1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
188 &li.use_step_counter, FALSE
193 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
194 &li.wind_direction_initial, MV_NONE
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
200 &li.em_slippery_gems, FALSE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
206 &li.use_custom_template, FALSE
211 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
212 &li.can_move_into_acid_bits, ~0 /* default: everything can */
217 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
218 &li.dont_collide_with_bits, ~0 /* default: always deadly */
223 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
224 &li.score[SC_TIME_BONUS], 1
234 static struct LevelFileConfigInfo chunk_config_ELEM[] =
236 /* (these values are the same for each player) */
239 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
240 &li.block_last_field, FALSE /* default case for EM levels */
244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
245 &li.sp_block_last_field, TRUE /* default case for SP levels */
249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
250 &li.instant_relocation, FALSE
254 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
255 &li.can_pass_to_walkable, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
260 &li.block_snap_field, TRUE
264 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
265 &li.continuous_snapping, TRUE
268 /* (these values are different for each player) */
271 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
272 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
276 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
277 &li.initial_player_gravity[0], FALSE
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
282 &li.use_start_element[0], FALSE
286 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
287 &li.start_element[0], EL_PLAYER_1
291 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
292 &li.use_artwork_element[0], FALSE
296 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
297 &li.artwork_element[0], EL_PLAYER_1
301 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
302 &li.use_explosion_element[0], FALSE
306 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
307 &li.explosion_element[0], EL_PLAYER_1
312 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
313 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
317 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
318 &li.initial_player_gravity[1], FALSE
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
323 &li.use_start_element[1], FALSE
327 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
328 &li.start_element[1], EL_PLAYER_2
332 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
333 &li.use_artwork_element[1], FALSE
337 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
338 &li.artwork_element[1], EL_PLAYER_2
342 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
343 &li.use_explosion_element[1], FALSE
347 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
348 &li.explosion_element[1], EL_PLAYER_2
353 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
354 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
358 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
359 &li.initial_player_gravity[2], FALSE
363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
364 &li.use_start_element[2], FALSE
368 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
369 &li.start_element[2], EL_PLAYER_3
373 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
374 &li.use_artwork_element[2], FALSE
378 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
379 &li.artwork_element[2], EL_PLAYER_3
383 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
384 &li.use_explosion_element[2], FALSE
388 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
389 &li.explosion_element[2], EL_PLAYER_3
394 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
395 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
399 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
400 &li.initial_player_gravity[3], FALSE
404 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
405 &li.use_start_element[3], FALSE
409 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
410 &li.start_element[3], EL_PLAYER_4
414 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
415 &li.use_artwork_element[3], FALSE
419 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
420 &li.artwork_element[3], EL_PLAYER_4
424 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
425 &li.use_explosion_element[3], FALSE
429 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
430 &li.explosion_element[3], EL_PLAYER_4
435 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
436 &li.score[SC_EMERALD], 10
441 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
442 &li.score[SC_DIAMOND], 10
447 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
448 &li.score[SC_BUG], 10
453 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
454 &li.score[SC_SPACESHIP], 10
459 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
460 &li.score[SC_PACMAN], 10
465 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
466 &li.score[SC_NUT], 10
471 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
472 &li.score[SC_DYNAMITE], 10
477 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
478 &li.score[SC_KEY], 10
483 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
484 &li.score[SC_PEARL], 10
489 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
490 &li.score[SC_CRYSTAL], 10
495 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
496 &li.amoeba_content, EL_DIAMOND
500 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
506 &li.grow_into_diggable, TRUE
511 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
512 &li.yamyam_content, EL_ROCK, NULL,
513 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
517 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
518 &li.score[SC_YAMYAM], 10
523 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
524 &li.score[SC_ROBOT], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.time_magic_wall, 10
546 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
547 &li.game_of_life[0], 2
551 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
552 &li.game_of_life[1], 3
556 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
557 &li.game_of_life[2], 3
561 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
562 &li.game_of_life[3], 3
567 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
572 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
577 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
582 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
587 EL_TIMEGATE_SWITCH, -1,
588 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
589 &li.time_timegate, 10
593 EL_LIGHT_SWITCH_ACTIVE, -1,
594 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 EL_SHIELD_NORMAL, -1,
600 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
601 &li.shield_normal_time, 10
604 EL_SHIELD_NORMAL, -1,
605 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
606 &li.score[SC_SHIELD], 10
610 EL_SHIELD_DEADLY, -1,
611 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
612 &li.shield_deadly_time, 10
615 EL_SHIELD_DEADLY, -1,
616 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
617 &li.score[SC_SHIELD], 10
622 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
627 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
628 &li.extra_time_score, 10
632 EL_TIME_ORB_FULL, -1,
633 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
634 &li.time_orb_time, 10
637 EL_TIME_ORB_FULL, -1,
638 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
639 &li.use_time_orb_bug, FALSE
644 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
645 &li.use_spring_bug, FALSE
650 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
651 &li.android_move_time, 10
655 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
656 &li.android_clone_time, 10
660 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
661 &li.android_clone_element[0], EL_EMPTY, NULL,
662 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
667 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
672 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
677 EL_EMC_MAGNIFIER, -1,
678 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
679 &li.magnify_score, 10
682 EL_EMC_MAGNIFIER, -1,
683 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
688 EL_EMC_MAGIC_BALL, -1,
689 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 EL_EMC_MAGIC_BALL, -1,
694 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
695 &li.ball_random, FALSE
698 EL_EMC_MAGIC_BALL, -1,
699 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
700 &li.ball_state_initial, FALSE
703 EL_EMC_MAGIC_BALL, -1,
704 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
705 &li.ball_content, EL_EMPTY, NULL,
706 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
709 /* ---------- unused values ----------------------------------------------- */
712 EL_UNKNOWN, SAVE_CONF_NEVER,
713 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
714 &li.score[SC_UNKNOWN_14], 10
717 EL_UNKNOWN, SAVE_CONF_NEVER,
718 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
719 &li.score[SC_UNKNOWN_15], 10
729 static struct LevelFileConfigInfo chunk_config_NOTE[] =
733 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
734 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
738 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
739 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
744 TYPE_STRING, CONF_VALUE_BYTES(1),
745 &xx_envelope.text, -1, NULL,
746 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
747 &xx_default_string_empty[0]
757 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
761 TYPE_STRING, CONF_VALUE_BYTES(1),
762 &xx_ei.description[0], -1,
763 &yy_ei.description[0],
764 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
765 &xx_default_description[0]
770 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
771 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
772 &yy_ei.properties[EP_BITFIELD_BASE_NR]
778 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
779 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
780 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
786 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
787 &xx_ei.use_gfx_element, FALSE,
788 &yy_ei.use_gfx_element
792 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
793 &xx_ei.gfx_element, EL_EMPTY_SPACE,
799 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
800 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
801 &yy_ei.access_direction
806 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
807 &xx_ei.collect_score_initial, 10,
808 &yy_ei.collect_score_initial
812 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
813 &xx_ei.collect_count_initial, 1,
814 &yy_ei.collect_count_initial
819 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
820 &xx_ei.ce_value_fixed_initial, 0,
821 &yy_ei.ce_value_fixed_initial
825 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
826 &xx_ei.ce_value_random_initial, 0,
827 &yy_ei.ce_value_random_initial
831 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
832 &xx_ei.use_last_ce_value, FALSE,
833 &yy_ei.use_last_ce_value
838 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
839 &xx_ei.push_delay_fixed, 8,
840 &yy_ei.push_delay_fixed
844 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
845 &xx_ei.push_delay_random, 8,
846 &yy_ei.push_delay_random
850 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
851 &xx_ei.drop_delay_fixed, 0,
852 &yy_ei.drop_delay_fixed
856 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
857 &xx_ei.drop_delay_random, 0,
858 &yy_ei.drop_delay_random
862 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
863 &xx_ei.move_delay_fixed, 0,
864 &yy_ei.move_delay_fixed
868 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
869 &xx_ei.move_delay_random, 0,
870 &yy_ei.move_delay_random
875 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
876 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
881 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
882 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
883 &yy_ei.move_direction_initial
887 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
888 &xx_ei.move_stepsize, TILEX / 8,
894 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
895 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
896 &yy_ei.move_enter_element
900 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
901 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
902 &yy_ei.move_leave_element
906 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
907 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
908 &yy_ei.move_leave_type
913 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
914 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
920 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
921 &xx_ei.explosion_type, EXPLODES_3X3,
922 &yy_ei.explosion_type
926 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
927 &xx_ei.explosion_delay, 16,
928 &yy_ei.explosion_delay
932 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
933 &xx_ei.ignition_delay, 8,
934 &yy_ei.ignition_delay
939 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
940 &xx_ei.content, EL_EMPTY_SPACE,
942 &xx_num_contents, 1, 1
945 /* ---------- "num_change_pages" must be the last entry ------------------- */
948 -1, SAVE_CONF_ALWAYS,
949 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
950 &xx_ei.num_change_pages, 1,
951 &yy_ei.num_change_pages
962 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
964 /* ---------- "current_change_page" must be the first entry --------------- */
967 -1, SAVE_CONF_ALWAYS,
968 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
969 &xx_current_change_page, -1
972 /* ---------- (the remaining entries can be in any order) ----------------- */
976 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
977 &xx_change.can_change, FALSE
982 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
987 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
993 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
994 &xx_change.trigger_player, CH_PLAYER_ANY
998 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
999 &xx_change.trigger_side, CH_SIDE_ANY
1003 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1004 &xx_change.trigger_page, CH_PAGE_ANY
1009 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1010 &xx_change.target_element, EL_EMPTY_SPACE
1015 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1016 &xx_change.delay_fixed, 0
1020 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1021 &xx_change.delay_random, 0
1025 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1026 &xx_change.delay_frames, FRAMES_PER_SECOND
1031 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1032 &xx_change.trigger_element, EL_EMPTY_SPACE
1037 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1038 &xx_change.explode, FALSE
1042 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1043 &xx_change.use_target_content, FALSE
1047 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1048 &xx_change.only_if_complete, FALSE
1052 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1053 &xx_change.use_random_replace, FALSE
1057 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1058 &xx_change.random_percentage, 100
1062 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1063 &xx_change.replace_when, CP_WHEN_EMPTY
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1069 &xx_change.has_action, FALSE
1073 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1074 &xx_change.action_type, CA_NO_ACTION
1078 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1079 &xx_change.action_mode, CA_MODE_UNDEFINED
1083 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1084 &xx_change.action_arg, CA_ARG_UNDEFINED
1089 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1090 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1091 &xx_num_contents, 1, 1
1101 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1105 TYPE_STRING, CONF_VALUE_BYTES(1),
1106 &xx_ei.description[0], -1, NULL,
1107 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1108 &xx_default_description[0]
1113 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1114 &xx_ei.use_gfx_element, FALSE
1118 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1119 &xx_ei.gfx_element, EL_EMPTY_SPACE
1124 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1125 &xx_group.choice_mode, ANIM_RANDOM
1130 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1131 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1132 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1142 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1146 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1147 &li.block_snap_field, TRUE
1151 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1152 &li.continuous_snapping, TRUE
1156 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1157 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1161 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1162 &li.use_start_element[0], FALSE
1166 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1167 &li.start_element[0], EL_PLAYER_1
1171 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1172 &li.use_artwork_element[0], FALSE
1176 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1177 &li.artwork_element[0], EL_PLAYER_1
1181 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1182 &li.use_explosion_element[0], FALSE
1186 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1187 &li.explosion_element[0], EL_PLAYER_1
1202 filetype_id_list[] =
1204 { LEVEL_FILE_TYPE_RND, "RND" },
1205 { LEVEL_FILE_TYPE_BD, "BD" },
1206 { LEVEL_FILE_TYPE_EM, "EM" },
1207 { LEVEL_FILE_TYPE_SP, "SP" },
1208 { LEVEL_FILE_TYPE_DX, "DX" },
1209 { LEVEL_FILE_TYPE_SB, "SB" },
1210 { LEVEL_FILE_TYPE_DC, "DC" },
1215 /* ========================================================================= */
1216 /* level file functions */
1217 /* ========================================================================= */
1219 static struct DateInfo getCurrentDate()
1221 time_t epoch_seconds = time(NULL);
1222 struct tm *now = localtime(&epoch_seconds);
1223 struct DateInfo date;
1225 date.year = now->tm_year + 1900;
1226 date.month = now->tm_mon + 1;
1227 date.day = now->tm_mday;
1232 static void resetEventFlags(struct ElementChangeInfo *change)
1236 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1237 change->has_event[i] = FALSE;
1240 static void resetEventBits()
1244 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1245 xx_event_bits[i] = 0;
1248 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1252 /* important: only change event flag if corresponding event bit is set */
1253 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1254 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1255 change->has_event[i] = TRUE;
1258 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1262 /* important: only change event bit if corresponding event flag is set */
1263 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1264 if (change->has_event[i])
1265 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1268 static char *getDefaultElementDescription(struct ElementInfo *ei)
1270 static char description[MAX_ELEMENT_NAME_LEN + 1];
1271 char *default_description = (ei->custom_description != NULL ?
1272 ei->custom_description :
1273 ei->editor_description);
1276 /* always start with reliable default values */
1277 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1278 description[i] = '\0';
1280 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1281 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1283 return &description[0];
1286 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1288 char *default_description = getDefaultElementDescription(ei);
1291 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1292 ei->description[i] = default_description[i];
1295 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1299 for (i = 0; conf[i].data_type != -1; i++)
1301 int default_value = conf[i].default_value;
1302 int data_type = conf[i].data_type;
1303 int conf_type = conf[i].conf_type;
1304 int byte_mask = conf_type & CONF_MASK_BYTES;
1306 if (byte_mask == CONF_MASK_MULTI_BYTES)
1308 int default_num_entities = conf[i].default_num_entities;
1309 int max_num_entities = conf[i].max_num_entities;
1311 *(int *)(conf[i].num_entities) = default_num_entities;
1313 if (data_type == TYPE_STRING)
1315 char *default_string = conf[i].default_string;
1316 char *string = (char *)(conf[i].value);
1318 strncpy(string, default_string, max_num_entities);
1320 else if (data_type == TYPE_ELEMENT_LIST)
1322 int *element_array = (int *)(conf[i].value);
1325 for (j = 0; j < max_num_entities; j++)
1326 element_array[j] = default_value;
1328 else if (data_type == TYPE_CONTENT_LIST)
1330 struct Content *content = (struct Content *)(conf[i].value);
1333 for (c = 0; c < max_num_entities; c++)
1334 for (y = 0; y < 3; y++)
1335 for (x = 0; x < 3; x++)
1336 content[c].e[x][y] = default_value;
1339 else /* constant size configuration data (1, 2 or 4 bytes) */
1341 if (data_type == TYPE_BOOLEAN)
1342 *(boolean *)(conf[i].value) = default_value;
1344 *(int *) (conf[i].value) = default_value;
1349 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1353 for (i = 0; conf[i].data_type != -1; i++)
1355 int data_type = conf[i].data_type;
1356 int conf_type = conf[i].conf_type;
1357 int byte_mask = conf_type & CONF_MASK_BYTES;
1359 if (byte_mask == CONF_MASK_MULTI_BYTES)
1361 int max_num_entities = conf[i].max_num_entities;
1363 if (data_type == TYPE_STRING)
1365 char *string = (char *)(conf[i].value);
1366 char *string_copy = (char *)(conf[i].value_copy);
1368 strncpy(string_copy, string, max_num_entities);
1370 else if (data_type == TYPE_ELEMENT_LIST)
1372 int *element_array = (int *)(conf[i].value);
1373 int *element_array_copy = (int *)(conf[i].value_copy);
1376 for (j = 0; j < max_num_entities; j++)
1377 element_array_copy[j] = element_array[j];
1379 else if (data_type == TYPE_CONTENT_LIST)
1381 struct Content *content = (struct Content *)(conf[i].value);
1382 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1385 for (c = 0; c < max_num_entities; c++)
1386 for (y = 0; y < 3; y++)
1387 for (x = 0; x < 3; x++)
1388 content_copy[c].e[x][y] = content[c].e[x][y];
1391 else /* constant size configuration data (1, 2 or 4 bytes) */
1393 if (data_type == TYPE_BOOLEAN)
1394 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1396 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1402 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1411 xx_ei = *ei_from; /* copy element data into temporary buffer */
1412 yy_ei = *ei_to; /* copy element data into temporary buffer */
1414 copyConfigFromConfigList(chunk_config_CUSX_base);
1421 /* ---------- copy element description ---------- */
1422 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1423 ei_to->description[i] = ei_from->description[i];
1425 /* ---------- copy element base properties ---------- */
1426 ei_to->properties[EP_BITFIELD_BASE_NR] =
1427 ei_from->properties[EP_BITFIELD_BASE_NR];
1429 /* ---------- copy custom property values ---------- */
1431 ei_to->use_gfx_element = ei_from->use_gfx_element;
1432 ei_to->gfx_element = ei_from->gfx_element;
1434 ei_to->access_direction = ei_from->access_direction;
1436 ei_to->collect_score_initial = ei_from->collect_score_initial;
1437 ei_to->collect_count_initial = ei_from->collect_count_initial;
1439 ei_to->ce_value_fixed_initial = ei_from->ce_value_fixed_initial;
1440 ei_to->ce_value_random_initial = ei_from->ce_value_random_initial;
1441 ei_to->use_last_ce_value = ei_from->use_last_ce_value;
1443 ei_to->push_delay_fixed = ei_from->push_delay_fixed;
1444 ei_to->push_delay_random = ei_from->push_delay_random;
1445 ei_to->drop_delay_fixed = ei_from->drop_delay_fixed;
1446 ei_to->drop_delay_random = ei_from->drop_delay_random;
1447 ei_to->move_delay_fixed = ei_from->move_delay_fixed;
1448 ei_to->move_delay_random = ei_from->move_delay_random;
1450 ei_to->move_pattern = ei_from->move_pattern;
1451 ei_to->move_direction_initial = ei_from->move_direction_initial;
1452 ei_to->move_stepsize = ei_from->move_stepsize;
1454 ei_to->move_enter_element = ei_from->move_enter_element;
1455 ei_to->move_leave_element = ei_from->move_leave_element;
1456 ei_to->move_leave_type = ei_from->move_leave_type;
1458 ei_to->slippery_type = ei_from->slippery_type;
1460 ei_to->explosion_type = ei_from->explosion_type;
1461 ei_to->explosion_delay = ei_from->explosion_delay;
1462 ei_to->ignition_delay = ei_from->ignition_delay;
1464 for (y = 0; y < 3; y++)
1465 for (x = 0; x < 3; x++)
1466 ei_to->content.e[x][y] = ei_from->content.e[x][y];
1469 /* ---------- reinitialize and copy change pages ---------- */
1471 ei_to->num_change_pages = ei_from->num_change_pages;
1472 ei_to->current_change_page = ei_from->current_change_page;
1474 setElementChangePages(ei_to, ei_to->num_change_pages);
1476 for (i = 0; i < ei_to->num_change_pages; i++)
1477 ei_to->change_page[i] = ei_from->change_page[i];
1479 /* ---------- copy group element info ---------- */
1480 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1481 *ei_to->group = *ei_from->group;
1483 /* mark this custom element as modified */
1484 ei_to->modified_settings = TRUE;
1488 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1490 int change_page_size = sizeof(struct ElementChangeInfo);
1492 ei->num_change_pages = MAX(1, change_pages);
1495 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1497 if (ei->current_change_page >= ei->num_change_pages)
1498 ei->current_change_page = ei->num_change_pages - 1;
1500 ei->change = &ei->change_page[ei->current_change_page];
1503 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1510 xx_change = *change; /* copy change data into temporary buffer */
1511 xx_num_contents = 1;
1513 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1515 *change = xx_change;
1517 resetEventFlags(change);
1521 change->can_change = FALSE;
1523 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1524 change->has_event[i] = FALSE;
1526 change->trigger_player = CH_PLAYER_ANY;
1527 change->trigger_side = CH_SIDE_ANY;
1528 change->trigger_page = CH_PAGE_ANY;
1530 change->target_element = EL_EMPTY_SPACE;
1532 change->delay_fixed = 0;
1533 change->delay_random = 0;
1534 change->delay_frames = FRAMES_PER_SECOND;
1536 change->trigger_element = EL_EMPTY_SPACE;
1538 change->explode = FALSE;
1539 change->use_target_content = FALSE;
1540 change->only_if_complete = FALSE;
1541 change->use_random_replace = FALSE;
1542 change->random_percentage = 100;
1543 change->replace_when = CP_WHEN_EMPTY;
1545 change->has_action = FALSE;
1546 change->action_type = CA_NO_ACTION;
1547 change->action_mode = CA_MODE_UNDEFINED;
1548 change->action_arg = CA_ARG_UNDEFINED;
1550 for (x = 0; x < 3; x++)
1551 for (y = 0; y < 3; y++)
1552 change->target_content.e[x][y] = EL_EMPTY_SPACE;
1555 change->direct_action = 0;
1556 change->other_action = 0;
1558 change->pre_change_function = NULL;
1559 change->change_function = NULL;
1560 change->post_change_function = NULL;
1563 static void setLevelInfoToDefaults(struct LevelInfo *level)
1565 static boolean clipboard_elements_initialized = FALSE;
1573 InitElementPropertiesStatic();
1577 li = *level; /* copy level data into temporary buffer */
1579 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1580 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1582 *level = li; /* copy temporary buffer back to level data */
1585 setLevelInfoToDefaults_EM();
1587 level->native_em_level = &native_em_level;
1590 level->game_engine_type = GAME_ENGINE_TYPE_RND;
1593 level->file_version = FILE_VERSION_ACTUAL;
1594 level->game_version = GAME_VERSION_ACTUAL;
1596 level->creation_date = getCurrentDate();
1599 level->encoding_16bit_field = TRUE;
1600 level->encoding_16bit_yamyam = TRUE;
1601 level->encoding_16bit_amoeba = TRUE;
1603 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
1604 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
1605 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
1609 level->fieldx = STD_LEV_FIELDX;
1610 level->fieldy = STD_LEV_FIELDY;
1613 for (x = 0; x < MAX_LEV_FIELDX; x++)
1614 for (y = 0; y < MAX_LEV_FIELDY; y++)
1615 level->field[x][y] = EL_SAND;
1619 level->gems_needed = 0;
1621 level->amoeba_speed = 10;
1623 level->time_magic_wall = 10;
1624 level->time_wheel = 10;
1627 level->time_light = 10;
1628 level->time_timegate = 10;
1632 level->amoeba_content = EL_DIAMOND;
1636 level->game_of_life[0] = 2;
1637 level->game_of_life[1] = 3;
1638 level->game_of_life[2] = 3;
1639 level->game_of_life[3] = 3;
1641 level->biomaze[0] = 2;
1642 level->biomaze[1] = 3;
1643 level->biomaze[2] = 3;
1644 level->biomaze[3] = 3;
1648 level->double_speed = FALSE;
1651 level->initial_gravity = FALSE;
1652 level->em_slippery_gems = FALSE;
1653 level->instant_relocation = FALSE;
1654 level->can_pass_to_walkable = FALSE;
1655 level->grow_into_diggable = TRUE;
1659 level->block_snap_field = TRUE;
1663 level->block_last_field = FALSE; /* EM does not block by default */
1664 level->sp_block_last_field = TRUE; /* SP blocks the last field */
1666 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
1667 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
1669 level->use_spring_bug = FALSE;
1670 level->use_time_orb_bug = FALSE;
1672 level->use_step_counter = FALSE;
1675 /* values for the new EMC elements */
1677 level->android_move_time = 10;
1678 level->android_clone_time = 10;
1679 level->ball_time = 10;
1680 level->lenses_score = 10;
1681 level->lenses_time = 10;
1682 level->magnify_score = 10;
1683 level->magnify_time = 10;
1684 level->slurp_score = 10;
1685 level->wind_direction_initial = MV_NONE;
1686 level->ball_random = FALSE;
1687 level->ball_state_initial = FALSE;
1689 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1690 for (x = 0; x < 3; x++)
1691 for (y = 0; y < 3; y++)
1692 level->ball_content[i].e[x][y] = EL_EMPTY;
1694 for (i = 0; i < 16; i++)
1695 level->android_array[i] = FALSE;
1699 level->use_custom_template = FALSE;
1702 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1703 level->name[i] = '\0';
1704 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1705 level->author[i] = '\0';
1707 strcpy(level->name, NAMELESS_LEVEL_NAME);
1708 strcpy(level->author, ANONYMOUS_NAME);
1711 for (i = 0; i < 4; i++)
1713 level->envelope_text[i][0] = '\0';
1714 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
1715 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
1720 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1721 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
1725 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1726 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1727 for (x = 0; x < 3; x++)
1728 for (y = 0; y < 3; y++)
1729 level->yamyam_content[i].e[x][y] =
1730 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
1733 level->field[0][0] = EL_PLAYER_1;
1734 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1736 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1739 struct ElementInfo *ei = &element_info[element];
1741 /* never initialize clipboard elements after the very first time */
1742 /* (to be able to use clipboard elements between several levels) */
1743 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1746 if (IS_ENVELOPE(element))
1748 int envelope_nr = element - EL_ENVELOPE_1;
1750 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1752 level->envelope[envelope_nr] = xx_envelope;
1756 if (IS_CUSTOM_ELEMENT(element) ||
1757 IS_GROUP_ELEMENT(element) ||
1758 IS_INTERNAL_ELEMENT(element))
1760 xx_ei = *ei; /* copy element data into temporary buffer */
1762 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1768 setElementChangePages(ei, 1);
1769 setElementChangeInfoToDefaults(ei->change);
1771 if (IS_CUSTOM_ELEMENT(element) ||
1772 IS_GROUP_ELEMENT(element) ||
1773 IS_INTERNAL_ELEMENT(element))
1776 setElementDescriptionToDefault(ei);
1778 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
1779 ei->description[j] = '\0';
1781 if (ei->custom_description != NULL)
1782 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
1784 strcpy(ei->description, ei->editor_description);
1788 ei->use_gfx_element = FALSE;
1789 ei->gfx_element = EL_EMPTY_SPACE;
1792 ei->modified_settings = FALSE;
1795 if (IS_CUSTOM_ELEMENT(element) ||
1796 IS_INTERNAL_ELEMENT(element))
1799 ei->access_direction = MV_ALL_DIRECTIONS;
1801 ei->collect_score_initial = 10; /* special default */
1802 ei->collect_count_initial = 1; /* special default */
1804 ei->ce_value_fixed_initial = 0;
1805 ei->ce_value_random_initial = 0;
1806 ei->use_last_ce_value = FALSE;
1810 ei->push_delay_fixed = -1; /* initialize later */
1811 ei->push_delay_random = -1; /* initialize later */
1814 ei->drop_delay_fixed = 0;
1815 ei->drop_delay_random = 0;
1816 ei->move_delay_fixed = 0;
1817 ei->move_delay_random = 0;
1819 ei->move_pattern = MV_ALL_DIRECTIONS;
1820 ei->move_direction_initial = MV_START_AUTOMATIC;
1821 ei->move_stepsize = TILEX / 8;
1823 ei->move_enter_element = EL_EMPTY_SPACE;
1824 ei->move_leave_element = EL_EMPTY_SPACE;
1825 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
1827 ei->slippery_type = SLIPPERY_ANY_RANDOM;
1829 ei->explosion_type = EXPLODES_3X3;
1830 ei->explosion_delay = 16;
1831 ei->ignition_delay = 8;
1833 for (x = 0; x < 3; x++)
1834 for (y = 0; y < 3; y++)
1835 ei->content.e[x][y] = EL_EMPTY_SPACE;
1838 /* internal values used in level editor */
1840 ei->access_type = 0;
1841 ei->access_layer = 0;
1842 ei->access_protected = 0;
1843 ei->walk_to_action = 0;
1844 ei->smash_targets = 0;
1847 ei->can_explode_by_fire = FALSE;
1848 ei->can_explode_smashed = FALSE;
1849 ei->can_explode_impact = FALSE;
1851 ei->current_change_page = 0;
1854 /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
1855 /* !!! (else properties set there will be overwritten here) !!! */
1856 /* start with no properties at all */
1858 for (j = 0; j < NUM_EP_BITFIELDS; j++)
1859 ei->properties[j] = EP_BITMASK_DEFAULT;
1861 for (j = 0; j < NUM_EP_BITFIELDS; j++)
1862 Properties[element][j] = EP_BITMASK_DEFAULT;
1867 /* now set default properties */
1868 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
1872 if (IS_GROUP_ELEMENT(element) ||
1873 IS_INTERNAL_ELEMENT(element))
1875 struct ElementGroupInfo *group;
1877 /* initialize memory for list of elements in group */
1878 if (ei->group == NULL)
1879 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1884 xx_group = *group; /* copy group data into temporary buffer */
1886 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1892 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
1893 group->element[j] = EL_EMPTY_SPACE;
1895 /* default: only one element in group */
1896 group->num_elements = 1;
1898 group->choice_mode = ANIM_RANDOM;
1903 clipboard_elements_initialized = TRUE;
1905 BorderElement = EL_STEELWALL;
1907 level->no_valid_file = FALSE;
1909 level->changed = FALSE;
1911 if (leveldir_current == NULL) /* only when dumping level */
1914 /* try to determine better author name than 'anonymous' */
1915 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1917 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1918 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1922 switch (LEVELCLASS(leveldir_current))
1924 case LEVELCLASS_TUTORIAL:
1925 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1928 case LEVELCLASS_CONTRIB:
1929 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1930 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1933 case LEVELCLASS_PRIVATE:
1934 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1935 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1939 /* keep default value */
1945 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1947 level_file_info->nr = 0;
1948 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1949 level_file_info->packed = FALSE;
1950 level_file_info->basename = NULL;
1951 level_file_info->filename = NULL;
1954 static void ActivateLevelTemplate()
1957 /* Currently there is no special action needed to activate the template
1958 data, because 'element_info' property settings overwrite the original
1959 level data, while all other variables do not change. */
1961 /* Currently there is no special action needed to activate the template
1962 data, because 'element_info' and 'Properties' overwrite the original
1963 level data, while all other variables do not change. */
1967 static char *getLevelFilenameFromBasename(char *basename)
1969 static char *filename = NULL;
1971 checked_free(filename);
1973 filename = getPath2(getCurrentLevelDir(), basename);
1978 static int getFileTypeFromBasename(char *basename)
1980 static char *filename = NULL;
1981 struct stat file_status;
1983 /* ---------- try to determine file type from filename ---------- */
1985 /* check for typical filename of a Supaplex level package file */
1986 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1987 strncmp(basename, "LEVELS.D", 8) == 0))
1988 return LEVEL_FILE_TYPE_SP;
1990 /* ---------- try to determine file type from filesize ---------- */
1992 checked_free(filename);
1993 filename = getPath2(getCurrentLevelDir(), basename);
1995 if (stat(filename, &file_status) == 0)
1997 /* check for typical filesize of a Supaplex level package file */
1998 if (file_status.st_size == 170496)
1999 return LEVEL_FILE_TYPE_SP;
2002 return LEVEL_FILE_TYPE_UNKNOWN;
2005 static char *getSingleLevelBasename(int nr)
2007 static char basename[MAX_FILENAME_LEN];
2010 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
2012 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
2017 static char *getPackedLevelBasename(int type)
2019 static char basename[MAX_FILENAME_LEN];
2020 char *directory = getCurrentLevelDir();
2022 struct dirent *dir_entry;
2024 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
2026 if ((dir = opendir(directory)) == NULL)
2028 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
2033 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
2035 char *entry_basename = dir_entry->d_name;
2036 int entry_type = getFileTypeFromBasename(entry_basename);
2038 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
2040 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2043 strcpy(basename, entry_basename);
2055 static char *getSingleLevelFilename(int nr)
2057 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2061 static char *getPackedLevelFilename(int type)
2063 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2067 char *getDefaultLevelFilename(int nr)
2069 return getSingleLevelFilename(nr);
2073 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2077 lfi->packed = FALSE;
2078 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
2079 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2083 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2084 int type, char *format, ...)
2086 static char basename[MAX_FILENAME_LEN];
2089 va_start(ap, format);
2090 vsprintf(basename, format, ap);
2094 lfi->packed = FALSE;
2095 lfi->basename = basename;
2096 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2099 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2104 lfi->basename = getPackedLevelBasename(lfi->type);
2105 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2108 static int getFiletypeFromID(char *filetype_id)
2110 char *filetype_id_lower;
2111 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2114 if (filetype_id == NULL)
2115 return LEVEL_FILE_TYPE_UNKNOWN;
2117 filetype_id_lower = getStringToLower(filetype_id);
2119 for (i = 0; filetype_id_list[i].id != NULL; i++)
2121 char *id_lower = getStringToLower(filetype_id_list[i].id);
2123 if (strEqual(filetype_id_lower, id_lower))
2124 filetype = filetype_id_list[i].filetype;
2128 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2132 free(filetype_id_lower);
2137 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2141 /* special case: level number is negative => check for level template file */
2144 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2145 "template.%s", LEVELFILE_EXTENSION);
2147 /* no fallback if template file not existing */
2151 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2152 if (leveldir_current->level_filename != NULL)
2154 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2156 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2157 leveldir_current->level_filename, nr);
2158 if (fileExists(lfi->filename))
2162 /* check for native Rocks'n'Diamonds level file */
2163 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2164 "%03d.%s", nr, LEVELFILE_EXTENSION);
2165 if (fileExists(lfi->filename))
2168 /* check for Emerald Mine level file (V1) */
2169 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2170 'a' + (nr / 10) % 26, '0' + nr % 10);
2171 if (fileExists(lfi->filename))
2173 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2174 'A' + (nr / 10) % 26, '0' + nr % 10);
2175 if (fileExists(lfi->filename))
2178 /* check for Emerald Mine level file (V2 to V5) */
2179 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2180 if (fileExists(lfi->filename))
2183 /* check for Emerald Mine level file (V6 / single mode) */
2184 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2185 if (fileExists(lfi->filename))
2187 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2188 if (fileExists(lfi->filename))
2191 /* check for Emerald Mine level file (V6 / teamwork mode) */
2192 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2193 if (fileExists(lfi->filename))
2195 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2196 if (fileExists(lfi->filename))
2199 /* check for various packed level file formats */
2200 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2201 if (fileExists(lfi->filename))
2204 /* no known level file found -- use default values (and fail later) */
2205 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2206 "%03d.%s", nr, LEVELFILE_EXTENSION);
2209 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2211 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2212 lfi->type = getFileTypeFromBasename(lfi->basename);
2215 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2217 /* always start with reliable default values */
2218 setFileInfoToDefaults(level_file_info);
2220 level_file_info->nr = nr; /* set requested level number */
2222 determineLevelFileInfo_Filename(level_file_info);
2223 determineLevelFileInfo_Filetype(level_file_info);
2226 /* ------------------------------------------------------------------------- */
2227 /* functions for loading R'n'D level */
2228 /* ------------------------------------------------------------------------- */
2230 int getMappedElement(int element)
2232 /* remap some (historic, now obsolete) elements */
2236 case EL_PLAYER_OBSOLETE:
2237 element = EL_PLAYER_1;
2240 case EL_KEY_OBSOLETE:
2243 case EL_EM_KEY_1_FILE_OBSOLETE:
2244 element = EL_EM_KEY_1;
2247 case EL_EM_KEY_2_FILE_OBSOLETE:
2248 element = EL_EM_KEY_2;
2251 case EL_EM_KEY_3_FILE_OBSOLETE:
2252 element = EL_EM_KEY_3;
2255 case EL_EM_KEY_4_FILE_OBSOLETE:
2256 element = EL_EM_KEY_4;
2259 case EL_ENVELOPE_OBSOLETE:
2260 element = EL_ENVELOPE_1;
2268 if (element >= NUM_FILE_ELEMENTS)
2270 Error(ERR_WARN, "invalid level element %d", element);
2272 element = EL_UNKNOWN;
2280 int getMappedElementByVersion(int element, int game_version)
2282 /* remap some elements due to certain game version */
2284 if (game_version <= VERSION_IDENT(2,2,0,0))
2286 /* map game font elements */
2287 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2288 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2289 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2290 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2293 if (game_version < VERSION_IDENT(3,0,0,0))
2295 /* map Supaplex gravity tube elements */
2296 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2297 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2298 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2299 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2306 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2308 level->file_version = getFileVersion(file);
2309 level->game_version = getFileVersion(file);
2314 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2316 level->creation_date.year = getFile16BitBE(file);
2317 level->creation_date.month = getFile8Bit(file);
2318 level->creation_date.day = getFile8Bit(file);
2323 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2325 int initial_player_stepsize;
2326 int initial_player_gravity;
2329 level->fieldx = getFile8Bit(file);
2330 level->fieldy = getFile8Bit(file);
2332 level->time = getFile16BitBE(file);
2333 level->gems_needed = getFile16BitBE(file);
2335 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2336 level->name[i] = getFile8Bit(file);
2337 level->name[MAX_LEVEL_NAME_LEN] = 0;
2339 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2340 level->score[i] = getFile8Bit(file);
2342 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2343 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2344 for (y = 0; y < 3; y++)
2345 for (x = 0; x < 3; x++)
2346 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2348 level->amoeba_speed = getFile8Bit(file);
2349 level->time_magic_wall = getFile8Bit(file);
2350 level->time_wheel = getFile8Bit(file);
2351 level->amoeba_content = getMappedElement(getFile8Bit(file));
2353 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2356 for (i = 0; i < MAX_PLAYERS; i++)
2357 level->initial_player_stepsize[0] = initial_player_stepsize;
2359 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2361 for (i = 0; i < MAX_PLAYERS; i++)
2362 level->initial_player_gravity[0] = initial_player_gravity;
2364 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2365 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2367 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2369 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2370 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2371 level->can_move_into_acid_bits = getFile32BitBE(file);
2372 level->dont_collide_with_bits = getFile8Bit(file);
2374 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2375 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2377 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2378 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2379 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2381 level->game_engine_type = getFile8Bit(file);
2383 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2388 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2392 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2393 level->name[i] = getFile8Bit(file);
2394 level->name[MAX_LEVEL_NAME_LEN] = 0;
2399 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2403 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2404 level->author[i] = getFile8Bit(file);
2405 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2410 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2413 int chunk_size_expected = level->fieldx * level->fieldy;
2415 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2416 stored with 16-bit encoding (and should be twice as big then).
2417 Even worse, playfield data was stored 16-bit when only yamyam content
2418 contained 16-bit elements and vice versa. */
2420 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2421 chunk_size_expected *= 2;
2423 if (chunk_size_expected != chunk_size)
2425 ReadUnusedBytesFromFile(file, chunk_size);
2426 return chunk_size_expected;
2429 for (y = 0; y < level->fieldy; y++)
2430 for (x = 0; x < level->fieldx; x++)
2431 level->field[x][y] =
2432 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2437 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2440 int header_size = 4;
2441 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2442 int chunk_size_expected = header_size + content_size;
2444 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2445 stored with 16-bit encoding (and should be twice as big then).
2446 Even worse, playfield data was stored 16-bit when only yamyam content
2447 contained 16-bit elements and vice versa. */
2449 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2450 chunk_size_expected += content_size;
2452 if (chunk_size_expected != chunk_size)
2454 ReadUnusedBytesFromFile(file, chunk_size);
2455 return chunk_size_expected;
2459 level->num_yamyam_contents = getFile8Bit(file);
2463 /* correct invalid number of content fields -- should never happen */
2464 if (level->num_yamyam_contents < 1 ||
2465 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2466 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2468 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2469 for (y = 0; y < 3; y++)
2470 for (x = 0; x < 3; x++)
2471 level->yamyam_content[i].e[x][y] =
2472 getMappedElement(level->encoding_16bit_field ?
2473 getFile16BitBE(file) : getFile8Bit(file));
2477 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2481 int num_contents, content_xsize, content_ysize;
2482 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2484 element = getMappedElement(getFile16BitBE(file));
2485 num_contents = getFile8Bit(file);
2486 content_xsize = getFile8Bit(file);
2487 content_ysize = getFile8Bit(file);
2489 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2491 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2492 for (y = 0; y < 3; y++)
2493 for (x = 0; x < 3; x++)
2494 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2496 /* correct invalid number of content fields -- should never happen */
2497 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2498 num_contents = STD_ELEMENT_CONTENTS;
2500 if (element == EL_YAMYAM)
2502 level->num_yamyam_contents = num_contents;
2504 for (i = 0; i < num_contents; i++)
2505 for (y = 0; y < 3; y++)
2506 for (x = 0; x < 3; x++)
2507 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2509 else if (element == EL_BD_AMOEBA)
2511 level->amoeba_content = content_array[0][0][0];
2515 Error(ERR_WARN, "cannot load content for element '%d'", element);
2521 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2527 int chunk_size_expected;
2529 element = getMappedElement(getFile16BitBE(file));
2530 if (!IS_ENVELOPE(element))
2531 element = EL_ENVELOPE_1;
2533 envelope_nr = element - EL_ENVELOPE_1;
2535 envelope_len = getFile16BitBE(file);
2537 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2538 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2540 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2542 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2543 if (chunk_size_expected != chunk_size)
2545 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2546 return chunk_size_expected;
2549 for (i = 0; i < envelope_len; i++)
2550 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2555 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2557 int num_changed_custom_elements = getFile16BitBE(file);
2558 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2561 if (chunk_size_expected != chunk_size)
2563 ReadUnusedBytesFromFile(file, chunk_size - 2);
2564 return chunk_size_expected;
2567 for (i = 0; i < num_changed_custom_elements; i++)
2569 int element = getMappedElement(getFile16BitBE(file));
2570 int properties = getFile32BitBE(file);
2573 if (IS_CUSTOM_ELEMENT(element))
2574 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2576 Error(ERR_WARN, "invalid custom element number %d", element);
2578 if (IS_CUSTOM_ELEMENT(element))
2579 Properties[element][EP_BITFIELD_BASE_NR] = properties;
2581 Error(ERR_WARN, "invalid custom element number %d", element);
2585 /* older game versions that wrote level files with CUS1 chunks used
2586 different default push delay values (not yet stored in level file) */
2587 element_info[element].push_delay_fixed = 2;
2588 element_info[element].push_delay_random = 8;
2590 /* needed for older levels (see src/init.c for details) */
2591 element_info[element].push_delay_fixed = -1; /* initialize later */
2592 element_info[element].push_delay_random = -1; /* initialize later */
2599 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2601 int num_changed_custom_elements = getFile16BitBE(file);
2602 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2605 if (chunk_size_expected != chunk_size)
2607 ReadUnusedBytesFromFile(file, chunk_size - 2);
2608 return chunk_size_expected;
2611 for (i = 0; i < num_changed_custom_elements; i++)
2613 int element = getMappedElement(getFile16BitBE(file));
2614 int custom_target_element = getMappedElement(getFile16BitBE(file));
2616 if (IS_CUSTOM_ELEMENT(element))
2617 element_info[element].change->target_element = custom_target_element;
2619 Error(ERR_WARN, "invalid custom element number %d", element);
2625 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2627 int num_changed_custom_elements = getFile16BitBE(file);
2628 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2631 if (chunk_size_expected != chunk_size)
2633 ReadUnusedBytesFromFile(file, chunk_size - 2);
2634 return chunk_size_expected;
2637 for (i = 0; i < num_changed_custom_elements; i++)
2639 int element = getMappedElement(getFile16BitBE(file));
2640 struct ElementInfo *ei = &element_info[element];
2641 unsigned int event_bits;
2643 if (!IS_CUSTOM_ELEMENT(element))
2645 Error(ERR_WARN, "invalid custom element number %d", element);
2647 element = EL_INTERNAL_DUMMY;
2650 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2651 ei->description[j] = getFile8Bit(file);
2652 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2655 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2657 Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2660 /* some free bytes for future properties and padding */
2661 ReadUnusedBytesFromFile(file, 7);
2663 ei->use_gfx_element = getFile8Bit(file);
2664 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2666 ei->collect_score_initial = getFile8Bit(file);
2667 ei->collect_count_initial = getFile8Bit(file);
2669 ei->push_delay_fixed = getFile16BitBE(file);
2670 ei->push_delay_random = getFile16BitBE(file);
2671 ei->move_delay_fixed = getFile16BitBE(file);
2672 ei->move_delay_random = getFile16BitBE(file);
2674 ei->move_pattern = getFile16BitBE(file);
2675 ei->move_direction_initial = getFile8Bit(file);
2676 ei->move_stepsize = getFile8Bit(file);
2678 for (y = 0; y < 3; y++)
2679 for (x = 0; x < 3; x++)
2680 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2682 event_bits = getFile32BitBE(file);
2683 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2684 if (event_bits & (1 << j))
2685 ei->change->has_event[j] = TRUE;
2687 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2689 ei->change->delay_fixed = getFile16BitBE(file);
2690 ei->change->delay_random = getFile16BitBE(file);
2691 ei->change->delay_frames = getFile16BitBE(file);
2693 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
2695 ei->change->explode = getFile8Bit(file);
2696 ei->change->use_target_content = getFile8Bit(file);
2697 ei->change->only_if_complete = getFile8Bit(file);
2698 ei->change->use_random_replace = getFile8Bit(file);
2700 ei->change->random_percentage = getFile8Bit(file);
2701 ei->change->replace_when = getFile8Bit(file);
2703 for (y = 0; y < 3; y++)
2704 for (x = 0; x < 3; x++)
2705 ei->change->target_content.e[x][y] =
2706 getMappedElement(getFile16BitBE(file));
2708 ei->slippery_type = getFile8Bit(file);
2710 /* some free bytes for future properties and padding */
2711 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2713 /* mark that this custom element has been modified */
2714 ei->modified_settings = TRUE;
2720 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2722 struct ElementInfo *ei;
2723 int chunk_size_expected;
2727 /* ---------- custom element base property values (96 bytes) ------------- */
2729 element = getMappedElement(getFile16BitBE(file));
2731 if (!IS_CUSTOM_ELEMENT(element))
2733 Error(ERR_WARN, "invalid custom element number %d", element);
2735 ReadUnusedBytesFromFile(file, chunk_size - 2);
2739 ei = &element_info[element];
2741 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2742 ei->description[i] = getFile8Bit(file);
2743 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2746 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2748 Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2750 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2752 ei->num_change_pages = getFile8Bit(file);
2754 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2755 if (chunk_size_expected != chunk_size)
2757 ReadUnusedBytesFromFile(file, chunk_size - 43);
2758 return chunk_size_expected;
2761 ei->ce_value_fixed_initial = getFile16BitBE(file);
2762 ei->ce_value_random_initial = getFile16BitBE(file);
2763 ei->use_last_ce_value = getFile8Bit(file);
2765 ei->use_gfx_element = getFile8Bit(file);
2766 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2768 ei->collect_score_initial = getFile8Bit(file);
2769 ei->collect_count_initial = getFile8Bit(file);
2771 ei->drop_delay_fixed = getFile8Bit(file);
2772 ei->push_delay_fixed = getFile8Bit(file);
2773 ei->drop_delay_random = getFile8Bit(file);
2774 ei->push_delay_random = getFile8Bit(file);
2775 ei->move_delay_fixed = getFile16BitBE(file);
2776 ei->move_delay_random = getFile16BitBE(file);
2778 /* bits 0 - 15 of "move_pattern" ... */
2779 ei->move_pattern = getFile16BitBE(file);
2780 ei->move_direction_initial = getFile8Bit(file);
2781 ei->move_stepsize = getFile8Bit(file);
2783 ei->slippery_type = getFile8Bit(file);
2785 for (y = 0; y < 3; y++)
2786 for (x = 0; x < 3; x++)
2787 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2789 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2790 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2791 ei->move_leave_type = getFile8Bit(file);
2793 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2794 ei->move_pattern |= (getFile16BitBE(file) << 16);
2796 ei->access_direction = getFile8Bit(file);
2798 ei->explosion_delay = getFile8Bit(file);
2799 ei->ignition_delay = getFile8Bit(file);
2800 ei->explosion_type = getFile8Bit(file);
2802 /* some free bytes for future custom property values and padding */
2803 ReadUnusedBytesFromFile(file, 1);
2805 /* ---------- change page property values (48 bytes) --------------------- */
2807 setElementChangePages(ei, ei->num_change_pages);
2809 for (i = 0; i < ei->num_change_pages; i++)
2811 struct ElementChangeInfo *change = &ei->change_page[i];
2812 unsigned int event_bits;
2814 /* always start with reliable default values */
2815 setElementChangeInfoToDefaults(change);
2817 /* bits 0 - 31 of "has_event[]" ... */
2818 event_bits = getFile32BitBE(file);
2819 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2820 if (event_bits & (1 << j))
2821 change->has_event[j] = TRUE;
2823 change->target_element = getMappedElement(getFile16BitBE(file));
2825 change->delay_fixed = getFile16BitBE(file);
2826 change->delay_random = getFile16BitBE(file);
2827 change->delay_frames = getFile16BitBE(file);
2829 change->trigger_element = getMappedElement(getFile16BitBE(file));
2831 change->explode = getFile8Bit(file);
2832 change->use_target_content = getFile8Bit(file);
2833 change->only_if_complete = getFile8Bit(file);
2834 change->use_random_replace = getFile8Bit(file);
2836 change->random_percentage = getFile8Bit(file);
2837 change->replace_when = getFile8Bit(file);
2839 for (y = 0; y < 3; y++)
2840 for (x = 0; x < 3; x++)
2841 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2843 change->can_change = getFile8Bit(file);
2845 change->trigger_side = getFile8Bit(file);
2847 change->trigger_player = getFile8Bit(file);
2848 change->trigger_page = getFile8Bit(file);
2850 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2851 CH_PAGE_ANY : (1 << change->trigger_page));
2853 change->has_action = getFile8Bit(file);
2854 change->action_type = getFile8Bit(file);
2855 change->action_mode = getFile8Bit(file);
2856 change->action_arg = getFile16BitBE(file);
2858 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2859 event_bits = getFile8Bit(file);
2860 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2861 if (event_bits & (1 << (j - 32)))
2862 change->has_event[j] = TRUE;
2865 /* mark this custom element as modified */
2866 ei->modified_settings = TRUE;
2871 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2873 struct ElementInfo *ei;
2874 struct ElementGroupInfo *group;
2878 element = getMappedElement(getFile16BitBE(file));
2880 if (!IS_GROUP_ELEMENT(element))
2882 Error(ERR_WARN, "invalid group element number %d", element);
2884 ReadUnusedBytesFromFile(file, chunk_size - 2);
2888 ei = &element_info[element];
2890 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2891 ei->description[i] = getFile8Bit(file);
2892 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2894 group = element_info[element].group;
2896 group->num_elements = getFile8Bit(file);
2898 ei->use_gfx_element = getFile8Bit(file);
2899 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2901 group->choice_mode = getFile8Bit(file);
2903 /* some free bytes for future values and padding */
2904 ReadUnusedBytesFromFile(file, 3);
2906 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2907 group->element[i] = getMappedElement(getFile16BitBE(file));
2909 /* mark this group element as modified */
2910 element_info[element].modified_settings = TRUE;
2915 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2916 int element, int real_element)
2918 int micro_chunk_size = 0;
2919 int conf_type = getFile8Bit(file);
2920 int byte_mask = conf_type & CONF_MASK_BYTES;
2921 boolean element_found = FALSE;
2924 micro_chunk_size += 1;
2926 if (byte_mask == CONF_MASK_MULTI_BYTES)
2928 int num_bytes = getFile16BitBE(file);
2929 byte *buffer = checked_malloc(num_bytes);
2932 printf("::: - found multi bytes\n");
2935 ReadBytesFromFile(file, buffer, num_bytes);
2937 for (i = 0; conf[i].data_type != -1; i++)
2939 if (conf[i].element == element &&
2940 conf[i].conf_type == conf_type)
2942 int data_type = conf[i].data_type;
2943 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2944 int max_num_entities = conf[i].max_num_entities;
2946 if (num_entities > max_num_entities)
2949 "truncating number of entities for element %d from %d to %d",
2950 element, num_entities, max_num_entities);
2952 num_entities = max_num_entities;
2955 *(int *)(conf[i].num_entities) = num_entities;
2957 element_found = TRUE;
2959 if (data_type == TYPE_STRING)
2961 char *string = (char *)(conf[i].value);
2964 for (j = 0; j < max_num_entities; j++)
2965 string[j] = (j < num_entities ? buffer[j] : '\0');
2967 else if (data_type == TYPE_ELEMENT_LIST)
2969 int *element_array = (int *)(conf[i].value);
2972 for (j = 0; j < num_entities; j++)
2974 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2976 else if (data_type == TYPE_CONTENT_LIST)
2978 struct Content *content= (struct Content *)(conf[i].value);
2981 for (c = 0; c < num_entities; c++)
2982 for (y = 0; y < 3; y++)
2983 for (x = 0; x < 3; x++)
2984 content[c].e[x][y] =
2985 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2988 element_found = FALSE;
2994 checked_free(buffer);
2996 micro_chunk_size += 2 + num_bytes;
2998 else /* constant size configuration data (1, 2 or 4 bytes) */
3000 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3001 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3002 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3005 printf("::: - found single bytes\n");
3008 for (i = 0; conf[i].data_type != -1; i++)
3010 if (conf[i].element == element &&
3011 conf[i].conf_type == conf_type)
3013 int data_type = conf[i].data_type;
3015 if (data_type == TYPE_ELEMENT)
3016 value = getMappedElement(value);
3018 if (data_type == TYPE_BOOLEAN)
3019 *(boolean *)(conf[i].value) = value;
3021 *(int *) (conf[i].value) = value;
3023 element_found = TRUE;
3029 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3034 char *error_conf_chunk_bytes =
3035 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3036 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3037 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3038 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3039 int error_element = real_element;
3041 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3042 error_conf_chunk_bytes, error_conf_chunk_token,
3043 error_element, EL_NAME(error_element));
3046 return micro_chunk_size;
3049 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
3051 int real_chunk_size = 0;
3053 li = *level; /* copy level data into temporary buffer */
3057 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3059 if (real_chunk_size >= chunk_size)
3063 *level = li; /* copy temporary buffer back to level data */
3065 return real_chunk_size;
3068 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
3070 int real_chunk_size = 0;
3072 li = *level; /* copy level data into temporary buffer */
3076 int element = getMappedElement(getFile16BitBE(file));
3078 real_chunk_size += 2;
3079 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3081 if (real_chunk_size >= chunk_size)
3085 *level = li; /* copy temporary buffer back to level data */
3087 return real_chunk_size;
3090 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
3092 int real_chunk_size = 0;
3095 li = *level; /* copy level data into temporary buffer */
3100 int element = getMappedElement(getFile16BitBE(file));
3102 real_chunk_size += 2;
3103 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3106 int conf_type = getFile8Bit(file);
3107 int byte_mask = conf_type & CONF_MASK_BYTES;
3108 boolean element_found = FALSE;
3111 real_chunk_size += 3;
3114 li = *level; /* copy level data into temporary buffer */
3117 if (byte_mask == CONF_MASK_MULTI_BYTES)
3119 int num_bytes = getFile16BitBE(file);
3120 byte *buffer = checked_malloc(num_bytes);
3122 ReadBytesFromFile(file, buffer, num_bytes);
3124 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
3126 if (chunk_config_ELEM[i].element == element &&
3127 chunk_config_ELEM[i].conf_type == conf_type)
3129 int data_type = chunk_config_ELEM[i].data_type;
3130 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3131 int max_num_entities = chunk_config_ELEM[i].max_num_entities;
3133 if (num_entities > max_num_entities)
3136 "truncating number of entities for element %d from %d to %d",
3137 element, num_entities, max_num_entities);
3139 num_entities = max_num_entities;
3142 *(int *)(chunk_config_ELEM[i].num_entities) = num_entities;
3144 element_found = TRUE;
3146 if (data_type == TYPE_ELEMENT_LIST)
3148 int *element_array = (int *)(chunk_config_ELEM[i].value);
3151 for (j = 0; j < num_entities; j++)
3153 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3155 else if (data_type == TYPE_CONTENT_LIST)
3157 struct Content *content= (struct Content *)(chunk_config_ELEM[i].value);
3160 for (c = 0; c < num_entities; c++)
3161 for (y = 0; y < 3; y++)
3162 for (x = 0; x < 3; x++)
3163 content[c].e[x][y] =
3164 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3167 element_found = FALSE;
3173 checked_free(buffer);
3175 real_chunk_size += 2 + num_bytes;
3177 else /* constant size configuration data (1, 2 or 4 bytes) */
3179 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3180 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3181 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3183 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
3185 if (chunk_config_ELEM[i].element == element &&
3186 chunk_config_ELEM[i].conf_type == conf_type)
3188 int data_type = chunk_config_ELEM[i].data_type;
3190 if (data_type == TYPE_BOOLEAN)
3191 *(boolean *)(chunk_config_ELEM[i].value) = value;
3193 *(int *) (chunk_config_ELEM[i].value) = value;
3195 element_found = TRUE;
3201 real_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3205 Error(ERR_WARN, "cannot load CONF value for element %d", element);
3209 *level = li; /* copy temporary buffer back to level data */
3212 if (real_chunk_size >= chunk_size)
3217 *level = li; /* copy temporary buffer back to level data */
3220 return real_chunk_size;
3223 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
3225 int element = getMappedElement(getFile16BitBE(file));
3226 int envelope_nr = element - EL_ENVELOPE_1;
3227 int real_chunk_size = 2;
3231 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3234 if (real_chunk_size >= chunk_size)
3238 level->envelope[envelope_nr] = xx_envelope;
3240 return real_chunk_size;
3243 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
3245 int element = getMappedElement(getFile16BitBE(file));
3246 int real_chunk_size = 2;
3247 struct ElementInfo *ei = &element_info[element];
3251 printf("::: CUSX: loading element '%s' ...\n", EL_NAME(element));
3254 xx_ei = *ei; /* copy element data into temporary buffer */
3256 xx_ei.num_change_pages = -1;
3260 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3264 printf("::: - real_chunk_size now %d\n", real_chunk_size);
3267 if (xx_ei.num_change_pages != -1)
3270 if (real_chunk_size >= chunk_size)
3276 if (ei->num_change_pages == -1)
3278 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3281 ei->num_change_pages = 1;
3283 setElementChangePages(ei, 1);
3284 setElementChangeInfoToDefaults(ei->change);
3286 return real_chunk_size;
3289 /* initialize number of change pages stored for this custom element */
3290 setElementChangePages(ei, ei->num_change_pages);
3291 for (i = 0; i < ei->num_change_pages; i++)
3292 setElementChangeInfoToDefaults(&ei->change_page[i]);
3294 /* start with reading properties for the first change page */
3295 xx_current_change_page = 0;
3299 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3301 xx_change = *change; /* copy change data into temporary buffer */
3303 resetEventBits(); /* reset bits; change page might have changed */
3305 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3308 *change = xx_change;
3310 setEventFlagsFromEventBits(change);
3312 if (real_chunk_size >= chunk_size)
3316 return real_chunk_size;
3319 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3321 int element = getMappedElement(getFile16BitBE(file));
3322 int real_chunk_size = 2;
3323 struct ElementInfo *ei = &element_info[element];
3324 struct ElementGroupInfo *group = ei->group;
3326 xx_ei = *ei; /* copy element data into temporary buffer */
3327 xx_group = *group; /* copy group data into temporary buffer */
3331 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3334 if (real_chunk_size >= chunk_size)
3341 return real_chunk_size;
3344 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3345 struct LevelFileInfo *level_file_info)
3347 char *filename = level_file_info->filename;
3348 char cookie[MAX_LINE_LEN];
3349 char chunk_name[CHUNK_ID_LEN + 1];
3353 if (!(file = fopen(filename, MODE_READ)))
3355 level->no_valid_file = TRUE;
3357 if (level != &level_template)
3358 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3363 getFileChunkBE(file, chunk_name, NULL);
3364 if (strEqual(chunk_name, "RND1"))
3366 getFile32BitBE(file); /* not used */
3368 getFileChunkBE(file, chunk_name, NULL);
3369 if (!strEqual(chunk_name, "CAVE"))
3371 level->no_valid_file = TRUE;
3373 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3378 else /* check for pre-2.0 file format with cookie string */
3380 strcpy(cookie, chunk_name);
3381 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3382 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3383 cookie[strlen(cookie) - 1] = '\0';
3385 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3387 level->no_valid_file = TRUE;
3389 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3394 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3396 level->no_valid_file = TRUE;
3398 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3403 /* pre-2.0 level files have no game version, so use file version here */
3404 level->game_version = level->file_version;
3407 if (level->file_version < FILE_VERSION_1_2)
3409 /* level files from versions before 1.2.0 without chunk structure */
3410 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3411 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3419 int (*loader)(FILE *, int, struct LevelInfo *);
3423 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3424 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3425 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3426 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3427 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3428 { "INFO", -1, LoadLevel_INFO },
3429 { "BODY", -1, LoadLevel_BODY },
3430 { "CONT", -1, LoadLevel_CONT },
3431 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3432 { "CNT3", -1, LoadLevel_CNT3 },
3433 { "CUS1", -1, LoadLevel_CUS1 },
3434 { "CUS2", -1, LoadLevel_CUS2 },
3435 { "CUS3", -1, LoadLevel_CUS3 },
3436 { "CUS4", -1, LoadLevel_CUS4 },
3437 { "GRP1", -1, LoadLevel_GRP1 },
3438 { "CONF", -1, LoadLevel_CONF },
3439 { "ELEM", -1, LoadLevel_ELEM },
3440 { "NOTE", -1, LoadLevel_NOTE },
3441 { "CUSX", -1, LoadLevel_CUSX },
3442 { "GRPX", -1, LoadLevel_GRPX },
3447 while (getFileChunkBE(file, chunk_name, &chunk_size))
3451 while (chunk_info[i].name != NULL &&
3452 !strEqual(chunk_name, chunk_info[i].name))
3455 if (chunk_info[i].name == NULL)
3457 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3458 chunk_name, filename);
3459 ReadUnusedBytesFromFile(file, chunk_size);
3461 else if (chunk_info[i].size != -1 &&
3462 chunk_info[i].size != chunk_size)
3464 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3465 chunk_size, chunk_name, filename);
3466 ReadUnusedBytesFromFile(file, chunk_size);
3470 /* call function to load this level chunk */
3471 int chunk_size_expected =
3472 (chunk_info[i].loader)(file, chunk_size, level);
3474 /* the size of some chunks cannot be checked before reading other
3475 chunks first (like "HEAD" and "BODY") that contain some header
3476 information, so check them here */
3477 if (chunk_size_expected != chunk_size)
3479 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3480 chunk_size, chunk_name, filename);
3489 /* ------------------------------------------------------------------------- */
3490 /* functions for loading EM level */
3491 /* ------------------------------------------------------------------------- */
3495 static int map_em_element_yam(int element)
3499 case 0x00: return EL_EMPTY;
3500 case 0x01: return EL_EMERALD;
3501 case 0x02: return EL_DIAMOND;
3502 case 0x03: return EL_ROCK;
3503 case 0x04: return EL_ROBOT;
3504 case 0x05: return EL_SPACESHIP_UP;
3505 case 0x06: return EL_BOMB;
3506 case 0x07: return EL_BUG_UP;
3507 case 0x08: return EL_AMOEBA_DROP;
3508 case 0x09: return EL_NUT;
3509 case 0x0a: return EL_YAMYAM;
3510 case 0x0b: return EL_QUICKSAND_FULL;
3511 case 0x0c: return EL_SAND;
3512 case 0x0d: return EL_WALL_SLIPPERY;
3513 case 0x0e: return EL_STEELWALL;
3514 case 0x0f: return EL_WALL;
3515 case 0x10: return EL_EM_KEY_1;
3516 case 0x11: return EL_EM_KEY_2;
3517 case 0x12: return EL_EM_KEY_4;
3518 case 0x13: return EL_EM_KEY_3;
3519 case 0x14: return EL_MAGIC_WALL;
3520 case 0x15: return EL_ROBOT_WHEEL;
3521 case 0x16: return EL_DYNAMITE;
3523 case 0x17: return EL_EM_KEY_1; /* EMC */
3524 case 0x18: return EL_BUG_UP; /* EMC */
3525 case 0x1a: return EL_DIAMOND; /* EMC */
3526 case 0x1b: return EL_EMERALD; /* EMC */
3527 case 0x25: return EL_NUT; /* EMC */
3528 case 0x80: return EL_EMPTY; /* EMC */
3529 case 0x85: return EL_EM_KEY_1; /* EMC */
3530 case 0x86: return EL_EM_KEY_2; /* EMC */
3531 case 0x87: return EL_EM_KEY_4; /* EMC */
3532 case 0x88: return EL_EM_KEY_3; /* EMC */
3533 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3534 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3535 case 0xaf: return EL_DYNAMITE; /* EMC */
3536 case 0xbd: return EL_SAND; /* EMC */
3539 Error(ERR_WARN, "invalid level element %d", element);
3544 static int map_em_element_field(int element)
3546 if (element >= 0xc8 && element <= 0xe1)
3547 return EL_CHAR_A + (element - 0xc8);
3548 else if (element >= 0xe2 && element <= 0xeb)
3549 return EL_CHAR_0 + (element - 0xe2);
3553 case 0x00: return EL_ROCK;
3554 case 0x01: return EL_ROCK; /* EMC */
3555 case 0x02: return EL_DIAMOND;
3556 case 0x03: return EL_DIAMOND;
3557 case 0x04: return EL_ROBOT;
3558 case 0x05: return EL_ROBOT; /* EMC */
3559 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3560 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3561 case 0x08: return EL_SPACESHIP_UP;
3562 case 0x09: return EL_SPACESHIP_RIGHT;
3563 case 0x0a: return EL_SPACESHIP_DOWN;
3564 case 0x0b: return EL_SPACESHIP_LEFT;
3565 case 0x0c: return EL_SPACESHIP_UP;
3566 case 0x0d: return EL_SPACESHIP_RIGHT;
3567 case 0x0e: return EL_SPACESHIP_DOWN;
3568 case 0x0f: return EL_SPACESHIP_LEFT;
3570 case 0x10: return EL_BOMB;
3571 case 0x11: return EL_BOMB; /* EMC */
3572 case 0x12: return EL_EMERALD;
3573 case 0x13: return EL_EMERALD;
3574 case 0x14: return EL_BUG_UP;
3575 case 0x15: return EL_BUG_RIGHT;
3576 case 0x16: return EL_BUG_DOWN;
3577 case 0x17: return EL_BUG_LEFT;
3578 case 0x18: return EL_BUG_UP;
3579 case 0x19: return EL_BUG_RIGHT;
3580 case 0x1a: return EL_BUG_DOWN;
3581 case 0x1b: return EL_BUG_LEFT;
3582 case 0x1c: return EL_AMOEBA_DROP;
3583 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3584 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3585 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3587 case 0x20: return EL_ROCK;
3588 case 0x21: return EL_BOMB; /* EMC */
3589 case 0x22: return EL_DIAMOND; /* EMC */
3590 case 0x23: return EL_EMERALD; /* EMC */
3591 case 0x24: return EL_MAGIC_WALL;
3592 case 0x25: return EL_NUT;
3593 case 0x26: return EL_NUT; /* EMC */
3594 case 0x27: return EL_NUT; /* EMC */
3596 /* looks like magic wheel, but is _always_ activated */
3597 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3599 case 0x29: return EL_YAMYAM; /* up */
3600 case 0x2a: return EL_YAMYAM; /* down */
3601 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3602 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3603 case 0x2d: return EL_QUICKSAND_FULL;
3604 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3605 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3607 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3608 case 0x31: return EL_SAND; /* EMC */
3609 case 0x32: return EL_SAND; /* EMC */
3610 case 0x33: return EL_SAND; /* EMC */
3611 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3612 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3613 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3614 case 0x37: return EL_SAND; /* EMC */
3615 case 0x38: return EL_ROCK; /* EMC */
3616 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3617 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3618 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3619 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3620 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3621 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3622 case 0x3f: return EL_ACID_POOL_BOTTOM;
3624 case 0x40: return EL_EXIT_OPEN; /* 1 */
3625 case 0x41: return EL_EXIT_OPEN; /* 2 */
3626 case 0x42: return EL_EXIT_OPEN; /* 3 */
3627 case 0x43: return EL_BALLOON; /* EMC */
3628 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3629 case 0x45: return EL_SPRING; /* EMC */
3630 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3631 case 0x47: return EL_SPRING; /* left */ /* EMC */
3632 case 0x48: return EL_SPRING; /* right */ /* EMC */
3633 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3634 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3635 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3636 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3637 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3638 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3639 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3641 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3642 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3643 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3644 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3645 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3646 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3647 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3648 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3649 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3650 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3651 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3652 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3653 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3654 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3655 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3656 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3658 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3659 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3660 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3661 case 0x63: return EL_SPRING; /* left */ /* EMC */
3662 case 0x64: return EL_SPRING; /* right */ /* EMC */
3663 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3664 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3665 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3666 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3667 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3668 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3669 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3670 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3671 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3672 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3673 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3675 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3676 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3677 case 0x72: return EL_NUT; /* left */ /* EMC */
3678 case 0x73: return EL_SAND; /* EMC (? "nut") */
3679 case 0x74: return EL_STEELWALL;
3680 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3681 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3682 case 0x77: return EL_BOMB; /* left */ /* EMC */
3683 case 0x78: return EL_BOMB; /* right */ /* EMC */
3684 case 0x79: return EL_ROCK; /* left */ /* EMC */
3685 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3686 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3687 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3688 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3689 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3690 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3692 case 0x80: return EL_EMPTY;
3693 case 0x81: return EL_WALL_SLIPPERY;
3694 case 0x82: return EL_SAND;
3695 case 0x83: return EL_STEELWALL;
3696 case 0x84: return EL_WALL;
3697 case 0x85: return EL_EM_KEY_1;
3698 case 0x86: return EL_EM_KEY_2;
3699 case 0x87: return EL_EM_KEY_4;
3700 case 0x88: return EL_EM_KEY_3;
3701 case 0x89: return EL_EM_GATE_1;
3702 case 0x8a: return EL_EM_GATE_2;
3703 case 0x8b: return EL_EM_GATE_4;
3704 case 0x8c: return EL_EM_GATE_3;
3705 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3706 case 0x8e: return EL_EM_GATE_1_GRAY;
3707 case 0x8f: return EL_EM_GATE_2_GRAY;
3709 case 0x90: return EL_EM_GATE_4_GRAY;
3710 case 0x91: return EL_EM_GATE_3_GRAY;
3711 case 0x92: return EL_MAGIC_WALL;
3712 case 0x93: return EL_ROBOT_WHEEL;
3713 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3714 case 0x95: return EL_ACID_POOL_TOPLEFT;
3715 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3716 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3717 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3718 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3719 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3720 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3721 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3722 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3723 case 0x9e: return EL_EXIT_CLOSED;
3724 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3726 /* looks like normal sand, but behaves like wall */
3727 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3728 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3729 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3730 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3731 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3732 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3733 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3734 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3735 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3736 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3737 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3738 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3739 case 0xac: return EL_CHAR_COMMA; /* EMC */
3740 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3741 case 0xae: return EL_CHAR_MINUS; /* EMC */
3742 case 0xaf: return EL_DYNAMITE;
3744 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3745 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3746 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3747 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3748 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3749 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3750 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3751 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3752 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3753 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3754 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3755 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3756 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3757 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3758 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3759 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3761 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3762 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3763 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3764 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3765 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3766 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3767 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3768 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3770 /* characters: see above */
3772 case 0xec: return EL_CHAR_PERIOD;
3773 case 0xed: return EL_CHAR_EXCLAM;
3774 case 0xee: return EL_CHAR_COLON;
3775 case 0xef: return EL_CHAR_QUESTION;
3777 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3778 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3779 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3780 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3781 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3782 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3783 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3784 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3786 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3787 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3788 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3789 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3790 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3791 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3793 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3794 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3797 /* should never happen (all 8-bit value cases should be handled) */
3798 Error(ERR_WARN, "invalid level element %d", element);
3803 #define EM_LEVEL_SIZE 2106
3804 #define EM_LEVEL_XSIZE 64
3805 #define EM_LEVEL_YSIZE 32
3807 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3808 struct LevelFileInfo *level_file_info)
3810 char *filename = level_file_info->filename;
3812 unsigned char leveldata[EM_LEVEL_SIZE];
3813 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3814 int nr = level_file_info->nr;
3817 if (!(file = fopen(filename, MODE_READ)))
3819 level->no_valid_file = TRUE;
3821 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3826 for (i = 0; i < EM_LEVEL_SIZE; i++)
3827 leveldata[i] = fgetc(file);
3831 /* check if level data is crypted by testing against known starting bytes
3832 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3834 if ((leveldata[0] == 0xf1 ||
3835 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3837 unsigned char code0 = 0x65;
3838 unsigned char code1 = 0x11;
3840 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3841 leveldata[0] = 0xf1;
3843 /* decode crypted level data */
3845 for (i = 0; i < EM_LEVEL_SIZE; i++)
3847 leveldata[i] ^= code0;
3848 leveldata[i] -= code1;
3850 code0 = (code0 + 7) & 0xff;
3854 level->fieldx = EM_LEVEL_XSIZE;
3855 level->fieldy = EM_LEVEL_YSIZE;
3857 level->time = header[46] * 10;
3858 level->gems_needed = header[47];
3860 /* The original Emerald Mine levels have their level number stored
3861 at the second byte of the level file...
3862 Do not trust this information at other level files, e.g. EMC,
3863 but correct it anyway (normally the first row is completely
3864 steel wall, so the correction does not hurt anyway). */
3866 if (leveldata[1] == nr)
3867 leveldata[1] = leveldata[2]; /* correct level number field */
3869 sprintf(level->name, "Level %d", nr); /* set level name */
3871 level->score[SC_EMERALD] = header[36];
3872 level->score[SC_DIAMOND] = header[37];
3873 level->score[SC_ROBOT] = header[38];
3874 level->score[SC_SPACESHIP] = header[39];
3875 level->score[SC_BUG] = header[40];
3876 level->score[SC_YAMYAM] = header[41];
3877 level->score[SC_NUT] = header[42];
3878 level->score[SC_DYNAMITE] = header[43];
3879 level->score[SC_TIME_BONUS] = header[44];
3881 level->num_yamyam_contents = 4;
3883 for (i = 0; i < level->num_yamyam_contents; i++)
3884 for (y = 0; y < 3; y++)
3885 for (x = 0; x < 3; x++)
3886 level->yamyam_content[i].e[x][y] =
3887 map_em_element_yam(header[i * 9 + y * 3 + x]);
3889 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3890 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3891 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3892 level->amoeba_content = EL_DIAMOND;
3894 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3896 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3898 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3899 new_element = EL_AMOEBA_WET;
3901 level->field[x][y] = new_element;
3904 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3905 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3906 level->field[x][y] = EL_PLAYER_1;
3908 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3909 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3910 level->field[x][y] = EL_PLAYER_2;
3915 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3917 static int ball_xy[8][2] =
3928 struct LevelInfo_EM *level_em = level->native_em_level;
3929 struct LEVEL *lev = level_em->lev;
3930 struct PLAYER **ply = level_em->ply;
3935 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3936 for (j = 0; j < 8; j++)
3937 printf("::: ball %d, %d: %d\n", i, j,
3938 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3941 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3942 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3944 lev->time_seconds = level->time;
3945 lev->required_initial = level->gems_needed;
3947 lev->emerald_score = level->score[SC_EMERALD];
3948 lev->diamond_score = level->score[SC_DIAMOND];
3949 lev->alien_score = level->score[SC_ROBOT];
3950 lev->tank_score = level->score[SC_SPACESHIP];
3951 lev->bug_score = level->score[SC_BUG];
3952 lev->eater_score = level->score[SC_YAMYAM];
3953 lev->nut_score = level->score[SC_NUT];
3954 lev->dynamite_score = level->score[SC_DYNAMITE];
3955 lev->key_score = level->score[SC_KEY];
3956 lev->exit_score = level->score[SC_TIME_BONUS];
3958 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3959 for (y = 0; y < 3; y++)
3960 for (x = 0; x < 3; x++)
3961 lev->eater_array[i][y * 3 + x] =
3962 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3964 lev->amoeba_time = level->amoeba_speed;
3965 lev->wonderwall_time_initial = level->time_magic_wall;
3966 lev->wheel_time = level->time_wheel;
3968 lev->android_move_time = level->android_move_time;
3969 lev->android_clone_time = level->android_clone_time;
3970 lev->ball_random = level->ball_random;
3971 lev->ball_state_initial = level->ball_state_initial;
3972 lev->ball_time = level->ball_time;
3973 lev->num_ball_arrays = level->num_ball_contents;
3975 lev->lenses_score = level->lenses_score;
3976 lev->magnify_score = level->magnify_score;
3977 lev->slurp_score = level->slurp_score;
3979 lev->lenses_time = level->lenses_time;
3980 lev->magnify_time = level->magnify_time;
3982 lev->wind_direction_initial =
3983 map_direction_RND_to_EM(level->wind_direction_initial);
3984 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3985 lev->wind_time : 0);
3987 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3988 for (j = 0; j < 8; j++)
3989 lev->ball_array[i][j] =
3990 map_element_RND_to_EM(level->
3991 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3994 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3995 for (j = 0; j < 8; j++)
3996 printf("::: ball %d, %d: %d\n", i, j,
3997 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4000 map_android_clone_elements_RND_to_EM(level);
4003 for (i = 0; i < 16; i++)
4004 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
4007 /* first fill the complete playfield with the default border element */
4008 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
4009 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
4010 level_em->cave[x][y] = ZBORDER;
4016 LoadLevel_InitPlayfield();
4018 lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */
4019 lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */
4020 SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */
4025 printf("::: BorderElement == %d\n", BorderElement);
4028 if (BorderElement == EL_STEELWALL)
4030 for (y = 0; y < lev->height + 2; y++)
4031 for (x = 0; x < lev->width + 2; x++)
4032 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
4035 /* then copy the real level contents from level file into the playfield */
4036 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
4038 int new_element = map_element_RND_to_EM(level->field[x][y]);
4039 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
4040 int xx = x + 1 + offset;
4041 int yy = y + 1 + offset;
4043 if (level->field[x][y] == EL_AMOEBA_DEAD)
4044 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
4046 level_em->cave[xx][yy] = new_element;
4051 /* then copy the real level contents from level file into the playfield */
4052 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
4054 int new_element = map_element_RND_to_EM(level->field[x][y]);
4056 if (level->field[x][y] == EL_AMOEBA_DEAD)
4057 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
4059 level_em->cave[x + 1][y + 1] = new_element;
4066 for (i = 0; i < MAX_PLAYERS; i++)
4068 ply[i]->x_initial = 0;
4069 ply[i]->y_initial = 0;
4074 ply1->x_initial = 0;
4075 ply1->y_initial = 0;
4077 ply2->x_initial = 0;
4078 ply2->y_initial = 0;
4082 /* initialize player positions and delete players from the playfield */
4083 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
4087 if (ELEM_IS_PLAYER(level->field[x][y]))
4089 int player_nr = GET_PLAYER_NR(level->field[x][y]);
4090 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
4091 int xx = x + 1 + offset;
4092 int yy = y + 1 + offset;
4094 ply[player_nr]->x_initial = xx;
4095 ply[player_nr]->y_initial = yy;
4097 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
4103 /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
4104 if (ELEM_IS_PLAYER(level->field[x][y]))
4106 ply1->x_initial = x + 1;
4107 ply1->y_initial = y + 1;
4108 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
4111 /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
4112 if (level->field[x][y] == EL_PLAYER_1)
4114 ply1->x_initial = x + 1;
4115 ply1->y_initial = y + 1;
4116 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
4118 else if (level->field[x][y] == EL_PLAYER_2)
4120 ply2->x_initial = x + 1;
4121 ply2->y_initial = y + 1;
4122 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
4130 if (BorderElement == EL_STEELWALL)
4139 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
4141 static int ball_xy[8][2] =
4152 struct LevelInfo_EM *level_em = level->native_em_level;
4153 struct LEVEL *lev = level_em->lev;
4154 struct PLAYER **ply = level_em->ply;
4157 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
4158 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
4160 level->time = lev->time_seconds;
4161 level->gems_needed = lev->required_initial;
4163 sprintf(level->name, "Level %d", level->file_info.nr);
4165 level->score[SC_EMERALD] = lev->emerald_score;
4166 level->score[SC_DIAMOND] = lev->diamond_score;
4167 level->score[SC_ROBOT] = lev->alien_score;
4168 level->score[SC_SPACESHIP] = lev->tank_score;
4169 level->score[SC_BUG] = lev->bug_score;
4170 level->score[SC_YAMYAM] = lev->eater_score;
4171 level->score[SC_NUT] = lev->nut_score;
4172 level->score[SC_DYNAMITE] = lev->dynamite_score;
4173 level->score[SC_KEY] = lev->key_score;
4174 level->score[SC_TIME_BONUS] = lev->exit_score;
4176 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
4178 for (i = 0; i < level->num_yamyam_contents; i++)
4179 for (y = 0; y < 3; y++)
4180 for (x = 0; x < 3; x++)
4181 level->yamyam_content[i].e[x][y] =
4182 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
4184 level->amoeba_speed = lev->amoeba_time;
4185 level->time_magic_wall = lev->wonderwall_time_initial;
4186 level->time_wheel = lev->wheel_time;
4188 level->android_move_time = lev->android_move_time;
4189 level->android_clone_time = lev->android_clone_time;
4190 level->ball_random = lev->ball_random;
4191 level->ball_state_initial = lev->ball_state_initial;
4192 level->ball_time = lev->ball_time;
4193 level->num_ball_contents = lev->num_ball_arrays;
4195 level->lenses_score = lev->lenses_score;
4196 level->magnify_score = lev->magnify_score;
4197 level->slurp_score = lev->slurp_score;
4199 level->lenses_time = lev->lenses_time;
4200 level->magnify_time = lev->magnify_time;
4202 level->wind_direction_initial =
4203 map_direction_EM_to_RND(lev->wind_direction_initial);
4206 printf("::: foo\n");
4207 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4208 for (j = 0; j < 8; j++)
4209 printf("::: ball %d, %d: %d\n", i, j,
4210 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4213 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4214 for (j = 0; j < 8; j++)
4215 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
4216 map_element_EM_to_RND(lev->ball_array[i][j]);
4219 printf("::: bar\n");
4220 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4221 for (j = 0; j < 8; j++)
4222 printf("::: ball %d, %d: %d\n", i, j,
4223 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4226 map_android_clone_elements_EM_to_RND(level);
4229 for (i = 0; i < 16; i++)
4230 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
4233 /* convert the playfield (some elements need special treatment) */
4234 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
4236 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
4238 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
4239 new_element = EL_AMOEBA_DEAD;
4241 level->field[x][y] = new_element;
4245 printf("::: bar 0\n");
4246 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4247 for (j = 0; j < 8; j++)
4248 printf("::: ball %d, %d: %d\n", i, j,
4249 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4254 for (i = 0; i < MAX_PLAYERS; i++)
4256 /* in case of all players set to the same field, use the first player */
4257 int nr = MAX_PLAYERS - i - 1;
4258 int jx = ply[nr]->x_initial - 1;
4259 int jy = ply[nr]->y_initial - 1;
4262 printf("::: player %d: %d, %d\n", nr, jx, jy);
4265 if (jx != -1 && jy != -1)
4266 level->field[jx][jy] = EL_PLAYER_1 + nr;
4271 /* in case of both players set to the same field, use the first player */
4272 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
4273 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
4278 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
4282 printf("::: bar 2\n");
4283 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4284 for (j = 0; j < 8; j++)
4285 printf("::: ball %d, %d: %d\n", i, j,
4286 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4290 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
4291 struct LevelFileInfo *level_file_info)
4293 if (!LoadNativeLevel_EM(level_file_info->filename))
4294 level->no_valid_file = TRUE;
4297 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
4299 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
4300 CopyNativeLevel_RND_to_EM(level);
4303 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
4308 static int ball_xy[8][2] =
4322 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4323 for (j = 0; j < 8; j++)
4324 printf("::: ball %d, %d: %d\n", i, j,
4325 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4329 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
4330 CopyNativeLevel_EM_to_RND(level);
4334 /* ------------------------------------------------------------------------- */
4335 /* functions for loading SP level */
4336 /* ------------------------------------------------------------------------- */
4338 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
4339 #define SP_LEVEL_SIZE 1536
4340 #define SP_LEVEL_XSIZE 60
4341 #define SP_LEVEL_YSIZE 24
4342 #define SP_LEVEL_NAME_LEN 23
4344 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
4347 int initial_player_gravity;
4348 int num_special_ports;
4351 /* for details of the Supaplex level format, see Herman Perk's Supaplex
4352 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
4354 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
4355 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4357 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4359 int element_old = fgetc(file);
4362 if (element_old <= 0x27)
4363 element_new = getMappedElement(EL_SP_START + element_old);
4364 else if (element_old == 0x28)
4365 element_new = EL_INVISIBLE_WALL;
4368 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
4369 Error(ERR_WARN, "invalid level element %d", element_old);
4371 element_new = EL_UNKNOWN;
4374 level->field[x][y] = element_new;
4378 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4380 /* initial gravity: 1 == "on", anything else (0) == "off" */
4381 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
4383 for (i = 0; i < MAX_PLAYERS; i++)
4384 level->initial_player_gravity[i] = initial_player_gravity;
4386 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4388 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
4389 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4390 level->name[i] = fgetc(file);
4391 level->name[SP_LEVEL_NAME_LEN] = '\0';
4393 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
4394 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4396 /* number of infotrons needed; 0 means that Supaplex will count the total
4397 amount of infotrons in the level and use the low byte of that number
4398 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
4399 level->gems_needed = fgetc(file);
4401 /* number of special ("gravity") port entries below (maximum 10 allowed) */
4402 num_special_ports = fgetc(file);
4404 /* database of properties of up to 10 special ports (6 bytes per port) */
4405 for (i = 0; i < 10; i++)
4407 int port_location, port_x, port_y, port_element;
4410 /* high and low byte of the location of a special port; if (x, y) are the
4411 coordinates of a port in the field and (0, 0) is the top-left corner,
4412 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
4413 of what may be expected: Supaplex works with a game field in memory
4414 which is 2 bytes per tile) */
4415 port_location = getFile16BitBE(file);
4417 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
4418 gravity = fgetc(file);
4420 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
4421 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4423 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
4424 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4426 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4428 if (i >= num_special_ports)
4431 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
4432 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
4434 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
4435 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
4437 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4443 port_element = level->field[port_x][port_y];
4445 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4446 port_element > EL_SP_GRAVITY_PORT_UP)
4448 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4453 /* change previous (wrong) gravity inverting special port to either
4454 gravity enabling special port or gravity disabling special port */
4455 level->field[port_x][port_y] +=
4456 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4457 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4460 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4462 /* change special gravity ports without database entries to normal ports */
4463 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4464 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4465 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4466 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4467 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4469 /* auto-determine number of infotrons if it was stored as "0" -- see above */
4470 if (level->gems_needed == 0)
4472 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4473 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4474 if (level->field[x][y] == EL_SP_INFOTRON)
4475 level->gems_needed++;
4477 level->gems_needed &= 0xff; /* only use low byte -- see above */
4480 level->fieldx = SP_LEVEL_XSIZE;
4481 level->fieldy = SP_LEVEL_YSIZE;
4483 level->time = 0; /* no time limit */
4484 level->amoeba_speed = 0;
4485 level->time_magic_wall = 0;
4486 level->time_wheel = 0;
4487 level->amoeba_content = EL_EMPTY;
4490 /* original Supaplex does not use score values -- use default values */
4492 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4493 level->score[i] = 0; /* !!! CORRECT THIS !!! */
4496 /* there are no yamyams in supaplex levels */
4497 for (i = 0; i < level->num_yamyam_contents; i++)
4498 for (y = 0; y < 3; y++)
4499 for (x = 0; x < 3; x++)
4500 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4503 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4504 struct LevelFileInfo *level_file_info)
4506 char *filename = level_file_info->filename;
4508 int nr = level_file_info->nr - leveldir_current->first_level;
4510 char name_first, name_last;
4511 struct LevelInfo multipart_level;
4512 int multipart_xpos, multipart_ypos;
4513 boolean is_multipart_level;
4514 boolean is_first_part;
4515 boolean reading_multipart_level = FALSE;
4516 boolean use_empty_level = FALSE;
4518 if (!(file = fopen(filename, MODE_READ)))
4520 level->no_valid_file = TRUE;
4522 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4527 /* position file stream to the requested level inside the level package */
4528 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4530 level->no_valid_file = TRUE;
4532 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
4537 /* there exist Supaplex level package files with multi-part levels which
4538 can be detected as follows: instead of leading and trailing dashes ('-')
4539 to pad the level name, they have leading and trailing numbers which are
4540 the x and y coordinations of the current part of the multi-part level;
4541 if there are '?' characters instead of numbers on the left or right side
4542 of the level name, the multi-part level consists of only horizontal or
4545 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4547 LoadLevelFromFileStream_SP(file, level, l);
4549 /* check if this level is a part of a bigger multi-part level */
4551 name_first = level->name[0];
4552 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4554 is_multipart_level =
4555 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4556 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4559 ((name_first == '?' || name_first == '1') &&
4560 (name_last == '?' || name_last == '1'));
4562 /* correct leading multipart level meta information in level name */
4563 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4564 level->name[i] = '-';
4566 /* correct trailing multipart level meta information in level name */
4567 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
4568 level->name[i] = '-';
4570 /* ---------- check for normal single level ---------- */
4572 if (!reading_multipart_level && !is_multipart_level)
4574 /* the current level is simply a normal single-part level, and we are
4575 not reading a multi-part level yet, so return the level as it is */
4580 /* ---------- check for empty level (unused multi-part) ---------- */
4582 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4584 /* this is a part of a multi-part level, but not the first part
4585 (and we are not already reading parts of a multi-part level);
4586 in this case, use an empty level instead of the single part */
4588 use_empty_level = TRUE;
4593 /* ---------- check for finished multi-part level ---------- */
4595 if (reading_multipart_level &&
4596 (!is_multipart_level ||
4597 !strEqual(level->name, multipart_level.name)))
4599 /* we are already reading parts of a multi-part level, but this level is
4600 either not a multi-part level, or a part of a different multi-part
4601 level; in both cases, the multi-part level seems to be complete */
4606 /* ---------- here we have one part of a multi-part level ---------- */
4608 reading_multipart_level = TRUE;
4610 if (is_first_part) /* start with first part of new multi-part level */
4612 /* copy level info structure from first part */
4613 multipart_level = *level;
4615 /* clear playfield of new multi-part level */
4616 for (y = 0; y < MAX_LEV_FIELDY; y++)
4617 for (x = 0; x < MAX_LEV_FIELDX; x++)
4618 multipart_level.field[x][y] = EL_EMPTY;
4621 if (name_first == '?')
4623 if (name_last == '?')
4626 multipart_xpos = (int)(name_first - '0');
4627 multipart_ypos = (int)(name_last - '0');
4630 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4631 multipart_xpos, multipart_ypos, multipart_level.name);
4634 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4635 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4637 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4642 multipart_level.fieldx = MAX(multipart_level.fieldx,
4643 multipart_xpos * SP_LEVEL_XSIZE);
4644 multipart_level.fieldy = MAX(multipart_level.fieldy,
4645 multipart_ypos * SP_LEVEL_YSIZE);
4647 /* copy level part at the right position of multi-part level */
4648 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4650 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4652 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4653 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4655 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4662 if (use_empty_level)
4664 setLevelInfoToDefaults(level);
4666 level->fieldx = SP_LEVEL_XSIZE;
4667 level->fieldy = SP_LEVEL_YSIZE;
4669 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4670 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4671 level->field[x][y] = EL_EMPTY;
4673 strcpy(level->name, "-------- EMPTY --------");
4675 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4678 if (reading_multipart_level)
4679 *level = multipart_level;
4682 /* ------------------------------------------------------------------------- */
4683 /* functions for loading generic level */
4684 /* ------------------------------------------------------------------------- */
4686 void LoadLevelFromFileInfo(struct LevelInfo *level,
4687 struct LevelFileInfo *level_file_info)
4689 /* always start with reliable default values */
4690 setLevelInfoToDefaults(level);
4692 switch (level_file_info->type)
4694 case LEVEL_FILE_TYPE_RND:
4695 LoadLevelFromFileInfo_RND(level, level_file_info);
4698 case LEVEL_FILE_TYPE_EM:
4699 LoadLevelFromFileInfo_EM(level, level_file_info);
4700 level->game_engine_type = GAME_ENGINE_TYPE_EM;
4703 case LEVEL_FILE_TYPE_SP:
4704 LoadLevelFromFileInfo_SP(level, level_file_info);
4708 LoadLevelFromFileInfo_RND(level, level_file_info);
4712 /* if level file is invalid, restore level structure to default values */
4713 if (level->no_valid_file)
4714 setLevelInfoToDefaults(level);
4716 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
4717 level->game_engine_type = GAME_ENGINE_TYPE_RND;
4720 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
4721 CopyNativeLevel_Native_to_RND(level);
4723 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4724 CopyNativeLevel_RND_to_Native(level);
4726 CopyNativeLevel_Native_to_RND(level);
4730 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
4732 static struct LevelFileInfo level_file_info;
4734 /* always start with reliable default values */
4735 setFileInfoToDefaults(&level_file_info);
4737 level_file_info.nr = 0; /* unknown level number */
4738 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
4739 level_file_info.filename = filename;
4741 LoadLevelFromFileInfo(level, &level_file_info);
4744 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
4748 if (leveldir_current == NULL) /* only when dumping level */
4751 /* all engine modifications also valid for levels which use latest engine */
4753 if (level->game_version < VERSION_IDENT(3,2,0,5))
4755 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
4756 level->score[SC_TIME_BONUS] /= 10;
4761 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
4764 if (leveldir_current->latest_engine)
4766 /* ---------- use latest game engine ----------------------------------- */
4768 /* For all levels which are forced to use the latest game engine version
4769 (normally all but user contributed, private and undefined levels), set
4770 the game engine version to the actual version; this allows for actual
4771 corrections in the game engine to take effect for existing, converted
4772 levels (from "classic" or other existing games) to make the emulation
4773 of the corresponding game more accurate, while (hopefully) not breaking
4774 existing levels created from other players. */
4776 level->game_version = GAME_VERSION_ACTUAL;
4778 /* Set special EM style gems behaviour: EM style gems slip down from
4779 normal, steel and growing wall. As this is a more fundamental change,
4780 it seems better to set the default behaviour to "off" (as it is more
4781 natural) and make it configurable in the level editor (as a property
4782 of gem style elements). Already existing converted levels (neither
4783 private nor contributed levels) are changed to the new behaviour. */
4785 if (level->file_version < FILE_VERSION_2_0)
4786 level->em_slippery_gems = TRUE;
4791 /* ---------- use game engine the level was created with ----------------- */
4793 /* For all levels which are not forced to use the latest game engine
4794 version (normally user contributed, private and undefined levels),
4795 use the version of the game engine the levels were created for.
4797 Since 2.0.1, the game engine version is now directly stored
4798 in the level file (chunk "VERS"), so there is no need anymore
4799 to set the game version from the file version (except for old,
4800 pre-2.0 levels, where the game version is still taken from the
4801 file format version used to store the level -- see above). */
4803 /* player was faster than enemies in 1.0.0 and before */
4804 if (level->file_version == FILE_VERSION_1_0)
4805 for (i = 0; i < MAX_PLAYERS; i++)
4806 level->initial_player_stepsize[i] = STEPSIZE_FAST;
4808 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
4809 if (level->game_version == VERSION_IDENT(2,0,1,0))
4810 level->em_slippery_gems = TRUE;
4812 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
4813 if (level->game_version < VERSION_IDENT(2,2,0,0))
4814 level->use_spring_bug = TRUE;
4816 if (level->game_version < VERSION_IDENT(3,2,0,5))
4818 /* time orb caused limited time in endless time levels before 3.2.0-5 */
4819 level->use_time_orb_bug = TRUE;
4821 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
4822 level->block_snap_field = FALSE;
4824 /* extra time score was same value as time left score before 3.2.0-5 */
4825 level->extra_time_score = level->score[SC_TIME_BONUS];
4828 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
4829 level->score[SC_TIME_BONUS] /= 10;
4833 if (level->game_version < VERSION_IDENT(3,2,0,7))
4835 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
4836 level->continuous_snapping = FALSE;
4839 /* only few elements were able to actively move into acid before 3.1.0 */
4840 /* trigger settings did not exist before 3.1.0; set to default "any" */
4841 if (level->game_version < VERSION_IDENT(3,1,0,0))
4843 /* correct "can move into acid" settings (all zero in old levels) */
4845 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
4846 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
4848 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
4849 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
4850 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
4851 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
4853 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4854 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
4856 /* correct trigger settings (stored as zero == "none" in old levels) */
4858 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4860 int element = EL_CUSTOM_START + i;
4861 struct ElementInfo *ei = &element_info[element];
4863 for (j = 0; j < ei->num_change_pages; j++)
4865 struct ElementChangeInfo *change = &ei->change_page[j];
4867 change->trigger_player = CH_PLAYER_ANY;
4868 change->trigger_page = CH_PAGE_ANY;
4873 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
4875 int element = EL_CUSTOM_START + 255;
4876 struct ElementInfo *ei = &element_info[element];
4877 struct ElementChangeInfo *change = &ei->change_page[0];
4879 /* This is needed to fix a problem that was caused by a bugfix in function
4880 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
4881 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
4882 not replace walkable elements, but instead just placed the player on it,
4883 without placing the Sokoban field under the player). Unfortunately, this
4884 breaks "Snake Bite" style levels when the snake is halfway through a door
4885 that just closes (the snake head is still alive and can be moved in this
4886 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
4887 player (without Sokoban element) which then gets killed as designed). */
4889 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
4890 strncmp(ei->description, "pause b4 death", 14) == 0) &&
4891 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
4892 change->target_element = EL_PLAYER_1;
4896 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
4900 /* map custom element change events that have changed in newer versions
4901 (these following values were accidentally changed in version 3.0.1)
4902 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
4903 if (level->game_version <= VERSION_IDENT(3,0,0,0))
4905 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4907 int element = EL_CUSTOM_START + i;
4909 /* order of checking and copying events to be mapped is important */
4910 /* (do not change the start and end value -- they are constant) */
4911 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
4913 if (HAS_CHANGE_EVENT(element, j - 2))
4915 SET_CHANGE_EVENT(element, j - 2, FALSE);
4916 SET_CHANGE_EVENT(element, j, TRUE);
4920 /* order of checking and copying events to be mapped is important */
4921 /* (do not change the start and end value -- they are constant) */
4922 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
4924 if (HAS_CHANGE_EVENT(element, j - 1))
4926 SET_CHANGE_EVENT(element, j - 1, FALSE);
4927 SET_CHANGE_EVENT(element, j, TRUE);
4933 /* initialize "can_change" field for old levels with only one change page */
4934 if (level->game_version <= VERSION_IDENT(3,0,2,0))
4936 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4938 int element = EL_CUSTOM_START + i;
4940 if (CAN_CHANGE(element))
4941 element_info[element].change->can_change = TRUE;
4945 /* correct custom element values (for old levels without these options) */
4946 if (level->game_version < VERSION_IDENT(3,1,1,0))
4948 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4950 int element = EL_CUSTOM_START + i;
4951 struct ElementInfo *ei = &element_info[element];
4953 if (ei->access_direction == MV_NO_DIRECTION)
4954 ei->access_direction = MV_ALL_DIRECTIONS;
4957 for (j = 0; j < ei->num_change_pages; j++)
4959 struct ElementChangeInfo *change = &ei->change_page[j];
4961 if (change->trigger_side == CH_SIDE_NONE)
4962 change->trigger_side = CH_SIDE_ANY;
4969 /* correct custom element values (fix invalid values for all versions) */
4972 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4974 int element = EL_CUSTOM_START + i;
4975 struct ElementInfo *ei = &element_info[element];
4977 for (j = 0; j < ei->num_change_pages; j++)
4979 struct ElementChangeInfo *change = &ei->change_page[j];
4981 if (change->trigger_player == CH_PLAYER_NONE)
4982 change->trigger_player = CH_PLAYER_ANY;
4984 if (change->trigger_side == CH_SIDE_NONE)
4985 change->trigger_side = CH_SIDE_ANY;
4991 /* initialize "can_explode" field for old levels which did not store this */
4992 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
4993 if (level->game_version <= VERSION_IDENT(3,1,0,0))
4995 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4997 int element = EL_CUSTOM_START + i;
4999 if (EXPLODES_1X1_OLD(element))
5000 element_info[element].explosion_type = EXPLODES_1X1;
5002 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
5003 EXPLODES_SMASHED(element) ||
5004 EXPLODES_IMPACT(element)));
5008 /* correct previously hard-coded move delay values for maze runner style */
5009 if (level->game_version < VERSION_IDENT(3,1,1,0))
5011 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5013 int element = EL_CUSTOM_START + i;
5015 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
5017 /* previously hard-coded and therefore ignored */
5018 element_info[element].move_delay_fixed = 9;
5019 element_info[element].move_delay_random = 0;
5024 /* map elements that have changed in newer versions */
5025 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
5026 level->game_version);
5027 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5028 for (x = 0; x < 3; x++)
5029 for (y = 0; y < 3; y++)
5030 level->yamyam_content[i].e[x][y] =
5031 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
5032 level->game_version);
5034 /* initialize element properties for level editor etc. */
5035 InitElementPropertiesEngine(level->game_version);
5036 InitElementPropertiesAfterLoading(level->game_version);
5039 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
5043 /* map elements that have changed in newer versions */
5044 for (y = 0; y < level->fieldy; y++)
5045 for (x = 0; x < level->fieldx; x++)
5046 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
5047 level->game_version);
5049 /* copy elements to runtime playfield array */
5050 for (x = 0; x < MAX_LEV_FIELDX; x++)
5051 for (y = 0; y < MAX_LEV_FIELDY; y++)
5052 Feld[x][y] = level->field[x][y];
5054 /* initialize level size variables for faster access */
5055 lev_fieldx = level->fieldx;
5056 lev_fieldy = level->fieldy;
5058 /* determine border element for this level */
5062 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
5064 struct LevelFileInfo *level_file_info = &level->file_info;
5067 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
5068 CopyNativeLevel_RND_to_Native(level);
5070 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
5071 CopyNativeLevel_RND_to_Native(level);
5073 CopyNativeLevel_Native_to_RND(level);
5077 void LoadLevelTemplate(int nr)
5081 setLevelFileInfo(&level_template.file_info, nr);
5082 filename = level_template.file_info.filename;
5084 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
5086 LoadLevel_InitVersion(&level_template, filename);
5087 LoadLevel_InitElements(&level_template, filename);
5089 ActivateLevelTemplate();
5092 void LoadLevel(int nr)
5096 setLevelFileInfo(&level.file_info, nr);
5097 filename = level.file_info.filename;
5099 LoadLevelFromFileInfo(&level, &level.file_info);
5101 if (level.use_custom_template)
5102 LoadLevelTemplate(-1);
5104 LoadLevel_InitVersion(&level, filename);
5105 LoadLevel_InitElements(&level, filename);
5106 LoadLevel_InitPlayfield(&level, filename);
5108 LoadLevel_InitNativeEngines(&level, filename);
5111 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
5115 chunk_size += putFileVersion(file, level->file_version);
5116 chunk_size += putFileVersion(file, level->game_version);
5121 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
5125 chunk_size += putFile16BitBE(file, level->creation_date.year);
5126 chunk_size += putFile8Bit(file, level->creation_date.month);
5127 chunk_size += putFile8Bit(file, level->creation_date.day);
5133 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
5137 putFile8Bit(file, level->fieldx);
5138 putFile8Bit(file, level->fieldy);
5140 putFile16BitBE(file, level->time);
5141 putFile16BitBE(file, level->gems_needed);
5143 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
5144 putFile8Bit(file, level->name[i]);
5146 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
5147 putFile8Bit(file, level->score[i]);
5149 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
5150 for (y = 0; y < 3; y++)
5151 for (x = 0; x < 3; x++)
5152 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
5153 level->yamyam_content[i].e[x][y]));
5154 putFile8Bit(file, level->amoeba_speed);
5155 putFile8Bit(file, level->time_magic_wall);
5156 putFile8Bit(file, level->time_wheel);
5157 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
5158 level->amoeba_content));
5159 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
5160 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
5161 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
5162 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
5164 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
5166 putFile8Bit(file, (level->block_last_field ? 1 : 0));
5167 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
5168 putFile32BitBE(file, level->can_move_into_acid_bits);
5169 putFile8Bit(file, level->dont_collide_with_bits);
5171 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
5172 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
5174 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
5175 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
5176 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
5178 putFile8Bit(file, level->game_engine_type);
5180 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
5184 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
5189 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
5190 chunk_size += putFile8Bit(file, level->name[i]);
5195 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
5200 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
5201 chunk_size += putFile8Bit(file, level->author[i]);
5207 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
5212 for (y = 0; y < level->fieldy; y++)
5213 for (x = 0; x < level->fieldx; x++)
5214 if (level->encoding_16bit_field)
5215 chunk_size += putFile16BitBE(file, level->field[x][y]);
5217 chunk_size += putFile8Bit(file, level->field[x][y]);
5223 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
5228 for (y = 0; y < level->fieldy; y++)
5229 for (x = 0; x < level->fieldx; x++)
5230 chunk_size += putFile16BitBE(file, level->field[x][y]);
5236 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
5240 putFile8Bit(file, EL_YAMYAM);
5241 putFile8Bit(file, level->num_yamyam_contents);
5242 putFile8Bit(file, 0);
5243 putFile8Bit(file, 0);
5245 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5246 for (y = 0; y < 3; y++)
5247 for (x = 0; x < 3; x++)
5248 if (level->encoding_16bit_field)
5249 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
5251 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
5256 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
5259 int num_contents, content_xsize, content_ysize;
5260 int content_array[MAX_ELEMENT_CONTENTS][3][3];
5262 if (element == EL_YAMYAM)
5264 num_contents = level->num_yamyam_contents;
5268 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5269 for (y = 0; y < 3; y++)
5270 for (x = 0; x < 3; x++)
5271 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
5273 else if (element == EL_BD_AMOEBA)
5279 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5280 for (y = 0; y < 3; y++)
5281 for (x = 0; x < 3; x++)
5282 content_array[i][x][y] = EL_EMPTY;
5283 content_array[0][0][0] = level->amoeba_content;
5287 /* chunk header already written -- write empty chunk data */
5288 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
5290 Error(ERR_WARN, "cannot save content for element '%d'", element);
5294 putFile16BitBE(file, element);
5295 putFile8Bit(file, num_contents);
5296 putFile8Bit(file, content_xsize);
5297 putFile8Bit(file, content_ysize);
5299 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
5301 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5302 for (y = 0; y < 3; y++)
5303 for (x = 0; x < 3; x++)
5304 putFile16BitBE(file, content_array[i][x][y]);
5309 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
5311 int envelope_nr = element - EL_ENVELOPE_1;
5312 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
5316 chunk_size += putFile16BitBE(file, element);
5317 chunk_size += putFile16BitBE(file, envelope_len);
5318 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
5319 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
5321 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
5322 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
5324 for (i = 0; i < envelope_len; i++)
5325 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
5332 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
5333 int num_changed_custom_elements)
5337 putFile16BitBE(file, num_changed_custom_elements);
5339 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5341 int element = EL_CUSTOM_START + i;
5344 struct ElementInfo *ei = &element_info[element];
5346 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
5348 if (check < num_changed_custom_elements)
5350 putFile16BitBE(file, element);
5351 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
5357 if (Properties[element][EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
5359 if (check < num_changed_custom_elements)
5361 putFile16BitBE(file, element);
5362 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
5370 if (check != num_changed_custom_elements) /* should not happen */
5371 Error(ERR_WARN, "inconsistent number of custom element properties");
5376 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
5377 int num_changed_custom_elements)
5381 putFile16BitBE(file, num_changed_custom_elements);
5383 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5385 int element = EL_CUSTOM_START + i;
5387 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
5389 if (check < num_changed_custom_elements)
5391 putFile16BitBE(file, element);
5392 putFile16BitBE(file, element_info[element].change->target_element);
5399 if (check != num_changed_custom_elements) /* should not happen */
5400 Error(ERR_WARN, "inconsistent number of custom target elements");
5405 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
5406 int num_changed_custom_elements)
5408 int i, j, x, y, check = 0;
5410 putFile16BitBE(file, num_changed_custom_elements);
5412 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5414 int element = EL_CUSTOM_START + i;
5415 struct ElementInfo *ei = &element_info[element];
5417 if (ei->modified_settings)
5419 if (check < num_changed_custom_elements)
5421 putFile16BitBE(file, element);
5423 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
5424 putFile8Bit(file, ei->description[j]);
5427 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
5429 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
5432 /* some free bytes for future properties and padding */
5433 WriteUnusedBytesToFile(file, 7);
5435 putFile8Bit(file, ei->use_gfx_element);
5436 putFile16BitBE(file, ei->gfx_element);
5438 putFile8Bit(file, ei->collect_score_initial);
5439 putFile8Bit(file, ei->collect_count_initial);
5441 putFile16BitBE(file, ei->push_delay_fixed);
5442 putFile16BitBE(file, ei->push_delay_random);
5443 putFile16BitBE(file, ei->move_delay_fixed);
5444 putFile16BitBE(file, ei->move_delay_random);
5446 putFile16BitBE(file, ei->move_pattern);
5447 putFile8Bit(file, ei->move_direction_initial);
5448 putFile8Bit(file, ei->move_stepsize);
5450 for (y = 0; y < 3; y++)
5451 for (x = 0; x < 3; x++)
5452 putFile16BitBE(file, ei->content.e[x][y]);
5454 putFile32BitBE(file, ei->change->events);
5456 putFile16BitBE(file, ei->change->target_element);
5458 putFile16BitBE(file, ei->change->delay_fixed);
5459 putFile16BitBE(file, ei->change->delay_random);
5460 putFile16BitBE(file, ei->change->delay_frames);
5462 putFile16BitBE(file, ei->change->trigger_element);
5464 putFile8Bit(file, ei->change->explode);
5465 putFile8Bit(file, ei->change->use_target_content);
5466 putFile8Bit(file, ei->change->only_if_complete);
5467 putFile8Bit(file, ei->change->use_random_replace);
5469 putFile8Bit(file, ei->change->random_percentage);
5470 putFile8Bit(file, ei->change->replace_when);
5472 for (y = 0; y < 3; y++)
5473 for (x = 0; x < 3; x++)
5474 putFile16BitBE(file, ei->change->content.e[x][y]);
5476 putFile8Bit(file, ei->slippery_type);
5478 /* some free bytes for future properties and padding */
5479 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
5486 if (check != num_changed_custom_elements) /* should not happen */
5487 Error(ERR_WARN, "inconsistent number of custom element properties");
5492 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
5494 struct ElementInfo *ei = &element_info[element];
5497 /* ---------- custom element base property values (96 bytes) ------------- */
5499 putFile16BitBE(file, element);
5501 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
5502 putFile8Bit(file, ei->description[i]);
5505 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
5507 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
5509 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
5511 putFile8Bit(file, ei->num_change_pages);
5513 putFile16BitBE(file, ei->ce_value_fixed_initial);
5514 putFile16BitBE(file, ei->ce_value_random_initial);
5515 putFile8Bit(file, ei->use_last_ce_value);
5517 putFile8Bit(file, ei->use_gfx_element);
5518 putFile16BitBE(file, ei->gfx_element);
5520 putFile8Bit(file, ei->collect_score_initial);
5521 putFile8Bit(file, ei->collect_count_initial);
5523 putFile8Bit(file, ei->drop_delay_fixed);
5524 putFile8Bit(file, ei->push_delay_fixed);
5525 putFile8Bit(file, ei->drop_delay_random);
5526 putFile8Bit(file, ei->push_delay_random);
5527 putFile16BitBE(file, ei->move_delay_fixed);
5528 putFile16BitBE(file, ei->move_delay_random);
5530 /* bits 0 - 15 of "move_pattern" ... */
5531 putFile16BitBE(file, ei->move_pattern & 0xffff);
5532 putFile8Bit(file, ei->move_direction_initial);
5533 putFile8Bit(file, ei->move_stepsize);
5535 putFile8Bit(file, ei->slippery_type);
5537 for (y = 0; y < 3; y++)
5538 for (x = 0; x < 3; x++)
5539 putFile16BitBE(file, ei->content.e[x][y]);
5541 putFile16BitBE(file, ei->move_enter_element);
5542 putFile16BitBE(file, ei->move_leave_element);
5543 putFile8Bit(file, ei->move_leave_type);
5545 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
5546 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
5548 putFile8Bit(file, ei->access_direction);
5550 putFile8Bit(file, ei->explosion_delay);
5551 putFile8Bit(file, ei->ignition_delay);
5552 putFile8Bit(file, ei->explosion_type);
5554 /* some free bytes for future custom property values and padding */
5555 WriteUnusedBytesToFile(file, 1);
5557 /* ---------- change page property values (48 bytes) --------------------- */
5559 for (i = 0; i < ei->num_change_pages; i++)
5561 struct ElementChangeInfo *change = &ei->change_page[i];
5562 unsigned int event_bits;
5564 /* bits 0 - 31 of "has_event[]" ... */
5566 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
5567 if (change->has_event[j])
5568 event_bits |= (1 << j);
5569 putFile32BitBE(file, event_bits);
5571 putFile16BitBE(file, change->target_element);
5573 putFile16BitBE(file, change->delay_fixed);
5574 putFile16BitBE(file, change->delay_random);
5575 putFile16BitBE(file, change->delay_frames);
5577 putFile16BitBE(file, change->trigger_element);
5579 putFile8Bit(file, change->explode);
5580 putFile8Bit(file, change->use_target_content);
5581 putFile8Bit(file, change->only_if_complete);
5582 putFile8Bit(file, change->use_random_replace);
5584 putFile8Bit(file, change->random_percentage);
5585 putFile8Bit(file, change->replace_when);
5587 for (y = 0; y < 3; y++)
5588 for (x = 0; x < 3; x++)
5589 putFile16BitBE(file, change->target_content.e[x][y]);
5591 putFile8Bit(file, change->can_change);
5593 putFile8Bit(file, change->trigger_side);
5595 putFile8Bit(file, change->trigger_player);
5596 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
5597 log_2(change->trigger_page)));
5599 putFile8Bit(file, change->has_action);
5600 putFile8Bit(file, change->action_type);
5601 putFile8Bit(file, change->action_mode);
5602 putFile16BitBE(file, change->action_arg);
5604 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
5606 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
5607 if (change->has_event[j])
5608 event_bits |= (1 << (j - 32));
5609 putFile8Bit(file, event_bits);
5615 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
5617 struct ElementInfo *ei = &element_info[element];
5618 struct ElementGroupInfo *group = ei->group;
5621 putFile16BitBE(file, element);
5623 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
5624 putFile8Bit(file, ei->description[i]);
5626 putFile8Bit(file, group->num_elements);
5628 putFile8Bit(file, ei->use_gfx_element);
5629 putFile16BitBE(file, ei->gfx_element);
5631 putFile8Bit(file, group->choice_mode);
5633 /* some free bytes for future values and padding */
5634 WriteUnusedBytesToFile(file, 3);
5636 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
5637 putFile16BitBE(file, group->element[i]);
5641 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
5642 boolean write_element)
5644 int save_type = entry->save_type;
5645 int data_type = entry->data_type;
5646 int conf_type = entry->conf_type;
5647 int byte_mask = conf_type & CONF_MASK_BYTES;
5648 int element = entry->element;
5649 int default_value = entry->default_value;
5651 boolean modified = FALSE;
5653 if (byte_mask != CONF_MASK_MULTI_BYTES)
5655 void *value_ptr = entry->value;
5656 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
5659 /* check if any settings have been modified before saving them */
5660 if (value != default_value)
5663 /* do not save if explicitly told or if unmodified default settings */
5664 if ((save_type == SAVE_CONF_NEVER) ||
5665 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5669 num_bytes += putFile16BitBE(file, element);
5671 num_bytes += putFile8Bit(file, conf_type);
5672 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
5673 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
5674 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
5677 else if (data_type == TYPE_STRING)
5679 char *default_string = entry->default_string;
5680 char *string = (char *)(entry->value);
5681 int string_length = strlen(string);
5684 /* check if any settings have been modified before saving them */
5685 if (!strEqual(string, default_string))
5688 /* do not save if explicitly told or if unmodified default settings */
5689 if ((save_type == SAVE_CONF_NEVER) ||
5690 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5694 num_bytes += putFile16BitBE(file, element);
5696 num_bytes += putFile8Bit(file, conf_type);
5697 num_bytes += putFile16BitBE(file, string_length);
5699 for (i = 0; i < string_length; i++)
5700 num_bytes += putFile8Bit(file, string[i]);
5702 else if (data_type == TYPE_ELEMENT_LIST)
5704 int *element_array = (int *)(entry->value);
5705 int num_elements = *(int *)(entry->num_entities);
5708 /* check if any settings have been modified before saving them */
5709 for (i = 0; i < num_elements; i++)
5710 if (element_array[i] != default_value)
5713 /* do not save if explicitly told or if unmodified default settings */
5714 if ((save_type == SAVE_CONF_NEVER) ||
5715 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5719 num_bytes += putFile16BitBE(file, element);
5721 num_bytes += putFile8Bit(file, conf_type);
5722 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
5724 for (i = 0; i < num_elements; i++)
5725 num_bytes += putFile16BitBE(file, element_array[i]);
5727 else if (data_type == TYPE_CONTENT_LIST)
5729 struct Content *content = (struct Content *)(entry->value);
5730 int num_contents = *(int *)(entry->num_entities);
5733 /* check if any settings have been modified before saving them */
5734 for (i = 0; i < num_contents; i++)
5735 for (y = 0; y < 3; y++)
5736 for (x = 0; x < 3; x++)
5737 if (content[i].e[x][y] != default_value)
5740 /* do not save if explicitly told or if unmodified default settings */
5741 if ((save_type == SAVE_CONF_NEVER) ||
5742 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5746 num_bytes += putFile16BitBE(file, element);
5748 num_bytes += putFile8Bit(file, conf_type);
5749 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
5751 for (i = 0; i < num_contents; i++)
5752 for (y = 0; y < 3; y++)
5753 for (x = 0; x < 3; x++)
5754 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
5762 static int SaveLevel_MicroChunk_SingleValue(FILE *file,
5763 struct LevelFileConfigInfo *entry)
5765 int default_value = entry->default_value;
5766 int element = entry->element;
5767 int data_type = entry->data_type;
5768 int conf_type = entry->conf_type;
5769 int byte_mask = conf_type & CONF_MASK_BYTES;
5770 void *value_ptr = entry->value;
5771 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
5774 boolean modified = FALSE;
5776 /* check if any settings have been modified before saving them */
5777 if (value != default_value)
5780 if (!modified) /* do not save unmodified default settings */
5784 printf("::: %02x, %d: %d != %d\n",
5785 byte_mask, conf_type & CONF_MASK_TOKEN,
5786 value, default_value);
5790 num_bytes += putFile16BitBE(file, element);
5792 num_bytes += putFile8Bit(file, conf_type);
5793 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
5794 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
5795 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :0);
5800 static int SaveLevel_MicroChunk_ElementList(FILE *file,
5801 struct LevelFileConfigInfo *entry)
5803 int *element_array = (int *)(entry->value);
5804 int num_elements = *(int *)(entry->num_entities);
5805 int default_value = entry->default_value;
5806 int element = entry->element;
5807 int conf_type = entry->conf_type;
5809 boolean modified = FALSE;
5812 /* check if any settings have been modified before saving them */
5813 for (i = 0; i < num_elements; i++)
5814 if (element_array[i] != default_value)
5817 if (!modified) /* do not save unmodified default settings */
5821 num_bytes += putFile16BitBE(file, element);
5823 num_bytes += putFile8Bit(file, conf_type);
5824 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
5826 for (i = 0; i < num_elements; i++)
5827 num_bytes += putFile16BitBE(file, element_array[i]);
5832 static int SaveLevel_MicroChunk_ContentList(FILE *file,
5833 struct LevelFileConfigInfo *entry)
5835 struct Content *content = (struct Content *)(entry->value);
5836 int num_contents = *(int *)(entry->num_entities);
5837 int default_value = entry->default_value;
5838 int element = entry->element;
5839 int conf_type = entry->conf_type;
5841 boolean modified = FALSE;
5844 /* check if any settings have been modified before saving them */
5845 for (i = 0; i < num_contents; i++)
5846 for (y = 0; y < 3; y++)
5847 for (x = 0; x < 3; x++)
5848 if (content[i].e[x][y] != default_value)
5851 if (!modified) /* do not save unmodified default settings */
5855 num_bytes += putFile16BitBE(file, element);
5857 num_bytes += putFile8Bit(file, conf_type);
5858 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
5860 for (i = 0; i < num_contents; i++)
5861 for (y = 0; y < 3; y++)
5862 for (x = 0; x < 3; x++)
5863 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
5870 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
5875 li = *level; /* copy level data into temporary buffer */
5877 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
5878 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
5883 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
5888 li = *level; /* copy level data into temporary buffer */
5890 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
5893 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
5895 struct LevelFileConfigInfo *conf = &chunk_config_ELEM[i];
5896 int data_type = conf->data_type;
5897 int conf_type = conf->conf_type;
5898 int byte_mask = conf_type & CONF_MASK_BYTES;
5900 if (byte_mask != CONF_MASK_MULTI_BYTES)
5901 chunk_size += SaveLevel_MicroChunk_SingleValue(file, conf);
5902 else if (data_type == TYPE_ELEMENT_LIST)
5903 chunk_size += SaveLevel_MicroChunk_ElementList(file, conf);
5904 else if (data_type == TYPE_CONTENT_LIST)
5905 chunk_size += SaveLevel_MicroChunk_ContentList(file, conf);
5912 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
5914 int envelope_nr = element - EL_ENVELOPE_1;
5918 chunk_size += putFile16BitBE(file, element);
5920 /* copy envelope data into temporary buffer */
5921 xx_envelope = level->envelope[envelope_nr];
5923 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
5924 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
5929 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
5931 struct ElementInfo *ei = &element_info[element];
5935 chunk_size += putFile16BitBE(file, element);
5937 xx_ei = *ei; /* copy element data into temporary buffer */
5939 /* set default description string for this specific element */
5940 strcpy(xx_default_description, getDefaultElementDescription(ei));
5942 /* set (fixed) number of content areas (may have been overwritten earlier) */
5943 xx_num_contents = 1;
5946 printf("::: - element config\n");
5949 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
5950 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
5953 printf("::: - change pages\n");
5956 for (i = 0; i < ei->num_change_pages; i++)
5958 struct ElementChangeInfo *change = &ei->change_page[i];
5960 xx_current_change_page = i;
5962 xx_change = *change; /* copy change data into temporary buffer */
5965 printf("::: %d: xx_change.action_mode == %d\n",
5966 i, xx_change.action_mode);
5967 printf("::: %d: xx_change.action_arg == %d\n",
5968 i, xx_change.action_arg);
5972 setEventBitsFromEventFlags(change);
5974 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
5975 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
5979 if (element == EL_CUSTOM_START)
5980 printf("::: - saving change page %d / %d (%d bytes)\n",
5981 i, ei->num_change_pages, chunk_size);
5988 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
5990 struct ElementInfo *ei = &element_info[element];
5991 struct ElementGroupInfo *group = ei->group;
5995 chunk_size += putFile16BitBE(file, element);
5997 xx_ei = *ei; /* copy element data into temporary buffer */
5998 xx_group = *group; /* copy group data into temporary buffer */
6000 /* set default description string for this specific element */
6001 strcpy(xx_default_description, getDefaultElementDescription(ei));
6003 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
6004 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
6009 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
6019 if (!(file = fopen(filename, MODE_WRITE)))
6021 Error(ERR_WARN, "cannot save level file '%s'", filename);
6025 level->file_version = FILE_VERSION_ACTUAL;
6026 level->game_version = GAME_VERSION_ACTUAL;
6028 level->creation_date = getCurrentDate();
6031 /* check level field for 16-bit elements */
6032 level->encoding_16bit_field = FALSE;
6033 for (y = 0; y < level->fieldy; y++)
6034 for (x = 0; x < level->fieldx; x++)
6035 if (level->field[x][y] > 255)
6036 level->encoding_16bit_field = TRUE;
6040 /* check yamyam content for 16-bit elements */
6041 level->encoding_16bit_yamyam = FALSE;
6042 for (i = 0; i < level->num_yamyam_contents; i++)
6043 for (y = 0; y < 3; y++)
6044 for (x = 0; x < 3; x++)
6045 if (level->yamyam_content[i].e[x][y] > 255)
6046 level->encoding_16bit_yamyam = TRUE;
6050 /* check amoeba content for 16-bit elements */
6051 level->encoding_16bit_amoeba = FALSE;
6052 if (level->amoeba_content > 255)
6053 level->encoding_16bit_amoeba = TRUE;
6057 /* calculate size of "BODY" chunk */
6059 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
6062 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
6063 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
6065 chunk_size = SaveLevel_VERS(NULL, level);
6066 putFileChunkBE(file, "VERS", chunk_size);
6067 SaveLevel_VERS(file, level);
6069 chunk_size = SaveLevel_DATE(NULL, level);
6070 putFileChunkBE(file, "DATE", chunk_size);
6071 SaveLevel_DATE(file, level);
6074 putFileChunkBE(file, "HEAD", LEVEL_CHUNK_HEAD_SIZE);
6075 SaveLevel_HEAD(file, level);
6078 chunk_size = SaveLevel_NAME(NULL, level);
6079 putFileChunkBE(file, "NAME", chunk_size);
6080 SaveLevel_NAME(file, level);
6082 chunk_size = SaveLevel_AUTH(NULL, level);
6083 putFileChunkBE(file, "AUTH", chunk_size);
6084 SaveLevel_AUTH(file, level);
6086 chunk_size = SaveLevel_INFO(NULL, level);
6087 putFileChunkBE(file, "INFO", chunk_size);
6088 SaveLevel_INFO(file, level);
6090 chunk_size = SaveLevel_BODY(NULL, level);
6091 putFileChunkBE(file, "BODY", chunk_size);
6092 SaveLevel_BODY(file, level);
6095 if (level->encoding_16bit_yamyam ||
6096 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
6098 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
6099 SaveLevel_CNT2(file, level, EL_YAMYAM);
6102 if (level->encoding_16bit_amoeba)
6104 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
6105 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
6110 /* check for envelope content */
6111 for (i = 0; i < 4; i++)
6113 if (strlen(level->envelope_text[i]) > 0)
6115 int envelope_len = strlen(level->envelope_text[i]) + 1;
6117 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
6118 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
6124 /* if not using template level, check for non-default custom/group elements */
6125 if (!level->use_custom_template)
6127 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6129 int element = EL_CUSTOM_START + i;
6131 if (element_info[element].modified_settings)
6133 int num_change_pages = element_info[element].num_change_pages;
6135 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
6136 SaveLevel_CUS4(file, level, element);
6140 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
6142 int element = EL_GROUP_START + i;
6144 if (element_info[element].modified_settings)
6146 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
6147 SaveLevel_GRP1(file, level, element);
6153 chunk_size = SaveLevel_ELEM(NULL, level);
6154 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
6156 putFileChunkBE(file, "ELEM", chunk_size);
6157 SaveLevel_ELEM(file, level);
6161 for (i = 0; i < NUM_ENVELOPES; i++)
6163 int element = EL_ENVELOPE_1 + i;
6165 chunk_size = SaveLevel_NOTE(NULL, level, element);
6166 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
6168 putFileChunkBE(file, "NOTE", chunk_size);
6169 SaveLevel_NOTE(file, level, element);
6175 /* if not using template level, check for non-default custom/group elements */
6176 if (!level->use_custom_template)
6178 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6180 int element = EL_CUSTOM_START + i;
6182 chunk_size = SaveLevel_CUSX(NULL, level, element);
6183 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
6185 putFileChunkBE(file, "CUSX", chunk_size);
6186 SaveLevel_CUSX(file, level, element);
6190 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
6192 int element = EL_GROUP_START + i;
6194 chunk_size = SaveLevel_GRPX(NULL, level, element);
6195 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
6197 putFileChunkBE(file, "GRPX", chunk_size);
6198 SaveLevel_GRPX(file, level, element);
6206 SetFilePermissions(filename, PERMS_PRIVATE);
6209 void SaveLevel(int nr)
6211 char *filename = getDefaultLevelFilename(nr);
6213 SaveLevelFromFilename(&level, filename);
6216 void SaveLevelTemplate()
6218 char *filename = getDefaultLevelFilename(-1);
6220 SaveLevelFromFilename(&level, filename);
6223 void DumpLevel(struct LevelInfo *level)
6225 if (level->no_valid_file)
6227 Error(ERR_WARN, "cannot dump -- no valid level file found");
6232 printf_line("-", 79);
6233 printf("Level xxx (file version %08d, game version %08d)\n",
6234 level->file_version, level->game_version);
6235 printf_line("-", 79);
6237 printf("Level author: '%s'\n", level->author);
6238 printf("Level title: '%s'\n", level->name);
6240 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
6242 printf("Level time: %d seconds\n", level->time);
6243 printf("Gems needed: %d\n", level->gems_needed);
6245 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
6246 printf("Time for wheel: %d seconds\n", level->time_wheel);
6247 printf("Time for light: %d seconds\n", level->time_light);
6248 printf("Time for timegate: %d seconds\n", level->time_timegate);
6250 printf("Amoeba speed: %d\n", level->amoeba_speed);
6254 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
6255 printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
6258 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
6259 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
6260 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
6261 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
6262 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
6264 printf_line("-", 79);
6268 /* ========================================================================= */
6269 /* tape file functions */
6270 /* ========================================================================= */
6272 static void setTapeInfoToDefaults()
6276 /* always start with reliable default values (empty tape) */
6279 /* default values (also for pre-1.2 tapes) with only the first player */
6280 tape.player_participates[0] = TRUE;
6281 for (i = 1; i < MAX_PLAYERS; i++)
6282 tape.player_participates[i] = FALSE;
6284 /* at least one (default: the first) player participates in every tape */
6285 tape.num_participating_players = 1;
6287 tape.level_nr = level_nr;
6289 tape.changed = FALSE;
6291 tape.recording = FALSE;
6292 tape.playing = FALSE;
6293 tape.pausing = FALSE;
6295 tape.no_valid_file = FALSE;
6298 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
6300 tape->file_version = getFileVersion(file);
6301 tape->game_version = getFileVersion(file);
6306 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
6310 tape->random_seed = getFile32BitBE(file);
6311 tape->date = getFile32BitBE(file);
6312 tape->length = getFile32BitBE(file);
6314 /* read header fields that are new since version 1.2 */
6315 if (tape->file_version >= FILE_VERSION_1_2)
6317 byte store_participating_players = getFile8Bit(file);
6320 /* since version 1.2, tapes store which players participate in the tape */
6321 tape->num_participating_players = 0;
6322 for (i = 0; i < MAX_PLAYERS; i++)
6324 tape->player_participates[i] = FALSE;
6326 if (store_participating_players & (1 << i))
6328 tape->player_participates[i] = TRUE;
6329 tape->num_participating_players++;
6333 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
6335 engine_version = getFileVersion(file);
6336 if (engine_version > 0)
6337 tape->engine_version = engine_version;
6339 tape->engine_version = tape->game_version;
6345 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
6347 int level_identifier_size;
6350 level_identifier_size = getFile16BitBE(file);
6352 tape->level_identifier =
6353 checked_realloc(tape->level_identifier, level_identifier_size);
6355 for (i = 0; i < level_identifier_size; i++)
6356 tape->level_identifier[i] = getFile8Bit(file);
6358 tape->level_nr = getFile16BitBE(file);
6360 chunk_size = 2 + level_identifier_size + 2;
6365 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
6368 int chunk_size_expected =
6369 (tape->num_participating_players + 1) * tape->length;
6371 if (chunk_size_expected != chunk_size)
6373 ReadUnusedBytesFromFile(file, chunk_size);
6374 return chunk_size_expected;
6377 for (i = 0; i < tape->length; i++)
6379 if (i >= MAX_TAPE_LEN)
6382 for (j = 0; j < MAX_PLAYERS; j++)
6384 tape->pos[i].action[j] = MV_NONE;
6386 if (tape->player_participates[j])
6387 tape->pos[i].action[j] = getFile8Bit(file);
6390 tape->pos[i].delay = getFile8Bit(file);
6392 if (tape->file_version == FILE_VERSION_1_0)
6394 /* eliminate possible diagonal moves in old tapes */
6395 /* this is only for backward compatibility */
6397 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
6398 byte action = tape->pos[i].action[0];
6399 int k, num_moves = 0;
6401 for (k = 0; k<4; k++)
6403 if (action & joy_dir[k])
6405 tape->pos[i + num_moves].action[0] = joy_dir[k];
6407 tape->pos[i + num_moves].delay = 0;
6416 tape->length += num_moves;
6419 else if (tape->file_version < FILE_VERSION_2_0)
6421 /* convert pre-2.0 tapes to new tape format */
6423 if (tape->pos[i].delay > 1)
6426 tape->pos[i + 1] = tape->pos[i];
6427 tape->pos[i + 1].delay = 1;
6430 for (j = 0; j < MAX_PLAYERS; j++)
6431 tape->pos[i].action[j] = MV_NONE;
6432 tape->pos[i].delay--;
6443 if (i != tape->length)
6444 chunk_size = (tape->num_participating_players + 1) * i;
6449 void LoadTapeFromFilename(char *filename)
6451 char cookie[MAX_LINE_LEN];
6452 char chunk_name[CHUNK_ID_LEN + 1];
6456 /* always start with reliable default values */
6457 setTapeInfoToDefaults();
6459 if (!(file = fopen(filename, MODE_READ)))
6461 tape.no_valid_file = TRUE;
6466 getFileChunkBE(file, chunk_name, NULL);
6467 if (strEqual(chunk_name, "RND1"))
6469 getFile32BitBE(file); /* not used */
6471 getFileChunkBE(file, chunk_name, NULL);
6472 if (!strEqual(chunk_name, "TAPE"))
6474 tape.no_valid_file = TRUE;
6476 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
6481 else /* check for pre-2.0 file format with cookie string */
6483 strcpy(cookie, chunk_name);
6484 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
6485 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
6486 cookie[strlen(cookie) - 1] = '\0';
6488 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
6490 tape.no_valid_file = TRUE;
6492 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
6497 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
6499 tape.no_valid_file = TRUE;
6501 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
6506 /* pre-2.0 tape files have no game version, so use file version here */
6507 tape.game_version = tape.file_version;
6510 if (tape.file_version < FILE_VERSION_1_2)
6512 /* tape files from versions before 1.2.0 without chunk structure */
6513 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
6514 LoadTape_BODY(file, 2 * tape.length, &tape);
6522 int (*loader)(FILE *, int, struct TapeInfo *);
6526 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
6527 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
6528 { "INFO", -1, LoadTape_INFO },
6529 { "BODY", -1, LoadTape_BODY },
6533 while (getFileChunkBE(file, chunk_name, &chunk_size))
6537 while (chunk_info[i].name != NULL &&
6538 !strEqual(chunk_name, chunk_info[i].name))
6541 if (chunk_info[i].name == NULL)
6543 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
6544 chunk_name, filename);
6545 ReadUnusedBytesFromFile(file, chunk_size);
6547 else if (chunk_info[i].size != -1 &&
6548 chunk_info[i].size != chunk_size)
6550 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
6551 chunk_size, chunk_name, filename);
6552 ReadUnusedBytesFromFile(file, chunk_size);
6556 /* call function to load this tape chunk */
6557 int chunk_size_expected =
6558 (chunk_info[i].loader)(file, chunk_size, &tape);
6560 /* the size of some chunks cannot be checked before reading other
6561 chunks first (like "HEAD" and "BODY") that contain some header
6562 information, so check them here */
6563 if (chunk_size_expected != chunk_size)
6565 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
6566 chunk_size, chunk_name, filename);
6574 tape.length_seconds = GetTapeLength();
6577 printf("::: tape file version: %d\n", tape.file_version);
6578 printf("::: tape game version: %d\n", tape.game_version);
6579 printf("::: tape engine version: %d\n", tape.engine_version);
6583 void LoadTape(int nr)
6585 char *filename = getTapeFilename(nr);
6587 LoadTapeFromFilename(filename);
6590 void LoadSolutionTape(int nr)
6592 char *filename = getSolutionTapeFilename(nr);
6594 LoadTapeFromFilename(filename);
6597 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
6599 putFileVersion(file, tape->file_version);
6600 putFileVersion(file, tape->game_version);
6603 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
6606 byte store_participating_players = 0;
6608 /* set bits for participating players for compact storage */
6609 for (i = 0; i < MAX_PLAYERS; i++)
6610 if (tape->player_participates[i])
6611 store_participating_players |= (1 << i);
6613 putFile32BitBE(file, tape->random_seed);
6614 putFile32BitBE(file, tape->date);
6615 putFile32BitBE(file, tape->length);
6617 putFile8Bit(file, store_participating_players);
6619 /* unused bytes not at the end here for 4-byte alignment of engine_version */
6620 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
6622 putFileVersion(file, tape->engine_version);
6625 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
6627 int level_identifier_size = strlen(tape->level_identifier) + 1;
6630 putFile16BitBE(file, level_identifier_size);
6632 for (i = 0; i < level_identifier_size; i++)
6633 putFile8Bit(file, tape->level_identifier[i]);
6635 putFile16BitBE(file, tape->level_nr);
6638 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
6642 for (i = 0; i < tape->length; i++)
6644 for (j = 0; j < MAX_PLAYERS; j++)
6645 if (tape->player_participates[j])
6646 putFile8Bit(file, tape->pos[i].action[j]);
6648 putFile8Bit(file, tape->pos[i].delay);
6652 void SaveTape(int nr)
6654 char *filename = getTapeFilename(nr);
6656 boolean new_tape = TRUE;
6657 int num_participating_players = 0;
6658 int info_chunk_size;
6659 int body_chunk_size;
6662 InitTapeDirectory(leveldir_current->subdir);
6664 /* if a tape still exists, ask to overwrite it */
6665 if (fileExists(filename))
6668 if (!Request("Replace old tape ?", REQ_ASK))
6672 if (!(file = fopen(filename, MODE_WRITE)))
6674 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
6678 tape.file_version = FILE_VERSION_ACTUAL;
6679 tape.game_version = GAME_VERSION_ACTUAL;
6681 /* count number of participating players */
6682 for (i = 0; i < MAX_PLAYERS; i++)
6683 if (tape.player_participates[i])
6684 num_participating_players++;
6686 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
6687 body_chunk_size = (num_participating_players + 1) * tape.length;
6689 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
6690 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
6692 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
6693 SaveTape_VERS(file, &tape);
6695 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
6696 SaveTape_HEAD(file, &tape);
6698 putFileChunkBE(file, "INFO", info_chunk_size);
6699 SaveTape_INFO(file, &tape);
6701 putFileChunkBE(file, "BODY", body_chunk_size);
6702 SaveTape_BODY(file, &tape);
6706 SetFilePermissions(filename, PERMS_PRIVATE);
6708 tape.changed = FALSE;
6711 Request("Tape saved !", REQ_CONFIRM);
6714 void DumpTape(struct TapeInfo *tape)
6716 int tape_frame_counter;
6719 if (tape->no_valid_file)
6721 Error(ERR_WARN, "cannot dump -- no valid tape file found");
6726 printf_line("-", 79);
6727 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
6728 tape->level_nr, tape->file_version, tape->game_version);
6729 printf(" (effective engine version %08d)\n",
6730 tape->engine_version);
6731 printf("Level series identifier: '%s'\n", tape->level_identifier);
6732 printf_line("-", 79);
6734 tape_frame_counter = 0;
6736 for (i = 0; i < tape->length; i++)
6738 if (i >= MAX_TAPE_LEN)
6741 printf("%04d: ", i);
6743 for (j = 0; j < MAX_PLAYERS; j++)
6745 if (tape->player_participates[j])
6747 int action = tape->pos[i].action[j];
6749 printf("%d:%02x ", j, action);
6750 printf("[%c%c%c%c|%c%c] - ",
6751 (action & JOY_LEFT ? '<' : ' '),
6752 (action & JOY_RIGHT ? '>' : ' '),
6753 (action & JOY_UP ? '^' : ' '),
6754 (action & JOY_DOWN ? 'v' : ' '),
6755 (action & JOY_BUTTON_1 ? '1' : ' '),
6756 (action & JOY_BUTTON_2 ? '2' : ' '));
6760 printf("(%03d) ", tape->pos[i].delay);
6761 printf("[%05d]\n", tape_frame_counter);
6763 tape_frame_counter += tape->pos[i].delay;
6766 printf_line("-", 79);
6770 /* ========================================================================= */
6771 /* score file functions */
6772 /* ========================================================================= */
6774 void LoadScore(int nr)
6777 char *filename = getScoreFilename(nr);
6778 char cookie[MAX_LINE_LEN];
6779 char line[MAX_LINE_LEN];
6783 /* always start with reliable default values */
6784 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6786 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
6787 highscore[i].Score = 0;
6790 if (!(file = fopen(filename, MODE_READ)))
6793 /* check file identifier */
6794 fgets(cookie, MAX_LINE_LEN, file);
6795 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
6796 cookie[strlen(cookie) - 1] = '\0';
6798 if (!checkCookieString(cookie, SCORE_COOKIE))
6800 Error(ERR_WARN, "unknown format of score file '%s'", filename);
6805 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6807 fscanf(file, "%d", &highscore[i].Score);
6808 fgets(line, MAX_LINE_LEN, file);
6810 if (line[strlen(line) - 1] == '\n')
6811 line[strlen(line) - 1] = '\0';
6813 for (line_ptr = line; *line_ptr; line_ptr++)
6815 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
6817 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
6818 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
6827 void SaveScore(int nr)
6830 char *filename = getScoreFilename(nr);
6833 InitScoreDirectory(leveldir_current->subdir);
6835 if (!(file = fopen(filename, MODE_WRITE)))
6837 Error(ERR_WARN, "cannot save score for level %d", nr);
6841 fprintf(file, "%s\n\n", SCORE_COOKIE);
6843 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6844 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
6848 SetFilePermissions(filename, PERMS_PUBLIC);
6852 /* ========================================================================= */
6853 /* setup file functions */
6854 /* ========================================================================= */
6856 #define TOKEN_STR_PLAYER_PREFIX "player_"
6859 #define SETUP_TOKEN_PLAYER_NAME 0
6860 #define SETUP_TOKEN_SOUND 1
6861 #define SETUP_TOKEN_SOUND_LOOPS 2
6862 #define SETUP_TOKEN_SOUND_MUSIC 3
6863 #define SETUP_TOKEN_SOUND_SIMPLE 4
6864 #define SETUP_TOKEN_TOONS 5
6865 #define SETUP_TOKEN_SCROLL_DELAY 6
6866 #define SETUP_TOKEN_SOFT_SCROLLING 7
6867 #define SETUP_TOKEN_FADING 8
6868 #define SETUP_TOKEN_AUTORECORD 9
6869 #define SETUP_TOKEN_SHOW_TITLESCREEN 10
6870 #define SETUP_TOKEN_QUICK_DOORS 11
6871 #define SETUP_TOKEN_TEAM_MODE 12
6872 #define SETUP_TOKEN_HANDICAP 13
6873 #define SETUP_TOKEN_SKIP_LEVELS 14
6874 #define SETUP_TOKEN_TIME_LIMIT 15
6875 #define SETUP_TOKEN_FULLSCREEN 16
6876 #define SETUP_TOKEN_FULLSCREEN_MODE 17
6877 #define SETUP_TOKEN_ASK_ON_ESCAPE 18
6878 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 19
6879 #define SETUP_TOKEN_QUICK_SWITCH 20
6880 #define SETUP_TOKEN_INPUT_ON_FOCUS 21
6881 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 22
6882 #define SETUP_TOKEN_GRAPHICS_SET 23
6883 #define SETUP_TOKEN_SOUNDS_SET 24
6884 #define SETUP_TOKEN_MUSIC_SET 25
6885 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 26
6886 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 27
6887 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 28
6889 #define NUM_GLOBAL_SETUP_TOKENS 29
6892 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
6893 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
6894 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
6895 #define SETUP_TOKEN_EDITOR_EL_MORE 3
6896 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
6897 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
6898 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
6899 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
6900 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
6901 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
6902 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
6903 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
6904 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
6905 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 13
6906 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 14
6907 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 15
6909 #define NUM_EDITOR_SETUP_TOKENS 16
6911 /* editor cascade setup */
6912 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
6913 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
6914 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
6915 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
6916 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
6917 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
6918 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
6919 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
6920 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
6921 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
6922 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
6923 #define SETUP_TOKEN_EDITOR_CASCADE_REF 11
6924 #define SETUP_TOKEN_EDITOR_CASCADE_USER 12
6925 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
6927 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
6929 /* shortcut setup */
6930 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
6931 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
6932 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
6933 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
6934 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
6935 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
6936 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
6937 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
6939 #define NUM_SHORTCUT_SETUP_TOKENS 8
6942 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
6943 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
6944 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
6945 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
6946 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
6947 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
6948 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
6949 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
6950 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
6951 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
6952 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
6953 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
6954 #define SETUP_TOKEN_PLAYER_KEY_UP 12
6955 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
6956 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
6957 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
6959 #define NUM_PLAYER_SETUP_TOKENS 16
6962 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
6963 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
6965 #define NUM_SYSTEM_SETUP_TOKENS 2
6968 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
6970 #define NUM_OPTIONS_SETUP_TOKENS 1
6973 static struct SetupInfo si;
6974 static struct SetupEditorInfo sei;
6975 static struct SetupEditorCascadeInfo seci;
6976 static struct SetupShortcutInfo ssi;
6977 static struct SetupInputInfo sii;
6978 static struct SetupSystemInfo syi;
6979 static struct OptionInfo soi;
6981 static struct TokenInfo global_setup_tokens[] =
6983 { TYPE_STRING, &si.player_name, "player_name" },
6984 { TYPE_SWITCH, &si.sound, "sound" },
6985 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
6986 { TYPE_SWITCH, &si.sound_music, "background_music" },
6987 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
6988 { TYPE_SWITCH, &si.toons, "toons" },
6989 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
6990 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
6991 { TYPE_SWITCH, &si.fading, "screen_fading" },
6992 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
6993 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
6994 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
6995 { TYPE_SWITCH, &si.team_mode, "team_mode" },
6996 { TYPE_SWITCH, &si.handicap, "handicap" },
6997 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
6998 { TYPE_SWITCH, &si.time_limit, "time_limit" },
6999 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
7000 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
7001 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
7002 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
7003 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
7004 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
7005 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
7006 { TYPE_STRING, &si.graphics_set, "graphics_set" },
7007 { TYPE_STRING, &si.sounds_set, "sounds_set" },
7008 { TYPE_STRING, &si.music_set, "music_set" },
7009 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
7010 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
7011 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
7014 static boolean not_used = FALSE;
7015 static struct TokenInfo editor_setup_tokens[] =
7018 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
7019 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
7020 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
7021 { TYPE_SWITCH, ¬_used, "editor.el_more" },
7022 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
7023 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
7024 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
7025 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
7027 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
7028 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
7029 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
7030 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
7031 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
7032 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
7033 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
7034 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
7036 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
7037 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
7039 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
7041 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
7043 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
7044 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
7045 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
7046 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
7047 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
7050 static struct TokenInfo editor_cascade_setup_tokens[] =
7052 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
7053 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
7054 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
7055 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
7056 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
7057 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
7058 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
7059 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
7060 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
7061 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
7062 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
7063 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
7064 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
7065 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
7068 static struct TokenInfo shortcut_setup_tokens[] =
7070 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
7071 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
7072 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
7073 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
7074 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
7075 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
7076 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
7077 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
7080 static struct TokenInfo player_setup_tokens[] =
7082 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
7083 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
7084 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
7085 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
7086 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
7087 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
7088 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
7089 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
7090 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
7091 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
7092 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
7093 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
7094 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
7095 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
7096 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
7097 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
7100 static struct TokenInfo system_setup_tokens[] =
7102 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
7103 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
7106 static struct TokenInfo options_setup_tokens[] =
7108 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
7111 static char *get_corrected_login_name(char *login_name)
7113 /* needed because player name must be a fixed length string */
7114 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
7116 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
7117 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
7119 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
7120 if (strchr(login_name_new, ' '))
7121 *strchr(login_name_new, ' ') = '\0';
7123 return login_name_new;
7126 static void setSetupInfoToDefaults(struct SetupInfo *si)
7130 si->player_name = get_corrected_login_name(getLoginName());
7133 si->sound_loops = TRUE;
7134 si->sound_music = TRUE;
7135 si->sound_simple = TRUE;
7137 si->double_buffering = TRUE;
7138 si->direct_draw = !si->double_buffering;
7139 si->scroll_delay = TRUE;
7140 si->soft_scrolling = TRUE;
7142 si->autorecord = TRUE;
7143 si->show_titlescreen = TRUE;
7144 si->quick_doors = FALSE;
7145 si->team_mode = FALSE;
7146 si->handicap = TRUE;
7147 si->skip_levels = TRUE;
7148 si->time_limit = TRUE;
7149 si->fullscreen = FALSE;
7150 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
7151 si->ask_on_escape = TRUE;
7152 si->ask_on_escape_editor = TRUE;
7153 si->quick_switch = FALSE;
7154 si->input_on_focus = FALSE;
7155 si->prefer_aga_graphics = TRUE;
7157 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
7158 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
7159 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
7160 si->override_level_graphics = FALSE;
7161 si->override_level_sounds = FALSE;
7162 si->override_level_music = FALSE;
7164 si->editor.el_boulderdash = TRUE;
7165 si->editor.el_emerald_mine = TRUE;
7166 si->editor.el_emerald_mine_club = TRUE;
7167 si->editor.el_more = TRUE;
7168 si->editor.el_sokoban = TRUE;
7169 si->editor.el_supaplex = TRUE;
7170 si->editor.el_diamond_caves = TRUE;
7171 si->editor.el_dx_boulderdash = TRUE;
7172 si->editor.el_chars = TRUE;
7173 si->editor.el_custom = TRUE;
7175 si->editor.el_headlines = TRUE;
7176 si->editor.el_user_defined = FALSE;
7177 si->editor.el_dynamic = TRUE;
7179 si->editor.show_element_token = FALSE;
7181 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
7182 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
7183 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
7185 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
7186 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
7187 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
7188 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
7189 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
7191 for (i = 0; i < MAX_PLAYERS; i++)
7193 si->input[i].use_joystick = FALSE;
7194 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
7195 si->input[i].joy.xleft = JOYSTICK_XLEFT;
7196 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
7197 si->input[i].joy.xright = JOYSTICK_XRIGHT;
7198 si->input[i].joy.yupper = JOYSTICK_YUPPER;
7199 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
7200 si->input[i].joy.ylower = JOYSTICK_YLOWER;
7201 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
7202 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
7203 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
7204 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
7205 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
7206 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
7207 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
7208 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
7211 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
7212 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
7214 si->options.verbose = FALSE;
7217 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
7219 si->editor_cascade.el_bd = TRUE;
7220 si->editor_cascade.el_em = TRUE;
7221 si->editor_cascade.el_emc = TRUE;
7222 si->editor_cascade.el_rnd = TRUE;
7223 si->editor_cascade.el_sb = TRUE;
7224 si->editor_cascade.el_sp = TRUE;
7225 si->editor_cascade.el_dc = TRUE;
7226 si->editor_cascade.el_dx = TRUE;
7228 si->editor_cascade.el_chars = FALSE;
7229 si->editor_cascade.el_ce = FALSE;
7230 si->editor_cascade.el_ge = FALSE;
7231 si->editor_cascade.el_ref = FALSE;
7232 si->editor_cascade.el_user = FALSE;
7233 si->editor_cascade.el_dynamic = FALSE;
7236 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
7240 if (!setup_file_hash)
7245 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
7246 setSetupInfo(global_setup_tokens, i,
7247 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
7252 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
7253 setSetupInfo(editor_setup_tokens, i,
7254 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
7257 /* shortcut setup */
7258 ssi = setup.shortcut;
7259 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
7260 setSetupInfo(shortcut_setup_tokens, i,
7261 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
7262 setup.shortcut = ssi;
7265 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
7269 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
7271 sii = setup.input[pnr];
7272 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
7274 char full_token[100];
7276 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
7277 setSetupInfo(player_setup_tokens, i,
7278 getHashEntry(setup_file_hash, full_token));
7280 setup.input[pnr] = sii;
7285 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
7286 setSetupInfo(system_setup_tokens, i,
7287 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
7291 soi = setup.options;
7292 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
7293 setSetupInfo(options_setup_tokens, i,
7294 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
7295 setup.options = soi;
7298 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
7302 if (!setup_file_hash)
7305 /* editor cascade setup */
7306 seci = setup.editor_cascade;
7307 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
7308 setSetupInfo(editor_cascade_setup_tokens, i,
7309 getHashEntry(setup_file_hash,
7310 editor_cascade_setup_tokens[i].text));
7311 setup.editor_cascade = seci;
7316 char *filename = getSetupFilename();
7317 SetupFileHash *setup_file_hash = NULL;
7319 /* always start with reliable default values */
7320 setSetupInfoToDefaults(&setup);
7322 setup_file_hash = loadSetupFileHash(filename);
7324 if (setup_file_hash)
7326 char *player_name_new;
7328 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
7329 decodeSetupFileHash(setup_file_hash);
7331 setup.direct_draw = !setup.double_buffering;
7333 freeSetupFileHash(setup_file_hash);
7335 /* needed to work around problems with fixed length strings */
7336 player_name_new = get_corrected_login_name(setup.player_name);
7337 free(setup.player_name);
7338 setup.player_name = player_name_new;
7341 Error(ERR_WARN, "using default setup values");
7344 void LoadSetup_EditorCascade()
7346 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
7347 SetupFileHash *setup_file_hash = NULL;
7349 /* always start with reliable default values */
7350 setSetupInfoToDefaults_EditorCascade(&setup);
7352 setup_file_hash = loadSetupFileHash(filename);
7354 if (setup_file_hash)
7356 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
7357 decodeSetupFileHash_EditorCascade(setup_file_hash);
7359 freeSetupFileHash(setup_file_hash);
7367 char *filename = getSetupFilename();
7371 InitUserDataDirectory();
7373 if (!(file = fopen(filename, MODE_WRITE)))
7375 Error(ERR_WARN, "cannot write setup file '%s'", filename);
7379 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
7380 getCookie("SETUP")));
7381 fprintf(file, "\n");
7385 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
7387 /* just to make things nicer :) */
7388 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
7389 i == SETUP_TOKEN_GRAPHICS_SET)
7390 fprintf(file, "\n");
7392 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
7397 fprintf(file, "\n");
7398 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
7399 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
7401 /* shortcut setup */
7402 ssi = setup.shortcut;
7403 fprintf(file, "\n");
7404 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
7405 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
7408 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
7412 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
7413 fprintf(file, "\n");
7415 sii = setup.input[pnr];
7416 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
7417 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
7422 fprintf(file, "\n");
7423 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
7424 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
7427 soi = setup.options;
7428 fprintf(file, "\n");
7429 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
7430 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
7434 SetFilePermissions(filename, PERMS_PRIVATE);
7437 void SaveSetup_EditorCascade()
7439 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
7443 InitUserDataDirectory();
7445 if (!(file = fopen(filename, MODE_WRITE)))
7447 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
7452 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
7453 getCookie("SETUP")));
7454 fprintf(file, "\n");
7456 seci = setup.editor_cascade;
7457 fprintf(file, "\n");
7458 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
7459 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
7463 SetFilePermissions(filename, PERMS_PRIVATE);
7468 void LoadCustomElementDescriptions()
7470 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
7471 SetupFileHash *setup_file_hash;
7474 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7476 if (element_info[i].custom_description != NULL)
7478 free(element_info[i].custom_description);
7479 element_info[i].custom_description = NULL;
7483 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
7486 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7488 char *token = getStringCat2(element_info[i].token_name, ".name");
7489 char *value = getHashEntry(setup_file_hash, token);
7492 element_info[i].custom_description = getStringCopy(value);
7497 freeSetupFileHash(setup_file_hash);
7500 static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
7502 SetupFileHash *setup_file_hash;
7506 printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
7509 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
7512 /* special case: initialize with default values that may be overwritten */
7513 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
7515 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
7516 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
7517 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
7519 if (value_x != NULL)
7520 menu.draw_xoffset[i] = get_integer_from_string(value_x);
7521 if (value_y != NULL)
7522 menu.draw_yoffset[i] = get_integer_from_string(value_y);
7523 if (list_size != NULL)
7524 menu.list_size[i] = get_integer_from_string(list_size);
7527 /* read (and overwrite with) values that may be specified in config file */
7528 for (i = 0; image_config_vars[i].token != NULL; i++)
7530 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
7533 *image_config_vars[i].value =
7534 get_auto_parameter_value(image_config_vars[i].token, value);
7537 freeSetupFileHash(setup_file_hash);
7540 void LoadSpecialMenuDesignSettings()
7542 char *filename_base = UNDEFINED_FILENAME, *filename_local;
7545 /* always start with reliable default values from default config */
7546 for (i = 0; image_config_vars[i].token != NULL; i++)
7547 for (j = 0; image_config[j].token != NULL; j++)
7548 if (strEqual(image_config_vars[i].token, image_config[j].token))
7549 *image_config_vars[i].value =
7550 get_auto_parameter_value(image_config_vars[i].token,
7551 image_config[j].value);
7554 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
7556 /* first look for special settings configured in level series config */
7557 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
7559 if (fileExists(filename_base))
7560 LoadSpecialMenuDesignSettingsFromFilename(filename_base);
7563 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
7565 if (filename_local != NULL && !strEqual(filename_base, filename_local))
7566 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
7570 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
7572 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
7576 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
7578 char *filename = getEditorSetupFilename();
7579 SetupFileList *setup_file_list, *list;
7580 SetupFileHash *element_hash;
7581 int num_unknown_tokens = 0;
7584 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
7587 element_hash = newSetupFileHash();
7589 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7590 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
7592 /* determined size may be larger than needed (due to unknown elements) */
7594 for (list = setup_file_list; list != NULL; list = list->next)
7597 /* add space for up to 3 more elements for padding that may be needed */
7600 /* free memory for old list of elements, if needed */
7601 checked_free(*elements);
7603 /* allocate memory for new list of elements */
7604 *elements = checked_malloc(*num_elements * sizeof(int));
7607 for (list = setup_file_list; list != NULL; list = list->next)
7609 char *value = getHashEntry(element_hash, list->token);
7611 if (value == NULL) /* try to find obsolete token mapping */
7613 char *mapped_token = get_mapped_token(list->token);
7615 if (mapped_token != NULL)
7617 value = getHashEntry(element_hash, mapped_token);
7625 (*elements)[(*num_elements)++] = atoi(value);
7629 if (num_unknown_tokens == 0)
7631 Error(ERR_RETURN_LINE, "-");
7632 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
7633 Error(ERR_RETURN, "- config file: '%s'", filename);
7635 num_unknown_tokens++;
7638 Error(ERR_RETURN, "- token: '%s'", list->token);
7642 if (num_unknown_tokens > 0)
7643 Error(ERR_RETURN_LINE, "-");
7645 while (*num_elements % 4) /* pad with empty elements, if needed */
7646 (*elements)[(*num_elements)++] = EL_EMPTY;
7648 freeSetupFileList(setup_file_list);
7649 freeSetupFileHash(element_hash);
7652 for (i = 0; i < *num_elements; i++)
7653 printf("editor: element '%s' [%d]\n",
7654 element_info[(*elements)[i]].token_name, (*elements)[i]);
7658 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
7661 SetupFileHash *setup_file_hash = NULL;
7662 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
7663 char *filename_music, *filename_prefix, *filename_info;
7669 token_to_value_ptr[] =
7671 { "title_header", &tmp_music_file_info.title_header },
7672 { "artist_header", &tmp_music_file_info.artist_header },
7673 { "album_header", &tmp_music_file_info.album_header },
7674 { "year_header", &tmp_music_file_info.year_header },
7676 { "title", &tmp_music_file_info.title },
7677 { "artist", &tmp_music_file_info.artist },
7678 { "album", &tmp_music_file_info.album },
7679 { "year", &tmp_music_file_info.year },
7685 filename_music = (is_sound ? getCustomSoundFilename(basename) :
7686 getCustomMusicFilename(basename));
7688 if (filename_music == NULL)
7691 /* ---------- try to replace file extension ---------- */
7693 filename_prefix = getStringCopy(filename_music);
7694 if (strrchr(filename_prefix, '.') != NULL)
7695 *strrchr(filename_prefix, '.') = '\0';
7696 filename_info = getStringCat2(filename_prefix, ".txt");
7699 printf("trying to load file '%s'...\n", filename_info);
7702 if (fileExists(filename_info))
7703 setup_file_hash = loadSetupFileHash(filename_info);
7705 free(filename_prefix);
7706 free(filename_info);
7708 if (setup_file_hash == NULL)
7710 /* ---------- try to add file extension ---------- */
7712 filename_prefix = getStringCopy(filename_music);
7713 filename_info = getStringCat2(filename_prefix, ".txt");
7716 printf("trying to load file '%s'...\n", filename_info);
7719 if (fileExists(filename_info))
7720 setup_file_hash = loadSetupFileHash(filename_info);
7722 free(filename_prefix);
7723 free(filename_info);
7726 if (setup_file_hash == NULL)
7729 /* ---------- music file info found ---------- */
7731 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
7733 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
7735 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
7737 *token_to_value_ptr[i].value_ptr =
7738 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
7741 tmp_music_file_info.basename = getStringCopy(basename);
7742 tmp_music_file_info.music = music;
7743 tmp_music_file_info.is_sound = is_sound;
7745 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
7746 *new_music_file_info = tmp_music_file_info;
7748 return new_music_file_info;
7751 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
7753 return get_music_file_info_ext(basename, music, FALSE);
7756 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
7758 return get_music_file_info_ext(basename, sound, TRUE);
7761 static boolean music_info_listed_ext(struct MusicFileInfo *list,
7762 char *basename, boolean is_sound)
7764 for (; list != NULL; list = list->next)
7765 if (list->is_sound == is_sound && strEqual(list->basename, basename))
7771 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
7773 return music_info_listed_ext(list, basename, FALSE);
7776 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
7778 return music_info_listed_ext(list, basename, TRUE);
7781 void LoadMusicInfo()
7783 char *music_directory = getCustomMusicDirectory();
7784 int num_music = getMusicListSize();
7785 int num_music_noconf = 0;
7786 int num_sounds = getSoundListSize();
7788 struct dirent *dir_entry;
7789 struct FileInfo *music, *sound;
7790 struct MusicFileInfo *next, **new;
7793 while (music_file_info != NULL)
7795 next = music_file_info->next;
7797 checked_free(music_file_info->basename);
7799 checked_free(music_file_info->title_header);
7800 checked_free(music_file_info->artist_header);
7801 checked_free(music_file_info->album_header);
7802 checked_free(music_file_info->year_header);
7804 checked_free(music_file_info->title);
7805 checked_free(music_file_info->artist);
7806 checked_free(music_file_info->album);
7807 checked_free(music_file_info->year);
7809 free(music_file_info);
7811 music_file_info = next;
7814 new = &music_file_info;
7816 for (i = 0; i < num_music; i++)
7818 music = getMusicListEntry(i);
7820 if (music->filename == NULL)
7823 if (strEqual(music->filename, UNDEFINED_FILENAME))
7826 /* a configured file may be not recognized as music */
7827 if (!FileIsMusic(music->filename))
7831 printf("::: -> '%s' (configured)\n", music->filename);
7834 if (!music_info_listed(music_file_info, music->filename))
7836 *new = get_music_file_info(music->filename, i);
7838 new = &(*new)->next;
7842 if ((dir = opendir(music_directory)) == NULL)
7844 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
7848 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
7850 char *basename = dir_entry->d_name;
7851 boolean music_already_used = FALSE;
7854 /* skip all music files that are configured in music config file */
7855 for (i = 0; i < num_music; i++)
7857 music = getMusicListEntry(i);
7859 if (music->filename == NULL)
7862 if (strEqual(basename, music->filename))
7864 music_already_used = TRUE;
7869 if (music_already_used)
7872 if (!FileIsMusic(basename))
7876 printf("::: -> '%s' (found in directory)\n", basename);
7879 if (!music_info_listed(music_file_info, basename))
7881 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
7883 new = &(*new)->next;
7891 for (i = 0; i < num_sounds; i++)
7893 sound = getSoundListEntry(i);
7895 if (sound->filename == NULL)
7898 if (strEqual(sound->filename, UNDEFINED_FILENAME))
7901 /* a configured file may be not recognized as sound */
7902 if (!FileIsSound(sound->filename))
7906 printf("::: -> '%s' (configured)\n", sound->filename);
7909 if (!sound_info_listed(music_file_info, sound->filename))
7911 *new = get_sound_file_info(sound->filename, i);
7913 new = &(*new)->next;
7918 for (next = music_file_info; next != NULL; next = next->next)
7919 printf("::: title == '%s'\n", next->title);
7923 void add_helpanim_entry(int element, int action, int direction, int delay,
7924 int *num_list_entries)
7926 struct HelpAnimInfo *new_list_entry;
7927 (*num_list_entries)++;
7930 checked_realloc(helpanim_info,
7931 *num_list_entries * sizeof(struct HelpAnimInfo));
7932 new_list_entry = &helpanim_info[*num_list_entries - 1];
7934 new_list_entry->element = element;
7935 new_list_entry->action = action;
7936 new_list_entry->direction = direction;
7937 new_list_entry->delay = delay;
7940 void print_unknown_token(char *filename, char *token, int token_nr)
7944 Error(ERR_RETURN_LINE, "-");
7945 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
7946 Error(ERR_RETURN, "- config file: '%s'", filename);
7949 Error(ERR_RETURN, "- token: '%s'", token);
7952 void print_unknown_token_end(int token_nr)
7955 Error(ERR_RETURN_LINE, "-");
7958 void LoadHelpAnimInfo()
7960 char *filename = getHelpAnimFilename();
7961 SetupFileList *setup_file_list = NULL, *list;
7962 SetupFileHash *element_hash, *action_hash, *direction_hash;
7963 int num_list_entries = 0;
7964 int num_unknown_tokens = 0;
7967 if (fileExists(filename))
7968 setup_file_list = loadSetupFileList(filename);
7970 if (setup_file_list == NULL)
7972 /* use reliable default values from static configuration */
7973 SetupFileList *insert_ptr;
7975 insert_ptr = setup_file_list =
7976 newSetupFileList(helpanim_config[0].token,
7977 helpanim_config[0].value);
7979 for (i = 1; helpanim_config[i].token; i++)
7980 insert_ptr = addListEntry(insert_ptr,
7981 helpanim_config[i].token,
7982 helpanim_config[i].value);
7985 element_hash = newSetupFileHash();
7986 action_hash = newSetupFileHash();
7987 direction_hash = newSetupFileHash();
7989 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
7990 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
7992 for (i = 0; i < NUM_ACTIONS; i++)
7993 setHashEntry(action_hash, element_action_info[i].suffix,
7994 i_to_a(element_action_info[i].value));
7996 /* do not store direction index (bit) here, but direction value! */
7997 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
7998 setHashEntry(direction_hash, element_direction_info[i].suffix,
7999 i_to_a(1 << element_direction_info[i].value));
8001 for (list = setup_file_list; list != NULL; list = list->next)
8003 char *element_token, *action_token, *direction_token;
8004 char *element_value, *action_value, *direction_value;
8005 int delay = atoi(list->value);
8007 if (strEqual(list->token, "end"))
8009 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
8014 /* first try to break element into element/action/direction parts;
8015 if this does not work, also accept combined "element[.act][.dir]"
8016 elements (like "dynamite.active"), which are unique elements */
8018 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
8020 element_value = getHashEntry(element_hash, list->token);
8021 if (element_value != NULL) /* element found */
8022 add_helpanim_entry(atoi(element_value), -1, -1, delay,
8026 /* no further suffixes found -- this is not an element */
8027 print_unknown_token(filename, list->token, num_unknown_tokens++);
8033 /* token has format "<prefix>.<something>" */
8035 action_token = strchr(list->token, '.'); /* suffix may be action ... */
8036 direction_token = action_token; /* ... or direction */
8038 element_token = getStringCopy(list->token);
8039 *strchr(element_token, '.') = '\0';
8041 element_value = getHashEntry(element_hash, element_token);
8043 if (element_value == NULL) /* this is no element */
8045 element_value = getHashEntry(element_hash, list->token);
8046 if (element_value != NULL) /* combined element found */
8047 add_helpanim_entry(atoi(element_value), -1, -1, delay,
8050 print_unknown_token(filename, list->token, num_unknown_tokens++);
8052 free(element_token);
8057 action_value = getHashEntry(action_hash, action_token);
8059 if (action_value != NULL) /* action found */
8061 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
8064 free(element_token);
8069 direction_value = getHashEntry(direction_hash, direction_token);
8071 if (direction_value != NULL) /* direction found */
8073 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
8076 free(element_token);
8081 if (strchr(action_token + 1, '.') == NULL)
8083 /* no further suffixes found -- this is not an action nor direction */
8085 element_value = getHashEntry(element_hash, list->token);
8086 if (element_value != NULL) /* combined element found */
8087 add_helpanim_entry(atoi(element_value), -1, -1, delay,
8090 print_unknown_token(filename, list->token, num_unknown_tokens++);
8092 free(element_token);
8097 /* token has format "<prefix>.<suffix>.<something>" */
8099 direction_token = strchr(action_token + 1, '.');
8101 action_token = getStringCopy(action_token);
8102 *strchr(action_token + 1, '.') = '\0';
8104 action_value = getHashEntry(action_hash, action_token);
8106 if (action_value == NULL) /* this is no action */
8108 element_value = getHashEntry(element_hash, list->token);
8109 if (element_value != NULL) /* combined element found */
8110 add_helpanim_entry(atoi(element_value), -1, -1, delay,
8113 print_unknown_token(filename, list->token, num_unknown_tokens++);
8115 free(element_token);
8121 direction_value = getHashEntry(direction_hash, direction_token);
8123 if (direction_value != NULL) /* direction found */
8125 add_helpanim_entry(atoi(element_value), atoi(action_value),
8126 atoi(direction_value), delay, &num_list_entries);
8128 free(element_token);
8134 /* this is no direction */
8136 element_value = getHashEntry(element_hash, list->token);
8137 if (element_value != NULL) /* combined element found */
8138 add_helpanim_entry(atoi(element_value), -1, -1, delay,
8141 print_unknown_token(filename, list->token, num_unknown_tokens++);
8143 free(element_token);
8147 print_unknown_token_end(num_unknown_tokens);
8149 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
8150 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
8152 freeSetupFileList(setup_file_list);
8153 freeSetupFileHash(element_hash);
8154 freeSetupFileHash(action_hash);
8155 freeSetupFileHash(direction_hash);
8158 for (i = 0; i < num_list_entries; i++)
8159 printf("::: '%s': %d, %d, %d => %d\n",
8160 EL_NAME(helpanim_info[i].element),
8161 helpanim_info[i].element,
8162 helpanim_info[i].action,
8163 helpanim_info[i].direction,
8164 helpanim_info[i].delay);
8168 void LoadHelpTextInfo()
8170 char *filename = getHelpTextFilename();
8173 if (helptext_info != NULL)
8175 freeSetupFileHash(helptext_info);
8176 helptext_info = NULL;
8179 if (fileExists(filename))
8180 helptext_info = loadSetupFileHash(filename);
8182 if (helptext_info == NULL)
8184 /* use reliable default values from static configuration */
8185 helptext_info = newSetupFileHash();
8187 for (i = 0; helptext_config[i].token; i++)
8188 setHashEntry(helptext_info,
8189 helptext_config[i].token,
8190 helptext_config[i].value);
8194 BEGIN_HASH_ITERATION(helptext_info, itr)
8196 printf("::: '%s' => '%s'\n",
8197 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
8199 END_HASH_ITERATION(hash, itr)
8204 /* ------------------------------------------------------------------------- *
8206 * ------------------------------------------------------------------------- */
8208 #define MAX_NUM_CONVERT_LEVELS 1000
8210 void ConvertLevels()
8212 static LevelDirTree *convert_leveldir = NULL;
8213 static int convert_level_nr = -1;
8214 static int num_levels_handled = 0;
8215 static int num_levels_converted = 0;
8216 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
8219 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8220 global.convert_leveldir);
8222 if (convert_leveldir == NULL)
8223 Error(ERR_EXIT, "no such level identifier: '%s'",
8224 global.convert_leveldir);
8226 leveldir_current = convert_leveldir;
8228 if (global.convert_level_nr != -1)
8230 convert_leveldir->first_level = global.convert_level_nr;
8231 convert_leveldir->last_level = global.convert_level_nr;
8234 convert_level_nr = convert_leveldir->first_level;
8236 printf_line("=", 79);
8237 printf("Converting levels\n");
8238 printf_line("-", 79);
8239 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
8240 printf("Level series name: '%s'\n", convert_leveldir->name);
8241 printf("Level series author: '%s'\n", convert_leveldir->author);
8242 printf("Number of levels: %d\n", convert_leveldir->levels);
8243 printf_line("=", 79);
8246 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
8247 levels_failed[i] = FALSE;
8249 while (convert_level_nr <= convert_leveldir->last_level)
8251 char *level_filename;
8254 level_nr = convert_level_nr++;
8256 printf("Level %03d: ", level_nr);
8258 LoadLevel(level_nr);
8259 if (level.no_valid_file)
8261 printf("(no level)\n");
8265 printf("converting level ... ");
8267 level_filename = getDefaultLevelFilename(level_nr);
8268 new_level = !fileExists(level_filename);
8272 SaveLevel(level_nr);
8274 num_levels_converted++;
8276 printf("converted.\n");
8280 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
8281 levels_failed[level_nr] = TRUE;
8283 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
8286 num_levels_handled++;
8290 printf_line("=", 79);
8291 printf("Number of levels handled: %d\n", num_levels_handled);
8292 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
8293 (num_levels_handled ?
8294 num_levels_converted * 100 / num_levels_handled : 0));
8295 printf_line("-", 79);
8296 printf("Summary (for automatic parsing by scripts):\n");
8297 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
8298 convert_leveldir->identifier, num_levels_converted,
8300 (num_levels_handled ?
8301 num_levels_converted * 100 / num_levels_handled : 0));
8303 if (num_levels_handled != num_levels_converted)
8305 printf(", FAILED:");
8306 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
8307 if (levels_failed[i])
8312 printf_line("=", 79);