1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
28 #define ENABLE_UNUSED_CODE 0 // currently unused functions
29 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
30 #define ENABLE_RESERVED_CODE 0 // reserved for later use
32 #define CHUNK_ID_LEN 4 // IFF style chunk id length
33 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
34 #define CHUNK_SIZE_NONE -1 // do not write chunk size
36 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
37 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
39 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
40 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
41 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
42 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
43 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
44 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
45 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
46 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
47 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
48 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
49 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
51 // (element number, number of change pages, change page number)
52 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
54 // (element number only)
55 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
56 #define LEVEL_CHUNK_EMPX_UNCHANGED 2
57 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
59 // (nothing at all if unchanged)
60 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
62 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
63 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
64 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
66 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
68 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
69 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
70 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
72 // file identifier strings
73 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
74 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
75 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
77 // values for deciding when (not) to save configuration data
78 #define SAVE_CONF_NEVER 0
79 #define SAVE_CONF_ALWAYS 1
80 #define SAVE_CONF_WHEN_CHANGED -1
82 // values for chunks using micro chunks
83 #define CONF_MASK_1_BYTE 0x00
84 #define CONF_MASK_2_BYTE 0x40
85 #define CONF_MASK_4_BYTE 0x80
86 #define CONF_MASK_MULTI_BYTES 0xc0
88 #define CONF_MASK_BYTES 0xc0
89 #define CONF_MASK_TOKEN 0x3f
91 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
92 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
93 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
94 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
96 // these definitions are just for convenience of use and readability
97 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
98 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
99 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
100 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
102 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
103 (x) == CONF_MASK_2_BYTE ? 2 : \
104 (x) == CONF_MASK_4_BYTE ? 4 : 0)
106 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
107 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
108 #define CONF_ELEMENT_NUM_BYTES (2)
110 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
111 (t) == TYPE_ELEMENT_LIST ? \
112 CONF_ELEMENT_NUM_BYTES : \
113 (t) == TYPE_CONTENT || \
114 (t) == TYPE_CONTENT_LIST ? \
115 CONF_CONTENT_NUM_BYTES : 1)
117 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
118 #define CONF_ELEMENTS_ELEMENT(b, i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
119 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
121 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
123 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
124 CONF_ELEMENT_NUM_BYTES)
125 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
126 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
128 // temporary variables used to store pointers to structure members
129 static struct LevelInfo li;
130 static struct ElementInfo xx_ei, yy_ei;
131 static struct ElementChangeInfo xx_change;
132 static struct ElementGroupInfo xx_group;
133 static struct EnvelopeInfo xx_envelope;
134 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
135 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
136 static int xx_num_contents;
137 static int xx_current_change_page;
138 static char xx_default_string_empty[1] = "";
139 static int xx_string_length_unused;
141 struct LevelFileConfigInfo
143 int element; // element for which data is to be stored
144 int save_type; // save data always, never or when changed
145 int data_type; // data type (used internally, not stored)
146 int conf_type; // micro chunk identifier (stored in file)
149 void *value; // variable that holds the data to be stored
150 int default_value; // initial default value for this variable
153 void *value_copy; // variable that holds the data to be copied
154 void *num_entities; // number of entities for multi-byte data
155 int default_num_entities; // default number of entities for this data
156 int max_num_entities; // maximal number of entities for this data
157 char *default_string; // optional default string for string data
160 static struct LevelFileConfigInfo chunk_config_INFO[] =
162 // ---------- values not related to single elements -------------------------
165 -1, SAVE_CONF_ALWAYS,
166 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
167 &li.game_engine_type, GAME_ENGINE_TYPE_RND
170 -1, SAVE_CONF_ALWAYS,
171 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
172 &li.fieldx, STD_LEV_FIELDX
175 -1, SAVE_CONF_ALWAYS,
176 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
177 &li.fieldy, STD_LEV_FIELDY
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
185 -1, SAVE_CONF_ALWAYS,
186 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
191 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
196 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
197 &li.use_step_counter, FALSE
201 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
202 &li.wind_direction_initial, MV_NONE
206 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
207 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
216 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
217 &li.can_move_into_acid_bits, ~0 // default: everything can
221 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
222 &li.dont_collide_with_bits, ~0 // default: always deadly
226 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
227 &li.em_explodes_by_fire, FALSE
231 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
232 &li.score[SC_TIME_BONUS], 1
236 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
237 &li.auto_exit_sokoban, FALSE
241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
242 &li.auto_count_gems, FALSE
246 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
247 &li.solved_by_one_player, FALSE
251 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
252 &li.time_score_base, 1
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
257 &li.rate_time_over_score, FALSE
261 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
262 &li.bd_intermission, FALSE
266 TYPE_INTEGER, CONF_VALUE_8_BIT(15),
267 &li.bd_scheduling_type, GD_SCHEDULING_MILLISECONDS
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
272 &li.bd_pal_timing, FALSE
276 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
277 &li.bd_cycle_delay_ms, 200
281 TYPE_INTEGER, CONF_VALUE_8_BIT(17),
282 &li.bd_cycle_delay_c64, 0
286 TYPE_INTEGER, CONF_VALUE_8_BIT(18),
287 &li.bd_hatching_delay_cycles, 21
291 TYPE_INTEGER, CONF_VALUE_8_BIT(19),
292 &li.bd_hatching_delay_seconds, 2
296 TYPE_BOOLEAN, CONF_VALUE_8_BIT(20),
297 &li.bd_line_shifting_borders, FALSE
301 TYPE_BOOLEAN, CONF_VALUE_8_BIT(21),
302 &li.bd_scan_first_and_last_row, TRUE
306 TYPE_BOOLEAN, CONF_VALUE_8_BIT(22),
307 &li.bd_short_explosions, TRUE
311 TYPE_INTEGER, CONF_VALUE_8_BIT(23),
312 &li.bd_cave_random_seed_c64, 0
316 TYPE_INTEGER, CONF_VALUE_32_BIT(3),
317 &li.bd_color_b, GD_C64_COLOR(0)
321 TYPE_INTEGER, CONF_VALUE_32_BIT(4),
322 &li.bd_color_0, GD_C64_COLOR(0)
326 TYPE_INTEGER, CONF_VALUE_32_BIT(5),
327 &li.bd_color_1, GD_C64_COLOR(8)
331 TYPE_INTEGER, CONF_VALUE_32_BIT(6),
332 &li.bd_color_2, GD_C64_COLOR(11)
336 TYPE_INTEGER, CONF_VALUE_32_BIT(7),
337 &li.bd_color_3, GD_C64_COLOR(1)
341 TYPE_INTEGER, CONF_VALUE_32_BIT(8),
342 &li.bd_color_4, GD_C64_COLOR(5)
346 TYPE_INTEGER, CONF_VALUE_32_BIT(9),
347 &li.bd_color_5, GD_C64_COLOR(6)
357 static struct LevelFileConfigInfo chunk_config_ELEM[] =
359 // (these values are the same for each player)
362 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
363 &li.block_last_field, FALSE // default case for EM levels
367 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
368 &li.sp_block_last_field, TRUE // default case for SP levels
372 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
373 &li.instant_relocation, FALSE
377 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
378 &li.can_pass_to_walkable, FALSE
382 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
383 &li.block_snap_field, TRUE
387 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
388 &li.continuous_snapping, TRUE
392 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
393 &li.shifted_relocation, FALSE
397 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
398 &li.lazy_relocation, FALSE
402 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
403 &li.finish_dig_collect, TRUE
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
408 &li.keep_walkable_ce, FALSE
411 // (these values are different for each player)
414 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
415 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
419 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
420 &li.initial_player_gravity[0], FALSE
424 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
425 &li.use_start_element[0], FALSE
429 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
430 &li.start_element[0], EL_PLAYER_1
434 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
435 &li.use_artwork_element[0], FALSE
439 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
440 &li.artwork_element[0], EL_PLAYER_1
444 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
445 &li.use_explosion_element[0], FALSE
449 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
450 &li.explosion_element[0], EL_PLAYER_1
454 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
455 &li.use_initial_inventory[0], FALSE
459 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
460 &li.initial_inventory_size[0], 1
464 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
465 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
466 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
471 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
472 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
476 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
477 &li.initial_player_gravity[1], FALSE
481 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
482 &li.use_start_element[1], FALSE
486 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
487 &li.start_element[1], EL_PLAYER_2
491 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
492 &li.use_artwork_element[1], FALSE
496 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
497 &li.artwork_element[1], EL_PLAYER_2
501 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
502 &li.use_explosion_element[1], FALSE
506 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
507 &li.explosion_element[1], EL_PLAYER_2
511 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
512 &li.use_initial_inventory[1], FALSE
516 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
517 &li.initial_inventory_size[1], 1
521 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
522 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
523 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
528 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
529 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
533 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
534 &li.initial_player_gravity[2], FALSE
538 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
539 &li.use_start_element[2], FALSE
543 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
544 &li.start_element[2], EL_PLAYER_3
548 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
549 &li.use_artwork_element[2], FALSE
553 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
554 &li.artwork_element[2], EL_PLAYER_3
558 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
559 &li.use_explosion_element[2], FALSE
563 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
564 &li.explosion_element[2], EL_PLAYER_3
568 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
569 &li.use_initial_inventory[2], FALSE
573 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
574 &li.initial_inventory_size[2], 1
578 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
579 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
580 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
585 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
586 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
590 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
591 &li.initial_player_gravity[3], FALSE
595 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
596 &li.use_start_element[3], FALSE
600 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
601 &li.start_element[3], EL_PLAYER_4
605 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
606 &li.use_artwork_element[3], FALSE
610 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
611 &li.artwork_element[3], EL_PLAYER_4
615 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
616 &li.use_explosion_element[3], FALSE
620 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
621 &li.explosion_element[3], EL_PLAYER_4
625 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
626 &li.use_initial_inventory[3], FALSE
630 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
631 &li.initial_inventory_size[3], 1
635 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
636 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
637 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
640 // (these values are only valid for BD style levels)
641 // (some values for BD style amoeba following below)
644 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
645 &li.bd_diagonal_movements, FALSE
649 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
650 &li.bd_topmost_player_active, TRUE
654 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
655 &li.bd_pushing_prob, 25
659 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
660 &li.bd_pushing_prob_with_sweet, 100
664 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
665 &li.bd_push_mega_rock_with_sweet, FALSE
669 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
670 &li.bd_snap_element, EL_EMPTY
675 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
676 &li.bd_sand_looks_like, EL_BDX_SAND_1
681 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
682 &li.bd_rock_turns_to_on_falling, EL_BDX_ROCK_FALLING
686 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
687 &li.bd_rock_turns_to_on_impact, EL_BDX_ROCK
692 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 &li.score[SC_DIAMOND_EXTRA], 20
697 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
698 &li.bd_diamond_turns_to_on_falling, EL_BDX_DIAMOND_FALLING
702 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
703 &li.bd_diamond_turns_to_on_impact, EL_BDX_DIAMOND
707 EL_BDX_FIREFLY_1, -1,
708 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
709 &li.bd_firefly_1_explodes_to, EL_BDX_EXPLODING_1
713 EL_BDX_FIREFLY_2, -1,
714 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
715 &li.bd_firefly_2_explodes_to, EL_BDX_EXPLODING_1
719 EL_BDX_BUTTERFLY_1, -1,
720 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
721 &li.bd_butterfly_1_explodes_to, EL_BDX_DIAMOND_GROWING_1
725 EL_BDX_BUTTERFLY_2, -1,
726 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
727 &li.bd_butterfly_2_explodes_to, EL_BDX_DIAMOND_GROWING_1
732 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
733 &li.bd_stonefly_explodes_to, EL_BDX_ROCK_GROWING_1
737 EL_BDX_DRAGONFLY, -1,
738 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
739 &li.bd_dragonfly_explodes_to, EL_BDX_EXPLODING_1
743 EL_BDX_DIAMOND_GROWING_5, -1,
744 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
745 &li.bd_diamond_birth_turns_to, EL_BDX_DIAMOND
749 EL_BDX_BOMB_EXPLODING_4, -1,
750 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
751 &li.bd_bomb_explosion_turns_to, EL_BDX_WALL
755 EL_BDX_NITRO_PACK_EXPLODING_4, -1,
756 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
757 &li.bd_nitro_explosion_turns_to, EL_EMPTY
761 EL_BDX_EXPLODING_5, -1,
762 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
763 &li.bd_explosion_turns_to, EL_EMPTY
767 EL_BDX_MAGIC_WALL, -1,
768 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
769 &li.bd_magic_wall_wait_hatching, FALSE
772 EL_BDX_MAGIC_WALL, -1,
773 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
774 &li.bd_magic_wall_stops_amoeba, TRUE
777 EL_BDX_MAGIC_WALL, -1,
778 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
779 &li.bd_magic_wall_zero_infinite, TRUE
782 EL_BDX_MAGIC_WALL, -1,
783 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
784 &li.bd_magic_wall_break_scan, FALSE
787 EL_BDX_MAGIC_WALL, -1,
788 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
789 &li.bd_magic_wall_time, 999
792 EL_BDX_MAGIC_WALL, -1,
793 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
794 &li.bd_magic_wall_diamond_to, EL_BDX_ROCK_FALLING
797 EL_BDX_MAGIC_WALL, -1,
798 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
799 &li.bd_magic_wall_rock_to, EL_BDX_DIAMOND_FALLING
802 EL_BDX_MAGIC_WALL, -1,
803 TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
804 &li.bd_magic_wall_mega_rock_to, EL_BDX_NITRO_PACK_FALLING
807 EL_BDX_MAGIC_WALL, -1,
808 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
809 &li.bd_magic_wall_nut_to, EL_BDX_NUT_FALLING
812 EL_BDX_MAGIC_WALL, -1,
813 TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
814 &li.bd_magic_wall_nitro_pack_to, EL_BDX_MEGA_ROCK_FALLING
817 EL_BDX_MAGIC_WALL, -1,
818 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
819 &li.bd_magic_wall_flying_diamond_to, EL_BDX_FLYING_ROCK_FLYING
822 EL_BDX_MAGIC_WALL, -1,
823 TYPE_ELEMENT, CONF_VALUE_16_BIT(8),
824 &li.bd_magic_wall_flying_rock_to, EL_BDX_FLYING_DIAMOND_FLYING
829 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
830 &li.bd_clock_extra_time, 30
834 EL_BDX_VOODOO_DOLL, -1,
835 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
836 &li.bd_voodoo_collects_diamonds, FALSE
839 EL_BDX_VOODOO_DOLL, -1,
840 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
841 &li.bd_voodoo_hurt_kills_player, FALSE
844 EL_BDX_VOODOO_DOLL, -1,
845 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
846 &li.bd_voodoo_dies_by_rock, FALSE
849 EL_BDX_VOODOO_DOLL, -1,
850 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
851 &li.bd_voodoo_vanish_by_explosion, TRUE
854 EL_BDX_VOODOO_DOLL, -1,
855 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
856 &li.bd_voodoo_penalty_time, 30
861 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
862 &li.bd_slime_is_predictable, TRUE
866 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
867 &li.bd_slime_permeability_rate, 100
871 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
872 &li.bd_slime_permeability_bits_c64, 0
876 TYPE_INTEGER, CONF_VALUE_32_BIT(1),
877 &li.bd_slime_random_seed_c64, -1
881 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
882 &li.bd_slime_eats_element_1, EL_BDX_DIAMOND
886 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
887 &li.bd_slime_converts_to_element_1, EL_BDX_DIAMOND_FALLING
891 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
892 &li.bd_slime_eats_element_2, EL_BDX_ROCK
896 TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
897 &li.bd_slime_converts_to_element_2, EL_BDX_ROCK_FALLING
901 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
902 &li.bd_slime_eats_element_3, EL_BDX_NUT
906 TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
907 &li.bd_slime_converts_to_element_3, EL_BDX_NUT_FALLING
912 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
913 &li.bd_acid_eats_element, EL_BDX_SAND_1
917 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
918 &li.bd_acid_spread_rate, 3
922 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
923 &li.bd_acid_turns_to_element, EL_BDX_EXPLODING_3
928 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
929 &li.bd_biter_move_delay, 0
933 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
934 &li.bd_biter_eats_element, EL_BDX_DIAMOND
939 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
940 &li.bd_bladder_converts_by_element, EL_BDX_VOODOO_DOLL
944 EL_BDX_EXPANDABLE_WALL_ANY, -1,
945 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
946 &li.bd_change_expanding_wall, FALSE
949 EL_BDX_EXPANDABLE_WALL_ANY, -1,
950 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
951 &li.bd_expanding_wall_looks_like, EL_BDX_WALL
955 EL_BDX_REPLICATOR, -1,
956 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
957 &li.bd_replicators_active, TRUE
960 EL_BDX_REPLICATOR, -1,
961 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
962 &li.bd_replicator_create_delay, 4
966 EL_BDX_CONVEYOR_LEFT, -1,
967 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
968 &li.bd_conveyor_belts_active, TRUE
971 EL_BDX_CONVEYOR_LEFT, -1,
972 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
973 &li.bd_conveyor_belts_changed, FALSE
978 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
979 &li.bd_water_cannot_flow_down, FALSE
984 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
985 &li.bd_nut_content, EL_BDX_NUT_BREAKING_1
989 EL_BDX_PNEUMATIC_HAMMER, -1,
990 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
991 &li.bd_hammer_walls_break_delay, 5
994 EL_BDX_PNEUMATIC_HAMMER, -1,
995 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
996 &li.bd_hammer_walls_reappear, FALSE
999 EL_BDX_PNEUMATIC_HAMMER, -1,
1000 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
1001 &li.bd_hammer_walls_reappear_delay, 100
1005 EL_BDX_ROCKET_LAUNCHER, -1,
1006 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1007 &li.bd_infinite_rockets, FALSE
1011 EL_BDX_SKELETON, -1,
1012 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1013 &li.bd_num_skeletons_needed_for_pot, 5
1016 EL_BDX_SKELETON, -1,
1017 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1018 &li.bd_skeleton_worth_num_diamonds, 0
1022 EL_BDX_CREATURE_SWITCH, -1,
1023 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1024 &li.bd_creatures_start_backwards, FALSE
1027 EL_BDX_CREATURE_SWITCH, -1,
1028 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1029 &li.bd_creatures_turn_on_hatching, FALSE
1032 EL_BDX_CREATURE_SWITCH, -1,
1033 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1034 &li.bd_creatures_auto_turn_delay, 0
1038 EL_BDX_GRAVITY_SWITCH, -1,
1039 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1040 &li.bd_gravity_direction, GD_MV_DOWN
1043 EL_BDX_GRAVITY_SWITCH, -1,
1044 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1045 &li.bd_gravity_switch_active, FALSE
1048 EL_BDX_GRAVITY_SWITCH, -1,
1049 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
1050 &li.bd_gravity_switch_delay, 10
1053 EL_BDX_GRAVITY_SWITCH, -1,
1054 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
1055 &li.bd_gravity_affects_all, TRUE
1058 // (the following values are related to various game elements)
1062 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1063 &li.score[SC_EMERALD], 10
1068 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1069 &li.score[SC_DIAMOND], 10
1074 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1075 &li.score[SC_BUG], 10
1080 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1081 &li.score[SC_SPACESHIP], 10
1086 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1087 &li.score[SC_PACMAN], 10
1092 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1093 &li.score[SC_NUT], 10
1098 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1099 &li.score[SC_DYNAMITE], 10
1104 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1105 &li.score[SC_KEY], 10
1110 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1111 &li.score[SC_PEARL], 10
1116 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1117 &li.score[SC_CRYSTAL], 10
1122 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1123 &li.amoeba_content, EL_DIAMOND
1127 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1128 &li.amoeba_speed, 10
1132 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1133 &li.grow_into_diggable, TRUE
1137 EL_BDX_AMOEBA_1, -1,
1138 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1139 &li.bd_amoeba_1_threshold_too_big, 200
1142 EL_BDX_AMOEBA_1, -1,
1143 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1144 &li.bd_amoeba_1_slow_growth_time, 200
1147 EL_BDX_AMOEBA_1, -1,
1148 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1149 &li.bd_amoeba_1_content_too_big, EL_BDX_ROCK
1152 EL_BDX_AMOEBA_1, -1,
1153 TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
1154 &li.bd_amoeba_1_content_enclosed, EL_BDX_DIAMOND
1157 EL_BDX_AMOEBA_1, -1,
1158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1159 &li.bd_amoeba_1_slow_growth_rate, 3
1162 EL_BDX_AMOEBA_1, -1,
1163 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1164 &li.bd_amoeba_1_fast_growth_rate, 25
1167 EL_BDX_AMOEBA_1, -1,
1168 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1169 &li.bd_amoeba_wait_for_hatching, FALSE
1172 EL_BDX_AMOEBA_1, -1,
1173 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
1174 &li.bd_amoeba_start_immediately, TRUE
1178 EL_BDX_AMOEBA_2, -1,
1179 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1180 &li.bd_amoeba_2_threshold_too_big, 200
1183 EL_BDX_AMOEBA_2, -1,
1184 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1185 &li.bd_amoeba_2_slow_growth_time, 200
1188 EL_BDX_AMOEBA_2, -1,
1189 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1190 &li.bd_amoeba_2_content_too_big, EL_BDX_ROCK
1193 EL_BDX_AMOEBA_2, -1,
1194 TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
1195 &li.bd_amoeba_2_content_enclosed, EL_BDX_DIAMOND
1198 EL_BDX_AMOEBA_2, -1,
1199 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1200 &li.bd_amoeba_2_content_exploding, EL_EMPTY
1203 EL_BDX_AMOEBA_2, -1,
1204 TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
1205 &li.bd_amoeba_2_content_looks_like, EL_BDX_AMOEBA_2
1208 EL_BDX_AMOEBA_2, -1,
1209 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1210 &li.bd_amoeba_2_slow_growth_rate, 3
1213 EL_BDX_AMOEBA_2, -1,
1214 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1215 &li.bd_amoeba_2_fast_growth_rate, 25
1218 EL_BDX_AMOEBA_2, -1,
1219 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1220 &li.bd_amoeba_2_explode_by_amoeba, TRUE
1225 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1226 &li.yamyam_content, EL_ROCK, NULL,
1227 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
1231 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1232 &li.score[SC_YAMYAM], 10
1237 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1238 &li.score[SC_ROBOT], 10
1242 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1248 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1254 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1255 &li.time_magic_wall, 10
1259 EL_GAME_OF_LIFE, -1,
1260 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1261 &li.game_of_life[0], 2
1264 EL_GAME_OF_LIFE, -1,
1265 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1266 &li.game_of_life[1], 3
1269 EL_GAME_OF_LIFE, -1,
1270 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
1271 &li.game_of_life[2], 3
1274 EL_GAME_OF_LIFE, -1,
1275 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
1276 &li.game_of_life[3], 3
1279 EL_GAME_OF_LIFE, -1,
1280 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
1281 &li.use_life_bugs, FALSE
1286 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1291 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1296 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
1301 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
1306 EL_TIMEGATE_SWITCH, -1,
1307 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1308 &li.time_timegate, 10
1312 EL_LIGHT_SWITCH_ACTIVE, -1,
1313 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1318 EL_SHIELD_NORMAL, -1,
1319 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1320 &li.shield_normal_time, 10
1323 EL_SHIELD_NORMAL, -1,
1324 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1325 &li.score[SC_SHIELD], 10
1329 EL_SHIELD_DEADLY, -1,
1330 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1331 &li.shield_deadly_time, 10
1334 EL_SHIELD_DEADLY, -1,
1335 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1336 &li.score[SC_SHIELD], 10
1341 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1346 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1347 &li.extra_time_score, 10
1351 EL_TIME_ORB_FULL, -1,
1352 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1353 &li.time_orb_time, 10
1356 EL_TIME_ORB_FULL, -1,
1357 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1358 &li.use_time_orb_bug, FALSE
1363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1364 &li.use_spring_bug, FALSE
1369 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1370 &li.android_move_time, 10
1374 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1375 &li.android_clone_time, 10
1378 EL_EMC_ANDROID, SAVE_CONF_NEVER,
1379 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
1380 &li.android_clone_element[0], EL_EMPTY, NULL,
1381 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
1385 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1386 &li.android_clone_element[0], EL_EMPTY, NULL,
1387 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
1392 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1393 &li.lenses_score, 10
1397 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1402 EL_EMC_MAGNIFIER, -1,
1403 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1404 &li.magnify_score, 10
1407 EL_EMC_MAGNIFIER, -1,
1408 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1409 &li.magnify_time, 10
1413 EL_EMC_MAGIC_BALL, -1,
1414 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1418 EL_EMC_MAGIC_BALL, -1,
1419 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1420 &li.ball_random, FALSE
1423 EL_EMC_MAGIC_BALL, -1,
1424 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1425 &li.ball_active_initial, FALSE
1428 EL_EMC_MAGIC_BALL, -1,
1429 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1430 &li.ball_content, EL_EMPTY, NULL,
1431 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
1435 EL_SOKOBAN_FIELD_EMPTY, -1,
1436 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1437 &li.sb_fields_needed, TRUE
1441 EL_SOKOBAN_OBJECT, -1,
1442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1443 &li.sb_objects_needed, TRUE
1448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1449 &li.mm_laser_red, FALSE
1453 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1454 &li.mm_laser_green, FALSE
1458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1459 &li.mm_laser_blue, TRUE
1464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1465 &li.df_laser_red, TRUE
1469 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1470 &li.df_laser_green, TRUE
1474 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1475 &li.df_laser_blue, FALSE
1479 EL_MM_FUSE_ACTIVE, -1,
1480 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1481 &li.mm_time_fuse, 25
1485 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1486 &li.mm_time_bomb, 75
1490 EL_MM_GRAY_BALL, -1,
1491 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1492 &li.mm_time_ball, 75
1495 EL_MM_GRAY_BALL, -1,
1496 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1497 &li.mm_ball_choice_mode, ANIM_RANDOM
1500 EL_MM_GRAY_BALL, -1,
1501 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
1502 &li.mm_ball_content, EL_EMPTY, NULL,
1503 &li.num_mm_ball_contents, 8, MAX_MM_BALL_CONTENTS
1506 EL_MM_GRAY_BALL, -1,
1507 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1508 &li.rotate_mm_ball_content, TRUE
1511 EL_MM_GRAY_BALL, -1,
1512 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1513 &li.explode_mm_ball, FALSE
1517 EL_MM_STEEL_BLOCK, -1,
1518 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1519 &li.mm_time_block, 75
1522 EL_MM_LIGHTBALL, -1,
1523 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
1524 &li.score[SC_ELEM_BONUS], 10
1534 static struct LevelFileConfigInfo chunk_config_NOTE[] =
1538 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1539 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
1543 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1544 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
1549 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1550 &xx_envelope.autowrap, FALSE
1554 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
1555 &xx_envelope.centered, FALSE
1560 TYPE_STRING, CONF_VALUE_BYTES(1),
1561 &xx_envelope.text, -1, NULL,
1562 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
1563 &xx_default_string_empty[0]
1573 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
1577 TYPE_STRING, CONF_VALUE_BYTES(1),
1578 &xx_ei.description[0], -1,
1579 &yy_ei.description[0],
1580 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1581 &xx_default_description[0]
1586 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1587 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
1588 &yy_ei.properties[EP_BITFIELD_BASE_NR]
1590 #if ENABLE_RESERVED_CODE
1591 // (reserved for later use)
1594 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1595 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
1596 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1602 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1603 &xx_ei.use_gfx_element, FALSE,
1604 &yy_ei.use_gfx_element
1608 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1609 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1610 &yy_ei.gfx_element_initial
1615 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1616 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1617 &yy_ei.access_direction
1622 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1623 &xx_ei.collect_score_initial, 10,
1624 &yy_ei.collect_score_initial
1628 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1629 &xx_ei.collect_count_initial, 1,
1630 &yy_ei.collect_count_initial
1635 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1636 &xx_ei.ce_value_fixed_initial, 0,
1637 &yy_ei.ce_value_fixed_initial
1641 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1642 &xx_ei.ce_value_random_initial, 0,
1643 &yy_ei.ce_value_random_initial
1647 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1648 &xx_ei.use_last_ce_value, FALSE,
1649 &yy_ei.use_last_ce_value
1654 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1655 &xx_ei.push_delay_fixed, 8,
1656 &yy_ei.push_delay_fixed
1660 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1661 &xx_ei.push_delay_random, 8,
1662 &yy_ei.push_delay_random
1666 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1667 &xx_ei.drop_delay_fixed, 0,
1668 &yy_ei.drop_delay_fixed
1672 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1673 &xx_ei.drop_delay_random, 0,
1674 &yy_ei.drop_delay_random
1678 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1679 &xx_ei.move_delay_fixed, 0,
1680 &yy_ei.move_delay_fixed
1684 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1685 &xx_ei.move_delay_random, 0,
1686 &yy_ei.move_delay_random
1690 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1691 &xx_ei.step_delay_fixed, 0,
1692 &yy_ei.step_delay_fixed
1696 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1697 &xx_ei.step_delay_random, 0,
1698 &yy_ei.step_delay_random
1703 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1704 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1709 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1710 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1711 &yy_ei.move_direction_initial
1715 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1716 &xx_ei.move_stepsize, TILEX / 8,
1717 &yy_ei.move_stepsize
1722 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1723 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1724 &yy_ei.move_enter_element
1728 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1729 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1730 &yy_ei.move_leave_element
1734 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1735 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1736 &yy_ei.move_leave_type
1741 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1742 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1743 &yy_ei.slippery_type
1748 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1749 &xx_ei.explosion_type, EXPLODES_3X3,
1750 &yy_ei.explosion_type
1754 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1755 &xx_ei.explosion_delay, 16,
1756 &yy_ei.explosion_delay
1760 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1761 &xx_ei.ignition_delay, 8,
1762 &yy_ei.ignition_delay
1767 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1768 &xx_ei.content, EL_EMPTY_SPACE,
1770 &xx_num_contents, 1, 1
1773 // ---------- "num_change_pages" must be the last entry ---------------------
1776 -1, SAVE_CONF_ALWAYS,
1777 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1778 &xx_ei.num_change_pages, 1,
1779 &yy_ei.num_change_pages
1790 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1792 // ---------- "current_change_page" must be the first entry -----------------
1795 -1, SAVE_CONF_ALWAYS,
1796 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1797 &xx_current_change_page, -1
1800 // ---------- (the remaining entries can be in any order) -------------------
1804 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1805 &xx_change.can_change, FALSE
1810 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1811 &xx_event_bits[0], 0
1815 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1816 &xx_event_bits[1], 0
1821 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1822 &xx_change.trigger_player, CH_PLAYER_ANY
1826 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1827 &xx_change.trigger_side, CH_SIDE_ANY
1831 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1832 &xx_change.trigger_page, CH_PAGE_ANY
1837 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1838 &xx_change.target_element, EL_EMPTY_SPACE
1843 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1844 &xx_change.delay_fixed, 0
1848 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1849 &xx_change.delay_random, 0
1853 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1854 &xx_change.delay_frames, FRAMES_PER_SECOND
1859 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1860 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1865 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1866 &xx_change.explode, FALSE
1870 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1871 &xx_change.use_target_content, FALSE
1875 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1876 &xx_change.only_if_complete, FALSE
1880 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1881 &xx_change.use_random_replace, FALSE
1885 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1886 &xx_change.random_percentage, 100
1890 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1891 &xx_change.replace_when, CP_WHEN_EMPTY
1896 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1897 &xx_change.has_action, FALSE
1901 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1902 &xx_change.action_type, CA_NO_ACTION
1906 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1907 &xx_change.action_mode, CA_MODE_UNDEFINED
1911 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1912 &xx_change.action_arg, CA_ARG_UNDEFINED
1917 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1918 &xx_change.action_element, EL_EMPTY_SPACE
1923 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1924 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1925 &xx_num_contents, 1, 1
1935 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1939 TYPE_STRING, CONF_VALUE_BYTES(1),
1940 &xx_ei.description[0], -1, NULL,
1941 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1942 &xx_default_description[0]
1947 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1948 &xx_ei.use_gfx_element, FALSE
1952 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1953 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1958 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1959 &xx_group.choice_mode, ANIM_RANDOM
1964 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1965 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1966 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1976 static struct LevelFileConfigInfo chunk_config_EMPX[] =
1980 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1981 &xx_ei.use_gfx_element, FALSE
1985 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1986 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1996 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
2000 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
2001 &li.block_snap_field, TRUE
2005 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
2006 &li.continuous_snapping, TRUE
2010 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
2011 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
2015 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
2016 &li.use_start_element[0], FALSE
2020 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
2021 &li.start_element[0], EL_PLAYER_1
2025 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
2026 &li.use_artwork_element[0], FALSE
2030 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
2031 &li.artwork_element[0], EL_PLAYER_1
2035 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
2036 &li.use_explosion_element[0], FALSE
2040 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
2041 &li.explosion_element[0], EL_PLAYER_1
2056 filetype_id_list[] =
2058 { LEVEL_FILE_TYPE_RND, "RND" },
2059 { LEVEL_FILE_TYPE_BD, "BD" },
2060 { LEVEL_FILE_TYPE_EM, "EM" },
2061 { LEVEL_FILE_TYPE_SP, "SP" },
2062 { LEVEL_FILE_TYPE_DX, "DX" },
2063 { LEVEL_FILE_TYPE_SB, "SB" },
2064 { LEVEL_FILE_TYPE_DC, "DC" },
2065 { LEVEL_FILE_TYPE_MM, "MM" },
2066 { LEVEL_FILE_TYPE_MM, "DF" },
2071 // ============================================================================
2072 // level file functions
2073 // ============================================================================
2075 static boolean check_special_flags(char *flag)
2077 if (strEqual(options.special_flags, flag) ||
2078 strEqual(leveldir_current->special_flags, flag))
2084 static struct DateInfo getCurrentDate(void)
2086 time_t epoch_seconds = time(NULL);
2087 struct tm *now = localtime(&epoch_seconds);
2088 struct DateInfo date;
2090 date.year = now->tm_year + 1900;
2091 date.month = now->tm_mon + 1;
2092 date.day = now->tm_mday;
2094 date.src = DATE_SRC_CLOCK;
2099 static void resetEventFlags(struct ElementChangeInfo *change)
2103 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
2104 change->has_event[i] = FALSE;
2107 static void resetEventBits(void)
2111 for (i = 0; i < NUM_CE_BITFIELDS; i++)
2112 xx_event_bits[i] = 0;
2115 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
2119 /* important: only change event flag if corresponding event bit is set
2120 (this is because all xx_event_bits[] values are loaded separately,
2121 and all xx_event_bits[] values are set back to zero before loading
2122 another value xx_event_bits[x] (each value representing 32 flags)) */
2124 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
2125 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
2126 change->has_event[i] = TRUE;
2129 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
2133 /* in contrast to the above function setEventFlagsFromEventBits(), it
2134 would also be possible to set all bits in xx_event_bits[] to 0 or 1
2135 depending on the corresponding change->has_event[i] values here, as
2136 all xx_event_bits[] values are reset in resetEventBits() before */
2138 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
2139 if (change->has_event[i])
2140 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
2143 static char *getDefaultElementDescription(struct ElementInfo *ei)
2145 static char description[MAX_ELEMENT_NAME_LEN + 1];
2146 char *default_description = (ei->custom_description != NULL ?
2147 ei->custom_description :
2148 ei->editor_description);
2151 // always start with reliable default values
2152 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
2153 description[i] = '\0';
2155 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
2156 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
2158 return &description[0];
2161 static void setElementDescriptionToDefault(struct ElementInfo *ei)
2163 char *default_description = getDefaultElementDescription(ei);
2166 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
2167 ei->description[i] = default_description[i];
2170 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
2174 for (i = 0; conf[i].data_type != -1; i++)
2176 int default_value = conf[i].default_value;
2177 int data_type = conf[i].data_type;
2178 int conf_type = conf[i].conf_type;
2179 int byte_mask = conf_type & CONF_MASK_BYTES;
2181 if (byte_mask == CONF_MASK_MULTI_BYTES)
2183 int default_num_entities = conf[i].default_num_entities;
2184 int max_num_entities = conf[i].max_num_entities;
2186 *(int *)(conf[i].num_entities) = default_num_entities;
2188 if (data_type == TYPE_STRING)
2190 char *default_string = conf[i].default_string;
2191 char *string = (char *)(conf[i].value);
2193 strncpy(string, default_string, max_num_entities);
2195 else if (data_type == TYPE_ELEMENT_LIST)
2197 int *element_array = (int *)(conf[i].value);
2200 for (j = 0; j < max_num_entities; j++)
2201 element_array[j] = default_value;
2203 else if (data_type == TYPE_CONTENT_LIST)
2205 struct Content *content = (struct Content *)(conf[i].value);
2208 for (c = 0; c < max_num_entities; c++)
2209 for (y = 0; y < 3; y++)
2210 for (x = 0; x < 3; x++)
2211 content[c].e[x][y] = default_value;
2214 else // constant size configuration data (1, 2 or 4 bytes)
2216 if (data_type == TYPE_BOOLEAN)
2217 *(boolean *)(conf[i].value) = default_value;
2219 *(int *) (conf[i].value) = default_value;
2224 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
2228 for (i = 0; conf[i].data_type != -1; i++)
2230 int data_type = conf[i].data_type;
2231 int conf_type = conf[i].conf_type;
2232 int byte_mask = conf_type & CONF_MASK_BYTES;
2234 if (byte_mask == CONF_MASK_MULTI_BYTES)
2236 int max_num_entities = conf[i].max_num_entities;
2238 if (data_type == TYPE_STRING)
2240 char *string = (char *)(conf[i].value);
2241 char *string_copy = (char *)(conf[i].value_copy);
2243 strncpy(string_copy, string, max_num_entities);
2245 else if (data_type == TYPE_ELEMENT_LIST)
2247 int *element_array = (int *)(conf[i].value);
2248 int *element_array_copy = (int *)(conf[i].value_copy);
2251 for (j = 0; j < max_num_entities; j++)
2252 element_array_copy[j] = element_array[j];
2254 else if (data_type == TYPE_CONTENT_LIST)
2256 struct Content *content = (struct Content *)(conf[i].value);
2257 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
2260 for (c = 0; c < max_num_entities; c++)
2261 for (y = 0; y < 3; y++)
2262 for (x = 0; x < 3; x++)
2263 content_copy[c].e[x][y] = content[c].e[x][y];
2266 else // constant size configuration data (1, 2 or 4 bytes)
2268 if (data_type == TYPE_BOOLEAN)
2269 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
2271 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
2276 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
2280 xx_ei = *ei_from; // copy element data into temporary buffer
2281 yy_ei = *ei_to; // copy element data into temporary buffer
2283 copyConfigFromConfigList(chunk_config_CUSX_base);
2288 // ---------- reinitialize and copy change pages ----------
2290 ei_to->num_change_pages = ei_from->num_change_pages;
2291 ei_to->current_change_page = ei_from->current_change_page;
2293 setElementChangePages(ei_to, ei_to->num_change_pages);
2295 for (i = 0; i < ei_to->num_change_pages; i++)
2296 ei_to->change_page[i] = ei_from->change_page[i];
2298 // ---------- copy group element info ----------
2299 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
2300 *ei_to->group = *ei_from->group;
2302 // mark this custom element as modified
2303 ei_to->modified_settings = TRUE;
2306 void setElementChangePages(struct ElementInfo *ei, int change_pages)
2308 int change_page_size = sizeof(struct ElementChangeInfo);
2310 ei->num_change_pages = MAX(1, change_pages);
2313 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
2315 if (ei->current_change_page >= ei->num_change_pages)
2316 ei->current_change_page = ei->num_change_pages - 1;
2318 ei->change = &ei->change_page[ei->current_change_page];
2321 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
2323 xx_change = *change; // copy change data into temporary buffer
2325 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
2327 *change = xx_change;
2329 resetEventFlags(change);
2331 change->direct_action = 0;
2332 change->other_action = 0;
2334 change->pre_change_function = NULL;
2335 change->change_function = NULL;
2336 change->post_change_function = NULL;
2339 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
2341 boolean add_border = FALSE;
2344 int x2 = STD_LEV_FIELDX - 1;
2345 int y2 = STD_LEV_FIELDY - 1;
2348 li = *level; // copy level data into temporary buffer
2349 setConfigToDefaultsFromConfigList(chunk_config_INFO);
2350 *level = li; // copy temporary buffer back to level data
2352 setLevelInfoToDefaults_BD();
2353 setLevelInfoToDefaults_EM();
2354 setLevelInfoToDefaults_SP();
2355 setLevelInfoToDefaults_MM();
2357 level->native_bd_level = &native_bd_level;
2358 level->native_em_level = &native_em_level;
2359 level->native_sp_level = &native_sp_level;
2360 level->native_mm_level = &native_mm_level;
2362 level->file_version = FILE_VERSION_ACTUAL;
2363 level->game_version = GAME_VERSION_ACTUAL;
2365 level->creation_date = getCurrentDate();
2367 level->encoding_16bit_field = TRUE;
2368 level->encoding_16bit_yamyam = TRUE;
2369 level->encoding_16bit_amoeba = TRUE;
2371 // clear level name and level author string buffers
2372 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2373 level->name[i] = '\0';
2374 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2375 level->author[i] = '\0';
2377 // set level name and level author to default values
2378 strcpy(level->name, NAMELESS_LEVEL_NAME);
2379 strcpy(level->author, ANONYMOUS_NAME);
2381 // set default game engine type
2382 level->game_engine_type = setup.default_game_engine_type;
2384 // some game engines should have a default playfield with border elements
2385 if (level->game_engine_type == GAME_ENGINE_TYPE_BD ||
2386 level->game_engine_type == GAME_ENGINE_TYPE_EM ||
2387 level->game_engine_type == GAME_ENGINE_TYPE_SP)
2396 // set level playfield to playable default level with player and exit
2397 for (x = 0; x < MAX_LEV_FIELDX; x++)
2399 for (y = 0; y < MAX_LEV_FIELDY; y++)
2401 if (add_border && (x == 0 || x == STD_LEV_FIELDX - 1 ||
2402 y == 0 || y == STD_LEV_FIELDY - 1))
2403 level->field[x][y] = getEngineElement(EL_STEELWALL);
2405 level->field[x][y] = getEngineElement(EL_SAND);
2409 level->field[x1][y1] = getEngineElement(EL_PLAYER_1);
2410 level->field[x2][y2] = getEngineElement(EL_EXIT_CLOSED);
2412 BorderElement = getEngineElement(EL_STEELWALL);
2414 // detect custom elements when loading them
2415 level->file_has_custom_elements = FALSE;
2417 // set random colors for BD style levels according to preferred color type
2418 SetRandomLevelColors_BD(setup.bd_default_color_type);
2420 // set default color type and colors for BD style level colors
2421 SetDefaultLevelColorType_BD();
2422 SetDefaultLevelColors_BD();
2424 // set all bug compatibility flags to "false" => do not emulate this bug
2425 level->use_action_after_change_bug = FALSE;
2427 if (leveldir_current)
2429 // try to determine better author name than 'anonymous'
2430 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
2432 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
2433 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
2437 switch (LEVELCLASS(leveldir_current))
2439 case LEVELCLASS_TUTORIAL:
2440 strcpy(level->author, PROGRAM_AUTHOR_STRING);
2443 case LEVELCLASS_CONTRIB:
2444 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
2445 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
2448 case LEVELCLASS_PRIVATE:
2449 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
2450 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
2454 // keep default value
2461 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
2463 static boolean clipboard_elements_initialized = FALSE;
2466 InitElementPropertiesStatic();
2468 li = *level; // copy level data into temporary buffer
2469 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
2470 *level = li; // copy temporary buffer back to level data
2472 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2475 struct ElementInfo *ei = &element_info[element];
2477 if (element == EL_MM_GRAY_BALL)
2479 struct LevelInfo_MM *level_mm = level->native_mm_level;
2482 for (j = 0; j < level->num_mm_ball_contents; j++)
2483 level->mm_ball_content[j] =
2484 map_element_MM_to_RND(level_mm->ball_content[j]);
2487 // never initialize clipboard elements after the very first time
2488 // (to be able to use clipboard elements between several levels)
2489 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
2492 if (IS_ENVELOPE(element))
2494 int envelope_nr = element - EL_ENVELOPE_1;
2496 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
2498 level->envelope[envelope_nr] = xx_envelope;
2501 if (IS_CUSTOM_ELEMENT(element) ||
2502 IS_GROUP_ELEMENT(element) ||
2503 IS_INTERNAL_ELEMENT(element))
2505 xx_ei = *ei; // copy element data into temporary buffer
2507 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
2512 setElementChangePages(ei, 1);
2513 setElementChangeInfoToDefaults(ei->change);
2515 if (IS_CUSTOM_ELEMENT(element) ||
2516 IS_GROUP_ELEMENT(element))
2518 setElementDescriptionToDefault(ei);
2520 ei->modified_settings = FALSE;
2523 if (IS_CUSTOM_ELEMENT(element) ||
2524 IS_INTERNAL_ELEMENT(element))
2526 // internal values used in level editor
2528 ei->access_type = 0;
2529 ei->access_layer = 0;
2530 ei->access_protected = 0;
2531 ei->walk_to_action = 0;
2532 ei->smash_targets = 0;
2535 ei->can_explode_by_fire = FALSE;
2536 ei->can_explode_smashed = FALSE;
2537 ei->can_explode_impact = FALSE;
2539 ei->current_change_page = 0;
2542 if (IS_GROUP_ELEMENT(element) ||
2543 IS_INTERNAL_ELEMENT(element))
2545 struct ElementGroupInfo *group;
2547 // initialize memory for list of elements in group
2548 if (ei->group == NULL)
2549 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
2553 xx_group = *group; // copy group data into temporary buffer
2555 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
2560 if (IS_EMPTY_ELEMENT(element) ||
2561 IS_INTERNAL_ELEMENT(element))
2563 xx_ei = *ei; // copy element data into temporary buffer
2565 setConfigToDefaultsFromConfigList(chunk_config_EMPX);
2571 clipboard_elements_initialized = TRUE;
2574 static void setLevelInfoToDefaults(struct LevelInfo *level,
2575 boolean level_info_only,
2576 boolean reset_file_status)
2578 setLevelInfoToDefaults_Level(level);
2580 if (!level_info_only)
2581 setLevelInfoToDefaults_Elements(level);
2583 if (reset_file_status)
2585 level->no_valid_file = FALSE;
2586 level->no_level_file = FALSE;
2589 level->changed = FALSE;
2592 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
2594 level_file_info->nr = 0;
2595 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
2596 level_file_info->packed = FALSE;
2598 setString(&level_file_info->basename, NULL);
2599 setString(&level_file_info->filename, NULL);
2602 int getMappedElement_SB(int, boolean);
2604 static void ActivateLevelTemplate(void)
2608 if (check_special_flags("load_xsb_to_ces"))
2610 // fill smaller playfields with padding "beyond border wall" elements
2611 if (level.fieldx < level_template.fieldx ||
2612 level.fieldy < level_template.fieldy)
2614 short field[level.fieldx][level.fieldy];
2615 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
2616 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
2617 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
2618 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
2620 // copy old playfield (which is smaller than the visible area)
2621 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2622 field[x][y] = level.field[x][y];
2624 // fill new, larger playfield with "beyond border wall" elements
2625 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
2626 level.field[x][y] = getMappedElement_SB('_', TRUE);
2628 // copy the old playfield to the middle of the new playfield
2629 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2630 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
2632 level.fieldx = new_fieldx;
2633 level.fieldy = new_fieldy;
2637 // Currently there is no special action needed to activate the template
2638 // data, because 'element_info' property settings overwrite the original
2639 // level data, while all other variables do not change.
2641 // Exception: 'from_level_template' elements in the original level playfield
2642 // are overwritten with the corresponding elements at the same position in
2643 // playfield from the level template.
2645 for (x = 0; x < level.fieldx; x++)
2646 for (y = 0; y < level.fieldy; y++)
2647 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
2648 level.field[x][y] = level_template.field[x][y];
2650 if (check_special_flags("load_xsb_to_ces"))
2652 struct LevelInfo level_backup = level;
2654 // overwrite all individual level settings from template level settings
2655 level = level_template;
2657 // restore level file info
2658 level.file_info = level_backup.file_info;
2660 // restore playfield size
2661 level.fieldx = level_backup.fieldx;
2662 level.fieldy = level_backup.fieldy;
2664 // restore playfield content
2665 for (x = 0; x < level.fieldx; x++)
2666 for (y = 0; y < level.fieldy; y++)
2667 level.field[x][y] = level_backup.field[x][y];
2669 // restore name and author from individual level
2670 strcpy(level.name, level_backup.name);
2671 strcpy(level.author, level_backup.author);
2673 // restore flag "use_custom_template"
2674 level.use_custom_template = level_backup.use_custom_template;
2678 boolean isLevelsetFilename_BD(char *filename)
2680 return (strSuffixLower(filename, ".bd") ||
2681 strSuffixLower(filename, ".bdr") ||
2682 strSuffixLower(filename, ".brc") ||
2683 strSuffixLower(filename, ".gds"));
2686 static boolean checkForPackageFromBasename_BD(char *basename)
2688 // check for native BD level file extensions
2689 if (!isLevelsetFilename_BD(basename))
2692 // check for standard single-level BD files (like "001.bd")
2693 if (strSuffixLower(basename, ".bd") &&
2694 strlen(basename) == 6 &&
2695 basename[0] >= '0' && basename[0] <= '9' &&
2696 basename[1] >= '0' && basename[1] <= '9' &&
2697 basename[2] >= '0' && basename[2] <= '9')
2700 // this is a level package in native BD file format
2704 static char *getLevelFilenameFromBasename(char *basename)
2706 static char *filename = NULL;
2708 checked_free(filename);
2710 filename = getPath2(getCurrentLevelDir(), basename);
2715 static int getFileTypeFromBasename(char *basename)
2717 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2719 static char *filename = NULL;
2720 struct stat file_status;
2722 // ---------- try to determine file type from filename ----------
2724 // check for typical filename of a Supaplex level package file
2725 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2726 return LEVEL_FILE_TYPE_SP;
2728 // check for typical filename of a Diamond Caves II level package file
2729 if (strSuffixLower(basename, ".dc") ||
2730 strSuffixLower(basename, ".dc2"))
2731 return LEVEL_FILE_TYPE_DC;
2733 // check for typical filename of a Sokoban level package file
2734 if (strSuffixLower(basename, ".xsb") &&
2735 strchr(basename, '%') == NULL)
2736 return LEVEL_FILE_TYPE_SB;
2738 // check for typical filename of a Boulder Dash (GDash) level package file
2739 if (checkForPackageFromBasename_BD(basename))
2740 return LEVEL_FILE_TYPE_BD;
2742 // ---------- try to determine file type from filesize ----------
2744 checked_free(filename);
2745 filename = getPath2(getCurrentLevelDir(), basename);
2747 if (stat(filename, &file_status) == 0)
2749 // check for typical filesize of a Supaplex level package file
2750 if (file_status.st_size == 170496)
2751 return LEVEL_FILE_TYPE_SP;
2754 return LEVEL_FILE_TYPE_UNKNOWN;
2757 static int getFileTypeFromMagicBytes(char *filename, int type)
2761 if ((file = openFile(filename, MODE_READ)))
2763 char chunk_name[CHUNK_ID_LEN + 1];
2765 getFileChunkBE(file, chunk_name, NULL);
2767 if (strEqual(chunk_name, "MMII") ||
2768 strEqual(chunk_name, "MIRR"))
2769 type = LEVEL_FILE_TYPE_MM;
2777 static boolean checkForPackageFromBasename(char *basename)
2779 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2780 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2782 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2785 static char *getSingleLevelBasenameExt(int nr, char *extension)
2787 static char basename[MAX_FILENAME_LEN];
2790 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2792 sprintf(basename, "%03d.%s", nr, extension);
2797 static char *getSingleLevelBasename(int nr)
2799 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2802 static char *getPackedLevelBasename(int type)
2804 static char basename[MAX_FILENAME_LEN];
2805 char *directory = getCurrentLevelDir();
2807 DirectoryEntry *dir_entry;
2809 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2811 if ((dir = openDirectory(directory)) == NULL)
2813 Warn("cannot read current level directory '%s'", directory);
2818 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2820 char *entry_basename = dir_entry->basename;
2821 int entry_type = getFileTypeFromBasename(entry_basename);
2823 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2825 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2828 strcpy(basename, entry_basename);
2835 closeDirectory(dir);
2840 static char *getSingleLevelFilename(int nr)
2842 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2845 #if ENABLE_UNUSED_CODE
2846 static char *getPackedLevelFilename(int type)
2848 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2852 char *getDefaultLevelFilename(int nr)
2854 return getSingleLevelFilename(nr);
2857 #if ENABLE_UNUSED_CODE
2858 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2862 lfi->packed = FALSE;
2864 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2865 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2869 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2870 int type, char *format, ...)
2872 static char basename[MAX_FILENAME_LEN];
2875 va_start(ap, format);
2876 vsprintf(basename, format, ap);
2880 lfi->packed = FALSE;
2882 setString(&lfi->basename, basename);
2883 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2886 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2892 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2893 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2896 static int getFiletypeFromID(char *filetype_id)
2898 char *filetype_id_lower;
2899 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2902 if (filetype_id == NULL)
2903 return LEVEL_FILE_TYPE_UNKNOWN;
2905 filetype_id_lower = getStringToLower(filetype_id);
2907 for (i = 0; filetype_id_list[i].id != NULL; i++)
2909 char *id_lower = getStringToLower(filetype_id_list[i].id);
2911 if (strEqual(filetype_id_lower, id_lower))
2912 filetype = filetype_id_list[i].filetype;
2916 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2920 free(filetype_id_lower);
2925 char *getLocalLevelTemplateFilename(void)
2927 return getDefaultLevelFilename(-1);
2930 char *getGlobalLevelTemplateFilename(void)
2932 // global variable "leveldir_current" must be modified in the loop below
2933 LevelDirTree *leveldir_current_last = leveldir_current;
2934 char *filename = NULL;
2936 // check for template level in path from current to topmost tree node
2938 while (leveldir_current != NULL)
2940 filename = getDefaultLevelFilename(-1);
2942 if (fileExists(filename))
2945 leveldir_current = leveldir_current->node_parent;
2948 // restore global variable "leveldir_current" modified in above loop
2949 leveldir_current = leveldir_current_last;
2954 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2958 // special case: level number is negative => check for level template file
2961 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2962 getSingleLevelBasename(-1));
2964 // replace local level template filename with global template filename
2965 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2967 // no fallback if template file not existing
2971 // special case: check for file name/pattern specified in "levelinfo.conf"
2972 if (leveldir_current->level_filename != NULL)
2974 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2976 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2977 leveldir_current->level_filename, nr);
2979 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2981 if (fileExists(lfi->filename))
2984 else if (leveldir_current->level_filetype != NULL)
2986 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2988 // check for specified native level file with standard file name
2989 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2990 "%03d.%s", nr, LEVELFILE_EXTENSION);
2991 if (fileExists(lfi->filename))
2995 // check for native Rocks'n'Diamonds level file
2996 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2997 "%03d.%s", nr, LEVELFILE_EXTENSION);
2998 if (fileExists(lfi->filename))
3001 // check for native Boulder Dash level file
3002 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_BD, "%03d.bd", nr);
3003 if (fileExists(lfi->filename))
3006 // check for Emerald Mine level file (V1)
3007 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
3008 'a' + (nr / 10) % 26, '0' + nr % 10);
3009 if (fileExists(lfi->filename))
3011 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
3012 'A' + (nr / 10) % 26, '0' + nr % 10);
3013 if (fileExists(lfi->filename))
3016 // check for Emerald Mine level file (V2 to V5)
3017 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
3018 if (fileExists(lfi->filename))
3021 // check for Emerald Mine level file (V6 / single mode)
3022 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
3023 if (fileExists(lfi->filename))
3025 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
3026 if (fileExists(lfi->filename))
3029 // check for Emerald Mine level file (V6 / teamwork mode)
3030 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
3031 if (fileExists(lfi->filename))
3033 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
3034 if (fileExists(lfi->filename))
3037 // check for various packed level file formats
3038 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
3039 if (fileExists(lfi->filename))
3042 // no known level file found -- use default values (and fail later)
3043 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
3044 "%03d.%s", nr, LEVELFILE_EXTENSION);
3047 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
3049 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
3050 lfi->type = getFileTypeFromBasename(lfi->basename);
3052 if (lfi->type == LEVEL_FILE_TYPE_RND)
3053 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
3056 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
3058 // always start with reliable default values
3059 setFileInfoToDefaults(level_file_info);
3061 level_file_info->nr = nr; // set requested level number
3063 determineLevelFileInfo_Filename(level_file_info);
3064 determineLevelFileInfo_Filetype(level_file_info);
3067 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
3068 struct LevelFileInfo *lfi_to)
3070 lfi_to->nr = lfi_from->nr;
3071 lfi_to->type = lfi_from->type;
3072 lfi_to->packed = lfi_from->packed;
3074 setString(&lfi_to->basename, lfi_from->basename);
3075 setString(&lfi_to->filename, lfi_from->filename);
3078 // ----------------------------------------------------------------------------
3079 // functions for loading R'n'D level
3080 // ----------------------------------------------------------------------------
3082 int getMappedElement(int element)
3084 // remap some (historic, now obsolete) elements
3088 case EL_PLAYER_OBSOLETE:
3089 element = EL_PLAYER_1;
3092 case EL_KEY_OBSOLETE:
3096 case EL_EM_KEY_1_FILE_OBSOLETE:
3097 element = EL_EM_KEY_1;
3100 case EL_EM_KEY_2_FILE_OBSOLETE:
3101 element = EL_EM_KEY_2;
3104 case EL_EM_KEY_3_FILE_OBSOLETE:
3105 element = EL_EM_KEY_3;
3108 case EL_EM_KEY_4_FILE_OBSOLETE:
3109 element = EL_EM_KEY_4;
3112 case EL_ENVELOPE_OBSOLETE:
3113 element = EL_ENVELOPE_1;
3121 if (element >= NUM_FILE_ELEMENTS)
3123 Warn("invalid level element %d", element);
3125 element = EL_UNKNOWN;
3133 static int getMappedElementByVersion(int element, int game_version)
3135 // remap some elements due to certain game version
3137 if (game_version <= VERSION_IDENT(2,2,0,0))
3139 // map game font elements
3140 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
3141 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
3142 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
3143 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
3146 if (game_version < VERSION_IDENT(3,0,0,0))
3148 // map Supaplex gravity tube elements
3149 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
3150 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
3151 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
3152 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
3159 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
3161 level->file_version = getFileVersion(file);
3162 level->game_version = getFileVersion(file);
3167 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
3169 level->creation_date.year = getFile16BitBE(file);
3170 level->creation_date.month = getFile8Bit(file);
3171 level->creation_date.day = getFile8Bit(file);
3173 level->creation_date.src = DATE_SRC_LEVELFILE;
3178 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
3180 int initial_player_stepsize;
3181 int initial_player_gravity;
3184 level->fieldx = getFile8Bit(file);
3185 level->fieldy = getFile8Bit(file);
3187 level->time = getFile16BitBE(file);
3188 level->gems_needed = getFile16BitBE(file);
3190 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3191 level->name[i] = getFile8Bit(file);
3192 level->name[MAX_LEVEL_NAME_LEN] = 0;
3194 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3195 level->score[i] = getFile8Bit(file);
3197 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
3198 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3199 for (y = 0; y < 3; y++)
3200 for (x = 0; x < 3; x++)
3201 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
3203 level->amoeba_speed = getFile8Bit(file);
3204 level->time_magic_wall = getFile8Bit(file);
3205 level->time_wheel = getFile8Bit(file);
3206 level->amoeba_content = getMappedElement(getFile8Bit(file));
3208 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
3211 for (i = 0; i < MAX_PLAYERS; i++)
3212 level->initial_player_stepsize[i] = initial_player_stepsize;
3214 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3216 for (i = 0; i < MAX_PLAYERS; i++)
3217 level->initial_player_gravity[i] = initial_player_gravity;
3219 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3220 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3222 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3224 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3225 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3226 level->can_move_into_acid_bits = getFile32BitBE(file);
3227 level->dont_collide_with_bits = getFile8Bit(file);
3229 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3230 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3232 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3233 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3234 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
3236 level->game_engine_type = getFile8Bit(file);
3238 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
3243 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
3247 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3248 level->name[i] = getFile8Bit(file);
3249 level->name[MAX_LEVEL_NAME_LEN] = 0;
3254 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
3258 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3259 level->author[i] = getFile8Bit(file);
3260 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
3265 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
3268 int chunk_size_expected = level->fieldx * level->fieldy;
3270 /* Note: "chunk_size" was wrong before version 2.0 when elements are
3271 stored with 16-bit encoding (and should be twice as big then).
3272 Even worse, playfield data was stored 16-bit when only yamyam content
3273 contained 16-bit elements and vice versa. */
3275 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
3276 chunk_size_expected *= 2;
3278 if (chunk_size_expected != chunk_size)
3280 ReadUnusedBytesFromFile(file, chunk_size);
3281 return chunk_size_expected;
3284 for (y = 0; y < level->fieldy; y++)
3285 for (x = 0; x < level->fieldx; x++)
3286 level->field[x][y] =
3287 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
3292 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
3295 int header_size = 4;
3296 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
3297 int chunk_size_expected = header_size + content_size;
3299 /* Note: "chunk_size" was wrong before version 2.0 when elements are
3300 stored with 16-bit encoding (and should be twice as big then).
3301 Even worse, playfield data was stored 16-bit when only yamyam content
3302 contained 16-bit elements and vice versa. */
3304 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
3305 chunk_size_expected += content_size;
3307 if (chunk_size_expected != chunk_size)
3309 ReadUnusedBytesFromFile(file, chunk_size);
3310 return chunk_size_expected;
3314 level->num_yamyam_contents = getFile8Bit(file);
3318 // correct invalid number of content fields -- should never happen
3319 if (level->num_yamyam_contents < 1 ||
3320 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
3321 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
3323 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3324 for (y = 0; y < 3; y++)
3325 for (x = 0; x < 3; x++)
3326 level->yamyam_content[i].e[x][y] =
3327 getMappedElement(level->encoding_16bit_field ?
3328 getFile16BitBE(file) : getFile8Bit(file));
3332 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
3337 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3339 element = getMappedElement(getFile16BitBE(file));
3340 num_contents = getFile8Bit(file);
3342 getFile8Bit(file); // content x size (unused)
3343 getFile8Bit(file); // content y size (unused)
3345 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3347 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3348 for (y = 0; y < 3; y++)
3349 for (x = 0; x < 3; x++)
3350 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
3352 // correct invalid number of content fields -- should never happen
3353 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
3354 num_contents = STD_ELEMENT_CONTENTS;
3356 if (element == EL_YAMYAM)
3358 level->num_yamyam_contents = num_contents;
3360 for (i = 0; i < num_contents; i++)
3361 for (y = 0; y < 3; y++)
3362 for (x = 0; x < 3; x++)
3363 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
3365 else if (element == EL_BD_AMOEBA)
3367 level->amoeba_content = content_array[0][0][0];
3371 Warn("cannot load content for element '%d'", element);
3377 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
3383 int chunk_size_expected;
3385 element = getMappedElement(getFile16BitBE(file));
3386 if (!IS_ENVELOPE(element))
3387 element = EL_ENVELOPE_1;
3389 envelope_nr = element - EL_ENVELOPE_1;
3391 envelope_len = getFile16BitBE(file);
3393 level->envelope[envelope_nr].xsize = getFile8Bit(file);
3394 level->envelope[envelope_nr].ysize = getFile8Bit(file);
3396 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3398 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
3399 if (chunk_size_expected != chunk_size)
3401 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
3402 return chunk_size_expected;
3405 for (i = 0; i < envelope_len; i++)
3406 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
3411 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
3413 int num_changed_custom_elements = getFile16BitBE(file);
3414 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
3417 if (chunk_size_expected != chunk_size)
3419 ReadUnusedBytesFromFile(file, chunk_size - 2);
3420 return chunk_size_expected;
3423 for (i = 0; i < num_changed_custom_elements; i++)
3425 int element = getMappedElement(getFile16BitBE(file));
3426 int properties = getFile32BitBE(file);
3428 if (IS_CUSTOM_ELEMENT(element))
3429 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
3431 Warn("invalid custom element number %d", element);
3433 // older game versions that wrote level files with CUS1 chunks used
3434 // different default push delay values (not yet stored in level file)
3435 element_info[element].push_delay_fixed = 2;
3436 element_info[element].push_delay_random = 8;
3439 level->file_has_custom_elements = TRUE;
3444 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
3446 int num_changed_custom_elements = getFile16BitBE(file);
3447 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
3450 if (chunk_size_expected != chunk_size)
3452 ReadUnusedBytesFromFile(file, chunk_size - 2);
3453 return chunk_size_expected;
3456 for (i = 0; i < num_changed_custom_elements; i++)
3458 int element = getMappedElement(getFile16BitBE(file));
3459 int custom_target_element = getMappedElement(getFile16BitBE(file));
3461 if (IS_CUSTOM_ELEMENT(element))
3462 element_info[element].change->target_element = custom_target_element;
3464 Warn("invalid custom element number %d", element);
3467 level->file_has_custom_elements = TRUE;
3472 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
3474 int num_changed_custom_elements = getFile16BitBE(file);
3475 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
3478 if (chunk_size_expected != chunk_size)
3480 ReadUnusedBytesFromFile(file, chunk_size - 2);
3481 return chunk_size_expected;
3484 for (i = 0; i < num_changed_custom_elements; i++)
3486 int element = getMappedElement(getFile16BitBE(file));
3487 struct ElementInfo *ei = &element_info[element];
3488 unsigned int event_bits;
3490 if (!IS_CUSTOM_ELEMENT(element))
3492 Warn("invalid custom element number %d", element);
3494 element = EL_INTERNAL_DUMMY;
3497 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3498 ei->description[j] = getFile8Bit(file);
3499 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3501 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
3503 // some free bytes for future properties and padding
3504 ReadUnusedBytesFromFile(file, 7);
3506 ei->use_gfx_element = getFile8Bit(file);
3507 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3509 ei->collect_score_initial = getFile8Bit(file);
3510 ei->collect_count_initial = getFile8Bit(file);
3512 ei->push_delay_fixed = getFile16BitBE(file);
3513 ei->push_delay_random = getFile16BitBE(file);
3514 ei->move_delay_fixed = getFile16BitBE(file);
3515 ei->move_delay_random = getFile16BitBE(file);
3517 ei->move_pattern = getFile16BitBE(file);
3518 ei->move_direction_initial = getFile8Bit(file);
3519 ei->move_stepsize = getFile8Bit(file);
3521 for (y = 0; y < 3; y++)
3522 for (x = 0; x < 3; x++)
3523 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
3525 // bits 0 - 31 of "has_event[]"
3526 event_bits = getFile32BitBE(file);
3527 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3528 if (event_bits & (1u << j))
3529 ei->change->has_event[j] = TRUE;
3531 ei->change->target_element = getMappedElement(getFile16BitBE(file));
3533 ei->change->delay_fixed = getFile16BitBE(file);
3534 ei->change->delay_random = getFile16BitBE(file);
3535 ei->change->delay_frames = getFile16BitBE(file);
3537 ei->change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
3539 ei->change->explode = getFile8Bit(file);
3540 ei->change->use_target_content = getFile8Bit(file);
3541 ei->change->only_if_complete = getFile8Bit(file);
3542 ei->change->use_random_replace = getFile8Bit(file);
3544 ei->change->random_percentage = getFile8Bit(file);
3545 ei->change->replace_when = getFile8Bit(file);
3547 for (y = 0; y < 3; y++)
3548 for (x = 0; x < 3; x++)
3549 ei->change->target_content.e[x][y] =
3550 getMappedElement(getFile16BitBE(file));
3552 ei->slippery_type = getFile8Bit(file);
3554 // some free bytes for future properties and padding
3555 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
3557 // mark that this custom element has been modified
3558 ei->modified_settings = TRUE;
3561 level->file_has_custom_elements = TRUE;
3566 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
3568 struct ElementInfo *ei;
3569 int chunk_size_expected;
3573 // ---------- custom element base property values (96 bytes) ----------------
3575 element = getMappedElement(getFile16BitBE(file));
3577 if (!IS_CUSTOM_ELEMENT(element))
3579 Warn("invalid custom element number %d", element);
3581 ReadUnusedBytesFromFile(file, chunk_size - 2);
3586 ei = &element_info[element];
3588 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3589 ei->description[i] = getFile8Bit(file);
3590 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3592 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
3594 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
3596 ei->num_change_pages = getFile8Bit(file);
3598 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
3599 if (chunk_size_expected != chunk_size)
3601 ReadUnusedBytesFromFile(file, chunk_size - 43);
3602 return chunk_size_expected;
3605 ei->ce_value_fixed_initial = getFile16BitBE(file);
3606 ei->ce_value_random_initial = getFile16BitBE(file);
3607 ei->use_last_ce_value = getFile8Bit(file);
3609 ei->use_gfx_element = getFile8Bit(file);
3610 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3612 ei->collect_score_initial = getFile8Bit(file);
3613 ei->collect_count_initial = getFile8Bit(file);
3615 ei->drop_delay_fixed = getFile8Bit(file);
3616 ei->push_delay_fixed = getFile8Bit(file);
3617 ei->drop_delay_random = getFile8Bit(file);
3618 ei->push_delay_random = getFile8Bit(file);
3619 ei->move_delay_fixed = getFile16BitBE(file);
3620 ei->move_delay_random = getFile16BitBE(file);
3622 // bits 0 - 15 of "move_pattern" ...
3623 ei->move_pattern = getFile16BitBE(file);
3624 ei->move_direction_initial = getFile8Bit(file);
3625 ei->move_stepsize = getFile8Bit(file);
3627 ei->slippery_type = getFile8Bit(file);
3629 for (y = 0; y < 3; y++)
3630 for (x = 0; x < 3; x++)
3631 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
3633 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
3634 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
3635 ei->move_leave_type = getFile8Bit(file);
3637 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
3638 ei->move_pattern |= (getFile16BitBE(file) << 16);
3640 ei->access_direction = getFile8Bit(file);
3642 ei->explosion_delay = getFile8Bit(file);
3643 ei->ignition_delay = getFile8Bit(file);
3644 ei->explosion_type = getFile8Bit(file);
3646 // some free bytes for future custom property values and padding
3647 ReadUnusedBytesFromFile(file, 1);
3649 // ---------- change page property values (48 bytes) ------------------------
3651 setElementChangePages(ei, ei->num_change_pages);
3653 for (i = 0; i < ei->num_change_pages; i++)
3655 struct ElementChangeInfo *change = &ei->change_page[i];
3656 unsigned int event_bits;
3658 // always start with reliable default values
3659 setElementChangeInfoToDefaults(change);
3661 // bits 0 - 31 of "has_event[]" ...
3662 event_bits = getFile32BitBE(file);
3663 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3664 if (event_bits & (1u << j))
3665 change->has_event[j] = TRUE;
3667 change->target_element = getMappedElement(getFile16BitBE(file));
3669 change->delay_fixed = getFile16BitBE(file);
3670 change->delay_random = getFile16BitBE(file);
3671 change->delay_frames = getFile16BitBE(file);
3673 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
3675 change->explode = getFile8Bit(file);
3676 change->use_target_content = getFile8Bit(file);
3677 change->only_if_complete = getFile8Bit(file);
3678 change->use_random_replace = getFile8Bit(file);
3680 change->random_percentage = getFile8Bit(file);
3681 change->replace_when = getFile8Bit(file);
3683 for (y = 0; y < 3; y++)
3684 for (x = 0; x < 3; x++)
3685 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
3687 change->can_change = getFile8Bit(file);
3689 change->trigger_side = getFile8Bit(file);
3691 change->trigger_player = getFile8Bit(file);
3692 change->trigger_page = getFile8Bit(file);
3694 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
3695 CH_PAGE_ANY : (1 << change->trigger_page));
3697 change->has_action = getFile8Bit(file);
3698 change->action_type = getFile8Bit(file);
3699 change->action_mode = getFile8Bit(file);
3700 change->action_arg = getFile16BitBE(file);
3702 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
3703 event_bits = getFile8Bit(file);
3704 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3705 if (event_bits & (1u << (j - 32)))
3706 change->has_event[j] = TRUE;
3709 // mark this custom element as modified
3710 ei->modified_settings = TRUE;
3712 level->file_has_custom_elements = TRUE;
3717 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3719 struct ElementInfo *ei;
3720 struct ElementGroupInfo *group;
3724 element = getMappedElement(getFile16BitBE(file));
3726 if (!IS_GROUP_ELEMENT(element))
3728 Warn("invalid group element number %d", element);
3730 ReadUnusedBytesFromFile(file, chunk_size - 2);
3735 ei = &element_info[element];
3737 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3738 ei->description[i] = getFile8Bit(file);
3739 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3741 group = element_info[element].group;
3743 group->num_elements = getFile8Bit(file);
3745 ei->use_gfx_element = getFile8Bit(file);
3746 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3748 group->choice_mode = getFile8Bit(file);
3750 // some free bytes for future values and padding
3751 ReadUnusedBytesFromFile(file, 3);
3753 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3754 group->element[i] = getMappedElement(getFile16BitBE(file));
3756 // mark this group element as modified
3757 element_info[element].modified_settings = TRUE;
3759 level->file_has_custom_elements = TRUE;
3764 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3765 int element, int real_element)
3767 int micro_chunk_size = 0;
3768 int conf_type = getFile8Bit(file);
3769 int byte_mask = conf_type & CONF_MASK_BYTES;
3770 boolean element_found = FALSE;
3773 micro_chunk_size += 1;
3775 if (byte_mask == CONF_MASK_MULTI_BYTES)
3777 int num_bytes = getFile16BitBE(file);
3778 byte *buffer = checked_malloc(num_bytes);
3780 ReadBytesFromFile(file, buffer, num_bytes);
3782 for (i = 0; conf[i].data_type != -1; i++)
3784 if (conf[i].element == element &&
3785 conf[i].conf_type == conf_type)
3787 int data_type = conf[i].data_type;
3788 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3789 int max_num_entities = conf[i].max_num_entities;
3791 if (num_entities > max_num_entities)
3793 Warn("truncating number of entities for element %d from %d to %d",
3794 element, num_entities, max_num_entities);
3796 num_entities = max_num_entities;
3799 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3800 data_type == TYPE_CONTENT_LIST))
3802 // for element and content lists, zero entities are not allowed
3803 Warn("found empty list of entities for element %d", element);
3805 // do not set "num_entities" here to prevent reading behind buffer
3807 *(int *)(conf[i].num_entities) = 1; // at least one is required
3811 *(int *)(conf[i].num_entities) = num_entities;
3814 element_found = TRUE;
3816 if (data_type == TYPE_STRING)
3818 char *string = (char *)(conf[i].value);
3821 for (j = 0; j < max_num_entities; j++)
3822 string[j] = (j < num_entities ? buffer[j] : '\0');
3824 else if (data_type == TYPE_ELEMENT_LIST)
3826 int *element_array = (int *)(conf[i].value);
3829 for (j = 0; j < num_entities; j++)
3831 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3833 else if (data_type == TYPE_CONTENT_LIST)
3835 struct Content *content= (struct Content *)(conf[i].value);
3838 for (c = 0; c < num_entities; c++)
3839 for (y = 0; y < 3; y++)
3840 for (x = 0; x < 3; x++)
3841 content[c].e[x][y] =
3842 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3845 element_found = FALSE;
3851 checked_free(buffer);
3853 micro_chunk_size += 2 + num_bytes;
3855 else // constant size configuration data (1, 2 or 4 bytes)
3857 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3858 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3859 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3861 for (i = 0; conf[i].data_type != -1; i++)
3863 if (conf[i].element == element &&
3864 conf[i].conf_type == conf_type)
3866 int data_type = conf[i].data_type;
3868 if (data_type == TYPE_ELEMENT)
3869 value = getMappedElement(value);
3871 if (data_type == TYPE_BOOLEAN)
3872 *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
3874 *(int *) (conf[i].value) = value;
3876 element_found = TRUE;
3882 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3887 char *error_conf_chunk_bytes =
3888 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3889 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3890 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3891 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3892 int error_element = real_element;
3894 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3895 error_conf_chunk_bytes, error_conf_chunk_token,
3896 error_element, EL_NAME(error_element));
3899 return micro_chunk_size;
3902 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3904 int real_chunk_size = 0;
3906 li = *level; // copy level data into temporary buffer
3908 while (!checkEndOfFile(file))
3910 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3912 if (real_chunk_size >= chunk_size)
3916 *level = li; // copy temporary buffer back to level data
3918 return real_chunk_size;
3921 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3923 int real_chunk_size = 0;
3925 li = *level; // copy level data into temporary buffer
3927 while (!checkEndOfFile(file))
3929 int element = getMappedElement(getFile16BitBE(file));
3931 real_chunk_size += 2;
3932 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3934 if (real_chunk_size >= chunk_size)
3938 *level = li; // copy temporary buffer back to level data
3940 return real_chunk_size;
3943 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3945 int real_chunk_size = 0;
3947 li = *level; // copy level data into temporary buffer
3949 while (!checkEndOfFile(file))
3951 int element = getMappedElement(getFile16BitBE(file));
3953 real_chunk_size += 2;
3954 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3956 if (real_chunk_size >= chunk_size)
3960 *level = li; // copy temporary buffer back to level data
3962 return real_chunk_size;
3965 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3967 int element = getMappedElement(getFile16BitBE(file));
3968 int envelope_nr = element - EL_ENVELOPE_1;
3969 int real_chunk_size = 2;
3971 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3973 while (!checkEndOfFile(file))
3975 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3978 if (real_chunk_size >= chunk_size)
3982 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3984 return real_chunk_size;
3987 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3989 int element = getMappedElement(getFile16BitBE(file));
3990 int real_chunk_size = 2;
3991 struct ElementInfo *ei = &element_info[element];
3994 xx_ei = *ei; // copy element data into temporary buffer
3996 xx_ei.num_change_pages = -1;
3998 while (!checkEndOfFile(file))
4000 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
4002 if (xx_ei.num_change_pages != -1)
4005 if (real_chunk_size >= chunk_size)
4011 if (ei->num_change_pages == -1)
4013 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
4016 ei->num_change_pages = 1;
4018 setElementChangePages(ei, 1);
4019 setElementChangeInfoToDefaults(ei->change);
4021 return real_chunk_size;
4024 // initialize number of change pages stored for this custom element
4025 setElementChangePages(ei, ei->num_change_pages);
4026 for (i = 0; i < ei->num_change_pages; i++)
4027 setElementChangeInfoToDefaults(&ei->change_page[i]);
4029 // start with reading properties for the first change page
4030 xx_current_change_page = 0;
4032 while (!checkEndOfFile(file))
4034 // level file might contain invalid change page number
4035 if (xx_current_change_page >= ei->num_change_pages)
4038 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
4040 xx_change = *change; // copy change data into temporary buffer
4042 resetEventBits(); // reset bits; change page might have changed
4044 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
4047 *change = xx_change;
4049 setEventFlagsFromEventBits(change);
4051 if (real_chunk_size >= chunk_size)
4055 level->file_has_custom_elements = TRUE;
4057 return real_chunk_size;
4060 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
4062 int element = getMappedElement(getFile16BitBE(file));
4063 int real_chunk_size = 2;
4064 struct ElementInfo *ei = &element_info[element];
4065 struct ElementGroupInfo *group = ei->group;
4070 xx_ei = *ei; // copy element data into temporary buffer
4071 xx_group = *group; // copy group data into temporary buffer
4073 while (!checkEndOfFile(file))
4075 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
4078 if (real_chunk_size >= chunk_size)
4085 level->file_has_custom_elements = TRUE;
4087 return real_chunk_size;
4090 static int LoadLevel_EMPX(File *file, int chunk_size, struct LevelInfo *level)
4092 int element = getMappedElement(getFile16BitBE(file));
4093 int real_chunk_size = 2;
4094 struct ElementInfo *ei = &element_info[element];
4096 xx_ei = *ei; // copy element data into temporary buffer
4098 while (!checkEndOfFile(file))
4100 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_EMPX,
4103 if (real_chunk_size >= chunk_size)
4109 level->file_has_custom_elements = TRUE;
4111 return real_chunk_size;
4114 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
4115 struct LevelFileInfo *level_file_info,
4116 boolean level_info_only)
4118 char *filename = level_file_info->filename;
4119 char cookie[MAX_LINE_LEN];
4120 char chunk_name[CHUNK_ID_LEN + 1];
4124 if (!(file = openFile(filename, MODE_READ)))
4126 level->no_valid_file = TRUE;
4127 level->no_level_file = TRUE;
4129 if (level_info_only)
4132 Warn("cannot read level '%s' -- using empty level", filename);
4134 if (!setup.editor.use_template_for_new_levels)
4137 // if level file not found, try to initialize level data from template
4138 filename = getGlobalLevelTemplateFilename();
4140 if (!(file = openFile(filename, MODE_READ)))
4143 // default: for empty levels, use level template for custom elements
4144 level->use_custom_template = TRUE;
4146 level->no_valid_file = FALSE;
4149 getFileChunkBE(file, chunk_name, NULL);
4150 if (strEqual(chunk_name, "RND1"))
4152 getFile32BitBE(file); // not used
4154 getFileChunkBE(file, chunk_name, NULL);
4155 if (!strEqual(chunk_name, "CAVE"))
4157 level->no_valid_file = TRUE;
4159 Warn("unknown format of level file '%s'", filename);
4166 else // check for pre-2.0 file format with cookie string
4168 strcpy(cookie, chunk_name);
4169 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
4171 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4172 cookie[strlen(cookie) - 1] = '\0';
4174 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
4176 level->no_valid_file = TRUE;
4178 Warn("unknown format of level file '%s'", filename);
4185 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
4187 level->no_valid_file = TRUE;
4189 Warn("unsupported version of level file '%s'", filename);
4196 // pre-2.0 level files have no game version, so use file version here
4197 level->game_version = level->file_version;
4200 if (level->file_version < FILE_VERSION_1_2)
4202 // level files from versions before 1.2.0 without chunk structure
4203 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
4204 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
4212 int (*loader)(File *, int, struct LevelInfo *);
4216 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
4217 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
4218 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
4219 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
4220 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
4221 { "INFO", -1, LoadLevel_INFO },
4222 { "BODY", -1, LoadLevel_BODY },
4223 { "CONT", -1, LoadLevel_CONT },
4224 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
4225 { "CNT3", -1, LoadLevel_CNT3 },
4226 { "CUS1", -1, LoadLevel_CUS1 },
4227 { "CUS2", -1, LoadLevel_CUS2 },
4228 { "CUS3", -1, LoadLevel_CUS3 },
4229 { "CUS4", -1, LoadLevel_CUS4 },
4230 { "GRP1", -1, LoadLevel_GRP1 },
4231 { "CONF", -1, LoadLevel_CONF },
4232 { "ELEM", -1, LoadLevel_ELEM },
4233 { "NOTE", -1, LoadLevel_NOTE },
4234 { "CUSX", -1, LoadLevel_CUSX },
4235 { "GRPX", -1, LoadLevel_GRPX },
4236 { "EMPX", -1, LoadLevel_EMPX },
4241 while (getFileChunkBE(file, chunk_name, &chunk_size))
4245 while (chunk_info[i].name != NULL &&
4246 !strEqual(chunk_name, chunk_info[i].name))
4249 if (chunk_info[i].name == NULL)
4251 Warn("unknown chunk '%s' in level file '%s'",
4252 chunk_name, filename);
4254 ReadUnusedBytesFromFile(file, chunk_size);
4256 else if (chunk_info[i].size != -1 &&
4257 chunk_info[i].size != chunk_size)
4259 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
4260 chunk_size, chunk_name, filename);
4262 ReadUnusedBytesFromFile(file, chunk_size);
4266 // call function to load this level chunk
4267 int chunk_size_expected =
4268 (chunk_info[i].loader)(file, chunk_size, level);
4270 if (chunk_size_expected < 0)
4272 Warn("error reading chunk '%s' in level file '%s'",
4273 chunk_name, filename);
4278 // the size of some chunks cannot be checked before reading other
4279 // chunks first (like "HEAD" and "BODY") that contain some header
4280 // information, so check them here
4281 if (chunk_size_expected != chunk_size)
4283 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
4284 chunk_size, chunk_name, filename);
4296 // ----------------------------------------------------------------------------
4297 // functions for loading BD level
4298 // ----------------------------------------------------------------------------
4300 #define LEVEL_TO_CAVE(e) (map_element_RND_to_BD_cave(e))
4301 #define CAVE_TO_LEVEL(e) (map_element_BD_to_RND_cave(e))
4303 static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
4305 struct LevelInfo_BD *level_bd = level->native_bd_level;
4306 GdCave *cave = NULL; // will be changed below
4307 int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
4308 int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
4311 setLevelInfoToDefaults_BD_Ext(cave_w, cave_h);
4313 // cave and map newly allocated when set to defaults above
4314 cave = level_bd->cave;
4317 cave->intermission = level->bd_intermission;
4320 cave->level_time[0] = level->time;
4321 cave->level_diamonds[0] = level->gems_needed;
4324 cave->scheduling = level->bd_scheduling_type;
4325 cave->pal_timing = level->bd_pal_timing;
4326 cave->level_speed[0] = level->bd_cycle_delay_ms;
4327 cave->level_ckdelay[0] = level->bd_cycle_delay_c64;
4328 cave->level_hatching_delay_frame[0] = level->bd_hatching_delay_cycles;
4329 cave->level_hatching_delay_time[0] = level->bd_hatching_delay_seconds;
4332 cave->level_timevalue[0] = level->score[SC_TIME_BONUS];
4333 cave->diamond_value = level->score[SC_EMERALD];
4334 cave->extra_diamond_value = level->score[SC_DIAMOND_EXTRA];
4336 // compatibility settings
4337 cave->lineshift = level->bd_line_shifting_borders;
4338 cave->border_scan_first_and_last = level->bd_scan_first_and_last_row;
4339 cave->short_explosions = level->bd_short_explosions;
4341 // player properties
4342 cave->diagonal_movements = level->bd_diagonal_movements;
4343 cave->active_is_first_found = level->bd_topmost_player_active;
4344 cave->pushing_stone_prob = level->bd_pushing_prob * 10000;
4345 cave->pushing_stone_prob_sweet = level->bd_pushing_prob_with_sweet * 10000;
4346 cave->mega_stones_pushable_with_sweet = level->bd_push_mega_rock_with_sweet;
4347 cave->snap_element = LEVEL_TO_CAVE(level->bd_snap_element);
4349 // element properties
4350 cave->level_bonus_time[0] = level->bd_clock_extra_time;
4351 cave->voodoo_collects_diamonds = level->bd_voodoo_collects_diamonds;
4352 cave->voodoo_any_hurt_kills_player = level->bd_voodoo_hurt_kills_player;
4353 cave->voodoo_dies_by_stone = level->bd_voodoo_dies_by_rock;
4354 cave->voodoo_disappear_in_explosion = level->bd_voodoo_vanish_by_explosion;
4355 cave->level_penalty_time[0] = level->bd_voodoo_penalty_time;
4356 cave->level_magic_wall_time[0] = level->bd_magic_wall_time;
4357 cave->magic_timer_zero_is_infinite = level->bd_magic_wall_zero_infinite;
4358 cave->magic_timer_wait_for_hatching = level->bd_magic_wall_wait_hatching;
4359 cave->magic_wall_stops_amoeba = level->bd_magic_wall_stops_amoeba;
4360 cave->magic_wall_breakscan = level->bd_magic_wall_break_scan;
4362 cave->magic_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_diamond_to);
4363 cave->magic_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_rock_to);
4364 cave->magic_mega_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_mega_rock_to);
4365 cave->magic_nut_to = LEVEL_TO_CAVE(level->bd_magic_wall_nut_to);
4366 cave->magic_nitro_pack_to = LEVEL_TO_CAVE(level->bd_magic_wall_nitro_pack_to);
4367 cave->magic_flying_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_diamond_to);
4368 cave->magic_flying_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_rock_to);
4370 cave->amoeba_timer_wait_for_hatching = level->bd_amoeba_wait_for_hatching;
4371 cave->amoeba_timer_started_immediately= level->bd_amoeba_start_immediately;
4372 cave->amoeba_2_explodes_by_amoeba = level->bd_amoeba_2_explode_by_amoeba;
4373 cave->level_amoeba_threshold[0] = level->bd_amoeba_1_threshold_too_big;
4374 cave->level_amoeba_time[0] = level->bd_amoeba_1_slow_growth_time;
4375 cave->amoeba_growth_prob = level->bd_amoeba_1_slow_growth_rate * 10000;
4376 cave->amoeba_fast_growth_prob = level->bd_amoeba_1_fast_growth_rate * 10000;
4377 cave->level_amoeba_2_threshold[0] = level->bd_amoeba_2_threshold_too_big;
4378 cave->level_amoeba_2_time[0] = level->bd_amoeba_2_slow_growth_time;
4379 cave->amoeba_2_growth_prob = level->bd_amoeba_2_slow_growth_rate * 10000;
4380 cave->amoeba_2_fast_growth_prob = level->bd_amoeba_2_fast_growth_rate * 10000;
4382 cave->amoeba_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_1_content_too_big);
4383 cave->amoeba_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_1_content_enclosed);
4384 cave->amoeba_2_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_too_big);
4385 cave->amoeba_2_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_enclosed);
4386 cave->amoeba_2_explosion_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_exploding);
4387 cave->amoeba_2_looks_like = LEVEL_TO_CAVE(level->bd_amoeba_2_content_looks_like);
4389 cave->slime_predictable = level->bd_slime_is_predictable;
4390 cave->slime_correct_random = level->bd_slime_correct_random;
4391 cave->level_slime_permeability[0] = level->bd_slime_permeability_rate * 10000;
4392 cave->level_slime_permeability_c64[0] = level->bd_slime_permeability_bits_c64;
4393 cave->level_slime_seed_c64[0] = level->bd_slime_random_seed_c64;
4394 cave->level_rand[0] = level->bd_cave_random_seed_c64;
4395 cave->slime_eats_1 = LEVEL_TO_CAVE(level->bd_slime_eats_element_1);
4396 cave->slime_converts_1 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_1);
4397 cave->slime_eats_2 = LEVEL_TO_CAVE(level->bd_slime_eats_element_2);
4398 cave->slime_converts_2 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_2);
4399 cave->slime_eats_3 = LEVEL_TO_CAVE(level->bd_slime_eats_element_3);
4400 cave->slime_converts_3 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_3);
4402 cave->acid_eats_this = LEVEL_TO_CAVE(level->bd_acid_eats_element);
4403 cave->acid_spread_ratio = level->bd_acid_spread_rate * 10000;
4404 cave->acid_turns_to = LEVEL_TO_CAVE(level->bd_acid_turns_to_element);
4406 cave->biter_delay_frame = level->bd_biter_move_delay;
4407 cave->biter_eat = LEVEL_TO_CAVE(level->bd_biter_eats_element);
4409 cave->bladder_converts_by = LEVEL_TO_CAVE(level->bd_bladder_converts_by_element);
4411 cave->expanding_wall_changed = level->bd_change_expanding_wall;
4413 cave->replicators_active = level->bd_replicators_active;
4414 cave->replicator_delay_frame = level->bd_replicator_create_delay;
4416 cave->conveyor_belts_active = level->bd_conveyor_belts_active;
4417 cave->conveyor_belts_direction_changed= level->bd_conveyor_belts_changed;
4419 cave->water_does_not_flow_down = level->bd_water_cannot_flow_down;
4421 cave->nut_turns_to_when_crushed = LEVEL_TO_CAVE(level->bd_nut_content);
4423 cave->pneumatic_hammer_frame = level->bd_hammer_walls_break_delay;
4424 cave->hammered_walls_reappear = level->bd_hammer_walls_reappear;
4425 cave->hammered_wall_reappear_frame = level->bd_hammer_walls_reappear_delay;
4427 cave->infinite_rockets = level->bd_infinite_rockets;
4429 cave->skeletons_needed_for_pot = level->bd_num_skeletons_needed_for_pot;
4430 cave->skeletons_worth_diamonds = level->bd_skeleton_worth_num_diamonds;
4432 cave->expanding_wall_looks_like = LEVEL_TO_CAVE(level->bd_expanding_wall_looks_like);
4433 cave->dirt_looks_like = LEVEL_TO_CAVE(level->bd_sand_looks_like);
4435 cave->creatures_backwards = level->bd_creatures_start_backwards;
4436 cave->creatures_direction_auto_change_on_start = level->bd_creatures_turn_on_hatching;
4437 cave->creatures_direction_auto_change_time = level->bd_creatures_auto_turn_delay;
4439 cave->gravity = level->bd_gravity_direction;
4440 cave->gravity_switch_active = level->bd_gravity_switch_active;
4441 cave->gravity_change_time = level->bd_gravity_switch_delay;
4442 cave->gravity_affects_all = level->bd_gravity_affects_all;
4444 cave->stone_falling_effect = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_falling);
4445 cave->stone_bouncing_effect = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_impact);
4446 cave->diamond_falling_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_falling);
4447 cave->diamond_bouncing_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_impact);
4449 cave->firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_1_explodes_to);
4450 cave->alt_firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_2_explodes_to);
4451 cave->butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_1_explodes_to);
4452 cave->alt_butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_2_explodes_to);
4453 cave->stonefly_explode_to = LEVEL_TO_CAVE(level->bd_stonefly_explodes_to);
4454 cave->dragonfly_explode_to = LEVEL_TO_CAVE(level->bd_dragonfly_explodes_to);
4456 cave->diamond_birth_effect = LEVEL_TO_CAVE(level->bd_diamond_birth_turns_to);
4457 cave->bomb_explosion_effect = LEVEL_TO_CAVE(level->bd_bomb_explosion_turns_to);
4458 cave->nitro_explosion_effect = LEVEL_TO_CAVE(level->bd_nitro_explosion_turns_to);
4459 cave->explosion_effect = LEVEL_TO_CAVE(level->bd_explosion_turns_to);
4461 cave->colorb = level->bd_color_b;
4462 cave->color0 = level->bd_color_0;
4463 cave->color1 = level->bd_color_1;
4464 cave->color2 = level->bd_color_2;
4465 cave->color3 = level->bd_color_3;
4466 cave->color4 = level->bd_color_4;
4467 cave->color5 = level->bd_color_5;
4470 strncpy(cave->name, level->name, sizeof(GdString));
4471 cave->name[sizeof(GdString) - 1] = '\0';
4473 // playfield elements
4474 for (x = 0; x < cave->w; x++)
4475 for (y = 0; y < cave->h; y++)
4476 cave->map[y][x] = LEVEL_TO_CAVE(level->field[x][y]);
4479 static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
4481 struct LevelInfo_BD *level_bd = level->native_bd_level;
4482 GdCave *cave = level_bd->cave;
4483 int bd_level_nr = level_bd->level_nr;
4486 level->fieldx = MIN(cave->w, MAX_LEV_FIELDX);
4487 level->fieldy = MIN(cave->h, MAX_LEV_FIELDY);
4490 level->bd_intermission = cave->intermission;
4493 level->time = cave->level_time[bd_level_nr];
4494 level->gems_needed = cave->level_diamonds[bd_level_nr];
4497 level->bd_scheduling_type = cave->scheduling;
4498 level->bd_pal_timing = cave->pal_timing;
4499 level->bd_cycle_delay_ms = cave->level_speed[bd_level_nr];
4500 level->bd_cycle_delay_c64 = cave->level_ckdelay[bd_level_nr];
4501 level->bd_hatching_delay_cycles = cave->level_hatching_delay_frame[bd_level_nr];
4502 level->bd_hatching_delay_seconds = cave->level_hatching_delay_time[bd_level_nr];
4505 level->score[SC_TIME_BONUS] = cave->level_timevalue[bd_level_nr];
4506 level->score[SC_EMERALD] = cave->diamond_value;
4507 level->score[SC_DIAMOND_EXTRA] = cave->extra_diamond_value;
4509 // compatibility settings
4510 level->bd_line_shifting_borders = cave->lineshift;
4511 level->bd_scan_first_and_last_row = cave->border_scan_first_and_last;
4512 level->bd_short_explosions = cave->short_explosions;
4514 // player properties
4515 level->bd_diagonal_movements = cave->diagonal_movements;
4516 level->bd_topmost_player_active = cave->active_is_first_found;
4517 level->bd_pushing_prob = cave->pushing_stone_prob / 10000;
4518 level->bd_pushing_prob_with_sweet = cave->pushing_stone_prob_sweet / 10000;
4519 level->bd_push_mega_rock_with_sweet = cave->mega_stones_pushable_with_sweet;
4520 level->bd_snap_element = CAVE_TO_LEVEL(cave->snap_element);
4522 // element properties
4523 level->bd_clock_extra_time = cave->level_bonus_time[bd_level_nr];
4524 level->bd_voodoo_collects_diamonds = cave->voodoo_collects_diamonds;
4525 level->bd_voodoo_hurt_kills_player = cave->voodoo_any_hurt_kills_player;
4526 level->bd_voodoo_dies_by_rock = cave->voodoo_dies_by_stone;
4527 level->bd_voodoo_vanish_by_explosion = cave->voodoo_disappear_in_explosion;
4528 level->bd_voodoo_penalty_time = cave->level_penalty_time[bd_level_nr];
4529 level->bd_magic_wall_time = cave->level_magic_wall_time[bd_level_nr];
4530 level->bd_magic_wall_zero_infinite = cave->magic_timer_zero_is_infinite;
4531 level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching;
4532 level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba;
4533 level->bd_magic_wall_break_scan = cave->magic_wall_breakscan;
4535 level->bd_magic_wall_diamond_to = CAVE_TO_LEVEL(cave->magic_diamond_to);
4536 level->bd_magic_wall_rock_to = CAVE_TO_LEVEL(cave->magic_stone_to);
4537 level->bd_magic_wall_mega_rock_to = CAVE_TO_LEVEL(cave->magic_mega_stone_to);
4538 level->bd_magic_wall_nut_to = CAVE_TO_LEVEL(cave->magic_nut_to);
4539 level->bd_magic_wall_nitro_pack_to = CAVE_TO_LEVEL(cave->magic_nitro_pack_to);
4540 level->bd_magic_wall_flying_diamond_to= CAVE_TO_LEVEL(cave->magic_flying_diamond_to);
4541 level->bd_magic_wall_flying_rock_to = CAVE_TO_LEVEL(cave->magic_flying_stone_to);
4543 level->bd_amoeba_wait_for_hatching = cave->amoeba_timer_wait_for_hatching;
4544 level->bd_amoeba_start_immediately = cave->amoeba_timer_started_immediately;
4545 level->bd_amoeba_2_explode_by_amoeba = cave->amoeba_2_explodes_by_amoeba;
4546 level->bd_amoeba_1_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr];
4547 level->bd_amoeba_1_slow_growth_time = cave->level_amoeba_time[bd_level_nr];
4548 level->bd_amoeba_1_slow_growth_rate = cave->amoeba_growth_prob / 10000;
4549 level->bd_amoeba_1_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000;
4550 level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[bd_level_nr];
4551 level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[bd_level_nr];
4552 level->bd_amoeba_2_slow_growth_rate = cave->amoeba_2_growth_prob / 10000;
4553 level->bd_amoeba_2_fast_growth_rate = cave->amoeba_2_fast_growth_prob / 10000;
4555 level->bd_amoeba_1_content_too_big = CAVE_TO_LEVEL(cave->amoeba_too_big_effect);
4556 level->bd_amoeba_1_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_enclosed_effect);
4557 level->bd_amoeba_2_content_too_big = CAVE_TO_LEVEL(cave->amoeba_2_too_big_effect);
4558 level->bd_amoeba_2_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_2_enclosed_effect);
4559 level->bd_amoeba_2_content_exploding = CAVE_TO_LEVEL(cave->amoeba_2_explosion_effect);
4560 level->bd_amoeba_2_content_looks_like = CAVE_TO_LEVEL(cave->amoeba_2_looks_like);
4562 level->bd_slime_is_predictable = cave->slime_predictable;
4563 level->bd_slime_correct_random = cave->slime_correct_random;
4564 level->bd_slime_permeability_rate = cave->level_slime_permeability[bd_level_nr] / 10000;
4565 level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr];
4566 level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr];
4567 level->bd_cave_random_seed_c64 = cave->level_rand[bd_level_nr];
4568 level->bd_slime_eats_element_1 = CAVE_TO_LEVEL(cave->slime_eats_1);
4569 level->bd_slime_converts_to_element_1 = CAVE_TO_LEVEL(cave->slime_converts_1);
4570 level->bd_slime_eats_element_2 = CAVE_TO_LEVEL(cave->slime_eats_2);
4571 level->bd_slime_converts_to_element_2 = CAVE_TO_LEVEL(cave->slime_converts_2);
4572 level->bd_slime_eats_element_3 = CAVE_TO_LEVEL(cave->slime_eats_3);
4573 level->bd_slime_converts_to_element_3 = CAVE_TO_LEVEL(cave->slime_converts_3);
4575 level->bd_acid_eats_element = CAVE_TO_LEVEL(cave->acid_eats_this);
4576 level->bd_acid_spread_rate = cave->acid_spread_ratio / 10000;
4577 level->bd_acid_turns_to_element = CAVE_TO_LEVEL(cave->acid_turns_to);
4579 level->bd_biter_move_delay = cave->biter_delay_frame;
4580 level->bd_biter_eats_element = CAVE_TO_LEVEL(cave->biter_eat);
4582 level->bd_bladder_converts_by_element = CAVE_TO_LEVEL(cave->bladder_converts_by);
4584 level->bd_change_expanding_wall = cave->expanding_wall_changed;
4586 level->bd_replicators_active = cave->replicators_active;
4587 level->bd_replicator_create_delay = cave->replicator_delay_frame;
4589 level->bd_conveyor_belts_active = cave->conveyor_belts_active;
4590 level->bd_conveyor_belts_changed = cave->conveyor_belts_direction_changed;
4592 level->bd_water_cannot_flow_down = cave->water_does_not_flow_down;
4594 level->bd_nut_content = CAVE_TO_LEVEL(cave->nut_turns_to_when_crushed);
4596 level->bd_hammer_walls_break_delay = cave->pneumatic_hammer_frame;
4597 level->bd_hammer_walls_reappear = cave->hammered_walls_reappear;
4598 level->bd_hammer_walls_reappear_delay = cave->hammered_wall_reappear_frame;
4600 level->bd_infinite_rockets = cave->infinite_rockets;
4602 level->bd_num_skeletons_needed_for_pot= cave->skeletons_needed_for_pot;
4603 level->bd_skeleton_worth_num_diamonds = cave->skeletons_worth_diamonds;
4605 level->bd_expanding_wall_looks_like = CAVE_TO_LEVEL(cave->expanding_wall_looks_like);
4606 level->bd_sand_looks_like = CAVE_TO_LEVEL(cave->dirt_looks_like);
4608 level->bd_creatures_start_backwards = cave->creatures_backwards;
4609 level->bd_creatures_turn_on_hatching = cave->creatures_direction_auto_change_on_start;
4610 level->bd_creatures_auto_turn_delay = cave->creatures_direction_auto_change_time;
4612 level->bd_gravity_direction = cave->gravity;
4613 level->bd_gravity_switch_active = cave->gravity_switch_active;
4614 level->bd_gravity_switch_delay = cave->gravity_change_time;
4615 level->bd_gravity_affects_all = cave->gravity_affects_all;
4617 level->bd_rock_turns_to_on_falling = CAVE_TO_LEVEL(cave->stone_falling_effect);
4618 level->bd_rock_turns_to_on_impact = CAVE_TO_LEVEL(cave->stone_bouncing_effect);
4619 level->bd_diamond_turns_to_on_falling = CAVE_TO_LEVEL(cave->diamond_falling_effect);
4620 level->bd_diamond_turns_to_on_impact = CAVE_TO_LEVEL(cave->diamond_bouncing_effect);
4622 level->bd_firefly_1_explodes_to = CAVE_TO_LEVEL(cave->firefly_explode_to);
4623 level->bd_firefly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_firefly_explode_to);
4624 level->bd_butterfly_1_explodes_to = CAVE_TO_LEVEL(cave->butterfly_explode_to);
4625 level->bd_butterfly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_butterfly_explode_to);
4626 level->bd_stonefly_explodes_to = CAVE_TO_LEVEL(cave->stonefly_explode_to);
4627 level->bd_dragonfly_explodes_to = CAVE_TO_LEVEL(cave->dragonfly_explode_to);
4629 level->bd_diamond_birth_turns_to = CAVE_TO_LEVEL(cave->diamond_birth_effect);
4630 level->bd_bomb_explosion_turns_to = CAVE_TO_LEVEL(cave->bomb_explosion_effect);
4631 level->bd_nitro_explosion_turns_to = CAVE_TO_LEVEL(cave->nitro_explosion_effect);
4632 level->bd_explosion_turns_to = CAVE_TO_LEVEL(cave->explosion_effect);
4634 level->bd_color_b = cave->colorb;
4635 level->bd_color_0 = cave->color0;
4636 level->bd_color_1 = cave->color1;
4637 level->bd_color_2 = cave->color2;
4638 level->bd_color_3 = cave->color3;
4639 level->bd_color_4 = cave->color4;
4640 level->bd_color_5 = cave->color5;
4642 // set default color type and colors for BD style level colors
4643 SetDefaultLevelColorType_BD();
4644 SetDefaultLevelColors_BD();
4647 char *cave_name_latin1 = getLatin1FromUTF8(cave->name);
4648 char *cave_name_final = getStringPrint("%s / %d", cave_name_latin1, bd_level_nr + 1);
4650 strncpy(level->name, cave_name_final, MAX_LEVEL_NAME_LEN);
4651 level->name[MAX_LEVEL_NAME_LEN] = '\0';
4653 // playfield elements
4654 for (x = 0; x < level->fieldx; x++)
4655 for (y = 0; y < level->fieldy; y++)
4656 level->field[x][y] = CAVE_TO_LEVEL(cave->map[y][x]);
4658 checked_free(cave_name_latin1);
4659 checked_free(cave_name_final);
4662 static void setTapeInfoToDefaults(void);
4664 static void CopyNativeTape_BD_to_RND(struct LevelInfo *level)
4666 struct LevelInfo_BD *level_bd = level->native_bd_level;
4667 GdCave *cave = level_bd->cave;
4668 GdReplay *replay = level_bd->replay;
4674 // always start with reliable default values
4675 setTapeInfoToDefaults();
4677 tape.level_nr = level_nr; // (currently not used)
4678 tape.random_seed = replay->seed;
4680 TapeSetDateFromIsoDateString(replay->date);
4683 tape.pos[tape.counter].delay = 0;
4685 tape.bd_replay = TRUE;
4687 // all time calculations only used to display approximate tape time
4688 int cave_speed = cave->speed;
4689 int milliseconds_game = 0;
4690 int milliseconds_elapsed = 20;
4692 for (i = 0; i < replay->movements->len; i++)
4694 int replay_action = replay->movements->data[i];
4695 int tape_action = map_action_BD_to_RND(replay_action);
4696 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4697 boolean success = 0;
4701 success = TapeAddAction(action);
4703 milliseconds_game += milliseconds_elapsed;
4705 if (milliseconds_game >= cave_speed)
4707 milliseconds_game -= cave_speed;
4714 tape.pos[tape.counter].delay = 0;
4715 tape.pos[tape.counter].action[0] = 0;
4719 Warn("BD replay truncated: size exceeds maximum tape size %d", MAX_TAPE_LEN);
4725 TapeHaltRecording();
4727 if (!replay->success)
4728 Warn("BD replay is marked as not successful");
4732 // ----------------------------------------------------------------------------
4733 // functions for loading EM level
4734 // ----------------------------------------------------------------------------
4736 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
4738 static int ball_xy[8][2] =
4749 struct LevelInfo_EM *level_em = level->native_em_level;
4750 struct CAVE *cav = level_em->cav;
4753 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
4754 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
4756 cav->time_seconds = level->time;
4757 cav->gems_needed = level->gems_needed;
4759 cav->emerald_score = level->score[SC_EMERALD];
4760 cav->diamond_score = level->score[SC_DIAMOND];
4761 cav->alien_score = level->score[SC_ROBOT];
4762 cav->tank_score = level->score[SC_SPACESHIP];
4763 cav->bug_score = level->score[SC_BUG];
4764 cav->eater_score = level->score[SC_YAMYAM];
4765 cav->nut_score = level->score[SC_NUT];
4766 cav->dynamite_score = level->score[SC_DYNAMITE];
4767 cav->key_score = level->score[SC_KEY];
4768 cav->exit_score = level->score[SC_TIME_BONUS];
4770 cav->num_eater_arrays = level->num_yamyam_contents;
4772 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4773 for (y = 0; y < 3; y++)
4774 for (x = 0; x < 3; x++)
4775 cav->eater_array[i][y * 3 + x] =
4776 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
4778 cav->amoeba_time = level->amoeba_speed;
4779 cav->wonderwall_time = level->time_magic_wall;
4780 cav->wheel_time = level->time_wheel;
4782 cav->android_move_time = level->android_move_time;
4783 cav->android_clone_time = level->android_clone_time;
4784 cav->ball_random = level->ball_random;
4785 cav->ball_active = level->ball_active_initial;
4786 cav->ball_time = level->ball_time;
4787 cav->num_ball_arrays = level->num_ball_contents;
4789 cav->lenses_score = level->lenses_score;
4790 cav->magnify_score = level->magnify_score;
4791 cav->slurp_score = level->slurp_score;
4793 cav->lenses_time = level->lenses_time;
4794 cav->magnify_time = level->magnify_time;
4796 cav->wind_time = 9999;
4797 cav->wind_direction =
4798 map_direction_RND_to_EM(level->wind_direction_initial);
4800 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4801 for (j = 0; j < 8; j++)
4802 cav->ball_array[i][j] =
4803 map_element_RND_to_EM_cave(level->ball_content[i].
4804 e[ball_xy[j][0]][ball_xy[j][1]]);
4806 map_android_clone_elements_RND_to_EM(level);
4808 // first fill the complete playfield with the empty space element
4809 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
4810 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
4811 cav->cave[x][y] = Cblank;
4813 // then copy the real level contents from level file into the playfield
4814 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
4816 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
4818 if (level->field[x][y] == EL_AMOEBA_DEAD)
4819 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
4821 cav->cave[x][y] = new_element;
4824 for (i = 0; i < MAX_PLAYERS; i++)
4826 cav->player_x[i] = -1;
4827 cav->player_y[i] = -1;
4830 // initialize player positions and delete players from the playfield
4831 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
4833 if (IS_PLAYER_ELEMENT(level->field[x][y]))
4835 int player_nr = GET_PLAYER_NR(level->field[x][y]);
4837 cav->player_x[player_nr] = x;
4838 cav->player_y[player_nr] = y;
4840 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
4845 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
4847 static int ball_xy[8][2] =
4858 struct LevelInfo_EM *level_em = level->native_em_level;
4859 struct CAVE *cav = level_em->cav;
4862 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
4863 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
4865 level->time = cav->time_seconds;
4866 level->gems_needed = cav->gems_needed;
4868 sprintf(level->name, "Level %d", level->file_info.nr);
4870 level->score[SC_EMERALD] = cav->emerald_score;
4871 level->score[SC_DIAMOND] = cav->diamond_score;
4872 level->score[SC_ROBOT] = cav->alien_score;
4873 level->score[SC_SPACESHIP] = cav->tank_score;
4874 level->score[SC_BUG] = cav->bug_score;
4875 level->score[SC_YAMYAM] = cav->eater_score;
4876 level->score[SC_NUT] = cav->nut_score;
4877 level->score[SC_DYNAMITE] = cav->dynamite_score;
4878 level->score[SC_KEY] = cav->key_score;
4879 level->score[SC_TIME_BONUS] = cav->exit_score;
4881 level->num_yamyam_contents = cav->num_eater_arrays;
4883 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4884 for (y = 0; y < 3; y++)
4885 for (x = 0; x < 3; x++)
4886 level->yamyam_content[i].e[x][y] =
4887 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
4889 level->amoeba_speed = cav->amoeba_time;
4890 level->time_magic_wall = cav->wonderwall_time;
4891 level->time_wheel = cav->wheel_time;
4893 level->android_move_time = cav->android_move_time;
4894 level->android_clone_time = cav->android_clone_time;
4895 level->ball_random = cav->ball_random;
4896 level->ball_active_initial = cav->ball_active;
4897 level->ball_time = cav->ball_time;
4898 level->num_ball_contents = cav->num_ball_arrays;
4900 level->lenses_score = cav->lenses_score;
4901 level->magnify_score = cav->magnify_score;
4902 level->slurp_score = cav->slurp_score;
4904 level->lenses_time = cav->lenses_time;
4905 level->magnify_time = cav->magnify_time;
4907 level->wind_direction_initial =
4908 map_direction_EM_to_RND(cav->wind_direction);
4910 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4911 for (j = 0; j < 8; j++)
4912 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
4913 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
4915 map_android_clone_elements_EM_to_RND(level);
4917 // convert the playfield (some elements need special treatment)
4918 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
4920 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
4922 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
4923 new_element = EL_AMOEBA_DEAD;
4925 level->field[x][y] = new_element;
4928 for (i = 0; i < MAX_PLAYERS; i++)
4930 // in case of all players set to the same field, use the first player
4931 int nr = MAX_PLAYERS - i - 1;
4932 int jx = cav->player_x[nr];
4933 int jy = cav->player_y[nr];
4935 if (jx != -1 && jy != -1)
4936 level->field[jx][jy] = EL_PLAYER_1 + nr;
4939 // time score is counted for each 10 seconds left in Emerald Mine levels
4940 level->time_score_base = 10;
4944 // ----------------------------------------------------------------------------
4945 // functions for loading SP level
4946 // ----------------------------------------------------------------------------
4948 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4950 struct LevelInfo_SP *level_sp = level->native_sp_level;
4951 LevelInfoType *header = &level_sp->header;
4954 level_sp->width = level->fieldx;
4955 level_sp->height = level->fieldy;
4957 for (x = 0; x < level->fieldx; x++)
4958 for (y = 0; y < level->fieldy; y++)
4959 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
4961 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4963 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4964 header->LevelTitle[i] = level->name[i];
4965 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
4967 header->InfotronsNeeded = level->gems_needed;
4969 header->SpecialPortCount = 0;
4971 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4973 boolean gravity_port_found = FALSE;
4974 boolean gravity_port_valid = FALSE;
4975 int gravity_port_flag;
4976 int gravity_port_base_element;
4977 int element = level->field[x][y];
4979 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4980 element <= EL_SP_GRAVITY_ON_PORT_UP)
4982 gravity_port_found = TRUE;
4983 gravity_port_valid = TRUE;
4984 gravity_port_flag = 1;
4985 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4987 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4988 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4990 gravity_port_found = TRUE;
4991 gravity_port_valid = TRUE;
4992 gravity_port_flag = 0;
4993 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4995 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4996 element <= EL_SP_GRAVITY_PORT_UP)
4998 // change R'n'D style gravity inverting special port to normal port
4999 // (there are no gravity inverting ports in native Supaplex engine)
5001 gravity_port_found = TRUE;
5002 gravity_port_valid = FALSE;
5003 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
5006 if (gravity_port_found)
5008 if (gravity_port_valid &&
5009 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
5011 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
5013 port->PortLocation = (y * level->fieldx + x) * 2;
5014 port->Gravity = gravity_port_flag;
5016 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
5018 header->SpecialPortCount++;
5022 // change special gravity port to normal port
5024 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
5027 level_sp->playfield[x][y] = element - EL_SP_START;
5032 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
5034 struct LevelInfo_SP *level_sp = level->native_sp_level;
5035 LevelInfoType *header = &level_sp->header;
5036 boolean num_invalid_elements = 0;
5039 level->fieldx = level_sp->width;
5040 level->fieldy = level_sp->height;
5042 for (x = 0; x < level->fieldx; x++)
5044 for (y = 0; y < level->fieldy; y++)
5046 int element_old = level_sp->playfield[x][y];
5047 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
5049 if (element_new == EL_UNKNOWN)
5051 num_invalid_elements++;
5053 Debug("level:native:SP", "invalid element %d at position %d, %d",
5057 level->field[x][y] = element_new;
5061 if (num_invalid_elements > 0)
5062 Warn("found %d invalid elements%s", num_invalid_elements,
5063 (!options.debug ? " (use '--debug' for more details)" : ""));
5065 for (i = 0; i < MAX_PLAYERS; i++)
5066 level->initial_player_gravity[i] =
5067 (header->InitialGravity == 1 ? TRUE : FALSE);
5069 // skip leading spaces
5070 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
5071 if (header->LevelTitle[i] != ' ')
5075 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
5076 level->name[j] = header->LevelTitle[i];
5077 level->name[j] = '\0';
5079 // cut trailing spaces
5081 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
5082 level->name[j - 1] = '\0';
5084 level->gems_needed = header->InfotronsNeeded;
5086 for (i = 0; i < header->SpecialPortCount; i++)
5088 SpecialPortType *port = &header->SpecialPort[i];
5089 int port_location = port->PortLocation;
5090 int gravity = port->Gravity;
5091 int port_x, port_y, port_element;
5093 port_x = (port_location / 2) % level->fieldx;
5094 port_y = (port_location / 2) / level->fieldx;
5096 if (port_x < 0 || port_x >= level->fieldx ||
5097 port_y < 0 || port_y >= level->fieldy)
5099 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
5104 port_element = level->field[port_x][port_y];
5106 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
5107 port_element > EL_SP_GRAVITY_PORT_UP)
5109 Warn("no special port at position (%d, %d)", port_x, port_y);
5114 // change previous (wrong) gravity inverting special port to either
5115 // gravity enabling special port or gravity disabling special port
5116 level->field[port_x][port_y] +=
5117 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
5118 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
5121 // change special gravity ports without database entries to normal ports
5122 for (x = 0; x < level->fieldx; x++)
5123 for (y = 0; y < level->fieldy; y++)
5124 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
5125 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
5126 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
5128 level->time = 0; // no time limit
5129 level->amoeba_speed = 0;
5130 level->time_magic_wall = 0;
5131 level->time_wheel = 0;
5132 level->amoeba_content = EL_EMPTY;
5134 // original Supaplex does not use score values -- rate by playing time
5135 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
5136 level->score[i] = 0;
5138 level->rate_time_over_score = TRUE;
5140 // there are no yamyams in supaplex levels
5141 for (i = 0; i < level->num_yamyam_contents; i++)
5142 for (x = 0; x < 3; x++)
5143 for (y = 0; y < 3; y++)
5144 level->yamyam_content[i].e[x][y] = EL_EMPTY;
5147 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
5149 struct LevelInfo_SP *level_sp = level->native_sp_level;
5150 struct DemoInfo_SP *demo = &level_sp->demo;
5153 // always start with reliable default values
5154 demo->is_available = FALSE;
5157 if (TAPE_IS_EMPTY(tape))
5160 demo->level_nr = tape.level_nr; // (currently not used)
5162 level_sp->header.DemoRandomSeed = tape.random_seed;
5166 for (i = 0; i < tape.length; i++)
5168 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
5169 int demo_repeat = tape.pos[i].delay;
5170 int demo_entries = (demo_repeat + 15) / 16;
5172 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
5174 Warn("tape truncated: size exceeds maximum SP demo size %d",
5180 for (j = 0; j < demo_repeat / 16; j++)
5181 demo->data[demo->length++] = 0xf0 | demo_action;
5183 if (demo_repeat % 16)
5184 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
5187 demo->is_available = TRUE;
5190 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
5192 struct LevelInfo_SP *level_sp = level->native_sp_level;
5193 struct DemoInfo_SP *demo = &level_sp->demo;
5194 char *filename = level->file_info.filename;
5197 // always start with reliable default values
5198 setTapeInfoToDefaults();
5200 if (!demo->is_available)
5203 tape.level_nr = demo->level_nr; // (currently not used)
5204 tape.random_seed = level_sp->header.DemoRandomSeed;
5206 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
5209 tape.pos[tape.counter].delay = 0;
5211 for (i = 0; i < demo->length; i++)
5213 int demo_action = demo->data[i] & 0x0f;
5214 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
5215 int tape_action = map_key_SP_to_RND(demo_action);
5216 int tape_repeat = demo_repeat + 1;
5217 byte action[MAX_TAPE_ACTIONS] = { tape_action };
5218 boolean success = 0;
5221 for (j = 0; j < tape_repeat; j++)
5222 success = TapeAddAction(action);
5226 Warn("SP demo truncated: size exceeds maximum tape size %d",
5233 TapeHaltRecording();
5237 // ----------------------------------------------------------------------------
5238 // functions for loading MM level
5239 // ----------------------------------------------------------------------------
5241 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
5243 struct LevelInfo_MM *level_mm = level->native_mm_level;
5246 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
5247 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
5249 level_mm->time = level->time;
5250 level_mm->kettles_needed = level->gems_needed;
5251 level_mm->auto_count_kettles = level->auto_count_gems;
5253 level_mm->mm_laser_red = level->mm_laser_red;
5254 level_mm->mm_laser_green = level->mm_laser_green;
5255 level_mm->mm_laser_blue = level->mm_laser_blue;
5257 level_mm->df_laser_red = level->df_laser_red;
5258 level_mm->df_laser_green = level->df_laser_green;
5259 level_mm->df_laser_blue = level->df_laser_blue;
5261 strcpy(level_mm->name, level->name);
5262 strcpy(level_mm->author, level->author);
5264 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
5265 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
5266 level_mm->score[SC_KEY] = level->score[SC_KEY];
5267 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
5268 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
5270 level_mm->amoeba_speed = level->amoeba_speed;
5271 level_mm->time_fuse = level->mm_time_fuse;
5272 level_mm->time_bomb = level->mm_time_bomb;
5273 level_mm->time_ball = level->mm_time_ball;
5274 level_mm->time_block = level->mm_time_block;
5276 level_mm->num_ball_contents = level->num_mm_ball_contents;
5277 level_mm->ball_choice_mode = level->mm_ball_choice_mode;
5278 level_mm->rotate_ball_content = level->rotate_mm_ball_content;
5279 level_mm->explode_ball = level->explode_mm_ball;
5281 for (i = 0; i < level->num_mm_ball_contents; i++)
5282 level_mm->ball_content[i] =
5283 map_element_RND_to_MM(level->mm_ball_content[i]);
5285 for (x = 0; x < level->fieldx; x++)
5286 for (y = 0; y < level->fieldy; y++)
5288 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
5291 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
5293 struct LevelInfo_MM *level_mm = level->native_mm_level;
5296 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
5297 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
5299 level->time = level_mm->time;
5300 level->gems_needed = level_mm->kettles_needed;
5301 level->auto_count_gems = level_mm->auto_count_kettles;
5303 level->mm_laser_red = level_mm->mm_laser_red;
5304 level->mm_laser_green = level_mm->mm_laser_green;
5305 level->mm_laser_blue = level_mm->mm_laser_blue;
5307 level->df_laser_red = level_mm->df_laser_red;
5308 level->df_laser_green = level_mm->df_laser_green;
5309 level->df_laser_blue = level_mm->df_laser_blue;
5311 strcpy(level->name, level_mm->name);
5313 // only overwrite author from 'levelinfo.conf' if author defined in level
5314 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
5315 strcpy(level->author, level_mm->author);
5317 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
5318 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
5319 level->score[SC_KEY] = level_mm->score[SC_KEY];
5320 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
5321 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
5323 level->amoeba_speed = level_mm->amoeba_speed;
5324 level->mm_time_fuse = level_mm->time_fuse;
5325 level->mm_time_bomb = level_mm->time_bomb;
5326 level->mm_time_ball = level_mm->time_ball;
5327 level->mm_time_block = level_mm->time_block;
5329 level->num_mm_ball_contents = level_mm->num_ball_contents;
5330 level->mm_ball_choice_mode = level_mm->ball_choice_mode;
5331 level->rotate_mm_ball_content = level_mm->rotate_ball_content;
5332 level->explode_mm_ball = level_mm->explode_ball;
5334 for (i = 0; i < level->num_mm_ball_contents; i++)
5335 level->mm_ball_content[i] =
5336 map_element_MM_to_RND(level_mm->ball_content[i]);
5338 for (x = 0; x < level->fieldx; x++)
5339 for (y = 0; y < level->fieldy; y++)
5340 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
5344 // ----------------------------------------------------------------------------
5345 // functions for loading DC level
5346 // ----------------------------------------------------------------------------
5348 #define DC_LEVEL_HEADER_SIZE 344
5350 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
5353 static int last_data_encoded;
5357 int diff_hi, diff_lo;
5358 int data_hi, data_lo;
5359 unsigned short data_decoded;
5363 last_data_encoded = 0;
5370 diff = data_encoded - last_data_encoded;
5371 diff_hi = diff & ~0xff;
5372 diff_lo = diff & 0xff;
5376 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
5377 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
5378 data_hi = data_hi & 0xff00;
5380 data_decoded = data_hi | data_lo;
5382 last_data_encoded = data_encoded;
5384 offset1 = (offset1 + 1) % 31;
5385 offset2 = offset2 & 0xff;
5387 return data_decoded;
5390 static int getMappedElement_DC(int element)
5398 // 0x0117 - 0x036e: (?)
5401 // 0x042d - 0x0684: (?)
5417 element = EL_CRYSTAL;
5420 case 0x0e77: // quicksand (boulder)
5421 element = EL_QUICKSAND_FAST_FULL;
5424 case 0x0e99: // slow quicksand (boulder)
5425 element = EL_QUICKSAND_FULL;
5429 element = EL_EM_EXIT_OPEN;
5433 element = EL_EM_EXIT_CLOSED;
5437 element = EL_EM_STEEL_EXIT_OPEN;
5441 element = EL_EM_STEEL_EXIT_CLOSED;
5444 case 0x0f4f: // dynamite (lit 1)
5445 element = EL_EM_DYNAMITE_ACTIVE;
5448 case 0x0f57: // dynamite (lit 2)
5449 element = EL_EM_DYNAMITE_ACTIVE;
5452 case 0x0f5f: // dynamite (lit 3)
5453 element = EL_EM_DYNAMITE_ACTIVE;
5456 case 0x0f67: // dynamite (lit 4)
5457 element = EL_EM_DYNAMITE_ACTIVE;
5464 element = EL_AMOEBA_WET;
5468 element = EL_AMOEBA_DROP;
5472 element = EL_DC_MAGIC_WALL;
5476 element = EL_SPACESHIP_UP;
5480 element = EL_SPACESHIP_DOWN;
5484 element = EL_SPACESHIP_LEFT;
5488 element = EL_SPACESHIP_RIGHT;
5492 element = EL_BUG_UP;
5496 element = EL_BUG_DOWN;
5500 element = EL_BUG_LEFT;
5504 element = EL_BUG_RIGHT;
5508 element = EL_MOLE_UP;
5512 element = EL_MOLE_DOWN;
5516 element = EL_MOLE_LEFT;
5520 element = EL_MOLE_RIGHT;
5528 element = EL_YAMYAM_UP;
5532 element = EL_SWITCHGATE_OPEN;
5536 element = EL_SWITCHGATE_CLOSED;
5540 element = EL_DC_SWITCHGATE_SWITCH_UP;
5544 element = EL_TIMEGATE_CLOSED;
5547 case 0x144c: // conveyor belt switch (green)
5548 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
5551 case 0x144f: // conveyor belt switch (red)
5552 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
5555 case 0x1452: // conveyor belt switch (blue)
5556 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
5560 element = EL_CONVEYOR_BELT_3_MIDDLE;
5564 element = EL_CONVEYOR_BELT_3_LEFT;
5568 element = EL_CONVEYOR_BELT_3_RIGHT;
5572 element = EL_CONVEYOR_BELT_1_MIDDLE;
5576 element = EL_CONVEYOR_BELT_1_LEFT;
5580 element = EL_CONVEYOR_BELT_1_RIGHT;
5584 element = EL_CONVEYOR_BELT_4_MIDDLE;
5588 element = EL_CONVEYOR_BELT_4_LEFT;
5592 element = EL_CONVEYOR_BELT_4_RIGHT;
5596 element = EL_EXPANDABLE_WALL_HORIZONTAL;
5600 element = EL_EXPANDABLE_WALL_VERTICAL;
5604 element = EL_EXPANDABLE_WALL_ANY;
5607 case 0x14ce: // growing steel wall (left/right)
5608 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
5611 case 0x14df: // growing steel wall (up/down)
5612 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
5615 case 0x14e8: // growing steel wall (up/down/left/right)
5616 element = EL_EXPANDABLE_STEELWALL_ANY;
5620 element = EL_SHIELD_DEADLY;
5624 element = EL_EXTRA_TIME;
5632 element = EL_EMPTY_SPACE;
5635 case 0x1578: // quicksand (empty)
5636 element = EL_QUICKSAND_FAST_EMPTY;
5639 case 0x1579: // slow quicksand (empty)
5640 element = EL_QUICKSAND_EMPTY;
5650 element = EL_EM_DYNAMITE;
5653 case 0x15a1: // key (red)
5654 element = EL_EM_KEY_1;
5657 case 0x15a2: // key (yellow)
5658 element = EL_EM_KEY_2;
5661 case 0x15a3: // key (blue)
5662 element = EL_EM_KEY_4;
5665 case 0x15a4: // key (green)
5666 element = EL_EM_KEY_3;
5669 case 0x15a5: // key (white)
5670 element = EL_DC_KEY_WHITE;
5674 element = EL_WALL_SLIPPERY;
5681 case 0x15a8: // wall (not round)
5685 case 0x15a9: // (blue)
5686 element = EL_CHAR_A;
5689 case 0x15aa: // (blue)
5690 element = EL_CHAR_B;
5693 case 0x15ab: // (blue)
5694 element = EL_CHAR_C;
5697 case 0x15ac: // (blue)
5698 element = EL_CHAR_D;
5701 case 0x15ad: // (blue)
5702 element = EL_CHAR_E;
5705 case 0x15ae: // (blue)
5706 element = EL_CHAR_F;
5709 case 0x15af: // (blue)
5710 element = EL_CHAR_G;
5713 case 0x15b0: // (blue)
5714 element = EL_CHAR_H;
5717 case 0x15b1: // (blue)
5718 element = EL_CHAR_I;
5721 case 0x15b2: // (blue)
5722 element = EL_CHAR_J;
5725 case 0x15b3: // (blue)
5726 element = EL_CHAR_K;
5729 case 0x15b4: // (blue)
5730 element = EL_CHAR_L;
5733 case 0x15b5: // (blue)
5734 element = EL_CHAR_M;
5737 case 0x15b6: // (blue)
5738 element = EL_CHAR_N;
5741 case 0x15b7: // (blue)
5742 element = EL_CHAR_O;
5745 case 0x15b8: // (blue)
5746 element = EL_CHAR_P;
5749 case 0x15b9: // (blue)
5750 element = EL_CHAR_Q;
5753 case 0x15ba: // (blue)
5754 element = EL_CHAR_R;
5757 case 0x15bb: // (blue)
5758 element = EL_CHAR_S;
5761 case 0x15bc: // (blue)
5762 element = EL_CHAR_T;
5765 case 0x15bd: // (blue)
5766 element = EL_CHAR_U;
5769 case 0x15be: // (blue)
5770 element = EL_CHAR_V;
5773 case 0x15bf: // (blue)
5774 element = EL_CHAR_W;
5777 case 0x15c0: // (blue)
5778 element = EL_CHAR_X;
5781 case 0x15c1: // (blue)
5782 element = EL_CHAR_Y;
5785 case 0x15c2: // (blue)
5786 element = EL_CHAR_Z;
5789 case 0x15c3: // (blue)
5790 element = EL_CHAR_AUMLAUT;
5793 case 0x15c4: // (blue)
5794 element = EL_CHAR_OUMLAUT;
5797 case 0x15c5: // (blue)
5798 element = EL_CHAR_UUMLAUT;
5801 case 0x15c6: // (blue)
5802 element = EL_CHAR_0;
5805 case 0x15c7: // (blue)
5806 element = EL_CHAR_1;
5809 case 0x15c8: // (blue)
5810 element = EL_CHAR_2;
5813 case 0x15c9: // (blue)
5814 element = EL_CHAR_3;
5817 case 0x15ca: // (blue)
5818 element = EL_CHAR_4;
5821 case 0x15cb: // (blue)
5822 element = EL_CHAR_5;
5825 case 0x15cc: // (blue)
5826 element = EL_CHAR_6;
5829 case 0x15cd: // (blue)
5830 element = EL_CHAR_7;
5833 case 0x15ce: // (blue)
5834 element = EL_CHAR_8;
5837 case 0x15cf: // (blue)
5838 element = EL_CHAR_9;
5841 case 0x15d0: // (blue)
5842 element = EL_CHAR_PERIOD;
5845 case 0x15d1: // (blue)
5846 element = EL_CHAR_EXCLAM;
5849 case 0x15d2: // (blue)
5850 element = EL_CHAR_COLON;
5853 case 0x15d3: // (blue)
5854 element = EL_CHAR_LESS;
5857 case 0x15d4: // (blue)
5858 element = EL_CHAR_GREATER;
5861 case 0x15d5: // (blue)
5862 element = EL_CHAR_QUESTION;
5865 case 0x15d6: // (blue)
5866 element = EL_CHAR_COPYRIGHT;
5869 case 0x15d7: // (blue)
5870 element = EL_CHAR_UP;
5873 case 0x15d8: // (blue)
5874 element = EL_CHAR_DOWN;
5877 case 0x15d9: // (blue)
5878 element = EL_CHAR_BUTTON;
5881 case 0x15da: // (blue)
5882 element = EL_CHAR_PLUS;
5885 case 0x15db: // (blue)
5886 element = EL_CHAR_MINUS;
5889 case 0x15dc: // (blue)
5890 element = EL_CHAR_APOSTROPHE;
5893 case 0x15dd: // (blue)
5894 element = EL_CHAR_PARENLEFT;
5897 case 0x15de: // (blue)
5898 element = EL_CHAR_PARENRIGHT;
5901 case 0x15df: // (green)
5902 element = EL_CHAR_A;
5905 case 0x15e0: // (green)
5906 element = EL_CHAR_B;
5909 case 0x15e1: // (green)
5910 element = EL_CHAR_C;
5913 case 0x15e2: // (green)
5914 element = EL_CHAR_D;
5917 case 0x15e3: // (green)
5918 element = EL_CHAR_E;
5921 case 0x15e4: // (green)
5922 element = EL_CHAR_F;
5925 case 0x15e5: // (green)
5926 element = EL_CHAR_G;
5929 case 0x15e6: // (green)
5930 element = EL_CHAR_H;
5933 case 0x15e7: // (green)
5934 element = EL_CHAR_I;
5937 case 0x15e8: // (green)
5938 element = EL_CHAR_J;
5941 case 0x15e9: // (green)
5942 element = EL_CHAR_K;
5945 case 0x15ea: // (green)
5946 element = EL_CHAR_L;
5949 case 0x15eb: // (green)
5950 element = EL_CHAR_M;
5953 case 0x15ec: // (green)
5954 element = EL_CHAR_N;
5957 case 0x15ed: // (green)
5958 element = EL_CHAR_O;
5961 case 0x15ee: // (green)
5962 element = EL_CHAR_P;
5965 case 0x15ef: // (green)
5966 element = EL_CHAR_Q;
5969 case 0x15f0: // (green)
5970 element = EL_CHAR_R;
5973 case 0x15f1: // (green)
5974 element = EL_CHAR_S;
5977 case 0x15f2: // (green)
5978 element = EL_CHAR_T;
5981 case 0x15f3: // (green)
5982 element = EL_CHAR_U;
5985 case 0x15f4: // (green)
5986 element = EL_CHAR_V;
5989 case 0x15f5: // (green)
5990 element = EL_CHAR_W;
5993 case 0x15f6: // (green)
5994 element = EL_CHAR_X;
5997 case 0x15f7: // (green)
5998 element = EL_CHAR_Y;
6001 case 0x15f8: // (green)
6002 element = EL_CHAR_Z;
6005 case 0x15f9: // (green)
6006 element = EL_CHAR_AUMLAUT;
6009 case 0x15fa: // (green)
6010 element = EL_CHAR_OUMLAUT;
6013 case 0x15fb: // (green)
6014 element = EL_CHAR_UUMLAUT;
6017 case 0x15fc: // (green)
6018 element = EL_CHAR_0;
6021 case 0x15fd: // (green)
6022 element = EL_CHAR_1;
6025 case 0x15fe: // (green)
6026 element = EL_CHAR_2;
6029 case 0x15ff: // (green)
6030 element = EL_CHAR_3;
6033 case 0x1600: // (green)
6034 element = EL_CHAR_4;
6037 case 0x1601: // (green)
6038 element = EL_CHAR_5;
6041 case 0x1602: // (green)
6042 element = EL_CHAR_6;
6045 case 0x1603: // (green)
6046 element = EL_CHAR_7;
6049 case 0x1604: // (green)
6050 element = EL_CHAR_8;
6053 case 0x1605: // (green)
6054 element = EL_CHAR_9;
6057 case 0x1606: // (green)
6058 element = EL_CHAR_PERIOD;
6061 case 0x1607: // (green)
6062 element = EL_CHAR_EXCLAM;
6065 case 0x1608: // (green)
6066 element = EL_CHAR_COLON;
6069 case 0x1609: // (green)
6070 element = EL_CHAR_LESS;
6073 case 0x160a: // (green)
6074 element = EL_CHAR_GREATER;
6077 case 0x160b: // (green)
6078 element = EL_CHAR_QUESTION;
6081 case 0x160c: // (green)
6082 element = EL_CHAR_COPYRIGHT;
6085 case 0x160d: // (green)
6086 element = EL_CHAR_UP;
6089 case 0x160e: // (green)
6090 element = EL_CHAR_DOWN;
6093 case 0x160f: // (green)
6094 element = EL_CHAR_BUTTON;
6097 case 0x1610: // (green)
6098 element = EL_CHAR_PLUS;
6101 case 0x1611: // (green)
6102 element = EL_CHAR_MINUS;
6105 case 0x1612: // (green)
6106 element = EL_CHAR_APOSTROPHE;
6109 case 0x1613: // (green)
6110 element = EL_CHAR_PARENLEFT;
6113 case 0x1614: // (green)
6114 element = EL_CHAR_PARENRIGHT;
6117 case 0x1615: // (blue steel)
6118 element = EL_STEEL_CHAR_A;
6121 case 0x1616: // (blue steel)
6122 element = EL_STEEL_CHAR_B;
6125 case 0x1617: // (blue steel)
6126 element = EL_STEEL_CHAR_C;
6129 case 0x1618: // (blue steel)
6130 element = EL_STEEL_CHAR_D;
6133 case 0x1619: // (blue steel)
6134 element = EL_STEEL_CHAR_E;
6137 case 0x161a: // (blue steel)
6138 element = EL_STEEL_CHAR_F;
6141 case 0x161b: // (blue steel)
6142 element = EL_STEEL_CHAR_G;
6145 case 0x161c: // (blue steel)
6146 element = EL_STEEL_CHAR_H;
6149 case 0x161d: // (blue steel)
6150 element = EL_STEEL_CHAR_I;
6153 case 0x161e: // (blue steel)
6154 element = EL_STEEL_CHAR_J;
6157 case 0x161f: // (blue steel)
6158 element = EL_STEEL_CHAR_K;
6161 case 0x1620: // (blue steel)
6162 element = EL_STEEL_CHAR_L;
6165 case 0x1621: // (blue steel)
6166 element = EL_STEEL_CHAR_M;
6169 case 0x1622: // (blue steel)
6170 element = EL_STEEL_CHAR_N;
6173 case 0x1623: // (blue steel)
6174 element = EL_STEEL_CHAR_O;
6177 case 0x1624: // (blue steel)
6178 element = EL_STEEL_CHAR_P;
6181 case 0x1625: // (blue steel)
6182 element = EL_STEEL_CHAR_Q;
6185 case 0x1626: // (blue steel)
6186 element = EL_STEEL_CHAR_R;
6189 case 0x1627: // (blue steel)
6190 element = EL_STEEL_CHAR_S;
6193 case 0x1628: // (blue steel)
6194 element = EL_STEEL_CHAR_T;
6197 case 0x1629: // (blue steel)
6198 element = EL_STEEL_CHAR_U;
6201 case 0x162a: // (blue steel)
6202 element = EL_STEEL_CHAR_V;
6205 case 0x162b: // (blue steel)
6206 element = EL_STEEL_CHAR_W;
6209 case 0x162c: // (blue steel)
6210 element = EL_STEEL_CHAR_X;
6213 case 0x162d: // (blue steel)
6214 element = EL_STEEL_CHAR_Y;
6217 case 0x162e: // (blue steel)
6218 element = EL_STEEL_CHAR_Z;
6221 case 0x162f: // (blue steel)
6222 element = EL_STEEL_CHAR_AUMLAUT;
6225 case 0x1630: // (blue steel)
6226 element = EL_STEEL_CHAR_OUMLAUT;
6229 case 0x1631: // (blue steel)
6230 element = EL_STEEL_CHAR_UUMLAUT;
6233 case 0x1632: // (blue steel)
6234 element = EL_STEEL_CHAR_0;
6237 case 0x1633: // (blue steel)
6238 element = EL_STEEL_CHAR_1;
6241 case 0x1634: // (blue steel)
6242 element = EL_STEEL_CHAR_2;
6245 case 0x1635: // (blue steel)
6246 element = EL_STEEL_CHAR_3;
6249 case 0x1636: // (blue steel)
6250 element = EL_STEEL_CHAR_4;
6253 case 0x1637: // (blue steel)
6254 element = EL_STEEL_CHAR_5;
6257 case 0x1638: // (blue steel)
6258 element = EL_STEEL_CHAR_6;
6261 case 0x1639: // (blue steel)
6262 element = EL_STEEL_CHAR_7;
6265 case 0x163a: // (blue steel)
6266 element = EL_STEEL_CHAR_8;
6269 case 0x163b: // (blue steel)
6270 element = EL_STEEL_CHAR_9;
6273 case 0x163c: // (blue steel)
6274 element = EL_STEEL_CHAR_PERIOD;
6277 case 0x163d: // (blue steel)
6278 element = EL_STEEL_CHAR_EXCLAM;
6281 case 0x163e: // (blue steel)
6282 element = EL_STEEL_CHAR_COLON;
6285 case 0x163f: // (blue steel)
6286 element = EL_STEEL_CHAR_LESS;
6289 case 0x1640: // (blue steel)
6290 element = EL_STEEL_CHAR_GREATER;
6293 case 0x1641: // (blue steel)
6294 element = EL_STEEL_CHAR_QUESTION;
6297 case 0x1642: // (blue steel)
6298 element = EL_STEEL_CHAR_COPYRIGHT;
6301 case 0x1643: // (blue steel)
6302 element = EL_STEEL_CHAR_UP;
6305 case 0x1644: // (blue steel)
6306 element = EL_STEEL_CHAR_DOWN;
6309 case 0x1645: // (blue steel)
6310 element = EL_STEEL_CHAR_BUTTON;
6313 case 0x1646: // (blue steel)
6314 element = EL_STEEL_CHAR_PLUS;
6317 case 0x1647: // (blue steel)
6318 element = EL_STEEL_CHAR_MINUS;
6321 case 0x1648: // (blue steel)
6322 element = EL_STEEL_CHAR_APOSTROPHE;
6325 case 0x1649: // (blue steel)
6326 element = EL_STEEL_CHAR_PARENLEFT;
6329 case 0x164a: // (blue steel)
6330 element = EL_STEEL_CHAR_PARENRIGHT;
6333 case 0x164b: // (green steel)
6334 element = EL_STEEL_CHAR_A;
6337 case 0x164c: // (green steel)
6338 element = EL_STEEL_CHAR_B;
6341 case 0x164d: // (green steel)
6342 element = EL_STEEL_CHAR_C;
6345 case 0x164e: // (green steel)
6346 element = EL_STEEL_CHAR_D;
6349 case 0x164f: // (green steel)
6350 element = EL_STEEL_CHAR_E;
6353 case 0x1650: // (green steel)
6354 element = EL_STEEL_CHAR_F;
6357 case 0x1651: // (green steel)
6358 element = EL_STEEL_CHAR_G;
6361 case 0x1652: // (green steel)
6362 element = EL_STEEL_CHAR_H;
6365 case 0x1653: // (green steel)
6366 element = EL_STEEL_CHAR_I;
6369 case 0x1654: // (green steel)
6370 element = EL_STEEL_CHAR_J;
6373 case 0x1655: // (green steel)
6374 element = EL_STEEL_CHAR_K;
6377 case 0x1656: // (green steel)
6378 element = EL_STEEL_CHAR_L;
6381 case 0x1657: // (green steel)
6382 element = EL_STEEL_CHAR_M;
6385 case 0x1658: // (green steel)
6386 element = EL_STEEL_CHAR_N;
6389 case 0x1659: // (green steel)
6390 element = EL_STEEL_CHAR_O;
6393 case 0x165a: // (green steel)
6394 element = EL_STEEL_CHAR_P;
6397 case 0x165b: // (green steel)
6398 element = EL_STEEL_CHAR_Q;
6401 case 0x165c: // (green steel)
6402 element = EL_STEEL_CHAR_R;
6405 case 0x165d: // (green steel)
6406 element = EL_STEEL_CHAR_S;
6409 case 0x165e: // (green steel)
6410 element = EL_STEEL_CHAR_T;
6413 case 0x165f: // (green steel)
6414 element = EL_STEEL_CHAR_U;
6417 case 0x1660: // (green steel)
6418 element = EL_STEEL_CHAR_V;
6421 case 0x1661: // (green steel)
6422 element = EL_STEEL_CHAR_W;
6425 case 0x1662: // (green steel)
6426 element = EL_STEEL_CHAR_X;
6429 case 0x1663: // (green steel)
6430 element = EL_STEEL_CHAR_Y;
6433 case 0x1664: // (green steel)
6434 element = EL_STEEL_CHAR_Z;
6437 case 0x1665: // (green steel)
6438 element = EL_STEEL_CHAR_AUMLAUT;
6441 case 0x1666: // (green steel)
6442 element = EL_STEEL_CHAR_OUMLAUT;
6445 case 0x1667: // (green steel)
6446 element = EL_STEEL_CHAR_UUMLAUT;
6449 case 0x1668: // (green steel)
6450 element = EL_STEEL_CHAR_0;
6453 case 0x1669: // (green steel)
6454 element = EL_STEEL_CHAR_1;
6457 case 0x166a: // (green steel)
6458 element = EL_STEEL_CHAR_2;
6461 case 0x166b: // (green steel)
6462 element = EL_STEEL_CHAR_3;
6465 case 0x166c: // (green steel)
6466 element = EL_STEEL_CHAR_4;
6469 case 0x166d: // (green steel)
6470 element = EL_STEEL_CHAR_5;
6473 case 0x166e: // (green steel)
6474 element = EL_STEEL_CHAR_6;
6477 case 0x166f: // (green steel)
6478 element = EL_STEEL_CHAR_7;
6481 case 0x1670: // (green steel)
6482 element = EL_STEEL_CHAR_8;
6485 case 0x1671: // (green steel)
6486 element = EL_STEEL_CHAR_9;
6489 case 0x1672: // (green steel)
6490 element = EL_STEEL_CHAR_PERIOD;
6493 case 0x1673: // (green steel)
6494 element = EL_STEEL_CHAR_EXCLAM;
6497 case 0x1674: // (green steel)
6498 element = EL_STEEL_CHAR_COLON;
6501 case 0x1675: // (green steel)
6502 element = EL_STEEL_CHAR_LESS;
6505 case 0x1676: // (green steel)
6506 element = EL_STEEL_CHAR_GREATER;
6509 case 0x1677: // (green steel)
6510 element = EL_STEEL_CHAR_QUESTION;
6513 case 0x1678: // (green steel)
6514 element = EL_STEEL_CHAR_COPYRIGHT;
6517 case 0x1679: // (green steel)
6518 element = EL_STEEL_CHAR_UP;
6521 case 0x167a: // (green steel)
6522 element = EL_STEEL_CHAR_DOWN;
6525 case 0x167b: // (green steel)
6526 element = EL_STEEL_CHAR_BUTTON;
6529 case 0x167c: // (green steel)
6530 element = EL_STEEL_CHAR_PLUS;
6533 case 0x167d: // (green steel)
6534 element = EL_STEEL_CHAR_MINUS;
6537 case 0x167e: // (green steel)
6538 element = EL_STEEL_CHAR_APOSTROPHE;
6541 case 0x167f: // (green steel)
6542 element = EL_STEEL_CHAR_PARENLEFT;
6545 case 0x1680: // (green steel)
6546 element = EL_STEEL_CHAR_PARENRIGHT;
6549 case 0x1681: // gate (red)
6550 element = EL_EM_GATE_1;
6553 case 0x1682: // secret gate (red)
6554 element = EL_EM_GATE_1_GRAY;
6557 case 0x1683: // gate (yellow)
6558 element = EL_EM_GATE_2;
6561 case 0x1684: // secret gate (yellow)
6562 element = EL_EM_GATE_2_GRAY;
6565 case 0x1685: // gate (blue)
6566 element = EL_EM_GATE_4;
6569 case 0x1686: // secret gate (blue)
6570 element = EL_EM_GATE_4_GRAY;
6573 case 0x1687: // gate (green)
6574 element = EL_EM_GATE_3;
6577 case 0x1688: // secret gate (green)
6578 element = EL_EM_GATE_3_GRAY;
6581 case 0x1689: // gate (white)
6582 element = EL_DC_GATE_WHITE;
6585 case 0x168a: // secret gate (white)
6586 element = EL_DC_GATE_WHITE_GRAY;
6589 case 0x168b: // secret gate (no key)
6590 element = EL_DC_GATE_FAKE_GRAY;
6594 element = EL_ROBOT_WHEEL;
6598 element = EL_DC_TIMEGATE_SWITCH;
6602 element = EL_ACID_POOL_BOTTOM;
6606 element = EL_ACID_POOL_TOPLEFT;
6610 element = EL_ACID_POOL_TOPRIGHT;
6614 element = EL_ACID_POOL_BOTTOMLEFT;
6618 element = EL_ACID_POOL_BOTTOMRIGHT;
6622 element = EL_STEELWALL;
6626 element = EL_STEELWALL_SLIPPERY;
6629 case 0x1695: // steel wall (not round)
6630 element = EL_STEELWALL;
6633 case 0x1696: // steel wall (left)
6634 element = EL_DC_STEELWALL_1_LEFT;
6637 case 0x1697: // steel wall (bottom)
6638 element = EL_DC_STEELWALL_1_BOTTOM;
6641 case 0x1698: // steel wall (right)
6642 element = EL_DC_STEELWALL_1_RIGHT;
6645 case 0x1699: // steel wall (top)
6646 element = EL_DC_STEELWALL_1_TOP;
6649 case 0x169a: // steel wall (left/bottom)
6650 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
6653 case 0x169b: // steel wall (right/bottom)
6654 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
6657 case 0x169c: // steel wall (right/top)
6658 element = EL_DC_STEELWALL_1_TOPRIGHT;
6661 case 0x169d: // steel wall (left/top)
6662 element = EL_DC_STEELWALL_1_TOPLEFT;
6665 case 0x169e: // steel wall (right/bottom small)
6666 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
6669 case 0x169f: // steel wall (left/bottom small)
6670 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
6673 case 0x16a0: // steel wall (right/top small)
6674 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
6677 case 0x16a1: // steel wall (left/top small)
6678 element = EL_DC_STEELWALL_1_TOPLEFT_2;
6681 case 0x16a2: // steel wall (left/right)
6682 element = EL_DC_STEELWALL_1_VERTICAL;
6685 case 0x16a3: // steel wall (top/bottom)
6686 element = EL_DC_STEELWALL_1_HORIZONTAL;
6689 case 0x16a4: // steel wall 2 (left end)
6690 element = EL_DC_STEELWALL_2_LEFT;
6693 case 0x16a5: // steel wall 2 (right end)
6694 element = EL_DC_STEELWALL_2_RIGHT;
6697 case 0x16a6: // steel wall 2 (top end)
6698 element = EL_DC_STEELWALL_2_TOP;
6701 case 0x16a7: // steel wall 2 (bottom end)
6702 element = EL_DC_STEELWALL_2_BOTTOM;
6705 case 0x16a8: // steel wall 2 (left/right)
6706 element = EL_DC_STEELWALL_2_HORIZONTAL;
6709 case 0x16a9: // steel wall 2 (up/down)
6710 element = EL_DC_STEELWALL_2_VERTICAL;
6713 case 0x16aa: // steel wall 2 (mid)
6714 element = EL_DC_STEELWALL_2_MIDDLE;
6718 element = EL_SIGN_EXCLAMATION;
6722 element = EL_SIGN_RADIOACTIVITY;
6726 element = EL_SIGN_STOP;
6730 element = EL_SIGN_WHEELCHAIR;
6734 element = EL_SIGN_PARKING;
6738 element = EL_SIGN_NO_ENTRY;
6742 element = EL_SIGN_HEART;
6746 element = EL_SIGN_GIVE_WAY;
6750 element = EL_SIGN_ENTRY_FORBIDDEN;
6754 element = EL_SIGN_EMERGENCY_EXIT;
6758 element = EL_SIGN_YIN_YANG;
6762 element = EL_WALL_EMERALD;
6766 element = EL_WALL_DIAMOND;
6770 element = EL_WALL_PEARL;
6774 element = EL_WALL_CRYSTAL;
6778 element = EL_INVISIBLE_WALL;
6782 element = EL_INVISIBLE_STEELWALL;
6786 // EL_INVISIBLE_SAND
6789 element = EL_LIGHT_SWITCH;
6793 element = EL_ENVELOPE_1;
6797 if (element >= 0x0117 && element <= 0x036e) // (?)
6798 element = EL_DIAMOND;
6799 else if (element >= 0x042d && element <= 0x0684) // (?)
6800 element = EL_EMERALD;
6801 else if (element >= 0x157c && element <= 0x158b)
6803 else if (element >= 0x1590 && element <= 0x159f)
6804 element = EL_DC_LANDMINE;
6805 else if (element >= 0x16bc && element <= 0x16cb)
6806 element = EL_INVISIBLE_SAND;
6809 Warn("unknown Diamond Caves element 0x%04x", element);
6811 element = EL_UNKNOWN;
6816 return getMappedElement(element);
6819 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level)
6821 byte header[DC_LEVEL_HEADER_SIZE];
6823 int envelope_header_pos = 62;
6824 int envelope_content_pos = 94;
6825 int level_name_pos = 251;
6826 int level_author_pos = 292;
6827 int envelope_header_len;
6828 int envelope_content_len;
6830 int level_author_len;
6832 int num_yamyam_contents;
6835 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
6837 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6839 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6841 header[i * 2 + 0] = header_word >> 8;
6842 header[i * 2 + 1] = header_word & 0xff;
6845 // read some values from level header to check level decoding integrity
6846 fieldx = header[6] | (header[7] << 8);
6847 fieldy = header[8] | (header[9] << 8);
6848 num_yamyam_contents = header[60] | (header[61] << 8);
6850 // do some simple sanity checks to ensure that level was correctly decoded
6851 if (fieldx < 1 || fieldx > 256 ||
6852 fieldy < 1 || fieldy > 256 ||
6853 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6855 level->no_valid_file = TRUE;
6857 Warn("cannot decode level from stream -- using empty level");
6862 // maximum envelope header size is 31 bytes
6863 envelope_header_len = header[envelope_header_pos];
6864 // maximum envelope content size is 110 (156?) bytes
6865 envelope_content_len = header[envelope_content_pos];
6867 // maximum level title size is 40 bytes
6868 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6869 // maximum level author size is 30 (51?) bytes
6870 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6874 for (i = 0; i < envelope_header_len; i++)
6875 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6876 level->envelope[0].text[envelope_size++] =
6877 header[envelope_header_pos + 1 + i];
6879 if (envelope_header_len > 0 && envelope_content_len > 0)
6881 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6882 level->envelope[0].text[envelope_size++] = '\n';
6883 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6884 level->envelope[0].text[envelope_size++] = '\n';
6887 for (i = 0; i < envelope_content_len; i++)
6888 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6889 level->envelope[0].text[envelope_size++] =
6890 header[envelope_content_pos + 1 + i];
6892 level->envelope[0].text[envelope_size] = '\0';
6894 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6895 level->envelope[0].ysize = 10;
6896 level->envelope[0].autowrap = TRUE;
6897 level->envelope[0].centered = TRUE;
6899 for (i = 0; i < level_name_len; i++)
6900 level->name[i] = header[level_name_pos + 1 + i];
6901 level->name[level_name_len] = '\0';
6903 for (i = 0; i < level_author_len; i++)
6904 level->author[i] = header[level_author_pos + 1 + i];
6905 level->author[level_author_len] = '\0';
6907 num_yamyam_contents = header[60] | (header[61] << 8);
6908 level->num_yamyam_contents =
6909 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6911 for (i = 0; i < num_yamyam_contents; i++)
6913 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6915 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6916 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6918 if (i < MAX_ELEMENT_CONTENTS)
6919 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6923 fieldx = header[6] | (header[7] << 8);
6924 fieldy = header[8] | (header[9] << 8);
6925 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6926 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6928 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6930 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6931 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6933 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6934 level->field[x][y] = getMappedElement_DC(element_dc);
6937 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6938 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6939 level->field[x][y] = EL_PLAYER_1;
6941 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6942 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6943 level->field[x][y] = EL_PLAYER_2;
6945 level->gems_needed = header[18] | (header[19] << 8);
6947 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6948 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6949 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6950 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6951 level->score[SC_NUT] = header[28] | (header[29] << 8);
6952 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6953 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6954 level->score[SC_BUG] = header[34] | (header[35] << 8);
6955 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6956 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6957 level->score[SC_KEY] = header[40] | (header[41] << 8);
6958 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6960 level->time = header[44] | (header[45] << 8);
6962 level->amoeba_speed = header[46] | (header[47] << 8);
6963 level->time_light = header[48] | (header[49] << 8);
6964 level->time_timegate = header[50] | (header[51] << 8);
6965 level->time_wheel = header[52] | (header[53] << 8);
6966 level->time_magic_wall = header[54] | (header[55] << 8);
6967 level->extra_time = header[56] | (header[57] << 8);
6968 level->shield_normal_time = header[58] | (header[59] << 8);
6970 // shield and extra time elements do not have a score
6971 level->score[SC_SHIELD] = 0;
6972 level->extra_time_score = 0;
6974 // set time for normal and deadly shields to the same value
6975 level->shield_deadly_time = level->shield_normal_time;
6977 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6978 // can slip down from flat walls, like normal walls and steel walls
6979 level->em_slippery_gems = TRUE;
6981 // time score is counted for each 10 seconds left in Diamond Caves levels
6982 level->time_score_base = 10;
6985 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6986 struct LevelFileInfo *level_file_info,
6987 boolean level_info_only)
6989 char *filename = level_file_info->filename;
6991 int num_magic_bytes = 8;
6992 char magic_bytes[num_magic_bytes + 1];
6993 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6995 if (!(file = openFile(filename, MODE_READ)))
6997 level->no_valid_file = TRUE;
6999 if (!level_info_only)
7000 Warn("cannot read level '%s' -- using empty level", filename);
7005 // fseek(file, 0x0000, SEEK_SET);
7007 if (level_file_info->packed)
7009 // read "magic bytes" from start of file
7010 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
7011 magic_bytes[0] = '\0';
7013 // check "magic bytes" for correct file format
7014 if (!strPrefix(magic_bytes, "DC2"))
7016 level->no_valid_file = TRUE;
7018 Warn("unknown DC level file '%s' -- using empty level", filename);
7023 if (strPrefix(magic_bytes, "DC2Win95") ||
7024 strPrefix(magic_bytes, "DC2Win98"))
7026 int position_first_level = 0x00fa;
7027 int extra_bytes = 4;
7030 // advance file stream to first level inside the level package
7031 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
7033 // each block of level data is followed by block of non-level data
7034 num_levels_to_skip *= 2;
7036 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
7037 while (num_levels_to_skip >= 0)
7039 // advance file stream to next level inside the level package
7040 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
7042 level->no_valid_file = TRUE;
7044 Warn("cannot fseek in file '%s' -- using empty level", filename);
7049 // skip apparently unused extra bytes following each level
7050 ReadUnusedBytesFromFile(file, extra_bytes);
7052 // read size of next level in level package
7053 skip_bytes = getFile32BitLE(file);
7055 num_levels_to_skip--;
7060 level->no_valid_file = TRUE;
7062 Warn("unknown DC2 level file '%s' -- using empty level", filename);
7068 LoadLevelFromFileStream_DC(file, level);
7074 // ----------------------------------------------------------------------------
7075 // functions for loading SB level
7076 // ----------------------------------------------------------------------------
7078 int getMappedElement_SB(int element_ascii, boolean use_ces)
7086 sb_element_mapping[] =
7088 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
7089 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
7090 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
7091 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
7092 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
7093 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
7094 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
7095 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
7102 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
7103 if (element_ascii == sb_element_mapping[i].ascii)
7104 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
7106 return EL_UNDEFINED;
7109 static void SetLevelSettings_SB(struct LevelInfo *level)
7113 level->use_step_counter = TRUE;
7116 level->score[SC_TIME_BONUS] = 0;
7117 level->time_score_base = 1;
7118 level->rate_time_over_score = TRUE;
7121 level->auto_exit_sokoban = TRUE;
7124 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
7125 struct LevelFileInfo *level_file_info,
7126 boolean level_info_only)
7128 char *filename = level_file_info->filename;
7129 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
7130 char last_comment[MAX_LINE_LEN];
7131 char level_name[MAX_LINE_LEN];
7134 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
7135 boolean read_continued_line = FALSE;
7136 boolean reading_playfield = FALSE;
7137 boolean got_valid_playfield_line = FALSE;
7138 boolean invalid_playfield_char = FALSE;
7139 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
7140 int file_level_nr = 0;
7141 int x = 0, y = 0; // initialized to make compilers happy
7143 last_comment[0] = '\0';
7144 level_name[0] = '\0';
7146 if (!(file = openFile(filename, MODE_READ)))
7148 level->no_valid_file = TRUE;
7150 if (!level_info_only)
7151 Warn("cannot read level '%s' -- using empty level", filename);
7156 while (!checkEndOfFile(file))
7158 // level successfully read, but next level may follow here
7159 if (!got_valid_playfield_line && reading_playfield)
7161 // read playfield from single level file -- skip remaining file
7162 if (!level_file_info->packed)
7165 if (file_level_nr >= num_levels_to_skip)
7170 last_comment[0] = '\0';
7171 level_name[0] = '\0';
7173 reading_playfield = FALSE;
7176 got_valid_playfield_line = FALSE;
7178 // read next line of input file
7179 if (!getStringFromFile(file, line, MAX_LINE_LEN))
7182 // cut trailing line break (this can be newline and/or carriage return)
7183 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
7184 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
7187 // copy raw input line for later use (mainly debugging output)
7188 strcpy(line_raw, line);
7190 if (read_continued_line)
7192 // append new line to existing line, if there is enough space
7193 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
7194 strcat(previous_line, line_ptr);
7196 strcpy(line, previous_line); // copy storage buffer to line
7198 read_continued_line = FALSE;
7201 // if the last character is '\', continue at next line
7202 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
7204 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
7205 strcpy(previous_line, line); // copy line to storage buffer
7207 read_continued_line = TRUE;
7213 if (line[0] == '\0')
7216 // extract comment text from comment line
7219 for (line_ptr = line; *line_ptr; line_ptr++)
7220 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
7223 strcpy(last_comment, line_ptr);
7228 // extract level title text from line containing level title
7229 if (line[0] == '\'')
7231 strcpy(level_name, &line[1]);
7233 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
7234 level_name[strlen(level_name) - 1] = '\0';
7239 // skip lines containing only spaces (or empty lines)
7240 for (line_ptr = line; *line_ptr; line_ptr++)
7241 if (*line_ptr != ' ')
7243 if (*line_ptr == '\0')
7246 // at this point, we have found a line containing part of a playfield
7248 got_valid_playfield_line = TRUE;
7250 if (!reading_playfield)
7252 reading_playfield = TRUE;
7253 invalid_playfield_char = FALSE;
7255 for (x = 0; x < MAX_LEV_FIELDX; x++)
7256 for (y = 0; y < MAX_LEV_FIELDY; y++)
7257 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
7262 // start with topmost tile row
7266 // skip playfield line if larger row than allowed
7267 if (y >= MAX_LEV_FIELDY)
7270 // start with leftmost tile column
7273 // read playfield elements from line
7274 for (line_ptr = line; *line_ptr; line_ptr++)
7276 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
7278 // stop parsing playfield line if larger column than allowed
7279 if (x >= MAX_LEV_FIELDX)
7282 if (mapped_sb_element == EL_UNDEFINED)
7284 invalid_playfield_char = TRUE;
7289 level->field[x][y] = mapped_sb_element;
7291 // continue with next tile column
7294 level->fieldx = MAX(x, level->fieldx);
7297 if (invalid_playfield_char)
7299 // if first playfield line, treat invalid lines as comment lines
7301 reading_playfield = FALSE;
7306 // continue with next tile row
7314 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
7315 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
7317 if (!reading_playfield)
7319 level->no_valid_file = TRUE;
7321 Warn("cannot read level '%s' -- using empty level", filename);
7326 if (*level_name != '\0')
7328 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
7329 level->name[MAX_LEVEL_NAME_LEN] = '\0';
7331 else if (*last_comment != '\0')
7333 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
7334 level->name[MAX_LEVEL_NAME_LEN] = '\0';
7338 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
7341 // set all empty fields beyond the border walls to invisible steel wall
7342 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
7344 if ((x == 0 || x == level->fieldx - 1 ||
7345 y == 0 || y == level->fieldy - 1) &&
7346 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
7347 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
7348 level->field, level->fieldx, level->fieldy);
7351 // set special level settings for Sokoban levels
7352 SetLevelSettings_SB(level);
7354 if (load_xsb_to_ces)
7356 // special global settings can now be set in level template
7357 level->use_custom_template = TRUE;
7362 // -------------------------------------------------------------------------
7363 // functions for handling native levels
7364 // -------------------------------------------------------------------------
7366 static void LoadLevelFromFileInfo_BD(struct LevelInfo *level,
7367 struct LevelFileInfo *level_file_info,
7368 boolean level_info_only)
7372 // determine position of requested level inside level package
7373 if (level_file_info->packed)
7374 pos = level_file_info->nr - leveldir_current->first_level;
7376 if (!LoadNativeLevel_BD(level_file_info->filename, pos, level_info_only))
7377 level->no_valid_file = TRUE;
7380 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
7381 struct LevelFileInfo *level_file_info,
7382 boolean level_info_only)
7384 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
7385 level->no_valid_file = TRUE;
7388 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
7389 struct LevelFileInfo *level_file_info,
7390 boolean level_info_only)
7394 // determine position of requested level inside level package
7395 if (level_file_info->packed)
7396 pos = level_file_info->nr - leveldir_current->first_level;
7398 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
7399 level->no_valid_file = TRUE;
7402 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
7403 struct LevelFileInfo *level_file_info,
7404 boolean level_info_only)
7406 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
7407 level->no_valid_file = TRUE;
7410 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
7412 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
7413 CopyNativeLevel_RND_to_BD(level);
7414 else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
7415 CopyNativeLevel_RND_to_EM(level);
7416 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7417 CopyNativeLevel_RND_to_SP(level);
7418 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
7419 CopyNativeLevel_RND_to_MM(level);
7422 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
7424 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
7425 CopyNativeLevel_BD_to_RND(level);
7426 else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
7427 CopyNativeLevel_EM_to_RND(level);
7428 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7429 CopyNativeLevel_SP_to_RND(level);
7430 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
7431 CopyNativeLevel_MM_to_RND(level);
7434 void SaveNativeLevel(struct LevelInfo *level)
7436 // saving native level files only supported for some game engines
7437 if (level->game_engine_type != GAME_ENGINE_TYPE_BD &&
7438 level->game_engine_type != GAME_ENGINE_TYPE_SP)
7441 char *file_ext = (level->game_engine_type == GAME_ENGINE_TYPE_BD ? "bd" :
7442 level->game_engine_type == GAME_ENGINE_TYPE_SP ? "sp" : "");
7443 char *basename = getSingleLevelBasenameExt(level->file_info.nr, file_ext);
7444 char *filename = getLevelFilenameFromBasename(basename);
7446 if (fileExists(filename) && !Request("Native level file already exists! Overwrite it?", REQ_ASK))
7449 boolean success = FALSE;
7451 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
7453 CopyNativeLevel_RND_to_BD(level);
7454 // CopyNativeTape_RND_to_BD(level);
7456 success = SaveNativeLevel_BD(filename);
7458 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
7460 CopyNativeLevel_RND_to_SP(level);
7461 CopyNativeTape_RND_to_SP(level);
7463 success = SaveNativeLevel_SP(filename);
7467 Request("Native level file saved!", REQ_CONFIRM);
7469 Request("Failed to save native level file!", REQ_CONFIRM);
7473 // ----------------------------------------------------------------------------
7474 // functions for loading generic level
7475 // ----------------------------------------------------------------------------
7477 static void LoadLevelFromFileInfo(struct LevelInfo *level,
7478 struct LevelFileInfo *level_file_info,
7479 boolean level_info_only)
7481 // always start with reliable default values
7482 setLevelInfoToDefaults(level, level_info_only, TRUE);
7484 switch (level_file_info->type)
7486 case LEVEL_FILE_TYPE_RND:
7487 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
7490 case LEVEL_FILE_TYPE_BD:
7491 LoadLevelFromFileInfo_BD(level, level_file_info, level_info_only);
7492 level->game_engine_type = GAME_ENGINE_TYPE_BD;
7495 case LEVEL_FILE_TYPE_EM:
7496 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
7497 level->game_engine_type = GAME_ENGINE_TYPE_EM;
7500 case LEVEL_FILE_TYPE_SP:
7501 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
7502 level->game_engine_type = GAME_ENGINE_TYPE_SP;
7505 case LEVEL_FILE_TYPE_MM:
7506 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
7507 level->game_engine_type = GAME_ENGINE_TYPE_MM;
7510 case LEVEL_FILE_TYPE_DC:
7511 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
7514 case LEVEL_FILE_TYPE_SB:
7515 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
7519 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
7523 // if level file is invalid, restore level structure to default values
7524 if (level->no_valid_file)
7525 setLevelInfoToDefaults(level, level_info_only, FALSE);
7527 if (check_special_flags("use_native_bd_game_engine"))
7528 level->game_engine_type = GAME_ENGINE_TYPE_BD;
7530 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
7531 level->game_engine_type = GAME_ENGINE_TYPE_RND;
7533 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
7534 CopyNativeLevel_Native_to_RND(level);
7537 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
7539 static struct LevelFileInfo level_file_info;
7541 // always start with reliable default values
7542 setFileInfoToDefaults(&level_file_info);
7544 level_file_info.nr = 0; // unknown level number
7545 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
7547 setString(&level_file_info.filename, filename);
7549 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
7552 static void LoadLevel_InitVersion(struct LevelInfo *level)
7556 if (leveldir_current == NULL) // only when dumping level
7559 // all engine modifications also valid for levels which use latest engine
7560 if (level->game_version < VERSION_IDENT(3,2,0,5))
7562 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
7563 level->time_score_base = 10;
7566 if (leveldir_current->latest_engine)
7568 // ---------- use latest game engine --------------------------------------
7570 /* For all levels which are forced to use the latest game engine version
7571 (normally all but user contributed, private and undefined levels), set
7572 the game engine version to the actual version; this allows for actual
7573 corrections in the game engine to take effect for existing, converted
7574 levels (from "classic" or other existing games) to make the emulation
7575 of the corresponding game more accurate, while (hopefully) not breaking
7576 existing levels created from other players. */
7578 level->game_version = GAME_VERSION_ACTUAL;
7580 /* Set special EM style gems behaviour: EM style gems slip down from
7581 normal, steel and growing wall. As this is a more fundamental change,
7582 it seems better to set the default behaviour to "off" (as it is more
7583 natural) and make it configurable in the level editor (as a property
7584 of gem style elements). Already existing converted levels (neither
7585 private nor contributed levels) are changed to the new behaviour. */
7587 if (level->file_version < FILE_VERSION_2_0)
7588 level->em_slippery_gems = TRUE;
7593 // ---------- use game engine the level was created with --------------------
7595 /* For all levels which are not forced to use the latest game engine
7596 version (normally user contributed, private and undefined levels),
7597 use the version of the game engine the levels were created for.
7599 Since 2.0.1, the game engine version is now directly stored
7600 in the level file (chunk "VERS"), so there is no need anymore
7601 to set the game version from the file version (except for old,
7602 pre-2.0 levels, where the game version is still taken from the
7603 file format version used to store the level -- see above). */
7605 // player was faster than enemies in 1.0.0 and before
7606 if (level->file_version == FILE_VERSION_1_0)
7607 for (i = 0; i < MAX_PLAYERS; i++)
7608 level->initial_player_stepsize[i] = STEPSIZE_FAST;
7610 // default behaviour for EM style gems was "slippery" only in 2.0.1
7611 if (level->game_version == VERSION_IDENT(2,0,1,0))
7612 level->em_slippery_gems = TRUE;
7614 // springs could be pushed over pits before (pre-release version) 2.2.0
7615 if (level->game_version < VERSION_IDENT(2,2,0,0))
7616 level->use_spring_bug = TRUE;
7618 if (level->game_version < VERSION_IDENT(3,2,0,5))
7620 // time orb caused limited time in endless time levels before 3.2.0-5
7621 level->use_time_orb_bug = TRUE;
7623 // default behaviour for snapping was "no snap delay" before 3.2.0-5
7624 level->block_snap_field = FALSE;
7626 // extra time score was same value as time left score before 3.2.0-5
7627 level->extra_time_score = level->score[SC_TIME_BONUS];
7630 if (level->game_version < VERSION_IDENT(3,2,0,7))
7632 // default behaviour for snapping was "not continuous" before 3.2.0-7
7633 level->continuous_snapping = FALSE;
7636 // only few elements were able to actively move into acid before 3.1.0
7637 // trigger settings did not exist before 3.1.0; set to default "any"
7638 if (level->game_version < VERSION_IDENT(3,1,0,0))
7640 // correct "can move into acid" settings (all zero in old levels)
7642 level->can_move_into_acid_bits = 0; // nothing can move into acid
7643 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
7645 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
7646 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
7647 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
7648 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
7650 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7651 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
7653 // correct trigger settings (stored as zero == "none" in old levels)
7655 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7657 int element = EL_CUSTOM_START + i;
7658 struct ElementInfo *ei = &element_info[element];
7660 for (j = 0; j < ei->num_change_pages; j++)
7662 struct ElementChangeInfo *change = &ei->change_page[j];
7664 change->trigger_player = CH_PLAYER_ANY;
7665 change->trigger_page = CH_PAGE_ANY;
7670 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
7672 int element = EL_CUSTOM_256;
7673 struct ElementInfo *ei = &element_info[element];
7674 struct ElementChangeInfo *change = &ei->change_page[0];
7676 /* This is needed to fix a problem that was caused by a bugfix in function
7677 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
7678 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
7679 not replace walkable elements, but instead just placed the player on it,
7680 without placing the Sokoban field under the player). Unfortunately, this
7681 breaks "Snake Bite" style levels when the snake is halfway through a door
7682 that just closes (the snake head is still alive and can be moved in this
7683 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
7684 player (without Sokoban element) which then gets killed as designed). */
7686 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
7687 strncmp(ei->description, "pause b4 death", 14) == 0) &&
7688 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
7689 change->target_element = EL_PLAYER_1;
7692 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
7693 if (level->game_version < VERSION_IDENT(3,2,5,0))
7695 /* This is needed to fix a problem that was caused by a bugfix in function
7696 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7697 corrects the behaviour when a custom element changes to another custom
7698 element with a higher element number that has change actions defined.
7699 Normally, only one change per frame is allowed for custom elements.
7700 Therefore, it is checked if a custom element already changed in the
7701 current frame; if it did, subsequent changes are suppressed.
7702 Unfortunately, this is only checked for element changes, but not for
7703 change actions, which are still executed. As the function above loops
7704 through all custom elements from lower to higher, an element change
7705 resulting in a lower CE number won't be checked again, while a target
7706 element with a higher number will also be checked, and potential change
7707 actions will get executed for this CE, too (which is wrong), while
7708 further changes are ignored (which is correct). As this bugfix breaks
7709 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
7710 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
7711 behaviour for existing levels and tapes that make use of this bug */
7713 level->use_action_after_change_bug = TRUE;
7716 // not centering level after relocating player was default only in 3.2.3
7717 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
7718 level->shifted_relocation = TRUE;
7720 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
7721 if (level->game_version < VERSION_IDENT(3,2,6,0))
7722 level->em_explodes_by_fire = TRUE;
7724 // levels were solved by the first player entering an exit up to 4.1.0.0
7725 if (level->game_version <= VERSION_IDENT(4,1,0,0))
7726 level->solved_by_one_player = TRUE;
7728 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
7729 if (level->game_version < VERSION_IDENT(4,1,1,1))
7730 level->use_life_bugs = TRUE;
7732 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
7733 if (level->game_version < VERSION_IDENT(4,1,1,1))
7734 level->sb_objects_needed = FALSE;
7736 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
7737 if (level->game_version <= VERSION_IDENT(4,2,2,0))
7738 level->finish_dig_collect = FALSE;
7740 // CE changing to player was kept under the player if walkable up to 4.2.3.1
7741 if (level->game_version <= VERSION_IDENT(4,2,3,1))
7742 level->keep_walkable_ce = TRUE;
7745 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
7747 boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
7750 // check if this level is (not) a Sokoban level
7751 for (y = 0; y < level->fieldy; y++)
7752 for (x = 0; x < level->fieldx; x++)
7753 if (!IS_SB_ELEMENT(Tile[x][y]))
7754 is_sokoban_level = FALSE;
7756 if (is_sokoban_level)
7758 // set special level settings for Sokoban levels
7759 SetLevelSettings_SB(level);
7763 static void LoadLevel_InitSettings(struct LevelInfo *level)
7765 // adjust level settings for (non-native) Sokoban-style levels
7766 LoadLevel_InitSettings_SB(level);
7768 // rename levels with title "nameless level" or if renaming is forced
7769 if (leveldir_current->empty_level_name != NULL &&
7770 (strEqual(level->name, NAMELESS_LEVEL_NAME) ||
7771 leveldir_current->force_level_name))
7772 snprintf(level->name, MAX_LEVEL_NAME_LEN + 1,
7773 leveldir_current->empty_level_name, level_nr);
7776 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
7780 // map elements that have changed in newer versions
7781 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7782 level->game_version);
7783 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7784 for (x = 0; x < 3; x++)
7785 for (y = 0; y < 3; y++)
7786 level->yamyam_content[i].e[x][y] =
7787 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7788 level->game_version);
7792 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
7796 // map custom element change events that have changed in newer versions
7797 // (these following values were accidentally changed in version 3.0.1)
7798 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
7799 if (level->game_version <= VERSION_IDENT(3,0,0,0))
7801 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7803 int element = EL_CUSTOM_START + i;
7805 // order of checking and copying events to be mapped is important
7806 // (do not change the start and end value -- they are constant)
7807 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
7809 if (HAS_CHANGE_EVENT(element, j - 2))
7811 SET_CHANGE_EVENT(element, j - 2, FALSE);
7812 SET_CHANGE_EVENT(element, j, TRUE);
7816 // order of checking and copying events to be mapped is important
7817 // (do not change the start and end value -- they are constant)
7818 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
7820 if (HAS_CHANGE_EVENT(element, j - 1))
7822 SET_CHANGE_EVENT(element, j - 1, FALSE);
7823 SET_CHANGE_EVENT(element, j, TRUE);
7829 // initialize "can_change" field for old levels with only one change page
7830 if (level->game_version <= VERSION_IDENT(3,0,2,0))
7832 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7834 int element = EL_CUSTOM_START + i;
7836 if (CAN_CHANGE(element))
7837 element_info[element].change->can_change = TRUE;
7841 // correct custom element values (for old levels without these options)
7842 if (level->game_version < VERSION_IDENT(3,1,1,0))
7844 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7846 int element = EL_CUSTOM_START + i;
7847 struct ElementInfo *ei = &element_info[element];
7849 if (ei->access_direction == MV_NO_DIRECTION)
7850 ei->access_direction = MV_ALL_DIRECTIONS;
7854 // correct custom element values (fix invalid values for all versions)
7857 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7859 int element = EL_CUSTOM_START + i;
7860 struct ElementInfo *ei = &element_info[element];
7862 for (j = 0; j < ei->num_change_pages; j++)
7864 struct ElementChangeInfo *change = &ei->change_page[j];
7866 if (change->trigger_player == CH_PLAYER_NONE)
7867 change->trigger_player = CH_PLAYER_ANY;
7869 if (change->trigger_side == CH_SIDE_NONE)
7870 change->trigger_side = CH_SIDE_ANY;
7875 // initialize "can_explode" field for old levels which did not store this
7876 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
7877 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7879 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7881 int element = EL_CUSTOM_START + i;
7883 if (EXPLODES_1X1_OLD(element))
7884 element_info[element].explosion_type = EXPLODES_1X1;
7886 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7887 EXPLODES_SMASHED(element) ||
7888 EXPLODES_IMPACT(element)));
7892 // correct previously hard-coded move delay values for maze runner style
7893 if (level->game_version < VERSION_IDENT(3,1,1,0))
7895 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7897 int element = EL_CUSTOM_START + i;
7899 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7901 // previously hard-coded and therefore ignored
7902 element_info[element].move_delay_fixed = 9;
7903 element_info[element].move_delay_random = 0;
7908 // set some other uninitialized values of custom elements in older levels
7909 if (level->game_version < VERSION_IDENT(3,1,0,0))
7911 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7913 int element = EL_CUSTOM_START + i;
7915 element_info[element].access_direction = MV_ALL_DIRECTIONS;
7917 element_info[element].explosion_delay = 17;
7918 element_info[element].ignition_delay = 8;
7922 // set mouse click change events to work for left/middle/right mouse button
7923 if (level->game_version < VERSION_IDENT(4,2,3,0))
7925 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7927 int element = EL_CUSTOM_START + i;
7928 struct ElementInfo *ei = &element_info[element];
7930 for (j = 0; j < ei->num_change_pages; j++)
7932 struct ElementChangeInfo *change = &ei->change_page[j];
7934 if (change->has_event[CE_CLICKED_BY_MOUSE] ||
7935 change->has_event[CE_PRESSED_BY_MOUSE] ||
7936 change->has_event[CE_MOUSE_CLICKED_ON_X] ||
7937 change->has_event[CE_MOUSE_PRESSED_ON_X])
7938 change->trigger_side = CH_SIDE_ANY;
7944 static void LoadLevel_InitElements(struct LevelInfo *level)
7946 LoadLevel_InitStandardElements(level);
7948 if (level->file_has_custom_elements)
7949 LoadLevel_InitCustomElements(level);
7951 // initialize element properties for level editor etc.
7952 InitElementPropertiesEngine(level->game_version);
7953 InitElementPropertiesGfxElement();
7956 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
7960 // map elements that have changed in newer versions
7961 for (y = 0; y < level->fieldy; y++)
7962 for (x = 0; x < level->fieldx; x++)
7963 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7964 level->game_version);
7966 // clear unused playfield data (nicer if level gets resized in editor)
7967 for (x = 0; x < MAX_LEV_FIELDX; x++)
7968 for (y = 0; y < MAX_LEV_FIELDY; y++)
7969 if (x >= level->fieldx || y >= level->fieldy)
7970 level->field[x][y] = EL_EMPTY;
7972 // copy elements to runtime playfield array
7973 for (x = 0; x < MAX_LEV_FIELDX; x++)
7974 for (y = 0; y < MAX_LEV_FIELDY; y++)
7975 Tile[x][y] = level->field[x][y];
7977 // initialize level size variables for faster access
7978 lev_fieldx = level->fieldx;
7979 lev_fieldy = level->fieldy;
7981 // determine border element for this level
7982 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7983 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
7988 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
7990 struct LevelFileInfo *level_file_info = &level->file_info;
7992 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7993 CopyNativeLevel_RND_to_Native(level);
7996 static void LoadLevelTemplate_LoadAndInit(void)
7998 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
8000 LoadLevel_InitVersion(&level_template);
8001 LoadLevel_InitElements(&level_template);
8002 LoadLevel_InitSettings(&level_template);
8004 ActivateLevelTemplate();
8007 void LoadLevelTemplate(int nr)
8009 if (!fileExists(getGlobalLevelTemplateFilename()))
8011 Warn("no level template found for this level");
8016 setLevelFileInfo(&level_template.file_info, nr);
8018 LoadLevelTemplate_LoadAndInit();
8021 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
8023 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
8025 LoadLevelTemplate_LoadAndInit();
8028 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
8030 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
8032 if (level.use_custom_template)
8034 if (network_level != NULL)
8035 LoadNetworkLevelTemplate(network_level);
8037 LoadLevelTemplate(-1);
8040 LoadLevel_InitVersion(&level);
8041 LoadLevel_InitElements(&level);
8042 LoadLevel_InitPlayfield(&level);
8043 LoadLevel_InitSettings(&level);
8045 LoadLevel_InitNativeEngines(&level);
8048 void LoadLevel(int nr)
8050 SetLevelSetInfo(leveldir_current->identifier, nr);
8052 setLevelFileInfo(&level.file_info, nr);
8054 LoadLevel_LoadAndInit(NULL);
8057 void LoadLevelInfoOnly(int nr)
8059 setLevelFileInfo(&level.file_info, nr);
8061 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
8064 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
8066 SetLevelSetInfo(network_level->leveldir_identifier,
8067 network_level->file_info.nr);
8069 copyLevelFileInfo(&network_level->file_info, &level.file_info);
8071 LoadLevel_LoadAndInit(network_level);
8074 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
8078 chunk_size += putFileVersion(file, level->file_version);
8079 chunk_size += putFileVersion(file, level->game_version);
8084 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
8088 chunk_size += putFile16BitBE(file, level->creation_date.year);
8089 chunk_size += putFile8Bit(file, level->creation_date.month);
8090 chunk_size += putFile8Bit(file, level->creation_date.day);
8095 #if ENABLE_HISTORIC_CHUNKS
8096 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
8100 putFile8Bit(file, level->fieldx);
8101 putFile8Bit(file, level->fieldy);
8103 putFile16BitBE(file, level->time);
8104 putFile16BitBE(file, level->gems_needed);
8106 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
8107 putFile8Bit(file, level->name[i]);
8109 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
8110 putFile8Bit(file, level->score[i]);
8112 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
8113 for (y = 0; y < 3; y++)
8114 for (x = 0; x < 3; x++)
8115 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
8116 level->yamyam_content[i].e[x][y]));
8117 putFile8Bit(file, level->amoeba_speed);
8118 putFile8Bit(file, level->time_magic_wall);
8119 putFile8Bit(file, level->time_wheel);
8120 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
8121 level->amoeba_content));
8122 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
8123 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
8124 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
8125 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
8127 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
8129 putFile8Bit(file, (level->block_last_field ? 1 : 0));
8130 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
8131 putFile32BitBE(file, level->can_move_into_acid_bits);
8132 putFile8Bit(file, level->dont_collide_with_bits);
8134 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
8135 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
8137 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
8138 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
8139 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
8141 putFile8Bit(file, level->game_engine_type);
8143 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
8147 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
8152 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
8153 chunk_size += putFile8Bit(file, level->name[i]);
8158 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
8163 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
8164 chunk_size += putFile8Bit(file, level->author[i]);
8169 #if ENABLE_HISTORIC_CHUNKS
8170 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
8175 for (y = 0; y < level->fieldy; y++)
8176 for (x = 0; x < level->fieldx; x++)
8177 if (level->encoding_16bit_field)
8178 chunk_size += putFile16BitBE(file, level->field[x][y]);
8180 chunk_size += putFile8Bit(file, level->field[x][y]);
8186 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
8191 for (y = 0; y < level->fieldy; y++)
8192 for (x = 0; x < level->fieldx; x++)
8193 chunk_size += putFile16BitBE(file, level->field[x][y]);
8198 #if ENABLE_HISTORIC_CHUNKS
8199 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
8203 putFile8Bit(file, EL_YAMYAM);
8204 putFile8Bit(file, level->num_yamyam_contents);
8205 putFile8Bit(file, 0);
8206 putFile8Bit(file, 0);
8208 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8209 for (y = 0; y < 3; y++)
8210 for (x = 0; x < 3; x++)
8211 if (level->encoding_16bit_field)
8212 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
8214 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
8218 #if ENABLE_HISTORIC_CHUNKS
8219 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
8222 int num_contents, content_xsize, content_ysize;
8223 int content_array[MAX_ELEMENT_CONTENTS][3][3];
8225 if (element == EL_YAMYAM)
8227 num_contents = level->num_yamyam_contents;
8231 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8232 for (y = 0; y < 3; y++)
8233 for (x = 0; x < 3; x++)
8234 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
8236 else if (element == EL_BD_AMOEBA)
8242 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8243 for (y = 0; y < 3; y++)
8244 for (x = 0; x < 3; x++)
8245 content_array[i][x][y] = EL_EMPTY;
8246 content_array[0][0][0] = level->amoeba_content;
8250 // chunk header already written -- write empty chunk data
8251 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
8253 Warn("cannot save content for element '%d'", element);
8258 putFile16BitBE(file, element);
8259 putFile8Bit(file, num_contents);
8260 putFile8Bit(file, content_xsize);
8261 putFile8Bit(file, content_ysize);
8263 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
8265 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8266 for (y = 0; y < 3; y++)
8267 for (x = 0; x < 3; x++)
8268 putFile16BitBE(file, content_array[i][x][y]);
8272 #if ENABLE_HISTORIC_CHUNKS
8273 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
8275 int envelope_nr = element - EL_ENVELOPE_1;
8276 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
8280 chunk_size += putFile16BitBE(file, element);
8281 chunk_size += putFile16BitBE(file, envelope_len);
8282 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
8283 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
8285 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
8286 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
8288 for (i = 0; i < envelope_len; i++)
8289 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
8295 #if ENABLE_HISTORIC_CHUNKS
8296 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
8297 int num_changed_custom_elements)
8301 putFile16BitBE(file, num_changed_custom_elements);
8303 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8305 int element = EL_CUSTOM_START + i;
8307 struct ElementInfo *ei = &element_info[element];
8309 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
8311 if (check < num_changed_custom_elements)
8313 putFile16BitBE(file, element);
8314 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
8321 if (check != num_changed_custom_elements) // should not happen
8322 Warn("inconsistent number of custom element properties");
8326 #if ENABLE_HISTORIC_CHUNKS
8327 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
8328 int num_changed_custom_elements)
8332 putFile16BitBE(file, num_changed_custom_elements);
8334 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8336 int element = EL_CUSTOM_START + i;
8338 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
8340 if (check < num_changed_custom_elements)
8342 putFile16BitBE(file, element);
8343 putFile16BitBE(file, element_info[element].change->target_element);
8350 if (check != num_changed_custom_elements) // should not happen
8351 Warn("inconsistent number of custom target elements");
8355 #if ENABLE_HISTORIC_CHUNKS
8356 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
8357 int num_changed_custom_elements)
8359 int i, j, x, y, check = 0;
8361 putFile16BitBE(file, num_changed_custom_elements);
8363 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8365 int element = EL_CUSTOM_START + i;
8366 struct ElementInfo *ei = &element_info[element];
8368 if (ei->modified_settings)
8370 if (check < num_changed_custom_elements)
8372 putFile16BitBE(file, element);
8374 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
8375 putFile8Bit(file, ei->description[j]);
8377 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
8379 // some free bytes for future properties and padding
8380 WriteUnusedBytesToFile(file, 7);
8382 putFile8Bit(file, ei->use_gfx_element);
8383 putFile16BitBE(file, ei->gfx_element_initial);
8385 putFile8Bit(file, ei->collect_score_initial);
8386 putFile8Bit(file, ei->collect_count_initial);
8388 putFile16BitBE(file, ei->push_delay_fixed);
8389 putFile16BitBE(file, ei->push_delay_random);
8390 putFile16BitBE(file, ei->move_delay_fixed);
8391 putFile16BitBE(file, ei->move_delay_random);
8393 putFile16BitBE(file, ei->move_pattern);
8394 putFile8Bit(file, ei->move_direction_initial);
8395 putFile8Bit(file, ei->move_stepsize);
8397 for (y = 0; y < 3; y++)
8398 for (x = 0; x < 3; x++)
8399 putFile16BitBE(file, ei->content.e[x][y]);
8401 putFile32BitBE(file, ei->change->events);
8403 putFile16BitBE(file, ei->change->target_element);
8405 putFile16BitBE(file, ei->change->delay_fixed);
8406 putFile16BitBE(file, ei->change->delay_random);
8407 putFile16BitBE(file, ei->change->delay_frames);
8409 putFile16BitBE(file, ei->change->initial_trigger_element);
8411 putFile8Bit(file, ei->change->explode);
8412 putFile8Bit(file, ei->change->use_target_content);
8413 putFile8Bit(file, ei->change->only_if_complete);
8414 putFile8Bit(file, ei->change->use_random_replace);
8416 putFile8Bit(file, ei->change->random_percentage);
8417 putFile8Bit(file, ei->change->replace_when);
8419 for (y = 0; y < 3; y++)
8420 for (x = 0; x < 3; x++)
8421 putFile16BitBE(file, ei->change->content.e[x][y]);
8423 putFile8Bit(file, ei->slippery_type);
8425 // some free bytes for future properties and padding
8426 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
8433 if (check != num_changed_custom_elements) // should not happen
8434 Warn("inconsistent number of custom element properties");
8438 #if ENABLE_HISTORIC_CHUNKS
8439 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
8441 struct ElementInfo *ei = &element_info[element];
8444 // ---------- custom element base property values (96 bytes) ----------------
8446 putFile16BitBE(file, element);
8448 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
8449 putFile8Bit(file, ei->description[i]);
8451 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
8453 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
8455 putFile8Bit(file, ei->num_change_pages);
8457 putFile16BitBE(file, ei->ce_value_fixed_initial);
8458 putFile16BitBE(file, ei->ce_value_random_initial);
8459 putFile8Bit(file, ei->use_last_ce_value);
8461 putFile8Bit(file, ei->use_gfx_element);
8462 putFile16BitBE(file, ei->gfx_element_initial);
8464 putFile8Bit(file, ei->collect_score_initial);
8465 putFile8Bit(file, ei->collect_count_initial);
8467 putFile8Bit(file, ei->drop_delay_fixed);
8468 putFile8Bit(file, ei->push_delay_fixed);
8469 putFile8Bit(file, ei->drop_delay_random);
8470 putFile8Bit(file, ei->push_delay_random);
8471 putFile16BitBE(file, ei->move_delay_fixed);
8472 putFile16BitBE(file, ei->move_delay_random);
8474 // bits 0 - 15 of "move_pattern" ...
8475 putFile16BitBE(file, ei->move_pattern & 0xffff);
8476 putFile8Bit(file, ei->move_direction_initial);
8477 putFile8Bit(file, ei->move_stepsize);
8479 putFile8Bit(file, ei->slippery_type);
8481 for (y = 0; y < 3; y++)
8482 for (x = 0; x < 3; x++)
8483 putFile16BitBE(file, ei->content.e[x][y]);
8485 putFile16BitBE(file, ei->move_enter_element);
8486 putFile16BitBE(file, ei->move_leave_element);
8487 putFile8Bit(file, ei->move_leave_type);
8489 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
8490 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
8492 putFile8Bit(file, ei->access_direction);
8494 putFile8Bit(file, ei->explosion_delay);
8495 putFile8Bit(file, ei->ignition_delay);
8496 putFile8Bit(file, ei->explosion_type);
8498 // some free bytes for future custom property values and padding
8499 WriteUnusedBytesToFile(file, 1);
8501 // ---------- change page property values (48 bytes) ------------------------
8503 for (i = 0; i < ei->num_change_pages; i++)
8505 struct ElementChangeInfo *change = &ei->change_page[i];
8506 unsigned int event_bits;
8508 // bits 0 - 31 of "has_event[]" ...
8510 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
8511 if (change->has_event[j])
8512 event_bits |= (1u << j);
8513 putFile32BitBE(file, event_bits);
8515 putFile16BitBE(file, change->target_element);
8517 putFile16BitBE(file, change->delay_fixed);
8518 putFile16BitBE(file, change->delay_random);
8519 putFile16BitBE(file, change->delay_frames);
8521 putFile16BitBE(file, change->initial_trigger_element);
8523 putFile8Bit(file, change->explode);
8524 putFile8Bit(file, change->use_target_content);
8525 putFile8Bit(file, change->only_if_complete);
8526 putFile8Bit(file, change->use_random_replace);
8528 putFile8Bit(file, change->random_percentage);
8529 putFile8Bit(file, change->replace_when);
8531 for (y = 0; y < 3; y++)
8532 for (x = 0; x < 3; x++)
8533 putFile16BitBE(file, change->target_content.e[x][y]);
8535 putFile8Bit(file, change->can_change);
8537 putFile8Bit(file, change->trigger_side);
8539 putFile8Bit(file, change->trigger_player);
8540 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
8541 log_2(change->trigger_page)));
8543 putFile8Bit(file, change->has_action);
8544 putFile8Bit(file, change->action_type);
8545 putFile8Bit(file, change->action_mode);
8546 putFile16BitBE(file, change->action_arg);
8548 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
8550 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
8551 if (change->has_event[j])
8552 event_bits |= (1u << (j - 32));
8553 putFile8Bit(file, event_bits);
8558 #if ENABLE_HISTORIC_CHUNKS
8559 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
8561 struct ElementInfo *ei = &element_info[element];
8562 struct ElementGroupInfo *group = ei->group;
8565 putFile16BitBE(file, element);
8567 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
8568 putFile8Bit(file, ei->description[i]);
8570 putFile8Bit(file, group->num_elements);
8572 putFile8Bit(file, ei->use_gfx_element);
8573 putFile16BitBE(file, ei->gfx_element_initial);
8575 putFile8Bit(file, group->choice_mode);
8577 // some free bytes for future values and padding
8578 WriteUnusedBytesToFile(file, 3);
8580 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
8581 putFile16BitBE(file, group->element[i]);
8585 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
8586 boolean write_element)
8588 int save_type = entry->save_type;
8589 int data_type = entry->data_type;
8590 int conf_type = entry->conf_type;
8591 int byte_mask = conf_type & CONF_MASK_BYTES;
8592 int element = entry->element;
8593 int default_value = entry->default_value;
8595 boolean modified = FALSE;
8597 if (byte_mask != CONF_MASK_MULTI_BYTES)
8599 void *value_ptr = entry->value;
8600 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
8603 // check if any settings have been modified before saving them
8604 if (value != default_value)
8607 // do not save if explicitly told or if unmodified default settings
8608 if ((save_type == SAVE_CONF_NEVER) ||
8609 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8613 num_bytes += putFile16BitBE(file, element);
8615 num_bytes += putFile8Bit(file, conf_type);
8616 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
8617 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
8618 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
8621 else if (data_type == TYPE_STRING)
8623 char *default_string = entry->default_string;
8624 char *string = (char *)(entry->value);
8625 int string_length = strlen(string);
8628 // check if any settings have been modified before saving them
8629 if (!strEqual(string, default_string))
8632 // do not save if explicitly told or if unmodified default settings
8633 if ((save_type == SAVE_CONF_NEVER) ||
8634 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8638 num_bytes += putFile16BitBE(file, element);
8640 num_bytes += putFile8Bit(file, conf_type);
8641 num_bytes += putFile16BitBE(file, string_length);
8643 for (i = 0; i < string_length; i++)
8644 num_bytes += putFile8Bit(file, string[i]);
8646 else if (data_type == TYPE_ELEMENT_LIST)
8648 int *element_array = (int *)(entry->value);
8649 int num_elements = *(int *)(entry->num_entities);
8652 // check if any settings have been modified before saving them
8653 for (i = 0; i < num_elements; i++)
8654 if (element_array[i] != default_value)
8657 // do not save if explicitly told or if unmodified default settings
8658 if ((save_type == SAVE_CONF_NEVER) ||
8659 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8663 num_bytes += putFile16BitBE(file, element);
8665 num_bytes += putFile8Bit(file, conf_type);
8666 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
8668 for (i = 0; i < num_elements; i++)
8669 num_bytes += putFile16BitBE(file, element_array[i]);
8671 else if (data_type == TYPE_CONTENT_LIST)
8673 struct Content *content = (struct Content *)(entry->value);
8674 int num_contents = *(int *)(entry->num_entities);
8677 // check if any settings have been modified before saving them
8678 for (i = 0; i < num_contents; i++)
8679 for (y = 0; y < 3; y++)
8680 for (x = 0; x < 3; x++)
8681 if (content[i].e[x][y] != default_value)
8684 // do not save if explicitly told or if unmodified default settings
8685 if ((save_type == SAVE_CONF_NEVER) ||
8686 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8690 num_bytes += putFile16BitBE(file, element);
8692 num_bytes += putFile8Bit(file, conf_type);
8693 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
8695 for (i = 0; i < num_contents; i++)
8696 for (y = 0; y < 3; y++)
8697 for (x = 0; x < 3; x++)
8698 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
8704 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
8709 li = *level; // copy level data into temporary buffer
8711 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
8712 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
8717 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
8722 li = *level; // copy level data into temporary buffer
8724 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
8725 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
8730 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
8732 int envelope_nr = element - EL_ENVELOPE_1;
8736 chunk_size += putFile16BitBE(file, element);
8738 // copy envelope data into temporary buffer
8739 xx_envelope = level->envelope[envelope_nr];
8741 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
8742 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
8747 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
8749 struct ElementInfo *ei = &element_info[element];
8753 chunk_size += putFile16BitBE(file, element);
8755 xx_ei = *ei; // copy element data into temporary buffer
8757 // set default description string for this specific element
8758 strcpy(xx_default_description, getDefaultElementDescription(ei));
8760 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
8761 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
8763 for (i = 0; i < ei->num_change_pages; i++)
8765 struct ElementChangeInfo *change = &ei->change_page[i];
8767 xx_current_change_page = i;
8769 xx_change = *change; // copy change data into temporary buffer
8772 setEventBitsFromEventFlags(change);
8774 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
8775 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
8782 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
8784 struct ElementInfo *ei = &element_info[element];
8785 struct ElementGroupInfo *group = ei->group;
8789 chunk_size += putFile16BitBE(file, element);
8791 xx_ei = *ei; // copy element data into temporary buffer
8792 xx_group = *group; // copy group data into temporary buffer
8794 // set default description string for this specific element
8795 strcpy(xx_default_description, getDefaultElementDescription(ei));
8797 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
8798 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
8803 static int SaveLevel_EMPX(FILE *file, struct LevelInfo *level, int element)
8805 struct ElementInfo *ei = &element_info[element];
8809 chunk_size += putFile16BitBE(file, element);
8811 xx_ei = *ei; // copy element data into temporary buffer
8813 for (i = 0; chunk_config_EMPX[i].data_type != -1; i++)
8814 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_EMPX[i], FALSE);
8819 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
8820 boolean save_as_template)
8826 if (!(file = fopen(filename, MODE_WRITE)))
8828 Warn("cannot save level file '%s'", filename);
8833 level->file_version = FILE_VERSION_ACTUAL;
8834 level->game_version = GAME_VERSION_ACTUAL;
8836 level->creation_date = getCurrentDate();
8838 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8839 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
8841 chunk_size = SaveLevel_VERS(NULL, level);
8842 putFileChunkBE(file, "VERS", chunk_size);
8843 SaveLevel_VERS(file, level);
8845 chunk_size = SaveLevel_DATE(NULL, level);
8846 putFileChunkBE(file, "DATE", chunk_size);
8847 SaveLevel_DATE(file, level);
8849 chunk_size = SaveLevel_NAME(NULL, level);
8850 putFileChunkBE(file, "NAME", chunk_size);
8851 SaveLevel_NAME(file, level);
8853 chunk_size = SaveLevel_AUTH(NULL, level);
8854 putFileChunkBE(file, "AUTH", chunk_size);
8855 SaveLevel_AUTH(file, level);
8857 chunk_size = SaveLevel_INFO(NULL, level);
8858 putFileChunkBE(file, "INFO", chunk_size);
8859 SaveLevel_INFO(file, level);
8861 chunk_size = SaveLevel_BODY(NULL, level);
8862 putFileChunkBE(file, "BODY", chunk_size);
8863 SaveLevel_BODY(file, level);
8865 chunk_size = SaveLevel_ELEM(NULL, level);
8866 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
8868 putFileChunkBE(file, "ELEM", chunk_size);
8869 SaveLevel_ELEM(file, level);
8872 for (i = 0; i < NUM_ENVELOPES; i++)
8874 int element = EL_ENVELOPE_1 + i;
8876 chunk_size = SaveLevel_NOTE(NULL, level, element);
8877 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
8879 putFileChunkBE(file, "NOTE", chunk_size);
8880 SaveLevel_NOTE(file, level, element);
8884 // if not using template level, check for non-default custom/group elements
8885 if (!level->use_custom_template || save_as_template)
8887 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8889 int element = EL_CUSTOM_START + i;
8891 chunk_size = SaveLevel_CUSX(NULL, level, element);
8892 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
8894 putFileChunkBE(file, "CUSX", chunk_size);
8895 SaveLevel_CUSX(file, level, element);
8899 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
8901 int element = EL_GROUP_START + i;
8903 chunk_size = SaveLevel_GRPX(NULL, level, element);
8904 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
8906 putFileChunkBE(file, "GRPX", chunk_size);
8907 SaveLevel_GRPX(file, level, element);
8911 for (i = 0; i < NUM_EMPTY_ELEMENTS_ALL; i++)
8913 int element = GET_EMPTY_ELEMENT(i);
8915 chunk_size = SaveLevel_EMPX(NULL, level, element);
8916 if (chunk_size > LEVEL_CHUNK_EMPX_UNCHANGED) // save if changed
8918 putFileChunkBE(file, "EMPX", chunk_size);
8919 SaveLevel_EMPX(file, level, element);
8926 SetFilePermissions(filename, PERMS_PRIVATE);
8929 void SaveLevel(int nr)
8931 char *filename = getDefaultLevelFilename(nr);
8933 SaveLevelFromFilename(&level, filename, FALSE);
8936 void SaveLevelTemplate(void)
8938 char *filename = getLocalLevelTemplateFilename();
8940 SaveLevelFromFilename(&level, filename, TRUE);
8943 boolean SaveLevelChecked(int nr)
8945 char *filename = getDefaultLevelFilename(nr);
8946 boolean new_level = !fileExists(filename);
8947 boolean level_saved = FALSE;
8949 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
8954 Request("Level saved!", REQ_CONFIRM);
8962 void DumpLevel(struct LevelInfo *level)
8964 if (level->no_level_file || level->no_valid_file)
8966 Warn("cannot dump -- no valid level file found");
8972 Print("Level xxx (file version %08d, game version %08d)\n",
8973 level->file_version, level->game_version);
8976 Print("Level author: '%s'\n", level->author);
8977 Print("Level title: '%s'\n", level->name);
8979 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8981 Print("Level time: %d seconds\n", level->time);
8982 Print("Gems needed: %d\n", level->gems_needed);
8984 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
8985 Print("Time for wheel: %d seconds\n", level->time_wheel);
8986 Print("Time for light: %d seconds\n", level->time_light);
8987 Print("Time for timegate: %d seconds\n", level->time_timegate);
8989 Print("Amoeba speed: %d\n", level->amoeba_speed);
8992 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8993 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8994 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8995 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8996 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8997 Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
9003 for (i = 0; i < NUM_ENVELOPES; i++)
9005 char *text = level->envelope[i].text;
9006 int text_len = strlen(text);
9007 boolean has_text = FALSE;
9009 for (j = 0; j < text_len; j++)
9010 if (text[j] != ' ' && text[j] != '\n')
9016 Print("Envelope %d:\n'%s'\n", i + 1, text);
9024 void DumpLevels(void)
9026 static LevelDirTree *dumplevel_leveldir = NULL;
9028 dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9029 global.dumplevel_leveldir);
9031 if (dumplevel_leveldir == NULL)
9032 Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
9034 if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
9035 global.dumplevel_level_nr > dumplevel_leveldir->last_level)
9036 Fail("no such level number: %d", global.dumplevel_level_nr);
9038 leveldir_current = dumplevel_leveldir;
9040 LoadLevel(global.dumplevel_level_nr);
9046 void DumpLevelsetFromFilename_BD(char *filename)
9048 if (leveldir_current == NULL) // no levelsets loaded yet
9051 if (!LoadNativeLevel_BD(filename, 0, FALSE))
9052 CloseAllAndExit(0); // function has already printed warning
9055 Print("Levelset '%s'\n", filename);
9065 void DumpLevelset(void)
9067 static LevelDirTree *dumplevelset_leveldir = NULL;
9069 dumplevelset_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9070 global.dumplevelset_leveldir);
9071 if (dumplevelset_leveldir == NULL)
9072 Fail("no such level identifier: '%s'", global.dumplevelset_leveldir);
9075 Print("Levelset '%s'\n", dumplevelset_leveldir->identifier);
9078 Print("Number of levels: %d\n", dumplevelset_leveldir->levels);
9079 Print("First level number: %d\n", dumplevelset_leveldir->first_level);
9087 // ============================================================================
9088 // tape file functions
9089 // ============================================================================
9091 static void setTapeInfoToDefaults(void)
9095 // always start with reliable default values (empty tape)
9098 // default values (also for pre-1.2 tapes) with only the first player
9099 tape.player_participates[0] = TRUE;
9100 for (i = 1; i < MAX_PLAYERS; i++)
9101 tape.player_participates[i] = FALSE;
9103 // at least one (default: the first) player participates in every tape
9104 tape.num_participating_players = 1;
9106 tape.property_bits = TAPE_PROPERTY_NONE;
9108 tape.level_nr = level_nr;
9110 tape.changed = FALSE;
9111 tape.solved = FALSE;
9113 tape.recording = FALSE;
9114 tape.playing = FALSE;
9115 tape.pausing = FALSE;
9117 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
9118 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
9120 tape.no_info_chunk = TRUE;
9121 tape.no_valid_file = FALSE;
9124 static int getTapePosSize(struct TapeInfo *tape)
9126 int tape_pos_size = 0;
9128 if (tape->use_key_actions)
9129 tape_pos_size += tape->num_participating_players;
9131 if (tape->use_mouse_actions)
9132 tape_pos_size += 3; // x and y position and mouse button mask
9134 tape_pos_size += 1; // tape action delay value
9136 return tape_pos_size;
9139 static void setTapeActionFlags(struct TapeInfo *tape, int value)
9141 tape->use_key_actions = FALSE;
9142 tape->use_mouse_actions = FALSE;
9144 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
9145 tape->use_key_actions = TRUE;
9147 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
9148 tape->use_mouse_actions = TRUE;
9151 static int getTapeActionValue(struct TapeInfo *tape)
9153 return (tape->use_key_actions &&
9154 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
9155 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
9156 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
9157 TAPE_ACTIONS_DEFAULT);
9160 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
9162 tape->file_version = getFileVersion(file);
9163 tape->game_version = getFileVersion(file);
9168 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
9172 tape->random_seed = getFile32BitBE(file);
9173 tape->date = getFile32BitBE(file);
9174 tape->length = getFile32BitBE(file);
9176 // read header fields that are new since version 1.2
9177 if (tape->file_version >= FILE_VERSION_1_2)
9179 byte store_participating_players = getFile8Bit(file);
9182 // since version 1.2, tapes store which players participate in the tape
9183 tape->num_participating_players = 0;
9184 for (i = 0; i < MAX_PLAYERS; i++)
9186 tape->player_participates[i] = FALSE;
9188 if (store_participating_players & (1 << i))
9190 tape->player_participates[i] = TRUE;
9191 tape->num_participating_players++;
9195 setTapeActionFlags(tape, getFile8Bit(file));
9197 tape->property_bits = getFile8Bit(file);
9198 tape->solved = getFile8Bit(file);
9200 engine_version = getFileVersion(file);
9201 if (engine_version > 0)
9202 tape->engine_version = engine_version;
9204 tape->engine_version = tape->game_version;
9210 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
9212 tape->scr_fieldx = getFile8Bit(file);
9213 tape->scr_fieldy = getFile8Bit(file);
9218 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
9220 char *level_identifier = NULL;
9221 int level_identifier_size;
9224 tape->no_info_chunk = FALSE;
9226 level_identifier_size = getFile16BitBE(file);
9228 level_identifier = checked_malloc(level_identifier_size);
9230 for (i = 0; i < level_identifier_size; i++)
9231 level_identifier[i] = getFile8Bit(file);
9233 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
9234 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
9236 checked_free(level_identifier);
9238 tape->level_nr = getFile16BitBE(file);
9240 chunk_size = 2 + level_identifier_size + 2;
9245 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
9248 int tape_pos_size = getTapePosSize(tape);
9249 int chunk_size_expected = tape_pos_size * tape->length;
9251 if (chunk_size_expected != chunk_size)
9253 ReadUnusedBytesFromFile(file, chunk_size);
9254 return chunk_size_expected;
9257 for (i = 0; i < tape->length; i++)
9259 if (i >= MAX_TAPE_LEN)
9261 Warn("tape truncated -- size exceeds maximum tape size %d",
9264 // tape too large; read and ignore remaining tape data from this chunk
9265 for (;i < tape->length; i++)
9266 ReadUnusedBytesFromFile(file, tape_pos_size);
9271 if (tape->use_key_actions)
9273 for (j = 0; j < MAX_PLAYERS; j++)
9275 tape->pos[i].action[j] = MV_NONE;
9277 if (tape->player_participates[j])
9278 tape->pos[i].action[j] = getFile8Bit(file);
9282 if (tape->use_mouse_actions)
9284 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
9285 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
9286 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
9289 tape->pos[i].delay = getFile8Bit(file);
9291 if (tape->file_version == FILE_VERSION_1_0)
9293 // eliminate possible diagonal moves in old tapes
9294 // this is only for backward compatibility
9296 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
9297 byte action = tape->pos[i].action[0];
9298 int k, num_moves = 0;
9300 for (k = 0; k < 4; k++)
9302 if (action & joy_dir[k])
9304 tape->pos[i + num_moves].action[0] = joy_dir[k];
9306 tape->pos[i + num_moves].delay = 0;
9315 tape->length += num_moves;
9318 else if (tape->file_version < FILE_VERSION_2_0)
9320 // convert pre-2.0 tapes to new tape format
9322 if (tape->pos[i].delay > 1)
9325 tape->pos[i + 1] = tape->pos[i];
9326 tape->pos[i + 1].delay = 1;
9329 for (j = 0; j < MAX_PLAYERS; j++)
9330 tape->pos[i].action[j] = MV_NONE;
9331 tape->pos[i].delay--;
9338 if (checkEndOfFile(file))
9342 if (i != tape->length)
9343 chunk_size = tape_pos_size * i;
9348 static void LoadTape_SokobanSolution(char *filename)
9351 int move_delay = TILESIZE / level.initial_player_stepsize[0];
9353 if (!(file = openFile(filename, MODE_READ)))
9355 tape.no_valid_file = TRUE;
9360 while (!checkEndOfFile(file))
9362 unsigned char c = getByteFromFile(file);
9364 if (checkEndOfFile(file))
9371 tape.pos[tape.length].action[0] = MV_UP;
9372 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
9378 tape.pos[tape.length].action[0] = MV_DOWN;
9379 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
9385 tape.pos[tape.length].action[0] = MV_LEFT;
9386 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
9392 tape.pos[tape.length].action[0] = MV_RIGHT;
9393 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
9401 // ignore white-space characters
9405 tape.no_valid_file = TRUE;
9407 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
9415 if (tape.no_valid_file)
9418 tape.length_frames = GetTapeLengthFrames();
9419 tape.length_seconds = GetTapeLengthSeconds();
9422 void LoadTapeFromFilename(char *filename)
9424 char cookie[MAX_LINE_LEN];
9425 char chunk_name[CHUNK_ID_LEN + 1];
9429 // always start with reliable default values
9430 setTapeInfoToDefaults();
9432 if (strSuffix(filename, ".sln"))
9434 LoadTape_SokobanSolution(filename);
9439 if (!(file = openFile(filename, MODE_READ)))
9441 tape.no_valid_file = TRUE;
9446 getFileChunkBE(file, chunk_name, NULL);
9447 if (strEqual(chunk_name, "RND1"))
9449 getFile32BitBE(file); // not used
9451 getFileChunkBE(file, chunk_name, NULL);
9452 if (!strEqual(chunk_name, "TAPE"))
9454 tape.no_valid_file = TRUE;
9456 Warn("unknown format of tape file '%s'", filename);
9463 else // check for pre-2.0 file format with cookie string
9465 strcpy(cookie, chunk_name);
9466 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
9468 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9469 cookie[strlen(cookie) - 1] = '\0';
9471 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
9473 tape.no_valid_file = TRUE;
9475 Warn("unknown format of tape file '%s'", filename);
9482 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
9484 tape.no_valid_file = TRUE;
9486 Warn("unsupported version of tape file '%s'", filename);
9493 // pre-2.0 tape files have no game version, so use file version here
9494 tape.game_version = tape.file_version;
9497 if (tape.file_version < FILE_VERSION_1_2)
9499 // tape files from versions before 1.2.0 without chunk structure
9500 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
9501 LoadTape_BODY(file, 2 * tape.length, &tape);
9509 int (*loader)(File *, int, struct TapeInfo *);
9513 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
9514 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
9515 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
9516 { "INFO", -1, LoadTape_INFO },
9517 { "BODY", -1, LoadTape_BODY },
9521 while (getFileChunkBE(file, chunk_name, &chunk_size))
9525 while (chunk_info[i].name != NULL &&
9526 !strEqual(chunk_name, chunk_info[i].name))
9529 if (chunk_info[i].name == NULL)
9531 Warn("unknown chunk '%s' in tape file '%s'",
9532 chunk_name, filename);
9534 ReadUnusedBytesFromFile(file, chunk_size);
9536 else if (chunk_info[i].size != -1 &&
9537 chunk_info[i].size != chunk_size)
9539 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
9540 chunk_size, chunk_name, filename);
9542 ReadUnusedBytesFromFile(file, chunk_size);
9546 // call function to load this tape chunk
9547 int chunk_size_expected =
9548 (chunk_info[i].loader)(file, chunk_size, &tape);
9550 // the size of some chunks cannot be checked before reading other
9551 // chunks first (like "HEAD" and "BODY") that contain some header
9552 // information, so check them here
9553 if (chunk_size_expected != chunk_size)
9555 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
9556 chunk_size, chunk_name, filename);
9564 tape.length_frames = GetTapeLengthFrames();
9565 tape.length_seconds = GetTapeLengthSeconds();
9568 Debug("files:LoadTapeFromFilename", "tape file version: %d",
9570 Debug("files:LoadTapeFromFilename", "tape game version: %d",
9572 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
9573 tape.engine_version);
9577 void LoadTape(int nr)
9579 char *filename = getTapeFilename(nr);
9581 LoadTapeFromFilename(filename);
9584 void LoadSolutionTape(int nr)
9586 char *filename = getSolutionTapeFilename(nr);
9588 LoadTapeFromFilename(filename);
9590 if (TAPE_IS_EMPTY(tape))
9592 if (level.game_engine_type == GAME_ENGINE_TYPE_BD &&
9593 level.native_bd_level->replay != NULL)
9594 CopyNativeTape_BD_to_RND(&level);
9595 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
9596 level.native_sp_level->demo.is_available)
9597 CopyNativeTape_SP_to_RND(&level);
9601 void LoadScoreTape(char *score_tape_basename, int nr)
9603 char *filename = getScoreTapeFilename(score_tape_basename, nr);
9605 LoadTapeFromFilename(filename);
9608 void LoadScoreCacheTape(char *score_tape_basename, int nr)
9610 char *filename = getScoreCacheTapeFilename(score_tape_basename, nr);
9612 LoadTapeFromFilename(filename);
9615 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
9617 // chunk required for team mode tapes with non-default screen size
9618 return (tape->num_participating_players > 1 &&
9619 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
9620 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
9623 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
9625 putFileVersion(file, tape->file_version);
9626 putFileVersion(file, tape->game_version);
9629 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
9632 byte store_participating_players = 0;
9634 // set bits for participating players for compact storage
9635 for (i = 0; i < MAX_PLAYERS; i++)
9636 if (tape->player_participates[i])
9637 store_participating_players |= (1 << i);
9639 putFile32BitBE(file, tape->random_seed);
9640 putFile32BitBE(file, tape->date);
9641 putFile32BitBE(file, tape->length);
9643 putFile8Bit(file, store_participating_players);
9645 putFile8Bit(file, getTapeActionValue(tape));
9647 putFile8Bit(file, tape->property_bits);
9648 putFile8Bit(file, tape->solved);
9650 putFileVersion(file, tape->engine_version);
9653 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
9655 putFile8Bit(file, tape->scr_fieldx);
9656 putFile8Bit(file, tape->scr_fieldy);
9659 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
9661 int level_identifier_size = strlen(tape->level_identifier) + 1;
9664 putFile16BitBE(file, level_identifier_size);
9666 for (i = 0; i < level_identifier_size; i++)
9667 putFile8Bit(file, tape->level_identifier[i]);
9669 putFile16BitBE(file, tape->level_nr);
9672 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
9676 for (i = 0; i < tape->length; i++)
9678 if (tape->use_key_actions)
9680 for (j = 0; j < MAX_PLAYERS; j++)
9681 if (tape->player_participates[j])
9682 putFile8Bit(file, tape->pos[i].action[j]);
9685 if (tape->use_mouse_actions)
9687 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
9688 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
9689 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
9692 putFile8Bit(file, tape->pos[i].delay);
9696 void SaveTapeToFilename(char *filename)
9700 int info_chunk_size;
9701 int body_chunk_size;
9703 if (!(file = fopen(filename, MODE_WRITE)))
9705 Warn("cannot save level recording file '%s'", filename);
9710 tape_pos_size = getTapePosSize(&tape);
9712 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
9713 body_chunk_size = tape_pos_size * tape.length;
9715 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
9716 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
9718 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
9719 SaveTape_VERS(file, &tape);
9721 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
9722 SaveTape_HEAD(file, &tape);
9724 if (checkSaveTape_SCRN(&tape))
9726 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
9727 SaveTape_SCRN(file, &tape);
9730 putFileChunkBE(file, "INFO", info_chunk_size);
9731 SaveTape_INFO(file, &tape);
9733 putFileChunkBE(file, "BODY", body_chunk_size);
9734 SaveTape_BODY(file, &tape);
9738 SetFilePermissions(filename, PERMS_PRIVATE);
9741 static void SaveTapeExt(char *filename)
9745 tape.file_version = FILE_VERSION_ACTUAL;
9746 tape.game_version = GAME_VERSION_ACTUAL;
9748 tape.num_participating_players = 0;
9750 // count number of participating players
9751 for (i = 0; i < MAX_PLAYERS; i++)
9752 if (tape.player_participates[i])
9753 tape.num_participating_players++;
9755 SaveTapeToFilename(filename);
9757 tape.changed = FALSE;
9760 void SaveTape(int nr)
9762 char *filename = getTapeFilename(nr);
9764 InitTapeDirectory(leveldir_current->subdir);
9766 SaveTapeExt(filename);
9769 void SaveScoreTape(int nr)
9771 char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
9773 // used instead of "leveldir_current->subdir" (for network games)
9774 InitScoreTapeDirectory(levelset.identifier, nr);
9776 SaveTapeExt(filename);
9779 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
9780 unsigned int req_state_added)
9782 char *filename = getTapeFilename(nr);
9783 boolean new_tape = !fileExists(filename);
9784 boolean tape_saved = FALSE;
9786 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
9791 Request(msg_saved, REQ_CONFIRM | req_state_added);
9799 boolean SaveTapeChecked(int nr)
9801 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
9804 boolean SaveTapeChecked_LevelSolved(int nr)
9806 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
9807 "Level solved! Tape saved!", REQ_STAY_OPEN);
9810 void DumpTape(struct TapeInfo *tape)
9812 int tape_frame_counter;
9815 if (tape->no_valid_file)
9817 Warn("cannot dump -- no valid tape file found");
9824 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
9825 tape->level_nr, tape->file_version, tape->game_version);
9826 Print(" (effective engine version %08d)\n",
9827 tape->engine_version);
9828 Print("Level series identifier: '%s'\n", tape->level_identifier);
9830 Print("Solution tape: %s\n",
9831 tape->solved ? "yes" :
9832 tape->game_version < VERSION_IDENT(4,3,2,3) ? "unknown" : "no");
9834 Print("Special tape properties: ");
9835 if (tape->property_bits == TAPE_PROPERTY_NONE)
9837 if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
9838 Print("[em_random_bug]");
9839 if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
9840 Print("[game_speed]");
9841 if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
9843 if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
9844 Print("[single_step]");
9845 if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
9846 Print("[snapshot]");
9847 if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
9848 Print("[replayed]");
9849 if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
9850 Print("[tas_keys]");
9851 if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
9852 Print("[small_graphics]");
9855 int year2 = tape->date / 10000;
9856 int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
9857 int month_index_raw = (tape->date / 100) % 100;
9858 int month_index = month_index_raw % 12; // prevent invalid index
9859 int month = month_index + 1;
9860 int day = tape->date % 100;
9862 Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
9866 tape_frame_counter = 0;
9868 for (i = 0; i < tape->length; i++)
9870 if (i >= MAX_TAPE_LEN)
9875 for (j = 0; j < MAX_PLAYERS; j++)
9877 if (tape->player_participates[j])
9879 int action = tape->pos[i].action[j];
9881 Print("%d:%02x ", j, action);
9882 Print("[%c%c%c%c|%c%c] - ",
9883 (action & JOY_LEFT ? '<' : ' '),
9884 (action & JOY_RIGHT ? '>' : ' '),
9885 (action & JOY_UP ? '^' : ' '),
9886 (action & JOY_DOWN ? 'v' : ' '),
9887 (action & JOY_BUTTON_1 ? '1' : ' '),
9888 (action & JOY_BUTTON_2 ? '2' : ' '));
9892 Print("(%03d) ", tape->pos[i].delay);
9893 Print("[%05d]\n", tape_frame_counter);
9895 tape_frame_counter += tape->pos[i].delay;
9901 void DumpTapes(void)
9903 static LevelDirTree *dumptape_leveldir = NULL;
9905 dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
9906 global.dumptape_leveldir);
9908 if (dumptape_leveldir == NULL)
9909 Fail("no such level identifier: '%s'", global.dumptape_leveldir);
9911 if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
9912 global.dumptape_level_nr > dumptape_leveldir->last_level)
9913 Fail("no such level number: %d", global.dumptape_level_nr);
9915 leveldir_current = dumptape_leveldir;
9917 if (options.mytapes)
9918 LoadTape(global.dumptape_level_nr);
9920 LoadSolutionTape(global.dumptape_level_nr);
9928 // ============================================================================
9929 // score file functions
9930 // ============================================================================
9932 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
9936 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9938 strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
9939 strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
9940 scores->entry[i].score = 0;
9941 scores->entry[i].time = 0;
9943 scores->entry[i].id = -1;
9944 strcpy(scores->entry[i].tape_date, UNKNOWN_NAME);
9945 strcpy(scores->entry[i].platform, UNKNOWN_NAME);
9946 strcpy(scores->entry[i].version, UNKNOWN_NAME);
9947 strcpy(scores->entry[i].country_name, UNKNOWN_NAME);
9948 strcpy(scores->entry[i].country_code, "??");
9951 scores->num_entries = 0;
9952 scores->last_added = -1;
9953 scores->last_added_local = -1;
9955 scores->updated = FALSE;
9956 scores->uploaded = FALSE;
9957 scores->tape_downloaded = FALSE;
9958 scores->force_last_added = FALSE;
9960 // The following values are intentionally not reset here:
9964 // - continue_playing
9965 // - continue_on_return
9968 static void setScoreInfoToDefaults(void)
9970 setScoreInfoToDefaultsExt(&scores);
9973 static void setServerScoreInfoToDefaults(void)
9975 setScoreInfoToDefaultsExt(&server_scores);
9978 static void LoadScore_OLD(int nr)
9981 char *filename = getScoreFilename(nr);
9982 char cookie[MAX_LINE_LEN];
9983 char line[MAX_LINE_LEN];
9987 if (!(file = fopen(filename, MODE_READ)))
9990 // check file identifier
9991 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
9993 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9994 cookie[strlen(cookie) - 1] = '\0';
9996 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
9998 Warn("unknown format of score file '%s'", filename);
10005 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10007 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
10008 Warn("fscanf() failed; %s", strerror(errno));
10010 if (fgets(line, MAX_LINE_LEN, file) == NULL)
10013 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
10014 line[strlen(line) - 1] = '\0';
10016 for (line_ptr = line; *line_ptr; line_ptr++)
10018 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
10020 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
10021 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
10030 static void ConvertScore_OLD(void)
10032 // only convert score to time for levels that rate playing time over score
10033 if (!level.rate_time_over_score)
10036 // convert old score to playing time for score-less levels (like Supaplex)
10037 int time_final_max = 999;
10040 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10042 int score = scores.entry[i].score;
10044 if (score > 0 && score < time_final_max)
10045 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
10049 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
10051 scores->file_version = getFileVersion(file);
10052 scores->game_version = getFileVersion(file);
10057 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
10059 char *level_identifier = NULL;
10060 int level_identifier_size;
10063 level_identifier_size = getFile16BitBE(file);
10065 level_identifier = checked_malloc(level_identifier_size);
10067 for (i = 0; i < level_identifier_size; i++)
10068 level_identifier[i] = getFile8Bit(file);
10070 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
10071 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
10073 checked_free(level_identifier);
10075 scores->level_nr = getFile16BitBE(file);
10076 scores->num_entries = getFile16BitBE(file);
10078 chunk_size = 2 + level_identifier_size + 2 + 2;
10083 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
10087 for (i = 0; i < scores->num_entries; i++)
10089 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
10090 scores->entry[i].name[j] = getFile8Bit(file);
10092 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
10095 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
10100 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
10104 for (i = 0; i < scores->num_entries; i++)
10105 scores->entry[i].score = getFile16BitBE(file);
10107 chunk_size = scores->num_entries * 2;
10112 static int LoadScore_SC4R(File *file, int chunk_size, struct ScoreInfo *scores)
10116 for (i = 0; i < scores->num_entries; i++)
10117 scores->entry[i].score = getFile32BitBE(file);
10119 chunk_size = scores->num_entries * 4;
10124 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
10128 for (i = 0; i < scores->num_entries; i++)
10129 scores->entry[i].time = getFile32BitBE(file);
10131 chunk_size = scores->num_entries * 4;
10136 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
10140 for (i = 0; i < scores->num_entries; i++)
10142 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
10143 scores->entry[i].tape_basename[j] = getFile8Bit(file);
10145 scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
10148 chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
10153 void LoadScore(int nr)
10155 char *filename = getScoreFilename(nr);
10156 char cookie[MAX_LINE_LEN];
10157 char chunk_name[CHUNK_ID_LEN + 1];
10159 boolean old_score_file_format = FALSE;
10162 // always start with reliable default values
10163 setScoreInfoToDefaults();
10165 if (!(file = openFile(filename, MODE_READ)))
10168 getFileChunkBE(file, chunk_name, NULL);
10169 if (strEqual(chunk_name, "RND1"))
10171 getFile32BitBE(file); // not used
10173 getFileChunkBE(file, chunk_name, NULL);
10174 if (!strEqual(chunk_name, "SCOR"))
10176 Warn("unknown format of score file '%s'", filename);
10183 else // check for old file format with cookie string
10185 strcpy(cookie, chunk_name);
10186 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
10188 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
10189 cookie[strlen(cookie) - 1] = '\0';
10191 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
10193 Warn("unknown format of score file '%s'", filename);
10200 old_score_file_format = TRUE;
10203 if (old_score_file_format)
10205 // score files from versions before 4.2.4.0 without chunk structure
10208 // convert score to time, if possible (mainly for Supaplex levels)
10209 ConvertScore_OLD();
10217 int (*loader)(File *, int, struct ScoreInfo *);
10221 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
10222 { "INFO", -1, LoadScore_INFO },
10223 { "NAME", -1, LoadScore_NAME },
10224 { "SCOR", -1, LoadScore_SCOR },
10225 { "SC4R", -1, LoadScore_SC4R },
10226 { "TIME", -1, LoadScore_TIME },
10227 { "TAPE", -1, LoadScore_TAPE },
10232 while (getFileChunkBE(file, chunk_name, &chunk_size))
10236 while (chunk_info[i].name != NULL &&
10237 !strEqual(chunk_name, chunk_info[i].name))
10240 if (chunk_info[i].name == NULL)
10242 Warn("unknown chunk '%s' in score file '%s'",
10243 chunk_name, filename);
10245 ReadUnusedBytesFromFile(file, chunk_size);
10247 else if (chunk_info[i].size != -1 &&
10248 chunk_info[i].size != chunk_size)
10250 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
10251 chunk_size, chunk_name, filename);
10253 ReadUnusedBytesFromFile(file, chunk_size);
10257 // call function to load this score chunk
10258 int chunk_size_expected =
10259 (chunk_info[i].loader)(file, chunk_size, &scores);
10261 // the size of some chunks cannot be checked before reading other
10262 // chunks first (like "HEAD" and "BODY") that contain some header
10263 // information, so check them here
10264 if (chunk_size_expected != chunk_size)
10266 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
10267 chunk_size, chunk_name, filename);
10276 #if ENABLE_HISTORIC_CHUNKS
10277 void SaveScore_OLD(int nr)
10280 char *filename = getScoreFilename(nr);
10283 // used instead of "leveldir_current->subdir" (for network games)
10284 InitScoreDirectory(levelset.identifier);
10286 if (!(file = fopen(filename, MODE_WRITE)))
10288 Warn("cannot save score for level %d", nr);
10293 fprintf(file, "%s\n\n", SCORE_COOKIE);
10295 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10296 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
10300 SetFilePermissions(filename, PERMS_PRIVATE);
10304 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
10306 putFileVersion(file, scores->file_version);
10307 putFileVersion(file, scores->game_version);
10310 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
10312 int level_identifier_size = strlen(scores->level_identifier) + 1;
10315 putFile16BitBE(file, level_identifier_size);
10317 for (i = 0; i < level_identifier_size; i++)
10318 putFile8Bit(file, scores->level_identifier[i]);
10320 putFile16BitBE(file, scores->level_nr);
10321 putFile16BitBE(file, scores->num_entries);
10324 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
10328 for (i = 0; i < scores->num_entries; i++)
10330 int name_size = strlen(scores->entry[i].name);
10332 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
10333 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
10337 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
10341 for (i = 0; i < scores->num_entries; i++)
10342 putFile16BitBE(file, scores->entry[i].score);
10345 static void SaveScore_SC4R(FILE *file, struct ScoreInfo *scores)
10349 for (i = 0; i < scores->num_entries; i++)
10350 putFile32BitBE(file, scores->entry[i].score);
10353 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
10357 for (i = 0; i < scores->num_entries; i++)
10358 putFile32BitBE(file, scores->entry[i].time);
10361 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
10365 for (i = 0; i < scores->num_entries; i++)
10367 int size = strlen(scores->entry[i].tape_basename);
10369 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
10370 putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
10374 static void SaveScoreToFilename(char *filename)
10377 int info_chunk_size;
10378 int name_chunk_size;
10379 int scor_chunk_size;
10380 int sc4r_chunk_size;
10381 int time_chunk_size;
10382 int tape_chunk_size;
10383 boolean has_large_score_values;
10386 if (!(file = fopen(filename, MODE_WRITE)))
10388 Warn("cannot save score file '%s'", filename);
10393 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
10394 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
10395 scor_chunk_size = scores.num_entries * 2;
10396 sc4r_chunk_size = scores.num_entries * 4;
10397 time_chunk_size = scores.num_entries * 4;
10398 tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
10400 has_large_score_values = FALSE;
10401 for (i = 0; i < scores.num_entries; i++)
10402 if (scores.entry[i].score > 0xffff)
10403 has_large_score_values = TRUE;
10405 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
10406 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
10408 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
10409 SaveScore_VERS(file, &scores);
10411 putFileChunkBE(file, "INFO", info_chunk_size);
10412 SaveScore_INFO(file, &scores);
10414 putFileChunkBE(file, "NAME", name_chunk_size);
10415 SaveScore_NAME(file, &scores);
10417 if (has_large_score_values)
10419 putFileChunkBE(file, "SC4R", sc4r_chunk_size);
10420 SaveScore_SC4R(file, &scores);
10424 putFileChunkBE(file, "SCOR", scor_chunk_size);
10425 SaveScore_SCOR(file, &scores);
10428 putFileChunkBE(file, "TIME", time_chunk_size);
10429 SaveScore_TIME(file, &scores);
10431 putFileChunkBE(file, "TAPE", tape_chunk_size);
10432 SaveScore_TAPE(file, &scores);
10436 SetFilePermissions(filename, PERMS_PRIVATE);
10439 void SaveScore(int nr)
10441 char *filename = getScoreFilename(nr);
10444 // used instead of "leveldir_current->subdir" (for network games)
10445 InitScoreDirectory(levelset.identifier);
10447 scores.file_version = FILE_VERSION_ACTUAL;
10448 scores.game_version = GAME_VERSION_ACTUAL;
10450 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
10451 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
10452 scores.level_nr = level_nr;
10454 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10455 if (scores.entry[i].score == 0 &&
10456 scores.entry[i].time == 0 &&
10457 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
10460 scores.num_entries = i;
10462 if (scores.num_entries == 0)
10465 SaveScoreToFilename(filename);
10468 static void LoadServerScoreFromCache(int nr)
10470 struct ScoreEntry score_entry;
10479 { &score_entry.score, FALSE, 0 },
10480 { &score_entry.time, FALSE, 0 },
10481 { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
10482 { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
10483 { score_entry.tape_date, TRUE, MAX_ISO_DATE_LEN },
10484 { &score_entry.id, FALSE, 0 },
10485 { score_entry.platform, TRUE, MAX_PLATFORM_TEXT_LEN },
10486 { score_entry.version, TRUE, MAX_VERSION_TEXT_LEN },
10487 { score_entry.country_code, TRUE, MAX_COUNTRY_CODE_LEN },
10488 { score_entry.country_name, TRUE, MAX_COUNTRY_NAME_LEN },
10492 char *filename = getScoreCacheFilename(nr);
10493 SetupFileHash *score_hash = loadSetupFileHash(filename);
10496 server_scores.num_entries = 0;
10498 if (score_hash == NULL)
10501 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
10503 score_entry = server_scores.entry[i];
10505 for (j = 0; score_mapping[j].value != NULL; j++)
10509 sprintf(token, "%02d.%d", i, j);
10511 char *value = getHashEntry(score_hash, token);
10516 if (score_mapping[j].is_string)
10518 char *score_value = (char *)score_mapping[j].value;
10519 int value_size = score_mapping[j].string_size;
10521 strncpy(score_value, value, value_size);
10522 score_value[value_size] = '\0';
10526 int *score_value = (int *)score_mapping[j].value;
10528 *score_value = atoi(value);
10531 server_scores.num_entries = i + 1;
10534 server_scores.entry[i] = score_entry;
10537 freeSetupFileHash(score_hash);
10540 void LoadServerScore(int nr, boolean download_score)
10542 if (!setup.use_api_server)
10545 // always start with reliable default values
10546 setServerScoreInfoToDefaults();
10548 // 1st step: load server scores from cache file (which may not exist)
10549 // (this should prevent reading it while the thread is writing to it)
10550 LoadServerScoreFromCache(nr);
10552 if (download_score && runtime.use_api_server)
10554 // 2nd step: download server scores from score server to cache file
10555 // (as thread, as it might time out if the server is not reachable)
10556 ApiGetScoreAsThread(nr);
10560 void PrepareScoreTapesForUpload(char *leveldir_subdir)
10562 MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
10564 // if score tape not uploaded, ask for uploading missing tapes later
10565 if (!setup.has_remaining_tapes)
10566 setup.ask_for_remaining_tapes = TRUE;
10568 setup.provide_uploading_tapes = TRUE;
10569 setup.has_remaining_tapes = TRUE;
10571 SaveSetup_ServerSetup();
10574 void SaveServerScore(int nr, boolean tape_saved)
10576 if (!runtime.use_api_server)
10578 PrepareScoreTapesForUpload(leveldir_current->subdir);
10583 ApiAddScoreAsThread(nr, tape_saved, NULL);
10586 void SaveServerScoreFromFile(int nr, boolean tape_saved,
10587 char *score_tape_filename)
10589 if (!runtime.use_api_server)
10592 ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
10595 void LoadLocalAndServerScore(int nr, boolean download_score)
10597 int last_added_local = scores.last_added_local;
10598 boolean force_last_added = scores.force_last_added;
10600 // needed if only showing server scores
10601 setScoreInfoToDefaults();
10603 if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
10606 // restore last added local score entry (before merging server scores)
10607 scores.last_added = scores.last_added_local = last_added_local;
10609 if (setup.use_api_server &&
10610 !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
10612 // load server scores from cache file and trigger update from server
10613 LoadServerScore(nr, download_score);
10615 // merge local scores with scores from server
10616 MergeServerScore();
10619 if (force_last_added)
10620 scores.force_last_added = force_last_added;
10624 // ============================================================================
10625 // setup file functions
10626 // ============================================================================
10628 #define TOKEN_STR_PLAYER_PREFIX "player_"
10631 static struct TokenInfo global_setup_tokens[] =
10635 &setup.player_name, "player_name"
10639 &setup.multiple_users, "multiple_users"
10643 &setup.sound, "sound"
10647 &setup.sound_loops, "repeating_sound_loops"
10651 &setup.sound_music, "background_music"
10655 &setup.sound_simple, "simple_sound_effects"
10659 &setup.toons, "toons"
10663 &setup.global_animations, "global_animations"
10667 &setup.scroll_delay, "scroll_delay"
10671 &setup.forced_scroll_delay, "forced_scroll_delay"
10675 &setup.scroll_delay_value, "scroll_delay_value"
10679 &setup.engine_snapshot_mode, "engine_snapshot_mode"
10683 &setup.engine_snapshot_memory, "engine_snapshot_memory"
10687 &setup.fade_screens, "fade_screens"
10691 &setup.autorecord, "automatic_tape_recording"
10695 &setup.autorecord_after_replay, "autorecord_after_replay"
10699 &setup.auto_pause_on_start, "auto_pause_on_start"
10703 &setup.show_titlescreen, "show_titlescreen"
10707 &setup.quick_doors, "quick_doors"
10711 &setup.team_mode, "team_mode"
10715 &setup.handicap, "handicap"
10719 &setup.skip_levels, "skip_levels"
10722 TYPE_SWITCH_3_STATES,
10723 &setup.allow_skipping_levels, "allow_skipping_levels"
10727 &setup.increment_levels, "increment_levels"
10731 &setup.auto_play_next_level, "auto_play_next_level"
10735 &setup.count_score_after_game, "count_score_after_game"
10739 &setup.show_scores_after_game, "show_scores_after_game"
10743 &setup.time_limit, "time_limit"
10747 &setup.fullscreen, "fullscreen"
10751 &setup.window_scaling_percent, "window_scaling_percent"
10755 &setup.window_scaling_quality, "window_scaling_quality"
10759 &setup.screen_rendering_mode, "screen_rendering_mode"
10763 &setup.vsync_mode, "vsync_mode"
10767 &setup.ask_on_escape, "ask_on_escape"
10771 &setup.ask_on_escape_editor, "ask_on_escape_editor"
10775 &setup.ask_on_game_over, "ask_on_game_over"
10779 &setup.ask_on_quit_game, "ask_on_quit_game"
10783 &setup.ask_on_quit_program, "ask_on_quit_program"
10787 &setup.quick_switch, "quick_player_switch"
10791 &setup.input_on_focus, "input_on_focus"
10795 &setup.prefer_aga_graphics, "prefer_aga_graphics"
10799 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
10803 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
10807 &setup.game_speed_extended, "game_speed_extended"
10811 &setup.game_frame_delay, "game_frame_delay"
10815 &setup.default_game_engine_type, "default_game_engine_type"
10819 &setup.bd_skip_uncovering, "bd_skip_uncovering"
10823 &setup.bd_skip_hatching, "bd_skip_hatching"
10827 &setup.bd_scroll_delay, "bd_scroll_delay"
10831 &setup.bd_show_invisible_outbox, "bd_show_invisible_outbox"
10834 TYPE_SWITCH_3_STATES,
10835 &setup.bd_smooth_movements, "bd_smooth_movements"
10838 TYPE_SWITCH_3_STATES,
10839 &setup.bd_pushing_graphics, "bd_pushing_graphics"
10842 TYPE_SWITCH_3_STATES,
10843 &setup.bd_up_down_graphics, "bd_up_down_graphics"
10846 TYPE_SWITCH_3_STATES,
10847 &setup.bd_skip_falling_sounds, "bd_skip_falling_sounds"
10851 &setup.bd_palette_c64, "bd_palette_c64"
10855 &setup.bd_palette_c64dtv, "bd_palette_c64dtv"
10859 &setup.bd_palette_atari, "bd_palette_atari"
10863 &setup.bd_default_color_type, "bd_default_color_type"
10867 &setup.bd_random_colors, "bd_random_colors"
10871 &setup.sp_show_border_elements, "sp_show_border_elements"
10875 &setup.small_game_graphics, "small_game_graphics"
10879 &setup.show_load_save_buttons, "show_load_save_buttons"
10883 &setup.show_undo_redo_buttons, "show_undo_redo_buttons"
10887 &setup.scores_in_highscore_list, "scores_in_highscore_list"
10891 &setup.graphics_set, "graphics_set"
10895 &setup.sounds_set, "sounds_set"
10899 &setup.music_set, "music_set"
10902 TYPE_SWITCH_3_STATES,
10903 &setup.override_level_graphics, "override_level_graphics"
10906 TYPE_SWITCH_3_STATES,
10907 &setup.override_level_sounds, "override_level_sounds"
10910 TYPE_SWITCH_3_STATES,
10911 &setup.override_level_music, "override_level_music"
10915 &setup.volume_simple, "volume_simple"
10919 &setup.volume_loops, "volume_loops"
10923 &setup.volume_music, "volume_music"
10927 &setup.audio_sample_rate_44100, "audio_sample_rate_44100"
10931 &setup.network_mode, "network_mode"
10935 &setup.network_player_nr, "network_player"
10939 &setup.network_server_hostname, "network_server_hostname"
10943 &setup.touch.control_type, "touch.control_type"
10947 &setup.touch.move_distance, "touch.move_distance"
10951 &setup.touch.drop_distance, "touch.drop_distance"
10955 &setup.touch.transparency, "touch.transparency"
10959 &setup.touch.draw_outlined, "touch.draw_outlined"
10963 &setup.touch.draw_pressed, "touch.draw_pressed"
10967 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
10971 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
10975 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
10979 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
10983 &setup.touch.overlay_buttons, "touch.overlay_buttons"
10987 static struct TokenInfo auto_setup_tokens[] =
10991 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
10995 static struct TokenInfo server_setup_tokens[] =
10999 &setup.player_uuid, "player_uuid"
11003 &setup.player_version, "player_version"
11007 &setup.use_api_server, TEST_PREFIX "use_api_server"
11011 &setup.api_server_hostname, TEST_PREFIX "api_server_hostname"
11015 &setup.api_server_password, TEST_PREFIX "api_server_password"
11019 &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
11023 &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
11027 &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
11031 &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
11035 &setup.has_remaining_tapes, TEST_PREFIX "has_remaining_tapes"
11039 static struct TokenInfo editor_setup_tokens[] =
11043 &setup.editor.el_classic, "editor.el_classic"
11047 &setup.editor.el_custom, "editor.el_custom"
11051 &setup.editor.el_user_defined, "editor.el_user_defined"
11055 &setup.editor.el_dynamic, "editor.el_dynamic"
11059 &setup.editor.el_headlines, "editor.el_headlines"
11063 &setup.editor.show_element_token, "editor.show_element_token"
11067 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
11071 static struct TokenInfo editor_cascade_setup_tokens[] =
11075 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
11079 &setup.editor_cascade.el_bdx, "editor.cascade.el_bdx"
11083 &setup.editor_cascade.el_bdx_effects, "editor.cascade.el_bdx_effects"
11087 &setup.editor_cascade.el_em, "editor.cascade.el_em"
11091 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
11095 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
11099 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
11103 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
11107 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
11111 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
11115 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
11119 &setup.editor_cascade.el_df, "editor.cascade.el_df"
11123 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
11127 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
11131 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
11135 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
11139 &setup.editor_cascade.el_es, "editor.cascade.el_es"
11143 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
11147 &setup.editor_cascade.el_user, "editor.cascade.el_user"
11151 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
11155 static struct TokenInfo shortcut_setup_tokens[] =
11159 &setup.shortcut.save_game, "shortcut.save_game"
11163 &setup.shortcut.load_game, "shortcut.load_game"
11167 &setup.shortcut.restart_game, "shortcut.restart_game"
11171 &setup.shortcut.pause_before_end, "shortcut.pause_before_end"
11175 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
11179 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
11183 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
11187 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
11191 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
11195 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
11199 &setup.shortcut.tape_eject, "shortcut.tape_eject"
11203 &setup.shortcut.tape_extra, "shortcut.tape_extra"
11207 &setup.shortcut.tape_stop, "shortcut.tape_stop"
11211 &setup.shortcut.tape_pause, "shortcut.tape_pause"
11215 &setup.shortcut.tape_record, "shortcut.tape_record"
11219 &setup.shortcut.tape_play, "shortcut.tape_play"
11223 &setup.shortcut.sound_simple, "shortcut.sound_simple"
11227 &setup.shortcut.sound_loops, "shortcut.sound_loops"
11231 &setup.shortcut.sound_music, "shortcut.sound_music"
11235 &setup.shortcut.snap_left, "shortcut.snap_left"
11239 &setup.shortcut.snap_right, "shortcut.snap_right"
11243 &setup.shortcut.snap_up, "shortcut.snap_up"
11247 &setup.shortcut.snap_down, "shortcut.snap_down"
11251 &setup.shortcut.speed_fast, "shortcut.speed_fast"
11255 &setup.shortcut.speed_slow, "shortcut.speed_slow"
11259 static struct SetupInputInfo setup_input;
11260 static struct TokenInfo player_setup_tokens[] =
11264 &setup_input.use_joystick, ".use_joystick"
11268 &setup_input.joy.device_name, ".joy.device_name"
11272 &setup_input.joy.xleft, ".joy.xleft"
11276 &setup_input.joy.xmiddle, ".joy.xmiddle"
11280 &setup_input.joy.xright, ".joy.xright"
11284 &setup_input.joy.yupper, ".joy.yupper"
11288 &setup_input.joy.ymiddle, ".joy.ymiddle"
11292 &setup_input.joy.ylower, ".joy.ylower"
11296 &setup_input.joy.snap, ".joy.snap_field"
11300 &setup_input.joy.drop, ".joy.place_bomb"
11304 &setup_input.key.left, ".key.move_left"
11308 &setup_input.key.right, ".key.move_right"
11312 &setup_input.key.up, ".key.move_up"
11316 &setup_input.key.down, ".key.move_down"
11320 &setup_input.key.snap, ".key.snap_field"
11324 &setup_input.key.drop, ".key.place_bomb"
11328 static struct TokenInfo system_setup_tokens[] =
11332 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
11336 &setup.system.sdl_videodriver, "system.sdl_videodriver"
11340 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
11344 &setup.system.audio_fragment_size, "system.audio_fragment_size"
11348 static struct TokenInfo internal_setup_tokens[] =
11352 &setup.internal.program_title, "program_title"
11356 &setup.internal.program_version, "program_version"
11360 &setup.internal.program_author, "program_author"
11364 &setup.internal.program_email, "program_email"
11368 &setup.internal.program_website, "program_website"
11372 &setup.internal.program_copyright, "program_copyright"
11376 &setup.internal.program_company, "program_company"
11380 &setup.internal.program_icon_file, "program_icon_file"
11384 &setup.internal.default_graphics_set, "default_graphics_set"
11388 &setup.internal.default_sounds_set, "default_sounds_set"
11392 &setup.internal.default_music_set, "default_music_set"
11396 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
11400 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
11404 &setup.internal.fallback_music_file, "fallback_music_file"
11408 &setup.internal.default_level_series, "default_level_series"
11412 &setup.internal.default_window_width, "default_window_width"
11416 &setup.internal.default_window_height, "default_window_height"
11420 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
11424 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
11428 &setup.internal.create_user_levelset, "create_user_levelset"
11432 &setup.internal.info_screens_from_main, "info_screens_from_main"
11436 &setup.internal.menu_game, "menu_game"
11440 &setup.internal.menu_engines, "menu_engines"
11444 &setup.internal.menu_editor, "menu_editor"
11448 &setup.internal.menu_graphics, "menu_graphics"
11452 &setup.internal.menu_sound, "menu_sound"
11456 &setup.internal.menu_artwork, "menu_artwork"
11460 &setup.internal.menu_input, "menu_input"
11464 &setup.internal.menu_touch, "menu_touch"
11468 &setup.internal.menu_shortcuts, "menu_shortcuts"
11472 &setup.internal.menu_exit, "menu_exit"
11476 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
11480 &setup.internal.menu_shortcuts_various, "menu_shortcuts_various"
11484 &setup.internal.menu_shortcuts_focus, "menu_shortcuts_focus"
11488 &setup.internal.menu_shortcuts_tape, "menu_shortcuts_tape"
11492 &setup.internal.menu_shortcuts_sound, "menu_shortcuts_sound"
11496 &setup.internal.menu_shortcuts_snap, "menu_shortcuts_snap"
11500 &setup.internal.menu_shortcuts_speed, "menu_shortcuts_speed"
11504 &setup.internal.info_title, "info_title"
11508 &setup.internal.info_elements, "info_elements"
11512 &setup.internal.info_music, "info_music"
11516 &setup.internal.info_credits, "info_credits"
11520 &setup.internal.info_program, "info_program"
11524 &setup.internal.info_version, "info_version"
11528 &setup.internal.info_levelset, "info_levelset"
11532 &setup.internal.info_exit, "info_exit"
11536 static struct TokenInfo debug_setup_tokens[] =
11540 &setup.debug.frame_delay[0], "debug.frame_delay_0"
11544 &setup.debug.frame_delay[1], "debug.frame_delay_1"
11548 &setup.debug.frame_delay[2], "debug.frame_delay_2"
11552 &setup.debug.frame_delay[3], "debug.frame_delay_3"
11556 &setup.debug.frame_delay[4], "debug.frame_delay_4"
11560 &setup.debug.frame_delay[5], "debug.frame_delay_5"
11564 &setup.debug.frame_delay[6], "debug.frame_delay_6"
11568 &setup.debug.frame_delay[7], "debug.frame_delay_7"
11572 &setup.debug.frame_delay[8], "debug.frame_delay_8"
11576 &setup.debug.frame_delay[9], "debug.frame_delay_9"
11580 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
11584 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
11588 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
11592 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
11596 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
11600 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
11604 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
11608 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
11612 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
11616 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
11620 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
11623 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
11627 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
11630 TYPE_SWITCH_3_STATES,
11631 &setup.debug.xsn_mode, "debug.xsn_mode"
11635 &setup.debug.xsn_percent, "debug.xsn_percent"
11639 static struct TokenInfo options_setup_tokens[] =
11643 &setup.options.verbose, "options.verbose"
11647 &setup.options.debug, "options.debug"
11651 &setup.options.debug_mode, "options.debug_mode"
11655 static void setSetupInfoToDefaults(struct SetupInfo *si)
11659 si->player_name = getStringCopy(getDefaultUserName(user.nr));
11661 si->multiple_users = TRUE;
11664 si->sound_loops = TRUE;
11665 si->sound_music = TRUE;
11666 si->sound_simple = TRUE;
11668 si->global_animations = TRUE;
11669 si->scroll_delay = TRUE;
11670 si->forced_scroll_delay = FALSE;
11671 si->scroll_delay_value = STD_SCROLL_DELAY;
11672 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
11673 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
11674 si->fade_screens = TRUE;
11675 si->autorecord = TRUE;
11676 si->autorecord_after_replay = TRUE;
11677 si->auto_pause_on_start = FALSE;
11678 si->show_titlescreen = TRUE;
11679 si->quick_doors = FALSE;
11680 si->team_mode = FALSE;
11681 si->handicap = TRUE;
11682 si->skip_levels = TRUE;
11683 si->allow_skipping_levels = STATE_ASK;
11684 si->increment_levels = TRUE;
11685 si->auto_play_next_level = TRUE;
11686 si->count_score_after_game = TRUE;
11687 si->show_scores_after_game = TRUE;
11688 si->time_limit = TRUE;
11689 si->fullscreen = FALSE;
11690 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
11691 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
11692 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
11693 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
11694 si->ask_on_escape = TRUE;
11695 si->ask_on_escape_editor = TRUE;
11696 si->ask_on_game_over = TRUE;
11697 si->ask_on_quit_game = TRUE;
11698 si->ask_on_quit_program = TRUE;
11699 si->quick_switch = FALSE;
11700 si->input_on_focus = FALSE;
11701 si->prefer_aga_graphics = TRUE;
11702 si->prefer_lowpass_sounds = FALSE;
11703 si->prefer_extra_panel_items = TRUE;
11704 si->game_speed_extended = FALSE;
11705 si->game_frame_delay = GAME_FRAME_DELAY;
11706 si->default_game_engine_type = GAME_ENGINE_TYPE_RND;
11707 si->bd_skip_uncovering = FALSE;
11708 si->bd_skip_hatching = FALSE;
11709 si->bd_scroll_delay = TRUE;
11710 si->bd_show_invisible_outbox = FALSE;
11711 si->bd_smooth_movements = STATE_TRUE;
11712 si->bd_pushing_graphics = STATE_TRUE;
11713 si->bd_up_down_graphics = STATE_TRUE;
11714 si->bd_skip_falling_sounds = STATE_TRUE;
11715 si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64;
11716 si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV;
11717 si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI;
11718 si->bd_default_color_type = GD_DEFAULT_COLOR_TYPE;
11719 si->bd_random_colors = FALSE;
11720 si->sp_show_border_elements = FALSE;
11721 si->small_game_graphics = FALSE;
11722 si->show_load_save_buttons = FALSE;
11723 si->show_undo_redo_buttons = FALSE;
11724 si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
11726 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
11727 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
11728 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
11730 si->override_level_graphics = STATE_FALSE;
11731 si->override_level_sounds = STATE_FALSE;
11732 si->override_level_music = STATE_FALSE;
11734 si->volume_simple = 100; // percent
11735 si->volume_loops = 100; // percent
11736 si->volume_music = 100; // percent
11737 si->audio_sample_rate_44100 = FALSE;
11739 si->network_mode = FALSE;
11740 si->network_player_nr = 0; // first player
11741 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
11743 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
11744 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
11745 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
11746 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
11747 si->touch.draw_outlined = TRUE;
11748 si->touch.draw_pressed = TRUE;
11750 for (i = 0; i < 2; i++)
11752 char *default_grid_button[6][2] =
11758 { "111222", " vv " },
11759 { "111222", " vv " }
11761 int grid_xsize = DEFAULT_GRID_XSIZE(i);
11762 int grid_ysize = DEFAULT_GRID_YSIZE(i);
11763 int min_xsize = MIN(6, grid_xsize);
11764 int min_ysize = MIN(6, grid_ysize);
11765 int startx = grid_xsize - min_xsize;
11766 int starty = grid_ysize - min_ysize;
11769 // virtual buttons grid can only be set to defaults if video is initialized
11770 // (this will be repeated if virtual buttons are not loaded from setup file)
11771 if (video.initialized)
11773 si->touch.grid_xsize[i] = grid_xsize;
11774 si->touch.grid_ysize[i] = grid_ysize;
11778 si->touch.grid_xsize[i] = -1;
11779 si->touch.grid_ysize[i] = -1;
11782 for (x = 0; x < MAX_GRID_XSIZE; x++)
11783 for (y = 0; y < MAX_GRID_YSIZE; y++)
11784 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
11786 for (x = 0; x < min_xsize; x++)
11787 for (y = 0; y < min_ysize; y++)
11788 si->touch.grid_button[i][x][starty + y] =
11789 default_grid_button[y][0][x];
11791 for (x = 0; x < min_xsize; x++)
11792 for (y = 0; y < min_ysize; y++)
11793 si->touch.grid_button[i][startx + x][starty + y] =
11794 default_grid_button[y][1][x];
11797 si->touch.grid_initialized = video.initialized;
11799 si->touch.overlay_buttons = FALSE;
11801 si->editor.el_boulderdash = TRUE;
11802 si->editor.el_boulderdash_native = TRUE;
11803 si->editor.el_boulderdash_effects = TRUE;
11804 si->editor.el_emerald_mine = TRUE;
11805 si->editor.el_emerald_mine_club = TRUE;
11806 si->editor.el_more = TRUE;
11807 si->editor.el_sokoban = TRUE;
11808 si->editor.el_supaplex = TRUE;
11809 si->editor.el_diamond_caves = TRUE;
11810 si->editor.el_dx_boulderdash = TRUE;
11812 si->editor.el_mirror_magic = TRUE;
11813 si->editor.el_deflektor = TRUE;
11815 si->editor.el_chars = TRUE;
11816 si->editor.el_steel_chars = TRUE;
11818 si->editor.el_classic = TRUE;
11819 si->editor.el_custom = TRUE;
11821 si->editor.el_user_defined = FALSE;
11822 si->editor.el_dynamic = TRUE;
11824 si->editor.el_headlines = TRUE;
11826 si->editor.show_element_token = FALSE;
11828 si->editor.show_read_only_warning = TRUE;
11830 si->editor.use_template_for_new_levels = TRUE;
11832 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
11833 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
11834 si->shortcut.restart_game = DEFAULT_KEY_RESTART_GAME;
11835 si->shortcut.pause_before_end = DEFAULT_KEY_PAUSE_BEFORE_END;
11836 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
11838 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
11839 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
11840 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
11841 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
11842 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
11844 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
11845 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
11846 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
11847 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
11848 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
11849 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
11851 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
11852 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
11853 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
11855 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
11856 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
11857 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
11858 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
11860 si->shortcut.speed_fast = DEFAULT_KEY_SPEED_FAST;
11861 si->shortcut.speed_slow = DEFAULT_KEY_SPEED_SLOW;
11863 for (i = 0; i < MAX_PLAYERS; i++)
11865 si->input[i].use_joystick = FALSE;
11866 si->input[i].joy.device_name = getStringCopy(getDeviceNameFromJoystickNr(i));
11867 si->input[i].joy.xleft = JOYSTICK_XLEFT;
11868 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
11869 si->input[i].joy.xright = JOYSTICK_XRIGHT;
11870 si->input[i].joy.yupper = JOYSTICK_YUPPER;
11871 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
11872 si->input[i].joy.ylower = JOYSTICK_YLOWER;
11873 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
11874 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
11875 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
11876 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
11877 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
11878 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
11879 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
11880 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
11883 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
11884 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
11885 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
11886 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
11888 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
11889 si->internal.program_version = getStringCopy(getProgramRealVersionString());
11890 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
11891 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
11892 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
11893 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
11894 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
11896 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
11898 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
11899 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
11900 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
11902 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
11903 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
11904 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
11906 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
11907 si->internal.choose_from_top_leveldir = FALSE;
11908 si->internal.show_scaling_in_title = TRUE;
11909 si->internal.create_user_levelset = TRUE;
11910 si->internal.info_screens_from_main = FALSE;
11912 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
11913 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
11915 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
11916 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
11917 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
11918 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
11919 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
11920 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
11921 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
11922 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
11923 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
11924 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
11926 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
11927 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
11928 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
11929 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
11930 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
11931 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
11932 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
11933 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
11934 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
11935 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
11937 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
11938 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
11940 si->debug.show_frames_per_second = FALSE;
11942 si->debug.xsn_mode = STATE_AUTO;
11943 si->debug.xsn_percent = 0;
11945 si->options.verbose = FALSE;
11946 si->options.debug = FALSE;
11947 si->options.debug_mode = getStringCopy(ARG_UNDEFINED_STRING);
11949 #if defined(PLATFORM_ANDROID)
11950 si->fullscreen = TRUE;
11951 si->touch.overlay_buttons = TRUE;
11954 setHideSetupEntry(&setup.debug.xsn_mode);
11957 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
11959 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
11962 static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
11964 si->player_uuid = NULL; // (will be set later)
11965 si->player_version = 1; // (will be set later)
11967 si->use_api_server = TRUE;
11968 si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
11969 si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
11970 si->ask_for_uploading_tapes = TRUE;
11971 si->ask_for_remaining_tapes = FALSE;
11972 si->provide_uploading_tapes = TRUE;
11973 si->ask_for_using_api_server = TRUE;
11974 si->has_remaining_tapes = FALSE;
11977 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
11979 si->editor_cascade.el_bd = TRUE;
11980 si->editor_cascade.el_bdx = TRUE;
11981 si->editor_cascade.el_bdx_effects = FALSE;
11982 si->editor_cascade.el_em = TRUE;
11983 si->editor_cascade.el_emc = TRUE;
11984 si->editor_cascade.el_rnd = TRUE;
11985 si->editor_cascade.el_sb = TRUE;
11986 si->editor_cascade.el_sp = TRUE;
11987 si->editor_cascade.el_dc = TRUE;
11988 si->editor_cascade.el_dx = TRUE;
11990 si->editor_cascade.el_mm = TRUE;
11991 si->editor_cascade.el_df = TRUE;
11993 si->editor_cascade.el_chars = FALSE;
11994 si->editor_cascade.el_steel_chars = FALSE;
11995 si->editor_cascade.el_ce = FALSE;
11996 si->editor_cascade.el_ge = FALSE;
11997 si->editor_cascade.el_es = FALSE;
11998 si->editor_cascade.el_ref = FALSE;
11999 si->editor_cascade.el_user = FALSE;
12000 si->editor_cascade.el_dynamic = FALSE;
12003 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
12005 static char *getHideSetupToken(void *setup_value)
12007 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
12009 if (setup_value != NULL)
12010 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
12012 return hide_setup_token;
12015 void setHideSetupEntry(void *setup_value)
12017 char *hide_setup_token = getHideSetupToken(setup_value);
12019 if (hide_setup_hash == NULL)
12020 hide_setup_hash = newSetupFileHash();
12022 if (setup_value != NULL)
12023 setHashEntry(hide_setup_hash, hide_setup_token, "");
12026 void removeHideSetupEntry(void *setup_value)
12028 char *hide_setup_token = getHideSetupToken(setup_value);
12030 if (setup_value != NULL)
12031 removeHashEntry(hide_setup_hash, hide_setup_token);
12034 boolean hideSetupEntry(void *setup_value)
12036 char *hide_setup_token = getHideSetupToken(setup_value);
12038 return (setup_value != NULL &&
12039 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
12042 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
12043 struct TokenInfo *token_info,
12044 int token_nr, char *token_text)
12046 char *token_hide_text = getStringCat2(token_text, ".hide");
12047 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
12049 // set the value of this setup option in the setup option structure
12050 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
12052 // check if this setup option should be hidden in the setup menu
12053 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
12054 setHideSetupEntry(token_info[token_nr].value);
12056 free(token_hide_text);
12059 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
12060 struct TokenInfo *token_info,
12063 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
12064 token_info[token_nr].text);
12067 static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
12071 if (!setup_file_hash)
12074 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
12075 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
12077 setup.touch.grid_initialized = TRUE;
12078 for (i = 0; i < 2; i++)
12080 int grid_xsize = setup.touch.grid_xsize[i];
12081 int grid_ysize = setup.touch.grid_ysize[i];
12084 // if virtual buttons are not loaded from setup file, repeat initializing
12085 // virtual buttons grid with default values later when video is initialized
12086 if (grid_xsize == -1 ||
12089 setup.touch.grid_initialized = FALSE;
12094 for (y = 0; y < grid_ysize; y++)
12096 char token_string[MAX_LINE_LEN];
12098 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
12100 char *value_string = getHashEntry(setup_file_hash, token_string);
12102 if (value_string == NULL)
12105 for (x = 0; x < grid_xsize; x++)
12107 char c = value_string[x];
12109 setup.touch.grid_button[i][x][y] =
12110 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
12115 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
12116 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
12118 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
12119 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
12121 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
12125 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
12127 setup_input = setup.input[pnr];
12128 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
12130 char full_token[100];
12132 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
12133 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
12136 setup.input[pnr] = setup_input;
12139 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
12140 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
12142 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
12143 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
12145 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
12146 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
12148 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
12149 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
12151 setHideRelatedSetupEntries();
12154 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
12158 if (!setup_file_hash)
12161 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
12162 setSetupInfo(auto_setup_tokens, i,
12163 getHashEntry(setup_file_hash,
12164 auto_setup_tokens[i].text));
12167 static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
12171 if (!setup_file_hash)
12174 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
12175 setSetupInfo(server_setup_tokens, i,
12176 getHashEntry(setup_file_hash,
12177 server_setup_tokens[i].text));
12180 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
12184 if (!setup_file_hash)
12187 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
12188 setSetupInfo(editor_cascade_setup_tokens, i,
12189 getHashEntry(setup_file_hash,
12190 editor_cascade_setup_tokens[i].text));
12193 void LoadUserNames(void)
12195 int last_user_nr = user.nr;
12198 if (global.user_names != NULL)
12200 for (i = 0; i < MAX_PLAYER_NAMES; i++)
12201 checked_free(global.user_names[i]);
12203 checked_free(global.user_names);
12206 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
12208 for (i = 0; i < MAX_PLAYER_NAMES; i++)
12212 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
12214 if (setup_file_hash)
12216 char *player_name = getHashEntry(setup_file_hash, "player_name");
12218 global.user_names[i] = getFixedUserName(player_name);
12220 freeSetupFileHash(setup_file_hash);
12223 if (global.user_names[i] == NULL)
12224 global.user_names[i] = getStringCopy(getDefaultUserName(i));
12227 user.nr = last_user_nr;
12230 void LoadSetupFromFilename(char *filename)
12232 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
12234 if (setup_file_hash)
12236 decodeSetupFileHash_Default(setup_file_hash);
12238 freeSetupFileHash(setup_file_hash);
12242 Debug("setup", "using default setup values");
12246 static void LoadSetup_SpecialPostProcessing(void)
12248 char *player_name_new;
12250 // needed to work around problems with fixed length strings
12251 player_name_new = getFixedUserName(setup.player_name);
12252 free(setup.player_name);
12253 setup.player_name = player_name_new;
12255 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
12256 if (setup.scroll_delay == FALSE)
12258 setup.scroll_delay_value = MIN_SCROLL_DELAY;
12259 setup.scroll_delay = TRUE; // now always "on"
12262 // make sure that scroll delay value stays inside valid range
12263 setup.scroll_delay_value =
12264 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
12267 void LoadSetup_Default(void)
12271 // always start with reliable default values
12272 setSetupInfoToDefaults(&setup);
12274 // try to load setup values from default setup file
12275 filename = getDefaultSetupFilename();
12277 if (fileExists(filename))
12278 LoadSetupFromFilename(filename);
12280 // try to load setup values from platform setup file
12281 filename = getPlatformSetupFilename();
12283 if (fileExists(filename))
12284 LoadSetupFromFilename(filename);
12286 // try to load setup values from user setup file
12287 filename = getSetupFilename();
12289 LoadSetupFromFilename(filename);
12291 LoadSetup_SpecialPostProcessing();
12294 void LoadSetup_AutoSetup(void)
12296 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
12297 SetupFileHash *setup_file_hash = NULL;
12299 // always start with reliable default values
12300 setSetupInfoToDefaults_AutoSetup(&setup);
12302 setup_file_hash = loadSetupFileHash(filename);
12304 if (setup_file_hash)
12306 decodeSetupFileHash_AutoSetup(setup_file_hash);
12308 freeSetupFileHash(setup_file_hash);
12314 void LoadSetup_ServerSetup(void)
12316 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
12317 SetupFileHash *setup_file_hash = NULL;
12319 // always start with reliable default values
12320 setSetupInfoToDefaults_ServerSetup(&setup);
12322 setup_file_hash = loadSetupFileHash(filename);
12324 if (setup_file_hash)
12326 decodeSetupFileHash_ServerSetup(setup_file_hash);
12328 freeSetupFileHash(setup_file_hash);
12333 if (setup.player_uuid == NULL)
12335 // player UUID does not yet exist in setup file
12336 setup.player_uuid = getStringCopy(getUUID());
12337 setup.player_version = 2;
12339 SaveSetup_ServerSetup();
12343 void LoadSetup_EditorCascade(void)
12345 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
12346 SetupFileHash *setup_file_hash = NULL;
12348 // always start with reliable default values
12349 setSetupInfoToDefaults_EditorCascade(&setup);
12351 setup_file_hash = loadSetupFileHash(filename);
12353 if (setup_file_hash)
12355 decodeSetupFileHash_EditorCascade(setup_file_hash);
12357 freeSetupFileHash(setup_file_hash);
12363 void LoadSetup(void)
12365 LoadSetup_Default();
12366 LoadSetup_AutoSetup();
12367 LoadSetup_ServerSetup();
12368 LoadSetup_EditorCascade();
12371 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
12372 char *mapping_line)
12374 char mapping_guid[MAX_LINE_LEN];
12375 char *mapping_start, *mapping_end;
12377 // get GUID from game controller mapping line: copy complete line
12378 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
12379 mapping_guid[MAX_LINE_LEN - 1] = '\0';
12381 // get GUID from game controller mapping line: cut after GUID part
12382 mapping_start = strchr(mapping_guid, ',');
12383 if (mapping_start != NULL)
12384 *mapping_start = '\0';
12386 // cut newline from game controller mapping line
12387 mapping_end = strchr(mapping_line, '\n');
12388 if (mapping_end != NULL)
12389 *mapping_end = '\0';
12391 // add mapping entry to game controller mappings hash
12392 setHashEntry(mappings_hash, mapping_guid, mapping_line);
12395 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
12400 if (!(file = fopen(filename, MODE_READ)))
12402 Warn("cannot read game controller mappings file '%s'", filename);
12407 while (!feof(file))
12409 char line[MAX_LINE_LEN];
12411 if (!fgets(line, MAX_LINE_LEN, file))
12414 addGameControllerMappingToHash(mappings_hash, line);
12420 void SaveSetup_Default(void)
12422 char *filename = getSetupFilename();
12426 InitUserDataDirectory();
12428 if (!(file = fopen(filename, MODE_WRITE)))
12430 Warn("cannot write setup file '%s'", filename);
12435 fprintFileHeader(file, SETUP_FILENAME);
12437 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
12439 // just to make things nicer :)
12440 if (global_setup_tokens[i].value == &setup.multiple_users ||
12441 global_setup_tokens[i].value == &setup.sound ||
12442 global_setup_tokens[i].value == &setup.graphics_set ||
12443 global_setup_tokens[i].value == &setup.volume_simple ||
12444 global_setup_tokens[i].value == &setup.network_mode ||
12445 global_setup_tokens[i].value == &setup.touch.control_type ||
12446 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
12447 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
12448 fprintf(file, "\n");
12450 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
12453 for (i = 0; i < 2; i++)
12455 int grid_xsize = setup.touch.grid_xsize[i];
12456 int grid_ysize = setup.touch.grid_ysize[i];
12459 fprintf(file, "\n");
12461 for (y = 0; y < grid_ysize; y++)
12463 char token_string[MAX_LINE_LEN];
12464 char value_string[MAX_LINE_LEN];
12466 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
12468 for (x = 0; x < grid_xsize; x++)
12470 char c = setup.touch.grid_button[i][x][y];
12472 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
12475 value_string[grid_xsize] = '\0';
12477 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
12481 fprintf(file, "\n");
12482 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
12483 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
12485 fprintf(file, "\n");
12486 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
12487 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
12489 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
12493 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
12494 fprintf(file, "\n");
12496 setup_input = setup.input[pnr];
12497 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
12498 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
12501 fprintf(file, "\n");
12502 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
12503 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
12505 // (internal setup values not saved to user setup file)
12507 fprintf(file, "\n");
12508 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
12509 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
12510 setup.debug.xsn_mode != STATE_AUTO)
12511 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
12513 fprintf(file, "\n");
12514 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
12515 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
12519 SetFilePermissions(filename, PERMS_PRIVATE);
12522 void SaveSetup_AutoSetup(void)
12524 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
12528 InitUserDataDirectory();
12530 if (!(file = fopen(filename, MODE_WRITE)))
12532 Warn("cannot write auto setup file '%s'", filename);
12539 fprintFileHeader(file, AUTOSETUP_FILENAME);
12541 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
12542 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
12546 SetFilePermissions(filename, PERMS_PRIVATE);
12551 void SaveSetup_ServerSetup(void)
12553 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
12557 InitUserDataDirectory();
12559 if (!(file = fopen(filename, MODE_WRITE)))
12561 Warn("cannot write server setup file '%s'", filename);
12568 fprintFileHeader(file, SERVERSETUP_FILENAME);
12570 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
12572 // just to make things nicer :)
12573 if (server_setup_tokens[i].value == &setup.use_api_server)
12574 fprintf(file, "\n");
12576 fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
12581 SetFilePermissions(filename, PERMS_PRIVATE);
12586 void SaveSetup_EditorCascade(void)
12588 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
12592 InitUserDataDirectory();
12594 if (!(file = fopen(filename, MODE_WRITE)))
12596 Warn("cannot write editor cascade state file '%s'", filename);
12603 fprintFileHeader(file, EDITORCASCADE_FILENAME);
12605 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
12606 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
12610 SetFilePermissions(filename, PERMS_PRIVATE);
12615 void SaveSetup(void)
12617 SaveSetup_Default();
12618 SaveSetup_AutoSetup();
12619 SaveSetup_ServerSetup();
12620 SaveSetup_EditorCascade();
12623 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
12628 if (!(file = fopen(filename, MODE_WRITE)))
12630 Warn("cannot write game controller mappings file '%s'", filename);
12635 BEGIN_HASH_ITERATION(mappings_hash, itr)
12637 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
12639 END_HASH_ITERATION(mappings_hash, itr)
12644 void SaveSetup_AddGameControllerMapping(char *mapping)
12646 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
12647 SetupFileHash *mappings_hash = newSetupFileHash();
12649 InitUserDataDirectory();
12651 // load existing personal game controller mappings
12652 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
12654 // add new mapping to personal game controller mappings
12655 addGameControllerMappingToHash(mappings_hash, mapping);
12657 // save updated personal game controller mappings
12658 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
12660 freeSetupFileHash(mappings_hash);
12664 void LoadCustomElementDescriptions(void)
12666 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
12667 SetupFileHash *setup_file_hash;
12670 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12672 if (element_info[i].custom_description != NULL)
12674 free(element_info[i].custom_description);
12675 element_info[i].custom_description = NULL;
12679 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12682 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12684 char *token = getStringCat2(element_info[i].token_name, ".name");
12685 char *value = getHashEntry(setup_file_hash, token);
12688 element_info[i].custom_description = getStringCopy(value);
12693 freeSetupFileHash(setup_file_hash);
12696 static int getElementFromToken(char *token)
12698 char *value = getHashEntry(element_token_hash, token);
12701 return atoi(value);
12703 Warn("unknown element token '%s'", token);
12705 return EL_UNDEFINED;
12708 void FreeGlobalAnimEventInfo(void)
12710 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12712 if (gaei->event_list == NULL)
12717 for (i = 0; i < gaei->num_event_lists; i++)
12719 checked_free(gaei->event_list[i]->event_value);
12720 checked_free(gaei->event_list[i]);
12723 checked_free(gaei->event_list);
12725 gaei->event_list = NULL;
12726 gaei->num_event_lists = 0;
12729 static int AddGlobalAnimEventList(void)
12731 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12732 int list_pos = gaei->num_event_lists++;
12734 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
12735 sizeof(struct GlobalAnimEventListInfo *));
12737 gaei->event_list[list_pos] =
12738 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
12740 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
12742 gaeli->event_value = NULL;
12743 gaeli->num_event_values = 0;
12748 static int AddGlobalAnimEventValue(int list_pos, int event_value)
12750 // do not add empty global animation events
12751 if (event_value == ANIM_EVENT_NONE)
12754 // if list position is undefined, create new list
12755 if (list_pos == ANIM_EVENT_UNDEFINED)
12756 list_pos = AddGlobalAnimEventList();
12758 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12759 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
12760 int value_pos = gaeli->num_event_values++;
12762 gaeli->event_value = checked_realloc(gaeli->event_value,
12763 gaeli->num_event_values * sizeof(int *));
12765 gaeli->event_value[value_pos] = event_value;
12770 int GetGlobalAnimEventValue(int list_pos, int value_pos)
12772 if (list_pos == ANIM_EVENT_UNDEFINED)
12773 return ANIM_EVENT_NONE;
12775 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12776 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
12778 return gaeli->event_value[value_pos];
12781 int GetGlobalAnimEventValueCount(int list_pos)
12783 if (list_pos == ANIM_EVENT_UNDEFINED)
12786 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
12787 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
12789 return gaeli->num_event_values;
12792 // This function checks if a string <s> of the format "string1, string2, ..."
12793 // exactly contains a string <s_contained>.
12795 static boolean string_has_parameter(char *s, char *s_contained)
12799 if (s == NULL || s_contained == NULL)
12802 if (strlen(s_contained) > strlen(s))
12805 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
12807 char next_char = s[strlen(s_contained)];
12809 // check if next character is delimiter or whitespace
12810 if (next_char == ',' || next_char == '\0' ||
12811 next_char == ' ' || next_char == '\t')
12815 // check if string contains another parameter string after a comma
12816 substring = strchr(s, ',');
12817 if (substring == NULL) // string does not contain a comma
12820 // advance string pointer to next character after the comma
12823 // skip potential whitespaces after the comma
12824 while (*substring == ' ' || *substring == '\t')
12827 return string_has_parameter(substring, s_contained);
12830 static int get_anim_parameter_value_ce(char *s)
12833 char *pattern_1 = "ce_change:custom_";
12834 char *pattern_2 = ".page_";
12835 int pattern_1_len = strlen(pattern_1);
12836 char *matching_char = strstr(s_ptr, pattern_1);
12837 int result = ANIM_EVENT_NONE;
12839 if (matching_char == NULL)
12840 return ANIM_EVENT_NONE;
12842 result = ANIM_EVENT_CE_CHANGE;
12844 s_ptr = matching_char + pattern_1_len;
12846 // check for custom element number ("custom_X", "custom_XX" or "custom_XXX")
12847 if (*s_ptr >= '0' && *s_ptr <= '9')
12849 int gic_ce_nr = (*s_ptr++ - '0');
12851 if (*s_ptr >= '0' && *s_ptr <= '9')
12853 gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
12855 if (*s_ptr >= '0' && *s_ptr <= '9')
12856 gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
12859 if (gic_ce_nr < 1 || gic_ce_nr > NUM_CUSTOM_ELEMENTS)
12860 return ANIM_EVENT_NONE;
12862 // custom element stored as 0 to 255
12865 result |= gic_ce_nr << ANIM_EVENT_CE_BIT;
12869 // invalid custom element number specified
12871 return ANIM_EVENT_NONE;
12874 // check for change page number ("page_X" or "page_XX") (optional)
12875 if (strPrefix(s_ptr, pattern_2))
12877 s_ptr += strlen(pattern_2);
12879 if (*s_ptr >= '0' && *s_ptr <= '9')
12881 int gic_page_nr = (*s_ptr++ - '0');
12883 if (*s_ptr >= '0' && *s_ptr <= '9')
12884 gic_page_nr = 10 * gic_page_nr + (*s_ptr++ - '0');
12886 if (gic_page_nr < 1 || gic_page_nr > MAX_CHANGE_PAGES)
12887 return ANIM_EVENT_NONE;
12889 // change page stored as 1 to 32 (0 means "all change pages")
12891 result |= gic_page_nr << ANIM_EVENT_PAGE_BIT;
12895 // invalid animation part number specified
12897 return ANIM_EVENT_NONE;
12901 // discard result if next character is neither delimiter nor whitespace
12902 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
12903 *s_ptr == ' ' || *s_ptr == '\t'))
12904 return ANIM_EVENT_NONE;
12909 static int get_anim_parameter_value(char *s)
12911 int event_value[] =
12919 char *pattern_1[] =
12927 char *pattern_2 = ".part_";
12928 char *matching_char = NULL;
12930 int pattern_1_len = 0;
12931 int result = ANIM_EVENT_NONE;
12934 result = get_anim_parameter_value_ce(s);
12936 if (result != ANIM_EVENT_NONE)
12939 for (i = 0; i < ARRAY_SIZE(event_value); i++)
12941 matching_char = strstr(s_ptr, pattern_1[i]);
12942 pattern_1_len = strlen(pattern_1[i]);
12943 result = event_value[i];
12945 if (matching_char != NULL)
12949 if (matching_char == NULL)
12950 return ANIM_EVENT_NONE;
12952 s_ptr = matching_char + pattern_1_len;
12954 // check for main animation number ("anim_X" or "anim_XX")
12955 if (*s_ptr >= '0' && *s_ptr <= '9')
12957 int gic_anim_nr = (*s_ptr++ - '0');
12959 if (*s_ptr >= '0' && *s_ptr <= '9')
12960 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
12962 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
12963 return ANIM_EVENT_NONE;
12965 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
12969 // invalid main animation number specified
12971 return ANIM_EVENT_NONE;
12974 // check for animation part number ("part_X" or "part_XX") (optional)
12975 if (strPrefix(s_ptr, pattern_2))
12977 s_ptr += strlen(pattern_2);
12979 if (*s_ptr >= '0' && *s_ptr <= '9')
12981 int gic_part_nr = (*s_ptr++ - '0');
12983 if (*s_ptr >= '0' && *s_ptr <= '9')
12984 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
12986 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
12987 return ANIM_EVENT_NONE;
12989 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
12993 // invalid animation part number specified
12995 return ANIM_EVENT_NONE;
12999 // discard result if next character is neither delimiter nor whitespace
13000 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
13001 *s_ptr == ' ' || *s_ptr == '\t'))
13002 return ANIM_EVENT_NONE;
13007 static int get_anim_parameter_values(char *s)
13009 int list_pos = ANIM_EVENT_UNDEFINED;
13010 int event_value = ANIM_EVENT_DEFAULT;
13012 if (string_has_parameter(s, "any"))
13013 event_value |= ANIM_EVENT_ANY;
13015 if (string_has_parameter(s, "click:self") ||
13016 string_has_parameter(s, "click") ||
13017 string_has_parameter(s, "self"))
13018 event_value |= ANIM_EVENT_SELF;
13020 if (string_has_parameter(s, "unclick:any"))
13021 event_value |= ANIM_EVENT_UNCLICK_ANY;
13023 // if animation event found, add it to global animation event list
13024 if (event_value != ANIM_EVENT_NONE)
13025 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
13029 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
13030 event_value = get_anim_parameter_value(s);
13032 // if animation event found, add it to global animation event list
13033 if (event_value != ANIM_EVENT_NONE)
13034 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
13036 // continue with next part of the string, starting with next comma
13037 s = strchr(s + 1, ',');
13043 static int get_anim_action_parameter_value(char *token)
13045 // check most common default case first to massively speed things up
13046 if (strEqual(token, ARG_UNDEFINED))
13047 return ANIM_EVENT_ACTION_NONE;
13049 int result = getImageIDFromToken(token);
13053 char *gfx_token = getStringCat2("gfx.", token);
13055 result = getImageIDFromToken(gfx_token);
13057 checked_free(gfx_token);
13062 Key key = getKeyFromX11KeyName(token);
13064 if (key != KSYM_UNDEFINED)
13065 result = -(int)key;
13072 result = get_hash_from_string(token); // unsigned int => int
13073 result = ABS(result); // may be negative now
13074 result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
13076 setHashEntry(anim_url_hash, int2str(result, 0), token);
13081 result = ANIM_EVENT_ACTION_NONE;
13086 int get_parameter_value(char *value_raw, char *suffix, int type)
13088 char *value = getStringToLower(value_raw);
13089 int result = 0; // probably a save default value
13091 if (strEqual(suffix, ".direction"))
13093 result = (strEqual(value, "left") ? MV_LEFT :
13094 strEqual(value, "right") ? MV_RIGHT :
13095 strEqual(value, "up") ? MV_UP :
13096 strEqual(value, "down") ? MV_DOWN : MV_NONE);
13098 else if (strEqual(suffix, ".position"))
13100 result = (strEqual(value, "left") ? POS_LEFT :
13101 strEqual(value, "right") ? POS_RIGHT :
13102 strEqual(value, "top") ? POS_TOP :
13103 strEqual(value, "upper") ? POS_UPPER :
13104 strEqual(value, "middle") ? POS_MIDDLE :
13105 strEqual(value, "lower") ? POS_LOWER :
13106 strEqual(value, "bottom") ? POS_BOTTOM :
13107 strEqual(value, "any") ? POS_ANY :
13108 strEqual(value, "ce") ? POS_CE :
13109 strEqual(value, "ce_trigger") ? POS_CE_TRIGGER :
13110 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
13112 else if (strEqual(suffix, ".align"))
13114 result = (strEqual(value, "left") ? ALIGN_LEFT :
13115 strEqual(value, "right") ? ALIGN_RIGHT :
13116 strEqual(value, "center") ? ALIGN_CENTER :
13117 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
13119 else if (strEqual(suffix, ".valign"))
13121 result = (strEqual(value, "top") ? VALIGN_TOP :
13122 strEqual(value, "bottom") ? VALIGN_BOTTOM :
13123 strEqual(value, "middle") ? VALIGN_MIDDLE :
13124 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
13126 else if (strEqual(suffix, ".anim_mode"))
13128 result = (string_has_parameter(value, "none") ? ANIM_NONE :
13129 string_has_parameter(value, "loop") ? ANIM_LOOP :
13130 string_has_parameter(value, "linear") ? ANIM_LINEAR :
13131 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
13132 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
13133 string_has_parameter(value, "random") ? ANIM_RANDOM :
13134 string_has_parameter(value, "random_static") ? ANIM_RANDOM_STATIC :
13135 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
13136 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
13137 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
13138 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
13139 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
13140 string_has_parameter(value, "centered") ? ANIM_CENTERED :
13141 string_has_parameter(value, "all") ? ANIM_ALL :
13142 string_has_parameter(value, "tiled") ? ANIM_TILED :
13143 string_has_parameter(value, "level_nr") ? ANIM_LEVEL_NR :
13146 if (string_has_parameter(value, "once"))
13147 result |= ANIM_ONCE;
13149 if (string_has_parameter(value, "reverse"))
13150 result |= ANIM_REVERSE;
13152 if (string_has_parameter(value, "opaque_player"))
13153 result |= ANIM_OPAQUE_PLAYER;
13155 if (string_has_parameter(value, "static_panel"))
13156 result |= ANIM_STATIC_PANEL;
13158 else if (strEqual(suffix, ".init_event") ||
13159 strEqual(suffix, ".anim_event"))
13161 result = get_anim_parameter_values(value);
13163 else if (strEqual(suffix, ".init_delay_action") ||
13164 strEqual(suffix, ".anim_delay_action") ||
13165 strEqual(suffix, ".post_delay_action") ||
13166 strEqual(suffix, ".init_event_action") ||
13167 strEqual(suffix, ".anim_event_action"))
13169 result = get_anim_action_parameter_value(value_raw);
13171 else if (strEqual(suffix, ".class"))
13173 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
13174 get_hash_from_string(value));
13176 else if (strEqual(suffix, ".style"))
13178 result = STYLE_DEFAULT;
13180 if (string_has_parameter(value, "accurate_borders"))
13181 result |= STYLE_ACCURATE_BORDERS;
13183 if (string_has_parameter(value, "inner_corners"))
13184 result |= STYLE_INNER_CORNERS;
13186 if (string_has_parameter(value, "reverse"))
13187 result |= STYLE_REVERSE;
13189 if (string_has_parameter(value, "leftmost_position"))
13190 result |= STYLE_LEFTMOST_POSITION;
13192 if (string_has_parameter(value, "block_clicks"))
13193 result |= STYLE_BLOCK;
13195 if (string_has_parameter(value, "passthrough_clicks"))
13196 result |= STYLE_PASSTHROUGH;
13198 if (string_has_parameter(value, "multiple_actions"))
13199 result |= STYLE_MULTIPLE_ACTIONS;
13201 if (string_has_parameter(value, "consume_ce_event"))
13202 result |= STYLE_CONSUME_CE_EVENT;
13204 else if (strEqual(suffix, ".fade_mode"))
13206 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
13207 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
13208 string_has_parameter(value, "fade_in") ? FADE_MODE_FADE_IN :
13209 string_has_parameter(value, "fade_out") ? FADE_MODE_FADE_OUT :
13210 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
13211 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
13212 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
13213 FADE_MODE_DEFAULT);
13215 else if (strEqual(suffix, ".auto_delay_unit"))
13217 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
13218 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
13219 AUTO_DELAY_UNIT_DEFAULT);
13221 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
13223 result = gfx.get_font_from_token_function(value);
13225 else // generic parameter of type integer or boolean
13227 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
13228 type == TYPE_INTEGER ? get_integer_from_string(value) :
13229 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
13230 ARG_UNDEFINED_VALUE);
13238 static int get_token_parameter_value(char *token, char *value_raw)
13242 if (token == NULL || value_raw == NULL)
13243 return ARG_UNDEFINED_VALUE;
13245 suffix = strrchr(token, '.');
13246 if (suffix == NULL)
13249 if (strEqual(suffix, ".element"))
13250 return getElementFromToken(value_raw);
13252 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
13253 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
13256 void InitMenuDesignSettings_FromHash(SetupFileHash *setup_file_hash,
13257 boolean ignore_defaults)
13261 for (i = 0; image_config_vars[i].token != NULL; i++)
13263 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
13265 // (ignore definitions set to "[DEFAULT]" which are already initialized)
13266 if (ignore_defaults && strEqual(value, ARG_DEFAULT))
13270 *image_config_vars[i].value =
13271 get_token_parameter_value(image_config_vars[i].token, value);
13275 void InitMenuDesignSettings_Static(void)
13277 // always start with reliable default values from static default config
13278 InitMenuDesignSettings_FromHash(image_config_hash, FALSE);
13281 static void InitMenuDesignSettings_SpecialPreProcessing(void)
13285 // the following initializes hierarchical values from static configuration
13287 // special case: initialize "ARG_DEFAULT" values in static default config
13288 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
13289 titlescreen_initial_first_default.fade_mode =
13290 title_initial_first_default.fade_mode;
13291 titlescreen_initial_first_default.fade_delay =
13292 title_initial_first_default.fade_delay;
13293 titlescreen_initial_first_default.post_delay =
13294 title_initial_first_default.post_delay;
13295 titlescreen_initial_first_default.auto_delay =
13296 title_initial_first_default.auto_delay;
13297 titlescreen_initial_first_default.auto_delay_unit =
13298 title_initial_first_default.auto_delay_unit;
13299 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
13300 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
13301 titlescreen_first_default.post_delay = title_first_default.post_delay;
13302 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
13303 titlescreen_first_default.auto_delay_unit =
13304 title_first_default.auto_delay_unit;
13305 titlemessage_initial_first_default.fade_mode =
13306 title_initial_first_default.fade_mode;
13307 titlemessage_initial_first_default.fade_delay =
13308 title_initial_first_default.fade_delay;
13309 titlemessage_initial_first_default.post_delay =
13310 title_initial_first_default.post_delay;
13311 titlemessage_initial_first_default.auto_delay =
13312 title_initial_first_default.auto_delay;
13313 titlemessage_initial_first_default.auto_delay_unit =
13314 title_initial_first_default.auto_delay_unit;
13315 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
13316 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
13317 titlemessage_first_default.post_delay = title_first_default.post_delay;
13318 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
13319 titlemessage_first_default.auto_delay_unit =
13320 title_first_default.auto_delay_unit;
13322 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
13323 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
13324 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
13325 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
13326 titlescreen_initial_default.auto_delay_unit =
13327 title_initial_default.auto_delay_unit;
13328 titlescreen_default.fade_mode = title_default.fade_mode;
13329 titlescreen_default.fade_delay = title_default.fade_delay;
13330 titlescreen_default.post_delay = title_default.post_delay;
13331 titlescreen_default.auto_delay = title_default.auto_delay;
13332 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
13333 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
13334 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
13335 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
13336 titlemessage_initial_default.auto_delay_unit =
13337 title_initial_default.auto_delay_unit;
13338 titlemessage_default.fade_mode = title_default.fade_mode;
13339 titlemessage_default.fade_delay = title_default.fade_delay;
13340 titlemessage_default.post_delay = title_default.post_delay;
13341 titlemessage_default.auto_delay = title_default.auto_delay;
13342 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
13344 // special case: initialize "ARG_DEFAULT" values in static default config
13345 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
13346 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
13348 titlescreen_initial_first[i] = titlescreen_initial_first_default;
13349 titlescreen_first[i] = titlescreen_first_default;
13350 titlemessage_initial_first[i] = titlemessage_initial_first_default;
13351 titlemessage_first[i] = titlemessage_first_default;
13353 titlescreen_initial[i] = titlescreen_initial_default;
13354 titlescreen[i] = titlescreen_default;
13355 titlemessage_initial[i] = titlemessage_initial_default;
13356 titlemessage[i] = titlemessage_default;
13359 // special case: initialize "ARG_DEFAULT" values in static default config
13360 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
13361 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13363 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
13366 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
13367 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
13368 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
13371 // special case: initialize "ARG_DEFAULT" values in static default config
13372 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
13373 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13375 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
13376 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
13377 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
13379 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
13382 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
13386 static void InitMenuDesignSettings_SpecialPostProcessing(void)
13390 struct XY *dst, *src;
13392 game_buttons_xy[] =
13394 { &game.button.save, &game.button.stop },
13395 { &game.button.pause2, &game.button.pause },
13396 { &game.button.load, &game.button.play },
13397 { &game.button.undo, &game.button.stop },
13398 { &game.button.redo, &game.button.play },
13404 // special case: initialize later added SETUP list size from LEVELS value
13405 if (menu.list_size[GAME_MODE_SETUP] == -1)
13406 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
13408 // set default position for snapshot buttons to stop/pause/play buttons
13409 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
13410 if ((*game_buttons_xy[i].dst).x == -1 &&
13411 (*game_buttons_xy[i].dst).y == -1)
13412 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
13414 // --------------------------------------------------------------------------
13415 // dynamic viewports (including playfield margins, borders and alignments)
13416 // --------------------------------------------------------------------------
13418 // dynamic viewports currently only supported for landscape mode
13419 int display_width = MAX(video.display_width, video.display_height);
13420 int display_height = MIN(video.display_width, video.display_height);
13422 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13424 struct RectWithBorder *vp_window = &viewport.window[i];
13425 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
13426 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
13427 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
13428 boolean dynamic_window_width = (vp_window->min_width != -1);
13429 boolean dynamic_window_height = (vp_window->min_height != -1);
13430 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
13431 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
13433 // adjust window size if min/max width/height is specified
13435 if (vp_window->min_width != -1)
13437 int window_width = display_width;
13439 // when using static window height, use aspect ratio of display
13440 if (vp_window->min_height == -1)
13441 window_width = vp_window->height * display_width / display_height;
13443 vp_window->width = MAX(vp_window->min_width, window_width);
13446 if (vp_window->min_height != -1)
13448 int window_height = display_height;
13450 // when using static window width, use aspect ratio of display
13451 if (vp_window->min_width == -1)
13452 window_height = vp_window->width * display_height / display_width;
13454 vp_window->height = MAX(vp_window->min_height, window_height);
13457 if (vp_window->max_width != -1)
13458 vp_window->width = MIN(vp_window->width, vp_window->max_width);
13460 if (vp_window->max_height != -1)
13461 vp_window->height = MIN(vp_window->height, vp_window->max_height);
13463 int playfield_width = vp_window->width;
13464 int playfield_height = vp_window->height;
13466 // adjust playfield size and position according to specified margins
13468 playfield_width -= vp_playfield->margin_left;
13469 playfield_width -= vp_playfield->margin_right;
13471 playfield_height -= vp_playfield->margin_top;
13472 playfield_height -= vp_playfield->margin_bottom;
13474 // adjust playfield size if min/max width/height is specified
13476 if (vp_playfield->min_width != -1)
13477 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
13479 if (vp_playfield->min_height != -1)
13480 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
13482 if (vp_playfield->max_width != -1)
13483 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
13485 if (vp_playfield->max_height != -1)
13486 vp_playfield->height = MIN(vp_playfield->height, vp_playfield->max_height);
13488 // adjust playfield position according to specified alignment
13490 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
13491 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
13492 else if (vp_playfield->align == ALIGN_CENTER)
13493 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
13494 else if (vp_playfield->align == ALIGN_RIGHT)
13495 vp_playfield->x += playfield_width - vp_playfield->width;
13497 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
13498 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
13499 else if (vp_playfield->valign == VALIGN_MIDDLE)
13500 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
13501 else if (vp_playfield->valign == VALIGN_BOTTOM)
13502 vp_playfield->y += playfield_height - vp_playfield->height;
13504 vp_playfield->x += vp_playfield->margin_left;
13505 vp_playfield->y += vp_playfield->margin_top;
13507 // adjust individual playfield borders if only default border is specified
13509 if (vp_playfield->border_left == -1)
13510 vp_playfield->border_left = vp_playfield->border_size;
13511 if (vp_playfield->border_right == -1)
13512 vp_playfield->border_right = vp_playfield->border_size;
13513 if (vp_playfield->border_top == -1)
13514 vp_playfield->border_top = vp_playfield->border_size;
13515 if (vp_playfield->border_bottom == -1)
13516 vp_playfield->border_bottom = vp_playfield->border_size;
13518 // set dynamic playfield borders if borders are specified as undefined
13519 // (but only if window size was dynamic and playfield size was static)
13521 if (dynamic_window_width && !dynamic_playfield_width)
13523 if (vp_playfield->border_left == -1)
13525 vp_playfield->border_left = (vp_playfield->x -
13526 vp_playfield->margin_left);
13527 vp_playfield->x -= vp_playfield->border_left;
13528 vp_playfield->width += vp_playfield->border_left;
13531 if (vp_playfield->border_right == -1)
13533 vp_playfield->border_right = (vp_window->width -
13535 vp_playfield->width -
13536 vp_playfield->margin_right);
13537 vp_playfield->width += vp_playfield->border_right;
13541 if (dynamic_window_height && !dynamic_playfield_height)
13543 if (vp_playfield->border_top == -1)
13545 vp_playfield->border_top = (vp_playfield->y -
13546 vp_playfield->margin_top);
13547 vp_playfield->y -= vp_playfield->border_top;
13548 vp_playfield->height += vp_playfield->border_top;
13551 if (vp_playfield->border_bottom == -1)
13553 vp_playfield->border_bottom = (vp_window->height -
13555 vp_playfield->height -
13556 vp_playfield->margin_bottom);
13557 vp_playfield->height += vp_playfield->border_bottom;
13561 // adjust playfield size to be a multiple of a defined alignment tile size
13563 int align_size = vp_playfield->align_size;
13564 int playfield_xtiles = vp_playfield->width / align_size;
13565 int playfield_ytiles = vp_playfield->height / align_size;
13566 int playfield_width_corrected = playfield_xtiles * align_size;
13567 int playfield_height_corrected = playfield_ytiles * align_size;
13568 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
13569 i == GFX_SPECIAL_ARG_EDITOR);
13571 if (is_playfield_mode &&
13572 dynamic_playfield_width &&
13573 vp_playfield->width != playfield_width_corrected)
13575 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
13577 vp_playfield->width = playfield_width_corrected;
13579 if (vp_playfield->align == ALIGN_LEFT)
13581 vp_playfield->border_left += playfield_xdiff;
13583 else if (vp_playfield->align == ALIGN_RIGHT)
13585 vp_playfield->border_right += playfield_xdiff;
13587 else if (vp_playfield->align == ALIGN_CENTER)
13589 int border_left_diff = playfield_xdiff / 2;
13590 int border_right_diff = playfield_xdiff - border_left_diff;
13592 vp_playfield->border_left += border_left_diff;
13593 vp_playfield->border_right += border_right_diff;
13597 if (is_playfield_mode &&
13598 dynamic_playfield_height &&
13599 vp_playfield->height != playfield_height_corrected)
13601 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
13603 vp_playfield->height = playfield_height_corrected;
13605 if (vp_playfield->valign == VALIGN_TOP)
13607 vp_playfield->border_top += playfield_ydiff;
13609 else if (vp_playfield->align == VALIGN_BOTTOM)
13611 vp_playfield->border_right += playfield_ydiff;
13613 else if (vp_playfield->align == VALIGN_MIDDLE)
13615 int border_top_diff = playfield_ydiff / 2;
13616 int border_bottom_diff = playfield_ydiff - border_top_diff;
13618 vp_playfield->border_top += border_top_diff;
13619 vp_playfield->border_bottom += border_bottom_diff;
13623 // adjust door positions according to specified alignment
13625 for (j = 0; j < 2; j++)
13627 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
13629 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
13630 vp_door->x = ALIGNED_VP_XPOS(vp_door);
13631 else if (vp_door->align == ALIGN_CENTER)
13632 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
13633 else if (vp_door->align == ALIGN_RIGHT)
13634 vp_door->x += vp_window->width - vp_door->width;
13636 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
13637 vp_door->y = ALIGNED_VP_YPOS(vp_door);
13638 else if (vp_door->valign == VALIGN_MIDDLE)
13639 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
13640 else if (vp_door->valign == VALIGN_BOTTOM)
13641 vp_door->y += vp_window->height - vp_door->height;
13646 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
13650 struct XYTileSize *dst, *src;
13653 editor_buttons_xy[] =
13656 &editor.button.element_left, &editor.palette.element_left,
13657 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
13660 &editor.button.element_middle, &editor.palette.element_middle,
13661 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
13664 &editor.button.element_right, &editor.palette.element_right,
13665 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
13672 // set default position for element buttons to element graphics
13673 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
13675 if ((*editor_buttons_xy[i].dst).x == -1 &&
13676 (*editor_buttons_xy[i].dst).y == -1)
13678 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
13680 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
13682 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
13686 // adjust editor palette rows and columns if specified to be dynamic
13688 if (editor.palette.cols == -1)
13690 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
13691 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
13692 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
13694 editor.palette.cols = (vp_width - sc_width) / bt_width;
13696 if (editor.palette.x == -1)
13698 int palette_width = editor.palette.cols * bt_width + sc_width;
13700 editor.palette.x = (vp_width - palette_width) / 2;
13704 if (editor.palette.rows == -1)
13706 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
13707 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
13708 int tx_height = getFontHeight(FONT_TEXT_2);
13710 editor.palette.rows = (vp_height - tx_height) / bt_height;
13712 if (editor.palette.y == -1)
13714 int palette_height = editor.palette.rows * bt_height + tx_height;
13716 editor.palette.y = (vp_height - palette_height) / 2;
13721 static void InitMenuDesignSettings_PreviewPlayers_Ext(SetupFileHash *hash,
13722 boolean initialize)
13724 // special case: check if network and preview player positions are redefined,
13725 // to compare this later against the main menu level preview being redefined
13726 struct TokenIntPtrInfo menu_config_players[] =
13728 { "main.network_players.x", &menu.main.network_players.redefined },
13729 { "main.network_players.y", &menu.main.network_players.redefined },
13730 { "main.preview_players.x", &menu.main.preview_players.redefined },
13731 { "main.preview_players.y", &menu.main.preview_players.redefined },
13732 { "preview.x", &preview.redefined },
13733 { "preview.y", &preview.redefined }
13739 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
13740 *menu_config_players[i].value = FALSE;
13744 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
13745 if (getHashEntry(hash, menu_config_players[i].token) != NULL)
13746 *menu_config_players[i].value = TRUE;
13750 static void InitMenuDesignSettings_PreviewPlayers(void)
13752 InitMenuDesignSettings_PreviewPlayers_Ext(NULL, TRUE);
13755 static void InitMenuDesignSettings_PreviewPlayers_FromHash(SetupFileHash *hash)
13757 InitMenuDesignSettings_PreviewPlayers_Ext(hash, FALSE);
13760 static void LoadMenuDesignSettingsFromFilename(char *filename)
13762 static struct TitleFadingInfo tfi;
13763 static struct TitleMessageInfo tmi;
13764 static struct TokenInfo title_tokens[] =
13766 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
13767 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
13768 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
13769 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
13770 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
13774 static struct TokenInfo titlemessage_tokens[] =
13776 { TYPE_INTEGER, &tmi.x, ".x" },
13777 { TYPE_INTEGER, &tmi.y, ".y" },
13778 { TYPE_INTEGER, &tmi.width, ".width" },
13779 { TYPE_INTEGER, &tmi.height, ".height" },
13780 { TYPE_INTEGER, &tmi.chars, ".chars" },
13781 { TYPE_INTEGER, &tmi.lines, ".lines" },
13782 { TYPE_INTEGER, &tmi.align, ".align" },
13783 { TYPE_INTEGER, &tmi.valign, ".valign" },
13784 { TYPE_INTEGER, &tmi.font, ".font" },
13785 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
13786 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
13787 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
13788 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
13789 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
13790 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
13791 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
13792 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
13793 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
13799 struct TitleFadingInfo *info;
13804 // initialize first titles from "enter screen" definitions, if defined
13805 { &title_initial_first_default, "menu.enter_screen.TITLE" },
13806 { &title_first_default, "menu.enter_screen.TITLE" },
13808 // initialize title screens from "next screen" definitions, if defined
13809 { &title_initial_default, "menu.next_screen.TITLE" },
13810 { &title_default, "menu.next_screen.TITLE" },
13816 struct TitleMessageInfo *array;
13819 titlemessage_arrays[] =
13821 // initialize first titles from "enter screen" definitions, if defined
13822 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
13823 { titlescreen_first, "menu.enter_screen.TITLE" },
13824 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
13825 { titlemessage_first, "menu.enter_screen.TITLE" },
13827 // initialize titles from "next screen" definitions, if defined
13828 { titlescreen_initial, "menu.next_screen.TITLE" },
13829 { titlescreen, "menu.next_screen.TITLE" },
13830 { titlemessage_initial, "menu.next_screen.TITLE" },
13831 { titlemessage, "menu.next_screen.TITLE" },
13833 // overwrite titles with title definitions, if defined
13834 { titlescreen_initial_first, "[title_initial]" },
13835 { titlescreen_first, "[title]" },
13836 { titlemessage_initial_first, "[title_initial]" },
13837 { titlemessage_first, "[title]" },
13839 { titlescreen_initial, "[title_initial]" },
13840 { titlescreen, "[title]" },
13841 { titlemessage_initial, "[title_initial]" },
13842 { titlemessage, "[title]" },
13844 // overwrite titles with title screen/message definitions, if defined
13845 { titlescreen_initial_first, "[titlescreen_initial]" },
13846 { titlescreen_first, "[titlescreen]" },
13847 { titlemessage_initial_first, "[titlemessage_initial]" },
13848 { titlemessage_first, "[titlemessage]" },
13850 { titlescreen_initial, "[titlescreen_initial]" },
13851 { titlescreen, "[titlescreen]" },
13852 { titlemessage_initial, "[titlemessage_initial]" },
13853 { titlemessage, "[titlemessage]" },
13857 SetupFileHash *setup_file_hash;
13860 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
13863 // the following initializes hierarchical values from dynamic configuration
13865 // special case: initialize with default values that may be overwritten
13866 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
13867 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13869 struct TokenIntPtrInfo menu_config[] =
13871 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
13872 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
13873 { "menu.list_size", &menu.list_size[i] }
13876 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13878 char *token = menu_config[j].token;
13879 char *value = getHashEntry(setup_file_hash, token);
13882 *menu_config[j].value = get_integer_from_string(value);
13886 // special case: initialize with default values that may be overwritten
13887 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
13888 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
13890 struct TokenIntPtrInfo menu_config[] =
13892 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
13893 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
13894 { "menu.list_size.INFO", &menu.list_size_info[i] },
13895 { "menu.list_entry_size.INFO", &menu.list_entry_size_info[i] },
13896 { "menu.tile_size.INFO", &menu.tile_size_info[i] }
13899 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13901 char *token = menu_config[j].token;
13902 char *value = getHashEntry(setup_file_hash, token);
13905 *menu_config[j].value = get_integer_from_string(value);
13909 // special case: initialize with default values that may be overwritten
13910 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
13911 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
13913 struct TokenIntPtrInfo menu_config[] =
13915 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
13916 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
13919 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13921 char *token = menu_config[j].token;
13922 char *value = getHashEntry(setup_file_hash, token);
13925 *menu_config[j].value = get_integer_from_string(value);
13929 // special case: initialize with default values that may be overwritten
13930 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
13931 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
13933 struct TokenIntPtrInfo menu_config[] =
13935 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
13936 { "menu.middle_spacing.INFO", &menu.middle_spacing_info[i] },
13937 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
13938 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
13939 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
13940 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
13941 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
13942 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
13943 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
13944 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
13947 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13949 char *token = menu_config[j].token;
13950 char *value = getHashEntry(setup_file_hash, token);
13953 *menu_config[j].value = get_integer_from_string(value);
13957 // special case: initialize with default values that may be overwritten
13958 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
13959 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13961 struct TokenIntPtrInfo menu_config[] =
13963 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
13964 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
13965 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
13966 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
13967 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
13968 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
13969 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
13970 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
13971 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
13974 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
13976 char *token = menu_config[j].token;
13977 char *value = getHashEntry(setup_file_hash, token);
13980 *menu_config[j].value = get_token_parameter_value(token, value);
13984 // special case: initialize with default values that may be overwritten
13985 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
13986 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
13990 char *token_prefix;
13991 struct RectWithBorder *struct_ptr;
13995 { "viewport.window", &viewport.window[i] },
13996 { "viewport.playfield", &viewport.playfield[i] },
13997 { "viewport.door_1", &viewport.door_1[i] },
13998 { "viewport.door_2", &viewport.door_2[i] }
14001 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
14003 struct TokenIntPtrInfo vp_config[] =
14005 { ".x", &vp_struct[j].struct_ptr->x },
14006 { ".y", &vp_struct[j].struct_ptr->y },
14007 { ".width", &vp_struct[j].struct_ptr->width },
14008 { ".height", &vp_struct[j].struct_ptr->height },
14009 { ".min_width", &vp_struct[j].struct_ptr->min_width },
14010 { ".min_height", &vp_struct[j].struct_ptr->min_height },
14011 { ".max_width", &vp_struct[j].struct_ptr->max_width },
14012 { ".max_height", &vp_struct[j].struct_ptr->max_height },
14013 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
14014 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
14015 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
14016 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
14017 { ".border_left", &vp_struct[j].struct_ptr->border_left },
14018 { ".border_right", &vp_struct[j].struct_ptr->border_right },
14019 { ".border_top", &vp_struct[j].struct_ptr->border_top },
14020 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
14021 { ".border_size", &vp_struct[j].struct_ptr->border_size },
14022 { ".align_size", &vp_struct[j].struct_ptr->align_size },
14023 { ".align", &vp_struct[j].struct_ptr->align },
14024 { ".valign", &vp_struct[j].struct_ptr->valign }
14027 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
14029 char *token = getStringCat2(vp_struct[j].token_prefix,
14030 vp_config[k].token);
14031 char *value = getHashEntry(setup_file_hash, token);
14034 *vp_config[k].value = get_token_parameter_value(token, value);
14041 // special case: initialize with default values that may be overwritten
14042 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
14043 for (i = 0; title_info[i].info != NULL; i++)
14045 struct TitleFadingInfo *info = title_info[i].info;
14046 char *base_token = title_info[i].text;
14048 for (j = 0; title_tokens[j].type != -1; j++)
14050 char *token = getStringCat2(base_token, title_tokens[j].text);
14051 char *value = getHashEntry(setup_file_hash, token);
14055 int parameter_value = get_token_parameter_value(token, value);
14059 *(int *)title_tokens[j].value = (int)parameter_value;
14068 // special case: initialize with default values that may be overwritten
14069 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
14070 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
14072 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
14073 char *base_token = titlemessage_arrays[i].text;
14075 for (j = 0; titlemessage_tokens[j].type != -1; j++)
14077 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
14078 char *value = getHashEntry(setup_file_hash, token);
14082 int parameter_value = get_token_parameter_value(token, value);
14084 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
14088 if (titlemessage_tokens[j].type == TYPE_INTEGER)
14089 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
14091 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
14101 // read (and overwrite with) values that may be specified in config file
14102 InitMenuDesignSettings_FromHash(setup_file_hash, TRUE);
14104 // special case: check if network and preview player positions are redefined
14105 InitMenuDesignSettings_PreviewPlayers_FromHash(setup_file_hash);
14107 freeSetupFileHash(setup_file_hash);
14110 void LoadMenuDesignSettings(void)
14112 char *filename_base = UNDEFINED_FILENAME, *filename_local;
14114 InitMenuDesignSettings_Static();
14115 InitMenuDesignSettings_SpecialPreProcessing();
14116 InitMenuDesignSettings_PreviewPlayers();
14118 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
14120 // first look for special settings configured in level series config
14121 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
14123 if (fileExists(filename_base))
14124 LoadMenuDesignSettingsFromFilename(filename_base);
14127 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
14129 if (filename_local != NULL && !strEqual(filename_base, filename_local))
14130 LoadMenuDesignSettingsFromFilename(filename_local);
14132 InitMenuDesignSettings_SpecialPostProcessing();
14135 void LoadMenuDesignSettings_AfterGraphics(void)
14137 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
14140 void InitSoundSettings_FromHash(SetupFileHash *setup_file_hash,
14141 boolean ignore_defaults)
14145 for (i = 0; sound_config_vars[i].token != NULL; i++)
14147 char *value = getHashEntry(setup_file_hash, sound_config_vars[i].token);
14149 // (ignore definitions set to "[DEFAULT]" which are already initialized)
14150 if (ignore_defaults && strEqual(value, ARG_DEFAULT))
14154 *sound_config_vars[i].value =
14155 get_token_parameter_value(sound_config_vars[i].token, value);
14159 void InitSoundSettings_Static(void)
14161 // always start with reliable default values from static default config
14162 InitSoundSettings_FromHash(sound_config_hash, FALSE);
14165 static void LoadSoundSettingsFromFilename(char *filename)
14167 SetupFileHash *setup_file_hash;
14169 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
14172 // read (and overwrite with) values that may be specified in config file
14173 InitSoundSettings_FromHash(setup_file_hash, TRUE);
14175 freeSetupFileHash(setup_file_hash);
14178 void LoadSoundSettings(void)
14180 char *filename_base = UNDEFINED_FILENAME, *filename_local;
14182 InitSoundSettings_Static();
14184 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_SOUNDS))
14186 // first look for special settings configured in level series config
14187 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_SOUNDS);
14189 if (fileExists(filename_base))
14190 LoadSoundSettingsFromFilename(filename_base);
14193 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_SOUNDS);
14195 if (filename_local != NULL && !strEqual(filename_base, filename_local))
14196 LoadSoundSettingsFromFilename(filename_local);
14199 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
14201 char *filename = getEditorSetupFilename();
14202 SetupFileList *setup_file_list, *list;
14203 SetupFileHash *element_hash;
14204 int num_unknown_tokens = 0;
14207 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
14210 element_hash = newSetupFileHash();
14212 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
14213 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
14215 // determined size may be larger than needed (due to unknown elements)
14217 for (list = setup_file_list; list != NULL; list = list->next)
14220 // add space for up to 3 more elements for padding that may be needed
14221 *num_elements += 3;
14223 // free memory for old list of elements, if needed
14224 checked_free(*elements);
14226 // allocate memory for new list of elements
14227 *elements = checked_malloc(*num_elements * sizeof(int));
14230 for (list = setup_file_list; list != NULL; list = list->next)
14232 char *value = getHashEntry(element_hash, list->token);
14234 if (value == NULL) // try to find obsolete token mapping
14236 char *mapped_token = get_mapped_token(list->token);
14238 if (mapped_token != NULL)
14240 value = getHashEntry(element_hash, mapped_token);
14242 free(mapped_token);
14248 (*elements)[(*num_elements)++] = atoi(value);
14252 if (num_unknown_tokens == 0)
14255 Warn("unknown token(s) found in config file:");
14256 Warn("- config file: '%s'", filename);
14258 num_unknown_tokens++;
14261 Warn("- token: '%s'", list->token);
14265 if (num_unknown_tokens > 0)
14268 while (*num_elements % 4) // pad with empty elements, if needed
14269 (*elements)[(*num_elements)++] = EL_EMPTY;
14271 freeSetupFileList(setup_file_list);
14272 freeSetupFileHash(element_hash);
14275 for (i = 0; i < *num_elements; i++)
14276 Debug("editor", "element '%s' [%d]\n",
14277 element_info[(*elements)[i]].token_name, (*elements)[i]);
14281 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
14284 SetupFileHash *setup_file_hash = NULL;
14285 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
14286 char *filename_music, *filename_prefix, *filename_info;
14292 token_to_value_ptr[] =
14294 { "title_header", &tmp_music_file_info.title_header },
14295 { "artist_header", &tmp_music_file_info.artist_header },
14296 { "album_header", &tmp_music_file_info.album_header },
14297 { "year_header", &tmp_music_file_info.year_header },
14298 { "played_header", &tmp_music_file_info.played_header },
14300 { "title", &tmp_music_file_info.title },
14301 { "artist", &tmp_music_file_info.artist },
14302 { "album", &tmp_music_file_info.album },
14303 { "year", &tmp_music_file_info.year },
14304 { "played", &tmp_music_file_info.played },
14310 filename_music = (is_sound ? getCustomSoundFilename(basename) :
14311 getCustomMusicFilename(basename));
14313 if (filename_music == NULL)
14316 // ---------- try to replace file extension ----------
14318 filename_prefix = getStringCopy(filename_music);
14319 if (strrchr(filename_prefix, '.') != NULL)
14320 *strrchr(filename_prefix, '.') = '\0';
14321 filename_info = getStringCat2(filename_prefix, ".txt");
14323 if (fileExists(filename_info))
14324 setup_file_hash = loadSetupFileHash(filename_info);
14326 free(filename_prefix);
14327 free(filename_info);
14329 if (setup_file_hash == NULL)
14331 // ---------- try to add file extension ----------
14333 filename_prefix = getStringCopy(filename_music);
14334 filename_info = getStringCat2(filename_prefix, ".txt");
14336 if (fileExists(filename_info))
14337 setup_file_hash = loadSetupFileHash(filename_info);
14339 free(filename_prefix);
14340 free(filename_info);
14343 if (setup_file_hash == NULL)
14346 // ---------- music file info found ----------
14348 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
14350 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
14352 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
14354 *token_to_value_ptr[i].value_ptr =
14355 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
14358 tmp_music_file_info.basename = getStringCopy(basename);
14359 tmp_music_file_info.music = music;
14360 tmp_music_file_info.is_sound = is_sound;
14362 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
14363 *new_music_file_info = tmp_music_file_info;
14365 return new_music_file_info;
14368 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
14370 return get_music_file_info_ext(basename, music, FALSE);
14373 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
14375 return get_music_file_info_ext(basename, sound, TRUE);
14378 static boolean music_info_listed_ext(struct MusicFileInfo *list,
14379 char *basename, boolean is_sound)
14381 for (; list != NULL; list = list->next)
14382 if (list->is_sound == is_sound && strEqual(list->basename, basename))
14388 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
14390 return music_info_listed_ext(list, basename, FALSE);
14393 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
14395 return music_info_listed_ext(list, basename, TRUE);
14398 void LoadMusicInfo(void)
14400 int num_music_noconf = getMusicListSize_NoConf();
14401 int num_music = getMusicListSize();
14402 int num_sounds = getSoundListSize();
14403 struct FileInfo *music, *sound;
14404 struct MusicFileInfo *next, **new;
14408 while (music_file_info != NULL)
14410 next = music_file_info->next;
14412 checked_free(music_file_info->basename);
14414 checked_free(music_file_info->title_header);
14415 checked_free(music_file_info->artist_header);
14416 checked_free(music_file_info->album_header);
14417 checked_free(music_file_info->year_header);
14418 checked_free(music_file_info->played_header);
14420 checked_free(music_file_info->title);
14421 checked_free(music_file_info->artist);
14422 checked_free(music_file_info->album);
14423 checked_free(music_file_info->year);
14424 checked_free(music_file_info->played);
14426 free(music_file_info);
14428 music_file_info = next;
14431 new = &music_file_info;
14433 // get (configured or unconfigured) music file info for all levels
14434 for (i = leveldir_current->first_level;
14435 i <= leveldir_current->last_level; i++)
14439 if (levelset.music[i] != MUS_UNDEFINED)
14441 // get music file info for configured level music
14442 music_nr = levelset.music[i];
14444 else if (num_music_noconf > 0)
14446 // get music file info for unconfigured level music
14447 int level_pos = i - leveldir_current->first_level;
14449 music_nr = MAP_NOCONF_MUSIC(level_pos % num_music_noconf);
14456 char *basename = getMusicInfoEntryFilename(music_nr);
14458 if (basename == NULL)
14461 if (!music_info_listed(music_file_info, basename))
14463 *new = get_music_file_info(basename, music_nr);
14466 new = &(*new)->next;
14470 // get music file info for all remaining configured music files
14471 for (i = 0; i < num_music; i++)
14473 music = getMusicListEntry(i);
14475 if (music->filename == NULL)
14478 if (strEqual(music->filename, UNDEFINED_FILENAME))
14481 // a configured file may be not recognized as music
14482 if (!FileIsMusic(music->filename))
14485 if (!music_info_listed(music_file_info, music->filename))
14487 *new = get_music_file_info(music->filename, i);
14490 new = &(*new)->next;
14494 // get sound file info for all configured sound files
14495 for (i = 0; i < num_sounds; i++)
14497 sound = getSoundListEntry(i);
14499 if (sound->filename == NULL)
14502 if (strEqual(sound->filename, UNDEFINED_FILENAME))
14505 // a configured file may be not recognized as sound
14506 if (!FileIsSound(sound->filename))
14509 if (!sound_info_listed(music_file_info, sound->filename))
14511 *new = get_sound_file_info(sound->filename, i);
14513 new = &(*new)->next;
14517 // add pointers to previous list nodes
14519 struct MusicFileInfo *node = music_file_info;
14521 while (node != NULL)
14524 node->next->prev = node;
14530 static void add_helpanim_entry(int element, int action, int direction,
14531 int delay, int *num_list_entries)
14533 struct HelpAnimInfo *new_list_entry;
14534 (*num_list_entries)++;
14537 checked_realloc(helpanim_info,
14538 *num_list_entries * sizeof(struct HelpAnimInfo));
14539 new_list_entry = &helpanim_info[*num_list_entries - 1];
14541 new_list_entry->element = element;
14542 new_list_entry->action = action;
14543 new_list_entry->direction = direction;
14544 new_list_entry->delay = delay;
14547 static void print_unknown_token(char *filename, char *token, int token_nr)
14552 Warn("unknown token(s) found in config file:");
14553 Warn("- config file: '%s'", filename);
14556 Warn("- token: '%s'", token);
14559 static void print_unknown_token_end(int token_nr)
14565 void LoadHelpAnimInfo(void)
14567 char *filename = getHelpAnimFilename();
14568 SetupFileList *setup_file_list = NULL, *list;
14569 SetupFileHash *element_hash, *action_hash, *direction_hash;
14570 int num_list_entries = 0;
14571 int num_unknown_tokens = 0;
14574 if (fileExists(filename))
14575 setup_file_list = loadSetupFileList(filename);
14577 if (setup_file_list == NULL)
14579 // use reliable default values from static configuration
14580 SetupFileList *insert_ptr;
14582 insert_ptr = setup_file_list =
14583 newSetupFileList(helpanim_config[0].token,
14584 helpanim_config[0].value);
14586 for (i = 1; helpanim_config[i].token; i++)
14587 insert_ptr = addListEntry(insert_ptr,
14588 helpanim_config[i].token,
14589 helpanim_config[i].value);
14592 element_hash = newSetupFileHash();
14593 action_hash = newSetupFileHash();
14594 direction_hash = newSetupFileHash();
14596 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
14597 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
14599 for (i = 0; i < NUM_ACTIONS; i++)
14600 setHashEntry(action_hash, element_action_info[i].suffix,
14601 i_to_a(element_action_info[i].value));
14603 // do not store direction index (bit) here, but direction value!
14604 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
14605 setHashEntry(direction_hash, element_direction_info[i].suffix,
14606 i_to_a(1 << element_direction_info[i].value));
14608 for (list = setup_file_list; list != NULL; list = list->next)
14610 char *element_token, *action_token, *direction_token;
14611 char *element_value, *action_value, *direction_value;
14612 int delay = atoi(list->value);
14614 if (strEqual(list->token, "end"))
14616 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
14621 /* first try to break element into element/action/direction parts;
14622 if this does not work, also accept combined "element[.act][.dir]"
14623 elements (like "dynamite.active"), which are unique elements */
14625 if (strchr(list->token, '.') == NULL) // token contains no '.'
14627 element_value = getHashEntry(element_hash, list->token);
14628 if (element_value != NULL) // element found
14629 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14630 &num_list_entries);
14633 // no further suffixes found -- this is not an element
14634 print_unknown_token(filename, list->token, num_unknown_tokens++);
14640 // token has format "<prefix>.<something>"
14642 action_token = strchr(list->token, '.'); // suffix may be action ...
14643 direction_token = action_token; // ... or direction
14645 element_token = getStringCopy(list->token);
14646 *strchr(element_token, '.') = '\0';
14648 element_value = getHashEntry(element_hash, element_token);
14650 if (element_value == NULL) // this is no element
14652 element_value = getHashEntry(element_hash, list->token);
14653 if (element_value != NULL) // combined element found
14654 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14655 &num_list_entries);
14657 print_unknown_token(filename, list->token, num_unknown_tokens++);
14659 free(element_token);
14664 action_value = getHashEntry(action_hash, action_token);
14666 if (action_value != NULL) // action found
14668 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
14669 &num_list_entries);
14671 free(element_token);
14676 direction_value = getHashEntry(direction_hash, direction_token);
14678 if (direction_value != NULL) // direction found
14680 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
14681 &num_list_entries);
14683 free(element_token);
14688 if (strchr(action_token + 1, '.') == NULL)
14690 // no further suffixes found -- this is not an action nor direction
14692 element_value = getHashEntry(element_hash, list->token);
14693 if (element_value != NULL) // combined element found
14694 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14695 &num_list_entries);
14697 print_unknown_token(filename, list->token, num_unknown_tokens++);
14699 free(element_token);
14704 // token has format "<prefix>.<suffix>.<something>"
14706 direction_token = strchr(action_token + 1, '.');
14708 action_token = getStringCopy(action_token);
14709 *strchr(action_token + 1, '.') = '\0';
14711 action_value = getHashEntry(action_hash, action_token);
14713 if (action_value == NULL) // this is no action
14715 element_value = getHashEntry(element_hash, list->token);
14716 if (element_value != NULL) // combined element found
14717 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14718 &num_list_entries);
14720 print_unknown_token(filename, list->token, num_unknown_tokens++);
14722 free(element_token);
14723 free(action_token);
14728 direction_value = getHashEntry(direction_hash, direction_token);
14730 if (direction_value != NULL) // direction found
14732 add_helpanim_entry(atoi(element_value), atoi(action_value),
14733 atoi(direction_value), delay, &num_list_entries);
14735 free(element_token);
14736 free(action_token);
14741 // this is no direction
14743 element_value = getHashEntry(element_hash, list->token);
14744 if (element_value != NULL) // combined element found
14745 add_helpanim_entry(atoi(element_value), -1, -1, delay,
14746 &num_list_entries);
14748 print_unknown_token(filename, list->token, num_unknown_tokens++);
14750 free(element_token);
14751 free(action_token);
14754 print_unknown_token_end(num_unknown_tokens);
14756 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
14757 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
14759 freeSetupFileList(setup_file_list);
14760 freeSetupFileHash(element_hash);
14761 freeSetupFileHash(action_hash);
14762 freeSetupFileHash(direction_hash);
14765 for (i = 0; i < num_list_entries; i++)
14766 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
14767 EL_NAME(helpanim_info[i].element),
14768 helpanim_info[i].element,
14769 helpanim_info[i].action,
14770 helpanim_info[i].direction,
14771 helpanim_info[i].delay);
14775 void LoadHelpTextInfo(void)
14777 char *filename = getHelpTextFilename();
14780 if (helptext_info != NULL)
14782 freeSetupFileHash(helptext_info);
14783 helptext_info = NULL;
14786 if (fileExists(filename))
14787 helptext_info = loadSetupFileHash(filename);
14789 if (helptext_info == NULL)
14791 // use reliable default values from static configuration
14792 helptext_info = newSetupFileHash();
14794 for (i = 0; helptext_config[i].token; i++)
14795 setHashEntry(helptext_info,
14796 helptext_config[i].token,
14797 helptext_config[i].value);
14801 BEGIN_HASH_ITERATION(helptext_info, itr)
14803 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
14804 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
14806 END_HASH_ITERATION(hash, itr)
14811 // ----------------------------------------------------------------------------
14813 // ----------------------------------------------------------------------------
14815 #define MAX_NUM_CONVERT_LEVELS 1000
14817 void ConvertLevels(void)
14819 static LevelDirTree *convert_leveldir = NULL;
14820 static int convert_level_nr = -1;
14821 static int num_levels_handled = 0;
14822 static int num_levels_converted = 0;
14823 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
14826 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
14827 global.convert_leveldir);
14829 if (convert_leveldir == NULL)
14830 Fail("no such level identifier: '%s'", global.convert_leveldir);
14832 leveldir_current = convert_leveldir;
14834 if (global.convert_level_nr != -1)
14836 convert_leveldir->first_level = global.convert_level_nr;
14837 convert_leveldir->last_level = global.convert_level_nr;
14840 convert_level_nr = convert_leveldir->first_level;
14842 PrintLine("=", 79);
14843 Print("Converting levels\n");
14844 PrintLine("-", 79);
14845 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
14846 Print("Level series name: '%s'\n", convert_leveldir->name);
14847 Print("Level series author: '%s'\n", convert_leveldir->author);
14848 Print("Number of levels: %d\n", convert_leveldir->levels);
14849 PrintLine("=", 79);
14852 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
14853 levels_failed[i] = FALSE;
14855 while (convert_level_nr <= convert_leveldir->last_level)
14857 char *level_filename;
14860 level_nr = convert_level_nr++;
14862 Print("Level %03d: ", level_nr);
14864 LoadLevel(level_nr);
14865 if (level.no_level_file || level.no_valid_file)
14867 Print("(no level)\n");
14871 Print("converting level ... ");
14874 // special case: conversion of some EMC levels as requested by ACME
14875 level.game_engine_type = GAME_ENGINE_TYPE_RND;
14878 level_filename = getDefaultLevelFilename(level_nr);
14879 new_level = !fileExists(level_filename);
14883 SaveLevel(level_nr);
14885 num_levels_converted++;
14887 Print("converted.\n");
14891 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
14892 levels_failed[level_nr] = TRUE;
14894 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
14897 num_levels_handled++;
14901 PrintLine("=", 79);
14902 Print("Number of levels handled: %d\n", num_levels_handled);
14903 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
14904 (num_levels_handled ?
14905 num_levels_converted * 100 / num_levels_handled : 0));
14906 PrintLine("-", 79);
14907 Print("Summary (for automatic parsing by scripts):\n");
14908 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
14909 convert_leveldir->identifier, num_levels_converted,
14910 num_levels_handled,
14911 (num_levels_handled ?
14912 num_levels_converted * 100 / num_levels_handled : 0));
14914 if (num_levels_handled != num_levels_converted)
14916 Print(", FAILED:");
14917 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
14918 if (levels_failed[i])
14923 PrintLine("=", 79);
14925 CloseAllAndExit(0);
14929 // ----------------------------------------------------------------------------
14930 // create and save images for use in level sketches (raw BMP format)
14931 // ----------------------------------------------------------------------------
14933 void CreateLevelSketchImages(void)
14939 InitElementPropertiesGfxElement();
14941 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
14942 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
14944 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
14946 int element = getMappedElement(i);
14947 char basename1[16];
14948 char basename2[16];
14952 sprintf(basename1, "%04d.bmp", i);
14953 sprintf(basename2, "%04ds.bmp", i);
14955 filename1 = getPath2(global.create_sketch_images_dir, basename1);
14956 filename2 = getPath2(global.create_sketch_images_dir, basename2);
14958 DrawSizedElement(0, 0, element, TILESIZE);
14959 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
14961 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
14962 Fail("cannot save level sketch image file '%s'", filename1);
14964 DrawSizedElement(0, 0, element, MINI_TILESIZE);
14965 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
14967 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
14968 Fail("cannot save level sketch image file '%s'", filename2);
14973 // create corresponding SQL statements (for normal and small images)
14976 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
14977 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
14980 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
14981 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
14983 // optional: create content for forum level sketch demonstration post
14985 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
14988 FreeBitmap(bitmap1);
14989 FreeBitmap(bitmap2);
14992 fprintf(stderr, "\n");
14994 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
14996 CloseAllAndExit(0);
15000 // ----------------------------------------------------------------------------
15001 // create and save images for element collecting animations (raw BMP format)
15002 // ----------------------------------------------------------------------------
15004 static boolean createCollectImage(int element)
15006 return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
15009 void CreateCollectElementImages(void)
15013 int anim_frames = num_steps - 1;
15014 int tile_size = TILESIZE;
15015 int anim_width = tile_size * anim_frames;
15016 int anim_height = tile_size;
15017 int num_collect_images = 0;
15018 int pos_collect_images = 0;
15020 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
15021 if (createCollectImage(i))
15022 num_collect_images++;
15024 Info("Creating %d element collecting animation images ...",
15025 num_collect_images);
15027 int dst_width = anim_width * 2;
15028 int dst_height = anim_height * num_collect_images / 2;
15029 Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
15030 char *basename_bmp = "RocksCollect.bmp";
15031 char *basename_png = "RocksCollect.png";
15032 char *filename_bmp = getPath2(global.create_collect_images_dir, basename_bmp);
15033 char *filename_png = getPath2(global.create_collect_images_dir, basename_png);
15034 int len_filename_bmp = strlen(filename_bmp);
15035 int len_filename_png = strlen(filename_png);
15036 int max_command_len = MAX_FILENAME_LEN + len_filename_bmp + len_filename_png;
15037 char cmd_convert[max_command_len];
15039 snprintf(cmd_convert, max_command_len, "convert \"%s\" \"%s\"",
15043 // force using RGBA surface for destination bitmap
15044 SDL_SetColorKey(dst_bitmap->surface, SET_TRANSPARENT_PIXEL,
15045 SDL_MapRGB(dst_bitmap->surface->format, 0x00, 0x00, 0x00));
15047 dst_bitmap->surface =
15048 SDL_ConvertSurfaceFormat(dst_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
15050 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
15052 if (!createCollectImage(i))
15055 int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
15056 int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
15057 int graphic = el2img(i);
15058 char *token_name = element_info[i].token_name;
15059 Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
15060 Bitmap *src_bitmap;
15063 Info("- creating collecting image for '%s' ...", token_name);
15065 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
15067 BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
15068 tile_size, tile_size, 0, 0);
15070 // force using RGBA surface for temporary bitmap (using transparent black)
15071 SDL_SetColorKey(tmp_bitmap->surface, SET_TRANSPARENT_PIXEL,
15072 SDL_MapRGB(tmp_bitmap->surface->format, 0x00, 0x00, 0x00));
15074 tmp_bitmap->surface =
15075 SDL_ConvertSurfaceFormat(tmp_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
15077 tmp_bitmap->surface_masked = tmp_bitmap->surface;
15079 for (j = 0; j < anim_frames; j++)
15081 int frame_size_final = tile_size * (anim_frames - j) / num_steps;
15082 int frame_size = frame_size_final * num_steps;
15083 int offset = (tile_size - frame_size_final) / 2;
15084 Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
15086 while (frame_size > frame_size_final)
15090 Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
15092 FreeBitmap(frame_bitmap);
15094 frame_bitmap = half_bitmap;
15097 BlitBitmapMasked(frame_bitmap, dst_bitmap, 0, 0,
15098 frame_size_final, frame_size_final,
15099 dst_x + j * tile_size + offset, dst_y + offset);
15101 FreeBitmap(frame_bitmap);
15104 tmp_bitmap->surface_masked = NULL;
15106 FreeBitmap(tmp_bitmap);
15108 pos_collect_images++;
15111 if (SDL_SaveBMP(dst_bitmap->surface, filename_bmp) != 0)
15112 Fail("cannot save element collecting image file '%s'", filename_bmp);
15114 FreeBitmap(dst_bitmap);
15116 Info("Converting image file from BMP to PNG ...");
15118 if (system(cmd_convert) != 0)
15119 Fail("converting image file failed");
15121 unlink(filename_bmp);
15125 CloseAllAndExit(0);
15129 // ----------------------------------------------------------------------------
15130 // create and save images for custom and group elements (raw BMP format)
15131 // ----------------------------------------------------------------------------
15133 void CreateCustomElementImages(char *directory)
15135 char *src_basename = "RocksCE-template.ilbm";
15136 char *dst_basename = "RocksCE.bmp";
15137 char *src_filename = getPath2(directory, src_basename);
15138 char *dst_filename = getPath2(directory, dst_basename);
15139 Bitmap *src_bitmap;
15141 int yoffset_ce = 0;
15142 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
15145 InitVideoDefaults();
15147 ReCreateBitmap(&backbuffer, video.width, video.height);
15149 src_bitmap = LoadImage(src_filename);
15151 bitmap = CreateBitmap(TILEX * 16 * 2,
15152 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
15155 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
15162 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
15163 TILEX * x, TILEY * y + yoffset_ce);
15165 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
15167 TILEX * x + TILEX * 16,
15168 TILEY * y + yoffset_ce);
15170 for (j = 2; j >= 0; j--)
15174 BlitBitmap(src_bitmap, bitmap,
15175 TILEX + c * 7, 0, 6, 10,
15176 TILEX * x + 6 + j * 7,
15177 TILEY * y + 11 + yoffset_ce);
15179 BlitBitmap(src_bitmap, bitmap,
15180 TILEX + c * 8, TILEY, 6, 10,
15181 TILEX * 16 + TILEX * x + 6 + j * 8,
15182 TILEY * y + 10 + yoffset_ce);
15188 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
15195 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
15196 TILEX * x, TILEY * y + yoffset_ge);
15198 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
15200 TILEX * x + TILEX * 16,
15201 TILEY * y + yoffset_ge);
15203 for (j = 1; j >= 0; j--)
15207 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
15208 TILEX * x + 6 + j * 10,
15209 TILEY * y + 11 + yoffset_ge);
15211 BlitBitmap(src_bitmap, bitmap,
15212 TILEX + c * 8, TILEY + 12, 6, 10,
15213 TILEX * 16 + TILEX * x + 10 + j * 8,
15214 TILEY * y + 10 + yoffset_ge);
15220 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
15221 Fail("cannot save CE graphics file '%s'", dst_filename);
15223 FreeBitmap(bitmap);
15225 CloseAllAndExit(0);