1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
27 #define ENABLE_UNUSED_CODE 0 // currently unused functions
28 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
29 #define ENABLE_RESERVED_CODE 0 // reserved for later use
31 #define CHUNK_ID_LEN 4 // IFF style chunk id length
32 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
33 #define CHUNK_SIZE_NONE -1 // do not write chunk size
35 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
36 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
38 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
39 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
40 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
41 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
42 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
43 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
44 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
45 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
46 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
47 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
48 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
50 // (element number, number of change pages, change page number)
51 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
53 // (element number only)
54 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
55 #define LEVEL_CHUNK_EMPX_UNCHANGED 2
56 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
58 // (nothing at all if unchanged)
59 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
61 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
62 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
63 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
65 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
67 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
68 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
69 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
71 // file identifier strings
72 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
73 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
74 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
76 // values for deciding when (not) to save configuration data
77 #define SAVE_CONF_NEVER 0
78 #define SAVE_CONF_ALWAYS 1
79 #define SAVE_CONF_WHEN_CHANGED -1
81 // values for chunks using micro chunks
82 #define CONF_MASK_1_BYTE 0x00
83 #define CONF_MASK_2_BYTE 0x40
84 #define CONF_MASK_4_BYTE 0x80
85 #define CONF_MASK_MULTI_BYTES 0xc0
87 #define CONF_MASK_BYTES 0xc0
88 #define CONF_MASK_TOKEN 0x3f
90 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
91 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
92 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
93 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
95 // these definitions are just for convenience of use and readability
96 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
97 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
98 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
99 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
101 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
102 (x) == CONF_MASK_2_BYTE ? 2 : \
103 (x) == CONF_MASK_4_BYTE ? 4 : 0)
105 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
106 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
107 #define CONF_ELEMENT_NUM_BYTES (2)
109 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
110 (t) == TYPE_ELEMENT_LIST ? \
111 CONF_ELEMENT_NUM_BYTES : \
112 (t) == TYPE_CONTENT || \
113 (t) == TYPE_CONTENT_LIST ? \
114 CONF_CONTENT_NUM_BYTES : 1)
116 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
117 #define CONF_ELEMENTS_ELEMENT(b, i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
118 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
120 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
122 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
123 CONF_ELEMENT_NUM_BYTES)
124 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
125 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
127 // temporary variables used to store pointers to structure members
128 static struct LevelInfo li;
129 static struct ElementInfo xx_ei, yy_ei;
130 static struct ElementChangeInfo xx_change;
131 static struct ElementGroupInfo xx_group;
132 static struct EnvelopeInfo xx_envelope;
133 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
134 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
135 static int xx_num_contents;
136 static int xx_current_change_page;
137 static char xx_default_string_empty[1] = "";
138 static int xx_string_length_unused;
140 struct LevelFileConfigInfo
142 int element; // element for which data is to be stored
143 int save_type; // save data always, never or when changed
144 int data_type; // data type (used internally, not stored)
145 int conf_type; // micro chunk identifier (stored in file)
148 void *value; // variable that holds the data to be stored
149 int default_value; // initial default value for this variable
152 void *value_copy; // variable that holds the data to be copied
153 void *num_entities; // number of entities for multi-byte data
154 int default_num_entities; // default number of entities for this data
155 int max_num_entities; // maximal number of entities for this data
156 char *default_string; // optional default string for string data
159 static struct LevelFileConfigInfo chunk_config_INFO[] =
161 // ---------- values not related to single elements -------------------------
164 -1, SAVE_CONF_ALWAYS,
165 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
166 &li.game_engine_type, GAME_ENGINE_TYPE_RND
170 -1, SAVE_CONF_ALWAYS,
171 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
172 &li.fieldx, STD_LEV_FIELDX
175 -1, SAVE_CONF_ALWAYS,
176 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
177 &li.fieldy, STD_LEV_FIELDY
181 -1, SAVE_CONF_ALWAYS,
182 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
187 -1, SAVE_CONF_ALWAYS,
188 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
194 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
200 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
201 &li.use_step_counter, FALSE
206 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
207 &li.wind_direction_initial, MV_NONE
212 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
213 &li.em_slippery_gems, FALSE
218 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
219 &li.use_custom_template, FALSE
224 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
225 &li.can_move_into_acid_bits, ~0 // default: everything can
230 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
231 &li.dont_collide_with_bits, ~0 // default: always deadly
236 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
237 &li.em_explodes_by_fire, FALSE
242 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
243 &li.score[SC_TIME_BONUS], 1
248 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
249 &li.auto_exit_sokoban, FALSE
254 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
255 &li.auto_count_gems, FALSE
260 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
261 &li.solved_by_one_player, FALSE
266 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
267 &li.time_score_base, 1
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
273 &li.rate_time_over_score, FALSE
283 static struct LevelFileConfigInfo chunk_config_ELEM[] =
285 // (these values are the same for each player)
288 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
289 &li.block_last_field, FALSE // default case for EM levels
293 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
294 &li.sp_block_last_field, TRUE // default case for SP levels
298 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
299 &li.instant_relocation, FALSE
303 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
304 &li.can_pass_to_walkable, FALSE
308 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
309 &li.block_snap_field, TRUE
313 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
314 &li.continuous_snapping, TRUE
318 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
319 &li.shifted_relocation, FALSE
323 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
324 &li.lazy_relocation, FALSE
328 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
329 &li.finish_dig_collect, TRUE
333 TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
334 &li.keep_walkable_ce, FALSE
337 // (these values are different for each player)
340 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
341 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
345 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
346 &li.initial_player_gravity[0], FALSE
350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
351 &li.use_start_element[0], FALSE
355 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
356 &li.start_element[0], EL_PLAYER_1
360 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
361 &li.use_artwork_element[0], FALSE
365 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
366 &li.artwork_element[0], EL_PLAYER_1
370 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
371 &li.use_explosion_element[0], FALSE
375 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
376 &li.explosion_element[0], EL_PLAYER_1
380 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
381 &li.use_initial_inventory[0], FALSE
385 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
386 &li.initial_inventory_size[0], 1
390 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
391 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
392 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
397 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
398 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
402 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
403 &li.initial_player_gravity[1], FALSE
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
408 &li.use_start_element[1], FALSE
412 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
413 &li.start_element[1], EL_PLAYER_2
417 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
418 &li.use_artwork_element[1], FALSE
422 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
423 &li.artwork_element[1], EL_PLAYER_2
427 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
428 &li.use_explosion_element[1], FALSE
432 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
433 &li.explosion_element[1], EL_PLAYER_2
437 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
438 &li.use_initial_inventory[1], FALSE
442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
443 &li.initial_inventory_size[1], 1
447 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
448 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
449 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
454 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
455 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
459 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
460 &li.initial_player_gravity[2], FALSE
464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
465 &li.use_start_element[2], FALSE
469 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
470 &li.start_element[2], EL_PLAYER_3
474 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
475 &li.use_artwork_element[2], FALSE
479 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
480 &li.artwork_element[2], EL_PLAYER_3
484 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
485 &li.use_explosion_element[2], FALSE
489 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
490 &li.explosion_element[2], EL_PLAYER_3
494 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
495 &li.use_initial_inventory[2], FALSE
499 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
500 &li.initial_inventory_size[2], 1
504 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
505 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
506 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
511 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
512 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
516 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
517 &li.initial_player_gravity[3], FALSE
521 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
522 &li.use_start_element[3], FALSE
526 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
527 &li.start_element[3], EL_PLAYER_4
531 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
532 &li.use_artwork_element[3], FALSE
536 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
537 &li.artwork_element[3], EL_PLAYER_4
541 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
542 &li.use_explosion_element[3], FALSE
546 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
547 &li.explosion_element[3], EL_PLAYER_4
551 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
552 &li.use_initial_inventory[3], FALSE
556 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
557 &li.initial_inventory_size[3], 1
561 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
562 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
563 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
568 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
569 &li.score[SC_EMERALD], 10
574 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
575 &li.score[SC_DIAMOND], 10
580 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
581 &li.score[SC_BUG], 10
586 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
587 &li.score[SC_SPACESHIP], 10
592 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
593 &li.score[SC_PACMAN], 10
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_NUT], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_DYNAMITE], 10
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
611 &li.score[SC_KEY], 10
616 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
617 &li.score[SC_PEARL], 10
622 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
623 &li.score[SC_CRYSTAL], 10
628 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
629 &li.amoeba_content, EL_DIAMOND
633 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
638 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
639 &li.grow_into_diggable, TRUE
644 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
645 &li.yamyam_content, EL_ROCK, NULL,
646 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
650 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
651 &li.score[SC_YAMYAM], 10
656 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
657 &li.score[SC_ROBOT], 10
661 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
667 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
673 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
674 &li.time_magic_wall, 10
679 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
680 &li.game_of_life[0], 2
684 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
685 &li.game_of_life[1], 3
689 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
690 &li.game_of_life[2], 3
694 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
695 &li.game_of_life[3], 3
699 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
700 &li.use_life_bugs, FALSE
705 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
710 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
715 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
720 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
725 EL_TIMEGATE_SWITCH, -1,
726 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
727 &li.time_timegate, 10
731 EL_LIGHT_SWITCH_ACTIVE, -1,
732 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
737 EL_SHIELD_NORMAL, -1,
738 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
739 &li.shield_normal_time, 10
742 EL_SHIELD_NORMAL, -1,
743 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
744 &li.score[SC_SHIELD], 10
748 EL_SHIELD_DEADLY, -1,
749 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
750 &li.shield_deadly_time, 10
753 EL_SHIELD_DEADLY, -1,
754 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
755 &li.score[SC_SHIELD], 10
760 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
765 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
766 &li.extra_time_score, 10
770 EL_TIME_ORB_FULL, -1,
771 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
772 &li.time_orb_time, 10
775 EL_TIME_ORB_FULL, -1,
776 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
777 &li.use_time_orb_bug, FALSE
782 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
783 &li.use_spring_bug, FALSE
788 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
789 &li.android_move_time, 10
793 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
794 &li.android_clone_time, 10
797 EL_EMC_ANDROID, SAVE_CONF_NEVER,
798 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
799 &li.android_clone_element[0], EL_EMPTY, NULL,
800 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
804 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
805 &li.android_clone_element[0], EL_EMPTY, NULL,
806 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
811 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
816 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
821 EL_EMC_MAGNIFIER, -1,
822 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
823 &li.magnify_score, 10
826 EL_EMC_MAGNIFIER, -1,
827 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
832 EL_EMC_MAGIC_BALL, -1,
833 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
837 EL_EMC_MAGIC_BALL, -1,
838 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
839 &li.ball_random, FALSE
842 EL_EMC_MAGIC_BALL, -1,
843 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
844 &li.ball_active_initial, FALSE
847 EL_EMC_MAGIC_BALL, -1,
848 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
849 &li.ball_content, EL_EMPTY, NULL,
850 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
854 EL_SOKOBAN_FIELD_EMPTY, -1,
855 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
856 &li.sb_fields_needed, TRUE
860 EL_SOKOBAN_OBJECT, -1,
861 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
862 &li.sb_objects_needed, TRUE
867 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
868 &li.mm_laser_red, FALSE
872 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
873 &li.mm_laser_green, FALSE
877 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
878 &li.mm_laser_blue, TRUE
883 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
884 &li.df_laser_red, TRUE
888 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
889 &li.df_laser_green, TRUE
893 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
894 &li.df_laser_blue, FALSE
898 EL_MM_FUSE_ACTIVE, -1,
899 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
904 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
910 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
915 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
916 &li.mm_ball_choice_mode, ANIM_RANDOM
920 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
921 &li.mm_ball_content, EL_EMPTY, NULL,
922 &li.num_mm_ball_contents, 8, MAX_MM_BALL_CONTENTS
926 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
927 &li.rotate_mm_ball_content, TRUE
931 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
932 &li.explode_mm_ball, FALSE
936 EL_MM_STEEL_BLOCK, -1,
937 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
938 &li.mm_time_block, 75
942 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
943 &li.score[SC_ELEM_BONUS], 10
946 // ---------- unused values -------------------------------------------------
949 EL_UNKNOWN, SAVE_CONF_NEVER,
950 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
951 &li.score[SC_UNKNOWN_15], 10
961 static struct LevelFileConfigInfo chunk_config_NOTE[] =
965 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
966 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
970 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
971 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
976 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
977 &xx_envelope.autowrap, FALSE
981 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
982 &xx_envelope.centered, FALSE
987 TYPE_STRING, CONF_VALUE_BYTES(1),
988 &xx_envelope.text, -1, NULL,
989 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
990 &xx_default_string_empty[0]
1000 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
1004 TYPE_STRING, CONF_VALUE_BYTES(1),
1005 &xx_ei.description[0], -1,
1006 &yy_ei.description[0],
1007 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1008 &xx_default_description[0]
1013 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1014 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
1015 &yy_ei.properties[EP_BITFIELD_BASE_NR]
1017 #if ENABLE_RESERVED_CODE
1018 // (reserved for later use)
1021 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1022 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
1023 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1029 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1030 &xx_ei.use_gfx_element, FALSE,
1031 &yy_ei.use_gfx_element
1035 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1036 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1037 &yy_ei.gfx_element_initial
1042 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1043 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1044 &yy_ei.access_direction
1049 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1050 &xx_ei.collect_score_initial, 10,
1051 &yy_ei.collect_score_initial
1055 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1056 &xx_ei.collect_count_initial, 1,
1057 &yy_ei.collect_count_initial
1062 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1063 &xx_ei.ce_value_fixed_initial, 0,
1064 &yy_ei.ce_value_fixed_initial
1068 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1069 &xx_ei.ce_value_random_initial, 0,
1070 &yy_ei.ce_value_random_initial
1074 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1075 &xx_ei.use_last_ce_value, FALSE,
1076 &yy_ei.use_last_ce_value
1081 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1082 &xx_ei.push_delay_fixed, 8,
1083 &yy_ei.push_delay_fixed
1087 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1088 &xx_ei.push_delay_random, 8,
1089 &yy_ei.push_delay_random
1093 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1094 &xx_ei.drop_delay_fixed, 0,
1095 &yy_ei.drop_delay_fixed
1099 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1100 &xx_ei.drop_delay_random, 0,
1101 &yy_ei.drop_delay_random
1105 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1106 &xx_ei.move_delay_fixed, 0,
1107 &yy_ei.move_delay_fixed
1111 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1112 &xx_ei.move_delay_random, 0,
1113 &yy_ei.move_delay_random
1117 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1118 &xx_ei.step_delay_fixed, 0,
1119 &yy_ei.step_delay_fixed
1123 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1124 &xx_ei.step_delay_random, 0,
1125 &yy_ei.step_delay_random
1130 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1131 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1136 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1137 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1138 &yy_ei.move_direction_initial
1142 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1143 &xx_ei.move_stepsize, TILEX / 8,
1144 &yy_ei.move_stepsize
1149 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1150 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1151 &yy_ei.move_enter_element
1155 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1156 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1157 &yy_ei.move_leave_element
1161 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1162 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1163 &yy_ei.move_leave_type
1168 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1169 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1170 &yy_ei.slippery_type
1175 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1176 &xx_ei.explosion_type, EXPLODES_3X3,
1177 &yy_ei.explosion_type
1181 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1182 &xx_ei.explosion_delay, 16,
1183 &yy_ei.explosion_delay
1187 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1188 &xx_ei.ignition_delay, 8,
1189 &yy_ei.ignition_delay
1194 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1195 &xx_ei.content, EL_EMPTY_SPACE,
1197 &xx_num_contents, 1, 1
1200 // ---------- "num_change_pages" must be the last entry ---------------------
1203 -1, SAVE_CONF_ALWAYS,
1204 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1205 &xx_ei.num_change_pages, 1,
1206 &yy_ei.num_change_pages
1217 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1219 // ---------- "current_change_page" must be the first entry -----------------
1222 -1, SAVE_CONF_ALWAYS,
1223 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1224 &xx_current_change_page, -1
1227 // ---------- (the remaining entries can be in any order) -------------------
1231 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1232 &xx_change.can_change, FALSE
1237 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1238 &xx_event_bits[0], 0
1242 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1243 &xx_event_bits[1], 0
1248 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1249 &xx_change.trigger_player, CH_PLAYER_ANY
1253 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1254 &xx_change.trigger_side, CH_SIDE_ANY
1258 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1259 &xx_change.trigger_page, CH_PAGE_ANY
1264 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1265 &xx_change.target_element, EL_EMPTY_SPACE
1270 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1271 &xx_change.delay_fixed, 0
1275 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1276 &xx_change.delay_random, 0
1280 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1281 &xx_change.delay_frames, FRAMES_PER_SECOND
1286 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1287 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1293 &xx_change.explode, FALSE
1297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1298 &xx_change.use_target_content, FALSE
1302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1303 &xx_change.only_if_complete, FALSE
1307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1308 &xx_change.use_random_replace, FALSE
1312 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1313 &xx_change.random_percentage, 100
1317 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1318 &xx_change.replace_when, CP_WHEN_EMPTY
1323 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1324 &xx_change.has_action, FALSE
1328 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1329 &xx_change.action_type, CA_NO_ACTION
1333 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1334 &xx_change.action_mode, CA_MODE_UNDEFINED
1338 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1339 &xx_change.action_arg, CA_ARG_UNDEFINED
1344 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1345 &xx_change.action_element, EL_EMPTY_SPACE
1350 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1351 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1352 &xx_num_contents, 1, 1
1362 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1366 TYPE_STRING, CONF_VALUE_BYTES(1),
1367 &xx_ei.description[0], -1, NULL,
1368 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1369 &xx_default_description[0]
1374 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1375 &xx_ei.use_gfx_element, FALSE
1379 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1380 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1385 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1386 &xx_group.choice_mode, ANIM_RANDOM
1391 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1392 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1393 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1403 static struct LevelFileConfigInfo chunk_config_EMPX[] =
1407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1408 &xx_ei.use_gfx_element, FALSE
1412 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1413 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1423 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1427 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1428 &li.block_snap_field, TRUE
1432 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1433 &li.continuous_snapping, TRUE
1437 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1438 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1443 &li.use_start_element[0], FALSE
1447 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1448 &li.start_element[0], EL_PLAYER_1
1452 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1453 &li.use_artwork_element[0], FALSE
1457 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1458 &li.artwork_element[0], EL_PLAYER_1
1462 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1463 &li.use_explosion_element[0], FALSE
1467 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1468 &li.explosion_element[0], EL_PLAYER_1
1483 filetype_id_list[] =
1485 { LEVEL_FILE_TYPE_RND, "RND" },
1486 { LEVEL_FILE_TYPE_BD, "BD" },
1487 { LEVEL_FILE_TYPE_EM, "EM" },
1488 { LEVEL_FILE_TYPE_SP, "SP" },
1489 { LEVEL_FILE_TYPE_DX, "DX" },
1490 { LEVEL_FILE_TYPE_SB, "SB" },
1491 { LEVEL_FILE_TYPE_DC, "DC" },
1492 { LEVEL_FILE_TYPE_MM, "MM" },
1493 { LEVEL_FILE_TYPE_MM, "DF" },
1498 // ============================================================================
1499 // level file functions
1500 // ============================================================================
1502 static boolean check_special_flags(char *flag)
1504 if (strEqual(options.special_flags, flag) ||
1505 strEqual(leveldir_current->special_flags, flag))
1511 static struct DateInfo getCurrentDate(void)
1513 time_t epoch_seconds = time(NULL);
1514 struct tm *now = localtime(&epoch_seconds);
1515 struct DateInfo date;
1517 date.year = now->tm_year + 1900;
1518 date.month = now->tm_mon + 1;
1519 date.day = now->tm_mday;
1521 date.src = DATE_SRC_CLOCK;
1526 static void resetEventFlags(struct ElementChangeInfo *change)
1530 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1531 change->has_event[i] = FALSE;
1534 static void resetEventBits(void)
1538 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1539 xx_event_bits[i] = 0;
1542 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1546 /* important: only change event flag if corresponding event bit is set
1547 (this is because all xx_event_bits[] values are loaded separately,
1548 and all xx_event_bits[] values are set back to zero before loading
1549 another value xx_event_bits[x] (each value representing 32 flags)) */
1551 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1552 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1553 change->has_event[i] = TRUE;
1556 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1560 /* in contrast to the above function setEventFlagsFromEventBits(), it
1561 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1562 depending on the corresponding change->has_event[i] values here, as
1563 all xx_event_bits[] values are reset in resetEventBits() before */
1565 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1566 if (change->has_event[i])
1567 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1570 static char *getDefaultElementDescription(struct ElementInfo *ei)
1572 static char description[MAX_ELEMENT_NAME_LEN + 1];
1573 char *default_description = (ei->custom_description != NULL ?
1574 ei->custom_description :
1575 ei->editor_description);
1578 // always start with reliable default values
1579 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1580 description[i] = '\0';
1582 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1583 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1585 return &description[0];
1588 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1590 char *default_description = getDefaultElementDescription(ei);
1593 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1594 ei->description[i] = default_description[i];
1597 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1601 for (i = 0; conf[i].data_type != -1; i++)
1603 int default_value = conf[i].default_value;
1604 int data_type = conf[i].data_type;
1605 int conf_type = conf[i].conf_type;
1606 int byte_mask = conf_type & CONF_MASK_BYTES;
1608 if (byte_mask == CONF_MASK_MULTI_BYTES)
1610 int default_num_entities = conf[i].default_num_entities;
1611 int max_num_entities = conf[i].max_num_entities;
1613 *(int *)(conf[i].num_entities) = default_num_entities;
1615 if (data_type == TYPE_STRING)
1617 char *default_string = conf[i].default_string;
1618 char *string = (char *)(conf[i].value);
1620 strncpy(string, default_string, max_num_entities);
1622 else if (data_type == TYPE_ELEMENT_LIST)
1624 int *element_array = (int *)(conf[i].value);
1627 for (j = 0; j < max_num_entities; j++)
1628 element_array[j] = default_value;
1630 else if (data_type == TYPE_CONTENT_LIST)
1632 struct Content *content = (struct Content *)(conf[i].value);
1635 for (c = 0; c < max_num_entities; c++)
1636 for (y = 0; y < 3; y++)
1637 for (x = 0; x < 3; x++)
1638 content[c].e[x][y] = default_value;
1641 else // constant size configuration data (1, 2 or 4 bytes)
1643 if (data_type == TYPE_BOOLEAN)
1644 *(boolean *)(conf[i].value) = default_value;
1646 *(int *) (conf[i].value) = default_value;
1651 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1655 for (i = 0; conf[i].data_type != -1; i++)
1657 int data_type = conf[i].data_type;
1658 int conf_type = conf[i].conf_type;
1659 int byte_mask = conf_type & CONF_MASK_BYTES;
1661 if (byte_mask == CONF_MASK_MULTI_BYTES)
1663 int max_num_entities = conf[i].max_num_entities;
1665 if (data_type == TYPE_STRING)
1667 char *string = (char *)(conf[i].value);
1668 char *string_copy = (char *)(conf[i].value_copy);
1670 strncpy(string_copy, string, max_num_entities);
1672 else if (data_type == TYPE_ELEMENT_LIST)
1674 int *element_array = (int *)(conf[i].value);
1675 int *element_array_copy = (int *)(conf[i].value_copy);
1678 for (j = 0; j < max_num_entities; j++)
1679 element_array_copy[j] = element_array[j];
1681 else if (data_type == TYPE_CONTENT_LIST)
1683 struct Content *content = (struct Content *)(conf[i].value);
1684 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1687 for (c = 0; c < max_num_entities; c++)
1688 for (y = 0; y < 3; y++)
1689 for (x = 0; x < 3; x++)
1690 content_copy[c].e[x][y] = content[c].e[x][y];
1693 else // constant size configuration data (1, 2 or 4 bytes)
1695 if (data_type == TYPE_BOOLEAN)
1696 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1698 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1703 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1707 xx_ei = *ei_from; // copy element data into temporary buffer
1708 yy_ei = *ei_to; // copy element data into temporary buffer
1710 copyConfigFromConfigList(chunk_config_CUSX_base);
1715 // ---------- reinitialize and copy change pages ----------
1717 ei_to->num_change_pages = ei_from->num_change_pages;
1718 ei_to->current_change_page = ei_from->current_change_page;
1720 setElementChangePages(ei_to, ei_to->num_change_pages);
1722 for (i = 0; i < ei_to->num_change_pages; i++)
1723 ei_to->change_page[i] = ei_from->change_page[i];
1725 // ---------- copy group element info ----------
1726 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1727 *ei_to->group = *ei_from->group;
1729 // mark this custom element as modified
1730 ei_to->modified_settings = TRUE;
1733 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1735 int change_page_size = sizeof(struct ElementChangeInfo);
1737 ei->num_change_pages = MAX(1, change_pages);
1740 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1742 if (ei->current_change_page >= ei->num_change_pages)
1743 ei->current_change_page = ei->num_change_pages - 1;
1745 ei->change = &ei->change_page[ei->current_change_page];
1748 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1750 xx_change = *change; // copy change data into temporary buffer
1752 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1754 *change = xx_change;
1756 resetEventFlags(change);
1758 change->direct_action = 0;
1759 change->other_action = 0;
1761 change->pre_change_function = NULL;
1762 change->change_function = NULL;
1763 change->post_change_function = NULL;
1766 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1770 li = *level; // copy level data into temporary buffer
1771 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1772 *level = li; // copy temporary buffer back to level data
1774 setLevelInfoToDefaults_BD();
1775 setLevelInfoToDefaults_EM();
1776 setLevelInfoToDefaults_SP();
1777 setLevelInfoToDefaults_MM();
1779 level->native_bd_level = &native_bd_level;
1780 level->native_em_level = &native_em_level;
1781 level->native_sp_level = &native_sp_level;
1782 level->native_mm_level = &native_mm_level;
1784 level->file_version = FILE_VERSION_ACTUAL;
1785 level->game_version = GAME_VERSION_ACTUAL;
1787 level->creation_date = getCurrentDate();
1789 level->encoding_16bit_field = TRUE;
1790 level->encoding_16bit_yamyam = TRUE;
1791 level->encoding_16bit_amoeba = TRUE;
1793 // clear level name and level author string buffers
1794 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1795 level->name[i] = '\0';
1796 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1797 level->author[i] = '\0';
1799 // set level name and level author to default values
1800 strcpy(level->name, NAMELESS_LEVEL_NAME);
1801 strcpy(level->author, ANONYMOUS_NAME);
1803 // set level playfield to playable default level with player and exit
1804 for (x = 0; x < MAX_LEV_FIELDX; x++)
1805 for (y = 0; y < MAX_LEV_FIELDY; y++)
1806 level->field[x][y] = EL_SAND;
1808 level->field[0][0] = EL_PLAYER_1;
1809 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1811 BorderElement = EL_STEELWALL;
1813 // detect custom elements when loading them
1814 level->file_has_custom_elements = FALSE;
1816 // set all bug compatibility flags to "false" => do not emulate this bug
1817 level->use_action_after_change_bug = FALSE;
1819 if (leveldir_current)
1821 // try to determine better author name than 'anonymous'
1822 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1824 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1825 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1829 switch (LEVELCLASS(leveldir_current))
1831 case LEVELCLASS_TUTORIAL:
1832 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1835 case LEVELCLASS_CONTRIB:
1836 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1837 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1840 case LEVELCLASS_PRIVATE:
1841 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1842 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1846 // keep default value
1853 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1855 static boolean clipboard_elements_initialized = FALSE;
1858 InitElementPropertiesStatic();
1860 li = *level; // copy level data into temporary buffer
1861 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1862 *level = li; // copy temporary buffer back to level data
1864 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1867 struct ElementInfo *ei = &element_info[element];
1869 if (element == EL_MM_GRAY_BALL)
1871 struct LevelInfo_MM *level_mm = level->native_mm_level;
1874 for (j = 0; j < level->num_mm_ball_contents; j++)
1875 level->mm_ball_content[j] =
1876 map_element_MM_to_RND(level_mm->ball_content[j]);
1879 // never initialize clipboard elements after the very first time
1880 // (to be able to use clipboard elements between several levels)
1881 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1884 if (IS_ENVELOPE(element))
1886 int envelope_nr = element - EL_ENVELOPE_1;
1888 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1890 level->envelope[envelope_nr] = xx_envelope;
1893 if (IS_CUSTOM_ELEMENT(element) ||
1894 IS_GROUP_ELEMENT(element) ||
1895 IS_INTERNAL_ELEMENT(element))
1897 xx_ei = *ei; // copy element data into temporary buffer
1899 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1904 setElementChangePages(ei, 1);
1905 setElementChangeInfoToDefaults(ei->change);
1907 if (IS_CUSTOM_ELEMENT(element) ||
1908 IS_GROUP_ELEMENT(element))
1910 setElementDescriptionToDefault(ei);
1912 ei->modified_settings = FALSE;
1915 if (IS_CUSTOM_ELEMENT(element) ||
1916 IS_INTERNAL_ELEMENT(element))
1918 // internal values used in level editor
1920 ei->access_type = 0;
1921 ei->access_layer = 0;
1922 ei->access_protected = 0;
1923 ei->walk_to_action = 0;
1924 ei->smash_targets = 0;
1927 ei->can_explode_by_fire = FALSE;
1928 ei->can_explode_smashed = FALSE;
1929 ei->can_explode_impact = FALSE;
1931 ei->current_change_page = 0;
1934 if (IS_GROUP_ELEMENT(element) ||
1935 IS_INTERNAL_ELEMENT(element))
1937 struct ElementGroupInfo *group;
1939 // initialize memory for list of elements in group
1940 if (ei->group == NULL)
1941 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1945 xx_group = *group; // copy group data into temporary buffer
1947 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1952 if (IS_EMPTY_ELEMENT(element) ||
1953 IS_INTERNAL_ELEMENT(element))
1955 xx_ei = *ei; // copy element data into temporary buffer
1957 setConfigToDefaultsFromConfigList(chunk_config_EMPX);
1963 clipboard_elements_initialized = TRUE;
1966 static void setLevelInfoToDefaults(struct LevelInfo *level,
1967 boolean level_info_only,
1968 boolean reset_file_status)
1970 setLevelInfoToDefaults_Level(level);
1972 if (!level_info_only)
1973 setLevelInfoToDefaults_Elements(level);
1975 if (reset_file_status)
1977 level->no_valid_file = FALSE;
1978 level->no_level_file = FALSE;
1981 level->changed = FALSE;
1984 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1986 level_file_info->nr = 0;
1987 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1988 level_file_info->packed = FALSE;
1990 setString(&level_file_info->basename, NULL);
1991 setString(&level_file_info->filename, NULL);
1994 int getMappedElement_SB(int, boolean);
1996 static void ActivateLevelTemplate(void)
2000 if (check_special_flags("load_xsb_to_ces"))
2002 // fill smaller playfields with padding "beyond border wall" elements
2003 if (level.fieldx < level_template.fieldx ||
2004 level.fieldy < level_template.fieldy)
2006 short field[level.fieldx][level.fieldy];
2007 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
2008 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
2009 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
2010 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
2012 // copy old playfield (which is smaller than the visible area)
2013 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2014 field[x][y] = level.field[x][y];
2016 // fill new, larger playfield with "beyond border wall" elements
2017 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
2018 level.field[x][y] = getMappedElement_SB('_', TRUE);
2020 // copy the old playfield to the middle of the new playfield
2021 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2022 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
2024 level.fieldx = new_fieldx;
2025 level.fieldy = new_fieldy;
2029 // Currently there is no special action needed to activate the template
2030 // data, because 'element_info' property settings overwrite the original
2031 // level data, while all other variables do not change.
2033 // Exception: 'from_level_template' elements in the original level playfield
2034 // are overwritten with the corresponding elements at the same position in
2035 // playfield from the level template.
2037 for (x = 0; x < level.fieldx; x++)
2038 for (y = 0; y < level.fieldy; y++)
2039 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
2040 level.field[x][y] = level_template.field[x][y];
2042 if (check_special_flags("load_xsb_to_ces"))
2044 struct LevelInfo level_backup = level;
2046 // overwrite all individual level settings from template level settings
2047 level = level_template;
2049 // restore level file info
2050 level.file_info = level_backup.file_info;
2052 // restore playfield size
2053 level.fieldx = level_backup.fieldx;
2054 level.fieldy = level_backup.fieldy;
2056 // restore playfield content
2057 for (x = 0; x < level.fieldx; x++)
2058 for (y = 0; y < level.fieldy; y++)
2059 level.field[x][y] = level_backup.field[x][y];
2061 // restore name and author from individual level
2062 strcpy(level.name, level_backup.name);
2063 strcpy(level.author, level_backup.author);
2065 // restore flag "use_custom_template"
2066 level.use_custom_template = level_backup.use_custom_template;
2070 static char *getLevelFilenameFromBasename(char *basename)
2072 static char *filename = NULL;
2074 checked_free(filename);
2076 filename = getPath2(getCurrentLevelDir(), basename);
2081 static int getFileTypeFromBasename(char *basename)
2083 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2085 static char *filename = NULL;
2086 struct stat file_status;
2088 // ---------- try to determine file type from filename ----------
2090 // check for typical filename of a Supaplex level package file
2091 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2092 return LEVEL_FILE_TYPE_SP;
2094 // check for typical filename of a Diamond Caves II level package file
2095 if (strSuffixLower(basename, ".dc") ||
2096 strSuffixLower(basename, ".dc2"))
2097 return LEVEL_FILE_TYPE_DC;
2099 // check for typical filename of a Sokoban level package file
2100 if (strSuffixLower(basename, ".xsb") &&
2101 strchr(basename, '%') == NULL)
2102 return LEVEL_FILE_TYPE_SB;
2104 // check for typical filename of a Boulder Dash (GDash) level package file
2105 if (strSuffixLower(basename, ".bd") ||
2106 strSuffixLower(basename, ".bdr") ||
2107 strSuffixLower(basename, ".brc") ||
2108 strSuffixLower(basename, ".gds"))
2109 return LEVEL_FILE_TYPE_BD;
2111 // ---------- try to determine file type from filesize ----------
2113 checked_free(filename);
2114 filename = getPath2(getCurrentLevelDir(), basename);
2116 if (stat(filename, &file_status) == 0)
2118 // check for typical filesize of a Supaplex level package file
2119 if (file_status.st_size == 170496)
2120 return LEVEL_FILE_TYPE_SP;
2123 return LEVEL_FILE_TYPE_UNKNOWN;
2126 static int getFileTypeFromMagicBytes(char *filename, int type)
2130 if ((file = openFile(filename, MODE_READ)))
2132 char chunk_name[CHUNK_ID_LEN + 1];
2134 getFileChunkBE(file, chunk_name, NULL);
2136 if (strEqual(chunk_name, "MMII") ||
2137 strEqual(chunk_name, "MIRR"))
2138 type = LEVEL_FILE_TYPE_MM;
2146 static boolean checkForPackageFromBasename(char *basename)
2148 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2149 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2151 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2154 static char *getSingleLevelBasenameExt(int nr, char *extension)
2156 static char basename[MAX_FILENAME_LEN];
2159 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2161 sprintf(basename, "%03d.%s", nr, extension);
2166 static char *getSingleLevelBasename(int nr)
2168 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2171 static char *getPackedLevelBasename(int type)
2173 static char basename[MAX_FILENAME_LEN];
2174 char *directory = getCurrentLevelDir();
2176 DirectoryEntry *dir_entry;
2178 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2180 if ((dir = openDirectory(directory)) == NULL)
2182 Warn("cannot read current level directory '%s'", directory);
2187 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2189 char *entry_basename = dir_entry->basename;
2190 int entry_type = getFileTypeFromBasename(entry_basename);
2192 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2194 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2197 strcpy(basename, entry_basename);
2204 closeDirectory(dir);
2209 static char *getSingleLevelFilename(int nr)
2211 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2214 #if ENABLE_UNUSED_CODE
2215 static char *getPackedLevelFilename(int type)
2217 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2221 char *getDefaultLevelFilename(int nr)
2223 return getSingleLevelFilename(nr);
2226 #if ENABLE_UNUSED_CODE
2227 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2231 lfi->packed = FALSE;
2233 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2234 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2238 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2239 int type, char *format, ...)
2241 static char basename[MAX_FILENAME_LEN];
2244 va_start(ap, format);
2245 vsprintf(basename, format, ap);
2249 lfi->packed = FALSE;
2251 setString(&lfi->basename, basename);
2252 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2255 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2261 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2262 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2265 static int getFiletypeFromID(char *filetype_id)
2267 char *filetype_id_lower;
2268 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2271 if (filetype_id == NULL)
2272 return LEVEL_FILE_TYPE_UNKNOWN;
2274 filetype_id_lower = getStringToLower(filetype_id);
2276 for (i = 0; filetype_id_list[i].id != NULL; i++)
2278 char *id_lower = getStringToLower(filetype_id_list[i].id);
2280 if (strEqual(filetype_id_lower, id_lower))
2281 filetype = filetype_id_list[i].filetype;
2285 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2289 free(filetype_id_lower);
2294 char *getLocalLevelTemplateFilename(void)
2296 return getDefaultLevelFilename(-1);
2299 char *getGlobalLevelTemplateFilename(void)
2301 // global variable "leveldir_current" must be modified in the loop below
2302 LevelDirTree *leveldir_current_last = leveldir_current;
2303 char *filename = NULL;
2305 // check for template level in path from current to topmost tree node
2307 while (leveldir_current != NULL)
2309 filename = getDefaultLevelFilename(-1);
2311 if (fileExists(filename))
2314 leveldir_current = leveldir_current->node_parent;
2317 // restore global variable "leveldir_current" modified in above loop
2318 leveldir_current = leveldir_current_last;
2323 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2327 // special case: level number is negative => check for level template file
2330 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2331 getSingleLevelBasename(-1));
2333 // replace local level template filename with global template filename
2334 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2336 // no fallback if template file not existing
2340 // special case: check for file name/pattern specified in "levelinfo.conf"
2341 if (leveldir_current->level_filename != NULL)
2343 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2345 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2346 leveldir_current->level_filename, nr);
2348 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2350 if (fileExists(lfi->filename))
2353 else if (leveldir_current->level_filetype != NULL)
2355 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2357 // check for specified native level file with standard file name
2358 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2359 "%03d.%s", nr, LEVELFILE_EXTENSION);
2360 if (fileExists(lfi->filename))
2364 // check for native Rocks'n'Diamonds level file
2365 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2366 "%03d.%s", nr, LEVELFILE_EXTENSION);
2367 if (fileExists(lfi->filename))
2370 // check for Emerald Mine level file (V1)
2371 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2372 'a' + (nr / 10) % 26, '0' + nr % 10);
2373 if (fileExists(lfi->filename))
2375 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2376 'A' + (nr / 10) % 26, '0' + nr % 10);
2377 if (fileExists(lfi->filename))
2380 // check for Emerald Mine level file (V2 to V5)
2381 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2382 if (fileExists(lfi->filename))
2385 // check for Emerald Mine level file (V6 / single mode)
2386 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2387 if (fileExists(lfi->filename))
2389 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2390 if (fileExists(lfi->filename))
2393 // check for Emerald Mine level file (V6 / teamwork mode)
2394 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2395 if (fileExists(lfi->filename))
2397 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2398 if (fileExists(lfi->filename))
2401 // check for various packed level file formats
2402 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2403 if (fileExists(lfi->filename))
2406 // no known level file found -- use default values (and fail later)
2407 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2408 "%03d.%s", nr, LEVELFILE_EXTENSION);
2411 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2413 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2414 lfi->type = getFileTypeFromBasename(lfi->basename);
2416 if (lfi->type == LEVEL_FILE_TYPE_RND)
2417 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2420 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2422 // always start with reliable default values
2423 setFileInfoToDefaults(level_file_info);
2425 level_file_info->nr = nr; // set requested level number
2427 determineLevelFileInfo_Filename(level_file_info);
2428 determineLevelFileInfo_Filetype(level_file_info);
2431 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2432 struct LevelFileInfo *lfi_to)
2434 lfi_to->nr = lfi_from->nr;
2435 lfi_to->type = lfi_from->type;
2436 lfi_to->packed = lfi_from->packed;
2438 setString(&lfi_to->basename, lfi_from->basename);
2439 setString(&lfi_to->filename, lfi_from->filename);
2442 // ----------------------------------------------------------------------------
2443 // functions for loading R'n'D level
2444 // ----------------------------------------------------------------------------
2446 int getMappedElement(int element)
2448 // remap some (historic, now obsolete) elements
2452 case EL_PLAYER_OBSOLETE:
2453 element = EL_PLAYER_1;
2456 case EL_KEY_OBSOLETE:
2460 case EL_EM_KEY_1_FILE_OBSOLETE:
2461 element = EL_EM_KEY_1;
2464 case EL_EM_KEY_2_FILE_OBSOLETE:
2465 element = EL_EM_KEY_2;
2468 case EL_EM_KEY_3_FILE_OBSOLETE:
2469 element = EL_EM_KEY_3;
2472 case EL_EM_KEY_4_FILE_OBSOLETE:
2473 element = EL_EM_KEY_4;
2476 case EL_ENVELOPE_OBSOLETE:
2477 element = EL_ENVELOPE_1;
2485 if (element >= NUM_FILE_ELEMENTS)
2487 Warn("invalid level element %d", element);
2489 element = EL_UNKNOWN;
2497 static int getMappedElementByVersion(int element, int game_version)
2499 // remap some elements due to certain game version
2501 if (game_version <= VERSION_IDENT(2,2,0,0))
2503 // map game font elements
2504 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2505 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2506 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2507 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2510 if (game_version < VERSION_IDENT(3,0,0,0))
2512 // map Supaplex gravity tube elements
2513 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2514 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2515 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2516 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2523 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2525 level->file_version = getFileVersion(file);
2526 level->game_version = getFileVersion(file);
2531 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2533 level->creation_date.year = getFile16BitBE(file);
2534 level->creation_date.month = getFile8Bit(file);
2535 level->creation_date.day = getFile8Bit(file);
2537 level->creation_date.src = DATE_SRC_LEVELFILE;
2542 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2544 int initial_player_stepsize;
2545 int initial_player_gravity;
2548 level->fieldx = getFile8Bit(file);
2549 level->fieldy = getFile8Bit(file);
2551 level->time = getFile16BitBE(file);
2552 level->gems_needed = getFile16BitBE(file);
2554 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2555 level->name[i] = getFile8Bit(file);
2556 level->name[MAX_LEVEL_NAME_LEN] = 0;
2558 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2559 level->score[i] = getFile8Bit(file);
2561 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2562 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2563 for (y = 0; y < 3; y++)
2564 for (x = 0; x < 3; x++)
2565 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2567 level->amoeba_speed = getFile8Bit(file);
2568 level->time_magic_wall = getFile8Bit(file);
2569 level->time_wheel = getFile8Bit(file);
2570 level->amoeba_content = getMappedElement(getFile8Bit(file));
2572 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2575 for (i = 0; i < MAX_PLAYERS; i++)
2576 level->initial_player_stepsize[i] = initial_player_stepsize;
2578 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2580 for (i = 0; i < MAX_PLAYERS; i++)
2581 level->initial_player_gravity[i] = initial_player_gravity;
2583 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2584 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2586 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2588 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2589 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2590 level->can_move_into_acid_bits = getFile32BitBE(file);
2591 level->dont_collide_with_bits = getFile8Bit(file);
2593 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2594 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2596 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2597 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2598 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2600 level->game_engine_type = getFile8Bit(file);
2602 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2607 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2611 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2612 level->name[i] = getFile8Bit(file);
2613 level->name[MAX_LEVEL_NAME_LEN] = 0;
2618 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2622 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2623 level->author[i] = getFile8Bit(file);
2624 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2629 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2632 int chunk_size_expected = level->fieldx * level->fieldy;
2634 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2635 stored with 16-bit encoding (and should be twice as big then).
2636 Even worse, playfield data was stored 16-bit when only yamyam content
2637 contained 16-bit elements and vice versa. */
2639 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2640 chunk_size_expected *= 2;
2642 if (chunk_size_expected != chunk_size)
2644 ReadUnusedBytesFromFile(file, chunk_size);
2645 return chunk_size_expected;
2648 for (y = 0; y < level->fieldy; y++)
2649 for (x = 0; x < level->fieldx; x++)
2650 level->field[x][y] =
2651 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2656 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2659 int header_size = 4;
2660 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2661 int chunk_size_expected = header_size + content_size;
2663 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2664 stored with 16-bit encoding (and should be twice as big then).
2665 Even worse, playfield data was stored 16-bit when only yamyam content
2666 contained 16-bit elements and vice versa. */
2668 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2669 chunk_size_expected += content_size;
2671 if (chunk_size_expected != chunk_size)
2673 ReadUnusedBytesFromFile(file, chunk_size);
2674 return chunk_size_expected;
2678 level->num_yamyam_contents = getFile8Bit(file);
2682 // correct invalid number of content fields -- should never happen
2683 if (level->num_yamyam_contents < 1 ||
2684 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2685 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2687 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2688 for (y = 0; y < 3; y++)
2689 for (x = 0; x < 3; x++)
2690 level->yamyam_content[i].e[x][y] =
2691 getMappedElement(level->encoding_16bit_field ?
2692 getFile16BitBE(file) : getFile8Bit(file));
2696 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2701 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2703 element = getMappedElement(getFile16BitBE(file));
2704 num_contents = getFile8Bit(file);
2706 getFile8Bit(file); // content x size (unused)
2707 getFile8Bit(file); // content y size (unused)
2709 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2711 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2712 for (y = 0; y < 3; y++)
2713 for (x = 0; x < 3; x++)
2714 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2716 // correct invalid number of content fields -- should never happen
2717 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2718 num_contents = STD_ELEMENT_CONTENTS;
2720 if (element == EL_YAMYAM)
2722 level->num_yamyam_contents = num_contents;
2724 for (i = 0; i < num_contents; i++)
2725 for (y = 0; y < 3; y++)
2726 for (x = 0; x < 3; x++)
2727 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2729 else if (element == EL_BD_AMOEBA)
2731 level->amoeba_content = content_array[0][0][0];
2735 Warn("cannot load content for element '%d'", element);
2741 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2747 int chunk_size_expected;
2749 element = getMappedElement(getFile16BitBE(file));
2750 if (!IS_ENVELOPE(element))
2751 element = EL_ENVELOPE_1;
2753 envelope_nr = element - EL_ENVELOPE_1;
2755 envelope_len = getFile16BitBE(file);
2757 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2758 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2760 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2762 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2763 if (chunk_size_expected != chunk_size)
2765 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2766 return chunk_size_expected;
2769 for (i = 0; i < envelope_len; i++)
2770 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2775 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2777 int num_changed_custom_elements = getFile16BitBE(file);
2778 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2781 if (chunk_size_expected != chunk_size)
2783 ReadUnusedBytesFromFile(file, chunk_size - 2);
2784 return chunk_size_expected;
2787 for (i = 0; i < num_changed_custom_elements; i++)
2789 int element = getMappedElement(getFile16BitBE(file));
2790 int properties = getFile32BitBE(file);
2792 if (IS_CUSTOM_ELEMENT(element))
2793 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2795 Warn("invalid custom element number %d", element);
2797 // older game versions that wrote level files with CUS1 chunks used
2798 // different default push delay values (not yet stored in level file)
2799 element_info[element].push_delay_fixed = 2;
2800 element_info[element].push_delay_random = 8;
2803 level->file_has_custom_elements = TRUE;
2808 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2810 int num_changed_custom_elements = getFile16BitBE(file);
2811 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2814 if (chunk_size_expected != chunk_size)
2816 ReadUnusedBytesFromFile(file, chunk_size - 2);
2817 return chunk_size_expected;
2820 for (i = 0; i < num_changed_custom_elements; i++)
2822 int element = getMappedElement(getFile16BitBE(file));
2823 int custom_target_element = getMappedElement(getFile16BitBE(file));
2825 if (IS_CUSTOM_ELEMENT(element))
2826 element_info[element].change->target_element = custom_target_element;
2828 Warn("invalid custom element number %d", element);
2831 level->file_has_custom_elements = TRUE;
2836 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2838 int num_changed_custom_elements = getFile16BitBE(file);
2839 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2842 if (chunk_size_expected != chunk_size)
2844 ReadUnusedBytesFromFile(file, chunk_size - 2);
2845 return chunk_size_expected;
2848 for (i = 0; i < num_changed_custom_elements; i++)
2850 int element = getMappedElement(getFile16BitBE(file));
2851 struct ElementInfo *ei = &element_info[element];
2852 unsigned int event_bits;
2854 if (!IS_CUSTOM_ELEMENT(element))
2856 Warn("invalid custom element number %d", element);
2858 element = EL_INTERNAL_DUMMY;
2861 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2862 ei->description[j] = getFile8Bit(file);
2863 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2865 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2867 // some free bytes for future properties and padding
2868 ReadUnusedBytesFromFile(file, 7);
2870 ei->use_gfx_element = getFile8Bit(file);
2871 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2873 ei->collect_score_initial = getFile8Bit(file);
2874 ei->collect_count_initial = getFile8Bit(file);
2876 ei->push_delay_fixed = getFile16BitBE(file);
2877 ei->push_delay_random = getFile16BitBE(file);
2878 ei->move_delay_fixed = getFile16BitBE(file);
2879 ei->move_delay_random = getFile16BitBE(file);
2881 ei->move_pattern = getFile16BitBE(file);
2882 ei->move_direction_initial = getFile8Bit(file);
2883 ei->move_stepsize = getFile8Bit(file);
2885 for (y = 0; y < 3; y++)
2886 for (x = 0; x < 3; x++)
2887 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2889 // bits 0 - 31 of "has_event[]"
2890 event_bits = getFile32BitBE(file);
2891 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2892 if (event_bits & (1u << j))
2893 ei->change->has_event[j] = TRUE;
2895 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2897 ei->change->delay_fixed = getFile16BitBE(file);
2898 ei->change->delay_random = getFile16BitBE(file);
2899 ei->change->delay_frames = getFile16BitBE(file);
2901 ei->change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2903 ei->change->explode = getFile8Bit(file);
2904 ei->change->use_target_content = getFile8Bit(file);
2905 ei->change->only_if_complete = getFile8Bit(file);
2906 ei->change->use_random_replace = getFile8Bit(file);
2908 ei->change->random_percentage = getFile8Bit(file);
2909 ei->change->replace_when = getFile8Bit(file);
2911 for (y = 0; y < 3; y++)
2912 for (x = 0; x < 3; x++)
2913 ei->change->target_content.e[x][y] =
2914 getMappedElement(getFile16BitBE(file));
2916 ei->slippery_type = getFile8Bit(file);
2918 // some free bytes for future properties and padding
2919 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2921 // mark that this custom element has been modified
2922 ei->modified_settings = TRUE;
2925 level->file_has_custom_elements = TRUE;
2930 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2932 struct ElementInfo *ei;
2933 int chunk_size_expected;
2937 // ---------- custom element base property values (96 bytes) ----------------
2939 element = getMappedElement(getFile16BitBE(file));
2941 if (!IS_CUSTOM_ELEMENT(element))
2943 Warn("invalid custom element number %d", element);
2945 ReadUnusedBytesFromFile(file, chunk_size - 2);
2950 ei = &element_info[element];
2952 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2953 ei->description[i] = getFile8Bit(file);
2954 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2956 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2958 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2960 ei->num_change_pages = getFile8Bit(file);
2962 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2963 if (chunk_size_expected != chunk_size)
2965 ReadUnusedBytesFromFile(file, chunk_size - 43);
2966 return chunk_size_expected;
2969 ei->ce_value_fixed_initial = getFile16BitBE(file);
2970 ei->ce_value_random_initial = getFile16BitBE(file);
2971 ei->use_last_ce_value = getFile8Bit(file);
2973 ei->use_gfx_element = getFile8Bit(file);
2974 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2976 ei->collect_score_initial = getFile8Bit(file);
2977 ei->collect_count_initial = getFile8Bit(file);
2979 ei->drop_delay_fixed = getFile8Bit(file);
2980 ei->push_delay_fixed = getFile8Bit(file);
2981 ei->drop_delay_random = getFile8Bit(file);
2982 ei->push_delay_random = getFile8Bit(file);
2983 ei->move_delay_fixed = getFile16BitBE(file);
2984 ei->move_delay_random = getFile16BitBE(file);
2986 // bits 0 - 15 of "move_pattern" ...
2987 ei->move_pattern = getFile16BitBE(file);
2988 ei->move_direction_initial = getFile8Bit(file);
2989 ei->move_stepsize = getFile8Bit(file);
2991 ei->slippery_type = getFile8Bit(file);
2993 for (y = 0; y < 3; y++)
2994 for (x = 0; x < 3; x++)
2995 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2997 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2998 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2999 ei->move_leave_type = getFile8Bit(file);
3001 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
3002 ei->move_pattern |= (getFile16BitBE(file) << 16);
3004 ei->access_direction = getFile8Bit(file);
3006 ei->explosion_delay = getFile8Bit(file);
3007 ei->ignition_delay = getFile8Bit(file);
3008 ei->explosion_type = getFile8Bit(file);
3010 // some free bytes for future custom property values and padding
3011 ReadUnusedBytesFromFile(file, 1);
3013 // ---------- change page property values (48 bytes) ------------------------
3015 setElementChangePages(ei, ei->num_change_pages);
3017 for (i = 0; i < ei->num_change_pages; i++)
3019 struct ElementChangeInfo *change = &ei->change_page[i];
3020 unsigned int event_bits;
3022 // always start with reliable default values
3023 setElementChangeInfoToDefaults(change);
3025 // bits 0 - 31 of "has_event[]" ...
3026 event_bits = getFile32BitBE(file);
3027 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3028 if (event_bits & (1u << j))
3029 change->has_event[j] = TRUE;
3031 change->target_element = getMappedElement(getFile16BitBE(file));
3033 change->delay_fixed = getFile16BitBE(file);
3034 change->delay_random = getFile16BitBE(file);
3035 change->delay_frames = getFile16BitBE(file);
3037 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
3039 change->explode = getFile8Bit(file);
3040 change->use_target_content = getFile8Bit(file);
3041 change->only_if_complete = getFile8Bit(file);
3042 change->use_random_replace = getFile8Bit(file);
3044 change->random_percentage = getFile8Bit(file);
3045 change->replace_when = getFile8Bit(file);
3047 for (y = 0; y < 3; y++)
3048 for (x = 0; x < 3; x++)
3049 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
3051 change->can_change = getFile8Bit(file);
3053 change->trigger_side = getFile8Bit(file);
3055 change->trigger_player = getFile8Bit(file);
3056 change->trigger_page = getFile8Bit(file);
3058 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
3059 CH_PAGE_ANY : (1 << change->trigger_page));
3061 change->has_action = getFile8Bit(file);
3062 change->action_type = getFile8Bit(file);
3063 change->action_mode = getFile8Bit(file);
3064 change->action_arg = getFile16BitBE(file);
3066 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
3067 event_bits = getFile8Bit(file);
3068 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3069 if (event_bits & (1u << (j - 32)))
3070 change->has_event[j] = TRUE;
3073 // mark this custom element as modified
3074 ei->modified_settings = TRUE;
3076 level->file_has_custom_elements = TRUE;
3081 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3083 struct ElementInfo *ei;
3084 struct ElementGroupInfo *group;
3088 element = getMappedElement(getFile16BitBE(file));
3090 if (!IS_GROUP_ELEMENT(element))
3092 Warn("invalid group element number %d", element);
3094 ReadUnusedBytesFromFile(file, chunk_size - 2);
3099 ei = &element_info[element];
3101 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3102 ei->description[i] = getFile8Bit(file);
3103 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3105 group = element_info[element].group;
3107 group->num_elements = getFile8Bit(file);
3109 ei->use_gfx_element = getFile8Bit(file);
3110 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3112 group->choice_mode = getFile8Bit(file);
3114 // some free bytes for future values and padding
3115 ReadUnusedBytesFromFile(file, 3);
3117 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3118 group->element[i] = getMappedElement(getFile16BitBE(file));
3120 // mark this group element as modified
3121 element_info[element].modified_settings = TRUE;
3123 level->file_has_custom_elements = TRUE;
3128 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3129 int element, int real_element)
3131 int micro_chunk_size = 0;
3132 int conf_type = getFile8Bit(file);
3133 int byte_mask = conf_type & CONF_MASK_BYTES;
3134 boolean element_found = FALSE;
3137 micro_chunk_size += 1;
3139 if (byte_mask == CONF_MASK_MULTI_BYTES)
3141 int num_bytes = getFile16BitBE(file);
3142 byte *buffer = checked_malloc(num_bytes);
3144 ReadBytesFromFile(file, buffer, num_bytes);
3146 for (i = 0; conf[i].data_type != -1; i++)
3148 if (conf[i].element == element &&
3149 conf[i].conf_type == conf_type)
3151 int data_type = conf[i].data_type;
3152 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3153 int max_num_entities = conf[i].max_num_entities;
3155 if (num_entities > max_num_entities)
3157 Warn("truncating number of entities for element %d from %d to %d",
3158 element, num_entities, max_num_entities);
3160 num_entities = max_num_entities;
3163 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3164 data_type == TYPE_CONTENT_LIST))
3166 // for element and content lists, zero entities are not allowed
3167 Warn("found empty list of entities for element %d", element);
3169 // do not set "num_entities" here to prevent reading behind buffer
3171 *(int *)(conf[i].num_entities) = 1; // at least one is required
3175 *(int *)(conf[i].num_entities) = num_entities;
3178 element_found = TRUE;
3180 if (data_type == TYPE_STRING)
3182 char *string = (char *)(conf[i].value);
3185 for (j = 0; j < max_num_entities; j++)
3186 string[j] = (j < num_entities ? buffer[j] : '\0');
3188 else if (data_type == TYPE_ELEMENT_LIST)
3190 int *element_array = (int *)(conf[i].value);
3193 for (j = 0; j < num_entities; j++)
3195 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3197 else if (data_type == TYPE_CONTENT_LIST)
3199 struct Content *content= (struct Content *)(conf[i].value);
3202 for (c = 0; c < num_entities; c++)
3203 for (y = 0; y < 3; y++)
3204 for (x = 0; x < 3; x++)
3205 content[c].e[x][y] =
3206 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3209 element_found = FALSE;
3215 checked_free(buffer);
3217 micro_chunk_size += 2 + num_bytes;
3219 else // constant size configuration data (1, 2 or 4 bytes)
3221 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3222 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3223 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3225 for (i = 0; conf[i].data_type != -1; i++)
3227 if (conf[i].element == element &&
3228 conf[i].conf_type == conf_type)
3230 int data_type = conf[i].data_type;
3232 if (data_type == TYPE_ELEMENT)
3233 value = getMappedElement(value);
3235 if (data_type == TYPE_BOOLEAN)
3236 *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
3238 *(int *) (conf[i].value) = value;
3240 element_found = TRUE;
3246 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3251 char *error_conf_chunk_bytes =
3252 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3253 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3254 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3255 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3256 int error_element = real_element;
3258 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3259 error_conf_chunk_bytes, error_conf_chunk_token,
3260 error_element, EL_NAME(error_element));
3263 return micro_chunk_size;
3266 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3268 int real_chunk_size = 0;
3270 li = *level; // copy level data into temporary buffer
3272 while (!checkEndOfFile(file))
3274 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3276 if (real_chunk_size >= chunk_size)
3280 *level = li; // copy temporary buffer back to level data
3282 return real_chunk_size;
3285 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3287 int real_chunk_size = 0;
3289 li = *level; // copy level data into temporary buffer
3291 while (!checkEndOfFile(file))
3293 int element = getMappedElement(getFile16BitBE(file));
3295 real_chunk_size += 2;
3296 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3298 if (real_chunk_size >= chunk_size)
3302 *level = li; // copy temporary buffer back to level data
3304 return real_chunk_size;
3307 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3309 int real_chunk_size = 0;
3311 li = *level; // copy level data into temporary buffer
3313 while (!checkEndOfFile(file))
3315 int element = getMappedElement(getFile16BitBE(file));
3317 real_chunk_size += 2;
3318 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3320 if (real_chunk_size >= chunk_size)
3324 *level = li; // copy temporary buffer back to level data
3326 return real_chunk_size;
3329 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3331 int element = getMappedElement(getFile16BitBE(file));
3332 int envelope_nr = element - EL_ENVELOPE_1;
3333 int real_chunk_size = 2;
3335 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3337 while (!checkEndOfFile(file))
3339 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3342 if (real_chunk_size >= chunk_size)
3346 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3348 return real_chunk_size;
3351 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3353 int element = getMappedElement(getFile16BitBE(file));
3354 int real_chunk_size = 2;
3355 struct ElementInfo *ei = &element_info[element];
3358 xx_ei = *ei; // copy element data into temporary buffer
3360 xx_ei.num_change_pages = -1;
3362 while (!checkEndOfFile(file))
3364 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3366 if (xx_ei.num_change_pages != -1)
3369 if (real_chunk_size >= chunk_size)
3375 if (ei->num_change_pages == -1)
3377 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3380 ei->num_change_pages = 1;
3382 setElementChangePages(ei, 1);
3383 setElementChangeInfoToDefaults(ei->change);
3385 return real_chunk_size;
3388 // initialize number of change pages stored for this custom element
3389 setElementChangePages(ei, ei->num_change_pages);
3390 for (i = 0; i < ei->num_change_pages; i++)
3391 setElementChangeInfoToDefaults(&ei->change_page[i]);
3393 // start with reading properties for the first change page
3394 xx_current_change_page = 0;
3396 while (!checkEndOfFile(file))
3398 // level file might contain invalid change page number
3399 if (xx_current_change_page >= ei->num_change_pages)
3402 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3404 xx_change = *change; // copy change data into temporary buffer
3406 resetEventBits(); // reset bits; change page might have changed
3408 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3411 *change = xx_change;
3413 setEventFlagsFromEventBits(change);
3415 if (real_chunk_size >= chunk_size)
3419 level->file_has_custom_elements = TRUE;
3421 return real_chunk_size;
3424 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3426 int element = getMappedElement(getFile16BitBE(file));
3427 int real_chunk_size = 2;
3428 struct ElementInfo *ei = &element_info[element];
3429 struct ElementGroupInfo *group = ei->group;
3434 xx_ei = *ei; // copy element data into temporary buffer
3435 xx_group = *group; // copy group data into temporary buffer
3437 while (!checkEndOfFile(file))
3439 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3442 if (real_chunk_size >= chunk_size)
3449 level->file_has_custom_elements = TRUE;
3451 return real_chunk_size;
3454 static int LoadLevel_EMPX(File *file, int chunk_size, struct LevelInfo *level)
3456 int element = getMappedElement(getFile16BitBE(file));
3457 int real_chunk_size = 2;
3458 struct ElementInfo *ei = &element_info[element];
3460 xx_ei = *ei; // copy element data into temporary buffer
3462 while (!checkEndOfFile(file))
3464 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_EMPX,
3467 if (real_chunk_size >= chunk_size)
3473 level->file_has_custom_elements = TRUE;
3475 return real_chunk_size;
3478 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3479 struct LevelFileInfo *level_file_info,
3480 boolean level_info_only)
3482 char *filename = level_file_info->filename;
3483 char cookie[MAX_LINE_LEN];
3484 char chunk_name[CHUNK_ID_LEN + 1];
3488 if (!(file = openFile(filename, MODE_READ)))
3490 level->no_valid_file = TRUE;
3491 level->no_level_file = TRUE;
3493 if (level_info_only)
3496 Warn("cannot read level '%s' -- using empty level", filename);
3498 if (!setup.editor.use_template_for_new_levels)
3501 // if level file not found, try to initialize level data from template
3502 filename = getGlobalLevelTemplateFilename();
3504 if (!(file = openFile(filename, MODE_READ)))
3507 // default: for empty levels, use level template for custom elements
3508 level->use_custom_template = TRUE;
3510 level->no_valid_file = FALSE;
3513 getFileChunkBE(file, chunk_name, NULL);
3514 if (strEqual(chunk_name, "RND1"))
3516 getFile32BitBE(file); // not used
3518 getFileChunkBE(file, chunk_name, NULL);
3519 if (!strEqual(chunk_name, "CAVE"))
3521 level->no_valid_file = TRUE;
3523 Warn("unknown format of level file '%s'", filename);
3530 else // check for pre-2.0 file format with cookie string
3532 strcpy(cookie, chunk_name);
3533 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3535 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3536 cookie[strlen(cookie) - 1] = '\0';
3538 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3540 level->no_valid_file = TRUE;
3542 Warn("unknown format of level file '%s'", filename);
3549 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3551 level->no_valid_file = TRUE;
3553 Warn("unsupported version of level file '%s'", filename);
3560 // pre-2.0 level files have no game version, so use file version here
3561 level->game_version = level->file_version;
3564 if (level->file_version < FILE_VERSION_1_2)
3566 // level files from versions before 1.2.0 without chunk structure
3567 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3568 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3576 int (*loader)(File *, int, struct LevelInfo *);
3580 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3581 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3582 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3583 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3584 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3585 { "INFO", -1, LoadLevel_INFO },
3586 { "BODY", -1, LoadLevel_BODY },
3587 { "CONT", -1, LoadLevel_CONT },
3588 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3589 { "CNT3", -1, LoadLevel_CNT3 },
3590 { "CUS1", -1, LoadLevel_CUS1 },
3591 { "CUS2", -1, LoadLevel_CUS2 },
3592 { "CUS3", -1, LoadLevel_CUS3 },
3593 { "CUS4", -1, LoadLevel_CUS4 },
3594 { "GRP1", -1, LoadLevel_GRP1 },
3595 { "CONF", -1, LoadLevel_CONF },
3596 { "ELEM", -1, LoadLevel_ELEM },
3597 { "NOTE", -1, LoadLevel_NOTE },
3598 { "CUSX", -1, LoadLevel_CUSX },
3599 { "GRPX", -1, LoadLevel_GRPX },
3600 { "EMPX", -1, LoadLevel_EMPX },
3605 while (getFileChunkBE(file, chunk_name, &chunk_size))
3609 while (chunk_info[i].name != NULL &&
3610 !strEqual(chunk_name, chunk_info[i].name))
3613 if (chunk_info[i].name == NULL)
3615 Warn("unknown chunk '%s' in level file '%s'",
3616 chunk_name, filename);
3618 ReadUnusedBytesFromFile(file, chunk_size);
3620 else if (chunk_info[i].size != -1 &&
3621 chunk_info[i].size != chunk_size)
3623 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3624 chunk_size, chunk_name, filename);
3626 ReadUnusedBytesFromFile(file, chunk_size);
3630 // call function to load this level chunk
3631 int chunk_size_expected =
3632 (chunk_info[i].loader)(file, chunk_size, level);
3634 if (chunk_size_expected < 0)
3636 Warn("error reading chunk '%s' in level file '%s'",
3637 chunk_name, filename);
3642 // the size of some chunks cannot be checked before reading other
3643 // chunks first (like "HEAD" and "BODY") that contain some header
3644 // information, so check them here
3645 if (chunk_size_expected != chunk_size)
3647 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3648 chunk_size, chunk_name, filename);
3660 // ----------------------------------------------------------------------------
3661 // functions for loading BD level
3662 // ----------------------------------------------------------------------------
3664 static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
3666 struct LevelInfo_BD *level_bd = level->native_bd_level;
3667 GdCave *cave = NULL; // will be changed below
3668 int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3669 int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3672 setLevelInfoToDefaults_BD_Ext(cave_w, cave_h);
3674 // cave and map newly allocated when set to defaults above
3675 cave = level_bd->cave;
3677 for (i = 0; i < 5; i++)
3679 cave->level_time[i] = level->time;
3680 cave->level_diamonds[i] = level->gems_needed;
3681 cave->level_magic_wall_time[i] = level->time_magic_wall;
3682 cave->level_timevalue[i] = level->score[SC_TIME_BONUS];
3685 cave->diamond_value = level->score[SC_DIAMOND];
3686 cave->extra_diamond_value = level->score[SC_DIAMOND];
3688 cave->level_speed[0] = 160; // set cave speed
3690 strncpy(cave->name, level->name, sizeof(GdString));
3691 cave->name[sizeof(GdString) - 1] = '\0';
3693 for (x = 0; x < cave->w; x++)
3694 for (y = 0; y < cave->h; y++)
3695 cave->map[y][x] = map_element_RND_to_BD(level->field[x][y]);
3698 static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
3700 struct LevelInfo_BD *level_bd = level->native_bd_level;
3701 GdCave *cave = level_bd->cave;
3702 int bd_level_nr = level_bd->level_nr;
3705 level->fieldx = MIN(cave->w, MAX_LEV_FIELDX);
3706 level->fieldy = MIN(cave->h, MAX_LEV_FIELDY);
3708 level->time = cave->level_time[bd_level_nr];
3709 level->gems_needed = cave->level_diamonds[bd_level_nr];
3710 level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr];
3712 level->score[SC_TIME_BONUS] = cave->level_timevalue[bd_level_nr];
3713 level->score[SC_DIAMOND] = cave->diamond_value;
3715 strncpy(level->name, cave->name, MAX_LEVEL_NAME_LEN);
3716 level->name[MAX_LEVEL_NAME_LEN] = '\0';
3718 for (x = 0; x < level->fieldx; x++)
3719 for (y = 0; y < level->fieldy; y++)
3720 level->field[x][y] = map_element_BD_to_RND(cave->map[y][x]);
3723 static void setTapeInfoToDefaults(void);
3725 static void CopyNativeTape_BD_to_RND(struct LevelInfo *level)
3727 struct LevelInfo_BD *level_bd = level->native_bd_level;
3728 GdCave *cave = level_bd->cave;
3729 GdReplay *replay = level_bd->replay;
3735 // always start with reliable default values
3736 setTapeInfoToDefaults();
3738 tape.level_nr = level_nr; // (currently not used)
3739 tape.random_seed = replay->seed;
3741 TapeSetDateFromIsoDateString(replay->date);
3744 tape.pos[tape.counter].delay = 0;
3746 tape.bd_replay = TRUE;
3748 // all time calculations only used to display approximate tape time
3749 int cave_speed = cave->speed;
3750 int milliseconds_game = 0;
3751 int milliseconds_elapsed = 20;
3753 for (i = 0; i < replay->movements->len; i++)
3755 int replay_action = replay->movements->data[i];
3756 int tape_action = map_action_BD_to_RND(replay_action);
3757 byte action[MAX_TAPE_ACTIONS] = { tape_action };
3758 boolean success = 0;
3762 success = TapeAddAction(action);
3764 milliseconds_game += milliseconds_elapsed;
3766 if (milliseconds_game >= cave_speed)
3768 milliseconds_game -= cave_speed;
3775 tape.pos[tape.counter].delay = 0;
3776 tape.pos[tape.counter].action[0] = 0;
3780 Warn("BD replay truncated: size exceeds maximum tape size %d", MAX_TAPE_LEN);
3786 TapeHaltRecording();
3790 // ----------------------------------------------------------------------------
3791 // functions for loading EM level
3792 // ----------------------------------------------------------------------------
3794 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3796 static int ball_xy[8][2] =
3807 struct LevelInfo_EM *level_em = level->native_em_level;
3808 struct CAVE *cav = level_em->cav;
3811 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3812 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3814 cav->time_seconds = level->time;
3815 cav->gems_needed = level->gems_needed;
3817 cav->emerald_score = level->score[SC_EMERALD];
3818 cav->diamond_score = level->score[SC_DIAMOND];
3819 cav->alien_score = level->score[SC_ROBOT];
3820 cav->tank_score = level->score[SC_SPACESHIP];
3821 cav->bug_score = level->score[SC_BUG];
3822 cav->eater_score = level->score[SC_YAMYAM];
3823 cav->nut_score = level->score[SC_NUT];
3824 cav->dynamite_score = level->score[SC_DYNAMITE];
3825 cav->key_score = level->score[SC_KEY];
3826 cav->exit_score = level->score[SC_TIME_BONUS];
3828 cav->num_eater_arrays = level->num_yamyam_contents;
3830 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3831 for (y = 0; y < 3; y++)
3832 for (x = 0; x < 3; x++)
3833 cav->eater_array[i][y * 3 + x] =
3834 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3836 cav->amoeba_time = level->amoeba_speed;
3837 cav->wonderwall_time = level->time_magic_wall;
3838 cav->wheel_time = level->time_wheel;
3840 cav->android_move_time = level->android_move_time;
3841 cav->android_clone_time = level->android_clone_time;
3842 cav->ball_random = level->ball_random;
3843 cav->ball_active = level->ball_active_initial;
3844 cav->ball_time = level->ball_time;
3845 cav->num_ball_arrays = level->num_ball_contents;
3847 cav->lenses_score = level->lenses_score;
3848 cav->magnify_score = level->magnify_score;
3849 cav->slurp_score = level->slurp_score;
3851 cav->lenses_time = level->lenses_time;
3852 cav->magnify_time = level->magnify_time;
3854 cav->wind_time = 9999;
3855 cav->wind_direction =
3856 map_direction_RND_to_EM(level->wind_direction_initial);
3858 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3859 for (j = 0; j < 8; j++)
3860 cav->ball_array[i][j] =
3861 map_element_RND_to_EM_cave(level->ball_content[i].
3862 e[ball_xy[j][0]][ball_xy[j][1]]);
3864 map_android_clone_elements_RND_to_EM(level);
3866 // first fill the complete playfield with the empty space element
3867 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3868 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3869 cav->cave[x][y] = Cblank;
3871 // then copy the real level contents from level file into the playfield
3872 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3874 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3876 if (level->field[x][y] == EL_AMOEBA_DEAD)
3877 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3879 cav->cave[x][y] = new_element;
3882 for (i = 0; i < MAX_PLAYERS; i++)
3884 cav->player_x[i] = -1;
3885 cav->player_y[i] = -1;
3888 // initialize player positions and delete players from the playfield
3889 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3891 if (IS_PLAYER_ELEMENT(level->field[x][y]))
3893 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3895 cav->player_x[player_nr] = x;
3896 cav->player_y[player_nr] = y;
3898 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3903 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3905 static int ball_xy[8][2] =
3916 struct LevelInfo_EM *level_em = level->native_em_level;
3917 struct CAVE *cav = level_em->cav;
3920 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3921 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3923 level->time = cav->time_seconds;
3924 level->gems_needed = cav->gems_needed;
3926 sprintf(level->name, "Level %d", level->file_info.nr);
3928 level->score[SC_EMERALD] = cav->emerald_score;
3929 level->score[SC_DIAMOND] = cav->diamond_score;
3930 level->score[SC_ROBOT] = cav->alien_score;
3931 level->score[SC_SPACESHIP] = cav->tank_score;
3932 level->score[SC_BUG] = cav->bug_score;
3933 level->score[SC_YAMYAM] = cav->eater_score;
3934 level->score[SC_NUT] = cav->nut_score;
3935 level->score[SC_DYNAMITE] = cav->dynamite_score;
3936 level->score[SC_KEY] = cav->key_score;
3937 level->score[SC_TIME_BONUS] = cav->exit_score;
3939 level->num_yamyam_contents = cav->num_eater_arrays;
3941 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3942 for (y = 0; y < 3; y++)
3943 for (x = 0; x < 3; x++)
3944 level->yamyam_content[i].e[x][y] =
3945 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3947 level->amoeba_speed = cav->amoeba_time;
3948 level->time_magic_wall = cav->wonderwall_time;
3949 level->time_wheel = cav->wheel_time;
3951 level->android_move_time = cav->android_move_time;
3952 level->android_clone_time = cav->android_clone_time;
3953 level->ball_random = cav->ball_random;
3954 level->ball_active_initial = cav->ball_active;
3955 level->ball_time = cav->ball_time;
3956 level->num_ball_contents = cav->num_ball_arrays;
3958 level->lenses_score = cav->lenses_score;
3959 level->magnify_score = cav->magnify_score;
3960 level->slurp_score = cav->slurp_score;
3962 level->lenses_time = cav->lenses_time;
3963 level->magnify_time = cav->magnify_time;
3965 level->wind_direction_initial =
3966 map_direction_EM_to_RND(cav->wind_direction);
3968 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3969 for (j = 0; j < 8; j++)
3970 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3971 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3973 map_android_clone_elements_EM_to_RND(level);
3975 // convert the playfield (some elements need special treatment)
3976 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3978 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3980 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3981 new_element = EL_AMOEBA_DEAD;
3983 level->field[x][y] = new_element;
3986 for (i = 0; i < MAX_PLAYERS; i++)
3988 // in case of all players set to the same field, use the first player
3989 int nr = MAX_PLAYERS - i - 1;
3990 int jx = cav->player_x[nr];
3991 int jy = cav->player_y[nr];
3993 if (jx != -1 && jy != -1)
3994 level->field[jx][jy] = EL_PLAYER_1 + nr;
3997 // time score is counted for each 10 seconds left in Emerald Mine levels
3998 level->time_score_base = 10;
4002 // ----------------------------------------------------------------------------
4003 // functions for loading SP level
4004 // ----------------------------------------------------------------------------
4006 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4008 struct LevelInfo_SP *level_sp = level->native_sp_level;
4009 LevelInfoType *header = &level_sp->header;
4012 level_sp->width = level->fieldx;
4013 level_sp->height = level->fieldy;
4015 for (x = 0; x < level->fieldx; x++)
4016 for (y = 0; y < level->fieldy; y++)
4017 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
4019 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4021 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4022 header->LevelTitle[i] = level->name[i];
4023 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
4025 header->InfotronsNeeded = level->gems_needed;
4027 header->SpecialPortCount = 0;
4029 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4031 boolean gravity_port_found = FALSE;
4032 boolean gravity_port_valid = FALSE;
4033 int gravity_port_flag;
4034 int gravity_port_base_element;
4035 int element = level->field[x][y];
4037 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4038 element <= EL_SP_GRAVITY_ON_PORT_UP)
4040 gravity_port_found = TRUE;
4041 gravity_port_valid = TRUE;
4042 gravity_port_flag = 1;
4043 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4045 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4046 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4048 gravity_port_found = TRUE;
4049 gravity_port_valid = TRUE;
4050 gravity_port_flag = 0;
4051 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4053 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4054 element <= EL_SP_GRAVITY_PORT_UP)
4056 // change R'n'D style gravity inverting special port to normal port
4057 // (there are no gravity inverting ports in native Supaplex engine)
4059 gravity_port_found = TRUE;
4060 gravity_port_valid = FALSE;
4061 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4064 if (gravity_port_found)
4066 if (gravity_port_valid &&
4067 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4069 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4071 port->PortLocation = (y * level->fieldx + x) * 2;
4072 port->Gravity = gravity_port_flag;
4074 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4076 header->SpecialPortCount++;
4080 // change special gravity port to normal port
4082 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4085 level_sp->playfield[x][y] = element - EL_SP_START;
4090 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4092 struct LevelInfo_SP *level_sp = level->native_sp_level;
4093 LevelInfoType *header = &level_sp->header;
4094 boolean num_invalid_elements = 0;
4097 level->fieldx = level_sp->width;
4098 level->fieldy = level_sp->height;
4100 for (x = 0; x < level->fieldx; x++)
4102 for (y = 0; y < level->fieldy; y++)
4104 int element_old = level_sp->playfield[x][y];
4105 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
4107 if (element_new == EL_UNKNOWN)
4109 num_invalid_elements++;
4111 Debug("level:native:SP", "invalid element %d at position %d, %d",
4115 level->field[x][y] = element_new;
4119 if (num_invalid_elements > 0)
4120 Warn("found %d invalid elements%s", num_invalid_elements,
4121 (!options.debug ? " (use '--debug' for more details)" : ""));
4123 for (i = 0; i < MAX_PLAYERS; i++)
4124 level->initial_player_gravity[i] =
4125 (header->InitialGravity == 1 ? TRUE : FALSE);
4127 // skip leading spaces
4128 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4129 if (header->LevelTitle[i] != ' ')
4133 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
4134 level->name[j] = header->LevelTitle[i];
4135 level->name[j] = '\0';
4137 // cut trailing spaces
4139 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
4140 level->name[j - 1] = '\0';
4142 level->gems_needed = header->InfotronsNeeded;
4144 for (i = 0; i < header->SpecialPortCount; i++)
4146 SpecialPortType *port = &header->SpecialPort[i];
4147 int port_location = port->PortLocation;
4148 int gravity = port->Gravity;
4149 int port_x, port_y, port_element;
4151 port_x = (port_location / 2) % level->fieldx;
4152 port_y = (port_location / 2) / level->fieldx;
4154 if (port_x < 0 || port_x >= level->fieldx ||
4155 port_y < 0 || port_y >= level->fieldy)
4157 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
4162 port_element = level->field[port_x][port_y];
4164 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4165 port_element > EL_SP_GRAVITY_PORT_UP)
4167 Warn("no special port at position (%d, %d)", port_x, port_y);
4172 // change previous (wrong) gravity inverting special port to either
4173 // gravity enabling special port or gravity disabling special port
4174 level->field[port_x][port_y] +=
4175 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4176 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4179 // change special gravity ports without database entries to normal ports
4180 for (x = 0; x < level->fieldx; x++)
4181 for (y = 0; y < level->fieldy; y++)
4182 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4183 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4184 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4186 level->time = 0; // no time limit
4187 level->amoeba_speed = 0;
4188 level->time_magic_wall = 0;
4189 level->time_wheel = 0;
4190 level->amoeba_content = EL_EMPTY;
4192 // original Supaplex does not use score values -- rate by playing time
4193 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4194 level->score[i] = 0;
4196 level->rate_time_over_score = TRUE;
4198 // there are no yamyams in supaplex levels
4199 for (i = 0; i < level->num_yamyam_contents; i++)
4200 for (x = 0; x < 3; x++)
4201 for (y = 0; y < 3; y++)
4202 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4205 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
4207 struct LevelInfo_SP *level_sp = level->native_sp_level;
4208 struct DemoInfo_SP *demo = &level_sp->demo;
4211 // always start with reliable default values
4212 demo->is_available = FALSE;
4215 if (TAPE_IS_EMPTY(tape))
4218 demo->level_nr = tape.level_nr; // (currently not used)
4220 level_sp->header.DemoRandomSeed = tape.random_seed;
4224 for (i = 0; i < tape.length; i++)
4226 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
4227 int demo_repeat = tape.pos[i].delay;
4228 int demo_entries = (demo_repeat + 15) / 16;
4230 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
4232 Warn("tape truncated: size exceeds maximum SP demo size %d",
4238 for (j = 0; j < demo_repeat / 16; j++)
4239 demo->data[demo->length++] = 0xf0 | demo_action;
4241 if (demo_repeat % 16)
4242 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
4245 demo->is_available = TRUE;
4248 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4250 struct LevelInfo_SP *level_sp = level->native_sp_level;
4251 struct DemoInfo_SP *demo = &level_sp->demo;
4252 char *filename = level->file_info.filename;
4255 // always start with reliable default values
4256 setTapeInfoToDefaults();
4258 if (!demo->is_available)
4261 tape.level_nr = demo->level_nr; // (currently not used)
4262 tape.random_seed = level_sp->header.DemoRandomSeed;
4264 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4267 tape.pos[tape.counter].delay = 0;
4269 for (i = 0; i < demo->length; i++)
4271 int demo_action = demo->data[i] & 0x0f;
4272 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4273 int tape_action = map_key_SP_to_RND(demo_action);
4274 int tape_repeat = demo_repeat + 1;
4275 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4276 boolean success = 0;
4279 for (j = 0; j < tape_repeat; j++)
4280 success = TapeAddAction(action);
4284 Warn("SP demo truncated: size exceeds maximum tape size %d",
4291 TapeHaltRecording();
4295 // ----------------------------------------------------------------------------
4296 // functions for loading MM level
4297 // ----------------------------------------------------------------------------
4299 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4301 struct LevelInfo_MM *level_mm = level->native_mm_level;
4304 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4305 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4307 level_mm->time = level->time;
4308 level_mm->kettles_needed = level->gems_needed;
4309 level_mm->auto_count_kettles = level->auto_count_gems;
4311 level_mm->mm_laser_red = level->mm_laser_red;
4312 level_mm->mm_laser_green = level->mm_laser_green;
4313 level_mm->mm_laser_blue = level->mm_laser_blue;
4315 level_mm->df_laser_red = level->df_laser_red;
4316 level_mm->df_laser_green = level->df_laser_green;
4317 level_mm->df_laser_blue = level->df_laser_blue;
4319 strcpy(level_mm->name, level->name);
4320 strcpy(level_mm->author, level->author);
4322 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4323 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4324 level_mm->score[SC_KEY] = level->score[SC_KEY];
4325 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4326 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4328 level_mm->amoeba_speed = level->amoeba_speed;
4329 level_mm->time_fuse = level->mm_time_fuse;
4330 level_mm->time_bomb = level->mm_time_bomb;
4331 level_mm->time_ball = level->mm_time_ball;
4332 level_mm->time_block = level->mm_time_block;
4334 level_mm->num_ball_contents = level->num_mm_ball_contents;
4335 level_mm->ball_choice_mode = level->mm_ball_choice_mode;
4336 level_mm->rotate_ball_content = level->rotate_mm_ball_content;
4337 level_mm->explode_ball = level->explode_mm_ball;
4339 for (i = 0; i < level->num_mm_ball_contents; i++)
4340 level_mm->ball_content[i] =
4341 map_element_RND_to_MM(level->mm_ball_content[i]);
4343 for (x = 0; x < level->fieldx; x++)
4344 for (y = 0; y < level->fieldy; y++)
4346 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4349 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4351 struct LevelInfo_MM *level_mm = level->native_mm_level;
4354 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4355 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4357 level->time = level_mm->time;
4358 level->gems_needed = level_mm->kettles_needed;
4359 level->auto_count_gems = level_mm->auto_count_kettles;
4361 level->mm_laser_red = level_mm->mm_laser_red;
4362 level->mm_laser_green = level_mm->mm_laser_green;
4363 level->mm_laser_blue = level_mm->mm_laser_blue;
4365 level->df_laser_red = level_mm->df_laser_red;
4366 level->df_laser_green = level_mm->df_laser_green;
4367 level->df_laser_blue = level_mm->df_laser_blue;
4369 strcpy(level->name, level_mm->name);
4371 // only overwrite author from 'levelinfo.conf' if author defined in level
4372 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4373 strcpy(level->author, level_mm->author);
4375 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4376 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4377 level->score[SC_KEY] = level_mm->score[SC_KEY];
4378 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4379 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4381 level->amoeba_speed = level_mm->amoeba_speed;
4382 level->mm_time_fuse = level_mm->time_fuse;
4383 level->mm_time_bomb = level_mm->time_bomb;
4384 level->mm_time_ball = level_mm->time_ball;
4385 level->mm_time_block = level_mm->time_block;
4387 level->num_mm_ball_contents = level_mm->num_ball_contents;
4388 level->mm_ball_choice_mode = level_mm->ball_choice_mode;
4389 level->rotate_mm_ball_content = level_mm->rotate_ball_content;
4390 level->explode_mm_ball = level_mm->explode_ball;
4392 for (i = 0; i < level->num_mm_ball_contents; i++)
4393 level->mm_ball_content[i] =
4394 map_element_MM_to_RND(level_mm->ball_content[i]);
4396 for (x = 0; x < level->fieldx; x++)
4397 for (y = 0; y < level->fieldy; y++)
4398 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4402 // ----------------------------------------------------------------------------
4403 // functions for loading DC level
4404 // ----------------------------------------------------------------------------
4406 #define DC_LEVEL_HEADER_SIZE 344
4408 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4411 static int last_data_encoded;
4415 int diff_hi, diff_lo;
4416 int data_hi, data_lo;
4417 unsigned short data_decoded;
4421 last_data_encoded = 0;
4428 diff = data_encoded - last_data_encoded;
4429 diff_hi = diff & ~0xff;
4430 diff_lo = diff & 0xff;
4434 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4435 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4436 data_hi = data_hi & 0xff00;
4438 data_decoded = data_hi | data_lo;
4440 last_data_encoded = data_encoded;
4442 offset1 = (offset1 + 1) % 31;
4443 offset2 = offset2 & 0xff;
4445 return data_decoded;
4448 static int getMappedElement_DC(int element)
4456 // 0x0117 - 0x036e: (?)
4459 // 0x042d - 0x0684: (?)
4475 element = EL_CRYSTAL;
4478 case 0x0e77: // quicksand (boulder)
4479 element = EL_QUICKSAND_FAST_FULL;
4482 case 0x0e99: // slow quicksand (boulder)
4483 element = EL_QUICKSAND_FULL;
4487 element = EL_EM_EXIT_OPEN;
4491 element = EL_EM_EXIT_CLOSED;
4495 element = EL_EM_STEEL_EXIT_OPEN;
4499 element = EL_EM_STEEL_EXIT_CLOSED;
4502 case 0x0f4f: // dynamite (lit 1)
4503 element = EL_EM_DYNAMITE_ACTIVE;
4506 case 0x0f57: // dynamite (lit 2)
4507 element = EL_EM_DYNAMITE_ACTIVE;
4510 case 0x0f5f: // dynamite (lit 3)
4511 element = EL_EM_DYNAMITE_ACTIVE;
4514 case 0x0f67: // dynamite (lit 4)
4515 element = EL_EM_DYNAMITE_ACTIVE;
4522 element = EL_AMOEBA_WET;
4526 element = EL_AMOEBA_DROP;
4530 element = EL_DC_MAGIC_WALL;
4534 element = EL_SPACESHIP_UP;
4538 element = EL_SPACESHIP_DOWN;
4542 element = EL_SPACESHIP_LEFT;
4546 element = EL_SPACESHIP_RIGHT;
4550 element = EL_BUG_UP;
4554 element = EL_BUG_DOWN;
4558 element = EL_BUG_LEFT;
4562 element = EL_BUG_RIGHT;
4566 element = EL_MOLE_UP;
4570 element = EL_MOLE_DOWN;
4574 element = EL_MOLE_LEFT;
4578 element = EL_MOLE_RIGHT;
4586 element = EL_YAMYAM_UP;
4590 element = EL_SWITCHGATE_OPEN;
4594 element = EL_SWITCHGATE_CLOSED;
4598 element = EL_DC_SWITCHGATE_SWITCH_UP;
4602 element = EL_TIMEGATE_CLOSED;
4605 case 0x144c: // conveyor belt switch (green)
4606 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4609 case 0x144f: // conveyor belt switch (red)
4610 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4613 case 0x1452: // conveyor belt switch (blue)
4614 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4618 element = EL_CONVEYOR_BELT_3_MIDDLE;
4622 element = EL_CONVEYOR_BELT_3_LEFT;
4626 element = EL_CONVEYOR_BELT_3_RIGHT;
4630 element = EL_CONVEYOR_BELT_1_MIDDLE;
4634 element = EL_CONVEYOR_BELT_1_LEFT;
4638 element = EL_CONVEYOR_BELT_1_RIGHT;
4642 element = EL_CONVEYOR_BELT_4_MIDDLE;
4646 element = EL_CONVEYOR_BELT_4_LEFT;
4650 element = EL_CONVEYOR_BELT_4_RIGHT;
4654 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4658 element = EL_EXPANDABLE_WALL_VERTICAL;
4662 element = EL_EXPANDABLE_WALL_ANY;
4665 case 0x14ce: // growing steel wall (left/right)
4666 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4669 case 0x14df: // growing steel wall (up/down)
4670 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4673 case 0x14e8: // growing steel wall (up/down/left/right)
4674 element = EL_EXPANDABLE_STEELWALL_ANY;
4678 element = EL_SHIELD_DEADLY;
4682 element = EL_EXTRA_TIME;
4690 element = EL_EMPTY_SPACE;
4693 case 0x1578: // quicksand (empty)
4694 element = EL_QUICKSAND_FAST_EMPTY;
4697 case 0x1579: // slow quicksand (empty)
4698 element = EL_QUICKSAND_EMPTY;
4708 element = EL_EM_DYNAMITE;
4711 case 0x15a1: // key (red)
4712 element = EL_EM_KEY_1;
4715 case 0x15a2: // key (yellow)
4716 element = EL_EM_KEY_2;
4719 case 0x15a3: // key (blue)
4720 element = EL_EM_KEY_4;
4723 case 0x15a4: // key (green)
4724 element = EL_EM_KEY_3;
4727 case 0x15a5: // key (white)
4728 element = EL_DC_KEY_WHITE;
4732 element = EL_WALL_SLIPPERY;
4739 case 0x15a8: // wall (not round)
4743 case 0x15a9: // (blue)
4744 element = EL_CHAR_A;
4747 case 0x15aa: // (blue)
4748 element = EL_CHAR_B;
4751 case 0x15ab: // (blue)
4752 element = EL_CHAR_C;
4755 case 0x15ac: // (blue)
4756 element = EL_CHAR_D;
4759 case 0x15ad: // (blue)
4760 element = EL_CHAR_E;
4763 case 0x15ae: // (blue)
4764 element = EL_CHAR_F;
4767 case 0x15af: // (blue)
4768 element = EL_CHAR_G;
4771 case 0x15b0: // (blue)
4772 element = EL_CHAR_H;
4775 case 0x15b1: // (blue)
4776 element = EL_CHAR_I;
4779 case 0x15b2: // (blue)
4780 element = EL_CHAR_J;
4783 case 0x15b3: // (blue)
4784 element = EL_CHAR_K;
4787 case 0x15b4: // (blue)
4788 element = EL_CHAR_L;
4791 case 0x15b5: // (blue)
4792 element = EL_CHAR_M;
4795 case 0x15b6: // (blue)
4796 element = EL_CHAR_N;
4799 case 0x15b7: // (blue)
4800 element = EL_CHAR_O;
4803 case 0x15b8: // (blue)
4804 element = EL_CHAR_P;
4807 case 0x15b9: // (blue)
4808 element = EL_CHAR_Q;
4811 case 0x15ba: // (blue)
4812 element = EL_CHAR_R;
4815 case 0x15bb: // (blue)
4816 element = EL_CHAR_S;
4819 case 0x15bc: // (blue)
4820 element = EL_CHAR_T;
4823 case 0x15bd: // (blue)
4824 element = EL_CHAR_U;
4827 case 0x15be: // (blue)
4828 element = EL_CHAR_V;
4831 case 0x15bf: // (blue)
4832 element = EL_CHAR_W;
4835 case 0x15c0: // (blue)
4836 element = EL_CHAR_X;
4839 case 0x15c1: // (blue)
4840 element = EL_CHAR_Y;
4843 case 0x15c2: // (blue)
4844 element = EL_CHAR_Z;
4847 case 0x15c3: // (blue)
4848 element = EL_CHAR_AUMLAUT;
4851 case 0x15c4: // (blue)
4852 element = EL_CHAR_OUMLAUT;
4855 case 0x15c5: // (blue)
4856 element = EL_CHAR_UUMLAUT;
4859 case 0x15c6: // (blue)
4860 element = EL_CHAR_0;
4863 case 0x15c7: // (blue)
4864 element = EL_CHAR_1;
4867 case 0x15c8: // (blue)
4868 element = EL_CHAR_2;
4871 case 0x15c9: // (blue)
4872 element = EL_CHAR_3;
4875 case 0x15ca: // (blue)
4876 element = EL_CHAR_4;
4879 case 0x15cb: // (blue)
4880 element = EL_CHAR_5;
4883 case 0x15cc: // (blue)
4884 element = EL_CHAR_6;
4887 case 0x15cd: // (blue)
4888 element = EL_CHAR_7;
4891 case 0x15ce: // (blue)
4892 element = EL_CHAR_8;
4895 case 0x15cf: // (blue)
4896 element = EL_CHAR_9;
4899 case 0x15d0: // (blue)
4900 element = EL_CHAR_PERIOD;
4903 case 0x15d1: // (blue)
4904 element = EL_CHAR_EXCLAM;
4907 case 0x15d2: // (blue)
4908 element = EL_CHAR_COLON;
4911 case 0x15d3: // (blue)
4912 element = EL_CHAR_LESS;
4915 case 0x15d4: // (blue)
4916 element = EL_CHAR_GREATER;
4919 case 0x15d5: // (blue)
4920 element = EL_CHAR_QUESTION;
4923 case 0x15d6: // (blue)
4924 element = EL_CHAR_COPYRIGHT;
4927 case 0x15d7: // (blue)
4928 element = EL_CHAR_UP;
4931 case 0x15d8: // (blue)
4932 element = EL_CHAR_DOWN;
4935 case 0x15d9: // (blue)
4936 element = EL_CHAR_BUTTON;
4939 case 0x15da: // (blue)
4940 element = EL_CHAR_PLUS;
4943 case 0x15db: // (blue)
4944 element = EL_CHAR_MINUS;
4947 case 0x15dc: // (blue)
4948 element = EL_CHAR_APOSTROPHE;
4951 case 0x15dd: // (blue)
4952 element = EL_CHAR_PARENLEFT;
4955 case 0x15de: // (blue)
4956 element = EL_CHAR_PARENRIGHT;
4959 case 0x15df: // (green)
4960 element = EL_CHAR_A;
4963 case 0x15e0: // (green)
4964 element = EL_CHAR_B;
4967 case 0x15e1: // (green)
4968 element = EL_CHAR_C;
4971 case 0x15e2: // (green)
4972 element = EL_CHAR_D;
4975 case 0x15e3: // (green)
4976 element = EL_CHAR_E;
4979 case 0x15e4: // (green)
4980 element = EL_CHAR_F;
4983 case 0x15e5: // (green)
4984 element = EL_CHAR_G;
4987 case 0x15e6: // (green)
4988 element = EL_CHAR_H;
4991 case 0x15e7: // (green)
4992 element = EL_CHAR_I;
4995 case 0x15e8: // (green)
4996 element = EL_CHAR_J;
4999 case 0x15e9: // (green)
5000 element = EL_CHAR_K;
5003 case 0x15ea: // (green)
5004 element = EL_CHAR_L;
5007 case 0x15eb: // (green)
5008 element = EL_CHAR_M;
5011 case 0x15ec: // (green)
5012 element = EL_CHAR_N;
5015 case 0x15ed: // (green)
5016 element = EL_CHAR_O;
5019 case 0x15ee: // (green)
5020 element = EL_CHAR_P;
5023 case 0x15ef: // (green)
5024 element = EL_CHAR_Q;
5027 case 0x15f0: // (green)
5028 element = EL_CHAR_R;
5031 case 0x15f1: // (green)
5032 element = EL_CHAR_S;
5035 case 0x15f2: // (green)
5036 element = EL_CHAR_T;
5039 case 0x15f3: // (green)
5040 element = EL_CHAR_U;
5043 case 0x15f4: // (green)
5044 element = EL_CHAR_V;
5047 case 0x15f5: // (green)
5048 element = EL_CHAR_W;
5051 case 0x15f6: // (green)
5052 element = EL_CHAR_X;
5055 case 0x15f7: // (green)
5056 element = EL_CHAR_Y;
5059 case 0x15f8: // (green)
5060 element = EL_CHAR_Z;
5063 case 0x15f9: // (green)
5064 element = EL_CHAR_AUMLAUT;
5067 case 0x15fa: // (green)
5068 element = EL_CHAR_OUMLAUT;
5071 case 0x15fb: // (green)
5072 element = EL_CHAR_UUMLAUT;
5075 case 0x15fc: // (green)
5076 element = EL_CHAR_0;
5079 case 0x15fd: // (green)
5080 element = EL_CHAR_1;
5083 case 0x15fe: // (green)
5084 element = EL_CHAR_2;
5087 case 0x15ff: // (green)
5088 element = EL_CHAR_3;
5091 case 0x1600: // (green)
5092 element = EL_CHAR_4;
5095 case 0x1601: // (green)
5096 element = EL_CHAR_5;
5099 case 0x1602: // (green)
5100 element = EL_CHAR_6;
5103 case 0x1603: // (green)
5104 element = EL_CHAR_7;
5107 case 0x1604: // (green)
5108 element = EL_CHAR_8;
5111 case 0x1605: // (green)
5112 element = EL_CHAR_9;
5115 case 0x1606: // (green)
5116 element = EL_CHAR_PERIOD;
5119 case 0x1607: // (green)
5120 element = EL_CHAR_EXCLAM;
5123 case 0x1608: // (green)
5124 element = EL_CHAR_COLON;
5127 case 0x1609: // (green)
5128 element = EL_CHAR_LESS;
5131 case 0x160a: // (green)
5132 element = EL_CHAR_GREATER;
5135 case 0x160b: // (green)
5136 element = EL_CHAR_QUESTION;
5139 case 0x160c: // (green)
5140 element = EL_CHAR_COPYRIGHT;
5143 case 0x160d: // (green)
5144 element = EL_CHAR_UP;
5147 case 0x160e: // (green)
5148 element = EL_CHAR_DOWN;
5151 case 0x160f: // (green)
5152 element = EL_CHAR_BUTTON;
5155 case 0x1610: // (green)
5156 element = EL_CHAR_PLUS;
5159 case 0x1611: // (green)
5160 element = EL_CHAR_MINUS;
5163 case 0x1612: // (green)
5164 element = EL_CHAR_APOSTROPHE;
5167 case 0x1613: // (green)
5168 element = EL_CHAR_PARENLEFT;
5171 case 0x1614: // (green)
5172 element = EL_CHAR_PARENRIGHT;
5175 case 0x1615: // (blue steel)
5176 element = EL_STEEL_CHAR_A;
5179 case 0x1616: // (blue steel)
5180 element = EL_STEEL_CHAR_B;
5183 case 0x1617: // (blue steel)
5184 element = EL_STEEL_CHAR_C;
5187 case 0x1618: // (blue steel)
5188 element = EL_STEEL_CHAR_D;
5191 case 0x1619: // (blue steel)
5192 element = EL_STEEL_CHAR_E;
5195 case 0x161a: // (blue steel)
5196 element = EL_STEEL_CHAR_F;
5199 case 0x161b: // (blue steel)
5200 element = EL_STEEL_CHAR_G;
5203 case 0x161c: // (blue steel)
5204 element = EL_STEEL_CHAR_H;
5207 case 0x161d: // (blue steel)
5208 element = EL_STEEL_CHAR_I;
5211 case 0x161e: // (blue steel)
5212 element = EL_STEEL_CHAR_J;
5215 case 0x161f: // (blue steel)
5216 element = EL_STEEL_CHAR_K;
5219 case 0x1620: // (blue steel)
5220 element = EL_STEEL_CHAR_L;
5223 case 0x1621: // (blue steel)
5224 element = EL_STEEL_CHAR_M;
5227 case 0x1622: // (blue steel)
5228 element = EL_STEEL_CHAR_N;
5231 case 0x1623: // (blue steel)
5232 element = EL_STEEL_CHAR_O;
5235 case 0x1624: // (blue steel)
5236 element = EL_STEEL_CHAR_P;
5239 case 0x1625: // (blue steel)
5240 element = EL_STEEL_CHAR_Q;
5243 case 0x1626: // (blue steel)
5244 element = EL_STEEL_CHAR_R;
5247 case 0x1627: // (blue steel)
5248 element = EL_STEEL_CHAR_S;
5251 case 0x1628: // (blue steel)
5252 element = EL_STEEL_CHAR_T;
5255 case 0x1629: // (blue steel)
5256 element = EL_STEEL_CHAR_U;
5259 case 0x162a: // (blue steel)
5260 element = EL_STEEL_CHAR_V;
5263 case 0x162b: // (blue steel)
5264 element = EL_STEEL_CHAR_W;
5267 case 0x162c: // (blue steel)
5268 element = EL_STEEL_CHAR_X;
5271 case 0x162d: // (blue steel)
5272 element = EL_STEEL_CHAR_Y;
5275 case 0x162e: // (blue steel)
5276 element = EL_STEEL_CHAR_Z;
5279 case 0x162f: // (blue steel)
5280 element = EL_STEEL_CHAR_AUMLAUT;
5283 case 0x1630: // (blue steel)
5284 element = EL_STEEL_CHAR_OUMLAUT;
5287 case 0x1631: // (blue steel)
5288 element = EL_STEEL_CHAR_UUMLAUT;
5291 case 0x1632: // (blue steel)
5292 element = EL_STEEL_CHAR_0;
5295 case 0x1633: // (blue steel)
5296 element = EL_STEEL_CHAR_1;
5299 case 0x1634: // (blue steel)
5300 element = EL_STEEL_CHAR_2;
5303 case 0x1635: // (blue steel)
5304 element = EL_STEEL_CHAR_3;
5307 case 0x1636: // (blue steel)
5308 element = EL_STEEL_CHAR_4;
5311 case 0x1637: // (blue steel)
5312 element = EL_STEEL_CHAR_5;
5315 case 0x1638: // (blue steel)
5316 element = EL_STEEL_CHAR_6;
5319 case 0x1639: // (blue steel)
5320 element = EL_STEEL_CHAR_7;
5323 case 0x163a: // (blue steel)
5324 element = EL_STEEL_CHAR_8;
5327 case 0x163b: // (blue steel)
5328 element = EL_STEEL_CHAR_9;
5331 case 0x163c: // (blue steel)
5332 element = EL_STEEL_CHAR_PERIOD;
5335 case 0x163d: // (blue steel)
5336 element = EL_STEEL_CHAR_EXCLAM;
5339 case 0x163e: // (blue steel)
5340 element = EL_STEEL_CHAR_COLON;
5343 case 0x163f: // (blue steel)
5344 element = EL_STEEL_CHAR_LESS;
5347 case 0x1640: // (blue steel)
5348 element = EL_STEEL_CHAR_GREATER;
5351 case 0x1641: // (blue steel)
5352 element = EL_STEEL_CHAR_QUESTION;
5355 case 0x1642: // (blue steel)
5356 element = EL_STEEL_CHAR_COPYRIGHT;
5359 case 0x1643: // (blue steel)
5360 element = EL_STEEL_CHAR_UP;
5363 case 0x1644: // (blue steel)
5364 element = EL_STEEL_CHAR_DOWN;
5367 case 0x1645: // (blue steel)
5368 element = EL_STEEL_CHAR_BUTTON;
5371 case 0x1646: // (blue steel)
5372 element = EL_STEEL_CHAR_PLUS;
5375 case 0x1647: // (blue steel)
5376 element = EL_STEEL_CHAR_MINUS;
5379 case 0x1648: // (blue steel)
5380 element = EL_STEEL_CHAR_APOSTROPHE;
5383 case 0x1649: // (blue steel)
5384 element = EL_STEEL_CHAR_PARENLEFT;
5387 case 0x164a: // (blue steel)
5388 element = EL_STEEL_CHAR_PARENRIGHT;
5391 case 0x164b: // (green steel)
5392 element = EL_STEEL_CHAR_A;
5395 case 0x164c: // (green steel)
5396 element = EL_STEEL_CHAR_B;
5399 case 0x164d: // (green steel)
5400 element = EL_STEEL_CHAR_C;
5403 case 0x164e: // (green steel)
5404 element = EL_STEEL_CHAR_D;
5407 case 0x164f: // (green steel)
5408 element = EL_STEEL_CHAR_E;
5411 case 0x1650: // (green steel)
5412 element = EL_STEEL_CHAR_F;
5415 case 0x1651: // (green steel)
5416 element = EL_STEEL_CHAR_G;
5419 case 0x1652: // (green steel)
5420 element = EL_STEEL_CHAR_H;
5423 case 0x1653: // (green steel)
5424 element = EL_STEEL_CHAR_I;
5427 case 0x1654: // (green steel)
5428 element = EL_STEEL_CHAR_J;
5431 case 0x1655: // (green steel)
5432 element = EL_STEEL_CHAR_K;
5435 case 0x1656: // (green steel)
5436 element = EL_STEEL_CHAR_L;
5439 case 0x1657: // (green steel)
5440 element = EL_STEEL_CHAR_M;
5443 case 0x1658: // (green steel)
5444 element = EL_STEEL_CHAR_N;
5447 case 0x1659: // (green steel)
5448 element = EL_STEEL_CHAR_O;
5451 case 0x165a: // (green steel)
5452 element = EL_STEEL_CHAR_P;
5455 case 0x165b: // (green steel)
5456 element = EL_STEEL_CHAR_Q;
5459 case 0x165c: // (green steel)
5460 element = EL_STEEL_CHAR_R;
5463 case 0x165d: // (green steel)
5464 element = EL_STEEL_CHAR_S;
5467 case 0x165e: // (green steel)
5468 element = EL_STEEL_CHAR_T;
5471 case 0x165f: // (green steel)
5472 element = EL_STEEL_CHAR_U;
5475 case 0x1660: // (green steel)
5476 element = EL_STEEL_CHAR_V;
5479 case 0x1661: // (green steel)
5480 element = EL_STEEL_CHAR_W;
5483 case 0x1662: // (green steel)
5484 element = EL_STEEL_CHAR_X;
5487 case 0x1663: // (green steel)
5488 element = EL_STEEL_CHAR_Y;
5491 case 0x1664: // (green steel)
5492 element = EL_STEEL_CHAR_Z;
5495 case 0x1665: // (green steel)
5496 element = EL_STEEL_CHAR_AUMLAUT;
5499 case 0x1666: // (green steel)
5500 element = EL_STEEL_CHAR_OUMLAUT;
5503 case 0x1667: // (green steel)
5504 element = EL_STEEL_CHAR_UUMLAUT;
5507 case 0x1668: // (green steel)
5508 element = EL_STEEL_CHAR_0;
5511 case 0x1669: // (green steel)
5512 element = EL_STEEL_CHAR_1;
5515 case 0x166a: // (green steel)
5516 element = EL_STEEL_CHAR_2;
5519 case 0x166b: // (green steel)
5520 element = EL_STEEL_CHAR_3;
5523 case 0x166c: // (green steel)
5524 element = EL_STEEL_CHAR_4;
5527 case 0x166d: // (green steel)
5528 element = EL_STEEL_CHAR_5;
5531 case 0x166e: // (green steel)
5532 element = EL_STEEL_CHAR_6;
5535 case 0x166f: // (green steel)
5536 element = EL_STEEL_CHAR_7;
5539 case 0x1670: // (green steel)
5540 element = EL_STEEL_CHAR_8;
5543 case 0x1671: // (green steel)
5544 element = EL_STEEL_CHAR_9;
5547 case 0x1672: // (green steel)
5548 element = EL_STEEL_CHAR_PERIOD;
5551 case 0x1673: // (green steel)
5552 element = EL_STEEL_CHAR_EXCLAM;
5555 case 0x1674: // (green steel)
5556 element = EL_STEEL_CHAR_COLON;
5559 case 0x1675: // (green steel)
5560 element = EL_STEEL_CHAR_LESS;
5563 case 0x1676: // (green steel)
5564 element = EL_STEEL_CHAR_GREATER;
5567 case 0x1677: // (green steel)
5568 element = EL_STEEL_CHAR_QUESTION;
5571 case 0x1678: // (green steel)
5572 element = EL_STEEL_CHAR_COPYRIGHT;
5575 case 0x1679: // (green steel)
5576 element = EL_STEEL_CHAR_UP;
5579 case 0x167a: // (green steel)
5580 element = EL_STEEL_CHAR_DOWN;
5583 case 0x167b: // (green steel)
5584 element = EL_STEEL_CHAR_BUTTON;
5587 case 0x167c: // (green steel)
5588 element = EL_STEEL_CHAR_PLUS;
5591 case 0x167d: // (green steel)
5592 element = EL_STEEL_CHAR_MINUS;
5595 case 0x167e: // (green steel)
5596 element = EL_STEEL_CHAR_APOSTROPHE;
5599 case 0x167f: // (green steel)
5600 element = EL_STEEL_CHAR_PARENLEFT;
5603 case 0x1680: // (green steel)
5604 element = EL_STEEL_CHAR_PARENRIGHT;
5607 case 0x1681: // gate (red)
5608 element = EL_EM_GATE_1;
5611 case 0x1682: // secret gate (red)
5612 element = EL_EM_GATE_1_GRAY;
5615 case 0x1683: // gate (yellow)
5616 element = EL_EM_GATE_2;
5619 case 0x1684: // secret gate (yellow)
5620 element = EL_EM_GATE_2_GRAY;
5623 case 0x1685: // gate (blue)
5624 element = EL_EM_GATE_4;
5627 case 0x1686: // secret gate (blue)
5628 element = EL_EM_GATE_4_GRAY;
5631 case 0x1687: // gate (green)
5632 element = EL_EM_GATE_3;
5635 case 0x1688: // secret gate (green)
5636 element = EL_EM_GATE_3_GRAY;
5639 case 0x1689: // gate (white)
5640 element = EL_DC_GATE_WHITE;
5643 case 0x168a: // secret gate (white)
5644 element = EL_DC_GATE_WHITE_GRAY;
5647 case 0x168b: // secret gate (no key)
5648 element = EL_DC_GATE_FAKE_GRAY;
5652 element = EL_ROBOT_WHEEL;
5656 element = EL_DC_TIMEGATE_SWITCH;
5660 element = EL_ACID_POOL_BOTTOM;
5664 element = EL_ACID_POOL_TOPLEFT;
5668 element = EL_ACID_POOL_TOPRIGHT;
5672 element = EL_ACID_POOL_BOTTOMLEFT;
5676 element = EL_ACID_POOL_BOTTOMRIGHT;
5680 element = EL_STEELWALL;
5684 element = EL_STEELWALL_SLIPPERY;
5687 case 0x1695: // steel wall (not round)
5688 element = EL_STEELWALL;
5691 case 0x1696: // steel wall (left)
5692 element = EL_DC_STEELWALL_1_LEFT;
5695 case 0x1697: // steel wall (bottom)
5696 element = EL_DC_STEELWALL_1_BOTTOM;
5699 case 0x1698: // steel wall (right)
5700 element = EL_DC_STEELWALL_1_RIGHT;
5703 case 0x1699: // steel wall (top)
5704 element = EL_DC_STEELWALL_1_TOP;
5707 case 0x169a: // steel wall (left/bottom)
5708 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5711 case 0x169b: // steel wall (right/bottom)
5712 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5715 case 0x169c: // steel wall (right/top)
5716 element = EL_DC_STEELWALL_1_TOPRIGHT;
5719 case 0x169d: // steel wall (left/top)
5720 element = EL_DC_STEELWALL_1_TOPLEFT;
5723 case 0x169e: // steel wall (right/bottom small)
5724 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5727 case 0x169f: // steel wall (left/bottom small)
5728 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5731 case 0x16a0: // steel wall (right/top small)
5732 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5735 case 0x16a1: // steel wall (left/top small)
5736 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5739 case 0x16a2: // steel wall (left/right)
5740 element = EL_DC_STEELWALL_1_VERTICAL;
5743 case 0x16a3: // steel wall (top/bottom)
5744 element = EL_DC_STEELWALL_1_HORIZONTAL;
5747 case 0x16a4: // steel wall 2 (left end)
5748 element = EL_DC_STEELWALL_2_LEFT;
5751 case 0x16a5: // steel wall 2 (right end)
5752 element = EL_DC_STEELWALL_2_RIGHT;
5755 case 0x16a6: // steel wall 2 (top end)
5756 element = EL_DC_STEELWALL_2_TOP;
5759 case 0x16a7: // steel wall 2 (bottom end)
5760 element = EL_DC_STEELWALL_2_BOTTOM;
5763 case 0x16a8: // steel wall 2 (left/right)
5764 element = EL_DC_STEELWALL_2_HORIZONTAL;
5767 case 0x16a9: // steel wall 2 (up/down)
5768 element = EL_DC_STEELWALL_2_VERTICAL;
5771 case 0x16aa: // steel wall 2 (mid)
5772 element = EL_DC_STEELWALL_2_MIDDLE;
5776 element = EL_SIGN_EXCLAMATION;
5780 element = EL_SIGN_RADIOACTIVITY;
5784 element = EL_SIGN_STOP;
5788 element = EL_SIGN_WHEELCHAIR;
5792 element = EL_SIGN_PARKING;
5796 element = EL_SIGN_NO_ENTRY;
5800 element = EL_SIGN_HEART;
5804 element = EL_SIGN_GIVE_WAY;
5808 element = EL_SIGN_ENTRY_FORBIDDEN;
5812 element = EL_SIGN_EMERGENCY_EXIT;
5816 element = EL_SIGN_YIN_YANG;
5820 element = EL_WALL_EMERALD;
5824 element = EL_WALL_DIAMOND;
5828 element = EL_WALL_PEARL;
5832 element = EL_WALL_CRYSTAL;
5836 element = EL_INVISIBLE_WALL;
5840 element = EL_INVISIBLE_STEELWALL;
5844 // EL_INVISIBLE_SAND
5847 element = EL_LIGHT_SWITCH;
5851 element = EL_ENVELOPE_1;
5855 if (element >= 0x0117 && element <= 0x036e) // (?)
5856 element = EL_DIAMOND;
5857 else if (element >= 0x042d && element <= 0x0684) // (?)
5858 element = EL_EMERALD;
5859 else if (element >= 0x157c && element <= 0x158b)
5861 else if (element >= 0x1590 && element <= 0x159f)
5862 element = EL_DC_LANDMINE;
5863 else if (element >= 0x16bc && element <= 0x16cb)
5864 element = EL_INVISIBLE_SAND;
5867 Warn("unknown Diamond Caves element 0x%04x", element);
5869 element = EL_UNKNOWN;
5874 return getMappedElement(element);
5877 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level)
5879 byte header[DC_LEVEL_HEADER_SIZE];
5881 int envelope_header_pos = 62;
5882 int envelope_content_pos = 94;
5883 int level_name_pos = 251;
5884 int level_author_pos = 292;
5885 int envelope_header_len;
5886 int envelope_content_len;
5888 int level_author_len;
5890 int num_yamyam_contents;
5893 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5895 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5897 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5899 header[i * 2 + 0] = header_word >> 8;
5900 header[i * 2 + 1] = header_word & 0xff;
5903 // read some values from level header to check level decoding integrity
5904 fieldx = header[6] | (header[7] << 8);
5905 fieldy = header[8] | (header[9] << 8);
5906 num_yamyam_contents = header[60] | (header[61] << 8);
5908 // do some simple sanity checks to ensure that level was correctly decoded
5909 if (fieldx < 1 || fieldx > 256 ||
5910 fieldy < 1 || fieldy > 256 ||
5911 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5913 level->no_valid_file = TRUE;
5915 Warn("cannot decode level from stream -- using empty level");
5920 // maximum envelope header size is 31 bytes
5921 envelope_header_len = header[envelope_header_pos];
5922 // maximum envelope content size is 110 (156?) bytes
5923 envelope_content_len = header[envelope_content_pos];
5925 // maximum level title size is 40 bytes
5926 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5927 // maximum level author size is 30 (51?) bytes
5928 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5932 for (i = 0; i < envelope_header_len; i++)
5933 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5934 level->envelope[0].text[envelope_size++] =
5935 header[envelope_header_pos + 1 + i];
5937 if (envelope_header_len > 0 && envelope_content_len > 0)
5939 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5940 level->envelope[0].text[envelope_size++] = '\n';
5941 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5942 level->envelope[0].text[envelope_size++] = '\n';
5945 for (i = 0; i < envelope_content_len; i++)
5946 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5947 level->envelope[0].text[envelope_size++] =
5948 header[envelope_content_pos + 1 + i];
5950 level->envelope[0].text[envelope_size] = '\0';
5952 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5953 level->envelope[0].ysize = 10;
5954 level->envelope[0].autowrap = TRUE;
5955 level->envelope[0].centered = TRUE;
5957 for (i = 0; i < level_name_len; i++)
5958 level->name[i] = header[level_name_pos + 1 + i];
5959 level->name[level_name_len] = '\0';
5961 for (i = 0; i < level_author_len; i++)
5962 level->author[i] = header[level_author_pos + 1 + i];
5963 level->author[level_author_len] = '\0';
5965 num_yamyam_contents = header[60] | (header[61] << 8);
5966 level->num_yamyam_contents =
5967 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5969 for (i = 0; i < num_yamyam_contents; i++)
5971 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5973 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5974 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5976 if (i < MAX_ELEMENT_CONTENTS)
5977 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5981 fieldx = header[6] | (header[7] << 8);
5982 fieldy = header[8] | (header[9] << 8);
5983 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5984 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5986 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5988 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5989 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5991 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5992 level->field[x][y] = getMappedElement_DC(element_dc);
5995 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5996 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5997 level->field[x][y] = EL_PLAYER_1;
5999 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6000 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6001 level->field[x][y] = EL_PLAYER_2;
6003 level->gems_needed = header[18] | (header[19] << 8);
6005 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6006 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6007 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6008 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6009 level->score[SC_NUT] = header[28] | (header[29] << 8);
6010 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6011 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6012 level->score[SC_BUG] = header[34] | (header[35] << 8);
6013 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6014 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6015 level->score[SC_KEY] = header[40] | (header[41] << 8);
6016 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6018 level->time = header[44] | (header[45] << 8);
6020 level->amoeba_speed = header[46] | (header[47] << 8);
6021 level->time_light = header[48] | (header[49] << 8);
6022 level->time_timegate = header[50] | (header[51] << 8);
6023 level->time_wheel = header[52] | (header[53] << 8);
6024 level->time_magic_wall = header[54] | (header[55] << 8);
6025 level->extra_time = header[56] | (header[57] << 8);
6026 level->shield_normal_time = header[58] | (header[59] << 8);
6028 // shield and extra time elements do not have a score
6029 level->score[SC_SHIELD] = 0;
6030 level->extra_time_score = 0;
6032 // set time for normal and deadly shields to the same value
6033 level->shield_deadly_time = level->shield_normal_time;
6035 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6036 // can slip down from flat walls, like normal walls and steel walls
6037 level->em_slippery_gems = TRUE;
6039 // time score is counted for each 10 seconds left in Diamond Caves levels
6040 level->time_score_base = 10;
6043 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6044 struct LevelFileInfo *level_file_info,
6045 boolean level_info_only)
6047 char *filename = level_file_info->filename;
6049 int num_magic_bytes = 8;
6050 char magic_bytes[num_magic_bytes + 1];
6051 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6053 if (!(file = openFile(filename, MODE_READ)))
6055 level->no_valid_file = TRUE;
6057 if (!level_info_only)
6058 Warn("cannot read level '%s' -- using empty level", filename);
6063 // fseek(file, 0x0000, SEEK_SET);
6065 if (level_file_info->packed)
6067 // read "magic bytes" from start of file
6068 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
6069 magic_bytes[0] = '\0';
6071 // check "magic bytes" for correct file format
6072 if (!strPrefix(magic_bytes, "DC2"))
6074 level->no_valid_file = TRUE;
6076 Warn("unknown DC level file '%s' -- using empty level", filename);
6081 if (strPrefix(magic_bytes, "DC2Win95") ||
6082 strPrefix(magic_bytes, "DC2Win98"))
6084 int position_first_level = 0x00fa;
6085 int extra_bytes = 4;
6088 // advance file stream to first level inside the level package
6089 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6091 // each block of level data is followed by block of non-level data
6092 num_levels_to_skip *= 2;
6094 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
6095 while (num_levels_to_skip >= 0)
6097 // advance file stream to next level inside the level package
6098 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
6100 level->no_valid_file = TRUE;
6102 Warn("cannot fseek in file '%s' -- using empty level", filename);
6107 // skip apparently unused extra bytes following each level
6108 ReadUnusedBytesFromFile(file, extra_bytes);
6110 // read size of next level in level package
6111 skip_bytes = getFile32BitLE(file);
6113 num_levels_to_skip--;
6118 level->no_valid_file = TRUE;
6120 Warn("unknown DC2 level file '%s' -- using empty level", filename);
6126 LoadLevelFromFileStream_DC(file, level);
6132 // ----------------------------------------------------------------------------
6133 // functions for loading SB level
6134 // ----------------------------------------------------------------------------
6136 int getMappedElement_SB(int element_ascii, boolean use_ces)
6144 sb_element_mapping[] =
6146 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
6147 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
6148 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
6149 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
6150 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
6151 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
6152 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
6153 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
6160 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6161 if (element_ascii == sb_element_mapping[i].ascii)
6162 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6164 return EL_UNDEFINED;
6167 static void SetLevelSettings_SB(struct LevelInfo *level)
6171 level->use_step_counter = TRUE;
6174 level->score[SC_TIME_BONUS] = 0;
6175 level->time_score_base = 1;
6176 level->rate_time_over_score = TRUE;
6179 level->auto_exit_sokoban = TRUE;
6182 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6183 struct LevelFileInfo *level_file_info,
6184 boolean level_info_only)
6186 char *filename = level_file_info->filename;
6187 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6188 char last_comment[MAX_LINE_LEN];
6189 char level_name[MAX_LINE_LEN];
6192 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6193 boolean read_continued_line = FALSE;
6194 boolean reading_playfield = FALSE;
6195 boolean got_valid_playfield_line = FALSE;
6196 boolean invalid_playfield_char = FALSE;
6197 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6198 int file_level_nr = 0;
6200 int x = 0, y = 0; // initialized to make compilers happy
6202 last_comment[0] = '\0';
6203 level_name[0] = '\0';
6205 if (!(file = openFile(filename, MODE_READ)))
6207 level->no_valid_file = TRUE;
6209 if (!level_info_only)
6210 Warn("cannot read level '%s' -- using empty level", filename);
6215 while (!checkEndOfFile(file))
6217 // level successfully read, but next level may follow here
6218 if (!got_valid_playfield_line && reading_playfield)
6220 // read playfield from single level file -- skip remaining file
6221 if (!level_file_info->packed)
6224 if (file_level_nr >= num_levels_to_skip)
6229 last_comment[0] = '\0';
6230 level_name[0] = '\0';
6232 reading_playfield = FALSE;
6235 got_valid_playfield_line = FALSE;
6237 // read next line of input file
6238 if (!getStringFromFile(file, line, MAX_LINE_LEN))
6241 // check if line was completely read and is terminated by line break
6242 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6245 // cut trailing line break (this can be newline and/or carriage return)
6246 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6247 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6250 // copy raw input line for later use (mainly debugging output)
6251 strcpy(line_raw, line);
6253 if (read_continued_line)
6255 // append new line to existing line, if there is enough space
6256 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6257 strcat(previous_line, line_ptr);
6259 strcpy(line, previous_line); // copy storage buffer to line
6261 read_continued_line = FALSE;
6264 // if the last character is '\', continue at next line
6265 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6267 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
6268 strcpy(previous_line, line); // copy line to storage buffer
6270 read_continued_line = TRUE;
6276 if (line[0] == '\0')
6279 // extract comment text from comment line
6282 for (line_ptr = line; *line_ptr; line_ptr++)
6283 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6286 strcpy(last_comment, line_ptr);
6291 // extract level title text from line containing level title
6292 if (line[0] == '\'')
6294 strcpy(level_name, &line[1]);
6296 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6297 level_name[strlen(level_name) - 1] = '\0';
6302 // skip lines containing only spaces (or empty lines)
6303 for (line_ptr = line; *line_ptr; line_ptr++)
6304 if (*line_ptr != ' ')
6306 if (*line_ptr == '\0')
6309 // at this point, we have found a line containing part of a playfield
6311 got_valid_playfield_line = TRUE;
6313 if (!reading_playfield)
6315 reading_playfield = TRUE;
6316 invalid_playfield_char = FALSE;
6318 for (x = 0; x < MAX_LEV_FIELDX; x++)
6319 for (y = 0; y < MAX_LEV_FIELDY; y++)
6320 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6325 // start with topmost tile row
6329 // skip playfield line if larger row than allowed
6330 if (y >= MAX_LEV_FIELDY)
6333 // start with leftmost tile column
6336 // read playfield elements from line
6337 for (line_ptr = line; *line_ptr; line_ptr++)
6339 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6341 // stop parsing playfield line if larger column than allowed
6342 if (x >= MAX_LEV_FIELDX)
6345 if (mapped_sb_element == EL_UNDEFINED)
6347 invalid_playfield_char = TRUE;
6352 level->field[x][y] = mapped_sb_element;
6354 // continue with next tile column
6357 level->fieldx = MAX(x, level->fieldx);
6360 if (invalid_playfield_char)
6362 // if first playfield line, treat invalid lines as comment lines
6364 reading_playfield = FALSE;
6369 // continue with next tile row
6377 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6378 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6380 if (!reading_playfield)
6382 level->no_valid_file = TRUE;
6384 Warn("cannot read level '%s' -- using empty level", filename);
6389 if (*level_name != '\0')
6391 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6392 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6394 else if (*last_comment != '\0')
6396 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6397 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6401 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6404 // set all empty fields beyond the border walls to invisible steel wall
6405 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6407 if ((x == 0 || x == level->fieldx - 1 ||
6408 y == 0 || y == level->fieldy - 1) &&
6409 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6410 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6411 level->field, level->fieldx, level->fieldy);
6414 // set special level settings for Sokoban levels
6415 SetLevelSettings_SB(level);
6417 if (load_xsb_to_ces)
6419 // special global settings can now be set in level template
6420 level->use_custom_template = TRUE;
6425 // -------------------------------------------------------------------------
6426 // functions for handling native levels
6427 // -------------------------------------------------------------------------
6429 static void LoadLevelFromFileInfo_BD(struct LevelInfo *level,
6430 struct LevelFileInfo *level_file_info,
6431 boolean level_info_only)
6435 // determine position of requested level inside level package
6436 if (level_file_info->packed)
6437 pos = level_file_info->nr - leveldir_current->first_level;
6439 if (!LoadNativeLevel_BD(level_file_info->filename, pos, level_info_only))
6440 level->no_valid_file = TRUE;
6443 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6444 struct LevelFileInfo *level_file_info,
6445 boolean level_info_only)
6447 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6448 level->no_valid_file = TRUE;
6451 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6452 struct LevelFileInfo *level_file_info,
6453 boolean level_info_only)
6457 // determine position of requested level inside level package
6458 if (level_file_info->packed)
6459 pos = level_file_info->nr - leveldir_current->first_level;
6461 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6462 level->no_valid_file = TRUE;
6465 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6466 struct LevelFileInfo *level_file_info,
6467 boolean level_info_only)
6469 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6470 level->no_valid_file = TRUE;
6473 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6475 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
6476 CopyNativeLevel_RND_to_BD(level);
6477 else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6478 CopyNativeLevel_RND_to_EM(level);
6479 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6480 CopyNativeLevel_RND_to_SP(level);
6481 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6482 CopyNativeLevel_RND_to_MM(level);
6485 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6487 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
6488 CopyNativeLevel_BD_to_RND(level);
6489 else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6490 CopyNativeLevel_EM_to_RND(level);
6491 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6492 CopyNativeLevel_SP_to_RND(level);
6493 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6494 CopyNativeLevel_MM_to_RND(level);
6497 void SaveNativeLevel(struct LevelInfo *level)
6499 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6501 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6502 char *filename = getLevelFilenameFromBasename(basename);
6504 CopyNativeLevel_RND_to_SP(level);
6505 CopyNativeTape_RND_to_SP(level);
6507 SaveNativeLevel_SP(filename);
6512 // ----------------------------------------------------------------------------
6513 // functions for loading generic level
6514 // ----------------------------------------------------------------------------
6516 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6517 struct LevelFileInfo *level_file_info,
6518 boolean level_info_only)
6520 // always start with reliable default values
6521 setLevelInfoToDefaults(level, level_info_only, TRUE);
6523 switch (level_file_info->type)
6525 case LEVEL_FILE_TYPE_RND:
6526 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6529 case LEVEL_FILE_TYPE_BD:
6530 LoadLevelFromFileInfo_BD(level, level_file_info, level_info_only);
6531 level->game_engine_type = GAME_ENGINE_TYPE_BD;
6534 case LEVEL_FILE_TYPE_EM:
6535 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6536 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6539 case LEVEL_FILE_TYPE_SP:
6540 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6541 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6544 case LEVEL_FILE_TYPE_MM:
6545 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6546 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6549 case LEVEL_FILE_TYPE_DC:
6550 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6553 case LEVEL_FILE_TYPE_SB:
6554 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6558 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6562 // if level file is invalid, restore level structure to default values
6563 if (level->no_valid_file)
6564 setLevelInfoToDefaults(level, level_info_only, FALSE);
6566 if (check_special_flags("use_native_bd_game_engine"))
6567 level->game_engine_type = GAME_ENGINE_TYPE_BD;
6569 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6570 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6572 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6573 CopyNativeLevel_Native_to_RND(level);
6576 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6578 static struct LevelFileInfo level_file_info;
6580 // always start with reliable default values
6581 setFileInfoToDefaults(&level_file_info);
6583 level_file_info.nr = 0; // unknown level number
6584 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6586 setString(&level_file_info.filename, filename);
6588 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6591 static void LoadLevel_InitVersion(struct LevelInfo *level)
6595 if (leveldir_current == NULL) // only when dumping level
6598 // all engine modifications also valid for levels which use latest engine
6599 if (level->game_version < VERSION_IDENT(3,2,0,5))
6601 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6602 level->time_score_base = 10;
6605 if (leveldir_current->latest_engine)
6607 // ---------- use latest game engine --------------------------------------
6609 /* For all levels which are forced to use the latest game engine version
6610 (normally all but user contributed, private and undefined levels), set
6611 the game engine version to the actual version; this allows for actual
6612 corrections in the game engine to take effect for existing, converted
6613 levels (from "classic" or other existing games) to make the emulation
6614 of the corresponding game more accurate, while (hopefully) not breaking
6615 existing levels created from other players. */
6617 level->game_version = GAME_VERSION_ACTUAL;
6619 /* Set special EM style gems behaviour: EM style gems slip down from
6620 normal, steel and growing wall. As this is a more fundamental change,
6621 it seems better to set the default behaviour to "off" (as it is more
6622 natural) and make it configurable in the level editor (as a property
6623 of gem style elements). Already existing converted levels (neither
6624 private nor contributed levels) are changed to the new behaviour. */
6626 if (level->file_version < FILE_VERSION_2_0)
6627 level->em_slippery_gems = TRUE;
6632 // ---------- use game engine the level was created with --------------------
6634 /* For all levels which are not forced to use the latest game engine
6635 version (normally user contributed, private and undefined levels),
6636 use the version of the game engine the levels were created for.
6638 Since 2.0.1, the game engine version is now directly stored
6639 in the level file (chunk "VERS"), so there is no need anymore
6640 to set the game version from the file version (except for old,
6641 pre-2.0 levels, where the game version is still taken from the
6642 file format version used to store the level -- see above). */
6644 // player was faster than enemies in 1.0.0 and before
6645 if (level->file_version == FILE_VERSION_1_0)
6646 for (i = 0; i < MAX_PLAYERS; i++)
6647 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6649 // default behaviour for EM style gems was "slippery" only in 2.0.1
6650 if (level->game_version == VERSION_IDENT(2,0,1,0))
6651 level->em_slippery_gems = TRUE;
6653 // springs could be pushed over pits before (pre-release version) 2.2.0
6654 if (level->game_version < VERSION_IDENT(2,2,0,0))
6655 level->use_spring_bug = TRUE;
6657 if (level->game_version < VERSION_IDENT(3,2,0,5))
6659 // time orb caused limited time in endless time levels before 3.2.0-5
6660 level->use_time_orb_bug = TRUE;
6662 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6663 level->block_snap_field = FALSE;
6665 // extra time score was same value as time left score before 3.2.0-5
6666 level->extra_time_score = level->score[SC_TIME_BONUS];
6669 if (level->game_version < VERSION_IDENT(3,2,0,7))
6671 // default behaviour for snapping was "not continuous" before 3.2.0-7
6672 level->continuous_snapping = FALSE;
6675 // only few elements were able to actively move into acid before 3.1.0
6676 // trigger settings did not exist before 3.1.0; set to default "any"
6677 if (level->game_version < VERSION_IDENT(3,1,0,0))
6679 // correct "can move into acid" settings (all zero in old levels)
6681 level->can_move_into_acid_bits = 0; // nothing can move into acid
6682 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6684 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6685 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6686 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6687 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6689 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6690 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6692 // correct trigger settings (stored as zero == "none" in old levels)
6694 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6696 int element = EL_CUSTOM_START + i;
6697 struct ElementInfo *ei = &element_info[element];
6699 for (j = 0; j < ei->num_change_pages; j++)
6701 struct ElementChangeInfo *change = &ei->change_page[j];
6703 change->trigger_player = CH_PLAYER_ANY;
6704 change->trigger_page = CH_PAGE_ANY;
6709 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6711 int element = EL_CUSTOM_256;
6712 struct ElementInfo *ei = &element_info[element];
6713 struct ElementChangeInfo *change = &ei->change_page[0];
6715 /* This is needed to fix a problem that was caused by a bugfix in function
6716 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6717 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6718 not replace walkable elements, but instead just placed the player on it,
6719 without placing the Sokoban field under the player). Unfortunately, this
6720 breaks "Snake Bite" style levels when the snake is halfway through a door
6721 that just closes (the snake head is still alive and can be moved in this
6722 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6723 player (without Sokoban element) which then gets killed as designed). */
6725 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6726 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6727 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6728 change->target_element = EL_PLAYER_1;
6731 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6732 if (level->game_version < VERSION_IDENT(3,2,5,0))
6734 /* This is needed to fix a problem that was caused by a bugfix in function
6735 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6736 corrects the behaviour when a custom element changes to another custom
6737 element with a higher element number that has change actions defined.
6738 Normally, only one change per frame is allowed for custom elements.
6739 Therefore, it is checked if a custom element already changed in the
6740 current frame; if it did, subsequent changes are suppressed.
6741 Unfortunately, this is only checked for element changes, but not for
6742 change actions, which are still executed. As the function above loops
6743 through all custom elements from lower to higher, an element change
6744 resulting in a lower CE number won't be checked again, while a target
6745 element with a higher number will also be checked, and potential change
6746 actions will get executed for this CE, too (which is wrong), while
6747 further changes are ignored (which is correct). As this bugfix breaks
6748 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6749 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6750 behaviour for existing levels and tapes that make use of this bug */
6752 level->use_action_after_change_bug = TRUE;
6755 // not centering level after relocating player was default only in 3.2.3
6756 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6757 level->shifted_relocation = TRUE;
6759 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6760 if (level->game_version < VERSION_IDENT(3,2,6,0))
6761 level->em_explodes_by_fire = TRUE;
6763 // levels were solved by the first player entering an exit up to 4.1.0.0
6764 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6765 level->solved_by_one_player = TRUE;
6767 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6768 if (level->game_version < VERSION_IDENT(4,1,1,1))
6769 level->use_life_bugs = TRUE;
6771 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6772 if (level->game_version < VERSION_IDENT(4,1,1,1))
6773 level->sb_objects_needed = FALSE;
6775 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6776 if (level->game_version <= VERSION_IDENT(4,2,2,0))
6777 level->finish_dig_collect = FALSE;
6779 // CE changing to player was kept under the player if walkable up to 4.2.3.1
6780 if (level->game_version <= VERSION_IDENT(4,2,3,1))
6781 level->keep_walkable_ce = TRUE;
6784 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
6786 boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
6789 // check if this level is (not) a Sokoban level
6790 for (y = 0; y < level->fieldy; y++)
6791 for (x = 0; x < level->fieldx; x++)
6792 if (!IS_SB_ELEMENT(Tile[x][y]))
6793 is_sokoban_level = FALSE;
6795 if (is_sokoban_level)
6797 // set special level settings for Sokoban levels
6798 SetLevelSettings_SB(level);
6802 static void LoadLevel_InitSettings(struct LevelInfo *level)
6804 // adjust level settings for (non-native) Sokoban-style levels
6805 LoadLevel_InitSettings_SB(level);
6807 // rename levels with title "nameless level" or if renaming is forced
6808 if (leveldir_current->empty_level_name != NULL &&
6809 (strEqual(level->name, NAMELESS_LEVEL_NAME) ||
6810 leveldir_current->force_level_name))
6811 snprintf(level->name, MAX_LEVEL_NAME_LEN + 1,
6812 leveldir_current->empty_level_name, level_nr);
6815 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6819 // map elements that have changed in newer versions
6820 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6821 level->game_version);
6822 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6823 for (x = 0; x < 3; x++)
6824 for (y = 0; y < 3; y++)
6825 level->yamyam_content[i].e[x][y] =
6826 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6827 level->game_version);
6831 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6835 // map custom element change events that have changed in newer versions
6836 // (these following values were accidentally changed in version 3.0.1)
6837 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6838 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6840 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6842 int element = EL_CUSTOM_START + i;
6844 // order of checking and copying events to be mapped is important
6845 // (do not change the start and end value -- they are constant)
6846 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6848 if (HAS_CHANGE_EVENT(element, j - 2))
6850 SET_CHANGE_EVENT(element, j - 2, FALSE);
6851 SET_CHANGE_EVENT(element, j, TRUE);
6855 // order of checking and copying events to be mapped is important
6856 // (do not change the start and end value -- they are constant)
6857 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6859 if (HAS_CHANGE_EVENT(element, j - 1))
6861 SET_CHANGE_EVENT(element, j - 1, FALSE);
6862 SET_CHANGE_EVENT(element, j, TRUE);
6868 // initialize "can_change" field for old levels with only one change page
6869 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6871 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6873 int element = EL_CUSTOM_START + i;
6875 if (CAN_CHANGE(element))
6876 element_info[element].change->can_change = TRUE;
6880 // correct custom element values (for old levels without these options)
6881 if (level->game_version < VERSION_IDENT(3,1,1,0))
6883 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6885 int element = EL_CUSTOM_START + i;
6886 struct ElementInfo *ei = &element_info[element];
6888 if (ei->access_direction == MV_NO_DIRECTION)
6889 ei->access_direction = MV_ALL_DIRECTIONS;
6893 // correct custom element values (fix invalid values for all versions)
6896 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6898 int element = EL_CUSTOM_START + i;
6899 struct ElementInfo *ei = &element_info[element];
6901 for (j = 0; j < ei->num_change_pages; j++)
6903 struct ElementChangeInfo *change = &ei->change_page[j];
6905 if (change->trigger_player == CH_PLAYER_NONE)
6906 change->trigger_player = CH_PLAYER_ANY;
6908 if (change->trigger_side == CH_SIDE_NONE)
6909 change->trigger_side = CH_SIDE_ANY;
6914 // initialize "can_explode" field for old levels which did not store this
6915 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6916 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6918 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6920 int element = EL_CUSTOM_START + i;
6922 if (EXPLODES_1X1_OLD(element))
6923 element_info[element].explosion_type = EXPLODES_1X1;
6925 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6926 EXPLODES_SMASHED(element) ||
6927 EXPLODES_IMPACT(element)));
6931 // correct previously hard-coded move delay values for maze runner style
6932 if (level->game_version < VERSION_IDENT(3,1,1,0))
6934 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6936 int element = EL_CUSTOM_START + i;
6938 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6940 // previously hard-coded and therefore ignored
6941 element_info[element].move_delay_fixed = 9;
6942 element_info[element].move_delay_random = 0;
6947 // set some other uninitialized values of custom elements in older levels
6948 if (level->game_version < VERSION_IDENT(3,1,0,0))
6950 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6952 int element = EL_CUSTOM_START + i;
6954 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6956 element_info[element].explosion_delay = 17;
6957 element_info[element].ignition_delay = 8;
6961 // set mouse click change events to work for left/middle/right mouse button
6962 if (level->game_version < VERSION_IDENT(4,2,3,0))
6964 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6966 int element = EL_CUSTOM_START + i;
6967 struct ElementInfo *ei = &element_info[element];
6969 for (j = 0; j < ei->num_change_pages; j++)
6971 struct ElementChangeInfo *change = &ei->change_page[j];
6973 if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6974 change->has_event[CE_PRESSED_BY_MOUSE] ||
6975 change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6976 change->has_event[CE_MOUSE_PRESSED_ON_X])
6977 change->trigger_side = CH_SIDE_ANY;
6983 static void LoadLevel_InitElements(struct LevelInfo *level)
6985 LoadLevel_InitStandardElements(level);
6987 if (level->file_has_custom_elements)
6988 LoadLevel_InitCustomElements(level);
6990 // initialize element properties for level editor etc.
6991 InitElementPropertiesEngine(level->game_version);
6992 InitElementPropertiesGfxElement();
6995 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6999 // map elements that have changed in newer versions
7000 for (y = 0; y < level->fieldy; y++)
7001 for (x = 0; x < level->fieldx; x++)
7002 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7003 level->game_version);
7005 // clear unused playfield data (nicer if level gets resized in editor)
7006 for (x = 0; x < MAX_LEV_FIELDX; x++)
7007 for (y = 0; y < MAX_LEV_FIELDY; y++)
7008 if (x >= level->fieldx || y >= level->fieldy)
7009 level->field[x][y] = EL_EMPTY;
7011 // copy elements to runtime playfield array
7012 for (x = 0; x < MAX_LEV_FIELDX; x++)
7013 for (y = 0; y < MAX_LEV_FIELDY; y++)
7014 Tile[x][y] = level->field[x][y];
7016 // initialize level size variables for faster access
7017 lev_fieldx = level->fieldx;
7018 lev_fieldy = level->fieldy;
7020 // determine border element for this level
7021 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7022 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
7027 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
7029 struct LevelFileInfo *level_file_info = &level->file_info;
7031 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7032 CopyNativeLevel_RND_to_Native(level);
7035 static void LoadLevelTemplate_LoadAndInit(void)
7037 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
7039 LoadLevel_InitVersion(&level_template);
7040 LoadLevel_InitElements(&level_template);
7041 LoadLevel_InitSettings(&level_template);
7043 ActivateLevelTemplate();
7046 void LoadLevelTemplate(int nr)
7048 if (!fileExists(getGlobalLevelTemplateFilename()))
7050 Warn("no level template found for this level");
7055 setLevelFileInfo(&level_template.file_info, nr);
7057 LoadLevelTemplate_LoadAndInit();
7060 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
7062 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
7064 LoadLevelTemplate_LoadAndInit();
7067 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
7069 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
7071 if (level.use_custom_template)
7073 if (network_level != NULL)
7074 LoadNetworkLevelTemplate(network_level);
7076 LoadLevelTemplate(-1);
7079 LoadLevel_InitVersion(&level);
7080 LoadLevel_InitElements(&level);
7081 LoadLevel_InitPlayfield(&level);
7082 LoadLevel_InitSettings(&level);
7084 LoadLevel_InitNativeEngines(&level);
7087 void LoadLevel(int nr)
7089 SetLevelSetInfo(leveldir_current->identifier, nr);
7091 setLevelFileInfo(&level.file_info, nr);
7093 LoadLevel_LoadAndInit(NULL);
7096 void LoadLevelInfoOnly(int nr)
7098 setLevelFileInfo(&level.file_info, nr);
7100 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
7103 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
7105 SetLevelSetInfo(network_level->leveldir_identifier,
7106 network_level->file_info.nr);
7108 copyLevelFileInfo(&network_level->file_info, &level.file_info);
7110 LoadLevel_LoadAndInit(network_level);
7113 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7117 chunk_size += putFileVersion(file, level->file_version);
7118 chunk_size += putFileVersion(file, level->game_version);
7123 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7127 chunk_size += putFile16BitBE(file, level->creation_date.year);
7128 chunk_size += putFile8Bit(file, level->creation_date.month);
7129 chunk_size += putFile8Bit(file, level->creation_date.day);
7134 #if ENABLE_HISTORIC_CHUNKS
7135 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7139 putFile8Bit(file, level->fieldx);
7140 putFile8Bit(file, level->fieldy);
7142 putFile16BitBE(file, level->time);
7143 putFile16BitBE(file, level->gems_needed);
7145 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7146 putFile8Bit(file, level->name[i]);
7148 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7149 putFile8Bit(file, level->score[i]);
7151 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7152 for (y = 0; y < 3; y++)
7153 for (x = 0; x < 3; x++)
7154 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7155 level->yamyam_content[i].e[x][y]));
7156 putFile8Bit(file, level->amoeba_speed);
7157 putFile8Bit(file, level->time_magic_wall);
7158 putFile8Bit(file, level->time_wheel);
7159 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7160 level->amoeba_content));
7161 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7162 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7163 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7164 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7166 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7168 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7169 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7170 putFile32BitBE(file, level->can_move_into_acid_bits);
7171 putFile8Bit(file, level->dont_collide_with_bits);
7173 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7174 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7176 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7177 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7178 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7180 putFile8Bit(file, level->game_engine_type);
7182 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7186 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7191 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7192 chunk_size += putFile8Bit(file, level->name[i]);
7197 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7202 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7203 chunk_size += putFile8Bit(file, level->author[i]);
7208 #if ENABLE_HISTORIC_CHUNKS
7209 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7214 for (y = 0; y < level->fieldy; y++)
7215 for (x = 0; x < level->fieldx; x++)
7216 if (level->encoding_16bit_field)
7217 chunk_size += putFile16BitBE(file, level->field[x][y]);
7219 chunk_size += putFile8Bit(file, level->field[x][y]);
7225 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7230 for (y = 0; y < level->fieldy; y++)
7231 for (x = 0; x < level->fieldx; x++)
7232 chunk_size += putFile16BitBE(file, level->field[x][y]);
7237 #if ENABLE_HISTORIC_CHUNKS
7238 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7242 putFile8Bit(file, EL_YAMYAM);
7243 putFile8Bit(file, level->num_yamyam_contents);
7244 putFile8Bit(file, 0);
7245 putFile8Bit(file, 0);
7247 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7248 for (y = 0; y < 3; y++)
7249 for (x = 0; x < 3; x++)
7250 if (level->encoding_16bit_field)
7251 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7253 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7257 #if ENABLE_HISTORIC_CHUNKS
7258 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7261 int num_contents, content_xsize, content_ysize;
7262 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7264 if (element == EL_YAMYAM)
7266 num_contents = level->num_yamyam_contents;
7270 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7271 for (y = 0; y < 3; y++)
7272 for (x = 0; x < 3; x++)
7273 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7275 else if (element == EL_BD_AMOEBA)
7281 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7282 for (y = 0; y < 3; y++)
7283 for (x = 0; x < 3; x++)
7284 content_array[i][x][y] = EL_EMPTY;
7285 content_array[0][0][0] = level->amoeba_content;
7289 // chunk header already written -- write empty chunk data
7290 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7292 Warn("cannot save content for element '%d'", element);
7297 putFile16BitBE(file, element);
7298 putFile8Bit(file, num_contents);
7299 putFile8Bit(file, content_xsize);
7300 putFile8Bit(file, content_ysize);
7302 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7304 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7305 for (y = 0; y < 3; y++)
7306 for (x = 0; x < 3; x++)
7307 putFile16BitBE(file, content_array[i][x][y]);
7311 #if ENABLE_HISTORIC_CHUNKS
7312 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7314 int envelope_nr = element - EL_ENVELOPE_1;
7315 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7319 chunk_size += putFile16BitBE(file, element);
7320 chunk_size += putFile16BitBE(file, envelope_len);
7321 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7322 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7324 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7325 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7327 for (i = 0; i < envelope_len; i++)
7328 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7334 #if ENABLE_HISTORIC_CHUNKS
7335 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7336 int num_changed_custom_elements)
7340 putFile16BitBE(file, num_changed_custom_elements);
7342 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7344 int element = EL_CUSTOM_START + i;
7346 struct ElementInfo *ei = &element_info[element];
7348 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7350 if (check < num_changed_custom_elements)
7352 putFile16BitBE(file, element);
7353 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7360 if (check != num_changed_custom_elements) // should not happen
7361 Warn("inconsistent number of custom element properties");
7365 #if ENABLE_HISTORIC_CHUNKS
7366 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7367 int num_changed_custom_elements)
7371 putFile16BitBE(file, num_changed_custom_elements);
7373 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7375 int element = EL_CUSTOM_START + i;
7377 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7379 if (check < num_changed_custom_elements)
7381 putFile16BitBE(file, element);
7382 putFile16BitBE(file, element_info[element].change->target_element);
7389 if (check != num_changed_custom_elements) // should not happen
7390 Warn("inconsistent number of custom target elements");
7394 #if ENABLE_HISTORIC_CHUNKS
7395 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7396 int num_changed_custom_elements)
7398 int i, j, x, y, check = 0;
7400 putFile16BitBE(file, num_changed_custom_elements);
7402 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7404 int element = EL_CUSTOM_START + i;
7405 struct ElementInfo *ei = &element_info[element];
7407 if (ei->modified_settings)
7409 if (check < num_changed_custom_elements)
7411 putFile16BitBE(file, element);
7413 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7414 putFile8Bit(file, ei->description[j]);
7416 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7418 // some free bytes for future properties and padding
7419 WriteUnusedBytesToFile(file, 7);
7421 putFile8Bit(file, ei->use_gfx_element);
7422 putFile16BitBE(file, ei->gfx_element_initial);
7424 putFile8Bit(file, ei->collect_score_initial);
7425 putFile8Bit(file, ei->collect_count_initial);
7427 putFile16BitBE(file, ei->push_delay_fixed);
7428 putFile16BitBE(file, ei->push_delay_random);
7429 putFile16BitBE(file, ei->move_delay_fixed);
7430 putFile16BitBE(file, ei->move_delay_random);
7432 putFile16BitBE(file, ei->move_pattern);
7433 putFile8Bit(file, ei->move_direction_initial);
7434 putFile8Bit(file, ei->move_stepsize);
7436 for (y = 0; y < 3; y++)
7437 for (x = 0; x < 3; x++)
7438 putFile16BitBE(file, ei->content.e[x][y]);
7440 putFile32BitBE(file, ei->change->events);
7442 putFile16BitBE(file, ei->change->target_element);
7444 putFile16BitBE(file, ei->change->delay_fixed);
7445 putFile16BitBE(file, ei->change->delay_random);
7446 putFile16BitBE(file, ei->change->delay_frames);
7448 putFile16BitBE(file, ei->change->initial_trigger_element);
7450 putFile8Bit(file, ei->change->explode);
7451 putFile8Bit(file, ei->change->use_target_content);
7452 putFile8Bit(file, ei->change->only_if_complete);
7453 putFile8Bit(file, ei->change->use_random_replace);
7455 putFile8Bit(file, ei->change->random_percentage);
7456 putFile8Bit(file, ei->change->replace_when);
7458 for (y = 0; y < 3; y++)
7459 for (x = 0; x < 3; x++)
7460 putFile16BitBE(file, ei->change->content.e[x][y]);
7462 putFile8Bit(file, ei->slippery_type);
7464 // some free bytes for future properties and padding
7465 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7472 if (check != num_changed_custom_elements) // should not happen
7473 Warn("inconsistent number of custom element properties");
7477 #if ENABLE_HISTORIC_CHUNKS
7478 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7480 struct ElementInfo *ei = &element_info[element];
7483 // ---------- custom element base property values (96 bytes) ----------------
7485 putFile16BitBE(file, element);
7487 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7488 putFile8Bit(file, ei->description[i]);
7490 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7492 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7494 putFile8Bit(file, ei->num_change_pages);
7496 putFile16BitBE(file, ei->ce_value_fixed_initial);
7497 putFile16BitBE(file, ei->ce_value_random_initial);
7498 putFile8Bit(file, ei->use_last_ce_value);
7500 putFile8Bit(file, ei->use_gfx_element);
7501 putFile16BitBE(file, ei->gfx_element_initial);
7503 putFile8Bit(file, ei->collect_score_initial);
7504 putFile8Bit(file, ei->collect_count_initial);
7506 putFile8Bit(file, ei->drop_delay_fixed);
7507 putFile8Bit(file, ei->push_delay_fixed);
7508 putFile8Bit(file, ei->drop_delay_random);
7509 putFile8Bit(file, ei->push_delay_random);
7510 putFile16BitBE(file, ei->move_delay_fixed);
7511 putFile16BitBE(file, ei->move_delay_random);
7513 // bits 0 - 15 of "move_pattern" ...
7514 putFile16BitBE(file, ei->move_pattern & 0xffff);
7515 putFile8Bit(file, ei->move_direction_initial);
7516 putFile8Bit(file, ei->move_stepsize);
7518 putFile8Bit(file, ei->slippery_type);
7520 for (y = 0; y < 3; y++)
7521 for (x = 0; x < 3; x++)
7522 putFile16BitBE(file, ei->content.e[x][y]);
7524 putFile16BitBE(file, ei->move_enter_element);
7525 putFile16BitBE(file, ei->move_leave_element);
7526 putFile8Bit(file, ei->move_leave_type);
7528 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7529 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7531 putFile8Bit(file, ei->access_direction);
7533 putFile8Bit(file, ei->explosion_delay);
7534 putFile8Bit(file, ei->ignition_delay);
7535 putFile8Bit(file, ei->explosion_type);
7537 // some free bytes for future custom property values and padding
7538 WriteUnusedBytesToFile(file, 1);
7540 // ---------- change page property values (48 bytes) ------------------------
7542 for (i = 0; i < ei->num_change_pages; i++)
7544 struct ElementChangeInfo *change = &ei->change_page[i];
7545 unsigned int event_bits;
7547 // bits 0 - 31 of "has_event[]" ...
7549 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7550 if (change->has_event[j])
7551 event_bits |= (1u << j);
7552 putFile32BitBE(file, event_bits);
7554 putFile16BitBE(file, change->target_element);
7556 putFile16BitBE(file, change->delay_fixed);
7557 putFile16BitBE(file, change->delay_random);
7558 putFile16BitBE(file, change->delay_frames);
7560 putFile16BitBE(file, change->initial_trigger_element);
7562 putFile8Bit(file, change->explode);
7563 putFile8Bit(file, change->use_target_content);
7564 putFile8Bit(file, change->only_if_complete);
7565 putFile8Bit(file, change->use_random_replace);
7567 putFile8Bit(file, change->random_percentage);
7568 putFile8Bit(file, change->replace_when);
7570 for (y = 0; y < 3; y++)
7571 for (x = 0; x < 3; x++)
7572 putFile16BitBE(file, change->target_content.e[x][y]);
7574 putFile8Bit(file, change->can_change);
7576 putFile8Bit(file, change->trigger_side);
7578 putFile8Bit(file, change->trigger_player);
7579 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7580 log_2(change->trigger_page)));
7582 putFile8Bit(file, change->has_action);
7583 putFile8Bit(file, change->action_type);
7584 putFile8Bit(file, change->action_mode);
7585 putFile16BitBE(file, change->action_arg);
7587 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7589 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7590 if (change->has_event[j])
7591 event_bits |= (1u << (j - 32));
7592 putFile8Bit(file, event_bits);
7597 #if ENABLE_HISTORIC_CHUNKS
7598 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7600 struct ElementInfo *ei = &element_info[element];
7601 struct ElementGroupInfo *group = ei->group;
7604 putFile16BitBE(file, element);
7606 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7607 putFile8Bit(file, ei->description[i]);
7609 putFile8Bit(file, group->num_elements);
7611 putFile8Bit(file, ei->use_gfx_element);
7612 putFile16BitBE(file, ei->gfx_element_initial);
7614 putFile8Bit(file, group->choice_mode);
7616 // some free bytes for future values and padding
7617 WriteUnusedBytesToFile(file, 3);
7619 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7620 putFile16BitBE(file, group->element[i]);
7624 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7625 boolean write_element)
7627 int save_type = entry->save_type;
7628 int data_type = entry->data_type;
7629 int conf_type = entry->conf_type;
7630 int byte_mask = conf_type & CONF_MASK_BYTES;
7631 int element = entry->element;
7632 int default_value = entry->default_value;
7634 boolean modified = FALSE;
7636 if (byte_mask != CONF_MASK_MULTI_BYTES)
7638 void *value_ptr = entry->value;
7639 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7642 // check if any settings have been modified before saving them
7643 if (value != default_value)
7646 // do not save if explicitly told or if unmodified default settings
7647 if ((save_type == SAVE_CONF_NEVER) ||
7648 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7652 num_bytes += putFile16BitBE(file, element);
7654 num_bytes += putFile8Bit(file, conf_type);
7655 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7656 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7657 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7660 else if (data_type == TYPE_STRING)
7662 char *default_string = entry->default_string;
7663 char *string = (char *)(entry->value);
7664 int string_length = strlen(string);
7667 // check if any settings have been modified before saving them
7668 if (!strEqual(string, default_string))
7671 // do not save if explicitly told or if unmodified default settings
7672 if ((save_type == SAVE_CONF_NEVER) ||
7673 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7677 num_bytes += putFile16BitBE(file, element);
7679 num_bytes += putFile8Bit(file, conf_type);
7680 num_bytes += putFile16BitBE(file, string_length);
7682 for (i = 0; i < string_length; i++)
7683 num_bytes += putFile8Bit(file, string[i]);
7685 else if (data_type == TYPE_ELEMENT_LIST)
7687 int *element_array = (int *)(entry->value);
7688 int num_elements = *(int *)(entry->num_entities);
7691 // check if any settings have been modified before saving them
7692 for (i = 0; i < num_elements; i++)
7693 if (element_array[i] != default_value)
7696 // do not save if explicitly told or if unmodified default settings
7697 if ((save_type == SAVE_CONF_NEVER) ||
7698 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7702 num_bytes += putFile16BitBE(file, element);
7704 num_bytes += putFile8Bit(file, conf_type);
7705 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7707 for (i = 0; i < num_elements; i++)
7708 num_bytes += putFile16BitBE(file, element_array[i]);
7710 else if (data_type == TYPE_CONTENT_LIST)
7712 struct Content *content = (struct Content *)(entry->value);
7713 int num_contents = *(int *)(entry->num_entities);
7716 // check if any settings have been modified before saving them
7717 for (i = 0; i < num_contents; i++)
7718 for (y = 0; y < 3; y++)
7719 for (x = 0; x < 3; x++)
7720 if (content[i].e[x][y] != default_value)
7723 // do not save if explicitly told or if unmodified default settings
7724 if ((save_type == SAVE_CONF_NEVER) ||
7725 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7729 num_bytes += putFile16BitBE(file, element);
7731 num_bytes += putFile8Bit(file, conf_type);
7732 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7734 for (i = 0; i < num_contents; i++)
7735 for (y = 0; y < 3; y++)
7736 for (x = 0; x < 3; x++)
7737 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7743 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7748 li = *level; // copy level data into temporary buffer
7750 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7751 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7756 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7761 li = *level; // copy level data into temporary buffer
7763 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7764 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7769 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7771 int envelope_nr = element - EL_ENVELOPE_1;
7775 chunk_size += putFile16BitBE(file, element);
7777 // copy envelope data into temporary buffer
7778 xx_envelope = level->envelope[envelope_nr];
7780 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7781 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7786 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7788 struct ElementInfo *ei = &element_info[element];
7792 chunk_size += putFile16BitBE(file, element);
7794 xx_ei = *ei; // copy element data into temporary buffer
7796 // set default description string for this specific element
7797 strcpy(xx_default_description, getDefaultElementDescription(ei));
7799 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7800 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7802 for (i = 0; i < ei->num_change_pages; i++)
7804 struct ElementChangeInfo *change = &ei->change_page[i];
7806 xx_current_change_page = i;
7808 xx_change = *change; // copy change data into temporary buffer
7811 setEventBitsFromEventFlags(change);
7813 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7814 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7821 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7823 struct ElementInfo *ei = &element_info[element];
7824 struct ElementGroupInfo *group = ei->group;
7828 chunk_size += putFile16BitBE(file, element);
7830 xx_ei = *ei; // copy element data into temporary buffer
7831 xx_group = *group; // copy group data into temporary buffer
7833 // set default description string for this specific element
7834 strcpy(xx_default_description, getDefaultElementDescription(ei));
7836 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7837 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7842 static int SaveLevel_EMPX(FILE *file, struct LevelInfo *level, int element)
7844 struct ElementInfo *ei = &element_info[element];
7848 chunk_size += putFile16BitBE(file, element);
7850 xx_ei = *ei; // copy element data into temporary buffer
7852 for (i = 0; chunk_config_EMPX[i].data_type != -1; i++)
7853 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_EMPX[i], FALSE);
7858 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7859 boolean save_as_template)
7865 if (!(file = fopen(filename, MODE_WRITE)))
7867 Warn("cannot save level file '%s'", filename);
7872 level->file_version = FILE_VERSION_ACTUAL;
7873 level->game_version = GAME_VERSION_ACTUAL;
7875 level->creation_date = getCurrentDate();
7877 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7878 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7880 chunk_size = SaveLevel_VERS(NULL, level);
7881 putFileChunkBE(file, "VERS", chunk_size);
7882 SaveLevel_VERS(file, level);
7884 chunk_size = SaveLevel_DATE(NULL, level);
7885 putFileChunkBE(file, "DATE", chunk_size);
7886 SaveLevel_DATE(file, level);
7888 chunk_size = SaveLevel_NAME(NULL, level);
7889 putFileChunkBE(file, "NAME", chunk_size);
7890 SaveLevel_NAME(file, level);
7892 chunk_size = SaveLevel_AUTH(NULL, level);
7893 putFileChunkBE(file, "AUTH", chunk_size);
7894 SaveLevel_AUTH(file, level);
7896 chunk_size = SaveLevel_INFO(NULL, level);
7897 putFileChunkBE(file, "INFO", chunk_size);
7898 SaveLevel_INFO(file, level);
7900 chunk_size = SaveLevel_BODY(NULL, level);
7901 putFileChunkBE(file, "BODY", chunk_size);
7902 SaveLevel_BODY(file, level);
7904 chunk_size = SaveLevel_ELEM(NULL, level);
7905 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7907 putFileChunkBE(file, "ELEM", chunk_size);
7908 SaveLevel_ELEM(file, level);
7911 for (i = 0; i < NUM_ENVELOPES; i++)
7913 int element = EL_ENVELOPE_1 + i;
7915 chunk_size = SaveLevel_NOTE(NULL, level, element);
7916 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7918 putFileChunkBE(file, "NOTE", chunk_size);
7919 SaveLevel_NOTE(file, level, element);
7923 // if not using template level, check for non-default custom/group elements
7924 if (!level->use_custom_template || save_as_template)
7926 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7928 int element = EL_CUSTOM_START + i;
7930 chunk_size = SaveLevel_CUSX(NULL, level, element);
7931 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7933 putFileChunkBE(file, "CUSX", chunk_size);
7934 SaveLevel_CUSX(file, level, element);
7938 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7940 int element = EL_GROUP_START + i;
7942 chunk_size = SaveLevel_GRPX(NULL, level, element);
7943 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7945 putFileChunkBE(file, "GRPX", chunk_size);
7946 SaveLevel_GRPX(file, level, element);
7950 for (i = 0; i < NUM_EMPTY_ELEMENTS_ALL; i++)
7952 int element = GET_EMPTY_ELEMENT(i);
7954 chunk_size = SaveLevel_EMPX(NULL, level, element);
7955 if (chunk_size > LEVEL_CHUNK_EMPX_UNCHANGED) // save if changed
7957 putFileChunkBE(file, "EMPX", chunk_size);
7958 SaveLevel_EMPX(file, level, element);
7965 SetFilePermissions(filename, PERMS_PRIVATE);
7968 void SaveLevel(int nr)
7970 char *filename = getDefaultLevelFilename(nr);
7972 SaveLevelFromFilename(&level, filename, FALSE);
7975 void SaveLevelTemplate(void)
7977 char *filename = getLocalLevelTemplateFilename();
7979 SaveLevelFromFilename(&level, filename, TRUE);
7982 boolean SaveLevelChecked(int nr)
7984 char *filename = getDefaultLevelFilename(nr);
7985 boolean new_level = !fileExists(filename);
7986 boolean level_saved = FALSE;
7988 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7993 Request("Level saved!", REQ_CONFIRM);
8001 void DumpLevel(struct LevelInfo *level)
8003 if (level->no_level_file || level->no_valid_file)
8005 Warn("cannot dump -- no valid level file found");
8011 Print("Level xxx (file version %08d, game version %08d)\n",
8012 level->file_version, level->game_version);
8015 Print("Level author: '%s'\n", level->author);
8016 Print("Level title: '%s'\n", level->name);
8018 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8020 Print("Level time: %d seconds\n", level->time);
8021 Print("Gems needed: %d\n", level->gems_needed);
8023 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
8024 Print("Time for wheel: %d seconds\n", level->time_wheel);
8025 Print("Time for light: %d seconds\n", level->time_light);
8026 Print("Time for timegate: %d seconds\n", level->time_timegate);
8028 Print("Amoeba speed: %d\n", level->amoeba_speed);
8031 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8032 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8033 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8034 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8035 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8036 Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
8042 for (i = 0; i < NUM_ENVELOPES; i++)
8044 char *text = level->envelope[i].text;
8045 int text_len = strlen(text);
8046 boolean has_text = FALSE;
8048 for (j = 0; j < text_len; j++)
8049 if (text[j] != ' ' && text[j] != '\n')
8055 Print("Envelope %d:\n'%s'\n", i + 1, text);
8063 void DumpLevels(void)
8065 static LevelDirTree *dumplevel_leveldir = NULL;
8067 dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8068 global.dumplevel_leveldir);
8070 if (dumplevel_leveldir == NULL)
8071 Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
8073 if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
8074 global.dumplevel_level_nr > dumplevel_leveldir->last_level)
8075 Fail("no such level number: %d", global.dumplevel_level_nr);
8077 leveldir_current = dumplevel_leveldir;
8079 LoadLevel(global.dumplevel_level_nr);
8086 // ============================================================================
8087 // tape file functions
8088 // ============================================================================
8090 static void setTapeInfoToDefaults(void)
8094 // always start with reliable default values (empty tape)
8097 // default values (also for pre-1.2 tapes) with only the first player
8098 tape.player_participates[0] = TRUE;
8099 for (i = 1; i < MAX_PLAYERS; i++)
8100 tape.player_participates[i] = FALSE;
8102 // at least one (default: the first) player participates in every tape
8103 tape.num_participating_players = 1;
8105 tape.property_bits = TAPE_PROPERTY_NONE;
8107 tape.level_nr = level_nr;
8109 tape.changed = FALSE;
8110 tape.solved = FALSE;
8112 tape.recording = FALSE;
8113 tape.playing = FALSE;
8114 tape.pausing = FALSE;
8116 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
8117 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
8119 tape.no_info_chunk = TRUE;
8120 tape.no_valid_file = FALSE;
8123 static int getTapePosSize(struct TapeInfo *tape)
8125 int tape_pos_size = 0;
8127 if (tape->use_key_actions)
8128 tape_pos_size += tape->num_participating_players;
8130 if (tape->use_mouse_actions)
8131 tape_pos_size += 3; // x and y position and mouse button mask
8133 tape_pos_size += 1; // tape action delay value
8135 return tape_pos_size;
8138 static void setTapeActionFlags(struct TapeInfo *tape, int value)
8140 tape->use_key_actions = FALSE;
8141 tape->use_mouse_actions = FALSE;
8143 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
8144 tape->use_key_actions = TRUE;
8146 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
8147 tape->use_mouse_actions = TRUE;
8150 static int getTapeActionValue(struct TapeInfo *tape)
8152 return (tape->use_key_actions &&
8153 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
8154 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
8155 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
8156 TAPE_ACTIONS_DEFAULT);
8159 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
8161 tape->file_version = getFileVersion(file);
8162 tape->game_version = getFileVersion(file);
8167 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
8171 tape->random_seed = getFile32BitBE(file);
8172 tape->date = getFile32BitBE(file);
8173 tape->length = getFile32BitBE(file);
8175 // read header fields that are new since version 1.2
8176 if (tape->file_version >= FILE_VERSION_1_2)
8178 byte store_participating_players = getFile8Bit(file);
8181 // since version 1.2, tapes store which players participate in the tape
8182 tape->num_participating_players = 0;
8183 for (i = 0; i < MAX_PLAYERS; i++)
8185 tape->player_participates[i] = FALSE;
8187 if (store_participating_players & (1 << i))
8189 tape->player_participates[i] = TRUE;
8190 tape->num_participating_players++;
8194 setTapeActionFlags(tape, getFile8Bit(file));
8196 tape->property_bits = getFile8Bit(file);
8197 tape->solved = getFile8Bit(file);
8199 engine_version = getFileVersion(file);
8200 if (engine_version > 0)
8201 tape->engine_version = engine_version;
8203 tape->engine_version = tape->game_version;
8209 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
8211 tape->scr_fieldx = getFile8Bit(file);
8212 tape->scr_fieldy = getFile8Bit(file);
8217 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
8219 char *level_identifier = NULL;
8220 int level_identifier_size;
8223 tape->no_info_chunk = FALSE;
8225 level_identifier_size = getFile16BitBE(file);
8227 level_identifier = checked_malloc(level_identifier_size);
8229 for (i = 0; i < level_identifier_size; i++)
8230 level_identifier[i] = getFile8Bit(file);
8232 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
8233 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
8235 checked_free(level_identifier);
8237 tape->level_nr = getFile16BitBE(file);
8239 chunk_size = 2 + level_identifier_size + 2;
8244 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
8247 int tape_pos_size = getTapePosSize(tape);
8248 int chunk_size_expected = tape_pos_size * tape->length;
8250 if (chunk_size_expected != chunk_size)
8252 ReadUnusedBytesFromFile(file, chunk_size);
8253 return chunk_size_expected;
8256 for (i = 0; i < tape->length; i++)
8258 if (i >= MAX_TAPE_LEN)
8260 Warn("tape truncated -- size exceeds maximum tape size %d",
8263 // tape too large; read and ignore remaining tape data from this chunk
8264 for (;i < tape->length; i++)
8265 ReadUnusedBytesFromFile(file, tape_pos_size);
8270 if (tape->use_key_actions)
8272 for (j = 0; j < MAX_PLAYERS; j++)
8274 tape->pos[i].action[j] = MV_NONE;
8276 if (tape->player_participates[j])
8277 tape->pos[i].action[j] = getFile8Bit(file);
8281 if (tape->use_mouse_actions)
8283 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
8284 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
8285 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
8288 tape->pos[i].delay = getFile8Bit(file);
8290 if (tape->file_version == FILE_VERSION_1_0)
8292 // eliminate possible diagonal moves in old tapes
8293 // this is only for backward compatibility
8295 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8296 byte action = tape->pos[i].action[0];
8297 int k, num_moves = 0;
8299 for (k = 0; k < 4; k++)
8301 if (action & joy_dir[k])
8303 tape->pos[i + num_moves].action[0] = joy_dir[k];
8305 tape->pos[i + num_moves].delay = 0;
8314 tape->length += num_moves;
8317 else if (tape->file_version < FILE_VERSION_2_0)
8319 // convert pre-2.0 tapes to new tape format
8321 if (tape->pos[i].delay > 1)
8324 tape->pos[i + 1] = tape->pos[i];
8325 tape->pos[i + 1].delay = 1;
8328 for (j = 0; j < MAX_PLAYERS; j++)
8329 tape->pos[i].action[j] = MV_NONE;
8330 tape->pos[i].delay--;
8337 if (checkEndOfFile(file))
8341 if (i != tape->length)
8342 chunk_size = tape_pos_size * i;
8347 static void LoadTape_SokobanSolution(char *filename)
8350 int move_delay = TILESIZE / level.initial_player_stepsize[0];
8352 if (!(file = openFile(filename, MODE_READ)))
8354 tape.no_valid_file = TRUE;
8359 while (!checkEndOfFile(file))
8361 unsigned char c = getByteFromFile(file);
8363 if (checkEndOfFile(file))
8370 tape.pos[tape.length].action[0] = MV_UP;
8371 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8377 tape.pos[tape.length].action[0] = MV_DOWN;
8378 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8384 tape.pos[tape.length].action[0] = MV_LEFT;
8385 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8391 tape.pos[tape.length].action[0] = MV_RIGHT;
8392 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8400 // ignore white-space characters
8404 tape.no_valid_file = TRUE;
8406 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8414 if (tape.no_valid_file)
8417 tape.length_frames = GetTapeLengthFrames();
8418 tape.length_seconds = GetTapeLengthSeconds();
8421 void LoadTapeFromFilename(char *filename)
8423 char cookie[MAX_LINE_LEN];
8424 char chunk_name[CHUNK_ID_LEN + 1];
8428 // always start with reliable default values
8429 setTapeInfoToDefaults();
8431 if (strSuffix(filename, ".sln"))
8433 LoadTape_SokobanSolution(filename);
8438 if (!(file = openFile(filename, MODE_READ)))
8440 tape.no_valid_file = TRUE;
8445 getFileChunkBE(file, chunk_name, NULL);
8446 if (strEqual(chunk_name, "RND1"))
8448 getFile32BitBE(file); // not used
8450 getFileChunkBE(file, chunk_name, NULL);
8451 if (!strEqual(chunk_name, "TAPE"))
8453 tape.no_valid_file = TRUE;
8455 Warn("unknown format of tape file '%s'", filename);
8462 else // check for pre-2.0 file format with cookie string
8464 strcpy(cookie, chunk_name);
8465 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8467 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8468 cookie[strlen(cookie) - 1] = '\0';
8470 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8472 tape.no_valid_file = TRUE;
8474 Warn("unknown format of tape file '%s'", filename);
8481 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8483 tape.no_valid_file = TRUE;
8485 Warn("unsupported version of tape file '%s'", filename);
8492 // pre-2.0 tape files have no game version, so use file version here
8493 tape.game_version = tape.file_version;
8496 if (tape.file_version < FILE_VERSION_1_2)
8498 // tape files from versions before 1.2.0 without chunk structure
8499 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8500 LoadTape_BODY(file, 2 * tape.length, &tape);
8508 int (*loader)(File *, int, struct TapeInfo *);
8512 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8513 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8514 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
8515 { "INFO", -1, LoadTape_INFO },
8516 { "BODY", -1, LoadTape_BODY },
8520 while (getFileChunkBE(file, chunk_name, &chunk_size))
8524 while (chunk_info[i].name != NULL &&
8525 !strEqual(chunk_name, chunk_info[i].name))
8528 if (chunk_info[i].name == NULL)
8530 Warn("unknown chunk '%s' in tape file '%s'",
8531 chunk_name, filename);
8533 ReadUnusedBytesFromFile(file, chunk_size);
8535 else if (chunk_info[i].size != -1 &&
8536 chunk_info[i].size != chunk_size)
8538 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8539 chunk_size, chunk_name, filename);
8541 ReadUnusedBytesFromFile(file, chunk_size);
8545 // call function to load this tape chunk
8546 int chunk_size_expected =
8547 (chunk_info[i].loader)(file, chunk_size, &tape);
8549 // the size of some chunks cannot be checked before reading other
8550 // chunks first (like "HEAD" and "BODY") that contain some header
8551 // information, so check them here
8552 if (chunk_size_expected != chunk_size)
8554 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8555 chunk_size, chunk_name, filename);
8563 tape.length_frames = GetTapeLengthFrames();
8564 tape.length_seconds = GetTapeLengthSeconds();
8567 Debug("files:LoadTapeFromFilename", "tape file version: %d",
8569 Debug("files:LoadTapeFromFilename", "tape game version: %d",
8571 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8572 tape.engine_version);
8576 void LoadTape(int nr)
8578 char *filename = getTapeFilename(nr);
8580 LoadTapeFromFilename(filename);
8583 void LoadSolutionTape(int nr)
8585 char *filename = getSolutionTapeFilename(nr);
8587 LoadTapeFromFilename(filename);
8589 if (TAPE_IS_EMPTY(tape))
8591 if (level.game_engine_type == GAME_ENGINE_TYPE_BD &&
8592 level.native_bd_level->replay != NULL)
8593 CopyNativeTape_BD_to_RND(&level);
8594 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8595 level.native_sp_level->demo.is_available)
8596 CopyNativeTape_SP_to_RND(&level);
8600 void LoadScoreTape(char *score_tape_basename, int nr)
8602 char *filename = getScoreTapeFilename(score_tape_basename, nr);
8604 LoadTapeFromFilename(filename);
8607 void LoadScoreCacheTape(char *score_tape_basename, int nr)
8609 char *filename = getScoreCacheTapeFilename(score_tape_basename, nr);
8611 LoadTapeFromFilename(filename);
8614 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8616 // chunk required for team mode tapes with non-default screen size
8617 return (tape->num_participating_players > 1 &&
8618 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8619 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8622 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8624 putFileVersion(file, tape->file_version);
8625 putFileVersion(file, tape->game_version);
8628 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8631 byte store_participating_players = 0;
8633 // set bits for participating players for compact storage
8634 for (i = 0; i < MAX_PLAYERS; i++)
8635 if (tape->player_participates[i])
8636 store_participating_players |= (1 << i);
8638 putFile32BitBE(file, tape->random_seed);
8639 putFile32BitBE(file, tape->date);
8640 putFile32BitBE(file, tape->length);
8642 putFile8Bit(file, store_participating_players);
8644 putFile8Bit(file, getTapeActionValue(tape));
8646 putFile8Bit(file, tape->property_bits);
8647 putFile8Bit(file, tape->solved);
8649 putFileVersion(file, tape->engine_version);
8652 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8654 putFile8Bit(file, tape->scr_fieldx);
8655 putFile8Bit(file, tape->scr_fieldy);
8658 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8660 int level_identifier_size = strlen(tape->level_identifier) + 1;
8663 putFile16BitBE(file, level_identifier_size);
8665 for (i = 0; i < level_identifier_size; i++)
8666 putFile8Bit(file, tape->level_identifier[i]);
8668 putFile16BitBE(file, tape->level_nr);
8671 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8675 for (i = 0; i < tape->length; i++)
8677 if (tape->use_key_actions)
8679 for (j = 0; j < MAX_PLAYERS; j++)
8680 if (tape->player_participates[j])
8681 putFile8Bit(file, tape->pos[i].action[j]);
8684 if (tape->use_mouse_actions)
8686 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8687 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8688 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8691 putFile8Bit(file, tape->pos[i].delay);
8695 void SaveTapeToFilename(char *filename)
8699 int info_chunk_size;
8700 int body_chunk_size;
8702 if (!(file = fopen(filename, MODE_WRITE)))
8704 Warn("cannot save level recording file '%s'", filename);
8709 tape_pos_size = getTapePosSize(&tape);
8711 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8712 body_chunk_size = tape_pos_size * tape.length;
8714 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8715 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8717 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8718 SaveTape_VERS(file, &tape);
8720 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8721 SaveTape_HEAD(file, &tape);
8723 if (checkSaveTape_SCRN(&tape))
8725 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8726 SaveTape_SCRN(file, &tape);
8729 putFileChunkBE(file, "INFO", info_chunk_size);
8730 SaveTape_INFO(file, &tape);
8732 putFileChunkBE(file, "BODY", body_chunk_size);
8733 SaveTape_BODY(file, &tape);
8737 SetFilePermissions(filename, PERMS_PRIVATE);
8740 static void SaveTapeExt(char *filename)
8744 tape.file_version = FILE_VERSION_ACTUAL;
8745 tape.game_version = GAME_VERSION_ACTUAL;
8747 tape.num_participating_players = 0;
8749 // count number of participating players
8750 for (i = 0; i < MAX_PLAYERS; i++)
8751 if (tape.player_participates[i])
8752 tape.num_participating_players++;
8754 SaveTapeToFilename(filename);
8756 tape.changed = FALSE;
8759 void SaveTape(int nr)
8761 char *filename = getTapeFilename(nr);
8763 InitTapeDirectory(leveldir_current->subdir);
8765 SaveTapeExt(filename);
8768 void SaveScoreTape(int nr)
8770 char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8772 // used instead of "leveldir_current->subdir" (for network games)
8773 InitScoreTapeDirectory(levelset.identifier, nr);
8775 SaveTapeExt(filename);
8778 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8779 unsigned int req_state_added)
8781 char *filename = getTapeFilename(nr);
8782 boolean new_tape = !fileExists(filename);
8783 boolean tape_saved = FALSE;
8785 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8790 Request(msg_saved, REQ_CONFIRM | req_state_added);
8798 boolean SaveTapeChecked(int nr)
8800 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8803 boolean SaveTapeChecked_LevelSolved(int nr)
8805 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8806 "Level solved! Tape saved!", REQ_STAY_OPEN);
8809 void DumpTape(struct TapeInfo *tape)
8811 int tape_frame_counter;
8814 if (tape->no_valid_file)
8816 Warn("cannot dump -- no valid tape file found");
8823 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8824 tape->level_nr, tape->file_version, tape->game_version);
8825 Print(" (effective engine version %08d)\n",
8826 tape->engine_version);
8827 Print("Level series identifier: '%s'\n", tape->level_identifier);
8829 Print("Solution tape: %s\n",
8830 tape->solved ? "yes" :
8831 tape->game_version < VERSION_IDENT(4,3,2,3) ? "unknown" : "no");
8833 Print("Special tape properties: ");
8834 if (tape->property_bits == TAPE_PROPERTY_NONE)
8836 if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
8837 Print("[em_random_bug]");
8838 if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
8839 Print("[game_speed]");
8840 if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
8842 if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
8843 Print("[single_step]");
8844 if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
8845 Print("[snapshot]");
8846 if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
8847 Print("[replayed]");
8848 if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
8849 Print("[tas_keys]");
8850 if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
8851 Print("[small_graphics]");
8854 int year2 = tape->date / 10000;
8855 int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
8856 int month_index_raw = (tape->date / 100) % 100;
8857 int month_index = month_index_raw % 12; // prevent invalid index
8858 int month = month_index + 1;
8859 int day = tape->date % 100;
8861 Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
8865 tape_frame_counter = 0;
8867 for (i = 0; i < tape->length; i++)
8869 if (i >= MAX_TAPE_LEN)
8874 for (j = 0; j < MAX_PLAYERS; j++)
8876 if (tape->player_participates[j])
8878 int action = tape->pos[i].action[j];
8880 Print("%d:%02x ", j, action);
8881 Print("[%c%c%c%c|%c%c] - ",
8882 (action & JOY_LEFT ? '<' : ' '),
8883 (action & JOY_RIGHT ? '>' : ' '),
8884 (action & JOY_UP ? '^' : ' '),
8885 (action & JOY_DOWN ? 'v' : ' '),
8886 (action & JOY_BUTTON_1 ? '1' : ' '),
8887 (action & JOY_BUTTON_2 ? '2' : ' '));
8891 Print("(%03d) ", tape->pos[i].delay);
8892 Print("[%05d]\n", tape_frame_counter);
8894 tape_frame_counter += tape->pos[i].delay;
8900 void DumpTapes(void)
8902 static LevelDirTree *dumptape_leveldir = NULL;
8904 dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8905 global.dumptape_leveldir);
8907 if (dumptape_leveldir == NULL)
8908 Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8910 if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8911 global.dumptape_level_nr > dumptape_leveldir->last_level)
8912 Fail("no such level number: %d", global.dumptape_level_nr);
8914 leveldir_current = dumptape_leveldir;
8916 if (options.mytapes)
8917 LoadTape(global.dumptape_level_nr);
8919 LoadSolutionTape(global.dumptape_level_nr);
8927 // ============================================================================
8928 // score file functions
8929 // ============================================================================
8931 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8935 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8937 strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8938 strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8939 scores->entry[i].score = 0;
8940 scores->entry[i].time = 0;
8942 scores->entry[i].id = -1;
8943 strcpy(scores->entry[i].tape_date, UNKNOWN_NAME);
8944 strcpy(scores->entry[i].platform, UNKNOWN_NAME);
8945 strcpy(scores->entry[i].version, UNKNOWN_NAME);
8946 strcpy(scores->entry[i].country_name, UNKNOWN_NAME);
8947 strcpy(scores->entry[i].country_code, "??");
8950 scores->num_entries = 0;
8951 scores->last_added = -1;
8952 scores->last_added_local = -1;
8954 scores->updated = FALSE;
8955 scores->uploaded = FALSE;
8956 scores->tape_downloaded = FALSE;
8957 scores->force_last_added = FALSE;
8959 // The following values are intentionally not reset here:
8963 // - continue_playing
8964 // - continue_on_return
8967 static void setScoreInfoToDefaults(void)
8969 setScoreInfoToDefaultsExt(&scores);
8972 static void setServerScoreInfoToDefaults(void)
8974 setScoreInfoToDefaultsExt(&server_scores);
8977 static void LoadScore_OLD(int nr)
8980 char *filename = getScoreFilename(nr);
8981 char cookie[MAX_LINE_LEN];
8982 char line[MAX_LINE_LEN];
8986 if (!(file = fopen(filename, MODE_READ)))
8989 // check file identifier
8990 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8992 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8993 cookie[strlen(cookie) - 1] = '\0';
8995 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8997 Warn("unknown format of score file '%s'", filename);
9004 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9006 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
9007 Warn("fscanf() failed; %s", strerror(errno));
9009 if (fgets(line, MAX_LINE_LEN, file) == NULL)
9012 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
9013 line[strlen(line) - 1] = '\0';
9015 for (line_ptr = line; *line_ptr; line_ptr++)
9017 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
9019 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
9020 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
9029 static void ConvertScore_OLD(void)
9031 // only convert score to time for levels that rate playing time over score
9032 if (!level.rate_time_over_score)
9035 // convert old score to playing time for score-less levels (like Supaplex)
9036 int time_final_max = 999;
9039 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9041 int score = scores.entry[i].score;
9043 if (score > 0 && score < time_final_max)
9044 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
9048 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
9050 scores->file_version = getFileVersion(file);
9051 scores->game_version = getFileVersion(file);
9056 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
9058 char *level_identifier = NULL;
9059 int level_identifier_size;
9062 level_identifier_size = getFile16BitBE(file);
9064 level_identifier = checked_malloc(level_identifier_size);
9066 for (i = 0; i < level_identifier_size; i++)
9067 level_identifier[i] = getFile8Bit(file);
9069 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
9070 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
9072 checked_free(level_identifier);
9074 scores->level_nr = getFile16BitBE(file);
9075 scores->num_entries = getFile16BitBE(file);
9077 chunk_size = 2 + level_identifier_size + 2 + 2;
9082 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
9086 for (i = 0; i < scores->num_entries; i++)
9088 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
9089 scores->entry[i].name[j] = getFile8Bit(file);
9091 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
9094 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
9099 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
9103 for (i = 0; i < scores->num_entries; i++)
9104 scores->entry[i].score = getFile16BitBE(file);
9106 chunk_size = scores->num_entries * 2;
9111 static int LoadScore_SC4R(File *file, int chunk_size, struct ScoreInfo *scores)
9115 for (i = 0; i < scores->num_entries; i++)
9116 scores->entry[i].score = getFile32BitBE(file);
9118 chunk_size = scores->num_entries * 4;
9123 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
9127 for (i = 0; i < scores->num_entries; i++)
9128 scores->entry[i].time = getFile32BitBE(file);
9130 chunk_size = scores->num_entries * 4;
9135 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
9139 for (i = 0; i < scores->num_entries; i++)
9141 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
9142 scores->entry[i].tape_basename[j] = getFile8Bit(file);
9144 scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
9147 chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
9152 void LoadScore(int nr)
9154 char *filename = getScoreFilename(nr);
9155 char cookie[MAX_LINE_LEN];
9156 char chunk_name[CHUNK_ID_LEN + 1];
9158 boolean old_score_file_format = FALSE;
9161 // always start with reliable default values
9162 setScoreInfoToDefaults();
9164 if (!(file = openFile(filename, MODE_READ)))
9167 getFileChunkBE(file, chunk_name, NULL);
9168 if (strEqual(chunk_name, "RND1"))
9170 getFile32BitBE(file); // not used
9172 getFileChunkBE(file, chunk_name, NULL);
9173 if (!strEqual(chunk_name, "SCOR"))
9175 Warn("unknown format of score file '%s'", filename);
9182 else // check for old file format with cookie string
9184 strcpy(cookie, chunk_name);
9185 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
9187 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9188 cookie[strlen(cookie) - 1] = '\0';
9190 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
9192 Warn("unknown format of score file '%s'", filename);
9199 old_score_file_format = TRUE;
9202 if (old_score_file_format)
9204 // score files from versions before 4.2.4.0 without chunk structure
9207 // convert score to time, if possible (mainly for Supaplex levels)
9216 int (*loader)(File *, int, struct ScoreInfo *);
9220 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
9221 { "INFO", -1, LoadScore_INFO },
9222 { "NAME", -1, LoadScore_NAME },
9223 { "SCOR", -1, LoadScore_SCOR },
9224 { "SC4R", -1, LoadScore_SC4R },
9225 { "TIME", -1, LoadScore_TIME },
9226 { "TAPE", -1, LoadScore_TAPE },
9231 while (getFileChunkBE(file, chunk_name, &chunk_size))
9235 while (chunk_info[i].name != NULL &&
9236 !strEqual(chunk_name, chunk_info[i].name))
9239 if (chunk_info[i].name == NULL)
9241 Warn("unknown chunk '%s' in score file '%s'",
9242 chunk_name, filename);
9244 ReadUnusedBytesFromFile(file, chunk_size);
9246 else if (chunk_info[i].size != -1 &&
9247 chunk_info[i].size != chunk_size)
9249 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
9250 chunk_size, chunk_name, filename);
9252 ReadUnusedBytesFromFile(file, chunk_size);
9256 // call function to load this score chunk
9257 int chunk_size_expected =
9258 (chunk_info[i].loader)(file, chunk_size, &scores);
9260 // the size of some chunks cannot be checked before reading other
9261 // chunks first (like "HEAD" and "BODY") that contain some header
9262 // information, so check them here
9263 if (chunk_size_expected != chunk_size)
9265 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
9266 chunk_size, chunk_name, filename);
9275 #if ENABLE_HISTORIC_CHUNKS
9276 void SaveScore_OLD(int nr)
9279 char *filename = getScoreFilename(nr);
9282 // used instead of "leveldir_current->subdir" (for network games)
9283 InitScoreDirectory(levelset.identifier);
9285 if (!(file = fopen(filename, MODE_WRITE)))
9287 Warn("cannot save score for level %d", nr);
9292 fprintf(file, "%s\n\n", SCORE_COOKIE);
9294 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9295 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
9299 SetFilePermissions(filename, PERMS_PRIVATE);
9303 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
9305 putFileVersion(file, scores->file_version);
9306 putFileVersion(file, scores->game_version);
9309 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
9311 int level_identifier_size = strlen(scores->level_identifier) + 1;
9314 putFile16BitBE(file, level_identifier_size);
9316 for (i = 0; i < level_identifier_size; i++)
9317 putFile8Bit(file, scores->level_identifier[i]);
9319 putFile16BitBE(file, scores->level_nr);
9320 putFile16BitBE(file, scores->num_entries);
9323 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
9327 for (i = 0; i < scores->num_entries; i++)
9329 int name_size = strlen(scores->entry[i].name);
9331 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
9332 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
9336 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
9340 for (i = 0; i < scores->num_entries; i++)
9341 putFile16BitBE(file, scores->entry[i].score);
9344 static void SaveScore_SC4R(FILE *file, struct ScoreInfo *scores)
9348 for (i = 0; i < scores->num_entries; i++)
9349 putFile32BitBE(file, scores->entry[i].score);
9352 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
9356 for (i = 0; i < scores->num_entries; i++)
9357 putFile32BitBE(file, scores->entry[i].time);
9360 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
9364 for (i = 0; i < scores->num_entries; i++)
9366 int size = strlen(scores->entry[i].tape_basename);
9368 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
9369 putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
9373 static void SaveScoreToFilename(char *filename)
9376 int info_chunk_size;
9377 int name_chunk_size;
9378 int scor_chunk_size;
9379 int sc4r_chunk_size;
9380 int time_chunk_size;
9381 int tape_chunk_size;
9382 boolean has_large_score_values;
9385 if (!(file = fopen(filename, MODE_WRITE)))
9387 Warn("cannot save score file '%s'", filename);
9392 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
9393 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
9394 scor_chunk_size = scores.num_entries * 2;
9395 sc4r_chunk_size = scores.num_entries * 4;
9396 time_chunk_size = scores.num_entries * 4;
9397 tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
9399 has_large_score_values = FALSE;
9400 for (i = 0; i < scores.num_entries; i++)
9401 if (scores.entry[i].score > 0xffff)
9402 has_large_score_values = TRUE;
9404 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
9405 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
9407 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
9408 SaveScore_VERS(file, &scores);
9410 putFileChunkBE(file, "INFO", info_chunk_size);
9411 SaveScore_INFO(file, &scores);
9413 putFileChunkBE(file, "NAME", name_chunk_size);
9414 SaveScore_NAME(file, &scores);
9416 if (has_large_score_values)
9418 putFileChunkBE(file, "SC4R", sc4r_chunk_size);
9419 SaveScore_SC4R(file, &scores);
9423 putFileChunkBE(file, "SCOR", scor_chunk_size);
9424 SaveScore_SCOR(file, &scores);
9427 putFileChunkBE(file, "TIME", time_chunk_size);
9428 SaveScore_TIME(file, &scores);
9430 putFileChunkBE(file, "TAPE", tape_chunk_size);
9431 SaveScore_TAPE(file, &scores);
9435 SetFilePermissions(filename, PERMS_PRIVATE);
9438 void SaveScore(int nr)
9440 char *filename = getScoreFilename(nr);
9443 // used instead of "leveldir_current->subdir" (for network games)
9444 InitScoreDirectory(levelset.identifier);
9446 scores.file_version = FILE_VERSION_ACTUAL;
9447 scores.game_version = GAME_VERSION_ACTUAL;
9449 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
9450 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
9451 scores.level_nr = level_nr;
9453 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9454 if (scores.entry[i].score == 0 &&
9455 scores.entry[i].time == 0 &&
9456 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
9459 scores.num_entries = i;
9461 if (scores.num_entries == 0)
9464 SaveScoreToFilename(filename);
9467 static void LoadServerScoreFromCache(int nr)
9469 struct ScoreEntry score_entry;
9478 { &score_entry.score, FALSE, 0 },
9479 { &score_entry.time, FALSE, 0 },
9480 { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
9481 { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
9482 { score_entry.tape_date, TRUE, MAX_ISO_DATE_LEN },
9483 { &score_entry.id, FALSE, 0 },
9484 { score_entry.platform, TRUE, MAX_PLATFORM_TEXT_LEN },
9485 { score_entry.version, TRUE, MAX_VERSION_TEXT_LEN },
9486 { score_entry.country_code, TRUE, MAX_COUNTRY_CODE_LEN },
9487 { score_entry.country_name, TRUE, MAX_COUNTRY_NAME_LEN },
9491 char *filename = getScoreCacheFilename(nr);
9492 SetupFileHash *score_hash = loadSetupFileHash(filename);
9495 server_scores.num_entries = 0;
9497 if (score_hash == NULL)
9500 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9502 score_entry = server_scores.entry[i];
9504 for (j = 0; score_mapping[j].value != NULL; j++)
9508 sprintf(token, "%02d.%d", i, j);
9510 char *value = getHashEntry(score_hash, token);
9515 if (score_mapping[j].is_string)
9517 char *score_value = (char *)score_mapping[j].value;
9518 int value_size = score_mapping[j].string_size;
9520 strncpy(score_value, value, value_size);
9521 score_value[value_size] = '\0';
9525 int *score_value = (int *)score_mapping[j].value;
9527 *score_value = atoi(value);
9530 server_scores.num_entries = i + 1;
9533 server_scores.entry[i] = score_entry;
9536 freeSetupFileHash(score_hash);
9539 void LoadServerScore(int nr, boolean download_score)
9541 if (!setup.use_api_server)
9544 // always start with reliable default values
9545 setServerScoreInfoToDefaults();
9547 // 1st step: load server scores from cache file (which may not exist)
9548 // (this should prevent reading it while the thread is writing to it)
9549 LoadServerScoreFromCache(nr);
9551 if (download_score && runtime.use_api_server)
9553 // 2nd step: download server scores from score server to cache file
9554 // (as thread, as it might time out if the server is not reachable)
9555 ApiGetScoreAsThread(nr);
9559 void PrepareScoreTapesForUpload(char *leveldir_subdir)
9561 MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
9563 // if score tape not uploaded, ask for uploading missing tapes later
9564 if (!setup.has_remaining_tapes)
9565 setup.ask_for_remaining_tapes = TRUE;
9567 setup.provide_uploading_tapes = TRUE;
9568 setup.has_remaining_tapes = TRUE;
9570 SaveSetup_ServerSetup();
9573 void SaveServerScore(int nr, boolean tape_saved)
9575 if (!runtime.use_api_server)
9577 PrepareScoreTapesForUpload(leveldir_current->subdir);
9582 ApiAddScoreAsThread(nr, tape_saved, NULL);
9585 void SaveServerScoreFromFile(int nr, boolean tape_saved,
9586 char *score_tape_filename)
9588 if (!runtime.use_api_server)
9591 ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
9594 void LoadLocalAndServerScore(int nr, boolean download_score)
9596 int last_added_local = scores.last_added_local;
9597 boolean force_last_added = scores.force_last_added;
9599 // needed if only showing server scores
9600 setScoreInfoToDefaults();
9602 if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
9605 // restore last added local score entry (before merging server scores)
9606 scores.last_added = scores.last_added_local = last_added_local;
9608 if (setup.use_api_server &&
9609 !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
9611 // load server scores from cache file and trigger update from server
9612 LoadServerScore(nr, download_score);
9614 // merge local scores with scores from server
9618 if (force_last_added)
9619 scores.force_last_added = force_last_added;
9623 // ============================================================================
9624 // setup file functions
9625 // ============================================================================
9627 #define TOKEN_STR_PLAYER_PREFIX "player_"
9630 static struct TokenInfo global_setup_tokens[] =
9634 &setup.player_name, "player_name"
9638 &setup.multiple_users, "multiple_users"
9642 &setup.sound, "sound"
9646 &setup.sound_loops, "repeating_sound_loops"
9650 &setup.sound_music, "background_music"
9654 &setup.sound_simple, "simple_sound_effects"
9658 &setup.toons, "toons"
9662 &setup.global_animations, "global_animations"
9666 &setup.scroll_delay, "scroll_delay"
9670 &setup.forced_scroll_delay, "forced_scroll_delay"
9674 &setup.scroll_delay_value, "scroll_delay_value"
9678 &setup.engine_snapshot_mode, "engine_snapshot_mode"
9682 &setup.engine_snapshot_memory, "engine_snapshot_memory"
9686 &setup.fade_screens, "fade_screens"
9690 &setup.autorecord, "automatic_tape_recording"
9694 &setup.autorecord_after_replay, "autorecord_after_replay"
9698 &setup.auto_pause_on_start, "auto_pause_on_start"
9702 &setup.show_titlescreen, "show_titlescreen"
9706 &setup.quick_doors, "quick_doors"
9710 &setup.team_mode, "team_mode"
9714 &setup.handicap, "handicap"
9718 &setup.skip_levels, "skip_levels"
9722 &setup.increment_levels, "increment_levels"
9726 &setup.auto_play_next_level, "auto_play_next_level"
9730 &setup.count_score_after_game, "count_score_after_game"
9734 &setup.show_scores_after_game, "show_scores_after_game"
9738 &setup.time_limit, "time_limit"
9742 &setup.fullscreen, "fullscreen"
9746 &setup.window_scaling_percent, "window_scaling_percent"
9750 &setup.window_scaling_quality, "window_scaling_quality"
9754 &setup.screen_rendering_mode, "screen_rendering_mode"
9758 &setup.vsync_mode, "vsync_mode"
9762 &setup.ask_on_escape, "ask_on_escape"
9766 &setup.ask_on_escape_editor, "ask_on_escape_editor"
9770 &setup.ask_on_game_over, "ask_on_game_over"
9774 &setup.ask_on_quit_game, "ask_on_quit_game"
9778 &setup.ask_on_quit_program, "ask_on_quit_program"
9782 &setup.quick_switch, "quick_player_switch"
9786 &setup.input_on_focus, "input_on_focus"
9790 &setup.prefer_aga_graphics, "prefer_aga_graphics"
9794 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
9798 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
9802 &setup.game_speed_extended, "game_speed_extended"
9806 &setup.game_frame_delay, "game_frame_delay"
9810 &setup.bd_skip_uncovering, "bd_skip_uncovering"
9814 &setup.bd_skip_hatching, "bd_skip_hatching"
9818 &setup.bd_scroll_delay, "bd_scroll_delay"
9822 &setup.bd_smooth_movements, "bd_smooth_movements"
9826 &setup.sp_show_border_elements, "sp_show_border_elements"
9830 &setup.small_game_graphics, "small_game_graphics"
9834 &setup.show_load_save_buttons, "show_load_save_buttons"
9838 &setup.show_undo_redo_buttons, "show_undo_redo_buttons"
9842 &setup.scores_in_highscore_list, "scores_in_highscore_list"
9846 &setup.graphics_set, "graphics_set"
9850 &setup.sounds_set, "sounds_set"
9854 &setup.music_set, "music_set"
9858 &setup.override_level_graphics, "override_level_graphics"
9862 &setup.override_level_sounds, "override_level_sounds"
9866 &setup.override_level_music, "override_level_music"
9870 &setup.volume_simple, "volume_simple"
9874 &setup.volume_loops, "volume_loops"
9878 &setup.volume_music, "volume_music"
9882 &setup.network_mode, "network_mode"
9886 &setup.network_player_nr, "network_player"
9890 &setup.network_server_hostname, "network_server_hostname"
9894 &setup.touch.control_type, "touch.control_type"
9898 &setup.touch.move_distance, "touch.move_distance"
9902 &setup.touch.drop_distance, "touch.drop_distance"
9906 &setup.touch.transparency, "touch.transparency"
9910 &setup.touch.draw_outlined, "touch.draw_outlined"
9914 &setup.touch.draw_pressed, "touch.draw_pressed"
9918 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
9922 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
9926 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
9930 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
9934 &setup.touch.overlay_buttons, "touch.overlay_buttons"
9938 static struct TokenInfo auto_setup_tokens[] =
9942 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
9946 static struct TokenInfo server_setup_tokens[] =
9950 &setup.player_uuid, "player_uuid"
9954 &setup.player_version, "player_version"
9958 &setup.use_api_server, TEST_PREFIX "use_api_server"
9962 &setup.api_server_hostname, TEST_PREFIX "api_server_hostname"
9966 &setup.api_server_password, TEST_PREFIX "api_server_password"
9970 &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
9974 &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
9978 &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
9982 &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
9986 &setup.has_remaining_tapes, TEST_PREFIX "has_remaining_tapes"
9990 static struct TokenInfo editor_setup_tokens[] =
9994 &setup.editor.el_classic, "editor.el_classic"
9998 &setup.editor.el_custom, "editor.el_custom"
10002 &setup.editor.el_user_defined, "editor.el_user_defined"
10006 &setup.editor.el_dynamic, "editor.el_dynamic"
10010 &setup.editor.el_headlines, "editor.el_headlines"
10014 &setup.editor.show_element_token, "editor.show_element_token"
10018 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
10022 static struct TokenInfo editor_cascade_setup_tokens[] =
10026 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
10030 &setup.editor_cascade.el_bd_native, "editor.cascade.el_bd_native"
10034 &setup.editor_cascade.el_em, "editor.cascade.el_em"
10038 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
10042 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
10046 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
10050 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
10054 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
10058 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
10062 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
10066 &setup.editor_cascade.el_df, "editor.cascade.el_df"
10070 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
10074 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
10078 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
10082 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
10086 &setup.editor_cascade.el_es, "editor.cascade.el_es"
10090 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
10094 &setup.editor_cascade.el_user, "editor.cascade.el_user"
10098 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
10102 static struct TokenInfo shortcut_setup_tokens[] =
10106 &setup.shortcut.save_game, "shortcut.save_game"
10110 &setup.shortcut.load_game, "shortcut.load_game"
10114 &setup.shortcut.restart_game, "shortcut.restart_game"
10118 &setup.shortcut.pause_before_end, "shortcut.pause_before_end"
10122 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
10126 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
10130 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
10134 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
10138 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
10142 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
10146 &setup.shortcut.tape_eject, "shortcut.tape_eject"
10150 &setup.shortcut.tape_extra, "shortcut.tape_extra"
10154 &setup.shortcut.tape_stop, "shortcut.tape_stop"
10158 &setup.shortcut.tape_pause, "shortcut.tape_pause"
10162 &setup.shortcut.tape_record, "shortcut.tape_record"
10166 &setup.shortcut.tape_play, "shortcut.tape_play"
10170 &setup.shortcut.sound_simple, "shortcut.sound_simple"
10174 &setup.shortcut.sound_loops, "shortcut.sound_loops"
10178 &setup.shortcut.sound_music, "shortcut.sound_music"
10182 &setup.shortcut.snap_left, "shortcut.snap_left"
10186 &setup.shortcut.snap_right, "shortcut.snap_right"
10190 &setup.shortcut.snap_up, "shortcut.snap_up"
10194 &setup.shortcut.snap_down, "shortcut.snap_down"
10198 static struct SetupInputInfo setup_input;
10199 static struct TokenInfo player_setup_tokens[] =
10203 &setup_input.use_joystick, ".use_joystick"
10207 &setup_input.joy.device_name, ".joy.device_name"
10211 &setup_input.joy.xleft, ".joy.xleft"
10215 &setup_input.joy.xmiddle, ".joy.xmiddle"
10219 &setup_input.joy.xright, ".joy.xright"
10223 &setup_input.joy.yupper, ".joy.yupper"
10227 &setup_input.joy.ymiddle, ".joy.ymiddle"
10231 &setup_input.joy.ylower, ".joy.ylower"
10235 &setup_input.joy.snap, ".joy.snap_field"
10239 &setup_input.joy.drop, ".joy.place_bomb"
10243 &setup_input.key.left, ".key.move_left"
10247 &setup_input.key.right, ".key.move_right"
10251 &setup_input.key.up, ".key.move_up"
10255 &setup_input.key.down, ".key.move_down"
10259 &setup_input.key.snap, ".key.snap_field"
10263 &setup_input.key.drop, ".key.place_bomb"
10267 static struct TokenInfo system_setup_tokens[] =
10271 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
10275 &setup.system.sdl_videodriver, "system.sdl_videodriver"
10279 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
10283 &setup.system.audio_fragment_size, "system.audio_fragment_size"
10287 static struct TokenInfo internal_setup_tokens[] =
10291 &setup.internal.program_title, "program_title"
10295 &setup.internal.program_version, "program_version"
10299 &setup.internal.program_author, "program_author"
10303 &setup.internal.program_email, "program_email"
10307 &setup.internal.program_website, "program_website"
10311 &setup.internal.program_copyright, "program_copyright"
10315 &setup.internal.program_company, "program_company"
10319 &setup.internal.program_icon_file, "program_icon_file"
10323 &setup.internal.default_graphics_set, "default_graphics_set"
10327 &setup.internal.default_sounds_set, "default_sounds_set"
10331 &setup.internal.default_music_set, "default_music_set"
10335 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
10339 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
10343 &setup.internal.fallback_music_file, "fallback_music_file"
10347 &setup.internal.default_level_series, "default_level_series"
10351 &setup.internal.default_window_width, "default_window_width"
10355 &setup.internal.default_window_height, "default_window_height"
10359 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
10363 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
10367 &setup.internal.create_user_levelset, "create_user_levelset"
10371 &setup.internal.info_screens_from_main, "info_screens_from_main"
10375 &setup.internal.menu_game, "menu_game"
10379 &setup.internal.menu_engines, "menu_engines"
10383 &setup.internal.menu_editor, "menu_editor"
10387 &setup.internal.menu_graphics, "menu_graphics"
10391 &setup.internal.menu_sound, "menu_sound"
10395 &setup.internal.menu_artwork, "menu_artwork"
10399 &setup.internal.menu_input, "menu_input"
10403 &setup.internal.menu_touch, "menu_touch"
10407 &setup.internal.menu_shortcuts, "menu_shortcuts"
10411 &setup.internal.menu_exit, "menu_exit"
10415 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
10419 &setup.internal.menu_shortcuts_various, "menu_shortcuts_various"
10423 &setup.internal.menu_shortcuts_focus, "menu_shortcuts_focus"
10427 &setup.internal.menu_shortcuts_tape, "menu_shortcuts_tape"
10431 &setup.internal.menu_shortcuts_sound, "menu_shortcuts_sound"
10435 &setup.internal.menu_shortcuts_snap, "menu_shortcuts_snap"
10439 &setup.internal.info_title, "info_title"
10443 &setup.internal.info_elements, "info_elements"
10447 &setup.internal.info_music, "info_music"
10451 &setup.internal.info_credits, "info_credits"
10455 &setup.internal.info_program, "info_program"
10459 &setup.internal.info_version, "info_version"
10463 &setup.internal.info_levelset, "info_levelset"
10467 &setup.internal.info_exit, "info_exit"
10471 static struct TokenInfo debug_setup_tokens[] =
10475 &setup.debug.frame_delay[0], "debug.frame_delay_0"
10479 &setup.debug.frame_delay[1], "debug.frame_delay_1"
10483 &setup.debug.frame_delay[2], "debug.frame_delay_2"
10487 &setup.debug.frame_delay[3], "debug.frame_delay_3"
10491 &setup.debug.frame_delay[4], "debug.frame_delay_4"
10495 &setup.debug.frame_delay[5], "debug.frame_delay_5"
10499 &setup.debug.frame_delay[6], "debug.frame_delay_6"
10503 &setup.debug.frame_delay[7], "debug.frame_delay_7"
10507 &setup.debug.frame_delay[8], "debug.frame_delay_8"
10511 &setup.debug.frame_delay[9], "debug.frame_delay_9"
10515 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
10519 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
10523 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
10527 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
10531 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
10535 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
10539 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
10543 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
10547 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
10551 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
10555 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
10558 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
10562 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
10566 &setup.debug.xsn_mode, "debug.xsn_mode"
10570 &setup.debug.xsn_percent, "debug.xsn_percent"
10574 static struct TokenInfo options_setup_tokens[] =
10578 &setup.options.verbose, "options.verbose"
10582 &setup.options.debug, "options.debug"
10586 &setup.options.debug_mode, "options.debug_mode"
10590 static void setSetupInfoToDefaults(struct SetupInfo *si)
10594 si->player_name = getStringCopy(getDefaultUserName(user.nr));
10596 si->multiple_users = TRUE;
10599 si->sound_loops = TRUE;
10600 si->sound_music = TRUE;
10601 si->sound_simple = TRUE;
10603 si->global_animations = TRUE;
10604 si->scroll_delay = TRUE;
10605 si->forced_scroll_delay = FALSE;
10606 si->scroll_delay_value = STD_SCROLL_DELAY;
10607 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10608 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10609 si->fade_screens = TRUE;
10610 si->autorecord = TRUE;
10611 si->autorecord_after_replay = TRUE;
10612 si->auto_pause_on_start = FALSE;
10613 si->show_titlescreen = TRUE;
10614 si->quick_doors = FALSE;
10615 si->team_mode = FALSE;
10616 si->handicap = TRUE;
10617 si->skip_levels = TRUE;
10618 si->increment_levels = TRUE;
10619 si->auto_play_next_level = TRUE;
10620 si->count_score_after_game = TRUE;
10621 si->show_scores_after_game = TRUE;
10622 si->time_limit = TRUE;
10623 si->fullscreen = FALSE;
10624 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10625 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10626 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10627 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10628 si->ask_on_escape = TRUE;
10629 si->ask_on_escape_editor = TRUE;
10630 si->ask_on_game_over = TRUE;
10631 si->ask_on_quit_game = TRUE;
10632 si->ask_on_quit_program = TRUE;
10633 si->quick_switch = FALSE;
10634 si->input_on_focus = FALSE;
10635 si->prefer_aga_graphics = TRUE;
10636 si->prefer_lowpass_sounds = FALSE;
10637 si->prefer_extra_panel_items = TRUE;
10638 si->game_speed_extended = FALSE;
10639 si->game_frame_delay = GAME_FRAME_DELAY;
10640 si->bd_skip_uncovering = FALSE;
10641 si->bd_skip_hatching = FALSE;
10642 si->bd_scroll_delay = TRUE;
10643 si->bd_smooth_movements = AUTO;
10644 si->sp_show_border_elements = FALSE;
10645 si->small_game_graphics = FALSE;
10646 si->show_load_save_buttons = FALSE;
10647 si->show_undo_redo_buttons = FALSE;
10648 si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
10650 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10651 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10652 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10654 si->override_level_graphics = FALSE;
10655 si->override_level_sounds = FALSE;
10656 si->override_level_music = FALSE;
10658 si->volume_simple = 100; // percent
10659 si->volume_loops = 100; // percent
10660 si->volume_music = 100; // percent
10662 si->network_mode = FALSE;
10663 si->network_player_nr = 0; // first player
10664 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10666 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10667 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
10668 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
10669 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
10670 si->touch.draw_outlined = TRUE;
10671 si->touch.draw_pressed = TRUE;
10673 for (i = 0; i < 2; i++)
10675 char *default_grid_button[6][2] =
10681 { "111222", " vv " },
10682 { "111222", " vv " }
10684 int grid_xsize = DEFAULT_GRID_XSIZE(i);
10685 int grid_ysize = DEFAULT_GRID_YSIZE(i);
10686 int min_xsize = MIN(6, grid_xsize);
10687 int min_ysize = MIN(6, grid_ysize);
10688 int startx = grid_xsize - min_xsize;
10689 int starty = grid_ysize - min_ysize;
10692 // virtual buttons grid can only be set to defaults if video is initialized
10693 // (this will be repeated if virtual buttons are not loaded from setup file)
10694 if (video.initialized)
10696 si->touch.grid_xsize[i] = grid_xsize;
10697 si->touch.grid_ysize[i] = grid_ysize;
10701 si->touch.grid_xsize[i] = -1;
10702 si->touch.grid_ysize[i] = -1;
10705 for (x = 0; x < MAX_GRID_XSIZE; x++)
10706 for (y = 0; y < MAX_GRID_YSIZE; y++)
10707 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10709 for (x = 0; x < min_xsize; x++)
10710 for (y = 0; y < min_ysize; y++)
10711 si->touch.grid_button[i][x][starty + y] =
10712 default_grid_button[y][0][x];
10714 for (x = 0; x < min_xsize; x++)
10715 for (y = 0; y < min_ysize; y++)
10716 si->touch.grid_button[i][startx + x][starty + y] =
10717 default_grid_button[y][1][x];
10720 si->touch.grid_initialized = video.initialized;
10722 si->touch.overlay_buttons = FALSE;
10724 si->editor.el_boulderdash = TRUE;
10725 si->editor.el_boulderdash_native = TRUE;
10726 si->editor.el_emerald_mine = TRUE;
10727 si->editor.el_emerald_mine_club = TRUE;
10728 si->editor.el_more = TRUE;
10729 si->editor.el_sokoban = TRUE;
10730 si->editor.el_supaplex = TRUE;
10731 si->editor.el_diamond_caves = TRUE;
10732 si->editor.el_dx_boulderdash = TRUE;
10734 si->editor.el_mirror_magic = TRUE;
10735 si->editor.el_deflektor = TRUE;
10737 si->editor.el_chars = TRUE;
10738 si->editor.el_steel_chars = TRUE;
10740 si->editor.el_classic = TRUE;
10741 si->editor.el_custom = TRUE;
10743 si->editor.el_user_defined = FALSE;
10744 si->editor.el_dynamic = TRUE;
10746 si->editor.el_headlines = TRUE;
10748 si->editor.show_element_token = FALSE;
10750 si->editor.show_read_only_warning = TRUE;
10752 si->editor.use_template_for_new_levels = TRUE;
10754 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
10755 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
10756 si->shortcut.restart_game = DEFAULT_KEY_RESTART_GAME;
10757 si->shortcut.pause_before_end = DEFAULT_KEY_PAUSE_BEFORE_END;
10758 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
10760 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
10761 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
10762 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
10763 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
10764 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10766 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
10767 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
10768 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
10769 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
10770 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
10771 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
10773 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
10774 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
10775 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
10777 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
10778 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
10779 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
10780 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
10782 for (i = 0; i < MAX_PLAYERS; i++)
10784 si->input[i].use_joystick = FALSE;
10785 si->input[i].joy.device_name = getStringCopy(getDeviceNameFromJoystickNr(i));
10786 si->input[i].joy.xleft = JOYSTICK_XLEFT;
10787 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10788 si->input[i].joy.xright = JOYSTICK_XRIGHT;
10789 si->input[i].joy.yupper = JOYSTICK_YUPPER;
10790 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10791 si->input[i].joy.ylower = JOYSTICK_YLOWER;
10792 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
10793 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
10794 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
10795 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10796 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
10797 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
10798 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
10799 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
10802 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10803 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10804 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10805 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10807 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
10808 si->internal.program_version = getStringCopy(getProgramRealVersionString());
10809 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
10810 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
10811 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
10812 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10813 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
10815 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10817 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10818 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10819 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10821 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10822 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
10823 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
10825 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10826 si->internal.choose_from_top_leveldir = FALSE;
10827 si->internal.show_scaling_in_title = TRUE;
10828 si->internal.create_user_levelset = TRUE;
10829 si->internal.info_screens_from_main = FALSE;
10831 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
10832 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10834 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10835 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10836 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10837 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10838 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10839 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10840 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10841 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10842 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10843 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10845 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10846 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10847 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10848 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10849 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10850 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10851 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10852 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10853 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10854 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10856 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10857 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
10859 si->debug.show_frames_per_second = FALSE;
10861 si->debug.xsn_mode = AUTO;
10862 si->debug.xsn_percent = 0;
10864 si->options.verbose = FALSE;
10865 si->options.debug = FALSE;
10866 si->options.debug_mode = getStringCopy(ARG_UNDEFINED_STRING);
10868 #if defined(PLATFORM_ANDROID)
10869 si->fullscreen = TRUE;
10870 si->touch.overlay_buttons = TRUE;
10873 setHideSetupEntry(&setup.debug.xsn_mode);
10876 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10878 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10881 static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
10883 si->player_uuid = NULL; // (will be set later)
10884 si->player_version = 1; // (will be set later)
10886 si->use_api_server = TRUE;
10887 si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10888 si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
10889 si->ask_for_uploading_tapes = TRUE;
10890 si->ask_for_remaining_tapes = FALSE;
10891 si->provide_uploading_tapes = TRUE;
10892 si->ask_for_using_api_server = TRUE;
10893 si->has_remaining_tapes = FALSE;
10896 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10898 si->editor_cascade.el_bd = TRUE;
10899 si->editor_cascade.el_bd_native = TRUE;
10900 si->editor_cascade.el_em = TRUE;
10901 si->editor_cascade.el_emc = TRUE;
10902 si->editor_cascade.el_rnd = TRUE;
10903 si->editor_cascade.el_sb = TRUE;
10904 si->editor_cascade.el_sp = TRUE;
10905 si->editor_cascade.el_dc = TRUE;
10906 si->editor_cascade.el_dx = TRUE;
10908 si->editor_cascade.el_mm = TRUE;
10909 si->editor_cascade.el_df = TRUE;
10911 si->editor_cascade.el_chars = FALSE;
10912 si->editor_cascade.el_steel_chars = FALSE;
10913 si->editor_cascade.el_ce = FALSE;
10914 si->editor_cascade.el_ge = FALSE;
10915 si->editor_cascade.el_es = FALSE;
10916 si->editor_cascade.el_ref = FALSE;
10917 si->editor_cascade.el_user = FALSE;
10918 si->editor_cascade.el_dynamic = FALSE;
10921 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
10923 static char *getHideSetupToken(void *setup_value)
10925 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10927 if (setup_value != NULL)
10928 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10930 return hide_setup_token;
10933 void setHideSetupEntry(void *setup_value)
10935 char *hide_setup_token = getHideSetupToken(setup_value);
10937 if (hide_setup_hash == NULL)
10938 hide_setup_hash = newSetupFileHash();
10940 if (setup_value != NULL)
10941 setHashEntry(hide_setup_hash, hide_setup_token, "");
10944 void removeHideSetupEntry(void *setup_value)
10946 char *hide_setup_token = getHideSetupToken(setup_value);
10948 if (setup_value != NULL)
10949 removeHashEntry(hide_setup_hash, hide_setup_token);
10952 boolean hideSetupEntry(void *setup_value)
10954 char *hide_setup_token = getHideSetupToken(setup_value);
10956 return (setup_value != NULL &&
10957 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10960 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10961 struct TokenInfo *token_info,
10962 int token_nr, char *token_text)
10964 char *token_hide_text = getStringCat2(token_text, ".hide");
10965 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10967 // set the value of this setup option in the setup option structure
10968 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10970 // check if this setup option should be hidden in the setup menu
10971 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10972 setHideSetupEntry(token_info[token_nr].value);
10974 free(token_hide_text);
10977 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10978 struct TokenInfo *token_info,
10981 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10982 token_info[token_nr].text);
10985 static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
10989 if (!setup_file_hash)
10992 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10993 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10995 setup.touch.grid_initialized = TRUE;
10996 for (i = 0; i < 2; i++)
10998 int grid_xsize = setup.touch.grid_xsize[i];
10999 int grid_ysize = setup.touch.grid_ysize[i];
11002 // if virtual buttons are not loaded from setup file, repeat initializing
11003 // virtual buttons grid with default values later when video is initialized
11004 if (grid_xsize == -1 ||
11007 setup.touch.grid_initialized = FALSE;
11012 for (y = 0; y < grid_ysize; y++)
11014 char token_string[MAX_LINE_LEN];
11016 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11018 char *value_string = getHashEntry(setup_file_hash, token_string);
11020 if (value_string == NULL)
11023 for (x = 0; x < grid_xsize; x++)
11025 char c = value_string[x];
11027 setup.touch.grid_button[i][x][y] =
11028 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
11033 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11034 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
11036 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11037 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
11039 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11043 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11045 setup_input = setup.input[pnr];
11046 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11048 char full_token[100];
11050 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
11051 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
11054 setup.input[pnr] = setup_input;
11057 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11058 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
11060 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
11061 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
11063 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11064 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
11066 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11067 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
11069 setHideRelatedSetupEntries();
11072 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
11076 if (!setup_file_hash)
11079 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11080 setSetupInfo(auto_setup_tokens, i,
11081 getHashEntry(setup_file_hash,
11082 auto_setup_tokens[i].text));
11085 static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
11089 if (!setup_file_hash)
11092 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11093 setSetupInfo(server_setup_tokens, i,
11094 getHashEntry(setup_file_hash,
11095 server_setup_tokens[i].text));
11098 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
11102 if (!setup_file_hash)
11105 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11106 setSetupInfo(editor_cascade_setup_tokens, i,
11107 getHashEntry(setup_file_hash,
11108 editor_cascade_setup_tokens[i].text));
11111 void LoadUserNames(void)
11113 int last_user_nr = user.nr;
11116 if (global.user_names != NULL)
11118 for (i = 0; i < MAX_PLAYER_NAMES; i++)
11119 checked_free(global.user_names[i]);
11121 checked_free(global.user_names);
11124 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
11126 for (i = 0; i < MAX_PLAYER_NAMES; i++)
11130 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
11132 if (setup_file_hash)
11134 char *player_name = getHashEntry(setup_file_hash, "player_name");
11136 global.user_names[i] = getFixedUserName(player_name);
11138 freeSetupFileHash(setup_file_hash);
11141 if (global.user_names[i] == NULL)
11142 global.user_names[i] = getStringCopy(getDefaultUserName(i));
11145 user.nr = last_user_nr;
11148 void LoadSetupFromFilename(char *filename)
11150 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
11152 if (setup_file_hash)
11154 decodeSetupFileHash_Default(setup_file_hash);
11156 freeSetupFileHash(setup_file_hash);
11160 Debug("setup", "using default setup values");
11164 static void LoadSetup_SpecialPostProcessing(void)
11166 char *player_name_new;
11168 // needed to work around problems with fixed length strings
11169 player_name_new = getFixedUserName(setup.player_name);
11170 free(setup.player_name);
11171 setup.player_name = player_name_new;
11173 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
11174 if (setup.scroll_delay == FALSE)
11176 setup.scroll_delay_value = MIN_SCROLL_DELAY;
11177 setup.scroll_delay = TRUE; // now always "on"
11180 // make sure that scroll delay value stays inside valid range
11181 setup.scroll_delay_value =
11182 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
11185 void LoadSetup_Default(void)
11189 // always start with reliable default values
11190 setSetupInfoToDefaults(&setup);
11192 // try to load setup values from default setup file
11193 filename = getDefaultSetupFilename();
11195 if (fileExists(filename))
11196 LoadSetupFromFilename(filename);
11198 // try to load setup values from platform setup file
11199 filename = getPlatformSetupFilename();
11201 if (fileExists(filename))
11202 LoadSetupFromFilename(filename);
11204 // try to load setup values from user setup file
11205 filename = getSetupFilename();
11207 LoadSetupFromFilename(filename);
11209 LoadSetup_SpecialPostProcessing();
11212 void LoadSetup_AutoSetup(void)
11214 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11215 SetupFileHash *setup_file_hash = NULL;
11217 // always start with reliable default values
11218 setSetupInfoToDefaults_AutoSetup(&setup);
11220 setup_file_hash = loadSetupFileHash(filename);
11222 if (setup_file_hash)
11224 decodeSetupFileHash_AutoSetup(setup_file_hash);
11226 freeSetupFileHash(setup_file_hash);
11232 void LoadSetup_ServerSetup(void)
11234 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11235 SetupFileHash *setup_file_hash = NULL;
11237 // always start with reliable default values
11238 setSetupInfoToDefaults_ServerSetup(&setup);
11240 setup_file_hash = loadSetupFileHash(filename);
11242 if (setup_file_hash)
11244 decodeSetupFileHash_ServerSetup(setup_file_hash);
11246 freeSetupFileHash(setup_file_hash);
11251 if (setup.player_uuid == NULL)
11253 // player UUID does not yet exist in setup file
11254 setup.player_uuid = getStringCopy(getUUID());
11255 setup.player_version = 2;
11257 SaveSetup_ServerSetup();
11261 void LoadSetup_EditorCascade(void)
11263 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11264 SetupFileHash *setup_file_hash = NULL;
11266 // always start with reliable default values
11267 setSetupInfoToDefaults_EditorCascade(&setup);
11269 setup_file_hash = loadSetupFileHash(filename);
11271 if (setup_file_hash)
11273 decodeSetupFileHash_EditorCascade(setup_file_hash);
11275 freeSetupFileHash(setup_file_hash);
11281 void LoadSetup(void)
11283 LoadSetup_Default();
11284 LoadSetup_AutoSetup();
11285 LoadSetup_ServerSetup();
11286 LoadSetup_EditorCascade();
11289 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
11290 char *mapping_line)
11292 char mapping_guid[MAX_LINE_LEN];
11293 char *mapping_start, *mapping_end;
11295 // get GUID from game controller mapping line: copy complete line
11296 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
11297 mapping_guid[MAX_LINE_LEN - 1] = '\0';
11299 // get GUID from game controller mapping line: cut after GUID part
11300 mapping_start = strchr(mapping_guid, ',');
11301 if (mapping_start != NULL)
11302 *mapping_start = '\0';
11304 // cut newline from game controller mapping line
11305 mapping_end = strchr(mapping_line, '\n');
11306 if (mapping_end != NULL)
11307 *mapping_end = '\0';
11309 // add mapping entry to game controller mappings hash
11310 setHashEntry(mappings_hash, mapping_guid, mapping_line);
11313 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
11318 if (!(file = fopen(filename, MODE_READ)))
11320 Warn("cannot read game controller mappings file '%s'", filename);
11325 while (!feof(file))
11327 char line[MAX_LINE_LEN];
11329 if (!fgets(line, MAX_LINE_LEN, file))
11332 addGameControllerMappingToHash(mappings_hash, line);
11338 void SaveSetup_Default(void)
11340 char *filename = getSetupFilename();
11344 InitUserDataDirectory();
11346 if (!(file = fopen(filename, MODE_WRITE)))
11348 Warn("cannot write setup file '%s'", filename);
11353 fprintFileHeader(file, SETUP_FILENAME);
11355 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
11357 // just to make things nicer :)
11358 if (global_setup_tokens[i].value == &setup.multiple_users ||
11359 global_setup_tokens[i].value == &setup.sound ||
11360 global_setup_tokens[i].value == &setup.graphics_set ||
11361 global_setup_tokens[i].value == &setup.volume_simple ||
11362 global_setup_tokens[i].value == &setup.network_mode ||
11363 global_setup_tokens[i].value == &setup.touch.control_type ||
11364 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
11365 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
11366 fprintf(file, "\n");
11368 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
11371 for (i = 0; i < 2; i++)
11373 int grid_xsize = setup.touch.grid_xsize[i];
11374 int grid_ysize = setup.touch.grid_ysize[i];
11377 fprintf(file, "\n");
11379 for (y = 0; y < grid_ysize; y++)
11381 char token_string[MAX_LINE_LEN];
11382 char value_string[MAX_LINE_LEN];
11384 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11386 for (x = 0; x < grid_xsize; x++)
11388 char c = setup.touch.grid_button[i][x][y];
11390 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
11393 value_string[grid_xsize] = '\0';
11395 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
11399 fprintf(file, "\n");
11400 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11401 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
11403 fprintf(file, "\n");
11404 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11405 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
11407 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11411 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11412 fprintf(file, "\n");
11414 setup_input = setup.input[pnr];
11415 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11416 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
11419 fprintf(file, "\n");
11420 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11421 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
11423 // (internal setup values not saved to user setup file)
11425 fprintf(file, "\n");
11426 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11427 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
11428 setup.debug.xsn_mode != AUTO)
11429 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
11431 fprintf(file, "\n");
11432 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11433 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
11437 SetFilePermissions(filename, PERMS_PRIVATE);
11440 void SaveSetup_AutoSetup(void)
11442 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11446 InitUserDataDirectory();
11448 if (!(file = fopen(filename, MODE_WRITE)))
11450 Warn("cannot write auto setup file '%s'", filename);
11457 fprintFileHeader(file, AUTOSETUP_FILENAME);
11459 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11460 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
11464 SetFilePermissions(filename, PERMS_PRIVATE);
11469 void SaveSetup_ServerSetup(void)
11471 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11475 InitUserDataDirectory();
11477 if (!(file = fopen(filename, MODE_WRITE)))
11479 Warn("cannot write server setup file '%s'", filename);
11486 fprintFileHeader(file, SERVERSETUP_FILENAME);
11488 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11490 // just to make things nicer :)
11491 if (server_setup_tokens[i].value == &setup.use_api_server)
11492 fprintf(file, "\n");
11494 fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
11499 SetFilePermissions(filename, PERMS_PRIVATE);
11504 void SaveSetup_EditorCascade(void)
11506 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11510 InitUserDataDirectory();
11512 if (!(file = fopen(filename, MODE_WRITE)))
11514 Warn("cannot write editor cascade state file '%s'", filename);
11521 fprintFileHeader(file, EDITORCASCADE_FILENAME);
11523 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11524 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
11528 SetFilePermissions(filename, PERMS_PRIVATE);
11533 void SaveSetup(void)
11535 SaveSetup_Default();
11536 SaveSetup_AutoSetup();
11537 SaveSetup_ServerSetup();
11538 SaveSetup_EditorCascade();
11541 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
11546 if (!(file = fopen(filename, MODE_WRITE)))
11548 Warn("cannot write game controller mappings file '%s'", filename);
11553 BEGIN_HASH_ITERATION(mappings_hash, itr)
11555 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
11557 END_HASH_ITERATION(mappings_hash, itr)
11562 void SaveSetup_AddGameControllerMapping(char *mapping)
11564 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
11565 SetupFileHash *mappings_hash = newSetupFileHash();
11567 InitUserDataDirectory();
11569 // load existing personal game controller mappings
11570 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11572 // add new mapping to personal game controller mappings
11573 addGameControllerMappingToHash(mappings_hash, mapping);
11575 // save updated personal game controller mappings
11576 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11578 freeSetupFileHash(mappings_hash);
11582 void LoadCustomElementDescriptions(void)
11584 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11585 SetupFileHash *setup_file_hash;
11588 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11590 if (element_info[i].custom_description != NULL)
11592 free(element_info[i].custom_description);
11593 element_info[i].custom_description = NULL;
11597 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11600 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11602 char *token = getStringCat2(element_info[i].token_name, ".name");
11603 char *value = getHashEntry(setup_file_hash, token);
11606 element_info[i].custom_description = getStringCopy(value);
11611 freeSetupFileHash(setup_file_hash);
11614 static int getElementFromToken(char *token)
11616 char *value = getHashEntry(element_token_hash, token);
11619 return atoi(value);
11621 Warn("unknown element token '%s'", token);
11623 return EL_UNDEFINED;
11626 void FreeGlobalAnimEventInfo(void)
11628 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11630 if (gaei->event_list == NULL)
11635 for (i = 0; i < gaei->num_event_lists; i++)
11637 checked_free(gaei->event_list[i]->event_value);
11638 checked_free(gaei->event_list[i]);
11641 checked_free(gaei->event_list);
11643 gaei->event_list = NULL;
11644 gaei->num_event_lists = 0;
11647 static int AddGlobalAnimEventList(void)
11649 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11650 int list_pos = gaei->num_event_lists++;
11652 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11653 sizeof(struct GlobalAnimEventListInfo *));
11655 gaei->event_list[list_pos] =
11656 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11658 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11660 gaeli->event_value = NULL;
11661 gaeli->num_event_values = 0;
11666 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11668 // do not add empty global animation events
11669 if (event_value == ANIM_EVENT_NONE)
11672 // if list position is undefined, create new list
11673 if (list_pos == ANIM_EVENT_UNDEFINED)
11674 list_pos = AddGlobalAnimEventList();
11676 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11677 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11678 int value_pos = gaeli->num_event_values++;
11680 gaeli->event_value = checked_realloc(gaeli->event_value,
11681 gaeli->num_event_values * sizeof(int *));
11683 gaeli->event_value[value_pos] = event_value;
11688 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11690 if (list_pos == ANIM_EVENT_UNDEFINED)
11691 return ANIM_EVENT_NONE;
11693 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11694 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11696 return gaeli->event_value[value_pos];
11699 int GetGlobalAnimEventValueCount(int list_pos)
11701 if (list_pos == ANIM_EVENT_UNDEFINED)
11704 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11705 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11707 return gaeli->num_event_values;
11710 // This function checks if a string <s> of the format "string1, string2, ..."
11711 // exactly contains a string <s_contained>.
11713 static boolean string_has_parameter(char *s, char *s_contained)
11717 if (s == NULL || s_contained == NULL)
11720 if (strlen(s_contained) > strlen(s))
11723 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11725 char next_char = s[strlen(s_contained)];
11727 // check if next character is delimiter or whitespace
11728 if (next_char == ',' || next_char == '\0' ||
11729 next_char == ' ' || next_char == '\t')
11733 // check if string contains another parameter string after a comma
11734 substring = strchr(s, ',');
11735 if (substring == NULL) // string does not contain a comma
11738 // advance string pointer to next character after the comma
11741 // skip potential whitespaces after the comma
11742 while (*substring == ' ' || *substring == '\t')
11745 return string_has_parameter(substring, s_contained);
11748 static int get_anim_parameter_value_ce(char *s)
11751 char *pattern_1 = "ce_change:custom_";
11752 char *pattern_2 = ".page_";
11753 int pattern_1_len = strlen(pattern_1);
11754 char *matching_char = strstr(s_ptr, pattern_1);
11755 int result = ANIM_EVENT_NONE;
11757 if (matching_char == NULL)
11758 return ANIM_EVENT_NONE;
11760 result = ANIM_EVENT_CE_CHANGE;
11762 s_ptr = matching_char + pattern_1_len;
11764 // check for custom element number ("custom_X", "custom_XX" or "custom_XXX")
11765 if (*s_ptr >= '0' && *s_ptr <= '9')
11767 int gic_ce_nr = (*s_ptr++ - '0');
11769 if (*s_ptr >= '0' && *s_ptr <= '9')
11771 gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
11773 if (*s_ptr >= '0' && *s_ptr <= '9')
11774 gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
11777 if (gic_ce_nr < 1 || gic_ce_nr > NUM_CUSTOM_ELEMENTS)
11778 return ANIM_EVENT_NONE;
11780 // custom element stored as 0 to 255
11783 result |= gic_ce_nr << ANIM_EVENT_CE_BIT;
11787 // invalid custom element number specified
11789 return ANIM_EVENT_NONE;
11792 // check for change page number ("page_X" or "page_XX") (optional)
11793 if (strPrefix(s_ptr, pattern_2))
11795 s_ptr += strlen(pattern_2);
11797 if (*s_ptr >= '0' && *s_ptr <= '9')
11799 int gic_page_nr = (*s_ptr++ - '0');
11801 if (*s_ptr >= '0' && *s_ptr <= '9')
11802 gic_page_nr = 10 * gic_page_nr + (*s_ptr++ - '0');
11804 if (gic_page_nr < 1 || gic_page_nr > MAX_CHANGE_PAGES)
11805 return ANIM_EVENT_NONE;
11807 // change page stored as 1 to 32 (0 means "all change pages")
11809 result |= gic_page_nr << ANIM_EVENT_PAGE_BIT;
11813 // invalid animation part number specified
11815 return ANIM_EVENT_NONE;
11819 // discard result if next character is neither delimiter nor whitespace
11820 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11821 *s_ptr == ' ' || *s_ptr == '\t'))
11822 return ANIM_EVENT_NONE;
11827 static int get_anim_parameter_value(char *s)
11829 int event_value[] =
11837 char *pattern_1[] =
11845 char *pattern_2 = ".part_";
11846 char *matching_char = NULL;
11848 int pattern_1_len = 0;
11849 int result = ANIM_EVENT_NONE;
11852 result = get_anim_parameter_value_ce(s);
11854 if (result != ANIM_EVENT_NONE)
11857 for (i = 0; i < ARRAY_SIZE(event_value); i++)
11859 matching_char = strstr(s_ptr, pattern_1[i]);
11860 pattern_1_len = strlen(pattern_1[i]);
11861 result = event_value[i];
11863 if (matching_char != NULL)
11867 if (matching_char == NULL)
11868 return ANIM_EVENT_NONE;
11870 s_ptr = matching_char + pattern_1_len;
11872 // check for main animation number ("anim_X" or "anim_XX")
11873 if (*s_ptr >= '0' && *s_ptr <= '9')
11875 int gic_anim_nr = (*s_ptr++ - '0');
11877 if (*s_ptr >= '0' && *s_ptr <= '9')
11878 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11880 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11881 return ANIM_EVENT_NONE;
11883 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11887 // invalid main animation number specified
11889 return ANIM_EVENT_NONE;
11892 // check for animation part number ("part_X" or "part_XX") (optional)
11893 if (strPrefix(s_ptr, pattern_2))
11895 s_ptr += strlen(pattern_2);
11897 if (*s_ptr >= '0' && *s_ptr <= '9')
11899 int gic_part_nr = (*s_ptr++ - '0');
11901 if (*s_ptr >= '0' && *s_ptr <= '9')
11902 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11904 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11905 return ANIM_EVENT_NONE;
11907 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11911 // invalid animation part number specified
11913 return ANIM_EVENT_NONE;
11917 // discard result if next character is neither delimiter nor whitespace
11918 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11919 *s_ptr == ' ' || *s_ptr == '\t'))
11920 return ANIM_EVENT_NONE;
11925 static int get_anim_parameter_values(char *s)
11927 int list_pos = ANIM_EVENT_UNDEFINED;
11928 int event_value = ANIM_EVENT_DEFAULT;
11930 if (string_has_parameter(s, "any"))
11931 event_value |= ANIM_EVENT_ANY;
11933 if (string_has_parameter(s, "click:self") ||
11934 string_has_parameter(s, "click") ||
11935 string_has_parameter(s, "self"))
11936 event_value |= ANIM_EVENT_SELF;
11938 if (string_has_parameter(s, "unclick:any"))
11939 event_value |= ANIM_EVENT_UNCLICK_ANY;
11941 // if animation event found, add it to global animation event list
11942 if (event_value != ANIM_EVENT_NONE)
11943 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11947 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11948 event_value = get_anim_parameter_value(s);
11950 // if animation event found, add it to global animation event list
11951 if (event_value != ANIM_EVENT_NONE)
11952 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11954 // continue with next part of the string, starting with next comma
11955 s = strchr(s + 1, ',');
11961 static int get_anim_action_parameter_value(char *token)
11963 // check most common default case first to massively speed things up
11964 if (strEqual(token, ARG_UNDEFINED))
11965 return ANIM_EVENT_ACTION_NONE;
11967 int result = getImageIDFromToken(token);
11971 char *gfx_token = getStringCat2("gfx.", token);
11973 result = getImageIDFromToken(gfx_token);
11975 checked_free(gfx_token);
11980 Key key = getKeyFromX11KeyName(token);
11982 if (key != KSYM_UNDEFINED)
11983 result = -(int)key;
11990 result = get_hash_from_key(token); // unsigned int => int
11991 result = ABS(result); // may be negative now
11992 result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
11994 setHashEntry(anim_url_hash, int2str(result, 0), token);
11999 result = ANIM_EVENT_ACTION_NONE;
12004 int get_parameter_value(char *value_raw, char *suffix, int type)
12006 char *value = getStringToLower(value_raw);
12007 int result = 0; // probably a save default value
12009 if (strEqual(suffix, ".direction"))
12011 result = (strEqual(value, "left") ? MV_LEFT :
12012 strEqual(value, "right") ? MV_RIGHT :
12013 strEqual(value, "up") ? MV_UP :
12014 strEqual(value, "down") ? MV_DOWN : MV_NONE);
12016 else if (strEqual(suffix, ".position"))
12018 result = (strEqual(value, "left") ? POS_LEFT :
12019 strEqual(value, "right") ? POS_RIGHT :
12020 strEqual(value, "top") ? POS_TOP :
12021 strEqual(value, "upper") ? POS_UPPER :
12022 strEqual(value, "middle") ? POS_MIDDLE :
12023 strEqual(value, "lower") ? POS_LOWER :
12024 strEqual(value, "bottom") ? POS_BOTTOM :
12025 strEqual(value, "any") ? POS_ANY :
12026 strEqual(value, "ce") ? POS_CE :
12027 strEqual(value, "ce_trigger") ? POS_CE_TRIGGER :
12028 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
12030 else if (strEqual(suffix, ".align"))
12032 result = (strEqual(value, "left") ? ALIGN_LEFT :
12033 strEqual(value, "right") ? ALIGN_RIGHT :
12034 strEqual(value, "center") ? ALIGN_CENTER :
12035 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
12037 else if (strEqual(suffix, ".valign"))
12039 result = (strEqual(value, "top") ? VALIGN_TOP :
12040 strEqual(value, "bottom") ? VALIGN_BOTTOM :
12041 strEqual(value, "middle") ? VALIGN_MIDDLE :
12042 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
12044 else if (strEqual(suffix, ".anim_mode"))
12046 result = (string_has_parameter(value, "none") ? ANIM_NONE :
12047 string_has_parameter(value, "loop") ? ANIM_LOOP :
12048 string_has_parameter(value, "linear") ? ANIM_LINEAR :
12049 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
12050 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
12051 string_has_parameter(value, "random") ? ANIM_RANDOM :
12052 string_has_parameter(value, "random_static") ? ANIM_RANDOM_STATIC :
12053 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
12054 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
12055 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
12056 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
12057 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
12058 string_has_parameter(value, "centered") ? ANIM_CENTERED :
12059 string_has_parameter(value, "all") ? ANIM_ALL :
12060 string_has_parameter(value, "tiled") ? ANIM_TILED :
12061 string_has_parameter(value, "level_nr") ? ANIM_LEVEL_NR :
12064 if (string_has_parameter(value, "once"))
12065 result |= ANIM_ONCE;
12067 if (string_has_parameter(value, "reverse"))
12068 result |= ANIM_REVERSE;
12070 if (string_has_parameter(value, "opaque_player"))
12071 result |= ANIM_OPAQUE_PLAYER;
12073 if (string_has_parameter(value, "static_panel"))
12074 result |= ANIM_STATIC_PANEL;
12076 else if (strEqual(suffix, ".init_event") ||
12077 strEqual(suffix, ".anim_event"))
12079 result = get_anim_parameter_values(value);
12081 else if (strEqual(suffix, ".init_delay_action") ||
12082 strEqual(suffix, ".anim_delay_action") ||
12083 strEqual(suffix, ".post_delay_action") ||
12084 strEqual(suffix, ".init_event_action") ||
12085 strEqual(suffix, ".anim_event_action"))
12087 result = get_anim_action_parameter_value(value_raw);
12089 else if (strEqual(suffix, ".class"))
12091 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
12092 get_hash_from_key(value));
12094 else if (strEqual(suffix, ".style"))
12096 result = STYLE_DEFAULT;
12098 if (string_has_parameter(value, "accurate_borders"))
12099 result |= STYLE_ACCURATE_BORDERS;
12101 if (string_has_parameter(value, "inner_corners"))
12102 result |= STYLE_INNER_CORNERS;
12104 if (string_has_parameter(value, "reverse"))
12105 result |= STYLE_REVERSE;
12107 if (string_has_parameter(value, "leftmost_position"))
12108 result |= STYLE_LEFTMOST_POSITION;
12110 if (string_has_parameter(value, "block_clicks"))
12111 result |= STYLE_BLOCK;
12113 if (string_has_parameter(value, "passthrough_clicks"))
12114 result |= STYLE_PASSTHROUGH;
12116 if (string_has_parameter(value, "multiple_actions"))
12117 result |= STYLE_MULTIPLE_ACTIONS;
12119 if (string_has_parameter(value, "consume_ce_event"))
12120 result |= STYLE_CONSUME_CE_EVENT;
12122 else if (strEqual(suffix, ".fade_mode"))
12124 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
12125 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
12126 string_has_parameter(value, "fade_in") ? FADE_MODE_FADE_IN :
12127 string_has_parameter(value, "fade_out") ? FADE_MODE_FADE_OUT :
12128 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
12129 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
12130 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
12131 FADE_MODE_DEFAULT);
12133 else if (strEqual(suffix, ".auto_delay_unit"))
12135 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
12136 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
12137 AUTO_DELAY_UNIT_DEFAULT);
12139 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
12141 result = gfx.get_font_from_token_function(value);
12143 else // generic parameter of type integer or boolean
12145 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
12146 type == TYPE_INTEGER ? get_integer_from_string(value) :
12147 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
12148 ARG_UNDEFINED_VALUE);
12156 static int get_token_parameter_value(char *token, char *value_raw)
12160 if (token == NULL || value_raw == NULL)
12161 return ARG_UNDEFINED_VALUE;
12163 suffix = strrchr(token, '.');
12164 if (suffix == NULL)
12167 if (strEqual(suffix, ".element"))
12168 return getElementFromToken(value_raw);
12170 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
12171 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
12174 void InitMenuDesignSettings_FromHash(SetupFileHash *setup_file_hash,
12175 boolean ignore_defaults)
12179 for (i = 0; image_config_vars[i].token != NULL; i++)
12181 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
12183 // (ignore definitions set to "[DEFAULT]" which are already initialized)
12184 if (ignore_defaults && strEqual(value, ARG_DEFAULT))
12188 *image_config_vars[i].value =
12189 get_token_parameter_value(image_config_vars[i].token, value);
12193 void InitMenuDesignSettings_Static(void)
12195 // always start with reliable default values from static default config
12196 InitMenuDesignSettings_FromHash(image_config_hash, FALSE);
12199 static void InitMenuDesignSettings_SpecialPreProcessing(void)
12203 // the following initializes hierarchical values from static configuration
12205 // special case: initialize "ARG_DEFAULT" values in static default config
12206 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
12207 titlescreen_initial_first_default.fade_mode =
12208 title_initial_first_default.fade_mode;
12209 titlescreen_initial_first_default.fade_delay =
12210 title_initial_first_default.fade_delay;
12211 titlescreen_initial_first_default.post_delay =
12212 title_initial_first_default.post_delay;
12213 titlescreen_initial_first_default.auto_delay =
12214 title_initial_first_default.auto_delay;
12215 titlescreen_initial_first_default.auto_delay_unit =
12216 title_initial_first_default.auto_delay_unit;
12217 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
12218 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
12219 titlescreen_first_default.post_delay = title_first_default.post_delay;
12220 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
12221 titlescreen_first_default.auto_delay_unit =
12222 title_first_default.auto_delay_unit;
12223 titlemessage_initial_first_default.fade_mode =
12224 title_initial_first_default.fade_mode;
12225 titlemessage_initial_first_default.fade_delay =
12226 title_initial_first_default.fade_delay;
12227 titlemessage_initial_first_default.post_delay =
12228 title_initial_first_default.post_delay;
12229 titlemessage_initial_first_default.auto_delay =
12230 title_initial_first_default.auto_delay;
12231 titlemessage_initial_first_default.auto_delay_unit =
12232 title_initial_first_default.auto_delay_unit;
12233 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
12234 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
12235 titlemessage_first_default.post_delay = title_first_default.post_delay;
12236 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
12237 titlemessage_first_default.auto_delay_unit =
12238 title_first_default.auto_delay_unit;
12240 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
12241 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
12242 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
12243 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
12244 titlescreen_initial_default.auto_delay_unit =
12245 title_initial_default.auto_delay_unit;
12246 titlescreen_default.fade_mode = title_default.fade_mode;
12247 titlescreen_default.fade_delay = title_default.fade_delay;
12248 titlescreen_default.post_delay = title_default.post_delay;
12249 titlescreen_default.auto_delay = title_default.auto_delay;
12250 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
12251 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
12252 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
12253 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
12254 titlemessage_initial_default.auto_delay_unit =
12255 title_initial_default.auto_delay_unit;
12256 titlemessage_default.fade_mode = title_default.fade_mode;
12257 titlemessage_default.fade_delay = title_default.fade_delay;
12258 titlemessage_default.post_delay = title_default.post_delay;
12259 titlemessage_default.auto_delay = title_default.auto_delay;
12260 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
12262 // special case: initialize "ARG_DEFAULT" values in static default config
12263 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12264 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
12266 titlescreen_initial_first[i] = titlescreen_initial_first_default;
12267 titlescreen_first[i] = titlescreen_first_default;
12268 titlemessage_initial_first[i] = titlemessage_initial_first_default;
12269 titlemessage_first[i] = titlemessage_first_default;
12271 titlescreen_initial[i] = titlescreen_initial_default;
12272 titlescreen[i] = titlescreen_default;
12273 titlemessage_initial[i] = titlemessage_initial_default;
12274 titlemessage[i] = titlemessage_default;
12277 // special case: initialize "ARG_DEFAULT" values in static default config
12278 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12279 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12281 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
12284 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
12285 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
12286 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
12289 // special case: initialize "ARG_DEFAULT" values in static default config
12290 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12291 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12293 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
12294 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
12295 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
12297 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
12300 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
12304 static void InitMenuDesignSettings_SpecialPostProcessing(void)
12308 struct XY *dst, *src;
12310 game_buttons_xy[] =
12312 { &game.button.save, &game.button.stop },
12313 { &game.button.pause2, &game.button.pause },
12314 { &game.button.load, &game.button.play },
12315 { &game.button.undo, &game.button.stop },
12316 { &game.button.redo, &game.button.play },
12322 // special case: initialize later added SETUP list size from LEVELS value
12323 if (menu.list_size[GAME_MODE_SETUP] == -1)
12324 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
12326 // set default position for snapshot buttons to stop/pause/play buttons
12327 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
12328 if ((*game_buttons_xy[i].dst).x == -1 &&
12329 (*game_buttons_xy[i].dst).y == -1)
12330 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
12332 // --------------------------------------------------------------------------
12333 // dynamic viewports (including playfield margins, borders and alignments)
12334 // --------------------------------------------------------------------------
12336 // dynamic viewports currently only supported for landscape mode
12337 int display_width = MAX(video.display_width, video.display_height);
12338 int display_height = MIN(video.display_width, video.display_height);
12340 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12342 struct RectWithBorder *vp_window = &viewport.window[i];
12343 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
12344 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
12345 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
12346 boolean dynamic_window_width = (vp_window->min_width != -1);
12347 boolean dynamic_window_height = (vp_window->min_height != -1);
12348 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
12349 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
12351 // adjust window size if min/max width/height is specified
12353 if (vp_window->min_width != -1)
12355 int window_width = display_width;
12357 // when using static window height, use aspect ratio of display
12358 if (vp_window->min_height == -1)
12359 window_width = vp_window->height * display_width / display_height;
12361 vp_window->width = MAX(vp_window->min_width, window_width);
12364 if (vp_window->min_height != -1)
12366 int window_height = display_height;
12368 // when using static window width, use aspect ratio of display
12369 if (vp_window->min_width == -1)
12370 window_height = vp_window->width * display_height / display_width;
12372 vp_window->height = MAX(vp_window->min_height, window_height);
12375 if (vp_window->max_width != -1)
12376 vp_window->width = MIN(vp_window->width, vp_window->max_width);
12378 if (vp_window->max_height != -1)
12379 vp_window->height = MIN(vp_window->height, vp_window->max_height);
12381 int playfield_width = vp_window->width;
12382 int playfield_height = vp_window->height;
12384 // adjust playfield size and position according to specified margins
12386 playfield_width -= vp_playfield->margin_left;
12387 playfield_width -= vp_playfield->margin_right;
12389 playfield_height -= vp_playfield->margin_top;
12390 playfield_height -= vp_playfield->margin_bottom;
12392 // adjust playfield size if min/max width/height is specified
12394 if (vp_playfield->min_width != -1)
12395 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
12397 if (vp_playfield->min_height != -1)
12398 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
12400 if (vp_playfield->max_width != -1)
12401 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
12403 if (vp_playfield->max_height != -1)
12404 vp_playfield->height = MIN(vp_playfield->height, vp_playfield->max_height);
12406 // adjust playfield position according to specified alignment
12408 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
12409 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
12410 else if (vp_playfield->align == ALIGN_CENTER)
12411 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
12412 else if (vp_playfield->align == ALIGN_RIGHT)
12413 vp_playfield->x += playfield_width - vp_playfield->width;
12415 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
12416 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
12417 else if (vp_playfield->valign == VALIGN_MIDDLE)
12418 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
12419 else if (vp_playfield->valign == VALIGN_BOTTOM)
12420 vp_playfield->y += playfield_height - vp_playfield->height;
12422 vp_playfield->x += vp_playfield->margin_left;
12423 vp_playfield->y += vp_playfield->margin_top;
12425 // adjust individual playfield borders if only default border is specified
12427 if (vp_playfield->border_left == -1)
12428 vp_playfield->border_left = vp_playfield->border_size;
12429 if (vp_playfield->border_right == -1)
12430 vp_playfield->border_right = vp_playfield->border_size;
12431 if (vp_playfield->border_top == -1)
12432 vp_playfield->border_top = vp_playfield->border_size;
12433 if (vp_playfield->border_bottom == -1)
12434 vp_playfield->border_bottom = vp_playfield->border_size;
12436 // set dynamic playfield borders if borders are specified as undefined
12437 // (but only if window size was dynamic and playfield size was static)
12439 if (dynamic_window_width && !dynamic_playfield_width)
12441 if (vp_playfield->border_left == -1)
12443 vp_playfield->border_left = (vp_playfield->x -
12444 vp_playfield->margin_left);
12445 vp_playfield->x -= vp_playfield->border_left;
12446 vp_playfield->width += vp_playfield->border_left;
12449 if (vp_playfield->border_right == -1)
12451 vp_playfield->border_right = (vp_window->width -
12453 vp_playfield->width -
12454 vp_playfield->margin_right);
12455 vp_playfield->width += vp_playfield->border_right;
12459 if (dynamic_window_height && !dynamic_playfield_height)
12461 if (vp_playfield->border_top == -1)
12463 vp_playfield->border_top = (vp_playfield->y -
12464 vp_playfield->margin_top);
12465 vp_playfield->y -= vp_playfield->border_top;
12466 vp_playfield->height += vp_playfield->border_top;
12469 if (vp_playfield->border_bottom == -1)
12471 vp_playfield->border_bottom = (vp_window->height -
12473 vp_playfield->height -
12474 vp_playfield->margin_bottom);
12475 vp_playfield->height += vp_playfield->border_bottom;
12479 // adjust playfield size to be a multiple of a defined alignment tile size
12481 int align_size = vp_playfield->align_size;
12482 int playfield_xtiles = vp_playfield->width / align_size;
12483 int playfield_ytiles = vp_playfield->height / align_size;
12484 int playfield_width_corrected = playfield_xtiles * align_size;
12485 int playfield_height_corrected = playfield_ytiles * align_size;
12486 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
12487 i == GFX_SPECIAL_ARG_EDITOR);
12489 if (is_playfield_mode &&
12490 dynamic_playfield_width &&
12491 vp_playfield->width != playfield_width_corrected)
12493 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
12495 vp_playfield->width = playfield_width_corrected;
12497 if (vp_playfield->align == ALIGN_LEFT)
12499 vp_playfield->border_left += playfield_xdiff;
12501 else if (vp_playfield->align == ALIGN_RIGHT)
12503 vp_playfield->border_right += playfield_xdiff;
12505 else if (vp_playfield->align == ALIGN_CENTER)
12507 int border_left_diff = playfield_xdiff / 2;
12508 int border_right_diff = playfield_xdiff - border_left_diff;
12510 vp_playfield->border_left += border_left_diff;
12511 vp_playfield->border_right += border_right_diff;
12515 if (is_playfield_mode &&
12516 dynamic_playfield_height &&
12517 vp_playfield->height != playfield_height_corrected)
12519 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
12521 vp_playfield->height = playfield_height_corrected;
12523 if (vp_playfield->valign == VALIGN_TOP)
12525 vp_playfield->border_top += playfield_ydiff;
12527 else if (vp_playfield->align == VALIGN_BOTTOM)
12529 vp_playfield->border_right += playfield_ydiff;
12531 else if (vp_playfield->align == VALIGN_MIDDLE)
12533 int border_top_diff = playfield_ydiff / 2;
12534 int border_bottom_diff = playfield_ydiff - border_top_diff;
12536 vp_playfield->border_top += border_top_diff;
12537 vp_playfield->border_bottom += border_bottom_diff;
12541 // adjust door positions according to specified alignment
12543 for (j = 0; j < 2; j++)
12545 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
12547 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
12548 vp_door->x = ALIGNED_VP_XPOS(vp_door);
12549 else if (vp_door->align == ALIGN_CENTER)
12550 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
12551 else if (vp_door->align == ALIGN_RIGHT)
12552 vp_door->x += vp_window->width - vp_door->width;
12554 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
12555 vp_door->y = ALIGNED_VP_YPOS(vp_door);
12556 else if (vp_door->valign == VALIGN_MIDDLE)
12557 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
12558 else if (vp_door->valign == VALIGN_BOTTOM)
12559 vp_door->y += vp_window->height - vp_door->height;
12564 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
12568 struct XYTileSize *dst, *src;
12571 editor_buttons_xy[] =
12574 &editor.button.element_left, &editor.palette.element_left,
12575 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
12578 &editor.button.element_middle, &editor.palette.element_middle,
12579 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
12582 &editor.button.element_right, &editor.palette.element_right,
12583 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
12590 // set default position for element buttons to element graphics
12591 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
12593 if ((*editor_buttons_xy[i].dst).x == -1 &&
12594 (*editor_buttons_xy[i].dst).y == -1)
12596 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
12598 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
12600 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
12604 // adjust editor palette rows and columns if specified to be dynamic
12606 if (editor.palette.cols == -1)
12608 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
12609 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
12610 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
12612 editor.palette.cols = (vp_width - sc_width) / bt_width;
12614 if (editor.palette.x == -1)
12616 int palette_width = editor.palette.cols * bt_width + sc_width;
12618 editor.palette.x = (vp_width - palette_width) / 2;
12622 if (editor.palette.rows == -1)
12624 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
12625 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
12626 int tx_height = getFontHeight(FONT_TEXT_2);
12628 editor.palette.rows = (vp_height - tx_height) / bt_height;
12630 if (editor.palette.y == -1)
12632 int palette_height = editor.palette.rows * bt_height + tx_height;
12634 editor.palette.y = (vp_height - palette_height) / 2;
12639 static void InitMenuDesignSettings_PreviewPlayers_Ext(SetupFileHash *hash,
12640 boolean initialize)
12642 // special case: check if network and preview player positions are redefined,
12643 // to compare this later against the main menu level preview being redefined
12644 struct TokenIntPtrInfo menu_config_players[] =
12646 { "main.network_players.x", &menu.main.network_players.redefined },
12647 { "main.network_players.y", &menu.main.network_players.redefined },
12648 { "main.preview_players.x", &menu.main.preview_players.redefined },
12649 { "main.preview_players.y", &menu.main.preview_players.redefined },
12650 { "preview.x", &preview.redefined },
12651 { "preview.y", &preview.redefined }
12657 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12658 *menu_config_players[i].value = FALSE;
12662 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12663 if (getHashEntry(hash, menu_config_players[i].token) != NULL)
12664 *menu_config_players[i].value = TRUE;
12668 static void InitMenuDesignSettings_PreviewPlayers(void)
12670 InitMenuDesignSettings_PreviewPlayers_Ext(NULL, TRUE);
12673 static void InitMenuDesignSettings_PreviewPlayers_FromHash(SetupFileHash *hash)
12675 InitMenuDesignSettings_PreviewPlayers_Ext(hash, FALSE);
12678 static void LoadMenuDesignSettingsFromFilename(char *filename)
12680 static struct TitleFadingInfo tfi;
12681 static struct TitleMessageInfo tmi;
12682 static struct TokenInfo title_tokens[] =
12684 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
12685 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
12686 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
12687 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
12688 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
12692 static struct TokenInfo titlemessage_tokens[] =
12694 { TYPE_INTEGER, &tmi.x, ".x" },
12695 { TYPE_INTEGER, &tmi.y, ".y" },
12696 { TYPE_INTEGER, &tmi.width, ".width" },
12697 { TYPE_INTEGER, &tmi.height, ".height" },
12698 { TYPE_INTEGER, &tmi.chars, ".chars" },
12699 { TYPE_INTEGER, &tmi.lines, ".lines" },
12700 { TYPE_INTEGER, &tmi.align, ".align" },
12701 { TYPE_INTEGER, &tmi.valign, ".valign" },
12702 { TYPE_INTEGER, &tmi.font, ".font" },
12703 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
12704 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
12705 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
12706 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
12707 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
12708 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
12709 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
12710 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
12711 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
12717 struct TitleFadingInfo *info;
12722 // initialize first titles from "enter screen" definitions, if defined
12723 { &title_initial_first_default, "menu.enter_screen.TITLE" },
12724 { &title_first_default, "menu.enter_screen.TITLE" },
12726 // initialize title screens from "next screen" definitions, if defined
12727 { &title_initial_default, "menu.next_screen.TITLE" },
12728 { &title_default, "menu.next_screen.TITLE" },
12734 struct TitleMessageInfo *array;
12737 titlemessage_arrays[] =
12739 // initialize first titles from "enter screen" definitions, if defined
12740 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
12741 { titlescreen_first, "menu.enter_screen.TITLE" },
12742 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
12743 { titlemessage_first, "menu.enter_screen.TITLE" },
12745 // initialize titles from "next screen" definitions, if defined
12746 { titlescreen_initial, "menu.next_screen.TITLE" },
12747 { titlescreen, "menu.next_screen.TITLE" },
12748 { titlemessage_initial, "menu.next_screen.TITLE" },
12749 { titlemessage, "menu.next_screen.TITLE" },
12751 // overwrite titles with title definitions, if defined
12752 { titlescreen_initial_first, "[title_initial]" },
12753 { titlescreen_first, "[title]" },
12754 { titlemessage_initial_first, "[title_initial]" },
12755 { titlemessage_first, "[title]" },
12757 { titlescreen_initial, "[title_initial]" },
12758 { titlescreen, "[title]" },
12759 { titlemessage_initial, "[title_initial]" },
12760 { titlemessage, "[title]" },
12762 // overwrite titles with title screen/message definitions, if defined
12763 { titlescreen_initial_first, "[titlescreen_initial]" },
12764 { titlescreen_first, "[titlescreen]" },
12765 { titlemessage_initial_first, "[titlemessage_initial]" },
12766 { titlemessage_first, "[titlemessage]" },
12768 { titlescreen_initial, "[titlescreen_initial]" },
12769 { titlescreen, "[titlescreen]" },
12770 { titlemessage_initial, "[titlemessage_initial]" },
12771 { titlemessage, "[titlemessage]" },
12775 SetupFileHash *setup_file_hash;
12778 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12781 // the following initializes hierarchical values from dynamic configuration
12783 // special case: initialize with default values that may be overwritten
12784 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12785 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12787 struct TokenIntPtrInfo menu_config[] =
12789 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
12790 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
12791 { "menu.list_size", &menu.list_size[i] }
12794 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12796 char *token = menu_config[j].token;
12797 char *value = getHashEntry(setup_file_hash, token);
12800 *menu_config[j].value = get_integer_from_string(value);
12804 // special case: initialize with default values that may be overwritten
12805 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12806 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12808 struct TokenIntPtrInfo menu_config[] =
12810 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
12811 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
12812 { "menu.list_size.INFO", &menu.list_size_info[i] },
12813 { "menu.list_entry_size.INFO", &menu.list_entry_size_info[i] },
12814 { "menu.tile_size.INFO", &menu.tile_size_info[i] }
12817 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12819 char *token = menu_config[j].token;
12820 char *value = getHashEntry(setup_file_hash, token);
12823 *menu_config[j].value = get_integer_from_string(value);
12827 // special case: initialize with default values that may be overwritten
12828 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12829 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12831 struct TokenIntPtrInfo menu_config[] =
12833 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
12834 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
12837 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12839 char *token = menu_config[j].token;
12840 char *value = getHashEntry(setup_file_hash, token);
12843 *menu_config[j].value = get_integer_from_string(value);
12847 // special case: initialize with default values that may be overwritten
12848 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12849 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12851 struct TokenIntPtrInfo menu_config[] =
12853 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
12854 { "menu.middle_spacing.INFO", &menu.middle_spacing_info[i] },
12855 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
12856 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
12857 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
12858 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
12859 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
12860 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
12861 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
12862 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
12865 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12867 char *token = menu_config[j].token;
12868 char *value = getHashEntry(setup_file_hash, token);
12871 *menu_config[j].value = get_integer_from_string(value);
12875 // special case: initialize with default values that may be overwritten
12876 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12877 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12879 struct TokenIntPtrInfo menu_config[] =
12881 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
12882 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12883 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12884 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
12885 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12886 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12887 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
12888 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
12889 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
12892 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12894 char *token = menu_config[j].token;
12895 char *value = getHashEntry(setup_file_hash, token);
12898 *menu_config[j].value = get_token_parameter_value(token, value);
12902 // special case: initialize with default values that may be overwritten
12903 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12904 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12908 char *token_prefix;
12909 struct RectWithBorder *struct_ptr;
12913 { "viewport.window", &viewport.window[i] },
12914 { "viewport.playfield", &viewport.playfield[i] },
12915 { "viewport.door_1", &viewport.door_1[i] },
12916 { "viewport.door_2", &viewport.door_2[i] }
12919 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12921 struct TokenIntPtrInfo vp_config[] =
12923 { ".x", &vp_struct[j].struct_ptr->x },
12924 { ".y", &vp_struct[j].struct_ptr->y },
12925 { ".width", &vp_struct[j].struct_ptr->width },
12926 { ".height", &vp_struct[j].struct_ptr->height },
12927 { ".min_width", &vp_struct[j].struct_ptr->min_width },
12928 { ".min_height", &vp_struct[j].struct_ptr->min_height },
12929 { ".max_width", &vp_struct[j].struct_ptr->max_width },
12930 { ".max_height", &vp_struct[j].struct_ptr->max_height },
12931 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
12932 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
12933 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
12934 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
12935 { ".border_left", &vp_struct[j].struct_ptr->border_left },
12936 { ".border_right", &vp_struct[j].struct_ptr->border_right },
12937 { ".border_top", &vp_struct[j].struct_ptr->border_top },
12938 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
12939 { ".border_size", &vp_struct[j].struct_ptr->border_size },
12940 { ".align_size", &vp_struct[j].struct_ptr->align_size },
12941 { ".align", &vp_struct[j].struct_ptr->align },
12942 { ".valign", &vp_struct[j].struct_ptr->valign }
12945 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12947 char *token = getStringCat2(vp_struct[j].token_prefix,
12948 vp_config[k].token);
12949 char *value = getHashEntry(setup_file_hash, token);
12952 *vp_config[k].value = get_token_parameter_value(token, value);
12959 // special case: initialize with default values that may be overwritten
12960 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12961 for (i = 0; title_info[i].info != NULL; i++)
12963 struct TitleFadingInfo *info = title_info[i].info;
12964 char *base_token = title_info[i].text;
12966 for (j = 0; title_tokens[j].type != -1; j++)
12968 char *token = getStringCat2(base_token, title_tokens[j].text);
12969 char *value = getHashEntry(setup_file_hash, token);
12973 int parameter_value = get_token_parameter_value(token, value);
12977 *(int *)title_tokens[j].value = (int)parameter_value;
12986 // special case: initialize with default values that may be overwritten
12987 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12988 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12990 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12991 char *base_token = titlemessage_arrays[i].text;
12993 for (j = 0; titlemessage_tokens[j].type != -1; j++)
12995 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
12996 char *value = getHashEntry(setup_file_hash, token);
13000 int parameter_value = get_token_parameter_value(token, value);
13002 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
13006 if (titlemessage_tokens[j].type == TYPE_INTEGER)
13007 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
13009 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
13019 // read (and overwrite with) values that may be specified in config file
13020 InitMenuDesignSettings_FromHash(setup_file_hash, TRUE);
13022 // special case: check if network and preview player positions are redefined
13023 InitMenuDesignSettings_PreviewPlayers_FromHash(setup_file_hash);
13025 freeSetupFileHash(setup_file_hash);
13028 void LoadMenuDesignSettings(void)
13030 char *filename_base = UNDEFINED_FILENAME, *filename_local;
13032 InitMenuDesignSettings_Static();
13033 InitMenuDesignSettings_SpecialPreProcessing();
13034 InitMenuDesignSettings_PreviewPlayers();
13036 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
13038 // first look for special settings configured in level series config
13039 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
13041 if (fileExists(filename_base))
13042 LoadMenuDesignSettingsFromFilename(filename_base);
13045 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
13047 if (filename_local != NULL && !strEqual(filename_base, filename_local))
13048 LoadMenuDesignSettingsFromFilename(filename_local);
13050 InitMenuDesignSettings_SpecialPostProcessing();
13053 void LoadMenuDesignSettings_AfterGraphics(void)
13055 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
13058 void InitSoundSettings_FromHash(SetupFileHash *setup_file_hash,
13059 boolean ignore_defaults)
13063 for (i = 0; sound_config_vars[i].token != NULL; i++)
13065 char *value = getHashEntry(setup_file_hash, sound_config_vars[i].token);
13067 // (ignore definitions set to "[DEFAULT]" which are already initialized)
13068 if (ignore_defaults && strEqual(value, ARG_DEFAULT))
13072 *sound_config_vars[i].value =
13073 get_token_parameter_value(sound_config_vars[i].token, value);
13077 void InitSoundSettings_Static(void)
13079 // always start with reliable default values from static default config
13080 InitSoundSettings_FromHash(sound_config_hash, FALSE);
13083 static void LoadSoundSettingsFromFilename(char *filename)
13085 SetupFileHash *setup_file_hash;
13087 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
13090 // read (and overwrite with) values that may be specified in config file
13091 InitSoundSettings_FromHash(setup_file_hash, TRUE);
13093 freeSetupFileHash(setup_file_hash);
13096 void LoadSoundSettings(void)
13098 char *filename_base = UNDEFINED_FILENAME, *filename_local;
13100 InitSoundSettings_Static();
13102 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_SOUNDS))
13104 // first look for special settings configured in level series config
13105 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_SOUNDS);
13107 if (fileExists(filename_base))
13108 LoadSoundSettingsFromFilename(filename_base);
13111 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_SOUNDS);
13113 if (filename_local != NULL && !strEqual(filename_base, filename_local))
13114 LoadSoundSettingsFromFilename(filename_local);
13117 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
13119 char *filename = getEditorSetupFilename();
13120 SetupFileList *setup_file_list, *list;
13121 SetupFileHash *element_hash;
13122 int num_unknown_tokens = 0;
13125 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
13128 element_hash = newSetupFileHash();
13130 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13131 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
13133 // determined size may be larger than needed (due to unknown elements)
13135 for (list = setup_file_list; list != NULL; list = list->next)
13138 // add space for up to 3 more elements for padding that may be needed
13139 *num_elements += 3;
13141 // free memory for old list of elements, if needed
13142 checked_free(*elements);
13144 // allocate memory for new list of elements
13145 *elements = checked_malloc(*num_elements * sizeof(int));
13148 for (list = setup_file_list; list != NULL; list = list->next)
13150 char *value = getHashEntry(element_hash, list->token);
13152 if (value == NULL) // try to find obsolete token mapping
13154 char *mapped_token = get_mapped_token(list->token);
13156 if (mapped_token != NULL)
13158 value = getHashEntry(element_hash, mapped_token);
13160 free(mapped_token);
13166 (*elements)[(*num_elements)++] = atoi(value);
13170 if (num_unknown_tokens == 0)
13173 Warn("unknown token(s) found in config file:");
13174 Warn("- config file: '%s'", filename);
13176 num_unknown_tokens++;
13179 Warn("- token: '%s'", list->token);
13183 if (num_unknown_tokens > 0)
13186 while (*num_elements % 4) // pad with empty elements, if needed
13187 (*elements)[(*num_elements)++] = EL_EMPTY;
13189 freeSetupFileList(setup_file_list);
13190 freeSetupFileHash(element_hash);
13193 for (i = 0; i < *num_elements; i++)
13194 Debug("editor", "element '%s' [%d]\n",
13195 element_info[(*elements)[i]].token_name, (*elements)[i]);
13199 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
13202 SetupFileHash *setup_file_hash = NULL;
13203 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
13204 char *filename_music, *filename_prefix, *filename_info;
13210 token_to_value_ptr[] =
13212 { "title_header", &tmp_music_file_info.title_header },
13213 { "artist_header", &tmp_music_file_info.artist_header },
13214 { "album_header", &tmp_music_file_info.album_header },
13215 { "year_header", &tmp_music_file_info.year_header },
13216 { "played_header", &tmp_music_file_info.played_header },
13218 { "title", &tmp_music_file_info.title },
13219 { "artist", &tmp_music_file_info.artist },
13220 { "album", &tmp_music_file_info.album },
13221 { "year", &tmp_music_file_info.year },
13222 { "played", &tmp_music_file_info.played },
13228 filename_music = (is_sound ? getCustomSoundFilename(basename) :
13229 getCustomMusicFilename(basename));
13231 if (filename_music == NULL)
13234 // ---------- try to replace file extension ----------
13236 filename_prefix = getStringCopy(filename_music);
13237 if (strrchr(filename_prefix, '.') != NULL)
13238 *strrchr(filename_prefix, '.') = '\0';
13239 filename_info = getStringCat2(filename_prefix, ".txt");
13241 if (fileExists(filename_info))
13242 setup_file_hash = loadSetupFileHash(filename_info);
13244 free(filename_prefix);
13245 free(filename_info);
13247 if (setup_file_hash == NULL)
13249 // ---------- try to add file extension ----------
13251 filename_prefix = getStringCopy(filename_music);
13252 filename_info = getStringCat2(filename_prefix, ".txt");
13254 if (fileExists(filename_info))
13255 setup_file_hash = loadSetupFileHash(filename_info);
13257 free(filename_prefix);
13258 free(filename_info);
13261 if (setup_file_hash == NULL)
13264 // ---------- music file info found ----------
13266 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
13268 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
13270 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
13272 *token_to_value_ptr[i].value_ptr =
13273 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
13276 tmp_music_file_info.basename = getStringCopy(basename);
13277 tmp_music_file_info.music = music;
13278 tmp_music_file_info.is_sound = is_sound;
13280 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
13281 *new_music_file_info = tmp_music_file_info;
13283 return new_music_file_info;
13286 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
13288 return get_music_file_info_ext(basename, music, FALSE);
13291 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
13293 return get_music_file_info_ext(basename, sound, TRUE);
13296 static boolean music_info_listed_ext(struct MusicFileInfo *list,
13297 char *basename, boolean is_sound)
13299 for (; list != NULL; list = list->next)
13300 if (list->is_sound == is_sound && strEqual(list->basename, basename))
13306 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
13308 return music_info_listed_ext(list, basename, FALSE);
13311 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
13313 return music_info_listed_ext(list, basename, TRUE);
13316 void LoadMusicInfo(void)
13318 int num_music_noconf = getMusicListSize_NoConf();
13319 int num_music = getMusicListSize();
13320 int num_sounds = getSoundListSize();
13321 struct FileInfo *music, *sound;
13322 struct MusicFileInfo *next, **new;
13326 while (music_file_info != NULL)
13328 next = music_file_info->next;
13330 checked_free(music_file_info->basename);
13332 checked_free(music_file_info->title_header);
13333 checked_free(music_file_info->artist_header);
13334 checked_free(music_file_info->album_header);
13335 checked_free(music_file_info->year_header);
13336 checked_free(music_file_info->played_header);
13338 checked_free(music_file_info->title);
13339 checked_free(music_file_info->artist);
13340 checked_free(music_file_info->album);
13341 checked_free(music_file_info->year);
13342 checked_free(music_file_info->played);
13344 free(music_file_info);
13346 music_file_info = next;
13349 new = &music_file_info;
13351 // get (configured or unconfigured) music file info for all levels
13352 for (i = leveldir_current->first_level;
13353 i <= leveldir_current->last_level; i++)
13357 if (levelset.music[i] != MUS_UNDEFINED)
13359 // get music file info for configured level music
13360 music_nr = levelset.music[i];
13362 else if (num_music_noconf > 0)
13364 // get music file info for unconfigured level music
13365 int level_pos = i - leveldir_current->first_level;
13367 music_nr = MAP_NOCONF_MUSIC(level_pos % num_music_noconf);
13374 char *basename = getMusicInfoEntryFilename(music_nr);
13376 if (basename == NULL)
13379 if (!music_info_listed(music_file_info, basename))
13381 *new = get_music_file_info(basename, music_nr);
13384 new = &(*new)->next;
13388 // get music file info for all remaining configured music files
13389 for (i = 0; i < num_music; i++)
13391 music = getMusicListEntry(i);
13393 if (music->filename == NULL)
13396 if (strEqual(music->filename, UNDEFINED_FILENAME))
13399 // a configured file may be not recognized as music
13400 if (!FileIsMusic(music->filename))
13403 if (!music_info_listed(music_file_info, music->filename))
13405 *new = get_music_file_info(music->filename, i);
13408 new = &(*new)->next;
13412 // get sound file info for all configured sound files
13413 for (i = 0; i < num_sounds; i++)
13415 sound = getSoundListEntry(i);
13417 if (sound->filename == NULL)
13420 if (strEqual(sound->filename, UNDEFINED_FILENAME))
13423 // a configured file may be not recognized as sound
13424 if (!FileIsSound(sound->filename))
13427 if (!sound_info_listed(music_file_info, sound->filename))
13429 *new = get_sound_file_info(sound->filename, i);
13431 new = &(*new)->next;
13435 // add pointers to previous list nodes
13437 struct MusicFileInfo *node = music_file_info;
13439 while (node != NULL)
13442 node->next->prev = node;
13448 static void add_helpanim_entry(int element, int action, int direction,
13449 int delay, int *num_list_entries)
13451 struct HelpAnimInfo *new_list_entry;
13452 (*num_list_entries)++;
13455 checked_realloc(helpanim_info,
13456 *num_list_entries * sizeof(struct HelpAnimInfo));
13457 new_list_entry = &helpanim_info[*num_list_entries - 1];
13459 new_list_entry->element = element;
13460 new_list_entry->action = action;
13461 new_list_entry->direction = direction;
13462 new_list_entry->delay = delay;
13465 static void print_unknown_token(char *filename, char *token, int token_nr)
13470 Warn("unknown token(s) found in config file:");
13471 Warn("- config file: '%s'", filename);
13474 Warn("- token: '%s'", token);
13477 static void print_unknown_token_end(int token_nr)
13483 void LoadHelpAnimInfo(void)
13485 char *filename = getHelpAnimFilename();
13486 SetupFileList *setup_file_list = NULL, *list;
13487 SetupFileHash *element_hash, *action_hash, *direction_hash;
13488 int num_list_entries = 0;
13489 int num_unknown_tokens = 0;
13492 if (fileExists(filename))
13493 setup_file_list = loadSetupFileList(filename);
13495 if (setup_file_list == NULL)
13497 // use reliable default values from static configuration
13498 SetupFileList *insert_ptr;
13500 insert_ptr = setup_file_list =
13501 newSetupFileList(helpanim_config[0].token,
13502 helpanim_config[0].value);
13504 for (i = 1; helpanim_config[i].token; i++)
13505 insert_ptr = addListEntry(insert_ptr,
13506 helpanim_config[i].token,
13507 helpanim_config[i].value);
13510 element_hash = newSetupFileHash();
13511 action_hash = newSetupFileHash();
13512 direction_hash = newSetupFileHash();
13514 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13515 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
13517 for (i = 0; i < NUM_ACTIONS; i++)
13518 setHashEntry(action_hash, element_action_info[i].suffix,
13519 i_to_a(element_action_info[i].value));
13521 // do not store direction index (bit) here, but direction value!
13522 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
13523 setHashEntry(direction_hash, element_direction_info[i].suffix,
13524 i_to_a(1 << element_direction_info[i].value));
13526 for (list = setup_file_list; list != NULL; list = list->next)
13528 char *element_token, *action_token, *direction_token;
13529 char *element_value, *action_value, *direction_value;
13530 int delay = atoi(list->value);
13532 if (strEqual(list->token, "end"))
13534 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13539 /* first try to break element into element/action/direction parts;
13540 if this does not work, also accept combined "element[.act][.dir]"
13541 elements (like "dynamite.active"), which are unique elements */
13543 if (strchr(list->token, '.') == NULL) // token contains no '.'
13545 element_value = getHashEntry(element_hash, list->token);
13546 if (element_value != NULL) // element found
13547 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13548 &num_list_entries);
13551 // no further suffixes found -- this is not an element
13552 print_unknown_token(filename, list->token, num_unknown_tokens++);
13558 // token has format "<prefix>.<something>"
13560 action_token = strchr(list->token, '.'); // suffix may be action ...
13561 direction_token = action_token; // ... or direction
13563 element_token = getStringCopy(list->token);
13564 *strchr(element_token, '.') = '\0';
13566 element_value = getHashEntry(element_hash, element_token);
13568 if (element_value == NULL) // this is no element
13570 element_value = getHashEntry(element_hash, list->token);
13571 if (element_value != NULL) // combined element found
13572 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13573 &num_list_entries);
13575 print_unknown_token(filename, list->token, num_unknown_tokens++);
13577 free(element_token);
13582 action_value = getHashEntry(action_hash, action_token);
13584 if (action_value != NULL) // action found
13586 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
13587 &num_list_entries);
13589 free(element_token);
13594 direction_value = getHashEntry(direction_hash, direction_token);
13596 if (direction_value != NULL) // direction found
13598 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
13599 &num_list_entries);
13601 free(element_token);
13606 if (strchr(action_token + 1, '.') == NULL)
13608 // no further suffixes found -- this is not an action nor direction
13610 element_value = getHashEntry(element_hash, list->token);
13611 if (element_value != NULL) // combined element found
13612 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13613 &num_list_entries);
13615 print_unknown_token(filename, list->token, num_unknown_tokens++);
13617 free(element_token);
13622 // token has format "<prefix>.<suffix>.<something>"
13624 direction_token = strchr(action_token + 1, '.');
13626 action_token = getStringCopy(action_token);
13627 *strchr(action_token + 1, '.') = '\0';
13629 action_value = getHashEntry(action_hash, action_token);
13631 if (action_value == NULL) // this is no action
13633 element_value = getHashEntry(element_hash, list->token);
13634 if (element_value != NULL) // combined element found
13635 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13636 &num_list_entries);
13638 print_unknown_token(filename, list->token, num_unknown_tokens++);
13640 free(element_token);
13641 free(action_token);
13646 direction_value = getHashEntry(direction_hash, direction_token);
13648 if (direction_value != NULL) // direction found
13650 add_helpanim_entry(atoi(element_value), atoi(action_value),
13651 atoi(direction_value), delay, &num_list_entries);
13653 free(element_token);
13654 free(action_token);
13659 // this is no direction
13661 element_value = getHashEntry(element_hash, list->token);
13662 if (element_value != NULL) // combined element found
13663 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13664 &num_list_entries);
13666 print_unknown_token(filename, list->token, num_unknown_tokens++);
13668 free(element_token);
13669 free(action_token);
13672 print_unknown_token_end(num_unknown_tokens);
13674 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13675 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
13677 freeSetupFileList(setup_file_list);
13678 freeSetupFileHash(element_hash);
13679 freeSetupFileHash(action_hash);
13680 freeSetupFileHash(direction_hash);
13683 for (i = 0; i < num_list_entries; i++)
13684 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
13685 EL_NAME(helpanim_info[i].element),
13686 helpanim_info[i].element,
13687 helpanim_info[i].action,
13688 helpanim_info[i].direction,
13689 helpanim_info[i].delay);
13693 void LoadHelpTextInfo(void)
13695 char *filename = getHelpTextFilename();
13698 if (helptext_info != NULL)
13700 freeSetupFileHash(helptext_info);
13701 helptext_info = NULL;
13704 if (fileExists(filename))
13705 helptext_info = loadSetupFileHash(filename);
13707 if (helptext_info == NULL)
13709 // use reliable default values from static configuration
13710 helptext_info = newSetupFileHash();
13712 for (i = 0; helptext_config[i].token; i++)
13713 setHashEntry(helptext_info,
13714 helptext_config[i].token,
13715 helptext_config[i].value);
13719 BEGIN_HASH_ITERATION(helptext_info, itr)
13721 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
13722 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
13724 END_HASH_ITERATION(hash, itr)
13729 // ----------------------------------------------------------------------------
13731 // ----------------------------------------------------------------------------
13733 #define MAX_NUM_CONVERT_LEVELS 1000
13735 void ConvertLevels(void)
13737 static LevelDirTree *convert_leveldir = NULL;
13738 static int convert_level_nr = -1;
13739 static int num_levels_handled = 0;
13740 static int num_levels_converted = 0;
13741 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
13744 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
13745 global.convert_leveldir);
13747 if (convert_leveldir == NULL)
13748 Fail("no such level identifier: '%s'", global.convert_leveldir);
13750 leveldir_current = convert_leveldir;
13752 if (global.convert_level_nr != -1)
13754 convert_leveldir->first_level = global.convert_level_nr;
13755 convert_leveldir->last_level = global.convert_level_nr;
13758 convert_level_nr = convert_leveldir->first_level;
13760 PrintLine("=", 79);
13761 Print("Converting levels\n");
13762 PrintLine("-", 79);
13763 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
13764 Print("Level series name: '%s'\n", convert_leveldir->name);
13765 Print("Level series author: '%s'\n", convert_leveldir->author);
13766 Print("Number of levels: %d\n", convert_leveldir->levels);
13767 PrintLine("=", 79);
13770 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13771 levels_failed[i] = FALSE;
13773 while (convert_level_nr <= convert_leveldir->last_level)
13775 char *level_filename;
13778 level_nr = convert_level_nr++;
13780 Print("Level %03d: ", level_nr);
13782 LoadLevel(level_nr);
13783 if (level.no_level_file || level.no_valid_file)
13785 Print("(no level)\n");
13789 Print("converting level ... ");
13792 // special case: conversion of some EMC levels as requested by ACME
13793 level.game_engine_type = GAME_ENGINE_TYPE_RND;
13796 level_filename = getDefaultLevelFilename(level_nr);
13797 new_level = !fileExists(level_filename);
13801 SaveLevel(level_nr);
13803 num_levels_converted++;
13805 Print("converted.\n");
13809 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13810 levels_failed[level_nr] = TRUE;
13812 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13815 num_levels_handled++;
13819 PrintLine("=", 79);
13820 Print("Number of levels handled: %d\n", num_levels_handled);
13821 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13822 (num_levels_handled ?
13823 num_levels_converted * 100 / num_levels_handled : 0));
13824 PrintLine("-", 79);
13825 Print("Summary (for automatic parsing by scripts):\n");
13826 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13827 convert_leveldir->identifier, num_levels_converted,
13828 num_levels_handled,
13829 (num_levels_handled ?
13830 num_levels_converted * 100 / num_levels_handled : 0));
13832 if (num_levels_handled != num_levels_converted)
13834 Print(", FAILED:");
13835 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13836 if (levels_failed[i])
13841 PrintLine("=", 79);
13843 CloseAllAndExit(0);
13847 // ----------------------------------------------------------------------------
13848 // create and save images for use in level sketches (raw BMP format)
13849 // ----------------------------------------------------------------------------
13851 void CreateLevelSketchImages(void)
13857 InitElementPropertiesGfxElement();
13859 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13860 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13862 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13864 int element = getMappedElement(i);
13865 char basename1[16];
13866 char basename2[16];
13870 sprintf(basename1, "%04d.bmp", i);
13871 sprintf(basename2, "%04ds.bmp", i);
13873 filename1 = getPath2(global.create_sketch_images_dir, basename1);
13874 filename2 = getPath2(global.create_sketch_images_dir, basename2);
13876 DrawSizedElement(0, 0, element, TILESIZE);
13877 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13879 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13880 Fail("cannot save level sketch image file '%s'", filename1);
13882 DrawSizedElement(0, 0, element, MINI_TILESIZE);
13883 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13885 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13886 Fail("cannot save level sketch image file '%s'", filename2);
13891 // create corresponding SQL statements (for normal and small images)
13894 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13895 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13898 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13899 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13901 // optional: create content for forum level sketch demonstration post
13903 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13906 FreeBitmap(bitmap1);
13907 FreeBitmap(bitmap2);
13910 fprintf(stderr, "\n");
13912 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13914 CloseAllAndExit(0);
13918 // ----------------------------------------------------------------------------
13919 // create and save images for element collecting animations (raw BMP format)
13920 // ----------------------------------------------------------------------------
13922 static boolean createCollectImage(int element)
13924 return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13927 void CreateCollectElementImages(void)
13931 int anim_frames = num_steps - 1;
13932 int tile_size = TILESIZE;
13933 int anim_width = tile_size * anim_frames;
13934 int anim_height = tile_size;
13935 int num_collect_images = 0;
13936 int pos_collect_images = 0;
13938 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13939 if (createCollectImage(i))
13940 num_collect_images++;
13942 Info("Creating %d element collecting animation images ...",
13943 num_collect_images);
13945 int dst_width = anim_width * 2;
13946 int dst_height = anim_height * num_collect_images / 2;
13947 Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13948 char *basename_bmp = "RocksCollect.bmp";
13949 char *basename_png = "RocksCollect.png";
13950 char *filename_bmp = getPath2(global.create_collect_images_dir, basename_bmp);
13951 char *filename_png = getPath2(global.create_collect_images_dir, basename_png);
13952 int len_filename_bmp = strlen(filename_bmp);
13953 int len_filename_png = strlen(filename_png);
13954 int max_command_len = MAX_FILENAME_LEN + len_filename_bmp + len_filename_png;
13955 char cmd_convert[max_command_len];
13957 snprintf(cmd_convert, max_command_len, "convert \"%s\" \"%s\"",
13961 // force using RGBA surface for destination bitmap
13962 SDL_SetColorKey(dst_bitmap->surface, SET_TRANSPARENT_PIXEL,
13963 SDL_MapRGB(dst_bitmap->surface->format, 0x00, 0x00, 0x00));
13965 dst_bitmap->surface =
13966 SDL_ConvertSurfaceFormat(dst_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
13968 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13970 if (!createCollectImage(i))
13973 int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13974 int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13975 int graphic = el2img(i);
13976 char *token_name = element_info[i].token_name;
13977 Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13978 Bitmap *src_bitmap;
13981 Info("- creating collecting image for '%s' ...", token_name);
13983 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13985 BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13986 tile_size, tile_size, 0, 0);
13988 // force using RGBA surface for temporary bitmap (using transparent black)
13989 SDL_SetColorKey(tmp_bitmap->surface, SET_TRANSPARENT_PIXEL,
13990 SDL_MapRGB(tmp_bitmap->surface->format, 0x00, 0x00, 0x00));
13992 tmp_bitmap->surface =
13993 SDL_ConvertSurfaceFormat(tmp_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
13995 tmp_bitmap->surface_masked = tmp_bitmap->surface;
13997 for (j = 0; j < anim_frames; j++)
13999 int frame_size_final = tile_size * (anim_frames - j) / num_steps;
14000 int frame_size = frame_size_final * num_steps;
14001 int offset = (tile_size - frame_size_final) / 2;
14002 Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
14004 while (frame_size > frame_size_final)
14008 Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
14010 FreeBitmap(frame_bitmap);
14012 frame_bitmap = half_bitmap;
14015 BlitBitmapMasked(frame_bitmap, dst_bitmap, 0, 0,
14016 frame_size_final, frame_size_final,
14017 dst_x + j * tile_size + offset, dst_y + offset);
14019 FreeBitmap(frame_bitmap);
14022 tmp_bitmap->surface_masked = NULL;
14024 FreeBitmap(tmp_bitmap);
14026 pos_collect_images++;
14029 if (SDL_SaveBMP(dst_bitmap->surface, filename_bmp) != 0)
14030 Fail("cannot save element collecting image file '%s'", filename_bmp);
14032 FreeBitmap(dst_bitmap);
14034 Info("Converting image file from BMP to PNG ...");
14036 if (system(cmd_convert) != 0)
14037 Fail("converting image file failed");
14039 unlink(filename_bmp);
14043 CloseAllAndExit(0);
14047 // ----------------------------------------------------------------------------
14048 // create and save images for custom and group elements (raw BMP format)
14049 // ----------------------------------------------------------------------------
14051 void CreateCustomElementImages(char *directory)
14053 char *src_basename = "RocksCE-template.ilbm";
14054 char *dst_basename = "RocksCE.bmp";
14055 char *src_filename = getPath2(directory, src_basename);
14056 char *dst_filename = getPath2(directory, dst_basename);
14057 Bitmap *src_bitmap;
14059 int yoffset_ce = 0;
14060 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
14063 InitVideoDefaults();
14065 ReCreateBitmap(&backbuffer, video.width, video.height);
14067 src_bitmap = LoadImage(src_filename);
14069 bitmap = CreateBitmap(TILEX * 16 * 2,
14070 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
14073 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
14080 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
14081 TILEX * x, TILEY * y + yoffset_ce);
14083 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
14085 TILEX * x + TILEX * 16,
14086 TILEY * y + yoffset_ce);
14088 for (j = 2; j >= 0; j--)
14092 BlitBitmap(src_bitmap, bitmap,
14093 TILEX + c * 7, 0, 6, 10,
14094 TILEX * x + 6 + j * 7,
14095 TILEY * y + 11 + yoffset_ce);
14097 BlitBitmap(src_bitmap, bitmap,
14098 TILEX + c * 8, TILEY, 6, 10,
14099 TILEX * 16 + TILEX * x + 6 + j * 8,
14100 TILEY * y + 10 + yoffset_ce);
14106 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
14113 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
14114 TILEX * x, TILEY * y + yoffset_ge);
14116 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
14118 TILEX * x + TILEX * 16,
14119 TILEY * y + yoffset_ge);
14121 for (j = 1; j >= 0; j--)
14125 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
14126 TILEX * x + 6 + j * 10,
14127 TILEY * y + 11 + yoffset_ge);
14129 BlitBitmap(src_bitmap, bitmap,
14130 TILEX + c * 8, TILEY + 12, 6, 10,
14131 TILEX * 16 + TILEX * x + 10 + j * 8,
14132 TILEY * y + 10 + yoffset_ge);
14138 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
14139 Fail("cannot save CE graphics file '%s'", dst_filename);
14141 FreeBitmap(bitmap);
14143 CloseAllAndExit(0);