1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
246 static struct LevelFileConfigInfo chunk_config_ELEM[] =
248 /* (these values are the same for each player) */
251 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
252 &li.block_last_field, FALSE /* default case for EM levels */
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
257 &li.sp_block_last_field, TRUE /* default case for SP levels */
261 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
262 &li.instant_relocation, FALSE
266 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
267 &li.can_pass_to_walkable, FALSE
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
272 &li.block_snap_field, TRUE
276 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
277 &li.continuous_snapping, TRUE
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
282 &li.shifted_relocation, FALSE
285 /* (these values are different for each player) */
288 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
289 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
293 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
294 &li.initial_player_gravity[0], FALSE
298 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
299 &li.use_start_element[0], FALSE
303 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
304 &li.start_element[0], EL_PLAYER_1
308 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
309 &li.use_artwork_element[0], FALSE
313 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
314 &li.artwork_element[0], EL_PLAYER_1
318 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
319 &li.use_explosion_element[0], FALSE
323 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
324 &li.explosion_element[0], EL_PLAYER_1
328 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
329 &li.use_initial_inventory[0], FALSE
333 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
334 &li.initial_inventory_size[0], 1
338 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
339 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
340 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
345 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
346 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
351 &li.initial_player_gravity[1], FALSE
355 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
356 &li.use_start_element[1], FALSE
360 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
361 &li.start_element[1], EL_PLAYER_2
365 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
366 &li.use_artwork_element[1], FALSE
370 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
371 &li.artwork_element[1], EL_PLAYER_2
375 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
376 &li.use_explosion_element[1], FALSE
380 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
381 &li.explosion_element[1], EL_PLAYER_2
385 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
386 &li.use_initial_inventory[1], FALSE
390 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
391 &li.initial_inventory_size[1], 1
395 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
396 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
397 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
402 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
403 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
408 &li.initial_player_gravity[2], FALSE
412 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
413 &li.use_start_element[2], FALSE
417 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
418 &li.start_element[2], EL_PLAYER_3
422 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
423 &li.use_artwork_element[2], FALSE
427 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
428 &li.artwork_element[2], EL_PLAYER_3
432 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
433 &li.use_explosion_element[2], FALSE
437 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
438 &li.explosion_element[2], EL_PLAYER_3
442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
443 &li.use_initial_inventory[2], FALSE
447 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
448 &li.initial_inventory_size[2], 1
452 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
453 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
454 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
459 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
460 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
465 &li.initial_player_gravity[3], FALSE
469 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
470 &li.use_start_element[3], FALSE
474 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
475 &li.start_element[3], EL_PLAYER_4
479 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
480 &li.use_artwork_element[3], FALSE
484 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
485 &li.artwork_element[3], EL_PLAYER_4
489 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
490 &li.use_explosion_element[3], FALSE
494 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
495 &li.explosion_element[3], EL_PLAYER_4
499 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
500 &li.use_initial_inventory[3], FALSE
504 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
505 &li.initial_inventory_size[3], 1
509 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
510 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
511 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
516 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
517 &li.score[SC_EMERALD], 10
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_DIAMOND], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_BUG], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_SPACESHIP], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_PACMAN], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_NUT], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_DYNAMITE], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_KEY], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_PEARL], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_CRYSTAL], 10
576 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
577 &li.amoeba_content, EL_DIAMOND
581 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
586 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
587 &li.grow_into_diggable, TRUE
592 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
593 &li.yamyam_content, EL_ROCK, NULL,
594 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_YAMYAM], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_ROBOT], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.time_magic_wall, 10
627 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
628 &li.game_of_life[0], 2
632 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
633 &li.game_of_life[1], 3
637 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
638 &li.game_of_life[2], 3
642 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
643 &li.game_of_life[3], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
653 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
658 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
663 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
668 EL_TIMEGATE_SWITCH, -1,
669 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
670 &li.time_timegate, 10
674 EL_LIGHT_SWITCH_ACTIVE, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
680 EL_SHIELD_NORMAL, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
682 &li.shield_normal_time, 10
685 EL_SHIELD_NORMAL, -1,
686 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
687 &li.score[SC_SHIELD], 10
691 EL_SHIELD_DEADLY, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 &li.shield_deadly_time, 10
696 EL_SHIELD_DEADLY, -1,
697 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
698 &li.score[SC_SHIELD], 10
703 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
708 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
709 &li.extra_time_score, 10
713 EL_TIME_ORB_FULL, -1,
714 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
715 &li.time_orb_time, 10
718 EL_TIME_ORB_FULL, -1,
719 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
720 &li.use_time_orb_bug, FALSE
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_spring_bug, FALSE
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
732 &li.android_move_time, 10
736 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
737 &li.android_clone_time, 10
741 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
742 &li.android_clone_element[0], EL_EMPTY, NULL,
743 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
758 EL_EMC_MAGNIFIER, -1,
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
760 &li.magnify_score, 10
763 EL_EMC_MAGNIFIER, -1,
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
769 EL_EMC_MAGIC_BALL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
774 EL_EMC_MAGIC_BALL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.ball_random, FALSE
779 EL_EMC_MAGIC_BALL, -1,
780 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
781 &li.ball_state_initial, FALSE
784 EL_EMC_MAGIC_BALL, -1,
785 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
786 &li.ball_content, EL_EMPTY, NULL,
787 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
790 /* ---------- unused values ----------------------------------------------- */
793 EL_UNKNOWN, SAVE_CONF_NEVER,
794 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
795 &li.score[SC_UNKNOWN_14], 10
798 EL_UNKNOWN, SAVE_CONF_NEVER,
799 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
800 &li.score[SC_UNKNOWN_15], 10
810 static struct LevelFileConfigInfo chunk_config_NOTE[] =
814 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
815 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
819 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
820 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
825 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
826 &xx_envelope.autowrap, FALSE
830 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
831 &xx_envelope.centered, FALSE
836 TYPE_STRING, CONF_VALUE_BYTES(1),
837 &xx_envelope.text, -1, NULL,
838 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
839 &xx_default_string_empty[0]
849 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
853 TYPE_STRING, CONF_VALUE_BYTES(1),
854 &xx_ei.description[0], -1,
855 &yy_ei.description[0],
856 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
857 &xx_default_description[0]
862 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
863 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
864 &yy_ei.properties[EP_BITFIELD_BASE_NR]
870 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
871 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
872 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
878 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
879 &xx_ei.use_gfx_element, FALSE,
880 &yy_ei.use_gfx_element
884 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
885 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
886 &yy_ei.gfx_element_initial
891 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
892 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
893 &yy_ei.access_direction
898 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
899 &xx_ei.collect_score_initial, 10,
900 &yy_ei.collect_score_initial
904 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
905 &xx_ei.collect_count_initial, 1,
906 &yy_ei.collect_count_initial
911 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
912 &xx_ei.ce_value_fixed_initial, 0,
913 &yy_ei.ce_value_fixed_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
918 &xx_ei.ce_value_random_initial, 0,
919 &yy_ei.ce_value_random_initial
923 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
924 &xx_ei.use_last_ce_value, FALSE,
925 &yy_ei.use_last_ce_value
930 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
931 &xx_ei.push_delay_fixed, 8,
932 &yy_ei.push_delay_fixed
936 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
937 &xx_ei.push_delay_random, 8,
938 &yy_ei.push_delay_random
942 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
943 &xx_ei.drop_delay_fixed, 0,
944 &yy_ei.drop_delay_fixed
948 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
949 &xx_ei.drop_delay_random, 0,
950 &yy_ei.drop_delay_random
954 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
955 &xx_ei.move_delay_fixed, 0,
956 &yy_ei.move_delay_fixed
960 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
961 &xx_ei.move_delay_random, 0,
962 &yy_ei.move_delay_random
967 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
968 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
973 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
974 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
975 &yy_ei.move_direction_initial
979 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
980 &xx_ei.move_stepsize, TILEX / 8,
986 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
987 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
988 &yy_ei.move_enter_element
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
993 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
994 &yy_ei.move_leave_element
998 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
999 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1000 &yy_ei.move_leave_type
1005 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1006 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1007 &yy_ei.slippery_type
1012 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1013 &xx_ei.explosion_type, EXPLODES_3X3,
1014 &yy_ei.explosion_type
1018 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1019 &xx_ei.explosion_delay, 16,
1020 &yy_ei.explosion_delay
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1025 &xx_ei.ignition_delay, 8,
1026 &yy_ei.ignition_delay
1031 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1032 &xx_ei.content, EL_EMPTY_SPACE,
1034 &xx_num_contents, 1, 1
1037 /* ---------- "num_change_pages" must be the last entry ------------------- */
1040 -1, SAVE_CONF_ALWAYS,
1041 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1042 &xx_ei.num_change_pages, 1,
1043 &yy_ei.num_change_pages
1054 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1056 /* ---------- "current_change_page" must be the first entry --------------- */
1059 -1, SAVE_CONF_ALWAYS,
1060 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1061 &xx_current_change_page, -1
1064 /* ---------- (the remaining entries can be in any order) ----------------- */
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1069 &xx_change.can_change, FALSE
1074 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1075 &xx_event_bits[0], 0
1079 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1080 &xx_event_bits[1], 0
1085 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1086 &xx_change.trigger_player, CH_PLAYER_ANY
1090 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1091 &xx_change.trigger_side, CH_SIDE_ANY
1095 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1096 &xx_change.trigger_page, CH_PAGE_ANY
1101 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1102 &xx_change.target_element, EL_EMPTY_SPACE
1107 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1108 &xx_change.delay_fixed, 0
1112 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1113 &xx_change.delay_random, 0
1117 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1118 &xx_change.delay_frames, FRAMES_PER_SECOND
1123 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1124 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1129 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1130 &xx_change.explode, FALSE
1134 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1135 &xx_change.use_target_content, FALSE
1139 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1140 &xx_change.only_if_complete, FALSE
1144 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1145 &xx_change.use_random_replace, FALSE
1149 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1150 &xx_change.random_percentage, 100
1154 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1155 &xx_change.replace_when, CP_WHEN_EMPTY
1160 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1161 &xx_change.has_action, FALSE
1165 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1166 &xx_change.action_type, CA_NO_ACTION
1170 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1171 &xx_change.action_mode, CA_MODE_UNDEFINED
1175 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1176 &xx_change.action_arg, CA_ARG_UNDEFINED
1181 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1182 &xx_change.action_element, EL_EMPTY_SPACE
1187 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1188 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1189 &xx_num_contents, 1, 1
1199 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1203 TYPE_STRING, CONF_VALUE_BYTES(1),
1204 &xx_ei.description[0], -1, NULL,
1205 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1206 &xx_default_description[0]
1211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1212 &xx_ei.use_gfx_element, FALSE
1216 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1217 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1222 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1223 &xx_group.choice_mode, ANIM_RANDOM
1228 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1229 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1230 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1240 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1245 &li.block_snap_field, TRUE
1249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1250 &li.continuous_snapping, TRUE
1254 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1255 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1260 &li.use_start_element[0], FALSE
1264 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1265 &li.start_element[0], EL_PLAYER_1
1269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1270 &li.use_artwork_element[0], FALSE
1274 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1275 &li.artwork_element[0], EL_PLAYER_1
1279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1280 &li.use_explosion_element[0], FALSE
1284 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1285 &li.explosion_element[0], EL_PLAYER_1
1300 filetype_id_list[] =
1302 { LEVEL_FILE_TYPE_RND, "RND" },
1303 { LEVEL_FILE_TYPE_BD, "BD" },
1304 { LEVEL_FILE_TYPE_EM, "EM" },
1305 { LEVEL_FILE_TYPE_SP, "SP" },
1306 { LEVEL_FILE_TYPE_DX, "DX" },
1307 { LEVEL_FILE_TYPE_SB, "SB" },
1308 { LEVEL_FILE_TYPE_DC, "DC" },
1313 /* ========================================================================= */
1314 /* level file functions */
1315 /* ========================================================================= */
1317 static struct DateInfo getCurrentDate()
1319 time_t epoch_seconds = time(NULL);
1320 struct tm *now = localtime(&epoch_seconds);
1321 struct DateInfo date;
1323 date.year = now->tm_year + 1900;
1324 date.month = now->tm_mon + 1;
1325 date.day = now->tm_mday;
1330 static void resetEventFlags(struct ElementChangeInfo *change)
1334 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1335 change->has_event[i] = FALSE;
1338 static void resetEventBits()
1342 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1343 xx_event_bits[i] = 0;
1346 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1350 /* important: only change event flag if corresponding event bit is set
1351 (this is because all xx_event_bits[] values are loaded separately,
1352 and all xx_event_bits[] values are set back to zero before loading
1353 another value xx_event_bits[x] (each value representing 32 flags)) */
1355 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1356 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1357 change->has_event[i] = TRUE;
1360 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1364 /* in contrast to the above function setEventFlagsFromEventBits(), it
1365 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1366 depending on the corresponding change->has_event[i] values here, as
1367 all xx_event_bits[] values are reset in resetEventBits() before */
1369 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1370 if (change->has_event[i])
1371 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1374 static char *getDefaultElementDescription(struct ElementInfo *ei)
1376 static char description[MAX_ELEMENT_NAME_LEN + 1];
1377 char *default_description = (ei->custom_description != NULL ?
1378 ei->custom_description :
1379 ei->editor_description);
1382 /* always start with reliable default values */
1383 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1384 description[i] = '\0';
1386 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1387 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1389 return &description[0];
1392 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1394 char *default_description = getDefaultElementDescription(ei);
1397 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1398 ei->description[i] = default_description[i];
1401 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1405 for (i = 0; conf[i].data_type != -1; i++)
1407 int default_value = conf[i].default_value;
1408 int data_type = conf[i].data_type;
1409 int conf_type = conf[i].conf_type;
1410 int byte_mask = conf_type & CONF_MASK_BYTES;
1412 if (byte_mask == CONF_MASK_MULTI_BYTES)
1414 int default_num_entities = conf[i].default_num_entities;
1415 int max_num_entities = conf[i].max_num_entities;
1417 *(int *)(conf[i].num_entities) = default_num_entities;
1419 if (data_type == TYPE_STRING)
1421 char *default_string = conf[i].default_string;
1422 char *string = (char *)(conf[i].value);
1424 strncpy(string, default_string, max_num_entities);
1426 else if (data_type == TYPE_ELEMENT_LIST)
1428 int *element_array = (int *)(conf[i].value);
1431 for (j = 0; j < max_num_entities; j++)
1432 element_array[j] = default_value;
1434 else if (data_type == TYPE_CONTENT_LIST)
1436 struct Content *content = (struct Content *)(conf[i].value);
1439 for (c = 0; c < max_num_entities; c++)
1440 for (y = 0; y < 3; y++)
1441 for (x = 0; x < 3; x++)
1442 content[c].e[x][y] = default_value;
1445 else /* constant size configuration data (1, 2 or 4 bytes) */
1447 if (data_type == TYPE_BOOLEAN)
1448 *(boolean *)(conf[i].value) = default_value;
1450 *(int *) (conf[i].value) = default_value;
1455 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1459 for (i = 0; conf[i].data_type != -1; i++)
1461 int data_type = conf[i].data_type;
1462 int conf_type = conf[i].conf_type;
1463 int byte_mask = conf_type & CONF_MASK_BYTES;
1465 if (byte_mask == CONF_MASK_MULTI_BYTES)
1467 int max_num_entities = conf[i].max_num_entities;
1469 if (data_type == TYPE_STRING)
1471 char *string = (char *)(conf[i].value);
1472 char *string_copy = (char *)(conf[i].value_copy);
1474 strncpy(string_copy, string, max_num_entities);
1476 else if (data_type == TYPE_ELEMENT_LIST)
1478 int *element_array = (int *)(conf[i].value);
1479 int *element_array_copy = (int *)(conf[i].value_copy);
1482 for (j = 0; j < max_num_entities; j++)
1483 element_array_copy[j] = element_array[j];
1485 else if (data_type == TYPE_CONTENT_LIST)
1487 struct Content *content = (struct Content *)(conf[i].value);
1488 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1491 for (c = 0; c < max_num_entities; c++)
1492 for (y = 0; y < 3; y++)
1493 for (x = 0; x < 3; x++)
1494 content_copy[c].e[x][y] = content[c].e[x][y];
1497 else /* constant size configuration data (1, 2 or 4 bytes) */
1499 if (data_type == TYPE_BOOLEAN)
1500 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1502 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1507 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1511 xx_ei = *ei_from; /* copy element data into temporary buffer */
1512 yy_ei = *ei_to; /* copy element data into temporary buffer */
1514 copyConfigFromConfigList(chunk_config_CUSX_base);
1519 /* ---------- reinitialize and copy change pages ---------- */
1521 ei_to->num_change_pages = ei_from->num_change_pages;
1522 ei_to->current_change_page = ei_from->current_change_page;
1524 setElementChangePages(ei_to, ei_to->num_change_pages);
1526 for (i = 0; i < ei_to->num_change_pages; i++)
1527 ei_to->change_page[i] = ei_from->change_page[i];
1529 /* ---------- copy group element info ---------- */
1530 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1531 *ei_to->group = *ei_from->group;
1533 /* mark this custom element as modified */
1534 ei_to->modified_settings = TRUE;
1537 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1539 int change_page_size = sizeof(struct ElementChangeInfo);
1541 ei->num_change_pages = MAX(1, change_pages);
1544 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1546 if (ei->current_change_page >= ei->num_change_pages)
1547 ei->current_change_page = ei->num_change_pages - 1;
1549 ei->change = &ei->change_page[ei->current_change_page];
1552 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1554 xx_change = *change; /* copy change data into temporary buffer */
1557 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1558 xx_num_contents = 1;
1561 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1563 *change = xx_change;
1565 resetEventFlags(change);
1567 change->direct_action = 0;
1568 change->other_action = 0;
1570 change->pre_change_function = NULL;
1571 change->change_function = NULL;
1572 change->post_change_function = NULL;
1575 static void setLevelInfoToDefaults(struct LevelInfo *level)
1577 static boolean clipboard_elements_initialized = FALSE;
1580 InitElementPropertiesStatic();
1582 li = *level; /* copy level data into temporary buffer */
1584 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1585 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1587 *level = li; /* copy temporary buffer back to level data */
1589 setLevelInfoToDefaults_EM();
1590 setLevelInfoToDefaults_SP();
1592 level->native_em_level = &native_em_level;
1593 level->native_sp_level = &native_sp_level;
1595 level->file_version = FILE_VERSION_ACTUAL;
1596 level->game_version = GAME_VERSION_ACTUAL;
1598 level->creation_date = getCurrentDate();
1600 level->encoding_16bit_field = TRUE;
1601 level->encoding_16bit_yamyam = TRUE;
1602 level->encoding_16bit_amoeba = TRUE;
1604 for (x = 0; x < MAX_LEV_FIELDX; x++)
1605 for (y = 0; y < MAX_LEV_FIELDY; y++)
1606 level->field[x][y] = EL_SAND;
1608 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1609 level->name[i] = '\0';
1610 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1611 level->author[i] = '\0';
1613 strcpy(level->name, NAMELESS_LEVEL_NAME);
1614 strcpy(level->author, ANONYMOUS_NAME);
1616 level->field[0][0] = EL_PLAYER_1;
1617 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1619 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1622 struct ElementInfo *ei = &element_info[element];
1624 /* never initialize clipboard elements after the very first time */
1625 /* (to be able to use clipboard elements between several levels) */
1626 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1629 if (IS_ENVELOPE(element))
1631 int envelope_nr = element - EL_ENVELOPE_1;
1633 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1635 level->envelope[envelope_nr] = xx_envelope;
1638 if (IS_CUSTOM_ELEMENT(element) ||
1639 IS_GROUP_ELEMENT(element) ||
1640 IS_INTERNAL_ELEMENT(element))
1642 xx_ei = *ei; /* copy element data into temporary buffer */
1644 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1649 setElementChangePages(ei, 1);
1650 setElementChangeInfoToDefaults(ei->change);
1652 if (IS_CUSTOM_ELEMENT(element) ||
1653 IS_GROUP_ELEMENT(element) ||
1654 IS_INTERNAL_ELEMENT(element))
1656 setElementDescriptionToDefault(ei);
1658 ei->modified_settings = FALSE;
1661 if (IS_CUSTOM_ELEMENT(element) ||
1662 IS_INTERNAL_ELEMENT(element))
1664 /* internal values used in level editor */
1666 ei->access_type = 0;
1667 ei->access_layer = 0;
1668 ei->access_protected = 0;
1669 ei->walk_to_action = 0;
1670 ei->smash_targets = 0;
1673 ei->can_explode_by_fire = FALSE;
1674 ei->can_explode_smashed = FALSE;
1675 ei->can_explode_impact = FALSE;
1677 ei->current_change_page = 0;
1680 if (IS_GROUP_ELEMENT(element) ||
1681 IS_INTERNAL_ELEMENT(element))
1683 struct ElementGroupInfo *group;
1685 /* initialize memory for list of elements in group */
1686 if (ei->group == NULL)
1687 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1691 xx_group = *group; /* copy group data into temporary buffer */
1693 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1699 clipboard_elements_initialized = TRUE;
1701 BorderElement = EL_STEELWALL;
1703 level->no_valid_file = FALSE;
1705 level->changed = FALSE;
1707 /* set all bug compatibility flags to "false" => do not emulate this bug */
1708 level->use_action_after_change_bug = FALSE;
1710 if (leveldir_current == NULL) /* only when dumping level */
1713 /* try to determine better author name than 'anonymous' */
1714 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1716 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1717 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1721 switch (LEVELCLASS(leveldir_current))
1723 case LEVELCLASS_TUTORIAL:
1724 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1727 case LEVELCLASS_CONTRIB:
1728 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1729 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1732 case LEVELCLASS_PRIVATE:
1733 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1734 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1738 /* keep default value */
1744 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1746 level_file_info->nr = 0;
1747 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1748 level_file_info->packed = FALSE;
1749 level_file_info->basename = NULL;
1750 level_file_info->filename = NULL;
1753 static void ActivateLevelTemplate()
1755 /* Currently there is no special action needed to activate the template
1756 data, because 'element_info' property settings overwrite the original
1757 level data, while all other variables do not change. */
1760 static char *getLevelFilenameFromBasename(char *basename)
1762 static char *filename = NULL;
1764 checked_free(filename);
1766 filename = getPath2(getCurrentLevelDir(), basename);
1771 static int getFileTypeFromBasename(char *basename)
1773 static char *filename = NULL;
1774 struct stat file_status;
1776 /* ---------- try to determine file type from filename ---------- */
1778 /* check for typical filename of a Supaplex level package file */
1779 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1780 strncmp(basename, "LEVELS.D", 8) == 0))
1781 return LEVEL_FILE_TYPE_SP;
1783 /* check for typical filename of a Diamond Caves II level package file */
1784 if (strSuffix(basename, ".dc") ||
1785 strSuffix(basename, ".dc2"))
1786 return LEVEL_FILE_TYPE_DC;
1788 /* ---------- try to determine file type from filesize ---------- */
1790 checked_free(filename);
1791 filename = getPath2(getCurrentLevelDir(), basename);
1793 if (stat(filename, &file_status) == 0)
1795 /* check for typical filesize of a Supaplex level package file */
1796 if (file_status.st_size == 170496)
1797 return LEVEL_FILE_TYPE_SP;
1800 return LEVEL_FILE_TYPE_UNKNOWN;
1803 static char *getSingleLevelBasename(int nr)
1805 static char basename[MAX_FILENAME_LEN];
1808 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1810 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1815 static char *getPackedLevelBasename(int type)
1817 static char basename[MAX_FILENAME_LEN];
1818 char *directory = getCurrentLevelDir();
1820 struct dirent *dir_entry;
1822 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1824 if ((dir = opendir(directory)) == NULL)
1826 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1831 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1833 char *entry_basename = dir_entry->d_name;
1834 int entry_type = getFileTypeFromBasename(entry_basename);
1836 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1838 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1841 strcpy(basename, entry_basename);
1853 static char *getSingleLevelFilename(int nr)
1855 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1859 static char *getPackedLevelFilename(int type)
1861 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1865 char *getDefaultLevelFilename(int nr)
1867 return getSingleLevelFilename(nr);
1871 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1875 lfi->packed = FALSE;
1876 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1877 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1881 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1882 int type, char *format, ...)
1884 static char basename[MAX_FILENAME_LEN];
1887 va_start(ap, format);
1888 vsprintf(basename, format, ap);
1892 lfi->packed = FALSE;
1893 lfi->basename = basename;
1894 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1897 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1902 lfi->basename = getPackedLevelBasename(lfi->type);
1903 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1906 static int getFiletypeFromID(char *filetype_id)
1908 char *filetype_id_lower;
1909 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1912 if (filetype_id == NULL)
1913 return LEVEL_FILE_TYPE_UNKNOWN;
1915 filetype_id_lower = getStringToLower(filetype_id);
1917 for (i = 0; filetype_id_list[i].id != NULL; i++)
1919 char *id_lower = getStringToLower(filetype_id_list[i].id);
1921 if (strEqual(filetype_id_lower, id_lower))
1922 filetype = filetype_id_list[i].filetype;
1926 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1930 free(filetype_id_lower);
1935 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1939 /* special case: level number is negative => check for level template file */
1942 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1943 "template.%s", LEVELFILE_EXTENSION);
1945 /* no fallback if template file not existing */
1949 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1950 if (leveldir_current->level_filename != NULL)
1952 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1954 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1955 leveldir_current->level_filename, nr);
1956 if (fileExists(lfi->filename))
1960 /* check for native Rocks'n'Diamonds level file */
1961 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1962 "%03d.%s", nr, LEVELFILE_EXTENSION);
1963 if (fileExists(lfi->filename))
1966 /* check for Emerald Mine level file (V1) */
1967 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1968 'a' + (nr / 10) % 26, '0' + nr % 10);
1969 if (fileExists(lfi->filename))
1971 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1972 'A' + (nr / 10) % 26, '0' + nr % 10);
1973 if (fileExists(lfi->filename))
1976 /* check for Emerald Mine level file (V2 to V5) */
1977 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1978 if (fileExists(lfi->filename))
1981 /* check for Emerald Mine level file (V6 / single mode) */
1982 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1983 if (fileExists(lfi->filename))
1985 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1986 if (fileExists(lfi->filename))
1989 /* check for Emerald Mine level file (V6 / teamwork mode) */
1990 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1991 if (fileExists(lfi->filename))
1993 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1994 if (fileExists(lfi->filename))
1997 /* check for various packed level file formats */
1998 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1999 if (fileExists(lfi->filename))
2002 /* no known level file found -- use default values (and fail later) */
2003 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2004 "%03d.%s", nr, LEVELFILE_EXTENSION);
2007 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2009 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2010 lfi->type = getFileTypeFromBasename(lfi->basename);
2013 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2015 /* always start with reliable default values */
2016 setFileInfoToDefaults(level_file_info);
2018 level_file_info->nr = nr; /* set requested level number */
2020 determineLevelFileInfo_Filename(level_file_info);
2021 determineLevelFileInfo_Filetype(level_file_info);
2024 /* ------------------------------------------------------------------------- */
2025 /* functions for loading R'n'D level */
2026 /* ------------------------------------------------------------------------- */
2028 int getMappedElement(int element)
2030 /* remap some (historic, now obsolete) elements */
2034 case EL_PLAYER_OBSOLETE:
2035 element = EL_PLAYER_1;
2038 case EL_KEY_OBSOLETE:
2042 case EL_EM_KEY_1_FILE_OBSOLETE:
2043 element = EL_EM_KEY_1;
2046 case EL_EM_KEY_2_FILE_OBSOLETE:
2047 element = EL_EM_KEY_2;
2050 case EL_EM_KEY_3_FILE_OBSOLETE:
2051 element = EL_EM_KEY_3;
2054 case EL_EM_KEY_4_FILE_OBSOLETE:
2055 element = EL_EM_KEY_4;
2058 case EL_ENVELOPE_OBSOLETE:
2059 element = EL_ENVELOPE_1;
2067 if (element >= NUM_FILE_ELEMENTS)
2069 Error(ERR_WARN, "invalid level element %d", element);
2071 element = EL_UNKNOWN;
2079 int getMappedElementByVersion(int element, int game_version)
2081 /* remap some elements due to certain game version */
2083 if (game_version <= VERSION_IDENT(2,2,0,0))
2085 /* map game font elements */
2086 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2087 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2088 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2089 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2092 if (game_version < VERSION_IDENT(3,0,0,0))
2094 /* map Supaplex gravity tube elements */
2095 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2096 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2097 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2098 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2105 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2107 level->file_version = getFileVersion(file);
2108 level->game_version = getFileVersion(file);
2113 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2115 level->creation_date.year = getFile16BitBE(file);
2116 level->creation_date.month = getFile8Bit(file);
2117 level->creation_date.day = getFile8Bit(file);
2122 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2124 int initial_player_stepsize;
2125 int initial_player_gravity;
2128 level->fieldx = getFile8Bit(file);
2129 level->fieldy = getFile8Bit(file);
2131 level->time = getFile16BitBE(file);
2132 level->gems_needed = getFile16BitBE(file);
2134 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2135 level->name[i] = getFile8Bit(file);
2136 level->name[MAX_LEVEL_NAME_LEN] = 0;
2138 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2139 level->score[i] = getFile8Bit(file);
2141 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2142 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2143 for (y = 0; y < 3; y++)
2144 for (x = 0; x < 3; x++)
2145 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2147 level->amoeba_speed = getFile8Bit(file);
2148 level->time_magic_wall = getFile8Bit(file);
2149 level->time_wheel = getFile8Bit(file);
2150 level->amoeba_content = getMappedElement(getFile8Bit(file));
2152 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2155 for (i = 0; i < MAX_PLAYERS; i++)
2156 level->initial_player_stepsize[i] = initial_player_stepsize;
2158 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2160 for (i = 0; i < MAX_PLAYERS; i++)
2161 level->initial_player_gravity[i] = initial_player_gravity;
2163 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2164 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2166 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2168 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2169 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2170 level->can_move_into_acid_bits = getFile32BitBE(file);
2171 level->dont_collide_with_bits = getFile8Bit(file);
2173 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2174 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2176 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2177 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2178 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2180 level->game_engine_type = getFile8Bit(file);
2182 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2187 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2191 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2192 level->name[i] = getFile8Bit(file);
2193 level->name[MAX_LEVEL_NAME_LEN] = 0;
2198 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2202 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2203 level->author[i] = getFile8Bit(file);
2204 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2209 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2212 int chunk_size_expected = level->fieldx * level->fieldy;
2214 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2215 stored with 16-bit encoding (and should be twice as big then).
2216 Even worse, playfield data was stored 16-bit when only yamyam content
2217 contained 16-bit elements and vice versa. */
2219 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2220 chunk_size_expected *= 2;
2222 if (chunk_size_expected != chunk_size)
2224 ReadUnusedBytesFromFile(file, chunk_size);
2225 return chunk_size_expected;
2228 for (y = 0; y < level->fieldy; y++)
2229 for (x = 0; x < level->fieldx; x++)
2230 level->field[x][y] =
2231 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2236 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2239 int header_size = 4;
2240 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2241 int chunk_size_expected = header_size + content_size;
2243 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2244 stored with 16-bit encoding (and should be twice as big then).
2245 Even worse, playfield data was stored 16-bit when only yamyam content
2246 contained 16-bit elements and vice versa. */
2248 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2249 chunk_size_expected += content_size;
2251 if (chunk_size_expected != chunk_size)
2253 ReadUnusedBytesFromFile(file, chunk_size);
2254 return chunk_size_expected;
2258 level->num_yamyam_contents = getFile8Bit(file);
2262 /* correct invalid number of content fields -- should never happen */
2263 if (level->num_yamyam_contents < 1 ||
2264 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2265 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2267 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2268 for (y = 0; y < 3; y++)
2269 for (x = 0; x < 3; x++)
2270 level->yamyam_content[i].e[x][y] =
2271 getMappedElement(level->encoding_16bit_field ?
2272 getFile16BitBE(file) : getFile8Bit(file));
2276 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2280 int num_contents, content_xsize, content_ysize;
2281 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2283 element = getMappedElement(getFile16BitBE(file));
2284 num_contents = getFile8Bit(file);
2285 content_xsize = getFile8Bit(file);
2286 content_ysize = getFile8Bit(file);
2288 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2290 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2291 for (y = 0; y < 3; y++)
2292 for (x = 0; x < 3; x++)
2293 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2295 /* correct invalid number of content fields -- should never happen */
2296 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2297 num_contents = STD_ELEMENT_CONTENTS;
2299 if (element == EL_YAMYAM)
2301 level->num_yamyam_contents = num_contents;
2303 for (i = 0; i < num_contents; i++)
2304 for (y = 0; y < 3; y++)
2305 for (x = 0; x < 3; x++)
2306 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2308 else if (element == EL_BD_AMOEBA)
2310 level->amoeba_content = content_array[0][0][0];
2314 Error(ERR_WARN, "cannot load content for element '%d'", element);
2320 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2326 int chunk_size_expected;
2328 element = getMappedElement(getFile16BitBE(file));
2329 if (!IS_ENVELOPE(element))
2330 element = EL_ENVELOPE_1;
2332 envelope_nr = element - EL_ENVELOPE_1;
2334 envelope_len = getFile16BitBE(file);
2336 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2337 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2339 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2341 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2342 if (chunk_size_expected != chunk_size)
2344 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2345 return chunk_size_expected;
2348 for (i = 0; i < envelope_len; i++)
2349 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2354 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2356 int num_changed_custom_elements = getFile16BitBE(file);
2357 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2360 if (chunk_size_expected != chunk_size)
2362 ReadUnusedBytesFromFile(file, chunk_size - 2);
2363 return chunk_size_expected;
2366 for (i = 0; i < num_changed_custom_elements; i++)
2368 int element = getMappedElement(getFile16BitBE(file));
2369 int properties = getFile32BitBE(file);
2371 if (IS_CUSTOM_ELEMENT(element))
2372 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2374 Error(ERR_WARN, "invalid custom element number %d", element);
2376 /* older game versions that wrote level files with CUS1 chunks used
2377 different default push delay values (not yet stored in level file) */
2378 element_info[element].push_delay_fixed = 2;
2379 element_info[element].push_delay_random = 8;
2385 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2387 int num_changed_custom_elements = getFile16BitBE(file);
2388 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2391 if (chunk_size_expected != chunk_size)
2393 ReadUnusedBytesFromFile(file, chunk_size - 2);
2394 return chunk_size_expected;
2397 for (i = 0; i < num_changed_custom_elements; i++)
2399 int element = getMappedElement(getFile16BitBE(file));
2400 int custom_target_element = getMappedElement(getFile16BitBE(file));
2402 if (IS_CUSTOM_ELEMENT(element))
2403 element_info[element].change->target_element = custom_target_element;
2405 Error(ERR_WARN, "invalid custom element number %d", element);
2411 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2413 int num_changed_custom_elements = getFile16BitBE(file);
2414 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2417 if (chunk_size_expected != chunk_size)
2419 ReadUnusedBytesFromFile(file, chunk_size - 2);
2420 return chunk_size_expected;
2423 for (i = 0; i < num_changed_custom_elements; i++)
2425 int element = getMappedElement(getFile16BitBE(file));
2426 struct ElementInfo *ei = &element_info[element];
2427 unsigned int event_bits;
2429 if (!IS_CUSTOM_ELEMENT(element))
2431 Error(ERR_WARN, "invalid custom element number %d", element);
2433 element = EL_INTERNAL_DUMMY;
2436 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2437 ei->description[j] = getFile8Bit(file);
2438 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2440 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2442 /* some free bytes for future properties and padding */
2443 ReadUnusedBytesFromFile(file, 7);
2445 ei->use_gfx_element = getFile8Bit(file);
2446 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2448 ei->collect_score_initial = getFile8Bit(file);
2449 ei->collect_count_initial = getFile8Bit(file);
2451 ei->push_delay_fixed = getFile16BitBE(file);
2452 ei->push_delay_random = getFile16BitBE(file);
2453 ei->move_delay_fixed = getFile16BitBE(file);
2454 ei->move_delay_random = getFile16BitBE(file);
2456 ei->move_pattern = getFile16BitBE(file);
2457 ei->move_direction_initial = getFile8Bit(file);
2458 ei->move_stepsize = getFile8Bit(file);
2460 for (y = 0; y < 3; y++)
2461 for (x = 0; x < 3; x++)
2462 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2464 event_bits = getFile32BitBE(file);
2465 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2466 if (event_bits & (1 << j))
2467 ei->change->has_event[j] = TRUE;
2469 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2471 ei->change->delay_fixed = getFile16BitBE(file);
2472 ei->change->delay_random = getFile16BitBE(file);
2473 ei->change->delay_frames = getFile16BitBE(file);
2475 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2477 ei->change->explode = getFile8Bit(file);
2478 ei->change->use_target_content = getFile8Bit(file);
2479 ei->change->only_if_complete = getFile8Bit(file);
2480 ei->change->use_random_replace = getFile8Bit(file);
2482 ei->change->random_percentage = getFile8Bit(file);
2483 ei->change->replace_when = getFile8Bit(file);
2485 for (y = 0; y < 3; y++)
2486 for (x = 0; x < 3; x++)
2487 ei->change->target_content.e[x][y] =
2488 getMappedElement(getFile16BitBE(file));
2490 ei->slippery_type = getFile8Bit(file);
2492 /* some free bytes for future properties and padding */
2493 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2495 /* mark that this custom element has been modified */
2496 ei->modified_settings = TRUE;
2502 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2504 struct ElementInfo *ei;
2505 int chunk_size_expected;
2509 /* ---------- custom element base property values (96 bytes) ------------- */
2511 element = getMappedElement(getFile16BitBE(file));
2513 if (!IS_CUSTOM_ELEMENT(element))
2515 Error(ERR_WARN, "invalid custom element number %d", element);
2517 ReadUnusedBytesFromFile(file, chunk_size - 2);
2521 ei = &element_info[element];
2523 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2524 ei->description[i] = getFile8Bit(file);
2525 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2527 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2529 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2531 ei->num_change_pages = getFile8Bit(file);
2533 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2534 if (chunk_size_expected != chunk_size)
2536 ReadUnusedBytesFromFile(file, chunk_size - 43);
2537 return chunk_size_expected;
2540 ei->ce_value_fixed_initial = getFile16BitBE(file);
2541 ei->ce_value_random_initial = getFile16BitBE(file);
2542 ei->use_last_ce_value = getFile8Bit(file);
2544 ei->use_gfx_element = getFile8Bit(file);
2545 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2547 ei->collect_score_initial = getFile8Bit(file);
2548 ei->collect_count_initial = getFile8Bit(file);
2550 ei->drop_delay_fixed = getFile8Bit(file);
2551 ei->push_delay_fixed = getFile8Bit(file);
2552 ei->drop_delay_random = getFile8Bit(file);
2553 ei->push_delay_random = getFile8Bit(file);
2554 ei->move_delay_fixed = getFile16BitBE(file);
2555 ei->move_delay_random = getFile16BitBE(file);
2557 /* bits 0 - 15 of "move_pattern" ... */
2558 ei->move_pattern = getFile16BitBE(file);
2559 ei->move_direction_initial = getFile8Bit(file);
2560 ei->move_stepsize = getFile8Bit(file);
2562 ei->slippery_type = getFile8Bit(file);
2564 for (y = 0; y < 3; y++)
2565 for (x = 0; x < 3; x++)
2566 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2568 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2569 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2570 ei->move_leave_type = getFile8Bit(file);
2572 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2573 ei->move_pattern |= (getFile16BitBE(file) << 16);
2575 ei->access_direction = getFile8Bit(file);
2577 ei->explosion_delay = getFile8Bit(file);
2578 ei->ignition_delay = getFile8Bit(file);
2579 ei->explosion_type = getFile8Bit(file);
2581 /* some free bytes for future custom property values and padding */
2582 ReadUnusedBytesFromFile(file, 1);
2584 /* ---------- change page property values (48 bytes) --------------------- */
2586 setElementChangePages(ei, ei->num_change_pages);
2588 for (i = 0; i < ei->num_change_pages; i++)
2590 struct ElementChangeInfo *change = &ei->change_page[i];
2591 unsigned int event_bits;
2593 /* always start with reliable default values */
2594 setElementChangeInfoToDefaults(change);
2596 /* bits 0 - 31 of "has_event[]" ... */
2597 event_bits = getFile32BitBE(file);
2598 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2599 if (event_bits & (1 << j))
2600 change->has_event[j] = TRUE;
2602 change->target_element = getMappedElement(getFile16BitBE(file));
2604 change->delay_fixed = getFile16BitBE(file);
2605 change->delay_random = getFile16BitBE(file);
2606 change->delay_frames = getFile16BitBE(file);
2608 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2610 change->explode = getFile8Bit(file);
2611 change->use_target_content = getFile8Bit(file);
2612 change->only_if_complete = getFile8Bit(file);
2613 change->use_random_replace = getFile8Bit(file);
2615 change->random_percentage = getFile8Bit(file);
2616 change->replace_when = getFile8Bit(file);
2618 for (y = 0; y < 3; y++)
2619 for (x = 0; x < 3; x++)
2620 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2622 change->can_change = getFile8Bit(file);
2624 change->trigger_side = getFile8Bit(file);
2626 change->trigger_player = getFile8Bit(file);
2627 change->trigger_page = getFile8Bit(file);
2629 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2630 CH_PAGE_ANY : (1 << change->trigger_page));
2632 change->has_action = getFile8Bit(file);
2633 change->action_type = getFile8Bit(file);
2634 change->action_mode = getFile8Bit(file);
2635 change->action_arg = getFile16BitBE(file);
2637 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2638 event_bits = getFile8Bit(file);
2639 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2640 if (event_bits & (1 << (j - 32)))
2641 change->has_event[j] = TRUE;
2644 /* mark this custom element as modified */
2645 ei->modified_settings = TRUE;
2650 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2652 struct ElementInfo *ei;
2653 struct ElementGroupInfo *group;
2657 element = getMappedElement(getFile16BitBE(file));
2659 if (!IS_GROUP_ELEMENT(element))
2661 Error(ERR_WARN, "invalid group element number %d", element);
2663 ReadUnusedBytesFromFile(file, chunk_size - 2);
2667 ei = &element_info[element];
2669 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2670 ei->description[i] = getFile8Bit(file);
2671 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2673 group = element_info[element].group;
2675 group->num_elements = getFile8Bit(file);
2677 ei->use_gfx_element = getFile8Bit(file);
2678 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2680 group->choice_mode = getFile8Bit(file);
2682 /* some free bytes for future values and padding */
2683 ReadUnusedBytesFromFile(file, 3);
2685 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2686 group->element[i] = getMappedElement(getFile16BitBE(file));
2688 /* mark this group element as modified */
2689 element_info[element].modified_settings = TRUE;
2694 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2695 int element, int real_element)
2697 int micro_chunk_size = 0;
2698 int conf_type = getFile8Bit(file);
2699 int byte_mask = conf_type & CONF_MASK_BYTES;
2700 boolean element_found = FALSE;
2703 micro_chunk_size += 1;
2705 if (byte_mask == CONF_MASK_MULTI_BYTES)
2707 int num_bytes = getFile16BitBE(file);
2708 byte *buffer = checked_malloc(num_bytes);
2710 ReadBytesFromFile(file, buffer, num_bytes);
2712 for (i = 0; conf[i].data_type != -1; i++)
2714 if (conf[i].element == element &&
2715 conf[i].conf_type == conf_type)
2717 int data_type = conf[i].data_type;
2718 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2719 int max_num_entities = conf[i].max_num_entities;
2721 if (num_entities > max_num_entities)
2724 "truncating number of entities for element %d from %d to %d",
2725 element, num_entities, max_num_entities);
2727 num_entities = max_num_entities;
2730 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2731 data_type == TYPE_CONTENT_LIST))
2733 /* for element and content lists, zero entities are not allowed */
2734 Error(ERR_WARN, "found empty list of entities for element %d",
2737 /* do not set "num_entities" here to prevent reading behind buffer */
2739 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2743 *(int *)(conf[i].num_entities) = num_entities;
2746 element_found = TRUE;
2748 if (data_type == TYPE_STRING)
2750 char *string = (char *)(conf[i].value);
2753 for (j = 0; j < max_num_entities; j++)
2754 string[j] = (j < num_entities ? buffer[j] : '\0');
2756 else if (data_type == TYPE_ELEMENT_LIST)
2758 int *element_array = (int *)(conf[i].value);
2761 for (j = 0; j < num_entities; j++)
2763 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2765 else if (data_type == TYPE_CONTENT_LIST)
2767 struct Content *content= (struct Content *)(conf[i].value);
2770 for (c = 0; c < num_entities; c++)
2771 for (y = 0; y < 3; y++)
2772 for (x = 0; x < 3; x++)
2773 content[c].e[x][y] =
2774 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2777 element_found = FALSE;
2783 checked_free(buffer);
2785 micro_chunk_size += 2 + num_bytes;
2787 else /* constant size configuration data (1, 2 or 4 bytes) */
2789 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2790 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2791 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2793 for (i = 0; conf[i].data_type != -1; i++)
2795 if (conf[i].element == element &&
2796 conf[i].conf_type == conf_type)
2798 int data_type = conf[i].data_type;
2800 if (data_type == TYPE_ELEMENT)
2801 value = getMappedElement(value);
2803 if (data_type == TYPE_BOOLEAN)
2804 *(boolean *)(conf[i].value) = value;
2806 *(int *) (conf[i].value) = value;
2808 element_found = TRUE;
2814 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2819 char *error_conf_chunk_bytes =
2820 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2821 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2822 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2823 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2824 int error_element = real_element;
2826 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2827 error_conf_chunk_bytes, error_conf_chunk_token,
2828 error_element, EL_NAME(error_element));
2831 return micro_chunk_size;
2834 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2836 int real_chunk_size = 0;
2838 li = *level; /* copy level data into temporary buffer */
2842 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2844 if (real_chunk_size >= chunk_size)
2848 *level = li; /* copy temporary buffer back to level data */
2850 return real_chunk_size;
2853 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2855 int real_chunk_size = 0;
2857 li = *level; /* copy level data into temporary buffer */
2861 int element = getMappedElement(getFile16BitBE(file));
2863 real_chunk_size += 2;
2864 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2866 if (real_chunk_size >= chunk_size)
2870 *level = li; /* copy temporary buffer back to level data */
2872 return real_chunk_size;
2875 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2877 int real_chunk_size = 0;
2879 li = *level; /* copy level data into temporary buffer */
2883 int element = getMappedElement(getFile16BitBE(file));
2885 real_chunk_size += 2;
2886 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2888 if (real_chunk_size >= chunk_size)
2892 *level = li; /* copy temporary buffer back to level data */
2894 return real_chunk_size;
2897 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2899 int element = getMappedElement(getFile16BitBE(file));
2900 int envelope_nr = element - EL_ENVELOPE_1;
2901 int real_chunk_size = 2;
2905 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2908 if (real_chunk_size >= chunk_size)
2912 level->envelope[envelope_nr] = xx_envelope;
2914 return real_chunk_size;
2917 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2919 int element = getMappedElement(getFile16BitBE(file));
2920 int real_chunk_size = 2;
2921 struct ElementInfo *ei = &element_info[element];
2924 xx_ei = *ei; /* copy element data into temporary buffer */
2926 xx_ei.num_change_pages = -1;
2930 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2932 if (xx_ei.num_change_pages != -1)
2935 if (real_chunk_size >= chunk_size)
2941 if (ei->num_change_pages == -1)
2943 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2946 ei->num_change_pages = 1;
2948 setElementChangePages(ei, 1);
2949 setElementChangeInfoToDefaults(ei->change);
2951 return real_chunk_size;
2954 /* initialize number of change pages stored for this custom element */
2955 setElementChangePages(ei, ei->num_change_pages);
2956 for (i = 0; i < ei->num_change_pages; i++)
2957 setElementChangeInfoToDefaults(&ei->change_page[i]);
2959 /* start with reading properties for the first change page */
2960 xx_current_change_page = 0;
2964 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2966 xx_change = *change; /* copy change data into temporary buffer */
2968 resetEventBits(); /* reset bits; change page might have changed */
2970 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
2973 *change = xx_change;
2975 setEventFlagsFromEventBits(change);
2977 if (real_chunk_size >= chunk_size)
2981 return real_chunk_size;
2984 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
2986 int element = getMappedElement(getFile16BitBE(file));
2987 int real_chunk_size = 2;
2988 struct ElementInfo *ei = &element_info[element];
2989 struct ElementGroupInfo *group = ei->group;
2991 xx_ei = *ei; /* copy element data into temporary buffer */
2992 xx_group = *group; /* copy group data into temporary buffer */
2996 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
2999 if (real_chunk_size >= chunk_size)
3006 return real_chunk_size;
3009 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3010 struct LevelFileInfo *level_file_info)
3012 char *filename = level_file_info->filename;
3013 char cookie[MAX_LINE_LEN];
3014 char chunk_name[CHUNK_ID_LEN + 1];
3018 if (!(file = fopen(filename, MODE_READ)))
3020 level->no_valid_file = TRUE;
3022 if (level != &level_template)
3023 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3028 getFileChunkBE(file, chunk_name, NULL);
3029 if (strEqual(chunk_name, "RND1"))
3031 getFile32BitBE(file); /* not used */
3033 getFileChunkBE(file, chunk_name, NULL);
3034 if (!strEqual(chunk_name, "CAVE"))
3036 level->no_valid_file = TRUE;
3038 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3043 else /* check for pre-2.0 file format with cookie string */
3045 strcpy(cookie, chunk_name);
3046 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3047 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3048 cookie[strlen(cookie) - 1] = '\0';
3050 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3052 level->no_valid_file = TRUE;
3054 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3059 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3061 level->no_valid_file = TRUE;
3063 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3068 /* pre-2.0 level files have no game version, so use file version here */
3069 level->game_version = level->file_version;
3072 if (level->file_version < FILE_VERSION_1_2)
3074 /* level files from versions before 1.2.0 without chunk structure */
3075 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3076 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3084 int (*loader)(FILE *, int, struct LevelInfo *);
3088 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3089 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3090 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3091 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3092 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3093 { "INFO", -1, LoadLevel_INFO },
3094 { "BODY", -1, LoadLevel_BODY },
3095 { "CONT", -1, LoadLevel_CONT },
3096 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3097 { "CNT3", -1, LoadLevel_CNT3 },
3098 { "CUS1", -1, LoadLevel_CUS1 },
3099 { "CUS2", -1, LoadLevel_CUS2 },
3100 { "CUS3", -1, LoadLevel_CUS3 },
3101 { "CUS4", -1, LoadLevel_CUS4 },
3102 { "GRP1", -1, LoadLevel_GRP1 },
3103 { "CONF", -1, LoadLevel_CONF },
3104 { "ELEM", -1, LoadLevel_ELEM },
3105 { "NOTE", -1, LoadLevel_NOTE },
3106 { "CUSX", -1, LoadLevel_CUSX },
3107 { "GRPX", -1, LoadLevel_GRPX },
3112 while (getFileChunkBE(file, chunk_name, &chunk_size))
3116 while (chunk_info[i].name != NULL &&
3117 !strEqual(chunk_name, chunk_info[i].name))
3120 if (chunk_info[i].name == NULL)
3122 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3123 chunk_name, filename);
3124 ReadUnusedBytesFromFile(file, chunk_size);
3126 else if (chunk_info[i].size != -1 &&
3127 chunk_info[i].size != chunk_size)
3129 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3130 chunk_size, chunk_name, filename);
3131 ReadUnusedBytesFromFile(file, chunk_size);
3135 /* call function to load this level chunk */
3136 int chunk_size_expected =
3137 (chunk_info[i].loader)(file, chunk_size, level);
3139 /* the size of some chunks cannot be checked before reading other
3140 chunks first (like "HEAD" and "BODY") that contain some header
3141 information, so check them here */
3142 if (chunk_size_expected != chunk_size)
3144 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3145 chunk_size, chunk_name, filename);
3154 /* ------------------------------------------------------------------------- */
3155 /* functions for loading EM level */
3156 /* ------------------------------------------------------------------------- */
3160 static int map_em_element_yam(int element)
3164 case 0x00: return EL_EMPTY;
3165 case 0x01: return EL_EMERALD;
3166 case 0x02: return EL_DIAMOND;
3167 case 0x03: return EL_ROCK;
3168 case 0x04: return EL_ROBOT;
3169 case 0x05: return EL_SPACESHIP_UP;
3170 case 0x06: return EL_BOMB;
3171 case 0x07: return EL_BUG_UP;
3172 case 0x08: return EL_AMOEBA_DROP;
3173 case 0x09: return EL_NUT;
3174 case 0x0a: return EL_YAMYAM;
3175 case 0x0b: return EL_QUICKSAND_FULL;
3176 case 0x0c: return EL_SAND;
3177 case 0x0d: return EL_WALL_SLIPPERY;
3178 case 0x0e: return EL_STEELWALL;
3179 case 0x0f: return EL_WALL;
3180 case 0x10: return EL_EM_KEY_1;
3181 case 0x11: return EL_EM_KEY_2;
3182 case 0x12: return EL_EM_KEY_4;
3183 case 0x13: return EL_EM_KEY_3;
3184 case 0x14: return EL_MAGIC_WALL;
3185 case 0x15: return EL_ROBOT_WHEEL;
3186 case 0x16: return EL_DYNAMITE;
3188 case 0x17: return EL_EM_KEY_1; /* EMC */
3189 case 0x18: return EL_BUG_UP; /* EMC */
3190 case 0x1a: return EL_DIAMOND; /* EMC */
3191 case 0x1b: return EL_EMERALD; /* EMC */
3192 case 0x25: return EL_NUT; /* EMC */
3193 case 0x80: return EL_EMPTY; /* EMC */
3194 case 0x85: return EL_EM_KEY_1; /* EMC */
3195 case 0x86: return EL_EM_KEY_2; /* EMC */
3196 case 0x87: return EL_EM_KEY_4; /* EMC */
3197 case 0x88: return EL_EM_KEY_3; /* EMC */
3198 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3199 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3200 case 0xaf: return EL_DYNAMITE; /* EMC */
3201 case 0xbd: return EL_SAND; /* EMC */
3204 Error(ERR_WARN, "invalid level element %d", element);
3209 static int map_em_element_field(int element)
3211 if (element >= 0xc8 && element <= 0xe1)
3212 return EL_CHAR_A + (element - 0xc8);
3213 else if (element >= 0xe2 && element <= 0xeb)
3214 return EL_CHAR_0 + (element - 0xe2);
3218 case 0x00: return EL_ROCK;
3219 case 0x01: return EL_ROCK; /* EMC */
3220 case 0x02: return EL_DIAMOND;
3221 case 0x03: return EL_DIAMOND;
3222 case 0x04: return EL_ROBOT;
3223 case 0x05: return EL_ROBOT; /* EMC */
3224 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3225 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3226 case 0x08: return EL_SPACESHIP_UP;
3227 case 0x09: return EL_SPACESHIP_RIGHT;
3228 case 0x0a: return EL_SPACESHIP_DOWN;
3229 case 0x0b: return EL_SPACESHIP_LEFT;
3230 case 0x0c: return EL_SPACESHIP_UP;
3231 case 0x0d: return EL_SPACESHIP_RIGHT;
3232 case 0x0e: return EL_SPACESHIP_DOWN;
3233 case 0x0f: return EL_SPACESHIP_LEFT;
3235 case 0x10: return EL_BOMB;
3236 case 0x11: return EL_BOMB; /* EMC */
3237 case 0x12: return EL_EMERALD;
3238 case 0x13: return EL_EMERALD;
3239 case 0x14: return EL_BUG_UP;
3240 case 0x15: return EL_BUG_RIGHT;
3241 case 0x16: return EL_BUG_DOWN;
3242 case 0x17: return EL_BUG_LEFT;
3243 case 0x18: return EL_BUG_UP;
3244 case 0x19: return EL_BUG_RIGHT;
3245 case 0x1a: return EL_BUG_DOWN;
3246 case 0x1b: return EL_BUG_LEFT;
3247 case 0x1c: return EL_AMOEBA_DROP;
3248 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3249 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3250 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3252 case 0x20: return EL_ROCK;
3253 case 0x21: return EL_BOMB; /* EMC */
3254 case 0x22: return EL_DIAMOND; /* EMC */
3255 case 0x23: return EL_EMERALD; /* EMC */
3256 case 0x24: return EL_MAGIC_WALL;
3257 case 0x25: return EL_NUT;
3258 case 0x26: return EL_NUT; /* EMC */
3259 case 0x27: return EL_NUT; /* EMC */
3261 /* looks like magic wheel, but is _always_ activated */
3262 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3264 case 0x29: return EL_YAMYAM; /* up */
3265 case 0x2a: return EL_YAMYAM; /* down */
3266 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3267 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3268 case 0x2d: return EL_QUICKSAND_FULL;
3269 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3270 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3272 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3273 case 0x31: return EL_SAND; /* EMC */
3274 case 0x32: return EL_SAND; /* EMC */
3275 case 0x33: return EL_SAND; /* EMC */
3276 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3277 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3278 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3279 case 0x37: return EL_SAND; /* EMC */
3280 case 0x38: return EL_ROCK; /* EMC */
3281 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3282 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3283 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3284 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3285 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3286 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3287 case 0x3f: return EL_ACID_POOL_BOTTOM;
3289 case 0x40: return EL_EXIT_OPEN; /* 1 */
3290 case 0x41: return EL_EXIT_OPEN; /* 2 */
3291 case 0x42: return EL_EXIT_OPEN; /* 3 */
3292 case 0x43: return EL_BALLOON; /* EMC */
3293 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3294 case 0x45: return EL_SPRING; /* EMC */
3295 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3296 case 0x47: return EL_SPRING; /* left */ /* EMC */
3297 case 0x48: return EL_SPRING; /* right */ /* EMC */
3298 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3299 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3300 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3301 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3302 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3303 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3304 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3306 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3307 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3308 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3309 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3310 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3311 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3312 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3313 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3314 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3315 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3316 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3317 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3318 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3319 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3320 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3321 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3323 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3324 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3325 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3326 case 0x63: return EL_SPRING; /* left */ /* EMC */
3327 case 0x64: return EL_SPRING; /* right */ /* EMC */
3328 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3329 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3330 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3331 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3332 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3333 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3334 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3335 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3336 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3337 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3338 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3340 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3341 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3342 case 0x72: return EL_NUT; /* left */ /* EMC */
3343 case 0x73: return EL_SAND; /* EMC (? "nut") */
3344 case 0x74: return EL_STEELWALL;
3345 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3346 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3347 case 0x77: return EL_BOMB; /* left */ /* EMC */
3348 case 0x78: return EL_BOMB; /* right */ /* EMC */
3349 case 0x79: return EL_ROCK; /* left */ /* EMC */
3350 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3351 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3352 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3353 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3354 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3355 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3357 case 0x80: return EL_EMPTY;
3358 case 0x81: return EL_WALL_SLIPPERY;
3359 case 0x82: return EL_SAND;
3360 case 0x83: return EL_STEELWALL;
3361 case 0x84: return EL_WALL;
3362 case 0x85: return EL_EM_KEY_1;
3363 case 0x86: return EL_EM_KEY_2;
3364 case 0x87: return EL_EM_KEY_4;
3365 case 0x88: return EL_EM_KEY_3;
3366 case 0x89: return EL_EM_GATE_1;
3367 case 0x8a: return EL_EM_GATE_2;
3368 case 0x8b: return EL_EM_GATE_4;
3369 case 0x8c: return EL_EM_GATE_3;
3370 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3371 case 0x8e: return EL_EM_GATE_1_GRAY;
3372 case 0x8f: return EL_EM_GATE_2_GRAY;
3374 case 0x90: return EL_EM_GATE_4_GRAY;
3375 case 0x91: return EL_EM_GATE_3_GRAY;
3376 case 0x92: return EL_MAGIC_WALL;
3377 case 0x93: return EL_ROBOT_WHEEL;
3378 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3379 case 0x95: return EL_ACID_POOL_TOPLEFT;
3380 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3381 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3382 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3383 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3384 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3385 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3386 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3387 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3388 case 0x9e: return EL_EXIT_CLOSED;
3389 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3391 /* looks like normal sand, but behaves like wall */
3392 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3393 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3394 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3395 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3396 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3397 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3398 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3399 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3400 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3401 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3402 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3403 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3404 case 0xac: return EL_CHAR_COMMA; /* EMC */
3405 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3406 case 0xae: return EL_CHAR_MINUS; /* EMC */
3407 case 0xaf: return EL_DYNAMITE;
3409 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3410 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3411 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3412 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3413 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3414 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3415 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3416 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3417 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3418 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3419 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3420 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3421 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3422 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3423 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3424 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3426 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3427 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3428 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3429 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3430 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3431 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3432 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3433 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3435 /* characters: see above */
3437 case 0xec: return EL_CHAR_PERIOD;
3438 case 0xed: return EL_CHAR_EXCLAM;
3439 case 0xee: return EL_CHAR_COLON;
3440 case 0xef: return EL_CHAR_QUESTION;
3442 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3443 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3444 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3445 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3446 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3447 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3448 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3449 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3451 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3452 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3453 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3454 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3455 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3456 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3458 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3459 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3462 /* should never happen (all 8-bit value cases should be handled) */
3463 Error(ERR_WARN, "invalid level element %d", element);
3468 #define EM_LEVEL_SIZE 2106
3469 #define EM_LEVEL_XSIZE 64
3470 #define EM_LEVEL_YSIZE 32
3472 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3473 struct LevelFileInfo *level_file_info)
3475 char *filename = level_file_info->filename;
3477 unsigned char leveldata[EM_LEVEL_SIZE];
3478 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3479 int nr = level_file_info->nr;
3482 if (!(file = fopen(filename, MODE_READ)))
3484 level->no_valid_file = TRUE;
3486 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3491 for (i = 0; i < EM_LEVEL_SIZE; i++)
3492 leveldata[i] = fgetc(file);
3496 /* check if level data is crypted by testing against known starting bytes
3497 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3499 if ((leveldata[0] == 0xf1 ||
3500 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3502 unsigned char code0 = 0x65;
3503 unsigned char code1 = 0x11;
3505 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3506 leveldata[0] = 0xf1;
3508 /* decode crypted level data */
3510 for (i = 0; i < EM_LEVEL_SIZE; i++)
3512 leveldata[i] ^= code0;
3513 leveldata[i] -= code1;
3515 code0 = (code0 + 7) & 0xff;
3519 level->fieldx = EM_LEVEL_XSIZE;
3520 level->fieldy = EM_LEVEL_YSIZE;
3522 level->time = header[46] * 10;
3523 level->gems_needed = header[47];
3525 /* The original Emerald Mine levels have their level number stored
3526 at the second byte of the level file...
3527 Do not trust this information at other level files, e.g. EMC,
3528 but correct it anyway (normally the first row is completely
3529 steel wall, so the correction does not hurt anyway). */
3531 if (leveldata[1] == nr)
3532 leveldata[1] = leveldata[2]; /* correct level number field */
3534 sprintf(level->name, "Level %d", nr); /* set level name */
3536 level->score[SC_EMERALD] = header[36];
3537 level->score[SC_DIAMOND] = header[37];
3538 level->score[SC_ROBOT] = header[38];
3539 level->score[SC_SPACESHIP] = header[39];
3540 level->score[SC_BUG] = header[40];
3541 level->score[SC_YAMYAM] = header[41];
3542 level->score[SC_NUT] = header[42];
3543 level->score[SC_DYNAMITE] = header[43];
3544 level->score[SC_TIME_BONUS] = header[44];
3546 level->num_yamyam_contents = 4;
3548 for (i = 0; i < level->num_yamyam_contents; i++)
3549 for (y = 0; y < 3; y++)
3550 for (x = 0; x < 3; x++)
3551 level->yamyam_content[i].e[x][y] =
3552 map_em_element_yam(header[i * 9 + y * 3 + x]);
3554 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3555 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3556 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3557 level->amoeba_content = EL_DIAMOND;
3559 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3561 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3563 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3564 new_element = EL_AMOEBA_WET;
3566 level->field[x][y] = new_element;
3569 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3570 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3571 level->field[x][y] = EL_PLAYER_1;
3573 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3574 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3575 level->field[x][y] = EL_PLAYER_2;
3580 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3582 static int ball_xy[8][2] =
3593 struct LevelInfo_EM *level_em = level->native_em_level;
3594 struct LEVEL *lev = level_em->lev;
3595 struct PLAYER **ply = level_em->ply;
3598 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3599 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3601 lev->time_seconds = level->time;
3602 lev->required_initial = level->gems_needed;
3604 lev->emerald_score = level->score[SC_EMERALD];
3605 lev->diamond_score = level->score[SC_DIAMOND];
3606 lev->alien_score = level->score[SC_ROBOT];
3607 lev->tank_score = level->score[SC_SPACESHIP];
3608 lev->bug_score = level->score[SC_BUG];
3609 lev->eater_score = level->score[SC_YAMYAM];
3610 lev->nut_score = level->score[SC_NUT];
3611 lev->dynamite_score = level->score[SC_DYNAMITE];
3612 lev->key_score = level->score[SC_KEY];
3613 lev->exit_score = level->score[SC_TIME_BONUS];
3615 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3616 for (y = 0; y < 3; y++)
3617 for (x = 0; x < 3; x++)
3618 lev->eater_array[i][y * 3 + x] =
3619 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3621 lev->amoeba_time = level->amoeba_speed;
3622 lev->wonderwall_time_initial = level->time_magic_wall;
3623 lev->wheel_time = level->time_wheel;
3625 lev->android_move_time = level->android_move_time;
3626 lev->android_clone_time = level->android_clone_time;
3627 lev->ball_random = level->ball_random;
3628 lev->ball_state_initial = level->ball_state_initial;
3629 lev->ball_time = level->ball_time;
3630 lev->num_ball_arrays = level->num_ball_contents;
3632 lev->lenses_score = level->lenses_score;
3633 lev->magnify_score = level->magnify_score;
3634 lev->slurp_score = level->slurp_score;
3636 lev->lenses_time = level->lenses_time;
3637 lev->magnify_time = level->magnify_time;
3639 lev->wind_direction_initial =
3640 map_direction_RND_to_EM(level->wind_direction_initial);
3641 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3642 lev->wind_time : 0);
3644 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3645 for (j = 0; j < 8; j++)
3646 lev->ball_array[i][j] =
3647 map_element_RND_to_EM(level->
3648 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3650 map_android_clone_elements_RND_to_EM(level);
3652 /* first fill the complete playfield with the default border element */
3653 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3654 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3655 level_em->cave[x][y] = ZBORDER;
3657 if (BorderElement == EL_STEELWALL)
3659 for (y = 0; y < lev->height + 2; y++)
3660 for (x = 0; x < lev->width + 2; x++)
3661 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3664 /* then copy the real level contents from level file into the playfield */
3665 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3667 int new_element = map_element_RND_to_EM(level->field[x][y]);
3668 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3669 int xx = x + 1 + offset;
3670 int yy = y + 1 + offset;
3672 if (level->field[x][y] == EL_AMOEBA_DEAD)
3673 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3675 level_em->cave[xx][yy] = new_element;
3678 for (i = 0; i < MAX_PLAYERS; i++)
3680 ply[i]->x_initial = 0;
3681 ply[i]->y_initial = 0;
3684 /* initialize player positions and delete players from the playfield */
3685 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3687 if (ELEM_IS_PLAYER(level->field[x][y]))
3689 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3690 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3691 int xx = x + 1 + offset;
3692 int yy = y + 1 + offset;
3694 ply[player_nr]->x_initial = xx;
3695 ply[player_nr]->y_initial = yy;
3697 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3701 if (BorderElement == EL_STEELWALL)
3708 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3710 static int ball_xy[8][2] =
3721 struct LevelInfo_EM *level_em = level->native_em_level;
3722 struct LEVEL *lev = level_em->lev;
3723 struct PLAYER **ply = level_em->ply;
3726 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3727 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3729 level->time = lev->time_seconds;
3730 level->gems_needed = lev->required_initial;
3732 sprintf(level->name, "Level %d", level->file_info.nr);
3734 level->score[SC_EMERALD] = lev->emerald_score;
3735 level->score[SC_DIAMOND] = lev->diamond_score;
3736 level->score[SC_ROBOT] = lev->alien_score;
3737 level->score[SC_SPACESHIP] = lev->tank_score;
3738 level->score[SC_BUG] = lev->bug_score;
3739 level->score[SC_YAMYAM] = lev->eater_score;
3740 level->score[SC_NUT] = lev->nut_score;
3741 level->score[SC_DYNAMITE] = lev->dynamite_score;
3742 level->score[SC_KEY] = lev->key_score;
3743 level->score[SC_TIME_BONUS] = lev->exit_score;
3745 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3747 for (i = 0; i < level->num_yamyam_contents; i++)
3748 for (y = 0; y < 3; y++)
3749 for (x = 0; x < 3; x++)
3750 level->yamyam_content[i].e[x][y] =
3751 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3753 level->amoeba_speed = lev->amoeba_time;
3754 level->time_magic_wall = lev->wonderwall_time_initial;
3755 level->time_wheel = lev->wheel_time;
3757 level->android_move_time = lev->android_move_time;
3758 level->android_clone_time = lev->android_clone_time;
3759 level->ball_random = lev->ball_random;
3760 level->ball_state_initial = lev->ball_state_initial;
3761 level->ball_time = lev->ball_time;
3762 level->num_ball_contents = lev->num_ball_arrays;
3764 level->lenses_score = lev->lenses_score;
3765 level->magnify_score = lev->magnify_score;
3766 level->slurp_score = lev->slurp_score;
3768 level->lenses_time = lev->lenses_time;
3769 level->magnify_time = lev->magnify_time;
3771 level->wind_direction_initial =
3772 map_direction_EM_to_RND(lev->wind_direction_initial);
3774 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3775 for (j = 0; j < 8; j++)
3776 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3777 map_element_EM_to_RND(lev->ball_array[i][j]);
3779 map_android_clone_elements_EM_to_RND(level);
3781 /* convert the playfield (some elements need special treatment) */
3782 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3784 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3786 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3787 new_element = EL_AMOEBA_DEAD;
3789 level->field[x][y] = new_element;
3792 for (i = 0; i < MAX_PLAYERS; i++)
3794 /* in case of all players set to the same field, use the first player */
3795 int nr = MAX_PLAYERS - i - 1;
3796 int jx = ply[nr]->x_initial - 1;
3797 int jy = ply[nr]->y_initial - 1;
3799 if (jx != -1 && jy != -1)
3800 level->field[jx][jy] = EL_PLAYER_1 + nr;
3805 /* ------------------------------------------------------------------------- */
3806 /* functions for loading SP level */
3807 /* ------------------------------------------------------------------------- */
3811 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3812 #define SP_LEVEL_SIZE 1536
3813 #define SP_LEVEL_XSIZE 60
3814 #define SP_LEVEL_YSIZE 24
3815 #define SP_LEVEL_NAME_LEN 23
3817 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3820 int initial_player_gravity;
3821 int num_special_ports;
3824 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3825 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3827 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3828 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3830 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3832 int element_old = fgetc(file);
3835 if (element_old <= 0x27)
3836 element_new = getMappedElement(EL_SP_START + element_old);
3837 else if (element_old == 0x28)
3838 element_new = EL_INVISIBLE_WALL;
3841 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3842 Error(ERR_WARN, "invalid level element %d", element_old);
3844 element_new = EL_UNKNOWN;
3847 level->field[x][y] = element_new;
3851 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3853 /* initial gravity: 1 == "on", anything else (0) == "off" */
3854 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3856 for (i = 0; i < MAX_PLAYERS; i++)
3857 level->initial_player_gravity[i] = initial_player_gravity;
3859 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3861 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3862 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3863 level->name[i] = fgetc(file);
3864 level->name[SP_LEVEL_NAME_LEN] = '\0';
3866 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3867 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3869 /* number of infotrons needed; 0 means that Supaplex will count the total
3870 amount of infotrons in the level and use the low byte of that number
3871 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3872 level->gems_needed = fgetc(file);
3874 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3875 num_special_ports = fgetc(file);
3877 /* database of properties of up to 10 special ports (6 bytes per port) */
3878 for (i = 0; i < 10; i++)
3880 int port_location, port_x, port_y, port_element;
3883 /* high and low byte of the location of a special port; if (x, y) are the
3884 coordinates of a port in the field and (0, 0) is the top-left corner,
3885 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3886 of what may be expected: Supaplex works with a game field in memory
3887 which is 2 bytes per tile) */
3888 port_location = getFile16BitBE(file);
3890 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3891 gravity = fgetc(file);
3893 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3894 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3896 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3897 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3899 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3901 if (i >= num_special_ports)
3904 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3905 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3907 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3908 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3910 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3916 port_element = level->field[port_x][port_y];
3918 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3919 port_element > EL_SP_GRAVITY_PORT_UP)
3921 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3926 /* change previous (wrong) gravity inverting special port to either
3927 gravity enabling special port or gravity disabling special port */
3928 level->field[port_x][port_y] +=
3929 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3930 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3933 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3935 /* change special gravity ports without database entries to normal ports */
3936 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3937 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3938 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3939 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3940 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3942 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3943 if (level->gems_needed == 0)
3945 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3946 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3947 if (level->field[x][y] == EL_SP_INFOTRON)
3948 level->gems_needed++;
3950 level->gems_needed &= 0xff; /* only use low byte -- see above */
3953 level->fieldx = SP_LEVEL_XSIZE;
3954 level->fieldy = SP_LEVEL_YSIZE;
3956 level->time = 0; /* no time limit */
3957 level->amoeba_speed = 0;
3958 level->time_magic_wall = 0;
3959 level->time_wheel = 0;
3960 level->amoeba_content = EL_EMPTY;
3963 /* original Supaplex does not use score values -- use default values */
3965 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3966 level->score[i] = 0;
3969 /* there are no yamyams in supaplex levels */
3970 for (i = 0; i < level->num_yamyam_contents; i++)
3971 for (y = 0; y < 3; y++)
3972 for (x = 0; x < 3; x++)
3973 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3976 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
3977 struct LevelFileInfo *level_file_info)
3979 char *filename = level_file_info->filename;
3981 int nr = level_file_info->nr - leveldir_current->first_level;
3983 char name_first, name_last;
3984 struct LevelInfo multipart_level;
3985 int multipart_xpos, multipart_ypos;
3986 boolean is_multipart_level;
3987 boolean is_first_part;
3988 boolean reading_multipart_level = FALSE;
3989 boolean use_empty_level = FALSE;
3991 if (!(file = fopen(filename, MODE_READ)))
3993 level->no_valid_file = TRUE;
3995 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4000 /* position file stream to the requested level inside the level package */
4001 if (level_file_info->packed &&
4002 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4004 level->no_valid_file = TRUE;
4006 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4011 /* there exist Supaplex level package files with multi-part levels which
4012 can be detected as follows: instead of leading and trailing dashes ('-')
4013 to pad the level name, they have leading and trailing numbers which are
4014 the x and y coordinations of the current part of the multi-part level;
4015 if there are '?' characters instead of numbers on the left or right side
4016 of the level name, the multi-part level consists of only horizontal or
4019 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4021 LoadLevelFromFileStream_SP(file, level, l);
4023 /* check if this level is a part of a bigger multi-part level */
4025 name_first = level->name[0];
4026 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4028 is_multipart_level =
4029 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4030 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4033 ((name_first == '?' || name_first == '1') &&
4034 (name_last == '?' || name_last == '1'));
4036 /* correct leading multipart level meta information in level name */
4037 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4038 level->name[i] = '-';
4040 /* correct trailing multipart level meta information in level name */
4041 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4042 level->name[i] = '-';
4044 /* ---------- check for normal single level ---------- */
4046 if (!reading_multipart_level && !is_multipart_level)
4048 /* the current level is simply a normal single-part level, and we are
4049 not reading a multi-part level yet, so return the level as it is */
4054 /* ---------- check for empty level (unused multi-part) ---------- */
4056 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4058 /* this is a part of a multi-part level, but not the first part
4059 (and we are not already reading parts of a multi-part level);
4060 in this case, use an empty level instead of the single part */
4062 use_empty_level = TRUE;
4067 /* ---------- check for finished multi-part level ---------- */
4069 if (reading_multipart_level &&
4070 (!is_multipart_level ||
4071 !strEqual(level->name, multipart_level.name)))
4073 /* we are already reading parts of a multi-part level, but this level is
4074 either not a multi-part level, or a part of a different multi-part
4075 level; in both cases, the multi-part level seems to be complete */
4080 /* ---------- here we have one part of a multi-part level ---------- */
4082 reading_multipart_level = TRUE;
4084 if (is_first_part) /* start with first part of new multi-part level */
4086 /* copy level info structure from first part */
4087 multipart_level = *level;
4089 /* clear playfield of new multi-part level */
4090 for (y = 0; y < MAX_LEV_FIELDY; y++)
4091 for (x = 0; x < MAX_LEV_FIELDX; x++)
4092 multipart_level.field[x][y] = EL_EMPTY;
4095 if (name_first == '?')
4097 if (name_last == '?')
4100 multipart_xpos = (int)(name_first - '0');
4101 multipart_ypos = (int)(name_last - '0');
4104 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4105 multipart_xpos, multipart_ypos, multipart_level.name);
4108 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4109 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4111 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4116 multipart_level.fieldx = MAX(multipart_level.fieldx,
4117 multipart_xpos * SP_LEVEL_XSIZE);
4118 multipart_level.fieldy = MAX(multipart_level.fieldy,
4119 multipart_ypos * SP_LEVEL_YSIZE);
4121 /* copy level part at the right position of multi-part level */
4122 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4124 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4126 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4127 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4129 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4136 if (use_empty_level)
4138 setLevelInfoToDefaults(level);
4140 level->fieldx = SP_LEVEL_XSIZE;
4141 level->fieldy = SP_LEVEL_YSIZE;
4143 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4144 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4145 level->field[x][y] = EL_EMPTY;
4147 strcpy(level->name, "-------- EMPTY --------");
4149 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4152 if (reading_multipart_level)
4153 *level = multipart_level;
4158 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4160 /* ... yet to be written ... */
4163 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4165 LevelInfoType *header = &native_sp_level.header;
4168 level->fieldx = native_sp_level.width;
4169 level->fieldy = native_sp_level.height;
4171 for (x = 0; x < level->fieldx; x++)
4173 for (y = 0; y < level->fieldy; y++)
4175 int element_old = native_sp_level.playfield[x][y];
4178 if (element_old <= 0x27)
4179 element_new = getMappedElement(EL_SP_START + element_old);
4180 else if (element_old == 0x28)
4181 element_new = EL_INVISIBLE_WALL;
4184 Error(ERR_WARN, "invalid element %d at position %d, %d",
4187 element_new = EL_UNKNOWN;
4190 level->field[x][y] = element_new;
4194 for (i = 0; i < MAX_PLAYERS; i++)
4195 level->initial_player_gravity[i] =
4196 (header->InitialGravity == 1 ? TRUE : FALSE);
4198 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4199 level->name[i] = header->LevelTitle[i];
4200 level->name[SP_LEVEL_NAME_LEN] = '\0';
4202 level->gems_needed = header->InfotronsNeeded;
4204 for (i = 0; i < header->SpecialPortCount; i++)
4206 SpecialPortType *port = &header->SpecialPort[i];
4207 int port_location = port->PortLocation;
4208 int gravity = port->Gravity;
4209 int port_x, port_y, port_element;
4211 port_x = (port_location / 2) % level->fieldx;
4212 port_y = (port_location / 2) / level->fieldx;
4214 if (port_x < 0 || port_x >= level->fieldx ||
4215 port_y < 0 || port_y >= level->fieldy)
4217 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4223 port_element = level->field[port_x][port_y];
4225 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4226 port_element > EL_SP_GRAVITY_PORT_UP)
4228 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4233 /* change previous (wrong) gravity inverting special port to either
4234 gravity enabling special port or gravity disabling special port */
4235 level->field[port_x][port_y] +=
4236 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4237 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4240 /* change special gravity ports without database entries to normal ports */
4241 for (x = 0; x < level->fieldx; x++)
4242 for (y = 0; y < level->fieldy; y++)
4243 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4244 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4245 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4247 level->time = 0; /* no time limit */
4248 level->amoeba_speed = 0;
4249 level->time_magic_wall = 0;
4250 level->time_wheel = 0;
4251 level->amoeba_content = EL_EMPTY;
4254 /* original Supaplex does not use score values -- use default values */
4256 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4257 level->score[i] = 0;
4260 /* there are no yamyams in supaplex levels */
4261 for (i = 0; i < level->num_yamyam_contents; i++)
4262 for (x = 0; x < 3; x++)
4263 for (y = 0; y < 3; y++)
4264 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4268 /* ------------------------------------------------------------------------- */
4269 /* functions for loading DC level */
4270 /* ------------------------------------------------------------------------- */
4272 #define DC_LEVEL_HEADER_SIZE 344
4274 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4276 static int last_data_encoded;
4280 int diff_hi, diff_lo;
4281 int data_hi, data_lo;
4282 unsigned short data_decoded;
4286 last_data_encoded = 0;
4293 diff = data_encoded - last_data_encoded;
4294 diff_hi = diff & ~0xff;
4295 diff_lo = diff & 0xff;
4299 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4300 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4301 data_hi = data_hi & 0xff00;
4303 data_decoded = data_hi | data_lo;
4305 last_data_encoded = data_encoded;
4307 offset1 = (offset1 + 1) % 31;
4308 offset2 = offset2 & 0xff;
4310 return data_decoded;
4313 int getMappedElement_DC(int element)
4321 /* 0x0117 - 0x036e: (?) */
4324 /* 0x042d - 0x0684: (?) */
4340 element = EL_CRYSTAL;
4343 case 0x0e77: /* quicksand (boulder) */
4344 element = EL_QUICKSAND_FAST_FULL;
4347 case 0x0e99: /* slow quicksand (boulder) */
4348 element = EL_QUICKSAND_FULL;
4352 element = EL_EM_EXIT_OPEN;
4356 element = EL_EM_EXIT_CLOSED;
4360 element = EL_EM_STEEL_EXIT_OPEN;
4364 element = EL_EM_STEEL_EXIT_CLOSED;
4367 case 0x0f4f: /* dynamite (lit 1) */
4368 element = EL_EM_DYNAMITE_ACTIVE;
4371 case 0x0f57: /* dynamite (lit 2) */
4372 element = EL_EM_DYNAMITE_ACTIVE;
4375 case 0x0f5f: /* dynamite (lit 3) */
4376 element = EL_EM_DYNAMITE_ACTIVE;
4379 case 0x0f67: /* dynamite (lit 4) */
4380 element = EL_EM_DYNAMITE_ACTIVE;
4387 element = EL_AMOEBA_WET;
4391 element = EL_AMOEBA_DROP;
4395 element = EL_DC_MAGIC_WALL;
4399 element = EL_SPACESHIP_UP;
4403 element = EL_SPACESHIP_DOWN;
4407 element = EL_SPACESHIP_LEFT;
4411 element = EL_SPACESHIP_RIGHT;
4415 element = EL_BUG_UP;
4419 element = EL_BUG_DOWN;
4423 element = EL_BUG_LEFT;
4427 element = EL_BUG_RIGHT;
4431 element = EL_MOLE_UP;
4435 element = EL_MOLE_DOWN;
4439 element = EL_MOLE_LEFT;
4443 element = EL_MOLE_RIGHT;
4451 element = EL_YAMYAM;
4455 element = EL_SWITCHGATE_OPEN;
4459 element = EL_SWITCHGATE_CLOSED;
4463 element = EL_DC_SWITCHGATE_SWITCH_UP;
4467 element = EL_TIMEGATE_CLOSED;
4470 case 0x144c: /* conveyor belt switch (green) */
4471 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4474 case 0x144f: /* conveyor belt switch (red) */
4475 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4478 case 0x1452: /* conveyor belt switch (blue) */
4479 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4483 element = EL_CONVEYOR_BELT_3_MIDDLE;
4487 element = EL_CONVEYOR_BELT_3_LEFT;
4491 element = EL_CONVEYOR_BELT_3_RIGHT;
4495 element = EL_CONVEYOR_BELT_1_MIDDLE;
4499 element = EL_CONVEYOR_BELT_1_LEFT;
4503 element = EL_CONVEYOR_BELT_1_RIGHT;
4507 element = EL_CONVEYOR_BELT_4_MIDDLE;
4511 element = EL_CONVEYOR_BELT_4_LEFT;
4515 element = EL_CONVEYOR_BELT_4_RIGHT;
4519 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4523 element = EL_EXPANDABLE_WALL_VERTICAL;
4527 element = EL_EXPANDABLE_WALL_ANY;
4530 case 0x14ce: /* growing steel wall (left/right) */
4531 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4534 case 0x14df: /* growing steel wall (up/down) */
4535 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4538 case 0x14e8: /* growing steel wall (up/down/left/right) */
4539 element = EL_EXPANDABLE_STEELWALL_ANY;
4543 element = EL_SHIELD_DEADLY;
4547 element = EL_EXTRA_TIME;
4555 element = EL_EMPTY_SPACE;
4558 case 0x1578: /* quicksand (empty) */
4559 element = EL_QUICKSAND_FAST_EMPTY;
4562 case 0x1579: /* slow quicksand (empty) */
4563 element = EL_QUICKSAND_EMPTY;
4566 /* 0x157c - 0x158b: */
4569 /* 0x1590 - 0x159f: */
4570 /* EL_DC_LANDMINE */
4573 element = EL_EM_DYNAMITE;
4576 case 0x15a1: /* key (red) */
4577 element = EL_EM_KEY_1;
4580 case 0x15a2: /* key (yellow) */
4581 element = EL_EM_KEY_2;
4584 case 0x15a3: /* key (blue) */
4585 element = EL_EM_KEY_4;
4588 case 0x15a4: /* key (green) */
4589 element = EL_EM_KEY_3;
4592 case 0x15a5: /* key (white) */
4593 element = EL_DC_KEY_WHITE;
4597 element = EL_WALL_SLIPPERY;
4604 case 0x15a8: /* wall (not round) */
4608 case 0x15a9: /* (blue) */
4609 element = EL_CHAR_A;
4612 case 0x15aa: /* (blue) */
4613 element = EL_CHAR_B;
4616 case 0x15ab: /* (blue) */
4617 element = EL_CHAR_C;
4620 case 0x15ac: /* (blue) */
4621 element = EL_CHAR_D;
4624 case 0x15ad: /* (blue) */
4625 element = EL_CHAR_E;
4628 case 0x15ae: /* (blue) */
4629 element = EL_CHAR_F;
4632 case 0x15af: /* (blue) */
4633 element = EL_CHAR_G;
4636 case 0x15b0: /* (blue) */
4637 element = EL_CHAR_H;
4640 case 0x15b1: /* (blue) */
4641 element = EL_CHAR_I;
4644 case 0x15b2: /* (blue) */
4645 element = EL_CHAR_J;
4648 case 0x15b3: /* (blue) */
4649 element = EL_CHAR_K;
4652 case 0x15b4: /* (blue) */
4653 element = EL_CHAR_L;
4656 case 0x15b5: /* (blue) */
4657 element = EL_CHAR_M;
4660 case 0x15b6: /* (blue) */
4661 element = EL_CHAR_N;
4664 case 0x15b7: /* (blue) */
4665 element = EL_CHAR_O;
4668 case 0x15b8: /* (blue) */
4669 element = EL_CHAR_P;
4672 case 0x15b9: /* (blue) */
4673 element = EL_CHAR_Q;
4676 case 0x15ba: /* (blue) */
4677 element = EL_CHAR_R;
4680 case 0x15bb: /* (blue) */
4681 element = EL_CHAR_S;
4684 case 0x15bc: /* (blue) */
4685 element = EL_CHAR_T;
4688 case 0x15bd: /* (blue) */
4689 element = EL_CHAR_U;
4692 case 0x15be: /* (blue) */
4693 element = EL_CHAR_V;
4696 case 0x15bf: /* (blue) */
4697 element = EL_CHAR_W;
4700 case 0x15c0: /* (blue) */
4701 element = EL_CHAR_X;
4704 case 0x15c1: /* (blue) */
4705 element = EL_CHAR_Y;
4708 case 0x15c2: /* (blue) */
4709 element = EL_CHAR_Z;
4712 case 0x15c3: /* (blue) */
4713 element = EL_CHAR_AUMLAUT;
4716 case 0x15c4: /* (blue) */
4717 element = EL_CHAR_OUMLAUT;
4720 case 0x15c5: /* (blue) */
4721 element = EL_CHAR_UUMLAUT;
4724 case 0x15c6: /* (blue) */
4725 element = EL_CHAR_0;
4728 case 0x15c7: /* (blue) */
4729 element = EL_CHAR_1;
4732 case 0x15c8: /* (blue) */
4733 element = EL_CHAR_2;
4736 case 0x15c9: /* (blue) */
4737 element = EL_CHAR_3;
4740 case 0x15ca: /* (blue) */
4741 element = EL_CHAR_4;
4744 case 0x15cb: /* (blue) */
4745 element = EL_CHAR_5;
4748 case 0x15cc: /* (blue) */
4749 element = EL_CHAR_6;
4752 case 0x15cd: /* (blue) */
4753 element = EL_CHAR_7;
4756 case 0x15ce: /* (blue) */
4757 element = EL_CHAR_8;
4760 case 0x15cf: /* (blue) */
4761 element = EL_CHAR_9;
4764 case 0x15d0: /* (blue) */
4765 element = EL_CHAR_PERIOD;
4768 case 0x15d1: /* (blue) */
4769 element = EL_CHAR_EXCLAM;
4772 case 0x15d2: /* (blue) */
4773 element = EL_CHAR_COLON;
4776 case 0x15d3: /* (blue) */
4777 element = EL_CHAR_LESS;
4780 case 0x15d4: /* (blue) */
4781 element = EL_CHAR_GREATER;
4784 case 0x15d5: /* (blue) */
4785 element = EL_CHAR_QUESTION;
4788 case 0x15d6: /* (blue) */
4789 element = EL_CHAR_COPYRIGHT;
4792 case 0x15d7: /* (blue) */
4793 element = EL_CHAR_UP;
4796 case 0x15d8: /* (blue) */
4797 element = EL_CHAR_DOWN;
4800 case 0x15d9: /* (blue) */
4801 element = EL_CHAR_BUTTON;
4804 case 0x15da: /* (blue) */
4805 element = EL_CHAR_PLUS;
4808 case 0x15db: /* (blue) */
4809 element = EL_CHAR_MINUS;
4812 case 0x15dc: /* (blue) */
4813 element = EL_CHAR_APOSTROPHE;
4816 case 0x15dd: /* (blue) */
4817 element = EL_CHAR_PARENLEFT;
4820 case 0x15de: /* (blue) */
4821 element = EL_CHAR_PARENRIGHT;
4824 case 0x15df: /* (green) */
4825 element = EL_CHAR_A;
4828 case 0x15e0: /* (green) */
4829 element = EL_CHAR_B;
4832 case 0x15e1: /* (green) */
4833 element = EL_CHAR_C;
4836 case 0x15e2: /* (green) */
4837 element = EL_CHAR_D;
4840 case 0x15e3: /* (green) */
4841 element = EL_CHAR_E;
4844 case 0x15e4: /* (green) */
4845 element = EL_CHAR_F;
4848 case 0x15e5: /* (green) */
4849 element = EL_CHAR_G;
4852 case 0x15e6: /* (green) */
4853 element = EL_CHAR_H;
4856 case 0x15e7: /* (green) */
4857 element = EL_CHAR_I;
4860 case 0x15e8: /* (green) */
4861 element = EL_CHAR_J;
4864 case 0x15e9: /* (green) */
4865 element = EL_CHAR_K;
4868 case 0x15ea: /* (green) */
4869 element = EL_CHAR_L;
4872 case 0x15eb: /* (green) */
4873 element = EL_CHAR_M;
4876 case 0x15ec: /* (green) */
4877 element = EL_CHAR_N;
4880 case 0x15ed: /* (green) */
4881 element = EL_CHAR_O;
4884 case 0x15ee: /* (green) */
4885 element = EL_CHAR_P;
4888 case 0x15ef: /* (green) */
4889 element = EL_CHAR_Q;
4892 case 0x15f0: /* (green) */
4893 element = EL_CHAR_R;
4896 case 0x15f1: /* (green) */
4897 element = EL_CHAR_S;
4900 case 0x15f2: /* (green) */
4901 element = EL_CHAR_T;
4904 case 0x15f3: /* (green) */
4905 element = EL_CHAR_U;
4908 case 0x15f4: /* (green) */
4909 element = EL_CHAR_V;
4912 case 0x15f5: /* (green) */
4913 element = EL_CHAR_W;
4916 case 0x15f6: /* (green) */
4917 element = EL_CHAR_X;
4920 case 0x15f7: /* (green) */
4921 element = EL_CHAR_Y;
4924 case 0x15f8: /* (green) */
4925 element = EL_CHAR_Z;
4928 case 0x15f9: /* (green) */
4929 element = EL_CHAR_AUMLAUT;
4932 case 0x15fa: /* (green) */
4933 element = EL_CHAR_OUMLAUT;
4936 case 0x15fb: /* (green) */
4937 element = EL_CHAR_UUMLAUT;
4940 case 0x15fc: /* (green) */
4941 element = EL_CHAR_0;
4944 case 0x15fd: /* (green) */
4945 element = EL_CHAR_1;
4948 case 0x15fe: /* (green) */
4949 element = EL_CHAR_2;
4952 case 0x15ff: /* (green) */
4953 element = EL_CHAR_3;
4956 case 0x1600: /* (green) */
4957 element = EL_CHAR_4;
4960 case 0x1601: /* (green) */
4961 element = EL_CHAR_5;
4964 case 0x1602: /* (green) */
4965 element = EL_CHAR_6;
4968 case 0x1603: /* (green) */
4969 element = EL_CHAR_7;
4972 case 0x1604: /* (green) */
4973 element = EL_CHAR_8;
4976 case 0x1605: /* (green) */
4977 element = EL_CHAR_9;
4980 case 0x1606: /* (green) */
4981 element = EL_CHAR_PERIOD;
4984 case 0x1607: /* (green) */
4985 element = EL_CHAR_EXCLAM;
4988 case 0x1608: /* (green) */
4989 element = EL_CHAR_COLON;
4992 case 0x1609: /* (green) */
4993 element = EL_CHAR_LESS;
4996 case 0x160a: /* (green) */
4997 element = EL_CHAR_GREATER;
5000 case 0x160b: /* (green) */
5001 element = EL_CHAR_QUESTION;
5004 case 0x160c: /* (green) */
5005 element = EL_CHAR_COPYRIGHT;
5008 case 0x160d: /* (green) */
5009 element = EL_CHAR_UP;
5012 case 0x160e: /* (green) */
5013 element = EL_CHAR_DOWN;
5016 case 0x160f: /* (green) */
5017 element = EL_CHAR_BUTTON;
5020 case 0x1610: /* (green) */
5021 element = EL_CHAR_PLUS;
5024 case 0x1611: /* (green) */
5025 element = EL_CHAR_MINUS;
5028 case 0x1612: /* (green) */
5029 element = EL_CHAR_APOSTROPHE;
5032 case 0x1613: /* (green) */
5033 element = EL_CHAR_PARENLEFT;
5036 case 0x1614: /* (green) */
5037 element = EL_CHAR_PARENRIGHT;
5040 case 0x1615: /* (blue steel) */
5041 element = EL_STEEL_CHAR_A;
5044 case 0x1616: /* (blue steel) */
5045 element = EL_STEEL_CHAR_B;
5048 case 0x1617: /* (blue steel) */
5049 element = EL_STEEL_CHAR_C;
5052 case 0x1618: /* (blue steel) */
5053 element = EL_STEEL_CHAR_D;
5056 case 0x1619: /* (blue steel) */
5057 element = EL_STEEL_CHAR_E;
5060 case 0x161a: /* (blue steel) */
5061 element = EL_STEEL_CHAR_F;
5064 case 0x161b: /* (blue steel) */
5065 element = EL_STEEL_CHAR_G;
5068 case 0x161c: /* (blue steel) */
5069 element = EL_STEEL_CHAR_H;
5072 case 0x161d: /* (blue steel) */
5073 element = EL_STEEL_CHAR_I;
5076 case 0x161e: /* (blue steel) */
5077 element = EL_STEEL_CHAR_J;
5080 case 0x161f: /* (blue steel) */
5081 element = EL_STEEL_CHAR_K;
5084 case 0x1620: /* (blue steel) */
5085 element = EL_STEEL_CHAR_L;
5088 case 0x1621: /* (blue steel) */
5089 element = EL_STEEL_CHAR_M;
5092 case 0x1622: /* (blue steel) */
5093 element = EL_STEEL_CHAR_N;
5096 case 0x1623: /* (blue steel) */
5097 element = EL_STEEL_CHAR_O;
5100 case 0x1624: /* (blue steel) */
5101 element = EL_STEEL_CHAR_P;
5104 case 0x1625: /* (blue steel) */
5105 element = EL_STEEL_CHAR_Q;
5108 case 0x1626: /* (blue steel) */
5109 element = EL_STEEL_CHAR_R;
5112 case 0x1627: /* (blue steel) */
5113 element = EL_STEEL_CHAR_S;
5116 case 0x1628: /* (blue steel) */
5117 element = EL_STEEL_CHAR_T;
5120 case 0x1629: /* (blue steel) */
5121 element = EL_STEEL_CHAR_U;
5124 case 0x162a: /* (blue steel) */
5125 element = EL_STEEL_CHAR_V;
5128 case 0x162b: /* (blue steel) */
5129 element = EL_STEEL_CHAR_W;
5132 case 0x162c: /* (blue steel) */
5133 element = EL_STEEL_CHAR_X;
5136 case 0x162d: /* (blue steel) */
5137 element = EL_STEEL_CHAR_Y;
5140 case 0x162e: /* (blue steel) */
5141 element = EL_STEEL_CHAR_Z;
5144 case 0x162f: /* (blue steel) */
5145 element = EL_STEEL_CHAR_AUMLAUT;
5148 case 0x1630: /* (blue steel) */
5149 element = EL_STEEL_CHAR_OUMLAUT;
5152 case 0x1631: /* (blue steel) */
5153 element = EL_STEEL_CHAR_UUMLAUT;
5156 case 0x1632: /* (blue steel) */
5157 element = EL_STEEL_CHAR_0;
5160 case 0x1633: /* (blue steel) */
5161 element = EL_STEEL_CHAR_1;
5164 case 0x1634: /* (blue steel) */
5165 element = EL_STEEL_CHAR_2;
5168 case 0x1635: /* (blue steel) */
5169 element = EL_STEEL_CHAR_3;
5172 case 0x1636: /* (blue steel) */
5173 element = EL_STEEL_CHAR_4;
5176 case 0x1637: /* (blue steel) */
5177 element = EL_STEEL_CHAR_5;
5180 case 0x1638: /* (blue steel) */
5181 element = EL_STEEL_CHAR_6;
5184 case 0x1639: /* (blue steel) */
5185 element = EL_STEEL_CHAR_7;
5188 case 0x163a: /* (blue steel) */
5189 element = EL_STEEL_CHAR_8;
5192 case 0x163b: /* (blue steel) */
5193 element = EL_STEEL_CHAR_9;
5196 case 0x163c: /* (blue steel) */
5197 element = EL_STEEL_CHAR_PERIOD;
5200 case 0x163d: /* (blue steel) */
5201 element = EL_STEEL_CHAR_EXCLAM;
5204 case 0x163e: /* (blue steel) */
5205 element = EL_STEEL_CHAR_COLON;
5208 case 0x163f: /* (blue steel) */
5209 element = EL_STEEL_CHAR_LESS;
5212 case 0x1640: /* (blue steel) */
5213 element = EL_STEEL_CHAR_GREATER;
5216 case 0x1641: /* (blue steel) */
5217 element = EL_STEEL_CHAR_QUESTION;
5220 case 0x1642: /* (blue steel) */
5221 element = EL_STEEL_CHAR_COPYRIGHT;
5224 case 0x1643: /* (blue steel) */
5225 element = EL_STEEL_CHAR_UP;
5228 case 0x1644: /* (blue steel) */
5229 element = EL_STEEL_CHAR_DOWN;
5232 case 0x1645: /* (blue steel) */
5233 element = EL_STEEL_CHAR_BUTTON;
5236 case 0x1646: /* (blue steel) */
5237 element = EL_STEEL_CHAR_PLUS;
5240 case 0x1647: /* (blue steel) */
5241 element = EL_STEEL_CHAR_MINUS;
5244 case 0x1648: /* (blue steel) */
5245 element = EL_STEEL_CHAR_APOSTROPHE;
5248 case 0x1649: /* (blue steel) */
5249 element = EL_STEEL_CHAR_PARENLEFT;
5252 case 0x164a: /* (blue steel) */
5253 element = EL_STEEL_CHAR_PARENRIGHT;
5256 case 0x164b: /* (green steel) */
5257 element = EL_STEEL_CHAR_A;
5260 case 0x164c: /* (green steel) */
5261 element = EL_STEEL_CHAR_B;
5264 case 0x164d: /* (green steel) */
5265 element = EL_STEEL_CHAR_C;
5268 case 0x164e: /* (green steel) */
5269 element = EL_STEEL_CHAR_D;
5272 case 0x164f: /* (green steel) */
5273 element = EL_STEEL_CHAR_E;
5276 case 0x1650: /* (green steel) */
5277 element = EL_STEEL_CHAR_F;
5280 case 0x1651: /* (green steel) */
5281 element = EL_STEEL_CHAR_G;
5284 case 0x1652: /* (green steel) */
5285 element = EL_STEEL_CHAR_H;
5288 case 0x1653: /* (green steel) */
5289 element = EL_STEEL_CHAR_I;
5292 case 0x1654: /* (green steel) */
5293 element = EL_STEEL_CHAR_J;
5296 case 0x1655: /* (green steel) */
5297 element = EL_STEEL_CHAR_K;
5300 case 0x1656: /* (green steel) */
5301 element = EL_STEEL_CHAR_L;
5304 case 0x1657: /* (green steel) */
5305 element = EL_STEEL_CHAR_M;
5308 case 0x1658: /* (green steel) */
5309 element = EL_STEEL_CHAR_N;
5312 case 0x1659: /* (green steel) */
5313 element = EL_STEEL_CHAR_O;
5316 case 0x165a: /* (green steel) */
5317 element = EL_STEEL_CHAR_P;
5320 case 0x165b: /* (green steel) */
5321 element = EL_STEEL_CHAR_Q;
5324 case 0x165c: /* (green steel) */
5325 element = EL_STEEL_CHAR_R;
5328 case 0x165d: /* (green steel) */
5329 element = EL_STEEL_CHAR_S;
5332 case 0x165e: /* (green steel) */
5333 element = EL_STEEL_CHAR_T;
5336 case 0x165f: /* (green steel) */
5337 element = EL_STEEL_CHAR_U;
5340 case 0x1660: /* (green steel) */
5341 element = EL_STEEL_CHAR_V;
5344 case 0x1661: /* (green steel) */
5345 element = EL_STEEL_CHAR_W;
5348 case 0x1662: /* (green steel) */
5349 element = EL_STEEL_CHAR_X;
5352 case 0x1663: /* (green steel) */
5353 element = EL_STEEL_CHAR_Y;
5356 case 0x1664: /* (green steel) */
5357 element = EL_STEEL_CHAR_Z;
5360 case 0x1665: /* (green steel) */
5361 element = EL_STEEL_CHAR_AUMLAUT;
5364 case 0x1666: /* (green steel) */
5365 element = EL_STEEL_CHAR_OUMLAUT;
5368 case 0x1667: /* (green steel) */
5369 element = EL_STEEL_CHAR_UUMLAUT;
5372 case 0x1668: /* (green steel) */
5373 element = EL_STEEL_CHAR_0;
5376 case 0x1669: /* (green steel) */
5377 element = EL_STEEL_CHAR_1;
5380 case 0x166a: /* (green steel) */
5381 element = EL_STEEL_CHAR_2;
5384 case 0x166b: /* (green steel) */
5385 element = EL_STEEL_CHAR_3;
5388 case 0x166c: /* (green steel) */
5389 element = EL_STEEL_CHAR_4;
5392 case 0x166d: /* (green steel) */
5393 element = EL_STEEL_CHAR_5;
5396 case 0x166e: /* (green steel) */
5397 element = EL_STEEL_CHAR_6;
5400 case 0x166f: /* (green steel) */
5401 element = EL_STEEL_CHAR_7;
5404 case 0x1670: /* (green steel) */
5405 element = EL_STEEL_CHAR_8;
5408 case 0x1671: /* (green steel) */
5409 element = EL_STEEL_CHAR_9;
5412 case 0x1672: /* (green steel) */
5413 element = EL_STEEL_CHAR_PERIOD;
5416 case 0x1673: /* (green steel) */
5417 element = EL_STEEL_CHAR_EXCLAM;
5420 case 0x1674: /* (green steel) */
5421 element = EL_STEEL_CHAR_COLON;
5424 case 0x1675: /* (green steel) */
5425 element = EL_STEEL_CHAR_LESS;
5428 case 0x1676: /* (green steel) */
5429 element = EL_STEEL_CHAR_GREATER;
5432 case 0x1677: /* (green steel) */
5433 element = EL_STEEL_CHAR_QUESTION;
5436 case 0x1678: /* (green steel) */
5437 element = EL_STEEL_CHAR_COPYRIGHT;
5440 case 0x1679: /* (green steel) */
5441 element = EL_STEEL_CHAR_UP;
5444 case 0x167a: /* (green steel) */
5445 element = EL_STEEL_CHAR_DOWN;
5448 case 0x167b: /* (green steel) */
5449 element = EL_STEEL_CHAR_BUTTON;
5452 case 0x167c: /* (green steel) */
5453 element = EL_STEEL_CHAR_PLUS;
5456 case 0x167d: /* (green steel) */
5457 element = EL_STEEL_CHAR_MINUS;
5460 case 0x167e: /* (green steel) */
5461 element = EL_STEEL_CHAR_APOSTROPHE;
5464 case 0x167f: /* (green steel) */
5465 element = EL_STEEL_CHAR_PARENLEFT;
5468 case 0x1680: /* (green steel) */
5469 element = EL_STEEL_CHAR_PARENRIGHT;
5472 case 0x1681: /* gate (red) */
5473 element = EL_EM_GATE_1;
5476 case 0x1682: /* secret gate (red) */
5477 element = EL_GATE_1_GRAY;
5480 case 0x1683: /* gate (yellow) */
5481 element = EL_EM_GATE_2;
5484 case 0x1684: /* secret gate (yellow) */
5485 element = EL_GATE_2_GRAY;
5488 case 0x1685: /* gate (blue) */
5489 element = EL_EM_GATE_4;
5492 case 0x1686: /* secret gate (blue) */
5493 element = EL_GATE_4_GRAY;
5496 case 0x1687: /* gate (green) */
5497 element = EL_EM_GATE_3;
5500 case 0x1688: /* secret gate (green) */
5501 element = EL_GATE_3_GRAY;
5504 case 0x1689: /* gate (white) */
5505 element = EL_DC_GATE_WHITE;
5508 case 0x168a: /* secret gate (white) */
5509 element = EL_DC_GATE_WHITE_GRAY;
5512 case 0x168b: /* secret gate (no key) */
5513 element = EL_DC_GATE_FAKE_GRAY;
5517 element = EL_ROBOT_WHEEL;
5521 element = EL_DC_TIMEGATE_SWITCH;
5525 element = EL_ACID_POOL_BOTTOM;
5529 element = EL_ACID_POOL_TOPLEFT;
5533 element = EL_ACID_POOL_TOPRIGHT;
5537 element = EL_ACID_POOL_BOTTOMLEFT;
5541 element = EL_ACID_POOL_BOTTOMRIGHT;
5545 element = EL_STEELWALL;
5549 element = EL_STEELWALL_SLIPPERY;
5552 case 0x1695: /* steel wall (not round) */
5553 element = EL_STEELWALL;
5556 case 0x1696: /* steel wall (left) */
5557 element = EL_DC_STEELWALL_1_LEFT;
5560 case 0x1697: /* steel wall (bottom) */
5561 element = EL_DC_STEELWALL_1_BOTTOM;
5564 case 0x1698: /* steel wall (right) */
5565 element = EL_DC_STEELWALL_1_RIGHT;
5568 case 0x1699: /* steel wall (top) */
5569 element = EL_DC_STEELWALL_1_TOP;
5572 case 0x169a: /* steel wall (left/bottom) */
5573 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5576 case 0x169b: /* steel wall (right/bottom) */
5577 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5580 case 0x169c: /* steel wall (right/top) */
5581 element = EL_DC_STEELWALL_1_TOPRIGHT;
5584 case 0x169d: /* steel wall (left/top) */
5585 element = EL_DC_STEELWALL_1_TOPLEFT;
5588 case 0x169e: /* steel wall (right/bottom small) */
5589 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5592 case 0x169f: /* steel wall (left/bottom small) */
5593 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5596 case 0x16a0: /* steel wall (right/top small) */
5597 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5600 case 0x16a1: /* steel wall (left/top small) */
5601 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5604 case 0x16a2: /* steel wall (left/right) */
5605 element = EL_DC_STEELWALL_1_VERTICAL;
5608 case 0x16a3: /* steel wall (top/bottom) */
5609 element = EL_DC_STEELWALL_1_HORIZONTAL;
5612 case 0x16a4: /* steel wall 2 (left end) */
5613 element = EL_DC_STEELWALL_2_LEFT;
5616 case 0x16a5: /* steel wall 2 (right end) */
5617 element = EL_DC_STEELWALL_2_RIGHT;
5620 case 0x16a6: /* steel wall 2 (top end) */
5621 element = EL_DC_STEELWALL_2_TOP;
5624 case 0x16a7: /* steel wall 2 (bottom end) */
5625 element = EL_DC_STEELWALL_2_BOTTOM;
5628 case 0x16a8: /* steel wall 2 (left/right) */
5629 element = EL_DC_STEELWALL_2_HORIZONTAL;
5632 case 0x16a9: /* steel wall 2 (up/down) */
5633 element = EL_DC_STEELWALL_2_VERTICAL;
5636 case 0x16aa: /* steel wall 2 (mid) */
5637 element = EL_DC_STEELWALL_2_MIDDLE;
5641 element = EL_SIGN_EXCLAMATION;
5645 element = EL_SIGN_RADIOACTIVITY;
5649 element = EL_SIGN_STOP;
5653 element = EL_SIGN_WHEELCHAIR;
5657 element = EL_SIGN_PARKING;
5661 element = EL_SIGN_NO_ENTRY;
5665 element = EL_SIGN_HEART;
5669 element = EL_SIGN_GIVE_WAY;
5673 element = EL_SIGN_ENTRY_FORBIDDEN;
5677 element = EL_SIGN_EMERGENCY_EXIT;
5681 element = EL_SIGN_YIN_YANG;
5685 element = EL_WALL_EMERALD;
5689 element = EL_WALL_DIAMOND;
5693 element = EL_WALL_PEARL;
5697 element = EL_WALL_CRYSTAL;
5701 element = EL_INVISIBLE_WALL;
5705 element = EL_INVISIBLE_STEELWALL;
5708 /* 0x16bc - 0x16cb: */
5709 /* EL_INVISIBLE_SAND */
5712 element = EL_LIGHT_SWITCH;
5716 element = EL_ENVELOPE_1;
5720 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5721 element = EL_DIAMOND;
5722 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5723 element = EL_EMERALD;
5724 else if (element >= 0x157c && element <= 0x158b)
5726 else if (element >= 0x1590 && element <= 0x159f)
5727 element = EL_DC_LANDMINE;
5728 else if (element >= 0x16bc && element <= 0x16cb)
5729 element = EL_INVISIBLE_SAND;
5732 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5733 element = EL_UNKNOWN;
5738 return getMappedElement(element);
5743 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
5746 byte header[DC_LEVEL_HEADER_SIZE];
5748 int envelope_header_pos = 62;
5749 int envelope_content_pos = 94;
5750 int level_name_pos = 251;
5751 int level_author_pos = 292;
5752 int envelope_header_len;
5753 int envelope_content_len;
5755 int level_author_len;
5757 int num_yamyam_contents;
5760 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5762 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5764 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5766 header[i * 2 + 0] = header_word >> 8;
5767 header[i * 2 + 1] = header_word & 0xff;
5770 /* read some values from level header to check level decoding integrity */
5771 fieldx = header[6] | (header[7] << 8);
5772 fieldy = header[8] | (header[9] << 8);
5773 num_yamyam_contents = header[60] | (header[61] << 8);
5775 /* do some simple sanity checks to ensure that level was correctly decoded */
5776 if (fieldx < 1 || fieldx > 256 ||
5777 fieldy < 1 || fieldy > 256 ||
5778 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5780 level->no_valid_file = TRUE;
5782 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5787 /* maximum envelope header size is 31 bytes */
5788 envelope_header_len = header[envelope_header_pos];
5789 /* maximum envelope content size is 110 (156?) bytes */
5790 envelope_content_len = header[envelope_content_pos];
5792 /* maximum level title size is 40 bytes */
5793 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5794 /* maximum level author size is 30 (51?) bytes */
5795 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5799 for (i = 0; i < envelope_header_len; i++)
5800 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5801 level->envelope[0].text[envelope_size++] =
5802 header[envelope_header_pos + 1 + i];
5804 if (envelope_header_len > 0 && envelope_content_len > 0)
5806 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5807 level->envelope[0].text[envelope_size++] = '\n';
5808 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5809 level->envelope[0].text[envelope_size++] = '\n';
5812 for (i = 0; i < envelope_content_len; i++)
5813 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5814 level->envelope[0].text[envelope_size++] =
5815 header[envelope_content_pos + 1 + i];
5817 level->envelope[0].text[envelope_size] = '\0';
5819 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5820 level->envelope[0].ysize = 10;
5821 level->envelope[0].autowrap = TRUE;
5822 level->envelope[0].centered = TRUE;
5824 for (i = 0; i < level_name_len; i++)
5825 level->name[i] = header[level_name_pos + 1 + i];
5826 level->name[level_name_len] = '\0';
5828 for (i = 0; i < level_author_len; i++)
5829 level->author[i] = header[level_author_pos + 1 + i];
5830 level->author[level_author_len] = '\0';
5832 num_yamyam_contents = header[60] | (header[61] << 8);
5833 level->num_yamyam_contents =
5834 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5836 for (i = 0; i < num_yamyam_contents; i++)
5838 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5840 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5842 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5844 int element_dc = word;
5847 if (i < MAX_ELEMENT_CONTENTS)
5848 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5852 fieldx = header[6] | (header[7] << 8);
5853 fieldy = header[8] | (header[9] << 8);
5854 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5855 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5857 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5859 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5861 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5863 int element_dc = word;
5866 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5867 level->field[x][y] = getMappedElement_DC(element_dc);
5870 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5871 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5872 level->field[x][y] = EL_PLAYER_1;
5874 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5875 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5876 level->field[x][y] = EL_PLAYER_2;
5878 level->gems_needed = header[18] | (header[19] << 8);
5880 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5881 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5882 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5883 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5884 level->score[SC_NUT] = header[28] | (header[29] << 8);
5885 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5886 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5887 level->score[SC_BUG] = header[34] | (header[35] << 8);
5888 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5889 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5890 level->score[SC_KEY] = header[40] | (header[41] << 8);
5891 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5893 level->time = header[44] | (header[45] << 8);
5895 level->amoeba_speed = header[46] | (header[47] << 8);
5896 level->time_light = header[48] | (header[49] << 8);
5897 level->time_timegate = header[50] | (header[51] << 8);
5898 level->time_wheel = header[52] | (header[53] << 8);
5899 level->time_magic_wall = header[54] | (header[55] << 8);
5900 level->extra_time = header[56] | (header[57] << 8);
5901 level->shield_normal_time = header[58] | (header[59] << 8);
5903 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5904 can slip down from flat walls, like normal walls and steel walls */
5905 level->em_slippery_gems = TRUE;
5908 /* Diamond Caves II levels are always surrounded by indestructible wall, but
5909 not necessarily in a rectangular way -- fill with invisible steel wall */
5911 /* !!! not always true !!! keep level and set BorderElement instead !!! */
5913 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5916 if ((x == 0 || x == level->fieldx - 1 ||
5917 y == 0 || y == level->fieldy - 1) &&
5918 level->field[x][y] == EL_EMPTY)
5919 level->field[x][y] = EL_INVISIBLE_STEELWALL;
5921 if ((x == 0 || x == level->fieldx - 1 ||
5922 y == 0 || y == level->fieldy - 1) &&
5923 level->field[x][y] == EL_EMPTY)
5924 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
5925 level->field, level->fieldx, level->fieldy);
5931 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5932 struct LevelFileInfo *level_file_info)
5934 char *filename = level_file_info->filename;
5936 int num_magic_bytes = 8;
5937 char magic_bytes[num_magic_bytes + 1];
5938 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5940 if (!(file = fopen(filename, MODE_READ)))
5942 level->no_valid_file = TRUE;
5944 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5949 // fseek(file, 0x0000, SEEK_SET);
5951 if (level_file_info->packed)
5953 /* read "magic bytes" from start of file */
5954 fgets(magic_bytes, num_magic_bytes + 1, file);
5956 /* check "magic bytes" for correct file format */
5957 if (!strPrefix(magic_bytes, "DC2"))
5959 level->no_valid_file = TRUE;
5961 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
5967 if (strPrefix(magic_bytes, "DC2Win95") ||
5968 strPrefix(magic_bytes, "DC2Win98"))
5970 int position_first_level = 0x00fa;
5971 int extra_bytes = 4;
5974 /* advance file stream to first level inside the level package */
5975 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5977 /* each block of level data is followed by block of non-level data */
5978 num_levels_to_skip *= 2;
5980 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
5981 while (num_levels_to_skip >= 0)
5983 /* advance file stream to next level inside the level package */
5984 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
5986 level->no_valid_file = TRUE;
5988 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
5994 /* skip apparently unused extra bytes following each level */
5995 ReadUnusedBytesFromFile(file, extra_bytes);
5997 /* read size of next level in level package */
5998 skip_bytes = getFile32BitLE(file);
6000 num_levels_to_skip--;
6005 level->no_valid_file = TRUE;
6007 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6014 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6021 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6022 struct LevelFileInfo *level_file_info)
6024 char *filename = level_file_info->filename;
6027 int nr = level_file_info->nr - leveldir_current->first_level;
6029 byte header[DC_LEVEL_HEADER_SIZE];
6031 int envelope_header_pos = 62;
6032 int envelope_content_pos = 94;
6033 int level_name_pos = 251;
6034 int level_author_pos = 292;
6035 int envelope_header_len;
6036 int envelope_content_len;
6038 int level_author_len;
6040 int num_yamyam_contents;
6043 if (!(file = fopen(filename, MODE_READ)))
6045 level->no_valid_file = TRUE;
6047 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6053 /* position file stream to the requested level inside the level package */
6054 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6056 level->no_valid_file = TRUE;
6058 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6064 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6066 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6068 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6070 header[i * 2 + 0] = header_word >> 8;
6071 header[i * 2 + 1] = header_word & 0xff;
6074 /* read some values from level header to check level decoding integrity */
6075 fieldx = header[6] | (header[7] << 8);
6076 fieldy = header[8] | (header[9] << 8);
6077 num_yamyam_contents = header[60] | (header[61] << 8);
6079 /* do some simple sanity checks to ensure that level was correctly decoded */
6080 if (fieldx < 1 || fieldx > 256 ||
6081 fieldy < 1 || fieldy > 256 ||
6082 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6084 level->no_valid_file = TRUE;
6086 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6092 /* maximum envelope header size is 31 bytes */
6093 envelope_header_len = header[envelope_header_pos];
6094 /* maximum envelope content size is 110 (156?) bytes */
6095 envelope_content_len = header[envelope_content_pos];
6097 /* maximum level title size is 40 bytes */
6098 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6099 /* maximum level author size is 30 (51?) bytes */
6100 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6104 for (i = 0; i < envelope_header_len; i++)
6105 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6106 level->envelope[0].text[envelope_size++] =
6107 header[envelope_header_pos + 1 + i];
6109 if (envelope_header_len > 0 && envelope_content_len > 0)
6111 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6112 level->envelope[0].text[envelope_size++] = '\n';
6113 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6114 level->envelope[0].text[envelope_size++] = '\n';
6117 for (i = 0; i < envelope_content_len; i++)
6118 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6119 level->envelope[0].text[envelope_size++] =
6120 header[envelope_content_pos + 1 + i];
6122 level->envelope[0].text[envelope_size] = '\0';
6124 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6125 level->envelope[0].ysize = 10;
6126 level->envelope[0].autowrap = TRUE;
6127 level->envelope[0].centered = TRUE;
6129 for (i = 0; i < level_name_len; i++)
6130 level->name[i] = header[level_name_pos + 1 + i];
6131 level->name[level_name_len] = '\0';
6133 for (i = 0; i < level_author_len; i++)
6134 level->author[i] = header[level_author_pos + 1 + i];
6135 level->author[level_author_len] = '\0';
6137 num_yamyam_contents = header[60] | (header[61] << 8);
6138 level->num_yamyam_contents =
6139 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6141 for (i = 0; i < num_yamyam_contents; i++)
6143 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6145 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6147 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6149 int element_dc = word;
6152 if (i < MAX_ELEMENT_CONTENTS)
6153 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6157 fieldx = header[6] | (header[7] << 8);
6158 fieldy = header[8] | (header[9] << 8);
6159 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6160 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6162 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6164 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6166 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6168 int element_dc = word;
6171 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6172 level->field[x][y] = getMappedElement_DC(element_dc);
6175 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6176 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6177 level->field[x][y] = EL_PLAYER_1;
6179 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6180 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6181 level->field[x][y] = EL_PLAYER_2;
6183 level->gems_needed = header[18] | (header[19] << 8);
6185 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6186 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6187 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6188 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6189 level->score[SC_NUT] = header[28] | (header[29] << 8);
6190 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6191 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6192 level->score[SC_BUG] = header[34] | (header[35] << 8);
6193 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6194 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6195 level->score[SC_KEY] = header[40] | (header[41] << 8);
6196 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6198 level->time = header[44] | (header[45] << 8);
6200 level->amoeba_speed = header[46] | (header[47] << 8);
6201 level->time_light = header[48] | (header[49] << 8);
6202 level->time_timegate = header[50] | (header[51] << 8);
6203 level->time_wheel = header[52] | (header[53] << 8);
6204 level->time_magic_wall = header[54] | (header[55] << 8);
6205 level->extra_time = header[56] | (header[57] << 8);
6206 level->shield_normal_time = header[58] | (header[59] << 8);
6210 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6211 can slip down from flat walls, like normal walls and steel walls */
6212 level->em_slippery_gems = TRUE;
6215 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6216 not necessarily in a rectangular way -- fill with invisible steel wall */
6218 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6220 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6223 if ((x == 0 || x == level->fieldx - 1 ||
6224 y == 0 || y == level->fieldy - 1) &&
6225 level->field[x][y] == EL_EMPTY)
6226 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6228 if ((x == 0 || x == level->fieldx - 1 ||
6229 y == 0 || y == level->fieldy - 1) &&
6230 level->field[x][y] == EL_EMPTY)
6231 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6232 level->field, level->fieldx, level->fieldy);
6241 /* ------------------------------------------------------------------------- */
6242 /* functions for handling native levels */
6243 /* ------------------------------------------------------------------------- */
6245 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6246 struct LevelFileInfo *level_file_info)
6248 if (!LoadNativeLevel_EM(level_file_info->filename))
6249 level->no_valid_file = TRUE;
6252 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6253 struct LevelFileInfo *level_file_info)
6257 /* determine position of requested level inside level package */
6258 if (level_file_info->packed)
6259 pos = level_file_info->nr - leveldir_current->first_level;
6261 if (!LoadNativeLevel_SP(level_file_info->filename, pos))
6262 level->no_valid_file = TRUE;
6265 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6267 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6268 CopyNativeLevel_RND_to_EM(level);
6269 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6270 CopyNativeLevel_RND_to_SP(level);
6273 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6275 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6276 CopyNativeLevel_EM_to_RND(level);
6277 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6278 CopyNativeLevel_SP_to_RND(level);
6282 /* ------------------------------------------------------------------------- */
6283 /* functions for loading generic level */
6284 /* ------------------------------------------------------------------------- */
6286 void LoadLevelFromFileInfo(struct LevelInfo *level,
6287 struct LevelFileInfo *level_file_info)
6289 /* always start with reliable default values */
6290 setLevelInfoToDefaults(level);
6292 switch (level_file_info->type)
6294 case LEVEL_FILE_TYPE_RND:
6295 LoadLevelFromFileInfo_RND(level, level_file_info);
6298 case LEVEL_FILE_TYPE_EM:
6299 LoadLevelFromFileInfo_EM(level, level_file_info);
6300 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6303 case LEVEL_FILE_TYPE_SP:
6304 LoadLevelFromFileInfo_SP(level, level_file_info);
6306 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6310 case LEVEL_FILE_TYPE_DC:
6311 LoadLevelFromFileInfo_DC(level, level_file_info);
6315 LoadLevelFromFileInfo_RND(level, level_file_info);
6319 /* if level file is invalid, restore level structure to default values */
6320 if (level->no_valid_file)
6321 setLevelInfoToDefaults(level);
6323 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6324 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6326 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6327 CopyNativeLevel_Native_to_RND(level);
6330 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6332 static struct LevelFileInfo level_file_info;
6334 /* always start with reliable default values */
6335 setFileInfoToDefaults(&level_file_info);
6337 level_file_info.nr = 0; /* unknown level number */
6338 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6339 level_file_info.filename = filename;
6341 LoadLevelFromFileInfo(level, &level_file_info);
6344 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6348 if (leveldir_current == NULL) /* only when dumping level */
6351 /* all engine modifications also valid for levels which use latest engine */
6352 if (level->game_version < VERSION_IDENT(3,2,0,5))
6354 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6355 level->score[SC_TIME_BONUS] /= 10;
6359 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6362 if (leveldir_current->latest_engine)
6364 /* ---------- use latest game engine ----------------------------------- */
6366 /* For all levels which are forced to use the latest game engine version
6367 (normally all but user contributed, private and undefined levels), set
6368 the game engine version to the actual version; this allows for actual
6369 corrections in the game engine to take effect for existing, converted
6370 levels (from "classic" or other existing games) to make the emulation
6371 of the corresponding game more accurate, while (hopefully) not breaking
6372 existing levels created from other players. */
6374 level->game_version = GAME_VERSION_ACTUAL;
6376 /* Set special EM style gems behaviour: EM style gems slip down from
6377 normal, steel and growing wall. As this is a more fundamental change,
6378 it seems better to set the default behaviour to "off" (as it is more
6379 natural) and make it configurable in the level editor (as a property
6380 of gem style elements). Already existing converted levels (neither
6381 private nor contributed levels) are changed to the new behaviour. */
6383 if (level->file_version < FILE_VERSION_2_0)
6384 level->em_slippery_gems = TRUE;
6389 /* ---------- use game engine the level was created with ----------------- */
6391 /* For all levels which are not forced to use the latest game engine
6392 version (normally user contributed, private and undefined levels),
6393 use the version of the game engine the levels were created for.
6395 Since 2.0.1, the game engine version is now directly stored
6396 in the level file (chunk "VERS"), so there is no need anymore
6397 to set the game version from the file version (except for old,
6398 pre-2.0 levels, where the game version is still taken from the
6399 file format version used to store the level -- see above). */
6401 /* player was faster than enemies in 1.0.0 and before */
6402 if (level->file_version == FILE_VERSION_1_0)
6403 for (i = 0; i < MAX_PLAYERS; i++)
6404 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6406 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6407 if (level->game_version == VERSION_IDENT(2,0,1,0))
6408 level->em_slippery_gems = TRUE;
6410 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6411 if (level->game_version < VERSION_IDENT(2,2,0,0))
6412 level->use_spring_bug = TRUE;
6414 if (level->game_version < VERSION_IDENT(3,2,0,5))
6416 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6417 level->use_time_orb_bug = TRUE;
6419 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6420 level->block_snap_field = FALSE;
6422 /* extra time score was same value as time left score before 3.2.0-5 */
6423 level->extra_time_score = level->score[SC_TIME_BONUS];
6426 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6427 level->score[SC_TIME_BONUS] /= 10;
6431 if (level->game_version < VERSION_IDENT(3,2,0,7))
6433 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6434 level->continuous_snapping = FALSE;
6437 /* only few elements were able to actively move into acid before 3.1.0 */
6438 /* trigger settings did not exist before 3.1.0; set to default "any" */
6439 if (level->game_version < VERSION_IDENT(3,1,0,0))
6441 /* correct "can move into acid" settings (all zero in old levels) */
6443 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6444 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6446 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6447 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6448 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6449 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6451 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6452 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6454 /* correct trigger settings (stored as zero == "none" in old levels) */
6456 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6458 int element = EL_CUSTOM_START + i;
6459 struct ElementInfo *ei = &element_info[element];
6461 for (j = 0; j < ei->num_change_pages; j++)
6463 struct ElementChangeInfo *change = &ei->change_page[j];
6465 change->trigger_player = CH_PLAYER_ANY;
6466 change->trigger_page = CH_PAGE_ANY;
6471 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6473 int element = EL_CUSTOM_256;
6474 struct ElementInfo *ei = &element_info[element];
6475 struct ElementChangeInfo *change = &ei->change_page[0];
6477 /* This is needed to fix a problem that was caused by a bugfix in function
6478 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6479 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6480 not replace walkable elements, but instead just placed the player on it,
6481 without placing the Sokoban field under the player). Unfortunately, this
6482 breaks "Snake Bite" style levels when the snake is halfway through a door
6483 that just closes (the snake head is still alive and can be moved in this
6484 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6485 player (without Sokoban element) which then gets killed as designed). */
6487 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6488 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6489 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6490 change->target_element = EL_PLAYER_1;
6494 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
6495 if (level->game_version < VERSION_IDENT(3,2,5,0))
6497 /* This is needed to fix a problem that was caused by a bugfix in function
6498 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6499 corrects the behaviour when a custom element changes to another custom
6500 element with a higher element number that has change actions defined.
6501 Normally, only one change per frame is allowed for custom elements.
6502 Therefore, it is checked if a custom element already changed in the
6503 current frame; if it did, subsequent changes are suppressed.
6504 Unfortunately, this is only checked for element changes, but not for
6505 change actions, which are still executed. As the function above loops
6506 through all custom elements from lower to higher, an element change
6507 resulting in a lower CE number won't be checked again, while a target
6508 element with a higher number will also be checked, and potential change
6509 actions will get executed for this CE, too (which is wrong), while
6510 further changes are ignored (which is correct). As this bugfix breaks
6511 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6512 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6513 behaviour for existing levels and tapes that make use of this bug */
6515 level->use_action_after_change_bug = TRUE;
6518 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
6519 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
6521 int element = EL_CUSTOM_16;
6522 struct ElementInfo *ei = &element_info[element];
6524 /* This is needed to fix a problem that was caused by a bugfix in function
6525 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6526 corrects the behaviour when a custom element changes to another custom
6527 element with a higher element number that has change actions defined.
6528 Normally, only one change per frame is allowed for custom elements.
6529 Therefore, it is checked if a custom element already changed in the
6530 current frame; if it did, subsequent changes are suppressed.
6531 Unfortunately, this is only checked for element changes, but not for
6532 change actions, which are still executed. As the function above loops
6533 through all custom elements from lower to higher, an element change
6534 resulting in a lower CE number won't be checked again, while a target
6535 element with a higher number will also be checked, and potential change
6536 actions will get executed for this CE, too (which is wrong), while
6537 further changes are ignored (which is correct). As this bugfix breaks
6538 Zelda II (but no other levels), allow the previous, incorrect behaviour
6539 for this outstanding level set to not break the game or existing tapes */
6541 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
6542 strncmp(ei->description, "scanline - row 1", 16) == 0)
6543 level->use_action_after_change_bug = TRUE;
6547 /* not centering level after relocating player was default only in 3.2.3 */
6548 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6549 level->shifted_relocation = TRUE;
6551 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
6552 if (level->game_version < VERSION_IDENT(3,2,6,0))
6553 level->em_explodes_by_fire = TRUE;
6556 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6560 /* map custom element change events that have changed in newer versions
6561 (these following values were accidentally changed in version 3.0.1)
6562 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6563 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6565 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6567 int element = EL_CUSTOM_START + i;
6569 /* order of checking and copying events to be mapped is important */
6570 /* (do not change the start and end value -- they are constant) */
6571 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6573 if (HAS_CHANGE_EVENT(element, j - 2))
6575 SET_CHANGE_EVENT(element, j - 2, FALSE);
6576 SET_CHANGE_EVENT(element, j, TRUE);
6580 /* order of checking and copying events to be mapped is important */
6581 /* (do not change the start and end value -- they are constant) */
6582 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6584 if (HAS_CHANGE_EVENT(element, j - 1))
6586 SET_CHANGE_EVENT(element, j - 1, FALSE);
6587 SET_CHANGE_EVENT(element, j, TRUE);
6593 /* initialize "can_change" field for old levels with only one change page */
6594 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6596 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6598 int element = EL_CUSTOM_START + i;
6600 if (CAN_CHANGE(element))
6601 element_info[element].change->can_change = TRUE;
6605 /* correct custom element values (for old levels without these options) */
6606 if (level->game_version < VERSION_IDENT(3,1,1,0))
6608 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6610 int element = EL_CUSTOM_START + i;
6611 struct ElementInfo *ei = &element_info[element];
6613 if (ei->access_direction == MV_NO_DIRECTION)
6614 ei->access_direction = MV_ALL_DIRECTIONS;
6618 /* correct custom element values (fix invalid values for all versions) */
6621 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6623 int element = EL_CUSTOM_START + i;
6624 struct ElementInfo *ei = &element_info[element];
6626 for (j = 0; j < ei->num_change_pages; j++)
6628 struct ElementChangeInfo *change = &ei->change_page[j];
6630 if (change->trigger_player == CH_PLAYER_NONE)
6631 change->trigger_player = CH_PLAYER_ANY;
6633 if (change->trigger_side == CH_SIDE_NONE)
6634 change->trigger_side = CH_SIDE_ANY;
6639 /* initialize "can_explode" field for old levels which did not store this */
6640 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6641 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6643 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6645 int element = EL_CUSTOM_START + i;
6647 if (EXPLODES_1X1_OLD(element))
6648 element_info[element].explosion_type = EXPLODES_1X1;
6650 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6651 EXPLODES_SMASHED(element) ||
6652 EXPLODES_IMPACT(element)));
6656 /* correct previously hard-coded move delay values for maze runner style */
6657 if (level->game_version < VERSION_IDENT(3,1,1,0))
6659 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6661 int element = EL_CUSTOM_START + i;
6663 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6665 /* previously hard-coded and therefore ignored */
6666 element_info[element].move_delay_fixed = 9;
6667 element_info[element].move_delay_random = 0;
6672 /* map elements that have changed in newer versions */
6673 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6674 level->game_version);
6675 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6676 for (x = 0; x < 3; x++)
6677 for (y = 0; y < 3; y++)
6678 level->yamyam_content[i].e[x][y] =
6679 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6680 level->game_version);
6682 /* initialize element properties for level editor etc. */
6683 InitElementPropertiesEngine(level->game_version);
6684 InitElementPropertiesAfterLoading(level->game_version);
6685 InitElementPropertiesGfxElement();
6688 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6692 /* map elements that have changed in newer versions */
6693 for (y = 0; y < level->fieldy; y++)
6694 for (x = 0; x < level->fieldx; x++)
6695 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6696 level->game_version);
6698 /* copy elements to runtime playfield array */
6699 for (x = 0; x < MAX_LEV_FIELDX; x++)
6700 for (y = 0; y < MAX_LEV_FIELDY; y++)
6701 Feld[x][y] = level->field[x][y];
6703 /* initialize level size variables for faster access */
6704 lev_fieldx = level->fieldx;
6705 lev_fieldy = level->fieldy;
6707 /* determine border element for this level */
6708 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6709 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6714 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6716 struct LevelFileInfo *level_file_info = &level->file_info;
6718 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6719 CopyNativeLevel_RND_to_Native(level);
6722 void LoadLevelTemplate(int nr)
6726 setLevelFileInfo(&level_template.file_info, nr);
6727 filename = level_template.file_info.filename;
6729 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
6731 LoadLevel_InitVersion(&level_template, filename);
6732 LoadLevel_InitElements(&level_template, filename);
6734 ActivateLevelTemplate();
6737 void LoadLevel(int nr)
6741 setLevelFileInfo(&level.file_info, nr);
6742 filename = level.file_info.filename;
6744 LoadLevelFromFileInfo(&level, &level.file_info);
6746 if (level.use_custom_template)
6747 LoadLevelTemplate(-1);
6749 LoadLevel_InitVersion(&level, filename);
6750 LoadLevel_InitElements(&level, filename);
6751 LoadLevel_InitPlayfield(&level, filename);
6753 LoadLevel_InitNativeEngines(&level, filename);
6756 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6760 chunk_size += putFileVersion(file, level->file_version);
6761 chunk_size += putFileVersion(file, level->game_version);
6766 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6770 chunk_size += putFile16BitBE(file, level->creation_date.year);
6771 chunk_size += putFile8Bit(file, level->creation_date.month);
6772 chunk_size += putFile8Bit(file, level->creation_date.day);
6778 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6782 putFile8Bit(file, level->fieldx);
6783 putFile8Bit(file, level->fieldy);
6785 putFile16BitBE(file, level->time);
6786 putFile16BitBE(file, level->gems_needed);
6788 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6789 putFile8Bit(file, level->name[i]);
6791 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6792 putFile8Bit(file, level->score[i]);
6794 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6795 for (y = 0; y < 3; y++)
6796 for (x = 0; x < 3; x++)
6797 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6798 level->yamyam_content[i].e[x][y]));
6799 putFile8Bit(file, level->amoeba_speed);
6800 putFile8Bit(file, level->time_magic_wall);
6801 putFile8Bit(file, level->time_wheel);
6802 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6803 level->amoeba_content));
6804 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6805 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6806 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6807 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6809 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6811 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6812 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6813 putFile32BitBE(file, level->can_move_into_acid_bits);
6814 putFile8Bit(file, level->dont_collide_with_bits);
6816 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6817 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6819 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6820 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6821 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6823 putFile8Bit(file, level->game_engine_type);
6825 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6829 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6834 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6835 chunk_size += putFile8Bit(file, level->name[i]);
6840 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6845 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6846 chunk_size += putFile8Bit(file, level->author[i]);
6852 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6857 for (y = 0; y < level->fieldy; y++)
6858 for (x = 0; x < level->fieldx; x++)
6859 if (level->encoding_16bit_field)
6860 chunk_size += putFile16BitBE(file, level->field[x][y]);
6862 chunk_size += putFile8Bit(file, level->field[x][y]);
6868 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6873 for (y = 0; y < level->fieldy; y++)
6874 for (x = 0; x < level->fieldx; x++)
6875 chunk_size += putFile16BitBE(file, level->field[x][y]);
6881 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6885 putFile8Bit(file, EL_YAMYAM);
6886 putFile8Bit(file, level->num_yamyam_contents);
6887 putFile8Bit(file, 0);
6888 putFile8Bit(file, 0);
6890 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6891 for (y = 0; y < 3; y++)
6892 for (x = 0; x < 3; x++)
6893 if (level->encoding_16bit_field)
6894 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6896 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6901 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6904 int num_contents, content_xsize, content_ysize;
6905 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6907 if (element == EL_YAMYAM)
6909 num_contents = level->num_yamyam_contents;
6913 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6914 for (y = 0; y < 3; y++)
6915 for (x = 0; x < 3; x++)
6916 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6918 else if (element == EL_BD_AMOEBA)
6924 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6925 for (y = 0; y < 3; y++)
6926 for (x = 0; x < 3; x++)
6927 content_array[i][x][y] = EL_EMPTY;
6928 content_array[0][0][0] = level->amoeba_content;
6932 /* chunk header already written -- write empty chunk data */
6933 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6935 Error(ERR_WARN, "cannot save content for element '%d'", element);
6939 putFile16BitBE(file, element);
6940 putFile8Bit(file, num_contents);
6941 putFile8Bit(file, content_xsize);
6942 putFile8Bit(file, content_ysize);
6944 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6946 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6947 for (y = 0; y < 3; y++)
6948 for (x = 0; x < 3; x++)
6949 putFile16BitBE(file, content_array[i][x][y]);
6954 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6956 int envelope_nr = element - EL_ENVELOPE_1;
6957 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6961 chunk_size += putFile16BitBE(file, element);
6962 chunk_size += putFile16BitBE(file, envelope_len);
6963 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6964 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6966 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6967 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6969 for (i = 0; i < envelope_len; i++)
6970 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6977 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6978 int num_changed_custom_elements)
6982 putFile16BitBE(file, num_changed_custom_elements);
6984 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6986 int element = EL_CUSTOM_START + i;
6988 struct ElementInfo *ei = &element_info[element];
6990 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6992 if (check < num_changed_custom_elements)
6994 putFile16BitBE(file, element);
6995 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7002 if (check != num_changed_custom_elements) /* should not happen */
7003 Error(ERR_WARN, "inconsistent number of custom element properties");
7008 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7009 int num_changed_custom_elements)
7013 putFile16BitBE(file, num_changed_custom_elements);
7015 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7017 int element = EL_CUSTOM_START + i;
7019 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7021 if (check < num_changed_custom_elements)
7023 putFile16BitBE(file, element);
7024 putFile16BitBE(file, element_info[element].change->target_element);
7031 if (check != num_changed_custom_elements) /* should not happen */
7032 Error(ERR_WARN, "inconsistent number of custom target elements");
7037 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7038 int num_changed_custom_elements)
7040 int i, j, x, y, check = 0;
7042 putFile16BitBE(file, num_changed_custom_elements);
7044 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7046 int element = EL_CUSTOM_START + i;
7047 struct ElementInfo *ei = &element_info[element];
7049 if (ei->modified_settings)
7051 if (check < num_changed_custom_elements)
7053 putFile16BitBE(file, element);
7055 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7056 putFile8Bit(file, ei->description[j]);
7058 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7060 /* some free bytes for future properties and padding */
7061 WriteUnusedBytesToFile(file, 7);
7063 putFile8Bit(file, ei->use_gfx_element);
7064 putFile16BitBE(file, ei->gfx_element_initial);
7066 putFile8Bit(file, ei->collect_score_initial);
7067 putFile8Bit(file, ei->collect_count_initial);
7069 putFile16BitBE(file, ei->push_delay_fixed);
7070 putFile16BitBE(file, ei->push_delay_random);
7071 putFile16BitBE(file, ei->move_delay_fixed);
7072 putFile16BitBE(file, ei->move_delay_random);
7074 putFile16BitBE(file, ei->move_pattern);
7075 putFile8Bit(file, ei->move_direction_initial);
7076 putFile8Bit(file, ei->move_stepsize);
7078 for (y = 0; y < 3; y++)
7079 for (x = 0; x < 3; x++)
7080 putFile16BitBE(file, ei->content.e[x][y]);
7082 putFile32BitBE(file, ei->change->events);
7084 putFile16BitBE(file, ei->change->target_element);
7086 putFile16BitBE(file, ei->change->delay_fixed);
7087 putFile16BitBE(file, ei->change->delay_random);
7088 putFile16BitBE(file, ei->change->delay_frames);
7090 putFile16BitBE(file, ei->change->initial_trigger_element);
7092 putFile8Bit(file, ei->change->explode);
7093 putFile8Bit(file, ei->change->use_target_content);
7094 putFile8Bit(file, ei->change->only_if_complete);
7095 putFile8Bit(file, ei->change->use_random_replace);
7097 putFile8Bit(file, ei->change->random_percentage);
7098 putFile8Bit(file, ei->change->replace_when);
7100 for (y = 0; y < 3; y++)
7101 for (x = 0; x < 3; x++)
7102 putFile16BitBE(file, ei->change->content.e[x][y]);
7104 putFile8Bit(file, ei->slippery_type);
7106 /* some free bytes for future properties and padding */
7107 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7114 if (check != num_changed_custom_elements) /* should not happen */
7115 Error(ERR_WARN, "inconsistent number of custom element properties");
7120 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7122 struct ElementInfo *ei = &element_info[element];
7125 /* ---------- custom element base property values (96 bytes) ------------- */
7127 putFile16BitBE(file, element);
7129 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7130 putFile8Bit(file, ei->description[i]);
7132 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7134 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7136 putFile8Bit(file, ei->num_change_pages);
7138 putFile16BitBE(file, ei->ce_value_fixed_initial);
7139 putFile16BitBE(file, ei->ce_value_random_initial);
7140 putFile8Bit(file, ei->use_last_ce_value);
7142 putFile8Bit(file, ei->use_gfx_element);
7143 putFile16BitBE(file, ei->gfx_element_initial);
7145 putFile8Bit(file, ei->collect_score_initial);
7146 putFile8Bit(file, ei->collect_count_initial);
7148 putFile8Bit(file, ei->drop_delay_fixed);
7149 putFile8Bit(file, ei->push_delay_fixed);
7150 putFile8Bit(file, ei->drop_delay_random);
7151 putFile8Bit(file, ei->push_delay_random);
7152 putFile16BitBE(file, ei->move_delay_fixed);
7153 putFile16BitBE(file, ei->move_delay_random);
7155 /* bits 0 - 15 of "move_pattern" ... */
7156 putFile16BitBE(file, ei->move_pattern & 0xffff);
7157 putFile8Bit(file, ei->move_direction_initial);
7158 putFile8Bit(file, ei->move_stepsize);
7160 putFile8Bit(file, ei->slippery_type);
7162 for (y = 0; y < 3; y++)
7163 for (x = 0; x < 3; x++)
7164 putFile16BitBE(file, ei->content.e[x][y]);
7166 putFile16BitBE(file, ei->move_enter_element);
7167 putFile16BitBE(file, ei->move_leave_element);
7168 putFile8Bit(file, ei->move_leave_type);
7170 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
7171 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7173 putFile8Bit(file, ei->access_direction);
7175 putFile8Bit(file, ei->explosion_delay);
7176 putFile8Bit(file, ei->ignition_delay);
7177 putFile8Bit(file, ei->explosion_type);
7179 /* some free bytes for future custom property values and padding */
7180 WriteUnusedBytesToFile(file, 1);
7182 /* ---------- change page property values (48 bytes) --------------------- */
7184 for (i = 0; i < ei->num_change_pages; i++)
7186 struct ElementChangeInfo *change = &ei->change_page[i];
7187 unsigned int event_bits;
7189 /* bits 0 - 31 of "has_event[]" ... */
7191 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7192 if (change->has_event[j])
7193 event_bits |= (1 << j);
7194 putFile32BitBE(file, event_bits);
7196 putFile16BitBE(file, change->target_element);
7198 putFile16BitBE(file, change->delay_fixed);
7199 putFile16BitBE(file, change->delay_random);
7200 putFile16BitBE(file, change->delay_frames);
7202 putFile16BitBE(file, change->initial_trigger_element);
7204 putFile8Bit(file, change->explode);
7205 putFile8Bit(file, change->use_target_content);
7206 putFile8Bit(file, change->only_if_complete);
7207 putFile8Bit(file, change->use_random_replace);
7209 putFile8Bit(file, change->random_percentage);
7210 putFile8Bit(file, change->replace_when);
7212 for (y = 0; y < 3; y++)
7213 for (x = 0; x < 3; x++)
7214 putFile16BitBE(file, change->target_content.e[x][y]);
7216 putFile8Bit(file, change->can_change);
7218 putFile8Bit(file, change->trigger_side);
7220 putFile8Bit(file, change->trigger_player);
7221 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7222 log_2(change->trigger_page)));
7224 putFile8Bit(file, change->has_action);
7225 putFile8Bit(file, change->action_type);
7226 putFile8Bit(file, change->action_mode);
7227 putFile16BitBE(file, change->action_arg);
7229 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7231 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7232 if (change->has_event[j])
7233 event_bits |= (1 << (j - 32));
7234 putFile8Bit(file, event_bits);
7240 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7242 struct ElementInfo *ei = &element_info[element];
7243 struct ElementGroupInfo *group = ei->group;
7246 putFile16BitBE(file, element);
7248 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7249 putFile8Bit(file, ei->description[i]);
7251 putFile8Bit(file, group->num_elements);
7253 putFile8Bit(file, ei->use_gfx_element);
7254 putFile16BitBE(file, ei->gfx_element_initial);
7256 putFile8Bit(file, group->choice_mode);
7258 /* some free bytes for future values and padding */
7259 WriteUnusedBytesToFile(file, 3);
7261 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7262 putFile16BitBE(file, group->element[i]);
7266 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7267 boolean write_element)
7269 int save_type = entry->save_type;
7270 int data_type = entry->data_type;
7271 int conf_type = entry->conf_type;
7272 int byte_mask = conf_type & CONF_MASK_BYTES;
7273 int element = entry->element;
7274 int default_value = entry->default_value;
7276 boolean modified = FALSE;
7278 if (byte_mask != CONF_MASK_MULTI_BYTES)
7280 void *value_ptr = entry->value;
7281 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7284 /* check if any settings have been modified before saving them */
7285 if (value != default_value)
7288 /* do not save if explicitly told or if unmodified default settings */
7289 if ((save_type == SAVE_CONF_NEVER) ||
7290 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7294 num_bytes += putFile16BitBE(file, element);
7296 num_bytes += putFile8Bit(file, conf_type);
7297 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7298 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7299 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7302 else if (data_type == TYPE_STRING)
7304 char *default_string = entry->default_string;
7305 char *string = (char *)(entry->value);
7306 int string_length = strlen(string);
7309 /* check if any settings have been modified before saving them */
7310 if (!strEqual(string, default_string))
7313 /* do not save if explicitly told or if unmodified default settings */
7314 if ((save_type == SAVE_CONF_NEVER) ||
7315 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7319 num_bytes += putFile16BitBE(file, element);
7321 num_bytes += putFile8Bit(file, conf_type);
7322 num_bytes += putFile16BitBE(file, string_length);
7324 for (i = 0; i < string_length; i++)
7325 num_bytes += putFile8Bit(file, string[i]);
7327 else if (data_type == TYPE_ELEMENT_LIST)
7329 int *element_array = (int *)(entry->value);
7330 int num_elements = *(int *)(entry->num_entities);
7333 /* check if any settings have been modified before saving them */
7334 for (i = 0; i < num_elements; i++)
7335 if (element_array[i] != default_value)
7338 /* do not save if explicitly told or if unmodified default settings */
7339 if ((save_type == SAVE_CONF_NEVER) ||
7340 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7344 num_bytes += putFile16BitBE(file, element);
7346 num_bytes += putFile8Bit(file, conf_type);
7347 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7349 for (i = 0; i < num_elements; i++)
7350 num_bytes += putFile16BitBE(file, element_array[i]);
7352 else if (data_type == TYPE_CONTENT_LIST)
7354 struct Content *content = (struct Content *)(entry->value);
7355 int num_contents = *(int *)(entry->num_entities);
7358 /* check if any settings have been modified before saving them */
7359 for (i = 0; i < num_contents; i++)
7360 for (y = 0; y < 3; y++)
7361 for (x = 0; x < 3; x++)
7362 if (content[i].e[x][y] != default_value)
7365 /* do not save if explicitly told or if unmodified default settings */
7366 if ((save_type == SAVE_CONF_NEVER) ||
7367 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7371 num_bytes += putFile16BitBE(file, element);
7373 num_bytes += putFile8Bit(file, conf_type);
7374 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7376 for (i = 0; i < num_contents; i++)
7377 for (y = 0; y < 3; y++)
7378 for (x = 0; x < 3; x++)
7379 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7385 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7390 li = *level; /* copy level data into temporary buffer */
7392 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7393 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7398 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7403 li = *level; /* copy level data into temporary buffer */
7405 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7406 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7411 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7413 int envelope_nr = element - EL_ENVELOPE_1;
7417 chunk_size += putFile16BitBE(file, element);
7419 /* copy envelope data into temporary buffer */
7420 xx_envelope = level->envelope[envelope_nr];
7422 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7423 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7428 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7430 struct ElementInfo *ei = &element_info[element];
7434 chunk_size += putFile16BitBE(file, element);
7436 xx_ei = *ei; /* copy element data into temporary buffer */
7438 /* set default description string for this specific element */
7439 strcpy(xx_default_description, getDefaultElementDescription(ei));
7442 /* set (fixed) number of content areas (may be wrong by broken level file) */
7443 /* (this is now directly corrected for broken level files after loading) */
7444 xx_num_contents = 1;
7447 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7448 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7450 for (i = 0; i < ei->num_change_pages; i++)
7452 struct ElementChangeInfo *change = &ei->change_page[i];
7454 xx_current_change_page = i;
7456 xx_change = *change; /* copy change data into temporary buffer */
7459 setEventBitsFromEventFlags(change);
7461 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7462 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7469 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7471 struct ElementInfo *ei = &element_info[element];
7472 struct ElementGroupInfo *group = ei->group;
7476 chunk_size += putFile16BitBE(file, element);
7478 xx_ei = *ei; /* copy element data into temporary buffer */
7479 xx_group = *group; /* copy group data into temporary buffer */
7481 /* set default description string for this specific element */
7482 strcpy(xx_default_description, getDefaultElementDescription(ei));
7484 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7485 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7490 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
7496 if (!(file = fopen(filename, MODE_WRITE)))
7498 Error(ERR_WARN, "cannot save level file '%s'", filename);
7502 level->file_version = FILE_VERSION_ACTUAL;
7503 level->game_version = GAME_VERSION_ACTUAL;
7505 level->creation_date = getCurrentDate();
7507 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7508 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7510 chunk_size = SaveLevel_VERS(NULL, level);
7511 putFileChunkBE(file, "VERS", chunk_size);
7512 SaveLevel_VERS(file, level);
7514 chunk_size = SaveLevel_DATE(NULL, level);
7515 putFileChunkBE(file, "DATE", chunk_size);
7516 SaveLevel_DATE(file, level);
7518 chunk_size = SaveLevel_NAME(NULL, level);
7519 putFileChunkBE(file, "NAME", chunk_size);
7520 SaveLevel_NAME(file, level);
7522 chunk_size = SaveLevel_AUTH(NULL, level);
7523 putFileChunkBE(file, "AUTH", chunk_size);
7524 SaveLevel_AUTH(file, level);
7526 chunk_size = SaveLevel_INFO(NULL, level);
7527 putFileChunkBE(file, "INFO", chunk_size);
7528 SaveLevel_INFO(file, level);
7530 chunk_size = SaveLevel_BODY(NULL, level);
7531 putFileChunkBE(file, "BODY", chunk_size);
7532 SaveLevel_BODY(file, level);
7534 chunk_size = SaveLevel_ELEM(NULL, level);
7535 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7537 putFileChunkBE(file, "ELEM", chunk_size);
7538 SaveLevel_ELEM(file, level);
7541 for (i = 0; i < NUM_ENVELOPES; i++)
7543 int element = EL_ENVELOPE_1 + i;
7545 chunk_size = SaveLevel_NOTE(NULL, level, element);
7546 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7548 putFileChunkBE(file, "NOTE", chunk_size);
7549 SaveLevel_NOTE(file, level, element);
7553 /* if not using template level, check for non-default custom/group elements */
7554 if (!level->use_custom_template)
7556 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7558 int element = EL_CUSTOM_START + i;
7560 chunk_size = SaveLevel_CUSX(NULL, level, element);
7561 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7563 putFileChunkBE(file, "CUSX", chunk_size);
7564 SaveLevel_CUSX(file, level, element);
7568 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7570 int element = EL_GROUP_START + i;
7572 chunk_size = SaveLevel_GRPX(NULL, level, element);
7573 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7575 putFileChunkBE(file, "GRPX", chunk_size);
7576 SaveLevel_GRPX(file, level, element);
7583 SetFilePermissions(filename, PERMS_PRIVATE);
7586 void SaveLevel(int nr)
7588 char *filename = getDefaultLevelFilename(nr);
7590 SaveLevelFromFilename(&level, filename);
7593 void SaveLevelTemplate()
7595 char *filename = getDefaultLevelFilename(-1);
7597 SaveLevelFromFilename(&level, filename);
7600 boolean SaveLevelChecked(int nr)
7602 char *filename = getDefaultLevelFilename(nr);
7603 boolean new_level = !fileExists(filename);
7604 boolean level_saved = FALSE;
7606 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
7611 Request("Level saved !", REQ_CONFIRM);
7619 void DumpLevel(struct LevelInfo *level)
7621 if (level->no_valid_file)
7623 Error(ERR_WARN, "cannot dump -- no valid level file found");
7628 printf_line("-", 79);
7629 printf("Level xxx (file version %08d, game version %08d)\n",
7630 level->file_version, level->game_version);
7631 printf_line("-", 79);
7633 printf("Level author: '%s'\n", level->author);
7634 printf("Level title: '%s'\n", level->name);
7636 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7638 printf("Level time: %d seconds\n", level->time);
7639 printf("Gems needed: %d\n", level->gems_needed);
7641 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
7642 printf("Time for wheel: %d seconds\n", level->time_wheel);
7643 printf("Time for light: %d seconds\n", level->time_light);
7644 printf("Time for timegate: %d seconds\n", level->time_timegate);
7646 printf("Amoeba speed: %d\n", level->amoeba_speed);
7649 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7650 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7651 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7652 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7653 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7655 printf_line("-", 79);
7659 /* ========================================================================= */
7660 /* tape file functions */
7661 /* ========================================================================= */
7663 static void setTapeInfoToDefaults()
7667 /* always start with reliable default values (empty tape) */
7670 /* default values (also for pre-1.2 tapes) with only the first player */
7671 tape.player_participates[0] = TRUE;
7672 for (i = 1; i < MAX_PLAYERS; i++)
7673 tape.player_participates[i] = FALSE;
7675 /* at least one (default: the first) player participates in every tape */
7676 tape.num_participating_players = 1;
7678 tape.level_nr = level_nr;
7680 tape.changed = FALSE;
7682 tape.recording = FALSE;
7683 tape.playing = FALSE;
7684 tape.pausing = FALSE;
7686 tape.no_valid_file = FALSE;
7689 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
7691 tape->file_version = getFileVersion(file);
7692 tape->game_version = getFileVersion(file);
7697 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
7701 tape->random_seed = getFile32BitBE(file);
7702 tape->date = getFile32BitBE(file);
7703 tape->length = getFile32BitBE(file);
7705 /* read header fields that are new since version 1.2 */
7706 if (tape->file_version >= FILE_VERSION_1_2)
7708 byte store_participating_players = getFile8Bit(file);
7711 /* since version 1.2, tapes store which players participate in the tape */
7712 tape->num_participating_players = 0;
7713 for (i = 0; i < MAX_PLAYERS; i++)
7715 tape->player_participates[i] = FALSE;
7717 if (store_participating_players & (1 << i))
7719 tape->player_participates[i] = TRUE;
7720 tape->num_participating_players++;
7724 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7726 engine_version = getFileVersion(file);
7727 if (engine_version > 0)
7728 tape->engine_version = engine_version;
7730 tape->engine_version = tape->game_version;
7736 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
7738 int level_identifier_size;
7741 level_identifier_size = getFile16BitBE(file);
7743 tape->level_identifier =
7744 checked_realloc(tape->level_identifier, level_identifier_size);
7746 for (i = 0; i < level_identifier_size; i++)
7747 tape->level_identifier[i] = getFile8Bit(file);
7749 tape->level_nr = getFile16BitBE(file);
7751 chunk_size = 2 + level_identifier_size + 2;
7756 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
7759 int chunk_size_expected =
7760 (tape->num_participating_players + 1) * tape->length;
7762 if (chunk_size_expected != chunk_size)
7764 ReadUnusedBytesFromFile(file, chunk_size);
7765 return chunk_size_expected;
7768 for (i = 0; i < tape->length; i++)
7770 if (i >= MAX_TAPE_LEN)
7773 for (j = 0; j < MAX_PLAYERS; j++)
7775 tape->pos[i].action[j] = MV_NONE;
7777 if (tape->player_participates[j])
7778 tape->pos[i].action[j] = getFile8Bit(file);
7781 tape->pos[i].delay = getFile8Bit(file);
7783 if (tape->file_version == FILE_VERSION_1_0)
7785 /* eliminate possible diagonal moves in old tapes */
7786 /* this is only for backward compatibility */
7788 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7789 byte action = tape->pos[i].action[0];
7790 int k, num_moves = 0;
7792 for (k = 0; k<4; k++)
7794 if (action & joy_dir[k])
7796 tape->pos[i + num_moves].action[0] = joy_dir[k];
7798 tape->pos[i + num_moves].delay = 0;
7807 tape->length += num_moves;
7810 else if (tape->file_version < FILE_VERSION_2_0)
7812 /* convert pre-2.0 tapes to new tape format */
7814 if (tape->pos[i].delay > 1)
7817 tape->pos[i + 1] = tape->pos[i];
7818 tape->pos[i + 1].delay = 1;
7821 for (j = 0; j < MAX_PLAYERS; j++)
7822 tape->pos[i].action[j] = MV_NONE;
7823 tape->pos[i].delay--;
7834 if (i != tape->length)
7835 chunk_size = (tape->num_participating_players + 1) * i;
7840 void LoadTapeFromFilename(char *filename)
7842 char cookie[MAX_LINE_LEN];
7843 char chunk_name[CHUNK_ID_LEN + 1];
7847 /* always start with reliable default values */
7848 setTapeInfoToDefaults();
7850 if (!(file = fopen(filename, MODE_READ)))
7852 tape.no_valid_file = TRUE;
7857 getFileChunkBE(file, chunk_name, NULL);
7858 if (strEqual(chunk_name, "RND1"))
7860 getFile32BitBE(file); /* not used */
7862 getFileChunkBE(file, chunk_name, NULL);
7863 if (!strEqual(chunk_name, "TAPE"))
7865 tape.no_valid_file = TRUE;
7867 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7872 else /* check for pre-2.0 file format with cookie string */
7874 strcpy(cookie, chunk_name);
7875 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
7876 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7877 cookie[strlen(cookie) - 1] = '\0';
7879 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7881 tape.no_valid_file = TRUE;
7883 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7888 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7890 tape.no_valid_file = TRUE;
7892 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7897 /* pre-2.0 tape files have no game version, so use file version here */
7898 tape.game_version = tape.file_version;
7901 if (tape.file_version < FILE_VERSION_1_2)
7903 /* tape files from versions before 1.2.0 without chunk structure */
7904 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7905 LoadTape_BODY(file, 2 * tape.length, &tape);
7913 int (*loader)(FILE *, int, struct TapeInfo *);
7917 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7918 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7919 { "INFO", -1, LoadTape_INFO },
7920 { "BODY", -1, LoadTape_BODY },
7924 while (getFileChunkBE(file, chunk_name, &chunk_size))
7928 while (chunk_info[i].name != NULL &&
7929 !strEqual(chunk_name, chunk_info[i].name))
7932 if (chunk_info[i].name == NULL)
7934 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7935 chunk_name, filename);
7936 ReadUnusedBytesFromFile(file, chunk_size);
7938 else if (chunk_info[i].size != -1 &&
7939 chunk_info[i].size != chunk_size)
7941 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7942 chunk_size, chunk_name, filename);
7943 ReadUnusedBytesFromFile(file, chunk_size);
7947 /* call function to load this tape chunk */
7948 int chunk_size_expected =
7949 (chunk_info[i].loader)(file, chunk_size, &tape);
7951 /* the size of some chunks cannot be checked before reading other
7952 chunks first (like "HEAD" and "BODY") that contain some header
7953 information, so check them here */
7954 if (chunk_size_expected != chunk_size)
7956 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7957 chunk_size, chunk_name, filename);
7965 tape.length_seconds = GetTapeLength();
7968 printf("::: tape file version: %d\n", tape.file_version);
7969 printf("::: tape game version: %d\n", tape.game_version);
7970 printf("::: tape engine version: %d\n", tape.engine_version);
7974 void LoadTape(int nr)
7976 char *filename = getTapeFilename(nr);
7978 LoadTapeFromFilename(filename);
7981 void LoadSolutionTape(int nr)
7983 char *filename = getSolutionTapeFilename(nr);
7985 LoadTapeFromFilename(filename);
7988 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
7990 putFileVersion(file, tape->file_version);
7991 putFileVersion(file, tape->game_version);
7994 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
7997 byte store_participating_players = 0;
7999 /* set bits for participating players for compact storage */
8000 for (i = 0; i < MAX_PLAYERS; i++)
8001 if (tape->player_participates[i])
8002 store_participating_players |= (1 << i);
8004 putFile32BitBE(file, tape->random_seed);
8005 putFile32BitBE(file, tape->date);
8006 putFile32BitBE(file, tape->length);
8008 putFile8Bit(file, store_participating_players);
8010 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8011 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8013 putFileVersion(file, tape->engine_version);
8016 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8018 int level_identifier_size = strlen(tape->level_identifier) + 1;
8021 putFile16BitBE(file, level_identifier_size);
8023 for (i = 0; i < level_identifier_size; i++)
8024 putFile8Bit(file, tape->level_identifier[i]);
8026 putFile16BitBE(file, tape->level_nr);
8029 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8033 for (i = 0; i < tape->length; i++)
8035 for (j = 0; j < MAX_PLAYERS; j++)
8036 if (tape->player_participates[j])
8037 putFile8Bit(file, tape->pos[i].action[j]);
8039 putFile8Bit(file, tape->pos[i].delay);
8043 void SaveTape(int nr)
8045 char *filename = getTapeFilename(nr);
8048 boolean new_tape = TRUE;
8050 int num_participating_players = 0;
8051 int info_chunk_size;
8052 int body_chunk_size;
8055 InitTapeDirectory(leveldir_current->subdir);
8058 /* if a tape still exists, ask to overwrite it */
8059 if (fileExists(filename))
8062 if (!Request("Replace old tape ?", REQ_ASK))
8067 if (!(file = fopen(filename, MODE_WRITE)))
8069 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8073 tape.file_version = FILE_VERSION_ACTUAL;
8074 tape.game_version = GAME_VERSION_ACTUAL;
8076 /* count number of participating players */
8077 for (i = 0; i < MAX_PLAYERS; i++)
8078 if (tape.player_participates[i])
8079 num_participating_players++;
8081 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8082 body_chunk_size = (num_participating_players + 1) * tape.length;
8084 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8085 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8087 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8088 SaveTape_VERS(file, &tape);
8090 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8091 SaveTape_HEAD(file, &tape);
8093 putFileChunkBE(file, "INFO", info_chunk_size);
8094 SaveTape_INFO(file, &tape);
8096 putFileChunkBE(file, "BODY", body_chunk_size);
8097 SaveTape_BODY(file, &tape);
8101 SetFilePermissions(filename, PERMS_PRIVATE);
8103 tape.changed = FALSE;
8107 Request("Tape saved !", REQ_CONFIRM);
8111 boolean SaveTapeChecked(int nr)
8113 char *filename = getTapeFilename(nr);
8114 boolean new_tape = !fileExists(filename);
8115 boolean tape_saved = FALSE;
8117 if (new_tape || Request("Replace old tape ?", REQ_ASK))
8122 Request("Tape saved !", REQ_CONFIRM);
8130 void DumpTape(struct TapeInfo *tape)
8132 int tape_frame_counter;
8135 if (tape->no_valid_file)
8137 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8142 printf_line("-", 79);
8143 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
8144 tape->level_nr, tape->file_version, tape->game_version);
8145 printf(" (effective engine version %08d)\n",
8146 tape->engine_version);
8147 printf("Level series identifier: '%s'\n", tape->level_identifier);
8148 printf_line("-", 79);
8150 tape_frame_counter = 0;
8152 for (i = 0; i < tape->length; i++)
8154 if (i >= MAX_TAPE_LEN)
8157 printf("%04d: ", i);
8159 for (j = 0; j < MAX_PLAYERS; j++)
8161 if (tape->player_participates[j])
8163 int action = tape->pos[i].action[j];
8165 printf("%d:%02x ", j, action);
8166 printf("[%c%c%c%c|%c%c] - ",
8167 (action & JOY_LEFT ? '<' : ' '),
8168 (action & JOY_RIGHT ? '>' : ' '),
8169 (action & JOY_UP ? '^' : ' '),
8170 (action & JOY_DOWN ? 'v' : ' '),
8171 (action & JOY_BUTTON_1 ? '1' : ' '),
8172 (action & JOY_BUTTON_2 ? '2' : ' '));
8176 printf("(%03d) ", tape->pos[i].delay);
8177 printf("[%05d]\n", tape_frame_counter);
8179 tape_frame_counter += tape->pos[i].delay;
8182 printf_line("-", 79);
8186 /* ========================================================================= */
8187 /* score file functions */
8188 /* ========================================================================= */
8190 void LoadScore(int nr)
8193 char *filename = getScoreFilename(nr);
8194 char cookie[MAX_LINE_LEN];
8195 char line[MAX_LINE_LEN];
8199 /* always start with reliable default values */
8200 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8202 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8203 highscore[i].Score = 0;
8206 if (!(file = fopen(filename, MODE_READ)))
8209 /* check file identifier */
8210 fgets(cookie, MAX_LINE_LEN, file);
8211 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8212 cookie[strlen(cookie) - 1] = '\0';
8214 if (!checkCookieString(cookie, SCORE_COOKIE))
8216 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8221 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8223 fscanf(file, "%d", &highscore[i].Score);
8224 fgets(line, MAX_LINE_LEN, file);
8226 if (line[strlen(line) - 1] == '\n')
8227 line[strlen(line) - 1] = '\0';
8229 for (line_ptr = line; *line_ptr; line_ptr++)
8231 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8233 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8234 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8243 void SaveScore(int nr)
8246 char *filename = getScoreFilename(nr);
8249 InitScoreDirectory(leveldir_current->subdir);
8251 if (!(file = fopen(filename, MODE_WRITE)))
8253 Error(ERR_WARN, "cannot save score for level %d", nr);
8257 fprintf(file, "%s\n\n", SCORE_COOKIE);
8259 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8260 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8264 SetFilePermissions(filename, PERMS_PUBLIC);
8268 /* ========================================================================= */
8269 /* setup file functions */
8270 /* ========================================================================= */
8272 #define TOKEN_STR_PLAYER_PREFIX "player_"
8275 #define SETUP_TOKEN_PLAYER_NAME 0
8276 #define SETUP_TOKEN_SOUND 1
8277 #define SETUP_TOKEN_SOUND_LOOPS 2
8278 #define SETUP_TOKEN_SOUND_MUSIC 3
8279 #define SETUP_TOKEN_SOUND_SIMPLE 4
8280 #define SETUP_TOKEN_TOONS 5
8281 #define SETUP_TOKEN_SCROLL_DELAY 6
8282 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8283 #define SETUP_TOKEN_SOFT_SCROLLING 8
8284 #define SETUP_TOKEN_FADE_SCREENS 9
8285 #define SETUP_TOKEN_AUTORECORD 10
8286 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8287 #define SETUP_TOKEN_QUICK_DOORS 12
8288 #define SETUP_TOKEN_TEAM_MODE 13
8289 #define SETUP_TOKEN_HANDICAP 14
8290 #define SETUP_TOKEN_SKIP_LEVELS 15
8291 #define SETUP_TOKEN_TIME_LIMIT 16
8292 #define SETUP_TOKEN_FULLSCREEN 17
8293 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8294 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8295 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8296 #define SETUP_TOKEN_QUICK_SWITCH 21
8297 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8298 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8299 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8300 #define SETUP_TOKEN_GRAPHICS_SET 25
8301 #define SETUP_TOKEN_SOUNDS_SET 26
8302 #define SETUP_TOKEN_MUSIC_SET 27
8303 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
8304 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
8305 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
8307 #define NUM_GLOBAL_SETUP_TOKENS 31
8310 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8311 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8312 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8313 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8314 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8315 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8316 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8317 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8318 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8319 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8320 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8321 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8322 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8323 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8324 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8325 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8326 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8328 #define NUM_EDITOR_SETUP_TOKENS 17
8330 /* editor cascade setup */
8331 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8332 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8333 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8334 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8335 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8336 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8337 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8338 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8339 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8340 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8341 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8342 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8343 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8344 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8345 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8347 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8349 /* shortcut setup */
8350 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8351 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8352 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8353 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8354 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8355 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8356 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8357 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8359 #define NUM_SHORTCUT_SETUP_TOKENS 8
8362 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8363 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8364 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8365 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8366 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8367 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8368 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8369 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8370 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8371 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8372 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8373 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8374 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8375 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8376 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8377 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8379 #define NUM_PLAYER_SETUP_TOKENS 16
8382 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8383 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8384 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8386 #define NUM_SYSTEM_SETUP_TOKENS 3
8389 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8391 #define NUM_OPTIONS_SETUP_TOKENS 1
8394 static struct SetupInfo si;
8395 static struct SetupEditorInfo sei;
8396 static struct SetupEditorCascadeInfo seci;
8397 static struct SetupShortcutInfo ssi;
8398 static struct SetupInputInfo sii;
8399 static struct SetupSystemInfo syi;
8400 static struct OptionInfo soi;
8402 static struct TokenInfo global_setup_tokens[] =
8404 { TYPE_STRING, &si.player_name, "player_name" },
8405 { TYPE_SWITCH, &si.sound, "sound" },
8406 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8407 { TYPE_SWITCH, &si.sound_music, "background_music" },
8408 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8409 { TYPE_SWITCH, &si.toons, "toons" },
8410 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8411 { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
8412 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
8413 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8414 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
8415 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8416 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8417 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8418 { TYPE_SWITCH, &si.handicap, "handicap" },
8419 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8420 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8421 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8422 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
8423 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8424 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8425 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8426 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8427 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8428 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8429 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8430 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8431 { TYPE_STRING, &si.music_set, "music_set" },
8432 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8433 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8434 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8437 static boolean not_used = FALSE;
8438 static struct TokenInfo editor_setup_tokens[] =
8441 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
8442 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
8443 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
8444 { TYPE_SWITCH, ¬_used, "editor.el_more" },
8445 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
8446 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
8447 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
8448 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
8450 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
8451 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
8452 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
8453 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
8454 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
8455 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
8456 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
8457 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
8459 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
8460 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
8461 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8463 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
8465 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8467 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8468 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8469 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
8470 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
8471 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8474 static struct TokenInfo editor_cascade_setup_tokens[] =
8476 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8477 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8478 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8479 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8480 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8481 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8482 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8483 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8484 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8485 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8486 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8487 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8488 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8489 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8490 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8493 static struct TokenInfo shortcut_setup_tokens[] =
8495 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8496 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8497 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8498 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8499 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8500 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8501 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8502 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8505 static struct TokenInfo player_setup_tokens[] =
8507 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8508 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8509 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8510 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8511 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8512 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8513 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8514 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8515 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8516 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8517 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8518 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8519 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8520 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8521 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8522 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8525 static struct TokenInfo system_setup_tokens[] =
8527 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8528 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8529 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8532 static struct TokenInfo options_setup_tokens[] =
8534 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8537 static char *get_corrected_login_name(char *login_name)
8539 /* needed because player name must be a fixed length string */
8540 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8542 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8543 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8545 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8546 if (strchr(login_name_new, ' '))
8547 *strchr(login_name_new, ' ') = '\0';
8549 return login_name_new;
8552 static void setSetupInfoToDefaults(struct SetupInfo *si)
8556 si->player_name = get_corrected_login_name(getLoginName());
8559 si->sound_loops = TRUE;
8560 si->sound_music = TRUE;
8561 si->sound_simple = TRUE;
8563 si->scroll_delay = TRUE;
8564 si->scroll_delay_value = STD_SCROLL_DELAY;
8565 si->soft_scrolling = TRUE;
8566 si->fade_screens = TRUE;
8567 si->autorecord = TRUE;
8568 si->show_titlescreen = TRUE;
8569 si->quick_doors = FALSE;
8570 si->team_mode = FALSE;
8571 si->handicap = TRUE;
8572 si->skip_levels = TRUE;
8573 si->time_limit = TRUE;
8574 si->fullscreen = FALSE;
8575 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
8576 si->ask_on_escape = TRUE;
8577 si->ask_on_escape_editor = TRUE;
8578 si->quick_switch = FALSE;
8579 si->input_on_focus = FALSE;
8580 si->prefer_aga_graphics = TRUE;
8581 si->game_frame_delay = GAME_FRAME_DELAY;
8583 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
8584 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
8585 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
8586 si->override_level_graphics = FALSE;
8587 si->override_level_sounds = FALSE;
8588 si->override_level_music = FALSE;
8590 si->editor.el_boulderdash = TRUE;
8591 si->editor.el_emerald_mine = TRUE;
8592 si->editor.el_emerald_mine_club = TRUE;
8593 si->editor.el_more = TRUE;
8594 si->editor.el_sokoban = TRUE;
8595 si->editor.el_supaplex = TRUE;
8596 si->editor.el_diamond_caves = TRUE;
8597 si->editor.el_dx_boulderdash = TRUE;
8598 si->editor.el_chars = TRUE;
8599 si->editor.el_steel_chars = TRUE;
8600 si->editor.el_custom = TRUE;
8602 si->editor.el_headlines = TRUE;
8603 si->editor.el_user_defined = FALSE;
8604 si->editor.el_dynamic = TRUE;
8606 si->editor.show_element_token = FALSE;
8608 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8609 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8610 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8612 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8613 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8614 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8615 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8616 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8618 for (i = 0; i < MAX_PLAYERS; i++)
8620 si->input[i].use_joystick = FALSE;
8621 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8622 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8623 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8624 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8625 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8626 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8627 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8628 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8629 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8630 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8631 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8632 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8633 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8634 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8635 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8638 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8639 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8640 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8642 si->options.verbose = FALSE;
8644 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
8645 si->handicap = FALSE;
8646 si->fullscreen = TRUE;
8647 si->override_level_graphics = AUTO;
8648 si->override_level_sounds = AUTO;
8649 si->override_level_music = AUTO;
8653 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8655 si->editor_cascade.el_bd = TRUE;
8656 si->editor_cascade.el_em = TRUE;
8657 si->editor_cascade.el_emc = TRUE;
8658 si->editor_cascade.el_rnd = TRUE;
8659 si->editor_cascade.el_sb = TRUE;
8660 si->editor_cascade.el_sp = TRUE;
8661 si->editor_cascade.el_dc = TRUE;
8662 si->editor_cascade.el_dx = TRUE;
8664 si->editor_cascade.el_chars = FALSE;
8665 si->editor_cascade.el_steel_chars = FALSE;
8666 si->editor_cascade.el_ce = FALSE;
8667 si->editor_cascade.el_ge = FALSE;
8668 si->editor_cascade.el_ref = FALSE;
8669 si->editor_cascade.el_user = FALSE;
8670 si->editor_cascade.el_dynamic = FALSE;
8673 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8677 if (!setup_file_hash)
8682 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8683 setSetupInfo(global_setup_tokens, i,
8684 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
8689 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8690 setSetupInfo(editor_setup_tokens, i,
8691 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
8694 /* shortcut setup */
8695 ssi = setup.shortcut;
8696 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8697 setSetupInfo(shortcut_setup_tokens, i,
8698 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
8699 setup.shortcut = ssi;
8702 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8706 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8708 sii = setup.input[pnr];
8709 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8711 char full_token[100];
8713 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8714 setSetupInfo(player_setup_tokens, i,
8715 getHashEntry(setup_file_hash, full_token));
8717 setup.input[pnr] = sii;
8722 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8723 setSetupInfo(system_setup_tokens, i,
8724 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
8728 soi = setup.options;
8729 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8730 setSetupInfo(options_setup_tokens, i,
8731 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
8732 setup.options = soi;
8735 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8739 if (!setup_file_hash)
8742 /* editor cascade setup */
8743 seci = setup.editor_cascade;
8744 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8745 setSetupInfo(editor_cascade_setup_tokens, i,
8746 getHashEntry(setup_file_hash,
8747 editor_cascade_setup_tokens[i].text));
8748 setup.editor_cascade = seci;
8753 char *filename = getSetupFilename();
8754 SetupFileHash *setup_file_hash = NULL;
8756 /* always start with reliable default values */
8757 setSetupInfoToDefaults(&setup);
8759 setup_file_hash = loadSetupFileHash(filename);
8761 if (setup_file_hash)
8763 char *player_name_new;
8765 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8766 decodeSetupFileHash(setup_file_hash);
8768 freeSetupFileHash(setup_file_hash);
8770 /* needed to work around problems with fixed length strings */
8771 player_name_new = get_corrected_login_name(setup.player_name);
8772 free(setup.player_name);
8773 setup.player_name = player_name_new;
8775 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8776 if (setup.scroll_delay == FALSE)
8778 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8779 setup.scroll_delay = TRUE; /* now always "on" */
8782 /* make sure that scroll delay value stays inside valid range */
8783 setup.scroll_delay_value =
8784 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8787 Error(ERR_WARN, "using default setup values");
8790 void LoadSetup_EditorCascade()
8792 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8793 SetupFileHash *setup_file_hash = NULL;
8795 /* always start with reliable default values */
8796 setSetupInfoToDefaults_EditorCascade(&setup);
8798 setup_file_hash = loadSetupFileHash(filename);
8800 if (setup_file_hash)
8802 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8803 decodeSetupFileHash_EditorCascade(setup_file_hash);
8805 freeSetupFileHash(setup_file_hash);
8813 char *filename = getSetupFilename();
8817 InitUserDataDirectory();
8819 if (!(file = fopen(filename, MODE_WRITE)))
8821 Error(ERR_WARN, "cannot write setup file '%s'", filename);
8825 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8826 getCookie("SETUP")));
8827 fprintf(file, "\n");
8831 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8833 /* just to make things nicer :) */
8834 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
8835 i == SETUP_TOKEN_GRAPHICS_SET)
8836 fprintf(file, "\n");
8838 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
8843 fprintf(file, "\n");
8844 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8845 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
8847 /* shortcut setup */
8848 ssi = setup.shortcut;
8849 fprintf(file, "\n");
8850 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8851 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
8854 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8858 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8859 fprintf(file, "\n");
8861 sii = setup.input[pnr];
8862 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8863 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
8868 fprintf(file, "\n");
8869 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8870 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
8873 soi = setup.options;
8874 fprintf(file, "\n");
8875 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8876 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
8880 SetFilePermissions(filename, PERMS_PRIVATE);
8883 void SaveSetup_EditorCascade()
8885 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8889 InitUserDataDirectory();
8891 if (!(file = fopen(filename, MODE_WRITE)))
8893 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
8898 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8899 getCookie("SETUP")));
8900 fprintf(file, "\n");
8902 seci = setup.editor_cascade;
8903 fprintf(file, "\n");
8904 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8905 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
8909 SetFilePermissions(filename, PERMS_PRIVATE);
8914 void LoadCustomElementDescriptions()
8916 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
8917 SetupFileHash *setup_file_hash;
8920 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8922 if (element_info[i].custom_description != NULL)
8924 free(element_info[i].custom_description);
8925 element_info[i].custom_description = NULL;
8929 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
8932 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8934 char *token = getStringCat2(element_info[i].token_name, ".name");
8935 char *value = getHashEntry(setup_file_hash, token);
8938 element_info[i].custom_description = getStringCopy(value);
8943 freeSetupFileHash(setup_file_hash);
8946 static int getElementFromToken(char *token)
8949 char *value = getHashEntry(element_token_hash, token);
8956 /* !!! OPTIMIZE THIS BY USING HASH !!! */
8957 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
8958 if (strEqual(token, element_info[i].token_name))
8962 Error(ERR_WARN, "unknown element token '%s'", token);
8964 return EL_UNDEFINED;
8967 static int get_token_parameter_value(char *token, char *value_raw)
8971 if (token == NULL || value_raw == NULL)
8972 return ARG_UNDEFINED_VALUE;
8974 suffix = strrchr(token, '.');
8979 if (strEqual(suffix, ".element"))
8980 return getElementFromToken(value_raw);
8984 if (strncmp(suffix, ".font", 5) == 0)
8988 /* !!! OPTIMIZE THIS BY USING HASH !!! */
8989 for (i = 0; i < NUM_FONTS; i++)
8990 if (strEqual(value_raw, font_info[i].token_name))
8993 /* if font not found, use reliable default value */
8994 return FONT_INITIAL_1;
8998 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
8999 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9002 void InitMenuDesignSettings_Static()
9005 static SetupFileHash *image_config_hash = NULL;
9010 if (image_config_hash == NULL)
9012 image_config_hash = newSetupFileHash();
9014 for (i = 0; image_config[i].token != NULL; i++)
9015 setHashEntry(image_config_hash,
9016 image_config[i].token,
9017 image_config[i].value);
9022 /* always start with reliable default values from static default config */
9023 for (i = 0; image_config_vars[i].token != NULL; i++)
9025 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9028 *image_config_vars[i].value =
9029 get_token_parameter_value(image_config_vars[i].token, value);
9036 /* always start with reliable default values from static default config */
9037 for (i = 0; image_config_vars[i].token != NULL; i++)
9038 for (j = 0; image_config[j].token != NULL; j++)
9039 if (strEqual(image_config_vars[i].token, image_config[j].token))
9040 *image_config_vars[i].value =
9041 get_token_parameter_value(image_config_vars[i].token,
9042 image_config[j].value);
9046 static void InitMenuDesignSettings_SpecialPreProcessing()
9050 /* the following initializes hierarchical values from static configuration */
9052 /* special case: initialize "ARG_DEFAULT" values in static default config */
9053 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9054 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9055 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9056 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9057 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9058 titlemessage_default.fade_mode = title_default.fade_mode;
9059 titlemessage_default.fade_delay = title_default.fade_delay;
9060 titlemessage_default.post_delay = title_default.post_delay;
9061 titlemessage_default.auto_delay = title_default.auto_delay;
9063 /* special case: initialize "ARG_DEFAULT" values in static default config */
9064 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9065 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9067 titlemessage_initial[i] = titlemessage_initial_default;
9068 titlemessage[i] = titlemessage_default;
9071 /* special case: initialize "ARG_DEFAULT" values in static default config */
9072 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9073 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9075 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9076 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9080 static void InitMenuDesignSettings_SpecialPostProcessing()
9082 /* special case: initialize later added SETUP list size from LEVELS value */
9083 if (menu.list_size[GAME_MODE_SETUP] == -1)
9084 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9087 static void LoadMenuDesignSettingsFromFilename(char *filename)
9089 static struct TitleMessageInfo tmi;
9090 static struct TokenInfo titlemessage_tokens[] =
9092 { TYPE_INTEGER, &tmi.x, ".x" },
9093 { TYPE_INTEGER, &tmi.y, ".y" },
9094 { TYPE_INTEGER, &tmi.width, ".width" },
9095 { TYPE_INTEGER, &tmi.height, ".height" },
9096 { TYPE_INTEGER, &tmi.chars, ".chars" },
9097 { TYPE_INTEGER, &tmi.lines, ".lines" },
9098 { TYPE_INTEGER, &tmi.align, ".align" },
9099 { TYPE_INTEGER, &tmi.valign, ".valign" },
9100 { TYPE_INTEGER, &tmi.font, ".font" },
9101 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9102 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9103 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9104 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9105 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9106 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9107 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9108 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9114 struct TitleMessageInfo *array;
9117 titlemessage_arrays[] =
9119 { titlemessage_initial, "[titlemessage_initial]" },
9120 { titlemessage, "[titlemessage]" },
9124 SetupFileHash *setup_file_hash;
9128 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
9131 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9134 /* the following initializes hierarchical values from dynamic configuration */
9136 /* special case: initialize with default values that may be overwritten */
9137 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9138 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9140 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9141 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9142 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9144 if (value_1 != NULL)
9145 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9146 if (value_2 != NULL)
9147 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9148 if (value_3 != NULL)
9149 menu.list_size[i] = get_integer_from_string(value_3);
9152 /* special case: initialize with default values that may be overwritten */
9153 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9154 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9156 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9157 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9159 if (value_1 != NULL)
9160 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9161 if (value_2 != NULL)
9162 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9165 /* special case: initialize with default values that may be overwritten */
9166 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9167 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9169 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9170 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9172 if (value_1 != NULL)
9173 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9174 if (value_2 != NULL)
9175 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9178 /* special case: initialize with default values that may be overwritten */
9179 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9180 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9182 char *token_1 = "menu.enter_screen.fade_mode";
9183 char *token_2 = "menu.enter_screen.fade_delay";
9184 char *token_3 = "menu.enter_screen.post_delay";
9185 char *token_4 = "menu.leave_screen.fade_mode";
9186 char *token_5 = "menu.leave_screen.fade_delay";
9187 char *token_6 = "menu.leave_screen.post_delay";
9188 char *value_1 = getHashEntry(setup_file_hash, token_1);
9189 char *value_2 = getHashEntry(setup_file_hash, token_2);
9190 char *value_3 = getHashEntry(setup_file_hash, token_3);
9191 char *value_4 = getHashEntry(setup_file_hash, token_4);
9192 char *value_5 = getHashEntry(setup_file_hash, token_5);
9193 char *value_6 = getHashEntry(setup_file_hash, token_6);
9195 if (value_1 != NULL)
9196 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9198 if (value_2 != NULL)
9199 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9201 if (value_3 != NULL)
9202 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9204 if (value_4 != NULL)
9205 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9207 if (value_5 != NULL)
9208 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9210 if (value_6 != NULL)
9211 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9215 /* special case: initialize with default values that may be overwritten */
9216 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9217 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9219 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9220 char *base_token = titlemessage_arrays[i].text;
9222 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9224 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9225 char *value = getHashEntry(setup_file_hash, token);
9229 int parameter_value = get_token_parameter_value(token, value);
9231 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9235 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9236 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9238 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9248 /* read (and overwrite with) values that may be specified in config file */
9249 for (i = 0; image_config_vars[i].token != NULL; i++)
9251 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9253 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9254 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9255 *image_config_vars[i].value =
9256 get_token_parameter_value(image_config_vars[i].token, value);
9259 freeSetupFileHash(setup_file_hash);
9262 void LoadMenuDesignSettings()
9264 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9266 InitMenuDesignSettings_Static();
9267 InitMenuDesignSettings_SpecialPreProcessing();
9270 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9272 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
9275 /* first look for special settings configured in level series config */
9276 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9278 if (fileExists(filename_base))
9279 LoadMenuDesignSettingsFromFilename(filename_base);
9282 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9284 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9285 LoadMenuDesignSettingsFromFilename(filename_local);
9287 InitMenuDesignSettings_SpecialPostProcessing();
9290 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9292 char *filename = getEditorSetupFilename();
9293 SetupFileList *setup_file_list, *list;
9294 SetupFileHash *element_hash;
9295 int num_unknown_tokens = 0;
9298 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9301 element_hash = newSetupFileHash();
9303 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9304 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9306 /* determined size may be larger than needed (due to unknown elements) */
9308 for (list = setup_file_list; list != NULL; list = list->next)
9311 /* add space for up to 3 more elements for padding that may be needed */
9314 /* free memory for old list of elements, if needed */
9315 checked_free(*elements);
9317 /* allocate memory for new list of elements */
9318 *elements = checked_malloc(*num_elements * sizeof(int));
9321 for (list = setup_file_list; list != NULL; list = list->next)
9323 char *value = getHashEntry(element_hash, list->token);
9325 if (value == NULL) /* try to find obsolete token mapping */
9327 char *mapped_token = get_mapped_token(list->token);
9329 if (mapped_token != NULL)
9331 value = getHashEntry(element_hash, mapped_token);
9339 (*elements)[(*num_elements)++] = atoi(value);
9343 if (num_unknown_tokens == 0)
9345 Error(ERR_INFO_LINE, "-");
9346 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9347 Error(ERR_INFO, "- config file: '%s'", filename);
9349 num_unknown_tokens++;
9352 Error(ERR_INFO, "- token: '%s'", list->token);
9356 if (num_unknown_tokens > 0)
9357 Error(ERR_INFO_LINE, "-");
9359 while (*num_elements % 4) /* pad with empty elements, if needed */
9360 (*elements)[(*num_elements)++] = EL_EMPTY;
9362 freeSetupFileList(setup_file_list);
9363 freeSetupFileHash(element_hash);
9366 for (i = 0; i < *num_elements; i++)
9367 printf("editor: element '%s' [%d]\n",
9368 element_info[(*elements)[i]].token_name, (*elements)[i]);
9372 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9375 SetupFileHash *setup_file_hash = NULL;
9376 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9377 char *filename_music, *filename_prefix, *filename_info;
9383 token_to_value_ptr[] =
9385 { "title_header", &tmp_music_file_info.title_header },
9386 { "artist_header", &tmp_music_file_info.artist_header },
9387 { "album_header", &tmp_music_file_info.album_header },
9388 { "year_header", &tmp_music_file_info.year_header },
9390 { "title", &tmp_music_file_info.title },
9391 { "artist", &tmp_music_file_info.artist },
9392 { "album", &tmp_music_file_info.album },
9393 { "year", &tmp_music_file_info.year },
9399 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9400 getCustomMusicFilename(basename));
9402 if (filename_music == NULL)
9405 /* ---------- try to replace file extension ---------- */
9407 filename_prefix = getStringCopy(filename_music);
9408 if (strrchr(filename_prefix, '.') != NULL)
9409 *strrchr(filename_prefix, '.') = '\0';
9410 filename_info = getStringCat2(filename_prefix, ".txt");
9413 printf("trying to load file '%s'...\n", filename_info);
9416 if (fileExists(filename_info))
9417 setup_file_hash = loadSetupFileHash(filename_info);
9419 free(filename_prefix);
9420 free(filename_info);
9422 if (setup_file_hash == NULL)
9424 /* ---------- try to add file extension ---------- */
9426 filename_prefix = getStringCopy(filename_music);
9427 filename_info = getStringCat2(filename_prefix, ".txt");
9430 printf("trying to load file '%s'...\n", filename_info);
9433 if (fileExists(filename_info))
9434 setup_file_hash = loadSetupFileHash(filename_info);
9436 free(filename_prefix);
9437 free(filename_info);
9440 if (setup_file_hash == NULL)
9443 /* ---------- music file info found ---------- */
9445 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
9447 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9449 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9451 *token_to_value_ptr[i].value_ptr =
9452 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9455 tmp_music_file_info.basename = getStringCopy(basename);
9456 tmp_music_file_info.music = music;
9457 tmp_music_file_info.is_sound = is_sound;
9459 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9460 *new_music_file_info = tmp_music_file_info;
9462 return new_music_file_info;
9465 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9467 return get_music_file_info_ext(basename, music, FALSE);
9470 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9472 return get_music_file_info_ext(basename, sound, TRUE);
9475 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9476 char *basename, boolean is_sound)
9478 for (; list != NULL; list = list->next)
9479 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9485 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9487 return music_info_listed_ext(list, basename, FALSE);
9490 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9492 return music_info_listed_ext(list, basename, TRUE);
9495 void LoadMusicInfo()
9497 char *music_directory = getCustomMusicDirectory();
9498 int num_music = getMusicListSize();
9499 int num_music_noconf = 0;
9500 int num_sounds = getSoundListSize();
9502 struct dirent *dir_entry;
9503 struct FileInfo *music, *sound;
9504 struct MusicFileInfo *next, **new;
9507 while (music_file_info != NULL)
9509 next = music_file_info->next;
9511 checked_free(music_file_info->basename);
9513 checked_free(music_file_info->title_header);
9514 checked_free(music_file_info->artist_header);
9515 checked_free(music_file_info->album_header);
9516 checked_free(music_file_info->year_header);
9518 checked_free(music_file_info->title);
9519 checked_free(music_file_info->artist);
9520 checked_free(music_file_info->album);
9521 checked_free(music_file_info->year);
9523 free(music_file_info);
9525 music_file_info = next;
9528 new = &music_file_info;
9530 for (i = 0; i < num_music; i++)
9532 music = getMusicListEntry(i);
9534 if (music->filename == NULL)
9537 if (strEqual(music->filename, UNDEFINED_FILENAME))
9540 /* a configured file may be not recognized as music */
9541 if (!FileIsMusic(music->filename))
9545 printf("::: -> '%s' (configured)\n", music->filename);
9548 if (!music_info_listed(music_file_info, music->filename))
9550 *new = get_music_file_info(music->filename, i);
9552 new = &(*new)->next;
9556 if ((dir = opendir(music_directory)) == NULL)
9558 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
9562 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
9564 char *basename = dir_entry->d_name;
9565 boolean music_already_used = FALSE;
9568 /* skip all music files that are configured in music config file */
9569 for (i = 0; i < num_music; i++)
9571 music = getMusicListEntry(i);
9573 if (music->filename == NULL)
9576 if (strEqual(basename, music->filename))
9578 music_already_used = TRUE;
9583 if (music_already_used)
9586 if (!FileIsMusic(basename))
9590 printf("::: -> '%s' (found in directory)\n", basename);
9593 if (!music_info_listed(music_file_info, basename))
9595 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
9597 new = &(*new)->next;
9605 for (i = 0; i < num_sounds; i++)
9607 sound = getSoundListEntry(i);
9609 if (sound->filename == NULL)
9612 if (strEqual(sound->filename, UNDEFINED_FILENAME))
9615 /* a configured file may be not recognized as sound */
9616 if (!FileIsSound(sound->filename))
9620 printf("::: -> '%s' (configured)\n", sound->filename);
9623 if (!sound_info_listed(music_file_info, sound->filename))
9625 *new = get_sound_file_info(sound->filename, i);
9627 new = &(*new)->next;
9632 for (next = music_file_info; next != NULL; next = next->next)
9633 printf("::: title == '%s'\n", next->title);
9637 void add_helpanim_entry(int element, int action, int direction, int delay,
9638 int *num_list_entries)
9640 struct HelpAnimInfo *new_list_entry;
9641 (*num_list_entries)++;
9644 checked_realloc(helpanim_info,
9645 *num_list_entries * sizeof(struct HelpAnimInfo));
9646 new_list_entry = &helpanim_info[*num_list_entries - 1];
9648 new_list_entry->element = element;
9649 new_list_entry->action = action;
9650 new_list_entry->direction = direction;
9651 new_list_entry->delay = delay;
9654 void print_unknown_token(char *filename, char *token, int token_nr)
9658 Error(ERR_INFO_LINE, "-");
9659 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9660 Error(ERR_INFO, "- config file: '%s'", filename);
9663 Error(ERR_INFO, "- token: '%s'", token);
9666 void print_unknown_token_end(int token_nr)
9669 Error(ERR_INFO_LINE, "-");
9672 void LoadHelpAnimInfo()
9674 char *filename = getHelpAnimFilename();
9675 SetupFileList *setup_file_list = NULL, *list;
9676 SetupFileHash *element_hash, *action_hash, *direction_hash;
9677 int num_list_entries = 0;
9678 int num_unknown_tokens = 0;
9681 if (fileExists(filename))
9682 setup_file_list = loadSetupFileList(filename);
9684 if (setup_file_list == NULL)
9686 /* use reliable default values from static configuration */
9687 SetupFileList *insert_ptr;
9689 insert_ptr = setup_file_list =
9690 newSetupFileList(helpanim_config[0].token,
9691 helpanim_config[0].value);
9693 for (i = 1; helpanim_config[i].token; i++)
9694 insert_ptr = addListEntry(insert_ptr,
9695 helpanim_config[i].token,
9696 helpanim_config[i].value);
9699 element_hash = newSetupFileHash();
9700 action_hash = newSetupFileHash();
9701 direction_hash = newSetupFileHash();
9703 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9704 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9706 for (i = 0; i < NUM_ACTIONS; i++)
9707 setHashEntry(action_hash, element_action_info[i].suffix,
9708 i_to_a(element_action_info[i].value));
9710 /* do not store direction index (bit) here, but direction value! */
9711 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
9712 setHashEntry(direction_hash, element_direction_info[i].suffix,
9713 i_to_a(1 << element_direction_info[i].value));
9715 for (list = setup_file_list; list != NULL; list = list->next)
9717 char *element_token, *action_token, *direction_token;
9718 char *element_value, *action_value, *direction_value;
9719 int delay = atoi(list->value);
9721 if (strEqual(list->token, "end"))
9723 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9728 /* first try to break element into element/action/direction parts;
9729 if this does not work, also accept combined "element[.act][.dir]"
9730 elements (like "dynamite.active"), which are unique elements */
9732 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
9734 element_value = getHashEntry(element_hash, list->token);
9735 if (element_value != NULL) /* element found */
9736 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9740 /* no further suffixes found -- this is not an element */
9741 print_unknown_token(filename, list->token, num_unknown_tokens++);
9747 /* token has format "<prefix>.<something>" */
9749 action_token = strchr(list->token, '.'); /* suffix may be action ... */
9750 direction_token = action_token; /* ... or direction */
9752 element_token = getStringCopy(list->token);
9753 *strchr(element_token, '.') = '\0';
9755 element_value = getHashEntry(element_hash, element_token);
9757 if (element_value == NULL) /* this is no element */
9759 element_value = getHashEntry(element_hash, list->token);
9760 if (element_value != NULL) /* combined element found */
9761 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9764 print_unknown_token(filename, list->token, num_unknown_tokens++);
9766 free(element_token);
9771 action_value = getHashEntry(action_hash, action_token);
9773 if (action_value != NULL) /* action found */
9775 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
9778 free(element_token);
9783 direction_value = getHashEntry(direction_hash, direction_token);
9785 if (direction_value != NULL) /* direction found */
9787 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
9790 free(element_token);
9795 if (strchr(action_token + 1, '.') == NULL)
9797 /* no further suffixes found -- this is not an action nor direction */
9799 element_value = getHashEntry(element_hash, list->token);
9800 if (element_value != NULL) /* combined element found */
9801 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9804 print_unknown_token(filename, list->token, num_unknown_tokens++);
9806 free(element_token);
9811 /* token has format "<prefix>.<suffix>.<something>" */
9813 direction_token = strchr(action_token + 1, '.');
9815 action_token = getStringCopy(action_token);
9816 *strchr(action_token + 1, '.') = '\0';
9818 action_value = getHashEntry(action_hash, action_token);
9820 if (action_value == NULL) /* this is no action */
9822 element_value = getHashEntry(element_hash, list->token);
9823 if (element_value != NULL) /* combined element found */
9824 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9827 print_unknown_token(filename, list->token, num_unknown_tokens++);
9829 free(element_token);
9835 direction_value = getHashEntry(direction_hash, direction_token);
9837 if (direction_value != NULL) /* direction found */
9839 add_helpanim_entry(atoi(element_value), atoi(action_value),
9840 atoi(direction_value), delay, &num_list_entries);
9842 free(element_token);
9848 /* this is no direction */
9850 element_value = getHashEntry(element_hash, list->token);
9851 if (element_value != NULL) /* combined element found */
9852 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9855 print_unknown_token(filename, list->token, num_unknown_tokens++);
9857 free(element_token);
9861 print_unknown_token_end(num_unknown_tokens);
9863 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9864 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
9866 freeSetupFileList(setup_file_list);
9867 freeSetupFileHash(element_hash);
9868 freeSetupFileHash(action_hash);
9869 freeSetupFileHash(direction_hash);
9872 for (i = 0; i < num_list_entries; i++)
9873 printf("::: '%s': %d, %d, %d => %d\n",
9874 EL_NAME(helpanim_info[i].element),
9875 helpanim_info[i].element,
9876 helpanim_info[i].action,
9877 helpanim_info[i].direction,
9878 helpanim_info[i].delay);
9882 void LoadHelpTextInfo()
9884 char *filename = getHelpTextFilename();
9887 if (helptext_info != NULL)
9889 freeSetupFileHash(helptext_info);
9890 helptext_info = NULL;
9893 if (fileExists(filename))
9894 helptext_info = loadSetupFileHash(filename);
9896 if (helptext_info == NULL)
9898 /* use reliable default values from static configuration */
9899 helptext_info = newSetupFileHash();
9901 for (i = 0; helptext_config[i].token; i++)
9902 setHashEntry(helptext_info,
9903 helptext_config[i].token,
9904 helptext_config[i].value);
9908 BEGIN_HASH_ITERATION(helptext_info, itr)
9910 printf("::: '%s' => '%s'\n",
9911 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
9913 END_HASH_ITERATION(hash, itr)
9918 /* ------------------------------------------------------------------------- */
9919 /* convert levels */
9920 /* ------------------------------------------------------------------------- */
9922 #define MAX_NUM_CONVERT_LEVELS 1000
9924 void ConvertLevels()
9926 static LevelDirTree *convert_leveldir = NULL;
9927 static int convert_level_nr = -1;
9928 static int num_levels_handled = 0;
9929 static int num_levels_converted = 0;
9930 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
9933 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9934 global.convert_leveldir);
9936 if (convert_leveldir == NULL)
9937 Error(ERR_EXIT, "no such level identifier: '%s'",
9938 global.convert_leveldir);
9940 leveldir_current = convert_leveldir;
9942 if (global.convert_level_nr != -1)
9944 convert_leveldir->first_level = global.convert_level_nr;
9945 convert_leveldir->last_level = global.convert_level_nr;
9948 convert_level_nr = convert_leveldir->first_level;
9950 printf_line("=", 79);
9951 printf("Converting levels\n");
9952 printf_line("-", 79);
9953 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
9954 printf("Level series name: '%s'\n", convert_leveldir->name);
9955 printf("Level series author: '%s'\n", convert_leveldir->author);
9956 printf("Number of levels: %d\n", convert_leveldir->levels);
9957 printf_line("=", 79);
9960 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
9961 levels_failed[i] = FALSE;
9963 while (convert_level_nr <= convert_leveldir->last_level)
9965 char *level_filename;
9968 level_nr = convert_level_nr++;
9970 printf("Level %03d: ", level_nr);
9972 LoadLevel(level_nr);
9973 if (level.no_valid_file)
9975 printf("(no level)\n");
9979 printf("converting level ... ");
9981 level_filename = getDefaultLevelFilename(level_nr);
9982 new_level = !fileExists(level_filename);
9986 SaveLevel(level_nr);
9988 num_levels_converted++;
9990 printf("converted.\n");
9994 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
9995 levels_failed[level_nr] = TRUE;
9997 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10000 num_levels_handled++;
10004 printf_line("=", 79);
10005 printf("Number of levels handled: %d\n", num_levels_handled);
10006 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10007 (num_levels_handled ?
10008 num_levels_converted * 100 / num_levels_handled : 0));
10009 printf_line("-", 79);
10010 printf("Summary (for automatic parsing by scripts):\n");
10011 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10012 convert_leveldir->identifier, num_levels_converted,
10013 num_levels_handled,
10014 (num_levels_handled ?
10015 num_levels_converted * 100 / num_levels_handled : 0));
10017 if (num_levels_handled != num_levels_converted)
10019 printf(", FAILED:");
10020 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10021 if (levels_failed[i])
10022 printf(" %03d", i);
10026 printf_line("=", 79);
10028 CloseAllAndExit(0);
10032 /* ------------------------------------------------------------------------- */
10033 /* create and save images for use in level sketches (raw BMP format) */
10034 /* ------------------------------------------------------------------------- */
10036 void CreateLevelSketchImages()
10038 #if defined(TARGET_SDL)
10043 InitElementPropertiesGfxElement();
10045 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10046 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10048 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10050 Bitmap *src_bitmap;
10052 int element = getMappedElement(i);
10053 int graphic = el2edimg(element);
10054 char basename1[16];
10055 char basename2[16];
10059 sprintf(basename1, "%03d.bmp", i);
10060 sprintf(basename2, "%03ds.bmp", i);
10062 filename1 = getPath2(global.create_images_dir, basename1);
10063 filename2 = getPath2(global.create_images_dir, basename2);
10065 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10066 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
10068 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10069 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10071 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10072 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10074 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10075 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10081 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10084 FreeBitmap(bitmap1);
10085 FreeBitmap(bitmap2);
10090 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10092 CloseAllAndExit(0);
10097 /* ------------------------------------------------------------------------- */
10098 /* create and save images for custom and group elements (raw BMP format) */
10099 /* ------------------------------------------------------------------------- */
10101 void CreateCustomElementImages()
10103 #if defined(TARGET_SDL)
10104 char *filename = "graphics.classic/RocksCE.bmp";
10106 Bitmap *src_bitmap;
10107 int dummy_graphic = IMG_CUSTOM_99;
10108 int yoffset_ce = 0;
10109 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10113 bitmap = CreateBitmap(TILEX * 16 * 2,
10114 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10117 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
10119 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10126 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10127 TILEX * x, TILEY * y + yoffset_ce);
10129 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10130 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
10132 for (j = 2; j >= 0; j--)
10136 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
10137 TILEX * x + 6 + j * 7,
10138 TILEY * y + 11 + yoffset_ce);
10140 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
10141 TILEX * 16 + TILEX * x + 6 + j * 8,
10142 TILEY * y + 10 + yoffset_ce);
10148 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10155 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10156 TILEX * x, TILEY * y + yoffset_ge);
10158 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10159 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
10161 for (j = 1; j >= 0; j--)
10165 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10166 TILEX * x + 6 + j * 10,
10167 TILEY * y + 11 + yoffset_ge);
10169 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
10170 TILEX * 16 + TILEX * x + 10 + j * 8,
10171 TILEY * y + 10 + yoffset_ge);
10177 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10178 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10180 FreeBitmap(bitmap);
10182 CloseAllAndExit(0);
10187 void CreateLevelSketchImages_TEST()
10189 void CreateCustomElementImages()