1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_SCORE_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_SCORE_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_SCORE_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_SCORE_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_TIME_1 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_TIME_2 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_TIME_3 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_TIME_4 (CONF_MASK_1_BYTE | 8)
71 #define CONF_VALUE_SWITCH_1 (CONF_MASK_1_BYTE | 9)
72 #define CONF_VALUE_SWITCH_2 (CONF_MASK_1_BYTE | 10)
73 #define CONF_VALUE_SWITCH_3 (CONF_MASK_1_BYTE | 11)
74 #define CONF_VALUE_SWITCH_4 (CONF_MASK_1_BYTE | 12)
75 #define CONF_VALUE_USE_BUG_1 (CONF_MASK_1_BYTE | 13)
76 #define CONF_VALUE_USE_BUG_2 (CONF_MASK_1_BYTE | 14)
77 #define CONF_VALUE_USE_BUG_3 (CONF_MASK_1_BYTE | 15)
78 #define CONF_VALUE_USE_BUG_4 (CONF_MASK_1_BYTE | 16)
80 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
81 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
83 #define CONF_VALUE_CONTENT_1 (CONF_MASK_MULTI_BYTES | 1)
84 #define CONF_VALUE_CONTENT_8 (CONF_MASK_MULTI_BYTES | 2)
86 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_SWITCH_1 && \
87 (x) <= CONF_VALUE_USE_BUG_4)
89 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
90 (x) == CONF_MASK_2_BYTE ? 2 : \
91 (x) == CONF_MASK_4_BYTE ? 4 : 0)
93 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
94 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
96 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
98 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * 2)
99 #define CONF_CONTENT_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)] << 8)|\
100 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
102 static struct LevelInfo li;
112 { EL_EMC_ANDROID, CONF_VALUE_TIME_1, &li.android_move_time },
113 { EL_EMC_ANDROID, CONF_VALUE_TIME_2, &li.android_clone_time },
114 { EL_EMC_MAGIC_BALL, CONF_VALUE_TIME_1, &li.ball_time },
115 { EL_EMC_LENSES, CONF_VALUE_SCORE_1, &li.lenses_score },
116 { EL_EMC_LENSES, CONF_VALUE_TIME_1, &li.lenses_time },
117 { EL_EMC_MAGNIFIER, CONF_VALUE_SCORE_1, &li.magnify_score },
118 { EL_EMC_MAGNIFIER, CONF_VALUE_TIME_1, &li.magnify_time },
119 { EL_ROBOT, CONF_VALUE_SCORE_2, &li.slurp_score },
121 /* multi-byte values */
122 { EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8, &li.ball_content },
134 { LEVEL_FILE_TYPE_RND, "RND" },
135 { LEVEL_FILE_TYPE_BD, "BD" },
136 { LEVEL_FILE_TYPE_EM, "EM" },
137 { LEVEL_FILE_TYPE_SP, "SP" },
138 { LEVEL_FILE_TYPE_DX, "DX" },
139 { LEVEL_FILE_TYPE_SB, "SB" },
140 { LEVEL_FILE_TYPE_DC, "DC" },
145 /* ========================================================================= */
146 /* level file functions */
147 /* ========================================================================= */
149 void setElementChangePages(struct ElementInfo *ei, int change_pages)
151 int change_page_size = sizeof(struct ElementChangeInfo);
153 ei->num_change_pages = MAX(1, change_pages);
156 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
158 if (ei->current_change_page >= ei->num_change_pages)
159 ei->current_change_page = ei->num_change_pages - 1;
161 ei->change = &ei->change_page[ei->current_change_page];
164 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
168 change->can_change = FALSE;
170 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
171 change->has_event[i] = FALSE;
173 change->trigger_player = CH_PLAYER_ANY;
174 change->trigger_side = CH_SIDE_ANY;
175 change->trigger_page = CH_PAGE_ANY;
177 change->target_element = EL_EMPTY_SPACE;
179 change->delay_fixed = 0;
180 change->delay_random = 0;
181 change->delay_frames = 1;
183 change->trigger_element = EL_EMPTY_SPACE;
185 change->explode = FALSE;
186 change->use_target_content = FALSE;
187 change->only_if_complete = FALSE;
188 change->use_random_replace = FALSE;
189 change->random_percentage = 100;
190 change->replace_when = CP_WHEN_EMPTY;
192 change->has_action = FALSE;
193 change->action_type = CA_NO_ACTION;
194 change->action_mode = CA_MODE_UNDEFINED;
195 change->action_arg = CA_ARG_UNDEFINED;
197 for (x = 0; x < 3; x++)
198 for (y = 0; y < 3; y++)
199 change->target_content.e[x][y] = EL_EMPTY_SPACE;
201 change->direct_action = 0;
202 change->other_action = 0;
204 change->pre_change_function = NULL;
205 change->change_function = NULL;
206 change->post_change_function = NULL;
209 static void setLevelInfoToDefaults(struct LevelInfo *level)
211 static boolean clipboard_elements_initialized = FALSE;
214 setLevelInfoToDefaults_EM();
216 level->native_em_level = &native_em_level;
218 level->game_engine_type = GAME_ENGINE_TYPE_RND;
220 level->file_version = FILE_VERSION_ACTUAL;
221 level->game_version = GAME_VERSION_ACTUAL;
223 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
224 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
225 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
227 level->fieldx = STD_LEV_FIELDX;
228 level->fieldy = STD_LEV_FIELDY;
230 for (x = 0; x < MAX_LEV_FIELDX; x++)
231 for (y = 0; y < MAX_LEV_FIELDY; y++)
232 level->field[x][y] = EL_SAND;
235 level->gems_needed = 0;
237 level->amoeba_speed = 10;
239 level->time_magic_wall = 10;
240 level->time_wheel = 10;
241 level->time_light = 10;
242 level->time_timegate = 10;
244 level->amoeba_content = EL_DIAMOND;
246 level->double_speed = FALSE;
247 level->initial_gravity = FALSE;
248 level->em_slippery_gems = FALSE;
249 level->instant_relocation = FALSE;
250 level->can_pass_to_walkable = FALSE;
251 level->grow_into_diggable = TRUE;
253 level->block_last_field = FALSE; /* EM does not block by default */
254 level->sp_block_last_field = TRUE; /* SP blocks the last field */
256 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
257 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
259 level->use_spring_bug = FALSE;
260 level->use_step_counter = FALSE;
262 /* values for the new EMC elements */
263 level->android_move_time = 10;
264 level->android_clone_time = 10;
265 level->ball_random = FALSE;
266 level->ball_state_initial = FALSE;
267 level->ball_time = 10;
268 level->lenses_score = 10;
269 level->magnify_score = 10;
270 level->slurp_score = 10;
271 level->lenses_time = 10;
272 level->magnify_time = 10;
273 level->wind_direction_initial = MV_NO_MOVING;
274 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
275 for (x = 0; x < 3; x++)
276 for (y = 0; y < 3; y++)
277 level->ball_content[i].e[x][y] = EL_EMPTY;
278 for (i = 0; i < 16; i++)
279 level->android_array[i] = FALSE;
281 level->use_custom_template = FALSE;
283 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
284 level->name[i] = '\0';
285 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
286 level->author[i] = '\0';
288 strcpy(level->name, NAMELESS_LEVEL_NAME);
289 strcpy(level->author, ANONYMOUS_NAME);
291 for (i = 0; i < 4; i++)
293 level->envelope_text[i][0] = '\0';
294 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
295 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
298 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
299 level->score[i] = 10;
301 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
302 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
303 for (x = 0; x < 3; x++)
304 for (y = 0; y < 3; y++)
305 level->yamyam_content[i].e[x][y] =
306 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
308 level->field[0][0] = EL_PLAYER_1;
309 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
311 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
315 /* never initialize clipboard elements after the very first time */
316 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
319 setElementChangePages(&element_info[element], 1);
320 setElementChangeInfoToDefaults(element_info[element].change);
322 if (IS_CUSTOM_ELEMENT(element) ||
323 IS_GROUP_ELEMENT(element) ||
324 IS_INTERNAL_ELEMENT(element))
326 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
327 element_info[element].description[j] = '\0';
329 if (element_info[element].custom_description != NULL)
330 strncpy(element_info[element].description,
331 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
333 strcpy(element_info[element].description,
334 element_info[element].editor_description);
336 element_info[element].use_gfx_element = FALSE;
337 element_info[element].gfx_element = EL_EMPTY_SPACE;
339 element_info[element].modified_settings = FALSE;
342 if (IS_CUSTOM_ELEMENT(element) ||
343 IS_INTERNAL_ELEMENT(element))
345 element_info[element].access_direction = MV_ALL_DIRECTIONS;
347 element_info[element].collect_score_initial = 10; /* special default */
348 element_info[element].collect_count_initial = 1; /* special default */
350 element_info[element].push_delay_fixed = -1; /* initialize later */
351 element_info[element].push_delay_random = -1; /* initialize later */
352 element_info[element].drop_delay_fixed = 0;
353 element_info[element].drop_delay_random = 0;
354 element_info[element].move_delay_fixed = 0;
355 element_info[element].move_delay_random = 0;
357 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
358 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
359 element_info[element].move_stepsize = TILEX / 8;
361 element_info[element].move_enter_element = EL_EMPTY_SPACE;
362 element_info[element].move_leave_element = EL_EMPTY_SPACE;
363 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
365 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
367 element_info[element].explosion_type = EXPLODES_3X3;
368 element_info[element].explosion_delay = 16;
369 element_info[element].ignition_delay = 8;
371 for (x = 0; x < 3; x++)
372 for (y = 0; y < 3; y++)
373 element_info[element].content.e[x][y] = EL_EMPTY_SPACE;
375 element_info[element].access_type = 0;
376 element_info[element].access_layer = 0;
377 element_info[element].access_protected = 0;
378 element_info[element].walk_to_action = 0;
379 element_info[element].smash_targets = 0;
380 element_info[element].deadliness = 0;
382 element_info[element].can_explode_by_fire = FALSE;
383 element_info[element].can_explode_smashed = FALSE;
384 element_info[element].can_explode_impact = FALSE;
386 element_info[element].current_change_page = 0;
388 /* start with no properties at all */
389 for (j = 0; j < NUM_EP_BITFIELDS; j++)
390 Properties[element][j] = EP_BITMASK_DEFAULT;
392 /* now set default properties */
393 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
396 if (IS_GROUP_ELEMENT(element) ||
397 IS_INTERNAL_ELEMENT(element))
399 /* initialize memory for list of elements in group */
400 if (element_info[element].group == NULL)
401 element_info[element].group =
402 checked_malloc(sizeof(struct ElementGroupInfo));
404 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
405 element_info[element].group->element[j] = EL_EMPTY_SPACE;
407 /* default: only one element in group */
408 element_info[element].group->num_elements = 1;
410 element_info[element].group->choice_mode = ANIM_RANDOM;
414 clipboard_elements_initialized = TRUE;
416 BorderElement = EL_STEELWALL;
418 level->no_valid_file = FALSE;
420 level->changed = FALSE;
422 if (leveldir_current == NULL) /* only when dumping level */
425 /* try to determine better author name than 'anonymous' */
426 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
428 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
429 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
433 switch (LEVELCLASS(leveldir_current))
435 case LEVELCLASS_TUTORIAL:
436 strcpy(level->author, PROGRAM_AUTHOR_STRING);
439 case LEVELCLASS_CONTRIB:
440 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
441 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
444 case LEVELCLASS_PRIVATE:
445 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
446 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
450 /* keep default value */
456 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
458 level_file_info->nr = 0;
459 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
460 level_file_info->packed = FALSE;
461 level_file_info->basename = NULL;
462 level_file_info->filename = NULL;
465 static void ActivateLevelTemplate()
467 /* Currently there is no special action needed to activate the template
468 data, because 'element_info' and 'Properties' overwrite the original
469 level data, while all other variables do not change. */
472 static char *getLevelFilenameFromBasename(char *basename)
474 static char *filename = NULL;
476 checked_free(filename);
478 filename = getPath2(getCurrentLevelDir(), basename);
483 static int getFileTypeFromBasename(char *basename)
485 static char *filename = NULL;
486 struct stat file_status;
488 /* ---------- try to determine file type from filename ---------- */
490 /* check for typical filename of a Supaplex level package file */
491 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
492 strncmp(basename, "LEVELS.D", 8) == 0))
493 return LEVEL_FILE_TYPE_SP;
495 /* ---------- try to determine file type from filesize ---------- */
497 checked_free(filename);
498 filename = getPath2(getCurrentLevelDir(), basename);
500 if (stat(filename, &file_status) == 0)
502 /* check for typical filesize of a Supaplex level package file */
503 if (file_status.st_size == 170496)
504 return LEVEL_FILE_TYPE_SP;
507 return LEVEL_FILE_TYPE_UNKNOWN;
510 static char *getSingleLevelBasename(int nr)
512 static char basename[MAX_FILENAME_LEN];
515 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
517 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
522 static char *getPackedLevelBasename(int type)
524 static char basename[MAX_FILENAME_LEN];
525 char *directory = getCurrentLevelDir();
527 struct dirent *dir_entry;
529 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
531 if ((dir = opendir(directory)) == NULL)
533 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
538 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
540 char *entry_basename = dir_entry->d_name;
541 int entry_type = getFileTypeFromBasename(entry_basename);
543 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
545 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
548 strcpy(basename, entry_basename);
560 static char *getSingleLevelFilename(int nr)
562 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
566 static char *getPackedLevelFilename(int type)
568 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
572 char *getDefaultLevelFilename(int nr)
574 return getSingleLevelFilename(nr);
578 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
583 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
584 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
588 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
589 int type, char *format, ...)
591 static char basename[MAX_FILENAME_LEN];
594 va_start(ap, format);
595 vsprintf(basename, format, ap);
600 lfi->basename = basename;
601 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
604 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
609 lfi->basename = getPackedLevelBasename(lfi->type);
610 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
613 static int getFiletypeFromID(char *filetype_id)
615 char *filetype_id_lower;
616 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
619 if (filetype_id == NULL)
620 return LEVEL_FILE_TYPE_UNKNOWN;
622 filetype_id_lower = getStringToLower(filetype_id);
624 for (i = 0; filetype_id_list[i].id != NULL; i++)
626 char *id_lower = getStringToLower(filetype_id_list[i].id);
628 if (strcmp(filetype_id_lower, id_lower) == 0)
629 filetype = filetype_id_list[i].filetype;
633 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
637 free(filetype_id_lower);
642 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
646 /* special case: level number is negative => check for level template file */
649 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
650 "template.%s", LEVELFILE_EXTENSION);
652 /* no fallback if template file not existing */
656 /* special case: check for file name/pattern specified in "levelinfo.conf" */
657 if (leveldir_current->level_filename != NULL)
659 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
661 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
662 leveldir_current->level_filename, nr);
663 if (fileExists(lfi->filename))
667 /* check for native Rocks'n'Diamonds level file */
668 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
669 "%03d.%s", nr, LEVELFILE_EXTENSION);
670 if (fileExists(lfi->filename))
673 /* check for Emerald Mine level file (V1) */
674 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
675 'a' + (nr / 10) % 26, '0' + nr % 10);
676 if (fileExists(lfi->filename))
678 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
679 'A' + (nr / 10) % 26, '0' + nr % 10);
680 if (fileExists(lfi->filename))
683 /* check for Emerald Mine level file (V2 to V5) */
684 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
685 if (fileExists(lfi->filename))
688 /* check for Emerald Mine level file (V6 / single mode) */
689 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
690 if (fileExists(lfi->filename))
692 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
693 if (fileExists(lfi->filename))
696 /* check for Emerald Mine level file (V6 / teamwork mode) */
697 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
698 if (fileExists(lfi->filename))
700 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
701 if (fileExists(lfi->filename))
704 /* check for various packed level file formats */
705 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
706 if (fileExists(lfi->filename))
709 /* no known level file found -- use default values (and fail later) */
710 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
711 "%03d.%s", nr, LEVELFILE_EXTENSION);
714 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
716 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
717 lfi->type = getFileTypeFromBasename(lfi->basename);
720 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
722 /* always start with reliable default values */
723 setFileInfoToDefaults(level_file_info);
725 level_file_info->nr = nr; /* set requested level number */
727 determineLevelFileInfo_Filename(level_file_info);
728 determineLevelFileInfo_Filetype(level_file_info);
731 /* ------------------------------------------------------------------------- */
732 /* functions for loading R'n'D level */
733 /* ------------------------------------------------------------------------- */
735 int getMappedElement(int element)
737 /* remap some (historic, now obsolete) elements */
741 case EL_PLAYER_OBSOLETE:
742 element = EL_PLAYER_1;
745 case EL_KEY_OBSOLETE:
748 case EL_EM_KEY_1_FILE_OBSOLETE:
749 element = EL_EM_KEY_1;
752 case EL_EM_KEY_2_FILE_OBSOLETE:
753 element = EL_EM_KEY_2;
756 case EL_EM_KEY_3_FILE_OBSOLETE:
757 element = EL_EM_KEY_3;
760 case EL_EM_KEY_4_FILE_OBSOLETE:
761 element = EL_EM_KEY_4;
764 case EL_ENVELOPE_OBSOLETE:
765 element = EL_ENVELOPE_1;
773 if (element >= NUM_FILE_ELEMENTS)
775 Error(ERR_WARN, "invalid level element %d", element);
777 element = EL_UNKNOWN;
785 int getMappedElementByVersion(int element, int game_version)
787 /* remap some elements due to certain game version */
789 if (game_version <= VERSION_IDENT(2,2,0,0))
791 /* map game font elements */
792 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
793 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
794 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
795 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
798 if (game_version < VERSION_IDENT(3,0,0,0))
800 /* map Supaplex gravity tube elements */
801 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
802 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
803 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
804 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
811 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
813 level->file_version = getFileVersion(file);
814 level->game_version = getFileVersion(file);
819 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
823 level->fieldx = getFile8Bit(file);
824 level->fieldy = getFile8Bit(file);
826 level->time = getFile16BitBE(file);
827 level->gems_needed = getFile16BitBE(file);
829 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
830 level->name[i] = getFile8Bit(file);
831 level->name[MAX_LEVEL_NAME_LEN] = 0;
833 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
834 level->score[i] = getFile8Bit(file);
836 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
837 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
838 for (y = 0; y < 3; y++)
839 for (x = 0; x < 3; x++)
840 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
842 level->amoeba_speed = getFile8Bit(file);
843 level->time_magic_wall = getFile8Bit(file);
844 level->time_wheel = getFile8Bit(file);
845 level->amoeba_content = getMappedElement(getFile8Bit(file));
846 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
847 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
848 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
849 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
851 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
853 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
854 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
855 level->can_move_into_acid_bits = getFile32BitBE(file);
856 level->dont_collide_with_bits = getFile8Bit(file);
858 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
859 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
861 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
862 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
863 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
865 level->game_engine_type = getFile8Bit(file);
867 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
872 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
876 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
877 level->author[i] = getFile8Bit(file);
878 level->author[MAX_LEVEL_NAME_LEN] = 0;
883 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
886 int chunk_size_expected = level->fieldx * level->fieldy;
888 /* Note: "chunk_size" was wrong before version 2.0 when elements are
889 stored with 16-bit encoding (and should be twice as big then).
890 Even worse, playfield data was stored 16-bit when only yamyam content
891 contained 16-bit elements and vice versa. */
893 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
894 chunk_size_expected *= 2;
896 if (chunk_size_expected != chunk_size)
898 ReadUnusedBytesFromFile(file, chunk_size);
899 return chunk_size_expected;
902 for (y = 0; y < level->fieldy; y++)
903 for (x = 0; x < level->fieldx; x++)
905 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
910 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
914 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
915 int chunk_size_expected = header_size + content_size;
917 /* Note: "chunk_size" was wrong before version 2.0 when elements are
918 stored with 16-bit encoding (and should be twice as big then).
919 Even worse, playfield data was stored 16-bit when only yamyam content
920 contained 16-bit elements and vice versa. */
922 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
923 chunk_size_expected += content_size;
925 if (chunk_size_expected != chunk_size)
927 ReadUnusedBytesFromFile(file, chunk_size);
928 return chunk_size_expected;
932 level->num_yamyam_contents = getFile8Bit(file);
936 /* correct invalid number of content fields -- should never happen */
937 if (level->num_yamyam_contents < 1 ||
938 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
939 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
941 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
942 for (y = 0; y < 3; y++)
943 for (x = 0; x < 3; x++)
944 level->yamyam_content[i].e[x][y] =
945 getMappedElement(level->encoding_16bit_field ?
946 getFile16BitBE(file) : getFile8Bit(file));
950 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
954 int num_contents, content_xsize, content_ysize;
955 int content_array[MAX_ELEMENT_CONTENTS][3][3];
957 element = getMappedElement(getFile16BitBE(file));
958 num_contents = getFile8Bit(file);
959 content_xsize = getFile8Bit(file);
960 content_ysize = getFile8Bit(file);
962 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
964 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
965 for (y = 0; y < 3; y++)
966 for (x = 0; x < 3; x++)
967 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
969 /* correct invalid number of content fields -- should never happen */
970 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
971 num_contents = STD_ELEMENT_CONTENTS;
973 if (element == EL_YAMYAM)
975 level->num_yamyam_contents = num_contents;
977 for (i = 0; i < num_contents; i++)
978 for (y = 0; y < 3; y++)
979 for (x = 0; x < 3; x++)
980 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
982 else if (element == EL_BD_AMOEBA)
984 level->amoeba_content = content_array[0][0][0];
988 Error(ERR_WARN, "cannot load content for element '%d'", element);
994 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1000 int chunk_size_expected;
1002 element = getMappedElement(getFile16BitBE(file));
1003 if (!IS_ENVELOPE(element))
1004 element = EL_ENVELOPE_1;
1006 envelope_nr = element - EL_ENVELOPE_1;
1008 envelope_len = getFile16BitBE(file);
1010 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1011 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1013 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1015 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1016 if (chunk_size_expected != chunk_size)
1018 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1019 return chunk_size_expected;
1022 for (i = 0; i < envelope_len; i++)
1023 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1028 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1030 int num_changed_custom_elements = getFile16BitBE(file);
1031 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1034 if (chunk_size_expected != chunk_size)
1036 ReadUnusedBytesFromFile(file, chunk_size - 2);
1037 return chunk_size_expected;
1040 for (i = 0; i < num_changed_custom_elements; i++)
1042 int element = getFile16BitBE(file);
1043 int properties = getFile32BitBE(file);
1045 if (IS_CUSTOM_ELEMENT(element))
1046 Properties[element][EP_BITFIELD_BASE] = properties;
1048 Error(ERR_WARN, "invalid custom element number %d", element);
1054 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1056 int num_changed_custom_elements = getFile16BitBE(file);
1057 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1060 if (chunk_size_expected != chunk_size)
1062 ReadUnusedBytesFromFile(file, chunk_size - 2);
1063 return chunk_size_expected;
1066 for (i = 0; i < num_changed_custom_elements; i++)
1068 int element = getFile16BitBE(file);
1069 int custom_target_element = getFile16BitBE(file);
1071 if (IS_CUSTOM_ELEMENT(element))
1072 element_info[element].change->target_element = custom_target_element;
1074 Error(ERR_WARN, "invalid custom element number %d", element);
1080 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1082 int num_changed_custom_elements = getFile16BitBE(file);
1083 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1086 if (chunk_size_expected != chunk_size)
1088 ReadUnusedBytesFromFile(file, chunk_size - 2);
1089 return chunk_size_expected;
1092 for (i = 0; i < num_changed_custom_elements; i++)
1094 int element = getFile16BitBE(file);
1095 unsigned long event_bits;
1097 if (!IS_CUSTOM_ELEMENT(element))
1099 Error(ERR_WARN, "invalid custom element number %d", element);
1101 element = EL_INTERNAL_DUMMY;
1104 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1105 element_info[element].description[j] = getFile8Bit(file);
1106 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
1108 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1110 /* some free bytes for future properties and padding */
1111 ReadUnusedBytesFromFile(file, 7);
1113 element_info[element].use_gfx_element = getFile8Bit(file);
1114 element_info[element].gfx_element =
1115 getMappedElement(getFile16BitBE(file));
1117 element_info[element].collect_score_initial = getFile8Bit(file);
1118 element_info[element].collect_count_initial = getFile8Bit(file);
1120 element_info[element].push_delay_fixed = getFile16BitBE(file);
1121 element_info[element].push_delay_random = getFile16BitBE(file);
1122 element_info[element].move_delay_fixed = getFile16BitBE(file);
1123 element_info[element].move_delay_random = getFile16BitBE(file);
1125 element_info[element].move_pattern = getFile16BitBE(file);
1126 element_info[element].move_direction_initial = getFile8Bit(file);
1127 element_info[element].move_stepsize = getFile8Bit(file);
1129 for (y = 0; y < 3; y++)
1130 for (x = 0; x < 3; x++)
1131 element_info[element].content.e[x][y] =
1132 getMappedElement(getFile16BitBE(file));
1134 event_bits = getFile32BitBE(file);
1135 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1136 if (event_bits & (1 << j))
1137 element_info[element].change->has_event[j] = TRUE;
1139 element_info[element].change->target_element =
1140 getMappedElement(getFile16BitBE(file));
1142 element_info[element].change->delay_fixed = getFile16BitBE(file);
1143 element_info[element].change->delay_random = getFile16BitBE(file);
1144 element_info[element].change->delay_frames = getFile16BitBE(file);
1146 element_info[element].change->trigger_element =
1147 getMappedElement(getFile16BitBE(file));
1149 element_info[element].change->explode = getFile8Bit(file);
1150 element_info[element].change->use_target_content = getFile8Bit(file);
1151 element_info[element].change->only_if_complete = getFile8Bit(file);
1152 element_info[element].change->use_random_replace = getFile8Bit(file);
1154 element_info[element].change->random_percentage = getFile8Bit(file);
1155 element_info[element].change->replace_when = getFile8Bit(file);
1157 for (y = 0; y < 3; y++)
1158 for (x = 0; x < 3; x++)
1159 element_info[element].change->target_content.e[x][y] =
1160 getMappedElement(getFile16BitBE(file));
1162 element_info[element].slippery_type = getFile8Bit(file);
1164 /* some free bytes for future properties and padding */
1165 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1167 /* mark that this custom element has been modified */
1168 element_info[element].modified_settings = TRUE;
1174 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1176 struct ElementInfo *ei;
1177 int chunk_size_expected;
1181 element = getFile16BitBE(file);
1183 if (!IS_CUSTOM_ELEMENT(element))
1185 Error(ERR_WARN, "invalid custom element number %d", element);
1187 ReadUnusedBytesFromFile(file, chunk_size - 2);
1191 ei = &element_info[element];
1193 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1194 ei->description[i] = getFile8Bit(file);
1195 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1197 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1198 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1200 ei->num_change_pages = getFile8Bit(file);
1202 /* some free bytes for future base property values and padding */
1203 ReadUnusedBytesFromFile(file, 5);
1205 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1206 if (chunk_size_expected != chunk_size)
1208 ReadUnusedBytesFromFile(file, chunk_size - 48);
1209 return chunk_size_expected;
1212 /* read custom property values */
1214 ei->use_gfx_element = getFile8Bit(file);
1215 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1217 ei->collect_score_initial = getFile8Bit(file);
1218 ei->collect_count_initial = getFile8Bit(file);
1220 ei->drop_delay_fixed = getFile8Bit(file);
1221 ei->push_delay_fixed = getFile8Bit(file);
1222 ei->drop_delay_random = getFile8Bit(file);
1223 ei->push_delay_random = getFile8Bit(file);
1224 ei->move_delay_fixed = getFile16BitBE(file);
1225 ei->move_delay_random = getFile16BitBE(file);
1227 /* bits 0 - 15 of "move_pattern" ... */
1228 ei->move_pattern = getFile16BitBE(file);
1229 ei->move_direction_initial = getFile8Bit(file);
1230 ei->move_stepsize = getFile8Bit(file);
1232 ei->slippery_type = getFile8Bit(file);
1234 for (y = 0; y < 3; y++)
1235 for (x = 0; x < 3; x++)
1236 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1238 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1239 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1240 ei->move_leave_type = getFile8Bit(file);
1242 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1243 ei->move_pattern |= (getFile16BitBE(file) << 16);
1245 ei->access_direction = getFile8Bit(file);
1247 ei->explosion_delay = getFile8Bit(file);
1248 ei->ignition_delay = getFile8Bit(file);
1249 ei->explosion_type = getFile8Bit(file);
1251 /* some free bytes for future custom property values and padding */
1252 ReadUnusedBytesFromFile(file, 1);
1254 /* read change property values */
1256 setElementChangePages(ei, ei->num_change_pages);
1258 for (i = 0; i < ei->num_change_pages; i++)
1260 struct ElementChangeInfo *change = &ei->change_page[i];
1261 unsigned long event_bits;
1263 /* always start with reliable default values */
1264 setElementChangeInfoToDefaults(change);
1266 event_bits = getFile32BitBE(file);
1267 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1268 if (event_bits & (1 << j))
1269 change->has_event[j] = TRUE;
1271 change->target_element = getMappedElement(getFile16BitBE(file));
1273 change->delay_fixed = getFile16BitBE(file);
1274 change->delay_random = getFile16BitBE(file);
1275 change->delay_frames = getFile16BitBE(file);
1277 change->trigger_element = getMappedElement(getFile16BitBE(file));
1279 change->explode = getFile8Bit(file);
1280 change->use_target_content = getFile8Bit(file);
1281 change->only_if_complete = getFile8Bit(file);
1282 change->use_random_replace = getFile8Bit(file);
1284 change->random_percentage = getFile8Bit(file);
1285 change->replace_when = getFile8Bit(file);
1287 for (y = 0; y < 3; y++)
1288 for (x = 0; x < 3; x++)
1289 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1291 change->can_change = getFile8Bit(file);
1293 change->trigger_side = getFile8Bit(file);
1295 change->trigger_player = getFile8Bit(file);
1296 change->trigger_page = getFile8Bit(file);
1298 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1299 CH_PAGE_ANY : (1 << change->trigger_page));
1301 change->has_action = getFile8Bit(file);
1302 change->action_type = getFile8Bit(file);
1303 change->action_mode = getFile8Bit(file);
1304 change->action_arg = getFile16BitBE(file);
1306 /* some free bytes for future change property values and padding */
1307 ReadUnusedBytesFromFile(file, 1);
1310 /* mark this custom element as modified */
1311 ei->modified_settings = TRUE;
1316 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1318 struct ElementInfo *ei;
1319 struct ElementGroupInfo *group;
1323 element = getFile16BitBE(file);
1325 if (!IS_GROUP_ELEMENT(element))
1327 Error(ERR_WARN, "invalid group element number %d", element);
1329 ReadUnusedBytesFromFile(file, chunk_size - 2);
1333 ei = &element_info[element];
1335 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1336 ei->description[i] = getFile8Bit(file);
1337 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1339 group = element_info[element].group;
1341 group->num_elements = getFile8Bit(file);
1343 ei->use_gfx_element = getFile8Bit(file);
1344 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1346 group->choice_mode = getFile8Bit(file);
1348 /* some free bytes for future values and padding */
1349 ReadUnusedBytesFromFile(file, 3);
1351 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1352 group->element[i] = getMappedElement(getFile16BitBE(file));
1354 /* mark this group element as modified */
1355 element_info[element].modified_settings = TRUE;
1360 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1362 int real_chunk_size = 0;
1367 int element = getFile16BitBE(file);
1368 int type = getFile8Bit(file);
1369 int bytes = type & CONF_MASK_BYTES;
1370 boolean element_found = FALSE;
1372 real_chunk_size += 3;
1374 li = *level; /* copy level information into temporary buffer */
1376 if (bytes == CONF_MASK_MULTI_BYTES)
1378 int num_bytes = getFile16BitBE(file);
1379 byte *buffer = checked_malloc(num_bytes);
1381 ReadBytesFromFile(file, buffer, num_bytes);
1383 for (i = 0; element_conf[i].element != -1; i++)
1385 if (element_conf[i].element == element &&
1386 element_conf[i].type == type)
1388 element_found = TRUE;
1390 if (type == CONF_VALUE_CONTENT_8)
1392 struct Content *content= (struct Content *)(element_conf[i].value);
1393 int num_contents = num_bytes / CONF_CONTENT_NUM_BYTES;
1396 for (c = 0; c < num_contents; c++)
1397 for (y = 0; y < 3; y++)
1398 for (x = 0; x < 3; x++)
1399 content[c].e[x][y] =
1400 getMappedElement(CONF_CONTENT_ELEMENT(buffer, c, x, y));
1403 element_found = FALSE;
1409 checked_free(buffer);
1411 real_chunk_size += 2 + num_bytes;
1415 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1416 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1417 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1419 for (i = 0; element_conf[i].element != -1; i++)
1421 if (element_conf[i].element == element &&
1422 element_conf[i].type == type)
1424 if (CONF_VALUE_BOOLEAN(type))
1425 *(boolean *)(element_conf[i].value) = value;
1427 *(int *) (element_conf[i].value) = value;
1429 element_found = TRUE;
1435 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1438 *level = li; /* copy temporary buffer back to level information */
1441 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1443 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1447 return real_chunk_size;
1450 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1451 struct LevelFileInfo *level_file_info)
1453 char *filename = level_file_info->filename;
1454 char cookie[MAX_LINE_LEN];
1455 char chunk_name[CHUNK_ID_LEN + 1];
1459 if (!(file = fopen(filename, MODE_READ)))
1461 level->no_valid_file = TRUE;
1463 if (level != &level_template)
1464 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1469 getFileChunkBE(file, chunk_name, NULL);
1470 if (strcmp(chunk_name, "RND1") == 0)
1472 getFile32BitBE(file); /* not used */
1474 getFileChunkBE(file, chunk_name, NULL);
1475 if (strcmp(chunk_name, "CAVE") != 0)
1477 level->no_valid_file = TRUE;
1479 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1484 else /* check for pre-2.0 file format with cookie string */
1486 strcpy(cookie, chunk_name);
1487 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1488 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1489 cookie[strlen(cookie) - 1] = '\0';
1491 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1493 level->no_valid_file = TRUE;
1495 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1500 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1502 level->no_valid_file = TRUE;
1504 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1509 /* pre-2.0 level files have no game version, so use file version here */
1510 level->game_version = level->file_version;
1513 if (level->file_version < FILE_VERSION_1_2)
1515 /* level files from versions before 1.2.0 without chunk structure */
1516 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1517 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1525 int (*loader)(FILE *, int, struct LevelInfo *);
1529 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1530 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1531 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1532 { "BODY", -1, LoadLevel_BODY },
1533 { "CONT", -1, LoadLevel_CONT },
1534 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1535 { "CNT3", -1, LoadLevel_CNT3 },
1536 { "CUS1", -1, LoadLevel_CUS1 },
1537 { "CUS2", -1, LoadLevel_CUS2 },
1538 { "CUS3", -1, LoadLevel_CUS3 },
1539 { "CUS4", -1, LoadLevel_CUS4 },
1540 { "GRP1", -1, LoadLevel_GRP1 },
1541 { "CONF", -1, LoadLevel_CONF },
1546 while (getFileChunkBE(file, chunk_name, &chunk_size))
1550 while (chunk_info[i].name != NULL &&
1551 strcmp(chunk_name, chunk_info[i].name) != 0)
1554 if (chunk_info[i].name == NULL)
1556 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1557 chunk_name, filename);
1558 ReadUnusedBytesFromFile(file, chunk_size);
1560 else if (chunk_info[i].size != -1 &&
1561 chunk_info[i].size != chunk_size)
1563 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1564 chunk_size, chunk_name, filename);
1565 ReadUnusedBytesFromFile(file, chunk_size);
1569 /* call function to load this level chunk */
1570 int chunk_size_expected =
1571 (chunk_info[i].loader)(file, chunk_size, level);
1573 /* the size of some chunks cannot be checked before reading other
1574 chunks first (like "HEAD" and "BODY") that contain some header
1575 information, so check them here */
1576 if (chunk_size_expected != chunk_size)
1578 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1579 chunk_size, chunk_name, filename);
1588 /* ------------------------------------------------------------------------- */
1589 /* functions for loading EM level */
1590 /* ------------------------------------------------------------------------- */
1594 static int map_em_element_yam(int element)
1598 case 0x00: return EL_EMPTY;
1599 case 0x01: return EL_EMERALD;
1600 case 0x02: return EL_DIAMOND;
1601 case 0x03: return EL_ROCK;
1602 case 0x04: return EL_ROBOT;
1603 case 0x05: return EL_SPACESHIP_UP;
1604 case 0x06: return EL_BOMB;
1605 case 0x07: return EL_BUG_UP;
1606 case 0x08: return EL_AMOEBA_DROP;
1607 case 0x09: return EL_NUT;
1608 case 0x0a: return EL_YAMYAM;
1609 case 0x0b: return EL_QUICKSAND_FULL;
1610 case 0x0c: return EL_SAND;
1611 case 0x0d: return EL_WALL_SLIPPERY;
1612 case 0x0e: return EL_STEELWALL;
1613 case 0x0f: return EL_WALL;
1614 case 0x10: return EL_EM_KEY_1;
1615 case 0x11: return EL_EM_KEY_2;
1616 case 0x12: return EL_EM_KEY_4;
1617 case 0x13: return EL_EM_KEY_3;
1618 case 0x14: return EL_MAGIC_WALL;
1619 case 0x15: return EL_ROBOT_WHEEL;
1620 case 0x16: return EL_DYNAMITE;
1622 case 0x17: return EL_EM_KEY_1; /* EMC */
1623 case 0x18: return EL_BUG_UP; /* EMC */
1624 case 0x1a: return EL_DIAMOND; /* EMC */
1625 case 0x1b: return EL_EMERALD; /* EMC */
1626 case 0x25: return EL_NUT; /* EMC */
1627 case 0x80: return EL_EMPTY; /* EMC */
1628 case 0x85: return EL_EM_KEY_1; /* EMC */
1629 case 0x86: return EL_EM_KEY_2; /* EMC */
1630 case 0x87: return EL_EM_KEY_4; /* EMC */
1631 case 0x88: return EL_EM_KEY_3; /* EMC */
1632 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1633 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1634 case 0xaf: return EL_DYNAMITE; /* EMC */
1635 case 0xbd: return EL_SAND; /* EMC */
1638 Error(ERR_WARN, "invalid level element %d", element);
1643 static int map_em_element_field(int element)
1645 if (element >= 0xc8 && element <= 0xe1)
1646 return EL_CHAR_A + (element - 0xc8);
1647 else if (element >= 0xe2 && element <= 0xeb)
1648 return EL_CHAR_0 + (element - 0xe2);
1652 case 0x00: return EL_ROCK;
1653 case 0x01: return EL_ROCK; /* EMC */
1654 case 0x02: return EL_DIAMOND;
1655 case 0x03: return EL_DIAMOND;
1656 case 0x04: return EL_ROBOT;
1657 case 0x05: return EL_ROBOT; /* EMC */
1658 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1659 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1660 case 0x08: return EL_SPACESHIP_UP;
1661 case 0x09: return EL_SPACESHIP_RIGHT;
1662 case 0x0a: return EL_SPACESHIP_DOWN;
1663 case 0x0b: return EL_SPACESHIP_LEFT;
1664 case 0x0c: return EL_SPACESHIP_UP;
1665 case 0x0d: return EL_SPACESHIP_RIGHT;
1666 case 0x0e: return EL_SPACESHIP_DOWN;
1667 case 0x0f: return EL_SPACESHIP_LEFT;
1669 case 0x10: return EL_BOMB;
1670 case 0x11: return EL_BOMB; /* EMC */
1671 case 0x12: return EL_EMERALD;
1672 case 0x13: return EL_EMERALD;
1673 case 0x14: return EL_BUG_UP;
1674 case 0x15: return EL_BUG_RIGHT;
1675 case 0x16: return EL_BUG_DOWN;
1676 case 0x17: return EL_BUG_LEFT;
1677 case 0x18: return EL_BUG_UP;
1678 case 0x19: return EL_BUG_RIGHT;
1679 case 0x1a: return EL_BUG_DOWN;
1680 case 0x1b: return EL_BUG_LEFT;
1681 case 0x1c: return EL_AMOEBA_DROP;
1682 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1683 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1684 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1686 case 0x20: return EL_ROCK;
1687 case 0x21: return EL_BOMB; /* EMC */
1688 case 0x22: return EL_DIAMOND; /* EMC */
1689 case 0x23: return EL_EMERALD; /* EMC */
1690 case 0x24: return EL_MAGIC_WALL;
1691 case 0x25: return EL_NUT;
1692 case 0x26: return EL_NUT; /* EMC */
1693 case 0x27: return EL_NUT; /* EMC */
1695 /* looks like magic wheel, but is _always_ activated */
1696 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1698 case 0x29: return EL_YAMYAM; /* up */
1699 case 0x2a: return EL_YAMYAM; /* down */
1700 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1701 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1702 case 0x2d: return EL_QUICKSAND_FULL;
1703 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1704 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1706 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1707 case 0x31: return EL_SAND; /* EMC */
1708 case 0x32: return EL_SAND; /* EMC */
1709 case 0x33: return EL_SAND; /* EMC */
1710 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1711 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1712 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1713 case 0x37: return EL_SAND; /* EMC */
1714 case 0x38: return EL_ROCK; /* EMC */
1715 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1716 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1717 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1718 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1719 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1720 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1721 case 0x3f: return EL_ACID_POOL_BOTTOM;
1723 case 0x40: return EL_EXIT_OPEN; /* 1 */
1724 case 0x41: return EL_EXIT_OPEN; /* 2 */
1725 case 0x42: return EL_EXIT_OPEN; /* 3 */
1726 case 0x43: return EL_BALLOON; /* EMC */
1727 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1728 case 0x45: return EL_SPRING; /* EMC */
1729 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1730 case 0x47: return EL_SPRING; /* left */ /* EMC */
1731 case 0x48: return EL_SPRING; /* right */ /* EMC */
1732 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1733 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1734 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1735 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1736 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1737 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1738 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1740 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1741 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1742 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1743 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1744 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1745 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1746 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1747 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1748 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1749 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1750 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1751 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1752 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1753 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1754 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1755 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1757 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1758 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1759 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1760 case 0x63: return EL_SPRING; /* left */ /* EMC */
1761 case 0x64: return EL_SPRING; /* right */ /* EMC */
1762 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1763 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1764 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1765 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1766 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1767 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1768 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1769 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1770 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1771 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1772 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1774 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1775 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1776 case 0x72: return EL_NUT; /* left */ /* EMC */
1777 case 0x73: return EL_SAND; /* EMC (? "nut") */
1778 case 0x74: return EL_STEELWALL;
1779 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1780 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1781 case 0x77: return EL_BOMB; /* left */ /* EMC */
1782 case 0x78: return EL_BOMB; /* right */ /* EMC */
1783 case 0x79: return EL_ROCK; /* left */ /* EMC */
1784 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1785 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1786 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1787 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1788 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1789 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1791 case 0x80: return EL_EMPTY;
1792 case 0x81: return EL_WALL_SLIPPERY;
1793 case 0x82: return EL_SAND;
1794 case 0x83: return EL_STEELWALL;
1795 case 0x84: return EL_WALL;
1796 case 0x85: return EL_EM_KEY_1;
1797 case 0x86: return EL_EM_KEY_2;
1798 case 0x87: return EL_EM_KEY_4;
1799 case 0x88: return EL_EM_KEY_3;
1800 case 0x89: return EL_EM_GATE_1;
1801 case 0x8a: return EL_EM_GATE_2;
1802 case 0x8b: return EL_EM_GATE_4;
1803 case 0x8c: return EL_EM_GATE_3;
1804 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1805 case 0x8e: return EL_EM_GATE_1_GRAY;
1806 case 0x8f: return EL_EM_GATE_2_GRAY;
1808 case 0x90: return EL_EM_GATE_4_GRAY;
1809 case 0x91: return EL_EM_GATE_3_GRAY;
1810 case 0x92: return EL_MAGIC_WALL;
1811 case 0x93: return EL_ROBOT_WHEEL;
1812 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1813 case 0x95: return EL_ACID_POOL_TOPLEFT;
1814 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1815 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1816 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1817 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1818 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1819 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1820 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1821 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1822 case 0x9e: return EL_EXIT_CLOSED;
1823 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1825 /* looks like normal sand, but behaves like wall */
1826 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1827 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1828 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1829 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1830 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1831 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1832 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1833 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1834 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1835 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1836 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1837 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1838 case 0xac: return EL_CHAR_COMMA; /* EMC */
1839 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1840 case 0xae: return EL_CHAR_MINUS; /* EMC */
1841 case 0xaf: return EL_DYNAMITE;
1843 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1844 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1845 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1846 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1847 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1848 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1849 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1850 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1851 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1852 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1853 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1854 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1855 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1856 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1857 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1858 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1860 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1861 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1862 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1863 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1864 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1865 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1866 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1867 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1869 /* characters: see above */
1871 case 0xec: return EL_CHAR_PERIOD;
1872 case 0xed: return EL_CHAR_EXCLAM;
1873 case 0xee: return EL_CHAR_COLON;
1874 case 0xef: return EL_CHAR_QUESTION;
1876 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1877 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1878 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1879 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1880 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1881 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1882 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1883 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1885 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1886 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1887 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1888 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1889 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1890 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1892 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1893 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1896 /* should never happen (all 8-bit value cases should be handled) */
1897 Error(ERR_WARN, "invalid level element %d", element);
1902 #define EM_LEVEL_SIZE 2106
1903 #define EM_LEVEL_XSIZE 64
1904 #define EM_LEVEL_YSIZE 32
1906 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1907 struct LevelFileInfo *level_file_info)
1909 char *filename = level_file_info->filename;
1911 unsigned char leveldata[EM_LEVEL_SIZE];
1912 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1913 int nr = level_file_info->nr;
1916 if (!(file = fopen(filename, MODE_READ)))
1918 level->no_valid_file = TRUE;
1920 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1925 for (i = 0; i < EM_LEVEL_SIZE; i++)
1926 leveldata[i] = fgetc(file);
1930 /* check if level data is crypted by testing against known starting bytes
1931 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1933 if ((leveldata[0] == 0xf1 ||
1934 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1936 unsigned char code0 = 0x65;
1937 unsigned char code1 = 0x11;
1939 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1940 leveldata[0] = 0xf1;
1942 /* decode crypted level data */
1944 for (i = 0; i < EM_LEVEL_SIZE; i++)
1946 leveldata[i] ^= code0;
1947 leveldata[i] -= code1;
1949 code0 = (code0 + 7) & 0xff;
1953 level->fieldx = EM_LEVEL_XSIZE;
1954 level->fieldy = EM_LEVEL_YSIZE;
1956 level->time = header[46] * 10;
1957 level->gems_needed = header[47];
1959 /* The original Emerald Mine levels have their level number stored
1960 at the second byte of the level file...
1961 Do not trust this information at other level files, e.g. EMC,
1962 but correct it anyway (normally the first row is completely
1963 steel wall, so the correction does not hurt anyway). */
1965 if (leveldata[1] == nr)
1966 leveldata[1] = leveldata[2]; /* correct level number field */
1968 sprintf(level->name, "Level %d", nr); /* set level name */
1970 level->score[SC_EMERALD] = header[36];
1971 level->score[SC_DIAMOND] = header[37];
1972 level->score[SC_ROBOT] = header[38];
1973 level->score[SC_SPACESHIP] = header[39];
1974 level->score[SC_BUG] = header[40];
1975 level->score[SC_YAMYAM] = header[41];
1976 level->score[SC_NUT] = header[42];
1977 level->score[SC_DYNAMITE] = header[43];
1978 level->score[SC_TIME_BONUS] = header[44];
1980 level->num_yamyam_contents = 4;
1982 for (i = 0; i < level->num_yamyam_contents; i++)
1983 for (y = 0; y < 3; y++)
1984 for (x = 0; x < 3; x++)
1985 level->yamyam_content[i].e[x][y] =
1986 map_em_element_yam(header[i * 9 + y * 3 + x]);
1988 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1989 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1990 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1991 level->amoeba_content = EL_DIAMOND;
1993 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1995 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1997 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1998 new_element = EL_AMOEBA_WET;
2000 level->field[x][y] = new_element;
2003 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2004 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2005 level->field[x][y] = EL_PLAYER_1;
2007 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2008 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2009 level->field[x][y] = EL_PLAYER_2;
2014 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2016 static int ball_xy[8][2] =
2027 struct LevelInfo_EM *level_em = level->native_em_level;
2028 struct LEVEL *lev = level_em->lev;
2029 struct PLAYER *ply1 = level_em->ply1;
2030 struct PLAYER *ply2 = level_em->ply2;
2033 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2034 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2036 lev->time_seconds = level->time;
2037 lev->required_initial = level->gems_needed;
2039 lev->emerald_score = level->score[SC_EMERALD];
2040 lev->diamond_score = level->score[SC_DIAMOND];
2041 lev->alien_score = level->score[SC_ROBOT];
2042 lev->tank_score = level->score[SC_SPACESHIP];
2043 lev->bug_score = level->score[SC_BUG];
2044 lev->eater_score = level->score[SC_YAMYAM];
2045 lev->nut_score = level->score[SC_NUT];
2046 lev->dynamite_score = level->score[SC_DYNAMITE];
2047 lev->key_score = level->score[SC_KEY];
2048 lev->exit_score = level->score[SC_TIME_BONUS];
2050 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2051 for (y = 0; y < 3; y++)
2052 for (x = 0; x < 3; x++)
2053 lev->eater_array[i][y * 3 + x] =
2054 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2056 lev->amoeba_time = level->amoeba_speed;
2057 lev->wonderwall_time_initial = level->time_magic_wall;
2058 lev->wheel_time = level->time_wheel;
2060 lev->android_move_time = level->android_move_time;
2061 lev->android_clone_time = level->android_clone_time;
2062 lev->ball_random = level->ball_random;
2063 lev->ball_state_initial = level->ball_state_initial;
2064 lev->ball_time = level->ball_time;
2066 lev->lenses_score = level->lenses_score;
2067 lev->magnify_score = level->magnify_score;
2068 lev->slurp_score = level->slurp_score;
2070 lev->lenses_time = level->lenses_time;
2071 lev->magnify_time = level->magnify_time;
2072 lev->wind_direction_initial = level->wind_direction_initial;
2074 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2075 for (j = 0; j < 8; j++)
2076 lev->ball_array[i][j] =
2077 map_element_RND_to_EM(level->
2078 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2080 for (i = 0; i < 16; i++)
2081 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2083 /* first fill the complete playfield with the default border element */
2084 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2085 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2086 level_em->cave[x][y] = ZBORDER;
2088 /* then copy the real level contents from level file into the playfield */
2089 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2091 int new_element = map_element_RND_to_EM(level->field[x][y]);
2093 if (level->field[x][y] == EL_AMOEBA_DEAD)
2094 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2096 level_em->cave[x + 1][y + 1] = new_element;
2099 ply1->x_initial = 0;
2100 ply1->y_initial = 0;
2102 ply2->x_initial = 0;
2103 ply2->y_initial = 0;
2105 /* initialize player positions and delete players from the playfield */
2106 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2108 if (level->field[x][y] == EL_PLAYER_1)
2110 ply1->x_initial = x + 1;
2111 ply1->y_initial = y + 1;
2112 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2114 else if (level->field[x][y] == EL_PLAYER_2)
2116 ply2->x_initial = x + 1;
2117 ply2->y_initial = y + 1;
2118 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2123 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2125 static int ball_xy[8][2] =
2136 struct LevelInfo_EM *level_em = level->native_em_level;
2137 struct LEVEL *lev = level_em->lev;
2138 struct PLAYER *ply1 = level_em->ply1;
2139 struct PLAYER *ply2 = level_em->ply2;
2142 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2143 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2145 level->time = lev->time_seconds;
2146 level->gems_needed = lev->required_initial;
2148 sprintf(level->name, "Level %d", level->file_info.nr);
2150 level->score[SC_EMERALD] = lev->emerald_score;
2151 level->score[SC_DIAMOND] = lev->diamond_score;
2152 level->score[SC_ROBOT] = lev->alien_score;
2153 level->score[SC_SPACESHIP] = lev->tank_score;
2154 level->score[SC_BUG] = lev->bug_score;
2155 level->score[SC_YAMYAM] = lev->eater_score;
2156 level->score[SC_NUT] = lev->nut_score;
2157 level->score[SC_DYNAMITE] = lev->dynamite_score;
2158 level->score[SC_KEY] = lev->key_score;
2159 level->score[SC_TIME_BONUS] = lev->exit_score;
2161 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2163 for (i = 0; i < level->num_yamyam_contents; i++)
2164 for (y = 0; y < 3; y++)
2165 for (x = 0; x < 3; x++)
2166 level->yamyam_content[i].e[x][y] =
2167 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2169 level->amoeba_speed = lev->amoeba_time;
2170 level->time_magic_wall = lev->wonderwall_time_initial;
2171 level->time_wheel = lev->wheel_time;
2173 level->android_move_time = lev->android_move_time;
2174 level->android_clone_time = lev->android_clone_time;
2175 level->ball_random = lev->ball_random;
2176 level->ball_state_initial = lev->ball_state_initial;
2177 level->ball_time = lev->ball_time;
2179 level->lenses_score = lev->lenses_score;
2180 level->magnify_score = lev->magnify_score;
2181 level->slurp_score = lev->slurp_score;
2183 level->lenses_time = lev->lenses_time;
2184 level->magnify_time = lev->magnify_time;
2185 level->wind_direction_initial = lev->wind_direction_initial;
2187 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2188 for (j = 0; j < 8; j++)
2189 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2190 map_element_EM_to_RND(lev->ball_array[i][j]);
2192 for (i = 0; i < 16; i++)
2193 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2195 /* convert the playfield (some elements need special treatment) */
2196 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2198 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2200 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2201 new_element = EL_AMOEBA_DEAD;
2203 level->field[x][y] = new_element;
2206 /* in case of both players set to the same field, use the first player */
2207 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2208 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2211 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2215 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2216 struct LevelFileInfo *level_file_info)
2218 if (!LoadNativeLevel_EM(level_file_info->filename))
2219 level->no_valid_file = TRUE;
2222 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2224 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2225 CopyNativeLevel_RND_to_EM(level);
2228 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2230 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2231 CopyNativeLevel_EM_to_RND(level);
2235 /* ------------------------------------------------------------------------- */
2236 /* functions for loading SP level */
2237 /* ------------------------------------------------------------------------- */
2239 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2240 #define SP_LEVEL_SIZE 1536
2241 #define SP_LEVEL_XSIZE 60
2242 #define SP_LEVEL_YSIZE 24
2243 #define SP_LEVEL_NAME_LEN 23
2245 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2248 int num_special_ports;
2251 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2252 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2254 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2255 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2257 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2259 int element_old = fgetc(file);
2262 if (element_old <= 0x27)
2263 element_new = getMappedElement(EL_SP_START + element_old);
2264 else if (element_old == 0x28)
2265 element_new = EL_INVISIBLE_WALL;
2268 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2269 Error(ERR_WARN, "invalid level element %d", element_old);
2271 element_new = EL_UNKNOWN;
2274 level->field[x][y] = element_new;
2278 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2280 /* initial gravity: 1 == "on", anything else (0) == "off" */
2281 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2283 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2285 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2286 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2287 level->name[i] = fgetc(file);
2288 level->name[SP_LEVEL_NAME_LEN] = '\0';
2290 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2291 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2293 /* number of infotrons needed; 0 means that Supaplex will count the total
2294 amount of infotrons in the level and use the low byte of that number
2295 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2296 level->gems_needed = fgetc(file);
2298 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2299 num_special_ports = fgetc(file);
2301 /* database of properties of up to 10 special ports (6 bytes per port) */
2302 for (i = 0; i < 10; i++)
2304 int port_location, port_x, port_y, port_element;
2307 /* high and low byte of the location of a special port; if (x, y) are the
2308 coordinates of a port in the field and (0, 0) is the top-left corner,
2309 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2310 of what may be expected: Supaplex works with a game field in memory
2311 which is 2 bytes per tile) */
2312 port_location = getFile16BitBE(file);
2314 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2315 gravity = fgetc(file);
2317 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2318 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2320 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2321 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2323 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2325 if (i >= num_special_ports)
2328 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2329 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2331 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2332 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2334 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2340 port_element = level->field[port_x][port_y];
2342 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2343 port_element > EL_SP_GRAVITY_PORT_UP)
2345 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2350 /* change previous (wrong) gravity inverting special port to either
2351 gravity enabling special port or gravity disabling special port */
2352 level->field[port_x][port_y] +=
2353 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2354 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2357 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2359 /* change special gravity ports without database entries to normal ports */
2360 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2361 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2362 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2363 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2364 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2366 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2367 if (level->gems_needed == 0)
2369 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2370 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2371 if (level->field[x][y] == EL_SP_INFOTRON)
2372 level->gems_needed++;
2374 level->gems_needed &= 0xff; /* only use low byte -- see above */
2377 level->fieldx = SP_LEVEL_XSIZE;
2378 level->fieldy = SP_LEVEL_YSIZE;
2380 level->time = 0; /* no time limit */
2381 level->amoeba_speed = 0;
2382 level->time_magic_wall = 0;
2383 level->time_wheel = 0;
2384 level->amoeba_content = EL_EMPTY;
2386 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2387 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2389 /* there are no yamyams in supaplex levels */
2390 for (i = 0; i < level->num_yamyam_contents; i++)
2391 for (y = 0; y < 3; y++)
2392 for (x = 0; x < 3; x++)
2393 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2396 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2397 struct LevelFileInfo *level_file_info)
2399 char *filename = level_file_info->filename;
2401 int nr = level_file_info->nr - leveldir_current->first_level;
2403 char name_first, name_last;
2404 struct LevelInfo multipart_level;
2405 int multipart_xpos, multipart_ypos;
2406 boolean is_multipart_level;
2407 boolean is_first_part;
2408 boolean reading_multipart_level = FALSE;
2409 boolean use_empty_level = FALSE;
2411 if (!(file = fopen(filename, MODE_READ)))
2413 level->no_valid_file = TRUE;
2415 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2420 /* position file stream to the requested level inside the level package */
2421 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2423 level->no_valid_file = TRUE;
2425 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2430 /* there exist Supaplex level package files with multi-part levels which
2431 can be detected as follows: instead of leading and trailing dashes ('-')
2432 to pad the level name, they have leading and trailing numbers which are
2433 the x and y coordinations of the current part of the multi-part level;
2434 if there are '?' characters instead of numbers on the left or right side
2435 of the level name, the multi-part level consists of only horizontal or
2438 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2440 LoadLevelFromFileStream_SP(file, level, l);
2442 /* check if this level is a part of a bigger multi-part level */
2444 name_first = level->name[0];
2445 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2447 is_multipart_level =
2448 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2449 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2452 ((name_first == '?' || name_first == '1') &&
2453 (name_last == '?' || name_last == '1'));
2455 /* correct leading multipart level meta information in level name */
2456 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2457 level->name[i] = '-';
2459 /* correct trailing multipart level meta information in level name */
2460 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2461 level->name[i] = '-';
2463 /* ---------- check for normal single level ---------- */
2465 if (!reading_multipart_level && !is_multipart_level)
2467 /* the current level is simply a normal single-part level, and we are
2468 not reading a multi-part level yet, so return the level as it is */
2473 /* ---------- check for empty level (unused multi-part) ---------- */
2475 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2477 /* this is a part of a multi-part level, but not the first part
2478 (and we are not already reading parts of a multi-part level);
2479 in this case, use an empty level instead of the single part */
2481 use_empty_level = TRUE;
2486 /* ---------- check for finished multi-part level ---------- */
2488 if (reading_multipart_level &&
2489 (!is_multipart_level ||
2490 strcmp(level->name, multipart_level.name) != 0))
2492 /* we are already reading parts of a multi-part level, but this level is
2493 either not a multi-part level, or a part of a different multi-part
2494 level; in both cases, the multi-part level seems to be complete */
2499 /* ---------- here we have one part of a multi-part level ---------- */
2501 reading_multipart_level = TRUE;
2503 if (is_first_part) /* start with first part of new multi-part level */
2505 /* copy level info structure from first part */
2506 multipart_level = *level;
2508 /* clear playfield of new multi-part level */
2509 for (y = 0; y < MAX_LEV_FIELDY; y++)
2510 for (x = 0; x < MAX_LEV_FIELDX; x++)
2511 multipart_level.field[x][y] = EL_EMPTY;
2514 if (name_first == '?')
2516 if (name_last == '?')
2519 multipart_xpos = (int)(name_first - '0');
2520 multipart_ypos = (int)(name_last - '0');
2523 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2524 multipart_xpos, multipart_ypos, multipart_level.name);
2527 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2528 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2530 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2535 multipart_level.fieldx = MAX(multipart_level.fieldx,
2536 multipart_xpos * SP_LEVEL_XSIZE);
2537 multipart_level.fieldy = MAX(multipart_level.fieldy,
2538 multipart_ypos * SP_LEVEL_YSIZE);
2540 /* copy level part at the right position of multi-part level */
2541 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2543 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2545 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2546 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2548 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2555 if (use_empty_level)
2557 setLevelInfoToDefaults(level);
2559 level->fieldx = SP_LEVEL_XSIZE;
2560 level->fieldy = SP_LEVEL_YSIZE;
2562 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2563 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2564 level->field[x][y] = EL_EMPTY;
2566 strcpy(level->name, "-------- EMPTY --------");
2568 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2571 if (reading_multipart_level)
2572 *level = multipart_level;
2575 /* ------------------------------------------------------------------------- */
2576 /* functions for loading generic level */
2577 /* ------------------------------------------------------------------------- */
2579 void LoadLevelFromFileInfo(struct LevelInfo *level,
2580 struct LevelFileInfo *level_file_info)
2582 /* always start with reliable default values */
2583 setLevelInfoToDefaults(level);
2585 switch (level_file_info->type)
2587 case LEVEL_FILE_TYPE_RND:
2588 LoadLevelFromFileInfo_RND(level, level_file_info);
2591 case LEVEL_FILE_TYPE_EM:
2592 LoadLevelFromFileInfo_EM(level, level_file_info);
2593 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2596 case LEVEL_FILE_TYPE_SP:
2597 LoadLevelFromFileInfo_SP(level, level_file_info);
2601 LoadLevelFromFileInfo_RND(level, level_file_info);
2605 /* if level file is invalid, restore level structure to default values */
2606 if (level->no_valid_file)
2607 setLevelInfoToDefaults(level);
2609 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2610 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2612 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2613 CopyNativeLevel_RND_to_Native(level);
2615 CopyNativeLevel_Native_to_RND(level);
2618 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2620 static struct LevelFileInfo level_file_info;
2622 /* always start with reliable default values */
2623 setFileInfoToDefaults(&level_file_info);
2625 level_file_info.nr = 0; /* unknown level number */
2626 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2627 level_file_info.filename = filename;
2629 LoadLevelFromFileInfo(level, &level_file_info);
2632 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2634 if (leveldir_current == NULL) /* only when dumping level */
2638 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2641 /* determine correct game engine version of current level */
2642 if (!leveldir_current->latest_engine)
2644 /* For all levels which are not forced to use the latest game engine
2645 version (normally user contributed, private and undefined levels),
2646 use the version of the game engine the levels were created for.
2648 Since 2.0.1, the game engine version is now directly stored
2649 in the level file (chunk "VERS"), so there is no need anymore
2650 to set the game version from the file version (except for old,
2651 pre-2.0 levels, where the game version is still taken from the
2652 file format version used to store the level -- see above). */
2654 /* player was faster than enemies in 1.0.0 and before */
2655 if (level->file_version == FILE_VERSION_1_0)
2656 level->double_speed = TRUE;
2658 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2659 if (level->game_version == VERSION_IDENT(2,0,1,0))
2660 level->em_slippery_gems = TRUE;
2662 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2663 if (level->game_version < VERSION_IDENT(2,2,0,0))
2664 level->use_spring_bug = TRUE;
2666 /* only few elements were able to actively move into acid before 3.1.0 */
2667 /* trigger settings did not exist before 3.1.0; set to default "any" */
2668 if (level->game_version < VERSION_IDENT(3,1,0,0))
2672 /* correct "can move into acid" settings (all zero in old levels) */
2674 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2675 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2677 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2678 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2679 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2680 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2682 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2683 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2685 /* correct trigger settings (stored as zero == "none" in old levels) */
2687 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2689 int element = EL_CUSTOM_START + i;
2690 struct ElementInfo *ei = &element_info[element];
2692 for (j = 0; j < ei->num_change_pages; j++)
2694 struct ElementChangeInfo *change = &ei->change_page[j];
2696 change->trigger_player = CH_PLAYER_ANY;
2697 change->trigger_page = CH_PAGE_ANY;
2702 else /* always use the latest game engine version */
2704 /* For all levels which are forced to use the latest game engine version
2705 (normally all but user contributed, private and undefined levels), set
2706 the game engine version to the actual version; this allows for actual
2707 corrections in the game engine to take effect for existing, converted
2708 levels (from "classic" or other existing games) to make the emulation
2709 of the corresponding game more accurate, while (hopefully) not breaking
2710 existing levels created from other players. */
2712 level->game_version = GAME_VERSION_ACTUAL;
2714 /* Set special EM style gems behaviour: EM style gems slip down from
2715 normal, steel and growing wall. As this is a more fundamental change,
2716 it seems better to set the default behaviour to "off" (as it is more
2717 natural) and make it configurable in the level editor (as a property
2718 of gem style elements). Already existing converted levels (neither
2719 private nor contributed levels) are changed to the new behaviour. */
2721 if (level->file_version < FILE_VERSION_2_0)
2722 level->em_slippery_gems = TRUE;
2726 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2730 /* map custom element change events that have changed in newer versions
2731 (these following values were accidentally changed in version 3.0.1)
2732 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2733 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2735 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2737 int element = EL_CUSTOM_START + i;
2739 /* order of checking and copying events to be mapped is important */
2740 for (j = CE_BY_OTHER_ACTION; j >= CE_COUNT_AT_ZERO; j--)
2742 if (HAS_CHANGE_EVENT(element, j - 2))
2744 SET_CHANGE_EVENT(element, j - 2, FALSE);
2745 SET_CHANGE_EVENT(element, j, TRUE);
2749 /* order of checking and copying events to be mapped is important */
2750 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
2752 if (HAS_CHANGE_EVENT(element, j - 1))
2754 SET_CHANGE_EVENT(element, j - 1, FALSE);
2755 SET_CHANGE_EVENT(element, j, TRUE);
2761 /* initialize "can_change" field for old levels with only one change page */
2762 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2764 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2766 int element = EL_CUSTOM_START + i;
2768 if (CAN_CHANGE(element))
2769 element_info[element].change->can_change = TRUE;
2773 /* correct custom element values (for old levels without these options) */
2774 if (level->game_version < VERSION_IDENT(3,1,1,0))
2776 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2778 int element = EL_CUSTOM_START + i;
2779 struct ElementInfo *ei = &element_info[element];
2781 if (ei->access_direction == MV_NO_DIRECTIONS)
2782 ei->access_direction = MV_ALL_DIRECTIONS;
2785 for (j = 0; j < ei->num_change_pages; j++)
2787 struct ElementChangeInfo *change = &ei->change_page[j];
2789 if (change->trigger_side == CH_SIDE_NONE)
2790 change->trigger_side = CH_SIDE_ANY;
2797 /* correct custom element values (fix invalid values for all versions) */
2800 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2802 int element = EL_CUSTOM_START + i;
2803 struct ElementInfo *ei = &element_info[element];
2805 for (j = 0; j < ei->num_change_pages; j++)
2807 struct ElementChangeInfo *change = &ei->change_page[j];
2809 if (change->trigger_player == CH_PLAYER_NONE)
2810 change->trigger_player = CH_PLAYER_ANY;
2812 if (change->trigger_side == CH_SIDE_NONE)
2813 change->trigger_side = CH_SIDE_ANY;
2819 /* initialize "can_explode" field for old levels which did not store this */
2820 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2821 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2823 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2825 int element = EL_CUSTOM_START + i;
2827 if (EXPLODES_1X1_OLD(element))
2828 element_info[element].explosion_type = EXPLODES_1X1;
2830 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2831 EXPLODES_SMASHED(element) ||
2832 EXPLODES_IMPACT(element)));
2836 /* correct previously hard-coded move delay values for maze runner style */
2837 if (level->game_version < VERSION_IDENT(3,1,1,0))
2839 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2841 int element = EL_CUSTOM_START + i;
2843 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2845 /* previously hard-coded and therefore ignored */
2846 element_info[element].move_delay_fixed = 9;
2847 element_info[element].move_delay_random = 0;
2852 /* map elements that have changed in newer versions */
2853 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2854 level->game_version);
2855 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2856 for (x = 0; x < 3; x++)
2857 for (y = 0; y < 3; y++)
2858 level->yamyam_content[i].e[x][y] =
2859 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
2860 level->game_version);
2862 /* initialize element properties for level editor etc. */
2863 InitElementPropertiesEngine(level->game_version);
2866 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2870 /* map elements that have changed in newer versions */
2871 for (y = 0; y < level->fieldy; y++)
2872 for (x = 0; x < level->fieldx; x++)
2873 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
2874 level->game_version);
2876 /* copy elements to runtime playfield array */
2877 for (x = 0; x < MAX_LEV_FIELDX; x++)
2878 for (y = 0; y < MAX_LEV_FIELDY; y++)
2879 Feld[x][y] = level->field[x][y];
2881 /* initialize level size variables for faster access */
2882 lev_fieldx = level->fieldx;
2883 lev_fieldy = level->fieldy;
2885 /* determine border element for this level */
2889 void LoadLevelTemplate(int nr)
2893 setLevelFileInfo(&level_template.file_info, nr);
2894 filename = level_template.file_info.filename;
2896 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
2898 LoadLevel_InitVersion(&level_template, filename);
2899 LoadLevel_InitElements(&level_template, filename);
2901 ActivateLevelTemplate();
2904 void LoadLevel(int nr)
2908 setLevelFileInfo(&level.file_info, nr);
2909 filename = level.file_info.filename;
2911 LoadLevelFromFileInfo(&level, &level.file_info);
2913 if (level.use_custom_template)
2914 LoadLevelTemplate(-1);
2916 LoadLevel_InitVersion(&level, filename);
2917 LoadLevel_InitElements(&level, filename);
2918 LoadLevel_InitPlayfield(&level, filename);
2921 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2923 putFileVersion(file, level->file_version);
2924 putFileVersion(file, level->game_version);
2927 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2931 putFile8Bit(file, level->fieldx);
2932 putFile8Bit(file, level->fieldy);
2934 putFile16BitBE(file, level->time);
2935 putFile16BitBE(file, level->gems_needed);
2937 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2938 putFile8Bit(file, level->name[i]);
2940 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2941 putFile8Bit(file, level->score[i]);
2943 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2944 for (y = 0; y < 3; y++)
2945 for (x = 0; x < 3; x++)
2946 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2947 level->yamyam_content[i].e[x][y]));
2948 putFile8Bit(file, level->amoeba_speed);
2949 putFile8Bit(file, level->time_magic_wall);
2950 putFile8Bit(file, level->time_wheel);
2951 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2952 level->amoeba_content));
2953 putFile8Bit(file, (level->double_speed ? 1 : 0));
2954 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2955 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2956 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2958 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2960 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2961 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2962 putFile32BitBE(file, level->can_move_into_acid_bits);
2963 putFile8Bit(file, level->dont_collide_with_bits);
2965 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2966 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2968 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2969 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
2970 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
2972 putFile8Bit(file, level->game_engine_type);
2974 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2977 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2981 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2982 putFile8Bit(file, level->author[i]);
2985 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2989 for (y = 0; y < level->fieldy; y++)
2990 for (x = 0; x < level->fieldx; x++)
2991 if (level->encoding_16bit_field)
2992 putFile16BitBE(file, level->field[x][y]);
2994 putFile8Bit(file, level->field[x][y]);
2998 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3002 putFile8Bit(file, EL_YAMYAM);
3003 putFile8Bit(file, level->num_yamyam_contents);
3004 putFile8Bit(file, 0);
3005 putFile8Bit(file, 0);
3007 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3008 for (y = 0; y < 3; y++)
3009 for (x = 0; x < 3; x++)
3010 if (level->encoding_16bit_field)
3011 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3013 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3017 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3020 int num_contents, content_xsize, content_ysize;
3021 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3023 if (element == EL_YAMYAM)
3025 num_contents = level->num_yamyam_contents;
3029 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3030 for (y = 0; y < 3; y++)
3031 for (x = 0; x < 3; x++)
3032 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3034 else if (element == EL_BD_AMOEBA)
3040 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3041 for (y = 0; y < 3; y++)
3042 for (x = 0; x < 3; x++)
3043 content_array[i][x][y] = EL_EMPTY;
3044 content_array[0][0][0] = level->amoeba_content;
3048 /* chunk header already written -- write empty chunk data */
3049 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3051 Error(ERR_WARN, "cannot save content for element '%d'", element);
3055 putFile16BitBE(file, element);
3056 putFile8Bit(file, num_contents);
3057 putFile8Bit(file, content_xsize);
3058 putFile8Bit(file, content_ysize);
3060 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3062 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3063 for (y = 0; y < 3; y++)
3064 for (x = 0; x < 3; x++)
3065 putFile16BitBE(file, content_array[i][x][y]);
3068 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3071 int envelope_nr = element - EL_ENVELOPE_1;
3072 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3074 putFile16BitBE(file, element);
3075 putFile16BitBE(file, envelope_len);
3076 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3077 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3079 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3081 for (i = 0; i < envelope_len; i++)
3082 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3086 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3087 int num_changed_custom_elements)
3091 putFile16BitBE(file, num_changed_custom_elements);
3093 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3095 int element = EL_CUSTOM_START + i;
3097 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3099 if (check < num_changed_custom_elements)
3101 putFile16BitBE(file, element);
3102 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3109 if (check != num_changed_custom_elements) /* should not happen */
3110 Error(ERR_WARN, "inconsistent number of custom element properties");
3115 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3116 int num_changed_custom_elements)
3120 putFile16BitBE(file, num_changed_custom_elements);
3122 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3124 int element = EL_CUSTOM_START + i;
3126 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3128 if (check < num_changed_custom_elements)
3130 putFile16BitBE(file, element);
3131 putFile16BitBE(file, element_info[element].change->target_element);
3138 if (check != num_changed_custom_elements) /* should not happen */
3139 Error(ERR_WARN, "inconsistent number of custom target elements");
3144 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3145 int num_changed_custom_elements)
3147 int i, j, x, y, check = 0;
3149 putFile16BitBE(file, num_changed_custom_elements);
3151 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3153 int element = EL_CUSTOM_START + i;
3155 if (element_info[element].modified_settings)
3157 if (check < num_changed_custom_elements)
3159 putFile16BitBE(file, element);
3161 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3162 putFile8Bit(file, element_info[element].description[j]);
3164 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3166 /* some free bytes for future properties and padding */
3167 WriteUnusedBytesToFile(file, 7);
3169 putFile8Bit(file, element_info[element].use_gfx_element);
3170 putFile16BitBE(file, element_info[element].gfx_element);
3172 putFile8Bit(file, element_info[element].collect_score_initial);
3173 putFile8Bit(file, element_info[element].collect_count_initial);
3175 putFile16BitBE(file, element_info[element].push_delay_fixed);
3176 putFile16BitBE(file, element_info[element].push_delay_random);
3177 putFile16BitBE(file, element_info[element].move_delay_fixed);
3178 putFile16BitBE(file, element_info[element].move_delay_random);
3180 putFile16BitBE(file, element_info[element].move_pattern);
3181 putFile8Bit(file, element_info[element].move_direction_initial);
3182 putFile8Bit(file, element_info[element].move_stepsize);
3184 for (y = 0; y < 3; y++)
3185 for (x = 0; x < 3; x++)
3186 putFile16BitBE(file, element_info[element].content.e[x][y]);
3188 putFile32BitBE(file, element_info[element].change->events);
3190 putFile16BitBE(file, element_info[element].change->target_element);
3192 putFile16BitBE(file, element_info[element].change->delay_fixed);
3193 putFile16BitBE(file, element_info[element].change->delay_random);
3194 putFile16BitBE(file, element_info[element].change->delay_frames);
3196 putFile16BitBE(file, element_info[element].change->trigger_element);
3198 putFile8Bit(file, element_info[element].change->explode);
3199 putFile8Bit(file, element_info[element].change->use_target_content);
3200 putFile8Bit(file, element_info[element].change->only_if_complete);
3201 putFile8Bit(file, element_info[element].change->use_random_replace);
3203 putFile8Bit(file, element_info[element].change->random_percentage);
3204 putFile8Bit(file, element_info[element].change->replace_when);
3206 for (y = 0; y < 3; y++)
3207 for (x = 0; x < 3; x++)
3208 putFile16BitBE(file,element_info[element].change->content.e[x][y]);
3210 putFile8Bit(file, element_info[element].slippery_type);
3212 /* some free bytes for future properties and padding */
3213 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3220 if (check != num_changed_custom_elements) /* should not happen */
3221 Error(ERR_WARN, "inconsistent number of custom element properties");
3225 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3227 struct ElementInfo *ei = &element_info[element];
3230 putFile16BitBE(file, element);
3232 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3233 putFile8Bit(file, ei->description[i]);
3235 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3236 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3238 putFile8Bit(file, ei->num_change_pages);
3240 /* some free bytes for future base property values and padding */
3241 WriteUnusedBytesToFile(file, 5);
3243 /* write custom property values */
3245 putFile8Bit(file, ei->use_gfx_element);
3246 putFile16BitBE(file, ei->gfx_element);
3248 putFile8Bit(file, ei->collect_score_initial);
3249 putFile8Bit(file, ei->collect_count_initial);
3251 putFile8Bit(file, ei->drop_delay_fixed);
3252 putFile8Bit(file, ei->push_delay_fixed);
3253 putFile8Bit(file, ei->drop_delay_random);
3254 putFile8Bit(file, ei->push_delay_random);
3255 putFile16BitBE(file, ei->move_delay_fixed);
3256 putFile16BitBE(file, ei->move_delay_random);
3258 /* bits 0 - 15 of "move_pattern" ... */
3259 putFile16BitBE(file, ei->move_pattern & 0xffff);
3260 putFile8Bit(file, ei->move_direction_initial);
3261 putFile8Bit(file, ei->move_stepsize);
3263 putFile8Bit(file, ei->slippery_type);
3265 for (y = 0; y < 3; y++)
3266 for (x = 0; x < 3; x++)
3267 putFile16BitBE(file, ei->content.e[x][y]);
3269 putFile16BitBE(file, ei->move_enter_element);
3270 putFile16BitBE(file, ei->move_leave_element);
3271 putFile8Bit(file, ei->move_leave_type);
3273 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3274 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3276 putFile8Bit(file, ei->access_direction);
3278 putFile8Bit(file, ei->explosion_delay);
3279 putFile8Bit(file, ei->ignition_delay);
3280 putFile8Bit(file, ei->explosion_type);
3282 /* some free bytes for future custom property values and padding */
3283 WriteUnusedBytesToFile(file, 1);
3285 /* write change property values */
3287 for (i = 0; i < ei->num_change_pages; i++)
3289 struct ElementChangeInfo *change = &ei->change_page[i];
3290 unsigned long event_bits = 0;
3292 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
3293 if (change->has_event[j])
3294 event_bits |= (1 << j);
3296 putFile32BitBE(file, event_bits);
3298 putFile16BitBE(file, change->target_element);
3300 putFile16BitBE(file, change->delay_fixed);
3301 putFile16BitBE(file, change->delay_random);
3302 putFile16BitBE(file, change->delay_frames);
3304 putFile16BitBE(file, change->trigger_element);
3306 putFile8Bit(file, change->explode);
3307 putFile8Bit(file, change->use_target_content);
3308 putFile8Bit(file, change->only_if_complete);
3309 putFile8Bit(file, change->use_random_replace);
3311 putFile8Bit(file, change->random_percentage);
3312 putFile8Bit(file, change->replace_when);
3314 for (y = 0; y < 3; y++)
3315 for (x = 0; x < 3; x++)
3316 putFile16BitBE(file, change->target_content.e[x][y]);
3318 putFile8Bit(file, change->can_change);
3320 putFile8Bit(file, change->trigger_side);
3322 putFile8Bit(file, change->trigger_player);
3323 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3324 log_2(change->trigger_page)));
3326 putFile8Bit(file, change->has_action);
3327 putFile8Bit(file, change->action_type);
3328 putFile8Bit(file, change->action_mode);
3329 putFile16BitBE(file, change->action_arg);
3331 /* some free bytes for future change property values and padding */
3332 WriteUnusedBytesToFile(file, 1);
3336 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3338 struct ElementInfo *ei = &element_info[element];
3339 struct ElementGroupInfo *group = ei->group;
3342 putFile16BitBE(file, element);
3344 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3345 putFile8Bit(file, ei->description[i]);
3347 putFile8Bit(file, group->num_elements);
3349 putFile8Bit(file, ei->use_gfx_element);
3350 putFile16BitBE(file, ei->gfx_element);
3352 putFile8Bit(file, group->choice_mode);
3354 /* some free bytes for future values and padding */
3355 WriteUnusedBytesToFile(file, 3);
3357 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3358 putFile16BitBE(file, group->element[i]);
3361 static int SaveLevel_CONF_Value(FILE *file, int element, int type, int value)
3363 int bytes = type & CONF_MASK_BYTES;
3366 if (bytes == CONF_MASK_MULTI_BYTES)
3367 Error(ERR_EXIT, "SaveLevel_CONF_INT: invalid type CONF_MASK_MULTI_BYTES");
3369 num_bytes += putFile16BitBE(file, element);
3370 num_bytes += putFile8Bit(file, type);
3371 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3372 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3373 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3378 static int SaveLevel_CONF_Content(FILE *file, int element, int type,
3379 struct Content *content, int num_contents)
3384 num_bytes += putFile16BitBE(file, element);
3385 num_bytes += putFile8Bit(file, type);
3386 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3388 for (i = 0; i < num_contents; i++)
3389 for (y = 0; y < 3; y++)
3390 for (x = 0; x < 3; x++)
3391 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3396 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
3401 li = *level; /* copy level information into temporary buffer */
3403 for (i = 0; element_conf[i].element != -1; i++)
3405 int element = element_conf[i].element;
3406 int type = element_conf[i].type;
3407 void *value = element_conf[i].value;
3408 int bytes = type & CONF_MASK_BYTES;
3410 if (bytes == CONF_MASK_MULTI_BYTES)
3412 if (type == CONF_VALUE_CONTENT_8)
3414 struct Content *content = (struct Content *)value;
3416 chunk_size += SaveLevel_CONF_Content(file, element, type,
3417 content, MAX_ELEMENT_CONTENTS);
3420 Error(ERR_WARN, "cannot save CONF value for element %d", element);
3424 int value_int = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value :
3427 chunk_size += SaveLevel_CONF_Value(file, element, type, value_int);
3434 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3436 int body_chunk_size, conf_chunk_size;
3440 if (!(file = fopen(filename, MODE_WRITE)))
3442 Error(ERR_WARN, "cannot save level file '%s'", filename);
3446 level->file_version = FILE_VERSION_ACTUAL;
3447 level->game_version = GAME_VERSION_ACTUAL;
3449 /* check level field for 16-bit elements */
3450 level->encoding_16bit_field = FALSE;
3451 for (y = 0; y < level->fieldy; y++)
3452 for (x = 0; x < level->fieldx; x++)
3453 if (level->field[x][y] > 255)
3454 level->encoding_16bit_field = TRUE;
3456 /* check yamyam content for 16-bit elements */
3457 level->encoding_16bit_yamyam = FALSE;
3458 for (i = 0; i < level->num_yamyam_contents; i++)
3459 for (y = 0; y < 3; y++)
3460 for (x = 0; x < 3; x++)
3461 if (level->yamyam_content[i].e[x][y] > 255)
3462 level->encoding_16bit_yamyam = TRUE;
3464 /* check amoeba content for 16-bit elements */
3465 level->encoding_16bit_amoeba = FALSE;
3466 if (level->amoeba_content > 255)
3467 level->encoding_16bit_amoeba = TRUE;
3469 /* calculate size of "BODY" chunk */
3471 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3473 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3474 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3476 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3477 SaveLevel_VERS(file, level);
3479 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3480 SaveLevel_HEAD(file, level);
3482 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3483 SaveLevel_AUTH(file, level);
3485 putFileChunkBE(file, "BODY", body_chunk_size);
3486 SaveLevel_BODY(file, level);
3488 if (level->encoding_16bit_yamyam ||
3489 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3491 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3492 SaveLevel_CNT2(file, level, EL_YAMYAM);
3495 if (level->encoding_16bit_amoeba)
3497 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3498 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3501 /* check for envelope content */
3502 for (i = 0; i < 4; i++)
3504 if (strlen(level->envelope_text[i]) > 0)
3506 int envelope_len = strlen(level->envelope_text[i]) + 1;
3508 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3509 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3513 /* check for non-default custom elements (unless using template level) */
3514 if (!level->use_custom_template)
3516 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3518 int element = EL_CUSTOM_START + i;
3520 if (element_info[element].modified_settings)
3522 int num_change_pages = element_info[element].num_change_pages;
3524 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3525 SaveLevel_CUS4(file, level, element);
3530 /* check for non-default group elements (unless using template level) */
3531 if (!level->use_custom_template)
3533 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3535 int element = EL_GROUP_START + i;
3537 if (element_info[element].modified_settings)
3539 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3540 SaveLevel_GRP1(file, level, element);
3545 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
3547 putFileChunkBE(file, "CONF", conf_chunk_size);
3548 SaveLevel_CONF(file, level);
3552 SetFilePermissions(filename, PERMS_PRIVATE);
3555 void SaveLevel(int nr)
3557 char *filename = getDefaultLevelFilename(nr);
3559 SaveLevelFromFilename(&level, filename);
3562 void SaveLevelTemplate()
3564 char *filename = getDefaultLevelFilename(-1);
3566 SaveLevelFromFilename(&level, filename);
3569 void DumpLevel(struct LevelInfo *level)
3571 if (level->no_valid_file)
3573 Error(ERR_WARN, "cannot dump -- no valid level file found");
3578 printf_line("-", 79);
3579 printf("Level xxx (file version %08d, game version %08d)\n",
3580 level->file_version, level->game_version);
3581 printf_line("-", 79);
3583 printf("Level author: '%s'\n", level->author);
3584 printf("Level title: '%s'\n", level->name);
3586 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3588 printf("Level time: %d seconds\n", level->time);
3589 printf("Gems needed: %d\n", level->gems_needed);
3591 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3592 printf("Time for wheel: %d seconds\n", level->time_wheel);
3593 printf("Time for light: %d seconds\n", level->time_light);
3594 printf("Time for timegate: %d seconds\n", level->time_timegate);
3596 printf("Amoeba speed: %d\n", level->amoeba_speed);
3598 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3599 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3600 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3601 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3602 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3603 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3604 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3606 printf_line("-", 79);
3610 /* ========================================================================= */
3611 /* tape file functions */
3612 /* ========================================================================= */
3614 static void setTapeInfoToDefaults()
3618 /* always start with reliable default values (empty tape) */
3621 /* default values (also for pre-1.2 tapes) with only the first player */
3622 tape.player_participates[0] = TRUE;
3623 for (i = 1; i < MAX_PLAYERS; i++)
3624 tape.player_participates[i] = FALSE;
3626 /* at least one (default: the first) player participates in every tape */
3627 tape.num_participating_players = 1;
3629 tape.level_nr = level_nr;
3631 tape.changed = FALSE;
3633 tape.recording = FALSE;
3634 tape.playing = FALSE;
3635 tape.pausing = FALSE;
3637 tape.no_valid_file = FALSE;
3640 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3642 tape->file_version = getFileVersion(file);
3643 tape->game_version = getFileVersion(file);
3648 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3652 tape->random_seed = getFile32BitBE(file);
3653 tape->date = getFile32BitBE(file);
3654 tape->length = getFile32BitBE(file);
3656 /* read header fields that are new since version 1.2 */
3657 if (tape->file_version >= FILE_VERSION_1_2)
3659 byte store_participating_players = getFile8Bit(file);
3662 /* since version 1.2, tapes store which players participate in the tape */
3663 tape->num_participating_players = 0;
3664 for (i = 0; i < MAX_PLAYERS; i++)
3666 tape->player_participates[i] = FALSE;
3668 if (store_participating_players & (1 << i))
3670 tape->player_participates[i] = TRUE;
3671 tape->num_participating_players++;
3675 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3677 engine_version = getFileVersion(file);
3678 if (engine_version > 0)
3679 tape->engine_version = engine_version;
3681 tape->engine_version = tape->game_version;
3687 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3689 int level_identifier_size;
3692 level_identifier_size = getFile16BitBE(file);
3694 tape->level_identifier =
3695 checked_realloc(tape->level_identifier, level_identifier_size);
3697 for (i = 0; i < level_identifier_size; i++)
3698 tape->level_identifier[i] = getFile8Bit(file);
3700 tape->level_nr = getFile16BitBE(file);
3702 chunk_size = 2 + level_identifier_size + 2;
3707 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3710 int chunk_size_expected =
3711 (tape->num_participating_players + 1) * tape->length;
3713 if (chunk_size_expected != chunk_size)
3715 ReadUnusedBytesFromFile(file, chunk_size);
3716 return chunk_size_expected;
3719 for (i = 0; i < tape->length; i++)
3721 if (i >= MAX_TAPE_LEN)
3724 for (j = 0; j < MAX_PLAYERS; j++)
3726 tape->pos[i].action[j] = MV_NO_MOVING;
3728 if (tape->player_participates[j])
3729 tape->pos[i].action[j] = getFile8Bit(file);
3732 tape->pos[i].delay = getFile8Bit(file);
3734 if (tape->file_version == FILE_VERSION_1_0)
3736 /* eliminate possible diagonal moves in old tapes */
3737 /* this is only for backward compatibility */
3739 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3740 byte action = tape->pos[i].action[0];
3741 int k, num_moves = 0;
3743 for (k = 0; k<4; k++)
3745 if (action & joy_dir[k])
3747 tape->pos[i + num_moves].action[0] = joy_dir[k];
3749 tape->pos[i + num_moves].delay = 0;
3758 tape->length += num_moves;
3761 else if (tape->file_version < FILE_VERSION_2_0)
3763 /* convert pre-2.0 tapes to new tape format */
3765 if (tape->pos[i].delay > 1)
3768 tape->pos[i + 1] = tape->pos[i];
3769 tape->pos[i + 1].delay = 1;
3772 for (j = 0; j < MAX_PLAYERS; j++)
3773 tape->pos[i].action[j] = MV_NO_MOVING;
3774 tape->pos[i].delay--;
3785 if (i != tape->length)
3786 chunk_size = (tape->num_participating_players + 1) * i;
3791 void LoadTapeFromFilename(char *filename)
3793 char cookie[MAX_LINE_LEN];
3794 char chunk_name[CHUNK_ID_LEN + 1];
3798 /* always start with reliable default values */
3799 setTapeInfoToDefaults();
3801 if (!(file = fopen(filename, MODE_READ)))
3803 tape.no_valid_file = TRUE;
3808 getFileChunkBE(file, chunk_name, NULL);
3809 if (strcmp(chunk_name, "RND1") == 0)
3811 getFile32BitBE(file); /* not used */
3813 getFileChunkBE(file, chunk_name, NULL);
3814 if (strcmp(chunk_name, "TAPE") != 0)
3816 tape.no_valid_file = TRUE;
3818 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3823 else /* check for pre-2.0 file format with cookie string */
3825 strcpy(cookie, chunk_name);
3826 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3827 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3828 cookie[strlen(cookie) - 1] = '\0';
3830 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3832 tape.no_valid_file = TRUE;
3834 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3839 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3841 tape.no_valid_file = TRUE;
3843 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3848 /* pre-2.0 tape files have no game version, so use file version here */
3849 tape.game_version = tape.file_version;
3852 if (tape.file_version < FILE_VERSION_1_2)
3854 /* tape files from versions before 1.2.0 without chunk structure */
3855 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3856 LoadTape_BODY(file, 2 * tape.length, &tape);
3864 int (*loader)(FILE *, int, struct TapeInfo *);
3868 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3869 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3870 { "INFO", -1, LoadTape_INFO },
3871 { "BODY", -1, LoadTape_BODY },
3875 while (getFileChunkBE(file, chunk_name, &chunk_size))
3879 while (chunk_info[i].name != NULL &&
3880 strcmp(chunk_name, chunk_info[i].name) != 0)
3883 if (chunk_info[i].name == NULL)
3885 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3886 chunk_name, filename);
3887 ReadUnusedBytesFromFile(file, chunk_size);
3889 else if (chunk_info[i].size != -1 &&
3890 chunk_info[i].size != chunk_size)
3892 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3893 chunk_size, chunk_name, filename);
3894 ReadUnusedBytesFromFile(file, chunk_size);
3898 /* call function to load this tape chunk */
3899 int chunk_size_expected =
3900 (chunk_info[i].loader)(file, chunk_size, &tape);
3902 /* the size of some chunks cannot be checked before reading other
3903 chunks first (like "HEAD" and "BODY") that contain some header
3904 information, so check them here */
3905 if (chunk_size_expected != chunk_size)
3907 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3908 chunk_size, chunk_name, filename);
3916 tape.length_seconds = GetTapeLength();
3919 printf("::: tape game version: %d\n", tape.game_version);
3920 printf("::: tape engine version: %d\n", tape.engine_version);
3924 void LoadTape(int nr)
3926 char *filename = getTapeFilename(nr);
3928 LoadTapeFromFilename(filename);
3931 void LoadSolutionTape(int nr)
3933 char *filename = getSolutionTapeFilename(nr);
3935 LoadTapeFromFilename(filename);
3938 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3940 putFileVersion(file, tape->file_version);
3941 putFileVersion(file, tape->game_version);
3944 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3947 byte store_participating_players = 0;
3949 /* set bits for participating players for compact storage */
3950 for (i = 0; i < MAX_PLAYERS; i++)
3951 if (tape->player_participates[i])
3952 store_participating_players |= (1 << i);
3954 putFile32BitBE(file, tape->random_seed);
3955 putFile32BitBE(file, tape->date);
3956 putFile32BitBE(file, tape->length);
3958 putFile8Bit(file, store_participating_players);
3960 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3961 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3963 putFileVersion(file, tape->engine_version);
3966 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3968 int level_identifier_size = strlen(tape->level_identifier) + 1;
3971 putFile16BitBE(file, level_identifier_size);
3973 for (i = 0; i < level_identifier_size; i++)
3974 putFile8Bit(file, tape->level_identifier[i]);
3976 putFile16BitBE(file, tape->level_nr);
3979 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3983 for (i = 0; i < tape->length; i++)
3985 for (j = 0; j < MAX_PLAYERS; j++)
3986 if (tape->player_participates[j])
3987 putFile8Bit(file, tape->pos[i].action[j]);
3989 putFile8Bit(file, tape->pos[i].delay);
3993 void SaveTape(int nr)
3995 char *filename = getTapeFilename(nr);
3997 boolean new_tape = TRUE;
3998 int num_participating_players = 0;
3999 int info_chunk_size;
4000 int body_chunk_size;
4003 InitTapeDirectory(leveldir_current->subdir);
4005 /* if a tape still exists, ask to overwrite it */
4006 if (fileExists(filename))
4009 if (!Request("Replace old tape ?", REQ_ASK))
4013 if (!(file = fopen(filename, MODE_WRITE)))
4015 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4019 tape.file_version = FILE_VERSION_ACTUAL;
4020 tape.game_version = GAME_VERSION_ACTUAL;
4022 /* count number of participating players */
4023 for (i = 0; i < MAX_PLAYERS; i++)
4024 if (tape.player_participates[i])
4025 num_participating_players++;
4027 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4028 body_chunk_size = (num_participating_players + 1) * tape.length;
4030 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4031 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4033 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4034 SaveTape_VERS(file, &tape);
4036 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4037 SaveTape_HEAD(file, &tape);
4039 putFileChunkBE(file, "INFO", info_chunk_size);
4040 SaveTape_INFO(file, &tape);
4042 putFileChunkBE(file, "BODY", body_chunk_size);
4043 SaveTape_BODY(file, &tape);
4047 SetFilePermissions(filename, PERMS_PRIVATE);
4049 tape.changed = FALSE;
4052 Request("Tape saved !", REQ_CONFIRM);
4055 void DumpTape(struct TapeInfo *tape)
4059 if (tape->no_valid_file)
4061 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4066 printf_line("-", 79);
4067 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4068 tape->level_nr, tape->file_version, tape->game_version);
4069 printf(" (effective engine version %08d)\n",
4070 tape->engine_version);
4071 printf("Level series identifier: '%s'\n", tape->level_identifier);
4072 printf_line("-", 79);
4074 for (i = 0; i < tape->length; i++)
4076 if (i >= MAX_TAPE_LEN)
4079 printf("%03d: ", i);
4081 for (j = 0; j < MAX_PLAYERS; j++)
4083 if (tape->player_participates[j])
4085 int action = tape->pos[i].action[j];
4087 printf("%d:%02x ", j, action);
4088 printf("[%c%c%c%c|%c%c] - ",
4089 (action & JOY_LEFT ? '<' : ' '),
4090 (action & JOY_RIGHT ? '>' : ' '),
4091 (action & JOY_UP ? '^' : ' '),
4092 (action & JOY_DOWN ? 'v' : ' '),
4093 (action & JOY_BUTTON_1 ? '1' : ' '),
4094 (action & JOY_BUTTON_2 ? '2' : ' '));
4098 printf("(%03d)\n", tape->pos[i].delay);
4101 printf_line("-", 79);
4105 /* ========================================================================= */
4106 /* score file functions */
4107 /* ========================================================================= */
4109 void LoadScore(int nr)
4112 char *filename = getScoreFilename(nr);
4113 char cookie[MAX_LINE_LEN];
4114 char line[MAX_LINE_LEN];
4118 /* always start with reliable default values */
4119 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4121 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4122 highscore[i].Score = 0;
4125 if (!(file = fopen(filename, MODE_READ)))
4128 /* check file identifier */
4129 fgets(cookie, MAX_LINE_LEN, file);
4130 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4131 cookie[strlen(cookie) - 1] = '\0';
4133 if (!checkCookieString(cookie, SCORE_COOKIE))
4135 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4140 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4142 fscanf(file, "%d", &highscore[i].Score);
4143 fgets(line, MAX_LINE_LEN, file);
4145 if (line[strlen(line) - 1] == '\n')
4146 line[strlen(line) - 1] = '\0';
4148 for (line_ptr = line; *line_ptr; line_ptr++)
4150 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4152 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4153 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4162 void SaveScore(int nr)
4165 char *filename = getScoreFilename(nr);
4168 InitScoreDirectory(leveldir_current->subdir);
4170 if (!(file = fopen(filename, MODE_WRITE)))
4172 Error(ERR_WARN, "cannot save score for level %d", nr);
4176 fprintf(file, "%s\n\n", SCORE_COOKIE);
4178 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4179 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4183 SetFilePermissions(filename, PERMS_PUBLIC);
4187 /* ========================================================================= */
4188 /* setup file functions */
4189 /* ========================================================================= */
4191 #define TOKEN_STR_PLAYER_PREFIX "player_"
4194 #define SETUP_TOKEN_PLAYER_NAME 0
4195 #define SETUP_TOKEN_SOUND 1
4196 #define SETUP_TOKEN_SOUND_LOOPS 2
4197 #define SETUP_TOKEN_SOUND_MUSIC 3
4198 #define SETUP_TOKEN_SOUND_SIMPLE 4
4199 #define SETUP_TOKEN_TOONS 5
4200 #define SETUP_TOKEN_SCROLL_DELAY 6
4201 #define SETUP_TOKEN_SOFT_SCROLLING 7
4202 #define SETUP_TOKEN_FADING 8
4203 #define SETUP_TOKEN_AUTORECORD 9
4204 #define SETUP_TOKEN_QUICK_DOORS 10
4205 #define SETUP_TOKEN_TEAM_MODE 11
4206 #define SETUP_TOKEN_HANDICAP 12
4207 #define SETUP_TOKEN_SKIP_LEVELS 13
4208 #define SETUP_TOKEN_TIME_LIMIT 14
4209 #define SETUP_TOKEN_FULLSCREEN 15
4210 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4211 #define SETUP_TOKEN_GRAPHICS_SET 17
4212 #define SETUP_TOKEN_SOUNDS_SET 18
4213 #define SETUP_TOKEN_MUSIC_SET 19
4214 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4215 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4216 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4218 #define NUM_GLOBAL_SETUP_TOKENS 23
4221 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4222 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4223 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4224 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4225 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4226 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4227 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4228 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4229 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4230 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4231 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4232 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4233 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4235 #define NUM_EDITOR_SETUP_TOKENS 13
4237 /* shortcut setup */
4238 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4239 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4240 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4242 #define NUM_SHORTCUT_SETUP_TOKENS 3
4245 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4246 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4247 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4248 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4249 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4250 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4251 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4252 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4253 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4254 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4255 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4256 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4257 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4258 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4259 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4260 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4262 #define NUM_PLAYER_SETUP_TOKENS 16
4265 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4266 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4268 #define NUM_SYSTEM_SETUP_TOKENS 2
4271 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4273 #define NUM_OPTIONS_SETUP_TOKENS 1
4276 static struct SetupInfo si;
4277 static struct SetupEditorInfo sei;
4278 static struct SetupShortcutInfo ssi;
4279 static struct SetupInputInfo sii;
4280 static struct SetupSystemInfo syi;
4281 static struct OptionInfo soi;
4283 static struct TokenInfo global_setup_tokens[] =
4285 { TYPE_STRING, &si.player_name, "player_name" },
4286 { TYPE_SWITCH, &si.sound, "sound" },
4287 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4288 { TYPE_SWITCH, &si.sound_music, "background_music" },
4289 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4290 { TYPE_SWITCH, &si.toons, "toons" },
4291 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4292 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4293 { TYPE_SWITCH, &si.fading, "screen_fading" },
4294 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4295 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4296 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4297 { TYPE_SWITCH, &si.handicap, "handicap" },
4298 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4299 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4300 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4301 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4302 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4303 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4304 { TYPE_STRING, &si.music_set, "music_set" },
4305 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4306 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4307 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4310 static struct TokenInfo editor_setup_tokens[] =
4312 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4313 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4314 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4315 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4316 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4317 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4318 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4319 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4320 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4321 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4322 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4323 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4324 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4327 static struct TokenInfo shortcut_setup_tokens[] =
4329 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4330 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4331 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4334 static struct TokenInfo player_setup_tokens[] =
4336 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4337 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4338 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4339 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4340 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4341 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4342 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4343 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4344 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4345 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4346 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4347 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4348 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4349 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4350 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4351 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4354 static struct TokenInfo system_setup_tokens[] =
4356 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4357 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4360 static struct TokenInfo options_setup_tokens[] =
4362 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4365 static char *get_corrected_login_name(char *login_name)
4367 /* needed because player name must be a fixed length string */
4368 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4370 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4371 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4373 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4374 if (strchr(login_name_new, ' '))
4375 *strchr(login_name_new, ' ') = '\0';
4377 return login_name_new;
4380 static void setSetupInfoToDefaults(struct SetupInfo *si)
4384 si->player_name = get_corrected_login_name(getLoginName());
4387 si->sound_loops = TRUE;
4388 si->sound_music = TRUE;
4389 si->sound_simple = TRUE;
4391 si->double_buffering = TRUE;
4392 si->direct_draw = !si->double_buffering;
4393 si->scroll_delay = TRUE;
4394 si->soft_scrolling = TRUE;
4396 si->autorecord = TRUE;
4397 si->quick_doors = FALSE;
4398 si->team_mode = FALSE;
4399 si->handicap = TRUE;
4400 si->skip_levels = TRUE;
4401 si->time_limit = TRUE;
4402 si->fullscreen = FALSE;
4403 si->ask_on_escape = TRUE;
4405 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4406 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4407 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4408 si->override_level_graphics = FALSE;
4409 si->override_level_sounds = FALSE;
4410 si->override_level_music = FALSE;
4412 si->editor.el_boulderdash = TRUE;
4413 si->editor.el_emerald_mine = TRUE;
4414 si->editor.el_emerald_mine_club = TRUE;
4415 si->editor.el_more = TRUE;
4416 si->editor.el_sokoban = TRUE;
4417 si->editor.el_supaplex = TRUE;
4418 si->editor.el_diamond_caves = TRUE;
4419 si->editor.el_dx_boulderdash = TRUE;
4420 si->editor.el_chars = TRUE;
4421 si->editor.el_custom = TRUE;
4422 si->editor.el_custom_more = FALSE;
4424 si->editor.el_headlines = TRUE;
4425 si->editor.el_user_defined = FALSE;
4427 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4428 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4429 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4431 for (i = 0; i < MAX_PLAYERS; i++)
4433 si->input[i].use_joystick = FALSE;
4434 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4435 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4436 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4437 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4438 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4439 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4440 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4441 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4442 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4443 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4444 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4445 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4446 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4447 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4448 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4451 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4452 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4454 si->options.verbose = FALSE;
4457 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4461 if (!setup_file_hash)
4466 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4467 setSetupInfo(global_setup_tokens, i,
4468 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4473 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4474 setSetupInfo(editor_setup_tokens, i,
4475 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4478 /* shortcut setup */
4479 ssi = setup.shortcut;
4480 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4481 setSetupInfo(shortcut_setup_tokens, i,
4482 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4483 setup.shortcut = ssi;
4486 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4490 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4492 sii = setup.input[pnr];
4493 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4495 char full_token[100];
4497 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4498 setSetupInfo(player_setup_tokens, i,
4499 getHashEntry(setup_file_hash, full_token));
4501 setup.input[pnr] = sii;
4506 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4507 setSetupInfo(system_setup_tokens, i,
4508 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4512 soi = setup.options;
4513 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4514 setSetupInfo(options_setup_tokens, i,
4515 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4516 setup.options = soi;
4521 char *filename = getSetupFilename();
4522 SetupFileHash *setup_file_hash = NULL;
4524 /* always start with reliable default values */
4525 setSetupInfoToDefaults(&setup);
4527 setup_file_hash = loadSetupFileHash(filename);
4529 if (setup_file_hash)
4531 char *player_name_new;
4533 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4534 decodeSetupFileHash(setup_file_hash);
4536 setup.direct_draw = !setup.double_buffering;
4538 freeSetupFileHash(setup_file_hash);
4540 /* needed to work around problems with fixed length strings */
4541 player_name_new = get_corrected_login_name(setup.player_name);
4542 free(setup.player_name);
4543 setup.player_name = player_name_new;
4546 Error(ERR_WARN, "using default setup values");
4551 char *filename = getSetupFilename();
4555 InitUserDataDirectory();
4557 if (!(file = fopen(filename, MODE_WRITE)))
4559 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4563 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4564 getCookie("SETUP")));
4565 fprintf(file, "\n");
4569 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4571 /* just to make things nicer :) */
4572 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4573 i == SETUP_TOKEN_GRAPHICS_SET)
4574 fprintf(file, "\n");
4576 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4581 fprintf(file, "\n");
4582 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4583 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4585 /* shortcut setup */
4586 ssi = setup.shortcut;
4587 fprintf(file, "\n");
4588 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4589 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4592 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4596 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4597 fprintf(file, "\n");
4599 sii = setup.input[pnr];
4600 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4601 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4606 fprintf(file, "\n");
4607 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4608 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4611 soi = setup.options;
4612 fprintf(file, "\n");
4613 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4614 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4618 SetFilePermissions(filename, PERMS_PRIVATE);
4621 void LoadCustomElementDescriptions()
4623 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4624 SetupFileHash *setup_file_hash;
4627 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4629 if (element_info[i].custom_description != NULL)
4631 free(element_info[i].custom_description);
4632 element_info[i].custom_description = NULL;
4636 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4639 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4641 char *token = getStringCat2(element_info[i].token_name, ".name");
4642 char *value = getHashEntry(setup_file_hash, token);
4645 element_info[i].custom_description = getStringCopy(value);
4650 freeSetupFileHash(setup_file_hash);
4653 void LoadSpecialMenuDesignSettings()
4655 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4656 SetupFileHash *setup_file_hash;
4659 /* always start with reliable default values from default config */
4660 for (i = 0; image_config_vars[i].token != NULL; i++)
4661 for (j = 0; image_config[j].token != NULL; j++)
4662 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4663 *image_config_vars[i].value =
4664 get_auto_parameter_value(image_config_vars[i].token,
4665 image_config[j].value);
4667 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4670 /* special case: initialize with default values that may be overwritten */
4671 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4673 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4674 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4675 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4677 if (value_x != NULL)
4678 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4679 if (value_y != NULL)
4680 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4681 if (list_size != NULL)
4682 menu.list_size[i] = get_integer_from_string(list_size);
4685 /* read (and overwrite with) values that may be specified in config file */
4686 for (i = 0; image_config_vars[i].token != NULL; i++)
4688 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4691 *image_config_vars[i].value =
4692 get_auto_parameter_value(image_config_vars[i].token, value);
4695 freeSetupFileHash(setup_file_hash);
4698 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4700 char *filename = getEditorSetupFilename();
4701 SetupFileList *setup_file_list, *list;
4702 SetupFileHash *element_hash;
4703 int num_unknown_tokens = 0;
4706 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4709 element_hash = newSetupFileHash();
4711 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4712 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4714 /* determined size may be larger than needed (due to unknown elements) */
4716 for (list = setup_file_list; list != NULL; list = list->next)
4719 /* add space for up to 3 more elements for padding that may be needed */
4722 *elements = checked_malloc(*num_elements * sizeof(int));
4725 for (list = setup_file_list; list != NULL; list = list->next)
4727 char *value = getHashEntry(element_hash, list->token);
4729 if (value == NULL) /* try to find obsolete token mapping */
4731 char *mapped_token = get_mapped_token(list->token);
4733 if (mapped_token != NULL)
4735 value = getHashEntry(element_hash, mapped_token);
4743 (*elements)[(*num_elements)++] = atoi(value);
4747 if (num_unknown_tokens == 0)
4749 Error(ERR_RETURN_LINE, "-");
4750 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4751 Error(ERR_RETURN, "- config file: '%s'", filename);
4753 num_unknown_tokens++;
4756 Error(ERR_RETURN, "- token: '%s'", list->token);
4760 if (num_unknown_tokens > 0)
4761 Error(ERR_RETURN_LINE, "-");
4763 while (*num_elements % 4) /* pad with empty elements, if needed */
4764 (*elements)[(*num_elements)++] = EL_EMPTY;
4766 freeSetupFileList(setup_file_list);
4767 freeSetupFileHash(element_hash);
4770 for (i = 0; i < *num_elements; i++)
4771 printf("editor: element '%s' [%d]\n",
4772 element_info[(*elements)[i]].token_name, (*elements)[i]);
4776 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4779 SetupFileHash *setup_file_hash = NULL;
4780 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4781 char *filename_music, *filename_prefix, *filename_info;
4787 token_to_value_ptr[] =
4789 { "title_header", &tmp_music_file_info.title_header },
4790 { "artist_header", &tmp_music_file_info.artist_header },
4791 { "album_header", &tmp_music_file_info.album_header },
4792 { "year_header", &tmp_music_file_info.year_header },
4794 { "title", &tmp_music_file_info.title },
4795 { "artist", &tmp_music_file_info.artist },
4796 { "album", &tmp_music_file_info.album },
4797 { "year", &tmp_music_file_info.year },
4803 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4804 getCustomMusicFilename(basename));
4806 if (filename_music == NULL)
4809 /* ---------- try to replace file extension ---------- */
4811 filename_prefix = getStringCopy(filename_music);
4812 if (strrchr(filename_prefix, '.') != NULL)
4813 *strrchr(filename_prefix, '.') = '\0';
4814 filename_info = getStringCat2(filename_prefix, ".txt");
4817 printf("trying to load file '%s'...\n", filename_info);
4820 if (fileExists(filename_info))
4821 setup_file_hash = loadSetupFileHash(filename_info);
4823 free(filename_prefix);
4824 free(filename_info);
4826 if (setup_file_hash == NULL)
4828 /* ---------- try to add file extension ---------- */
4830 filename_prefix = getStringCopy(filename_music);
4831 filename_info = getStringCat2(filename_prefix, ".txt");
4834 printf("trying to load file '%s'...\n", filename_info);
4837 if (fileExists(filename_info))
4838 setup_file_hash = loadSetupFileHash(filename_info);
4840 free(filename_prefix);
4841 free(filename_info);
4844 if (setup_file_hash == NULL)
4847 /* ---------- music file info found ---------- */
4849 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4851 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4853 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4855 *token_to_value_ptr[i].value_ptr =
4856 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4859 tmp_music_file_info.basename = getStringCopy(basename);
4860 tmp_music_file_info.music = music;
4861 tmp_music_file_info.is_sound = is_sound;
4863 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4864 *new_music_file_info = tmp_music_file_info;
4866 return new_music_file_info;
4869 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4871 return get_music_file_info_ext(basename, music, FALSE);
4874 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4876 return get_music_file_info_ext(basename, sound, TRUE);
4879 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4880 char *basename, boolean is_sound)
4882 for (; list != NULL; list = list->next)
4883 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4889 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4891 return music_info_listed_ext(list, basename, FALSE);
4894 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4896 return music_info_listed_ext(list, basename, TRUE);
4899 void LoadMusicInfo()
4901 char *music_directory = getCustomMusicDirectory();
4902 int num_music = getMusicListSize();
4903 int num_music_noconf = 0;
4904 int num_sounds = getSoundListSize();
4906 struct dirent *dir_entry;
4907 struct FileInfo *music, *sound;
4908 struct MusicFileInfo *next, **new;
4911 while (music_file_info != NULL)
4913 next = music_file_info->next;
4915 checked_free(music_file_info->basename);
4917 checked_free(music_file_info->title_header);
4918 checked_free(music_file_info->artist_header);
4919 checked_free(music_file_info->album_header);
4920 checked_free(music_file_info->year_header);
4922 checked_free(music_file_info->title);
4923 checked_free(music_file_info->artist);
4924 checked_free(music_file_info->album);
4925 checked_free(music_file_info->year);
4927 free(music_file_info);
4929 music_file_info = next;
4932 new = &music_file_info;
4934 for (i = 0; i < num_music; i++)
4936 music = getMusicListEntry(i);
4938 if (music->filename == NULL)
4941 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4944 /* a configured file may be not recognized as music */
4945 if (!FileIsMusic(music->filename))
4949 printf("::: -> '%s' (configured)\n", music->filename);
4952 if (!music_info_listed(music_file_info, music->filename))
4954 *new = get_music_file_info(music->filename, i);
4956 new = &(*new)->next;
4960 if ((dir = opendir(music_directory)) == NULL)
4962 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4966 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4968 char *basename = dir_entry->d_name;
4969 boolean music_already_used = FALSE;
4972 /* skip all music files that are configured in music config file */
4973 for (i = 0; i < num_music; i++)
4975 music = getMusicListEntry(i);
4977 if (music->filename == NULL)
4980 if (strcmp(basename, music->filename) == 0)
4982 music_already_used = TRUE;
4987 if (music_already_used)
4990 if (!FileIsMusic(basename))
4994 printf("::: -> '%s' (found in directory)\n", basename);
4997 if (!music_info_listed(music_file_info, basename))
4999 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5001 new = &(*new)->next;
5009 for (i = 0; i < num_sounds; i++)
5011 sound = getSoundListEntry(i);
5013 if (sound->filename == NULL)
5016 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5019 /* a configured file may be not recognized as sound */
5020 if (!FileIsSound(sound->filename))
5024 printf("::: -> '%s' (configured)\n", sound->filename);
5027 if (!sound_info_listed(music_file_info, sound->filename))
5029 *new = get_sound_file_info(sound->filename, i);
5031 new = &(*new)->next;
5036 for (next = music_file_info; next != NULL; next = next->next)
5037 printf("::: title == '%s'\n", next->title);
5041 void add_helpanim_entry(int element, int action, int direction, int delay,
5042 int *num_list_entries)
5044 struct HelpAnimInfo *new_list_entry;
5045 (*num_list_entries)++;
5048 checked_realloc(helpanim_info,
5049 *num_list_entries * sizeof(struct HelpAnimInfo));
5050 new_list_entry = &helpanim_info[*num_list_entries - 1];
5052 new_list_entry->element = element;
5053 new_list_entry->action = action;
5054 new_list_entry->direction = direction;
5055 new_list_entry->delay = delay;
5058 void print_unknown_token(char *filename, char *token, int token_nr)
5062 Error(ERR_RETURN_LINE, "-");
5063 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5064 Error(ERR_RETURN, "- config file: '%s'", filename);
5067 Error(ERR_RETURN, "- token: '%s'", token);
5070 void print_unknown_token_end(int token_nr)
5073 Error(ERR_RETURN_LINE, "-");
5076 void LoadHelpAnimInfo()
5078 char *filename = getHelpAnimFilename();
5079 SetupFileList *setup_file_list = NULL, *list;
5080 SetupFileHash *element_hash, *action_hash, *direction_hash;
5081 int num_list_entries = 0;
5082 int num_unknown_tokens = 0;
5085 if (fileExists(filename))
5086 setup_file_list = loadSetupFileList(filename);
5088 if (setup_file_list == NULL)
5090 /* use reliable default values from static configuration */
5091 SetupFileList *insert_ptr;
5093 insert_ptr = setup_file_list =
5094 newSetupFileList(helpanim_config[0].token,
5095 helpanim_config[0].value);
5097 for (i = 1; helpanim_config[i].token; i++)
5098 insert_ptr = addListEntry(insert_ptr,
5099 helpanim_config[i].token,
5100 helpanim_config[i].value);
5103 element_hash = newSetupFileHash();
5104 action_hash = newSetupFileHash();
5105 direction_hash = newSetupFileHash();
5107 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5108 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5110 for (i = 0; i < NUM_ACTIONS; i++)
5111 setHashEntry(action_hash, element_action_info[i].suffix,
5112 i_to_a(element_action_info[i].value));
5114 /* do not store direction index (bit) here, but direction value! */
5115 for (i = 0; i < NUM_DIRECTIONS; i++)
5116 setHashEntry(direction_hash, element_direction_info[i].suffix,
5117 i_to_a(1 << element_direction_info[i].value));
5119 for (list = setup_file_list; list != NULL; list = list->next)
5121 char *element_token, *action_token, *direction_token;
5122 char *element_value, *action_value, *direction_value;
5123 int delay = atoi(list->value);
5125 if (strcmp(list->token, "end") == 0)
5127 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5132 /* first try to break element into element/action/direction parts;
5133 if this does not work, also accept combined "element[.act][.dir]"
5134 elements (like "dynamite.active"), which are unique elements */
5136 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5138 element_value = getHashEntry(element_hash, list->token);
5139 if (element_value != NULL) /* element found */
5140 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5144 /* no further suffixes found -- this is not an element */
5145 print_unknown_token(filename, list->token, num_unknown_tokens++);
5151 /* token has format "<prefix>.<something>" */
5153 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5154 direction_token = action_token; /* ... or direction */
5156 element_token = getStringCopy(list->token);
5157 *strchr(element_token, '.') = '\0';
5159 element_value = getHashEntry(element_hash, element_token);
5161 if (element_value == NULL) /* this is no element */
5163 element_value = getHashEntry(element_hash, list->token);
5164 if (element_value != NULL) /* combined element found */
5165 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5168 print_unknown_token(filename, list->token, num_unknown_tokens++);
5170 free(element_token);
5175 action_value = getHashEntry(action_hash, action_token);
5177 if (action_value != NULL) /* action found */
5179 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5182 free(element_token);
5187 direction_value = getHashEntry(direction_hash, direction_token);
5189 if (direction_value != NULL) /* direction found */
5191 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5194 free(element_token);
5199 if (strchr(action_token + 1, '.') == NULL)
5201 /* no further suffixes found -- this is not an action nor direction */
5203 element_value = getHashEntry(element_hash, list->token);
5204 if (element_value != NULL) /* combined element found */
5205 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5208 print_unknown_token(filename, list->token, num_unknown_tokens++);
5210 free(element_token);
5215 /* token has format "<prefix>.<suffix>.<something>" */
5217 direction_token = strchr(action_token + 1, '.');
5219 action_token = getStringCopy(action_token);
5220 *strchr(action_token + 1, '.') = '\0';
5222 action_value = getHashEntry(action_hash, action_token);
5224 if (action_value == NULL) /* this is no action */
5226 element_value = getHashEntry(element_hash, list->token);
5227 if (element_value != NULL) /* combined element found */
5228 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5231 print_unknown_token(filename, list->token, num_unknown_tokens++);
5233 free(element_token);
5239 direction_value = getHashEntry(direction_hash, direction_token);
5241 if (direction_value != NULL) /* direction found */
5243 add_helpanim_entry(atoi(element_value), atoi(action_value),
5244 atoi(direction_value), delay, &num_list_entries);
5246 free(element_token);
5252 /* this is no direction */
5254 element_value = getHashEntry(element_hash, list->token);
5255 if (element_value != NULL) /* combined element found */
5256 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5259 print_unknown_token(filename, list->token, num_unknown_tokens++);
5261 free(element_token);
5265 print_unknown_token_end(num_unknown_tokens);
5267 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5268 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5270 freeSetupFileList(setup_file_list);
5271 freeSetupFileHash(element_hash);
5272 freeSetupFileHash(action_hash);
5273 freeSetupFileHash(direction_hash);
5276 for (i = 0; i < num_list_entries; i++)
5277 printf("::: %d, %d, %d => %d\n",
5278 helpanim_info[i].element,
5279 helpanim_info[i].action,
5280 helpanim_info[i].direction,
5281 helpanim_info[i].delay);
5285 void LoadHelpTextInfo()
5287 char *filename = getHelpTextFilename();
5290 if (helptext_info != NULL)
5292 freeSetupFileHash(helptext_info);
5293 helptext_info = NULL;
5296 if (fileExists(filename))
5297 helptext_info = loadSetupFileHash(filename);
5299 if (helptext_info == NULL)
5301 /* use reliable default values from static configuration */
5302 helptext_info = newSetupFileHash();
5304 for (i = 0; helptext_config[i].token; i++)
5305 setHashEntry(helptext_info,
5306 helptext_config[i].token,
5307 helptext_config[i].value);
5311 BEGIN_HASH_ITERATION(helptext_info, itr)
5313 printf("::: '%s' => '%s'\n",
5314 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5316 END_HASH_ITERATION(hash, itr)
5321 /* ------------------------------------------------------------------------- *
5323 * ------------------------------------------------------------------------- */
5325 #define MAX_NUM_CONVERT_LEVELS 1000
5327 void ConvertLevels()
5329 static LevelDirTree *convert_leveldir = NULL;
5330 static int convert_level_nr = -1;
5331 static int num_levels_handled = 0;
5332 static int num_levels_converted = 0;
5333 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5336 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5337 global.convert_leveldir);
5339 if (convert_leveldir == NULL)
5340 Error(ERR_EXIT, "no such level identifier: '%s'",
5341 global.convert_leveldir);
5343 leveldir_current = convert_leveldir;
5345 if (global.convert_level_nr != -1)
5347 convert_leveldir->first_level = global.convert_level_nr;
5348 convert_leveldir->last_level = global.convert_level_nr;
5351 convert_level_nr = convert_leveldir->first_level;
5353 printf_line("=", 79);
5354 printf("Converting levels\n");
5355 printf_line("-", 79);
5356 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5357 printf("Level series name: '%s'\n", convert_leveldir->name);
5358 printf("Level series author: '%s'\n", convert_leveldir->author);
5359 printf("Number of levels: %d\n", convert_leveldir->levels);
5360 printf_line("=", 79);
5363 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5364 levels_failed[i] = FALSE;
5366 while (convert_level_nr <= convert_leveldir->last_level)
5368 char *level_filename;
5371 level_nr = convert_level_nr++;
5373 printf("Level %03d: ", level_nr);
5375 LoadLevel(level_nr);
5376 if (level.no_valid_file)
5378 printf("(no level)\n");
5382 printf("converting level ... ");
5384 level_filename = getDefaultLevelFilename(level_nr);
5385 new_level = !fileExists(level_filename);
5389 SaveLevel(level_nr);
5391 num_levels_converted++;
5393 printf("converted.\n");
5397 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5398 levels_failed[level_nr] = TRUE;
5400 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5403 num_levels_handled++;
5407 printf_line("=", 79);
5408 printf("Number of levels handled: %d\n", num_levels_handled);
5409 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5410 (num_levels_handled ?
5411 num_levels_converted * 100 / num_levels_handled : 0));
5412 printf_line("-", 79);
5413 printf("Summary (for automatic parsing by scripts):\n");
5414 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5415 convert_leveldir->identifier, num_levels_converted,
5417 (num_levels_handled ?
5418 num_levels_converted * 100 / num_levels_handled : 0));
5420 if (num_levels_handled != num_levels_converted)
5422 printf(", FAILED:");
5423 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5424 if (levels_failed[i])
5429 printf_line("=", 79);