1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 8)
72 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
73 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
74 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
75 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
77 #define CONF_VALUE_CONTENT_1 (CONF_MASK_MULTI_BYTES | 1)
78 #define CONF_VALUE_CONTENT_8 (CONF_MASK_MULTI_BYTES | 2)
80 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
81 (x) <= CONF_VALUE_INTEGER_4)
83 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
84 (x) <= CONF_VALUE_BOOLEAN_4)
86 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
87 (x) == CONF_MASK_2_BYTE ? 2 : \
88 (x) == CONF_MASK_4_BYTE ? 4 : 0)
90 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
91 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
93 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
95 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * 2)
96 #define CONF_CONTENT_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)] << 8)|\
97 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
99 static struct LevelInfo li;
109 /* ---------- 1-byte values ---------------------------------------------- */
111 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
112 &li.android_move_time, 10
115 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
116 &li.android_clone_time, 10
119 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
123 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
127 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
131 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
132 &li.magnify_score, 10
135 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
139 EL_ROBOT, CONF_VALUE_INTEGER_1,
143 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
144 &li.game_of_life[0], 2
147 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
148 &li.game_of_life[1], 3
151 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
152 &li.game_of_life[2], 3
155 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
156 &li.game_of_life[3], 3
159 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
163 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
167 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
171 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
175 EL_BALLOON, CONF_VALUE_INTEGER_1,
176 &li.wind_direction_initial, MV_NONE
179 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
180 &li.time_timegate, 10
183 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
187 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
188 &li.shield_normal_time, 10
191 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
192 &li.shield_deadly_time, 10
195 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
199 EL_EXTRA_TIME, CONF_VALUE_INTEGER_2,
200 &li.extra_time_score, 10
203 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
204 &li.time_orb_time, 10
207 EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1,
208 &li.use_time_orb_bug, FALSE
211 EL_PLAYER_1, CONF_VALUE_BOOLEAN_1,
212 &li.block_snap_field, TRUE
215 EL_PLAYER_1, CONF_VALUE_BOOLEAN_2,
216 &li.use_start_element[0], FALSE
219 EL_PLAYER_2, CONF_VALUE_BOOLEAN_2,
220 &li.use_start_element[1], FALSE
223 EL_PLAYER_3, CONF_VALUE_BOOLEAN_2,
224 &li.use_start_element[2], FALSE
227 EL_PLAYER_4, CONF_VALUE_BOOLEAN_2,
228 &li.use_start_element[3], FALSE
231 /* ---------- 2-byte values ---------------------------------------------- */
233 EL_PLAYER_1, CONF_VALUE_ELEMENT_1,
234 &li.start_element[0], EL_PLAYER_1
237 EL_PLAYER_2, CONF_VALUE_ELEMENT_1,
238 &li.start_element[1], EL_PLAYER_2
241 EL_PLAYER_3, CONF_VALUE_ELEMENT_1,
242 &li.start_element[2], EL_PLAYER_3
245 EL_PLAYER_4, CONF_VALUE_ELEMENT_1,
246 &li.start_element[3], EL_PLAYER_4
249 /* ---------- multi-byte values ------------------------------------------ */
251 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8,
252 &li.ball_content, EL_EMPTY
268 { LEVEL_FILE_TYPE_RND, "RND" },
269 { LEVEL_FILE_TYPE_BD, "BD" },
270 { LEVEL_FILE_TYPE_EM, "EM" },
271 { LEVEL_FILE_TYPE_SP, "SP" },
272 { LEVEL_FILE_TYPE_DX, "DX" },
273 { LEVEL_FILE_TYPE_SB, "SB" },
274 { LEVEL_FILE_TYPE_DC, "DC" },
279 /* ========================================================================= */
280 /* level file functions */
281 /* ========================================================================= */
283 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
287 li = *level; /* copy level information into temporary buffer */
289 for (i = 0; element_conf[i].element != -1; i++)
291 int default_value = element_conf[i].default_value;
292 int type = element_conf[i].type;
293 int bytes = type & CONF_MASK_BYTES;
295 if (bytes != CONF_MASK_MULTI_BYTES)
297 if (CONF_VALUE_BOOLEAN(type))
298 *(boolean *)(element_conf[i].value) = default_value;
300 *(int *) (element_conf[i].value) = default_value;
302 else if (type == CONF_VALUE_CONTENT_8)
304 struct Content *content = (struct Content *)(element_conf[i].value);
307 for (c = 0; c < MAX_ELEMENT_CONTENTS; c++)
308 for (y = 0; y < 3; y++)
309 for (x = 0; x < 3; x++)
310 content[c].e[x][y] = default_value;
314 *level = li; /* copy temporary buffer back to level information */
317 void setElementChangePages(struct ElementInfo *ei, int change_pages)
319 int change_page_size = sizeof(struct ElementChangeInfo);
321 ei->num_change_pages = MAX(1, change_pages);
324 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
326 if (ei->current_change_page >= ei->num_change_pages)
327 ei->current_change_page = ei->num_change_pages - 1;
329 ei->change = &ei->change_page[ei->current_change_page];
332 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
336 change->can_change = FALSE;
338 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
339 change->has_event[i] = FALSE;
341 change->trigger_player = CH_PLAYER_ANY;
342 change->trigger_side = CH_SIDE_ANY;
343 change->trigger_page = CH_PAGE_ANY;
345 change->target_element = EL_EMPTY_SPACE;
347 change->delay_fixed = 0;
348 change->delay_random = 0;
349 change->delay_frames = FRAMES_PER_SECOND;
351 change->trigger_element = EL_EMPTY_SPACE;
353 change->explode = FALSE;
354 change->use_target_content = FALSE;
355 change->only_if_complete = FALSE;
356 change->use_random_replace = FALSE;
357 change->random_percentage = 100;
358 change->replace_when = CP_WHEN_EMPTY;
360 change->has_action = FALSE;
361 change->action_type = CA_NO_ACTION;
362 change->action_mode = CA_MODE_UNDEFINED;
363 change->action_arg = CA_ARG_UNDEFINED;
365 for (x = 0; x < 3; x++)
366 for (y = 0; y < 3; y++)
367 change->target_content.e[x][y] = EL_EMPTY_SPACE;
369 change->direct_action = 0;
370 change->other_action = 0;
372 change->pre_change_function = NULL;
373 change->change_function = NULL;
374 change->post_change_function = NULL;
377 static void setLevelInfoToDefaults(struct LevelInfo *level)
379 static boolean clipboard_elements_initialized = FALSE;
382 setLevelInfoToDefaultsFromConfigList(level);
383 setLevelInfoToDefaults_EM();
385 level->native_em_level = &native_em_level;
387 level->game_engine_type = GAME_ENGINE_TYPE_RND;
389 level->file_version = FILE_VERSION_ACTUAL;
390 level->game_version = GAME_VERSION_ACTUAL;
392 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
393 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
394 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
396 level->fieldx = STD_LEV_FIELDX;
397 level->fieldy = STD_LEV_FIELDY;
399 for (x = 0; x < MAX_LEV_FIELDX; x++)
400 for (y = 0; y < MAX_LEV_FIELDY; y++)
401 level->field[x][y] = EL_SAND;
404 level->gems_needed = 0;
406 level->amoeba_speed = 10;
408 level->time_magic_wall = 10;
409 level->time_wheel = 10;
411 level->time_light = 10;
412 level->time_timegate = 10;
415 level->amoeba_content = EL_DIAMOND;
417 level->game_of_life[0] = 2;
418 level->game_of_life[1] = 3;
419 level->game_of_life[2] = 3;
420 level->game_of_life[3] = 3;
422 level->biomaze[0] = 2;
423 level->biomaze[1] = 3;
424 level->biomaze[2] = 3;
425 level->biomaze[3] = 3;
427 level->double_speed = FALSE;
428 level->initial_gravity = FALSE;
429 level->em_slippery_gems = FALSE;
430 level->instant_relocation = FALSE;
431 level->can_pass_to_walkable = FALSE;
432 level->grow_into_diggable = TRUE;
434 level->block_snap_field = TRUE;
436 level->block_last_field = FALSE; /* EM does not block by default */
437 level->sp_block_last_field = TRUE; /* SP blocks the last field */
439 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
440 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
442 level->use_spring_bug = FALSE;
443 level->use_time_orb_bug = FALSE;
445 level->use_step_counter = FALSE;
447 /* values for the new EMC elements */
449 level->android_move_time = 10;
450 level->android_clone_time = 10;
451 level->ball_time = 10;
452 level->lenses_score = 10;
453 level->lenses_time = 10;
454 level->magnify_score = 10;
455 level->magnify_time = 10;
456 level->slurp_score = 10;
457 level->wind_direction_initial = MV_NONE;
459 level->ball_random = FALSE;
460 level->ball_state_initial = FALSE;
462 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
463 for (x = 0; x < 3; x++)
464 for (y = 0; y < 3; y++)
465 level->ball_content[i].e[x][y] = EL_EMPTY;
467 for (i = 0; i < 16; i++)
468 level->android_array[i] = FALSE;
470 level->use_custom_template = FALSE;
472 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
473 level->name[i] = '\0';
474 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
475 level->author[i] = '\0';
477 strcpy(level->name, NAMELESS_LEVEL_NAME);
478 strcpy(level->author, ANONYMOUS_NAME);
480 for (i = 0; i < 4; i++)
482 level->envelope_text[i][0] = '\0';
483 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
484 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
487 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
488 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
490 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
491 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
492 for (x = 0; x < 3; x++)
493 for (y = 0; y < 3; y++)
494 level->yamyam_content[i].e[x][y] =
495 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
497 level->field[0][0] = EL_PLAYER_1;
498 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
500 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
503 struct ElementInfo *ei = &element_info[element];
505 /* never initialize clipboard elements after the very first time */
506 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
509 setElementChangePages(ei, 1);
510 setElementChangeInfoToDefaults(ei->change);
512 if (IS_CUSTOM_ELEMENT(element) ||
513 IS_GROUP_ELEMENT(element) ||
514 IS_INTERNAL_ELEMENT(element))
516 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
517 ei->description[j] = '\0';
519 if (ei->custom_description != NULL)
520 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
522 strcpy(ei->description, ei->editor_description);
524 ei->use_gfx_element = FALSE;
525 ei->gfx_element = EL_EMPTY_SPACE;
527 ei->modified_settings = FALSE;
530 if (IS_CUSTOM_ELEMENT(element) ||
531 IS_INTERNAL_ELEMENT(element))
533 ei->access_direction = MV_ALL_DIRECTIONS;
535 ei->collect_score_initial = 10; /* special default */
536 ei->collect_count_initial = 1; /* special default */
538 ei->ce_value_fixed_initial = 0;
539 ei->ce_value_random_initial = 0;
540 ei->use_last_ce_value = FALSE;
542 ei->push_delay_fixed = -1; /* initialize later */
543 ei->push_delay_random = -1; /* initialize later */
544 ei->drop_delay_fixed = 0;
545 ei->drop_delay_random = 0;
546 ei->move_delay_fixed = 0;
547 ei->move_delay_random = 0;
549 ei->move_pattern = MV_ALL_DIRECTIONS;
550 ei->move_direction_initial = MV_START_AUTOMATIC;
551 ei->move_stepsize = TILEX / 8;
553 ei->move_enter_element = EL_EMPTY_SPACE;
554 ei->move_leave_element = EL_EMPTY_SPACE;
555 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
557 ei->slippery_type = SLIPPERY_ANY_RANDOM;
559 ei->explosion_type = EXPLODES_3X3;
560 ei->explosion_delay = 16;
561 ei->ignition_delay = 8;
563 for (x = 0; x < 3; x++)
564 for (y = 0; y < 3; y++)
565 ei->content.e[x][y] = EL_EMPTY_SPACE;
568 ei->access_layer = 0;
569 ei->access_protected = 0;
570 ei->walk_to_action = 0;
571 ei->smash_targets = 0;
574 ei->can_explode_by_fire = FALSE;
575 ei->can_explode_smashed = FALSE;
576 ei->can_explode_impact = FALSE;
578 ei->current_change_page = 0;
580 /* start with no properties at all */
581 for (j = 0; j < NUM_EP_BITFIELDS; j++)
582 Properties[element][j] = EP_BITMASK_DEFAULT;
584 /* now set default properties */
585 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
588 if (IS_GROUP_ELEMENT(element) ||
589 IS_INTERNAL_ELEMENT(element))
591 struct ElementGroupInfo *group;
593 /* initialize memory for list of elements in group */
594 if (ei->group == NULL)
595 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
599 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
600 group->element[j] = EL_EMPTY_SPACE;
602 /* default: only one element in group */
603 group->num_elements = 1;
605 group->choice_mode = ANIM_RANDOM;
609 clipboard_elements_initialized = TRUE;
611 BorderElement = EL_STEELWALL;
613 level->no_valid_file = FALSE;
615 level->changed = FALSE;
617 if (leveldir_current == NULL) /* only when dumping level */
620 /* try to determine better author name than 'anonymous' */
621 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
623 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
624 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
628 switch (LEVELCLASS(leveldir_current))
630 case LEVELCLASS_TUTORIAL:
631 strcpy(level->author, PROGRAM_AUTHOR_STRING);
634 case LEVELCLASS_CONTRIB:
635 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
636 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
639 case LEVELCLASS_PRIVATE:
640 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
641 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
645 /* keep default value */
651 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
653 level_file_info->nr = 0;
654 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
655 level_file_info->packed = FALSE;
656 level_file_info->basename = NULL;
657 level_file_info->filename = NULL;
660 static void ActivateLevelTemplate()
662 /* Currently there is no special action needed to activate the template
663 data, because 'element_info' and 'Properties' overwrite the original
664 level data, while all other variables do not change. */
667 static char *getLevelFilenameFromBasename(char *basename)
669 static char *filename = NULL;
671 checked_free(filename);
673 filename = getPath2(getCurrentLevelDir(), basename);
678 static int getFileTypeFromBasename(char *basename)
680 static char *filename = NULL;
681 struct stat file_status;
683 /* ---------- try to determine file type from filename ---------- */
685 /* check for typical filename of a Supaplex level package file */
686 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
687 strncmp(basename, "LEVELS.D", 8) == 0))
688 return LEVEL_FILE_TYPE_SP;
690 /* ---------- try to determine file type from filesize ---------- */
692 checked_free(filename);
693 filename = getPath2(getCurrentLevelDir(), basename);
695 if (stat(filename, &file_status) == 0)
697 /* check for typical filesize of a Supaplex level package file */
698 if (file_status.st_size == 170496)
699 return LEVEL_FILE_TYPE_SP;
702 return LEVEL_FILE_TYPE_UNKNOWN;
705 static char *getSingleLevelBasename(int nr)
707 static char basename[MAX_FILENAME_LEN];
710 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
712 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
717 static char *getPackedLevelBasename(int type)
719 static char basename[MAX_FILENAME_LEN];
720 char *directory = getCurrentLevelDir();
722 struct dirent *dir_entry;
724 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
726 if ((dir = opendir(directory)) == NULL)
728 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
733 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
735 char *entry_basename = dir_entry->d_name;
736 int entry_type = getFileTypeFromBasename(entry_basename);
738 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
740 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
743 strcpy(basename, entry_basename);
755 static char *getSingleLevelFilename(int nr)
757 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
761 static char *getPackedLevelFilename(int type)
763 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
767 char *getDefaultLevelFilename(int nr)
769 return getSingleLevelFilename(nr);
773 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
778 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
779 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
783 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
784 int type, char *format, ...)
786 static char basename[MAX_FILENAME_LEN];
789 va_start(ap, format);
790 vsprintf(basename, format, ap);
795 lfi->basename = basename;
796 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
799 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
804 lfi->basename = getPackedLevelBasename(lfi->type);
805 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
808 static int getFiletypeFromID(char *filetype_id)
810 char *filetype_id_lower;
811 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
814 if (filetype_id == NULL)
815 return LEVEL_FILE_TYPE_UNKNOWN;
817 filetype_id_lower = getStringToLower(filetype_id);
819 for (i = 0; filetype_id_list[i].id != NULL; i++)
821 char *id_lower = getStringToLower(filetype_id_list[i].id);
823 if (strcmp(filetype_id_lower, id_lower) == 0)
824 filetype = filetype_id_list[i].filetype;
828 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
832 free(filetype_id_lower);
837 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
841 /* special case: level number is negative => check for level template file */
844 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
845 "template.%s", LEVELFILE_EXTENSION);
847 /* no fallback if template file not existing */
851 /* special case: check for file name/pattern specified in "levelinfo.conf" */
852 if (leveldir_current->level_filename != NULL)
854 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
856 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
857 leveldir_current->level_filename, nr);
858 if (fileExists(lfi->filename))
862 /* check for native Rocks'n'Diamonds level file */
863 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
864 "%03d.%s", nr, LEVELFILE_EXTENSION);
865 if (fileExists(lfi->filename))
868 /* check for Emerald Mine level file (V1) */
869 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
870 'a' + (nr / 10) % 26, '0' + nr % 10);
871 if (fileExists(lfi->filename))
873 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
874 'A' + (nr / 10) % 26, '0' + nr % 10);
875 if (fileExists(lfi->filename))
878 /* check for Emerald Mine level file (V2 to V5) */
879 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
880 if (fileExists(lfi->filename))
883 /* check for Emerald Mine level file (V6 / single mode) */
884 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
885 if (fileExists(lfi->filename))
887 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
888 if (fileExists(lfi->filename))
891 /* check for Emerald Mine level file (V6 / teamwork mode) */
892 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
893 if (fileExists(lfi->filename))
895 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
896 if (fileExists(lfi->filename))
899 /* check for various packed level file formats */
900 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
901 if (fileExists(lfi->filename))
904 /* no known level file found -- use default values (and fail later) */
905 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
906 "%03d.%s", nr, LEVELFILE_EXTENSION);
909 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
911 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
912 lfi->type = getFileTypeFromBasename(lfi->basename);
915 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
917 /* always start with reliable default values */
918 setFileInfoToDefaults(level_file_info);
920 level_file_info->nr = nr; /* set requested level number */
922 determineLevelFileInfo_Filename(level_file_info);
923 determineLevelFileInfo_Filetype(level_file_info);
926 /* ------------------------------------------------------------------------- */
927 /* functions for loading R'n'D level */
928 /* ------------------------------------------------------------------------- */
930 int getMappedElement(int element)
932 /* remap some (historic, now obsolete) elements */
936 case EL_PLAYER_OBSOLETE:
937 element = EL_PLAYER_1;
940 case EL_KEY_OBSOLETE:
943 case EL_EM_KEY_1_FILE_OBSOLETE:
944 element = EL_EM_KEY_1;
947 case EL_EM_KEY_2_FILE_OBSOLETE:
948 element = EL_EM_KEY_2;
951 case EL_EM_KEY_3_FILE_OBSOLETE:
952 element = EL_EM_KEY_3;
955 case EL_EM_KEY_4_FILE_OBSOLETE:
956 element = EL_EM_KEY_4;
959 case EL_ENVELOPE_OBSOLETE:
960 element = EL_ENVELOPE_1;
968 if (element >= NUM_FILE_ELEMENTS)
970 Error(ERR_WARN, "invalid level element %d", element);
972 element = EL_UNKNOWN;
980 int getMappedElementByVersion(int element, int game_version)
982 /* remap some elements due to certain game version */
984 if (game_version <= VERSION_IDENT(2,2,0,0))
986 /* map game font elements */
987 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
988 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
989 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
990 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
993 if (game_version < VERSION_IDENT(3,0,0,0))
995 /* map Supaplex gravity tube elements */
996 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
997 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
998 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
999 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1006 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1008 level->file_version = getFileVersion(file);
1009 level->game_version = getFileVersion(file);
1014 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
1018 level->fieldx = getFile8Bit(file);
1019 level->fieldy = getFile8Bit(file);
1021 level->time = getFile16BitBE(file);
1022 level->gems_needed = getFile16BitBE(file);
1024 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1025 level->name[i] = getFile8Bit(file);
1026 level->name[MAX_LEVEL_NAME_LEN] = 0;
1028 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1029 level->score[i] = getFile8Bit(file);
1031 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1032 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
1033 for (y = 0; y < 3; y++)
1034 for (x = 0; x < 3; x++)
1035 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
1037 level->amoeba_speed = getFile8Bit(file);
1038 level->time_magic_wall = getFile8Bit(file);
1039 level->time_wheel = getFile8Bit(file);
1040 level->amoeba_content = getMappedElement(getFile8Bit(file));
1041 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1042 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1043 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1044 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1046 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1048 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1049 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1050 level->can_move_into_acid_bits = getFile32BitBE(file);
1051 level->dont_collide_with_bits = getFile8Bit(file);
1053 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1054 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1056 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1057 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1058 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1060 level->game_engine_type = getFile8Bit(file);
1062 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1067 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1071 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1072 level->author[i] = getFile8Bit(file);
1073 level->author[MAX_LEVEL_NAME_LEN] = 0;
1078 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1081 int chunk_size_expected = level->fieldx * level->fieldy;
1083 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1084 stored with 16-bit encoding (and should be twice as big then).
1085 Even worse, playfield data was stored 16-bit when only yamyam content
1086 contained 16-bit elements and vice versa. */
1088 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1089 chunk_size_expected *= 2;
1091 if (chunk_size_expected != chunk_size)
1093 ReadUnusedBytesFromFile(file, chunk_size);
1094 return chunk_size_expected;
1097 for (y = 0; y < level->fieldy; y++)
1098 for (x = 0; x < level->fieldx; x++)
1099 level->field[x][y] =
1100 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1105 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1108 int header_size = 4;
1109 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1110 int chunk_size_expected = header_size + content_size;
1112 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1113 stored with 16-bit encoding (and should be twice as big then).
1114 Even worse, playfield data was stored 16-bit when only yamyam content
1115 contained 16-bit elements and vice versa. */
1117 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1118 chunk_size_expected += content_size;
1120 if (chunk_size_expected != chunk_size)
1122 ReadUnusedBytesFromFile(file, chunk_size);
1123 return chunk_size_expected;
1127 level->num_yamyam_contents = getFile8Bit(file);
1131 /* correct invalid number of content fields -- should never happen */
1132 if (level->num_yamyam_contents < 1 ||
1133 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1134 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1136 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1137 for (y = 0; y < 3; y++)
1138 for (x = 0; x < 3; x++)
1139 level->yamyam_content[i].e[x][y] =
1140 getMappedElement(level->encoding_16bit_field ?
1141 getFile16BitBE(file) : getFile8Bit(file));
1145 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1149 int num_contents, content_xsize, content_ysize;
1150 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1152 element = getMappedElement(getFile16BitBE(file));
1153 num_contents = getFile8Bit(file);
1154 content_xsize = getFile8Bit(file);
1155 content_ysize = getFile8Bit(file);
1157 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1159 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1160 for (y = 0; y < 3; y++)
1161 for (x = 0; x < 3; x++)
1162 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1164 /* correct invalid number of content fields -- should never happen */
1165 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1166 num_contents = STD_ELEMENT_CONTENTS;
1168 if (element == EL_YAMYAM)
1170 level->num_yamyam_contents = num_contents;
1172 for (i = 0; i < num_contents; i++)
1173 for (y = 0; y < 3; y++)
1174 for (x = 0; x < 3; x++)
1175 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1177 else if (element == EL_BD_AMOEBA)
1179 level->amoeba_content = content_array[0][0][0];
1183 Error(ERR_WARN, "cannot load content for element '%d'", element);
1189 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1195 int chunk_size_expected;
1197 element = getMappedElement(getFile16BitBE(file));
1198 if (!IS_ENVELOPE(element))
1199 element = EL_ENVELOPE_1;
1201 envelope_nr = element - EL_ENVELOPE_1;
1203 envelope_len = getFile16BitBE(file);
1205 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1206 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1208 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1210 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1211 if (chunk_size_expected != chunk_size)
1213 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1214 return chunk_size_expected;
1217 for (i = 0; i < envelope_len; i++)
1218 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1223 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1225 int num_changed_custom_elements = getFile16BitBE(file);
1226 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1229 if (chunk_size_expected != chunk_size)
1231 ReadUnusedBytesFromFile(file, chunk_size - 2);
1232 return chunk_size_expected;
1235 for (i = 0; i < num_changed_custom_elements; i++)
1237 int element = getFile16BitBE(file);
1238 int properties = getFile32BitBE(file);
1240 if (IS_CUSTOM_ELEMENT(element))
1241 Properties[element][EP_BITFIELD_BASE] = properties;
1243 Error(ERR_WARN, "invalid custom element number %d", element);
1249 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1251 int num_changed_custom_elements = getFile16BitBE(file);
1252 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1255 if (chunk_size_expected != chunk_size)
1257 ReadUnusedBytesFromFile(file, chunk_size - 2);
1258 return chunk_size_expected;
1261 for (i = 0; i < num_changed_custom_elements; i++)
1263 int element = getFile16BitBE(file);
1264 int custom_target_element = getFile16BitBE(file);
1266 if (IS_CUSTOM_ELEMENT(element))
1267 element_info[element].change->target_element = custom_target_element;
1269 Error(ERR_WARN, "invalid custom element number %d", element);
1275 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1277 int num_changed_custom_elements = getFile16BitBE(file);
1278 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1281 if (chunk_size_expected != chunk_size)
1283 ReadUnusedBytesFromFile(file, chunk_size - 2);
1284 return chunk_size_expected;
1287 for (i = 0; i < num_changed_custom_elements; i++)
1289 int element = getFile16BitBE(file);
1290 struct ElementInfo *ei = &element_info[element];
1291 unsigned long event_bits;
1293 if (!IS_CUSTOM_ELEMENT(element))
1295 Error(ERR_WARN, "invalid custom element number %d", element);
1297 element = EL_INTERNAL_DUMMY;
1300 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1301 ei->description[j] = getFile8Bit(file);
1302 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1304 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1306 /* some free bytes for future properties and padding */
1307 ReadUnusedBytesFromFile(file, 7);
1309 ei->use_gfx_element = getFile8Bit(file);
1310 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1312 ei->collect_score_initial = getFile8Bit(file);
1313 ei->collect_count_initial = getFile8Bit(file);
1315 ei->push_delay_fixed = getFile16BitBE(file);
1316 ei->push_delay_random = getFile16BitBE(file);
1317 ei->move_delay_fixed = getFile16BitBE(file);
1318 ei->move_delay_random = getFile16BitBE(file);
1320 ei->move_pattern = getFile16BitBE(file);
1321 ei->move_direction_initial = getFile8Bit(file);
1322 ei->move_stepsize = getFile8Bit(file);
1324 for (y = 0; y < 3; y++)
1325 for (x = 0; x < 3; x++)
1326 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1328 event_bits = getFile32BitBE(file);
1329 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1330 if (event_bits & (1 << j))
1331 ei->change->has_event[j] = TRUE;
1333 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1335 ei->change->delay_fixed = getFile16BitBE(file);
1336 ei->change->delay_random = getFile16BitBE(file);
1337 ei->change->delay_frames = getFile16BitBE(file);
1339 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1341 ei->change->explode = getFile8Bit(file);
1342 ei->change->use_target_content = getFile8Bit(file);
1343 ei->change->only_if_complete = getFile8Bit(file);
1344 ei->change->use_random_replace = getFile8Bit(file);
1346 ei->change->random_percentage = getFile8Bit(file);
1347 ei->change->replace_when = getFile8Bit(file);
1349 for (y = 0; y < 3; y++)
1350 for (x = 0; x < 3; x++)
1351 ei->change->target_content.e[x][y] =
1352 getMappedElement(getFile16BitBE(file));
1354 ei->slippery_type = getFile8Bit(file);
1356 /* some free bytes for future properties and padding */
1357 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1359 /* mark that this custom element has been modified */
1360 ei->modified_settings = TRUE;
1366 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1368 struct ElementInfo *ei;
1369 int chunk_size_expected;
1373 /* ---------- custom element base property values (96 bytes) ------------- */
1375 element = getFile16BitBE(file);
1377 if (!IS_CUSTOM_ELEMENT(element))
1379 Error(ERR_WARN, "invalid custom element number %d", element);
1381 ReadUnusedBytesFromFile(file, chunk_size - 2);
1385 ei = &element_info[element];
1387 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1388 ei->description[i] = getFile8Bit(file);
1389 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1391 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1392 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1394 ei->num_change_pages = getFile8Bit(file);
1396 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1397 if (chunk_size_expected != chunk_size)
1399 ReadUnusedBytesFromFile(file, chunk_size - 43);
1400 return chunk_size_expected;
1403 ei->ce_value_fixed_initial = getFile16BitBE(file);
1404 ei->ce_value_random_initial = getFile16BitBE(file);
1405 ei->use_last_ce_value = getFile8Bit(file);
1407 ei->use_gfx_element = getFile8Bit(file);
1408 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1410 ei->collect_score_initial = getFile8Bit(file);
1411 ei->collect_count_initial = getFile8Bit(file);
1413 ei->drop_delay_fixed = getFile8Bit(file);
1414 ei->push_delay_fixed = getFile8Bit(file);
1415 ei->drop_delay_random = getFile8Bit(file);
1416 ei->push_delay_random = getFile8Bit(file);
1417 ei->move_delay_fixed = getFile16BitBE(file);
1418 ei->move_delay_random = getFile16BitBE(file);
1420 /* bits 0 - 15 of "move_pattern" ... */
1421 ei->move_pattern = getFile16BitBE(file);
1422 ei->move_direction_initial = getFile8Bit(file);
1423 ei->move_stepsize = getFile8Bit(file);
1425 ei->slippery_type = getFile8Bit(file);
1427 for (y = 0; y < 3; y++)
1428 for (x = 0; x < 3; x++)
1429 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1431 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1432 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1433 ei->move_leave_type = getFile8Bit(file);
1435 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1436 ei->move_pattern |= (getFile16BitBE(file) << 16);
1438 ei->access_direction = getFile8Bit(file);
1440 ei->explosion_delay = getFile8Bit(file);
1441 ei->ignition_delay = getFile8Bit(file);
1442 ei->explosion_type = getFile8Bit(file);
1444 /* some free bytes for future custom property values and padding */
1445 ReadUnusedBytesFromFile(file, 1);
1447 /* ---------- change page property values (48 bytes) --------------------- */
1449 setElementChangePages(ei, ei->num_change_pages);
1451 for (i = 0; i < ei->num_change_pages; i++)
1453 struct ElementChangeInfo *change = &ei->change_page[i];
1454 unsigned long event_bits;
1456 /* always start with reliable default values */
1457 setElementChangeInfoToDefaults(change);
1459 event_bits = getFile32BitBE(file);
1460 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1461 if (event_bits & (1 << j))
1462 change->has_event[j] = TRUE;
1464 change->target_element = getMappedElement(getFile16BitBE(file));
1466 change->delay_fixed = getFile16BitBE(file);
1467 change->delay_random = getFile16BitBE(file);
1468 change->delay_frames = getFile16BitBE(file);
1470 change->trigger_element = getMappedElement(getFile16BitBE(file));
1472 change->explode = getFile8Bit(file);
1473 change->use_target_content = getFile8Bit(file);
1474 change->only_if_complete = getFile8Bit(file);
1475 change->use_random_replace = getFile8Bit(file);
1477 change->random_percentage = getFile8Bit(file);
1478 change->replace_when = getFile8Bit(file);
1480 for (y = 0; y < 3; y++)
1481 for (x = 0; x < 3; x++)
1482 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1484 change->can_change = getFile8Bit(file);
1486 change->trigger_side = getFile8Bit(file);
1488 change->trigger_player = getFile8Bit(file);
1489 change->trigger_page = getFile8Bit(file);
1491 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1492 CH_PAGE_ANY : (1 << change->trigger_page));
1494 change->has_action = getFile8Bit(file);
1495 change->action_type = getFile8Bit(file);
1496 change->action_mode = getFile8Bit(file);
1497 change->action_arg = getFile16BitBE(file);
1499 /* some free bytes for future change property values and padding */
1500 ReadUnusedBytesFromFile(file, 1);
1503 /* mark this custom element as modified */
1504 ei->modified_settings = TRUE;
1509 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1511 struct ElementInfo *ei;
1512 struct ElementGroupInfo *group;
1516 element = getFile16BitBE(file);
1518 if (!IS_GROUP_ELEMENT(element))
1520 Error(ERR_WARN, "invalid group element number %d", element);
1522 ReadUnusedBytesFromFile(file, chunk_size - 2);
1526 ei = &element_info[element];
1528 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1529 ei->description[i] = getFile8Bit(file);
1530 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1532 group = element_info[element].group;
1534 group->num_elements = getFile8Bit(file);
1536 ei->use_gfx_element = getFile8Bit(file);
1537 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1539 group->choice_mode = getFile8Bit(file);
1541 /* some free bytes for future values and padding */
1542 ReadUnusedBytesFromFile(file, 3);
1544 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1545 group->element[i] = getMappedElement(getFile16BitBE(file));
1547 /* mark this group element as modified */
1548 element_info[element].modified_settings = TRUE;
1553 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1555 int real_chunk_size = 0;
1560 int element = getFile16BitBE(file);
1561 int type = getFile8Bit(file);
1562 int bytes = type & CONF_MASK_BYTES;
1563 boolean element_found = FALSE;
1565 real_chunk_size += 3;
1567 li = *level; /* copy level information into temporary buffer */
1569 if (bytes == CONF_MASK_MULTI_BYTES)
1571 int num_bytes = getFile16BitBE(file);
1572 byte *buffer = checked_malloc(num_bytes);
1574 ReadBytesFromFile(file, buffer, num_bytes);
1576 for (i = 0; element_conf[i].element != -1; i++)
1578 if (element_conf[i].element == element &&
1579 element_conf[i].type == type)
1581 element_found = TRUE;
1583 if (type == CONF_VALUE_CONTENT_8)
1585 struct Content *content= (struct Content *)(element_conf[i].value);
1586 int num_contents = num_bytes / CONF_CONTENT_NUM_BYTES;
1589 for (c = 0; c < num_contents; c++)
1590 for (y = 0; y < 3; y++)
1591 for (x = 0; x < 3; x++)
1592 content[c].e[x][y] =
1593 getMappedElement(CONF_CONTENT_ELEMENT(buffer, c, x, y));
1596 element_found = FALSE;
1602 checked_free(buffer);
1604 real_chunk_size += 2 + num_bytes;
1608 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1609 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1610 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1612 for (i = 0; element_conf[i].element != -1; i++)
1614 if (element_conf[i].element == element &&
1615 element_conf[i].type == type)
1617 if (CONF_VALUE_BOOLEAN(type))
1618 *(boolean *)(element_conf[i].value) = value;
1620 *(int *) (element_conf[i].value) = value;
1622 element_found = TRUE;
1628 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1631 *level = li; /* copy temporary buffer back to level information */
1634 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1636 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1640 return real_chunk_size;
1643 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1644 struct LevelFileInfo *level_file_info)
1646 char *filename = level_file_info->filename;
1647 char cookie[MAX_LINE_LEN];
1648 char chunk_name[CHUNK_ID_LEN + 1];
1652 if (!(file = fopen(filename, MODE_READ)))
1654 level->no_valid_file = TRUE;
1656 if (level != &level_template)
1657 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1662 getFileChunkBE(file, chunk_name, NULL);
1663 if (strcmp(chunk_name, "RND1") == 0)
1665 getFile32BitBE(file); /* not used */
1667 getFileChunkBE(file, chunk_name, NULL);
1668 if (strcmp(chunk_name, "CAVE") != 0)
1670 level->no_valid_file = TRUE;
1672 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1677 else /* check for pre-2.0 file format with cookie string */
1679 strcpy(cookie, chunk_name);
1680 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1681 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1682 cookie[strlen(cookie) - 1] = '\0';
1684 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1686 level->no_valid_file = TRUE;
1688 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1693 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1695 level->no_valid_file = TRUE;
1697 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1702 /* pre-2.0 level files have no game version, so use file version here */
1703 level->game_version = level->file_version;
1706 if (level->file_version < FILE_VERSION_1_2)
1708 /* level files from versions before 1.2.0 without chunk structure */
1709 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1710 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1718 int (*loader)(FILE *, int, struct LevelInfo *);
1722 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1723 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1724 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1725 { "BODY", -1, LoadLevel_BODY },
1726 { "CONT", -1, LoadLevel_CONT },
1727 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1728 { "CNT3", -1, LoadLevel_CNT3 },
1729 { "CUS1", -1, LoadLevel_CUS1 },
1730 { "CUS2", -1, LoadLevel_CUS2 },
1731 { "CUS3", -1, LoadLevel_CUS3 },
1732 { "CUS4", -1, LoadLevel_CUS4 },
1733 { "GRP1", -1, LoadLevel_GRP1 },
1734 { "CONF", -1, LoadLevel_CONF },
1739 while (getFileChunkBE(file, chunk_name, &chunk_size))
1743 while (chunk_info[i].name != NULL &&
1744 strcmp(chunk_name, chunk_info[i].name) != 0)
1747 if (chunk_info[i].name == NULL)
1749 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1750 chunk_name, filename);
1751 ReadUnusedBytesFromFile(file, chunk_size);
1753 else if (chunk_info[i].size != -1 &&
1754 chunk_info[i].size != chunk_size)
1756 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1757 chunk_size, chunk_name, filename);
1758 ReadUnusedBytesFromFile(file, chunk_size);
1762 /* call function to load this level chunk */
1763 int chunk_size_expected =
1764 (chunk_info[i].loader)(file, chunk_size, level);
1766 /* the size of some chunks cannot be checked before reading other
1767 chunks first (like "HEAD" and "BODY") that contain some header
1768 information, so check them here */
1769 if (chunk_size_expected != chunk_size)
1771 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1772 chunk_size, chunk_name, filename);
1781 /* ------------------------------------------------------------------------- */
1782 /* functions for loading EM level */
1783 /* ------------------------------------------------------------------------- */
1787 static int map_em_element_yam(int element)
1791 case 0x00: return EL_EMPTY;
1792 case 0x01: return EL_EMERALD;
1793 case 0x02: return EL_DIAMOND;
1794 case 0x03: return EL_ROCK;
1795 case 0x04: return EL_ROBOT;
1796 case 0x05: return EL_SPACESHIP_UP;
1797 case 0x06: return EL_BOMB;
1798 case 0x07: return EL_BUG_UP;
1799 case 0x08: return EL_AMOEBA_DROP;
1800 case 0x09: return EL_NUT;
1801 case 0x0a: return EL_YAMYAM;
1802 case 0x0b: return EL_QUICKSAND_FULL;
1803 case 0x0c: return EL_SAND;
1804 case 0x0d: return EL_WALL_SLIPPERY;
1805 case 0x0e: return EL_STEELWALL;
1806 case 0x0f: return EL_WALL;
1807 case 0x10: return EL_EM_KEY_1;
1808 case 0x11: return EL_EM_KEY_2;
1809 case 0x12: return EL_EM_KEY_4;
1810 case 0x13: return EL_EM_KEY_3;
1811 case 0x14: return EL_MAGIC_WALL;
1812 case 0x15: return EL_ROBOT_WHEEL;
1813 case 0x16: return EL_DYNAMITE;
1815 case 0x17: return EL_EM_KEY_1; /* EMC */
1816 case 0x18: return EL_BUG_UP; /* EMC */
1817 case 0x1a: return EL_DIAMOND; /* EMC */
1818 case 0x1b: return EL_EMERALD; /* EMC */
1819 case 0x25: return EL_NUT; /* EMC */
1820 case 0x80: return EL_EMPTY; /* EMC */
1821 case 0x85: return EL_EM_KEY_1; /* EMC */
1822 case 0x86: return EL_EM_KEY_2; /* EMC */
1823 case 0x87: return EL_EM_KEY_4; /* EMC */
1824 case 0x88: return EL_EM_KEY_3; /* EMC */
1825 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1826 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1827 case 0xaf: return EL_DYNAMITE; /* EMC */
1828 case 0xbd: return EL_SAND; /* EMC */
1831 Error(ERR_WARN, "invalid level element %d", element);
1836 static int map_em_element_field(int element)
1838 if (element >= 0xc8 && element <= 0xe1)
1839 return EL_CHAR_A + (element - 0xc8);
1840 else if (element >= 0xe2 && element <= 0xeb)
1841 return EL_CHAR_0 + (element - 0xe2);
1845 case 0x00: return EL_ROCK;
1846 case 0x01: return EL_ROCK; /* EMC */
1847 case 0x02: return EL_DIAMOND;
1848 case 0x03: return EL_DIAMOND;
1849 case 0x04: return EL_ROBOT;
1850 case 0x05: return EL_ROBOT; /* EMC */
1851 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1852 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1853 case 0x08: return EL_SPACESHIP_UP;
1854 case 0x09: return EL_SPACESHIP_RIGHT;
1855 case 0x0a: return EL_SPACESHIP_DOWN;
1856 case 0x0b: return EL_SPACESHIP_LEFT;
1857 case 0x0c: return EL_SPACESHIP_UP;
1858 case 0x0d: return EL_SPACESHIP_RIGHT;
1859 case 0x0e: return EL_SPACESHIP_DOWN;
1860 case 0x0f: return EL_SPACESHIP_LEFT;
1862 case 0x10: return EL_BOMB;
1863 case 0x11: return EL_BOMB; /* EMC */
1864 case 0x12: return EL_EMERALD;
1865 case 0x13: return EL_EMERALD;
1866 case 0x14: return EL_BUG_UP;
1867 case 0x15: return EL_BUG_RIGHT;
1868 case 0x16: return EL_BUG_DOWN;
1869 case 0x17: return EL_BUG_LEFT;
1870 case 0x18: return EL_BUG_UP;
1871 case 0x19: return EL_BUG_RIGHT;
1872 case 0x1a: return EL_BUG_DOWN;
1873 case 0x1b: return EL_BUG_LEFT;
1874 case 0x1c: return EL_AMOEBA_DROP;
1875 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1876 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1877 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1879 case 0x20: return EL_ROCK;
1880 case 0x21: return EL_BOMB; /* EMC */
1881 case 0x22: return EL_DIAMOND; /* EMC */
1882 case 0x23: return EL_EMERALD; /* EMC */
1883 case 0x24: return EL_MAGIC_WALL;
1884 case 0x25: return EL_NUT;
1885 case 0x26: return EL_NUT; /* EMC */
1886 case 0x27: return EL_NUT; /* EMC */
1888 /* looks like magic wheel, but is _always_ activated */
1889 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1891 case 0x29: return EL_YAMYAM; /* up */
1892 case 0x2a: return EL_YAMYAM; /* down */
1893 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1894 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1895 case 0x2d: return EL_QUICKSAND_FULL;
1896 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1897 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1899 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1900 case 0x31: return EL_SAND; /* EMC */
1901 case 0x32: return EL_SAND; /* EMC */
1902 case 0x33: return EL_SAND; /* EMC */
1903 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1904 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1905 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1906 case 0x37: return EL_SAND; /* EMC */
1907 case 0x38: return EL_ROCK; /* EMC */
1908 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1909 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1910 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1911 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1912 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1913 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1914 case 0x3f: return EL_ACID_POOL_BOTTOM;
1916 case 0x40: return EL_EXIT_OPEN; /* 1 */
1917 case 0x41: return EL_EXIT_OPEN; /* 2 */
1918 case 0x42: return EL_EXIT_OPEN; /* 3 */
1919 case 0x43: return EL_BALLOON; /* EMC */
1920 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1921 case 0x45: return EL_SPRING; /* EMC */
1922 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1923 case 0x47: return EL_SPRING; /* left */ /* EMC */
1924 case 0x48: return EL_SPRING; /* right */ /* EMC */
1925 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1926 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1927 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1928 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1929 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1930 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1931 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1933 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1934 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1935 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1936 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1937 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1938 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1939 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1940 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1941 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1942 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1943 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1944 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1945 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1946 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1947 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1948 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1950 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1951 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1952 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1953 case 0x63: return EL_SPRING; /* left */ /* EMC */
1954 case 0x64: return EL_SPRING; /* right */ /* EMC */
1955 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1956 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1957 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1958 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1959 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1960 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1961 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1962 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1963 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1964 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1965 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1967 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1968 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1969 case 0x72: return EL_NUT; /* left */ /* EMC */
1970 case 0x73: return EL_SAND; /* EMC (? "nut") */
1971 case 0x74: return EL_STEELWALL;
1972 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1973 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1974 case 0x77: return EL_BOMB; /* left */ /* EMC */
1975 case 0x78: return EL_BOMB; /* right */ /* EMC */
1976 case 0x79: return EL_ROCK; /* left */ /* EMC */
1977 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1978 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1979 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1980 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1981 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1982 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1984 case 0x80: return EL_EMPTY;
1985 case 0x81: return EL_WALL_SLIPPERY;
1986 case 0x82: return EL_SAND;
1987 case 0x83: return EL_STEELWALL;
1988 case 0x84: return EL_WALL;
1989 case 0x85: return EL_EM_KEY_1;
1990 case 0x86: return EL_EM_KEY_2;
1991 case 0x87: return EL_EM_KEY_4;
1992 case 0x88: return EL_EM_KEY_3;
1993 case 0x89: return EL_EM_GATE_1;
1994 case 0x8a: return EL_EM_GATE_2;
1995 case 0x8b: return EL_EM_GATE_4;
1996 case 0x8c: return EL_EM_GATE_3;
1997 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1998 case 0x8e: return EL_EM_GATE_1_GRAY;
1999 case 0x8f: return EL_EM_GATE_2_GRAY;
2001 case 0x90: return EL_EM_GATE_4_GRAY;
2002 case 0x91: return EL_EM_GATE_3_GRAY;
2003 case 0x92: return EL_MAGIC_WALL;
2004 case 0x93: return EL_ROBOT_WHEEL;
2005 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
2006 case 0x95: return EL_ACID_POOL_TOPLEFT;
2007 case 0x96: return EL_ACID_POOL_TOPRIGHT;
2008 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
2009 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
2010 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
2011 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
2012 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
2013 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
2014 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
2015 case 0x9e: return EL_EXIT_CLOSED;
2016 case 0x9f: return EL_CHAR_LESS; /* arrow left */
2018 /* looks like normal sand, but behaves like wall */
2019 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
2020 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
2021 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
2022 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
2023 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
2024 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
2025 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
2026 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
2027 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
2028 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
2029 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
2030 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
2031 case 0xac: return EL_CHAR_COMMA; /* EMC */
2032 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
2033 case 0xae: return EL_CHAR_MINUS; /* EMC */
2034 case 0xaf: return EL_DYNAMITE;
2036 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
2037 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
2038 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
2039 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
2040 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
2041 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
2042 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
2043 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2044 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2045 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2046 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2047 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2048 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2049 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2050 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2051 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2053 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2054 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2055 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2056 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2057 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2058 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2059 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2060 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2062 /* characters: see above */
2064 case 0xec: return EL_CHAR_PERIOD;
2065 case 0xed: return EL_CHAR_EXCLAM;
2066 case 0xee: return EL_CHAR_COLON;
2067 case 0xef: return EL_CHAR_QUESTION;
2069 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2070 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2071 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2072 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2073 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2074 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2075 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2076 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2078 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2079 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2080 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2081 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2082 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2083 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2085 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2086 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2089 /* should never happen (all 8-bit value cases should be handled) */
2090 Error(ERR_WARN, "invalid level element %d", element);
2095 #define EM_LEVEL_SIZE 2106
2096 #define EM_LEVEL_XSIZE 64
2097 #define EM_LEVEL_YSIZE 32
2099 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2100 struct LevelFileInfo *level_file_info)
2102 char *filename = level_file_info->filename;
2104 unsigned char leveldata[EM_LEVEL_SIZE];
2105 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2106 int nr = level_file_info->nr;
2109 if (!(file = fopen(filename, MODE_READ)))
2111 level->no_valid_file = TRUE;
2113 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2118 for (i = 0; i < EM_LEVEL_SIZE; i++)
2119 leveldata[i] = fgetc(file);
2123 /* check if level data is crypted by testing against known starting bytes
2124 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2126 if ((leveldata[0] == 0xf1 ||
2127 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2129 unsigned char code0 = 0x65;
2130 unsigned char code1 = 0x11;
2132 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2133 leveldata[0] = 0xf1;
2135 /* decode crypted level data */
2137 for (i = 0; i < EM_LEVEL_SIZE; i++)
2139 leveldata[i] ^= code0;
2140 leveldata[i] -= code1;
2142 code0 = (code0 + 7) & 0xff;
2146 level->fieldx = EM_LEVEL_XSIZE;
2147 level->fieldy = EM_LEVEL_YSIZE;
2149 level->time = header[46] * 10;
2150 level->gems_needed = header[47];
2152 /* The original Emerald Mine levels have their level number stored
2153 at the second byte of the level file...
2154 Do not trust this information at other level files, e.g. EMC,
2155 but correct it anyway (normally the first row is completely
2156 steel wall, so the correction does not hurt anyway). */
2158 if (leveldata[1] == nr)
2159 leveldata[1] = leveldata[2]; /* correct level number field */
2161 sprintf(level->name, "Level %d", nr); /* set level name */
2163 level->score[SC_EMERALD] = header[36];
2164 level->score[SC_DIAMOND] = header[37];
2165 level->score[SC_ROBOT] = header[38];
2166 level->score[SC_SPACESHIP] = header[39];
2167 level->score[SC_BUG] = header[40];
2168 level->score[SC_YAMYAM] = header[41];
2169 level->score[SC_NUT] = header[42];
2170 level->score[SC_DYNAMITE] = header[43];
2171 level->score[SC_TIME_BONUS] = header[44];
2173 level->num_yamyam_contents = 4;
2175 for (i = 0; i < level->num_yamyam_contents; i++)
2176 for (y = 0; y < 3; y++)
2177 for (x = 0; x < 3; x++)
2178 level->yamyam_content[i].e[x][y] =
2179 map_em_element_yam(header[i * 9 + y * 3 + x]);
2181 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2182 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2183 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2184 level->amoeba_content = EL_DIAMOND;
2186 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2188 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2190 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2191 new_element = EL_AMOEBA_WET;
2193 level->field[x][y] = new_element;
2196 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2197 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2198 level->field[x][y] = EL_PLAYER_1;
2200 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2201 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2202 level->field[x][y] = EL_PLAYER_2;
2207 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2209 static int ball_xy[8][2] =
2220 struct LevelInfo_EM *level_em = level->native_em_level;
2221 struct LEVEL *lev = level_em->lev;
2222 struct PLAYER *ply1 = level_em->ply1;
2223 struct PLAYER *ply2 = level_em->ply2;
2226 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2227 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2229 lev->time_seconds = level->time;
2230 lev->required_initial = level->gems_needed;
2232 lev->emerald_score = level->score[SC_EMERALD];
2233 lev->diamond_score = level->score[SC_DIAMOND];
2234 lev->alien_score = level->score[SC_ROBOT];
2235 lev->tank_score = level->score[SC_SPACESHIP];
2236 lev->bug_score = level->score[SC_BUG];
2237 lev->eater_score = level->score[SC_YAMYAM];
2238 lev->nut_score = level->score[SC_NUT];
2239 lev->dynamite_score = level->score[SC_DYNAMITE];
2240 lev->key_score = level->score[SC_KEY];
2241 lev->exit_score = level->score[SC_TIME_BONUS];
2243 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2244 for (y = 0; y < 3; y++)
2245 for (x = 0; x < 3; x++)
2246 lev->eater_array[i][y * 3 + x] =
2247 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2249 lev->amoeba_time = level->amoeba_speed;
2250 lev->wonderwall_time_initial = level->time_magic_wall;
2251 lev->wheel_time = level->time_wheel;
2253 lev->android_move_time = level->android_move_time;
2254 lev->android_clone_time = level->android_clone_time;
2255 lev->ball_random = level->ball_random;
2256 lev->ball_state_initial = level->ball_state_initial;
2257 lev->ball_time = level->ball_time;
2259 lev->lenses_score = level->lenses_score;
2260 lev->magnify_score = level->magnify_score;
2261 lev->slurp_score = level->slurp_score;
2263 lev->lenses_time = level->lenses_time;
2264 lev->magnify_time = level->magnify_time;
2265 lev->wind_direction_initial = level->wind_direction_initial;
2267 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2268 for (j = 0; j < 8; j++)
2269 lev->ball_array[i][j] =
2270 map_element_RND_to_EM(level->
2271 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2273 for (i = 0; i < 16; i++)
2274 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2276 /* first fill the complete playfield with the default border element */
2277 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2278 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2279 level_em->cave[x][y] = ZBORDER;
2281 /* then copy the real level contents from level file into the playfield */
2282 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2284 int new_element = map_element_RND_to_EM(level->field[x][y]);
2286 if (level->field[x][y] == EL_AMOEBA_DEAD)
2287 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2289 level_em->cave[x + 1][y + 1] = new_element;
2292 ply1->x_initial = 0;
2293 ply1->y_initial = 0;
2295 ply2->x_initial = 0;
2296 ply2->y_initial = 0;
2298 /* initialize player positions and delete players from the playfield */
2299 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2301 if (level->field[x][y] == EL_PLAYER_1)
2303 ply1->x_initial = x + 1;
2304 ply1->y_initial = y + 1;
2305 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2307 else if (level->field[x][y] == EL_PLAYER_2)
2309 ply2->x_initial = x + 1;
2310 ply2->y_initial = y + 1;
2311 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2316 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2318 static int ball_xy[8][2] =
2329 struct LevelInfo_EM *level_em = level->native_em_level;
2330 struct LEVEL *lev = level_em->lev;
2331 struct PLAYER *ply1 = level_em->ply1;
2332 struct PLAYER *ply2 = level_em->ply2;
2335 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2336 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2338 level->time = lev->time_seconds;
2339 level->gems_needed = lev->required_initial;
2341 sprintf(level->name, "Level %d", level->file_info.nr);
2343 level->score[SC_EMERALD] = lev->emerald_score;
2344 level->score[SC_DIAMOND] = lev->diamond_score;
2345 level->score[SC_ROBOT] = lev->alien_score;
2346 level->score[SC_SPACESHIP] = lev->tank_score;
2347 level->score[SC_BUG] = lev->bug_score;
2348 level->score[SC_YAMYAM] = lev->eater_score;
2349 level->score[SC_NUT] = lev->nut_score;
2350 level->score[SC_DYNAMITE] = lev->dynamite_score;
2351 level->score[SC_KEY] = lev->key_score;
2352 level->score[SC_TIME_BONUS] = lev->exit_score;
2354 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2356 for (i = 0; i < level->num_yamyam_contents; i++)
2357 for (y = 0; y < 3; y++)
2358 for (x = 0; x < 3; x++)
2359 level->yamyam_content[i].e[x][y] =
2360 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2362 level->amoeba_speed = lev->amoeba_time;
2363 level->time_magic_wall = lev->wonderwall_time_initial;
2364 level->time_wheel = lev->wheel_time;
2366 level->android_move_time = lev->android_move_time;
2367 level->android_clone_time = lev->android_clone_time;
2368 level->ball_random = lev->ball_random;
2369 level->ball_state_initial = lev->ball_state_initial;
2370 level->ball_time = lev->ball_time;
2372 level->lenses_score = lev->lenses_score;
2373 level->magnify_score = lev->magnify_score;
2374 level->slurp_score = lev->slurp_score;
2376 level->lenses_time = lev->lenses_time;
2377 level->magnify_time = lev->magnify_time;
2378 level->wind_direction_initial = lev->wind_direction_initial;
2380 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2381 for (j = 0; j < 8; j++)
2382 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2383 map_element_EM_to_RND(lev->ball_array[i][j]);
2385 for (i = 0; i < 16; i++)
2386 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2388 /* convert the playfield (some elements need special treatment) */
2389 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2391 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2393 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2394 new_element = EL_AMOEBA_DEAD;
2396 level->field[x][y] = new_element;
2399 /* in case of both players set to the same field, use the first player */
2400 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2401 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2404 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2408 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2409 struct LevelFileInfo *level_file_info)
2411 if (!LoadNativeLevel_EM(level_file_info->filename))
2412 level->no_valid_file = TRUE;
2415 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2417 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2418 CopyNativeLevel_RND_to_EM(level);
2421 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2423 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2424 CopyNativeLevel_EM_to_RND(level);
2428 /* ------------------------------------------------------------------------- */
2429 /* functions for loading SP level */
2430 /* ------------------------------------------------------------------------- */
2432 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2433 #define SP_LEVEL_SIZE 1536
2434 #define SP_LEVEL_XSIZE 60
2435 #define SP_LEVEL_YSIZE 24
2436 #define SP_LEVEL_NAME_LEN 23
2438 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2441 int num_special_ports;
2444 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2445 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2447 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2448 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2450 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2452 int element_old = fgetc(file);
2455 if (element_old <= 0x27)
2456 element_new = getMappedElement(EL_SP_START + element_old);
2457 else if (element_old == 0x28)
2458 element_new = EL_INVISIBLE_WALL;
2461 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2462 Error(ERR_WARN, "invalid level element %d", element_old);
2464 element_new = EL_UNKNOWN;
2467 level->field[x][y] = element_new;
2471 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2473 /* initial gravity: 1 == "on", anything else (0) == "off" */
2474 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2476 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2478 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2479 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2480 level->name[i] = fgetc(file);
2481 level->name[SP_LEVEL_NAME_LEN] = '\0';
2483 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2484 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2486 /* number of infotrons needed; 0 means that Supaplex will count the total
2487 amount of infotrons in the level and use the low byte of that number
2488 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2489 level->gems_needed = fgetc(file);
2491 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2492 num_special_ports = fgetc(file);
2494 /* database of properties of up to 10 special ports (6 bytes per port) */
2495 for (i = 0; i < 10; i++)
2497 int port_location, port_x, port_y, port_element;
2500 /* high and low byte of the location of a special port; if (x, y) are the
2501 coordinates of a port in the field and (0, 0) is the top-left corner,
2502 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2503 of what may be expected: Supaplex works with a game field in memory
2504 which is 2 bytes per tile) */
2505 port_location = getFile16BitBE(file);
2507 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2508 gravity = fgetc(file);
2510 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2511 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2513 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2514 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2516 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2518 if (i >= num_special_ports)
2521 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2522 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2524 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2525 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2527 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2533 port_element = level->field[port_x][port_y];
2535 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2536 port_element > EL_SP_GRAVITY_PORT_UP)
2538 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2543 /* change previous (wrong) gravity inverting special port to either
2544 gravity enabling special port or gravity disabling special port */
2545 level->field[port_x][port_y] +=
2546 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2547 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2550 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2552 /* change special gravity ports without database entries to normal ports */
2553 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2554 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2555 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2556 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2557 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2559 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2560 if (level->gems_needed == 0)
2562 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2563 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2564 if (level->field[x][y] == EL_SP_INFOTRON)
2565 level->gems_needed++;
2567 level->gems_needed &= 0xff; /* only use low byte -- see above */
2570 level->fieldx = SP_LEVEL_XSIZE;
2571 level->fieldy = SP_LEVEL_YSIZE;
2573 level->time = 0; /* no time limit */
2574 level->amoeba_speed = 0;
2575 level->time_magic_wall = 0;
2576 level->time_wheel = 0;
2577 level->amoeba_content = EL_EMPTY;
2579 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2580 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2582 /* there are no yamyams in supaplex levels */
2583 for (i = 0; i < level->num_yamyam_contents; i++)
2584 for (y = 0; y < 3; y++)
2585 for (x = 0; x < 3; x++)
2586 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2589 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2590 struct LevelFileInfo *level_file_info)
2592 char *filename = level_file_info->filename;
2594 int nr = level_file_info->nr - leveldir_current->first_level;
2596 char name_first, name_last;
2597 struct LevelInfo multipart_level;
2598 int multipart_xpos, multipart_ypos;
2599 boolean is_multipart_level;
2600 boolean is_first_part;
2601 boolean reading_multipart_level = FALSE;
2602 boolean use_empty_level = FALSE;
2604 if (!(file = fopen(filename, MODE_READ)))
2606 level->no_valid_file = TRUE;
2608 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2613 /* position file stream to the requested level inside the level package */
2614 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2616 level->no_valid_file = TRUE;
2618 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2623 /* there exist Supaplex level package files with multi-part levels which
2624 can be detected as follows: instead of leading and trailing dashes ('-')
2625 to pad the level name, they have leading and trailing numbers which are
2626 the x and y coordinations of the current part of the multi-part level;
2627 if there are '?' characters instead of numbers on the left or right side
2628 of the level name, the multi-part level consists of only horizontal or
2631 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2633 LoadLevelFromFileStream_SP(file, level, l);
2635 /* check if this level is a part of a bigger multi-part level */
2637 name_first = level->name[0];
2638 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2640 is_multipart_level =
2641 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2642 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2645 ((name_first == '?' || name_first == '1') &&
2646 (name_last == '?' || name_last == '1'));
2648 /* correct leading multipart level meta information in level name */
2649 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2650 level->name[i] = '-';
2652 /* correct trailing multipart level meta information in level name */
2653 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2654 level->name[i] = '-';
2656 /* ---------- check for normal single level ---------- */
2658 if (!reading_multipart_level && !is_multipart_level)
2660 /* the current level is simply a normal single-part level, and we are
2661 not reading a multi-part level yet, so return the level as it is */
2666 /* ---------- check for empty level (unused multi-part) ---------- */
2668 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2670 /* this is a part of a multi-part level, but not the first part
2671 (and we are not already reading parts of a multi-part level);
2672 in this case, use an empty level instead of the single part */
2674 use_empty_level = TRUE;
2679 /* ---------- check for finished multi-part level ---------- */
2681 if (reading_multipart_level &&
2682 (!is_multipart_level ||
2683 strcmp(level->name, multipart_level.name) != 0))
2685 /* we are already reading parts of a multi-part level, but this level is
2686 either not a multi-part level, or a part of a different multi-part
2687 level; in both cases, the multi-part level seems to be complete */
2692 /* ---------- here we have one part of a multi-part level ---------- */
2694 reading_multipart_level = TRUE;
2696 if (is_first_part) /* start with first part of new multi-part level */
2698 /* copy level info structure from first part */
2699 multipart_level = *level;
2701 /* clear playfield of new multi-part level */
2702 for (y = 0; y < MAX_LEV_FIELDY; y++)
2703 for (x = 0; x < MAX_LEV_FIELDX; x++)
2704 multipart_level.field[x][y] = EL_EMPTY;
2707 if (name_first == '?')
2709 if (name_last == '?')
2712 multipart_xpos = (int)(name_first - '0');
2713 multipart_ypos = (int)(name_last - '0');
2716 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2717 multipart_xpos, multipart_ypos, multipart_level.name);
2720 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2721 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2723 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2728 multipart_level.fieldx = MAX(multipart_level.fieldx,
2729 multipart_xpos * SP_LEVEL_XSIZE);
2730 multipart_level.fieldy = MAX(multipart_level.fieldy,
2731 multipart_ypos * SP_LEVEL_YSIZE);
2733 /* copy level part at the right position of multi-part level */
2734 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2736 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2738 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2739 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2741 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2748 if (use_empty_level)
2750 setLevelInfoToDefaults(level);
2752 level->fieldx = SP_LEVEL_XSIZE;
2753 level->fieldy = SP_LEVEL_YSIZE;
2755 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2756 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2757 level->field[x][y] = EL_EMPTY;
2759 strcpy(level->name, "-------- EMPTY --------");
2761 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2764 if (reading_multipart_level)
2765 *level = multipart_level;
2768 /* ------------------------------------------------------------------------- */
2769 /* functions for loading generic level */
2770 /* ------------------------------------------------------------------------- */
2772 void LoadLevelFromFileInfo(struct LevelInfo *level,
2773 struct LevelFileInfo *level_file_info)
2775 /* always start with reliable default values */
2776 setLevelInfoToDefaults(level);
2778 switch (level_file_info->type)
2780 case LEVEL_FILE_TYPE_RND:
2781 LoadLevelFromFileInfo_RND(level, level_file_info);
2784 case LEVEL_FILE_TYPE_EM:
2785 LoadLevelFromFileInfo_EM(level, level_file_info);
2786 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2789 case LEVEL_FILE_TYPE_SP:
2790 LoadLevelFromFileInfo_SP(level, level_file_info);
2794 LoadLevelFromFileInfo_RND(level, level_file_info);
2798 /* if level file is invalid, restore level structure to default values */
2799 if (level->no_valid_file)
2800 setLevelInfoToDefaults(level);
2802 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2803 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2805 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2806 CopyNativeLevel_RND_to_Native(level);
2808 CopyNativeLevel_Native_to_RND(level);
2811 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2813 static struct LevelFileInfo level_file_info;
2815 /* always start with reliable default values */
2816 setFileInfoToDefaults(&level_file_info);
2818 level_file_info.nr = 0; /* unknown level number */
2819 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2820 level_file_info.filename = filename;
2822 LoadLevelFromFileInfo(level, &level_file_info);
2825 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2827 if (leveldir_current == NULL) /* only when dumping level */
2830 if (leveldir_current->latest_engine)
2832 /* ---------- use latest game engine ----------------------------------- */
2834 /* For all levels which are forced to use the latest game engine version
2835 (normally all but user contributed, private and undefined levels), set
2836 the game engine version to the actual version; this allows for actual
2837 corrections in the game engine to take effect for existing, converted
2838 levels (from "classic" or other existing games) to make the emulation
2839 of the corresponding game more accurate, while (hopefully) not breaking
2840 existing levels created from other players. */
2842 level->game_version = GAME_VERSION_ACTUAL;
2844 /* Set special EM style gems behaviour: EM style gems slip down from
2845 normal, steel and growing wall. As this is a more fundamental change,
2846 it seems better to set the default behaviour to "off" (as it is more
2847 natural) and make it configurable in the level editor (as a property
2848 of gem style elements). Already existing converted levels (neither
2849 private nor contributed levels) are changed to the new behaviour. */
2851 if (level->file_version < FILE_VERSION_2_0)
2852 level->em_slippery_gems = TRUE;
2857 /* ---------- use game engine the level was created with ----------------- */
2859 /* For all levels which are not forced to use the latest game engine
2860 version (normally user contributed, private and undefined levels),
2861 use the version of the game engine the levels were created for.
2863 Since 2.0.1, the game engine version is now directly stored
2864 in the level file (chunk "VERS"), so there is no need anymore
2865 to set the game version from the file version (except for old,
2866 pre-2.0 levels, where the game version is still taken from the
2867 file format version used to store the level -- see above). */
2869 /* player was faster than enemies in 1.0.0 and before */
2870 if (level->file_version == FILE_VERSION_1_0)
2871 level->double_speed = TRUE;
2873 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2874 if (level->game_version == VERSION_IDENT(2,0,1,0))
2875 level->em_slippery_gems = TRUE;
2877 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2878 if (level->game_version < VERSION_IDENT(2,2,0,0))
2879 level->use_spring_bug = TRUE;
2881 if (level->game_version < VERSION_IDENT(3,2,0,5))
2883 /* time orb caused limited time in endless time levels before 3.2.0-5 */
2884 level->use_time_orb_bug = TRUE;
2886 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
2887 level->block_snap_field = FALSE;
2889 /* extra time score was same value as time left score before 3.2.0-5 */
2890 level->extra_time_score = level->score[SC_TIME_BONUS];
2892 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
2893 level->score[SC_TIME_BONUS] /= 10;
2896 /* only few elements were able to actively move into acid before 3.1.0 */
2897 /* trigger settings did not exist before 3.1.0; set to default "any" */
2898 if (level->game_version < VERSION_IDENT(3,1,0,0))
2902 /* correct "can move into acid" settings (all zero in old levels) */
2904 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2905 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2907 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2908 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2909 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2910 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2912 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2913 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2915 /* correct trigger settings (stored as zero == "none" in old levels) */
2917 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2919 int element = EL_CUSTOM_START + i;
2920 struct ElementInfo *ei = &element_info[element];
2922 for (j = 0; j < ei->num_change_pages; j++)
2924 struct ElementChangeInfo *change = &ei->change_page[j];
2926 change->trigger_player = CH_PLAYER_ANY;
2927 change->trigger_page = CH_PAGE_ANY;
2933 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2937 /* map custom element change events that have changed in newer versions
2938 (these following values were accidentally changed in version 3.0.1)
2939 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2940 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2942 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2944 int element = EL_CUSTOM_START + i;
2946 /* order of checking and copying events to be mapped is important */
2947 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
2949 if (HAS_CHANGE_EVENT(element, j - 2))
2951 SET_CHANGE_EVENT(element, j - 2, FALSE);
2952 SET_CHANGE_EVENT(element, j, TRUE);
2956 /* order of checking and copying events to be mapped is important */
2957 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
2959 if (HAS_CHANGE_EVENT(element, j - 1))
2961 SET_CHANGE_EVENT(element, j - 1, FALSE);
2962 SET_CHANGE_EVENT(element, j, TRUE);
2968 /* initialize "can_change" field for old levels with only one change page */
2969 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2971 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2973 int element = EL_CUSTOM_START + i;
2975 if (CAN_CHANGE(element))
2976 element_info[element].change->can_change = TRUE;
2980 /* correct custom element values (for old levels without these options) */
2981 if (level->game_version < VERSION_IDENT(3,1,1,0))
2983 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2985 int element = EL_CUSTOM_START + i;
2986 struct ElementInfo *ei = &element_info[element];
2988 if (ei->access_direction == MV_NO_DIRECTION)
2989 ei->access_direction = MV_ALL_DIRECTIONS;
2992 for (j = 0; j < ei->num_change_pages; j++)
2994 struct ElementChangeInfo *change = &ei->change_page[j];
2996 if (change->trigger_side == CH_SIDE_NONE)
2997 change->trigger_side = CH_SIDE_ANY;
3004 /* correct custom element values (fix invalid values for all versions) */
3007 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3009 int element = EL_CUSTOM_START + i;
3010 struct ElementInfo *ei = &element_info[element];
3012 for (j = 0; j < ei->num_change_pages; j++)
3014 struct ElementChangeInfo *change = &ei->change_page[j];
3016 if (change->trigger_player == CH_PLAYER_NONE)
3017 change->trigger_player = CH_PLAYER_ANY;
3019 if (change->trigger_side == CH_SIDE_NONE)
3020 change->trigger_side = CH_SIDE_ANY;
3026 /* initialize "can_explode" field for old levels which did not store this */
3027 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
3028 if (level->game_version <= VERSION_IDENT(3,1,0,0))
3030 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3032 int element = EL_CUSTOM_START + i;
3034 if (EXPLODES_1X1_OLD(element))
3035 element_info[element].explosion_type = EXPLODES_1X1;
3037 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
3038 EXPLODES_SMASHED(element) ||
3039 EXPLODES_IMPACT(element)));
3043 /* correct previously hard-coded move delay values for maze runner style */
3044 if (level->game_version < VERSION_IDENT(3,1,1,0))
3046 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3048 int element = EL_CUSTOM_START + i;
3050 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
3052 /* previously hard-coded and therefore ignored */
3053 element_info[element].move_delay_fixed = 9;
3054 element_info[element].move_delay_random = 0;
3059 /* map elements that have changed in newer versions */
3060 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3061 level->game_version);
3062 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3063 for (x = 0; x < 3; x++)
3064 for (y = 0; y < 3; y++)
3065 level->yamyam_content[i].e[x][y] =
3066 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3067 level->game_version);
3069 /* initialize element properties for level editor etc. */
3070 InitElementPropertiesEngine(level->game_version);
3073 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3077 /* map elements that have changed in newer versions */
3078 for (y = 0; y < level->fieldy; y++)
3079 for (x = 0; x < level->fieldx; x++)
3080 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3081 level->game_version);
3083 /* copy elements to runtime playfield array */
3084 for (x = 0; x < MAX_LEV_FIELDX; x++)
3085 for (y = 0; y < MAX_LEV_FIELDY; y++)
3086 Feld[x][y] = level->field[x][y];
3088 /* initialize level size variables for faster access */
3089 lev_fieldx = level->fieldx;
3090 lev_fieldy = level->fieldy;
3092 /* determine border element for this level */
3096 void LoadLevelTemplate(int nr)
3100 setLevelFileInfo(&level_template.file_info, nr);
3101 filename = level_template.file_info.filename;
3103 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3105 LoadLevel_InitVersion(&level_template, filename);
3106 LoadLevel_InitElements(&level_template, filename);
3108 ActivateLevelTemplate();
3111 void LoadLevel(int nr)
3115 setLevelFileInfo(&level.file_info, nr);
3116 filename = level.file_info.filename;
3118 LoadLevelFromFileInfo(&level, &level.file_info);
3120 if (level.use_custom_template)
3121 LoadLevelTemplate(-1);
3123 LoadLevel_InitVersion(&level, filename);
3124 LoadLevel_InitElements(&level, filename);
3125 LoadLevel_InitPlayfield(&level, filename);
3128 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3130 putFileVersion(file, level->file_version);
3131 putFileVersion(file, level->game_version);
3134 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3138 putFile8Bit(file, level->fieldx);
3139 putFile8Bit(file, level->fieldy);
3141 putFile16BitBE(file, level->time);
3142 putFile16BitBE(file, level->gems_needed);
3144 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3145 putFile8Bit(file, level->name[i]);
3147 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3148 putFile8Bit(file, level->score[i]);
3150 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3151 for (y = 0; y < 3; y++)
3152 for (x = 0; x < 3; x++)
3153 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3154 level->yamyam_content[i].e[x][y]));
3155 putFile8Bit(file, level->amoeba_speed);
3156 putFile8Bit(file, level->time_magic_wall);
3157 putFile8Bit(file, level->time_wheel);
3158 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3159 level->amoeba_content));
3160 putFile8Bit(file, (level->double_speed ? 1 : 0));
3161 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3162 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3163 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3165 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3167 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3168 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3169 putFile32BitBE(file, level->can_move_into_acid_bits);
3170 putFile8Bit(file, level->dont_collide_with_bits);
3172 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3173 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3175 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3176 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3177 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3179 putFile8Bit(file, level->game_engine_type);
3181 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3184 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3188 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3189 putFile8Bit(file, level->author[i]);
3192 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3196 for (y = 0; y < level->fieldy; y++)
3197 for (x = 0; x < level->fieldx; x++)
3198 if (level->encoding_16bit_field)
3199 putFile16BitBE(file, level->field[x][y]);
3201 putFile8Bit(file, level->field[x][y]);
3205 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3209 putFile8Bit(file, EL_YAMYAM);
3210 putFile8Bit(file, level->num_yamyam_contents);
3211 putFile8Bit(file, 0);
3212 putFile8Bit(file, 0);
3214 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3215 for (y = 0; y < 3; y++)
3216 for (x = 0; x < 3; x++)
3217 if (level->encoding_16bit_field)
3218 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3220 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3224 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3227 int num_contents, content_xsize, content_ysize;
3228 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3230 if (element == EL_YAMYAM)
3232 num_contents = level->num_yamyam_contents;
3236 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3237 for (y = 0; y < 3; y++)
3238 for (x = 0; x < 3; x++)
3239 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3241 else if (element == EL_BD_AMOEBA)
3247 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3248 for (y = 0; y < 3; y++)
3249 for (x = 0; x < 3; x++)
3250 content_array[i][x][y] = EL_EMPTY;
3251 content_array[0][0][0] = level->amoeba_content;
3255 /* chunk header already written -- write empty chunk data */
3256 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3258 Error(ERR_WARN, "cannot save content for element '%d'", element);
3262 putFile16BitBE(file, element);
3263 putFile8Bit(file, num_contents);
3264 putFile8Bit(file, content_xsize);
3265 putFile8Bit(file, content_ysize);
3267 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3269 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3270 for (y = 0; y < 3; y++)
3271 for (x = 0; x < 3; x++)
3272 putFile16BitBE(file, content_array[i][x][y]);
3275 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3278 int envelope_nr = element - EL_ENVELOPE_1;
3279 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3281 putFile16BitBE(file, element);
3282 putFile16BitBE(file, envelope_len);
3283 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3284 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3286 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3288 for (i = 0; i < envelope_len; i++)
3289 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3293 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3294 int num_changed_custom_elements)
3298 putFile16BitBE(file, num_changed_custom_elements);
3300 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3302 int element = EL_CUSTOM_START + i;
3304 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3306 if (check < num_changed_custom_elements)
3308 putFile16BitBE(file, element);
3309 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3316 if (check != num_changed_custom_elements) /* should not happen */
3317 Error(ERR_WARN, "inconsistent number of custom element properties");
3322 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3323 int num_changed_custom_elements)
3327 putFile16BitBE(file, num_changed_custom_elements);
3329 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3331 int element = EL_CUSTOM_START + i;
3333 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3335 if (check < num_changed_custom_elements)
3337 putFile16BitBE(file, element);
3338 putFile16BitBE(file, element_info[element].change->target_element);
3345 if (check != num_changed_custom_elements) /* should not happen */
3346 Error(ERR_WARN, "inconsistent number of custom target elements");
3351 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3352 int num_changed_custom_elements)
3354 int i, j, x, y, check = 0;
3356 putFile16BitBE(file, num_changed_custom_elements);
3358 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3360 int element = EL_CUSTOM_START + i;
3361 struct ElementInfo *ei = &element_info[element];
3363 if (ei->modified_settings)
3365 if (check < num_changed_custom_elements)
3367 putFile16BitBE(file, element);
3369 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3370 putFile8Bit(file, ei->description[j]);
3372 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3374 /* some free bytes for future properties and padding */
3375 WriteUnusedBytesToFile(file, 7);
3377 putFile8Bit(file, ei->use_gfx_element);
3378 putFile16BitBE(file, ei->gfx_element);
3380 putFile8Bit(file, ei->collect_score_initial);
3381 putFile8Bit(file, ei->collect_count_initial);
3383 putFile16BitBE(file, ei->push_delay_fixed);
3384 putFile16BitBE(file, ei->push_delay_random);
3385 putFile16BitBE(file, ei->move_delay_fixed);
3386 putFile16BitBE(file, ei->move_delay_random);
3388 putFile16BitBE(file, ei->move_pattern);
3389 putFile8Bit(file, ei->move_direction_initial);
3390 putFile8Bit(file, ei->move_stepsize);
3392 for (y = 0; y < 3; y++)
3393 for (x = 0; x < 3; x++)
3394 putFile16BitBE(file, ei->content.e[x][y]);
3396 putFile32BitBE(file, ei->change->events);
3398 putFile16BitBE(file, ei->change->target_element);
3400 putFile16BitBE(file, ei->change->delay_fixed);
3401 putFile16BitBE(file, ei->change->delay_random);
3402 putFile16BitBE(file, ei->change->delay_frames);
3404 putFile16BitBE(file, ei->change->trigger_element);
3406 putFile8Bit(file, ei->change->explode);
3407 putFile8Bit(file, ei->change->use_target_content);
3408 putFile8Bit(file, ei->change->only_if_complete);
3409 putFile8Bit(file, ei->change->use_random_replace);
3411 putFile8Bit(file, ei->change->random_percentage);
3412 putFile8Bit(file, ei->change->replace_when);
3414 for (y = 0; y < 3; y++)
3415 for (x = 0; x < 3; x++)
3416 putFile16BitBE(file, ei->change->content.e[x][y]);
3418 putFile8Bit(file, ei->slippery_type);
3420 /* some free bytes for future properties and padding */
3421 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3428 if (check != num_changed_custom_elements) /* should not happen */
3429 Error(ERR_WARN, "inconsistent number of custom element properties");
3433 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3435 struct ElementInfo *ei = &element_info[element];
3438 /* ---------- custom element base property values (96 bytes) ------------- */
3440 putFile16BitBE(file, element);
3442 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3443 putFile8Bit(file, ei->description[i]);
3445 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3446 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3448 putFile8Bit(file, ei->num_change_pages);
3450 putFile16BitBE(file, ei->ce_value_fixed_initial);
3451 putFile16BitBE(file, ei->ce_value_random_initial);
3452 putFile8Bit(file, ei->use_last_ce_value);
3454 putFile8Bit(file, ei->use_gfx_element);
3455 putFile16BitBE(file, ei->gfx_element);
3457 putFile8Bit(file, ei->collect_score_initial);
3458 putFile8Bit(file, ei->collect_count_initial);
3460 putFile8Bit(file, ei->drop_delay_fixed);
3461 putFile8Bit(file, ei->push_delay_fixed);
3462 putFile8Bit(file, ei->drop_delay_random);
3463 putFile8Bit(file, ei->push_delay_random);
3464 putFile16BitBE(file, ei->move_delay_fixed);
3465 putFile16BitBE(file, ei->move_delay_random);
3467 /* bits 0 - 15 of "move_pattern" ... */
3468 putFile16BitBE(file, ei->move_pattern & 0xffff);
3469 putFile8Bit(file, ei->move_direction_initial);
3470 putFile8Bit(file, ei->move_stepsize);
3472 putFile8Bit(file, ei->slippery_type);
3474 for (y = 0; y < 3; y++)
3475 for (x = 0; x < 3; x++)
3476 putFile16BitBE(file, ei->content.e[x][y]);
3478 putFile16BitBE(file, ei->move_enter_element);
3479 putFile16BitBE(file, ei->move_leave_element);
3480 putFile8Bit(file, ei->move_leave_type);
3482 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3483 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3485 putFile8Bit(file, ei->access_direction);
3487 putFile8Bit(file, ei->explosion_delay);
3488 putFile8Bit(file, ei->ignition_delay);
3489 putFile8Bit(file, ei->explosion_type);
3491 /* some free bytes for future custom property values and padding */
3492 WriteUnusedBytesToFile(file, 1);
3494 /* ---------- change page property values (48 bytes) --------------------- */
3496 for (i = 0; i < ei->num_change_pages; i++)
3498 struct ElementChangeInfo *change = &ei->change_page[i];
3499 unsigned long event_bits = 0;
3501 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
3502 if (change->has_event[j])
3503 event_bits |= (1 << j);
3505 putFile32BitBE(file, event_bits);
3507 putFile16BitBE(file, change->target_element);
3509 putFile16BitBE(file, change->delay_fixed);
3510 putFile16BitBE(file, change->delay_random);
3511 putFile16BitBE(file, change->delay_frames);
3513 putFile16BitBE(file, change->trigger_element);
3515 putFile8Bit(file, change->explode);
3516 putFile8Bit(file, change->use_target_content);
3517 putFile8Bit(file, change->only_if_complete);
3518 putFile8Bit(file, change->use_random_replace);
3520 putFile8Bit(file, change->random_percentage);
3521 putFile8Bit(file, change->replace_when);
3523 for (y = 0; y < 3; y++)
3524 for (x = 0; x < 3; x++)
3525 putFile16BitBE(file, change->target_content.e[x][y]);
3527 putFile8Bit(file, change->can_change);
3529 putFile8Bit(file, change->trigger_side);
3531 putFile8Bit(file, change->trigger_player);
3532 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3533 log_2(change->trigger_page)));
3535 putFile8Bit(file, change->has_action);
3536 putFile8Bit(file, change->action_type);
3537 putFile8Bit(file, change->action_mode);
3538 putFile16BitBE(file, change->action_arg);
3540 /* some free bytes for future change property values and padding */
3541 WriteUnusedBytesToFile(file, 1);
3545 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3547 struct ElementInfo *ei = &element_info[element];
3548 struct ElementGroupInfo *group = ei->group;
3551 putFile16BitBE(file, element);
3553 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3554 putFile8Bit(file, ei->description[i]);
3556 putFile8Bit(file, group->num_elements);
3558 putFile8Bit(file, ei->use_gfx_element);
3559 putFile16BitBE(file, ei->gfx_element);
3561 putFile8Bit(file, group->choice_mode);
3563 /* some free bytes for future values and padding */
3564 WriteUnusedBytesToFile(file, 3);
3566 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3567 putFile16BitBE(file, group->element[i]);
3570 static int SaveLevel_CONF_Value(FILE *file, int pos)
3572 int default_value = element_conf[pos].default_value;
3573 int element = element_conf[pos].element;
3574 int type = element_conf[pos].type;
3575 int bytes = type & CONF_MASK_BYTES;
3576 void *value_ptr = element_conf[pos].value;
3577 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
3580 boolean modified = FALSE;
3582 /* check if any settings have been modified before saving them */
3583 if (value != default_value)
3586 if (!modified) /* do not save unmodified default settings */
3589 if (bytes == CONF_MASK_MULTI_BYTES)
3590 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
3592 num_bytes += putFile16BitBE(file, element);
3593 num_bytes += putFile8Bit(file, type);
3594 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3595 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3596 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3601 static int SaveLevel_CONF_Content(FILE *file, int pos, int num_contents)
3603 struct Content *content = (struct Content *)(element_conf[pos].value);
3604 int default_value = element_conf[pos].default_value;
3605 int element = element_conf[pos].element;
3606 int type = element_conf[pos].type;
3608 boolean modified = FALSE;
3611 /* check if any settings have been modified before saving them */
3612 for (i = 0; i < num_contents; i++)
3613 for (y = 0; y < 3; y++)
3614 for (x = 0; x < 3; x++)
3615 if (content[i].e[x][y] != default_value)
3618 if (!modified) /* do not save unmodified default settings */
3621 num_bytes += putFile16BitBE(file, element);
3622 num_bytes += putFile8Bit(file, type);
3623 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3625 for (i = 0; i < num_contents; i++)
3626 for (y = 0; y < 3; y++)
3627 for (x = 0; x < 3; x++)
3628 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3633 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
3638 li = *level; /* copy level information into temporary buffer */
3640 for (i = 0; element_conf[i].element != -1; i++)
3642 int type = element_conf[i].type;
3643 int bytes = type & CONF_MASK_BYTES;
3645 if (bytes != CONF_MASK_MULTI_BYTES)
3646 chunk_size += SaveLevel_CONF_Value(file, i);
3647 else if (type == CONF_VALUE_CONTENT_8)
3648 chunk_size += SaveLevel_CONF_Content(file, i, MAX_ELEMENT_CONTENTS);
3654 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3656 int body_chunk_size, conf_chunk_size;
3660 if (!(file = fopen(filename, MODE_WRITE)))
3662 Error(ERR_WARN, "cannot save level file '%s'", filename);
3666 level->file_version = FILE_VERSION_ACTUAL;
3667 level->game_version = GAME_VERSION_ACTUAL;
3669 /* check level field for 16-bit elements */
3670 level->encoding_16bit_field = FALSE;
3671 for (y = 0; y < level->fieldy; y++)
3672 for (x = 0; x < level->fieldx; x++)
3673 if (level->field[x][y] > 255)
3674 level->encoding_16bit_field = TRUE;
3676 /* check yamyam content for 16-bit elements */
3677 level->encoding_16bit_yamyam = FALSE;
3678 for (i = 0; i < level->num_yamyam_contents; i++)
3679 for (y = 0; y < 3; y++)
3680 for (x = 0; x < 3; x++)
3681 if (level->yamyam_content[i].e[x][y] > 255)
3682 level->encoding_16bit_yamyam = TRUE;
3684 /* check amoeba content for 16-bit elements */
3685 level->encoding_16bit_amoeba = FALSE;
3686 if (level->amoeba_content > 255)
3687 level->encoding_16bit_amoeba = TRUE;
3689 /* calculate size of "BODY" chunk */
3691 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3693 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3694 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3696 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3697 SaveLevel_VERS(file, level);
3699 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3700 SaveLevel_HEAD(file, level);
3702 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3703 SaveLevel_AUTH(file, level);
3705 putFileChunkBE(file, "BODY", body_chunk_size);
3706 SaveLevel_BODY(file, level);
3708 if (level->encoding_16bit_yamyam ||
3709 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3711 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3712 SaveLevel_CNT2(file, level, EL_YAMYAM);
3715 if (level->encoding_16bit_amoeba)
3717 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3718 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3721 /* check for envelope content */
3722 for (i = 0; i < 4; i++)
3724 if (strlen(level->envelope_text[i]) > 0)
3726 int envelope_len = strlen(level->envelope_text[i]) + 1;
3728 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3729 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3733 /* check for non-default custom elements (unless using template level) */
3734 if (!level->use_custom_template)
3736 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3738 int element = EL_CUSTOM_START + i;
3740 if (element_info[element].modified_settings)
3742 int num_change_pages = element_info[element].num_change_pages;
3744 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3745 SaveLevel_CUS4(file, level, element);
3750 /* check for non-default group elements (unless using template level) */
3751 if (!level->use_custom_template)
3753 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3755 int element = EL_GROUP_START + i;
3757 if (element_info[element].modified_settings)
3759 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3760 SaveLevel_GRP1(file, level, element);
3765 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
3767 /* check for non-default configuration settings to be saved in CONF chunk */
3768 if (conf_chunk_size > 0)
3770 putFileChunkBE(file, "CONF", conf_chunk_size);
3771 SaveLevel_CONF(file, level);
3776 SetFilePermissions(filename, PERMS_PRIVATE);
3779 void SaveLevel(int nr)
3781 char *filename = getDefaultLevelFilename(nr);
3783 SaveLevelFromFilename(&level, filename);
3786 void SaveLevelTemplate()
3788 char *filename = getDefaultLevelFilename(-1);
3790 SaveLevelFromFilename(&level, filename);
3793 void DumpLevel(struct LevelInfo *level)
3795 if (level->no_valid_file)
3797 Error(ERR_WARN, "cannot dump -- no valid level file found");
3802 printf_line("-", 79);
3803 printf("Level xxx (file version %08d, game version %08d)\n",
3804 level->file_version, level->game_version);
3805 printf_line("-", 79);
3807 printf("Level author: '%s'\n", level->author);
3808 printf("Level title: '%s'\n", level->name);
3810 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3812 printf("Level time: %d seconds\n", level->time);
3813 printf("Gems needed: %d\n", level->gems_needed);
3815 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3816 printf("Time for wheel: %d seconds\n", level->time_wheel);
3817 printf("Time for light: %d seconds\n", level->time_light);
3818 printf("Time for timegate: %d seconds\n", level->time_timegate);
3820 printf("Amoeba speed: %d\n", level->amoeba_speed);
3822 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3823 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3824 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3825 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3826 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3827 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3828 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3830 printf_line("-", 79);
3834 /* ========================================================================= */
3835 /* tape file functions */
3836 /* ========================================================================= */
3838 static void setTapeInfoToDefaults()
3842 /* always start with reliable default values (empty tape) */
3845 /* default values (also for pre-1.2 tapes) with only the first player */
3846 tape.player_participates[0] = TRUE;
3847 for (i = 1; i < MAX_PLAYERS; i++)
3848 tape.player_participates[i] = FALSE;
3850 /* at least one (default: the first) player participates in every tape */
3851 tape.num_participating_players = 1;
3853 tape.level_nr = level_nr;
3855 tape.changed = FALSE;
3857 tape.recording = FALSE;
3858 tape.playing = FALSE;
3859 tape.pausing = FALSE;
3861 tape.no_valid_file = FALSE;
3864 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3866 tape->file_version = getFileVersion(file);
3867 tape->game_version = getFileVersion(file);
3872 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3876 tape->random_seed = getFile32BitBE(file);
3877 tape->date = getFile32BitBE(file);
3878 tape->length = getFile32BitBE(file);
3880 /* read header fields that are new since version 1.2 */
3881 if (tape->file_version >= FILE_VERSION_1_2)
3883 byte store_participating_players = getFile8Bit(file);
3886 /* since version 1.2, tapes store which players participate in the tape */
3887 tape->num_participating_players = 0;
3888 for (i = 0; i < MAX_PLAYERS; i++)
3890 tape->player_participates[i] = FALSE;
3892 if (store_participating_players & (1 << i))
3894 tape->player_participates[i] = TRUE;
3895 tape->num_participating_players++;
3899 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3901 engine_version = getFileVersion(file);
3902 if (engine_version > 0)
3903 tape->engine_version = engine_version;
3905 tape->engine_version = tape->game_version;
3911 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3913 int level_identifier_size;
3916 level_identifier_size = getFile16BitBE(file);
3918 tape->level_identifier =
3919 checked_realloc(tape->level_identifier, level_identifier_size);
3921 for (i = 0; i < level_identifier_size; i++)
3922 tape->level_identifier[i] = getFile8Bit(file);
3924 tape->level_nr = getFile16BitBE(file);
3926 chunk_size = 2 + level_identifier_size + 2;
3931 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3934 int chunk_size_expected =
3935 (tape->num_participating_players + 1) * tape->length;
3937 if (chunk_size_expected != chunk_size)
3939 ReadUnusedBytesFromFile(file, chunk_size);
3940 return chunk_size_expected;
3943 for (i = 0; i < tape->length; i++)
3945 if (i >= MAX_TAPE_LEN)
3948 for (j = 0; j < MAX_PLAYERS; j++)
3950 tape->pos[i].action[j] = MV_NONE;
3952 if (tape->player_participates[j])
3953 tape->pos[i].action[j] = getFile8Bit(file);
3956 tape->pos[i].delay = getFile8Bit(file);
3958 if (tape->file_version == FILE_VERSION_1_0)
3960 /* eliminate possible diagonal moves in old tapes */
3961 /* this is only for backward compatibility */
3963 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3964 byte action = tape->pos[i].action[0];
3965 int k, num_moves = 0;
3967 for (k = 0; k<4; k++)
3969 if (action & joy_dir[k])
3971 tape->pos[i + num_moves].action[0] = joy_dir[k];
3973 tape->pos[i + num_moves].delay = 0;
3982 tape->length += num_moves;
3985 else if (tape->file_version < FILE_VERSION_2_0)
3987 /* convert pre-2.0 tapes to new tape format */
3989 if (tape->pos[i].delay > 1)
3992 tape->pos[i + 1] = tape->pos[i];
3993 tape->pos[i + 1].delay = 1;
3996 for (j = 0; j < MAX_PLAYERS; j++)
3997 tape->pos[i].action[j] = MV_NONE;
3998 tape->pos[i].delay--;
4009 if (i != tape->length)
4010 chunk_size = (tape->num_participating_players + 1) * i;
4015 void LoadTapeFromFilename(char *filename)
4017 char cookie[MAX_LINE_LEN];
4018 char chunk_name[CHUNK_ID_LEN + 1];
4022 /* always start with reliable default values */
4023 setTapeInfoToDefaults();
4025 if (!(file = fopen(filename, MODE_READ)))
4027 tape.no_valid_file = TRUE;
4032 getFileChunkBE(file, chunk_name, NULL);
4033 if (strcmp(chunk_name, "RND1") == 0)
4035 getFile32BitBE(file); /* not used */
4037 getFileChunkBE(file, chunk_name, NULL);
4038 if (strcmp(chunk_name, "TAPE") != 0)
4040 tape.no_valid_file = TRUE;
4042 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4047 else /* check for pre-2.0 file format with cookie string */
4049 strcpy(cookie, chunk_name);
4050 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
4051 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4052 cookie[strlen(cookie) - 1] = '\0';
4054 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4056 tape.no_valid_file = TRUE;
4058 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4063 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4065 tape.no_valid_file = TRUE;
4067 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4072 /* pre-2.0 tape files have no game version, so use file version here */
4073 tape.game_version = tape.file_version;
4076 if (tape.file_version < FILE_VERSION_1_2)
4078 /* tape files from versions before 1.2.0 without chunk structure */
4079 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4080 LoadTape_BODY(file, 2 * tape.length, &tape);
4088 int (*loader)(FILE *, int, struct TapeInfo *);
4092 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4093 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4094 { "INFO", -1, LoadTape_INFO },
4095 { "BODY", -1, LoadTape_BODY },
4099 while (getFileChunkBE(file, chunk_name, &chunk_size))
4103 while (chunk_info[i].name != NULL &&
4104 strcmp(chunk_name, chunk_info[i].name) != 0)
4107 if (chunk_info[i].name == NULL)
4109 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4110 chunk_name, filename);
4111 ReadUnusedBytesFromFile(file, chunk_size);
4113 else if (chunk_info[i].size != -1 &&
4114 chunk_info[i].size != chunk_size)
4116 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4117 chunk_size, chunk_name, filename);
4118 ReadUnusedBytesFromFile(file, chunk_size);
4122 /* call function to load this tape chunk */
4123 int chunk_size_expected =
4124 (chunk_info[i].loader)(file, chunk_size, &tape);
4126 /* the size of some chunks cannot be checked before reading other
4127 chunks first (like "HEAD" and "BODY") that contain some header
4128 information, so check them here */
4129 if (chunk_size_expected != chunk_size)
4131 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4132 chunk_size, chunk_name, filename);
4140 tape.length_seconds = GetTapeLength();
4143 printf("::: tape game version: %d\n", tape.game_version);
4144 printf("::: tape engine version: %d\n", tape.engine_version);
4148 void LoadTape(int nr)
4150 char *filename = getTapeFilename(nr);
4152 LoadTapeFromFilename(filename);
4155 void LoadSolutionTape(int nr)
4157 char *filename = getSolutionTapeFilename(nr);
4159 LoadTapeFromFilename(filename);
4162 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4164 putFileVersion(file, tape->file_version);
4165 putFileVersion(file, tape->game_version);
4168 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4171 byte store_participating_players = 0;
4173 /* set bits for participating players for compact storage */
4174 for (i = 0; i < MAX_PLAYERS; i++)
4175 if (tape->player_participates[i])
4176 store_participating_players |= (1 << i);
4178 putFile32BitBE(file, tape->random_seed);
4179 putFile32BitBE(file, tape->date);
4180 putFile32BitBE(file, tape->length);
4182 putFile8Bit(file, store_participating_players);
4184 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4185 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4187 putFileVersion(file, tape->engine_version);
4190 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4192 int level_identifier_size = strlen(tape->level_identifier) + 1;
4195 putFile16BitBE(file, level_identifier_size);
4197 for (i = 0; i < level_identifier_size; i++)
4198 putFile8Bit(file, tape->level_identifier[i]);
4200 putFile16BitBE(file, tape->level_nr);
4203 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4207 for (i = 0; i < tape->length; i++)
4209 for (j = 0; j < MAX_PLAYERS; j++)
4210 if (tape->player_participates[j])
4211 putFile8Bit(file, tape->pos[i].action[j]);
4213 putFile8Bit(file, tape->pos[i].delay);
4217 void SaveTape(int nr)
4219 char *filename = getTapeFilename(nr);
4221 boolean new_tape = TRUE;
4222 int num_participating_players = 0;
4223 int info_chunk_size;
4224 int body_chunk_size;
4227 InitTapeDirectory(leveldir_current->subdir);
4229 /* if a tape still exists, ask to overwrite it */
4230 if (fileExists(filename))
4233 if (!Request("Replace old tape ?", REQ_ASK))
4237 if (!(file = fopen(filename, MODE_WRITE)))
4239 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4243 tape.file_version = FILE_VERSION_ACTUAL;
4244 tape.game_version = GAME_VERSION_ACTUAL;
4246 /* count number of participating players */
4247 for (i = 0; i < MAX_PLAYERS; i++)
4248 if (tape.player_participates[i])
4249 num_participating_players++;
4251 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4252 body_chunk_size = (num_participating_players + 1) * tape.length;
4254 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4255 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4257 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4258 SaveTape_VERS(file, &tape);
4260 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4261 SaveTape_HEAD(file, &tape);
4263 putFileChunkBE(file, "INFO", info_chunk_size);
4264 SaveTape_INFO(file, &tape);
4266 putFileChunkBE(file, "BODY", body_chunk_size);
4267 SaveTape_BODY(file, &tape);
4271 SetFilePermissions(filename, PERMS_PRIVATE);
4273 tape.changed = FALSE;
4276 Request("Tape saved !", REQ_CONFIRM);
4279 void DumpTape(struct TapeInfo *tape)
4283 if (tape->no_valid_file)
4285 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4290 printf_line("-", 79);
4291 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4292 tape->level_nr, tape->file_version, tape->game_version);
4293 printf(" (effective engine version %08d)\n",
4294 tape->engine_version);
4295 printf("Level series identifier: '%s'\n", tape->level_identifier);
4296 printf_line("-", 79);
4298 for (i = 0; i < tape->length; i++)
4300 if (i >= MAX_TAPE_LEN)
4303 printf("%03d: ", i);
4305 for (j = 0; j < MAX_PLAYERS; j++)
4307 if (tape->player_participates[j])
4309 int action = tape->pos[i].action[j];
4311 printf("%d:%02x ", j, action);
4312 printf("[%c%c%c%c|%c%c] - ",
4313 (action & JOY_LEFT ? '<' : ' '),
4314 (action & JOY_RIGHT ? '>' : ' '),
4315 (action & JOY_UP ? '^' : ' '),
4316 (action & JOY_DOWN ? 'v' : ' '),
4317 (action & JOY_BUTTON_1 ? '1' : ' '),
4318 (action & JOY_BUTTON_2 ? '2' : ' '));
4322 printf("(%03d)\n", tape->pos[i].delay);
4325 printf_line("-", 79);
4329 /* ========================================================================= */
4330 /* score file functions */
4331 /* ========================================================================= */
4333 void LoadScore(int nr)
4336 char *filename = getScoreFilename(nr);
4337 char cookie[MAX_LINE_LEN];
4338 char line[MAX_LINE_LEN];
4342 /* always start with reliable default values */
4343 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4345 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4346 highscore[i].Score = 0;
4349 if (!(file = fopen(filename, MODE_READ)))
4352 /* check file identifier */
4353 fgets(cookie, MAX_LINE_LEN, file);
4354 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4355 cookie[strlen(cookie) - 1] = '\0';
4357 if (!checkCookieString(cookie, SCORE_COOKIE))
4359 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4364 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4366 fscanf(file, "%d", &highscore[i].Score);
4367 fgets(line, MAX_LINE_LEN, file);
4369 if (line[strlen(line) - 1] == '\n')
4370 line[strlen(line) - 1] = '\0';
4372 for (line_ptr = line; *line_ptr; line_ptr++)
4374 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4376 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4377 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4386 void SaveScore(int nr)
4389 char *filename = getScoreFilename(nr);
4392 InitScoreDirectory(leveldir_current->subdir);
4394 if (!(file = fopen(filename, MODE_WRITE)))
4396 Error(ERR_WARN, "cannot save score for level %d", nr);
4400 fprintf(file, "%s\n\n", SCORE_COOKIE);
4402 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4403 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4407 SetFilePermissions(filename, PERMS_PUBLIC);
4411 /* ========================================================================= */
4412 /* setup file functions */
4413 /* ========================================================================= */
4415 #define TOKEN_STR_PLAYER_PREFIX "player_"
4418 #define SETUP_TOKEN_PLAYER_NAME 0
4419 #define SETUP_TOKEN_SOUND 1
4420 #define SETUP_TOKEN_SOUND_LOOPS 2
4421 #define SETUP_TOKEN_SOUND_MUSIC 3
4422 #define SETUP_TOKEN_SOUND_SIMPLE 4
4423 #define SETUP_TOKEN_TOONS 5
4424 #define SETUP_TOKEN_SCROLL_DELAY 6
4425 #define SETUP_TOKEN_SOFT_SCROLLING 7
4426 #define SETUP_TOKEN_FADING 8
4427 #define SETUP_TOKEN_AUTORECORD 9
4428 #define SETUP_TOKEN_QUICK_DOORS 10
4429 #define SETUP_TOKEN_TEAM_MODE 11
4430 #define SETUP_TOKEN_HANDICAP 12
4431 #define SETUP_TOKEN_SKIP_LEVELS 13
4432 #define SETUP_TOKEN_TIME_LIMIT 14
4433 #define SETUP_TOKEN_FULLSCREEN 15
4434 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4435 #define SETUP_TOKEN_GRAPHICS_SET 17
4436 #define SETUP_TOKEN_SOUNDS_SET 18
4437 #define SETUP_TOKEN_MUSIC_SET 19
4438 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4439 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4440 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4442 #define NUM_GLOBAL_SETUP_TOKENS 23
4445 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4446 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4447 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4448 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4449 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4450 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4451 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4452 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4453 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4454 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4455 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4456 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4457 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4459 #define NUM_EDITOR_SETUP_TOKENS 13
4461 /* shortcut setup */
4462 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4463 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4464 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4466 #define NUM_SHORTCUT_SETUP_TOKENS 3
4469 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4470 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4471 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4472 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4473 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4474 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4475 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4476 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4477 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4478 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4479 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4480 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4481 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4482 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4483 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4484 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4486 #define NUM_PLAYER_SETUP_TOKENS 16
4489 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4490 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4492 #define NUM_SYSTEM_SETUP_TOKENS 2
4495 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4497 #define NUM_OPTIONS_SETUP_TOKENS 1
4500 static struct SetupInfo si;
4501 static struct SetupEditorInfo sei;
4502 static struct SetupShortcutInfo ssi;
4503 static struct SetupInputInfo sii;
4504 static struct SetupSystemInfo syi;
4505 static struct OptionInfo soi;
4507 static struct TokenInfo global_setup_tokens[] =
4509 { TYPE_STRING, &si.player_name, "player_name" },
4510 { TYPE_SWITCH, &si.sound, "sound" },
4511 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4512 { TYPE_SWITCH, &si.sound_music, "background_music" },
4513 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4514 { TYPE_SWITCH, &si.toons, "toons" },
4515 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4516 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4517 { TYPE_SWITCH, &si.fading, "screen_fading" },
4518 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4519 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4520 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4521 { TYPE_SWITCH, &si.handicap, "handicap" },
4522 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4523 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4524 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4525 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4526 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4527 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4528 { TYPE_STRING, &si.music_set, "music_set" },
4529 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4530 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4531 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4534 static struct TokenInfo editor_setup_tokens[] =
4536 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4537 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4538 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4539 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4540 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4541 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4542 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4543 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4544 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4545 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4546 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4547 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4548 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4551 static struct TokenInfo shortcut_setup_tokens[] =
4553 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4554 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4555 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4558 static struct TokenInfo player_setup_tokens[] =
4560 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4561 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4562 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4563 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4564 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4565 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4566 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4567 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4568 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4569 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4570 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4571 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4572 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4573 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4574 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4575 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4578 static struct TokenInfo system_setup_tokens[] =
4580 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4581 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4584 static struct TokenInfo options_setup_tokens[] =
4586 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4589 static char *get_corrected_login_name(char *login_name)
4591 /* needed because player name must be a fixed length string */
4592 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4594 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4595 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4597 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4598 if (strchr(login_name_new, ' '))
4599 *strchr(login_name_new, ' ') = '\0';
4601 return login_name_new;
4604 static void setSetupInfoToDefaults(struct SetupInfo *si)
4608 si->player_name = get_corrected_login_name(getLoginName());
4611 si->sound_loops = TRUE;
4612 si->sound_music = TRUE;
4613 si->sound_simple = TRUE;
4615 si->double_buffering = TRUE;
4616 si->direct_draw = !si->double_buffering;
4617 si->scroll_delay = TRUE;
4618 si->soft_scrolling = TRUE;
4620 si->autorecord = TRUE;
4621 si->quick_doors = FALSE;
4622 si->team_mode = FALSE;
4623 si->handicap = TRUE;
4624 si->skip_levels = TRUE;
4625 si->time_limit = TRUE;
4626 si->fullscreen = FALSE;
4627 si->ask_on_escape = TRUE;
4629 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4630 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4631 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4632 si->override_level_graphics = FALSE;
4633 si->override_level_sounds = FALSE;
4634 si->override_level_music = FALSE;
4636 si->editor.el_boulderdash = TRUE;
4637 si->editor.el_emerald_mine = TRUE;
4638 si->editor.el_emerald_mine_club = TRUE;
4639 si->editor.el_more = TRUE;
4640 si->editor.el_sokoban = TRUE;
4641 si->editor.el_supaplex = TRUE;
4642 si->editor.el_diamond_caves = TRUE;
4643 si->editor.el_dx_boulderdash = TRUE;
4644 si->editor.el_chars = TRUE;
4645 si->editor.el_custom = TRUE;
4646 si->editor.el_custom_more = FALSE;
4648 si->editor.el_headlines = TRUE;
4649 si->editor.el_user_defined = FALSE;
4651 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4652 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4653 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4655 for (i = 0; i < MAX_PLAYERS; i++)
4657 si->input[i].use_joystick = FALSE;
4658 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4659 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4660 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4661 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4662 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4663 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4664 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4665 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4666 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4667 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4668 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4669 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4670 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4671 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4672 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4675 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4676 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4678 si->options.verbose = FALSE;
4681 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4685 if (!setup_file_hash)
4690 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4691 setSetupInfo(global_setup_tokens, i,
4692 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4697 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4698 setSetupInfo(editor_setup_tokens, i,
4699 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4702 /* shortcut setup */
4703 ssi = setup.shortcut;
4704 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4705 setSetupInfo(shortcut_setup_tokens, i,
4706 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4707 setup.shortcut = ssi;
4710 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4714 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4716 sii = setup.input[pnr];
4717 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4719 char full_token[100];
4721 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4722 setSetupInfo(player_setup_tokens, i,
4723 getHashEntry(setup_file_hash, full_token));
4725 setup.input[pnr] = sii;
4730 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4731 setSetupInfo(system_setup_tokens, i,
4732 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4736 soi = setup.options;
4737 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4738 setSetupInfo(options_setup_tokens, i,
4739 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4740 setup.options = soi;
4745 char *filename = getSetupFilename();
4746 SetupFileHash *setup_file_hash = NULL;
4748 /* always start with reliable default values */
4749 setSetupInfoToDefaults(&setup);
4751 setup_file_hash = loadSetupFileHash(filename);
4753 if (setup_file_hash)
4755 char *player_name_new;
4757 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4758 decodeSetupFileHash(setup_file_hash);
4760 setup.direct_draw = !setup.double_buffering;
4762 freeSetupFileHash(setup_file_hash);
4764 /* needed to work around problems with fixed length strings */
4765 player_name_new = get_corrected_login_name(setup.player_name);
4766 free(setup.player_name);
4767 setup.player_name = player_name_new;
4770 Error(ERR_WARN, "using default setup values");
4775 char *filename = getSetupFilename();
4779 InitUserDataDirectory();
4781 if (!(file = fopen(filename, MODE_WRITE)))
4783 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4787 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4788 getCookie("SETUP")));
4789 fprintf(file, "\n");
4793 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4795 /* just to make things nicer :) */
4796 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4797 i == SETUP_TOKEN_GRAPHICS_SET)
4798 fprintf(file, "\n");
4800 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4805 fprintf(file, "\n");
4806 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4807 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4809 /* shortcut setup */
4810 ssi = setup.shortcut;
4811 fprintf(file, "\n");
4812 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4813 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4816 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4820 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4821 fprintf(file, "\n");
4823 sii = setup.input[pnr];
4824 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4825 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4830 fprintf(file, "\n");
4831 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4832 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4835 soi = setup.options;
4836 fprintf(file, "\n");
4837 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4838 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4842 SetFilePermissions(filename, PERMS_PRIVATE);
4845 void LoadCustomElementDescriptions()
4847 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4848 SetupFileHash *setup_file_hash;
4851 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4853 if (element_info[i].custom_description != NULL)
4855 free(element_info[i].custom_description);
4856 element_info[i].custom_description = NULL;
4860 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4863 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4865 char *token = getStringCat2(element_info[i].token_name, ".name");
4866 char *value = getHashEntry(setup_file_hash, token);
4869 element_info[i].custom_description = getStringCopy(value);
4874 freeSetupFileHash(setup_file_hash);
4877 void LoadSpecialMenuDesignSettings()
4879 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4880 SetupFileHash *setup_file_hash;
4883 /* always start with reliable default values from default config */
4884 for (i = 0; image_config_vars[i].token != NULL; i++)
4885 for (j = 0; image_config[j].token != NULL; j++)
4886 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4887 *image_config_vars[i].value =
4888 get_auto_parameter_value(image_config_vars[i].token,
4889 image_config[j].value);
4891 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4894 /* special case: initialize with default values that may be overwritten */
4895 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4897 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4898 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4899 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4901 if (value_x != NULL)
4902 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4903 if (value_y != NULL)
4904 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4905 if (list_size != NULL)
4906 menu.list_size[i] = get_integer_from_string(list_size);
4909 /* read (and overwrite with) values that may be specified in config file */
4910 for (i = 0; image_config_vars[i].token != NULL; i++)
4912 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4915 *image_config_vars[i].value =
4916 get_auto_parameter_value(image_config_vars[i].token, value);
4919 freeSetupFileHash(setup_file_hash);
4922 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4924 char *filename = getEditorSetupFilename();
4925 SetupFileList *setup_file_list, *list;
4926 SetupFileHash *element_hash;
4927 int num_unknown_tokens = 0;
4930 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4933 element_hash = newSetupFileHash();
4935 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4936 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4938 /* determined size may be larger than needed (due to unknown elements) */
4940 for (list = setup_file_list; list != NULL; list = list->next)
4943 /* add space for up to 3 more elements for padding that may be needed */
4946 *elements = checked_malloc(*num_elements * sizeof(int));
4949 for (list = setup_file_list; list != NULL; list = list->next)
4951 char *value = getHashEntry(element_hash, list->token);
4953 if (value == NULL) /* try to find obsolete token mapping */
4955 char *mapped_token = get_mapped_token(list->token);
4957 if (mapped_token != NULL)
4959 value = getHashEntry(element_hash, mapped_token);
4967 (*elements)[(*num_elements)++] = atoi(value);
4971 if (num_unknown_tokens == 0)
4973 Error(ERR_RETURN_LINE, "-");
4974 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4975 Error(ERR_RETURN, "- config file: '%s'", filename);
4977 num_unknown_tokens++;
4980 Error(ERR_RETURN, "- token: '%s'", list->token);
4984 if (num_unknown_tokens > 0)
4985 Error(ERR_RETURN_LINE, "-");
4987 while (*num_elements % 4) /* pad with empty elements, if needed */
4988 (*elements)[(*num_elements)++] = EL_EMPTY;
4990 freeSetupFileList(setup_file_list);
4991 freeSetupFileHash(element_hash);
4994 for (i = 0; i < *num_elements; i++)
4995 printf("editor: element '%s' [%d]\n",
4996 element_info[(*elements)[i]].token_name, (*elements)[i]);
5000 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
5003 SetupFileHash *setup_file_hash = NULL;
5004 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
5005 char *filename_music, *filename_prefix, *filename_info;
5011 token_to_value_ptr[] =
5013 { "title_header", &tmp_music_file_info.title_header },
5014 { "artist_header", &tmp_music_file_info.artist_header },
5015 { "album_header", &tmp_music_file_info.album_header },
5016 { "year_header", &tmp_music_file_info.year_header },
5018 { "title", &tmp_music_file_info.title },
5019 { "artist", &tmp_music_file_info.artist },
5020 { "album", &tmp_music_file_info.album },
5021 { "year", &tmp_music_file_info.year },
5027 filename_music = (is_sound ? getCustomSoundFilename(basename) :
5028 getCustomMusicFilename(basename));
5030 if (filename_music == NULL)
5033 /* ---------- try to replace file extension ---------- */
5035 filename_prefix = getStringCopy(filename_music);
5036 if (strrchr(filename_prefix, '.') != NULL)
5037 *strrchr(filename_prefix, '.') = '\0';
5038 filename_info = getStringCat2(filename_prefix, ".txt");
5041 printf("trying to load file '%s'...\n", filename_info);
5044 if (fileExists(filename_info))
5045 setup_file_hash = loadSetupFileHash(filename_info);
5047 free(filename_prefix);
5048 free(filename_info);
5050 if (setup_file_hash == NULL)
5052 /* ---------- try to add file extension ---------- */
5054 filename_prefix = getStringCopy(filename_music);
5055 filename_info = getStringCat2(filename_prefix, ".txt");
5058 printf("trying to load file '%s'...\n", filename_info);
5061 if (fileExists(filename_info))
5062 setup_file_hash = loadSetupFileHash(filename_info);
5064 free(filename_prefix);
5065 free(filename_info);
5068 if (setup_file_hash == NULL)
5071 /* ---------- music file info found ---------- */
5073 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5075 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5077 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5079 *token_to_value_ptr[i].value_ptr =
5080 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5083 tmp_music_file_info.basename = getStringCopy(basename);
5084 tmp_music_file_info.music = music;
5085 tmp_music_file_info.is_sound = is_sound;
5087 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5088 *new_music_file_info = tmp_music_file_info;
5090 return new_music_file_info;
5093 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5095 return get_music_file_info_ext(basename, music, FALSE);
5098 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5100 return get_music_file_info_ext(basename, sound, TRUE);
5103 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5104 char *basename, boolean is_sound)
5106 for (; list != NULL; list = list->next)
5107 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5113 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5115 return music_info_listed_ext(list, basename, FALSE);
5118 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5120 return music_info_listed_ext(list, basename, TRUE);
5123 void LoadMusicInfo()
5125 char *music_directory = getCustomMusicDirectory();
5126 int num_music = getMusicListSize();
5127 int num_music_noconf = 0;
5128 int num_sounds = getSoundListSize();
5130 struct dirent *dir_entry;
5131 struct FileInfo *music, *sound;
5132 struct MusicFileInfo *next, **new;
5135 while (music_file_info != NULL)
5137 next = music_file_info->next;
5139 checked_free(music_file_info->basename);
5141 checked_free(music_file_info->title_header);
5142 checked_free(music_file_info->artist_header);
5143 checked_free(music_file_info->album_header);
5144 checked_free(music_file_info->year_header);
5146 checked_free(music_file_info->title);
5147 checked_free(music_file_info->artist);
5148 checked_free(music_file_info->album);
5149 checked_free(music_file_info->year);
5151 free(music_file_info);
5153 music_file_info = next;
5156 new = &music_file_info;
5158 for (i = 0; i < num_music; i++)
5160 music = getMusicListEntry(i);
5162 if (music->filename == NULL)
5165 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5168 /* a configured file may be not recognized as music */
5169 if (!FileIsMusic(music->filename))
5173 printf("::: -> '%s' (configured)\n", music->filename);
5176 if (!music_info_listed(music_file_info, music->filename))
5178 *new = get_music_file_info(music->filename, i);
5180 new = &(*new)->next;
5184 if ((dir = opendir(music_directory)) == NULL)
5186 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5190 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5192 char *basename = dir_entry->d_name;
5193 boolean music_already_used = FALSE;
5196 /* skip all music files that are configured in music config file */
5197 for (i = 0; i < num_music; i++)
5199 music = getMusicListEntry(i);
5201 if (music->filename == NULL)
5204 if (strcmp(basename, music->filename) == 0)
5206 music_already_used = TRUE;
5211 if (music_already_used)
5214 if (!FileIsMusic(basename))
5218 printf("::: -> '%s' (found in directory)\n", basename);
5221 if (!music_info_listed(music_file_info, basename))
5223 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5225 new = &(*new)->next;
5233 for (i = 0; i < num_sounds; i++)
5235 sound = getSoundListEntry(i);
5237 if (sound->filename == NULL)
5240 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5243 /* a configured file may be not recognized as sound */
5244 if (!FileIsSound(sound->filename))
5248 printf("::: -> '%s' (configured)\n", sound->filename);
5251 if (!sound_info_listed(music_file_info, sound->filename))
5253 *new = get_sound_file_info(sound->filename, i);
5255 new = &(*new)->next;
5260 for (next = music_file_info; next != NULL; next = next->next)
5261 printf("::: title == '%s'\n", next->title);
5265 void add_helpanim_entry(int element, int action, int direction, int delay,
5266 int *num_list_entries)
5268 struct HelpAnimInfo *new_list_entry;
5269 (*num_list_entries)++;
5272 checked_realloc(helpanim_info,
5273 *num_list_entries * sizeof(struct HelpAnimInfo));
5274 new_list_entry = &helpanim_info[*num_list_entries - 1];
5276 new_list_entry->element = element;
5277 new_list_entry->action = action;
5278 new_list_entry->direction = direction;
5279 new_list_entry->delay = delay;
5282 void print_unknown_token(char *filename, char *token, int token_nr)
5286 Error(ERR_RETURN_LINE, "-");
5287 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5288 Error(ERR_RETURN, "- config file: '%s'", filename);
5291 Error(ERR_RETURN, "- token: '%s'", token);
5294 void print_unknown_token_end(int token_nr)
5297 Error(ERR_RETURN_LINE, "-");
5300 void LoadHelpAnimInfo()
5302 char *filename = getHelpAnimFilename();
5303 SetupFileList *setup_file_list = NULL, *list;
5304 SetupFileHash *element_hash, *action_hash, *direction_hash;
5305 int num_list_entries = 0;
5306 int num_unknown_tokens = 0;
5309 if (fileExists(filename))
5310 setup_file_list = loadSetupFileList(filename);
5312 if (setup_file_list == NULL)
5314 /* use reliable default values from static configuration */
5315 SetupFileList *insert_ptr;
5317 insert_ptr = setup_file_list =
5318 newSetupFileList(helpanim_config[0].token,
5319 helpanim_config[0].value);
5321 for (i = 1; helpanim_config[i].token; i++)
5322 insert_ptr = addListEntry(insert_ptr,
5323 helpanim_config[i].token,
5324 helpanim_config[i].value);
5327 element_hash = newSetupFileHash();
5328 action_hash = newSetupFileHash();
5329 direction_hash = newSetupFileHash();
5331 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5332 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5334 for (i = 0; i < NUM_ACTIONS; i++)
5335 setHashEntry(action_hash, element_action_info[i].suffix,
5336 i_to_a(element_action_info[i].value));
5338 /* do not store direction index (bit) here, but direction value! */
5339 for (i = 0; i < NUM_DIRECTIONS; i++)
5340 setHashEntry(direction_hash, element_direction_info[i].suffix,
5341 i_to_a(1 << element_direction_info[i].value));
5343 for (list = setup_file_list; list != NULL; list = list->next)
5345 char *element_token, *action_token, *direction_token;
5346 char *element_value, *action_value, *direction_value;
5347 int delay = atoi(list->value);
5349 if (strcmp(list->token, "end") == 0)
5351 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5356 /* first try to break element into element/action/direction parts;
5357 if this does not work, also accept combined "element[.act][.dir]"
5358 elements (like "dynamite.active"), which are unique elements */
5360 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5362 element_value = getHashEntry(element_hash, list->token);
5363 if (element_value != NULL) /* element found */
5364 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5368 /* no further suffixes found -- this is not an element */
5369 print_unknown_token(filename, list->token, num_unknown_tokens++);
5375 /* token has format "<prefix>.<something>" */
5377 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5378 direction_token = action_token; /* ... or direction */
5380 element_token = getStringCopy(list->token);
5381 *strchr(element_token, '.') = '\0';
5383 element_value = getHashEntry(element_hash, element_token);
5385 if (element_value == NULL) /* this is no element */
5387 element_value = getHashEntry(element_hash, list->token);
5388 if (element_value != NULL) /* combined element found */
5389 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5392 print_unknown_token(filename, list->token, num_unknown_tokens++);
5394 free(element_token);
5399 action_value = getHashEntry(action_hash, action_token);
5401 if (action_value != NULL) /* action found */
5403 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5406 free(element_token);
5411 direction_value = getHashEntry(direction_hash, direction_token);
5413 if (direction_value != NULL) /* direction found */
5415 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5418 free(element_token);
5423 if (strchr(action_token + 1, '.') == NULL)
5425 /* no further suffixes found -- this is not an action nor direction */
5427 element_value = getHashEntry(element_hash, list->token);
5428 if (element_value != NULL) /* combined element found */
5429 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5432 print_unknown_token(filename, list->token, num_unknown_tokens++);
5434 free(element_token);
5439 /* token has format "<prefix>.<suffix>.<something>" */
5441 direction_token = strchr(action_token + 1, '.');
5443 action_token = getStringCopy(action_token);
5444 *strchr(action_token + 1, '.') = '\0';
5446 action_value = getHashEntry(action_hash, action_token);
5448 if (action_value == NULL) /* this is no action */
5450 element_value = getHashEntry(element_hash, list->token);
5451 if (element_value != NULL) /* combined element found */
5452 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5455 print_unknown_token(filename, list->token, num_unknown_tokens++);
5457 free(element_token);
5463 direction_value = getHashEntry(direction_hash, direction_token);
5465 if (direction_value != NULL) /* direction found */
5467 add_helpanim_entry(atoi(element_value), atoi(action_value),
5468 atoi(direction_value), delay, &num_list_entries);
5470 free(element_token);
5476 /* this is no direction */
5478 element_value = getHashEntry(element_hash, list->token);
5479 if (element_value != NULL) /* combined element found */
5480 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5483 print_unknown_token(filename, list->token, num_unknown_tokens++);
5485 free(element_token);
5489 print_unknown_token_end(num_unknown_tokens);
5491 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5492 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5494 freeSetupFileList(setup_file_list);
5495 freeSetupFileHash(element_hash);
5496 freeSetupFileHash(action_hash);
5497 freeSetupFileHash(direction_hash);
5500 for (i = 0; i < num_list_entries; i++)
5501 printf("::: %d, %d, %d => %d\n",
5502 helpanim_info[i].element,
5503 helpanim_info[i].action,
5504 helpanim_info[i].direction,
5505 helpanim_info[i].delay);
5509 void LoadHelpTextInfo()
5511 char *filename = getHelpTextFilename();
5514 if (helptext_info != NULL)
5516 freeSetupFileHash(helptext_info);
5517 helptext_info = NULL;
5520 if (fileExists(filename))
5521 helptext_info = loadSetupFileHash(filename);
5523 if (helptext_info == NULL)
5525 /* use reliable default values from static configuration */
5526 helptext_info = newSetupFileHash();
5528 for (i = 0; helptext_config[i].token; i++)
5529 setHashEntry(helptext_info,
5530 helptext_config[i].token,
5531 helptext_config[i].value);
5535 BEGIN_HASH_ITERATION(helptext_info, itr)
5537 printf("::: '%s' => '%s'\n",
5538 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5540 END_HASH_ITERATION(hash, itr)
5545 /* ------------------------------------------------------------------------- *
5547 * ------------------------------------------------------------------------- */
5549 #define MAX_NUM_CONVERT_LEVELS 1000
5551 void ConvertLevels()
5553 static LevelDirTree *convert_leveldir = NULL;
5554 static int convert_level_nr = -1;
5555 static int num_levels_handled = 0;
5556 static int num_levels_converted = 0;
5557 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5560 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5561 global.convert_leveldir);
5563 if (convert_leveldir == NULL)
5564 Error(ERR_EXIT, "no such level identifier: '%s'",
5565 global.convert_leveldir);
5567 leveldir_current = convert_leveldir;
5569 if (global.convert_level_nr != -1)
5571 convert_leveldir->first_level = global.convert_level_nr;
5572 convert_leveldir->last_level = global.convert_level_nr;
5575 convert_level_nr = convert_leveldir->first_level;
5577 printf_line("=", 79);
5578 printf("Converting levels\n");
5579 printf_line("-", 79);
5580 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5581 printf("Level series name: '%s'\n", convert_leveldir->name);
5582 printf("Level series author: '%s'\n", convert_leveldir->author);
5583 printf("Number of levels: %d\n", convert_leveldir->levels);
5584 printf_line("=", 79);
5587 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5588 levels_failed[i] = FALSE;
5590 while (convert_level_nr <= convert_leveldir->last_level)
5592 char *level_filename;
5595 level_nr = convert_level_nr++;
5597 printf("Level %03d: ", level_nr);
5599 LoadLevel(level_nr);
5600 if (level.no_valid_file)
5602 printf("(no level)\n");
5606 printf("converting level ... ");
5608 level_filename = getDefaultLevelFilename(level_nr);
5609 new_level = !fileExists(level_filename);
5613 SaveLevel(level_nr);
5615 num_levels_converted++;
5617 printf("converted.\n");
5621 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5622 levels_failed[level_nr] = TRUE;
5624 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5627 num_levels_handled++;
5631 printf_line("=", 79);
5632 printf("Number of levels handled: %d\n", num_levels_handled);
5633 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5634 (num_levels_handled ?
5635 num_levels_converted * 100 / num_levels_handled : 0));
5636 printf_line("-", 79);
5637 printf("Summary (for automatic parsing by scripts):\n");
5638 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5639 convert_leveldir->identifier, num_levels_converted,
5641 (num_levels_handled ?
5642 num_levels_converted * 100 / num_levels_handled : 0));
5644 if (num_levels_handled != num_levels_converted)
5646 printf(", FAILED:");
5647 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5648 if (levels_failed[i])
5653 printf_line("=", 79);