1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
59 { LEVEL_FILE_TYPE_RND, "RND" },
60 { LEVEL_FILE_TYPE_BD, "BD" },
61 { LEVEL_FILE_TYPE_EM, "EM" },
62 { LEVEL_FILE_TYPE_SP, "SP" },
63 { LEVEL_FILE_TYPE_DX, "DX" },
64 { LEVEL_FILE_TYPE_SB, "SB" },
65 { LEVEL_FILE_TYPE_DC, "DC" },
70 /* ========================================================================= */
71 /* level file functions */
72 /* ========================================================================= */
74 void setElementChangePages(struct ElementInfo *ei, int change_pages)
76 int change_page_size = sizeof(struct ElementChangeInfo);
78 ei->num_change_pages = MAX(1, change_pages);
81 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
83 if (ei->current_change_page >= ei->num_change_pages)
84 ei->current_change_page = ei->num_change_pages - 1;
86 ei->change = &ei->change_page[ei->current_change_page];
89 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
93 change->can_change = FALSE;
95 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
96 change->has_event[i] = FALSE;
98 change->trigger_player = CH_PLAYER_ANY;
99 change->trigger_side = CH_SIDE_ANY;
100 change->trigger_page = CH_PAGE_ANY;
102 change->target_element = EL_EMPTY_SPACE;
104 change->delay_fixed = 0;
105 change->delay_random = 0;
106 change->delay_frames = 1;
108 change->trigger_element = EL_EMPTY_SPACE;
110 change->explode = FALSE;
111 change->use_target_content = FALSE;
112 change->only_if_complete = FALSE;
113 change->use_random_replace = FALSE;
114 change->random_percentage = 100;
115 change->replace_when = CP_WHEN_EMPTY;
117 change->use_action = FALSE;
118 change->action_type = CA_NO_ACTION;
119 change->action_mode = CA_MODE_UNDEFINED;
120 change->action_arg = CA_ARG_UNDEFINED;
122 for (x = 0; x < 3; x++)
123 for (y = 0; y < 3; y++)
124 change->target_content[x][y] = EL_EMPTY_SPACE;
126 change->direct_action = 0;
127 change->other_action = 0;
129 change->pre_change_function = NULL;
130 change->change_function = NULL;
131 change->post_change_function = NULL;
134 static void setLevelInfoToDefaults(struct LevelInfo *level)
136 static boolean clipboard_elements_initialized = FALSE;
139 setLevelInfoToDefaults_EM();
141 level->native_em_level = &native_em_level;
143 level->game_engine_type = GAME_ENGINE_TYPE_RND;
145 level->file_version = FILE_VERSION_ACTUAL;
146 level->game_version = GAME_VERSION_ACTUAL;
148 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
149 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
150 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
152 level->fieldx = STD_LEV_FIELDX;
153 level->fieldy = STD_LEV_FIELDY;
155 for (x = 0; x < MAX_LEV_FIELDX; x++)
156 for (y = 0; y < MAX_LEV_FIELDY; y++)
157 level->field[x][y] = EL_SAND;
160 level->gems_needed = 0;
162 level->amoeba_speed = 10;
164 level->time_magic_wall = 10;
165 level->time_wheel = 10;
166 level->time_light = 10;
167 level->time_timegate = 10;
169 level->amoeba_content = EL_DIAMOND;
171 level->double_speed = FALSE;
172 level->initial_gravity = FALSE;
173 level->em_slippery_gems = FALSE;
174 level->instant_relocation = FALSE;
175 level->can_pass_to_walkable = FALSE;
176 level->grow_into_diggable = TRUE;
178 level->block_last_field = FALSE; /* EM does not block by default */
179 level->sp_block_last_field = TRUE; /* SP blocks the last field */
181 #if 0 /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */
182 level->block_delay = 8; /* when blocking, block 8 frames */
183 level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
186 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
187 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
189 level->use_spring_bug = FALSE;
190 level->use_step_counter = FALSE;
192 /* values for the new EMC elements */
193 level->android_move_time = 10;
194 level->android_clone_time = 10;
195 level->ball_random = FALSE;
196 level->ball_state_initial = FALSE;
197 level->ball_time = 10;
198 level->lenses_score = 10;
199 level->magnify_score = 10;
200 level->slurp_score = 10;
201 level->lenses_time = 10;
202 level->magnify_time = 10;
203 level->wind_direction_initial = MV_NO_MOVING;
204 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
205 for (x = 0; x < 3; x++)
206 for (y = 0; y < 3; y++)
207 level->ball_content[i][x][y] = EL_EMPTY;
208 for (i = 0; i < 16; i++)
209 level->android_array[i] = FALSE;
211 level->use_custom_template = FALSE;
213 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
214 level->name[i] = '\0';
215 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
216 level->author[i] = '\0';
218 strcpy(level->name, NAMELESS_LEVEL_NAME);
219 strcpy(level->author, ANONYMOUS_NAME);
221 for (i = 0; i < 4; i++)
223 level->envelope_text[i][0] = '\0';
224 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
225 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
228 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
229 level->score[i] = 10;
231 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
232 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
233 for (x = 0; x < 3; x++)
234 for (y = 0; y < 3; y++)
235 level->yamyam_content[i][x][y] =
236 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
238 level->field[0][0] = EL_PLAYER_1;
239 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
241 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
245 /* never initialize clipboard elements after the very first time */
246 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
249 setElementChangePages(&element_info[element], 1);
250 setElementChangeInfoToDefaults(element_info[element].change);
252 if (IS_CUSTOM_ELEMENT(element) ||
253 IS_GROUP_ELEMENT(element) ||
254 IS_INTERNAL_ELEMENT(element))
256 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
257 element_info[element].description[j] = '\0';
259 if (element_info[element].custom_description != NULL)
260 strncpy(element_info[element].description,
261 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
263 strcpy(element_info[element].description,
264 element_info[element].editor_description);
266 element_info[element].use_gfx_element = FALSE;
267 element_info[element].gfx_element = EL_EMPTY_SPACE;
269 element_info[element].modified_settings = FALSE;
272 if (IS_CUSTOM_ELEMENT(element) ||
273 IS_INTERNAL_ELEMENT(element))
275 element_info[element].access_direction = MV_ALL_DIRECTIONS;
277 element_info[element].collect_score = 10; /* special default */
278 element_info[element].collect_count = 1; /* special default */
280 element_info[element].push_delay_fixed = -1; /* initialize later */
281 element_info[element].push_delay_random = -1; /* initialize later */
282 element_info[element].drop_delay_fixed = 0;
283 element_info[element].drop_delay_random = 0;
284 element_info[element].move_delay_fixed = 0;
285 element_info[element].move_delay_random = 0;
287 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
288 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
289 element_info[element].move_stepsize = TILEX / 8;
291 element_info[element].move_enter_element = EL_EMPTY_SPACE;
292 element_info[element].move_leave_element = EL_EMPTY_SPACE;
293 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
295 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
297 element_info[element].explosion_type = EXPLODES_3X3;
298 element_info[element].explosion_delay = 16;
299 element_info[element].ignition_delay = 8;
301 element_info[element].counter_initial = 0;
302 element_info[element].counter = 0;
304 for (x = 0; x < 3; x++)
305 for (y = 0; y < 3; y++)
306 element_info[element].content[x][y] = EL_EMPTY_SPACE;
308 element_info[element].access_type = 0;
309 element_info[element].access_layer = 0;
310 element_info[element].access_protected = 0;
311 element_info[element].walk_to_action = 0;
312 element_info[element].smash_targets = 0;
313 element_info[element].deadliness = 0;
315 element_info[element].can_explode_by_fire = FALSE;
316 element_info[element].can_explode_smashed = FALSE;
317 element_info[element].can_explode_impact = FALSE;
319 element_info[element].current_change_page = 0;
321 /* start with no properties at all */
322 for (j = 0; j < NUM_EP_BITFIELDS; j++)
323 Properties[element][j] = EP_BITMASK_DEFAULT;
325 /* now set default properties */
326 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
329 if (IS_GROUP_ELEMENT(element) ||
330 IS_INTERNAL_ELEMENT(element))
332 /* initialize memory for list of elements in group */
333 if (element_info[element].group == NULL)
334 element_info[element].group =
335 checked_malloc(sizeof(struct ElementGroupInfo));
337 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
338 element_info[element].group->element[j] = EL_EMPTY_SPACE;
340 /* default: only one element in group */
341 element_info[element].group->num_elements = 1;
343 element_info[element].group->choice_mode = ANIM_RANDOM;
347 clipboard_elements_initialized = TRUE;
349 BorderElement = EL_STEELWALL;
351 level->no_valid_file = FALSE;
353 level->changed = FALSE;
355 if (leveldir_current == NULL) /* only when dumping level */
358 /* try to determine better author name than 'anonymous' */
359 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
361 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
362 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
366 switch (LEVELCLASS(leveldir_current))
368 case LEVELCLASS_TUTORIAL:
369 strcpy(level->author, PROGRAM_AUTHOR_STRING);
372 case LEVELCLASS_CONTRIB:
373 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
374 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
377 case LEVELCLASS_PRIVATE:
378 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
379 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
383 /* keep default value */
389 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
391 level_file_info->nr = 0;
392 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
393 level_file_info->packed = FALSE;
394 level_file_info->basename = NULL;
395 level_file_info->filename = NULL;
398 static void ActivateLevelTemplate()
400 /* Currently there is no special action needed to activate the template
401 data, because 'element_info' and 'Properties' overwrite the original
402 level data, while all other variables do not change. */
405 static char *getLevelFilenameFromBasename(char *basename)
407 static char *filename = NULL;
409 checked_free(filename);
411 filename = getPath2(getCurrentLevelDir(), basename);
416 static int getFileTypeFromBasename(char *basename)
418 static char *filename = NULL;
419 struct stat file_status;
421 /* ---------- try to determine file type from filename ---------- */
423 /* check for typical filename of a Supaplex level package file */
424 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
425 strncmp(basename, "LEVELS.D", 8) == 0))
426 return LEVEL_FILE_TYPE_SP;
428 /* ---------- try to determine file type from filesize ---------- */
430 checked_free(filename);
431 filename = getPath2(getCurrentLevelDir(), basename);
433 if (stat(filename, &file_status) == 0)
435 /* check for typical filesize of a Supaplex level package file */
436 if (file_status.st_size == 170496)
437 return LEVEL_FILE_TYPE_SP;
440 return LEVEL_FILE_TYPE_UNKNOWN;
443 static char *getSingleLevelBasename(int nr)
445 static char basename[MAX_FILENAME_LEN];
448 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
450 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
455 static char *getPackedLevelBasename(int type)
457 static char basename[MAX_FILENAME_LEN];
458 char *directory = getCurrentLevelDir();
460 struct dirent *dir_entry;
462 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
464 if ((dir = opendir(directory)) == NULL)
466 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
471 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
473 char *entry_basename = dir_entry->d_name;
474 int entry_type = getFileTypeFromBasename(entry_basename);
476 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
478 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
481 strcpy(basename, entry_basename);
493 static char *getSingleLevelFilename(int nr)
495 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
499 static char *getPackedLevelFilename(int type)
501 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
505 char *getDefaultLevelFilename(int nr)
507 return getSingleLevelFilename(nr);
511 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
516 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
517 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
521 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
522 int type, char *format, ...)
524 static char basename[MAX_FILENAME_LEN];
527 va_start(ap, format);
528 vsprintf(basename, format, ap);
533 lfi->basename = basename;
534 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
537 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
542 lfi->basename = getPackedLevelBasename(lfi->type);
543 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
546 static int getFiletypeFromID(char *filetype_id)
548 char *filetype_id_lower;
549 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
552 if (filetype_id == NULL)
553 return LEVEL_FILE_TYPE_UNKNOWN;
555 filetype_id_lower = getStringToLower(filetype_id);
557 for (i = 0; filetype_id_list[i].id != NULL; i++)
559 char *id_lower = getStringToLower(filetype_id_list[i].id);
561 if (strcmp(filetype_id_lower, id_lower) == 0)
562 filetype = filetype_id_list[i].filetype;
566 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
570 free(filetype_id_lower);
576 static void OLD_determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
578 /* special case: level number is negative => check for level template file */
581 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
586 if (leveldir_current->level_filename != NULL)
588 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
590 /* check for file name/pattern specified in "levelinfo.conf" */
591 setLevelFileInfo_SingleLevelFilename(lfi, filetype);
593 if (fileExists(lfi->filename))
597 /* check for native Rocks'n'Diamonds level file */
598 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
599 if (fileExists(lfi->filename))
602 /* check for classic Emerald Mine level file */
603 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
604 if (fileExists(lfi->filename))
607 /* check for various packed level file formats */
608 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
609 if (fileExists(lfi->filename))
612 /* no known level file found -- try to use default values */
613 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
617 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
621 /* special case: level number is negative => check for level template file */
624 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
625 "template.%s", LEVELFILE_EXTENSION);
627 /* no fallback if template file not existing */
631 /* special case: check for file name/pattern specified in "levelinfo.conf" */
632 if (leveldir_current->level_filename != NULL)
634 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
636 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
637 leveldir_current->level_filename, nr);
638 if (fileExists(lfi->filename))
642 /* check for native Rocks'n'Diamonds level file */
643 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
644 "%03d.%s", nr, LEVELFILE_EXTENSION);
645 if (fileExists(lfi->filename))
648 /* check for Emerald Mine level file (V1) */
649 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
650 'a' + (nr / 10) % 26, '0' + nr % 10);
651 if (fileExists(lfi->filename))
653 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
654 'A' + (nr / 10) % 26, '0' + nr % 10);
655 if (fileExists(lfi->filename))
658 /* check for Emerald Mine level file (V2 to V5) */
659 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
660 if (fileExists(lfi->filename))
663 /* check for Emerald Mine level file (V6 / single mode) */
664 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
665 if (fileExists(lfi->filename))
667 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
668 if (fileExists(lfi->filename))
671 /* check for Emerald Mine level file (V6 / teamwork mode) */
672 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
673 if (fileExists(lfi->filename))
675 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
676 if (fileExists(lfi->filename))
679 /* check for various packed level file formats */
680 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
681 if (fileExists(lfi->filename))
684 /* no known level file found -- use default values (and fail later) */
685 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
686 "%03d.%s", nr, LEVELFILE_EXTENSION);
689 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
691 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
692 lfi->type = getFileTypeFromBasename(lfi->basename);
696 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
698 /* always start with reliable default values */
699 setFileInfoToDefaults(level_file_info);
701 level_file_info->nr = nr; /* set requested level number */
703 determineLevelFileInfo_Filename(level_file_info);
704 determineLevelFileInfo_Filetype(level_file_info);
709 static struct LevelFileInfo *getLevelFileInfo(int nr)
711 static struct LevelFileInfo level_file_info;
713 /* always start with reliable default values */
714 setFileInfoToDefaults(&level_file_info);
716 level_file_info.nr = nr; /* set requested level number */
718 determineLevelFileInfo_Filename(&level_file_info);
719 determineLevelFileInfo_Filetype(&level_file_info);
721 return &level_file_info;
725 /* ------------------------------------------------------------------------- */
726 /* functions for loading R'n'D level */
727 /* ------------------------------------------------------------------------- */
729 int getMappedElement(int element)
731 /* remap some (historic, now obsolete) elements */
736 case EL_PLAYER_OBSOLETE:
737 element = EL_PLAYER_1;
740 case EL_KEY_OBSOLETE:
743 case EL_EM_KEY_1_FILE_OBSOLETE:
744 element = EL_EM_KEY_1;
747 case EL_EM_KEY_2_FILE_OBSOLETE:
748 element = EL_EM_KEY_2;
751 case EL_EM_KEY_3_FILE_OBSOLETE:
752 element = EL_EM_KEY_3;
755 case EL_EM_KEY_4_FILE_OBSOLETE:
756 element = EL_EM_KEY_4;
759 case EL_ENVELOPE_OBSOLETE:
760 element = EL_ENVELOPE_1;
768 if (element >= NUM_FILE_ELEMENTS)
770 Error(ERR_WARN, "invalid level element %d", element);
772 element = EL_UNKNOWN;
777 if (element >= NUM_FILE_ELEMENTS)
779 Error(ERR_WARN, "invalid level element %d", element);
781 element = EL_UNKNOWN;
783 else if (element == EL_PLAYER_OBSOLETE)
784 element = EL_PLAYER_1;
785 else if (element == EL_KEY_OBSOLETE)
792 int getMappedElementByVersion(int element, int game_version)
794 /* remap some elements due to certain game version */
796 if (game_version <= VERSION_IDENT(2,2,0,0))
798 /* map game font elements */
799 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
800 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
801 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
802 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
805 if (game_version < VERSION_IDENT(3,0,0,0))
807 /* map Supaplex gravity tube elements */
808 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
809 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
810 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
811 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
818 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
820 level->file_version = getFileVersion(file);
821 level->game_version = getFileVersion(file);
826 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
830 level->fieldx = getFile8Bit(file);
831 level->fieldy = getFile8Bit(file);
833 level->time = getFile16BitBE(file);
834 level->gems_needed = getFile16BitBE(file);
836 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
837 level->name[i] = getFile8Bit(file);
838 level->name[MAX_LEVEL_NAME_LEN] = 0;
840 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
841 level->score[i] = getFile8Bit(file);
843 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
844 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
845 for (y = 0; y < 3; y++)
846 for (x = 0; x < 3; x++)
847 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
849 level->amoeba_speed = getFile8Bit(file);
850 level->time_magic_wall = getFile8Bit(file);
851 level->time_wheel = getFile8Bit(file);
852 level->amoeba_content = getMappedElement(getFile8Bit(file));
853 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
854 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
855 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
856 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
858 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
860 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
861 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
862 level->can_move_into_acid_bits = getFile32BitBE(file);
863 level->dont_collide_with_bits = getFile8Bit(file);
865 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
866 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
868 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
869 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
870 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
872 level->game_engine_type = getFile8Bit(file);
874 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
879 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
883 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
884 level->author[i] = getFile8Bit(file);
885 level->author[MAX_LEVEL_NAME_LEN] = 0;
890 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
893 int chunk_size_expected = level->fieldx * level->fieldy;
895 /* Note: "chunk_size" was wrong before version 2.0 when elements are
896 stored with 16-bit encoding (and should be twice as big then).
897 Even worse, playfield data was stored 16-bit when only yamyam content
898 contained 16-bit elements and vice versa. */
900 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
901 chunk_size_expected *= 2;
903 if (chunk_size_expected != chunk_size)
905 ReadUnusedBytesFromFile(file, chunk_size);
906 return chunk_size_expected;
909 for (y = 0; y < level->fieldy; y++)
910 for (x = 0; x < level->fieldx; x++)
912 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
917 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
921 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
922 int chunk_size_expected = header_size + content_size;
924 /* Note: "chunk_size" was wrong before version 2.0 when elements are
925 stored with 16-bit encoding (and should be twice as big then).
926 Even worse, playfield data was stored 16-bit when only yamyam content
927 contained 16-bit elements and vice versa. */
929 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
930 chunk_size_expected += content_size;
932 if (chunk_size_expected != chunk_size)
934 ReadUnusedBytesFromFile(file, chunk_size);
935 return chunk_size_expected;
939 level->num_yamyam_contents = getFile8Bit(file);
943 /* correct invalid number of content fields -- should never happen */
944 if (level->num_yamyam_contents < 1 ||
945 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
946 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
948 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
949 for (y = 0; y < 3; y++)
950 for (x = 0; x < 3; x++)
951 level->yamyam_content[i][x][y] =
952 getMappedElement(level->encoding_16bit_field ?
953 getFile16BitBE(file) : getFile8Bit(file));
957 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
961 int num_contents, content_xsize, content_ysize;
962 int content_array[MAX_ELEMENT_CONTENTS][3][3];
964 element = getMappedElement(getFile16BitBE(file));
965 num_contents = getFile8Bit(file);
966 content_xsize = getFile8Bit(file);
967 content_ysize = getFile8Bit(file);
969 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
971 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
972 for (y = 0; y < 3; y++)
973 for (x = 0; x < 3; x++)
974 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
976 /* correct invalid number of content fields -- should never happen */
977 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
978 num_contents = STD_ELEMENT_CONTENTS;
980 if (element == EL_YAMYAM)
982 level->num_yamyam_contents = num_contents;
984 for (i = 0; i < num_contents; i++)
985 for (y = 0; y < 3; y++)
986 for (x = 0; x < 3; x++)
987 level->yamyam_content[i][x][y] = content_array[i][x][y];
989 else if (element == EL_BD_AMOEBA)
991 level->amoeba_content = content_array[0][0][0];
995 Error(ERR_WARN, "cannot load content for element '%d'", element);
1001 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1007 int chunk_size_expected;
1009 element = getMappedElement(getFile16BitBE(file));
1010 if (!IS_ENVELOPE(element))
1011 element = EL_ENVELOPE_1;
1013 envelope_nr = element - EL_ENVELOPE_1;
1015 envelope_len = getFile16BitBE(file);
1017 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1018 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1020 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1022 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1023 if (chunk_size_expected != chunk_size)
1025 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1026 return chunk_size_expected;
1029 for (i = 0; i < envelope_len; i++)
1030 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1035 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1037 int num_changed_custom_elements = getFile16BitBE(file);
1038 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1041 if (chunk_size_expected != chunk_size)
1043 ReadUnusedBytesFromFile(file, chunk_size - 2);
1044 return chunk_size_expected;
1047 for (i = 0; i < num_changed_custom_elements; i++)
1049 int element = getFile16BitBE(file);
1050 int properties = getFile32BitBE(file);
1052 if (IS_CUSTOM_ELEMENT(element))
1053 Properties[element][EP_BITFIELD_BASE] = properties;
1055 Error(ERR_WARN, "invalid custom element number %d", element);
1061 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1063 int num_changed_custom_elements = getFile16BitBE(file);
1064 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1067 if (chunk_size_expected != chunk_size)
1069 ReadUnusedBytesFromFile(file, chunk_size - 2);
1070 return chunk_size_expected;
1073 for (i = 0; i < num_changed_custom_elements; i++)
1075 int element = getFile16BitBE(file);
1076 int custom_target_element = getFile16BitBE(file);
1078 if (IS_CUSTOM_ELEMENT(element))
1079 element_info[element].change->target_element = custom_target_element;
1081 Error(ERR_WARN, "invalid custom element number %d", element);
1087 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1089 int num_changed_custom_elements = getFile16BitBE(file);
1090 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1093 if (chunk_size_expected != chunk_size)
1095 ReadUnusedBytesFromFile(file, chunk_size - 2);
1096 return chunk_size_expected;
1099 for (i = 0; i < num_changed_custom_elements; i++)
1101 int element = getFile16BitBE(file);
1102 unsigned long event_bits;
1104 if (!IS_CUSTOM_ELEMENT(element))
1106 Error(ERR_WARN, "invalid custom element number %d", element);
1108 element = EL_INTERNAL_DUMMY;
1111 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1112 element_info[element].description[j] = getFile8Bit(file);
1113 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
1115 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1117 /* some free bytes for future properties and padding */
1118 ReadUnusedBytesFromFile(file, 7);
1120 element_info[element].use_gfx_element = getFile8Bit(file);
1121 element_info[element].gfx_element =
1122 getMappedElement(getFile16BitBE(file));
1124 element_info[element].collect_score = getFile8Bit(file);
1125 element_info[element].collect_count = getFile8Bit(file);
1127 element_info[element].push_delay_fixed = getFile16BitBE(file);
1128 element_info[element].push_delay_random = getFile16BitBE(file);
1129 element_info[element].move_delay_fixed = getFile16BitBE(file);
1130 element_info[element].move_delay_random = getFile16BitBE(file);
1132 element_info[element].move_pattern = getFile16BitBE(file);
1133 element_info[element].move_direction_initial = getFile8Bit(file);
1134 element_info[element].move_stepsize = getFile8Bit(file);
1136 for (y = 0; y < 3; y++)
1137 for (x = 0; x < 3; x++)
1138 element_info[element].content[x][y] =
1139 getMappedElement(getFile16BitBE(file));
1141 event_bits = getFile32BitBE(file);
1142 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1143 if (event_bits & (1 << j))
1144 element_info[element].change->has_event[j] = TRUE;
1146 element_info[element].change->target_element =
1147 getMappedElement(getFile16BitBE(file));
1149 element_info[element].change->delay_fixed = getFile16BitBE(file);
1150 element_info[element].change->delay_random = getFile16BitBE(file);
1151 element_info[element].change->delay_frames = getFile16BitBE(file);
1153 element_info[element].change->trigger_element =
1154 getMappedElement(getFile16BitBE(file));
1156 element_info[element].change->explode = getFile8Bit(file);
1157 element_info[element].change->use_target_content = getFile8Bit(file);
1158 element_info[element].change->only_if_complete = getFile8Bit(file);
1159 element_info[element].change->use_random_replace = getFile8Bit(file);
1161 element_info[element].change->random_percentage = getFile8Bit(file);
1162 element_info[element].change->replace_when = getFile8Bit(file);
1164 for (y = 0; y < 3; y++)
1165 for (x = 0; x < 3; x++)
1166 element_info[element].change->target_content[x][y] =
1167 getMappedElement(getFile16BitBE(file));
1169 element_info[element].slippery_type = getFile8Bit(file);
1171 /* some free bytes for future properties and padding */
1172 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1174 /* mark that this custom element has been modified */
1175 element_info[element].modified_settings = TRUE;
1181 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1183 struct ElementInfo *ei;
1184 int chunk_size_expected;
1188 element = getFile16BitBE(file);
1190 if (!IS_CUSTOM_ELEMENT(element))
1192 Error(ERR_WARN, "invalid custom element number %d", element);
1194 ReadUnusedBytesFromFile(file, chunk_size - 2);
1198 ei = &element_info[element];
1200 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1201 ei->description[i] = getFile8Bit(file);
1202 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1204 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1205 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1207 ei->num_change_pages = getFile8Bit(file);
1209 /* some free bytes for future base property values and padding */
1210 ReadUnusedBytesFromFile(file, 5);
1212 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1213 if (chunk_size_expected != chunk_size)
1215 ReadUnusedBytesFromFile(file, chunk_size - 48);
1216 return chunk_size_expected;
1219 /* read custom property values */
1221 ei->use_gfx_element = getFile8Bit(file);
1222 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1224 ei->collect_score = getFile8Bit(file);
1225 ei->collect_count = getFile8Bit(file);
1227 ei->drop_delay_fixed = getFile8Bit(file);
1228 ei->push_delay_fixed = getFile8Bit(file);
1229 ei->drop_delay_random = getFile8Bit(file);
1230 ei->push_delay_random = getFile8Bit(file);
1231 ei->move_delay_fixed = getFile16BitBE(file);
1232 ei->move_delay_random = getFile16BitBE(file);
1234 /* bits 0 - 15 of "move_pattern" ... */
1235 ei->move_pattern = getFile16BitBE(file);
1236 ei->move_direction_initial = getFile8Bit(file);
1237 ei->move_stepsize = getFile8Bit(file);
1239 ei->slippery_type = getFile8Bit(file);
1241 for (y = 0; y < 3; y++)
1242 for (x = 0; x < 3; x++)
1243 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1245 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1246 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1247 ei->move_leave_type = getFile8Bit(file);
1249 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1250 ei->move_pattern |= (getFile16BitBE(file) << 16);
1252 ei->access_direction = getFile8Bit(file);
1254 ei->explosion_delay = getFile8Bit(file);
1255 ei->ignition_delay = getFile8Bit(file);
1256 ei->explosion_type = getFile8Bit(file);
1258 /* some free bytes for future custom property values and padding */
1259 ReadUnusedBytesFromFile(file, 1);
1261 /* read change property values */
1263 setElementChangePages(ei, ei->num_change_pages);
1265 for (i = 0; i < ei->num_change_pages; i++)
1267 struct ElementChangeInfo *change = &ei->change_page[i];
1268 unsigned long event_bits;
1270 /* always start with reliable default values */
1271 setElementChangeInfoToDefaults(change);
1273 event_bits = getFile32BitBE(file);
1274 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1275 if (event_bits & (1 << j))
1276 change->has_event[j] = TRUE;
1278 change->target_element = getMappedElement(getFile16BitBE(file));
1280 change->delay_fixed = getFile16BitBE(file);
1281 change->delay_random = getFile16BitBE(file);
1282 change->delay_frames = getFile16BitBE(file);
1284 change->trigger_element = getMappedElement(getFile16BitBE(file));
1286 change->explode = getFile8Bit(file);
1287 change->use_target_content = getFile8Bit(file);
1288 change->only_if_complete = getFile8Bit(file);
1289 change->use_random_replace = getFile8Bit(file);
1291 change->random_percentage = getFile8Bit(file);
1292 change->replace_when = getFile8Bit(file);
1294 for (y = 0; y < 3; y++)
1295 for (x = 0; x < 3; x++)
1296 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1298 change->can_change = getFile8Bit(file);
1300 change->trigger_side = getFile8Bit(file);
1303 change->trigger_player = getFile8Bit(file);
1304 change->trigger_page = getFile8Bit(file);
1306 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1307 CH_PAGE_ANY : (1 << change->trigger_page));
1310 change->use_action = getFile8Bit(file);
1311 change->action_type = getFile8Bit(file);
1312 change->action_mode = getFile8Bit(file);
1313 change->action_arg = getFile16BitBE(file);
1315 /* some free bytes for future change property values and padding */
1316 ReadUnusedBytesFromFile(file, 1);
1318 /* some free bytes for future change property values and padding */
1319 ReadUnusedBytesFromFile(file, 6);
1324 /* some free bytes for future change property values and padding */
1325 ReadUnusedBytesFromFile(file, 8);
1329 /* mark this custom element as modified */
1330 ei->modified_settings = TRUE;
1335 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1337 struct ElementInfo *ei;
1338 struct ElementGroupInfo *group;
1342 element = getFile16BitBE(file);
1344 if (!IS_GROUP_ELEMENT(element))
1346 Error(ERR_WARN, "invalid group element number %d", element);
1348 ReadUnusedBytesFromFile(file, chunk_size - 2);
1352 ei = &element_info[element];
1354 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1355 ei->description[i] = getFile8Bit(file);
1356 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1358 group = element_info[element].group;
1360 group->num_elements = getFile8Bit(file);
1362 ei->use_gfx_element = getFile8Bit(file);
1363 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1365 group->choice_mode = getFile8Bit(file);
1367 /* some free bytes for future values and padding */
1368 ReadUnusedBytesFromFile(file, 3);
1370 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1371 group->element[i] = getMappedElement(getFile16BitBE(file));
1373 /* mark this group element as modified */
1374 element_info[element].modified_settings = TRUE;
1379 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1380 struct LevelFileInfo *level_file_info)
1382 char *filename = level_file_info->filename;
1383 char cookie[MAX_LINE_LEN];
1384 char chunk_name[CHUNK_ID_LEN + 1];
1388 if (!(file = fopen(filename, MODE_READ)))
1390 level->no_valid_file = TRUE;
1392 if (level != &level_template)
1393 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1398 getFileChunkBE(file, chunk_name, NULL);
1399 if (strcmp(chunk_name, "RND1") == 0)
1401 getFile32BitBE(file); /* not used */
1403 getFileChunkBE(file, chunk_name, NULL);
1404 if (strcmp(chunk_name, "CAVE") != 0)
1406 level->no_valid_file = TRUE;
1408 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1413 else /* check for pre-2.0 file format with cookie string */
1415 strcpy(cookie, chunk_name);
1416 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1417 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1418 cookie[strlen(cookie) - 1] = '\0';
1420 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1422 level->no_valid_file = TRUE;
1424 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1429 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1431 level->no_valid_file = TRUE;
1433 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1438 /* pre-2.0 level files have no game version, so use file version here */
1439 level->game_version = level->file_version;
1442 if (level->file_version < FILE_VERSION_1_2)
1444 /* level files from versions before 1.2.0 without chunk structure */
1445 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1446 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1454 int (*loader)(FILE *, int, struct LevelInfo *);
1458 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1459 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1460 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1461 { "BODY", -1, LoadLevel_BODY },
1462 { "CONT", -1, LoadLevel_CONT },
1463 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1464 { "CNT3", -1, LoadLevel_CNT3 },
1465 { "CUS1", -1, LoadLevel_CUS1 },
1466 { "CUS2", -1, LoadLevel_CUS2 },
1467 { "CUS3", -1, LoadLevel_CUS3 },
1468 { "CUS4", -1, LoadLevel_CUS4 },
1469 { "GRP1", -1, LoadLevel_GRP1 },
1473 while (getFileChunkBE(file, chunk_name, &chunk_size))
1477 while (chunk_info[i].name != NULL &&
1478 strcmp(chunk_name, chunk_info[i].name) != 0)
1481 if (chunk_info[i].name == NULL)
1483 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1484 chunk_name, filename);
1485 ReadUnusedBytesFromFile(file, chunk_size);
1487 else if (chunk_info[i].size != -1 &&
1488 chunk_info[i].size != chunk_size)
1490 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1491 chunk_size, chunk_name, filename);
1492 ReadUnusedBytesFromFile(file, chunk_size);
1496 /* call function to load this level chunk */
1497 int chunk_size_expected =
1498 (chunk_info[i].loader)(file, chunk_size, level);
1500 /* the size of some chunks cannot be checked before reading other
1501 chunks first (like "HEAD" and "BODY") that contain some header
1502 information, so check them here */
1503 if (chunk_size_expected != chunk_size)
1505 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1506 chunk_size, chunk_name, filename);
1515 /* ------------------------------------------------------------------------- */
1516 /* functions for loading EM level */
1517 /* ------------------------------------------------------------------------- */
1521 static int map_em_element_yam(int element)
1525 case 0x00: return EL_EMPTY;
1526 case 0x01: return EL_EMERALD;
1527 case 0x02: return EL_DIAMOND;
1528 case 0x03: return EL_ROCK;
1529 case 0x04: return EL_ROBOT;
1530 case 0x05: return EL_SPACESHIP_UP;
1531 case 0x06: return EL_BOMB;
1532 case 0x07: return EL_BUG_UP;
1533 case 0x08: return EL_AMOEBA_DROP;
1534 case 0x09: return EL_NUT;
1535 case 0x0a: return EL_YAMYAM;
1536 case 0x0b: return EL_QUICKSAND_FULL;
1537 case 0x0c: return EL_SAND;
1538 case 0x0d: return EL_WALL_SLIPPERY;
1539 case 0x0e: return EL_STEELWALL;
1540 case 0x0f: return EL_WALL;
1541 case 0x10: return EL_EM_KEY_1;
1542 case 0x11: return EL_EM_KEY_2;
1543 case 0x12: return EL_EM_KEY_4;
1544 case 0x13: return EL_EM_KEY_3;
1545 case 0x14: return EL_MAGIC_WALL;
1546 case 0x15: return EL_ROBOT_WHEEL;
1547 case 0x16: return EL_DYNAMITE;
1549 case 0x17: return EL_EM_KEY_1; /* EMC */
1550 case 0x18: return EL_BUG_UP; /* EMC */
1551 case 0x1a: return EL_DIAMOND; /* EMC */
1552 case 0x1b: return EL_EMERALD; /* EMC */
1553 case 0x25: return EL_NUT; /* EMC */
1554 case 0x80: return EL_EMPTY; /* EMC */
1555 case 0x85: return EL_EM_KEY_1; /* EMC */
1556 case 0x86: return EL_EM_KEY_2; /* EMC */
1557 case 0x87: return EL_EM_KEY_4; /* EMC */
1558 case 0x88: return EL_EM_KEY_3; /* EMC */
1559 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1560 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1561 case 0xaf: return EL_DYNAMITE; /* EMC */
1562 case 0xbd: return EL_SAND; /* EMC */
1565 Error(ERR_WARN, "invalid level element %d", element);
1570 static int map_em_element_field(int element)
1572 if (element >= 0xc8 && element <= 0xe1)
1573 return EL_CHAR_A + (element - 0xc8);
1574 else if (element >= 0xe2 && element <= 0xeb)
1575 return EL_CHAR_0 + (element - 0xe2);
1579 case 0x00: return EL_ROCK;
1580 case 0x01: return EL_ROCK; /* EMC */
1581 case 0x02: return EL_DIAMOND;
1582 case 0x03: return EL_DIAMOND;
1583 case 0x04: return EL_ROBOT;
1584 case 0x05: return EL_ROBOT; /* EMC */
1585 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1586 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1587 case 0x08: return EL_SPACESHIP_UP;
1588 case 0x09: return EL_SPACESHIP_RIGHT;
1589 case 0x0a: return EL_SPACESHIP_DOWN;
1590 case 0x0b: return EL_SPACESHIP_LEFT;
1591 case 0x0c: return EL_SPACESHIP_UP;
1592 case 0x0d: return EL_SPACESHIP_RIGHT;
1593 case 0x0e: return EL_SPACESHIP_DOWN;
1594 case 0x0f: return EL_SPACESHIP_LEFT;
1596 case 0x10: return EL_BOMB;
1597 case 0x11: return EL_BOMB; /* EMC */
1598 case 0x12: return EL_EMERALD;
1599 case 0x13: return EL_EMERALD;
1600 case 0x14: return EL_BUG_UP;
1601 case 0x15: return EL_BUG_RIGHT;
1602 case 0x16: return EL_BUG_DOWN;
1603 case 0x17: return EL_BUG_LEFT;
1604 case 0x18: return EL_BUG_UP;
1605 case 0x19: return EL_BUG_RIGHT;
1606 case 0x1a: return EL_BUG_DOWN;
1607 case 0x1b: return EL_BUG_LEFT;
1608 case 0x1c: return EL_AMOEBA_DROP;
1609 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1610 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1611 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1613 case 0x20: return EL_ROCK;
1614 case 0x21: return EL_BOMB; /* EMC */
1615 case 0x22: return EL_DIAMOND; /* EMC */
1616 case 0x23: return EL_EMERALD; /* EMC */
1617 case 0x24: return EL_MAGIC_WALL;
1618 case 0x25: return EL_NUT;
1619 case 0x26: return EL_NUT; /* EMC */
1620 case 0x27: return EL_NUT; /* EMC */
1622 /* looks like magic wheel, but is _always_ activated */
1623 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1625 case 0x29: return EL_YAMYAM; /* up */
1626 case 0x2a: return EL_YAMYAM; /* down */
1627 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1628 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1629 case 0x2d: return EL_QUICKSAND_FULL;
1630 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1631 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1633 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1634 case 0x31: return EL_SAND; /* EMC */
1635 case 0x32: return EL_SAND; /* EMC */
1636 case 0x33: return EL_SAND; /* EMC */
1637 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1638 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1639 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1640 case 0x37: return EL_SAND; /* EMC */
1641 case 0x38: return EL_ROCK; /* EMC */
1642 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1643 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1644 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1645 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1646 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1647 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1648 case 0x3f: return EL_ACID_POOL_BOTTOM;
1650 case 0x40: return EL_EXIT_OPEN; /* 1 */
1651 case 0x41: return EL_EXIT_OPEN; /* 2 */
1652 case 0x42: return EL_EXIT_OPEN; /* 3 */
1653 case 0x43: return EL_BALLOON; /* EMC */
1654 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1655 case 0x45: return EL_SPRING; /* EMC */
1656 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1657 case 0x47: return EL_SPRING; /* left */ /* EMC */
1658 case 0x48: return EL_SPRING; /* right */ /* EMC */
1659 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1660 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1661 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1662 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1663 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1664 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1665 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1667 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1668 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1669 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1670 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1671 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1672 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1673 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1674 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1675 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1676 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1677 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1678 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1679 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1680 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1681 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1682 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1684 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1685 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1686 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1687 case 0x63: return EL_SPRING; /* left */ /* EMC */
1688 case 0x64: return EL_SPRING; /* right */ /* EMC */
1689 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1690 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1691 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1692 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1693 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1694 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1695 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1696 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1697 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1698 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1699 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1701 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1702 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1703 case 0x72: return EL_NUT; /* left */ /* EMC */
1704 case 0x73: return EL_SAND; /* EMC (? "nut") */
1705 case 0x74: return EL_STEELWALL;
1706 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1707 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1708 case 0x77: return EL_BOMB; /* left */ /* EMC */
1709 case 0x78: return EL_BOMB; /* right */ /* EMC */
1710 case 0x79: return EL_ROCK; /* left */ /* EMC */
1711 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1712 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1713 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1714 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1715 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1716 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1718 case 0x80: return EL_EMPTY;
1719 case 0x81: return EL_WALL_SLIPPERY;
1720 case 0x82: return EL_SAND;
1721 case 0x83: return EL_STEELWALL;
1722 case 0x84: return EL_WALL;
1723 case 0x85: return EL_EM_KEY_1;
1724 case 0x86: return EL_EM_KEY_2;
1725 case 0x87: return EL_EM_KEY_4;
1726 case 0x88: return EL_EM_KEY_3;
1727 case 0x89: return EL_EM_GATE_1;
1728 case 0x8a: return EL_EM_GATE_2;
1729 case 0x8b: return EL_EM_GATE_4;
1730 case 0x8c: return EL_EM_GATE_3;
1731 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1732 case 0x8e: return EL_EM_GATE_1_GRAY;
1733 case 0x8f: return EL_EM_GATE_2_GRAY;
1735 case 0x90: return EL_EM_GATE_4_GRAY;
1736 case 0x91: return EL_EM_GATE_3_GRAY;
1737 case 0x92: return EL_MAGIC_WALL;
1738 case 0x93: return EL_ROBOT_WHEEL;
1739 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1740 case 0x95: return EL_ACID_POOL_TOPLEFT;
1741 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1742 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1743 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1744 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1745 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1746 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1747 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1748 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1749 case 0x9e: return EL_EXIT_CLOSED;
1750 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1752 /* looks like normal sand, but behaves like wall */
1753 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1754 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1755 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1756 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1757 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1758 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1759 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1760 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1761 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1762 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1763 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1764 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1765 case 0xac: return EL_CHAR_COMMA; /* EMC */
1766 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1767 case 0xae: return EL_CHAR_MINUS; /* EMC */
1768 case 0xaf: return EL_DYNAMITE;
1770 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1771 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1772 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1773 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1774 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1775 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1776 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1777 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1778 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1779 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1780 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1781 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1782 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1783 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1784 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1785 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1787 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1788 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1789 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1790 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1791 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1792 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1793 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1794 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1796 /* characters: see above */
1798 case 0xec: return EL_CHAR_PERIOD;
1799 case 0xed: return EL_CHAR_EXCLAM;
1800 case 0xee: return EL_CHAR_COLON;
1801 case 0xef: return EL_CHAR_QUESTION;
1803 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1804 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1805 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1806 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1807 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1808 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1809 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1810 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1812 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1813 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1814 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1815 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1816 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1817 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1819 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1820 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1823 /* should never happen (all 8-bit value cases should be handled) */
1824 Error(ERR_WARN, "invalid level element %d", element);
1829 #define EM_LEVEL_SIZE 2106
1830 #define EM_LEVEL_XSIZE 64
1831 #define EM_LEVEL_YSIZE 32
1833 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1834 struct LevelFileInfo *level_file_info)
1836 char *filename = level_file_info->filename;
1838 unsigned char leveldata[EM_LEVEL_SIZE];
1839 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1840 int nr = level_file_info->nr;
1843 if (!(file = fopen(filename, MODE_READ)))
1845 level->no_valid_file = TRUE;
1847 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1852 for (i = 0; i < EM_LEVEL_SIZE; i++)
1853 leveldata[i] = fgetc(file);
1857 /* check if level data is crypted by testing against known starting bytes
1858 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1860 if ((leveldata[0] == 0xf1 ||
1861 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1863 unsigned char code0 = 0x65;
1864 unsigned char code1 = 0x11;
1866 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1867 leveldata[0] = 0xf1;
1869 /* decode crypted level data */
1871 for (i = 0; i < EM_LEVEL_SIZE; i++)
1873 leveldata[i] ^= code0;
1874 leveldata[i] -= code1;
1876 code0 = (code0 + 7) & 0xff;
1880 level->fieldx = EM_LEVEL_XSIZE;
1881 level->fieldy = EM_LEVEL_YSIZE;
1883 level->time = header[46] * 10;
1884 level->gems_needed = header[47];
1886 /* The original Emerald Mine levels have their level number stored
1887 at the second byte of the level file...
1888 Do not trust this information at other level files, e.g. EMC,
1889 but correct it anyway (normally the first row is completely
1890 steel wall, so the correction does not hurt anyway). */
1892 if (leveldata[1] == nr)
1893 leveldata[1] = leveldata[2]; /* correct level number field */
1895 sprintf(level->name, "Level %d", nr); /* set level name */
1897 level->score[SC_EMERALD] = header[36];
1898 level->score[SC_DIAMOND] = header[37];
1899 level->score[SC_ROBOT] = header[38];
1900 level->score[SC_SPACESHIP] = header[39];
1901 level->score[SC_BUG] = header[40];
1902 level->score[SC_YAMYAM] = header[41];
1903 level->score[SC_NUT] = header[42];
1904 level->score[SC_DYNAMITE] = header[43];
1905 level->score[SC_TIME_BONUS] = header[44];
1907 level->num_yamyam_contents = 4;
1909 for (i = 0; i < level->num_yamyam_contents; i++)
1910 for (y = 0; y < 3; y++)
1911 for (x = 0; x < 3; x++)
1912 level->yamyam_content[i][x][y] =
1913 map_em_element_yam(header[i * 9 + y * 3 + x]);
1915 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1916 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1917 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1918 level->amoeba_content = EL_DIAMOND;
1920 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1922 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1924 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1925 new_element = EL_AMOEBA_WET;
1927 level->field[x][y] = new_element;
1930 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1931 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1932 level->field[x][y] = EL_PLAYER_1;
1934 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1935 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1936 level->field[x][y] = EL_PLAYER_2;
1941 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
1943 static int ball_xy[8][2] =
1954 struct LevelInfo_EM *level_em = level->native_em_level;
1955 struct LEVEL *lev = level_em->lev;
1956 struct PLAYER *ply1 = level_em->ply1;
1957 struct PLAYER *ply2 = level_em->ply2;
1960 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
1961 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
1963 lev->time_seconds = level->time;
1964 lev->required_initial = level->gems_needed;
1966 lev->emerald_score = level->score[SC_EMERALD];
1967 lev->diamond_score = level->score[SC_DIAMOND];
1968 lev->alien_score = level->score[SC_ROBOT];
1969 lev->tank_score = level->score[SC_SPACESHIP];
1970 lev->bug_score = level->score[SC_BUG];
1971 lev->eater_score = level->score[SC_YAMYAM];
1972 lev->nut_score = level->score[SC_NUT];
1973 lev->dynamite_score = level->score[SC_DYNAMITE];
1974 lev->key_score = level->score[SC_KEY];
1975 lev->exit_score = level->score[SC_TIME_BONUS];
1977 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1978 for (y = 0; y < 3; y++)
1979 for (x = 0; x < 3; x++)
1980 lev->eater_array[i][y * 3 + x] =
1981 map_element_RND_to_EM(level->yamyam_content[i][x][y]);
1983 lev->amoeba_time = level->amoeba_speed;
1984 lev->wonderwall_time_initial = level->time_magic_wall;
1985 lev->wheel_time = level->time_wheel;
1987 lev->android_move_time = level->android_move_time;
1988 lev->android_clone_time = level->android_clone_time;
1989 lev->ball_random = level->ball_random;
1990 lev->ball_state_initial = level->ball_state_initial;
1991 lev->ball_time = level->ball_time;
1993 lev->lenses_score = level->lenses_score;
1994 lev->magnify_score = level->magnify_score;
1995 lev->slurp_score = level->slurp_score;
1997 lev->lenses_time = level->lenses_time;
1998 lev->magnify_time = level->magnify_time;
1999 lev->wind_direction_initial = level->wind_direction_initial;
2001 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
2002 for (j = 0; j < 8; j++)
2003 lev->ball_array[i][j] =
2004 map_element_RND_to_EM(level->
2005 ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
2007 for (i = 0; i < 16; i++)
2008 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2010 /* first fill the complete playfield with the default border element */
2011 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2012 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2013 level_em->cave[x][y] = ZBORDER;
2015 /* then copy the real level contents from level file into the playfield */
2016 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2018 int new_element = map_element_RND_to_EM(level->field[x][y]);
2020 if (level->field[x][y] == EL_AMOEBA_DEAD)
2021 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2023 level_em->cave[x + 1][y + 1] = new_element;
2026 ply1->x_initial = 0;
2027 ply1->y_initial = 0;
2029 ply2->x_initial = 0;
2030 ply2->y_initial = 0;
2032 /* initialize player positions and delete players from the playfield */
2033 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2035 if (level->field[x][y] == EL_PLAYER_1)
2037 ply1->x_initial = x + 1;
2038 ply1->y_initial = y + 1;
2039 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2041 else if (level->field[x][y] == EL_PLAYER_2)
2043 ply2->x_initial = x + 1;
2044 ply2->y_initial = y + 1;
2045 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2050 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2052 static int ball_xy[8][2] =
2063 struct LevelInfo_EM *level_em = level->native_em_level;
2064 struct LEVEL *lev = level_em->lev;
2065 struct PLAYER *ply1 = level_em->ply1;
2066 struct PLAYER *ply2 = level_em->ply2;
2069 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2070 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2072 level->time = lev->time_seconds;
2073 level->gems_needed = lev->required_initial;
2075 sprintf(level->name, "Level %d", level->file_info.nr);
2077 level->score[SC_EMERALD] = lev->emerald_score;
2078 level->score[SC_DIAMOND] = lev->diamond_score;
2079 level->score[SC_ROBOT] = lev->alien_score;
2080 level->score[SC_SPACESHIP] = lev->tank_score;
2081 level->score[SC_BUG] = lev->bug_score;
2082 level->score[SC_YAMYAM] = lev->eater_score;
2083 level->score[SC_NUT] = lev->nut_score;
2084 level->score[SC_DYNAMITE] = lev->dynamite_score;
2085 level->score[SC_KEY] = lev->key_score;
2086 level->score[SC_TIME_BONUS] = lev->exit_score;
2088 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2090 for (i = 0; i < level->num_yamyam_contents; i++)
2091 for (y = 0; y < 3; y++)
2092 for (x = 0; x < 3; x++)
2093 level->yamyam_content[i][x][y] =
2094 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2096 level->amoeba_speed = lev->amoeba_time;
2097 level->time_magic_wall = lev->wonderwall_time_initial;
2098 level->time_wheel = lev->wheel_time;
2100 level->android_move_time = lev->android_move_time;
2101 level->android_clone_time = lev->android_clone_time;
2102 level->ball_random = lev->ball_random;
2103 level->ball_state_initial = lev->ball_state_initial;
2104 level->ball_time = lev->ball_time;
2106 level->lenses_score = lev->lenses_score;
2107 level->magnify_score = lev->magnify_score;
2108 level->slurp_score = lev->slurp_score;
2110 level->lenses_time = lev->lenses_time;
2111 level->magnify_time = lev->magnify_time;
2112 level->wind_direction_initial = lev->wind_direction_initial;
2114 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
2115 for (j = 0; j < 8; j++)
2116 level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
2117 map_element_EM_to_RND(lev->ball_array[i][j]);
2119 for (i = 0; i < 16; i++)
2120 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2122 /* convert the playfield (some elements need special treatment) */
2123 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2125 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2127 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2128 new_element = EL_AMOEBA_DEAD;
2130 level->field[x][y] = new_element;
2133 /* in case of both players set to the same field, use the first player */
2134 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2135 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2138 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2142 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2143 struct LevelFileInfo *level_file_info)
2145 if (!LoadNativeLevel_EM(level_file_info->filename))
2146 level->no_valid_file = TRUE;
2151 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2153 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2154 CopyNativeLevel_RND_to_EM(level);
2157 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2159 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2160 CopyNativeLevel_EM_to_RND(level);
2164 /* ------------------------------------------------------------------------- */
2165 /* functions for loading SP level */
2166 /* ------------------------------------------------------------------------- */
2168 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2169 #define SP_LEVEL_SIZE 1536
2170 #define SP_LEVEL_XSIZE 60
2171 #define SP_LEVEL_YSIZE 24
2172 #define SP_LEVEL_NAME_LEN 23
2174 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2177 int num_special_ports;
2180 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2181 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2183 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2184 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2186 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2188 int element_old = fgetc(file);
2191 if (element_old <= 0x27)
2192 element_new = getMappedElement(EL_SP_START + element_old);
2193 else if (element_old == 0x28)
2194 element_new = EL_INVISIBLE_WALL;
2197 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2198 Error(ERR_WARN, "invalid level element %d", element_old);
2200 element_new = EL_UNKNOWN;
2203 level->field[x][y] = element_new;
2207 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2209 /* initial gravity: 1 == "on", anything else (0) == "off" */
2210 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2212 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2214 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2215 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2216 level->name[i] = fgetc(file);
2217 level->name[SP_LEVEL_NAME_LEN] = '\0';
2219 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2220 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2222 /* number of infotrons needed; 0 means that Supaplex will count the total
2223 amount of infotrons in the level and use the low byte of that number
2224 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2225 level->gems_needed = fgetc(file);
2227 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2228 num_special_ports = fgetc(file);
2230 /* database of properties of up to 10 special ports (6 bytes per port) */
2231 for (i = 0; i < 10; i++)
2233 int port_location, port_x, port_y, port_element;
2236 /* high and low byte of the location of a special port; if (x, y) are the
2237 coordinates of a port in the field and (0, 0) is the top-left corner,
2238 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2239 of what may be expected: Supaplex works with a game field in memory
2240 which is 2 bytes per tile) */
2241 port_location = getFile16BitBE(file);
2243 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2244 gravity = fgetc(file);
2246 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2247 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2249 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2250 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2252 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2254 if (i >= num_special_ports)
2257 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2258 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2260 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2261 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2263 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2269 port_element = level->field[port_x][port_y];
2271 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2272 port_element > EL_SP_GRAVITY_PORT_UP)
2274 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2279 /* change previous (wrong) gravity inverting special port to either
2280 gravity enabling special port or gravity disabling special port */
2281 level->field[port_x][port_y] +=
2282 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2283 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2286 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2288 /* change special gravity ports without database entries to normal ports */
2289 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2290 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2291 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2292 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2293 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2295 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2296 if (level->gems_needed == 0)
2298 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2299 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2300 if (level->field[x][y] == EL_SP_INFOTRON)
2301 level->gems_needed++;
2303 level->gems_needed &= 0xff; /* only use low byte -- see above */
2306 level->fieldx = SP_LEVEL_XSIZE;
2307 level->fieldy = SP_LEVEL_YSIZE;
2309 level->time = 0; /* no time limit */
2310 level->amoeba_speed = 0;
2311 level->time_magic_wall = 0;
2312 level->time_wheel = 0;
2313 level->amoeba_content = EL_EMPTY;
2315 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2316 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2318 /* there are no yamyams in supaplex levels */
2319 for (i = 0; i < level->num_yamyam_contents; i++)
2320 for (y = 0; y < 3; y++)
2321 for (x = 0; x < 3; x++)
2322 level->yamyam_content[i][x][y] = EL_EMPTY;
2325 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2326 struct LevelFileInfo *level_file_info)
2328 char *filename = level_file_info->filename;
2330 int nr = level_file_info->nr - leveldir_current->first_level;
2332 char name_first, name_last;
2333 struct LevelInfo multipart_level;
2334 int multipart_xpos, multipart_ypos;
2335 boolean is_multipart_level;
2336 boolean is_first_part;
2337 boolean reading_multipart_level = FALSE;
2338 boolean use_empty_level = FALSE;
2340 if (!(file = fopen(filename, MODE_READ)))
2342 level->no_valid_file = TRUE;
2344 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2349 /* position file stream to the requested level inside the level package */
2350 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2352 level->no_valid_file = TRUE;
2354 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2359 /* there exist Supaplex level package files with multi-part levels which
2360 can be detected as follows: instead of leading and trailing dashes ('-')
2361 to pad the level name, they have leading and trailing numbers which are
2362 the x and y coordinations of the current part of the multi-part level;
2363 if there are '?' characters instead of numbers on the left or right side
2364 of the level name, the multi-part level consists of only horizontal or
2367 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2369 LoadLevelFromFileStream_SP(file, level, l);
2371 /* check if this level is a part of a bigger multi-part level */
2373 name_first = level->name[0];
2374 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2376 is_multipart_level =
2377 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2378 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2381 ((name_first == '?' || name_first == '1') &&
2382 (name_last == '?' || name_last == '1'));
2384 /* correct leading multipart level meta information in level name */
2385 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2386 level->name[i] = '-';
2388 /* correct trailing multipart level meta information in level name */
2389 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2390 level->name[i] = '-';
2392 /* ---------- check for normal single level ---------- */
2394 if (!reading_multipart_level && !is_multipart_level)
2396 /* the current level is simply a normal single-part level, and we are
2397 not reading a multi-part level yet, so return the level as it is */
2402 /* ---------- check for empty level (unused multi-part) ---------- */
2404 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2406 /* this is a part of a multi-part level, but not the first part
2407 (and we are not already reading parts of a multi-part level);
2408 in this case, use an empty level instead of the single part */
2410 use_empty_level = TRUE;
2415 /* ---------- check for finished multi-part level ---------- */
2417 if (reading_multipart_level &&
2418 (!is_multipart_level ||
2419 strcmp(level->name, multipart_level.name) != 0))
2421 /* we are already reading parts of a multi-part level, but this level is
2422 either not a multi-part level, or a part of a different multi-part
2423 level; in both cases, the multi-part level seems to be complete */
2428 /* ---------- here we have one part of a multi-part level ---------- */
2430 reading_multipart_level = TRUE;
2432 if (is_first_part) /* start with first part of new multi-part level */
2434 /* copy level info structure from first part */
2435 multipart_level = *level;
2437 /* clear playfield of new multi-part level */
2438 for (y = 0; y < MAX_LEV_FIELDY; y++)
2439 for (x = 0; x < MAX_LEV_FIELDX; x++)
2440 multipart_level.field[x][y] = EL_EMPTY;
2443 if (name_first == '?')
2445 if (name_last == '?')
2448 multipart_xpos = (int)(name_first - '0');
2449 multipart_ypos = (int)(name_last - '0');
2452 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2453 multipart_xpos, multipart_ypos, multipart_level.name);
2456 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2457 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2459 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2464 multipart_level.fieldx = MAX(multipart_level.fieldx,
2465 multipart_xpos * SP_LEVEL_XSIZE);
2466 multipart_level.fieldy = MAX(multipart_level.fieldy,
2467 multipart_ypos * SP_LEVEL_YSIZE);
2469 /* copy level part at the right position of multi-part level */
2470 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2472 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2474 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2475 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2477 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2484 if (use_empty_level)
2486 setLevelInfoToDefaults(level);
2488 level->fieldx = SP_LEVEL_XSIZE;
2489 level->fieldy = SP_LEVEL_YSIZE;
2491 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2492 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2493 level->field[x][y] = EL_EMPTY;
2495 strcpy(level->name, "-------- EMPTY --------");
2497 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2500 if (reading_multipart_level)
2501 *level = multipart_level;
2504 /* ------------------------------------------------------------------------- */
2505 /* functions for loading generic level */
2506 /* ------------------------------------------------------------------------- */
2508 void LoadLevelFromFileInfo(struct LevelInfo *level,
2509 struct LevelFileInfo *level_file_info)
2511 /* always start with reliable default values */
2512 setLevelInfoToDefaults(level);
2514 switch (level_file_info->type)
2516 case LEVEL_FILE_TYPE_RND:
2517 LoadLevelFromFileInfo_RND(level, level_file_info);
2520 case LEVEL_FILE_TYPE_EM:
2521 LoadLevelFromFileInfo_EM(level, level_file_info);
2522 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2525 case LEVEL_FILE_TYPE_SP:
2526 LoadLevelFromFileInfo_SP(level, level_file_info);
2530 LoadLevelFromFileInfo_RND(level, level_file_info);
2534 /* if level file is invalid, restore level structure to default values */
2535 if (level->no_valid_file)
2536 setLevelInfoToDefaults(level);
2538 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2539 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2541 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2542 CopyNativeLevel_RND_to_Native(level);
2544 CopyNativeLevel_Native_to_RND(level);
2547 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2549 static struct LevelFileInfo level_file_info;
2551 /* always start with reliable default values */
2552 setFileInfoToDefaults(&level_file_info);
2554 level_file_info.nr = 0; /* unknown level number */
2555 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2556 level_file_info.filename = filename;
2558 LoadLevelFromFileInfo(level, &level_file_info);
2561 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2563 if (leveldir_current == NULL) /* only when dumping level */
2567 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2570 /* determine correct game engine version of current level */
2572 if (!leveldir_current->latest_engine)
2574 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2575 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2576 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2580 printf("\n::: This level is private or contributed: '%s'\n", filename);
2584 printf("\n::: Use the stored game engine version for this level\n");
2587 /* For all levels which are not forced to use the latest game engine
2588 version (normally user contributed, private and undefined levels),
2589 use the version of the game engine the levels were created for.
2591 Since 2.0.1, the game engine version is now directly stored
2592 in the level file (chunk "VERS"), so there is no need anymore
2593 to set the game version from the file version (except for old,
2594 pre-2.0 levels, where the game version is still taken from the
2595 file format version used to store the level -- see above). */
2598 /* player was faster than enemies in 1.0.0 and before */
2599 if (level->file_version == FILE_VERSION_1_0)
2600 level->double_speed = TRUE;
2602 /* do some special adjustments to support older level versions */
2603 if (level->file_version == FILE_VERSION_1_0)
2605 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2606 Error(ERR_WARN, "using high speed movement for player");
2608 /* player was faster than monsters in (pre-)1.0 levels */
2609 level->double_speed = TRUE;
2613 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2614 if (level->game_version == VERSION_IDENT(2,0,1,0))
2615 level->em_slippery_gems = TRUE;
2617 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2618 if (level->game_version < VERSION_IDENT(2,2,0,0))
2619 level->use_spring_bug = TRUE;
2621 /* only few elements were able to actively move into acid before 3.1.0 */
2622 /* trigger settings did not exist before 3.1.0; set to default "any" */
2623 if (level->game_version < VERSION_IDENT(3,1,0,0))
2627 /* correct "can move into acid" settings (all zero in old levels) */
2629 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2630 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2632 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2633 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2634 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2635 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2637 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2638 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2640 /* correct trigger settings (stored as zero == "none" in old levels) */
2642 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2644 int element = EL_CUSTOM_START + i;
2645 struct ElementInfo *ei = &element_info[element];
2647 for (j = 0; j < ei->num_change_pages; j++)
2649 struct ElementChangeInfo *change = &ei->change_page[j];
2651 change->trigger_player = CH_PLAYER_ANY;
2652 change->trigger_page = CH_PAGE_ANY;
2657 #if 0 /* !!! MOVED TO "game.c", BECAUSE CAN CHANGE INSIDE LEVEL EDITOR !!! */
2658 #if 1 /* USE_NEW_BLOCK_STYLE */
2659 /* blocking the last field when moving was corrected in version 3.1.1 */
2660 if (level->game_version < VERSION_IDENT(3,1,1,0))
2663 printf("::: %d\n", level->block_last_field);
2666 /* even "not blocking" was blocking the last field for one frame */
2667 level->block_delay = (level->block_last_field ? 7 : 1);
2668 level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
2670 level->block_last_field = TRUE;
2671 level->sp_block_last_field = TRUE;
2677 else /* always use the latest game engine version */
2680 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2681 leveldir_current->sort_priority, filename);
2685 printf("\n::: Use latest game engine version for this level.\n");
2688 /* For all levels which are forced to use the latest game engine version
2689 (normally all but user contributed, private and undefined levels), set
2690 the game engine version to the actual version; this allows for actual
2691 corrections in the game engine to take effect for existing, converted
2692 levels (from "classic" or other existing games) to make the emulation
2693 of the corresponding game more accurate, while (hopefully) not breaking
2694 existing levels created from other players. */
2697 printf("::: changing engine from %d to %d\n",
2698 level->game_version, GAME_VERSION_ACTUAL);
2701 level->game_version = GAME_VERSION_ACTUAL;
2703 /* Set special EM style gems behaviour: EM style gems slip down from
2704 normal, steel and growing wall. As this is a more fundamental change,
2705 it seems better to set the default behaviour to "off" (as it is more
2706 natural) and make it configurable in the level editor (as a property
2707 of gem style elements). Already existing converted levels (neither
2708 private nor contributed levels) are changed to the new behaviour. */
2710 if (level->file_version < FILE_VERSION_2_0)
2711 level->em_slippery_gems = TRUE;
2715 printf("::: => %d\n", level->game_version);
2719 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2723 /* map custom element change events that have changed in newer versions
2724 (these following values were accidentally changed in version 3.0.1)
2725 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2726 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2728 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2730 int element = EL_CUSTOM_START + i;
2732 /* order of checking and copying events to be mapped is important */
2733 for (j = CE_BY_OTHER_ACTION; j >= CE_COUNT_AT_ZERO; j--)
2735 if (HAS_CHANGE_EVENT(element, j - 2))
2737 SET_CHANGE_EVENT(element, j - 2, FALSE);
2738 SET_CHANGE_EVENT(element, j, TRUE);
2742 /* order of checking and copying events to be mapped is important */
2743 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
2745 if (HAS_CHANGE_EVENT(element, j - 1))
2747 SET_CHANGE_EVENT(element, j - 1, FALSE);
2748 SET_CHANGE_EVENT(element, j, TRUE);
2755 /* !!! TESTS SHOWED THAT THIS CODE SEGMENT IS NOT NEEDED FOR ANY LEVEL !!! */
2757 /* some custom element change events get mapped since version 3.0.3 */
2759 if (level->game_version >= VERSION_IDENT(3,0,3,0) &&
2760 level->game_version <= VERSION_IDENT(3,2,0,3))
2763 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2765 int element = EL_CUSTOM_START + i;
2767 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2768 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2770 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2771 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2773 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2779 /* initialize "can_change" field for old levels with only one change page */
2780 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2782 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2784 int element = EL_CUSTOM_START + i;
2786 if (CAN_CHANGE(element))
2787 element_info[element].change->can_change = TRUE;
2791 /* correct custom element values (for old levels without these options) */
2792 if (level->game_version < VERSION_IDENT(3,1,1,0))
2794 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2796 int element = EL_CUSTOM_START + i;
2797 struct ElementInfo *ei = &element_info[element];
2799 if (ei->access_direction == MV_NO_MOVING)
2800 ei->access_direction = MV_ALL_DIRECTIONS;
2802 for (j = 0; j < ei->num_change_pages; j++)
2804 struct ElementChangeInfo *change = &ei->change_page[j];
2806 if (change->trigger_side == CH_SIDE_NONE)
2807 change->trigger_side = CH_SIDE_ANY;
2812 /* initialize "can_explode" field for old levels which did not store this */
2813 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2814 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2816 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2818 int element = EL_CUSTOM_START + i;
2820 if (EXPLODES_1X1_OLD(element))
2821 element_info[element].explosion_type = EXPLODES_1X1;
2823 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2824 EXPLODES_SMASHED(element) ||
2825 EXPLODES_IMPACT(element)));
2829 /* correct previously hard-coded move delay values for maze runner style */
2830 if (level->game_version < VERSION_IDENT(3,1,1,0))
2832 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2834 int element = EL_CUSTOM_START + i;
2836 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2838 /* previously hard-coded and therefore ignored */
2839 element_info[element].move_delay_fixed = 9;
2840 element_info[element].move_delay_random = 0;
2846 /* set default push delay values (corrected since version 3.0.7-1) */
2847 if (level->game_version < VERSION_IDENT(3,0,7,1))
2849 game.default_push_delay_fixed = 2;
2850 game.default_push_delay_random = 8;
2854 game.default_push_delay_fixed = 8;
2855 game.default_push_delay_random = 8;
2858 /* set uninitialized push delay values of custom elements in older levels */
2859 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2861 int element = EL_CUSTOM_START + i;
2863 if (element_info[element].push_delay_fixed == -1)
2864 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2865 if (element_info[element].push_delay_random == -1)
2866 element_info[element].push_delay_random = game.default_push_delay_random;
2870 /* map elements that have changed in newer versions */
2871 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2872 level->game_version);
2873 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2874 for (x = 0; x < 3; x++)
2875 for (y = 0; y < 3; y++)
2876 level->yamyam_content[i][x][y] =
2877 getMappedElementByVersion(level->yamyam_content[i][x][y],
2878 level->game_version);
2880 /* initialize element properties for level editor etc. */
2881 InitElementPropertiesEngine(level->game_version);
2884 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2888 /* map elements that have changed in newer versions */
2889 for (y = 0; y < level->fieldy; y++)
2891 for (x = 0; x < level->fieldx; x++)
2893 int element = level->field[x][y];
2896 element = getMappedElementByVersion(element, level->game_version);
2898 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2900 /* map game font elements */
2901 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2902 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2903 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2904 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2907 if (level->game_version < VERSION_IDENT(3,0,0,0))
2909 /* map Supaplex gravity tube elements */
2910 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2911 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2912 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2913 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2918 level->field[x][y] = element;
2922 /* copy elements to runtime playfield array */
2923 for (x = 0; x < MAX_LEV_FIELDX; x++)
2924 for (y = 0; y < MAX_LEV_FIELDY; y++)
2925 Feld[x][y] = level->field[x][y];
2927 /* initialize level size variables for faster access */
2928 lev_fieldx = level->fieldx;
2929 lev_fieldy = level->fieldy;
2931 /* determine border element for this level */
2935 void LoadLevelTemplate(int nr)
2940 setLevelFileInfo(&level_template.file_info, nr);
2941 filename = level_template.file_info.filename;
2943 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
2948 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2949 char *filename = level_file_info->filename;
2951 LoadLevelFromFileInfo(&level_template, level_file_info);
2953 char *filename = getDefaultLevelFilename(nr);
2955 LoadLevelFromFilename_RND(&level_template, filename);
2960 LoadLevel_InitVersion(&level_template, filename);
2961 LoadLevel_InitElements(&level_template, filename);
2963 LoadLevel_InitVersion(&level, filename);
2964 LoadLevel_InitElements(&level, filename);
2967 ActivateLevelTemplate();
2970 void LoadLevel(int nr)
2975 setLevelFileInfo(&level.file_info, nr);
2976 filename = level.file_info.filename;
2978 LoadLevelFromFileInfo(&level, &level.file_info);
2983 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2984 char *filename = level_file_info->filename;
2986 LoadLevelFromFileInfo(&level, level_file_info);
2988 char *filename = getLevelFilename(nr);
2990 LoadLevelFromFilename_RND(&level, filename);
2994 if (level.use_custom_template)
2995 LoadLevelTemplate(-1);
2998 LoadLevel_InitVersion(&level, filename);
2999 LoadLevel_InitElements(&level, filename);
3000 LoadLevel_InitPlayfield(&level, filename);
3002 LoadLevel_InitLevel(&level, filename);
3006 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3008 putFileVersion(file, level->file_version);
3009 putFileVersion(file, level->game_version);
3012 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3016 putFile8Bit(file, level->fieldx);
3017 putFile8Bit(file, level->fieldy);
3019 putFile16BitBE(file, level->time);
3020 putFile16BitBE(file, level->gems_needed);
3022 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3023 putFile8Bit(file, level->name[i]);
3025 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3026 putFile8Bit(file, level->score[i]);
3028 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3029 for (y = 0; y < 3; y++)
3030 for (x = 0; x < 3; x++)
3031 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3032 level->yamyam_content[i][x][y]));
3033 putFile8Bit(file, level->amoeba_speed);
3034 putFile8Bit(file, level->time_magic_wall);
3035 putFile8Bit(file, level->time_wheel);
3036 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3037 level->amoeba_content));
3038 putFile8Bit(file, (level->double_speed ? 1 : 0));
3039 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3040 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3041 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3043 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3045 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3046 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3047 putFile32BitBE(file, level->can_move_into_acid_bits);
3048 putFile8Bit(file, level->dont_collide_with_bits);
3050 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3051 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3053 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3054 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3055 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3057 putFile8Bit(file, level->game_engine_type);
3059 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3062 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3066 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3067 putFile8Bit(file, level->author[i]);
3070 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3074 for (y = 0; y < level->fieldy; y++)
3075 for (x = 0; x < level->fieldx; x++)
3076 if (level->encoding_16bit_field)
3077 putFile16BitBE(file, level->field[x][y]);
3079 putFile8Bit(file, level->field[x][y]);
3083 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3087 putFile8Bit(file, EL_YAMYAM);
3088 putFile8Bit(file, level->num_yamyam_contents);
3089 putFile8Bit(file, 0);
3090 putFile8Bit(file, 0);
3092 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3093 for (y = 0; y < 3; y++)
3094 for (x = 0; x < 3; x++)
3095 if (level->encoding_16bit_field)
3096 putFile16BitBE(file, level->yamyam_content[i][x][y]);
3098 putFile8Bit(file, level->yamyam_content[i][x][y]);
3102 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3105 int num_contents, content_xsize, content_ysize;
3106 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3108 if (element == EL_YAMYAM)
3110 num_contents = level->num_yamyam_contents;
3114 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3115 for (y = 0; y < 3; y++)
3116 for (x = 0; x < 3; x++)
3117 content_array[i][x][y] = level->yamyam_content[i][x][y];
3119 else if (element == EL_BD_AMOEBA)
3125 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3126 for (y = 0; y < 3; y++)
3127 for (x = 0; x < 3; x++)
3128 content_array[i][x][y] = EL_EMPTY;
3129 content_array[0][0][0] = level->amoeba_content;
3133 /* chunk header already written -- write empty chunk data */
3134 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3136 Error(ERR_WARN, "cannot save content for element '%d'", element);
3140 putFile16BitBE(file, element);
3141 putFile8Bit(file, num_contents);
3142 putFile8Bit(file, content_xsize);
3143 putFile8Bit(file, content_ysize);
3145 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3147 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3148 for (y = 0; y < 3; y++)
3149 for (x = 0; x < 3; x++)
3150 putFile16BitBE(file, content_array[i][x][y]);
3153 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3156 int envelope_nr = element - EL_ENVELOPE_1;
3157 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3159 putFile16BitBE(file, element);
3160 putFile16BitBE(file, envelope_len);
3161 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3162 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3164 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3166 for (i = 0; i < envelope_len; i++)
3167 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3171 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3172 int num_changed_custom_elements)
3176 putFile16BitBE(file, num_changed_custom_elements);
3178 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3180 int element = EL_CUSTOM_START + i;
3182 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3184 if (check < num_changed_custom_elements)
3186 putFile16BitBE(file, element);
3187 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3194 if (check != num_changed_custom_elements) /* should not happen */
3195 Error(ERR_WARN, "inconsistent number of custom element properties");
3200 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3201 int num_changed_custom_elements)
3205 putFile16BitBE(file, num_changed_custom_elements);
3207 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3209 int element = EL_CUSTOM_START + i;
3211 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3213 if (check < num_changed_custom_elements)
3215 putFile16BitBE(file, element);
3216 putFile16BitBE(file, element_info[element].change->target_element);
3223 if (check != num_changed_custom_elements) /* should not happen */
3224 Error(ERR_WARN, "inconsistent number of custom target elements");
3229 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3230 int num_changed_custom_elements)
3232 int i, j, x, y, check = 0;
3234 putFile16BitBE(file, num_changed_custom_elements);
3236 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3238 int element = EL_CUSTOM_START + i;
3240 if (element_info[element].modified_settings)
3242 if (check < num_changed_custom_elements)
3244 putFile16BitBE(file, element);
3246 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3247 putFile8Bit(file, element_info[element].description[j]);
3249 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3251 /* some free bytes for future properties and padding */
3252 WriteUnusedBytesToFile(file, 7);
3254 putFile8Bit(file, element_info[element].use_gfx_element);
3255 putFile16BitBE(file, element_info[element].gfx_element);
3257 putFile8Bit(file, element_info[element].collect_score);
3258 putFile8Bit(file, element_info[element].collect_count);
3260 putFile16BitBE(file, element_info[element].push_delay_fixed);
3261 putFile16BitBE(file, element_info[element].push_delay_random);
3262 putFile16BitBE(file, element_info[element].move_delay_fixed);
3263 putFile16BitBE(file, element_info[element].move_delay_random);
3265 putFile16BitBE(file, element_info[element].move_pattern);
3266 putFile8Bit(file, element_info[element].move_direction_initial);
3267 putFile8Bit(file, element_info[element].move_stepsize);
3269 for (y = 0; y < 3; y++)
3270 for (x = 0; x < 3; x++)
3271 putFile16BitBE(file, element_info[element].content[x][y]);
3273 putFile32BitBE(file, element_info[element].change->events);
3275 putFile16BitBE(file, element_info[element].change->target_element);
3277 putFile16BitBE(file, element_info[element].change->delay_fixed);
3278 putFile16BitBE(file, element_info[element].change->delay_random);
3279 putFile16BitBE(file, element_info[element].change->delay_frames);
3281 putFile16BitBE(file, element_info[element].change->trigger_element);
3283 putFile8Bit(file, element_info[element].change->explode);
3284 putFile8Bit(file, element_info[element].change->use_target_content);
3285 putFile8Bit(file, element_info[element].change->only_if_complete);
3286 putFile8Bit(file, element_info[element].change->use_random_replace);
3288 putFile8Bit(file, element_info[element].change->random_percentage);
3289 putFile8Bit(file, element_info[element].change->replace_when);
3291 for (y = 0; y < 3; y++)
3292 for (x = 0; x < 3; x++)
3293 putFile16BitBE(file, element_info[element].change->content[x][y]);
3295 putFile8Bit(file, element_info[element].slippery_type);
3297 /* some free bytes for future properties and padding */
3298 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3305 if (check != num_changed_custom_elements) /* should not happen */
3306 Error(ERR_WARN, "inconsistent number of custom element properties");
3310 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3312 struct ElementInfo *ei = &element_info[element];
3315 putFile16BitBE(file, element);
3317 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3318 putFile8Bit(file, ei->description[i]);
3320 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3321 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3323 putFile8Bit(file, ei->num_change_pages);
3325 /* some free bytes for future base property values and padding */
3326 WriteUnusedBytesToFile(file, 5);
3328 /* write custom property values */
3330 putFile8Bit(file, ei->use_gfx_element);
3331 putFile16BitBE(file, ei->gfx_element);
3333 putFile8Bit(file, ei->collect_score);
3334 putFile8Bit(file, ei->collect_count);
3336 putFile8Bit(file, ei->drop_delay_fixed);
3337 putFile8Bit(file, ei->push_delay_fixed);
3338 putFile8Bit(file, ei->drop_delay_random);
3339 putFile8Bit(file, ei->push_delay_random);
3340 putFile16BitBE(file, ei->move_delay_fixed);
3341 putFile16BitBE(file, ei->move_delay_random);
3343 /* bits 0 - 15 of "move_pattern" ... */
3344 putFile16BitBE(file, ei->move_pattern & 0xffff);
3345 putFile8Bit(file, ei->move_direction_initial);
3346 putFile8Bit(file, ei->move_stepsize);
3348 putFile8Bit(file, ei->slippery_type);
3350 for (y = 0; y < 3; y++)
3351 for (x = 0; x < 3; x++)
3352 putFile16BitBE(file, ei->content[x][y]);
3354 putFile16BitBE(file, ei->move_enter_element);
3355 putFile16BitBE(file, ei->move_leave_element);
3356 putFile8Bit(file, ei->move_leave_type);
3358 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3359 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3361 putFile8Bit(file, ei->access_direction);
3363 putFile8Bit(file, ei->explosion_delay);
3364 putFile8Bit(file, ei->ignition_delay);
3365 putFile8Bit(file, ei->explosion_type);
3367 /* some free bytes for future custom property values and padding */
3368 WriteUnusedBytesToFile(file, 1);
3370 /* write change property values */
3372 for (i = 0; i < ei->num_change_pages; i++)
3374 struct ElementChangeInfo *change = &ei->change_page[i];
3375 unsigned long event_bits = 0;
3377 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
3378 if (change->has_event[j])
3379 event_bits |= (1 << j);
3381 putFile32BitBE(file, event_bits);
3383 putFile16BitBE(file, change->target_element);
3385 putFile16BitBE(file, change->delay_fixed);
3386 putFile16BitBE(file, change->delay_random);
3387 putFile16BitBE(file, change->delay_frames);
3389 putFile16BitBE(file, change->trigger_element);
3391 putFile8Bit(file, change->explode);
3392 putFile8Bit(file, change->use_target_content);
3393 putFile8Bit(file, change->only_if_complete);
3394 putFile8Bit(file, change->use_random_replace);
3396 putFile8Bit(file, change->random_percentage);
3397 putFile8Bit(file, change->replace_when);
3399 for (y = 0; y < 3; y++)
3400 for (x = 0; x < 3; x++)
3401 putFile16BitBE(file, change->target_content[x][y]);
3403 putFile8Bit(file, change->can_change);
3405 putFile8Bit(file, change->trigger_side);
3408 putFile8Bit(file, change->trigger_player);
3409 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3410 log_2(change->trigger_page)));
3414 putFile8Bit(file, change->use_action);
3415 putFile8Bit(file, change->action_type);
3416 putFile8Bit(file, change->action_mode);
3417 putFile16BitBE(file, change->action_arg);
3419 /* some free bytes for future change property values and padding */
3420 WriteUnusedBytesToFile(file, 1);
3422 /* some free bytes for future change property values and padding */
3423 WriteUnusedBytesToFile(file, 6);
3428 /* some free bytes for future change property values and padding */
3429 WriteUnusedBytesToFile(file, 8);
3434 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3436 struct ElementInfo *ei = &element_info[element];
3437 struct ElementGroupInfo *group = ei->group;
3440 putFile16BitBE(file, element);
3442 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3443 putFile8Bit(file, ei->description[i]);
3445 putFile8Bit(file, group->num_elements);
3447 putFile8Bit(file, ei->use_gfx_element);
3448 putFile16BitBE(file, ei->gfx_element);
3450 putFile8Bit(file, group->choice_mode);
3452 /* some free bytes for future values and padding */
3453 WriteUnusedBytesToFile(file, 3);
3455 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3456 putFile16BitBE(file, group->element[i]);
3459 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3461 int body_chunk_size;
3465 if (!(file = fopen(filename, MODE_WRITE)))
3467 Error(ERR_WARN, "cannot save level file '%s'", filename);
3471 level->file_version = FILE_VERSION_ACTUAL;
3472 level->game_version = GAME_VERSION_ACTUAL;
3474 /* check level field for 16-bit elements */
3475 level->encoding_16bit_field = FALSE;
3476 for (y = 0; y < level->fieldy; y++)
3477 for (x = 0; x < level->fieldx; x++)
3478 if (level->field[x][y] > 255)
3479 level->encoding_16bit_field = TRUE;
3481 /* check yamyam content for 16-bit elements */
3482 level->encoding_16bit_yamyam = FALSE;
3483 for (i = 0; i < level->num_yamyam_contents; i++)
3484 for (y = 0; y < 3; y++)
3485 for (x = 0; x < 3; x++)
3486 if (level->yamyam_content[i][x][y] > 255)
3487 level->encoding_16bit_yamyam = TRUE;
3489 /* check amoeba content for 16-bit elements */
3490 level->encoding_16bit_amoeba = FALSE;
3491 if (level->amoeba_content > 255)
3492 level->encoding_16bit_amoeba = TRUE;
3494 /* calculate size of "BODY" chunk */
3496 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3498 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3499 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3501 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3502 SaveLevel_VERS(file, level);
3504 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3505 SaveLevel_HEAD(file, level);
3507 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3508 SaveLevel_AUTH(file, level);
3510 putFileChunkBE(file, "BODY", body_chunk_size);
3511 SaveLevel_BODY(file, level);
3513 if (level->encoding_16bit_yamyam ||
3514 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3516 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3517 SaveLevel_CNT2(file, level, EL_YAMYAM);
3520 if (level->encoding_16bit_amoeba)
3522 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3523 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3526 /* check for envelope content */
3527 for (i = 0; i < 4; i++)
3529 if (strlen(level->envelope_text[i]) > 0)
3531 int envelope_len = strlen(level->envelope_text[i]) + 1;
3533 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3534 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3538 /* check for non-default custom elements (unless using template level) */
3539 if (!level->use_custom_template)
3541 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3543 int element = EL_CUSTOM_START + i;
3545 if (element_info[element].modified_settings)
3547 int num_change_pages = element_info[element].num_change_pages;
3549 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3550 SaveLevel_CUS4(file, level, element);
3555 /* check for non-default group elements (unless using template level) */
3556 if (!level->use_custom_template)
3558 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3560 int element = EL_GROUP_START + i;
3562 if (element_info[element].modified_settings)
3564 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3565 SaveLevel_GRP1(file, level, element);
3572 SetFilePermissions(filename, PERMS_PRIVATE);
3575 void SaveLevel(int nr)
3577 char *filename = getDefaultLevelFilename(nr);
3579 SaveLevelFromFilename(&level, filename);
3582 void SaveLevelTemplate()
3584 char *filename = getDefaultLevelFilename(-1);
3586 SaveLevelFromFilename(&level, filename);
3589 void DumpLevel(struct LevelInfo *level)
3591 if (level->no_valid_file)
3593 Error(ERR_WARN, "cannot dump -- no valid level file found");
3598 printf_line("-", 79);
3599 printf("Level xxx (file version %08d, game version %08d)\n",
3600 level->file_version, level->game_version);
3601 printf_line("-", 79);
3603 printf("Level author: '%s'\n", level->author);
3604 printf("Level title: '%s'\n", level->name);
3606 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3608 printf("Level time: %d seconds\n", level->time);
3609 printf("Gems needed: %d\n", level->gems_needed);
3611 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3612 printf("Time for wheel: %d seconds\n", level->time_wheel);
3613 printf("Time for light: %d seconds\n", level->time_light);
3614 printf("Time for timegate: %d seconds\n", level->time_timegate);
3616 printf("Amoeba speed: %d\n", level->amoeba_speed);
3618 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3619 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3620 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3621 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3622 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3623 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3624 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3626 printf_line("-", 79);
3630 /* ========================================================================= */
3631 /* tape file functions */
3632 /* ========================================================================= */
3634 static void setTapeInfoToDefaults()
3638 /* always start with reliable default values (empty tape) */
3641 /* default values (also for pre-1.2 tapes) with only the first player */
3642 tape.player_participates[0] = TRUE;
3643 for (i = 1; i < MAX_PLAYERS; i++)
3644 tape.player_participates[i] = FALSE;
3646 /* at least one (default: the first) player participates in every tape */
3647 tape.num_participating_players = 1;
3649 tape.level_nr = level_nr;
3651 tape.changed = FALSE;
3653 tape.recording = FALSE;
3654 tape.playing = FALSE;
3655 tape.pausing = FALSE;
3657 tape.no_valid_file = FALSE;
3660 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3662 tape->file_version = getFileVersion(file);
3663 tape->game_version = getFileVersion(file);
3668 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3672 tape->random_seed = getFile32BitBE(file);
3673 tape->date = getFile32BitBE(file);
3674 tape->length = getFile32BitBE(file);
3676 /* read header fields that are new since version 1.2 */
3677 if (tape->file_version >= FILE_VERSION_1_2)
3679 byte store_participating_players = getFile8Bit(file);
3682 /* since version 1.2, tapes store which players participate in the tape */
3683 tape->num_participating_players = 0;
3684 for (i = 0; i < MAX_PLAYERS; i++)
3686 tape->player_participates[i] = FALSE;
3688 if (store_participating_players & (1 << i))
3690 tape->player_participates[i] = TRUE;
3691 tape->num_participating_players++;
3695 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3697 engine_version = getFileVersion(file);
3698 if (engine_version > 0)
3699 tape->engine_version = engine_version;
3701 tape->engine_version = tape->game_version;
3707 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3709 int level_identifier_size;
3712 level_identifier_size = getFile16BitBE(file);
3714 tape->level_identifier =
3715 checked_realloc(tape->level_identifier, level_identifier_size);
3717 for (i = 0; i < level_identifier_size; i++)
3718 tape->level_identifier[i] = getFile8Bit(file);
3720 tape->level_nr = getFile16BitBE(file);
3722 chunk_size = 2 + level_identifier_size + 2;
3727 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3730 int chunk_size_expected =
3731 (tape->num_participating_players + 1) * tape->length;
3733 if (chunk_size_expected != chunk_size)
3735 ReadUnusedBytesFromFile(file, chunk_size);
3736 return chunk_size_expected;
3739 for (i = 0; i < tape->length; i++)
3741 if (i >= MAX_TAPE_LEN)
3744 for (j = 0; j < MAX_PLAYERS; j++)
3746 tape->pos[i].action[j] = MV_NO_MOVING;
3748 if (tape->player_participates[j])
3749 tape->pos[i].action[j] = getFile8Bit(file);
3752 tape->pos[i].delay = getFile8Bit(file);
3754 if (tape->file_version == FILE_VERSION_1_0)
3756 /* eliminate possible diagonal moves in old tapes */
3757 /* this is only for backward compatibility */
3759 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3760 byte action = tape->pos[i].action[0];
3761 int k, num_moves = 0;
3763 for (k = 0; k<4; k++)
3765 if (action & joy_dir[k])
3767 tape->pos[i + num_moves].action[0] = joy_dir[k];
3769 tape->pos[i + num_moves].delay = 0;
3778 tape->length += num_moves;
3781 else if (tape->file_version < FILE_VERSION_2_0)
3783 /* convert pre-2.0 tapes to new tape format */
3785 if (tape->pos[i].delay > 1)
3788 tape->pos[i + 1] = tape->pos[i];
3789 tape->pos[i + 1].delay = 1;
3792 for (j = 0; j < MAX_PLAYERS; j++)
3793 tape->pos[i].action[j] = MV_NO_MOVING;
3794 tape->pos[i].delay--;
3805 if (i != tape->length)
3806 chunk_size = (tape->num_participating_players + 1) * i;
3811 void LoadTapeFromFilename(char *filename)
3813 char cookie[MAX_LINE_LEN];
3814 char chunk_name[CHUNK_ID_LEN + 1];
3818 /* always start with reliable default values */
3819 setTapeInfoToDefaults();
3821 if (!(file = fopen(filename, MODE_READ)))
3823 tape.no_valid_file = TRUE;
3826 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
3832 getFileChunkBE(file, chunk_name, NULL);
3833 if (strcmp(chunk_name, "RND1") == 0)
3835 getFile32BitBE(file); /* not used */
3837 getFileChunkBE(file, chunk_name, NULL);
3838 if (strcmp(chunk_name, "TAPE") != 0)
3840 tape.no_valid_file = TRUE;
3842 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3847 else /* check for pre-2.0 file format with cookie string */
3849 strcpy(cookie, chunk_name);
3850 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3851 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3852 cookie[strlen(cookie) - 1] = '\0';
3854 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3856 tape.no_valid_file = TRUE;
3858 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3863 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3865 tape.no_valid_file = TRUE;
3867 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3872 /* pre-2.0 tape files have no game version, so use file version here */
3873 tape.game_version = tape.file_version;
3876 if (tape.file_version < FILE_VERSION_1_2)
3878 /* tape files from versions before 1.2.0 without chunk structure */
3879 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3880 LoadTape_BODY(file, 2 * tape.length, &tape);
3888 int (*loader)(FILE *, int, struct TapeInfo *);
3892 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3893 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3894 { "INFO", -1, LoadTape_INFO },
3895 { "BODY", -1, LoadTape_BODY },
3899 while (getFileChunkBE(file, chunk_name, &chunk_size))
3903 while (chunk_info[i].name != NULL &&
3904 strcmp(chunk_name, chunk_info[i].name) != 0)
3907 if (chunk_info[i].name == NULL)
3909 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3910 chunk_name, filename);
3911 ReadUnusedBytesFromFile(file, chunk_size);
3913 else if (chunk_info[i].size != -1 &&
3914 chunk_info[i].size != chunk_size)
3916 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3917 chunk_size, chunk_name, filename);
3918 ReadUnusedBytesFromFile(file, chunk_size);
3922 /* call function to load this tape chunk */
3923 int chunk_size_expected =
3924 (chunk_info[i].loader)(file, chunk_size, &tape);
3926 /* the size of some chunks cannot be checked before reading other
3927 chunks first (like "HEAD" and "BODY") that contain some header
3928 information, so check them here */
3929 if (chunk_size_expected != chunk_size)
3931 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3932 chunk_size, chunk_name, filename);
3940 tape.length_seconds = GetTapeLength();
3943 printf("::: tape game version: %d\n", tape.game_version);
3944 printf("::: tape engine version: %d\n", tape.engine_version);
3948 void LoadTape(int nr)
3950 char *filename = getTapeFilename(nr);
3952 LoadTapeFromFilename(filename);
3955 void LoadSolutionTape(int nr)
3957 char *filename = getSolutionTapeFilename(nr);
3959 LoadTapeFromFilename(filename);
3962 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3964 putFileVersion(file, tape->file_version);
3965 putFileVersion(file, tape->game_version);
3968 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3971 byte store_participating_players = 0;
3973 /* set bits for participating players for compact storage */
3974 for (i = 0; i < MAX_PLAYERS; i++)
3975 if (tape->player_participates[i])
3976 store_participating_players |= (1 << i);
3978 putFile32BitBE(file, tape->random_seed);
3979 putFile32BitBE(file, tape->date);
3980 putFile32BitBE(file, tape->length);
3982 putFile8Bit(file, store_participating_players);
3984 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3985 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3987 putFileVersion(file, tape->engine_version);
3990 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3992 int level_identifier_size = strlen(tape->level_identifier) + 1;
3995 putFile16BitBE(file, level_identifier_size);
3997 for (i = 0; i < level_identifier_size; i++)
3998 putFile8Bit(file, tape->level_identifier[i]);
4000 putFile16BitBE(file, tape->level_nr);
4003 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4007 for (i = 0; i < tape->length; i++)
4009 for (j = 0; j < MAX_PLAYERS; j++)
4010 if (tape->player_participates[j])
4011 putFile8Bit(file, tape->pos[i].action[j]);
4013 putFile8Bit(file, tape->pos[i].delay);
4017 void SaveTape(int nr)
4019 char *filename = getTapeFilename(nr);
4021 boolean new_tape = TRUE;
4022 int num_participating_players = 0;
4023 int info_chunk_size;
4024 int body_chunk_size;
4027 InitTapeDirectory(leveldir_current->subdir);
4029 /* if a tape still exists, ask to overwrite it */
4030 if (fileExists(filename))
4033 if (!Request("Replace old tape ?", REQ_ASK))
4037 if (!(file = fopen(filename, MODE_WRITE)))
4039 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4043 tape.file_version = FILE_VERSION_ACTUAL;
4044 tape.game_version = GAME_VERSION_ACTUAL;
4046 /* count number of participating players */
4047 for (i = 0; i < MAX_PLAYERS; i++)
4048 if (tape.player_participates[i])
4049 num_participating_players++;
4051 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4052 body_chunk_size = (num_participating_players + 1) * tape.length;
4054 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4055 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4057 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4058 SaveTape_VERS(file, &tape);
4060 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4061 SaveTape_HEAD(file, &tape);
4063 putFileChunkBE(file, "INFO", info_chunk_size);
4064 SaveTape_INFO(file, &tape);
4066 putFileChunkBE(file, "BODY", body_chunk_size);
4067 SaveTape_BODY(file, &tape);
4071 SetFilePermissions(filename, PERMS_PRIVATE);
4073 tape.changed = FALSE;
4076 Request("Tape saved !", REQ_CONFIRM);
4079 void DumpTape(struct TapeInfo *tape)
4084 if (tape->no_valid_file)
4086 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4091 if (TAPE_IS_EMPTY(*tape))
4093 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
4099 printf_line("-", 79);
4100 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4101 tape->level_nr, tape->file_version, tape->game_version);
4102 printf(" (effective engine version %08d)\n",
4103 tape->engine_version);
4104 printf("Level series identifier: '%s'\n", tape->level_identifier);
4105 printf_line("-", 79);
4107 for (i = 0; i < tape->length; i++)
4109 if (i >= MAX_TAPE_LEN)
4112 printf("%03d: ", i);
4114 for (j = 0; j < MAX_PLAYERS; j++)
4116 if (tape->player_participates[j])
4118 int action = tape->pos[i].action[j];
4120 printf("%d:%02x ", j, action);
4121 printf("[%c%c%c%c|%c%c] - ",
4122 (action & JOY_LEFT ? '<' : ' '),
4123 (action & JOY_RIGHT ? '>' : ' '),
4124 (action & JOY_UP ? '^' : ' '),
4125 (action & JOY_DOWN ? 'v' : ' '),
4126 (action & JOY_BUTTON_1 ? '1' : ' '),
4127 (action & JOY_BUTTON_2 ? '2' : ' '));
4131 printf("(%03d)\n", tape->pos[i].delay);
4134 printf_line("-", 79);
4138 /* ========================================================================= */
4139 /* score file functions */
4140 /* ========================================================================= */
4142 void LoadScore(int nr)
4145 char *filename = getScoreFilename(nr);
4146 char cookie[MAX_LINE_LEN];
4147 char line[MAX_LINE_LEN];
4151 /* always start with reliable default values */
4152 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4154 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4155 highscore[i].Score = 0;
4158 if (!(file = fopen(filename, MODE_READ)))
4161 /* check file identifier */
4162 fgets(cookie, MAX_LINE_LEN, file);
4163 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4164 cookie[strlen(cookie) - 1] = '\0';
4166 if (!checkCookieString(cookie, SCORE_COOKIE))
4168 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4173 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4175 fscanf(file, "%d", &highscore[i].Score);
4176 fgets(line, MAX_LINE_LEN, file);
4178 if (line[strlen(line) - 1] == '\n')
4179 line[strlen(line) - 1] = '\0';
4181 for (line_ptr = line; *line_ptr; line_ptr++)
4183 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4185 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4186 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4195 void SaveScore(int nr)
4198 char *filename = getScoreFilename(nr);
4201 InitScoreDirectory(leveldir_current->subdir);
4203 if (!(file = fopen(filename, MODE_WRITE)))
4205 Error(ERR_WARN, "cannot save score for level %d", nr);
4209 fprintf(file, "%s\n\n", SCORE_COOKIE);
4211 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4212 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4216 SetFilePermissions(filename, PERMS_PUBLIC);
4220 /* ========================================================================= */
4221 /* setup file functions */
4222 /* ========================================================================= */
4224 #define TOKEN_STR_PLAYER_PREFIX "player_"
4227 #define SETUP_TOKEN_PLAYER_NAME 0
4228 #define SETUP_TOKEN_SOUND 1
4229 #define SETUP_TOKEN_SOUND_LOOPS 2
4230 #define SETUP_TOKEN_SOUND_MUSIC 3
4231 #define SETUP_TOKEN_SOUND_SIMPLE 4
4232 #define SETUP_TOKEN_TOONS 5
4233 #define SETUP_TOKEN_SCROLL_DELAY 6
4234 #define SETUP_TOKEN_SOFT_SCROLLING 7
4235 #define SETUP_TOKEN_FADING 8
4236 #define SETUP_TOKEN_AUTORECORD 9
4237 #define SETUP_TOKEN_QUICK_DOORS 10
4238 #define SETUP_TOKEN_TEAM_MODE 11
4239 #define SETUP_TOKEN_HANDICAP 12
4240 #define SETUP_TOKEN_SKIP_LEVELS 13
4241 #define SETUP_TOKEN_TIME_LIMIT 14
4242 #define SETUP_TOKEN_FULLSCREEN 15
4243 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4244 #define SETUP_TOKEN_GRAPHICS_SET 17
4245 #define SETUP_TOKEN_SOUNDS_SET 18
4246 #define SETUP_TOKEN_MUSIC_SET 19
4247 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4248 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4249 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4251 #define NUM_GLOBAL_SETUP_TOKENS 23
4254 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4255 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4256 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4257 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4258 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4259 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4260 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4261 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4262 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4263 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4264 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4265 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4266 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4268 #define NUM_EDITOR_SETUP_TOKENS 13
4270 /* shortcut setup */
4271 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4272 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4273 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4275 #define NUM_SHORTCUT_SETUP_TOKENS 3
4278 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4279 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4280 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4281 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4282 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4283 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4284 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4285 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4286 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4287 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4288 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4289 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4290 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4291 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4292 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4293 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4295 #define NUM_PLAYER_SETUP_TOKENS 16
4298 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4299 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4301 #define NUM_SYSTEM_SETUP_TOKENS 2
4304 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4306 #define NUM_OPTIONS_SETUP_TOKENS 1
4309 static struct SetupInfo si;
4310 static struct SetupEditorInfo sei;
4311 static struct SetupShortcutInfo ssi;
4312 static struct SetupInputInfo sii;
4313 static struct SetupSystemInfo syi;
4314 static struct OptionInfo soi;
4316 static struct TokenInfo global_setup_tokens[] =
4318 { TYPE_STRING, &si.player_name, "player_name" },
4319 { TYPE_SWITCH, &si.sound, "sound" },
4320 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4321 { TYPE_SWITCH, &si.sound_music, "background_music" },
4322 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4323 { TYPE_SWITCH, &si.toons, "toons" },
4324 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4325 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4326 { TYPE_SWITCH, &si.fading, "screen_fading" },
4327 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4328 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4329 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4330 { TYPE_SWITCH, &si.handicap, "handicap" },
4331 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4332 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4333 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4334 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4335 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4336 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4337 { TYPE_STRING, &si.music_set, "music_set" },
4338 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4339 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4340 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4343 static struct TokenInfo editor_setup_tokens[] =
4345 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4346 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4347 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4348 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4349 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4350 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4351 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4352 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4353 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4354 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4355 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4356 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4357 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4360 static struct TokenInfo shortcut_setup_tokens[] =
4362 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4363 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4364 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4367 static struct TokenInfo player_setup_tokens[] =
4369 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4370 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4371 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4372 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4373 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4374 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4375 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4376 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4377 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4378 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4379 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4380 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4381 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4382 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4383 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4384 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4387 static struct TokenInfo system_setup_tokens[] =
4389 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4390 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4393 static struct TokenInfo options_setup_tokens[] =
4395 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4398 static char *get_corrected_login_name(char *login_name)
4400 /* needed because player name must be a fixed length string */
4401 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4403 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4404 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4406 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4407 if (strchr(login_name_new, ' '))
4408 *strchr(login_name_new, ' ') = '\0';
4410 return login_name_new;
4413 static void setSetupInfoToDefaults(struct SetupInfo *si)
4417 si->player_name = get_corrected_login_name(getLoginName());
4420 si->sound_loops = TRUE;
4421 si->sound_music = TRUE;
4422 si->sound_simple = TRUE;
4424 si->double_buffering = TRUE;
4425 si->direct_draw = !si->double_buffering;
4426 si->scroll_delay = TRUE;
4427 si->soft_scrolling = TRUE;
4429 si->autorecord = TRUE;
4430 si->quick_doors = FALSE;
4431 si->team_mode = FALSE;
4432 si->handicap = TRUE;
4433 si->skip_levels = TRUE;
4434 si->time_limit = TRUE;
4435 si->fullscreen = FALSE;
4436 si->ask_on_escape = TRUE;
4438 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4439 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4440 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4441 si->override_level_graphics = FALSE;
4442 si->override_level_sounds = FALSE;
4443 si->override_level_music = FALSE;
4445 si->editor.el_boulderdash = TRUE;
4446 si->editor.el_emerald_mine = TRUE;
4447 si->editor.el_emerald_mine_club = TRUE;
4448 si->editor.el_more = TRUE;
4449 si->editor.el_sokoban = TRUE;
4450 si->editor.el_supaplex = TRUE;
4451 si->editor.el_diamond_caves = TRUE;
4452 si->editor.el_dx_boulderdash = TRUE;
4453 si->editor.el_chars = TRUE;
4454 si->editor.el_custom = TRUE;
4455 si->editor.el_custom_more = FALSE;
4457 si->editor.el_headlines = TRUE;
4458 si->editor.el_user_defined = FALSE;
4460 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4461 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4462 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4464 for (i = 0; i < MAX_PLAYERS; i++)
4466 si->input[i].use_joystick = FALSE;
4467 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4468 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4469 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4470 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4471 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4472 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4473 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4474 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4475 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4476 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4477 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4478 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4479 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4480 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4481 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4484 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4485 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4487 si->options.verbose = FALSE;
4490 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4494 if (!setup_file_hash)
4499 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4500 setSetupInfo(global_setup_tokens, i,
4501 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4506 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4507 setSetupInfo(editor_setup_tokens, i,
4508 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4511 /* shortcut setup */
4512 ssi = setup.shortcut;
4513 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4514 setSetupInfo(shortcut_setup_tokens, i,
4515 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4516 setup.shortcut = ssi;
4519 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4523 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4525 sii = setup.input[pnr];
4526 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4528 char full_token[100];
4530 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4531 setSetupInfo(player_setup_tokens, i,
4532 getHashEntry(setup_file_hash, full_token));
4534 setup.input[pnr] = sii;
4539 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4540 setSetupInfo(system_setup_tokens, i,
4541 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4545 soi = setup.options;
4546 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4547 setSetupInfo(options_setup_tokens, i,
4548 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4549 setup.options = soi;
4554 char *filename = getSetupFilename();
4555 SetupFileHash *setup_file_hash = NULL;
4557 /* always start with reliable default values */
4558 setSetupInfoToDefaults(&setup);
4560 setup_file_hash = loadSetupFileHash(filename);
4562 if (setup_file_hash)
4564 char *player_name_new;
4566 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4567 decodeSetupFileHash(setup_file_hash);
4569 setup.direct_draw = !setup.double_buffering;
4571 freeSetupFileHash(setup_file_hash);
4573 /* needed to work around problems with fixed length strings */
4574 player_name_new = get_corrected_login_name(setup.player_name);
4575 free(setup.player_name);
4576 setup.player_name = player_name_new;
4579 Error(ERR_WARN, "using default setup values");
4584 char *filename = getSetupFilename();
4588 InitUserDataDirectory();
4590 if (!(file = fopen(filename, MODE_WRITE)))
4592 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4596 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4597 getCookie("SETUP")));
4598 fprintf(file, "\n");
4602 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4604 /* just to make things nicer :) */
4605 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4606 i == SETUP_TOKEN_GRAPHICS_SET)
4607 fprintf(file, "\n");
4609 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4614 fprintf(file, "\n");
4615 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4616 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4618 /* shortcut setup */
4619 ssi = setup.shortcut;
4620 fprintf(file, "\n");
4621 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4622 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4625 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4629 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4630 fprintf(file, "\n");
4632 sii = setup.input[pnr];
4633 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4634 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4639 fprintf(file, "\n");
4640 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4641 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4644 soi = setup.options;
4645 fprintf(file, "\n");
4646 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4647 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4651 SetFilePermissions(filename, PERMS_PRIVATE);
4654 void LoadCustomElementDescriptions()
4656 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4657 SetupFileHash *setup_file_hash;
4660 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4662 if (element_info[i].custom_description != NULL)
4664 free(element_info[i].custom_description);
4665 element_info[i].custom_description = NULL;
4669 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4672 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4674 char *token = getStringCat2(element_info[i].token_name, ".name");
4675 char *value = getHashEntry(setup_file_hash, token);
4678 element_info[i].custom_description = getStringCopy(value);
4683 freeSetupFileHash(setup_file_hash);
4686 void LoadSpecialMenuDesignSettings()
4688 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4689 SetupFileHash *setup_file_hash;
4692 /* always start with reliable default values from default config */
4693 for (i = 0; image_config_vars[i].token != NULL; i++)
4694 for (j = 0; image_config[j].token != NULL; j++)
4695 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4696 *image_config_vars[i].value =
4697 get_auto_parameter_value(image_config_vars[i].token,
4698 image_config[j].value);
4700 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4703 /* special case: initialize with default values that may be overwritten */
4704 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4706 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4707 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4708 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4710 if (value_x != NULL)
4711 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4712 if (value_y != NULL)
4713 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4714 if (list_size != NULL)
4715 menu.list_size[i] = get_integer_from_string(list_size);
4718 /* read (and overwrite with) values that may be specified in config file */
4719 for (i = 0; image_config_vars[i].token != NULL; i++)
4721 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4724 *image_config_vars[i].value =
4725 get_auto_parameter_value(image_config_vars[i].token, value);
4728 freeSetupFileHash(setup_file_hash);
4731 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4733 char *filename = getEditorSetupFilename();
4734 SetupFileList *setup_file_list, *list;
4735 SetupFileHash *element_hash;
4736 int num_unknown_tokens = 0;
4739 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4742 element_hash = newSetupFileHash();
4744 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4745 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4747 /* determined size may be larger than needed (due to unknown elements) */
4749 for (list = setup_file_list; list != NULL; list = list->next)
4752 /* add space for up to 3 more elements for padding that may be needed */
4755 *elements = checked_malloc(*num_elements * sizeof(int));
4758 for (list = setup_file_list; list != NULL; list = list->next)
4760 char *value = getHashEntry(element_hash, list->token);
4762 if (value == NULL) /* try to find obsolete token mapping */
4764 char *mapped_token = get_mapped_token(list->token);
4766 if (mapped_token != NULL)
4768 value = getHashEntry(element_hash, mapped_token);
4776 (*elements)[(*num_elements)++] = atoi(value);
4780 if (num_unknown_tokens == 0)
4782 Error(ERR_RETURN_LINE, "-");
4783 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4784 Error(ERR_RETURN, "- config file: '%s'", filename);
4786 num_unknown_tokens++;
4789 Error(ERR_RETURN, "- token: '%s'", list->token);
4793 if (num_unknown_tokens > 0)
4794 Error(ERR_RETURN_LINE, "-");
4796 while (*num_elements % 4) /* pad with empty elements, if needed */
4797 (*elements)[(*num_elements)++] = EL_EMPTY;
4799 freeSetupFileList(setup_file_list);
4800 freeSetupFileHash(element_hash);
4804 for (i = 0; i < *num_elements; i++)
4805 printf("editor: element '%s' [%d]\n",
4806 element_info[(*elements)[i]].token_name, (*elements)[i]);
4810 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4813 SetupFileHash *setup_file_hash = NULL;
4814 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4815 char *filename_music, *filename_prefix, *filename_info;
4821 token_to_value_ptr[] =
4823 { "title_header", &tmp_music_file_info.title_header },
4824 { "artist_header", &tmp_music_file_info.artist_header },
4825 { "album_header", &tmp_music_file_info.album_header },
4826 { "year_header", &tmp_music_file_info.year_header },
4828 { "title", &tmp_music_file_info.title },
4829 { "artist", &tmp_music_file_info.artist },
4830 { "album", &tmp_music_file_info.album },
4831 { "year", &tmp_music_file_info.year },
4837 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4838 getCustomMusicFilename(basename));
4840 if (filename_music == NULL)
4843 /* ---------- try to replace file extension ---------- */
4845 filename_prefix = getStringCopy(filename_music);
4846 if (strrchr(filename_prefix, '.') != NULL)
4847 *strrchr(filename_prefix, '.') = '\0';
4848 filename_info = getStringCat2(filename_prefix, ".txt");
4851 printf("trying to load file '%s'...\n", filename_info);
4854 if (fileExists(filename_info))
4855 setup_file_hash = loadSetupFileHash(filename_info);
4857 free(filename_prefix);
4858 free(filename_info);
4860 if (setup_file_hash == NULL)
4862 /* ---------- try to add file extension ---------- */
4864 filename_prefix = getStringCopy(filename_music);
4865 filename_info = getStringCat2(filename_prefix, ".txt");
4868 printf("trying to load file '%s'...\n", filename_info);
4871 if (fileExists(filename_info))
4872 setup_file_hash = loadSetupFileHash(filename_info);
4874 free(filename_prefix);
4875 free(filename_info);
4878 if (setup_file_hash == NULL)
4881 /* ---------- music file info found ---------- */
4883 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4885 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4887 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4889 *token_to_value_ptr[i].value_ptr =
4890 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4893 tmp_music_file_info.basename = getStringCopy(basename);
4894 tmp_music_file_info.music = music;
4895 tmp_music_file_info.is_sound = is_sound;
4897 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4898 *new_music_file_info = tmp_music_file_info;
4900 return new_music_file_info;
4903 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4905 return get_music_file_info_ext(basename, music, FALSE);
4908 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4910 return get_music_file_info_ext(basename, sound, TRUE);
4913 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4914 char *basename, boolean is_sound)
4916 for (; list != NULL; list = list->next)
4917 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4923 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4925 return music_info_listed_ext(list, basename, FALSE);
4928 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4930 return music_info_listed_ext(list, basename, TRUE);
4933 void LoadMusicInfo()
4935 char *music_directory = getCustomMusicDirectory();
4936 int num_music = getMusicListSize();
4937 int num_music_noconf = 0;
4938 int num_sounds = getSoundListSize();
4940 struct dirent *dir_entry;
4941 struct FileInfo *music, *sound;
4942 struct MusicFileInfo *next, **new;
4945 while (music_file_info != NULL)
4947 next = music_file_info->next;
4949 checked_free(music_file_info->basename);
4951 checked_free(music_file_info->title_header);
4952 checked_free(music_file_info->artist_header);
4953 checked_free(music_file_info->album_header);
4954 checked_free(music_file_info->year_header);
4956 checked_free(music_file_info->title);
4957 checked_free(music_file_info->artist);
4958 checked_free(music_file_info->album);
4959 checked_free(music_file_info->year);
4961 free(music_file_info);
4963 music_file_info = next;
4966 new = &music_file_info;
4969 printf("::: num_music == %d\n", num_music);
4972 for (i = 0; i < num_music; i++)
4974 music = getMusicListEntry(i);
4977 printf("::: %d [%08x]\n", i, music->filename);
4980 if (music->filename == NULL)
4983 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4986 /* a configured file may be not recognized as music */
4987 if (!FileIsMusic(music->filename))
4991 printf("::: -> '%s' (configured)\n", music->filename);
4994 if (!music_info_listed(music_file_info, music->filename))
4996 *new = get_music_file_info(music->filename, i);
4998 new = &(*new)->next;
5002 if ((dir = opendir(music_directory)) == NULL)
5004 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5008 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5010 char *basename = dir_entry->d_name;
5011 boolean music_already_used = FALSE;
5014 /* skip all music files that are configured in music config file */
5015 for (i = 0; i < num_music; i++)
5017 music = getMusicListEntry(i);
5019 if (music->filename == NULL)
5022 if (strcmp(basename, music->filename) == 0)
5024 music_already_used = TRUE;
5029 if (music_already_used)
5032 if (!FileIsMusic(basename))
5036 printf("::: -> '%s' (found in directory)\n", basename);
5039 if (!music_info_listed(music_file_info, basename))
5041 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5043 new = &(*new)->next;
5051 for (i = 0; i < num_sounds; i++)
5053 sound = getSoundListEntry(i);
5055 if (sound->filename == NULL)
5058 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5061 /* a configured file may be not recognized as sound */
5062 if (!FileIsSound(sound->filename))
5066 printf("::: -> '%s' (configured)\n", sound->filename);
5069 if (!sound_info_listed(music_file_info, sound->filename))
5071 *new = get_sound_file_info(sound->filename, i);
5073 new = &(*new)->next;
5079 for (next = music_file_info; next != NULL; next = next->next)
5080 printf("::: title == '%s'\n", next->title);
5084 void add_helpanim_entry(int element, int action, int direction, int delay,
5085 int *num_list_entries)
5087 struct HelpAnimInfo *new_list_entry;
5088 (*num_list_entries)++;
5091 checked_realloc(helpanim_info,
5092 *num_list_entries * sizeof(struct HelpAnimInfo));
5093 new_list_entry = &helpanim_info[*num_list_entries - 1];
5095 new_list_entry->element = element;
5096 new_list_entry->action = action;
5097 new_list_entry->direction = direction;
5098 new_list_entry->delay = delay;
5101 void print_unknown_token(char *filename, char *token, int token_nr)
5105 Error(ERR_RETURN_LINE, "-");
5106 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5107 Error(ERR_RETURN, "- config file: '%s'", filename);
5110 Error(ERR_RETURN, "- token: '%s'", token);
5113 void print_unknown_token_end(int token_nr)
5116 Error(ERR_RETURN_LINE, "-");
5119 void LoadHelpAnimInfo()
5121 char *filename = getHelpAnimFilename();
5122 SetupFileList *setup_file_list = NULL, *list;
5123 SetupFileHash *element_hash, *action_hash, *direction_hash;
5124 int num_list_entries = 0;
5125 int num_unknown_tokens = 0;
5128 if (fileExists(filename))
5129 setup_file_list = loadSetupFileList(filename);
5131 if (setup_file_list == NULL)
5133 /* use reliable default values from static configuration */
5134 SetupFileList *insert_ptr;
5136 insert_ptr = setup_file_list =
5137 newSetupFileList(helpanim_config[0].token,
5138 helpanim_config[0].value);
5140 for (i = 1; helpanim_config[i].token; i++)
5141 insert_ptr = addListEntry(insert_ptr,
5142 helpanim_config[i].token,
5143 helpanim_config[i].value);
5146 element_hash = newSetupFileHash();
5147 action_hash = newSetupFileHash();
5148 direction_hash = newSetupFileHash();
5150 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5151 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5153 for (i = 0; i < NUM_ACTIONS; i++)
5154 setHashEntry(action_hash, element_action_info[i].suffix,
5155 i_to_a(element_action_info[i].value));
5157 /* do not store direction index (bit) here, but direction value! */
5158 for (i = 0; i < NUM_DIRECTIONS; i++)
5159 setHashEntry(direction_hash, element_direction_info[i].suffix,
5160 i_to_a(1 << element_direction_info[i].value));
5162 for (list = setup_file_list; list != NULL; list = list->next)
5164 char *element_token, *action_token, *direction_token;
5165 char *element_value, *action_value, *direction_value;
5166 int delay = atoi(list->value);
5168 if (strcmp(list->token, "end") == 0)
5170 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5175 /* first try to break element into element/action/direction parts;
5176 if this does not work, also accept combined "element[.act][.dir]"
5177 elements (like "dynamite.active"), which are unique elements */
5179 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5181 element_value = getHashEntry(element_hash, list->token);
5182 if (element_value != NULL) /* element found */
5183 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5187 /* no further suffixes found -- this is not an element */
5188 print_unknown_token(filename, list->token, num_unknown_tokens++);
5194 /* token has format "<prefix>.<something>" */
5196 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5197 direction_token = action_token; /* ... or direction */
5199 element_token = getStringCopy(list->token);
5200 *strchr(element_token, '.') = '\0';
5202 element_value = getHashEntry(element_hash, element_token);
5204 if (element_value == NULL) /* this is no element */
5206 element_value = getHashEntry(element_hash, list->token);
5207 if (element_value != NULL) /* combined element found */
5208 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5211 print_unknown_token(filename, list->token, num_unknown_tokens++);
5213 free(element_token);
5218 action_value = getHashEntry(action_hash, action_token);
5220 if (action_value != NULL) /* action found */
5222 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5225 free(element_token);
5230 direction_value = getHashEntry(direction_hash, direction_token);
5232 if (direction_value != NULL) /* direction found */
5234 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5237 free(element_token);
5242 if (strchr(action_token + 1, '.') == NULL)
5244 /* no further suffixes found -- this is not an action nor direction */
5246 element_value = getHashEntry(element_hash, list->token);
5247 if (element_value != NULL) /* combined element found */
5248 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5251 print_unknown_token(filename, list->token, num_unknown_tokens++);
5253 free(element_token);
5258 /* token has format "<prefix>.<suffix>.<something>" */
5260 direction_token = strchr(action_token + 1, '.');
5262 action_token = getStringCopy(action_token);
5263 *strchr(action_token + 1, '.') = '\0';
5265 action_value = getHashEntry(action_hash, action_token);
5267 if (action_value == NULL) /* this is no action */
5269 element_value = getHashEntry(element_hash, list->token);
5270 if (element_value != NULL) /* combined element found */
5271 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5274 print_unknown_token(filename, list->token, num_unknown_tokens++);
5276 free(element_token);
5282 direction_value = getHashEntry(direction_hash, direction_token);
5284 if (direction_value != NULL) /* direction found */
5286 add_helpanim_entry(atoi(element_value), atoi(action_value),
5287 atoi(direction_value), delay, &num_list_entries);
5289 free(element_token);
5295 /* this is no direction */
5297 element_value = getHashEntry(element_hash, list->token);
5298 if (element_value != NULL) /* combined element found */
5299 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5302 print_unknown_token(filename, list->token, num_unknown_tokens++);
5304 free(element_token);
5308 print_unknown_token_end(num_unknown_tokens);
5310 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5311 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5313 freeSetupFileList(setup_file_list);
5314 freeSetupFileHash(element_hash);
5315 freeSetupFileHash(action_hash);
5316 freeSetupFileHash(direction_hash);
5320 for (i = 0; i < num_list_entries; i++)
5321 printf("::: %d, %d, %d => %d\n",
5322 helpanim_info[i].element,
5323 helpanim_info[i].action,
5324 helpanim_info[i].direction,
5325 helpanim_info[i].delay);
5329 void LoadHelpTextInfo()
5331 char *filename = getHelpTextFilename();
5334 if (helptext_info != NULL)
5336 freeSetupFileHash(helptext_info);
5337 helptext_info = NULL;
5340 if (fileExists(filename))
5341 helptext_info = loadSetupFileHash(filename);
5343 if (helptext_info == NULL)
5345 /* use reliable default values from static configuration */
5346 helptext_info = newSetupFileHash();
5348 for (i = 0; helptext_config[i].token; i++)
5349 setHashEntry(helptext_info,
5350 helptext_config[i].token,
5351 helptext_config[i].value);
5356 BEGIN_HASH_ITERATION(helptext_info, itr)
5358 printf("::: '%s' => '%s'\n",
5359 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5361 END_HASH_ITERATION(hash, itr)
5366 /* ------------------------------------------------------------------------- *
5368 * ------------------------------------------------------------------------- */
5370 #define MAX_NUM_CONVERT_LEVELS 1000
5372 void ConvertLevels()
5374 static LevelDirTree *convert_leveldir = NULL;
5375 static int convert_level_nr = -1;
5376 static int num_levels_handled = 0;
5377 static int num_levels_converted = 0;
5378 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5381 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5382 global.convert_leveldir);
5384 if (convert_leveldir == NULL)
5385 Error(ERR_EXIT, "no such level identifier: '%s'",
5386 global.convert_leveldir);
5388 leveldir_current = convert_leveldir;
5390 if (global.convert_level_nr != -1)
5392 convert_leveldir->first_level = global.convert_level_nr;
5393 convert_leveldir->last_level = global.convert_level_nr;
5396 convert_level_nr = convert_leveldir->first_level;
5398 printf_line("=", 79);
5399 printf("Converting levels\n");
5400 printf_line("-", 79);
5401 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5402 printf("Level series name: '%s'\n", convert_leveldir->name);
5403 printf("Level series author: '%s'\n", convert_leveldir->author);
5404 printf("Number of levels: %d\n", convert_leveldir->levels);
5405 printf_line("=", 79);
5408 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5409 levels_failed[i] = FALSE;
5411 while (convert_level_nr <= convert_leveldir->last_level)
5413 char *level_filename;
5416 level_nr = convert_level_nr++;
5418 printf("Level %03d: ", level_nr);
5420 LoadLevel(level_nr);
5421 if (level.no_valid_file)
5423 printf("(no level)\n");
5427 printf("converting level ... ");
5429 level_filename = getDefaultLevelFilename(level_nr);
5430 new_level = !fileExists(level_filename);
5434 SaveLevel(level_nr);
5436 num_levels_converted++;
5438 printf("converted.\n");
5442 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5443 levels_failed[level_nr] = TRUE;
5445 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5448 num_levels_handled++;
5452 printf_line("=", 79);
5453 printf("Number of levels handled: %d\n", num_levels_handled);
5454 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5455 (num_levels_handled ?
5456 num_levels_converted * 100 / num_levels_handled : 0));
5457 printf_line("-", 79);
5458 printf("Summary (for automatic parsing by scripts):\n");
5459 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5460 convert_leveldir->identifier, num_levels_converted,
5462 (num_levels_handled ?
5463 num_levels_converted * 100 / num_levels_handled : 0));
5465 if (num_levels_handled != num_levels_converted)
5467 printf(", FAILED:");
5468 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5469 if (levels_failed[i])
5474 printf_line("=", 79);