1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
59 { LEVEL_FILE_TYPE_RND, "RND" },
60 { LEVEL_FILE_TYPE_BD, "BD" },
61 { LEVEL_FILE_TYPE_EM, "EM" },
62 { LEVEL_FILE_TYPE_SP, "SP" },
63 { LEVEL_FILE_TYPE_DX, "DX" },
64 { LEVEL_FILE_TYPE_SB, "SB" },
65 { LEVEL_FILE_TYPE_DC, "DC" },
70 /* ========================================================================= */
71 /* level file functions */
72 /* ========================================================================= */
74 void setElementChangePages(struct ElementInfo *ei, int change_pages)
76 int change_page_size = sizeof(struct ElementChangeInfo);
78 ei->num_change_pages = MAX(1, change_pages);
81 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
83 if (ei->current_change_page >= ei->num_change_pages)
84 ei->current_change_page = ei->num_change_pages - 1;
86 ei->change = &ei->change_page[ei->current_change_page];
89 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
93 change->can_change = FALSE;
95 change->events = CE_BITMASK_DEFAULT;
97 change->trigger_player = CH_PLAYER_ANY;
98 change->trigger_side = CH_SIDE_ANY;
99 change->trigger_page = CH_PAGE_ANY;
101 change->target_element = EL_EMPTY_SPACE;
103 change->delay_fixed = 0;
104 change->delay_random = 0;
105 change->delay_frames = 1;
107 change->trigger_element = EL_EMPTY_SPACE;
109 change->explode = FALSE;
110 change->use_target_content = FALSE;
111 change->only_if_complete = FALSE;
112 change->use_random_replace = FALSE;
113 change->random_percentage = 100;
114 change->replace_when = CP_WHEN_EMPTY;
116 for (x = 0; x < 3; x++)
117 for (y = 0; y < 3; y++)
118 change->target_content[x][y] = EL_EMPTY_SPACE;
120 change->direct_action = 0;
121 change->other_action = 0;
123 change->pre_change_function = NULL;
124 change->change_function = NULL;
125 change->post_change_function = NULL;
128 static void setLevelInfoToDefaults(struct LevelInfo *level)
130 static boolean clipboard_elements_initialized = FALSE;
133 setLevelInfoToDefaults_EM();
135 level->native_em_level = &native_em_level;
137 level->game_engine_type = GAME_ENGINE_TYPE_RND;
139 level->file_version = FILE_VERSION_ACTUAL;
140 level->game_version = GAME_VERSION_ACTUAL;
142 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
143 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
144 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
146 level->fieldx = STD_LEV_FIELDX;
147 level->fieldy = STD_LEV_FIELDY;
149 for (x = 0; x < MAX_LEV_FIELDX; x++)
150 for (y = 0; y < MAX_LEV_FIELDY; y++)
151 level->field[x][y] = EL_SAND;
154 level->gems_needed = 0;
156 level->amoeba_speed = 10;
158 level->time_magic_wall = 10;
159 level->time_wheel = 10;
160 level->time_light = 10;
161 level->time_timegate = 10;
163 level->amoeba_content = EL_DIAMOND;
165 level->double_speed = FALSE;
166 level->initial_gravity = FALSE;
167 level->em_slippery_gems = FALSE;
168 level->instant_relocation = FALSE;
169 level->can_pass_to_walkable = FALSE;
170 level->grow_into_diggable = TRUE;
172 level->block_last_field = FALSE; /* EM does not block by default */
173 level->sp_block_last_field = TRUE; /* SP blocks the last field */
175 #if 0 /* !!! THIS IS NOT A LEVEL SETTING => LOGIC MOVED TO "game.c" !!! */
176 level->block_delay = 8; /* when blocking, block 8 frames */
177 level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
180 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
181 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
183 level->use_spring_bug = FALSE;
184 level->use_step_counter = FALSE;
186 /* values for the new EMC elements */
187 level->android_move_time = 10;
188 level->android_clone_time = 10;
189 level->ball_random = FALSE;
190 level->ball_state_initial = FALSE;
191 level->ball_time = 10;
192 level->lenses_score = 10;
193 level->magnify_score = 10;
194 level->slurp_score = 10;
195 level->lenses_time = 10;
196 level->magnify_time = 10;
197 level->wind_direction_initial = MV_NO_MOVING;
198 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
199 for (x = 0; x < 3; x++)
200 for (y = 0; y < 3; y++)
201 level->ball_content[i][x][y] = EL_EMPTY;
202 for (i = 0; i < 16; i++)
203 level->android_array[i] = FALSE;
205 level->use_custom_template = FALSE;
207 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
208 level->name[i] = '\0';
209 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
210 level->author[i] = '\0';
212 strcpy(level->name, NAMELESS_LEVEL_NAME);
213 strcpy(level->author, ANONYMOUS_NAME);
215 for (i = 0; i < 4; i++)
217 level->envelope_text[i][0] = '\0';
218 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
219 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
222 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
223 level->score[i] = 10;
225 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
226 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
227 for (x = 0; x < 3; x++)
228 for (y = 0; y < 3; y++)
229 level->yamyam_content[i][x][y] =
230 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
232 level->field[0][0] = EL_PLAYER_1;
233 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
235 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
239 /* never initialize clipboard elements after the very first time */
240 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
243 setElementChangePages(&element_info[element], 1);
244 setElementChangeInfoToDefaults(element_info[element].change);
246 if (IS_CUSTOM_ELEMENT(element) ||
247 IS_GROUP_ELEMENT(element) ||
248 IS_INTERNAL_ELEMENT(element))
250 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
251 element_info[element].description[j] = '\0';
253 if (element_info[element].custom_description != NULL)
254 strncpy(element_info[element].description,
255 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
257 strcpy(element_info[element].description,
258 element_info[element].editor_description);
260 element_info[element].use_gfx_element = FALSE;
261 element_info[element].gfx_element = EL_EMPTY_SPACE;
263 element_info[element].modified_settings = FALSE;
266 if (IS_CUSTOM_ELEMENT(element) ||
267 IS_INTERNAL_ELEMENT(element))
269 element_info[element].access_direction = MV_ALL_DIRECTIONS;
271 element_info[element].collect_score = 10; /* special default */
272 element_info[element].collect_count = 1; /* special default */
274 element_info[element].push_delay_fixed = -1; /* initialize later */
275 element_info[element].push_delay_random = -1; /* initialize later */
276 element_info[element].drop_delay_fixed = 0;
277 element_info[element].drop_delay_random = 0;
278 element_info[element].move_delay_fixed = 0;
279 element_info[element].move_delay_random = 0;
281 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
282 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
283 element_info[element].move_stepsize = TILEX / 8;
285 element_info[element].move_enter_element = EL_EMPTY_SPACE;
286 element_info[element].move_leave_element = EL_EMPTY_SPACE;
287 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
289 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
291 element_info[element].explosion_type = EXPLODES_3X3;
292 element_info[element].explosion_delay = 16;
293 element_info[element].ignition_delay = 8;
295 for (x = 0; x < 3; x++)
296 for (y = 0; y < 3; y++)
297 element_info[element].content[x][y] = EL_EMPTY_SPACE;
299 element_info[element].access_type = 0;
300 element_info[element].access_layer = 0;
301 element_info[element].access_protected = 0;
302 element_info[element].walk_to_action = 0;
303 element_info[element].smash_targets = 0;
304 element_info[element].deadliness = 0;
306 element_info[element].can_explode_by_fire = FALSE;
307 element_info[element].can_explode_smashed = FALSE;
308 element_info[element].can_explode_impact = FALSE;
310 element_info[element].current_change_page = 0;
312 /* start with no properties at all */
313 for (j = 0; j < NUM_EP_BITFIELDS; j++)
314 Properties[element][j] = EP_BITMASK_DEFAULT;
316 /* now set default properties */
317 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
320 if (IS_GROUP_ELEMENT(element) ||
321 IS_INTERNAL_ELEMENT(element))
323 /* initialize memory for list of elements in group */
324 if (element_info[element].group == NULL)
325 element_info[element].group =
326 checked_malloc(sizeof(struct ElementGroupInfo));
328 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
329 element_info[element].group->element[j] = EL_EMPTY_SPACE;
331 /* default: only one element in group */
332 element_info[element].group->num_elements = 1;
334 element_info[element].group->choice_mode = ANIM_RANDOM;
338 clipboard_elements_initialized = TRUE;
340 BorderElement = EL_STEELWALL;
342 level->no_valid_file = FALSE;
344 level->changed = FALSE;
346 if (leveldir_current == NULL) /* only when dumping level */
349 /* try to determine better author name than 'anonymous' */
350 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
352 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
353 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
357 switch (LEVELCLASS(leveldir_current))
359 case LEVELCLASS_TUTORIAL:
360 strcpy(level->author, PROGRAM_AUTHOR_STRING);
363 case LEVELCLASS_CONTRIB:
364 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
365 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
368 case LEVELCLASS_PRIVATE:
369 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
370 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
374 /* keep default value */
380 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
382 level_file_info->nr = 0;
383 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
384 level_file_info->packed = FALSE;
385 level_file_info->basename = NULL;
386 level_file_info->filename = NULL;
389 static void ActivateLevelTemplate()
391 /* Currently there is no special action needed to activate the template
392 data, because 'element_info' and 'Properties' overwrite the original
393 level data, while all other variables do not change. */
396 static char *getLevelFilenameFromBasename(char *basename)
398 static char *filename = NULL;
400 checked_free(filename);
402 filename = getPath2(getCurrentLevelDir(), basename);
407 static int getFileTypeFromBasename(char *basename)
409 static char *filename = NULL;
410 struct stat file_status;
412 /* ---------- try to determine file type from filename ---------- */
414 /* check for typical filename of a Supaplex level package file */
415 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
416 strncmp(basename, "LEVELS.D", 8) == 0))
417 return LEVEL_FILE_TYPE_SP;
419 /* ---------- try to determine file type from filesize ---------- */
421 checked_free(filename);
422 filename = getPath2(getCurrentLevelDir(), basename);
424 if (stat(filename, &file_status) == 0)
426 /* check for typical filesize of a Supaplex level package file */
427 if (file_status.st_size == 170496)
428 return LEVEL_FILE_TYPE_SP;
431 return LEVEL_FILE_TYPE_UNKNOWN;
434 static char *getSingleLevelBasename(int nr)
436 static char basename[MAX_FILENAME_LEN];
439 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
441 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
446 static char *getPackedLevelBasename(int type)
448 static char basename[MAX_FILENAME_LEN];
449 char *directory = getCurrentLevelDir();
451 struct dirent *dir_entry;
453 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
455 if ((dir = opendir(directory)) == NULL)
457 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
462 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
464 char *entry_basename = dir_entry->d_name;
465 int entry_type = getFileTypeFromBasename(entry_basename);
467 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
469 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
472 strcpy(basename, entry_basename);
484 static char *getSingleLevelFilename(int nr)
486 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
490 static char *getPackedLevelFilename(int type)
492 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
496 char *getDefaultLevelFilename(int nr)
498 return getSingleLevelFilename(nr);
502 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
507 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
508 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
512 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
513 int type, char *format, ...)
515 static char basename[MAX_FILENAME_LEN];
518 va_start(ap, format);
519 vsprintf(basename, format, ap);
524 lfi->basename = basename;
525 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
528 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
533 lfi->basename = getPackedLevelBasename(lfi->type);
534 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
537 static int getFiletypeFromID(char *filetype_id)
539 char *filetype_id_lower;
540 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
543 if (filetype_id == NULL)
544 return LEVEL_FILE_TYPE_UNKNOWN;
546 filetype_id_lower = getStringToLower(filetype_id);
548 for (i = 0; filetype_id_list[i].id != NULL; i++)
550 char *id_lower = getStringToLower(filetype_id_list[i].id);
552 if (strcmp(filetype_id_lower, id_lower) == 0)
553 filetype = filetype_id_list[i].filetype;
557 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
561 free(filetype_id_lower);
567 static void OLD_determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
569 /* special case: level number is negative => check for level template file */
572 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
577 if (leveldir_current->level_filename != NULL)
579 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
581 /* check for file name/pattern specified in "levelinfo.conf" */
582 setLevelFileInfo_SingleLevelFilename(lfi, filetype);
584 if (fileExists(lfi->filename))
588 /* check for native Rocks'n'Diamonds level file */
589 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
590 if (fileExists(lfi->filename))
593 /* check for classic Emerald Mine level file */
594 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
595 if (fileExists(lfi->filename))
598 /* check for various packed level file formats */
599 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
600 if (fileExists(lfi->filename))
603 /* no known level file found -- try to use default values */
604 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
608 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
612 /* special case: level number is negative => check for level template file */
615 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
616 "template.%s", LEVELFILE_EXTENSION);
618 /* no fallback if template file not existing */
622 /* special case: check for file name/pattern specified in "levelinfo.conf" */
623 if (leveldir_current->level_filename != NULL)
625 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
627 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
628 leveldir_current->level_filename, nr);
629 if (fileExists(lfi->filename))
633 /* check for native Rocks'n'Diamonds level file */
634 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
635 "%03d.%s", nr, LEVELFILE_EXTENSION);
636 if (fileExists(lfi->filename))
639 /* check for Emerald Mine level file (V1) */
640 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
641 'a' + (nr / 10) % 26, '0' + nr % 10);
642 if (fileExists(lfi->filename))
644 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
645 'A' + (nr / 10) % 26, '0' + nr % 10);
646 if (fileExists(lfi->filename))
649 /* check for Emerald Mine level file (V2 to V5) */
650 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
651 if (fileExists(lfi->filename))
654 /* check for Emerald Mine level file (V6 / single mode) */
655 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
656 if (fileExists(lfi->filename))
658 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
659 if (fileExists(lfi->filename))
662 /* check for Emerald Mine level file (V6 / teamwork mode) */
663 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
664 if (fileExists(lfi->filename))
666 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
667 if (fileExists(lfi->filename))
670 /* check for various packed level file formats */
671 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
672 if (fileExists(lfi->filename))
675 /* no known level file found -- use default values (and fail later) */
676 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
677 "%03d.%s", nr, LEVELFILE_EXTENSION);
680 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
682 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
683 lfi->type = getFileTypeFromBasename(lfi->basename);
687 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
689 /* always start with reliable default values */
690 setFileInfoToDefaults(level_file_info);
692 level_file_info->nr = nr; /* set requested level number */
694 determineLevelFileInfo_Filename(level_file_info);
695 determineLevelFileInfo_Filetype(level_file_info);
700 static struct LevelFileInfo *getLevelFileInfo(int nr)
702 static struct LevelFileInfo level_file_info;
704 /* always start with reliable default values */
705 setFileInfoToDefaults(&level_file_info);
707 level_file_info.nr = nr; /* set requested level number */
709 determineLevelFileInfo_Filename(&level_file_info);
710 determineLevelFileInfo_Filetype(&level_file_info);
712 return &level_file_info;
716 /* ------------------------------------------------------------------------- */
717 /* functions for loading R'n'D level */
718 /* ------------------------------------------------------------------------- */
720 int getMappedElement(int element)
722 /* remap some (historic, now obsolete) elements */
727 case EL_PLAYER_OBSOLETE:
728 element = EL_PLAYER_1;
731 case EL_KEY_OBSOLETE:
734 case EL_EM_KEY_1_FILE_OBSOLETE:
735 element = EL_EM_KEY_1;
738 case EL_EM_KEY_2_FILE_OBSOLETE:
739 element = EL_EM_KEY_2;
742 case EL_EM_KEY_3_FILE_OBSOLETE:
743 element = EL_EM_KEY_3;
746 case EL_EM_KEY_4_FILE_OBSOLETE:
747 element = EL_EM_KEY_4;
750 case EL_ENVELOPE_OBSOLETE:
751 element = EL_ENVELOPE_1;
759 if (element >= NUM_FILE_ELEMENTS)
761 Error(ERR_WARN, "invalid level element %d", element);
763 element = EL_UNKNOWN;
768 if (element >= NUM_FILE_ELEMENTS)
770 Error(ERR_WARN, "invalid level element %d", element);
772 element = EL_UNKNOWN;
774 else if (element == EL_PLAYER_OBSOLETE)
775 element = EL_PLAYER_1;
776 else if (element == EL_KEY_OBSOLETE)
783 int getMappedElementByVersion(int element, int game_version)
785 /* remap some elements due to certain game version */
787 if (game_version <= VERSION_IDENT(2,2,0,0))
789 /* map game font elements */
790 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
791 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
792 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
793 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
796 if (game_version < VERSION_IDENT(3,0,0,0))
798 /* map Supaplex gravity tube elements */
799 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
800 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
801 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
802 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
809 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
811 level->file_version = getFileVersion(file);
812 level->game_version = getFileVersion(file);
817 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
821 level->fieldx = getFile8Bit(file);
822 level->fieldy = getFile8Bit(file);
824 level->time = getFile16BitBE(file);
825 level->gems_needed = getFile16BitBE(file);
827 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
828 level->name[i] = getFile8Bit(file);
829 level->name[MAX_LEVEL_NAME_LEN] = 0;
831 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
832 level->score[i] = getFile8Bit(file);
834 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
835 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
836 for (y = 0; y < 3; y++)
837 for (x = 0; x < 3; x++)
838 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
840 level->amoeba_speed = getFile8Bit(file);
841 level->time_magic_wall = getFile8Bit(file);
842 level->time_wheel = getFile8Bit(file);
843 level->amoeba_content = getMappedElement(getFile8Bit(file));
844 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
845 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
846 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
847 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
849 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
851 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
852 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
853 level->can_move_into_acid_bits = getFile32BitBE(file);
854 level->dont_collide_with_bits = getFile8Bit(file);
856 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
857 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
859 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
860 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
861 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
863 level->game_engine_type = getFile8Bit(file);
865 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
870 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
874 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
875 level->author[i] = getFile8Bit(file);
876 level->author[MAX_LEVEL_NAME_LEN] = 0;
881 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
884 int chunk_size_expected = level->fieldx * level->fieldy;
886 /* Note: "chunk_size" was wrong before version 2.0 when elements are
887 stored with 16-bit encoding (and should be twice as big then).
888 Even worse, playfield data was stored 16-bit when only yamyam content
889 contained 16-bit elements and vice versa. */
891 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
892 chunk_size_expected *= 2;
894 if (chunk_size_expected != chunk_size)
896 ReadUnusedBytesFromFile(file, chunk_size);
897 return chunk_size_expected;
900 for (y = 0; y < level->fieldy; y++)
901 for (x = 0; x < level->fieldx; x++)
903 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
908 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
912 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
913 int chunk_size_expected = header_size + content_size;
915 /* Note: "chunk_size" was wrong before version 2.0 when elements are
916 stored with 16-bit encoding (and should be twice as big then).
917 Even worse, playfield data was stored 16-bit when only yamyam content
918 contained 16-bit elements and vice versa. */
920 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
921 chunk_size_expected += content_size;
923 if (chunk_size_expected != chunk_size)
925 ReadUnusedBytesFromFile(file, chunk_size);
926 return chunk_size_expected;
930 level->num_yamyam_contents = getFile8Bit(file);
934 /* correct invalid number of content fields -- should never happen */
935 if (level->num_yamyam_contents < 1 ||
936 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
937 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
939 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
940 for (y = 0; y < 3; y++)
941 for (x = 0; x < 3; x++)
942 level->yamyam_content[i][x][y] =
943 getMappedElement(level->encoding_16bit_field ?
944 getFile16BitBE(file) : getFile8Bit(file));
948 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
952 int num_contents, content_xsize, content_ysize;
953 int content_array[MAX_ELEMENT_CONTENTS][3][3];
955 element = getMappedElement(getFile16BitBE(file));
956 num_contents = getFile8Bit(file);
957 content_xsize = getFile8Bit(file);
958 content_ysize = getFile8Bit(file);
960 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
962 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
963 for (y = 0; y < 3; y++)
964 for (x = 0; x < 3; x++)
965 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
967 /* correct invalid number of content fields -- should never happen */
968 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
969 num_contents = STD_ELEMENT_CONTENTS;
971 if (element == EL_YAMYAM)
973 level->num_yamyam_contents = num_contents;
975 for (i = 0; i < num_contents; i++)
976 for (y = 0; y < 3; y++)
977 for (x = 0; x < 3; x++)
978 level->yamyam_content[i][x][y] = content_array[i][x][y];
980 else if (element == EL_BD_AMOEBA)
982 level->amoeba_content = content_array[0][0][0];
986 Error(ERR_WARN, "cannot load content for element '%d'", element);
992 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
998 int chunk_size_expected;
1000 element = getMappedElement(getFile16BitBE(file));
1001 if (!IS_ENVELOPE(element))
1002 element = EL_ENVELOPE_1;
1004 envelope_nr = element - EL_ENVELOPE_1;
1006 envelope_len = getFile16BitBE(file);
1008 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1009 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1011 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1013 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1014 if (chunk_size_expected != chunk_size)
1016 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1017 return chunk_size_expected;
1020 for (i = 0; i < envelope_len; i++)
1021 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1026 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1028 int num_changed_custom_elements = getFile16BitBE(file);
1029 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1032 if (chunk_size_expected != chunk_size)
1034 ReadUnusedBytesFromFile(file, chunk_size - 2);
1035 return chunk_size_expected;
1038 for (i = 0; i < num_changed_custom_elements; i++)
1040 int element = getFile16BitBE(file);
1041 int properties = getFile32BitBE(file);
1043 if (IS_CUSTOM_ELEMENT(element))
1044 Properties[element][EP_BITFIELD_BASE] = properties;
1046 Error(ERR_WARN, "invalid custom element number %d", element);
1052 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1054 int num_changed_custom_elements = getFile16BitBE(file);
1055 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1058 if (chunk_size_expected != chunk_size)
1060 ReadUnusedBytesFromFile(file, chunk_size - 2);
1061 return chunk_size_expected;
1064 for (i = 0; i < num_changed_custom_elements; i++)
1066 int element = getFile16BitBE(file);
1067 int custom_target_element = getFile16BitBE(file);
1069 if (IS_CUSTOM_ELEMENT(element))
1070 element_info[element].change->target_element = custom_target_element;
1072 Error(ERR_WARN, "invalid custom element number %d", element);
1078 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1080 int num_changed_custom_elements = getFile16BitBE(file);
1081 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1084 if (chunk_size_expected != chunk_size)
1086 ReadUnusedBytesFromFile(file, chunk_size - 2);
1087 return chunk_size_expected;
1090 for (i = 0; i < num_changed_custom_elements; i++)
1092 int element = getFile16BitBE(file);
1094 if (!IS_CUSTOM_ELEMENT(element))
1096 Error(ERR_WARN, "invalid custom element number %d", element);
1098 element = EL_INTERNAL_DUMMY;
1101 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1102 element_info[element].description[j] = getFile8Bit(file);
1103 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
1105 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1107 /* some free bytes for future properties and padding */
1108 ReadUnusedBytesFromFile(file, 7);
1110 element_info[element].use_gfx_element = getFile8Bit(file);
1111 element_info[element].gfx_element =
1112 getMappedElement(getFile16BitBE(file));
1114 element_info[element].collect_score = getFile8Bit(file);
1115 element_info[element].collect_count = getFile8Bit(file);
1117 element_info[element].push_delay_fixed = getFile16BitBE(file);
1118 element_info[element].push_delay_random = getFile16BitBE(file);
1119 element_info[element].move_delay_fixed = getFile16BitBE(file);
1120 element_info[element].move_delay_random = getFile16BitBE(file);
1122 element_info[element].move_pattern = getFile16BitBE(file);
1123 element_info[element].move_direction_initial = getFile8Bit(file);
1124 element_info[element].move_stepsize = getFile8Bit(file);
1126 for (y = 0; y < 3; y++)
1127 for (x = 0; x < 3; x++)
1128 element_info[element].content[x][y] =
1129 getMappedElement(getFile16BitBE(file));
1131 element_info[element].change->events = getFile32BitBE(file);
1133 element_info[element].change->target_element =
1134 getMappedElement(getFile16BitBE(file));
1136 element_info[element].change->delay_fixed = getFile16BitBE(file);
1137 element_info[element].change->delay_random = getFile16BitBE(file);
1138 element_info[element].change->delay_frames = getFile16BitBE(file);
1140 element_info[element].change->trigger_element =
1141 getMappedElement(getFile16BitBE(file));
1143 element_info[element].change->explode = getFile8Bit(file);
1144 element_info[element].change->use_target_content = getFile8Bit(file);
1145 element_info[element].change->only_if_complete = getFile8Bit(file);
1146 element_info[element].change->use_random_replace = getFile8Bit(file);
1148 element_info[element].change->random_percentage = getFile8Bit(file);
1149 element_info[element].change->replace_when = getFile8Bit(file);
1151 for (y = 0; y < 3; y++)
1152 for (x = 0; x < 3; x++)
1153 element_info[element].change->target_content[x][y] =
1154 getMappedElement(getFile16BitBE(file));
1156 element_info[element].slippery_type = getFile8Bit(file);
1158 /* some free bytes for future properties and padding */
1159 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1161 /* mark that this custom element has been modified */
1162 element_info[element].modified_settings = TRUE;
1168 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1170 struct ElementInfo *ei;
1171 int chunk_size_expected;
1175 element = getFile16BitBE(file);
1177 if (!IS_CUSTOM_ELEMENT(element))
1179 Error(ERR_WARN, "invalid custom element number %d", element);
1181 ReadUnusedBytesFromFile(file, chunk_size - 2);
1185 ei = &element_info[element];
1187 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1188 ei->description[i] = getFile8Bit(file);
1189 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1191 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1192 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1194 ei->num_change_pages = getFile8Bit(file);
1196 /* some free bytes for future base property values and padding */
1197 ReadUnusedBytesFromFile(file, 5);
1199 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1200 if (chunk_size_expected != chunk_size)
1202 ReadUnusedBytesFromFile(file, chunk_size - 48);
1203 return chunk_size_expected;
1206 /* read custom property values */
1208 ei->use_gfx_element = getFile8Bit(file);
1209 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1211 ei->collect_score = getFile8Bit(file);
1212 ei->collect_count = getFile8Bit(file);
1214 ei->drop_delay_fixed = getFile8Bit(file);
1215 ei->push_delay_fixed = getFile8Bit(file);
1216 ei->drop_delay_random = getFile8Bit(file);
1217 ei->push_delay_random = getFile8Bit(file);
1218 ei->move_delay_fixed = getFile16BitBE(file);
1219 ei->move_delay_random = getFile16BitBE(file);
1221 /* bits 0 - 15 of "move_pattern" ... */
1222 ei->move_pattern = getFile16BitBE(file);
1223 ei->move_direction_initial = getFile8Bit(file);
1224 ei->move_stepsize = getFile8Bit(file);
1226 ei->slippery_type = getFile8Bit(file);
1228 for (y = 0; y < 3; y++)
1229 for (x = 0; x < 3; x++)
1230 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1232 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1233 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1234 ei->move_leave_type = getFile8Bit(file);
1236 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1237 ei->move_pattern |= (getFile16BitBE(file) << 16);
1239 ei->access_direction = getFile8Bit(file);
1241 ei->explosion_delay = getFile8Bit(file);
1242 ei->ignition_delay = getFile8Bit(file);
1243 ei->explosion_type = getFile8Bit(file);
1245 /* some free bytes for future custom property values and padding */
1246 ReadUnusedBytesFromFile(file, 1);
1248 /* read change property values */
1250 setElementChangePages(ei, ei->num_change_pages);
1252 for (i = 0; i < ei->num_change_pages; i++)
1254 struct ElementChangeInfo *change = &ei->change_page[i];
1256 /* always start with reliable default values */
1257 setElementChangeInfoToDefaults(change);
1259 change->events = getFile32BitBE(file);
1261 change->target_element = getMappedElement(getFile16BitBE(file));
1263 change->delay_fixed = getFile16BitBE(file);
1264 change->delay_random = getFile16BitBE(file);
1265 change->delay_frames = getFile16BitBE(file);
1267 change->trigger_element = getMappedElement(getFile16BitBE(file));
1269 change->explode = getFile8Bit(file);
1270 change->use_target_content = getFile8Bit(file);
1271 change->only_if_complete = getFile8Bit(file);
1272 change->use_random_replace = getFile8Bit(file);
1274 change->random_percentage = getFile8Bit(file);
1275 change->replace_when = getFile8Bit(file);
1277 for (y = 0; y < 3; y++)
1278 for (x = 0; x < 3; x++)
1279 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1281 change->can_change = getFile8Bit(file);
1283 change->trigger_side = getFile8Bit(file);
1286 change->trigger_player = getFile8Bit(file);
1287 change->trigger_page = getFile8Bit(file);
1289 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1290 CH_PAGE_ANY : (1 << change->trigger_page));
1292 /* some free bytes for future change property values and padding */
1293 ReadUnusedBytesFromFile(file, 6);
1297 /* some free bytes for future change property values and padding */
1298 ReadUnusedBytesFromFile(file, 8);
1302 /* mark this custom element as modified */
1303 ei->modified_settings = TRUE;
1308 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1310 struct ElementInfo *ei;
1311 struct ElementGroupInfo *group;
1315 element = getFile16BitBE(file);
1317 if (!IS_GROUP_ELEMENT(element))
1319 Error(ERR_WARN, "invalid group element number %d", element);
1321 ReadUnusedBytesFromFile(file, chunk_size - 2);
1325 ei = &element_info[element];
1327 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1328 ei->description[i] = getFile8Bit(file);
1329 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1331 group = element_info[element].group;
1333 group->num_elements = getFile8Bit(file);
1335 ei->use_gfx_element = getFile8Bit(file);
1336 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1338 group->choice_mode = getFile8Bit(file);
1340 /* some free bytes for future values and padding */
1341 ReadUnusedBytesFromFile(file, 3);
1343 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1344 group->element[i] = getMappedElement(getFile16BitBE(file));
1346 /* mark this group element as modified */
1347 element_info[element].modified_settings = TRUE;
1352 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1353 struct LevelFileInfo *level_file_info)
1355 char *filename = level_file_info->filename;
1356 char cookie[MAX_LINE_LEN];
1357 char chunk_name[CHUNK_ID_LEN + 1];
1361 if (!(file = fopen(filename, MODE_READ)))
1363 level->no_valid_file = TRUE;
1365 if (level != &level_template)
1366 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1371 getFileChunkBE(file, chunk_name, NULL);
1372 if (strcmp(chunk_name, "RND1") == 0)
1374 getFile32BitBE(file); /* not used */
1376 getFileChunkBE(file, chunk_name, NULL);
1377 if (strcmp(chunk_name, "CAVE") != 0)
1379 level->no_valid_file = TRUE;
1381 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1386 else /* check for pre-2.0 file format with cookie string */
1388 strcpy(cookie, chunk_name);
1389 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1390 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1391 cookie[strlen(cookie) - 1] = '\0';
1393 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1395 level->no_valid_file = TRUE;
1397 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1402 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1404 level->no_valid_file = TRUE;
1406 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1411 /* pre-2.0 level files have no game version, so use file version here */
1412 level->game_version = level->file_version;
1415 if (level->file_version < FILE_VERSION_1_2)
1417 /* level files from versions before 1.2.0 without chunk structure */
1418 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1419 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1427 int (*loader)(FILE *, int, struct LevelInfo *);
1431 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1432 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1433 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1434 { "BODY", -1, LoadLevel_BODY },
1435 { "CONT", -1, LoadLevel_CONT },
1436 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1437 { "CNT3", -1, LoadLevel_CNT3 },
1438 { "CUS1", -1, LoadLevel_CUS1 },
1439 { "CUS2", -1, LoadLevel_CUS2 },
1440 { "CUS3", -1, LoadLevel_CUS3 },
1441 { "CUS4", -1, LoadLevel_CUS4 },
1442 { "GRP1", -1, LoadLevel_GRP1 },
1446 while (getFileChunkBE(file, chunk_name, &chunk_size))
1450 while (chunk_info[i].name != NULL &&
1451 strcmp(chunk_name, chunk_info[i].name) != 0)
1454 if (chunk_info[i].name == NULL)
1456 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1457 chunk_name, filename);
1458 ReadUnusedBytesFromFile(file, chunk_size);
1460 else if (chunk_info[i].size != -1 &&
1461 chunk_info[i].size != chunk_size)
1463 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1464 chunk_size, chunk_name, filename);
1465 ReadUnusedBytesFromFile(file, chunk_size);
1469 /* call function to load this level chunk */
1470 int chunk_size_expected =
1471 (chunk_info[i].loader)(file, chunk_size, level);
1473 /* the size of some chunks cannot be checked before reading other
1474 chunks first (like "HEAD" and "BODY") that contain some header
1475 information, so check them here */
1476 if (chunk_size_expected != chunk_size)
1478 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1479 chunk_size, chunk_name, filename);
1488 /* ------------------------------------------------------------------------- */
1489 /* functions for loading EM level */
1490 /* ------------------------------------------------------------------------- */
1494 static int map_em_element_yam(int element)
1498 case 0x00: return EL_EMPTY;
1499 case 0x01: return EL_EMERALD;
1500 case 0x02: return EL_DIAMOND;
1501 case 0x03: return EL_ROCK;
1502 case 0x04: return EL_ROBOT;
1503 case 0x05: return EL_SPACESHIP_UP;
1504 case 0x06: return EL_BOMB;
1505 case 0x07: return EL_BUG_UP;
1506 case 0x08: return EL_AMOEBA_DROP;
1507 case 0x09: return EL_NUT;
1508 case 0x0a: return EL_YAMYAM;
1509 case 0x0b: return EL_QUICKSAND_FULL;
1510 case 0x0c: return EL_SAND;
1511 case 0x0d: return EL_WALL_SLIPPERY;
1512 case 0x0e: return EL_STEELWALL;
1513 case 0x0f: return EL_WALL;
1514 case 0x10: return EL_EM_KEY_1;
1515 case 0x11: return EL_EM_KEY_2;
1516 case 0x12: return EL_EM_KEY_4;
1517 case 0x13: return EL_EM_KEY_3;
1518 case 0x14: return EL_MAGIC_WALL;
1519 case 0x15: return EL_ROBOT_WHEEL;
1520 case 0x16: return EL_DYNAMITE;
1522 case 0x17: return EL_EM_KEY_1; /* EMC */
1523 case 0x18: return EL_BUG_UP; /* EMC */
1524 case 0x1a: return EL_DIAMOND; /* EMC */
1525 case 0x1b: return EL_EMERALD; /* EMC */
1526 case 0x25: return EL_NUT; /* EMC */
1527 case 0x80: return EL_EMPTY; /* EMC */
1528 case 0x85: return EL_EM_KEY_1; /* EMC */
1529 case 0x86: return EL_EM_KEY_2; /* EMC */
1530 case 0x87: return EL_EM_KEY_4; /* EMC */
1531 case 0x88: return EL_EM_KEY_3; /* EMC */
1532 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1533 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1534 case 0xaf: return EL_DYNAMITE; /* EMC */
1535 case 0xbd: return EL_SAND; /* EMC */
1538 Error(ERR_WARN, "invalid level element %d", element);
1543 static int map_em_element_field(int element)
1545 if (element >= 0xc8 && element <= 0xe1)
1546 return EL_CHAR_A + (element - 0xc8);
1547 else if (element >= 0xe2 && element <= 0xeb)
1548 return EL_CHAR_0 + (element - 0xe2);
1552 case 0x00: return EL_ROCK;
1553 case 0x01: return EL_ROCK; /* EMC */
1554 case 0x02: return EL_DIAMOND;
1555 case 0x03: return EL_DIAMOND;
1556 case 0x04: return EL_ROBOT;
1557 case 0x05: return EL_ROBOT; /* EMC */
1558 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1559 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1560 case 0x08: return EL_SPACESHIP_UP;
1561 case 0x09: return EL_SPACESHIP_RIGHT;
1562 case 0x0a: return EL_SPACESHIP_DOWN;
1563 case 0x0b: return EL_SPACESHIP_LEFT;
1564 case 0x0c: return EL_SPACESHIP_UP;
1565 case 0x0d: return EL_SPACESHIP_RIGHT;
1566 case 0x0e: return EL_SPACESHIP_DOWN;
1567 case 0x0f: return EL_SPACESHIP_LEFT;
1569 case 0x10: return EL_BOMB;
1570 case 0x11: return EL_BOMB; /* EMC */
1571 case 0x12: return EL_EMERALD;
1572 case 0x13: return EL_EMERALD;
1573 case 0x14: return EL_BUG_UP;
1574 case 0x15: return EL_BUG_RIGHT;
1575 case 0x16: return EL_BUG_DOWN;
1576 case 0x17: return EL_BUG_LEFT;
1577 case 0x18: return EL_BUG_UP;
1578 case 0x19: return EL_BUG_RIGHT;
1579 case 0x1a: return EL_BUG_DOWN;
1580 case 0x1b: return EL_BUG_LEFT;
1581 case 0x1c: return EL_AMOEBA_DROP;
1582 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1583 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1584 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1586 case 0x20: return EL_ROCK;
1587 case 0x21: return EL_BOMB; /* EMC */
1588 case 0x22: return EL_DIAMOND; /* EMC */
1589 case 0x23: return EL_EMERALD; /* EMC */
1590 case 0x24: return EL_MAGIC_WALL;
1591 case 0x25: return EL_NUT;
1592 case 0x26: return EL_NUT; /* EMC */
1593 case 0x27: return EL_NUT; /* EMC */
1595 /* looks like magic wheel, but is _always_ activated */
1596 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1598 case 0x29: return EL_YAMYAM; /* up */
1599 case 0x2a: return EL_YAMYAM; /* down */
1600 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1601 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1602 case 0x2d: return EL_QUICKSAND_FULL;
1603 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1604 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1606 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1607 case 0x31: return EL_SAND; /* EMC */
1608 case 0x32: return EL_SAND; /* EMC */
1609 case 0x33: return EL_SAND; /* EMC */
1610 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1611 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1612 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1613 case 0x37: return EL_SAND; /* EMC */
1614 case 0x38: return EL_ROCK; /* EMC */
1615 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1616 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1617 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1618 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1619 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1620 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1621 case 0x3f: return EL_ACID_POOL_BOTTOM;
1623 case 0x40: return EL_EXIT_OPEN; /* 1 */
1624 case 0x41: return EL_EXIT_OPEN; /* 2 */
1625 case 0x42: return EL_EXIT_OPEN; /* 3 */
1626 case 0x43: return EL_BALLOON; /* EMC */
1627 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1628 case 0x45: return EL_SPRING; /* EMC */
1629 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1630 case 0x47: return EL_SPRING; /* left */ /* EMC */
1631 case 0x48: return EL_SPRING; /* right */ /* EMC */
1632 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1633 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1634 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1635 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1636 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1637 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1638 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1640 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1641 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1642 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1643 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1644 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1645 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1646 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1647 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1648 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1649 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1650 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1651 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1652 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1653 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1654 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1655 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1657 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1658 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1659 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1660 case 0x63: return EL_SPRING; /* left */ /* EMC */
1661 case 0x64: return EL_SPRING; /* right */ /* EMC */
1662 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1663 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1664 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1665 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1666 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1667 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1668 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1669 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1670 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1671 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1672 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1674 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1675 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1676 case 0x72: return EL_NUT; /* left */ /* EMC */
1677 case 0x73: return EL_SAND; /* EMC (? "nut") */
1678 case 0x74: return EL_STEELWALL;
1679 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1680 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1681 case 0x77: return EL_BOMB; /* left */ /* EMC */
1682 case 0x78: return EL_BOMB; /* right */ /* EMC */
1683 case 0x79: return EL_ROCK; /* left */ /* EMC */
1684 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1685 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1686 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1687 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1688 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1689 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1691 case 0x80: return EL_EMPTY;
1692 case 0x81: return EL_WALL_SLIPPERY;
1693 case 0x82: return EL_SAND;
1694 case 0x83: return EL_STEELWALL;
1695 case 0x84: return EL_WALL;
1696 case 0x85: return EL_EM_KEY_1;
1697 case 0x86: return EL_EM_KEY_2;
1698 case 0x87: return EL_EM_KEY_4;
1699 case 0x88: return EL_EM_KEY_3;
1700 case 0x89: return EL_EM_GATE_1;
1701 case 0x8a: return EL_EM_GATE_2;
1702 case 0x8b: return EL_EM_GATE_4;
1703 case 0x8c: return EL_EM_GATE_3;
1704 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1705 case 0x8e: return EL_EM_GATE_1_GRAY;
1706 case 0x8f: return EL_EM_GATE_2_GRAY;
1708 case 0x90: return EL_EM_GATE_4_GRAY;
1709 case 0x91: return EL_EM_GATE_3_GRAY;
1710 case 0x92: return EL_MAGIC_WALL;
1711 case 0x93: return EL_ROBOT_WHEEL;
1712 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1713 case 0x95: return EL_ACID_POOL_TOPLEFT;
1714 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1715 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1716 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1717 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1718 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1719 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1720 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1721 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1722 case 0x9e: return EL_EXIT_CLOSED;
1723 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1725 /* looks like normal sand, but behaves like wall */
1726 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1727 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1728 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1729 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1730 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1731 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1732 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1733 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1734 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1735 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1736 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1737 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1738 case 0xac: return EL_CHAR_COMMA; /* EMC */
1739 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1740 case 0xae: return EL_CHAR_MINUS; /* EMC */
1741 case 0xaf: return EL_DYNAMITE;
1743 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1744 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1745 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1746 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1747 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1748 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1749 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1750 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1751 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1752 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1753 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1754 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1755 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1756 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1757 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1758 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1760 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1761 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1762 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1763 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1764 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1765 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1766 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1767 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1769 /* characters: see above */
1771 case 0xec: return EL_CHAR_PERIOD;
1772 case 0xed: return EL_CHAR_EXCLAM;
1773 case 0xee: return EL_CHAR_COLON;
1774 case 0xef: return EL_CHAR_QUESTION;
1776 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1777 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1778 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1779 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1780 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1781 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1782 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1783 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1785 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1786 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1787 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1788 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1789 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1790 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1792 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1793 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1796 /* should never happen (all 8-bit value cases should be handled) */
1797 Error(ERR_WARN, "invalid level element %d", element);
1802 #define EM_LEVEL_SIZE 2106
1803 #define EM_LEVEL_XSIZE 64
1804 #define EM_LEVEL_YSIZE 32
1806 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1807 struct LevelFileInfo *level_file_info)
1809 char *filename = level_file_info->filename;
1811 unsigned char leveldata[EM_LEVEL_SIZE];
1812 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1813 int nr = level_file_info->nr;
1816 if (!(file = fopen(filename, MODE_READ)))
1818 level->no_valid_file = TRUE;
1820 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1825 for (i = 0; i < EM_LEVEL_SIZE; i++)
1826 leveldata[i] = fgetc(file);
1830 /* check if level data is crypted by testing against known starting bytes
1831 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1833 if ((leveldata[0] == 0xf1 ||
1834 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1836 unsigned char code0 = 0x65;
1837 unsigned char code1 = 0x11;
1839 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1840 leveldata[0] = 0xf1;
1842 /* decode crypted level data */
1844 for (i = 0; i < EM_LEVEL_SIZE; i++)
1846 leveldata[i] ^= code0;
1847 leveldata[i] -= code1;
1849 code0 = (code0 + 7) & 0xff;
1853 level->fieldx = EM_LEVEL_XSIZE;
1854 level->fieldy = EM_LEVEL_YSIZE;
1856 level->time = header[46] * 10;
1857 level->gems_needed = header[47];
1859 /* The original Emerald Mine levels have their level number stored
1860 at the second byte of the level file...
1861 Do not trust this information at other level files, e.g. EMC,
1862 but correct it anyway (normally the first row is completely
1863 steel wall, so the correction does not hurt anyway). */
1865 if (leveldata[1] == nr)
1866 leveldata[1] = leveldata[2]; /* correct level number field */
1868 sprintf(level->name, "Level %d", nr); /* set level name */
1870 level->score[SC_EMERALD] = header[36];
1871 level->score[SC_DIAMOND] = header[37];
1872 level->score[SC_ROBOT] = header[38];
1873 level->score[SC_SPACESHIP] = header[39];
1874 level->score[SC_BUG] = header[40];
1875 level->score[SC_YAMYAM] = header[41];
1876 level->score[SC_NUT] = header[42];
1877 level->score[SC_DYNAMITE] = header[43];
1878 level->score[SC_TIME_BONUS] = header[44];
1880 level->num_yamyam_contents = 4;
1882 for (i = 0; i < level->num_yamyam_contents; i++)
1883 for (y = 0; y < 3; y++)
1884 for (x = 0; x < 3; x++)
1885 level->yamyam_content[i][x][y] =
1886 map_em_element_yam(header[i * 9 + y * 3 + x]);
1888 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1889 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1890 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1891 level->amoeba_content = EL_DIAMOND;
1893 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1895 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1897 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1898 new_element = EL_AMOEBA_WET;
1900 level->field[x][y] = new_element;
1903 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1904 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1905 level->field[x][y] = EL_PLAYER_1;
1907 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1908 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1909 level->field[x][y] = EL_PLAYER_2;
1914 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
1916 static int ball_xy[8][2] =
1927 struct LevelInfo_EM *level_em = level->native_em_level;
1928 struct LEVEL *lev = level_em->lev;
1929 struct PLAYER *ply1 = level_em->ply1;
1930 struct PLAYER *ply2 = level_em->ply2;
1933 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
1934 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
1936 lev->time_seconds = level->time;
1937 lev->required_initial = level->gems_needed;
1939 lev->emerald_score = level->score[SC_EMERALD];
1940 lev->diamond_score = level->score[SC_DIAMOND];
1941 lev->alien_score = level->score[SC_ROBOT];
1942 lev->tank_score = level->score[SC_SPACESHIP];
1943 lev->bug_score = level->score[SC_BUG];
1944 lev->eater_score = level->score[SC_YAMYAM];
1945 lev->nut_score = level->score[SC_NUT];
1946 lev->dynamite_score = level->score[SC_DYNAMITE];
1947 lev->key_score = level->score[SC_KEY];
1948 lev->exit_score = level->score[SC_TIME_BONUS];
1950 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1951 for (y = 0; y < 3; y++)
1952 for (x = 0; x < 3; x++)
1953 lev->eater_array[i][y * 3 + x] =
1954 map_element_RND_to_EM(level->yamyam_content[i][x][y]);
1956 lev->amoeba_time = level->amoeba_speed;
1957 lev->wonderwall_time_initial = level->time_magic_wall;
1958 lev->wheel_time = level->time_wheel;
1960 lev->android_move_time = level->android_move_time;
1961 lev->android_clone_time = level->android_clone_time;
1962 lev->ball_random = level->ball_random;
1963 lev->ball_state_initial = level->ball_state_initial;
1964 lev->ball_time = level->ball_time;
1966 lev->lenses_score = level->lenses_score;
1967 lev->magnify_score = level->magnify_score;
1968 lev->slurp_score = level->slurp_score;
1970 lev->lenses_time = level->lenses_time;
1971 lev->magnify_time = level->magnify_time;
1972 lev->wind_direction_initial = level->wind_direction_initial;
1974 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
1975 for (j = 0; j < 8; j++)
1976 lev->ball_array[i][j] =
1977 map_element_RND_to_EM(level->
1978 ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
1980 for (i = 0; i < 16; i++)
1981 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
1983 /* first fill the complete playfield with the default border element */
1984 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
1985 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
1986 level_em->cave[x][y] = ZBORDER;
1988 /* then copy the real level contents from level file into the playfield */
1989 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
1991 int new_element = map_element_RND_to_EM(level->field[x][y]);
1993 if (level->field[x][y] == EL_AMOEBA_DEAD)
1994 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
1996 level_em->cave[x + 1][y + 1] = new_element;
1999 ply1->x_initial = 0;
2000 ply1->y_initial = 0;
2002 ply2->x_initial = 0;
2003 ply2->y_initial = 0;
2005 /* initialize player positions and delete players from the playfield */
2006 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2008 if (level->field[x][y] == EL_PLAYER_1)
2010 ply1->x_initial = x + 1;
2011 ply1->y_initial = y + 1;
2012 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2014 else if (level->field[x][y] == EL_PLAYER_2)
2016 ply2->x_initial = x + 1;
2017 ply2->y_initial = y + 1;
2018 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2023 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2025 static int ball_xy[8][2] =
2036 struct LevelInfo_EM *level_em = level->native_em_level;
2037 struct LEVEL *lev = level_em->lev;
2038 struct PLAYER *ply1 = level_em->ply1;
2039 struct PLAYER *ply2 = level_em->ply2;
2042 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2043 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2045 level->time = lev->time_seconds;
2046 level->gems_needed = lev->required_initial;
2048 sprintf(level->name, "Level %d", level->file_info.nr);
2050 level->score[SC_EMERALD] = lev->emerald_score;
2051 level->score[SC_DIAMOND] = lev->diamond_score;
2052 level->score[SC_ROBOT] = lev->alien_score;
2053 level->score[SC_SPACESHIP] = lev->tank_score;
2054 level->score[SC_BUG] = lev->bug_score;
2055 level->score[SC_YAMYAM] = lev->eater_score;
2056 level->score[SC_NUT] = lev->nut_score;
2057 level->score[SC_DYNAMITE] = lev->dynamite_score;
2058 level->score[SC_KEY] = lev->key_score;
2059 level->score[SC_TIME_BONUS] = lev->exit_score;
2061 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2063 for (i = 0; i < level->num_yamyam_contents; i++)
2064 for (y = 0; y < 3; y++)
2065 for (x = 0; x < 3; x++)
2066 level->yamyam_content[i][x][y] =
2067 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2069 level->amoeba_speed = lev->amoeba_time;
2070 level->time_magic_wall = lev->wonderwall_time_initial;
2071 level->time_wheel = lev->wheel_time;
2073 level->android_move_time = lev->android_move_time;
2074 level->android_clone_time = lev->android_clone_time;
2075 level->ball_random = lev->ball_random;
2076 level->ball_state_initial = lev->ball_state_initial;
2077 level->ball_time = lev->ball_time;
2079 level->lenses_score = lev->lenses_score;
2080 level->magnify_score = lev->magnify_score;
2081 level->slurp_score = lev->slurp_score;
2083 level->lenses_time = lev->lenses_time;
2084 level->magnify_time = lev->magnify_time;
2085 level->wind_direction_initial = lev->wind_direction_initial;
2087 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
2088 for (j = 0; j < 8; j++)
2089 level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
2090 map_element_EM_to_RND(lev->ball_array[i][j]);
2092 for (i = 0; i < 16; i++)
2093 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2095 /* convert the playfield (some elements need special treatment) */
2096 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2098 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2100 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2101 new_element = EL_AMOEBA_DEAD;
2103 level->field[x][y] = new_element;
2106 /* in case of both players set to the same field, use the first player */
2107 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2108 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2111 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2115 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2116 struct LevelFileInfo *level_file_info)
2118 if (!LoadNativeLevel_EM(level_file_info->filename))
2119 level->no_valid_file = TRUE;
2124 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2126 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2127 CopyNativeLevel_RND_to_EM(level);
2130 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2132 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2133 CopyNativeLevel_EM_to_RND(level);
2137 /* ------------------------------------------------------------------------- */
2138 /* functions for loading SP level */
2139 /* ------------------------------------------------------------------------- */
2141 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2142 #define SP_LEVEL_SIZE 1536
2143 #define SP_LEVEL_XSIZE 60
2144 #define SP_LEVEL_YSIZE 24
2145 #define SP_LEVEL_NAME_LEN 23
2147 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2150 int num_special_ports;
2153 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2154 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2156 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2157 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2159 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2161 int element_old = fgetc(file);
2164 if (element_old <= 0x27)
2165 element_new = getMappedElement(EL_SP_START + element_old);
2166 else if (element_old == 0x28)
2167 element_new = EL_INVISIBLE_WALL;
2170 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2171 Error(ERR_WARN, "invalid level element %d", element_old);
2173 element_new = EL_UNKNOWN;
2176 level->field[x][y] = element_new;
2180 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2182 /* initial gravity: 1 == "on", anything else (0) == "off" */
2183 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2185 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2187 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2188 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2189 level->name[i] = fgetc(file);
2190 level->name[SP_LEVEL_NAME_LEN] = '\0';
2192 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2193 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2195 /* number of infotrons needed; 0 means that Supaplex will count the total
2196 amount of infotrons in the level and use the low byte of that number
2197 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2198 level->gems_needed = fgetc(file);
2200 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2201 num_special_ports = fgetc(file);
2203 /* database of properties of up to 10 special ports (6 bytes per port) */
2204 for (i = 0; i < 10; i++)
2206 int port_location, port_x, port_y, port_element;
2209 /* high and low byte of the location of a special port; if (x, y) are the
2210 coordinates of a port in the field and (0, 0) is the top-left corner,
2211 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2212 of what may be expected: Supaplex works with a game field in memory
2213 which is 2 bytes per tile) */
2214 port_location = getFile16BitBE(file);
2216 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2217 gravity = fgetc(file);
2219 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2220 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2222 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2223 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2225 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2227 if (i >= num_special_ports)
2230 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2231 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2233 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2234 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2236 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2242 port_element = level->field[port_x][port_y];
2244 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2245 port_element > EL_SP_GRAVITY_PORT_UP)
2247 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2252 /* change previous (wrong) gravity inverting special port to either
2253 gravity enabling special port or gravity disabling special port */
2254 level->field[port_x][port_y] +=
2255 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2256 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2259 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2261 /* change special gravity ports without database entries to normal ports */
2262 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2263 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2264 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2265 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2266 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2268 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2269 if (level->gems_needed == 0)
2271 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2272 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2273 if (level->field[x][y] == EL_SP_INFOTRON)
2274 level->gems_needed++;
2276 level->gems_needed &= 0xff; /* only use low byte -- see above */
2279 level->fieldx = SP_LEVEL_XSIZE;
2280 level->fieldy = SP_LEVEL_YSIZE;
2282 level->time = 0; /* no time limit */
2283 level->amoeba_speed = 0;
2284 level->time_magic_wall = 0;
2285 level->time_wheel = 0;
2286 level->amoeba_content = EL_EMPTY;
2288 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2289 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2291 /* there are no yamyams in supaplex levels */
2292 for (i = 0; i < level->num_yamyam_contents; i++)
2293 for (y = 0; y < 3; y++)
2294 for (x = 0; x < 3; x++)
2295 level->yamyam_content[i][x][y] = EL_EMPTY;
2298 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2299 struct LevelFileInfo *level_file_info)
2301 char *filename = level_file_info->filename;
2303 int nr = level_file_info->nr - leveldir_current->first_level;
2305 char name_first, name_last;
2306 struct LevelInfo multipart_level;
2307 int multipart_xpos, multipart_ypos;
2308 boolean is_multipart_level;
2309 boolean is_first_part;
2310 boolean reading_multipart_level = FALSE;
2311 boolean use_empty_level = FALSE;
2313 if (!(file = fopen(filename, MODE_READ)))
2315 level->no_valid_file = TRUE;
2317 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2322 /* position file stream to the requested level inside the level package */
2323 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2325 level->no_valid_file = TRUE;
2327 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2332 /* there exist Supaplex level package files with multi-part levels which
2333 can be detected as follows: instead of leading and trailing dashes ('-')
2334 to pad the level name, they have leading and trailing numbers which are
2335 the x and y coordinations of the current part of the multi-part level;
2336 if there are '?' characters instead of numbers on the left or right side
2337 of the level name, the multi-part level consists of only horizontal or
2340 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2342 LoadLevelFromFileStream_SP(file, level, l);
2344 /* check if this level is a part of a bigger multi-part level */
2346 name_first = level->name[0];
2347 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2349 is_multipart_level =
2350 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2351 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2354 ((name_first == '?' || name_first == '1') &&
2355 (name_last == '?' || name_last == '1'));
2357 /* correct leading multipart level meta information in level name */
2358 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2359 level->name[i] = '-';
2361 /* correct trailing multipart level meta information in level name */
2362 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2363 level->name[i] = '-';
2365 /* ---------- check for normal single level ---------- */
2367 if (!reading_multipart_level && !is_multipart_level)
2369 /* the current level is simply a normal single-part level, and we are
2370 not reading a multi-part level yet, so return the level as it is */
2375 /* ---------- check for empty level (unused multi-part) ---------- */
2377 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2379 /* this is a part of a multi-part level, but not the first part
2380 (and we are not already reading parts of a multi-part level);
2381 in this case, use an empty level instead of the single part */
2383 use_empty_level = TRUE;
2388 /* ---------- check for finished multi-part level ---------- */
2390 if (reading_multipart_level &&
2391 (!is_multipart_level ||
2392 strcmp(level->name, multipart_level.name) != 0))
2394 /* we are already reading parts of a multi-part level, but this level is
2395 either not a multi-part level, or a part of a different multi-part
2396 level; in both cases, the multi-part level seems to be complete */
2401 /* ---------- here we have one part of a multi-part level ---------- */
2403 reading_multipart_level = TRUE;
2405 if (is_first_part) /* start with first part of new multi-part level */
2407 /* copy level info structure from first part */
2408 multipart_level = *level;
2410 /* clear playfield of new multi-part level */
2411 for (y = 0; y < MAX_LEV_FIELDY; y++)
2412 for (x = 0; x < MAX_LEV_FIELDX; x++)
2413 multipart_level.field[x][y] = EL_EMPTY;
2416 if (name_first == '?')
2418 if (name_last == '?')
2421 multipart_xpos = (int)(name_first - '0');
2422 multipart_ypos = (int)(name_last - '0');
2425 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2426 multipart_xpos, multipart_ypos, multipart_level.name);
2429 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2430 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2432 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2437 multipart_level.fieldx = MAX(multipart_level.fieldx,
2438 multipart_xpos * SP_LEVEL_XSIZE);
2439 multipart_level.fieldy = MAX(multipart_level.fieldy,
2440 multipart_ypos * SP_LEVEL_YSIZE);
2442 /* copy level part at the right position of multi-part level */
2443 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2445 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2447 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2448 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2450 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2457 if (use_empty_level)
2459 setLevelInfoToDefaults(level);
2461 level->fieldx = SP_LEVEL_XSIZE;
2462 level->fieldy = SP_LEVEL_YSIZE;
2464 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2465 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2466 level->field[x][y] = EL_EMPTY;
2468 strcpy(level->name, "-------- EMPTY --------");
2470 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2473 if (reading_multipart_level)
2474 *level = multipart_level;
2477 /* ------------------------------------------------------------------------- */
2478 /* functions for loading generic level */
2479 /* ------------------------------------------------------------------------- */
2481 void LoadLevelFromFileInfo(struct LevelInfo *level,
2482 struct LevelFileInfo *level_file_info)
2484 /* always start with reliable default values */
2485 setLevelInfoToDefaults(level);
2487 switch (level_file_info->type)
2489 case LEVEL_FILE_TYPE_RND:
2490 LoadLevelFromFileInfo_RND(level, level_file_info);
2493 case LEVEL_FILE_TYPE_EM:
2494 LoadLevelFromFileInfo_EM(level, level_file_info);
2495 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2498 case LEVEL_FILE_TYPE_SP:
2499 LoadLevelFromFileInfo_SP(level, level_file_info);
2503 LoadLevelFromFileInfo_RND(level, level_file_info);
2507 /* if level file is invalid, restore level structure to default values */
2508 if (level->no_valid_file)
2509 setLevelInfoToDefaults(level);
2511 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2512 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2514 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2515 CopyNativeLevel_RND_to_Native(level);
2517 CopyNativeLevel_Native_to_RND(level);
2520 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2522 static struct LevelFileInfo level_file_info;
2524 /* always start with reliable default values */
2525 setFileInfoToDefaults(&level_file_info);
2527 level_file_info.nr = 0; /* unknown level number */
2528 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2529 level_file_info.filename = filename;
2531 LoadLevelFromFileInfo(level, &level_file_info);
2534 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2536 if (leveldir_current == NULL) /* only when dumping level */
2540 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2543 /* determine correct game engine version of current level */
2545 if (!leveldir_current->latest_engine)
2547 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2548 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2549 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2553 printf("\n::: This level is private or contributed: '%s'\n", filename);
2557 printf("\n::: Use the stored game engine version for this level\n");
2560 /* For all levels which are not forced to use the latest game engine
2561 version (normally user contributed, private and undefined levels),
2562 use the version of the game engine the levels were created for.
2564 Since 2.0.1, the game engine version is now directly stored
2565 in the level file (chunk "VERS"), so there is no need anymore
2566 to set the game version from the file version (except for old,
2567 pre-2.0 levels, where the game version is still taken from the
2568 file format version used to store the level -- see above). */
2571 /* player was faster than enemies in 1.0.0 and before */
2572 if (level->file_version == FILE_VERSION_1_0)
2573 level->double_speed = TRUE;
2575 /* do some special adjustments to support older level versions */
2576 if (level->file_version == FILE_VERSION_1_0)
2578 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2579 Error(ERR_WARN, "using high speed movement for player");
2581 /* player was faster than monsters in (pre-)1.0 levels */
2582 level->double_speed = TRUE;
2586 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2587 if (level->game_version == VERSION_IDENT(2,0,1,0))
2588 level->em_slippery_gems = TRUE;
2590 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2591 if (level->game_version < VERSION_IDENT(2,2,0,0))
2592 level->use_spring_bug = TRUE;
2594 /* only few elements were able to actively move into acid before 3.1.0 */
2595 /* trigger settings did not exist before 3.1.0; set to default "any" */
2596 if (level->game_version < VERSION_IDENT(3,1,0,0))
2600 /* correct "can move into acid" settings (all zero in old levels) */
2602 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2603 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2605 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2606 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2607 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2608 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2610 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2611 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2613 /* correct trigger settings (stored as zero == "none" in old levels) */
2615 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2617 int element = EL_CUSTOM_START + i;
2618 struct ElementInfo *ei = &element_info[element];
2620 for (j = 0; j < ei->num_change_pages; j++)
2622 struct ElementChangeInfo *change = &ei->change_page[j];
2624 change->trigger_player = CH_PLAYER_ANY;
2625 change->trigger_page = CH_PAGE_ANY;
2630 #if 0 /* !!! MOVED TO "game.c", BECAUSE CAN CHANGE INSIDE LEVEL EDITOR !!! */
2631 #if 1 /* USE_NEW_BLOCK_STYLE */
2632 /* blocking the last field when moving was corrected in version 3.1.1 */
2633 if (level->game_version < VERSION_IDENT(3,1,1,0))
2636 printf("::: %d\n", level->block_last_field);
2639 /* even "not blocking" was blocking the last field for one frame */
2640 level->block_delay = (level->block_last_field ? 7 : 1);
2641 level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
2643 level->block_last_field = TRUE;
2644 level->sp_block_last_field = TRUE;
2650 else /* always use the latest game engine version */
2653 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2654 leveldir_current->sort_priority, filename);
2658 printf("\n::: Use latest game engine version for this level.\n");
2661 /* For all levels which are forced to use the latest game engine version
2662 (normally all but user contributed, private and undefined levels), set
2663 the game engine version to the actual version; this allows for actual
2664 corrections in the game engine to take effect for existing, converted
2665 levels (from "classic" or other existing games) to make the emulation
2666 of the corresponding game more accurate, while (hopefully) not breaking
2667 existing levels created from other players. */
2670 printf("::: changing engine from %d to %d\n",
2671 level->game_version, GAME_VERSION_ACTUAL);
2674 level->game_version = GAME_VERSION_ACTUAL;
2676 /* Set special EM style gems behaviour: EM style gems slip down from
2677 normal, steel and growing wall. As this is a more fundamental change,
2678 it seems better to set the default behaviour to "off" (as it is more
2679 natural) and make it configurable in the level editor (as a property
2680 of gem style elements). Already existing converted levels (neither
2681 private nor contributed levels) are changed to the new behaviour. */
2683 if (level->file_version < FILE_VERSION_2_0)
2684 level->em_slippery_gems = TRUE;
2688 printf("::: => %d\n", level->game_version);
2692 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2696 /* map custom element change events that have changed in newer versions
2697 (these following values were accidentally changed in version 3.0.1) */
2698 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2700 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2702 int element = EL_CUSTOM_START + i;
2704 /* order of checking and copying events to be mapped is important */
2705 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2707 if (HAS_CHANGE_EVENT(element, j - 2))
2709 SET_CHANGE_EVENT(element, j - 2, FALSE);
2710 SET_CHANGE_EVENT(element, j, TRUE);
2714 /* order of checking and copying events to be mapped is important */
2715 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2717 if (HAS_CHANGE_EVENT(element, j - 1))
2719 SET_CHANGE_EVENT(element, j - 1, FALSE);
2720 SET_CHANGE_EVENT(element, j, TRUE);
2726 /* some custom element change events get mapped since version 3.0.3 */
2727 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2729 int element = EL_CUSTOM_START + i;
2731 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2732 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2734 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2735 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2737 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2741 /* initialize "can_change" field for old levels with only one change page */
2742 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2744 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2746 int element = EL_CUSTOM_START + i;
2748 if (CAN_CHANGE(element))
2749 element_info[element].change->can_change = TRUE;
2753 /* correct custom element values (for old levels without these options) */
2754 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2756 int element = EL_CUSTOM_START + i;
2757 struct ElementInfo *ei = &element_info[element];
2759 if (ei->access_direction == MV_NO_MOVING)
2760 ei->access_direction = MV_ALL_DIRECTIONS;
2762 for (j = 0; j < ei->num_change_pages; j++)
2764 struct ElementChangeInfo *change = &ei->change_page[j];
2766 if (change->trigger_side == CH_SIDE_NONE)
2767 change->trigger_side = CH_SIDE_ANY;
2771 /* initialize "can_explode" field for old levels which did not store this */
2772 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2773 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2775 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2777 int element = EL_CUSTOM_START + i;
2779 if (EXPLODES_1X1_OLD(element))
2780 element_info[element].explosion_type = EXPLODES_1X1;
2782 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2783 EXPLODES_SMASHED(element) ||
2784 EXPLODES_IMPACT(element)));
2788 /* correct previously hard-coded move delay values for maze runner style */
2789 if (level->game_version < VERSION_IDENT(3,1,1,0))
2791 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2793 int element = EL_CUSTOM_START + i;
2795 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2797 /* previously hard-coded and therefore ignored */
2798 element_info[element].move_delay_fixed = 9;
2799 element_info[element].move_delay_random = 0;
2805 /* set default push delay values (corrected since version 3.0.7-1) */
2806 if (level->game_version < VERSION_IDENT(3,0,7,1))
2808 game.default_push_delay_fixed = 2;
2809 game.default_push_delay_random = 8;
2813 game.default_push_delay_fixed = 8;
2814 game.default_push_delay_random = 8;
2817 /* set uninitialized push delay values of custom elements in older levels */
2818 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2820 int element = EL_CUSTOM_START + i;
2822 if (element_info[element].push_delay_fixed == -1)
2823 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2824 if (element_info[element].push_delay_random == -1)
2825 element_info[element].push_delay_random = game.default_push_delay_random;
2829 /* map elements that have changed in newer versions */
2830 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2831 level->game_version);
2832 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2833 for (x = 0; x < 3; x++)
2834 for (y = 0; y < 3; y++)
2835 level->yamyam_content[i][x][y] =
2836 getMappedElementByVersion(level->yamyam_content[i][x][y],
2837 level->game_version);
2839 /* initialize element properties for level editor etc. */
2840 InitElementPropertiesEngine(level->game_version);
2843 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2847 /* map elements that have changed in newer versions */
2848 for (y = 0; y < level->fieldy; y++)
2850 for (x = 0; x < level->fieldx; x++)
2852 int element = level->field[x][y];
2855 element = getMappedElementByVersion(element, level->game_version);
2857 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2859 /* map game font elements */
2860 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2861 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2862 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2863 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2866 if (level->game_version < VERSION_IDENT(3,0,0,0))
2868 /* map Supaplex gravity tube elements */
2869 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2870 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2871 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2872 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2877 level->field[x][y] = element;
2881 /* copy elements to runtime playfield array */
2882 for (x = 0; x < MAX_LEV_FIELDX; x++)
2883 for (y = 0; y < MAX_LEV_FIELDY; y++)
2884 Feld[x][y] = level->field[x][y];
2886 /* initialize level size variables for faster access */
2887 lev_fieldx = level->fieldx;
2888 lev_fieldy = level->fieldy;
2890 /* determine border element for this level */
2894 void LoadLevelTemplate(int nr)
2899 setLevelFileInfo(&level_template.file_info, nr);
2900 filename = level_template.file_info.filename;
2902 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
2907 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2908 char *filename = level_file_info->filename;
2910 LoadLevelFromFileInfo(&level_template, level_file_info);
2912 char *filename = getDefaultLevelFilename(nr);
2914 LoadLevelFromFilename_RND(&level_template, filename);
2919 LoadLevel_InitVersion(&level_template, filename);
2920 LoadLevel_InitElements(&level_template, filename);
2922 LoadLevel_InitVersion(&level, filename);
2923 LoadLevel_InitElements(&level, filename);
2926 ActivateLevelTemplate();
2929 void LoadLevel(int nr)
2934 setLevelFileInfo(&level.file_info, nr);
2935 filename = level.file_info.filename;
2937 LoadLevelFromFileInfo(&level, &level.file_info);
2942 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2943 char *filename = level_file_info->filename;
2945 LoadLevelFromFileInfo(&level, level_file_info);
2947 char *filename = getLevelFilename(nr);
2949 LoadLevelFromFilename_RND(&level, filename);
2953 if (level.use_custom_template)
2954 LoadLevelTemplate(-1);
2957 LoadLevel_InitVersion(&level, filename);
2958 LoadLevel_InitElements(&level, filename);
2959 LoadLevel_InitPlayfield(&level, filename);
2961 LoadLevel_InitLevel(&level, filename);
2965 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2967 putFileVersion(file, level->file_version);
2968 putFileVersion(file, level->game_version);
2971 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2975 putFile8Bit(file, level->fieldx);
2976 putFile8Bit(file, level->fieldy);
2978 putFile16BitBE(file, level->time);
2979 putFile16BitBE(file, level->gems_needed);
2981 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2982 putFile8Bit(file, level->name[i]);
2984 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2985 putFile8Bit(file, level->score[i]);
2987 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2988 for (y = 0; y < 3; y++)
2989 for (x = 0; x < 3; x++)
2990 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2991 level->yamyam_content[i][x][y]));
2992 putFile8Bit(file, level->amoeba_speed);
2993 putFile8Bit(file, level->time_magic_wall);
2994 putFile8Bit(file, level->time_wheel);
2995 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2996 level->amoeba_content));
2997 putFile8Bit(file, (level->double_speed ? 1 : 0));
2998 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2999 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3000 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3002 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3004 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3005 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3006 putFile32BitBE(file, level->can_move_into_acid_bits);
3007 putFile8Bit(file, level->dont_collide_with_bits);
3009 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3010 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3012 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3013 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3014 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3016 putFile8Bit(file, level->game_engine_type);
3018 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3021 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3025 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3026 putFile8Bit(file, level->author[i]);
3029 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3033 for (y = 0; y < level->fieldy; y++)
3034 for (x = 0; x < level->fieldx; x++)
3035 if (level->encoding_16bit_field)
3036 putFile16BitBE(file, level->field[x][y]);
3038 putFile8Bit(file, level->field[x][y]);
3042 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3046 putFile8Bit(file, EL_YAMYAM);
3047 putFile8Bit(file, level->num_yamyam_contents);
3048 putFile8Bit(file, 0);
3049 putFile8Bit(file, 0);
3051 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3052 for (y = 0; y < 3; y++)
3053 for (x = 0; x < 3; x++)
3054 if (level->encoding_16bit_field)
3055 putFile16BitBE(file, level->yamyam_content[i][x][y]);
3057 putFile8Bit(file, level->yamyam_content[i][x][y]);
3061 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3064 int num_contents, content_xsize, content_ysize;
3065 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3067 if (element == EL_YAMYAM)
3069 num_contents = level->num_yamyam_contents;
3073 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3074 for (y = 0; y < 3; y++)
3075 for (x = 0; x < 3; x++)
3076 content_array[i][x][y] = level->yamyam_content[i][x][y];
3078 else if (element == EL_BD_AMOEBA)
3084 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3085 for (y = 0; y < 3; y++)
3086 for (x = 0; x < 3; x++)
3087 content_array[i][x][y] = EL_EMPTY;
3088 content_array[0][0][0] = level->amoeba_content;
3092 /* chunk header already written -- write empty chunk data */
3093 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3095 Error(ERR_WARN, "cannot save content for element '%d'", element);
3099 putFile16BitBE(file, element);
3100 putFile8Bit(file, num_contents);
3101 putFile8Bit(file, content_xsize);
3102 putFile8Bit(file, content_ysize);
3104 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3106 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3107 for (y = 0; y < 3; y++)
3108 for (x = 0; x < 3; x++)
3109 putFile16BitBE(file, content_array[i][x][y]);
3112 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3115 int envelope_nr = element - EL_ENVELOPE_1;
3116 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3118 putFile16BitBE(file, element);
3119 putFile16BitBE(file, envelope_len);
3120 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3121 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3123 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3125 for (i = 0; i < envelope_len; i++)
3126 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3130 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3131 int num_changed_custom_elements)
3135 putFile16BitBE(file, num_changed_custom_elements);
3137 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3139 int element = EL_CUSTOM_START + i;
3141 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3143 if (check < num_changed_custom_elements)
3145 putFile16BitBE(file, element);
3146 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3153 if (check != num_changed_custom_elements) /* should not happen */
3154 Error(ERR_WARN, "inconsistent number of custom element properties");
3159 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3160 int num_changed_custom_elements)
3164 putFile16BitBE(file, num_changed_custom_elements);
3166 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3168 int element = EL_CUSTOM_START + i;
3170 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3172 if (check < num_changed_custom_elements)
3174 putFile16BitBE(file, element);
3175 putFile16BitBE(file, element_info[element].change->target_element);
3182 if (check != num_changed_custom_elements) /* should not happen */
3183 Error(ERR_WARN, "inconsistent number of custom target elements");
3188 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3189 int num_changed_custom_elements)
3191 int i, j, x, y, check = 0;
3193 putFile16BitBE(file, num_changed_custom_elements);
3195 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3197 int element = EL_CUSTOM_START + i;
3199 if (element_info[element].modified_settings)
3201 if (check < num_changed_custom_elements)
3203 putFile16BitBE(file, element);
3205 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3206 putFile8Bit(file, element_info[element].description[j]);
3208 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3210 /* some free bytes for future properties and padding */
3211 WriteUnusedBytesToFile(file, 7);
3213 putFile8Bit(file, element_info[element].use_gfx_element);
3214 putFile16BitBE(file, element_info[element].gfx_element);
3216 putFile8Bit(file, element_info[element].collect_score);
3217 putFile8Bit(file, element_info[element].collect_count);
3219 putFile16BitBE(file, element_info[element].push_delay_fixed);
3220 putFile16BitBE(file, element_info[element].push_delay_random);
3221 putFile16BitBE(file, element_info[element].move_delay_fixed);
3222 putFile16BitBE(file, element_info[element].move_delay_random);
3224 putFile16BitBE(file, element_info[element].move_pattern);
3225 putFile8Bit(file, element_info[element].move_direction_initial);
3226 putFile8Bit(file, element_info[element].move_stepsize);
3228 for (y = 0; y < 3; y++)
3229 for (x = 0; x < 3; x++)
3230 putFile16BitBE(file, element_info[element].content[x][y]);
3232 putFile32BitBE(file, element_info[element].change->events);
3234 putFile16BitBE(file, element_info[element].change->target_element);
3236 putFile16BitBE(file, element_info[element].change->delay_fixed);
3237 putFile16BitBE(file, element_info[element].change->delay_random);
3238 putFile16BitBE(file, element_info[element].change->delay_frames);
3240 putFile16BitBE(file, element_info[element].change->trigger_element);
3242 putFile8Bit(file, element_info[element].change->explode);
3243 putFile8Bit(file, element_info[element].change->use_target_content);
3244 putFile8Bit(file, element_info[element].change->only_if_complete);
3245 putFile8Bit(file, element_info[element].change->use_random_replace);
3247 putFile8Bit(file, element_info[element].change->random_percentage);
3248 putFile8Bit(file, element_info[element].change->replace_when);
3250 for (y = 0; y < 3; y++)
3251 for (x = 0; x < 3; x++)
3252 putFile16BitBE(file, element_info[element].change->content[x][y]);
3254 putFile8Bit(file, element_info[element].slippery_type);
3256 /* some free bytes for future properties and padding */
3257 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3264 if (check != num_changed_custom_elements) /* should not happen */
3265 Error(ERR_WARN, "inconsistent number of custom element properties");
3269 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3271 struct ElementInfo *ei = &element_info[element];
3274 putFile16BitBE(file, element);
3276 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3277 putFile8Bit(file, ei->description[i]);
3279 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3280 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3282 putFile8Bit(file, ei->num_change_pages);
3284 /* some free bytes for future base property values and padding */
3285 WriteUnusedBytesToFile(file, 5);
3287 /* write custom property values */
3289 putFile8Bit(file, ei->use_gfx_element);
3290 putFile16BitBE(file, ei->gfx_element);
3292 putFile8Bit(file, ei->collect_score);
3293 putFile8Bit(file, ei->collect_count);
3295 putFile8Bit(file, ei->drop_delay_fixed);
3296 putFile8Bit(file, ei->push_delay_fixed);
3297 putFile8Bit(file, ei->drop_delay_random);
3298 putFile8Bit(file, ei->push_delay_random);
3299 putFile16BitBE(file, ei->move_delay_fixed);
3300 putFile16BitBE(file, ei->move_delay_random);
3302 /* bits 0 - 15 of "move_pattern" ... */
3303 putFile16BitBE(file, ei->move_pattern & 0xffff);
3304 putFile8Bit(file, ei->move_direction_initial);
3305 putFile8Bit(file, ei->move_stepsize);
3307 putFile8Bit(file, ei->slippery_type);
3309 for (y = 0; y < 3; y++)
3310 for (x = 0; x < 3; x++)
3311 putFile16BitBE(file, ei->content[x][y]);
3313 putFile16BitBE(file, ei->move_enter_element);
3314 putFile16BitBE(file, ei->move_leave_element);
3315 putFile8Bit(file, ei->move_leave_type);
3317 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3318 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3320 putFile8Bit(file, ei->access_direction);
3322 putFile8Bit(file, ei->explosion_delay);
3323 putFile8Bit(file, ei->ignition_delay);
3324 putFile8Bit(file, ei->explosion_type);
3326 /* some free bytes for future custom property values and padding */
3327 WriteUnusedBytesToFile(file, 1);
3329 /* write change property values */
3331 for (i = 0; i < ei->num_change_pages; i++)
3333 struct ElementChangeInfo *change = &ei->change_page[i];
3335 putFile32BitBE(file, change->events);
3337 putFile16BitBE(file, change->target_element);
3339 putFile16BitBE(file, change->delay_fixed);
3340 putFile16BitBE(file, change->delay_random);
3341 putFile16BitBE(file, change->delay_frames);
3343 putFile16BitBE(file, change->trigger_element);
3345 putFile8Bit(file, change->explode);
3346 putFile8Bit(file, change->use_target_content);
3347 putFile8Bit(file, change->only_if_complete);
3348 putFile8Bit(file, change->use_random_replace);
3350 putFile8Bit(file, change->random_percentage);
3351 putFile8Bit(file, change->replace_when);
3353 for (y = 0; y < 3; y++)
3354 for (x = 0; x < 3; x++)
3355 putFile16BitBE(file, change->target_content[x][y]);
3357 putFile8Bit(file, change->can_change);
3359 putFile8Bit(file, change->trigger_side);
3362 putFile8Bit(file, change->trigger_player);
3363 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3364 log_2(change->trigger_page)));
3366 /* some free bytes for future change property values and padding */
3367 WriteUnusedBytesToFile(file, 6);
3371 /* some free bytes for future change property values and padding */
3372 WriteUnusedBytesToFile(file, 8);
3377 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3379 struct ElementInfo *ei = &element_info[element];
3380 struct ElementGroupInfo *group = ei->group;
3383 putFile16BitBE(file, element);
3385 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3386 putFile8Bit(file, ei->description[i]);
3388 putFile8Bit(file, group->num_elements);
3390 putFile8Bit(file, ei->use_gfx_element);
3391 putFile16BitBE(file, ei->gfx_element);
3393 putFile8Bit(file, group->choice_mode);
3395 /* some free bytes for future values and padding */
3396 WriteUnusedBytesToFile(file, 3);
3398 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3399 putFile16BitBE(file, group->element[i]);
3402 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3404 int body_chunk_size;
3408 if (!(file = fopen(filename, MODE_WRITE)))
3410 Error(ERR_WARN, "cannot save level file '%s'", filename);
3414 level->file_version = FILE_VERSION_ACTUAL;
3415 level->game_version = GAME_VERSION_ACTUAL;
3417 /* check level field for 16-bit elements */
3418 level->encoding_16bit_field = FALSE;
3419 for (y = 0; y < level->fieldy; y++)
3420 for (x = 0; x < level->fieldx; x++)
3421 if (level->field[x][y] > 255)
3422 level->encoding_16bit_field = TRUE;
3424 /* check yamyam content for 16-bit elements */
3425 level->encoding_16bit_yamyam = FALSE;
3426 for (i = 0; i < level->num_yamyam_contents; i++)
3427 for (y = 0; y < 3; y++)
3428 for (x = 0; x < 3; x++)
3429 if (level->yamyam_content[i][x][y] > 255)
3430 level->encoding_16bit_yamyam = TRUE;
3432 /* check amoeba content for 16-bit elements */
3433 level->encoding_16bit_amoeba = FALSE;
3434 if (level->amoeba_content > 255)
3435 level->encoding_16bit_amoeba = TRUE;
3437 /* calculate size of "BODY" chunk */
3439 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3441 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3442 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3444 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3445 SaveLevel_VERS(file, level);
3447 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3448 SaveLevel_HEAD(file, level);
3450 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3451 SaveLevel_AUTH(file, level);
3453 putFileChunkBE(file, "BODY", body_chunk_size);
3454 SaveLevel_BODY(file, level);
3456 if (level->encoding_16bit_yamyam ||
3457 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3459 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3460 SaveLevel_CNT2(file, level, EL_YAMYAM);
3463 if (level->encoding_16bit_amoeba)
3465 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3466 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3469 /* check for envelope content */
3470 for (i = 0; i < 4; i++)
3472 if (strlen(level->envelope_text[i]) > 0)
3474 int envelope_len = strlen(level->envelope_text[i]) + 1;
3476 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3477 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3481 /* check for non-default custom elements (unless using template level) */
3482 if (!level->use_custom_template)
3484 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3486 int element = EL_CUSTOM_START + i;
3488 if (element_info[element].modified_settings)
3490 int num_change_pages = element_info[element].num_change_pages;
3492 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3493 SaveLevel_CUS4(file, level, element);
3498 /* check for non-default group elements (unless using template level) */
3499 if (!level->use_custom_template)
3501 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3503 int element = EL_GROUP_START + i;
3505 if (element_info[element].modified_settings)
3507 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3508 SaveLevel_GRP1(file, level, element);
3515 SetFilePermissions(filename, PERMS_PRIVATE);
3518 void SaveLevel(int nr)
3520 char *filename = getDefaultLevelFilename(nr);
3522 SaveLevelFromFilename(&level, filename);
3525 void SaveLevelTemplate()
3527 char *filename = getDefaultLevelFilename(-1);
3529 SaveLevelFromFilename(&level, filename);
3532 void DumpLevel(struct LevelInfo *level)
3534 if (level->no_valid_file)
3536 Error(ERR_WARN, "cannot dump -- no valid level file found");
3541 printf_line("-", 79);
3542 printf("Level xxx (file version %08d, game version %08d)\n",
3543 level->file_version, level->game_version);
3544 printf_line("-", 79);
3546 printf("Level author: '%s'\n", level->author);
3547 printf("Level title: '%s'\n", level->name);
3549 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3551 printf("Level time: %d seconds\n", level->time);
3552 printf("Gems needed: %d\n", level->gems_needed);
3554 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3555 printf("Time for wheel: %d seconds\n", level->time_wheel);
3556 printf("Time for light: %d seconds\n", level->time_light);
3557 printf("Time for timegate: %d seconds\n", level->time_timegate);
3559 printf("Amoeba speed: %d\n", level->amoeba_speed);
3561 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3562 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3563 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3564 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3565 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3566 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3567 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3569 printf_line("-", 79);
3573 /* ========================================================================= */
3574 /* tape file functions */
3575 /* ========================================================================= */
3577 static void setTapeInfoToDefaults()
3581 /* always start with reliable default values (empty tape) */
3584 /* default values (also for pre-1.2 tapes) with only the first player */
3585 tape.player_participates[0] = TRUE;
3586 for (i = 1; i < MAX_PLAYERS; i++)
3587 tape.player_participates[i] = FALSE;
3589 /* at least one (default: the first) player participates in every tape */
3590 tape.num_participating_players = 1;
3592 tape.level_nr = level_nr;
3594 tape.changed = FALSE;
3596 tape.recording = FALSE;
3597 tape.playing = FALSE;
3598 tape.pausing = FALSE;
3600 tape.no_valid_file = FALSE;
3603 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3605 tape->file_version = getFileVersion(file);
3606 tape->game_version = getFileVersion(file);
3611 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3615 tape->random_seed = getFile32BitBE(file);
3616 tape->date = getFile32BitBE(file);
3617 tape->length = getFile32BitBE(file);
3619 /* read header fields that are new since version 1.2 */
3620 if (tape->file_version >= FILE_VERSION_1_2)
3622 byte store_participating_players = getFile8Bit(file);
3625 /* since version 1.2, tapes store which players participate in the tape */
3626 tape->num_participating_players = 0;
3627 for (i = 0; i < MAX_PLAYERS; i++)
3629 tape->player_participates[i] = FALSE;
3631 if (store_participating_players & (1 << i))
3633 tape->player_participates[i] = TRUE;
3634 tape->num_participating_players++;
3638 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3640 engine_version = getFileVersion(file);
3641 if (engine_version > 0)
3642 tape->engine_version = engine_version;
3644 tape->engine_version = tape->game_version;
3650 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3652 int level_identifier_size;
3655 level_identifier_size = getFile16BitBE(file);
3657 tape->level_identifier =
3658 checked_realloc(tape->level_identifier, level_identifier_size);
3660 for (i = 0; i < level_identifier_size; i++)
3661 tape->level_identifier[i] = getFile8Bit(file);
3663 tape->level_nr = getFile16BitBE(file);
3665 chunk_size = 2 + level_identifier_size + 2;
3670 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3673 int chunk_size_expected =
3674 (tape->num_participating_players + 1) * tape->length;
3676 if (chunk_size_expected != chunk_size)
3678 ReadUnusedBytesFromFile(file, chunk_size);
3679 return chunk_size_expected;
3682 for (i = 0; i < tape->length; i++)
3684 if (i >= MAX_TAPE_LEN)
3687 for (j = 0; j < MAX_PLAYERS; j++)
3689 tape->pos[i].action[j] = MV_NO_MOVING;
3691 if (tape->player_participates[j])
3692 tape->pos[i].action[j] = getFile8Bit(file);
3695 tape->pos[i].delay = getFile8Bit(file);
3697 if (tape->file_version == FILE_VERSION_1_0)
3699 /* eliminate possible diagonal moves in old tapes */
3700 /* this is only for backward compatibility */
3702 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3703 byte action = tape->pos[i].action[0];
3704 int k, num_moves = 0;
3706 for (k = 0; k<4; k++)
3708 if (action & joy_dir[k])
3710 tape->pos[i + num_moves].action[0] = joy_dir[k];
3712 tape->pos[i + num_moves].delay = 0;
3721 tape->length += num_moves;
3724 else if (tape->file_version < FILE_VERSION_2_0)
3726 /* convert pre-2.0 tapes to new tape format */
3728 if (tape->pos[i].delay > 1)
3731 tape->pos[i + 1] = tape->pos[i];
3732 tape->pos[i + 1].delay = 1;
3735 for (j = 0; j < MAX_PLAYERS; j++)
3736 tape->pos[i].action[j] = MV_NO_MOVING;
3737 tape->pos[i].delay--;
3748 if (i != tape->length)
3749 chunk_size = (tape->num_participating_players + 1) * i;
3754 void LoadTapeFromFilename(char *filename)
3756 char cookie[MAX_LINE_LEN];
3757 char chunk_name[CHUNK_ID_LEN + 1];
3761 /* always start with reliable default values */
3762 setTapeInfoToDefaults();
3764 if (!(file = fopen(filename, MODE_READ)))
3766 tape.no_valid_file = TRUE;
3769 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
3775 getFileChunkBE(file, chunk_name, NULL);
3776 if (strcmp(chunk_name, "RND1") == 0)
3778 getFile32BitBE(file); /* not used */
3780 getFileChunkBE(file, chunk_name, NULL);
3781 if (strcmp(chunk_name, "TAPE") != 0)
3783 tape.no_valid_file = TRUE;
3785 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3790 else /* check for pre-2.0 file format with cookie string */
3792 strcpy(cookie, chunk_name);
3793 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3794 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3795 cookie[strlen(cookie) - 1] = '\0';
3797 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3799 tape.no_valid_file = TRUE;
3801 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3806 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3808 tape.no_valid_file = TRUE;
3810 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3815 /* pre-2.0 tape files have no game version, so use file version here */
3816 tape.game_version = tape.file_version;
3819 if (tape.file_version < FILE_VERSION_1_2)
3821 /* tape files from versions before 1.2.0 without chunk structure */
3822 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3823 LoadTape_BODY(file, 2 * tape.length, &tape);
3831 int (*loader)(FILE *, int, struct TapeInfo *);
3835 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3836 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3837 { "INFO", -1, LoadTape_INFO },
3838 { "BODY", -1, LoadTape_BODY },
3842 while (getFileChunkBE(file, chunk_name, &chunk_size))
3846 while (chunk_info[i].name != NULL &&
3847 strcmp(chunk_name, chunk_info[i].name) != 0)
3850 if (chunk_info[i].name == NULL)
3852 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3853 chunk_name, filename);
3854 ReadUnusedBytesFromFile(file, chunk_size);
3856 else if (chunk_info[i].size != -1 &&
3857 chunk_info[i].size != chunk_size)
3859 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3860 chunk_size, chunk_name, filename);
3861 ReadUnusedBytesFromFile(file, chunk_size);
3865 /* call function to load this tape chunk */
3866 int chunk_size_expected =
3867 (chunk_info[i].loader)(file, chunk_size, &tape);
3869 /* the size of some chunks cannot be checked before reading other
3870 chunks first (like "HEAD" and "BODY") that contain some header
3871 information, so check them here */
3872 if (chunk_size_expected != chunk_size)
3874 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3875 chunk_size, chunk_name, filename);
3883 tape.length_seconds = GetTapeLength();
3886 printf("::: tape game version: %d\n", tape.game_version);
3887 printf("::: tape engine version: %d\n", tape.engine_version);
3891 void LoadTape(int nr)
3893 char *filename = getTapeFilename(nr);
3895 LoadTapeFromFilename(filename);
3898 void LoadSolutionTape(int nr)
3900 char *filename = getSolutionTapeFilename(nr);
3902 LoadTapeFromFilename(filename);
3905 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3907 putFileVersion(file, tape->file_version);
3908 putFileVersion(file, tape->game_version);
3911 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3914 byte store_participating_players = 0;
3916 /* set bits for participating players for compact storage */
3917 for (i = 0; i < MAX_PLAYERS; i++)
3918 if (tape->player_participates[i])
3919 store_participating_players |= (1 << i);
3921 putFile32BitBE(file, tape->random_seed);
3922 putFile32BitBE(file, tape->date);
3923 putFile32BitBE(file, tape->length);
3925 putFile8Bit(file, store_participating_players);
3927 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3928 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3930 putFileVersion(file, tape->engine_version);
3933 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3935 int level_identifier_size = strlen(tape->level_identifier) + 1;
3938 putFile16BitBE(file, level_identifier_size);
3940 for (i = 0; i < level_identifier_size; i++)
3941 putFile8Bit(file, tape->level_identifier[i]);
3943 putFile16BitBE(file, tape->level_nr);
3946 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3950 for (i = 0; i < tape->length; i++)
3952 for (j = 0; j < MAX_PLAYERS; j++)
3953 if (tape->player_participates[j])
3954 putFile8Bit(file, tape->pos[i].action[j]);
3956 putFile8Bit(file, tape->pos[i].delay);
3960 void SaveTape(int nr)
3962 char *filename = getTapeFilename(nr);
3964 boolean new_tape = TRUE;
3965 int num_participating_players = 0;
3966 int info_chunk_size;
3967 int body_chunk_size;
3970 InitTapeDirectory(leveldir_current->subdir);
3972 /* if a tape still exists, ask to overwrite it */
3973 if (fileExists(filename))
3976 if (!Request("Replace old tape ?", REQ_ASK))
3980 if (!(file = fopen(filename, MODE_WRITE)))
3982 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3986 tape.file_version = FILE_VERSION_ACTUAL;
3987 tape.game_version = GAME_VERSION_ACTUAL;
3989 /* count number of participating players */
3990 for (i = 0; i < MAX_PLAYERS; i++)
3991 if (tape.player_participates[i])
3992 num_participating_players++;
3994 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3995 body_chunk_size = (num_participating_players + 1) * tape.length;
3997 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3998 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4000 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4001 SaveTape_VERS(file, &tape);
4003 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4004 SaveTape_HEAD(file, &tape);
4006 putFileChunkBE(file, "INFO", info_chunk_size);
4007 SaveTape_INFO(file, &tape);
4009 putFileChunkBE(file, "BODY", body_chunk_size);
4010 SaveTape_BODY(file, &tape);
4014 SetFilePermissions(filename, PERMS_PRIVATE);
4016 tape.changed = FALSE;
4019 Request("Tape saved !", REQ_CONFIRM);
4022 void DumpTape(struct TapeInfo *tape)
4027 if (tape->no_valid_file)
4029 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4034 if (TAPE_IS_EMPTY(*tape))
4036 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
4042 printf_line("-", 79);
4043 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4044 tape->level_nr, tape->file_version, tape->game_version);
4045 printf(" (effective engine version %08d)\n",
4046 tape->engine_version);
4047 printf("Level series identifier: '%s'\n", tape->level_identifier);
4048 printf_line("-", 79);
4050 for (i = 0; i < tape->length; i++)
4052 if (i >= MAX_TAPE_LEN)
4055 printf("%03d: ", i);
4057 for (j = 0; j < MAX_PLAYERS; j++)
4059 if (tape->player_participates[j])
4061 int action = tape->pos[i].action[j];
4063 printf("%d:%02x ", j, action);
4064 printf("[%c%c%c%c|%c%c] - ",
4065 (action & JOY_LEFT ? '<' : ' '),
4066 (action & JOY_RIGHT ? '>' : ' '),
4067 (action & JOY_UP ? '^' : ' '),
4068 (action & JOY_DOWN ? 'v' : ' '),
4069 (action & JOY_BUTTON_1 ? '1' : ' '),
4070 (action & JOY_BUTTON_2 ? '2' : ' '));
4074 printf("(%03d)\n", tape->pos[i].delay);
4077 printf_line("-", 79);
4081 /* ========================================================================= */
4082 /* score file functions */
4083 /* ========================================================================= */
4085 void LoadScore(int nr)
4088 char *filename = getScoreFilename(nr);
4089 char cookie[MAX_LINE_LEN];
4090 char line[MAX_LINE_LEN];
4094 /* always start with reliable default values */
4095 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4097 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4098 highscore[i].Score = 0;
4101 if (!(file = fopen(filename, MODE_READ)))
4104 /* check file identifier */
4105 fgets(cookie, MAX_LINE_LEN, file);
4106 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4107 cookie[strlen(cookie) - 1] = '\0';
4109 if (!checkCookieString(cookie, SCORE_COOKIE))
4111 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4116 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4118 fscanf(file, "%d", &highscore[i].Score);
4119 fgets(line, MAX_LINE_LEN, file);
4121 if (line[strlen(line) - 1] == '\n')
4122 line[strlen(line) - 1] = '\0';
4124 for (line_ptr = line; *line_ptr; line_ptr++)
4126 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4128 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4129 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4138 void SaveScore(int nr)
4141 char *filename = getScoreFilename(nr);
4144 InitScoreDirectory(leveldir_current->subdir);
4146 if (!(file = fopen(filename, MODE_WRITE)))
4148 Error(ERR_WARN, "cannot save score for level %d", nr);
4152 fprintf(file, "%s\n\n", SCORE_COOKIE);
4154 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4155 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4159 SetFilePermissions(filename, PERMS_PUBLIC);
4163 /* ========================================================================= */
4164 /* setup file functions */
4165 /* ========================================================================= */
4167 #define TOKEN_STR_PLAYER_PREFIX "player_"
4170 #define SETUP_TOKEN_PLAYER_NAME 0
4171 #define SETUP_TOKEN_SOUND 1
4172 #define SETUP_TOKEN_SOUND_LOOPS 2
4173 #define SETUP_TOKEN_SOUND_MUSIC 3
4174 #define SETUP_TOKEN_SOUND_SIMPLE 4
4175 #define SETUP_TOKEN_TOONS 5
4176 #define SETUP_TOKEN_SCROLL_DELAY 6
4177 #define SETUP_TOKEN_SOFT_SCROLLING 7
4178 #define SETUP_TOKEN_FADING 8
4179 #define SETUP_TOKEN_AUTORECORD 9
4180 #define SETUP_TOKEN_QUICK_DOORS 10
4181 #define SETUP_TOKEN_TEAM_MODE 11
4182 #define SETUP_TOKEN_HANDICAP 12
4183 #define SETUP_TOKEN_SKIP_LEVELS 13
4184 #define SETUP_TOKEN_TIME_LIMIT 14
4185 #define SETUP_TOKEN_FULLSCREEN 15
4186 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4187 #define SETUP_TOKEN_GRAPHICS_SET 17
4188 #define SETUP_TOKEN_SOUNDS_SET 18
4189 #define SETUP_TOKEN_MUSIC_SET 19
4190 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4191 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4192 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4194 #define NUM_GLOBAL_SETUP_TOKENS 23
4197 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4198 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4199 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4200 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4201 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4202 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4203 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4204 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4205 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4206 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4207 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4208 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4209 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4211 #define NUM_EDITOR_SETUP_TOKENS 13
4213 /* shortcut setup */
4214 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4215 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4216 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4218 #define NUM_SHORTCUT_SETUP_TOKENS 3
4221 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4222 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4223 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4224 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4225 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4226 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4227 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4228 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4229 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4230 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4231 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4232 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4233 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4234 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4235 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4236 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4238 #define NUM_PLAYER_SETUP_TOKENS 16
4241 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4242 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4244 #define NUM_SYSTEM_SETUP_TOKENS 2
4247 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4249 #define NUM_OPTIONS_SETUP_TOKENS 1
4252 static struct SetupInfo si;
4253 static struct SetupEditorInfo sei;
4254 static struct SetupShortcutInfo ssi;
4255 static struct SetupInputInfo sii;
4256 static struct SetupSystemInfo syi;
4257 static struct OptionInfo soi;
4259 static struct TokenInfo global_setup_tokens[] =
4261 { TYPE_STRING, &si.player_name, "player_name" },
4262 { TYPE_SWITCH, &si.sound, "sound" },
4263 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4264 { TYPE_SWITCH, &si.sound_music, "background_music" },
4265 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4266 { TYPE_SWITCH, &si.toons, "toons" },
4267 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4268 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4269 { TYPE_SWITCH, &si.fading, "screen_fading" },
4270 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4271 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4272 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4273 { TYPE_SWITCH, &si.handicap, "handicap" },
4274 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4275 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4276 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4277 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4278 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4279 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4280 { TYPE_STRING, &si.music_set, "music_set" },
4281 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4282 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4283 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4286 static struct TokenInfo editor_setup_tokens[] =
4288 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4289 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4290 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4291 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4292 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4293 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4294 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4295 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4296 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4297 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4298 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4299 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4300 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4303 static struct TokenInfo shortcut_setup_tokens[] =
4305 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4306 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4307 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4310 static struct TokenInfo player_setup_tokens[] =
4312 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4313 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4314 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4315 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4316 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4317 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4318 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4319 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4320 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4321 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4322 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4323 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4324 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4325 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4326 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4327 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4330 static struct TokenInfo system_setup_tokens[] =
4332 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4333 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4336 static struct TokenInfo options_setup_tokens[] =
4338 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4341 static char *get_corrected_login_name(char *login_name)
4343 /* needed because player name must be a fixed length string */
4344 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4346 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4347 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4349 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4350 if (strchr(login_name_new, ' '))
4351 *strchr(login_name_new, ' ') = '\0';
4353 return login_name_new;
4356 static void setSetupInfoToDefaults(struct SetupInfo *si)
4360 si->player_name = get_corrected_login_name(getLoginName());
4363 si->sound_loops = TRUE;
4364 si->sound_music = TRUE;
4365 si->sound_simple = TRUE;
4367 si->double_buffering = TRUE;
4368 si->direct_draw = !si->double_buffering;
4369 si->scroll_delay = TRUE;
4370 si->soft_scrolling = TRUE;
4372 si->autorecord = TRUE;
4373 si->quick_doors = FALSE;
4374 si->team_mode = FALSE;
4375 si->handicap = TRUE;
4376 si->skip_levels = TRUE;
4377 si->time_limit = TRUE;
4378 si->fullscreen = FALSE;
4379 si->ask_on_escape = TRUE;
4381 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4382 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4383 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4384 si->override_level_graphics = FALSE;
4385 si->override_level_sounds = FALSE;
4386 si->override_level_music = FALSE;
4388 si->editor.el_boulderdash = TRUE;
4389 si->editor.el_emerald_mine = TRUE;
4390 si->editor.el_emerald_mine_club = TRUE;
4391 si->editor.el_more = TRUE;
4392 si->editor.el_sokoban = TRUE;
4393 si->editor.el_supaplex = TRUE;
4394 si->editor.el_diamond_caves = TRUE;
4395 si->editor.el_dx_boulderdash = TRUE;
4396 si->editor.el_chars = TRUE;
4397 si->editor.el_custom = TRUE;
4398 si->editor.el_custom_more = FALSE;
4400 si->editor.el_headlines = TRUE;
4401 si->editor.el_user_defined = FALSE;
4403 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4404 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4405 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4407 for (i = 0; i < MAX_PLAYERS; i++)
4409 si->input[i].use_joystick = FALSE;
4410 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4411 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4412 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4413 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4414 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4415 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4416 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4417 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4418 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4419 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4420 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4421 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4422 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4423 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4424 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4427 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4428 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4430 si->options.verbose = FALSE;
4433 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4437 if (!setup_file_hash)
4442 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4443 setSetupInfo(global_setup_tokens, i,
4444 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4449 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4450 setSetupInfo(editor_setup_tokens, i,
4451 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4454 /* shortcut setup */
4455 ssi = setup.shortcut;
4456 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4457 setSetupInfo(shortcut_setup_tokens, i,
4458 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4459 setup.shortcut = ssi;
4462 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4466 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4468 sii = setup.input[pnr];
4469 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4471 char full_token[100];
4473 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4474 setSetupInfo(player_setup_tokens, i,
4475 getHashEntry(setup_file_hash, full_token));
4477 setup.input[pnr] = sii;
4482 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4483 setSetupInfo(system_setup_tokens, i,
4484 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4488 soi = setup.options;
4489 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4490 setSetupInfo(options_setup_tokens, i,
4491 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4492 setup.options = soi;
4497 char *filename = getSetupFilename();
4498 SetupFileHash *setup_file_hash = NULL;
4500 /* always start with reliable default values */
4501 setSetupInfoToDefaults(&setup);
4503 setup_file_hash = loadSetupFileHash(filename);
4505 if (setup_file_hash)
4507 char *player_name_new;
4509 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4510 decodeSetupFileHash(setup_file_hash);
4512 setup.direct_draw = !setup.double_buffering;
4514 freeSetupFileHash(setup_file_hash);
4516 /* needed to work around problems with fixed length strings */
4517 player_name_new = get_corrected_login_name(setup.player_name);
4518 free(setup.player_name);
4519 setup.player_name = player_name_new;
4522 Error(ERR_WARN, "using default setup values");
4527 char *filename = getSetupFilename();
4531 InitUserDataDirectory();
4533 if (!(file = fopen(filename, MODE_WRITE)))
4535 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4539 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4540 getCookie("SETUP")));
4541 fprintf(file, "\n");
4545 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4547 /* just to make things nicer :) */
4548 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4549 i == SETUP_TOKEN_GRAPHICS_SET)
4550 fprintf(file, "\n");
4552 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4557 fprintf(file, "\n");
4558 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4559 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4561 /* shortcut setup */
4562 ssi = setup.shortcut;
4563 fprintf(file, "\n");
4564 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4565 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4568 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4572 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4573 fprintf(file, "\n");
4575 sii = setup.input[pnr];
4576 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4577 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4582 fprintf(file, "\n");
4583 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4584 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4587 soi = setup.options;
4588 fprintf(file, "\n");
4589 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4590 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4594 SetFilePermissions(filename, PERMS_PRIVATE);
4597 void LoadCustomElementDescriptions()
4599 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4600 SetupFileHash *setup_file_hash;
4603 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4605 if (element_info[i].custom_description != NULL)
4607 free(element_info[i].custom_description);
4608 element_info[i].custom_description = NULL;
4612 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4615 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4617 char *token = getStringCat2(element_info[i].token_name, ".name");
4618 char *value = getHashEntry(setup_file_hash, token);
4621 element_info[i].custom_description = getStringCopy(value);
4626 freeSetupFileHash(setup_file_hash);
4629 void LoadSpecialMenuDesignSettings()
4631 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4632 SetupFileHash *setup_file_hash;
4635 /* always start with reliable default values from default config */
4636 for (i = 0; image_config_vars[i].token != NULL; i++)
4637 for (j = 0; image_config[j].token != NULL; j++)
4638 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4639 *image_config_vars[i].value =
4640 get_auto_parameter_value(image_config_vars[i].token,
4641 image_config[j].value);
4643 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4646 /* special case: initialize with default values that may be overwritten */
4647 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4649 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4650 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4651 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4653 if (value_x != NULL)
4654 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4655 if (value_y != NULL)
4656 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4657 if (list_size != NULL)
4658 menu.list_size[i] = get_integer_from_string(list_size);
4661 /* read (and overwrite with) values that may be specified in config file */
4662 for (i = 0; image_config_vars[i].token != NULL; i++)
4664 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4667 *image_config_vars[i].value =
4668 get_auto_parameter_value(image_config_vars[i].token, value);
4671 freeSetupFileHash(setup_file_hash);
4674 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4676 char *filename = getEditorSetupFilename();
4677 SetupFileList *setup_file_list, *list;
4678 SetupFileHash *element_hash;
4679 int num_unknown_tokens = 0;
4682 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4685 element_hash = newSetupFileHash();
4687 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4688 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4690 /* determined size may be larger than needed (due to unknown elements) */
4692 for (list = setup_file_list; list != NULL; list = list->next)
4695 /* add space for up to 3 more elements for padding that may be needed */
4698 *elements = checked_malloc(*num_elements * sizeof(int));
4701 for (list = setup_file_list; list != NULL; list = list->next)
4703 char *value = getHashEntry(element_hash, list->token);
4705 if (value == NULL) /* try to find obsolete token mapping */
4707 char *mapped_token = get_mapped_token(list->token);
4709 if (mapped_token != NULL)
4711 value = getHashEntry(element_hash, mapped_token);
4719 (*elements)[(*num_elements)++] = atoi(value);
4723 if (num_unknown_tokens == 0)
4725 Error(ERR_RETURN_LINE, "-");
4726 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4727 Error(ERR_RETURN, "- config file: '%s'", filename);
4729 num_unknown_tokens++;
4732 Error(ERR_RETURN, "- token: '%s'", list->token);
4736 if (num_unknown_tokens > 0)
4737 Error(ERR_RETURN_LINE, "-");
4739 while (*num_elements % 4) /* pad with empty elements, if needed */
4740 (*elements)[(*num_elements)++] = EL_EMPTY;
4742 freeSetupFileList(setup_file_list);
4743 freeSetupFileHash(element_hash);
4747 for (i = 0; i < *num_elements; i++)
4748 printf("editor: element '%s' [%d]\n",
4749 element_info[(*elements)[i]].token_name, (*elements)[i]);
4753 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4756 SetupFileHash *setup_file_hash = NULL;
4757 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4758 char *filename_music, *filename_prefix, *filename_info;
4764 token_to_value_ptr[] =
4766 { "title_header", &tmp_music_file_info.title_header },
4767 { "artist_header", &tmp_music_file_info.artist_header },
4768 { "album_header", &tmp_music_file_info.album_header },
4769 { "year_header", &tmp_music_file_info.year_header },
4771 { "title", &tmp_music_file_info.title },
4772 { "artist", &tmp_music_file_info.artist },
4773 { "album", &tmp_music_file_info.album },
4774 { "year", &tmp_music_file_info.year },
4780 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4781 getCustomMusicFilename(basename));
4783 if (filename_music == NULL)
4786 /* ---------- try to replace file extension ---------- */
4788 filename_prefix = getStringCopy(filename_music);
4789 if (strrchr(filename_prefix, '.') != NULL)
4790 *strrchr(filename_prefix, '.') = '\0';
4791 filename_info = getStringCat2(filename_prefix, ".txt");
4794 printf("trying to load file '%s'...\n", filename_info);
4797 if (fileExists(filename_info))
4798 setup_file_hash = loadSetupFileHash(filename_info);
4800 free(filename_prefix);
4801 free(filename_info);
4803 if (setup_file_hash == NULL)
4805 /* ---------- try to add file extension ---------- */
4807 filename_prefix = getStringCopy(filename_music);
4808 filename_info = getStringCat2(filename_prefix, ".txt");
4811 printf("trying to load file '%s'...\n", filename_info);
4814 if (fileExists(filename_info))
4815 setup_file_hash = loadSetupFileHash(filename_info);
4817 free(filename_prefix);
4818 free(filename_info);
4821 if (setup_file_hash == NULL)
4824 /* ---------- music file info found ---------- */
4826 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4828 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4830 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4832 *token_to_value_ptr[i].value_ptr =
4833 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4836 tmp_music_file_info.basename = getStringCopy(basename);
4837 tmp_music_file_info.music = music;
4838 tmp_music_file_info.is_sound = is_sound;
4840 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4841 *new_music_file_info = tmp_music_file_info;
4843 return new_music_file_info;
4846 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4848 return get_music_file_info_ext(basename, music, FALSE);
4851 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4853 return get_music_file_info_ext(basename, sound, TRUE);
4856 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4857 char *basename, boolean is_sound)
4859 for (; list != NULL; list = list->next)
4860 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4866 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4868 return music_info_listed_ext(list, basename, FALSE);
4871 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4873 return music_info_listed_ext(list, basename, TRUE);
4876 void LoadMusicInfo()
4878 char *music_directory = getCustomMusicDirectory();
4879 int num_music = getMusicListSize();
4880 int num_music_noconf = 0;
4881 int num_sounds = getSoundListSize();
4883 struct dirent *dir_entry;
4884 struct FileInfo *music, *sound;
4885 struct MusicFileInfo *next, **new;
4888 while (music_file_info != NULL)
4890 next = music_file_info->next;
4892 checked_free(music_file_info->basename);
4894 checked_free(music_file_info->title_header);
4895 checked_free(music_file_info->artist_header);
4896 checked_free(music_file_info->album_header);
4897 checked_free(music_file_info->year_header);
4899 checked_free(music_file_info->title);
4900 checked_free(music_file_info->artist);
4901 checked_free(music_file_info->album);
4902 checked_free(music_file_info->year);
4904 free(music_file_info);
4906 music_file_info = next;
4909 new = &music_file_info;
4912 printf("::: num_music == %d\n", num_music);
4915 for (i = 0; i < num_music; i++)
4917 music = getMusicListEntry(i);
4920 printf("::: %d [%08x]\n", i, music->filename);
4923 if (music->filename == NULL)
4926 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4929 /* a configured file may be not recognized as music */
4930 if (!FileIsMusic(music->filename))
4934 printf("::: -> '%s' (configured)\n", music->filename);
4937 if (!music_info_listed(music_file_info, music->filename))
4939 *new = get_music_file_info(music->filename, i);
4941 new = &(*new)->next;
4945 if ((dir = opendir(music_directory)) == NULL)
4947 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4951 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4953 char *basename = dir_entry->d_name;
4954 boolean music_already_used = FALSE;
4957 /* skip all music files that are configured in music config file */
4958 for (i = 0; i < num_music; i++)
4960 music = getMusicListEntry(i);
4962 if (music->filename == NULL)
4965 if (strcmp(basename, music->filename) == 0)
4967 music_already_used = TRUE;
4972 if (music_already_used)
4975 if (!FileIsMusic(basename))
4979 printf("::: -> '%s' (found in directory)\n", basename);
4982 if (!music_info_listed(music_file_info, basename))
4984 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4986 new = &(*new)->next;
4994 for (i = 0; i < num_sounds; i++)
4996 sound = getSoundListEntry(i);
4998 if (sound->filename == NULL)
5001 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5004 /* a configured file may be not recognized as sound */
5005 if (!FileIsSound(sound->filename))
5009 printf("::: -> '%s' (configured)\n", sound->filename);
5012 if (!sound_info_listed(music_file_info, sound->filename))
5014 *new = get_sound_file_info(sound->filename, i);
5016 new = &(*new)->next;
5022 for (next = music_file_info; next != NULL; next = next->next)
5023 printf("::: title == '%s'\n", next->title);
5027 void add_helpanim_entry(int element, int action, int direction, int delay,
5028 int *num_list_entries)
5030 struct HelpAnimInfo *new_list_entry;
5031 (*num_list_entries)++;
5034 checked_realloc(helpanim_info,
5035 *num_list_entries * sizeof(struct HelpAnimInfo));
5036 new_list_entry = &helpanim_info[*num_list_entries - 1];
5038 new_list_entry->element = element;
5039 new_list_entry->action = action;
5040 new_list_entry->direction = direction;
5041 new_list_entry->delay = delay;
5044 void print_unknown_token(char *filename, char *token, int token_nr)
5048 Error(ERR_RETURN_LINE, "-");
5049 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5050 Error(ERR_RETURN, "- config file: '%s'", filename);
5053 Error(ERR_RETURN, "- token: '%s'", token);
5056 void print_unknown_token_end(int token_nr)
5059 Error(ERR_RETURN_LINE, "-");
5062 void LoadHelpAnimInfo()
5064 char *filename = getHelpAnimFilename();
5065 SetupFileList *setup_file_list = NULL, *list;
5066 SetupFileHash *element_hash, *action_hash, *direction_hash;
5067 int num_list_entries = 0;
5068 int num_unknown_tokens = 0;
5071 if (fileExists(filename))
5072 setup_file_list = loadSetupFileList(filename);
5074 if (setup_file_list == NULL)
5076 /* use reliable default values from static configuration */
5077 SetupFileList *insert_ptr;
5079 insert_ptr = setup_file_list =
5080 newSetupFileList(helpanim_config[0].token,
5081 helpanim_config[0].value);
5083 for (i = 1; helpanim_config[i].token; i++)
5084 insert_ptr = addListEntry(insert_ptr,
5085 helpanim_config[i].token,
5086 helpanim_config[i].value);
5089 element_hash = newSetupFileHash();
5090 action_hash = newSetupFileHash();
5091 direction_hash = newSetupFileHash();
5093 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5094 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5096 for (i = 0; i < NUM_ACTIONS; i++)
5097 setHashEntry(action_hash, element_action_info[i].suffix,
5098 i_to_a(element_action_info[i].value));
5100 /* do not store direction index (bit) here, but direction value! */
5101 for (i = 0; i < NUM_DIRECTIONS; i++)
5102 setHashEntry(direction_hash, element_direction_info[i].suffix,
5103 i_to_a(1 << element_direction_info[i].value));
5105 for (list = setup_file_list; list != NULL; list = list->next)
5107 char *element_token, *action_token, *direction_token;
5108 char *element_value, *action_value, *direction_value;
5109 int delay = atoi(list->value);
5111 if (strcmp(list->token, "end") == 0)
5113 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5118 /* first try to break element into element/action/direction parts;
5119 if this does not work, also accept combined "element[.act][.dir]"
5120 elements (like "dynamite.active"), which are unique elements */
5122 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5124 element_value = getHashEntry(element_hash, list->token);
5125 if (element_value != NULL) /* element found */
5126 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5130 /* no further suffixes found -- this is not an element */
5131 print_unknown_token(filename, list->token, num_unknown_tokens++);
5137 /* token has format "<prefix>.<something>" */
5139 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5140 direction_token = action_token; /* ... or direction */
5142 element_token = getStringCopy(list->token);
5143 *strchr(element_token, '.') = '\0';
5145 element_value = getHashEntry(element_hash, element_token);
5147 if (element_value == NULL) /* this is no element */
5149 element_value = getHashEntry(element_hash, list->token);
5150 if (element_value != NULL) /* combined element found */
5151 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5154 print_unknown_token(filename, list->token, num_unknown_tokens++);
5156 free(element_token);
5161 action_value = getHashEntry(action_hash, action_token);
5163 if (action_value != NULL) /* action found */
5165 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5168 free(element_token);
5173 direction_value = getHashEntry(direction_hash, direction_token);
5175 if (direction_value != NULL) /* direction found */
5177 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5180 free(element_token);
5185 if (strchr(action_token + 1, '.') == NULL)
5187 /* no further suffixes found -- this is not an action nor direction */
5189 element_value = getHashEntry(element_hash, list->token);
5190 if (element_value != NULL) /* combined element found */
5191 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5194 print_unknown_token(filename, list->token, num_unknown_tokens++);
5196 free(element_token);
5201 /* token has format "<prefix>.<suffix>.<something>" */
5203 direction_token = strchr(action_token + 1, '.');
5205 action_token = getStringCopy(action_token);
5206 *strchr(action_token + 1, '.') = '\0';
5208 action_value = getHashEntry(action_hash, action_token);
5210 if (action_value == NULL) /* this is no action */
5212 element_value = getHashEntry(element_hash, list->token);
5213 if (element_value != NULL) /* combined element found */
5214 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5217 print_unknown_token(filename, list->token, num_unknown_tokens++);
5219 free(element_token);
5225 direction_value = getHashEntry(direction_hash, direction_token);
5227 if (direction_value != NULL) /* direction found */
5229 add_helpanim_entry(atoi(element_value), atoi(action_value),
5230 atoi(direction_value), delay, &num_list_entries);
5232 free(element_token);
5238 /* this is no direction */
5240 element_value = getHashEntry(element_hash, list->token);
5241 if (element_value != NULL) /* combined element found */
5242 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5245 print_unknown_token(filename, list->token, num_unknown_tokens++);
5247 free(element_token);
5251 print_unknown_token_end(num_unknown_tokens);
5253 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5254 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5256 freeSetupFileList(setup_file_list);
5257 freeSetupFileHash(element_hash);
5258 freeSetupFileHash(action_hash);
5259 freeSetupFileHash(direction_hash);
5263 for (i = 0; i < num_list_entries; i++)
5264 printf("::: %d, %d, %d => %d\n",
5265 helpanim_info[i].element,
5266 helpanim_info[i].action,
5267 helpanim_info[i].direction,
5268 helpanim_info[i].delay);
5272 void LoadHelpTextInfo()
5274 char *filename = getHelpTextFilename();
5277 if (helptext_info != NULL)
5279 freeSetupFileHash(helptext_info);
5280 helptext_info = NULL;
5283 if (fileExists(filename))
5284 helptext_info = loadSetupFileHash(filename);
5286 if (helptext_info == NULL)
5288 /* use reliable default values from static configuration */
5289 helptext_info = newSetupFileHash();
5291 for (i = 0; helptext_config[i].token; i++)
5292 setHashEntry(helptext_info,
5293 helptext_config[i].token,
5294 helptext_config[i].value);
5299 BEGIN_HASH_ITERATION(helptext_info, itr)
5301 printf("::: '%s' => '%s'\n",
5302 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5304 END_HASH_ITERATION(hash, itr)
5309 /* ------------------------------------------------------------------------- *
5311 * ------------------------------------------------------------------------- */
5313 #define MAX_NUM_CONVERT_LEVELS 1000
5315 void ConvertLevels()
5317 static LevelDirTree *convert_leveldir = NULL;
5318 static int convert_level_nr = -1;
5319 static int num_levels_handled = 0;
5320 static int num_levels_converted = 0;
5321 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5324 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5325 global.convert_leveldir);
5327 if (convert_leveldir == NULL)
5328 Error(ERR_EXIT, "no such level identifier: '%s'",
5329 global.convert_leveldir);
5331 leveldir_current = convert_leveldir;
5333 if (global.convert_level_nr != -1)
5335 convert_leveldir->first_level = global.convert_level_nr;
5336 convert_leveldir->last_level = global.convert_level_nr;
5339 convert_level_nr = convert_leveldir->first_level;
5341 printf_line("=", 79);
5342 printf("Converting levels\n");
5343 printf_line("-", 79);
5344 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5345 printf("Level series name: '%s'\n", convert_leveldir->name);
5346 printf("Level series author: '%s'\n", convert_leveldir->author);
5347 printf("Number of levels: %d\n", convert_leveldir->levels);
5348 printf_line("=", 79);
5351 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5352 levels_failed[i] = FALSE;
5354 while (convert_level_nr <= convert_leveldir->last_level)
5356 char *level_filename;
5359 level_nr = convert_level_nr++;
5361 printf("Level %03d: ", level_nr);
5363 LoadLevel(level_nr);
5364 if (level.no_valid_file)
5366 printf("(no level)\n");
5370 printf("converting level ... ");
5372 level_filename = getDefaultLevelFilename(level_nr);
5373 new_level = !fileExists(level_filename);
5377 SaveLevel(level_nr);
5379 num_levels_converted++;
5381 printf("converted.\n");
5385 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5386 levels_failed[level_nr] = TRUE;
5388 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5391 num_levels_handled++;
5395 printf_line("=", 79);
5396 printf("Number of levels handled: %d\n", num_levels_handled);
5397 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5398 (num_levels_handled ?
5399 num_levels_converted * 100 / num_levels_handled : 0));
5400 printf_line("-", 79);
5401 printf("Summary (for automatic parsing by scripts):\n");
5402 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5403 convert_leveldir->identifier, num_levels_converted,
5405 (num_levels_handled ?
5406 num_levels_converted * 100 / num_levels_handled : 0));
5408 if (num_levels_handled != num_levels_converted)
5410 printf(", FAILED:");
5411 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5412 if (levels_failed[i])
5417 printf_line("=", 79);