1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
188 &li.use_step_counter, FALSE
193 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
194 &li.wind_direction_initial, MV_NONE
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
200 &li.em_slippery_gems, FALSE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
206 &li.use_custom_template, FALSE
211 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
212 &li.can_move_into_acid_bits, ~0 /* default: everything can */
217 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
218 &li.dont_collide_with_bits, ~0 /* default: always deadly */
223 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
224 &li.score[SC_TIME_BONUS], 1
234 static struct LevelFileConfigInfo chunk_config_ELEM[] =
236 /* (these values are the same for each player) */
239 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
240 &li.block_last_field, FALSE /* default case for EM levels */
244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
245 &li.sp_block_last_field, TRUE /* default case for SP levels */
249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
250 &li.instant_relocation, FALSE
254 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
255 &li.can_pass_to_walkable, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
260 &li.block_snap_field, TRUE
264 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
265 &li.continuous_snapping, TRUE
269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
270 &li.shifted_relocation, FALSE
273 /* (these values are different for each player) */
276 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
277 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
282 &li.initial_player_gravity[0], FALSE
286 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
287 &li.use_start_element[0], FALSE
291 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
292 &li.start_element[0], EL_PLAYER_1
296 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
297 &li.use_artwork_element[0], FALSE
301 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
302 &li.artwork_element[0], EL_PLAYER_1
306 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
307 &li.use_explosion_element[0], FALSE
311 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
312 &li.explosion_element[0], EL_PLAYER_1
317 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
318 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
323 &li.initial_player_gravity[1], FALSE
327 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
328 &li.use_start_element[1], FALSE
332 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
333 &li.start_element[1], EL_PLAYER_2
337 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
338 &li.use_artwork_element[1], FALSE
342 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
343 &li.artwork_element[1], EL_PLAYER_2
347 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
348 &li.use_explosion_element[1], FALSE
352 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
353 &li.explosion_element[1], EL_PLAYER_2
358 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
359 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
364 &li.initial_player_gravity[2], FALSE
368 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
369 &li.use_start_element[2], FALSE
373 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
374 &li.start_element[2], EL_PLAYER_3
378 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
379 &li.use_artwork_element[2], FALSE
383 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
384 &li.artwork_element[2], EL_PLAYER_3
388 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
389 &li.use_explosion_element[2], FALSE
393 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
394 &li.explosion_element[2], EL_PLAYER_3
399 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
400 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
404 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
405 &li.initial_player_gravity[3], FALSE
409 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
410 &li.use_start_element[3], FALSE
414 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
415 &li.start_element[3], EL_PLAYER_4
419 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
420 &li.use_artwork_element[3], FALSE
424 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
425 &li.artwork_element[3], EL_PLAYER_4
429 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
430 &li.use_explosion_element[3], FALSE
434 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
435 &li.explosion_element[3], EL_PLAYER_4
440 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
441 &li.score[SC_EMERALD], 10
446 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
447 &li.score[SC_DIAMOND], 10
452 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
453 &li.score[SC_BUG], 10
458 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
459 &li.score[SC_SPACESHIP], 10
464 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
465 &li.score[SC_PACMAN], 10
470 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
471 &li.score[SC_NUT], 10
476 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
477 &li.score[SC_DYNAMITE], 10
482 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
483 &li.score[SC_KEY], 10
488 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
489 &li.score[SC_PEARL], 10
494 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
495 &li.score[SC_CRYSTAL], 10
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
501 &li.amoeba_content, EL_DIAMOND
505 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
510 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
511 &li.grow_into_diggable, TRUE
516 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
517 &li.yamyam_content, EL_ROCK, NULL,
518 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_YAMYAM], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_ROBOT], 10
533 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
539 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
545 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
546 &li.time_magic_wall, 10
551 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
552 &li.game_of_life[0], 2
556 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
557 &li.game_of_life[1], 3
561 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
562 &li.game_of_life[2], 3
566 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
567 &li.game_of_life[3], 3
572 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
577 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
582 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
587 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
592 EL_TIMEGATE_SWITCH, -1,
593 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
594 &li.time_timegate, 10
598 EL_LIGHT_SWITCH_ACTIVE, -1,
599 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
604 EL_SHIELD_NORMAL, -1,
605 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
606 &li.shield_normal_time, 10
609 EL_SHIELD_NORMAL, -1,
610 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
611 &li.score[SC_SHIELD], 10
615 EL_SHIELD_DEADLY, -1,
616 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
617 &li.shield_deadly_time, 10
620 EL_SHIELD_DEADLY, -1,
621 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
622 &li.score[SC_SHIELD], 10
627 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
632 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
633 &li.extra_time_score, 10
637 EL_TIME_ORB_FULL, -1,
638 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
639 &li.time_orb_time, 10
642 EL_TIME_ORB_FULL, -1,
643 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
644 &li.use_time_orb_bug, FALSE
649 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
650 &li.use_spring_bug, FALSE
655 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
656 &li.android_move_time, 10
660 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
661 &li.android_clone_time, 10
665 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
666 &li.android_clone_element[0], EL_EMPTY, NULL,
667 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
672 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
677 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
682 EL_EMC_MAGNIFIER, -1,
683 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
684 &li.magnify_score, 10
687 EL_EMC_MAGNIFIER, -1,
688 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
693 EL_EMC_MAGIC_BALL, -1,
694 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
698 EL_EMC_MAGIC_BALL, -1,
699 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
700 &li.ball_random, FALSE
703 EL_EMC_MAGIC_BALL, -1,
704 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
705 &li.ball_state_initial, FALSE
708 EL_EMC_MAGIC_BALL, -1,
709 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
710 &li.ball_content, EL_EMPTY, NULL,
711 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
714 /* ---------- unused values ----------------------------------------------- */
717 EL_UNKNOWN, SAVE_CONF_NEVER,
718 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
719 &li.score[SC_UNKNOWN_14], 10
722 EL_UNKNOWN, SAVE_CONF_NEVER,
723 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
724 &li.score[SC_UNKNOWN_15], 10
734 static struct LevelFileConfigInfo chunk_config_NOTE[] =
738 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
739 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
743 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
744 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
749 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
750 &xx_envelope.autowrap, FALSE
754 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
755 &xx_envelope.centered, FALSE
760 TYPE_STRING, CONF_VALUE_BYTES(1),
761 &xx_envelope.text, -1, NULL,
762 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
763 &xx_default_string_empty[0]
773 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
777 TYPE_STRING, CONF_VALUE_BYTES(1),
778 &xx_ei.description[0], -1,
779 &yy_ei.description[0],
780 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
781 &xx_default_description[0]
786 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
787 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
788 &yy_ei.properties[EP_BITFIELD_BASE_NR]
794 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
795 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
796 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
802 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
803 &xx_ei.use_gfx_element, FALSE,
804 &yy_ei.use_gfx_element
808 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
809 &xx_ei.gfx_element, EL_EMPTY_SPACE,
815 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
816 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
817 &yy_ei.access_direction
822 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
823 &xx_ei.collect_score_initial, 10,
824 &yy_ei.collect_score_initial
828 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
829 &xx_ei.collect_count_initial, 1,
830 &yy_ei.collect_count_initial
835 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
836 &xx_ei.ce_value_fixed_initial, 0,
837 &yy_ei.ce_value_fixed_initial
841 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
842 &xx_ei.ce_value_random_initial, 0,
843 &yy_ei.ce_value_random_initial
847 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
848 &xx_ei.use_last_ce_value, FALSE,
849 &yy_ei.use_last_ce_value
854 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
855 &xx_ei.push_delay_fixed, 8,
856 &yy_ei.push_delay_fixed
860 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
861 &xx_ei.push_delay_random, 8,
862 &yy_ei.push_delay_random
866 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
867 &xx_ei.drop_delay_fixed, 0,
868 &yy_ei.drop_delay_fixed
872 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
873 &xx_ei.drop_delay_random, 0,
874 &yy_ei.drop_delay_random
878 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
879 &xx_ei.move_delay_fixed, 0,
880 &yy_ei.move_delay_fixed
884 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
885 &xx_ei.move_delay_random, 0,
886 &yy_ei.move_delay_random
891 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
892 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
897 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
898 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
899 &yy_ei.move_direction_initial
903 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
904 &xx_ei.move_stepsize, TILEX / 8,
910 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
911 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
912 &yy_ei.move_enter_element
916 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
917 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
918 &yy_ei.move_leave_element
922 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
923 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
924 &yy_ei.move_leave_type
929 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
930 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
936 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
937 &xx_ei.explosion_type, EXPLODES_3X3,
938 &yy_ei.explosion_type
942 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
943 &xx_ei.explosion_delay, 16,
944 &yy_ei.explosion_delay
948 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
949 &xx_ei.ignition_delay, 8,
950 &yy_ei.ignition_delay
955 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
956 &xx_ei.content, EL_EMPTY_SPACE,
958 &xx_num_contents, 1, 1
961 /* ---------- "num_change_pages" must be the last entry ------------------- */
964 -1, SAVE_CONF_ALWAYS,
965 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
966 &xx_ei.num_change_pages, 1,
967 &yy_ei.num_change_pages
978 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
980 /* ---------- "current_change_page" must be the first entry --------------- */
983 -1, SAVE_CONF_ALWAYS,
984 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
985 &xx_current_change_page, -1
988 /* ---------- (the remaining entries can be in any order) ----------------- */
992 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
993 &xx_change.can_change, FALSE
998 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1003 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1004 &xx_event_bits[1], 0
1009 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1010 &xx_change.trigger_player, CH_PLAYER_ANY
1014 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1015 &xx_change.trigger_side, CH_SIDE_ANY
1019 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1020 &xx_change.trigger_page, CH_PAGE_ANY
1025 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1026 &xx_change.target_element, EL_EMPTY_SPACE
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1032 &xx_change.delay_fixed, 0
1036 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1037 &xx_change.delay_random, 0
1041 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1042 &xx_change.delay_frames, FRAMES_PER_SECOND
1047 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1048 &xx_change.trigger_element, EL_EMPTY_SPACE
1053 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1054 &xx_change.explode, FALSE
1058 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1059 &xx_change.use_target_content, FALSE
1063 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1064 &xx_change.only_if_complete, FALSE
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1069 &xx_change.use_random_replace, FALSE
1073 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1074 &xx_change.random_percentage, 100
1078 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1079 &xx_change.replace_when, CP_WHEN_EMPTY
1084 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1085 &xx_change.has_action, FALSE
1089 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1090 &xx_change.action_type, CA_NO_ACTION
1094 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1095 &xx_change.action_mode, CA_MODE_UNDEFINED
1099 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1100 &xx_change.action_arg, CA_ARG_UNDEFINED
1105 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1106 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1107 &xx_num_contents, 1, 1
1117 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1121 TYPE_STRING, CONF_VALUE_BYTES(1),
1122 &xx_ei.description[0], -1, NULL,
1123 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1124 &xx_default_description[0]
1129 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1130 &xx_ei.use_gfx_element, FALSE
1134 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1135 &xx_ei.gfx_element, EL_EMPTY_SPACE
1140 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1141 &xx_group.choice_mode, ANIM_RANDOM
1146 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1147 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1148 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1158 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1162 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1163 &li.block_snap_field, TRUE
1167 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1168 &li.continuous_snapping, TRUE
1172 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1173 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1177 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1178 &li.use_start_element[0], FALSE
1182 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1183 &li.start_element[0], EL_PLAYER_1
1187 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1188 &li.use_artwork_element[0], FALSE
1192 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1193 &li.artwork_element[0], EL_PLAYER_1
1197 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1198 &li.use_explosion_element[0], FALSE
1202 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1203 &li.explosion_element[0], EL_PLAYER_1
1218 filetype_id_list[] =
1220 { LEVEL_FILE_TYPE_RND, "RND" },
1221 { LEVEL_FILE_TYPE_BD, "BD" },
1222 { LEVEL_FILE_TYPE_EM, "EM" },
1223 { LEVEL_FILE_TYPE_SP, "SP" },
1224 { LEVEL_FILE_TYPE_DX, "DX" },
1225 { LEVEL_FILE_TYPE_SB, "SB" },
1226 { LEVEL_FILE_TYPE_DC, "DC" },
1231 /* ========================================================================= */
1232 /* level file functions */
1233 /* ========================================================================= */
1235 static struct DateInfo getCurrentDate()
1237 time_t epoch_seconds = time(NULL);
1238 struct tm *now = localtime(&epoch_seconds);
1239 struct DateInfo date;
1241 date.year = now->tm_year + 1900;
1242 date.month = now->tm_mon + 1;
1243 date.day = now->tm_mday;
1248 static void resetEventFlags(struct ElementChangeInfo *change)
1252 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1253 change->has_event[i] = FALSE;
1256 static void resetEventBits()
1260 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1261 xx_event_bits[i] = 0;
1264 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1268 /* important: only change event flag if corresponding event bit is set
1269 (this is because all xx_event_bits[] values are loaded separately,
1270 and all xx_event_bits[] values are set back to zero before loading
1271 another value xx_event_bits[x] (each value representing 32 flags)) */
1273 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1274 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1275 change->has_event[i] = TRUE;
1278 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1282 /* in contrast to the above function setEventFlagsFromEventBits(), it
1283 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1284 depending on the corresponding change->has_event[i] values here, as
1285 all xx_event_bits[] values are reset in resetEventBits() before */
1287 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1288 if (change->has_event[i])
1289 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1292 static char *getDefaultElementDescription(struct ElementInfo *ei)
1294 static char description[MAX_ELEMENT_NAME_LEN + 1];
1295 char *default_description = (ei->custom_description != NULL ?
1296 ei->custom_description :
1297 ei->editor_description);
1300 /* always start with reliable default values */
1301 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1302 description[i] = '\0';
1304 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1305 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1307 return &description[0];
1310 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1312 char *default_description = getDefaultElementDescription(ei);
1315 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1316 ei->description[i] = default_description[i];
1319 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1323 for (i = 0; conf[i].data_type != -1; i++)
1325 int default_value = conf[i].default_value;
1326 int data_type = conf[i].data_type;
1327 int conf_type = conf[i].conf_type;
1328 int byte_mask = conf_type & CONF_MASK_BYTES;
1330 if (byte_mask == CONF_MASK_MULTI_BYTES)
1332 int default_num_entities = conf[i].default_num_entities;
1333 int max_num_entities = conf[i].max_num_entities;
1335 *(int *)(conf[i].num_entities) = default_num_entities;
1337 if (data_type == TYPE_STRING)
1339 char *default_string = conf[i].default_string;
1340 char *string = (char *)(conf[i].value);
1342 strncpy(string, default_string, max_num_entities);
1344 else if (data_type == TYPE_ELEMENT_LIST)
1346 int *element_array = (int *)(conf[i].value);
1349 for (j = 0; j < max_num_entities; j++)
1350 element_array[j] = default_value;
1352 else if (data_type == TYPE_CONTENT_LIST)
1354 struct Content *content = (struct Content *)(conf[i].value);
1357 for (c = 0; c < max_num_entities; c++)
1358 for (y = 0; y < 3; y++)
1359 for (x = 0; x < 3; x++)
1360 content[c].e[x][y] = default_value;
1363 else /* constant size configuration data (1, 2 or 4 bytes) */
1365 if (data_type == TYPE_BOOLEAN)
1366 *(boolean *)(conf[i].value) = default_value;
1368 *(int *) (conf[i].value) = default_value;
1373 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1377 for (i = 0; conf[i].data_type != -1; i++)
1379 int data_type = conf[i].data_type;
1380 int conf_type = conf[i].conf_type;
1381 int byte_mask = conf_type & CONF_MASK_BYTES;
1383 if (byte_mask == CONF_MASK_MULTI_BYTES)
1385 int max_num_entities = conf[i].max_num_entities;
1387 if (data_type == TYPE_STRING)
1389 char *string = (char *)(conf[i].value);
1390 char *string_copy = (char *)(conf[i].value_copy);
1392 strncpy(string_copy, string, max_num_entities);
1394 else if (data_type == TYPE_ELEMENT_LIST)
1396 int *element_array = (int *)(conf[i].value);
1397 int *element_array_copy = (int *)(conf[i].value_copy);
1400 for (j = 0; j < max_num_entities; j++)
1401 element_array_copy[j] = element_array[j];
1403 else if (data_type == TYPE_CONTENT_LIST)
1405 struct Content *content = (struct Content *)(conf[i].value);
1406 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1409 for (c = 0; c < max_num_entities; c++)
1410 for (y = 0; y < 3; y++)
1411 for (x = 0; x < 3; x++)
1412 content_copy[c].e[x][y] = content[c].e[x][y];
1415 else /* constant size configuration data (1, 2 or 4 bytes) */
1417 if (data_type == TYPE_BOOLEAN)
1418 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1420 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1425 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1429 xx_ei = *ei_from; /* copy element data into temporary buffer */
1430 yy_ei = *ei_to; /* copy element data into temporary buffer */
1432 copyConfigFromConfigList(chunk_config_CUSX_base);
1437 /* ---------- reinitialize and copy change pages ---------- */
1439 ei_to->num_change_pages = ei_from->num_change_pages;
1440 ei_to->current_change_page = ei_from->current_change_page;
1442 setElementChangePages(ei_to, ei_to->num_change_pages);
1444 for (i = 0; i < ei_to->num_change_pages; i++)
1445 ei_to->change_page[i] = ei_from->change_page[i];
1447 /* ---------- copy group element info ---------- */
1448 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1449 *ei_to->group = *ei_from->group;
1451 /* mark this custom element as modified */
1452 ei_to->modified_settings = TRUE;
1455 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1457 int change_page_size = sizeof(struct ElementChangeInfo);
1459 ei->num_change_pages = MAX(1, change_pages);
1462 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1464 if (ei->current_change_page >= ei->num_change_pages)
1465 ei->current_change_page = ei->num_change_pages - 1;
1467 ei->change = &ei->change_page[ei->current_change_page];
1470 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1472 xx_change = *change; /* copy change data into temporary buffer */
1475 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1476 xx_num_contents = 1;
1479 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1481 *change = xx_change;
1483 resetEventFlags(change);
1485 change->direct_action = 0;
1486 change->other_action = 0;
1488 change->pre_change_function = NULL;
1489 change->change_function = NULL;
1490 change->post_change_function = NULL;
1493 static void setLevelInfoToDefaults(struct LevelInfo *level)
1495 static boolean clipboard_elements_initialized = FALSE;
1498 InitElementPropertiesStatic();
1500 li = *level; /* copy level data into temporary buffer */
1502 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1503 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1505 *level = li; /* copy temporary buffer back to level data */
1507 setLevelInfoToDefaults_EM();
1509 level->native_em_level = &native_em_level;
1511 level->file_version = FILE_VERSION_ACTUAL;
1512 level->game_version = GAME_VERSION_ACTUAL;
1514 level->creation_date = getCurrentDate();
1516 level->encoding_16bit_field = TRUE;
1517 level->encoding_16bit_yamyam = TRUE;
1518 level->encoding_16bit_amoeba = TRUE;
1520 for (x = 0; x < MAX_LEV_FIELDX; x++)
1521 for (y = 0; y < MAX_LEV_FIELDY; y++)
1522 level->field[x][y] = EL_SAND;
1524 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1525 level->name[i] = '\0';
1526 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1527 level->author[i] = '\0';
1529 strcpy(level->name, NAMELESS_LEVEL_NAME);
1530 strcpy(level->author, ANONYMOUS_NAME);
1532 level->field[0][0] = EL_PLAYER_1;
1533 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1535 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1538 struct ElementInfo *ei = &element_info[element];
1540 /* never initialize clipboard elements after the very first time */
1541 /* (to be able to use clipboard elements between several levels) */
1542 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1545 if (IS_ENVELOPE(element))
1547 int envelope_nr = element - EL_ENVELOPE_1;
1549 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1551 level->envelope[envelope_nr] = xx_envelope;
1554 if (IS_CUSTOM_ELEMENT(element) ||
1555 IS_GROUP_ELEMENT(element) ||
1556 IS_INTERNAL_ELEMENT(element))
1558 xx_ei = *ei; /* copy element data into temporary buffer */
1560 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1565 setElementChangePages(ei, 1);
1566 setElementChangeInfoToDefaults(ei->change);
1568 if (IS_CUSTOM_ELEMENT(element) ||
1569 IS_GROUP_ELEMENT(element) ||
1570 IS_INTERNAL_ELEMENT(element))
1572 setElementDescriptionToDefault(ei);
1574 ei->modified_settings = FALSE;
1577 if (IS_CUSTOM_ELEMENT(element) ||
1578 IS_INTERNAL_ELEMENT(element))
1580 /* internal values used in level editor */
1582 ei->access_type = 0;
1583 ei->access_layer = 0;
1584 ei->access_protected = 0;
1585 ei->walk_to_action = 0;
1586 ei->smash_targets = 0;
1589 ei->can_explode_by_fire = FALSE;
1590 ei->can_explode_smashed = FALSE;
1591 ei->can_explode_impact = FALSE;
1593 ei->current_change_page = 0;
1596 if (IS_GROUP_ELEMENT(element) ||
1597 IS_INTERNAL_ELEMENT(element))
1599 struct ElementGroupInfo *group;
1601 /* initialize memory for list of elements in group */
1602 if (ei->group == NULL)
1603 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1607 xx_group = *group; /* copy group data into temporary buffer */
1609 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1615 clipboard_elements_initialized = TRUE;
1617 BorderElement = EL_STEELWALL;
1619 level->no_valid_file = FALSE;
1621 level->changed = FALSE;
1623 if (leveldir_current == NULL) /* only when dumping level */
1626 /* try to determine better author name than 'anonymous' */
1627 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1629 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1630 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1634 switch (LEVELCLASS(leveldir_current))
1636 case LEVELCLASS_TUTORIAL:
1637 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1640 case LEVELCLASS_CONTRIB:
1641 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1642 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1645 case LEVELCLASS_PRIVATE:
1646 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1647 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1651 /* keep default value */
1657 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1659 level_file_info->nr = 0;
1660 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1661 level_file_info->packed = FALSE;
1662 level_file_info->basename = NULL;
1663 level_file_info->filename = NULL;
1666 static void ActivateLevelTemplate()
1668 /* Currently there is no special action needed to activate the template
1669 data, because 'element_info' property settings overwrite the original
1670 level data, while all other variables do not change. */
1673 static char *getLevelFilenameFromBasename(char *basename)
1675 static char *filename = NULL;
1677 checked_free(filename);
1679 filename = getPath2(getCurrentLevelDir(), basename);
1684 static int getFileTypeFromBasename(char *basename)
1686 static char *filename = NULL;
1687 struct stat file_status;
1689 /* ---------- try to determine file type from filename ---------- */
1691 /* check for typical filename of a Supaplex level package file */
1692 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1693 strncmp(basename, "LEVELS.D", 8) == 0))
1694 return LEVEL_FILE_TYPE_SP;
1696 /* check for typical filename of a Diamond Caves II level package file */
1697 if (strEqualSuffix(basename, ".dc2"))
1698 return LEVEL_FILE_TYPE_DC;
1700 /* ---------- try to determine file type from filesize ---------- */
1702 checked_free(filename);
1703 filename = getPath2(getCurrentLevelDir(), basename);
1705 if (stat(filename, &file_status) == 0)
1707 /* check for typical filesize of a Supaplex level package file */
1708 if (file_status.st_size == 170496)
1709 return LEVEL_FILE_TYPE_SP;
1712 return LEVEL_FILE_TYPE_UNKNOWN;
1715 static char *getSingleLevelBasename(int nr)
1717 static char basename[MAX_FILENAME_LEN];
1720 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1722 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1727 static char *getPackedLevelBasename(int type)
1729 static char basename[MAX_FILENAME_LEN];
1730 char *directory = getCurrentLevelDir();
1732 struct dirent *dir_entry;
1734 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1736 if ((dir = opendir(directory)) == NULL)
1738 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1743 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1745 char *entry_basename = dir_entry->d_name;
1746 int entry_type = getFileTypeFromBasename(entry_basename);
1748 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1750 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1753 strcpy(basename, entry_basename);
1765 static char *getSingleLevelFilename(int nr)
1767 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1771 static char *getPackedLevelFilename(int type)
1773 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1777 char *getDefaultLevelFilename(int nr)
1779 return getSingleLevelFilename(nr);
1783 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1787 lfi->packed = FALSE;
1788 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1789 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1793 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1794 int type, char *format, ...)
1796 static char basename[MAX_FILENAME_LEN];
1799 va_start(ap, format);
1800 vsprintf(basename, format, ap);
1804 lfi->packed = FALSE;
1805 lfi->basename = basename;
1806 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1809 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1814 lfi->basename = getPackedLevelBasename(lfi->type);
1815 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1818 static int getFiletypeFromID(char *filetype_id)
1820 char *filetype_id_lower;
1821 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1824 if (filetype_id == NULL)
1825 return LEVEL_FILE_TYPE_UNKNOWN;
1827 filetype_id_lower = getStringToLower(filetype_id);
1829 for (i = 0; filetype_id_list[i].id != NULL; i++)
1831 char *id_lower = getStringToLower(filetype_id_list[i].id);
1833 if (strEqual(filetype_id_lower, id_lower))
1834 filetype = filetype_id_list[i].filetype;
1838 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1842 free(filetype_id_lower);
1847 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1851 /* special case: level number is negative => check for level template file */
1854 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1855 "template.%s", LEVELFILE_EXTENSION);
1857 /* no fallback if template file not existing */
1861 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1862 if (leveldir_current->level_filename != NULL)
1864 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1866 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1867 leveldir_current->level_filename, nr);
1868 if (fileExists(lfi->filename))
1872 /* check for native Rocks'n'Diamonds level file */
1873 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1874 "%03d.%s", nr, LEVELFILE_EXTENSION);
1875 if (fileExists(lfi->filename))
1878 /* check for Emerald Mine level file (V1) */
1879 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1880 'a' + (nr / 10) % 26, '0' + nr % 10);
1881 if (fileExists(lfi->filename))
1883 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1884 'A' + (nr / 10) % 26, '0' + nr % 10);
1885 if (fileExists(lfi->filename))
1888 /* check for Emerald Mine level file (V2 to V5) */
1889 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1890 if (fileExists(lfi->filename))
1893 /* check for Emerald Mine level file (V6 / single mode) */
1894 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1895 if (fileExists(lfi->filename))
1897 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1898 if (fileExists(lfi->filename))
1901 /* check for Emerald Mine level file (V6 / teamwork mode) */
1902 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1903 if (fileExists(lfi->filename))
1905 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1906 if (fileExists(lfi->filename))
1909 /* check for various packed level file formats */
1910 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1911 if (fileExists(lfi->filename))
1914 /* no known level file found -- use default values (and fail later) */
1915 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1916 "%03d.%s", nr, LEVELFILE_EXTENSION);
1919 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
1921 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
1922 lfi->type = getFileTypeFromBasename(lfi->basename);
1925 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
1927 /* always start with reliable default values */
1928 setFileInfoToDefaults(level_file_info);
1930 level_file_info->nr = nr; /* set requested level number */
1932 determineLevelFileInfo_Filename(level_file_info);
1933 determineLevelFileInfo_Filetype(level_file_info);
1936 /* ------------------------------------------------------------------------- */
1937 /* functions for loading R'n'D level */
1938 /* ------------------------------------------------------------------------- */
1940 int getMappedElement(int element)
1942 /* remap some (historic, now obsolete) elements */
1946 case EL_PLAYER_OBSOLETE:
1947 element = EL_PLAYER_1;
1950 case EL_KEY_OBSOLETE:
1953 case EL_EM_KEY_1_FILE_OBSOLETE:
1954 element = EL_EM_KEY_1;
1957 case EL_EM_KEY_2_FILE_OBSOLETE:
1958 element = EL_EM_KEY_2;
1961 case EL_EM_KEY_3_FILE_OBSOLETE:
1962 element = EL_EM_KEY_3;
1965 case EL_EM_KEY_4_FILE_OBSOLETE:
1966 element = EL_EM_KEY_4;
1969 case EL_ENVELOPE_OBSOLETE:
1970 element = EL_ENVELOPE_1;
1978 if (element >= NUM_FILE_ELEMENTS)
1980 Error(ERR_WARN, "invalid level element %d", element);
1982 element = EL_UNKNOWN;
1990 int getMappedElementByVersion(int element, int game_version)
1992 /* remap some elements due to certain game version */
1994 if (game_version <= VERSION_IDENT(2,2,0,0))
1996 /* map game font elements */
1997 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1998 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
1999 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2000 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2003 if (game_version < VERSION_IDENT(3,0,0,0))
2005 /* map Supaplex gravity tube elements */
2006 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2007 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2008 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2009 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2016 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2018 level->file_version = getFileVersion(file);
2019 level->game_version = getFileVersion(file);
2024 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2026 level->creation_date.year = getFile16BitBE(file);
2027 level->creation_date.month = getFile8Bit(file);
2028 level->creation_date.day = getFile8Bit(file);
2033 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2035 int initial_player_stepsize;
2036 int initial_player_gravity;
2039 level->fieldx = getFile8Bit(file);
2040 level->fieldy = getFile8Bit(file);
2042 level->time = getFile16BitBE(file);
2043 level->gems_needed = getFile16BitBE(file);
2045 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2046 level->name[i] = getFile8Bit(file);
2047 level->name[MAX_LEVEL_NAME_LEN] = 0;
2049 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2050 level->score[i] = getFile8Bit(file);
2052 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2053 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2054 for (y = 0; y < 3; y++)
2055 for (x = 0; x < 3; x++)
2056 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2058 level->amoeba_speed = getFile8Bit(file);
2059 level->time_magic_wall = getFile8Bit(file);
2060 level->time_wheel = getFile8Bit(file);
2061 level->amoeba_content = getMappedElement(getFile8Bit(file));
2063 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2066 for (i = 0; i < MAX_PLAYERS; i++)
2067 level->initial_player_stepsize[i] = initial_player_stepsize;
2069 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2071 for (i = 0; i < MAX_PLAYERS; i++)
2072 level->initial_player_gravity[i] = initial_player_gravity;
2074 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2075 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2077 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2079 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2080 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2081 level->can_move_into_acid_bits = getFile32BitBE(file);
2082 level->dont_collide_with_bits = getFile8Bit(file);
2084 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2085 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2087 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2088 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2089 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2091 level->game_engine_type = getFile8Bit(file);
2093 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2098 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2102 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2103 level->name[i] = getFile8Bit(file);
2104 level->name[MAX_LEVEL_NAME_LEN] = 0;
2109 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2113 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2114 level->author[i] = getFile8Bit(file);
2115 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2120 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2123 int chunk_size_expected = level->fieldx * level->fieldy;
2125 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2126 stored with 16-bit encoding (and should be twice as big then).
2127 Even worse, playfield data was stored 16-bit when only yamyam content
2128 contained 16-bit elements and vice versa. */
2130 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2131 chunk_size_expected *= 2;
2133 if (chunk_size_expected != chunk_size)
2135 ReadUnusedBytesFromFile(file, chunk_size);
2136 return chunk_size_expected;
2139 for (y = 0; y < level->fieldy; y++)
2140 for (x = 0; x < level->fieldx; x++)
2141 level->field[x][y] =
2142 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2147 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2150 int header_size = 4;
2151 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2152 int chunk_size_expected = header_size + content_size;
2154 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2155 stored with 16-bit encoding (and should be twice as big then).
2156 Even worse, playfield data was stored 16-bit when only yamyam content
2157 contained 16-bit elements and vice versa. */
2159 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2160 chunk_size_expected += content_size;
2162 if (chunk_size_expected != chunk_size)
2164 ReadUnusedBytesFromFile(file, chunk_size);
2165 return chunk_size_expected;
2169 level->num_yamyam_contents = getFile8Bit(file);
2173 /* correct invalid number of content fields -- should never happen */
2174 if (level->num_yamyam_contents < 1 ||
2175 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2176 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2178 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2179 for (y = 0; y < 3; y++)
2180 for (x = 0; x < 3; x++)
2181 level->yamyam_content[i].e[x][y] =
2182 getMappedElement(level->encoding_16bit_field ?
2183 getFile16BitBE(file) : getFile8Bit(file));
2187 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2191 int num_contents, content_xsize, content_ysize;
2192 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2194 element = getMappedElement(getFile16BitBE(file));
2195 num_contents = getFile8Bit(file);
2196 content_xsize = getFile8Bit(file);
2197 content_ysize = getFile8Bit(file);
2199 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2201 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2202 for (y = 0; y < 3; y++)
2203 for (x = 0; x < 3; x++)
2204 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2206 /* correct invalid number of content fields -- should never happen */
2207 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2208 num_contents = STD_ELEMENT_CONTENTS;
2210 if (element == EL_YAMYAM)
2212 level->num_yamyam_contents = num_contents;
2214 for (i = 0; i < num_contents; i++)
2215 for (y = 0; y < 3; y++)
2216 for (x = 0; x < 3; x++)
2217 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2219 else if (element == EL_BD_AMOEBA)
2221 level->amoeba_content = content_array[0][0][0];
2225 Error(ERR_WARN, "cannot load content for element '%d'", element);
2231 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2237 int chunk_size_expected;
2239 element = getMappedElement(getFile16BitBE(file));
2240 if (!IS_ENVELOPE(element))
2241 element = EL_ENVELOPE_1;
2243 envelope_nr = element - EL_ENVELOPE_1;
2245 envelope_len = getFile16BitBE(file);
2247 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2248 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2250 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2252 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2253 if (chunk_size_expected != chunk_size)
2255 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2256 return chunk_size_expected;
2259 for (i = 0; i < envelope_len; i++)
2260 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2265 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2267 int num_changed_custom_elements = getFile16BitBE(file);
2268 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2271 if (chunk_size_expected != chunk_size)
2273 ReadUnusedBytesFromFile(file, chunk_size - 2);
2274 return chunk_size_expected;
2277 for (i = 0; i < num_changed_custom_elements; i++)
2279 int element = getMappedElement(getFile16BitBE(file));
2280 int properties = getFile32BitBE(file);
2282 if (IS_CUSTOM_ELEMENT(element))
2283 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2285 Error(ERR_WARN, "invalid custom element number %d", element);
2287 /* older game versions that wrote level files with CUS1 chunks used
2288 different default push delay values (not yet stored in level file) */
2289 element_info[element].push_delay_fixed = 2;
2290 element_info[element].push_delay_random = 8;
2296 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2298 int num_changed_custom_elements = getFile16BitBE(file);
2299 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2302 if (chunk_size_expected != chunk_size)
2304 ReadUnusedBytesFromFile(file, chunk_size - 2);
2305 return chunk_size_expected;
2308 for (i = 0; i < num_changed_custom_elements; i++)
2310 int element = getMappedElement(getFile16BitBE(file));
2311 int custom_target_element = getMappedElement(getFile16BitBE(file));
2313 if (IS_CUSTOM_ELEMENT(element))
2314 element_info[element].change->target_element = custom_target_element;
2316 Error(ERR_WARN, "invalid custom element number %d", element);
2322 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2324 int num_changed_custom_elements = getFile16BitBE(file);
2325 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2328 if (chunk_size_expected != chunk_size)
2330 ReadUnusedBytesFromFile(file, chunk_size - 2);
2331 return chunk_size_expected;
2334 for (i = 0; i < num_changed_custom_elements; i++)
2336 int element = getMappedElement(getFile16BitBE(file));
2337 struct ElementInfo *ei = &element_info[element];
2338 unsigned int event_bits;
2340 if (!IS_CUSTOM_ELEMENT(element))
2342 Error(ERR_WARN, "invalid custom element number %d", element);
2344 element = EL_INTERNAL_DUMMY;
2347 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2348 ei->description[j] = getFile8Bit(file);
2349 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2351 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2353 /* some free bytes for future properties and padding */
2354 ReadUnusedBytesFromFile(file, 7);
2356 ei->use_gfx_element = getFile8Bit(file);
2357 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2359 ei->collect_score_initial = getFile8Bit(file);
2360 ei->collect_count_initial = getFile8Bit(file);
2362 ei->push_delay_fixed = getFile16BitBE(file);
2363 ei->push_delay_random = getFile16BitBE(file);
2364 ei->move_delay_fixed = getFile16BitBE(file);
2365 ei->move_delay_random = getFile16BitBE(file);
2367 ei->move_pattern = getFile16BitBE(file);
2368 ei->move_direction_initial = getFile8Bit(file);
2369 ei->move_stepsize = getFile8Bit(file);
2371 for (y = 0; y < 3; y++)
2372 for (x = 0; x < 3; x++)
2373 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2375 event_bits = getFile32BitBE(file);
2376 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2377 if (event_bits & (1 << j))
2378 ei->change->has_event[j] = TRUE;
2380 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2382 ei->change->delay_fixed = getFile16BitBE(file);
2383 ei->change->delay_random = getFile16BitBE(file);
2384 ei->change->delay_frames = getFile16BitBE(file);
2386 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
2388 ei->change->explode = getFile8Bit(file);
2389 ei->change->use_target_content = getFile8Bit(file);
2390 ei->change->only_if_complete = getFile8Bit(file);
2391 ei->change->use_random_replace = getFile8Bit(file);
2393 ei->change->random_percentage = getFile8Bit(file);
2394 ei->change->replace_when = getFile8Bit(file);
2396 for (y = 0; y < 3; y++)
2397 for (x = 0; x < 3; x++)
2398 ei->change->target_content.e[x][y] =
2399 getMappedElement(getFile16BitBE(file));
2401 ei->slippery_type = getFile8Bit(file);
2403 /* some free bytes for future properties and padding */
2404 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2406 /* mark that this custom element has been modified */
2407 ei->modified_settings = TRUE;
2413 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2415 struct ElementInfo *ei;
2416 int chunk_size_expected;
2420 /* ---------- custom element base property values (96 bytes) ------------- */
2422 element = getMappedElement(getFile16BitBE(file));
2424 if (!IS_CUSTOM_ELEMENT(element))
2426 Error(ERR_WARN, "invalid custom element number %d", element);
2428 ReadUnusedBytesFromFile(file, chunk_size - 2);
2432 ei = &element_info[element];
2434 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2435 ei->description[i] = getFile8Bit(file);
2436 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2438 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2440 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2442 ei->num_change_pages = getFile8Bit(file);
2444 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2445 if (chunk_size_expected != chunk_size)
2447 ReadUnusedBytesFromFile(file, chunk_size - 43);
2448 return chunk_size_expected;
2451 ei->ce_value_fixed_initial = getFile16BitBE(file);
2452 ei->ce_value_random_initial = getFile16BitBE(file);
2453 ei->use_last_ce_value = getFile8Bit(file);
2455 ei->use_gfx_element = getFile8Bit(file);
2456 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2458 ei->collect_score_initial = getFile8Bit(file);
2459 ei->collect_count_initial = getFile8Bit(file);
2461 ei->drop_delay_fixed = getFile8Bit(file);
2462 ei->push_delay_fixed = getFile8Bit(file);
2463 ei->drop_delay_random = getFile8Bit(file);
2464 ei->push_delay_random = getFile8Bit(file);
2465 ei->move_delay_fixed = getFile16BitBE(file);
2466 ei->move_delay_random = getFile16BitBE(file);
2468 /* bits 0 - 15 of "move_pattern" ... */
2469 ei->move_pattern = getFile16BitBE(file);
2470 ei->move_direction_initial = getFile8Bit(file);
2471 ei->move_stepsize = getFile8Bit(file);
2473 ei->slippery_type = getFile8Bit(file);
2475 for (y = 0; y < 3; y++)
2476 for (x = 0; x < 3; x++)
2477 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2479 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2480 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2481 ei->move_leave_type = getFile8Bit(file);
2483 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2484 ei->move_pattern |= (getFile16BitBE(file) << 16);
2486 ei->access_direction = getFile8Bit(file);
2488 ei->explosion_delay = getFile8Bit(file);
2489 ei->ignition_delay = getFile8Bit(file);
2490 ei->explosion_type = getFile8Bit(file);
2492 /* some free bytes for future custom property values and padding */
2493 ReadUnusedBytesFromFile(file, 1);
2495 /* ---------- change page property values (48 bytes) --------------------- */
2497 setElementChangePages(ei, ei->num_change_pages);
2499 for (i = 0; i < ei->num_change_pages; i++)
2501 struct ElementChangeInfo *change = &ei->change_page[i];
2502 unsigned int event_bits;
2504 /* always start with reliable default values */
2505 setElementChangeInfoToDefaults(change);
2507 /* bits 0 - 31 of "has_event[]" ... */
2508 event_bits = getFile32BitBE(file);
2509 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2510 if (event_bits & (1 << j))
2511 change->has_event[j] = TRUE;
2513 change->target_element = getMappedElement(getFile16BitBE(file));
2515 change->delay_fixed = getFile16BitBE(file);
2516 change->delay_random = getFile16BitBE(file);
2517 change->delay_frames = getFile16BitBE(file);
2519 change->trigger_element = getMappedElement(getFile16BitBE(file));
2521 change->explode = getFile8Bit(file);
2522 change->use_target_content = getFile8Bit(file);
2523 change->only_if_complete = getFile8Bit(file);
2524 change->use_random_replace = getFile8Bit(file);
2526 change->random_percentage = getFile8Bit(file);
2527 change->replace_when = getFile8Bit(file);
2529 for (y = 0; y < 3; y++)
2530 for (x = 0; x < 3; x++)
2531 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2533 change->can_change = getFile8Bit(file);
2535 change->trigger_side = getFile8Bit(file);
2537 change->trigger_player = getFile8Bit(file);
2538 change->trigger_page = getFile8Bit(file);
2540 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2541 CH_PAGE_ANY : (1 << change->trigger_page));
2543 change->has_action = getFile8Bit(file);
2544 change->action_type = getFile8Bit(file);
2545 change->action_mode = getFile8Bit(file);
2546 change->action_arg = getFile16BitBE(file);
2548 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2549 event_bits = getFile8Bit(file);
2550 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2551 if (event_bits & (1 << (j - 32)))
2552 change->has_event[j] = TRUE;
2555 /* mark this custom element as modified */
2556 ei->modified_settings = TRUE;
2561 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2563 struct ElementInfo *ei;
2564 struct ElementGroupInfo *group;
2568 element = getMappedElement(getFile16BitBE(file));
2570 if (!IS_GROUP_ELEMENT(element))
2572 Error(ERR_WARN, "invalid group element number %d", element);
2574 ReadUnusedBytesFromFile(file, chunk_size - 2);
2578 ei = &element_info[element];
2580 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2581 ei->description[i] = getFile8Bit(file);
2582 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2584 group = element_info[element].group;
2586 group->num_elements = getFile8Bit(file);
2588 ei->use_gfx_element = getFile8Bit(file);
2589 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2591 group->choice_mode = getFile8Bit(file);
2593 /* some free bytes for future values and padding */
2594 ReadUnusedBytesFromFile(file, 3);
2596 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2597 group->element[i] = getMappedElement(getFile16BitBE(file));
2599 /* mark this group element as modified */
2600 element_info[element].modified_settings = TRUE;
2605 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2606 int element, int real_element)
2608 int micro_chunk_size = 0;
2609 int conf_type = getFile8Bit(file);
2610 int byte_mask = conf_type & CONF_MASK_BYTES;
2611 boolean element_found = FALSE;
2614 micro_chunk_size += 1;
2616 if (byte_mask == CONF_MASK_MULTI_BYTES)
2618 int num_bytes = getFile16BitBE(file);
2619 byte *buffer = checked_malloc(num_bytes);
2621 ReadBytesFromFile(file, buffer, num_bytes);
2623 for (i = 0; conf[i].data_type != -1; i++)
2625 if (conf[i].element == element &&
2626 conf[i].conf_type == conf_type)
2628 int data_type = conf[i].data_type;
2629 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2630 int max_num_entities = conf[i].max_num_entities;
2632 if (num_entities > max_num_entities)
2635 "truncating number of entities for element %d from %d to %d",
2636 element, num_entities, max_num_entities);
2638 num_entities = max_num_entities;
2641 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2642 data_type == TYPE_CONTENT_LIST))
2644 /* for element and content lists, zero entities are not allowed */
2645 Error(ERR_WARN, "found empty list of entities for element %d",
2648 /* do not set "num_entities" here to prevent reading behind buffer */
2650 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2654 *(int *)(conf[i].num_entities) = num_entities;
2657 element_found = TRUE;
2659 if (data_type == TYPE_STRING)
2661 char *string = (char *)(conf[i].value);
2664 for (j = 0; j < max_num_entities; j++)
2665 string[j] = (j < num_entities ? buffer[j] : '\0');
2667 else if (data_type == TYPE_ELEMENT_LIST)
2669 int *element_array = (int *)(conf[i].value);
2672 for (j = 0; j < num_entities; j++)
2674 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2676 else if (data_type == TYPE_CONTENT_LIST)
2678 struct Content *content= (struct Content *)(conf[i].value);
2681 for (c = 0; c < num_entities; c++)
2682 for (y = 0; y < 3; y++)
2683 for (x = 0; x < 3; x++)
2684 content[c].e[x][y] =
2685 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2688 element_found = FALSE;
2694 checked_free(buffer);
2696 micro_chunk_size += 2 + num_bytes;
2698 else /* constant size configuration data (1, 2 or 4 bytes) */
2700 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2701 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2702 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2704 for (i = 0; conf[i].data_type != -1; i++)
2706 if (conf[i].element == element &&
2707 conf[i].conf_type == conf_type)
2709 int data_type = conf[i].data_type;
2711 if (data_type == TYPE_ELEMENT)
2712 value = getMappedElement(value);
2714 if (data_type == TYPE_BOOLEAN)
2715 *(boolean *)(conf[i].value) = value;
2717 *(int *) (conf[i].value) = value;
2719 element_found = TRUE;
2725 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2730 char *error_conf_chunk_bytes =
2731 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2732 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2733 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2734 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2735 int error_element = real_element;
2737 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2738 error_conf_chunk_bytes, error_conf_chunk_token,
2739 error_element, EL_NAME(error_element));
2742 return micro_chunk_size;
2745 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2747 int real_chunk_size = 0;
2749 li = *level; /* copy level data into temporary buffer */
2753 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2755 if (real_chunk_size >= chunk_size)
2759 *level = li; /* copy temporary buffer back to level data */
2761 return real_chunk_size;
2764 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2766 int real_chunk_size = 0;
2768 li = *level; /* copy level data into temporary buffer */
2772 int element = getMappedElement(getFile16BitBE(file));
2774 real_chunk_size += 2;
2775 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2777 if (real_chunk_size >= chunk_size)
2781 *level = li; /* copy temporary buffer back to level data */
2783 return real_chunk_size;
2786 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2788 int real_chunk_size = 0;
2790 li = *level; /* copy level data into temporary buffer */
2794 int element = getMappedElement(getFile16BitBE(file));
2796 real_chunk_size += 2;
2797 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2799 if (real_chunk_size >= chunk_size)
2803 *level = li; /* copy temporary buffer back to level data */
2805 return real_chunk_size;
2808 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2810 int element = getMappedElement(getFile16BitBE(file));
2811 int envelope_nr = element - EL_ENVELOPE_1;
2812 int real_chunk_size = 2;
2816 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2819 if (real_chunk_size >= chunk_size)
2823 level->envelope[envelope_nr] = xx_envelope;
2825 return real_chunk_size;
2828 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2830 int element = getMappedElement(getFile16BitBE(file));
2831 int real_chunk_size = 2;
2832 struct ElementInfo *ei = &element_info[element];
2835 xx_ei = *ei; /* copy element data into temporary buffer */
2837 xx_ei.num_change_pages = -1;
2841 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2843 if (xx_ei.num_change_pages != -1)
2846 if (real_chunk_size >= chunk_size)
2852 if (ei->num_change_pages == -1)
2854 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2857 ei->num_change_pages = 1;
2859 setElementChangePages(ei, 1);
2860 setElementChangeInfoToDefaults(ei->change);
2862 return real_chunk_size;
2865 /* initialize number of change pages stored for this custom element */
2866 setElementChangePages(ei, ei->num_change_pages);
2867 for (i = 0; i < ei->num_change_pages; i++)
2868 setElementChangeInfoToDefaults(&ei->change_page[i]);
2870 /* start with reading properties for the first change page */
2871 xx_current_change_page = 0;
2875 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2877 xx_change = *change; /* copy change data into temporary buffer */
2879 resetEventBits(); /* reset bits; change page might have changed */
2881 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
2884 *change = xx_change;
2886 setEventFlagsFromEventBits(change);
2888 if (real_chunk_size >= chunk_size)
2892 return real_chunk_size;
2895 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
2897 int element = getMappedElement(getFile16BitBE(file));
2898 int real_chunk_size = 2;
2899 struct ElementInfo *ei = &element_info[element];
2900 struct ElementGroupInfo *group = ei->group;
2902 xx_ei = *ei; /* copy element data into temporary buffer */
2903 xx_group = *group; /* copy group data into temporary buffer */
2907 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
2910 if (real_chunk_size >= chunk_size)
2917 return real_chunk_size;
2920 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
2921 struct LevelFileInfo *level_file_info)
2923 char *filename = level_file_info->filename;
2924 char cookie[MAX_LINE_LEN];
2925 char chunk_name[CHUNK_ID_LEN + 1];
2929 if (!(file = fopen(filename, MODE_READ)))
2931 level->no_valid_file = TRUE;
2933 if (level != &level_template)
2934 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2939 getFileChunkBE(file, chunk_name, NULL);
2940 if (strEqual(chunk_name, "RND1"))
2942 getFile32BitBE(file); /* not used */
2944 getFileChunkBE(file, chunk_name, NULL);
2945 if (!strEqual(chunk_name, "CAVE"))
2947 level->no_valid_file = TRUE;
2949 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2954 else /* check for pre-2.0 file format with cookie string */
2956 strcpy(cookie, chunk_name);
2957 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
2958 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
2959 cookie[strlen(cookie) - 1] = '\0';
2961 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
2963 level->no_valid_file = TRUE;
2965 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2970 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
2972 level->no_valid_file = TRUE;
2974 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
2979 /* pre-2.0 level files have no game version, so use file version here */
2980 level->game_version = level->file_version;
2983 if (level->file_version < FILE_VERSION_1_2)
2985 /* level files from versions before 1.2.0 without chunk structure */
2986 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
2987 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
2995 int (*loader)(FILE *, int, struct LevelInfo *);
2999 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3000 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3001 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3002 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3003 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3004 { "INFO", -1, LoadLevel_INFO },
3005 { "BODY", -1, LoadLevel_BODY },
3006 { "CONT", -1, LoadLevel_CONT },
3007 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3008 { "CNT3", -1, LoadLevel_CNT3 },
3009 { "CUS1", -1, LoadLevel_CUS1 },
3010 { "CUS2", -1, LoadLevel_CUS2 },
3011 { "CUS3", -1, LoadLevel_CUS3 },
3012 { "CUS4", -1, LoadLevel_CUS4 },
3013 { "GRP1", -1, LoadLevel_GRP1 },
3014 { "CONF", -1, LoadLevel_CONF },
3015 { "ELEM", -1, LoadLevel_ELEM },
3016 { "NOTE", -1, LoadLevel_NOTE },
3017 { "CUSX", -1, LoadLevel_CUSX },
3018 { "GRPX", -1, LoadLevel_GRPX },
3023 while (getFileChunkBE(file, chunk_name, &chunk_size))
3027 while (chunk_info[i].name != NULL &&
3028 !strEqual(chunk_name, chunk_info[i].name))
3031 if (chunk_info[i].name == NULL)
3033 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3034 chunk_name, filename);
3035 ReadUnusedBytesFromFile(file, chunk_size);
3037 else if (chunk_info[i].size != -1 &&
3038 chunk_info[i].size != chunk_size)
3040 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3041 chunk_size, chunk_name, filename);
3042 ReadUnusedBytesFromFile(file, chunk_size);
3046 /* call function to load this level chunk */
3047 int chunk_size_expected =
3048 (chunk_info[i].loader)(file, chunk_size, level);
3050 /* the size of some chunks cannot be checked before reading other
3051 chunks first (like "HEAD" and "BODY") that contain some header
3052 information, so check them here */
3053 if (chunk_size_expected != chunk_size)
3055 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3056 chunk_size, chunk_name, filename);
3065 /* ------------------------------------------------------------------------- */
3066 /* functions for loading EM level */
3067 /* ------------------------------------------------------------------------- */
3071 static int map_em_element_yam(int element)
3075 case 0x00: return EL_EMPTY;
3076 case 0x01: return EL_EMERALD;
3077 case 0x02: return EL_DIAMOND;
3078 case 0x03: return EL_ROCK;
3079 case 0x04: return EL_ROBOT;
3080 case 0x05: return EL_SPACESHIP_UP;
3081 case 0x06: return EL_BOMB;
3082 case 0x07: return EL_BUG_UP;
3083 case 0x08: return EL_AMOEBA_DROP;
3084 case 0x09: return EL_NUT;
3085 case 0x0a: return EL_YAMYAM;
3086 case 0x0b: return EL_QUICKSAND_FULL;
3087 case 0x0c: return EL_SAND;
3088 case 0x0d: return EL_WALL_SLIPPERY;
3089 case 0x0e: return EL_STEELWALL;
3090 case 0x0f: return EL_WALL;
3091 case 0x10: return EL_EM_KEY_1;
3092 case 0x11: return EL_EM_KEY_2;
3093 case 0x12: return EL_EM_KEY_4;
3094 case 0x13: return EL_EM_KEY_3;
3095 case 0x14: return EL_MAGIC_WALL;
3096 case 0x15: return EL_ROBOT_WHEEL;
3097 case 0x16: return EL_DYNAMITE;
3099 case 0x17: return EL_EM_KEY_1; /* EMC */
3100 case 0x18: return EL_BUG_UP; /* EMC */
3101 case 0x1a: return EL_DIAMOND; /* EMC */
3102 case 0x1b: return EL_EMERALD; /* EMC */
3103 case 0x25: return EL_NUT; /* EMC */
3104 case 0x80: return EL_EMPTY; /* EMC */
3105 case 0x85: return EL_EM_KEY_1; /* EMC */
3106 case 0x86: return EL_EM_KEY_2; /* EMC */
3107 case 0x87: return EL_EM_KEY_4; /* EMC */
3108 case 0x88: return EL_EM_KEY_3; /* EMC */
3109 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3110 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3111 case 0xaf: return EL_DYNAMITE; /* EMC */
3112 case 0xbd: return EL_SAND; /* EMC */
3115 Error(ERR_WARN, "invalid level element %d", element);
3120 static int map_em_element_field(int element)
3122 if (element >= 0xc8 && element <= 0xe1)
3123 return EL_CHAR_A + (element - 0xc8);
3124 else if (element >= 0xe2 && element <= 0xeb)
3125 return EL_CHAR_0 + (element - 0xe2);
3129 case 0x00: return EL_ROCK;
3130 case 0x01: return EL_ROCK; /* EMC */
3131 case 0x02: return EL_DIAMOND;
3132 case 0x03: return EL_DIAMOND;
3133 case 0x04: return EL_ROBOT;
3134 case 0x05: return EL_ROBOT; /* EMC */
3135 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3136 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3137 case 0x08: return EL_SPACESHIP_UP;
3138 case 0x09: return EL_SPACESHIP_RIGHT;
3139 case 0x0a: return EL_SPACESHIP_DOWN;
3140 case 0x0b: return EL_SPACESHIP_LEFT;
3141 case 0x0c: return EL_SPACESHIP_UP;
3142 case 0x0d: return EL_SPACESHIP_RIGHT;
3143 case 0x0e: return EL_SPACESHIP_DOWN;
3144 case 0x0f: return EL_SPACESHIP_LEFT;
3146 case 0x10: return EL_BOMB;
3147 case 0x11: return EL_BOMB; /* EMC */
3148 case 0x12: return EL_EMERALD;
3149 case 0x13: return EL_EMERALD;
3150 case 0x14: return EL_BUG_UP;
3151 case 0x15: return EL_BUG_RIGHT;
3152 case 0x16: return EL_BUG_DOWN;
3153 case 0x17: return EL_BUG_LEFT;
3154 case 0x18: return EL_BUG_UP;
3155 case 0x19: return EL_BUG_RIGHT;
3156 case 0x1a: return EL_BUG_DOWN;
3157 case 0x1b: return EL_BUG_LEFT;
3158 case 0x1c: return EL_AMOEBA_DROP;
3159 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3160 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3161 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3163 case 0x20: return EL_ROCK;
3164 case 0x21: return EL_BOMB; /* EMC */
3165 case 0x22: return EL_DIAMOND; /* EMC */
3166 case 0x23: return EL_EMERALD; /* EMC */
3167 case 0x24: return EL_MAGIC_WALL;
3168 case 0x25: return EL_NUT;
3169 case 0x26: return EL_NUT; /* EMC */
3170 case 0x27: return EL_NUT; /* EMC */
3172 /* looks like magic wheel, but is _always_ activated */
3173 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3175 case 0x29: return EL_YAMYAM; /* up */
3176 case 0x2a: return EL_YAMYAM; /* down */
3177 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3178 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3179 case 0x2d: return EL_QUICKSAND_FULL;
3180 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3181 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3183 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3184 case 0x31: return EL_SAND; /* EMC */
3185 case 0x32: return EL_SAND; /* EMC */
3186 case 0x33: return EL_SAND; /* EMC */
3187 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3188 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3189 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3190 case 0x37: return EL_SAND; /* EMC */
3191 case 0x38: return EL_ROCK; /* EMC */
3192 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3193 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3194 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3195 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3196 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3197 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3198 case 0x3f: return EL_ACID_POOL_BOTTOM;
3200 case 0x40: return EL_EXIT_OPEN; /* 1 */
3201 case 0x41: return EL_EXIT_OPEN; /* 2 */
3202 case 0x42: return EL_EXIT_OPEN; /* 3 */
3203 case 0x43: return EL_BALLOON; /* EMC */
3204 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3205 case 0x45: return EL_SPRING; /* EMC */
3206 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3207 case 0x47: return EL_SPRING; /* left */ /* EMC */
3208 case 0x48: return EL_SPRING; /* right */ /* EMC */
3209 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3210 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3211 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3212 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3213 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3214 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3215 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3217 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3218 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3219 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3220 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3221 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3222 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3223 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3224 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3225 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3226 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3227 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3228 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3229 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3230 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3231 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3232 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3234 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3235 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3236 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3237 case 0x63: return EL_SPRING; /* left */ /* EMC */
3238 case 0x64: return EL_SPRING; /* right */ /* EMC */
3239 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3240 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3241 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3242 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3243 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3244 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3245 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3246 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3247 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3248 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3249 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3251 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3252 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3253 case 0x72: return EL_NUT; /* left */ /* EMC */
3254 case 0x73: return EL_SAND; /* EMC (? "nut") */
3255 case 0x74: return EL_STEELWALL;
3256 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3257 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3258 case 0x77: return EL_BOMB; /* left */ /* EMC */
3259 case 0x78: return EL_BOMB; /* right */ /* EMC */
3260 case 0x79: return EL_ROCK; /* left */ /* EMC */
3261 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3262 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3263 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3264 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3265 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3266 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3268 case 0x80: return EL_EMPTY;
3269 case 0x81: return EL_WALL_SLIPPERY;
3270 case 0x82: return EL_SAND;
3271 case 0x83: return EL_STEELWALL;
3272 case 0x84: return EL_WALL;
3273 case 0x85: return EL_EM_KEY_1;
3274 case 0x86: return EL_EM_KEY_2;
3275 case 0x87: return EL_EM_KEY_4;
3276 case 0x88: return EL_EM_KEY_3;
3277 case 0x89: return EL_EM_GATE_1;
3278 case 0x8a: return EL_EM_GATE_2;
3279 case 0x8b: return EL_EM_GATE_4;
3280 case 0x8c: return EL_EM_GATE_3;
3281 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3282 case 0x8e: return EL_EM_GATE_1_GRAY;
3283 case 0x8f: return EL_EM_GATE_2_GRAY;
3285 case 0x90: return EL_EM_GATE_4_GRAY;
3286 case 0x91: return EL_EM_GATE_3_GRAY;
3287 case 0x92: return EL_MAGIC_WALL;
3288 case 0x93: return EL_ROBOT_WHEEL;
3289 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3290 case 0x95: return EL_ACID_POOL_TOPLEFT;
3291 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3292 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3293 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3294 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3295 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3296 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3297 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3298 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3299 case 0x9e: return EL_EXIT_CLOSED;
3300 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3302 /* looks like normal sand, but behaves like wall */
3303 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3304 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3305 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3306 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3307 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3308 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3309 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3310 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3311 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3312 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3313 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3314 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3315 case 0xac: return EL_CHAR_COMMA; /* EMC */
3316 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3317 case 0xae: return EL_CHAR_MINUS; /* EMC */
3318 case 0xaf: return EL_DYNAMITE;
3320 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3321 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3322 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3323 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3324 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3325 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3326 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3327 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3328 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3329 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3330 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3331 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3332 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3333 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3334 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3335 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3337 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3338 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3339 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3340 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3341 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3342 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3343 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3344 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3346 /* characters: see above */
3348 case 0xec: return EL_CHAR_PERIOD;
3349 case 0xed: return EL_CHAR_EXCLAM;
3350 case 0xee: return EL_CHAR_COLON;
3351 case 0xef: return EL_CHAR_QUESTION;
3353 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3354 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3355 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3356 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3357 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3358 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3359 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3360 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3362 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3363 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3364 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3365 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3366 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3367 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3369 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3370 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3373 /* should never happen (all 8-bit value cases should be handled) */
3374 Error(ERR_WARN, "invalid level element %d", element);
3379 #define EM_LEVEL_SIZE 2106
3380 #define EM_LEVEL_XSIZE 64
3381 #define EM_LEVEL_YSIZE 32
3383 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3384 struct LevelFileInfo *level_file_info)
3386 char *filename = level_file_info->filename;
3388 unsigned char leveldata[EM_LEVEL_SIZE];
3389 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3390 int nr = level_file_info->nr;
3393 if (!(file = fopen(filename, MODE_READ)))
3395 level->no_valid_file = TRUE;
3397 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3402 for (i = 0; i < EM_LEVEL_SIZE; i++)
3403 leveldata[i] = fgetc(file);
3407 /* check if level data is crypted by testing against known starting bytes
3408 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3410 if ((leveldata[0] == 0xf1 ||
3411 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3413 unsigned char code0 = 0x65;
3414 unsigned char code1 = 0x11;
3416 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3417 leveldata[0] = 0xf1;
3419 /* decode crypted level data */
3421 for (i = 0; i < EM_LEVEL_SIZE; i++)
3423 leveldata[i] ^= code0;
3424 leveldata[i] -= code1;
3426 code0 = (code0 + 7) & 0xff;
3430 level->fieldx = EM_LEVEL_XSIZE;
3431 level->fieldy = EM_LEVEL_YSIZE;
3433 level->time = header[46] * 10;
3434 level->gems_needed = header[47];
3436 /* The original Emerald Mine levels have their level number stored
3437 at the second byte of the level file...
3438 Do not trust this information at other level files, e.g. EMC,
3439 but correct it anyway (normally the first row is completely
3440 steel wall, so the correction does not hurt anyway). */
3442 if (leveldata[1] == nr)
3443 leveldata[1] = leveldata[2]; /* correct level number field */
3445 sprintf(level->name, "Level %d", nr); /* set level name */
3447 level->score[SC_EMERALD] = header[36];
3448 level->score[SC_DIAMOND] = header[37];
3449 level->score[SC_ROBOT] = header[38];
3450 level->score[SC_SPACESHIP] = header[39];
3451 level->score[SC_BUG] = header[40];
3452 level->score[SC_YAMYAM] = header[41];
3453 level->score[SC_NUT] = header[42];
3454 level->score[SC_DYNAMITE] = header[43];
3455 level->score[SC_TIME_BONUS] = header[44];
3457 level->num_yamyam_contents = 4;
3459 for (i = 0; i < level->num_yamyam_contents; i++)
3460 for (y = 0; y < 3; y++)
3461 for (x = 0; x < 3; x++)
3462 level->yamyam_content[i].e[x][y] =
3463 map_em_element_yam(header[i * 9 + y * 3 + x]);
3465 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3466 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3467 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3468 level->amoeba_content = EL_DIAMOND;
3470 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3472 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3474 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3475 new_element = EL_AMOEBA_WET;
3477 level->field[x][y] = new_element;
3480 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3481 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3482 level->field[x][y] = EL_PLAYER_1;
3484 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3485 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3486 level->field[x][y] = EL_PLAYER_2;
3491 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3493 static int ball_xy[8][2] =
3504 struct LevelInfo_EM *level_em = level->native_em_level;
3505 struct LEVEL *lev = level_em->lev;
3506 struct PLAYER **ply = level_em->ply;
3509 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3510 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3512 lev->time_seconds = level->time;
3513 lev->required_initial = level->gems_needed;
3515 lev->emerald_score = level->score[SC_EMERALD];
3516 lev->diamond_score = level->score[SC_DIAMOND];
3517 lev->alien_score = level->score[SC_ROBOT];
3518 lev->tank_score = level->score[SC_SPACESHIP];
3519 lev->bug_score = level->score[SC_BUG];
3520 lev->eater_score = level->score[SC_YAMYAM];
3521 lev->nut_score = level->score[SC_NUT];
3522 lev->dynamite_score = level->score[SC_DYNAMITE];
3523 lev->key_score = level->score[SC_KEY];
3524 lev->exit_score = level->score[SC_TIME_BONUS];
3526 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3527 for (y = 0; y < 3; y++)
3528 for (x = 0; x < 3; x++)
3529 lev->eater_array[i][y * 3 + x] =
3530 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3532 lev->amoeba_time = level->amoeba_speed;
3533 lev->wonderwall_time_initial = level->time_magic_wall;
3534 lev->wheel_time = level->time_wheel;
3536 lev->android_move_time = level->android_move_time;
3537 lev->android_clone_time = level->android_clone_time;
3538 lev->ball_random = level->ball_random;
3539 lev->ball_state_initial = level->ball_state_initial;
3540 lev->ball_time = level->ball_time;
3541 lev->num_ball_arrays = level->num_ball_contents;
3543 lev->lenses_score = level->lenses_score;
3544 lev->magnify_score = level->magnify_score;
3545 lev->slurp_score = level->slurp_score;
3547 lev->lenses_time = level->lenses_time;
3548 lev->magnify_time = level->magnify_time;
3550 lev->wind_direction_initial =
3551 map_direction_RND_to_EM(level->wind_direction_initial);
3552 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3553 lev->wind_time : 0);
3555 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3556 for (j = 0; j < 8; j++)
3557 lev->ball_array[i][j] =
3558 map_element_RND_to_EM(level->
3559 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3561 map_android_clone_elements_RND_to_EM(level);
3563 /* first fill the complete playfield with the default border element */
3564 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3565 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3566 level_em->cave[x][y] = ZBORDER;
3568 if (BorderElement == EL_STEELWALL)
3570 for (y = 0; y < lev->height + 2; y++)
3571 for (x = 0; x < lev->width + 2; x++)
3572 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3575 /* then copy the real level contents from level file into the playfield */
3576 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3578 int new_element = map_element_RND_to_EM(level->field[x][y]);
3579 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3580 int xx = x + 1 + offset;
3581 int yy = y + 1 + offset;
3583 if (level->field[x][y] == EL_AMOEBA_DEAD)
3584 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3586 level_em->cave[xx][yy] = new_element;
3589 for (i = 0; i < MAX_PLAYERS; i++)
3591 ply[i]->x_initial = 0;
3592 ply[i]->y_initial = 0;
3595 /* initialize player positions and delete players from the playfield */
3596 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3598 if (ELEM_IS_PLAYER(level->field[x][y]))
3600 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3601 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3602 int xx = x + 1 + offset;
3603 int yy = y + 1 + offset;
3605 ply[player_nr]->x_initial = xx;
3606 ply[player_nr]->y_initial = yy;
3608 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3612 if (BorderElement == EL_STEELWALL)
3619 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3621 static int ball_xy[8][2] =
3632 struct LevelInfo_EM *level_em = level->native_em_level;
3633 struct LEVEL *lev = level_em->lev;
3634 struct PLAYER **ply = level_em->ply;
3637 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3638 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3640 level->time = lev->time_seconds;
3641 level->gems_needed = lev->required_initial;
3643 sprintf(level->name, "Level %d", level->file_info.nr);
3645 level->score[SC_EMERALD] = lev->emerald_score;
3646 level->score[SC_DIAMOND] = lev->diamond_score;
3647 level->score[SC_ROBOT] = lev->alien_score;
3648 level->score[SC_SPACESHIP] = lev->tank_score;
3649 level->score[SC_BUG] = lev->bug_score;
3650 level->score[SC_YAMYAM] = lev->eater_score;
3651 level->score[SC_NUT] = lev->nut_score;
3652 level->score[SC_DYNAMITE] = lev->dynamite_score;
3653 level->score[SC_KEY] = lev->key_score;
3654 level->score[SC_TIME_BONUS] = lev->exit_score;
3656 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3658 for (i = 0; i < level->num_yamyam_contents; i++)
3659 for (y = 0; y < 3; y++)
3660 for (x = 0; x < 3; x++)
3661 level->yamyam_content[i].e[x][y] =
3662 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3664 level->amoeba_speed = lev->amoeba_time;
3665 level->time_magic_wall = lev->wonderwall_time_initial;
3666 level->time_wheel = lev->wheel_time;
3668 level->android_move_time = lev->android_move_time;
3669 level->android_clone_time = lev->android_clone_time;
3670 level->ball_random = lev->ball_random;
3671 level->ball_state_initial = lev->ball_state_initial;
3672 level->ball_time = lev->ball_time;
3673 level->num_ball_contents = lev->num_ball_arrays;
3675 level->lenses_score = lev->lenses_score;
3676 level->magnify_score = lev->magnify_score;
3677 level->slurp_score = lev->slurp_score;
3679 level->lenses_time = lev->lenses_time;
3680 level->magnify_time = lev->magnify_time;
3682 level->wind_direction_initial =
3683 map_direction_EM_to_RND(lev->wind_direction_initial);
3685 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3686 for (j = 0; j < 8; j++)
3687 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3688 map_element_EM_to_RND(lev->ball_array[i][j]);
3690 map_android_clone_elements_EM_to_RND(level);
3692 /* convert the playfield (some elements need special treatment) */
3693 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3695 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3697 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3698 new_element = EL_AMOEBA_DEAD;
3700 level->field[x][y] = new_element;
3703 for (i = 0; i < MAX_PLAYERS; i++)
3705 /* in case of all players set to the same field, use the first player */
3706 int nr = MAX_PLAYERS - i - 1;
3707 int jx = ply[nr]->x_initial - 1;
3708 int jy = ply[nr]->y_initial - 1;
3710 if (jx != -1 && jy != -1)
3711 level->field[jx][jy] = EL_PLAYER_1 + nr;
3715 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3716 struct LevelFileInfo *level_file_info)
3718 if (!LoadNativeLevel_EM(level_file_info->filename))
3719 level->no_valid_file = TRUE;
3722 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
3724 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3725 CopyNativeLevel_RND_to_EM(level);
3728 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
3730 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3731 CopyNativeLevel_EM_to_RND(level);
3735 /* ------------------------------------------------------------------------- */
3736 /* functions for loading SP level */
3737 /* ------------------------------------------------------------------------- */
3739 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3740 #define SP_LEVEL_SIZE 1536
3741 #define SP_LEVEL_XSIZE 60
3742 #define SP_LEVEL_YSIZE 24
3743 #define SP_LEVEL_NAME_LEN 23
3745 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3748 int initial_player_gravity;
3749 int num_special_ports;
3752 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3753 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3755 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3756 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3758 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3760 int element_old = fgetc(file);
3763 if (element_old <= 0x27)
3764 element_new = getMappedElement(EL_SP_START + element_old);
3765 else if (element_old == 0x28)
3766 element_new = EL_INVISIBLE_WALL;
3769 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3770 Error(ERR_WARN, "invalid level element %d", element_old);
3772 element_new = EL_UNKNOWN;
3775 level->field[x][y] = element_new;
3779 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3781 /* initial gravity: 1 == "on", anything else (0) == "off" */
3782 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3784 for (i = 0; i < MAX_PLAYERS; i++)
3785 level->initial_player_gravity[i] = initial_player_gravity;
3787 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3789 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3790 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3791 level->name[i] = fgetc(file);
3792 level->name[SP_LEVEL_NAME_LEN] = '\0';
3794 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3795 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3797 /* number of infotrons needed; 0 means that Supaplex will count the total
3798 amount of infotrons in the level and use the low byte of that number
3799 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3800 level->gems_needed = fgetc(file);
3802 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3803 num_special_ports = fgetc(file);
3805 /* database of properties of up to 10 special ports (6 bytes per port) */
3806 for (i = 0; i < 10; i++)
3808 int port_location, port_x, port_y, port_element;
3811 /* high and low byte of the location of a special port; if (x, y) are the
3812 coordinates of a port in the field and (0, 0) is the top-left corner,
3813 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3814 of what may be expected: Supaplex works with a game field in memory
3815 which is 2 bytes per tile) */
3816 port_location = getFile16BitBE(file);
3818 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3819 gravity = fgetc(file);
3821 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3822 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3824 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3825 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3827 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3829 if (i >= num_special_ports)
3832 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3833 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3835 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3836 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3838 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3844 port_element = level->field[port_x][port_y];
3846 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3847 port_element > EL_SP_GRAVITY_PORT_UP)
3849 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3854 /* change previous (wrong) gravity inverting special port to either
3855 gravity enabling special port or gravity disabling special port */
3856 level->field[port_x][port_y] +=
3857 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3858 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3861 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3863 /* change special gravity ports without database entries to normal ports */
3864 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3865 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3866 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3867 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3868 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3870 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3871 if (level->gems_needed == 0)
3873 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3874 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3875 if (level->field[x][y] == EL_SP_INFOTRON)
3876 level->gems_needed++;
3878 level->gems_needed &= 0xff; /* only use low byte -- see above */
3881 level->fieldx = SP_LEVEL_XSIZE;
3882 level->fieldy = SP_LEVEL_YSIZE;
3884 level->time = 0; /* no time limit */
3885 level->amoeba_speed = 0;
3886 level->time_magic_wall = 0;
3887 level->time_wheel = 0;
3888 level->amoeba_content = EL_EMPTY;
3891 /* original Supaplex does not use score values -- use default values */
3893 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3894 level->score[i] = 0;
3897 /* there are no yamyams in supaplex levels */
3898 for (i = 0; i < level->num_yamyam_contents; i++)
3899 for (y = 0; y < 3; y++)
3900 for (x = 0; x < 3; x++)
3901 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3904 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
3905 struct LevelFileInfo *level_file_info)
3907 char *filename = level_file_info->filename;
3909 int nr = level_file_info->nr - leveldir_current->first_level;
3911 char name_first, name_last;
3912 struct LevelInfo multipart_level;
3913 int multipart_xpos, multipart_ypos;
3914 boolean is_multipart_level;
3915 boolean is_first_part;
3916 boolean reading_multipart_level = FALSE;
3917 boolean use_empty_level = FALSE;
3919 if (!(file = fopen(filename, MODE_READ)))
3921 level->no_valid_file = TRUE;
3923 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3928 /* position file stream to the requested level inside the level package */
3929 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
3931 level->no_valid_file = TRUE;
3933 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
3938 /* there exist Supaplex level package files with multi-part levels which
3939 can be detected as follows: instead of leading and trailing dashes ('-')
3940 to pad the level name, they have leading and trailing numbers which are
3941 the x and y coordinations of the current part of the multi-part level;
3942 if there are '?' characters instead of numbers on the left or right side
3943 of the level name, the multi-part level consists of only horizontal or
3946 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
3948 LoadLevelFromFileStream_SP(file, level, l);
3950 /* check if this level is a part of a bigger multi-part level */
3952 name_first = level->name[0];
3953 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
3955 is_multipart_level =
3956 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
3957 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
3960 ((name_first == '?' || name_first == '1') &&
3961 (name_last == '?' || name_last == '1'));
3963 /* correct leading multipart level meta information in level name */
3964 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
3965 level->name[i] = '-';
3967 /* correct trailing multipart level meta information in level name */
3968 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
3969 level->name[i] = '-';
3971 /* ---------- check for normal single level ---------- */
3973 if (!reading_multipart_level && !is_multipart_level)
3975 /* the current level is simply a normal single-part level, and we are
3976 not reading a multi-part level yet, so return the level as it is */
3981 /* ---------- check for empty level (unused multi-part) ---------- */
3983 if (!reading_multipart_level && is_multipart_level && !is_first_part)
3985 /* this is a part of a multi-part level, but not the first part
3986 (and we are not already reading parts of a multi-part level);
3987 in this case, use an empty level instead of the single part */
3989 use_empty_level = TRUE;
3994 /* ---------- check for finished multi-part level ---------- */
3996 if (reading_multipart_level &&
3997 (!is_multipart_level ||
3998 !strEqual(level->name, multipart_level.name)))
4000 /* we are already reading parts of a multi-part level, but this level is
4001 either not a multi-part level, or a part of a different multi-part
4002 level; in both cases, the multi-part level seems to be complete */
4007 /* ---------- here we have one part of a multi-part level ---------- */
4009 reading_multipart_level = TRUE;
4011 if (is_first_part) /* start with first part of new multi-part level */
4013 /* copy level info structure from first part */
4014 multipart_level = *level;
4016 /* clear playfield of new multi-part level */
4017 for (y = 0; y < MAX_LEV_FIELDY; y++)
4018 for (x = 0; x < MAX_LEV_FIELDX; x++)
4019 multipart_level.field[x][y] = EL_EMPTY;
4022 if (name_first == '?')
4024 if (name_last == '?')
4027 multipart_xpos = (int)(name_first - '0');
4028 multipart_ypos = (int)(name_last - '0');
4031 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4032 multipart_xpos, multipart_ypos, multipart_level.name);
4035 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4036 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4038 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4043 multipart_level.fieldx = MAX(multipart_level.fieldx,
4044 multipart_xpos * SP_LEVEL_XSIZE);
4045 multipart_level.fieldy = MAX(multipart_level.fieldy,
4046 multipart_ypos * SP_LEVEL_YSIZE);
4048 /* copy level part at the right position of multi-part level */
4049 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4051 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4053 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4054 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4056 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4063 if (use_empty_level)
4065 setLevelInfoToDefaults(level);
4067 level->fieldx = SP_LEVEL_XSIZE;
4068 level->fieldy = SP_LEVEL_YSIZE;
4070 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4071 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4072 level->field[x][y] = EL_EMPTY;
4074 strcpy(level->name, "-------- EMPTY --------");
4076 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4079 if (reading_multipart_level)
4080 *level = multipart_level;
4084 #define DC_LEVEL_HEADER_SIZE 344
4086 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4088 static int last_data_encoded;
4092 int diff_hi, diff_lo;
4093 int data_hi, data_lo;
4094 unsigned short data_decoded;
4098 last_data_encoded = 0;
4105 diff = data_encoded - last_data_encoded;
4106 diff_hi = diff & ~0xff;
4107 diff_lo = diff & 0xff;
4111 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4112 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4113 data_hi = data_hi & 0xff00;
4115 data_decoded = data_hi | data_lo;
4117 last_data_encoded = data_encoded;
4119 offset1 = (offset1 + 1) % 31;
4120 offset2 = offset2 & 0xff;
4122 return data_decoded;
4125 int getMappedElement_DC(int element)
4133 /* 0x0117 - 0x036e: (?) */
4136 /* 0x042d - 0x0684: (?) */
4152 element = EL_CRYSTAL;
4155 case 0x0e77: /* quicksand (boulder) */
4156 element = EL_QUICKSAND_FAST_FULL;
4159 case 0x0e99: /* slow quicksand (boulder) */
4160 element = EL_QUICKSAND_FULL;
4164 element = EL_EM_EXIT_OPEN;
4168 element = EL_EM_EXIT_CLOSED;
4172 element = EL_EM_STEEL_EXIT_OPEN;
4176 element = EL_EM_STEEL_EXIT_CLOSED;
4179 case 0x0f4f: /* dynamite (lit 1) */
4180 element = EL_EM_DYNAMITE_ACTIVE;
4183 case 0x0f57: /* dynamite (lit 2) */
4184 element = EL_EM_DYNAMITE_ACTIVE;
4187 case 0x0f5f: /* dynamite (lit 3) */
4188 element = EL_EM_DYNAMITE_ACTIVE;
4191 case 0x0f67: /* dynamite (lit 4) */
4192 element = EL_EM_DYNAMITE_ACTIVE;
4199 element = EL_AMOEBA_WET;
4203 element = EL_AMOEBA_DROP;
4207 element = EL_DC_MAGIC_WALL;
4211 element = EL_SPACESHIP_UP;
4215 element = EL_SPACESHIP_DOWN;
4219 element = EL_SPACESHIP_LEFT;
4223 element = EL_SPACESHIP_RIGHT;
4227 element = EL_BUG_UP;
4231 element = EL_BUG_DOWN;
4235 element = EL_BUG_LEFT;
4239 element = EL_BUG_RIGHT;
4243 element = EL_MOLE_UP;
4247 element = EL_MOLE_DOWN;
4251 element = EL_MOLE_LEFT;
4255 element = EL_MOLE_RIGHT;
4263 element = EL_YAMYAM;
4267 element = EL_SWITCHGATE_OPEN;
4271 element = EL_SWITCHGATE_CLOSED;
4275 element = EL_DC_SWITCHGATE_SWITCH_UP;
4279 element = EL_TIMEGATE_CLOSED;
4282 case 0x144c: /* conveyor belt switch (green) */
4283 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4286 case 0x144f: /* conveyor belt switch (red) */
4287 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4290 case 0x1452: /* conveyor belt switch (blue) */
4291 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4295 element = EL_CONVEYOR_BELT_3_MIDDLE;
4299 element = EL_CONVEYOR_BELT_3_LEFT;
4303 element = EL_CONVEYOR_BELT_3_RIGHT;
4307 element = EL_CONVEYOR_BELT_1_MIDDLE;
4311 element = EL_CONVEYOR_BELT_1_LEFT;
4315 element = EL_CONVEYOR_BELT_1_RIGHT;
4319 element = EL_CONVEYOR_BELT_4_MIDDLE;
4323 element = EL_CONVEYOR_BELT_4_LEFT;
4327 element = EL_CONVEYOR_BELT_4_RIGHT;
4331 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4335 element = EL_EXPANDABLE_WALL_VERTICAL;
4339 element = EL_EXPANDABLE_WALL_ANY;
4342 case 0x14ce: /* growing steel wall (left/right) */
4343 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4346 case 0x14df: /* growing steel wall (up/down) */
4347 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4350 case 0x14e8: /* growing steel wall (up/down/left/right) */
4351 element = EL_EXPANDABLE_STEELWALL_ANY;
4355 element = EL_SHIELD_DEADLY;
4359 element = EL_EXTRA_TIME;
4367 element = EL_EMPTY_SPACE;
4370 case 0x1578: /* quicksand (empty) */
4371 element = EL_QUICKSAND_FAST_EMPTY;
4374 case 0x1579: /* slow quicksand (empty) */
4375 element = EL_QUICKSAND_EMPTY;
4378 /* 0x157c - 0x158b: */
4381 /* 0x1590 - 0x159f: */
4382 /* EL_DC_LANDMINE */
4385 element = EL_EM_DYNAMITE;
4388 case 0x15a1: /* key (red) */
4389 element = EL_EM_KEY_1;
4392 case 0x15a2: /* key (yellow) */
4393 element = EL_EM_KEY_2;
4396 case 0x15a3: /* key (blue) */
4397 element = EL_EM_KEY_4;
4400 case 0x15a4: /* key (green) */
4401 element = EL_EM_KEY_3;
4404 case 0x15a5: /* key (white) */
4405 element = EL_DC_KEY_WHITE;
4409 element = EL_WALL_SLIPPERY;
4416 case 0x15a8: /* wall (not round) */
4420 case 0x15a9: /* (blue) */
4421 element = EL_CHAR_A;
4424 case 0x15aa: /* (blue) */
4425 element = EL_CHAR_B;
4428 case 0x15ab: /* (blue) */
4429 element = EL_CHAR_C;
4432 case 0x15ac: /* (blue) */
4433 element = EL_CHAR_D;
4436 case 0x15ad: /* (blue) */
4437 element = EL_CHAR_E;
4440 case 0x15ae: /* (blue) */
4441 element = EL_CHAR_F;
4444 case 0x15af: /* (blue) */
4445 element = EL_CHAR_G;
4448 case 0x15b0: /* (blue) */
4449 element = EL_CHAR_H;
4452 case 0x15b1: /* (blue) */
4453 element = EL_CHAR_I;
4456 case 0x15b2: /* (blue) */
4457 element = EL_CHAR_J;
4460 case 0x15b3: /* (blue) */
4461 element = EL_CHAR_K;
4464 case 0x15b4: /* (blue) */
4465 element = EL_CHAR_L;
4468 case 0x15b5: /* (blue) */
4469 element = EL_CHAR_M;
4472 case 0x15b6: /* (blue) */
4473 element = EL_CHAR_N;
4476 case 0x15b7: /* (blue) */
4477 element = EL_CHAR_O;
4480 case 0x15b8: /* (blue) */
4481 element = EL_CHAR_P;
4484 case 0x15b9: /* (blue) */
4485 element = EL_CHAR_Q;
4488 case 0x15ba: /* (blue) */
4489 element = EL_CHAR_R;
4492 case 0x15bb: /* (blue) */
4493 element = EL_CHAR_S;
4496 case 0x15bc: /* (blue) */
4497 element = EL_CHAR_T;
4500 case 0x15bd: /* (blue) */
4501 element = EL_CHAR_U;
4504 case 0x15be: /* (blue) */
4505 element = EL_CHAR_V;
4508 case 0x15bf: /* (blue) */
4509 element = EL_CHAR_W;
4512 case 0x15c0: /* (blue) */
4513 element = EL_CHAR_X;
4516 case 0x15c1: /* (blue) */
4517 element = EL_CHAR_Y;
4520 case 0x15c2: /* (blue) */
4521 element = EL_CHAR_Z;
4524 case 0x15c3: /* (blue) */
4525 element = EL_CHAR_AUMLAUT;
4528 case 0x15c4: /* (blue) */
4529 element = EL_CHAR_OUMLAUT;
4532 case 0x15c5: /* (blue) */
4533 element = EL_CHAR_UUMLAUT;
4536 case 0x15c6: /* (blue) */
4537 element = EL_CHAR_0;
4540 case 0x15c7: /* (blue) */
4541 element = EL_CHAR_1;
4544 case 0x15c8: /* (blue) */
4545 element = EL_CHAR_2;
4548 case 0x15c9: /* (blue) */
4549 element = EL_CHAR_3;
4552 case 0x15ca: /* (blue) */
4553 element = EL_CHAR_4;
4556 case 0x15cb: /* (blue) */
4557 element = EL_CHAR_5;
4560 case 0x15cc: /* (blue) */
4561 element = EL_CHAR_6;
4564 case 0x15cd: /* (blue) */
4565 element = EL_CHAR_7;
4568 case 0x15ce: /* (blue) */
4569 element = EL_CHAR_8;
4572 case 0x15cf: /* (blue) */
4573 element = EL_CHAR_9;
4576 case 0x15d0: /* (blue) */
4577 element = EL_CHAR_PERIOD;
4580 case 0x15d1: /* (blue) */
4581 element = EL_CHAR_EXCLAM;
4584 case 0x15d2: /* (blue) */
4585 element = EL_CHAR_COLON;
4588 case 0x15d3: /* (blue) */
4589 element = EL_CHAR_LESS;
4592 case 0x15d4: /* (blue) */
4593 element = EL_CHAR_GREATER;
4596 case 0x15d5: /* (blue) */
4597 element = EL_CHAR_QUESTION;
4600 case 0x15d6: /* (blue) */
4601 element = EL_CHAR_COPYRIGHT;
4604 case 0x15d7: /* (blue) */
4605 element = EL_CHAR_UP;
4608 case 0x15d8: /* (blue) */
4609 element = EL_CHAR_DOWN;
4612 case 0x15d9: /* (blue) */
4613 element = EL_CHAR_BUTTON;
4616 case 0x15da: /* (blue) */
4617 element = EL_CHAR_PLUS;
4620 case 0x15db: /* (blue) */
4621 element = EL_CHAR_MINUS;
4624 case 0x15dc: /* (blue) */
4625 element = EL_CHAR_APOSTROPHE;
4628 case 0x15dd: /* (blue) */
4629 element = EL_CHAR_PARENLEFT;
4632 case 0x15de: /* (blue) */
4633 element = EL_CHAR_PARENRIGHT;
4636 case 0x15df: /* (green) */
4637 element = EL_CHAR_A;
4640 case 0x15e0: /* (green) */
4641 element = EL_CHAR_B;
4644 case 0x15e1: /* (green) */
4645 element = EL_CHAR_C;
4648 case 0x15e2: /* (green) */
4649 element = EL_CHAR_D;
4652 case 0x15e3: /* (green) */
4653 element = EL_CHAR_E;
4656 case 0x15e4: /* (green) */
4657 element = EL_CHAR_F;
4660 case 0x15e5: /* (green) */
4661 element = EL_CHAR_G;
4664 case 0x15e6: /* (green) */
4665 element = EL_CHAR_H;
4668 case 0x15e7: /* (green) */
4669 element = EL_CHAR_I;
4672 case 0x15e8: /* (green) */
4673 element = EL_CHAR_J;
4676 case 0x15e9: /* (green) */
4677 element = EL_CHAR_K;
4680 case 0x15ea: /* (green) */
4681 element = EL_CHAR_L;
4684 case 0x15eb: /* (green) */
4685 element = EL_CHAR_M;
4688 case 0x15ec: /* (green) */
4689 element = EL_CHAR_N;
4692 case 0x15ed: /* (green) */
4693 element = EL_CHAR_O;
4696 case 0x15ee: /* (green) */
4697 element = EL_CHAR_P;
4700 case 0x15ef: /* (green) */
4701 element = EL_CHAR_Q;
4704 case 0x15f0: /* (green) */
4705 element = EL_CHAR_R;
4708 case 0x15f1: /* (green) */
4709 element = EL_CHAR_S;
4712 case 0x15f2: /* (green) */
4713 element = EL_CHAR_T;
4716 case 0x15f3: /* (green) */
4717 element = EL_CHAR_U;
4720 case 0x15f4: /* (green) */
4721 element = EL_CHAR_V;
4724 case 0x15f5: /* (green) */
4725 element = EL_CHAR_W;
4728 case 0x15f6: /* (green) */
4729 element = EL_CHAR_X;
4732 case 0x15f7: /* (green) */
4733 element = EL_CHAR_Y;
4736 case 0x15f8: /* (green) */
4737 element = EL_CHAR_Z;
4740 case 0x15f9: /* (green) */
4741 element = EL_CHAR_AUMLAUT;
4744 case 0x15fa: /* (green) */
4745 element = EL_CHAR_OUMLAUT;
4748 case 0x15fb: /* (green) */
4749 element = EL_CHAR_UUMLAUT;
4752 case 0x15fc: /* (green) */
4753 element = EL_CHAR_0;
4756 case 0x15fd: /* (green) */
4757 element = EL_CHAR_1;
4760 case 0x15fe: /* (green) */
4761 element = EL_CHAR_2;
4764 case 0x15ff: /* (green) */
4765 element = EL_CHAR_3;
4768 case 0x1600: /* (green) */
4769 element = EL_CHAR_4;
4772 case 0x1601: /* (green) */
4773 element = EL_CHAR_5;
4776 case 0x1602: /* (green) */
4777 element = EL_CHAR_6;
4780 case 0x1603: /* (green) */
4781 element = EL_CHAR_7;
4784 case 0x1604: /* (green) */
4785 element = EL_CHAR_8;
4788 case 0x1605: /* (green) */
4789 element = EL_CHAR_9;
4792 case 0x1606: /* (green) */
4793 element = EL_CHAR_PERIOD;
4796 case 0x1607: /* (green) */
4797 element = EL_CHAR_EXCLAM;
4800 case 0x1608: /* (green) */
4801 element = EL_CHAR_COLON;
4804 case 0x1609: /* (green) */
4805 element = EL_CHAR_LESS;
4808 case 0x160a: /* (green) */
4809 element = EL_CHAR_GREATER;
4812 case 0x160b: /* (green) */
4813 element = EL_CHAR_QUESTION;
4816 case 0x160c: /* (green) */
4817 element = EL_CHAR_COPYRIGHT;
4820 case 0x160d: /* (green) */
4821 element = EL_CHAR_UP;
4824 case 0x160e: /* (green) */
4825 element = EL_CHAR_DOWN;
4828 case 0x160f: /* (green) */
4829 element = EL_CHAR_BUTTON;
4832 case 0x1610: /* (green) */
4833 element = EL_CHAR_PLUS;
4836 case 0x1611: /* (green) */
4837 element = EL_CHAR_MINUS;
4840 case 0x1612: /* (green) */
4841 element = EL_CHAR_APOSTROPHE;
4844 case 0x1613: /* (green) */
4845 element = EL_CHAR_PARENLEFT;
4848 case 0x1614: /* (green) */
4849 element = EL_CHAR_PARENRIGHT;
4852 case 0x1615: /* (blue steel) */
4853 element = EL_STEEL_CHAR_A;
4856 case 0x1616: /* (blue steel) */
4857 element = EL_STEEL_CHAR_B;
4860 case 0x1617: /* (blue steel) */
4861 element = EL_STEEL_CHAR_C;
4864 case 0x1618: /* (blue steel) */
4865 element = EL_STEEL_CHAR_D;
4868 case 0x1619: /* (blue steel) */
4869 element = EL_STEEL_CHAR_E;
4872 case 0x161a: /* (blue steel) */
4873 element = EL_STEEL_CHAR_F;
4876 case 0x161b: /* (blue steel) */
4877 element = EL_STEEL_CHAR_G;
4880 case 0x161c: /* (blue steel) */
4881 element = EL_STEEL_CHAR_H;
4884 case 0x161d: /* (blue steel) */
4885 element = EL_STEEL_CHAR_I;
4888 case 0x161e: /* (blue steel) */
4889 element = EL_STEEL_CHAR_J;
4892 case 0x161f: /* (blue steel) */
4893 element = EL_STEEL_CHAR_K;
4896 case 0x1620: /* (blue steel) */
4897 element = EL_STEEL_CHAR_L;
4900 case 0x1621: /* (blue steel) */
4901 element = EL_STEEL_CHAR_M;
4904 case 0x1622: /* (blue steel) */
4905 element = EL_STEEL_CHAR_N;
4908 case 0x1623: /* (blue steel) */
4909 element = EL_STEEL_CHAR_O;
4912 case 0x1624: /* (blue steel) */
4913 element = EL_STEEL_CHAR_P;
4916 case 0x1625: /* (blue steel) */
4917 element = EL_STEEL_CHAR_Q;
4920 case 0x1626: /* (blue steel) */
4921 element = EL_STEEL_CHAR_R;
4924 case 0x1627: /* (blue steel) */
4925 element = EL_STEEL_CHAR_S;
4928 case 0x1628: /* (blue steel) */
4929 element = EL_STEEL_CHAR_T;
4932 case 0x1629: /* (blue steel) */
4933 element = EL_STEEL_CHAR_U;
4936 case 0x162a: /* (blue steel) */
4937 element = EL_STEEL_CHAR_V;
4940 case 0x162b: /* (blue steel) */
4941 element = EL_STEEL_CHAR_W;
4944 case 0x162c: /* (blue steel) */
4945 element = EL_STEEL_CHAR_X;
4948 case 0x162d: /* (blue steel) */
4949 element = EL_STEEL_CHAR_Y;
4952 case 0x162e: /* (blue steel) */
4953 element = EL_STEEL_CHAR_Z;
4956 case 0x162f: /* (blue steel) */
4957 element = EL_STEEL_CHAR_AUMLAUT;
4960 case 0x1630: /* (blue steel) */
4961 element = EL_STEEL_CHAR_OUMLAUT;
4964 case 0x1631: /* (blue steel) */
4965 element = EL_STEEL_CHAR_UUMLAUT;
4968 case 0x1632: /* (blue steel) */
4969 element = EL_STEEL_CHAR_0;
4972 case 0x1633: /* (blue steel) */
4973 element = EL_STEEL_CHAR_1;
4976 case 0x1634: /* (blue steel) */
4977 element = EL_STEEL_CHAR_2;
4980 case 0x1635: /* (blue steel) */
4981 element = EL_STEEL_CHAR_3;
4984 case 0x1636: /* (blue steel) */
4985 element = EL_STEEL_CHAR_4;
4988 case 0x1637: /* (blue steel) */
4989 element = EL_STEEL_CHAR_5;
4992 case 0x1638: /* (blue steel) */
4993 element = EL_STEEL_CHAR_6;
4996 case 0x1639: /* (blue steel) */
4997 element = EL_STEEL_CHAR_7;
5000 case 0x163a: /* (blue steel) */
5001 element = EL_STEEL_CHAR_8;
5004 case 0x163b: /* (blue steel) */
5005 element = EL_STEEL_CHAR_9;
5008 case 0x163c: /* (blue steel) */
5009 element = EL_STEEL_CHAR_PERIOD;
5012 case 0x163d: /* (blue steel) */
5013 element = EL_STEEL_CHAR_EXCLAM;
5016 case 0x163e: /* (blue steel) */
5017 element = EL_STEEL_CHAR_COLON;
5020 case 0x163f: /* (blue steel) */
5021 element = EL_STEEL_CHAR_LESS;
5024 case 0x1640: /* (blue steel) */
5025 element = EL_STEEL_CHAR_GREATER;
5028 case 0x1641: /* (blue steel) */
5029 element = EL_STEEL_CHAR_QUESTION;
5032 case 0x1642: /* (blue steel) */
5033 element = EL_STEEL_CHAR_COPYRIGHT;
5036 case 0x1643: /* (blue steel) */
5037 element = EL_STEEL_CHAR_UP;
5040 case 0x1644: /* (blue steel) */
5041 element = EL_STEEL_CHAR_DOWN;
5044 case 0x1645: /* (blue steel) */
5045 element = EL_STEEL_CHAR_BUTTON;
5048 case 0x1646: /* (blue steel) */
5049 element = EL_STEEL_CHAR_PLUS;
5052 case 0x1647: /* (blue steel) */
5053 element = EL_STEEL_CHAR_MINUS;
5056 case 0x1648: /* (blue steel) */
5057 element = EL_STEEL_CHAR_APOSTROPHE;
5060 case 0x1649: /* (blue steel) */
5061 element = EL_STEEL_CHAR_PARENLEFT;
5064 case 0x164a: /* (blue steel) */
5065 element = EL_STEEL_CHAR_PARENRIGHT;
5068 case 0x164b: /* (green steel) */
5069 element = EL_STEEL_CHAR_A;
5072 case 0x164c: /* (green steel) */
5073 element = EL_STEEL_CHAR_B;
5076 case 0x164d: /* (green steel) */
5077 element = EL_STEEL_CHAR_C;
5080 case 0x164e: /* (green steel) */
5081 element = EL_STEEL_CHAR_D;
5084 case 0x164f: /* (green steel) */
5085 element = EL_STEEL_CHAR_E;
5088 case 0x1650: /* (green steel) */
5089 element = EL_STEEL_CHAR_F;
5092 case 0x1651: /* (green steel) */
5093 element = EL_STEEL_CHAR_G;
5096 case 0x1652: /* (green steel) */
5097 element = EL_STEEL_CHAR_H;
5100 case 0x1653: /* (green steel) */
5101 element = EL_STEEL_CHAR_I;
5104 case 0x1654: /* (green steel) */
5105 element = EL_STEEL_CHAR_J;
5108 case 0x1655: /* (green steel) */
5109 element = EL_STEEL_CHAR_K;
5112 case 0x1656: /* (green steel) */
5113 element = EL_STEEL_CHAR_L;
5116 case 0x1657: /* (green steel) */
5117 element = EL_STEEL_CHAR_M;
5120 case 0x1658: /* (green steel) */
5121 element = EL_STEEL_CHAR_N;
5124 case 0x1659: /* (green steel) */
5125 element = EL_STEEL_CHAR_O;
5128 case 0x165a: /* (green steel) */
5129 element = EL_STEEL_CHAR_P;
5132 case 0x165b: /* (green steel) */
5133 element = EL_STEEL_CHAR_Q;
5136 case 0x165c: /* (green steel) */
5137 element = EL_STEEL_CHAR_R;
5140 case 0x165d: /* (green steel) */
5141 element = EL_STEEL_CHAR_S;
5144 case 0x165e: /* (green steel) */
5145 element = EL_STEEL_CHAR_T;
5148 case 0x165f: /* (green steel) */
5149 element = EL_STEEL_CHAR_U;
5152 case 0x1660: /* (green steel) */
5153 element = EL_STEEL_CHAR_V;
5156 case 0x1661: /* (green steel) */
5157 element = EL_STEEL_CHAR_W;
5160 case 0x1662: /* (green steel) */
5161 element = EL_STEEL_CHAR_X;
5164 case 0x1663: /* (green steel) */
5165 element = EL_STEEL_CHAR_Y;
5168 case 0x1664: /* (green steel) */
5169 element = EL_STEEL_CHAR_Z;
5172 case 0x1665: /* (green steel) */
5173 element = EL_STEEL_CHAR_AUMLAUT;
5176 case 0x1666: /* (green steel) */
5177 element = EL_STEEL_CHAR_OUMLAUT;
5180 case 0x1667: /* (green steel) */
5181 element = EL_STEEL_CHAR_UUMLAUT;
5184 case 0x1668: /* (green steel) */
5185 element = EL_STEEL_CHAR_0;
5188 case 0x1669: /* (green steel) */
5189 element = EL_STEEL_CHAR_1;
5192 case 0x166a: /* (green steel) */
5193 element = EL_STEEL_CHAR_2;
5196 case 0x166b: /* (green steel) */
5197 element = EL_STEEL_CHAR_3;
5200 case 0x166c: /* (green steel) */
5201 element = EL_STEEL_CHAR_4;
5204 case 0x166d: /* (green steel) */
5205 element = EL_STEEL_CHAR_5;
5208 case 0x166e: /* (green steel) */
5209 element = EL_STEEL_CHAR_6;
5212 case 0x166f: /* (green steel) */
5213 element = EL_STEEL_CHAR_7;
5216 case 0x1670: /* (green steel) */
5217 element = EL_STEEL_CHAR_8;
5220 case 0x1671: /* (green steel) */
5221 element = EL_STEEL_CHAR_9;
5224 case 0x1672: /* (green steel) */
5225 element = EL_STEEL_CHAR_PERIOD;
5228 case 0x1673: /* (green steel) */
5229 element = EL_STEEL_CHAR_EXCLAM;
5232 case 0x1674: /* (green steel) */
5233 element = EL_STEEL_CHAR_COLON;
5236 case 0x1675: /* (green steel) */
5237 element = EL_STEEL_CHAR_LESS;
5240 case 0x1676: /* (green steel) */
5241 element = EL_STEEL_CHAR_GREATER;
5244 case 0x1677: /* (green steel) */
5245 element = EL_STEEL_CHAR_QUESTION;
5248 case 0x1678: /* (green steel) */
5249 element = EL_STEEL_CHAR_COPYRIGHT;
5252 case 0x1679: /* (green steel) */
5253 element = EL_STEEL_CHAR_UP;
5256 case 0x167a: /* (green steel) */
5257 element = EL_STEEL_CHAR_DOWN;
5260 case 0x167b: /* (green steel) */
5261 element = EL_STEEL_CHAR_BUTTON;
5264 case 0x167c: /* (green steel) */
5265 element = EL_STEEL_CHAR_PLUS;
5268 case 0x167d: /* (green steel) */
5269 element = EL_STEEL_CHAR_MINUS;
5272 case 0x167e: /* (green steel) */
5273 element = EL_STEEL_CHAR_APOSTROPHE;
5276 case 0x167f: /* (green steel) */
5277 element = EL_STEEL_CHAR_PARENLEFT;
5280 case 0x1680: /* (green steel) */
5281 element = EL_STEEL_CHAR_PARENRIGHT;
5284 case 0x1681: /* gate (red) */
5285 element = EL_EM_GATE_1;
5288 case 0x1682: /* secret gate (red) */
5289 element = EL_GATE_1_GRAY;
5292 case 0x1683: /* gate (yellow) */
5293 element = EL_EM_GATE_2;
5296 case 0x1684: /* secret gate (yellow) */
5297 element = EL_GATE_2_GRAY;
5300 case 0x1685: /* gate (blue) */
5301 element = EL_EM_GATE_4;
5304 case 0x1686: /* secret gate (blue) */
5305 element = EL_GATE_4_GRAY;
5308 case 0x1687: /* gate (green) */
5309 element = EL_EM_GATE_3;
5312 case 0x1688: /* secret gate (green) */
5313 element = EL_GATE_3_GRAY;
5316 case 0x1689: /* gate (white) */
5317 element = EL_DC_GATE_WHITE;
5320 case 0x168a: /* secret gate (white) */
5321 element = EL_DC_GATE_WHITE_GRAY;
5324 case 0x168b: /* secret gate (no key) */
5325 element = EL_DC_GATE_FAKE_GRAY;
5329 element = EL_ROBOT_WHEEL;
5333 element = EL_DC_TIMEGATE_SWITCH;
5337 element = EL_ACID_POOL_BOTTOM;
5341 element = EL_ACID_POOL_TOPLEFT;
5345 element = EL_ACID_POOL_TOPRIGHT;
5349 element = EL_ACID_POOL_BOTTOMLEFT;
5353 element = EL_ACID_POOL_BOTTOMRIGHT;
5357 element = EL_STEELWALL;
5361 element = EL_STEELWALL_SLIPPERY;
5364 case 0x1695: /* steel wall (not round) */
5365 element = EL_STEELWALL;
5368 case 0x1696: /* steel wall (left) */
5369 element = EL_DC_STEELWALL_1_LEFT;
5372 case 0x1697: /* steel wall (bottom) */
5373 element = EL_DC_STEELWALL_1_BOTTOM;
5376 case 0x1698: /* steel wall (right) */
5377 element = EL_DC_STEELWALL_1_RIGHT;
5380 case 0x1699: /* steel wall (top) */
5381 element = EL_DC_STEELWALL_1_TOP;
5384 case 0x169a: /* steel wall (left/bottom) */
5385 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5388 case 0x169b: /* steel wall (right/bottom) */
5389 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5392 case 0x169c: /* steel wall (right/top) */
5393 element = EL_DC_STEELWALL_1_TOPRIGHT;
5396 case 0x169d: /* steel wall (left/top) */
5397 element = EL_DC_STEELWALL_1_TOPLEFT;
5400 case 0x169e: /* steel wall (right/bottom small) */
5401 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5404 case 0x169f: /* steel wall (left/bottom small) */
5405 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5408 case 0x16a0: /* steel wall (right/top small) */
5409 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5412 case 0x16a1: /* steel wall (left/top small) */
5413 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5416 case 0x16a2: /* steel wall (left/right) */
5417 element = EL_DC_STEELWALL_1_VERTICAL;
5420 case 0x16a3: /* steel wall (top/bottom) */
5421 element = EL_DC_STEELWALL_1_HORIZONTAL;
5424 case 0x16a4: /* steel wall 2 (left end) */
5425 element = EL_DC_STEELWALL_2_LEFT;
5428 case 0x16a5: /* steel wall 2 (right end) */
5429 element = EL_DC_STEELWALL_2_RIGHT;
5432 case 0x16a6: /* steel wall 2 (top end) */
5433 element = EL_DC_STEELWALL_2_TOP;
5436 case 0x16a7: /* steel wall 2 (bottom end) */
5437 element = EL_DC_STEELWALL_2_BOTTOM;
5440 case 0x16a8: /* steel wall 2 (left/right) */
5441 element = EL_DC_STEELWALL_2_HORIZONTAL;
5444 case 0x16a9: /* steel wall 2 (up/down) */
5445 element = EL_DC_STEELWALL_2_VERTICAL;
5448 case 0x16aa: /* steel wall 2 (mid) */
5449 element = EL_DC_STEELWALL_2_MIDDLE;
5453 element = EL_SIGN_EXCLAMATION;
5457 element = EL_SIGN_RADIOACTIVITY;
5461 element = EL_SIGN_STOP;
5465 element = EL_SIGN_WHEELCHAIR;
5469 element = EL_SIGN_PARKING;
5473 element = EL_SIGN_NO_ENTRY;
5477 element = EL_SIGN_HEART;
5481 element = EL_SIGN_GIVE_WAY;
5485 element = EL_SIGN_ENTRY_FORBIDDEN;
5489 element = EL_SIGN_EMERGENCY_EXIT;
5493 element = EL_SIGN_YIN_YANG;
5497 element = EL_WALL_EMERALD;
5501 element = EL_WALL_DIAMOND;
5505 element = EL_WALL_PEARL;
5509 element = EL_WALL_CRYSTAL;
5513 element = EL_INVISIBLE_WALL;
5517 element = EL_INVISIBLE_STEELWALL;
5520 /* 0x16bc - 0x16cb: */
5521 /* EL_INVISIBLE_SAND */
5524 element = EL_LIGHT_SWITCH;
5528 element = EL_ENVELOPE_1;
5532 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5533 element = EL_DIAMOND;
5534 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5535 element = EL_EMERALD;
5536 else if (element >= 0x157c && element <= 0x158b)
5538 else if (element >= 0x1590 && element <= 0x159f)
5539 element = EL_DC_LANDMINE;
5540 else if (element >= 0x16bc && element <= 0x16cb)
5541 element = EL_INVISIBLE_SAND;
5544 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5545 element = EL_UNKNOWN;
5550 return getMappedElement(element);
5555 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
5558 byte header[DC_LEVEL_HEADER_SIZE];
5560 int envelope_header_pos = 62;
5561 int envelope_content_pos = 94;
5562 int level_name_pos = 251;
5563 int level_author_pos = 292;
5564 int envelope_header_len;
5565 int envelope_content_len;
5567 int level_author_len;
5569 int num_yamyam_contents;
5572 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5574 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5576 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5578 header[i * 2 + 0] = header_word >> 8;
5579 header[i * 2 + 1] = header_word & 0xff;
5582 /* read some values from level header to check level decoding integrity */
5583 fieldx = header[6] | (header[7] << 8);
5584 fieldy = header[8] | (header[9] << 8);
5585 num_yamyam_contents = header[60] | (header[61] << 8);
5587 /* do some simple sanity checks to ensure that level was correctly decoded */
5588 if (fieldx < 1 || fieldx > 256 ||
5589 fieldy < 1 || fieldy > 256 ||
5590 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5592 level->no_valid_file = TRUE;
5594 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5599 /* maximum envelope header size is 31 bytes */
5600 envelope_header_len = header[envelope_header_pos];
5601 /* maximum envelope content size is 110 (156?) bytes */
5602 envelope_content_len = header[envelope_content_pos];
5604 /* maximum level title size is 40 bytes */
5605 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5606 /* maximum level author size is 30 (51?) bytes */
5607 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5611 for (i = 0; i < envelope_header_len; i++)
5612 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5613 level->envelope[0].text[envelope_size++] =
5614 header[envelope_header_pos + 1 + i];
5616 if (envelope_header_len > 0 && envelope_content_len > 0)
5618 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5619 level->envelope[0].text[envelope_size++] = '\n';
5620 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5621 level->envelope[0].text[envelope_size++] = '\n';
5624 for (i = 0; i < envelope_content_len; i++)
5625 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5626 level->envelope[0].text[envelope_size++] =
5627 header[envelope_content_pos + 1 + i];
5629 level->envelope[0].text[envelope_size] = '\0';
5631 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5632 level->envelope[0].ysize = 10;
5633 level->envelope[0].autowrap = TRUE;
5634 level->envelope[0].centered = TRUE;
5636 for (i = 0; i < level_name_len; i++)
5637 level->name[i] = header[level_name_pos + 1 + i];
5638 level->name[level_name_len] = '\0';
5640 for (i = 0; i < level_author_len; i++)
5641 level->author[i] = header[level_author_pos + 1 + i];
5642 level->author[level_author_len] = '\0';
5644 num_yamyam_contents = header[60] | (header[61] << 8);
5645 level->num_yamyam_contents =
5646 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5648 for (i = 0; i < num_yamyam_contents; i++)
5650 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5652 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5654 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5656 int element_dc = word;
5659 if (i < MAX_ELEMENT_CONTENTS)
5660 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5664 fieldx = header[6] | (header[7] << 8);
5665 fieldy = header[8] | (header[9] << 8);
5666 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5667 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5669 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5671 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5673 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5675 int element_dc = word;
5678 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5679 level->field[x][y] = getMappedElement_DC(element_dc);
5682 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5683 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5684 level->field[x][y] = EL_PLAYER_1;
5686 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5687 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5688 level->field[x][y] = EL_PLAYER_2;
5690 level->gems_needed = header[18] | (header[19] << 8);
5692 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5693 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5694 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5695 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5696 level->score[SC_NUT] = header[28] | (header[29] << 8);
5697 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5698 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5699 level->score[SC_BUG] = header[34] | (header[35] << 8);
5700 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5701 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5702 level->score[SC_KEY] = header[40] | (header[41] << 8);
5703 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5705 level->time = header[44] | (header[45] << 8);
5707 level->amoeba_speed = header[46] | (header[47] << 8);
5708 level->time_light = header[48] | (header[49] << 8);
5709 level->time_timegate = header[50] | (header[51] << 8);
5710 level->time_wheel = header[52] | (header[53] << 8);
5711 level->time_magic_wall = header[54] | (header[55] << 8);
5712 level->extra_time = header[56] | (header[57] << 8);
5713 level->shield_normal_time = header[58] | (header[59] << 8);
5715 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5716 can slip down from flat walls, like normal walls and steel walls */
5717 level->em_slippery_gems = TRUE;
5720 /* Diamond Caves II levels are always surrounded by indestructible wall, but
5721 not necessarily in a rectangular way -- fill with invisible steel wall */
5723 /* !!! not always true !!! keep level and set BorderElement instead !!! */
5725 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5728 if ((x == 0 || x == level->fieldx - 1 ||
5729 y == 0 || y == level->fieldy - 1) &&
5730 level->field[x][y] == EL_EMPTY)
5731 level->field[x][y] = EL_INVISIBLE_STEELWALL;
5733 if ((x == 0 || x == level->fieldx - 1 ||
5734 y == 0 || y == level->fieldy - 1) &&
5735 level->field[x][y] == EL_EMPTY)
5736 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
5737 level->field, level->fieldx, level->fieldy);
5743 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5744 struct LevelFileInfo *level_file_info)
5746 char *filename = level_file_info->filename;
5748 int num_magic_bytes = 8;
5749 char magic_bytes[num_magic_bytes + 1];
5750 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5752 if (!(file = fopen(filename, MODE_READ)))
5754 level->no_valid_file = TRUE;
5756 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5761 if (level_file_info->packed)
5763 int position_first_level = 0x00fa;
5764 int extra_bytes = 4;
5767 /* read "magic bytes" from start of file */
5768 fgets(magic_bytes, num_magic_bytes + 1, file);
5770 /* check "magic bytes" for correct file format */
5771 if (!strEqualPrefix(magic_bytes, "DC2"))
5773 level->no_valid_file = TRUE;
5775 Error(ERR_WARN, "unknown level file '%s' -- using empty level", filename);
5780 /* advance file stream to first level inside the level package */
5781 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5783 /* each block of level data is followed by block of non-level data */
5784 num_levels_to_skip *= 2;
5786 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
5787 while (num_levels_to_skip >= 0)
5789 /* advance file stream to next level inside the level package */
5790 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
5792 level->no_valid_file = TRUE;
5794 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
5800 /* skip apparently unused extra bytes following each level */
5801 ReadUnusedBytesFromFile(file, extra_bytes);
5803 /* read size of next level in level package */
5804 skip_bytes = getFile32BitLE(file);
5806 num_levels_to_skip--;
5810 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5817 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5818 struct LevelFileInfo *level_file_info)
5820 char *filename = level_file_info->filename;
5823 int nr = level_file_info->nr - leveldir_current->first_level;
5825 byte header[DC_LEVEL_HEADER_SIZE];
5827 int envelope_header_pos = 62;
5828 int envelope_content_pos = 94;
5829 int level_name_pos = 251;
5830 int level_author_pos = 292;
5831 int envelope_header_len;
5832 int envelope_content_len;
5834 int level_author_len;
5836 int num_yamyam_contents;
5839 if (!(file = fopen(filename, MODE_READ)))
5841 level->no_valid_file = TRUE;
5843 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5849 /* position file stream to the requested level inside the level package */
5850 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
5852 level->no_valid_file = TRUE;
5854 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
5860 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5862 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5864 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5866 header[i * 2 + 0] = header_word >> 8;
5867 header[i * 2 + 1] = header_word & 0xff;
5870 /* read some values from level header to check level decoding integrity */
5871 fieldx = header[6] | (header[7] << 8);
5872 fieldy = header[8] | (header[9] << 8);
5873 num_yamyam_contents = header[60] | (header[61] << 8);
5875 /* do some simple sanity checks to ensure that level was correctly decoded */
5876 if (fieldx < 1 || fieldx > 256 ||
5877 fieldy < 1 || fieldy > 256 ||
5878 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5880 level->no_valid_file = TRUE;
5882 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
5888 /* maximum envelope header size is 31 bytes */
5889 envelope_header_len = header[envelope_header_pos];
5890 /* maximum envelope content size is 110 (156?) bytes */
5891 envelope_content_len = header[envelope_content_pos];
5893 /* maximum level title size is 40 bytes */
5894 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5895 /* maximum level author size is 30 (51?) bytes */
5896 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5900 for (i = 0; i < envelope_header_len; i++)
5901 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5902 level->envelope[0].text[envelope_size++] =
5903 header[envelope_header_pos + 1 + i];
5905 if (envelope_header_len > 0 && envelope_content_len > 0)
5907 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5908 level->envelope[0].text[envelope_size++] = '\n';
5909 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5910 level->envelope[0].text[envelope_size++] = '\n';
5913 for (i = 0; i < envelope_content_len; i++)
5914 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5915 level->envelope[0].text[envelope_size++] =
5916 header[envelope_content_pos + 1 + i];
5918 level->envelope[0].text[envelope_size] = '\0';
5920 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5921 level->envelope[0].ysize = 10;
5922 level->envelope[0].autowrap = TRUE;
5923 level->envelope[0].centered = TRUE;
5925 for (i = 0; i < level_name_len; i++)
5926 level->name[i] = header[level_name_pos + 1 + i];
5927 level->name[level_name_len] = '\0';
5929 for (i = 0; i < level_author_len; i++)
5930 level->author[i] = header[level_author_pos + 1 + i];
5931 level->author[level_author_len] = '\0';
5933 num_yamyam_contents = header[60] | (header[61] << 8);
5934 level->num_yamyam_contents =
5935 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5937 for (i = 0; i < num_yamyam_contents; i++)
5939 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5941 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5943 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5945 int element_dc = word;
5948 if (i < MAX_ELEMENT_CONTENTS)
5949 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5953 fieldx = header[6] | (header[7] << 8);
5954 fieldy = header[8] | (header[9] << 8);
5955 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5956 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5958 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5960 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5962 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5964 int element_dc = word;
5967 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5968 level->field[x][y] = getMappedElement_DC(element_dc);
5971 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5972 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5973 level->field[x][y] = EL_PLAYER_1;
5975 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5976 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5977 level->field[x][y] = EL_PLAYER_2;
5979 level->gems_needed = header[18] | (header[19] << 8);
5981 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5982 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5983 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5984 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5985 level->score[SC_NUT] = header[28] | (header[29] << 8);
5986 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5987 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5988 level->score[SC_BUG] = header[34] | (header[35] << 8);
5989 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5990 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5991 level->score[SC_KEY] = header[40] | (header[41] << 8);
5992 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5994 level->time = header[44] | (header[45] << 8);
5996 level->amoeba_speed = header[46] | (header[47] << 8);
5997 level->time_light = header[48] | (header[49] << 8);
5998 level->time_timegate = header[50] | (header[51] << 8);
5999 level->time_wheel = header[52] | (header[53] << 8);
6000 level->time_magic_wall = header[54] | (header[55] << 8);
6001 level->extra_time = header[56] | (header[57] << 8);
6002 level->shield_normal_time = header[58] | (header[59] << 8);
6006 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6007 can slip down from flat walls, like normal walls and steel walls */
6008 level->em_slippery_gems = TRUE;
6011 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6012 not necessarily in a rectangular way -- fill with invisible steel wall */
6014 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6016 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6019 if ((x == 0 || x == level->fieldx - 1 ||
6020 y == 0 || y == level->fieldy - 1) &&
6021 level->field[x][y] == EL_EMPTY)
6022 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6024 if ((x == 0 || x == level->fieldx - 1 ||
6025 y == 0 || y == level->fieldy - 1) &&
6026 level->field[x][y] == EL_EMPTY)
6027 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6028 level->field, level->fieldx, level->fieldy);
6037 /* ------------------------------------------------------------------------- */
6038 /* functions for loading generic level */
6039 /* ------------------------------------------------------------------------- */
6041 void LoadLevelFromFileInfo(struct LevelInfo *level,
6042 struct LevelFileInfo *level_file_info)
6044 /* always start with reliable default values */
6045 setLevelInfoToDefaults(level);
6047 switch (level_file_info->type)
6049 case LEVEL_FILE_TYPE_RND:
6050 LoadLevelFromFileInfo_RND(level, level_file_info);
6053 case LEVEL_FILE_TYPE_EM:
6054 LoadLevelFromFileInfo_EM(level, level_file_info);
6055 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6058 case LEVEL_FILE_TYPE_SP:
6059 LoadLevelFromFileInfo_SP(level, level_file_info);
6062 case LEVEL_FILE_TYPE_DC:
6063 LoadLevelFromFileInfo_DC(level, level_file_info);
6067 LoadLevelFromFileInfo_RND(level, level_file_info);
6071 /* if level file is invalid, restore level structure to default values */
6072 if (level->no_valid_file)
6073 setLevelInfoToDefaults(level);
6075 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6076 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6078 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6079 CopyNativeLevel_Native_to_RND(level);
6082 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6084 static struct LevelFileInfo level_file_info;
6086 /* always start with reliable default values */
6087 setFileInfoToDefaults(&level_file_info);
6089 level_file_info.nr = 0; /* unknown level number */
6090 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6091 level_file_info.filename = filename;
6093 LoadLevelFromFileInfo(level, &level_file_info);
6096 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6100 if (leveldir_current == NULL) /* only when dumping level */
6103 /* all engine modifications also valid for levels which use latest engine */
6104 if (level->game_version < VERSION_IDENT(3,2,0,5))
6106 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6107 level->score[SC_TIME_BONUS] /= 10;
6111 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6114 if (leveldir_current->latest_engine)
6116 /* ---------- use latest game engine ----------------------------------- */
6118 /* For all levels which are forced to use the latest game engine version
6119 (normally all but user contributed, private and undefined levels), set
6120 the game engine version to the actual version; this allows for actual
6121 corrections in the game engine to take effect for existing, converted
6122 levels (from "classic" or other existing games) to make the emulation
6123 of the corresponding game more accurate, while (hopefully) not breaking
6124 existing levels created from other players. */
6126 level->game_version = GAME_VERSION_ACTUAL;
6128 /* Set special EM style gems behaviour: EM style gems slip down from
6129 normal, steel and growing wall. As this is a more fundamental change,
6130 it seems better to set the default behaviour to "off" (as it is more
6131 natural) and make it configurable in the level editor (as a property
6132 of gem style elements). Already existing converted levels (neither
6133 private nor contributed levels) are changed to the new behaviour. */
6135 if (level->file_version < FILE_VERSION_2_0)
6136 level->em_slippery_gems = TRUE;
6141 /* ---------- use game engine the level was created with ----------------- */
6143 /* For all levels which are not forced to use the latest game engine
6144 version (normally user contributed, private and undefined levels),
6145 use the version of the game engine the levels were created for.
6147 Since 2.0.1, the game engine version is now directly stored
6148 in the level file (chunk "VERS"), so there is no need anymore
6149 to set the game version from the file version (except for old,
6150 pre-2.0 levels, where the game version is still taken from the
6151 file format version used to store the level -- see above). */
6153 /* player was faster than enemies in 1.0.0 and before */
6154 if (level->file_version == FILE_VERSION_1_0)
6155 for (i = 0; i < MAX_PLAYERS; i++)
6156 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6158 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6159 if (level->game_version == VERSION_IDENT(2,0,1,0))
6160 level->em_slippery_gems = TRUE;
6162 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6163 if (level->game_version < VERSION_IDENT(2,2,0,0))
6164 level->use_spring_bug = TRUE;
6166 if (level->game_version < VERSION_IDENT(3,2,0,5))
6168 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6169 level->use_time_orb_bug = TRUE;
6171 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6172 level->block_snap_field = FALSE;
6174 /* extra time score was same value as time left score before 3.2.0-5 */
6175 level->extra_time_score = level->score[SC_TIME_BONUS];
6178 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6179 level->score[SC_TIME_BONUS] /= 10;
6183 if (level->game_version < VERSION_IDENT(3,2,0,7))
6185 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6186 level->continuous_snapping = FALSE;
6189 /* only few elements were able to actively move into acid before 3.1.0 */
6190 /* trigger settings did not exist before 3.1.0; set to default "any" */
6191 if (level->game_version < VERSION_IDENT(3,1,0,0))
6193 /* correct "can move into acid" settings (all zero in old levels) */
6195 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6196 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6198 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6199 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6200 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6201 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6203 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6204 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6206 /* correct trigger settings (stored as zero == "none" in old levels) */
6208 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6210 int element = EL_CUSTOM_START + i;
6211 struct ElementInfo *ei = &element_info[element];
6213 for (j = 0; j < ei->num_change_pages; j++)
6215 struct ElementChangeInfo *change = &ei->change_page[j];
6217 change->trigger_player = CH_PLAYER_ANY;
6218 change->trigger_page = CH_PAGE_ANY;
6223 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6225 int element = EL_CUSTOM_START + 255;
6226 struct ElementInfo *ei = &element_info[element];
6227 struct ElementChangeInfo *change = &ei->change_page[0];
6229 /* This is needed to fix a problem that was caused by a bugfix in function
6230 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6231 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6232 not replace walkable elements, but instead just placed the player on it,
6233 without placing the Sokoban field under the player). Unfortunately, this
6234 breaks "Snake Bite" style levels when the snake is halfway through a door
6235 that just closes (the snake head is still alive and can be moved in this
6236 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6237 player (without Sokoban element) which then gets killed as designed). */
6239 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6240 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6241 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6242 change->target_element = EL_PLAYER_1;
6245 /* not centering level after relocating player was default only in 3.2.3 */
6246 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6247 level->shifted_relocation = TRUE;
6250 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6254 /* map custom element change events that have changed in newer versions
6255 (these following values were accidentally changed in version 3.0.1)
6256 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6257 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6259 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6261 int element = EL_CUSTOM_START + i;
6263 /* order of checking and copying events to be mapped is important */
6264 /* (do not change the start and end value -- they are constant) */
6265 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6267 if (HAS_CHANGE_EVENT(element, j - 2))
6269 SET_CHANGE_EVENT(element, j - 2, FALSE);
6270 SET_CHANGE_EVENT(element, j, TRUE);
6274 /* order of checking and copying events to be mapped is important */
6275 /* (do not change the start and end value -- they are constant) */
6276 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6278 if (HAS_CHANGE_EVENT(element, j - 1))
6280 SET_CHANGE_EVENT(element, j - 1, FALSE);
6281 SET_CHANGE_EVENT(element, j, TRUE);
6287 /* initialize "can_change" field for old levels with only one change page */
6288 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6290 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6292 int element = EL_CUSTOM_START + i;
6294 if (CAN_CHANGE(element))
6295 element_info[element].change->can_change = TRUE;
6299 /* correct custom element values (for old levels without these options) */
6300 if (level->game_version < VERSION_IDENT(3,1,1,0))
6302 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6304 int element = EL_CUSTOM_START + i;
6305 struct ElementInfo *ei = &element_info[element];
6307 if (ei->access_direction == MV_NO_DIRECTION)
6308 ei->access_direction = MV_ALL_DIRECTIONS;
6312 /* correct custom element values (fix invalid values for all versions) */
6315 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6317 int element = EL_CUSTOM_START + i;
6318 struct ElementInfo *ei = &element_info[element];
6320 for (j = 0; j < ei->num_change_pages; j++)
6322 struct ElementChangeInfo *change = &ei->change_page[j];
6324 if (change->trigger_player == CH_PLAYER_NONE)
6325 change->trigger_player = CH_PLAYER_ANY;
6327 if (change->trigger_side == CH_SIDE_NONE)
6328 change->trigger_side = CH_SIDE_ANY;
6333 /* initialize "can_explode" field for old levels which did not store this */
6334 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6335 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6337 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6339 int element = EL_CUSTOM_START + i;
6341 if (EXPLODES_1X1_OLD(element))
6342 element_info[element].explosion_type = EXPLODES_1X1;
6344 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6345 EXPLODES_SMASHED(element) ||
6346 EXPLODES_IMPACT(element)));
6350 /* correct previously hard-coded move delay values for maze runner style */
6351 if (level->game_version < VERSION_IDENT(3,1,1,0))
6353 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6355 int element = EL_CUSTOM_START + i;
6357 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6359 /* previously hard-coded and therefore ignored */
6360 element_info[element].move_delay_fixed = 9;
6361 element_info[element].move_delay_random = 0;
6366 /* map elements that have changed in newer versions */
6367 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6368 level->game_version);
6369 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6370 for (x = 0; x < 3; x++)
6371 for (y = 0; y < 3; y++)
6372 level->yamyam_content[i].e[x][y] =
6373 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6374 level->game_version);
6376 /* initialize element properties for level editor etc. */
6377 InitElementPropertiesEngine(level->game_version);
6378 InitElementPropertiesAfterLoading(level->game_version);
6381 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6385 /* map elements that have changed in newer versions */
6386 for (y = 0; y < level->fieldy; y++)
6387 for (x = 0; x < level->fieldx; x++)
6388 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6389 level->game_version);
6391 /* copy elements to runtime playfield array */
6392 for (x = 0; x < MAX_LEV_FIELDX; x++)
6393 for (y = 0; y < MAX_LEV_FIELDY; y++)
6394 Feld[x][y] = level->field[x][y];
6396 /* initialize level size variables for faster access */
6397 lev_fieldx = level->fieldx;
6398 lev_fieldy = level->fieldy;
6400 /* determine border element for this level */
6401 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6402 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6407 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6409 struct LevelFileInfo *level_file_info = &level->file_info;
6411 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6412 CopyNativeLevel_RND_to_Native(level);
6415 void LoadLevelTemplate(int nr)
6419 setLevelFileInfo(&level_template.file_info, nr);
6420 filename = level_template.file_info.filename;
6422 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
6424 LoadLevel_InitVersion(&level_template, filename);
6425 LoadLevel_InitElements(&level_template, filename);
6427 ActivateLevelTemplate();
6430 void LoadLevel(int nr)
6434 setLevelFileInfo(&level.file_info, nr);
6435 filename = level.file_info.filename;
6437 LoadLevelFromFileInfo(&level, &level.file_info);
6439 if (level.use_custom_template)
6440 LoadLevelTemplate(-1);
6442 LoadLevel_InitVersion(&level, filename);
6443 LoadLevel_InitElements(&level, filename);
6444 LoadLevel_InitPlayfield(&level, filename);
6446 LoadLevel_InitNativeEngines(&level, filename);
6449 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6453 chunk_size += putFileVersion(file, level->file_version);
6454 chunk_size += putFileVersion(file, level->game_version);
6459 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6463 chunk_size += putFile16BitBE(file, level->creation_date.year);
6464 chunk_size += putFile8Bit(file, level->creation_date.month);
6465 chunk_size += putFile8Bit(file, level->creation_date.day);
6471 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6475 putFile8Bit(file, level->fieldx);
6476 putFile8Bit(file, level->fieldy);
6478 putFile16BitBE(file, level->time);
6479 putFile16BitBE(file, level->gems_needed);
6481 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6482 putFile8Bit(file, level->name[i]);
6484 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6485 putFile8Bit(file, level->score[i]);
6487 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6488 for (y = 0; y < 3; y++)
6489 for (x = 0; x < 3; x++)
6490 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6491 level->yamyam_content[i].e[x][y]));
6492 putFile8Bit(file, level->amoeba_speed);
6493 putFile8Bit(file, level->time_magic_wall);
6494 putFile8Bit(file, level->time_wheel);
6495 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6496 level->amoeba_content));
6497 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6498 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6499 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6500 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6502 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6504 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6505 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6506 putFile32BitBE(file, level->can_move_into_acid_bits);
6507 putFile8Bit(file, level->dont_collide_with_bits);
6509 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6510 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6512 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6513 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6514 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6516 putFile8Bit(file, level->game_engine_type);
6518 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6522 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6527 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6528 chunk_size += putFile8Bit(file, level->name[i]);
6533 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6538 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6539 chunk_size += putFile8Bit(file, level->author[i]);
6545 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6550 for (y = 0; y < level->fieldy; y++)
6551 for (x = 0; x < level->fieldx; x++)
6552 if (level->encoding_16bit_field)
6553 chunk_size += putFile16BitBE(file, level->field[x][y]);
6555 chunk_size += putFile8Bit(file, level->field[x][y]);
6561 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6566 for (y = 0; y < level->fieldy; y++)
6567 for (x = 0; x < level->fieldx; x++)
6568 chunk_size += putFile16BitBE(file, level->field[x][y]);
6574 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6578 putFile8Bit(file, EL_YAMYAM);
6579 putFile8Bit(file, level->num_yamyam_contents);
6580 putFile8Bit(file, 0);
6581 putFile8Bit(file, 0);
6583 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6584 for (y = 0; y < 3; y++)
6585 for (x = 0; x < 3; x++)
6586 if (level->encoding_16bit_field)
6587 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6589 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6594 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6597 int num_contents, content_xsize, content_ysize;
6598 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6600 if (element == EL_YAMYAM)
6602 num_contents = level->num_yamyam_contents;
6606 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6607 for (y = 0; y < 3; y++)
6608 for (x = 0; x < 3; x++)
6609 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6611 else if (element == EL_BD_AMOEBA)
6617 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6618 for (y = 0; y < 3; y++)
6619 for (x = 0; x < 3; x++)
6620 content_array[i][x][y] = EL_EMPTY;
6621 content_array[0][0][0] = level->amoeba_content;
6625 /* chunk header already written -- write empty chunk data */
6626 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6628 Error(ERR_WARN, "cannot save content for element '%d'", element);
6632 putFile16BitBE(file, element);
6633 putFile8Bit(file, num_contents);
6634 putFile8Bit(file, content_xsize);
6635 putFile8Bit(file, content_ysize);
6637 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6639 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6640 for (y = 0; y < 3; y++)
6641 for (x = 0; x < 3; x++)
6642 putFile16BitBE(file, content_array[i][x][y]);
6647 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6649 int envelope_nr = element - EL_ENVELOPE_1;
6650 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6654 chunk_size += putFile16BitBE(file, element);
6655 chunk_size += putFile16BitBE(file, envelope_len);
6656 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6657 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6659 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6660 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6662 for (i = 0; i < envelope_len; i++)
6663 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6670 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6671 int num_changed_custom_elements)
6675 putFile16BitBE(file, num_changed_custom_elements);
6677 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6679 int element = EL_CUSTOM_START + i;
6681 struct ElementInfo *ei = &element_info[element];
6683 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6685 if (check < num_changed_custom_elements)
6687 putFile16BitBE(file, element);
6688 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6695 if (check != num_changed_custom_elements) /* should not happen */
6696 Error(ERR_WARN, "inconsistent number of custom element properties");
6701 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6702 int num_changed_custom_elements)
6706 putFile16BitBE(file, num_changed_custom_elements);
6708 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6710 int element = EL_CUSTOM_START + i;
6712 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6714 if (check < num_changed_custom_elements)
6716 putFile16BitBE(file, element);
6717 putFile16BitBE(file, element_info[element].change->target_element);
6724 if (check != num_changed_custom_elements) /* should not happen */
6725 Error(ERR_WARN, "inconsistent number of custom target elements");
6730 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6731 int num_changed_custom_elements)
6733 int i, j, x, y, check = 0;
6735 putFile16BitBE(file, num_changed_custom_elements);
6737 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6739 int element = EL_CUSTOM_START + i;
6740 struct ElementInfo *ei = &element_info[element];
6742 if (ei->modified_settings)
6744 if (check < num_changed_custom_elements)
6746 putFile16BitBE(file, element);
6748 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
6749 putFile8Bit(file, ei->description[j]);
6751 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6753 /* some free bytes for future properties and padding */
6754 WriteUnusedBytesToFile(file, 7);
6756 putFile8Bit(file, ei->use_gfx_element);
6757 putFile16BitBE(file, ei->gfx_element);
6759 putFile8Bit(file, ei->collect_score_initial);
6760 putFile8Bit(file, ei->collect_count_initial);
6762 putFile16BitBE(file, ei->push_delay_fixed);
6763 putFile16BitBE(file, ei->push_delay_random);
6764 putFile16BitBE(file, ei->move_delay_fixed);
6765 putFile16BitBE(file, ei->move_delay_random);
6767 putFile16BitBE(file, ei->move_pattern);
6768 putFile8Bit(file, ei->move_direction_initial);
6769 putFile8Bit(file, ei->move_stepsize);
6771 for (y = 0; y < 3; y++)
6772 for (x = 0; x < 3; x++)
6773 putFile16BitBE(file, ei->content.e[x][y]);
6775 putFile32BitBE(file, ei->change->events);
6777 putFile16BitBE(file, ei->change->target_element);
6779 putFile16BitBE(file, ei->change->delay_fixed);
6780 putFile16BitBE(file, ei->change->delay_random);
6781 putFile16BitBE(file, ei->change->delay_frames);
6783 putFile16BitBE(file, ei->change->trigger_element);
6785 putFile8Bit(file, ei->change->explode);
6786 putFile8Bit(file, ei->change->use_target_content);
6787 putFile8Bit(file, ei->change->only_if_complete);
6788 putFile8Bit(file, ei->change->use_random_replace);
6790 putFile8Bit(file, ei->change->random_percentage);
6791 putFile8Bit(file, ei->change->replace_when);
6793 for (y = 0; y < 3; y++)
6794 for (x = 0; x < 3; x++)
6795 putFile16BitBE(file, ei->change->content.e[x][y]);
6797 putFile8Bit(file, ei->slippery_type);
6799 /* some free bytes for future properties and padding */
6800 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
6807 if (check != num_changed_custom_elements) /* should not happen */
6808 Error(ERR_WARN, "inconsistent number of custom element properties");
6813 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
6815 struct ElementInfo *ei = &element_info[element];
6818 /* ---------- custom element base property values (96 bytes) ------------- */
6820 putFile16BitBE(file, element);
6822 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6823 putFile8Bit(file, ei->description[i]);
6825 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6827 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
6829 putFile8Bit(file, ei->num_change_pages);
6831 putFile16BitBE(file, ei->ce_value_fixed_initial);
6832 putFile16BitBE(file, ei->ce_value_random_initial);
6833 putFile8Bit(file, ei->use_last_ce_value);
6835 putFile8Bit(file, ei->use_gfx_element);
6836 putFile16BitBE(file, ei->gfx_element);
6838 putFile8Bit(file, ei->collect_score_initial);
6839 putFile8Bit(file, ei->collect_count_initial);
6841 putFile8Bit(file, ei->drop_delay_fixed);
6842 putFile8Bit(file, ei->push_delay_fixed);
6843 putFile8Bit(file, ei->drop_delay_random);
6844 putFile8Bit(file, ei->push_delay_random);
6845 putFile16BitBE(file, ei->move_delay_fixed);
6846 putFile16BitBE(file, ei->move_delay_random);
6848 /* bits 0 - 15 of "move_pattern" ... */
6849 putFile16BitBE(file, ei->move_pattern & 0xffff);
6850 putFile8Bit(file, ei->move_direction_initial);
6851 putFile8Bit(file, ei->move_stepsize);
6853 putFile8Bit(file, ei->slippery_type);
6855 for (y = 0; y < 3; y++)
6856 for (x = 0; x < 3; x++)
6857 putFile16BitBE(file, ei->content.e[x][y]);
6859 putFile16BitBE(file, ei->move_enter_element);
6860 putFile16BitBE(file, ei->move_leave_element);
6861 putFile8Bit(file, ei->move_leave_type);
6863 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
6864 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
6866 putFile8Bit(file, ei->access_direction);
6868 putFile8Bit(file, ei->explosion_delay);
6869 putFile8Bit(file, ei->ignition_delay);
6870 putFile8Bit(file, ei->explosion_type);
6872 /* some free bytes for future custom property values and padding */
6873 WriteUnusedBytesToFile(file, 1);
6875 /* ---------- change page property values (48 bytes) --------------------- */
6877 for (i = 0; i < ei->num_change_pages; i++)
6879 struct ElementChangeInfo *change = &ei->change_page[i];
6880 unsigned int event_bits;
6882 /* bits 0 - 31 of "has_event[]" ... */
6884 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
6885 if (change->has_event[j])
6886 event_bits |= (1 << j);
6887 putFile32BitBE(file, event_bits);
6889 putFile16BitBE(file, change->target_element);
6891 putFile16BitBE(file, change->delay_fixed);
6892 putFile16BitBE(file, change->delay_random);
6893 putFile16BitBE(file, change->delay_frames);
6895 putFile16BitBE(file, change->trigger_element);
6897 putFile8Bit(file, change->explode);
6898 putFile8Bit(file, change->use_target_content);
6899 putFile8Bit(file, change->only_if_complete);
6900 putFile8Bit(file, change->use_random_replace);
6902 putFile8Bit(file, change->random_percentage);
6903 putFile8Bit(file, change->replace_when);
6905 for (y = 0; y < 3; y++)
6906 for (x = 0; x < 3; x++)
6907 putFile16BitBE(file, change->target_content.e[x][y]);
6909 putFile8Bit(file, change->can_change);
6911 putFile8Bit(file, change->trigger_side);
6913 putFile8Bit(file, change->trigger_player);
6914 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
6915 log_2(change->trigger_page)));
6917 putFile8Bit(file, change->has_action);
6918 putFile8Bit(file, change->action_type);
6919 putFile8Bit(file, change->action_mode);
6920 putFile16BitBE(file, change->action_arg);
6922 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
6924 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
6925 if (change->has_event[j])
6926 event_bits |= (1 << (j - 32));
6927 putFile8Bit(file, event_bits);
6933 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
6935 struct ElementInfo *ei = &element_info[element];
6936 struct ElementGroupInfo *group = ei->group;
6939 putFile16BitBE(file, element);
6941 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6942 putFile8Bit(file, ei->description[i]);
6944 putFile8Bit(file, group->num_elements);
6946 putFile8Bit(file, ei->use_gfx_element);
6947 putFile16BitBE(file, ei->gfx_element);
6949 putFile8Bit(file, group->choice_mode);
6951 /* some free bytes for future values and padding */
6952 WriteUnusedBytesToFile(file, 3);
6954 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
6955 putFile16BitBE(file, group->element[i]);
6959 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
6960 boolean write_element)
6962 int save_type = entry->save_type;
6963 int data_type = entry->data_type;
6964 int conf_type = entry->conf_type;
6965 int byte_mask = conf_type & CONF_MASK_BYTES;
6966 int element = entry->element;
6967 int default_value = entry->default_value;
6969 boolean modified = FALSE;
6971 if (byte_mask != CONF_MASK_MULTI_BYTES)
6973 void *value_ptr = entry->value;
6974 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
6977 /* check if any settings have been modified before saving them */
6978 if (value != default_value)
6981 /* do not save if explicitly told or if unmodified default settings */
6982 if ((save_type == SAVE_CONF_NEVER) ||
6983 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6987 num_bytes += putFile16BitBE(file, element);
6989 num_bytes += putFile8Bit(file, conf_type);
6990 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
6991 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
6992 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
6995 else if (data_type == TYPE_STRING)
6997 char *default_string = entry->default_string;
6998 char *string = (char *)(entry->value);
6999 int string_length = strlen(string);
7002 /* check if any settings have been modified before saving them */
7003 if (!strEqual(string, default_string))
7006 /* do not save if explicitly told or if unmodified default settings */
7007 if ((save_type == SAVE_CONF_NEVER) ||
7008 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7012 num_bytes += putFile16BitBE(file, element);
7014 num_bytes += putFile8Bit(file, conf_type);
7015 num_bytes += putFile16BitBE(file, string_length);
7017 for (i = 0; i < string_length; i++)
7018 num_bytes += putFile8Bit(file, string[i]);
7020 else if (data_type == TYPE_ELEMENT_LIST)
7022 int *element_array = (int *)(entry->value);
7023 int num_elements = *(int *)(entry->num_entities);
7026 /* check if any settings have been modified before saving them */
7027 for (i = 0; i < num_elements; i++)
7028 if (element_array[i] != default_value)
7031 /* do not save if explicitly told or if unmodified default settings */
7032 if ((save_type == SAVE_CONF_NEVER) ||
7033 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7037 num_bytes += putFile16BitBE(file, element);
7039 num_bytes += putFile8Bit(file, conf_type);
7040 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7042 for (i = 0; i < num_elements; i++)
7043 num_bytes += putFile16BitBE(file, element_array[i]);
7045 else if (data_type == TYPE_CONTENT_LIST)
7047 struct Content *content = (struct Content *)(entry->value);
7048 int num_contents = *(int *)(entry->num_entities);
7051 /* check if any settings have been modified before saving them */
7052 for (i = 0; i < num_contents; i++)
7053 for (y = 0; y < 3; y++)
7054 for (x = 0; x < 3; x++)
7055 if (content[i].e[x][y] != default_value)
7058 /* do not save if explicitly told or if unmodified default settings */
7059 if ((save_type == SAVE_CONF_NEVER) ||
7060 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7064 num_bytes += putFile16BitBE(file, element);
7066 num_bytes += putFile8Bit(file, conf_type);
7067 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7069 for (i = 0; i < num_contents; i++)
7070 for (y = 0; y < 3; y++)
7071 for (x = 0; x < 3; x++)
7072 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7078 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7083 li = *level; /* copy level data into temporary buffer */
7085 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7086 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7091 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7096 li = *level; /* copy level data into temporary buffer */
7098 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7099 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7104 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7106 int envelope_nr = element - EL_ENVELOPE_1;
7110 chunk_size += putFile16BitBE(file, element);
7112 /* copy envelope data into temporary buffer */
7113 xx_envelope = level->envelope[envelope_nr];
7115 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7116 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7121 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7123 struct ElementInfo *ei = &element_info[element];
7127 chunk_size += putFile16BitBE(file, element);
7129 xx_ei = *ei; /* copy element data into temporary buffer */
7131 /* set default description string for this specific element */
7132 strcpy(xx_default_description, getDefaultElementDescription(ei));
7135 /* set (fixed) number of content areas (may be wrong by broken level file) */
7136 /* (this is now directly corrected for broken level files after loading) */
7137 xx_num_contents = 1;
7140 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7141 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7143 for (i = 0; i < ei->num_change_pages; i++)
7145 struct ElementChangeInfo *change = &ei->change_page[i];
7147 xx_current_change_page = i;
7149 xx_change = *change; /* copy change data into temporary buffer */
7152 setEventBitsFromEventFlags(change);
7154 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7155 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7162 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7164 struct ElementInfo *ei = &element_info[element];
7165 struct ElementGroupInfo *group = ei->group;
7169 chunk_size += putFile16BitBE(file, element);
7171 xx_ei = *ei; /* copy element data into temporary buffer */
7172 xx_group = *group; /* copy group data into temporary buffer */
7174 /* set default description string for this specific element */
7175 strcpy(xx_default_description, getDefaultElementDescription(ei));
7177 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7178 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7183 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
7189 if (!(file = fopen(filename, MODE_WRITE)))
7191 Error(ERR_WARN, "cannot save level file '%s'", filename);
7195 level->file_version = FILE_VERSION_ACTUAL;
7196 level->game_version = GAME_VERSION_ACTUAL;
7198 level->creation_date = getCurrentDate();
7200 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7201 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7203 chunk_size = SaveLevel_VERS(NULL, level);
7204 putFileChunkBE(file, "VERS", chunk_size);
7205 SaveLevel_VERS(file, level);
7207 chunk_size = SaveLevel_DATE(NULL, level);
7208 putFileChunkBE(file, "DATE", chunk_size);
7209 SaveLevel_DATE(file, level);
7211 chunk_size = SaveLevel_NAME(NULL, level);
7212 putFileChunkBE(file, "NAME", chunk_size);
7213 SaveLevel_NAME(file, level);
7215 chunk_size = SaveLevel_AUTH(NULL, level);
7216 putFileChunkBE(file, "AUTH", chunk_size);
7217 SaveLevel_AUTH(file, level);
7219 chunk_size = SaveLevel_INFO(NULL, level);
7220 putFileChunkBE(file, "INFO", chunk_size);
7221 SaveLevel_INFO(file, level);
7223 chunk_size = SaveLevel_BODY(NULL, level);
7224 putFileChunkBE(file, "BODY", chunk_size);
7225 SaveLevel_BODY(file, level);
7227 chunk_size = SaveLevel_ELEM(NULL, level);
7228 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7230 putFileChunkBE(file, "ELEM", chunk_size);
7231 SaveLevel_ELEM(file, level);
7234 for (i = 0; i < NUM_ENVELOPES; i++)
7236 int element = EL_ENVELOPE_1 + i;
7238 chunk_size = SaveLevel_NOTE(NULL, level, element);
7239 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7241 putFileChunkBE(file, "NOTE", chunk_size);
7242 SaveLevel_NOTE(file, level, element);
7246 /* if not using template level, check for non-default custom/group elements */
7247 if (!level->use_custom_template)
7249 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7251 int element = EL_CUSTOM_START + i;
7253 chunk_size = SaveLevel_CUSX(NULL, level, element);
7254 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7256 putFileChunkBE(file, "CUSX", chunk_size);
7257 SaveLevel_CUSX(file, level, element);
7261 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7263 int element = EL_GROUP_START + i;
7265 chunk_size = SaveLevel_GRPX(NULL, level, element);
7266 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7268 putFileChunkBE(file, "GRPX", chunk_size);
7269 SaveLevel_GRPX(file, level, element);
7276 SetFilePermissions(filename, PERMS_PRIVATE);
7279 void SaveLevel(int nr)
7281 char *filename = getDefaultLevelFilename(nr);
7283 SaveLevelFromFilename(&level, filename);
7286 void SaveLevelTemplate()
7288 char *filename = getDefaultLevelFilename(-1);
7290 SaveLevelFromFilename(&level, filename);
7293 boolean SaveLevelChecked(int nr)
7295 char *filename = getDefaultLevelFilename(nr);
7296 boolean new_level = !fileExists(filename);
7297 boolean level_saved = FALSE;
7299 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
7304 Request("Level saved !", REQ_CONFIRM);
7312 void DumpLevel(struct LevelInfo *level)
7314 if (level->no_valid_file)
7316 Error(ERR_WARN, "cannot dump -- no valid level file found");
7321 printf_line("-", 79);
7322 printf("Level xxx (file version %08d, game version %08d)\n",
7323 level->file_version, level->game_version);
7324 printf_line("-", 79);
7326 printf("Level author: '%s'\n", level->author);
7327 printf("Level title: '%s'\n", level->name);
7329 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7331 printf("Level time: %d seconds\n", level->time);
7332 printf("Gems needed: %d\n", level->gems_needed);
7334 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
7335 printf("Time for wheel: %d seconds\n", level->time_wheel);
7336 printf("Time for light: %d seconds\n", level->time_light);
7337 printf("Time for timegate: %d seconds\n", level->time_timegate);
7339 printf("Amoeba speed: %d\n", level->amoeba_speed);
7342 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7343 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7344 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7345 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7346 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7348 printf_line("-", 79);
7352 /* ========================================================================= */
7353 /* tape file functions */
7354 /* ========================================================================= */
7356 static void setTapeInfoToDefaults()
7360 /* always start with reliable default values (empty tape) */
7363 /* default values (also for pre-1.2 tapes) with only the first player */
7364 tape.player_participates[0] = TRUE;
7365 for (i = 1; i < MAX_PLAYERS; i++)
7366 tape.player_participates[i] = FALSE;
7368 /* at least one (default: the first) player participates in every tape */
7369 tape.num_participating_players = 1;
7371 tape.level_nr = level_nr;
7373 tape.changed = FALSE;
7375 tape.recording = FALSE;
7376 tape.playing = FALSE;
7377 tape.pausing = FALSE;
7379 tape.no_valid_file = FALSE;
7382 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
7384 tape->file_version = getFileVersion(file);
7385 tape->game_version = getFileVersion(file);
7390 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
7394 tape->random_seed = getFile32BitBE(file);
7395 tape->date = getFile32BitBE(file);
7396 tape->length = getFile32BitBE(file);
7398 /* read header fields that are new since version 1.2 */
7399 if (tape->file_version >= FILE_VERSION_1_2)
7401 byte store_participating_players = getFile8Bit(file);
7404 /* since version 1.2, tapes store which players participate in the tape */
7405 tape->num_participating_players = 0;
7406 for (i = 0; i < MAX_PLAYERS; i++)
7408 tape->player_participates[i] = FALSE;
7410 if (store_participating_players & (1 << i))
7412 tape->player_participates[i] = TRUE;
7413 tape->num_participating_players++;
7417 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7419 engine_version = getFileVersion(file);
7420 if (engine_version > 0)
7421 tape->engine_version = engine_version;
7423 tape->engine_version = tape->game_version;
7429 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
7431 int level_identifier_size;
7434 level_identifier_size = getFile16BitBE(file);
7436 tape->level_identifier =
7437 checked_realloc(tape->level_identifier, level_identifier_size);
7439 for (i = 0; i < level_identifier_size; i++)
7440 tape->level_identifier[i] = getFile8Bit(file);
7442 tape->level_nr = getFile16BitBE(file);
7444 chunk_size = 2 + level_identifier_size + 2;
7449 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
7452 int chunk_size_expected =
7453 (tape->num_participating_players + 1) * tape->length;
7455 if (chunk_size_expected != chunk_size)
7457 ReadUnusedBytesFromFile(file, chunk_size);
7458 return chunk_size_expected;
7461 for (i = 0; i < tape->length; i++)
7463 if (i >= MAX_TAPE_LEN)
7466 for (j = 0; j < MAX_PLAYERS; j++)
7468 tape->pos[i].action[j] = MV_NONE;
7470 if (tape->player_participates[j])
7471 tape->pos[i].action[j] = getFile8Bit(file);
7474 tape->pos[i].delay = getFile8Bit(file);
7476 if (tape->file_version == FILE_VERSION_1_0)
7478 /* eliminate possible diagonal moves in old tapes */
7479 /* this is only for backward compatibility */
7481 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7482 byte action = tape->pos[i].action[0];
7483 int k, num_moves = 0;
7485 for (k = 0; k<4; k++)
7487 if (action & joy_dir[k])
7489 tape->pos[i + num_moves].action[0] = joy_dir[k];
7491 tape->pos[i + num_moves].delay = 0;
7500 tape->length += num_moves;
7503 else if (tape->file_version < FILE_VERSION_2_0)
7505 /* convert pre-2.0 tapes to new tape format */
7507 if (tape->pos[i].delay > 1)
7510 tape->pos[i + 1] = tape->pos[i];
7511 tape->pos[i + 1].delay = 1;
7514 for (j = 0; j < MAX_PLAYERS; j++)
7515 tape->pos[i].action[j] = MV_NONE;
7516 tape->pos[i].delay--;
7527 if (i != tape->length)
7528 chunk_size = (tape->num_participating_players + 1) * i;
7533 void LoadTapeFromFilename(char *filename)
7535 char cookie[MAX_LINE_LEN];
7536 char chunk_name[CHUNK_ID_LEN + 1];
7540 /* always start with reliable default values */
7541 setTapeInfoToDefaults();
7543 if (!(file = fopen(filename, MODE_READ)))
7545 tape.no_valid_file = TRUE;
7550 getFileChunkBE(file, chunk_name, NULL);
7551 if (strEqual(chunk_name, "RND1"))
7553 getFile32BitBE(file); /* not used */
7555 getFileChunkBE(file, chunk_name, NULL);
7556 if (!strEqual(chunk_name, "TAPE"))
7558 tape.no_valid_file = TRUE;
7560 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7565 else /* check for pre-2.0 file format with cookie string */
7567 strcpy(cookie, chunk_name);
7568 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
7569 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7570 cookie[strlen(cookie) - 1] = '\0';
7572 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7574 tape.no_valid_file = TRUE;
7576 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7581 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7583 tape.no_valid_file = TRUE;
7585 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7590 /* pre-2.0 tape files have no game version, so use file version here */
7591 tape.game_version = tape.file_version;
7594 if (tape.file_version < FILE_VERSION_1_2)
7596 /* tape files from versions before 1.2.0 without chunk structure */
7597 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7598 LoadTape_BODY(file, 2 * tape.length, &tape);
7606 int (*loader)(FILE *, int, struct TapeInfo *);
7610 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7611 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7612 { "INFO", -1, LoadTape_INFO },
7613 { "BODY", -1, LoadTape_BODY },
7617 while (getFileChunkBE(file, chunk_name, &chunk_size))
7621 while (chunk_info[i].name != NULL &&
7622 !strEqual(chunk_name, chunk_info[i].name))
7625 if (chunk_info[i].name == NULL)
7627 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7628 chunk_name, filename);
7629 ReadUnusedBytesFromFile(file, chunk_size);
7631 else if (chunk_info[i].size != -1 &&
7632 chunk_info[i].size != chunk_size)
7634 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7635 chunk_size, chunk_name, filename);
7636 ReadUnusedBytesFromFile(file, chunk_size);
7640 /* call function to load this tape chunk */
7641 int chunk_size_expected =
7642 (chunk_info[i].loader)(file, chunk_size, &tape);
7644 /* the size of some chunks cannot be checked before reading other
7645 chunks first (like "HEAD" and "BODY") that contain some header
7646 information, so check them here */
7647 if (chunk_size_expected != chunk_size)
7649 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7650 chunk_size, chunk_name, filename);
7658 tape.length_seconds = GetTapeLength();
7661 printf("::: tape file version: %d\n", tape.file_version);
7662 printf("::: tape game version: %d\n", tape.game_version);
7663 printf("::: tape engine version: %d\n", tape.engine_version);
7667 void LoadTape(int nr)
7669 char *filename = getTapeFilename(nr);
7671 LoadTapeFromFilename(filename);
7674 void LoadSolutionTape(int nr)
7676 char *filename = getSolutionTapeFilename(nr);
7678 LoadTapeFromFilename(filename);
7681 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
7683 putFileVersion(file, tape->file_version);
7684 putFileVersion(file, tape->game_version);
7687 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
7690 byte store_participating_players = 0;
7692 /* set bits for participating players for compact storage */
7693 for (i = 0; i < MAX_PLAYERS; i++)
7694 if (tape->player_participates[i])
7695 store_participating_players |= (1 << i);
7697 putFile32BitBE(file, tape->random_seed);
7698 putFile32BitBE(file, tape->date);
7699 putFile32BitBE(file, tape->length);
7701 putFile8Bit(file, store_participating_players);
7703 /* unused bytes not at the end here for 4-byte alignment of engine_version */
7704 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
7706 putFileVersion(file, tape->engine_version);
7709 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
7711 int level_identifier_size = strlen(tape->level_identifier) + 1;
7714 putFile16BitBE(file, level_identifier_size);
7716 for (i = 0; i < level_identifier_size; i++)
7717 putFile8Bit(file, tape->level_identifier[i]);
7719 putFile16BitBE(file, tape->level_nr);
7722 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
7726 for (i = 0; i < tape->length; i++)
7728 for (j = 0; j < MAX_PLAYERS; j++)
7729 if (tape->player_participates[j])
7730 putFile8Bit(file, tape->pos[i].action[j]);
7732 putFile8Bit(file, tape->pos[i].delay);
7736 void SaveTape(int nr)
7738 char *filename = getTapeFilename(nr);
7741 boolean new_tape = TRUE;
7743 int num_participating_players = 0;
7744 int info_chunk_size;
7745 int body_chunk_size;
7748 InitTapeDirectory(leveldir_current->subdir);
7751 /* if a tape still exists, ask to overwrite it */
7752 if (fileExists(filename))
7755 if (!Request("Replace old tape ?", REQ_ASK))
7760 if (!(file = fopen(filename, MODE_WRITE)))
7762 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
7766 tape.file_version = FILE_VERSION_ACTUAL;
7767 tape.game_version = GAME_VERSION_ACTUAL;
7769 /* count number of participating players */
7770 for (i = 0; i < MAX_PLAYERS; i++)
7771 if (tape.player_participates[i])
7772 num_participating_players++;
7774 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
7775 body_chunk_size = (num_participating_players + 1) * tape.length;
7777 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7778 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
7780 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
7781 SaveTape_VERS(file, &tape);
7783 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
7784 SaveTape_HEAD(file, &tape);
7786 putFileChunkBE(file, "INFO", info_chunk_size);
7787 SaveTape_INFO(file, &tape);
7789 putFileChunkBE(file, "BODY", body_chunk_size);
7790 SaveTape_BODY(file, &tape);
7794 SetFilePermissions(filename, PERMS_PRIVATE);
7796 tape.changed = FALSE;
7800 Request("Tape saved !", REQ_CONFIRM);
7804 boolean SaveTapeChecked(int nr)
7806 char *filename = getTapeFilename(nr);
7807 boolean new_tape = !fileExists(filename);
7808 boolean tape_saved = FALSE;
7810 if (new_tape || Request("Replace old tape ?", REQ_ASK))
7815 Request("Tape saved !", REQ_CONFIRM);
7823 void DumpTape(struct TapeInfo *tape)
7825 int tape_frame_counter;
7828 if (tape->no_valid_file)
7830 Error(ERR_WARN, "cannot dump -- no valid tape file found");
7835 printf_line("-", 79);
7836 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
7837 tape->level_nr, tape->file_version, tape->game_version);
7838 printf(" (effective engine version %08d)\n",
7839 tape->engine_version);
7840 printf("Level series identifier: '%s'\n", tape->level_identifier);
7841 printf_line("-", 79);
7843 tape_frame_counter = 0;
7845 for (i = 0; i < tape->length; i++)
7847 if (i >= MAX_TAPE_LEN)
7850 printf("%04d: ", i);
7852 for (j = 0; j < MAX_PLAYERS; j++)
7854 if (tape->player_participates[j])
7856 int action = tape->pos[i].action[j];
7858 printf("%d:%02x ", j, action);
7859 printf("[%c%c%c%c|%c%c] - ",
7860 (action & JOY_LEFT ? '<' : ' '),
7861 (action & JOY_RIGHT ? '>' : ' '),
7862 (action & JOY_UP ? '^' : ' '),
7863 (action & JOY_DOWN ? 'v' : ' '),
7864 (action & JOY_BUTTON_1 ? '1' : ' '),
7865 (action & JOY_BUTTON_2 ? '2' : ' '));
7869 printf("(%03d) ", tape->pos[i].delay);
7870 printf("[%05d]\n", tape_frame_counter);
7872 tape_frame_counter += tape->pos[i].delay;
7875 printf_line("-", 79);
7879 /* ========================================================================= */
7880 /* score file functions */
7881 /* ========================================================================= */
7883 void LoadScore(int nr)
7886 char *filename = getScoreFilename(nr);
7887 char cookie[MAX_LINE_LEN];
7888 char line[MAX_LINE_LEN];
7892 /* always start with reliable default values */
7893 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7895 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
7896 highscore[i].Score = 0;
7899 if (!(file = fopen(filename, MODE_READ)))
7902 /* check file identifier */
7903 fgets(cookie, MAX_LINE_LEN, file);
7904 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7905 cookie[strlen(cookie) - 1] = '\0';
7907 if (!checkCookieString(cookie, SCORE_COOKIE))
7909 Error(ERR_WARN, "unknown format of score file '%s'", filename);
7914 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7916 fscanf(file, "%d", &highscore[i].Score);
7917 fgets(line, MAX_LINE_LEN, file);
7919 if (line[strlen(line) - 1] == '\n')
7920 line[strlen(line) - 1] = '\0';
7922 for (line_ptr = line; *line_ptr; line_ptr++)
7924 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
7926 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
7927 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
7936 void SaveScore(int nr)
7939 char *filename = getScoreFilename(nr);
7942 InitScoreDirectory(leveldir_current->subdir);
7944 if (!(file = fopen(filename, MODE_WRITE)))
7946 Error(ERR_WARN, "cannot save score for level %d", nr);
7950 fprintf(file, "%s\n\n", SCORE_COOKIE);
7952 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7953 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
7957 SetFilePermissions(filename, PERMS_PUBLIC);
7961 /* ========================================================================= */
7962 /* setup file functions */
7963 /* ========================================================================= */
7965 #define TOKEN_STR_PLAYER_PREFIX "player_"
7968 #define SETUP_TOKEN_PLAYER_NAME 0
7969 #define SETUP_TOKEN_SOUND 1
7970 #define SETUP_TOKEN_SOUND_LOOPS 2
7971 #define SETUP_TOKEN_SOUND_MUSIC 3
7972 #define SETUP_TOKEN_SOUND_SIMPLE 4
7973 #define SETUP_TOKEN_TOONS 5
7974 #define SETUP_TOKEN_SCROLL_DELAY 6
7975 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
7976 #define SETUP_TOKEN_SOFT_SCROLLING 8
7977 #define SETUP_TOKEN_FADE_SCREENS 9
7978 #define SETUP_TOKEN_AUTORECORD 10
7979 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
7980 #define SETUP_TOKEN_QUICK_DOORS 12
7981 #define SETUP_TOKEN_TEAM_MODE 13
7982 #define SETUP_TOKEN_HANDICAP 14
7983 #define SETUP_TOKEN_SKIP_LEVELS 15
7984 #define SETUP_TOKEN_TIME_LIMIT 16
7985 #define SETUP_TOKEN_FULLSCREEN 17
7986 #define SETUP_TOKEN_FULLSCREEN_MODE 18
7987 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
7988 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
7989 #define SETUP_TOKEN_QUICK_SWITCH 21
7990 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
7991 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
7992 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
7993 #define SETUP_TOKEN_GRAPHICS_SET 25
7994 #define SETUP_TOKEN_SOUNDS_SET 26
7995 #define SETUP_TOKEN_MUSIC_SET 27
7996 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
7997 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
7998 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
8000 #define NUM_GLOBAL_SETUP_TOKENS 31
8003 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8004 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8005 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8006 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8007 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8008 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8009 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8010 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8011 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8012 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8013 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8014 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8015 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8016 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8017 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8018 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8019 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8021 #define NUM_EDITOR_SETUP_TOKENS 17
8023 /* editor cascade setup */
8024 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8025 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8026 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8027 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8028 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8029 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8030 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8031 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8032 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8033 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8034 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8035 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8036 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8037 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8038 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8040 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8042 /* shortcut setup */
8043 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8044 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8045 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8046 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8047 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8048 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8049 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8050 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8052 #define NUM_SHORTCUT_SETUP_TOKENS 8
8055 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8056 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8057 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8058 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8059 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8060 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8061 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8062 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8063 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8064 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8065 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8066 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8067 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8068 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8069 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8070 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8072 #define NUM_PLAYER_SETUP_TOKENS 16
8075 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8076 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8077 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8079 #define NUM_SYSTEM_SETUP_TOKENS 3
8082 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8084 #define NUM_OPTIONS_SETUP_TOKENS 1
8087 static struct SetupInfo si;
8088 static struct SetupEditorInfo sei;
8089 static struct SetupEditorCascadeInfo seci;
8090 static struct SetupShortcutInfo ssi;
8091 static struct SetupInputInfo sii;
8092 static struct SetupSystemInfo syi;
8093 static struct OptionInfo soi;
8095 static struct TokenInfo global_setup_tokens[] =
8097 { TYPE_STRING, &si.player_name, "player_name" },
8098 { TYPE_SWITCH, &si.sound, "sound" },
8099 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8100 { TYPE_SWITCH, &si.sound_music, "background_music" },
8101 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8102 { TYPE_SWITCH, &si.toons, "toons" },
8103 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8104 { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
8105 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
8106 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8107 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
8108 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8109 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8110 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8111 { TYPE_SWITCH, &si.handicap, "handicap" },
8112 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8113 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8114 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8115 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
8116 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8117 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8118 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8119 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8120 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8121 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8122 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8123 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8124 { TYPE_STRING, &si.music_set, "music_set" },
8125 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
8126 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
8127 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
8130 static boolean not_used = FALSE;
8131 static struct TokenInfo editor_setup_tokens[] =
8134 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
8135 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
8136 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
8137 { TYPE_SWITCH, ¬_used, "editor.el_more" },
8138 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
8139 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
8140 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
8141 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
8143 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
8144 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
8145 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
8146 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
8147 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
8148 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
8149 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
8150 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
8152 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
8153 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
8154 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8156 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
8158 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8160 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8161 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8162 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
8163 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
8164 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8167 static struct TokenInfo editor_cascade_setup_tokens[] =
8169 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8170 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8171 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8172 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8173 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8174 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8175 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8176 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8177 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8178 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8179 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8180 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8181 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8182 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8183 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8186 static struct TokenInfo shortcut_setup_tokens[] =
8188 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8189 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8190 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8191 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8192 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8193 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8194 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8195 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8198 static struct TokenInfo player_setup_tokens[] =
8200 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8201 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8202 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8203 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8204 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8205 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8206 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8207 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8208 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8209 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8210 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8211 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8212 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8213 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8214 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8215 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8218 static struct TokenInfo system_setup_tokens[] =
8220 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8221 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8222 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8225 static struct TokenInfo options_setup_tokens[] =
8227 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8230 static char *get_corrected_login_name(char *login_name)
8232 /* needed because player name must be a fixed length string */
8233 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8235 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8236 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8238 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8239 if (strchr(login_name_new, ' '))
8240 *strchr(login_name_new, ' ') = '\0';
8242 return login_name_new;
8245 static void setSetupInfoToDefaults(struct SetupInfo *si)
8249 si->player_name = get_corrected_login_name(getLoginName());
8252 si->sound_loops = TRUE;
8253 si->sound_music = TRUE;
8254 si->sound_simple = TRUE;
8256 si->double_buffering = TRUE;
8257 si->direct_draw = !si->double_buffering;
8258 si->scroll_delay = TRUE;
8259 si->scroll_delay_value = STD_SCROLL_DELAY;
8260 si->soft_scrolling = TRUE;
8261 si->fade_screens = TRUE;
8262 si->autorecord = TRUE;
8263 si->show_titlescreen = TRUE;
8264 si->quick_doors = FALSE;
8265 si->team_mode = FALSE;
8266 si->handicap = TRUE;
8267 si->skip_levels = TRUE;
8268 si->time_limit = TRUE;
8269 si->fullscreen = FALSE;
8270 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
8271 si->ask_on_escape = TRUE;
8272 si->ask_on_escape_editor = TRUE;
8273 si->quick_switch = FALSE;
8274 si->input_on_focus = FALSE;
8275 si->prefer_aga_graphics = TRUE;
8276 si->game_frame_delay = GAME_FRAME_DELAY;
8278 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
8279 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
8280 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
8281 si->override_level_graphics = FALSE;
8282 si->override_level_sounds = FALSE;
8283 si->override_level_music = FALSE;
8285 si->editor.el_boulderdash = TRUE;
8286 si->editor.el_emerald_mine = TRUE;
8287 si->editor.el_emerald_mine_club = TRUE;
8288 si->editor.el_more = TRUE;
8289 si->editor.el_sokoban = TRUE;
8290 si->editor.el_supaplex = TRUE;
8291 si->editor.el_diamond_caves = TRUE;
8292 si->editor.el_dx_boulderdash = TRUE;
8293 si->editor.el_chars = TRUE;
8294 si->editor.el_steel_chars = TRUE;
8295 si->editor.el_custom = TRUE;
8297 si->editor.el_headlines = TRUE;
8298 si->editor.el_user_defined = FALSE;
8299 si->editor.el_dynamic = TRUE;
8301 si->editor.show_element_token = FALSE;
8303 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8304 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8305 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8307 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8308 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8309 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8310 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8311 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8313 for (i = 0; i < MAX_PLAYERS; i++)
8315 si->input[i].use_joystick = FALSE;
8316 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8317 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8318 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8319 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8320 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8321 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8322 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8323 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8324 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8325 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8326 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8327 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8328 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8329 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8330 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8333 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8334 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8335 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8337 si->options.verbose = FALSE;
8340 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8342 si->editor_cascade.el_bd = TRUE;
8343 si->editor_cascade.el_em = TRUE;
8344 si->editor_cascade.el_emc = TRUE;
8345 si->editor_cascade.el_rnd = TRUE;
8346 si->editor_cascade.el_sb = TRUE;
8347 si->editor_cascade.el_sp = TRUE;
8348 si->editor_cascade.el_dc = TRUE;
8349 si->editor_cascade.el_dx = TRUE;
8351 si->editor_cascade.el_chars = FALSE;
8352 si->editor_cascade.el_steel_chars = FALSE;
8353 si->editor_cascade.el_ce = FALSE;
8354 si->editor_cascade.el_ge = FALSE;
8355 si->editor_cascade.el_ref = FALSE;
8356 si->editor_cascade.el_user = FALSE;
8357 si->editor_cascade.el_dynamic = FALSE;
8360 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8364 if (!setup_file_hash)
8369 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8370 setSetupInfo(global_setup_tokens, i,
8371 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
8376 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8377 setSetupInfo(editor_setup_tokens, i,
8378 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
8381 /* shortcut setup */
8382 ssi = setup.shortcut;
8383 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8384 setSetupInfo(shortcut_setup_tokens, i,
8385 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
8386 setup.shortcut = ssi;
8389 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8393 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8395 sii = setup.input[pnr];
8396 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8398 char full_token[100];
8400 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8401 setSetupInfo(player_setup_tokens, i,
8402 getHashEntry(setup_file_hash, full_token));
8404 setup.input[pnr] = sii;
8409 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8410 setSetupInfo(system_setup_tokens, i,
8411 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
8415 soi = setup.options;
8416 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8417 setSetupInfo(options_setup_tokens, i,
8418 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
8419 setup.options = soi;
8422 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8426 if (!setup_file_hash)
8429 /* editor cascade setup */
8430 seci = setup.editor_cascade;
8431 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8432 setSetupInfo(editor_cascade_setup_tokens, i,
8433 getHashEntry(setup_file_hash,
8434 editor_cascade_setup_tokens[i].text));
8435 setup.editor_cascade = seci;
8440 char *filename = getSetupFilename();
8441 SetupFileHash *setup_file_hash = NULL;
8443 /* always start with reliable default values */
8444 setSetupInfoToDefaults(&setup);
8446 setup_file_hash = loadSetupFileHash(filename);
8448 if (setup_file_hash)
8450 char *player_name_new;
8452 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8453 decodeSetupFileHash(setup_file_hash);
8455 setup.direct_draw = !setup.double_buffering;
8457 freeSetupFileHash(setup_file_hash);
8459 /* needed to work around problems with fixed length strings */
8460 player_name_new = get_corrected_login_name(setup.player_name);
8461 free(setup.player_name);
8462 setup.player_name = player_name_new;
8464 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8465 if (setup.scroll_delay == FALSE)
8467 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8468 setup.scroll_delay = TRUE; /* now always "on" */
8471 /* make sure that scroll delay value stays inside valid range */
8472 setup.scroll_delay_value =
8473 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8476 Error(ERR_WARN, "using default setup values");
8479 void LoadSetup_EditorCascade()
8481 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8482 SetupFileHash *setup_file_hash = NULL;
8484 /* always start with reliable default values */
8485 setSetupInfoToDefaults_EditorCascade(&setup);
8487 setup_file_hash = loadSetupFileHash(filename);
8489 if (setup_file_hash)
8491 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8492 decodeSetupFileHash_EditorCascade(setup_file_hash);
8494 freeSetupFileHash(setup_file_hash);
8502 char *filename = getSetupFilename();
8506 InitUserDataDirectory();
8508 if (!(file = fopen(filename, MODE_WRITE)))
8510 Error(ERR_WARN, "cannot write setup file '%s'", filename);
8514 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8515 getCookie("SETUP")));
8516 fprintf(file, "\n");
8520 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8522 /* just to make things nicer :) */
8523 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
8524 i == SETUP_TOKEN_GRAPHICS_SET)
8525 fprintf(file, "\n");
8527 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
8532 fprintf(file, "\n");
8533 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8534 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
8536 /* shortcut setup */
8537 ssi = setup.shortcut;
8538 fprintf(file, "\n");
8539 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8540 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
8543 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8547 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8548 fprintf(file, "\n");
8550 sii = setup.input[pnr];
8551 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8552 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
8557 fprintf(file, "\n");
8558 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8559 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
8562 soi = setup.options;
8563 fprintf(file, "\n");
8564 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8565 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
8569 SetFilePermissions(filename, PERMS_PRIVATE);
8572 void SaveSetup_EditorCascade()
8574 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8578 InitUserDataDirectory();
8580 if (!(file = fopen(filename, MODE_WRITE)))
8582 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
8587 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8588 getCookie("SETUP")));
8589 fprintf(file, "\n");
8591 seci = setup.editor_cascade;
8592 fprintf(file, "\n");
8593 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8594 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
8598 SetFilePermissions(filename, PERMS_PRIVATE);
8603 void LoadCustomElementDescriptions()
8605 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
8606 SetupFileHash *setup_file_hash;
8609 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8611 if (element_info[i].custom_description != NULL)
8613 free(element_info[i].custom_description);
8614 element_info[i].custom_description = NULL;
8618 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
8621 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8623 char *token = getStringCat2(element_info[i].token_name, ".name");
8624 char *value = getHashEntry(setup_file_hash, token);
8627 element_info[i].custom_description = getStringCopy(value);
8632 freeSetupFileHash(setup_file_hash);
8635 static int getElementFromToken(char *token)
8639 /* !!! OPTIMIZE THIS BY USING HASH !!! */
8640 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
8641 if (strEqual(token, element_info[i].token_name))
8644 Error(ERR_WARN, "unknown element token '%s'", token);
8646 return EL_UNDEFINED;
8649 static int get_token_parameter_value(char *token, char *value_raw)
8653 if (token == NULL || value_raw == NULL)
8654 return ARG_UNDEFINED_VALUE;
8656 suffix = strrchr(token, '.');
8661 if (strEqual(suffix, ".element"))
8662 return getElementFromToken(value_raw);
8666 if (strncmp(suffix, ".font", 5) == 0)
8670 /* !!! OPTIMIZE THIS BY USING HASH !!! */
8671 for (i = 0; i < NUM_FONTS; i++)
8672 if (strEqual(value_raw, font_info[i].token_name))
8675 /* if font not found, use reliable default value */
8676 return FONT_INITIAL_1;
8680 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
8681 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
8684 static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
8686 static struct TitleMessageInfo tmi;
8687 static struct TokenInfo titlemessage_tokens[] =
8689 { TYPE_INTEGER, &tmi.x, ".x" },
8690 { TYPE_INTEGER, &tmi.y, ".y" },
8691 { TYPE_INTEGER, &tmi.width, ".width" },
8692 { TYPE_INTEGER, &tmi.height, ".height" },
8693 { TYPE_INTEGER, &tmi.chars, ".chars" },
8694 { TYPE_INTEGER, &tmi.lines, ".lines" },
8695 { TYPE_INTEGER, &tmi.align, ".align" },
8696 { TYPE_INTEGER, &tmi.valign, ".valign" },
8697 { TYPE_INTEGER, &tmi.font, ".font" },
8698 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
8699 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
8700 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
8701 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
8702 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
8703 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
8704 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
8705 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
8711 struct TitleMessageInfo *array;
8714 titlemessage_arrays[] =
8716 { titlemessage_initial, "[titlemessage_initial]" },
8717 { titlemessage, "[titlemessage]" },
8721 SetupFileHash *setup_file_hash;
8725 printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
8728 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
8731 /* the following initializes hierarchical values from dynamic configuration */
8733 /* special case: initialize with default values that may be overwritten */
8734 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
8735 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
8737 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
8738 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
8739 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
8741 if (value_1 != NULL)
8742 menu.draw_xoffset[i] = get_integer_from_string(value_1);
8743 if (value_2 != NULL)
8744 menu.draw_yoffset[i] = get_integer_from_string(value_2);
8745 if (value_3 != NULL)
8746 menu.list_size[i] = get_integer_from_string(value_3);
8749 /* special case: initialize with default values that may be overwritten */
8750 /* (eg, init "menu.draw_xoffset.INFO[MUSIC]" from "menu.draw_xoffset.INFO") */
8751 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
8753 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
8754 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
8756 if (value_1 != NULL)
8757 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
8758 if (value_2 != NULL)
8759 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
8762 /* special case: initialize with default values that may be overwritten */
8763 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
8764 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
8766 char *token_1 = "menu.enter_screen.fade_mode";
8767 char *token_2 = "menu.enter_screen.fade_delay";
8768 char *token_3 = "menu.enter_screen.post_delay";
8769 char *token_4 = "menu.leave_screen.fade_mode";
8770 char *token_5 = "menu.leave_screen.fade_delay";
8771 char *token_6 = "menu.leave_screen.post_delay";
8772 char *value_1 = getHashEntry(setup_file_hash, token_1);
8773 char *value_2 = getHashEntry(setup_file_hash, token_2);
8774 char *value_3 = getHashEntry(setup_file_hash, token_3);
8775 char *value_4 = getHashEntry(setup_file_hash, token_4);
8776 char *value_5 = getHashEntry(setup_file_hash, token_5);
8777 char *value_6 = getHashEntry(setup_file_hash, token_6);
8779 if (value_1 != NULL)
8780 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
8782 if (value_2 != NULL)
8783 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
8785 if (value_3 != NULL)
8786 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
8788 if (value_4 != NULL)
8789 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
8791 if (value_5 != NULL)
8792 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
8794 if (value_6 != NULL)
8795 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
8799 /* special case: initialize with default values that may be overwritten */
8800 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
8801 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
8803 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
8804 char *base_token = titlemessage_arrays[i].text;
8806 for (j = 0; titlemessage_tokens[j].type != -1; j++)
8808 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
8809 char *value = getHashEntry(setup_file_hash, token);
8813 int parameter_value = get_token_parameter_value(token, value);
8815 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
8819 if (titlemessage_tokens[j].type == TYPE_INTEGER)
8820 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
8822 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
8832 /* read (and overwrite with) values that may be specified in config file */
8833 for (i = 0; image_config_vars[i].token != NULL; i++)
8835 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
8838 *image_config_vars[i].value =
8839 get_token_parameter_value(image_config_vars[i].token, value);
8842 freeSetupFileHash(setup_file_hash);
8845 void LoadSpecialMenuDesignSettings()
8847 char *filename_base = UNDEFINED_FILENAME, *filename_local;
8850 /* always start with reliable default values from static default config */
8851 for (i = 0; image_config_vars[i].token != NULL; i++)
8852 for (j = 0; image_config[j].token != NULL; j++)
8853 if (strEqual(image_config_vars[i].token, image_config[j].token))
8854 *image_config_vars[i].value =
8855 get_token_parameter_value(image_config_vars[i].token,
8856 image_config[j].value);
8858 /* the following initializes hierarchical values from static configuration */
8860 /* special case: initialize "ARG_DEFAULT" values in static default config */
8861 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
8862 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
8863 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
8864 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
8865 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
8866 titlemessage_default.fade_mode = title_default.fade_mode;
8867 titlemessage_default.fade_delay = title_default.fade_delay;
8868 titlemessage_default.post_delay = title_default.post_delay;
8869 titlemessage_default.auto_delay = title_default.auto_delay;
8871 /* special case: initialize "ARG_DEFAULT" values in static default config */
8872 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
8873 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
8875 titlemessage_initial[i] = titlemessage_initial_default;
8876 titlemessage[i] = titlemessage_default;
8879 /* special case: initialize "ARG_DEFAULT" values in static default config */
8880 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
8881 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
8883 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
8884 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
8887 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
8889 /* first look for special settings configured in level series config */
8890 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
8892 if (fileExists(filename_base))
8893 LoadSpecialMenuDesignSettingsFromFilename(filename_base);
8896 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
8898 if (filename_local != NULL && !strEqual(filename_base, filename_local))
8899 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
8902 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
8904 char *filename = getEditorSetupFilename();
8905 SetupFileList *setup_file_list, *list;
8906 SetupFileHash *element_hash;
8907 int num_unknown_tokens = 0;
8910 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
8913 element_hash = newSetupFileHash();
8915 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8916 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
8918 /* determined size may be larger than needed (due to unknown elements) */
8920 for (list = setup_file_list; list != NULL; list = list->next)
8923 /* add space for up to 3 more elements for padding that may be needed */
8926 /* free memory for old list of elements, if needed */
8927 checked_free(*elements);
8929 /* allocate memory for new list of elements */
8930 *elements = checked_malloc(*num_elements * sizeof(int));
8933 for (list = setup_file_list; list != NULL; list = list->next)
8935 char *value = getHashEntry(element_hash, list->token);
8937 if (value == NULL) /* try to find obsolete token mapping */
8939 char *mapped_token = get_mapped_token(list->token);
8941 if (mapped_token != NULL)
8943 value = getHashEntry(element_hash, mapped_token);
8951 (*elements)[(*num_elements)++] = atoi(value);
8955 if (num_unknown_tokens == 0)
8957 Error(ERR_INFO_LINE, "-");
8958 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
8959 Error(ERR_INFO, "- config file: '%s'", filename);
8961 num_unknown_tokens++;
8964 Error(ERR_INFO, "- token: '%s'", list->token);
8968 if (num_unknown_tokens > 0)
8969 Error(ERR_INFO_LINE, "-");
8971 while (*num_elements % 4) /* pad with empty elements, if needed */
8972 (*elements)[(*num_elements)++] = EL_EMPTY;
8974 freeSetupFileList(setup_file_list);
8975 freeSetupFileHash(element_hash);
8978 for (i = 0; i < *num_elements; i++)
8979 printf("editor: element '%s' [%d]\n",
8980 element_info[(*elements)[i]].token_name, (*elements)[i]);
8984 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
8987 SetupFileHash *setup_file_hash = NULL;
8988 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
8989 char *filename_music, *filename_prefix, *filename_info;
8995 token_to_value_ptr[] =
8997 { "title_header", &tmp_music_file_info.title_header },
8998 { "artist_header", &tmp_music_file_info.artist_header },
8999 { "album_header", &tmp_music_file_info.album_header },
9000 { "year_header", &tmp_music_file_info.year_header },
9002 { "title", &tmp_music_file_info.title },
9003 { "artist", &tmp_music_file_info.artist },
9004 { "album", &tmp_music_file_info.album },
9005 { "year", &tmp_music_file_info.year },
9011 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9012 getCustomMusicFilename(basename));
9014 if (filename_music == NULL)
9017 /* ---------- try to replace file extension ---------- */
9019 filename_prefix = getStringCopy(filename_music);
9020 if (strrchr(filename_prefix, '.') != NULL)
9021 *strrchr(filename_prefix, '.') = '\0';
9022 filename_info = getStringCat2(filename_prefix, ".txt");
9025 printf("trying to load file '%s'...\n", filename_info);
9028 if (fileExists(filename_info))
9029 setup_file_hash = loadSetupFileHash(filename_info);
9031 free(filename_prefix);
9032 free(filename_info);
9034 if (setup_file_hash == NULL)
9036 /* ---------- try to add file extension ---------- */
9038 filename_prefix = getStringCopy(filename_music);
9039 filename_info = getStringCat2(filename_prefix, ".txt");
9042 printf("trying to load file '%s'...\n", filename_info);
9045 if (fileExists(filename_info))
9046 setup_file_hash = loadSetupFileHash(filename_info);
9048 free(filename_prefix);
9049 free(filename_info);
9052 if (setup_file_hash == NULL)
9055 /* ---------- music file info found ---------- */
9057 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
9059 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9061 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9063 *token_to_value_ptr[i].value_ptr =
9064 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9067 tmp_music_file_info.basename = getStringCopy(basename);
9068 tmp_music_file_info.music = music;
9069 tmp_music_file_info.is_sound = is_sound;
9071 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9072 *new_music_file_info = tmp_music_file_info;
9074 return new_music_file_info;
9077 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9079 return get_music_file_info_ext(basename, music, FALSE);
9082 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9084 return get_music_file_info_ext(basename, sound, TRUE);
9087 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9088 char *basename, boolean is_sound)
9090 for (; list != NULL; list = list->next)
9091 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9097 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9099 return music_info_listed_ext(list, basename, FALSE);
9102 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9104 return music_info_listed_ext(list, basename, TRUE);
9107 void LoadMusicInfo()
9109 char *music_directory = getCustomMusicDirectory();
9110 int num_music = getMusicListSize();
9111 int num_music_noconf = 0;
9112 int num_sounds = getSoundListSize();
9114 struct dirent *dir_entry;
9115 struct FileInfo *music, *sound;
9116 struct MusicFileInfo *next, **new;
9119 while (music_file_info != NULL)
9121 next = music_file_info->next;
9123 checked_free(music_file_info->basename);
9125 checked_free(music_file_info->title_header);
9126 checked_free(music_file_info->artist_header);
9127 checked_free(music_file_info->album_header);
9128 checked_free(music_file_info->year_header);
9130 checked_free(music_file_info->title);
9131 checked_free(music_file_info->artist);
9132 checked_free(music_file_info->album);
9133 checked_free(music_file_info->year);
9135 free(music_file_info);
9137 music_file_info = next;
9140 new = &music_file_info;
9142 for (i = 0; i < num_music; i++)
9144 music = getMusicListEntry(i);
9146 if (music->filename == NULL)
9149 if (strEqual(music->filename, UNDEFINED_FILENAME))
9152 /* a configured file may be not recognized as music */
9153 if (!FileIsMusic(music->filename))
9157 printf("::: -> '%s' (configured)\n", music->filename);
9160 if (!music_info_listed(music_file_info, music->filename))
9162 *new = get_music_file_info(music->filename, i);
9164 new = &(*new)->next;
9168 if ((dir = opendir(music_directory)) == NULL)
9170 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
9174 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
9176 char *basename = dir_entry->d_name;
9177 boolean music_already_used = FALSE;
9180 /* skip all music files that are configured in music config file */
9181 for (i = 0; i < num_music; i++)
9183 music = getMusicListEntry(i);
9185 if (music->filename == NULL)
9188 if (strEqual(basename, music->filename))
9190 music_already_used = TRUE;
9195 if (music_already_used)
9198 if (!FileIsMusic(basename))
9202 printf("::: -> '%s' (found in directory)\n", basename);
9205 if (!music_info_listed(music_file_info, basename))
9207 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
9209 new = &(*new)->next;
9217 for (i = 0; i < num_sounds; i++)
9219 sound = getSoundListEntry(i);
9221 if (sound->filename == NULL)
9224 if (strEqual(sound->filename, UNDEFINED_FILENAME))
9227 /* a configured file may be not recognized as sound */
9228 if (!FileIsSound(sound->filename))
9232 printf("::: -> '%s' (configured)\n", sound->filename);
9235 if (!sound_info_listed(music_file_info, sound->filename))
9237 *new = get_sound_file_info(sound->filename, i);
9239 new = &(*new)->next;
9244 for (next = music_file_info; next != NULL; next = next->next)
9245 printf("::: title == '%s'\n", next->title);
9249 void add_helpanim_entry(int element, int action, int direction, int delay,
9250 int *num_list_entries)
9252 struct HelpAnimInfo *new_list_entry;
9253 (*num_list_entries)++;
9256 checked_realloc(helpanim_info,
9257 *num_list_entries * sizeof(struct HelpAnimInfo));
9258 new_list_entry = &helpanim_info[*num_list_entries - 1];
9260 new_list_entry->element = element;
9261 new_list_entry->action = action;
9262 new_list_entry->direction = direction;
9263 new_list_entry->delay = delay;
9266 void print_unknown_token(char *filename, char *token, int token_nr)
9270 Error(ERR_INFO_LINE, "-");
9271 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9272 Error(ERR_INFO, "- config file: '%s'", filename);
9275 Error(ERR_INFO, "- token: '%s'", token);
9278 void print_unknown_token_end(int token_nr)
9281 Error(ERR_INFO_LINE, "-");
9284 void LoadHelpAnimInfo()
9286 char *filename = getHelpAnimFilename();
9287 SetupFileList *setup_file_list = NULL, *list;
9288 SetupFileHash *element_hash, *action_hash, *direction_hash;
9289 int num_list_entries = 0;
9290 int num_unknown_tokens = 0;
9293 if (fileExists(filename))
9294 setup_file_list = loadSetupFileList(filename);
9296 if (setup_file_list == NULL)
9298 /* use reliable default values from static configuration */
9299 SetupFileList *insert_ptr;
9301 insert_ptr = setup_file_list =
9302 newSetupFileList(helpanim_config[0].token,
9303 helpanim_config[0].value);
9305 for (i = 1; helpanim_config[i].token; i++)
9306 insert_ptr = addListEntry(insert_ptr,
9307 helpanim_config[i].token,
9308 helpanim_config[i].value);
9311 element_hash = newSetupFileHash();
9312 action_hash = newSetupFileHash();
9313 direction_hash = newSetupFileHash();
9315 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9316 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9318 for (i = 0; i < NUM_ACTIONS; i++)
9319 setHashEntry(action_hash, element_action_info[i].suffix,
9320 i_to_a(element_action_info[i].value));
9322 /* do not store direction index (bit) here, but direction value! */
9323 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
9324 setHashEntry(direction_hash, element_direction_info[i].suffix,
9325 i_to_a(1 << element_direction_info[i].value));
9327 for (list = setup_file_list; list != NULL; list = list->next)
9329 char *element_token, *action_token, *direction_token;
9330 char *element_value, *action_value, *direction_value;
9331 int delay = atoi(list->value);
9333 if (strEqual(list->token, "end"))
9335 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9340 /* first try to break element into element/action/direction parts;
9341 if this does not work, also accept combined "element[.act][.dir]"
9342 elements (like "dynamite.active"), which are unique elements */
9344 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
9346 element_value = getHashEntry(element_hash, list->token);
9347 if (element_value != NULL) /* element found */
9348 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9352 /* no further suffixes found -- this is not an element */
9353 print_unknown_token(filename, list->token, num_unknown_tokens++);
9359 /* token has format "<prefix>.<something>" */
9361 action_token = strchr(list->token, '.'); /* suffix may be action ... */
9362 direction_token = action_token; /* ... or direction */
9364 element_token = getStringCopy(list->token);
9365 *strchr(element_token, '.') = '\0';
9367 element_value = getHashEntry(element_hash, element_token);
9369 if (element_value == NULL) /* this is no element */
9371 element_value = getHashEntry(element_hash, list->token);
9372 if (element_value != NULL) /* combined element found */
9373 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9376 print_unknown_token(filename, list->token, num_unknown_tokens++);
9378 free(element_token);
9383 action_value = getHashEntry(action_hash, action_token);
9385 if (action_value != NULL) /* action found */
9387 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
9390 free(element_token);
9395 direction_value = getHashEntry(direction_hash, direction_token);
9397 if (direction_value != NULL) /* direction found */
9399 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
9402 free(element_token);
9407 if (strchr(action_token + 1, '.') == NULL)
9409 /* no further suffixes found -- this is not an action nor direction */
9411 element_value = getHashEntry(element_hash, list->token);
9412 if (element_value != NULL) /* combined element found */
9413 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9416 print_unknown_token(filename, list->token, num_unknown_tokens++);
9418 free(element_token);
9423 /* token has format "<prefix>.<suffix>.<something>" */
9425 direction_token = strchr(action_token + 1, '.');
9427 action_token = getStringCopy(action_token);
9428 *strchr(action_token + 1, '.') = '\0';
9430 action_value = getHashEntry(action_hash, action_token);
9432 if (action_value == NULL) /* this is no action */
9434 element_value = getHashEntry(element_hash, list->token);
9435 if (element_value != NULL) /* combined element found */
9436 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9439 print_unknown_token(filename, list->token, num_unknown_tokens++);
9441 free(element_token);
9447 direction_value = getHashEntry(direction_hash, direction_token);
9449 if (direction_value != NULL) /* direction found */
9451 add_helpanim_entry(atoi(element_value), atoi(action_value),
9452 atoi(direction_value), delay, &num_list_entries);
9454 free(element_token);
9460 /* this is no direction */
9462 element_value = getHashEntry(element_hash, list->token);
9463 if (element_value != NULL) /* combined element found */
9464 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9467 print_unknown_token(filename, list->token, num_unknown_tokens++);
9469 free(element_token);
9473 print_unknown_token_end(num_unknown_tokens);
9475 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9476 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
9478 freeSetupFileList(setup_file_list);
9479 freeSetupFileHash(element_hash);
9480 freeSetupFileHash(action_hash);
9481 freeSetupFileHash(direction_hash);
9484 for (i = 0; i < num_list_entries; i++)
9485 printf("::: '%s': %d, %d, %d => %d\n",
9486 EL_NAME(helpanim_info[i].element),
9487 helpanim_info[i].element,
9488 helpanim_info[i].action,
9489 helpanim_info[i].direction,
9490 helpanim_info[i].delay);
9494 void LoadHelpTextInfo()
9496 char *filename = getHelpTextFilename();
9499 if (helptext_info != NULL)
9501 freeSetupFileHash(helptext_info);
9502 helptext_info = NULL;
9505 if (fileExists(filename))
9506 helptext_info = loadSetupFileHash(filename);
9508 if (helptext_info == NULL)
9510 /* use reliable default values from static configuration */
9511 helptext_info = newSetupFileHash();
9513 for (i = 0; helptext_config[i].token; i++)
9514 setHashEntry(helptext_info,
9515 helptext_config[i].token,
9516 helptext_config[i].value);
9520 BEGIN_HASH_ITERATION(helptext_info, itr)
9522 printf("::: '%s' => '%s'\n",
9523 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
9525 END_HASH_ITERATION(hash, itr)
9530 /* ------------------------------------------------------------------------- *
9532 * ------------------------------------------------------------------------- */
9534 #define MAX_NUM_CONVERT_LEVELS 1000
9536 void ConvertLevels()
9538 static LevelDirTree *convert_leveldir = NULL;
9539 static int convert_level_nr = -1;
9540 static int num_levels_handled = 0;
9541 static int num_levels_converted = 0;
9542 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
9545 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9546 global.convert_leveldir);
9548 if (convert_leveldir == NULL)
9549 Error(ERR_EXIT, "no such level identifier: '%s'",
9550 global.convert_leveldir);
9552 leveldir_current = convert_leveldir;
9554 if (global.convert_level_nr != -1)
9556 convert_leveldir->first_level = global.convert_level_nr;
9557 convert_leveldir->last_level = global.convert_level_nr;
9560 convert_level_nr = convert_leveldir->first_level;
9562 printf_line("=", 79);
9563 printf("Converting levels\n");
9564 printf_line("-", 79);
9565 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
9566 printf("Level series name: '%s'\n", convert_leveldir->name);
9567 printf("Level series author: '%s'\n", convert_leveldir->author);
9568 printf("Number of levels: %d\n", convert_leveldir->levels);
9569 printf_line("=", 79);
9572 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
9573 levels_failed[i] = FALSE;
9575 while (convert_level_nr <= convert_leveldir->last_level)
9577 char *level_filename;
9580 level_nr = convert_level_nr++;
9582 printf("Level %03d: ", level_nr);
9584 LoadLevel(level_nr);
9585 if (level.no_valid_file)
9587 printf("(no level)\n");
9591 printf("converting level ... ");
9593 level_filename = getDefaultLevelFilename(level_nr);
9594 new_level = !fileExists(level_filename);
9598 SaveLevel(level_nr);
9600 num_levels_converted++;
9602 printf("converted.\n");
9606 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
9607 levels_failed[level_nr] = TRUE;
9609 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
9612 num_levels_handled++;
9616 printf_line("=", 79);
9617 printf("Number of levels handled: %d\n", num_levels_handled);
9618 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
9619 (num_levels_handled ?
9620 num_levels_converted * 100 / num_levels_handled : 0));
9621 printf_line("-", 79);
9622 printf("Summary (for automatic parsing by scripts):\n");
9623 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
9624 convert_leveldir->identifier, num_levels_converted,
9626 (num_levels_handled ?
9627 num_levels_converted * 100 / num_levels_handled : 0));
9629 if (num_levels_handled != num_levels_converted)
9631 printf(", FAILED:");
9632 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
9633 if (levels_failed[i])
9638 printf_line("=", 79);