1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
26 #define ENABLE_UNUSED_CODE 0 // currently unused functions
27 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
28 #define ENABLE_RESERVED_CODE 0 // reserved for later use
30 #define CHUNK_ID_LEN 4 // IFF style chunk id length
31 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
32 #define CHUNK_SIZE_NONE -1 // do not write chunk size
34 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
35 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
37 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
38 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
39 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
40 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
41 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
42 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
43 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
44 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
45 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
46 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
47 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
49 // (element number, number of change pages, change page number)
50 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
52 // (element number only)
53 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
54 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
56 // (nothing at all if unchanged)
57 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
59 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
60 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
61 #define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
63 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
64 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
65 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
67 // file identifier strings
68 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
69 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
70 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
72 // values for deciding when (not) to save configuration data
73 #define SAVE_CONF_NEVER 0
74 #define SAVE_CONF_ALWAYS 1
75 #define SAVE_CONF_WHEN_CHANGED -1
77 // values for chunks using micro chunks
78 #define CONF_MASK_1_BYTE 0x00
79 #define CONF_MASK_2_BYTE 0x40
80 #define CONF_MASK_4_BYTE 0x80
81 #define CONF_MASK_MULTI_BYTES 0xc0
83 #define CONF_MASK_BYTES 0xc0
84 #define CONF_MASK_TOKEN 0x3f
86 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
87 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
88 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
89 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
91 // these definitions are just for convenience of use and readability
92 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
93 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
94 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
95 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
97 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
98 (x) == CONF_MASK_2_BYTE ? 2 : \
99 (x) == CONF_MASK_4_BYTE ? 4 : 0)
101 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
102 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
103 #define CONF_ELEMENT_NUM_BYTES (2)
105 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
106 (t) == TYPE_ELEMENT_LIST ? \
107 CONF_ELEMENT_NUM_BYTES : \
108 (t) == TYPE_CONTENT || \
109 (t) == TYPE_CONTENT_LIST ? \
110 CONF_CONTENT_NUM_BYTES : 1)
112 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
113 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
114 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
116 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
118 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
119 CONF_ELEMENT_NUM_BYTES)
120 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
121 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
123 // temporary variables used to store pointers to structure members
124 static struct LevelInfo li;
125 static struct ElementInfo xx_ei, yy_ei;
126 static struct ElementChangeInfo xx_change;
127 static struct ElementGroupInfo xx_group;
128 static struct EnvelopeInfo xx_envelope;
129 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
130 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
131 static int xx_num_contents;
132 static int xx_current_change_page;
133 static char xx_default_string_empty[1] = "";
134 static int xx_string_length_unused;
136 struct LevelFileConfigInfo
138 int element; // element for which data is to be stored
139 int save_type; // save data always, never or when changed
140 int data_type; // data type (used internally, not stored)
141 int conf_type; // micro chunk identifier (stored in file)
144 void *value; // variable that holds the data to be stored
145 int default_value; // initial default value for this variable
148 void *value_copy; // variable that holds the data to be copied
149 void *num_entities; // number of entities for multi-byte data
150 int default_num_entities; // default number of entities for this data
151 int max_num_entities; // maximal number of entities for this data
152 char *default_string; // optional default string for string data
155 static struct LevelFileConfigInfo chunk_config_INFO[] =
157 // ---------- values not related to single elements -------------------------
160 -1, SAVE_CONF_ALWAYS,
161 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
162 &li.game_engine_type, GAME_ENGINE_TYPE_RND
166 -1, SAVE_CONF_ALWAYS,
167 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
168 &li.fieldx, STD_LEV_FIELDX
171 -1, SAVE_CONF_ALWAYS,
172 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
173 &li.fieldy, STD_LEV_FIELDY
177 -1, SAVE_CONF_ALWAYS,
178 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
183 -1, SAVE_CONF_ALWAYS,
184 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
190 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
196 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
197 &li.use_step_counter, FALSE
202 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
203 &li.wind_direction_initial, MV_NONE
208 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
209 &li.em_slippery_gems, FALSE
214 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
215 &li.use_custom_template, FALSE
220 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
221 &li.can_move_into_acid_bits, ~0 // default: everything can
226 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
227 &li.dont_collide_with_bits, ~0 // default: always deadly
232 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
233 &li.em_explodes_by_fire, FALSE
238 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
239 &li.score[SC_TIME_BONUS], 1
244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
245 &li.auto_exit_sokoban, FALSE
250 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
251 &li.auto_count_gems, FALSE
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
257 &li.solved_by_one_player, FALSE
267 static struct LevelFileConfigInfo chunk_config_ELEM[] =
269 // (these values are the same for each player)
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
273 &li.block_last_field, FALSE // default case for EM levels
277 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
278 &li.sp_block_last_field, TRUE // default case for SP levels
282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
283 &li.instant_relocation, FALSE
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
288 &li.can_pass_to_walkable, FALSE
292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
293 &li.block_snap_field, TRUE
297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
298 &li.continuous_snapping, TRUE
302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
303 &li.shifted_relocation, FALSE
307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
308 &li.lazy_relocation, FALSE
311 // (these values are different for each player)
314 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
315 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
319 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
320 &li.initial_player_gravity[0], FALSE
324 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
325 &li.use_start_element[0], FALSE
329 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
330 &li.start_element[0], EL_PLAYER_1
334 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
335 &li.use_artwork_element[0], FALSE
339 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
340 &li.artwork_element[0], EL_PLAYER_1
344 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
345 &li.use_explosion_element[0], FALSE
349 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
350 &li.explosion_element[0], EL_PLAYER_1
354 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
355 &li.use_initial_inventory[0], FALSE
359 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
360 &li.initial_inventory_size[0], 1
364 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
365 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
366 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
371 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
372 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
376 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
377 &li.initial_player_gravity[1], FALSE
381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
382 &li.use_start_element[1], FALSE
386 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
387 &li.start_element[1], EL_PLAYER_2
391 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
392 &li.use_artwork_element[1], FALSE
396 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
397 &li.artwork_element[1], EL_PLAYER_2
401 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
402 &li.use_explosion_element[1], FALSE
406 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
407 &li.explosion_element[1], EL_PLAYER_2
411 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
412 &li.use_initial_inventory[1], FALSE
416 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
417 &li.initial_inventory_size[1], 1
421 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
422 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
423 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
428 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
429 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
433 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
434 &li.initial_player_gravity[2], FALSE
438 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
439 &li.use_start_element[2], FALSE
443 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
444 &li.start_element[2], EL_PLAYER_3
448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
449 &li.use_artwork_element[2], FALSE
453 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
454 &li.artwork_element[2], EL_PLAYER_3
458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
459 &li.use_explosion_element[2], FALSE
463 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
464 &li.explosion_element[2], EL_PLAYER_3
468 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
469 &li.use_initial_inventory[2], FALSE
473 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
474 &li.initial_inventory_size[2], 1
478 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
479 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
480 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
485 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
486 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
490 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
491 &li.initial_player_gravity[3], FALSE
495 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
496 &li.use_start_element[3], FALSE
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
501 &li.start_element[3], EL_PLAYER_4
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
506 &li.use_artwork_element[3], FALSE
510 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
511 &li.artwork_element[3], EL_PLAYER_4
515 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
516 &li.use_explosion_element[3], FALSE
520 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
521 &li.explosion_element[3], EL_PLAYER_4
525 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
526 &li.use_initial_inventory[3], FALSE
530 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
531 &li.initial_inventory_size[3], 1
535 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
536 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
537 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
542 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
543 &li.score[SC_EMERALD], 10
548 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
549 &li.score[SC_DIAMOND], 10
554 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
555 &li.score[SC_BUG], 10
560 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
561 &li.score[SC_SPACESHIP], 10
566 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
567 &li.score[SC_PACMAN], 10
572 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
573 &li.score[SC_NUT], 10
578 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
579 &li.score[SC_DYNAMITE], 10
584 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
585 &li.score[SC_KEY], 10
590 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
591 &li.score[SC_PEARL], 10
596 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
597 &li.score[SC_CRYSTAL], 10
602 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
603 &li.amoeba_content, EL_DIAMOND
607 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
612 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
613 &li.grow_into_diggable, TRUE
618 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
619 &li.yamyam_content, EL_ROCK, NULL,
620 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
624 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
625 &li.score[SC_YAMYAM], 10
630 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
631 &li.score[SC_ROBOT], 10
635 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
641 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
647 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
648 &li.time_magic_wall, 10
653 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
654 &li.game_of_life[0], 2
658 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
659 &li.game_of_life[1], 3
663 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
664 &li.game_of_life[2], 3
668 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
669 &li.game_of_life[3], 3
673 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
674 &li.use_life_bugs, FALSE
679 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
684 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
689 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
694 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
699 EL_TIMEGATE_SWITCH, -1,
700 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
701 &li.time_timegate, 10
705 EL_LIGHT_SWITCH_ACTIVE, -1,
706 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
711 EL_SHIELD_NORMAL, -1,
712 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
713 &li.shield_normal_time, 10
716 EL_SHIELD_NORMAL, -1,
717 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
718 &li.score[SC_SHIELD], 10
722 EL_SHIELD_DEADLY, -1,
723 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
724 &li.shield_deadly_time, 10
727 EL_SHIELD_DEADLY, -1,
728 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
729 &li.score[SC_SHIELD], 10
734 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
739 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
740 &li.extra_time_score, 10
744 EL_TIME_ORB_FULL, -1,
745 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
746 &li.time_orb_time, 10
749 EL_TIME_ORB_FULL, -1,
750 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
751 &li.use_time_orb_bug, FALSE
756 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
757 &li.use_spring_bug, FALSE
762 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
763 &li.android_move_time, 10
767 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
768 &li.android_clone_time, 10
771 EL_EMC_ANDROID, SAVE_CONF_NEVER,
772 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
773 &li.android_clone_element[0], EL_EMPTY, NULL,
774 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
778 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
779 &li.android_clone_element[0], EL_EMPTY, NULL,
780 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
785 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
790 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
795 EL_EMC_MAGNIFIER, -1,
796 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
797 &li.magnify_score, 10
800 EL_EMC_MAGNIFIER, -1,
801 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
806 EL_EMC_MAGIC_BALL, -1,
807 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
811 EL_EMC_MAGIC_BALL, -1,
812 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
813 &li.ball_random, FALSE
816 EL_EMC_MAGIC_BALL, -1,
817 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
818 &li.ball_active_initial, FALSE
821 EL_EMC_MAGIC_BALL, -1,
822 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
823 &li.ball_content, EL_EMPTY, NULL,
824 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
828 EL_SOKOBAN_FIELD_EMPTY, -1,
829 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
830 &li.sb_fields_needed, TRUE
834 EL_SOKOBAN_OBJECT, -1,
835 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
836 &li.sb_objects_needed, TRUE
841 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
842 &li.mm_laser_red, FALSE
846 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
847 &li.mm_laser_green, FALSE
851 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
852 &li.mm_laser_blue, TRUE
857 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
858 &li.df_laser_red, TRUE
862 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
863 &li.df_laser_green, TRUE
867 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
868 &li.df_laser_blue, FALSE
872 EL_MM_FUSE_ACTIVE, -1,
873 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
878 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
883 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
887 EL_MM_STEEL_BLOCK, -1,
888 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
889 &li.mm_time_block, 75
893 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
894 &li.score[SC_ELEM_BONUS], 10
897 // ---------- unused values -------------------------------------------------
900 EL_UNKNOWN, SAVE_CONF_NEVER,
901 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
902 &li.score[SC_UNKNOWN_15], 10
912 static struct LevelFileConfigInfo chunk_config_NOTE[] =
916 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
917 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
921 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
922 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
927 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
928 &xx_envelope.autowrap, FALSE
932 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
933 &xx_envelope.centered, FALSE
938 TYPE_STRING, CONF_VALUE_BYTES(1),
939 &xx_envelope.text, -1, NULL,
940 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
941 &xx_default_string_empty[0]
951 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
955 TYPE_STRING, CONF_VALUE_BYTES(1),
956 &xx_ei.description[0], -1,
957 &yy_ei.description[0],
958 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
959 &xx_default_description[0]
964 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
965 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
966 &yy_ei.properties[EP_BITFIELD_BASE_NR]
968 #if ENABLE_RESERVED_CODE
969 // (reserved for later use)
972 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
973 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
974 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
980 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
981 &xx_ei.use_gfx_element, FALSE,
982 &yy_ei.use_gfx_element
986 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
987 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
988 &yy_ei.gfx_element_initial
993 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
994 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
995 &yy_ei.access_direction
1000 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1001 &xx_ei.collect_score_initial, 10,
1002 &yy_ei.collect_score_initial
1006 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1007 &xx_ei.collect_count_initial, 1,
1008 &yy_ei.collect_count_initial
1013 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1014 &xx_ei.ce_value_fixed_initial, 0,
1015 &yy_ei.ce_value_fixed_initial
1019 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1020 &xx_ei.ce_value_random_initial, 0,
1021 &yy_ei.ce_value_random_initial
1025 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1026 &xx_ei.use_last_ce_value, FALSE,
1027 &yy_ei.use_last_ce_value
1032 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1033 &xx_ei.push_delay_fixed, 8,
1034 &yy_ei.push_delay_fixed
1038 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1039 &xx_ei.push_delay_random, 8,
1040 &yy_ei.push_delay_random
1044 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1045 &xx_ei.drop_delay_fixed, 0,
1046 &yy_ei.drop_delay_fixed
1050 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1051 &xx_ei.drop_delay_random, 0,
1052 &yy_ei.drop_delay_random
1056 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1057 &xx_ei.move_delay_fixed, 0,
1058 &yy_ei.move_delay_fixed
1062 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1063 &xx_ei.move_delay_random, 0,
1064 &yy_ei.move_delay_random
1069 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1070 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1075 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1076 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1077 &yy_ei.move_direction_initial
1081 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1082 &xx_ei.move_stepsize, TILEX / 8,
1083 &yy_ei.move_stepsize
1088 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1089 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1090 &yy_ei.move_enter_element
1094 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1095 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1096 &yy_ei.move_leave_element
1100 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1101 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1102 &yy_ei.move_leave_type
1107 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1108 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1109 &yy_ei.slippery_type
1114 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1115 &xx_ei.explosion_type, EXPLODES_3X3,
1116 &yy_ei.explosion_type
1120 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1121 &xx_ei.explosion_delay, 16,
1122 &yy_ei.explosion_delay
1126 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1127 &xx_ei.ignition_delay, 8,
1128 &yy_ei.ignition_delay
1133 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1134 &xx_ei.content, EL_EMPTY_SPACE,
1136 &xx_num_contents, 1, 1
1139 // ---------- "num_change_pages" must be the last entry ---------------------
1142 -1, SAVE_CONF_ALWAYS,
1143 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1144 &xx_ei.num_change_pages, 1,
1145 &yy_ei.num_change_pages
1156 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1158 // ---------- "current_change_page" must be the first entry -----------------
1161 -1, SAVE_CONF_ALWAYS,
1162 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1163 &xx_current_change_page, -1
1166 // ---------- (the remaining entries can be in any order) -------------------
1170 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1171 &xx_change.can_change, FALSE
1176 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1177 &xx_event_bits[0], 0
1181 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1182 &xx_event_bits[1], 0
1187 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1188 &xx_change.trigger_player, CH_PLAYER_ANY
1192 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1193 &xx_change.trigger_side, CH_SIDE_ANY
1197 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1198 &xx_change.trigger_page, CH_PAGE_ANY
1203 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1204 &xx_change.target_element, EL_EMPTY_SPACE
1209 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1210 &xx_change.delay_fixed, 0
1214 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1215 &xx_change.delay_random, 0
1219 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1220 &xx_change.delay_frames, FRAMES_PER_SECOND
1225 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1226 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1231 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1232 &xx_change.explode, FALSE
1236 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1237 &xx_change.use_target_content, FALSE
1241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1242 &xx_change.only_if_complete, FALSE
1246 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1247 &xx_change.use_random_replace, FALSE
1251 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1252 &xx_change.random_percentage, 100
1256 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1257 &xx_change.replace_when, CP_WHEN_EMPTY
1262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1263 &xx_change.has_action, FALSE
1267 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1268 &xx_change.action_type, CA_NO_ACTION
1272 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1273 &xx_change.action_mode, CA_MODE_UNDEFINED
1277 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1278 &xx_change.action_arg, CA_ARG_UNDEFINED
1283 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1284 &xx_change.action_element, EL_EMPTY_SPACE
1289 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1290 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1291 &xx_num_contents, 1, 1
1301 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1305 TYPE_STRING, CONF_VALUE_BYTES(1),
1306 &xx_ei.description[0], -1, NULL,
1307 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1308 &xx_default_description[0]
1313 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1314 &xx_ei.use_gfx_element, FALSE
1318 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1319 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1324 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1325 &xx_group.choice_mode, ANIM_RANDOM
1330 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1331 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1332 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1342 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1346 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1347 &li.block_snap_field, TRUE
1351 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1352 &li.continuous_snapping, TRUE
1356 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1357 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1361 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1362 &li.use_start_element[0], FALSE
1366 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1367 &li.start_element[0], EL_PLAYER_1
1371 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1372 &li.use_artwork_element[0], FALSE
1376 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1377 &li.artwork_element[0], EL_PLAYER_1
1381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1382 &li.use_explosion_element[0], FALSE
1386 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1387 &li.explosion_element[0], EL_PLAYER_1
1402 filetype_id_list[] =
1404 { LEVEL_FILE_TYPE_RND, "RND" },
1405 { LEVEL_FILE_TYPE_BD, "BD" },
1406 { LEVEL_FILE_TYPE_EM, "EM" },
1407 { LEVEL_FILE_TYPE_SP, "SP" },
1408 { LEVEL_FILE_TYPE_DX, "DX" },
1409 { LEVEL_FILE_TYPE_SB, "SB" },
1410 { LEVEL_FILE_TYPE_DC, "DC" },
1411 { LEVEL_FILE_TYPE_MM, "MM" },
1412 { LEVEL_FILE_TYPE_MM, "DF" },
1417 // ============================================================================
1418 // level file functions
1419 // ============================================================================
1421 static boolean check_special_flags(char *flag)
1423 if (strEqual(options.special_flags, flag) ||
1424 strEqual(leveldir_current->special_flags, flag))
1430 static struct DateInfo getCurrentDate(void)
1432 time_t epoch_seconds = time(NULL);
1433 struct tm *now = localtime(&epoch_seconds);
1434 struct DateInfo date;
1436 date.year = now->tm_year + 1900;
1437 date.month = now->tm_mon + 1;
1438 date.day = now->tm_mday;
1440 date.src = DATE_SRC_CLOCK;
1445 static void resetEventFlags(struct ElementChangeInfo *change)
1449 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1450 change->has_event[i] = FALSE;
1453 static void resetEventBits(void)
1457 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1458 xx_event_bits[i] = 0;
1461 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1465 /* important: only change event flag if corresponding event bit is set
1466 (this is because all xx_event_bits[] values are loaded separately,
1467 and all xx_event_bits[] values are set back to zero before loading
1468 another value xx_event_bits[x] (each value representing 32 flags)) */
1470 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1471 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1472 change->has_event[i] = TRUE;
1475 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1479 /* in contrast to the above function setEventFlagsFromEventBits(), it
1480 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1481 depending on the corresponding change->has_event[i] values here, as
1482 all xx_event_bits[] values are reset in resetEventBits() before */
1484 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1485 if (change->has_event[i])
1486 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1489 static char *getDefaultElementDescription(struct ElementInfo *ei)
1491 static char description[MAX_ELEMENT_NAME_LEN + 1];
1492 char *default_description = (ei->custom_description != NULL ?
1493 ei->custom_description :
1494 ei->editor_description);
1497 // always start with reliable default values
1498 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1499 description[i] = '\0';
1501 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1502 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1504 return &description[0];
1507 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1509 char *default_description = getDefaultElementDescription(ei);
1512 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1513 ei->description[i] = default_description[i];
1516 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1520 for (i = 0; conf[i].data_type != -1; i++)
1522 int default_value = conf[i].default_value;
1523 int data_type = conf[i].data_type;
1524 int conf_type = conf[i].conf_type;
1525 int byte_mask = conf_type & CONF_MASK_BYTES;
1527 if (byte_mask == CONF_MASK_MULTI_BYTES)
1529 int default_num_entities = conf[i].default_num_entities;
1530 int max_num_entities = conf[i].max_num_entities;
1532 *(int *)(conf[i].num_entities) = default_num_entities;
1534 if (data_type == TYPE_STRING)
1536 char *default_string = conf[i].default_string;
1537 char *string = (char *)(conf[i].value);
1539 strncpy(string, default_string, max_num_entities);
1541 else if (data_type == TYPE_ELEMENT_LIST)
1543 int *element_array = (int *)(conf[i].value);
1546 for (j = 0; j < max_num_entities; j++)
1547 element_array[j] = default_value;
1549 else if (data_type == TYPE_CONTENT_LIST)
1551 struct Content *content = (struct Content *)(conf[i].value);
1554 for (c = 0; c < max_num_entities; c++)
1555 for (y = 0; y < 3; y++)
1556 for (x = 0; x < 3; x++)
1557 content[c].e[x][y] = default_value;
1560 else // constant size configuration data (1, 2 or 4 bytes)
1562 if (data_type == TYPE_BOOLEAN)
1563 *(boolean *)(conf[i].value) = default_value;
1565 *(int *) (conf[i].value) = default_value;
1570 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1574 for (i = 0; conf[i].data_type != -1; i++)
1576 int data_type = conf[i].data_type;
1577 int conf_type = conf[i].conf_type;
1578 int byte_mask = conf_type & CONF_MASK_BYTES;
1580 if (byte_mask == CONF_MASK_MULTI_BYTES)
1582 int max_num_entities = conf[i].max_num_entities;
1584 if (data_type == TYPE_STRING)
1586 char *string = (char *)(conf[i].value);
1587 char *string_copy = (char *)(conf[i].value_copy);
1589 strncpy(string_copy, string, max_num_entities);
1591 else if (data_type == TYPE_ELEMENT_LIST)
1593 int *element_array = (int *)(conf[i].value);
1594 int *element_array_copy = (int *)(conf[i].value_copy);
1597 for (j = 0; j < max_num_entities; j++)
1598 element_array_copy[j] = element_array[j];
1600 else if (data_type == TYPE_CONTENT_LIST)
1602 struct Content *content = (struct Content *)(conf[i].value);
1603 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1606 for (c = 0; c < max_num_entities; c++)
1607 for (y = 0; y < 3; y++)
1608 for (x = 0; x < 3; x++)
1609 content_copy[c].e[x][y] = content[c].e[x][y];
1612 else // constant size configuration data (1, 2 or 4 bytes)
1614 if (data_type == TYPE_BOOLEAN)
1615 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1617 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1622 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1626 xx_ei = *ei_from; // copy element data into temporary buffer
1627 yy_ei = *ei_to; // copy element data into temporary buffer
1629 copyConfigFromConfigList(chunk_config_CUSX_base);
1634 // ---------- reinitialize and copy change pages ----------
1636 ei_to->num_change_pages = ei_from->num_change_pages;
1637 ei_to->current_change_page = ei_from->current_change_page;
1639 setElementChangePages(ei_to, ei_to->num_change_pages);
1641 for (i = 0; i < ei_to->num_change_pages; i++)
1642 ei_to->change_page[i] = ei_from->change_page[i];
1644 // ---------- copy group element info ----------
1645 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1646 *ei_to->group = *ei_from->group;
1648 // mark this custom element as modified
1649 ei_to->modified_settings = TRUE;
1652 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1654 int change_page_size = sizeof(struct ElementChangeInfo);
1656 ei->num_change_pages = MAX(1, change_pages);
1659 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1661 if (ei->current_change_page >= ei->num_change_pages)
1662 ei->current_change_page = ei->num_change_pages - 1;
1664 ei->change = &ei->change_page[ei->current_change_page];
1667 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1669 xx_change = *change; // copy change data into temporary buffer
1671 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1673 *change = xx_change;
1675 resetEventFlags(change);
1677 change->direct_action = 0;
1678 change->other_action = 0;
1680 change->pre_change_function = NULL;
1681 change->change_function = NULL;
1682 change->post_change_function = NULL;
1685 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1689 li = *level; // copy level data into temporary buffer
1690 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1691 *level = li; // copy temporary buffer back to level data
1693 setLevelInfoToDefaults_EM();
1694 setLevelInfoToDefaults_SP();
1695 setLevelInfoToDefaults_MM();
1697 level->native_em_level = &native_em_level;
1698 level->native_sp_level = &native_sp_level;
1699 level->native_mm_level = &native_mm_level;
1701 level->file_version = FILE_VERSION_ACTUAL;
1702 level->game_version = GAME_VERSION_ACTUAL;
1704 level->creation_date = getCurrentDate();
1706 level->encoding_16bit_field = TRUE;
1707 level->encoding_16bit_yamyam = TRUE;
1708 level->encoding_16bit_amoeba = TRUE;
1710 // clear level name and level author string buffers
1711 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1712 level->name[i] = '\0';
1713 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1714 level->author[i] = '\0';
1716 // set level name and level author to default values
1717 strcpy(level->name, NAMELESS_LEVEL_NAME);
1718 strcpy(level->author, ANONYMOUS_NAME);
1720 // set level playfield to playable default level with player and exit
1721 for (x = 0; x < MAX_LEV_FIELDX; x++)
1722 for (y = 0; y < MAX_LEV_FIELDY; y++)
1723 level->field[x][y] = EL_SAND;
1725 level->field[0][0] = EL_PLAYER_1;
1726 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1728 BorderElement = EL_STEELWALL;
1730 // detect custom elements when loading them
1731 level->file_has_custom_elements = FALSE;
1733 // set all bug compatibility flags to "false" => do not emulate this bug
1734 level->use_action_after_change_bug = FALSE;
1736 if (leveldir_current)
1738 // try to determine better author name than 'anonymous'
1739 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1741 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1742 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1746 switch (LEVELCLASS(leveldir_current))
1748 case LEVELCLASS_TUTORIAL:
1749 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1752 case LEVELCLASS_CONTRIB:
1753 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1754 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1757 case LEVELCLASS_PRIVATE:
1758 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1759 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1763 // keep default value
1770 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1772 static boolean clipboard_elements_initialized = FALSE;
1775 InitElementPropertiesStatic();
1777 li = *level; // copy level data into temporary buffer
1778 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1779 *level = li; // copy temporary buffer back to level data
1781 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1784 struct ElementInfo *ei = &element_info[element];
1786 // never initialize clipboard elements after the very first time
1787 // (to be able to use clipboard elements between several levels)
1788 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1791 if (IS_ENVELOPE(element))
1793 int envelope_nr = element - EL_ENVELOPE_1;
1795 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1797 level->envelope[envelope_nr] = xx_envelope;
1800 if (IS_CUSTOM_ELEMENT(element) ||
1801 IS_GROUP_ELEMENT(element) ||
1802 IS_INTERNAL_ELEMENT(element))
1804 xx_ei = *ei; // copy element data into temporary buffer
1806 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1811 setElementChangePages(ei, 1);
1812 setElementChangeInfoToDefaults(ei->change);
1814 if (IS_CUSTOM_ELEMENT(element) ||
1815 IS_GROUP_ELEMENT(element) ||
1816 IS_INTERNAL_ELEMENT(element))
1818 setElementDescriptionToDefault(ei);
1820 ei->modified_settings = FALSE;
1823 if (IS_CUSTOM_ELEMENT(element) ||
1824 IS_INTERNAL_ELEMENT(element))
1826 // internal values used in level editor
1828 ei->access_type = 0;
1829 ei->access_layer = 0;
1830 ei->access_protected = 0;
1831 ei->walk_to_action = 0;
1832 ei->smash_targets = 0;
1835 ei->can_explode_by_fire = FALSE;
1836 ei->can_explode_smashed = FALSE;
1837 ei->can_explode_impact = FALSE;
1839 ei->current_change_page = 0;
1842 if (IS_GROUP_ELEMENT(element) ||
1843 IS_INTERNAL_ELEMENT(element))
1845 struct ElementGroupInfo *group;
1847 // initialize memory for list of elements in group
1848 if (ei->group == NULL)
1849 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1853 xx_group = *group; // copy group data into temporary buffer
1855 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1861 clipboard_elements_initialized = TRUE;
1864 static void setLevelInfoToDefaults(struct LevelInfo *level,
1865 boolean level_info_only,
1866 boolean reset_file_status)
1868 setLevelInfoToDefaults_Level(level);
1870 if (!level_info_only)
1871 setLevelInfoToDefaults_Elements(level);
1873 if (reset_file_status)
1875 level->no_valid_file = FALSE;
1876 level->no_level_file = FALSE;
1879 level->changed = FALSE;
1882 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1884 level_file_info->nr = 0;
1885 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1886 level_file_info->packed = FALSE;
1888 setString(&level_file_info->basename, NULL);
1889 setString(&level_file_info->filename, NULL);
1892 int getMappedElement_SB(int, boolean);
1894 static void ActivateLevelTemplate(void)
1898 if (check_special_flags("load_xsb_to_ces"))
1900 // fill smaller playfields with padding "beyond border wall" elements
1901 if (level.fieldx < level_template.fieldx ||
1902 level.fieldy < level_template.fieldy)
1904 short field[level.fieldx][level.fieldy];
1905 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1906 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1907 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1908 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1910 // copy old playfield (which is smaller than the visible area)
1911 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1912 field[x][y] = level.field[x][y];
1914 // fill new, larger playfield with "beyond border wall" elements
1915 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1916 level.field[x][y] = getMappedElement_SB('_', TRUE);
1918 // copy the old playfield to the middle of the new playfield
1919 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1920 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1922 level.fieldx = new_fieldx;
1923 level.fieldy = new_fieldy;
1927 // Currently there is no special action needed to activate the template
1928 // data, because 'element_info' property settings overwrite the original
1929 // level data, while all other variables do not change.
1931 // Exception: 'from_level_template' elements in the original level playfield
1932 // are overwritten with the corresponding elements at the same position in
1933 // playfield from the level template.
1935 for (x = 0; x < level.fieldx; x++)
1936 for (y = 0; y < level.fieldy; y++)
1937 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1938 level.field[x][y] = level_template.field[x][y];
1940 if (check_special_flags("load_xsb_to_ces"))
1942 struct LevelInfo level_backup = level;
1944 // overwrite all individual level settings from template level settings
1945 level = level_template;
1947 // restore level file info
1948 level.file_info = level_backup.file_info;
1950 // restore playfield size
1951 level.fieldx = level_backup.fieldx;
1952 level.fieldy = level_backup.fieldy;
1954 // restore playfield content
1955 for (x = 0; x < level.fieldx; x++)
1956 for (y = 0; y < level.fieldy; y++)
1957 level.field[x][y] = level_backup.field[x][y];
1959 // restore name and author from individual level
1960 strcpy(level.name, level_backup.name);
1961 strcpy(level.author, level_backup.author);
1963 // restore flag "use_custom_template"
1964 level.use_custom_template = level_backup.use_custom_template;
1968 static char *getLevelFilenameFromBasename(char *basename)
1970 static char *filename = NULL;
1972 checked_free(filename);
1974 filename = getPath2(getCurrentLevelDir(), basename);
1979 static int getFileTypeFromBasename(char *basename)
1981 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
1983 static char *filename = NULL;
1984 struct stat file_status;
1986 // ---------- try to determine file type from filename ----------
1988 // check for typical filename of a Supaplex level package file
1989 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1990 return LEVEL_FILE_TYPE_SP;
1992 // check for typical filename of a Diamond Caves II level package file
1993 if (strSuffixLower(basename, ".dc") ||
1994 strSuffixLower(basename, ".dc2"))
1995 return LEVEL_FILE_TYPE_DC;
1997 // check for typical filename of a Sokoban level package file
1998 if (strSuffixLower(basename, ".xsb") &&
1999 strchr(basename, '%') == NULL)
2000 return LEVEL_FILE_TYPE_SB;
2002 // ---------- try to determine file type from filesize ----------
2004 checked_free(filename);
2005 filename = getPath2(getCurrentLevelDir(), basename);
2007 if (stat(filename, &file_status) == 0)
2009 // check for typical filesize of a Supaplex level package file
2010 if (file_status.st_size == 170496)
2011 return LEVEL_FILE_TYPE_SP;
2014 return LEVEL_FILE_TYPE_UNKNOWN;
2017 static int getFileTypeFromMagicBytes(char *filename, int type)
2021 if ((file = openFile(filename, MODE_READ)))
2023 char chunk_name[CHUNK_ID_LEN + 1];
2025 getFileChunkBE(file, chunk_name, NULL);
2027 if (strEqual(chunk_name, "MMII") ||
2028 strEqual(chunk_name, "MIRR"))
2029 type = LEVEL_FILE_TYPE_MM;
2037 static boolean checkForPackageFromBasename(char *basename)
2039 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2040 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2042 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2045 static char *getSingleLevelBasenameExt(int nr, char *extension)
2047 static char basename[MAX_FILENAME_LEN];
2050 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2052 sprintf(basename, "%03d.%s", nr, extension);
2057 static char *getSingleLevelBasename(int nr)
2059 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2062 static char *getPackedLevelBasename(int type)
2064 static char basename[MAX_FILENAME_LEN];
2065 char *directory = getCurrentLevelDir();
2067 DirectoryEntry *dir_entry;
2069 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2071 if ((dir = openDirectory(directory)) == NULL)
2073 Warn("cannot read current level directory '%s'", directory);
2078 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2080 char *entry_basename = dir_entry->basename;
2081 int entry_type = getFileTypeFromBasename(entry_basename);
2083 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2085 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2088 strcpy(basename, entry_basename);
2095 closeDirectory(dir);
2100 static char *getSingleLevelFilename(int nr)
2102 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2105 #if ENABLE_UNUSED_CODE
2106 static char *getPackedLevelFilename(int type)
2108 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2112 char *getDefaultLevelFilename(int nr)
2114 return getSingleLevelFilename(nr);
2117 #if ENABLE_UNUSED_CODE
2118 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2122 lfi->packed = FALSE;
2124 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2125 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2129 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2130 int type, char *format, ...)
2132 static char basename[MAX_FILENAME_LEN];
2135 va_start(ap, format);
2136 vsprintf(basename, format, ap);
2140 lfi->packed = FALSE;
2142 setString(&lfi->basename, basename);
2143 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2146 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2152 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2153 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2156 static int getFiletypeFromID(char *filetype_id)
2158 char *filetype_id_lower;
2159 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2162 if (filetype_id == NULL)
2163 return LEVEL_FILE_TYPE_UNKNOWN;
2165 filetype_id_lower = getStringToLower(filetype_id);
2167 for (i = 0; filetype_id_list[i].id != NULL; i++)
2169 char *id_lower = getStringToLower(filetype_id_list[i].id);
2171 if (strEqual(filetype_id_lower, id_lower))
2172 filetype = filetype_id_list[i].filetype;
2176 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2180 free(filetype_id_lower);
2185 char *getLocalLevelTemplateFilename(void)
2187 return getDefaultLevelFilename(-1);
2190 char *getGlobalLevelTemplateFilename(void)
2192 // global variable "leveldir_current" must be modified in the loop below
2193 LevelDirTree *leveldir_current_last = leveldir_current;
2194 char *filename = NULL;
2196 // check for template level in path from current to topmost tree node
2198 while (leveldir_current != NULL)
2200 filename = getDefaultLevelFilename(-1);
2202 if (fileExists(filename))
2205 leveldir_current = leveldir_current->node_parent;
2208 // restore global variable "leveldir_current" modified in above loop
2209 leveldir_current = leveldir_current_last;
2214 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2218 // special case: level number is negative => check for level template file
2221 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2222 getSingleLevelBasename(-1));
2224 // replace local level template filename with global template filename
2225 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2227 // no fallback if template file not existing
2231 // special case: check for file name/pattern specified in "levelinfo.conf"
2232 if (leveldir_current->level_filename != NULL)
2234 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2236 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2237 leveldir_current->level_filename, nr);
2239 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2241 if (fileExists(lfi->filename))
2244 else if (leveldir_current->level_filetype != NULL)
2246 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2248 // check for specified native level file with standard file name
2249 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2250 "%03d.%s", nr, LEVELFILE_EXTENSION);
2251 if (fileExists(lfi->filename))
2255 // check for native Rocks'n'Diamonds level file
2256 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2257 "%03d.%s", nr, LEVELFILE_EXTENSION);
2258 if (fileExists(lfi->filename))
2261 // check for Emerald Mine level file (V1)
2262 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2263 'a' + (nr / 10) % 26, '0' + nr % 10);
2264 if (fileExists(lfi->filename))
2266 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2267 'A' + (nr / 10) % 26, '0' + nr % 10);
2268 if (fileExists(lfi->filename))
2271 // check for Emerald Mine level file (V2 to V5)
2272 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2273 if (fileExists(lfi->filename))
2276 // check for Emerald Mine level file (V6 / single mode)
2277 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2278 if (fileExists(lfi->filename))
2280 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2281 if (fileExists(lfi->filename))
2284 // check for Emerald Mine level file (V6 / teamwork mode)
2285 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2286 if (fileExists(lfi->filename))
2288 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2289 if (fileExists(lfi->filename))
2292 // check for various packed level file formats
2293 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2294 if (fileExists(lfi->filename))
2297 // no known level file found -- use default values (and fail later)
2298 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2299 "%03d.%s", nr, LEVELFILE_EXTENSION);
2302 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2304 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2305 lfi->type = getFileTypeFromBasename(lfi->basename);
2307 if (lfi->type == LEVEL_FILE_TYPE_RND)
2308 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2311 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2313 // always start with reliable default values
2314 setFileInfoToDefaults(level_file_info);
2316 level_file_info->nr = nr; // set requested level number
2318 determineLevelFileInfo_Filename(level_file_info);
2319 determineLevelFileInfo_Filetype(level_file_info);
2322 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2323 struct LevelFileInfo *lfi_to)
2325 lfi_to->nr = lfi_from->nr;
2326 lfi_to->type = lfi_from->type;
2327 lfi_to->packed = lfi_from->packed;
2329 setString(&lfi_to->basename, lfi_from->basename);
2330 setString(&lfi_to->filename, lfi_from->filename);
2333 // ----------------------------------------------------------------------------
2334 // functions for loading R'n'D level
2335 // ----------------------------------------------------------------------------
2337 static int getMappedElement(int element)
2339 // remap some (historic, now obsolete) elements
2343 case EL_PLAYER_OBSOLETE:
2344 element = EL_PLAYER_1;
2347 case EL_KEY_OBSOLETE:
2351 case EL_EM_KEY_1_FILE_OBSOLETE:
2352 element = EL_EM_KEY_1;
2355 case EL_EM_KEY_2_FILE_OBSOLETE:
2356 element = EL_EM_KEY_2;
2359 case EL_EM_KEY_3_FILE_OBSOLETE:
2360 element = EL_EM_KEY_3;
2363 case EL_EM_KEY_4_FILE_OBSOLETE:
2364 element = EL_EM_KEY_4;
2367 case EL_ENVELOPE_OBSOLETE:
2368 element = EL_ENVELOPE_1;
2376 if (element >= NUM_FILE_ELEMENTS)
2378 Warn("invalid level element %d", element);
2380 element = EL_UNKNOWN;
2388 static int getMappedElementByVersion(int element, int game_version)
2390 // remap some elements due to certain game version
2392 if (game_version <= VERSION_IDENT(2,2,0,0))
2394 // map game font elements
2395 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2396 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2397 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2398 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2401 if (game_version < VERSION_IDENT(3,0,0,0))
2403 // map Supaplex gravity tube elements
2404 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2405 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2406 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2407 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2414 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2416 level->file_version = getFileVersion(file);
2417 level->game_version = getFileVersion(file);
2422 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2424 level->creation_date.year = getFile16BitBE(file);
2425 level->creation_date.month = getFile8Bit(file);
2426 level->creation_date.day = getFile8Bit(file);
2428 level->creation_date.src = DATE_SRC_LEVELFILE;
2433 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2435 int initial_player_stepsize;
2436 int initial_player_gravity;
2439 level->fieldx = getFile8Bit(file);
2440 level->fieldy = getFile8Bit(file);
2442 level->time = getFile16BitBE(file);
2443 level->gems_needed = getFile16BitBE(file);
2445 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2446 level->name[i] = getFile8Bit(file);
2447 level->name[MAX_LEVEL_NAME_LEN] = 0;
2449 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2450 level->score[i] = getFile8Bit(file);
2452 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2453 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2454 for (y = 0; y < 3; y++)
2455 for (x = 0; x < 3; x++)
2456 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2458 level->amoeba_speed = getFile8Bit(file);
2459 level->time_magic_wall = getFile8Bit(file);
2460 level->time_wheel = getFile8Bit(file);
2461 level->amoeba_content = getMappedElement(getFile8Bit(file));
2463 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2466 for (i = 0; i < MAX_PLAYERS; i++)
2467 level->initial_player_stepsize[i] = initial_player_stepsize;
2469 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2471 for (i = 0; i < MAX_PLAYERS; i++)
2472 level->initial_player_gravity[i] = initial_player_gravity;
2474 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2475 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2477 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2479 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2480 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2481 level->can_move_into_acid_bits = getFile32BitBE(file);
2482 level->dont_collide_with_bits = getFile8Bit(file);
2484 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2485 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2487 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2488 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2489 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2491 level->game_engine_type = getFile8Bit(file);
2493 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2498 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2502 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2503 level->name[i] = getFile8Bit(file);
2504 level->name[MAX_LEVEL_NAME_LEN] = 0;
2509 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2513 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2514 level->author[i] = getFile8Bit(file);
2515 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2520 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2523 int chunk_size_expected = level->fieldx * level->fieldy;
2525 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2526 stored with 16-bit encoding (and should be twice as big then).
2527 Even worse, playfield data was stored 16-bit when only yamyam content
2528 contained 16-bit elements and vice versa. */
2530 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2531 chunk_size_expected *= 2;
2533 if (chunk_size_expected != chunk_size)
2535 ReadUnusedBytesFromFile(file, chunk_size);
2536 return chunk_size_expected;
2539 for (y = 0; y < level->fieldy; y++)
2540 for (x = 0; x < level->fieldx; x++)
2541 level->field[x][y] =
2542 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2547 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2550 int header_size = 4;
2551 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2552 int chunk_size_expected = header_size + content_size;
2554 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2555 stored with 16-bit encoding (and should be twice as big then).
2556 Even worse, playfield data was stored 16-bit when only yamyam content
2557 contained 16-bit elements and vice versa. */
2559 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2560 chunk_size_expected += content_size;
2562 if (chunk_size_expected != chunk_size)
2564 ReadUnusedBytesFromFile(file, chunk_size);
2565 return chunk_size_expected;
2569 level->num_yamyam_contents = getFile8Bit(file);
2573 // correct invalid number of content fields -- should never happen
2574 if (level->num_yamyam_contents < 1 ||
2575 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2576 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2578 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2579 for (y = 0; y < 3; y++)
2580 for (x = 0; x < 3; x++)
2581 level->yamyam_content[i].e[x][y] =
2582 getMappedElement(level->encoding_16bit_field ?
2583 getFile16BitBE(file) : getFile8Bit(file));
2587 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2592 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2594 element = getMappedElement(getFile16BitBE(file));
2595 num_contents = getFile8Bit(file);
2597 getFile8Bit(file); // content x size (unused)
2598 getFile8Bit(file); // content y size (unused)
2600 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2602 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2603 for (y = 0; y < 3; y++)
2604 for (x = 0; x < 3; x++)
2605 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2607 // correct invalid number of content fields -- should never happen
2608 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2609 num_contents = STD_ELEMENT_CONTENTS;
2611 if (element == EL_YAMYAM)
2613 level->num_yamyam_contents = num_contents;
2615 for (i = 0; i < num_contents; i++)
2616 for (y = 0; y < 3; y++)
2617 for (x = 0; x < 3; x++)
2618 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2620 else if (element == EL_BD_AMOEBA)
2622 level->amoeba_content = content_array[0][0][0];
2626 Warn("cannot load content for element '%d'", element);
2632 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2638 int chunk_size_expected;
2640 element = getMappedElement(getFile16BitBE(file));
2641 if (!IS_ENVELOPE(element))
2642 element = EL_ENVELOPE_1;
2644 envelope_nr = element - EL_ENVELOPE_1;
2646 envelope_len = getFile16BitBE(file);
2648 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2649 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2651 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2653 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2654 if (chunk_size_expected != chunk_size)
2656 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2657 return chunk_size_expected;
2660 for (i = 0; i < envelope_len; i++)
2661 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2666 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2668 int num_changed_custom_elements = getFile16BitBE(file);
2669 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2672 if (chunk_size_expected != chunk_size)
2674 ReadUnusedBytesFromFile(file, chunk_size - 2);
2675 return chunk_size_expected;
2678 for (i = 0; i < num_changed_custom_elements; i++)
2680 int element = getMappedElement(getFile16BitBE(file));
2681 int properties = getFile32BitBE(file);
2683 if (IS_CUSTOM_ELEMENT(element))
2684 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2686 Warn("invalid custom element number %d", element);
2688 // older game versions that wrote level files with CUS1 chunks used
2689 // different default push delay values (not yet stored in level file)
2690 element_info[element].push_delay_fixed = 2;
2691 element_info[element].push_delay_random = 8;
2694 level->file_has_custom_elements = TRUE;
2699 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2701 int num_changed_custom_elements = getFile16BitBE(file);
2702 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2705 if (chunk_size_expected != chunk_size)
2707 ReadUnusedBytesFromFile(file, chunk_size - 2);
2708 return chunk_size_expected;
2711 for (i = 0; i < num_changed_custom_elements; i++)
2713 int element = getMappedElement(getFile16BitBE(file));
2714 int custom_target_element = getMappedElement(getFile16BitBE(file));
2716 if (IS_CUSTOM_ELEMENT(element))
2717 element_info[element].change->target_element = custom_target_element;
2719 Warn("invalid custom element number %d", element);
2722 level->file_has_custom_elements = TRUE;
2727 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2729 int num_changed_custom_elements = getFile16BitBE(file);
2730 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2733 if (chunk_size_expected != chunk_size)
2735 ReadUnusedBytesFromFile(file, chunk_size - 2);
2736 return chunk_size_expected;
2739 for (i = 0; i < num_changed_custom_elements; i++)
2741 int element = getMappedElement(getFile16BitBE(file));
2742 struct ElementInfo *ei = &element_info[element];
2743 unsigned int event_bits;
2745 if (!IS_CUSTOM_ELEMENT(element))
2747 Warn("invalid custom element number %d", element);
2749 element = EL_INTERNAL_DUMMY;
2752 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2753 ei->description[j] = getFile8Bit(file);
2754 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2756 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2758 // some free bytes for future properties and padding
2759 ReadUnusedBytesFromFile(file, 7);
2761 ei->use_gfx_element = getFile8Bit(file);
2762 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2764 ei->collect_score_initial = getFile8Bit(file);
2765 ei->collect_count_initial = getFile8Bit(file);
2767 ei->push_delay_fixed = getFile16BitBE(file);
2768 ei->push_delay_random = getFile16BitBE(file);
2769 ei->move_delay_fixed = getFile16BitBE(file);
2770 ei->move_delay_random = getFile16BitBE(file);
2772 ei->move_pattern = getFile16BitBE(file);
2773 ei->move_direction_initial = getFile8Bit(file);
2774 ei->move_stepsize = getFile8Bit(file);
2776 for (y = 0; y < 3; y++)
2777 for (x = 0; x < 3; x++)
2778 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2780 event_bits = getFile32BitBE(file);
2781 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2782 if (event_bits & (1 << j))
2783 ei->change->has_event[j] = TRUE;
2785 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2787 ei->change->delay_fixed = getFile16BitBE(file);
2788 ei->change->delay_random = getFile16BitBE(file);
2789 ei->change->delay_frames = getFile16BitBE(file);
2791 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2793 ei->change->explode = getFile8Bit(file);
2794 ei->change->use_target_content = getFile8Bit(file);
2795 ei->change->only_if_complete = getFile8Bit(file);
2796 ei->change->use_random_replace = getFile8Bit(file);
2798 ei->change->random_percentage = getFile8Bit(file);
2799 ei->change->replace_when = getFile8Bit(file);
2801 for (y = 0; y < 3; y++)
2802 for (x = 0; x < 3; x++)
2803 ei->change->target_content.e[x][y] =
2804 getMappedElement(getFile16BitBE(file));
2806 ei->slippery_type = getFile8Bit(file);
2808 // some free bytes for future properties and padding
2809 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2811 // mark that this custom element has been modified
2812 ei->modified_settings = TRUE;
2815 level->file_has_custom_elements = TRUE;
2820 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2822 struct ElementInfo *ei;
2823 int chunk_size_expected;
2827 // ---------- custom element base property values (96 bytes) ----------------
2829 element = getMappedElement(getFile16BitBE(file));
2831 if (!IS_CUSTOM_ELEMENT(element))
2833 Warn("invalid custom element number %d", element);
2835 ReadUnusedBytesFromFile(file, chunk_size - 2);
2840 ei = &element_info[element];
2842 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2843 ei->description[i] = getFile8Bit(file);
2844 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2846 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2848 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2850 ei->num_change_pages = getFile8Bit(file);
2852 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2853 if (chunk_size_expected != chunk_size)
2855 ReadUnusedBytesFromFile(file, chunk_size - 43);
2856 return chunk_size_expected;
2859 ei->ce_value_fixed_initial = getFile16BitBE(file);
2860 ei->ce_value_random_initial = getFile16BitBE(file);
2861 ei->use_last_ce_value = getFile8Bit(file);
2863 ei->use_gfx_element = getFile8Bit(file);
2864 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2866 ei->collect_score_initial = getFile8Bit(file);
2867 ei->collect_count_initial = getFile8Bit(file);
2869 ei->drop_delay_fixed = getFile8Bit(file);
2870 ei->push_delay_fixed = getFile8Bit(file);
2871 ei->drop_delay_random = getFile8Bit(file);
2872 ei->push_delay_random = getFile8Bit(file);
2873 ei->move_delay_fixed = getFile16BitBE(file);
2874 ei->move_delay_random = getFile16BitBE(file);
2876 // bits 0 - 15 of "move_pattern" ...
2877 ei->move_pattern = getFile16BitBE(file);
2878 ei->move_direction_initial = getFile8Bit(file);
2879 ei->move_stepsize = getFile8Bit(file);
2881 ei->slippery_type = getFile8Bit(file);
2883 for (y = 0; y < 3; y++)
2884 for (x = 0; x < 3; x++)
2885 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2887 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2888 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2889 ei->move_leave_type = getFile8Bit(file);
2891 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2892 ei->move_pattern |= (getFile16BitBE(file) << 16);
2894 ei->access_direction = getFile8Bit(file);
2896 ei->explosion_delay = getFile8Bit(file);
2897 ei->ignition_delay = getFile8Bit(file);
2898 ei->explosion_type = getFile8Bit(file);
2900 // some free bytes for future custom property values and padding
2901 ReadUnusedBytesFromFile(file, 1);
2903 // ---------- change page property values (48 bytes) ------------------------
2905 setElementChangePages(ei, ei->num_change_pages);
2907 for (i = 0; i < ei->num_change_pages; i++)
2909 struct ElementChangeInfo *change = &ei->change_page[i];
2910 unsigned int event_bits;
2912 // always start with reliable default values
2913 setElementChangeInfoToDefaults(change);
2915 // bits 0 - 31 of "has_event[]" ...
2916 event_bits = getFile32BitBE(file);
2917 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2918 if (event_bits & (1 << j))
2919 change->has_event[j] = TRUE;
2921 change->target_element = getMappedElement(getFile16BitBE(file));
2923 change->delay_fixed = getFile16BitBE(file);
2924 change->delay_random = getFile16BitBE(file);
2925 change->delay_frames = getFile16BitBE(file);
2927 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2929 change->explode = getFile8Bit(file);
2930 change->use_target_content = getFile8Bit(file);
2931 change->only_if_complete = getFile8Bit(file);
2932 change->use_random_replace = getFile8Bit(file);
2934 change->random_percentage = getFile8Bit(file);
2935 change->replace_when = getFile8Bit(file);
2937 for (y = 0; y < 3; y++)
2938 for (x = 0; x < 3; x++)
2939 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2941 change->can_change = getFile8Bit(file);
2943 change->trigger_side = getFile8Bit(file);
2945 change->trigger_player = getFile8Bit(file);
2946 change->trigger_page = getFile8Bit(file);
2948 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2949 CH_PAGE_ANY : (1 << change->trigger_page));
2951 change->has_action = getFile8Bit(file);
2952 change->action_type = getFile8Bit(file);
2953 change->action_mode = getFile8Bit(file);
2954 change->action_arg = getFile16BitBE(file);
2956 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
2957 event_bits = getFile8Bit(file);
2958 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2959 if (event_bits & (1 << (j - 32)))
2960 change->has_event[j] = TRUE;
2963 // mark this custom element as modified
2964 ei->modified_settings = TRUE;
2966 level->file_has_custom_elements = TRUE;
2971 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
2973 struct ElementInfo *ei;
2974 struct ElementGroupInfo *group;
2978 element = getMappedElement(getFile16BitBE(file));
2980 if (!IS_GROUP_ELEMENT(element))
2982 Warn("invalid group element number %d", element);
2984 ReadUnusedBytesFromFile(file, chunk_size - 2);
2989 ei = &element_info[element];
2991 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2992 ei->description[i] = getFile8Bit(file);
2993 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2995 group = element_info[element].group;
2997 group->num_elements = getFile8Bit(file);
2999 ei->use_gfx_element = getFile8Bit(file);
3000 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3002 group->choice_mode = getFile8Bit(file);
3004 // some free bytes for future values and padding
3005 ReadUnusedBytesFromFile(file, 3);
3007 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3008 group->element[i] = getMappedElement(getFile16BitBE(file));
3010 // mark this group element as modified
3011 element_info[element].modified_settings = TRUE;
3013 level->file_has_custom_elements = TRUE;
3018 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3019 int element, int real_element)
3021 int micro_chunk_size = 0;
3022 int conf_type = getFile8Bit(file);
3023 int byte_mask = conf_type & CONF_MASK_BYTES;
3024 boolean element_found = FALSE;
3027 micro_chunk_size += 1;
3029 if (byte_mask == CONF_MASK_MULTI_BYTES)
3031 int num_bytes = getFile16BitBE(file);
3032 byte *buffer = checked_malloc(num_bytes);
3034 ReadBytesFromFile(file, buffer, num_bytes);
3036 for (i = 0; conf[i].data_type != -1; i++)
3038 if (conf[i].element == element &&
3039 conf[i].conf_type == conf_type)
3041 int data_type = conf[i].data_type;
3042 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3043 int max_num_entities = conf[i].max_num_entities;
3045 if (num_entities > max_num_entities)
3047 Warn("truncating number of entities for element %d from %d to %d",
3048 element, num_entities, max_num_entities);
3050 num_entities = max_num_entities;
3053 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3054 data_type == TYPE_CONTENT_LIST))
3056 // for element and content lists, zero entities are not allowed
3057 Warn("found empty list of entities for element %d", element);
3059 // do not set "num_entities" here to prevent reading behind buffer
3061 *(int *)(conf[i].num_entities) = 1; // at least one is required
3065 *(int *)(conf[i].num_entities) = num_entities;
3068 element_found = TRUE;
3070 if (data_type == TYPE_STRING)
3072 char *string = (char *)(conf[i].value);
3075 for (j = 0; j < max_num_entities; j++)
3076 string[j] = (j < num_entities ? buffer[j] : '\0');
3078 else if (data_type == TYPE_ELEMENT_LIST)
3080 int *element_array = (int *)(conf[i].value);
3083 for (j = 0; j < num_entities; j++)
3085 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3087 else if (data_type == TYPE_CONTENT_LIST)
3089 struct Content *content= (struct Content *)(conf[i].value);
3092 for (c = 0; c < num_entities; c++)
3093 for (y = 0; y < 3; y++)
3094 for (x = 0; x < 3; x++)
3095 content[c].e[x][y] =
3096 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3099 element_found = FALSE;
3105 checked_free(buffer);
3107 micro_chunk_size += 2 + num_bytes;
3109 else // constant size configuration data (1, 2 or 4 bytes)
3111 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3112 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3113 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3115 for (i = 0; conf[i].data_type != -1; i++)
3117 if (conf[i].element == element &&
3118 conf[i].conf_type == conf_type)
3120 int data_type = conf[i].data_type;
3122 if (data_type == TYPE_ELEMENT)
3123 value = getMappedElement(value);
3125 if (data_type == TYPE_BOOLEAN)
3126 *(boolean *)(conf[i].value) = value;
3128 *(int *) (conf[i].value) = value;
3130 element_found = TRUE;
3136 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3141 char *error_conf_chunk_bytes =
3142 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3143 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3144 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3145 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3146 int error_element = real_element;
3148 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3149 error_conf_chunk_bytes, error_conf_chunk_token,
3150 error_element, EL_NAME(error_element));
3153 return micro_chunk_size;
3156 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3158 int real_chunk_size = 0;
3160 li = *level; // copy level data into temporary buffer
3162 while (!checkEndOfFile(file))
3164 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3166 if (real_chunk_size >= chunk_size)
3170 *level = li; // copy temporary buffer back to level data
3172 return real_chunk_size;
3175 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3177 int real_chunk_size = 0;
3179 li = *level; // copy level data into temporary buffer
3181 while (!checkEndOfFile(file))
3183 int element = getMappedElement(getFile16BitBE(file));
3185 real_chunk_size += 2;
3186 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3188 if (real_chunk_size >= chunk_size)
3192 *level = li; // copy temporary buffer back to level data
3194 return real_chunk_size;
3197 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3199 int real_chunk_size = 0;
3201 li = *level; // copy level data into temporary buffer
3203 while (!checkEndOfFile(file))
3205 int element = getMappedElement(getFile16BitBE(file));
3207 real_chunk_size += 2;
3208 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3210 if (real_chunk_size >= chunk_size)
3214 *level = li; // copy temporary buffer back to level data
3216 return real_chunk_size;
3219 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3221 int element = getMappedElement(getFile16BitBE(file));
3222 int envelope_nr = element - EL_ENVELOPE_1;
3223 int real_chunk_size = 2;
3225 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3227 while (!checkEndOfFile(file))
3229 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3232 if (real_chunk_size >= chunk_size)
3236 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3238 return real_chunk_size;
3241 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3243 int element = getMappedElement(getFile16BitBE(file));
3244 int real_chunk_size = 2;
3245 struct ElementInfo *ei = &element_info[element];
3248 xx_ei = *ei; // copy element data into temporary buffer
3250 xx_ei.num_change_pages = -1;
3252 while (!checkEndOfFile(file))
3254 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3256 if (xx_ei.num_change_pages != -1)
3259 if (real_chunk_size >= chunk_size)
3265 if (ei->num_change_pages == -1)
3267 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3270 ei->num_change_pages = 1;
3272 setElementChangePages(ei, 1);
3273 setElementChangeInfoToDefaults(ei->change);
3275 return real_chunk_size;
3278 // initialize number of change pages stored for this custom element
3279 setElementChangePages(ei, ei->num_change_pages);
3280 for (i = 0; i < ei->num_change_pages; i++)
3281 setElementChangeInfoToDefaults(&ei->change_page[i]);
3283 // start with reading properties for the first change page
3284 xx_current_change_page = 0;
3286 while (!checkEndOfFile(file))
3288 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3290 xx_change = *change; // copy change data into temporary buffer
3292 resetEventBits(); // reset bits; change page might have changed
3294 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3297 *change = xx_change;
3299 setEventFlagsFromEventBits(change);
3301 if (real_chunk_size >= chunk_size)
3305 level->file_has_custom_elements = TRUE;
3307 return real_chunk_size;
3310 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3312 int element = getMappedElement(getFile16BitBE(file));
3313 int real_chunk_size = 2;
3314 struct ElementInfo *ei = &element_info[element];
3315 struct ElementGroupInfo *group = ei->group;
3317 xx_ei = *ei; // copy element data into temporary buffer
3318 xx_group = *group; // copy group data into temporary buffer
3320 while (!checkEndOfFile(file))
3322 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3325 if (real_chunk_size >= chunk_size)
3332 level->file_has_custom_elements = TRUE;
3334 return real_chunk_size;
3337 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3338 struct LevelFileInfo *level_file_info,
3339 boolean level_info_only)
3341 char *filename = level_file_info->filename;
3342 char cookie[MAX_LINE_LEN];
3343 char chunk_name[CHUNK_ID_LEN + 1];
3347 if (!(file = openFile(filename, MODE_READ)))
3349 level->no_valid_file = TRUE;
3350 level->no_level_file = TRUE;
3352 if (level_info_only)
3355 Warn("cannot read level '%s' -- using empty level", filename);
3357 if (!setup.editor.use_template_for_new_levels)
3360 // if level file not found, try to initialize level data from template
3361 filename = getGlobalLevelTemplateFilename();
3363 if (!(file = openFile(filename, MODE_READ)))
3366 // default: for empty levels, use level template for custom elements
3367 level->use_custom_template = TRUE;
3369 level->no_valid_file = FALSE;
3372 getFileChunkBE(file, chunk_name, NULL);
3373 if (strEqual(chunk_name, "RND1"))
3375 getFile32BitBE(file); // not used
3377 getFileChunkBE(file, chunk_name, NULL);
3378 if (!strEqual(chunk_name, "CAVE"))
3380 level->no_valid_file = TRUE;
3382 Warn("unknown format of level file '%s'", filename);
3389 else // check for pre-2.0 file format with cookie string
3391 strcpy(cookie, chunk_name);
3392 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3394 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3395 cookie[strlen(cookie) - 1] = '\0';
3397 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3399 level->no_valid_file = TRUE;
3401 Warn("unknown format of level file '%s'", filename);
3408 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3410 level->no_valid_file = TRUE;
3412 Warn("unsupported version of level file '%s'", filename);
3419 // pre-2.0 level files have no game version, so use file version here
3420 level->game_version = level->file_version;
3423 if (level->file_version < FILE_VERSION_1_2)
3425 // level files from versions before 1.2.0 without chunk structure
3426 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3427 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3435 int (*loader)(File *, int, struct LevelInfo *);
3439 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3440 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3441 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3442 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3443 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3444 { "INFO", -1, LoadLevel_INFO },
3445 { "BODY", -1, LoadLevel_BODY },
3446 { "CONT", -1, LoadLevel_CONT },
3447 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3448 { "CNT3", -1, LoadLevel_CNT3 },
3449 { "CUS1", -1, LoadLevel_CUS1 },
3450 { "CUS2", -1, LoadLevel_CUS2 },
3451 { "CUS3", -1, LoadLevel_CUS3 },
3452 { "CUS4", -1, LoadLevel_CUS4 },
3453 { "GRP1", -1, LoadLevel_GRP1 },
3454 { "CONF", -1, LoadLevel_CONF },
3455 { "ELEM", -1, LoadLevel_ELEM },
3456 { "NOTE", -1, LoadLevel_NOTE },
3457 { "CUSX", -1, LoadLevel_CUSX },
3458 { "GRPX", -1, LoadLevel_GRPX },
3463 while (getFileChunkBE(file, chunk_name, &chunk_size))
3467 while (chunk_info[i].name != NULL &&
3468 !strEqual(chunk_name, chunk_info[i].name))
3471 if (chunk_info[i].name == NULL)
3473 Warn("unknown chunk '%s' in level file '%s'",
3474 chunk_name, filename);
3476 ReadUnusedBytesFromFile(file, chunk_size);
3478 else if (chunk_info[i].size != -1 &&
3479 chunk_info[i].size != chunk_size)
3481 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3482 chunk_size, chunk_name, filename);
3484 ReadUnusedBytesFromFile(file, chunk_size);
3488 // call function to load this level chunk
3489 int chunk_size_expected =
3490 (chunk_info[i].loader)(file, chunk_size, level);
3492 // the size of some chunks cannot be checked before reading other
3493 // chunks first (like "HEAD" and "BODY") that contain some header
3494 // information, so check them here
3495 if (chunk_size_expected != chunk_size)
3497 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3498 chunk_size, chunk_name, filename);
3508 // ----------------------------------------------------------------------------
3509 // functions for loading EM level
3510 // ----------------------------------------------------------------------------
3512 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3514 static int ball_xy[8][2] =
3525 struct LevelInfo_EM *level_em = level->native_em_level;
3526 struct CAVE *cav = level_em->cav;
3529 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3530 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3532 cav->time_seconds = level->time;
3533 cav->gems_needed = level->gems_needed;
3535 cav->emerald_score = level->score[SC_EMERALD];
3536 cav->diamond_score = level->score[SC_DIAMOND];
3537 cav->alien_score = level->score[SC_ROBOT];
3538 cav->tank_score = level->score[SC_SPACESHIP];
3539 cav->bug_score = level->score[SC_BUG];
3540 cav->eater_score = level->score[SC_YAMYAM];
3541 cav->nut_score = level->score[SC_NUT];
3542 cav->dynamite_score = level->score[SC_DYNAMITE];
3543 cav->key_score = level->score[SC_KEY];
3544 cav->exit_score = level->score[SC_TIME_BONUS];
3546 cav->num_eater_arrays = level->num_yamyam_contents;
3548 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3549 for (y = 0; y < 3; y++)
3550 for (x = 0; x < 3; x++)
3551 cav->eater_array[i][y * 3 + x] =
3552 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3554 cav->amoeba_time = level->amoeba_speed;
3555 cav->wonderwall_time = level->time_magic_wall;
3556 cav->wheel_time = level->time_wheel;
3558 cav->android_move_time = level->android_move_time;
3559 cav->android_clone_time = level->android_clone_time;
3560 cav->ball_random = level->ball_random;
3561 cav->ball_active = level->ball_active_initial;
3562 cav->ball_time = level->ball_time;
3563 cav->num_ball_arrays = level->num_ball_contents;
3565 cav->lenses_score = level->lenses_score;
3566 cav->magnify_score = level->magnify_score;
3567 cav->slurp_score = level->slurp_score;
3569 cav->lenses_time = level->lenses_time;
3570 cav->magnify_time = level->magnify_time;
3572 cav->wind_direction =
3573 map_direction_RND_to_EM(level->wind_direction_initial);
3575 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3576 for (j = 0; j < 8; j++)
3577 cav->ball_array[i][j] =
3578 map_element_RND_to_EM_cave(level->ball_content[i].
3579 e[ball_xy[j][0]][ball_xy[j][1]]);
3581 map_android_clone_elements_RND_to_EM(level);
3583 // first fill the complete playfield with the empty space element
3584 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3585 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3586 cav->cave[x][y] = Cblank;
3588 // then copy the real level contents from level file into the playfield
3589 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3591 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3593 if (level->field[x][y] == EL_AMOEBA_DEAD)
3594 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3596 cav->cave[x][y] = new_element;
3599 for (i = 0; i < MAX_PLAYERS; i++)
3601 cav->player_x[i] = -1;
3602 cav->player_y[i] = -1;
3605 // initialize player positions and delete players from the playfield
3606 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3608 if (ELEM_IS_PLAYER(level->field[x][y]))
3610 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3612 cav->player_x[player_nr] = x;
3613 cav->player_y[player_nr] = y;
3615 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3620 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3622 static int ball_xy[8][2] =
3633 struct LevelInfo_EM *level_em = level->native_em_level;
3634 struct CAVE *cav = level_em->cav;
3637 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3638 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3640 level->time = cav->time_seconds;
3641 level->gems_needed = cav->gems_needed;
3643 sprintf(level->name, "Level %d", level->file_info.nr);
3645 level->score[SC_EMERALD] = cav->emerald_score;
3646 level->score[SC_DIAMOND] = cav->diamond_score;
3647 level->score[SC_ROBOT] = cav->alien_score;
3648 level->score[SC_SPACESHIP] = cav->tank_score;
3649 level->score[SC_BUG] = cav->bug_score;
3650 level->score[SC_YAMYAM] = cav->eater_score;
3651 level->score[SC_NUT] = cav->nut_score;
3652 level->score[SC_DYNAMITE] = cav->dynamite_score;
3653 level->score[SC_KEY] = cav->key_score;
3654 level->score[SC_TIME_BONUS] = cav->exit_score;
3656 level->num_yamyam_contents = cav->num_eater_arrays;
3658 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3659 for (y = 0; y < 3; y++)
3660 for (x = 0; x < 3; x++)
3661 level->yamyam_content[i].e[x][y] =
3662 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3664 level->amoeba_speed = cav->amoeba_time;
3665 level->time_magic_wall = cav->wonderwall_time;
3666 level->time_wheel = cav->wheel_time;
3668 level->android_move_time = cav->android_move_time;
3669 level->android_clone_time = cav->android_clone_time;
3670 level->ball_random = cav->ball_random;
3671 level->ball_active_initial = cav->ball_active;
3672 level->ball_time = cav->ball_time;
3673 level->num_ball_contents = cav->num_ball_arrays;
3675 level->lenses_score = cav->lenses_score;
3676 level->magnify_score = cav->magnify_score;
3677 level->slurp_score = cav->slurp_score;
3679 level->lenses_time = cav->lenses_time;
3680 level->magnify_time = cav->magnify_time;
3682 level->wind_direction_initial =
3683 map_direction_EM_to_RND(cav->wind_direction);
3685 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3686 for (j = 0; j < 8; j++)
3687 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3688 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3690 map_android_clone_elements_EM_to_RND(level);
3692 // convert the playfield (some elements need special treatment)
3693 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3695 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3697 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3698 new_element = EL_AMOEBA_DEAD;
3700 level->field[x][y] = new_element;
3703 for (i = 0; i < MAX_PLAYERS; i++)
3705 // in case of all players set to the same field, use the first player
3706 int nr = MAX_PLAYERS - i - 1;
3707 int jx = cav->player_x[nr];
3708 int jy = cav->player_y[nr];
3710 if (jx != -1 && jy != -1)
3711 level->field[jx][jy] = EL_PLAYER_1 + nr;
3716 // ----------------------------------------------------------------------------
3717 // functions for loading SP level
3718 // ----------------------------------------------------------------------------
3720 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3722 struct LevelInfo_SP *level_sp = level->native_sp_level;
3723 LevelInfoType *header = &level_sp->header;
3726 level_sp->width = level->fieldx;
3727 level_sp->height = level->fieldy;
3729 for (x = 0; x < level->fieldx; x++)
3730 for (y = 0; y < level->fieldy; y++)
3731 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3733 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3735 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3736 header->LevelTitle[i] = level->name[i];
3737 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3739 header->InfotronsNeeded = level->gems_needed;
3741 header->SpecialPortCount = 0;
3743 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3745 boolean gravity_port_found = FALSE;
3746 boolean gravity_port_valid = FALSE;
3747 int gravity_port_flag;
3748 int gravity_port_base_element;
3749 int element = level->field[x][y];
3751 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3752 element <= EL_SP_GRAVITY_ON_PORT_UP)
3754 gravity_port_found = TRUE;
3755 gravity_port_valid = TRUE;
3756 gravity_port_flag = 1;
3757 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3759 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3760 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3762 gravity_port_found = TRUE;
3763 gravity_port_valid = TRUE;
3764 gravity_port_flag = 0;
3765 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3767 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3768 element <= EL_SP_GRAVITY_PORT_UP)
3770 // change R'n'D style gravity inverting special port to normal port
3771 // (there are no gravity inverting ports in native Supaplex engine)
3773 gravity_port_found = TRUE;
3774 gravity_port_valid = FALSE;
3775 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3778 if (gravity_port_found)
3780 if (gravity_port_valid &&
3781 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3783 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3785 port->PortLocation = (y * level->fieldx + x) * 2;
3786 port->Gravity = gravity_port_flag;
3788 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3790 header->SpecialPortCount++;
3794 // change special gravity port to normal port
3796 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3799 level_sp->playfield[x][y] = element - EL_SP_START;
3804 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3806 struct LevelInfo_SP *level_sp = level->native_sp_level;
3807 LevelInfoType *header = &level_sp->header;
3808 boolean num_invalid_elements = 0;
3811 level->fieldx = level_sp->width;
3812 level->fieldy = level_sp->height;
3814 for (x = 0; x < level->fieldx; x++)
3816 for (y = 0; y < level->fieldy; y++)
3818 int element_old = level_sp->playfield[x][y];
3819 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3821 if (element_new == EL_UNKNOWN)
3823 num_invalid_elements++;
3825 Debug("level:native:SP", "invalid element %d at position %d, %d",
3829 level->field[x][y] = element_new;
3833 if (num_invalid_elements > 0)
3834 Warn("found %d invalid elements%s", num_invalid_elements,
3835 (!options.debug ? " (use '--debug' for more details)" : ""));
3837 for (i = 0; i < MAX_PLAYERS; i++)
3838 level->initial_player_gravity[i] =
3839 (header->InitialGravity == 1 ? TRUE : FALSE);
3841 // skip leading spaces
3842 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3843 if (header->LevelTitle[i] != ' ')
3847 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3848 level->name[j] = header->LevelTitle[i];
3849 level->name[j] = '\0';
3851 // cut trailing spaces
3853 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3854 level->name[j - 1] = '\0';
3856 level->gems_needed = header->InfotronsNeeded;
3858 for (i = 0; i < header->SpecialPortCount; i++)
3860 SpecialPortType *port = &header->SpecialPort[i];
3861 int port_location = port->PortLocation;
3862 int gravity = port->Gravity;
3863 int port_x, port_y, port_element;
3865 port_x = (port_location / 2) % level->fieldx;
3866 port_y = (port_location / 2) / level->fieldx;
3868 if (port_x < 0 || port_x >= level->fieldx ||
3869 port_y < 0 || port_y >= level->fieldy)
3871 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3876 port_element = level->field[port_x][port_y];
3878 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3879 port_element > EL_SP_GRAVITY_PORT_UP)
3881 Warn("no special port at position (%d, %d)", port_x, port_y);
3886 // change previous (wrong) gravity inverting special port to either
3887 // gravity enabling special port or gravity disabling special port
3888 level->field[port_x][port_y] +=
3889 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3890 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3893 // change special gravity ports without database entries to normal ports
3894 for (x = 0; x < level->fieldx; x++)
3895 for (y = 0; y < level->fieldy; y++)
3896 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3897 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3898 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3900 level->time = 0; // no time limit
3901 level->amoeba_speed = 0;
3902 level->time_magic_wall = 0;
3903 level->time_wheel = 0;
3904 level->amoeba_content = EL_EMPTY;
3907 // original Supaplex does not use score values -- use default values
3909 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3910 level->score[i] = 0;
3913 // there are no yamyams in supaplex levels
3914 for (i = 0; i < level->num_yamyam_contents; i++)
3915 for (x = 0; x < 3; x++)
3916 for (y = 0; y < 3; y++)
3917 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3920 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3922 struct LevelInfo_SP *level_sp = level->native_sp_level;
3923 struct DemoInfo_SP *demo = &level_sp->demo;
3926 // always start with reliable default values
3927 demo->is_available = FALSE;
3930 if (TAPE_IS_EMPTY(tape))
3933 demo->level_nr = tape.level_nr; // (currently not used)
3935 level_sp->header.DemoRandomSeed = tape.random_seed;
3939 for (i = 0; i < tape.length; i++)
3941 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3942 int demo_repeat = tape.pos[i].delay;
3943 int demo_entries = (demo_repeat + 15) / 16;
3945 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3947 Warn("tape truncated: size exceeds maximum SP demo size %d",
3953 for (j = 0; j < demo_repeat / 16; j++)
3954 demo->data[demo->length++] = 0xf0 | demo_action;
3956 if (demo_repeat % 16)
3957 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3960 demo->is_available = TRUE;
3963 static void setTapeInfoToDefaults(void);
3965 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
3967 struct LevelInfo_SP *level_sp = level->native_sp_level;
3968 struct DemoInfo_SP *demo = &level_sp->demo;
3969 char *filename = level->file_info.filename;
3972 // always start with reliable default values
3973 setTapeInfoToDefaults();
3975 if (!demo->is_available)
3978 tape.level_nr = demo->level_nr; // (currently not used)
3979 tape.random_seed = level_sp->header.DemoRandomSeed;
3981 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
3984 tape.pos[tape.counter].delay = 0;
3986 for (i = 0; i < demo->length; i++)
3988 int demo_action = demo->data[i] & 0x0f;
3989 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
3990 int tape_action = map_key_SP_to_RND(demo_action);
3991 int tape_repeat = demo_repeat + 1;
3992 byte action[MAX_TAPE_ACTIONS] = { tape_action };
3993 boolean success = 0;
3996 for (j = 0; j < tape_repeat; j++)
3997 success = TapeAddAction(action);
4001 Warn("SP demo truncated: size exceeds maximum tape size %d",
4008 TapeHaltRecording();
4012 // ----------------------------------------------------------------------------
4013 // functions for loading MM level
4014 // ----------------------------------------------------------------------------
4016 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4018 struct LevelInfo_MM *level_mm = level->native_mm_level;
4021 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4022 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4024 level_mm->time = level->time;
4025 level_mm->kettles_needed = level->gems_needed;
4026 level_mm->auto_count_kettles = level->auto_count_gems;
4028 level_mm->laser_red = level->mm_laser_red;
4029 level_mm->laser_green = level->mm_laser_green;
4030 level_mm->laser_blue = level->mm_laser_blue;
4032 strcpy(level_mm->name, level->name);
4033 strcpy(level_mm->author, level->author);
4035 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4036 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4037 level_mm->score[SC_KEY] = level->score[SC_KEY];
4038 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4039 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4041 level_mm->amoeba_speed = level->amoeba_speed;
4042 level_mm->time_fuse = level->mm_time_fuse;
4043 level_mm->time_bomb = level->mm_time_bomb;
4044 level_mm->time_ball = level->mm_time_ball;
4045 level_mm->time_block = level->mm_time_block;
4047 for (x = 0; x < level->fieldx; x++)
4048 for (y = 0; y < level->fieldy; y++)
4050 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4053 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4055 struct LevelInfo_MM *level_mm = level->native_mm_level;
4058 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4059 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4061 level->time = level_mm->time;
4062 level->gems_needed = level_mm->kettles_needed;
4063 level->auto_count_gems = level_mm->auto_count_kettles;
4065 level->mm_laser_red = level_mm->laser_red;
4066 level->mm_laser_green = level_mm->laser_green;
4067 level->mm_laser_blue = level_mm->laser_blue;
4069 strcpy(level->name, level_mm->name);
4071 // only overwrite author from 'levelinfo.conf' if author defined in level
4072 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4073 strcpy(level->author, level_mm->author);
4075 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4076 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4077 level->score[SC_KEY] = level_mm->score[SC_KEY];
4078 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4079 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4081 level->amoeba_speed = level_mm->amoeba_speed;
4082 level->mm_time_fuse = level_mm->time_fuse;
4083 level->mm_time_bomb = level_mm->time_bomb;
4084 level->mm_time_ball = level_mm->time_ball;
4085 level->mm_time_block = level_mm->time_block;
4087 for (x = 0; x < level->fieldx; x++)
4088 for (y = 0; y < level->fieldy; y++)
4089 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4093 // ----------------------------------------------------------------------------
4094 // functions for loading DC level
4095 // ----------------------------------------------------------------------------
4097 #define DC_LEVEL_HEADER_SIZE 344
4099 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4102 static int last_data_encoded;
4106 int diff_hi, diff_lo;
4107 int data_hi, data_lo;
4108 unsigned short data_decoded;
4112 last_data_encoded = 0;
4119 diff = data_encoded - last_data_encoded;
4120 diff_hi = diff & ~0xff;
4121 diff_lo = diff & 0xff;
4125 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4126 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4127 data_hi = data_hi & 0xff00;
4129 data_decoded = data_hi | data_lo;
4131 last_data_encoded = data_encoded;
4133 offset1 = (offset1 + 1) % 31;
4134 offset2 = offset2 & 0xff;
4136 return data_decoded;
4139 static int getMappedElement_DC(int element)
4147 // 0x0117 - 0x036e: (?)
4150 // 0x042d - 0x0684: (?)
4166 element = EL_CRYSTAL;
4169 case 0x0e77: // quicksand (boulder)
4170 element = EL_QUICKSAND_FAST_FULL;
4173 case 0x0e99: // slow quicksand (boulder)
4174 element = EL_QUICKSAND_FULL;
4178 element = EL_EM_EXIT_OPEN;
4182 element = EL_EM_EXIT_CLOSED;
4186 element = EL_EM_STEEL_EXIT_OPEN;
4190 element = EL_EM_STEEL_EXIT_CLOSED;
4193 case 0x0f4f: // dynamite (lit 1)
4194 element = EL_EM_DYNAMITE_ACTIVE;
4197 case 0x0f57: // dynamite (lit 2)
4198 element = EL_EM_DYNAMITE_ACTIVE;
4201 case 0x0f5f: // dynamite (lit 3)
4202 element = EL_EM_DYNAMITE_ACTIVE;
4205 case 0x0f67: // dynamite (lit 4)
4206 element = EL_EM_DYNAMITE_ACTIVE;
4213 element = EL_AMOEBA_WET;
4217 element = EL_AMOEBA_DROP;
4221 element = EL_DC_MAGIC_WALL;
4225 element = EL_SPACESHIP_UP;
4229 element = EL_SPACESHIP_DOWN;
4233 element = EL_SPACESHIP_LEFT;
4237 element = EL_SPACESHIP_RIGHT;
4241 element = EL_BUG_UP;
4245 element = EL_BUG_DOWN;
4249 element = EL_BUG_LEFT;
4253 element = EL_BUG_RIGHT;
4257 element = EL_MOLE_UP;
4261 element = EL_MOLE_DOWN;
4265 element = EL_MOLE_LEFT;
4269 element = EL_MOLE_RIGHT;
4277 element = EL_YAMYAM;
4281 element = EL_SWITCHGATE_OPEN;
4285 element = EL_SWITCHGATE_CLOSED;
4289 element = EL_DC_SWITCHGATE_SWITCH_UP;
4293 element = EL_TIMEGATE_CLOSED;
4296 case 0x144c: // conveyor belt switch (green)
4297 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4300 case 0x144f: // conveyor belt switch (red)
4301 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4304 case 0x1452: // conveyor belt switch (blue)
4305 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4309 element = EL_CONVEYOR_BELT_3_MIDDLE;
4313 element = EL_CONVEYOR_BELT_3_LEFT;
4317 element = EL_CONVEYOR_BELT_3_RIGHT;
4321 element = EL_CONVEYOR_BELT_1_MIDDLE;
4325 element = EL_CONVEYOR_BELT_1_LEFT;
4329 element = EL_CONVEYOR_BELT_1_RIGHT;
4333 element = EL_CONVEYOR_BELT_4_MIDDLE;
4337 element = EL_CONVEYOR_BELT_4_LEFT;
4341 element = EL_CONVEYOR_BELT_4_RIGHT;
4345 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4349 element = EL_EXPANDABLE_WALL_VERTICAL;
4353 element = EL_EXPANDABLE_WALL_ANY;
4356 case 0x14ce: // growing steel wall (left/right)
4357 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4360 case 0x14df: // growing steel wall (up/down)
4361 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4364 case 0x14e8: // growing steel wall (up/down/left/right)
4365 element = EL_EXPANDABLE_STEELWALL_ANY;
4369 element = EL_SHIELD_DEADLY;
4373 element = EL_EXTRA_TIME;
4381 element = EL_EMPTY_SPACE;
4384 case 0x1578: // quicksand (empty)
4385 element = EL_QUICKSAND_FAST_EMPTY;
4388 case 0x1579: // slow quicksand (empty)
4389 element = EL_QUICKSAND_EMPTY;
4399 element = EL_EM_DYNAMITE;
4402 case 0x15a1: // key (red)
4403 element = EL_EM_KEY_1;
4406 case 0x15a2: // key (yellow)
4407 element = EL_EM_KEY_2;
4410 case 0x15a3: // key (blue)
4411 element = EL_EM_KEY_4;
4414 case 0x15a4: // key (green)
4415 element = EL_EM_KEY_3;
4418 case 0x15a5: // key (white)
4419 element = EL_DC_KEY_WHITE;
4423 element = EL_WALL_SLIPPERY;
4430 case 0x15a8: // wall (not round)
4434 case 0x15a9: // (blue)
4435 element = EL_CHAR_A;
4438 case 0x15aa: // (blue)
4439 element = EL_CHAR_B;
4442 case 0x15ab: // (blue)
4443 element = EL_CHAR_C;
4446 case 0x15ac: // (blue)
4447 element = EL_CHAR_D;
4450 case 0x15ad: // (blue)
4451 element = EL_CHAR_E;
4454 case 0x15ae: // (blue)
4455 element = EL_CHAR_F;
4458 case 0x15af: // (blue)
4459 element = EL_CHAR_G;
4462 case 0x15b0: // (blue)
4463 element = EL_CHAR_H;
4466 case 0x15b1: // (blue)
4467 element = EL_CHAR_I;
4470 case 0x15b2: // (blue)
4471 element = EL_CHAR_J;
4474 case 0x15b3: // (blue)
4475 element = EL_CHAR_K;
4478 case 0x15b4: // (blue)
4479 element = EL_CHAR_L;
4482 case 0x15b5: // (blue)
4483 element = EL_CHAR_M;
4486 case 0x15b6: // (blue)
4487 element = EL_CHAR_N;
4490 case 0x15b7: // (blue)
4491 element = EL_CHAR_O;
4494 case 0x15b8: // (blue)
4495 element = EL_CHAR_P;
4498 case 0x15b9: // (blue)
4499 element = EL_CHAR_Q;
4502 case 0x15ba: // (blue)
4503 element = EL_CHAR_R;
4506 case 0x15bb: // (blue)
4507 element = EL_CHAR_S;
4510 case 0x15bc: // (blue)
4511 element = EL_CHAR_T;
4514 case 0x15bd: // (blue)
4515 element = EL_CHAR_U;
4518 case 0x15be: // (blue)
4519 element = EL_CHAR_V;
4522 case 0x15bf: // (blue)
4523 element = EL_CHAR_W;
4526 case 0x15c0: // (blue)
4527 element = EL_CHAR_X;
4530 case 0x15c1: // (blue)
4531 element = EL_CHAR_Y;
4534 case 0x15c2: // (blue)
4535 element = EL_CHAR_Z;
4538 case 0x15c3: // (blue)
4539 element = EL_CHAR_AUMLAUT;
4542 case 0x15c4: // (blue)
4543 element = EL_CHAR_OUMLAUT;
4546 case 0x15c5: // (blue)
4547 element = EL_CHAR_UUMLAUT;
4550 case 0x15c6: // (blue)
4551 element = EL_CHAR_0;
4554 case 0x15c7: // (blue)
4555 element = EL_CHAR_1;
4558 case 0x15c8: // (blue)
4559 element = EL_CHAR_2;
4562 case 0x15c9: // (blue)
4563 element = EL_CHAR_3;
4566 case 0x15ca: // (blue)
4567 element = EL_CHAR_4;
4570 case 0x15cb: // (blue)
4571 element = EL_CHAR_5;
4574 case 0x15cc: // (blue)
4575 element = EL_CHAR_6;
4578 case 0x15cd: // (blue)
4579 element = EL_CHAR_7;
4582 case 0x15ce: // (blue)
4583 element = EL_CHAR_8;
4586 case 0x15cf: // (blue)
4587 element = EL_CHAR_9;
4590 case 0x15d0: // (blue)
4591 element = EL_CHAR_PERIOD;
4594 case 0x15d1: // (blue)
4595 element = EL_CHAR_EXCLAM;
4598 case 0x15d2: // (blue)
4599 element = EL_CHAR_COLON;
4602 case 0x15d3: // (blue)
4603 element = EL_CHAR_LESS;
4606 case 0x15d4: // (blue)
4607 element = EL_CHAR_GREATER;
4610 case 0x15d5: // (blue)
4611 element = EL_CHAR_QUESTION;
4614 case 0x15d6: // (blue)
4615 element = EL_CHAR_COPYRIGHT;
4618 case 0x15d7: // (blue)
4619 element = EL_CHAR_UP;
4622 case 0x15d8: // (blue)
4623 element = EL_CHAR_DOWN;
4626 case 0x15d9: // (blue)
4627 element = EL_CHAR_BUTTON;
4630 case 0x15da: // (blue)
4631 element = EL_CHAR_PLUS;
4634 case 0x15db: // (blue)
4635 element = EL_CHAR_MINUS;
4638 case 0x15dc: // (blue)
4639 element = EL_CHAR_APOSTROPHE;
4642 case 0x15dd: // (blue)
4643 element = EL_CHAR_PARENLEFT;
4646 case 0x15de: // (blue)
4647 element = EL_CHAR_PARENRIGHT;
4650 case 0x15df: // (green)
4651 element = EL_CHAR_A;
4654 case 0x15e0: // (green)
4655 element = EL_CHAR_B;
4658 case 0x15e1: // (green)
4659 element = EL_CHAR_C;
4662 case 0x15e2: // (green)
4663 element = EL_CHAR_D;
4666 case 0x15e3: // (green)
4667 element = EL_CHAR_E;
4670 case 0x15e4: // (green)
4671 element = EL_CHAR_F;
4674 case 0x15e5: // (green)
4675 element = EL_CHAR_G;
4678 case 0x15e6: // (green)
4679 element = EL_CHAR_H;
4682 case 0x15e7: // (green)
4683 element = EL_CHAR_I;
4686 case 0x15e8: // (green)
4687 element = EL_CHAR_J;
4690 case 0x15e9: // (green)
4691 element = EL_CHAR_K;
4694 case 0x15ea: // (green)
4695 element = EL_CHAR_L;
4698 case 0x15eb: // (green)
4699 element = EL_CHAR_M;
4702 case 0x15ec: // (green)
4703 element = EL_CHAR_N;
4706 case 0x15ed: // (green)
4707 element = EL_CHAR_O;
4710 case 0x15ee: // (green)
4711 element = EL_CHAR_P;
4714 case 0x15ef: // (green)
4715 element = EL_CHAR_Q;
4718 case 0x15f0: // (green)
4719 element = EL_CHAR_R;
4722 case 0x15f1: // (green)
4723 element = EL_CHAR_S;
4726 case 0x15f2: // (green)
4727 element = EL_CHAR_T;
4730 case 0x15f3: // (green)
4731 element = EL_CHAR_U;
4734 case 0x15f4: // (green)
4735 element = EL_CHAR_V;
4738 case 0x15f5: // (green)
4739 element = EL_CHAR_W;
4742 case 0x15f6: // (green)
4743 element = EL_CHAR_X;
4746 case 0x15f7: // (green)
4747 element = EL_CHAR_Y;
4750 case 0x15f8: // (green)
4751 element = EL_CHAR_Z;
4754 case 0x15f9: // (green)
4755 element = EL_CHAR_AUMLAUT;
4758 case 0x15fa: // (green)
4759 element = EL_CHAR_OUMLAUT;
4762 case 0x15fb: // (green)
4763 element = EL_CHAR_UUMLAUT;
4766 case 0x15fc: // (green)
4767 element = EL_CHAR_0;
4770 case 0x15fd: // (green)
4771 element = EL_CHAR_1;
4774 case 0x15fe: // (green)
4775 element = EL_CHAR_2;
4778 case 0x15ff: // (green)
4779 element = EL_CHAR_3;
4782 case 0x1600: // (green)
4783 element = EL_CHAR_4;
4786 case 0x1601: // (green)
4787 element = EL_CHAR_5;
4790 case 0x1602: // (green)
4791 element = EL_CHAR_6;
4794 case 0x1603: // (green)
4795 element = EL_CHAR_7;
4798 case 0x1604: // (green)
4799 element = EL_CHAR_8;
4802 case 0x1605: // (green)
4803 element = EL_CHAR_9;
4806 case 0x1606: // (green)
4807 element = EL_CHAR_PERIOD;
4810 case 0x1607: // (green)
4811 element = EL_CHAR_EXCLAM;
4814 case 0x1608: // (green)
4815 element = EL_CHAR_COLON;
4818 case 0x1609: // (green)
4819 element = EL_CHAR_LESS;
4822 case 0x160a: // (green)
4823 element = EL_CHAR_GREATER;
4826 case 0x160b: // (green)
4827 element = EL_CHAR_QUESTION;
4830 case 0x160c: // (green)
4831 element = EL_CHAR_COPYRIGHT;
4834 case 0x160d: // (green)
4835 element = EL_CHAR_UP;
4838 case 0x160e: // (green)
4839 element = EL_CHAR_DOWN;
4842 case 0x160f: // (green)
4843 element = EL_CHAR_BUTTON;
4846 case 0x1610: // (green)
4847 element = EL_CHAR_PLUS;
4850 case 0x1611: // (green)
4851 element = EL_CHAR_MINUS;
4854 case 0x1612: // (green)
4855 element = EL_CHAR_APOSTROPHE;
4858 case 0x1613: // (green)
4859 element = EL_CHAR_PARENLEFT;
4862 case 0x1614: // (green)
4863 element = EL_CHAR_PARENRIGHT;
4866 case 0x1615: // (blue steel)
4867 element = EL_STEEL_CHAR_A;
4870 case 0x1616: // (blue steel)
4871 element = EL_STEEL_CHAR_B;
4874 case 0x1617: // (blue steel)
4875 element = EL_STEEL_CHAR_C;
4878 case 0x1618: // (blue steel)
4879 element = EL_STEEL_CHAR_D;
4882 case 0x1619: // (blue steel)
4883 element = EL_STEEL_CHAR_E;
4886 case 0x161a: // (blue steel)
4887 element = EL_STEEL_CHAR_F;
4890 case 0x161b: // (blue steel)
4891 element = EL_STEEL_CHAR_G;
4894 case 0x161c: // (blue steel)
4895 element = EL_STEEL_CHAR_H;
4898 case 0x161d: // (blue steel)
4899 element = EL_STEEL_CHAR_I;
4902 case 0x161e: // (blue steel)
4903 element = EL_STEEL_CHAR_J;
4906 case 0x161f: // (blue steel)
4907 element = EL_STEEL_CHAR_K;
4910 case 0x1620: // (blue steel)
4911 element = EL_STEEL_CHAR_L;
4914 case 0x1621: // (blue steel)
4915 element = EL_STEEL_CHAR_M;
4918 case 0x1622: // (blue steel)
4919 element = EL_STEEL_CHAR_N;
4922 case 0x1623: // (blue steel)
4923 element = EL_STEEL_CHAR_O;
4926 case 0x1624: // (blue steel)
4927 element = EL_STEEL_CHAR_P;
4930 case 0x1625: // (blue steel)
4931 element = EL_STEEL_CHAR_Q;
4934 case 0x1626: // (blue steel)
4935 element = EL_STEEL_CHAR_R;
4938 case 0x1627: // (blue steel)
4939 element = EL_STEEL_CHAR_S;
4942 case 0x1628: // (blue steel)
4943 element = EL_STEEL_CHAR_T;
4946 case 0x1629: // (blue steel)
4947 element = EL_STEEL_CHAR_U;
4950 case 0x162a: // (blue steel)
4951 element = EL_STEEL_CHAR_V;
4954 case 0x162b: // (blue steel)
4955 element = EL_STEEL_CHAR_W;
4958 case 0x162c: // (blue steel)
4959 element = EL_STEEL_CHAR_X;
4962 case 0x162d: // (blue steel)
4963 element = EL_STEEL_CHAR_Y;
4966 case 0x162e: // (blue steel)
4967 element = EL_STEEL_CHAR_Z;
4970 case 0x162f: // (blue steel)
4971 element = EL_STEEL_CHAR_AUMLAUT;
4974 case 0x1630: // (blue steel)
4975 element = EL_STEEL_CHAR_OUMLAUT;
4978 case 0x1631: // (blue steel)
4979 element = EL_STEEL_CHAR_UUMLAUT;
4982 case 0x1632: // (blue steel)
4983 element = EL_STEEL_CHAR_0;
4986 case 0x1633: // (blue steel)
4987 element = EL_STEEL_CHAR_1;
4990 case 0x1634: // (blue steel)
4991 element = EL_STEEL_CHAR_2;
4994 case 0x1635: // (blue steel)
4995 element = EL_STEEL_CHAR_3;
4998 case 0x1636: // (blue steel)
4999 element = EL_STEEL_CHAR_4;
5002 case 0x1637: // (blue steel)
5003 element = EL_STEEL_CHAR_5;
5006 case 0x1638: // (blue steel)
5007 element = EL_STEEL_CHAR_6;
5010 case 0x1639: // (blue steel)
5011 element = EL_STEEL_CHAR_7;
5014 case 0x163a: // (blue steel)
5015 element = EL_STEEL_CHAR_8;
5018 case 0x163b: // (blue steel)
5019 element = EL_STEEL_CHAR_9;
5022 case 0x163c: // (blue steel)
5023 element = EL_STEEL_CHAR_PERIOD;
5026 case 0x163d: // (blue steel)
5027 element = EL_STEEL_CHAR_EXCLAM;
5030 case 0x163e: // (blue steel)
5031 element = EL_STEEL_CHAR_COLON;
5034 case 0x163f: // (blue steel)
5035 element = EL_STEEL_CHAR_LESS;
5038 case 0x1640: // (blue steel)
5039 element = EL_STEEL_CHAR_GREATER;
5042 case 0x1641: // (blue steel)
5043 element = EL_STEEL_CHAR_QUESTION;
5046 case 0x1642: // (blue steel)
5047 element = EL_STEEL_CHAR_COPYRIGHT;
5050 case 0x1643: // (blue steel)
5051 element = EL_STEEL_CHAR_UP;
5054 case 0x1644: // (blue steel)
5055 element = EL_STEEL_CHAR_DOWN;
5058 case 0x1645: // (blue steel)
5059 element = EL_STEEL_CHAR_BUTTON;
5062 case 0x1646: // (blue steel)
5063 element = EL_STEEL_CHAR_PLUS;
5066 case 0x1647: // (blue steel)
5067 element = EL_STEEL_CHAR_MINUS;
5070 case 0x1648: // (blue steel)
5071 element = EL_STEEL_CHAR_APOSTROPHE;
5074 case 0x1649: // (blue steel)
5075 element = EL_STEEL_CHAR_PARENLEFT;
5078 case 0x164a: // (blue steel)
5079 element = EL_STEEL_CHAR_PARENRIGHT;
5082 case 0x164b: // (green steel)
5083 element = EL_STEEL_CHAR_A;
5086 case 0x164c: // (green steel)
5087 element = EL_STEEL_CHAR_B;
5090 case 0x164d: // (green steel)
5091 element = EL_STEEL_CHAR_C;
5094 case 0x164e: // (green steel)
5095 element = EL_STEEL_CHAR_D;
5098 case 0x164f: // (green steel)
5099 element = EL_STEEL_CHAR_E;
5102 case 0x1650: // (green steel)
5103 element = EL_STEEL_CHAR_F;
5106 case 0x1651: // (green steel)
5107 element = EL_STEEL_CHAR_G;
5110 case 0x1652: // (green steel)
5111 element = EL_STEEL_CHAR_H;
5114 case 0x1653: // (green steel)
5115 element = EL_STEEL_CHAR_I;
5118 case 0x1654: // (green steel)
5119 element = EL_STEEL_CHAR_J;
5122 case 0x1655: // (green steel)
5123 element = EL_STEEL_CHAR_K;
5126 case 0x1656: // (green steel)
5127 element = EL_STEEL_CHAR_L;
5130 case 0x1657: // (green steel)
5131 element = EL_STEEL_CHAR_M;
5134 case 0x1658: // (green steel)
5135 element = EL_STEEL_CHAR_N;
5138 case 0x1659: // (green steel)
5139 element = EL_STEEL_CHAR_O;
5142 case 0x165a: // (green steel)
5143 element = EL_STEEL_CHAR_P;
5146 case 0x165b: // (green steel)
5147 element = EL_STEEL_CHAR_Q;
5150 case 0x165c: // (green steel)
5151 element = EL_STEEL_CHAR_R;
5154 case 0x165d: // (green steel)
5155 element = EL_STEEL_CHAR_S;
5158 case 0x165e: // (green steel)
5159 element = EL_STEEL_CHAR_T;
5162 case 0x165f: // (green steel)
5163 element = EL_STEEL_CHAR_U;
5166 case 0x1660: // (green steel)
5167 element = EL_STEEL_CHAR_V;
5170 case 0x1661: // (green steel)
5171 element = EL_STEEL_CHAR_W;
5174 case 0x1662: // (green steel)
5175 element = EL_STEEL_CHAR_X;
5178 case 0x1663: // (green steel)
5179 element = EL_STEEL_CHAR_Y;
5182 case 0x1664: // (green steel)
5183 element = EL_STEEL_CHAR_Z;
5186 case 0x1665: // (green steel)
5187 element = EL_STEEL_CHAR_AUMLAUT;
5190 case 0x1666: // (green steel)
5191 element = EL_STEEL_CHAR_OUMLAUT;
5194 case 0x1667: // (green steel)
5195 element = EL_STEEL_CHAR_UUMLAUT;
5198 case 0x1668: // (green steel)
5199 element = EL_STEEL_CHAR_0;
5202 case 0x1669: // (green steel)
5203 element = EL_STEEL_CHAR_1;
5206 case 0x166a: // (green steel)
5207 element = EL_STEEL_CHAR_2;
5210 case 0x166b: // (green steel)
5211 element = EL_STEEL_CHAR_3;
5214 case 0x166c: // (green steel)
5215 element = EL_STEEL_CHAR_4;
5218 case 0x166d: // (green steel)
5219 element = EL_STEEL_CHAR_5;
5222 case 0x166e: // (green steel)
5223 element = EL_STEEL_CHAR_6;
5226 case 0x166f: // (green steel)
5227 element = EL_STEEL_CHAR_7;
5230 case 0x1670: // (green steel)
5231 element = EL_STEEL_CHAR_8;
5234 case 0x1671: // (green steel)
5235 element = EL_STEEL_CHAR_9;
5238 case 0x1672: // (green steel)
5239 element = EL_STEEL_CHAR_PERIOD;
5242 case 0x1673: // (green steel)
5243 element = EL_STEEL_CHAR_EXCLAM;
5246 case 0x1674: // (green steel)
5247 element = EL_STEEL_CHAR_COLON;
5250 case 0x1675: // (green steel)
5251 element = EL_STEEL_CHAR_LESS;
5254 case 0x1676: // (green steel)
5255 element = EL_STEEL_CHAR_GREATER;
5258 case 0x1677: // (green steel)
5259 element = EL_STEEL_CHAR_QUESTION;
5262 case 0x1678: // (green steel)
5263 element = EL_STEEL_CHAR_COPYRIGHT;
5266 case 0x1679: // (green steel)
5267 element = EL_STEEL_CHAR_UP;
5270 case 0x167a: // (green steel)
5271 element = EL_STEEL_CHAR_DOWN;
5274 case 0x167b: // (green steel)
5275 element = EL_STEEL_CHAR_BUTTON;
5278 case 0x167c: // (green steel)
5279 element = EL_STEEL_CHAR_PLUS;
5282 case 0x167d: // (green steel)
5283 element = EL_STEEL_CHAR_MINUS;
5286 case 0x167e: // (green steel)
5287 element = EL_STEEL_CHAR_APOSTROPHE;
5290 case 0x167f: // (green steel)
5291 element = EL_STEEL_CHAR_PARENLEFT;
5294 case 0x1680: // (green steel)
5295 element = EL_STEEL_CHAR_PARENRIGHT;
5298 case 0x1681: // gate (red)
5299 element = EL_EM_GATE_1;
5302 case 0x1682: // secret gate (red)
5303 element = EL_GATE_1_GRAY;
5306 case 0x1683: // gate (yellow)
5307 element = EL_EM_GATE_2;
5310 case 0x1684: // secret gate (yellow)
5311 element = EL_GATE_2_GRAY;
5314 case 0x1685: // gate (blue)
5315 element = EL_EM_GATE_4;
5318 case 0x1686: // secret gate (blue)
5319 element = EL_GATE_4_GRAY;
5322 case 0x1687: // gate (green)
5323 element = EL_EM_GATE_3;
5326 case 0x1688: // secret gate (green)
5327 element = EL_GATE_3_GRAY;
5330 case 0x1689: // gate (white)
5331 element = EL_DC_GATE_WHITE;
5334 case 0x168a: // secret gate (white)
5335 element = EL_DC_GATE_WHITE_GRAY;
5338 case 0x168b: // secret gate (no key)
5339 element = EL_DC_GATE_FAKE_GRAY;
5343 element = EL_ROBOT_WHEEL;
5347 element = EL_DC_TIMEGATE_SWITCH;
5351 element = EL_ACID_POOL_BOTTOM;
5355 element = EL_ACID_POOL_TOPLEFT;
5359 element = EL_ACID_POOL_TOPRIGHT;
5363 element = EL_ACID_POOL_BOTTOMLEFT;
5367 element = EL_ACID_POOL_BOTTOMRIGHT;
5371 element = EL_STEELWALL;
5375 element = EL_STEELWALL_SLIPPERY;
5378 case 0x1695: // steel wall (not round)
5379 element = EL_STEELWALL;
5382 case 0x1696: // steel wall (left)
5383 element = EL_DC_STEELWALL_1_LEFT;
5386 case 0x1697: // steel wall (bottom)
5387 element = EL_DC_STEELWALL_1_BOTTOM;
5390 case 0x1698: // steel wall (right)
5391 element = EL_DC_STEELWALL_1_RIGHT;
5394 case 0x1699: // steel wall (top)
5395 element = EL_DC_STEELWALL_1_TOP;
5398 case 0x169a: // steel wall (left/bottom)
5399 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5402 case 0x169b: // steel wall (right/bottom)
5403 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5406 case 0x169c: // steel wall (right/top)
5407 element = EL_DC_STEELWALL_1_TOPRIGHT;
5410 case 0x169d: // steel wall (left/top)
5411 element = EL_DC_STEELWALL_1_TOPLEFT;
5414 case 0x169e: // steel wall (right/bottom small)
5415 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5418 case 0x169f: // steel wall (left/bottom small)
5419 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5422 case 0x16a0: // steel wall (right/top small)
5423 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5426 case 0x16a1: // steel wall (left/top small)
5427 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5430 case 0x16a2: // steel wall (left/right)
5431 element = EL_DC_STEELWALL_1_VERTICAL;
5434 case 0x16a3: // steel wall (top/bottom)
5435 element = EL_DC_STEELWALL_1_HORIZONTAL;
5438 case 0x16a4: // steel wall 2 (left end)
5439 element = EL_DC_STEELWALL_2_LEFT;
5442 case 0x16a5: // steel wall 2 (right end)
5443 element = EL_DC_STEELWALL_2_RIGHT;
5446 case 0x16a6: // steel wall 2 (top end)
5447 element = EL_DC_STEELWALL_2_TOP;
5450 case 0x16a7: // steel wall 2 (bottom end)
5451 element = EL_DC_STEELWALL_2_BOTTOM;
5454 case 0x16a8: // steel wall 2 (left/right)
5455 element = EL_DC_STEELWALL_2_HORIZONTAL;
5458 case 0x16a9: // steel wall 2 (up/down)
5459 element = EL_DC_STEELWALL_2_VERTICAL;
5462 case 0x16aa: // steel wall 2 (mid)
5463 element = EL_DC_STEELWALL_2_MIDDLE;
5467 element = EL_SIGN_EXCLAMATION;
5471 element = EL_SIGN_RADIOACTIVITY;
5475 element = EL_SIGN_STOP;
5479 element = EL_SIGN_WHEELCHAIR;
5483 element = EL_SIGN_PARKING;
5487 element = EL_SIGN_NO_ENTRY;
5491 element = EL_SIGN_HEART;
5495 element = EL_SIGN_GIVE_WAY;
5499 element = EL_SIGN_ENTRY_FORBIDDEN;
5503 element = EL_SIGN_EMERGENCY_EXIT;
5507 element = EL_SIGN_YIN_YANG;
5511 element = EL_WALL_EMERALD;
5515 element = EL_WALL_DIAMOND;
5519 element = EL_WALL_PEARL;
5523 element = EL_WALL_CRYSTAL;
5527 element = EL_INVISIBLE_WALL;
5531 element = EL_INVISIBLE_STEELWALL;
5535 // EL_INVISIBLE_SAND
5538 element = EL_LIGHT_SWITCH;
5542 element = EL_ENVELOPE_1;
5546 if (element >= 0x0117 && element <= 0x036e) // (?)
5547 element = EL_DIAMOND;
5548 else if (element >= 0x042d && element <= 0x0684) // (?)
5549 element = EL_EMERALD;
5550 else if (element >= 0x157c && element <= 0x158b)
5552 else if (element >= 0x1590 && element <= 0x159f)
5553 element = EL_DC_LANDMINE;
5554 else if (element >= 0x16bc && element <= 0x16cb)
5555 element = EL_INVISIBLE_SAND;
5558 Warn("unknown Diamond Caves element 0x%04x", element);
5560 element = EL_UNKNOWN;
5565 return getMappedElement(element);
5568 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5571 byte header[DC_LEVEL_HEADER_SIZE];
5573 int envelope_header_pos = 62;
5574 int envelope_content_pos = 94;
5575 int level_name_pos = 251;
5576 int level_author_pos = 292;
5577 int envelope_header_len;
5578 int envelope_content_len;
5580 int level_author_len;
5582 int num_yamyam_contents;
5585 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5587 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5589 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5591 header[i * 2 + 0] = header_word >> 8;
5592 header[i * 2 + 1] = header_word & 0xff;
5595 // read some values from level header to check level decoding integrity
5596 fieldx = header[6] | (header[7] << 8);
5597 fieldy = header[8] | (header[9] << 8);
5598 num_yamyam_contents = header[60] | (header[61] << 8);
5600 // do some simple sanity checks to ensure that level was correctly decoded
5601 if (fieldx < 1 || fieldx > 256 ||
5602 fieldy < 1 || fieldy > 256 ||
5603 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5605 level->no_valid_file = TRUE;
5607 Warn("cannot decode level from stream -- using empty level");
5612 // maximum envelope header size is 31 bytes
5613 envelope_header_len = header[envelope_header_pos];
5614 // maximum envelope content size is 110 (156?) bytes
5615 envelope_content_len = header[envelope_content_pos];
5617 // maximum level title size is 40 bytes
5618 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5619 // maximum level author size is 30 (51?) bytes
5620 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5624 for (i = 0; i < envelope_header_len; i++)
5625 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5626 level->envelope[0].text[envelope_size++] =
5627 header[envelope_header_pos + 1 + i];
5629 if (envelope_header_len > 0 && envelope_content_len > 0)
5631 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5632 level->envelope[0].text[envelope_size++] = '\n';
5633 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5634 level->envelope[0].text[envelope_size++] = '\n';
5637 for (i = 0; i < envelope_content_len; i++)
5638 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5639 level->envelope[0].text[envelope_size++] =
5640 header[envelope_content_pos + 1 + i];
5642 level->envelope[0].text[envelope_size] = '\0';
5644 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5645 level->envelope[0].ysize = 10;
5646 level->envelope[0].autowrap = TRUE;
5647 level->envelope[0].centered = TRUE;
5649 for (i = 0; i < level_name_len; i++)
5650 level->name[i] = header[level_name_pos + 1 + i];
5651 level->name[level_name_len] = '\0';
5653 for (i = 0; i < level_author_len; i++)
5654 level->author[i] = header[level_author_pos + 1 + i];
5655 level->author[level_author_len] = '\0';
5657 num_yamyam_contents = header[60] | (header[61] << 8);
5658 level->num_yamyam_contents =
5659 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5661 for (i = 0; i < num_yamyam_contents; i++)
5663 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5665 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5666 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5668 if (i < MAX_ELEMENT_CONTENTS)
5669 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5673 fieldx = header[6] | (header[7] << 8);
5674 fieldy = header[8] | (header[9] << 8);
5675 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5676 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5678 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5680 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5681 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5683 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5684 level->field[x][y] = getMappedElement_DC(element_dc);
5687 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5688 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5689 level->field[x][y] = EL_PLAYER_1;
5691 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5692 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5693 level->field[x][y] = EL_PLAYER_2;
5695 level->gems_needed = header[18] | (header[19] << 8);
5697 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5698 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5699 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5700 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5701 level->score[SC_NUT] = header[28] | (header[29] << 8);
5702 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5703 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5704 level->score[SC_BUG] = header[34] | (header[35] << 8);
5705 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5706 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5707 level->score[SC_KEY] = header[40] | (header[41] << 8);
5708 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5710 level->time = header[44] | (header[45] << 8);
5712 level->amoeba_speed = header[46] | (header[47] << 8);
5713 level->time_light = header[48] | (header[49] << 8);
5714 level->time_timegate = header[50] | (header[51] << 8);
5715 level->time_wheel = header[52] | (header[53] << 8);
5716 level->time_magic_wall = header[54] | (header[55] << 8);
5717 level->extra_time = header[56] | (header[57] << 8);
5718 level->shield_normal_time = header[58] | (header[59] << 8);
5720 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5721 // can slip down from flat walls, like normal walls and steel walls
5722 level->em_slippery_gems = TRUE;
5725 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5726 struct LevelFileInfo *level_file_info,
5727 boolean level_info_only)
5729 char *filename = level_file_info->filename;
5731 int num_magic_bytes = 8;
5732 char magic_bytes[num_magic_bytes + 1];
5733 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5735 if (!(file = openFile(filename, MODE_READ)))
5737 level->no_valid_file = TRUE;
5739 if (!level_info_only)
5740 Warn("cannot read level '%s' -- using empty level", filename);
5745 // fseek(file, 0x0000, SEEK_SET);
5747 if (level_file_info->packed)
5749 // read "magic bytes" from start of file
5750 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5751 magic_bytes[0] = '\0';
5753 // check "magic bytes" for correct file format
5754 if (!strPrefix(magic_bytes, "DC2"))
5756 level->no_valid_file = TRUE;
5758 Warn("unknown DC level file '%s' -- using empty level", filename);
5763 if (strPrefix(magic_bytes, "DC2Win95") ||
5764 strPrefix(magic_bytes, "DC2Win98"))
5766 int position_first_level = 0x00fa;
5767 int extra_bytes = 4;
5770 // advance file stream to first level inside the level package
5771 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5773 // each block of level data is followed by block of non-level data
5774 num_levels_to_skip *= 2;
5776 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5777 while (num_levels_to_skip >= 0)
5779 // advance file stream to next level inside the level package
5780 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5782 level->no_valid_file = TRUE;
5784 Warn("cannot fseek in file '%s' -- using empty level", filename);
5789 // skip apparently unused extra bytes following each level
5790 ReadUnusedBytesFromFile(file, extra_bytes);
5792 // read size of next level in level package
5793 skip_bytes = getFile32BitLE(file);
5795 num_levels_to_skip--;
5800 level->no_valid_file = TRUE;
5802 Warn("unknown DC2 level file '%s' -- using empty level", filename);
5808 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5814 // ----------------------------------------------------------------------------
5815 // functions for loading SB level
5816 // ----------------------------------------------------------------------------
5818 int getMappedElement_SB(int element_ascii, boolean use_ces)
5826 sb_element_mapping[] =
5828 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
5829 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
5830 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
5831 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
5832 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
5833 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
5834 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
5835 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
5842 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5843 if (element_ascii == sb_element_mapping[i].ascii)
5844 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5846 return EL_UNDEFINED;
5849 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5850 struct LevelFileInfo *level_file_info,
5851 boolean level_info_only)
5853 char *filename = level_file_info->filename;
5854 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5855 char last_comment[MAX_LINE_LEN];
5856 char level_name[MAX_LINE_LEN];
5859 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5860 boolean read_continued_line = FALSE;
5861 boolean reading_playfield = FALSE;
5862 boolean got_valid_playfield_line = FALSE;
5863 boolean invalid_playfield_char = FALSE;
5864 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5865 int file_level_nr = 0;
5867 int x = 0, y = 0; // initialized to make compilers happy
5869 last_comment[0] = '\0';
5870 level_name[0] = '\0';
5872 if (!(file = openFile(filename, MODE_READ)))
5874 level->no_valid_file = TRUE;
5876 if (!level_info_only)
5877 Warn("cannot read level '%s' -- using empty level", filename);
5882 while (!checkEndOfFile(file))
5884 // level successfully read, but next level may follow here
5885 if (!got_valid_playfield_line && reading_playfield)
5887 // read playfield from single level file -- skip remaining file
5888 if (!level_file_info->packed)
5891 if (file_level_nr >= num_levels_to_skip)
5896 last_comment[0] = '\0';
5897 level_name[0] = '\0';
5899 reading_playfield = FALSE;
5902 got_valid_playfield_line = FALSE;
5904 // read next line of input file
5905 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5908 // check if line was completely read and is terminated by line break
5909 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5912 // cut trailing line break (this can be newline and/or carriage return)
5913 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5914 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5917 // copy raw input line for later use (mainly debugging output)
5918 strcpy(line_raw, line);
5920 if (read_continued_line)
5922 // append new line to existing line, if there is enough space
5923 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5924 strcat(previous_line, line_ptr);
5926 strcpy(line, previous_line); // copy storage buffer to line
5928 read_continued_line = FALSE;
5931 // if the last character is '\', continue at next line
5932 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5934 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
5935 strcpy(previous_line, line); // copy line to storage buffer
5937 read_continued_line = TRUE;
5943 if (line[0] == '\0')
5946 // extract comment text from comment line
5949 for (line_ptr = line; *line_ptr; line_ptr++)
5950 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
5953 strcpy(last_comment, line_ptr);
5958 // extract level title text from line containing level title
5959 if (line[0] == '\'')
5961 strcpy(level_name, &line[1]);
5963 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
5964 level_name[strlen(level_name) - 1] = '\0';
5969 // skip lines containing only spaces (or empty lines)
5970 for (line_ptr = line; *line_ptr; line_ptr++)
5971 if (*line_ptr != ' ')
5973 if (*line_ptr == '\0')
5976 // at this point, we have found a line containing part of a playfield
5978 got_valid_playfield_line = TRUE;
5980 if (!reading_playfield)
5982 reading_playfield = TRUE;
5983 invalid_playfield_char = FALSE;
5985 for (x = 0; x < MAX_LEV_FIELDX; x++)
5986 for (y = 0; y < MAX_LEV_FIELDY; y++)
5987 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
5992 // start with topmost tile row
5996 // skip playfield line if larger row than allowed
5997 if (y >= MAX_LEV_FIELDY)
6000 // start with leftmost tile column
6003 // read playfield elements from line
6004 for (line_ptr = line; *line_ptr; line_ptr++)
6006 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6008 // stop parsing playfield line if larger column than allowed
6009 if (x >= MAX_LEV_FIELDX)
6012 if (mapped_sb_element == EL_UNDEFINED)
6014 invalid_playfield_char = TRUE;
6019 level->field[x][y] = mapped_sb_element;
6021 // continue with next tile column
6024 level->fieldx = MAX(x, level->fieldx);
6027 if (invalid_playfield_char)
6029 // if first playfield line, treat invalid lines as comment lines
6031 reading_playfield = FALSE;
6036 // continue with next tile row
6044 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6045 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6047 if (!reading_playfield)
6049 level->no_valid_file = TRUE;
6051 Warn("cannot read level '%s' -- using empty level", filename);
6056 if (*level_name != '\0')
6058 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6059 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6061 else if (*last_comment != '\0')
6063 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6064 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6068 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6071 // set all empty fields beyond the border walls to invisible steel wall
6072 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6074 if ((x == 0 || x == level->fieldx - 1 ||
6075 y == 0 || y == level->fieldy - 1) &&
6076 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6077 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6078 level->field, level->fieldx, level->fieldy);
6081 // set special level settings for Sokoban levels
6084 level->use_step_counter = TRUE;
6086 if (load_xsb_to_ces)
6088 // special global settings can now be set in level template
6090 level->use_custom_template = TRUE;
6095 // -------------------------------------------------------------------------
6096 // functions for handling native levels
6097 // -------------------------------------------------------------------------
6099 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6100 struct LevelFileInfo *level_file_info,
6101 boolean level_info_only)
6103 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6104 level->no_valid_file = TRUE;
6107 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6108 struct LevelFileInfo *level_file_info,
6109 boolean level_info_only)
6113 // determine position of requested level inside level package
6114 if (level_file_info->packed)
6115 pos = level_file_info->nr - leveldir_current->first_level;
6117 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6118 level->no_valid_file = TRUE;
6121 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6122 struct LevelFileInfo *level_file_info,
6123 boolean level_info_only)
6125 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6126 level->no_valid_file = TRUE;
6129 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6131 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6132 CopyNativeLevel_RND_to_EM(level);
6133 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6134 CopyNativeLevel_RND_to_SP(level);
6135 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6136 CopyNativeLevel_RND_to_MM(level);
6139 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6141 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6142 CopyNativeLevel_EM_to_RND(level);
6143 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6144 CopyNativeLevel_SP_to_RND(level);
6145 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6146 CopyNativeLevel_MM_to_RND(level);
6149 void SaveNativeLevel(struct LevelInfo *level)
6151 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6153 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6154 char *filename = getLevelFilenameFromBasename(basename);
6156 CopyNativeLevel_RND_to_SP(level);
6157 CopyNativeTape_RND_to_SP(level);
6159 SaveNativeLevel_SP(filename);
6164 // ----------------------------------------------------------------------------
6165 // functions for loading generic level
6166 // ----------------------------------------------------------------------------
6168 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6169 struct LevelFileInfo *level_file_info,
6170 boolean level_info_only)
6172 // always start with reliable default values
6173 setLevelInfoToDefaults(level, level_info_only, TRUE);
6175 switch (level_file_info->type)
6177 case LEVEL_FILE_TYPE_RND:
6178 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6181 case LEVEL_FILE_TYPE_EM:
6182 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6183 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6186 case LEVEL_FILE_TYPE_SP:
6187 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6188 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6191 case LEVEL_FILE_TYPE_MM:
6192 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6193 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6196 case LEVEL_FILE_TYPE_DC:
6197 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6200 case LEVEL_FILE_TYPE_SB:
6201 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6205 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6209 // if level file is invalid, restore level structure to default values
6210 if (level->no_valid_file)
6211 setLevelInfoToDefaults(level, level_info_only, FALSE);
6213 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6214 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6216 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6217 CopyNativeLevel_Native_to_RND(level);
6220 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6222 static struct LevelFileInfo level_file_info;
6224 // always start with reliable default values
6225 setFileInfoToDefaults(&level_file_info);
6227 level_file_info.nr = 0; // unknown level number
6228 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6230 setString(&level_file_info.filename, filename);
6232 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6235 static void LoadLevel_InitVersion(struct LevelInfo *level)
6239 if (leveldir_current == NULL) // only when dumping level
6242 // all engine modifications also valid for levels which use latest engine
6243 if (level->game_version < VERSION_IDENT(3,2,0,5))
6245 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6246 level->score[SC_TIME_BONUS] /= 10;
6249 if (leveldir_current->latest_engine)
6251 // ---------- use latest game engine --------------------------------------
6253 /* For all levels which are forced to use the latest game engine version
6254 (normally all but user contributed, private and undefined levels), set
6255 the game engine version to the actual version; this allows for actual
6256 corrections in the game engine to take effect for existing, converted
6257 levels (from "classic" or other existing games) to make the emulation
6258 of the corresponding game more accurate, while (hopefully) not breaking
6259 existing levels created from other players. */
6261 level->game_version = GAME_VERSION_ACTUAL;
6263 /* Set special EM style gems behaviour: EM style gems slip down from
6264 normal, steel and growing wall. As this is a more fundamental change,
6265 it seems better to set the default behaviour to "off" (as it is more
6266 natural) and make it configurable in the level editor (as a property
6267 of gem style elements). Already existing converted levels (neither
6268 private nor contributed levels) are changed to the new behaviour. */
6270 if (level->file_version < FILE_VERSION_2_0)
6271 level->em_slippery_gems = TRUE;
6276 // ---------- use game engine the level was created with --------------------
6278 /* For all levels which are not forced to use the latest game engine
6279 version (normally user contributed, private and undefined levels),
6280 use the version of the game engine the levels were created for.
6282 Since 2.0.1, the game engine version is now directly stored
6283 in the level file (chunk "VERS"), so there is no need anymore
6284 to set the game version from the file version (except for old,
6285 pre-2.0 levels, where the game version is still taken from the
6286 file format version used to store the level -- see above). */
6288 // player was faster than enemies in 1.0.0 and before
6289 if (level->file_version == FILE_VERSION_1_0)
6290 for (i = 0; i < MAX_PLAYERS; i++)
6291 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6293 // default behaviour for EM style gems was "slippery" only in 2.0.1
6294 if (level->game_version == VERSION_IDENT(2,0,1,0))
6295 level->em_slippery_gems = TRUE;
6297 // springs could be pushed over pits before (pre-release version) 2.2.0
6298 if (level->game_version < VERSION_IDENT(2,2,0,0))
6299 level->use_spring_bug = TRUE;
6301 if (level->game_version < VERSION_IDENT(3,2,0,5))
6303 // time orb caused limited time in endless time levels before 3.2.0-5
6304 level->use_time_orb_bug = TRUE;
6306 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6307 level->block_snap_field = FALSE;
6309 // extra time score was same value as time left score before 3.2.0-5
6310 level->extra_time_score = level->score[SC_TIME_BONUS];
6313 if (level->game_version < VERSION_IDENT(3,2,0,7))
6315 // default behaviour for snapping was "not continuous" before 3.2.0-7
6316 level->continuous_snapping = FALSE;
6319 // only few elements were able to actively move into acid before 3.1.0
6320 // trigger settings did not exist before 3.1.0; set to default "any"
6321 if (level->game_version < VERSION_IDENT(3,1,0,0))
6323 // correct "can move into acid" settings (all zero in old levels)
6325 level->can_move_into_acid_bits = 0; // nothing can move into acid
6326 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6328 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6329 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6330 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6331 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6333 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6334 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6336 // correct trigger settings (stored as zero == "none" in old levels)
6338 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6340 int element = EL_CUSTOM_START + i;
6341 struct ElementInfo *ei = &element_info[element];
6343 for (j = 0; j < ei->num_change_pages; j++)
6345 struct ElementChangeInfo *change = &ei->change_page[j];
6347 change->trigger_player = CH_PLAYER_ANY;
6348 change->trigger_page = CH_PAGE_ANY;
6353 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6355 int element = EL_CUSTOM_256;
6356 struct ElementInfo *ei = &element_info[element];
6357 struct ElementChangeInfo *change = &ei->change_page[0];
6359 /* This is needed to fix a problem that was caused by a bugfix in function
6360 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6361 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6362 not replace walkable elements, but instead just placed the player on it,
6363 without placing the Sokoban field under the player). Unfortunately, this
6364 breaks "Snake Bite" style levels when the snake is halfway through a door
6365 that just closes (the snake head is still alive and can be moved in this
6366 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6367 player (without Sokoban element) which then gets killed as designed). */
6369 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6370 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6371 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6372 change->target_element = EL_PLAYER_1;
6375 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6376 if (level->game_version < VERSION_IDENT(3,2,5,0))
6378 /* This is needed to fix a problem that was caused by a bugfix in function
6379 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6380 corrects the behaviour when a custom element changes to another custom
6381 element with a higher element number that has change actions defined.
6382 Normally, only one change per frame is allowed for custom elements.
6383 Therefore, it is checked if a custom element already changed in the
6384 current frame; if it did, subsequent changes are suppressed.
6385 Unfortunately, this is only checked for element changes, but not for
6386 change actions, which are still executed. As the function above loops
6387 through all custom elements from lower to higher, an element change
6388 resulting in a lower CE number won't be checked again, while a target
6389 element with a higher number will also be checked, and potential change
6390 actions will get executed for this CE, too (which is wrong), while
6391 further changes are ignored (which is correct). As this bugfix breaks
6392 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6393 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6394 behaviour for existing levels and tapes that make use of this bug */
6396 level->use_action_after_change_bug = TRUE;
6399 // not centering level after relocating player was default only in 3.2.3
6400 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6401 level->shifted_relocation = TRUE;
6403 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6404 if (level->game_version < VERSION_IDENT(3,2,6,0))
6405 level->em_explodes_by_fire = TRUE;
6407 // levels were solved by the first player entering an exit up to 4.1.0.0
6408 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6409 level->solved_by_one_player = TRUE;
6411 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6412 if (level->game_version < VERSION_IDENT(4,1,1,1))
6413 level->use_life_bugs = TRUE;
6415 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6416 if (level->game_version < VERSION_IDENT(4,1,1,1))
6417 level->sb_objects_needed = FALSE;
6420 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6424 // map elements that have changed in newer versions
6425 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6426 level->game_version);
6427 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6428 for (x = 0; x < 3; x++)
6429 for (y = 0; y < 3; y++)
6430 level->yamyam_content[i].e[x][y] =
6431 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6432 level->game_version);
6436 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6440 // map custom element change events that have changed in newer versions
6441 // (these following values were accidentally changed in version 3.0.1)
6442 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6443 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6445 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6447 int element = EL_CUSTOM_START + i;
6449 // order of checking and copying events to be mapped is important
6450 // (do not change the start and end value -- they are constant)
6451 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6453 if (HAS_CHANGE_EVENT(element, j - 2))
6455 SET_CHANGE_EVENT(element, j - 2, FALSE);
6456 SET_CHANGE_EVENT(element, j, TRUE);
6460 // order of checking and copying events to be mapped is important
6461 // (do not change the start and end value -- they are constant)
6462 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6464 if (HAS_CHANGE_EVENT(element, j - 1))
6466 SET_CHANGE_EVENT(element, j - 1, FALSE);
6467 SET_CHANGE_EVENT(element, j, TRUE);
6473 // initialize "can_change" field for old levels with only one change page
6474 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6476 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6478 int element = EL_CUSTOM_START + i;
6480 if (CAN_CHANGE(element))
6481 element_info[element].change->can_change = TRUE;
6485 // correct custom element values (for old levels without these options)
6486 if (level->game_version < VERSION_IDENT(3,1,1,0))
6488 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6490 int element = EL_CUSTOM_START + i;
6491 struct ElementInfo *ei = &element_info[element];
6493 if (ei->access_direction == MV_NO_DIRECTION)
6494 ei->access_direction = MV_ALL_DIRECTIONS;
6498 // correct custom element values (fix invalid values for all versions)
6501 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6503 int element = EL_CUSTOM_START + i;
6504 struct ElementInfo *ei = &element_info[element];
6506 for (j = 0; j < ei->num_change_pages; j++)
6508 struct ElementChangeInfo *change = &ei->change_page[j];
6510 if (change->trigger_player == CH_PLAYER_NONE)
6511 change->trigger_player = CH_PLAYER_ANY;
6513 if (change->trigger_side == CH_SIDE_NONE)
6514 change->trigger_side = CH_SIDE_ANY;
6519 // initialize "can_explode" field for old levels which did not store this
6520 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6521 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6523 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6525 int element = EL_CUSTOM_START + i;
6527 if (EXPLODES_1X1_OLD(element))
6528 element_info[element].explosion_type = EXPLODES_1X1;
6530 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6531 EXPLODES_SMASHED(element) ||
6532 EXPLODES_IMPACT(element)));
6536 // correct previously hard-coded move delay values for maze runner style
6537 if (level->game_version < VERSION_IDENT(3,1,1,0))
6539 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6541 int element = EL_CUSTOM_START + i;
6543 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6545 // previously hard-coded and therefore ignored
6546 element_info[element].move_delay_fixed = 9;
6547 element_info[element].move_delay_random = 0;
6552 // set some other uninitialized values of custom elements in older levels
6553 if (level->game_version < VERSION_IDENT(3,1,0,0))
6555 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6557 int element = EL_CUSTOM_START + i;
6559 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6561 element_info[element].explosion_delay = 17;
6562 element_info[element].ignition_delay = 8;
6567 static void LoadLevel_InitElements(struct LevelInfo *level)
6569 LoadLevel_InitStandardElements(level);
6571 if (level->file_has_custom_elements)
6572 LoadLevel_InitCustomElements(level);
6574 // initialize element properties for level editor etc.
6575 InitElementPropertiesEngine(level->game_version);
6576 InitElementPropertiesGfxElement();
6579 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6583 // map elements that have changed in newer versions
6584 for (y = 0; y < level->fieldy; y++)
6585 for (x = 0; x < level->fieldx; x++)
6586 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6587 level->game_version);
6589 // clear unused playfield data (nicer if level gets resized in editor)
6590 for (x = 0; x < MAX_LEV_FIELDX; x++)
6591 for (y = 0; y < MAX_LEV_FIELDY; y++)
6592 if (x >= level->fieldx || y >= level->fieldy)
6593 level->field[x][y] = EL_EMPTY;
6595 // copy elements to runtime playfield array
6596 for (x = 0; x < MAX_LEV_FIELDX; x++)
6597 for (y = 0; y < MAX_LEV_FIELDY; y++)
6598 Tile[x][y] = level->field[x][y];
6600 // initialize level size variables for faster access
6601 lev_fieldx = level->fieldx;
6602 lev_fieldy = level->fieldy;
6604 // determine border element for this level
6605 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6606 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
6611 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6613 struct LevelFileInfo *level_file_info = &level->file_info;
6615 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6616 CopyNativeLevel_RND_to_Native(level);
6619 static void LoadLevelTemplate_LoadAndInit(void)
6621 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6623 LoadLevel_InitVersion(&level_template);
6624 LoadLevel_InitElements(&level_template);
6626 ActivateLevelTemplate();
6629 void LoadLevelTemplate(int nr)
6631 if (!fileExists(getGlobalLevelTemplateFilename()))
6633 Warn("no level template found for this level");
6638 setLevelFileInfo(&level_template.file_info, nr);
6640 LoadLevelTemplate_LoadAndInit();
6643 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6645 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6647 LoadLevelTemplate_LoadAndInit();
6650 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6652 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6654 if (level.use_custom_template)
6656 if (network_level != NULL)
6657 LoadNetworkLevelTemplate(network_level);
6659 LoadLevelTemplate(-1);
6662 LoadLevel_InitVersion(&level);
6663 LoadLevel_InitElements(&level);
6664 LoadLevel_InitPlayfield(&level);
6666 LoadLevel_InitNativeEngines(&level);
6669 void LoadLevel(int nr)
6671 SetLevelSetInfo(leveldir_current->identifier, nr);
6673 setLevelFileInfo(&level.file_info, nr);
6675 LoadLevel_LoadAndInit(NULL);
6678 void LoadLevelInfoOnly(int nr)
6680 setLevelFileInfo(&level.file_info, nr);
6682 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6685 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6687 SetLevelSetInfo(network_level->leveldir_identifier,
6688 network_level->file_info.nr);
6690 copyLevelFileInfo(&network_level->file_info, &level.file_info);
6692 LoadLevel_LoadAndInit(network_level);
6695 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6699 chunk_size += putFileVersion(file, level->file_version);
6700 chunk_size += putFileVersion(file, level->game_version);
6705 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6709 chunk_size += putFile16BitBE(file, level->creation_date.year);
6710 chunk_size += putFile8Bit(file, level->creation_date.month);
6711 chunk_size += putFile8Bit(file, level->creation_date.day);
6716 #if ENABLE_HISTORIC_CHUNKS
6717 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6721 putFile8Bit(file, level->fieldx);
6722 putFile8Bit(file, level->fieldy);
6724 putFile16BitBE(file, level->time);
6725 putFile16BitBE(file, level->gems_needed);
6727 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6728 putFile8Bit(file, level->name[i]);
6730 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6731 putFile8Bit(file, level->score[i]);
6733 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6734 for (y = 0; y < 3; y++)
6735 for (x = 0; x < 3; x++)
6736 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6737 level->yamyam_content[i].e[x][y]));
6738 putFile8Bit(file, level->amoeba_speed);
6739 putFile8Bit(file, level->time_magic_wall);
6740 putFile8Bit(file, level->time_wheel);
6741 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6742 level->amoeba_content));
6743 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6744 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6745 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6746 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6748 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6750 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6751 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6752 putFile32BitBE(file, level->can_move_into_acid_bits);
6753 putFile8Bit(file, level->dont_collide_with_bits);
6755 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6756 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6758 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6759 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6760 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6762 putFile8Bit(file, level->game_engine_type);
6764 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6768 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6773 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6774 chunk_size += putFile8Bit(file, level->name[i]);
6779 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6784 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6785 chunk_size += putFile8Bit(file, level->author[i]);
6790 #if ENABLE_HISTORIC_CHUNKS
6791 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6796 for (y = 0; y < level->fieldy; y++)
6797 for (x = 0; x < level->fieldx; x++)
6798 if (level->encoding_16bit_field)
6799 chunk_size += putFile16BitBE(file, level->field[x][y]);
6801 chunk_size += putFile8Bit(file, level->field[x][y]);
6807 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6812 for (y = 0; y < level->fieldy; y++)
6813 for (x = 0; x < level->fieldx; x++)
6814 chunk_size += putFile16BitBE(file, level->field[x][y]);
6819 #if ENABLE_HISTORIC_CHUNKS
6820 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6824 putFile8Bit(file, EL_YAMYAM);
6825 putFile8Bit(file, level->num_yamyam_contents);
6826 putFile8Bit(file, 0);
6827 putFile8Bit(file, 0);
6829 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6830 for (y = 0; y < 3; y++)
6831 for (x = 0; x < 3; x++)
6832 if (level->encoding_16bit_field)
6833 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6835 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6839 #if ENABLE_HISTORIC_CHUNKS
6840 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6843 int num_contents, content_xsize, content_ysize;
6844 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6846 if (element == EL_YAMYAM)
6848 num_contents = level->num_yamyam_contents;
6852 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6853 for (y = 0; y < 3; y++)
6854 for (x = 0; x < 3; x++)
6855 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6857 else if (element == EL_BD_AMOEBA)
6863 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6864 for (y = 0; y < 3; y++)
6865 for (x = 0; x < 3; x++)
6866 content_array[i][x][y] = EL_EMPTY;
6867 content_array[0][0][0] = level->amoeba_content;
6871 // chunk header already written -- write empty chunk data
6872 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6874 Warn("cannot save content for element '%d'", element);
6879 putFile16BitBE(file, element);
6880 putFile8Bit(file, num_contents);
6881 putFile8Bit(file, content_xsize);
6882 putFile8Bit(file, content_ysize);
6884 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6886 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6887 for (y = 0; y < 3; y++)
6888 for (x = 0; x < 3; x++)
6889 putFile16BitBE(file, content_array[i][x][y]);
6893 #if ENABLE_HISTORIC_CHUNKS
6894 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6896 int envelope_nr = element - EL_ENVELOPE_1;
6897 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6901 chunk_size += putFile16BitBE(file, element);
6902 chunk_size += putFile16BitBE(file, envelope_len);
6903 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6904 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6906 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6907 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6909 for (i = 0; i < envelope_len; i++)
6910 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6916 #if ENABLE_HISTORIC_CHUNKS
6917 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6918 int num_changed_custom_elements)
6922 putFile16BitBE(file, num_changed_custom_elements);
6924 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6926 int element = EL_CUSTOM_START + i;
6928 struct ElementInfo *ei = &element_info[element];
6930 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6932 if (check < num_changed_custom_elements)
6934 putFile16BitBE(file, element);
6935 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6942 if (check != num_changed_custom_elements) // should not happen
6943 Warn("inconsistent number of custom element properties");
6947 #if ENABLE_HISTORIC_CHUNKS
6948 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6949 int num_changed_custom_elements)
6953 putFile16BitBE(file, num_changed_custom_elements);
6955 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6957 int element = EL_CUSTOM_START + i;
6959 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6961 if (check < num_changed_custom_elements)
6963 putFile16BitBE(file, element);
6964 putFile16BitBE(file, element_info[element].change->target_element);
6971 if (check != num_changed_custom_elements) // should not happen
6972 Warn("inconsistent number of custom target elements");
6976 #if ENABLE_HISTORIC_CHUNKS
6977 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6978 int num_changed_custom_elements)
6980 int i, j, x, y, check = 0;
6982 putFile16BitBE(file, num_changed_custom_elements);
6984 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6986 int element = EL_CUSTOM_START + i;
6987 struct ElementInfo *ei = &element_info[element];
6989 if (ei->modified_settings)
6991 if (check < num_changed_custom_elements)
6993 putFile16BitBE(file, element);
6995 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
6996 putFile8Bit(file, ei->description[j]);
6998 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7000 // some free bytes for future properties and padding
7001 WriteUnusedBytesToFile(file, 7);
7003 putFile8Bit(file, ei->use_gfx_element);
7004 putFile16BitBE(file, ei->gfx_element_initial);
7006 putFile8Bit(file, ei->collect_score_initial);
7007 putFile8Bit(file, ei->collect_count_initial);
7009 putFile16BitBE(file, ei->push_delay_fixed);
7010 putFile16BitBE(file, ei->push_delay_random);
7011 putFile16BitBE(file, ei->move_delay_fixed);
7012 putFile16BitBE(file, ei->move_delay_random);
7014 putFile16BitBE(file, ei->move_pattern);
7015 putFile8Bit(file, ei->move_direction_initial);
7016 putFile8Bit(file, ei->move_stepsize);
7018 for (y = 0; y < 3; y++)
7019 for (x = 0; x < 3; x++)
7020 putFile16BitBE(file, ei->content.e[x][y]);
7022 putFile32BitBE(file, ei->change->events);
7024 putFile16BitBE(file, ei->change->target_element);
7026 putFile16BitBE(file, ei->change->delay_fixed);
7027 putFile16BitBE(file, ei->change->delay_random);
7028 putFile16BitBE(file, ei->change->delay_frames);
7030 putFile16BitBE(file, ei->change->initial_trigger_element);
7032 putFile8Bit(file, ei->change->explode);
7033 putFile8Bit(file, ei->change->use_target_content);
7034 putFile8Bit(file, ei->change->only_if_complete);
7035 putFile8Bit(file, ei->change->use_random_replace);
7037 putFile8Bit(file, ei->change->random_percentage);
7038 putFile8Bit(file, ei->change->replace_when);
7040 for (y = 0; y < 3; y++)
7041 for (x = 0; x < 3; x++)
7042 putFile16BitBE(file, ei->change->content.e[x][y]);
7044 putFile8Bit(file, ei->slippery_type);
7046 // some free bytes for future properties and padding
7047 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7054 if (check != num_changed_custom_elements) // should not happen
7055 Warn("inconsistent number of custom element properties");
7059 #if ENABLE_HISTORIC_CHUNKS
7060 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7062 struct ElementInfo *ei = &element_info[element];
7065 // ---------- custom element base property values (96 bytes) ----------------
7067 putFile16BitBE(file, element);
7069 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7070 putFile8Bit(file, ei->description[i]);
7072 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7074 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7076 putFile8Bit(file, ei->num_change_pages);
7078 putFile16BitBE(file, ei->ce_value_fixed_initial);
7079 putFile16BitBE(file, ei->ce_value_random_initial);
7080 putFile8Bit(file, ei->use_last_ce_value);
7082 putFile8Bit(file, ei->use_gfx_element);
7083 putFile16BitBE(file, ei->gfx_element_initial);
7085 putFile8Bit(file, ei->collect_score_initial);
7086 putFile8Bit(file, ei->collect_count_initial);
7088 putFile8Bit(file, ei->drop_delay_fixed);
7089 putFile8Bit(file, ei->push_delay_fixed);
7090 putFile8Bit(file, ei->drop_delay_random);
7091 putFile8Bit(file, ei->push_delay_random);
7092 putFile16BitBE(file, ei->move_delay_fixed);
7093 putFile16BitBE(file, ei->move_delay_random);
7095 // bits 0 - 15 of "move_pattern" ...
7096 putFile16BitBE(file, ei->move_pattern & 0xffff);
7097 putFile8Bit(file, ei->move_direction_initial);
7098 putFile8Bit(file, ei->move_stepsize);
7100 putFile8Bit(file, ei->slippery_type);
7102 for (y = 0; y < 3; y++)
7103 for (x = 0; x < 3; x++)
7104 putFile16BitBE(file, ei->content.e[x][y]);
7106 putFile16BitBE(file, ei->move_enter_element);
7107 putFile16BitBE(file, ei->move_leave_element);
7108 putFile8Bit(file, ei->move_leave_type);
7110 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7111 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7113 putFile8Bit(file, ei->access_direction);
7115 putFile8Bit(file, ei->explosion_delay);
7116 putFile8Bit(file, ei->ignition_delay);
7117 putFile8Bit(file, ei->explosion_type);
7119 // some free bytes for future custom property values and padding
7120 WriteUnusedBytesToFile(file, 1);
7122 // ---------- change page property values (48 bytes) ------------------------
7124 for (i = 0; i < ei->num_change_pages; i++)
7126 struct ElementChangeInfo *change = &ei->change_page[i];
7127 unsigned int event_bits;
7129 // bits 0 - 31 of "has_event[]" ...
7131 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7132 if (change->has_event[j])
7133 event_bits |= (1 << j);
7134 putFile32BitBE(file, event_bits);
7136 putFile16BitBE(file, change->target_element);
7138 putFile16BitBE(file, change->delay_fixed);
7139 putFile16BitBE(file, change->delay_random);
7140 putFile16BitBE(file, change->delay_frames);
7142 putFile16BitBE(file, change->initial_trigger_element);
7144 putFile8Bit(file, change->explode);
7145 putFile8Bit(file, change->use_target_content);
7146 putFile8Bit(file, change->only_if_complete);
7147 putFile8Bit(file, change->use_random_replace);
7149 putFile8Bit(file, change->random_percentage);
7150 putFile8Bit(file, change->replace_when);
7152 for (y = 0; y < 3; y++)
7153 for (x = 0; x < 3; x++)
7154 putFile16BitBE(file, change->target_content.e[x][y]);
7156 putFile8Bit(file, change->can_change);
7158 putFile8Bit(file, change->trigger_side);
7160 putFile8Bit(file, change->trigger_player);
7161 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7162 log_2(change->trigger_page)));
7164 putFile8Bit(file, change->has_action);
7165 putFile8Bit(file, change->action_type);
7166 putFile8Bit(file, change->action_mode);
7167 putFile16BitBE(file, change->action_arg);
7169 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7171 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7172 if (change->has_event[j])
7173 event_bits |= (1 << (j - 32));
7174 putFile8Bit(file, event_bits);
7179 #if ENABLE_HISTORIC_CHUNKS
7180 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7182 struct ElementInfo *ei = &element_info[element];
7183 struct ElementGroupInfo *group = ei->group;
7186 putFile16BitBE(file, element);
7188 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7189 putFile8Bit(file, ei->description[i]);
7191 putFile8Bit(file, group->num_elements);
7193 putFile8Bit(file, ei->use_gfx_element);
7194 putFile16BitBE(file, ei->gfx_element_initial);
7196 putFile8Bit(file, group->choice_mode);
7198 // some free bytes for future values and padding
7199 WriteUnusedBytesToFile(file, 3);
7201 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7202 putFile16BitBE(file, group->element[i]);
7206 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7207 boolean write_element)
7209 int save_type = entry->save_type;
7210 int data_type = entry->data_type;
7211 int conf_type = entry->conf_type;
7212 int byte_mask = conf_type & CONF_MASK_BYTES;
7213 int element = entry->element;
7214 int default_value = entry->default_value;
7216 boolean modified = FALSE;
7218 if (byte_mask != CONF_MASK_MULTI_BYTES)
7220 void *value_ptr = entry->value;
7221 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7224 // check if any settings have been modified before saving them
7225 if (value != default_value)
7228 // do not save if explicitly told or if unmodified default settings
7229 if ((save_type == SAVE_CONF_NEVER) ||
7230 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7234 num_bytes += putFile16BitBE(file, element);
7236 num_bytes += putFile8Bit(file, conf_type);
7237 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7238 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7239 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7242 else if (data_type == TYPE_STRING)
7244 char *default_string = entry->default_string;
7245 char *string = (char *)(entry->value);
7246 int string_length = strlen(string);
7249 // check if any settings have been modified before saving them
7250 if (!strEqual(string, default_string))
7253 // do not save if explicitly told or if unmodified default settings
7254 if ((save_type == SAVE_CONF_NEVER) ||
7255 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7259 num_bytes += putFile16BitBE(file, element);
7261 num_bytes += putFile8Bit(file, conf_type);
7262 num_bytes += putFile16BitBE(file, string_length);
7264 for (i = 0; i < string_length; i++)
7265 num_bytes += putFile8Bit(file, string[i]);
7267 else if (data_type == TYPE_ELEMENT_LIST)
7269 int *element_array = (int *)(entry->value);
7270 int num_elements = *(int *)(entry->num_entities);
7273 // check if any settings have been modified before saving them
7274 for (i = 0; i < num_elements; i++)
7275 if (element_array[i] != default_value)
7278 // do not save if explicitly told or if unmodified default settings
7279 if ((save_type == SAVE_CONF_NEVER) ||
7280 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7284 num_bytes += putFile16BitBE(file, element);
7286 num_bytes += putFile8Bit(file, conf_type);
7287 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7289 for (i = 0; i < num_elements; i++)
7290 num_bytes += putFile16BitBE(file, element_array[i]);
7292 else if (data_type == TYPE_CONTENT_LIST)
7294 struct Content *content = (struct Content *)(entry->value);
7295 int num_contents = *(int *)(entry->num_entities);
7298 // check if any settings have been modified before saving them
7299 for (i = 0; i < num_contents; i++)
7300 for (y = 0; y < 3; y++)
7301 for (x = 0; x < 3; x++)
7302 if (content[i].e[x][y] != default_value)
7305 // do not save if explicitly told or if unmodified default settings
7306 if ((save_type == SAVE_CONF_NEVER) ||
7307 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7311 num_bytes += putFile16BitBE(file, element);
7313 num_bytes += putFile8Bit(file, conf_type);
7314 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7316 for (i = 0; i < num_contents; i++)
7317 for (y = 0; y < 3; y++)
7318 for (x = 0; x < 3; x++)
7319 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7325 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7330 li = *level; // copy level data into temporary buffer
7332 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7333 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7338 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7343 li = *level; // copy level data into temporary buffer
7345 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7346 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7351 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7353 int envelope_nr = element - EL_ENVELOPE_1;
7357 chunk_size += putFile16BitBE(file, element);
7359 // copy envelope data into temporary buffer
7360 xx_envelope = level->envelope[envelope_nr];
7362 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7363 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7368 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7370 struct ElementInfo *ei = &element_info[element];
7374 chunk_size += putFile16BitBE(file, element);
7376 xx_ei = *ei; // copy element data into temporary buffer
7378 // set default description string for this specific element
7379 strcpy(xx_default_description, getDefaultElementDescription(ei));
7381 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7382 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7384 for (i = 0; i < ei->num_change_pages; i++)
7386 struct ElementChangeInfo *change = &ei->change_page[i];
7388 xx_current_change_page = i;
7390 xx_change = *change; // copy change data into temporary buffer
7393 setEventBitsFromEventFlags(change);
7395 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7396 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7403 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7405 struct ElementInfo *ei = &element_info[element];
7406 struct ElementGroupInfo *group = ei->group;
7410 chunk_size += putFile16BitBE(file, element);
7412 xx_ei = *ei; // copy element data into temporary buffer
7413 xx_group = *group; // copy group data into temporary buffer
7415 // set default description string for this specific element
7416 strcpy(xx_default_description, getDefaultElementDescription(ei));
7418 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7419 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7424 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7425 boolean save_as_template)
7431 if (!(file = fopen(filename, MODE_WRITE)))
7433 Warn("cannot save level file '%s'", filename);
7438 level->file_version = FILE_VERSION_ACTUAL;
7439 level->game_version = GAME_VERSION_ACTUAL;
7441 level->creation_date = getCurrentDate();
7443 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7444 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7446 chunk_size = SaveLevel_VERS(NULL, level);
7447 putFileChunkBE(file, "VERS", chunk_size);
7448 SaveLevel_VERS(file, level);
7450 chunk_size = SaveLevel_DATE(NULL, level);
7451 putFileChunkBE(file, "DATE", chunk_size);
7452 SaveLevel_DATE(file, level);
7454 chunk_size = SaveLevel_NAME(NULL, level);
7455 putFileChunkBE(file, "NAME", chunk_size);
7456 SaveLevel_NAME(file, level);
7458 chunk_size = SaveLevel_AUTH(NULL, level);
7459 putFileChunkBE(file, "AUTH", chunk_size);
7460 SaveLevel_AUTH(file, level);
7462 chunk_size = SaveLevel_INFO(NULL, level);
7463 putFileChunkBE(file, "INFO", chunk_size);
7464 SaveLevel_INFO(file, level);
7466 chunk_size = SaveLevel_BODY(NULL, level);
7467 putFileChunkBE(file, "BODY", chunk_size);
7468 SaveLevel_BODY(file, level);
7470 chunk_size = SaveLevel_ELEM(NULL, level);
7471 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7473 putFileChunkBE(file, "ELEM", chunk_size);
7474 SaveLevel_ELEM(file, level);
7477 for (i = 0; i < NUM_ENVELOPES; i++)
7479 int element = EL_ENVELOPE_1 + i;
7481 chunk_size = SaveLevel_NOTE(NULL, level, element);
7482 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7484 putFileChunkBE(file, "NOTE", chunk_size);
7485 SaveLevel_NOTE(file, level, element);
7489 // if not using template level, check for non-default custom/group elements
7490 if (!level->use_custom_template || save_as_template)
7492 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7494 int element = EL_CUSTOM_START + i;
7496 chunk_size = SaveLevel_CUSX(NULL, level, element);
7497 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7499 putFileChunkBE(file, "CUSX", chunk_size);
7500 SaveLevel_CUSX(file, level, element);
7504 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7506 int element = EL_GROUP_START + i;
7508 chunk_size = SaveLevel_GRPX(NULL, level, element);
7509 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7511 putFileChunkBE(file, "GRPX", chunk_size);
7512 SaveLevel_GRPX(file, level, element);
7519 SetFilePermissions(filename, PERMS_PRIVATE);
7522 void SaveLevel(int nr)
7524 char *filename = getDefaultLevelFilename(nr);
7526 SaveLevelFromFilename(&level, filename, FALSE);
7529 void SaveLevelTemplate(void)
7531 char *filename = getLocalLevelTemplateFilename();
7533 SaveLevelFromFilename(&level, filename, TRUE);
7536 boolean SaveLevelChecked(int nr)
7538 char *filename = getDefaultLevelFilename(nr);
7539 boolean new_level = !fileExists(filename);
7540 boolean level_saved = FALSE;
7542 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7547 Request("Level saved!", REQ_CONFIRM);
7555 void DumpLevel(struct LevelInfo *level)
7557 if (level->no_level_file || level->no_valid_file)
7559 Warn("cannot dump -- no valid level file found");
7565 Print("Level xxx (file version %08d, game version %08d)\n",
7566 level->file_version, level->game_version);
7569 Print("Level author: '%s'\n", level->author);
7570 Print("Level title: '%s'\n", level->name);
7572 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7574 Print("Level time: %d seconds\n", level->time);
7575 Print("Gems needed: %d\n", level->gems_needed);
7577 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7578 Print("Time for wheel: %d seconds\n", level->time_wheel);
7579 Print("Time for light: %d seconds\n", level->time_light);
7580 Print("Time for timegate: %d seconds\n", level->time_timegate);
7582 Print("Amoeba speed: %d\n", level->amoeba_speed);
7585 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7586 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7587 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7588 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7589 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7595 // ============================================================================
7596 // tape file functions
7597 // ============================================================================
7599 static void setTapeInfoToDefaults(void)
7603 // always start with reliable default values (empty tape)
7606 // default values (also for pre-1.2 tapes) with only the first player
7607 tape.player_participates[0] = TRUE;
7608 for (i = 1; i < MAX_PLAYERS; i++)
7609 tape.player_participates[i] = FALSE;
7611 // at least one (default: the first) player participates in every tape
7612 tape.num_participating_players = 1;
7614 tape.property_bits = TAPE_PROPERTY_NONE;
7616 tape.level_nr = level_nr;
7618 tape.changed = FALSE;
7620 tape.recording = FALSE;
7621 tape.playing = FALSE;
7622 tape.pausing = FALSE;
7624 tape.no_valid_file = FALSE;
7627 static int getTapePosSize(struct TapeInfo *tape)
7629 int tape_pos_size = 0;
7631 if (tape->use_key_actions)
7632 tape_pos_size += tape->num_participating_players;
7634 if (tape->use_mouse_actions)
7635 tape_pos_size += 3; // x and y position and mouse button mask
7637 tape_pos_size += 1; // tape action delay value
7639 return tape_pos_size;
7642 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7644 tape->use_key_actions = FALSE;
7645 tape->use_mouse_actions = FALSE;
7647 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7648 tape->use_key_actions = TRUE;
7650 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7651 tape->use_mouse_actions = TRUE;
7654 static int getTapeActionValue(struct TapeInfo *tape)
7656 return (tape->use_key_actions &&
7657 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7658 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
7659 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7660 TAPE_ACTIONS_DEFAULT);
7663 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7665 tape->file_version = getFileVersion(file);
7666 tape->game_version = getFileVersion(file);
7671 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7675 tape->random_seed = getFile32BitBE(file);
7676 tape->date = getFile32BitBE(file);
7677 tape->length = getFile32BitBE(file);
7679 // read header fields that are new since version 1.2
7680 if (tape->file_version >= FILE_VERSION_1_2)
7682 byte store_participating_players = getFile8Bit(file);
7685 // since version 1.2, tapes store which players participate in the tape
7686 tape->num_participating_players = 0;
7687 for (i = 0; i < MAX_PLAYERS; i++)
7689 tape->player_participates[i] = FALSE;
7691 if (store_participating_players & (1 << i))
7693 tape->player_participates[i] = TRUE;
7694 tape->num_participating_players++;
7698 setTapeActionFlags(tape, getFile8Bit(file));
7700 tape->property_bits = getFile8Bit(file);
7702 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7704 engine_version = getFileVersion(file);
7705 if (engine_version > 0)
7706 tape->engine_version = engine_version;
7708 tape->engine_version = tape->game_version;
7714 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7716 int level_identifier_size;
7719 level_identifier_size = getFile16BitBE(file);
7721 tape->level_identifier =
7722 checked_realloc(tape->level_identifier, level_identifier_size);
7724 for (i = 0; i < level_identifier_size; i++)
7725 tape->level_identifier[i] = getFile8Bit(file);
7727 tape->level_nr = getFile16BitBE(file);
7729 chunk_size = 2 + level_identifier_size + 2;
7734 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7737 int tape_pos_size = getTapePosSize(tape);
7738 int chunk_size_expected = tape_pos_size * tape->length;
7740 if (chunk_size_expected != chunk_size)
7742 ReadUnusedBytesFromFile(file, chunk_size);
7743 return chunk_size_expected;
7746 for (i = 0; i < tape->length; i++)
7748 if (i >= MAX_TAPE_LEN)
7750 Warn("tape truncated -- size exceeds maximum tape size %d",
7753 // tape too large; read and ignore remaining tape data from this chunk
7754 for (;i < tape->length; i++)
7755 ReadUnusedBytesFromFile(file, tape_pos_size);
7760 if (tape->use_key_actions)
7762 for (j = 0; j < MAX_PLAYERS; j++)
7764 tape->pos[i].action[j] = MV_NONE;
7766 if (tape->player_participates[j])
7767 tape->pos[i].action[j] = getFile8Bit(file);
7771 if (tape->use_mouse_actions)
7773 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
7774 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
7775 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
7778 tape->pos[i].delay = getFile8Bit(file);
7780 if (tape->file_version == FILE_VERSION_1_0)
7782 // eliminate possible diagonal moves in old tapes
7783 // this is only for backward compatibility
7785 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7786 byte action = tape->pos[i].action[0];
7787 int k, num_moves = 0;
7789 for (k = 0; k<4; k++)
7791 if (action & joy_dir[k])
7793 tape->pos[i + num_moves].action[0] = joy_dir[k];
7795 tape->pos[i + num_moves].delay = 0;
7804 tape->length += num_moves;
7807 else if (tape->file_version < FILE_VERSION_2_0)
7809 // convert pre-2.0 tapes to new tape format
7811 if (tape->pos[i].delay > 1)
7814 tape->pos[i + 1] = tape->pos[i];
7815 tape->pos[i + 1].delay = 1;
7818 for (j = 0; j < MAX_PLAYERS; j++)
7819 tape->pos[i].action[j] = MV_NONE;
7820 tape->pos[i].delay--;
7827 if (checkEndOfFile(file))
7831 if (i != tape->length)
7832 chunk_size = tape_pos_size * i;
7837 static void LoadTape_SokobanSolution(char *filename)
7840 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7842 if (!(file = openFile(filename, MODE_READ)))
7844 tape.no_valid_file = TRUE;
7849 while (!checkEndOfFile(file))
7851 unsigned char c = getByteFromFile(file);
7853 if (checkEndOfFile(file))
7860 tape.pos[tape.length].action[0] = MV_UP;
7861 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7867 tape.pos[tape.length].action[0] = MV_DOWN;
7868 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7874 tape.pos[tape.length].action[0] = MV_LEFT;
7875 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7881 tape.pos[tape.length].action[0] = MV_RIGHT;
7882 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7890 // ignore white-space characters
7894 tape.no_valid_file = TRUE;
7896 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
7904 if (tape.no_valid_file)
7907 tape.length_frames = GetTapeLengthFrames();
7908 tape.length_seconds = GetTapeLengthSeconds();
7911 void LoadTapeFromFilename(char *filename)
7913 char cookie[MAX_LINE_LEN];
7914 char chunk_name[CHUNK_ID_LEN + 1];
7918 // always start with reliable default values
7919 setTapeInfoToDefaults();
7921 if (strSuffix(filename, ".sln"))
7923 LoadTape_SokobanSolution(filename);
7928 if (!(file = openFile(filename, MODE_READ)))
7930 tape.no_valid_file = TRUE;
7935 getFileChunkBE(file, chunk_name, NULL);
7936 if (strEqual(chunk_name, "RND1"))
7938 getFile32BitBE(file); // not used
7940 getFileChunkBE(file, chunk_name, NULL);
7941 if (!strEqual(chunk_name, "TAPE"))
7943 tape.no_valid_file = TRUE;
7945 Warn("unknown format of tape file '%s'", filename);
7952 else // check for pre-2.0 file format with cookie string
7954 strcpy(cookie, chunk_name);
7955 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
7957 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7958 cookie[strlen(cookie) - 1] = '\0';
7960 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7962 tape.no_valid_file = TRUE;
7964 Warn("unknown format of tape file '%s'", filename);
7971 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7973 tape.no_valid_file = TRUE;
7975 Warn("unsupported version of tape file '%s'", filename);
7982 // pre-2.0 tape files have no game version, so use file version here
7983 tape.game_version = tape.file_version;
7986 if (tape.file_version < FILE_VERSION_1_2)
7988 // tape files from versions before 1.2.0 without chunk structure
7989 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7990 LoadTape_BODY(file, 2 * tape.length, &tape);
7998 int (*loader)(File *, int, struct TapeInfo *);
8002 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8003 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8004 { "INFO", -1, LoadTape_INFO },
8005 { "BODY", -1, LoadTape_BODY },
8009 while (getFileChunkBE(file, chunk_name, &chunk_size))
8013 while (chunk_info[i].name != NULL &&
8014 !strEqual(chunk_name, chunk_info[i].name))
8017 if (chunk_info[i].name == NULL)
8019 Warn("unknown chunk '%s' in tape file '%s'",
8020 chunk_name, filename);
8022 ReadUnusedBytesFromFile(file, chunk_size);
8024 else if (chunk_info[i].size != -1 &&
8025 chunk_info[i].size != chunk_size)
8027 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8028 chunk_size, chunk_name, filename);
8030 ReadUnusedBytesFromFile(file, chunk_size);
8034 // call function to load this tape chunk
8035 int chunk_size_expected =
8036 (chunk_info[i].loader)(file, chunk_size, &tape);
8038 // the size of some chunks cannot be checked before reading other
8039 // chunks first (like "HEAD" and "BODY") that contain some header
8040 // information, so check them here
8041 if (chunk_size_expected != chunk_size)
8043 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8044 chunk_size, chunk_name, filename);
8052 tape.length_frames = GetTapeLengthFrames();
8053 tape.length_seconds = GetTapeLengthSeconds();
8056 Debug("files:LoadTapeFromFilename", "tape file version: %d",
8058 Debug("files:LoadTapeFromFilename", "tape game version: %d",
8060 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8061 tape.engine_version);
8065 void LoadTape(int nr)
8067 char *filename = getTapeFilename(nr);
8069 LoadTapeFromFilename(filename);
8072 void LoadSolutionTape(int nr)
8074 char *filename = getSolutionTapeFilename(nr);
8076 LoadTapeFromFilename(filename);
8078 if (TAPE_IS_EMPTY(tape) &&
8079 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8080 level.native_sp_level->demo.is_available)
8081 CopyNativeTape_SP_to_RND(&level);
8084 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8086 putFileVersion(file, tape->file_version);
8087 putFileVersion(file, tape->game_version);
8090 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8093 byte store_participating_players = 0;
8095 // set bits for participating players for compact storage
8096 for (i = 0; i < MAX_PLAYERS; i++)
8097 if (tape->player_participates[i])
8098 store_participating_players |= (1 << i);
8100 putFile32BitBE(file, tape->random_seed);
8101 putFile32BitBE(file, tape->date);
8102 putFile32BitBE(file, tape->length);
8104 putFile8Bit(file, store_participating_players);
8106 putFile8Bit(file, getTapeActionValue(tape));
8108 putFile8Bit(file, tape->property_bits);
8110 // unused bytes not at the end here for 4-byte alignment of engine_version
8111 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8113 putFileVersion(file, tape->engine_version);
8116 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8118 int level_identifier_size = strlen(tape->level_identifier) + 1;
8121 putFile16BitBE(file, level_identifier_size);
8123 for (i = 0; i < level_identifier_size; i++)
8124 putFile8Bit(file, tape->level_identifier[i]);
8126 putFile16BitBE(file, tape->level_nr);
8129 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8133 for (i = 0; i < tape->length; i++)
8135 if (tape->use_key_actions)
8137 for (j = 0; j < MAX_PLAYERS; j++)
8138 if (tape->player_participates[j])
8139 putFile8Bit(file, tape->pos[i].action[j]);
8142 if (tape->use_mouse_actions)
8144 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8145 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8146 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8149 putFile8Bit(file, tape->pos[i].delay);
8153 void SaveTapeToFilename(char *filename)
8157 int info_chunk_size;
8158 int body_chunk_size;
8160 if (!(file = fopen(filename, MODE_WRITE)))
8162 Warn("cannot save level recording file '%s'", filename);
8167 tape_pos_size = getTapePosSize(&tape);
8169 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8170 body_chunk_size = tape_pos_size * tape.length;
8172 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8173 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8175 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8176 SaveTape_VERS(file, &tape);
8178 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8179 SaveTape_HEAD(file, &tape);
8181 putFileChunkBE(file, "INFO", info_chunk_size);
8182 SaveTape_INFO(file, &tape);
8184 putFileChunkBE(file, "BODY", body_chunk_size);
8185 SaveTape_BODY(file, &tape);
8189 SetFilePermissions(filename, PERMS_PRIVATE);
8192 void SaveTape(int nr)
8194 char *filename = getTapeFilename(nr);
8197 InitTapeDirectory(leveldir_current->subdir);
8199 tape.file_version = FILE_VERSION_ACTUAL;
8200 tape.game_version = GAME_VERSION_ACTUAL;
8202 tape.num_participating_players = 0;
8204 // count number of participating players
8205 for (i = 0; i < MAX_PLAYERS; i++)
8206 if (tape.player_participates[i])
8207 tape.num_participating_players++;
8209 SaveTapeToFilename(filename);
8211 tape.changed = FALSE;
8214 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8215 unsigned int req_state_added)
8217 char *filename = getTapeFilename(nr);
8218 boolean new_tape = !fileExists(filename);
8219 boolean tape_saved = FALSE;
8221 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8226 Request(msg_saved, REQ_CONFIRM | req_state_added);
8234 boolean SaveTapeChecked(int nr)
8236 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8239 boolean SaveTapeChecked_LevelSolved(int nr)
8241 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8242 "Level solved! Tape saved!", REQ_STAY_OPEN);
8245 void DumpTape(struct TapeInfo *tape)
8247 int tape_frame_counter;
8250 if (tape->no_valid_file)
8252 Warn("cannot dump -- no valid tape file found");
8258 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8259 tape->level_nr, tape->file_version, tape->game_version);
8260 Print(" (effective engine version %08d)\n",
8261 tape->engine_version);
8262 Print("Level series identifier: '%s'\n", tape->level_identifier);
8265 tape_frame_counter = 0;
8267 for (i = 0; i < tape->length; i++)
8269 if (i >= MAX_TAPE_LEN)
8274 for (j = 0; j < MAX_PLAYERS; j++)
8276 if (tape->player_participates[j])
8278 int action = tape->pos[i].action[j];
8280 Print("%d:%02x ", j, action);
8281 Print("[%c%c%c%c|%c%c] - ",
8282 (action & JOY_LEFT ? '<' : ' '),
8283 (action & JOY_RIGHT ? '>' : ' '),
8284 (action & JOY_UP ? '^' : ' '),
8285 (action & JOY_DOWN ? 'v' : ' '),
8286 (action & JOY_BUTTON_1 ? '1' : ' '),
8287 (action & JOY_BUTTON_2 ? '2' : ' '));
8291 Print("(%03d) ", tape->pos[i].delay);
8292 Print("[%05d]\n", tape_frame_counter);
8294 tape_frame_counter += tape->pos[i].delay;
8301 // ============================================================================
8302 // score file functions
8303 // ============================================================================
8305 void LoadScore(int nr)
8308 char *filename = getScoreFilename(nr);
8309 char cookie[MAX_LINE_LEN];
8310 char line[MAX_LINE_LEN];
8314 // always start with reliable default values
8315 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8317 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8318 highscore[i].Score = 0;
8321 if (!(file = fopen(filename, MODE_READ)))
8324 // check file identifier
8325 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8327 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8328 cookie[strlen(cookie) - 1] = '\0';
8330 if (!checkCookieString(cookie, SCORE_COOKIE))
8332 Warn("unknown format of score file '%s'", filename);
8339 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8341 if (fscanf(file, "%d", &highscore[i].Score) == EOF)
8342 Warn("fscanf() failed; %s", strerror(errno));
8344 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8347 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8348 line[strlen(line) - 1] = '\0';
8350 for (line_ptr = line; *line_ptr; line_ptr++)
8352 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8354 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8355 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8364 void SaveScore(int nr)
8367 int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
8368 char *filename = getScoreFilename(nr);
8371 // used instead of "leveldir_current->subdir" (for network games)
8372 InitScoreDirectory(levelset.identifier);
8374 if (!(file = fopen(filename, MODE_WRITE)))
8376 Warn("cannot save score for level %d", nr);
8381 fprintf(file, "%s\n\n", SCORE_COOKIE);
8383 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8384 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8388 SetFilePermissions(filename, permissions);
8392 // ============================================================================
8393 // setup file functions
8394 // ============================================================================
8396 #define TOKEN_STR_PLAYER_PREFIX "player_"
8399 static struct TokenInfo global_setup_tokens[] =
8403 &setup.player_name, "player_name"
8407 &setup.sound, "sound"
8411 &setup.sound_loops, "repeating_sound_loops"
8415 &setup.sound_music, "background_music"
8419 &setup.sound_simple, "simple_sound_effects"
8423 &setup.toons, "toons"
8427 &setup.scroll_delay, "scroll_delay"
8431 &setup.forced_scroll_delay, "forced_scroll_delay"
8435 &setup.scroll_delay_value, "scroll_delay_value"
8439 &setup.engine_snapshot_mode, "engine_snapshot_mode"
8443 &setup.engine_snapshot_memory, "engine_snapshot_memory"
8447 &setup.fade_screens, "fade_screens"
8451 &setup.autorecord, "automatic_tape_recording"
8455 &setup.show_titlescreen, "show_titlescreen"
8459 &setup.quick_doors, "quick_doors"
8463 &setup.team_mode, "team_mode"
8467 &setup.handicap, "handicap"
8471 &setup.skip_levels, "skip_levels"
8475 &setup.increment_levels, "increment_levels"
8479 &setup.auto_play_next_level, "auto_play_next_level"
8483 &setup.skip_scores_after_game, "skip_scores_after_game"
8487 &setup.time_limit, "time_limit"
8491 &setup.fullscreen, "fullscreen"
8495 &setup.window_scaling_percent, "window_scaling_percent"
8499 &setup.window_scaling_quality, "window_scaling_quality"
8503 &setup.screen_rendering_mode, "screen_rendering_mode"
8507 &setup.vsync_mode, "vsync_mode"
8511 &setup.ask_on_escape, "ask_on_escape"
8515 &setup.ask_on_escape_editor, "ask_on_escape_editor"
8519 &setup.ask_on_game_over, "ask_on_game_over"
8523 &setup.quick_switch, "quick_player_switch"
8527 &setup.input_on_focus, "input_on_focus"
8531 &setup.prefer_aga_graphics, "prefer_aga_graphics"
8535 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
8539 &setup.game_speed_extended, "game_speed_extended"
8543 &setup.game_frame_delay, "game_frame_delay"
8547 &setup.sp_show_border_elements, "sp_show_border_elements"
8551 &setup.small_game_graphics, "small_game_graphics"
8555 &setup.show_snapshot_buttons, "show_snapshot_buttons"
8559 &setup.graphics_set, "graphics_set"
8563 &setup.sounds_set, "sounds_set"
8567 &setup.music_set, "music_set"
8571 &setup.override_level_graphics, "override_level_graphics"
8575 &setup.override_level_sounds, "override_level_sounds"
8579 &setup.override_level_music, "override_level_music"
8583 &setup.volume_simple, "volume_simple"
8587 &setup.volume_loops, "volume_loops"
8591 &setup.volume_music, "volume_music"
8595 &setup.network_mode, "network_mode"
8599 &setup.network_player_nr, "network_player"
8603 &setup.network_server_hostname, "network_server_hostname"
8607 &setup.touch.control_type, "touch.control_type"
8611 &setup.touch.move_distance, "touch.move_distance"
8615 &setup.touch.drop_distance, "touch.drop_distance"
8619 &setup.touch.transparency, "touch.transparency"
8623 &setup.touch.draw_outlined, "touch.draw_outlined"
8627 &setup.touch.draw_pressed, "touch.draw_pressed"
8631 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
8635 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
8639 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
8643 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
8647 static struct TokenInfo auto_setup_tokens[] =
8651 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
8655 static struct TokenInfo editor_setup_tokens[] =
8659 &setup.editor.el_classic, "editor.el_classic"
8663 &setup.editor.el_custom, "editor.el_custom"
8667 &setup.editor.el_user_defined, "editor.el_user_defined"
8671 &setup.editor.el_dynamic, "editor.el_dynamic"
8675 &setup.editor.el_headlines, "editor.el_headlines"
8679 &setup.editor.show_element_token, "editor.show_element_token"
8683 static struct TokenInfo editor_cascade_setup_tokens[] =
8687 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
8691 &setup.editor_cascade.el_em, "editor.cascade.el_em"
8695 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
8699 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
8703 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
8707 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
8711 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
8715 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
8719 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
8723 &setup.editor_cascade.el_df, "editor.cascade.el_df"
8727 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
8731 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
8735 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
8739 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
8743 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
8747 &setup.editor_cascade.el_user, "editor.cascade.el_user"
8751 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
8755 static struct TokenInfo shortcut_setup_tokens[] =
8759 &setup.shortcut.save_game, "shortcut.save_game"
8763 &setup.shortcut.load_game, "shortcut.load_game"
8767 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
8771 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
8775 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
8779 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
8783 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
8787 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
8791 &setup.shortcut.tape_eject, "shortcut.tape_eject"
8795 &setup.shortcut.tape_extra, "shortcut.tape_extra"
8799 &setup.shortcut.tape_stop, "shortcut.tape_stop"
8803 &setup.shortcut.tape_pause, "shortcut.tape_pause"
8807 &setup.shortcut.tape_record, "shortcut.tape_record"
8811 &setup.shortcut.tape_play, "shortcut.tape_play"
8815 &setup.shortcut.sound_simple, "shortcut.sound_simple"
8819 &setup.shortcut.sound_loops, "shortcut.sound_loops"
8823 &setup.shortcut.sound_music, "shortcut.sound_music"
8827 &setup.shortcut.snap_left, "shortcut.snap_left"
8831 &setup.shortcut.snap_right, "shortcut.snap_right"
8835 &setup.shortcut.snap_up, "shortcut.snap_up"
8839 &setup.shortcut.snap_down, "shortcut.snap_down"
8843 static struct SetupInputInfo setup_input;
8844 static struct TokenInfo player_setup_tokens[] =
8848 &setup_input.use_joystick, ".use_joystick"
8852 &setup_input.joy.device_name, ".joy.device_name"
8856 &setup_input.joy.xleft, ".joy.xleft"
8860 &setup_input.joy.xmiddle, ".joy.xmiddle"
8864 &setup_input.joy.xright, ".joy.xright"
8868 &setup_input.joy.yupper, ".joy.yupper"
8872 &setup_input.joy.ymiddle, ".joy.ymiddle"
8876 &setup_input.joy.ylower, ".joy.ylower"
8880 &setup_input.joy.snap, ".joy.snap_field"
8884 &setup_input.joy.drop, ".joy.place_bomb"
8888 &setup_input.key.left, ".key.move_left"
8892 &setup_input.key.right, ".key.move_right"
8896 &setup_input.key.up, ".key.move_up"
8900 &setup_input.key.down, ".key.move_down"
8904 &setup_input.key.snap, ".key.snap_field"
8908 &setup_input.key.drop, ".key.place_bomb"
8912 static struct TokenInfo system_setup_tokens[] =
8916 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
8920 &setup.system.sdl_videodriver, "system.sdl_videodriver"
8924 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
8928 &setup.system.audio_fragment_size, "system.audio_fragment_size"
8932 static struct TokenInfo internal_setup_tokens[] =
8936 &setup.internal.program_title, "program_title"
8940 &setup.internal.program_version, "program_version"
8944 &setup.internal.program_author, "program_author"
8948 &setup.internal.program_email, "program_email"
8952 &setup.internal.program_website, "program_website"
8956 &setup.internal.program_copyright, "program_copyright"
8960 &setup.internal.program_company, "program_company"
8964 &setup.internal.program_icon_file, "program_icon_file"
8968 &setup.internal.default_graphics_set, "default_graphics_set"
8972 &setup.internal.default_sounds_set, "default_sounds_set"
8976 &setup.internal.default_music_set, "default_music_set"
8980 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
8984 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
8988 &setup.internal.fallback_music_file, "fallback_music_file"
8992 &setup.internal.default_level_series, "default_level_series"
8996 &setup.internal.default_window_width, "default_window_width"
9000 &setup.internal.default_window_height, "default_window_height"
9004 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
9008 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
9012 &setup.internal.create_user_levelset, "create_user_levelset"
9016 &setup.internal.menu_game, "menu_game"
9020 &setup.internal.menu_editor, "menu_editor"
9024 &setup.internal.menu_graphics, "menu_graphics"
9028 &setup.internal.menu_sound, "menu_sound"
9032 &setup.internal.menu_artwork, "menu_artwork"
9036 &setup.internal.menu_input, "menu_input"
9040 &setup.internal.menu_touch, "menu_touch"
9044 &setup.internal.menu_shortcuts, "menu_shortcuts"
9048 &setup.internal.menu_exit, "menu_exit"
9052 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
9056 static struct TokenInfo debug_setup_tokens[] =
9060 &setup.debug.frame_delay[0], "debug.frame_delay_0"
9064 &setup.debug.frame_delay[1], "debug.frame_delay_1"
9068 &setup.debug.frame_delay[2], "debug.frame_delay_2"
9072 &setup.debug.frame_delay[3], "debug.frame_delay_3"
9076 &setup.debug.frame_delay[4], "debug.frame_delay_4"
9080 &setup.debug.frame_delay[5], "debug.frame_delay_5"
9084 &setup.debug.frame_delay[6], "debug.frame_delay_6"
9088 &setup.debug.frame_delay[7], "debug.frame_delay_7"
9092 &setup.debug.frame_delay[8], "debug.frame_delay_8"
9096 &setup.debug.frame_delay[9], "debug.frame_delay_9"
9100 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
9104 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
9108 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
9112 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
9116 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
9120 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
9124 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
9128 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
9132 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
9136 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
9140 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
9143 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
9147 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
9151 static struct TokenInfo options_setup_tokens[] =
9155 &setup.options.verbose, "options.verbose"
9159 static char *get_corrected_login_name(char *login_name)
9161 // needed because player name must be a fixed length string
9162 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
9164 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
9165 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
9167 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) // name has been cut
9168 if (strchr(login_name_new, ' '))
9169 *strchr(login_name_new, ' ') = '\0';
9171 return login_name_new;
9174 static void setSetupInfoToDefaults(struct SetupInfo *si)
9178 si->player_name = get_corrected_login_name(getLoginName());
9181 si->sound_loops = TRUE;
9182 si->sound_music = TRUE;
9183 si->sound_simple = TRUE;
9185 si->scroll_delay = TRUE;
9186 si->forced_scroll_delay = FALSE;
9187 si->scroll_delay_value = STD_SCROLL_DELAY;
9188 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
9189 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
9190 si->fade_screens = TRUE;
9191 si->autorecord = TRUE;
9192 si->show_titlescreen = TRUE;
9193 si->quick_doors = FALSE;
9194 si->team_mode = FALSE;
9195 si->handicap = TRUE;
9196 si->skip_levels = TRUE;
9197 si->increment_levels = TRUE;
9198 si->auto_play_next_level = TRUE;
9199 si->skip_scores_after_game = FALSE;
9200 si->time_limit = TRUE;
9201 si->fullscreen = FALSE;
9202 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
9203 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
9204 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
9205 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
9206 si->ask_on_escape = TRUE;
9207 si->ask_on_escape_editor = TRUE;
9208 si->ask_on_game_over = TRUE;
9209 si->quick_switch = FALSE;
9210 si->input_on_focus = FALSE;
9211 si->prefer_aga_graphics = TRUE;
9212 si->prefer_lowpass_sounds = FALSE;
9213 si->game_speed_extended = FALSE;
9214 si->game_frame_delay = GAME_FRAME_DELAY;
9215 si->sp_show_border_elements = FALSE;
9216 si->small_game_graphics = FALSE;
9217 si->show_snapshot_buttons = FALSE;
9219 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
9220 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
9221 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
9223 si->override_level_graphics = FALSE;
9224 si->override_level_sounds = FALSE;
9225 si->override_level_music = FALSE;
9227 si->volume_simple = 100; // percent
9228 si->volume_loops = 100; // percent
9229 si->volume_music = 100; // percent
9231 si->network_mode = FALSE;
9232 si->network_player_nr = 0; // first player
9233 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
9235 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
9236 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
9237 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
9238 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
9239 si->touch.draw_outlined = TRUE;
9240 si->touch.draw_pressed = TRUE;
9242 for (i = 0; i < 2; i++)
9244 char *default_grid_button[6][2] =
9250 { "111222", " vv " },
9251 { "111222", " vv " }
9253 int grid_xsize = DEFAULT_GRID_XSIZE(i);
9254 int grid_ysize = DEFAULT_GRID_YSIZE(i);
9255 int min_xsize = MIN(6, grid_xsize);
9256 int min_ysize = MIN(6, grid_ysize);
9257 int startx = grid_xsize - min_xsize;
9258 int starty = grid_ysize - min_ysize;
9261 // virtual buttons grid can only be set to defaults if video is initialized
9262 // (this will be repeated if virtual buttons are not loaded from setup file)
9263 if (video.initialized)
9265 si->touch.grid_xsize[i] = grid_xsize;
9266 si->touch.grid_ysize[i] = grid_ysize;
9270 si->touch.grid_xsize[i] = -1;
9271 si->touch.grid_ysize[i] = -1;
9274 for (x = 0; x < MAX_GRID_XSIZE; x++)
9275 for (y = 0; y < MAX_GRID_YSIZE; y++)
9276 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
9278 for (x = 0; x < min_xsize; x++)
9279 for (y = 0; y < min_ysize; y++)
9280 si->touch.grid_button[i][x][starty + y] =
9281 default_grid_button[y][0][x];
9283 for (x = 0; x < min_xsize; x++)
9284 for (y = 0; y < min_ysize; y++)
9285 si->touch.grid_button[i][startx + x][starty + y] =
9286 default_grid_button[y][1][x];
9289 si->touch.grid_initialized = video.initialized;
9291 si->editor.el_boulderdash = TRUE;
9292 si->editor.el_emerald_mine = TRUE;
9293 si->editor.el_emerald_mine_club = TRUE;
9294 si->editor.el_more = TRUE;
9295 si->editor.el_sokoban = TRUE;
9296 si->editor.el_supaplex = TRUE;
9297 si->editor.el_diamond_caves = TRUE;
9298 si->editor.el_dx_boulderdash = TRUE;
9300 si->editor.el_mirror_magic = TRUE;
9301 si->editor.el_deflektor = TRUE;
9303 si->editor.el_chars = TRUE;
9304 si->editor.el_steel_chars = TRUE;
9306 si->editor.el_classic = TRUE;
9307 si->editor.el_custom = TRUE;
9309 si->editor.el_user_defined = FALSE;
9310 si->editor.el_dynamic = TRUE;
9312 si->editor.el_headlines = TRUE;
9314 si->editor.show_element_token = FALSE;
9316 si->editor.use_template_for_new_levels = TRUE;
9318 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9319 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9320 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9322 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9323 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9324 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9325 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9326 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9328 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
9329 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
9330 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
9331 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
9332 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
9333 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
9335 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
9336 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
9337 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
9339 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
9340 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
9341 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
9342 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
9344 for (i = 0; i < MAX_PLAYERS; i++)
9346 si->input[i].use_joystick = FALSE;
9347 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9348 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9349 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9350 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9351 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9352 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9353 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9354 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9355 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9356 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9357 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9358 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9359 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9360 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9361 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9364 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
9365 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9366 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9367 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9369 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
9370 si->internal.program_version = getStringCopy(getProgramRealVersionString());
9371 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
9372 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
9373 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
9374 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
9375 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
9377 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
9379 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
9380 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
9381 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
9383 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
9384 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
9385 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
9387 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
9388 si->internal.choose_from_top_leveldir = FALSE;
9389 si->internal.show_scaling_in_title = TRUE;
9390 si->internal.create_user_levelset = TRUE;
9392 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
9393 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
9395 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
9396 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
9397 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
9398 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
9399 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
9400 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
9401 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
9402 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
9403 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
9404 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
9406 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
9407 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
9408 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
9409 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
9410 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
9411 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
9412 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
9413 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
9414 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
9415 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
9417 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
9418 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
9420 si->debug.show_frames_per_second = FALSE;
9422 si->options.verbose = FALSE;
9424 #if defined(PLATFORM_ANDROID)
9425 si->fullscreen = TRUE;
9429 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
9431 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
9434 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9436 si->editor_cascade.el_bd = TRUE;
9437 si->editor_cascade.el_em = TRUE;
9438 si->editor_cascade.el_emc = TRUE;
9439 si->editor_cascade.el_rnd = TRUE;
9440 si->editor_cascade.el_sb = TRUE;
9441 si->editor_cascade.el_sp = TRUE;
9442 si->editor_cascade.el_dc = TRUE;
9443 si->editor_cascade.el_dx = TRUE;
9445 si->editor_cascade.el_mm = TRUE;
9446 si->editor_cascade.el_df = TRUE;
9448 si->editor_cascade.el_chars = FALSE;
9449 si->editor_cascade.el_steel_chars = FALSE;
9450 si->editor_cascade.el_ce = FALSE;
9451 si->editor_cascade.el_ge = FALSE;
9452 si->editor_cascade.el_ref = FALSE;
9453 si->editor_cascade.el_user = FALSE;
9454 si->editor_cascade.el_dynamic = FALSE;
9457 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
9459 static char *getHideSetupToken(void *setup_value)
9461 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
9463 if (setup_value != NULL)
9464 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
9466 return hide_setup_token;
9469 void setHideSetupEntry(void *setup_value)
9471 char *hide_setup_token = getHideSetupToken(setup_value);
9473 if (setup_value != NULL)
9474 setHashEntry(hide_setup_hash, hide_setup_token, "");
9477 boolean hideSetupEntry(void *setup_value)
9479 char *hide_setup_token = getHideSetupToken(setup_value);
9481 return (setup_value != NULL &&
9482 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
9485 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
9486 struct TokenInfo *token_info,
9487 int token_nr, char *token_text)
9489 char *token_hide_text = getStringCat2(token_text, ".hide");
9490 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
9492 // set the value of this setup option in the setup option structure
9493 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
9495 // check if this setup option should be hidden in the setup menu
9496 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
9497 setHideSetupEntry(token_info[token_nr].value);
9500 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
9501 struct TokenInfo *token_info,
9504 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
9505 token_info[token_nr].text);
9508 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9512 if (!setup_file_hash)
9515 if (hide_setup_hash == NULL)
9516 hide_setup_hash = newSetupFileHash();
9518 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
9519 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
9521 setup.touch.grid_initialized = TRUE;
9522 for (i = 0; i < 2; i++)
9524 int grid_xsize = setup.touch.grid_xsize[i];
9525 int grid_ysize = setup.touch.grid_ysize[i];
9528 // if virtual buttons are not loaded from setup file, repeat initializing
9529 // virtual buttons grid with default values later when video is initialized
9530 if (grid_xsize == -1 ||
9533 setup.touch.grid_initialized = FALSE;
9538 for (y = 0; y < grid_ysize; y++)
9540 char token_string[MAX_LINE_LEN];
9542 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
9544 char *value_string = getHashEntry(setup_file_hash, token_string);
9546 if (value_string == NULL)
9549 for (x = 0; x < grid_xsize; x++)
9551 char c = value_string[x];
9553 setup.touch.grid_button[i][x][y] =
9554 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
9559 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
9560 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
9562 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
9563 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
9565 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9569 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9571 setup_input = setup.input[pnr];
9572 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
9574 char full_token[100];
9576 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9577 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
9580 setup.input[pnr] = setup_input;
9583 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
9584 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
9586 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
9587 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
9589 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
9590 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
9592 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
9593 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
9595 setHideRelatedSetupEntries();
9598 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
9602 if (!setup_file_hash)
9605 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
9606 setSetupInfo(auto_setup_tokens, i,
9607 getHashEntry(setup_file_hash,
9608 auto_setup_tokens[i].text));
9611 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9615 if (!setup_file_hash)
9618 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
9619 setSetupInfo(editor_cascade_setup_tokens, i,
9620 getHashEntry(setup_file_hash,
9621 editor_cascade_setup_tokens[i].text));
9624 void LoadSetupFromFilename(char *filename)
9626 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
9628 if (setup_file_hash)
9630 decodeSetupFileHash(setup_file_hash);
9632 freeSetupFileHash(setup_file_hash);
9636 Debug("setup", "using default setup values");
9640 static void LoadSetup_SpecialPostProcessing(void)
9642 char *player_name_new;
9644 // needed to work around problems with fixed length strings
9645 player_name_new = get_corrected_login_name(setup.player_name);
9646 free(setup.player_name);
9647 setup.player_name = player_name_new;
9649 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
9650 if (setup.scroll_delay == FALSE)
9652 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9653 setup.scroll_delay = TRUE; // now always "on"
9656 // make sure that scroll delay value stays inside valid range
9657 setup.scroll_delay_value =
9658 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9661 void LoadSetup(void)
9665 // always start with reliable default values
9666 setSetupInfoToDefaults(&setup);
9668 // try to load setup values from default setup file
9669 filename = getDefaultSetupFilename();
9671 if (fileExists(filename))
9672 LoadSetupFromFilename(filename);
9674 // try to load setup values from user setup file
9675 filename = getSetupFilename();
9677 LoadSetupFromFilename(filename);
9679 LoadSetup_SpecialPostProcessing();
9682 void LoadSetup_AutoSetup(void)
9684 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
9685 SetupFileHash *setup_file_hash = NULL;
9687 // always start with reliable default values
9688 setSetupInfoToDefaults_AutoSetup(&setup);
9690 setup_file_hash = loadSetupFileHash(filename);
9692 if (setup_file_hash)
9694 decodeSetupFileHash_AutoSetup(setup_file_hash);
9696 freeSetupFileHash(setup_file_hash);
9702 void LoadSetup_EditorCascade(void)
9704 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9705 SetupFileHash *setup_file_hash = NULL;
9707 // always start with reliable default values
9708 setSetupInfoToDefaults_EditorCascade(&setup);
9710 setup_file_hash = loadSetupFileHash(filename);
9712 if (setup_file_hash)
9714 decodeSetupFileHash_EditorCascade(setup_file_hash);
9716 freeSetupFileHash(setup_file_hash);
9722 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
9725 char mapping_guid[MAX_LINE_LEN];
9726 char *mapping_start, *mapping_end;
9728 // get GUID from game controller mapping line: copy complete line
9729 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
9730 mapping_guid[MAX_LINE_LEN - 1] = '\0';
9732 // get GUID from game controller mapping line: cut after GUID part
9733 mapping_start = strchr(mapping_guid, ',');
9734 if (mapping_start != NULL)
9735 *mapping_start = '\0';
9737 // cut newline from game controller mapping line
9738 mapping_end = strchr(mapping_line, '\n');
9739 if (mapping_end != NULL)
9740 *mapping_end = '\0';
9742 // add mapping entry to game controller mappings hash
9743 setHashEntry(mappings_hash, mapping_guid, mapping_line);
9746 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
9751 if (!(file = fopen(filename, MODE_READ)))
9753 Warn("cannot read game controller mappings file '%s'", filename);
9760 char line[MAX_LINE_LEN];
9762 if (!fgets(line, MAX_LINE_LEN, file))
9765 addGameControllerMappingToHash(mappings_hash, line);
9771 void SaveSetup(void)
9773 char *filename = getSetupFilename();
9777 InitUserDataDirectory();
9779 if (!(file = fopen(filename, MODE_WRITE)))
9781 Warn("cannot write setup file '%s'", filename);
9786 fprintFileHeader(file, SETUP_FILENAME);
9788 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
9790 // just to make things nicer :)
9791 if (global_setup_tokens[i].value == &setup.sound ||
9792 global_setup_tokens[i].value == &setup.graphics_set ||
9793 global_setup_tokens[i].value == &setup.volume_simple ||
9794 global_setup_tokens[i].value == &setup.network_mode ||
9795 global_setup_tokens[i].value == &setup.touch.control_type ||
9796 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
9797 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
9798 fprintf(file, "\n");
9800 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9803 for (i = 0; i < 2; i++)
9805 int grid_xsize = setup.touch.grid_xsize[i];
9806 int grid_ysize = setup.touch.grid_ysize[i];
9809 fprintf(file, "\n");
9811 for (y = 0; y < grid_ysize; y++)
9813 char token_string[MAX_LINE_LEN];
9814 char value_string[MAX_LINE_LEN];
9816 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
9818 for (x = 0; x < grid_xsize; x++)
9820 char c = setup.touch.grid_button[i][x][y];
9822 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
9825 value_string[grid_xsize] = '\0';
9827 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
9831 fprintf(file, "\n");
9832 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
9833 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9835 fprintf(file, "\n");
9836 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
9837 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9839 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9843 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9844 fprintf(file, "\n");
9846 setup_input = setup.input[pnr];
9847 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
9848 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9851 fprintf(file, "\n");
9852 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
9853 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9855 // (internal setup values not saved to user setup file)
9857 fprintf(file, "\n");
9858 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
9859 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
9861 fprintf(file, "\n");
9862 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
9863 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9867 SetFilePermissions(filename, PERMS_PRIVATE);
9870 void SaveSetup_AutoSetup(void)
9872 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
9876 InitUserDataDirectory();
9878 if (!(file = fopen(filename, MODE_WRITE)))
9880 Warn("cannot write auto setup file '%s'", filename);
9887 fprintFileHeader(file, AUTOSETUP_FILENAME);
9889 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
9890 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
9894 SetFilePermissions(filename, PERMS_PRIVATE);
9899 void SaveSetup_EditorCascade(void)
9901 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9905 InitUserDataDirectory();
9907 if (!(file = fopen(filename, MODE_WRITE)))
9909 Warn("cannot write editor cascade state file '%s'", filename);
9916 fprintFileHeader(file, EDITORCASCADE_FILENAME);
9918 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
9919 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9923 SetFilePermissions(filename, PERMS_PRIVATE);
9928 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
9933 if (!(file = fopen(filename, MODE_WRITE)))
9935 Warn("cannot write game controller mappings file '%s'", filename);
9940 BEGIN_HASH_ITERATION(mappings_hash, itr)
9942 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
9944 END_HASH_ITERATION(mappings_hash, itr)
9949 void SaveSetup_AddGameControllerMapping(char *mapping)
9951 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
9952 SetupFileHash *mappings_hash = newSetupFileHash();
9954 InitUserDataDirectory();
9956 // load existing personal game controller mappings
9957 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
9959 // add new mapping to personal game controller mappings
9960 addGameControllerMappingToHash(mappings_hash, mapping);
9962 // save updated personal game controller mappings
9963 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
9965 freeSetupFileHash(mappings_hash);
9969 void LoadCustomElementDescriptions(void)
9971 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9972 SetupFileHash *setup_file_hash;
9975 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9977 if (element_info[i].custom_description != NULL)
9979 free(element_info[i].custom_description);
9980 element_info[i].custom_description = NULL;
9984 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9987 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9989 char *token = getStringCat2(element_info[i].token_name, ".name");
9990 char *value = getHashEntry(setup_file_hash, token);
9993 element_info[i].custom_description = getStringCopy(value);
9998 freeSetupFileHash(setup_file_hash);
10001 static int getElementFromToken(char *token)
10003 char *value = getHashEntry(element_token_hash, token);
10006 return atoi(value);
10008 Warn("unknown element token '%s'", token);
10010 return EL_UNDEFINED;
10013 void FreeGlobalAnimEventInfo(void)
10015 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10017 if (gaei->event_list == NULL)
10022 for (i = 0; i < gaei->num_event_lists; i++)
10024 checked_free(gaei->event_list[i]->event_value);
10025 checked_free(gaei->event_list[i]);
10028 checked_free(gaei->event_list);
10030 gaei->event_list = NULL;
10031 gaei->num_event_lists = 0;
10034 static int AddGlobalAnimEventList(void)
10036 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10037 int list_pos = gaei->num_event_lists++;
10039 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
10040 sizeof(struct GlobalAnimEventListInfo *));
10042 gaei->event_list[list_pos] =
10043 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
10045 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10047 gaeli->event_value = NULL;
10048 gaeli->num_event_values = 0;
10053 static int AddGlobalAnimEventValue(int list_pos, int event_value)
10055 // do not add empty global animation events
10056 if (event_value == ANIM_EVENT_NONE)
10059 // if list position is undefined, create new list
10060 if (list_pos == ANIM_EVENT_UNDEFINED)
10061 list_pos = AddGlobalAnimEventList();
10063 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10064 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10065 int value_pos = gaeli->num_event_values++;
10067 gaeli->event_value = checked_realloc(gaeli->event_value,
10068 gaeli->num_event_values * sizeof(int *));
10070 gaeli->event_value[value_pos] = event_value;
10075 int GetGlobalAnimEventValue(int list_pos, int value_pos)
10077 if (list_pos == ANIM_EVENT_UNDEFINED)
10078 return ANIM_EVENT_NONE;
10080 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10081 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10083 return gaeli->event_value[value_pos];
10086 int GetGlobalAnimEventValueCount(int list_pos)
10088 if (list_pos == ANIM_EVENT_UNDEFINED)
10091 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10092 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10094 return gaeli->num_event_values;
10097 // This function checks if a string <s> of the format "string1, string2, ..."
10098 // exactly contains a string <s_contained>.
10100 static boolean string_has_parameter(char *s, char *s_contained)
10104 if (s == NULL || s_contained == NULL)
10107 if (strlen(s_contained) > strlen(s))
10110 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
10112 char next_char = s[strlen(s_contained)];
10114 // check if next character is delimiter or whitespace
10115 return (next_char == ',' || next_char == '\0' ||
10116 next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
10119 // check if string contains another parameter string after a comma
10120 substring = strchr(s, ',');
10121 if (substring == NULL) // string does not contain a comma
10124 // advance string pointer to next character after the comma
10127 // skip potential whitespaces after the comma
10128 while (*substring == ' ' || *substring == '\t')
10131 return string_has_parameter(substring, s_contained);
10134 static int get_anim_parameter_value(char *s)
10136 int event_value[] =
10144 char *pattern_1[] =
10152 char *pattern_2 = ".part_";
10153 char *matching_char = NULL;
10155 int pattern_1_len = 0;
10156 int result = ANIM_EVENT_NONE;
10159 for (i = 0; i < ARRAY_SIZE(event_value); i++)
10161 matching_char = strstr(s_ptr, pattern_1[i]);
10162 pattern_1_len = strlen(pattern_1[i]);
10163 result = event_value[i];
10165 if (matching_char != NULL)
10169 if (matching_char == NULL)
10170 return ANIM_EVENT_NONE;
10172 s_ptr = matching_char + pattern_1_len;
10174 // check for main animation number ("anim_X" or "anim_XX")
10175 if (*s_ptr >= '0' && *s_ptr <= '9')
10177 int gic_anim_nr = (*s_ptr++ - '0');
10179 if (*s_ptr >= '0' && *s_ptr <= '9')
10180 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
10182 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
10183 return ANIM_EVENT_NONE;
10185 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
10189 // invalid main animation number specified
10191 return ANIM_EVENT_NONE;
10194 // check for animation part number ("part_X" or "part_XX") (optional)
10195 if (strPrefix(s_ptr, pattern_2))
10197 s_ptr += strlen(pattern_2);
10199 if (*s_ptr >= '0' && *s_ptr <= '9')
10201 int gic_part_nr = (*s_ptr++ - '0');
10203 if (*s_ptr >= '0' && *s_ptr <= '9')
10204 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
10206 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
10207 return ANIM_EVENT_NONE;
10209 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
10213 // invalid animation part number specified
10215 return ANIM_EVENT_NONE;
10219 // discard result if next character is neither delimiter nor whitespace
10220 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
10221 *s_ptr == ' ' || *s_ptr == '\t'))
10222 return ANIM_EVENT_NONE;
10227 static int get_anim_parameter_values(char *s)
10229 int list_pos = ANIM_EVENT_UNDEFINED;
10230 int event_value = ANIM_EVENT_DEFAULT;
10232 if (string_has_parameter(s, "any"))
10233 event_value |= ANIM_EVENT_ANY;
10235 if (string_has_parameter(s, "click:self") ||
10236 string_has_parameter(s, "click") ||
10237 string_has_parameter(s, "self"))
10238 event_value |= ANIM_EVENT_SELF;
10240 if (string_has_parameter(s, "unclick:any"))
10241 event_value |= ANIM_EVENT_UNCLICK_ANY;
10243 // if animation event found, add it to global animation event list
10244 if (event_value != ANIM_EVENT_NONE)
10245 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
10249 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
10250 event_value = get_anim_parameter_value(s);
10252 // if animation event found, add it to global animation event list
10253 if (event_value != ANIM_EVENT_NONE)
10254 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
10256 // continue with next part of the string, starting with next comma
10257 s = strchr(s + 1, ',');
10263 static int get_anim_action_parameter_value(char *token)
10265 // check most common default case first to massively speed things up
10266 if (strEqual(token, ARG_UNDEFINED))
10267 return ANIM_EVENT_ACTION_NONE;
10269 int result = getImageIDFromToken(token);
10273 char *gfx_token = getStringCat2("gfx.", token);
10275 result = getImageIDFromToken(gfx_token);
10277 checked_free(gfx_token);
10282 Key key = getKeyFromX11KeyName(token);
10284 if (key != KSYM_UNDEFINED)
10285 result = -(int)key;
10289 result = ANIM_EVENT_ACTION_NONE;
10294 int get_parameter_value(char *value_raw, char *suffix, int type)
10296 char *value = getStringToLower(value_raw);
10297 int result = 0; // probably a save default value
10299 if (strEqual(suffix, ".direction"))
10301 result = (strEqual(value, "left") ? MV_LEFT :
10302 strEqual(value, "right") ? MV_RIGHT :
10303 strEqual(value, "up") ? MV_UP :
10304 strEqual(value, "down") ? MV_DOWN : MV_NONE);
10306 else if (strEqual(suffix, ".position"))
10308 result = (strEqual(value, "left") ? POS_LEFT :
10309 strEqual(value, "right") ? POS_RIGHT :
10310 strEqual(value, "top") ? POS_TOP :
10311 strEqual(value, "upper") ? POS_UPPER :
10312 strEqual(value, "middle") ? POS_MIDDLE :
10313 strEqual(value, "lower") ? POS_LOWER :
10314 strEqual(value, "bottom") ? POS_BOTTOM :
10315 strEqual(value, "any") ? POS_ANY :
10316 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
10318 else if (strEqual(suffix, ".align"))
10320 result = (strEqual(value, "left") ? ALIGN_LEFT :
10321 strEqual(value, "right") ? ALIGN_RIGHT :
10322 strEqual(value, "center") ? ALIGN_CENTER :
10323 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
10325 else if (strEqual(suffix, ".valign"))
10327 result = (strEqual(value, "top") ? VALIGN_TOP :
10328 strEqual(value, "bottom") ? VALIGN_BOTTOM :
10329 strEqual(value, "middle") ? VALIGN_MIDDLE :
10330 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
10332 else if (strEqual(suffix, ".anim_mode"))
10334 result = (string_has_parameter(value, "none") ? ANIM_NONE :
10335 string_has_parameter(value, "loop") ? ANIM_LOOP :
10336 string_has_parameter(value, "linear") ? ANIM_LINEAR :
10337 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
10338 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
10339 string_has_parameter(value, "random") ? ANIM_RANDOM :
10340 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
10341 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
10342 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
10343 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
10344 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
10345 string_has_parameter(value, "centered") ? ANIM_CENTERED :
10346 string_has_parameter(value, "all") ? ANIM_ALL :
10349 if (string_has_parameter(value, "once"))
10350 result |= ANIM_ONCE;
10352 if (string_has_parameter(value, "reverse"))
10353 result |= ANIM_REVERSE;
10355 if (string_has_parameter(value, "opaque_player"))
10356 result |= ANIM_OPAQUE_PLAYER;
10358 if (string_has_parameter(value, "static_panel"))
10359 result |= ANIM_STATIC_PANEL;
10361 else if (strEqual(suffix, ".init_event") ||
10362 strEqual(suffix, ".anim_event"))
10364 result = get_anim_parameter_values(value);
10366 else if (strEqual(suffix, ".init_delay_action") ||
10367 strEqual(suffix, ".anim_delay_action") ||
10368 strEqual(suffix, ".post_delay_action") ||
10369 strEqual(suffix, ".init_event_action") ||
10370 strEqual(suffix, ".anim_event_action"))
10372 result = get_anim_action_parameter_value(value_raw);
10374 else if (strEqual(suffix, ".class"))
10376 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
10377 get_hash_from_key(value));
10379 else if (strEqual(suffix, ".style"))
10381 result = STYLE_DEFAULT;
10383 if (string_has_parameter(value, "accurate_borders"))
10384 result |= STYLE_ACCURATE_BORDERS;
10386 if (string_has_parameter(value, "inner_corners"))
10387 result |= STYLE_INNER_CORNERS;
10389 if (string_has_parameter(value, "reverse"))
10390 result |= STYLE_REVERSE;
10392 if (string_has_parameter(value, "block_clicks"))
10393 result |= STYLE_BLOCK;
10395 if (string_has_parameter(value, "passthrough_clicks"))
10396 result |= STYLE_PASSTHROUGH;
10398 if (string_has_parameter(value, "multiple_actions"))
10399 result |= STYLE_MULTIPLE_ACTIONS;
10401 else if (strEqual(suffix, ".fade_mode"))
10403 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
10404 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
10405 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
10406 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
10407 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
10408 FADE_MODE_DEFAULT);
10410 else if (strEqual(suffix, ".auto_delay_unit"))
10412 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
10413 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
10414 AUTO_DELAY_UNIT_DEFAULT);
10416 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
10418 result = gfx.get_font_from_token_function(value);
10420 else // generic parameter of type integer or boolean
10422 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
10423 type == TYPE_INTEGER ? get_integer_from_string(value) :
10424 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
10425 ARG_UNDEFINED_VALUE);
10433 static int get_token_parameter_value(char *token, char *value_raw)
10437 if (token == NULL || value_raw == NULL)
10438 return ARG_UNDEFINED_VALUE;
10440 suffix = strrchr(token, '.');
10441 if (suffix == NULL)
10444 if (strEqual(suffix, ".element"))
10445 return getElementFromToken(value_raw);
10447 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
10448 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
10451 void InitMenuDesignSettings_Static(void)
10455 // always start with reliable default values from static default config
10456 for (i = 0; image_config_vars[i].token != NULL; i++)
10458 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
10461 *image_config_vars[i].value =
10462 get_token_parameter_value(image_config_vars[i].token, value);
10466 static void InitMenuDesignSettings_SpecialPreProcessing(void)
10470 // the following initializes hierarchical values from static configuration
10472 // special case: initialize "ARG_DEFAULT" values in static default config
10473 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
10474 titlescreen_initial_first_default.fade_mode =
10475 title_initial_first_default.fade_mode;
10476 titlescreen_initial_first_default.fade_delay =
10477 title_initial_first_default.fade_delay;
10478 titlescreen_initial_first_default.post_delay =
10479 title_initial_first_default.post_delay;
10480 titlescreen_initial_first_default.auto_delay =
10481 title_initial_first_default.auto_delay;
10482 titlescreen_initial_first_default.auto_delay_unit =
10483 title_initial_first_default.auto_delay_unit;
10484 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
10485 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
10486 titlescreen_first_default.post_delay = title_first_default.post_delay;
10487 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
10488 titlescreen_first_default.auto_delay_unit =
10489 title_first_default.auto_delay_unit;
10490 titlemessage_initial_first_default.fade_mode =
10491 title_initial_first_default.fade_mode;
10492 titlemessage_initial_first_default.fade_delay =
10493 title_initial_first_default.fade_delay;
10494 titlemessage_initial_first_default.post_delay =
10495 title_initial_first_default.post_delay;
10496 titlemessage_initial_first_default.auto_delay =
10497 title_initial_first_default.auto_delay;
10498 titlemessage_initial_first_default.auto_delay_unit =
10499 title_initial_first_default.auto_delay_unit;
10500 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
10501 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
10502 titlemessage_first_default.post_delay = title_first_default.post_delay;
10503 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
10504 titlemessage_first_default.auto_delay_unit =
10505 title_first_default.auto_delay_unit;
10507 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
10508 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
10509 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
10510 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
10511 titlescreen_initial_default.auto_delay_unit =
10512 title_initial_default.auto_delay_unit;
10513 titlescreen_default.fade_mode = title_default.fade_mode;
10514 titlescreen_default.fade_delay = title_default.fade_delay;
10515 titlescreen_default.post_delay = title_default.post_delay;
10516 titlescreen_default.auto_delay = title_default.auto_delay;
10517 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
10518 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
10519 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
10520 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
10521 titlemessage_initial_default.auto_delay_unit =
10522 title_initial_default.auto_delay_unit;
10523 titlemessage_default.fade_mode = title_default.fade_mode;
10524 titlemessage_default.fade_delay = title_default.fade_delay;
10525 titlemessage_default.post_delay = title_default.post_delay;
10526 titlemessage_default.auto_delay = title_default.auto_delay;
10527 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
10529 // special case: initialize "ARG_DEFAULT" values in static default config
10530 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
10531 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
10533 titlescreen_initial_first[i] = titlescreen_initial_first_default;
10534 titlescreen_first[i] = titlescreen_first_default;
10535 titlemessage_initial_first[i] = titlemessage_initial_first_default;
10536 titlemessage_first[i] = titlemessage_first_default;
10538 titlescreen_initial[i] = titlescreen_initial_default;
10539 titlescreen[i] = titlescreen_default;
10540 titlemessage_initial[i] = titlemessage_initial_default;
10541 titlemessage[i] = titlemessage_default;
10544 // special case: initialize "ARG_DEFAULT" values in static default config
10545 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
10546 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10548 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
10551 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
10552 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
10553 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
10556 // special case: initialize "ARG_DEFAULT" values in static default config
10557 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
10558 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10560 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
10561 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
10562 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
10564 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
10567 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
10571 static void InitMenuDesignSettings_SpecialPostProcessing(void)
10575 struct XY *dst, *src;
10577 game_buttons_xy[] =
10579 { &game.button.save, &game.button.stop },
10580 { &game.button.pause2, &game.button.pause },
10581 { &game.button.load, &game.button.play },
10582 { &game.button.undo, &game.button.stop },
10583 { &game.button.redo, &game.button.play },
10589 // special case: initialize later added SETUP list size from LEVELS value
10590 if (menu.list_size[GAME_MODE_SETUP] == -1)
10591 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
10593 // set default position for snapshot buttons to stop/pause/play buttons
10594 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
10595 if ((*game_buttons_xy[i].dst).x == -1 &&
10596 (*game_buttons_xy[i].dst).y == -1)
10597 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
10599 // --------------------------------------------------------------------------
10600 // dynamic viewports (including playfield margins, borders and alignments)
10601 // --------------------------------------------------------------------------
10603 // dynamic viewports currently only supported for landscape mode
10604 int display_width = MAX(video.display_width, video.display_height);
10605 int display_height = MIN(video.display_width, video.display_height);
10607 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
10609 struct RectWithBorder *vp_window = &viewport.window[i];
10610 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
10611 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
10612 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
10613 boolean dynamic_window_width = (vp_window->min_width != -1);
10614 boolean dynamic_window_height = (vp_window->min_height != -1);
10615 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
10616 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
10618 // adjust window size if min/max width/height is specified
10620 if (vp_window->min_width != -1)
10622 int window_width = display_width;
10624 // when using static window height, use aspect ratio of display
10625 if (vp_window->min_height == -1)
10626 window_width = vp_window->height * display_width / display_height;
10628 vp_window->width = MAX(vp_window->min_width, window_width);
10631 if (vp_window->min_height != -1)
10633 int window_height = display_height;
10635 // when using static window width, use aspect ratio of display
10636 if (vp_window->min_width == -1)
10637 window_height = vp_window->width * display_height / display_width;
10639 vp_window->height = MAX(vp_window->min_height, window_height);
10642 if (vp_window->max_width != -1)
10643 vp_window->width = MIN(vp_window->width, vp_window->max_width);
10645 if (vp_window->max_height != -1)
10646 vp_window->height = MIN(vp_window->height, vp_window->max_height);
10648 int playfield_width = vp_window->width;
10649 int playfield_height = vp_window->height;
10651 // adjust playfield size and position according to specified margins
10653 playfield_width -= vp_playfield->margin_left;
10654 playfield_width -= vp_playfield->margin_right;
10656 playfield_height -= vp_playfield->margin_top;
10657 playfield_height -= vp_playfield->margin_bottom;
10659 // adjust playfield size if min/max width/height is specified
10661 if (vp_playfield->min_width != -1)
10662 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
10664 if (vp_playfield->min_height != -1)
10665 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
10667 if (vp_playfield->max_width != -1)
10668 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
10670 if (vp_playfield->max_height != -1)
10671 vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
10673 // adjust playfield position according to specified alignment
10675 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
10676 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
10677 else if (vp_playfield->align == ALIGN_CENTER)
10678 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
10679 else if (vp_playfield->align == ALIGN_RIGHT)
10680 vp_playfield->x += playfield_width - vp_playfield->width;
10682 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
10683 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
10684 else if (vp_playfield->valign == VALIGN_MIDDLE)
10685 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
10686 else if (vp_playfield->valign == VALIGN_BOTTOM)
10687 vp_playfield->y += playfield_height - vp_playfield->height;
10689 vp_playfield->x += vp_playfield->margin_left;
10690 vp_playfield->y += vp_playfield->margin_top;
10692 // adjust individual playfield borders if only default border is specified
10694 if (vp_playfield->border_left == -1)
10695 vp_playfield->border_left = vp_playfield->border_size;
10696 if (vp_playfield->border_right == -1)
10697 vp_playfield->border_right = vp_playfield->border_size;
10698 if (vp_playfield->border_top == -1)
10699 vp_playfield->border_top = vp_playfield->border_size;
10700 if (vp_playfield->border_bottom == -1)
10701 vp_playfield->border_bottom = vp_playfield->border_size;
10703 // set dynamic playfield borders if borders are specified as undefined
10704 // (but only if window size was dynamic and playfield size was static)
10706 if (dynamic_window_width && !dynamic_playfield_width)
10708 if (vp_playfield->border_left == -1)
10710 vp_playfield->border_left = (vp_playfield->x -
10711 vp_playfield->margin_left);
10712 vp_playfield->x -= vp_playfield->border_left;
10713 vp_playfield->width += vp_playfield->border_left;
10716 if (vp_playfield->border_right == -1)
10718 vp_playfield->border_right = (vp_window->width -
10720 vp_playfield->width -
10721 vp_playfield->margin_right);
10722 vp_playfield->width += vp_playfield->border_right;
10726 if (dynamic_window_height && !dynamic_playfield_height)
10728 if (vp_playfield->border_top == -1)
10730 vp_playfield->border_top = (vp_playfield->y -
10731 vp_playfield->margin_top);
10732 vp_playfield->y -= vp_playfield->border_top;
10733 vp_playfield->height += vp_playfield->border_top;
10736 if (vp_playfield->border_bottom == -1)
10738 vp_playfield->border_bottom = (vp_window->height -
10740 vp_playfield->height -
10741 vp_playfield->margin_bottom);
10742 vp_playfield->height += vp_playfield->border_bottom;
10746 // adjust playfield size to be a multiple of a defined alignment tile size
10748 int align_size = vp_playfield->align_size;
10749 int playfield_xtiles = vp_playfield->width / align_size;
10750 int playfield_ytiles = vp_playfield->height / align_size;
10751 int playfield_width_corrected = playfield_xtiles * align_size;
10752 int playfield_height_corrected = playfield_ytiles * align_size;
10753 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
10754 i == GFX_SPECIAL_ARG_EDITOR);
10756 if (is_playfield_mode &&
10757 dynamic_playfield_width &&
10758 vp_playfield->width != playfield_width_corrected)
10760 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
10762 vp_playfield->width = playfield_width_corrected;
10764 if (vp_playfield->align == ALIGN_LEFT)
10766 vp_playfield->border_left += playfield_xdiff;
10768 else if (vp_playfield->align == ALIGN_RIGHT)
10770 vp_playfield->border_right += playfield_xdiff;
10772 else if (vp_playfield->align == ALIGN_CENTER)
10774 int border_left_diff = playfield_xdiff / 2;
10775 int border_right_diff = playfield_xdiff - border_left_diff;
10777 vp_playfield->border_left += border_left_diff;
10778 vp_playfield->border_right += border_right_diff;
10782 if (is_playfield_mode &&
10783 dynamic_playfield_height &&
10784 vp_playfield->height != playfield_height_corrected)
10786 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
10788 vp_playfield->height = playfield_height_corrected;
10790 if (vp_playfield->valign == VALIGN_TOP)
10792 vp_playfield->border_top += playfield_ydiff;
10794 else if (vp_playfield->align == VALIGN_BOTTOM)
10796 vp_playfield->border_right += playfield_ydiff;
10798 else if (vp_playfield->align == VALIGN_MIDDLE)
10800 int border_top_diff = playfield_ydiff / 2;
10801 int border_bottom_diff = playfield_ydiff - border_top_diff;
10803 vp_playfield->border_top += border_top_diff;
10804 vp_playfield->border_bottom += border_bottom_diff;
10808 // adjust door positions according to specified alignment
10810 for (j = 0; j < 2; j++)
10812 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
10814 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
10815 vp_door->x = ALIGNED_VP_XPOS(vp_door);
10816 else if (vp_door->align == ALIGN_CENTER)
10817 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
10818 else if (vp_door->align == ALIGN_RIGHT)
10819 vp_door->x += vp_window->width - vp_door->width;
10821 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
10822 vp_door->y = ALIGNED_VP_YPOS(vp_door);
10823 else if (vp_door->valign == VALIGN_MIDDLE)
10824 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
10825 else if (vp_door->valign == VALIGN_BOTTOM)
10826 vp_door->y += vp_window->height - vp_door->height;
10831 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
10835 struct XYTileSize *dst, *src;
10838 editor_buttons_xy[] =
10841 &editor.button.element_left, &editor.palette.element_left,
10842 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
10845 &editor.button.element_middle, &editor.palette.element_middle,
10846 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
10849 &editor.button.element_right, &editor.palette.element_right,
10850 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
10857 // set default position for element buttons to element graphics
10858 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
10860 if ((*editor_buttons_xy[i].dst).x == -1 &&
10861 (*editor_buttons_xy[i].dst).y == -1)
10863 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
10865 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
10867 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
10871 // adjust editor palette rows and columns if specified to be dynamic
10873 if (editor.palette.cols == -1)
10875 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
10876 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
10877 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
10879 editor.palette.cols = (vp_width - sc_width) / bt_width;
10881 if (editor.palette.x == -1)
10883 int palette_width = editor.palette.cols * bt_width + sc_width;
10885 editor.palette.x = (vp_width - palette_width) / 2;
10889 if (editor.palette.rows == -1)
10891 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
10892 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
10893 int tx_height = getFontHeight(FONT_TEXT_2);
10895 editor.palette.rows = (vp_height - tx_height) / bt_height;
10897 if (editor.palette.y == -1)
10899 int palette_height = editor.palette.rows * bt_height + tx_height;
10901 editor.palette.y = (vp_height - palette_height) / 2;
10906 static void LoadMenuDesignSettingsFromFilename(char *filename)
10908 static struct TitleFadingInfo tfi;
10909 static struct TitleMessageInfo tmi;
10910 static struct TokenInfo title_tokens[] =
10912 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
10913 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
10914 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
10915 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
10916 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
10920 static struct TokenInfo titlemessage_tokens[] =
10922 { TYPE_INTEGER, &tmi.x, ".x" },
10923 { TYPE_INTEGER, &tmi.y, ".y" },
10924 { TYPE_INTEGER, &tmi.width, ".width" },
10925 { TYPE_INTEGER, &tmi.height, ".height" },
10926 { TYPE_INTEGER, &tmi.chars, ".chars" },
10927 { TYPE_INTEGER, &tmi.lines, ".lines" },
10928 { TYPE_INTEGER, &tmi.align, ".align" },
10929 { TYPE_INTEGER, &tmi.valign, ".valign" },
10930 { TYPE_INTEGER, &tmi.font, ".font" },
10931 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
10932 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
10933 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
10934 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
10935 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
10936 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
10937 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
10938 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
10939 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
10945 struct TitleFadingInfo *info;
10950 // initialize first titles from "enter screen" definitions, if defined
10951 { &title_initial_first_default, "menu.enter_screen.TITLE" },
10952 { &title_first_default, "menu.enter_screen.TITLE" },
10954 // initialize title screens from "next screen" definitions, if defined
10955 { &title_initial_default, "menu.next_screen.TITLE" },
10956 { &title_default, "menu.next_screen.TITLE" },
10962 struct TitleMessageInfo *array;
10965 titlemessage_arrays[] =
10967 // initialize first titles from "enter screen" definitions, if defined
10968 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
10969 { titlescreen_first, "menu.enter_screen.TITLE" },
10970 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
10971 { titlemessage_first, "menu.enter_screen.TITLE" },
10973 // initialize titles from "next screen" definitions, if defined
10974 { titlescreen_initial, "menu.next_screen.TITLE" },
10975 { titlescreen, "menu.next_screen.TITLE" },
10976 { titlemessage_initial, "menu.next_screen.TITLE" },
10977 { titlemessage, "menu.next_screen.TITLE" },
10979 // overwrite titles with title definitions, if defined
10980 { titlescreen_initial_first, "[title_initial]" },
10981 { titlescreen_first, "[title]" },
10982 { titlemessage_initial_first, "[title_initial]" },
10983 { titlemessage_first, "[title]" },
10985 { titlescreen_initial, "[title_initial]" },
10986 { titlescreen, "[title]" },
10987 { titlemessage_initial, "[title_initial]" },
10988 { titlemessage, "[title]" },
10990 // overwrite titles with title screen/message definitions, if defined
10991 { titlescreen_initial_first, "[titlescreen_initial]" },
10992 { titlescreen_first, "[titlescreen]" },
10993 { titlemessage_initial_first, "[titlemessage_initial]" },
10994 { titlemessage_first, "[titlemessage]" },
10996 { titlescreen_initial, "[titlescreen_initial]" },
10997 { titlescreen, "[titlescreen]" },
10998 { titlemessage_initial, "[titlemessage_initial]" },
10999 { titlemessage, "[titlemessage]" },
11003 SetupFileHash *setup_file_hash;
11006 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11009 // the following initializes hierarchical values from dynamic configuration
11011 // special case: initialize with default values that may be overwritten
11012 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
11013 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11015 struct TokenIntPtrInfo menu_config[] =
11017 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
11018 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
11019 { "menu.list_size", &menu.list_size[i] }
11022 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11024 char *token = menu_config[j].token;
11025 char *value = getHashEntry(setup_file_hash, token);
11028 *menu_config[j].value = get_integer_from_string(value);
11032 // special case: initialize with default values that may be overwritten
11033 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
11034 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
11036 struct TokenIntPtrInfo menu_config[] =
11038 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
11039 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
11040 { "menu.list_size.INFO", &menu.list_size_info[i] }
11043 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11045 char *token = menu_config[j].token;
11046 char *value = getHashEntry(setup_file_hash, token);
11049 *menu_config[j].value = get_integer_from_string(value);
11053 // special case: initialize with default values that may be overwritten
11054 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
11055 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
11057 struct TokenIntPtrInfo menu_config[] =
11059 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
11060 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
11063 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11065 char *token = menu_config[j].token;
11066 char *value = getHashEntry(setup_file_hash, token);
11069 *menu_config[j].value = get_integer_from_string(value);
11073 // special case: initialize with default values that may be overwritten
11074 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
11075 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
11077 struct TokenIntPtrInfo menu_config[] =
11079 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
11080 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
11081 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
11082 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
11083 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
11084 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
11085 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
11086 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
11087 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
11090 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11092 char *token = menu_config[j].token;
11093 char *value = getHashEntry(setup_file_hash, token);
11096 *menu_config[j].value = get_integer_from_string(value);
11100 // special case: initialize with default values that may be overwritten
11101 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11102 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11104 struct TokenIntPtrInfo menu_config[] =
11106 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
11107 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
11108 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
11109 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
11110 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
11111 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
11112 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
11113 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
11114 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
11117 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11119 char *token = menu_config[j].token;
11120 char *value = getHashEntry(setup_file_hash, token);
11123 *menu_config[j].value = get_token_parameter_value(token, value);
11127 // special case: initialize with default values that may be overwritten
11128 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
11129 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11133 char *token_prefix;
11134 struct RectWithBorder *struct_ptr;
11138 { "viewport.window", &viewport.window[i] },
11139 { "viewport.playfield", &viewport.playfield[i] },
11140 { "viewport.door_1", &viewport.door_1[i] },
11141 { "viewport.door_2", &viewport.door_2[i] }
11144 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
11146 struct TokenIntPtrInfo vp_config[] =
11148 { ".x", &vp_struct[j].struct_ptr->x },
11149 { ".y", &vp_struct[j].struct_ptr->y },
11150 { ".width", &vp_struct[j].struct_ptr->width },
11151 { ".height", &vp_struct[j].struct_ptr->height },
11152 { ".min_width", &vp_struct[j].struct_ptr->min_width },
11153 { ".min_height", &vp_struct[j].struct_ptr->min_height },
11154 { ".max_width", &vp_struct[j].struct_ptr->max_width },
11155 { ".max_height", &vp_struct[j].struct_ptr->max_height },
11156 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
11157 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
11158 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
11159 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
11160 { ".border_left", &vp_struct[j].struct_ptr->border_left },
11161 { ".border_right", &vp_struct[j].struct_ptr->border_right },
11162 { ".border_top", &vp_struct[j].struct_ptr->border_top },
11163 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
11164 { ".border_size", &vp_struct[j].struct_ptr->border_size },
11165 { ".align_size", &vp_struct[j].struct_ptr->align_size },
11166 { ".align", &vp_struct[j].struct_ptr->align },
11167 { ".valign", &vp_struct[j].struct_ptr->valign }
11170 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
11172 char *token = getStringCat2(vp_struct[j].token_prefix,
11173 vp_config[k].token);
11174 char *value = getHashEntry(setup_file_hash, token);
11177 *vp_config[k].value = get_token_parameter_value(token, value);
11184 // special case: initialize with default values that may be overwritten
11185 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
11186 for (i = 0; title_info[i].info != NULL; i++)
11188 struct TitleFadingInfo *info = title_info[i].info;
11189 char *base_token = title_info[i].text;
11191 for (j = 0; title_tokens[j].type != -1; j++)
11193 char *token = getStringCat2(base_token, title_tokens[j].text);
11194 char *value = getHashEntry(setup_file_hash, token);
11198 int parameter_value = get_token_parameter_value(token, value);
11202 *(int *)title_tokens[j].value = (int)parameter_value;
11211 // special case: initialize with default values that may be overwritten
11212 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11213 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
11215 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
11216 char *base_token = titlemessage_arrays[i].text;
11218 for (j = 0; titlemessage_tokens[j].type != -1; j++)
11220 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
11221 char *value = getHashEntry(setup_file_hash, token);
11225 int parameter_value = get_token_parameter_value(token, value);
11227 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
11231 if (titlemessage_tokens[j].type == TYPE_INTEGER)
11232 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
11234 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
11244 // special case: check if network and preview player positions are redefined,
11245 // to compare this later against the main menu level preview being redefined
11246 struct TokenIntPtrInfo menu_config_players[] =
11248 { "main.network_players.x", &menu.main.network_players.redefined },
11249 { "main.network_players.y", &menu.main.network_players.redefined },
11250 { "main.preview_players.x", &menu.main.preview_players.redefined },
11251 { "main.preview_players.y", &menu.main.preview_players.redefined },
11252 { "preview.x", &preview.redefined },
11253 { "preview.y", &preview.redefined }
11256 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
11257 *menu_config_players[i].value = FALSE;
11259 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
11260 if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
11261 *menu_config_players[i].value = TRUE;
11263 // read (and overwrite with) values that may be specified in config file
11264 for (i = 0; image_config_vars[i].token != NULL; i++)
11266 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
11268 // (ignore definitions set to "[DEFAULT]" which are already initialized)
11269 if (value != NULL && !strEqual(value, ARG_DEFAULT))
11270 *image_config_vars[i].value =
11271 get_token_parameter_value(image_config_vars[i].token, value);
11274 freeSetupFileHash(setup_file_hash);
11277 void LoadMenuDesignSettings(void)
11279 char *filename_base = UNDEFINED_FILENAME, *filename_local;
11281 InitMenuDesignSettings_Static();
11282 InitMenuDesignSettings_SpecialPreProcessing();
11284 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
11286 // first look for special settings configured in level series config
11287 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
11289 if (fileExists(filename_base))
11290 LoadMenuDesignSettingsFromFilename(filename_base);
11293 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11295 if (filename_local != NULL && !strEqual(filename_base, filename_local))
11296 LoadMenuDesignSettingsFromFilename(filename_local);
11298 InitMenuDesignSettings_SpecialPostProcessing();
11301 void LoadMenuDesignSettings_AfterGraphics(void)
11303 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
11306 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
11308 char *filename = getEditorSetupFilename();
11309 SetupFileList *setup_file_list, *list;
11310 SetupFileHash *element_hash;
11311 int num_unknown_tokens = 0;
11314 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
11317 element_hash = newSetupFileHash();
11319 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11320 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
11322 // determined size may be larger than needed (due to unknown elements)
11324 for (list = setup_file_list; list != NULL; list = list->next)
11327 // add space for up to 3 more elements for padding that may be needed
11328 *num_elements += 3;
11330 // free memory for old list of elements, if needed
11331 checked_free(*elements);
11333 // allocate memory for new list of elements
11334 *elements = checked_malloc(*num_elements * sizeof(int));
11337 for (list = setup_file_list; list != NULL; list = list->next)
11339 char *value = getHashEntry(element_hash, list->token);
11341 if (value == NULL) // try to find obsolete token mapping
11343 char *mapped_token = get_mapped_token(list->token);
11345 if (mapped_token != NULL)
11347 value = getHashEntry(element_hash, mapped_token);
11349 free(mapped_token);
11355 (*elements)[(*num_elements)++] = atoi(value);
11359 if (num_unknown_tokens == 0)
11362 Warn("unknown token(s) found in config file:");
11363 Warn("- config file: '%s'", filename);
11365 num_unknown_tokens++;
11368 Warn("- token: '%s'", list->token);
11372 if (num_unknown_tokens > 0)
11375 while (*num_elements % 4) // pad with empty elements, if needed
11376 (*elements)[(*num_elements)++] = EL_EMPTY;
11378 freeSetupFileList(setup_file_list);
11379 freeSetupFileHash(element_hash);
11382 for (i = 0; i < *num_elements; i++)
11383 Debug("editor", "element '%s' [%d]\n",
11384 element_info[(*elements)[i]].token_name, (*elements)[i]);
11388 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
11391 SetupFileHash *setup_file_hash = NULL;
11392 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
11393 char *filename_music, *filename_prefix, *filename_info;
11399 token_to_value_ptr[] =
11401 { "title_header", &tmp_music_file_info.title_header },
11402 { "artist_header", &tmp_music_file_info.artist_header },
11403 { "album_header", &tmp_music_file_info.album_header },
11404 { "year_header", &tmp_music_file_info.year_header },
11406 { "title", &tmp_music_file_info.title },
11407 { "artist", &tmp_music_file_info.artist },
11408 { "album", &tmp_music_file_info.album },
11409 { "year", &tmp_music_file_info.year },
11415 filename_music = (is_sound ? getCustomSoundFilename(basename) :
11416 getCustomMusicFilename(basename));
11418 if (filename_music == NULL)
11421 // ---------- try to replace file extension ----------
11423 filename_prefix = getStringCopy(filename_music);
11424 if (strrchr(filename_prefix, '.') != NULL)
11425 *strrchr(filename_prefix, '.') = '\0';
11426 filename_info = getStringCat2(filename_prefix, ".txt");
11428 if (fileExists(filename_info))
11429 setup_file_hash = loadSetupFileHash(filename_info);
11431 free(filename_prefix);
11432 free(filename_info);
11434 if (setup_file_hash == NULL)
11436 // ---------- try to add file extension ----------
11438 filename_prefix = getStringCopy(filename_music);
11439 filename_info = getStringCat2(filename_prefix, ".txt");
11441 if (fileExists(filename_info))
11442 setup_file_hash = loadSetupFileHash(filename_info);
11444 free(filename_prefix);
11445 free(filename_info);
11448 if (setup_file_hash == NULL)
11451 // ---------- music file info found ----------
11453 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
11455 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
11457 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
11459 *token_to_value_ptr[i].value_ptr =
11460 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
11463 tmp_music_file_info.basename = getStringCopy(basename);
11464 tmp_music_file_info.music = music;
11465 tmp_music_file_info.is_sound = is_sound;
11467 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
11468 *new_music_file_info = tmp_music_file_info;
11470 return new_music_file_info;
11473 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
11475 return get_music_file_info_ext(basename, music, FALSE);
11478 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
11480 return get_music_file_info_ext(basename, sound, TRUE);
11483 static boolean music_info_listed_ext(struct MusicFileInfo *list,
11484 char *basename, boolean is_sound)
11486 for (; list != NULL; list = list->next)
11487 if (list->is_sound == is_sound && strEqual(list->basename, basename))
11493 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
11495 return music_info_listed_ext(list, basename, FALSE);
11498 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
11500 return music_info_listed_ext(list, basename, TRUE);
11503 void LoadMusicInfo(void)
11505 char *music_directory = getCustomMusicDirectory();
11506 int num_music = getMusicListSize();
11507 int num_music_noconf = 0;
11508 int num_sounds = getSoundListSize();
11510 DirectoryEntry *dir_entry;
11511 struct FileInfo *music, *sound;
11512 struct MusicFileInfo *next, **new;
11515 while (music_file_info != NULL)
11517 next = music_file_info->next;
11519 checked_free(music_file_info->basename);
11521 checked_free(music_file_info->title_header);
11522 checked_free(music_file_info->artist_header);
11523 checked_free(music_file_info->album_header);
11524 checked_free(music_file_info->year_header);
11526 checked_free(music_file_info->title);
11527 checked_free(music_file_info->artist);
11528 checked_free(music_file_info->album);
11529 checked_free(music_file_info->year);
11531 free(music_file_info);
11533 music_file_info = next;
11536 new = &music_file_info;
11538 for (i = 0; i < num_music; i++)
11540 music = getMusicListEntry(i);
11542 if (music->filename == NULL)
11545 if (strEqual(music->filename, UNDEFINED_FILENAME))
11548 // a configured file may be not recognized as music
11549 if (!FileIsMusic(music->filename))
11552 if (!music_info_listed(music_file_info, music->filename))
11554 *new = get_music_file_info(music->filename, i);
11557 new = &(*new)->next;
11561 if ((dir = openDirectory(music_directory)) == NULL)
11563 Warn("cannot read music directory '%s'", music_directory);
11568 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
11570 char *basename = dir_entry->basename;
11571 boolean music_already_used = FALSE;
11574 // skip all music files that are configured in music config file
11575 for (i = 0; i < num_music; i++)
11577 music = getMusicListEntry(i);
11579 if (music->filename == NULL)
11582 if (strEqual(basename, music->filename))
11584 music_already_used = TRUE;
11589 if (music_already_used)
11592 if (!FileIsMusic(dir_entry->filename))
11595 if (!music_info_listed(music_file_info, basename))
11597 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
11600 new = &(*new)->next;
11603 num_music_noconf++;
11606 closeDirectory(dir);
11608 for (i = 0; i < num_sounds; i++)
11610 sound = getSoundListEntry(i);
11612 if (sound->filename == NULL)
11615 if (strEqual(sound->filename, UNDEFINED_FILENAME))
11618 // a configured file may be not recognized as sound
11619 if (!FileIsSound(sound->filename))
11622 if (!sound_info_listed(music_file_info, sound->filename))
11624 *new = get_sound_file_info(sound->filename, i);
11626 new = &(*new)->next;
11631 static void add_helpanim_entry(int element, int action, int direction,
11632 int delay, int *num_list_entries)
11634 struct HelpAnimInfo *new_list_entry;
11635 (*num_list_entries)++;
11638 checked_realloc(helpanim_info,
11639 *num_list_entries * sizeof(struct HelpAnimInfo));
11640 new_list_entry = &helpanim_info[*num_list_entries - 1];
11642 new_list_entry->element = element;
11643 new_list_entry->action = action;
11644 new_list_entry->direction = direction;
11645 new_list_entry->delay = delay;
11648 static void print_unknown_token(char *filename, char *token, int token_nr)
11653 Warn("unknown token(s) found in config file:");
11654 Warn("- config file: '%s'", filename);
11657 Warn("- token: '%s'", token);
11660 static void print_unknown_token_end(int token_nr)
11666 void LoadHelpAnimInfo(void)
11668 char *filename = getHelpAnimFilename();
11669 SetupFileList *setup_file_list = NULL, *list;
11670 SetupFileHash *element_hash, *action_hash, *direction_hash;
11671 int num_list_entries = 0;
11672 int num_unknown_tokens = 0;
11675 if (fileExists(filename))
11676 setup_file_list = loadSetupFileList(filename);
11678 if (setup_file_list == NULL)
11680 // use reliable default values from static configuration
11681 SetupFileList *insert_ptr;
11683 insert_ptr = setup_file_list =
11684 newSetupFileList(helpanim_config[0].token,
11685 helpanim_config[0].value);
11687 for (i = 1; helpanim_config[i].token; i++)
11688 insert_ptr = addListEntry(insert_ptr,
11689 helpanim_config[i].token,
11690 helpanim_config[i].value);
11693 element_hash = newSetupFileHash();
11694 action_hash = newSetupFileHash();
11695 direction_hash = newSetupFileHash();
11697 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
11698 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
11700 for (i = 0; i < NUM_ACTIONS; i++)
11701 setHashEntry(action_hash, element_action_info[i].suffix,
11702 i_to_a(element_action_info[i].value));
11704 // do not store direction index (bit) here, but direction value!
11705 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
11706 setHashEntry(direction_hash, element_direction_info[i].suffix,
11707 i_to_a(1 << element_direction_info[i].value));
11709 for (list = setup_file_list; list != NULL; list = list->next)
11711 char *element_token, *action_token, *direction_token;
11712 char *element_value, *action_value, *direction_value;
11713 int delay = atoi(list->value);
11715 if (strEqual(list->token, "end"))
11717 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
11722 /* first try to break element into element/action/direction parts;
11723 if this does not work, also accept combined "element[.act][.dir]"
11724 elements (like "dynamite.active"), which are unique elements */
11726 if (strchr(list->token, '.') == NULL) // token contains no '.'
11728 element_value = getHashEntry(element_hash, list->token);
11729 if (element_value != NULL) // element found
11730 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11731 &num_list_entries);
11734 // no further suffixes found -- this is not an element
11735 print_unknown_token(filename, list->token, num_unknown_tokens++);
11741 // token has format "<prefix>.<something>"
11743 action_token = strchr(list->token, '.'); // suffix may be action ...
11744 direction_token = action_token; // ... or direction
11746 element_token = getStringCopy(list->token);
11747 *strchr(element_token, '.') = '\0';
11749 element_value = getHashEntry(element_hash, element_token);
11751 if (element_value == NULL) // this is no element
11753 element_value = getHashEntry(element_hash, list->token);
11754 if (element_value != NULL) // combined element found
11755 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11756 &num_list_entries);
11758 print_unknown_token(filename, list->token, num_unknown_tokens++);
11760 free(element_token);
11765 action_value = getHashEntry(action_hash, action_token);
11767 if (action_value != NULL) // action found
11769 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
11770 &num_list_entries);
11772 free(element_token);
11777 direction_value = getHashEntry(direction_hash, direction_token);
11779 if (direction_value != NULL) // direction found
11781 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
11782 &num_list_entries);
11784 free(element_token);
11789 if (strchr(action_token + 1, '.') == NULL)
11791 // no further suffixes found -- this is not an action nor direction
11793 element_value = getHashEntry(element_hash, list->token);
11794 if (element_value != NULL) // combined element found
11795 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11796 &num_list_entries);
11798 print_unknown_token(filename, list->token, num_unknown_tokens++);
11800 free(element_token);
11805 // token has format "<prefix>.<suffix>.<something>"
11807 direction_token = strchr(action_token + 1, '.');
11809 action_token = getStringCopy(action_token);
11810 *strchr(action_token + 1, '.') = '\0';
11812 action_value = getHashEntry(action_hash, action_token);
11814 if (action_value == NULL) // this is no action
11816 element_value = getHashEntry(element_hash, list->token);
11817 if (element_value != NULL) // combined element found
11818 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11819 &num_list_entries);
11821 print_unknown_token(filename, list->token, num_unknown_tokens++);
11823 free(element_token);
11824 free(action_token);
11829 direction_value = getHashEntry(direction_hash, direction_token);
11831 if (direction_value != NULL) // direction found
11833 add_helpanim_entry(atoi(element_value), atoi(action_value),
11834 atoi(direction_value), delay, &num_list_entries);
11836 free(element_token);
11837 free(action_token);
11842 // this is no direction
11844 element_value = getHashEntry(element_hash, list->token);
11845 if (element_value != NULL) // combined element found
11846 add_helpanim_entry(atoi(element_value), -1, -1, delay,
11847 &num_list_entries);
11849 print_unknown_token(filename, list->token, num_unknown_tokens++);
11851 free(element_token);
11852 free(action_token);
11855 print_unknown_token_end(num_unknown_tokens);
11857 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
11858 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
11860 freeSetupFileList(setup_file_list);
11861 freeSetupFileHash(element_hash);
11862 freeSetupFileHash(action_hash);
11863 freeSetupFileHash(direction_hash);
11866 for (i = 0; i < num_list_entries; i++)
11867 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
11868 EL_NAME(helpanim_info[i].element),
11869 helpanim_info[i].element,
11870 helpanim_info[i].action,
11871 helpanim_info[i].direction,
11872 helpanim_info[i].delay);
11876 void LoadHelpTextInfo(void)
11878 char *filename = getHelpTextFilename();
11881 if (helptext_info != NULL)
11883 freeSetupFileHash(helptext_info);
11884 helptext_info = NULL;
11887 if (fileExists(filename))
11888 helptext_info = loadSetupFileHash(filename);
11890 if (helptext_info == NULL)
11892 // use reliable default values from static configuration
11893 helptext_info = newSetupFileHash();
11895 for (i = 0; helptext_config[i].token; i++)
11896 setHashEntry(helptext_info,
11897 helptext_config[i].token,
11898 helptext_config[i].value);
11902 BEGIN_HASH_ITERATION(helptext_info, itr)
11904 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
11905 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
11907 END_HASH_ITERATION(hash, itr)
11912 // ----------------------------------------------------------------------------
11914 // ----------------------------------------------------------------------------
11916 #define MAX_NUM_CONVERT_LEVELS 1000
11918 void ConvertLevels(void)
11920 static LevelDirTree *convert_leveldir = NULL;
11921 static int convert_level_nr = -1;
11922 static int num_levels_handled = 0;
11923 static int num_levels_converted = 0;
11924 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
11927 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
11928 global.convert_leveldir);
11930 if (convert_leveldir == NULL)
11931 Fail("no such level identifier: '%s'", global.convert_leveldir);
11933 leveldir_current = convert_leveldir;
11935 if (global.convert_level_nr != -1)
11937 convert_leveldir->first_level = global.convert_level_nr;
11938 convert_leveldir->last_level = global.convert_level_nr;
11941 convert_level_nr = convert_leveldir->first_level;
11943 PrintLine("=", 79);
11944 Print("Converting levels\n");
11945 PrintLine("-", 79);
11946 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
11947 Print("Level series name: '%s'\n", convert_leveldir->name);
11948 Print("Level series author: '%s'\n", convert_leveldir->author);
11949 Print("Number of levels: %d\n", convert_leveldir->levels);
11950 PrintLine("=", 79);
11953 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
11954 levels_failed[i] = FALSE;
11956 while (convert_level_nr <= convert_leveldir->last_level)
11958 char *level_filename;
11961 level_nr = convert_level_nr++;
11963 Print("Level %03d: ", level_nr);
11965 LoadLevel(level_nr);
11966 if (level.no_level_file || level.no_valid_file)
11968 Print("(no level)\n");
11972 Print("converting level ... ");
11974 level_filename = getDefaultLevelFilename(level_nr);
11975 new_level = !fileExists(level_filename);
11979 SaveLevel(level_nr);
11981 num_levels_converted++;
11983 Print("converted.\n");
11987 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
11988 levels_failed[level_nr] = TRUE;
11990 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
11993 num_levels_handled++;
11997 PrintLine("=", 79);
11998 Print("Number of levels handled: %d\n", num_levels_handled);
11999 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
12000 (num_levels_handled ?
12001 num_levels_converted * 100 / num_levels_handled : 0));
12002 PrintLine("-", 79);
12003 Print("Summary (for automatic parsing by scripts):\n");
12004 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
12005 convert_leveldir->identifier, num_levels_converted,
12006 num_levels_handled,
12007 (num_levels_handled ?
12008 num_levels_converted * 100 / num_levels_handled : 0));
12010 if (num_levels_handled != num_levels_converted)
12012 Print(", FAILED:");
12013 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
12014 if (levels_failed[i])
12019 PrintLine("=", 79);
12021 CloseAllAndExit(0);
12025 // ----------------------------------------------------------------------------
12026 // create and save images for use in level sketches (raw BMP format)
12027 // ----------------------------------------------------------------------------
12029 void CreateLevelSketchImages(void)
12035 InitElementPropertiesGfxElement();
12037 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
12038 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
12040 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12042 int element = getMappedElement(i);
12043 char basename1[16];
12044 char basename2[16];
12048 sprintf(basename1, "%04d.bmp", i);
12049 sprintf(basename2, "%04ds.bmp", i);
12051 filename1 = getPath2(global.create_images_dir, basename1);
12052 filename2 = getPath2(global.create_images_dir, basename2);
12054 DrawSizedElement(0, 0, element, TILESIZE);
12055 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
12057 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
12058 Fail("cannot save level sketch image file '%s'", filename1);
12060 DrawSizedElement(0, 0, element, MINI_TILESIZE);
12061 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
12063 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
12064 Fail("cannot save level sketch image file '%s'", filename2);
12069 // create corresponding SQL statements (for normal and small images)
12072 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
12073 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
12076 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
12077 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
12079 // optional: create content for forum level sketch demonstration post
12081 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
12084 FreeBitmap(bitmap1);
12085 FreeBitmap(bitmap2);
12088 fprintf(stderr, "\n");
12090 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
12092 CloseAllAndExit(0);
12096 // ----------------------------------------------------------------------------
12097 // create and save images for custom and group elements (raw BMP format)
12098 // ----------------------------------------------------------------------------
12100 void CreateCustomElementImages(char *directory)
12102 char *src_basename = "RocksCE-template.ilbm";
12103 char *dst_basename = "RocksCE.bmp";
12104 char *src_filename = getPath2(directory, src_basename);
12105 char *dst_filename = getPath2(directory, dst_basename);
12106 Bitmap *src_bitmap;
12108 int yoffset_ce = 0;
12109 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
12112 InitVideoDefaults();
12114 ReCreateBitmap(&backbuffer, video.width, video.height);
12116 src_bitmap = LoadImage(src_filename);
12118 bitmap = CreateBitmap(TILEX * 16 * 2,
12119 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
12122 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
12129 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
12130 TILEX * x, TILEY * y + yoffset_ce);
12132 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
12134 TILEX * x + TILEX * 16,
12135 TILEY * y + yoffset_ce);
12137 for (j = 2; j >= 0; j--)
12141 BlitBitmap(src_bitmap, bitmap,
12142 TILEX + c * 7, 0, 6, 10,
12143 TILEX * x + 6 + j * 7,
12144 TILEY * y + 11 + yoffset_ce);
12146 BlitBitmap(src_bitmap, bitmap,
12147 TILEX + c * 8, TILEY, 6, 10,
12148 TILEX * 16 + TILEX * x + 6 + j * 8,
12149 TILEY * y + 10 + yoffset_ce);
12155 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
12162 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
12163 TILEX * x, TILEY * y + yoffset_ge);
12165 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
12167 TILEX * x + TILEX * 16,
12168 TILEY * y + yoffset_ge);
12170 for (j = 1; j >= 0; j--)
12174 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
12175 TILEX * x + 6 + j * 10,
12176 TILEY * y + 11 + yoffset_ge);
12178 BlitBitmap(src_bitmap, bitmap,
12179 TILEX + c * 8, TILEY + 12, 6, 10,
12180 TILEX * 16 + TILEX * x + 10 + j * 8,
12181 TILEY * y + 10 + yoffset_ge);
12187 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
12188 Fail("cannot save CE graphics file '%s'", dst_filename);
12190 FreeBitmap(bitmap);
12192 CloseAllAndExit(0);