1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 8)
72 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
73 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
74 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
75 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
77 #define CONF_VALUE_CONTENT_1 (CONF_MASK_MULTI_BYTES | 1)
78 #define CONF_VALUE_CONTENT_8 (CONF_MASK_MULTI_BYTES | 2)
80 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
81 (x) <= CONF_VALUE_INTEGER_4)
83 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
84 (x) <= CONF_VALUE_BOOLEAN_4)
86 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
87 (x) == CONF_MASK_2_BYTE ? 2 : \
88 (x) == CONF_MASK_4_BYTE ? 4 : 0)
90 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
91 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
93 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
95 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * 2)
96 #define CONF_CONTENT_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)] << 8)|\
97 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
99 static struct LevelInfo li;
109 /* ---------- 1-byte values ---------------------------------------------- */
111 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
112 &li.android_move_time, 10
115 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
116 &li.android_clone_time, 10
119 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
123 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
127 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
131 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
132 &li.magnify_score, 10
135 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
139 EL_ROBOT, CONF_VALUE_INTEGER_1,
143 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
144 &li.game_of_life[0], 2
147 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
148 &li.game_of_life[1], 3
151 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
152 &li.game_of_life[2], 3
155 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
156 &li.game_of_life[3], 3
159 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
163 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
167 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
171 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
175 EL_BALLOON, CONF_VALUE_INTEGER_1,
176 &li.wind_direction_initial, MV_NONE
179 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
180 &li.time_timegate, 10
183 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
187 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
188 &li.shield_normal_time, 10
191 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
192 &li.shield_deadly_time, 10
195 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
199 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
200 &li.time_orb_time, 10
203 /* ---------- multi-byte values ------------------------------------------ */
205 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8,
206 &li.ball_content, EL_EMPTY
222 { LEVEL_FILE_TYPE_RND, "RND" },
223 { LEVEL_FILE_TYPE_BD, "BD" },
224 { LEVEL_FILE_TYPE_EM, "EM" },
225 { LEVEL_FILE_TYPE_SP, "SP" },
226 { LEVEL_FILE_TYPE_DX, "DX" },
227 { LEVEL_FILE_TYPE_SB, "SB" },
228 { LEVEL_FILE_TYPE_DC, "DC" },
233 /* ========================================================================= */
234 /* level file functions */
235 /* ========================================================================= */
237 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
241 li = *level; /* copy level information into temporary buffer */
243 for (i = 0; element_conf[i].element != -1; i++)
245 int default_value = element_conf[i].default_value;
246 int type = element_conf[i].type;
247 int bytes = type & CONF_MASK_BYTES;
249 if (bytes != CONF_MASK_MULTI_BYTES)
251 if (CONF_VALUE_BOOLEAN(type))
252 *(boolean *)(element_conf[i].value) = default_value;
254 *(int *) (element_conf[i].value) = default_value;
256 else if (type == CONF_VALUE_CONTENT_8)
258 struct Content *content = (struct Content *)(element_conf[i].value);
261 for (c = 0; c < MAX_ELEMENT_CONTENTS; c++)
262 for (y = 0; y < 3; y++)
263 for (x = 0; x < 3; x++)
264 content[c].e[x][y] = default_value;
268 *level = li; /* copy temporary buffer back to level information */
271 void setElementChangePages(struct ElementInfo *ei, int change_pages)
273 int change_page_size = sizeof(struct ElementChangeInfo);
275 ei->num_change_pages = MAX(1, change_pages);
278 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
280 if (ei->current_change_page >= ei->num_change_pages)
281 ei->current_change_page = ei->num_change_pages - 1;
283 ei->change = &ei->change_page[ei->current_change_page];
286 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
290 change->can_change = FALSE;
292 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
293 change->has_event[i] = FALSE;
295 change->trigger_player = CH_PLAYER_ANY;
296 change->trigger_side = CH_SIDE_ANY;
297 change->trigger_page = CH_PAGE_ANY;
299 change->target_element = EL_EMPTY_SPACE;
301 change->delay_fixed = 0;
302 change->delay_random = 0;
303 change->delay_frames = 1;
305 change->trigger_element = EL_EMPTY_SPACE;
307 change->explode = FALSE;
308 change->use_target_content = FALSE;
309 change->only_if_complete = FALSE;
310 change->use_random_replace = FALSE;
311 change->random_percentage = 100;
312 change->replace_when = CP_WHEN_EMPTY;
314 change->has_action = FALSE;
315 change->action_type = CA_NO_ACTION;
316 change->action_mode = CA_MODE_UNDEFINED;
317 change->action_arg = CA_ARG_UNDEFINED;
319 for (x = 0; x < 3; x++)
320 for (y = 0; y < 3; y++)
321 change->target_content.e[x][y] = EL_EMPTY_SPACE;
323 change->direct_action = 0;
324 change->other_action = 0;
326 change->pre_change_function = NULL;
327 change->change_function = NULL;
328 change->post_change_function = NULL;
331 static void setLevelInfoToDefaults(struct LevelInfo *level)
333 static boolean clipboard_elements_initialized = FALSE;
336 setLevelInfoToDefaultsFromConfigList(level);
337 setLevelInfoToDefaults_EM();
339 level->native_em_level = &native_em_level;
341 level->game_engine_type = GAME_ENGINE_TYPE_RND;
343 level->file_version = FILE_VERSION_ACTUAL;
344 level->game_version = GAME_VERSION_ACTUAL;
346 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
347 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
348 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
350 level->fieldx = STD_LEV_FIELDX;
351 level->fieldy = STD_LEV_FIELDY;
353 for (x = 0; x < MAX_LEV_FIELDX; x++)
354 for (y = 0; y < MAX_LEV_FIELDY; y++)
355 level->field[x][y] = EL_SAND;
358 level->gems_needed = 0;
360 level->amoeba_speed = 10;
362 level->time_magic_wall = 10;
363 level->time_wheel = 10;
365 level->time_light = 10;
366 level->time_timegate = 10;
369 level->amoeba_content = EL_DIAMOND;
371 level->game_of_life[0] = 2;
372 level->game_of_life[1] = 3;
373 level->game_of_life[2] = 3;
374 level->game_of_life[3] = 3;
376 level->biomaze[0] = 2;
377 level->biomaze[1] = 3;
378 level->biomaze[2] = 3;
379 level->biomaze[3] = 3;
381 level->double_speed = FALSE;
382 level->initial_gravity = FALSE;
383 level->em_slippery_gems = FALSE;
384 level->instant_relocation = FALSE;
385 level->can_pass_to_walkable = FALSE;
386 level->grow_into_diggable = TRUE;
388 level->block_last_field = FALSE; /* EM does not block by default */
389 level->sp_block_last_field = TRUE; /* SP blocks the last field */
391 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
392 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
394 level->use_spring_bug = FALSE;
395 level->use_step_counter = FALSE;
397 /* values for the new EMC elements */
399 level->android_move_time = 10;
400 level->android_clone_time = 10;
401 level->ball_time = 10;
402 level->lenses_score = 10;
403 level->lenses_time = 10;
404 level->magnify_score = 10;
405 level->magnify_time = 10;
406 level->slurp_score = 10;
407 level->wind_direction_initial = MV_NONE;
409 level->ball_random = FALSE;
410 level->ball_state_initial = FALSE;
412 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
413 for (x = 0; x < 3; x++)
414 for (y = 0; y < 3; y++)
415 level->ball_content[i].e[x][y] = EL_EMPTY;
417 for (i = 0; i < 16; i++)
418 level->android_array[i] = FALSE;
420 level->use_custom_template = FALSE;
422 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
423 level->name[i] = '\0';
424 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
425 level->author[i] = '\0';
427 strcpy(level->name, NAMELESS_LEVEL_NAME);
428 strcpy(level->author, ANONYMOUS_NAME);
430 for (i = 0; i < 4; i++)
432 level->envelope_text[i][0] = '\0';
433 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
434 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
437 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
438 level->score[i] = 10;
440 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
441 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
442 for (x = 0; x < 3; x++)
443 for (y = 0; y < 3; y++)
444 level->yamyam_content[i].e[x][y] =
445 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
447 level->field[0][0] = EL_PLAYER_1;
448 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
450 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
453 struct ElementInfo *ei = &element_info[element];
455 /* never initialize clipboard elements after the very first time */
456 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
459 setElementChangePages(ei, 1);
460 setElementChangeInfoToDefaults(ei->change);
462 if (IS_CUSTOM_ELEMENT(element) ||
463 IS_GROUP_ELEMENT(element) ||
464 IS_INTERNAL_ELEMENT(element))
466 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
467 ei->description[j] = '\0';
469 if (ei->custom_description != NULL)
470 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
472 strcpy(ei->description, ei->editor_description);
474 ei->use_gfx_element = FALSE;
475 ei->gfx_element = EL_EMPTY_SPACE;
477 ei->modified_settings = FALSE;
480 if (IS_CUSTOM_ELEMENT(element) ||
481 IS_INTERNAL_ELEMENT(element))
483 ei->access_direction = MV_ALL_DIRECTIONS;
485 ei->collect_score_initial = 10; /* special default */
486 ei->collect_count_initial = 1; /* special default */
488 ei->ce_value_fixed_initial = 0;
489 ei->ce_value_random_initial = 0;
490 ei->use_last_ce_value = FALSE;
492 ei->push_delay_fixed = -1; /* initialize later */
493 ei->push_delay_random = -1; /* initialize later */
494 ei->drop_delay_fixed = 0;
495 ei->drop_delay_random = 0;
496 ei->move_delay_fixed = 0;
497 ei->move_delay_random = 0;
499 ei->move_pattern = MV_ALL_DIRECTIONS;
500 ei->move_direction_initial = MV_START_AUTOMATIC;
501 ei->move_stepsize = TILEX / 8;
503 ei->move_enter_element = EL_EMPTY_SPACE;
504 ei->move_leave_element = EL_EMPTY_SPACE;
505 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
507 ei->slippery_type = SLIPPERY_ANY_RANDOM;
509 ei->explosion_type = EXPLODES_3X3;
510 ei->explosion_delay = 16;
511 ei->ignition_delay = 8;
513 for (x = 0; x < 3; x++)
514 for (y = 0; y < 3; y++)
515 ei->content.e[x][y] = EL_EMPTY_SPACE;
518 ei->access_layer = 0;
519 ei->access_protected = 0;
520 ei->walk_to_action = 0;
521 ei->smash_targets = 0;
524 ei->can_explode_by_fire = FALSE;
525 ei->can_explode_smashed = FALSE;
526 ei->can_explode_impact = FALSE;
528 ei->current_change_page = 0;
530 /* start with no properties at all */
531 for (j = 0; j < NUM_EP_BITFIELDS; j++)
532 Properties[element][j] = EP_BITMASK_DEFAULT;
534 /* now set default properties */
535 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
538 if (IS_GROUP_ELEMENT(element) ||
539 IS_INTERNAL_ELEMENT(element))
541 struct ElementGroupInfo *group;
543 /* initialize memory for list of elements in group */
544 if (ei->group == NULL)
545 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
549 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
550 group->element[j] = EL_EMPTY_SPACE;
552 /* default: only one element in group */
553 group->num_elements = 1;
555 group->choice_mode = ANIM_RANDOM;
559 clipboard_elements_initialized = TRUE;
561 BorderElement = EL_STEELWALL;
563 level->no_valid_file = FALSE;
565 level->changed = FALSE;
567 if (leveldir_current == NULL) /* only when dumping level */
570 /* try to determine better author name than 'anonymous' */
571 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
573 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
574 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
578 switch (LEVELCLASS(leveldir_current))
580 case LEVELCLASS_TUTORIAL:
581 strcpy(level->author, PROGRAM_AUTHOR_STRING);
584 case LEVELCLASS_CONTRIB:
585 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
586 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
589 case LEVELCLASS_PRIVATE:
590 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
591 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
595 /* keep default value */
601 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
603 level_file_info->nr = 0;
604 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
605 level_file_info->packed = FALSE;
606 level_file_info->basename = NULL;
607 level_file_info->filename = NULL;
610 static void ActivateLevelTemplate()
612 /* Currently there is no special action needed to activate the template
613 data, because 'element_info' and 'Properties' overwrite the original
614 level data, while all other variables do not change. */
617 static char *getLevelFilenameFromBasename(char *basename)
619 static char *filename = NULL;
621 checked_free(filename);
623 filename = getPath2(getCurrentLevelDir(), basename);
628 static int getFileTypeFromBasename(char *basename)
630 static char *filename = NULL;
631 struct stat file_status;
633 /* ---------- try to determine file type from filename ---------- */
635 /* check for typical filename of a Supaplex level package file */
636 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
637 strncmp(basename, "LEVELS.D", 8) == 0))
638 return LEVEL_FILE_TYPE_SP;
640 /* ---------- try to determine file type from filesize ---------- */
642 checked_free(filename);
643 filename = getPath2(getCurrentLevelDir(), basename);
645 if (stat(filename, &file_status) == 0)
647 /* check for typical filesize of a Supaplex level package file */
648 if (file_status.st_size == 170496)
649 return LEVEL_FILE_TYPE_SP;
652 return LEVEL_FILE_TYPE_UNKNOWN;
655 static char *getSingleLevelBasename(int nr)
657 static char basename[MAX_FILENAME_LEN];
660 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
662 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
667 static char *getPackedLevelBasename(int type)
669 static char basename[MAX_FILENAME_LEN];
670 char *directory = getCurrentLevelDir();
672 struct dirent *dir_entry;
674 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
676 if ((dir = opendir(directory)) == NULL)
678 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
683 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
685 char *entry_basename = dir_entry->d_name;
686 int entry_type = getFileTypeFromBasename(entry_basename);
688 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
690 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
693 strcpy(basename, entry_basename);
705 static char *getSingleLevelFilename(int nr)
707 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
711 static char *getPackedLevelFilename(int type)
713 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
717 char *getDefaultLevelFilename(int nr)
719 return getSingleLevelFilename(nr);
723 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
728 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
729 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
733 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
734 int type, char *format, ...)
736 static char basename[MAX_FILENAME_LEN];
739 va_start(ap, format);
740 vsprintf(basename, format, ap);
745 lfi->basename = basename;
746 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
749 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
754 lfi->basename = getPackedLevelBasename(lfi->type);
755 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
758 static int getFiletypeFromID(char *filetype_id)
760 char *filetype_id_lower;
761 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
764 if (filetype_id == NULL)
765 return LEVEL_FILE_TYPE_UNKNOWN;
767 filetype_id_lower = getStringToLower(filetype_id);
769 for (i = 0; filetype_id_list[i].id != NULL; i++)
771 char *id_lower = getStringToLower(filetype_id_list[i].id);
773 if (strcmp(filetype_id_lower, id_lower) == 0)
774 filetype = filetype_id_list[i].filetype;
778 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
782 free(filetype_id_lower);
787 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
791 /* special case: level number is negative => check for level template file */
794 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
795 "template.%s", LEVELFILE_EXTENSION);
797 /* no fallback if template file not existing */
801 /* special case: check for file name/pattern specified in "levelinfo.conf" */
802 if (leveldir_current->level_filename != NULL)
804 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
806 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
807 leveldir_current->level_filename, nr);
808 if (fileExists(lfi->filename))
812 /* check for native Rocks'n'Diamonds level file */
813 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
814 "%03d.%s", nr, LEVELFILE_EXTENSION);
815 if (fileExists(lfi->filename))
818 /* check for Emerald Mine level file (V1) */
819 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
820 'a' + (nr / 10) % 26, '0' + nr % 10);
821 if (fileExists(lfi->filename))
823 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
824 'A' + (nr / 10) % 26, '0' + nr % 10);
825 if (fileExists(lfi->filename))
828 /* check for Emerald Mine level file (V2 to V5) */
829 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
830 if (fileExists(lfi->filename))
833 /* check for Emerald Mine level file (V6 / single mode) */
834 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
835 if (fileExists(lfi->filename))
837 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
838 if (fileExists(lfi->filename))
841 /* check for Emerald Mine level file (V6 / teamwork mode) */
842 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
843 if (fileExists(lfi->filename))
845 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
846 if (fileExists(lfi->filename))
849 /* check for various packed level file formats */
850 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
851 if (fileExists(lfi->filename))
854 /* no known level file found -- use default values (and fail later) */
855 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
856 "%03d.%s", nr, LEVELFILE_EXTENSION);
859 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
861 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
862 lfi->type = getFileTypeFromBasename(lfi->basename);
865 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
867 /* always start with reliable default values */
868 setFileInfoToDefaults(level_file_info);
870 level_file_info->nr = nr; /* set requested level number */
872 determineLevelFileInfo_Filename(level_file_info);
873 determineLevelFileInfo_Filetype(level_file_info);
876 /* ------------------------------------------------------------------------- */
877 /* functions for loading R'n'D level */
878 /* ------------------------------------------------------------------------- */
880 int getMappedElement(int element)
882 /* remap some (historic, now obsolete) elements */
886 case EL_PLAYER_OBSOLETE:
887 element = EL_PLAYER_1;
890 case EL_KEY_OBSOLETE:
893 case EL_EM_KEY_1_FILE_OBSOLETE:
894 element = EL_EM_KEY_1;
897 case EL_EM_KEY_2_FILE_OBSOLETE:
898 element = EL_EM_KEY_2;
901 case EL_EM_KEY_3_FILE_OBSOLETE:
902 element = EL_EM_KEY_3;
905 case EL_EM_KEY_4_FILE_OBSOLETE:
906 element = EL_EM_KEY_4;
909 case EL_ENVELOPE_OBSOLETE:
910 element = EL_ENVELOPE_1;
918 if (element >= NUM_FILE_ELEMENTS)
920 Error(ERR_WARN, "invalid level element %d", element);
922 element = EL_UNKNOWN;
930 int getMappedElementByVersion(int element, int game_version)
932 /* remap some elements due to certain game version */
934 if (game_version <= VERSION_IDENT(2,2,0,0))
936 /* map game font elements */
937 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
938 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
939 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
940 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
943 if (game_version < VERSION_IDENT(3,0,0,0))
945 /* map Supaplex gravity tube elements */
946 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
947 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
948 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
949 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
956 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
958 level->file_version = getFileVersion(file);
959 level->game_version = getFileVersion(file);
964 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
968 level->fieldx = getFile8Bit(file);
969 level->fieldy = getFile8Bit(file);
971 level->time = getFile16BitBE(file);
972 level->gems_needed = getFile16BitBE(file);
974 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
975 level->name[i] = getFile8Bit(file);
976 level->name[MAX_LEVEL_NAME_LEN] = 0;
978 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
979 level->score[i] = getFile8Bit(file);
981 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
982 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
983 for (y = 0; y < 3; y++)
984 for (x = 0; x < 3; x++)
985 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
987 level->amoeba_speed = getFile8Bit(file);
988 level->time_magic_wall = getFile8Bit(file);
989 level->time_wheel = getFile8Bit(file);
990 level->amoeba_content = getMappedElement(getFile8Bit(file));
991 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
992 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
993 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
994 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
996 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
998 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
999 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1000 level->can_move_into_acid_bits = getFile32BitBE(file);
1001 level->dont_collide_with_bits = getFile8Bit(file);
1003 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1004 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1006 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1007 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1008 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1010 level->game_engine_type = getFile8Bit(file);
1012 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1017 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1021 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1022 level->author[i] = getFile8Bit(file);
1023 level->author[MAX_LEVEL_NAME_LEN] = 0;
1028 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1031 int chunk_size_expected = level->fieldx * level->fieldy;
1033 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1034 stored with 16-bit encoding (and should be twice as big then).
1035 Even worse, playfield data was stored 16-bit when only yamyam content
1036 contained 16-bit elements and vice versa. */
1038 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1039 chunk_size_expected *= 2;
1041 if (chunk_size_expected != chunk_size)
1043 ReadUnusedBytesFromFile(file, chunk_size);
1044 return chunk_size_expected;
1047 for (y = 0; y < level->fieldy; y++)
1048 for (x = 0; x < level->fieldx; x++)
1049 level->field[x][y] =
1050 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1055 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1058 int header_size = 4;
1059 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1060 int chunk_size_expected = header_size + content_size;
1062 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1063 stored with 16-bit encoding (and should be twice as big then).
1064 Even worse, playfield data was stored 16-bit when only yamyam content
1065 contained 16-bit elements and vice versa. */
1067 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1068 chunk_size_expected += content_size;
1070 if (chunk_size_expected != chunk_size)
1072 ReadUnusedBytesFromFile(file, chunk_size);
1073 return chunk_size_expected;
1077 level->num_yamyam_contents = getFile8Bit(file);
1081 /* correct invalid number of content fields -- should never happen */
1082 if (level->num_yamyam_contents < 1 ||
1083 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1084 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1086 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1087 for (y = 0; y < 3; y++)
1088 for (x = 0; x < 3; x++)
1089 level->yamyam_content[i].e[x][y] =
1090 getMappedElement(level->encoding_16bit_field ?
1091 getFile16BitBE(file) : getFile8Bit(file));
1095 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1099 int num_contents, content_xsize, content_ysize;
1100 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1102 element = getMappedElement(getFile16BitBE(file));
1103 num_contents = getFile8Bit(file);
1104 content_xsize = getFile8Bit(file);
1105 content_ysize = getFile8Bit(file);
1107 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1109 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1110 for (y = 0; y < 3; y++)
1111 for (x = 0; x < 3; x++)
1112 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1114 /* correct invalid number of content fields -- should never happen */
1115 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1116 num_contents = STD_ELEMENT_CONTENTS;
1118 if (element == EL_YAMYAM)
1120 level->num_yamyam_contents = num_contents;
1122 for (i = 0; i < num_contents; i++)
1123 for (y = 0; y < 3; y++)
1124 for (x = 0; x < 3; x++)
1125 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1127 else if (element == EL_BD_AMOEBA)
1129 level->amoeba_content = content_array[0][0][0];
1133 Error(ERR_WARN, "cannot load content for element '%d'", element);
1139 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1145 int chunk_size_expected;
1147 element = getMappedElement(getFile16BitBE(file));
1148 if (!IS_ENVELOPE(element))
1149 element = EL_ENVELOPE_1;
1151 envelope_nr = element - EL_ENVELOPE_1;
1153 envelope_len = getFile16BitBE(file);
1155 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1156 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1158 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1160 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1161 if (chunk_size_expected != chunk_size)
1163 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1164 return chunk_size_expected;
1167 for (i = 0; i < envelope_len; i++)
1168 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1173 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1175 int num_changed_custom_elements = getFile16BitBE(file);
1176 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1179 if (chunk_size_expected != chunk_size)
1181 ReadUnusedBytesFromFile(file, chunk_size - 2);
1182 return chunk_size_expected;
1185 for (i = 0; i < num_changed_custom_elements; i++)
1187 int element = getFile16BitBE(file);
1188 int properties = getFile32BitBE(file);
1190 if (IS_CUSTOM_ELEMENT(element))
1191 Properties[element][EP_BITFIELD_BASE] = properties;
1193 Error(ERR_WARN, "invalid custom element number %d", element);
1199 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1201 int num_changed_custom_elements = getFile16BitBE(file);
1202 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1205 if (chunk_size_expected != chunk_size)
1207 ReadUnusedBytesFromFile(file, chunk_size - 2);
1208 return chunk_size_expected;
1211 for (i = 0; i < num_changed_custom_elements; i++)
1213 int element = getFile16BitBE(file);
1214 int custom_target_element = getFile16BitBE(file);
1216 if (IS_CUSTOM_ELEMENT(element))
1217 element_info[element].change->target_element = custom_target_element;
1219 Error(ERR_WARN, "invalid custom element number %d", element);
1225 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1227 int num_changed_custom_elements = getFile16BitBE(file);
1228 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1231 if (chunk_size_expected != chunk_size)
1233 ReadUnusedBytesFromFile(file, chunk_size - 2);
1234 return chunk_size_expected;
1237 for (i = 0; i < num_changed_custom_elements; i++)
1239 int element = getFile16BitBE(file);
1240 struct ElementInfo *ei = &element_info[element];
1241 unsigned long event_bits;
1243 if (!IS_CUSTOM_ELEMENT(element))
1245 Error(ERR_WARN, "invalid custom element number %d", element);
1247 element = EL_INTERNAL_DUMMY;
1250 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1251 ei->description[j] = getFile8Bit(file);
1252 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1254 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1256 /* some free bytes for future properties and padding */
1257 ReadUnusedBytesFromFile(file, 7);
1259 ei->use_gfx_element = getFile8Bit(file);
1260 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1262 ei->collect_score_initial = getFile8Bit(file);
1263 ei->collect_count_initial = getFile8Bit(file);
1265 ei->push_delay_fixed = getFile16BitBE(file);
1266 ei->push_delay_random = getFile16BitBE(file);
1267 ei->move_delay_fixed = getFile16BitBE(file);
1268 ei->move_delay_random = getFile16BitBE(file);
1270 ei->move_pattern = getFile16BitBE(file);
1271 ei->move_direction_initial = getFile8Bit(file);
1272 ei->move_stepsize = getFile8Bit(file);
1274 for (y = 0; y < 3; y++)
1275 for (x = 0; x < 3; x++)
1276 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1278 event_bits = getFile32BitBE(file);
1279 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1280 if (event_bits & (1 << j))
1281 ei->change->has_event[j] = TRUE;
1283 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1285 ei->change->delay_fixed = getFile16BitBE(file);
1286 ei->change->delay_random = getFile16BitBE(file);
1287 ei->change->delay_frames = getFile16BitBE(file);
1289 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1291 ei->change->explode = getFile8Bit(file);
1292 ei->change->use_target_content = getFile8Bit(file);
1293 ei->change->only_if_complete = getFile8Bit(file);
1294 ei->change->use_random_replace = getFile8Bit(file);
1296 ei->change->random_percentage = getFile8Bit(file);
1297 ei->change->replace_when = getFile8Bit(file);
1299 for (y = 0; y < 3; y++)
1300 for (x = 0; x < 3; x++)
1301 ei->change->target_content.e[x][y] =
1302 getMappedElement(getFile16BitBE(file));
1304 ei->slippery_type = getFile8Bit(file);
1306 /* some free bytes for future properties and padding */
1307 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1309 /* mark that this custom element has been modified */
1310 ei->modified_settings = TRUE;
1316 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1318 struct ElementInfo *ei;
1319 int chunk_size_expected;
1323 /* ---------- custom element base property values (96 bytes) ------------- */
1325 element = getFile16BitBE(file);
1327 if (!IS_CUSTOM_ELEMENT(element))
1329 Error(ERR_WARN, "invalid custom element number %d", element);
1331 ReadUnusedBytesFromFile(file, chunk_size - 2);
1335 ei = &element_info[element];
1337 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1338 ei->description[i] = getFile8Bit(file);
1339 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1341 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1342 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1344 ei->num_change_pages = getFile8Bit(file);
1346 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1347 if (chunk_size_expected != chunk_size)
1349 ReadUnusedBytesFromFile(file, chunk_size - 43);
1350 return chunk_size_expected;
1353 ei->ce_value_fixed_initial = getFile16BitBE(file);
1354 ei->ce_value_random_initial = getFile16BitBE(file);
1355 ei->use_last_ce_value = getFile8Bit(file);
1357 ei->use_gfx_element = getFile8Bit(file);
1358 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1360 ei->collect_score_initial = getFile8Bit(file);
1361 ei->collect_count_initial = getFile8Bit(file);
1363 ei->drop_delay_fixed = getFile8Bit(file);
1364 ei->push_delay_fixed = getFile8Bit(file);
1365 ei->drop_delay_random = getFile8Bit(file);
1366 ei->push_delay_random = getFile8Bit(file);
1367 ei->move_delay_fixed = getFile16BitBE(file);
1368 ei->move_delay_random = getFile16BitBE(file);
1370 /* bits 0 - 15 of "move_pattern" ... */
1371 ei->move_pattern = getFile16BitBE(file);
1372 ei->move_direction_initial = getFile8Bit(file);
1373 ei->move_stepsize = getFile8Bit(file);
1375 ei->slippery_type = getFile8Bit(file);
1377 for (y = 0; y < 3; y++)
1378 for (x = 0; x < 3; x++)
1379 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1381 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1382 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1383 ei->move_leave_type = getFile8Bit(file);
1385 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1386 ei->move_pattern |= (getFile16BitBE(file) << 16);
1388 ei->access_direction = getFile8Bit(file);
1390 ei->explosion_delay = getFile8Bit(file);
1391 ei->ignition_delay = getFile8Bit(file);
1392 ei->explosion_type = getFile8Bit(file);
1394 /* some free bytes for future custom property values and padding */
1395 ReadUnusedBytesFromFile(file, 1);
1397 /* ---------- change page property values (48 bytes) --------------------- */
1399 setElementChangePages(ei, ei->num_change_pages);
1401 for (i = 0; i < ei->num_change_pages; i++)
1403 struct ElementChangeInfo *change = &ei->change_page[i];
1404 unsigned long event_bits;
1406 /* always start with reliable default values */
1407 setElementChangeInfoToDefaults(change);
1409 event_bits = getFile32BitBE(file);
1410 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1411 if (event_bits & (1 << j))
1412 change->has_event[j] = TRUE;
1414 change->target_element = getMappedElement(getFile16BitBE(file));
1416 change->delay_fixed = getFile16BitBE(file);
1417 change->delay_random = getFile16BitBE(file);
1418 change->delay_frames = getFile16BitBE(file);
1420 change->trigger_element = getMappedElement(getFile16BitBE(file));
1422 change->explode = getFile8Bit(file);
1423 change->use_target_content = getFile8Bit(file);
1424 change->only_if_complete = getFile8Bit(file);
1425 change->use_random_replace = getFile8Bit(file);
1427 change->random_percentage = getFile8Bit(file);
1428 change->replace_when = getFile8Bit(file);
1430 for (y = 0; y < 3; y++)
1431 for (x = 0; x < 3; x++)
1432 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1434 change->can_change = getFile8Bit(file);
1436 change->trigger_side = getFile8Bit(file);
1438 change->trigger_player = getFile8Bit(file);
1439 change->trigger_page = getFile8Bit(file);
1441 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1442 CH_PAGE_ANY : (1 << change->trigger_page));
1444 change->has_action = getFile8Bit(file);
1445 change->action_type = getFile8Bit(file);
1446 change->action_mode = getFile8Bit(file);
1447 change->action_arg = getFile16BitBE(file);
1449 /* some free bytes for future change property values and padding */
1450 ReadUnusedBytesFromFile(file, 1);
1453 /* mark this custom element as modified */
1454 ei->modified_settings = TRUE;
1459 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1461 struct ElementInfo *ei;
1462 struct ElementGroupInfo *group;
1466 element = getFile16BitBE(file);
1468 if (!IS_GROUP_ELEMENT(element))
1470 Error(ERR_WARN, "invalid group element number %d", element);
1472 ReadUnusedBytesFromFile(file, chunk_size - 2);
1476 ei = &element_info[element];
1478 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1479 ei->description[i] = getFile8Bit(file);
1480 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1482 group = element_info[element].group;
1484 group->num_elements = getFile8Bit(file);
1486 ei->use_gfx_element = getFile8Bit(file);
1487 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1489 group->choice_mode = getFile8Bit(file);
1491 /* some free bytes for future values and padding */
1492 ReadUnusedBytesFromFile(file, 3);
1494 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1495 group->element[i] = getMappedElement(getFile16BitBE(file));
1497 /* mark this group element as modified */
1498 element_info[element].modified_settings = TRUE;
1503 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1505 int real_chunk_size = 0;
1510 int element = getFile16BitBE(file);
1511 int type = getFile8Bit(file);
1512 int bytes = type & CONF_MASK_BYTES;
1513 boolean element_found = FALSE;
1515 real_chunk_size += 3;
1517 li = *level; /* copy level information into temporary buffer */
1519 if (bytes == CONF_MASK_MULTI_BYTES)
1521 int num_bytes = getFile16BitBE(file);
1522 byte *buffer = checked_malloc(num_bytes);
1524 ReadBytesFromFile(file, buffer, num_bytes);
1526 for (i = 0; element_conf[i].element != -1; i++)
1528 if (element_conf[i].element == element &&
1529 element_conf[i].type == type)
1531 element_found = TRUE;
1533 if (type == CONF_VALUE_CONTENT_8)
1535 struct Content *content= (struct Content *)(element_conf[i].value);
1536 int num_contents = num_bytes / CONF_CONTENT_NUM_BYTES;
1539 for (c = 0; c < num_contents; c++)
1540 for (y = 0; y < 3; y++)
1541 for (x = 0; x < 3; x++)
1542 content[c].e[x][y] =
1543 getMappedElement(CONF_CONTENT_ELEMENT(buffer, c, x, y));
1546 element_found = FALSE;
1552 checked_free(buffer);
1554 real_chunk_size += 2 + num_bytes;
1558 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1559 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1560 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1562 for (i = 0; element_conf[i].element != -1; i++)
1564 if (element_conf[i].element == element &&
1565 element_conf[i].type == type)
1567 if (CONF_VALUE_BOOLEAN(type))
1568 *(boolean *)(element_conf[i].value) = value;
1570 *(int *) (element_conf[i].value) = value;
1572 element_found = TRUE;
1578 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1581 *level = li; /* copy temporary buffer back to level information */
1584 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1586 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1590 return real_chunk_size;
1593 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1594 struct LevelFileInfo *level_file_info)
1596 char *filename = level_file_info->filename;
1597 char cookie[MAX_LINE_LEN];
1598 char chunk_name[CHUNK_ID_LEN + 1];
1602 if (!(file = fopen(filename, MODE_READ)))
1604 level->no_valid_file = TRUE;
1606 if (level != &level_template)
1607 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1612 getFileChunkBE(file, chunk_name, NULL);
1613 if (strcmp(chunk_name, "RND1") == 0)
1615 getFile32BitBE(file); /* not used */
1617 getFileChunkBE(file, chunk_name, NULL);
1618 if (strcmp(chunk_name, "CAVE") != 0)
1620 level->no_valid_file = TRUE;
1622 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1627 else /* check for pre-2.0 file format with cookie string */
1629 strcpy(cookie, chunk_name);
1630 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1631 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1632 cookie[strlen(cookie) - 1] = '\0';
1634 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1636 level->no_valid_file = TRUE;
1638 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1643 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1645 level->no_valid_file = TRUE;
1647 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1652 /* pre-2.0 level files have no game version, so use file version here */
1653 level->game_version = level->file_version;
1656 if (level->file_version < FILE_VERSION_1_2)
1658 /* level files from versions before 1.2.0 without chunk structure */
1659 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1660 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1668 int (*loader)(FILE *, int, struct LevelInfo *);
1672 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1673 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1674 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1675 { "BODY", -1, LoadLevel_BODY },
1676 { "CONT", -1, LoadLevel_CONT },
1677 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1678 { "CNT3", -1, LoadLevel_CNT3 },
1679 { "CUS1", -1, LoadLevel_CUS1 },
1680 { "CUS2", -1, LoadLevel_CUS2 },
1681 { "CUS3", -1, LoadLevel_CUS3 },
1682 { "CUS4", -1, LoadLevel_CUS4 },
1683 { "GRP1", -1, LoadLevel_GRP1 },
1684 { "CONF", -1, LoadLevel_CONF },
1689 while (getFileChunkBE(file, chunk_name, &chunk_size))
1693 while (chunk_info[i].name != NULL &&
1694 strcmp(chunk_name, chunk_info[i].name) != 0)
1697 if (chunk_info[i].name == NULL)
1699 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1700 chunk_name, filename);
1701 ReadUnusedBytesFromFile(file, chunk_size);
1703 else if (chunk_info[i].size != -1 &&
1704 chunk_info[i].size != chunk_size)
1706 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1707 chunk_size, chunk_name, filename);
1708 ReadUnusedBytesFromFile(file, chunk_size);
1712 /* call function to load this level chunk */
1713 int chunk_size_expected =
1714 (chunk_info[i].loader)(file, chunk_size, level);
1716 /* the size of some chunks cannot be checked before reading other
1717 chunks first (like "HEAD" and "BODY") that contain some header
1718 information, so check them here */
1719 if (chunk_size_expected != chunk_size)
1721 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1722 chunk_size, chunk_name, filename);
1731 /* ------------------------------------------------------------------------- */
1732 /* functions for loading EM level */
1733 /* ------------------------------------------------------------------------- */
1737 static int map_em_element_yam(int element)
1741 case 0x00: return EL_EMPTY;
1742 case 0x01: return EL_EMERALD;
1743 case 0x02: return EL_DIAMOND;
1744 case 0x03: return EL_ROCK;
1745 case 0x04: return EL_ROBOT;
1746 case 0x05: return EL_SPACESHIP_UP;
1747 case 0x06: return EL_BOMB;
1748 case 0x07: return EL_BUG_UP;
1749 case 0x08: return EL_AMOEBA_DROP;
1750 case 0x09: return EL_NUT;
1751 case 0x0a: return EL_YAMYAM;
1752 case 0x0b: return EL_QUICKSAND_FULL;
1753 case 0x0c: return EL_SAND;
1754 case 0x0d: return EL_WALL_SLIPPERY;
1755 case 0x0e: return EL_STEELWALL;
1756 case 0x0f: return EL_WALL;
1757 case 0x10: return EL_EM_KEY_1;
1758 case 0x11: return EL_EM_KEY_2;
1759 case 0x12: return EL_EM_KEY_4;
1760 case 0x13: return EL_EM_KEY_3;
1761 case 0x14: return EL_MAGIC_WALL;
1762 case 0x15: return EL_ROBOT_WHEEL;
1763 case 0x16: return EL_DYNAMITE;
1765 case 0x17: return EL_EM_KEY_1; /* EMC */
1766 case 0x18: return EL_BUG_UP; /* EMC */
1767 case 0x1a: return EL_DIAMOND; /* EMC */
1768 case 0x1b: return EL_EMERALD; /* EMC */
1769 case 0x25: return EL_NUT; /* EMC */
1770 case 0x80: return EL_EMPTY; /* EMC */
1771 case 0x85: return EL_EM_KEY_1; /* EMC */
1772 case 0x86: return EL_EM_KEY_2; /* EMC */
1773 case 0x87: return EL_EM_KEY_4; /* EMC */
1774 case 0x88: return EL_EM_KEY_3; /* EMC */
1775 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1776 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1777 case 0xaf: return EL_DYNAMITE; /* EMC */
1778 case 0xbd: return EL_SAND; /* EMC */
1781 Error(ERR_WARN, "invalid level element %d", element);
1786 static int map_em_element_field(int element)
1788 if (element >= 0xc8 && element <= 0xe1)
1789 return EL_CHAR_A + (element - 0xc8);
1790 else if (element >= 0xe2 && element <= 0xeb)
1791 return EL_CHAR_0 + (element - 0xe2);
1795 case 0x00: return EL_ROCK;
1796 case 0x01: return EL_ROCK; /* EMC */
1797 case 0x02: return EL_DIAMOND;
1798 case 0x03: return EL_DIAMOND;
1799 case 0x04: return EL_ROBOT;
1800 case 0x05: return EL_ROBOT; /* EMC */
1801 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1802 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1803 case 0x08: return EL_SPACESHIP_UP;
1804 case 0x09: return EL_SPACESHIP_RIGHT;
1805 case 0x0a: return EL_SPACESHIP_DOWN;
1806 case 0x0b: return EL_SPACESHIP_LEFT;
1807 case 0x0c: return EL_SPACESHIP_UP;
1808 case 0x0d: return EL_SPACESHIP_RIGHT;
1809 case 0x0e: return EL_SPACESHIP_DOWN;
1810 case 0x0f: return EL_SPACESHIP_LEFT;
1812 case 0x10: return EL_BOMB;
1813 case 0x11: return EL_BOMB; /* EMC */
1814 case 0x12: return EL_EMERALD;
1815 case 0x13: return EL_EMERALD;
1816 case 0x14: return EL_BUG_UP;
1817 case 0x15: return EL_BUG_RIGHT;
1818 case 0x16: return EL_BUG_DOWN;
1819 case 0x17: return EL_BUG_LEFT;
1820 case 0x18: return EL_BUG_UP;
1821 case 0x19: return EL_BUG_RIGHT;
1822 case 0x1a: return EL_BUG_DOWN;
1823 case 0x1b: return EL_BUG_LEFT;
1824 case 0x1c: return EL_AMOEBA_DROP;
1825 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1826 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1827 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1829 case 0x20: return EL_ROCK;
1830 case 0x21: return EL_BOMB; /* EMC */
1831 case 0x22: return EL_DIAMOND; /* EMC */
1832 case 0x23: return EL_EMERALD; /* EMC */
1833 case 0x24: return EL_MAGIC_WALL;
1834 case 0x25: return EL_NUT;
1835 case 0x26: return EL_NUT; /* EMC */
1836 case 0x27: return EL_NUT; /* EMC */
1838 /* looks like magic wheel, but is _always_ activated */
1839 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1841 case 0x29: return EL_YAMYAM; /* up */
1842 case 0x2a: return EL_YAMYAM; /* down */
1843 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1844 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1845 case 0x2d: return EL_QUICKSAND_FULL;
1846 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1847 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1849 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1850 case 0x31: return EL_SAND; /* EMC */
1851 case 0x32: return EL_SAND; /* EMC */
1852 case 0x33: return EL_SAND; /* EMC */
1853 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1854 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1855 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1856 case 0x37: return EL_SAND; /* EMC */
1857 case 0x38: return EL_ROCK; /* EMC */
1858 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1859 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1860 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1861 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1862 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1863 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1864 case 0x3f: return EL_ACID_POOL_BOTTOM;
1866 case 0x40: return EL_EXIT_OPEN; /* 1 */
1867 case 0x41: return EL_EXIT_OPEN; /* 2 */
1868 case 0x42: return EL_EXIT_OPEN; /* 3 */
1869 case 0x43: return EL_BALLOON; /* EMC */
1870 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1871 case 0x45: return EL_SPRING; /* EMC */
1872 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1873 case 0x47: return EL_SPRING; /* left */ /* EMC */
1874 case 0x48: return EL_SPRING; /* right */ /* EMC */
1875 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1876 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1877 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1878 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1879 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1880 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1881 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1883 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1884 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1885 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1886 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1887 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1888 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1889 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1890 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1891 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1892 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1893 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1894 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1895 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1896 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1897 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1898 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1900 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1901 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1902 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1903 case 0x63: return EL_SPRING; /* left */ /* EMC */
1904 case 0x64: return EL_SPRING; /* right */ /* EMC */
1905 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1906 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1907 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1908 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1909 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1910 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1911 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1912 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1913 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1914 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1915 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1917 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1918 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1919 case 0x72: return EL_NUT; /* left */ /* EMC */
1920 case 0x73: return EL_SAND; /* EMC (? "nut") */
1921 case 0x74: return EL_STEELWALL;
1922 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1923 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1924 case 0x77: return EL_BOMB; /* left */ /* EMC */
1925 case 0x78: return EL_BOMB; /* right */ /* EMC */
1926 case 0x79: return EL_ROCK; /* left */ /* EMC */
1927 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1928 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1929 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1930 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1931 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1932 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1934 case 0x80: return EL_EMPTY;
1935 case 0x81: return EL_WALL_SLIPPERY;
1936 case 0x82: return EL_SAND;
1937 case 0x83: return EL_STEELWALL;
1938 case 0x84: return EL_WALL;
1939 case 0x85: return EL_EM_KEY_1;
1940 case 0x86: return EL_EM_KEY_2;
1941 case 0x87: return EL_EM_KEY_4;
1942 case 0x88: return EL_EM_KEY_3;
1943 case 0x89: return EL_EM_GATE_1;
1944 case 0x8a: return EL_EM_GATE_2;
1945 case 0x8b: return EL_EM_GATE_4;
1946 case 0x8c: return EL_EM_GATE_3;
1947 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1948 case 0x8e: return EL_EM_GATE_1_GRAY;
1949 case 0x8f: return EL_EM_GATE_2_GRAY;
1951 case 0x90: return EL_EM_GATE_4_GRAY;
1952 case 0x91: return EL_EM_GATE_3_GRAY;
1953 case 0x92: return EL_MAGIC_WALL;
1954 case 0x93: return EL_ROBOT_WHEEL;
1955 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1956 case 0x95: return EL_ACID_POOL_TOPLEFT;
1957 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1958 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1959 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1960 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1961 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1962 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1963 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1964 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1965 case 0x9e: return EL_EXIT_CLOSED;
1966 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1968 /* looks like normal sand, but behaves like wall */
1969 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1970 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1971 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1972 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1973 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1974 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1975 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1976 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1977 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1978 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1979 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1980 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1981 case 0xac: return EL_CHAR_COMMA; /* EMC */
1982 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1983 case 0xae: return EL_CHAR_MINUS; /* EMC */
1984 case 0xaf: return EL_DYNAMITE;
1986 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1987 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1988 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1989 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1990 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1991 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1992 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1993 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1994 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1995 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1996 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1997 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1998 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1999 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2000 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2001 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2003 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2004 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2005 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2006 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2007 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2008 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2009 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2010 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2012 /* characters: see above */
2014 case 0xec: return EL_CHAR_PERIOD;
2015 case 0xed: return EL_CHAR_EXCLAM;
2016 case 0xee: return EL_CHAR_COLON;
2017 case 0xef: return EL_CHAR_QUESTION;
2019 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2020 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2021 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2022 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2023 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2024 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2025 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2026 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2028 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2029 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2030 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2031 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2032 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2033 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2035 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2036 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2039 /* should never happen (all 8-bit value cases should be handled) */
2040 Error(ERR_WARN, "invalid level element %d", element);
2045 #define EM_LEVEL_SIZE 2106
2046 #define EM_LEVEL_XSIZE 64
2047 #define EM_LEVEL_YSIZE 32
2049 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2050 struct LevelFileInfo *level_file_info)
2052 char *filename = level_file_info->filename;
2054 unsigned char leveldata[EM_LEVEL_SIZE];
2055 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2056 int nr = level_file_info->nr;
2059 if (!(file = fopen(filename, MODE_READ)))
2061 level->no_valid_file = TRUE;
2063 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2068 for (i = 0; i < EM_LEVEL_SIZE; i++)
2069 leveldata[i] = fgetc(file);
2073 /* check if level data is crypted by testing against known starting bytes
2074 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2076 if ((leveldata[0] == 0xf1 ||
2077 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2079 unsigned char code0 = 0x65;
2080 unsigned char code1 = 0x11;
2082 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2083 leveldata[0] = 0xf1;
2085 /* decode crypted level data */
2087 for (i = 0; i < EM_LEVEL_SIZE; i++)
2089 leveldata[i] ^= code0;
2090 leveldata[i] -= code1;
2092 code0 = (code0 + 7) & 0xff;
2096 level->fieldx = EM_LEVEL_XSIZE;
2097 level->fieldy = EM_LEVEL_YSIZE;
2099 level->time = header[46] * 10;
2100 level->gems_needed = header[47];
2102 /* The original Emerald Mine levels have their level number stored
2103 at the second byte of the level file...
2104 Do not trust this information at other level files, e.g. EMC,
2105 but correct it anyway (normally the first row is completely
2106 steel wall, so the correction does not hurt anyway). */
2108 if (leveldata[1] == nr)
2109 leveldata[1] = leveldata[2]; /* correct level number field */
2111 sprintf(level->name, "Level %d", nr); /* set level name */
2113 level->score[SC_EMERALD] = header[36];
2114 level->score[SC_DIAMOND] = header[37];
2115 level->score[SC_ROBOT] = header[38];
2116 level->score[SC_SPACESHIP] = header[39];
2117 level->score[SC_BUG] = header[40];
2118 level->score[SC_YAMYAM] = header[41];
2119 level->score[SC_NUT] = header[42];
2120 level->score[SC_DYNAMITE] = header[43];
2121 level->score[SC_TIME_BONUS] = header[44];
2123 level->num_yamyam_contents = 4;
2125 for (i = 0; i < level->num_yamyam_contents; i++)
2126 for (y = 0; y < 3; y++)
2127 for (x = 0; x < 3; x++)
2128 level->yamyam_content[i].e[x][y] =
2129 map_em_element_yam(header[i * 9 + y * 3 + x]);
2131 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2132 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2133 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2134 level->amoeba_content = EL_DIAMOND;
2136 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2138 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2140 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2141 new_element = EL_AMOEBA_WET;
2143 level->field[x][y] = new_element;
2146 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2147 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2148 level->field[x][y] = EL_PLAYER_1;
2150 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2151 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2152 level->field[x][y] = EL_PLAYER_2;
2157 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2159 static int ball_xy[8][2] =
2170 struct LevelInfo_EM *level_em = level->native_em_level;
2171 struct LEVEL *lev = level_em->lev;
2172 struct PLAYER *ply1 = level_em->ply1;
2173 struct PLAYER *ply2 = level_em->ply2;
2176 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2177 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2179 lev->time_seconds = level->time;
2180 lev->required_initial = level->gems_needed;
2182 lev->emerald_score = level->score[SC_EMERALD];
2183 lev->diamond_score = level->score[SC_DIAMOND];
2184 lev->alien_score = level->score[SC_ROBOT];
2185 lev->tank_score = level->score[SC_SPACESHIP];
2186 lev->bug_score = level->score[SC_BUG];
2187 lev->eater_score = level->score[SC_YAMYAM];
2188 lev->nut_score = level->score[SC_NUT];
2189 lev->dynamite_score = level->score[SC_DYNAMITE];
2190 lev->key_score = level->score[SC_KEY];
2191 lev->exit_score = level->score[SC_TIME_BONUS];
2193 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2194 for (y = 0; y < 3; y++)
2195 for (x = 0; x < 3; x++)
2196 lev->eater_array[i][y * 3 + x] =
2197 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2199 lev->amoeba_time = level->amoeba_speed;
2200 lev->wonderwall_time_initial = level->time_magic_wall;
2201 lev->wheel_time = level->time_wheel;
2203 lev->android_move_time = level->android_move_time;
2204 lev->android_clone_time = level->android_clone_time;
2205 lev->ball_random = level->ball_random;
2206 lev->ball_state_initial = level->ball_state_initial;
2207 lev->ball_time = level->ball_time;
2209 lev->lenses_score = level->lenses_score;
2210 lev->magnify_score = level->magnify_score;
2211 lev->slurp_score = level->slurp_score;
2213 lev->lenses_time = level->lenses_time;
2214 lev->magnify_time = level->magnify_time;
2215 lev->wind_direction_initial = level->wind_direction_initial;
2217 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2218 for (j = 0; j < 8; j++)
2219 lev->ball_array[i][j] =
2220 map_element_RND_to_EM(level->
2221 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2223 for (i = 0; i < 16; i++)
2224 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2226 /* first fill the complete playfield with the default border element */
2227 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2228 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2229 level_em->cave[x][y] = ZBORDER;
2231 /* then copy the real level contents from level file into the playfield */
2232 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2234 int new_element = map_element_RND_to_EM(level->field[x][y]);
2236 if (level->field[x][y] == EL_AMOEBA_DEAD)
2237 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2239 level_em->cave[x + 1][y + 1] = new_element;
2242 ply1->x_initial = 0;
2243 ply1->y_initial = 0;
2245 ply2->x_initial = 0;
2246 ply2->y_initial = 0;
2248 /* initialize player positions and delete players from the playfield */
2249 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2251 if (level->field[x][y] == EL_PLAYER_1)
2253 ply1->x_initial = x + 1;
2254 ply1->y_initial = y + 1;
2255 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2257 else if (level->field[x][y] == EL_PLAYER_2)
2259 ply2->x_initial = x + 1;
2260 ply2->y_initial = y + 1;
2261 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2266 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2268 static int ball_xy[8][2] =
2279 struct LevelInfo_EM *level_em = level->native_em_level;
2280 struct LEVEL *lev = level_em->lev;
2281 struct PLAYER *ply1 = level_em->ply1;
2282 struct PLAYER *ply2 = level_em->ply2;
2285 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2286 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2288 level->time = lev->time_seconds;
2289 level->gems_needed = lev->required_initial;
2291 sprintf(level->name, "Level %d", level->file_info.nr);
2293 level->score[SC_EMERALD] = lev->emerald_score;
2294 level->score[SC_DIAMOND] = lev->diamond_score;
2295 level->score[SC_ROBOT] = lev->alien_score;
2296 level->score[SC_SPACESHIP] = lev->tank_score;
2297 level->score[SC_BUG] = lev->bug_score;
2298 level->score[SC_YAMYAM] = lev->eater_score;
2299 level->score[SC_NUT] = lev->nut_score;
2300 level->score[SC_DYNAMITE] = lev->dynamite_score;
2301 level->score[SC_KEY] = lev->key_score;
2302 level->score[SC_TIME_BONUS] = lev->exit_score;
2304 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2306 for (i = 0; i < level->num_yamyam_contents; i++)
2307 for (y = 0; y < 3; y++)
2308 for (x = 0; x < 3; x++)
2309 level->yamyam_content[i].e[x][y] =
2310 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2312 level->amoeba_speed = lev->amoeba_time;
2313 level->time_magic_wall = lev->wonderwall_time_initial;
2314 level->time_wheel = lev->wheel_time;
2316 level->android_move_time = lev->android_move_time;
2317 level->android_clone_time = lev->android_clone_time;
2318 level->ball_random = lev->ball_random;
2319 level->ball_state_initial = lev->ball_state_initial;
2320 level->ball_time = lev->ball_time;
2322 level->lenses_score = lev->lenses_score;
2323 level->magnify_score = lev->magnify_score;
2324 level->slurp_score = lev->slurp_score;
2326 level->lenses_time = lev->lenses_time;
2327 level->magnify_time = lev->magnify_time;
2328 level->wind_direction_initial = lev->wind_direction_initial;
2330 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2331 for (j = 0; j < 8; j++)
2332 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2333 map_element_EM_to_RND(lev->ball_array[i][j]);
2335 for (i = 0; i < 16; i++)
2336 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2338 /* convert the playfield (some elements need special treatment) */
2339 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2341 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2343 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2344 new_element = EL_AMOEBA_DEAD;
2346 level->field[x][y] = new_element;
2349 /* in case of both players set to the same field, use the first player */
2350 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2351 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2354 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2358 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2359 struct LevelFileInfo *level_file_info)
2361 if (!LoadNativeLevel_EM(level_file_info->filename))
2362 level->no_valid_file = TRUE;
2365 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2367 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2368 CopyNativeLevel_RND_to_EM(level);
2371 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2373 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2374 CopyNativeLevel_EM_to_RND(level);
2378 /* ------------------------------------------------------------------------- */
2379 /* functions for loading SP level */
2380 /* ------------------------------------------------------------------------- */
2382 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2383 #define SP_LEVEL_SIZE 1536
2384 #define SP_LEVEL_XSIZE 60
2385 #define SP_LEVEL_YSIZE 24
2386 #define SP_LEVEL_NAME_LEN 23
2388 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2391 int num_special_ports;
2394 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2395 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2397 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2398 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2400 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2402 int element_old = fgetc(file);
2405 if (element_old <= 0x27)
2406 element_new = getMappedElement(EL_SP_START + element_old);
2407 else if (element_old == 0x28)
2408 element_new = EL_INVISIBLE_WALL;
2411 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2412 Error(ERR_WARN, "invalid level element %d", element_old);
2414 element_new = EL_UNKNOWN;
2417 level->field[x][y] = element_new;
2421 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2423 /* initial gravity: 1 == "on", anything else (0) == "off" */
2424 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2426 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2428 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2429 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2430 level->name[i] = fgetc(file);
2431 level->name[SP_LEVEL_NAME_LEN] = '\0';
2433 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2434 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2436 /* number of infotrons needed; 0 means that Supaplex will count the total
2437 amount of infotrons in the level and use the low byte of that number
2438 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2439 level->gems_needed = fgetc(file);
2441 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2442 num_special_ports = fgetc(file);
2444 /* database of properties of up to 10 special ports (6 bytes per port) */
2445 for (i = 0; i < 10; i++)
2447 int port_location, port_x, port_y, port_element;
2450 /* high and low byte of the location of a special port; if (x, y) are the
2451 coordinates of a port in the field and (0, 0) is the top-left corner,
2452 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2453 of what may be expected: Supaplex works with a game field in memory
2454 which is 2 bytes per tile) */
2455 port_location = getFile16BitBE(file);
2457 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2458 gravity = fgetc(file);
2460 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2461 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2463 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2464 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2466 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2468 if (i >= num_special_ports)
2471 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2472 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2474 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2475 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2477 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2483 port_element = level->field[port_x][port_y];
2485 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2486 port_element > EL_SP_GRAVITY_PORT_UP)
2488 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2493 /* change previous (wrong) gravity inverting special port to either
2494 gravity enabling special port or gravity disabling special port */
2495 level->field[port_x][port_y] +=
2496 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2497 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2500 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2502 /* change special gravity ports without database entries to normal ports */
2503 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2504 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2505 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2506 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2507 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2509 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2510 if (level->gems_needed == 0)
2512 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2513 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2514 if (level->field[x][y] == EL_SP_INFOTRON)
2515 level->gems_needed++;
2517 level->gems_needed &= 0xff; /* only use low byte -- see above */
2520 level->fieldx = SP_LEVEL_XSIZE;
2521 level->fieldy = SP_LEVEL_YSIZE;
2523 level->time = 0; /* no time limit */
2524 level->amoeba_speed = 0;
2525 level->time_magic_wall = 0;
2526 level->time_wheel = 0;
2527 level->amoeba_content = EL_EMPTY;
2529 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2530 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2532 /* there are no yamyams in supaplex levels */
2533 for (i = 0; i < level->num_yamyam_contents; i++)
2534 for (y = 0; y < 3; y++)
2535 for (x = 0; x < 3; x++)
2536 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2539 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2540 struct LevelFileInfo *level_file_info)
2542 char *filename = level_file_info->filename;
2544 int nr = level_file_info->nr - leveldir_current->first_level;
2546 char name_first, name_last;
2547 struct LevelInfo multipart_level;
2548 int multipart_xpos, multipart_ypos;
2549 boolean is_multipart_level;
2550 boolean is_first_part;
2551 boolean reading_multipart_level = FALSE;
2552 boolean use_empty_level = FALSE;
2554 if (!(file = fopen(filename, MODE_READ)))
2556 level->no_valid_file = TRUE;
2558 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2563 /* position file stream to the requested level inside the level package */
2564 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2566 level->no_valid_file = TRUE;
2568 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2573 /* there exist Supaplex level package files with multi-part levels which
2574 can be detected as follows: instead of leading and trailing dashes ('-')
2575 to pad the level name, they have leading and trailing numbers which are
2576 the x and y coordinations of the current part of the multi-part level;
2577 if there are '?' characters instead of numbers on the left or right side
2578 of the level name, the multi-part level consists of only horizontal or
2581 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2583 LoadLevelFromFileStream_SP(file, level, l);
2585 /* check if this level is a part of a bigger multi-part level */
2587 name_first = level->name[0];
2588 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2590 is_multipart_level =
2591 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2592 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2595 ((name_first == '?' || name_first == '1') &&
2596 (name_last == '?' || name_last == '1'));
2598 /* correct leading multipart level meta information in level name */
2599 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2600 level->name[i] = '-';
2602 /* correct trailing multipart level meta information in level name */
2603 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2604 level->name[i] = '-';
2606 /* ---------- check for normal single level ---------- */
2608 if (!reading_multipart_level && !is_multipart_level)
2610 /* the current level is simply a normal single-part level, and we are
2611 not reading a multi-part level yet, so return the level as it is */
2616 /* ---------- check for empty level (unused multi-part) ---------- */
2618 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2620 /* this is a part of a multi-part level, but not the first part
2621 (and we are not already reading parts of a multi-part level);
2622 in this case, use an empty level instead of the single part */
2624 use_empty_level = TRUE;
2629 /* ---------- check for finished multi-part level ---------- */
2631 if (reading_multipart_level &&
2632 (!is_multipart_level ||
2633 strcmp(level->name, multipart_level.name) != 0))
2635 /* we are already reading parts of a multi-part level, but this level is
2636 either not a multi-part level, or a part of a different multi-part
2637 level; in both cases, the multi-part level seems to be complete */
2642 /* ---------- here we have one part of a multi-part level ---------- */
2644 reading_multipart_level = TRUE;
2646 if (is_first_part) /* start with first part of new multi-part level */
2648 /* copy level info structure from first part */
2649 multipart_level = *level;
2651 /* clear playfield of new multi-part level */
2652 for (y = 0; y < MAX_LEV_FIELDY; y++)
2653 for (x = 0; x < MAX_LEV_FIELDX; x++)
2654 multipart_level.field[x][y] = EL_EMPTY;
2657 if (name_first == '?')
2659 if (name_last == '?')
2662 multipart_xpos = (int)(name_first - '0');
2663 multipart_ypos = (int)(name_last - '0');
2666 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2667 multipart_xpos, multipart_ypos, multipart_level.name);
2670 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2671 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2673 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2678 multipart_level.fieldx = MAX(multipart_level.fieldx,
2679 multipart_xpos * SP_LEVEL_XSIZE);
2680 multipart_level.fieldy = MAX(multipart_level.fieldy,
2681 multipart_ypos * SP_LEVEL_YSIZE);
2683 /* copy level part at the right position of multi-part level */
2684 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2686 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2688 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2689 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2691 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2698 if (use_empty_level)
2700 setLevelInfoToDefaults(level);
2702 level->fieldx = SP_LEVEL_XSIZE;
2703 level->fieldy = SP_LEVEL_YSIZE;
2705 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2706 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2707 level->field[x][y] = EL_EMPTY;
2709 strcpy(level->name, "-------- EMPTY --------");
2711 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2714 if (reading_multipart_level)
2715 *level = multipart_level;
2718 /* ------------------------------------------------------------------------- */
2719 /* functions for loading generic level */
2720 /* ------------------------------------------------------------------------- */
2722 void LoadLevelFromFileInfo(struct LevelInfo *level,
2723 struct LevelFileInfo *level_file_info)
2725 /* always start with reliable default values */
2726 setLevelInfoToDefaults(level);
2728 switch (level_file_info->type)
2730 case LEVEL_FILE_TYPE_RND:
2731 LoadLevelFromFileInfo_RND(level, level_file_info);
2734 case LEVEL_FILE_TYPE_EM:
2735 LoadLevelFromFileInfo_EM(level, level_file_info);
2736 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2739 case LEVEL_FILE_TYPE_SP:
2740 LoadLevelFromFileInfo_SP(level, level_file_info);
2744 LoadLevelFromFileInfo_RND(level, level_file_info);
2748 /* if level file is invalid, restore level structure to default values */
2749 if (level->no_valid_file)
2750 setLevelInfoToDefaults(level);
2752 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2753 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2755 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2756 CopyNativeLevel_RND_to_Native(level);
2758 CopyNativeLevel_Native_to_RND(level);
2761 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2763 static struct LevelFileInfo level_file_info;
2765 /* always start with reliable default values */
2766 setFileInfoToDefaults(&level_file_info);
2768 level_file_info.nr = 0; /* unknown level number */
2769 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2770 level_file_info.filename = filename;
2772 LoadLevelFromFileInfo(level, &level_file_info);
2775 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2777 if (leveldir_current == NULL) /* only when dumping level */
2781 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2784 /* determine correct game engine version of current level */
2785 if (!leveldir_current->latest_engine)
2787 /* For all levels which are not forced to use the latest game engine
2788 version (normally user contributed, private and undefined levels),
2789 use the version of the game engine the levels were created for.
2791 Since 2.0.1, the game engine version is now directly stored
2792 in the level file (chunk "VERS"), so there is no need anymore
2793 to set the game version from the file version (except for old,
2794 pre-2.0 levels, where the game version is still taken from the
2795 file format version used to store the level -- see above). */
2797 /* player was faster than enemies in 1.0.0 and before */
2798 if (level->file_version == FILE_VERSION_1_0)
2799 level->double_speed = TRUE;
2801 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2802 if (level->game_version == VERSION_IDENT(2,0,1,0))
2803 level->em_slippery_gems = TRUE;
2805 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2806 if (level->game_version < VERSION_IDENT(2,2,0,0))
2807 level->use_spring_bug = TRUE;
2809 /* only few elements were able to actively move into acid before 3.1.0 */
2810 /* trigger settings did not exist before 3.1.0; set to default "any" */
2811 if (level->game_version < VERSION_IDENT(3,1,0,0))
2815 /* correct "can move into acid" settings (all zero in old levels) */
2817 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2818 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2820 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2821 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2822 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2823 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2825 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2826 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2828 /* correct trigger settings (stored as zero == "none" in old levels) */
2830 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2832 int element = EL_CUSTOM_START + i;
2833 struct ElementInfo *ei = &element_info[element];
2835 for (j = 0; j < ei->num_change_pages; j++)
2837 struct ElementChangeInfo *change = &ei->change_page[j];
2839 change->trigger_player = CH_PLAYER_ANY;
2840 change->trigger_page = CH_PAGE_ANY;
2845 else /* always use the latest game engine version */
2847 /* For all levels which are forced to use the latest game engine version
2848 (normally all but user contributed, private and undefined levels), set
2849 the game engine version to the actual version; this allows for actual
2850 corrections in the game engine to take effect for existing, converted
2851 levels (from "classic" or other existing games) to make the emulation
2852 of the corresponding game more accurate, while (hopefully) not breaking
2853 existing levels created from other players. */
2855 level->game_version = GAME_VERSION_ACTUAL;
2857 /* Set special EM style gems behaviour: EM style gems slip down from
2858 normal, steel and growing wall. As this is a more fundamental change,
2859 it seems better to set the default behaviour to "off" (as it is more
2860 natural) and make it configurable in the level editor (as a property
2861 of gem style elements). Already existing converted levels (neither
2862 private nor contributed levels) are changed to the new behaviour. */
2864 if (level->file_version < FILE_VERSION_2_0)
2865 level->em_slippery_gems = TRUE;
2869 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2873 /* map custom element change events that have changed in newer versions
2874 (these following values were accidentally changed in version 3.0.1)
2875 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2876 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2878 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2880 int element = EL_CUSTOM_START + i;
2882 /* order of checking and copying events to be mapped is important */
2883 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
2885 if (HAS_CHANGE_EVENT(element, j - 2))
2887 SET_CHANGE_EVENT(element, j - 2, FALSE);
2888 SET_CHANGE_EVENT(element, j, TRUE);
2892 /* order of checking and copying events to be mapped is important */
2893 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
2895 if (HAS_CHANGE_EVENT(element, j - 1))
2897 SET_CHANGE_EVENT(element, j - 1, FALSE);
2898 SET_CHANGE_EVENT(element, j, TRUE);
2904 /* initialize "can_change" field for old levels with only one change page */
2905 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2907 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2909 int element = EL_CUSTOM_START + i;
2911 if (CAN_CHANGE(element))
2912 element_info[element].change->can_change = TRUE;
2916 /* correct custom element values (for old levels without these options) */
2917 if (level->game_version < VERSION_IDENT(3,1,1,0))
2919 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2921 int element = EL_CUSTOM_START + i;
2922 struct ElementInfo *ei = &element_info[element];
2924 if (ei->access_direction == MV_NO_DIRECTION)
2925 ei->access_direction = MV_ALL_DIRECTIONS;
2928 for (j = 0; j < ei->num_change_pages; j++)
2930 struct ElementChangeInfo *change = &ei->change_page[j];
2932 if (change->trigger_side == CH_SIDE_NONE)
2933 change->trigger_side = CH_SIDE_ANY;
2940 /* correct custom element values (fix invalid values for all versions) */
2943 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2945 int element = EL_CUSTOM_START + i;
2946 struct ElementInfo *ei = &element_info[element];
2948 for (j = 0; j < ei->num_change_pages; j++)
2950 struct ElementChangeInfo *change = &ei->change_page[j];
2952 if (change->trigger_player == CH_PLAYER_NONE)
2953 change->trigger_player = CH_PLAYER_ANY;
2955 if (change->trigger_side == CH_SIDE_NONE)
2956 change->trigger_side = CH_SIDE_ANY;
2962 /* initialize "can_explode" field for old levels which did not store this */
2963 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2964 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2966 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2968 int element = EL_CUSTOM_START + i;
2970 if (EXPLODES_1X1_OLD(element))
2971 element_info[element].explosion_type = EXPLODES_1X1;
2973 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2974 EXPLODES_SMASHED(element) ||
2975 EXPLODES_IMPACT(element)));
2979 /* correct previously hard-coded move delay values for maze runner style */
2980 if (level->game_version < VERSION_IDENT(3,1,1,0))
2982 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2984 int element = EL_CUSTOM_START + i;
2986 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2988 /* previously hard-coded and therefore ignored */
2989 element_info[element].move_delay_fixed = 9;
2990 element_info[element].move_delay_random = 0;
2995 /* map elements that have changed in newer versions */
2996 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2997 level->game_version);
2998 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2999 for (x = 0; x < 3; x++)
3000 for (y = 0; y < 3; y++)
3001 level->yamyam_content[i].e[x][y] =
3002 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3003 level->game_version);
3005 /* initialize element properties for level editor etc. */
3006 InitElementPropertiesEngine(level->game_version);
3009 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3013 /* map elements that have changed in newer versions */
3014 for (y = 0; y < level->fieldy; y++)
3015 for (x = 0; x < level->fieldx; x++)
3016 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3017 level->game_version);
3019 /* copy elements to runtime playfield array */
3020 for (x = 0; x < MAX_LEV_FIELDX; x++)
3021 for (y = 0; y < MAX_LEV_FIELDY; y++)
3022 Feld[x][y] = level->field[x][y];
3024 /* initialize level size variables for faster access */
3025 lev_fieldx = level->fieldx;
3026 lev_fieldy = level->fieldy;
3028 /* determine border element for this level */
3032 void LoadLevelTemplate(int nr)
3036 setLevelFileInfo(&level_template.file_info, nr);
3037 filename = level_template.file_info.filename;
3039 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3041 LoadLevel_InitVersion(&level_template, filename);
3042 LoadLevel_InitElements(&level_template, filename);
3044 ActivateLevelTemplate();
3047 void LoadLevel(int nr)
3051 setLevelFileInfo(&level.file_info, nr);
3052 filename = level.file_info.filename;
3054 LoadLevelFromFileInfo(&level, &level.file_info);
3056 if (level.use_custom_template)
3057 LoadLevelTemplate(-1);
3059 LoadLevel_InitVersion(&level, filename);
3060 LoadLevel_InitElements(&level, filename);
3061 LoadLevel_InitPlayfield(&level, filename);
3064 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3066 putFileVersion(file, level->file_version);
3067 putFileVersion(file, level->game_version);
3070 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3074 putFile8Bit(file, level->fieldx);
3075 putFile8Bit(file, level->fieldy);
3077 putFile16BitBE(file, level->time);
3078 putFile16BitBE(file, level->gems_needed);
3080 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3081 putFile8Bit(file, level->name[i]);
3083 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3084 putFile8Bit(file, level->score[i]);
3086 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3087 for (y = 0; y < 3; y++)
3088 for (x = 0; x < 3; x++)
3089 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3090 level->yamyam_content[i].e[x][y]));
3091 putFile8Bit(file, level->amoeba_speed);
3092 putFile8Bit(file, level->time_magic_wall);
3093 putFile8Bit(file, level->time_wheel);
3094 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3095 level->amoeba_content));
3096 putFile8Bit(file, (level->double_speed ? 1 : 0));
3097 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3098 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3099 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3101 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3103 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3104 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3105 putFile32BitBE(file, level->can_move_into_acid_bits);
3106 putFile8Bit(file, level->dont_collide_with_bits);
3108 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3109 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3111 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3112 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3113 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3115 putFile8Bit(file, level->game_engine_type);
3117 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3120 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3124 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3125 putFile8Bit(file, level->author[i]);
3128 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3132 for (y = 0; y < level->fieldy; y++)
3133 for (x = 0; x < level->fieldx; x++)
3134 if (level->encoding_16bit_field)
3135 putFile16BitBE(file, level->field[x][y]);
3137 putFile8Bit(file, level->field[x][y]);
3141 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3145 putFile8Bit(file, EL_YAMYAM);
3146 putFile8Bit(file, level->num_yamyam_contents);
3147 putFile8Bit(file, 0);
3148 putFile8Bit(file, 0);
3150 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3151 for (y = 0; y < 3; y++)
3152 for (x = 0; x < 3; x++)
3153 if (level->encoding_16bit_field)
3154 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3156 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3160 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3163 int num_contents, content_xsize, content_ysize;
3164 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3166 if (element == EL_YAMYAM)
3168 num_contents = level->num_yamyam_contents;
3172 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3173 for (y = 0; y < 3; y++)
3174 for (x = 0; x < 3; x++)
3175 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3177 else if (element == EL_BD_AMOEBA)
3183 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3184 for (y = 0; y < 3; y++)
3185 for (x = 0; x < 3; x++)
3186 content_array[i][x][y] = EL_EMPTY;
3187 content_array[0][0][0] = level->amoeba_content;
3191 /* chunk header already written -- write empty chunk data */
3192 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3194 Error(ERR_WARN, "cannot save content for element '%d'", element);
3198 putFile16BitBE(file, element);
3199 putFile8Bit(file, num_contents);
3200 putFile8Bit(file, content_xsize);
3201 putFile8Bit(file, content_ysize);
3203 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3205 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3206 for (y = 0; y < 3; y++)
3207 for (x = 0; x < 3; x++)
3208 putFile16BitBE(file, content_array[i][x][y]);
3211 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3214 int envelope_nr = element - EL_ENVELOPE_1;
3215 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3217 putFile16BitBE(file, element);
3218 putFile16BitBE(file, envelope_len);
3219 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3220 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3222 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3224 for (i = 0; i < envelope_len; i++)
3225 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3229 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3230 int num_changed_custom_elements)
3234 putFile16BitBE(file, num_changed_custom_elements);
3236 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3238 int element = EL_CUSTOM_START + i;
3240 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3242 if (check < num_changed_custom_elements)
3244 putFile16BitBE(file, element);
3245 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3252 if (check != num_changed_custom_elements) /* should not happen */
3253 Error(ERR_WARN, "inconsistent number of custom element properties");
3258 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3259 int num_changed_custom_elements)
3263 putFile16BitBE(file, num_changed_custom_elements);
3265 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3267 int element = EL_CUSTOM_START + i;
3269 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3271 if (check < num_changed_custom_elements)
3273 putFile16BitBE(file, element);
3274 putFile16BitBE(file, element_info[element].change->target_element);
3281 if (check != num_changed_custom_elements) /* should not happen */
3282 Error(ERR_WARN, "inconsistent number of custom target elements");
3287 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3288 int num_changed_custom_elements)
3290 int i, j, x, y, check = 0;
3292 putFile16BitBE(file, num_changed_custom_elements);
3294 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3296 int element = EL_CUSTOM_START + i;
3297 struct ElementInfo *ei = &element_info[element];
3299 if (ei->modified_settings)
3301 if (check < num_changed_custom_elements)
3303 putFile16BitBE(file, element);
3305 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3306 putFile8Bit(file, ei->description[j]);
3308 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3310 /* some free bytes for future properties and padding */
3311 WriteUnusedBytesToFile(file, 7);
3313 putFile8Bit(file, ei->use_gfx_element);
3314 putFile16BitBE(file, ei->gfx_element);
3316 putFile8Bit(file, ei->collect_score_initial);
3317 putFile8Bit(file, ei->collect_count_initial);
3319 putFile16BitBE(file, ei->push_delay_fixed);
3320 putFile16BitBE(file, ei->push_delay_random);
3321 putFile16BitBE(file, ei->move_delay_fixed);
3322 putFile16BitBE(file, ei->move_delay_random);
3324 putFile16BitBE(file, ei->move_pattern);
3325 putFile8Bit(file, ei->move_direction_initial);
3326 putFile8Bit(file, ei->move_stepsize);
3328 for (y = 0; y < 3; y++)
3329 for (x = 0; x < 3; x++)
3330 putFile16BitBE(file, ei->content.e[x][y]);
3332 putFile32BitBE(file, ei->change->events);
3334 putFile16BitBE(file, ei->change->target_element);
3336 putFile16BitBE(file, ei->change->delay_fixed);
3337 putFile16BitBE(file, ei->change->delay_random);
3338 putFile16BitBE(file, ei->change->delay_frames);
3340 putFile16BitBE(file, ei->change->trigger_element);
3342 putFile8Bit(file, ei->change->explode);
3343 putFile8Bit(file, ei->change->use_target_content);
3344 putFile8Bit(file, ei->change->only_if_complete);
3345 putFile8Bit(file, ei->change->use_random_replace);
3347 putFile8Bit(file, ei->change->random_percentage);
3348 putFile8Bit(file, ei->change->replace_when);
3350 for (y = 0; y < 3; y++)
3351 for (x = 0; x < 3; x++)
3352 putFile16BitBE(file, ei->change->content.e[x][y]);
3354 putFile8Bit(file, ei->slippery_type);
3356 /* some free bytes for future properties and padding */
3357 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3364 if (check != num_changed_custom_elements) /* should not happen */
3365 Error(ERR_WARN, "inconsistent number of custom element properties");
3369 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3371 struct ElementInfo *ei = &element_info[element];
3374 /* ---------- custom element base property values (96 bytes) ------------- */
3376 putFile16BitBE(file, element);
3378 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3379 putFile8Bit(file, ei->description[i]);
3381 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3382 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3384 putFile8Bit(file, ei->num_change_pages);
3386 putFile16BitBE(file, ei->ce_value_fixed_initial);
3387 putFile16BitBE(file, ei->ce_value_random_initial);
3388 putFile8Bit(file, ei->use_last_ce_value);
3390 putFile8Bit(file, ei->use_gfx_element);
3391 putFile16BitBE(file, ei->gfx_element);
3393 putFile8Bit(file, ei->collect_score_initial);
3394 putFile8Bit(file, ei->collect_count_initial);
3396 putFile8Bit(file, ei->drop_delay_fixed);
3397 putFile8Bit(file, ei->push_delay_fixed);
3398 putFile8Bit(file, ei->drop_delay_random);
3399 putFile8Bit(file, ei->push_delay_random);
3400 putFile16BitBE(file, ei->move_delay_fixed);
3401 putFile16BitBE(file, ei->move_delay_random);
3403 /* bits 0 - 15 of "move_pattern" ... */
3404 putFile16BitBE(file, ei->move_pattern & 0xffff);
3405 putFile8Bit(file, ei->move_direction_initial);
3406 putFile8Bit(file, ei->move_stepsize);
3408 putFile8Bit(file, ei->slippery_type);
3410 for (y = 0; y < 3; y++)
3411 for (x = 0; x < 3; x++)
3412 putFile16BitBE(file, ei->content.e[x][y]);
3414 putFile16BitBE(file, ei->move_enter_element);
3415 putFile16BitBE(file, ei->move_leave_element);
3416 putFile8Bit(file, ei->move_leave_type);
3418 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3419 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3421 putFile8Bit(file, ei->access_direction);
3423 putFile8Bit(file, ei->explosion_delay);
3424 putFile8Bit(file, ei->ignition_delay);
3425 putFile8Bit(file, ei->explosion_type);
3427 /* some free bytes for future custom property values and padding */
3428 WriteUnusedBytesToFile(file, 1);
3430 /* ---------- change page property values (48 bytes) --------------------- */
3432 for (i = 0; i < ei->num_change_pages; i++)
3434 struct ElementChangeInfo *change = &ei->change_page[i];
3435 unsigned long event_bits = 0;
3437 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
3438 if (change->has_event[j])
3439 event_bits |= (1 << j);
3441 putFile32BitBE(file, event_bits);
3443 putFile16BitBE(file, change->target_element);
3445 putFile16BitBE(file, change->delay_fixed);
3446 putFile16BitBE(file, change->delay_random);
3447 putFile16BitBE(file, change->delay_frames);
3449 putFile16BitBE(file, change->trigger_element);
3451 putFile8Bit(file, change->explode);
3452 putFile8Bit(file, change->use_target_content);
3453 putFile8Bit(file, change->only_if_complete);
3454 putFile8Bit(file, change->use_random_replace);
3456 putFile8Bit(file, change->random_percentage);
3457 putFile8Bit(file, change->replace_when);
3459 for (y = 0; y < 3; y++)
3460 for (x = 0; x < 3; x++)
3461 putFile16BitBE(file, change->target_content.e[x][y]);
3463 putFile8Bit(file, change->can_change);
3465 putFile8Bit(file, change->trigger_side);
3467 putFile8Bit(file, change->trigger_player);
3468 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3469 log_2(change->trigger_page)));
3471 putFile8Bit(file, change->has_action);
3472 putFile8Bit(file, change->action_type);
3473 putFile8Bit(file, change->action_mode);
3474 putFile16BitBE(file, change->action_arg);
3476 /* some free bytes for future change property values and padding */
3477 WriteUnusedBytesToFile(file, 1);
3481 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3483 struct ElementInfo *ei = &element_info[element];
3484 struct ElementGroupInfo *group = ei->group;
3487 putFile16BitBE(file, element);
3489 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3490 putFile8Bit(file, ei->description[i]);
3492 putFile8Bit(file, group->num_elements);
3494 putFile8Bit(file, ei->use_gfx_element);
3495 putFile16BitBE(file, ei->gfx_element);
3497 putFile8Bit(file, group->choice_mode);
3499 /* some free bytes for future values and padding */
3500 WriteUnusedBytesToFile(file, 3);
3502 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3503 putFile16BitBE(file, group->element[i]);
3506 static int SaveLevel_CONF_Value(FILE *file, int pos)
3508 int default_value = element_conf[pos].default_value;
3509 int element = element_conf[pos].element;
3510 int type = element_conf[pos].type;
3511 int bytes = type & CONF_MASK_BYTES;
3512 void *value_ptr = element_conf[pos].value;
3513 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
3516 boolean modified = FALSE;
3518 /* check if any settings have been modified before saving them */
3519 if (value != default_value)
3522 if (!modified) /* do not save unmodified default settings */
3525 if (bytes == CONF_MASK_MULTI_BYTES)
3526 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
3528 num_bytes += putFile16BitBE(file, element);
3529 num_bytes += putFile8Bit(file, type);
3530 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3531 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3532 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3537 static int SaveLevel_CONF_Content(FILE *file, int pos, int num_contents)
3539 struct Content *content = (struct Content *)(element_conf[pos].value);
3540 int default_value = element_conf[pos].default_value;
3541 int element = element_conf[pos].element;
3542 int type = element_conf[pos].type;
3544 boolean modified = FALSE;
3547 /* check if any settings have been modified before saving them */
3548 for (i = 0; i < num_contents; i++)
3549 for (y = 0; y < 3; y++)
3550 for (x = 0; x < 3; x++)
3551 if (content[i].e[x][y] != default_value)
3554 if (!modified) /* do not save unmodified default settings */
3557 num_bytes += putFile16BitBE(file, element);
3558 num_bytes += putFile8Bit(file, type);
3559 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3561 for (i = 0; i < num_contents; i++)
3562 for (y = 0; y < 3; y++)
3563 for (x = 0; x < 3; x++)
3564 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3569 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
3574 li = *level; /* copy level information into temporary buffer */
3576 for (i = 0; element_conf[i].element != -1; i++)
3578 int type = element_conf[i].type;
3579 int bytes = type & CONF_MASK_BYTES;
3581 if (bytes != CONF_MASK_MULTI_BYTES)
3582 chunk_size += SaveLevel_CONF_Value(file, i);
3583 else if (type == CONF_VALUE_CONTENT_8)
3584 chunk_size += SaveLevel_CONF_Content(file, i, MAX_ELEMENT_CONTENTS);
3590 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3592 int body_chunk_size, conf_chunk_size;
3596 if (!(file = fopen(filename, MODE_WRITE)))
3598 Error(ERR_WARN, "cannot save level file '%s'", filename);
3602 level->file_version = FILE_VERSION_ACTUAL;
3603 level->game_version = GAME_VERSION_ACTUAL;
3605 /* check level field for 16-bit elements */
3606 level->encoding_16bit_field = FALSE;
3607 for (y = 0; y < level->fieldy; y++)
3608 for (x = 0; x < level->fieldx; x++)
3609 if (level->field[x][y] > 255)
3610 level->encoding_16bit_field = TRUE;
3612 /* check yamyam content for 16-bit elements */
3613 level->encoding_16bit_yamyam = FALSE;
3614 for (i = 0; i < level->num_yamyam_contents; i++)
3615 for (y = 0; y < 3; y++)
3616 for (x = 0; x < 3; x++)
3617 if (level->yamyam_content[i].e[x][y] > 255)
3618 level->encoding_16bit_yamyam = TRUE;
3620 /* check amoeba content for 16-bit elements */
3621 level->encoding_16bit_amoeba = FALSE;
3622 if (level->amoeba_content > 255)
3623 level->encoding_16bit_amoeba = TRUE;
3625 /* calculate size of "BODY" chunk */
3627 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3629 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3630 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3632 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3633 SaveLevel_VERS(file, level);
3635 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3636 SaveLevel_HEAD(file, level);
3638 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3639 SaveLevel_AUTH(file, level);
3641 putFileChunkBE(file, "BODY", body_chunk_size);
3642 SaveLevel_BODY(file, level);
3644 if (level->encoding_16bit_yamyam ||
3645 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3647 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3648 SaveLevel_CNT2(file, level, EL_YAMYAM);
3651 if (level->encoding_16bit_amoeba)
3653 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3654 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3657 /* check for envelope content */
3658 for (i = 0; i < 4; i++)
3660 if (strlen(level->envelope_text[i]) > 0)
3662 int envelope_len = strlen(level->envelope_text[i]) + 1;
3664 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3665 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3669 /* check for non-default custom elements (unless using template level) */
3670 if (!level->use_custom_template)
3672 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3674 int element = EL_CUSTOM_START + i;
3676 if (element_info[element].modified_settings)
3678 int num_change_pages = element_info[element].num_change_pages;
3680 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3681 SaveLevel_CUS4(file, level, element);
3686 /* check for non-default group elements (unless using template level) */
3687 if (!level->use_custom_template)
3689 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3691 int element = EL_GROUP_START + i;
3693 if (element_info[element].modified_settings)
3695 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3696 SaveLevel_GRP1(file, level, element);
3701 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
3703 /* check for non-default configuration settings to be saved in CONF chunk */
3704 if (conf_chunk_size > 0)
3706 putFileChunkBE(file, "CONF", conf_chunk_size);
3707 SaveLevel_CONF(file, level);
3712 SetFilePermissions(filename, PERMS_PRIVATE);
3715 void SaveLevel(int nr)
3717 char *filename = getDefaultLevelFilename(nr);
3719 SaveLevelFromFilename(&level, filename);
3722 void SaveLevelTemplate()
3724 char *filename = getDefaultLevelFilename(-1);
3726 SaveLevelFromFilename(&level, filename);
3729 void DumpLevel(struct LevelInfo *level)
3731 if (level->no_valid_file)
3733 Error(ERR_WARN, "cannot dump -- no valid level file found");
3738 printf_line("-", 79);
3739 printf("Level xxx (file version %08d, game version %08d)\n",
3740 level->file_version, level->game_version);
3741 printf_line("-", 79);
3743 printf("Level author: '%s'\n", level->author);
3744 printf("Level title: '%s'\n", level->name);
3746 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3748 printf("Level time: %d seconds\n", level->time);
3749 printf("Gems needed: %d\n", level->gems_needed);
3751 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3752 printf("Time for wheel: %d seconds\n", level->time_wheel);
3753 printf("Time for light: %d seconds\n", level->time_light);
3754 printf("Time for timegate: %d seconds\n", level->time_timegate);
3756 printf("Amoeba speed: %d\n", level->amoeba_speed);
3758 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3759 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3760 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3761 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3762 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3763 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3764 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3766 printf_line("-", 79);
3770 /* ========================================================================= */
3771 /* tape file functions */
3772 /* ========================================================================= */
3774 static void setTapeInfoToDefaults()
3778 /* always start with reliable default values (empty tape) */
3781 /* default values (also for pre-1.2 tapes) with only the first player */
3782 tape.player_participates[0] = TRUE;
3783 for (i = 1; i < MAX_PLAYERS; i++)
3784 tape.player_participates[i] = FALSE;
3786 /* at least one (default: the first) player participates in every tape */
3787 tape.num_participating_players = 1;
3789 tape.level_nr = level_nr;
3791 tape.changed = FALSE;
3793 tape.recording = FALSE;
3794 tape.playing = FALSE;
3795 tape.pausing = FALSE;
3797 tape.no_valid_file = FALSE;
3800 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3802 tape->file_version = getFileVersion(file);
3803 tape->game_version = getFileVersion(file);
3808 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3812 tape->random_seed = getFile32BitBE(file);
3813 tape->date = getFile32BitBE(file);
3814 tape->length = getFile32BitBE(file);
3816 /* read header fields that are new since version 1.2 */
3817 if (tape->file_version >= FILE_VERSION_1_2)
3819 byte store_participating_players = getFile8Bit(file);
3822 /* since version 1.2, tapes store which players participate in the tape */
3823 tape->num_participating_players = 0;
3824 for (i = 0; i < MAX_PLAYERS; i++)
3826 tape->player_participates[i] = FALSE;
3828 if (store_participating_players & (1 << i))
3830 tape->player_participates[i] = TRUE;
3831 tape->num_participating_players++;
3835 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3837 engine_version = getFileVersion(file);
3838 if (engine_version > 0)
3839 tape->engine_version = engine_version;
3841 tape->engine_version = tape->game_version;
3847 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3849 int level_identifier_size;
3852 level_identifier_size = getFile16BitBE(file);
3854 tape->level_identifier =
3855 checked_realloc(tape->level_identifier, level_identifier_size);
3857 for (i = 0; i < level_identifier_size; i++)
3858 tape->level_identifier[i] = getFile8Bit(file);
3860 tape->level_nr = getFile16BitBE(file);
3862 chunk_size = 2 + level_identifier_size + 2;
3867 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3870 int chunk_size_expected =
3871 (tape->num_participating_players + 1) * tape->length;
3873 if (chunk_size_expected != chunk_size)
3875 ReadUnusedBytesFromFile(file, chunk_size);
3876 return chunk_size_expected;
3879 for (i = 0; i < tape->length; i++)
3881 if (i >= MAX_TAPE_LEN)
3884 for (j = 0; j < MAX_PLAYERS; j++)
3886 tape->pos[i].action[j] = MV_NONE;
3888 if (tape->player_participates[j])
3889 tape->pos[i].action[j] = getFile8Bit(file);
3892 tape->pos[i].delay = getFile8Bit(file);
3894 if (tape->file_version == FILE_VERSION_1_0)
3896 /* eliminate possible diagonal moves in old tapes */
3897 /* this is only for backward compatibility */
3899 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3900 byte action = tape->pos[i].action[0];
3901 int k, num_moves = 0;
3903 for (k = 0; k<4; k++)
3905 if (action & joy_dir[k])
3907 tape->pos[i + num_moves].action[0] = joy_dir[k];
3909 tape->pos[i + num_moves].delay = 0;
3918 tape->length += num_moves;
3921 else if (tape->file_version < FILE_VERSION_2_0)
3923 /* convert pre-2.0 tapes to new tape format */
3925 if (tape->pos[i].delay > 1)
3928 tape->pos[i + 1] = tape->pos[i];
3929 tape->pos[i + 1].delay = 1;
3932 for (j = 0; j < MAX_PLAYERS; j++)
3933 tape->pos[i].action[j] = MV_NONE;
3934 tape->pos[i].delay--;
3945 if (i != tape->length)
3946 chunk_size = (tape->num_participating_players + 1) * i;
3951 void LoadTapeFromFilename(char *filename)
3953 char cookie[MAX_LINE_LEN];
3954 char chunk_name[CHUNK_ID_LEN + 1];
3958 /* always start with reliable default values */
3959 setTapeInfoToDefaults();
3961 if (!(file = fopen(filename, MODE_READ)))
3963 tape.no_valid_file = TRUE;
3968 getFileChunkBE(file, chunk_name, NULL);
3969 if (strcmp(chunk_name, "RND1") == 0)
3971 getFile32BitBE(file); /* not used */
3973 getFileChunkBE(file, chunk_name, NULL);
3974 if (strcmp(chunk_name, "TAPE") != 0)
3976 tape.no_valid_file = TRUE;
3978 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3983 else /* check for pre-2.0 file format with cookie string */
3985 strcpy(cookie, chunk_name);
3986 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3987 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3988 cookie[strlen(cookie) - 1] = '\0';
3990 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3992 tape.no_valid_file = TRUE;
3994 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3999 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4001 tape.no_valid_file = TRUE;
4003 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4008 /* pre-2.0 tape files have no game version, so use file version here */
4009 tape.game_version = tape.file_version;
4012 if (tape.file_version < FILE_VERSION_1_2)
4014 /* tape files from versions before 1.2.0 without chunk structure */
4015 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4016 LoadTape_BODY(file, 2 * tape.length, &tape);
4024 int (*loader)(FILE *, int, struct TapeInfo *);
4028 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4029 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4030 { "INFO", -1, LoadTape_INFO },
4031 { "BODY", -1, LoadTape_BODY },
4035 while (getFileChunkBE(file, chunk_name, &chunk_size))
4039 while (chunk_info[i].name != NULL &&
4040 strcmp(chunk_name, chunk_info[i].name) != 0)
4043 if (chunk_info[i].name == NULL)
4045 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4046 chunk_name, filename);
4047 ReadUnusedBytesFromFile(file, chunk_size);
4049 else if (chunk_info[i].size != -1 &&
4050 chunk_info[i].size != chunk_size)
4052 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4053 chunk_size, chunk_name, filename);
4054 ReadUnusedBytesFromFile(file, chunk_size);
4058 /* call function to load this tape chunk */
4059 int chunk_size_expected =
4060 (chunk_info[i].loader)(file, chunk_size, &tape);
4062 /* the size of some chunks cannot be checked before reading other
4063 chunks first (like "HEAD" and "BODY") that contain some header
4064 information, so check them here */
4065 if (chunk_size_expected != chunk_size)
4067 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4068 chunk_size, chunk_name, filename);
4076 tape.length_seconds = GetTapeLength();
4079 printf("::: tape game version: %d\n", tape.game_version);
4080 printf("::: tape engine version: %d\n", tape.engine_version);
4084 void LoadTape(int nr)
4086 char *filename = getTapeFilename(nr);
4088 LoadTapeFromFilename(filename);
4091 void LoadSolutionTape(int nr)
4093 char *filename = getSolutionTapeFilename(nr);
4095 LoadTapeFromFilename(filename);
4098 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4100 putFileVersion(file, tape->file_version);
4101 putFileVersion(file, tape->game_version);
4104 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4107 byte store_participating_players = 0;
4109 /* set bits for participating players for compact storage */
4110 for (i = 0; i < MAX_PLAYERS; i++)
4111 if (tape->player_participates[i])
4112 store_participating_players |= (1 << i);
4114 putFile32BitBE(file, tape->random_seed);
4115 putFile32BitBE(file, tape->date);
4116 putFile32BitBE(file, tape->length);
4118 putFile8Bit(file, store_participating_players);
4120 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4121 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4123 putFileVersion(file, tape->engine_version);
4126 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4128 int level_identifier_size = strlen(tape->level_identifier) + 1;
4131 putFile16BitBE(file, level_identifier_size);
4133 for (i = 0; i < level_identifier_size; i++)
4134 putFile8Bit(file, tape->level_identifier[i]);
4136 putFile16BitBE(file, tape->level_nr);
4139 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4143 for (i = 0; i < tape->length; i++)
4145 for (j = 0; j < MAX_PLAYERS; j++)
4146 if (tape->player_participates[j])
4147 putFile8Bit(file, tape->pos[i].action[j]);
4149 putFile8Bit(file, tape->pos[i].delay);
4153 void SaveTape(int nr)
4155 char *filename = getTapeFilename(nr);
4157 boolean new_tape = TRUE;
4158 int num_participating_players = 0;
4159 int info_chunk_size;
4160 int body_chunk_size;
4163 InitTapeDirectory(leveldir_current->subdir);
4165 /* if a tape still exists, ask to overwrite it */
4166 if (fileExists(filename))
4169 if (!Request("Replace old tape ?", REQ_ASK))
4173 if (!(file = fopen(filename, MODE_WRITE)))
4175 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4179 tape.file_version = FILE_VERSION_ACTUAL;
4180 tape.game_version = GAME_VERSION_ACTUAL;
4182 /* count number of participating players */
4183 for (i = 0; i < MAX_PLAYERS; i++)
4184 if (tape.player_participates[i])
4185 num_participating_players++;
4187 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4188 body_chunk_size = (num_participating_players + 1) * tape.length;
4190 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4191 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4193 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4194 SaveTape_VERS(file, &tape);
4196 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4197 SaveTape_HEAD(file, &tape);
4199 putFileChunkBE(file, "INFO", info_chunk_size);
4200 SaveTape_INFO(file, &tape);
4202 putFileChunkBE(file, "BODY", body_chunk_size);
4203 SaveTape_BODY(file, &tape);
4207 SetFilePermissions(filename, PERMS_PRIVATE);
4209 tape.changed = FALSE;
4212 Request("Tape saved !", REQ_CONFIRM);
4215 void DumpTape(struct TapeInfo *tape)
4219 if (tape->no_valid_file)
4221 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4226 printf_line("-", 79);
4227 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4228 tape->level_nr, tape->file_version, tape->game_version);
4229 printf(" (effective engine version %08d)\n",
4230 tape->engine_version);
4231 printf("Level series identifier: '%s'\n", tape->level_identifier);
4232 printf_line("-", 79);
4234 for (i = 0; i < tape->length; i++)
4236 if (i >= MAX_TAPE_LEN)
4239 printf("%03d: ", i);
4241 for (j = 0; j < MAX_PLAYERS; j++)
4243 if (tape->player_participates[j])
4245 int action = tape->pos[i].action[j];
4247 printf("%d:%02x ", j, action);
4248 printf("[%c%c%c%c|%c%c] - ",
4249 (action & JOY_LEFT ? '<' : ' '),
4250 (action & JOY_RIGHT ? '>' : ' '),
4251 (action & JOY_UP ? '^' : ' '),
4252 (action & JOY_DOWN ? 'v' : ' '),
4253 (action & JOY_BUTTON_1 ? '1' : ' '),
4254 (action & JOY_BUTTON_2 ? '2' : ' '));
4258 printf("(%03d)\n", tape->pos[i].delay);
4261 printf_line("-", 79);
4265 /* ========================================================================= */
4266 /* score file functions */
4267 /* ========================================================================= */
4269 void LoadScore(int nr)
4272 char *filename = getScoreFilename(nr);
4273 char cookie[MAX_LINE_LEN];
4274 char line[MAX_LINE_LEN];
4278 /* always start with reliable default values */
4279 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4281 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4282 highscore[i].Score = 0;
4285 if (!(file = fopen(filename, MODE_READ)))
4288 /* check file identifier */
4289 fgets(cookie, MAX_LINE_LEN, file);
4290 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4291 cookie[strlen(cookie) - 1] = '\0';
4293 if (!checkCookieString(cookie, SCORE_COOKIE))
4295 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4300 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4302 fscanf(file, "%d", &highscore[i].Score);
4303 fgets(line, MAX_LINE_LEN, file);
4305 if (line[strlen(line) - 1] == '\n')
4306 line[strlen(line) - 1] = '\0';
4308 for (line_ptr = line; *line_ptr; line_ptr++)
4310 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4312 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4313 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4322 void SaveScore(int nr)
4325 char *filename = getScoreFilename(nr);
4328 InitScoreDirectory(leveldir_current->subdir);
4330 if (!(file = fopen(filename, MODE_WRITE)))
4332 Error(ERR_WARN, "cannot save score for level %d", nr);
4336 fprintf(file, "%s\n\n", SCORE_COOKIE);
4338 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4339 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4343 SetFilePermissions(filename, PERMS_PUBLIC);
4347 /* ========================================================================= */
4348 /* setup file functions */
4349 /* ========================================================================= */
4351 #define TOKEN_STR_PLAYER_PREFIX "player_"
4354 #define SETUP_TOKEN_PLAYER_NAME 0
4355 #define SETUP_TOKEN_SOUND 1
4356 #define SETUP_TOKEN_SOUND_LOOPS 2
4357 #define SETUP_TOKEN_SOUND_MUSIC 3
4358 #define SETUP_TOKEN_SOUND_SIMPLE 4
4359 #define SETUP_TOKEN_TOONS 5
4360 #define SETUP_TOKEN_SCROLL_DELAY 6
4361 #define SETUP_TOKEN_SOFT_SCROLLING 7
4362 #define SETUP_TOKEN_FADING 8
4363 #define SETUP_TOKEN_AUTORECORD 9
4364 #define SETUP_TOKEN_QUICK_DOORS 10
4365 #define SETUP_TOKEN_TEAM_MODE 11
4366 #define SETUP_TOKEN_HANDICAP 12
4367 #define SETUP_TOKEN_SKIP_LEVELS 13
4368 #define SETUP_TOKEN_TIME_LIMIT 14
4369 #define SETUP_TOKEN_FULLSCREEN 15
4370 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4371 #define SETUP_TOKEN_GRAPHICS_SET 17
4372 #define SETUP_TOKEN_SOUNDS_SET 18
4373 #define SETUP_TOKEN_MUSIC_SET 19
4374 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4375 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4376 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4378 #define NUM_GLOBAL_SETUP_TOKENS 23
4381 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4382 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4383 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4384 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4385 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4386 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4387 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4388 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4389 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4390 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4391 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4392 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4393 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4395 #define NUM_EDITOR_SETUP_TOKENS 13
4397 /* shortcut setup */
4398 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4399 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4400 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4402 #define NUM_SHORTCUT_SETUP_TOKENS 3
4405 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4406 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4407 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4408 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4409 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4410 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4411 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4412 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4413 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4414 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4415 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4416 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4417 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4418 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4419 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4420 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4422 #define NUM_PLAYER_SETUP_TOKENS 16
4425 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4426 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4428 #define NUM_SYSTEM_SETUP_TOKENS 2
4431 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4433 #define NUM_OPTIONS_SETUP_TOKENS 1
4436 static struct SetupInfo si;
4437 static struct SetupEditorInfo sei;
4438 static struct SetupShortcutInfo ssi;
4439 static struct SetupInputInfo sii;
4440 static struct SetupSystemInfo syi;
4441 static struct OptionInfo soi;
4443 static struct TokenInfo global_setup_tokens[] =
4445 { TYPE_STRING, &si.player_name, "player_name" },
4446 { TYPE_SWITCH, &si.sound, "sound" },
4447 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4448 { TYPE_SWITCH, &si.sound_music, "background_music" },
4449 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4450 { TYPE_SWITCH, &si.toons, "toons" },
4451 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4452 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4453 { TYPE_SWITCH, &si.fading, "screen_fading" },
4454 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4455 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4456 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4457 { TYPE_SWITCH, &si.handicap, "handicap" },
4458 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4459 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4460 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4461 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4462 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4463 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4464 { TYPE_STRING, &si.music_set, "music_set" },
4465 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4466 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4467 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4470 static struct TokenInfo editor_setup_tokens[] =
4472 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4473 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4474 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4475 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4476 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4477 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4478 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4479 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4480 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4481 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4482 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4483 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4484 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4487 static struct TokenInfo shortcut_setup_tokens[] =
4489 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4490 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4491 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4494 static struct TokenInfo player_setup_tokens[] =
4496 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4497 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4498 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4499 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4500 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4501 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4502 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4503 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4504 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4505 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4506 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4507 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4508 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4509 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4510 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4511 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4514 static struct TokenInfo system_setup_tokens[] =
4516 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4517 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4520 static struct TokenInfo options_setup_tokens[] =
4522 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4525 static char *get_corrected_login_name(char *login_name)
4527 /* needed because player name must be a fixed length string */
4528 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4530 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4531 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4533 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4534 if (strchr(login_name_new, ' '))
4535 *strchr(login_name_new, ' ') = '\0';
4537 return login_name_new;
4540 static void setSetupInfoToDefaults(struct SetupInfo *si)
4544 si->player_name = get_corrected_login_name(getLoginName());
4547 si->sound_loops = TRUE;
4548 si->sound_music = TRUE;
4549 si->sound_simple = TRUE;
4551 si->double_buffering = TRUE;
4552 si->direct_draw = !si->double_buffering;
4553 si->scroll_delay = TRUE;
4554 si->soft_scrolling = TRUE;
4556 si->autorecord = TRUE;
4557 si->quick_doors = FALSE;
4558 si->team_mode = FALSE;
4559 si->handicap = TRUE;
4560 si->skip_levels = TRUE;
4561 si->time_limit = TRUE;
4562 si->fullscreen = FALSE;
4563 si->ask_on_escape = TRUE;
4565 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4566 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4567 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4568 si->override_level_graphics = FALSE;
4569 si->override_level_sounds = FALSE;
4570 si->override_level_music = FALSE;
4572 si->editor.el_boulderdash = TRUE;
4573 si->editor.el_emerald_mine = TRUE;
4574 si->editor.el_emerald_mine_club = TRUE;
4575 si->editor.el_more = TRUE;
4576 si->editor.el_sokoban = TRUE;
4577 si->editor.el_supaplex = TRUE;
4578 si->editor.el_diamond_caves = TRUE;
4579 si->editor.el_dx_boulderdash = TRUE;
4580 si->editor.el_chars = TRUE;
4581 si->editor.el_custom = TRUE;
4582 si->editor.el_custom_more = FALSE;
4584 si->editor.el_headlines = TRUE;
4585 si->editor.el_user_defined = FALSE;
4587 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4588 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4589 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4591 for (i = 0; i < MAX_PLAYERS; i++)
4593 si->input[i].use_joystick = FALSE;
4594 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4595 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4596 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4597 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4598 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4599 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4600 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4601 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4602 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4603 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4604 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4605 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4606 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4607 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4608 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4611 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4612 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4614 si->options.verbose = FALSE;
4617 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4621 if (!setup_file_hash)
4626 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4627 setSetupInfo(global_setup_tokens, i,
4628 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4633 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4634 setSetupInfo(editor_setup_tokens, i,
4635 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4638 /* shortcut setup */
4639 ssi = setup.shortcut;
4640 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4641 setSetupInfo(shortcut_setup_tokens, i,
4642 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4643 setup.shortcut = ssi;
4646 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4650 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4652 sii = setup.input[pnr];
4653 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4655 char full_token[100];
4657 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4658 setSetupInfo(player_setup_tokens, i,
4659 getHashEntry(setup_file_hash, full_token));
4661 setup.input[pnr] = sii;
4666 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4667 setSetupInfo(system_setup_tokens, i,
4668 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4672 soi = setup.options;
4673 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4674 setSetupInfo(options_setup_tokens, i,
4675 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4676 setup.options = soi;
4681 char *filename = getSetupFilename();
4682 SetupFileHash *setup_file_hash = NULL;
4684 /* always start with reliable default values */
4685 setSetupInfoToDefaults(&setup);
4687 setup_file_hash = loadSetupFileHash(filename);
4689 if (setup_file_hash)
4691 char *player_name_new;
4693 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4694 decodeSetupFileHash(setup_file_hash);
4696 setup.direct_draw = !setup.double_buffering;
4698 freeSetupFileHash(setup_file_hash);
4700 /* needed to work around problems with fixed length strings */
4701 player_name_new = get_corrected_login_name(setup.player_name);
4702 free(setup.player_name);
4703 setup.player_name = player_name_new;
4706 Error(ERR_WARN, "using default setup values");
4711 char *filename = getSetupFilename();
4715 InitUserDataDirectory();
4717 if (!(file = fopen(filename, MODE_WRITE)))
4719 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4723 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4724 getCookie("SETUP")));
4725 fprintf(file, "\n");
4729 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4731 /* just to make things nicer :) */
4732 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4733 i == SETUP_TOKEN_GRAPHICS_SET)
4734 fprintf(file, "\n");
4736 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4741 fprintf(file, "\n");
4742 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4743 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4745 /* shortcut setup */
4746 ssi = setup.shortcut;
4747 fprintf(file, "\n");
4748 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4749 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4752 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4756 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4757 fprintf(file, "\n");
4759 sii = setup.input[pnr];
4760 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4761 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4766 fprintf(file, "\n");
4767 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4768 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4771 soi = setup.options;
4772 fprintf(file, "\n");
4773 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4774 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4778 SetFilePermissions(filename, PERMS_PRIVATE);
4781 void LoadCustomElementDescriptions()
4783 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4784 SetupFileHash *setup_file_hash;
4787 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4789 if (element_info[i].custom_description != NULL)
4791 free(element_info[i].custom_description);
4792 element_info[i].custom_description = NULL;
4796 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4799 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4801 char *token = getStringCat2(element_info[i].token_name, ".name");
4802 char *value = getHashEntry(setup_file_hash, token);
4805 element_info[i].custom_description = getStringCopy(value);
4810 freeSetupFileHash(setup_file_hash);
4813 void LoadSpecialMenuDesignSettings()
4815 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4816 SetupFileHash *setup_file_hash;
4819 /* always start with reliable default values from default config */
4820 for (i = 0; image_config_vars[i].token != NULL; i++)
4821 for (j = 0; image_config[j].token != NULL; j++)
4822 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4823 *image_config_vars[i].value =
4824 get_auto_parameter_value(image_config_vars[i].token,
4825 image_config[j].value);
4827 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4830 /* special case: initialize with default values that may be overwritten */
4831 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4833 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4834 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4835 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4837 if (value_x != NULL)
4838 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4839 if (value_y != NULL)
4840 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4841 if (list_size != NULL)
4842 menu.list_size[i] = get_integer_from_string(list_size);
4845 /* read (and overwrite with) values that may be specified in config file */
4846 for (i = 0; image_config_vars[i].token != NULL; i++)
4848 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4851 *image_config_vars[i].value =
4852 get_auto_parameter_value(image_config_vars[i].token, value);
4855 freeSetupFileHash(setup_file_hash);
4858 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4860 char *filename = getEditorSetupFilename();
4861 SetupFileList *setup_file_list, *list;
4862 SetupFileHash *element_hash;
4863 int num_unknown_tokens = 0;
4866 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4869 element_hash = newSetupFileHash();
4871 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4872 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4874 /* determined size may be larger than needed (due to unknown elements) */
4876 for (list = setup_file_list; list != NULL; list = list->next)
4879 /* add space for up to 3 more elements for padding that may be needed */
4882 *elements = checked_malloc(*num_elements * sizeof(int));
4885 for (list = setup_file_list; list != NULL; list = list->next)
4887 char *value = getHashEntry(element_hash, list->token);
4889 if (value == NULL) /* try to find obsolete token mapping */
4891 char *mapped_token = get_mapped_token(list->token);
4893 if (mapped_token != NULL)
4895 value = getHashEntry(element_hash, mapped_token);
4903 (*elements)[(*num_elements)++] = atoi(value);
4907 if (num_unknown_tokens == 0)
4909 Error(ERR_RETURN_LINE, "-");
4910 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4911 Error(ERR_RETURN, "- config file: '%s'", filename);
4913 num_unknown_tokens++;
4916 Error(ERR_RETURN, "- token: '%s'", list->token);
4920 if (num_unknown_tokens > 0)
4921 Error(ERR_RETURN_LINE, "-");
4923 while (*num_elements % 4) /* pad with empty elements, if needed */
4924 (*elements)[(*num_elements)++] = EL_EMPTY;
4926 freeSetupFileList(setup_file_list);
4927 freeSetupFileHash(element_hash);
4930 for (i = 0; i < *num_elements; i++)
4931 printf("editor: element '%s' [%d]\n",
4932 element_info[(*elements)[i]].token_name, (*elements)[i]);
4936 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4939 SetupFileHash *setup_file_hash = NULL;
4940 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4941 char *filename_music, *filename_prefix, *filename_info;
4947 token_to_value_ptr[] =
4949 { "title_header", &tmp_music_file_info.title_header },
4950 { "artist_header", &tmp_music_file_info.artist_header },
4951 { "album_header", &tmp_music_file_info.album_header },
4952 { "year_header", &tmp_music_file_info.year_header },
4954 { "title", &tmp_music_file_info.title },
4955 { "artist", &tmp_music_file_info.artist },
4956 { "album", &tmp_music_file_info.album },
4957 { "year", &tmp_music_file_info.year },
4963 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4964 getCustomMusicFilename(basename));
4966 if (filename_music == NULL)
4969 /* ---------- try to replace file extension ---------- */
4971 filename_prefix = getStringCopy(filename_music);
4972 if (strrchr(filename_prefix, '.') != NULL)
4973 *strrchr(filename_prefix, '.') = '\0';
4974 filename_info = getStringCat2(filename_prefix, ".txt");
4977 printf("trying to load file '%s'...\n", filename_info);
4980 if (fileExists(filename_info))
4981 setup_file_hash = loadSetupFileHash(filename_info);
4983 free(filename_prefix);
4984 free(filename_info);
4986 if (setup_file_hash == NULL)
4988 /* ---------- try to add file extension ---------- */
4990 filename_prefix = getStringCopy(filename_music);
4991 filename_info = getStringCat2(filename_prefix, ".txt");
4994 printf("trying to load file '%s'...\n", filename_info);
4997 if (fileExists(filename_info))
4998 setup_file_hash = loadSetupFileHash(filename_info);
5000 free(filename_prefix);
5001 free(filename_info);
5004 if (setup_file_hash == NULL)
5007 /* ---------- music file info found ---------- */
5009 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5011 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5013 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5015 *token_to_value_ptr[i].value_ptr =
5016 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5019 tmp_music_file_info.basename = getStringCopy(basename);
5020 tmp_music_file_info.music = music;
5021 tmp_music_file_info.is_sound = is_sound;
5023 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5024 *new_music_file_info = tmp_music_file_info;
5026 return new_music_file_info;
5029 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5031 return get_music_file_info_ext(basename, music, FALSE);
5034 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5036 return get_music_file_info_ext(basename, sound, TRUE);
5039 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5040 char *basename, boolean is_sound)
5042 for (; list != NULL; list = list->next)
5043 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5049 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5051 return music_info_listed_ext(list, basename, FALSE);
5054 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5056 return music_info_listed_ext(list, basename, TRUE);
5059 void LoadMusicInfo()
5061 char *music_directory = getCustomMusicDirectory();
5062 int num_music = getMusicListSize();
5063 int num_music_noconf = 0;
5064 int num_sounds = getSoundListSize();
5066 struct dirent *dir_entry;
5067 struct FileInfo *music, *sound;
5068 struct MusicFileInfo *next, **new;
5071 while (music_file_info != NULL)
5073 next = music_file_info->next;
5075 checked_free(music_file_info->basename);
5077 checked_free(music_file_info->title_header);
5078 checked_free(music_file_info->artist_header);
5079 checked_free(music_file_info->album_header);
5080 checked_free(music_file_info->year_header);
5082 checked_free(music_file_info->title);
5083 checked_free(music_file_info->artist);
5084 checked_free(music_file_info->album);
5085 checked_free(music_file_info->year);
5087 free(music_file_info);
5089 music_file_info = next;
5092 new = &music_file_info;
5094 for (i = 0; i < num_music; i++)
5096 music = getMusicListEntry(i);
5098 if (music->filename == NULL)
5101 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5104 /* a configured file may be not recognized as music */
5105 if (!FileIsMusic(music->filename))
5109 printf("::: -> '%s' (configured)\n", music->filename);
5112 if (!music_info_listed(music_file_info, music->filename))
5114 *new = get_music_file_info(music->filename, i);
5116 new = &(*new)->next;
5120 if ((dir = opendir(music_directory)) == NULL)
5122 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5126 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5128 char *basename = dir_entry->d_name;
5129 boolean music_already_used = FALSE;
5132 /* skip all music files that are configured in music config file */
5133 for (i = 0; i < num_music; i++)
5135 music = getMusicListEntry(i);
5137 if (music->filename == NULL)
5140 if (strcmp(basename, music->filename) == 0)
5142 music_already_used = TRUE;
5147 if (music_already_used)
5150 if (!FileIsMusic(basename))
5154 printf("::: -> '%s' (found in directory)\n", basename);
5157 if (!music_info_listed(music_file_info, basename))
5159 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5161 new = &(*new)->next;
5169 for (i = 0; i < num_sounds; i++)
5171 sound = getSoundListEntry(i);
5173 if (sound->filename == NULL)
5176 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5179 /* a configured file may be not recognized as sound */
5180 if (!FileIsSound(sound->filename))
5184 printf("::: -> '%s' (configured)\n", sound->filename);
5187 if (!sound_info_listed(music_file_info, sound->filename))
5189 *new = get_sound_file_info(sound->filename, i);
5191 new = &(*new)->next;
5196 for (next = music_file_info; next != NULL; next = next->next)
5197 printf("::: title == '%s'\n", next->title);
5201 void add_helpanim_entry(int element, int action, int direction, int delay,
5202 int *num_list_entries)
5204 struct HelpAnimInfo *new_list_entry;
5205 (*num_list_entries)++;
5208 checked_realloc(helpanim_info,
5209 *num_list_entries * sizeof(struct HelpAnimInfo));
5210 new_list_entry = &helpanim_info[*num_list_entries - 1];
5212 new_list_entry->element = element;
5213 new_list_entry->action = action;
5214 new_list_entry->direction = direction;
5215 new_list_entry->delay = delay;
5218 void print_unknown_token(char *filename, char *token, int token_nr)
5222 Error(ERR_RETURN_LINE, "-");
5223 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5224 Error(ERR_RETURN, "- config file: '%s'", filename);
5227 Error(ERR_RETURN, "- token: '%s'", token);
5230 void print_unknown_token_end(int token_nr)
5233 Error(ERR_RETURN_LINE, "-");
5236 void LoadHelpAnimInfo()
5238 char *filename = getHelpAnimFilename();
5239 SetupFileList *setup_file_list = NULL, *list;
5240 SetupFileHash *element_hash, *action_hash, *direction_hash;
5241 int num_list_entries = 0;
5242 int num_unknown_tokens = 0;
5245 if (fileExists(filename))
5246 setup_file_list = loadSetupFileList(filename);
5248 if (setup_file_list == NULL)
5250 /* use reliable default values from static configuration */
5251 SetupFileList *insert_ptr;
5253 insert_ptr = setup_file_list =
5254 newSetupFileList(helpanim_config[0].token,
5255 helpanim_config[0].value);
5257 for (i = 1; helpanim_config[i].token; i++)
5258 insert_ptr = addListEntry(insert_ptr,
5259 helpanim_config[i].token,
5260 helpanim_config[i].value);
5263 element_hash = newSetupFileHash();
5264 action_hash = newSetupFileHash();
5265 direction_hash = newSetupFileHash();
5267 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5268 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5270 for (i = 0; i < NUM_ACTIONS; i++)
5271 setHashEntry(action_hash, element_action_info[i].suffix,
5272 i_to_a(element_action_info[i].value));
5274 /* do not store direction index (bit) here, but direction value! */
5275 for (i = 0; i < NUM_DIRECTIONS; i++)
5276 setHashEntry(direction_hash, element_direction_info[i].suffix,
5277 i_to_a(1 << element_direction_info[i].value));
5279 for (list = setup_file_list; list != NULL; list = list->next)
5281 char *element_token, *action_token, *direction_token;
5282 char *element_value, *action_value, *direction_value;
5283 int delay = atoi(list->value);
5285 if (strcmp(list->token, "end") == 0)
5287 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5292 /* first try to break element into element/action/direction parts;
5293 if this does not work, also accept combined "element[.act][.dir]"
5294 elements (like "dynamite.active"), which are unique elements */
5296 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5298 element_value = getHashEntry(element_hash, list->token);
5299 if (element_value != NULL) /* element found */
5300 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5304 /* no further suffixes found -- this is not an element */
5305 print_unknown_token(filename, list->token, num_unknown_tokens++);
5311 /* token has format "<prefix>.<something>" */
5313 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5314 direction_token = action_token; /* ... or direction */
5316 element_token = getStringCopy(list->token);
5317 *strchr(element_token, '.') = '\0';
5319 element_value = getHashEntry(element_hash, element_token);
5321 if (element_value == NULL) /* this is no element */
5323 element_value = getHashEntry(element_hash, list->token);
5324 if (element_value != NULL) /* combined element found */
5325 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5328 print_unknown_token(filename, list->token, num_unknown_tokens++);
5330 free(element_token);
5335 action_value = getHashEntry(action_hash, action_token);
5337 if (action_value != NULL) /* action found */
5339 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5342 free(element_token);
5347 direction_value = getHashEntry(direction_hash, direction_token);
5349 if (direction_value != NULL) /* direction found */
5351 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5354 free(element_token);
5359 if (strchr(action_token + 1, '.') == NULL)
5361 /* no further suffixes found -- this is not an action nor direction */
5363 element_value = getHashEntry(element_hash, list->token);
5364 if (element_value != NULL) /* combined element found */
5365 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5368 print_unknown_token(filename, list->token, num_unknown_tokens++);
5370 free(element_token);
5375 /* token has format "<prefix>.<suffix>.<something>" */
5377 direction_token = strchr(action_token + 1, '.');
5379 action_token = getStringCopy(action_token);
5380 *strchr(action_token + 1, '.') = '\0';
5382 action_value = getHashEntry(action_hash, action_token);
5384 if (action_value == NULL) /* this is no action */
5386 element_value = getHashEntry(element_hash, list->token);
5387 if (element_value != NULL) /* combined element found */
5388 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5391 print_unknown_token(filename, list->token, num_unknown_tokens++);
5393 free(element_token);
5399 direction_value = getHashEntry(direction_hash, direction_token);
5401 if (direction_value != NULL) /* direction found */
5403 add_helpanim_entry(atoi(element_value), atoi(action_value),
5404 atoi(direction_value), delay, &num_list_entries);
5406 free(element_token);
5412 /* this is no direction */
5414 element_value = getHashEntry(element_hash, list->token);
5415 if (element_value != NULL) /* combined element found */
5416 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5419 print_unknown_token(filename, list->token, num_unknown_tokens++);
5421 free(element_token);
5425 print_unknown_token_end(num_unknown_tokens);
5427 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5428 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5430 freeSetupFileList(setup_file_list);
5431 freeSetupFileHash(element_hash);
5432 freeSetupFileHash(action_hash);
5433 freeSetupFileHash(direction_hash);
5436 for (i = 0; i < num_list_entries; i++)
5437 printf("::: %d, %d, %d => %d\n",
5438 helpanim_info[i].element,
5439 helpanim_info[i].action,
5440 helpanim_info[i].direction,
5441 helpanim_info[i].delay);
5445 void LoadHelpTextInfo()
5447 char *filename = getHelpTextFilename();
5450 if (helptext_info != NULL)
5452 freeSetupFileHash(helptext_info);
5453 helptext_info = NULL;
5456 if (fileExists(filename))
5457 helptext_info = loadSetupFileHash(filename);
5459 if (helptext_info == NULL)
5461 /* use reliable default values from static configuration */
5462 helptext_info = newSetupFileHash();
5464 for (i = 0; helptext_config[i].token; i++)
5465 setHashEntry(helptext_info,
5466 helptext_config[i].token,
5467 helptext_config[i].value);
5471 BEGIN_HASH_ITERATION(helptext_info, itr)
5473 printf("::: '%s' => '%s'\n",
5474 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5476 END_HASH_ITERATION(hash, itr)
5481 /* ------------------------------------------------------------------------- *
5483 * ------------------------------------------------------------------------- */
5485 #define MAX_NUM_CONVERT_LEVELS 1000
5487 void ConvertLevels()
5489 static LevelDirTree *convert_leveldir = NULL;
5490 static int convert_level_nr = -1;
5491 static int num_levels_handled = 0;
5492 static int num_levels_converted = 0;
5493 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5496 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5497 global.convert_leveldir);
5499 if (convert_leveldir == NULL)
5500 Error(ERR_EXIT, "no such level identifier: '%s'",
5501 global.convert_leveldir);
5503 leveldir_current = convert_leveldir;
5505 if (global.convert_level_nr != -1)
5507 convert_leveldir->first_level = global.convert_level_nr;
5508 convert_leveldir->last_level = global.convert_level_nr;
5511 convert_level_nr = convert_leveldir->first_level;
5513 printf_line("=", 79);
5514 printf("Converting levels\n");
5515 printf_line("-", 79);
5516 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5517 printf("Level series name: '%s'\n", convert_leveldir->name);
5518 printf("Level series author: '%s'\n", convert_leveldir->author);
5519 printf("Number of levels: %d\n", convert_leveldir->levels);
5520 printf_line("=", 79);
5523 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5524 levels_failed[i] = FALSE;
5526 while (convert_level_nr <= convert_leveldir->last_level)
5528 char *level_filename;
5531 level_nr = convert_level_nr++;
5533 printf("Level %03d: ", level_nr);
5535 LoadLevel(level_nr);
5536 if (level.no_valid_file)
5538 printf("(no level)\n");
5542 printf("converting level ... ");
5544 level_filename = getDefaultLevelFilename(level_nr);
5545 new_level = !fileExists(level_filename);
5549 SaveLevel(level_nr);
5551 num_levels_converted++;
5553 printf("converted.\n");
5557 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5558 levels_failed[level_nr] = TRUE;
5560 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5563 num_levels_handled++;
5567 printf_line("=", 79);
5568 printf("Number of levels handled: %d\n", num_levels_handled);
5569 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5570 (num_levels_handled ?
5571 num_levels_converted * 100 / num_levels_handled : 0));
5572 printf_line("-", 79);
5573 printf("Summary (for automatic parsing by scripts):\n");
5574 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5575 convert_leveldir->identifier, num_levels_converted,
5577 (num_levels_handled ?
5578 num_levels_converted * 100 / num_levels_handled : 0));
5580 if (num_levels_handled != num_levels_converted)
5582 printf(", FAILED:");
5583 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5584 if (levels_failed[i])
5589 printf_line("=", 79);