1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
28 #define ENABLE_UNUSED_CODE 0 // currently unused functions
29 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
30 #define ENABLE_RESERVED_CODE 0 // reserved for later use
32 #define CHUNK_ID_LEN 4 // IFF style chunk id length
33 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
34 #define CHUNK_SIZE_NONE -1 // do not write chunk size
36 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
37 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
39 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
40 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
41 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
42 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
43 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
44 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
45 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
46 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
47 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
48 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
49 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
51 // (element number, number of change pages, change page number)
52 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
54 // (element number only)
55 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
56 #define LEVEL_CHUNK_EMPX_UNCHANGED 2
57 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
59 // (nothing at all if unchanged)
60 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
62 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
63 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
64 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
66 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
68 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
69 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
70 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
72 // file identifier strings
73 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
74 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
75 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
77 // values for deciding when (not) to save configuration data
78 #define SAVE_CONF_NEVER 0
79 #define SAVE_CONF_ALWAYS 1
80 #define SAVE_CONF_WHEN_CHANGED -1
82 // values for chunks using micro chunks
83 #define CONF_MASK_1_BYTE 0x00
84 #define CONF_MASK_2_BYTE 0x40
85 #define CONF_MASK_4_BYTE 0x80
86 #define CONF_MASK_MULTI_BYTES 0xc0
88 #define CONF_MASK_BYTES 0xc0
89 #define CONF_MASK_TOKEN 0x3f
91 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
92 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
93 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
94 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
96 // these definitions are just for convenience of use and readability
97 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
98 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
99 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
100 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
102 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
103 (x) == CONF_MASK_2_BYTE ? 2 : \
104 (x) == CONF_MASK_4_BYTE ? 4 : 0)
106 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
107 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
108 #define CONF_ELEMENT_NUM_BYTES (2)
110 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
111 (t) == TYPE_ELEMENT_LIST ? \
112 CONF_ELEMENT_NUM_BYTES : \
113 (t) == TYPE_CONTENT || \
114 (t) == TYPE_CONTENT_LIST ? \
115 CONF_CONTENT_NUM_BYTES : 1)
117 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
118 #define CONF_ELEMENTS_ELEMENT(b, i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
119 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
121 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
123 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
124 CONF_ELEMENT_NUM_BYTES)
125 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
126 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
128 // temporary variables used to store pointers to structure members
129 static struct LevelInfo li;
130 static struct ElementInfo xx_ei, yy_ei;
131 static struct ElementChangeInfo xx_change;
132 static struct ElementGroupInfo xx_group;
133 static struct EnvelopeInfo xx_envelope;
134 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
135 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
136 static int xx_num_contents;
137 static int xx_current_change_page;
138 static char xx_default_string_empty[1] = "";
139 static int xx_string_length_unused;
141 struct LevelFileConfigInfo
143 int element; // element for which data is to be stored
144 int save_type; // save data always, never or when changed
145 int data_type; // data type (used internally, not stored)
146 int conf_type; // micro chunk identifier (stored in file)
149 void *value; // variable that holds the data to be stored
150 int default_value; // initial default value for this variable
153 void *value_copy; // variable that holds the data to be copied
154 void *num_entities; // number of entities for multi-byte data
155 int default_num_entities; // default number of entities for this data
156 int max_num_entities; // maximal number of entities for this data
157 char *default_string; // optional default string for string data
160 static struct LevelFileConfigInfo chunk_config_INFO[] =
162 // ---------- values not related to single elements -------------------------
165 -1, SAVE_CONF_ALWAYS,
166 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
167 &li.game_engine_type, GAME_ENGINE_TYPE_RND
170 -1, SAVE_CONF_ALWAYS,
171 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
172 &li.fieldx, STD_LEV_FIELDX
175 -1, SAVE_CONF_ALWAYS,
176 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
177 &li.fieldy, STD_LEV_FIELDY
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
185 -1, SAVE_CONF_ALWAYS,
186 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
191 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
196 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
197 &li.use_step_counter, FALSE
201 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
202 &li.wind_direction_initial, MV_NONE
206 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
207 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
216 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
217 &li.can_move_into_acid_bits, ~0 // default: everything can
221 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
222 &li.dont_collide_with_bits, ~0 // default: always deadly
226 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
227 &li.em_explodes_by_fire, FALSE
231 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
232 &li.score[SC_TIME_BONUS], 1
236 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
237 &li.auto_exit_sokoban, FALSE
241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
242 &li.auto_count_gems, FALSE
246 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
247 &li.solved_by_one_player, FALSE
251 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
252 &li.time_score_base, 1
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
257 &li.rate_time_over_score, FALSE
261 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
262 &li.bd_intermission, FALSE
266 TYPE_INTEGER, CONF_VALUE_8_BIT(15),
267 &li.bd_scheduling_type, GD_SCHEDULING_MILLISECONDS
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
272 &li.bd_pal_timing, FALSE
276 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
277 &li.bd_cycle_delay_ms, 200
281 TYPE_INTEGER, CONF_VALUE_8_BIT(17),
282 &li.bd_cycle_delay_c64, 0
286 TYPE_INTEGER, CONF_VALUE_8_BIT(18),
287 &li.bd_hatching_delay_cycles, 21
291 TYPE_INTEGER, CONF_VALUE_8_BIT(19),
292 &li.bd_hatching_delay_seconds, 2
296 TYPE_BOOLEAN, CONF_VALUE_8_BIT(20),
297 &li.bd_line_shifting_borders, FALSE
301 TYPE_BOOLEAN, CONF_VALUE_8_BIT(21),
302 &li.bd_scan_first_and_last_row, TRUE
306 TYPE_BOOLEAN, CONF_VALUE_8_BIT(22),
307 &li.bd_short_explosions, TRUE
311 TYPE_INTEGER, CONF_VALUE_8_BIT(23),
312 &li.bd_cave_random_seed_c64, 0
316 TYPE_INTEGER, CONF_VALUE_32_BIT(3),
317 &li.bd_color_b, GD_C64_COLOR(0)
321 TYPE_INTEGER, CONF_VALUE_32_BIT(4),
322 &li.bd_color_0, GD_C64_COLOR(0)
326 TYPE_INTEGER, CONF_VALUE_32_BIT(5),
327 &li.bd_color_1, GD_C64_COLOR(8)
331 TYPE_INTEGER, CONF_VALUE_32_BIT(6),
332 &li.bd_color_2, GD_C64_COLOR(11)
336 TYPE_INTEGER, CONF_VALUE_32_BIT(7),
337 &li.bd_color_3, GD_C64_COLOR(1)
341 TYPE_INTEGER, CONF_VALUE_32_BIT(8),
342 &li.bd_color_4, GD_C64_COLOR(5)
346 TYPE_INTEGER, CONF_VALUE_32_BIT(9),
347 &li.bd_color_5, GD_C64_COLOR(6)
357 static struct LevelFileConfigInfo chunk_config_ELEM[] =
359 // (these values are the same for each player)
362 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
363 &li.block_last_field, FALSE // default case for EM levels
367 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
368 &li.sp_block_last_field, TRUE // default case for SP levels
372 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
373 &li.instant_relocation, FALSE
377 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
378 &li.can_pass_to_walkable, FALSE
382 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
383 &li.block_snap_field, TRUE
387 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
388 &li.continuous_snapping, TRUE
392 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
393 &li.shifted_relocation, FALSE
397 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
398 &li.lazy_relocation, FALSE
402 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
403 &li.finish_dig_collect, TRUE
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
408 &li.keep_walkable_ce, FALSE
411 // (these values are different for each player)
414 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
415 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
419 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
420 &li.initial_player_gravity[0], FALSE
424 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
425 &li.use_start_element[0], FALSE
429 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
430 &li.start_element[0], EL_PLAYER_1
434 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
435 &li.use_artwork_element[0], FALSE
439 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
440 &li.artwork_element[0], EL_PLAYER_1
444 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
445 &li.use_explosion_element[0], FALSE
449 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
450 &li.explosion_element[0], EL_PLAYER_1
454 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
455 &li.use_initial_inventory[0], FALSE
459 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
460 &li.initial_inventory_size[0], 1
464 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
465 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
466 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
471 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
472 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
476 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
477 &li.initial_player_gravity[1], FALSE
481 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
482 &li.use_start_element[1], FALSE
486 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
487 &li.start_element[1], EL_PLAYER_2
491 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
492 &li.use_artwork_element[1], FALSE
496 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
497 &li.artwork_element[1], EL_PLAYER_2
501 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
502 &li.use_explosion_element[1], FALSE
506 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
507 &li.explosion_element[1], EL_PLAYER_2
511 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
512 &li.use_initial_inventory[1], FALSE
516 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
517 &li.initial_inventory_size[1], 1
521 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
522 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
523 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
528 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
529 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
533 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
534 &li.initial_player_gravity[2], FALSE
538 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
539 &li.use_start_element[2], FALSE
543 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
544 &li.start_element[2], EL_PLAYER_3
548 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
549 &li.use_artwork_element[2], FALSE
553 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
554 &li.artwork_element[2], EL_PLAYER_3
558 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
559 &li.use_explosion_element[2], FALSE
563 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
564 &li.explosion_element[2], EL_PLAYER_3
568 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
569 &li.use_initial_inventory[2], FALSE
573 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
574 &li.initial_inventory_size[2], 1
578 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
579 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
580 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
585 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
586 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
590 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
591 &li.initial_player_gravity[3], FALSE
595 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
596 &li.use_start_element[3], FALSE
600 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
601 &li.start_element[3], EL_PLAYER_4
605 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
606 &li.use_artwork_element[3], FALSE
610 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
611 &li.artwork_element[3], EL_PLAYER_4
615 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
616 &li.use_explosion_element[3], FALSE
620 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
621 &li.explosion_element[3], EL_PLAYER_4
625 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
626 &li.use_initial_inventory[3], FALSE
630 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
631 &li.initial_inventory_size[3], 1
635 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
636 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
637 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
640 // (these values are only valid for BD style levels)
641 // (some values for BD style amoeba following below)
644 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
645 &li.bd_diagonal_movements, FALSE
649 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
650 &li.bd_topmost_player_active, TRUE
654 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
655 &li.bd_pushing_prob, 25
659 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
660 &li.bd_pushing_prob_with_sweet, 100
664 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
665 &li.bd_push_mega_rock_with_sweet, FALSE
669 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
670 &li.bd_snap_element, EL_EMPTY
675 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
676 &li.bd_sand_looks_like, EL_BDX_SAND_1
681 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
682 &li.bd_rock_turns_to_on_falling, EL_BDX_ROCK_FALLING
686 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
687 &li.bd_rock_turns_to_on_impact, EL_BDX_ROCK
692 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 &li.score[SC_DIAMOND_EXTRA], 20
697 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
698 &li.bd_diamond_turns_to_on_falling, EL_BDX_DIAMOND_FALLING
702 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
703 &li.bd_diamond_turns_to_on_impact, EL_BDX_DIAMOND
707 EL_BDX_FIREFLY_1, -1,
708 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
709 &li.bd_firefly_1_explodes_to, EL_BDX_EXPLODING_1
713 EL_BDX_FIREFLY_2, -1,
714 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
715 &li.bd_firefly_2_explodes_to, EL_BDX_EXPLODING_1
719 EL_BDX_BUTTERFLY_1, -1,
720 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
721 &li.bd_butterfly_1_explodes_to, EL_BDX_DIAMOND_GROWING_1
725 EL_BDX_BUTTERFLY_2, -1,
726 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
727 &li.bd_butterfly_2_explodes_to, EL_BDX_DIAMOND_GROWING_1
732 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
733 &li.bd_stonefly_explodes_to, EL_BDX_ROCK_GROWING_1
737 EL_BDX_DRAGONFLY, -1,
738 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
739 &li.bd_dragonfly_explodes_to, EL_BDX_EXPLODING_1
743 EL_BDX_DIAMOND_GROWING_5, -1,
744 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
745 &li.bd_diamond_birth_turns_to, EL_BDX_DIAMOND
749 EL_BDX_BOMB_EXPLODING_4, -1,
750 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
751 &li.bd_bomb_explosion_turns_to, EL_BDX_WALL
755 EL_BDX_NITRO_PACK_EXPLODING_4, -1,
756 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
757 &li.bd_nitro_explosion_turns_to, EL_EMPTY
761 EL_BDX_EXPLODING_5, -1,
762 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
763 &li.bd_explosion_turns_to, EL_EMPTY
767 EL_BDX_MAGIC_WALL, -1,
768 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
769 &li.bd_magic_wall_wait_hatching, FALSE
772 EL_BDX_MAGIC_WALL, -1,
773 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
774 &li.bd_magic_wall_stops_amoeba, TRUE
777 EL_BDX_MAGIC_WALL, -1,
778 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
779 &li.bd_magic_wall_zero_infinite, TRUE
782 EL_BDX_MAGIC_WALL, -1,
783 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
784 &li.bd_magic_wall_break_scan, FALSE
787 EL_BDX_MAGIC_WALL, -1,
788 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
789 &li.bd_magic_wall_time, 999
792 EL_BDX_MAGIC_WALL, -1,
793 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
794 &li.bd_magic_wall_diamond_to, EL_BDX_ROCK_FALLING
797 EL_BDX_MAGIC_WALL, -1,
798 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
799 &li.bd_magic_wall_rock_to, EL_BDX_DIAMOND_FALLING
802 EL_BDX_MAGIC_WALL, -1,
803 TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
804 &li.bd_magic_wall_mega_rock_to, EL_BDX_NITRO_PACK_FALLING
807 EL_BDX_MAGIC_WALL, -1,
808 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
809 &li.bd_magic_wall_nut_to, EL_BDX_NUT_FALLING
812 EL_BDX_MAGIC_WALL, -1,
813 TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
814 &li.bd_magic_wall_nitro_pack_to, EL_BDX_MEGA_ROCK_FALLING
817 EL_BDX_MAGIC_WALL, -1,
818 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
819 &li.bd_magic_wall_flying_diamond_to, EL_BDX_FLYING_ROCK_FLYING
822 EL_BDX_MAGIC_WALL, -1,
823 TYPE_ELEMENT, CONF_VALUE_16_BIT(8),
824 &li.bd_magic_wall_flying_rock_to, EL_BDX_FLYING_DIAMOND_FLYING
829 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
830 &li.bd_clock_extra_time, 30
834 EL_BDX_VOODOO_DOLL, -1,
835 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
836 &li.bd_voodoo_collects_diamonds, FALSE
839 EL_BDX_VOODOO_DOLL, -1,
840 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
841 &li.bd_voodoo_hurt_kills_player, FALSE
844 EL_BDX_VOODOO_DOLL, -1,
845 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
846 &li.bd_voodoo_dies_by_rock, FALSE
849 EL_BDX_VOODOO_DOLL, -1,
850 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
851 &li.bd_voodoo_vanish_by_explosion, TRUE
854 EL_BDX_VOODOO_DOLL, -1,
855 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
856 &li.bd_voodoo_penalty_time, 30
861 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
862 &li.bd_slime_is_predictable, TRUE
866 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
867 &li.bd_slime_permeability_rate, 100
871 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
872 &li.bd_slime_permeability_bits_c64, 0
876 TYPE_INTEGER, CONF_VALUE_32_BIT(1),
877 &li.bd_slime_random_seed_c64, -1
881 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
882 &li.bd_slime_eats_element_1, EL_BDX_DIAMOND
886 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
887 &li.bd_slime_converts_to_element_1, EL_BDX_DIAMOND_FALLING
891 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
892 &li.bd_slime_eats_element_2, EL_BDX_ROCK
896 TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
897 &li.bd_slime_converts_to_element_2, EL_BDX_ROCK_FALLING
901 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
902 &li.bd_slime_eats_element_3, EL_BDX_NUT
906 TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
907 &li.bd_slime_converts_to_element_3, EL_BDX_NUT_FALLING
912 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
913 &li.bd_acid_eats_element, EL_BDX_SAND_1
917 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
918 &li.bd_acid_spread_rate, 3
922 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
923 &li.bd_acid_turns_to_element, EL_BDX_EXPLODING_3
928 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
929 &li.bd_biter_move_delay, 0
933 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
934 &li.bd_biter_eats_element, EL_BDX_DIAMOND
939 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
940 &li.bd_bladder_converts_by_element, EL_BDX_VOODOO_DOLL
944 EL_BDX_EXPANDABLE_WALL_ANY, -1,
945 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
946 &li.bd_change_expanding_wall, FALSE
949 EL_BDX_EXPANDABLE_WALL_ANY, -1,
950 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
951 &li.bd_expanding_wall_looks_like, EL_BDX_WALL
955 EL_BDX_REPLICATOR, -1,
956 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
957 &li.bd_replicators_active, TRUE
960 EL_BDX_REPLICATOR, -1,
961 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
962 &li.bd_replicator_create_delay, 4
966 EL_BDX_CONVEYOR_LEFT, -1,
967 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
968 &li.bd_conveyor_belts_active, TRUE
971 EL_BDX_CONVEYOR_LEFT, -1,
972 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
973 &li.bd_conveyor_belts_changed, FALSE
978 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
979 &li.bd_water_cannot_flow_down, FALSE
984 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
985 &li.bd_nut_content, EL_BDX_NUT_BREAKING_1
989 EL_BDX_PNEUMATIC_HAMMER, -1,
990 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
991 &li.bd_hammer_walls_break_delay, 5
994 EL_BDX_PNEUMATIC_HAMMER, -1,
995 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
996 &li.bd_hammer_walls_reappear, FALSE
999 EL_BDX_PNEUMATIC_HAMMER, -1,
1000 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
1001 &li.bd_hammer_walls_reappear_delay, 100
1005 EL_BDX_ROCKET_LAUNCHER, -1,
1006 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1007 &li.bd_infinite_rockets, FALSE
1011 EL_BDX_SKELETON, -1,
1012 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1013 &li.bd_num_skeletons_needed_for_pot, 5
1016 EL_BDX_SKELETON, -1,
1017 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1018 &li.bd_skeleton_worth_num_diamonds, 0
1022 EL_BDX_CREATURE_SWITCH, -1,
1023 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1024 &li.bd_creatures_start_backwards, FALSE
1027 EL_BDX_CREATURE_SWITCH, -1,
1028 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1029 &li.bd_creatures_turn_on_hatching, FALSE
1032 EL_BDX_CREATURE_SWITCH, -1,
1033 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1034 &li.bd_creatures_auto_turn_delay, 0
1038 EL_BDX_GRAVITY_SWITCH, -1,
1039 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1040 &li.bd_gravity_direction, GD_MV_DOWN
1043 EL_BDX_GRAVITY_SWITCH, -1,
1044 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1045 &li.bd_gravity_switch_active, FALSE
1048 EL_BDX_GRAVITY_SWITCH, -1,
1049 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
1050 &li.bd_gravity_switch_delay, 10
1053 EL_BDX_GRAVITY_SWITCH, -1,
1054 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
1055 &li.bd_gravity_affects_all, TRUE
1058 // (the following values are related to various game elements)
1062 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1063 &li.score[SC_EMERALD], 10
1068 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1069 &li.score[SC_DIAMOND], 10
1074 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1075 &li.score[SC_BUG], 10
1080 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1081 &li.score[SC_SPACESHIP], 10
1086 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1087 &li.score[SC_PACMAN], 10
1092 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1093 &li.score[SC_NUT], 10
1098 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1099 &li.score[SC_DYNAMITE], 10
1104 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1105 &li.score[SC_KEY], 10
1110 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1111 &li.score[SC_PEARL], 10
1116 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1117 &li.score[SC_CRYSTAL], 10
1122 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1123 &li.amoeba_content, EL_DIAMOND
1127 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1128 &li.amoeba_speed, 10
1132 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1133 &li.grow_into_diggable, TRUE
1137 EL_BDX_AMOEBA_1, -1,
1138 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1139 &li.bd_amoeba_1_threshold_too_big, 200
1142 EL_BDX_AMOEBA_1, -1,
1143 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1144 &li.bd_amoeba_1_slow_growth_time, 200
1147 EL_BDX_AMOEBA_1, -1,
1148 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1149 &li.bd_amoeba_1_content_too_big, EL_BDX_ROCK
1152 EL_BDX_AMOEBA_1, -1,
1153 TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
1154 &li.bd_amoeba_1_content_enclosed, EL_BDX_DIAMOND
1157 EL_BDX_AMOEBA_1, -1,
1158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1159 &li.bd_amoeba_1_slow_growth_rate, 3
1162 EL_BDX_AMOEBA_1, -1,
1163 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1164 &li.bd_amoeba_1_fast_growth_rate, 25
1167 EL_BDX_AMOEBA_1, -1,
1168 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1169 &li.bd_amoeba_wait_for_hatching, FALSE
1172 EL_BDX_AMOEBA_1, -1,
1173 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
1174 &li.bd_amoeba_start_immediately, TRUE
1178 EL_BDX_AMOEBA_2, -1,
1179 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1180 &li.bd_amoeba_2_threshold_too_big, 200
1183 EL_BDX_AMOEBA_2, -1,
1184 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1185 &li.bd_amoeba_2_slow_growth_time, 200
1188 EL_BDX_AMOEBA_2, -1,
1189 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1190 &li.bd_amoeba_2_content_too_big, EL_BDX_ROCK
1193 EL_BDX_AMOEBA_2, -1,
1194 TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
1195 &li.bd_amoeba_2_content_enclosed, EL_BDX_DIAMOND
1198 EL_BDX_AMOEBA_2, -1,
1199 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1200 &li.bd_amoeba_2_content_exploding, EL_EMPTY
1203 EL_BDX_AMOEBA_2, -1,
1204 TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
1205 &li.bd_amoeba_2_content_looks_like, EL_BDX_AMOEBA_2
1208 EL_BDX_AMOEBA_2, -1,
1209 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1210 &li.bd_amoeba_2_slow_growth_rate, 3
1213 EL_BDX_AMOEBA_2, -1,
1214 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1215 &li.bd_amoeba_2_fast_growth_rate, 25
1218 EL_BDX_AMOEBA_2, -1,
1219 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1220 &li.bd_amoeba_2_explode_by_amoeba, TRUE
1225 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1226 &li.yamyam_content, EL_ROCK, NULL,
1227 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
1231 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1232 &li.score[SC_YAMYAM], 10
1237 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1238 &li.score[SC_ROBOT], 10
1242 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1248 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1254 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1255 &li.time_magic_wall, 10
1259 EL_GAME_OF_LIFE, -1,
1260 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1261 &li.game_of_life[0], 2
1264 EL_GAME_OF_LIFE, -1,
1265 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1266 &li.game_of_life[1], 3
1269 EL_GAME_OF_LIFE, -1,
1270 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
1271 &li.game_of_life[2], 3
1274 EL_GAME_OF_LIFE, -1,
1275 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
1276 &li.game_of_life[3], 3
1279 EL_GAME_OF_LIFE, -1,
1280 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
1281 &li.use_life_bugs, FALSE
1286 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1291 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1296 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
1301 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
1306 EL_TIMEGATE_SWITCH, -1,
1307 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1308 &li.time_timegate, 10
1312 EL_LIGHT_SWITCH_ACTIVE, -1,
1313 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1318 EL_SHIELD_NORMAL, -1,
1319 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1320 &li.shield_normal_time, 10
1323 EL_SHIELD_NORMAL, -1,
1324 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1325 &li.score[SC_SHIELD], 10
1329 EL_SHIELD_DEADLY, -1,
1330 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1331 &li.shield_deadly_time, 10
1334 EL_SHIELD_DEADLY, -1,
1335 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1336 &li.score[SC_SHIELD], 10
1341 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1346 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1347 &li.extra_time_score, 10
1351 EL_TIME_ORB_FULL, -1,
1352 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1353 &li.time_orb_time, 10
1356 EL_TIME_ORB_FULL, -1,
1357 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1358 &li.use_time_orb_bug, FALSE
1363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1364 &li.use_spring_bug, FALSE
1369 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1370 &li.android_move_time, 10
1374 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1375 &li.android_clone_time, 10
1378 EL_EMC_ANDROID, SAVE_CONF_NEVER,
1379 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
1380 &li.android_clone_element[0], EL_EMPTY, NULL,
1381 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
1385 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1386 &li.android_clone_element[0], EL_EMPTY, NULL,
1387 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
1392 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1393 &li.lenses_score, 10
1397 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1402 EL_EMC_MAGNIFIER, -1,
1403 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1404 &li.magnify_score, 10
1407 EL_EMC_MAGNIFIER, -1,
1408 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1409 &li.magnify_time, 10
1413 EL_EMC_MAGIC_BALL, -1,
1414 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1418 EL_EMC_MAGIC_BALL, -1,
1419 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1420 &li.ball_random, FALSE
1423 EL_EMC_MAGIC_BALL, -1,
1424 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1425 &li.ball_active_initial, FALSE
1428 EL_EMC_MAGIC_BALL, -1,
1429 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1430 &li.ball_content, EL_EMPTY, NULL,
1431 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
1435 EL_SOKOBAN_FIELD_EMPTY, -1,
1436 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1437 &li.sb_fields_needed, TRUE
1441 EL_SOKOBAN_OBJECT, -1,
1442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1443 &li.sb_objects_needed, TRUE
1448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1449 &li.mm_laser_red, FALSE
1453 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1454 &li.mm_laser_green, FALSE
1458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1459 &li.mm_laser_blue, TRUE
1464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1465 &li.df_laser_red, TRUE
1469 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1470 &li.df_laser_green, TRUE
1474 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1475 &li.df_laser_blue, FALSE
1479 EL_MM_FUSE_ACTIVE, -1,
1480 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1481 &li.mm_time_fuse, 25
1485 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1486 &li.mm_time_bomb, 75
1490 EL_MM_GRAY_BALL, -1,
1491 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1492 &li.mm_time_ball, 75
1495 EL_MM_GRAY_BALL, -1,
1496 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1497 &li.mm_ball_choice_mode, ANIM_RANDOM
1500 EL_MM_GRAY_BALL, -1,
1501 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
1502 &li.mm_ball_content, EL_EMPTY, NULL,
1503 &li.num_mm_ball_contents, 8, MAX_MM_BALL_CONTENTS
1506 EL_MM_GRAY_BALL, -1,
1507 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1508 &li.rotate_mm_ball_content, TRUE
1511 EL_MM_GRAY_BALL, -1,
1512 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1513 &li.explode_mm_ball, FALSE
1517 EL_MM_STEEL_BLOCK, -1,
1518 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1519 &li.mm_time_block, 75
1522 EL_MM_LIGHTBALL, -1,
1523 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1524 &li.score[SC_ELEM_BONUS], 10
1534 static struct LevelFileConfigInfo chunk_config_NOTE[] =
1538 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1539 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
1543 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1544 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
1549 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1550 &xx_envelope.autowrap, FALSE
1554 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
1555 &xx_envelope.centered, FALSE
1560 TYPE_STRING, CONF_VALUE_BYTES(1),
1561 &xx_envelope.text, -1, NULL,
1562 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
1563 &xx_default_string_empty[0]
1573 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
1577 TYPE_STRING, CONF_VALUE_BYTES(1),
1578 &xx_ei.description[0], -1,
1579 &yy_ei.description[0],
1580 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1581 &xx_default_description[0]
1586 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1587 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
1588 &yy_ei.properties[EP_BITFIELD_BASE_NR]
1590 #if ENABLE_RESERVED_CODE
1591 // (reserved for later use)
1594 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1595 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
1596 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1602 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1603 &xx_ei.use_gfx_element, FALSE,
1604 &yy_ei.use_gfx_element
1608 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1609 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1610 &yy_ei.gfx_element_initial
1615 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1616 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1617 &yy_ei.access_direction
1622 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1623 &xx_ei.collect_score_initial, 10,
1624 &yy_ei.collect_score_initial
1628 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1629 &xx_ei.collect_count_initial, 1,
1630 &yy_ei.collect_count_initial
1635 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1636 &xx_ei.ce_value_fixed_initial, 0,
1637 &yy_ei.ce_value_fixed_initial
1641 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1642 &xx_ei.ce_value_random_initial, 0,
1643 &yy_ei.ce_value_random_initial
1647 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1648 &xx_ei.use_last_ce_value, FALSE,
1649 &yy_ei.use_last_ce_value
1654 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1655 &xx_ei.push_delay_fixed, 8,
1656 &yy_ei.push_delay_fixed
1660 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1661 &xx_ei.push_delay_random, 8,
1662 &yy_ei.push_delay_random
1666 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1667 &xx_ei.drop_delay_fixed, 0,
1668 &yy_ei.drop_delay_fixed
1672 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1673 &xx_ei.drop_delay_random, 0,
1674 &yy_ei.drop_delay_random
1678 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1679 &xx_ei.move_delay_fixed, 0,
1680 &yy_ei.move_delay_fixed
1684 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1685 &xx_ei.move_delay_random, 0,
1686 &yy_ei.move_delay_random
1690 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1691 &xx_ei.step_delay_fixed, 0,
1692 &yy_ei.step_delay_fixed
1696 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1697 &xx_ei.step_delay_random, 0,
1698 &yy_ei.step_delay_random
1703 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1704 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1709 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1710 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1711 &yy_ei.move_direction_initial
1715 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1716 &xx_ei.move_stepsize, TILEX / 8,
1717 &yy_ei.move_stepsize
1722 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1723 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1724 &yy_ei.move_enter_element
1728 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1729 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1730 &yy_ei.move_leave_element
1734 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1735 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1736 &yy_ei.move_leave_type
1741 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1742 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1743 &yy_ei.slippery_type
1748 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1749 &xx_ei.explosion_type, EXPLODES_3X3,
1750 &yy_ei.explosion_type
1754 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1755 &xx_ei.explosion_delay, 16,
1756 &yy_ei.explosion_delay
1760 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1761 &xx_ei.ignition_delay, 8,
1762 &yy_ei.ignition_delay
1767 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1768 &xx_ei.content, EL_EMPTY_SPACE,
1770 &xx_num_contents, 1, 1
1773 // ---------- "num_change_pages" must be the last entry ---------------------
1776 -1, SAVE_CONF_ALWAYS,
1777 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1778 &xx_ei.num_change_pages, 1,
1779 &yy_ei.num_change_pages
1790 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1792 // ---------- "current_change_page" must be the first entry -----------------
1795 -1, SAVE_CONF_ALWAYS,
1796 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1797 &xx_current_change_page, -1
1800 // ---------- (the remaining entries can be in any order) -------------------
1804 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1805 &xx_change.can_change, FALSE
1810 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1811 &xx_event_bits[0], 0
1815 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1816 &xx_event_bits[1], 0
1821 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1822 &xx_change.trigger_player, CH_PLAYER_ANY
1826 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1827 &xx_change.trigger_side, CH_SIDE_ANY
1831 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1832 &xx_change.trigger_page, CH_PAGE_ANY
1837 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1838 &xx_change.target_element, EL_EMPTY_SPACE
1843 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1844 &xx_change.delay_fixed, 0
1848 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1849 &xx_change.delay_random, 0
1853 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1854 &xx_change.delay_frames, FRAMES_PER_SECOND
1859 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1860 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1865 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1866 &xx_change.explode, FALSE
1870 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1871 &xx_change.use_target_content, FALSE
1875 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1876 &xx_change.only_if_complete, FALSE
1880 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1881 &xx_change.use_random_replace, FALSE
1885 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1886 &xx_change.random_percentage, 100
1890 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1891 &xx_change.replace_when, CP_WHEN_EMPTY
1896 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1897 &xx_change.has_action, FALSE
1901 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1902 &xx_change.action_type, CA_NO_ACTION
1906 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1907 &xx_change.action_mode, CA_MODE_UNDEFINED
1911 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1912 &xx_change.action_arg, CA_ARG_UNDEFINED
1917 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1918 &xx_change.action_element, EL_EMPTY_SPACE
1923 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1924 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1925 &xx_num_contents, 1, 1
1935 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1939 TYPE_STRING, CONF_VALUE_BYTES(1),
1940 &xx_ei.description[0], -1, NULL,
1941 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1942 &xx_default_description[0]
1947 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1948 &xx_ei.use_gfx_element, FALSE
1952 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1953 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1958 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1959 &xx_group.choice_mode, ANIM_RANDOM
1964 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1965 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1966 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1976 static struct LevelFileConfigInfo chunk_config_EMPX[] =
1980 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1981 &xx_ei.use_gfx_element, FALSE
1985 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1986 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1996 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
2000 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
2001 &li.block_snap_field, TRUE
2005 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
2006 &li.continuous_snapping, TRUE
2010 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
2011 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
2015 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
2016 &li.use_start_element[0], FALSE
2020 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
2021 &li.start_element[0], EL_PLAYER_1
2025 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
2026 &li.use_artwork_element[0], FALSE
2030 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
2031 &li.artwork_element[0], EL_PLAYER_1
2035 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
2036 &li.use_explosion_element[0], FALSE
2040 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
2041 &li.explosion_element[0], EL_PLAYER_1
2056 filetype_id_list[] =
2058 { LEVEL_FILE_TYPE_RND, "RND" },
2059 { LEVEL_FILE_TYPE_BD, "BD" },
2060 { LEVEL_FILE_TYPE_EM, "EM" },
2061 { LEVEL_FILE_TYPE_SP, "SP" },
2062 { LEVEL_FILE_TYPE_DX, "DX" },
2063 { LEVEL_FILE_TYPE_SB, "SB" },
2064 { LEVEL_FILE_TYPE_DC, "DC" },
2065 { LEVEL_FILE_TYPE_MM, "MM" },
2066 { LEVEL_FILE_TYPE_MM, "DF" },
2071 // ============================================================================
2072 // level file functions
2073 // ============================================================================
2075 static boolean check_special_flags(char *flag)
2077 if (strEqual(options.special_flags, flag) ||
2078 strEqual(leveldir_current->special_flags, flag))
2084 static struct DateInfo getCurrentDate(void)
2086 time_t epoch_seconds = time(NULL);
2087 struct tm *now = localtime(&epoch_seconds);
2088 struct DateInfo date;
2090 date.year = now->tm_year + 1900;
2091 date.month = now->tm_mon + 1;
2092 date.day = now->tm_mday;
2094 date.src = DATE_SRC_CLOCK;
2099 static void resetEventFlags(struct ElementChangeInfo *change)
2103 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
2104 change->has_event[i] = FALSE;
2107 static void resetEventBits(void)
2111 for (i = 0; i < NUM_CE_BITFIELDS; i++)
2112 xx_event_bits[i] = 0;
2115 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
2119 /* important: only change event flag if corresponding event bit is set
2120 (this is because all xx_event_bits[] values are loaded separately,
2121 and all xx_event_bits[] values are set back to zero before loading
2122 another value xx_event_bits[x] (each value representing 32 flags)) */
2124 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
2125 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
2126 change->has_event[i] = TRUE;
2129 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
2133 /* in contrast to the above function setEventFlagsFromEventBits(), it
2134 would also be possible to set all bits in xx_event_bits[] to 0 or 1
2135 depending on the corresponding change->has_event[i] values here, as
2136 all xx_event_bits[] values are reset in resetEventBits() before */
2138 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
2139 if (change->has_event[i])
2140 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
2143 static char *getDefaultElementDescription(struct ElementInfo *ei)
2145 static char description[MAX_ELEMENT_NAME_LEN + 1];
2146 char *default_description = (ei->custom_description != NULL ?
2147 ei->custom_description :
2148 ei->editor_description);
2151 // always start with reliable default values
2152 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
2153 description[i] = '\0';
2155 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
2156 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
2158 return &description[0];
2161 static void setElementDescriptionToDefault(struct ElementInfo *ei)
2163 char *default_description = getDefaultElementDescription(ei);
2166 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
2167 ei->description[i] = default_description[i];
2170 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
2174 for (i = 0; conf[i].data_type != -1; i++)
2176 int default_value = conf[i].default_value;
2177 int data_type = conf[i].data_type;
2178 int conf_type = conf[i].conf_type;
2179 int byte_mask = conf_type & CONF_MASK_BYTES;
2181 if (byte_mask == CONF_MASK_MULTI_BYTES)
2183 int default_num_entities = conf[i].default_num_entities;
2184 int max_num_entities = conf[i].max_num_entities;
2186 *(int *)(conf[i].num_entities) = default_num_entities;
2188 if (data_type == TYPE_STRING)
2190 char *default_string = conf[i].default_string;
2191 char *string = (char *)(conf[i].value);
2193 strncpy(string, default_string, max_num_entities);
2195 else if (data_type == TYPE_ELEMENT_LIST)
2197 int *element_array = (int *)(conf[i].value);
2200 for (j = 0; j < max_num_entities; j++)
2201 element_array[j] = default_value;
2203 else if (data_type == TYPE_CONTENT_LIST)
2205 struct Content *content = (struct Content *)(conf[i].value);
2208 for (c = 0; c < max_num_entities; c++)
2209 for (y = 0; y < 3; y++)
2210 for (x = 0; x < 3; x++)
2211 content[c].e[x][y] = default_value;
2214 else // constant size configuration data (1, 2 or 4 bytes)
2216 if (data_type == TYPE_BOOLEAN)
2217 *(boolean *)(conf[i].value) = default_value;
2219 *(int *) (conf[i].value) = default_value;
2224 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
2228 for (i = 0; conf[i].data_type != -1; i++)
2230 int data_type = conf[i].data_type;
2231 int conf_type = conf[i].conf_type;
2232 int byte_mask = conf_type & CONF_MASK_BYTES;
2234 if (byte_mask == CONF_MASK_MULTI_BYTES)
2236 int max_num_entities = conf[i].max_num_entities;
2238 if (data_type == TYPE_STRING)
2240 char *string = (char *)(conf[i].value);
2241 char *string_copy = (char *)(conf[i].value_copy);
2243 strncpy(string_copy, string, max_num_entities);
2245 else if (data_type == TYPE_ELEMENT_LIST)
2247 int *element_array = (int *)(conf[i].value);
2248 int *element_array_copy = (int *)(conf[i].value_copy);
2251 for (j = 0; j < max_num_entities; j++)
2252 element_array_copy[j] = element_array[j];
2254 else if (data_type == TYPE_CONTENT_LIST)
2256 struct Content *content = (struct Content *)(conf[i].value);
2257 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
2260 for (c = 0; c < max_num_entities; c++)
2261 for (y = 0; y < 3; y++)
2262 for (x = 0; x < 3; x++)
2263 content_copy[c].e[x][y] = content[c].e[x][y];
2266 else // constant size configuration data (1, 2 or 4 bytes)
2268 if (data_type == TYPE_BOOLEAN)
2269 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
2271 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
2276 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
2280 xx_ei = *ei_from; // copy element data into temporary buffer
2281 yy_ei = *ei_to; // copy element data into temporary buffer
2283 copyConfigFromConfigList(chunk_config_CUSX_base);
2288 // ---------- reinitialize and copy change pages ----------
2290 ei_to->num_change_pages = ei_from->num_change_pages;
2291 ei_to->current_change_page = ei_from->current_change_page;
2293 setElementChangePages(ei_to, ei_to->num_change_pages);
2295 for (i = 0; i < ei_to->num_change_pages; i++)
2296 ei_to->change_page[i] = ei_from->change_page[i];
2298 // ---------- copy group element info ----------
2299 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
2300 *ei_to->group = *ei_from->group;
2302 // mark this custom element as modified
2303 ei_to->modified_settings = TRUE;
2306 void setElementChangePages(struct ElementInfo *ei, int change_pages)
2308 int change_page_size = sizeof(struct ElementChangeInfo);
2310 ei->num_change_pages = MAX(1, change_pages);
2313 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
2315 if (ei->current_change_page >= ei->num_change_pages)
2316 ei->current_change_page = ei->num_change_pages - 1;
2318 ei->change = &ei->change_page[ei->current_change_page];
2321 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
2323 xx_change = *change; // copy change data into temporary buffer
2325 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
2327 *change = xx_change;
2329 resetEventFlags(change);
2331 change->direct_action = 0;
2332 change->other_action = 0;
2334 change->pre_change_function = NULL;
2335 change->change_function = NULL;
2336 change->post_change_function = NULL;
2339 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
2341 boolean add_border = FALSE;
2344 int x2 = STD_LEV_FIELDX - 1;
2345 int y2 = STD_LEV_FIELDY - 1;
2348 li = *level; // copy level data into temporary buffer
2349 setConfigToDefaultsFromConfigList(chunk_config_INFO);
2350 *level = li; // copy temporary buffer back to level data
2352 setLevelInfoToDefaults_BD();
2353 setLevelInfoToDefaults_EM();
2354 setLevelInfoToDefaults_SP();
2355 setLevelInfoToDefaults_MM();
2357 level->native_bd_level = &native_bd_level;
2358 level->native_em_level = &native_em_level;
2359 level->native_sp_level = &native_sp_level;
2360 level->native_mm_level = &native_mm_level;
2362 level->file_version = FILE_VERSION_ACTUAL;
2363 level->game_version = GAME_VERSION_ACTUAL;
2365 level->creation_date = getCurrentDate();
2367 level->encoding_16bit_field = TRUE;
2368 level->encoding_16bit_yamyam = TRUE;
2369 level->encoding_16bit_amoeba = TRUE;
2371 // clear level name and level author string buffers
2372 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2373 level->name[i] = '\0';
2374 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2375 level->author[i] = '\0';
2377 // set level name and level author to default values
2378 strcpy(level->name, NAMELESS_LEVEL_NAME);
2379 strcpy(level->author, ANONYMOUS_NAME);
2381 // set default game engine type
2382 level->game_engine_type = setup.default_game_engine_type;
2384 // some game engines should have a default playfield with border elements
2385 if (level->game_engine_type == GAME_ENGINE_TYPE_BD ||
2386 level->game_engine_type == GAME_ENGINE_TYPE_EM ||
2387 level->game_engine_type == GAME_ENGINE_TYPE_SP)
2396 // set level playfield to playable default level with player and exit
2397 for (x = 0; x < MAX_LEV_FIELDX; x++)
2399 for (y = 0; y < MAX_LEV_FIELDY; y++)
2401 if (add_border && (x == 0 || x == STD_LEV_FIELDX - 1 ||
2402 y == 0 || y == STD_LEV_FIELDY - 1))
2403 level->field[x][y] = getEngineElement(EL_STEELWALL);
2405 level->field[x][y] = getEngineElement(EL_SAND);
2409 level->field[x1][y1] = getEngineElement(EL_PLAYER_1);
2410 level->field[x2][y2] = getEngineElement(EL_EXIT_CLOSED);
2412 BorderElement = getEngineElement(EL_STEELWALL);
2414 // detect custom elements when loading them
2415 level->file_has_custom_elements = FALSE;
2417 // set random colors for BD style levels according to preferred color type
2418 SetRandomLevelColors_BD(setup.bd_default_color_type);
2420 // set default color type and colors for BD style level colors
2421 SetDefaultLevelColorType_BD();
2422 SetDefaultLevelColors_BD();
2424 // set all bug compatibility flags to "false" => do not emulate this bug
2425 level->use_action_after_change_bug = FALSE;
2427 if (leveldir_current)
2429 // try to determine better author name than 'anonymous'
2430 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
2432 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
2433 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
2437 switch (LEVELCLASS(leveldir_current))
2439 case LEVELCLASS_TUTORIAL:
2440 strcpy(level->author, PROGRAM_AUTHOR_STRING);
2443 case LEVELCLASS_CONTRIB:
2444 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
2445 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
2448 case LEVELCLASS_PRIVATE:
2449 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
2450 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
2454 // keep default value
2461 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
2463 static boolean clipboard_elements_initialized = FALSE;
2466 InitElementPropertiesStatic();
2468 li = *level; // copy level data into temporary buffer
2469 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
2470 *level = li; // copy temporary buffer back to level data
2472 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2475 struct ElementInfo *ei = &element_info[element];
2477 if (element == EL_MM_GRAY_BALL)
2479 struct LevelInfo_MM *level_mm = level->native_mm_level;
2482 for (j = 0; j < level->num_mm_ball_contents; j++)
2483 level->mm_ball_content[j] =
2484 map_element_MM_to_RND(level_mm->ball_content[j]);
2487 // never initialize clipboard elements after the very first time
2488 // (to be able to use clipboard elements between several levels)
2489 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
2492 if (IS_ENVELOPE(element))
2494 int envelope_nr = element - EL_ENVELOPE_1;
2496 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
2498 level->envelope[envelope_nr] = xx_envelope;
2501 if (IS_CUSTOM_ELEMENT(element) ||
2502 IS_GROUP_ELEMENT(element) ||
2503 IS_INTERNAL_ELEMENT(element))
2505 xx_ei = *ei; // copy element data into temporary buffer
2507 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
2512 setElementChangePages(ei, 1);
2513 setElementChangeInfoToDefaults(ei->change);
2515 if (IS_CUSTOM_ELEMENT(element) ||
2516 IS_GROUP_ELEMENT(element))
2518 setElementDescriptionToDefault(ei);
2520 ei->modified_settings = FALSE;
2523 if (IS_CUSTOM_ELEMENT(element) ||
2524 IS_INTERNAL_ELEMENT(element))
2526 // internal values used in level editor
2528 ei->access_type = 0;
2529 ei->access_layer = 0;
2530 ei->access_protected = 0;
2531 ei->walk_to_action = 0;
2532 ei->smash_targets = 0;
2535 ei->can_explode_by_fire = FALSE;
2536 ei->can_explode_smashed = FALSE;
2537 ei->can_explode_impact = FALSE;
2539 ei->current_change_page = 0;
2542 if (IS_GROUP_ELEMENT(element) ||
2543 IS_INTERNAL_ELEMENT(element))
2545 struct ElementGroupInfo *group;
2547 // initialize memory for list of elements in group
2548 if (ei->group == NULL)
2549 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
2553 xx_group = *group; // copy group data into temporary buffer
2555 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
2560 if (IS_EMPTY_ELEMENT(element) ||
2561 IS_INTERNAL_ELEMENT(element))
2563 xx_ei = *ei; // copy element data into temporary buffer
2565 setConfigToDefaultsFromConfigList(chunk_config_EMPX);
2571 clipboard_elements_initialized = TRUE;
2574 static void setLevelInfoToDefaults(struct LevelInfo *level,
2575 boolean level_info_only,
2576 boolean reset_file_status)
2578 setLevelInfoToDefaults_Level(level);
2580 if (!level_info_only)
2581 setLevelInfoToDefaults_Elements(level);
2583 if (reset_file_status)
2585 level->no_valid_file = FALSE;
2586 level->no_level_file = FALSE;
2589 level->changed = FALSE;
2592 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
2594 level_file_info->nr = 0;
2595 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
2596 level_file_info->packed = FALSE;
2598 setString(&level_file_info->basename, NULL);
2599 setString(&level_file_info->filename, NULL);
2602 int getMappedElement_SB(int, boolean);
2604 static void ActivateLevelTemplate(void)
2608 if (check_special_flags("load_xsb_to_ces"))
2610 // fill smaller playfields with padding "beyond border wall" elements
2611 if (level.fieldx < level_template.fieldx ||
2612 level.fieldy < level_template.fieldy)
2614 short field[level.fieldx][level.fieldy];
2615 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
2616 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
2617 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
2618 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
2620 // copy old playfield (which is smaller than the visible area)
2621 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2622 field[x][y] = level.field[x][y];
2624 // fill new, larger playfield with "beyond border wall" elements
2625 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
2626 level.field[x][y] = getMappedElement_SB('_', TRUE);
2628 // copy the old playfield to the middle of the new playfield
2629 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2630 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
2632 level.fieldx = new_fieldx;
2633 level.fieldy = new_fieldy;
2637 // Currently there is no special action needed to activate the template
2638 // data, because 'element_info' property settings overwrite the original
2639 // level data, while all other variables do not change.
2641 // Exception: 'from_level_template' elements in the original level playfield
2642 // are overwritten with the corresponding elements at the same position in
2643 // playfield from the level template.
2645 for (x = 0; x < level.fieldx; x++)
2646 for (y = 0; y < level.fieldy; y++)
2647 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
2648 level.field[x][y] = level_template.field[x][y];
2650 if (check_special_flags("load_xsb_to_ces"))
2652 struct LevelInfo level_backup = level;
2654 // overwrite all individual level settings from template level settings
2655 level = level_template;
2657 // restore level file info
2658 level.file_info = level_backup.file_info;
2660 // restore playfield size
2661 level.fieldx = level_backup.fieldx;
2662 level.fieldy = level_backup.fieldy;
2664 // restore playfield content
2665 for (x = 0; x < level.fieldx; x++)
2666 for (y = 0; y < level.fieldy; y++)
2667 level.field[x][y] = level_backup.field[x][y];
2669 // restore name and author from individual level
2670 strcpy(level.name, level_backup.name);
2671 strcpy(level.author, level_backup.author);
2673 // restore flag "use_custom_template"
2674 level.use_custom_template = level_backup.use_custom_template;
2678 boolean isLevelsetFilename_BD(char *filename)
2680 return (strSuffixLower(filename, ".bd") ||
2681 strSuffixLower(filename, ".bdr") ||
2682 strSuffixLower(filename, ".brc") ||
2683 strSuffixLower(filename, ".gds"));
2686 static boolean checkForPackageFromBasename_BD(char *basename)
2688 // check for native BD level file extensions
2689 if (!isLevelsetFilename_BD(basename))
2692 // check for standard single-level BD files (like "001.bd")
2693 if (strSuffixLower(basename, ".bd") &&
2694 strlen(basename) == 6 &&
2695 basename[0] >= '0' && basename[0] <= '9' &&
2696 basename[1] >= '0' && basename[1] <= '9' &&
2697 basename[2] >= '0' && basename[2] <= '9')
2700 // this is a level package in native BD file format
2704 static char *getLevelFilenameFromBasename(char *basename)
2706 static char *filename = NULL;
2708 checked_free(filename);
2710 filename = getPath2(getCurrentLevelDir(), basename);
2715 static int getFileTypeFromBasename(char *basename)
2717 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2719 static char *filename = NULL;
2720 struct stat file_status;
2722 // ---------- try to determine file type from filename ----------
2724 // check for typical filename of a Supaplex level package file
2725 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2726 return LEVEL_FILE_TYPE_SP;
2728 // check for typical filename of a Diamond Caves II level package file
2729 if (strSuffixLower(basename, ".dc") ||
2730 strSuffixLower(basename, ".dc2"))
2731 return LEVEL_FILE_TYPE_DC;
2733 // check for typical filename of a Sokoban level package file
2734 if (strSuffixLower(basename, ".xsb") &&
2735 strchr(basename, '%') == NULL)
2736 return LEVEL_FILE_TYPE_SB;
2738 // check for typical filename of a Boulder Dash (GDash) level package file
2739 if (checkForPackageFromBasename_BD(basename))
2740 return LEVEL_FILE_TYPE_BD;
2742 // ---------- try to determine file type from filesize ----------
2744 checked_free(filename);
2745 filename = getPath2(getCurrentLevelDir(), basename);
2747 if (stat(filename, &file_status) == 0)
2749 // check for typical filesize of a Supaplex level package file
2750 if (file_status.st_size == 170496)
2751 return LEVEL_FILE_TYPE_SP;
2754 return LEVEL_FILE_TYPE_UNKNOWN;
2757 static int getFileTypeFromMagicBytes(char *filename, int type)
2761 if ((file = openFile(filename, MODE_READ)))
2763 char chunk_name[CHUNK_ID_LEN + 1];
2765 getFileChunkBE(file, chunk_name, NULL);
2767 if (strEqual(chunk_name, "MMII") ||
2768 strEqual(chunk_name, "MIRR"))
2769 type = LEVEL_FILE_TYPE_MM;
2777 static boolean checkForPackageFromBasename(char *basename)
2779 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2780 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2782 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2785 static char *getSingleLevelBasenameExt(int nr, char *extension)
2787 static char basename[MAX_FILENAME_LEN];
2790 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2792 sprintf(basename, "%03d.%s", nr, extension);
2797 static char *getSingleLevelBasename(int nr)
2799 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2802 static char *getPackedLevelBasename(int type)
2804 static char basename[MAX_FILENAME_LEN];
2805 char *directory = getCurrentLevelDir();
2807 DirectoryEntry *dir_entry;
2809 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2811 if ((dir = openDirectory(directory)) == NULL)
2813 Warn("cannot read current level directory '%s'", directory);
2818 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2820 char *entry_basename = dir_entry->basename;
2821 int entry_type = getFileTypeFromBasename(entry_basename);
2823 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2825 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2828 strcpy(basename, entry_basename);
2835 closeDirectory(dir);
2840 static char *getSingleLevelFilename(int nr)
2842 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2845 #if ENABLE_UNUSED_CODE
2846 static char *getPackedLevelFilename(int type)
2848 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2852 char *getDefaultLevelFilename(int nr)
2854 return getSingleLevelFilename(nr);
2857 #if ENABLE_UNUSED_CODE
2858 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2862 lfi->packed = FALSE;
2864 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2865 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2869 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2870 int type, char *format, ...)
2872 static char basename[MAX_FILENAME_LEN];
2875 va_start(ap, format);
2876 vsprintf(basename, format, ap);
2880 lfi->packed = FALSE;
2882 setString(&lfi->basename, basename);
2883 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2886 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2892 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2893 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2896 static int getFiletypeFromID(char *filetype_id)
2898 char *filetype_id_lower;
2899 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2902 if (filetype_id == NULL)
2903 return LEVEL_FILE_TYPE_UNKNOWN;
2905 filetype_id_lower = getStringToLower(filetype_id);
2907 for (i = 0; filetype_id_list[i].id != NULL; i++)
2909 char *id_lower = getStringToLower(filetype_id_list[i].id);
2911 if (strEqual(filetype_id_lower, id_lower))
2912 filetype = filetype_id_list[i].filetype;
2916 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2920 free(filetype_id_lower);
2925 char *getLocalLevelTemplateFilename(void)
2927 return getDefaultLevelFilename(-1);
2930 char *getGlobalLevelTemplateFilename(void)
2932 // global variable "leveldir_current" must be modified in the loop below
2933 LevelDirTree *leveldir_current_last = leveldir_current;
2934 char *filename = NULL;
2936 // check for template level in path from current to topmost tree node
2938 while (leveldir_current != NULL)
2940 filename = getDefaultLevelFilename(-1);
2942 if (fileExists(filename))
2945 leveldir_current = leveldir_current->node_parent;
2948 // restore global variable "leveldir_current" modified in above loop
2949 leveldir_current = leveldir_current_last;
2954 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2958 // special case: level number is negative => check for level template file
2961 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2962 getSingleLevelBasename(-1));
2964 // replace local level template filename with global template filename
2965 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2967 // no fallback if template file not existing
2971 // special case: check for file name/pattern specified in "levelinfo.conf"
2972 if (leveldir_current->level_filename != NULL)
2974 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2976 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2977 leveldir_current->level_filename, nr);
2979 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2981 if (fileExists(lfi->filename))
2984 else if (leveldir_current->level_filetype != NULL)
2986 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2988 // check for specified native level file with standard file name
2989 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2990 "%03d.%s", nr, LEVELFILE_EXTENSION);
2991 if (fileExists(lfi->filename))
2995 // check for native Rocks'n'Diamonds level file
2996 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2997 "%03d.%s", nr, LEVELFILE_EXTENSION);
2998 if (fileExists(lfi->filename))
3001 // check for native Boulder Dash level file
3002 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_BD, "%03d.bd", nr);
3003 if (fileExists(lfi->filename))
3006 // check for Emerald Mine level file (V1)
3007 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
3008 'a' + (nr / 10) % 26, '0' + nr % 10);
3009 if (fileExists(lfi->filename))
3011 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
3012 'A' + (nr / 10) % 26, '0' + nr % 10);
3013 if (fileExists(lfi->filename))
3016 // check for Emerald Mine level file (V2 to V5)
3017 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
3018 if (fileExists(lfi->filename))
3021 // check for Emerald Mine level file (V6 / single mode)
3022 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
3023 if (fileExists(lfi->filename))
3025 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
3026 if (fileExists(lfi->filename))
3029 // check for Emerald Mine level file (V6 / teamwork mode)
3030 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
3031 if (fileExists(lfi->filename))
3033 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
3034 if (fileExists(lfi->filename))
3037 // check for various packed level file formats
3038 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
3039 if (fileExists(lfi->filename))
3042 // no known level file found -- use default values (and fail later)
3043 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
3044 "%03d.%s", nr, LEVELFILE_EXTENSION);
3047 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
3049 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
3050 lfi->type = getFileTypeFromBasename(lfi->basename);
3052 if (lfi->type == LEVEL_FILE_TYPE_RND)
3053 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
3056 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
3058 // always start with reliable default values
3059 setFileInfoToDefaults(level_file_info);
3061 level_file_info->nr = nr; // set requested level number
3063 determineLevelFileInfo_Filename(level_file_info);
3064 determineLevelFileInfo_Filetype(level_file_info);
3067 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
3068 struct LevelFileInfo *lfi_to)
3070 lfi_to->nr = lfi_from->nr;
3071 lfi_to->type = lfi_from->type;
3072 lfi_to->packed = lfi_from->packed;
3074 setString(&lfi_to->basename, lfi_from->basename);
3075 setString(&lfi_to->filename, lfi_from->filename);
3078 // ----------------------------------------------------------------------------
3079 // functions for loading R'n'D level
3080 // ----------------------------------------------------------------------------
3082 int getMappedElement(int element)
3084 // remap some (historic, now obsolete) elements
3088 case EL_PLAYER_OBSOLETE:
3089 element = EL_PLAYER_1;
3092 case EL_KEY_OBSOLETE:
3096 case EL_EM_KEY_1_FILE_OBSOLETE:
3097 element = EL_EM_KEY_1;
3100 case EL_EM_KEY_2_FILE_OBSOLETE:
3101 element = EL_EM_KEY_2;
3104 case EL_EM_KEY_3_FILE_OBSOLETE:
3105 element = EL_EM_KEY_3;
3108 case EL_EM_KEY_4_FILE_OBSOLETE:
3109 element = EL_EM_KEY_4;
3112 case EL_ENVELOPE_OBSOLETE:
3113 element = EL_ENVELOPE_1;
3121 if (element >= NUM_FILE_ELEMENTS)
3123 Warn("invalid level element %d", element);
3125 element = EL_UNKNOWN;
3133 static int getMappedElementByVersion(int element, int game_version)
3135 // remap some elements due to certain game version
3137 if (game_version <= VERSION_IDENT(2,2,0,0))
3139 // map game font elements
3140 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
3141 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
3142 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
3143 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
3146 if (game_version < VERSION_IDENT(3,0,0,0))
3148 // map Supaplex gravity tube elements
3149 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
3150 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
3151 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
3152 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
3159 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
3161 level->file_version = getFileVersion(file);
3162 level->game_version = getFileVersion(file);
3167 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
3169 level->creation_date.year = getFile16BitBE(file);
3170 level->creation_date.month = getFile8Bit(file);
3171 level->creation_date.day = getFile8Bit(file);
3173 level->creation_date.src = DATE_SRC_LEVELFILE;
3178 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
3180 int initial_player_stepsize;
3181 int initial_player_gravity;
3184 level->fieldx = getFile8Bit(file);
3185 level->fieldy = getFile8Bit(file);
3187 level->time = getFile16BitBE(file);
3188 level->gems_needed = getFile16BitBE(file);
3190 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3191 level->name[i] = getFile8Bit(file);
3192 level->name[MAX_LEVEL_NAME_LEN] = 0;
3194 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3195 level->score[i] = getFile8Bit(file);
3197 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
3198 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3199 for (y = 0; y < 3; y++)
3200 for (x = 0; x < 3; x++)
3201 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
3203 level->amoeba_speed = getFile8Bit(file);
3204 level->time_magic_wall = getFile8Bit(file);
3205 level->time_wheel = getFile8Bit(file);
3206 level->amoeba_content = getMappedElement(getFile8Bit(file));
3208 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
3211 for (i = 0; i < MAX_PLAYERS; i++)
3212 level->initial_player_stepsize[i] = initial_player_stepsize;
3214 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3216 for (i = 0; i < MAX_PLAYERS; i++)
3217 level->initial_player_gravity[i] = initial_player_gravity;
3219 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3220 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3222 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3224 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3225 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3226 level->can_move_into_acid_bits = getFile32BitBE(file);
3227 level->dont_collide_with_bits = getFile8Bit(file);
3229 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3230 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3232 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3233 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3234 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3236 level->game_engine_type = getFile8Bit(file);
3238 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
3243 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
3247 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3248 level->name[i] = getFile8Bit(file);
3249 level->name[MAX_LEVEL_NAME_LEN] = 0;
3254 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
3258 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3259 level->author[i] = getFile8Bit(file);
3260 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
3265 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
3268 int chunk_size_expected = level->fieldx * level->fieldy;
3270 /* Note: "chunk_size" was wrong before version 2.0 when elements are
3271 stored with 16-bit encoding (and should be twice as big then).
3272 Even worse, playfield data was stored 16-bit when only yamyam content
3273 contained 16-bit elements and vice versa. */
3275 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
3276 chunk_size_expected *= 2;
3278 if (chunk_size_expected != chunk_size)
3280 ReadUnusedBytesFromFile(file, chunk_size);
3281 return chunk_size_expected;
3284 for (y = 0; y < level->fieldy; y++)
3285 for (x = 0; x < level->fieldx; x++)
3286 level->field[x][y] =
3287 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
3292 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
3295 int header_size = 4;
3296 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
3297 int chunk_size_expected = header_size + content_size;
3299 /* Note: "chunk_size" was wrong before version 2.0 when elements are
3300 stored with 16-bit encoding (and should be twice as big then).
3301 Even worse, playfield data was stored 16-bit when only yamyam content
3302 contained 16-bit elements and vice versa. */
3304 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
3305 chunk_size_expected += content_size;
3307 if (chunk_size_expected != chunk_size)
3309 ReadUnusedBytesFromFile(file, chunk_size);
3310 return chunk_size_expected;
3314 level->num_yamyam_contents = getFile8Bit(file);
3318 // correct invalid number of content fields -- should never happen
3319 if (level->num_yamyam_contents < 1 ||
3320 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
3321 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
3323 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3324 for (y = 0; y < 3; y++)
3325 for (x = 0; x < 3; x++)
3326 level->yamyam_content[i].e[x][y] =
3327 getMappedElement(level->encoding_16bit_field ?
3328 getFile16BitBE(file) : getFile8Bit(file));
3332 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
3337 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3339 element = getMappedElement(getFile16BitBE(file));
3340 num_contents = getFile8Bit(file);
3342 getFile8Bit(file); // content x size (unused)
3343 getFile8Bit(file); // content y size (unused)
3345 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3347 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3348 for (y = 0; y < 3; y++)
3349 for (x = 0; x < 3; x++)
3350 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
3352 // correct invalid number of content fields -- should never happen
3353 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
3354 num_contents = STD_ELEMENT_CONTENTS;
3356 if (element == EL_YAMYAM)
3358 level->num_yamyam_contents = num_contents;
3360 for (i = 0; i < num_contents; i++)
3361 for (y = 0; y < 3; y++)
3362 for (x = 0; x < 3; x++)
3363 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
3365 else if (element == EL_BD_AMOEBA)
3367 level->amoeba_content = content_array[0][0][0];
3371 Warn("cannot load content for element '%d'", element);
3377 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
3383 int chunk_size_expected;
3385 element = getMappedElement(getFile16BitBE(file));
3386 if (!IS_ENVELOPE(element))
3387 element = EL_ENVELOPE_1;
3389 envelope_nr = element - EL_ENVELOPE_1;
3391 envelope_len = getFile16BitBE(file);
3393 level->envelope[envelope_nr].xsize = getFile8Bit(file);
3394 level->envelope[envelope_nr].ysize = getFile8Bit(file);
3396 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3398 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
3399 if (chunk_size_expected != chunk_size)
3401 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
3402 return chunk_size_expected;
3405 for (i = 0; i < envelope_len; i++)
3406 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
3411 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
3413 int num_changed_custom_elements = getFile16BitBE(file);
3414 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
3417 if (chunk_size_expected != chunk_size)
3419 ReadUnusedBytesFromFile(file, chunk_size - 2);
3420 return chunk_size_expected;
3423 for (i = 0; i < num_changed_custom_elements; i++)
3425 int element = getMappedElement(getFile16BitBE(file));
3426 int properties = getFile32BitBE(file);
3428 if (IS_CUSTOM_ELEMENT(element))
3429 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
3431 Warn("invalid custom element number %d", element);
3433 // older game versions that wrote level files with CUS1 chunks used
3434 // different default push delay values (not yet stored in level file)
3435 element_info[element].push_delay_fixed = 2;
3436 element_info[element].push_delay_random = 8;
3439 level->file_has_custom_elements = TRUE;
3444 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
3446 int num_changed_custom_elements = getFile16BitBE(file);
3447 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
3450 if (chunk_size_expected != chunk_size)
3452 ReadUnusedBytesFromFile(file, chunk_size - 2);
3453 return chunk_size_expected;
3456 for (i = 0; i < num_changed_custom_elements; i++)
3458 int element = getMappedElement(getFile16BitBE(file));
3459 int custom_target_element = getMappedElement(getFile16BitBE(file));
3461 if (IS_CUSTOM_ELEMENT(element))
3462 element_info[element].change->target_element = custom_target_element;
3464 Warn("invalid custom element number %d", element);
3467 level->file_has_custom_elements = TRUE;
3472 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
3474 int num_changed_custom_elements = getFile16BitBE(file);
3475 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
3478 if (chunk_size_expected != chunk_size)
3480 ReadUnusedBytesFromFile(file, chunk_size - 2);
3481 return chunk_size_expected;
3484 for (i = 0; i < num_changed_custom_elements; i++)
3486 int element = getMappedElement(getFile16BitBE(file));
3487 struct ElementInfo *ei = &element_info[element];
3488 unsigned int event_bits;
3490 if (!IS_CUSTOM_ELEMENT(element))
3492 Warn("invalid custom element number %d", element);
3494 element = EL_INTERNAL_DUMMY;
3497 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3498 ei->description[j] = getFile8Bit(file);
3499 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3501 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
3503 // some free bytes for future properties and padding
3504 ReadUnusedBytesFromFile(file, 7);
3506 ei->use_gfx_element = getFile8Bit(file);
3507 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3509 ei->collect_score_initial = getFile8Bit(file);
3510 ei->collect_count_initial = getFile8Bit(file);
3512 ei->push_delay_fixed = getFile16BitBE(file);
3513 ei->push_delay_random = getFile16BitBE(file);
3514 ei->move_delay_fixed = getFile16BitBE(file);
3515 ei->move_delay_random = getFile16BitBE(file);
3517 ei->move_pattern = getFile16BitBE(file);
3518 ei->move_direction_initial = getFile8Bit(file);
3519 ei->move_stepsize = getFile8Bit(file);
3521 for (y = 0; y < 3; y++)
3522 for (x = 0; x < 3; x++)
3523 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
3525 // bits 0 - 31 of "has_event[]"
3526 event_bits = getFile32BitBE(file);
3527 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3528 if (event_bits & (1u << j))
3529 ei->change->has_event[j] = TRUE;
3531 ei->change->target_element = getMappedElement(getFile16BitBE(file));
3533 ei->change->delay_fixed = getFile16BitBE(file);
3534 ei->change->delay_random = getFile16BitBE(file);
3535 ei->change->delay_frames = getFile16BitBE(file);
3537 ei->change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
3539 ei->change->explode = getFile8Bit(file);
3540 ei->change->use_target_content = getFile8Bit(file);
3541 ei->change->only_if_complete = getFile8Bit(file);
3542 ei->change->use_random_replace = getFile8Bit(file);
3544 ei->change->random_percentage = getFile8Bit(file);
3545 ei->change->replace_when = getFile8Bit(file);
3547 for (y = 0; y < 3; y++)
3548 for (x = 0; x < 3; x++)
3549 ei->change->target_content.e[x][y] =
3550 getMappedElement(getFile16BitBE(file));
3552 ei->slippery_type = getFile8Bit(file);
3554 // some free bytes for future properties and padding
3555 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
3557 // mark that this custom element has been modified
3558 ei->modified_settings = TRUE;
3561 level->file_has_custom_elements = TRUE;
3566 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
3568 struct ElementInfo *ei;
3569 int chunk_size_expected;
3573 // ---------- custom element base property values (96 bytes) ----------------
3575 element = getMappedElement(getFile16BitBE(file));
3577 if (!IS_CUSTOM_ELEMENT(element))
3579 Warn("invalid custom element number %d", element);
3581 ReadUnusedBytesFromFile(file, chunk_size - 2);
3586 ei = &element_info[element];
3588 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3589 ei->description[i] = getFile8Bit(file);
3590 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3592 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
3594 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
3596 ei->num_change_pages = getFile8Bit(file);
3598 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
3599 if (chunk_size_expected != chunk_size)
3601 ReadUnusedBytesFromFile(file, chunk_size - 43);
3602 return chunk_size_expected;
3605 ei->ce_value_fixed_initial = getFile16BitBE(file);
3606 ei->ce_value_random_initial = getFile16BitBE(file);
3607 ei->use_last_ce_value = getFile8Bit(file);
3609 ei->use_gfx_element = getFile8Bit(file);
3610 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3612 ei->collect_score_initial = getFile8Bit(file);
3613 ei->collect_count_initial = getFile8Bit(file);
3615 ei->drop_delay_fixed = getFile8Bit(file);
3616 ei->push_delay_fixed = getFile8Bit(file);
3617 ei->drop_delay_random = getFile8Bit(file);
3618 ei->push_delay_random = getFile8Bit(file);
3619 ei->move_delay_fixed = getFile16BitBE(file);
3620 ei->move_delay_random = getFile16BitBE(file);
3622 // bits 0 - 15 of "move_pattern" ...
3623 ei->move_pattern = getFile16BitBE(file);
3624 ei->move_direction_initial = getFile8Bit(file);
3625 ei->move_stepsize = getFile8Bit(file);
3627 ei->slippery_type = getFile8Bit(file);
3629 for (y = 0; y < 3; y++)
3630 for (x = 0; x < 3; x++)
3631 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
3633 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
3634 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
3635 ei->move_leave_type = getFile8Bit(file);
3637 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
3638 ei->move_pattern |= (getFile16BitBE(file) << 16);
3640 ei->access_direction = getFile8Bit(file);
3642 ei->explosion_delay = getFile8Bit(file);
3643 ei->ignition_delay = getFile8Bit(file);
3644 ei->explosion_type = getFile8Bit(file);
3646 // some free bytes for future custom property values and padding
3647 ReadUnusedBytesFromFile(file, 1);
3649 // ---------- change page property values (48 bytes) ------------------------
3651 setElementChangePages(ei, ei->num_change_pages);
3653 for (i = 0; i < ei->num_change_pages; i++)
3655 struct ElementChangeInfo *change = &ei->change_page[i];
3656 unsigned int event_bits;
3658 // always start with reliable default values
3659 setElementChangeInfoToDefaults(change);
3661 // bits 0 - 31 of "has_event[]" ...
3662 event_bits = getFile32BitBE(file);
3663 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3664 if (event_bits & (1u << j))
3665 change->has_event[j] = TRUE;
3667 change->target_element = getMappedElement(getFile16BitBE(file));
3669 change->delay_fixed = getFile16BitBE(file);
3670 change->delay_random = getFile16BitBE(file);
3671 change->delay_frames = getFile16BitBE(file);
3673 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
3675 change->explode = getFile8Bit(file);
3676 change->use_target_content = getFile8Bit(file);
3677 change->only_if_complete = getFile8Bit(file);
3678 change->use_random_replace = getFile8Bit(file);
3680 change->random_percentage = getFile8Bit(file);
3681 change->replace_when = getFile8Bit(file);
3683 for (y = 0; y < 3; y++)
3684 for (x = 0; x < 3; x++)
3685 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
3687 change->can_change = getFile8Bit(file);
3689 change->trigger_side = getFile8Bit(file);
3691 change->trigger_player = getFile8Bit(file);
3692 change->trigger_page = getFile8Bit(file);
3694 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
3695 CH_PAGE_ANY : (1 << change->trigger_page));
3697 change->has_action = getFile8Bit(file);
3698 change->action_type = getFile8Bit(file);
3699 change->action_mode = getFile8Bit(file);
3700 change->action_arg = getFile16BitBE(file);
3702 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
3703 event_bits = getFile8Bit(file);
3704 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3705 if (event_bits & (1u << (j - 32)))
3706 change->has_event[j] = TRUE;
3709 // mark this custom element as modified
3710 ei->modified_settings = TRUE;
3712 level->file_has_custom_elements = TRUE;
3717 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3719 struct ElementInfo *ei;
3720 struct ElementGroupInfo *group;
3724 element = getMappedElement(getFile16BitBE(file));
3726 if (!IS_GROUP_ELEMENT(element))
3728 Warn("invalid group element number %d", element);
3730 ReadUnusedBytesFromFile(file, chunk_size - 2);
3735 ei = &element_info[element];
3737 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3738 ei->description[i] = getFile8Bit(file);
3739 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3741 group = element_info[element].group;
3743 group->num_elements = getFile8Bit(file);
3745 ei->use_gfx_element = getFile8Bit(file);
3746 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3748 group->choice_mode = getFile8Bit(file);
3750 // some free bytes for future values and padding
3751 ReadUnusedBytesFromFile(file, 3);
3753 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3754 group->element[i] = getMappedElement(getFile16BitBE(file));
3756 // mark this group element as modified
3757 element_info[element].modified_settings = TRUE;
3759 level->file_has_custom_elements = TRUE;
3764 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3765 int element, int real_element)
3767 int micro_chunk_size = 0;
3768 int conf_type = getFile8Bit(file);
3769 int byte_mask = conf_type & CONF_MASK_BYTES;
3770 boolean element_found = FALSE;
3773 micro_chunk_size += 1;
3775 if (byte_mask == CONF_MASK_MULTI_BYTES)
3777 int num_bytes = getFile16BitBE(file);
3778 byte *buffer = checked_malloc(num_bytes);
3780 ReadBytesFromFile(file, buffer, num_bytes);
3782 for (i = 0; conf[i].data_type != -1; i++)
3784 if (conf[i].element == element &&
3785 conf[i].conf_type == conf_type)
3787 int data_type = conf[i].data_type;
3788 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3789 int max_num_entities = conf[i].max_num_entities;
3791 if (num_entities > max_num_entities)
3793 Warn("truncating number of entities for element %d from %d to %d",
3794 element, num_entities, max_num_entities);
3796 num_entities = max_num_entities;
3799 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3800 data_type == TYPE_CONTENT_LIST))
3802 // for element and content lists, zero entities are not allowed
3803 Warn("found empty list of entities for element %d", element);
3805 // do not set "num_entities" here to prevent reading behind buffer
3807 *(int *)(conf[i].num_entities) = 1; // at least one is required
3811 *(int *)(conf[i].num_entities) = num_entities;
3814 element_found = TRUE;
3816 if (data_type == TYPE_STRING)
3818 char *string = (char *)(conf[i].value);
3821 for (j = 0; j < max_num_entities; j++)
3822 string[j] = (j < num_entities ? buffer[j] : '\0');
3824 else if (data_type == TYPE_ELEMENT_LIST)
3826 int *element_array = (int *)(conf[i].value);
3829 for (j = 0; j < num_entities; j++)
3831 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3833 else if (data_type == TYPE_CONTENT_LIST)
3835 struct Content *content= (struct Content *)(conf[i].value);
3838 for (c = 0; c < num_entities; c++)
3839 for (y = 0; y < 3; y++)
3840 for (x = 0; x < 3; x++)
3841 content[c].e[x][y] =
3842 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3845 element_found = FALSE;
3851 checked_free(buffer);
3853 micro_chunk_size += 2 + num_bytes;
3855 else // constant size configuration data (1, 2 or 4 bytes)
3857 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3858 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3859 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3861 for (i = 0; conf[i].data_type != -1; i++)
3863 if (conf[i].element == element &&
3864 conf[i].conf_type == conf_type)
3866 int data_type = conf[i].data_type;
3868 if (data_type == TYPE_ELEMENT)
3869 value = getMappedElement(value);
3871 if (data_type == TYPE_BOOLEAN)
3872 *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
3874 *(int *) (conf[i].value) = value;
3876 element_found = TRUE;
3882 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3887 char *error_conf_chunk_bytes =
3888 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3889 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3890 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3891 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3892 int error_element = real_element;
3894 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3895 error_conf_chunk_bytes, error_conf_chunk_token,
3896 error_element, EL_NAME(error_element));
3899 return micro_chunk_size;
3902 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3904 int real_chunk_size = 0;
3906 li = *level; // copy level data into temporary buffer
3908 while (!checkEndOfFile(file))
3910 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3912 if (real_chunk_size >= chunk_size)
3916 *level = li; // copy temporary buffer back to level data
3918 return real_chunk_size;
3921 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3923 int real_chunk_size = 0;
3925 li = *level; // copy level data into temporary buffer
3927 while (!checkEndOfFile(file))
3929 int element = getMappedElement(getFile16BitBE(file));
3931 real_chunk_size += 2;
3932 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3934 if (real_chunk_size >= chunk_size)
3938 *level = li; // copy temporary buffer back to level data
3940 return real_chunk_size;
3943 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3945 int real_chunk_size = 0;
3947 li = *level; // copy level data into temporary buffer
3949 while (!checkEndOfFile(file))
3951 int element = getMappedElement(getFile16BitBE(file));
3953 real_chunk_size += 2;
3954 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3956 if (real_chunk_size >= chunk_size)
3960 *level = li; // copy temporary buffer back to level data
3962 return real_chunk_size;
3965 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3967 int element = getMappedElement(getFile16BitBE(file));
3968 int envelope_nr = element - EL_ENVELOPE_1;
3969 int real_chunk_size = 2;
3971 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3973 while (!checkEndOfFile(file))
3975 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3978 if (real_chunk_size >= chunk_size)
3982 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3984 return real_chunk_size;
3987 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3989 int element = getMappedElement(getFile16BitBE(file));
3990 int real_chunk_size = 2;
3991 struct ElementInfo *ei = &element_info[element];
3994 xx_ei = *ei; // copy element data into temporary buffer
3996 xx_ei.num_change_pages = -1;
3998 while (!checkEndOfFile(file))
4000 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
4002 if (xx_ei.num_change_pages != -1)
4005 if (real_chunk_size >= chunk_size)
4011 if (ei->num_change_pages == -1)
4013 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
4016 ei->num_change_pages = 1;
4018 setElementChangePages(ei, 1);
4019 setElementChangeInfoToDefaults(ei->change);
4021 return real_chunk_size;
4024 // initialize number of change pages stored for this custom element
4025 setElementChangePages(ei, ei->num_change_pages);
4026 for (i = 0; i < ei->num_change_pages; i++)
4027 setElementChangeInfoToDefaults(&ei->change_page[i]);
4029 // start with reading properties for the first change page
4030 xx_current_change_page = 0;
4032 while (!checkEndOfFile(file))
4034 // level file might contain invalid change page number
4035 if (xx_current_change_page >= ei->num_change_pages)
4038 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
4040 xx_change = *change; // copy change data into temporary buffer
4042 resetEventBits(); // reset bits; change page might have changed
4044 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
4047 *change = xx_change;
4049 setEventFlagsFromEventBits(change);
4051 if (real_chunk_size >= chunk_size)
4055 level->file_has_custom_elements = TRUE;
4057 return real_chunk_size;
4060 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
4062 int element = getMappedElement(getFile16BitBE(file));
4063 int real_chunk_size = 2;
4064 struct ElementInfo *ei = &element_info[element];
4065 struct ElementGroupInfo *group = ei->group;
4070 xx_ei = *ei; // copy element data into temporary buffer
4071 xx_group = *group; // copy group data into temporary buffer
4073 while (!checkEndOfFile(file))
4075 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
4078 if (real_chunk_size >= chunk_size)
4085 level->file_has_custom_elements = TRUE;
4087 return real_chunk_size;
4090 static int LoadLevel_EMPX(File *file, int chunk_size, struct LevelInfo *level)
4092 int element = getMappedElement(getFile16BitBE(file));
4093 int real_chunk_size = 2;
4094 struct ElementInfo *ei = &element_info[element];
4096 xx_ei = *ei; // copy element data into temporary buffer
4098 while (!checkEndOfFile(file))
4100 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_EMPX,
4103 if (real_chunk_size >= chunk_size)
4109 level->file_has_custom_elements = TRUE;
4111 return real_chunk_size;
4114 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
4115 struct LevelFileInfo *level_file_info,
4116 boolean level_info_only)
4118 char *filename = level_file_info->filename;
4119 char cookie[MAX_LINE_LEN];
4120 char chunk_name[CHUNK_ID_LEN + 1];
4124 if (!(file = openFile(filename, MODE_READ)))
4126 level->no_valid_file = TRUE;
4127 level->no_level_file = TRUE;
4129 if (level_info_only)
4132 Warn("cannot read level '%s' -- using empty level", filename);
4134 if (!setup.editor.use_template_for_new_levels)
4137 // if level file not found, try to initialize level data from template
4138 filename = getGlobalLevelTemplateFilename();
4140 if (!(file = openFile(filename, MODE_READ)))
4143 // default: for empty levels, use level template for custom elements
4144 level->use_custom_template = TRUE;
4146 level->no_valid_file = FALSE;
4149 getFileChunkBE(file, chunk_name, NULL);
4150 if (strEqual(chunk_name, "RND1"))
4152 getFile32BitBE(file); // not used
4154 getFileChunkBE(file, chunk_name, NULL);
4155 if (!strEqual(chunk_name, "CAVE"))
4157 level->no_valid_file = TRUE;
4159 Warn("unknown format of level file '%s'", filename);
4166 else // check for pre-2.0 file format with cookie string
4168 strcpy(cookie, chunk_name);
4169 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
4171 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4172 cookie[strlen(cookie) - 1] = '\0';
4174 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
4176 level->no_valid_file = TRUE;
4178 Warn("unknown format of level file '%s'", filename);
4185 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
4187 level->no_valid_file = TRUE;
4189 Warn("unsupported version of level file '%s'", filename);
4196 // pre-2.0 level files have no game version, so use file version here
4197 level->game_version = level->file_version;
4200 if (level->file_version < FILE_VERSION_1_2)
4202 // level files from versions before 1.2.0 without chunk structure
4203 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
4204 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
4212 int (*loader)(File *, int, struct LevelInfo *);
4216 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
4217 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
4218 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
4219 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
4220 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
4221 { "INFO", -1, LoadLevel_INFO },
4222 { "BODY", -1, LoadLevel_BODY },
4223 { "CONT", -1, LoadLevel_CONT },
4224 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
4225 { "CNT3", -1, LoadLevel_CNT3 },
4226 { "CUS1", -1, LoadLevel_CUS1 },
4227 { "CUS2", -1, LoadLevel_CUS2 },
4228 { "CUS3", -1, LoadLevel_CUS3 },
4229 { "CUS4", -1, LoadLevel_CUS4 },
4230 { "GRP1", -1, LoadLevel_GRP1 },
4231 { "CONF", -1, LoadLevel_CONF },
4232 { "ELEM", -1, LoadLevel_ELEM },
4233 { "NOTE", -1, LoadLevel_NOTE },
4234 { "CUSX", -1, LoadLevel_CUSX },
4235 { "GRPX", -1, LoadLevel_GRPX },
4236 { "EMPX", -1, LoadLevel_EMPX },
4241 while (getFileChunkBE(file, chunk_name, &chunk_size))
4245 while (chunk_info[i].name != NULL &&
4246 !strEqual(chunk_name, chunk_info[i].name))
4249 if (chunk_info[i].name == NULL)
4251 Warn("unknown chunk '%s' in level file '%s'",
4252 chunk_name, filename);
4254 ReadUnusedBytesFromFile(file, chunk_size);
4256 else if (chunk_info[i].size != -1 &&
4257 chunk_info[i].size != chunk_size)
4259 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
4260 chunk_size, chunk_name, filename);
4262 ReadUnusedBytesFromFile(file, chunk_size);
4266 // call function to load this level chunk
4267 int chunk_size_expected =
4268 (chunk_info[i].loader)(file, chunk_size, level);
4270 if (chunk_size_expected < 0)
4272 Warn("error reading chunk '%s' in level file '%s'",
4273 chunk_name, filename);
4278 // the size of some chunks cannot be checked before reading other
4279 // chunks first (like "HEAD" and "BODY") that contain some header
4280 // information, so check them here
4281 if (chunk_size_expected != chunk_size)
4283 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
4284 chunk_size, chunk_name, filename);
4296 // ----------------------------------------------------------------------------
4297 // functions for loading BD level
4298 // ----------------------------------------------------------------------------
4300 #define LEVEL_TO_CAVE(e) (map_element_RND_to_BD_cave(e))
4301 #define CAVE_TO_LEVEL(e) (map_element_BD_to_RND_cave(e))
4303 static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
4305 struct LevelInfo_BD *level_bd = level->native_bd_level;
4306 GdCave *cave = NULL; // will be changed below
4307 int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
4308 int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
4311 setLevelInfoToDefaults_BD_Ext(cave_w, cave_h);
4313 // cave and map newly allocated when set to defaults above
4314 cave = level_bd->cave;
4317 cave->intermission = level->bd_intermission;
4320 cave->level_time[0] = level->time;
4321 cave->level_diamonds[0] = level->gems_needed;
4324 cave->scheduling = level->bd_scheduling_type;
4325 cave->pal_timing = level->bd_pal_timing;
4326 cave->level_speed[0] = level->bd_cycle_delay_ms;
4327 cave->level_ckdelay[0] = level->bd_cycle_delay_c64;
4328 cave->level_hatching_delay_frame[0] = level->bd_hatching_delay_cycles;
4329 cave->level_hatching_delay_time[0] = level->bd_hatching_delay_seconds;
4332 cave->level_timevalue[0] = level->score[SC_TIME_BONUS];
4333 cave->diamond_value = level->score[SC_EMERALD];
4334 cave->extra_diamond_value = level->score[SC_DIAMOND_EXTRA];
4336 // compatibility settings
4337 cave->lineshift = level->bd_line_shifting_borders;
4338 cave->border_scan_first_and_last = level->bd_scan_first_and_last_row;
4339 cave->short_explosions = level->bd_short_explosions;
4341 // player properties
4342 cave->diagonal_movements = level->bd_diagonal_movements;
4343 cave->active_is_first_found = level->bd_topmost_player_active;
4344 cave->pushing_stone_prob = level->bd_pushing_prob * 10000;
4345 cave->pushing_stone_prob_sweet = level->bd_pushing_prob_with_sweet * 10000;
4346 cave->mega_stones_pushable_with_sweet = level->bd_push_mega_rock_with_sweet;
4347 cave->snap_element = LEVEL_TO_CAVE(level->bd_snap_element);
4349 // element properties
4350 cave->level_bonus_time[0] = level->bd_clock_extra_time;
4351 cave->voodoo_collects_diamonds = level->bd_voodoo_collects_diamonds;
4352 cave->voodoo_any_hurt_kills_player = level->bd_voodoo_hurt_kills_player;
4353 cave->voodoo_dies_by_stone = level->bd_voodoo_dies_by_rock;
4354 cave->voodoo_disappear_in_explosion = level->bd_voodoo_vanish_by_explosion;
4355 cave->level_penalty_time[0] = level->bd_voodoo_penalty_time;
4356 cave->level_magic_wall_time[0] = level->bd_magic_wall_time;
4357 cave->magic_timer_zero_is_infinite = level->bd_magic_wall_zero_infinite;
4358 cave->magic_timer_wait_for_hatching = level->bd_magic_wall_wait_hatching;
4359 cave->magic_wall_stops_amoeba = level->bd_magic_wall_stops_amoeba;
4360 cave->magic_wall_breakscan = level->bd_magic_wall_break_scan;
4362 cave->magic_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_diamond_to);
4363 cave->magic_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_rock_to);
4364 cave->magic_mega_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_mega_rock_to);
4365 cave->magic_nut_to = LEVEL_TO_CAVE(level->bd_magic_wall_nut_to);
4366 cave->magic_nitro_pack_to = LEVEL_TO_CAVE(level->bd_magic_wall_nitro_pack_to);
4367 cave->magic_flying_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_diamond_to);
4368 cave->magic_flying_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_rock_to);
4370 cave->amoeba_timer_wait_for_hatching = level->bd_amoeba_wait_for_hatching;
4371 cave->amoeba_timer_started_immediately= level->bd_amoeba_start_immediately;
4372 cave->amoeba_2_explodes_by_amoeba = level->bd_amoeba_2_explode_by_amoeba;
4373 cave->level_amoeba_threshold[0] = level->bd_amoeba_1_threshold_too_big;
4374 cave->level_amoeba_time[0] = level->bd_amoeba_1_slow_growth_time;
4375 cave->amoeba_growth_prob = level->bd_amoeba_1_slow_growth_rate * 10000;
4376 cave->amoeba_fast_growth_prob = level->bd_amoeba_1_fast_growth_rate * 10000;
4377 cave->level_amoeba_2_threshold[0] = level->bd_amoeba_2_threshold_too_big;
4378 cave->level_amoeba_2_time[0] = level->bd_amoeba_2_slow_growth_time;
4379 cave->amoeba_2_growth_prob = level->bd_amoeba_2_slow_growth_rate * 10000;
4380 cave->amoeba_2_fast_growth_prob = level->bd_amoeba_2_fast_growth_rate * 10000;
4382 cave->amoeba_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_1_content_too_big);
4383 cave->amoeba_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_1_content_enclosed);
4384 cave->amoeba_2_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_too_big);
4385 cave->amoeba_2_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_enclosed);
4386 cave->amoeba_2_explosion_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_exploding);
4387 cave->amoeba_2_looks_like = LEVEL_TO_CAVE(level->bd_amoeba_2_content_looks_like);
4389 cave->slime_predictable = level->bd_slime_is_predictable;
4390 cave->slime_correct_random = level->bd_slime_correct_random;
4391 cave->level_slime_permeability[0] = level->bd_slime_permeability_rate * 10000;
4392 cave->level_slime_permeability_c64[0] = level->bd_slime_permeability_bits_c64;
4393 cave->level_slime_seed_c64[0] = level->bd_slime_random_seed_c64;
4394 cave->level_rand[0] = level->bd_cave_random_seed_c64;
4395 cave->slime_eats_1 = LEVEL_TO_CAVE(level->bd_slime_eats_element_1);
4396 cave->slime_converts_1 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_1);
4397 cave->slime_eats_2 = LEVEL_TO_CAVE(level->bd_slime_eats_element_2);
4398 cave->slime_converts_2 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_2);
4399 cave->slime_eats_3 = LEVEL_TO_CAVE(level->bd_slime_eats_element_3);
4400 cave->slime_converts_3 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_3);
4402 cave->acid_eats_this = LEVEL_TO_CAVE(level->bd_acid_eats_element);
4403 cave->acid_spread_ratio = level->bd_acid_spread_rate * 10000;
4404 cave->acid_turns_to = LEVEL_TO_CAVE(level->bd_acid_turns_to_element);
4406 cave->biter_delay_frame = level->bd_biter_move_delay;
4407 cave->biter_eat = LEVEL_TO_CAVE(level->bd_biter_eats_element);
4409 cave->bladder_converts_by = LEVEL_TO_CAVE(level->bd_bladder_converts_by_element);
4411 cave->expanding_wall_changed = level->bd_change_expanding_wall;
4413 cave->replicators_active = level->bd_replicators_active;
4414 cave->replicator_delay_frame = level->bd_replicator_create_delay;
4416 cave->conveyor_belts_active = level->bd_conveyor_belts_active;
4417 cave->conveyor_belts_direction_changed= level->bd_conveyor_belts_changed;
4419 cave->water_does_not_flow_down = level->bd_water_cannot_flow_down;
4421 cave->nut_turns_to_when_crushed = LEVEL_TO_CAVE(level->bd_nut_content);
4423 cave->pneumatic_hammer_frame = level->bd_hammer_walls_break_delay;
4424 cave->hammered_walls_reappear = level->bd_hammer_walls_reappear;
4425 cave->hammered_wall_reappear_frame = level->bd_hammer_walls_reappear_delay;
4427 cave->infinite_rockets = level->bd_infinite_rockets;
4429 cave->skeletons_needed_for_pot = level->bd_num_skeletons_needed_for_pot;
4430 cave->skeletons_worth_diamonds = level->bd_skeleton_worth_num_diamonds;
4432 cave->expanding_wall_looks_like = LEVEL_TO_CAVE(level->bd_expanding_wall_looks_like);
4433 cave->dirt_looks_like = LEVEL_TO_CAVE(level->bd_sand_looks_like);
4435 cave->creatures_backwards = level->bd_creatures_start_backwards;
4436 cave->creatures_direction_auto_change_on_start = level->bd_creatures_turn_on_hatching;
4437 cave->creatures_direction_auto_change_time = level->bd_creatures_auto_turn_delay;
4439 cave->gravity = level->bd_gravity_direction;
4440 cave->gravity_switch_active = level->bd_gravity_switch_active;
4441 cave->gravity_change_time = level->bd_gravity_switch_delay;
4442 cave->gravity_affects_all = level->bd_gravity_affects_all;
4444 cave->stone_falling_effect = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_falling);
4445 cave->stone_bouncing_effect = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_impact);
4446 cave->diamond_falling_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_falling);
4447 cave->diamond_bouncing_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_impact);
4449 cave->firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_1_explodes_to);
4450 cave->alt_firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_2_explodes_to);
4451 cave->butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_1_explodes_to);
4452 cave->alt_butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_2_explodes_to);
4453 cave->stonefly_explode_to = LEVEL_TO_CAVE(level->bd_stonefly_explodes_to);
4454 cave->dragonfly_explode_to = LEVEL_TO_CAVE(level->bd_dragonfly_explodes_to);
4456 cave->diamond_birth_effect = LEVEL_TO_CAVE(level->bd_diamond_birth_turns_to);
4457 cave->bomb_explosion_effect = LEVEL_TO_CAVE(level->bd_bomb_explosion_turns_to);
4458 cave->nitro_explosion_effect = LEVEL_TO_CAVE(level->bd_nitro_explosion_turns_to);
4459 cave->explosion_effect = LEVEL_TO_CAVE(level->bd_explosion_turns_to);
4461 cave->colorb = level->bd_color_b;
4462 cave->color0 = level->bd_color_0;
4463 cave->color1 = level->bd_color_1;
4464 cave->color2 = level->bd_color_2;
4465 cave->color3 = level->bd_color_3;
4466 cave->color4 = level->bd_color_4;
4467 cave->color5 = level->bd_color_5;
4470 strncpy(cave->name, level->name, sizeof(GdString));
4471 cave->name[sizeof(GdString) - 1] = '\0';
4473 // playfield elements
4474 for (x = 0; x < cave->w; x++)
4475 for (y = 0; y < cave->h; y++)
4476 cave->map[y][x] = LEVEL_TO_CAVE(level->field[x][y]);
4479 static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
4481 struct LevelInfo_BD *level_bd = level->native_bd_level;
4482 GdCave *cave = level_bd->cave;
4483 int bd_level_nr = level_bd->level_nr;
4486 level->fieldx = MIN(cave->w, MAX_LEV_FIELDX);
4487 level->fieldy = MIN(cave->h, MAX_LEV_FIELDY);
4490 level->bd_intermission = cave->intermission;
4493 level->time = cave->level_time[bd_level_nr];
4494 level->gems_needed = cave->level_diamonds[bd_level_nr];
4497 level->bd_scheduling_type = cave->scheduling;
4498 level->bd_pal_timing = cave->pal_timing;
4499 level->bd_cycle_delay_ms = cave->level_speed[bd_level_nr];
4500 level->bd_cycle_delay_c64 = cave->level_ckdelay[bd_level_nr];
4501 level->bd_hatching_delay_cycles = cave->level_hatching_delay_frame[bd_level_nr];
4502 level->bd_hatching_delay_seconds = cave->level_hatching_delay_time[bd_level_nr];
4505 level->score[SC_TIME_BONUS] = cave->level_timevalue[bd_level_nr];
4506 level->score[SC_EMERALD] = cave->diamond_value;
4507 level->score[SC_DIAMOND_EXTRA] = cave->extra_diamond_value;
4509 // compatibility settings
4510 level->bd_line_shifting_borders = cave->lineshift;
4511 level->bd_scan_first_and_last_row = cave->border_scan_first_and_last;
4512 level->bd_short_explosions = cave->short_explosions;
4514 // player properties
4515 level->bd_diagonal_movements = cave->diagonal_movements;
4516 level->bd_topmost_player_active = cave->active_is_first_found;
4517 level->bd_pushing_prob = cave->pushing_stone_prob / 10000;
4518 level->bd_pushing_prob_with_sweet = cave->pushing_stone_prob_sweet / 10000;
4519 level->bd_push_mega_rock_with_sweet = cave->mega_stones_pushable_with_sweet;
4520 level->bd_snap_element = CAVE_TO_LEVEL(cave->snap_element);
4522 // element properties
4523 level->bd_clock_extra_time = cave->level_bonus_time[bd_level_nr];
4524 level->bd_voodoo_collects_diamonds = cave->voodoo_collects_diamonds;
4525 level->bd_voodoo_hurt_kills_player = cave->voodoo_any_hurt_kills_player;
4526 level->bd_voodoo_dies_by_rock = cave->voodoo_dies_by_stone;
4527 level->bd_voodoo_vanish_by_explosion = cave->voodoo_disappear_in_explosion;
4528 level->bd_voodoo_penalty_time = cave->level_penalty_time[bd_level_nr];
4529 level->bd_magic_wall_time = cave->level_magic_wall_time[bd_level_nr];
4530 level->bd_magic_wall_zero_infinite = cave->magic_timer_zero_is_infinite;
4531 level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching;
4532 level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba;
4533 level->bd_magic_wall_break_scan = cave->magic_wall_breakscan;
4535 level->bd_magic_wall_diamond_to = CAVE_TO_LEVEL(cave->magic_diamond_to);
4536 level->bd_magic_wall_rock_to = CAVE_TO_LEVEL(cave->magic_stone_to);
4537 level->bd_magic_wall_mega_rock_to = CAVE_TO_LEVEL(cave->magic_mega_stone_to);
4538 level->bd_magic_wall_nut_to = CAVE_TO_LEVEL(cave->magic_nut_to);
4539 level->bd_magic_wall_nitro_pack_to = CAVE_TO_LEVEL(cave->magic_nitro_pack_to);
4540 level->bd_magic_wall_flying_diamond_to= CAVE_TO_LEVEL(cave->magic_flying_diamond_to);
4541 level->bd_magic_wall_flying_rock_to = CAVE_TO_LEVEL(cave->magic_flying_stone_to);
4543 level->bd_amoeba_wait_for_hatching = cave->amoeba_timer_wait_for_hatching;
4544 level->bd_amoeba_start_immediately = cave->amoeba_timer_started_immediately;
4545 level->bd_amoeba_2_explode_by_amoeba = cave->amoeba_2_explodes_by_amoeba;
4546 level->bd_amoeba_1_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr];
4547 level->bd_amoeba_1_slow_growth_time = cave->level_amoeba_time[bd_level_nr];
4548 level->bd_amoeba_1_slow_growth_rate = cave->amoeba_growth_prob / 10000;
4549 level->bd_amoeba_1_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000;
4550 level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[bd_level_nr];
4551 level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[bd_level_nr];
4552 level->bd_amoeba_2_slow_growth_rate = cave->amoeba_2_growth_prob / 10000;
4553 level->bd_amoeba_2_fast_growth_rate = cave->amoeba_2_fast_growth_prob / 10000;
4555 level->bd_amoeba_1_content_too_big = CAVE_TO_LEVEL(cave->amoeba_too_big_effect);
4556 level->bd_amoeba_1_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_enclosed_effect);
4557 level->bd_amoeba_2_content_too_big = CAVE_TO_LEVEL(cave->amoeba_2_too_big_effect);
4558 level->bd_amoeba_2_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_2_enclosed_effect);
4559 level->bd_amoeba_2_content_exploding = CAVE_TO_LEVEL(cave->amoeba_2_explosion_effect);
4560 level->bd_amoeba_2_content_looks_like = CAVE_TO_LEVEL(cave->amoeba_2_looks_like);
4562 level->bd_slime_is_predictable = cave->slime_predictable;
4563 level->bd_slime_correct_random = cave->slime_correct_random;
4564 level->bd_slime_permeability_rate = cave->level_slime_permeability[bd_level_nr] / 10000;
4565 level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr];
4566 level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr];
4567 level->bd_cave_random_seed_c64 = cave->level_rand[bd_level_nr];
4568 level->bd_slime_eats_element_1 = CAVE_TO_LEVEL(cave->slime_eats_1);
4569 level->bd_slime_converts_to_element_1 = CAVE_TO_LEVEL(cave->slime_converts_1);
4570 level->bd_slime_eats_element_2 = CAVE_TO_LEVEL(cave->slime_eats_2);
4571 level->bd_slime_converts_to_element_2 = CAVE_TO_LEVEL(cave->slime_converts_2);
4572 level->bd_slime_eats_element_3 = CAVE_TO_LEVEL(cave->slime_eats_3);
4573 level->bd_slime_converts_to_element_3 = CAVE_TO_LEVEL(cave->slime_converts_3);
4575 level->bd_acid_eats_element = CAVE_TO_LEVEL(cave->acid_eats_this);
4576 level->bd_acid_spread_rate = cave->acid_spread_ratio / 10000;
4577 level->bd_acid_turns_to_element = CAVE_TO_LEVEL(cave->acid_turns_to);
4579 level->bd_biter_move_delay = cave->biter_delay_frame;
4580 level->bd_biter_eats_element = CAVE_TO_LEVEL(cave->biter_eat);
4582 level->bd_bladder_converts_by_element = CAVE_TO_LEVEL(cave->bladder_converts_by);
4584 level->bd_change_expanding_wall = cave->expanding_wall_changed;
4586 level->bd_replicators_active = cave->replicators_active;
4587 level->bd_replicator_create_delay = cave->replicator_delay_frame;
4589 level->bd_conveyor_belts_active = cave->conveyor_belts_active;
4590 level->bd_conveyor_belts_changed = cave->conveyor_belts_direction_changed;
4592 level->bd_water_cannot_flow_down = cave->water_does_not_flow_down;
4594 level->bd_nut_content = CAVE_TO_LEVEL(cave->nut_turns_to_when_crushed);
4596 level->bd_hammer_walls_break_delay = cave->pneumatic_hammer_frame;
4597 level->bd_hammer_walls_reappear = cave->hammered_walls_reappear;
4598 level->bd_hammer_walls_reappear_delay = cave->hammered_wall_reappear_frame;
4600 level->bd_infinite_rockets = cave->infinite_rockets;
4602 level->bd_num_skeletons_needed_for_pot= cave->skeletons_needed_for_pot;
4603 level->bd_skeleton_worth_num_diamonds = cave->skeletons_worth_diamonds;
4605 level->bd_expanding_wall_looks_like = CAVE_TO_LEVEL(cave->expanding_wall_looks_like);
4606 level->bd_sand_looks_like = CAVE_TO_LEVEL(cave->dirt_looks_like);
4608 level->bd_creatures_start_backwards = cave->creatures_backwards;
4609 level->bd_creatures_turn_on_hatching = cave->creatures_direction_auto_change_on_start;
4610 level->bd_creatures_auto_turn_delay = cave->creatures_direction_auto_change_time;
4612 level->bd_gravity_direction = cave->gravity;
4613 level->bd_gravity_switch_active = cave->gravity_switch_active;
4614 level->bd_gravity_switch_delay = cave->gravity_change_time;
4615 level->bd_gravity_affects_all = cave->gravity_affects_all;
4617 level->bd_rock_turns_to_on_falling = CAVE_TO_LEVEL(cave->stone_falling_effect);
4618 level->bd_rock_turns_to_on_impact = CAVE_TO_LEVEL(cave->stone_bouncing_effect);
4619 level->bd_diamond_turns_to_on_falling = CAVE_TO_LEVEL(cave->diamond_falling_effect);
4620 level->bd_diamond_turns_to_on_impact = CAVE_TO_LEVEL(cave->diamond_bouncing_effect);
4622 level->bd_firefly_1_explodes_to = CAVE_TO_LEVEL(cave->firefly_explode_to);
4623 level->bd_firefly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_firefly_explode_to);
4624 level->bd_butterfly_1_explodes_to = CAVE_TO_LEVEL(cave->butterfly_explode_to);
4625 level->bd_butterfly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_butterfly_explode_to);
4626 level->bd_stonefly_explodes_to = CAVE_TO_LEVEL(cave->stonefly_explode_to);
4627 level->bd_dragonfly_explodes_to = CAVE_TO_LEVEL(cave->dragonfly_explode_to);
4629 level->bd_diamond_birth_turns_to = CAVE_TO_LEVEL(cave->diamond_birth_effect);
4630 level->bd_bomb_explosion_turns_to = CAVE_TO_LEVEL(cave->bomb_explosion_effect);
4631 level->bd_nitro_explosion_turns_to = CAVE_TO_LEVEL(cave->nitro_explosion_effect);
4632 level->bd_explosion_turns_to = CAVE_TO_LEVEL(cave->explosion_effect);
4634 level->bd_color_b = cave->colorb;
4635 level->bd_color_0 = cave->color0;
4636 level->bd_color_1 = cave->color1;
4637 level->bd_color_2 = cave->color2;
4638 level->bd_color_3 = cave->color3;
4639 level->bd_color_4 = cave->color4;
4640 level->bd_color_5 = cave->color5;
4642 // set default color type and colors for BD style level colors
4643 SetDefaultLevelColorType_BD();
4644 SetDefaultLevelColors_BD();
4647 char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);
4649 strncpy(level->name, cave_name, MAX_LEVEL_NAME_LEN);
4650 level->name[MAX_LEVEL_NAME_LEN] = '\0';
4652 // playfield elements
4653 for (x = 0; x < level->fieldx; x++)
4654 for (y = 0; y < level->fieldy; y++)
4655 level->field[x][y] = CAVE_TO_LEVEL(cave->map[y][x]);
4657 checked_free(cave_name);
4660 static void setTapeInfoToDefaults(void);
4662 static void CopyNativeTape_BD_to_RND(struct LevelInfo *level)
4664 struct LevelInfo_BD *level_bd = level->native_bd_level;
4665 GdCave *cave = level_bd->cave;
4666 GdReplay *replay = level_bd->replay;
4672 // always start with reliable default values
4673 setTapeInfoToDefaults();
4675 tape.level_nr = level_nr; // (currently not used)
4676 tape.random_seed = replay->seed;
4678 TapeSetDateFromIsoDateString(replay->date);
4681 tape.pos[tape.counter].delay = 0;
4683 tape.bd_replay = TRUE;
4685 // all time calculations only used to display approximate tape time
4686 int cave_speed = cave->speed;
4687 int milliseconds_game = 0;
4688 int milliseconds_elapsed = 20;
4690 for (i = 0; i < replay->movements->len; i++)
4692 int replay_action = replay->movements->data[i];
4693 int tape_action = map_action_BD_to_RND(replay_action);
4694 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4695 boolean success = 0;
4699 success = TapeAddAction(action);
4701 milliseconds_game += milliseconds_elapsed;
4703 if (milliseconds_game >= cave_speed)
4705 milliseconds_game -= cave_speed;
4712 tape.pos[tape.counter].delay = 0;
4713 tape.pos[tape.counter].action[0] = 0;
4717 Warn("BD replay truncated: size exceeds maximum tape size %d", MAX_TAPE_LEN);
4723 TapeHaltRecording();
4725 if (!replay->success)
4726 Warn("BD replay is marked as not successful");
4730 // ----------------------------------------------------------------------------
4731 // functions for loading EM level
4732 // ----------------------------------------------------------------------------
4734 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
4736 static int ball_xy[8][2] =
4747 struct LevelInfo_EM *level_em = level->native_em_level;
4748 struct CAVE *cav = level_em->cav;
4751 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
4752 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
4754 cav->time_seconds = level->time;
4755 cav->gems_needed = level->gems_needed;
4757 cav->emerald_score = level->score[SC_EMERALD];
4758 cav->diamond_score = level->score[SC_DIAMOND];
4759 cav->alien_score = level->score[SC_ROBOT];
4760 cav->tank_score = level->score[SC_SPACESHIP];
4761 cav->bug_score = level->score[SC_BUG];
4762 cav->eater_score = level->score[SC_YAMYAM];
4763 cav->nut_score = level->score[SC_NUT];
4764 cav->dynamite_score = level->score[SC_DYNAMITE];
4765 cav->key_score = level->score[SC_KEY];
4766 cav->exit_score = level->score[SC_TIME_BONUS];
4768 cav->num_eater_arrays = level->num_yamyam_contents;
4770 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4771 for (y = 0; y < 3; y++)
4772 for (x = 0; x < 3; x++)
4773 cav->eater_array[i][y * 3 + x] =
4774 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
4776 cav->amoeba_time = level->amoeba_speed;
4777 cav->wonderwall_time = level->time_magic_wall;
4778 cav->wheel_time = level->time_wheel;
4780 cav->android_move_time = level->android_move_time;
4781 cav->android_clone_time = level->android_clone_time;
4782 cav->ball_random = level->ball_random;
4783 cav->ball_active = level->ball_active_initial;
4784 cav->ball_time = level->ball_time;
4785 cav->num_ball_arrays = level->num_ball_contents;
4787 cav->lenses_score = level->lenses_score;
4788 cav->magnify_score = level->magnify_score;
4789 cav->slurp_score = level->slurp_score;
4791 cav->lenses_time = level->lenses_time;
4792 cav->magnify_time = level->magnify_time;
4794 cav->wind_time = 9999;
4795 cav->wind_direction =
4796 map_direction_RND_to_EM(level->wind_direction_initial);
4798 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4799 for (j = 0; j < 8; j++)
4800 cav->ball_array[i][j] =
4801 map_element_RND_to_EM_cave(level->ball_content[i].
4802 e[ball_xy[j][0]][ball_xy[j][1]]);
4804 map_android_clone_elements_RND_to_EM(level);
4806 // first fill the complete playfield with the empty space element
4807 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
4808 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
4809 cav->cave[x][y] = Cblank;
4811 // then copy the real level contents from level file into the playfield
4812 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
4814 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
4816 if (level->field[x][y] == EL_AMOEBA_DEAD)
4817 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
4819 cav->cave[x][y] = new_element;
4822 for (i = 0; i < MAX_PLAYERS; i++)
4824 cav->player_x[i] = -1;
4825 cav->player_y[i] = -1;
4828 // initialize player positions and delete players from the playfield
4829 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
4831 if (IS_PLAYER_ELEMENT(level->field[x][y]))
4833 int player_nr = GET_PLAYER_NR(level->field[x][y]);
4835 cav->player_x[player_nr] = x;
4836 cav->player_y[player_nr] = y;
4838 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
4843 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
4845 static int ball_xy[8][2] =
4856 struct LevelInfo_EM *level_em = level->native_em_level;
4857 struct CAVE *cav = level_em->cav;
4860 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
4861 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
4863 level->time = cav->time_seconds;
4864 level->gems_needed = cav->gems_needed;
4866 sprintf(level->name, "Level %d", level->file_info.nr);
4868 level->score[SC_EMERALD] = cav->emerald_score;
4869 level->score[SC_DIAMOND] = cav->diamond_score;
4870 level->score[SC_ROBOT] = cav->alien_score;
4871 level->score[SC_SPACESHIP] = cav->tank_score;
4872 level->score[SC_BUG] = cav->bug_score;
4873 level->score[SC_YAMYAM] = cav->eater_score;
4874 level->score[SC_NUT] = cav->nut_score;
4875 level->score[SC_DYNAMITE] = cav->dynamite_score;
4876 level->score[SC_KEY] = cav->key_score;
4877 level->score[SC_TIME_BONUS] = cav->exit_score;
4879 level->num_yamyam_contents = cav->num_eater_arrays;
4881 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4882 for (y = 0; y < 3; y++)
4883 for (x = 0; x < 3; x++)
4884 level->yamyam_content[i].e[x][y] =
4885 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
4887 level->amoeba_speed = cav->amoeba_time;
4888 level->time_magic_wall = cav->wonderwall_time;
4889 level->time_wheel = cav->wheel_time;
4891 level->android_move_time = cav->android_move_time;
4892 level->android_clone_time = cav->android_clone_time;
4893 level->ball_random = cav->ball_random;
4894 level->ball_active_initial = cav->ball_active;
4895 level->ball_time = cav->ball_time;
4896 level->num_ball_contents = cav->num_ball_arrays;
4898 level->lenses_score = cav->lenses_score;
4899 level->magnify_score = cav->magnify_score;
4900 level->slurp_score = cav->slurp_score;
4902 level->lenses_time = cav->lenses_time;
4903 level->magnify_time = cav->magnify_time;
4905 level->wind_direction_initial =
4906 map_direction_EM_to_RND(cav->wind_direction);
4908 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4909 for (j = 0; j < 8; j++)
4910 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
4911 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
4913 map_android_clone_elements_EM_to_RND(level);
4915 // convert the playfield (some elements need special treatment)
4916 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
4918 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
4920 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
4921 new_element = EL_AMOEBA_DEAD;
4923 level->field[x][y] = new_element;
4926 for (i = 0; i < MAX_PLAYERS; i++)
4928 // in case of all players set to the same field, use the first player
4929 int nr = MAX_PLAYERS - i - 1;
4930 int jx = cav->player_x[nr];
4931 int jy = cav->player_y[nr];
4933 if (jx != -1 && jy != -1)
4934 level->field[jx][jy] = EL_PLAYER_1 + nr;
4937 // time score is counted for each 10 seconds left in Emerald Mine levels
4938 level->time_score_base = 10;
4942 // ----------------------------------------------------------------------------
4943 // functions for loading SP level
4944 // ----------------------------------------------------------------------------
4946 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4948 struct LevelInfo_SP *level_sp = level->native_sp_level;
4949 LevelInfoType *header = &level_sp->header;
4952 level_sp->width = level->fieldx;
4953 level_sp->height = level->fieldy;
4955 for (x = 0; x < level->fieldx; x++)
4956 for (y = 0; y < level->fieldy; y++)
4957 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
4959 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4961 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4962 header->LevelTitle[i] = level->name[i];
4963 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
4965 header->InfotronsNeeded = level->gems_needed;
4967 header->SpecialPortCount = 0;
4969 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4971 boolean gravity_port_found = FALSE;
4972 boolean gravity_port_valid = FALSE;
4973 int gravity_port_flag;
4974 int gravity_port_base_element;
4975 int element = level->field[x][y];
4977 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4978 element <= EL_SP_GRAVITY_ON_PORT_UP)
4980 gravity_port_found = TRUE;
4981 gravity_port_valid = TRUE;
4982 gravity_port_flag = 1;
4983 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4985 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4986 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4988 gravity_port_found = TRUE;
4989 gravity_port_valid = TRUE;
4990 gravity_port_flag = 0;
4991 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4993 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4994 element <= EL_SP_GRAVITY_PORT_UP)
4996 // change R'n'D style gravity inverting special port to normal port
4997 // (there are no gravity inverting ports in native Supaplex engine)
4999 gravity_port_found = TRUE;
5000 gravity_port_valid = FALSE;
5001 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
5004 if (gravity_port_found)
5006 if (gravity_port_valid &&
5007 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
5009 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
5011 port->PortLocation = (y * level->fieldx + x) * 2;
5012 port->Gravity = gravity_port_flag;
5014 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
5016 header->SpecialPortCount++;
5020 // change special gravity port to normal port
5022 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
5025 level_sp->playfield[x][y] = element - EL_SP_START;
5030 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
5032 struct LevelInfo_SP *level_sp = level->native_sp_level;
5033 LevelInfoType *header = &level_sp->header;
5034 boolean num_invalid_elements = 0;
5037 level->fieldx = level_sp->width;
5038 level->fieldy = level_sp->height;
5040 for (x = 0; x < level->fieldx; x++)
5042 for (y = 0; y < level->fieldy; y++)
5044 int element_old = level_sp->playfield[x][y];
5045 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
5047 if (element_new == EL_UNKNOWN)
5049 num_invalid_elements++;
5051 Debug("level:native:SP", "invalid element %d at position %d, %d",
5055 level->field[x][y] = element_new;
5059 if (num_invalid_elements > 0)
5060 Warn("found %d invalid elements%s", num_invalid_elements,
5061 (!options.debug ? " (use '--debug' for more details)" : ""));
5063 for (i = 0; i < MAX_PLAYERS; i++)
5064 level->initial_player_gravity[i] =
5065 (header->InitialGravity == 1 ? TRUE : FALSE);
5067 // skip leading spaces
5068 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
5069 if (header->LevelTitle[i] != ' ')
5073 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
5074 level->name[j] = header->LevelTitle[i];
5075 level->name[j] = '\0';
5077 // cut trailing spaces
5079 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
5080 level->name[j - 1] = '\0';
5082 level->gems_needed = header->InfotronsNeeded;
5084 for (i = 0; i < header->SpecialPortCount; i++)
5086 SpecialPortType *port = &header->SpecialPort[i];
5087 int port_location = port->PortLocation;
5088 int gravity = port->Gravity;
5089 int port_x, port_y, port_element;
5091 port_x = (port_location / 2) % level->fieldx;
5092 port_y = (port_location / 2) / level->fieldx;
5094 if (port_x < 0 || port_x >= level->fieldx ||
5095 port_y < 0 || port_y >= level->fieldy)
5097 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
5102 port_element = level->field[port_x][port_y];
5104 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
5105 port_element > EL_SP_GRAVITY_PORT_UP)
5107 Warn("no special port at position (%d, %d)", port_x, port_y);
5112 // change previous (wrong) gravity inverting special port to either
5113 // gravity enabling special port or gravity disabling special port
5114 level->field[port_x][port_y] +=
5115 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
5116 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
5119 // change special gravity ports without database entries to normal ports
5120 for (x = 0; x < level->fieldx; x++)
5121 for (y = 0; y < level->fieldy; y++)
5122 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
5123 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
5124 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
5126 level->time = 0; // no time limit
5127 level->amoeba_speed = 0;
5128 level->time_magic_wall = 0;
5129 level->time_wheel = 0;
5130 level->amoeba_content = EL_EMPTY;
5132 // original Supaplex does not use score values -- rate by playing time
5133 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
5134 level->score[i] = 0;
5136 level->rate_time_over_score = TRUE;
5138 // there are no yamyams in supaplex levels
5139 for (i = 0; i < level->num_yamyam_contents; i++)
5140 for (x = 0; x < 3; x++)
5141 for (y = 0; y < 3; y++)
5142 level->yamyam_content[i].e[x][y] = EL_EMPTY;
5145 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
5147 struct LevelInfo_SP *level_sp = level->native_sp_level;
5148 struct DemoInfo_SP *demo = &level_sp->demo;
5151 // always start with reliable default values
5152 demo->is_available = FALSE;
5155 if (TAPE_IS_EMPTY(tape))
5158 demo->level_nr = tape.level_nr; // (currently not used)
5160 level_sp->header.DemoRandomSeed = tape.random_seed;
5164 for (i = 0; i < tape.length; i++)
5166 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
5167 int demo_repeat = tape.pos[i].delay;
5168 int demo_entries = (demo_repeat + 15) / 16;
5170 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
5172 Warn("tape truncated: size exceeds maximum SP demo size %d",
5178 for (j = 0; j < demo_repeat / 16; j++)
5179 demo->data[demo->length++] = 0xf0 | demo_action;
5181 if (demo_repeat % 16)
5182 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
5185 demo->is_available = TRUE;
5188 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
5190 struct LevelInfo_SP *level_sp = level->native_sp_level;
5191 struct DemoInfo_SP *demo = &level_sp->demo;
5192 char *filename = level->file_info.filename;
5195 // always start with reliable default values
5196 setTapeInfoToDefaults();
5198 if (!demo->is_available)
5201 tape.level_nr = demo->level_nr; // (currently not used)
5202 tape.random_seed = level_sp->header.DemoRandomSeed;
5204 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
5207 tape.pos[tape.counter].delay = 0;
5209 for (i = 0; i < demo->length; i++)
5211 int demo_action = demo->data[i] & 0x0f;
5212 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
5213 int tape_action = map_key_SP_to_RND(demo_action);
5214 int tape_repeat = demo_repeat + 1;
5215 byte action[MAX_TAPE_ACTIONS] = { tape_action };
5216 boolean success = 0;
5219 for (j = 0; j < tape_repeat; j++)
5220 success = TapeAddAction(action);
5224 Warn("SP demo truncated: size exceeds maximum tape size %d",
5231 TapeHaltRecording();
5235 // ----------------------------------------------------------------------------
5236 // functions for loading MM level
5237 // ----------------------------------------------------------------------------
5239 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
5241 struct LevelInfo_MM *level_mm = level->native_mm_level;
5244 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
5245 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
5247 level_mm->time = level->time;
5248 level_mm->kettles_needed = level->gems_needed;
5249 level_mm->auto_count_kettles = level->auto_count_gems;
5251 level_mm->mm_laser_red = level->mm_laser_red;
5252 level_mm->mm_laser_green = level->mm_laser_green;
5253 level_mm->mm_laser_blue = level->mm_laser_blue;
5255 level_mm->df_laser_red = level->df_laser_red;
5256 level_mm->df_laser_green = level->df_laser_green;
5257 level_mm->df_laser_blue = level->df_laser_blue;
5259 strcpy(level_mm->name, level->name);
5260 strcpy(level_mm->author, level->author);
5262 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
5263 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
5264 level_mm->score[SC_KEY] = level->score[SC_KEY];
5265 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
5266 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
5268 level_mm->amoeba_speed = level->amoeba_speed;
5269 level_mm->time_fuse = level->mm_time_fuse;
5270 level_mm->time_bomb = level->mm_time_bomb;
5271 level_mm->time_ball = level->mm_time_ball;
5272 level_mm->time_block = level->mm_time_block;
5274 level_mm->num_ball_contents = level->num_mm_ball_contents;
5275 level_mm->ball_choice_mode = level->mm_ball_choice_mode;
5276 level_mm->rotate_ball_content = level->rotate_mm_ball_content;
5277 level_mm->explode_ball = level->explode_mm_ball;
5279 for (i = 0; i < level->num_mm_ball_contents; i++)
5280 level_mm->ball_content[i] =
5281 map_element_RND_to_MM(level->mm_ball_content[i]);
5283 for (x = 0; x < level->fieldx; x++)
5284 for (y = 0; y < level->fieldy; y++)
5286 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
5289 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
5291 struct LevelInfo_MM *level_mm = level->native_mm_level;
5294 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
5295 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
5297 level->time = level_mm->time;
5298 level->gems_needed = level_mm->kettles_needed;
5299 level->auto_count_gems = level_mm->auto_count_kettles;
5301 level->mm_laser_red = level_mm->mm_laser_red;
5302 level->mm_laser_green = level_mm->mm_laser_green;
5303 level->mm_laser_blue = level_mm->mm_laser_blue;
5305 level->df_laser_red = level_mm->df_laser_red;
5306 level->df_laser_green = level_mm->df_laser_green;
5307 level->df_laser_blue = level_mm->df_laser_blue;
5309 strcpy(level->name, level_mm->name);
5311 // only overwrite author from 'levelinfo.conf' if author defined in level
5312 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
5313 strcpy(level->author, level_mm->author);
5315 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
5316 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
5317 level->score[SC_KEY] = level_mm->score[SC_KEY];
5318 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
5319 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
5321 level->amoeba_speed = level_mm->amoeba_speed;
5322 level->mm_time_fuse = level_mm->time_fuse;
5323 level->mm_time_bomb = level_mm->time_bomb;
5324 level->mm_time_ball = level_mm->time_ball;
5325 level->mm_time_block = level_mm->time_block;
5327 level->num_mm_ball_contents = level_mm->num_ball_contents;
5328 level->mm_ball_choice_mode = level_mm->ball_choice_mode;
5329 level->rotate_mm_ball_content = level_mm->rotate_ball_content;
5330 level->explode_mm_ball = level_mm->explode_ball;
5332 for (i = 0; i < level->num_mm_ball_contents; i++)
5333 level->mm_ball_content[i] =
5334 map_element_MM_to_RND(level_mm->ball_content[i]);
5336 for (x = 0; x < level->fieldx; x++)
5337 for (y = 0; y < level->fieldy; y++)
5338 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
5342 // ----------------------------------------------------------------------------
5343 // functions for loading DC level
5344 // ----------------------------------------------------------------------------
5346 #define DC_LEVEL_HEADER_SIZE 344
5348 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
5351 static int last_data_encoded;
5355 int diff_hi, diff_lo;
5356 int data_hi, data_lo;
5357 unsigned short data_decoded;
5361 last_data_encoded = 0;
5368 diff = data_encoded - last_data_encoded;
5369 diff_hi = diff & ~0xff;
5370 diff_lo = diff & 0xff;
5374 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
5375 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
5376 data_hi = data_hi & 0xff00;
5378 data_decoded = data_hi | data_lo;
5380 last_data_encoded = data_encoded;
5382 offset1 = (offset1 + 1) % 31;
5383 offset2 = offset2 & 0xff;
5385 return data_decoded;
5388 static int getMappedElement_DC(int element)
5396 // 0x0117 - 0x036e: (?)
5399 // 0x042d - 0x0684: (?)
5415 element = EL_CRYSTAL;
5418 case 0x0e77: // quicksand (boulder)
5419 element = EL_QUICKSAND_FAST_FULL;
5422 case 0x0e99: // slow quicksand (boulder)
5423 element = EL_QUICKSAND_FULL;
5427 element = EL_EM_EXIT_OPEN;
5431 element = EL_EM_EXIT_CLOSED;
5435 element = EL_EM_STEEL_EXIT_OPEN;
5439 element = EL_EM_STEEL_EXIT_CLOSED;
5442 case 0x0f4f: // dynamite (lit 1)
5443 element = EL_EM_DYNAMITE_ACTIVE;
5446 case 0x0f57: // dynamite (lit 2)
5447 element = EL_EM_DYNAMITE_ACTIVE;
5450 case 0x0f5f: // dynamite (lit 3)
5451 element = EL_EM_DYNAMITE_ACTIVE;
5454 case 0x0f67: // dynamite (lit 4)
5455 element = EL_EM_DYNAMITE_ACTIVE;
5462 element = EL_AMOEBA_WET;
5466 element = EL_AMOEBA_DROP;
5470 element = EL_DC_MAGIC_WALL;
5474 element = EL_SPACESHIP_UP;
5478 element = EL_SPACESHIP_DOWN;
5482 element = EL_SPACESHIP_LEFT;
5486 element = EL_SPACESHIP_RIGHT;
5490 element = EL_BUG_UP;
5494 element = EL_BUG_DOWN;
5498 element = EL_BUG_LEFT;
5502 element = EL_BUG_RIGHT;
5506 element = EL_MOLE_UP;
5510 element = EL_MOLE_DOWN;
5514 element = EL_MOLE_LEFT;
5518 element = EL_MOLE_RIGHT;
5526 element = EL_YAMYAM_UP;
5530 element = EL_SWITCHGATE_OPEN;
5534 element = EL_SWITCHGATE_CLOSED;
5538 element = EL_DC_SWITCHGATE_SWITCH_UP;
5542 element = EL_TIMEGATE_CLOSED;
5545 case 0x144c: // conveyor belt switch (green)
5546 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
5549 case 0x144f: // conveyor belt switch (red)
5550 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
5553 case 0x1452: // conveyor belt switch (blue)
5554 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
5558 element = EL_CONVEYOR_BELT_3_MIDDLE;
5562 element = EL_CONVEYOR_BELT_3_LEFT;
5566 element = EL_CONVEYOR_BELT_3_RIGHT;
5570 element = EL_CONVEYOR_BELT_1_MIDDLE;
5574 element = EL_CONVEYOR_BELT_1_LEFT;
5578 element = EL_CONVEYOR_BELT_1_RIGHT;
5582 element = EL_CONVEYOR_BELT_4_MIDDLE;
5586 element = EL_CONVEYOR_BELT_4_LEFT;
5590 element = EL_CONVEYOR_BELT_4_RIGHT;
5594 element = EL_EXPANDABLE_WALL_HORIZONTAL;
5598 element = EL_EXPANDABLE_WALL_VERTICAL;
5602 element = EL_EXPANDABLE_WALL_ANY;
5605 case 0x14ce: // growing steel wall (left/right)
5606 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
5609 case 0x14df: // growing steel wall (up/down)
5610 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
5613 case 0x14e8: // growing steel wall (up/down/left/right)
5614 element = EL_EXPANDABLE_STEELWALL_ANY;
5618 element = EL_SHIELD_DEADLY;
5622 element = EL_EXTRA_TIME;
5630 element = EL_EMPTY_SPACE;
5633 case 0x1578: // quicksand (empty)
5634 element = EL_QUICKSAND_FAST_EMPTY;
5637 case 0x1579: // slow quicksand (empty)
5638 element = EL_QUICKSAND_EMPTY;
5648 element = EL_EM_DYNAMITE;
5651 case 0x15a1: // key (red)
5652 element = EL_EM_KEY_1;
5655 case 0x15a2: // key (yellow)
5656 element = EL_EM_KEY_2;
5659 case 0x15a3: // key (blue)
5660 element = EL_EM_KEY_4;
5663 case 0x15a4: // key (green)
5664 element = EL_EM_KEY_3;
5667 case 0x15a5: // key (white)
5668 element = EL_DC_KEY_WHITE;
5672 element = EL_WALL_SLIPPERY;
5679 case 0x15a8: // wall (not round)
5683 case 0x15a9: // (blue)
5684 element = EL_CHAR_A;
5687 case 0x15aa: // (blue)
5688 element = EL_CHAR_B;
5691 case 0x15ab: // (blue)
5692 element = EL_CHAR_C;
5695 case 0x15ac: // (blue)
5696 element = EL_CHAR_D;
5699 case 0x15ad: // (blue)
5700 element = EL_CHAR_E;
5703 case 0x15ae: // (blue)
5704 element = EL_CHAR_F;
5707 case 0x15af: // (blue)
5708 element = EL_CHAR_G;
5711 case 0x15b0: // (blue)
5712 element = EL_CHAR_H;
5715 case 0x15b1: // (blue)
5716 element = EL_CHAR_I;
5719 case 0x15b2: // (blue)
5720 element = EL_CHAR_J;
5723 case 0x15b3: // (blue)
5724 element = EL_CHAR_K;
5727 case 0x15b4: // (blue)
5728 element = EL_CHAR_L;
5731 case 0x15b5: // (blue)
5732 element = EL_CHAR_M;
5735 case 0x15b6: // (blue)
5736 element = EL_CHAR_N;
5739 case 0x15b7: // (blue)
5740 element = EL_CHAR_O;
5743 case 0x15b8: // (blue)
5744 element = EL_CHAR_P;
5747 case 0x15b9: // (blue)
5748 element = EL_CHAR_Q;
5751 case 0x15ba: // (blue)
5752 element = EL_CHAR_R;
5755 case 0x15bb: // (blue)
5756 element = EL_CHAR_S;
5759 case 0x15bc: // (blue)
5760 element = EL_CHAR_T;
5763 case 0x15bd: // (blue)
5764 element = EL_CHAR_U;
5767 case 0x15be: // (blue)
5768 element = EL_CHAR_V;
5771 case 0x15bf: // (blue)
5772 element = EL_CHAR_W;
5775 case 0x15c0: // (blue)
5776 element = EL_CHAR_X;
5779 case 0x15c1: // (blue)
5780 element = EL_CHAR_Y;
5783 case 0x15c2: // (blue)
5784 element = EL_CHAR_Z;
5787 case 0x15c3: // (blue)
5788 element = EL_CHAR_AUMLAUT;
5791 case 0x15c4: // (blue)
5792 element = EL_CHAR_OUMLAUT;
5795 case 0x15c5: // (blue)
5796 element = EL_CHAR_UUMLAUT;
5799 case 0x15c6: // (blue)
5800 element = EL_CHAR_0;
5803 case 0x15c7: // (blue)
5804 element = EL_CHAR_1;
5807 case 0x15c8: // (blue)
5808 element = EL_CHAR_2;
5811 case 0x15c9: // (blue)
5812 element = EL_CHAR_3;
5815 case 0x15ca: // (blue)
5816 element = EL_CHAR_4;
5819 case 0x15cb: // (blue)
5820 element = EL_CHAR_5;
5823 case 0x15cc: // (blue)
5824 element = EL_CHAR_6;
5827 case 0x15cd: // (blue)
5828 element = EL_CHAR_7;
5831 case 0x15ce: // (blue)
5832 element = EL_CHAR_8;
5835 case 0x15cf: // (blue)
5836 element = EL_CHAR_9;
5839 case 0x15d0: // (blue)
5840 element = EL_CHAR_PERIOD;
5843 case 0x15d1: // (blue)
5844 element = EL_CHAR_EXCLAM;
5847 case 0x15d2: // (blue)
5848 element = EL_CHAR_COLON;
5851 case 0x15d3: // (blue)
5852 element = EL_CHAR_LESS;
5855 case 0x15d4: // (blue)
5856 element = EL_CHAR_GREATER;
5859 case 0x15d5: // (blue)
5860 element = EL_CHAR_QUESTION;
5863 case 0x15d6: // (blue)
5864 element = EL_CHAR_COPYRIGHT;
5867 case 0x15d7: // (blue)
5868 element = EL_CHAR_UP;
5871 case 0x15d8: // (blue)
5872 element = EL_CHAR_DOWN;
5875 case 0x15d9: // (blue)
5876 element = EL_CHAR_BUTTON;
5879 case 0x15da: // (blue)
5880 element = EL_CHAR_PLUS;
5883 case 0x15db: // (blue)
5884 element = EL_CHAR_MINUS;
5887 case 0x15dc: // (blue)
5888 element = EL_CHAR_APOSTROPHE;
5891 case 0x15dd: // (blue)
5892 element = EL_CHAR_PARENLEFT;
5895 case 0x15de: // (blue)
5896 element = EL_CHAR_PARENRIGHT;
5899 case 0x15df: // (green)
5900 element = EL_CHAR_A;
5903 case 0x15e0: // (green)
5904 element = EL_CHAR_B;
5907 case 0x15e1: // (green)
5908 element = EL_CHAR_C;
5911 case 0x15e2: // (green)
5912 element = EL_CHAR_D;
5915 case 0x15e3: // (green)
5916 element = EL_CHAR_E;
5919 case 0x15e4: // (green)
5920 element = EL_CHAR_F;
5923 case 0x15e5: // (green)
5924 element = EL_CHAR_G;
5927 case 0x15e6: // (green)
5928 element = EL_CHAR_H;
5931 case 0x15e7: // (green)
5932 element = EL_CHAR_I;
5935 case 0x15e8: // (green)
5936 element = EL_CHAR_J;
5939 case 0x15e9: // (green)
5940 element = EL_CHAR_K;
5943 case 0x15ea: // (green)
5944 element = EL_CHAR_L;
5947 case 0x15eb: // (green)
5948 element = EL_CHAR_M;
5951 case 0x15ec: // (green)
5952 element = EL_CHAR_N;
5955 case 0x15ed: // (green)
5956 element = EL_CHAR_O;
5959 case 0x15ee: // (green)
5960 element = EL_CHAR_P;
5963 case 0x15ef: // (green)
5964 element = EL_CHAR_Q;
5967 case 0x15f0: // (green)
5968 element = EL_CHAR_R;
5971 case 0x15f1: // (green)
5972 element = EL_CHAR_S;
5975 case 0x15f2: // (green)
5976 element = EL_CHAR_T;
5979 case 0x15f3: // (green)
5980 element = EL_CHAR_U;
5983 case 0x15f4: // (green)
5984 element = EL_CHAR_V;
5987 case 0x15f5: // (green)
5988 element = EL_CHAR_W;
5991 case 0x15f6: // (green)
5992 element = EL_CHAR_X;
5995 case 0x15f7: // (green)
5996 element = EL_CHAR_Y;
5999 case 0x15f8: // (green)
6000 element = EL_CHAR_Z;
6003 case 0x15f9: // (green)
6004 element = EL_CHAR_AUMLAUT;
6007 case 0x15fa: // (green)
6008 element = EL_CHAR_OUMLAUT;
6011 case 0x15fb: // (green)
6012 element = EL_CHAR_UUMLAUT;
6015 case 0x15fc: // (green)
6016 element = EL_CHAR_0;
6019 case 0x15fd: // (green)
6020 element = EL_CHAR_1;
6023 case 0x15fe: // (green)
6024 element = EL_CHAR_2;
6027 case 0x15ff: // (green)
6028 element = EL_CHAR_3;
6031 case 0x1600: // (green)
6032 element = EL_CHAR_4;
6035 case 0x1601: // (green)
6036 element = EL_CHAR_5;
6039 case 0x1602: // (green)
6040 element = EL_CHAR_6;
6043 case 0x1603: // (green)
6044 element = EL_CHAR_7;
6047 case 0x1604: // (green)
6048 element = EL_CHAR_8;
6051 case 0x1605: // (green)
6052 element = EL_CHAR_9;
6055 case 0x1606: // (green)
6056 element = EL_CHAR_PERIOD;
6059 case 0x1607: // (green)
6060 element = EL_CHAR_EXCLAM;
6063 case 0x1608: // (green)
6064 element = EL_CHAR_COLON;
6067 case 0x1609: // (green)
6068 element = EL_CHAR_LESS;
6071 case 0x160a: // (green)
6072 element = EL_CHAR_GREATER;
6075 case 0x160b: // (green)
6076 element = EL_CHAR_QUESTION;
6079 case 0x160c: // (green)
6080 element = EL_CHAR_COPYRIGHT;
6083 case 0x160d: // (green)
6084 element = EL_CHAR_UP;
6087 case 0x160e: // (green)
6088 element = EL_CHAR_DOWN;
6091 case 0x160f: // (green)
6092 element = EL_CHAR_BUTTON;
6095 case 0x1610: // (green)
6096 element = EL_CHAR_PLUS;
6099 case 0x1611: // (green)
6100 element = EL_CHAR_MINUS;
6103 case 0x1612: // (green)
6104 element = EL_CHAR_APOSTROPHE;
6107 case 0x1613: // (green)
6108 element = EL_CHAR_PARENLEFT;
6111 case 0x1614: // (green)
6112 element = EL_CHAR_PARENRIGHT;
6115 case 0x1615: // (blue steel)
6116 element = EL_STEEL_CHAR_A;
6119 case 0x1616: // (blue steel)
6120 element = EL_STEEL_CHAR_B;
6123 case 0x1617: // (blue steel)
6124 element = EL_STEEL_CHAR_C;
6127 case 0x1618: // (blue steel)
6128 element = EL_STEEL_CHAR_D;
6131 case 0x1619: // (blue steel)
6132 element = EL_STEEL_CHAR_E;
6135 case 0x161a: // (blue steel)
6136 element = EL_STEEL_CHAR_F;
6139 case 0x161b: // (blue steel)
6140 element = EL_STEEL_CHAR_G;
6143 case 0x161c: // (blue steel)
6144 element = EL_STEEL_CHAR_H;
6147 case 0x161d: // (blue steel)
6148 element = EL_STEEL_CHAR_I;
6151 case 0x161e: // (blue steel)
6152 element = EL_STEEL_CHAR_J;
6155 case 0x161f: // (blue steel)
6156 element = EL_STEEL_CHAR_K;
6159 case 0x1620: // (blue steel)
6160 element = EL_STEEL_CHAR_L;
6163 case 0x1621: // (blue steel)
6164 element = EL_STEEL_CHAR_M;
6167 case 0x1622: // (blue steel)
6168 element = EL_STEEL_CHAR_N;
6171 case 0x1623: // (blue steel)
6172 element = EL_STEEL_CHAR_O;
6175 case 0x1624: // (blue steel)
6176 element = EL_STEEL_CHAR_P;
6179 case 0x1625: // (blue steel)
6180 element = EL_STEEL_CHAR_Q;
6183 case 0x1626: // (blue steel)
6184 element = EL_STEEL_CHAR_R;
6187 case 0x1627: // (blue steel)
6188 element = EL_STEEL_CHAR_S;
6191 case 0x1628: // (blue steel)
6192 element = EL_STEEL_CHAR_T;
6195 case 0x1629: // (blue steel)
6196 element = EL_STEEL_CHAR_U;
6199 case 0x162a: // (blue steel)
6200 element = EL_STEEL_CHAR_V;
6203 case 0x162b: // (blue steel)
6204 element = EL_STEEL_CHAR_W;
6207 case 0x162c: // (blue steel)
6208 element = EL_STEEL_CHAR_X;
6211 case 0x162d: // (blue steel)
6212 element = EL_STEEL_CHAR_Y;
6215 case 0x162e: // (blue steel)
6216 element = EL_STEEL_CHAR_Z;
6219 case 0x162f: // (blue steel)
6220 element = EL_STEEL_CHAR_AUMLAUT;
6223 case 0x1630: // (blue steel)
6224 element = EL_STEEL_CHAR_OUMLAUT;
6227 case 0x1631: // (blue steel)
6228 element = EL_STEEL_CHAR_UUMLAUT;
6231 case 0x1632: // (blue steel)
6232 element = EL_STEEL_CHAR_0;
6235 case 0x1633: // (blue steel)
6236 element = EL_STEEL_CHAR_1;
6239 case 0x1634: // (blue steel)
6240 element = EL_STEEL_CHAR_2;
6243 case 0x1635: // (blue steel)
6244 element = EL_STEEL_CHAR_3;
6247 case 0x1636: // (blue steel)
6248 element = EL_STEEL_CHAR_4;
6251 case 0x1637: // (blue steel)
6252 element = EL_STEEL_CHAR_5;
6255 case 0x1638: // (blue steel)
6256 element = EL_STEEL_CHAR_6;
6259 case 0x1639: // (blue steel)
6260 element = EL_STEEL_CHAR_7;
6263 case 0x163a: // (blue steel)
6264 element = EL_STEEL_CHAR_8;
6267 case 0x163b: // (blue steel)
6268 element = EL_STEEL_CHAR_9;
6271 case 0x163c: // (blue steel)
6272 element = EL_STEEL_CHAR_PERIOD;
6275 case 0x163d: // (blue steel)
6276 element = EL_STEEL_CHAR_EXCLAM;
6279 case 0x163e: // (blue steel)
6280 element = EL_STEEL_CHAR_COLON;
6283 case 0x163f: // (blue steel)
6284 element = EL_STEEL_CHAR_LESS;
6287 case 0x1640: // (blue steel)
6288 element = EL_STEEL_CHAR_GREATER;
6291 case 0x1641: // (blue steel)
6292 element = EL_STEEL_CHAR_QUESTION;
6295 case 0x1642: // (blue steel)
6296 element = EL_STEEL_CHAR_COPYRIGHT;
6299 case 0x1643: // (blue steel)
6300 element = EL_STEEL_CHAR_UP;
6303 case 0x1644: // (blue steel)
6304 element = EL_STEEL_CHAR_DOWN;
6307 case 0x1645: // (blue steel)
6308 element = EL_STEEL_CHAR_BUTTON;
6311 case 0x1646: // (blue steel)
6312 element = EL_STEEL_CHAR_PLUS;
6315 case 0x1647: // (blue steel)
6316 element = EL_STEEL_CHAR_MINUS;
6319 case 0x1648: // (blue steel)
6320 element = EL_STEEL_CHAR_APOSTROPHE;
6323 case 0x1649: // (blue steel)
6324 element = EL_STEEL_CHAR_PARENLEFT;
6327 case 0x164a: // (blue steel)
6328 element = EL_STEEL_CHAR_PARENRIGHT;
6331 case 0x164b: // (green steel)
6332 element = EL_STEEL_CHAR_A;
6335 case 0x164c: // (green steel)
6336 element = EL_STEEL_CHAR_B;
6339 case 0x164d: // (green steel)
6340 element = EL_STEEL_CHAR_C;
6343 case 0x164e: // (green steel)
6344 element = EL_STEEL_CHAR_D;
6347 case 0x164f: // (green steel)
6348 element = EL_STEEL_CHAR_E;
6351 case 0x1650: // (green steel)
6352 element = EL_STEEL_CHAR_F;
6355 case 0x1651: // (green steel)
6356 element = EL_STEEL_CHAR_G;
6359 case 0x1652: // (green steel)
6360 element = EL_STEEL_CHAR_H;
6363 case 0x1653: // (green steel)
6364 element = EL_STEEL_CHAR_I;
6367 case 0x1654: // (green steel)
6368 element = EL_STEEL_CHAR_J;
6371 case 0x1655: // (green steel)
6372 element = EL_STEEL_CHAR_K;
6375 case 0x1656: // (green steel)
6376 element = EL_STEEL_CHAR_L;
6379 case 0x1657: // (green steel)
6380 element = EL_STEEL_CHAR_M;
6383 case 0x1658: // (green steel)
6384 element = EL_STEEL_CHAR_N;
6387 case 0x1659: // (green steel)
6388 element = EL_STEEL_CHAR_O;
6391 case 0x165a: // (green steel)
6392 element = EL_STEEL_CHAR_P;
6395 case 0x165b: // (green steel)
6396 element = EL_STEEL_CHAR_Q;
6399 case 0x165c: // (green steel)
6400 element = EL_STEEL_CHAR_R;
6403 case 0x165d: // (green steel)
6404 element = EL_STEEL_CHAR_S;
6407 case 0x165e: // (green steel)
6408 element = EL_STEEL_CHAR_T;
6411 case 0x165f: // (green steel)
6412 element = EL_STEEL_CHAR_U;
6415 case 0x1660: // (green steel)
6416 element = EL_STEEL_CHAR_V;
6419 case 0x1661: // (green steel)
6420 element = EL_STEEL_CHAR_W;
6423 case 0x1662: // (green steel)
6424 element = EL_STEEL_CHAR_X;
6427 case 0x1663: // (green steel)
6428 element = EL_STEEL_CHAR_Y;
6431 case 0x1664: // (green steel)
6432 element = EL_STEEL_CHAR_Z;
6435 case 0x1665: // (green steel)
6436 element = EL_STEEL_CHAR_AUMLAUT;
6439 case 0x1666: // (green steel)
6440 element = EL_STEEL_CHAR_OUMLAUT;
6443 case 0x1667: // (green steel)
6444 element = EL_STEEL_CHAR_UUMLAUT;
6447 case 0x1668: // (green steel)
6448 element = EL_STEEL_CHAR_0;
6451 case 0x1669: // (green steel)
6452 element = EL_STEEL_CHAR_1;
6455 case 0x166a: // (green steel)
6456 element = EL_STEEL_CHAR_2;
6459 case 0x166b: // (green steel)
6460 element = EL_STEEL_CHAR_3;
6463 case 0x166c: // (green steel)
6464 element = EL_STEEL_CHAR_4;
6467 case 0x166d: // (green steel)
6468 element = EL_STEEL_CHAR_5;
6471 case 0x166e: // (green steel)
6472 element = EL_STEEL_CHAR_6;
6475 case 0x166f: // (green steel)
6476 element = EL_STEEL_CHAR_7;
6479 case 0x1670: // (green steel)
6480 element = EL_STEEL_CHAR_8;
6483 case 0x1671: // (green steel)
6484 element = EL_STEEL_CHAR_9;
6487 case 0x1672: // (green steel)
6488 element = EL_STEEL_CHAR_PERIOD;
6491 case 0x1673: // (green steel)
6492 element = EL_STEEL_CHAR_EXCLAM;
6495 case 0x1674: // (green steel)
6496 element = EL_STEEL_CHAR_COLON;
6499 case 0x1675: // (green steel)
6500 element = EL_STEEL_CHAR_LESS;
6503 case 0x1676: // (green steel)
6504 element = EL_STEEL_CHAR_GREATER;
6507 case 0x1677: // (green steel)
6508 element = EL_STEEL_CHAR_QUESTION;
6511 case 0x1678: // (green steel)
6512 element = EL_STEEL_CHAR_COPYRIGHT;
6515 case 0x1679: // (green steel)
6516 element = EL_STEEL_CHAR_UP;
6519 case 0x167a: // (green steel)
6520 element = EL_STEEL_CHAR_DOWN;
6523 case 0x167b: // (green steel)
6524 element = EL_STEEL_CHAR_BUTTON;
6527 case 0x167c: // (green steel)
6528 element = EL_STEEL_CHAR_PLUS;
6531 case 0x167d: // (green steel)
6532 element = EL_STEEL_CHAR_MINUS;
6535 case 0x167e: // (green steel)
6536 element = EL_STEEL_CHAR_APOSTROPHE;
6539 case 0x167f: // (green steel)
6540 element = EL_STEEL_CHAR_PARENLEFT;
6543 case 0x1680: // (green steel)
6544 element = EL_STEEL_CHAR_PARENRIGHT;
6547 case 0x1681: // gate (red)
6548 element = EL_EM_GATE_1;
6551 case 0x1682: // secret gate (red)
6552 element = EL_EM_GATE_1_GRAY;
6555 case 0x1683: // gate (yellow)
6556 element = EL_EM_GATE_2;
6559 case 0x1684: // secret gate (yellow)
6560 element = EL_EM_GATE_2_GRAY;
6563 case 0x1685: // gate (blue)
6564 element = EL_EM_GATE_4;
6567 case 0x1686: // secret gate (blue)
6568 element = EL_EM_GATE_4_GRAY;
6571 case 0x1687: // gate (green)
6572 element = EL_EM_GATE_3;
6575 case 0x1688: // secret gate (green)
6576 element = EL_EM_GATE_3_GRAY;
6579 case 0x1689: // gate (white)
6580 element = EL_DC_GATE_WHITE;
6583 case 0x168a: // secret gate (white)
6584 element = EL_DC_GATE_WHITE_GRAY;
6587 case 0x168b: // secret gate (no key)
6588 element = EL_DC_GATE_FAKE_GRAY;
6592 element = EL_ROBOT_WHEEL;
6596 element = EL_DC_TIMEGATE_SWITCH;
6600 element = EL_ACID_POOL_BOTTOM;
6604 element = EL_ACID_POOL_TOPLEFT;
6608 element = EL_ACID_POOL_TOPRIGHT;
6612 element = EL_ACID_POOL_BOTTOMLEFT;
6616 element = EL_ACID_POOL_BOTTOMRIGHT;
6620 element = EL_STEELWALL;
6624 element = EL_STEELWALL_SLIPPERY;
6627 case 0x1695: // steel wall (not round)
6628 element = EL_STEELWALL;
6631 case 0x1696: // steel wall (left)
6632 element = EL_DC_STEELWALL_1_LEFT;
6635 case 0x1697: // steel wall (bottom)
6636 element = EL_DC_STEELWALL_1_BOTTOM;
6639 case 0x1698: // steel wall (right)
6640 element = EL_DC_STEELWALL_1_RIGHT;
6643 case 0x1699: // steel wall (top)
6644 element = EL_DC_STEELWALL_1_TOP;
6647 case 0x169a: // steel wall (left/bottom)
6648 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
6651 case 0x169b: // steel wall (right/bottom)
6652 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
6655 case 0x169c: // steel wall (right/top)
6656 element = EL_DC_STEELWALL_1_TOPRIGHT;
6659 case 0x169d: // steel wall (left/top)
6660 element = EL_DC_STEELWALL_1_TOPLEFT;
6663 case 0x169e: // steel wall (right/bottom small)
6664 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
6667 case 0x169f: // steel wall (left/bottom small)
6668 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
6671 case 0x16a0: // steel wall (right/top small)
6672 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
6675 case 0x16a1: // steel wall (left/top small)
6676 element = EL_DC_STEELWALL_1_TOPLEFT_2;
6679 case 0x16a2: // steel wall (left/right)
6680 element = EL_DC_STEELWALL_1_VERTICAL;
6683 case 0x16a3: // steel wall (top/bottom)
6684 element = EL_DC_STEELWALL_1_HORIZONTAL;
6687 case 0x16a4: // steel wall 2 (left end)
6688 element = EL_DC_STEELWALL_2_LEFT;
6691 case 0x16a5: // steel wall 2 (right end)
6692 element = EL_DC_STEELWALL_2_RIGHT;
6695 case 0x16a6: // steel wall 2 (top end)
6696 element = EL_DC_STEELWALL_2_TOP;
6699 case 0x16a7: // steel wall 2 (bottom end)
6700 element = EL_DC_STEELWALL_2_BOTTOM;
6703 case 0x16a8: // steel wall 2 (left/right)
6704 element = EL_DC_STEELWALL_2_HORIZONTAL;
6707 case 0x16a9: // steel wall 2 (up/down)
6708 element = EL_DC_STEELWALL_2_VERTICAL;
6711 case 0x16aa: // steel wall 2 (mid)
6712 element = EL_DC_STEELWALL_2_MIDDLE;
6716 element = EL_SIGN_EXCLAMATION;
6720 element = EL_SIGN_RADIOACTIVITY;
6724 element = EL_SIGN_STOP;
6728 element = EL_SIGN_WHEELCHAIR;
6732 element = EL_SIGN_PARKING;
6736 element = EL_SIGN_NO_ENTRY;
6740 element = EL_SIGN_HEART;
6744 element = EL_SIGN_GIVE_WAY;
6748 element = EL_SIGN_ENTRY_FORBIDDEN;
6752 element = EL_SIGN_EMERGENCY_EXIT;
6756 element = EL_SIGN_YIN_YANG;
6760 element = EL_WALL_EMERALD;
6764 element = EL_WALL_DIAMOND;
6768 element = EL_WALL_PEARL;
6772 element = EL_WALL_CRYSTAL;
6776 element = EL_INVISIBLE_WALL;
6780 element = EL_INVISIBLE_STEELWALL;
6784 // EL_INVISIBLE_SAND
6787 element = EL_LIGHT_SWITCH;
6791 element = EL_ENVELOPE_1;
6795 if (element >= 0x0117 && element <= 0x036e) // (?)
6796 element = EL_DIAMOND;
6797 else if (element >= 0x042d && element <= 0x0684) // (?)
6798 element = EL_EMERALD;
6799 else if (element >= 0x157c && element <= 0x158b)
6801 else if (element >= 0x1590 && element <= 0x159f)
6802 element = EL_DC_LANDMINE;
6803 else if (element >= 0x16bc && element <= 0x16cb)
6804 element = EL_INVISIBLE_SAND;
6807 Warn("unknown Diamond Caves element 0x%04x", element);
6809 element = EL_UNKNOWN;
6814 return getMappedElement(element);
6817 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level)
6819 byte header[DC_LEVEL_HEADER_SIZE];
6821 int envelope_header_pos = 62;
6822 int envelope_content_pos = 94;
6823 int level_name_pos = 251;
6824 int level_author_pos = 292;
6825 int envelope_header_len;
6826 int envelope_content_len;
6828 int level_author_len;
6830 int num_yamyam_contents;
6833 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
6835 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6837 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6839 header[i * 2 + 0] = header_word >> 8;
6840 header[i * 2 + 1] = header_word & 0xff;
6843 // read some values from level header to check level decoding integrity
6844 fieldx = header[6] | (header[7] << 8);
6845 fieldy = header[8] | (header[9] << 8);
6846 num_yamyam_contents = header[60] | (header[61] << 8);
6848 // do some simple sanity checks to ensure that level was correctly decoded
6849 if (fieldx < 1 || fieldx > 256 ||
6850 fieldy < 1 || fieldy > 256 ||
6851 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6853 level->no_valid_file = TRUE;
6855 Warn("cannot decode level from stream -- using empty level");
6860 // maximum envelope header size is 31 bytes
6861 envelope_header_len = header[envelope_header_pos];
6862 // maximum envelope content size is 110 (156?) bytes
6863 envelope_content_len = header[envelope_content_pos];
6865 // maximum level title size is 40 bytes
6866 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6867 // maximum level author size is 30 (51?) bytes
6868 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6872 for (i = 0; i < envelope_header_len; i++)
6873 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6874 level->envelope[0].text[envelope_size++] =
6875 header[envelope_header_pos + 1 + i];
6877 if (envelope_header_len > 0 && envelope_content_len > 0)
6879 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6880 level->envelope[0].text[envelope_size++] = '\n';
6881 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6882 level->envelope[0].text[envelope_size++] = '\n';
6885 for (i = 0; i < envelope_content_len; i++)
6886 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6887 level->envelope[0].text[envelope_size++] =
6888 header[envelope_content_pos + 1 + i];
6890 level->envelope[0].text[envelope_size] = '\0';
6892 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6893 level->envelope[0].ysize = 10;
6894 level->envelope[0].autowrap = TRUE;
6895 level->envelope[0].centered = TRUE;
6897 for (i = 0; i < level_name_len; i++)
6898 level->name[i] = header[level_name_pos + 1 + i];
6899 level->name[level_name_len] = '\0';
6901 for (i = 0; i < level_author_len; i++)
6902 level->author[i] = header[level_author_pos + 1 + i];
6903 level->author[level_author_len] = '\0';
6905 num_yamyam_contents = header[60] | (header[61] << 8);
6906 level->num_yamyam_contents =
6907 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6909 for (i = 0; i < num_yamyam_contents; i++)
6911 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6913 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6914 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6916 if (i < MAX_ELEMENT_CONTENTS)
6917 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6921 fieldx = header[6] | (header[7] << 8);
6922 fieldy = header[8] | (header[9] << 8);
6923 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6924 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6926 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6928 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6929 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6931 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6932 level->field[x][y] = getMappedElement_DC(element_dc);
6935 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6936 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6937 level->field[x][y] = EL_PLAYER_1;
6939 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6940 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6941 level->field[x][y] = EL_PLAYER_2;
6943 level->gems_needed = header[18] | (header[19] << 8);
6945 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6946 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6947 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6948 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6949 level->score[SC_NUT] = header[28] | (header[29] << 8);
6950 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6951 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6952 level->score[SC_BUG] = header[34] | (header[35] << 8);
6953 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6954 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6955 level->score[SC_KEY] = header[40] | (header[41] << 8);
6956 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6958 level->time = header[44] | (header[45] << 8);
6960 level->amoeba_speed = header[46] | (header[47] << 8);
6961 level->time_light = header[48] | (header[49] << 8);
6962 level->time_timegate = header[50] | (header[51] << 8);
6963 level->time_wheel = header[52] | (header[53] << 8);
6964 level->time_magic_wall = header[54] | (header[55] << 8);
6965 level->extra_time = header[56] | (header[57] << 8);
6966 level->shield_normal_time = header[58] | (header[59] << 8);
6968 // shield and extra time elements do not have a score
6969 level->score[SC_SHIELD] = 0;
6970 level->extra_time_score = 0;
6972 // set time for normal and deadly shields to the same value
6973 level->shield_deadly_time = level->shield_normal_time;
6975 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6976 // can slip down from flat walls, like normal walls and steel walls
6977 level->em_slippery_gems = TRUE;
6979 // time score is counted for each 10 seconds left in Diamond Caves levels
6980 level->time_score_base = 10;
6983 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6984 struct LevelFileInfo *level_file_info,
6985 boolean level_info_only)
6987 char *filename = level_file_info->filename;
6989 int num_magic_bytes = 8;
6990 char magic_bytes[num_magic_bytes + 1];
6991 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6993 if (!(file = openFile(filename, MODE_READ)))
6995 level->no_valid_file = TRUE;
6997 if (!level_info_only)
6998 Warn("cannot read level '%s' -- using empty level", filename);
7003 // fseek(file, 0x0000, SEEK_SET);
7005 if (level_file_info->packed)
7007 // read "magic bytes" from start of file
7008 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
7009 magic_bytes[0] = '\0';
7011 // check "magic bytes" for correct file format
7012 if (!strPrefix(magic_bytes, "DC2"))
7014 level->no_valid_file = TRUE;
7016 Warn("unknown DC level file '%s' -- using empty level", filename);
7021 if (strPrefix(magic_bytes, "DC2Win95") ||
7022 strPrefix(magic_bytes, "DC2Win98"))
7024 int position_first_level = 0x00fa;
7025 int extra_bytes = 4;
7028 // advance file stream to first level inside the level package
7029 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
7031 // each block of level data is followed by block of non-level data
7032 num_levels_to_skip *= 2;
7034 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
7035 while (num_levels_to_skip >= 0)
7037 // advance file stream to next level inside the level package
7038 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
7040 level->no_valid_file = TRUE;
7042 Warn("cannot fseek in file '%s' -- using empty level", filename);
7047 // skip apparently unused extra bytes following each level
7048 ReadUnusedBytesFromFile(file, extra_bytes);
7050 // read size of next level in level package
7051 skip_bytes = getFile32BitLE(file);
7053 num_levels_to_skip--;
7058 level->no_valid_file = TRUE;
7060 Warn("unknown DC2 level file '%s' -- using empty level", filename);
7066 LoadLevelFromFileStream_DC(file, level);
7072 // ----------------------------------------------------------------------------
7073 // functions for loading SB level
7074 // ----------------------------------------------------------------------------
7076 int getMappedElement_SB(int element_ascii, boolean use_ces)
7084 sb_element_mapping[] =
7086 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
7087 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
7088 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
7089 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
7090 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
7091 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
7092 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
7093 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
7100 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
7101 if (element_ascii == sb_element_mapping[i].ascii)
7102 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
7104 return EL_UNDEFINED;
7107 static void SetLevelSettings_SB(struct LevelInfo *level)
7111 level->use_step_counter = TRUE;
7114 level->score[SC_TIME_BONUS] = 0;
7115 level->time_score_base = 1;
7116 level->rate_time_over_score = TRUE;
7119 level->auto_exit_sokoban = TRUE;
7122 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
7123 struct LevelFileInfo *level_file_info,
7124 boolean level_info_only)
7126 char *filename = level_file_info->filename;
7127 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
7128 char last_comment[MAX_LINE_LEN];
7129 char level_name[MAX_LINE_LEN];
7132 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
7133 boolean read_continued_line = FALSE;
7134 boolean reading_playfield = FALSE;
7135 boolean got_valid_playfield_line = FALSE;
7136 boolean invalid_playfield_char = FALSE;
7137 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
7138 int file_level_nr = 0;
7139 int x = 0, y = 0; // initialized to make compilers happy
7141 last_comment[0] = '\0';
7142 level_name[0] = '\0';
7144 if (!(file = openFile(filename, MODE_READ)))
7146 level->no_valid_file = TRUE;
7148 if (!level_info_only)
7149 Warn("cannot read level '%s' -- using empty level", filename);
7154 while (!checkEndOfFile(file))
7156 // level successfully read, but next level may follow here
7157 if (!got_valid_playfield_line && reading_playfield)
7159 // read playfield from single level file -- skip remaining file
7160 if (!level_file_info->packed)
7163 if (file_level_nr >= num_levels_to_skip)
7168 last_comment[0] = '\0';
7169 level_name[0] = '\0';
7171 reading_playfield = FALSE;
7174 got_valid_playfield_line = FALSE;
7176 // read next line of input file
7177 if (!getStringFromFile(file, line, MAX_LINE_LEN))
7180 // cut trailing line break (this can be newline and/or carriage return)
7181 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
7182 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
7185 // copy raw input line for later use (mainly debugging output)
7186 strcpy(line_raw, line);
7188 if (read_continued_line)
7190 // append new line to existing line, if there is enough space
7191 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
7192 strcat(previous_line, line_ptr);
7194 strcpy(line, previous_line); // copy storage buffer to line
7196 read_continued_line = FALSE;
7199 // if the last character is '\', continue at next line
7200 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
7202 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
7203 strcpy(previous_line, line); // copy line to storage buffer
7205 read_continued_line = TRUE;
7211 if (line[0] == '\0')
7214 // extract comment text from comment line
7217 for (line_ptr = line; *line_ptr; line_ptr++)
7218 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
7221 strcpy(last_comment, line_ptr);
7226 // extract level title text from line containing level title
7227 if (line[0] == '\'')
7229 strcpy(level_name, &line[1]);
7231 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
7232 level_name[strlen(level_name) - 1] = '\0';
7237 // skip lines containing only spaces (or empty lines)
7238 for (line_ptr = line; *line_ptr; line_ptr++)
7239 if (*line_ptr != ' ')
7241 if (*line_ptr == '\0')
7244 // at this point, we have found a line containing part of a playfield
7246 got_valid_playfield_line = TRUE;
7248 if (!reading_playfield)
7250 reading_playfield = TRUE;
7251 invalid_playfield_char = FALSE;
7253 for (x = 0; x < MAX_LEV_FIELDX; x++)
7254 for (y = 0; y < MAX_LEV_FIELDY; y++)
7255 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
7260 // start with topmost tile row
7264 // skip playfield line if larger row than allowed
7265 if (y >= MAX_LEV_FIELDY)
7268 // start with leftmost tile column
7271 // read playfield elements from line
7272 for (line_ptr = line; *line_ptr; line_ptr++)
7274 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
7276 // stop parsing playfield line if larger column than allowed
7277 if (x >= MAX_LEV_FIELDX)
7280 if (mapped_sb_element == EL_UNDEFINED)
7282 invalid_playfield_char = TRUE;
7287 level->field[x][y] = mapped_sb_element;
7289 // continue with next tile column
7292 level->fieldx = MAX(x, level->fieldx);
7295 if (invalid_playfield_char)
7297 // if first playfield line, treat invalid lines as comment lines
7299 reading_playfield = FALSE;
7304 // continue with next tile row
7312 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
7313 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
7315 if (!reading_playfield)
7317 level->no_valid_file = TRUE;
7319 Warn("cannot read level '%s' -- using empty level", filename);
7324 if (*level_name != '\0')
7326 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
7327 level->name[MAX_LEVEL_NAME_LEN] = '\0';
7329 else if (*last_comment != '\0')
7331 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
7332 level->name[MAX_LEVEL_NAME_LEN] = '\0';
7336 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
7339 // set all empty fields beyond the border walls to invisible steel wall
7340 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
7342 if ((x == 0 || x == level->fieldx - 1 ||
7343 y == 0 || y == level->fieldy - 1) &&
7344 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
7345 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
7346 level->field, level->fieldx, level->fieldy);
7349 // set special level settings for Sokoban levels
7350 SetLevelSettings_SB(level);
7352 if (load_xsb_to_ces)
7354 // special global settings can now be set in level template
7355 level->use_custom_template = TRUE;
7360 // -------------------------------------------------------------------------
7361 // functions for handling native levels
7362 // -------------------------------------------------------------------------
7364 static void LoadLevelFromFileInfo_BD(struct LevelInfo *level,
7365 struct LevelFileInfo *level_file_info,
7366 boolean level_info_only)
7370 // determine position of requested level inside level package
7371 if (level_file_info->packed)
7372 pos = level_file_info->nr - leveldir_current->first_level;
7374 if (!LoadNativeLevel_BD(level_file_info->filename, pos, level_info_only))
7375 level->no_valid_file = TRUE;
7378 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
7379 struct LevelFileInfo *level_file_info,
7380 boolean level_info_only)
7382 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
7383 level->no_valid_file = TRUE;
7386 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
7387 struct LevelFileInfo *level_file_info,
7388 boolean level_info_only)
7392 // determine position of requested level inside level package
7393 if (level_file_info->packed)
7394 pos = level_file_info->nr - leveldir_current->first_level;
7396 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
7397 level->no_valid_file = TRUE;
7400 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
7401 struct LevelFileInfo *level_file_info,
7402 boolean level_info_only)
7404 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
7405 level->no_valid_file = TRUE;
7408 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
7410 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
7411 CopyNativeLevel_RND_to_BD(level);
7412 else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
7413 CopyNativeLevel_RND_to_EM(level);
7414 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7415 CopyNativeLevel_RND_to_SP(level);
7416 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
7417 CopyNativeLevel_RND_to_MM(level);
7420 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
7422 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
7423 CopyNativeLevel_BD_to_RND(level);
7424 else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
7425 CopyNativeLevel_EM_to_RND(level);
7426 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7427 CopyNativeLevel_SP_to_RND(level);
7428 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
7429 CopyNativeLevel_MM_to_RND(level);
7432 void SaveNativeLevel(struct LevelInfo *level)
7434 // saving native level files only supported for some game engines
7435 if (level->game_engine_type != GAME_ENGINE_TYPE_BD &&
7436 level->game_engine_type != GAME_ENGINE_TYPE_SP)
7439 char *file_ext = (level->game_engine_type == GAME_ENGINE_TYPE_BD ? "bd" :
7440 level->game_engine_type == GAME_ENGINE_TYPE_SP ? "sp" : "");
7441 char *basename = getSingleLevelBasenameExt(level->file_info.nr, file_ext);
7442 char *filename = getLevelFilenameFromBasename(basename);
7444 if (fileExists(filename) && !Request("Native level file already exists! Overwrite it?", REQ_ASK))
7447 boolean success = FALSE;
7449 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
7451 CopyNativeLevel_RND_to_BD(level);
7452 // CopyNativeTape_RND_to_BD(level);
7454 success = SaveNativeLevel_BD(filename);
7456 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7458 CopyNativeLevel_RND_to_SP(level);
7459 CopyNativeTape_RND_to_SP(level);
7461 success = SaveNativeLevel_SP(filename);
7465 Request("Native level file saved!", REQ_CONFIRM);
7467 Request("Failed to save native level file!", REQ_CONFIRM);
7471 // ----------------------------------------------------------------------------
7472 // functions for loading generic level
7473 // ----------------------------------------------------------------------------
7475 static void LoadLevelFromFileInfo(struct LevelInfo *level,
7476 struct LevelFileInfo *level_file_info,
7477 boolean level_info_only)
7479 // always start with reliable default values
7480 setLevelInfoToDefaults(level, level_info_only, TRUE);
7482 switch (level_file_info->type)
7484 case LEVEL_FILE_TYPE_RND:
7485 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
7488 case LEVEL_FILE_TYPE_BD:
7489 LoadLevelFromFileInfo_BD(level, level_file_info, level_info_only);
7490 level->game_engine_type = GAME_ENGINE_TYPE_BD;
7493 case LEVEL_FILE_TYPE_EM:
7494 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
7495 level->game_engine_type = GAME_ENGINE_TYPE_EM;
7498 case LEVEL_FILE_TYPE_SP:
7499 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
7500 level->game_engine_type = GAME_ENGINE_TYPE_SP;
7503 case LEVEL_FILE_TYPE_MM:
7504 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
7505 level->game_engine_type = GAME_ENGINE_TYPE_MM;
7508 case LEVEL_FILE_TYPE_DC:
7509 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
7512 case LEVEL_FILE_TYPE_SB:
7513 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
7517 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
7521 // if level file is invalid, restore level structure to default values
7522 if (level->no_valid_file)
7523 setLevelInfoToDefaults(level, level_info_only, FALSE);
7525 if (check_special_flags("use_native_bd_game_engine"))
7526 level->game_engine_type = GAME_ENGINE_TYPE_BD;
7528 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
7529 level->game_engine_type = GAME_ENGINE_TYPE_RND;
7531 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
7532 CopyNativeLevel_Native_to_RND(level);
7535 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
7537 static struct LevelFileInfo level_file_info;
7539 // always start with reliable default values
7540 setFileInfoToDefaults(&level_file_info);
7542 level_file_info.nr = 0; // unknown level number
7543 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
7545 setString(&level_file_info.filename, filename);
7547 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
7550 static void LoadLevel_InitVersion(struct LevelInfo *level)
7554 if (leveldir_current == NULL) // only when dumping level
7557 // all engine modifications also valid for levels which use latest engine
7558 if (level->game_version < VERSION_IDENT(3,2,0,5))
7560 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
7561 level->time_score_base = 10;
7564 if (leveldir_current->latest_engine)
7566 // ---------- use latest game engine --------------------------------------
7568 /* For all levels which are forced to use the latest game engine version
7569 (normally all but user contributed, private and undefined levels), set
7570 the game engine version to the actual version; this allows for actual
7571 corrections in the game engine to take effect for existing, converted
7572 levels (from "classic" or other existing games) to make the emulation
7573 of the corresponding game more accurate, while (hopefully) not breaking
7574 existing levels created from other players. */
7576 level->game_version = GAME_VERSION_ACTUAL;
7578 /* Set special EM style gems behaviour: EM style gems slip down from
7579 normal, steel and growing wall. As this is a more fundamental change,
7580 it seems better to set the default behaviour to "off" (as it is more
7581 natural) and make it configurable in the level editor (as a property
7582 of gem style elements). Already existing converted levels (neither
7583 private nor contributed levels) are changed to the new behaviour. */
7585 if (level->file_version < FILE_VERSION_2_0)
7586 level->em_slippery_gems = TRUE;
7591 // ---------- use game engine the level was created with --------------------
7593 /* For all levels which are not forced to use the latest game engine
7594 version (normally user contributed, private and undefined levels),
7595 use the version of the game engine the levels were created for.
7597 Since 2.0.1, the game engine version is now directly stored
7598 in the level file (chunk "VERS"), so there is no need anymore
7599 to set the game version from the file version (except for old,
7600 pre-2.0 levels, where the game version is still taken from the
7601 file format version used to store the level -- see above). */
7603 // player was faster than enemies in 1.0.0 and before
7604 if (level->file_version == FILE_VERSION_1_0)
7605 for (i = 0; i < MAX_PLAYERS; i++)
7606 level->initial_player_stepsize[i] = STEPSIZE_FAST;
7608 // default behaviour for EM style gems was "slippery" only in 2.0.1
7609 if (level->game_version == VERSION_IDENT(2,0,1,0))
7610 level->em_slippery_gems = TRUE;
7612 // springs could be pushed over pits before (pre-release version) 2.2.0
7613 if (level->game_version < VERSION_IDENT(2,2,0,0))
7614 level->use_spring_bug = TRUE;
7616 if (level->game_version < VERSION_IDENT(3,2,0,5))
7618 // time orb caused limited time in endless time levels before 3.2.0-5
7619 level->use_time_orb_bug = TRUE;
7621 // default behaviour for snapping was "no snap delay" before 3.2.0-5
7622 level->block_snap_field = FALSE;
7624 // extra time score was same value as time left score before 3.2.0-5
7625 level->extra_time_score = level->score[SC_TIME_BONUS];
7628 if (level->game_version < VERSION_IDENT(3,2,0,7))
7630 // default behaviour for snapping was "not continuous" before 3.2.0-7
7631 level->continuous_snapping = FALSE;
7634 // only few elements were able to actively move into acid before 3.1.0
7635 // trigger settings did not exist before 3.1.0; set to default "any"
7636 if (level->game_version < VERSION_IDENT(3,1,0,0))
7638 // correct "can move into acid" settings (all zero in old levels)
7640 level->can_move_into_acid_bits = 0; // nothing can move into acid
7641 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
7643 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
7644 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
7645 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
7646 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
7648 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7649 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
7651 // correct trigger settings (stored as zero == "none" in old levels)
7653 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7655 int element = EL_CUSTOM_START + i;
7656 struct ElementInfo *ei = &element_info[element];
7658 for (j = 0; j < ei->num_change_pages; j++)
7660 struct ElementChangeInfo *change = &ei->change_page[j];
7662 change->trigger_player = CH_PLAYER_ANY;
7663 change->trigger_page = CH_PAGE_ANY;
7668 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
7670 int element = EL_CUSTOM_256;
7671 struct ElementInfo *ei = &element_info[element];
7672 struct ElementChangeInfo *change = &ei->change_page[0];
7674 /* This is needed to fix a problem that was caused by a bugfix in function
7675 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
7676 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
7677 not replace walkable elements, but instead just placed the player on it,
7678 without placing the Sokoban field under the player). Unfortunately, this
7679 breaks "Snake Bite" style levels when the snake is halfway through a door
7680 that just closes (the snake head is still alive and can be moved in this
7681 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
7682 player (without Sokoban element) which then gets killed as designed). */
7684 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
7685 strncmp(ei->description, "pause b4 death", 14) == 0) &&
7686 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
7687 change->target_element = EL_PLAYER_1;
7690 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
7691 if (level->game_version < VERSION_IDENT(3,2,5,0))
7693 /* This is needed to fix a problem that was caused by a bugfix in function
7694 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7695 corrects the behaviour when a custom element changes to another custom
7696 element with a higher element number that has change actions defined.
7697 Normally, only one change per frame is allowed for custom elements.
7698 Therefore, it is checked if a custom element already changed in the
7699 current frame; if it did, subsequent changes are suppressed.
7700 Unfortunately, this is only checked for element changes, but not for
7701 change actions, which are still executed. As the function above loops
7702 through all custom elements from lower to higher, an element change
7703 resulting in a lower CE number won't be checked again, while a target
7704 element with a higher number will also be checked, and potential change
7705 actions will get executed for this CE, too (which is wrong), while
7706 further changes are ignored (which is correct). As this bugfix breaks
7707 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
7708 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
7709 behaviour for existing levels and tapes that make use of this bug */
7711 level->use_action_after_change_bug = TRUE;
7714 // not centering level after relocating player was default only in 3.2.3
7715 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
7716 level->shifted_relocation = TRUE;
7718 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
7719 if (level->game_version < VERSION_IDENT(3,2,6,0))
7720 level->em_explodes_by_fire = TRUE;
7722 // levels were solved by the first player entering an exit up to 4.1.0.0
7723 if (level->game_version <= VERSION_IDENT(4,1,0,0))
7724 level->solved_by_one_player = TRUE;
7726 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
7727 if (level->game_version < VERSION_IDENT(4,1,1,1))
7728 level->use_life_bugs = TRUE;
7730 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
7731 if (level->game_version < VERSION_IDENT(4,1,1,1))
7732 level->sb_objects_needed = FALSE;
7734 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
7735 if (level->game_version <= VERSION_IDENT(4,2,2,0))
7736 level->finish_dig_collect = FALSE;
7738 // CE changing to player was kept under the player if walkable up to 4.2.3.1
7739 if (level->game_version <= VERSION_IDENT(4,2,3,1))
7740 level->keep_walkable_ce = TRUE;
7743 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
7745 boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
7748 // check if this level is (not) a Sokoban level
7749 for (y = 0; y < level->fieldy; y++)
7750 for (x = 0; x < level->fieldx; x++)
7751 if (!IS_SB_ELEMENT(Tile[x][y]))
7752 is_sokoban_level = FALSE;
7754 if (is_sokoban_level)
7756 // set special level settings for Sokoban levels
7757 SetLevelSettings_SB(level);
7761 static void LoadLevel_InitSettings(struct LevelInfo *level)
7763 // adjust level settings for (non-native) Sokoban-style levels
7764 LoadLevel_InitSettings_SB(level);
7766 // rename levels with title "nameless level" or if renaming is forced
7767 if (leveldir_current->empty_level_name != NULL &&
7768 (strEqual(level->name, NAMELESS_LEVEL_NAME) ||
7769 leveldir_current->force_level_name))
7770 snprintf(level->name, MAX_LEVEL_NAME_LEN + 1,
7771 leveldir_current->empty_level_name, level_nr);
7774 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
7778 // map elements that have changed in newer versions
7779 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7780 level->game_version);
7781 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7782 for (x = 0; x < 3; x++)
7783 for (y = 0; y < 3; y++)
7784 level->yamyam_content[i].e[x][y] =
7785 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7786 level->game_version);
7790 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
7794 // map custom element change events that have changed in newer versions
7795 // (these following values were accidentally changed in version 3.0.1)
7796 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
7797 if (level->game_version <= VERSION_IDENT(3,0,0,0))
7799 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7801 int element = EL_CUSTOM_START + i;
7803 // order of checking and copying events to be mapped is important
7804 // (do not change the start and end value -- they are constant)
7805 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
7807 if (HAS_CHANGE_EVENT(element, j - 2))
7809 SET_CHANGE_EVENT(element, j - 2, FALSE);
7810 SET_CHANGE_EVENT(element, j, TRUE);
7814 // order of checking and copying events to be mapped is important
7815 // (do not change the start and end value -- they are constant)
7816 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
7818 if (HAS_CHANGE_EVENT(element, j - 1))
7820 SET_CHANGE_EVENT(element, j - 1, FALSE);
7821 SET_CHANGE_EVENT(element, j, TRUE);
7827 // initialize "can_change" field for old levels with only one change page
7828 if (level->game_version <= VERSION_IDENT(3,0,2,0))
7830 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7832 int element = EL_CUSTOM_START + i;
7834 if (CAN_CHANGE(element))
7835 element_info[element].change->can_change = TRUE;
7839 // correct custom element values (for old levels without these options)
7840 if (level->game_version < VERSION_IDENT(3,1,1,0))
7842 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7844 int element = EL_CUSTOM_START + i;
7845 struct ElementInfo *ei = &element_info[element];
7847 if (ei->access_direction == MV_NO_DIRECTION)
7848 ei->access_direction = MV_ALL_DIRECTIONS;
7852 // correct custom element values (fix invalid values for all versions)
7855 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7857 int element = EL_CUSTOM_START + i;
7858 struct ElementInfo *ei = &element_info[element];
7860 for (j = 0; j < ei->num_change_pages; j++)
7862 struct ElementChangeInfo *change = &ei->change_page[j];
7864 if (change->trigger_player == CH_PLAYER_NONE)
7865 change->trigger_player = CH_PLAYER_ANY;
7867 if (change->trigger_side == CH_SIDE_NONE)
7868 change->trigger_side = CH_SIDE_ANY;
7873 // initialize "can_explode" field for old levels which did not store this
7874 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
7875 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7877 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7879 int element = EL_CUSTOM_START + i;
7881 if (EXPLODES_1X1_OLD(element))
7882 element_info[element].explosion_type = EXPLODES_1X1;
7884 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7885 EXPLODES_SMASHED(element) ||
7886 EXPLODES_IMPACT(element)));
7890 // correct previously hard-coded move delay values for maze runner style
7891 if (level->game_version < VERSION_IDENT(3,1,1,0))
7893 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7895 int element = EL_CUSTOM_START + i;
7897 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7899 // previously hard-coded and therefore ignored
7900 element_info[element].move_delay_fixed = 9;
7901 element_info[element].move_delay_random = 0;
7906 // set some other uninitialized values of custom elements in older levels
7907 if (level->game_version < VERSION_IDENT(3,1,0,0))
7909 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7911 int element = EL_CUSTOM_START + i;
7913 element_info[element].access_direction = MV_ALL_DIRECTIONS;
7915 element_info[element].explosion_delay = 17;
7916 element_info[element].ignition_delay = 8;
7920 // set mouse click change events to work for left/middle/right mouse button
7921 if (level->game_version < VERSION_IDENT(4,2,3,0))
7923 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7925 int element = EL_CUSTOM_START + i;
7926 struct ElementInfo *ei = &element_info[element];
7928 for (j = 0; j < ei->num_change_pages; j++)
7930 struct ElementChangeInfo *change = &ei->change_page[j];
7932 if (change->has_event[CE_CLICKED_BY_MOUSE] ||
7933 change->has_event[CE_PRESSED_BY_MOUSE] ||
7934 change->has_event[CE_MOUSE_CLICKED_ON_X] ||
7935 change->has_event[CE_MOUSE_PRESSED_ON_X])
7936 change->trigger_side = CH_SIDE_ANY;
7942 static void LoadLevel_InitElements(struct LevelInfo *level)
7944 LoadLevel_InitStandardElements(level);
7946 if (level->file_has_custom_elements)
7947 LoadLevel_InitCustomElements(level);
7949 // initialize element properties for level editor etc.
7950 InitElementPropertiesEngine(level->game_version);
7951 InitElementPropertiesGfxElement();
7954 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
7958 // map elements that have changed in newer versions
7959 for (y = 0; y < level->fieldy; y++)
7960 for (x = 0; x < level->fieldx; x++)
7961 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7962 level->game_version);
7964 // clear unused playfield data (nicer if level gets resized in editor)
7965 for (x = 0; x < MAX_LEV_FIELDX; x++)
7966 for (y = 0; y < MAX_LEV_FIELDY; y++)
7967 if (x >= level->fieldx || y >= level->fieldy)
7968 level->field[x][y] = EL_EMPTY;
7970 // copy elements to runtime playfield array
7971 for (x = 0; x < MAX_LEV_FIELDX; x++)
7972 for (y = 0; y < MAX_LEV_FIELDY; y++)
7973 Tile[x][y] = level->field[x][y];
7975 // initialize level size variables for faster access
7976 lev_fieldx = level->fieldx;
7977 lev_fieldy = level->fieldy;
7979 // determine border element for this level
7980 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7981 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
7986 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
7988 struct LevelFileInfo *level_file_info = &level->file_info;
7990 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7991 CopyNativeLevel_RND_to_Native(level);
7994 static void LoadLevelTemplate_LoadAndInit(void)
7996 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
7998 LoadLevel_InitVersion(&level_template);
7999 LoadLevel_InitElements(&level_template);
8000 LoadLevel_InitSettings(&level_template);
8002 ActivateLevelTemplate();
8005 void LoadLevelTemplate(int nr)
8007 if (!fileExists(getGlobalLevelTemplateFilename()))
8009 Warn("no level template found for this level");
8014 setLevelFileInfo(&level_template.file_info, nr);
8016 LoadLevelTemplate_LoadAndInit();
8019 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
8021 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
8023 LoadLevelTemplate_LoadAndInit();
8026 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
8028 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
8030 if (level.use_custom_template)
8032 if (network_level != NULL)
8033 LoadNetworkLevelTemplate(network_level);
8035 LoadLevelTemplate(-1);
8038 LoadLevel_InitVersion(&level);
8039 LoadLevel_InitElements(&level);
8040 LoadLevel_InitPlayfield(&level);
8041 LoadLevel_InitSettings(&level);
8043 LoadLevel_InitNativeEngines(&level);
8046 void LoadLevel(int nr)
8048 SetLevelSetInfo(leveldir_current->identifier, nr);
8050 setLevelFileInfo(&level.file_info, nr);
8052 LoadLevel_LoadAndInit(NULL);
8055 void LoadLevelInfoOnly(int nr)
8057 setLevelFileInfo(&level.file_info, nr);
8059 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
8062 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
8064 SetLevelSetInfo(network_level->leveldir_identifier,
8065 network_level->file_info.nr);
8067 copyLevelFileInfo(&network_level->file_info, &level.file_info);
8069 LoadLevel_LoadAndInit(network_level);
8072 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
8076 chunk_size += putFileVersion(file, level->file_version);
8077 chunk_size += putFileVersion(file, level->game_version);
8082 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
8086 chunk_size += putFile16BitBE(file, level->creation_date.year);
8087 chunk_size += putFile8Bit(file, level->creation_date.month);
8088 chunk_size += putFile8Bit(file, level->creation_date.day);
8093 #if ENABLE_HISTORIC_CHUNKS
8094 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
8098 putFile8Bit(file, level->fieldx);
8099 putFile8Bit(file, level->fieldy);
8101 putFile16BitBE(file, level->time);
8102 putFile16BitBE(file, level->gems_needed);
8104 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
8105 putFile8Bit(file, level->name[i]);
8107 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
8108 putFile8Bit(file, level->score[i]);
8110 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
8111 for (y = 0; y < 3; y++)
8112 for (x = 0; x < 3; x++)
8113 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
8114 level->yamyam_content[i].e[x][y]));
8115 putFile8Bit(file, level->amoeba_speed);
8116 putFile8Bit(file, level->time_magic_wall);
8117 putFile8Bit(file, level->time_wheel);
8118 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
8119 level->amoeba_content));
8120 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
8121 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
8122 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
8123 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
8125 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
8127 putFile8Bit(file, (level->block_last_field ? 1 : 0));
8128 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
8129 putFile32BitBE(file, level->can_move_into_acid_bits);
8130 putFile8Bit(file, level->dont_collide_with_bits);
8132 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
8133 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
8135 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
8136 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
8137 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
8139 putFile8Bit(file, level->game_engine_type);
8141 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
8145 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
8150 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
8151 chunk_size += putFile8Bit(file, level->name[i]);
8156 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
8161 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
8162 chunk_size += putFile8Bit(file, level->author[i]);
8167 #if ENABLE_HISTORIC_CHUNKS
8168 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
8173 for (y = 0; y < level->fieldy; y++)
8174 for (x = 0; x < level->fieldx; x++)
8175 if (level->encoding_16bit_field)
8176 chunk_size += putFile16BitBE(file, level->field[x][y]);
8178 chunk_size += putFile8Bit(file, level->field[x][y]);
8184 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
8189 for (y = 0; y < level->fieldy; y++)
8190 for (x = 0; x < level->fieldx; x++)
8191 chunk_size += putFile16BitBE(file, level->field[x][y]);
8196 #if ENABLE_HISTORIC_CHUNKS
8197 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
8201 putFile8Bit(file, EL_YAMYAM);
8202 putFile8Bit(file, level->num_yamyam_contents);
8203 putFile8Bit(file, 0);
8204 putFile8Bit(file, 0);
8206 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8207 for (y = 0; y < 3; y++)
8208 for (x = 0; x < 3; x++)
8209 if (level->encoding_16bit_field)
8210 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
8212 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
8216 #if ENABLE_HISTORIC_CHUNKS
8217 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
8220 int num_contents, content_xsize, content_ysize;
8221 int content_array[MAX_ELEMENT_CONTENTS][3][3];
8223 if (element == EL_YAMYAM)
8225 num_contents = level->num_yamyam_contents;
8229 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8230 for (y = 0; y < 3; y++)
8231 for (x = 0; x < 3; x++)
8232 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
8234 else if (element == EL_BD_AMOEBA)
8240 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8241 for (y = 0; y < 3; y++)
8242 for (x = 0; x < 3; x++)
8243 content_array[i][x][y] = EL_EMPTY;
8244 content_array[0][0][0] = level->amoeba_content;
8248 // chunk header already written -- write empty chunk data
8249 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
8251 Warn("cannot save content for element '%d'", element);
8256 putFile16BitBE(file, element);
8257 putFile8Bit(file, num_contents);
8258 putFile8Bit(file, content_xsize);
8259 putFile8Bit(file, content_ysize);
8261 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
8263 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8264 for (y = 0; y < 3; y++)
8265 for (x = 0; x < 3; x++)
8266 putFile16BitBE(file, content_array[i][x][y]);
8270 #if ENABLE_HISTORIC_CHUNKS
8271 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
8273 int envelope_nr = element - EL_ENVELOPE_1;
8274 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
8278 chunk_size += putFile16BitBE(file, element);
8279 chunk_size += putFile16BitBE(file, envelope_len);
8280 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
8281 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
8283 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
8284 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
8286 for (i = 0; i < envelope_len; i++)
8287 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
8293 #if ENABLE_HISTORIC_CHUNKS
8294 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
8295 int num_changed_custom_elements)
8299 putFile16BitBE(file, num_changed_custom_elements);
8301 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8303 int element = EL_CUSTOM_START + i;
8305 struct ElementInfo *ei = &element_info[element];
8307 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
8309 if (check < num_changed_custom_elements)
8311 putFile16BitBE(file, element);
8312 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
8319 if (check != num_changed_custom_elements) // should not happen
8320 Warn("inconsistent number of custom element properties");
8324 #if ENABLE_HISTORIC_CHUNKS
8325 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
8326 int num_changed_custom_elements)
8330 putFile16BitBE(file, num_changed_custom_elements);
8332 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8334 int element = EL_CUSTOM_START + i;
8336 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
8338 if (check < num_changed_custom_elements)
8340 putFile16BitBE(file, element);
8341 putFile16BitBE(file, element_info[element].change->target_element);
8348 if (check != num_changed_custom_elements) // should not happen
8349 Warn("inconsistent number of custom target elements");
8353 #if ENABLE_HISTORIC_CHUNKS
8354 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
8355 int num_changed_custom_elements)
8357 int i, j, x, y, check = 0;
8359 putFile16BitBE(file, num_changed_custom_elements);
8361 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8363 int element = EL_CUSTOM_START + i;
8364 struct ElementInfo *ei = &element_info[element];
8366 if (ei->modified_settings)
8368 if (check < num_changed_custom_elements)
8370 putFile16BitBE(file, element);
8372 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
8373 putFile8Bit(file, ei->description[j]);
8375 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
8377 // some free bytes for future properties and padding
8378 WriteUnusedBytesToFile(file, 7);
8380 putFile8Bit(file, ei->use_gfx_element);
8381 putFile16BitBE(file, ei->gfx_element_initial);
8383 putFile8Bit(file, ei->collect_score_initial);
8384 putFile8Bit(file, ei->collect_count_initial);
8386 putFile16BitBE(file, ei->push_delay_fixed);
8387 putFile16BitBE(file, ei->push_delay_random);
8388 putFile16BitBE(file, ei->move_delay_fixed);
8389 putFile16BitBE(file, ei->move_delay_random);
8391 putFile16BitBE(file, ei->move_pattern);
8392 putFile8Bit(file, ei->move_direction_initial);
8393 putFile8Bit(file, ei->move_stepsize);
8395 for (y = 0; y < 3; y++)
8396 for (x = 0; x < 3; x++)
8397 putFile16BitBE(file, ei->content.e[x][y]);
8399 putFile32BitBE(file, ei->change->events);
8401 putFile16BitBE(file, ei->change->target_element);
8403 putFile16BitBE(file, ei->change->delay_fixed);
8404 putFile16BitBE(file, ei->change->delay_random);
8405 putFile16BitBE(file, ei->change->delay_frames);
8407 putFile16BitBE(file, ei->change->initial_trigger_element);
8409 putFile8Bit(file, ei->change->explode);
8410 putFile8Bit(file, ei->change->use_target_content);
8411 putFile8Bit(file, ei->change->only_if_complete);
8412 putFile8Bit(file, ei->change->use_random_replace);
8414 putFile8Bit(file, ei->change->random_percentage);
8415 putFile8Bit(file, ei->change->replace_when);
8417 for (y = 0; y < 3; y++)
8418 for (x = 0; x < 3; x++)
8419 putFile16BitBE(file, ei->change->content.e[x][y]);
8421 putFile8Bit(file, ei->slippery_type);
8423 // some free bytes for future properties and padding
8424 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
8431 if (check != num_changed_custom_elements) // should not happen
8432 Warn("inconsistent number of custom element properties");
8436 #if ENABLE_HISTORIC_CHUNKS
8437 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
8439 struct ElementInfo *ei = &element_info[element];
8442 // ---------- custom element base property values (96 bytes) ----------------
8444 putFile16BitBE(file, element);
8446 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
8447 putFile8Bit(file, ei->description[i]);
8449 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
8451 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
8453 putFile8Bit(file, ei->num_change_pages);
8455 putFile16BitBE(file, ei->ce_value_fixed_initial);
8456 putFile16BitBE(file, ei->ce_value_random_initial);
8457 putFile8Bit(file, ei->use_last_ce_value);
8459 putFile8Bit(file, ei->use_gfx_element);
8460 putFile16BitBE(file, ei->gfx_element_initial);
8462 putFile8Bit(file, ei->collect_score_initial);
8463 putFile8Bit(file, ei->collect_count_initial);
8465 putFile8Bit(file, ei->drop_delay_fixed);
8466 putFile8Bit(file, ei->push_delay_fixed);
8467 putFile8Bit(file, ei->drop_delay_random);
8468 putFile8Bit(file, ei->push_delay_random);
8469 putFile16BitBE(file, ei->move_delay_fixed);
8470 putFile16BitBE(file, ei->move_delay_random);
8472 // bits 0 - 15 of "move_pattern" ...
8473 putFile16BitBE(file, ei->move_pattern & 0xffff);
8474 putFile8Bit(file, ei->move_direction_initial);
8475 putFile8Bit(file, ei->move_stepsize);
8477 putFile8Bit(file, ei->slippery_type);
8479 for (y = 0; y < 3; y++)
8480 for (x = 0; x < 3; x++)
8481 putFile16BitBE(file, ei->content.e[x][y]);
8483 putFile16BitBE(file, ei->move_enter_element);
8484 putFile16BitBE(file, ei->move_leave_element);
8485 putFile8Bit(file, ei->move_leave_type);
8487 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
8488 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
8490 putFile8Bit(file, ei->access_direction);
8492 putFile8Bit(file, ei->explosion_delay);
8493 putFile8Bit(file, ei->ignition_delay);
8494 putFile8Bit(file, ei->explosion_type);
8496 // some free bytes for future custom property values and padding
8497 WriteUnusedBytesToFile(file, 1);
8499 // ---------- change page property values (48 bytes) ------------------------
8501 for (i = 0; i < ei->num_change_pages; i++)
8503 struct ElementChangeInfo *change = &ei->change_page[i];
8504 unsigned int event_bits;
8506 // bits 0 - 31 of "has_event[]" ...
8508 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
8509 if (change->has_event[j])
8510 event_bits |= (1u << j);
8511 putFile32BitBE(file, event_bits);
8513 putFile16BitBE(file, change->target_element);
8515 putFile16BitBE(file, change->delay_fixed);
8516 putFile16BitBE(file, change->delay_random);
8517 putFile16BitBE(file, change->delay_frames);
8519 putFile16BitBE(file, change->initial_trigger_element);
8521 putFile8Bit(file, change->explode);
8522 putFile8Bit(file, change->use_target_content);
8523 putFile8Bit(file, change->only_if_complete);
8524 putFile8Bit(file, change->use_random_replace);
8526 putFile8Bit(file, change->random_percentage);
8527 putFile8Bit(file, change->replace_when);
8529 for (y = 0; y < 3; y++)
8530 for (x = 0; x < 3; x++)
8531 putFile16BitBE(file, change->target_content.e[x][y]);
8533 putFile8Bit(file, change->can_change);
8535 putFile8Bit(file, change->trigger_side);
8537 putFile8Bit(file, change->trigger_player);
8538 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
8539 log_2(change->trigger_page)));
8541 putFile8Bit(file, change->has_action);
8542 putFile8Bit(file, change->action_type);
8543 putFile8Bit(file, change->action_mode);
8544 putFile16BitBE(file, change->action_arg);
8546 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
8548 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
8549 if (change->has_event[j])
8550 event_bits |= (1u << (j - 32));
8551 putFile8Bit(file, event_bits);
8556 #if ENABLE_HISTORIC_CHUNKS
8557 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
8559 struct ElementInfo *ei = &element_info[element];
8560 struct ElementGroupInfo *group = ei->group;
8563 putFile16BitBE(file, element);
8565 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
8566 putFile8Bit(file, ei->description[i]);
8568 putFile8Bit(file, group->num_elements);
8570 putFile8Bit(file, ei->use_gfx_element);
8571 putFile16BitBE(file, ei->gfx_element_initial);
8573 putFile8Bit(file, group->choice_mode);
8575 // some free bytes for future values and padding
8576 WriteUnusedBytesToFile(file, 3);
8578 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
8579 putFile16BitBE(file, group->element[i]);
8583 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
8584 boolean write_element)
8586 int save_type = entry->save_type;
8587 int data_type = entry->data_type;
8588 int conf_type = entry->conf_type;
8589 int byte_mask = conf_type & CONF_MASK_BYTES;
8590 int element = entry->element;
8591 int default_value = entry->default_value;
8593 boolean modified = FALSE;
8595 if (byte_mask != CONF_MASK_MULTI_BYTES)
8597 void *value_ptr = entry->value;
8598 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
8601 // check if any settings have been modified before saving them
8602 if (value != default_value)
8605 // do not save if explicitly told or if unmodified default settings
8606 if ((save_type == SAVE_CONF_NEVER) ||
8607 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8611 num_bytes += putFile16BitBE(file, element);
8613 num_bytes += putFile8Bit(file, conf_type);
8614 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
8615 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
8616 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
8619 else if (data_type == TYPE_STRING)
8621 char *default_string = entry->default_string;
8622 char *string = (char *)(entry->value);
8623 int string_length = strlen(string);
8626 // check if any settings have been modified before saving them
8627 if (!strEqual(string, default_string))
8630 // do not save if explicitly told or if unmodified default settings
8631 if ((save_type == SAVE_CONF_NEVER) ||
8632 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8636 num_bytes += putFile16BitBE(file, element);
8638 num_bytes += putFile8Bit(file, conf_type);
8639 num_bytes += putFile16BitBE(file, string_length);
8641 for (i = 0; i < string_length; i++)
8642 num_bytes += putFile8Bit(file, string[i]);
8644 else if (data_type == TYPE_ELEMENT_LIST)
8646 int *element_array = (int *)(entry->value);
8647 int num_elements = *(int *)(entry->num_entities);
8650 // check if any settings have been modified before saving them
8651 for (i = 0; i < num_elements; i++)
8652 if (element_array[i] != default_value)
8655 // do not save if explicitly told or if unmodified default settings
8656 if ((save_type == SAVE_CONF_NEVER) ||
8657 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8661 num_bytes += putFile16BitBE(file, element);
8663 num_bytes += putFile8Bit(file, conf_type);
8664 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
8666 for (i = 0; i < num_elements; i++)
8667 num_bytes += putFile16BitBE(file, element_array[i]);
8669 else if (data_type == TYPE_CONTENT_LIST)
8671 struct Content *content = (struct Content *)(entry->value);
8672 int num_contents = *(int *)(entry->num_entities);
8675 // check if any settings have been modified before saving them
8676 for (i = 0; i < num_contents; i++)
8677 for (y = 0; y < 3; y++)
8678 for (x = 0; x < 3; x++)
8679 if (content[i].e[x][y] != default_value)
8682 // do not save if explicitly told or if unmodified default settings
8683 if ((save_type == SAVE_CONF_NEVER) ||
8684 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8688 num_bytes += putFile16BitBE(file, element);
8690 num_bytes += putFile8Bit(file, conf_type);
8691 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
8693 for (i = 0; i < num_contents; i++)
8694 for (y = 0; y < 3; y++)
8695 for (x = 0; x < 3; x++)
8696 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
8702 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
8707 li = *level; // copy level data into temporary buffer
8709 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
8710 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
8715 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
8720 li = *level; // copy level data into temporary buffer
8722 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
8723 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
8728 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
8730 int envelope_nr = element - EL_ENVELOPE_1;
8734 chunk_size += putFile16BitBE(file, element);
8736 // copy envelope data into temporary buffer
8737 xx_envelope = level->envelope[envelope_nr];
8739 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
8740 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
8745 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
8747 struct ElementInfo *ei = &element_info[element];
8751 chunk_size += putFile16BitBE(file, element);
8753 xx_ei = *ei; // copy element data into temporary buffer
8755 // set default description string for this specific element
8756 strcpy(xx_default_description, getDefaultElementDescription(ei));
8758 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
8759 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
8761 for (i = 0; i < ei->num_change_pages; i++)
8763 struct ElementChangeInfo *change = &ei->change_page[i];
8765 xx_current_change_page = i;
8767 xx_change = *change; // copy change data into temporary buffer
8770 setEventBitsFromEventFlags(change);
8772 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
8773 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
8780 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
8782 struct ElementInfo *ei = &element_info[element];
8783 struct ElementGroupInfo *group = ei->group;
8787 chunk_size += putFile16BitBE(file, element);
8789 xx_ei = *ei; // copy element data into temporary buffer
8790 xx_group = *group; // copy group data into temporary buffer
8792 // set default description string for this specific element
8793 strcpy(xx_default_description, getDefaultElementDescription(ei));
8795 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
8796 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
8801 static int SaveLevel_EMPX(FILE *file, struct LevelInfo *level, int element)
8803 struct ElementInfo *ei = &element_info[element];
8807 chunk_size += putFile16BitBE(file, element);
8809 xx_ei = *ei; // copy element data into temporary buffer
8811 for (i = 0; chunk_config_EMPX[i].data_type != -1; i++)
8812 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_EMPX[i], FALSE);
8817 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
8818 boolean save_as_template)
8824 if (!(file = fopen(filename, MODE_WRITE)))
8826 Warn("cannot save level file '%s'", filename);
8831 level->file_version = FILE_VERSION_ACTUAL;
8832 level->game_version = GAME_VERSION_ACTUAL;
8834 level->creation_date = getCurrentDate();
8836 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8837 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
8839 chunk_size = SaveLevel_VERS(NULL, level);
8840 putFileChunkBE(file, "VERS", chunk_size);
8841 SaveLevel_VERS(file, level);
8843 chunk_size = SaveLevel_DATE(NULL, level);
8844 putFileChunkBE(file, "DATE", chunk_size);
8845 SaveLevel_DATE(file, level);
8847 chunk_size = SaveLevel_NAME(NULL, level);
8848 putFileChunkBE(file, "NAME", chunk_size);
8849 SaveLevel_NAME(file, level);
8851 chunk_size = SaveLevel_AUTH(NULL, level);
8852 putFileChunkBE(file, "AUTH", chunk_size);
8853 SaveLevel_AUTH(file, level);
8855 chunk_size = SaveLevel_INFO(NULL, level);
8856 putFileChunkBE(file, "INFO", chunk_size);
8857 SaveLevel_INFO(file, level);
8859 chunk_size = SaveLevel_BODY(NULL, level);
8860 putFileChunkBE(file, "BODY", chunk_size);
8861 SaveLevel_BODY(file, level);
8863 chunk_size = SaveLevel_ELEM(NULL, level);
8864 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
8866 putFileChunkBE(file, "ELEM", chunk_size);
8867 SaveLevel_ELEM(file, level);
8870 for (i = 0; i < NUM_ENVELOPES; i++)
8872 int element = EL_ENVELOPE_1 + i;
8874 chunk_size = SaveLevel_NOTE(NULL, level, element);
8875 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
8877 putFileChunkBE(file, "NOTE", chunk_size);
8878 SaveLevel_NOTE(file, level, element);
8882 // if not using template level, check for non-default custom/group elements
8883 if (!level->use_custom_template || save_as_template)
8885 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8887 int element = EL_CUSTOM_START + i;
8889 chunk_size = SaveLevel_CUSX(NULL, level, element);
8890 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
8892 putFileChunkBE(file, "CUSX", chunk_size);
8893 SaveLevel_CUSX(file, level, element);
8897 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
8899 int element = EL_GROUP_START + i;
8901 chunk_size = SaveLevel_GRPX(NULL, level, element);
8902 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
8904 putFileChunkBE(file, "GRPX", chunk_size);
8905 SaveLevel_GRPX(file, level, element);
8909 for (i = 0; i < NUM_EMPTY_ELEMENTS_ALL; i++)
8911 int element = GET_EMPTY_ELEMENT(i);
8913 chunk_size = SaveLevel_EMPX(NULL, level, element);
8914 if (chunk_size > LEVEL_CHUNK_EMPX_UNCHANGED) // save if changed
8916 putFileChunkBE(file, "EMPX", chunk_size);
8917 SaveLevel_EMPX(file, level, element);
8924 SetFilePermissions(filename, PERMS_PRIVATE);
8927 void SaveLevel(int nr)
8929 char *filename = getDefaultLevelFilename(nr);
8931 SaveLevelFromFilename(&level, filename, FALSE);
8934 void SaveLevelTemplate(void)
8936 char *filename = getLocalLevelTemplateFilename();
8938 SaveLevelFromFilename(&level, filename, TRUE);
8941 boolean SaveLevelChecked(int nr)
8943 char *filename = getDefaultLevelFilename(nr);
8944 boolean new_level = !fileExists(filename);
8945 boolean level_saved = FALSE;
8947 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
8952 Request("Level saved!", REQ_CONFIRM);
8960 void DumpLevel(struct LevelInfo *level)
8962 if (level->no_level_file || level->no_valid_file)
8964 Warn("cannot dump -- no valid level file found");
8970 Print("Level xxx (file version %08d, game version %08d)\n",
8971 level->file_version, level->game_version);
8974 Print("Level author: '%s'\n", level->author);
8975 Print("Level title: '%s'\n", level->name);
8977 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8979 Print("Level time: %d seconds\n", level->time);
8980 Print("Gems needed: %d\n", level->gems_needed);
8982 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
8983 Print("Time for wheel: %d seconds\n", level->time_wheel);
8984 Print("Time for light: %d seconds\n", level->time_light);
8985 Print("Time for timegate: %d seconds\n", level->time_timegate);
8987 Print("Amoeba speed: %d\n", level->amoeba_speed);
8990 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8991 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8992 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8993 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8994 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8995 Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
9001 for (i = 0; i < NUM_ENVELOPES; i++)
9003 char *text = level->envelope[i].text;
9004 int text_len = strlen(text);
9005 boolean has_text = FALSE;
9007 for (j = 0; j < text_len; j++)
9008 if (text[j] != ' ' && text[j] != '\n')
9014 Print("Envelope %d:\n'%s'\n", i + 1, text);
9022 void DumpLevels(void)
9024 static LevelDirTree *dumplevel_leveldir = NULL;
9026 dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9027 global.dumplevel_leveldir);
9029 if (dumplevel_leveldir == NULL)
9030 Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
9032 if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
9033 global.dumplevel_level_nr > dumplevel_leveldir->last_level)
9034 Fail("no such level number: %d", global.dumplevel_level_nr);
9036 leveldir_current = dumplevel_leveldir;
9038 LoadLevel(global.dumplevel_level_nr);
9044 void DumpLevelsetFromFilename_BD(char *filename)
9046 if (leveldir_current == NULL) // no levelsets loaded yet
9049 if (!LoadNativeLevel_BD(filename, 0, FALSE))
9050 CloseAllAndExit(0); // function has already printed warning
9053 Print("Levelset '%s'\n", filename);
9063 void DumpLevelset(void)
9065 static LevelDirTree *dumplevelset_leveldir = NULL;
9067 dumplevelset_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9068 global.dumplevelset_leveldir);
9069 if (dumplevelset_leveldir == NULL)
9070 Fail("no such level identifier: '%s'", global.dumplevelset_leveldir);
9073 Print("Levelset '%s'\n", dumplevelset_leveldir->identifier);
9076 Print("Number of levels: %d\n", dumplevelset_leveldir->levels);
9077 Print("First level number: %d\n", dumplevelset_leveldir->first_level);
9085 // ============================================================================
9086 // tape file functions
9087 // ============================================================================
9089 static void setTapeInfoToDefaults(void)
9093 // always start with reliable default values (empty tape)
9096 // default values (also for pre-1.2 tapes) with only the first player
9097 tape.player_participates[0] = TRUE;
9098 for (i = 1; i < MAX_PLAYERS; i++)
9099 tape.player_participates[i] = FALSE;
9101 // at least one (default: the first) player participates in every tape
9102 tape.num_participating_players = 1;
9104 tape.property_bits = TAPE_PROPERTY_NONE;
9106 tape.level_nr = level_nr;
9108 tape.changed = FALSE;
9109 tape.solved = FALSE;
9111 tape.recording = FALSE;
9112 tape.playing = FALSE;
9113 tape.pausing = FALSE;
9115 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
9116 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
9118 tape.no_info_chunk = TRUE;
9119 tape.no_valid_file = FALSE;
9122 static int getTapePosSize(struct TapeInfo *tape)
9124 int tape_pos_size = 0;
9126 if (tape->use_key_actions)
9127 tape_pos_size += tape->num_participating_players;
9129 if (tape->use_mouse_actions)
9130 tape_pos_size += 3; // x and y position and mouse button mask
9132 tape_pos_size += 1; // tape action delay value
9134 return tape_pos_size;
9137 static void setTapeActionFlags(struct TapeInfo *tape, int value)
9139 tape->use_key_actions = FALSE;
9140 tape->use_mouse_actions = FALSE;
9142 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
9143 tape->use_key_actions = TRUE;
9145 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
9146 tape->use_mouse_actions = TRUE;
9149 static int getTapeActionValue(struct TapeInfo *tape)
9151 return (tape->use_key_actions &&
9152 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
9153 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
9154 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
9155 TAPE_ACTIONS_DEFAULT);
9158 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
9160 tape->file_version = getFileVersion(file);
9161 tape->game_version = getFileVersion(file);
9166 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
9170 tape->random_seed = getFile32BitBE(file);
9171 tape->date = getFile32BitBE(file);
9172 tape->length = getFile32BitBE(file);
9174 // read header fields that are new since version 1.2
9175 if (tape->file_version >= FILE_VERSION_1_2)
9177 byte store_participating_players = getFile8Bit(file);
9180 // since version 1.2, tapes store which players participate in the tape
9181 tape->num_participating_players = 0;
9182 for (i = 0; i < MAX_PLAYERS; i++)
9184 tape->player_participates[i] = FALSE;
9186 if (store_participating_players & (1 << i))
9188 tape->player_participates[i] = TRUE;
9189 tape->num_participating_players++;
9193 setTapeActionFlags(tape, getFile8Bit(file));
9195 tape->property_bits = getFile8Bit(file);
9196 tape->solved = getFile8Bit(file);
9198 engine_version = getFileVersion(file);
9199 if (engine_version > 0)
9200 tape->engine_version = engine_version;
9202 tape->engine_version = tape->game_version;
9208 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
9210 tape->scr_fieldx = getFile8Bit(file);
9211 tape->scr_fieldy = getFile8Bit(file);
9216 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
9218 char *level_identifier = NULL;
9219 int level_identifier_size;
9222 tape->no_info_chunk = FALSE;
9224 level_identifier_size = getFile16BitBE(file);
9226 level_identifier = checked_malloc(level_identifier_size);
9228 for (i = 0; i < level_identifier_size; i++)
9229 level_identifier[i] = getFile8Bit(file);
9231 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
9232 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
9234 checked_free(level_identifier);
9236 tape->level_nr = getFile16BitBE(file);
9238 chunk_size = 2 + level_identifier_size + 2;
9243 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
9246 int tape_pos_size = getTapePosSize(tape);
9247 int chunk_size_expected = tape_pos_size * tape->length;
9249 if (chunk_size_expected != chunk_size)
9251 ReadUnusedBytesFromFile(file, chunk_size);
9252 return chunk_size_expected;
9255 for (i = 0; i < tape->length; i++)
9257 if (i >= MAX_TAPE_LEN)
9259 Warn("tape truncated -- size exceeds maximum tape size %d",
9262 // tape too large; read and ignore remaining tape data from this chunk
9263 for (;i < tape->length; i++)
9264 ReadUnusedBytesFromFile(file, tape_pos_size);
9269 if (tape->use_key_actions)
9271 for (j = 0; j < MAX_PLAYERS; j++)
9273 tape->pos[i].action[j] = MV_NONE;
9275 if (tape->player_participates[j])
9276 tape->pos[i].action[j] = getFile8Bit(file);
9280 if (tape->use_mouse_actions)
9282 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
9283 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
9284 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
9287 tape->pos[i].delay = getFile8Bit(file);
9289 if (tape->file_version == FILE_VERSION_1_0)
9291 // eliminate possible diagonal moves in old tapes
9292 // this is only for backward compatibility
9294 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
9295 byte action = tape->pos[i].action[0];
9296 int k, num_moves = 0;
9298 for (k = 0; k < 4; k++)
9300 if (action & joy_dir[k])
9302 tape->pos[i + num_moves].action[0] = joy_dir[k];
9304 tape->pos[i + num_moves].delay = 0;
9313 tape->length += num_moves;
9316 else if (tape->file_version < FILE_VERSION_2_0)
9318 // convert pre-2.0 tapes to new tape format
9320 if (tape->pos[i].delay > 1)
9323 tape->pos[i + 1] = tape->pos[i];
9324 tape->pos[i + 1].delay = 1;
9327 for (j = 0; j < MAX_PLAYERS; j++)
9328 tape->pos[i].action[j] = MV_NONE;
9329 tape->pos[i].delay--;
9336 if (checkEndOfFile(file))
9340 if (i != tape->length)
9341 chunk_size = tape_pos_size * i;
9346 static void LoadTape_SokobanSolution(char *filename)
9349 int move_delay = TILESIZE / level.initial_player_stepsize[0];
9351 if (!(file = openFile(filename, MODE_READ)))
9353 tape.no_valid_file = TRUE;
9358 while (!checkEndOfFile(file))
9360 unsigned char c = getByteFromFile(file);
9362 if (checkEndOfFile(file))
9369 tape.pos[tape.length].action[0] = MV_UP;
9370 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
9376 tape.pos[tape.length].action[0] = MV_DOWN;
9377 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
9383 tape.pos[tape.length].action[0] = MV_LEFT;
9384 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
9390 tape.pos[tape.length].action[0] = MV_RIGHT;
9391 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
9399 // ignore white-space characters
9403 tape.no_valid_file = TRUE;
9405 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
9413 if (tape.no_valid_file)
9416 tape.length_frames = GetTapeLengthFrames();
9417 tape.length_seconds = GetTapeLengthSeconds();
9420 void LoadTapeFromFilename(char *filename)
9422 char cookie[MAX_LINE_LEN];
9423 char chunk_name[CHUNK_ID_LEN + 1];
9427 // always start with reliable default values
9428 setTapeInfoToDefaults();
9430 if (strSuffix(filename, ".sln"))
9432 LoadTape_SokobanSolution(filename);
9437 if (!(file = openFile(filename, MODE_READ)))
9439 tape.no_valid_file = TRUE;
9444 getFileChunkBE(file, chunk_name, NULL);
9445 if (strEqual(chunk_name, "RND1"))
9447 getFile32BitBE(file); // not used
9449 getFileChunkBE(file, chunk_name, NULL);
9450 if (!strEqual(chunk_name, "TAPE"))
9452 tape.no_valid_file = TRUE;
9454 Warn("unknown format of tape file '%s'", filename);
9461 else // check for pre-2.0 file format with cookie string
9463 strcpy(cookie, chunk_name);
9464 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
9466 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9467 cookie[strlen(cookie) - 1] = '\0';
9469 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
9471 tape.no_valid_file = TRUE;
9473 Warn("unknown format of tape file '%s'", filename);
9480 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
9482 tape.no_valid_file = TRUE;
9484 Warn("unsupported version of tape file '%s'", filename);
9491 // pre-2.0 tape files have no game version, so use file version here
9492 tape.game_version = tape.file_version;
9495 if (tape.file_version < FILE_VERSION_1_2)
9497 // tape files from versions before 1.2.0 without chunk structure
9498 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
9499 LoadTape_BODY(file, 2 * tape.length, &tape);
9507 int (*loader)(File *, int, struct TapeInfo *);
9511 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
9512 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
9513 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
9514 { "INFO", -1, LoadTape_INFO },
9515 { "BODY", -1, LoadTape_BODY },
9519 while (getFileChunkBE(file, chunk_name, &chunk_size))
9523 while (chunk_info[i].name != NULL &&
9524 !strEqual(chunk_name, chunk_info[i].name))
9527 if (chunk_info[i].name == NULL)
9529 Warn("unknown chunk '%s' in tape file '%s'",
9530 chunk_name, filename);
9532 ReadUnusedBytesFromFile(file, chunk_size);
9534 else if (chunk_info[i].size != -1 &&
9535 chunk_info[i].size != chunk_size)
9537 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
9538 chunk_size, chunk_name, filename);
9540 ReadUnusedBytesFromFile(file, chunk_size);
9544 // call function to load this tape chunk
9545 int chunk_size_expected =
9546 (chunk_info[i].loader)(file, chunk_size, &tape);
9548 // the size of some chunks cannot be checked before reading other
9549 // chunks first (like "HEAD" and "BODY") that contain some header
9550 // information, so check them here
9551 if (chunk_size_expected != chunk_size)
9553 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
9554 chunk_size, chunk_name, filename);
9562 tape.length_frames = GetTapeLengthFrames();
9563 tape.length_seconds = GetTapeLengthSeconds();
9566 Debug("files:LoadTapeFromFilename", "tape file version: %d",
9568 Debug("files:LoadTapeFromFilename", "tape game version: %d",
9570 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
9571 tape.engine_version);
9575 void LoadTape(int nr)
9577 char *filename = getTapeFilename(nr);
9579 LoadTapeFromFilename(filename);
9582 void LoadSolutionTape(int nr)
9584 char *filename = getSolutionTapeFilename(nr);
9586 LoadTapeFromFilename(filename);
9588 if (TAPE_IS_EMPTY(tape))
9590 if (level.game_engine_type == GAME_ENGINE_TYPE_BD &&
9591 level.native_bd_level->replay != NULL)
9592 CopyNativeTape_BD_to_RND(&level);
9593 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
9594 level.native_sp_level->demo.is_available)
9595 CopyNativeTape_SP_to_RND(&level);
9599 void LoadScoreTape(char *score_tape_basename, int nr)
9601 char *filename = getScoreTapeFilename(score_tape_basename, nr);
9603 LoadTapeFromFilename(filename);
9606 void LoadScoreCacheTape(char *score_tape_basename, int nr)
9608 char *filename = getScoreCacheTapeFilename(score_tape_basename, nr);
9610 LoadTapeFromFilename(filename);
9613 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
9615 // chunk required for team mode tapes with non-default screen size
9616 return (tape->num_participating_players > 1 &&
9617 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
9618 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
9621 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
9623 putFileVersion(file, tape->file_version);
9624 putFileVersion(file, tape->game_version);
9627 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
9630 byte store_participating_players = 0;
9632 // set bits for participating players for compact storage
9633 for (i = 0; i < MAX_PLAYERS; i++)
9634 if (tape->player_participates[i])
9635 store_participating_players |= (1 << i);
9637 putFile32BitBE(file, tape->random_seed);
9638 putFile32BitBE(file, tape->date);
9639 putFile32BitBE(file, tape->length);
9641 putFile8Bit(file, store_participating_players);
9643 putFile8Bit(file, getTapeActionValue(tape));
9645 putFile8Bit(file, tape->property_bits);
9646 putFile8Bit(file, tape->solved);
9648 putFileVersion(file, tape->engine_version);
9651 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
9653 putFile8Bit(file, tape->scr_fieldx);
9654 putFile8Bit(file, tape->scr_fieldy);
9657 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
9659 int level_identifier_size = strlen(tape->level_identifier) + 1;
9662 putFile16BitBE(file, level_identifier_size);
9664 for (i = 0; i < level_identifier_size; i++)
9665 putFile8Bit(file, tape->level_identifier[i]);
9667 putFile16BitBE(file, tape->level_nr);
9670 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
9674 for (i = 0; i < tape->length; i++)
9676 if (tape->use_key_actions)
9678 for (j = 0; j < MAX_PLAYERS; j++)
9679 if (tape->player_participates[j])
9680 putFile8Bit(file, tape->pos[i].action[j]);
9683 if (tape->use_mouse_actions)
9685 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
9686 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
9687 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
9690 putFile8Bit(file, tape->pos[i].delay);
9694 void SaveTapeToFilename(char *filename)
9698 int info_chunk_size;
9699 int body_chunk_size;
9701 if (!(file = fopen(filename, MODE_WRITE)))
9703 Warn("cannot save level recording file '%s'", filename);
9708 tape_pos_size = getTapePosSize(&tape);
9710 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
9711 body_chunk_size = tape_pos_size * tape.length;
9713 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
9714 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
9716 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
9717 SaveTape_VERS(file, &tape);
9719 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
9720 SaveTape_HEAD(file, &tape);
9722 if (checkSaveTape_SCRN(&tape))
9724 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
9725 SaveTape_SCRN(file, &tape);
9728 putFileChunkBE(file, "INFO", info_chunk_size);
9729 SaveTape_INFO(file, &tape);
9731 putFileChunkBE(file, "BODY", body_chunk_size);
9732 SaveTape_BODY(file, &tape);
9736 SetFilePermissions(filename, PERMS_PRIVATE);
9739 static void SaveTapeExt(char *filename)
9743 tape.file_version = FILE_VERSION_ACTUAL;
9744 tape.game_version = GAME_VERSION_ACTUAL;
9746 tape.num_participating_players = 0;
9748 // count number of participating players
9749 for (i = 0; i < MAX_PLAYERS; i++)
9750 if (tape.player_participates[i])
9751 tape.num_participating_players++;
9753 SaveTapeToFilename(filename);
9755 tape.changed = FALSE;
9758 void SaveTape(int nr)
9760 char *filename = getTapeFilename(nr);
9762 InitTapeDirectory(leveldir_current->subdir);
9764 SaveTapeExt(filename);
9767 void SaveScoreTape(int nr)
9769 char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
9771 // used instead of "leveldir_current->subdir" (for network games)
9772 InitScoreTapeDirectory(levelset.identifier, nr);
9774 SaveTapeExt(filename);
9777 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
9778 unsigned int req_state_added)
9780 char *filename = getTapeFilename(nr);
9781 boolean new_tape = !fileExists(filename);
9782 boolean tape_saved = FALSE;
9784 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
9789 Request(msg_saved, REQ_CONFIRM | req_state_added);
9797 boolean SaveTapeChecked(int nr)
9799 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
9802 boolean SaveTapeChecked_LevelSolved(int nr)
9804 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
9805 "Level solved! Tape saved!", REQ_STAY_OPEN);
9808 void DumpTape(struct TapeInfo *tape)
9810 int tape_frame_counter;
9813 if (tape->no_valid_file)
9815 Warn("cannot dump -- no valid tape file found");
9822 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
9823 tape->level_nr, tape->file_version, tape->game_version);
9824 Print(" (effective engine version %08d)\n",
9825 tape->engine_version);
9826 Print("Level series identifier: '%s'\n", tape->level_identifier);
9828 Print("Solution tape: %s\n",
9829 tape->solved ? "yes" :
9830 tape->game_version < VERSION_IDENT(4,3,2,3) ? "unknown" : "no");
9832 Print("Special tape properties: ");
9833 if (tape->property_bits == TAPE_PROPERTY_NONE)
9835 if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
9836 Print("[em_random_bug]");
9837 if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
9838 Print("[game_speed]");
9839 if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
9841 if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
9842 Print("[single_step]");
9843 if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
9844 Print("[snapshot]");
9845 if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
9846 Print("[replayed]");
9847 if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
9848 Print("[tas_keys]");
9849 if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
9850 Print("[small_graphics]");
9853 int year2 = tape->date / 10000;
9854 int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
9855 int month_index_raw = (tape->date / 100) % 100;
9856 int month_index = month_index_raw % 12; // prevent invalid index
9857 int month = month_index + 1;
9858 int day = tape->date % 100;
9860 Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
9864 tape_frame_counter = 0;
9866 for (i = 0; i < tape->length; i++)
9868 if (i >= MAX_TAPE_LEN)
9873 for (j = 0; j < MAX_PLAYERS; j++)
9875 if (tape->player_participates[j])
9877 int action = tape->pos[i].action[j];
9879 Print("%d:%02x ", j, action);
9880 Print("[%c%c%c%c|%c%c] - ",
9881 (action & JOY_LEFT ? '<' : ' '),
9882 (action & JOY_RIGHT ? '>' : ' '),
9883 (action & JOY_UP ? '^' : ' '),
9884 (action & JOY_DOWN ? 'v' : ' '),
9885 (action & JOY_BUTTON_1 ? '1' : ' '),
9886 (action & JOY_BUTTON_2 ? '2' : ' '));
9890 Print("(%03d) ", tape->pos[i].delay);
9891 Print("[%05d]\n", tape_frame_counter);
9893 tape_frame_counter += tape->pos[i].delay;
9899 void DumpTapes(void)
9901 static LevelDirTree *dumptape_leveldir = NULL;
9903 dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9904 global.dumptape_leveldir);
9906 if (dumptape_leveldir == NULL)
9907 Fail("no such level identifier: '%s'", global.dumptape_leveldir);
9909 if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
9910 global.dumptape_level_nr > dumptape_leveldir->last_level)
9911 Fail("no such level number: %d", global.dumptape_level_nr);
9913 leveldir_current = dumptape_leveldir;
9915 if (options.mytapes)
9916 LoadTape(global.dumptape_level_nr);
9918 LoadSolutionTape(global.dumptape_level_nr);
9926 // ============================================================================
9927 // score file functions
9928 // ============================================================================
9930 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
9934 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9936 strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
9937 strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
9938 scores->entry[i].score = 0;
9939 scores->entry[i].time = 0;
9941 scores->entry[i].id = -1;
9942 strcpy(scores->entry[i].tape_date, UNKNOWN_NAME);
9943 strcpy(scores->entry[i].platform, UNKNOWN_NAME);
9944 strcpy(scores->entry[i].version, UNKNOWN_NAME);
9945 strcpy(scores->entry[i].country_name, UNKNOWN_NAME);
9946 strcpy(scores->entry[i].country_code, "??");
9949 scores->num_entries = 0;
9950 scores->last_added = -1;
9951 scores->last_added_local = -1;
9953 scores->updated = FALSE;
9954 scores->uploaded = FALSE;
9955 scores->tape_downloaded = FALSE;
9956 scores->force_last_added = FALSE;
9958 // The following values are intentionally not reset here:
9962 // - continue_playing
9963 // - continue_on_return
9966 static void setScoreInfoToDefaults(void)
9968 setScoreInfoToDefaultsExt(&scores);
9971 static void setServerScoreInfoToDefaults(void)
9973 setScoreInfoToDefaultsExt(&server_scores);
9976 static void LoadScore_OLD(int nr)
9979 char *filename = getScoreFilename(nr);
9980 char cookie[MAX_LINE_LEN];
9981 char line[MAX_LINE_LEN];
9985 if (!(file = fopen(filename, MODE_READ)))
9988 // check file identifier
9989 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
9991 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9992 cookie[strlen(cookie) - 1] = '\0';
9994 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
9996 Warn("unknown format of score file '%s'", filename);
10003 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10005 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
10006 Warn("fscanf() failed; %s", strerror(errno));
10008 if (fgets(line, MAX_LINE_LEN, file) == NULL)
10011 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
10012 line[strlen(line) - 1] = '\0';
10014 for (line_ptr = line; *line_ptr; line_ptr++)
10016 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
10018 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
10019 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
10028 static void ConvertScore_OLD(void)
10030 // only convert score to time for levels that rate playing time over score
10031 if (!level.rate_time_over_score)
10034 // convert old score to playing time for score-less levels (like Supaplex)
10035 int time_final_max = 999;
10038 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10040 int score = scores.entry[i].score;
10042 if (score > 0 && score < time_final_max)
10043 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
10047 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
10049 scores->file_version = getFileVersion(file);
10050 scores->game_version = getFileVersion(file);
10055 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
10057 char *level_identifier = NULL;
10058 int level_identifier_size;
10061 level_identifier_size = getFile16BitBE(file);
10063 level_identifier = checked_malloc(level_identifier_size);
10065 for (i = 0; i < level_identifier_size; i++)
10066 level_identifier[i] = getFile8Bit(file);
10068 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
10069 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
10071 checked_free(level_identifier);
10073 scores->level_nr = getFile16BitBE(file);
10074 scores->num_entries = getFile16BitBE(file);
10076 chunk_size = 2 + level_identifier_size + 2 + 2;
10081 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
10085 for (i = 0; i < scores->num_entries; i++)
10087 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
10088 scores->entry[i].name[j] = getFile8Bit(file);
10090 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
10093 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
10098 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
10102 for (i = 0; i < scores->num_entries; i++)
10103 scores->entry[i].score = getFile16BitBE(file);
10105 chunk_size = scores->num_entries * 2;
10110 static int LoadScore_SC4R(File *file, int chunk_size, struct ScoreInfo *scores)
10114 for (i = 0; i < scores->num_entries; i++)
10115 scores->entry[i].score = getFile32BitBE(file);
10117 chunk_size = scores->num_entries * 4;
10122 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
10126 for (i = 0; i < scores->num_entries; i++)
10127 scores->entry[i].time = getFile32BitBE(file);
10129 chunk_size = scores->num_entries * 4;
10134 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
10138 for (i = 0; i < scores->num_entries; i++)
10140 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
10141 scores->entry[i].tape_basename[j] = getFile8Bit(file);
10143 scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
10146 chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
10151 void LoadScore(int nr)
10153 char *filename = getScoreFilename(nr);
10154 char cookie[MAX_LINE_LEN];
10155 char chunk_name[CHUNK_ID_LEN + 1];
10157 boolean old_score_file_format = FALSE;
10160 // always start with reliable default values
10161 setScoreInfoToDefaults();
10163 if (!(file = openFile(filename, MODE_READ)))
10166 getFileChunkBE(file, chunk_name, NULL);
10167 if (strEqual(chunk_name, "RND1"))
10169 getFile32BitBE(file); // not used
10171 getFileChunkBE(file, chunk_name, NULL);
10172 if (!strEqual(chunk_name, "SCOR"))
10174 Warn("unknown format of score file '%s'", filename);
10181 else // check for old file format with cookie string
10183 strcpy(cookie, chunk_name);
10184 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
10186 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
10187 cookie[strlen(cookie) - 1] = '\0';
10189 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
10191 Warn("unknown format of score file '%s'", filename);
10198 old_score_file_format = TRUE;
10201 if (old_score_file_format)
10203 // score files from versions before 4.2.4.0 without chunk structure
10206 // convert score to time, if possible (mainly for Supaplex levels)
10207 ConvertScore_OLD();
10215 int (*loader)(File *, int, struct ScoreInfo *);
10219 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
10220 { "INFO", -1, LoadScore_INFO },
10221 { "NAME", -1, LoadScore_NAME },
10222 { "SCOR", -1, LoadScore_SCOR },
10223 { "SC4R", -1, LoadScore_SC4R },
10224 { "TIME", -1, LoadScore_TIME },
10225 { "TAPE", -1, LoadScore_TAPE },
10230 while (getFileChunkBE(file, chunk_name, &chunk_size))
10234 while (chunk_info[i].name != NULL &&
10235 !strEqual(chunk_name, chunk_info[i].name))
10238 if (chunk_info[i].name == NULL)
10240 Warn("unknown chunk '%s' in score file '%s'",
10241 chunk_name, filename);
10243 ReadUnusedBytesFromFile(file, chunk_size);
10245 else if (chunk_info[i].size != -1 &&
10246 chunk_info[i].size != chunk_size)
10248 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
10249 chunk_size, chunk_name, filename);
10251 ReadUnusedBytesFromFile(file, chunk_size);
10255 // call function to load this score chunk
10256 int chunk_size_expected =
10257 (chunk_info[i].loader)(file, chunk_size, &scores);
10259 // the size of some chunks cannot be checked before reading other
10260 // chunks first (like "HEAD" and "BODY") that contain some header
10261 // information, so check them here
10262 if (chunk_size_expected != chunk_size)
10264 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
10265 chunk_size, chunk_name, filename);
10274 #if ENABLE_HISTORIC_CHUNKS
10275 void SaveScore_OLD(int nr)
10278 char *filename = getScoreFilename(nr);
10281 // used instead of "leveldir_current->subdir" (for network games)
10282 InitScoreDirectory(levelset.identifier);
10284 if (!(file = fopen(filename, MODE_WRITE)))
10286 Warn("cannot save score for level %d", nr);
10291 fprintf(file, "%s\n\n", SCORE_COOKIE);
10293 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10294 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
10298 SetFilePermissions(filename, PERMS_PRIVATE);
10302 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
10304 putFileVersion(file, scores->file_version);
10305 putFileVersion(file, scores->game_version);
10308 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
10310 int level_identifier_size = strlen(scores->level_identifier) + 1;
10313 putFile16BitBE(file, level_identifier_size);
10315 for (i = 0; i < level_identifier_size; i++)
10316 putFile8Bit(file, scores->level_identifier[i]);
10318 putFile16BitBE(file, scores->level_nr);
10319 putFile16BitBE(file, scores->num_entries);
10322 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
10326 for (i = 0; i < scores->num_entries; i++)
10328 int name_size = strlen(scores->entry[i].name);
10330 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
10331 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
10335 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
10339 for (i = 0; i < scores->num_entries; i++)
10340 putFile16BitBE(file, scores->entry[i].score);
10343 static void SaveScore_SC4R(FILE *file, struct ScoreInfo *scores)
10347 for (i = 0; i < scores->num_entries; i++)
10348 putFile32BitBE(file, scores->entry[i].score);
10351 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
10355 for (i = 0; i < scores->num_entries; i++)
10356 putFile32BitBE(file, scores->entry[i].time);
10359 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
10363 for (i = 0; i < scores->num_entries; i++)
10365 int size = strlen(scores->entry[i].tape_basename);
10367 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
10368 putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
10372 static void SaveScoreToFilename(char *filename)
10375 int info_chunk_size;
10376 int name_chunk_size;
10377 int scor_chunk_size;
10378 int sc4r_chunk_size;
10379 int time_chunk_size;
10380 int tape_chunk_size;
10381 boolean has_large_score_values;
10384 if (!(file = fopen(filename, MODE_WRITE)))
10386 Warn("cannot save score file '%s'", filename);
10391 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
10392 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
10393 scor_chunk_size = scores.num_entries * 2;
10394 sc4r_chunk_size = scores.num_entries * 4;
10395 time_chunk_size = scores.num_entries * 4;
10396 tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
10398 has_large_score_values = FALSE;
10399 for (i = 0; i < scores.num_entries; i++)
10400 if (scores.entry[i].score > 0xffff)
10401 has_large_score_values = TRUE;
10403 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
10404 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
10406 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
10407 SaveScore_VERS(file, &scores);
10409 putFileChunkBE(file, "INFO", info_chunk_size);
10410 SaveScore_INFO(file, &scores);
10412 putFileChunkBE(file, "NAME", name_chunk_size);
10413 SaveScore_NAME(file, &scores);
10415 if (has_large_score_values)
10417 putFileChunkBE(file, "SC4R", sc4r_chunk_size);
10418 SaveScore_SC4R(file, &scores);
10422 putFileChunkBE(file, "SCOR", scor_chunk_size);
10423 SaveScore_SCOR(file, &scores);
10426 putFileChunkBE(file, "TIME", time_chunk_size);
10427 SaveScore_TIME(file, &scores);
10429 putFileChunkBE(file, "TAPE", tape_chunk_size);
10430 SaveScore_TAPE(file, &scores);
10434 SetFilePermissions(filename, PERMS_PRIVATE);
10437 void SaveScore(int nr)
10439 char *filename = getScoreFilename(nr);
10442 // used instead of "leveldir_current->subdir" (for network games)
10443 InitScoreDirectory(levelset.identifier);
10445 scores.file_version = FILE_VERSION_ACTUAL;
10446 scores.game_version = GAME_VERSION_ACTUAL;
10448 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
10449 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
10450 scores.level_nr = level_nr;
10452 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10453 if (scores.entry[i].score == 0 &&
10454 scores.entry[i].time == 0 &&
10455 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
10458 scores.num_entries = i;
10460 if (scores.num_entries == 0)
10463 SaveScoreToFilename(filename);
10466 static void LoadServerScoreFromCache(int nr)
10468 struct ScoreEntry score_entry;
10477 { &score_entry.score, FALSE, 0 },
10478 { &score_entry.time, FALSE, 0 },
10479 { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
10480 { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
10481 { score_entry.tape_date, TRUE, MAX_ISO_DATE_LEN },
10482 { &score_entry.id, FALSE, 0 },
10483 { score_entry.platform, TRUE, MAX_PLATFORM_TEXT_LEN },
10484 { score_entry.version, TRUE, MAX_VERSION_TEXT_LEN },
10485 { score_entry.country_code, TRUE, MAX_COUNTRY_CODE_LEN },
10486 { score_entry.country_name, TRUE, MAX_COUNTRY_NAME_LEN },
10490 char *filename = getScoreCacheFilename(nr);
10491 SetupFileHash *score_hash = loadSetupFileHash(filename);
10494 server_scores.num_entries = 0;
10496 if (score_hash == NULL)
10499 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10501 score_entry = server_scores.entry[i];
10503 for (j = 0; score_mapping[j].value != NULL; j++)
10507 sprintf(token, "%02d.%d", i, j);
10509 char *value = getHashEntry(score_hash, token);
10514 if (score_mapping[j].is_string)
10516 char *score_value = (char *)score_mapping[j].value;
10517 int value_size = score_mapping[j].string_size;
10519 strncpy(score_value, value, value_size);
10520 score_value[value_size] = '\0';
10524 int *score_value = (int *)score_mapping[j].value;
10526 *score_value = atoi(value);
10529 server_scores.num_entries = i + 1;
10532 server_scores.entry[i] = score_entry;
10535 freeSetupFileHash(score_hash);
10538 void LoadServerScore(int nr, boolean download_score)
10540 if (!setup.use_api_server)
10543 // always start with reliable default values
10544 setServerScoreInfoToDefaults();
10546 // 1st step: load server scores from cache file (which may not exist)
10547 // (this should prevent reading it while the thread is writing to it)
10548 LoadServerScoreFromCache(nr);
10550 if (download_score && runtime.use_api_server)
10552 // 2nd step: download server scores from score server to cache file
10553 // (as thread, as it might time out if the server is not reachable)
10554 ApiGetScoreAsThread(nr);
10558 void PrepareScoreTapesForUpload(char *leveldir_subdir)
10560 MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
10562 // if score tape not uploaded, ask for uploading missing tapes later
10563 if (!setup.has_remaining_tapes)
10564 setup.ask_for_remaining_tapes = TRUE;
10566 setup.provide_uploading_tapes = TRUE;
10567 setup.has_remaining_tapes = TRUE;
10569 SaveSetup_ServerSetup();
10572 void SaveServerScore(int nr, boolean tape_saved)
10574 if (!runtime.use_api_server)
10576 PrepareScoreTapesForUpload(leveldir_current->subdir);
10581 ApiAddScoreAsThread(nr, tape_saved, NULL);
10584 void SaveServerScoreFromFile(int nr, boolean tape_saved,
10585 char *score_tape_filename)
10587 if (!runtime.use_api_server)
10590 ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
10593 void LoadLocalAndServerScore(int nr, boolean download_score)
10595 int last_added_local = scores.last_added_local;
10596 boolean force_last_added = scores.force_last_added;
10598 // needed if only showing server scores
10599 setScoreInfoToDefaults();
10601 if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
10604 // restore last added local score entry (before merging server scores)
10605 scores.last_added = scores.last_added_local = last_added_local;
10607 if (setup.use_api_server &&
10608 !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
10610 // load server scores from cache file and trigger update from server
10611 LoadServerScore(nr, download_score);
10613 // merge local scores with scores from server
10614 MergeServerScore();
10617 if (force_last_added)
10618 scores.force_last_added = force_last_added;
10622 // ============================================================================
10623 // setup file functions
10624 // ============================================================================
10626 #define TOKEN_STR_PLAYER_PREFIX "player_"
10629 static struct TokenInfo global_setup_tokens[] =
10633 &setup.player_name, "player_name"
10637 &setup.multiple_users, "multiple_users"
10641 &setup.sound, "sound"
10645 &setup.sound_loops, "repeating_sound_loops"
10649 &setup.sound_music, "background_music"
10653 &setup.sound_simple, "simple_sound_effects"
10657 &setup.toons, "toons"
10661 &setup.global_animations, "global_animations"
10665 &setup.scroll_delay, "scroll_delay"
10669 &setup.forced_scroll_delay, "forced_scroll_delay"
10673 &setup.scroll_delay_value, "scroll_delay_value"
10677 &setup.engine_snapshot_mode, "engine_snapshot_mode"
10681 &setup.engine_snapshot_memory, "engine_snapshot_memory"
10685 &setup.fade_screens, "fade_screens"
10689 &setup.autorecord, "automatic_tape_recording"
10693 &setup.autorecord_after_replay, "autorecord_after_replay"
10697 &setup.auto_pause_on_start, "auto_pause_on_start"
10701 &setup.show_titlescreen, "show_titlescreen"
10705 &setup.quick_doors, "quick_doors"
10709 &setup.team_mode, "team_mode"
10713 &setup.handicap, "handicap"
10717 &setup.skip_levels, "skip_levels"
10720 TYPE_SWITCH_3_STATES,
10721 &setup.allow_skipping_levels, "allow_skipping_levels"
10725 &setup.increment_levels, "increment_levels"
10729 &setup.auto_play_next_level, "auto_play_next_level"
10733 &setup.count_score_after_game, "count_score_after_game"
10737 &setup.show_scores_after_game, "show_scores_after_game"
10741 &setup.time_limit, "time_limit"
10745 &setup.fullscreen, "fullscreen"
10749 &setup.window_scaling_percent, "window_scaling_percent"
10753 &setup.window_scaling_quality, "window_scaling_quality"
10757 &setup.screen_rendering_mode, "screen_rendering_mode"
10761 &setup.vsync_mode, "vsync_mode"
10765 &setup.ask_on_escape, "ask_on_escape"
10769 &setup.ask_on_escape_editor, "ask_on_escape_editor"
10773 &setup.ask_on_game_over, "ask_on_game_over"
10777 &setup.ask_on_quit_game, "ask_on_quit_game"
10781 &setup.ask_on_quit_program, "ask_on_quit_program"
10785 &setup.quick_switch, "quick_player_switch"
10789 &setup.input_on_focus, "input_on_focus"
10793 &setup.prefer_aga_graphics, "prefer_aga_graphics"
10797 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
10801 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
10805 &setup.game_speed_extended, "game_speed_extended"
10809 &setup.game_frame_delay, "game_frame_delay"
10813 &setup.default_game_engine_type, "default_game_engine_type"
10817 &setup.bd_skip_uncovering, "bd_skip_uncovering"
10821 &setup.bd_skip_hatching, "bd_skip_hatching"
10825 &setup.bd_scroll_delay, "bd_scroll_delay"
10829 &setup.bd_show_invisible_outbox, "bd_show_invisible_outbox"
10832 TYPE_SWITCH_3_STATES,
10833 &setup.bd_smooth_movements, "bd_smooth_movements"
10836 TYPE_SWITCH_3_STATES,
10837 &setup.bd_pushing_graphics, "bd_pushing_graphics"
10840 TYPE_SWITCH_3_STATES,
10841 &setup.bd_up_down_graphics, "bd_up_down_graphics"
10844 TYPE_SWITCH_3_STATES,
10845 &setup.bd_skip_falling_sounds, "bd_skip_falling_sounds"
10849 &setup.bd_palette_c64, "bd_palette_c64"
10853 &setup.bd_palette_c64dtv, "bd_palette_c64dtv"
10857 &setup.bd_palette_atari, "bd_palette_atari"
10861 &setup.bd_default_color_type, "bd_default_color_type"
10865 &setup.bd_random_colors, "bd_random_colors"
10869 &setup.sp_show_border_elements, "sp_show_border_elements"
10873 &setup.small_game_graphics, "small_game_graphics"
10877 &setup.show_load_save_buttons, "show_load_save_buttons"
10881 &setup.show_undo_redo_buttons, "show_undo_redo_buttons"
10885 &setup.scores_in_highscore_list, "scores_in_highscore_list"
10889 &setup.graphics_set, "graphics_set"
10893 &setup.sounds_set, "sounds_set"
10897 &setup.music_set, "music_set"
10900 TYPE_SWITCH_3_STATES,
10901 &setup.override_level_graphics, "override_level_graphics"
10904 TYPE_SWITCH_3_STATES,
10905 &setup.override_level_sounds, "override_level_sounds"
10908 TYPE_SWITCH_3_STATES,
10909 &setup.override_level_music, "override_level_music"
10913 &setup.volume_simple, "volume_simple"
10917 &setup.volume_loops, "volume_loops"
10921 &setup.volume_music, "volume_music"
10925 &setup.audio_sample_rate_44100, "audio_sample_rate_44100"
10929 &setup.network_mode, "network_mode"
10933 &setup.network_player_nr, "network_player"
10937 &setup.network_server_hostname, "network_server_hostname"
10941 &setup.touch.control_type, "touch.control_type"
10945 &setup.touch.move_distance, "touch.move_distance"
10949 &setup.touch.drop_distance, "touch.drop_distance"
10953 &setup.touch.transparency, "touch.transparency"
10957 &setup.touch.draw_outlined, "touch.draw_outlined"
10961 &setup.touch.draw_pressed, "touch.draw_pressed"
10965 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
10969 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
10973 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
10977 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
10981 &setup.touch.overlay_buttons, "touch.overlay_buttons"
10985 static struct TokenInfo auto_setup_tokens[] =
10989 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
10993 static struct TokenInfo server_setup_tokens[] =
10997 &setup.player_uuid, "player_uuid"
11001 &setup.player_version, "player_version"
11005 &setup.use_api_server, TEST_PREFIX "use_api_server"
11009 &setup.api_server_hostname, TEST_PREFIX "api_server_hostname"
11013 &setup.api_server_password, TEST_PREFIX "api_server_password"
11017 &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
11021 &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
11025 &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
11029 &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
11033 &setup.has_remaining_tapes, TEST_PREFIX "has_remaining_tapes"
11037 static struct TokenInfo editor_setup_tokens[] =
11041 &setup.editor.el_classic, "editor.el_classic"
11045 &setup.editor.el_custom, "editor.el_custom"
11049 &setup.editor.el_user_defined, "editor.el_user_defined"
11053 &setup.editor.el_dynamic, "editor.el_dynamic"
11057 &setup.editor.el_headlines, "editor.el_headlines"
11061 &setup.editor.show_element_token, "editor.show_element_token"
11065 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
11069 static struct TokenInfo editor_cascade_setup_tokens[] =
11073 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
11077 &setup.editor_cascade.el_bdx, "editor.cascade.el_bdx"
11081 &setup.editor_cascade.el_bdx_effects, "editor.cascade.el_bdx_effects"
11085 &setup.editor_cascade.el_em, "editor.cascade.el_em"
11089 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
11093 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
11097 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
11101 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
11105 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
11109 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
11113 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
11117 &setup.editor_cascade.el_df, "editor.cascade.el_df"
11121 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
11125 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
11129 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
11133 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
11137 &setup.editor_cascade.el_es, "editor.cascade.el_es"
11141 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
11145 &setup.editor_cascade.el_user, "editor.cascade.el_user"
11149 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
11153 static struct TokenInfo shortcut_setup_tokens[] =
11157 &setup.shortcut.save_game, "shortcut.save_game"
11161 &setup.shortcut.load_game, "shortcut.load_game"
11165 &setup.shortcut.restart_game, "shortcut.restart_game"
11169 &setup.shortcut.pause_before_end, "shortcut.pause_before_end"
11173 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
11177 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
11181 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
11185 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
11189 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
11193 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
11197 &setup.shortcut.tape_eject, "shortcut.tape_eject"
11201 &setup.shortcut.tape_extra, "shortcut.tape_extra"
11205 &setup.shortcut.tape_stop, "shortcut.tape_stop"
11209 &setup.shortcut.tape_pause, "shortcut.tape_pause"
11213 &setup.shortcut.tape_record, "shortcut.tape_record"
11217 &setup.shortcut.tape_play, "shortcut.tape_play"
11221 &setup.shortcut.sound_simple, "shortcut.sound_simple"
11225 &setup.shortcut.sound_loops, "shortcut.sound_loops"
11229 &setup.shortcut.sound_music, "shortcut.sound_music"
11233 &setup.shortcut.snap_left, "shortcut.snap_left"
11237 &setup.shortcut.snap_right, "shortcut.snap_right"
11241 &setup.shortcut.snap_up, "shortcut.snap_up"
11245 &setup.shortcut.snap_down, "shortcut.snap_down"
11249 &setup.shortcut.speed_fast, "shortcut.speed_fast"
11253 &setup.shortcut.speed_slow, "shortcut.speed_slow"
11257 static struct SetupInputInfo setup_input;
11258 static struct TokenInfo player_setup_tokens[] =
11262 &setup_input.use_joystick, ".use_joystick"
11266 &setup_input.joy.device_name, ".joy.device_name"
11270 &setup_input.joy.xleft, ".joy.xleft"
11274 &setup_input.joy.xmiddle, ".joy.xmiddle"
11278 &setup_input.joy.xright, ".joy.xright"
11282 &setup_input.joy.yupper, ".joy.yupper"
11286 &setup_input.joy.ymiddle, ".joy.ymiddle"
11290 &setup_input.joy.ylower, ".joy.ylower"
11294 &setup_input.joy.snap, ".joy.snap_field"
11298 &setup_input.joy.drop, ".joy.place_bomb"
11302 &setup_input.key.left, ".key.move_left"
11306 &setup_input.key.right, ".key.move_right"
11310 &setup_input.key.up, ".key.move_up"
11314 &setup_input.key.down, ".key.move_down"
11318 &setup_input.key.snap, ".key.snap_field"
11322 &setup_input.key.drop, ".key.place_bomb"
11326 static struct TokenInfo system_setup_tokens[] =
11330 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
11334 &setup.system.sdl_videodriver, "system.sdl_videodriver"
11338 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
11342 &setup.system.audio_fragment_size, "system.audio_fragment_size"
11346 static struct TokenInfo internal_setup_tokens[] =
11350 &setup.internal.program_title, "program_title"
11354 &setup.internal.program_version, "program_version"
11358 &setup.internal.program_author, "program_author"
11362 &setup.internal.program_email, "program_email"
11366 &setup.internal.program_website, "program_website"
11370 &setup.internal.program_copyright, "program_copyright"
11374 &setup.internal.program_company, "program_company"
11378 &setup.internal.program_icon_file, "program_icon_file"
11382 &setup.internal.default_graphics_set, "default_graphics_set"
11386 &setup.internal.default_sounds_set, "default_sounds_set"
11390 &setup.internal.default_music_set, "default_music_set"
11394 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
11398 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
11402 &setup.internal.fallback_music_file, "fallback_music_file"
11406 &setup.internal.default_level_series, "default_level_series"
11410 &setup.internal.default_window_width, "default_window_width"
11414 &setup.internal.default_window_height, "default_window_height"
11418 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
11422 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
11426 &setup.internal.create_user_levelset, "create_user_levelset"
11430 &setup.internal.info_screens_from_main, "info_screens_from_main"
11434 &setup.internal.menu_game, "menu_game"
11438 &setup.internal.menu_engines, "menu_engines"
11442 &setup.internal.menu_editor, "menu_editor"
11446 &setup.internal.menu_graphics, "menu_graphics"
11450 &setup.internal.menu_sound, "menu_sound"
11454 &setup.internal.menu_artwork, "menu_artwork"
11458 &setup.internal.menu_input, "menu_input"
11462 &setup.internal.menu_touch, "menu_touch"
11466 &setup.internal.menu_shortcuts, "menu_shortcuts"
11470 &setup.internal.menu_exit, "menu_exit"
11474 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
11478 &setup.internal.menu_shortcuts_various, "menu_shortcuts_various"
11482 &setup.internal.menu_shortcuts_focus, "menu_shortcuts_focus"
11486 &setup.internal.menu_shortcuts_tape, "menu_shortcuts_tape"
11490 &setup.internal.menu_shortcuts_sound, "menu_shortcuts_sound"
11494 &setup.internal.menu_shortcuts_snap, "menu_shortcuts_snap"
11498 &setup.internal.menu_shortcuts_speed, "menu_shortcuts_speed"
11502 &setup.internal.info_title, "info_title"
11506 &setup.internal.info_elements, "info_elements"
11510 &setup.internal.info_music, "info_music"
11514 &setup.internal.info_credits, "info_credits"
11518 &setup.internal.info_program, "info_program"
11522 &setup.internal.info_version, "info_version"
11526 &setup.internal.info_levelset, "info_levelset"
11530 &setup.internal.info_exit, "info_exit"
11534 static struct TokenInfo debug_setup_tokens[] =
11538 &setup.debug.frame_delay[0], "debug.frame_delay_0"
11542 &setup.debug.frame_delay[1], "debug.frame_delay_1"
11546 &setup.debug.frame_delay[2], "debug.frame_delay_2"
11550 &setup.debug.frame_delay[3], "debug.frame_delay_3"
11554 &setup.debug.frame_delay[4], "debug.frame_delay_4"
11558 &setup.debug.frame_delay[5], "debug.frame_delay_5"
11562 &setup.debug.frame_delay[6], "debug.frame_delay_6"
11566 &setup.debug.frame_delay[7], "debug.frame_delay_7"
11570 &setup.debug.frame_delay[8], "debug.frame_delay_8"
11574 &setup.debug.frame_delay[9], "debug.frame_delay_9"
11578 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
11582 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
11586 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
11590 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
11594 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
11598 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
11602 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
11606 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
11610 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
11614 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
11618 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
11621 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
11625 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
11628 TYPE_SWITCH_3_STATES,
11629 &setup.debug.xsn_mode, "debug.xsn_mode"
11633 &setup.debug.xsn_percent, "debug.xsn_percent"
11637 static struct TokenInfo options_setup_tokens[] =
11641 &setup.options.verbose, "options.verbose"
11645 &setup.options.debug, "options.debug"
11649 &setup.options.debug_mode, "options.debug_mode"
11653 static void setSetupInfoToDefaults(struct SetupInfo *si)
11657 si->player_name = getStringCopy(getDefaultUserName(user.nr));
11659 si->multiple_users = TRUE;
11662 si->sound_loops = TRUE;
11663 si->sound_music = TRUE;
11664 si->sound_simple = TRUE;
11666 si->global_animations = TRUE;
11667 si->scroll_delay = TRUE;
11668 si->forced_scroll_delay = FALSE;
11669 si->scroll_delay_value = STD_SCROLL_DELAY;
11670 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
11671 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
11672 si->fade_screens = TRUE;
11673 si->autorecord = TRUE;
11674 si->autorecord_after_replay = TRUE;
11675 si->auto_pause_on_start = FALSE;
11676 si->show_titlescreen = TRUE;
11677 si->quick_doors = FALSE;
11678 si->team_mode = FALSE;
11679 si->handicap = TRUE;
11680 si->skip_levels = TRUE;
11681 si->allow_skipping_levels = STATE_ASK;
11682 si->increment_levels = TRUE;
11683 si->auto_play_next_level = TRUE;
11684 si->count_score_after_game = TRUE;
11685 si->show_scores_after_game = TRUE;
11686 si->time_limit = TRUE;
11687 si->fullscreen = FALSE;
11688 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
11689 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
11690 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
11691 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
11692 si->ask_on_escape = TRUE;
11693 si->ask_on_escape_editor = TRUE;
11694 si->ask_on_game_over = TRUE;
11695 si->ask_on_quit_game = TRUE;
11696 si->ask_on_quit_program = TRUE;
11697 si->quick_switch = FALSE;
11698 si->input_on_focus = FALSE;
11699 si->prefer_aga_graphics = TRUE;
11700 si->prefer_lowpass_sounds = FALSE;
11701 si->prefer_extra_panel_items = TRUE;
11702 si->game_speed_extended = FALSE;
11703 si->game_frame_delay = GAME_FRAME_DELAY;
11704 si->default_game_engine_type = GAME_ENGINE_TYPE_RND;
11705 si->bd_skip_uncovering = FALSE;
11706 si->bd_skip_hatching = FALSE;
11707 si->bd_scroll_delay = TRUE;
11708 si->bd_show_invisible_outbox = FALSE;
11709 si->bd_smooth_movements = STATE_AUTO;
11710 si->bd_pushing_graphics = STATE_TRUE;
11711 si->bd_up_down_graphics = STATE_TRUE;
11712 si->bd_skip_falling_sounds = STATE_AUTO;
11713 si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64;
11714 si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV;
11715 si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI;
11716 si->bd_default_color_type = GD_DEFAULT_COLOR_TYPE;
11717 si->bd_random_colors = FALSE;
11718 si->sp_show_border_elements = FALSE;
11719 si->small_game_graphics = FALSE;
11720 si->show_load_save_buttons = FALSE;
11721 si->show_undo_redo_buttons = FALSE;
11722 si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
11724 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
11725 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
11726 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
11728 si->override_level_graphics = STATE_FALSE;
11729 si->override_level_sounds = STATE_FALSE;
11730 si->override_level_music = STATE_FALSE;
11732 si->volume_simple = 100; // percent
11733 si->volume_loops = 100; // percent
11734 si->volume_music = 100; // percent
11735 si->audio_sample_rate_44100 = FALSE;
11737 si->network_mode = FALSE;
11738 si->network_player_nr = 0; // first player
11739 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
11741 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
11742 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
11743 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
11744 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
11745 si->touch.draw_outlined = TRUE;
11746 si->touch.draw_pressed = TRUE;
11748 for (i = 0; i < 2; i++)
11750 char *default_grid_button[6][2] =
11756 { "111222", " vv " },
11757 { "111222", " vv " }
11759 int grid_xsize = DEFAULT_GRID_XSIZE(i);
11760 int grid_ysize = DEFAULT_GRID_YSIZE(i);
11761 int min_xsize = MIN(6, grid_xsize);
11762 int min_ysize = MIN(6, grid_ysize);
11763 int startx = grid_xsize - min_xsize;
11764 int starty = grid_ysize - min_ysize;
11767 // virtual buttons grid can only be set to defaults if video is initialized
11768 // (this will be repeated if virtual buttons are not loaded from setup file)
11769 if (video.initialized)
11771 si->touch.grid_xsize[i] = grid_xsize;
11772 si->touch.grid_ysize[i] = grid_ysize;
11776 si->touch.grid_xsize[i] = -1;
11777 si->touch.grid_ysize[i] = -1;
11780 for (x = 0; x < MAX_GRID_XSIZE; x++)
11781 for (y = 0; y < MAX_GRID_YSIZE; y++)
11782 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
11784 for (x = 0; x < min_xsize; x++)
11785 for (y = 0; y < min_ysize; y++)
11786 si->touch.grid_button[i][x][starty + y] =
11787 default_grid_button[y][0][x];
11789 for (x = 0; x < min_xsize; x++)
11790 for (y = 0; y < min_ysize; y++)
11791 si->touch.grid_button[i][startx + x][starty + y] =
11792 default_grid_button[y][1][x];
11795 si->touch.grid_initialized = video.initialized;
11797 si->touch.overlay_buttons = FALSE;
11799 si->editor.el_boulderdash = TRUE;
11800 si->editor.el_boulderdash_native = TRUE;
11801 si->editor.el_boulderdash_effects = TRUE;
11802 si->editor.el_emerald_mine = TRUE;
11803 si->editor.el_emerald_mine_club = TRUE;
11804 si->editor.el_more = TRUE;
11805 si->editor.el_sokoban = TRUE;
11806 si->editor.el_supaplex = TRUE;
11807 si->editor.el_diamond_caves = TRUE;
11808 si->editor.el_dx_boulderdash = TRUE;
11810 si->editor.el_mirror_magic = TRUE;
11811 si->editor.el_deflektor = TRUE;
11813 si->editor.el_chars = TRUE;
11814 si->editor.el_steel_chars = TRUE;
11816 si->editor.el_classic = TRUE;
11817 si->editor.el_custom = TRUE;
11819 si->editor.el_user_defined = FALSE;
11820 si->editor.el_dynamic = TRUE;
11822 si->editor.el_headlines = TRUE;
11824 si->editor.show_element_token = FALSE;
11826 si->editor.show_read_only_warning = TRUE;
11828 si->editor.use_template_for_new_levels = TRUE;
11830 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
11831 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
11832 si->shortcut.restart_game = DEFAULT_KEY_RESTART_GAME;
11833 si->shortcut.pause_before_end = DEFAULT_KEY_PAUSE_BEFORE_END;
11834 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
11836 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
11837 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
11838 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
11839 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
11840 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
11842 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
11843 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
11844 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
11845 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
11846 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
11847 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
11849 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
11850 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
11851 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
11853 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
11854 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
11855 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
11856 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
11858 si->shortcut.speed_fast = DEFAULT_KEY_SPEED_FAST;
11859 si->shortcut.speed_slow = DEFAULT_KEY_SPEED_SLOW;
11861 for (i = 0; i < MAX_PLAYERS; i++)
11863 si->input[i].use_joystick = FALSE;
11864 si->input[i].joy.device_name = getStringCopy(getDeviceNameFromJoystickNr(i));
11865 si->input[i].joy.xleft = JOYSTICK_XLEFT;
11866 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
11867 si->input[i].joy.xright = JOYSTICK_XRIGHT;
11868 si->input[i].joy.yupper = JOYSTICK_YUPPER;
11869 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
11870 si->input[i].joy.ylower = JOYSTICK_YLOWER;
11871 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
11872 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
11873 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
11874 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
11875 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
11876 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
11877 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
11878 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
11881 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
11882 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
11883 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
11884 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
11886 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
11887 si->internal.program_version = getStringCopy(getProgramRealVersionString());
11888 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
11889 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
11890 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
11891 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
11892 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
11894 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
11896 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
11897 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
11898 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
11900 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
11901 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
11902 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
11904 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
11905 si->internal.choose_from_top_leveldir = FALSE;
11906 si->internal.show_scaling_in_title = TRUE;
11907 si->internal.create_user_levelset = TRUE;
11908 si->internal.info_screens_from_main = FALSE;
11910 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
11911 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
11913 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
11914 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
11915 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
11916 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
11917 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
11918 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
11919 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
11920 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
11921 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
11922 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
11924 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
11925 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
11926 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
11927 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
11928 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
11929 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
11930 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
11931 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
11932 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
11933 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
11935 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
11936 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
11938 si->debug.show_frames_per_second = FALSE;
11940 si->debug.xsn_mode = STATE_AUTO;
11941 si->debug.xsn_percent = 0;
11943 si->options.verbose = FALSE;
11944 si->options.debug = FALSE;
11945 si->options.debug_mode = getStringCopy(ARG_UNDEFINED_STRING);
11947 #if defined(PLATFORM_ANDROID)
11948 si->fullscreen = TRUE;
11949 si->touch.overlay_buttons = TRUE;
11952 setHideSetupEntry(&setup.debug.xsn_mode);
11955 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
11957 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
11960 static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
11962 si->player_uuid = NULL; // (will be set later)
11963 si->player_version = 1; // (will be set later)
11965 si->use_api_server = TRUE;
11966 si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
11967 si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
11968 si->ask_for_uploading_tapes = TRUE;
11969 si->ask_for_remaining_tapes = FALSE;
11970 si->provide_uploading_tapes = TRUE;
11971 si->ask_for_using_api_server = TRUE;
11972 si->has_remaining_tapes = FALSE;
11975 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
11977 si->editor_cascade.el_bd = TRUE;
11978 si->editor_cascade.el_bdx = TRUE;
11979 si->editor_cascade.el_bdx_effects = FALSE;
11980 si->editor_cascade.el_em = TRUE;
11981 si->editor_cascade.el_emc = TRUE;
11982 si->editor_cascade.el_rnd = TRUE;
11983 si->editor_cascade.el_sb = TRUE;
11984 si->editor_cascade.el_sp = TRUE;
11985 si->editor_cascade.el_dc = TRUE;
11986 si->editor_cascade.el_dx = TRUE;
11988 si->editor_cascade.el_mm = TRUE;
11989 si->editor_cascade.el_df = TRUE;
11991 si->editor_cascade.el_chars = FALSE;
11992 si->editor_cascade.el_steel_chars = FALSE;
11993 si->editor_cascade.el_ce = FALSE;
11994 si->editor_cascade.el_ge = FALSE;
11995 si->editor_cascade.el_es = FALSE;
11996 si->editor_cascade.el_ref = FALSE;
11997 si->editor_cascade.el_user = FALSE;
11998 si->editor_cascade.el_dynamic = FALSE;
12001 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
12003 static char *getHideSetupToken(void *setup_value)
12005 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
12007 if (setup_value != NULL)
12008 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
12010 return hide_setup_token;
12013 void setHideSetupEntry(void *setup_value)
12015 char *hide_setup_token = getHideSetupToken(setup_value);
12017 if (hide_setup_hash == NULL)
12018 hide_setup_hash = newSetupFileHash();
12020 if (setup_value != NULL)
12021 setHashEntry(hide_setup_hash, hide_setup_token, "");
12024 void removeHideSetupEntry(void *setup_value)
12026 char *hide_setup_token = getHideSetupToken(setup_value);
12028 if (setup_value != NULL)
12029 removeHashEntry(hide_setup_hash, hide_setup_token);
12032 boolean hideSetupEntry(void *setup_value)
12034 char *hide_setup_token = getHideSetupToken(setup_value);
12036 return (setup_value != NULL &&
12037 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
12040 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
12041 struct TokenInfo *token_info,
12042 int token_nr, char *token_text)
12044 char *token_hide_text = getStringCat2(token_text, ".hide");
12045 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
12047 // set the value of this setup option in the setup option structure
12048 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
12050 // check if this setup option should be hidden in the setup menu
12051 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
12052 setHideSetupEntry(token_info[token_nr].value);
12054 free(token_hide_text);
12057 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
12058 struct TokenInfo *token_info,
12061 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
12062 token_info[token_nr].text);
12065 static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
12069 if (!setup_file_hash)
12072 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
12073 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
12075 setup.touch.grid_initialized = TRUE;
12076 for (i = 0; i < 2; i++)
12078 int grid_xsize = setup.touch.grid_xsize[i];
12079 int grid_ysize = setup.touch.grid_ysize[i];
12082 // if virtual buttons are not loaded from setup file, repeat initializing
12083 // virtual buttons grid with default values later when video is initialized
12084 if (grid_xsize == -1 ||
12087 setup.touch.grid_initialized = FALSE;
12092 for (y = 0; y < grid_ysize; y++)
12094 char token_string[MAX_LINE_LEN];
12096 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
12098 char *value_string = getHashEntry(setup_file_hash, token_string);
12100 if (value_string == NULL)
12103 for (x = 0; x < grid_xsize; x++)
12105 char c = value_string[x];
12107 setup.touch.grid_button[i][x][y] =
12108 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
12113 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
12114 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
12116 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
12117 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
12119 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
12123 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
12125 setup_input = setup.input[pnr];
12126 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
12128 char full_token[100];
12130 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
12131 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
12134 setup.input[pnr] = setup_input;
12137 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
12138 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
12140 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
12141 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
12143 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
12144 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
12146 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
12147 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
12149 setHideRelatedSetupEntries();
12152 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
12156 if (!setup_file_hash)
12159 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
12160 setSetupInfo(auto_setup_tokens, i,
12161 getHashEntry(setup_file_hash,
12162 auto_setup_tokens[i].text));
12165 static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
12169 if (!setup_file_hash)
12172 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
12173 setSetupInfo(server_setup_tokens, i,
12174 getHashEntry(setup_file_hash,
12175 server_setup_tokens[i].text));
12178 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
12182 if (!setup_file_hash)
12185 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
12186 setSetupInfo(editor_cascade_setup_tokens, i,
12187 getHashEntry(setup_file_hash,
12188 editor_cascade_setup_tokens[i].text));
12191 void LoadUserNames(void)
12193 int last_user_nr = user.nr;
12196 if (global.user_names != NULL)
12198 for (i = 0; i < MAX_PLAYER_NAMES; i++)
12199 checked_free(global.user_names[i]);
12201 checked_free(global.user_names);
12204 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
12206 for (i = 0; i < MAX_PLAYER_NAMES; i++)
12210 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
12212 if (setup_file_hash)
12214 char *player_name = getHashEntry(setup_file_hash, "player_name");
12216 global.user_names[i] = getFixedUserName(player_name);
12218 freeSetupFileHash(setup_file_hash);
12221 if (global.user_names[i] == NULL)
12222 global.user_names[i] = getStringCopy(getDefaultUserName(i));
12225 user.nr = last_user_nr;
12228 void LoadSetupFromFilename(char *filename)
12230 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
12232 if (setup_file_hash)
12234 decodeSetupFileHash_Default(setup_file_hash);
12236 freeSetupFileHash(setup_file_hash);
12240 Debug("setup", "using default setup values");
12244 static void LoadSetup_SpecialPostProcessing(void)
12246 char *player_name_new;
12248 // needed to work around problems with fixed length strings
12249 player_name_new = getFixedUserName(setup.player_name);
12250 free(setup.player_name);
12251 setup.player_name = player_name_new;
12253 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
12254 if (setup.scroll_delay == FALSE)
12256 setup.scroll_delay_value = MIN_SCROLL_DELAY;
12257 setup.scroll_delay = TRUE; // now always "on"
12260 // make sure that scroll delay value stays inside valid range
12261 setup.scroll_delay_value =
12262 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
12265 void LoadSetup_Default(void)
12269 // always start with reliable default values
12270 setSetupInfoToDefaults(&setup);
12272 // try to load setup values from default setup file
12273 filename = getDefaultSetupFilename();
12275 if (fileExists(filename))
12276 LoadSetupFromFilename(filename);
12278 // try to load setup values from platform setup file
12279 filename = getPlatformSetupFilename();
12281 if (fileExists(filename))
12282 LoadSetupFromFilename(filename);
12284 // try to load setup values from user setup file
12285 filename = getSetupFilename();
12287 LoadSetupFromFilename(filename);
12289 LoadSetup_SpecialPostProcessing();
12292 void LoadSetup_AutoSetup(void)
12294 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
12295 SetupFileHash *setup_file_hash = NULL;
12297 // always start with reliable default values
12298 setSetupInfoToDefaults_AutoSetup(&setup);
12300 setup_file_hash = loadSetupFileHash(filename);
12302 if (setup_file_hash)
12304 decodeSetupFileHash_AutoSetup(setup_file_hash);
12306 freeSetupFileHash(setup_file_hash);
12312 void LoadSetup_ServerSetup(void)
12314 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
12315 SetupFileHash *setup_file_hash = NULL;
12317 // always start with reliable default values
12318 setSetupInfoToDefaults_ServerSetup(&setup);
12320 setup_file_hash = loadSetupFileHash(filename);
12322 if (setup_file_hash)
12324 decodeSetupFileHash_ServerSetup(setup_file_hash);
12326 freeSetupFileHash(setup_file_hash);
12331 if (setup.player_uuid == NULL)
12333 // player UUID does not yet exist in setup file
12334 setup.player_uuid = getStringCopy(getUUID());
12335 setup.player_version = 2;
12337 SaveSetup_ServerSetup();
12341 void LoadSetup_EditorCascade(void)
12343 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
12344 SetupFileHash *setup_file_hash = NULL;
12346 // always start with reliable default values
12347 setSetupInfoToDefaults_EditorCascade(&setup);
12349 setup_file_hash = loadSetupFileHash(filename);
12351 if (setup_file_hash)
12353 decodeSetupFileHash_EditorCascade(setup_file_hash);
12355 freeSetupFileHash(setup_file_hash);
12361 void LoadSetup(void)
12363 LoadSetup_Default();
12364 LoadSetup_AutoSetup();
12365 LoadSetup_ServerSetup();
12366 LoadSetup_EditorCascade();
12369 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
12370 char *mapping_line)
12372 char mapping_guid[MAX_LINE_LEN];
12373 char *mapping_start, *mapping_end;
12375 // get GUID from game controller mapping line: copy complete line
12376 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
12377 mapping_guid[MAX_LINE_LEN - 1] = '\0';
12379 // get GUID from game controller mapping line: cut after GUID part
12380 mapping_start = strchr(mapping_guid, ',');
12381 if (mapping_start != NULL)
12382 *mapping_start = '\0';
12384 // cut newline from game controller mapping line
12385 mapping_end = strchr(mapping_line, '\n');
12386 if (mapping_end != NULL)
12387 *mapping_end = '\0';
12389 // add mapping entry to game controller mappings hash
12390 setHashEntry(mappings_hash, mapping_guid, mapping_line);
12393 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
12398 if (!(file = fopen(filename, MODE_READ)))
12400 Warn("cannot read game controller mappings file '%s'", filename);
12405 while (!feof(file))
12407 char line[MAX_LINE_LEN];
12409 if (!fgets(line, MAX_LINE_LEN, file))
12412 addGameControllerMappingToHash(mappings_hash, line);
12418 void SaveSetup_Default(void)
12420 char *filename = getSetupFilename();
12424 InitUserDataDirectory();
12426 if (!(file = fopen(filename, MODE_WRITE)))
12428 Warn("cannot write setup file '%s'", filename);
12433 fprintFileHeader(file, SETUP_FILENAME);
12435 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
12437 // just to make things nicer :)
12438 if (global_setup_tokens[i].value == &setup.multiple_users ||
12439 global_setup_tokens[i].value == &setup.sound ||
12440 global_setup_tokens[i].value == &setup.graphics_set ||
12441 global_setup_tokens[i].value == &setup.volume_simple ||
12442 global_setup_tokens[i].value == &setup.network_mode ||
12443 global_setup_tokens[i].value == &setup.touch.control_type ||
12444 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
12445 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
12446 fprintf(file, "\n");
12448 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
12451 for (i = 0; i < 2; i++)
12453 int grid_xsize = setup.touch.grid_xsize[i];
12454 int grid_ysize = setup.touch.grid_ysize[i];
12457 fprintf(file, "\n");
12459 for (y = 0; y < grid_ysize; y++)
12461 char token_string[MAX_LINE_LEN];
12462 char value_string[MAX_LINE_LEN];
12464 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
12466 for (x = 0; x < grid_xsize; x++)
12468 char c = setup.touch.grid_button[i][x][y];
12470 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
12473 value_string[grid_xsize] = '\0';
12475 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
12479 fprintf(file, "\n");
12480 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
12481 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
12483 fprintf(file, "\n");
12484 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
12485 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
12487 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
12491 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
12492 fprintf(file, "\n");
12494 setup_input = setup.input[pnr];
12495 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
12496 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
12499 fprintf(file, "\n");
12500 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
12501 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
12503 // (internal setup values not saved to user setup file)
12505 fprintf(file, "\n");
12506 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
12507 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
12508 setup.debug.xsn_mode != STATE_AUTO)
12509 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
12511 fprintf(file, "\n");
12512 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
12513 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
12517 SetFilePermissions(filename, PERMS_PRIVATE);
12520 void SaveSetup_AutoSetup(void)
12522 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
12526 InitUserDataDirectory();
12528 if (!(file = fopen(filename, MODE_WRITE)))
12530 Warn("cannot write auto setup file '%s'", filename);
12537 fprintFileHeader(file, AUTOSETUP_FILENAME);
12539 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
12540 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
12544 SetFilePermissions(filename, PERMS_PRIVATE);
12549 void SaveSetup_ServerSetup(void)
12551 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
12555 InitUserDataDirectory();
12557 if (!(file = fopen(filename, MODE_WRITE)))
12559 Warn("cannot write server setup file '%s'", filename);
12566 fprintFileHeader(file, SERVERSETUP_FILENAME);
12568 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
12570 // just to make things nicer :)
12571 if (server_setup_tokens[i].value == &setup.use_api_server)
12572 fprintf(file, "\n");
12574 fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
12579 SetFilePermissions(filename, PERMS_PRIVATE);
12584 void SaveSetup_EditorCascade(void)
12586 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
12590 InitUserDataDirectory();
12592 if (!(file = fopen(filename, MODE_WRITE)))
12594 Warn("cannot write editor cascade state file '%s'", filename);
12601 fprintFileHeader(file, EDITORCASCADE_FILENAME);
12603 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
12604 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
12608 SetFilePermissions(filename, PERMS_PRIVATE);
12613 void SaveSetup(void)
12615 SaveSetup_Default();
12616 SaveSetup_AutoSetup();
12617 SaveSetup_ServerSetup();
12618 SaveSetup_EditorCascade();
12621 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
12626 if (!(file = fopen(filename, MODE_WRITE)))
12628 Warn("cannot write game controller mappings file '%s'", filename);
12633 BEGIN_HASH_ITERATION(mappings_hash, itr)
12635 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
12637 END_HASH_ITERATION(mappings_hash, itr)
12642 void SaveSetup_AddGameControllerMapping(char *mapping)
12644 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
12645 SetupFileHash *mappings_hash = newSetupFileHash();
12647 InitUserDataDirectory();
12649 // load existing personal game controller mappings
12650 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
12652 // add new mapping to personal game controller mappings
12653 addGameControllerMappingToHash(mappings_hash, mapping);
12655 // save updated personal game controller mappings
12656 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
12658 freeSetupFileHash(mappings_hash);
12662 void LoadCustomElementDescriptions(void)
12664 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
12665 SetupFileHash *setup_file_hash;
12668 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12670 if (element_info[i].custom_description != NULL)
12672 free(element_info[i].custom_description);
12673 element_info[i].custom_description = NULL;
12677 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12680 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12682 char *token = getStringCat2(element_info[i].token_name, ".name");
12683 char *value = getHashEntry(setup_file_hash, token);
12686 element_info[i].custom_description = getStringCopy(value);
12691 freeSetupFileHash(setup_file_hash);
12694 static int getElementFromToken(char *token)
12696 char *value = getHashEntry(element_token_hash, token);
12699 return atoi(value);
12701 Warn("unknown element token '%s'", token);
12703 return EL_UNDEFINED;
12706 void FreeGlobalAnimEventInfo(void)
12708 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12710 if (gaei->event_list == NULL)
12715 for (i = 0; i < gaei->num_event_lists; i++)
12717 checked_free(gaei->event_list[i]->event_value);
12718 checked_free(gaei->event_list[i]);
12721 checked_free(gaei->event_list);
12723 gaei->event_list = NULL;
12724 gaei->num_event_lists = 0;
12727 static int AddGlobalAnimEventList(void)
12729 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12730 int list_pos = gaei->num_event_lists++;
12732 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
12733 sizeof(struct GlobalAnimEventListInfo *));
12735 gaei->event_list[list_pos] =
12736 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
12738 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
12740 gaeli->event_value = NULL;
12741 gaeli->num_event_values = 0;
12746 static int AddGlobalAnimEventValue(int list_pos, int event_value)
12748 // do not add empty global animation events
12749 if (event_value == ANIM_EVENT_NONE)
12752 // if list position is undefined, create new list
12753 if (list_pos == ANIM_EVENT_UNDEFINED)
12754 list_pos = AddGlobalAnimEventList();
12756 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12757 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
12758 int value_pos = gaeli->num_event_values++;
12760 gaeli->event_value = checked_realloc(gaeli->event_value,
12761 gaeli->num_event_values * sizeof(int *));
12763 gaeli->event_value[value_pos] = event_value;
12768 int GetGlobalAnimEventValue(int list_pos, int value_pos)
12770 if (list_pos == ANIM_EVENT_UNDEFINED)
12771 return ANIM_EVENT_NONE;
12773 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12774 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
12776 return gaeli->event_value[value_pos];
12779 int GetGlobalAnimEventValueCount(int list_pos)
12781 if (list_pos == ANIM_EVENT_UNDEFINED)
12784 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12785 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
12787 return gaeli->num_event_values;
12790 // This function checks if a string <s> of the format "string1, string2, ..."
12791 // exactly contains a string <s_contained>.
12793 static boolean string_has_parameter(char *s, char *s_contained)
12797 if (s == NULL || s_contained == NULL)
12800 if (strlen(s_contained) > strlen(s))
12803 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
12805 char next_char = s[strlen(s_contained)];
12807 // check if next character is delimiter or whitespace
12808 if (next_char == ',' || next_char == '\0' ||
12809 next_char == ' ' || next_char == '\t')
12813 // check if string contains another parameter string after a comma
12814 substring = strchr(s, ',');
12815 if (substring == NULL) // string does not contain a comma
12818 // advance string pointer to next character after the comma
12821 // skip potential whitespaces after the comma
12822 while (*substring == ' ' || *substring == '\t')
12825 return string_has_parameter(substring, s_contained);
12828 static int get_anim_parameter_value_ce(char *s)
12831 char *pattern_1 = "ce_change:custom_";
12832 char *pattern_2 = ".page_";
12833 int pattern_1_len = strlen(pattern_1);
12834 char *matching_char = strstr(s_ptr, pattern_1);
12835 int result = ANIM_EVENT_NONE;
12837 if (matching_char == NULL)
12838 return ANIM_EVENT_NONE;
12840 result = ANIM_EVENT_CE_CHANGE;
12842 s_ptr = matching_char + pattern_1_len;
12844 // check for custom element number ("custom_X", "custom_XX" or "custom_XXX")
12845 if (*s_ptr >= '0' && *s_ptr <= '9')
12847 int gic_ce_nr = (*s_ptr++ - '0');
12849 if (*s_ptr >= '0' && *s_ptr <= '9')
12851 gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
12853 if (*s_ptr >= '0' && *s_ptr <= '9')
12854 gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
12857 if (gic_ce_nr < 1 || gic_ce_nr > NUM_CUSTOM_ELEMENTS)
12858 return ANIM_EVENT_NONE;
12860 // custom element stored as 0 to 255
12863 result |= gic_ce_nr << ANIM_EVENT_CE_BIT;
12867 // invalid custom element number specified
12869 return ANIM_EVENT_NONE;
12872 // check for change page number ("page_X" or "page_XX") (optional)
12873 if (strPrefix(s_ptr, pattern_2))
12875 s_ptr += strlen(pattern_2);
12877 if (*s_ptr >= '0' && *s_ptr <= '9')
12879 int gic_page_nr = (*s_ptr++ - '0');
12881 if (*s_ptr >= '0' && *s_ptr <= '9')
12882 gic_page_nr = 10 * gic_page_nr + (*s_ptr++ - '0');
12884 if (gic_page_nr < 1 || gic_page_nr > MAX_CHANGE_PAGES)
12885 return ANIM_EVENT_NONE;
12887 // change page stored as 1 to 32 (0 means "all change pages")
12889 result |= gic_page_nr << ANIM_EVENT_PAGE_BIT;
12893 // invalid animation part number specified
12895 return ANIM_EVENT_NONE;
12899 // discard result if next character is neither delimiter nor whitespace
12900 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
12901 *s_ptr == ' ' || *s_ptr == '\t'))
12902 return ANIM_EVENT_NONE;
12907 static int get_anim_parameter_value(char *s)
12909 int event_value[] =
12917 char *pattern_1[] =
12925 char *pattern_2 = ".part_";
12926 char *matching_char = NULL;
12928 int pattern_1_len = 0;
12929 int result = ANIM_EVENT_NONE;
12932 result = get_anim_parameter_value_ce(s);
12934 if (result != ANIM_EVENT_NONE)
12937 for (i = 0; i < ARRAY_SIZE(event_value); i++)
12939 matching_char = strstr(s_ptr, pattern_1[i]);
12940 pattern_1_len = strlen(pattern_1[i]);
12941 result = event_value[i];
12943 if (matching_char != NULL)
12947 if (matching_char == NULL)
12948 return ANIM_EVENT_NONE;
12950 s_ptr = matching_char + pattern_1_len;
12952 // check for main animation number ("anim_X" or "anim_XX")
12953 if (*s_ptr >= '0' && *s_ptr <= '9')
12955 int gic_anim_nr = (*s_ptr++ - '0');
12957 if (*s_ptr >= '0' && *s_ptr <= '9')
12958 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
12960 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
12961 return ANIM_EVENT_NONE;
12963 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
12967 // invalid main animation number specified
12969 return ANIM_EVENT_NONE;
12972 // check for animation part number ("part_X" or "part_XX") (optional)
12973 if (strPrefix(s_ptr, pattern_2))
12975 s_ptr += strlen(pattern_2);
12977 if (*s_ptr >= '0' && *s_ptr <= '9')
12979 int gic_part_nr = (*s_ptr++ - '0');
12981 if (*s_ptr >= '0' && *s_ptr <= '9')
12982 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
12984 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
12985 return ANIM_EVENT_NONE;
12987 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
12991 // invalid animation part number specified
12993 return ANIM_EVENT_NONE;
12997 // discard result if next character is neither delimiter nor whitespace
12998 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
12999 *s_ptr == ' ' || *s_ptr == '\t'))
13000 return ANIM_EVENT_NONE;
13005 static int get_anim_parameter_values(char *s)
13007 int list_pos = ANIM_EVENT_UNDEFINED;
13008 int event_value = ANIM_EVENT_DEFAULT;
13010 if (string_has_parameter(s, "any"))
13011 event_value |= ANIM_EVENT_ANY;
13013 if (string_has_parameter(s, "click:self") ||
13014 string_has_parameter(s, "click") ||
13015 string_has_parameter(s, "self"))
13016 event_value |= ANIM_EVENT_SELF;
13018 if (string_has_parameter(s, "unclick:any"))
13019 event_value |= ANIM_EVENT_UNCLICK_ANY;
13021 // if animation event found, add it to global animation event list
13022 if (event_value != ANIM_EVENT_NONE)
13023 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
13027 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
13028 event_value = get_anim_parameter_value(s);
13030 // if animation event found, add it to global animation event list
13031 if (event_value != ANIM_EVENT_NONE)
13032 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
13034 // continue with next part of the string, starting with next comma
13035 s = strchr(s + 1, ',');
13041 static int get_anim_action_parameter_value(char *token)
13043 // check most common default case first to massively speed things up
13044 if (strEqual(token, ARG_UNDEFINED))
13045 return ANIM_EVENT_ACTION_NONE;
13047 int result = getImageIDFromToken(token);
13051 char *gfx_token = getStringCat2("gfx.", token);
13053 result = getImageIDFromToken(gfx_token);
13055 checked_free(gfx_token);
13060 Key key = getKeyFromX11KeyName(token);
13062 if (key != KSYM_UNDEFINED)
13063 result = -(int)key;
13070 result = get_hash_from_string(token); // unsigned int => int
13071 result = ABS(result); // may be negative now
13072 result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
13074 setHashEntry(anim_url_hash, int2str(result, 0), token);
13079 result = ANIM_EVENT_ACTION_NONE;
13084 int get_parameter_value(char *value_raw, char *suffix, int type)
13086 char *value = getStringToLower(value_raw);
13087 int result = 0; // probably a save default value
13089 if (strEqual(suffix, ".direction"))
13091 result = (strEqual(value, "left") ? MV_LEFT :
13092 strEqual(value, "right") ? MV_RIGHT :
13093 strEqual(value, "up") ? MV_UP :
13094 strEqual(value, "down") ? MV_DOWN : MV_NONE);
13096 else if (strEqual(suffix, ".position"))
13098 result = (strEqual(value, "left") ? POS_LEFT :
13099 strEqual(value, "right") ? POS_RIGHT :
13100 strEqual(value, "top") ? POS_TOP :
13101 strEqual(value, "upper") ? POS_UPPER :
13102 strEqual(value, "middle") ? POS_MIDDLE :
13103 strEqual(value, "lower") ? POS_LOWER :
13104 strEqual(value, "bottom") ? POS_BOTTOM :
13105 strEqual(value, "any") ? POS_ANY :
13106 strEqual(value, "ce") ? POS_CE :
13107 strEqual(value, "ce_trigger") ? POS_CE_TRIGGER :
13108 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
13110 else if (strEqual(suffix, ".align"))
13112 result = (strEqual(value, "left") ? ALIGN_LEFT :
13113 strEqual(value, "right") ? ALIGN_RIGHT :
13114 strEqual(value, "center") ? ALIGN_CENTER :
13115 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
13117 else if (strEqual(suffix, ".valign"))
13119 result = (strEqual(value, "top") ? VALIGN_TOP :
13120 strEqual(value, "bottom") ? VALIGN_BOTTOM :
13121 strEqual(value, "middle") ? VALIGN_MIDDLE :
13122 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
13124 else if (strEqual(suffix, ".anim_mode"))
13126 result = (string_has_parameter(value, "none") ? ANIM_NONE :
13127 string_has_parameter(value, "loop") ? ANIM_LOOP :
13128 string_has_parameter(value, "linear") ? ANIM_LINEAR :
13129 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
13130 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
13131 string_has_parameter(value, "random") ? ANIM_RANDOM :
13132 string_has_parameter(value, "random_static") ? ANIM_RANDOM_STATIC :
13133 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
13134 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
13135 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
13136 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
13137 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
13138 string_has_parameter(value, "centered") ? ANIM_CENTERED :
13139 string_has_parameter(value, "all") ? ANIM_ALL :
13140 string_has_parameter(value, "tiled") ? ANIM_TILED :
13141 string_has_parameter(value, "level_nr") ? ANIM_LEVEL_NR :
13144 if (string_has_parameter(value, "once"))
13145 result |= ANIM_ONCE;
13147 if (string_has_parameter(value, "reverse"))
13148 result |= ANIM_REVERSE;
13150 if (string_has_parameter(value, "opaque_player"))
13151 result |= ANIM_OPAQUE_PLAYER;
13153 if (string_has_parameter(value, "static_panel"))
13154 result |= ANIM_STATIC_PANEL;
13156 else if (strEqual(suffix, ".init_event") ||
13157 strEqual(suffix, ".anim_event"))
13159 result = get_anim_parameter_values(value);
13161 else if (strEqual(suffix, ".init_delay_action") ||
13162 strEqual(suffix, ".anim_delay_action") ||
13163 strEqual(suffix, ".post_delay_action") ||
13164 strEqual(suffix, ".init_event_action") ||
13165 strEqual(suffix, ".anim_event_action"))
13167 result = get_anim_action_parameter_value(value_raw);
13169 else if (strEqual(suffix, ".class"))
13171 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
13172 get_hash_from_string(value));
13174 else if (strEqual(suffix, ".style"))
13176 result = STYLE_DEFAULT;
13178 if (string_has_parameter(value, "accurate_borders"))
13179 result |= STYLE_ACCURATE_BORDERS;
13181 if (string_has_parameter(value, "inner_corners"))
13182 result |= STYLE_INNER_CORNERS;
13184 if (string_has_parameter(value, "reverse"))
13185 result |= STYLE_REVERSE;
13187 if (string_has_parameter(value, "leftmost_position"))
13188 result |= STYLE_LEFTMOST_POSITION;
13190 if (string_has_parameter(value, "block_clicks"))
13191 result |= STYLE_BLOCK;
13193 if (string_has_parameter(value, "passthrough_clicks"))
13194 result |= STYLE_PASSTHROUGH;
13196 if (string_has_parameter(value, "multiple_actions"))
13197 result |= STYLE_MULTIPLE_ACTIONS;
13199 if (string_has_parameter(value, "consume_ce_event"))
13200 result |= STYLE_CONSUME_CE_EVENT;
13202 else if (strEqual(suffix, ".fade_mode"))
13204 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
13205 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
13206 string_has_parameter(value, "fade_in") ? FADE_MODE_FADE_IN :
13207 string_has_parameter(value, "fade_out") ? FADE_MODE_FADE_OUT :
13208 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
13209 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
13210 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
13211 FADE_MODE_DEFAULT);
13213 else if (strEqual(suffix, ".auto_delay_unit"))
13215 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
13216 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
13217 AUTO_DELAY_UNIT_DEFAULT);
13219 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
13221 result = gfx.get_font_from_token_function(value);
13223 else // generic parameter of type integer or boolean
13225 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
13226 type == TYPE_INTEGER ? get_integer_from_string(value) :
13227 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
13228 ARG_UNDEFINED_VALUE);
13236 static int get_token_parameter_value(char *token, char *value_raw)
13240 if (token == NULL || value_raw == NULL)
13241 return ARG_UNDEFINED_VALUE;
13243 suffix = strrchr(token, '.');
13244 if (suffix == NULL)
13247 if (strEqual(suffix, ".element"))
13248 return getElementFromToken(value_raw);
13250 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
13251 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
13254 void InitMenuDesignSettings_FromHash(SetupFileHash *setup_file_hash,
13255 boolean ignore_defaults)
13259 for (i = 0; image_config_vars[i].token != NULL; i++)
13261 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
13263 // (ignore definitions set to "[DEFAULT]" which are already initialized)
13264 if (ignore_defaults && strEqual(value, ARG_DEFAULT))
13268 *image_config_vars[i].value =
13269 get_token_parameter_value(image_config_vars[i].token, value);
13273 void InitMenuDesignSettings_Static(void)
13275 // always start with reliable default values from static default config
13276 InitMenuDesignSettings_FromHash(image_config_hash, FALSE);
13279 static void InitMenuDesignSettings_SpecialPreProcessing(void)
13283 // the following initializes hierarchical values from static configuration
13285 // special case: initialize "ARG_DEFAULT" values in static default config
13286 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
13287 titlescreen_initial_first_default.fade_mode =
13288 title_initial_first_default.fade_mode;
13289 titlescreen_initial_first_default.fade_delay =
13290 title_initial_first_default.fade_delay;
13291 titlescreen_initial_first_default.post_delay =
13292 title_initial_first_default.post_delay;
13293 titlescreen_initial_first_default.auto_delay =
13294 title_initial_first_default.auto_delay;
13295 titlescreen_initial_first_default.auto_delay_unit =
13296 title_initial_first_default.auto_delay_unit;
13297 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
13298 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
13299 titlescreen_first_default.post_delay = title_first_default.post_delay;
13300 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
13301 titlescreen_first_default.auto_delay_unit =
13302 title_first_default.auto_delay_unit;
13303 titlemessage_initial_first_default.fade_mode =
13304 title_initial_first_default.fade_mode;
13305 titlemessage_initial_first_default.fade_delay =
13306 title_initial_first_default.fade_delay;
13307 titlemessage_initial_first_default.post_delay =
13308 title_initial_first_default.post_delay;
13309 titlemessage_initial_first_default.auto_delay =
13310 title_initial_first_default.auto_delay;
13311 titlemessage_initial_first_default.auto_delay_unit =
13312 title_initial_first_default.auto_delay_unit;
13313 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
13314 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
13315 titlemessage_first_default.post_delay = title_first_default.post_delay;
13316 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
13317 titlemessage_first_default.auto_delay_unit =
13318 title_first_default.auto_delay_unit;
13320 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
13321 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
13322 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
13323 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
13324 titlescreen_initial_default.auto_delay_unit =
13325 title_initial_default.auto_delay_unit;
13326 titlescreen_default.fade_mode = title_default.fade_mode;
13327 titlescreen_default.fade_delay = title_default.fade_delay;
13328 titlescreen_default.post_delay = title_default.post_delay;
13329 titlescreen_default.auto_delay = title_default.auto_delay;
13330 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
13331 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
13332 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
13333 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
13334 titlemessage_initial_default.auto_delay_unit =
13335 title_initial_default.auto_delay_unit;
13336 titlemessage_default.fade_mode = title_default.fade_mode;
13337 titlemessage_default.fade_delay = title_default.fade_delay;
13338 titlemessage_default.post_delay = title_default.post_delay;
13339 titlemessage_default.auto_delay = title_default.auto_delay;
13340 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
13342 // special case: initialize "ARG_DEFAULT" values in static default config
13343 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
13344 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
13346 titlescreen_initial_first[i] = titlescreen_initial_first_default;
13347 titlescreen_first[i] = titlescreen_first_default;
13348 titlemessage_initial_first[i] = titlemessage_initial_first_default;
13349 titlemessage_first[i] = titlemessage_first_default;
13351 titlescreen_initial[i] = titlescreen_initial_default;
13352 titlescreen[i] = titlescreen_default;
13353 titlemessage_initial[i] = titlemessage_initial_default;
13354 titlemessage[i] = titlemessage_default;
13357 // special case: initialize "ARG_DEFAULT" values in static default config
13358 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
13359 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13361 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
13364 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
13365 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
13366 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
13369 // special case: initialize "ARG_DEFAULT" values in static default config
13370 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
13371 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13373 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
13374 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
13375 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
13377 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
13380 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
13384 static void InitMenuDesignSettings_SpecialPostProcessing(void)
13388 struct XY *dst, *src;
13390 game_buttons_xy[] =
13392 { &game.button.save, &game.button.stop },
13393 { &game.button.pause2, &game.button.pause },
13394 { &game.button.load, &game.button.play },
13395 { &game.button.undo, &game.button.stop },
13396 { &game.button.redo, &game.button.play },
13402 // special case: initialize later added SETUP list size from LEVELS value
13403 if (menu.list_size[GAME_MODE_SETUP] == -1)
13404 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
13406 // set default position for snapshot buttons to stop/pause/play buttons
13407 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
13408 if ((*game_buttons_xy[i].dst).x == -1 &&
13409 (*game_buttons_xy[i].dst).y == -1)
13410 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
13412 // --------------------------------------------------------------------------
13413 // dynamic viewports (including playfield margins, borders and alignments)
13414 // --------------------------------------------------------------------------
13416 // dynamic viewports currently only supported for landscape mode
13417 int display_width = MAX(video.display_width, video.display_height);
13418 int display_height = MIN(video.display_width, video.display_height);
13420 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13422 struct RectWithBorder *vp_window = &viewport.window[i];
13423 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
13424 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
13425 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
13426 boolean dynamic_window_width = (vp_window->min_width != -1);
13427 boolean dynamic_window_height = (vp_window->min_height != -1);
13428 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
13429 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
13431 // adjust window size if min/max width/height is specified
13433 if (vp_window->min_width != -1)
13435 int window_width = display_width;
13437 // when using static window height, use aspect ratio of display
13438 if (vp_window->min_height == -1)
13439 window_width = vp_window->height * display_width / display_height;
13441 vp_window->width = MAX(vp_window->min_width, window_width);
13444 if (vp_window->min_height != -1)
13446 int window_height = display_height;
13448 // when using static window width, use aspect ratio of display
13449 if (vp_window->min_width == -1)
13450 window_height = vp_window->width * display_height / display_width;
13452 vp_window->height = MAX(vp_window->min_height, window_height);
13455 if (vp_window->max_width != -1)
13456 vp_window->width = MIN(vp_window->width, vp_window->max_width);
13458 if (vp_window->max_height != -1)
13459 vp_window->height = MIN(vp_window->height, vp_window->max_height);
13461 int playfield_width = vp_window->width;
13462 int playfield_height = vp_window->height;
13464 // adjust playfield size and position according to specified margins
13466 playfield_width -= vp_playfield->margin_left;
13467 playfield_width -= vp_playfield->margin_right;
13469 playfield_height -= vp_playfield->margin_top;
13470 playfield_height -= vp_playfield->margin_bottom;
13472 // adjust playfield size if min/max width/height is specified
13474 if (vp_playfield->min_width != -1)
13475 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
13477 if (vp_playfield->min_height != -1)
13478 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
13480 if (vp_playfield->max_width != -1)
13481 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
13483 if (vp_playfield->max_height != -1)
13484 vp_playfield->height = MIN(vp_playfield->height, vp_playfield->max_height);
13486 // adjust playfield position according to specified alignment
13488 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
13489 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
13490 else if (vp_playfield->align == ALIGN_CENTER)
13491 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
13492 else if (vp_playfield->align == ALIGN_RIGHT)
13493 vp_playfield->x += playfield_width - vp_playfield->width;
13495 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
13496 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
13497 else if (vp_playfield->valign == VALIGN_MIDDLE)
13498 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
13499 else if (vp_playfield->valign == VALIGN_BOTTOM)
13500 vp_playfield->y += playfield_height - vp_playfield->height;
13502 vp_playfield->x += vp_playfield->margin_left;
13503 vp_playfield->y += vp_playfield->margin_top;
13505 // adjust individual playfield borders if only default border is specified
13507 if (vp_playfield->border_left == -1)
13508 vp_playfield->border_left = vp_playfield->border_size;
13509 if (vp_playfield->border_right == -1)
13510 vp_playfield->border_right = vp_playfield->border_size;
13511 if (vp_playfield->border_top == -1)
13512 vp_playfield->border_top = vp_playfield->border_size;
13513 if (vp_playfield->border_bottom == -1)
13514 vp_playfield->border_bottom = vp_playfield->border_size;
13516 // set dynamic playfield borders if borders are specified as undefined
13517 // (but only if window size was dynamic and playfield size was static)
13519 if (dynamic_window_width && !dynamic_playfield_width)
13521 if (vp_playfield->border_left == -1)
13523 vp_playfield->border_left = (vp_playfield->x -
13524 vp_playfield->margin_left);
13525 vp_playfield->x -= vp_playfield->border_left;
13526 vp_playfield->width += vp_playfield->border_left;
13529 if (vp_playfield->border_right == -1)
13531 vp_playfield->border_right = (vp_window->width -
13533 vp_playfield->width -
13534 vp_playfield->margin_right);
13535 vp_playfield->width += vp_playfield->border_right;
13539 if (dynamic_window_height && !dynamic_playfield_height)
13541 if (vp_playfield->border_top == -1)
13543 vp_playfield->border_top = (vp_playfield->y -
13544 vp_playfield->margin_top);
13545 vp_playfield->y -= vp_playfield->border_top;
13546 vp_playfield->height += vp_playfield->border_top;
13549 if (vp_playfield->border_bottom == -1)
13551 vp_playfield->border_bottom = (vp_window->height -
13553 vp_playfield->height -
13554 vp_playfield->margin_bottom);
13555 vp_playfield->height += vp_playfield->border_bottom;
13559 // adjust playfield size to be a multiple of a defined alignment tile size
13561 int align_size = vp_playfield->align_size;
13562 int playfield_xtiles = vp_playfield->width / align_size;
13563 int playfield_ytiles = vp_playfield->height / align_size;
13564 int playfield_width_corrected = playfield_xtiles * align_size;
13565 int playfield_height_corrected = playfield_ytiles * align_size;
13566 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
13567 i == GFX_SPECIAL_ARG_EDITOR);
13569 if (is_playfield_mode &&
13570 dynamic_playfield_width &&
13571 vp_playfield->width != playfield_width_corrected)
13573 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
13575 vp_playfield->width = playfield_width_corrected;
13577 if (vp_playfield->align == ALIGN_LEFT)
13579 vp_playfield->border_left += playfield_xdiff;
13581 else if (vp_playfield->align == ALIGN_RIGHT)
13583 vp_playfield->border_right += playfield_xdiff;
13585 else if (vp_playfield->align == ALIGN_CENTER)
13587 int border_left_diff = playfield_xdiff / 2;
13588 int border_right_diff = playfield_xdiff - border_left_diff;
13590 vp_playfield->border_left += border_left_diff;
13591 vp_playfield->border_right += border_right_diff;
13595 if (is_playfield_mode &&
13596 dynamic_playfield_height &&
13597 vp_playfield->height != playfield_height_corrected)
13599 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
13601 vp_playfield->height = playfield_height_corrected;
13603 if (vp_playfield->valign == VALIGN_TOP)
13605 vp_playfield->border_top += playfield_ydiff;
13607 else if (vp_playfield->align == VALIGN_BOTTOM)
13609 vp_playfield->border_right += playfield_ydiff;
13611 else if (vp_playfield->align == VALIGN_MIDDLE)
13613 int border_top_diff = playfield_ydiff / 2;
13614 int border_bottom_diff = playfield_ydiff - border_top_diff;
13616 vp_playfield->border_top += border_top_diff;
13617 vp_playfield->border_bottom += border_bottom_diff;
13621 // adjust door positions according to specified alignment
13623 for (j = 0; j < 2; j++)
13625 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
13627 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
13628 vp_door->x = ALIGNED_VP_XPOS(vp_door);
13629 else if (vp_door->align == ALIGN_CENTER)
13630 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
13631 else if (vp_door->align == ALIGN_RIGHT)
13632 vp_door->x += vp_window->width - vp_door->width;
13634 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
13635 vp_door->y = ALIGNED_VP_YPOS(vp_door);
13636 else if (vp_door->valign == VALIGN_MIDDLE)
13637 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
13638 else if (vp_door->valign == VALIGN_BOTTOM)
13639 vp_door->y += vp_window->height - vp_door->height;
13644 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
13648 struct XYTileSize *dst, *src;
13651 editor_buttons_xy[] =
13654 &editor.button.element_left, &editor.palette.element_left,
13655 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
13658 &editor.button.element_middle, &editor.palette.element_middle,
13659 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
13662 &editor.button.element_right, &editor.palette.element_right,
13663 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
13670 // set default position for element buttons to element graphics
13671 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
13673 if ((*editor_buttons_xy[i].dst).x == -1 &&
13674 (*editor_buttons_xy[i].dst).y == -1)
13676 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
13678 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
13680 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
13684 // adjust editor palette rows and columns if specified to be dynamic
13686 if (editor.palette.cols == -1)
13688 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
13689 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
13690 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
13692 editor.palette.cols = (vp_width - sc_width) / bt_width;
13694 if (editor.palette.x == -1)
13696 int palette_width = editor.palette.cols * bt_width + sc_width;
13698 editor.palette.x = (vp_width - palette_width) / 2;
13702 if (editor.palette.rows == -1)
13704 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
13705 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
13706 int tx_height = getFontHeight(FONT_TEXT_2);
13708 editor.palette.rows = (vp_height - tx_height) / bt_height;
13710 if (editor.palette.y == -1)
13712 int palette_height = editor.palette.rows * bt_height + tx_height;
13714 editor.palette.y = (vp_height - palette_height) / 2;
13719 static void InitMenuDesignSettings_PreviewPlayers_Ext(SetupFileHash *hash,
13720 boolean initialize)
13722 // special case: check if network and preview player positions are redefined,
13723 // to compare this later against the main menu level preview being redefined
13724 struct TokenIntPtrInfo menu_config_players[] =
13726 { "main.network_players.x", &menu.main.network_players.redefined },
13727 { "main.network_players.y", &menu.main.network_players.redefined },
13728 { "main.preview_players.x", &menu.main.preview_players.redefined },
13729 { "main.preview_players.y", &menu.main.preview_players.redefined },
13730 { "preview.x", &preview.redefined },
13731 { "preview.y", &preview.redefined }
13737 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
13738 *menu_config_players[i].value = FALSE;
13742 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
13743 if (getHashEntry(hash, menu_config_players[i].token) != NULL)
13744 *menu_config_players[i].value = TRUE;
13748 static void InitMenuDesignSettings_PreviewPlayers(void)
13750 InitMenuDesignSettings_PreviewPlayers_Ext(NULL, TRUE);
13753 static void InitMenuDesignSettings_PreviewPlayers_FromHash(SetupFileHash *hash)
13755 InitMenuDesignSettings_PreviewPlayers_Ext(hash, FALSE);
13758 static void LoadMenuDesignSettingsFromFilename(char *filename)
13760 static struct TitleFadingInfo tfi;
13761 static struct TitleMessageInfo tmi;
13762 static struct TokenInfo title_tokens[] =
13764 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
13765 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
13766 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
13767 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
13768 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
13772 static struct TokenInfo titlemessage_tokens[] =
13774 { TYPE_INTEGER, &tmi.x, ".x" },
13775 { TYPE_INTEGER, &tmi.y, ".y" },
13776 { TYPE_INTEGER, &tmi.width, ".width" },
13777 { TYPE_INTEGER, &tmi.height, ".height" },
13778 { TYPE_INTEGER, &tmi.chars, ".chars" },
13779 { TYPE_INTEGER, &tmi.lines, ".lines" },
13780 { TYPE_INTEGER, &tmi.align, ".align" },
13781 { TYPE_INTEGER, &tmi.valign, ".valign" },
13782 { TYPE_INTEGER, &tmi.font, ".font" },
13783 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
13784 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
13785 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
13786 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
13787 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
13788 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
13789 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
13790 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
13791 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
13797 struct TitleFadingInfo *info;
13802 // initialize first titles from "enter screen" definitions, if defined
13803 { &title_initial_first_default, "menu.enter_screen.TITLE" },
13804 { &title_first_default, "menu.enter_screen.TITLE" },
13806 // initialize title screens from "next screen" definitions, if defined
13807 { &title_initial_default, "menu.next_screen.TITLE" },
13808 { &title_default, "menu.next_screen.TITLE" },
13814 struct TitleMessageInfo *array;
13817 titlemessage_arrays[] =
13819 // initialize first titles from "enter screen" definitions, if defined
13820 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
13821 { titlescreen_first, "menu.enter_screen.TITLE" },
13822 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
13823 { titlemessage_first, "menu.enter_screen.TITLE" },
13825 // initialize titles from "next screen" definitions, if defined
13826 { titlescreen_initial, "menu.next_screen.TITLE" },
13827 { titlescreen, "menu.next_screen.TITLE" },
13828 { titlemessage_initial, "menu.next_screen.TITLE" },
13829 { titlemessage, "menu.next_screen.TITLE" },
13831 // overwrite titles with title definitions, if defined
13832 { titlescreen_initial_first, "[title_initial]" },
13833 { titlescreen_first, "[title]" },
13834 { titlemessage_initial_first, "[title_initial]" },
13835 { titlemessage_first, "[title]" },
13837 { titlescreen_initial, "[title_initial]" },
13838 { titlescreen, "[title]" },
13839 { titlemessage_initial, "[title_initial]" },
13840 { titlemessage, "[title]" },
13842 // overwrite titles with title screen/message definitions, if defined
13843 { titlescreen_initial_first, "[titlescreen_initial]" },
13844 { titlescreen_first, "[titlescreen]" },
13845 { titlemessage_initial_first, "[titlemessage_initial]" },
13846 { titlemessage_first, "[titlemessage]" },
13848 { titlescreen_initial, "[titlescreen_initial]" },
13849 { titlescreen, "[titlescreen]" },
13850 { titlemessage_initial, "[titlemessage_initial]" },
13851 { titlemessage, "[titlemessage]" },
13855 SetupFileHash *setup_file_hash;
13858 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
13861 // the following initializes hierarchical values from dynamic configuration
13863 // special case: initialize with default values that may be overwritten
13864 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
13865 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13867 struct TokenIntPtrInfo menu_config[] =
13869 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
13870 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
13871 { "menu.list_size", &menu.list_size[i] }
13874 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13876 char *token = menu_config[j].token;
13877 char *value = getHashEntry(setup_file_hash, token);
13880 *menu_config[j].value = get_integer_from_string(value);
13884 // special case: initialize with default values that may be overwritten
13885 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
13886 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
13888 struct TokenIntPtrInfo menu_config[] =
13890 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
13891 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
13892 { "menu.list_size.INFO", &menu.list_size_info[i] },
13893 { "menu.list_entry_size.INFO", &menu.list_entry_size_info[i] },
13894 { "menu.tile_size.INFO", &menu.tile_size_info[i] }
13897 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13899 char *token = menu_config[j].token;
13900 char *value = getHashEntry(setup_file_hash, token);
13903 *menu_config[j].value = get_integer_from_string(value);
13907 // special case: initialize with default values that may be overwritten
13908 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
13909 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
13911 struct TokenIntPtrInfo menu_config[] =
13913 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
13914 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
13917 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13919 char *token = menu_config[j].token;
13920 char *value = getHashEntry(setup_file_hash, token);
13923 *menu_config[j].value = get_integer_from_string(value);
13927 // special case: initialize with default values that may be overwritten
13928 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
13929 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
13931 struct TokenIntPtrInfo menu_config[] =
13933 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
13934 { "menu.middle_spacing.INFO", &menu.middle_spacing_info[i] },
13935 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
13936 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
13937 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
13938 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
13939 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
13940 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
13941 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
13942 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
13945 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13947 char *token = menu_config[j].token;
13948 char *value = getHashEntry(setup_file_hash, token);
13951 *menu_config[j].value = get_integer_from_string(value);
13955 // special case: initialize with default values that may be overwritten
13956 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
13957 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13959 struct TokenIntPtrInfo menu_config[] =
13961 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
13962 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
13963 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
13964 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
13965 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
13966 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
13967 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
13968 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
13969 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
13972 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13974 char *token = menu_config[j].token;
13975 char *value = getHashEntry(setup_file_hash, token);
13978 *menu_config[j].value = get_token_parameter_value(token, value);
13982 // special case: initialize with default values that may be overwritten
13983 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
13984 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13988 char *token_prefix;
13989 struct RectWithBorder *struct_ptr;
13993 { "viewport.window", &viewport.window[i] },
13994 { "viewport.playfield", &viewport.playfield[i] },
13995 { "viewport.door_1", &viewport.door_1[i] },
13996 { "viewport.door_2", &viewport.door_2[i] }
13999 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
14001 struct TokenIntPtrInfo vp_config[] =
14003 { ".x", &vp_struct[j].struct_ptr->x },
14004 { ".y", &vp_struct[j].struct_ptr->y },
14005 { ".width", &vp_struct[j].struct_ptr->width },
14006 { ".height", &vp_struct[j].struct_ptr->height },
14007 { ".min_width", &vp_struct[j].struct_ptr->min_width },
14008 { ".min_height", &vp_struct[j].struct_ptr->min_height },
14009 { ".max_width", &vp_struct[j].struct_ptr->max_width },
14010 { ".max_height", &vp_struct[j].struct_ptr->max_height },
14011 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
14012 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
14013 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
14014 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
14015 { ".border_left", &vp_struct[j].struct_ptr->border_left },
14016 { ".border_right", &vp_struct[j].struct_ptr->border_right },
14017 { ".border_top", &vp_struct[j].struct_ptr->border_top },
14018 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
14019 { ".border_size", &vp_struct[j].struct_ptr->border_size },
14020 { ".align_size", &vp_struct[j].struct_ptr->align_size },
14021 { ".align", &vp_struct[j].struct_ptr->align },
14022 { ".valign", &vp_struct[j].struct_ptr->valign }
14025 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
14027 char *token = getStringCat2(vp_struct[j].token_prefix,
14028 vp_config[k].token);
14029 char *value = getHashEntry(setup_file_hash, token);
14032 *vp_config[k].value = get_token_parameter_value(token, value);
14039 // special case: initialize with default values that may be overwritten
14040 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
14041 for (i = 0; title_info[i].info != NULL; i++)
14043 struct TitleFadingInfo *info = title_info[i].info;
14044 char *base_token = title_info[i].text;
14046 for (j = 0; title_tokens[j].type != -1; j++)
14048 char *token = getStringCat2(base_token, title_tokens[j].text);
14049 char *value = getHashEntry(setup_file_hash, token);
14053 int parameter_value = get_token_parameter_value(token, value);
14057 *(int *)title_tokens[j].value = (int)parameter_value;
14066 // special case: initialize with default values that may be overwritten
14067 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
14068 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
14070 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
14071 char *base_token = titlemessage_arrays[i].text;
14073 for (j = 0; titlemessage_tokens[j].type != -1; j++)
14075 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
14076 char *value = getHashEntry(setup_file_hash, token);
14080 int parameter_value = get_token_parameter_value(token, value);
14082 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
14086 if (titlemessage_tokens[j].type == TYPE_INTEGER)
14087 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
14089 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
14099 // read (and overwrite with) values that may be specified in config file
14100 InitMenuDesignSettings_FromHash(setup_file_hash, TRUE);
14102 // special case: check if network and preview player positions are redefined
14103 InitMenuDesignSettings_PreviewPlayers_FromHash(setup_file_hash);
14105 freeSetupFileHash(setup_file_hash);
14108 void LoadMenuDesignSettings(void)
14110 char *filename_base = UNDEFINED_FILENAME, *filename_local;
14112 InitMenuDesignSettings_Static();
14113 InitMenuDesignSettings_SpecialPreProcessing();
14114 InitMenuDesignSettings_PreviewPlayers();
14116 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
14118 // first look for special settings configured in level series config
14119 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
14121 if (fileExists(filename_base))
14122 LoadMenuDesignSettingsFromFilename(filename_base);
14125 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
14127 if (filename_local != NULL && !strEqual(filename_base, filename_local))
14128 LoadMenuDesignSettingsFromFilename(filename_local);
14130 InitMenuDesignSettings_SpecialPostProcessing();
14133 void LoadMenuDesignSettings_AfterGraphics(void)
14135 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
14138 void InitSoundSettings_FromHash(SetupFileHash *setup_file_hash,
14139 boolean ignore_defaults)
14143 for (i = 0; sound_config_vars[i].token != NULL; i++)
14145 char *value = getHashEntry(setup_file_hash, sound_config_vars[i].token);
14147 // (ignore definitions set to "[DEFAULT]" which are already initialized)
14148 if (ignore_defaults && strEqual(value, ARG_DEFAULT))
14152 *sound_config_vars[i].value =
14153 get_token_parameter_value(sound_config_vars[i].token, value);
14157 void InitSoundSettings_Static(void)
14159 // always start with reliable default values from static default config
14160 InitSoundSettings_FromHash(sound_config_hash, FALSE);
14163 static void LoadSoundSettingsFromFilename(char *filename)
14165 SetupFileHash *setup_file_hash;
14167 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
14170 // read (and overwrite with) values that may be specified in config file
14171 InitSoundSettings_FromHash(setup_file_hash, TRUE);
14173 freeSetupFileHash(setup_file_hash);
14176 void LoadSoundSettings(void)
14178 char *filename_base = UNDEFINED_FILENAME, *filename_local;
14180 InitSoundSettings_Static();
14182 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_SOUNDS))
14184 // first look for special settings configured in level series config
14185 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_SOUNDS);
14187 if (fileExists(filename_base))
14188 LoadSoundSettingsFromFilename(filename_base);
14191 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_SOUNDS);
14193 if (filename_local != NULL && !strEqual(filename_base, filename_local))
14194 LoadSoundSettingsFromFilename(filename_local);
14197 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
14199 char *filename = getEditorSetupFilename();
14200 SetupFileList *setup_file_list, *list;
14201 SetupFileHash *element_hash;
14202 int num_unknown_tokens = 0;
14205 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
14208 element_hash = newSetupFileHash();
14210 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
14211 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
14213 // determined size may be larger than needed (due to unknown elements)
14215 for (list = setup_file_list; list != NULL; list = list->next)
14218 // add space for up to 3 more elements for padding that may be needed
14219 *num_elements += 3;
14221 // free memory for old list of elements, if needed
14222 checked_free(*elements);
14224 // allocate memory for new list of elements
14225 *elements = checked_malloc(*num_elements * sizeof(int));
14228 for (list = setup_file_list; list != NULL; list = list->next)
14230 char *value = getHashEntry(element_hash, list->token);
14232 if (value == NULL) // try to find obsolete token mapping
14234 char *mapped_token = get_mapped_token(list->token);
14236 if (mapped_token != NULL)
14238 value = getHashEntry(element_hash, mapped_token);
14240 free(mapped_token);
14246 (*elements)[(*num_elements)++] = atoi(value);
14250 if (num_unknown_tokens == 0)
14253 Warn("unknown token(s) found in config file:");
14254 Warn("- config file: '%s'", filename);
14256 num_unknown_tokens++;
14259 Warn("- token: '%s'", list->token);
14263 if (num_unknown_tokens > 0)
14266 while (*num_elements % 4) // pad with empty elements, if needed
14267 (*elements)[(*num_elements)++] = EL_EMPTY;
14269 freeSetupFileList(setup_file_list);
14270 freeSetupFileHash(element_hash);
14273 for (i = 0; i < *num_elements; i++)
14274 Debug("editor", "element '%s' [%d]\n",
14275 element_info[(*elements)[i]].token_name, (*elements)[i]);
14279 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
14282 SetupFileHash *setup_file_hash = NULL;
14283 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
14284 char *filename_music, *filename_prefix, *filename_info;
14290 token_to_value_ptr[] =
14292 { "title_header", &tmp_music_file_info.title_header },
14293 { "artist_header", &tmp_music_file_info.artist_header },
14294 { "album_header", &tmp_music_file_info.album_header },
14295 { "year_header", &tmp_music_file_info.year_header },
14296 { "played_header", &tmp_music_file_info.played_header },
14298 { "title", &tmp_music_file_info.title },
14299 { "artist", &tmp_music_file_info.artist },
14300 { "album", &tmp_music_file_info.album },
14301 { "year", &tmp_music_file_info.year },
14302 { "played", &tmp_music_file_info.played },
14308 filename_music = (is_sound ? getCustomSoundFilename(basename) :
14309 getCustomMusicFilename(basename));
14311 if (filename_music == NULL)
14314 // ---------- try to replace file extension ----------
14316 filename_prefix = getStringCopy(filename_music);
14317 if (strrchr(filename_prefix, '.') != NULL)
14318 *strrchr(filename_prefix, '.') = '\0';
14319 filename_info = getStringCat2(filename_prefix, ".txt");
14321 if (fileExists(filename_info))
14322 setup_file_hash = loadSetupFileHash(filename_info);
14324 free(filename_prefix);
14325 free(filename_info);
14327 if (setup_file_hash == NULL)
14329 // ---------- try to add file extension ----------
14331 filename_prefix = getStringCopy(filename_music);
14332 filename_info = getStringCat2(filename_prefix, ".txt");
14334 if (fileExists(filename_info))
14335 setup_file_hash = loadSetupFileHash(filename_info);
14337 free(filename_prefix);
14338 free(filename_info);
14341 if (setup_file_hash == NULL)
14344 // ---------- music file info found ----------
14346 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
14348 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
14350 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
14352 *token_to_value_ptr[i].value_ptr =
14353 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
14356 tmp_music_file_info.basename = getStringCopy(basename);
14357 tmp_music_file_info.music = music;
14358 tmp_music_file_info.is_sound = is_sound;
14360 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
14361 *new_music_file_info = tmp_music_file_info;
14363 return new_music_file_info;
14366 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
14368 return get_music_file_info_ext(basename, music, FALSE);
14371 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
14373 return get_music_file_info_ext(basename, sound, TRUE);
14376 static boolean music_info_listed_ext(struct MusicFileInfo *list,
14377 char *basename, boolean is_sound)
14379 for (; list != NULL; list = list->next)
14380 if (list->is_sound == is_sound && strEqual(list->basename, basename))
14386 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
14388 return music_info_listed_ext(list, basename, FALSE);
14391 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
14393 return music_info_listed_ext(list, basename, TRUE);
14396 void LoadMusicInfo(void)
14398 int num_music_noconf = getMusicListSize_NoConf();
14399 int num_music = getMusicListSize();
14400 int num_sounds = getSoundListSize();
14401 struct FileInfo *music, *sound;
14402 struct MusicFileInfo *next, **new;
14406 while (music_file_info != NULL)
14408 next = music_file_info->next;
14410 checked_free(music_file_info->basename);
14412 checked_free(music_file_info->title_header);
14413 checked_free(music_file_info->artist_header);
14414 checked_free(music_file_info->album_header);
14415 checked_free(music_file_info->year_header);
14416 checked_free(music_file_info->played_header);
14418 checked_free(music_file_info->title);
14419 checked_free(music_file_info->artist);
14420 checked_free(music_file_info->album);
14421 checked_free(music_file_info->year);
14422 checked_free(music_file_info->played);
14424 free(music_file_info);
14426 music_file_info = next;
14429 new = &music_file_info;
14431 // get (configured or unconfigured) music file info for all levels
14432 for (i = leveldir_current->first_level;
14433 i <= leveldir_current->last_level; i++)
14437 if (levelset.music[i] != MUS_UNDEFINED)
14439 // get music file info for configured level music
14440 music_nr = levelset.music[i];
14442 else if (num_music_noconf > 0)
14444 // get music file info for unconfigured level music
14445 int level_pos = i - leveldir_current->first_level;
14447 music_nr = MAP_NOCONF_MUSIC(level_pos % num_music_noconf);
14454 char *basename = getMusicInfoEntryFilename(music_nr);
14456 if (basename == NULL)
14459 if (!music_info_listed(music_file_info, basename))
14461 *new = get_music_file_info(basename, music_nr);
14464 new = &(*new)->next;
14468 // get music file info for all remaining configured music files
14469 for (i = 0; i < num_music; i++)
14471 music = getMusicListEntry(i);
14473 if (music->filename == NULL)
14476 if (strEqual(music->filename, UNDEFINED_FILENAME))
14479 // a configured file may be not recognized as music
14480 if (!FileIsMusic(music->filename))
14483 if (!music_info_listed(music_file_info, music->filename))
14485 *new = get_music_file_info(music->filename, i);
14488 new = &(*new)->next;
14492 // get sound file info for all configured sound files
14493 for (i = 0; i < num_sounds; i++)
14495 sound = getSoundListEntry(i);
14497 if (sound->filename == NULL)
14500 if (strEqual(sound->filename, UNDEFINED_FILENAME))
14503 // a configured file may be not recognized as sound
14504 if (!FileIsSound(sound->filename))
14507 if (!sound_info_listed(music_file_info, sound->filename))
14509 *new = get_sound_file_info(sound->filename, i);
14511 new = &(*new)->next;
14515 // add pointers to previous list nodes
14517 struct MusicFileInfo *node = music_file_info;
14519 while (node != NULL)
14522 node->next->prev = node;
14528 static void add_helpanim_entry(int element, int action, int direction,
14529 int delay, int *num_list_entries)
14531 struct HelpAnimInfo *new_list_entry;
14532 (*num_list_entries)++;
14535 checked_realloc(helpanim_info,
14536 *num_list_entries * sizeof(struct HelpAnimInfo));
14537 new_list_entry = &helpanim_info[*num_list_entries - 1];
14539 new_list_entry->element = element;
14540 new_list_entry->action = action;
14541 new_list_entry->direction = direction;
14542 new_list_entry->delay = delay;
14545 static void print_unknown_token(char *filename, char *token, int token_nr)
14550 Warn("unknown token(s) found in config file:");
14551 Warn("- config file: '%s'", filename);
14554 Warn("- token: '%s'", token);
14557 static void print_unknown_token_end(int token_nr)
14563 void LoadHelpAnimInfo(void)
14565 char *filename = getHelpAnimFilename();
14566 SetupFileList *setup_file_list = NULL, *list;
14567 SetupFileHash *element_hash, *action_hash, *direction_hash;
14568 int num_list_entries = 0;
14569 int num_unknown_tokens = 0;
14572 if (fileExists(filename))
14573 setup_file_list = loadSetupFileList(filename);
14575 if (setup_file_list == NULL)
14577 // use reliable default values from static configuration
14578 SetupFileList *insert_ptr;
14580 insert_ptr = setup_file_list =
14581 newSetupFileList(helpanim_config[0].token,
14582 helpanim_config[0].value);
14584 for (i = 1; helpanim_config[i].token; i++)
14585 insert_ptr = addListEntry(insert_ptr,
14586 helpanim_config[i].token,
14587 helpanim_config[i].value);
14590 element_hash = newSetupFileHash();
14591 action_hash = newSetupFileHash();
14592 direction_hash = newSetupFileHash();
14594 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
14595 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
14597 for (i = 0; i < NUM_ACTIONS; i++)
14598 setHashEntry(action_hash, element_action_info[i].suffix,
14599 i_to_a(element_action_info[i].value));
14601 // do not store direction index (bit) here, but direction value!
14602 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
14603 setHashEntry(direction_hash, element_direction_info[i].suffix,
14604 i_to_a(1 << element_direction_info[i].value));
14606 for (list = setup_file_list; list != NULL; list = list->next)
14608 char *element_token, *action_token, *direction_token;
14609 char *element_value, *action_value, *direction_value;
14610 int delay = atoi(list->value);
14612 if (strEqual(list->token, "end"))
14614 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
14619 /* first try to break element into element/action/direction parts;
14620 if this does not work, also accept combined "element[.act][.dir]"
14621 elements (like "dynamite.active"), which are unique elements */
14623 if (strchr(list->token, '.') == NULL) // token contains no '.'
14625 element_value = getHashEntry(element_hash, list->token);
14626 if (element_value != NULL) // element found
14627 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14628 &num_list_entries);
14631 // no further suffixes found -- this is not an element
14632 print_unknown_token(filename, list->token, num_unknown_tokens++);
14638 // token has format "<prefix>.<something>"
14640 action_token = strchr(list->token, '.'); // suffix may be action ...
14641 direction_token = action_token; // ... or direction
14643 element_token = getStringCopy(list->token);
14644 *strchr(element_token, '.') = '\0';
14646 element_value = getHashEntry(element_hash, element_token);
14648 if (element_value == NULL) // this is no element
14650 element_value = getHashEntry(element_hash, list->token);
14651 if (element_value != NULL) // combined element found
14652 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14653 &num_list_entries);
14655 print_unknown_token(filename, list->token, num_unknown_tokens++);
14657 free(element_token);
14662 action_value = getHashEntry(action_hash, action_token);
14664 if (action_value != NULL) // action found
14666 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
14667 &num_list_entries);
14669 free(element_token);
14674 direction_value = getHashEntry(direction_hash, direction_token);
14676 if (direction_value != NULL) // direction found
14678 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
14679 &num_list_entries);
14681 free(element_token);
14686 if (strchr(action_token + 1, '.') == NULL)
14688 // no further suffixes found -- this is not an action nor direction
14690 element_value = getHashEntry(element_hash, list->token);
14691 if (element_value != NULL) // combined element found
14692 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14693 &num_list_entries);
14695 print_unknown_token(filename, list->token, num_unknown_tokens++);
14697 free(element_token);
14702 // token has format "<prefix>.<suffix>.<something>"
14704 direction_token = strchr(action_token + 1, '.');
14706 action_token = getStringCopy(action_token);
14707 *strchr(action_token + 1, '.') = '\0';
14709 action_value = getHashEntry(action_hash, action_token);
14711 if (action_value == NULL) // this is no action
14713 element_value = getHashEntry(element_hash, list->token);
14714 if (element_value != NULL) // combined element found
14715 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14716 &num_list_entries);
14718 print_unknown_token(filename, list->token, num_unknown_tokens++);
14720 free(element_token);
14721 free(action_token);
14726 direction_value = getHashEntry(direction_hash, direction_token);
14728 if (direction_value != NULL) // direction found
14730 add_helpanim_entry(atoi(element_value), atoi(action_value),
14731 atoi(direction_value), delay, &num_list_entries);
14733 free(element_token);
14734 free(action_token);
14739 // this is no direction
14741 element_value = getHashEntry(element_hash, list->token);
14742 if (element_value != NULL) // combined element found
14743 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14744 &num_list_entries);
14746 print_unknown_token(filename, list->token, num_unknown_tokens++);
14748 free(element_token);
14749 free(action_token);
14752 print_unknown_token_end(num_unknown_tokens);
14754 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
14755 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
14757 freeSetupFileList(setup_file_list);
14758 freeSetupFileHash(element_hash);
14759 freeSetupFileHash(action_hash);
14760 freeSetupFileHash(direction_hash);
14763 for (i = 0; i < num_list_entries; i++)
14764 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
14765 EL_NAME(helpanim_info[i].element),
14766 helpanim_info[i].element,
14767 helpanim_info[i].action,
14768 helpanim_info[i].direction,
14769 helpanim_info[i].delay);
14773 void LoadHelpTextInfo(void)
14775 char *filename = getHelpTextFilename();
14778 if (helptext_info != NULL)
14780 freeSetupFileHash(helptext_info);
14781 helptext_info = NULL;
14784 if (fileExists(filename))
14785 helptext_info = loadSetupFileHash(filename);
14787 if (helptext_info == NULL)
14789 // use reliable default values from static configuration
14790 helptext_info = newSetupFileHash();
14792 for (i = 0; helptext_config[i].token; i++)
14793 setHashEntry(helptext_info,
14794 helptext_config[i].token,
14795 helptext_config[i].value);
14799 BEGIN_HASH_ITERATION(helptext_info, itr)
14801 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
14802 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
14804 END_HASH_ITERATION(hash, itr)
14809 // ----------------------------------------------------------------------------
14811 // ----------------------------------------------------------------------------
14813 #define MAX_NUM_CONVERT_LEVELS 1000
14815 void ConvertLevels(void)
14817 static LevelDirTree *convert_leveldir = NULL;
14818 static int convert_level_nr = -1;
14819 static int num_levels_handled = 0;
14820 static int num_levels_converted = 0;
14821 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
14824 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
14825 global.convert_leveldir);
14827 if (convert_leveldir == NULL)
14828 Fail("no such level identifier: '%s'", global.convert_leveldir);
14830 leveldir_current = convert_leveldir;
14832 if (global.convert_level_nr != -1)
14834 convert_leveldir->first_level = global.convert_level_nr;
14835 convert_leveldir->last_level = global.convert_level_nr;
14838 convert_level_nr = convert_leveldir->first_level;
14840 PrintLine("=", 79);
14841 Print("Converting levels\n");
14842 PrintLine("-", 79);
14843 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
14844 Print("Level series name: '%s'\n", convert_leveldir->name);
14845 Print("Level series author: '%s'\n", convert_leveldir->author);
14846 Print("Number of levels: %d\n", convert_leveldir->levels);
14847 PrintLine("=", 79);
14850 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
14851 levels_failed[i] = FALSE;
14853 while (convert_level_nr <= convert_leveldir->last_level)
14855 char *level_filename;
14858 level_nr = convert_level_nr++;
14860 Print("Level %03d: ", level_nr);
14862 LoadLevel(level_nr);
14863 if (level.no_level_file || level.no_valid_file)
14865 Print("(no level)\n");
14869 Print("converting level ... ");
14872 // special case: conversion of some EMC levels as requested by ACME
14873 level.game_engine_type = GAME_ENGINE_TYPE_RND;
14876 level_filename = getDefaultLevelFilename(level_nr);
14877 new_level = !fileExists(level_filename);
14881 SaveLevel(level_nr);
14883 num_levels_converted++;
14885 Print("converted.\n");
14889 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
14890 levels_failed[level_nr] = TRUE;
14892 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
14895 num_levels_handled++;
14899 PrintLine("=", 79);
14900 Print("Number of levels handled: %d\n", num_levels_handled);
14901 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
14902 (num_levels_handled ?
14903 num_levels_converted * 100 / num_levels_handled : 0));
14904 PrintLine("-", 79);
14905 Print("Summary (for automatic parsing by scripts):\n");
14906 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
14907 convert_leveldir->identifier, num_levels_converted,
14908 num_levels_handled,
14909 (num_levels_handled ?
14910 num_levels_converted * 100 / num_levels_handled : 0));
14912 if (num_levels_handled != num_levels_converted)
14914 Print(", FAILED:");
14915 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
14916 if (levels_failed[i])
14921 PrintLine("=", 79);
14923 CloseAllAndExit(0);
14927 // ----------------------------------------------------------------------------
14928 // create and save images for use in level sketches (raw BMP format)
14929 // ----------------------------------------------------------------------------
14931 void CreateLevelSketchImages(void)
14937 InitElementPropertiesGfxElement();
14939 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
14940 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
14942 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
14944 int element = getMappedElement(i);
14945 char basename1[16];
14946 char basename2[16];
14950 sprintf(basename1, "%04d.bmp", i);
14951 sprintf(basename2, "%04ds.bmp", i);
14953 filename1 = getPath2(global.create_sketch_images_dir, basename1);
14954 filename2 = getPath2(global.create_sketch_images_dir, basename2);
14956 DrawSizedElement(0, 0, element, TILESIZE);
14957 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
14959 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
14960 Fail("cannot save level sketch image file '%s'", filename1);
14962 DrawSizedElement(0, 0, element, MINI_TILESIZE);
14963 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
14965 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
14966 Fail("cannot save level sketch image file '%s'", filename2);
14971 // create corresponding SQL statements (for normal and small images)
14974 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
14975 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
14978 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
14979 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
14981 // optional: create content for forum level sketch demonstration post
14983 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
14986 FreeBitmap(bitmap1);
14987 FreeBitmap(bitmap2);
14990 fprintf(stderr, "\n");
14992 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
14994 CloseAllAndExit(0);
14998 // ----------------------------------------------------------------------------
14999 // create and save images for element collecting animations (raw BMP format)
15000 // ----------------------------------------------------------------------------
15002 static boolean createCollectImage(int element)
15004 return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
15007 void CreateCollectElementImages(void)
15011 int anim_frames = num_steps - 1;
15012 int tile_size = TILESIZE;
15013 int anim_width = tile_size * anim_frames;
15014 int anim_height = tile_size;
15015 int num_collect_images = 0;
15016 int pos_collect_images = 0;
15018 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
15019 if (createCollectImage(i))
15020 num_collect_images++;
15022 Info("Creating %d element collecting animation images ...",
15023 num_collect_images);
15025 int dst_width = anim_width * 2;
15026 int dst_height = anim_height * num_collect_images / 2;
15027 Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
15028 char *basename_bmp = "RocksCollect.bmp";
15029 char *basename_png = "RocksCollect.png";
15030 char *filename_bmp = getPath2(global.create_collect_images_dir, basename_bmp);
15031 char *filename_png = getPath2(global.create_collect_images_dir, basename_png);
15032 int len_filename_bmp = strlen(filename_bmp);
15033 int len_filename_png = strlen(filename_png);
15034 int max_command_len = MAX_FILENAME_LEN + len_filename_bmp + len_filename_png;
15035 char cmd_convert[max_command_len];
15037 snprintf(cmd_convert, max_command_len, "convert \"%s\" \"%s\"",
15041 // force using RGBA surface for destination bitmap
15042 SDL_SetColorKey(dst_bitmap->surface, SET_TRANSPARENT_PIXEL,
15043 SDL_MapRGB(dst_bitmap->surface->format, 0x00, 0x00, 0x00));
15045 dst_bitmap->surface =
15046 SDL_ConvertSurfaceFormat(dst_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
15048 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
15050 if (!createCollectImage(i))
15053 int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
15054 int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
15055 int graphic = el2img(i);
15056 char *token_name = element_info[i].token_name;
15057 Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
15058 Bitmap *src_bitmap;
15061 Info("- creating collecting image for '%s' ...", token_name);
15063 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
15065 BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
15066 tile_size, tile_size, 0, 0);
15068 // force using RGBA surface for temporary bitmap (using transparent black)
15069 SDL_SetColorKey(tmp_bitmap->surface, SET_TRANSPARENT_PIXEL,
15070 SDL_MapRGB(tmp_bitmap->surface->format, 0x00, 0x00, 0x00));
15072 tmp_bitmap->surface =
15073 SDL_ConvertSurfaceFormat(tmp_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
15075 tmp_bitmap->surface_masked = tmp_bitmap->surface;
15077 for (j = 0; j < anim_frames; j++)
15079 int frame_size_final = tile_size * (anim_frames - j) / num_steps;
15080 int frame_size = frame_size_final * num_steps;
15081 int offset = (tile_size - frame_size_final) / 2;
15082 Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
15084 while (frame_size > frame_size_final)
15088 Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
15090 FreeBitmap(frame_bitmap);
15092 frame_bitmap = half_bitmap;
15095 BlitBitmapMasked(frame_bitmap, dst_bitmap, 0, 0,
15096 frame_size_final, frame_size_final,
15097 dst_x + j * tile_size + offset, dst_y + offset);
15099 FreeBitmap(frame_bitmap);
15102 tmp_bitmap->surface_masked = NULL;
15104 FreeBitmap(tmp_bitmap);
15106 pos_collect_images++;
15109 if (SDL_SaveBMP(dst_bitmap->surface, filename_bmp) != 0)
15110 Fail("cannot save element collecting image file '%s'", filename_bmp);
15112 FreeBitmap(dst_bitmap);
15114 Info("Converting image file from BMP to PNG ...");
15116 if (system(cmd_convert) != 0)
15117 Fail("converting image file failed");
15119 unlink(filename_bmp);
15123 CloseAllAndExit(0);
15127 // ----------------------------------------------------------------------------
15128 // create and save images for custom and group elements (raw BMP format)
15129 // ----------------------------------------------------------------------------
15131 void CreateCustomElementImages(char *directory)
15133 char *src_basename = "RocksCE-template.ilbm";
15134 char *dst_basename = "RocksCE.bmp";
15135 char *src_filename = getPath2(directory, src_basename);
15136 char *dst_filename = getPath2(directory, dst_basename);
15137 Bitmap *src_bitmap;
15139 int yoffset_ce = 0;
15140 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
15143 InitVideoDefaults();
15145 ReCreateBitmap(&backbuffer, video.width, video.height);
15147 src_bitmap = LoadImage(src_filename);
15149 bitmap = CreateBitmap(TILEX * 16 * 2,
15150 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
15153 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
15160 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
15161 TILEX * x, TILEY * y + yoffset_ce);
15163 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
15165 TILEX * x + TILEX * 16,
15166 TILEY * y + yoffset_ce);
15168 for (j = 2; j >= 0; j--)
15172 BlitBitmap(src_bitmap, bitmap,
15173 TILEX + c * 7, 0, 6, 10,
15174 TILEX * x + 6 + j * 7,
15175 TILEY * y + 11 + yoffset_ce);
15177 BlitBitmap(src_bitmap, bitmap,
15178 TILEX + c * 8, TILEY, 6, 10,
15179 TILEX * 16 + TILEX * x + 6 + j * 8,
15180 TILEY * y + 10 + yoffset_ce);
15186 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
15193 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
15194 TILEX * x, TILEY * y + yoffset_ge);
15196 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
15198 TILEX * x + TILEX * 16,
15199 TILEY * y + yoffset_ge);
15201 for (j = 1; j >= 0; j--)
15205 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
15206 TILEX * x + 6 + j * 10,
15207 TILEY * y + 11 + yoffset_ge);
15209 BlitBitmap(src_bitmap, bitmap,
15210 TILEX + c * 8, TILEY + 12, 6, 10,
15211 TILEX * 16 + TILEX * x + 10 + j * 8,
15212 TILEY * y + 10 + yoffset_ge);
15218 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
15219 Fail("cannot save CE graphics file '%s'", dst_filename);
15221 FreeBitmap(bitmap);
15223 CloseAllAndExit(0);