1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
242 &li.auto_exit_sokoban, FALSE
252 static struct LevelFileConfigInfo chunk_config_ELEM[] =
254 /* (these values are the same for each player) */
257 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
258 &li.block_last_field, FALSE /* default case for EM levels */
262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
263 &li.sp_block_last_field, TRUE /* default case for SP levels */
267 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
268 &li.instant_relocation, FALSE
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
273 &li.can_pass_to_walkable, FALSE
277 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
278 &li.block_snap_field, TRUE
282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
283 &li.continuous_snapping, TRUE
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
288 &li.shifted_relocation, FALSE
291 /* (these values are different for each player) */
294 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
295 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
299 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
300 &li.initial_player_gravity[0], FALSE
304 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
305 &li.use_start_element[0], FALSE
309 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
310 &li.start_element[0], EL_PLAYER_1
314 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
315 &li.use_artwork_element[0], FALSE
319 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
320 &li.artwork_element[0], EL_PLAYER_1
324 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
325 &li.use_explosion_element[0], FALSE
329 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
330 &li.explosion_element[0], EL_PLAYER_1
334 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
335 &li.use_initial_inventory[0], FALSE
339 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
340 &li.initial_inventory_size[0], 1
344 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
345 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
346 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
351 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
352 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
356 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
357 &li.initial_player_gravity[1], FALSE
361 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
362 &li.use_start_element[1], FALSE
366 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
367 &li.start_element[1], EL_PLAYER_2
371 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
372 &li.use_artwork_element[1], FALSE
376 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
377 &li.artwork_element[1], EL_PLAYER_2
381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
382 &li.use_explosion_element[1], FALSE
386 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
387 &li.explosion_element[1], EL_PLAYER_2
391 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
392 &li.use_initial_inventory[1], FALSE
396 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
397 &li.initial_inventory_size[1], 1
401 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
402 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
403 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
408 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
409 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
413 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
414 &li.initial_player_gravity[2], FALSE
418 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
419 &li.use_start_element[2], FALSE
423 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
424 &li.start_element[2], EL_PLAYER_3
428 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
429 &li.use_artwork_element[2], FALSE
433 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
434 &li.artwork_element[2], EL_PLAYER_3
438 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
439 &li.use_explosion_element[2], FALSE
443 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
444 &li.explosion_element[2], EL_PLAYER_3
448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
449 &li.use_initial_inventory[2], FALSE
453 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
454 &li.initial_inventory_size[2], 1
458 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
459 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
460 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
465 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
466 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
470 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
471 &li.initial_player_gravity[3], FALSE
475 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
476 &li.use_start_element[3], FALSE
480 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
481 &li.start_element[3], EL_PLAYER_4
485 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
486 &li.use_artwork_element[3], FALSE
490 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
491 &li.artwork_element[3], EL_PLAYER_4
495 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
496 &li.use_explosion_element[3], FALSE
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
501 &li.explosion_element[3], EL_PLAYER_4
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
506 &li.use_initial_inventory[3], FALSE
510 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
511 &li.initial_inventory_size[3], 1
515 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
516 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
517 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_EMERALD], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_DIAMOND], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_BUG], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_SPACESHIP], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_PACMAN], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_NUT], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_DYNAMITE], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_KEY], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_PEARL], 10
576 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
577 &li.score[SC_CRYSTAL], 10
582 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
583 &li.amoeba_content, EL_DIAMOND
587 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
592 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
593 &li.grow_into_diggable, TRUE
598 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
599 &li.yamyam_content, EL_ROCK, NULL,
600 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_YAMYAM], 10
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
611 &li.score[SC_ROBOT], 10
615 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
627 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
628 &li.time_magic_wall, 10
633 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
634 &li.game_of_life[0], 2
638 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
639 &li.game_of_life[1], 3
643 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
644 &li.game_of_life[2], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
649 &li.game_of_life[3], 3
654 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
659 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
664 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
669 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
674 EL_TIMEGATE_SWITCH, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
676 &li.time_timegate, 10
680 EL_LIGHT_SWITCH_ACTIVE, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
686 EL_SHIELD_NORMAL, -1,
687 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
688 &li.shield_normal_time, 10
691 EL_SHIELD_NORMAL, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
693 &li.score[SC_SHIELD], 10
697 EL_SHIELD_DEADLY, -1,
698 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
699 &li.shield_deadly_time, 10
702 EL_SHIELD_DEADLY, -1,
703 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
704 &li.score[SC_SHIELD], 10
709 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
714 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
715 &li.extra_time_score, 10
719 EL_TIME_ORB_FULL, -1,
720 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 &li.time_orb_time, 10
724 EL_TIME_ORB_FULL, -1,
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_time_orb_bug, FALSE
731 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
732 &li.use_spring_bug, FALSE
737 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
738 &li.android_move_time, 10
742 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
743 &li.android_clone_time, 10
747 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
748 &li.android_clone_element[0], EL_EMPTY, NULL,
749 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
754 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
759 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
764 EL_EMC_MAGNIFIER, -1,
765 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 &li.magnify_score, 10
769 EL_EMC_MAGNIFIER, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
775 EL_EMC_MAGIC_BALL, -1,
776 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
780 EL_EMC_MAGIC_BALL, -1,
781 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
782 &li.ball_random, FALSE
785 EL_EMC_MAGIC_BALL, -1,
786 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
787 &li.ball_state_initial, FALSE
790 EL_EMC_MAGIC_BALL, -1,
791 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
792 &li.ball_content, EL_EMPTY, NULL,
793 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
796 /* ---------- unused values ----------------------------------------------- */
799 EL_UNKNOWN, SAVE_CONF_NEVER,
800 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
801 &li.score[SC_UNKNOWN_14], 10
804 EL_UNKNOWN, SAVE_CONF_NEVER,
805 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
806 &li.score[SC_UNKNOWN_15], 10
816 static struct LevelFileConfigInfo chunk_config_NOTE[] =
820 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
821 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
825 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
826 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
831 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
832 &xx_envelope.autowrap, FALSE
836 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
837 &xx_envelope.centered, FALSE
842 TYPE_STRING, CONF_VALUE_BYTES(1),
843 &xx_envelope.text, -1, NULL,
844 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
845 &xx_default_string_empty[0]
855 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
859 TYPE_STRING, CONF_VALUE_BYTES(1),
860 &xx_ei.description[0], -1,
861 &yy_ei.description[0],
862 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
863 &xx_default_description[0]
868 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
869 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
870 &yy_ei.properties[EP_BITFIELD_BASE_NR]
876 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
877 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
878 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
884 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
885 &xx_ei.use_gfx_element, FALSE,
886 &yy_ei.use_gfx_element
890 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
891 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
892 &yy_ei.gfx_element_initial
897 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
898 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
899 &yy_ei.access_direction
904 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
905 &xx_ei.collect_score_initial, 10,
906 &yy_ei.collect_score_initial
910 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
911 &xx_ei.collect_count_initial, 1,
912 &yy_ei.collect_count_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
918 &xx_ei.ce_value_fixed_initial, 0,
919 &yy_ei.ce_value_fixed_initial
923 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
924 &xx_ei.ce_value_random_initial, 0,
925 &yy_ei.ce_value_random_initial
929 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
930 &xx_ei.use_last_ce_value, FALSE,
931 &yy_ei.use_last_ce_value
936 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
937 &xx_ei.push_delay_fixed, 8,
938 &yy_ei.push_delay_fixed
942 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
943 &xx_ei.push_delay_random, 8,
944 &yy_ei.push_delay_random
948 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
949 &xx_ei.drop_delay_fixed, 0,
950 &yy_ei.drop_delay_fixed
954 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
955 &xx_ei.drop_delay_random, 0,
956 &yy_ei.drop_delay_random
960 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
961 &xx_ei.move_delay_fixed, 0,
962 &yy_ei.move_delay_fixed
966 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
967 &xx_ei.move_delay_random, 0,
968 &yy_ei.move_delay_random
973 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
974 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
979 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
980 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
981 &yy_ei.move_direction_initial
985 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
986 &xx_ei.move_stepsize, TILEX / 8,
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
993 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
994 &yy_ei.move_enter_element
998 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
999 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1000 &yy_ei.move_leave_element
1004 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1005 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1006 &yy_ei.move_leave_type
1011 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1012 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1013 &yy_ei.slippery_type
1018 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1019 &xx_ei.explosion_type, EXPLODES_3X3,
1020 &yy_ei.explosion_type
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1025 &xx_ei.explosion_delay, 16,
1026 &yy_ei.explosion_delay
1030 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1031 &xx_ei.ignition_delay, 8,
1032 &yy_ei.ignition_delay
1037 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1038 &xx_ei.content, EL_EMPTY_SPACE,
1040 &xx_num_contents, 1, 1
1043 /* ---------- "num_change_pages" must be the last entry ------------------- */
1046 -1, SAVE_CONF_ALWAYS,
1047 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1048 &xx_ei.num_change_pages, 1,
1049 &yy_ei.num_change_pages
1060 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1062 /* ---------- "current_change_page" must be the first entry --------------- */
1065 -1, SAVE_CONF_ALWAYS,
1066 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1067 &xx_current_change_page, -1
1070 /* ---------- (the remaining entries can be in any order) ----------------- */
1074 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1075 &xx_change.can_change, FALSE
1080 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1081 &xx_event_bits[0], 0
1085 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1086 &xx_event_bits[1], 0
1091 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1092 &xx_change.trigger_player, CH_PLAYER_ANY
1096 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1097 &xx_change.trigger_side, CH_SIDE_ANY
1101 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1102 &xx_change.trigger_page, CH_PAGE_ANY
1107 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1108 &xx_change.target_element, EL_EMPTY_SPACE
1113 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1114 &xx_change.delay_fixed, 0
1118 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1119 &xx_change.delay_random, 0
1123 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1124 &xx_change.delay_frames, FRAMES_PER_SECOND
1129 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1130 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1135 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1136 &xx_change.explode, FALSE
1140 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1141 &xx_change.use_target_content, FALSE
1145 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1146 &xx_change.only_if_complete, FALSE
1150 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1151 &xx_change.use_random_replace, FALSE
1155 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1156 &xx_change.random_percentage, 100
1160 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1161 &xx_change.replace_when, CP_WHEN_EMPTY
1166 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1167 &xx_change.has_action, FALSE
1171 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1172 &xx_change.action_type, CA_NO_ACTION
1176 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1177 &xx_change.action_mode, CA_MODE_UNDEFINED
1181 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1182 &xx_change.action_arg, CA_ARG_UNDEFINED
1187 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1188 &xx_change.action_element, EL_EMPTY_SPACE
1193 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1194 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1195 &xx_num_contents, 1, 1
1205 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1209 TYPE_STRING, CONF_VALUE_BYTES(1),
1210 &xx_ei.description[0], -1, NULL,
1211 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1212 &xx_default_description[0]
1217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1218 &xx_ei.use_gfx_element, FALSE
1222 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1223 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1228 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1229 &xx_group.choice_mode, ANIM_RANDOM
1234 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1235 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1236 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1246 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1250 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1251 &li.block_snap_field, TRUE
1255 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1256 &li.continuous_snapping, TRUE
1260 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1261 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1265 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1266 &li.use_start_element[0], FALSE
1270 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1271 &li.start_element[0], EL_PLAYER_1
1275 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1276 &li.use_artwork_element[0], FALSE
1280 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1281 &li.artwork_element[0], EL_PLAYER_1
1285 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1286 &li.use_explosion_element[0], FALSE
1290 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1291 &li.explosion_element[0], EL_PLAYER_1
1306 filetype_id_list[] =
1308 { LEVEL_FILE_TYPE_RND, "RND" },
1309 { LEVEL_FILE_TYPE_BD, "BD" },
1310 { LEVEL_FILE_TYPE_EM, "EM" },
1311 { LEVEL_FILE_TYPE_SP, "SP" },
1312 { LEVEL_FILE_TYPE_DX, "DX" },
1313 { LEVEL_FILE_TYPE_SB, "SB" },
1314 { LEVEL_FILE_TYPE_DC, "DC" },
1319 /* ========================================================================= */
1320 /* level file functions */
1321 /* ========================================================================= */
1323 static boolean check_special_flags(char *flag)
1326 printf("::: '%s', '%s', '%s'\n",
1328 options.special_flags,
1329 leveldir_current->special_flags);
1332 if (strEqual(options.special_flags, flag) ||
1333 strEqual(leveldir_current->special_flags, flag))
1339 static struct DateInfo getCurrentDate()
1341 time_t epoch_seconds = time(NULL);
1342 struct tm *now = localtime(&epoch_seconds);
1343 struct DateInfo date;
1345 date.year = now->tm_year + 1900;
1346 date.month = now->tm_mon + 1;
1347 date.day = now->tm_mday;
1352 static void resetEventFlags(struct ElementChangeInfo *change)
1356 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1357 change->has_event[i] = FALSE;
1360 static void resetEventBits()
1364 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1365 xx_event_bits[i] = 0;
1368 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1372 /* important: only change event flag if corresponding event bit is set
1373 (this is because all xx_event_bits[] values are loaded separately,
1374 and all xx_event_bits[] values are set back to zero before loading
1375 another value xx_event_bits[x] (each value representing 32 flags)) */
1377 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1378 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1379 change->has_event[i] = TRUE;
1382 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1386 /* in contrast to the above function setEventFlagsFromEventBits(), it
1387 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1388 depending on the corresponding change->has_event[i] values here, as
1389 all xx_event_bits[] values are reset in resetEventBits() before */
1391 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1392 if (change->has_event[i])
1393 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1396 static char *getDefaultElementDescription(struct ElementInfo *ei)
1398 static char description[MAX_ELEMENT_NAME_LEN + 1];
1399 char *default_description = (ei->custom_description != NULL ?
1400 ei->custom_description :
1401 ei->editor_description);
1404 /* always start with reliable default values */
1405 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1406 description[i] = '\0';
1408 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1409 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1411 return &description[0];
1414 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1416 char *default_description = getDefaultElementDescription(ei);
1419 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1420 ei->description[i] = default_description[i];
1423 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1427 for (i = 0; conf[i].data_type != -1; i++)
1429 int default_value = conf[i].default_value;
1430 int data_type = conf[i].data_type;
1431 int conf_type = conf[i].conf_type;
1432 int byte_mask = conf_type & CONF_MASK_BYTES;
1434 if (byte_mask == CONF_MASK_MULTI_BYTES)
1436 int default_num_entities = conf[i].default_num_entities;
1437 int max_num_entities = conf[i].max_num_entities;
1439 *(int *)(conf[i].num_entities) = default_num_entities;
1441 if (data_type == TYPE_STRING)
1443 char *default_string = conf[i].default_string;
1444 char *string = (char *)(conf[i].value);
1446 strncpy(string, default_string, max_num_entities);
1448 else if (data_type == TYPE_ELEMENT_LIST)
1450 int *element_array = (int *)(conf[i].value);
1453 for (j = 0; j < max_num_entities; j++)
1454 element_array[j] = default_value;
1456 else if (data_type == TYPE_CONTENT_LIST)
1458 struct Content *content = (struct Content *)(conf[i].value);
1461 for (c = 0; c < max_num_entities; c++)
1462 for (y = 0; y < 3; y++)
1463 for (x = 0; x < 3; x++)
1464 content[c].e[x][y] = default_value;
1467 else /* constant size configuration data (1, 2 or 4 bytes) */
1469 if (data_type == TYPE_BOOLEAN)
1470 *(boolean *)(conf[i].value) = default_value;
1472 *(int *) (conf[i].value) = default_value;
1477 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1481 for (i = 0; conf[i].data_type != -1; i++)
1483 int data_type = conf[i].data_type;
1484 int conf_type = conf[i].conf_type;
1485 int byte_mask = conf_type & CONF_MASK_BYTES;
1487 if (byte_mask == CONF_MASK_MULTI_BYTES)
1489 int max_num_entities = conf[i].max_num_entities;
1491 if (data_type == TYPE_STRING)
1493 char *string = (char *)(conf[i].value);
1494 char *string_copy = (char *)(conf[i].value_copy);
1496 strncpy(string_copy, string, max_num_entities);
1498 else if (data_type == TYPE_ELEMENT_LIST)
1500 int *element_array = (int *)(conf[i].value);
1501 int *element_array_copy = (int *)(conf[i].value_copy);
1504 for (j = 0; j < max_num_entities; j++)
1505 element_array_copy[j] = element_array[j];
1507 else if (data_type == TYPE_CONTENT_LIST)
1509 struct Content *content = (struct Content *)(conf[i].value);
1510 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1513 for (c = 0; c < max_num_entities; c++)
1514 for (y = 0; y < 3; y++)
1515 for (x = 0; x < 3; x++)
1516 content_copy[c].e[x][y] = content[c].e[x][y];
1519 else /* constant size configuration data (1, 2 or 4 bytes) */
1521 if (data_type == TYPE_BOOLEAN)
1522 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1524 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1529 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1533 xx_ei = *ei_from; /* copy element data into temporary buffer */
1534 yy_ei = *ei_to; /* copy element data into temporary buffer */
1536 copyConfigFromConfigList(chunk_config_CUSX_base);
1541 /* ---------- reinitialize and copy change pages ---------- */
1543 ei_to->num_change_pages = ei_from->num_change_pages;
1544 ei_to->current_change_page = ei_from->current_change_page;
1546 setElementChangePages(ei_to, ei_to->num_change_pages);
1548 for (i = 0; i < ei_to->num_change_pages; i++)
1549 ei_to->change_page[i] = ei_from->change_page[i];
1551 /* ---------- copy group element info ---------- */
1552 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1553 *ei_to->group = *ei_from->group;
1555 /* mark this custom element as modified */
1556 ei_to->modified_settings = TRUE;
1559 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1561 int change_page_size = sizeof(struct ElementChangeInfo);
1563 ei->num_change_pages = MAX(1, change_pages);
1566 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1568 if (ei->current_change_page >= ei->num_change_pages)
1569 ei->current_change_page = ei->num_change_pages - 1;
1571 ei->change = &ei->change_page[ei->current_change_page];
1574 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1576 xx_change = *change; /* copy change data into temporary buffer */
1579 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1580 xx_num_contents = 1;
1583 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1585 *change = xx_change;
1587 resetEventFlags(change);
1589 change->direct_action = 0;
1590 change->other_action = 0;
1592 change->pre_change_function = NULL;
1593 change->change_function = NULL;
1594 change->post_change_function = NULL;
1597 static void setLevelInfoToDefaults(struct LevelInfo *level)
1599 static boolean clipboard_elements_initialized = FALSE;
1602 InitElementPropertiesStatic();
1604 li = *level; /* copy level data into temporary buffer */
1606 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1607 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1609 *level = li; /* copy temporary buffer back to level data */
1611 setLevelInfoToDefaults_EM();
1612 setLevelInfoToDefaults_SP();
1614 level->native_em_level = &native_em_level;
1615 level->native_sp_level = &native_sp_level;
1617 level->file_version = FILE_VERSION_ACTUAL;
1618 level->game_version = GAME_VERSION_ACTUAL;
1620 level->creation_date = getCurrentDate();
1622 level->encoding_16bit_field = TRUE;
1623 level->encoding_16bit_yamyam = TRUE;
1624 level->encoding_16bit_amoeba = TRUE;
1626 for (x = 0; x < MAX_LEV_FIELDX; x++)
1627 for (y = 0; y < MAX_LEV_FIELDY; y++)
1628 level->field[x][y] = EL_SAND;
1630 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1631 level->name[i] = '\0';
1632 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1633 level->author[i] = '\0';
1635 strcpy(level->name, NAMELESS_LEVEL_NAME);
1636 strcpy(level->author, ANONYMOUS_NAME);
1638 level->field[0][0] = EL_PLAYER_1;
1639 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1641 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1644 struct ElementInfo *ei = &element_info[element];
1646 /* never initialize clipboard elements after the very first time */
1647 /* (to be able to use clipboard elements between several levels) */
1648 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1651 if (IS_ENVELOPE(element))
1653 int envelope_nr = element - EL_ENVELOPE_1;
1655 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1657 level->envelope[envelope_nr] = xx_envelope;
1660 if (IS_CUSTOM_ELEMENT(element) ||
1661 IS_GROUP_ELEMENT(element) ||
1662 IS_INTERNAL_ELEMENT(element))
1664 xx_ei = *ei; /* copy element data into temporary buffer */
1666 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1671 setElementChangePages(ei, 1);
1672 setElementChangeInfoToDefaults(ei->change);
1674 if (IS_CUSTOM_ELEMENT(element) ||
1675 IS_GROUP_ELEMENT(element) ||
1676 IS_INTERNAL_ELEMENT(element))
1678 setElementDescriptionToDefault(ei);
1680 ei->modified_settings = FALSE;
1683 if (IS_CUSTOM_ELEMENT(element) ||
1684 IS_INTERNAL_ELEMENT(element))
1686 /* internal values used in level editor */
1688 ei->access_type = 0;
1689 ei->access_layer = 0;
1690 ei->access_protected = 0;
1691 ei->walk_to_action = 0;
1692 ei->smash_targets = 0;
1695 ei->can_explode_by_fire = FALSE;
1696 ei->can_explode_smashed = FALSE;
1697 ei->can_explode_impact = FALSE;
1699 ei->current_change_page = 0;
1702 if (IS_GROUP_ELEMENT(element) ||
1703 IS_INTERNAL_ELEMENT(element))
1705 struct ElementGroupInfo *group;
1707 /* initialize memory for list of elements in group */
1708 if (ei->group == NULL)
1709 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1713 xx_group = *group; /* copy group data into temporary buffer */
1715 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1721 clipboard_elements_initialized = TRUE;
1723 BorderElement = EL_STEELWALL;
1725 level->no_valid_file = FALSE;
1727 level->changed = FALSE;
1729 /* set all bug compatibility flags to "false" => do not emulate this bug */
1730 level->use_action_after_change_bug = FALSE;
1732 if (leveldir_current == NULL) /* only when dumping level */
1735 /* try to determine better author name than 'anonymous' */
1736 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1738 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1739 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1743 switch (LEVELCLASS(leveldir_current))
1745 case LEVELCLASS_TUTORIAL:
1746 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1749 case LEVELCLASS_CONTRIB:
1750 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1751 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1754 case LEVELCLASS_PRIVATE:
1755 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1756 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1760 /* keep default value */
1766 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1768 level_file_info->nr = 0;
1769 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1770 level_file_info->packed = FALSE;
1771 level_file_info->basename = NULL;
1772 level_file_info->filename = NULL;
1775 static void ActivateLevelTemplate()
1779 /* Currently there is no special action needed to activate the template
1780 data, because 'element_info' property settings overwrite the original
1781 level data, while all other variables do not change. */
1783 /* Exception: 'from_level_template' elements in the original level playfield
1784 are overwritten with the corresponding elements at the same position in
1785 playfield from the level template. */
1787 for (x = 0; x < level.fieldx; x++)
1788 for (y = 0; y < level.fieldy; y++)
1789 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1790 level.field[x][y] = level_template.field[x][y];
1792 if (check_special_flags("load_xsb_to_ces"))
1794 struct LevelInfo level_backup = level;
1796 /* overwrite all individual level settings from template level settings */
1797 level = level_template;
1799 /* restore playfield size */
1800 level.fieldx = level_backup.fieldx;
1801 level.fieldy = level_backup.fieldy;
1803 /* restore playfield content */
1804 for (x = 0; x < level.fieldx; x++)
1805 for (y = 0; y < level.fieldy; y++)
1806 level.field[x][y] = level_backup.field[x][y];
1808 /* restore name and author from individual level */
1809 strcpy(level.name, level_backup.name);
1810 strcpy(level.author, level_backup.author);
1812 /* restore flag "use_custom_template" */
1813 level.use_custom_template = level_backup.use_custom_template;
1817 static char *getLevelFilenameFromBasename(char *basename)
1819 static char *filename = NULL;
1821 checked_free(filename);
1823 filename = getPath2(getCurrentLevelDir(), basename);
1828 static int getFileTypeFromBasename(char *basename)
1830 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1832 static char *filename = NULL;
1833 struct stat file_status;
1835 /* ---------- try to determine file type from filename ---------- */
1837 /* check for typical filename of a Supaplex level package file */
1839 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1840 return LEVEL_FILE_TYPE_SP;
1842 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1843 strncmp(basename, "LEVELS.D", 8) == 0))
1844 return LEVEL_FILE_TYPE_SP;
1847 /* check for typical filename of a Diamond Caves II level package file */
1848 if (strSuffixLower(basename, ".dc") ||
1849 strSuffixLower(basename, ".dc2"))
1850 return LEVEL_FILE_TYPE_DC;
1852 /* check for typical filename of a Sokoban level package file */
1853 if (strSuffixLower(basename, ".xsb") &&
1854 strchr(basename, '%') == NULL)
1855 return LEVEL_FILE_TYPE_SB;
1857 /* ---------- try to determine file type from filesize ---------- */
1859 checked_free(filename);
1860 filename = getPath2(getCurrentLevelDir(), basename);
1862 if (stat(filename, &file_status) == 0)
1864 /* check for typical filesize of a Supaplex level package file */
1865 if (file_status.st_size == 170496)
1866 return LEVEL_FILE_TYPE_SP;
1869 return LEVEL_FILE_TYPE_UNKNOWN;
1872 static boolean checkForPackageFromBasename(char *basename)
1874 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1875 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1877 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1880 static char *getSingleLevelBasenameExt(int nr, char *extension)
1882 static char basename[MAX_FILENAME_LEN];
1885 sprintf(basename, "template.%s", extension);
1887 sprintf(basename, "%03d.%s", nr, extension);
1892 static char *getSingleLevelBasename(int nr)
1894 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
1897 static char *getPackedLevelBasename(int type)
1899 static char basename[MAX_FILENAME_LEN];
1900 char *directory = getCurrentLevelDir();
1902 struct dirent *dir_entry;
1904 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1906 if ((dir = opendir(directory)) == NULL)
1908 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1913 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1915 char *entry_basename = dir_entry->d_name;
1916 int entry_type = getFileTypeFromBasename(entry_basename);
1918 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1920 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1923 strcpy(basename, entry_basename);
1935 static char *getSingleLevelFilename(int nr)
1937 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1941 static char *getPackedLevelFilename(int type)
1943 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1947 char *getDefaultLevelFilename(int nr)
1949 return getSingleLevelFilename(nr);
1953 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1957 lfi->packed = FALSE;
1958 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1959 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1963 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1964 int type, char *format, ...)
1966 static char basename[MAX_FILENAME_LEN];
1969 va_start(ap, format);
1970 vsprintf(basename, format, ap);
1974 lfi->packed = FALSE;
1975 lfi->basename = basename;
1976 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1979 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1984 lfi->basename = getPackedLevelBasename(lfi->type);
1985 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1988 static int getFiletypeFromID(char *filetype_id)
1990 char *filetype_id_lower;
1991 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1994 if (filetype_id == NULL)
1995 return LEVEL_FILE_TYPE_UNKNOWN;
1997 filetype_id_lower = getStringToLower(filetype_id);
1999 for (i = 0; filetype_id_list[i].id != NULL; i++)
2001 char *id_lower = getStringToLower(filetype_id_list[i].id);
2003 if (strEqual(filetype_id_lower, id_lower))
2004 filetype = filetype_id_list[i].filetype;
2008 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2012 free(filetype_id_lower);
2017 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2021 /* special case: level number is negative => check for level template file */
2025 /* global variable "leveldir_current" must be modified in the loop below */
2026 LevelDirTree *leveldir_current_last = leveldir_current;
2028 /* check for template level in path from current to topmost tree node */
2030 while (leveldir_current != NULL)
2032 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2033 "template.%s", LEVELFILE_EXTENSION);
2035 if (fileExists(lfi->filename))
2038 leveldir_current = leveldir_current->node_parent;
2041 /* restore global variable "leveldir_current" modified in above loop */
2042 leveldir_current = leveldir_current_last;
2046 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2047 "template.%s", LEVELFILE_EXTENSION);
2051 /* no fallback if template file not existing */
2055 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2056 if (leveldir_current->level_filename != NULL)
2058 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2060 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2061 leveldir_current->level_filename, nr);
2063 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2065 if (fileExists(lfi->filename))
2069 /* check for native Rocks'n'Diamonds level file */
2070 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2071 "%03d.%s", nr, LEVELFILE_EXTENSION);
2072 if (fileExists(lfi->filename))
2075 /* check for Emerald Mine level file (V1) */
2076 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2077 'a' + (nr / 10) % 26, '0' + nr % 10);
2078 if (fileExists(lfi->filename))
2080 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2081 'A' + (nr / 10) % 26, '0' + nr % 10);
2082 if (fileExists(lfi->filename))
2085 /* check for Emerald Mine level file (V2 to V5) */
2086 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2087 if (fileExists(lfi->filename))
2090 /* check for Emerald Mine level file (V6 / single mode) */
2091 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2092 if (fileExists(lfi->filename))
2094 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2095 if (fileExists(lfi->filename))
2098 /* check for Emerald Mine level file (V6 / teamwork mode) */
2099 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2100 if (fileExists(lfi->filename))
2102 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2103 if (fileExists(lfi->filename))
2106 /* check for various packed level file formats */
2107 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2108 if (fileExists(lfi->filename))
2111 /* no known level file found -- use default values (and fail later) */
2112 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2113 "%03d.%s", nr, LEVELFILE_EXTENSION);
2116 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2118 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2119 lfi->type = getFileTypeFromBasename(lfi->basename);
2122 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2124 /* always start with reliable default values */
2125 setFileInfoToDefaults(level_file_info);
2127 level_file_info->nr = nr; /* set requested level number */
2129 determineLevelFileInfo_Filename(level_file_info);
2130 determineLevelFileInfo_Filetype(level_file_info);
2133 /* ------------------------------------------------------------------------- */
2134 /* functions for loading R'n'D level */
2135 /* ------------------------------------------------------------------------- */
2137 int getMappedElement(int element)
2139 /* remap some (historic, now obsolete) elements */
2143 case EL_PLAYER_OBSOLETE:
2144 element = EL_PLAYER_1;
2147 case EL_KEY_OBSOLETE:
2151 case EL_EM_KEY_1_FILE_OBSOLETE:
2152 element = EL_EM_KEY_1;
2155 case EL_EM_KEY_2_FILE_OBSOLETE:
2156 element = EL_EM_KEY_2;
2159 case EL_EM_KEY_3_FILE_OBSOLETE:
2160 element = EL_EM_KEY_3;
2163 case EL_EM_KEY_4_FILE_OBSOLETE:
2164 element = EL_EM_KEY_4;
2167 case EL_ENVELOPE_OBSOLETE:
2168 element = EL_ENVELOPE_1;
2176 if (element >= NUM_FILE_ELEMENTS)
2178 Error(ERR_WARN, "invalid level element %d", element);
2180 element = EL_UNKNOWN;
2188 int getMappedElementByVersion(int element, int game_version)
2190 /* remap some elements due to certain game version */
2192 if (game_version <= VERSION_IDENT(2,2,0,0))
2194 /* map game font elements */
2195 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2196 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2197 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2198 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2201 if (game_version < VERSION_IDENT(3,0,0,0))
2203 /* map Supaplex gravity tube elements */
2204 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2205 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2206 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2207 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2214 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2216 level->file_version = getFileVersion(file);
2217 level->game_version = getFileVersion(file);
2222 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2224 level->creation_date.year = getFile16BitBE(file);
2225 level->creation_date.month = getFile8Bit(file);
2226 level->creation_date.day = getFile8Bit(file);
2231 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2233 int initial_player_stepsize;
2234 int initial_player_gravity;
2237 level->fieldx = getFile8Bit(file);
2238 level->fieldy = getFile8Bit(file);
2240 level->time = getFile16BitBE(file);
2241 level->gems_needed = getFile16BitBE(file);
2243 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2244 level->name[i] = getFile8Bit(file);
2245 level->name[MAX_LEVEL_NAME_LEN] = 0;
2247 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2248 level->score[i] = getFile8Bit(file);
2250 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2251 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2252 for (y = 0; y < 3; y++)
2253 for (x = 0; x < 3; x++)
2254 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2256 level->amoeba_speed = getFile8Bit(file);
2257 level->time_magic_wall = getFile8Bit(file);
2258 level->time_wheel = getFile8Bit(file);
2259 level->amoeba_content = getMappedElement(getFile8Bit(file));
2261 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2264 for (i = 0; i < MAX_PLAYERS; i++)
2265 level->initial_player_stepsize[i] = initial_player_stepsize;
2267 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2269 for (i = 0; i < MAX_PLAYERS; i++)
2270 level->initial_player_gravity[i] = initial_player_gravity;
2272 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2273 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2275 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2277 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2278 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2279 level->can_move_into_acid_bits = getFile32BitBE(file);
2280 level->dont_collide_with_bits = getFile8Bit(file);
2282 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2283 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2285 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2286 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2287 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2289 level->game_engine_type = getFile8Bit(file);
2291 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2296 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2300 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2301 level->name[i] = getFile8Bit(file);
2302 level->name[MAX_LEVEL_NAME_LEN] = 0;
2307 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2311 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2312 level->author[i] = getFile8Bit(file);
2313 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2318 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2321 int chunk_size_expected = level->fieldx * level->fieldy;
2323 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2324 stored with 16-bit encoding (and should be twice as big then).
2325 Even worse, playfield data was stored 16-bit when only yamyam content
2326 contained 16-bit elements and vice versa. */
2328 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2329 chunk_size_expected *= 2;
2331 if (chunk_size_expected != chunk_size)
2333 ReadUnusedBytesFromFile(file, chunk_size);
2334 return chunk_size_expected;
2337 for (y = 0; y < level->fieldy; y++)
2338 for (x = 0; x < level->fieldx; x++)
2339 level->field[x][y] =
2340 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2345 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2348 int header_size = 4;
2349 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2350 int chunk_size_expected = header_size + content_size;
2352 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2353 stored with 16-bit encoding (and should be twice as big then).
2354 Even worse, playfield data was stored 16-bit when only yamyam content
2355 contained 16-bit elements and vice versa. */
2357 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2358 chunk_size_expected += content_size;
2360 if (chunk_size_expected != chunk_size)
2362 ReadUnusedBytesFromFile(file, chunk_size);
2363 return chunk_size_expected;
2367 level->num_yamyam_contents = getFile8Bit(file);
2371 /* correct invalid number of content fields -- should never happen */
2372 if (level->num_yamyam_contents < 1 ||
2373 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2374 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2376 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2377 for (y = 0; y < 3; y++)
2378 for (x = 0; x < 3; x++)
2379 level->yamyam_content[i].e[x][y] =
2380 getMappedElement(level->encoding_16bit_field ?
2381 getFile16BitBE(file) : getFile8Bit(file));
2385 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2389 int num_contents, content_xsize, content_ysize;
2390 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2392 element = getMappedElement(getFile16BitBE(file));
2393 num_contents = getFile8Bit(file);
2394 content_xsize = getFile8Bit(file);
2395 content_ysize = getFile8Bit(file);
2397 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2399 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2400 for (y = 0; y < 3; y++)
2401 for (x = 0; x < 3; x++)
2402 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2404 /* correct invalid number of content fields -- should never happen */
2405 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2406 num_contents = STD_ELEMENT_CONTENTS;
2408 if (element == EL_YAMYAM)
2410 level->num_yamyam_contents = num_contents;
2412 for (i = 0; i < num_contents; i++)
2413 for (y = 0; y < 3; y++)
2414 for (x = 0; x < 3; x++)
2415 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2417 else if (element == EL_BD_AMOEBA)
2419 level->amoeba_content = content_array[0][0][0];
2423 Error(ERR_WARN, "cannot load content for element '%d'", element);
2429 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2435 int chunk_size_expected;
2437 element = getMappedElement(getFile16BitBE(file));
2438 if (!IS_ENVELOPE(element))
2439 element = EL_ENVELOPE_1;
2441 envelope_nr = element - EL_ENVELOPE_1;
2443 envelope_len = getFile16BitBE(file);
2445 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2446 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2448 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2450 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2451 if (chunk_size_expected != chunk_size)
2453 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2454 return chunk_size_expected;
2457 for (i = 0; i < envelope_len; i++)
2458 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2463 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2465 int num_changed_custom_elements = getFile16BitBE(file);
2466 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2469 if (chunk_size_expected != chunk_size)
2471 ReadUnusedBytesFromFile(file, chunk_size - 2);
2472 return chunk_size_expected;
2475 for (i = 0; i < num_changed_custom_elements; i++)
2477 int element = getMappedElement(getFile16BitBE(file));
2478 int properties = getFile32BitBE(file);
2480 if (IS_CUSTOM_ELEMENT(element))
2481 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2483 Error(ERR_WARN, "invalid custom element number %d", element);
2485 /* older game versions that wrote level files with CUS1 chunks used
2486 different default push delay values (not yet stored in level file) */
2487 element_info[element].push_delay_fixed = 2;
2488 element_info[element].push_delay_random = 8;
2494 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2496 int num_changed_custom_elements = getFile16BitBE(file);
2497 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2500 if (chunk_size_expected != chunk_size)
2502 ReadUnusedBytesFromFile(file, chunk_size - 2);
2503 return chunk_size_expected;
2506 for (i = 0; i < num_changed_custom_elements; i++)
2508 int element = getMappedElement(getFile16BitBE(file));
2509 int custom_target_element = getMappedElement(getFile16BitBE(file));
2511 if (IS_CUSTOM_ELEMENT(element))
2512 element_info[element].change->target_element = custom_target_element;
2514 Error(ERR_WARN, "invalid custom element number %d", element);
2520 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2522 int num_changed_custom_elements = getFile16BitBE(file);
2523 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2526 if (chunk_size_expected != chunk_size)
2528 ReadUnusedBytesFromFile(file, chunk_size - 2);
2529 return chunk_size_expected;
2532 for (i = 0; i < num_changed_custom_elements; i++)
2534 int element = getMappedElement(getFile16BitBE(file));
2535 struct ElementInfo *ei = &element_info[element];
2536 unsigned int event_bits;
2538 if (!IS_CUSTOM_ELEMENT(element))
2540 Error(ERR_WARN, "invalid custom element number %d", element);
2542 element = EL_INTERNAL_DUMMY;
2545 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2546 ei->description[j] = getFile8Bit(file);
2547 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2549 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2551 /* some free bytes for future properties and padding */
2552 ReadUnusedBytesFromFile(file, 7);
2554 ei->use_gfx_element = getFile8Bit(file);
2555 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2557 ei->collect_score_initial = getFile8Bit(file);
2558 ei->collect_count_initial = getFile8Bit(file);
2560 ei->push_delay_fixed = getFile16BitBE(file);
2561 ei->push_delay_random = getFile16BitBE(file);
2562 ei->move_delay_fixed = getFile16BitBE(file);
2563 ei->move_delay_random = getFile16BitBE(file);
2565 ei->move_pattern = getFile16BitBE(file);
2566 ei->move_direction_initial = getFile8Bit(file);
2567 ei->move_stepsize = getFile8Bit(file);
2569 for (y = 0; y < 3; y++)
2570 for (x = 0; x < 3; x++)
2571 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2573 event_bits = getFile32BitBE(file);
2574 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2575 if (event_bits & (1 << j))
2576 ei->change->has_event[j] = TRUE;
2578 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2580 ei->change->delay_fixed = getFile16BitBE(file);
2581 ei->change->delay_random = getFile16BitBE(file);
2582 ei->change->delay_frames = getFile16BitBE(file);
2584 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2586 ei->change->explode = getFile8Bit(file);
2587 ei->change->use_target_content = getFile8Bit(file);
2588 ei->change->only_if_complete = getFile8Bit(file);
2589 ei->change->use_random_replace = getFile8Bit(file);
2591 ei->change->random_percentage = getFile8Bit(file);
2592 ei->change->replace_when = getFile8Bit(file);
2594 for (y = 0; y < 3; y++)
2595 for (x = 0; x < 3; x++)
2596 ei->change->target_content.e[x][y] =
2597 getMappedElement(getFile16BitBE(file));
2599 ei->slippery_type = getFile8Bit(file);
2601 /* some free bytes for future properties and padding */
2602 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2604 /* mark that this custom element has been modified */
2605 ei->modified_settings = TRUE;
2611 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2613 struct ElementInfo *ei;
2614 int chunk_size_expected;
2618 /* ---------- custom element base property values (96 bytes) ------------- */
2620 element = getMappedElement(getFile16BitBE(file));
2622 if (!IS_CUSTOM_ELEMENT(element))
2624 Error(ERR_WARN, "invalid custom element number %d", element);
2626 ReadUnusedBytesFromFile(file, chunk_size - 2);
2630 ei = &element_info[element];
2632 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2633 ei->description[i] = getFile8Bit(file);
2634 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2636 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2638 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2640 ei->num_change_pages = getFile8Bit(file);
2642 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2643 if (chunk_size_expected != chunk_size)
2645 ReadUnusedBytesFromFile(file, chunk_size - 43);
2646 return chunk_size_expected;
2649 ei->ce_value_fixed_initial = getFile16BitBE(file);
2650 ei->ce_value_random_initial = getFile16BitBE(file);
2651 ei->use_last_ce_value = getFile8Bit(file);
2653 ei->use_gfx_element = getFile8Bit(file);
2654 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2656 ei->collect_score_initial = getFile8Bit(file);
2657 ei->collect_count_initial = getFile8Bit(file);
2659 ei->drop_delay_fixed = getFile8Bit(file);
2660 ei->push_delay_fixed = getFile8Bit(file);
2661 ei->drop_delay_random = getFile8Bit(file);
2662 ei->push_delay_random = getFile8Bit(file);
2663 ei->move_delay_fixed = getFile16BitBE(file);
2664 ei->move_delay_random = getFile16BitBE(file);
2666 /* bits 0 - 15 of "move_pattern" ... */
2667 ei->move_pattern = getFile16BitBE(file);
2668 ei->move_direction_initial = getFile8Bit(file);
2669 ei->move_stepsize = getFile8Bit(file);
2671 ei->slippery_type = getFile8Bit(file);
2673 for (y = 0; y < 3; y++)
2674 for (x = 0; x < 3; x++)
2675 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2677 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2678 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2679 ei->move_leave_type = getFile8Bit(file);
2681 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2682 ei->move_pattern |= (getFile16BitBE(file) << 16);
2684 ei->access_direction = getFile8Bit(file);
2686 ei->explosion_delay = getFile8Bit(file);
2687 ei->ignition_delay = getFile8Bit(file);
2688 ei->explosion_type = getFile8Bit(file);
2690 /* some free bytes for future custom property values and padding */
2691 ReadUnusedBytesFromFile(file, 1);
2693 /* ---------- change page property values (48 bytes) --------------------- */
2695 setElementChangePages(ei, ei->num_change_pages);
2697 for (i = 0; i < ei->num_change_pages; i++)
2699 struct ElementChangeInfo *change = &ei->change_page[i];
2700 unsigned int event_bits;
2702 /* always start with reliable default values */
2703 setElementChangeInfoToDefaults(change);
2705 /* bits 0 - 31 of "has_event[]" ... */
2706 event_bits = getFile32BitBE(file);
2707 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2708 if (event_bits & (1 << j))
2709 change->has_event[j] = TRUE;
2711 change->target_element = getMappedElement(getFile16BitBE(file));
2713 change->delay_fixed = getFile16BitBE(file);
2714 change->delay_random = getFile16BitBE(file);
2715 change->delay_frames = getFile16BitBE(file);
2717 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2719 change->explode = getFile8Bit(file);
2720 change->use_target_content = getFile8Bit(file);
2721 change->only_if_complete = getFile8Bit(file);
2722 change->use_random_replace = getFile8Bit(file);
2724 change->random_percentage = getFile8Bit(file);
2725 change->replace_when = getFile8Bit(file);
2727 for (y = 0; y < 3; y++)
2728 for (x = 0; x < 3; x++)
2729 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2731 change->can_change = getFile8Bit(file);
2733 change->trigger_side = getFile8Bit(file);
2735 change->trigger_player = getFile8Bit(file);
2736 change->trigger_page = getFile8Bit(file);
2738 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2739 CH_PAGE_ANY : (1 << change->trigger_page));
2741 change->has_action = getFile8Bit(file);
2742 change->action_type = getFile8Bit(file);
2743 change->action_mode = getFile8Bit(file);
2744 change->action_arg = getFile16BitBE(file);
2746 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2747 event_bits = getFile8Bit(file);
2748 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2749 if (event_bits & (1 << (j - 32)))
2750 change->has_event[j] = TRUE;
2753 /* mark this custom element as modified */
2754 ei->modified_settings = TRUE;
2759 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2761 struct ElementInfo *ei;
2762 struct ElementGroupInfo *group;
2766 element = getMappedElement(getFile16BitBE(file));
2768 if (!IS_GROUP_ELEMENT(element))
2770 Error(ERR_WARN, "invalid group element number %d", element);
2772 ReadUnusedBytesFromFile(file, chunk_size - 2);
2776 ei = &element_info[element];
2778 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2779 ei->description[i] = getFile8Bit(file);
2780 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2782 group = element_info[element].group;
2784 group->num_elements = getFile8Bit(file);
2786 ei->use_gfx_element = getFile8Bit(file);
2787 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2789 group->choice_mode = getFile8Bit(file);
2791 /* some free bytes for future values and padding */
2792 ReadUnusedBytesFromFile(file, 3);
2794 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2795 group->element[i] = getMappedElement(getFile16BitBE(file));
2797 /* mark this group element as modified */
2798 element_info[element].modified_settings = TRUE;
2803 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2804 int element, int real_element)
2806 int micro_chunk_size = 0;
2807 int conf_type = getFile8Bit(file);
2808 int byte_mask = conf_type & CONF_MASK_BYTES;
2809 boolean element_found = FALSE;
2812 micro_chunk_size += 1;
2814 if (byte_mask == CONF_MASK_MULTI_BYTES)
2816 int num_bytes = getFile16BitBE(file);
2817 byte *buffer = checked_malloc(num_bytes);
2819 ReadBytesFromFile(file, buffer, num_bytes);
2821 for (i = 0; conf[i].data_type != -1; i++)
2823 if (conf[i].element == element &&
2824 conf[i].conf_type == conf_type)
2826 int data_type = conf[i].data_type;
2827 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2828 int max_num_entities = conf[i].max_num_entities;
2830 if (num_entities > max_num_entities)
2833 "truncating number of entities for element %d from %d to %d",
2834 element, num_entities, max_num_entities);
2836 num_entities = max_num_entities;
2839 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2840 data_type == TYPE_CONTENT_LIST))
2842 /* for element and content lists, zero entities are not allowed */
2843 Error(ERR_WARN, "found empty list of entities for element %d",
2846 /* do not set "num_entities" here to prevent reading behind buffer */
2848 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2852 *(int *)(conf[i].num_entities) = num_entities;
2855 element_found = TRUE;
2857 if (data_type == TYPE_STRING)
2859 char *string = (char *)(conf[i].value);
2862 for (j = 0; j < max_num_entities; j++)
2863 string[j] = (j < num_entities ? buffer[j] : '\0');
2865 else if (data_type == TYPE_ELEMENT_LIST)
2867 int *element_array = (int *)(conf[i].value);
2870 for (j = 0; j < num_entities; j++)
2872 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2874 else if (data_type == TYPE_CONTENT_LIST)
2876 struct Content *content= (struct Content *)(conf[i].value);
2879 for (c = 0; c < num_entities; c++)
2880 for (y = 0; y < 3; y++)
2881 for (x = 0; x < 3; x++)
2882 content[c].e[x][y] =
2883 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2886 element_found = FALSE;
2892 checked_free(buffer);
2894 micro_chunk_size += 2 + num_bytes;
2896 else /* constant size configuration data (1, 2 or 4 bytes) */
2898 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2899 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2900 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2902 for (i = 0; conf[i].data_type != -1; i++)
2904 if (conf[i].element == element &&
2905 conf[i].conf_type == conf_type)
2907 int data_type = conf[i].data_type;
2909 if (data_type == TYPE_ELEMENT)
2910 value = getMappedElement(value);
2912 if (data_type == TYPE_BOOLEAN)
2913 *(boolean *)(conf[i].value) = value;
2915 *(int *) (conf[i].value) = value;
2917 element_found = TRUE;
2923 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2928 char *error_conf_chunk_bytes =
2929 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2930 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2931 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2932 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2933 int error_element = real_element;
2935 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2936 error_conf_chunk_bytes, error_conf_chunk_token,
2937 error_element, EL_NAME(error_element));
2940 return micro_chunk_size;
2943 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2945 int real_chunk_size = 0;
2947 li = *level; /* copy level data into temporary buffer */
2951 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2953 if (real_chunk_size >= chunk_size)
2957 *level = li; /* copy temporary buffer back to level data */
2959 return real_chunk_size;
2962 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2964 int real_chunk_size = 0;
2966 li = *level; /* copy level data into temporary buffer */
2970 int element = getMappedElement(getFile16BitBE(file));
2972 real_chunk_size += 2;
2973 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2975 if (real_chunk_size >= chunk_size)
2979 *level = li; /* copy temporary buffer back to level data */
2981 return real_chunk_size;
2984 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2986 int real_chunk_size = 0;
2988 li = *level; /* copy level data into temporary buffer */
2992 int element = getMappedElement(getFile16BitBE(file));
2994 real_chunk_size += 2;
2995 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2997 if (real_chunk_size >= chunk_size)
3001 *level = li; /* copy temporary buffer back to level data */
3003 return real_chunk_size;
3006 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
3008 int element = getMappedElement(getFile16BitBE(file));
3009 int envelope_nr = element - EL_ENVELOPE_1;
3010 int real_chunk_size = 2;
3014 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3017 if (real_chunk_size >= chunk_size)
3021 level->envelope[envelope_nr] = xx_envelope;
3023 return real_chunk_size;
3026 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
3028 int element = getMappedElement(getFile16BitBE(file));
3029 int real_chunk_size = 2;
3030 struct ElementInfo *ei = &element_info[element];
3033 xx_ei = *ei; /* copy element data into temporary buffer */
3035 xx_ei.num_change_pages = -1;
3039 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3041 if (xx_ei.num_change_pages != -1)
3044 if (real_chunk_size >= chunk_size)
3050 if (ei->num_change_pages == -1)
3052 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3055 ei->num_change_pages = 1;
3057 setElementChangePages(ei, 1);
3058 setElementChangeInfoToDefaults(ei->change);
3060 return real_chunk_size;
3063 /* initialize number of change pages stored for this custom element */
3064 setElementChangePages(ei, ei->num_change_pages);
3065 for (i = 0; i < ei->num_change_pages; i++)
3066 setElementChangeInfoToDefaults(&ei->change_page[i]);
3068 /* start with reading properties for the first change page */
3069 xx_current_change_page = 0;
3073 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3075 xx_change = *change; /* copy change data into temporary buffer */
3077 resetEventBits(); /* reset bits; change page might have changed */
3079 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3082 *change = xx_change;
3084 setEventFlagsFromEventBits(change);
3086 if (real_chunk_size >= chunk_size)
3090 return real_chunk_size;
3093 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3095 int element = getMappedElement(getFile16BitBE(file));
3096 int real_chunk_size = 2;
3097 struct ElementInfo *ei = &element_info[element];
3098 struct ElementGroupInfo *group = ei->group;
3100 xx_ei = *ei; /* copy element data into temporary buffer */
3101 xx_group = *group; /* copy group data into temporary buffer */
3105 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3108 if (real_chunk_size >= chunk_size)
3115 return real_chunk_size;
3118 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3119 struct LevelFileInfo *level_file_info)
3121 char *filename = level_file_info->filename;
3122 char cookie[MAX_LINE_LEN];
3123 char chunk_name[CHUNK_ID_LEN + 1];
3127 if (!(file = fopen(filename, MODE_READ)))
3129 level->no_valid_file = TRUE;
3132 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3134 if (level != &level_template)
3135 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3141 getFileChunkBE(file, chunk_name, NULL);
3142 if (strEqual(chunk_name, "RND1"))
3144 getFile32BitBE(file); /* not used */
3146 getFileChunkBE(file, chunk_name, NULL);
3147 if (!strEqual(chunk_name, "CAVE"))
3149 level->no_valid_file = TRUE;
3151 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3156 else /* check for pre-2.0 file format with cookie string */
3158 strcpy(cookie, chunk_name);
3159 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3160 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3161 cookie[strlen(cookie) - 1] = '\0';
3163 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3165 level->no_valid_file = TRUE;
3167 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3172 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3174 level->no_valid_file = TRUE;
3176 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3181 /* pre-2.0 level files have no game version, so use file version here */
3182 level->game_version = level->file_version;
3185 if (level->file_version < FILE_VERSION_1_2)
3187 /* level files from versions before 1.2.0 without chunk structure */
3188 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3189 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3197 int (*loader)(FILE *, int, struct LevelInfo *);
3201 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3202 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3203 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3204 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3205 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3206 { "INFO", -1, LoadLevel_INFO },
3207 { "BODY", -1, LoadLevel_BODY },
3208 { "CONT", -1, LoadLevel_CONT },
3209 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3210 { "CNT3", -1, LoadLevel_CNT3 },
3211 { "CUS1", -1, LoadLevel_CUS1 },
3212 { "CUS2", -1, LoadLevel_CUS2 },
3213 { "CUS3", -1, LoadLevel_CUS3 },
3214 { "CUS4", -1, LoadLevel_CUS4 },
3215 { "GRP1", -1, LoadLevel_GRP1 },
3216 { "CONF", -1, LoadLevel_CONF },
3217 { "ELEM", -1, LoadLevel_ELEM },
3218 { "NOTE", -1, LoadLevel_NOTE },
3219 { "CUSX", -1, LoadLevel_CUSX },
3220 { "GRPX", -1, LoadLevel_GRPX },
3225 while (getFileChunkBE(file, chunk_name, &chunk_size))
3229 while (chunk_info[i].name != NULL &&
3230 !strEqual(chunk_name, chunk_info[i].name))
3233 if (chunk_info[i].name == NULL)
3235 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3236 chunk_name, filename);
3237 ReadUnusedBytesFromFile(file, chunk_size);
3239 else if (chunk_info[i].size != -1 &&
3240 chunk_info[i].size != chunk_size)
3242 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3243 chunk_size, chunk_name, filename);
3244 ReadUnusedBytesFromFile(file, chunk_size);
3248 /* call function to load this level chunk */
3249 int chunk_size_expected =
3250 (chunk_info[i].loader)(file, chunk_size, level);
3252 /* the size of some chunks cannot be checked before reading other
3253 chunks first (like "HEAD" and "BODY") that contain some header
3254 information, so check them here */
3255 if (chunk_size_expected != chunk_size)
3257 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3258 chunk_size, chunk_name, filename);
3267 /* ------------------------------------------------------------------------- */
3268 /* functions for loading EM level */
3269 /* ------------------------------------------------------------------------- */
3273 static int map_em_element_yam(int element)
3277 case 0x00: return EL_EMPTY;
3278 case 0x01: return EL_EMERALD;
3279 case 0x02: return EL_DIAMOND;
3280 case 0x03: return EL_ROCK;
3281 case 0x04: return EL_ROBOT;
3282 case 0x05: return EL_SPACESHIP_UP;
3283 case 0x06: return EL_BOMB;
3284 case 0x07: return EL_BUG_UP;
3285 case 0x08: return EL_AMOEBA_DROP;
3286 case 0x09: return EL_NUT;
3287 case 0x0a: return EL_YAMYAM;
3288 case 0x0b: return EL_QUICKSAND_FULL;
3289 case 0x0c: return EL_SAND;
3290 case 0x0d: return EL_WALL_SLIPPERY;
3291 case 0x0e: return EL_STEELWALL;
3292 case 0x0f: return EL_WALL;
3293 case 0x10: return EL_EM_KEY_1;
3294 case 0x11: return EL_EM_KEY_2;
3295 case 0x12: return EL_EM_KEY_4;
3296 case 0x13: return EL_EM_KEY_3;
3297 case 0x14: return EL_MAGIC_WALL;
3298 case 0x15: return EL_ROBOT_WHEEL;
3299 case 0x16: return EL_DYNAMITE;
3301 case 0x17: return EL_EM_KEY_1; /* EMC */
3302 case 0x18: return EL_BUG_UP; /* EMC */
3303 case 0x1a: return EL_DIAMOND; /* EMC */
3304 case 0x1b: return EL_EMERALD; /* EMC */
3305 case 0x25: return EL_NUT; /* EMC */
3306 case 0x80: return EL_EMPTY; /* EMC */
3307 case 0x85: return EL_EM_KEY_1; /* EMC */
3308 case 0x86: return EL_EM_KEY_2; /* EMC */
3309 case 0x87: return EL_EM_KEY_4; /* EMC */
3310 case 0x88: return EL_EM_KEY_3; /* EMC */
3311 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3312 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3313 case 0xaf: return EL_DYNAMITE; /* EMC */
3314 case 0xbd: return EL_SAND; /* EMC */
3317 Error(ERR_WARN, "invalid level element %d", element);
3322 static int map_em_element_field(int element)
3324 if (element >= 0xc8 && element <= 0xe1)
3325 return EL_CHAR_A + (element - 0xc8);
3326 else if (element >= 0xe2 && element <= 0xeb)
3327 return EL_CHAR_0 + (element - 0xe2);
3331 case 0x00: return EL_ROCK;
3332 case 0x01: return EL_ROCK; /* EMC */
3333 case 0x02: return EL_DIAMOND;
3334 case 0x03: return EL_DIAMOND;
3335 case 0x04: return EL_ROBOT;
3336 case 0x05: return EL_ROBOT; /* EMC */
3337 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3338 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3339 case 0x08: return EL_SPACESHIP_UP;
3340 case 0x09: return EL_SPACESHIP_RIGHT;
3341 case 0x0a: return EL_SPACESHIP_DOWN;
3342 case 0x0b: return EL_SPACESHIP_LEFT;
3343 case 0x0c: return EL_SPACESHIP_UP;
3344 case 0x0d: return EL_SPACESHIP_RIGHT;
3345 case 0x0e: return EL_SPACESHIP_DOWN;
3346 case 0x0f: return EL_SPACESHIP_LEFT;
3348 case 0x10: return EL_BOMB;
3349 case 0x11: return EL_BOMB; /* EMC */
3350 case 0x12: return EL_EMERALD;
3351 case 0x13: return EL_EMERALD;
3352 case 0x14: return EL_BUG_UP;
3353 case 0x15: return EL_BUG_RIGHT;
3354 case 0x16: return EL_BUG_DOWN;
3355 case 0x17: return EL_BUG_LEFT;
3356 case 0x18: return EL_BUG_UP;
3357 case 0x19: return EL_BUG_RIGHT;
3358 case 0x1a: return EL_BUG_DOWN;
3359 case 0x1b: return EL_BUG_LEFT;
3360 case 0x1c: return EL_AMOEBA_DROP;
3361 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3362 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3363 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3365 case 0x20: return EL_ROCK;
3366 case 0x21: return EL_BOMB; /* EMC */
3367 case 0x22: return EL_DIAMOND; /* EMC */
3368 case 0x23: return EL_EMERALD; /* EMC */
3369 case 0x24: return EL_MAGIC_WALL;
3370 case 0x25: return EL_NUT;
3371 case 0x26: return EL_NUT; /* EMC */
3372 case 0x27: return EL_NUT; /* EMC */
3374 /* looks like magic wheel, but is _always_ activated */
3375 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3377 case 0x29: return EL_YAMYAM; /* up */
3378 case 0x2a: return EL_YAMYAM; /* down */
3379 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3380 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3381 case 0x2d: return EL_QUICKSAND_FULL;
3382 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3383 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3385 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3386 case 0x31: return EL_SAND; /* EMC */
3387 case 0x32: return EL_SAND; /* EMC */
3388 case 0x33: return EL_SAND; /* EMC */
3389 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3390 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3391 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3392 case 0x37: return EL_SAND; /* EMC */
3393 case 0x38: return EL_ROCK; /* EMC */
3394 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3395 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3396 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3397 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3398 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3399 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3400 case 0x3f: return EL_ACID_POOL_BOTTOM;
3402 case 0x40: return EL_EXIT_OPEN; /* 1 */
3403 case 0x41: return EL_EXIT_OPEN; /* 2 */
3404 case 0x42: return EL_EXIT_OPEN; /* 3 */
3405 case 0x43: return EL_BALLOON; /* EMC */
3406 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3407 case 0x45: return EL_SPRING; /* EMC */
3408 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3409 case 0x47: return EL_SPRING; /* left */ /* EMC */
3410 case 0x48: return EL_SPRING; /* right */ /* EMC */
3411 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3412 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3413 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3414 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3415 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3416 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3417 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3419 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3420 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3421 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3422 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3423 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3424 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3425 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3426 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3427 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3428 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3429 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3430 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3431 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3432 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3433 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3434 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3436 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3437 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3438 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3439 case 0x63: return EL_SPRING; /* left */ /* EMC */
3440 case 0x64: return EL_SPRING; /* right */ /* EMC */
3441 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3442 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3443 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3444 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3445 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3446 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3447 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3448 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3449 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3450 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3451 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3453 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3454 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3455 case 0x72: return EL_NUT; /* left */ /* EMC */
3456 case 0x73: return EL_SAND; /* EMC (? "nut") */
3457 case 0x74: return EL_STEELWALL;
3458 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3459 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3460 case 0x77: return EL_BOMB; /* left */ /* EMC */
3461 case 0x78: return EL_BOMB; /* right */ /* EMC */
3462 case 0x79: return EL_ROCK; /* left */ /* EMC */
3463 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3464 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3465 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3466 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3467 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3468 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3470 case 0x80: return EL_EMPTY;
3471 case 0x81: return EL_WALL_SLIPPERY;
3472 case 0x82: return EL_SAND;
3473 case 0x83: return EL_STEELWALL;
3474 case 0x84: return EL_WALL;
3475 case 0x85: return EL_EM_KEY_1;
3476 case 0x86: return EL_EM_KEY_2;
3477 case 0x87: return EL_EM_KEY_4;
3478 case 0x88: return EL_EM_KEY_3;
3479 case 0x89: return EL_EM_GATE_1;
3480 case 0x8a: return EL_EM_GATE_2;
3481 case 0x8b: return EL_EM_GATE_4;
3482 case 0x8c: return EL_EM_GATE_3;
3483 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3484 case 0x8e: return EL_EM_GATE_1_GRAY;
3485 case 0x8f: return EL_EM_GATE_2_GRAY;
3487 case 0x90: return EL_EM_GATE_4_GRAY;
3488 case 0x91: return EL_EM_GATE_3_GRAY;
3489 case 0x92: return EL_MAGIC_WALL;
3490 case 0x93: return EL_ROBOT_WHEEL;
3491 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3492 case 0x95: return EL_ACID_POOL_TOPLEFT;
3493 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3494 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3495 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3496 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3497 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3498 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3499 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3500 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3501 case 0x9e: return EL_EXIT_CLOSED;
3502 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3504 /* looks like normal sand, but behaves like wall */
3505 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3506 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3507 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3508 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3509 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3510 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3511 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3512 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3513 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3514 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3515 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3516 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3517 case 0xac: return EL_CHAR_COMMA; /* EMC */
3518 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3519 case 0xae: return EL_CHAR_MINUS; /* EMC */
3520 case 0xaf: return EL_DYNAMITE;
3522 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3523 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3524 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3525 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3526 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3527 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3528 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3529 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3530 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3531 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3532 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3533 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3534 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3535 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3536 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3537 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3539 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3540 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3541 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3542 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3543 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3544 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3545 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3546 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3548 /* characters: see above */
3550 case 0xec: return EL_CHAR_PERIOD;
3551 case 0xed: return EL_CHAR_EXCLAM;
3552 case 0xee: return EL_CHAR_COLON;
3553 case 0xef: return EL_CHAR_QUESTION;
3555 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3556 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3557 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3558 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3559 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3560 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3561 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3562 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3564 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3565 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3566 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3567 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3568 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3569 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3571 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3572 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3575 /* should never happen (all 8-bit value cases should be handled) */
3576 Error(ERR_WARN, "invalid level element %d", element);
3581 #define EM_LEVEL_SIZE 2106
3582 #define EM_LEVEL_XSIZE 64
3583 #define EM_LEVEL_YSIZE 32
3585 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3586 struct LevelFileInfo *level_file_info)
3588 char *filename = level_file_info->filename;
3590 unsigned char leveldata[EM_LEVEL_SIZE];
3591 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3592 int nr = level_file_info->nr;
3595 if (!(file = fopen(filename, MODE_READ)))
3597 level->no_valid_file = TRUE;
3599 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3604 for (i = 0; i < EM_LEVEL_SIZE; i++)
3605 leveldata[i] = fgetc(file);
3609 /* check if level data is crypted by testing against known starting bytes
3610 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3612 if ((leveldata[0] == 0xf1 ||
3613 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3615 unsigned char code0 = 0x65;
3616 unsigned char code1 = 0x11;
3618 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3619 leveldata[0] = 0xf1;
3621 /* decode crypted level data */
3623 for (i = 0; i < EM_LEVEL_SIZE; i++)
3625 leveldata[i] ^= code0;
3626 leveldata[i] -= code1;
3628 code0 = (code0 + 7) & 0xff;
3632 level->fieldx = EM_LEVEL_XSIZE;
3633 level->fieldy = EM_LEVEL_YSIZE;
3635 level->time = header[46] * 10;
3636 level->gems_needed = header[47];
3638 /* The original Emerald Mine levels have their level number stored
3639 at the second byte of the level file...
3640 Do not trust this information at other level files, e.g. EMC,
3641 but correct it anyway (normally the first row is completely
3642 steel wall, so the correction does not hurt anyway). */
3644 if (leveldata[1] == nr)
3645 leveldata[1] = leveldata[2]; /* correct level number field */
3647 sprintf(level->name, "Level %d", nr); /* set level name */
3649 level->score[SC_EMERALD] = header[36];
3650 level->score[SC_DIAMOND] = header[37];
3651 level->score[SC_ROBOT] = header[38];
3652 level->score[SC_SPACESHIP] = header[39];
3653 level->score[SC_BUG] = header[40];
3654 level->score[SC_YAMYAM] = header[41];
3655 level->score[SC_NUT] = header[42];
3656 level->score[SC_DYNAMITE] = header[43];
3657 level->score[SC_TIME_BONUS] = header[44];
3659 level->num_yamyam_contents = 4;
3661 for (i = 0; i < level->num_yamyam_contents; i++)
3662 for (y = 0; y < 3; y++)
3663 for (x = 0; x < 3; x++)
3664 level->yamyam_content[i].e[x][y] =
3665 map_em_element_yam(header[i * 9 + y * 3 + x]);
3667 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3668 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3669 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3670 level->amoeba_content = EL_DIAMOND;
3672 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3674 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3676 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3677 new_element = EL_AMOEBA_WET;
3679 level->field[x][y] = new_element;
3682 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3683 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3684 level->field[x][y] = EL_PLAYER_1;
3686 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3687 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3688 level->field[x][y] = EL_PLAYER_2;
3693 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3695 static int ball_xy[8][2] =
3706 struct LevelInfo_EM *level_em = level->native_em_level;
3707 struct LEVEL *lev = level_em->lev;
3708 struct PLAYER **ply = level_em->ply;
3711 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3712 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3714 lev->time_seconds = level->time;
3715 lev->required_initial = level->gems_needed;
3717 lev->emerald_score = level->score[SC_EMERALD];
3718 lev->diamond_score = level->score[SC_DIAMOND];
3719 lev->alien_score = level->score[SC_ROBOT];
3720 lev->tank_score = level->score[SC_SPACESHIP];
3721 lev->bug_score = level->score[SC_BUG];
3722 lev->eater_score = level->score[SC_YAMYAM];
3723 lev->nut_score = level->score[SC_NUT];
3724 lev->dynamite_score = level->score[SC_DYNAMITE];
3725 lev->key_score = level->score[SC_KEY];
3726 lev->exit_score = level->score[SC_TIME_BONUS];
3728 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3729 for (y = 0; y < 3; y++)
3730 for (x = 0; x < 3; x++)
3731 lev->eater_array[i][y * 3 + x] =
3732 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3734 lev->amoeba_time = level->amoeba_speed;
3735 lev->wonderwall_time_initial = level->time_magic_wall;
3736 lev->wheel_time = level->time_wheel;
3738 lev->android_move_time = level->android_move_time;
3739 lev->android_clone_time = level->android_clone_time;
3740 lev->ball_random = level->ball_random;
3741 lev->ball_state_initial = level->ball_state_initial;
3742 lev->ball_time = level->ball_time;
3743 lev->num_ball_arrays = level->num_ball_contents;
3745 lev->lenses_score = level->lenses_score;
3746 lev->magnify_score = level->magnify_score;
3747 lev->slurp_score = level->slurp_score;
3749 lev->lenses_time = level->lenses_time;
3750 lev->magnify_time = level->magnify_time;
3752 lev->wind_direction_initial =
3753 map_direction_RND_to_EM(level->wind_direction_initial);
3754 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3755 lev->wind_time : 0);
3757 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3758 for (j = 0; j < 8; j++)
3759 lev->ball_array[i][j] =
3760 map_element_RND_to_EM(level->
3761 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3763 map_android_clone_elements_RND_to_EM(level);
3765 /* first fill the complete playfield with the default border element */
3766 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3767 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3768 level_em->cave[x][y] = ZBORDER;
3770 if (BorderElement == EL_STEELWALL)
3772 for (y = 0; y < lev->height + 2; y++)
3773 for (x = 0; x < lev->width + 2; x++)
3774 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3777 /* then copy the real level contents from level file into the playfield */
3778 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3780 int new_element = map_element_RND_to_EM(level->field[x][y]);
3781 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3782 int xx = x + 1 + offset;
3783 int yy = y + 1 + offset;
3785 if (level->field[x][y] == EL_AMOEBA_DEAD)
3786 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3788 level_em->cave[xx][yy] = new_element;
3791 for (i = 0; i < MAX_PLAYERS; i++)
3793 ply[i]->x_initial = 0;
3794 ply[i]->y_initial = 0;
3797 /* initialize player positions and delete players from the playfield */
3798 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3800 if (ELEM_IS_PLAYER(level->field[x][y]))
3802 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3803 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3804 int xx = x + 1 + offset;
3805 int yy = y + 1 + offset;
3807 ply[player_nr]->x_initial = xx;
3808 ply[player_nr]->y_initial = yy;
3810 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3814 if (BorderElement == EL_STEELWALL)
3821 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3823 static int ball_xy[8][2] =
3834 struct LevelInfo_EM *level_em = level->native_em_level;
3835 struct LEVEL *lev = level_em->lev;
3836 struct PLAYER **ply = level_em->ply;
3839 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3840 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3842 level->time = lev->time_seconds;
3843 level->gems_needed = lev->required_initial;
3845 sprintf(level->name, "Level %d", level->file_info.nr);
3847 level->score[SC_EMERALD] = lev->emerald_score;
3848 level->score[SC_DIAMOND] = lev->diamond_score;
3849 level->score[SC_ROBOT] = lev->alien_score;
3850 level->score[SC_SPACESHIP] = lev->tank_score;
3851 level->score[SC_BUG] = lev->bug_score;
3852 level->score[SC_YAMYAM] = lev->eater_score;
3853 level->score[SC_NUT] = lev->nut_score;
3854 level->score[SC_DYNAMITE] = lev->dynamite_score;
3855 level->score[SC_KEY] = lev->key_score;
3856 level->score[SC_TIME_BONUS] = lev->exit_score;
3858 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3860 for (i = 0; i < level->num_yamyam_contents; i++)
3861 for (y = 0; y < 3; y++)
3862 for (x = 0; x < 3; x++)
3863 level->yamyam_content[i].e[x][y] =
3864 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3866 level->amoeba_speed = lev->amoeba_time;
3867 level->time_magic_wall = lev->wonderwall_time_initial;
3868 level->time_wheel = lev->wheel_time;
3870 level->android_move_time = lev->android_move_time;
3871 level->android_clone_time = lev->android_clone_time;
3872 level->ball_random = lev->ball_random;
3873 level->ball_state_initial = lev->ball_state_initial;
3874 level->ball_time = lev->ball_time;
3875 level->num_ball_contents = lev->num_ball_arrays;
3877 level->lenses_score = lev->lenses_score;
3878 level->magnify_score = lev->magnify_score;
3879 level->slurp_score = lev->slurp_score;
3881 level->lenses_time = lev->lenses_time;
3882 level->magnify_time = lev->magnify_time;
3884 level->wind_direction_initial =
3885 map_direction_EM_to_RND(lev->wind_direction_initial);
3887 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3888 for (j = 0; j < 8; j++)
3889 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3890 map_element_EM_to_RND(lev->ball_array[i][j]);
3892 map_android_clone_elements_EM_to_RND(level);
3894 /* convert the playfield (some elements need special treatment) */
3895 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3897 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3899 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3900 new_element = EL_AMOEBA_DEAD;
3902 level->field[x][y] = new_element;
3905 for (i = 0; i < MAX_PLAYERS; i++)
3907 /* in case of all players set to the same field, use the first player */
3908 int nr = MAX_PLAYERS - i - 1;
3909 int jx = ply[nr]->x_initial - 1;
3910 int jy = ply[nr]->y_initial - 1;
3912 if (jx != -1 && jy != -1)
3913 level->field[jx][jy] = EL_PLAYER_1 + nr;
3918 /* ------------------------------------------------------------------------- */
3919 /* functions for loading SP level */
3920 /* ------------------------------------------------------------------------- */
3924 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3925 #define SP_LEVEL_SIZE 1536
3926 #define SP_LEVEL_XSIZE 60
3927 #define SP_LEVEL_YSIZE 24
3928 #define SP_LEVEL_NAME_LEN 23
3930 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3933 int initial_player_gravity;
3934 int num_special_ports;
3937 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3938 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3940 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3941 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3943 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3945 int element_old = fgetc(file);
3948 if (element_old <= 0x27)
3949 element_new = getMappedElement(EL_SP_START + element_old);
3950 else if (element_old == 0x28)
3951 element_new = EL_INVISIBLE_WALL;
3954 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3955 Error(ERR_WARN, "invalid level element %d", element_old);
3957 element_new = EL_UNKNOWN;
3960 level->field[x][y] = element_new;
3964 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3966 /* initial gravity: 1 == "on", anything else (0) == "off" */
3967 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3969 for (i = 0; i < MAX_PLAYERS; i++)
3970 level->initial_player_gravity[i] = initial_player_gravity;
3972 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3974 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3975 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3976 level->name[i] = fgetc(file);
3977 level->name[SP_LEVEL_NAME_LEN] = '\0';
3979 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3980 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3982 /* number of infotrons needed; 0 means that Supaplex will count the total
3983 amount of infotrons in the level and use the low byte of that number
3984 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3985 level->gems_needed = fgetc(file);
3987 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3988 num_special_ports = fgetc(file);
3990 /* database of properties of up to 10 special ports (6 bytes per port) */
3991 for (i = 0; i < 10; i++)
3993 int port_location, port_x, port_y, port_element;
3996 /* high and low byte of the location of a special port; if (x, y) are the
3997 coordinates of a port in the field and (0, 0) is the top-left corner,
3998 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3999 of what may be expected: Supaplex works with a game field in memory
4000 which is 2 bytes per tile) */
4001 port_location = getFile16BitBE(file);
4003 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
4004 gravity = fgetc(file);
4006 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
4007 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4009 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
4010 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4012 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4014 if (i >= num_special_ports)
4017 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
4018 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
4020 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
4021 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
4023 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4029 port_element = level->field[port_x][port_y];
4031 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4032 port_element > EL_SP_GRAVITY_PORT_UP)
4034 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4039 /* change previous (wrong) gravity inverting special port to either
4040 gravity enabling special port or gravity disabling special port */
4041 level->field[port_x][port_y] +=
4042 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4043 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4046 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4048 /* change special gravity ports without database entries to normal ports */
4049 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4050 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4051 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4052 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4053 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4055 /* auto-determine number of infotrons if it was stored as "0" -- see above */
4056 if (level->gems_needed == 0)
4058 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4059 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4060 if (level->field[x][y] == EL_SP_INFOTRON)
4061 level->gems_needed++;
4063 level->gems_needed &= 0xff; /* only use low byte -- see above */
4066 level->fieldx = SP_LEVEL_XSIZE;
4067 level->fieldy = SP_LEVEL_YSIZE;
4069 level->time = 0; /* no time limit */
4070 level->amoeba_speed = 0;
4071 level->time_magic_wall = 0;
4072 level->time_wheel = 0;
4073 level->amoeba_content = EL_EMPTY;
4076 /* original Supaplex does not use score values -- use default values */
4078 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4079 level->score[i] = 0;
4082 /* there are no yamyams in supaplex levels */
4083 for (i = 0; i < level->num_yamyam_contents; i++)
4084 for (y = 0; y < 3; y++)
4085 for (x = 0; x < 3; x++)
4086 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4089 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4090 struct LevelFileInfo *level_file_info)
4092 char *filename = level_file_info->filename;
4094 int nr = level_file_info->nr - leveldir_current->first_level;
4096 char name_first, name_last;
4097 struct LevelInfo multipart_level;
4098 int multipart_xpos, multipart_ypos;
4099 boolean is_multipart_level;
4100 boolean is_first_part;
4101 boolean reading_multipart_level = FALSE;
4102 boolean use_empty_level = FALSE;
4104 if (!(file = fopen(filename, MODE_READ)))
4106 level->no_valid_file = TRUE;
4108 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4113 /* position file stream to the requested level inside the level package */
4114 if (level_file_info->packed &&
4115 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4117 level->no_valid_file = TRUE;
4119 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4124 /* there exist Supaplex level package files with multi-part levels which
4125 can be detected as follows: instead of leading and trailing dashes ('-')
4126 to pad the level name, they have leading and trailing numbers which are
4127 the x and y coordinations of the current part of the multi-part level;
4128 if there are '?' characters instead of numbers on the left or right side
4129 of the level name, the multi-part level consists of only horizontal or
4132 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4134 LoadLevelFromFileStream_SP(file, level, l);
4136 /* check if this level is a part of a bigger multi-part level */
4138 name_first = level->name[0];
4139 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4141 is_multipart_level =
4142 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4143 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4146 ((name_first == '?' || name_first == '1') &&
4147 (name_last == '?' || name_last == '1'));
4149 /* correct leading multipart level meta information in level name */
4150 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4151 level->name[i] = '-';
4153 /* correct trailing multipart level meta information in level name */
4154 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4155 level->name[i] = '-';
4157 /* ---------- check for normal single level ---------- */
4159 if (!reading_multipart_level && !is_multipart_level)
4161 /* the current level is simply a normal single-part level, and we are
4162 not reading a multi-part level yet, so return the level as it is */
4167 /* ---------- check for empty level (unused multi-part) ---------- */
4169 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4171 /* this is a part of a multi-part level, but not the first part
4172 (and we are not already reading parts of a multi-part level);
4173 in this case, use an empty level instead of the single part */
4175 use_empty_level = TRUE;
4180 /* ---------- check for finished multi-part level ---------- */
4182 if (reading_multipart_level &&
4183 (!is_multipart_level ||
4184 !strEqual(level->name, multipart_level.name)))
4186 /* we are already reading parts of a multi-part level, but this level is
4187 either not a multi-part level, or a part of a different multi-part
4188 level; in both cases, the multi-part level seems to be complete */
4193 /* ---------- here we have one part of a multi-part level ---------- */
4195 reading_multipart_level = TRUE;
4197 if (is_first_part) /* start with first part of new multi-part level */
4199 /* copy level info structure from first part */
4200 multipart_level = *level;
4202 /* clear playfield of new multi-part level */
4203 for (y = 0; y < MAX_LEV_FIELDY; y++)
4204 for (x = 0; x < MAX_LEV_FIELDX; x++)
4205 multipart_level.field[x][y] = EL_EMPTY;
4208 if (name_first == '?')
4210 if (name_last == '?')
4213 multipart_xpos = (int)(name_first - '0');
4214 multipart_ypos = (int)(name_last - '0');
4217 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4218 multipart_xpos, multipart_ypos, multipart_level.name);
4221 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4222 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4224 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4229 multipart_level.fieldx = MAX(multipart_level.fieldx,
4230 multipart_xpos * SP_LEVEL_XSIZE);
4231 multipart_level.fieldy = MAX(multipart_level.fieldy,
4232 multipart_ypos * SP_LEVEL_YSIZE);
4234 /* copy level part at the right position of multi-part level */
4235 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4237 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4239 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4240 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4242 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4249 if (use_empty_level)
4251 setLevelInfoToDefaults(level);
4253 level->fieldx = SP_LEVEL_XSIZE;
4254 level->fieldy = SP_LEVEL_YSIZE;
4256 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4257 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4258 level->field[x][y] = EL_EMPTY;
4260 strcpy(level->name, "-------- EMPTY --------");
4262 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4265 if (reading_multipart_level)
4266 *level = multipart_level;
4271 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4273 struct LevelInfo_SP *level_sp = level->native_sp_level;
4274 LevelInfoType *header = &level_sp->header;
4277 level_sp->width = level->fieldx;
4278 level_sp->height = level->fieldy;
4280 for (x = 0; x < level->fieldx; x++)
4282 for (y = 0; y < level->fieldy; y++)
4284 int element_old = level->field[x][y];
4287 if (element_old >= EL_SP_START &&
4288 element_old <= EL_SP_END)
4289 element_new = element_old - EL_SP_START;
4290 else if (element_old == EL_EMPTY_SPACE)
4292 else if (element_old == EL_INVISIBLE_WALL)
4295 element_new = 0x20; /* map unknown elements to yellow "hardware" */
4297 level_sp->playfield[x][y] = element_new;
4301 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4303 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4304 header->LevelTitle[i] = level->name[i];
4305 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4307 header->InfotronsNeeded = level->gems_needed;
4309 header->SpecialPortCount = 0;
4311 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4313 boolean gravity_port_found = FALSE;
4314 boolean gravity_port_valid = FALSE;
4315 int gravity_port_flag;
4316 int gravity_port_base_element;
4317 int element = level->field[x][y];
4319 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4320 element <= EL_SP_GRAVITY_ON_PORT_UP)
4322 gravity_port_found = TRUE;
4323 gravity_port_valid = TRUE;
4324 gravity_port_flag = 1;
4325 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4327 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4328 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4330 gravity_port_found = TRUE;
4331 gravity_port_valid = TRUE;
4332 gravity_port_flag = 0;
4333 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4335 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4336 element <= EL_SP_GRAVITY_PORT_UP)
4338 /* change R'n'D style gravity inverting special port to normal port
4339 (there are no gravity inverting ports in native Supaplex engine) */
4341 gravity_port_found = TRUE;
4342 gravity_port_valid = FALSE;
4343 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4346 if (gravity_port_found)
4348 if (gravity_port_valid &&
4349 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4351 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4353 port->PortLocation = (y * level->fieldx + x) * 2;
4354 port->Gravity = gravity_port_flag;
4356 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4358 header->SpecialPortCount++;
4362 /* change special gravity port to normal port */
4364 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4367 level_sp->playfield[x][y] = element - EL_SP_START;
4372 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4374 struct LevelInfo_SP *level_sp = level->native_sp_level;
4375 LevelInfoType *header = &level_sp->header;
4378 level->fieldx = level_sp->width;
4379 level->fieldy = level_sp->height;
4381 for (x = 0; x < level->fieldx; x++)
4383 for (y = 0; y < level->fieldy; y++)
4385 int element_old = level_sp->playfield[x][y];
4388 if (element_old <= 0x27)
4389 element_new = getMappedElement(EL_SP_START + element_old);
4390 else if (element_old == 0x28)
4391 element_new = EL_INVISIBLE_WALL;
4394 Error(ERR_WARN, "invalid element %d at position %d, %d",
4397 element_new = EL_UNKNOWN;
4400 level->field[x][y] = element_new;
4404 for (i = 0; i < MAX_PLAYERS; i++)
4405 level->initial_player_gravity[i] =
4406 (header->InitialGravity == 1 ? TRUE : FALSE);
4408 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4409 level->name[i] = header->LevelTitle[i];
4410 level->name[SP_LEVEL_NAME_LEN] = '\0';
4412 level->gems_needed = header->InfotronsNeeded;
4414 for (i = 0; i < header->SpecialPortCount; i++)
4416 SpecialPortType *port = &header->SpecialPort[i];
4417 int port_location = port->PortLocation;
4418 int gravity = port->Gravity;
4419 int port_x, port_y, port_element;
4421 port_x = (port_location / 2) % level->fieldx;
4422 port_y = (port_location / 2) / level->fieldx;
4424 if (port_x < 0 || port_x >= level->fieldx ||
4425 port_y < 0 || port_y >= level->fieldy)
4427 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4433 port_element = level->field[port_x][port_y];
4435 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4436 port_element > EL_SP_GRAVITY_PORT_UP)
4438 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4443 /* change previous (wrong) gravity inverting special port to either
4444 gravity enabling special port or gravity disabling special port */
4445 level->field[port_x][port_y] +=
4446 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4447 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4450 /* change special gravity ports without database entries to normal ports */
4451 for (x = 0; x < level->fieldx; x++)
4452 for (y = 0; y < level->fieldy; y++)
4453 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4454 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4455 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4457 level->time = 0; /* no time limit */
4458 level->amoeba_speed = 0;
4459 level->time_magic_wall = 0;
4460 level->time_wheel = 0;
4461 level->amoeba_content = EL_EMPTY;
4464 /* original Supaplex does not use score values -- use default values */
4466 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4467 level->score[i] = 0;
4470 /* there are no yamyams in supaplex levels */
4471 for (i = 0; i < level->num_yamyam_contents; i++)
4472 for (x = 0; x < 3; x++)
4473 for (y = 0; y < 3; y++)
4474 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4477 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
4479 struct LevelInfo_SP *level_sp = level->native_sp_level;
4480 struct DemoInfo_SP *demo = &level_sp->demo;
4483 /* always start with reliable default values */
4484 demo->is_available = FALSE;
4487 if (TAPE_IS_EMPTY(tape))
4490 demo->level_nr = tape.level_nr; /* (currently not used) */
4492 level_sp->header.DemoRandomSeed = tape.random_seed;
4495 for (i = 0; i < tape.length; i++)
4497 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
4498 int demo_repeat = tape.pos[i].delay;
4500 for (j = 0; j < demo_repeat / 16; j++)
4501 demo->data[demo->length++] = 0xf0 | demo_action;
4503 if (demo_repeat % 16)
4504 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
4507 demo->data[demo->length++] = 0xff;
4509 demo->is_available = TRUE;
4512 static void setTapeInfoToDefaults();
4514 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4516 struct LevelInfo_SP *level_sp = level->native_sp_level;
4517 struct DemoInfo_SP *demo = &level_sp->demo;
4518 char *filename = level->file_info.filename;
4521 /* always start with reliable default values */
4522 setTapeInfoToDefaults();
4524 if (!demo->is_available)
4527 tape.level_nr = demo->level_nr; /* (currently not used) */
4528 tape.length = demo->length - 1; /* without "end of demo" byte */
4529 tape.random_seed = level_sp->header.DemoRandomSeed;
4531 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4533 for (i = 0; i < demo->length - 1; i++)
4535 int demo_action = demo->data[i] & 0x0f;
4536 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4538 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4539 tape.pos[i].delay = demo_repeat + 1;
4542 tape.length_seconds = GetTapeLength();
4546 /* ------------------------------------------------------------------------- */
4547 /* functions for loading DC level */
4548 /* ------------------------------------------------------------------------- */
4550 #define DC_LEVEL_HEADER_SIZE 344
4552 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4554 static int last_data_encoded;
4558 int diff_hi, diff_lo;
4559 int data_hi, data_lo;
4560 unsigned short data_decoded;
4564 last_data_encoded = 0;
4571 diff = data_encoded - last_data_encoded;
4572 diff_hi = diff & ~0xff;
4573 diff_lo = diff & 0xff;
4577 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4578 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4579 data_hi = data_hi & 0xff00;
4581 data_decoded = data_hi | data_lo;
4583 last_data_encoded = data_encoded;
4585 offset1 = (offset1 + 1) % 31;
4586 offset2 = offset2 & 0xff;
4588 return data_decoded;
4591 int getMappedElement_DC(int element)
4599 /* 0x0117 - 0x036e: (?) */
4602 /* 0x042d - 0x0684: (?) */
4618 element = EL_CRYSTAL;
4621 case 0x0e77: /* quicksand (boulder) */
4622 element = EL_QUICKSAND_FAST_FULL;
4625 case 0x0e99: /* slow quicksand (boulder) */
4626 element = EL_QUICKSAND_FULL;
4630 element = EL_EM_EXIT_OPEN;
4634 element = EL_EM_EXIT_CLOSED;
4638 element = EL_EM_STEEL_EXIT_OPEN;
4642 element = EL_EM_STEEL_EXIT_CLOSED;
4645 case 0x0f4f: /* dynamite (lit 1) */
4646 element = EL_EM_DYNAMITE_ACTIVE;
4649 case 0x0f57: /* dynamite (lit 2) */
4650 element = EL_EM_DYNAMITE_ACTIVE;
4653 case 0x0f5f: /* dynamite (lit 3) */
4654 element = EL_EM_DYNAMITE_ACTIVE;
4657 case 0x0f67: /* dynamite (lit 4) */
4658 element = EL_EM_DYNAMITE_ACTIVE;
4665 element = EL_AMOEBA_WET;
4669 element = EL_AMOEBA_DROP;
4673 element = EL_DC_MAGIC_WALL;
4677 element = EL_SPACESHIP_UP;
4681 element = EL_SPACESHIP_DOWN;
4685 element = EL_SPACESHIP_LEFT;
4689 element = EL_SPACESHIP_RIGHT;
4693 element = EL_BUG_UP;
4697 element = EL_BUG_DOWN;
4701 element = EL_BUG_LEFT;
4705 element = EL_BUG_RIGHT;
4709 element = EL_MOLE_UP;
4713 element = EL_MOLE_DOWN;
4717 element = EL_MOLE_LEFT;
4721 element = EL_MOLE_RIGHT;
4729 element = EL_YAMYAM;
4733 element = EL_SWITCHGATE_OPEN;
4737 element = EL_SWITCHGATE_CLOSED;
4741 element = EL_DC_SWITCHGATE_SWITCH_UP;
4745 element = EL_TIMEGATE_CLOSED;
4748 case 0x144c: /* conveyor belt switch (green) */
4749 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4752 case 0x144f: /* conveyor belt switch (red) */
4753 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4756 case 0x1452: /* conveyor belt switch (blue) */
4757 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4761 element = EL_CONVEYOR_BELT_3_MIDDLE;
4765 element = EL_CONVEYOR_BELT_3_LEFT;
4769 element = EL_CONVEYOR_BELT_3_RIGHT;
4773 element = EL_CONVEYOR_BELT_1_MIDDLE;
4777 element = EL_CONVEYOR_BELT_1_LEFT;
4781 element = EL_CONVEYOR_BELT_1_RIGHT;
4785 element = EL_CONVEYOR_BELT_4_MIDDLE;
4789 element = EL_CONVEYOR_BELT_4_LEFT;
4793 element = EL_CONVEYOR_BELT_4_RIGHT;
4797 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4801 element = EL_EXPANDABLE_WALL_VERTICAL;
4805 element = EL_EXPANDABLE_WALL_ANY;
4808 case 0x14ce: /* growing steel wall (left/right) */
4809 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4812 case 0x14df: /* growing steel wall (up/down) */
4813 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4816 case 0x14e8: /* growing steel wall (up/down/left/right) */
4817 element = EL_EXPANDABLE_STEELWALL_ANY;
4821 element = EL_SHIELD_DEADLY;
4825 element = EL_EXTRA_TIME;
4833 element = EL_EMPTY_SPACE;
4836 case 0x1578: /* quicksand (empty) */
4837 element = EL_QUICKSAND_FAST_EMPTY;
4840 case 0x1579: /* slow quicksand (empty) */
4841 element = EL_QUICKSAND_EMPTY;
4844 /* 0x157c - 0x158b: */
4847 /* 0x1590 - 0x159f: */
4848 /* EL_DC_LANDMINE */
4851 element = EL_EM_DYNAMITE;
4854 case 0x15a1: /* key (red) */
4855 element = EL_EM_KEY_1;
4858 case 0x15a2: /* key (yellow) */
4859 element = EL_EM_KEY_2;
4862 case 0x15a3: /* key (blue) */
4863 element = EL_EM_KEY_4;
4866 case 0x15a4: /* key (green) */
4867 element = EL_EM_KEY_3;
4870 case 0x15a5: /* key (white) */
4871 element = EL_DC_KEY_WHITE;
4875 element = EL_WALL_SLIPPERY;
4882 case 0x15a8: /* wall (not round) */
4886 case 0x15a9: /* (blue) */
4887 element = EL_CHAR_A;
4890 case 0x15aa: /* (blue) */
4891 element = EL_CHAR_B;
4894 case 0x15ab: /* (blue) */
4895 element = EL_CHAR_C;
4898 case 0x15ac: /* (blue) */
4899 element = EL_CHAR_D;
4902 case 0x15ad: /* (blue) */
4903 element = EL_CHAR_E;
4906 case 0x15ae: /* (blue) */
4907 element = EL_CHAR_F;
4910 case 0x15af: /* (blue) */
4911 element = EL_CHAR_G;
4914 case 0x15b0: /* (blue) */
4915 element = EL_CHAR_H;
4918 case 0x15b1: /* (blue) */
4919 element = EL_CHAR_I;
4922 case 0x15b2: /* (blue) */
4923 element = EL_CHAR_J;
4926 case 0x15b3: /* (blue) */
4927 element = EL_CHAR_K;
4930 case 0x15b4: /* (blue) */
4931 element = EL_CHAR_L;
4934 case 0x15b5: /* (blue) */
4935 element = EL_CHAR_M;
4938 case 0x15b6: /* (blue) */
4939 element = EL_CHAR_N;
4942 case 0x15b7: /* (blue) */
4943 element = EL_CHAR_O;
4946 case 0x15b8: /* (blue) */
4947 element = EL_CHAR_P;
4950 case 0x15b9: /* (blue) */
4951 element = EL_CHAR_Q;
4954 case 0x15ba: /* (blue) */
4955 element = EL_CHAR_R;
4958 case 0x15bb: /* (blue) */
4959 element = EL_CHAR_S;
4962 case 0x15bc: /* (blue) */
4963 element = EL_CHAR_T;
4966 case 0x15bd: /* (blue) */
4967 element = EL_CHAR_U;
4970 case 0x15be: /* (blue) */
4971 element = EL_CHAR_V;
4974 case 0x15bf: /* (blue) */
4975 element = EL_CHAR_W;
4978 case 0x15c0: /* (blue) */
4979 element = EL_CHAR_X;
4982 case 0x15c1: /* (blue) */
4983 element = EL_CHAR_Y;
4986 case 0x15c2: /* (blue) */
4987 element = EL_CHAR_Z;
4990 case 0x15c3: /* (blue) */
4991 element = EL_CHAR_AUMLAUT;
4994 case 0x15c4: /* (blue) */
4995 element = EL_CHAR_OUMLAUT;
4998 case 0x15c5: /* (blue) */
4999 element = EL_CHAR_UUMLAUT;
5002 case 0x15c6: /* (blue) */
5003 element = EL_CHAR_0;
5006 case 0x15c7: /* (blue) */
5007 element = EL_CHAR_1;
5010 case 0x15c8: /* (blue) */
5011 element = EL_CHAR_2;
5014 case 0x15c9: /* (blue) */
5015 element = EL_CHAR_3;
5018 case 0x15ca: /* (blue) */
5019 element = EL_CHAR_4;
5022 case 0x15cb: /* (blue) */
5023 element = EL_CHAR_5;
5026 case 0x15cc: /* (blue) */
5027 element = EL_CHAR_6;
5030 case 0x15cd: /* (blue) */
5031 element = EL_CHAR_7;
5034 case 0x15ce: /* (blue) */
5035 element = EL_CHAR_8;
5038 case 0x15cf: /* (blue) */
5039 element = EL_CHAR_9;
5042 case 0x15d0: /* (blue) */
5043 element = EL_CHAR_PERIOD;
5046 case 0x15d1: /* (blue) */
5047 element = EL_CHAR_EXCLAM;
5050 case 0x15d2: /* (blue) */
5051 element = EL_CHAR_COLON;
5054 case 0x15d3: /* (blue) */
5055 element = EL_CHAR_LESS;
5058 case 0x15d4: /* (blue) */
5059 element = EL_CHAR_GREATER;
5062 case 0x15d5: /* (blue) */
5063 element = EL_CHAR_QUESTION;
5066 case 0x15d6: /* (blue) */
5067 element = EL_CHAR_COPYRIGHT;
5070 case 0x15d7: /* (blue) */
5071 element = EL_CHAR_UP;
5074 case 0x15d8: /* (blue) */
5075 element = EL_CHAR_DOWN;
5078 case 0x15d9: /* (blue) */
5079 element = EL_CHAR_BUTTON;
5082 case 0x15da: /* (blue) */
5083 element = EL_CHAR_PLUS;
5086 case 0x15db: /* (blue) */
5087 element = EL_CHAR_MINUS;
5090 case 0x15dc: /* (blue) */
5091 element = EL_CHAR_APOSTROPHE;
5094 case 0x15dd: /* (blue) */
5095 element = EL_CHAR_PARENLEFT;
5098 case 0x15de: /* (blue) */
5099 element = EL_CHAR_PARENRIGHT;
5102 case 0x15df: /* (green) */
5103 element = EL_CHAR_A;
5106 case 0x15e0: /* (green) */
5107 element = EL_CHAR_B;
5110 case 0x15e1: /* (green) */
5111 element = EL_CHAR_C;
5114 case 0x15e2: /* (green) */
5115 element = EL_CHAR_D;
5118 case 0x15e3: /* (green) */
5119 element = EL_CHAR_E;
5122 case 0x15e4: /* (green) */
5123 element = EL_CHAR_F;
5126 case 0x15e5: /* (green) */
5127 element = EL_CHAR_G;
5130 case 0x15e6: /* (green) */
5131 element = EL_CHAR_H;
5134 case 0x15e7: /* (green) */
5135 element = EL_CHAR_I;
5138 case 0x15e8: /* (green) */
5139 element = EL_CHAR_J;
5142 case 0x15e9: /* (green) */
5143 element = EL_CHAR_K;
5146 case 0x15ea: /* (green) */
5147 element = EL_CHAR_L;
5150 case 0x15eb: /* (green) */
5151 element = EL_CHAR_M;
5154 case 0x15ec: /* (green) */
5155 element = EL_CHAR_N;
5158 case 0x15ed: /* (green) */
5159 element = EL_CHAR_O;
5162 case 0x15ee: /* (green) */
5163 element = EL_CHAR_P;
5166 case 0x15ef: /* (green) */
5167 element = EL_CHAR_Q;
5170 case 0x15f0: /* (green) */
5171 element = EL_CHAR_R;
5174 case 0x15f1: /* (green) */
5175 element = EL_CHAR_S;
5178 case 0x15f2: /* (green) */
5179 element = EL_CHAR_T;
5182 case 0x15f3: /* (green) */
5183 element = EL_CHAR_U;
5186 case 0x15f4: /* (green) */
5187 element = EL_CHAR_V;
5190 case 0x15f5: /* (green) */
5191 element = EL_CHAR_W;
5194 case 0x15f6: /* (green) */
5195 element = EL_CHAR_X;
5198 case 0x15f7: /* (green) */
5199 element = EL_CHAR_Y;
5202 case 0x15f8: /* (green) */
5203 element = EL_CHAR_Z;
5206 case 0x15f9: /* (green) */
5207 element = EL_CHAR_AUMLAUT;
5210 case 0x15fa: /* (green) */
5211 element = EL_CHAR_OUMLAUT;
5214 case 0x15fb: /* (green) */
5215 element = EL_CHAR_UUMLAUT;
5218 case 0x15fc: /* (green) */
5219 element = EL_CHAR_0;
5222 case 0x15fd: /* (green) */
5223 element = EL_CHAR_1;
5226 case 0x15fe: /* (green) */
5227 element = EL_CHAR_2;
5230 case 0x15ff: /* (green) */
5231 element = EL_CHAR_3;
5234 case 0x1600: /* (green) */
5235 element = EL_CHAR_4;
5238 case 0x1601: /* (green) */
5239 element = EL_CHAR_5;
5242 case 0x1602: /* (green) */
5243 element = EL_CHAR_6;
5246 case 0x1603: /* (green) */
5247 element = EL_CHAR_7;
5250 case 0x1604: /* (green) */
5251 element = EL_CHAR_8;
5254 case 0x1605: /* (green) */
5255 element = EL_CHAR_9;
5258 case 0x1606: /* (green) */
5259 element = EL_CHAR_PERIOD;
5262 case 0x1607: /* (green) */
5263 element = EL_CHAR_EXCLAM;
5266 case 0x1608: /* (green) */
5267 element = EL_CHAR_COLON;
5270 case 0x1609: /* (green) */
5271 element = EL_CHAR_LESS;
5274 case 0x160a: /* (green) */
5275 element = EL_CHAR_GREATER;
5278 case 0x160b: /* (green) */
5279 element = EL_CHAR_QUESTION;
5282 case 0x160c: /* (green) */
5283 element = EL_CHAR_COPYRIGHT;
5286 case 0x160d: /* (green) */
5287 element = EL_CHAR_UP;
5290 case 0x160e: /* (green) */
5291 element = EL_CHAR_DOWN;
5294 case 0x160f: /* (green) */
5295 element = EL_CHAR_BUTTON;
5298 case 0x1610: /* (green) */
5299 element = EL_CHAR_PLUS;
5302 case 0x1611: /* (green) */
5303 element = EL_CHAR_MINUS;
5306 case 0x1612: /* (green) */
5307 element = EL_CHAR_APOSTROPHE;
5310 case 0x1613: /* (green) */
5311 element = EL_CHAR_PARENLEFT;
5314 case 0x1614: /* (green) */
5315 element = EL_CHAR_PARENRIGHT;
5318 case 0x1615: /* (blue steel) */
5319 element = EL_STEEL_CHAR_A;
5322 case 0x1616: /* (blue steel) */
5323 element = EL_STEEL_CHAR_B;
5326 case 0x1617: /* (blue steel) */
5327 element = EL_STEEL_CHAR_C;
5330 case 0x1618: /* (blue steel) */
5331 element = EL_STEEL_CHAR_D;
5334 case 0x1619: /* (blue steel) */
5335 element = EL_STEEL_CHAR_E;
5338 case 0x161a: /* (blue steel) */
5339 element = EL_STEEL_CHAR_F;
5342 case 0x161b: /* (blue steel) */
5343 element = EL_STEEL_CHAR_G;
5346 case 0x161c: /* (blue steel) */
5347 element = EL_STEEL_CHAR_H;
5350 case 0x161d: /* (blue steel) */
5351 element = EL_STEEL_CHAR_I;
5354 case 0x161e: /* (blue steel) */
5355 element = EL_STEEL_CHAR_J;
5358 case 0x161f: /* (blue steel) */
5359 element = EL_STEEL_CHAR_K;
5362 case 0x1620: /* (blue steel) */
5363 element = EL_STEEL_CHAR_L;
5366 case 0x1621: /* (blue steel) */
5367 element = EL_STEEL_CHAR_M;
5370 case 0x1622: /* (blue steel) */
5371 element = EL_STEEL_CHAR_N;
5374 case 0x1623: /* (blue steel) */
5375 element = EL_STEEL_CHAR_O;
5378 case 0x1624: /* (blue steel) */
5379 element = EL_STEEL_CHAR_P;
5382 case 0x1625: /* (blue steel) */
5383 element = EL_STEEL_CHAR_Q;
5386 case 0x1626: /* (blue steel) */
5387 element = EL_STEEL_CHAR_R;
5390 case 0x1627: /* (blue steel) */
5391 element = EL_STEEL_CHAR_S;
5394 case 0x1628: /* (blue steel) */
5395 element = EL_STEEL_CHAR_T;
5398 case 0x1629: /* (blue steel) */
5399 element = EL_STEEL_CHAR_U;
5402 case 0x162a: /* (blue steel) */
5403 element = EL_STEEL_CHAR_V;
5406 case 0x162b: /* (blue steel) */
5407 element = EL_STEEL_CHAR_W;
5410 case 0x162c: /* (blue steel) */
5411 element = EL_STEEL_CHAR_X;
5414 case 0x162d: /* (blue steel) */
5415 element = EL_STEEL_CHAR_Y;
5418 case 0x162e: /* (blue steel) */
5419 element = EL_STEEL_CHAR_Z;
5422 case 0x162f: /* (blue steel) */
5423 element = EL_STEEL_CHAR_AUMLAUT;
5426 case 0x1630: /* (blue steel) */
5427 element = EL_STEEL_CHAR_OUMLAUT;
5430 case 0x1631: /* (blue steel) */
5431 element = EL_STEEL_CHAR_UUMLAUT;
5434 case 0x1632: /* (blue steel) */
5435 element = EL_STEEL_CHAR_0;
5438 case 0x1633: /* (blue steel) */
5439 element = EL_STEEL_CHAR_1;
5442 case 0x1634: /* (blue steel) */
5443 element = EL_STEEL_CHAR_2;
5446 case 0x1635: /* (blue steel) */
5447 element = EL_STEEL_CHAR_3;
5450 case 0x1636: /* (blue steel) */
5451 element = EL_STEEL_CHAR_4;
5454 case 0x1637: /* (blue steel) */
5455 element = EL_STEEL_CHAR_5;
5458 case 0x1638: /* (blue steel) */
5459 element = EL_STEEL_CHAR_6;
5462 case 0x1639: /* (blue steel) */
5463 element = EL_STEEL_CHAR_7;
5466 case 0x163a: /* (blue steel) */
5467 element = EL_STEEL_CHAR_8;
5470 case 0x163b: /* (blue steel) */
5471 element = EL_STEEL_CHAR_9;
5474 case 0x163c: /* (blue steel) */
5475 element = EL_STEEL_CHAR_PERIOD;
5478 case 0x163d: /* (blue steel) */
5479 element = EL_STEEL_CHAR_EXCLAM;
5482 case 0x163e: /* (blue steel) */
5483 element = EL_STEEL_CHAR_COLON;
5486 case 0x163f: /* (blue steel) */
5487 element = EL_STEEL_CHAR_LESS;
5490 case 0x1640: /* (blue steel) */
5491 element = EL_STEEL_CHAR_GREATER;
5494 case 0x1641: /* (blue steel) */
5495 element = EL_STEEL_CHAR_QUESTION;
5498 case 0x1642: /* (blue steel) */
5499 element = EL_STEEL_CHAR_COPYRIGHT;
5502 case 0x1643: /* (blue steel) */
5503 element = EL_STEEL_CHAR_UP;
5506 case 0x1644: /* (blue steel) */
5507 element = EL_STEEL_CHAR_DOWN;
5510 case 0x1645: /* (blue steel) */
5511 element = EL_STEEL_CHAR_BUTTON;
5514 case 0x1646: /* (blue steel) */
5515 element = EL_STEEL_CHAR_PLUS;
5518 case 0x1647: /* (blue steel) */
5519 element = EL_STEEL_CHAR_MINUS;
5522 case 0x1648: /* (blue steel) */
5523 element = EL_STEEL_CHAR_APOSTROPHE;
5526 case 0x1649: /* (blue steel) */
5527 element = EL_STEEL_CHAR_PARENLEFT;
5530 case 0x164a: /* (blue steel) */
5531 element = EL_STEEL_CHAR_PARENRIGHT;
5534 case 0x164b: /* (green steel) */
5535 element = EL_STEEL_CHAR_A;
5538 case 0x164c: /* (green steel) */
5539 element = EL_STEEL_CHAR_B;
5542 case 0x164d: /* (green steel) */
5543 element = EL_STEEL_CHAR_C;
5546 case 0x164e: /* (green steel) */
5547 element = EL_STEEL_CHAR_D;
5550 case 0x164f: /* (green steel) */
5551 element = EL_STEEL_CHAR_E;
5554 case 0x1650: /* (green steel) */
5555 element = EL_STEEL_CHAR_F;
5558 case 0x1651: /* (green steel) */
5559 element = EL_STEEL_CHAR_G;
5562 case 0x1652: /* (green steel) */
5563 element = EL_STEEL_CHAR_H;
5566 case 0x1653: /* (green steel) */
5567 element = EL_STEEL_CHAR_I;
5570 case 0x1654: /* (green steel) */
5571 element = EL_STEEL_CHAR_J;
5574 case 0x1655: /* (green steel) */
5575 element = EL_STEEL_CHAR_K;
5578 case 0x1656: /* (green steel) */
5579 element = EL_STEEL_CHAR_L;
5582 case 0x1657: /* (green steel) */
5583 element = EL_STEEL_CHAR_M;
5586 case 0x1658: /* (green steel) */
5587 element = EL_STEEL_CHAR_N;
5590 case 0x1659: /* (green steel) */
5591 element = EL_STEEL_CHAR_O;
5594 case 0x165a: /* (green steel) */
5595 element = EL_STEEL_CHAR_P;
5598 case 0x165b: /* (green steel) */
5599 element = EL_STEEL_CHAR_Q;
5602 case 0x165c: /* (green steel) */
5603 element = EL_STEEL_CHAR_R;
5606 case 0x165d: /* (green steel) */
5607 element = EL_STEEL_CHAR_S;
5610 case 0x165e: /* (green steel) */
5611 element = EL_STEEL_CHAR_T;
5614 case 0x165f: /* (green steel) */
5615 element = EL_STEEL_CHAR_U;
5618 case 0x1660: /* (green steel) */
5619 element = EL_STEEL_CHAR_V;
5622 case 0x1661: /* (green steel) */
5623 element = EL_STEEL_CHAR_W;
5626 case 0x1662: /* (green steel) */
5627 element = EL_STEEL_CHAR_X;
5630 case 0x1663: /* (green steel) */
5631 element = EL_STEEL_CHAR_Y;
5634 case 0x1664: /* (green steel) */
5635 element = EL_STEEL_CHAR_Z;
5638 case 0x1665: /* (green steel) */
5639 element = EL_STEEL_CHAR_AUMLAUT;
5642 case 0x1666: /* (green steel) */
5643 element = EL_STEEL_CHAR_OUMLAUT;
5646 case 0x1667: /* (green steel) */
5647 element = EL_STEEL_CHAR_UUMLAUT;
5650 case 0x1668: /* (green steel) */
5651 element = EL_STEEL_CHAR_0;
5654 case 0x1669: /* (green steel) */
5655 element = EL_STEEL_CHAR_1;
5658 case 0x166a: /* (green steel) */
5659 element = EL_STEEL_CHAR_2;
5662 case 0x166b: /* (green steel) */
5663 element = EL_STEEL_CHAR_3;
5666 case 0x166c: /* (green steel) */
5667 element = EL_STEEL_CHAR_4;
5670 case 0x166d: /* (green steel) */
5671 element = EL_STEEL_CHAR_5;
5674 case 0x166e: /* (green steel) */
5675 element = EL_STEEL_CHAR_6;
5678 case 0x166f: /* (green steel) */
5679 element = EL_STEEL_CHAR_7;
5682 case 0x1670: /* (green steel) */
5683 element = EL_STEEL_CHAR_8;
5686 case 0x1671: /* (green steel) */
5687 element = EL_STEEL_CHAR_9;
5690 case 0x1672: /* (green steel) */
5691 element = EL_STEEL_CHAR_PERIOD;
5694 case 0x1673: /* (green steel) */
5695 element = EL_STEEL_CHAR_EXCLAM;
5698 case 0x1674: /* (green steel) */
5699 element = EL_STEEL_CHAR_COLON;
5702 case 0x1675: /* (green steel) */
5703 element = EL_STEEL_CHAR_LESS;
5706 case 0x1676: /* (green steel) */
5707 element = EL_STEEL_CHAR_GREATER;
5710 case 0x1677: /* (green steel) */
5711 element = EL_STEEL_CHAR_QUESTION;
5714 case 0x1678: /* (green steel) */
5715 element = EL_STEEL_CHAR_COPYRIGHT;
5718 case 0x1679: /* (green steel) */
5719 element = EL_STEEL_CHAR_UP;
5722 case 0x167a: /* (green steel) */
5723 element = EL_STEEL_CHAR_DOWN;
5726 case 0x167b: /* (green steel) */
5727 element = EL_STEEL_CHAR_BUTTON;
5730 case 0x167c: /* (green steel) */
5731 element = EL_STEEL_CHAR_PLUS;
5734 case 0x167d: /* (green steel) */
5735 element = EL_STEEL_CHAR_MINUS;
5738 case 0x167e: /* (green steel) */
5739 element = EL_STEEL_CHAR_APOSTROPHE;
5742 case 0x167f: /* (green steel) */
5743 element = EL_STEEL_CHAR_PARENLEFT;
5746 case 0x1680: /* (green steel) */
5747 element = EL_STEEL_CHAR_PARENRIGHT;
5750 case 0x1681: /* gate (red) */
5751 element = EL_EM_GATE_1;
5754 case 0x1682: /* secret gate (red) */
5755 element = EL_GATE_1_GRAY;
5758 case 0x1683: /* gate (yellow) */
5759 element = EL_EM_GATE_2;
5762 case 0x1684: /* secret gate (yellow) */
5763 element = EL_GATE_2_GRAY;
5766 case 0x1685: /* gate (blue) */
5767 element = EL_EM_GATE_4;
5770 case 0x1686: /* secret gate (blue) */
5771 element = EL_GATE_4_GRAY;
5774 case 0x1687: /* gate (green) */
5775 element = EL_EM_GATE_3;
5778 case 0x1688: /* secret gate (green) */
5779 element = EL_GATE_3_GRAY;
5782 case 0x1689: /* gate (white) */
5783 element = EL_DC_GATE_WHITE;
5786 case 0x168a: /* secret gate (white) */
5787 element = EL_DC_GATE_WHITE_GRAY;
5790 case 0x168b: /* secret gate (no key) */
5791 element = EL_DC_GATE_FAKE_GRAY;
5795 element = EL_ROBOT_WHEEL;
5799 element = EL_DC_TIMEGATE_SWITCH;
5803 element = EL_ACID_POOL_BOTTOM;
5807 element = EL_ACID_POOL_TOPLEFT;
5811 element = EL_ACID_POOL_TOPRIGHT;
5815 element = EL_ACID_POOL_BOTTOMLEFT;
5819 element = EL_ACID_POOL_BOTTOMRIGHT;
5823 element = EL_STEELWALL;
5827 element = EL_STEELWALL_SLIPPERY;
5830 case 0x1695: /* steel wall (not round) */
5831 element = EL_STEELWALL;
5834 case 0x1696: /* steel wall (left) */
5835 element = EL_DC_STEELWALL_1_LEFT;
5838 case 0x1697: /* steel wall (bottom) */
5839 element = EL_DC_STEELWALL_1_BOTTOM;
5842 case 0x1698: /* steel wall (right) */
5843 element = EL_DC_STEELWALL_1_RIGHT;
5846 case 0x1699: /* steel wall (top) */
5847 element = EL_DC_STEELWALL_1_TOP;
5850 case 0x169a: /* steel wall (left/bottom) */
5851 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5854 case 0x169b: /* steel wall (right/bottom) */
5855 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5858 case 0x169c: /* steel wall (right/top) */
5859 element = EL_DC_STEELWALL_1_TOPRIGHT;
5862 case 0x169d: /* steel wall (left/top) */
5863 element = EL_DC_STEELWALL_1_TOPLEFT;
5866 case 0x169e: /* steel wall (right/bottom small) */
5867 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5870 case 0x169f: /* steel wall (left/bottom small) */
5871 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5874 case 0x16a0: /* steel wall (right/top small) */
5875 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5878 case 0x16a1: /* steel wall (left/top small) */
5879 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5882 case 0x16a2: /* steel wall (left/right) */
5883 element = EL_DC_STEELWALL_1_VERTICAL;
5886 case 0x16a3: /* steel wall (top/bottom) */
5887 element = EL_DC_STEELWALL_1_HORIZONTAL;
5890 case 0x16a4: /* steel wall 2 (left end) */
5891 element = EL_DC_STEELWALL_2_LEFT;
5894 case 0x16a5: /* steel wall 2 (right end) */
5895 element = EL_DC_STEELWALL_2_RIGHT;
5898 case 0x16a6: /* steel wall 2 (top end) */
5899 element = EL_DC_STEELWALL_2_TOP;
5902 case 0x16a7: /* steel wall 2 (bottom end) */
5903 element = EL_DC_STEELWALL_2_BOTTOM;
5906 case 0x16a8: /* steel wall 2 (left/right) */
5907 element = EL_DC_STEELWALL_2_HORIZONTAL;
5910 case 0x16a9: /* steel wall 2 (up/down) */
5911 element = EL_DC_STEELWALL_2_VERTICAL;
5914 case 0x16aa: /* steel wall 2 (mid) */
5915 element = EL_DC_STEELWALL_2_MIDDLE;
5919 element = EL_SIGN_EXCLAMATION;
5923 element = EL_SIGN_RADIOACTIVITY;
5927 element = EL_SIGN_STOP;
5931 element = EL_SIGN_WHEELCHAIR;
5935 element = EL_SIGN_PARKING;
5939 element = EL_SIGN_NO_ENTRY;
5943 element = EL_SIGN_HEART;
5947 element = EL_SIGN_GIVE_WAY;
5951 element = EL_SIGN_ENTRY_FORBIDDEN;
5955 element = EL_SIGN_EMERGENCY_EXIT;
5959 element = EL_SIGN_YIN_YANG;
5963 element = EL_WALL_EMERALD;
5967 element = EL_WALL_DIAMOND;
5971 element = EL_WALL_PEARL;
5975 element = EL_WALL_CRYSTAL;
5979 element = EL_INVISIBLE_WALL;
5983 element = EL_INVISIBLE_STEELWALL;
5986 /* 0x16bc - 0x16cb: */
5987 /* EL_INVISIBLE_SAND */
5990 element = EL_LIGHT_SWITCH;
5994 element = EL_ENVELOPE_1;
5998 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5999 element = EL_DIAMOND;
6000 else if (element >= 0x042d && element <= 0x0684) /* (?) */
6001 element = EL_EMERALD;
6002 else if (element >= 0x157c && element <= 0x158b)
6004 else if (element >= 0x1590 && element <= 0x159f)
6005 element = EL_DC_LANDMINE;
6006 else if (element >= 0x16bc && element <= 0x16cb)
6007 element = EL_INVISIBLE_SAND;
6010 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
6011 element = EL_UNKNOWN;
6016 return getMappedElement(element);
6021 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
6024 byte header[DC_LEVEL_HEADER_SIZE];
6026 int envelope_header_pos = 62;
6027 int envelope_content_pos = 94;
6028 int level_name_pos = 251;
6029 int level_author_pos = 292;
6030 int envelope_header_len;
6031 int envelope_content_len;
6033 int level_author_len;
6035 int num_yamyam_contents;
6038 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6040 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6042 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6044 header[i * 2 + 0] = header_word >> 8;
6045 header[i * 2 + 1] = header_word & 0xff;
6048 /* read some values from level header to check level decoding integrity */
6049 fieldx = header[6] | (header[7] << 8);
6050 fieldy = header[8] | (header[9] << 8);
6051 num_yamyam_contents = header[60] | (header[61] << 8);
6053 /* do some simple sanity checks to ensure that level was correctly decoded */
6054 if (fieldx < 1 || fieldx > 256 ||
6055 fieldy < 1 || fieldy > 256 ||
6056 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6058 level->no_valid_file = TRUE;
6060 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
6065 /* maximum envelope header size is 31 bytes */
6066 envelope_header_len = header[envelope_header_pos];
6067 /* maximum envelope content size is 110 (156?) bytes */
6068 envelope_content_len = header[envelope_content_pos];
6070 /* maximum level title size is 40 bytes */
6071 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6072 /* maximum level author size is 30 (51?) bytes */
6073 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6077 for (i = 0; i < envelope_header_len; i++)
6078 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6079 level->envelope[0].text[envelope_size++] =
6080 header[envelope_header_pos + 1 + i];
6082 if (envelope_header_len > 0 && envelope_content_len > 0)
6084 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6085 level->envelope[0].text[envelope_size++] = '\n';
6086 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6087 level->envelope[0].text[envelope_size++] = '\n';
6090 for (i = 0; i < envelope_content_len; i++)
6091 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6092 level->envelope[0].text[envelope_size++] =
6093 header[envelope_content_pos + 1 + i];
6095 level->envelope[0].text[envelope_size] = '\0';
6097 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6098 level->envelope[0].ysize = 10;
6099 level->envelope[0].autowrap = TRUE;
6100 level->envelope[0].centered = TRUE;
6102 for (i = 0; i < level_name_len; i++)
6103 level->name[i] = header[level_name_pos + 1 + i];
6104 level->name[level_name_len] = '\0';
6106 for (i = 0; i < level_author_len; i++)
6107 level->author[i] = header[level_author_pos + 1 + i];
6108 level->author[level_author_len] = '\0';
6110 num_yamyam_contents = header[60] | (header[61] << 8);
6111 level->num_yamyam_contents =
6112 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6114 for (i = 0; i < num_yamyam_contents; i++)
6116 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6118 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6120 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6122 int element_dc = word;
6125 if (i < MAX_ELEMENT_CONTENTS)
6126 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6130 fieldx = header[6] | (header[7] << 8);
6131 fieldy = header[8] | (header[9] << 8);
6132 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6133 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6135 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6137 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6139 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6141 int element_dc = word;
6144 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6145 level->field[x][y] = getMappedElement_DC(element_dc);
6148 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6149 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6150 level->field[x][y] = EL_PLAYER_1;
6152 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6153 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6154 level->field[x][y] = EL_PLAYER_2;
6156 level->gems_needed = header[18] | (header[19] << 8);
6158 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6159 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6160 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6161 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6162 level->score[SC_NUT] = header[28] | (header[29] << 8);
6163 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6164 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6165 level->score[SC_BUG] = header[34] | (header[35] << 8);
6166 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6167 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6168 level->score[SC_KEY] = header[40] | (header[41] << 8);
6169 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6171 level->time = header[44] | (header[45] << 8);
6173 level->amoeba_speed = header[46] | (header[47] << 8);
6174 level->time_light = header[48] | (header[49] << 8);
6175 level->time_timegate = header[50] | (header[51] << 8);
6176 level->time_wheel = header[52] | (header[53] << 8);
6177 level->time_magic_wall = header[54] | (header[55] << 8);
6178 level->extra_time = header[56] | (header[57] << 8);
6179 level->shield_normal_time = header[58] | (header[59] << 8);
6181 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6182 can slip down from flat walls, like normal walls and steel walls */
6183 level->em_slippery_gems = TRUE;
6186 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6187 not necessarily in a rectangular way -- fill with invisible steel wall */
6189 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6191 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6194 if ((x == 0 || x == level->fieldx - 1 ||
6195 y == 0 || y == level->fieldy - 1) &&
6196 level->field[x][y] == EL_EMPTY)
6197 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6199 if ((x == 0 || x == level->fieldx - 1 ||
6200 y == 0 || y == level->fieldy - 1) &&
6201 level->field[x][y] == EL_EMPTY)
6202 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6203 level->field, level->fieldx, level->fieldy);
6209 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6210 struct LevelFileInfo *level_file_info)
6212 char *filename = level_file_info->filename;
6214 int num_magic_bytes = 8;
6215 char magic_bytes[num_magic_bytes + 1];
6216 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6218 if (!(file = fopen(filename, MODE_READ)))
6220 level->no_valid_file = TRUE;
6222 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6227 // fseek(file, 0x0000, SEEK_SET);
6229 if (level_file_info->packed)
6231 /* read "magic bytes" from start of file */
6232 fgets(magic_bytes, num_magic_bytes + 1, file);
6234 /* check "magic bytes" for correct file format */
6235 if (!strPrefix(magic_bytes, "DC2"))
6237 level->no_valid_file = TRUE;
6239 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6245 if (strPrefix(magic_bytes, "DC2Win95") ||
6246 strPrefix(magic_bytes, "DC2Win98"))
6248 int position_first_level = 0x00fa;
6249 int extra_bytes = 4;
6252 /* advance file stream to first level inside the level package */
6253 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6255 /* each block of level data is followed by block of non-level data */
6256 num_levels_to_skip *= 2;
6258 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6259 while (num_levels_to_skip >= 0)
6261 /* advance file stream to next level inside the level package */
6262 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6264 level->no_valid_file = TRUE;
6266 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6272 /* skip apparently unused extra bytes following each level */
6273 ReadUnusedBytesFromFile(file, extra_bytes);
6275 /* read size of next level in level package */
6276 skip_bytes = getFile32BitLE(file);
6278 num_levels_to_skip--;
6283 level->no_valid_file = TRUE;
6285 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6292 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6299 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6300 struct LevelFileInfo *level_file_info)
6302 char *filename = level_file_info->filename;
6305 int nr = level_file_info->nr - leveldir_current->first_level;
6307 byte header[DC_LEVEL_HEADER_SIZE];
6309 int envelope_header_pos = 62;
6310 int envelope_content_pos = 94;
6311 int level_name_pos = 251;
6312 int level_author_pos = 292;
6313 int envelope_header_len;
6314 int envelope_content_len;
6316 int level_author_len;
6318 int num_yamyam_contents;
6321 if (!(file = fopen(filename, MODE_READ)))
6323 level->no_valid_file = TRUE;
6325 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6331 /* position file stream to the requested level inside the level package */
6332 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6334 level->no_valid_file = TRUE;
6336 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6342 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6344 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6346 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6348 header[i * 2 + 0] = header_word >> 8;
6349 header[i * 2 + 1] = header_word & 0xff;
6352 /* read some values from level header to check level decoding integrity */
6353 fieldx = header[6] | (header[7] << 8);
6354 fieldy = header[8] | (header[9] << 8);
6355 num_yamyam_contents = header[60] | (header[61] << 8);
6357 /* do some simple sanity checks to ensure that level was correctly decoded */
6358 if (fieldx < 1 || fieldx > 256 ||
6359 fieldy < 1 || fieldy > 256 ||
6360 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6362 level->no_valid_file = TRUE;
6364 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6370 /* maximum envelope header size is 31 bytes */
6371 envelope_header_len = header[envelope_header_pos];
6372 /* maximum envelope content size is 110 (156?) bytes */
6373 envelope_content_len = header[envelope_content_pos];
6375 /* maximum level title size is 40 bytes */
6376 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6377 /* maximum level author size is 30 (51?) bytes */
6378 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6382 for (i = 0; i < envelope_header_len; i++)
6383 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6384 level->envelope[0].text[envelope_size++] =
6385 header[envelope_header_pos + 1 + i];
6387 if (envelope_header_len > 0 && envelope_content_len > 0)
6389 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6390 level->envelope[0].text[envelope_size++] = '\n';
6391 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6392 level->envelope[0].text[envelope_size++] = '\n';
6395 for (i = 0; i < envelope_content_len; i++)
6396 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6397 level->envelope[0].text[envelope_size++] =
6398 header[envelope_content_pos + 1 + i];
6400 level->envelope[0].text[envelope_size] = '\0';
6402 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6403 level->envelope[0].ysize = 10;
6404 level->envelope[0].autowrap = TRUE;
6405 level->envelope[0].centered = TRUE;
6407 for (i = 0; i < level_name_len; i++)
6408 level->name[i] = header[level_name_pos + 1 + i];
6409 level->name[level_name_len] = '\0';
6411 for (i = 0; i < level_author_len; i++)
6412 level->author[i] = header[level_author_pos + 1 + i];
6413 level->author[level_author_len] = '\0';
6415 num_yamyam_contents = header[60] | (header[61] << 8);
6416 level->num_yamyam_contents =
6417 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6419 for (i = 0; i < num_yamyam_contents; i++)
6421 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6423 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6425 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6427 int element_dc = word;
6430 if (i < MAX_ELEMENT_CONTENTS)
6431 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6435 fieldx = header[6] | (header[7] << 8);
6436 fieldy = header[8] | (header[9] << 8);
6437 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6438 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6440 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6442 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6444 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6446 int element_dc = word;
6449 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6450 level->field[x][y] = getMappedElement_DC(element_dc);
6453 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6454 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6455 level->field[x][y] = EL_PLAYER_1;
6457 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6458 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6459 level->field[x][y] = EL_PLAYER_2;
6461 level->gems_needed = header[18] | (header[19] << 8);
6463 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6464 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6465 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6466 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6467 level->score[SC_NUT] = header[28] | (header[29] << 8);
6468 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6469 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6470 level->score[SC_BUG] = header[34] | (header[35] << 8);
6471 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6472 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6473 level->score[SC_KEY] = header[40] | (header[41] << 8);
6474 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6476 level->time = header[44] | (header[45] << 8);
6478 level->amoeba_speed = header[46] | (header[47] << 8);
6479 level->time_light = header[48] | (header[49] << 8);
6480 level->time_timegate = header[50] | (header[51] << 8);
6481 level->time_wheel = header[52] | (header[53] << 8);
6482 level->time_magic_wall = header[54] | (header[55] << 8);
6483 level->extra_time = header[56] | (header[57] << 8);
6484 level->shield_normal_time = header[58] | (header[59] << 8);
6488 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6489 can slip down from flat walls, like normal walls and steel walls */
6490 level->em_slippery_gems = TRUE;
6493 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6494 not necessarily in a rectangular way -- fill with invisible steel wall */
6496 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6498 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6501 if ((x == 0 || x == level->fieldx - 1 ||
6502 y == 0 || y == level->fieldy - 1) &&
6503 level->field[x][y] == EL_EMPTY)
6504 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6506 if ((x == 0 || x == level->fieldx - 1 ||
6507 y == 0 || y == level->fieldy - 1) &&
6508 level->field[x][y] == EL_EMPTY)
6509 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6510 level->field, level->fieldx, level->fieldy);
6519 /* ------------------------------------------------------------------------- */
6520 /* functions for loading SB level */
6521 /* ------------------------------------------------------------------------- */
6523 int getMappedElement_SB(int element_ascii, boolean use_ces)
6531 sb_element_mapping[] =
6533 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
6534 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
6535 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
6536 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
6537 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
6538 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
6539 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
6541 { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
6543 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
6551 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6552 if (element_ascii == sb_element_mapping[i].ascii)
6553 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6555 return EL_UNDEFINED;
6558 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6559 struct LevelFileInfo *level_file_info)
6561 char *filename = level_file_info->filename;
6562 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6563 char last_comment[MAX_LINE_LEN];
6564 char level_name[MAX_LINE_LEN];
6567 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6568 boolean read_continued_line = FALSE;
6569 boolean reading_playfield = FALSE;
6570 boolean got_valid_playfield_line = FALSE;
6571 boolean invalid_playfield_char = FALSE;
6572 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6573 int file_level_nr = 0;
6578 printf("::: looking for level number %d [%d]\n",
6579 level_file_info->nr, num_levels_to_skip);
6582 last_comment[0] = '\0';
6583 level_name[0] = '\0';
6585 if (!(file = fopen(filename, MODE_READ)))
6587 level->no_valid_file = TRUE;
6589 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6596 /* level successfully read, but next level may follow here */
6597 if (!got_valid_playfield_line && reading_playfield)
6600 printf("::: read complete playfield\n");
6603 /* read playfield from single level file -- skip remaining file */
6604 if (!level_file_info->packed)
6607 if (file_level_nr >= num_levels_to_skip)
6612 last_comment[0] = '\0';
6613 level_name[0] = '\0';
6615 reading_playfield = FALSE;
6618 got_valid_playfield_line = FALSE;
6620 /* read next line of input file */
6621 if (!fgets(line, MAX_LINE_LEN, file))
6624 /* check if line was completely read and is terminated by line break */
6625 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6628 /* cut trailing line break (this can be newline and/or carriage return) */
6629 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6630 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6633 /* copy raw input line for later use (mainly debugging output) */
6634 strcpy(line_raw, line);
6636 if (read_continued_line)
6638 /* append new line to existing line, if there is enough space */
6639 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6640 strcat(previous_line, line_ptr);
6642 strcpy(line, previous_line); /* copy storage buffer to line */
6644 read_continued_line = FALSE;
6647 /* if the last character is '\', continue at next line */
6648 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6650 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
6651 strcpy(previous_line, line); /* copy line to storage buffer */
6653 read_continued_line = TRUE;
6658 /* skip empty lines */
6659 if (line[0] == '\0')
6662 /* extract comment text from comment line */
6665 for (line_ptr = line; *line_ptr; line_ptr++)
6666 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6669 strcpy(last_comment, line_ptr);
6672 printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
6678 /* extract level title text from line containing level title */
6679 if (line[0] == '\'')
6681 strcpy(level_name, &line[1]);
6683 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6684 level_name[strlen(level_name) - 1] = '\0';
6687 printf("::: found level name '%s' in line %d\n", level_name, line_nr);
6693 /* skip lines containing only spaces (or empty lines) */
6694 for (line_ptr = line; *line_ptr; line_ptr++)
6695 if (*line_ptr != ' ')
6697 if (*line_ptr == '\0')
6700 /* at this point, we have found a line containing part of a playfield */
6703 printf("::: found playfield row in line %d\n", line_nr);
6706 got_valid_playfield_line = TRUE;
6708 if (!reading_playfield)
6710 reading_playfield = TRUE;
6711 invalid_playfield_char = FALSE;
6713 for (x = 0; x < MAX_LEV_FIELDX; x++)
6714 for (y = 0; y < MAX_LEV_FIELDY; y++)
6715 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6720 /* start with topmost tile row */
6724 /* skip playfield line if larger row than allowed */
6725 if (y >= MAX_LEV_FIELDY)
6728 /* start with leftmost tile column */
6731 /* read playfield elements from line */
6732 for (line_ptr = line; *line_ptr; line_ptr++)
6734 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6736 /* stop parsing playfield line if larger column than allowed */
6737 if (x >= MAX_LEV_FIELDX)
6740 if (mapped_sb_element == EL_UNDEFINED)
6742 invalid_playfield_char = TRUE;
6747 level->field[x][y] = mapped_sb_element;
6749 /* continue with next tile column */
6752 level->fieldx = MAX(x, level->fieldx);
6755 if (invalid_playfield_char)
6757 /* if first playfield line, treat invalid lines as comment lines */
6759 reading_playfield = FALSE;
6764 /* continue with next tile row */
6772 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6773 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6775 if (!reading_playfield)
6777 level->no_valid_file = TRUE;
6779 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6784 if (*level_name != '\0')
6786 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6787 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6790 printf(":1: level name: '%s'\n", level->name);
6793 else if (*last_comment != '\0')
6795 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6796 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6799 printf(":2: level name: '%s'\n", level->name);
6804 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6807 /* set all empty fields beyond the border walls to invisible steel wall */
6808 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6810 if ((x == 0 || x == level->fieldx - 1 ||
6811 y == 0 || y == level->fieldy - 1) &&
6812 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6813 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6814 level->field, level->fieldx, level->fieldy);
6817 /* set special level settings for Sokoban levels */
6820 level->use_step_counter = TRUE;
6822 if (load_xsb_to_ces)
6825 /* !!! special global settings can now be set in level template !!! */
6827 level->initial_player_stepsize[0] = STEPSIZE_SLOW;
6830 /* fill smaller playfields with padding "beyond border wall" elements */
6831 if (level->fieldx < SCR_FIELDX ||
6832 level->fieldy < SCR_FIELDY)
6834 short field[level->fieldx][level->fieldy];
6835 int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
6836 int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
6837 int pos_fieldx = (new_fieldx - level->fieldx) / 2;
6838 int pos_fieldy = (new_fieldy - level->fieldy) / 2;
6840 /* copy old playfield (which is smaller than the visible area) */
6841 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6842 field[x][y] = level->field[x][y];
6844 /* fill new, larger playfield with "beyond border wall" elements */
6845 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
6846 level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
6848 /* copy the old playfield to the middle of the new playfield */
6849 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6850 level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
6852 level->fieldx = new_fieldx;
6853 level->fieldy = new_fieldy;
6856 level->use_custom_template = TRUE;
6861 /* ------------------------------------------------------------------------- */
6862 /* functions for handling native levels */
6863 /* ------------------------------------------------------------------------- */
6865 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6866 struct LevelFileInfo *level_file_info)
6868 if (!LoadNativeLevel_EM(level_file_info->filename))
6869 level->no_valid_file = TRUE;
6872 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6873 struct LevelFileInfo *level_file_info)
6877 /* determine position of requested level inside level package */
6878 if (level_file_info->packed)
6879 pos = level_file_info->nr - leveldir_current->first_level;
6881 if (!LoadNativeLevel_SP(level_file_info->filename, pos))
6882 level->no_valid_file = TRUE;
6885 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6887 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6888 CopyNativeLevel_RND_to_EM(level);
6889 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6890 CopyNativeLevel_RND_to_SP(level);
6893 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6895 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6896 CopyNativeLevel_EM_to_RND(level);
6897 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6898 CopyNativeLevel_SP_to_RND(level);
6901 void SaveNativeLevel(struct LevelInfo *level)
6903 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6905 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6906 char *filename = getLevelFilenameFromBasename(basename);
6908 CopyNativeLevel_RND_to_SP(level);
6909 CopyNativeTape_RND_to_SP(level);
6911 SaveNativeLevel_SP(filename);
6916 /* ------------------------------------------------------------------------- */
6917 /* functions for loading generic level */
6918 /* ------------------------------------------------------------------------- */
6920 void LoadLevelFromFileInfo(struct LevelInfo *level,
6921 struct LevelFileInfo *level_file_info)
6923 /* always start with reliable default values */
6924 setLevelInfoToDefaults(level);
6926 switch (level_file_info->type)
6928 case LEVEL_FILE_TYPE_RND:
6929 LoadLevelFromFileInfo_RND(level, level_file_info);
6932 case LEVEL_FILE_TYPE_EM:
6933 LoadLevelFromFileInfo_EM(level, level_file_info);
6934 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6937 case LEVEL_FILE_TYPE_SP:
6938 LoadLevelFromFileInfo_SP(level, level_file_info);
6939 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6942 case LEVEL_FILE_TYPE_DC:
6943 LoadLevelFromFileInfo_DC(level, level_file_info);
6946 case LEVEL_FILE_TYPE_SB:
6947 LoadLevelFromFileInfo_SB(level, level_file_info);
6951 LoadLevelFromFileInfo_RND(level, level_file_info);
6955 /* if level file is invalid, restore level structure to default values */
6956 if (level->no_valid_file)
6957 setLevelInfoToDefaults(level);
6959 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6960 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6962 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6963 CopyNativeLevel_Native_to_RND(level);
6966 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6968 static struct LevelFileInfo level_file_info;
6970 /* always start with reliable default values */
6971 setFileInfoToDefaults(&level_file_info);
6973 level_file_info.nr = 0; /* unknown level number */
6974 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6975 level_file_info.filename = filename;
6977 LoadLevelFromFileInfo(level, &level_file_info);
6980 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6984 if (leveldir_current == NULL) /* only when dumping level */
6987 /* all engine modifications also valid for levels which use latest engine */
6988 if (level->game_version < VERSION_IDENT(3,2,0,5))
6990 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6991 level->score[SC_TIME_BONUS] /= 10;
6995 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6998 if (leveldir_current->latest_engine)
7000 /* ---------- use latest game engine ----------------------------------- */
7002 /* For all levels which are forced to use the latest game engine version
7003 (normally all but user contributed, private and undefined levels), set
7004 the game engine version to the actual version; this allows for actual
7005 corrections in the game engine to take effect for existing, converted
7006 levels (from "classic" or other existing games) to make the emulation
7007 of the corresponding game more accurate, while (hopefully) not breaking
7008 existing levels created from other players. */
7010 level->game_version = GAME_VERSION_ACTUAL;
7012 /* Set special EM style gems behaviour: EM style gems slip down from
7013 normal, steel and growing wall. As this is a more fundamental change,
7014 it seems better to set the default behaviour to "off" (as it is more
7015 natural) and make it configurable in the level editor (as a property
7016 of gem style elements). Already existing converted levels (neither
7017 private nor contributed levels) are changed to the new behaviour. */
7019 if (level->file_version < FILE_VERSION_2_0)
7020 level->em_slippery_gems = TRUE;
7025 /* ---------- use game engine the level was created with ----------------- */
7027 /* For all levels which are not forced to use the latest game engine
7028 version (normally user contributed, private and undefined levels),
7029 use the version of the game engine the levels were created for.
7031 Since 2.0.1, the game engine version is now directly stored
7032 in the level file (chunk "VERS"), so there is no need anymore
7033 to set the game version from the file version (except for old,
7034 pre-2.0 levels, where the game version is still taken from the
7035 file format version used to store the level -- see above). */
7037 /* player was faster than enemies in 1.0.0 and before */
7038 if (level->file_version == FILE_VERSION_1_0)
7039 for (i = 0; i < MAX_PLAYERS; i++)
7040 level->initial_player_stepsize[i] = STEPSIZE_FAST;
7042 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
7043 if (level->game_version == VERSION_IDENT(2,0,1,0))
7044 level->em_slippery_gems = TRUE;
7046 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
7047 if (level->game_version < VERSION_IDENT(2,2,0,0))
7048 level->use_spring_bug = TRUE;
7050 if (level->game_version < VERSION_IDENT(3,2,0,5))
7052 /* time orb caused limited time in endless time levels before 3.2.0-5 */
7053 level->use_time_orb_bug = TRUE;
7055 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
7056 level->block_snap_field = FALSE;
7058 /* extra time score was same value as time left score before 3.2.0-5 */
7059 level->extra_time_score = level->score[SC_TIME_BONUS];
7062 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
7063 level->score[SC_TIME_BONUS] /= 10;
7067 if (level->game_version < VERSION_IDENT(3,2,0,7))
7069 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
7070 level->continuous_snapping = FALSE;
7073 /* only few elements were able to actively move into acid before 3.1.0 */
7074 /* trigger settings did not exist before 3.1.0; set to default "any" */
7075 if (level->game_version < VERSION_IDENT(3,1,0,0))
7077 /* correct "can move into acid" settings (all zero in old levels) */
7079 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
7080 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
7082 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
7083 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
7084 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
7085 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
7087 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7088 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
7090 /* correct trigger settings (stored as zero == "none" in old levels) */
7092 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7094 int element = EL_CUSTOM_START + i;
7095 struct ElementInfo *ei = &element_info[element];
7097 for (j = 0; j < ei->num_change_pages; j++)
7099 struct ElementChangeInfo *change = &ei->change_page[j];
7101 change->trigger_player = CH_PLAYER_ANY;
7102 change->trigger_page = CH_PAGE_ANY;
7107 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
7109 int element = EL_CUSTOM_256;
7110 struct ElementInfo *ei = &element_info[element];
7111 struct ElementChangeInfo *change = &ei->change_page[0];
7113 /* This is needed to fix a problem that was caused by a bugfix in function
7114 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
7115 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
7116 not replace walkable elements, but instead just placed the player on it,
7117 without placing the Sokoban field under the player). Unfortunately, this
7118 breaks "Snake Bite" style levels when the snake is halfway through a door
7119 that just closes (the snake head is still alive and can be moved in this
7120 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
7121 player (without Sokoban element) which then gets killed as designed). */
7123 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
7124 strncmp(ei->description, "pause b4 death", 14) == 0) &&
7125 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
7126 change->target_element = EL_PLAYER_1;
7130 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
7131 if (level->game_version < VERSION_IDENT(3,2,5,0))
7133 /* This is needed to fix a problem that was caused by a bugfix in function
7134 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7135 corrects the behaviour when a custom element changes to another custom
7136 element with a higher element number that has change actions defined.
7137 Normally, only one change per frame is allowed for custom elements.
7138 Therefore, it is checked if a custom element already changed in the
7139 current frame; if it did, subsequent changes are suppressed.
7140 Unfortunately, this is only checked for element changes, but not for
7141 change actions, which are still executed. As the function above loops
7142 through all custom elements from lower to higher, an element change
7143 resulting in a lower CE number won't be checked again, while a target
7144 element with a higher number will also be checked, and potential change
7145 actions will get executed for this CE, too (which is wrong), while
7146 further changes are ignored (which is correct). As this bugfix breaks
7147 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
7148 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
7149 behaviour for existing levels and tapes that make use of this bug */
7151 level->use_action_after_change_bug = TRUE;
7154 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
7155 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
7157 int element = EL_CUSTOM_16;
7158 struct ElementInfo *ei = &element_info[element];
7160 /* This is needed to fix a problem that was caused by a bugfix in function
7161 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7162 corrects the behaviour when a custom element changes to another custom
7163 element with a higher element number that has change actions defined.
7164 Normally, only one change per frame is allowed for custom elements.
7165 Therefore, it is checked if a custom element already changed in the
7166 current frame; if it did, subsequent changes are suppressed.
7167 Unfortunately, this is only checked for element changes, but not for
7168 change actions, which are still executed. As the function above loops
7169 through all custom elements from lower to higher, an element change
7170 resulting in a lower CE number won't be checked again, while a target
7171 element with a higher number will also be checked, and potential change
7172 actions will get executed for this CE, too (which is wrong), while
7173 further changes are ignored (which is correct). As this bugfix breaks
7174 Zelda II (but no other levels), allow the previous, incorrect behaviour
7175 for this outstanding level set to not break the game or existing tapes */
7177 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
7178 strncmp(ei->description, "scanline - row 1", 16) == 0)
7179 level->use_action_after_change_bug = TRUE;
7183 /* not centering level after relocating player was default only in 3.2.3 */
7184 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
7185 level->shifted_relocation = TRUE;
7187 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
7188 if (level->game_version < VERSION_IDENT(3,2,6,0))
7189 level->em_explodes_by_fire = TRUE;
7192 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
7196 /* map custom element change events that have changed in newer versions
7197 (these following values were accidentally changed in version 3.0.1)
7198 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
7199 if (level->game_version <= VERSION_IDENT(3,0,0,0))
7201 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7203 int element = EL_CUSTOM_START + i;
7205 /* order of checking and copying events to be mapped is important */
7206 /* (do not change the start and end value -- they are constant) */
7207 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
7209 if (HAS_CHANGE_EVENT(element, j - 2))
7211 SET_CHANGE_EVENT(element, j - 2, FALSE);
7212 SET_CHANGE_EVENT(element, j, TRUE);
7216 /* order of checking and copying events to be mapped is important */
7217 /* (do not change the start and end value -- they are constant) */
7218 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
7220 if (HAS_CHANGE_EVENT(element, j - 1))
7222 SET_CHANGE_EVENT(element, j - 1, FALSE);
7223 SET_CHANGE_EVENT(element, j, TRUE);
7229 /* initialize "can_change" field for old levels with only one change page */
7230 if (level->game_version <= VERSION_IDENT(3,0,2,0))
7232 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7234 int element = EL_CUSTOM_START + i;
7236 if (CAN_CHANGE(element))
7237 element_info[element].change->can_change = TRUE;
7241 /* correct custom element values (for old levels without these options) */
7242 if (level->game_version < VERSION_IDENT(3,1,1,0))
7244 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7246 int element = EL_CUSTOM_START + i;
7247 struct ElementInfo *ei = &element_info[element];
7249 if (ei->access_direction == MV_NO_DIRECTION)
7250 ei->access_direction = MV_ALL_DIRECTIONS;
7254 /* correct custom element values (fix invalid values for all versions) */
7257 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7259 int element = EL_CUSTOM_START + i;
7260 struct ElementInfo *ei = &element_info[element];
7262 for (j = 0; j < ei->num_change_pages; j++)
7264 struct ElementChangeInfo *change = &ei->change_page[j];
7266 if (change->trigger_player == CH_PLAYER_NONE)
7267 change->trigger_player = CH_PLAYER_ANY;
7269 if (change->trigger_side == CH_SIDE_NONE)
7270 change->trigger_side = CH_SIDE_ANY;
7275 /* initialize "can_explode" field for old levels which did not store this */
7276 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
7277 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7279 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7281 int element = EL_CUSTOM_START + i;
7283 if (EXPLODES_1X1_OLD(element))
7284 element_info[element].explosion_type = EXPLODES_1X1;
7286 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7287 EXPLODES_SMASHED(element) ||
7288 EXPLODES_IMPACT(element)));
7292 /* correct previously hard-coded move delay values for maze runner style */
7293 if (level->game_version < VERSION_IDENT(3,1,1,0))
7295 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7297 int element = EL_CUSTOM_START + i;
7299 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7301 /* previously hard-coded and therefore ignored */
7302 element_info[element].move_delay_fixed = 9;
7303 element_info[element].move_delay_random = 0;
7308 /* map elements that have changed in newer versions */
7309 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7310 level->game_version);
7311 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7312 for (x = 0; x < 3; x++)
7313 for (y = 0; y < 3; y++)
7314 level->yamyam_content[i].e[x][y] =
7315 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7316 level->game_version);
7318 /* initialize element properties for level editor etc. */
7319 InitElementPropertiesEngine(level->game_version);
7320 InitElementPropertiesAfterLoading(level->game_version);
7321 InitElementPropertiesGfxElement();
7324 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
7328 /* map elements that have changed in newer versions */
7329 for (y = 0; y < level->fieldy; y++)
7330 for (x = 0; x < level->fieldx; x++)
7331 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7332 level->game_version);
7334 /* copy elements to runtime playfield array */
7335 for (x = 0; x < MAX_LEV_FIELDX; x++)
7336 for (y = 0; y < MAX_LEV_FIELDY; y++)
7337 Feld[x][y] = level->field[x][y];
7339 /* initialize level size variables for faster access */
7340 lev_fieldx = level->fieldx;
7341 lev_fieldy = level->fieldy;
7343 /* determine border element for this level */
7344 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7345 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
7350 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
7352 struct LevelFileInfo *level_file_info = &level->file_info;
7354 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7355 CopyNativeLevel_RND_to_Native(level);
7358 void LoadLevelTemplate(int nr)
7362 setLevelFileInfo(&level_template.file_info, nr);
7363 filename = level_template.file_info.filename;
7365 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
7367 LoadLevel_InitVersion(&level_template, filename);
7368 LoadLevel_InitElements(&level_template, filename);
7370 ActivateLevelTemplate();
7373 void LoadLevel(int nr)
7377 setLevelFileInfo(&level.file_info, nr);
7378 filename = level.file_info.filename;
7380 LoadLevelFromFileInfo(&level, &level.file_info);
7382 if (level.use_custom_template)
7383 LoadLevelTemplate(-1);
7385 LoadLevel_InitVersion(&level, filename);
7386 LoadLevel_InitElements(&level, filename);
7387 LoadLevel_InitPlayfield(&level, filename);
7389 LoadLevel_InitNativeEngines(&level, filename);
7392 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7396 chunk_size += putFileVersion(file, level->file_version);
7397 chunk_size += putFileVersion(file, level->game_version);
7402 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7406 chunk_size += putFile16BitBE(file, level->creation_date.year);
7407 chunk_size += putFile8Bit(file, level->creation_date.month);
7408 chunk_size += putFile8Bit(file, level->creation_date.day);
7414 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7418 putFile8Bit(file, level->fieldx);
7419 putFile8Bit(file, level->fieldy);
7421 putFile16BitBE(file, level->time);
7422 putFile16BitBE(file, level->gems_needed);
7424 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7425 putFile8Bit(file, level->name[i]);
7427 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7428 putFile8Bit(file, level->score[i]);
7430 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7431 for (y = 0; y < 3; y++)
7432 for (x = 0; x < 3; x++)
7433 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7434 level->yamyam_content[i].e[x][y]));
7435 putFile8Bit(file, level->amoeba_speed);
7436 putFile8Bit(file, level->time_magic_wall);
7437 putFile8Bit(file, level->time_wheel);
7438 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7439 level->amoeba_content));
7440 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7441 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7442 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7443 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7445 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7447 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7448 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7449 putFile32BitBE(file, level->can_move_into_acid_bits);
7450 putFile8Bit(file, level->dont_collide_with_bits);
7452 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7453 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7455 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7456 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7457 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7459 putFile8Bit(file, level->game_engine_type);
7461 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7465 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7470 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7471 chunk_size += putFile8Bit(file, level->name[i]);
7476 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7481 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7482 chunk_size += putFile8Bit(file, level->author[i]);
7488 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7493 for (y = 0; y < level->fieldy; y++)
7494 for (x = 0; x < level->fieldx; x++)
7495 if (level->encoding_16bit_field)
7496 chunk_size += putFile16BitBE(file, level->field[x][y]);
7498 chunk_size += putFile8Bit(file, level->field[x][y]);
7504 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7509 for (y = 0; y < level->fieldy; y++)
7510 for (x = 0; x < level->fieldx; x++)
7511 chunk_size += putFile16BitBE(file, level->field[x][y]);
7517 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7521 putFile8Bit(file, EL_YAMYAM);
7522 putFile8Bit(file, level->num_yamyam_contents);
7523 putFile8Bit(file, 0);
7524 putFile8Bit(file, 0);
7526 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7527 for (y = 0; y < 3; y++)
7528 for (x = 0; x < 3; x++)
7529 if (level->encoding_16bit_field)
7530 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7532 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7537 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7540 int num_contents, content_xsize, content_ysize;
7541 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7543 if (element == EL_YAMYAM)
7545 num_contents = level->num_yamyam_contents;
7549 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7550 for (y = 0; y < 3; y++)
7551 for (x = 0; x < 3; x++)
7552 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7554 else if (element == EL_BD_AMOEBA)
7560 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7561 for (y = 0; y < 3; y++)
7562 for (x = 0; x < 3; x++)
7563 content_array[i][x][y] = EL_EMPTY;
7564 content_array[0][0][0] = level->amoeba_content;
7568 /* chunk header already written -- write empty chunk data */
7569 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7571 Error(ERR_WARN, "cannot save content for element '%d'", element);
7575 putFile16BitBE(file, element);
7576 putFile8Bit(file, num_contents);
7577 putFile8Bit(file, content_xsize);
7578 putFile8Bit(file, content_ysize);
7580 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7582 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7583 for (y = 0; y < 3; y++)
7584 for (x = 0; x < 3; x++)
7585 putFile16BitBE(file, content_array[i][x][y]);
7590 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7592 int envelope_nr = element - EL_ENVELOPE_1;
7593 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7597 chunk_size += putFile16BitBE(file, element);
7598 chunk_size += putFile16BitBE(file, envelope_len);
7599 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7600 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7602 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7603 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7605 for (i = 0; i < envelope_len; i++)
7606 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7613 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7614 int num_changed_custom_elements)
7618 putFile16BitBE(file, num_changed_custom_elements);
7620 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7622 int element = EL_CUSTOM_START + i;
7624 struct ElementInfo *ei = &element_info[element];
7626 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7628 if (check < num_changed_custom_elements)
7630 putFile16BitBE(file, element);
7631 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7638 if (check != num_changed_custom_elements) /* should not happen */
7639 Error(ERR_WARN, "inconsistent number of custom element properties");
7644 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7645 int num_changed_custom_elements)
7649 putFile16BitBE(file, num_changed_custom_elements);
7651 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7653 int element = EL_CUSTOM_START + i;
7655 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7657 if (check < num_changed_custom_elements)
7659 putFile16BitBE(file, element);
7660 putFile16BitBE(file, element_info[element].change->target_element);
7667 if (check != num_changed_custom_elements) /* should not happen */
7668 Error(ERR_WARN, "inconsistent number of custom target elements");
7673 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7674 int num_changed_custom_elements)
7676 int i, j, x, y, check = 0;
7678 putFile16BitBE(file, num_changed_custom_elements);
7680 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7682 int element = EL_CUSTOM_START + i;
7683 struct ElementInfo *ei = &element_info[element];
7685 if (ei->modified_settings)
7687 if (check < num_changed_custom_elements)
7689 putFile16BitBE(file, element);
7691 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7692 putFile8Bit(file, ei->description[j]);
7694 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7696 /* some free bytes for future properties and padding */
7697 WriteUnusedBytesToFile(file, 7);
7699 putFile8Bit(file, ei->use_gfx_element);
7700 putFile16BitBE(file, ei->gfx_element_initial);
7702 putFile8Bit(file, ei->collect_score_initial);
7703 putFile8Bit(file, ei->collect_count_initial);
7705 putFile16BitBE(file, ei->push_delay_fixed);
7706 putFile16BitBE(file, ei->push_delay_random);
7707 putFile16BitBE(file, ei->move_delay_fixed);
7708 putFile16BitBE(file, ei->move_delay_random);
7710 putFile16BitBE(file, ei->move_pattern);
7711 putFile8Bit(file, ei->move_direction_initial);
7712 putFile8Bit(file, ei->move_stepsize);
7714 for (y = 0; y < 3; y++)
7715 for (x = 0; x < 3; x++)
7716 putFile16BitBE(file, ei->content.e[x][y]);
7718 putFile32BitBE(file, ei->change->events);
7720 putFile16BitBE(file, ei->change->target_element);
7722 putFile16BitBE(file, ei->change->delay_fixed);
7723 putFile16BitBE(file, ei->change->delay_random);
7724 putFile16BitBE(file, ei->change->delay_frames);
7726 putFile16BitBE(file, ei->change->initial_trigger_element);
7728 putFile8Bit(file, ei->change->explode);
7729 putFile8Bit(file, ei->change->use_target_content);
7730 putFile8Bit(file, ei->change->only_if_complete);
7731 putFile8Bit(file, ei->change->use_random_replace);
7733 putFile8Bit(file, ei->change->random_percentage);
7734 putFile8Bit(file, ei->change->replace_when);
7736 for (y = 0; y < 3; y++)
7737 for (x = 0; x < 3; x++)
7738 putFile16BitBE(file, ei->change->content.e[x][y]);
7740 putFile8Bit(file, ei->slippery_type);
7742 /* some free bytes for future properties and padding */
7743 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7750 if (check != num_changed_custom_elements) /* should not happen */
7751 Error(ERR_WARN, "inconsistent number of custom element properties");
7756 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7758 struct ElementInfo *ei = &element_info[element];
7761 /* ---------- custom element base property values (96 bytes) ------------- */
7763 putFile16BitBE(file, element);
7765 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7766 putFile8Bit(file, ei->description[i]);
7768 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7770 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7772 putFile8Bit(file, ei->num_change_pages);
7774 putFile16BitBE(file, ei->ce_value_fixed_initial);
7775 putFile16BitBE(file, ei->ce_value_random_initial);
7776 putFile8Bit(file, ei->use_last_ce_value);
7778 putFile8Bit(file, ei->use_gfx_element);
7779 putFile16BitBE(file, ei->gfx_element_initial);
7781 putFile8Bit(file, ei->collect_score_initial);
7782 putFile8Bit(file, ei->collect_count_initial);
7784 putFile8Bit(file, ei->drop_delay_fixed);
7785 putFile8Bit(file, ei->push_delay_fixed);
7786 putFile8Bit(file, ei->drop_delay_random);
7787 putFile8Bit(file, ei->push_delay_random);
7788 putFile16BitBE(file, ei->move_delay_fixed);
7789 putFile16BitBE(file, ei->move_delay_random);
7791 /* bits 0 - 15 of "move_pattern" ... */
7792 putFile16BitBE(file, ei->move_pattern & 0xffff);
7793 putFile8Bit(file, ei->move_direction_initial);
7794 putFile8Bit(file, ei->move_stepsize);
7796 putFile8Bit(file, ei->slippery_type);
7798 for (y = 0; y < 3; y++)
7799 for (x = 0; x < 3; x++)
7800 putFile16BitBE(file, ei->content.e[x][y]);
7802 putFile16BitBE(file, ei->move_enter_element);
7803 putFile16BitBE(file, ei->move_leave_element);
7804 putFile8Bit(file, ei->move_leave_type);
7806 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
7807 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7809 putFile8Bit(file, ei->access_direction);
7811 putFile8Bit(file, ei->explosion_delay);
7812 putFile8Bit(file, ei->ignition_delay);
7813 putFile8Bit(file, ei->explosion_type);
7815 /* some free bytes for future custom property values and padding */
7816 WriteUnusedBytesToFile(file, 1);
7818 /* ---------- change page property values (48 bytes) --------------------- */
7820 for (i = 0; i < ei->num_change_pages; i++)
7822 struct ElementChangeInfo *change = &ei->change_page[i];
7823 unsigned int event_bits;
7825 /* bits 0 - 31 of "has_event[]" ... */
7827 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7828 if (change->has_event[j])
7829 event_bits |= (1 << j);
7830 putFile32BitBE(file, event_bits);
7832 putFile16BitBE(file, change->target_element);
7834 putFile16BitBE(file, change->delay_fixed);
7835 putFile16BitBE(file, change->delay_random);
7836 putFile16BitBE(file, change->delay_frames);
7838 putFile16BitBE(file, change->initial_trigger_element);
7840 putFile8Bit(file, change->explode);
7841 putFile8Bit(file, change->use_target_content);
7842 putFile8Bit(file, change->only_if_complete);
7843 putFile8Bit(file, change->use_random_replace);
7845 putFile8Bit(file, change->random_percentage);
7846 putFile8Bit(file, change->replace_when);
7848 for (y = 0; y < 3; y++)
7849 for (x = 0; x < 3; x++)
7850 putFile16BitBE(file, change->target_content.e[x][y]);
7852 putFile8Bit(file, change->can_change);
7854 putFile8Bit(file, change->trigger_side);
7856 putFile8Bit(file, change->trigger_player);
7857 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7858 log_2(change->trigger_page)));
7860 putFile8Bit(file, change->has_action);
7861 putFile8Bit(file, change->action_type);
7862 putFile8Bit(file, change->action_mode);
7863 putFile16BitBE(file, change->action_arg);
7865 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7867 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7868 if (change->has_event[j])
7869 event_bits |= (1 << (j - 32));
7870 putFile8Bit(file, event_bits);
7876 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7878 struct ElementInfo *ei = &element_info[element];
7879 struct ElementGroupInfo *group = ei->group;
7882 putFile16BitBE(file, element);
7884 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7885 putFile8Bit(file, ei->description[i]);
7887 putFile8Bit(file, group->num_elements);
7889 putFile8Bit(file, ei->use_gfx_element);
7890 putFile16BitBE(file, ei->gfx_element_initial);
7892 putFile8Bit(file, group->choice_mode);
7894 /* some free bytes for future values and padding */
7895 WriteUnusedBytesToFile(file, 3);
7897 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7898 putFile16BitBE(file, group->element[i]);
7902 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7903 boolean write_element)
7905 int save_type = entry->save_type;
7906 int data_type = entry->data_type;
7907 int conf_type = entry->conf_type;
7908 int byte_mask = conf_type & CONF_MASK_BYTES;
7909 int element = entry->element;
7910 int default_value = entry->default_value;
7912 boolean modified = FALSE;
7914 if (byte_mask != CONF_MASK_MULTI_BYTES)
7916 void *value_ptr = entry->value;
7917 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7920 /* check if any settings have been modified before saving them */
7921 if (value != default_value)
7924 /* do not save if explicitly told or if unmodified default settings */
7925 if ((save_type == SAVE_CONF_NEVER) ||
7926 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7930 num_bytes += putFile16BitBE(file, element);
7932 num_bytes += putFile8Bit(file, conf_type);
7933 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7934 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7935 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7938 else if (data_type == TYPE_STRING)
7940 char *default_string = entry->default_string;
7941 char *string = (char *)(entry->value);
7942 int string_length = strlen(string);
7945 /* check if any settings have been modified before saving them */
7946 if (!strEqual(string, default_string))
7949 /* do not save if explicitly told or if unmodified default settings */
7950 if ((save_type == SAVE_CONF_NEVER) ||
7951 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7955 num_bytes += putFile16BitBE(file, element);
7957 num_bytes += putFile8Bit(file, conf_type);
7958 num_bytes += putFile16BitBE(file, string_length);
7960 for (i = 0; i < string_length; i++)
7961 num_bytes += putFile8Bit(file, string[i]);
7963 else if (data_type == TYPE_ELEMENT_LIST)
7965 int *element_array = (int *)(entry->value);
7966 int num_elements = *(int *)(entry->num_entities);
7969 /* check if any settings have been modified before saving them */
7970 for (i = 0; i < num_elements; i++)
7971 if (element_array[i] != default_value)
7974 /* do not save if explicitly told or if unmodified default settings */
7975 if ((save_type == SAVE_CONF_NEVER) ||
7976 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7980 num_bytes += putFile16BitBE(file, element);
7982 num_bytes += putFile8Bit(file, conf_type);
7983 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7985 for (i = 0; i < num_elements; i++)
7986 num_bytes += putFile16BitBE(file, element_array[i]);
7988 else if (data_type == TYPE_CONTENT_LIST)
7990 struct Content *content = (struct Content *)(entry->value);
7991 int num_contents = *(int *)(entry->num_entities);
7994 /* check if any settings have been modified before saving them */
7995 for (i = 0; i < num_contents; i++)
7996 for (y = 0; y < 3; y++)
7997 for (x = 0; x < 3; x++)
7998 if (content[i].e[x][y] != default_value)
8001 /* do not save if explicitly told or if unmodified default settings */
8002 if ((save_type == SAVE_CONF_NEVER) ||
8003 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8007 num_bytes += putFile16BitBE(file, element);
8009 num_bytes += putFile8Bit(file, conf_type);
8010 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
8012 for (i = 0; i < num_contents; i++)
8013 for (y = 0; y < 3; y++)
8014 for (x = 0; x < 3; x++)
8015 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
8021 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
8026 li = *level; /* copy level data into temporary buffer */
8028 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
8029 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
8034 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
8039 li = *level; /* copy level data into temporary buffer */
8041 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
8042 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
8047 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
8049 int envelope_nr = element - EL_ENVELOPE_1;
8053 chunk_size += putFile16BitBE(file, element);
8055 /* copy envelope data into temporary buffer */
8056 xx_envelope = level->envelope[envelope_nr];
8058 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
8059 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
8064 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
8066 struct ElementInfo *ei = &element_info[element];
8070 chunk_size += putFile16BitBE(file, element);
8072 xx_ei = *ei; /* copy element data into temporary buffer */
8074 /* set default description string for this specific element */
8075 strcpy(xx_default_description, getDefaultElementDescription(ei));
8078 /* set (fixed) number of content areas (may be wrong by broken level file) */
8079 /* (this is now directly corrected for broken level files after loading) */
8080 xx_num_contents = 1;
8083 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
8084 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
8086 for (i = 0; i < ei->num_change_pages; i++)
8088 struct ElementChangeInfo *change = &ei->change_page[i];
8090 xx_current_change_page = i;
8092 xx_change = *change; /* copy change data into temporary buffer */
8095 setEventBitsFromEventFlags(change);
8097 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
8098 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
8105 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
8107 struct ElementInfo *ei = &element_info[element];
8108 struct ElementGroupInfo *group = ei->group;
8112 chunk_size += putFile16BitBE(file, element);
8114 xx_ei = *ei; /* copy element data into temporary buffer */
8115 xx_group = *group; /* copy group data into temporary buffer */
8117 /* set default description string for this specific element */
8118 strcpy(xx_default_description, getDefaultElementDescription(ei));
8120 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
8121 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
8126 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
8132 if (!(file = fopen(filename, MODE_WRITE)))
8134 Error(ERR_WARN, "cannot save level file '%s'", filename);
8138 level->file_version = FILE_VERSION_ACTUAL;
8139 level->game_version = GAME_VERSION_ACTUAL;
8141 level->creation_date = getCurrentDate();
8143 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8144 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
8146 chunk_size = SaveLevel_VERS(NULL, level);
8147 putFileChunkBE(file, "VERS", chunk_size);
8148 SaveLevel_VERS(file, level);
8150 chunk_size = SaveLevel_DATE(NULL, level);
8151 putFileChunkBE(file, "DATE", chunk_size);
8152 SaveLevel_DATE(file, level);
8154 chunk_size = SaveLevel_NAME(NULL, level);
8155 putFileChunkBE(file, "NAME", chunk_size);
8156 SaveLevel_NAME(file, level);
8158 chunk_size = SaveLevel_AUTH(NULL, level);
8159 putFileChunkBE(file, "AUTH", chunk_size);
8160 SaveLevel_AUTH(file, level);
8162 chunk_size = SaveLevel_INFO(NULL, level);
8163 putFileChunkBE(file, "INFO", chunk_size);
8164 SaveLevel_INFO(file, level);
8166 chunk_size = SaveLevel_BODY(NULL, level);
8167 putFileChunkBE(file, "BODY", chunk_size);
8168 SaveLevel_BODY(file, level);
8170 chunk_size = SaveLevel_ELEM(NULL, level);
8171 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
8173 putFileChunkBE(file, "ELEM", chunk_size);
8174 SaveLevel_ELEM(file, level);
8177 for (i = 0; i < NUM_ENVELOPES; i++)
8179 int element = EL_ENVELOPE_1 + i;
8181 chunk_size = SaveLevel_NOTE(NULL, level, element);
8182 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
8184 putFileChunkBE(file, "NOTE", chunk_size);
8185 SaveLevel_NOTE(file, level, element);
8189 /* if not using template level, check for non-default custom/group elements */
8190 if (!level->use_custom_template)
8192 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8194 int element = EL_CUSTOM_START + i;
8196 chunk_size = SaveLevel_CUSX(NULL, level, element);
8197 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
8199 putFileChunkBE(file, "CUSX", chunk_size);
8200 SaveLevel_CUSX(file, level, element);
8204 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
8206 int element = EL_GROUP_START + i;
8208 chunk_size = SaveLevel_GRPX(NULL, level, element);
8209 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
8211 putFileChunkBE(file, "GRPX", chunk_size);
8212 SaveLevel_GRPX(file, level, element);
8219 SetFilePermissions(filename, PERMS_PRIVATE);
8222 void SaveLevel(int nr)
8224 char *filename = getDefaultLevelFilename(nr);
8226 SaveLevelFromFilename(&level, filename);
8229 void SaveLevelTemplate()
8231 char *filename = getDefaultLevelFilename(-1);
8233 SaveLevelFromFilename(&level, filename);
8236 boolean SaveLevelChecked(int nr)
8238 char *filename = getDefaultLevelFilename(nr);
8239 boolean new_level = !fileExists(filename);
8240 boolean level_saved = FALSE;
8242 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
8247 Request("Level saved !", REQ_CONFIRM);
8255 void DumpLevel(struct LevelInfo *level)
8257 if (level->no_valid_file)
8259 Error(ERR_WARN, "cannot dump -- no valid level file found");
8264 printf_line("-", 79);
8265 printf("Level xxx (file version %08d, game version %08d)\n",
8266 level->file_version, level->game_version);
8267 printf_line("-", 79);
8269 printf("Level author: '%s'\n", level->author);
8270 printf("Level title: '%s'\n", level->name);
8272 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8274 printf("Level time: %d seconds\n", level->time);
8275 printf("Gems needed: %d\n", level->gems_needed);
8277 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
8278 printf("Time for wheel: %d seconds\n", level->time_wheel);
8279 printf("Time for light: %d seconds\n", level->time_light);
8280 printf("Time for timegate: %d seconds\n", level->time_timegate);
8282 printf("Amoeba speed: %d\n", level->amoeba_speed);
8285 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8286 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8287 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8288 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8289 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8291 printf_line("-", 79);
8295 /* ========================================================================= */
8296 /* tape file functions */
8297 /* ========================================================================= */
8299 static void setTapeInfoToDefaults()
8303 /* always start with reliable default values (empty tape) */
8306 /* default values (also for pre-1.2 tapes) with only the first player */
8307 tape.player_participates[0] = TRUE;
8308 for (i = 1; i < MAX_PLAYERS; i++)
8309 tape.player_participates[i] = FALSE;
8311 /* at least one (default: the first) player participates in every tape */
8312 tape.num_participating_players = 1;
8314 tape.level_nr = level_nr;
8316 tape.changed = FALSE;
8318 tape.recording = FALSE;
8319 tape.playing = FALSE;
8320 tape.pausing = FALSE;
8322 tape.no_valid_file = FALSE;
8325 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
8327 tape->file_version = getFileVersion(file);
8328 tape->game_version = getFileVersion(file);
8333 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
8337 tape->random_seed = getFile32BitBE(file);
8338 tape->date = getFile32BitBE(file);
8339 tape->length = getFile32BitBE(file);
8341 /* read header fields that are new since version 1.2 */
8342 if (tape->file_version >= FILE_VERSION_1_2)
8344 byte store_participating_players = getFile8Bit(file);
8347 /* since version 1.2, tapes store which players participate in the tape */
8348 tape->num_participating_players = 0;
8349 for (i = 0; i < MAX_PLAYERS; i++)
8351 tape->player_participates[i] = FALSE;
8353 if (store_participating_players & (1 << i))
8355 tape->player_participates[i] = TRUE;
8356 tape->num_participating_players++;
8360 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
8362 engine_version = getFileVersion(file);
8363 if (engine_version > 0)
8364 tape->engine_version = engine_version;
8366 tape->engine_version = tape->game_version;
8372 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
8374 int level_identifier_size;
8377 level_identifier_size = getFile16BitBE(file);
8379 tape->level_identifier =
8380 checked_realloc(tape->level_identifier, level_identifier_size);
8382 for (i = 0; i < level_identifier_size; i++)
8383 tape->level_identifier[i] = getFile8Bit(file);
8385 tape->level_nr = getFile16BitBE(file);
8387 chunk_size = 2 + level_identifier_size + 2;
8392 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
8395 int chunk_size_expected =
8396 (tape->num_participating_players + 1) * tape->length;
8398 if (chunk_size_expected != chunk_size)
8400 ReadUnusedBytesFromFile(file, chunk_size);
8401 return chunk_size_expected;
8404 for (i = 0; i < tape->length; i++)
8406 if (i >= MAX_TAPE_LEN)
8409 for (j = 0; j < MAX_PLAYERS; j++)
8411 tape->pos[i].action[j] = MV_NONE;
8413 if (tape->player_participates[j])
8414 tape->pos[i].action[j] = getFile8Bit(file);
8417 tape->pos[i].delay = getFile8Bit(file);
8419 if (tape->file_version == FILE_VERSION_1_0)
8421 /* eliminate possible diagonal moves in old tapes */
8422 /* this is only for backward compatibility */
8424 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8425 byte action = tape->pos[i].action[0];
8426 int k, num_moves = 0;
8428 for (k = 0; k<4; k++)
8430 if (action & joy_dir[k])
8432 tape->pos[i + num_moves].action[0] = joy_dir[k];
8434 tape->pos[i + num_moves].delay = 0;
8443 tape->length += num_moves;
8446 else if (tape->file_version < FILE_VERSION_2_0)
8448 /* convert pre-2.0 tapes to new tape format */
8450 if (tape->pos[i].delay > 1)
8453 tape->pos[i + 1] = tape->pos[i];
8454 tape->pos[i + 1].delay = 1;
8457 for (j = 0; j < MAX_PLAYERS; j++)
8458 tape->pos[i].action[j] = MV_NONE;
8459 tape->pos[i].delay--;
8470 if (i != tape->length)
8471 chunk_size = (tape->num_participating_players + 1) * i;
8476 void LoadTapeFromFilename(char *filename)
8478 char cookie[MAX_LINE_LEN];
8479 char chunk_name[CHUNK_ID_LEN + 1];
8483 /* always start with reliable default values */
8484 setTapeInfoToDefaults();
8486 if (!(file = fopen(filename, MODE_READ)))
8488 tape.no_valid_file = TRUE;
8493 getFileChunkBE(file, chunk_name, NULL);
8494 if (strEqual(chunk_name, "RND1"))
8496 getFile32BitBE(file); /* not used */
8498 getFileChunkBE(file, chunk_name, NULL);
8499 if (!strEqual(chunk_name, "TAPE"))
8501 tape.no_valid_file = TRUE;
8503 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8508 else /* check for pre-2.0 file format with cookie string */
8510 strcpy(cookie, chunk_name);
8511 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
8512 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8513 cookie[strlen(cookie) - 1] = '\0';
8515 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8517 tape.no_valid_file = TRUE;
8519 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8524 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8526 tape.no_valid_file = TRUE;
8528 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
8533 /* pre-2.0 tape files have no game version, so use file version here */
8534 tape.game_version = tape.file_version;
8537 if (tape.file_version < FILE_VERSION_1_2)
8539 /* tape files from versions before 1.2.0 without chunk structure */
8540 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8541 LoadTape_BODY(file, 2 * tape.length, &tape);
8549 int (*loader)(FILE *, int, struct TapeInfo *);
8553 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8554 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8555 { "INFO", -1, LoadTape_INFO },
8556 { "BODY", -1, LoadTape_BODY },
8560 while (getFileChunkBE(file, chunk_name, &chunk_size))
8564 while (chunk_info[i].name != NULL &&
8565 !strEqual(chunk_name, chunk_info[i].name))
8568 if (chunk_info[i].name == NULL)
8570 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
8571 chunk_name, filename);
8572 ReadUnusedBytesFromFile(file, chunk_size);
8574 else if (chunk_info[i].size != -1 &&
8575 chunk_info[i].size != chunk_size)
8577 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8578 chunk_size, chunk_name, filename);
8579 ReadUnusedBytesFromFile(file, chunk_size);
8583 /* call function to load this tape chunk */
8584 int chunk_size_expected =
8585 (chunk_info[i].loader)(file, chunk_size, &tape);
8587 /* the size of some chunks cannot be checked before reading other
8588 chunks first (like "HEAD" and "BODY") that contain some header
8589 information, so check them here */
8590 if (chunk_size_expected != chunk_size)
8592 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8593 chunk_size, chunk_name, filename);
8601 tape.length_seconds = GetTapeLength();
8604 printf("::: tape file version: %d\n", tape.file_version);
8605 printf("::: tape game version: %d\n", tape.game_version);
8606 printf("::: tape engine version: %d\n", tape.engine_version);
8610 void LoadTape(int nr)
8612 char *filename = getTapeFilename(nr);
8614 LoadTapeFromFilename(filename);
8617 void LoadSolutionTape(int nr)
8619 char *filename = getSolutionTapeFilename(nr);
8621 LoadTapeFromFilename(filename);
8624 if (TAPE_IS_EMPTY(tape) &&
8625 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8626 level.native_sp_level->demo.is_available)
8627 CopyNativeTape_SP_to_RND(&level);
8631 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8633 putFileVersion(file, tape->file_version);
8634 putFileVersion(file, tape->game_version);
8637 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8640 byte store_participating_players = 0;
8642 /* set bits for participating players for compact storage */
8643 for (i = 0; i < MAX_PLAYERS; i++)
8644 if (tape->player_participates[i])
8645 store_participating_players |= (1 << i);
8647 putFile32BitBE(file, tape->random_seed);
8648 putFile32BitBE(file, tape->date);
8649 putFile32BitBE(file, tape->length);
8651 putFile8Bit(file, store_participating_players);
8653 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8654 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8656 putFileVersion(file, tape->engine_version);
8659 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8661 int level_identifier_size = strlen(tape->level_identifier) + 1;
8664 putFile16BitBE(file, level_identifier_size);
8666 for (i = 0; i < level_identifier_size; i++)
8667 putFile8Bit(file, tape->level_identifier[i]);
8669 putFile16BitBE(file, tape->level_nr);
8672 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8676 for (i = 0; i < tape->length; i++)
8678 for (j = 0; j < MAX_PLAYERS; j++)
8679 if (tape->player_participates[j])
8680 putFile8Bit(file, tape->pos[i].action[j]);
8682 putFile8Bit(file, tape->pos[i].delay);
8686 void SaveTape(int nr)
8688 char *filename = getTapeFilename(nr);
8691 boolean new_tape = TRUE;
8693 int num_participating_players = 0;
8694 int info_chunk_size;
8695 int body_chunk_size;
8698 InitTapeDirectory(leveldir_current->subdir);
8701 /* if a tape still exists, ask to overwrite it */
8702 if (fileExists(filename))
8705 if (!Request("Replace old tape ?", REQ_ASK))
8710 if (!(file = fopen(filename, MODE_WRITE)))
8712 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8716 tape.file_version = FILE_VERSION_ACTUAL;
8717 tape.game_version = GAME_VERSION_ACTUAL;
8719 /* count number of participating players */
8720 for (i = 0; i < MAX_PLAYERS; i++)
8721 if (tape.player_participates[i])
8722 num_participating_players++;
8724 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8725 body_chunk_size = (num_participating_players + 1) * tape.length;
8727 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8728 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8730 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8731 SaveTape_VERS(file, &tape);
8733 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8734 SaveTape_HEAD(file, &tape);
8736 putFileChunkBE(file, "INFO", info_chunk_size);
8737 SaveTape_INFO(file, &tape);
8739 putFileChunkBE(file, "BODY", body_chunk_size);
8740 SaveTape_BODY(file, &tape);
8744 SetFilePermissions(filename, PERMS_PRIVATE);
8746 tape.changed = FALSE;
8750 Request("Tape saved !", REQ_CONFIRM);
8754 boolean SaveTapeChecked(int nr)
8756 char *filename = getTapeFilename(nr);
8757 boolean new_tape = !fileExists(filename);
8758 boolean tape_saved = FALSE;
8760 if (new_tape || Request("Replace old tape ?", REQ_ASK))
8765 Request("Tape saved !", REQ_CONFIRM);
8773 void DumpTape(struct TapeInfo *tape)
8775 int tape_frame_counter;
8778 if (tape->no_valid_file)
8780 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8785 printf_line("-", 79);
8786 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
8787 tape->level_nr, tape->file_version, tape->game_version);
8788 printf(" (effective engine version %08d)\n",
8789 tape->engine_version);
8790 printf("Level series identifier: '%s'\n", tape->level_identifier);
8791 printf_line("-", 79);
8793 tape_frame_counter = 0;
8795 for (i = 0; i < tape->length; i++)
8797 if (i >= MAX_TAPE_LEN)
8800 printf("%04d: ", i);
8802 for (j = 0; j < MAX_PLAYERS; j++)
8804 if (tape->player_participates[j])
8806 int action = tape->pos[i].action[j];
8808 printf("%d:%02x ", j, action);
8809 printf("[%c%c%c%c|%c%c] - ",
8810 (action & JOY_LEFT ? '<' : ' '),
8811 (action & JOY_RIGHT ? '>' : ' '),
8812 (action & JOY_UP ? '^' : ' '),
8813 (action & JOY_DOWN ? 'v' : ' '),
8814 (action & JOY_BUTTON_1 ? '1' : ' '),
8815 (action & JOY_BUTTON_2 ? '2' : ' '));
8819 printf("(%03d) ", tape->pos[i].delay);
8820 printf("[%05d]\n", tape_frame_counter);
8822 tape_frame_counter += tape->pos[i].delay;
8825 printf_line("-", 79);
8829 /* ========================================================================= */
8830 /* score file functions */
8831 /* ========================================================================= */
8833 void LoadScore(int nr)
8836 char *filename = getScoreFilename(nr);
8837 char cookie[MAX_LINE_LEN];
8838 char line[MAX_LINE_LEN];
8842 /* always start with reliable default values */
8843 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8845 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8846 highscore[i].Score = 0;
8849 if (!(file = fopen(filename, MODE_READ)))
8852 /* check file identifier */
8853 fgets(cookie, MAX_LINE_LEN, file);
8854 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8855 cookie[strlen(cookie) - 1] = '\0';
8857 if (!checkCookieString(cookie, SCORE_COOKIE))
8859 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8864 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8866 fscanf(file, "%d", &highscore[i].Score);
8867 fgets(line, MAX_LINE_LEN, file);
8869 if (line[strlen(line) - 1] == '\n')
8870 line[strlen(line) - 1] = '\0';
8872 for (line_ptr = line; *line_ptr; line_ptr++)
8874 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8876 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8877 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8886 void SaveScore(int nr)
8889 char *filename = getScoreFilename(nr);
8892 InitScoreDirectory(leveldir_current->subdir);
8894 if (!(file = fopen(filename, MODE_WRITE)))
8896 Error(ERR_WARN, "cannot save score for level %d", nr);
8900 fprintf(file, "%s\n\n", SCORE_COOKIE);
8902 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8903 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8907 SetFilePermissions(filename, PERMS_PUBLIC);
8911 /* ========================================================================= */
8912 /* setup file functions */
8913 /* ========================================================================= */
8915 #define TOKEN_STR_PLAYER_PREFIX "player_"
8918 #define SETUP_TOKEN_PLAYER_NAME 0
8919 #define SETUP_TOKEN_SOUND 1
8920 #define SETUP_TOKEN_SOUND_LOOPS 2
8921 #define SETUP_TOKEN_SOUND_MUSIC 3
8922 #define SETUP_TOKEN_SOUND_SIMPLE 4
8923 #define SETUP_TOKEN_TOONS 5
8924 #define SETUP_TOKEN_SCROLL_DELAY 6
8925 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8926 #define SETUP_TOKEN_SOFT_SCROLLING 8
8927 #define SETUP_TOKEN_FADE_SCREENS 9
8928 #define SETUP_TOKEN_AUTORECORD 10
8929 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8930 #define SETUP_TOKEN_QUICK_DOORS 12
8931 #define SETUP_TOKEN_TEAM_MODE 13
8932 #define SETUP_TOKEN_HANDICAP 14
8933 #define SETUP_TOKEN_SKIP_LEVELS 15
8934 #define SETUP_TOKEN_TIME_LIMIT 16
8935 #define SETUP_TOKEN_FULLSCREEN 17
8936 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8937 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8938 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8939 #define SETUP_TOKEN_QUICK_SWITCH 21
8940 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8941 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8942 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8943 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25
8944 #define SETUP_TOKEN_GRAPHICS_SET 26
8945 #define SETUP_TOKEN_SOUNDS_SET 27
8946 #define SETUP_TOKEN_MUSIC_SET 28
8947 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 29
8948 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 30
8949 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 31
8951 #define NUM_GLOBAL_SETUP_TOKENS 32
8954 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8955 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8956 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8957 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8958 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8959 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8960 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8961 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8962 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8963 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8964 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8965 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8966 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8967 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8968 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8969 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8970 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8972 #define NUM_EDITOR_SETUP_TOKENS 17
8974 /* editor cascade setup */
8975 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8976 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8977 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8978 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8979 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8980 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8981 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8982 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8983 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8984 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8985 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8986 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8987 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8988 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8989 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8991 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8993 /* shortcut setup */
8994 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8995 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8996 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8997 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8998 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8999 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
9000 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
9001 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
9003 #define NUM_SHORTCUT_SETUP_TOKENS 8
9006 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
9007 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
9008 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
9009 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
9010 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
9011 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
9012 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
9013 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
9014 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
9015 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
9016 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
9017 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
9018 #define SETUP_TOKEN_PLAYER_KEY_UP 12
9019 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
9020 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
9021 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
9023 #define NUM_PLAYER_SETUP_TOKENS 16
9026 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
9027 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
9028 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
9030 #define NUM_SYSTEM_SETUP_TOKENS 3
9033 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
9035 #define NUM_OPTIONS_SETUP_TOKENS 1
9038 static struct SetupInfo si;
9039 static struct SetupEditorInfo sei;
9040 static struct SetupEditorCascadeInfo seci;
9041 static struct SetupShortcutInfo ssi;
9042 static struct SetupInputInfo sii;
9043 static struct SetupSystemInfo syi;
9044 static struct OptionInfo soi;
9046 static struct TokenInfo global_setup_tokens[] =
9048 { TYPE_STRING, &si.player_name, "player_name" },
9049 { TYPE_SWITCH, &si.sound, "sound" },
9050 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
9051 { TYPE_SWITCH, &si.sound_music, "background_music" },
9052 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
9053 { TYPE_SWITCH, &si.toons, "toons" },
9054 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
9055 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
9056 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
9057 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
9058 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
9059 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
9060 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
9061 { TYPE_SWITCH, &si.team_mode, "team_mode" },
9062 { TYPE_SWITCH, &si.handicap, "handicap" },
9063 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
9064 { TYPE_SWITCH, &si.time_limit, "time_limit" },
9065 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
9066 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
9067 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
9068 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
9069 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
9070 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
9071 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
9072 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
9073 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
9074 { TYPE_STRING, &si.graphics_set, "graphics_set" },
9075 { TYPE_STRING, &si.sounds_set, "sounds_set" },
9076 { TYPE_STRING, &si.music_set, "music_set" },
9077 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
9078 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
9079 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
9082 static boolean not_used = FALSE;
9083 static struct TokenInfo editor_setup_tokens[] =
9086 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
9087 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
9088 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
9089 { TYPE_SWITCH, ¬_used, "editor.el_more" },
9090 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
9091 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
9092 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
9093 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
9095 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
9096 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
9097 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
9098 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
9099 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
9100 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
9101 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
9102 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
9104 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
9105 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
9106 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
9108 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
9110 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
9112 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
9113 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
9114 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
9115 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
9116 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
9119 static struct TokenInfo editor_cascade_setup_tokens[] =
9121 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
9122 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
9123 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
9124 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
9125 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
9126 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
9127 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
9128 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
9129 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
9130 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
9131 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
9132 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
9133 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
9134 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
9135 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
9138 static struct TokenInfo shortcut_setup_tokens[] =
9140 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
9141 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
9142 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
9143 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
9144 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
9145 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
9146 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
9147 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
9150 static struct TokenInfo player_setup_tokens[] =
9152 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
9153 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
9154 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
9155 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
9156 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
9157 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
9158 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
9159 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
9160 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
9161 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
9162 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
9163 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
9164 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
9165 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
9166 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
9167 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
9170 static struct TokenInfo system_setup_tokens[] =
9172 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
9173 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
9174 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
9177 static struct TokenInfo options_setup_tokens[] =
9179 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
9182 static char *get_corrected_login_name(char *login_name)
9184 /* needed because player name must be a fixed length string */
9185 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
9187 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
9188 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
9190 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
9191 if (strchr(login_name_new, ' '))
9192 *strchr(login_name_new, ' ') = '\0';
9194 return login_name_new;
9197 static void setSetupInfoToDefaults(struct SetupInfo *si)
9201 si->player_name = get_corrected_login_name(getLoginName());
9204 si->sound_loops = TRUE;
9205 si->sound_music = TRUE;
9206 si->sound_simple = TRUE;
9208 si->scroll_delay = TRUE;
9209 si->scroll_delay_value = STD_SCROLL_DELAY;
9210 si->soft_scrolling = TRUE;
9211 si->fade_screens = TRUE;
9212 si->autorecord = TRUE;
9213 si->show_titlescreen = TRUE;
9214 si->quick_doors = FALSE;
9215 si->team_mode = FALSE;
9216 si->handicap = TRUE;
9217 si->skip_levels = TRUE;
9218 si->time_limit = TRUE;
9219 si->fullscreen = FALSE;
9220 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
9221 si->ask_on_escape = TRUE;
9222 si->ask_on_escape_editor = TRUE;
9223 si->quick_switch = FALSE;
9224 si->input_on_focus = FALSE;
9225 si->prefer_aga_graphics = TRUE;
9226 si->game_frame_delay = GAME_FRAME_DELAY;
9227 si->sp_show_border_elements = FALSE;
9229 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
9230 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
9231 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
9232 si->override_level_graphics = FALSE;
9233 si->override_level_sounds = FALSE;
9234 si->override_level_music = FALSE;
9236 si->editor.el_boulderdash = TRUE;
9237 si->editor.el_emerald_mine = TRUE;
9238 si->editor.el_emerald_mine_club = TRUE;
9239 si->editor.el_more = TRUE;
9240 si->editor.el_sokoban = TRUE;
9241 si->editor.el_supaplex = TRUE;
9242 si->editor.el_diamond_caves = TRUE;
9243 si->editor.el_dx_boulderdash = TRUE;
9244 si->editor.el_chars = TRUE;
9245 si->editor.el_steel_chars = TRUE;
9246 si->editor.el_custom = TRUE;
9248 si->editor.el_headlines = TRUE;
9249 si->editor.el_user_defined = FALSE;
9250 si->editor.el_dynamic = TRUE;
9252 si->editor.show_element_token = FALSE;
9254 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9255 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9256 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9258 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9259 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9260 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9261 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9262 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9264 for (i = 0; i < MAX_PLAYERS; i++)
9266 si->input[i].use_joystick = FALSE;
9267 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9268 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9269 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9270 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9271 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9272 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9273 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9274 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9275 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9276 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9277 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9278 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9279 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9280 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9281 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9284 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9285 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9286 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9288 si->options.verbose = FALSE;
9290 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
9291 si->handicap = FALSE;
9292 si->fullscreen = TRUE;
9293 si->override_level_graphics = AUTO;
9294 si->override_level_sounds = AUTO;
9295 si->override_level_music = AUTO;
9299 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9301 si->editor_cascade.el_bd = TRUE;
9302 si->editor_cascade.el_em = TRUE;
9303 si->editor_cascade.el_emc = TRUE;
9304 si->editor_cascade.el_rnd = TRUE;
9305 si->editor_cascade.el_sb = TRUE;
9306 si->editor_cascade.el_sp = TRUE;
9307 si->editor_cascade.el_dc = TRUE;
9308 si->editor_cascade.el_dx = TRUE;
9310 si->editor_cascade.el_chars = FALSE;
9311 si->editor_cascade.el_steel_chars = FALSE;
9312 si->editor_cascade.el_ce = FALSE;
9313 si->editor_cascade.el_ge = FALSE;
9314 si->editor_cascade.el_ref = FALSE;
9315 si->editor_cascade.el_user = FALSE;
9316 si->editor_cascade.el_dynamic = FALSE;
9319 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9323 if (!setup_file_hash)
9328 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9329 setSetupInfo(global_setup_tokens, i,
9330 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
9335 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9336 setSetupInfo(editor_setup_tokens, i,
9337 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
9340 /* shortcut setup */
9341 ssi = setup.shortcut;
9342 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9343 setSetupInfo(shortcut_setup_tokens, i,
9344 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
9345 setup.shortcut = ssi;
9348 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9352 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9354 sii = setup.input[pnr];
9355 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9357 char full_token[100];
9359 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9360 setSetupInfo(player_setup_tokens, i,
9361 getHashEntry(setup_file_hash, full_token));
9363 setup.input[pnr] = sii;
9368 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9369 setSetupInfo(system_setup_tokens, i,
9370 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
9374 soi = setup.options;
9375 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9376 setSetupInfo(options_setup_tokens, i,
9377 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
9378 setup.options = soi;
9381 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9385 if (!setup_file_hash)
9388 /* editor cascade setup */
9389 seci = setup.editor_cascade;
9390 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9391 setSetupInfo(editor_cascade_setup_tokens, i,
9392 getHashEntry(setup_file_hash,
9393 editor_cascade_setup_tokens[i].text));
9394 setup.editor_cascade = seci;
9399 char *filename = getSetupFilename();
9400 SetupFileHash *setup_file_hash = NULL;
9402 /* always start with reliable default values */
9403 setSetupInfoToDefaults(&setup);
9405 setup_file_hash = loadSetupFileHash(filename);
9407 if (setup_file_hash)
9409 char *player_name_new;
9411 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9412 decodeSetupFileHash(setup_file_hash);
9414 freeSetupFileHash(setup_file_hash);
9416 /* needed to work around problems with fixed length strings */
9417 player_name_new = get_corrected_login_name(setup.player_name);
9418 free(setup.player_name);
9419 setup.player_name = player_name_new;
9421 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
9422 if (setup.scroll_delay == FALSE)
9424 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9425 setup.scroll_delay = TRUE; /* now always "on" */
9428 /* make sure that scroll delay value stays inside valid range */
9429 setup.scroll_delay_value =
9430 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9433 Error(ERR_WARN, "using default setup values");
9436 void LoadSetup_EditorCascade()
9438 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9439 SetupFileHash *setup_file_hash = NULL;
9441 /* always start with reliable default values */
9442 setSetupInfoToDefaults_EditorCascade(&setup);
9444 setup_file_hash = loadSetupFileHash(filename);
9446 if (setup_file_hash)
9448 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9449 decodeSetupFileHash_EditorCascade(setup_file_hash);
9451 freeSetupFileHash(setup_file_hash);
9459 char *filename = getSetupFilename();
9463 InitUserDataDirectory();
9465 if (!(file = fopen(filename, MODE_WRITE)))
9467 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9471 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9472 getCookie("SETUP")));
9473 fprintf(file, "\n");
9477 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9479 /* just to make things nicer :) */
9480 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9481 i == SETUP_TOKEN_GRAPHICS_SET)
9482 fprintf(file, "\n");
9484 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9489 fprintf(file, "\n");
9490 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9491 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9493 /* shortcut setup */
9494 ssi = setup.shortcut;
9495 fprintf(file, "\n");
9496 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9497 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9500 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9504 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9505 fprintf(file, "\n");
9507 sii = setup.input[pnr];
9508 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9509 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9514 fprintf(file, "\n");
9515 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9516 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9519 soi = setup.options;
9520 fprintf(file, "\n");
9521 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9522 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9526 SetFilePermissions(filename, PERMS_PRIVATE);
9529 void SaveSetup_EditorCascade()
9531 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9535 InitUserDataDirectory();
9537 if (!(file = fopen(filename, MODE_WRITE)))
9539 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9544 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9545 getCookie("SETUP")));
9546 fprintf(file, "\n");
9548 seci = setup.editor_cascade;
9549 fprintf(file, "\n");
9550 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9551 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9555 SetFilePermissions(filename, PERMS_PRIVATE);
9560 void LoadCustomElementDescriptions()
9562 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9563 SetupFileHash *setup_file_hash;
9566 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9568 if (element_info[i].custom_description != NULL)
9570 free(element_info[i].custom_description);
9571 element_info[i].custom_description = NULL;
9575 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9578 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9580 char *token = getStringCat2(element_info[i].token_name, ".name");
9581 char *value = getHashEntry(setup_file_hash, token);
9584 element_info[i].custom_description = getStringCopy(value);
9589 freeSetupFileHash(setup_file_hash);
9592 static int getElementFromToken(char *token)
9595 char *value = getHashEntry(element_token_hash, token);
9602 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9603 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9604 if (strEqual(token, element_info[i].token_name))
9608 Error(ERR_WARN, "unknown element token '%s'", token);
9610 return EL_UNDEFINED;
9613 static int get_token_parameter_value(char *token, char *value_raw)
9617 if (token == NULL || value_raw == NULL)
9618 return ARG_UNDEFINED_VALUE;
9620 suffix = strrchr(token, '.');
9625 if (strEqual(suffix, ".element"))
9626 return getElementFromToken(value_raw);
9630 if (strncmp(suffix, ".font", 5) == 0)
9634 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9635 for (i = 0; i < NUM_FONTS; i++)
9636 if (strEqual(value_raw, font_info[i].token_name))
9639 /* if font not found, use reliable default value */
9640 return FONT_INITIAL_1;
9644 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9645 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9648 void InitMenuDesignSettings_Static()
9651 static SetupFileHash *image_config_hash = NULL;
9656 if (image_config_hash == NULL)
9658 image_config_hash = newSetupFileHash();
9660 for (i = 0; image_config[i].token != NULL; i++)
9661 setHashEntry(image_config_hash,
9662 image_config[i].token,
9663 image_config[i].value);
9668 /* always start with reliable default values from static default config */
9669 for (i = 0; image_config_vars[i].token != NULL; i++)
9671 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9674 *image_config_vars[i].value =
9675 get_token_parameter_value(image_config_vars[i].token, value);
9682 /* always start with reliable default values from static default config */
9683 for (i = 0; image_config_vars[i].token != NULL; i++)
9684 for (j = 0; image_config[j].token != NULL; j++)
9685 if (strEqual(image_config_vars[i].token, image_config[j].token))
9686 *image_config_vars[i].value =
9687 get_token_parameter_value(image_config_vars[i].token,
9688 image_config[j].value);
9692 static void InitMenuDesignSettings_SpecialPreProcessing()
9696 /* the following initializes hierarchical values from static configuration */
9698 /* special case: initialize "ARG_DEFAULT" values in static default config */
9699 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9700 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9701 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9702 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9703 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9704 titlemessage_default.fade_mode = title_default.fade_mode;
9705 titlemessage_default.fade_delay = title_default.fade_delay;
9706 titlemessage_default.post_delay = title_default.post_delay;
9707 titlemessage_default.auto_delay = title_default.auto_delay;
9709 /* special case: initialize "ARG_DEFAULT" values in static default config */
9710 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9711 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9713 titlemessage_initial[i] = titlemessage_initial_default;
9714 titlemessage[i] = titlemessage_default;
9717 /* special case: initialize "ARG_DEFAULT" values in static default config */
9718 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9719 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9721 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9722 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9726 static void InitMenuDesignSettings_SpecialPostProcessing()
9728 /* special case: initialize later added SETUP list size from LEVELS value */
9729 if (menu.list_size[GAME_MODE_SETUP] == -1)
9730 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9733 static void LoadMenuDesignSettingsFromFilename(char *filename)
9735 static struct TitleMessageInfo tmi;
9736 static struct TokenInfo titlemessage_tokens[] =
9738 { TYPE_INTEGER, &tmi.x, ".x" },
9739 { TYPE_INTEGER, &tmi.y, ".y" },
9740 { TYPE_INTEGER, &tmi.width, ".width" },
9741 { TYPE_INTEGER, &tmi.height, ".height" },
9742 { TYPE_INTEGER, &tmi.chars, ".chars" },
9743 { TYPE_INTEGER, &tmi.lines, ".lines" },
9744 { TYPE_INTEGER, &tmi.align, ".align" },
9745 { TYPE_INTEGER, &tmi.valign, ".valign" },
9746 { TYPE_INTEGER, &tmi.font, ".font" },
9747 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9748 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9749 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9750 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9751 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9752 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9753 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9754 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9760 struct TitleMessageInfo *array;
9763 titlemessage_arrays[] =
9765 { titlemessage_initial, "[titlemessage_initial]" },
9766 { titlemessage, "[titlemessage]" },
9770 SetupFileHash *setup_file_hash;
9774 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
9777 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9780 /* the following initializes hierarchical values from dynamic configuration */
9782 /* special case: initialize with default values that may be overwritten */
9783 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9784 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9786 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9787 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9788 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9790 if (value_1 != NULL)
9791 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9792 if (value_2 != NULL)
9793 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9794 if (value_3 != NULL)
9795 menu.list_size[i] = get_integer_from_string(value_3);
9798 /* special case: initialize with default values that may be overwritten */
9799 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9800 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9802 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9803 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9805 if (value_1 != NULL)
9806 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9807 if (value_2 != NULL)
9808 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9811 /* special case: initialize with default values that may be overwritten */
9812 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9813 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9815 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9816 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9818 if (value_1 != NULL)
9819 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9820 if (value_2 != NULL)
9821 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9824 /* special case: initialize with default values that may be overwritten */
9825 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9826 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9828 char *token_1 = "menu.enter_screen.fade_mode";
9829 char *token_2 = "menu.enter_screen.fade_delay";
9830 char *token_3 = "menu.enter_screen.post_delay";
9831 char *token_4 = "menu.leave_screen.fade_mode";
9832 char *token_5 = "menu.leave_screen.fade_delay";
9833 char *token_6 = "menu.leave_screen.post_delay";
9834 char *value_1 = getHashEntry(setup_file_hash, token_1);
9835 char *value_2 = getHashEntry(setup_file_hash, token_2);
9836 char *value_3 = getHashEntry(setup_file_hash, token_3);
9837 char *value_4 = getHashEntry(setup_file_hash, token_4);
9838 char *value_5 = getHashEntry(setup_file_hash, token_5);
9839 char *value_6 = getHashEntry(setup_file_hash, token_6);
9841 if (value_1 != NULL)
9842 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9844 if (value_2 != NULL)
9845 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9847 if (value_3 != NULL)
9848 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9850 if (value_4 != NULL)
9851 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9853 if (value_5 != NULL)
9854 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9856 if (value_6 != NULL)
9857 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9861 /* special case: initialize with default values that may be overwritten */
9862 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9863 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9865 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9866 char *base_token = titlemessage_arrays[i].text;
9868 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9870 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9871 char *value = getHashEntry(setup_file_hash, token);
9875 int parameter_value = get_token_parameter_value(token, value);
9877 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9881 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9882 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9884 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9894 /* read (and overwrite with) values that may be specified in config file */
9895 for (i = 0; image_config_vars[i].token != NULL; i++)
9897 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9899 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9900 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9901 *image_config_vars[i].value =
9902 get_token_parameter_value(image_config_vars[i].token, value);
9905 freeSetupFileHash(setup_file_hash);
9908 void LoadMenuDesignSettings()
9910 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9912 InitMenuDesignSettings_Static();
9913 InitMenuDesignSettings_SpecialPreProcessing();
9916 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9918 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
9921 /* first look for special settings configured in level series config */
9922 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9924 if (fileExists(filename_base))
9925 LoadMenuDesignSettingsFromFilename(filename_base);
9928 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9930 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9931 LoadMenuDesignSettingsFromFilename(filename_local);
9933 InitMenuDesignSettings_SpecialPostProcessing();
9936 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9938 char *filename = getEditorSetupFilename();
9939 SetupFileList *setup_file_list, *list;
9940 SetupFileHash *element_hash;
9941 int num_unknown_tokens = 0;
9944 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9947 element_hash = newSetupFileHash();
9949 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9950 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9952 /* determined size may be larger than needed (due to unknown elements) */
9954 for (list = setup_file_list; list != NULL; list = list->next)
9957 /* add space for up to 3 more elements for padding that may be needed */
9960 /* free memory for old list of elements, if needed */
9961 checked_free(*elements);
9963 /* allocate memory for new list of elements */
9964 *elements = checked_malloc(*num_elements * sizeof(int));
9967 for (list = setup_file_list; list != NULL; list = list->next)
9969 char *value = getHashEntry(element_hash, list->token);
9971 if (value == NULL) /* try to find obsolete token mapping */
9973 char *mapped_token = get_mapped_token(list->token);
9975 if (mapped_token != NULL)
9977 value = getHashEntry(element_hash, mapped_token);
9985 (*elements)[(*num_elements)++] = atoi(value);
9989 if (num_unknown_tokens == 0)
9991 Error(ERR_INFO_LINE, "-");
9992 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9993 Error(ERR_INFO, "- config file: '%s'", filename);
9995 num_unknown_tokens++;
9998 Error(ERR_INFO, "- token: '%s'", list->token);
10002 if (num_unknown_tokens > 0)
10003 Error(ERR_INFO_LINE, "-");
10005 while (*num_elements % 4) /* pad with empty elements, if needed */
10006 (*elements)[(*num_elements)++] = EL_EMPTY;
10008 freeSetupFileList(setup_file_list);
10009 freeSetupFileHash(element_hash);
10012 for (i = 0; i < *num_elements; i++)
10013 printf("editor: element '%s' [%d]\n",
10014 element_info[(*elements)[i]].token_name, (*elements)[i]);
10018 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
10021 SetupFileHash *setup_file_hash = NULL;
10022 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
10023 char *filename_music, *filename_prefix, *filename_info;
10029 token_to_value_ptr[] =
10031 { "title_header", &tmp_music_file_info.title_header },
10032 { "artist_header", &tmp_music_file_info.artist_header },
10033 { "album_header", &tmp_music_file_info.album_header },
10034 { "year_header", &tmp_music_file_info.year_header },
10036 { "title", &tmp_music_file_info.title },
10037 { "artist", &tmp_music_file_info.artist },
10038 { "album", &tmp_music_file_info.album },
10039 { "year", &tmp_music_file_info.year },
10045 filename_music = (is_sound ? getCustomSoundFilename(basename) :
10046 getCustomMusicFilename(basename));
10048 if (filename_music == NULL)
10051 /* ---------- try to replace file extension ---------- */
10053 filename_prefix = getStringCopy(filename_music);
10054 if (strrchr(filename_prefix, '.') != NULL)
10055 *strrchr(filename_prefix, '.') = '\0';
10056 filename_info = getStringCat2(filename_prefix, ".txt");
10059 printf("trying to load file '%s'...\n", filename_info);
10062 if (fileExists(filename_info))
10063 setup_file_hash = loadSetupFileHash(filename_info);
10065 free(filename_prefix);
10066 free(filename_info);
10068 if (setup_file_hash == NULL)
10070 /* ---------- try to add file extension ---------- */
10072 filename_prefix = getStringCopy(filename_music);
10073 filename_info = getStringCat2(filename_prefix, ".txt");
10076 printf("trying to load file '%s'...\n", filename_info);
10079 if (fileExists(filename_info))
10080 setup_file_hash = loadSetupFileHash(filename_info);
10082 free(filename_prefix);
10083 free(filename_info);
10086 if (setup_file_hash == NULL)
10089 /* ---------- music file info found ---------- */
10091 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
10093 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
10095 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
10097 *token_to_value_ptr[i].value_ptr =
10098 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
10101 tmp_music_file_info.basename = getStringCopy(basename);
10102 tmp_music_file_info.music = music;
10103 tmp_music_file_info.is_sound = is_sound;
10105 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
10106 *new_music_file_info = tmp_music_file_info;
10108 return new_music_file_info;
10111 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
10113 return get_music_file_info_ext(basename, music, FALSE);
10116 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
10118 return get_music_file_info_ext(basename, sound, TRUE);
10121 static boolean music_info_listed_ext(struct MusicFileInfo *list,
10122 char *basename, boolean is_sound)
10124 for (; list != NULL; list = list->next)
10125 if (list->is_sound == is_sound && strEqual(list->basename, basename))
10131 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
10133 return music_info_listed_ext(list, basename, FALSE);
10136 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
10138 return music_info_listed_ext(list, basename, TRUE);
10141 void LoadMusicInfo()
10143 char *music_directory = getCustomMusicDirectory();
10144 int num_music = getMusicListSize();
10145 int num_music_noconf = 0;
10146 int num_sounds = getSoundListSize();
10148 struct dirent *dir_entry;
10149 struct FileInfo *music, *sound;
10150 struct MusicFileInfo *next, **new;
10153 while (music_file_info != NULL)
10155 next = music_file_info->next;
10157 checked_free(music_file_info->basename);
10159 checked_free(music_file_info->title_header);
10160 checked_free(music_file_info->artist_header);
10161 checked_free(music_file_info->album_header);
10162 checked_free(music_file_info->year_header);
10164 checked_free(music_file_info->title);
10165 checked_free(music_file_info->artist);
10166 checked_free(music_file_info->album);
10167 checked_free(music_file_info->year);
10169 free(music_file_info);
10171 music_file_info = next;
10174 new = &music_file_info;
10176 for (i = 0; i < num_music; i++)
10178 music = getMusicListEntry(i);
10180 if (music->filename == NULL)
10183 if (strEqual(music->filename, UNDEFINED_FILENAME))
10186 /* a configured file may be not recognized as music */
10187 if (!FileIsMusic(music->filename))
10191 printf("::: -> '%s' (configured)\n", music->filename);
10194 if (!music_info_listed(music_file_info, music->filename))
10196 *new = get_music_file_info(music->filename, i);
10198 new = &(*new)->next;
10202 if ((dir = opendir(music_directory)) == NULL)
10204 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
10208 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
10210 char *basename = dir_entry->d_name;
10211 boolean music_already_used = FALSE;
10214 /* skip all music files that are configured in music config file */
10215 for (i = 0; i < num_music; i++)
10217 music = getMusicListEntry(i);
10219 if (music->filename == NULL)
10222 if (strEqual(basename, music->filename))
10224 music_already_used = TRUE;
10229 if (music_already_used)
10232 if (!FileIsMusic(basename))
10236 printf("::: -> '%s' (found in directory)\n", basename);
10239 if (!music_info_listed(music_file_info, basename))
10241 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10243 new = &(*new)->next;
10246 num_music_noconf++;
10251 for (i = 0; i < num_sounds; i++)
10253 sound = getSoundListEntry(i);
10255 if (sound->filename == NULL)
10258 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10261 /* a configured file may be not recognized as sound */
10262 if (!FileIsSound(sound->filename))
10266 printf("::: -> '%s' (configured)\n", sound->filename);
10269 if (!sound_info_listed(music_file_info, sound->filename))
10271 *new = get_sound_file_info(sound->filename, i);
10273 new = &(*new)->next;
10278 for (next = music_file_info; next != NULL; next = next->next)
10279 printf("::: title == '%s'\n", next->title);
10283 void add_helpanim_entry(int element, int action, int direction, int delay,
10284 int *num_list_entries)
10286 struct HelpAnimInfo *new_list_entry;
10287 (*num_list_entries)++;
10290 checked_realloc(helpanim_info,
10291 *num_list_entries * sizeof(struct HelpAnimInfo));
10292 new_list_entry = &helpanim_info[*num_list_entries - 1];
10294 new_list_entry->element = element;
10295 new_list_entry->action = action;
10296 new_list_entry->direction = direction;
10297 new_list_entry->delay = delay;
10300 void print_unknown_token(char *filename, char *token, int token_nr)
10304 Error(ERR_INFO_LINE, "-");
10305 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10306 Error(ERR_INFO, "- config file: '%s'", filename);
10309 Error(ERR_INFO, "- token: '%s'", token);
10312 void print_unknown_token_end(int token_nr)
10315 Error(ERR_INFO_LINE, "-");
10318 void LoadHelpAnimInfo()
10320 char *filename = getHelpAnimFilename();
10321 SetupFileList *setup_file_list = NULL, *list;
10322 SetupFileHash *element_hash, *action_hash, *direction_hash;
10323 int num_list_entries = 0;
10324 int num_unknown_tokens = 0;
10327 if (fileExists(filename))
10328 setup_file_list = loadSetupFileList(filename);
10330 if (setup_file_list == NULL)
10332 /* use reliable default values from static configuration */
10333 SetupFileList *insert_ptr;
10335 insert_ptr = setup_file_list =
10336 newSetupFileList(helpanim_config[0].token,
10337 helpanim_config[0].value);
10339 for (i = 1; helpanim_config[i].token; i++)
10340 insert_ptr = addListEntry(insert_ptr,
10341 helpanim_config[i].token,
10342 helpanim_config[i].value);
10345 element_hash = newSetupFileHash();
10346 action_hash = newSetupFileHash();
10347 direction_hash = newSetupFileHash();
10349 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10350 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10352 for (i = 0; i < NUM_ACTIONS; i++)
10353 setHashEntry(action_hash, element_action_info[i].suffix,
10354 i_to_a(element_action_info[i].value));
10356 /* do not store direction index (bit) here, but direction value! */
10357 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10358 setHashEntry(direction_hash, element_direction_info[i].suffix,
10359 i_to_a(1 << element_direction_info[i].value));
10361 for (list = setup_file_list; list != NULL; list = list->next)
10363 char *element_token, *action_token, *direction_token;
10364 char *element_value, *action_value, *direction_value;
10365 int delay = atoi(list->value);
10367 if (strEqual(list->token, "end"))
10369 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10374 /* first try to break element into element/action/direction parts;
10375 if this does not work, also accept combined "element[.act][.dir]"
10376 elements (like "dynamite.active"), which are unique elements */
10378 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10380 element_value = getHashEntry(element_hash, list->token);
10381 if (element_value != NULL) /* element found */
10382 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10383 &num_list_entries);
10386 /* no further suffixes found -- this is not an element */
10387 print_unknown_token(filename, list->token, num_unknown_tokens++);
10393 /* token has format "<prefix>.<something>" */
10395 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10396 direction_token = action_token; /* ... or direction */
10398 element_token = getStringCopy(list->token);
10399 *strchr(element_token, '.') = '\0';
10401 element_value = getHashEntry(element_hash, element_token);
10403 if (element_value == NULL) /* this is no element */
10405 element_value = getHashEntry(element_hash, list->token);
10406 if (element_value != NULL) /* combined element found */
10407 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10408 &num_list_entries);
10410 print_unknown_token(filename, list->token, num_unknown_tokens++);
10412 free(element_token);
10417 action_value = getHashEntry(action_hash, action_token);
10419 if (action_value != NULL) /* action found */
10421 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10422 &num_list_entries);
10424 free(element_token);
10429 direction_value = getHashEntry(direction_hash, direction_token);
10431 if (direction_value != NULL) /* direction found */
10433 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10434 &num_list_entries);
10436 free(element_token);
10441 if (strchr(action_token + 1, '.') == NULL)
10443 /* no further suffixes found -- this is not an action nor direction */
10445 element_value = getHashEntry(element_hash, list->token);
10446 if (element_value != NULL) /* combined element found */
10447 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10448 &num_list_entries);
10450 print_unknown_token(filename, list->token, num_unknown_tokens++);
10452 free(element_token);
10457 /* token has format "<prefix>.<suffix>.<something>" */
10459 direction_token = strchr(action_token + 1, '.');
10461 action_token = getStringCopy(action_token);
10462 *strchr(action_token + 1, '.') = '\0';
10464 action_value = getHashEntry(action_hash, action_token);
10466 if (action_value == NULL) /* this is no action */
10468 element_value = getHashEntry(element_hash, list->token);
10469 if (element_value != NULL) /* combined element found */
10470 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10471 &num_list_entries);
10473 print_unknown_token(filename, list->token, num_unknown_tokens++);
10475 free(element_token);
10476 free(action_token);
10481 direction_value = getHashEntry(direction_hash, direction_token);
10483 if (direction_value != NULL) /* direction found */
10485 add_helpanim_entry(atoi(element_value), atoi(action_value),
10486 atoi(direction_value), delay, &num_list_entries);
10488 free(element_token);
10489 free(action_token);
10494 /* this is no direction */
10496 element_value = getHashEntry(element_hash, list->token);
10497 if (element_value != NULL) /* combined element found */
10498 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10499 &num_list_entries);
10501 print_unknown_token(filename, list->token, num_unknown_tokens++);
10503 free(element_token);
10504 free(action_token);
10507 print_unknown_token_end(num_unknown_tokens);
10509 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10510 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10512 freeSetupFileList(setup_file_list);
10513 freeSetupFileHash(element_hash);
10514 freeSetupFileHash(action_hash);
10515 freeSetupFileHash(direction_hash);
10518 for (i = 0; i < num_list_entries; i++)
10519 printf("::: '%s': %d, %d, %d => %d\n",
10520 EL_NAME(helpanim_info[i].element),
10521 helpanim_info[i].element,
10522 helpanim_info[i].action,
10523 helpanim_info[i].direction,
10524 helpanim_info[i].delay);
10528 void LoadHelpTextInfo()
10530 char *filename = getHelpTextFilename();
10533 if (helptext_info != NULL)
10535 freeSetupFileHash(helptext_info);
10536 helptext_info = NULL;
10539 if (fileExists(filename))
10540 helptext_info = loadSetupFileHash(filename);
10542 if (helptext_info == NULL)
10544 /* use reliable default values from static configuration */
10545 helptext_info = newSetupFileHash();
10547 for (i = 0; helptext_config[i].token; i++)
10548 setHashEntry(helptext_info,
10549 helptext_config[i].token,
10550 helptext_config[i].value);
10554 BEGIN_HASH_ITERATION(helptext_info, itr)
10556 printf("::: '%s' => '%s'\n",
10557 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10559 END_HASH_ITERATION(hash, itr)
10564 /* ------------------------------------------------------------------------- */
10565 /* convert levels */
10566 /* ------------------------------------------------------------------------- */
10568 #define MAX_NUM_CONVERT_LEVELS 1000
10570 void ConvertLevels()
10572 static LevelDirTree *convert_leveldir = NULL;
10573 static int convert_level_nr = -1;
10574 static int num_levels_handled = 0;
10575 static int num_levels_converted = 0;
10576 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10579 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10580 global.convert_leveldir);
10582 if (convert_leveldir == NULL)
10583 Error(ERR_EXIT, "no such level identifier: '%s'",
10584 global.convert_leveldir);
10586 leveldir_current = convert_leveldir;
10588 if (global.convert_level_nr != -1)
10590 convert_leveldir->first_level = global.convert_level_nr;
10591 convert_leveldir->last_level = global.convert_level_nr;
10594 convert_level_nr = convert_leveldir->first_level;
10596 printf_line("=", 79);
10597 printf("Converting levels\n");
10598 printf_line("-", 79);
10599 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
10600 printf("Level series name: '%s'\n", convert_leveldir->name);
10601 printf("Level series author: '%s'\n", convert_leveldir->author);
10602 printf("Number of levels: %d\n", convert_leveldir->levels);
10603 printf_line("=", 79);
10606 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10607 levels_failed[i] = FALSE;
10609 while (convert_level_nr <= convert_leveldir->last_level)
10611 char *level_filename;
10614 level_nr = convert_level_nr++;
10616 printf("Level %03d: ", level_nr);
10618 LoadLevel(level_nr);
10619 if (level.no_valid_file)
10621 printf("(no level)\n");
10625 printf("converting level ... ");
10627 level_filename = getDefaultLevelFilename(level_nr);
10628 new_level = !fileExists(level_filename);
10632 SaveLevel(level_nr);
10634 num_levels_converted++;
10636 printf("converted.\n");
10640 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10641 levels_failed[level_nr] = TRUE;
10643 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10646 num_levels_handled++;
10650 printf_line("=", 79);
10651 printf("Number of levels handled: %d\n", num_levels_handled);
10652 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10653 (num_levels_handled ?
10654 num_levels_converted * 100 / num_levels_handled : 0));
10655 printf_line("-", 79);
10656 printf("Summary (for automatic parsing by scripts):\n");
10657 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10658 convert_leveldir->identifier, num_levels_converted,
10659 num_levels_handled,
10660 (num_levels_handled ?
10661 num_levels_converted * 100 / num_levels_handled : 0));
10663 if (num_levels_handled != num_levels_converted)
10665 printf(", FAILED:");
10666 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10667 if (levels_failed[i])
10668 printf(" %03d", i);
10672 printf_line("=", 79);
10674 CloseAllAndExit(0);
10678 /* ------------------------------------------------------------------------- */
10679 /* create and save images for use in level sketches (raw BMP format) */
10680 /* ------------------------------------------------------------------------- */
10682 void CreateLevelSketchImages()
10684 #if defined(TARGET_SDL)
10689 InitElementPropertiesGfxElement();
10691 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10692 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10694 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10696 Bitmap *src_bitmap;
10698 int element = getMappedElement(i);
10699 int graphic = el2edimg(element);
10700 char basename1[16];
10701 char basename2[16];
10705 sprintf(basename1, "%03d.bmp", i);
10706 sprintf(basename2, "%03ds.bmp", i);
10708 filename1 = getPath2(global.create_images_dir, basename1);
10709 filename2 = getPath2(global.create_images_dir, basename2);
10711 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10712 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
10714 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10715 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10717 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10718 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10720 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10721 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10727 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10730 FreeBitmap(bitmap1);
10731 FreeBitmap(bitmap2);
10736 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10738 CloseAllAndExit(0);
10743 /* ------------------------------------------------------------------------- */
10744 /* create and save images for custom and group elements (raw BMP format) */
10745 /* ------------------------------------------------------------------------- */
10747 void CreateCustomElementImages()
10749 #if defined(TARGET_SDL)
10750 char *filename = "graphics.classic/RocksCE.bmp";
10752 Bitmap *src_bitmap;
10753 int dummy_graphic = IMG_CUSTOM_99;
10754 int yoffset_ce = 0;
10755 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10759 bitmap = CreateBitmap(TILEX * 16 * 2,
10760 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10763 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
10765 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10772 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10773 TILEX * x, TILEY * y + yoffset_ce);
10775 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10776 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
10778 for (j = 2; j >= 0; j--)
10782 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
10783 TILEX * x + 6 + j * 7,
10784 TILEY * y + 11 + yoffset_ce);
10786 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
10787 TILEX * 16 + TILEX * x + 6 + j * 8,
10788 TILEY * y + 10 + yoffset_ce);
10794 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10801 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10802 TILEX * x, TILEY * y + yoffset_ge);
10804 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10805 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
10807 for (j = 1; j >= 0; j--)
10811 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10812 TILEX * x + 6 + j * 10,
10813 TILEY * y + 11 + yoffset_ge);
10815 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
10816 TILEX * 16 + TILEX * x + 10 + j * 8,
10817 TILEY * y + 10 + yoffset_ge);
10823 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10824 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10826 FreeBitmap(bitmap);
10828 CloseAllAndExit(0);
10833 void CreateLevelSketchImages_TEST()
10835 void CreateCustomElementImages()