx_ei = *ei; /* copy element data into temporary buffer */
1644 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1649 setElementChangePages(ei, 1);
1650 setElementChangeInfoToDefaults(ei->change);
1652 if (IS_CUSTOM_ELEMENT(element) ||
1653 IS_GROUP_ELEMENT(element) ||
1654 IS_INTERNAL_ELEMENT(element))
1656 setElementDescriptionToDefault(ei);
1658 ei->modified_settings = FALSE;
1661 if (IS_CUSTOM_ELEMENT(element) ||
1662 IS_INTERNAL_ELEMENT(element))
1664 /* internal values used in level editor */
1666 ei->access_type = 0;
1667 ei->access_layer = 0;
1668 ei->access_protected = 0;
1669 ei->walk_to_action = 0;
1670 ei->smash_targets = 0;
1673 ei->can_explode_by_fire = FALSE;
1674 ei->can_explode_smashed = FALSE;
1675 ei->can_explode_impact = FALSE;
1677 ei->current_change_page = 0;
1680 if (IS_GROUP_ELEMENT(element) ||
1681 IS_INTERNAL_ELEMENT(element))
1683 struct ElementGroupInfo *group;
1685 /* initialize memory for list of elements in group */
1686 if (ei->group == NULL)
1687 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1691 xx_group = *group; /* copy group data into temporary buffer */
1693 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1699 clipboard_elements_initialized = TRUE;
1701 BorderElement = EL_STEELWALL;
1703 level->no_valid_file = FALSE;
1705 level->changed = FALSE;
1707 /* set all bug compatibility flags to "false" => do not emulate this bug */
1708 level->use_action_after_change_bug = FALSE;
1710 if (leveldir_current == NULL) /* only when dumping level */
1713 /* try to determine better author name than 'anonymous' */
1714 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1716 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1717 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1721 switch (LEVELCLASS(leveldir_current))
1723 case LEVELCLASS_TUTORIAL:
1724 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1727 case LEVELCLASS_CONTRIB:
1728 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1729 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1732 case LEVELCLASS_PRIVATE:
1733 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1734 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1738 /* keep default value */
1744 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1746 level_file_info->nr = 0;
1747 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1748 level_file_info->packed = FALSE;
1749 level_file_info->basename = NULL;
1750 level_file_info->filename = NULL;
1753 static void ActivateLevelTemplate()
1755 /* Currently there is no special action needed to activate the template
1756 data, because 'element_info' property settings overwrite the original
1757 level data, while all other variables do not change. */
1760 static char *getLevelFilenameFromBasename(char *basename)
1762 static char *filename = NULL;
1764 checked_free(filename);
1766 filename = getPath2(getCurrentLevelDir(), basename);
1771 static int getFileTypeFromBasename(char *basename)
1773 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1775 static char *filename = NULL;
1776 struct stat file_status;
1778 /* ---------- try to determine file type from filename ---------- */
1780 /* check for typical filename of a Supaplex level package file */
1782 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1783 return LEVEL_FILE_TYPE_SP;
1785 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1786 strncmp(basename, "LEVELS.D", 8) == 0))
1787 return LEVEL_FILE_TYPE_SP;
1790 /* check for typical filename of a Diamond Caves II level package file */
1791 if (strSuffixLower(basename, ".dc") ||
1792 strSuffixLower(basename, ".dc2"))
1793 return LEVEL_FILE_TYPE_DC;
1795 /* check for typical filename of a Sokoban level package file */
1796 if (strSuffixLower(basename, ".xsb") &&
1797 strchr(basename, '%') == NULL)
1798 return LEVEL_FILE_TYPE_SB;
1800 /* ---------- try to determine file type from filesize ---------- */
1802 checked_free(filename);
1803 filename = getPath2(getCurrentLevelDir(), basename);
1805 if (stat(filename, &file_status) == 0)
1807 /* check for typical filesize of a Supaplex level package file */
1808 if (file_status.st_size == 170496)
1809 return LEVEL_FILE_TYPE_SP;
1812 return LEVEL_FILE_TYPE_UNKNOWN;
1815 static boolean checkForPackageFromBasename(char *basename)
1817 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1818 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1820 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1823 static char *getSingleLevelBasename(int nr)
1825 static char basename[MAX_FILENAME_LEN];
1828 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1830 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1835 static char *getPackedLevelBasename(int type)
1837 static char basename[MAX_FILENAME_LEN];
1838 char *directory = getCurrentLevelDir();
1840 struct dirent *dir_entry;
1842 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1844 if ((dir = opendir(directory)) == NULL)
1846 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1851 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1853 char *entry_basename = dir_entry->d_name;
1854 int entry_type = getFileTypeFromBasename(entry_basename);
1856 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1858 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1861 strcpy(basename, entry_basename);
1873 static char *getSingleLevelFilename(int nr)
1875 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1879 static char *getPackedLevelFilename(int type)
1881 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1885 char *getDefaultLevelFilename(int nr)
1887 return getSingleLevelFilename(nr);
1891 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1895 lfi->packed = FALSE;
1896 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1897 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1901 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1902 int type, char *format, ...)
1904 static char basename[MAX_FILENAME_LEN];
1907 va_start(ap, format);
1908 vsprintf(basename, format, ap);
1912 lfi->packed = FALSE;
1913 lfi->basename = basename;
1914 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1917 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1922 lfi->basename = getPackedLevelBasename(lfi->type);
1923 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1926 static int getFiletypeFromID(char *filetype_id)
1928 char *filetype_id_lower;
1929 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1932 if (filetype_id == NULL)
1933 return LEVEL_FILE_TYPE_UNKNOWN;
1935 filetype_id_lower = getStringToLower(filetype_id);
1937 for (i = 0; filetype_id_list[i].id != NULL; i++)
1939 char *id_lower = getStringToLower(filetype_id_list[i].id);
1941 if (strEqual(filetype_id_lower, id_lower))
1942 filetype = filetype_id_list[i].filetype;
1946 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1950 free(filetype_id_lower);
1955 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1959 /* special case: level number is negative => check for level template file */
1963 /* global variable "leveldir_current" must be modified in the loop below */
1964 LevelDirTree *leveldir_current_last = leveldir_current;
1966 /* check for template level in path from current to topmost tree node */
1968 while (leveldir_current != NULL)
1970 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1971 "template.%s", LEVELFILE_EXTENSION);
1973 if (fileExists(lfi->filename))
1976 leveldir_current = leveldir_current->node_parent;
1979 /* restore global variable "leveldir_current" modified in above loop */
1980 leveldir_current = leveldir_current_last;
1984 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1985 "template.%s", LEVELFILE_EXTENSION);
1989 /* no fallback if template file not existing */
1993 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1994 if (leveldir_current->level_filename != NULL)
1996 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1998 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1999 leveldir_current->level_filename, nr);
2001 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2003 if (fileExists(lfi->filename))
2007 /* check for native Rocks'n'Diamonds level file */
2008 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2009 "%03d.%s", nr, LEVELFILE_EXTENSION);
2010 if (fileExists(lfi->filename))
2013 /* check for Emerald Mine level file (V1) */
2014 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2015 'a' + (nr / 10) % 26, '0' + nr % 10);
2016 if (fileExists(lfi->filename))
2018 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2019 'A' + (nr / 10) % 26, '0' + nr % 10);
2020 if (fileExists(lfi->filename))
2023 /* check for Emerald Mine level file (V2 to V5) */
2024 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2025 if (fileExists(lfi->filename))
2028 /* check for Emerald Mine level file (V6 / single mode) */
2029 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2030 if (fileExists(lfi->filename))
2032 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2033 if (fileExists(lfi->filename))
2036 /* check for Emerald Mine level file (V6 / teamwork mode) */
2037 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2038 if (fileExists(lfi->filename))
2040 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2041 if (fileExists(lfi->filename))
2044 /* check for various packed level file formats */
2045 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2046 if (fileExists(lfi->filename))
2049 /* no known level file found -- use default values (and fail later) */
2050 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2051 "%03d.%s", nr, LEVELFILE_EXTENSION);
2054 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2056 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2057 lfi->type = getFileTypeFromBasename(lfi->basename);
2060 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2062 /* always start with reliable default values */
2063 setFileInfoToDefaults(level_file_info);
2065 level_file_info->nr = nr; /* set requested level number */
2067 determineLevelFileInfo_Filename(level_file_info);
2068 determineLevelFileInfo_Filetype(level_file_info);
2071 /* ------------------------------------------------------------------------- */
2072 /* functions for loading R'n'D level */
2073 /* ------------------------------------------------------------------------- */
2075 int getMappedElement(int element)
2077 /* remap some (historic, now obsolete) elements */
2081 case EL_PLAYER_OBSOLETE:
2082 element = EL_PLAYER_1;
2085 case EL_KEY_OBSOLETE:
2089 case EL_EM_KEY_1_FILE_OBSOLETE:
2090 element = EL_EM_KEY_1;
2093 case EL_EM_KEY_2_FILE_OBSOLETE:
2094 element = EL_EM_KEY_2;
2097 case EL_EM_KEY_3_FILE_OBSOLETE:
2098 element = EL_EM_KEY_3;
2101 case EL_EM_KEY_4_FILE_OBSOLETE:
2102 element = EL_EM_KEY_4;
2105 case EL_ENVELOPE_OBSOLETE:
2106 element = EL_ENVELOPE_1;
2114 if (element >= NUM_FILE_ELEMENTS)
2116 Error(ERR_WARN, "invalid level element %d", element);
2118 element = EL_UNKNOWN;
2126 int getMappedElementByVersion(int element, int game_version)
2128 /* remap some elements due to certain game version */
2130 if (game_version <= VERSION_IDENT(2,2,0,0))
2132 /* map game font elements */
2133 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2134 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2135 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2136 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2139 if (game_version < VERSION_IDENT(3,0,0,0))
2141 /* map Supaplex gravity tube elements */
2142 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2143 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2144 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2145 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2152 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2154 level->file_version = getFileVersion(file);
2155 level->game_version = getFileVersion(file);
2160 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2162 level->creation_date.year = getFile16BitBE(file);
2163 level->creation_date.month = getFile8Bit(file);
2164 level->creation_date.day = getFile8Bit(file);
2169 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2171 int initial_player_stepsize;
2172 int initial_player_gravity;
2175 level->fieldx = getFile8Bit(file);
2176 level->fieldy = getFile8Bit(file);
2178 level->time = getFile16BitBE(file);
2179 level->gems_needed = getFile16BitBE(file);
2181 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2182 level->name[i] = getFile8Bit(file);
2183 level->name[MAX_LEVEL_NAME_LEN] = 0;
2185 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2186 level->score[i] = getFile8Bit(file);
2188 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2189 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2190 for (y = 0; y < 3; y++)
2191 for (x = 0; x < 3; x++)
2192 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2194 level->amoeba_speed = getFile8Bit(file);
2195 level->time_magic_wall = getFile8Bit(file);
2196 level->time_wheel = getFile8Bit(file);
2197 level->amoeba_content = getMappedElement(getFile8Bit(file));
2199 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2202 for (i = 0; i < MAX_PLAYERS; i++)
2203 level->initial_player_stepsize[i] = initial_player_stepsize;
2205 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2207 for (i = 0; i < MAX_PLAYERS; i++)
2208 level->initial_player_gravity[i] = initial_player_gravity;
2210 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2211 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2213 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2215 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2216 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2217 level->can_move_into_acid_bits = getFile32BitBE(file);
2218 level->dont_collide_with_bits = getFile8Bit(file);
2220 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2221 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2223 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2224 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2225 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2227 level->game_engine_type = getFile8Bit(file);
2229 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2234 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2238 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2239 level->name[i] = getFile8Bit(file);
2240 level->name[MAX_LEVEL_NAME_LEN] = 0;
2245 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2249 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2250 level->author[i] = getFile8Bit(file);
2251 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2256 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2259 int chunk_size_expected = level->fieldx * level->fieldy;
2261 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2262 stored with 16-bit encoding (and should be twice as big then).
2263 Even worse, playfield data was stored 16-bit when only yamyam content
2264 contained 16-bit elements and vice versa. */
2266 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2267 chunk_size_expected *= 2;
2269 if (chunk_size_expected != chunk_size)
2271 ReadUnusedBytesFromFile(file, chunk_size);
2272 return chunk_size_expected;
2275 for (y = 0; y < level->fieldy; y++)
2276 for (x = 0; x < level->fieldx; x++)
2277 level->field[x][y] =
2278 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2283 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2286 int header_size = 4;
2287 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2288 int chunk_size_expected = header_size + content_size;
2290 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2291 stored with 16-bit encoding (and should be twice as big then).
2292 Even worse, playfield data was stored 16-bit when only yamyam content
2293 contained 16-bit elements and vice versa. */
2295 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2296 chunk_size_expected += content_size;
2298 if (chunk_size_expected != chunk_size)
2300 ReadUnusedBytesFromFile(file, chunk_size);
2301 return chunk_size_expected;
2305 level->num_yamyam_contents = getFile8Bit(file);
2309 /* correct invalid number of content fields -- should never happen */
2310 if (level->num_yamyam_contents < 1 ||
2311 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2312 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2314 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2315 for (y = 0; y < 3; y++)
2316 for (x = 0; x < 3; x++)
2317 level->yamyam_content[i].e[x][y] =
2318 getMappedElement(level->encoding_16bit_field ?
2319 getFile16BitBE(file) : getFile8Bit(file));
2323 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2327 int num_contents, content_xsize, content_ysize;
2328 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2330 element = getMappedElement(getFile16BitBE(file));
2331 num_contents = getFile8Bit(file);
2332 content_xsize = getFile8Bit(file);
2333 content_ysize = getFile8Bit(file);
2335 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2337 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2338 for (y = 0; y < 3; y++)
2339 for (x = 0; x < 3; x++)
2340 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2342 /* correct invalid number of content fields -- should never happen */
2343 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2344 num_contents = STD_ELEMENT_CONTENTS;
2346 if (element == EL_YAMYAM)
2348 level->num_yamyam_contents = num_contents;
2350 for (i = 0; i < num_contents; i++)
2351 for (y = 0; y < 3; y++)
2352 for (x = 0; x < 3; x++)
2353 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2355 else if (element == EL_BD_AMOEBA)
2357 level->amoeba_content = content_array[0][0][0];
2361 Error(ERR_WARN, "cannot load content for element '%d'", element);
2367 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2373 int chunk_size_expected;
2375 element = getMappedElement(getFile16BitBE(file));
2376 if (!IS_ENVELOPE(element))
2377 element = EL_ENVELOPE_1;
2379 envelope_nr = element - EL_ENVELOPE_1;
2381 envelope_len = getFile16BitBE(file);
2383 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2384 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2386 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2388 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2389 if (chunk_size_expected != chunk_size)
2391 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2392 return chunk_size_expected;
2395 for (i = 0; i < envelope_len; i++)
2396 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2401 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2403 int num_changed_custom_elements = getFile16BitBE(file);
2404 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2407 if (chunk_size_expected != chunk_size)
2409 ReadUnusedBytesFromFile(file, chunk_size - 2);
2410 return chunk_size_expected;
2413 for (i = 0; i < num_changed_custom_elements; i++)
2415 int element = getMappedElement(getFile16BitBE(file));
2416 int properties = getFile32BitBE(file);
2418 if (IS_CUSTOM_ELEMENT(element))
2419 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2421 Error(ERR_WARN, "invalid custom element number %d", element);
2423 /* older game versions that wrote level files with CUS1 chunks used
2424 different default push delay values (not yet stored in level file) */
2425 element_info[element].push_delay_fixed = 2;
2426 element_info[element].push_delay_random = 8;
2432 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2434 int num_changed_custom_elements = getFile16BitBE(file);
2435 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2438 if (chunk_size_expected != chunk_size)
2440 ReadUnusedBytesFromFile(file, chunk_size - 2);
2441 return chunk_size_expected;
2444 for (i = 0; i < num_changed_custom_elements; i++)
2446 int element = getMappedElement(getFile16BitBE(file));
2447 int custom_target_element = getMappedElement(getFile16BitBE(file));
2449 if (IS_CUSTOM_ELEMENT(element))
2450 element_info[element].change->target_element = custom_target_element;
2452 Error(ERR_WARN, "invalid custom element number %d", element);
2458 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2460 int num_changed_custom_elements = getFile16BitBE(file);
2461 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2464 if (chunk_size_expected != chunk_size)
2466 ReadUnusedBytesFromFile(file, chunk_size - 2);
2467 return chunk_size_expected;
2470 for (i = 0; i < num_changed_custom_elements; i++)
2472 int element = getMappedElement(getFile16BitBE(file));
2473 struct ElementInfo *ei = &element_info[element];
2474 unsigned int event_bits;
2476 if (!IS_CUSTOM_ELEMENT(element))
2478 Error(ERR_WARN, "invalid custom element number %d", element);
2480 element = EL_INTERNAL_DUMMY;
2483 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2484 ei->description[j] = getFile8Bit(file);
2485 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2487 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2489 /* some free bytes for future properties and padding */
2490 ReadUnusedBytesFromFile(file, 7);
2492 ei->use_gfx_element = getFile8Bit(file);
2493 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2495 ei->collect_score_initial = getFile8Bit(file);
2496 ei->collect_count_initial = getFile8Bit(file);
2498 ei->push_delay_fixed = getFile16BitBE(file);
2499 ei->push_delay_random = getFile16BitBE(file);
2500 ei->move_delay_fixed = getFile16BitBE(file);
2501 ei->move_delay_random = getFile16BitBE(file);
2503 ei->move_pattern = getFile16BitBE(file);
2504 ei->move_direction_initial = getFile8Bit(file);
2505 ei->move_stepsize = getFile8Bit(file);
2507 for (y = 0; y < 3; y++)
2508 for (x = 0; x < 3; x++)
2509 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2511 event_bits = getFile32BitBE(file);
2512 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2513 if (event_bits & (1 << j))
2514 ei->change->has_event[j] = TRUE;
2516 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2518 ei->change->delay_fixed = getFile16BitBE(file);
2519 ei->change->delay_random = getFile16BitBE(file);
2520 ei->change->delay_frames = getFile16BitBE(file);
2522 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2524 ei->change->explode = getFile8Bit(file);
2525 ei->change->use_target_content = getFile8Bit(file);
2526 ei->change->only_if_complete = getFile8Bit(file);
2527 ei->change->use_random_replace = getFile8Bit(file);
2529 ei->change->random_percentage = getFile8Bit(file);
2530 ei->change->replace_when = getFile8Bit(file);
2532 for (y = 0; y < 3; y++)
2533 for (x = 0; x < 3; x++)
2534 ei->change->target_content.e[x][y] =
2535 getMappedElement(getFile16BitBE(file));
2537 ei->slippery_type = getFile8Bit(file);
2539 /* some free bytes for future properties and padding */
2540 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2542 /* mark that this custom element has been modified */
2543 ei->modified_settings = TRUE;
2549 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2551 struct ElementInfo *ei;
2552 int chunk_size_expected;
2556 /* ---------- custom element base property values (96 bytes) ------------- */
2558 element = getMappedElement(getFile16BitBE(file));
2560 if (!IS_CUSTOM_ELEMENT(element))
2562 Error(ERR_WARN, "invalid custom element number %d", element);
2564 ReadUnusedBytesFromFile(file, chunk_size - 2);
2568 ei = &element_info[element];
2570 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2571 ei->description[i] = getFile8Bit(file);
2572 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2574 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2576 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2578 ei->num_change_pages = getFile8Bit(file);
2580 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2581 if (chunk_size_expected != chunk_size)
2583 ReadUnusedBytesFromFile(file, chunk_size - 43);
2584 return chunk_size_expected;
2587 ei->ce_value_fixed_initial = getFile16BitBE(file);
2588 ei->ce_value_random_initial = getFile16BitBE(file);
2589 ei->use_last_ce_value = getFile8Bit(file);
2591 ei->use_gfx_element = getFile8Bit(file);
2592 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2594 ei->collect_score_initial = getFile8Bit(file);
2595 ei->collect_count_initial = getFile8Bit(file);
2597 ei->drop_delay_fixed = getFile8Bit(file);
2598 ei->push_delay_fixed = getFile8Bit(file);
2599 ei->drop_delay_random = getFile8Bit(file);
2600 ei->push_delay_random = getFile8Bit(file);
2601 ei->move_delay_fixed = getFile16BitBE(file);
2602 ei->move_delay_random = getFile16BitBE(file);
2604 /* bits 0 - 15 of "move_pattern" ... */
2605 ei->move_pattern = getFile16BitBE(file);
2606 ei->move_direction_initial = getFile8Bit(file);
2607 ei->move_stepsize = getFile8Bit(file);
2609 ei->slippery_type = getFile8Bit(file);
2611 for (y = 0; y < 3; y++)
2612 for (x = 0; x < 3; x++)
2613 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2615 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2616 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2617 ei->move_leave_type = getFile8Bit(file);
2619 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2620 ei->move_pattern |= (getFile16BitBE(file) << 16);
2622 ei->access_direction = getFile8Bit(file);
2624 ei->explosion_delay = getFile8Bit(file);
2625 ei->ignition_delay = getFile8Bit(file);
2626 ei->explosion_type = getFile8Bit(file);
2628 /* some free bytes for future custom property values and padding */
2629 ReadUnusedBytesFromFile(file, 1);
2631 /* ---------- change page property values (48 bytes) --------------------- */
2633 setElementChangePages(ei, ei->num_change_pages);
2635 for (i = 0; i < ei->num_change_pages; i++)
2637 struct ElementChangeInfo *change = &ei->change_page[i];
2638 unsigned int event_bits;
2640 /* always start with reliable default values */
2641 setElementChangeInfoToDefaults(change);
2643 /* bits 0 - 31 of "has_event[]" ... */
2644 event_bits = getFile32BitBE(file);
2645 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2646 if (event_bits & (1 << j))
2647 change->has_event[j] = TRUE;
2649 change->target_element = getMappedElement(getFile16BitBE(file));
2651 change->delay_fixed = getFile16BitBE(file);
2652 change->delay_random = getFile16BitBE(file);
2653 change->delay_frames = getFile16BitBE(file);
2655 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2657 change->explode = getFile8Bit(file);
2658 change->use_target_content = getFile8Bit(file);
2659 change->only_if_complete = getFile8Bit(file);
2660 change->use_random_replace = getFile8Bit(file);
2662 change->random_percentage = getFile8Bit(file);
2663 change->replace_when = getFile8Bit(file);
2665 for (y = 0; y < 3; y++)
2666 for (x = 0; x < 3; x++)
2667 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2669 change->can_change = getFile8Bit(file);
2671 change->trigger_side = getFile8Bit(file);
2673 change->trigger_player = getFile8Bit(file);
2674 change->trigger_page = getFile8Bit(file);
2676 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2677 CH_PAGE_ANY : (1 << change->trigger_page));
2679 change->has_action = getFile8Bit(file);
2680 change->action_type = getFile8Bit(file);
2681 change->action_mode = getFile8Bit(file);
2682 change->action_arg = getFile16BitBE(file);
2684 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2685 event_bits = getFile8Bit(file);
2686 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2687 if (event_bits & (1 << (j - 32)))
2688 change->has_event[j] = TRUE;
2691 /* mark this custom element as modified */
2692 ei->modified_settings = TRUE;
2697 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2699 struct ElementInfo *ei;
2700 struct ElementGroupInfo *group;
2704 element = getMappedElement(getFile16BitBE(file));
2706 if (!IS_GROUP_ELEMENT(element))
2708 Error(ERR_WARN, "invalid group element number %d", element);
2710 ReadUnusedBytesFromFile(file, chunk_size - 2);
2714 ei = &element_info[element];
2716 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2717 ei->description[i] = getFile8Bit(file);
2718 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2720 group = element_info[element].group;
2722 group->num_elements = getFile8Bit(file);
2724 ei->use_gfx_element = getFile8Bit(file);
2725 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2727 group->choice_mode = getFile8Bit(file);
2729 /* some free bytes for future values and padding */
2730 ReadUnusedBytesFromFile(file, 3);
2732 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2733 group->element[i] = getMappedElement(getFile16BitBE(file));
2735 /* mark this group element as modified */
2736 element_info[element].modified_settings = TRUE;
2741 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2742 int element, int real_element)
2744 int micro_chunk_size = 0;
2745 int conf_type = getFile8Bit(file);
2746 int byte_mask = conf_type & CONF_MASK_BYTES;
2747 boolean element_found = FALSE;
2750 micro_chunk_size += 1;
2752 if (byte_mask == CONF_MASK_MULTI_BYTES)
2754 int num_bytes = getFile16BitBE(file);
2755 byte *buffer = checked_malloc(num_bytes);
2757 ReadBytesFromFile(file, buffer, num_bytes);
2759 for (i = 0; conf[i].data_type != -1; i++)
2761 if (conf[i].element == element &&
2762 conf[i].conf_type == conf_type)
2764 int data_type = conf[i].data_type;
2765 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2766 int max_num_entities = conf[i].max_num_entities;
2768 if (num_entities > max_num_entities)
2771 "truncating number of entities for element %d from %d to %d",
2772 element, num_entities, max_num_entities);
2774 num_entities = max_num_entities;
2777 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2778 data_type == TYPE_CONTENT_LIST))
2780 /* for element and content lists, zero entities are not allowed */
2781 Error(ERR_WARN, "found empty list of entities for element %d",
2784 /* do not set "num_entities" here to prevent reading behind buffer */
2786 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2790 *(int *)(conf[i].num_entities) = num_entities;
2793 element_found = TRUE;
2795 if (data_type == TYPE_STRING)
2797 char *string = (char *)(conf[i].value);
2800 for (j = 0; j < max_num_entities; j++)
2801 string[j] = (j < num_entities ? buffer[j] : '\0');
2803 else if (data_type == TYPE_ELEMENT_LIST)
2805 int *element_array = (int *)(conf[i].value);
2808 for (j = 0; j < num_entities; j++)
2810 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2812 else if (data_type == TYPE_CONTENT_LIST)
2814 struct Content *content= (struct Content *)(conf[i].value);
2817 for (c = 0; c < num_entities; c++)
2818 for (y = 0; y < 3; y++)
2819 for (x = 0; x < 3; x++)
2820 content[c].e[x][y] =
2821 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2824 element_found = FALSE;
2830 checked_free(buffer);
2832 micro_chunk_size += 2 + num_bytes;
2834 else /* constant size configuration data (1, 2 or 4 bytes) */
2836 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2837 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2838 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2840 for (i = 0; conf[i].data_type != -1; i++)
2842 if (conf[i].element == element &&
2843 conf[i].conf_type == conf_type)
2845 int data_type = conf[i].data_type;
2847 if (data_type == TYPE_ELEMENT)
2848 value = getMappedElement(value);
2850 if (data_type == TYPE_BOOLEAN)
2851 *(boolean *)(conf[i].value) = value;
2853 *(int *) (conf[i].value) = value;
2855 element_found = TRUE;
2861 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2866 char *error_conf_chunk_bytes =
2867 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2868 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2869 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2870 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2871 int error_element = real_element;
2873 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2874 error_conf_chunk_bytes, error_conf_chunk_token,
2875 error_element, EL_NAME(error_element));
2878 return micro_chunk_size;
2881 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2883 int real_chunk_size = 0;
2885 li = *level; /* copy level data into temporary buffer */
2889 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2891 if (real_chunk_size >= chunk_size)
2895 *level = li; /* copy temporary buffer back to level data */
2897 return real_chunk_size;
2900 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2902 int real_chunk_size = 0;
2904 li = *level; /* copy level data into temporary buffer */
2908 int element = getMappedElement(getFile16BitBE(file));
2910 real_chunk_size += 2;
2911 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2913 if (real_chunk_size >= chunk_size)
2917 *level = li; /* copy temporary buffer back to level data */
2919 return real_chunk_size;
2922 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2924 int real_chunk_size = 0;
2926 li = *level; /* copy level data into temporary buffer */
2930 int element = getMappedElement(getFile16BitBE(file));
2932 real_chunk_size += 2;
2933 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2935 if (real_chunk_size >= chunk_size)
2939 *level = li; /* copy temporary buffer back to level data */
2941 return real_chunk_size;
2944 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2946 int element = getMappedElement(getFile16BitBE(file));
2947 int envelope_nr = element - EL_ENVELOPE_1;
2948 int real_chunk_size = 2;
2952 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2955 if (real_chunk_size >= chunk_size)
2959 level->envelope[envelope_nr] = xx_envelope;
2961 return real_chunk_size;
2964 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2966 int element = getMappedElement(getFile16BitBE(file));
2967 int real_chunk_size = 2;
2968 struct ElementInfo *ei = &element_info[element];
2971 xx_ei = *ei; /* copy element data into temporary buffer */
2973 xx_ei.num_change_pages = -1;
2977 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2979 if (xx_ei.num_change_pages != -1)
2982 if (real_chunk_size >= chunk_size)
2988 if (ei->num_change_pages == -1)
2990 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2993 ei->num_change_pages = 1;
2995 setElementChangePages(ei, 1);
2996 setElementChangeInfoToDefaults(ei->change);
2998 return real_chunk_size;
3001 /* initialize number of change pages stored for this custom element */
3002 setElementChangePages(ei, ei->num_change_pages);
3003 for (i = 0; i < ei->num_change_pages; i++)
3004 setElementChangeInfoToDefaults(&ei->change_page[i]);
3006 /* start with reading properties for the first change page */
3007 xx_current_change_page = 0;
3011 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3013 xx_change = *change; /* copy change data into temporary buffer */
3015 resetEventBits(); /* reset bits; change page might have changed */
3017 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3020 *change = xx_change;
3022 setEventFlagsFromEventBits(change);
3024 if (real_chunk_size >= chunk_size)
3028 return real_chunk_size;
3031 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3033 int element = getMappedElement(getFile16BitBE(file));
3034 int real_chunk_size = 2;
3035 struct ElementInfo *ei = &element_info[element];
3036 struct ElementGroupInfo *group = ei->group;
3038 xx_ei = *ei; /* copy element data into temporary buffer */
3039 xx_group = *group; /* copy group data into temporary buffer */
3043 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3046 if (real_chunk_size >= chunk_size)
3053 return real_chunk_size;
3056 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3057 struct LevelFileInfo *level_file_info)
3059 char *filename = level_file_info->filename;
3060 char cookie[MAX_LINE_LEN];
3061 char chunk_name[CHUNK_ID_LEN + 1];
3065 if (!(file = fopen(filename, MODE_READ)))
3067 level->no_valid_file = TRUE;
3070 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3072 if (level != &level_template)
3073 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3079 getFileChunkBE(file, chunk_name, NULL);
3080 if (strEqual(chunk_name, "RND1"))
3082 getFile32BitBE(file); /* not used */
3084 getFileChunkBE(file, chunk_name, NULL);
3085 if (!strEqual(chunk_name, "CAVE"))
3087 level->no_valid_file = TRUE;
3089 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3094 else /* check for pre-2.0 file format with cookie string */
3096 strcpy(cookie, chunk_name);
3097 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3098 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3099 cookie[strlen(cookie) - 1] = '\0';
3101 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3103 level->no_valid_file = TRUE;
3105 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3110 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3112 level->no_valid_file = TRUE;
3114 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3119 /* pre-2.0 level files have no game version, so use file version here */
3120 level->game_version = level->file_version;
3123 if (level->file_version < FILE_VERSION_1_2)
3125 /* level files from versions before 1.2.0 without chunk structure */
3126 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3127 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3135 int (*loader)(FILE *, int, struct LevelInfo *);
3139 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3140 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3141 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3142 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3143 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3144 { "INFO", -1, LoadLevel_INFO },
3145 { "BODY", -1, LoadLevel_BODY },
3146 { "CONT", -1, LoadLevel_CONT },
3147 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3148 { "CNT3", -1, LoadLevel_CNT3 },
3149 { "CUS1", -1, LoadLevel_CUS1 },
3150 { "CUS2", -1, LoadLevel_CUS2 },
3151 { "CUS3", -1, LoadLevel_CUS3 },
3152 { "CUS4", -1, LoadLevel_CUS4 },
3153 { "GRP1", -1, LoadLevel_GRP1 },
3154 { "CONF", -1, LoadLevel_CONF },
3155 { "ELEM", -1, LoadLevel_ELEM },
3156 { "NOTE", -1, LoadLevel_NOTE },
3157 { "CUSX", -1, LoadLevel_CUSX },
3158 { "GRPX", -1, LoadLevel_GRPX },
3163 while (getFileChunkBE(file, chunk_name, &chunk_size))
3167 while (chunk_info[i].name != NULL &&
3168 !strEqual(chunk_name, chunk_info[i].name))
3171 if (chunk_info[i].name == NULL)
3173 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3174 chunk_name, filename);
3175 ReadUnusedBytesFromFile(file, chunk_size);
3177 else if (chunk_info[i].size != -1 &&
3178 chunk_info[i].size != chunk_size)
3180 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3181 chunk_size, chunk_name, filename);
3182 ReadUnusedBytesFromFile(file, chunk_size);
3186 /* call function to load this level chunk */
3187 int chunk_size_expected =
3188 (chunk_info[i].loader)(file, chunk_size, level);
3190 /* the size of some chunks cannot be checked before reading other
3191 chunks first (like "HEAD" and "BODY") that contain some header
3192 information, so check them here */
3193 if (chunk_size_expected != chunk_size)
3195 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3196 chunk_size, chunk_name, filename);
3205 /* ------------------------------------------------------------------------- */
3206 /* functions for loading EM level */
3207 /* ------------------------------------------------------------------------- */
3211 static int map_em_element_yam(int element)
3215 case 0x00: return EL_EMPTY;
3216 case 0x01: return EL_EMERALD;
3217 case 0x02: return EL_DIAMOND;
3218 case 0x03: return EL_ROCK;
3219 case 0x04: return EL_ROBOT;
3220 case 0x05: return EL_SPACESHIP_UP;
3221 case 0x06: return EL_BOMB;
3222 case 0x07: return EL_BUG_UP;
3223 case 0x08: return EL_AMOEBA_DROP;
3224 case 0x09: return EL_NUT;
3225 case 0x0a: return EL_YAMYAM;
3226 case 0x0b: return EL_QUICKSAND_FULL;
3227 case 0x0c: return EL_SAND;
3228 case 0x0d: return EL_WALL_SLIPPERY;
3229 case 0x0e: return EL_STEELWALL;
3230 case 0x0f: return EL_WALL;
3231 case 0x10: return EL_EM_KEY_1;
3232 case 0x11: return EL_EM_KEY_2;
3233 case 0x12: return EL_EM_KEY_4;
3234 case 0x13: return EL_EM_KEY_3;
3235 case 0x14: return EL_MAGIC_WALL;
3236 case 0x15: return EL_ROBOT_WHEEL;
3237 case 0x16: return EL_DYNAMITE;
3239 case 0x17: return EL_EM_KEY_1; /* EMC */
3240 case 0x18: return EL_BUG_UP; /* EMC */
3241 case 0x1a: return EL_DIAMOND; /* EMC */
3242 case 0x1b: return EL_EMERALD; /* EMC */
3243 case 0x25: return EL_NUT; /* EMC */
3244 case 0x80: return EL_EMPTY; /* EMC */
3245 case 0x85: return EL_EM_KEY_1; /* EMC */
3246 case 0x86: return EL_EM_KEY_2; /* EMC */
3247 case 0x87: return EL_EM_KEY_4; /* EMC */
3248 case 0x88: return EL_EM_KEY_3; /* EMC */
3249 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3250 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3251 case 0xaf: return EL_DYNAMITE; /* EMC */
3252 case 0xbd: return EL_SAND; /* EMC */
3255 Error(ERR_WARN, "invalid level element %d", element);
3260 static int map_em_element_field(int element)
3262 if (element >= 0xc8 && element <= 0xe1)
3263 return EL_CHAR_A + (element - 0xc8);
3264 else if (element >= 0xe2 && element <= 0xeb)
3265 return EL_CHAR_0 + (element - 0xe2);
3269 case 0x00: return EL_ROCK;
3270 case 0x01: return EL_ROCK; /* EMC */
3271 case 0x02: return EL_DIAMOND;
3272 case 0x03: return EL_DIAMOND;
3273 case 0x04: return EL_ROBOT;
3274 case 0x05: return EL_ROBOT; /* EMC */
3275 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3276 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3277 case 0x08: return EL_SPACESHIP_UP;
3278 case 0x09: return EL_SPACESHIP_RIGHT;
3279 case 0x0a: return EL_SPACESHIP_DOWN;
3280 case 0x0b: return EL_SPACESHIP_LEFT;
3281 case 0x0c: return EL_SPACESHIP_UP;
3282 case 0x0d: return EL_SPACESHIP_RIGHT;
3283 case 0x0e: return EL_SPACESHIP_DOWN;
3284 case 0x0f: return EL_SPACESHIP_LEFT;
3286 case 0x10: return EL_BOMB;
3287 case 0x11: return EL_BOMB; /* EMC */
3288 case 0x12: return EL_EMERALD;
3289 case 0x13: return EL_EMERALD;
3290 case 0x14: return EL_BUG_UP;
3291 case 0x15: return EL_BUG_RIGHT;
3292 case 0x16: return EL_BUG_DOWN;
3293 case 0x17: return EL_BUG_LEFT;
3294 case 0x18: return EL_BUG_UP;
3295 case 0x19: return EL_BUG_RIGHT;
3296 case 0x1a: return EL_BUG_DOWN;
3297 case 0x1b: return EL_BUG_LEFT;
3298 case 0x1c: return EL_AMOEBA_DROP;
3299 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3300 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3301 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3303 case 0x20: return EL_ROCK;
3304 case 0x21: return EL_BOMB; /* EMC */
3305 case 0x22: return EL_DIAMOND; /* EMC */
3306 case 0x23: return EL_EMERALD; /* EMC */
3307 case 0x24: return EL_MAGIC_WALL;
3308 case 0x25: return EL_NUT;
3309 case 0x26: return EL_NUT; /* EMC */
3310 case 0x27: return EL_NUT; /* EMC */
3312 /* looks like magic wheel, but is _always_ activated */
3313 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3315 case 0x29: return EL_YAMYAM; /* up */
3316 case 0x2a: return EL_YAMYAM; /* down */
3317 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3318 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3319 case 0x2d: return EL_QUICKSAND_FULL;
3320 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3321 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3323 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3324 case 0x31: return EL_SAND; /* EMC */
3325 case 0x32: return EL_SAND; /* EMC */
3326 case 0x33: return EL_SAND; /* EMC */
3327 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3328 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3329 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3330 case 0x37: return EL_SAND; /* EMC */
3331 case 0x38: return EL_ROCK; /* EMC */
3332 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3333 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3334 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3335 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3336 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3337 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3338 case 0x3f: return EL_ACID_POOL_BOTTOM;
3340 case 0x40: return EL_EXIT_OPEN; /* 1 */
3341 case 0x41: return EL_EXIT_OPEN; /* 2 */
3342 case 0x42: return EL_EXIT_OPEN; /* 3 */
3343 case 0x43: return EL_BALLOON; /* EMC */
3344 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3345 case 0x45: return EL_SPRING; /* EMC */
3346 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3347 case 0x47: return EL_SPRING; /* left */ /* EMC */
3348 case 0x48: return EL_SPRING; /* right */ /* EMC */
3349 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3350 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3351 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3352 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3353 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3354 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3355 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3357 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3358 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3359 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3360 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3361 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3362 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3363 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3364 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3365 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3366 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3367 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3368 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3369 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3370 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3371 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3372 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3374 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3375 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3376 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3377 case 0x63: return EL_SPRING; /* left */ /* EMC */
3378 case 0x64: return EL_SPRING; /* right */ /* EMC */
3379 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3380 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3381 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3382 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3383 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3384 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3385 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3386 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3387 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3388 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3389 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3391 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3392 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3393 case 0x72: return EL_NUT; /* left */ /* EMC */
3394 case 0x73: return EL_SAND; /* EMC (? "nut") */
3395 case 0x74: return EL_STEELWALL;
3396 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3397 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3398 case 0x77: return EL_BOMB; /* left */ /* EMC */
3399 case 0x78: return EL_BOMB; /* right */ /* EMC */
3400 case 0x79: return EL_ROCK; /* left */ /* EMC */
3401 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3402 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3403 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3404 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3405 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3406 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3408 case 0x80: return EL_EMPTY;
3409 case 0x81: return EL_WALL_SLIPPERY;
3410 case 0x82: return EL_SAND;
3411 case 0x83: return EL_STEELWALL;
3412 case 0x84: return EL_WALL;
3413 case 0x85: return EL_EM_KEY_1;
3414 case 0x86: return EL_EM_KEY_2;
3415 case 0x87: return EL_EM_KEY_4;
3416 case 0x88: return EL_EM_KEY_3;
3417 case 0x89: return EL_EM_GATE_1;
3418 case 0x8a: return EL_EM_GATE_2;
3419 case 0x8b: return EL_EM_GATE_4;
3420 case 0x8c: return EL_EM_GATE_3;
3421 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3422 case 0x8e: return EL_EM_GATE_1_GRAY;
3423 case 0x8f: return EL_EM_GATE_2_GRAY;
3425 case 0x90: return EL_EM_GATE_4_GRAY;
3426 case 0x91: return EL_EM_GATE_3_GRAY;
3427 case 0x92: return EL_MAGIC_WALL;
3428 case 0x93: return EL_ROBOT_WHEEL;
3429 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3430 case 0x95: return EL_ACID_POOL_TOPLEFT;
3431 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3432 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3433 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3434 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3435 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3436 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3437 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3438 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3439 case 0x9e: return EL_EXIT_CLOSED;
3440 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3442 /* looks like normal sand, but behaves like wall */
3443 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3444 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3445 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3446 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3447 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3448 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3449 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3450 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3451 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3452 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3453 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3454 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3455 case 0xac: return EL_CHAR_COMMA; /* EMC */
3456 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3457 case 0xae: return EL_CHAR_MINUS; /* EMC */
3458 case 0xaf: return EL_DYNAMITE;
3460 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3461 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3462 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3463 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3464 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3465 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3466 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3467 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3468 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3469 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3470 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3471 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3472 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3473 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3474 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3475 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3477 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3478 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3479 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3480 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3481 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3482 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3483 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3484 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3486 /* characters: see above */
3488 case 0xec: return EL_CHAR_PERIOD;
3489 case 0xed: return EL_CHAR_EXCLAM;
3490 case 0xee: return EL_CHAR_COLON;
3491 case 0xef: return EL_CHAR_QUESTION;
3493 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3494 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3495 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3496 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3497 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3498 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3499 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3500 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3502 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3503 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3504 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3505 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3506 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3507 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3509 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3510 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3513 /* should never happen (all 8-bit value cases should be handled) */
3514 Error(ERR_WARN, "invalid level element %d", element);
3519 #define EM_LEVEL_SIZE 2106
3520 #define EM_LEVEL_XSIZE 64
3521 #define EM_LEVEL_YSIZE 32
3523 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3524 struct LevelFileInfo *level_file_info)
3526 char *filename = level_file_info->filename;
3528 unsigned char leveldata[EM_LEVEL_SIZE];
3529 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3530 int nr = level_file_info->nr;
3533 if (!(file = fopen(filename, MODE_READ)))
3535 level->no_valid_file = TRUE;
3537 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3542 for (i = 0; i < EM_LEVEL_SIZE; i++)
3543 leveldata[i] = fgetc(file);
3547 /* check if level data is crypted by testing against known starting bytes
3548 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3550 if ((leveldata[0] == 0xf1 ||
3551 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3553 unsigned char code0 = 0x65;
3554 unsigned char code1 = 0x11;
3556 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3557 leveldata[0] = 0xf1;
3559 /* decode crypted level data */
3561 for (i = 0; i < EM_LEVEL_SIZE; i++)
3563 leveldata[i] ^= code0;
3564 leveldata[i] -= code1;
3566 code0 = (code0 + 7) & 0xff;
3570 level->fieldx = EM_LEVEL_XSIZE;
3571 level->fieldy = EM_LEVEL_YSIZE;
3573 level->time = header[46] * 10;
3574 level->gems_needed = header[47];
3576 /* The original Emerald Mine levels have their level number stored
3577 at the second byte of the level file...
3578 Do not trust this information at other level files, e.g. EMC,
3579 but correct it anyway (normally the first row is completely
3580 steel wall, so the correction does not hurt anyway). */
3582 if (leveldata[1] == nr)
3583 leveldata[1] = leveldata[2]; /* correct level number field */
3585 sprintf(level->name, "Level %d", nr); /* set level name */
3587 level->score[SC_EMERALD] = header[36];
3588 level->score[SC_DIAMOND] = header[37];
3589 level->score[SC_ROBOT] = header[38];
3590 level->score[SC_SPACESHIP] = header[39];
3591 level->score[SC_BUG] = header[40];
3592 level->score[SC_YAMYAM] = header[41];
3593 level->score[SC_NUT] = header[42];
3594 level->score[SC_DYNAMITE] = header[43];
3595 level->score[SC_TIME_BONUS] = header[44];
3597 level->num_yamyam_contents = 4;
3599 for (i = 0; i < level->num_yamyam_contents; i++)
3600 for (y = 0; y < 3; y++)
3601 for (x = 0; x < 3; x++)
3602 level->yamyam_content[i].e[x][y] =
3603 map_em_element_yam(header[i * 9 + y * 3 + x]);
3605 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3606 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3607 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3608 level->amoeba_content = EL_DIAMOND;
3610 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3612 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3614 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3615 new_element = EL_AMOEBA_WET;
3617 level->field[x][y] = new_element;
3620 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3621 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3622 level->field[x][y] = EL_PLAYER_1;
3624 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3625 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3626 level->field[x][y] = EL_PLAYER_2;
3631 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3633 static int ball_xy[8][2] =
3644 struct LevelInfo_EM *level_em = level->native_em_level;
3645 struct LEVEL *lev = level_em->lev;
3646 struct PLAYER **ply = level_em->ply;
3649 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3650 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3652 lev->time_seconds = level->time;
3653 lev->required_initial = level->gems_needed;
3655 lev->emerald_score = level->score[SC_EMERALD];
3656 lev->diamond_score = level->score[SC_DIAMOND];
3657 lev->alien_score = level->score[SC_ROBOT];
3658 lev->tank_score = level->score[SC_SPACESHIP];
3659 lev->bug_score = level->score[SC_BUG];
3660 lev->eater_score = level->score[SC_YAMYAM];
3661 lev->nut_score = level->score[SC_NUT];
3662 lev->dynamite_score = level->score[SC_DYNAMITE];
3663 lev->key_score = level->score[SC_KEY];
3664 lev->exit_score = level->score[SC_TIME_BONUS];
3666 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3667 for (y = 0; y < 3; y++)
3668 for (x = 0; x < 3; x++)
3669 lev->eater_array[i][y * 3 + x] =
3670 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3672 lev->amoeba_time = level->amoeba_speed;
3673 lev->wonderwall_time_initial = level->time_magic_wall;
3674 lev->wheel_time = level->time_wheel;
3676 lev->android_move_time = level->android_move_time;
3677 lev->android_clone_time = level->android_clone_time;
3678 lev->ball_random = level->ball_random;
3679 lev->ball_state_initial = level->ball_state_initial;
3680 lev->ball_time = level->ball_time;
3681 lev->num_ball_arrays = level->num_ball_contents;
3683 lev->lenses_score = level->lenses_score;
3684 lev->magnify_score = level->magnify_score;
3685 lev->slurp_score = level->slurp_score;
3687 lev->lenses_time = level->lenses_time;
3688 lev->magnify_time = level->magnify_time;
3690 lev->wind_direction_initial =
3691 map_direction_RND_to_EM(level->wind_direction_initial);
3692 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3693 lev->wind_time : 0);
3695 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3696 for (j = 0; j < 8; j++)
3697 lev->ball_array[i][j] =
3698 map_element_RND_to_EM(level->
3699 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3701 map_android_clone_elements_RND_to_EM(level);
3703 /* first fill the complete playfield with the default border element */
3704 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3705 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3706 level_em->cave[x][y] = ZBORDER;
3708 if (BorderElement == EL_STEELWALL)
3710 for (y = 0; y < lev->height + 2; y++)
3711 for (x = 0; x < lev->width + 2; x++)
3712 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3715 /* then copy the real level contents from level file into the playfield */
3716 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3718 int new_element = map_element_RND_to_EM(level->field[x][y]);
3719 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3720 int xx = x + 1 + offset;
3721 int yy = y + 1 + offset;
3723 if (level->field[x][y] == EL_AMOEBA_DEAD)
3724 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3726 level_em->cave[xx][yy] = new_element;
3729 for (i = 0; i < MAX_PLAYERS; i++)
3731 ply[i]->x_initial = 0;
3732 ply[i]->y_initial = 0;
3735 /* initialize player positions and delete players from the playfield */
3736 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3738 if (ELEM_IS_PLAYER(level->field[x][y]))
3740 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3741 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3742 int xx = x + 1 + offset;
3743 int yy = y + 1 + offset;
3745 ply[player_nr]->x_initial = xx;
3746 ply[player_nr]->y_initial = yy;
3748 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3752 if (BorderElement == EL_STEELWALL)
3759 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3761 static int ball_xy[8][2] =
3772 struct LevelInfo_EM *level_em = level->native_em_level;
3773 struct LEVEL *lev = level_em->lev;
3774 struct PLAYER **ply = level_em->ply;
3777 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3778 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3780 level->time = lev->time_seconds;
3781 level->gems_needed = lev->required_initial;
3783 sprintf(level->name, "Level %d", level->file_info.nr);
3785 level->score[SC_EMERALD] = lev->emerald_score;
3786 level->score[SC_DIAMOND] = lev->diamond_score;
3787 level->score[SC_ROBOT] = lev->alien_score;
3788 level->score[SC_SPACESHIP] = lev->tank_score;
3789 level->score[SC_BUG] = lev->bug_score;
3790 level->score[SC_YAMYAM] = lev->eater_score;
3791 level->score[SC_NUT] = lev->nut_score;
3792 level->score[SC_DYNAMITE] = lev->dynamite_score;
3793 level->score[SC_KEY] = lev->key_score;
3794 level->score[SC_TIME_BONUS] = lev->exit_score;
3796 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3798 for (i = 0; i < level->num_yamyam_contents; i++)
3799 for (y = 0; y < 3; y++)
3800 for (x = 0; x < 3; x++)
3801 level->yamyam_content[i].e[x][y] =
3802 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3804 level->amoeba_speed = lev->amoeba_time;
3805 level->time_magic_wall = lev->wonderwall_time_initial;
3806 level->time_wheel = lev->wheel_time;
3808 level->android_move_time = lev->android_move_time;
3809 level->android_clone_time = lev->android_clone_time;
3810 level->ball_random = lev->ball_random;
3811 level->ball_state_initial = lev->ball_state_initial;
3812 level->ball_time = lev->ball_time;
3813 level->num_ball_contents = lev->num_ball_arrays;
3815 level->lenses_score = lev->lenses_score;
3816 level->magnify_score = lev->magnify_score;
3817 level->slurp_score = lev->slurp_score;
3819 level->lenses_time = lev->lenses_time;
3820 level->magnify_time = lev->magnify_time;
3822 level->wind_direction_initial =
3823 map_direction_EM_to_RND(lev->wind_direction_initial);
3825 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3826 for (j = 0; j < 8; j++)
3827 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3828 map_element_EM_to_RND(lev->ball_array[i][j]);
3830 map_android_clone_elements_EM_to_RND(level);
3832 /* convert the playfield (some elements need special treatment) */
3833 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3835 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3837 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3838 new_element = EL_AMOEBA_DEAD;
3840 level->field[x][y] = new_element;
3843 for (i = 0; i < MAX_PLAYERS; i++)
3845 /* in case of all players set to the same field, use the first player */
3846 int nr = MAX_PLAYERS - i - 1;
3847 int jx = ply[nr]->x_initial - 1;
3848 int jy = ply[nr]->y_initial - 1;
3850 if (jx != -1 && jy != -1)
3851 level->field[jx][jy] = EL_PLAYER_1 + nr;
3856 /* ------------------------------------------------------------------------- */
3857 /* functions for loading SP level */
3858 /* ------------------------------------------------------------------------- */
3862 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3863 #define SP_LEVEL_SIZE 1536
3864 #define SP_LEVEL_XSIZE 60
3865 #define SP_LEVEL_YSIZE 24
3866 #define SP_LEVEL_NAME_LEN 23
3868 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3871 int initial_player_gravity;
3872 int num_special_ports;
3875 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3876 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3878 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3879 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3881 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3883 int element_old = fgetc(file);
3886 if (element_old <= 0x27)
3887 element_new = getMappedElement(EL_SP_START + element_old);
3888 else if (element_old == 0x28)
3889 element_new = EL_INVISIBLE_WALL;
3892 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3893 Error(ERR_WARN, "invalid level element %d", element_old);
3895 element_new = EL_UNKNOWN;
3898 level->field[x][y] = element_new;
3902 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3904 /* initial gravity: 1 == "on", anything else (0) == "off" */
3905 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3907 for (i = 0; i < MAX_PLAYERS; i++)
3908 level->initial_player_gravity[i] = initial_player_gravity;
3910 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3912 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3913 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3914 level->name[i] = fgetc(file);
3915 level->name[SP_LEVEL_NAME_LEN] = '\0';
3917 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3918 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3920 /* number of infotrons needed; 0 means that Supaplex will count the total
3921 amount of infotrons in the level and use the low byte of that number
3922 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3923 level->gems_needed = fgetc(file);
3925 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3926 num_special_ports = fgetc(file);
3928 /* database of properties of up to 10 special ports (6 bytes per port) */
3929 for (i = 0; i < 10; i++)
3931 int port_location, port_x, port_y, port_element;
3934 /* high and low byte of the location of a special port; if (x, y) are the
3935 coordinates of a port in the field and (0, 0) is the top-left corner,
3936 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3937 of what may be expected: Supaplex works with a game field in memory
3938 which is 2 bytes per tile) */
3939 port_location = getFile16BitBE(file);
3941 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3942 gravity = fgetc(file);
3944 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3945 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3947 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3948 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3950 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3952 if (i >= num_special_ports)
3955 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3956 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3958 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3959 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3961 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3967 port_element = level->field[port_x][port_y];
3969 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3970 port_element > EL_SP_GRAVITY_PORT_UP)
3972 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3977 /* change previous (wrong) gravity inverting special port to either
3978 gravity enabling special port or gravity disabling special port */
3979 level->field[port_x][port_y] +=
3980 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3981 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3984 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3986 /* change special gravity ports without database entries to normal ports */
3987 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3988 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3989 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3990 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3991 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3993 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3994 if (level->gems_needed == 0)
3996 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3997 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3998 if (level->field[x][y] == EL_SP_INFOTRON)
3999 level->gems_needed++;
4001 level->gems_needed &= 0xff; /* only use low byte -- see above */
4004 level->fieldx = SP_LEVEL_XSIZE;
4005 level->fieldy = SP_LEVEL_YSIZE;
4007 level->time = 0; /* no time limit */
4008 level->amoeba_speed = 0;
4009 level->time_magic_wall = 0;
4010 level->time_wheel = 0;
4011 level->amoeba_content = EL_EMPTY;
4014 /* original Supaplex does not use score values -- use default values */
4016 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4017 level->score[i] = 0;
4020 /* there are no yamyams in supaplex levels */
4021 for (i = 0; i < level->num_yamyam_contents; i++)
4022 for (y = 0; y < 3; y++)
4023 for (x = 0; x < 3; x++)
4024 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4027 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4028 struct LevelFileInfo *level_file_info)
4030 char *filename = level_file_info->filename;
4032 int nr = level_file_info->nr - leveldir_current->first_level;
4034 char name_first, name_last;
4035 struct LevelInfo multipart_level;
4036 int multipart_xpos, multipart_ypos;
4037 boolean is_multipart_level;
4038 boolean is_first_part;
4039 boolean reading_multipart_level = FALSE;
4040 boolean use_empty_level = FALSE;
4042 if (!(file = fopen(filename, MODE_READ)))
4044 level->no_valid_file = TRUE;
4046 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4051 /* position file stream to the requested level inside the level package */
4052 if (level_file_info->packed &&
4053 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4055 level->no_valid_file = TRUE;
4057 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4062 /* there exist Supaplex level package files with multi-part levels which
4063 can be detected as follows: instead of leading and trailing dashes ('-')
4064 to pad the level name, they have leading and trailing numbers which are
4065 the x and y coordinations of the current part of the multi-part level;
4066 if there are '?' characters instead of numbers on the left or right side
4067 of the level name, the multi-part level consists of only horizontal or
4070 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4072 LoadLevelFromFileStream_SP(file, level, l);
4074 /* check if this level is a part of a bigger multi-part level */
4076 name_first = level->name[0];
4077 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4079 is_multipart_level =
4080 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4081 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4084 ((name_first == '?' || name_first == '1') &&
4085 (name_last == '?' || name_last == '1'));
4087 /* correct leading multipart level meta information in level name */
4088 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4089 level->name[i] = '-';
4091 /* correct trailing multipart level meta information in level name */
4092 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4093 level->name[i] = '-';
4095 /* ---------- check for normal single level ---------- */
4097 if (!reading_multipart_level && !is_multipart_level)
4099 /* the current level is simply a normal single-part level, and we are
4100 not reading a multi-part level yet, so return the level as it is */
4105 /* ---------- check for empty level (unused multi-part) ---------- */
4107 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4109 /* this is a part of a multi-part level, but not the first part
4110 (and we are not already reading parts of a multi-part level);
4111 in this case, use an empty level instead of the single part */
4113 use_empty_level = TRUE;
4118 /* ---------- check for finished multi-part level ---------- */
4120 if (reading_multipart_level &&
4121 (!is_multipart_level ||
4122 !strEqual(level->name, multipart_level.name)))
4124 /* we are already reading parts of a multi-part level, but this level is
4125 either not a multi-part level, or a part of a different multi-part
4126 level; in both cases, the multi-part level seems to be complete */
4131 /* ---------- here we have one part of a multi-part level ---------- */
4133 reading_multipart_level = TRUE;
4135 if (is_first_part) /* start with first part of new multi-part level */
4137 /* copy level info structure from first part */
4138 multipart_level = *level;
4140 /* clear playfield of new multi-part level */
4141 for (y = 0; y < MAX_LEV_FIELDY; y++)
4142 for (x = 0; x < MAX_LEV_FIELDX; x++)
4143 multipart_level.field[x][y] = EL_EMPTY;
4146 if (name_first == '?')
4148 if (name_last == '?')
4151 multipart_xpos = (int)(name_first - '0');
4152 multipart_ypos = (int)(name_last - '0');
4155 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4156 multipart_xpos, multipart_ypos, multipart_level.name);
4159 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4160 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4162 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4167 multipart_level.fieldx = MAX(multipart_level.fieldx,
4168 multipart_xpos * SP_LEVEL_XSIZE);
4169 multipart_level.fieldy = MAX(multipart_level.fieldy,
4170 multipart_ypos * SP_LEVEL_YSIZE);
4172 /* copy level part at the right position of multi-part level */
4173 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4175 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4177 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4178 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4180 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4187 if (use_empty_level)
4189 setLevelInfoToDefaults(level);
4191 level->fieldx = SP_LEVEL_XSIZE;
4192 level->fieldy = SP_LEVEL_YSIZE;
4194 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4195 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4196 level->field[x][y] = EL_EMPTY;
4198 strcpy(level->name, "-------- EMPTY --------");
4200 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4203 if (reading_multipart_level)
4204 *level = multipart_level;
4209 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4211 struct LevelInfo_SP *level_sp = level->native_sp_level;
4212 LevelInfoType *header = &level_sp->header;
4215 level_sp->width = level->fieldx;
4216 level_sp->height = level->fieldy;
4218 for (x = 0; x < level->fieldx; x++)
4220 for (y = 0; y < level->fieldy; y++)
4222 int element_old = level->field[x][y];
4225 if (element_old >= EL_SP_START &&
4226 element_old <= EL_SP_END)
4227 element_new = element_old - EL_SP_START;
4228 else if (element_old == EL_EMPTY_SPACE)
4230 else if (element_old == EL_INVISIBLE_WALL)
4233 element_new = 0x20; /* map unknown elements to yellow "hardware" */
4235 level_sp->playfield[x][y] = element_new;
4239 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4241 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4242 header->LevelTitle[i] = level->name[i];
4243 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4245 header->InfotronsNeeded = level->gems_needed;
4247 /* !!! ADD SPECIAL PORT DATABASE STUFF !!! */
4250 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4252 struct LevelInfo_SP *level_sp = level->native_sp_level;
4253 LevelInfoType *header = &level_sp->header;
4256 level->fieldx = level_sp->width;
4257 level->fieldy = level_sp->height;
4259 for (x = 0; x < level->fieldx; x++)
4261 for (y = 0; y < level->fieldy; y++)
4263 int element_old = level_sp->playfield[x][y];
4266 if (element_old <= 0x27)
4267 element_new = getMappedElement(EL_SP_START + element_old);
4268 else if (element_old == 0x28)
4269 element_new = EL_INVISIBLE_WALL;
4272 Error(ERR_WARN, "invalid element %d at position %d, %d",
4275 element_new = EL_UNKNOWN;
4278 level->field[x][y] = element_new;
4282 for (i = 0; i < MAX_PLAYERS; i++)
4283 level->initial_player_gravity[i] =
4284 (header->InitialGravity == 1 ? TRUE : FALSE);
4286 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4287 level->name[i] = header->LevelTitle[i];
4288 level->name[SP_LEVEL_NAME_LEN] = '\0';
4290 level->gems_needed = header->InfotronsNeeded;
4292 for (i = 0; i < header->SpecialPortCount; i++)
4294 SpecialPortType *port = &header->SpecialPort[i];
4295 int port_location = port->PortLocation;
4296 int gravity = port->Gravity;
4297 int port_x, port_y, port_element;
4299 port_x = (port_location / 2) % level->fieldx;
4300 port_y = (port_location / 2) / level->fieldx;
4302 if (port_x < 0 || port_x >= level->fieldx ||
4303 port_y < 0 || port_y >= level->fieldy)
4305 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4311 port_element = level->field[port_x][port_y];
4313 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4314 port_element > EL_SP_GRAVITY_PORT_UP)
4316 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4321 /* change previous (wrong) gravity inverting special port to either
4322 gravity enabling special port or gravity disabling special port */
4323 level->field[port_x][port_y] +=
4324 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4325 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4328 /* change special gravity ports without database entries to normal ports */
4329 for (x = 0; x < level->fieldx; x++)
4330 for (y = 0; y < level->fieldy; y++)
4331 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4332 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4333 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4335 level->time = 0; /* no time limit */
4336 level->amoeba_speed = 0;
4337 level->time_magic_wall = 0;
4338 level->time_wheel = 0;
4339 level->amoeba_content = EL_EMPTY;
4342 /* original Supaplex does not use score values -- use default values */
4344 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4345 level->score[i] = 0;
4348 /* there are no yamyams in supaplex levels */
4349 for (i = 0; i < level->num_yamyam_contents; i++)
4350 for (x = 0; x < 3; x++)
4351 for (y = 0; y < 3; y++)
4352 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4355 static void setTapeInfoToDefaults();
4357 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4359 struct LevelInfo_SP *level_sp = level->native_sp_level;
4360 struct DemoInfo_SP *demo = &level_sp->demo;
4363 /* always start with reliable default values */
4364 setTapeInfoToDefaults();
4366 tape.level_nr = demo->level_nr; /* (currently not used) */
4367 tape.length = demo->length - 1; /* without "end of demo" byte */
4368 tape.random_seed = level_sp->header.DemoRandomSeed;
4370 // tape.date = <SET FROM FILE DATE OF *.SP FILE>
4372 for (i = 0; i < demo->length - 1; i++)
4374 int demo_action = demo->data[i] & 0x0f;
4375 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4377 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4378 tape.pos[i].delay = demo_repeat + 1;
4381 tape.length_seconds = GetTapeLength();
4385 /* ------------------------------------------------------------------------- */
4386 /* functions for loading DC level */
4387 /* ------------------------------------------------------------------------- */
4389 #define DC_LEVEL_HEADER_SIZE 344
4391 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4393 static int last_data_encoded;
4397 int diff_hi, diff_lo;
4398 int data_hi, data_lo;
4399 unsigned short data_decoded;
4403 last_data_encoded = 0;
4410 diff = data_encoded - last_data_encoded;
4411 diff_hi = diff & ~0xff;
4412 diff_lo = diff & 0xff;
4416 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4417 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4418 data_hi = data_hi & 0xff00;
4420 data_decoded = data_hi | data_lo;
4422 last_data_encoded = data_encoded;
4424 offset1 = (offset1 + 1) % 31;
4425 offset2 = offset2 & 0xff;
4427 return data_decoded;
4430 int getMappedElement_DC(int element)
4438 /* 0x0117 - 0x036e: (?) */
4441 /* 0x042d - 0x0684: (?) */
4457 element = EL_CRYSTAL;
4460 case 0x0e77: /* quicksand (boulder) */
4461 element = EL_QUICKSAND_FAST_FULL;
4464 case 0x0e99: /* slow quicksand (boulder) */
4465 element = EL_QUICKSAND_FULL;
4469 element = EL_EM_EXIT_OPEN;
4473 element = EL_EM_EXIT_CLOSED;
4477 element = EL_EM_STEEL_EXIT_OPEN;
4481 element = EL_EM_STEEL_EXIT_CLOSED;
4484 case 0x0f4f: /* dynamite (lit 1) */
4485 element = EL_EM_DYNAMITE_ACTIVE;
4488 case 0x0f57: /* dynamite (lit 2) */
4489 element = EL_EM_DYNAMITE_ACTIVE;
4492 case 0x0f5f: /* dynamite (lit 3) */
4493 element = EL_EM_DYNAMITE_ACTIVE;
4496 case 0x0f67: /* dynamite (lit 4) */
4497 element = EL_EM_DYNAMITE_ACTIVE;
4504 element = EL_AMOEBA_WET;
4508 element = EL_AMOEBA_DROP;
4512 element = EL_DC_MAGIC_WALL;
4516 element = EL_SPACESHIP_UP;
4520 element = EL_SPACESHIP_DOWN;
4524 element = EL_SPACESHIP_LEFT;
4528 element = EL_SPACESHIP_RIGHT;
4532 element = EL_BUG_UP;
4536 element = EL_BUG_DOWN;
4540 element = EL_BUG_LEFT;
4544 element = EL_BUG_RIGHT;
4548 element = EL_MOLE_UP;
4552 element = EL_MOLE_DOWN;
4556 element = EL_MOLE_LEFT;
4560 element = EL_MOLE_RIGHT;
4568 element = EL_YAMYAM;
4572 element = EL_SWITCHGATE_OPEN;
4576 element = EL_SWITCHGATE_CLOSED;
4580 element = EL_DC_SWITCHGATE_SWITCH_UP;
4584 element = EL_TIMEGATE_CLOSED;
4587 case 0x144c: /* conveyor belt switch (green) */
4588 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4591 case 0x144f: /* conveyor belt switch (red) */
4592 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4595 case 0x1452: /* conveyor belt switch (blue) */
4596 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4600 element = EL_CONVEYOR_BELT_3_MIDDLE;
4604 element = EL_CONVEYOR_BELT_3_LEFT;
4608 element = EL_CONVEYOR_BELT_3_RIGHT;
4612 element = EL_CONVEYOR_BELT_1_MIDDLE;
4616 element = EL_CONVEYOR_BELT_1_LEFT;
4620 element = EL_CONVEYOR_BELT_1_RIGHT;
4624 element = EL_CONVEYOR_BELT_4_MIDDLE;
4628 element = EL_CONVEYOR_BELT_4_LEFT;
4632 element = EL_CONVEYOR_BELT_4_RIGHT;
4636 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4640 element = EL_EXPANDABLE_WALL_VERTICAL;
4644 element = EL_EXPANDABLE_WALL_ANY;
4647 case 0x14ce: /* growing steel wall (left/right) */
4648 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4651 case 0x14df: /* growing steel wall (up/down) */
4652 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4655 case 0x14e8: /* growing steel wall (up/down/left/right) */
4656 element = EL_EXPANDABLE_STEELWALL_ANY;
4660 element = EL_SHIELD_DEADLY;
4664 element = EL_EXTRA_TIME;
4672 element = EL_EMPTY_SPACE;
4675 case 0x1578: /* quicksand (empty) */
4676 element = EL_QUICKSAND_FAST_EMPTY;
4679 case 0x1579: /* slow quicksand (empty) */
4680 element = EL_QUICKSAND_EMPTY;
4683 /* 0x157c - 0x158b: */
4686 /* 0x1590 - 0x159f: */
4687 /* EL_DC_LANDMINE */
4690 element = EL_EM_DYNAMITE;
4693 case 0x15a1: /* key (red) */
4694 element = EL_EM_KEY_1;
4697 case 0x15a2: /* key (yellow) */
4698 element = EL_EM_KEY_2;
4701 case 0x15a3: /* key (blue) */
4702 element = EL_EM_KEY_4;
4705 case 0x15a4: /* key (green) */
4706 element = EL_EM_KEY_3;
4709 case 0x15a5: /* key (white) */
4710 element = EL_DC_KEY_WHITE;
4714 element = EL_WALL_SLIPPERY;
4721 case 0x15a8: /* wall (not round) */
4725 case 0x15a9: /* (blue) */
4726 element = EL_CHAR_A;
4729 case 0x15aa: /* (blue) */
4730 element = EL_CHAR_B;
4733 case 0x15ab: /* (blue) */
4734 element = EL_CHAR_C;
4737 case 0x15ac: /* (blue) */
4738 element = EL_CHAR_D;
4741 case 0x15ad: /* (blue) */
4742 element = EL_CHAR_E;
4745 case 0x15ae: /* (blue) */
4746 element = EL_CHAR_F;
4749 case 0x15af: /* (blue) */
4750 element = EL_CHAR_G;
4753 case 0x15b0: /* (blue) */
4754 element = EL_CHAR_H;
4757 case 0x15b1: /* (blue) */
4758 element = EL_CHAR_I;
4761 case 0x15b2: /* (blue) */
4762 element = EL_CHAR_J;
4765 case 0x15b3: /* (blue) */
4766 element = EL_CHAR_K;
4769 case 0x15b4: /* (blue) */
4770 element = EL_CHAR_L;
4773 case 0x15b5: /* (blue) */
4774 element = EL_CHAR_M;
4777 case 0x15b6: /* (blue) */
4778 element = EL_CHAR_N;
4781 case 0x15b7: /* (blue) */
4782 element = EL_CHAR_O;
4785 case 0x15b8: /* (blue) */
4786 element = EL_CHAR_P;
4789 case 0x15b9: /* (blue) */
4790 element = EL_CHAR_Q;
4793 case 0x15ba: /* (blue) */
4794 element = EL_CHAR_R;
4797 case 0x15bb: /* (blue) */
4798 element = EL_CHAR_S;
4801 case 0x15bc: /* (blue) */
4802 element = EL_CHAR_T;
4805 case 0x15bd: /* (blue) */
4806 element = EL_CHAR_U;
4809 case 0x15be: /* (blue) */
4810 element = EL_CHAR_V;
4813 case 0x15bf: /* (blue) */
4814 element = EL_CHAR_W;
4817 case 0x15c0: /* (blue) */
4818 element = EL_CHAR_X;
4821 case 0x15c1: /* (blue) */
4822 element = EL_CHAR_Y;
4825 case 0x15c2: /* (blue) */
4826 element = EL_CHAR_Z;
4829 case 0x15c3: /* (blue) */
4830 element = EL_CHAR_AUMLAUT;
4833 case 0x15c4: /* (blue) */
4834 element = EL_CHAR_OUMLAUT;
4837 case 0x15c5: /* (blue) */
4838 element = EL_CHAR_UUMLAUT;
4841 case 0x15c6: /* (blue) */
4842 element = EL_CHAR_0;
4845 case 0x15c7: /* (blue) */
4846 element = EL_CHAR_1;
4849 case 0x15c8: /* (blue) */
4850 element = EL_CHAR_2;
4853 case 0x15c9: /* (blue) */
4854 element = EL_CHAR_3;
4857 case 0x15ca: /* (blue) */
4858 element = EL_CHAR_4;
4861 case 0x15cb: /* (blue) */
4862 element = EL_CHAR_5;
4865 case 0x15cc: /* (blue) */
4866 element = EL_CHAR_6;
4869 case 0x15cd: /* (blue) */
4870 element = EL_CHAR_7;
4873 case 0x15ce: /* (blue) */
4874 element = EL_CHAR_8;
4877 case 0x15cf: /* (blue) */
4878 element = EL_CHAR_9;
4881 case 0x15d0: /* (blue) */
4882 element = EL_CHAR_PERIOD;
4885 case 0x15d1: /* (blue) */
4886 element = EL_CHAR_EXCLAM;
4889 case 0x15d2: /* (blue) */
4890 element = EL_CHAR_COLON;
4893 case 0x15d3: /* (blue) */
4894 element = EL_CHAR_LESS;
4897 case 0x15d4: /* (blue) */
4898 element = EL_CHAR_GREATER;
4901 case 0x15d5: /* (blue) */
4902 element = EL_CHAR_QUESTION;
4905 case 0x15d6: /* (blue) */
4906 element = EL_CHAR_COPYRIGHT;
4909 case 0x15d7: /* (blue) */
4910 element = EL_CHAR_UP;
4913 case 0x15d8: /* (blue) */
4914 element = EL_CHAR_DOWN;
4917 case 0x15d9: /* (blue) */
4918 element = EL_CHAR_BUTTON;
4921 case 0x15da: /* (blue) */
4922 element = EL_CHAR_PLUS;
4925 case 0x15db: /* (blue) */
4926 element = EL_CHAR_MINUS;
4929 case 0x15dc: /* (blue) */
4930 element = EL_CHAR_APOSTROPHE;
4933 case 0x15dd: /* (blue) */
4934 element = EL_CHAR_PARENLEFT;
4937 case 0x15de: /* (blue) */
4938 element = EL_CHAR_PARENRIGHT;
4941 case 0x15df: /* (green) */
4942 element = EL_CHAR_A;
4945 case 0x15e0: /* (green) */
4946 element = EL_CHAR_B;
4949 case 0x15e1: /* (green) */
4950 element = EL_CHAR_C;
4953 case 0x15e2: /* (green) */
4954 element = EL_CHAR_D;
4957 case 0x15e3: /* (green) */
4958 element = EL_CHAR_E;
4961 case 0x15e4: /* (green) */
4962 element = EL_CHAR_F;
4965 case 0x15e5: /* (green) */
4966 element = EL_CHAR_G;
4969 case 0x15e6: /* (green) */
4970 element = EL_CHAR_H;
4973 case 0x15e7: /* (green) */
4974 element = EL_CHAR_I;
4977 case 0x15e8: /* (green) */
4978 element = EL_CHAR_J;
4981 case 0x15e9: /* (green) */
4982 element = EL_CHAR_K;
4985 case 0x15ea: /* (green) */
4986 element = EL_CHAR_L;
4989 case 0x15eb: /* (green) */
4990 element = EL_CHAR_M;
4993 case 0x15ec: /* (green) */
4994 element = EL_CHAR_N;
4997 case 0x15ed: /* (green) */
4998 element = EL_CHAR_O;
5001 case 0x15ee: /* (green) */
5002 element = EL_CHAR_P;
5005 case 0x15ef: /* (green) */
5006 element = EL_CHAR_Q;
5009 case 0x15f0: /* (green) */
5010 element = EL_CHAR_R;
5013 case 0x15f1: /* (green) */
5014 element = EL_CHAR_S;
5017 case 0x15f2: /* (green) */
5018 element = EL_CHAR_T;
5021 case 0x15f3: /* (green) */
5022 element = EL_CHAR_U;
5025 case 0x15f4: /* (green) */
5026 element = EL_CHAR_V;
5029 case 0x15f5: /* (green) */
5030 element = EL_CHAR_W;
5033 case 0x15f6: /* (green) */
5034 element = EL_CHAR_X;
5037 case 0x15f7: /* (green) */
5038 element = EL_CHAR_Y;
5041 case 0x15f8: /* (green) */
5042 element = EL_CHAR_Z;
5045 case 0x15f9: /* (green) */
5046 element = EL_CHAR_AUMLAUT;
5049 case 0x15fa: /* (green) */
5050 element = EL_CHAR_OUMLAUT;
5053 case 0x15fb: /* (green) */
5054 element = EL_CHAR_UUMLAUT;
5057 case 0x15fc: /* (green) */
5058 element = EL_CHAR_0;
5061 case 0x15fd: /* (green) */
5062 element = EL_CHAR_1;
5065 case 0x15fe: /* (green) */
5066 element = EL_CHAR_2;
5069 case 0x15ff: /* (green) */
5070 element = EL_CHAR_3;
5073 case 0x1600: /* (green) */
5074 element = EL_CHAR_4;
5077 case 0x1601: /* (green) */
5078 element = EL_CHAR_5;
5081 case 0x1602: /* (green) */
5082 element = EL_CHAR_6;
5085 case 0x1603: /* (green) */
5086 element = EL_CHAR_7;
5089 case 0x1604: /* (green) */
5090 element = EL_CHAR_8;
5093 case 0x1605: /* (green) */
5094 element = EL_CHAR_9;
5097 case 0x1606: /* (green) */
5098 element = EL_CHAR_PERIOD;
5101 case 0x1607: /* (green) */
5102 element = EL_CHAR_EXCLAM;
5105 case 0x1608: /* (green) */
5106 element = EL_CHAR_COLON;
5109 case 0x1609: /* (green) */
5110 element = EL_CHAR_LESS;
5113 case 0x160a: /* (green) */
5114 element = EL_CHAR_GREATER;
5117 case 0x160b: /* (green) */
5118 element = EL_CHAR_QUESTION;
5121 case 0x160c: /* (green) */
5122 element = EL_CHAR_COPYRIGHT;
5125 case 0x160d: /* (green) */
5126 element = EL_CHAR_UP;
5129 case 0x160e: /* (green) */
5130 element = EL_CHAR_DOWN;
5133 case 0x160f: /* (green) */
5134 element = EL_CHAR_BUTTON;
5137 case 0x1610: /* (green) */
5138 element = EL_CHAR_PLUS;
5141 case 0x1611: /* (green) */
5142 element = EL_CHAR_MINUS;
5145 case 0x1612: /* (green) */
5146 element = EL_CHAR_APOSTROPHE;
5149 case 0x1613: /* (green) */
5150 element = EL_CHAR_PARENLEFT;
5153 case 0x1614: /* (green) */
5154 element = EL_CHAR_PARENRIGHT;
5157 case 0x1615: /* (blue steel) */
5158 element = EL_STEEL_CHAR_A;
5161 case 0x1616: /* (blue steel) */
5162 element = EL_STEEL_CHAR_B;
5165 case 0x1617: /* (blue steel) */
5166 element = EL_STEEL_CHAR_C;
5169 case 0x1618: /* (blue steel) */
5170 element = EL_STEEL_CHAR_D;
5173 case 0x1619: /* (blue steel) */
5174 element = EL_STEEL_CHAR_E;
5177 case 0x161a: /* (blue steel) */
5178 element = EL_STEEL_CHAR_F;
5181 case 0x161b: /* (blue steel) */
5182 element = EL_STEEL_CHAR_G;
5185 case 0x161c: /* (blue steel) */
5186 element = EL_STEEL_CHAR_H;
5189 case 0x161d: /* (blue steel) */
5190 element = EL_STEEL_CHAR_I;
5193 case 0x161e: /* (blue steel) */
5194 element = EL_STEEL_CHAR_J;
5197 case 0x161f: /* (blue steel) */
5198 element = EL_STEEL_CHAR_K;
5201 case 0x1620: /* (blue steel) */
5202 element = EL_STEEL_CHAR_L;
5205 case 0x1621: /* (blue steel) */
5206 element = EL_STEEL_CHAR_M;
5209 case 0x1622: /* (blue steel) */
5210 element = EL_STEEL_CHAR_N;
5213 case 0x1623: /* (blue steel) */
5214 element = EL_STEEL_CHAR_O;
5217 case 0x1624: /* (blue steel) */
5218 element = EL_STEEL_CHAR_P;
5221 case 0x1625: /* (blue steel) */
5222 element = EL_STEEL_CHAR_Q;
5225 case 0x1626: /* (blue steel) */
5226 element = EL_STEEL_CHAR_R;
5229 case 0x1627: /* (blue steel) */
5230 element = EL_STEEL_CHAR_S;
5233 case 0x1628: /* (blue steel) */
5234 element = EL_STEEL_CHAR_T;
5237 case 0x1629: /* (blue steel) */
5238 element = EL_STEEL_CHAR_U;
5241 case 0x162a: /* (blue steel) */
5242 element = EL_STEEL_CHAR_V;
5245 case 0x162b: /* (blue steel) */
5246 element = EL_STEEL_CHAR_W;
5249 case 0x162c: /* (blue steel) */
5250 element = EL_STEEL_CHAR_X;
5253 case 0x162d: /* (blue steel) */
5254 element = EL_STEEL_CHAR_Y;
5257 case 0x162e: /* (blue steel) */
5258 element = EL_STEEL_CHAR_Z;
5261 case 0x162f: /* (blue steel) */
5262 element = EL_STEEL_CHAR_AUMLAUT;
5265 case 0x1630: /* (blue steel) */
5266 element = EL_STEEL_CHAR_OUMLAUT;
5269 case 0x1631: /* (blue steel) */
5270 element = EL_STEEL_CHAR_UUMLAUT;
5273 case 0x1632: /* (blue steel) */
5274 element = EL_STEEL_CHAR_0;
5277 case 0x1633: /* (blue steel) */
5278 element = EL_STEEL_CHAR_1;
5281 case 0x1634: /* (blue steel) */
5282 element = EL_STEEL_CHAR_2;
5285 case 0x1635: /* (blue steel) */
5286 element = EL_STEEL_CHAR_3;
5289 case 0x1636: /* (blue steel) */
5290 element = EL_STEEL_CHAR_4;
5293 case 0x1637: /* (blue steel) */
5294 element = EL_STEEL_CHAR_5;
5297 case 0x1638: /* (blue steel) */
5298 element = EL_STEEL_CHAR_6;
5301 case 0x1639: /* (blue steel) */
5302 element = EL_STEEL_CHAR_7;
5305 case 0x163a: /* (blue steel) */
5306 element = EL_STEEL_CHAR_8;
5309 case 0x163b: /* (blue steel) */
5310 element = EL_STEEL_CHAR_9;
5313 case 0x163c: /* (blue steel) */
5314 element = EL_STEEL_CHAR_PERIOD;
5317 case 0x163d: /* (blue steel) */
5318 element = EL_STEEL_CHAR_EXCLAM;
5321 case 0x163e: /* (blue steel) */
5322 element = EL_STEEL_CHAR_COLON;
5325 case 0x163f: /* (blue steel) */
5326 element = EL_STEEL_CHAR_LESS;
5329 case 0x1640: /* (blue steel) */
5330 element = EL_STEEL_CHAR_GREATER;
5333 case 0x1641: /* (blue steel) */
5334 element = EL_STEEL_CHAR_QUESTION;
5337 case 0x1642: /* (blue steel) */
5338 element = EL_STEEL_CHAR_COPYRIGHT;
5341 case 0x1643: /* (blue steel) */
5342 element = EL_STEEL_CHAR_UP;
5345 case 0x1644: /* (blue steel) */
5346 element = EL_STEEL_CHAR_DOWN;
5349 case 0x1645: /* (blue steel) */
5350 element = EL_STEEL_CHAR_BUTTON;
5353 case 0x1646: /* (blue steel) */
5354 element = EL_STEEL_CHAR_PLUS;
5357 case 0x1647: /* (blue steel) */
5358 element = EL_STEEL_CHAR_MINUS;
5361 case 0x1648: /* (blue steel) */
5362 element = EL_STEEL_CHAR_APOSTROPHE;
5365 case 0x1649: /* (blue steel) */
5366 element = EL_STEEL_CHAR_PARENLEFT;
5369 case 0x164a: /* (blue steel) */
5370 element = EL_STEEL_CHAR_PARENRIGHT;
5373 case 0x164b: /* (green steel) */
5374 element = EL_STEEL_CHAR_A;
5377 case 0x164c: /* (green steel) */
5378 element = EL_STEEL_CHAR_B;
5381 case 0x164d: /* (green steel) */
5382 element = EL_STEEL_CHAR_C;
5385 case 0x164e: /* (green steel) */
5386 element = EL_STEEL_CHAR_D;
5389 case 0x164f: /* (green steel) */
5390 element = EL_STEEL_CHAR_E;
5393 case 0x1650: /* (green steel) */
5394 element = EL_STEEL_CHAR_F;
5397 case 0x1651: /* (green steel) */
5398 element = EL_STEEL_CHAR_G;
5401 case 0x1652: /* (green steel) */
5402 element = EL_STEEL_CHAR_H;
5405 case 0x1653: /* (green steel) */
5406 element = EL_STEEL_CHAR_I;
5409 case 0x1654: /* (green steel) */
5410 element = EL_STEEL_CHAR_J;
5413 case 0x1655: /* (green steel) */
5414 element = EL_STEEL_CHAR_K;
5417 case 0x1656: /* (green steel) */
5418 element = EL_STEEL_CHAR_L;
5421 case 0x1657: /* (green steel) */
5422 element = EL_STEEL_CHAR_M;
5425 case 0x1658: /* (green steel) */
5426 element = EL_STEEL_CHAR_N;
5429 case 0x1659: /* (green steel) */
5430 element = EL_STEEL_CHAR_O;
5433 case 0x165a: /* (green steel) */
5434 element = EL_STEEL_CHAR_P;
5437 case 0x165b: /* (green steel) */
5438 element = EL_STEEL_CHAR_Q;
5441 case 0x165c: /* (green steel) */
5442 element = EL_STEEL_CHAR_R;
5445 case 0x165d: /* (green steel) */
5446 element = EL_STEEL_CHAR_S;
5449 case 0x165e: /* (green steel) */
5450 element = EL_STEEL_CHAR_T;
5453 case 0x165f: /* (green steel) */
5454 element = EL_STEEL_CHAR_U;
5457 case 0x1660: /* (green steel) */
5458 element = EL_STEEL_CHAR_V;
5461 case 0x1661: /* (green steel) */
5462 element = EL_STEEL_CHAR_W;
5465 case 0x1662: /* (green steel) */
5466 element = EL_STEEL_CHAR_X;
5469 case 0x1663: /* (green steel) */
5470 element = EL_STEEL_CHAR_Y;
5473 case 0x1664: /* (green steel) */
5474 element = EL_STEEL_CHAR_Z;
5477 case 0x1665: /* (green steel) */
5478 element = EL_STEEL_CHAR_AUMLAUT;
5481 case 0x1666: /* (green steel) */
5482 element = EL_STEEL_CHAR_OUMLAUT;
5485 case 0x1667: /* (green steel) */
5486 element = EL_STEEL_CHAR_UUMLAUT;
5489 case 0x1668: /* (green steel) */
5490 element = EL_STEEL_CHAR_0;
5493 case 0x1669: /* (green steel) */
5494 element = EL_STEEL_CHAR_1;
5497 case 0x166a: /* (green steel) */
5498 element = EL_STEEL_CHAR_2;
5501 case 0x166b: /* (green steel) */
5502 element = EL_STEEL_CHAR_3;
5505 case 0x166c: /* (green steel) */
5506 element = EL_STEEL_CHAR_4;
5509 case 0x166d: /* (green steel) */
5510 element = EL_STEEL_CHAR_5;
5513 case 0x166e: /* (green steel) */
5514 element = EL_STEEL_CHAR_6;
5517 case 0x166f: /* (green steel) */
5518 element = EL_STEEL_CHAR_7;
5521 case 0x1670: /* (green steel) */
5522 element = EL_STEEL_CHAR_8;
5525 case 0x1671: /* (green steel) */
5526 element = EL_STEEL_CHAR_9;
5529 case 0x1672: /* (green steel) */
5530 element = EL_STEEL_CHAR_PERIOD;
5533 case 0x1673: /* (green steel) */
5534 element = EL_STEEL_CHAR_EXCLAM;
5537 case 0x1674: /* (green steel) */
5538 element = EL_STEEL_CHAR_COLON;
5541 case 0x1675: /* (green steel) */
5542 element = EL_STEEL_CHAR_LESS;
5545 case 0x1676: /* (green steel) */
5546 element = EL_STEEL_CHAR_GREATER;
5549 case 0x1677: /* (green steel) */
5550 element = EL_STEEL_CHAR_QUESTION;
5553 case 0x1678: /* (green steel) */
5554 element = EL_STEEL_CHAR_COPYRIGHT;
5557 case 0x1679: /* (green steel) */
5558 element = EL_STEEL_CHAR_UP;
5561 case 0x167a: /* (green steel) */
5562 element = EL_STEEL_CHAR_DOWN;
5565 case 0x167b: /* (green steel) */
5566 element = EL_STEEL_CHAR_BUTTON;
5569 case 0x167c: /* (green steel) */
5570 element = EL_STEEL_CHAR_PLUS;
5573 case 0x167d: /* (green steel) */
5574 element = EL_STEEL_CHAR_MINUS;
5577 case 0x167e: /* (green steel) */
5578 element = EL_STEEL_CHAR_APOSTROPHE;
5581 case 0x167f: /* (green steel) */
5582 element = EL_STEEL_CHAR_PARENLEFT;
5585 case 0x1680: /* (green steel) */
5586 element = EL_STEEL_CHAR_PARENRIGHT;
5589 case 0x1681: /* gate (red) */
5590 element = EL_EM_GATE_1;
5593 case 0x1682: /* secret gate (red) */
5594 element = EL_GATE_1_GRAY;
5597 case 0x1683: /* gate (yellow) */
5598 element = EL_EM_GATE_2;
5601 case 0x1684: /* secret gate (yellow) */
5602 element = EL_GATE_2_GRAY;
5605 case 0x1685: /* gate (blue) */
5606 element = EL_EM_GATE_4;
5609 case 0x1686: /* secret gate (blue) */
5610 element = EL_GATE_4_GRAY;
5613 case 0x1687: /* gate (green) */
5614 element = EL_EM_GATE_3;
5617 case 0x1688: /* secret gate (green) */
5618 element = EL_GATE_3_GRAY;
5621 case 0x1689: /* gate (white) */
5622 element = EL_DC_GATE_WHITE;
5625 case 0x168a: /* secret gate (white) */
5626 element = EL_DC_GATE_WHITE_GRAY;
5629 case 0x168b: /* secret gate (no key) */
5630 element = EL_DC_GATE_FAKE_GRAY;
5634 element = EL_ROBOT_WHEEL;
5638 element = EL_DC_TIMEGATE_SWITCH;
5642 element = EL_ACID_POOL_BOTTOM;
5646 element = EL_ACID_POOL_TOPLEFT;
5650 element = EL_ACID_POOL_TOPRIGHT;
5654 element = EL_ACID_POOL_BOTTOMLEFT;
5658 element = EL_ACID_POOL_BOTTOMRIGHT;
5662 element = EL_STEELWALL;
5666 element = EL_STEELWALL_SLIPPERY;
5669 case 0x1695: /* steel wall (not round) */
5670 element = EL_STEELWALL;
5673 case 0x1696: /* steel wall (left) */
5674 element = EL_DC_STEELWALL_1_LEFT;
5677 case 0x1697: /* steel wall (bottom) */
5678 element = EL_DC_STEELWALL_1_BOTTOM;
5681 case 0x1698: /* steel wall (right) */
5682 element = EL_DC_STEELWALL_1_RIGHT;
5685 case 0x1699: /* steel wall (top) */
5686 element = EL_DC_STEELWALL_1_TOP;
5689 case 0x169a: /* steel wall (left/bottom) */
5690 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5693 case 0x169b: /* steel wall (right/bottom) */
5694 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5697 case 0x169c: /* steel wall (right/top) */
5698 element = EL_DC_STEELWALL_1_TOPRIGHT;
5701 case 0x169d: /* steel wall (left/top) */
5702 element = EL_DC_STEELWALL_1_TOPLEFT;
5705 case 0x169e: /* steel wall (right/bottom small) */
5706 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5709 case 0x169f: /* steel wall (left/bottom small) */
5710 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5713 case 0x16a0: /* steel wall (right/top small) */
5714 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5717 case 0x16a1: /* steel wall (left/top small) */
5718 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5721 case 0x16a2: /* steel wall (left/right) */
5722 element = EL_DC_STEELWALL_1_VERTICAL;
5725 case 0x16a3: /* steel wall (top/bottom) */
5726 element = EL_DC_STEELWALL_1_HORIZONTAL;
5729 case 0x16a4: /* steel wall 2 (left end) */
5730 element = EL_DC_STEELWALL_2_LEFT;
5733 case 0x16a5: /* steel wall 2 (right end) */
5734 element = EL_DC_STEELWALL_2_RIGHT;
5737 case 0x16a6: /* steel wall 2 (top end) */
5738 element = EL_DC_STEELWALL_2_TOP;
5741 case 0x16a7: /* steel wall 2 (bottom end) */
5742 element = EL_DC_STEELWALL_2_BOTTOM;
5745 case 0x16a8: /* steel wall 2 (left/right) */
5746 element = EL_DC_STEELWALL_2_HORIZONTAL;
5749 case 0x16a9: /* steel wall 2 (up/down) */
5750 element = EL_DC_STEELWALL_2_VERTICAL;
5753 case 0x16aa: /* steel wall 2 (mid) */
5754 element = EL_DC_STEELWALL_2_MIDDLE;
5758 element = EL_SIGN_EXCLAMATION;
5762 element = EL_SIGN_RADIOACTIVITY;
5766 element = EL_SIGN_STOP;
5770 element = EL_SIGN_WHEELCHAIR;
5774 element = EL_SIGN_PARKING;
5778 element = EL_SIGN_NO_ENTRY;
5782 element = EL_SIGN_HEART;
5786 element = EL_SIGN_GIVE_WAY;
5790 element = EL_SIGN_ENTRY_FORBIDDEN;
5794 element = EL_SIGN_EMERGENCY_EXIT;
5798 element = EL_SIGN_YIN_YANG;
5802 element = EL_WALL_EMERALD;
5806 element = EL_WALL_DIAMOND;
5810 element = EL_WALL_PEARL;
5814 element = EL_WALL_CRYSTAL;
5818 element = EL_INVISIBLE_WALL;
5822 element = EL_INVISIBLE_STEELWALL;
5825 /* 0x16bc - 0x16cb: */
5826 /* EL_INVISIBLE_SAND */
5829 element = EL_LIGHT_SWITCH;
5833 element = EL_ENVELOPE_1;
5837 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5838 element = EL_DIAMOND;
5839 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5840 element = EL_EMERALD;
5841 else if (element >= 0x157c && element <= 0x158b)
5843 else if (element >= 0x1590 && element <= 0x159f)
5844 element = EL_DC_LANDMINE;
5845 else if (element >= 0x16bc && element <= 0x16cb)
5846 element = EL_INVISIBLE_SAND;
5849 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5850 element = EL_UNKNOWN;
5855 return getMappedElement(element);
5860 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
5863 byte header[DC_LEVEL_HEADER_SIZE];
5865 int envelope_header_pos = 62;
5866 int envelope_content_pos = 94;
5867 int level_name_pos = 251;
5868 int level_author_pos = 292;
5869 int envelope_header_len;
5870 int envelope_content_len;
5872 int level_author_len;
5874 int num_yamyam_contents;
5877 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5879 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5881 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5883 header[i * 2 + 0] = header_word >> 8;
5884 header[i * 2 + 1] = header_word & 0xff;
5887 /* read some values from level header to check level decoding integrity */
5888 fieldx = header[6] | (header[7] << 8);
5889 fieldy = header[8] | (header[9] << 8);
5890 num_yamyam_contents = header[60] | (header[61] << 8);
5892 /* do some simple sanity checks to ensure that level was correctly decoded */
5893 if (fieldx < 1 || fieldx > 256 ||
5894 fieldy < 1 || fieldy > 256 ||
5895 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5897 level->no_valid_file = TRUE;
5899 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5904 /* maximum envelope header size is 31 bytes */
5905 envelope_header_len = header[envelope_header_pos];
5906 /* maximum envelope content size is 110 (156?) bytes */
5907 envelope_content_len = header[envelope_content_pos];
5909 /* maximum level title size is 40 bytes */
5910 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5911 /* maximum level author size is 30 (51?) bytes */
5912 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5916 for (i = 0; i < envelope_header_len; i++)
5917 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5918 level->envelope[0].text[envelope_size++] =
5919 header[envelope_header_pos + 1 + i];
5921 if (envelope_header_len > 0 && envelope_content_len > 0)
5923 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5924 level->envelope[0].text[envelope_size++] = '\n';
5925 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5926 level->envelope[0].text[envelope_size++] = '\n';
5929 for (i = 0; i < envelope_content_len; i++)
5930 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5931 level->envelope[0].text[envelope_size++] =
5932 header[envelope_content_pos + 1 + i];
5934 level->envelope[0].text[envelope_size] = '\0';
5936 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5937 level->envelope[0].ysize = 10;
5938 level->envelope[0].autowrap = TRUE;
5939 level->envelope[0].centered = TRUE;
5941 for (i = 0; i < level_name_len; i++)
5942 level->name[i] = header[level_name_pos + 1 + i];
5943 level->name[level_name_len] = '\0';
5945 for (i = 0; i < level_author_len; i++)
5946 level->author[i] = header[level_author_pos + 1 + i];
5947 level->author[level_author_len] = '\0';
5949 num_yamyam_contents = header[60] | (header[61] << 8);
5950 level->num_yamyam_contents =
5951 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5953 for (i = 0; i < num_yamyam_contents; i++)
5955 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5957 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5959 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5961 int element_dc = word;
5964 if (i < MAX_ELEMENT_CONTENTS)
5965 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5969 fieldx = header[6] | (header[7] << 8);
5970 fieldy = header[8] | (header[9] << 8);
5971 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5972 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5974 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5976 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5978 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5980 int element_dc = word;
5983 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5984 level->field[x][y] = getMappedElement_DC(element_dc);
5987 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5988 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5989 level->field[x][y] = EL_PLAYER_1;
5991 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5992 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5993 level->field[x][y] = EL_PLAYER_2;
5995 level->gems_needed = header[18] | (header[19] << 8);
5997 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5998 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5999 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6000 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6001 level->score[SC_NUT] = header[28] | (header[29] << 8);
6002 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6003 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6004 level->score[SC_BUG] = header[34] | (header[35] << 8);
6005 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6006 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6007 level->score[SC_KEY] = header[40] | (header[41] << 8);
6008 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6010 level->time = header[44] | (header[45] << 8);
6012 level->amoeba_speed = header[46] | (header[47] << 8);
6013 level->time_light = header[48] | (header[49] << 8);
6014 level->time_timegate = header[50] | (header[51] << 8);
6015 level->time_wheel = header[52] | (header[53] << 8);
6016 level->time_magic_wall = header[54] | (header[55] << 8);
6017 level->extra_time = header[56] | (header[57] << 8);
6018 level->shield_normal_time = header[58] | (header[59] << 8);
6020 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6021 can slip down from flat walls, like normal walls and steel walls */
6022 level->em_slippery_gems = TRUE;
6025 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6026 not necessarily in a rectangular way -- fill with invisible steel wall */
6028 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6030 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6033 if ((x == 0 || x == level->fieldx - 1 ||
6034 y == 0 || y == level->fieldy - 1) &&
6035 level->field[x][y] == EL_EMPTY)
6036 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6038 if ((x == 0 || x == level->fieldx - 1 ||
6039 y == 0 || y == level->fieldy - 1) &&
6040 level->field[x][y] == EL_EMPTY)
6041 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6042 level->field, level->fieldx, level->fieldy);
6048 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6049 struct LevelFileInfo *level_file_info)
6051 char *filename = level_file_info->filename;
6053 int num_magic_bytes = 8;
6054 char magic_bytes[num_magic_bytes + 1];
6055 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6057 if (!(file = fopen(filename, MODE_READ)))
6059 level->no_valid_file = TRUE;
6061 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6066 // fseek(file, 0x0000, SEEK_SET);
6068 if (level_file_info->packed)
6070 /* read "magic bytes" from start of file */
6071 fgets(magic_bytes, num_magic_bytes + 1, file);
6073 /* check "magic bytes" for correct file format */
6074 if (!strPrefix(magic_bytes, "DC2"))
6076 level->no_valid_file = TRUE;
6078 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6084 if (strPrefix(magic_bytes, "DC2Win95") ||
6085 strPrefix(magic_bytes, "DC2Win98"))
6087 int position_first_level = 0x00fa;
6088 int extra_bytes = 4;
6091 /* advance file stream to first level inside the level package */
6092 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6094 /* each block of level data is followed by block of non-level data */
6095 num_levels_to_skip *= 2;
6097 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6098 while (num_levels_to_skip >= 0)
6100 /* advance file stream to next level inside the level package */
6101 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6103 level->no_valid_file = TRUE;
6105 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6111 /* skip apparently unused extra bytes following each level */
6112 ReadUnusedBytesFromFile(file, extra_bytes);
6114 /* read size of next level in level package */
6115 skip_bytes = getFile32BitLE(file);
6117 num_levels_to_skip--;
6122 level->no_valid_file = TRUE;
6124 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6131 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6138 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6139 struct LevelFileInfo *level_file_info)
6141 char *filename = level_file_info->filename;
6144 int nr = level_file_info->nr - leveldir_current->first_level;
6146 byte header[DC_LEVEL_HEADER_SIZE];
6148 int envelope_header_pos = 62;
6149 int envelope_content_pos = 94;
6150 int level_name_pos = 251;
6151 int level_author_pos = 292;
6152 int envelope_header_len;
6153 int envelope_content_len;
6155 int level_author_len;
6157 int num_yamyam_contents;
6160 if (!(file = fopen(filename, MODE_READ)))
6162 level->no_valid_file = TRUE;
6164 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6170 /* position file stream to the requested level inside the level package */
6171 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6173 level->no_valid_file = TRUE;
6175 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6181 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6183 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6185 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6187 header[i * 2 + 0] = header_word >> 8;
6188 header[i * 2 + 1] = header_word & 0xff;
6191 /* read some values from level header to check level decoding integrity */
6192 fieldx = header[6] | (header[7] << 8);
6193 fieldy = header[8] | (header[9] << 8);
6194 num_yamyam_contents = header[60] | (header[61] << 8);
6196 /* do some simple sanity checks to ensure that level was correctly decoded */
6197 if (fieldx < 1 || fieldx > 256 ||
6198 fieldy < 1 || fieldy > 256 ||
6199 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6201 level->no_valid_file = TRUE;
6203 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6209 /* maximum envelope header size is 31 bytes */
6210 envelope_header_len = header[envelope_header_pos];
6211 /* maximum envelope content size is 110 (156?) bytes */
6212 envelope_content_len = header[envelope_content_pos];
6214 /* maximum level title size is 40 bytes */
6215 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6216 /* maximum level author size is 30 (51?) bytes */
6217 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6221 for (i = 0; i < envelope_header_len; i++)
6222 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6223 level->envelope[0].text[envelope_size++] =
6224 header[envelope_header_pos + 1 + i];
6226 if (envelope_header_len > 0 && envelope_content_len > 0)
6228 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6229 level->envelope[0].text[envelope_size++] = '\n';
6230 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6231 level->envelope[0].text[envelope_size++] = '\n';
6234 for (i = 0; i < envelope_content_len; i++)
6235 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6236 level->envelope[0].text[envelope_size++] =
6237 header[envelope_content_pos + 1 + i];
6239 level->envelope[0].text[envelope_size] = '\0';
6241 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6242 level->envelope[0].ysize = 10;
6243 level->envelope[0].autowrap = TRUE;
6244 level->envelope[0].centered = TRUE;
6246 for (i = 0; i < level_name_len; i++)
6247 level->name[i] = header[level_name_pos + 1 + i];
6248 level->name[level_name_len] = '\0';
6250 for (i = 0; i < level_author_len; i++)
6251 level->author[i] = header[level_author_pos + 1 + i];
6252 level->author[level_author_len] = '\0';
6254 num_yamyam_contents = header[60] | (header[61] << 8);
6255 level->num_yamyam_contents =
6256 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6258 for (i = 0; i < num_yamyam_contents; i++)
6260 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6262 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6264 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6266 int element_dc = word;
6269 if (i < MAX_ELEMENT_CONTENTS)
6270 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6274 fieldx = header[6] | (header[7] << 8);
6275 fieldy = header[8] | (header[9] << 8);
6276 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6277 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6279 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6281 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6283 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6285 int element_dc = word;
6288 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6289 level->field[x][y] = getMappedElement_DC(element_dc);
6292 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6293 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6294 level->field[x][y] = EL_PLAYER_1;
6296 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6297 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6298 level->field[x][y] = EL_PLAYER_2;
6300 level->gems_needed = header[18] | (header[19] << 8);
6302 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6303 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6304 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6305 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6306 level->score[SC_NUT] = header[28] | (header[29] << 8);
6307 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6308 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6309 level->score[SC_BUG] = header[34] | (header[35] << 8);
6310 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6311 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6312 level->score[SC_KEY] = header[40] | (header[41] << 8);
6313 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6315 level->time = header[44] | (header[45] << 8);
6317 level->amoeba_speed = header[46] | (header[47] << 8);
6318 level->time_light = header[48] | (header[49] << 8);
6319 level->time_timegate = header[50] | (header[51] << 8);
6320 level->time_wheel = header[52] | (header[53] << 8);
6321 level->time_magic_wall = header[54] | (header[55] << 8);
6322 level->extra_time = header[56] | (header[57] << 8);
6323 level->shield_normal_time = header[58] | (header[59] << 8);
6327 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6328 can slip down from flat walls, like normal walls and steel walls */
6329 level->em_slippery_gems = TRUE;
6332 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6333 not necessarily in a rectangular way -- fill with invisible steel wall */
6335 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6337 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6340 if ((x == 0 || x == level->fieldx - 1 ||
6341 y == 0 || y == level->fieldy - 1) &&
6342 level->field[x][y] == EL_EMPTY)
6343 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6345 if ((x == 0 || x == level->fieldx - 1 ||
6346 y == 0 || y == level->fieldy - 1) &&
6347 level->field[x][y] == EL_EMPTY)
6348 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6349 level->field, level->fieldx, level->fieldy);
6358 /* ------------------------------------------------------------------------- */
6359 /* functions for loading SB level */
6360 /* ------------------------------------------------------------------------- */
6364 static boolean check_special_flags(char *flag)
6367 printf("::: '%s', '%s', '%s'\n",
6369 options.special_flags,
6370 leveldir_current->special_flags);
6373 if (strEqual(options.special_flags, flag) ||
6374 strEqual(leveldir_current->special_flags, flag))
6382 #define SPECIAL_FLAG_LOAD_XSB_TO_CES (1 << 0)
6384 static unsigned long get_special_flags(char *flags_string)
6386 unsigned long flags_value = 0;
6388 if (strEqual(flags_string, "load_xsb_to_ces"))
6389 flags_value = SPECIAL_FLAG_LOAD_XSB_TO_CES;
6396 int getMappedElement_SB(int element_ascii, boolean use_ces)
6404 sb_element_mapping[] =
6406 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
6407 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
6408 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
6409 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
6410 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
6411 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
6412 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
6413 { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
6420 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6421 if (element_ascii == sb_element_mapping[i].ascii)
6422 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6424 return EL_UNDEFINED;
6427 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6428 struct LevelFileInfo *level_file_info)
6430 char *filename = level_file_info->filename;
6431 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6432 char last_comment[MAX_LINE_LEN];
6433 char level_name[MAX_LINE_LEN];
6436 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6437 boolean read_continued_line = FALSE;
6438 boolean reading_playfield = FALSE;
6439 boolean got_valid_playfield_line = FALSE;
6440 boolean invalid_playfield_char = FALSE;
6442 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6444 boolean load_xsb_to_ces = options.special_flags & SPECIAL_FLAG_LOAD_XSB_TO_CES;
6446 int file_level_nr = 0;
6451 printf("::: looking for level number %d [%d]\n",
6452 level_file_info->nr, num_levels_to_skip);
6455 last_comment[0] = '\0';
6456 level_name[0] = '\0';
6458 if (!(file = fopen(filename, MODE_READ)))
6460 level->no_valid_file = TRUE;
6462 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6469 /* level successfully read, but next level may follow here */
6470 if (!got_valid_playfield_line && reading_playfield)
6473 printf("::: read complete playfield\n");
6476 /* read playfield from single level file -- skip remaining file */
6477 if (!level_file_info->packed)
6480 if (file_level_nr >= num_levels_to_skip)
6485 last_comment[0] = '\0';
6486 level_name[0] = '\0';
6488 reading_playfield = FALSE;
6491 got_valid_playfield_line = FALSE;
6493 /* read next line of input file */
6494 if (!fgets(line, MAX_LINE_LEN, file))
6497 /* check if line was completely read and is terminated by line break */
6498 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6501 /* cut trailing line break (this can be newline and/or carriage return) */
6502 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6503 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6506 /* copy raw input line for later use (mainly debugging output) */
6507 strcpy(line_raw, line);
6509 if (read_continued_line)
6511 /* append new line to existing line, if there is enough space */
6512 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6513 strcat(previous_line, line_ptr);
6515 strcpy(line, previous_line); /* copy storage buffer to line */
6517 read_continued_line = FALSE;
6520 /* if the last character is '\', continue at next line */
6521 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6523 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
6524 strcpy(previous_line, line); /* copy line to storage buffer */
6526 read_continued_line = TRUE;
6531 /* skip empty lines */
6532 if (line[0] == '\0')
6535 /* extract comment text from comment line */
6538 for (line_ptr = line; *line_ptr; line_ptr++)
6539 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6542 strcpy(last_comment, line_ptr);
6545 printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
6551 /* extract level title text from line containing level title */
6552 if (line[0] == '\'')
6554 strcpy(level_name, &line[1]);
6556 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6557 level_name[strlen(level_name) - 1] = '\0';
6560 printf("::: found level name '%s' in line %d\n", level_name, line_nr);
6566 /* skip lines containing only spaces (or empty lines) */
6567 for (line_ptr = line; *line_ptr; line_ptr++)
6568 if (*line_ptr != ' ')
6570 if (*line_ptr == '\0')
6573 /* at this point, we have found a line containing part of a playfield */
6576 printf("::: found playfield row in line %d\n", line_nr);
6579 got_valid_playfield_line = TRUE;
6581 if (!reading_playfield)
6583 reading_playfield = TRUE;
6584 invalid_playfield_char = FALSE;
6586 for (x = 0; x < MAX_LEV_FIELDX; x++)
6587 for (y = 0; y < MAX_LEV_FIELDY; y++)
6588 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6593 /* start with topmost tile row */
6597 /* skip playfield line if larger row than allowed */
6598 if (y >= MAX_LEV_FIELDY)
6601 /* start with leftmost tile column */
6604 /* read playfield elements from line */
6605 for (line_ptr = line; *line_ptr; line_ptr++)
6607 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6609 /* stop parsing playfield line if larger column than allowed */
6610 if (x >= MAX_LEV_FIELDX)
6613 if (mapped_sb_element == EL_UNDEFINED)
6615 invalid_playfield_char = TRUE;
6620 level->field[x][y] = mapped_sb_element;
6622 /* continue with next tile column */
6625 level->fieldx = MAX(x, level->fieldx);
6628 if (invalid_playfield_char)
6630 /* if first playfield line, treat invalid lines as comment lines */
6632 reading_playfield = FALSE;
6637 /* continue with next tile row */
6645 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6646 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6648 if (!reading_playfield)
6650 level->no_valid_file = TRUE;
6652 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6657 if (*level_name != '\0')
6659 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6660 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6663 printf(":1: level name: '%s'\n", level->name);
6666 else if (*last_comment != '\0')
6668 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6669 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6672 printf(":2: level name: '%s'\n", level->name);
6677 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6680 /* set all empty fields beyond the border walls to invisible steel wall */
6681 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6683 if ((x == 0 || x == level->fieldx - 1 ||
6684 y == 0 || y == level->fieldy - 1) &&
6685 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6686 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6687 level->field, level->fieldx, level->fieldy);
6690 /* set special level settings for Sokoban levels */
6693 level->use_step_counter = TRUE;
6695 if (load_xsb_to_ces)
6697 level->initial_player_stepsize[0] = STEPSIZE_SLOW;
6699 /* fill smaller playfields with padding "beyond border wall" elements */
6700 if (level->fieldx < SCR_FIELDX ||
6701 level->fieldy < SCR_FIELDY)
6703 short field[level->fieldx][level->fieldy];
6704 int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
6705 int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
6706 int pos_fieldx = (new_fieldx - level->fieldx) / 2;
6707 int pos_fieldy = (new_fieldy - level->fieldy) / 2;
6709 /* copy old playfield (which is smaller than the visible area) */
6710 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6711 field[x][y] = level->field[x][y];
6713 /* fill new, larger playfield with "beyond border wall" elements */
6714 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
6715 level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
6717 /* copy the old playfield to the middle of the new playfield */
6718 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6719 level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
6721 level->fieldx = new_fieldx;
6722 level->fieldy = new_fieldy;
6725 level->use_custom_template = TRUE;
6730 /* ------------------------------------------------------------------------- */
6731 /* functions for handling native levels */
6732 /* ------------------------------------------------------------------------- */
6734 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6735 struct LevelFileInfo *level_file_info)
6737 if (!LoadNativeLevel_EM(level_file_info->filename))
6738 level->no_valid_file = TRUE;
6741 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6742 struct LevelFileInfo *level_file_info)
6746 /* determine position of requested level inside level package */
6747 if (level_file_info->packed)
6748 pos = level_file_info->nr - leveldir_current->first_level;
6750 if (!LoadNativeLevel_SP(level_file_info->filename, pos))
6751 level->no_valid_file = TRUE;
6754 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6756 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6757 CopyNativeLevel_RND_to_EM(level);
6758 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6759 CopyNativeLevel_RND_to_SP(level);
6762 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6764 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6765 CopyNativeLevel_EM_to_RND(level);
6766 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6767 CopyNativeLevel_SP_to_RND(level);
6771 /* ------------------------------------------------------------------------- */
6772 /* functions for loading generic level */
6773 /* ------------------------------------------------------------------------- */
6775 void LoadLevelFromFileInfo(struct LevelInfo *level,
6776 struct LevelFileInfo *level_file_info)
6778 /* always start with reliable default values */
6779 setLevelInfoToDefaults(level);
6781 switch (level_file_info->type)
6783 case LEVEL_FILE_TYPE_RND:
6784 LoadLevelFromFileInfo_RND(level, level_file_info);
6787 case LEVEL_FILE_TYPE_EM:
6788 LoadLevelFromFileInfo_EM(level, level_file_info);
6789 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6792 case LEVEL_FILE_TYPE_SP:
6793 LoadLevelFromFileInfo_SP(level, level_file_info);
6794 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6797 case LEVEL_FILE_TYPE_DC:
6798 LoadLevelFromFileInfo_DC(level, level_file_info);
6801 case LEVEL_FILE_TYPE_SB:
6802 LoadLevelFromFileInfo_SB(level, level_file_info);
6806 LoadLevelFromFileInfo_RND(level, level_file_info);
6810 /* if level file is invalid, restore level structure to default values */
6811 if (level->no_valid_file)
6812 setLevelInfoToDefaults(level);
6814 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6815 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6817 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6818 CopyNativeLevel_Native_to_RND(level);
6821 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6823 static struct LevelFileInfo level_file_info;
6825 /* always start with reliable default values */
6826 setFileInfoToDefaults(&level_file_info);
6828 level_file_info.nr = 0; /* unknown level number */
6829 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6830 level_file_info.filename = filename;
6832 LoadLevelFromFileInfo(level, &level_file_info);
6835 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6839 if (leveldir_current == NULL) /* only when dumping level */
6842 /* all engine modifications also valid for levels which use latest engine */
6843 if (level->game_version < VERSION_IDENT(3,2,0,5))
6845 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6846 level->score[SC_TIME_BONUS] /= 10;
6850 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6853 if (leveldir_current->latest_engine)
6855 /* ---------- use latest game engine ----------------------------------- */
6857 /* For all levels which are forced to use the latest game engine version
6858 (normally all but user contributed, private and undefined levels), set
6859 the game engine version to the actual version; this allows for actual
6860 corrections in the game engine to take effect for existing, converted
6861 levels (from "classic" or other existing games) to make the emulation
6862 of the corresponding game more accurate, while (hopefully) not breaking
6863 existing levels created from other players. */
6865 level->game_version = GAME_VERSION_ACTUAL;
6867 /* Set special EM style gems behaviour: EM style gems slip down from
6868 normal, steel and growing wall. As this is a more fundamental change,
6869 it seems better to set the default behaviour to "off" (as it is more
6870 natural) and make it configurable in the level editor (as a property
6871 of gem style elements). Already existing converted levels (neither
6872 private nor contributed levels) are changed to the new behaviour. */
6874 if (level->file_version < FILE_VERSION_2_0)
6875 level->em_slippery_gems = TRUE;
6880 /* ---------- use game engine the level was created with ----------------- */
6882 /* For all levels which are not forced to use the latest game engine
6883 version (normally user contributed, private and undefined levels),
6884 use the version of the game engine the levels were created for.
6886 Since 2.0.1, the game engine version is now directly stored
6887 in the level file (chunk "VERS"), so there is no need anymore
6888 to set the game version from the file version (except for old,
6889 pre-2.0 levels, where the game version is still taken from the
6890 file format version used to store the level -- see above). */
6892 /* player was faster than enemies in 1.0.0 and before */
6893 if (level->file_version == FILE_VERSION_1_0)
6894 for (i = 0; i < MAX_PLAYERS; i++)
6895 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6897 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6898 if (level->game_version == VERSION_IDENT(2,0,1,0))
6899 level->em_slippery_gems = TRUE;
6901 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6902 if (level->game_version < VERSION_IDENT(2,2,0,0))
6903 level->use_spring_bug = TRUE;
6905 if (level->game_version < VERSION_IDENT(3,2,0,5))
6907 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6908 level->use_time_orb_bug = TRUE;
6910 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6911 level->block_snap_field = FALSE;
6913 /* extra time score was same value as time left score before 3.2.0-5 */
6914 level->extra_time_score = level->score[SC_TIME_BONUS];
6917 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6918 level->score[SC_TIME_BONUS] /= 10;
6922 if (level->game_version < VERSION_IDENT(3,2,0,7))
6924 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6925 level->continuous_snapping = FALSE;
6928 /* only few elements were able to actively move into acid before 3.1.0 */
6929 /* trigger settings did not exist before 3.1.0; set to default "any" */
6930 if (level->game_version < VERSION_IDENT(3,1,0,0))
6932 /* correct "can move into acid" settings (all zero in old levels) */
6934 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6935 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6937 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6938 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6939 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6940 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6942 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6943 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6945 /* correct trigger settings (stored as zero == "none" in old levels) */
6947 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6949 int element = EL_CUSTOM_START + i;
6950 struct ElementInfo *ei = &element_info[element];
6952 for (j = 0; j < ei->num_change_pages; j++)
6954 struct ElementChangeInfo *change = &ei->change_page[j];
6956 change->trigger_player = CH_PLAYER_ANY;
6957 change->trigger_page = CH_PAGE_ANY;
6962 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6964 int element = EL_CUSTOM_256;
6965 struct ElementInfo *ei = &element_info[element];
6966 struct ElementChangeInfo *change = &ei->change_page[0];
6968 /* This is needed to fix a problem that was caused by a bugfix in function
6969 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6970 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6971 not replace walkable elements, but instead just placed the player on it,
6972 without placing the Sokoban field under the player). Unfortunately, this
6973 breaks "Snake Bite" style levels when the snake is halfway through a door
6974 that just closes (the snake head is still alive and can be moved in this
6975 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6976 player (without Sokoban element) which then gets killed as designed). */
6978 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6979 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6980 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6981 change->target_element = EL_PLAYER_1;
6985 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
6986 if (level->game_version < VERSION_IDENT(3,2,5,0))
6988 /* This is needed to fix a problem that was caused by a bugfix in function
6989 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6990 corrects the behaviour when a custom element changes to another custom
6991 element with a higher element number that has change actions defined.
6992 Normally, only one change per frame is allowed for custom elements.
6993 Therefore, it is checked if a custom element already changed in the
6994 current frame; if it did, subsequent changes are suppressed.
6995 Unfortunately, this is only checked for element changes, but not for
6996 change actions, which are still executed. As the function above loops
6997 through all custom elements from lower to higher, an element change
6998 resulting in a lower CE number won't be checked again, while a target
6999 element with a higher number will also be checked, and potential change
7000 actions will get executed for this CE, too (which is wrong), while
7001 further changes are ignored (which is correct). As this bugfix breaks
7002 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
7003 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
7004 behaviour for existing levels and tapes that make use of this bug */
7006 level->use_action_after_change_bug = TRUE;
7009 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
7010 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
7012 int element = EL_CUSTOM_16;
7013 struct ElementInfo *ei = &element_info[element];
7015 /* This is needed to fix a problem that was caused by a bugfix in function
7016 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7017 corrects the behaviour when a custom element changes to another custom
7018 element with a higher element number that has change actions defined.
7019 Normally, only one change per frame is allowed for custom elements.
7020 Therefore, it is checked if a custom element already changed in the
7021 current frame; if it did, subsequent changes are suppressed.
7022 Unfortunately, this is only checked for element changes, but not for
7023 change actions, which are still executed. As the function above loops
7024 through all custom elements from lower to higher, an element change
7025 resulting in a lower CE number won't be checked again, while a target
7026 element with a higher number will also be checked, and potential change
7027 actions will get executed for this CE, too (which is wrong), while
7028 further changes are ignored (which is correct). As this bugfix breaks
7029 Zelda II (but no other levels), allow the previous, incorrect behaviour
7030 for this outstanding level set to not break the game or existing tapes */
7032 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
7033 strncmp(ei->description, "scanline - row 1", 16) == 0)
7034 level->use_action_after_change_bug = TRUE;
7038 /* not centering level after relocating player was default only in 3.2.3 */
7039 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
7040 level->shifted_relocation = TRUE;
7042 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
7043 if (level->game_version < VERSION_IDENT(3,2,6,0))
7044 level->em_explodes_by_fire = TRUE;
7047 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
7051 /* map custom element change events that have changed in newer versions
7052 (these following values were accidentally changed in version 3.0.1)
7053 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
7054 if (level->game_version <= VERSION_IDENT(3,0,0,0))
7056 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7058 int element = EL_CUSTOM_START + i;
7060 /* order of checking and copying events to be mapped is important */
7061 /* (do not change the start and end value -- they are constant) */
7062 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
7064 if (HAS_CHANGE_EVENT(element, j - 2))
7066 SET_CHANGE_EVENT(element, j - 2, FALSE);
7067 SET_CHANGE_EVENT(element, j, TRUE);
7071 /* order of checking and copying events to be mapped is important */
7072 /* (do not change the start and end value -- they are constant) */
7073 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
7075 if (HAS_CHANGE_EVENT(element, j - 1))
7077 SET_CHANGE_EVENT(element, j - 1, FALSE);
7078 SET_CHANGE_EVENT(element, j, TRUE);
7084 /* initialize "can_change" field for old levels with only one change page */
7085 if (level->game_version <= VERSION_IDENT(3,0,2,0))
7087 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7089 int element = EL_CUSTOM_START + i;
7091 if (CAN_CHANGE(element))
7092 element_info[element].change->can_change = TRUE;
7096 /* correct custom element values (for old levels without these options) */
7097 if (level->game_version < VERSION_IDENT(3,1,1,0))
7099 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7101 int element = EL_CUSTOM_START + i;
7102 struct ElementInfo *ei = &element_info[element];
7104 if (ei->access_direction == MV_NO_DIRECTION)
7105 ei->access_direction = MV_ALL_DIRECTIONS;
7109 /* correct custom element values (fix invalid values for all versions) */
7112 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7114 int element = EL_CUSTOM_START + i;
7115 struct ElementInfo *ei = &element_info[element];
7117 for (j = 0; j < ei->num_change_pages; j++)
7119 struct ElementChangeInfo *change = &ei->change_page[j];
7121 if (change->trigger_player == CH_PLAYER_NONE)
7122 change->trigger_player = CH_PLAYER_ANY;
7124 if (change->trigger_side == CH_SIDE_NONE)
7125 change->trigger_side = CH_SIDE_ANY;
7130 /* initialize "can_explode" field for old levels which did not store this */
7131 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
7132 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7134 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7136 int element = EL_CUSTOM_START + i;
7138 if (EXPLODES_1X1_OLD(element))
7139 element_info[element].explosion_type = EXPLODES_1X1;
7141 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7142 EXPLODES_SMASHED(element) ||
7143 EXPLODES_IMPACT(element)));
7147 /* correct previously hard-coded move delay values for maze runner style */
7148 if (level->game_version < VERSION_IDENT(3,1,1,0))
7150 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7152 int element = EL_CUSTOM_START + i;
7154 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7156 /* previously hard-coded and therefore ignored */
7157 element_info[element].move_delay_fixed = 9;
7158 element_info[element].move_delay_random = 0;
7163 /* map elements that have changed in newer versions */
7164 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7165 level->game_version);
7166 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7167 for (x = 0; x < 3; x++)
7168 for (y = 0; y < 3; y++)
7169 level->yamyam_content[i].e[x][y] =
7170 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7171 level->game_version);
7173 /* initialize element properties for level editor etc. */
7174 InitElementPropertiesEngine(level->game_version);
7175 InitElementPropertiesAfterLoading(level->game_version);
7176 InitElementPropertiesGfxElement();
7179 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
7183 /* map elements that have changed in newer versions */
7184 for (y = 0; y < level->fieldy; y++)
7185 for (x = 0; x < level->fieldx; x++)
7186 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7187 level->game_version);
7189 /* copy elements to runtime playfield array */
7190 for (x = 0; x < MAX_LEV_FIELDX; x++)
7191 for (y = 0; y < MAX_LEV_FIELDY; y++)
7192 Feld[x][y] = level->field[x][y];
7194 /* initialize level size variables for faster access */
7195 lev_fieldx = level->fieldx;
7196 lev_fieldy = level->fieldy;
7198 /* determine border element for this level */
7199 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7200 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
7205 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
7207 struct LevelFileInfo *level_file_info = &level->file_info;
7209 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7210 CopyNativeLevel_RND_to_Native(level);
7213 void LoadLevelTemplate(int nr)
7217 setLevelFileInfo(&level_template.file_info, nr);
7218 filename = level_template.file_info.filename;
7220 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
7222 LoadLevel_InitVersion(&level_template, filename);
7223 LoadLevel_InitElements(&level_template, filename);
7225 ActivateLevelTemplate();
7228 void LoadLevel(int nr)
7232 setLevelFileInfo(&level.file_info, nr);
7233 filename = level.file_info.filename;
7235 LoadLevelFromFileInfo(&level, &level.file_info);
7237 if (level.use_custom_template)
7238 LoadLevelTemplate(-1);
7240 LoadLevel_InitVersion(&level, filename);
7241 LoadLevel_InitElements(&level, filename);
7242 LoadLevel_InitPlayfield(&level, filename);
7244 LoadLevel_InitNativeEngines(&level, filename);
7247 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7251 chunk_size += putFileVersion(file, level->file_version);
7252 chunk_size += putFileVersion(file, level->game_version);
7257 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7261 chunk_size += putFile16BitBE(file, level->creation_date.year);
7262 chunk_size += putFile8Bit(file, level->creation_date.month);
7263 chunk_size += putFile8Bit(file, level->creation_date.day);
7269 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7273 putFile8Bit(file, level->fieldx);
7274 putFile8Bit(file, level->fieldy);
7276 putFile16BitBE(file, level->time);
7277 putFile16BitBE(file, level->gems_needed);
7279 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7280 putFile8Bit(file, level->name[i]);
7282 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7283 putFile8Bit(file, level->score[i]);
7285 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7286 for (y = 0; y < 3; y++)
7287 for (x = 0; x < 3; x++)
7288 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7289 level->yamyam_content[i].e[x][y]));
7290 putFile8Bit(file, level->amoeba_speed);
7291 putFile8Bit(file, level->time_magic_wall);
7292 putFile8Bit(file, level->time_wheel);
7293 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7294 level->amoeba_content));
7295 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7296 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7297 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7298 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7300 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7302 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7303 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7304 putFile32BitBE(file, level->can_move_into_acid_bits);
7305 putFile8Bit(file, level->dont_collide_with_bits);
7307 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7308 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7310 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7311 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7312 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7314 putFile8Bit(file, level->game_engine_type);
7316 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7320 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7325 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7326 chunk_size += putFile8Bit(file, level->name[i]);
7331 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7336 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7337 chunk_size += putFile8Bit(file, level->author[i]);
7343 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7348 for (y = 0; y < level->fieldy; y++)
7349 for (x = 0; x < level->fieldx; x++)
7350 if (level->encoding_16bit_field)
7351 chunk_size += putFile16BitBE(file, level->field[x][y]);
7353 chunk_size += putFile8Bit(file, level->field[x][y]);
7359 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7364 for (y = 0; y < level->fieldy; y++)
7365 for (x = 0; x < level->fieldx; x++)
7366 chunk_size += putFile16BitBE(file, level->field[x][y]);
7372 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7376 putFile8Bit(file, EL_YAMYAM);
7377 putFile8Bit(file, level->num_yamyam_contents);
7378 putFile8Bit(file, 0);
7379 putFile8Bit(file, 0);
7381 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7382 for (y = 0; y < 3; y++)
7383 for (x = 0; x < 3; x++)
7384 if (level->encoding_16bit_field)
7385 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7387 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7392 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7395 int num_contents, content_xsize, content_ysize;
7396 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7398 if (element == EL_YAMYAM)
7400 num_contents = level->num_yamyam_contents;
7404 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7405 for (y = 0; y < 3; y++)
7406 for (x = 0; x < 3; x++)
7407 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7409 else if (element == EL_BD_AMOEBA)
7415 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7416 for (y = 0; y < 3; y++)
7417 for (x = 0; x < 3; x++)
7418 content_array[i][x][y] = EL_EMPTY;
7419 content_array[0][0][0] = level->amoeba_content;
7423 /* chunk header already written -- write empty chunk data */
7424 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7426 Error(ERR_WARN, "cannot save content for element '%d'", element);
7430 putFile16BitBE(file, element);
7431 putFile8Bit(file, num_contents);
7432 putFile8Bit(file, content_xsize);
7433 putFile8Bit(file, content_ysize);
7435 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7437 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7438 for (y = 0; y < 3; y++)
7439 for (x = 0; x < 3; x++)
7440 putFile16BitBE(file, content_array[i][x][y]);
7445 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7447 int envelope_nr = element - EL_ENVELOPE_1;
7448 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7452 chunk_size += putFile16BitBE(file, element);
7453 chunk_size += putFile16BitBE(file, envelope_len);
7454 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7455 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7457 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7458 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7460 for (i = 0; i < envelope_len; i++)
7461 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7468 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7469 int num_changed_custom_elements)
7473 putFile16BitBE(file, num_changed_custom_elements);
7475 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7477 int element = EL_CUSTOM_START + i;
7479 struct ElementInfo *ei = &element_info[element];
7481 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7483 if (check < num_changed_custom_elements)
7485 putFile16BitBE(file, element);
7486 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7493 if (check != num_changed_custom_elements) /* should not happen */
7494 Error(ERR_WARN, "inconsistent number of custom element properties");
7499 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7500 int num_changed_custom_elements)
7504 putFile16BitBE(file, num_changed_custom_elements);
7506 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7508 int element = EL_CUSTOM_START + i;
7510 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7512 if (check < num_changed_custom_elements)
7514 putFile16BitBE(file, element);
7515 putFile16BitBE(file, element_info[element].change->target_element);
7522 if (check != num_changed_custom_elements) /* should not happen */
7523 Error(ERR_WARN, "inconsistent number of custom target elements");
7528 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7529 int num_changed_custom_elements)
7531 int i, j, x, y, check = 0;
7533 putFile16BitBE(file, num_changed_custom_elements);
7535 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7537 int element = EL_CUSTOM_START + i;
7538 struct ElementInfo *ei = &element_info[element];
7540 if (ei->modified_settings)
7542 if (check < num_changed_custom_elements)
7544 putFile16BitBE(file, element);
7546 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7547 putFile8Bit(file, ei->description[j]);
7549 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7551 /* some free bytes for future properties and padding */
7552 WriteUnusedBytesToFile(file, 7);
7554 putFile8Bit(file, ei->use_gfx_element);
7555 putFile16BitBE(file, ei->gfx_element_initial);
7557 putFile8Bit(file, ei->collect_score_initial);
7558 putFile8Bit(file, ei->collect_count_initial);
7560 putFile16BitBE(file, ei->push_delay_fixed);
7561 putFile16BitBE(file, ei->push_delay_random);
7562 putFile16BitBE(file, ei->move_delay_fixed);
7563 putFile16BitBE(file, ei->move_delay_random);
7565 putFile16BitBE(file, ei->move_pattern);
7566 putFile8Bit(file, ei->move_direction_initial);
7567 putFile8Bit(file, ei->move_stepsize);
7569 for (y = 0; y < 3; y++)
7570 for (x = 0; x < 3; x++)
7571 putFile16BitBE(file, ei->content.e[x][y]);
7573 putFile32BitBE(file, ei->change->events);
7575 putFile16BitBE(file, ei->change->target_element);
7577 putFile16BitBE(file, ei->change->delay_fixed);
7578 putFile16BitBE(file, ei->change->delay_random);
7579 putFile16BitBE(file, ei->change->delay_frames);
7581 putFile16BitBE(file, ei->change->initial_trigger_element);
7583 putFile8Bit(file, ei->change->explode);
7584 putFile8Bit(file, ei->change->use_target_content);
7585 putFile8Bit(file, ei->change->only_if_complete);
7586 putFile8Bit(file, ei->change->use_random_replace);
7588 putFile8Bit(file, ei->change->random_percentage);
7589 putFile8Bit(file, ei->change->replace_when);
7591 for (y = 0; y < 3; y++)
7592 for (x = 0; x < 3; x++)
7593 putFile16BitBE(file, ei->change->content.e[x][y]);
7595 putFile8Bit(file, ei->slippery_type);
7597 /* some free bytes for future properties and padding */
7598 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7605 if (check != num_changed_custom_elements) /* should not happen */
7606 Error(ERR_WARN, "inconsistent number of custom element properties");
7611 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7613 struct ElementInfo *ei = &element_info[element];
7616 /* ---------- custom element base property values (96 bytes) ------------- */
7618 putFile16BitBE(file, element);
7620 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7621 putFile8Bit(file, ei->description[i]);
7623 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7625 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7627 putFile8Bit(file, ei->num_change_pages);
7629 putFile16BitBE(file, ei->ce_value_fixed_initial);
7630 putFile16BitBE(file, ei->ce_value_random_initial);
7631 putFile8Bit(file, ei->use_last_ce_value);
7633 putFile8Bit(file, ei->use_gfx_element);
7634 putFile16BitBE(file, ei->gfx_element_initial);
7636 putFile8Bit(file, ei->collect_score_initial);
7637 putFile8Bit(file, ei->collect_count_initial);
7639 putFile8Bit(file, ei->drop_delay_fixed);
7640 putFile8Bit(file, ei->push_delay_fixed);
7641 putFile8Bit(file, ei->drop_delay_random);
7642 putFile8Bit(file, ei->push_delay_random);
7643 putFile16BitBE(file, ei->move_delay_fixed);
7644 putFile16BitBE(file, ei->move_delay_random);
7646 /* bits 0 - 15 of "move_pattern" ... */
7647 putFile16BitBE(file, ei->move_pattern & 0xffff);
7648 putFile8Bit(file, ei->move_direction_initial);
7649 putFile8Bit(file, ei->move_stepsize);
7651 putFile8Bit(file, ei->slippery_type);
7653 for (y = 0; y < 3; y++)
7654 for (x = 0; x < 3; x++)
7655 putFile16BitBE(file, ei->content.e[x][y]);
7657 putFile16BitBE(file, ei->move_enter_element);
7658 putFile16BitBE(file, ei->move_leave_element);
7659 putFile8Bit(file, ei->move_leave_type);
7661 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
7662 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7664 putFile8Bit(file, ei->access_direction);
7666 putFile8Bit(file, ei->explosion_delay);
7667 putFile8Bit(file, ei->ignition_delay);
7668 putFile8Bit(file, ei->explosion_type);
7670 /* some free bytes for future custom property values and padding */
7671 WriteUnusedBytesToFile(file, 1);
7673 /* ---------- change page property values (48 bytes) --------------------- */
7675 for (i = 0; i < ei->num_change_pages; i++)
7677 struct ElementChangeInfo *change = &ei->change_page[i];
7678 unsigned int event_bits;
7680 /* bits 0 - 31 of "has_event[]" ... */
7682 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7683 if (change->has_event[j])
7684 event_bits |= (1 << j);
7685 putFile32BitBE(file, event_bits);
7687 putFile16BitBE(file, change->target_element);
7689 putFile16BitBE(file, change->delay_fixed);
7690 putFile16BitBE(file, change->delay_random);
7691 putFile16BitBE(file, change->delay_frames);
7693 putFile16BitBE(file, change->initial_trigger_element);
7695 putFile8Bit(file, change->explode);
7696 putFile8Bit(file, change->use_target_content);
7697 putFile8Bit(file, change->only_if_complete);
7698 putFile8Bit(file, change->use_random_replace);
7700 putFile8Bit(file, change->random_percentage);
7701 putFile8Bit(file, change->replace_when);
7703 for (y = 0; y < 3; y++)
7704 for (x = 0; x < 3; x++)
7705 putFile16BitBE(file, change->target_content.e[x][y]);
7707 putFile8Bit(file, change->can_change);
7709 putFile8Bit(file, change->trigger_side);
7711 putFile8Bit(file, change->trigger_player);
7712 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7713 log_2(change->trigger_page)));
7715 putFile8Bit(file, change->has_action);
7716 putFile8Bit(file, change->action_type);
7717 putFile8Bit(file, change->action_mode);
7718 putFile16BitBE(file, change->action_arg);
7720 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7722 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7723 if (change->has_event[j])
7724 event_bits |= (1 << (j - 32));
7725 putFile8Bit(file, event_bits);
7731 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7733 struct ElementInfo *ei = &element_info[element];
7734 struct ElementGroupInfo *group = ei->group;
7737 putFile16BitBE(file, element);
7739 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7740 putFile8Bit(file, ei->description[i]);
7742 putFile8Bit(file, group->num_elements);
7744 putFile8Bit(file, ei->use_gfx_element);
7745 putFile16BitBE(file, ei->gfx_element_initial);
7747 putFile8Bit(file, group->choice_mode);
7749 /* some free bytes for future values and padding */
7750 WriteUnusedBytesToFile(file, 3);
7752 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7753 putFile16BitBE(file, group->element[i]);
7757 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7758 boolean write_element)
7760 int save_type = entry->save_type;
7761 int data_type = entry->data_type;
7762 int conf_type = entry->conf_type;
7763 int byte_mask = conf_type & CONF_MASK_BYTES;
7764 int element = entry->element;
7765 int default_value = entry->default_value;
7767 boolean modified = FALSE;
7769 if (byte_mask != CONF_MASK_MULTI_BYTES)
7771 void *value_ptr = entry->value;
7772 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7775 /* check if any settings have been modified before saving them */
7776 if (value != default_value)
7779 /* do not save if explicitly told or if unmodified default settings */
7780 if ((save_type == SAVE_CONF_NEVER) ||
7781 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7785 num_bytes += putFile16BitBE(file, element);
7787 num_bytes += putFile8Bit(file, conf_type);
7788 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7789 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7790 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7793 else if (data_type == TYPE_STRING)
7795 char *default_string = entry->default_string;
7796 char *string = (char *)(entry->value);
7797 int string_length = strlen(string);
7800 /* check if any settings have been modified before saving them */
7801 if (!strEqual(string, default_string))
7804 /* do not save if explicitly told or if unmodified default settings */
7805 if ((save_type == SAVE_CONF_NEVER) ||
7806 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7810 num_bytes += putFile16BitBE(file, element);
7812 num_bytes += putFile8Bit(file, conf_type);
7813 num_bytes += putFile16BitBE(file, string_length);
7815 for (i = 0; i < string_length; i++)
7816 num_bytes += putFile8Bit(file, string[i]);
7818 else if (data_type == TYPE_ELEMENT_LIST)
7820 int *element_array = (int *)(entry->value);
7821 int num_elements = *(int *)(entry->num_entities);
7824 /* check if any settings have been modified before saving them */
7825 for (i = 0; i < num_elements; i++)
7826 if (element_array[i] != default_value)
7829 /* do not save if explicitly told or if unmodified default settings */
7830 if ((save_type == SAVE_CONF_NEVER) ||
7831 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7835 num_bytes += putFile16BitBE(file, element);
7837 num_bytes += putFile8Bit(file, conf_type);
7838 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7840 for (i = 0; i < num_elements; i++)
7841 num_bytes += putFile16BitBE(file, element_array[i]);
7843 else if (data_type == TYPE_CONTENT_LIST)
7845 struct Content *content = (struct Content *)(entry->value);
7846 int num_contents = *(int *)(entry->num_entities);
7849 /* check if any settings have been modified before saving them */
7850 for (i = 0; i < num_contents; i++)
7851 for (y = 0; y < 3; y++)
7852 for (x = 0; x < 3; x++)
7853 if (content[i].e[x][y] != default_value)
7856 /* do not save if explicitly told or if unmodified default settings */
7857 if ((save_type == SAVE_CONF_NEVER) ||
7858 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7862 num_bytes += putFile16BitBE(file, element);
7864 num_bytes += putFile8Bit(file, conf_type);
7865 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7867 for (i = 0; i < num_contents; i++)
7868 for (y = 0; y < 3; y++)
7869 for (x = 0; x < 3; x++)
7870 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7876 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7881 li = *level; /* copy level data into temporary buffer */
7883 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7884 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7889 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7894 li = *level; /* copy level data into temporary buffer */
7896 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7897 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7902 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7904 int envelope_nr = element - EL_ENVELOPE_1;
7908 chunk_size += putFile16BitBE(file, element);
7910 /* copy envelope data into temporary buffer */
7911 xx_envelope = level->envelope[envelope_nr];
7913 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7914 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7919 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7921 struct ElementInfo *ei = &element_info[element];
7925 chunk_size += putFile16BitBE(file, element);
7927 xx_ei = *ei; /* copy element data into temporary buffer */
7929 /* set default description string for this specific element */
7930 strcpy(xx_default_description, getDefaultElementDescription(ei));
7933 /* set (fixed) number of content areas (may be wrong by broken level file) */
7934 /* (this is now directly corrected for broken level files after loading) */
7935 xx_num_contents = 1;
7938 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7939 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7941 for (i = 0; i < ei->num_change_pages; i++)
7943 struct ElementChangeInfo *change = &ei->change_page[i];
7945 xx_current_change_page = i;
7947 xx_change = *change; /* copy change data into temporary buffer */
7950 setEventBitsFromEventFlags(change);
7952 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7953 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7960 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7962 struct ElementInfo *ei = &element_info[element];
7963 struct ElementGroupInfo *group = ei->group;
7967 chunk_size += putFile16BitBE(file, element);
7969 xx_ei = *ei; /* copy element data into temporary buffer */
7970 xx_group = *group; /* copy group data into temporary buffer */
7972 /* set default description string for this specific element */
7973 strcpy(xx_default_description, getDefaultElementDescription(ei));
7975 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7976 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7981 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
7987 if (!(file = fopen(filename, MODE_WRITE)))
7989 Error(ERR_WARN, "cannot save level file '%s'", filename);
7993 level->file_version = FILE_VERSION_ACTUAL;
7994 level->game_version = GAME_VERSION_ACTUAL;
7996 level->creation_date = getCurrentDate();
7998 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7999 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
8001 chunk_size = SaveLevel_VERS(NULL, level);
8002 putFileChunkBE(file, "VERS", chunk_size);
8003 SaveLevel_VERS(file, level);
8005 chunk_size = SaveLevel_DATE(NULL, level);
8006 putFileChunkBE(file, "DATE", chunk_size);
8007 SaveLevel_DATE(file, level);
8009 chunk_size = SaveLevel_NAME(NULL, level);
8010 putFileChunkBE(file, "NAME", chunk_size);
8011 SaveLevel_NAME(file, level);
8013 chunk_size = SaveLevel_AUTH(NULL, level);
8014 putFileChunkBE(file, "AUTH", chunk_size);
8015 SaveLevel_AUTH(file, level);
8017 chunk_size = SaveLevel_INFO(NULL, level);
8018 putFileChunkBE(file, "INFO", chunk_size);
8019 SaveLevel_INFO(file, level);
8021 chunk_size = SaveLevel_BODY(NULL, level);
8022 putFileChunkBE(file, "BODY", chunk_size);
8023 SaveLevel_BODY(file, level);
8025 chunk_size = SaveLevel_ELEM(NULL, level);
8026 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
8028 putFileChunkBE(file, "ELEM", chunk_size);
8029 SaveLevel_ELEM(file, level);
8032 for (i = 0; i < NUM_ENVELOPES; i++)
8034 int element = EL_ENVELOPE_1 + i;
8036 chunk_size = SaveLevel_NOTE(NULL, level, element);
8037 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
8039 putFileChunkBE(file, "NOTE", chunk_size);
8040 SaveLevel_NOTE(file, level, element);
8044 /* if not using template level, check for non-default custom/group elements */
8045 if (!level->use_custom_template)
8047 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8049 int element = EL_CUSTOM_START + i;
8051 chunk_size = SaveLevel_CUSX(NULL, level, element);
8052 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
8054 putFileChunkBE(file, "CUSX", chunk_size);
8055 SaveLevel_CUSX(file, level, element);
8059 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
8061 int element = EL_GROUP_START + i;
8063 chunk_size = SaveLevel_GRPX(NULL, level, element);
8064 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
8066 putFileChunkBE(file, "GRPX", chunk_size);
8067 SaveLevel_GRPX(file, level, element);
8074 SetFilePermissions(filename, PERMS_PRIVATE);
8077 void SaveLevel(int nr)
8079 char *filename = getDefaultLevelFilename(nr);
8081 SaveLevelFromFilename(&level, filename);
8084 void SaveLevelTemplate()
8086 char *filename = getDefaultLevelFilename(-1);
8088 SaveLevelFromFilename(&level, filename);
8091 boolean SaveLevelChecked(int nr)
8093 char *filename = getDefaultLevelFilename(nr);
8094 boolean new_level = !fileExists(filename);
8095 boolean level_saved = FALSE;
8097 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
8102 Request("Level saved !", REQ_CONFIRM);
8110 void DumpLevel(struct LevelInfo *level)
8112 if (level->no_valid_file)
8114 Error(ERR_WARN, "cannot dump -- no valid level file found");
8119 printf_line("-", 79);
8120 printf("Level xxx (file version %08d, game version %08d)\n",
8121 level->file_version, level->game_version);
8122 printf_line("-", 79);
8124 printf("Level author: '%s'\n", level->author);
8125 printf("Level title: '%s'\n", level->name);
8127 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8129 printf("Level time: %d seconds\n", level->time);
8130 printf("Gems needed: %d\n", level->gems_needed);
8132 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
8133 printf("Time for wheel: %d seconds\n", level->time_wheel);
8134 printf("Time for light: %d seconds\n", level->time_light);
8135 printf("Time for timegate: %d seconds\n", level->time_timegate);
8137 printf("Amoeba speed: %d\n", level->amoeba_speed);
8140 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8141 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8142 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8143 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8144 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8146 printf_line("-", 79);
8150 /* ========================================================================= */
8151 /* tape file functions */
8152 /* ========================================================================= */
8154 static void setTapeInfoToDefaults()
8158 /* always start with reliable default values (empty tape) */
8161 /* default values (also for pre-1.2 tapes) with only the first player */
8162 tape.player_participates[0] = TRUE;
8163 for (i = 1; i < MAX_PLAYERS; i++)
8164 tape.player_participates[i] = FALSE;
8166 /* at least one (default: the first) player participates in every tape */
8167 tape.num_participating_players = 1;
8169 tape.level_nr = level_nr;
8171 tape.changed = FALSE;
8173 tape.recording = FALSE;
8174 tape.playing = FALSE;
8175 tape.pausing = FALSE;
8177 tape.no_valid_file = FALSE;
8180 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
8182 tape->file_version = getFileVersion(file);
8183 tape->game_version = getFileVersion(file);
8188 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
8192 tape->random_seed = getFile32BitBE(file);
8193 tape->date = getFile32BitBE(file);
8194 tape->length = getFile32BitBE(file);
8196 /* read header fields that are new since version 1.2 */
8197 if (tape->file_version >= FILE_VERSION_1_2)
8199 byte store_participating_players = getFile8Bit(file);
8202 /* since version 1.2, tapes store which players participate in the tape */
8203 tape->num_participating_players = 0;
8204 for (i = 0; i < MAX_PLAYERS; i++)
8206 tape->player_participates[i] = FALSE;
8208 if (store_participating_players & (1 << i))
8210 tape->player_participates[i] = TRUE;
8211 tape->num_participating_players++;
8215 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
8217 engine_version = getFileVersion(file);
8218 if (engine_version > 0)
8219 tape->engine_version = engine_version;
8221 tape->engine_version = tape->game_version;
8227 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
8229 int level_identifier_size;
8232 level_identifier_size = getFile16BitBE(file);
8234 tape->level_identifier =
8235 checked_realloc(tape->level_identifier, level_identifier_size);
8237 for (i = 0; i < level_identifier_size; i++)
8238 tape->level_identifier[i] = getFile8Bit(file);
8240 tape->level_nr = getFile16BitBE(file);
8242 chunk_size = 2 + level_identifier_size + 2;
8247 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
8250 int chunk_size_expected =
8251 (tape->num_participating_players + 1) * tape->length;
8253 if (chunk_size_expected != chunk_size)
8255 ReadUnusedBytesFromFile(file, chunk_size);
8256 return chunk_size_expected;
8259 for (i = 0; i < tape->length; i++)
8261 if (i >= MAX_TAPE_LEN)
8264 for (j = 0; j < MAX_PLAYERS; j++)
8266 tape->pos[i].action[j] = MV_NONE;
8268 if (tape->player_participates[j])
8269 tape->pos[i].action[j] = getFile8Bit(file);
8272 tape->pos[i].delay = getFile8Bit(file);
8274 if (tape->file_version == FILE_VERSION_1_0)
8276 /* eliminate possible diagonal moves in old tapes */
8277 /* this is only for backward compatibility */
8279 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8280 byte action = tape->pos[i].action[0];
8281 int k, num_moves = 0;
8283 for (k = 0; k<4; k++)
8285 if (action & joy_dir[k])
8287 tape->pos[i + num_moves].action[0] = joy_dir[k];
8289 tape->pos[i + num_moves].delay = 0;
8298 tape->length += num_moves;
8301 else if (tape->file_version < FILE_VERSION_2_0)
8303 /* convert pre-2.0 tapes to new tape format */
8305 if (tape->pos[i].delay > 1)
8308 tape->pos[i + 1] = tape->pos[i];
8309 tape->pos[i + 1].delay = 1;
8312 for (j = 0; j < MAX_PLAYERS; j++)
8313 tape->pos[i].action[j] = MV_NONE;
8314 tape->pos[i].delay--;
8325 if (i != tape->length)
8326 chunk_size = (tape->num_participating_players + 1) * i;
8331 void LoadTapeFromFilename(char *filename)
8333 char cookie[MAX_LINE_LEN];
8334 char chunk_name[CHUNK_ID_LEN + 1];
8338 /* always start with reliable default values */
8339 setTapeInfoToDefaults();
8341 if (!(file = fopen(filename, MODE_READ)))
8343 tape.no_valid_file = TRUE;
8348 getFileChunkBE(file, chunk_name, NULL);
8349 if (strEqual(chunk_name, "RND1"))
8351 getFile32BitBE(file); /* not used */
8353 getFileChunkBE(file, chunk_name, NULL);
8354 if (!strEqual(chunk_name, "TAPE"))
8356 tape.no_valid_file = TRUE;
8358 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8363 else /* check for pre-2.0 file format with cookie string */
8365 strcpy(cookie, chunk_name);
8366 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
8367 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8368 cookie[strlen(cookie) - 1] = '\0';
8370 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8372 tape.no_valid_file = TRUE;
8374 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8379 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8381 tape.no_valid_file = TRUE;
8383 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
8388 /* pre-2.0 tape files have no game version, so use file version here */
8389 tape.game_version = tape.file_version;
8392 if (tape.file_version < FILE_VERSION_1_2)
8394 /* tape files from versions before 1.2.0 without chunk structure */
8395 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8396 LoadTape_BODY(file, 2 * tape.length, &tape);
8404 int (*loader)(FILE *, int, struct TapeInfo *);
8408 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8409 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8410 { "INFO", -1, LoadTape_INFO },
8411 { "BODY", -1, LoadTape_BODY },
8415 while (getFileChunkBE(file, chunk_name, &chunk_size))
8419 while (chunk_info[i].name != NULL &&
8420 !strEqual(chunk_name, chunk_info[i].name))
8423 if (chunk_info[i].name == NULL)
8425 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
8426 chunk_name, filename);
8427 ReadUnusedBytesFromFile(file, chunk_size);
8429 else if (chunk_info[i].size != -1 &&
8430 chunk_info[i].size != chunk_size)
8432 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8433 chunk_size, chunk_name, filename);
8434 ReadUnusedBytesFromFile(file, chunk_size);
8438 /* call function to load this tape chunk */
8439 int chunk_size_expected =
8440 (chunk_info[i].loader)(file, chunk_size, &tape);
8442 /* the size of some chunks cannot be checked before reading other
8443 chunks first (like "HEAD" and "BODY") that contain some header
8444 information, so check them here */
8445 if (chunk_size_expected != chunk_size)
8447 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8448 chunk_size, chunk_name, filename);
8456 tape.length_seconds = GetTapeLength();
8459 printf("::: tape file version: %d\n", tape.file_version);
8460 printf("::: tape game version: %d\n", tape.game_version);
8461 printf("::: tape engine version: %d\n", tape.engine_version);
8465 void LoadTape(int nr)
8467 char *filename = getTapeFilename(nr);
8469 LoadTapeFromFilename(filename);
8472 void LoadSolutionTape(int nr)
8474 char *filename = getSolutionTapeFilename(nr);
8476 LoadTapeFromFilename(filename);
8479 if (TAPE_IS_EMPTY(tape) &&
8480 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8481 level.native_sp_level->demo.is_available)
8482 CopyNativeTape_SP_to_RND(&level);
8486 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8488 putFileVersion(file, tape->file_version);
8489 putFileVersion(file, tape->game_version);
8492 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8495 byte store_participating_players = 0;
8497 /* set bits for participating players for compact storage */
8498 for (i = 0; i < MAX_PLAYERS; i++)
8499 if (tape->player_participates[i])
8500 store_participating_players |= (1 << i);
8502 putFile32BitBE(file, tape->random_seed);
8503 putFile32BitBE(file, tape->date);
8504 putFile32BitBE(file, tape->length);
8506 putFile8Bit(file, store_participating_players);
8508 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8509 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8511 putFileVersion(file, tape->engine_version);
8514 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8516 int level_identifier_size = strlen(tape->level_identifier) + 1;
8519 putFile16BitBE(file, level_identifier_size);
8521 for (i = 0; i < level_identifier_size; i++)
8522 putFile8Bit(file, tape->level_identifier[i]);
8524 putFile16BitBE(file, tape->level_nr);
8527 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8531 for (i = 0; i < tape->length; i++)
8533 for (j = 0; j < MAX_PLAYERS; j++)
8534 if (tape->player_participates[j])
8535 putFile8Bit(file, tape->pos[i].action[j]);
8537 putFile8Bit(file, tape->pos[i].delay);
8541 void SaveTape(int nr)
8543 char *filename = getTapeFilename(nr);
8546 boolean new_tape = TRUE;
8548 int num_participating_players = 0;
8549 int info_chunk_size;
8550 int body_chunk_size;
8553 InitTapeDirectory(leveldir_current->subdir);
8556 /* if a tape still exists, ask to overwrite it */
8557 if (fileExists(filename))
8560 if (!Request("Replace old tape ?", REQ_ASK))
8565 if (!(file = fopen(filename, MODE_WRITE)))
8567 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8571 tape.file_version = FILE_VERSION_ACTUAL;
8572 tape.game_version = GAME_VERSION_ACTUAL;
8574 /* count number of participating players */
8575 for (i = 0; i < MAX_PLAYERS; i++)
8576 if (tape.player_participates[i])
8577 num_participating_players++;
8579 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8580 body_chunk_size = (num_participating_players + 1) * tape.length;
8582 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8583 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8585 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8586 SaveTape_VERS(file, &tape);
8588 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8589 SaveTape_HEAD(file, &tape);
8591 putFileChunkBE(file, "INFO", info_chunk_size);
8592 SaveTape_INFO(file, &tape);
8594 putFileChunkBE(file, "BODY", body_chunk_size);
8595 SaveTape_BODY(file, &tape);
8599 SetFilePermissions(filename, PERMS_PRIVATE);
8601 tape.changed = FALSE;
8605 Request("Tape saved !", REQ_CONFIRM);
8609 boolean SaveTapeChecked(int nr)
8611 char *filename = getTapeFilename(nr);
8612 boolean new_tape = !fileExists(filename);
8613 boolean tape_saved = FALSE;
8615 if (new_tape || Request("Replace old tape ?", REQ_ASK))
8620 Request("Tape saved !", REQ_CONFIRM);
8628 void DumpTape(struct TapeInfo *tape)
8630 int tape_frame_counter;
8633 if (tape->no_valid_file)
8635 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8640 printf_line("-", 79);
8641 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
8642 tape->level_nr, tape->file_version, tape->game_version);
8643 printf(" (effective engine version %08d)\n",
8644 tape->engine_version);
8645 printf("Level series identifier: '%s'\n", tape->level_identifier);
8646 printf_line("-", 79);
8648 tape_frame_counter = 0;
8650 for (i = 0; i < tape->length; i++)
8652 if (i >= MAX_TAPE_LEN)
8655 printf("%04d: ", i);
8657 for (j = 0; j < MAX_PLAYERS; j++)
8659 if (tape->player_participates[j])
8661 int action = tape->pos[i].action[j];
8663 printf("%d:%02x ", j, action);
8664 printf("[%c%c%c%c|%c%c] - ",
8665 (action & JOY_LEFT ? '<' : ' '),
8666 (action & JOY_RIGHT ? '>' : ' '),
8667 (action & JOY_UP ? '^' : ' '),
8668 (action & JOY_DOWN ? 'v' : ' '),
8669 (action & JOY_BUTTON_1 ? '1' : ' '),
8670 (action & JOY_BUTTON_2 ? '2' : ' '));
8674 printf("(%03d) ", tape->pos[i].delay);
8675 printf("[%05d]\n", tape_frame_counter);
8677 tape_frame_counter += tape->pos[i].delay;
8680 printf_line("-", 79);
8684 /* ========================================================================= */
8685 /* score file functions */
8686 /* ========================================================================= */
8688 void LoadScore(int nr)
8691 char *filename = getScoreFilename(nr);
8692 char cookie[MAX_LINE_LEN];
8693 char line[MAX_LINE_LEN];
8697 /* always start with reliable default values */
8698 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8700 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8701 highscore[i].Score = 0;
8704 if (!(file = fopen(filename, MODE_READ)))
8707 /* check file identifier */
8708 fgets(cookie, MAX_LINE_LEN, file);
8709 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8710 cookie[strlen(cookie) - 1] = '\0';
8712 if (!checkCookieString(cookie, SCORE_COOKIE))
8714 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8719 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8721 fscanf(file, "%d", &highscore[i].Score);
8722 fgets(line, MAX_LINE_LEN, file);
8724 if (line[strlen(line) - 1] == '\n')
8725 line[strlen(line) - 1] = '\0';
8727 for (line_ptr = line; *line_ptr; line_ptr++)
8729 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8731 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8732 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8741 void SaveScore(int nr)
8744 char *filename = getScoreFilename(nr);
8747 InitScoreDirectory(leveldir_current->subdir);
8749 if (!(file = fopen(filename, MODE_WRITE)))
8751 Error(ERR_WARN, "cannot save score for level %d", nr);
8755 fprintf(file, "%s\n\n", SCORE_COOKIE);
8757 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8758 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8762 SetFilePermissions(filename, PERMS_PUBLIC);
8766 /* ========================================================================= */
8767 /* setup file functions */
8768 /* ========================================================================= */
8770 #define TOKEN_STR_PLAYER_PREFIX "player_"
8773 #define SETUP_TOKEN_PLAYER_NAME 0
8774 #define SETUP_TOKEN_SOUND 1
8775 #define SETUP_TOKEN_SOUND_LOOPS 2
8776 #define SETUP_TOKEN_SOUND_MUSIC 3
8777 #define SETUP_TOKEN_SOUND_SIMPLE 4
8778 #define SETUP_TOKEN_TOONS 5
8779 #define SETUP_TOKEN_SCROLL_DELAY 6
8780 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8781 #define SETUP_TOKEN_SOFT_SCROLLING 8
8782 #define SETUP_TOKEN_FADE_SCREENS 9
8783 #define SETUP_TOKEN_AUTORECORD 10
8784 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8785 #define SETUP_TOKEN_QUICK_DOORS 12
8786 #define SETUP_TOKEN_TEAM_MODE 13
8787 #define SETUP_TOKEN_HANDICAP 14
8788 #define SETUP_TOKEN_SKIP_LEVELS 15
8789 #define SETUP_TOKEN_TIME_LIMIT 16
8790 #define SETUP_TOKEN_FULLSCREEN 17
8791 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8792 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8793 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8794 #define SETUP_TOKEN_QUICK_SWITCH 21
8795 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8796 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8797 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8798 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25
8799 #define SETUP_TOKEN_GRAPHICS_SET 26
8800 #define SETUP_TOKEN_SOUNDS_SET 27
8801 #define SETUP_TOKEN_MUSIC_SET 28
8802 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 29
8803 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 30
8804 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 31
8806 #define NUM_GLOBAL_SETUP_TOKENS 32
8809 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8810 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8811 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8812 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8813 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8814 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8815 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8816 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8817 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8818 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8819 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8820 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8821 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8822 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8823 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8824 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8825 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8827 #define NUM_EDITOR_SETUP_TOKENS 17
8829 /* editor cascade setup */
8830 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8831 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8832 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8833 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8834 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8835 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8836 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8837 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8838 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8839 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8840 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8841 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8842 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8843 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8844 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8846 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8848 /* shortcut setup */
8849 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8850 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8851 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8852 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8853 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8854 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8855 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8856 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8858 #define NUM_SHORTCUT_SETUP_TOKENS 8
8861 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8862 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8863 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8864 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8865 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8866 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8867 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8868 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8869 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8870 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8871 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8872 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8873 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8874 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8875 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8876 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8878 #define NUM_PLAYER_SETUP_TOKENS 16
8881 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8882 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8883 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8885 #define NUM_SYSTEM_SETUP_TOKENS 3
8888 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8890 #define NUM_OPTIONS_SETUP_TOKENS 1
8893 static struct SetupInfo si;
8894 static struct SetupEditorInfo sei;
8895 static struct SetupEditorCascadeInfo seci;
8896 static struct SetupShortcutInfo ssi;
8897 static struct SetupInputInfo sii;
8898 static struct SetupSystemInfo syi;
8899 static struct OptionInfo soi;
8901 static struct TokenInfo global_setup_tokens[] =
8903 { TYPE_STRING, &si.player_name, "player_name" },
8904 { TYPE_SWITCH, &si.sound, "sound" },
8905 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8906 { TYPE_SWITCH, &si.sound_music, "background_music" },
8907 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8908 { TYPE_SWITCH, &si.toons, "toons" },
8909 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8910 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
8911 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
8912 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8913 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
8914 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8915 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8916 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8917 { TYPE_SWITCH, &si.handicap, "handicap" },
8918 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8919 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8920 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8921 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
8922 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8923 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8924 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8925 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8926 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8927 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8928 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
8929 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8930 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8931 { TYPE_STRING, &si.music_set, "music_set" },
8932 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8933 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8934 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8937 static boolean not_used = FALSE;
8938 static struct TokenInfo editor_setup_tokens[] =
8941 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
8942 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
8943 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
8944 { TYPE_SWITCH, ¬_used, "editor.el_more" },
8945 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
8946 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
8947 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
8948 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
8950 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
8951 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
8952 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
8953 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
8954 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
8955 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
8956 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
8957 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
8959 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
8960 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
8961 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8963 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
8965 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8967 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8968 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8969 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
8970 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
8971 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8974 static struct TokenInfo editor_cascade_setup_tokens[] =
8976 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8977 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8978 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8979 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8980 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8981 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8982 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8983 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8984 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8985 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8986 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8987 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8988 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8989 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8990 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8993 static struct TokenInfo shortcut_setup_tokens[] =
8995 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8996 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8997 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8998 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8999 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
9000 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
9001 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
9002 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
9005 static struct TokenInfo player_setup_tokens[] =
9007 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
9008 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
9009 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
9010 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
9011 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
9012 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
9013 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
9014 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
9015 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
9016 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
9017 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
9018 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
9019 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
9020 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
9021 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
9022 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
9025 static struct TokenInfo system_setup_tokens[] =
9027 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
9028 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
9029 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
9032 static struct TokenInfo options_setup_tokens[] =
9034 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
9037 static char *get_corrected_login_name(char *login_name)
9039 /* needed because player name must be a fixed length string */
9040 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
9042 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
9043 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
9045 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
9046 if (strchr(login_name_new, ' '))
9047 *strchr(login_name_new, ' ') = '\0';
9049 return login_name_new;
9052 static void setSetupInfoToDefaults(struct SetupInfo *si)
9056 si->player_name = get_corrected_login_name(getLoginName());
9059 si->sound_loops = TRUE;
9060 si->sound_music = TRUE;
9061 si->sound_simple = TRUE;
9063 si->scroll_delay = TRUE;
9064 si->scroll_delay_value = STD_SCROLL_DELAY;
9065 si->soft_scrolling = TRUE;
9066 si->fade_screens = TRUE;
9067 si->autorecord = TRUE;
9068 si->show_titlescreen = TRUE;
9069 si->quick_doors = FALSE;
9070 si->team_mode = FALSE;
9071 si->handicap = TRUE;
9072 si->skip_levels = TRUE;
9073 si->time_limit = TRUE;
9074 si->fullscreen = FALSE;
9075 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
9076 si->ask_on_escape = TRUE;
9077 si->ask_on_escape_editor = TRUE;
9078 si->quick_switch = FALSE;
9079 si->input_on_focus = FALSE;
9080 si->prefer_aga_graphics = TRUE;
9081 si->game_frame_delay = GAME_FRAME_DELAY;
9082 si->sp_show_border_elements = FALSE;
9084 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
9085 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
9086 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
9087 si->override_level_graphics = FALSE;
9088 si->override_level_sounds = FALSE;
9089 si->override_level_music = FALSE;
9091 si->editor.el_boulderdash = TRUE;
9092 si->editor.el_emerald_mine = TRUE;
9093 si->editor.el_emerald_mine_club = TRUE;
9094 si->editor.el_more = TRUE;
9095 si->editor.el_sokoban = TRUE;
9096 si->editor.el_supaplex = TRUE;
9097 si->editor.el_diamond_caves = TRUE;
9098 si->editor.el_dx_boulderdash = TRUE;
9099 si->editor.el_chars = TRUE;
9100 si->editor.el_steel_chars = TRUE;
9101 si->editor.el_custom = TRUE;
9103 si->editor.el_headlines = TRUE;
9104 si->editor.el_user_defined = FALSE;
9105 si->editor.el_dynamic = TRUE;
9107 si->editor.show_element_token = FALSE;
9109 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9110 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9111 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9113 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9114 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9115 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9116 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9117 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9119 for (i = 0; i < MAX_PLAYERS; i++)
9121 si->input[i].use_joystick = FALSE;
9122 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9123 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9124 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9125 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9126 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9127 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9128 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9129 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9130 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9131 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9132 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9133 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9134 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9135 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9136 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9139 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9140 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9141 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9143 si->options.verbose = FALSE;
9145 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
9146 si->handicap = FALSE;
9147 si->fullscreen = TRUE;
9148 si->override_level_graphics = AUTO;
9149 si->override_level_sounds = AUTO;
9150 si->override_level_music = AUTO;
9154 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9156 si->editor_cascade.el_bd = TRUE;
9157 si->editor_cascade.el_em = TRUE;
9158 si->editor_cascade.el_emc = TRUE;
9159 si->editor_cascade.el_rnd = TRUE;
9160 si->editor_cascade.el_sb = TRUE;
9161 si->editor_cascade.el_sp = TRUE;
9162 si->editor_cascade.el_dc = TRUE;
9163 si->editor_cascade.el_dx = TRUE;
9165 si->editor_cascade.el_chars = FALSE;
9166 si->editor_cascade.el_steel_chars = FALSE;
9167 si->editor_cascade.el_ce = FALSE;
9168 si->editor_cascade.el_ge = FALSE;
9169 si->editor_cascade.el_ref = FALSE;
9170 si->editor_cascade.el_user = FALSE;
9171 si->editor_cascade.el_dynamic = FALSE;
9174 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9178 if (!setup_file_hash)
9183 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9184 setSetupInfo(global_setup_tokens, i,
9185 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
9190 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9191 setSetupInfo(editor_setup_tokens, i,
9192 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
9195 /* shortcut setup */
9196 ssi = setup.shortcut;
9197 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9198 setSetupInfo(shortcut_setup_tokens, i,
9199 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
9200 setup.shortcut = ssi;
9203 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9207 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9209 sii = setup.input[pnr];
9210 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9212 char full_token[100];
9214 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9215 setSetupInfo(player_setup_tokens, i,
9216 getHashEntry(setup_file_hash, full_token));
9218 setup.input[pnr] = sii;
9223 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9224 setSetupInfo(system_setup_tokens, i,
9225 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
9229 soi = setup.options;
9230 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9231 setSetupInfo(options_setup_tokens, i,
9232 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
9233 setup.options = soi;
9236 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9240 if (!setup_file_hash)
9243 /* editor cascade setup */
9244 seci = setup.editor_cascade;
9245 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9246 setSetupInfo(editor_cascade_setup_tokens, i,
9247 getHashEntry(setup_file_hash,
9248 editor_cascade_setup_tokens[i].text));
9249 setup.editor_cascade = seci;
9254 char *filename = getSetupFilename();
9255 SetupFileHash *setup_file_hash = NULL;
9257 /* always start with reliable default values */
9258 setSetupInfoToDefaults(&setup);
9260 setup_file_hash = loadSetupFileHash(filename);
9262 if (setup_file_hash)
9264 char *player_name_new;
9266 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9267 decodeSetupFileHash(setup_file_hash);
9269 freeSetupFileHash(setup_file_hash);
9271 /* needed to work around problems with fixed length strings */
9272 player_name_new = get_corrected_login_name(setup.player_name);
9273 free(setup.player_name);
9274 setup.player_name = player_name_new;
9276 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
9277 if (setup.scroll_delay == FALSE)
9279 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9280 setup.scroll_delay = TRUE; /* now always "on" */
9283 /* make sure that scroll delay value stays inside valid range */
9284 setup.scroll_delay_value =
9285 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9288 Error(ERR_WARN, "using default setup values");
9291 void LoadSetup_EditorCascade()
9293 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9294 SetupFileHash *setup_file_hash = NULL;
9296 /* always start with reliable default values */
9297 setSetupInfoToDefaults_EditorCascade(&setup);
9299 setup_file_hash = loadSetupFileHash(filename);
9301 if (setup_file_hash)
9303 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9304 decodeSetupFileHash_EditorCascade(setup_file_hash);
9306 freeSetupFileHash(setup_file_hash);
9314 char *filename = getSetupFilename();
9318 InitUserDataDirectory();
9320 if (!(file = fopen(filename, MODE_WRITE)))
9322 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9326 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9327 getCookie("SETUP")));
9328 fprintf(file, "\n");
9332 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9334 /* just to make things nicer :) */
9335 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9336 i == SETUP_TOKEN_GRAPHICS_SET)
9337 fprintf(file, "\n");
9339 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9344 fprintf(file, "\n");
9345 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9346 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9348 /* shortcut setup */
9349 ssi = setup.shortcut;
9350 fprintf(file, "\n");
9351 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9352 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9355 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9359 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9360 fprintf(file, "\n");
9362 sii = setup.input[pnr];
9363 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9364 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9369 fprintf(file, "\n");
9370 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9371 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9374 soi = setup.options;
9375 fprintf(file, "\n");
9376 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9377 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9381 SetFilePermissions(filename, PERMS_PRIVATE);
9384 void SaveSetup_EditorCascade()
9386 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9390 InitUserDataDirectory();
9392 if (!(file = fopen(filename, MODE_WRITE)))
9394 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9399 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9400 getCookie("SETUP")));
9401 fprintf(file, "\n");
9403 seci = setup.editor_cascade;
9404 fprintf(file, "\n");
9405 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9406 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9410 SetFilePermissions(filename, PERMS_PRIVATE);
9415 void LoadCustomElementDescriptions()
9417 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9418 SetupFileHash *setup_file_hash;
9421 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9423 if (element_info[i].custom_description != NULL)
9425 free(element_info[i].custom_description);
9426 element_info[i].custom_description = NULL;
9430 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9433 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9435 char *token = getStringCat2(element_info[i].token_name, ".name");
9436 char *value = getHashEntry(setup_file_hash, token);
9439 element_info[i].custom_description = getStringCopy(value);
9444 freeSetupFileHash(setup_file_hash);
9447 static int getElementFromToken(char *token)
9450 char *value = getHashEntry(element_token_hash, token);
9457 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9458 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9459 if (strEqual(token, element_info[i].token_name))
9463 Error(ERR_WARN, "unknown element token '%s'", token);
9465 return EL_UNDEFINED;
9468 static int get_token_parameter_value(char *token, char *value_raw)
9472 if (token == NULL || value_raw == NULL)
9473 return ARG_UNDEFINED_VALUE;
9475 suffix = strrchr(token, '.');
9480 if (strEqual(suffix, ".element"))
9481 return getElementFromToken(value_raw);
9485 if (strncmp(suffix, ".font", 5) == 0)
9489 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9490 for (i = 0; i < NUM_FONTS; i++)
9491 if (strEqual(value_raw, font_info[i].token_name))
9494 /* if font not found, use reliable default value */
9495 return FONT_INITIAL_1;
9499 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9500 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9503 void InitMenuDesignSettings_Static()
9506 static SetupFileHash *image_config_hash = NULL;
9511 if (image_config_hash == NULL)
9513 image_config_hash = newSetupFileHash();
9515 for (i = 0; image_config[i].token != NULL; i++)
9516 setHashEntry(image_config_hash,
9517 image_config[i].token,
9518 image_config[i].value);
9523 /* always start with reliable default values from static default config */
9524 for (i = 0; image_config_vars[i].token != NULL; i++)
9526 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9529 *image_config_vars[i].value =
9530 get_token_parameter_value(image_config_vars[i].token, value);
9537 /* always start with reliable default values from static default config */
9538 for (i = 0; image_config_vars[i].token != NULL; i++)
9539 for (j = 0; image_config[j].token != NULL; j++)
9540 if (strEqual(image_config_vars[i].token, image_config[j].token))
9541 *image_config_vars[i].value =
9542 get_token_parameter_value(image_config_vars[i].token,
9543 image_config[j].value);
9547 static void InitMenuDesignSettings_SpecialPreProcessing()
9551 /* the following initializes hierarchical values from static configuration */
9553 /* special case: initialize "ARG_DEFAULT" values in static default config */
9554 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9555 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9556 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9557 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9558 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9559 titlemessage_default.fade_mode = title_default.fade_mode;
9560 titlemessage_default.fade_delay = title_default.fade_delay;
9561 titlemessage_default.post_delay = title_default.post_delay;
9562 titlemessage_default.auto_delay = title_default.auto_delay;
9564 /* special case: initialize "ARG_DEFAULT" values in static default config */
9565 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9566 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9568 titlemessage_initial[i] = titlemessage_initial_default;
9569 titlemessage[i] = titlemessage_default;
9572 /* special case: initialize "ARG_DEFAULT" values in static default config */
9573 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9574 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9576 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9577 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9581 static void InitMenuDesignSettings_SpecialPostProcessing()
9583 /* special case: initialize later added SETUP list size from LEVELS value */
9584 if (menu.list_size[GAME_MODE_SETUP] == -1)
9585 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9588 static void LoadMenuDesignSettingsFromFilename(char *filename)
9590 static struct TitleMessageInfo tmi;
9591 static struct TokenInfo titlemessage_tokens[] =
9593 { TYPE_INTEGER, &tmi.x, ".x" },
9594 { TYPE_INTEGER, &tmi.y, ".y" },
9595 { TYPE_INTEGER, &tmi.width, ".width" },
9596 { TYPE_INTEGER, &tmi.height, ".height" },
9597 { TYPE_INTEGER, &tmi.chars, ".chars" },
9598 { TYPE_INTEGER, &tmi.lines, ".lines" },
9599 { TYPE_INTEGER, &tmi.align, ".align" },
9600 { TYPE_INTEGER, &tmi.valign, ".valign" },
9601 { TYPE_INTEGER, &tmi.font, ".font" },
9602 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9603 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9604 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9605 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9606 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9607 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9608 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9609 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9615 struct TitleMessageInfo *array;
9618 titlemessage_arrays[] =
9620 { titlemessage_initial, "[titlemessage_initial]" },
9621 { titlemessage, "[titlemessage]" },
9625 SetupFileHash *setup_file_hash;
9629 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
9632 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9635 /* the following initializes hierarchical values from dynamic configuration */
9637 /* special case: initialize with default values that may be overwritten */
9638 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9639 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9641 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9642 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9643 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9645 if (value_1 != NULL)
9646 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9647 if (value_2 != NULL)
9648 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9649 if (value_3 != NULL)
9650 menu.list_size[i] = get_integer_from_string(value_3);
9653 /* special case: initialize with default values that may be overwritten */
9654 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9655 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9657 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9658 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9660 if (value_1 != NULL)
9661 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9662 if (value_2 != NULL)
9663 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9666 /* special case: initialize with default values that may be overwritten */
9667 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9668 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9670 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9671 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9673 if (value_1 != NULL)
9674 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9675 if (value_2 != NULL)
9676 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9679 /* special case: initialize with default values that may be overwritten */
9680 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9681 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9683 char *token_1 = "menu.enter_screen.fade_mode";
9684 char *token_2 = "menu.enter_screen.fade_delay";
9685 char *token_3 = "menu.enter_screen.post_delay";
9686 char *token_4 = "menu.leave_screen.fade_mode";
9687 char *token_5 = "menu.leave_screen.fade_delay";
9688 char *token_6 = "menu.leave_screen.post_delay";
9689 char *value_1 = getHashEntry(setup_file_hash, token_1);
9690 char *value_2 = getHashEntry(setup_file_hash, token_2);
9691 char *value_3 = getHashEntry(setup_file_hash, token_3);
9692 char *value_4 = getHashEntry(setup_file_hash, token_4);
9693 char *value_5 = getHashEntry(setup_file_hash, token_5);
9694 char *value_6 = getHashEntry(setup_file_hash, token_6);
9696 if (value_1 != NULL)
9697 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9699 if (value_2 != NULL)
9700 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9702 if (value_3 != NULL)
9703 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9705 if (value_4 != NULL)
9706 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9708 if (value_5 != NULL)
9709 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9711 if (value_6 != NULL)
9712 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9716 /* special case: initialize with default values that may be overwritten */
9717 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9718 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9720 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9721 char *base_token = titlemessage_arrays[i].text;
9723 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9725 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9726 char *value = getHashEntry(setup_file_hash, token);
9730 int parameter_value = get_token_parameter_value(token, value);
9732 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9736 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9737 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9739 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9749 /* read (and overwrite with) values that may be specified in config file */
9750 for (i = 0; image_config_vars[i].token != NULL; i++)
9752 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9754 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9755 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9756 *image_config_vars[i].value =
9757 get_token_parameter_value(image_config_vars[i].token, value);
9760 freeSetupFileHash(setup_file_hash);
9763 void LoadMenuDesignSettings()
9765 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9767 InitMenuDesignSettings_Static();
9768 InitMenuDesignSettings_SpecialPreProcessing();
9771 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9773 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
9776 /* first look for special settings configured in level series config */
9777 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9779 if (fileExists(filename_base))
9780 LoadMenuDesignSettingsFromFilename(filename_base);
9783 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9785 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9786 LoadMenuDesignSettingsFromFilename(filename_local);
9788 InitMenuDesignSettings_SpecialPostProcessing();
9791 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9793 char *filename = getEditorSetupFilename();
9794 SetupFileList *setup_file_list, *list;
9795 SetupFileHash *element_hash;
9796 int num_unknown_tokens = 0;
9799 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9802 element_hash = newSetupFileHash();
9804 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9805 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9807 /* determined size may be larger than needed (due to unknown elements) */
9809 for (list = setup_file_list; list != NULL; list = list->next)
9812 /* add space for up to 3 more elements for padding that may be needed */
9815 /* free memory for old list of elements, if needed */
9816 checked_free(*elements);
9818 /* allocate memory for new list of elements */
9819 *elements = checked_malloc(*num_elements * sizeof(int));
9822 for (list = setup_file_list; list != NULL; list = list->next)
9824 char *value = getHashEntry(element_hash, list->token);
9826 if (value == NULL) /* try to find obsolete token mapping */
9828 char *mapped_token = get_mapped_token(list->token);
9830 if (mapped_token != NULL)
9832 value = getHashEntry(element_hash, mapped_token);
9840 (*elements)[(*num_elements)++] = atoi(value);
9844 if (num_unknown_tokens == 0)
9846 Error(ERR_INFO_LINE, "-");
9847 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9848 Error(ERR_INFO, "- config file: '%s'", filename);
9850 num_unknown_tokens++;
9853 Error(ERR_INFO, "- token: '%s'", list->token);
9857 if (num_unknown_tokens > 0)
9858 Error(ERR_INFO_LINE, "-");
9860 while (*num_elements % 4) /* pad with empty elements, if needed */
9861 (*elements)[(*num_elements)++] = EL_EMPTY;
9863 freeSetupFileList(setup_file_list);
9864 freeSetupFileHash(element_hash);
9867 for (i = 0; i < *num_elements; i++)
9868 printf("editor: element '%s' [%d]\n",
9869 element_info[(*elements)[i]].token_name, (*elements)[i]);
9873 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9876 SetupFileHash *setup_file_hash = NULL;
9877 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9878 char *filename_music, *filename_prefix, *filename_info;
9884 token_to_value_ptr[] =
9886 { "title_header", &tmp_music_file_info.title_header },
9887 { "artist_header", &tmp_music_file_info.artist_header },
9888 { "album_header", &tmp_music_file_info.album_header },
9889 { "year_header", &tmp_music_file_info.year_header },
9891 { "title", &tmp_music_file_info.title },
9892 { "artist", &tmp_music_file_info.artist },
9893 { "album", &tmp_music_file_info.album },
9894 { "year", &tmp_music_file_info.year },
9900 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9901 getCustomMusicFilename(basename));
9903 if (filename_music == NULL)
9906 /* ---------- try to replace file extension ---------- */
9908 filename_prefix = getStringCopy(filename_music);
9909 if (strrchr(filename_prefix, '.') != NULL)
9910 *strrchr(filename_prefix, '.') = '\0';
9911 filename_info = getStringCat2(filename_prefix, ".txt");
9914 printf("trying to load file '%s'...\n", filename_info);
9917 if (fileExists(filename_info))
9918 setup_file_hash = loadSetupFileHash(filename_info);
9920 free(filename_prefix);
9921 free(filename_info);
9923 if (setup_file_hash == NULL)
9925 /* ---------- try to add file extension ---------- */
9927 filename_prefix = getStringCopy(filename_music);
9928 filename_info = getStringCat2(filename_prefix, ".txt");
9931 printf("trying to load file '%s'...\n", filename_info);
9934 if (fileExists(filename_info))
9935 setup_file_hash = loadSetupFileHash(filename_info);
9937 free(filename_prefix);
9938 free(filename_info);
9941 if (setup_file_hash == NULL)
9944 /* ---------- music file info found ---------- */
9946 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
9948 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9950 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9952 *token_to_value_ptr[i].value_ptr =
9953 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9956 tmp_music_file_info.basename = getStringCopy(basename);
9957 tmp_music_file_info.music = music;
9958 tmp_music_file_info.is_sound = is_sound;
9960 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9961 *new_music_file_info = tmp_music_file_info;
9963 return new_music_file_info;
9966 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9968 return get_music_file_info_ext(basename, music, FALSE);
9971 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9973 return get_music_file_info_ext(basename, sound, TRUE);
9976 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9977 char *basename, boolean is_sound)
9979 for (; list != NULL; list = list->next)
9980 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9986 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9988 return music_info_listed_ext(list, basename, FALSE);
9991 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9993 return music_info_listed_ext(list, basename, TRUE);
9996 void LoadMusicInfo()
9998 char *music_directory = getCustomMusicDirectory();
9999 int num_music = getMusicListSize();
10000 int num_music_noconf = 0;
10001 int num_sounds = getSoundListSize();
10003 struct dirent *dir_entry;
10004 struct FileInfo *music, *sound;
10005 struct MusicFileInfo *next, **new;
10008 while (music_file_info != NULL)
10010 next = music_file_info->next;
10012 checked_free(music_file_info->basename);
10014 checked_free(music_file_info->title_header);
10015 checked_free(music_file_info->artist_header);
10016 checked_free(music_file_info->album_header);
10017 checked_free(music_file_info->year_header);
10019 checked_free(music_file_info->title);
10020 checked_free(music_file_info->artist);
10021 checked_free(music_file_info->album);
10022 checked_free(music_file_info->year);
10024 free(music_file_info);
10026 music_file_info = next;
10029 new = &music_file_info;
10031 for (i = 0; i < num_music; i++)
10033 music = getMusicListEntry(i);
10035 if (music->filename == NULL)
10038 if (strEqual(music->filename, UNDEFINED_FILENAME))
10041 /* a configured file may be not recognized as music */
10042 if (!FileIsMusic(music->filename))
10046 printf("::: -> '%s' (configured)\n", music->filename);
10049 if (!music_info_listed(music_file_info, music->filename))
10051 *new = get_music_file_info(music->filename, i);
10053 new = &(*new)->next;
10057 if ((dir = opendir(music_directory)) == NULL)
10059 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
10063 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
10065 char *basename = dir_entry->d_name;
10066 boolean music_already_used = FALSE;
10069 /* skip all music files that are configured in music config file */
10070 for (i = 0; i < num_music; i++)
10072 music = getMusicListEntry(i);
10074 if (music->filename == NULL)
10077 if (strEqual(basename, music->filename))
10079 music_already_used = TRUE;
10084 if (music_already_used)
10087 if (!FileIsMusic(basename))
10091 printf("::: -> '%s' (found in directory)\n", basename);
10094 if (!music_info_listed(music_file_info, basename))
10096 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10098 new = &(*new)->next;
10101 num_music_noconf++;
10106 for (i = 0; i < num_sounds; i++)
10108 sound = getSoundListEntry(i);
10110 if (sound->filename == NULL)
10113 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10116 /* a configured file may be not recognized as sound */
10117 if (!FileIsSound(sound->filename))
10121 printf("::: -> '%s' (configured)\n", sound->filename);
10124 if (!sound_info_listed(music_file_info, sound->filename))
10126 *new = get_sound_file_info(sound->filename, i);
10128 new = &(*new)->next;
10133 for (next = music_file_info; next != NULL; next = next->next)
10134 printf("::: title == '%s'\n", next->title);
10138 void add_helpanim_entry(int element, int action, int direction, int delay,
10139 int *num_list_entries)
10141 struct HelpAnimInfo *new_list_entry;
10142 (*num_list_entries)++;
10145 checked_realloc(helpanim_info,
10146 *num_list_entries * sizeof(struct HelpAnimInfo));
10147 new_list_entry = &helpanim_info[*num_list_entries - 1];
10149 new_list_entry->element = element;
10150 new_list_entry->action = action;
10151 new_list_entry->direction = direction;
10152 new_list_entry->delay = delay;
10155 void print_unknown_token(char *filename, char *token, int token_nr)
10159 Error(ERR_INFO_LINE, "-");
10160 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10161 Error(ERR_INFO, "- config file: '%s'", filename);
10164 Error(ERR_INFO, "- token: '%s'", token);
10167 void print_unknown_token_end(int token_nr)
10170 Error(ERR_INFO_LINE, "-");
10173 void LoadHelpAnimInfo()
10175 char *filename = getHelpAnimFilename();
10176 SetupFileList *setup_file_list = NULL, *list;
10177 SetupFileHash *element_hash, *action_hash, *direction_hash;
10178 int num_list_entries = 0;
10179 int num_unknown_tokens = 0;
10182 if (fileExists(filename))
10183 setup_file_list = loadSetupFileList(filename);
10185 if (setup_file_list == NULL)
10187 /* use reliable default values from static configuration */
10188 SetupFileList *insert_ptr;
10190 insert_ptr = setup_file_list =
10191 newSetupFileList(helpanim_config[0].token,
10192 helpanim_config[0].value);
10194 for (i = 1; helpanim_config[i].token; i++)
10195 insert_ptr = addListEntry(insert_ptr,
10196 helpanim_config[i].token,
10197 helpanim_config[i].value);
10200 element_hash = newSetupFileHash();
10201 action_hash = newSetupFileHash();
10202 direction_hash = newSetupFileHash();
10204 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10205 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10207 for (i = 0; i < NUM_ACTIONS; i++)
10208 setHashEntry(action_hash, element_action_info[i].suffix,
10209 i_to_a(element_action_info[i].value));
10211 /* do not store direction index (bit) here, but direction value! */
10212 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10213 setHashEntry(direction_hash, element_direction_info[i].suffix,
10214 i_to_a(1 << element_direction_info[i].value));
10216 for (list = setup_file_list; list != NULL; list = list->next)
10218 char *element_token, *action_token, *direction_token;
10219 char *element_value, *action_value, *direction_value;
10220 int delay = atoi(list->value);
10222 if (strEqual(list->token, "end"))
10224 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10229 /* first try to break element into element/action/direction parts;
10230 if this does not work, also accept combined "element[.act][.dir]"
10231 elements (like "dynamite.active"), which are unique elements */
10233 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10235 element_value = getHashEntry(element_hash, list->token);
10236 if (element_value != NULL) /* element found */
10237 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10238 &num_list_entries);
10241 /* no further suffixes found -- this is not an element */
10242 print_unknown_token(filename, list->token, num_unknown_tokens++);
10248 /* token has format "<prefix>.<something>" */
10250 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10251 direction_token = action_token; /* ... or direction */
10253 element_token = getStringCopy(list->token);
10254 *strchr(element_token, '.') = '\0';
10256 element_value = getHashEntry(element_hash, element_token);
10258 if (element_value == NULL) /* this is no element */
10260 element_value = getHashEntry(element_hash, list->token);
10261 if (element_value != NULL) /* combined element found */
10262 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10263 &num_list_entries);
10265 print_unknown_token(filename, list->token, num_unknown_tokens++);
10267 free(element_token);
10272 action_value = getHashEntry(action_hash, action_token);
10274 if (action_value != NULL) /* action found */
10276 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10277 &num_list_entries);
10279 free(element_token);
10284 direction_value = getHashEntry(direction_hash, direction_token);
10286 if (direction_value != NULL) /* direction found */
10288 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10289 &num_list_entries);
10291 free(element_token);
10296 if (strchr(action_token + 1, '.') == NULL)
10298 /* no further suffixes found -- this is not an action nor direction */
10300 element_value = getHashEntry(element_hash, list->token);
10301 if (element_value != NULL) /* combined element found */
10302 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10303 &num_list_entries);
10305 print_unknown_token(filename, list->token, num_unknown_tokens++);
10307 free(element_token);
10312 /* token has format "<prefix>.<suffix>.<something>" */
10314 direction_token = strchr(action_token + 1, '.');
10316 action_token = getStringCopy(action_token);
10317 *strchr(action_token + 1, '.') = '\0';
10319 action_value = getHashEntry(action_hash, action_token);
10321 if (action_value == NULL) /* this is no action */
10323 element_value = getHashEntry(element_hash, list->token);
10324 if (element_value != NULL) /* combined element found */
10325 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10326 &num_list_entries);
10328 print_unknown_token(filename, list->token, num_unknown_tokens++);
10330 free(element_token);
10331 free(action_token);
10336 direction_value = getHashEntry(direction_hash, direction_token);
10338 if (direction_value != NULL) /* direction found */
10340 add_helpanim_entry(atoi(element_value), atoi(action_value),
10341 atoi(direction_value), delay, &num_list_entries);
10343 free(element_token);
10344 free(action_token);
10349 /* this is no direction */
10351 element_value = getHashEntry(element_hash, list->token);
10352 if (element_value != NULL) /* combined element found */
10353 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10354 &num_list_entries);
10356 print_unknown_token(filename, list->token, num_unknown_tokens++);
10358 free(element_token);
10359 free(action_token);
10362 print_unknown_token_end(num_unknown_tokens);
10364 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10365 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10367 freeSetupFileList(setup_file_list);
10368 freeSetupFileHash(element_hash);
10369 freeSetupFileHash(action_hash);
10370 freeSetupFileHash(direction_hash);
10373 for (i = 0; i < num_list_entries; i++)
10374 printf("::: '%s': %d, %d, %d => %d\n",
10375 EL_NAME(helpanim_info[i].element),
10376 helpanim_info[i].element,
10377 helpanim_info[i].action,
10378 helpanim_info[i].direction,
10379 helpanim_info[i].delay);
10383 void LoadHelpTextInfo()
10385 char *filename = getHelpTextFilename();
10388 if (helptext_info != NULL)
10390 freeSetupFileHash(helptext_info);
10391 helptext_info = NULL;
10394 if (fileExists(filename))
10395 helptext_info = loadSetupFileHash(filename);
10397 if (helptext_info == NULL)
10399 /* use reliable default values from static configuration */
10400 helptext_info = newSetupFileHash();
10402 for (i = 0; helptext_config[i].token; i++)
10403 setHashEntry(helptext_info,
10404 helptext_config[i].token,
10405 helptext_config[i].value);
10409 BEGIN_HASH_ITERATION(helptext_info, itr)
10411 printf("::: '%s' => '%s'\n",
10412 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10414 END_HASH_ITERATION(hash, itr)
10419 /* ------------------------------------------------------------------------- */
10420 /* convert levels */
10421 /* ------------------------------------------------------------------------- */
10423 #define MAX_NUM_CONVERT_LEVELS 1000
10425 void ConvertLevels()
10427 static LevelDirTree *convert_leveldir = NULL;
10428 static int convert_level_nr = -1;
10429 static int num_levels_handled = 0;
10430 static int num_levels_converted = 0;
10431 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10434 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10435 global.convert_leveldir);
10437 if (convert_leveldir == NULL)
10438 Error(ERR_EXIT, "no such level identifier: '%s'",
10439 global.convert_leveldir);
10441 leveldir_current = convert_leveldir;
10443 if (global.convert_level_nr != -1)
10445 convert_leveldir->first_level = global.convert_level_nr;
10446 convert_leveldir->last_level = global.convert_level_nr;
10449 convert_level_nr = convert_leveldir->first_level;
10451 printf_line("=", 79);
10452 printf("Converting levels\n");
10453 printf_line("-", 79);
10454 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
10455 printf("Level series name: '%s'\n", convert_leveldir->name);
10456 printf("Level series author: '%s'\n", convert_leveldir->author);
10457 printf("Number of levels: %d\n", convert_leveldir->levels);
10458 printf_line("=", 79);
10461 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10462 levels_failed[i] = FALSE;
10464 while (convert_level_nr <= convert_leveldir->last_level)
10466 char *level_filename;
10469 level_nr = convert_level_nr++;
10471 printf("Level %03d: ", level_nr);
10473 LoadLevel(level_nr);
10474 if (level.no_valid_file)
10476 printf("(no level)\n");
10480 printf("converting level ... ");
10482 level_filename = getDefaultLevelFilename(level_nr);
10483 new_level = !fileExists(level_filename);
10487 SaveLevel(level_nr);
10489 num_levels_converted++;
10491 printf("converted.\n");
10495 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10496 levels_failed[level_nr] = TRUE;
10498 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10501 num_levels_handled++;
10505 printf_line("=", 79);
10506 printf("Number of levels handled: %d\n", num_levels_handled);
10507 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10508 (num_levels_handled ?
10509 num_levels_converted * 100 / num_levels_handled : 0));
10510 printf_line("-", 79);
10511 printf("Summary (for automatic parsing by scripts):\n");
10512 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10513 convert_leveldir->identifier, num_levels_converted,
10514 num_levels_handled,
10515 (num_levels_handled ?
10516 num_levels_converted * 100 / num_levels_handled : 0));
10518 if (num_levels_handled != num_levels_converted)
10520 printf(", FAILED:");
10521 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10522 if (levels_failed[i])
10523 printf(" %03d", i);
10527 printf_line("=", 79);
10529 CloseAllAndExit(0);
10533 /* ------------------------------------------------------------------------- */
10534 /* create and save images for use in level sketches (raw BMP format) */
10535 /* ------------------------------------------------------------------------- */
10537 void CreateLevelSketchImages()
10539 #if defined(TARGET_SDL)
10544 InitElementPropertiesGfxElement();
10546 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10547 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10549 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10551 Bitmap *src_bitmap;
10553 int element = getMappedElement(i);
10554 int graphic = el2edimg(element);
10555 char basename1[16];
10556 char basename2[16];
10560 sprintf(basename1, "%03d.bmp", i);
10561 sprintf(basename2, "%03ds.bmp", i);
10563 filename1 = getPath2(global.create_images_dir, basename1);
10564 filename2 = getPath2(global.create_images_dir, basename2);
10566 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10567 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
10569 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10570 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10572 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10573 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10575 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10576 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10582 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10585 FreeBitmap(bitmap1);
10586 FreeBitmap(bitmap2);
10591 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10593 CloseAllAndExit(0);
10598 /* ------------------------------------------------------------------------- */
10599 /* create and save images for custom and group elements (raw BMP format) */
10600 /* ------------------------------------------------------------------------- */
10602 void CreateCustomElementImages()
10604 #if defined(TARGET_SDL)
10605 char *filename = "graphics.classic/RocksCE.bmp";
10607 Bitmap *src_bitmap;
10608 int dummy_graphic = IMG_CUSTOM_99;
10609 int yoffset_ce = 0;
10610 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10614 bitmap = CreateBitmap(TILEX * 16 * 2,
10615 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10618 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
10620 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10627 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10628 TILEX * x, TILEY * y + yoffset_ce);
10630 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10631 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
10633 for (j = 2; j >= 0; j--)
10637 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
10638 TILEX * x + 6 + j * 7,
10639 TILEY * y + 11 + yoffset_ce);
10641 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
10642 TILEX * 16 + TILEX * x + 6 + j * 8,
10643 TILEY * y + 10 + yoffset_ce);
10649 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10656 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10657 TILEX * x, TILEY * y + yoffset_ge);
10659 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10660 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
10662 for (j = 1; j >= 0; j--)
10666 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10667 TILEX * x + 6 + j * 10,
10668 TILEY * y + 11 + yoffset_ge);
10670 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
10671 TILEX * 16 + TILEX * x + 10 + j * 8,
10672 TILEY * y + 10 + yoffset_ge);
10678 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10679 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10681 FreeBitmap(bitmap);
10683 CloseAllAndExit(0);
10688 void CreateLevelSketchImages_TEST()
10690 void CreateCustomElementImages()