1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 11 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for level file type identifier */
53 #define LEVEL_FILE_TYPE_UNKNOWN 0
54 #define LEVEL_FILE_TYPE_RND 1
55 #define LEVEL_FILE_TYPE_BD 2
56 #define LEVEL_FILE_TYPE_EM 3
57 #define LEVEL_FILE_TYPE_SP 4
58 #define LEVEL_FILE_TYPE_DX 5
59 #define LEVEL_FILE_TYPE_SB 6
60 #define LEVEL_FILE_TYPE_DC 7
62 #define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
63 #define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
65 #define IS_SINGLE_LEVEL_FILE(x) (x < 10)
66 #define IS_PACKED_LEVEL_FILE(x) (x > 10)
69 /* ========================================================================= */
70 /* level file functions */
71 /* ========================================================================= */
73 void setElementChangePages(struct ElementInfo *ei, int change_pages)
75 int change_page_size = sizeof(struct ElementChangeInfo);
77 ei->num_change_pages = MAX(1, change_pages);
80 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
82 if (ei->current_change_page >= ei->num_change_pages)
83 ei->current_change_page = ei->num_change_pages - 1;
85 ei->change = &ei->change_page[ei->current_change_page];
88 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
92 change->can_change = FALSE;
94 change->events = CE_BITMASK_DEFAULT;
95 change->sides = CH_SIDE_ANY;
97 change->target_element = EL_EMPTY_SPACE;
99 change->delay_fixed = 0;
100 change->delay_random = 0;
101 change->delay_frames = 1;
103 change->trigger_element = EL_EMPTY_SPACE;
105 change->explode = FALSE;
106 change->use_content = FALSE;
107 change->only_complete = FALSE;
108 change->use_random_change = FALSE;
109 change->random = 100;
110 change->power = CP_NON_DESTRUCTIVE;
112 for (x = 0; x < 3; x++)
113 for (y = 0; y < 3; y++)
114 change->content[x][y] = EL_EMPTY_SPACE;
116 change->direct_action = 0;
117 change->other_action = 0;
119 change->pre_change_function = NULL;
120 change->change_function = NULL;
121 change->post_change_function = NULL;
124 static void setLevelInfoToDefaults(struct LevelInfo *level)
128 level->file_version = FILE_VERSION_ACTUAL;
129 level->game_version = GAME_VERSION_ACTUAL;
131 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
132 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
133 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
135 level->fieldx = STD_LEV_FIELDX;
136 level->fieldy = STD_LEV_FIELDY;
138 for (x = 0; x < MAX_LEV_FIELDX; x++)
139 for (y = 0; y < MAX_LEV_FIELDY; y++)
140 level->field[x][y] = EL_SAND;
143 level->gems_needed = 0;
144 level->amoeba_speed = 10;
145 level->time_magic_wall = 10;
146 level->time_wheel = 10;
147 level->time_light = 10;
148 level->time_timegate = 10;
149 level->amoeba_content = EL_DIAMOND;
150 level->double_speed = FALSE;
151 level->initial_gravity = FALSE;
152 level->em_slippery_gems = FALSE;
153 level->block_last_field = FALSE;
154 level->sp_block_last_field = TRUE;
156 level->use_custom_template = FALSE;
158 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
159 level->name[i] = '\0';
160 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
161 level->author[i] = '\0';
163 strcpy(level->name, NAMELESS_LEVEL_NAME);
164 strcpy(level->author, ANONYMOUS_NAME);
166 for (i = 0; i < 4; i++)
168 level->envelope_text[i][0] = '\0';
169 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
170 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
173 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
174 level->score[i] = 10;
176 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
177 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
178 for (x = 0; x < 3; x++)
179 for (y = 0; y < 3; y++)
180 level->yamyam_content[i][x][y] =
181 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
183 level->field[0][0] = EL_PLAYER_1;
184 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
186 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
190 setElementChangePages(&element_info[element], 1);
191 setElementChangeInfoToDefaults(element_info[element].change);
193 if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element))
195 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
196 element_info[element].description[j] = '\0';
198 if (element_info[element].custom_description != NULL)
199 strncpy(element_info[element].description,
200 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
202 strcpy(element_info[element].description,
203 element_info[element].editor_description);
205 element_info[element].use_gfx_element = FALSE;
206 element_info[element].gfx_element = EL_EMPTY_SPACE;
209 if (IS_CUSTOM_ELEMENT(element))
211 element_info[element].collect_score = 10; /* special default */
212 element_info[element].collect_count = 1; /* special default */
214 element_info[element].push_delay_fixed = -1; /* initialize later */
215 element_info[element].push_delay_random = -1; /* initialize later */
216 element_info[element].move_delay_fixed = 0;
217 element_info[element].move_delay_random = 0;
219 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
220 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
221 element_info[element].move_stepsize = TILEX / 8;
222 element_info[element].move_enter_element = EL_EMPTY_SPACE;
223 element_info[element].move_leave_element = EL_EMPTY_SPACE;
224 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
226 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
228 element_info[element].explosion_delay = 18;
229 element_info[element].ignition_delay = 8;
231 for (x = 0; x < 3; x++)
232 for (y = 0; y < 3; y++)
233 element_info[element].content[x][y] = EL_EMPTY_SPACE;
235 element_info[element].access_type = 0;
236 element_info[element].access_layer = 0;
237 element_info[element].access_protected = 0;
238 element_info[element].walk_to_action = 0;
239 element_info[element].smash_targets = 0;
240 element_info[element].deadliness = 0;
241 element_info[element].consistency = 0;
243 element_info[element].can_explode_by_fire = FALSE;
244 element_info[element].can_explode_smashed = FALSE;
245 element_info[element].can_explode_impact = FALSE;
247 element_info[element].current_change_page = 0;
249 /* start with no properties at all */
250 for (j = 0; j < NUM_EP_BITFIELDS; j++)
251 Properties[element][j] = EP_BITMASK_DEFAULT;
253 element_info[element].modified_settings = FALSE;
255 else if (IS_GROUP_ELEMENT(element) || element == EL_INTERNAL_EDITOR)
257 /* initialize memory for list of elements in group */
258 if (element_info[element].group == NULL)
259 element_info[element].group =
260 checked_malloc(sizeof(struct ElementGroupInfo));
262 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
263 element_info[element].group->element[j] = EL_EMPTY_SPACE;
265 /* default: only one element in group */
266 element_info[element].group->num_elements = 1;
268 element_info[element].group->choice_mode = ANIM_RANDOM;
272 BorderElement = EL_STEELWALL;
274 level->no_level_file = FALSE;
276 if (leveldir_current == NULL) /* only when dumping level */
279 /* try to determine better author name than 'anonymous' */
280 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
282 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
283 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
287 switch (LEVELCLASS(leveldir_current))
289 case LEVELCLASS_TUTORIAL:
290 strcpy(level->author, PROGRAM_AUTHOR_STRING);
293 case LEVELCLASS_CONTRIB:
294 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
295 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
298 case LEVELCLASS_PRIVATE:
299 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
300 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
304 /* keep default value */
310 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
312 level_file_info->nr = 0;
313 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
314 level_file_info->packed = FALSE;
315 level_file_info->basename = NULL;
316 level_file_info->filename = NULL;
319 static void ActivateLevelTemplate()
321 /* Currently there is no special action needed to activate the template
322 data, because 'element_info' and 'Properties' overwrite the original
323 level data, while all other variables do not change. */
326 static char *getLevelFilenameFromBasename(char *basename)
328 static char *filename = NULL;
330 checked_free(filename);
332 filename = getPath2(getCurrentLevelDir(), basename);
337 static int getFileTypeFromBasename(char *basename)
339 static char *filename = NULL;
340 struct stat file_status;
342 /* ---------- try to determine file type from filename ---------- */
344 /* check for typical filename of a Supaplex level package file */
345 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
346 strncmp(basename, "LEVELS.D", 8) == 0))
347 return LEVEL_FILE_TYPE_SP;
349 /* ---------- try to determine file type from filesize ---------- */
351 checked_free(filename);
352 filename = getPath2(getCurrentLevelDir(), basename);
354 if (stat(filename, &file_status) == 0)
356 /* check for typical filesize of a Supaplex level package file */
357 if (file_status.st_size == 170496)
358 return LEVEL_FILE_TYPE_SP;
361 return LEVEL_FILE_TYPE_UNKNOWN;
364 static char *getSingleLevelBasename(int nr, int type)
366 static char basename[MAX_FILENAME_LEN];
367 char *level_filename = getStringCopy(leveldir_current->level_filename);
369 if (level_filename == NULL)
370 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
374 case LEVEL_FILE_TYPE_RND:
376 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
378 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
381 case LEVEL_FILE_TYPE_EM:
382 sprintf(basename, "%d", nr);
385 case LEVEL_FILE_TYPE_UNKNOWN:
387 sprintf(basename, level_filename, nr);
391 free(level_filename);
396 static char *getPackedLevelBasename(int type)
398 static char basename[MAX_FILENAME_LEN];
399 char *directory = getCurrentLevelDir();
401 struct dirent *dir_entry;
403 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
405 if ((dir = opendir(directory)) == NULL)
407 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
412 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
414 char *entry_basename = dir_entry->d_name;
415 int entry_type = getFileTypeFromBasename(entry_basename);
417 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
419 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
422 strcpy(basename, entry_basename);
434 static char *getSingleLevelFilename(int nr, int type)
436 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
440 static char *getPackedLevelFilename(int type)
442 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
446 char *getDefaultLevelFilename(int nr)
448 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
451 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
456 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
457 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
460 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
465 lfi->basename = getPackedLevelBasename(lfi->type);
466 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
469 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
471 /* special case: level number is negative => check for level template file */
474 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
479 if (leveldir_current->level_filename != NULL)
481 /* check for file name/pattern specified in "levelinfo.conf" */
482 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
483 if (fileExists(lfi->filename))
487 /* check for native Rocks'n'Diamonds level file */
488 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
489 if (fileExists(lfi->filename))
492 /* check for classic Emerald Mine level file */
493 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
494 if (fileExists(lfi->filename))
497 /* check for various packed level file formats */
498 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
499 if (fileExists(lfi->filename))
502 /* no known level file found -- try to use default values */
503 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
506 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
508 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
509 lfi->type = getFileTypeFromBasename(lfi->basename);
512 static struct LevelFileInfo *getLevelFileInfo(int nr)
514 static struct LevelFileInfo level_file_info;
516 /* always start with reliable default values */
517 setFileInfoToDefaults(&level_file_info);
519 level_file_info.nr = nr; /* set requested level number */
521 determineLevelFileInfo_Filename(&level_file_info);
522 determineLevelFileInfo_Filetype(&level_file_info);
524 return &level_file_info;
528 /* ------------------------------------------------------------------------- */
529 /* functions for loading R'n'D level */
530 /* ------------------------------------------------------------------------- */
532 int getMappedElement(int element)
534 /* map some (historic, now obsolete) elements */
539 case EL_PLAYER_OBSOLETE:
540 element = EL_PLAYER_1;
543 case EL_KEY_OBSOLETE:
546 case EL_EM_KEY_1_FILE_OBSOLETE:
547 element = EL_EM_KEY_1;
550 case EL_EM_KEY_2_FILE_OBSOLETE:
551 element = EL_EM_KEY_2;
554 case EL_EM_KEY_3_FILE_OBSOLETE:
555 element = EL_EM_KEY_3;
558 case EL_EM_KEY_4_FILE_OBSOLETE:
559 element = EL_EM_KEY_4;
562 case EL_ENVELOPE_OBSOLETE:
563 element = EL_ENVELOPE_1;
571 if (element >= NUM_FILE_ELEMENTS)
573 Error(ERR_WARN, "invalid level element %d", element);
575 element = EL_UNKNOWN;
580 if (element >= NUM_FILE_ELEMENTS)
582 Error(ERR_WARN, "invalid level element %d", element);
584 element = EL_UNKNOWN;
586 else if (element == EL_PLAYER_OBSOLETE)
587 element = EL_PLAYER_1;
588 else if (element == EL_KEY_OBSOLETE)
595 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
597 level->file_version = getFileVersion(file);
598 level->game_version = getFileVersion(file);
603 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
607 level->fieldx = getFile8Bit(file);
608 level->fieldy = getFile8Bit(file);
610 level->time = getFile16BitBE(file);
611 level->gems_needed = getFile16BitBE(file);
613 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
614 level->name[i] = getFile8Bit(file);
615 level->name[MAX_LEVEL_NAME_LEN] = 0;
617 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
618 level->score[i] = getFile8Bit(file);
620 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
621 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
622 for (y = 0; y < 3; y++)
623 for (x = 0; x < 3; x++)
624 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
626 level->amoeba_speed = getFile8Bit(file);
627 level->time_magic_wall = getFile8Bit(file);
628 level->time_wheel = getFile8Bit(file);
629 level->amoeba_content = getMappedElement(getFile8Bit(file));
630 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
631 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
632 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
633 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
635 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
637 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
638 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
640 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
645 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
649 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
650 level->author[i] = getFile8Bit(file);
651 level->author[MAX_LEVEL_NAME_LEN] = 0;
656 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
659 int chunk_size_expected = level->fieldx * level->fieldy;
661 /* Note: "chunk_size" was wrong before version 2.0 when elements are
662 stored with 16-bit encoding (and should be twice as big then).
663 Even worse, playfield data was stored 16-bit when only yamyam content
664 contained 16-bit elements and vice versa. */
666 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
667 chunk_size_expected *= 2;
669 if (chunk_size_expected != chunk_size)
671 ReadUnusedBytesFromFile(file, chunk_size);
672 return chunk_size_expected;
675 for (y = 0; y < level->fieldy; y++)
676 for (x = 0; x < level->fieldx; x++)
678 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
683 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
687 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
688 int chunk_size_expected = header_size + content_size;
690 /* Note: "chunk_size" was wrong before version 2.0 when elements are
691 stored with 16-bit encoding (and should be twice as big then).
692 Even worse, playfield data was stored 16-bit when only yamyam content
693 contained 16-bit elements and vice versa. */
695 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
696 chunk_size_expected += content_size;
698 if (chunk_size_expected != chunk_size)
700 ReadUnusedBytesFromFile(file, chunk_size);
701 return chunk_size_expected;
705 level->num_yamyam_contents = getFile8Bit(file);
709 /* correct invalid number of content fields -- should never happen */
710 if (level->num_yamyam_contents < 1 ||
711 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
712 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
714 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
715 for (y = 0; y < 3; y++)
716 for (x = 0; x < 3; x++)
717 level->yamyam_content[i][x][y] =
718 getMappedElement(level->encoding_16bit_field ?
719 getFile16BitBE(file) : getFile8Bit(file));
723 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
727 int num_contents, content_xsize, content_ysize;
728 int content_array[MAX_ELEMENT_CONTENTS][3][3];
730 element = getMappedElement(getFile16BitBE(file));
731 num_contents = getFile8Bit(file);
732 content_xsize = getFile8Bit(file);
733 content_ysize = getFile8Bit(file);
735 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
737 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
738 for (y = 0; y < 3; y++)
739 for (x = 0; x < 3; x++)
740 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
742 /* correct invalid number of content fields -- should never happen */
743 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
744 num_contents = STD_ELEMENT_CONTENTS;
746 if (element == EL_YAMYAM)
748 level->num_yamyam_contents = num_contents;
750 for (i = 0; i < num_contents; i++)
751 for (y = 0; y < 3; y++)
752 for (x = 0; x < 3; x++)
753 level->yamyam_content[i][x][y] = content_array[i][x][y];
755 else if (element == EL_BD_AMOEBA)
757 level->amoeba_content = content_array[0][0][0];
761 Error(ERR_WARN, "cannot load content for element '%d'", element);
767 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
773 int chunk_size_expected;
775 element = getMappedElement(getFile16BitBE(file));
776 if (!IS_ENVELOPE(element))
777 element = EL_ENVELOPE_1;
779 envelope_nr = element - EL_ENVELOPE_1;
781 envelope_len = getFile16BitBE(file);
783 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
784 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
786 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
788 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
789 if (chunk_size_expected != chunk_size)
791 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
792 return chunk_size_expected;
795 for (i = 0; i < envelope_len; i++)
796 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
801 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
803 int num_changed_custom_elements = getFile16BitBE(file);
804 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
807 if (chunk_size_expected != chunk_size)
809 ReadUnusedBytesFromFile(file, chunk_size - 2);
810 return chunk_size_expected;
813 for (i = 0; i < num_changed_custom_elements; i++)
815 int element = getFile16BitBE(file);
816 int properties = getFile32BitBE(file);
818 if (IS_CUSTOM_ELEMENT(element))
819 Properties[element][EP_BITFIELD_BASE] = properties;
821 Error(ERR_WARN, "invalid custom element number %d", element);
827 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
829 int num_changed_custom_elements = getFile16BitBE(file);
830 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
833 if (chunk_size_expected != chunk_size)
835 ReadUnusedBytesFromFile(file, chunk_size - 2);
836 return chunk_size_expected;
839 for (i = 0; i < num_changed_custom_elements; i++)
841 int element = getFile16BitBE(file);
842 int custom_target_element = getFile16BitBE(file);
844 if (IS_CUSTOM_ELEMENT(element))
845 element_info[element].change->target_element = custom_target_element;
847 Error(ERR_WARN, "invalid custom element number %d", element);
853 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
855 int num_changed_custom_elements = getFile16BitBE(file);
856 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
859 if (chunk_size_expected != chunk_size)
861 ReadUnusedBytesFromFile(file, chunk_size - 2);
862 return chunk_size_expected;
865 for (i = 0; i < num_changed_custom_elements; i++)
867 int element = getFile16BitBE(file);
869 if (!IS_CUSTOM_ELEMENT(element))
871 Error(ERR_WARN, "invalid custom element number %d", element);
873 element = EL_INTERNAL_DUMMY;
876 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
877 element_info[element].description[j] = getFile8Bit(file);
878 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
880 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
882 /* some free bytes for future properties and padding */
883 ReadUnusedBytesFromFile(file, 7);
885 element_info[element].use_gfx_element = getFile8Bit(file);
886 element_info[element].gfx_element =
887 getMappedElement(getFile16BitBE(file));
889 element_info[element].collect_score = getFile8Bit(file);
890 element_info[element].collect_count = getFile8Bit(file);
892 element_info[element].push_delay_fixed = getFile16BitBE(file);
893 element_info[element].push_delay_random = getFile16BitBE(file);
894 element_info[element].move_delay_fixed = getFile16BitBE(file);
895 element_info[element].move_delay_random = getFile16BitBE(file);
897 element_info[element].move_pattern = getFile16BitBE(file);
898 element_info[element].move_direction_initial = getFile8Bit(file);
899 element_info[element].move_stepsize = getFile8Bit(file);
901 for (y = 0; y < 3; y++)
902 for (x = 0; x < 3; x++)
903 element_info[element].content[x][y] =
904 getMappedElement(getFile16BitBE(file));
906 element_info[element].change->events = getFile32BitBE(file);
908 element_info[element].change->target_element =
909 getMappedElement(getFile16BitBE(file));
911 element_info[element].change->delay_fixed = getFile16BitBE(file);
912 element_info[element].change->delay_random = getFile16BitBE(file);
913 element_info[element].change->delay_frames = getFile16BitBE(file);
915 element_info[element].change->trigger_element =
916 getMappedElement(getFile16BitBE(file));
918 element_info[element].change->explode = getFile8Bit(file);
919 element_info[element].change->use_content = getFile8Bit(file);
920 element_info[element].change->only_complete = getFile8Bit(file);
921 element_info[element].change->use_random_change = getFile8Bit(file);
923 element_info[element].change->random = getFile8Bit(file);
924 element_info[element].change->power = getFile8Bit(file);
926 for (y = 0; y < 3; y++)
927 for (x = 0; x < 3; x++)
928 element_info[element].change->content[x][y] =
929 getMappedElement(getFile16BitBE(file));
931 element_info[element].slippery_type = getFile8Bit(file);
933 /* some free bytes for future properties and padding */
934 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
936 /* mark that this custom element has been modified */
937 element_info[element].modified_settings = TRUE;
943 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
945 struct ElementInfo *ei;
946 int chunk_size_expected;
950 element = getFile16BitBE(file);
952 if (!IS_CUSTOM_ELEMENT(element))
954 Error(ERR_WARN, "invalid custom element number %d", element);
956 ReadUnusedBytesFromFile(file, chunk_size - 2);
960 ei = &element_info[element];
962 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
963 ei->description[i] = getFile8Bit(file);
964 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
966 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
967 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
969 ei->num_change_pages = getFile8Bit(file);
971 /* some free bytes for future base property values and padding */
972 ReadUnusedBytesFromFile(file, 5);
974 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
975 if (chunk_size_expected != chunk_size)
977 ReadUnusedBytesFromFile(file, chunk_size - 48);
978 return chunk_size_expected;
981 /* read custom property values */
983 ei->use_gfx_element = getFile8Bit(file);
984 ei->gfx_element = getMappedElement(getFile16BitBE(file));
986 ei->collect_score = getFile8Bit(file);
987 ei->collect_count = getFile8Bit(file);
989 ei->push_delay_fixed = getFile16BitBE(file);
990 ei->push_delay_random = getFile16BitBE(file);
991 ei->move_delay_fixed = getFile16BitBE(file);
992 ei->move_delay_random = getFile16BitBE(file);
994 /* bits 0 - 15 of "move_pattern" ... */
995 ei->move_pattern = getFile16BitBE(file);
996 ei->move_direction_initial = getFile8Bit(file);
997 ei->move_stepsize = getFile8Bit(file);
999 ei->slippery_type = getFile8Bit(file);
1001 for (y = 0; y < 3; y++)
1002 for (x = 0; x < 3; x++)
1003 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1005 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1006 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1007 ei->move_leave_type = getFile8Bit(file);
1009 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1010 ei->move_pattern |= (getFile16BitBE(file) << 16);
1012 /* some free bytes for future custom property values and padding */
1013 ReadUnusedBytesFromFile(file, 5);
1015 /* read change property values */
1017 setElementChangePages(ei, ei->num_change_pages);
1019 for (i = 0; i < ei->num_change_pages; i++)
1021 struct ElementChangeInfo *change = &ei->change_page[i];
1023 /* always start with reliable default values */
1024 setElementChangeInfoToDefaults(change);
1026 change->events = getFile32BitBE(file);
1028 change->target_element = getMappedElement(getFile16BitBE(file));
1030 change->delay_fixed = getFile16BitBE(file);
1031 change->delay_random = getFile16BitBE(file);
1032 change->delay_frames = getFile16BitBE(file);
1034 change->trigger_element = getMappedElement(getFile16BitBE(file));
1036 change->explode = getFile8Bit(file);
1037 change->use_content = getFile8Bit(file);
1038 change->only_complete = getFile8Bit(file);
1039 change->use_random_change = getFile8Bit(file);
1041 change->random = getFile8Bit(file);
1042 change->power = getFile8Bit(file);
1044 for (y = 0; y < 3; y++)
1045 for (x = 0; x < 3; x++)
1046 change->content[x][y] = getMappedElement(getFile16BitBE(file));
1048 change->can_change = getFile8Bit(file);
1050 change->sides = getFile8Bit(file);
1052 if (change->sides == CH_SIDE_NONE) /* correct empty sides field */
1053 change->sides = CH_SIDE_ANY;
1055 /* some free bytes for future change property values and padding */
1056 ReadUnusedBytesFromFile(file, 8);
1059 /* mark this custom element as modified */
1060 ei->modified_settings = TRUE;
1065 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1067 struct ElementInfo *ei;
1068 struct ElementGroupInfo *group;
1072 element = getFile16BitBE(file);
1074 if (!IS_GROUP_ELEMENT(element))
1076 Error(ERR_WARN, "invalid group element number %d", element);
1078 ReadUnusedBytesFromFile(file, chunk_size - 2);
1082 ei = &element_info[element];
1084 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1085 ei->description[i] = getFile8Bit(file);
1086 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1088 group = element_info[element].group;
1090 group->num_elements = getFile8Bit(file);
1092 ei->use_gfx_element = getFile8Bit(file);
1093 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1095 group->choice_mode = getFile8Bit(file);
1097 /* some free bytes for future values and padding */
1098 ReadUnusedBytesFromFile(file, 3);
1100 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1101 group->element[i] = getMappedElement(getFile16BitBE(file));
1103 /* mark this group element as modified */
1104 element_info[element].modified_settings = TRUE;
1109 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1110 struct LevelFileInfo *level_file_info)
1112 char *filename = level_file_info->filename;
1113 char cookie[MAX_LINE_LEN];
1114 char chunk_name[CHUNK_ID_LEN + 1];
1118 if (!(file = fopen(filename, MODE_READ)))
1120 level->no_level_file = TRUE;
1122 if (level != &level_template)
1123 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1128 getFileChunkBE(file, chunk_name, NULL);
1129 if (strcmp(chunk_name, "RND1") == 0)
1131 getFile32BitBE(file); /* not used */
1133 getFileChunkBE(file, chunk_name, NULL);
1134 if (strcmp(chunk_name, "CAVE") != 0)
1136 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1141 else /* check for pre-2.0 file format with cookie string */
1143 strcpy(cookie, chunk_name);
1144 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1145 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1146 cookie[strlen(cookie) - 1] = '\0';
1148 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1150 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1155 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1157 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1162 /* pre-2.0 level files have no game version, so use file version here */
1163 level->game_version = level->file_version;
1166 if (level->file_version < FILE_VERSION_1_2)
1168 /* level files from versions before 1.2.0 without chunk structure */
1169 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1170 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1178 int (*loader)(FILE *, int, struct LevelInfo *);
1182 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1183 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1184 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1185 { "BODY", -1, LoadLevel_BODY },
1186 { "CONT", -1, LoadLevel_CONT },
1187 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1188 { "CNT3", -1, LoadLevel_CNT3 },
1189 { "CUS1", -1, LoadLevel_CUS1 },
1190 { "CUS2", -1, LoadLevel_CUS2 },
1191 { "CUS3", -1, LoadLevel_CUS3 },
1192 { "CUS4", -1, LoadLevel_CUS4 },
1193 { "GRP1", -1, LoadLevel_GRP1 },
1197 while (getFileChunkBE(file, chunk_name, &chunk_size))
1201 while (chunk_info[i].name != NULL &&
1202 strcmp(chunk_name, chunk_info[i].name) != 0)
1205 if (chunk_info[i].name == NULL)
1207 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1208 chunk_name, filename);
1209 ReadUnusedBytesFromFile(file, chunk_size);
1211 else if (chunk_info[i].size != -1 &&
1212 chunk_info[i].size != chunk_size)
1214 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1215 chunk_size, chunk_name, filename);
1216 ReadUnusedBytesFromFile(file, chunk_size);
1220 /* call function to load this level chunk */
1221 int chunk_size_expected =
1222 (chunk_info[i].loader)(file, chunk_size, level);
1224 /* the size of some chunks cannot be checked before reading other
1225 chunks first (like "HEAD" and "BODY") that contain some header
1226 information, so check them here */
1227 if (chunk_size_expected != chunk_size)
1229 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1230 chunk_size, chunk_name, filename);
1239 /* ------------------------------------------------------------------------- */
1240 /* functions for loading EM level */
1241 /* ------------------------------------------------------------------------- */
1243 static int map_em_element_yam(int element)
1247 case 0x00: return EL_EMPTY;
1248 case 0x01: return EL_EMERALD;
1249 case 0x02: return EL_DIAMOND;
1250 case 0x03: return EL_ROCK;
1251 case 0x04: return EL_ROBOT;
1252 case 0x05: return EL_SPACESHIP_UP;
1253 case 0x06: return EL_BOMB;
1254 case 0x07: return EL_BUG_UP;
1255 case 0x08: return EL_AMOEBA_DROP;
1256 case 0x09: return EL_NUT;
1257 case 0x0a: return EL_YAMYAM;
1258 case 0x0b: return EL_QUICKSAND_FULL;
1259 case 0x0c: return EL_SAND;
1260 case 0x0d: return EL_WALL_SLIPPERY;
1261 case 0x0e: return EL_STEELWALL;
1262 case 0x0f: return EL_WALL;
1263 case 0x10: return EL_EM_KEY_1;
1264 case 0x11: return EL_EM_KEY_2;
1265 case 0x12: return EL_EM_KEY_4;
1266 case 0x13: return EL_EM_KEY_3;
1267 case 0x14: return EL_MAGIC_WALL;
1268 case 0x15: return EL_ROBOT_WHEEL;
1269 case 0x16: return EL_DYNAMITE;
1271 case 0x17: return EL_EM_KEY_1; /* EMC */
1272 case 0x18: return EL_BUG_UP; /* EMC */
1273 case 0x1a: return EL_DIAMOND; /* EMC */
1274 case 0x1b: return EL_EMERALD; /* EMC */
1275 case 0x25: return EL_NUT; /* EMC */
1276 case 0x80: return EL_EMPTY; /* EMC */
1277 case 0x85: return EL_EM_KEY_1; /* EMC */
1278 case 0x86: return EL_EM_KEY_2; /* EMC */
1279 case 0x87: return EL_EM_KEY_4; /* EMC */
1280 case 0x88: return EL_EM_KEY_3; /* EMC */
1281 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1282 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1283 case 0xaf: return EL_DYNAMITE; /* EMC */
1284 case 0xbd: return EL_SAND; /* EMC */
1287 Error(ERR_WARN, "invalid level element %d", element);
1292 static int map_em_element_field(int element)
1294 if (element >= 0xc8 && element <= 0xe1)
1295 return EL_CHAR_A + (element - 0xc8);
1296 else if (element >= 0xe2 && element <= 0xeb)
1297 return EL_CHAR_0 + (element - 0xe2);
1301 case 0x00: return EL_ROCK;
1302 case 0x01: return EL_ROCK; /* EMC */
1303 case 0x02: return EL_DIAMOND;
1304 case 0x03: return EL_DIAMOND;
1305 case 0x04: return EL_ROBOT;
1306 case 0x05: return EL_ROBOT; /* EMC */
1307 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1308 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1309 case 0x08: return EL_SPACESHIP_UP;
1310 case 0x09: return EL_SPACESHIP_RIGHT;
1311 case 0x0a: return EL_SPACESHIP_DOWN;
1312 case 0x0b: return EL_SPACESHIP_LEFT;
1313 case 0x0c: return EL_SPACESHIP_UP;
1314 case 0x0d: return EL_SPACESHIP_RIGHT;
1315 case 0x0e: return EL_SPACESHIP_DOWN;
1316 case 0x0f: return EL_SPACESHIP_LEFT;
1318 case 0x10: return EL_BOMB;
1319 case 0x11: return EL_BOMB; /* EMC */
1320 case 0x12: return EL_EMERALD;
1321 case 0x13: return EL_EMERALD;
1322 case 0x14: return EL_BUG_UP;
1323 case 0x15: return EL_BUG_RIGHT;
1324 case 0x16: return EL_BUG_DOWN;
1325 case 0x17: return EL_BUG_LEFT;
1326 case 0x18: return EL_BUG_UP;
1327 case 0x19: return EL_BUG_RIGHT;
1328 case 0x1a: return EL_BUG_DOWN;
1329 case 0x1b: return EL_BUG_LEFT;
1330 case 0x1c: return EL_AMOEBA_DROP;
1331 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1332 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1333 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1335 case 0x20: return EL_ROCK;
1336 case 0x21: return EL_BOMB; /* EMC */
1337 case 0x22: return EL_DIAMOND; /* EMC */
1338 case 0x23: return EL_EMERALD; /* EMC */
1339 case 0x24: return EL_MAGIC_WALL;
1340 case 0x25: return EL_NUT;
1341 case 0x26: return EL_NUT; /* EMC */
1342 case 0x27: return EL_NUT; /* EMC */
1344 /* looks like magic wheel, but is _always_ activated */
1345 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1347 case 0x29: return EL_YAMYAM; /* up */
1348 case 0x2a: return EL_YAMYAM; /* down */
1349 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1350 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1351 case 0x2d: return EL_QUICKSAND_FULL;
1352 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1353 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1355 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1356 case 0x31: return EL_SAND; /* EMC */
1357 case 0x32: return EL_SAND; /* EMC */
1358 case 0x33: return EL_SAND; /* EMC */
1359 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1360 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1361 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1362 case 0x37: return EL_SAND; /* EMC */
1363 case 0x38: return EL_ROCK; /* EMC */
1364 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1365 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1366 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1367 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1368 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1369 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1370 case 0x3f: return EL_ACID_POOL_BOTTOM;
1372 case 0x40: return EL_EXIT_OPEN; /* 1 */
1373 case 0x41: return EL_EXIT_OPEN; /* 2 */
1374 case 0x42: return EL_EXIT_OPEN; /* 3 */
1375 case 0x43: return EL_BALLOON; /* EMC */
1376 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1377 case 0x45: return EL_SPRING; /* EMC */
1378 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1379 case 0x47: return EL_SPRING; /* left */ /* EMC */
1380 case 0x48: return EL_SPRING; /* right */ /* EMC */
1381 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1382 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1383 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1384 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1385 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1386 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1387 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1389 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1390 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1391 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1392 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1393 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1394 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1395 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1396 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1397 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1398 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1399 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1400 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1401 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1402 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1403 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1404 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1406 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1407 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1408 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1409 case 0x63: return EL_SPRING; /* left */ /* EMC */
1410 case 0x64: return EL_SPRING; /* right */ /* EMC */
1411 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1412 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1413 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1414 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1415 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1416 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1417 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1418 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1419 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1420 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1421 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1423 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1424 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1425 case 0x72: return EL_NUT; /* left */ /* EMC */
1426 case 0x73: return EL_SAND; /* EMC (? "nut") */
1427 case 0x74: return EL_STEELWALL;
1428 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1429 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1430 case 0x77: return EL_BOMB; /* left */ /* EMC */
1431 case 0x78: return EL_BOMB; /* right */ /* EMC */
1432 case 0x79: return EL_ROCK; /* left */ /* EMC */
1433 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1434 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1435 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1436 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1437 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1438 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1440 case 0x80: return EL_EMPTY;
1441 case 0x81: return EL_WALL_SLIPPERY;
1442 case 0x82: return EL_SAND;
1443 case 0x83: return EL_STEELWALL;
1444 case 0x84: return EL_WALL;
1445 case 0x85: return EL_EM_KEY_1;
1446 case 0x86: return EL_EM_KEY_2;
1447 case 0x87: return EL_EM_KEY_4;
1448 case 0x88: return EL_EM_KEY_3;
1449 case 0x89: return EL_EM_GATE_1;
1450 case 0x8a: return EL_EM_GATE_2;
1451 case 0x8b: return EL_EM_GATE_4;
1452 case 0x8c: return EL_EM_GATE_3;
1453 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1454 case 0x8e: return EL_EM_GATE_1_GRAY;
1455 case 0x8f: return EL_EM_GATE_2_GRAY;
1457 case 0x90: return EL_EM_GATE_4_GRAY;
1458 case 0x91: return EL_EM_GATE_3_GRAY;
1459 case 0x92: return EL_MAGIC_WALL;
1460 case 0x93: return EL_ROBOT_WHEEL;
1461 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1462 case 0x95: return EL_ACID_POOL_TOPLEFT;
1463 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1464 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1465 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1466 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1467 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1468 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1469 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1470 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1471 case 0x9e: return EL_EXIT_CLOSED;
1472 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1474 /* looks like normal sand, but behaves like wall */
1475 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1476 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1477 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1478 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1479 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1480 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1481 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1482 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1483 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1484 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1485 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1486 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1487 case 0xac: return EL_CHAR_COMMA; /* EMC */
1488 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1489 case 0xae: return EL_CHAR_MINUS; /* EMC */
1490 case 0xaf: return EL_DYNAMITE;
1492 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1493 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1494 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1495 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1496 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1497 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1498 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1499 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1500 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1501 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1502 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1503 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1504 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1505 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1506 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1507 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1509 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1510 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1511 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1512 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1513 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1514 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1515 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1516 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1518 /* characters: see above */
1520 case 0xec: return EL_CHAR_PERIOD;
1521 case 0xed: return EL_CHAR_EXCLAM;
1522 case 0xee: return EL_CHAR_COLON;
1523 case 0xef: return EL_CHAR_QUESTION;
1525 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1526 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1527 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1528 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1529 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1530 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1531 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1532 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1534 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1535 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1536 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1537 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1538 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1539 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1541 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1542 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1545 /* should never happen (all 8-bit value cases should be handled) */
1546 Error(ERR_WARN, "invalid level element %d", element);
1551 #define EM_LEVEL_SIZE 2106
1552 #define EM_LEVEL_XSIZE 64
1553 #define EM_LEVEL_YSIZE 32
1555 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1556 struct LevelFileInfo *level_file_info)
1558 char *filename = level_file_info->filename;
1560 unsigned char leveldata[EM_LEVEL_SIZE];
1561 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1562 unsigned char code0 = 0x65;
1563 unsigned char code1 = 0x11;
1564 boolean level_is_crypted = FALSE;
1565 int nr = level_file_info->nr;
1568 if (!(file = fopen(filename, MODE_READ)))
1570 level->no_level_file = TRUE;
1572 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1577 for(i = 0; i < EM_LEVEL_SIZE; i++)
1578 leveldata[i] = fgetc(file);
1582 /* check if level data is crypted by testing against known starting bytes
1583 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1585 if ((leveldata[0] == 0xf1 ||
1586 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1588 level_is_crypted = TRUE;
1590 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1591 leveldata[0] = 0xf1;
1594 if (level_is_crypted) /* decode crypted level data */
1596 for(i = 0; i < EM_LEVEL_SIZE; i++)
1598 leveldata[i] ^= code0;
1599 leveldata[i] -= code1;
1601 code0 = (code0 + 7) & 0xff;
1605 level->fieldx = EM_LEVEL_XSIZE;
1606 level->fieldy = EM_LEVEL_YSIZE;
1608 level->time = header[46] * 10;
1609 level->gems_needed = header[47];
1611 /* The original Emerald Mine levels have their level number stored
1612 at the second byte of the level file...
1613 Do not trust this information at other level files, e.g. EMC,
1614 but correct it anyway (normally the first row is completely
1615 steel wall, so the correction does not hurt anyway). */
1617 if (leveldata[1] == nr)
1618 leveldata[1] = leveldata[2]; /* correct level number field */
1620 sprintf(level->name, "Level %d", nr); /* set level name */
1622 level->score[SC_EMERALD] = header[36];
1623 level->score[SC_DIAMOND] = header[37];
1624 level->score[SC_ROBOT] = header[38];
1625 level->score[SC_SPACESHIP] = header[39];
1626 level->score[SC_BUG] = header[40];
1627 level->score[SC_YAMYAM] = header[41];
1628 level->score[SC_NUT] = header[42];
1629 level->score[SC_DYNAMITE] = header[43];
1630 level->score[SC_TIME_BONUS] = header[44];
1632 level->num_yamyam_contents = 4;
1634 for(i = 0; i < level->num_yamyam_contents; i++)
1635 for(y = 0; y < 3; y++)
1636 for(x = 0; x < 3; x++)
1637 level->yamyam_content[i][x][y] =
1638 map_em_element_yam(header[i * 9 + y * 3 + x]);
1640 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1641 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1642 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1643 level->amoeba_content = EL_DIAMOND;
1645 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1647 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1649 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1650 new_element = EL_AMOEBA_WET;
1652 level->field[x][y] = new_element;
1655 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1656 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1657 level->field[x][y] = EL_PLAYER_1;
1659 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1660 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1661 level->field[x][y] = EL_PLAYER_2;
1664 /* ------------------------------------------------------------------------- */
1665 /* functions for loading SP level */
1666 /* ------------------------------------------------------------------------- */
1668 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
1669 #define SP_LEVEL_SIZE 1536
1670 #define SP_LEVEL_XSIZE 60
1671 #define SP_LEVEL_YSIZE 24
1672 #define SP_LEVEL_NAME_LEN 23
1674 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
1679 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
1680 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1682 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1684 int element_old = fgetc(file);
1687 if (element_old <= 0x27)
1688 element_new = getMappedElement(EL_SP_START + element_old);
1689 else if (element_old == 0x28)
1690 element_new = EL_INVISIBLE_WALL;
1693 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
1694 Error(ERR_WARN, "invalid level element %d", element_old);
1696 element_new = EL_UNKNOWN;
1699 level->field[x][y] = element_new;
1703 ReadUnusedBytesFromFile(file, 4);
1705 /* Initial gravitation: 1 == "on", anything else (0) == "off" */
1706 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
1708 ReadUnusedBytesFromFile(file, 1);
1710 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
1711 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
1712 level->name[i] = fgetc(file);
1713 level->name[SP_LEVEL_NAME_LEN] = '\0';
1715 /* initial "freeze zonks": 2 == "on", anything else (0) == "off" */
1716 ReadUnusedBytesFromFile(file, 1); /* !!! NOT SUPPORTED YET !!! */
1718 /* number of infotrons needed; 0 means that Supaplex will count the total
1719 amount of infotrons in the level and use the low byte of that number.
1720 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
1721 level->gems_needed = fgetc(file);
1723 /* information about special gravity port entries */
1724 ReadUnusedBytesFromFile(file, 65); /* !!! NOT SUPPORTED YET !!! */
1726 level->fieldx = SP_LEVEL_XSIZE;
1727 level->fieldy = SP_LEVEL_YSIZE;
1729 level->time = 0; /* no time limit */
1730 level->amoeba_speed = 0;
1731 level->time_magic_wall = 0;
1732 level->time_wheel = 0;
1733 level->amoeba_content = EL_EMPTY;
1735 for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1736 level->score[i] = 0; /* !!! CORRECT THIS !!! */
1738 /* there are no yamyams in supaplex levels */
1739 for(i = 0; i < level->num_yamyam_contents; i++)
1740 for(y = 0; y < 3; y++)
1741 for(x = 0; x < 3; x++)
1742 level->yamyam_content[i][x][y] = EL_EMPTY;
1745 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
1746 struct LevelFileInfo *level_file_info)
1748 char *filename = level_file_info->filename;
1750 int nr = level_file_info->nr - leveldir_current->first_level;
1752 char name_first, name_last;
1753 struct LevelInfo multipart_level;
1754 int multipart_xpos, multipart_ypos;
1755 boolean is_multipart_level;
1756 boolean is_first_part;
1757 boolean reading_multipart_level = FALSE;
1758 boolean use_empty_level = FALSE;
1760 if (!(file = fopen(filename, MODE_READ)))
1762 level->no_level_file = TRUE;
1764 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1769 /* position file stream to the requested level inside the level package */
1770 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
1772 level->no_level_file = TRUE;
1774 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
1779 /* there exist Supaplex level package files with multi-part levels which
1780 can be detected as follows: instead of leading and trailing dashes ('-')
1781 to pad the level name, they have leading and trailing numbers which are
1782 the x and y coordinations of the current part of the multi-part level;
1783 if there are '?' characters instead of numbers on the left or right side
1784 of the level name, the multi-part level consists of only horizontal or
1787 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
1789 LoadLevelFromFileStream_SP(file, level, l);
1791 /* check if this level is a part of a bigger multi-part level */
1793 name_first = level->name[0];
1794 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
1796 is_multipart_level =
1797 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
1798 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
1801 ((name_first == '?' || name_first == '1') &&
1802 (name_last == '?' || name_last == '1'));
1804 /* correct leading multipart level meta information in level name */
1805 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
1806 level->name[i] = '-';
1808 /* correct trailing multipart level meta information in level name */
1809 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
1810 level->name[i] = '-';
1812 /* ---------- check for normal single level ---------- */
1814 if (!reading_multipart_level && !is_multipart_level)
1816 /* the current level is simply a normal single-part level, and we are
1817 not reading a multi-part level yet, so return the level as it is */
1822 /* ---------- check for empty level (unused multi-part) ---------- */
1824 if (!reading_multipart_level && is_multipart_level && !is_first_part)
1826 /* this is a part of a multi-part level, but not the first part
1827 (and we are not already reading parts of a multi-part level);
1828 in this case, use an empty level instead of the single part */
1830 use_empty_level = TRUE;
1835 /* ---------- check for finished multi-part level ---------- */
1837 if (reading_multipart_level &&
1838 (!is_multipart_level ||
1839 strcmp(level->name, multipart_level.name) != 0))
1841 /* we are already reading parts of a multi-part level, but this level is
1842 either not a multi-part level, or a part of a different multi-part
1843 level; in both cases, the multi-part level seems to be complete */
1848 /* ---------- here we have one part of a multi-part level ---------- */
1850 reading_multipart_level = TRUE;
1852 if (is_first_part) /* start with first part of new multi-part level */
1854 /* copy level info structure from first part */
1855 multipart_level = *level;
1857 /* clear playfield of new multi-part level */
1858 for (y = 0; y < MAX_LEV_FIELDY; y++)
1859 for (x = 0; x < MAX_LEV_FIELDX; x++)
1860 multipart_level.field[x][y] = EL_EMPTY;
1863 if (name_first == '?')
1865 if (name_last == '?')
1868 multipart_xpos = (int)(name_first - '0');
1869 multipart_ypos = (int)(name_last - '0');
1872 printf("----------> part (%d/%d) of multi-part level '%s'\n",
1873 multipart_xpos, multipart_ypos, multipart_level.name);
1876 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
1877 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
1879 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
1884 multipart_level.fieldx = MAX(multipart_level.fieldx,
1885 multipart_xpos * SP_LEVEL_XSIZE);
1886 multipart_level.fieldy = MAX(multipart_level.fieldy,
1887 multipart_ypos * SP_LEVEL_YSIZE);
1889 /* copy level part at the right position of multi-part level */
1890 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1892 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1894 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
1895 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
1897 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
1904 if (use_empty_level)
1906 setLevelInfoToDefaults(level);
1908 level->fieldx = SP_LEVEL_XSIZE;
1909 level->fieldy = SP_LEVEL_YSIZE;
1911 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1912 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1913 level->field[x][y] = EL_EMPTY;
1915 strcpy(level->name, "-------- EMPTY --------");
1917 Error(ERR_WARN, "single part of multi-part level -- using empty level");
1920 if (reading_multipart_level)
1921 *level = multipart_level;
1924 /* ------------------------------------------------------------------------- */
1925 /* functions for loading generic level */
1926 /* ------------------------------------------------------------------------- */
1928 void LoadLevelFromFileInfo(struct LevelInfo *level,
1929 struct LevelFileInfo *level_file_info)
1931 /* always start with reliable default values */
1932 setLevelInfoToDefaults(level);
1934 switch (level_file_info->type)
1936 case LEVEL_FILE_TYPE_RND:
1937 LoadLevelFromFileInfo_RND(level, level_file_info);
1940 case LEVEL_FILE_TYPE_EM:
1941 LoadLevelFromFileInfo_EM(level, level_file_info);
1944 case LEVEL_FILE_TYPE_SP:
1945 LoadLevelFromFileInfo_SP(level, level_file_info);
1949 LoadLevelFromFileInfo_RND(level, level_file_info);
1954 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
1956 static struct LevelFileInfo level_file_info;
1958 /* always start with reliable default values */
1959 setFileInfoToDefaults(&level_file_info);
1961 level_file_info.nr = 0; /* unknown level number */
1962 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
1963 level_file_info.filename = filename;
1965 LoadLevelFromFileInfo(level, &level_file_info);
1968 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
1970 if (leveldir_current == NULL) /* only when dumping level */
1974 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
1977 /* determine correct game engine version of current level */
1979 if (!leveldir_current->latest_engine)
1981 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
1982 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
1983 IS_LEVELCLASS_UNDEFINED(leveldir_current))
1987 printf("\n::: This level is private or contributed: '%s'\n", filename);
1991 printf("\n::: Use the stored game engine version for this level\n");
1994 /* For all levels which are not forced to use the latest game engine
1995 version (normally user contributed, private and undefined levels),
1996 use the version of the game engine the levels were created for.
1998 Since 2.0.1, the game engine version is now directly stored
1999 in the level file (chunk "VERS"), so there is no need anymore
2000 to set the game version from the file version (except for old,
2001 pre-2.0 levels, where the game version is still taken from the
2002 file format version used to store the level -- see above). */
2004 /* do some special adjustments to support older level versions */
2005 if (level->file_version == FILE_VERSION_1_0)
2007 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2008 Error(ERR_WARN, "using high speed movement for player");
2010 /* player was faster than monsters in (pre-)1.0 levels */
2011 level->double_speed = TRUE;
2014 /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */
2015 if (level->game_version == VERSION_IDENT(2,0,1,0))
2016 level->em_slippery_gems = TRUE;
2021 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2022 leveldir_current->sort_priority, filename);
2026 printf("\n::: Use latest game engine version for this level.\n");
2029 /* For all levels which are forced to use the latest game engine version
2030 (normally all but user contributed, private and undefined levels), set
2031 the game engine version to the actual version; this allows for actual
2032 corrections in the game engine to take effect for existing, converted
2033 levels (from "classic" or other existing games) to make the emulation
2034 of the corresponding game more accurate, while (hopefully) not breaking
2035 existing levels created from other players. */
2038 printf("::: changing engine from %d to %d\n",
2039 level->game_version, GAME_VERSION_ACTUAL);
2042 level->game_version = GAME_VERSION_ACTUAL;
2044 /* Set special EM style gems behaviour: EM style gems slip down from
2045 normal, steel and growing wall. As this is a more fundamental change,
2046 it seems better to set the default behaviour to "off" (as it is more
2047 natural) and make it configurable in the level editor (as a property
2048 of gem style elements). Already existing converted levels (neither
2049 private nor contributed levels) are changed to the new behaviour. */
2051 if (level->file_version < FILE_VERSION_2_0)
2052 level->em_slippery_gems = TRUE;
2056 printf("::: => %d\n", level->game_version);
2060 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2064 /* map custom element change events that have changed in newer versions
2065 (these following values were accidentally changed in version 3.0.1) */
2066 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2068 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2070 int element = EL_CUSTOM_START + i;
2072 /* order of checking and copying events to be mapped is important */
2073 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2075 if (HAS_CHANGE_EVENT(element, j - 2))
2077 SET_CHANGE_EVENT(element, j - 2, FALSE);
2078 SET_CHANGE_EVENT(element, j, TRUE);
2082 /* order of checking and copying events to be mapped is important */
2083 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2085 if (HAS_CHANGE_EVENT(element, j - 1))
2087 SET_CHANGE_EVENT(element, j - 1, FALSE);
2088 SET_CHANGE_EVENT(element, j, TRUE);
2094 /* some custom element change events get mapped since version 3.0.3 */
2095 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2097 int element = EL_CUSTOM_START + i;
2099 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2100 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2102 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2103 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2105 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2109 /* initialize "can_change" field for old levels with only one change page */
2110 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2112 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2114 int element = EL_CUSTOM_START + i;
2116 if (CAN_CHANGE(element))
2117 element_info[element].change->can_change = TRUE;
2122 /* set default push delay values (corrected since version 3.0.7-1) */
2123 if (level->game_version < VERSION_IDENT(3,0,7,1))
2125 game.default_push_delay_fixed = 2;
2126 game.default_push_delay_random = 8;
2130 game.default_push_delay_fixed = 8;
2131 game.default_push_delay_random = 8;
2134 /* set uninitialized push delay values of custom elements in older levels */
2135 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2137 int element = EL_CUSTOM_START + i;
2139 if (element_info[element].push_delay_fixed == -1)
2140 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2141 if (element_info[element].push_delay_random == -1)
2142 element_info[element].push_delay_random = game.default_push_delay_random;
2146 /* initialize element properties for level editor etc. */
2147 InitElementPropertiesEngine(level->game_version);
2150 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2154 /* map elements that have changed in newer versions */
2155 for (y = 0; y < level->fieldy; y++)
2157 for (x = 0; x < level->fieldx; x++)
2159 int element = level->field[x][y];
2161 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2163 /* map game font elements */
2164 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2165 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2166 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2167 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2170 if (level->game_version < VERSION_IDENT(3,0,0,0))
2172 /* map Supaplex gravity tube elements */
2173 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2174 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2175 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2176 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2180 level->field[x][y] = element;
2184 /* copy elements to runtime playfield array */
2185 for (x = 0; x < MAX_LEV_FIELDX; x++)
2186 for (y = 0; y < MAX_LEV_FIELDY; y++)
2187 Feld[x][y] = level->field[x][y];
2189 /* initialize level size variables for faster access */
2190 lev_fieldx = level->fieldx;
2191 lev_fieldy = level->fieldy;
2193 /* determine border element for this level */
2197 void LoadLevelTemplate(int nr)
2200 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2201 char *filename = level_file_info->filename;
2203 LoadLevelFromFileInfo(&level_template, level_file_info);
2205 char *filename = getDefaultLevelFilename(nr);
2207 LoadLevelFromFilename_RND(&level_template, filename);
2210 LoadLevel_InitVersion(&level, filename);
2211 LoadLevel_InitElements(&level, filename);
2213 ActivateLevelTemplate();
2216 void LoadLevel(int nr)
2219 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2220 char *filename = level_file_info->filename;
2222 LoadLevelFromFileInfo(&level, level_file_info);
2224 char *filename = getLevelFilename(nr);
2226 LoadLevelFromFilename_RND(&level, filename);
2229 if (level.use_custom_template)
2230 LoadLevelTemplate(-1);
2233 LoadLevel_InitVersion(&level, filename);
2234 LoadLevel_InitElements(&level, filename);
2235 LoadLevel_InitPlayfield(&level, filename);
2237 LoadLevel_InitLevel(&level, filename);
2241 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2243 putFileVersion(file, level->file_version);
2244 putFileVersion(file, level->game_version);
2247 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2251 putFile8Bit(file, level->fieldx);
2252 putFile8Bit(file, level->fieldy);
2254 putFile16BitBE(file, level->time);
2255 putFile16BitBE(file, level->gems_needed);
2257 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2258 putFile8Bit(file, level->name[i]);
2260 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2261 putFile8Bit(file, level->score[i]);
2263 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2264 for (y = 0; y < 3; y++)
2265 for (x = 0; x < 3; x++)
2266 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2267 level->yamyam_content[i][x][y]));
2268 putFile8Bit(file, level->amoeba_speed);
2269 putFile8Bit(file, level->time_magic_wall);
2270 putFile8Bit(file, level->time_wheel);
2271 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2272 level->amoeba_content));
2273 putFile8Bit(file, (level->double_speed ? 1 : 0));
2274 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2275 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2276 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2278 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2280 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2281 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2283 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2286 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2290 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2291 putFile8Bit(file, level->author[i]);
2294 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2298 for (y = 0; y < level->fieldy; y++)
2299 for (x = 0; x < level->fieldx; x++)
2300 if (level->encoding_16bit_field)
2301 putFile16BitBE(file, level->field[x][y]);
2303 putFile8Bit(file, level->field[x][y]);
2307 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2311 putFile8Bit(file, EL_YAMYAM);
2312 putFile8Bit(file, level->num_yamyam_contents);
2313 putFile8Bit(file, 0);
2314 putFile8Bit(file, 0);
2316 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2317 for (y = 0; y < 3; y++)
2318 for (x = 0; x < 3; x++)
2319 if (level->encoding_16bit_field)
2320 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2322 putFile8Bit(file, level->yamyam_content[i][x][y]);
2326 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2329 int num_contents, content_xsize, content_ysize;
2330 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2332 if (element == EL_YAMYAM)
2334 num_contents = level->num_yamyam_contents;
2338 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2339 for (y = 0; y < 3; y++)
2340 for (x = 0; x < 3; x++)
2341 content_array[i][x][y] = level->yamyam_content[i][x][y];
2343 else if (element == EL_BD_AMOEBA)
2349 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2350 for (y = 0; y < 3; y++)
2351 for (x = 0; x < 3; x++)
2352 content_array[i][x][y] = EL_EMPTY;
2353 content_array[0][0][0] = level->amoeba_content;
2357 /* chunk header already written -- write empty chunk data */
2358 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2360 Error(ERR_WARN, "cannot save content for element '%d'", element);
2364 putFile16BitBE(file, element);
2365 putFile8Bit(file, num_contents);
2366 putFile8Bit(file, content_xsize);
2367 putFile8Bit(file, content_ysize);
2369 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2371 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2372 for (y = 0; y < 3; y++)
2373 for (x = 0; x < 3; x++)
2374 putFile16BitBE(file, content_array[i][x][y]);
2377 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2380 int envelope_nr = element - EL_ENVELOPE_1;
2381 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2383 putFile16BitBE(file, element);
2384 putFile16BitBE(file, envelope_len);
2385 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2386 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2388 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2390 for (i = 0; i < envelope_len; i++)
2391 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2395 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2396 int num_changed_custom_elements)
2400 putFile16BitBE(file, num_changed_custom_elements);
2402 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2404 int element = EL_CUSTOM_START + i;
2406 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2408 if (check < num_changed_custom_elements)
2410 putFile16BitBE(file, element);
2411 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2418 if (check != num_changed_custom_elements) /* should not happen */
2419 Error(ERR_WARN, "inconsistent number of custom element properties");
2424 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2425 int num_changed_custom_elements)
2429 putFile16BitBE(file, num_changed_custom_elements);
2431 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2433 int element = EL_CUSTOM_START + i;
2435 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2437 if (check < num_changed_custom_elements)
2439 putFile16BitBE(file, element);
2440 putFile16BitBE(file, element_info[element].change->target_element);
2447 if (check != num_changed_custom_elements) /* should not happen */
2448 Error(ERR_WARN, "inconsistent number of custom target elements");
2453 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2454 int num_changed_custom_elements)
2456 int i, j, x, y, check = 0;
2458 putFile16BitBE(file, num_changed_custom_elements);
2460 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2462 int element = EL_CUSTOM_START + i;
2464 if (element_info[element].modified_settings)
2466 if (check < num_changed_custom_elements)
2468 putFile16BitBE(file, element);
2470 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2471 putFile8Bit(file, element_info[element].description[j]);
2473 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2475 /* some free bytes for future properties and padding */
2476 WriteUnusedBytesToFile(file, 7);
2478 putFile8Bit(file, element_info[element].use_gfx_element);
2479 putFile16BitBE(file, element_info[element].gfx_element);
2481 putFile8Bit(file, element_info[element].collect_score);
2482 putFile8Bit(file, element_info[element].collect_count);
2484 putFile16BitBE(file, element_info[element].push_delay_fixed);
2485 putFile16BitBE(file, element_info[element].push_delay_random);
2486 putFile16BitBE(file, element_info[element].move_delay_fixed);
2487 putFile16BitBE(file, element_info[element].move_delay_random);
2489 putFile16BitBE(file, element_info[element].move_pattern);
2490 putFile8Bit(file, element_info[element].move_direction_initial);
2491 putFile8Bit(file, element_info[element].move_stepsize);
2493 for (y = 0; y < 3; y++)
2494 for (x = 0; x < 3; x++)
2495 putFile16BitBE(file, element_info[element].content[x][y]);
2497 putFile32BitBE(file, element_info[element].change->events);
2499 putFile16BitBE(file, element_info[element].change->target_element);
2501 putFile16BitBE(file, element_info[element].change->delay_fixed);
2502 putFile16BitBE(file, element_info[element].change->delay_random);
2503 putFile16BitBE(file, element_info[element].change->delay_frames);
2505 putFile16BitBE(file, element_info[element].change->trigger_element);
2507 putFile8Bit(file, element_info[element].change->explode);
2508 putFile8Bit(file, element_info[element].change->use_content);
2509 putFile8Bit(file, element_info[element].change->only_complete);
2510 putFile8Bit(file, element_info[element].change->use_random_change);
2512 putFile8Bit(file, element_info[element].change->random);
2513 putFile8Bit(file, element_info[element].change->power);
2515 for (y = 0; y < 3; y++)
2516 for (x = 0; x < 3; x++)
2517 putFile16BitBE(file, element_info[element].change->content[x][y]);
2519 putFile8Bit(file, element_info[element].slippery_type);
2521 /* some free bytes for future properties and padding */
2522 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
2529 if (check != num_changed_custom_elements) /* should not happen */
2530 Error(ERR_WARN, "inconsistent number of custom element properties");
2534 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
2536 struct ElementInfo *ei = &element_info[element];
2539 putFile16BitBE(file, element);
2541 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2542 putFile8Bit(file, ei->description[i]);
2544 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2545 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
2547 putFile8Bit(file, ei->num_change_pages);
2549 /* some free bytes for future base property values and padding */
2550 WriteUnusedBytesToFile(file, 5);
2552 /* write custom property values */
2554 putFile8Bit(file, ei->use_gfx_element);
2555 putFile16BitBE(file, ei->gfx_element);
2557 putFile8Bit(file, ei->collect_score);
2558 putFile8Bit(file, ei->collect_count);
2560 putFile16BitBE(file, ei->push_delay_fixed);
2561 putFile16BitBE(file, ei->push_delay_random);
2562 putFile16BitBE(file, ei->move_delay_fixed);
2563 putFile16BitBE(file, ei->move_delay_random);
2565 /* bits 0 - 15 of "move_pattern" ... */
2566 putFile16BitBE(file, ei->move_pattern & 0xffff);
2567 putFile8Bit(file, ei->move_direction_initial);
2568 putFile8Bit(file, ei->move_stepsize);
2570 putFile8Bit(file, ei->slippery_type);
2572 for (y = 0; y < 3; y++)
2573 for (x = 0; x < 3; x++)
2574 putFile16BitBE(file, ei->content[x][y]);
2576 putFile16BitBE(file, ei->move_enter_element);
2577 putFile16BitBE(file, ei->move_leave_element);
2578 putFile8Bit(file, ei->move_leave_type);
2580 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2581 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
2583 /* some free bytes for future custom property values and padding */
2584 WriteUnusedBytesToFile(file, 5);
2586 /* write change property values */
2588 for (i = 0; i < ei->num_change_pages; i++)
2590 struct ElementChangeInfo *change = &ei->change_page[i];
2592 putFile32BitBE(file, change->events);
2594 putFile16BitBE(file, change->target_element);
2596 putFile16BitBE(file, change->delay_fixed);
2597 putFile16BitBE(file, change->delay_random);
2598 putFile16BitBE(file, change->delay_frames);
2600 putFile16BitBE(file, change->trigger_element);
2602 putFile8Bit(file, change->explode);
2603 putFile8Bit(file, change->use_content);
2604 putFile8Bit(file, change->only_complete);
2605 putFile8Bit(file, change->use_random_change);
2607 putFile8Bit(file, change->random);
2608 putFile8Bit(file, change->power);
2610 for (y = 0; y < 3; y++)
2611 for (x = 0; x < 3; x++)
2612 putFile16BitBE(file, change->content[x][y]);
2614 putFile8Bit(file, change->can_change);
2616 putFile8Bit(file, change->sides);
2618 /* some free bytes for future change property values and padding */
2619 WriteUnusedBytesToFile(file, 8);
2623 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
2625 struct ElementInfo *ei = &element_info[element];
2626 struct ElementGroupInfo *group = ei->group;
2629 putFile16BitBE(file, element);
2631 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2632 putFile8Bit(file, ei->description[i]);
2634 putFile8Bit(file, group->num_elements);
2636 putFile8Bit(file, ei->use_gfx_element);
2637 putFile16BitBE(file, ei->gfx_element);
2639 putFile8Bit(file, group->choice_mode);
2641 /* some free bytes for future values and padding */
2642 WriteUnusedBytesToFile(file, 3);
2644 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2645 putFile16BitBE(file, group->element[i]);
2648 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
2650 int body_chunk_size;
2654 if (!(file = fopen(filename, MODE_WRITE)))
2656 Error(ERR_WARN, "cannot save level file '%s'", filename);
2660 level->file_version = FILE_VERSION_ACTUAL;
2661 level->game_version = GAME_VERSION_ACTUAL;
2663 /* check level field for 16-bit elements */
2664 level->encoding_16bit_field = FALSE;
2665 for (y = 0; y < level->fieldy; y++)
2666 for (x = 0; x < level->fieldx; x++)
2667 if (level->field[x][y] > 255)
2668 level->encoding_16bit_field = TRUE;
2670 /* check yamyam content for 16-bit elements */
2671 level->encoding_16bit_yamyam = FALSE;
2672 for (i = 0; i < level->num_yamyam_contents; i++)
2673 for (y = 0; y < 3; y++)
2674 for (x = 0; x < 3; x++)
2675 if (level->yamyam_content[i][x][y] > 255)
2676 level->encoding_16bit_yamyam = TRUE;
2678 /* check amoeba content for 16-bit elements */
2679 level->encoding_16bit_amoeba = FALSE;
2680 if (level->amoeba_content > 255)
2681 level->encoding_16bit_amoeba = TRUE;
2683 /* calculate size of "BODY" chunk */
2685 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
2687 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
2688 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
2690 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
2691 SaveLevel_VERS(file, level);
2693 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
2694 SaveLevel_HEAD(file, level);
2696 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
2697 SaveLevel_AUTH(file, level);
2699 putFileChunkBE(file, "BODY", body_chunk_size);
2700 SaveLevel_BODY(file, level);
2702 if (level->encoding_16bit_yamyam ||
2703 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
2705 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2706 SaveLevel_CNT2(file, level, EL_YAMYAM);
2709 if (level->encoding_16bit_amoeba)
2711 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2712 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
2715 /* check for envelope content */
2716 for (i = 0; i < 4; i++)
2718 if (strlen(level->envelope_text[i]) > 0)
2720 int envelope_len = strlen(level->envelope_text[i]) + 1;
2722 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
2723 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
2727 /* check for non-default custom elements (unless using template level) */
2728 if (!level->use_custom_template)
2730 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2732 int element = EL_CUSTOM_START + i;
2734 if (element_info[element].modified_settings)
2736 int num_change_pages = element_info[element].num_change_pages;
2738 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
2739 SaveLevel_CUS4(file, level, element);
2744 /* check for non-default group elements (unless using template level) */
2745 if (!level->use_custom_template)
2747 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
2749 int element = EL_GROUP_START + i;
2751 if (element_info[element].modified_settings)
2753 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
2754 SaveLevel_GRP1(file, level, element);
2761 SetFilePermissions(filename, PERMS_PRIVATE);
2764 void SaveLevel(int nr)
2766 char *filename = getDefaultLevelFilename(nr);
2768 SaveLevelFromFilename(&level, filename);
2771 void SaveLevelTemplate()
2773 char *filename = getDefaultLevelFilename(-1);
2775 SaveLevelFromFilename(&level, filename);
2778 void DumpLevel(struct LevelInfo *level)
2780 printf_line("-", 79);
2781 printf("Level xxx (file version %08d, game version %08d)\n",
2782 level->file_version, level->game_version);
2783 printf_line("-", 79);
2785 printf("Level author: '%s'\n", level->author);
2786 printf("Level title: '%s'\n", level->name);
2788 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
2790 printf("Level time: %d seconds\n", level->time);
2791 printf("Gems needed: %d\n", level->gems_needed);
2793 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
2794 printf("Time for wheel: %d seconds\n", level->time_wheel);
2795 printf("Time for light: %d seconds\n", level->time_light);
2796 printf("Time for timegate: %d seconds\n", level->time_timegate);
2798 printf("Amoeba speed: %d\n", level->amoeba_speed);
2800 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
2801 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
2802 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
2803 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
2804 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
2806 printf_line("-", 79);
2810 /* ========================================================================= */
2811 /* tape file functions */
2812 /* ========================================================================= */
2814 static void setTapeInfoToDefaults()
2818 /* always start with reliable default values (empty tape) */
2821 /* default values (also for pre-1.2 tapes) with only the first player */
2822 tape.player_participates[0] = TRUE;
2823 for (i = 1; i < MAX_PLAYERS; i++)
2824 tape.player_participates[i] = FALSE;
2826 /* at least one (default: the first) player participates in every tape */
2827 tape.num_participating_players = 1;
2829 tape.level_nr = level_nr;
2831 tape.changed = FALSE;
2833 tape.recording = FALSE;
2834 tape.playing = FALSE;
2835 tape.pausing = FALSE;
2838 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
2840 tape->file_version = getFileVersion(file);
2841 tape->game_version = getFileVersion(file);
2846 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
2850 tape->random_seed = getFile32BitBE(file);
2851 tape->date = getFile32BitBE(file);
2852 tape->length = getFile32BitBE(file);
2854 /* read header fields that are new since version 1.2 */
2855 if (tape->file_version >= FILE_VERSION_1_2)
2857 byte store_participating_players = getFile8Bit(file);
2860 /* since version 1.2, tapes store which players participate in the tape */
2861 tape->num_participating_players = 0;
2862 for (i = 0; i < MAX_PLAYERS; i++)
2864 tape->player_participates[i] = FALSE;
2866 if (store_participating_players & (1 << i))
2868 tape->player_participates[i] = TRUE;
2869 tape->num_participating_players++;
2873 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
2875 engine_version = getFileVersion(file);
2876 if (engine_version > 0)
2877 tape->engine_version = engine_version;
2879 tape->engine_version = tape->game_version;
2885 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
2887 int level_identifier_size;
2890 level_identifier_size = getFile16BitBE(file);
2892 tape->level_identifier =
2893 checked_realloc(tape->level_identifier, level_identifier_size);
2895 for (i = 0; i < level_identifier_size; i++)
2896 tape->level_identifier[i] = getFile8Bit(file);
2898 tape->level_nr = getFile16BitBE(file);
2900 chunk_size = 2 + level_identifier_size + 2;
2905 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
2908 int chunk_size_expected =
2909 (tape->num_participating_players + 1) * tape->length;
2911 if (chunk_size_expected != chunk_size)
2913 ReadUnusedBytesFromFile(file, chunk_size);
2914 return chunk_size_expected;
2917 for (i = 0; i < tape->length; i++)
2919 if (i >= MAX_TAPELEN)
2922 for (j = 0; j < MAX_PLAYERS; j++)
2924 tape->pos[i].action[j] = MV_NO_MOVING;
2926 if (tape->player_participates[j])
2927 tape->pos[i].action[j] = getFile8Bit(file);
2930 tape->pos[i].delay = getFile8Bit(file);
2932 if (tape->file_version == FILE_VERSION_1_0)
2934 /* eliminate possible diagonal moves in old tapes */
2935 /* this is only for backward compatibility */
2937 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
2938 byte action = tape->pos[i].action[0];
2939 int k, num_moves = 0;
2941 for (k = 0; k<4; k++)
2943 if (action & joy_dir[k])
2945 tape->pos[i + num_moves].action[0] = joy_dir[k];
2947 tape->pos[i + num_moves].delay = 0;
2956 tape->length += num_moves;
2959 else if (tape->file_version < FILE_VERSION_2_0)
2961 /* convert pre-2.0 tapes to new tape format */
2963 if (tape->pos[i].delay > 1)
2966 tape->pos[i + 1] = tape->pos[i];
2967 tape->pos[i + 1].delay = 1;
2970 for (j = 0; j < MAX_PLAYERS; j++)
2971 tape->pos[i].action[j] = MV_NO_MOVING;
2972 tape->pos[i].delay--;
2983 if (i != tape->length)
2984 chunk_size = (tape->num_participating_players + 1) * i;
2989 void LoadTapeFromFilename(char *filename)
2991 char cookie[MAX_LINE_LEN];
2992 char chunk_name[CHUNK_ID_LEN + 1];
2996 /* always start with reliable default values */
2997 setTapeInfoToDefaults();
2999 if (!(file = fopen(filename, MODE_READ)))
3002 getFileChunkBE(file, chunk_name, NULL);
3003 if (strcmp(chunk_name, "RND1") == 0)
3005 getFile32BitBE(file); /* not used */
3007 getFileChunkBE(file, chunk_name, NULL);
3008 if (strcmp(chunk_name, "TAPE") != 0)
3010 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3015 else /* check for pre-2.0 file format with cookie string */
3017 strcpy(cookie, chunk_name);
3018 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3019 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3020 cookie[strlen(cookie) - 1] = '\0';
3022 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3024 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3029 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3031 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3036 /* pre-2.0 tape files have no game version, so use file version here */
3037 tape.game_version = tape.file_version;
3040 if (tape.file_version < FILE_VERSION_1_2)
3042 /* tape files from versions before 1.2.0 without chunk structure */
3043 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3044 LoadTape_BODY(file, 2 * tape.length, &tape);
3052 int (*loader)(FILE *, int, struct TapeInfo *);
3056 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3057 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3058 { "INFO", -1, LoadTape_INFO },
3059 { "BODY", -1, LoadTape_BODY },
3063 while (getFileChunkBE(file, chunk_name, &chunk_size))
3067 while (chunk_info[i].name != NULL &&
3068 strcmp(chunk_name, chunk_info[i].name) != 0)
3071 if (chunk_info[i].name == NULL)
3073 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3074 chunk_name, filename);
3075 ReadUnusedBytesFromFile(file, chunk_size);
3077 else if (chunk_info[i].size != -1 &&
3078 chunk_info[i].size != chunk_size)
3080 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3081 chunk_size, chunk_name, filename);
3082 ReadUnusedBytesFromFile(file, chunk_size);
3086 /* call function to load this tape chunk */
3087 int chunk_size_expected =
3088 (chunk_info[i].loader)(file, chunk_size, &tape);
3090 /* the size of some chunks cannot be checked before reading other
3091 chunks first (like "HEAD" and "BODY") that contain some header
3092 information, so check them here */
3093 if (chunk_size_expected != chunk_size)
3095 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3096 chunk_size, chunk_name, filename);
3104 tape.length_seconds = GetTapeLength();
3107 printf("::: tape game version: %d\n", tape.game_version);
3108 printf("::: tape engine version: %d\n", tape.engine_version);
3112 void LoadTape(int nr)
3114 char *filename = getTapeFilename(nr);
3116 LoadTapeFromFilename(filename);
3119 void LoadSolutionTape(int nr)
3121 char *filename = getSolutionTapeFilename(nr);
3123 LoadTapeFromFilename(filename);
3126 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3128 putFileVersion(file, tape->file_version);
3129 putFileVersion(file, tape->game_version);
3132 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3135 byte store_participating_players = 0;
3137 /* set bits for participating players for compact storage */
3138 for (i = 0; i < MAX_PLAYERS; i++)
3139 if (tape->player_participates[i])
3140 store_participating_players |= (1 << i);
3142 putFile32BitBE(file, tape->random_seed);
3143 putFile32BitBE(file, tape->date);
3144 putFile32BitBE(file, tape->length);
3146 putFile8Bit(file, store_participating_players);
3148 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3149 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3151 putFileVersion(file, tape->engine_version);
3154 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3156 int level_identifier_size = strlen(tape->level_identifier) + 1;
3159 putFile16BitBE(file, level_identifier_size);
3161 for (i = 0; i < level_identifier_size; i++)
3162 putFile8Bit(file, tape->level_identifier[i]);
3164 putFile16BitBE(file, tape->level_nr);
3167 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3171 for (i = 0; i < tape->length; i++)
3173 for (j = 0; j < MAX_PLAYERS; j++)
3174 if (tape->player_participates[j])
3175 putFile8Bit(file, tape->pos[i].action[j]);
3177 putFile8Bit(file, tape->pos[i].delay);
3181 void SaveTape(int nr)
3183 char *filename = getTapeFilename(nr);
3185 boolean new_tape = TRUE;
3186 int num_participating_players = 0;
3187 int info_chunk_size;
3188 int body_chunk_size;
3191 InitTapeDirectory(leveldir_current->subdir);
3193 /* if a tape still exists, ask to overwrite it */
3194 if (access(filename, F_OK) == 0)
3197 if (!Request("Replace old tape ?", REQ_ASK))
3201 if (!(file = fopen(filename, MODE_WRITE)))
3203 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3207 tape.file_version = FILE_VERSION_ACTUAL;
3208 tape.game_version = GAME_VERSION_ACTUAL;
3210 /* count number of participating players */
3211 for (i = 0; i < MAX_PLAYERS; i++)
3212 if (tape.player_participates[i])
3213 num_participating_players++;
3215 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3216 body_chunk_size = (num_participating_players + 1) * tape.length;
3218 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3219 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3221 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3222 SaveTape_VERS(file, &tape);
3224 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3225 SaveTape_HEAD(file, &tape);
3227 putFileChunkBE(file, "INFO", info_chunk_size);
3228 SaveTape_INFO(file, &tape);
3230 putFileChunkBE(file, "BODY", body_chunk_size);
3231 SaveTape_BODY(file, &tape);
3235 SetFilePermissions(filename, PERMS_PRIVATE);
3237 tape.changed = FALSE;
3240 Request("tape saved !", REQ_CONFIRM);
3243 void DumpTape(struct TapeInfo *tape)
3247 if (TAPE_IS_EMPTY(*tape))
3249 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3253 printf_line("-", 79);
3254 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3255 tape->level_nr, tape->file_version, tape->game_version);
3256 printf("Level series identifier: '%s'\n", tape->level_identifier);
3257 printf_line("-", 79);
3259 for (i = 0; i < tape->length; i++)
3261 if (i >= MAX_TAPELEN)
3264 printf("%03d: ", i);
3266 for (j = 0; j < MAX_PLAYERS; j++)
3268 if (tape->player_participates[j])
3270 int action = tape->pos[i].action[j];
3272 printf("%d:%02x ", j, action);
3273 printf("[%c%c%c%c|%c%c] - ",
3274 (action & JOY_LEFT ? '<' : ' '),
3275 (action & JOY_RIGHT ? '>' : ' '),
3276 (action & JOY_UP ? '^' : ' '),
3277 (action & JOY_DOWN ? 'v' : ' '),
3278 (action & JOY_BUTTON_1 ? '1' : ' '),
3279 (action & JOY_BUTTON_2 ? '2' : ' '));
3283 printf("(%03d)\n", tape->pos[i].delay);
3286 printf_line("-", 79);
3290 /* ========================================================================= */
3291 /* score file functions */
3292 /* ========================================================================= */
3294 void LoadScore(int nr)
3297 char *filename = getScoreFilename(nr);
3298 char cookie[MAX_LINE_LEN];
3299 char line[MAX_LINE_LEN];
3303 /* always start with reliable default values */
3304 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3306 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3307 highscore[i].Score = 0;
3310 if (!(file = fopen(filename, MODE_READ)))
3313 /* check file identifier */
3314 fgets(cookie, MAX_LINE_LEN, file);
3315 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3316 cookie[strlen(cookie) - 1] = '\0';
3318 if (!checkCookieString(cookie, SCORE_COOKIE))
3320 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3325 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3327 fscanf(file, "%d", &highscore[i].Score);
3328 fgets(line, MAX_LINE_LEN, file);
3330 if (line[strlen(line) - 1] == '\n')
3331 line[strlen(line) - 1] = '\0';
3333 for (line_ptr = line; *line_ptr; line_ptr++)
3335 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3337 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3338 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3347 void SaveScore(int nr)
3350 char *filename = getScoreFilename(nr);
3353 InitScoreDirectory(leveldir_current->subdir);
3355 if (!(file = fopen(filename, MODE_WRITE)))
3357 Error(ERR_WARN, "cannot save score for level %d", nr);
3361 fprintf(file, "%s\n\n", SCORE_COOKIE);
3363 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3364 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3368 SetFilePermissions(filename, PERMS_PUBLIC);
3372 /* ========================================================================= */
3373 /* setup file functions */
3374 /* ========================================================================= */
3376 #define TOKEN_STR_PLAYER_PREFIX "player_"
3379 #define SETUP_TOKEN_PLAYER_NAME 0
3380 #define SETUP_TOKEN_SOUND 1
3381 #define SETUP_TOKEN_SOUND_LOOPS 2
3382 #define SETUP_TOKEN_SOUND_MUSIC 3
3383 #define SETUP_TOKEN_SOUND_SIMPLE 4
3384 #define SETUP_TOKEN_TOONS 5
3385 #define SETUP_TOKEN_SCROLL_DELAY 6
3386 #define SETUP_TOKEN_SOFT_SCROLLING 7
3387 #define SETUP_TOKEN_FADING 8
3388 #define SETUP_TOKEN_AUTORECORD 9
3389 #define SETUP_TOKEN_QUICK_DOORS 10
3390 #define SETUP_TOKEN_TEAM_MODE 11
3391 #define SETUP_TOKEN_HANDICAP 12
3392 #define SETUP_TOKEN_TIME_LIMIT 13
3393 #define SETUP_TOKEN_FULLSCREEN 14
3394 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
3395 #define SETUP_TOKEN_GRAPHICS_SET 16
3396 #define SETUP_TOKEN_SOUNDS_SET 17
3397 #define SETUP_TOKEN_MUSIC_SET 18
3398 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
3399 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
3400 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
3402 #define NUM_GLOBAL_SETUP_TOKENS 22
3405 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3406 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3407 #define SETUP_TOKEN_EDITOR_EL_MORE 2
3408 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
3409 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
3410 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
3411 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
3412 #define SETUP_TOKEN_EDITOR_EL_CHARS 7
3413 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
3414 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
3415 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
3416 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
3418 #define NUM_EDITOR_SETUP_TOKENS 12
3420 /* shortcut setup */
3421 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3422 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3423 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3425 #define NUM_SHORTCUT_SETUP_TOKENS 3
3428 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3429 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3430 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3431 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3432 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3433 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3434 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3435 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3436 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3437 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3438 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3439 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3440 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3441 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3442 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3443 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3445 #define NUM_PLAYER_SETUP_TOKENS 16
3448 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
3449 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
3451 #define NUM_SYSTEM_SETUP_TOKENS 2
3454 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
3456 #define NUM_OPTIONS_SETUP_TOKENS 1
3459 static struct SetupInfo si;
3460 static struct SetupEditorInfo sei;
3461 static struct SetupShortcutInfo ssi;
3462 static struct SetupInputInfo sii;
3463 static struct SetupSystemInfo syi;
3464 static struct OptionInfo soi;
3466 static struct TokenInfo global_setup_tokens[] =
3468 { TYPE_STRING, &si.player_name, "player_name" },
3469 { TYPE_SWITCH, &si.sound, "sound" },
3470 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
3471 { TYPE_SWITCH, &si.sound_music, "background_music" },
3472 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
3473 { TYPE_SWITCH, &si.toons, "toons" },
3474 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
3475 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
3476 { TYPE_SWITCH, &si.fading, "screen_fading" },
3477 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
3478 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
3479 { TYPE_SWITCH, &si.team_mode, "team_mode" },
3480 { TYPE_SWITCH, &si.handicap, "handicap" },
3481 { TYPE_SWITCH, &si.time_limit, "time_limit" },
3482 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
3483 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
3484 { TYPE_STRING, &si.graphics_set, "graphics_set" },
3485 { TYPE_STRING, &si.sounds_set, "sounds_set" },
3486 { TYPE_STRING, &si.music_set, "music_set" },
3487 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
3488 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
3489 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
3492 static struct TokenInfo editor_setup_tokens[] =
3494 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
3495 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
3496 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
3497 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
3498 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
3499 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
3500 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
3501 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
3502 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
3503 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
3504 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
3505 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
3508 static struct TokenInfo shortcut_setup_tokens[] =
3510 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
3511 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
3512 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
3515 static struct TokenInfo player_setup_tokens[] =
3517 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
3518 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
3519 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
3520 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
3521 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
3522 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
3523 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
3524 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
3525 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
3526 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
3527 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
3528 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
3529 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
3530 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
3531 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
3532 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
3535 static struct TokenInfo system_setup_tokens[] =
3537 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
3538 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
3541 static struct TokenInfo options_setup_tokens[] =
3543 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
3546 static char *get_corrected_login_name(char *login_name)
3548 /* needed because player name must be a fixed length string */
3549 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
3551 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
3552 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
3554 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
3555 if (strchr(login_name_new, ' '))
3556 *strchr(login_name_new, ' ') = '\0';
3558 return login_name_new;
3561 static void setSetupInfoToDefaults(struct SetupInfo *si)
3565 si->player_name = get_corrected_login_name(getLoginName());
3568 si->sound_loops = TRUE;
3569 si->sound_music = TRUE;
3570 si->sound_simple = TRUE;
3572 si->double_buffering = TRUE;
3573 si->direct_draw = !si->double_buffering;
3574 si->scroll_delay = TRUE;
3575 si->soft_scrolling = TRUE;
3577 si->autorecord = TRUE;
3578 si->quick_doors = FALSE;
3579 si->team_mode = FALSE;
3580 si->handicap = TRUE;
3581 si->time_limit = TRUE;
3582 si->fullscreen = FALSE;
3583 si->ask_on_escape = TRUE;
3585 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
3586 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
3587 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
3588 si->override_level_graphics = FALSE;
3589 si->override_level_sounds = FALSE;
3590 si->override_level_music = FALSE;
3592 si->editor.el_boulderdash = TRUE;
3593 si->editor.el_emerald_mine = TRUE;
3594 si->editor.el_more = TRUE;
3595 si->editor.el_sokoban = TRUE;
3596 si->editor.el_supaplex = TRUE;
3597 si->editor.el_diamond_caves = TRUE;
3598 si->editor.el_dx_boulderdash = TRUE;
3599 si->editor.el_chars = TRUE;
3600 si->editor.el_custom = TRUE;
3601 si->editor.el_custom_more = FALSE;
3603 si->editor.el_headlines = TRUE;
3604 si->editor.el_user_defined = FALSE;
3606 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
3607 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
3608 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
3610 for (i = 0; i < MAX_PLAYERS; i++)
3612 si->input[i].use_joystick = FALSE;
3613 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
3614 si->input[i].joy.xleft = JOYSTICK_XLEFT;
3615 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
3616 si->input[i].joy.xright = JOYSTICK_XRIGHT;
3617 si->input[i].joy.yupper = JOYSTICK_YUPPER;
3618 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
3619 si->input[i].joy.ylower = JOYSTICK_YLOWER;
3620 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
3621 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
3622 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
3623 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
3624 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
3625 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
3626 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
3627 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
3630 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
3631 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
3633 si->options.verbose = FALSE;
3636 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
3640 if (!setup_file_hash)
3645 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3646 setSetupInfo(global_setup_tokens, i,
3647 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
3652 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3653 setSetupInfo(editor_setup_tokens, i,
3654 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
3657 /* shortcut setup */
3658 ssi = setup.shortcut;
3659 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3660 setSetupInfo(shortcut_setup_tokens, i,
3661 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
3662 setup.shortcut = ssi;
3665 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3669 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3671 sii = setup.input[pnr];
3672 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3674 char full_token[100];
3676 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
3677 setSetupInfo(player_setup_tokens, i,
3678 getHashEntry(setup_file_hash, full_token));
3680 setup.input[pnr] = sii;
3685 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
3686 setSetupInfo(system_setup_tokens, i,
3687 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
3691 soi = setup.options;
3692 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
3693 setSetupInfo(options_setup_tokens, i,
3694 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
3695 setup.options = soi;
3700 char *filename = getSetupFilename();
3701 SetupFileHash *setup_file_hash = NULL;
3703 /* always start with reliable default values */
3704 setSetupInfoToDefaults(&setup);
3706 setup_file_hash = loadSetupFileHash(filename);
3708 if (setup_file_hash)
3710 char *player_name_new;
3712 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
3713 decodeSetupFileHash(setup_file_hash);
3715 setup.direct_draw = !setup.double_buffering;
3717 freeSetupFileHash(setup_file_hash);
3719 /* needed to work around problems with fixed length strings */
3720 player_name_new = get_corrected_login_name(setup.player_name);
3721 free(setup.player_name);
3722 setup.player_name = player_name_new;
3725 Error(ERR_WARN, "using default setup values");
3730 char *filename = getSetupFilename();
3734 InitUserDataDirectory();
3736 if (!(file = fopen(filename, MODE_WRITE)))
3738 Error(ERR_WARN, "cannot write setup file '%s'", filename);
3742 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
3743 getCookie("SETUP")));
3744 fprintf(file, "\n");
3748 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3750 /* just to make things nicer :) */
3751 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
3752 i == SETUP_TOKEN_GRAPHICS_SET)
3753 fprintf(file, "\n");
3755 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
3760 fprintf(file, "\n");
3761 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3762 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
3764 /* shortcut setup */
3765 ssi = setup.shortcut;
3766 fprintf(file, "\n");
3767 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3768 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
3771 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3775 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3776 fprintf(file, "\n");
3778 sii = setup.input[pnr];
3779 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
3780 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
3785 fprintf(file, "\n");
3786 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
3787 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
3790 soi = setup.options;
3791 fprintf(file, "\n");
3792 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
3793 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
3797 SetFilePermissions(filename, PERMS_PRIVATE);
3800 void LoadCustomElementDescriptions()
3802 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
3803 SetupFileHash *setup_file_hash;
3806 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3808 if (element_info[i].custom_description != NULL)
3810 free(element_info[i].custom_description);
3811 element_info[i].custom_description = NULL;
3815 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
3818 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3820 char *token = getStringCat2(element_info[i].token_name, ".name");
3821 char *value = getHashEntry(setup_file_hash, token);
3824 element_info[i].custom_description = getStringCopy(value);
3829 freeSetupFileHash(setup_file_hash);
3832 void LoadSpecialMenuDesignSettings()
3834 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
3835 SetupFileHash *setup_file_hash;
3838 /* always start with reliable default values from default config */
3839 for (i = 0; image_config_vars[i].token != NULL; i++)
3840 for (j = 0; image_config[j].token != NULL; j++)
3841 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
3842 *image_config_vars[i].value =
3843 get_auto_parameter_value(image_config_vars[i].token,
3844 image_config[j].value);
3846 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
3849 /* special case: initialize with default values that may be overwritten */
3850 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3852 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
3853 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
3854 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
3856 if (value_x != NULL)
3857 menu.draw_xoffset[i] = get_integer_from_string(value_x);
3858 if (value_y != NULL)
3859 menu.draw_yoffset[i] = get_integer_from_string(value_y);
3860 if (list_size != NULL)
3861 menu.list_size[i] = get_integer_from_string(list_size);
3864 /* read (and overwrite with) values that may be specified in config file */
3865 for (i = 0; image_config_vars[i].token != NULL; i++)
3867 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
3870 *image_config_vars[i].value =
3871 get_auto_parameter_value(image_config_vars[i].token, value);
3874 freeSetupFileHash(setup_file_hash);
3877 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
3879 char *filename = getEditorSetupFilename();
3880 SetupFileList *setup_file_list, *list;
3881 SetupFileHash *element_hash;
3882 int num_unknown_tokens = 0;
3885 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
3888 element_hash = newSetupFileHash();
3890 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
3891 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
3893 /* determined size may be larger than needed (due to unknown elements) */
3895 for (list = setup_file_list; list != NULL; list = list->next)
3898 /* add space for up to 3 more elements for padding that may be needed */
3901 *elements = checked_malloc(*num_elements * sizeof(int));
3904 for (list = setup_file_list; list != NULL; list = list->next)
3906 char *value = getHashEntry(element_hash, list->token);
3910 (*elements)[(*num_elements)++] = atoi(value);
3914 if (num_unknown_tokens == 0)
3916 Error(ERR_RETURN_LINE, "-");
3917 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
3918 Error(ERR_RETURN, "- config file: '%s'", filename);
3920 num_unknown_tokens++;
3923 Error(ERR_RETURN, "- token: '%s'", list->token);
3927 if (num_unknown_tokens > 0)
3928 Error(ERR_RETURN_LINE, "-");
3930 while (*num_elements % 4) /* pad with empty elements, if needed */
3931 (*elements)[(*num_elements)++] = EL_EMPTY;
3933 freeSetupFileList(setup_file_list);
3934 freeSetupFileHash(element_hash);
3938 for (i = 0; i < *num_elements; i++)
3939 printf("editor: element '%s' [%d]\n",
3940 element_info[(*elements)[i]].token_name, (*elements)[i]);
3944 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
3947 SetupFileHash *setup_file_hash = NULL;
3948 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
3949 char *filename_music, *filename_prefix, *filename_info;
3955 token_to_value_ptr[] =
3957 { "title_header", &tmp_music_file_info.title_header },
3958 { "artist_header", &tmp_music_file_info.artist_header },
3959 { "album_header", &tmp_music_file_info.album_header },
3960 { "year_header", &tmp_music_file_info.year_header },
3962 { "title", &tmp_music_file_info.title },
3963 { "artist", &tmp_music_file_info.artist },
3964 { "album", &tmp_music_file_info.album },
3965 { "year", &tmp_music_file_info.year },
3971 filename_music = (is_sound ? getCustomSoundFilename(basename) :
3972 getCustomMusicFilename(basename));
3974 if (filename_music == NULL)
3977 /* ---------- try to replace file extension ---------- */
3979 filename_prefix = getStringCopy(filename_music);
3980 if (strrchr(filename_prefix, '.') != NULL)
3981 *strrchr(filename_prefix, '.') = '\0';
3982 filename_info = getStringCat2(filename_prefix, ".txt");
3985 printf("trying to load file '%s'...\n", filename_info);
3988 if (fileExists(filename_info))
3989 setup_file_hash = loadSetupFileHash(filename_info);
3991 free(filename_prefix);
3992 free(filename_info);
3994 if (setup_file_hash == NULL)
3996 /* ---------- try to add file extension ---------- */
3998 filename_prefix = getStringCopy(filename_music);
3999 filename_info = getStringCat2(filename_prefix, ".txt");
4002 printf("trying to load file '%s'...\n", filename_info);
4005 if (fileExists(filename_info))
4006 setup_file_hash = loadSetupFileHash(filename_info);
4008 free(filename_prefix);
4009 free(filename_info);
4012 if (setup_file_hash == NULL)
4015 /* ---------- music file info found ---------- */
4017 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4019 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4021 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4023 *token_to_value_ptr[i].value_ptr =
4024 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4027 tmp_music_file_info.basename = getStringCopy(basename);
4028 tmp_music_file_info.music = music;
4029 tmp_music_file_info.is_sound = is_sound;
4031 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4032 *new_music_file_info = tmp_music_file_info;
4034 return new_music_file_info;
4037 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4039 return get_music_file_info_ext(basename, music, FALSE);
4042 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4044 return get_music_file_info_ext(basename, sound, TRUE);
4047 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4048 char *basename, boolean is_sound)
4050 for (; list != NULL; list = list->next)
4051 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4057 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4059 return music_info_listed_ext(list, basename, FALSE);
4062 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4064 return music_info_listed_ext(list, basename, TRUE);
4067 void LoadMusicInfo()
4069 char *music_directory = getCustomMusicDirectory();
4070 int num_music = getMusicListSize();
4071 int num_music_noconf = 0;
4072 int num_sounds = getSoundListSize();
4074 struct dirent *dir_entry;
4075 struct FileInfo *music, *sound;
4076 struct MusicFileInfo *next, **new;
4079 while (music_file_info != NULL)
4081 next = music_file_info->next;
4083 checked_free(music_file_info->basename);
4085 checked_free(music_file_info->title_header);
4086 checked_free(music_file_info->artist_header);
4087 checked_free(music_file_info->album_header);
4088 checked_free(music_file_info->year_header);
4090 checked_free(music_file_info->title);
4091 checked_free(music_file_info->artist);
4092 checked_free(music_file_info->album);
4093 checked_free(music_file_info->year);
4095 free(music_file_info);
4097 music_file_info = next;
4100 new = &music_file_info;
4103 printf("::: num_music == %d\n", num_music);
4106 for (i = 0; i < num_music; i++)
4108 music = getMusicListEntry(i);
4111 printf("::: %d [%08x]\n", i, music->filename);
4114 if (music->filename == NULL)
4117 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4120 /* a configured file may be not recognized as music */
4121 if (!FileIsMusic(music->filename))
4125 printf("::: -> '%s' (configured)\n", music->filename);
4128 if (!music_info_listed(music_file_info, music->filename))
4130 *new = get_music_file_info(music->filename, i);
4132 new = &(*new)->next;
4136 if ((dir = opendir(music_directory)) == NULL)
4138 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4142 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4144 char *basename = dir_entry->d_name;
4145 boolean music_already_used = FALSE;
4148 /* skip all music files that are configured in music config file */
4149 for (i = 0; i < num_music; i++)
4151 music = getMusicListEntry(i);
4153 if (music->filename == NULL)
4156 if (strcmp(basename, music->filename) == 0)
4158 music_already_used = TRUE;
4163 if (music_already_used)
4166 if (!FileIsMusic(basename))
4170 printf("::: -> '%s' (found in directory)\n", basename);
4173 if (!music_info_listed(music_file_info, basename))
4175 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4177 new = &(*new)->next;
4185 for (i = 0; i < num_sounds; i++)
4187 sound = getSoundListEntry(i);
4189 if (sound->filename == NULL)
4192 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4195 /* a configured file may be not recognized as sound */
4196 if (!FileIsSound(sound->filename))
4200 printf("::: -> '%s' (configured)\n", sound->filename);
4203 if (!sound_info_listed(music_file_info, sound->filename))
4205 *new = get_sound_file_info(sound->filename, i);
4207 new = &(*new)->next;
4213 for (next = music_file_info; next != NULL; next = next->next)
4214 printf("::: title == '%s'\n", next->title);
4218 void add_helpanim_entry(int element, int action, int direction, int delay,
4219 int *num_list_entries)
4221 struct HelpAnimInfo *new_list_entry;
4222 (*num_list_entries)++;
4225 checked_realloc(helpanim_info,
4226 *num_list_entries * sizeof(struct HelpAnimInfo));
4227 new_list_entry = &helpanim_info[*num_list_entries - 1];
4229 new_list_entry->element = element;
4230 new_list_entry->action = action;
4231 new_list_entry->direction = direction;
4232 new_list_entry->delay = delay;
4235 void print_unknown_token(char *filename, char *token, int token_nr)
4239 Error(ERR_RETURN_LINE, "-");
4240 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4241 Error(ERR_RETURN, "- config file: '%s'", filename);
4244 Error(ERR_RETURN, "- token: '%s'", token);
4247 void print_unknown_token_end(int token_nr)
4250 Error(ERR_RETURN_LINE, "-");
4253 void LoadHelpAnimInfo()
4255 char *filename = getHelpAnimFilename();
4256 SetupFileList *setup_file_list = NULL, *list;
4257 SetupFileHash *element_hash, *action_hash, *direction_hash;
4258 int num_list_entries = 0;
4259 int num_unknown_tokens = 0;
4262 if (fileExists(filename))
4263 setup_file_list = loadSetupFileList(filename);
4265 if (setup_file_list == NULL)
4267 /* use reliable default values from static configuration */
4268 SetupFileList *insert_ptr;
4270 insert_ptr = setup_file_list =
4271 newSetupFileList(helpanim_config[0].token,
4272 helpanim_config[0].value);
4274 for (i = 1; helpanim_config[i].token; i++)
4275 insert_ptr = addListEntry(insert_ptr,
4276 helpanim_config[i].token,
4277 helpanim_config[i].value);
4280 element_hash = newSetupFileHash();
4281 action_hash = newSetupFileHash();
4282 direction_hash = newSetupFileHash();
4284 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4285 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4287 for (i = 0; i < NUM_ACTIONS; i++)
4288 setHashEntry(action_hash, element_action_info[i].suffix,
4289 i_to_a(element_action_info[i].value));
4291 /* do not store direction index (bit) here, but direction value! */
4292 for (i = 0; i < NUM_DIRECTIONS; i++)
4293 setHashEntry(direction_hash, element_direction_info[i].suffix,
4294 i_to_a(1 << element_direction_info[i].value));
4296 for (list = setup_file_list; list != NULL; list = list->next)
4298 char *element_token, *action_token, *direction_token;
4299 char *element_value, *action_value, *direction_value;
4300 int delay = atoi(list->value);
4302 if (strcmp(list->token, "end") == 0)
4304 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4309 /* first try to break element into element/action/direction parts;
4310 if this does not work, also accept combined "element[.act][.dir]"
4311 elements (like "dynamite.active"), which are unique elements */
4313 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4315 element_value = getHashEntry(element_hash, list->token);
4316 if (element_value != NULL) /* element found */
4317 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4321 /* no further suffixes found -- this is not an element */
4322 print_unknown_token(filename, list->token, num_unknown_tokens++);
4328 /* token has format "<prefix>.<something>" */
4330 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4331 direction_token = action_token; /* ... or direction */
4333 element_token = getStringCopy(list->token);
4334 *strchr(element_token, '.') = '\0';
4336 element_value = getHashEntry(element_hash, element_token);
4338 if (element_value == NULL) /* this is no element */
4340 element_value = getHashEntry(element_hash, list->token);
4341 if (element_value != NULL) /* combined element found */
4342 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4345 print_unknown_token(filename, list->token, num_unknown_tokens++);
4347 free(element_token);
4352 action_value = getHashEntry(action_hash, action_token);
4354 if (action_value != NULL) /* action found */
4356 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4359 free(element_token);
4364 direction_value = getHashEntry(direction_hash, direction_token);
4366 if (direction_value != NULL) /* direction found */
4368 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4371 free(element_token);
4376 if (strchr(action_token + 1, '.') == NULL)
4378 /* no further suffixes found -- this is not an action nor direction */
4380 element_value = getHashEntry(element_hash, list->token);
4381 if (element_value != NULL) /* combined element found */
4382 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4385 print_unknown_token(filename, list->token, num_unknown_tokens++);
4387 free(element_token);
4392 /* token has format "<prefix>.<suffix>.<something>" */
4394 direction_token = strchr(action_token + 1, '.');
4396 action_token = getStringCopy(action_token);
4397 *strchr(action_token + 1, '.') = '\0';
4399 action_value = getHashEntry(action_hash, action_token);
4401 if (action_value == NULL) /* this is no action */
4403 element_value = getHashEntry(element_hash, list->token);
4404 if (element_value != NULL) /* combined element found */
4405 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4408 print_unknown_token(filename, list->token, num_unknown_tokens++);
4410 free(element_token);
4416 direction_value = getHashEntry(direction_hash, direction_token);
4418 if (direction_value != NULL) /* direction found */
4420 add_helpanim_entry(atoi(element_value), atoi(action_value),
4421 atoi(direction_value), delay, &num_list_entries);
4423 free(element_token);
4429 /* this is no direction */
4431 element_value = getHashEntry(element_hash, list->token);
4432 if (element_value != NULL) /* combined element found */
4433 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4436 print_unknown_token(filename, list->token, num_unknown_tokens++);
4438 free(element_token);
4442 print_unknown_token_end(num_unknown_tokens);
4444 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4445 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
4447 freeSetupFileList(setup_file_list);
4448 freeSetupFileHash(element_hash);
4449 freeSetupFileHash(action_hash);
4450 freeSetupFileHash(direction_hash);
4454 for (i = 0; i < num_list_entries; i++)
4455 printf("::: %d, %d, %d => %d\n",
4456 helpanim_info[i].element,
4457 helpanim_info[i].action,
4458 helpanim_info[i].direction,
4459 helpanim_info[i].delay);
4463 void LoadHelpTextInfo()
4465 char *filename = getHelpTextFilename();
4468 if (helptext_info != NULL)
4470 freeSetupFileHash(helptext_info);
4471 helptext_info = NULL;
4474 if (fileExists(filename))
4475 helptext_info = loadSetupFileHash(filename);
4477 if (helptext_info == NULL)
4479 /* use reliable default values from static configuration */
4480 helptext_info = newSetupFileHash();
4482 for (i = 0; helptext_config[i].token; i++)
4483 setHashEntry(helptext_info,
4484 helptext_config[i].token,
4485 helptext_config[i].value);
4490 BEGIN_HASH_ITERATION(helptext_info, itr)
4492 printf("::: '%s' => '%s'\n",
4493 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
4495 END_HASH_ITERATION(hash, itr)