1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
27 #define ENABLE_UNUSED_CODE 0 // currently unused functions
28 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
29 #define ENABLE_RESERVED_CODE 0 // reserved for later use
31 #define CHUNK_ID_LEN 4 // IFF style chunk id length
32 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
33 #define CHUNK_SIZE_NONE -1 // do not write chunk size
35 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
36 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
38 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
39 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
40 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
41 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
42 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
43 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
44 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
45 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
46 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
47 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
48 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
50 // (element number, number of change pages, change page number)
51 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
53 // (element number only)
54 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
55 #define LEVEL_CHUNK_EMPX_UNCHANGED 2
56 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
58 // (nothing at all if unchanged)
59 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
61 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
62 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
63 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
65 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
67 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
68 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
69 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
71 // file identifier strings
72 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
73 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
74 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
76 // values for deciding when (not) to save configuration data
77 #define SAVE_CONF_NEVER 0
78 #define SAVE_CONF_ALWAYS 1
79 #define SAVE_CONF_WHEN_CHANGED -1
81 // values for chunks using micro chunks
82 #define CONF_MASK_1_BYTE 0x00
83 #define CONF_MASK_2_BYTE 0x40
84 #define CONF_MASK_4_BYTE 0x80
85 #define CONF_MASK_MULTI_BYTES 0xc0
87 #define CONF_MASK_BYTES 0xc0
88 #define CONF_MASK_TOKEN 0x3f
90 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
91 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
92 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
93 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
95 // these definitions are just for convenience of use and readability
96 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
97 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
98 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
99 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
101 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
102 (x) == CONF_MASK_2_BYTE ? 2 : \
103 (x) == CONF_MASK_4_BYTE ? 4 : 0)
105 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
106 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
107 #define CONF_ELEMENT_NUM_BYTES (2)
109 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
110 (t) == TYPE_ELEMENT_LIST ? \
111 CONF_ELEMENT_NUM_BYTES : \
112 (t) == TYPE_CONTENT || \
113 (t) == TYPE_CONTENT_LIST ? \
114 CONF_CONTENT_NUM_BYTES : 1)
116 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
117 #define CONF_ELEMENTS_ELEMENT(b, i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
118 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
120 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
122 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
123 CONF_ELEMENT_NUM_BYTES)
124 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
125 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
127 // temporary variables used to store pointers to structure members
128 static struct LevelInfo li;
129 static struct ElementInfo xx_ei, yy_ei;
130 static struct ElementChangeInfo xx_change;
131 static struct ElementGroupInfo xx_group;
132 static struct EnvelopeInfo xx_envelope;
133 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
134 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
135 static int xx_num_contents;
136 static int xx_current_change_page;
137 static char xx_default_string_empty[1] = "";
138 static int xx_string_length_unused;
140 struct LevelFileConfigInfo
142 int element; // element for which data is to be stored
143 int save_type; // save data always, never or when changed
144 int data_type; // data type (used internally, not stored)
145 int conf_type; // micro chunk identifier (stored in file)
148 void *value; // variable that holds the data to be stored
149 int default_value; // initial default value for this variable
152 void *value_copy; // variable that holds the data to be copied
153 void *num_entities; // number of entities for multi-byte data
154 int default_num_entities; // default number of entities for this data
155 int max_num_entities; // maximal number of entities for this data
156 char *default_string; // optional default string for string data
159 static struct LevelFileConfigInfo chunk_config_INFO[] =
161 // ---------- values not related to single elements -------------------------
164 -1, SAVE_CONF_ALWAYS,
165 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
166 &li.game_engine_type, GAME_ENGINE_TYPE_RND
170 -1, SAVE_CONF_ALWAYS,
171 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
172 &li.fieldx, STD_LEV_FIELDX
175 -1, SAVE_CONF_ALWAYS,
176 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
177 &li.fieldy, STD_LEV_FIELDY
181 -1, SAVE_CONF_ALWAYS,
182 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
187 -1, SAVE_CONF_ALWAYS,
188 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
194 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
200 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
201 &li.use_step_counter, FALSE
206 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
207 &li.wind_direction_initial, MV_NONE
212 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
213 &li.em_slippery_gems, FALSE
218 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
219 &li.use_custom_template, FALSE
224 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
225 &li.can_move_into_acid_bits, ~0 // default: everything can
230 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
231 &li.dont_collide_with_bits, ~0 // default: always deadly
236 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
237 &li.em_explodes_by_fire, FALSE
242 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
243 &li.score[SC_TIME_BONUS], 1
248 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
249 &li.auto_exit_sokoban, FALSE
254 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
255 &li.auto_count_gems, FALSE
260 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
261 &li.solved_by_one_player, FALSE
266 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
267 &li.time_score_base, 1
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
273 &li.rate_time_over_score, FALSE
283 static struct LevelFileConfigInfo chunk_config_ELEM[] =
285 // (these values are the same for each player)
288 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
289 &li.block_last_field, FALSE // default case for EM levels
293 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
294 &li.sp_block_last_field, TRUE // default case for SP levels
298 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
299 &li.instant_relocation, FALSE
303 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
304 &li.can_pass_to_walkable, FALSE
308 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
309 &li.block_snap_field, TRUE
313 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
314 &li.continuous_snapping, TRUE
318 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
319 &li.shifted_relocation, FALSE
323 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
324 &li.lazy_relocation, FALSE
328 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
329 &li.finish_dig_collect, TRUE
333 TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
334 &li.keep_walkable_ce, FALSE
337 // (these values are different for each player)
340 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
341 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
345 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
346 &li.initial_player_gravity[0], FALSE
350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
351 &li.use_start_element[0], FALSE
355 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
356 &li.start_element[0], EL_PLAYER_1
360 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
361 &li.use_artwork_element[0], FALSE
365 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
366 &li.artwork_element[0], EL_PLAYER_1
370 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
371 &li.use_explosion_element[0], FALSE
375 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
376 &li.explosion_element[0], EL_PLAYER_1
380 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
381 &li.use_initial_inventory[0], FALSE
385 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
386 &li.initial_inventory_size[0], 1
390 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
391 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
392 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
397 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
398 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
402 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
403 &li.initial_player_gravity[1], FALSE
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
408 &li.use_start_element[1], FALSE
412 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
413 &li.start_element[1], EL_PLAYER_2
417 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
418 &li.use_artwork_element[1], FALSE
422 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
423 &li.artwork_element[1], EL_PLAYER_2
427 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
428 &li.use_explosion_element[1], FALSE
432 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
433 &li.explosion_element[1], EL_PLAYER_2
437 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
438 &li.use_initial_inventory[1], FALSE
442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
443 &li.initial_inventory_size[1], 1
447 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
448 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
449 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
454 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
455 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
459 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
460 &li.initial_player_gravity[2], FALSE
464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
465 &li.use_start_element[2], FALSE
469 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
470 &li.start_element[2], EL_PLAYER_3
474 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
475 &li.use_artwork_element[2], FALSE
479 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
480 &li.artwork_element[2], EL_PLAYER_3
484 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
485 &li.use_explosion_element[2], FALSE
489 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
490 &li.explosion_element[2], EL_PLAYER_3
494 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
495 &li.use_initial_inventory[2], FALSE
499 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
500 &li.initial_inventory_size[2], 1
504 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
505 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
506 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
511 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
512 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
516 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
517 &li.initial_player_gravity[3], FALSE
521 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
522 &li.use_start_element[3], FALSE
526 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
527 &li.start_element[3], EL_PLAYER_4
531 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
532 &li.use_artwork_element[3], FALSE
536 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
537 &li.artwork_element[3], EL_PLAYER_4
541 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
542 &li.use_explosion_element[3], FALSE
546 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
547 &li.explosion_element[3], EL_PLAYER_4
551 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
552 &li.use_initial_inventory[3], FALSE
556 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
557 &li.initial_inventory_size[3], 1
561 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
562 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
563 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
568 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
569 &li.score[SC_EMERALD], 10
574 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
575 &li.score[SC_DIAMOND], 10
580 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
581 &li.score[SC_BUG], 10
586 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
587 &li.score[SC_SPACESHIP], 10
592 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
593 &li.score[SC_PACMAN], 10
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_NUT], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_DYNAMITE], 10
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
611 &li.score[SC_KEY], 10
616 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
617 &li.score[SC_PEARL], 10
622 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
623 &li.score[SC_CRYSTAL], 10
628 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
629 &li.amoeba_content, EL_DIAMOND
633 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
638 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
639 &li.grow_into_diggable, TRUE
644 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
645 &li.yamyam_content, EL_ROCK, NULL,
646 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
650 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
651 &li.score[SC_YAMYAM], 10
656 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
657 &li.score[SC_ROBOT], 10
661 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
667 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
673 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
674 &li.time_magic_wall, 10
679 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
680 &li.game_of_life[0], 2
684 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
685 &li.game_of_life[1], 3
689 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
690 &li.game_of_life[2], 3
694 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
695 &li.game_of_life[3], 3
699 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
700 &li.use_life_bugs, FALSE
705 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
710 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
715 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
720 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
725 EL_TIMEGATE_SWITCH, -1,
726 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
727 &li.time_timegate, 10
731 EL_LIGHT_SWITCH_ACTIVE, -1,
732 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
737 EL_SHIELD_NORMAL, -1,
738 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
739 &li.shield_normal_time, 10
742 EL_SHIELD_NORMAL, -1,
743 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
744 &li.score[SC_SHIELD], 10
748 EL_SHIELD_DEADLY, -1,
749 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
750 &li.shield_deadly_time, 10
753 EL_SHIELD_DEADLY, -1,
754 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
755 &li.score[SC_SHIELD], 10
760 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
765 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
766 &li.extra_time_score, 10
770 EL_TIME_ORB_FULL, -1,
771 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
772 &li.time_orb_time, 10
775 EL_TIME_ORB_FULL, -1,
776 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
777 &li.use_time_orb_bug, FALSE
782 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
783 &li.use_spring_bug, FALSE
788 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
789 &li.android_move_time, 10
793 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
794 &li.android_clone_time, 10
797 EL_EMC_ANDROID, SAVE_CONF_NEVER,
798 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
799 &li.android_clone_element[0], EL_EMPTY, NULL,
800 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
804 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
805 &li.android_clone_element[0], EL_EMPTY, NULL,
806 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
811 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
816 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
821 EL_EMC_MAGNIFIER, -1,
822 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
823 &li.magnify_score, 10
826 EL_EMC_MAGNIFIER, -1,
827 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
832 EL_EMC_MAGIC_BALL, -1,
833 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
837 EL_EMC_MAGIC_BALL, -1,
838 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
839 &li.ball_random, FALSE
842 EL_EMC_MAGIC_BALL, -1,
843 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
844 &li.ball_active_initial, FALSE
847 EL_EMC_MAGIC_BALL, -1,
848 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
849 &li.ball_content, EL_EMPTY, NULL,
850 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
854 EL_SOKOBAN_FIELD_EMPTY, -1,
855 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
856 &li.sb_fields_needed, TRUE
860 EL_SOKOBAN_OBJECT, -1,
861 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
862 &li.sb_objects_needed, TRUE
867 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
868 &li.mm_laser_red, FALSE
872 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
873 &li.mm_laser_green, FALSE
877 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
878 &li.mm_laser_blue, TRUE
883 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
884 &li.df_laser_red, TRUE
888 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
889 &li.df_laser_green, TRUE
893 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
894 &li.df_laser_blue, FALSE
898 EL_MM_FUSE_ACTIVE, -1,
899 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
904 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
910 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
915 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
916 &li.mm_ball_choice_mode, ANIM_RANDOM
920 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
921 &li.mm_ball_content, EL_EMPTY, NULL,
922 &li.num_mm_ball_contents, 8, MAX_MM_BALL_CONTENTS
926 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
927 &li.rotate_mm_ball_content, TRUE
931 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
932 &li.explode_mm_ball, FALSE
936 EL_MM_STEEL_BLOCK, -1,
937 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
938 &li.mm_time_block, 75
942 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
943 &li.score[SC_ELEM_BONUS], 10
946 // ---------- unused values -------------------------------------------------
949 EL_UNKNOWN, SAVE_CONF_NEVER,
950 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
951 &li.score[SC_UNKNOWN_15], 10
961 static struct LevelFileConfigInfo chunk_config_NOTE[] =
965 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
966 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
970 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
971 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
976 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
977 &xx_envelope.autowrap, FALSE
981 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
982 &xx_envelope.centered, FALSE
987 TYPE_STRING, CONF_VALUE_BYTES(1),
988 &xx_envelope.text, -1, NULL,
989 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
990 &xx_default_string_empty[0]
1000 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
1004 TYPE_STRING, CONF_VALUE_BYTES(1),
1005 &xx_ei.description[0], -1,
1006 &yy_ei.description[0],
1007 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1008 &xx_default_description[0]
1013 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1014 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
1015 &yy_ei.properties[EP_BITFIELD_BASE_NR]
1017 #if ENABLE_RESERVED_CODE
1018 // (reserved for later use)
1021 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1022 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
1023 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1029 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1030 &xx_ei.use_gfx_element, FALSE,
1031 &yy_ei.use_gfx_element
1035 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1036 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1037 &yy_ei.gfx_element_initial
1042 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1043 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1044 &yy_ei.access_direction
1049 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1050 &xx_ei.collect_score_initial, 10,
1051 &yy_ei.collect_score_initial
1055 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1056 &xx_ei.collect_count_initial, 1,
1057 &yy_ei.collect_count_initial
1062 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1063 &xx_ei.ce_value_fixed_initial, 0,
1064 &yy_ei.ce_value_fixed_initial
1068 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1069 &xx_ei.ce_value_random_initial, 0,
1070 &yy_ei.ce_value_random_initial
1074 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1075 &xx_ei.use_last_ce_value, FALSE,
1076 &yy_ei.use_last_ce_value
1081 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1082 &xx_ei.push_delay_fixed, 8,
1083 &yy_ei.push_delay_fixed
1087 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1088 &xx_ei.push_delay_random, 8,
1089 &yy_ei.push_delay_random
1093 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1094 &xx_ei.drop_delay_fixed, 0,
1095 &yy_ei.drop_delay_fixed
1099 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1100 &xx_ei.drop_delay_random, 0,
1101 &yy_ei.drop_delay_random
1105 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1106 &xx_ei.move_delay_fixed, 0,
1107 &yy_ei.move_delay_fixed
1111 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1112 &xx_ei.move_delay_random, 0,
1113 &yy_ei.move_delay_random
1117 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1118 &xx_ei.step_delay_fixed, 0,
1119 &yy_ei.step_delay_fixed
1123 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1124 &xx_ei.step_delay_random, 0,
1125 &yy_ei.step_delay_random
1130 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1131 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1136 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1137 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1138 &yy_ei.move_direction_initial
1142 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1143 &xx_ei.move_stepsize, TILEX / 8,
1144 &yy_ei.move_stepsize
1149 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1150 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1151 &yy_ei.move_enter_element
1155 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1156 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1157 &yy_ei.move_leave_element
1161 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1162 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1163 &yy_ei.move_leave_type
1168 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1169 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1170 &yy_ei.slippery_type
1175 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1176 &xx_ei.explosion_type, EXPLODES_3X3,
1177 &yy_ei.explosion_type
1181 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1182 &xx_ei.explosion_delay, 16,
1183 &yy_ei.explosion_delay
1187 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1188 &xx_ei.ignition_delay, 8,
1189 &yy_ei.ignition_delay
1194 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1195 &xx_ei.content, EL_EMPTY_SPACE,
1197 &xx_num_contents, 1, 1
1200 // ---------- "num_change_pages" must be the last entry ---------------------
1203 -1, SAVE_CONF_ALWAYS,
1204 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1205 &xx_ei.num_change_pages, 1,
1206 &yy_ei.num_change_pages
1217 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1219 // ---------- "current_change_page" must be the first entry -----------------
1222 -1, SAVE_CONF_ALWAYS,
1223 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1224 &xx_current_change_page, -1
1227 // ---------- (the remaining entries can be in any order) -------------------
1231 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1232 &xx_change.can_change, FALSE
1237 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1238 &xx_event_bits[0], 0
1242 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1243 &xx_event_bits[1], 0
1248 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1249 &xx_change.trigger_player, CH_PLAYER_ANY
1253 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1254 &xx_change.trigger_side, CH_SIDE_ANY
1258 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1259 &xx_change.trigger_page, CH_PAGE_ANY
1264 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1265 &xx_change.target_element, EL_EMPTY_SPACE
1270 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1271 &xx_change.delay_fixed, 0
1275 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1276 &xx_change.delay_random, 0
1280 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1281 &xx_change.delay_frames, FRAMES_PER_SECOND
1286 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1287 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1293 &xx_change.explode, FALSE
1297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1298 &xx_change.use_target_content, FALSE
1302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1303 &xx_change.only_if_complete, FALSE
1307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1308 &xx_change.use_random_replace, FALSE
1312 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1313 &xx_change.random_percentage, 100
1317 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1318 &xx_change.replace_when, CP_WHEN_EMPTY
1323 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1324 &xx_change.has_action, FALSE
1328 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1329 &xx_change.action_type, CA_NO_ACTION
1333 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1334 &xx_change.action_mode, CA_MODE_UNDEFINED
1338 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1339 &xx_change.action_arg, CA_ARG_UNDEFINED
1344 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1345 &xx_change.action_element, EL_EMPTY_SPACE
1350 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1351 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1352 &xx_num_contents, 1, 1
1362 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1366 TYPE_STRING, CONF_VALUE_BYTES(1),
1367 &xx_ei.description[0], -1, NULL,
1368 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1369 &xx_default_description[0]
1374 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1375 &xx_ei.use_gfx_element, FALSE
1379 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1380 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1385 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1386 &xx_group.choice_mode, ANIM_RANDOM
1391 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1392 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1393 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1403 static struct LevelFileConfigInfo chunk_config_EMPX[] =
1407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1408 &xx_ei.use_gfx_element, FALSE
1412 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1413 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1423 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1427 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1428 &li.block_snap_field, TRUE
1432 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1433 &li.continuous_snapping, TRUE
1437 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1438 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1443 &li.use_start_element[0], FALSE
1447 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1448 &li.start_element[0], EL_PLAYER_1
1452 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1453 &li.use_artwork_element[0], FALSE
1457 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1458 &li.artwork_element[0], EL_PLAYER_1
1462 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1463 &li.use_explosion_element[0], FALSE
1467 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1468 &li.explosion_element[0], EL_PLAYER_1
1483 filetype_id_list[] =
1485 { LEVEL_FILE_TYPE_RND, "RND" },
1486 { LEVEL_FILE_TYPE_BD, "BD" },
1487 { LEVEL_FILE_TYPE_EM, "EM" },
1488 { LEVEL_FILE_TYPE_SP, "SP" },
1489 { LEVEL_FILE_TYPE_DX, "DX" },
1490 { LEVEL_FILE_TYPE_SB, "SB" },
1491 { LEVEL_FILE_TYPE_DC, "DC" },
1492 { LEVEL_FILE_TYPE_MM, "MM" },
1493 { LEVEL_FILE_TYPE_MM, "DF" },
1498 // ============================================================================
1499 // level file functions
1500 // ============================================================================
1502 static boolean check_special_flags(char *flag)
1504 if (strEqual(options.special_flags, flag) ||
1505 strEqual(leveldir_current->special_flags, flag))
1511 static struct DateInfo getCurrentDate(void)
1513 time_t epoch_seconds = time(NULL);
1514 struct tm *now = localtime(&epoch_seconds);
1515 struct DateInfo date;
1517 date.year = now->tm_year + 1900;
1518 date.month = now->tm_mon + 1;
1519 date.day = now->tm_mday;
1521 date.src = DATE_SRC_CLOCK;
1526 static void resetEventFlags(struct ElementChangeInfo *change)
1530 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1531 change->has_event[i] = FALSE;
1534 static void resetEventBits(void)
1538 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1539 xx_event_bits[i] = 0;
1542 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1546 /* important: only change event flag if corresponding event bit is set
1547 (this is because all xx_event_bits[] values are loaded separately,
1548 and all xx_event_bits[] values are set back to zero before loading
1549 another value xx_event_bits[x] (each value representing 32 flags)) */
1551 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1552 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1553 change->has_event[i] = TRUE;
1556 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1560 /* in contrast to the above function setEventFlagsFromEventBits(), it
1561 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1562 depending on the corresponding change->has_event[i] values here, as
1563 all xx_event_bits[] values are reset in resetEventBits() before */
1565 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1566 if (change->has_event[i])
1567 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1570 static char *getDefaultElementDescription(struct ElementInfo *ei)
1572 static char description[MAX_ELEMENT_NAME_LEN + 1];
1573 char *default_description = (ei->custom_description != NULL ?
1574 ei->custom_description :
1575 ei->editor_description);
1578 // always start with reliable default values
1579 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1580 description[i] = '\0';
1582 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1583 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1585 return &description[0];
1588 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1590 char *default_description = getDefaultElementDescription(ei);
1593 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1594 ei->description[i] = default_description[i];
1597 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1601 for (i = 0; conf[i].data_type != -1; i++)
1603 int default_value = conf[i].default_value;
1604 int data_type = conf[i].data_type;
1605 int conf_type = conf[i].conf_type;
1606 int byte_mask = conf_type & CONF_MASK_BYTES;
1608 if (byte_mask == CONF_MASK_MULTI_BYTES)
1610 int default_num_entities = conf[i].default_num_entities;
1611 int max_num_entities = conf[i].max_num_entities;
1613 *(int *)(conf[i].num_entities) = default_num_entities;
1615 if (data_type == TYPE_STRING)
1617 char *default_string = conf[i].default_string;
1618 char *string = (char *)(conf[i].value);
1620 strncpy(string, default_string, max_num_entities);
1622 else if (data_type == TYPE_ELEMENT_LIST)
1624 int *element_array = (int *)(conf[i].value);
1627 for (j = 0; j < max_num_entities; j++)
1628 element_array[j] = default_value;
1630 else if (data_type == TYPE_CONTENT_LIST)
1632 struct Content *content = (struct Content *)(conf[i].value);
1635 for (c = 0; c < max_num_entities; c++)
1636 for (y = 0; y < 3; y++)
1637 for (x = 0; x < 3; x++)
1638 content[c].e[x][y] = default_value;
1641 else // constant size configuration data (1, 2 or 4 bytes)
1643 if (data_type == TYPE_BOOLEAN)
1644 *(boolean *)(conf[i].value) = default_value;
1646 *(int *) (conf[i].value) = default_value;
1651 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1655 for (i = 0; conf[i].data_type != -1; i++)
1657 int data_type = conf[i].data_type;
1658 int conf_type = conf[i].conf_type;
1659 int byte_mask = conf_type & CONF_MASK_BYTES;
1661 if (byte_mask == CONF_MASK_MULTI_BYTES)
1663 int max_num_entities = conf[i].max_num_entities;
1665 if (data_type == TYPE_STRING)
1667 char *string = (char *)(conf[i].value);
1668 char *string_copy = (char *)(conf[i].value_copy);
1670 strncpy(string_copy, string, max_num_entities);
1672 else if (data_type == TYPE_ELEMENT_LIST)
1674 int *element_array = (int *)(conf[i].value);
1675 int *element_array_copy = (int *)(conf[i].value_copy);
1678 for (j = 0; j < max_num_entities; j++)
1679 element_array_copy[j] = element_array[j];
1681 else if (data_type == TYPE_CONTENT_LIST)
1683 struct Content *content = (struct Content *)(conf[i].value);
1684 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1687 for (c = 0; c < max_num_entities; c++)
1688 for (y = 0; y < 3; y++)
1689 for (x = 0; x < 3; x++)
1690 content_copy[c].e[x][y] = content[c].e[x][y];
1693 else // constant size configuration data (1, 2 or 4 bytes)
1695 if (data_type == TYPE_BOOLEAN)
1696 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1698 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1703 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1707 xx_ei = *ei_from; // copy element data into temporary buffer
1708 yy_ei = *ei_to; // copy element data into temporary buffer
1710 copyConfigFromConfigList(chunk_config_CUSX_base);
1715 // ---------- reinitialize and copy change pages ----------
1717 ei_to->num_change_pages = ei_from->num_change_pages;
1718 ei_to->current_change_page = ei_from->current_change_page;
1720 setElementChangePages(ei_to, ei_to->num_change_pages);
1722 for (i = 0; i < ei_to->num_change_pages; i++)
1723 ei_to->change_page[i] = ei_from->change_page[i];
1725 // ---------- copy group element info ----------
1726 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1727 *ei_to->group = *ei_from->group;
1729 // mark this custom element as modified
1730 ei_to->modified_settings = TRUE;
1733 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1735 int change_page_size = sizeof(struct ElementChangeInfo);
1737 ei->num_change_pages = MAX(1, change_pages);
1740 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1742 if (ei->current_change_page >= ei->num_change_pages)
1743 ei->current_change_page = ei->num_change_pages - 1;
1745 ei->change = &ei->change_page[ei->current_change_page];
1748 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1750 xx_change = *change; // copy change data into temporary buffer
1752 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1754 *change = xx_change;
1756 resetEventFlags(change);
1758 change->direct_action = 0;
1759 change->other_action = 0;
1761 change->pre_change_function = NULL;
1762 change->change_function = NULL;
1763 change->post_change_function = NULL;
1766 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1770 li = *level; // copy level data into temporary buffer
1771 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1772 *level = li; // copy temporary buffer back to level data
1774 setLevelInfoToDefaults_BD();
1775 setLevelInfoToDefaults_EM();
1776 setLevelInfoToDefaults_SP();
1777 setLevelInfoToDefaults_MM();
1779 level->native_bd_level = &native_bd_level;
1780 level->native_em_level = &native_em_level;
1781 level->native_sp_level = &native_sp_level;
1782 level->native_mm_level = &native_mm_level;
1784 level->file_version = FILE_VERSION_ACTUAL;
1785 level->game_version = GAME_VERSION_ACTUAL;
1787 level->creation_date = getCurrentDate();
1789 level->encoding_16bit_field = TRUE;
1790 level->encoding_16bit_yamyam = TRUE;
1791 level->encoding_16bit_amoeba = TRUE;
1793 // clear level name and level author string buffers
1794 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1795 level->name[i] = '\0';
1796 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1797 level->author[i] = '\0';
1799 // set level name and level author to default values
1800 strcpy(level->name, NAMELESS_LEVEL_NAME);
1801 strcpy(level->author, ANONYMOUS_NAME);
1803 // set level playfield to playable default level with player and exit
1804 for (x = 0; x < MAX_LEV_FIELDX; x++)
1805 for (y = 0; y < MAX_LEV_FIELDY; y++)
1806 level->field[x][y] = EL_SAND;
1808 level->field[0][0] = EL_PLAYER_1;
1809 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1811 BorderElement = EL_STEELWALL;
1813 // detect custom elements when loading them
1814 level->file_has_custom_elements = FALSE;
1816 // set all bug compatibility flags to "false" => do not emulate this bug
1817 level->use_action_after_change_bug = FALSE;
1819 if (leveldir_current)
1821 // try to determine better author name than 'anonymous'
1822 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1824 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1825 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1829 switch (LEVELCLASS(leveldir_current))
1831 case LEVELCLASS_TUTORIAL:
1832 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1835 case LEVELCLASS_CONTRIB:
1836 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1837 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1840 case LEVELCLASS_PRIVATE:
1841 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1842 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1846 // keep default value
1853 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1855 static boolean clipboard_elements_initialized = FALSE;
1858 InitElementPropertiesStatic();
1860 li = *level; // copy level data into temporary buffer
1861 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1862 *level = li; // copy temporary buffer back to level data
1864 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1867 struct ElementInfo *ei = &element_info[element];
1869 if (element == EL_MM_GRAY_BALL)
1871 struct LevelInfo_MM *level_mm = level->native_mm_level;
1874 for (j = 0; j < level->num_mm_ball_contents; j++)
1875 level->mm_ball_content[j] =
1876 map_element_MM_to_RND(level_mm->ball_content[j]);
1879 // never initialize clipboard elements after the very first time
1880 // (to be able to use clipboard elements between several levels)
1881 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1884 if (IS_ENVELOPE(element))
1886 int envelope_nr = element - EL_ENVELOPE_1;
1888 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1890 level->envelope[envelope_nr] = xx_envelope;
1893 if (IS_CUSTOM_ELEMENT(element) ||
1894 IS_GROUP_ELEMENT(element) ||
1895 IS_INTERNAL_ELEMENT(element))
1897 xx_ei = *ei; // copy element data into temporary buffer
1899 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1904 setElementChangePages(ei, 1);
1905 setElementChangeInfoToDefaults(ei->change);
1907 if (IS_CUSTOM_ELEMENT(element) ||
1908 IS_GROUP_ELEMENT(element))
1910 setElementDescriptionToDefault(ei);
1912 ei->modified_settings = FALSE;
1915 if (IS_CUSTOM_ELEMENT(element) ||
1916 IS_INTERNAL_ELEMENT(element))
1918 // internal values used in level editor
1920 ei->access_type = 0;
1921 ei->access_layer = 0;
1922 ei->access_protected = 0;
1923 ei->walk_to_action = 0;
1924 ei->smash_targets = 0;
1927 ei->can_explode_by_fire = FALSE;
1928 ei->can_explode_smashed = FALSE;
1929 ei->can_explode_impact = FALSE;
1931 ei->current_change_page = 0;
1934 if (IS_GROUP_ELEMENT(element) ||
1935 IS_INTERNAL_ELEMENT(element))
1937 struct ElementGroupInfo *group;
1939 // initialize memory for list of elements in group
1940 if (ei->group == NULL)
1941 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1945 xx_group = *group; // copy group data into temporary buffer
1947 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1952 if (IS_EMPTY_ELEMENT(element) ||
1953 IS_INTERNAL_ELEMENT(element))
1955 xx_ei = *ei; // copy element data into temporary buffer
1957 setConfigToDefaultsFromConfigList(chunk_config_EMPX);
1963 clipboard_elements_initialized = TRUE;
1966 static void setLevelInfoToDefaults(struct LevelInfo *level,
1967 boolean level_info_only,
1968 boolean reset_file_status)
1970 setLevelInfoToDefaults_Level(level);
1972 if (!level_info_only)
1973 setLevelInfoToDefaults_Elements(level);
1975 if (reset_file_status)
1977 level->no_valid_file = FALSE;
1978 level->no_level_file = FALSE;
1981 level->changed = FALSE;
1984 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1986 level_file_info->nr = 0;
1987 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1988 level_file_info->packed = FALSE;
1990 setString(&level_file_info->basename, NULL);
1991 setString(&level_file_info->filename, NULL);
1994 int getMappedElement_SB(int, boolean);
1996 static void ActivateLevelTemplate(void)
2000 if (check_special_flags("load_xsb_to_ces"))
2002 // fill smaller playfields with padding "beyond border wall" elements
2003 if (level.fieldx < level_template.fieldx ||
2004 level.fieldy < level_template.fieldy)
2006 short field[level.fieldx][level.fieldy];
2007 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
2008 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
2009 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
2010 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
2012 // copy old playfield (which is smaller than the visible area)
2013 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2014 field[x][y] = level.field[x][y];
2016 // fill new, larger playfield with "beyond border wall" elements
2017 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
2018 level.field[x][y] = getMappedElement_SB('_', TRUE);
2020 // copy the old playfield to the middle of the new playfield
2021 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2022 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
2024 level.fieldx = new_fieldx;
2025 level.fieldy = new_fieldy;
2029 // Currently there is no special action needed to activate the template
2030 // data, because 'element_info' property settings overwrite the original
2031 // level data, while all other variables do not change.
2033 // Exception: 'from_level_template' elements in the original level playfield
2034 // are overwritten with the corresponding elements at the same position in
2035 // playfield from the level template.
2037 for (x = 0; x < level.fieldx; x++)
2038 for (y = 0; y < level.fieldy; y++)
2039 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
2040 level.field[x][y] = level_template.field[x][y];
2042 if (check_special_flags("load_xsb_to_ces"))
2044 struct LevelInfo level_backup = level;
2046 // overwrite all individual level settings from template level settings
2047 level = level_template;
2049 // restore level file info
2050 level.file_info = level_backup.file_info;
2052 // restore playfield size
2053 level.fieldx = level_backup.fieldx;
2054 level.fieldy = level_backup.fieldy;
2056 // restore playfield content
2057 for (x = 0; x < level.fieldx; x++)
2058 for (y = 0; y < level.fieldy; y++)
2059 level.field[x][y] = level_backup.field[x][y];
2061 // restore name and author from individual level
2062 strcpy(level.name, level_backup.name);
2063 strcpy(level.author, level_backup.author);
2065 // restore flag "use_custom_template"
2066 level.use_custom_template = level_backup.use_custom_template;
2070 static char *getLevelFilenameFromBasename(char *basename)
2072 static char *filename = NULL;
2074 checked_free(filename);
2076 filename = getPath2(getCurrentLevelDir(), basename);
2081 static int getFileTypeFromBasename(char *basename)
2083 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2085 static char *filename = NULL;
2086 struct stat file_status;
2088 // ---------- try to determine file type from filename ----------
2090 // check for typical filename of a Supaplex level package file
2091 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2092 return LEVEL_FILE_TYPE_SP;
2094 // check for typical filename of a Diamond Caves II level package file
2095 if (strSuffixLower(basename, ".dc") ||
2096 strSuffixLower(basename, ".dc2"))
2097 return LEVEL_FILE_TYPE_DC;
2099 // check for typical filename of a Sokoban level package file
2100 if (strSuffixLower(basename, ".xsb") &&
2101 strchr(basename, '%') == NULL)
2102 return LEVEL_FILE_TYPE_SB;
2104 // check for typical filename of a Boulder Dash (GDash) level package file
2105 if (strSuffixLower(basename, ".bd") ||
2106 strSuffixLower(basename, ".bdr") ||
2107 strSuffixLower(basename, ".brc") ||
2108 strSuffixLower(basename, ".gds"))
2109 return LEVEL_FILE_TYPE_BD;
2111 // ---------- try to determine file type from filesize ----------
2113 checked_free(filename);
2114 filename = getPath2(getCurrentLevelDir(), basename);
2116 if (stat(filename, &file_status) == 0)
2118 // check for typical filesize of a Supaplex level package file
2119 if (file_status.st_size == 170496)
2120 return LEVEL_FILE_TYPE_SP;
2123 return LEVEL_FILE_TYPE_UNKNOWN;
2126 static int getFileTypeFromMagicBytes(char *filename, int type)
2130 if ((file = openFile(filename, MODE_READ)))
2132 char chunk_name[CHUNK_ID_LEN + 1];
2134 getFileChunkBE(file, chunk_name, NULL);
2136 if (strEqual(chunk_name, "MMII") ||
2137 strEqual(chunk_name, "MIRR"))
2138 type = LEVEL_FILE_TYPE_MM;
2146 static boolean checkForPackageFromBasename(char *basename)
2148 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2149 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2151 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2154 static char *getSingleLevelBasenameExt(int nr, char *extension)
2156 static char basename[MAX_FILENAME_LEN];
2159 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2161 sprintf(basename, "%03d.%s", nr, extension);
2166 static char *getSingleLevelBasename(int nr)
2168 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2171 static char *getPackedLevelBasename(int type)
2173 static char basename[MAX_FILENAME_LEN];
2174 char *directory = getCurrentLevelDir();
2176 DirectoryEntry *dir_entry;
2178 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2180 if ((dir = openDirectory(directory)) == NULL)
2182 Warn("cannot read current level directory '%s'", directory);
2187 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2189 char *entry_basename = dir_entry->basename;
2190 int entry_type = getFileTypeFromBasename(entry_basename);
2192 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2194 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2197 strcpy(basename, entry_basename);
2204 closeDirectory(dir);
2209 static char *getSingleLevelFilename(int nr)
2211 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2214 #if ENABLE_UNUSED_CODE
2215 static char *getPackedLevelFilename(int type)
2217 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2221 char *getDefaultLevelFilename(int nr)
2223 return getSingleLevelFilename(nr);
2226 #if ENABLE_UNUSED_CODE
2227 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2231 lfi->packed = FALSE;
2233 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2234 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2238 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2239 int type, char *format, ...)
2241 static char basename[MAX_FILENAME_LEN];
2244 va_start(ap, format);
2245 vsprintf(basename, format, ap);
2249 lfi->packed = FALSE;
2251 setString(&lfi->basename, basename);
2252 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2255 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2261 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2262 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2265 static int getFiletypeFromID(char *filetype_id)
2267 char *filetype_id_lower;
2268 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2271 if (filetype_id == NULL)
2272 return LEVEL_FILE_TYPE_UNKNOWN;
2274 filetype_id_lower = getStringToLower(filetype_id);
2276 for (i = 0; filetype_id_list[i].id != NULL; i++)
2278 char *id_lower = getStringToLower(filetype_id_list[i].id);
2280 if (strEqual(filetype_id_lower, id_lower))
2281 filetype = filetype_id_list[i].filetype;
2285 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2289 free(filetype_id_lower);
2294 char *getLocalLevelTemplateFilename(void)
2296 return getDefaultLevelFilename(-1);
2299 char *getGlobalLevelTemplateFilename(void)
2301 // global variable "leveldir_current" must be modified in the loop below
2302 LevelDirTree *leveldir_current_last = leveldir_current;
2303 char *filename = NULL;
2305 // check for template level in path from current to topmost tree node
2307 while (leveldir_current != NULL)
2309 filename = getDefaultLevelFilename(-1);
2311 if (fileExists(filename))
2314 leveldir_current = leveldir_current->node_parent;
2317 // restore global variable "leveldir_current" modified in above loop
2318 leveldir_current = leveldir_current_last;
2323 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2327 // special case: level number is negative => check for level template file
2330 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2331 getSingleLevelBasename(-1));
2333 // replace local level template filename with global template filename
2334 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2336 // no fallback if template file not existing
2340 // special case: check for file name/pattern specified in "levelinfo.conf"
2341 if (leveldir_current->level_filename != NULL)
2343 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2345 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2346 leveldir_current->level_filename, nr);
2348 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2350 if (fileExists(lfi->filename))
2353 else if (leveldir_current->level_filetype != NULL)
2355 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2357 // check for specified native level file with standard file name
2358 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2359 "%03d.%s", nr, LEVELFILE_EXTENSION);
2360 if (fileExists(lfi->filename))
2364 // check for native Rocks'n'Diamonds level file
2365 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2366 "%03d.%s", nr, LEVELFILE_EXTENSION);
2367 if (fileExists(lfi->filename))
2370 // check for Emerald Mine level file (V1)
2371 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2372 'a' + (nr / 10) % 26, '0' + nr % 10);
2373 if (fileExists(lfi->filename))
2375 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2376 'A' + (nr / 10) % 26, '0' + nr % 10);
2377 if (fileExists(lfi->filename))
2380 // check for Emerald Mine level file (V2 to V5)
2381 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2382 if (fileExists(lfi->filename))
2385 // check for Emerald Mine level file (V6 / single mode)
2386 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2387 if (fileExists(lfi->filename))
2389 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2390 if (fileExists(lfi->filename))
2393 // check for Emerald Mine level file (V6 / teamwork mode)
2394 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2395 if (fileExists(lfi->filename))
2397 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2398 if (fileExists(lfi->filename))
2401 // check for various packed level file formats
2402 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2403 if (fileExists(lfi->filename))
2406 // no known level file found -- use default values (and fail later)
2407 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2408 "%03d.%s", nr, LEVELFILE_EXTENSION);
2411 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2413 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2414 lfi->type = getFileTypeFromBasename(lfi->basename);
2416 if (lfi->type == LEVEL_FILE_TYPE_RND)
2417 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2420 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2422 // always start with reliable default values
2423 setFileInfoToDefaults(level_file_info);
2425 level_file_info->nr = nr; // set requested level number
2427 determineLevelFileInfo_Filename(level_file_info);
2428 determineLevelFileInfo_Filetype(level_file_info);
2431 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2432 struct LevelFileInfo *lfi_to)
2434 lfi_to->nr = lfi_from->nr;
2435 lfi_to->type = lfi_from->type;
2436 lfi_to->packed = lfi_from->packed;
2438 setString(&lfi_to->basename, lfi_from->basename);
2439 setString(&lfi_to->filename, lfi_from->filename);
2442 // ----------------------------------------------------------------------------
2443 // functions for loading R'n'D level
2444 // ----------------------------------------------------------------------------
2446 int getMappedElement(int element)
2448 // remap some (historic, now obsolete) elements
2452 case EL_PLAYER_OBSOLETE:
2453 element = EL_PLAYER_1;
2456 case EL_KEY_OBSOLETE:
2460 case EL_EM_KEY_1_FILE_OBSOLETE:
2461 element = EL_EM_KEY_1;
2464 case EL_EM_KEY_2_FILE_OBSOLETE:
2465 element = EL_EM_KEY_2;
2468 case EL_EM_KEY_3_FILE_OBSOLETE:
2469 element = EL_EM_KEY_3;
2472 case EL_EM_KEY_4_FILE_OBSOLETE:
2473 element = EL_EM_KEY_4;
2476 case EL_ENVELOPE_OBSOLETE:
2477 element = EL_ENVELOPE_1;
2485 if (element >= NUM_FILE_ELEMENTS)
2487 Warn("invalid level element %d", element);
2489 element = EL_UNKNOWN;
2497 static int getMappedElementByVersion(int element, int game_version)
2499 // remap some elements due to certain game version
2501 if (game_version <= VERSION_IDENT(2,2,0,0))
2503 // map game font elements
2504 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2505 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2506 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2507 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2510 if (game_version < VERSION_IDENT(3,0,0,0))
2512 // map Supaplex gravity tube elements
2513 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2514 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2515 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2516 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2523 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2525 level->file_version = getFileVersion(file);
2526 level->game_version = getFileVersion(file);
2531 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2533 level->creation_date.year = getFile16BitBE(file);
2534 level->creation_date.month = getFile8Bit(file);
2535 level->creation_date.day = getFile8Bit(file);
2537 level->creation_date.src = DATE_SRC_LEVELFILE;
2542 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2544 int initial_player_stepsize;
2545 int initial_player_gravity;
2548 level->fieldx = getFile8Bit(file);
2549 level->fieldy = getFile8Bit(file);
2551 level->time = getFile16BitBE(file);
2552 level->gems_needed = getFile16BitBE(file);
2554 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2555 level->name[i] = getFile8Bit(file);
2556 level->name[MAX_LEVEL_NAME_LEN] = 0;
2558 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2559 level->score[i] = getFile8Bit(file);
2561 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2562 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2563 for (y = 0; y < 3; y++)
2564 for (x = 0; x < 3; x++)
2565 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2567 level->amoeba_speed = getFile8Bit(file);
2568 level->time_magic_wall = getFile8Bit(file);
2569 level->time_wheel = getFile8Bit(file);
2570 level->amoeba_content = getMappedElement(getFile8Bit(file));
2572 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2575 for (i = 0; i < MAX_PLAYERS; i++)
2576 level->initial_player_stepsize[i] = initial_player_stepsize;
2578 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2580 for (i = 0; i < MAX_PLAYERS; i++)
2581 level->initial_player_gravity[i] = initial_player_gravity;
2583 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2584 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2586 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2588 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2589 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2590 level->can_move_into_acid_bits = getFile32BitBE(file);
2591 level->dont_collide_with_bits = getFile8Bit(file);
2593 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2594 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2596 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2597 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2598 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2600 level->game_engine_type = getFile8Bit(file);
2602 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2607 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2611 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2612 level->name[i] = getFile8Bit(file);
2613 level->name[MAX_LEVEL_NAME_LEN] = 0;
2618 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2622 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2623 level->author[i] = getFile8Bit(file);
2624 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2629 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2632 int chunk_size_expected = level->fieldx * level->fieldy;
2634 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2635 stored with 16-bit encoding (and should be twice as big then).
2636 Even worse, playfield data was stored 16-bit when only yamyam content
2637 contained 16-bit elements and vice versa. */
2639 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2640 chunk_size_expected *= 2;
2642 if (chunk_size_expected != chunk_size)
2644 ReadUnusedBytesFromFile(file, chunk_size);
2645 return chunk_size_expected;
2648 for (y = 0; y < level->fieldy; y++)
2649 for (x = 0; x < level->fieldx; x++)
2650 level->field[x][y] =
2651 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2656 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2659 int header_size = 4;
2660 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2661 int chunk_size_expected = header_size + content_size;
2663 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2664 stored with 16-bit encoding (and should be twice as big then).
2665 Even worse, playfield data was stored 16-bit when only yamyam content
2666 contained 16-bit elements and vice versa. */
2668 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2669 chunk_size_expected += content_size;
2671 if (chunk_size_expected != chunk_size)
2673 ReadUnusedBytesFromFile(file, chunk_size);
2674 return chunk_size_expected;
2678 level->num_yamyam_contents = getFile8Bit(file);
2682 // correct invalid number of content fields -- should never happen
2683 if (level->num_yamyam_contents < 1 ||
2684 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2685 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2687 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2688 for (y = 0; y < 3; y++)
2689 for (x = 0; x < 3; x++)
2690 level->yamyam_content[i].e[x][y] =
2691 getMappedElement(level->encoding_16bit_field ?
2692 getFile16BitBE(file) : getFile8Bit(file));
2696 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2701 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2703 element = getMappedElement(getFile16BitBE(file));
2704 num_contents = getFile8Bit(file);
2706 getFile8Bit(file); // content x size (unused)
2707 getFile8Bit(file); // content y size (unused)
2709 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2711 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2712 for (y = 0; y < 3; y++)
2713 for (x = 0; x < 3; x++)
2714 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2716 // correct invalid number of content fields -- should never happen
2717 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2718 num_contents = STD_ELEMENT_CONTENTS;
2720 if (element == EL_YAMYAM)
2722 level->num_yamyam_contents = num_contents;
2724 for (i = 0; i < num_contents; i++)
2725 for (y = 0; y < 3; y++)
2726 for (x = 0; x < 3; x++)
2727 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2729 else if (element == EL_BD_AMOEBA)
2731 level->amoeba_content = content_array[0][0][0];
2735 Warn("cannot load content for element '%d'", element);
2741 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2747 int chunk_size_expected;
2749 element = getMappedElement(getFile16BitBE(file));
2750 if (!IS_ENVELOPE(element))
2751 element = EL_ENVELOPE_1;
2753 envelope_nr = element - EL_ENVELOPE_1;
2755 envelope_len = getFile16BitBE(file);
2757 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2758 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2760 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2762 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2763 if (chunk_size_expected != chunk_size)
2765 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2766 return chunk_size_expected;
2769 for (i = 0; i < envelope_len; i++)
2770 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2775 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2777 int num_changed_custom_elements = getFile16BitBE(file);
2778 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2781 if (chunk_size_expected != chunk_size)
2783 ReadUnusedBytesFromFile(file, chunk_size - 2);
2784 return chunk_size_expected;
2787 for (i = 0; i < num_changed_custom_elements; i++)
2789 int element = getMappedElement(getFile16BitBE(file));
2790 int properties = getFile32BitBE(file);
2792 if (IS_CUSTOM_ELEMENT(element))
2793 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2795 Warn("invalid custom element number %d", element);
2797 // older game versions that wrote level files with CUS1 chunks used
2798 // different default push delay values (not yet stored in level file)
2799 element_info[element].push_delay_fixed = 2;
2800 element_info[element].push_delay_random = 8;
2803 level->file_has_custom_elements = TRUE;
2808 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2810 int num_changed_custom_elements = getFile16BitBE(file);
2811 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2814 if (chunk_size_expected != chunk_size)
2816 ReadUnusedBytesFromFile(file, chunk_size - 2);
2817 return chunk_size_expected;
2820 for (i = 0; i < num_changed_custom_elements; i++)
2822 int element = getMappedElement(getFile16BitBE(file));
2823 int custom_target_element = getMappedElement(getFile16BitBE(file));
2825 if (IS_CUSTOM_ELEMENT(element))
2826 element_info[element].change->target_element = custom_target_element;
2828 Warn("invalid custom element number %d", element);
2831 level->file_has_custom_elements = TRUE;
2836 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2838 int num_changed_custom_elements = getFile16BitBE(file);
2839 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2842 if (chunk_size_expected != chunk_size)
2844 ReadUnusedBytesFromFile(file, chunk_size - 2);
2845 return chunk_size_expected;
2848 for (i = 0; i < num_changed_custom_elements; i++)
2850 int element = getMappedElement(getFile16BitBE(file));
2851 struct ElementInfo *ei = &element_info[element];
2852 unsigned int event_bits;
2854 if (!IS_CUSTOM_ELEMENT(element))
2856 Warn("invalid custom element number %d", element);
2858 element = EL_INTERNAL_DUMMY;
2861 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2862 ei->description[j] = getFile8Bit(file);
2863 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2865 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2867 // some free bytes for future properties and padding
2868 ReadUnusedBytesFromFile(file, 7);
2870 ei->use_gfx_element = getFile8Bit(file);
2871 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2873 ei->collect_score_initial = getFile8Bit(file);
2874 ei->collect_count_initial = getFile8Bit(file);
2876 ei->push_delay_fixed = getFile16BitBE(file);
2877 ei->push_delay_random = getFile16BitBE(file);
2878 ei->move_delay_fixed = getFile16BitBE(file);
2879 ei->move_delay_random = getFile16BitBE(file);
2881 ei->move_pattern = getFile16BitBE(file);
2882 ei->move_direction_initial = getFile8Bit(file);
2883 ei->move_stepsize = getFile8Bit(file);
2885 for (y = 0; y < 3; y++)
2886 for (x = 0; x < 3; x++)
2887 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2889 // bits 0 - 31 of "has_event[]"
2890 event_bits = getFile32BitBE(file);
2891 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2892 if (event_bits & (1u << j))
2893 ei->change->has_event[j] = TRUE;
2895 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2897 ei->change->delay_fixed = getFile16BitBE(file);
2898 ei->change->delay_random = getFile16BitBE(file);
2899 ei->change->delay_frames = getFile16BitBE(file);
2901 ei->change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2903 ei->change->explode = getFile8Bit(file);
2904 ei->change->use_target_content = getFile8Bit(file);
2905 ei->change->only_if_complete = getFile8Bit(file);
2906 ei->change->use_random_replace = getFile8Bit(file);
2908 ei->change->random_percentage = getFile8Bit(file);
2909 ei->change->replace_when = getFile8Bit(file);
2911 for (y = 0; y < 3; y++)
2912 for (x = 0; x < 3; x++)
2913 ei->change->target_content.e[x][y] =
2914 getMappedElement(getFile16BitBE(file));
2916 ei->slippery_type = getFile8Bit(file);
2918 // some free bytes for future properties and padding
2919 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2921 // mark that this custom element has been modified
2922 ei->modified_settings = TRUE;
2925 level->file_has_custom_elements = TRUE;
2930 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2932 struct ElementInfo *ei;
2933 int chunk_size_expected;
2937 // ---------- custom element base property values (96 bytes) ----------------
2939 element = getMappedElement(getFile16BitBE(file));
2941 if (!IS_CUSTOM_ELEMENT(element))
2943 Warn("invalid custom element number %d", element);
2945 ReadUnusedBytesFromFile(file, chunk_size - 2);
2950 ei = &element_info[element];
2952 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2953 ei->description[i] = getFile8Bit(file);
2954 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2956 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2958 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2960 ei->num_change_pages = getFile8Bit(file);
2962 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2963 if (chunk_size_expected != chunk_size)
2965 ReadUnusedBytesFromFile(file, chunk_size - 43);
2966 return chunk_size_expected;
2969 ei->ce_value_fixed_initial = getFile16BitBE(file);
2970 ei->ce_value_random_initial = getFile16BitBE(file);
2971 ei->use_last_ce_value = getFile8Bit(file);
2973 ei->use_gfx_element = getFile8Bit(file);
2974 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2976 ei->collect_score_initial = getFile8Bit(file);
2977 ei->collect_count_initial = getFile8Bit(file);
2979 ei->drop_delay_fixed = getFile8Bit(file);
2980 ei->push_delay_fixed = getFile8Bit(file);
2981 ei->drop_delay_random = getFile8Bit(file);
2982 ei->push_delay_random = getFile8Bit(file);
2983 ei->move_delay_fixed = getFile16BitBE(file);
2984 ei->move_delay_random = getFile16BitBE(file);
2986 // bits 0 - 15 of "move_pattern" ...
2987 ei->move_pattern = getFile16BitBE(file);
2988 ei->move_direction_initial = getFile8Bit(file);
2989 ei->move_stepsize = getFile8Bit(file);
2991 ei->slippery_type = getFile8Bit(file);
2993 for (y = 0; y < 3; y++)
2994 for (x = 0; x < 3; x++)
2995 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2997 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2998 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2999 ei->move_leave_type = getFile8Bit(file);
3001 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
3002 ei->move_pattern |= (getFile16BitBE(file) << 16);
3004 ei->access_direction = getFile8Bit(file);
3006 ei->explosion_delay = getFile8Bit(file);
3007 ei->ignition_delay = getFile8Bit(file);
3008 ei->explosion_type = getFile8Bit(file);
3010 // some free bytes for future custom property values and padding
3011 ReadUnusedBytesFromFile(file, 1);
3013 // ---------- change page property values (48 bytes) ------------------------
3015 setElementChangePages(ei, ei->num_change_pages);
3017 for (i = 0; i < ei->num_change_pages; i++)
3019 struct ElementChangeInfo *change = &ei->change_page[i];
3020 unsigned int event_bits;
3022 // always start with reliable default values
3023 setElementChangeInfoToDefaults(change);
3025 // bits 0 - 31 of "has_event[]" ...
3026 event_bits = getFile32BitBE(file);
3027 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3028 if (event_bits & (1u << j))
3029 change->has_event[j] = TRUE;
3031 change->target_element = getMappedElement(getFile16BitBE(file));
3033 change->delay_fixed = getFile16BitBE(file);
3034 change->delay_random = getFile16BitBE(file);
3035 change->delay_frames = getFile16BitBE(file);
3037 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
3039 change->explode = getFile8Bit(file);
3040 change->use_target_content = getFile8Bit(file);
3041 change->only_if_complete = getFile8Bit(file);
3042 change->use_random_replace = getFile8Bit(file);
3044 change->random_percentage = getFile8Bit(file);
3045 change->replace_when = getFile8Bit(file);
3047 for (y = 0; y < 3; y++)
3048 for (x = 0; x < 3; x++)
3049 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
3051 change->can_change = getFile8Bit(file);
3053 change->trigger_side = getFile8Bit(file);
3055 change->trigger_player = getFile8Bit(file);
3056 change->trigger_page = getFile8Bit(file);
3058 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
3059 CH_PAGE_ANY : (1 << change->trigger_page));
3061 change->has_action = getFile8Bit(file);
3062 change->action_type = getFile8Bit(file);
3063 change->action_mode = getFile8Bit(file);
3064 change->action_arg = getFile16BitBE(file);
3066 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
3067 event_bits = getFile8Bit(file);
3068 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3069 if (event_bits & (1u << (j - 32)))
3070 change->has_event[j] = TRUE;
3073 // mark this custom element as modified
3074 ei->modified_settings = TRUE;
3076 level->file_has_custom_elements = TRUE;
3081 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3083 struct ElementInfo *ei;
3084 struct ElementGroupInfo *group;
3088 element = getMappedElement(getFile16BitBE(file));
3090 if (!IS_GROUP_ELEMENT(element))
3092 Warn("invalid group element number %d", element);
3094 ReadUnusedBytesFromFile(file, chunk_size - 2);
3099 ei = &element_info[element];
3101 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3102 ei->description[i] = getFile8Bit(file);
3103 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3105 group = element_info[element].group;
3107 group->num_elements = getFile8Bit(file);
3109 ei->use_gfx_element = getFile8Bit(file);
3110 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3112 group->choice_mode = getFile8Bit(file);
3114 // some free bytes for future values and padding
3115 ReadUnusedBytesFromFile(file, 3);
3117 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3118 group->element[i] = getMappedElement(getFile16BitBE(file));
3120 // mark this group element as modified
3121 element_info[element].modified_settings = TRUE;
3123 level->file_has_custom_elements = TRUE;
3128 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3129 int element, int real_element)
3131 int micro_chunk_size = 0;
3132 int conf_type = getFile8Bit(file);
3133 int byte_mask = conf_type & CONF_MASK_BYTES;
3134 boolean element_found = FALSE;
3137 micro_chunk_size += 1;
3139 if (byte_mask == CONF_MASK_MULTI_BYTES)
3141 int num_bytes = getFile16BitBE(file);
3142 byte *buffer = checked_malloc(num_bytes);
3144 ReadBytesFromFile(file, buffer, num_bytes);
3146 for (i = 0; conf[i].data_type != -1; i++)
3148 if (conf[i].element == element &&
3149 conf[i].conf_type == conf_type)
3151 int data_type = conf[i].data_type;
3152 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3153 int max_num_entities = conf[i].max_num_entities;
3155 if (num_entities > max_num_entities)
3157 Warn("truncating number of entities for element %d from %d to %d",
3158 element, num_entities, max_num_entities);
3160 num_entities = max_num_entities;
3163 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3164 data_type == TYPE_CONTENT_LIST))
3166 // for element and content lists, zero entities are not allowed
3167 Warn("found empty list of entities for element %d", element);
3169 // do not set "num_entities" here to prevent reading behind buffer
3171 *(int *)(conf[i].num_entities) = 1; // at least one is required
3175 *(int *)(conf[i].num_entities) = num_entities;
3178 element_found = TRUE;
3180 if (data_type == TYPE_STRING)
3182 char *string = (char *)(conf[i].value);
3185 for (j = 0; j < max_num_entities; j++)
3186 string[j] = (j < num_entities ? buffer[j] : '\0');
3188 else if (data_type == TYPE_ELEMENT_LIST)
3190 int *element_array = (int *)(conf[i].value);
3193 for (j = 0; j < num_entities; j++)
3195 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3197 else if (data_type == TYPE_CONTENT_LIST)
3199 struct Content *content= (struct Content *)(conf[i].value);
3202 for (c = 0; c < num_entities; c++)
3203 for (y = 0; y < 3; y++)
3204 for (x = 0; x < 3; x++)
3205 content[c].e[x][y] =
3206 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3209 element_found = FALSE;
3215 checked_free(buffer);
3217 micro_chunk_size += 2 + num_bytes;
3219 else // constant size configuration data (1, 2 or 4 bytes)
3221 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3222 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3223 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3225 for (i = 0; conf[i].data_type != -1; i++)
3227 if (conf[i].element == element &&
3228 conf[i].conf_type == conf_type)
3230 int data_type = conf[i].data_type;
3232 if (data_type == TYPE_ELEMENT)
3233 value = getMappedElement(value);
3235 if (data_type == TYPE_BOOLEAN)
3236 *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
3238 *(int *) (conf[i].value) = value;
3240 element_found = TRUE;
3246 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3251 char *error_conf_chunk_bytes =
3252 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3253 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3254 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3255 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3256 int error_element = real_element;
3258 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3259 error_conf_chunk_bytes, error_conf_chunk_token,
3260 error_element, EL_NAME(error_element));
3263 return micro_chunk_size;
3266 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3268 int real_chunk_size = 0;
3270 li = *level; // copy level data into temporary buffer
3272 while (!checkEndOfFile(file))
3274 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3276 if (real_chunk_size >= chunk_size)
3280 *level = li; // copy temporary buffer back to level data
3282 return real_chunk_size;
3285 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3287 int real_chunk_size = 0;
3289 li = *level; // copy level data into temporary buffer
3291 while (!checkEndOfFile(file))
3293 int element = getMappedElement(getFile16BitBE(file));
3295 real_chunk_size += 2;
3296 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3298 if (real_chunk_size >= chunk_size)
3302 *level = li; // copy temporary buffer back to level data
3304 return real_chunk_size;
3307 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3309 int real_chunk_size = 0;
3311 li = *level; // copy level data into temporary buffer
3313 while (!checkEndOfFile(file))
3315 int element = getMappedElement(getFile16BitBE(file));
3317 real_chunk_size += 2;
3318 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3320 if (real_chunk_size >= chunk_size)
3324 *level = li; // copy temporary buffer back to level data
3326 return real_chunk_size;
3329 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3331 int element = getMappedElement(getFile16BitBE(file));
3332 int envelope_nr = element - EL_ENVELOPE_1;
3333 int real_chunk_size = 2;
3335 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3337 while (!checkEndOfFile(file))
3339 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3342 if (real_chunk_size >= chunk_size)
3346 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3348 return real_chunk_size;
3351 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3353 int element = getMappedElement(getFile16BitBE(file));
3354 int real_chunk_size = 2;
3355 struct ElementInfo *ei = &element_info[element];
3358 xx_ei = *ei; // copy element data into temporary buffer
3360 xx_ei.num_change_pages = -1;
3362 while (!checkEndOfFile(file))
3364 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3366 if (xx_ei.num_change_pages != -1)
3369 if (real_chunk_size >= chunk_size)
3375 if (ei->num_change_pages == -1)
3377 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3380 ei->num_change_pages = 1;
3382 setElementChangePages(ei, 1);
3383 setElementChangeInfoToDefaults(ei->change);
3385 return real_chunk_size;
3388 // initialize number of change pages stored for this custom element
3389 setElementChangePages(ei, ei->num_change_pages);
3390 for (i = 0; i < ei->num_change_pages; i++)
3391 setElementChangeInfoToDefaults(&ei->change_page[i]);
3393 // start with reading properties for the first change page
3394 xx_current_change_page = 0;
3396 while (!checkEndOfFile(file))
3398 // level file might contain invalid change page number
3399 if (xx_current_change_page >= ei->num_change_pages)
3402 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3404 xx_change = *change; // copy change data into temporary buffer
3406 resetEventBits(); // reset bits; change page might have changed
3408 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3411 *change = xx_change;
3413 setEventFlagsFromEventBits(change);
3415 if (real_chunk_size >= chunk_size)
3419 level->file_has_custom_elements = TRUE;
3421 return real_chunk_size;
3424 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3426 int element = getMappedElement(getFile16BitBE(file));
3427 int real_chunk_size = 2;
3428 struct ElementInfo *ei = &element_info[element];
3429 struct ElementGroupInfo *group = ei->group;
3434 xx_ei = *ei; // copy element data into temporary buffer
3435 xx_group = *group; // copy group data into temporary buffer
3437 while (!checkEndOfFile(file))
3439 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3442 if (real_chunk_size >= chunk_size)
3449 level->file_has_custom_elements = TRUE;
3451 return real_chunk_size;
3454 static int LoadLevel_EMPX(File *file, int chunk_size, struct LevelInfo *level)
3456 int element = getMappedElement(getFile16BitBE(file));
3457 int real_chunk_size = 2;
3458 struct ElementInfo *ei = &element_info[element];
3460 xx_ei = *ei; // copy element data into temporary buffer
3462 while (!checkEndOfFile(file))
3464 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_EMPX,
3467 if (real_chunk_size >= chunk_size)
3473 level->file_has_custom_elements = TRUE;
3475 return real_chunk_size;
3478 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3479 struct LevelFileInfo *level_file_info,
3480 boolean level_info_only)
3482 char *filename = level_file_info->filename;
3483 char cookie[MAX_LINE_LEN];
3484 char chunk_name[CHUNK_ID_LEN + 1];
3488 if (!(file = openFile(filename, MODE_READ)))
3490 level->no_valid_file = TRUE;
3491 level->no_level_file = TRUE;
3493 if (level_info_only)
3496 Warn("cannot read level '%s' -- using empty level", filename);
3498 if (!setup.editor.use_template_for_new_levels)
3501 // if level file not found, try to initialize level data from template
3502 filename = getGlobalLevelTemplateFilename();
3504 if (!(file = openFile(filename, MODE_READ)))
3507 // default: for empty levels, use level template for custom elements
3508 level->use_custom_template = TRUE;
3510 level->no_valid_file = FALSE;
3513 getFileChunkBE(file, chunk_name, NULL);
3514 if (strEqual(chunk_name, "RND1"))
3516 getFile32BitBE(file); // not used
3518 getFileChunkBE(file, chunk_name, NULL);
3519 if (!strEqual(chunk_name, "CAVE"))
3521 level->no_valid_file = TRUE;
3523 Warn("unknown format of level file '%s'", filename);
3530 else // check for pre-2.0 file format with cookie string
3532 strcpy(cookie, chunk_name);
3533 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3535 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3536 cookie[strlen(cookie) - 1] = '\0';
3538 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3540 level->no_valid_file = TRUE;
3542 Warn("unknown format of level file '%s'", filename);
3549 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3551 level->no_valid_file = TRUE;
3553 Warn("unsupported version of level file '%s'", filename);
3560 // pre-2.0 level files have no game version, so use file version here
3561 level->game_version = level->file_version;
3564 if (level->file_version < FILE_VERSION_1_2)
3566 // level files from versions before 1.2.0 without chunk structure
3567 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3568 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3576 int (*loader)(File *, int, struct LevelInfo *);
3580 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3581 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3582 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3583 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3584 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3585 { "INFO", -1, LoadLevel_INFO },
3586 { "BODY", -1, LoadLevel_BODY },
3587 { "CONT", -1, LoadLevel_CONT },
3588 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3589 { "CNT3", -1, LoadLevel_CNT3 },
3590 { "CUS1", -1, LoadLevel_CUS1 },
3591 { "CUS2", -1, LoadLevel_CUS2 },
3592 { "CUS3", -1, LoadLevel_CUS3 },
3593 { "CUS4", -1, LoadLevel_CUS4 },
3594 { "GRP1", -1, LoadLevel_GRP1 },
3595 { "CONF", -1, LoadLevel_CONF },
3596 { "ELEM", -1, LoadLevel_ELEM },
3597 { "NOTE", -1, LoadLevel_NOTE },
3598 { "CUSX", -1, LoadLevel_CUSX },
3599 { "GRPX", -1, LoadLevel_GRPX },
3600 { "EMPX", -1, LoadLevel_EMPX },
3605 while (getFileChunkBE(file, chunk_name, &chunk_size))
3609 while (chunk_info[i].name != NULL &&
3610 !strEqual(chunk_name, chunk_info[i].name))
3613 if (chunk_info[i].name == NULL)
3615 Warn("unknown chunk '%s' in level file '%s'",
3616 chunk_name, filename);
3618 ReadUnusedBytesFromFile(file, chunk_size);
3620 else if (chunk_info[i].size != -1 &&
3621 chunk_info[i].size != chunk_size)
3623 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3624 chunk_size, chunk_name, filename);
3626 ReadUnusedBytesFromFile(file, chunk_size);
3630 // call function to load this level chunk
3631 int chunk_size_expected =
3632 (chunk_info[i].loader)(file, chunk_size, level);
3634 if (chunk_size_expected < 0)
3636 Warn("error reading chunk '%s' in level file '%s'",
3637 chunk_name, filename);
3642 // the size of some chunks cannot be checked before reading other
3643 // chunks first (like "HEAD" and "BODY") that contain some header
3644 // information, so check them here
3645 if (chunk_size_expected != chunk_size)
3647 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3648 chunk_size, chunk_name, filename);
3660 // ----------------------------------------------------------------------------
3661 // functions for loading BD level
3662 // ----------------------------------------------------------------------------
3664 static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
3666 struct LevelInfo_BD *level_bd = level->native_bd_level;
3667 GdCave *cave = NULL; // will be changed below
3668 int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3669 int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3672 setLevelInfoToDefaults_BD_Ext(cave_w, cave_h);
3674 // cave and map newly allocated when set to defaults above
3675 cave = level_bd->cave;
3677 for (i = 0; i < 5; i++)
3679 cave->level_time[i] = level->time;
3680 cave->level_diamonds[i] = level->gems_needed;
3681 cave->level_magic_wall_time[i] = level->time_magic_wall;
3682 cave->level_timevalue[i] = level->score[SC_TIME_BONUS];
3685 cave->diamond_value = level->score[SC_DIAMOND];
3686 cave->extra_diamond_value = level->score[SC_DIAMOND];
3688 cave->level_speed[0] = 160; // set cave speed
3690 strncpy(cave->name, level->name, sizeof(GdString));
3691 cave->name[sizeof(GdString) - 1] = '\0';
3693 for (x = 0; x < cave->w; x++)
3694 for (y = 0; y < cave->h; y++)
3695 cave->map[y][x] = map_element_RND_to_BD(level->field[x][y]);
3698 static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
3700 struct LevelInfo_BD *level_bd = level->native_bd_level;
3701 GdCave *cave = level_bd->cave;
3702 int bd_level_nr = level_bd->level_nr;
3705 level->fieldx = MIN(cave->w, MAX_LEV_FIELDX);
3706 level->fieldy = MIN(cave->h, MAX_LEV_FIELDY);
3708 level->time = cave->level_time[bd_level_nr];
3709 level->gems_needed = cave->level_diamonds[bd_level_nr];
3710 level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr];
3712 level->score[SC_TIME_BONUS] = cave->level_timevalue[bd_level_nr];
3713 level->score[SC_DIAMOND] = cave->diamond_value;
3715 strncpy(level->name, cave->name, MAX_LEVEL_NAME_LEN);
3716 level->name[MAX_LEVEL_NAME_LEN] = '\0';
3718 for (x = 0; x < level->fieldx; x++)
3719 for (y = 0; y < level->fieldy; y++)
3720 level->field[x][y] = map_element_BD_to_RND(cave->map[y][x]);
3723 static void setTapeInfoToDefaults(void);
3725 static void CopyNativeTape_BD_to_RND(struct LevelInfo *level)
3727 struct LevelInfo_BD *level_bd = level->native_bd_level;
3728 GdCave *cave = level_bd->cave;
3729 GdReplay *replay = level_bd->replay;
3735 // always start with reliable default values
3736 setTapeInfoToDefaults();
3738 tape.level_nr = level_nr; // (currently not used)
3739 tape.random_seed = replay->seed;
3741 TapeSetDateFromIsoDateString(replay->date);
3744 tape.pos[tape.counter].delay = 0;
3746 tape.bd_replay = TRUE;
3748 // all time calculations only used to display approximate tape time
3749 int cave_speed = cave->speed;
3750 int milliseconds_game = 0;
3751 int milliseconds_elapsed = 20;
3753 for (i = 0; i < replay->movements->len; i++)
3755 int replay_action = replay->movements->data[i];
3756 int tape_action = map_action_BD_to_RND(replay_action);
3757 byte action[MAX_TAPE_ACTIONS] = { tape_action };
3758 boolean success = 0;
3762 success = TapeAddAction(action);
3764 milliseconds_game += milliseconds_elapsed;
3766 if (milliseconds_game >= cave_speed)
3768 milliseconds_game -= cave_speed;
3775 tape.pos[tape.counter].delay = 0;
3776 tape.pos[tape.counter].action[0] = 0;
3780 Warn("BD replay truncated: size exceeds maximum tape size %d", MAX_TAPE_LEN);
3786 TapeHaltRecording();
3790 // ----------------------------------------------------------------------------
3791 // functions for loading EM level
3792 // ----------------------------------------------------------------------------
3794 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3796 static int ball_xy[8][2] =
3807 struct LevelInfo_EM *level_em = level->native_em_level;
3808 struct CAVE *cav = level_em->cav;
3811 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3812 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3814 cav->time_seconds = level->time;
3815 cav->gems_needed = level->gems_needed;
3817 cav->emerald_score = level->score[SC_EMERALD];
3818 cav->diamond_score = level->score[SC_DIAMOND];
3819 cav->alien_score = level->score[SC_ROBOT];
3820 cav->tank_score = level->score[SC_SPACESHIP];
3821 cav->bug_score = level->score[SC_BUG];
3822 cav->eater_score = level->score[SC_YAMYAM];
3823 cav->nut_score = level->score[SC_NUT];
3824 cav->dynamite_score = level->score[SC_DYNAMITE];
3825 cav->key_score = level->score[SC_KEY];
3826 cav->exit_score = level->score[SC_TIME_BONUS];
3828 cav->num_eater_arrays = level->num_yamyam_contents;
3830 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3831 for (y = 0; y < 3; y++)
3832 for (x = 0; x < 3; x++)
3833 cav->eater_array[i][y * 3 + x] =
3834 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3836 cav->amoeba_time = level->amoeba_speed;
3837 cav->wonderwall_time = level->time_magic_wall;
3838 cav->wheel_time = level->time_wheel;
3840 cav->android_move_time = level->android_move_time;
3841 cav->android_clone_time = level->android_clone_time;
3842 cav->ball_random = level->ball_random;
3843 cav->ball_active = level->ball_active_initial;
3844 cav->ball_time = level->ball_time;
3845 cav->num_ball_arrays = level->num_ball_contents;
3847 cav->lenses_score = level->lenses_score;
3848 cav->magnify_score = level->magnify_score;
3849 cav->slurp_score = level->slurp_score;
3851 cav->lenses_time = level->lenses_time;
3852 cav->magnify_time = level->magnify_time;
3854 cav->wind_time = 9999;
3855 cav->wind_direction =
3856 map_direction_RND_to_EM(level->wind_direction_initial);
3858 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3859 for (j = 0; j < 8; j++)
3860 cav->ball_array[i][j] =
3861 map_element_RND_to_EM_cave(level->ball_content[i].
3862 e[ball_xy[j][0]][ball_xy[j][1]]);
3864 map_android_clone_elements_RND_to_EM(level);
3866 // first fill the complete playfield with the empty space element
3867 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3868 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3869 cav->cave[x][y] = Cblank;
3871 // then copy the real level contents from level file into the playfield
3872 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3874 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3876 if (level->field[x][y] == EL_AMOEBA_DEAD)
3877 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3879 cav->cave[x][y] = new_element;
3882 for (i = 0; i < MAX_PLAYERS; i++)
3884 cav->player_x[i] = -1;
3885 cav->player_y[i] = -1;
3888 // initialize player positions and delete players from the playfield
3889 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3891 if (IS_PLAYER_ELEMENT(level->field[x][y]))
3893 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3895 cav->player_x[player_nr] = x;
3896 cav->player_y[player_nr] = y;
3898 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3903 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3905 static int ball_xy[8][2] =
3916 struct LevelInfo_EM *level_em = level->native_em_level;
3917 struct CAVE *cav = level_em->cav;
3920 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3921 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3923 level->time = cav->time_seconds;
3924 level->gems_needed = cav->gems_needed;
3926 sprintf(level->name, "Level %d", level->file_info.nr);
3928 level->score[SC_EMERALD] = cav->emerald_score;
3929 level->score[SC_DIAMOND] = cav->diamond_score;
3930 level->score[SC_ROBOT] = cav->alien_score;
3931 level->score[SC_SPACESHIP] = cav->tank_score;
3932 level->score[SC_BUG] = cav->bug_score;
3933 level->score[SC_YAMYAM] = cav->eater_score;
3934 level->score[SC_NUT] = cav->nut_score;
3935 level->score[SC_DYNAMITE] = cav->dynamite_score;
3936 level->score[SC_KEY] = cav->key_score;
3937 level->score[SC_TIME_BONUS] = cav->exit_score;
3939 level->num_yamyam_contents = cav->num_eater_arrays;
3941 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3942 for (y = 0; y < 3; y++)
3943 for (x = 0; x < 3; x++)
3944 level->yamyam_content[i].e[x][y] =
3945 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3947 level->amoeba_speed = cav->amoeba_time;
3948 level->time_magic_wall = cav->wonderwall_time;
3949 level->time_wheel = cav->wheel_time;
3951 level->android_move_time = cav->android_move_time;
3952 level->android_clone_time = cav->android_clone_time;
3953 level->ball_random = cav->ball_random;
3954 level->ball_active_initial = cav->ball_active;
3955 level->ball_time = cav->ball_time;
3956 level->num_ball_contents = cav->num_ball_arrays;
3958 level->lenses_score = cav->lenses_score;
3959 level->magnify_score = cav->magnify_score;
3960 level->slurp_score = cav->slurp_score;
3962 level->lenses_time = cav->lenses_time;
3963 level->magnify_time = cav->magnify_time;
3965 level->wind_direction_initial =
3966 map_direction_EM_to_RND(cav->wind_direction);
3968 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3969 for (j = 0; j < 8; j++)
3970 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3971 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3973 map_android_clone_elements_EM_to_RND(level);
3975 // convert the playfield (some elements need special treatment)
3976 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3978 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3980 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3981 new_element = EL_AMOEBA_DEAD;
3983 level->field[x][y] = new_element;
3986 for (i = 0; i < MAX_PLAYERS; i++)
3988 // in case of all players set to the same field, use the first player
3989 int nr = MAX_PLAYERS - i - 1;
3990 int jx = cav->player_x[nr];
3991 int jy = cav->player_y[nr];
3993 if (jx != -1 && jy != -1)
3994 level->field[jx][jy] = EL_PLAYER_1 + nr;
3997 // time score is counted for each 10 seconds left in Emerald Mine levels
3998 level->time_score_base = 10;
4002 // ----------------------------------------------------------------------------
4003 // functions for loading SP level
4004 // ----------------------------------------------------------------------------
4006 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4008 struct LevelInfo_SP *level_sp = level->native_sp_level;
4009 LevelInfoType *header = &level_sp->header;
4012 level_sp->width = level->fieldx;
4013 level_sp->height = level->fieldy;
4015 for (x = 0; x < level->fieldx; x++)
4016 for (y = 0; y < level->fieldy; y++)
4017 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
4019 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4021 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4022 header->LevelTitle[i] = level->name[i];
4023 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
4025 header->InfotronsNeeded = level->gems_needed;
4027 header->SpecialPortCount = 0;
4029 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4031 boolean gravity_port_found = FALSE;
4032 boolean gravity_port_valid = FALSE;
4033 int gravity_port_flag;
4034 int gravity_port_base_element;
4035 int element = level->field[x][y];
4037 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4038 element <= EL_SP_GRAVITY_ON_PORT_UP)
4040 gravity_port_found = TRUE;
4041 gravity_port_valid = TRUE;
4042 gravity_port_flag = 1;
4043 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4045 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4046 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4048 gravity_port_found = TRUE;
4049 gravity_port_valid = TRUE;
4050 gravity_port_flag = 0;
4051 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4053 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4054 element <= EL_SP_GRAVITY_PORT_UP)
4056 // change R'n'D style gravity inverting special port to normal port
4057 // (there are no gravity inverting ports in native Supaplex engine)
4059 gravity_port_found = TRUE;
4060 gravity_port_valid = FALSE;
4061 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4064 if (gravity_port_found)
4066 if (gravity_port_valid &&
4067 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4069 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4071 port->PortLocation = (y * level->fieldx + x) * 2;
4072 port->Gravity = gravity_port_flag;
4074 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4076 header->SpecialPortCount++;
4080 // change special gravity port to normal port
4082 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4085 level_sp->playfield[x][y] = element - EL_SP_START;
4090 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4092 struct LevelInfo_SP *level_sp = level->native_sp_level;
4093 LevelInfoType *header = &level_sp->header;
4094 boolean num_invalid_elements = 0;
4097 level->fieldx = level_sp->width;
4098 level->fieldy = level_sp->height;
4100 for (x = 0; x < level->fieldx; x++)
4102 for (y = 0; y < level->fieldy; y++)
4104 int element_old = level_sp->playfield[x][y];
4105 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
4107 if (element_new == EL_UNKNOWN)
4109 num_invalid_elements++;
4111 Debug("level:native:SP", "invalid element %d at position %d, %d",
4115 level->field[x][y] = element_new;
4119 if (num_invalid_elements > 0)
4120 Warn("found %d invalid elements%s", num_invalid_elements,
4121 (!options.debug ? " (use '--debug' for more details)" : ""));
4123 for (i = 0; i < MAX_PLAYERS; i++)
4124 level->initial_player_gravity[i] =
4125 (header->InitialGravity == 1 ? TRUE : FALSE);
4127 // skip leading spaces
4128 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4129 if (header->LevelTitle[i] != ' ')
4133 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
4134 level->name[j] = header->LevelTitle[i];
4135 level->name[j] = '\0';
4137 // cut trailing spaces
4139 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
4140 level->name[j - 1] = '\0';
4142 level->gems_needed = header->InfotronsNeeded;
4144 for (i = 0; i < header->SpecialPortCount; i++)
4146 SpecialPortType *port = &header->SpecialPort[i];
4147 int port_location = port->PortLocation;
4148 int gravity = port->Gravity;
4149 int port_x, port_y, port_element;
4151 port_x = (port_location / 2) % level->fieldx;
4152 port_y = (port_location / 2) / level->fieldx;
4154 if (port_x < 0 || port_x >= level->fieldx ||
4155 port_y < 0 || port_y >= level->fieldy)
4157 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
4162 port_element = level->field[port_x][port_y];
4164 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4165 port_element > EL_SP_GRAVITY_PORT_UP)
4167 Warn("no special port at position (%d, %d)", port_x, port_y);
4172 // change previous (wrong) gravity inverting special port to either
4173 // gravity enabling special port or gravity disabling special port
4174 level->field[port_x][port_y] +=
4175 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4176 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4179 // change special gravity ports without database entries to normal ports
4180 for (x = 0; x < level->fieldx; x++)
4181 for (y = 0; y < level->fieldy; y++)
4182 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4183 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4184 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4186 level->time = 0; // no time limit
4187 level->amoeba_speed = 0;
4188 level->time_magic_wall = 0;
4189 level->time_wheel = 0;
4190 level->amoeba_content = EL_EMPTY;
4192 // original Supaplex does not use score values -- rate by playing time
4193 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4194 level->score[i] = 0;
4196 level->rate_time_over_score = TRUE;
4198 // there are no yamyams in supaplex levels
4199 for (i = 0; i < level->num_yamyam_contents; i++)
4200 for (x = 0; x < 3; x++)
4201 for (y = 0; y < 3; y++)
4202 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4205 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
4207 struct LevelInfo_SP *level_sp = level->native_sp_level;
4208 struct DemoInfo_SP *demo = &level_sp->demo;
4211 // always start with reliable default values
4212 demo->is_available = FALSE;
4215 if (TAPE_IS_EMPTY(tape))
4218 demo->level_nr = tape.level_nr; // (currently not used)
4220 level_sp->header.DemoRandomSeed = tape.random_seed;
4224 for (i = 0; i < tape.length; i++)
4226 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
4227 int demo_repeat = tape.pos[i].delay;
4228 int demo_entries = (demo_repeat + 15) / 16;
4230 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
4232 Warn("tape truncated: size exceeds maximum SP demo size %d",
4238 for (j = 0; j < demo_repeat / 16; j++)
4239 demo->data[demo->length++] = 0xf0 | demo_action;
4241 if (demo_repeat % 16)
4242 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
4245 demo->is_available = TRUE;
4248 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4250 struct LevelInfo_SP *level_sp = level->native_sp_level;
4251 struct DemoInfo_SP *demo = &level_sp->demo;
4252 char *filename = level->file_info.filename;
4255 // always start with reliable default values
4256 setTapeInfoToDefaults();
4258 if (!demo->is_available)
4261 tape.level_nr = demo->level_nr; // (currently not used)
4262 tape.random_seed = level_sp->header.DemoRandomSeed;
4264 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4267 tape.pos[tape.counter].delay = 0;
4269 for (i = 0; i < demo->length; i++)
4271 int demo_action = demo->data[i] & 0x0f;
4272 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4273 int tape_action = map_key_SP_to_RND(demo_action);
4274 int tape_repeat = demo_repeat + 1;
4275 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4276 boolean success = 0;
4279 for (j = 0; j < tape_repeat; j++)
4280 success = TapeAddAction(action);
4284 Warn("SP demo truncated: size exceeds maximum tape size %d",
4291 TapeHaltRecording();
4295 // ----------------------------------------------------------------------------
4296 // functions for loading MM level
4297 // ----------------------------------------------------------------------------
4299 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4301 struct LevelInfo_MM *level_mm = level->native_mm_level;
4304 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4305 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4307 level_mm->time = level->time;
4308 level_mm->kettles_needed = level->gems_needed;
4309 level_mm->auto_count_kettles = level->auto_count_gems;
4311 level_mm->mm_laser_red = level->mm_laser_red;
4312 level_mm->mm_laser_green = level->mm_laser_green;
4313 level_mm->mm_laser_blue = level->mm_laser_blue;
4315 level_mm->df_laser_red = level->df_laser_red;
4316 level_mm->df_laser_green = level->df_laser_green;
4317 level_mm->df_laser_blue = level->df_laser_blue;
4319 strcpy(level_mm->name, level->name);
4320 strcpy(level_mm->author, level->author);
4322 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4323 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4324 level_mm->score[SC_KEY] = level->score[SC_KEY];
4325 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4326 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4328 level_mm->amoeba_speed = level->amoeba_speed;
4329 level_mm->time_fuse = level->mm_time_fuse;
4330 level_mm->time_bomb = level->mm_time_bomb;
4331 level_mm->time_ball = level->mm_time_ball;
4332 level_mm->time_block = level->mm_time_block;
4334 level_mm->num_ball_contents = level->num_mm_ball_contents;
4335 level_mm->ball_choice_mode = level->mm_ball_choice_mode;
4336 level_mm->rotate_ball_content = level->rotate_mm_ball_content;
4337 level_mm->explode_ball = level->explode_mm_ball;
4339 for (i = 0; i < level->num_mm_ball_contents; i++)
4340 level_mm->ball_content[i] =
4341 map_element_RND_to_MM(level->mm_ball_content[i]);
4343 for (x = 0; x < level->fieldx; x++)
4344 for (y = 0; y < level->fieldy; y++)
4346 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4349 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4351 struct LevelInfo_MM *level_mm = level->native_mm_level;
4354 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4355 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4357 level->time = level_mm->time;
4358 level->gems_needed = level_mm->kettles_needed;
4359 level->auto_count_gems = level_mm->auto_count_kettles;
4361 level->mm_laser_red = level_mm->mm_laser_red;
4362 level->mm_laser_green = level_mm->mm_laser_green;
4363 level->mm_laser_blue = level_mm->mm_laser_blue;
4365 level->df_laser_red = level_mm->df_laser_red;
4366 level->df_laser_green = level_mm->df_laser_green;
4367 level->df_laser_blue = level_mm->df_laser_blue;
4369 strcpy(level->name, level_mm->name);
4371 // only overwrite author from 'levelinfo.conf' if author defined in level
4372 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4373 strcpy(level->author, level_mm->author);
4375 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4376 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4377 level->score[SC_KEY] = level_mm->score[SC_KEY];
4378 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4379 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4381 level->amoeba_speed = level_mm->amoeba_speed;
4382 level->mm_time_fuse = level_mm->time_fuse;
4383 level->mm_time_bomb = level_mm->time_bomb;
4384 level->mm_time_ball = level_mm->time_ball;
4385 level->mm_time_block = level_mm->time_block;
4387 level->num_mm_ball_contents = level_mm->num_ball_contents;
4388 level->mm_ball_choice_mode = level_mm->ball_choice_mode;
4389 level->rotate_mm_ball_content = level_mm->rotate_ball_content;
4390 level->explode_mm_ball = level_mm->explode_ball;
4392 for (i = 0; i < level->num_mm_ball_contents; i++)
4393 level->mm_ball_content[i] =
4394 map_element_MM_to_RND(level_mm->ball_content[i]);
4396 for (x = 0; x < level->fieldx; x++)
4397 for (y = 0; y < level->fieldy; y++)
4398 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4402 // ----------------------------------------------------------------------------
4403 // functions for loading DC level
4404 // ----------------------------------------------------------------------------
4406 #define DC_LEVEL_HEADER_SIZE 344
4408 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4411 static int last_data_encoded;
4415 int diff_hi, diff_lo;
4416 int data_hi, data_lo;
4417 unsigned short data_decoded;
4421 last_data_encoded = 0;
4428 diff = data_encoded - last_data_encoded;
4429 diff_hi = diff & ~0xff;
4430 diff_lo = diff & 0xff;
4434 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4435 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4436 data_hi = data_hi & 0xff00;
4438 data_decoded = data_hi | data_lo;
4440 last_data_encoded = data_encoded;
4442 offset1 = (offset1 + 1) % 31;
4443 offset2 = offset2 & 0xff;
4445 return data_decoded;
4448 static int getMappedElement_DC(int element)
4456 // 0x0117 - 0x036e: (?)
4459 // 0x042d - 0x0684: (?)
4475 element = EL_CRYSTAL;
4478 case 0x0e77: // quicksand (boulder)
4479 element = EL_QUICKSAND_FAST_FULL;
4482 case 0x0e99: // slow quicksand (boulder)
4483 element = EL_QUICKSAND_FULL;
4487 element = EL_EM_EXIT_OPEN;
4491 element = EL_EM_EXIT_CLOSED;
4495 element = EL_EM_STEEL_EXIT_OPEN;
4499 element = EL_EM_STEEL_EXIT_CLOSED;
4502 case 0x0f4f: // dynamite (lit 1)
4503 element = EL_EM_DYNAMITE_ACTIVE;
4506 case 0x0f57: // dynamite (lit 2)
4507 element = EL_EM_DYNAMITE_ACTIVE;
4510 case 0x0f5f: // dynamite (lit 3)
4511 element = EL_EM_DYNAMITE_ACTIVE;
4514 case 0x0f67: // dynamite (lit 4)
4515 element = EL_EM_DYNAMITE_ACTIVE;
4522 element = EL_AMOEBA_WET;
4526 element = EL_AMOEBA_DROP;
4530 element = EL_DC_MAGIC_WALL;
4534 element = EL_SPACESHIP_UP;
4538 element = EL_SPACESHIP_DOWN;
4542 element = EL_SPACESHIP_LEFT;
4546 element = EL_SPACESHIP_RIGHT;
4550 element = EL_BUG_UP;
4554 element = EL_BUG_DOWN;
4558 element = EL_BUG_LEFT;
4562 element = EL_BUG_RIGHT;
4566 element = EL_MOLE_UP;
4570 element = EL_MOLE_DOWN;
4574 element = EL_MOLE_LEFT;
4578 element = EL_MOLE_RIGHT;
4586 element = EL_YAMYAM_UP;
4590 element = EL_SWITCHGATE_OPEN;
4594 element = EL_SWITCHGATE_CLOSED;
4598 element = EL_DC_SWITCHGATE_SWITCH_UP;
4602 element = EL_TIMEGATE_CLOSED;
4605 case 0x144c: // conveyor belt switch (green)
4606 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4609 case 0x144f: // conveyor belt switch (red)
4610 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4613 case 0x1452: // conveyor belt switch (blue)
4614 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4618 element = EL_CONVEYOR_BELT_3_MIDDLE;
4622 element = EL_CONVEYOR_BELT_3_LEFT;
4626 element = EL_CONVEYOR_BELT_3_RIGHT;
4630 element = EL_CONVEYOR_BELT_1_MIDDLE;
4634 element = EL_CONVEYOR_BELT_1_LEFT;
4638 element = EL_CONVEYOR_BELT_1_RIGHT;
4642 element = EL_CONVEYOR_BELT_4_MIDDLE;
4646 element = EL_CONVEYOR_BELT_4_LEFT;
4650 element = EL_CONVEYOR_BELT_4_RIGHT;
4654 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4658 element = EL_EXPANDABLE_WALL_VERTICAL;
4662 element = EL_EXPANDABLE_WALL_ANY;
4665 case 0x14ce: // growing steel wall (left/right)
4666 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4669 case 0x14df: // growing steel wall (up/down)
4670 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4673 case 0x14e8: // growing steel wall (up/down/left/right)
4674 element = EL_EXPANDABLE_STEELWALL_ANY;
4678 element = EL_SHIELD_DEADLY;
4682 element = EL_EXTRA_TIME;
4690 element = EL_EMPTY_SPACE;
4693 case 0x1578: // quicksand (empty)
4694 element = EL_QUICKSAND_FAST_EMPTY;
4697 case 0x1579: // slow quicksand (empty)
4698 element = EL_QUICKSAND_EMPTY;
4708 element = EL_EM_DYNAMITE;
4711 case 0x15a1: // key (red)
4712 element = EL_EM_KEY_1;
4715 case 0x15a2: // key (yellow)
4716 element = EL_EM_KEY_2;
4719 case 0x15a3: // key (blue)
4720 element = EL_EM_KEY_4;
4723 case 0x15a4: // key (green)
4724 element = EL_EM_KEY_3;
4727 case 0x15a5: // key (white)
4728 element = EL_DC_KEY_WHITE;
4732 element = EL_WALL_SLIPPERY;
4739 case 0x15a8: // wall (not round)
4743 case 0x15a9: // (blue)
4744 element = EL_CHAR_A;
4747 case 0x15aa: // (blue)
4748 element = EL_CHAR_B;
4751 case 0x15ab: // (blue)
4752 element = EL_CHAR_C;
4755 case 0x15ac: // (blue)
4756 element = EL_CHAR_D;
4759 case 0x15ad: // (blue)
4760 element = EL_CHAR_E;
4763 case 0x15ae: // (blue)
4764 element = EL_CHAR_F;
4767 case 0x15af: // (blue)
4768 element = EL_CHAR_G;
4771 case 0x15b0: // (blue)
4772 element = EL_CHAR_H;
4775 case 0x15b1: // (blue)
4776 element = EL_CHAR_I;
4779 case 0x15b2: // (blue)
4780 element = EL_CHAR_J;
4783 case 0x15b3: // (blue)
4784 element = EL_CHAR_K;
4787 case 0x15b4: // (blue)
4788 element = EL_CHAR_L;
4791 case 0x15b5: // (blue)
4792 element = EL_CHAR_M;
4795 case 0x15b6: // (blue)
4796 element = EL_CHAR_N;
4799 case 0x15b7: // (blue)
4800 element = EL_CHAR_O;
4803 case 0x15b8: // (blue)
4804 element = EL_CHAR_P;
4807 case 0x15b9: // (blue)
4808 element = EL_CHAR_Q;
4811 case 0x15ba: // (blue)
4812 element = EL_CHAR_R;
4815 case 0x15bb: // (blue)
4816 element = EL_CHAR_S;
4819 case 0x15bc: // (blue)
4820 element = EL_CHAR_T;
4823 case 0x15bd: // (blue)
4824 element = EL_CHAR_U;
4827 case 0x15be: // (blue)
4828 element = EL_CHAR_V;
4831 case 0x15bf: // (blue)
4832 element = EL_CHAR_W;
4835 case 0x15c0: // (blue)
4836 element = EL_CHAR_X;
4839 case 0x15c1: // (blue)
4840 element = EL_CHAR_Y;
4843 case 0x15c2: // (blue)
4844 element = EL_CHAR_Z;
4847 case 0x15c3: // (blue)
4848 element = EL_CHAR_AUMLAUT;
4851 case 0x15c4: // (blue)
4852 element = EL_CHAR_OUMLAUT;
4855 case 0x15c5: // (blue)
4856 element = EL_CHAR_UUMLAUT;
4859 case 0x15c6: // (blue)
4860 element = EL_CHAR_0;
4863 case 0x15c7: // (blue)
4864 element = EL_CHAR_1;
4867 case 0x15c8: // (blue)
4868 element = EL_CHAR_2;
4871 case 0x15c9: // (blue)
4872 element = EL_CHAR_3;
4875 case 0x15ca: // (blue)
4876 element = EL_CHAR_4;
4879 case 0x15cb: // (blue)
4880 element = EL_CHAR_5;
4883 case 0x15cc: // (blue)
4884 element = EL_CHAR_6;
4887 case 0x15cd: // (blue)
4888 element = EL_CHAR_7;
4891 case 0x15ce: // (blue)
4892 element = EL_CHAR_8;
4895 case 0x15cf: // (blue)
4896 element = EL_CHAR_9;
4899 case 0x15d0: // (blue)
4900 element = EL_CHAR_PERIOD;
4903 case 0x15d1: // (blue)
4904 element = EL_CHAR_EXCLAM;
4907 case 0x15d2: // (blue)
4908 element = EL_CHAR_COLON;
4911 case 0x15d3: // (blue)
4912 element = EL_CHAR_LESS;
4915 case 0x15d4: // (blue)
4916 element = EL_CHAR_GREATER;
4919 case 0x15d5: // (blue)
4920 element = EL_CHAR_QUESTION;
4923 case 0x15d6: // (blue)
4924 element = EL_CHAR_COPYRIGHT;
4927 case 0x15d7: // (blue)
4928 element = EL_CHAR_UP;
4931 case 0x15d8: // (blue)
4932 element = EL_CHAR_DOWN;
4935 case 0x15d9: // (blue)
4936 element = EL_CHAR_BUTTON;
4939 case 0x15da: // (blue)
4940 element = EL_CHAR_PLUS;
4943 case 0x15db: // (blue)
4944 element = EL_CHAR_MINUS;
4947 case 0x15dc: // (blue)
4948 element = EL_CHAR_APOSTROPHE;
4951 case 0x15dd: // (blue)
4952 element = EL_CHAR_PARENLEFT;
4955 case 0x15de: // (blue)
4956 element = EL_CHAR_PARENRIGHT;
4959 case 0x15df: // (green)
4960 element = EL_CHAR_A;
4963 case 0x15e0: // (green)
4964 element = EL_CHAR_B;
4967 case 0x15e1: // (green)
4968 element = EL_CHAR_C;
4971 case 0x15e2: // (green)
4972 element = EL_CHAR_D;
4975 case 0x15e3: // (green)
4976 element = EL_CHAR_E;
4979 case 0x15e4: // (green)
4980 element = EL_CHAR_F;
4983 case 0x15e5: // (green)
4984 element = EL_CHAR_G;
4987 case 0x15e6: // (green)
4988 element = EL_CHAR_H;
4991 case 0x15e7: // (green)
4992 element = EL_CHAR_I;
4995 case 0x15e8: // (green)
4996 element = EL_CHAR_J;
4999 case 0x15e9: // (green)
5000 element = EL_CHAR_K;
5003 case 0x15ea: // (green)
5004 element = EL_CHAR_L;
5007 case 0x15eb: // (green)
5008 element = EL_CHAR_M;
5011 case 0x15ec: // (green)
5012 element = EL_CHAR_N;
5015 case 0x15ed: // (green)
5016 element = EL_CHAR_O;
5019 case 0x15ee: // (green)
5020 element = EL_CHAR_P;
5023 case 0x15ef: // (green)
5024 element = EL_CHAR_Q;
5027 case 0x15f0: // (green)
5028 element = EL_CHAR_R;
5031 case 0x15f1: // (green)
5032 element = EL_CHAR_S;
5035 case 0x15f2: // (green)
5036 element = EL_CHAR_T;
5039 case 0x15f3: // (green)
5040 element = EL_CHAR_U;
5043 case 0x15f4: // (green)
5044 element = EL_CHAR_V;
5047 case 0x15f5: // (green)
5048 element = EL_CHAR_W;
5051 case 0x15f6: // (green)
5052 element = EL_CHAR_X;
5055 case 0x15f7: // (green)
5056 element = EL_CHAR_Y;
5059 case 0x15f8: // (green)
5060 element = EL_CHAR_Z;
5063 case 0x15f9: // (green)
5064 element = EL_CHAR_AUMLAUT;
5067 case 0x15fa: // (green)
5068 element = EL_CHAR_OUMLAUT;
5071 case 0x15fb: // (green)
5072 element = EL_CHAR_UUMLAUT;
5075 case 0x15fc: // (green)
5076 element = EL_CHAR_0;
5079 case 0x15fd: // (green)
5080 element = EL_CHAR_1;
5083 case 0x15fe: // (green)
5084 element = EL_CHAR_2;
5087 case 0x15ff: // (green)
5088 element = EL_CHAR_3;
5091 case 0x1600: // (green)
5092 element = EL_CHAR_4;
5095 case 0x1601: // (green)
5096 element = EL_CHAR_5;
5099 case 0x1602: // (green)
5100 element = EL_CHAR_6;
5103 case 0x1603: // (green)
5104 element = EL_CHAR_7;
5107 case 0x1604: // (green)
5108 element = EL_CHAR_8;
5111 case 0x1605: // (green)
5112 element = EL_CHAR_9;
5115 case 0x1606: // (green)
5116 element = EL_CHAR_PERIOD;
5119 case 0x1607: // (green)
5120 element = EL_CHAR_EXCLAM;
5123 case 0x1608: // (green)
5124 element = EL_CHAR_COLON;
5127 case 0x1609: // (green)
5128 element = EL_CHAR_LESS;
5131 case 0x160a: // (green)
5132 element = EL_CHAR_GREATER;
5135 case 0x160b: // (green)
5136 element = EL_CHAR_QUESTION;
5139 case 0x160c: // (green)
5140 element = EL_CHAR_COPYRIGHT;
5143 case 0x160d: // (green)
5144 element = EL_CHAR_UP;
5147 case 0x160e: // (green)
5148 element = EL_CHAR_DOWN;
5151 case 0x160f: // (green)
5152 element = EL_CHAR_BUTTON;
5155 case 0x1610: // (green)
5156 element = EL_CHAR_PLUS;
5159 case 0x1611: // (green)
5160 element = EL_CHAR_MINUS;
5163 case 0x1612: // (green)
5164 element = EL_CHAR_APOSTROPHE;
5167 case 0x1613: // (green)
5168 element = EL_CHAR_PARENLEFT;
5171 case 0x1614: // (green)
5172 element = EL_CHAR_PARENRIGHT;
5175 case 0x1615: // (blue steel)
5176 element = EL_STEEL_CHAR_A;
5179 case 0x1616: // (blue steel)
5180 element = EL_STEEL_CHAR_B;
5183 case 0x1617: // (blue steel)
5184 element = EL_STEEL_CHAR_C;
5187 case 0x1618: // (blue steel)
5188 element = EL_STEEL_CHAR_D;
5191 case 0x1619: // (blue steel)
5192 element = EL_STEEL_CHAR_E;
5195 case 0x161a: // (blue steel)
5196 element = EL_STEEL_CHAR_F;
5199 case 0x161b: // (blue steel)
5200 element = EL_STEEL_CHAR_G;
5203 case 0x161c: // (blue steel)
5204 element = EL_STEEL_CHAR_H;
5207 case 0x161d: // (blue steel)
5208 element = EL_STEEL_CHAR_I;
5211 case 0x161e: // (blue steel)
5212 element = EL_STEEL_CHAR_J;
5215 case 0x161f: // (blue steel)
5216 element = EL_STEEL_CHAR_K;
5219 case 0x1620: // (blue steel)
5220 element = EL_STEEL_CHAR_L;
5223 case 0x1621: // (blue steel)
5224 element = EL_STEEL_CHAR_M;
5227 case 0x1622: // (blue steel)
5228 element = EL_STEEL_CHAR_N;
5231 case 0x1623: // (blue steel)
5232 element = EL_STEEL_CHAR_O;
5235 case 0x1624: // (blue steel)
5236 element = EL_STEEL_CHAR_P;
5239 case 0x1625: // (blue steel)
5240 element = EL_STEEL_CHAR_Q;
5243 case 0x1626: // (blue steel)
5244 element = EL_STEEL_CHAR_R;
5247 case 0x1627: // (blue steel)
5248 element = EL_STEEL_CHAR_S;
5251 case 0x1628: // (blue steel)
5252 element = EL_STEEL_CHAR_T;
5255 case 0x1629: // (blue steel)
5256 element = EL_STEEL_CHAR_U;
5259 case 0x162a: // (blue steel)
5260 element = EL_STEEL_CHAR_V;
5263 case 0x162b: // (blue steel)
5264 element = EL_STEEL_CHAR_W;
5267 case 0x162c: // (blue steel)
5268 element = EL_STEEL_CHAR_X;
5271 case 0x162d: // (blue steel)
5272 element = EL_STEEL_CHAR_Y;
5275 case 0x162e: // (blue steel)
5276 element = EL_STEEL_CHAR_Z;
5279 case 0x162f: // (blue steel)
5280 element = EL_STEEL_CHAR_AUMLAUT;
5283 case 0x1630: // (blue steel)
5284 element = EL_STEEL_CHAR_OUMLAUT;
5287 case 0x1631: // (blue steel)
5288 element = EL_STEEL_CHAR_UUMLAUT;
5291 case 0x1632: // (blue steel)
5292 element = EL_STEEL_CHAR_0;
5295 case 0x1633: // (blue steel)
5296 element = EL_STEEL_CHAR_1;
5299 case 0x1634: // (blue steel)
5300 element = EL_STEEL_CHAR_2;
5303 case 0x1635: // (blue steel)
5304 element = EL_STEEL_CHAR_3;
5307 case 0x1636: // (blue steel)
5308 element = EL_STEEL_CHAR_4;
5311 case 0x1637: // (blue steel)
5312 element = EL_STEEL_CHAR_5;
5315 case 0x1638: // (blue steel)
5316 element = EL_STEEL_CHAR_6;
5319 case 0x1639: // (blue steel)
5320 element = EL_STEEL_CHAR_7;
5323 case 0x163a: // (blue steel)
5324 element = EL_STEEL_CHAR_8;
5327 case 0x163b: // (blue steel)
5328 element = EL_STEEL_CHAR_9;
5331 case 0x163c: // (blue steel)
5332 element = EL_STEEL_CHAR_PERIOD;
5335 case 0x163d: // (blue steel)
5336 element = EL_STEEL_CHAR_EXCLAM;
5339 case 0x163e: // (blue steel)
5340 element = EL_STEEL_CHAR_COLON;
5343 case 0x163f: // (blue steel)
5344 element = EL_STEEL_CHAR_LESS;
5347 case 0x1640: // (blue steel)
5348 element = EL_STEEL_CHAR_GREATER;
5351 case 0x1641: // (blue steel)
5352 element = EL_STEEL_CHAR_QUESTION;
5355 case 0x1642: // (blue steel)
5356 element = EL_STEEL_CHAR_COPYRIGHT;
5359 case 0x1643: // (blue steel)
5360 element = EL_STEEL_CHAR_UP;
5363 case 0x1644: // (blue steel)
5364 element = EL_STEEL_CHAR_DOWN;
5367 case 0x1645: // (blue steel)
5368 element = EL_STEEL_CHAR_BUTTON;
5371 case 0x1646: // (blue steel)
5372 element = EL_STEEL_CHAR_PLUS;
5375 case 0x1647: // (blue steel)
5376 element = EL_STEEL_CHAR_MINUS;
5379 case 0x1648: // (blue steel)
5380 element = EL_STEEL_CHAR_APOSTROPHE;
5383 case 0x1649: // (blue steel)
5384 element = EL_STEEL_CHAR_PARENLEFT;
5387 case 0x164a: // (blue steel)
5388 element = EL_STEEL_CHAR_PARENRIGHT;
5391 case 0x164b: // (green steel)
5392 element = EL_STEEL_CHAR_A;
5395 case 0x164c: // (green steel)
5396 element = EL_STEEL_CHAR_B;
5399 case 0x164d: // (green steel)
5400 element = EL_STEEL_CHAR_C;
5403 case 0x164e: // (green steel)
5404 element = EL_STEEL_CHAR_D;
5407 case 0x164f: // (green steel)
5408 element = EL_STEEL_CHAR_E;
5411 case 0x1650: // (green steel)
5412 element = EL_STEEL_CHAR_F;
5415 case 0x1651: // (green steel)
5416 element = EL_STEEL_CHAR_G;
5419 case 0x1652: // (green steel)
5420 element = EL_STEEL_CHAR_H;
5423 case 0x1653: // (green steel)
5424 element = EL_STEEL_CHAR_I;
5427 case 0x1654: // (green steel)
5428 element = EL_STEEL_CHAR_J;
5431 case 0x1655: // (green steel)
5432 element = EL_STEEL_CHAR_K;
5435 case 0x1656: // (green steel)
5436 element = EL_STEEL_CHAR_L;
5439 case 0x1657: // (green steel)
5440 element = EL_STEEL_CHAR_M;
5443 case 0x1658: // (green steel)
5444 element = EL_STEEL_CHAR_N;
5447 case 0x1659: // (green steel)
5448 element = EL_STEEL_CHAR_O;
5451 case 0x165a: // (green steel)
5452 element = EL_STEEL_CHAR_P;
5455 case 0x165b: // (green steel)
5456 element = EL_STEEL_CHAR_Q;
5459 case 0x165c: // (green steel)
5460 element = EL_STEEL_CHAR_R;
5463 case 0x165d: // (green steel)
5464 element = EL_STEEL_CHAR_S;
5467 case 0x165e: // (green steel)
5468 element = EL_STEEL_CHAR_T;
5471 case 0x165f: // (green steel)
5472 element = EL_STEEL_CHAR_U;
5475 case 0x1660: // (green steel)
5476 element = EL_STEEL_CHAR_V;
5479 case 0x1661: // (green steel)
5480 element = EL_STEEL_CHAR_W;
5483 case 0x1662: // (green steel)
5484 element = EL_STEEL_CHAR_X;
5487 case 0x1663: // (green steel)
5488 element = EL_STEEL_CHAR_Y;
5491 case 0x1664: // (green steel)
5492 element = EL_STEEL_CHAR_Z;
5495 case 0x1665: // (green steel)
5496 element = EL_STEEL_CHAR_AUMLAUT;
5499 case 0x1666: // (green steel)
5500 element = EL_STEEL_CHAR_OUMLAUT;
5503 case 0x1667: // (green steel)
5504 element = EL_STEEL_CHAR_UUMLAUT;
5507 case 0x1668: // (green steel)
5508 element = EL_STEEL_CHAR_0;
5511 case 0x1669: // (green steel)
5512 element = EL_STEEL_CHAR_1;
5515 case 0x166a: // (green steel)
5516 element = EL_STEEL_CHAR_2;
5519 case 0x166b: // (green steel)
5520 element = EL_STEEL_CHAR_3;
5523 case 0x166c: // (green steel)
5524 element = EL_STEEL_CHAR_4;
5527 case 0x166d: // (green steel)
5528 element = EL_STEEL_CHAR_5;
5531 case 0x166e: // (green steel)
5532 element = EL_STEEL_CHAR_6;
5535 case 0x166f: // (green steel)
5536 element = EL_STEEL_CHAR_7;
5539 case 0x1670: // (green steel)
5540 element = EL_STEEL_CHAR_8;
5543 case 0x1671: // (green steel)
5544 element = EL_STEEL_CHAR_9;
5547 case 0x1672: // (green steel)
5548 element = EL_STEEL_CHAR_PERIOD;
5551 case 0x1673: // (green steel)
5552 element = EL_STEEL_CHAR_EXCLAM;
5555 case 0x1674: // (green steel)
5556 element = EL_STEEL_CHAR_COLON;
5559 case 0x1675: // (green steel)
5560 element = EL_STEEL_CHAR_LESS;
5563 case 0x1676: // (green steel)
5564 element = EL_STEEL_CHAR_GREATER;
5567 case 0x1677: // (green steel)
5568 element = EL_STEEL_CHAR_QUESTION;
5571 case 0x1678: // (green steel)
5572 element = EL_STEEL_CHAR_COPYRIGHT;
5575 case 0x1679: // (green steel)
5576 element = EL_STEEL_CHAR_UP;
5579 case 0x167a: // (green steel)
5580 element = EL_STEEL_CHAR_DOWN;
5583 case 0x167b: // (green steel)
5584 element = EL_STEEL_CHAR_BUTTON;
5587 case 0x167c: // (green steel)
5588 element = EL_STEEL_CHAR_PLUS;
5591 case 0x167d: // (green steel)
5592 element = EL_STEEL_CHAR_MINUS;
5595 case 0x167e: // (green steel)
5596 element = EL_STEEL_CHAR_APOSTROPHE;
5599 case 0x167f: // (green steel)
5600 element = EL_STEEL_CHAR_PARENLEFT;
5603 case 0x1680: // (green steel)
5604 element = EL_STEEL_CHAR_PARENRIGHT;
5607 case 0x1681: // gate (red)
5608 element = EL_EM_GATE_1;
5611 case 0x1682: // secret gate (red)
5612 element = EL_EM_GATE_1_GRAY;
5615 case 0x1683: // gate (yellow)
5616 element = EL_EM_GATE_2;
5619 case 0x1684: // secret gate (yellow)
5620 element = EL_EM_GATE_2_GRAY;
5623 case 0x1685: // gate (blue)
5624 element = EL_EM_GATE_4;
5627 case 0x1686: // secret gate (blue)
5628 element = EL_EM_GATE_4_GRAY;
5631 case 0x1687: // gate (green)
5632 element = EL_EM_GATE_3;
5635 case 0x1688: // secret gate (green)
5636 element = EL_EM_GATE_3_GRAY;
5639 case 0x1689: // gate (white)
5640 element = EL_DC_GATE_WHITE;
5643 case 0x168a: // secret gate (white)
5644 element = EL_DC_GATE_WHITE_GRAY;
5647 case 0x168b: // secret gate (no key)
5648 element = EL_DC_GATE_FAKE_GRAY;
5652 element = EL_ROBOT_WHEEL;
5656 element = EL_DC_TIMEGATE_SWITCH;
5660 element = EL_ACID_POOL_BOTTOM;
5664 element = EL_ACID_POOL_TOPLEFT;
5668 element = EL_ACID_POOL_TOPRIGHT;
5672 element = EL_ACID_POOL_BOTTOMLEFT;
5676 element = EL_ACID_POOL_BOTTOMRIGHT;
5680 element = EL_STEELWALL;
5684 element = EL_STEELWALL_SLIPPERY;
5687 case 0x1695: // steel wall (not round)
5688 element = EL_STEELWALL;
5691 case 0x1696: // steel wall (left)
5692 element = EL_DC_STEELWALL_1_LEFT;
5695 case 0x1697: // steel wall (bottom)
5696 element = EL_DC_STEELWALL_1_BOTTOM;
5699 case 0x1698: // steel wall (right)
5700 element = EL_DC_STEELWALL_1_RIGHT;
5703 case 0x1699: // steel wall (top)
5704 element = EL_DC_STEELWALL_1_TOP;
5707 case 0x169a: // steel wall (left/bottom)
5708 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5711 case 0x169b: // steel wall (right/bottom)
5712 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5715 case 0x169c: // steel wall (right/top)
5716 element = EL_DC_STEELWALL_1_TOPRIGHT;
5719 case 0x169d: // steel wall (left/top)
5720 element = EL_DC_STEELWALL_1_TOPLEFT;
5723 case 0x169e: // steel wall (right/bottom small)
5724 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5727 case 0x169f: // steel wall (left/bottom small)
5728 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5731 case 0x16a0: // steel wall (right/top small)
5732 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5735 case 0x16a1: // steel wall (left/top small)
5736 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5739 case 0x16a2: // steel wall (left/right)
5740 element = EL_DC_STEELWALL_1_VERTICAL;
5743 case 0x16a3: // steel wall (top/bottom)
5744 element = EL_DC_STEELWALL_1_HORIZONTAL;
5747 case 0x16a4: // steel wall 2 (left end)
5748 element = EL_DC_STEELWALL_2_LEFT;
5751 case 0x16a5: // steel wall 2 (right end)
5752 element = EL_DC_STEELWALL_2_RIGHT;
5755 case 0x16a6: // steel wall 2 (top end)
5756 element = EL_DC_STEELWALL_2_TOP;
5759 case 0x16a7: // steel wall 2 (bottom end)
5760 element = EL_DC_STEELWALL_2_BOTTOM;
5763 case 0x16a8: // steel wall 2 (left/right)
5764 element = EL_DC_STEELWALL_2_HORIZONTAL;
5767 case 0x16a9: // steel wall 2 (up/down)
5768 element = EL_DC_STEELWALL_2_VERTICAL;
5771 case 0x16aa: // steel wall 2 (mid)
5772 element = EL_DC_STEELWALL_2_MIDDLE;
5776 element = EL_SIGN_EXCLAMATION;
5780 element = EL_SIGN_RADIOACTIVITY;
5784 element = EL_SIGN_STOP;
5788 element = EL_SIGN_WHEELCHAIR;
5792 element = EL_SIGN_PARKING;
5796 element = EL_SIGN_NO_ENTRY;
5800 element = EL_SIGN_HEART;
5804 element = EL_SIGN_GIVE_WAY;
5808 element = EL_SIGN_ENTRY_FORBIDDEN;
5812 element = EL_SIGN_EMERGENCY_EXIT;
5816 element = EL_SIGN_YIN_YANG;
5820 element = EL_WALL_EMERALD;
5824 element = EL_WALL_DIAMOND;
5828 element = EL_WALL_PEARL;
5832 element = EL_WALL_CRYSTAL;
5836 element = EL_INVISIBLE_WALL;
5840 element = EL_INVISIBLE_STEELWALL;
5844 // EL_INVISIBLE_SAND
5847 element = EL_LIGHT_SWITCH;
5851 element = EL_ENVELOPE_1;
5855 if (element >= 0x0117 && element <= 0x036e) // (?)
5856 element = EL_DIAMOND;
5857 else if (element >= 0x042d && element <= 0x0684) // (?)
5858 element = EL_EMERALD;
5859 else if (element >= 0x157c && element <= 0x158b)
5861 else if (element >= 0x1590 && element <= 0x159f)
5862 element = EL_DC_LANDMINE;
5863 else if (element >= 0x16bc && element <= 0x16cb)
5864 element = EL_INVISIBLE_SAND;
5867 Warn("unknown Diamond Caves element 0x%04x", element);
5869 element = EL_UNKNOWN;
5874 return getMappedElement(element);
5877 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level)
5879 byte header[DC_LEVEL_HEADER_SIZE];
5881 int envelope_header_pos = 62;
5882 int envelope_content_pos = 94;
5883 int level_name_pos = 251;
5884 int level_author_pos = 292;
5885 int envelope_header_len;
5886 int envelope_content_len;
5888 int level_author_len;
5890 int num_yamyam_contents;
5893 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5895 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5897 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5899 header[i * 2 + 0] = header_word >> 8;
5900 header[i * 2 + 1] = header_word & 0xff;
5903 // read some values from level header to check level decoding integrity
5904 fieldx = header[6] | (header[7] << 8);
5905 fieldy = header[8] | (header[9] << 8);
5906 num_yamyam_contents = header[60] | (header[61] << 8);
5908 // do some simple sanity checks to ensure that level was correctly decoded
5909 if (fieldx < 1 || fieldx > 256 ||
5910 fieldy < 1 || fieldy > 256 ||
5911 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5913 level->no_valid_file = TRUE;
5915 Warn("cannot decode level from stream -- using empty level");
5920 // maximum envelope header size is 31 bytes
5921 envelope_header_len = header[envelope_header_pos];
5922 // maximum envelope content size is 110 (156?) bytes
5923 envelope_content_len = header[envelope_content_pos];
5925 // maximum level title size is 40 bytes
5926 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5927 // maximum level author size is 30 (51?) bytes
5928 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5932 for (i = 0; i < envelope_header_len; i++)
5933 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5934 level->envelope[0].text[envelope_size++] =
5935 header[envelope_header_pos + 1 + i];
5937 if (envelope_header_len > 0 && envelope_content_len > 0)
5939 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5940 level->envelope[0].text[envelope_size++] = '\n';
5941 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5942 level->envelope[0].text[envelope_size++] = '\n';
5945 for (i = 0; i < envelope_content_len; i++)
5946 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5947 level->envelope[0].text[envelope_size++] =
5948 header[envelope_content_pos + 1 + i];
5950 level->envelope[0].text[envelope_size] = '\0';
5952 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5953 level->envelope[0].ysize = 10;
5954 level->envelope[0].autowrap = TRUE;
5955 level->envelope[0].centered = TRUE;
5957 for (i = 0; i < level_name_len; i++)
5958 level->name[i] = header[level_name_pos + 1 + i];
5959 level->name[level_name_len] = '\0';
5961 for (i = 0; i < level_author_len; i++)
5962 level->author[i] = header[level_author_pos + 1 + i];
5963 level->author[level_author_len] = '\0';
5965 num_yamyam_contents = header[60] | (header[61] << 8);
5966 level->num_yamyam_contents =
5967 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5969 for (i = 0; i < num_yamyam_contents; i++)
5971 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5973 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5974 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5976 if (i < MAX_ELEMENT_CONTENTS)
5977 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5981 fieldx = header[6] | (header[7] << 8);
5982 fieldy = header[8] | (header[9] << 8);
5983 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5984 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5986 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5988 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5989 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5991 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5992 level->field[x][y] = getMappedElement_DC(element_dc);
5995 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5996 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5997 level->field[x][y] = EL_PLAYER_1;
5999 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6000 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6001 level->field[x][y] = EL_PLAYER_2;
6003 level->gems_needed = header[18] | (header[19] << 8);
6005 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6006 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6007 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6008 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6009 level->score[SC_NUT] = header[28] | (header[29] << 8);
6010 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6011 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6012 level->score[SC_BUG] = header[34] | (header[35] << 8);
6013 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6014 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6015 level->score[SC_KEY] = header[40] | (header[41] << 8);
6016 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6018 level->time = header[44] | (header[45] << 8);
6020 level->amoeba_speed = header[46] | (header[47] << 8);
6021 level->time_light = header[48] | (header[49] << 8);
6022 level->time_timegate = header[50] | (header[51] << 8);
6023 level->time_wheel = header[52] | (header[53] << 8);
6024 level->time_magic_wall = header[54] | (header[55] << 8);
6025 level->extra_time = header[56] | (header[57] << 8);
6026 level->shield_normal_time = header[58] | (header[59] << 8);
6028 // shield and extra time elements do not have a score
6029 level->score[SC_SHIELD] = 0;
6030 level->extra_time_score = 0;
6032 // set time for normal and deadly shields to the same value
6033 level->shield_deadly_time = level->shield_normal_time;
6035 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6036 // can slip down from flat walls, like normal walls and steel walls
6037 level->em_slippery_gems = TRUE;
6039 // time score is counted for each 10 seconds left in Diamond Caves levels
6040 level->time_score_base = 10;
6043 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6044 struct LevelFileInfo *level_file_info,
6045 boolean level_info_only)
6047 char *filename = level_file_info->filename;
6049 int num_magic_bytes = 8;
6050 char magic_bytes[num_magic_bytes + 1];
6051 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6053 if (!(file = openFile(filename, MODE_READ)))
6055 level->no_valid_file = TRUE;
6057 if (!level_info_only)
6058 Warn("cannot read level '%s' -- using empty level", filename);
6063 // fseek(file, 0x0000, SEEK_SET);
6065 if (level_file_info->packed)
6067 // read "magic bytes" from start of file
6068 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
6069 magic_bytes[0] = '\0';
6071 // check "magic bytes" for correct file format
6072 if (!strPrefix(magic_bytes, "DC2"))
6074 level->no_valid_file = TRUE;
6076 Warn("unknown DC level file '%s' -- using empty level", filename);
6081 if (strPrefix(magic_bytes, "DC2Win95") ||
6082 strPrefix(magic_bytes, "DC2Win98"))
6084 int position_first_level = 0x00fa;
6085 int extra_bytes = 4;
6088 // advance file stream to first level inside the level package
6089 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6091 // each block of level data is followed by block of non-level data
6092 num_levels_to_skip *= 2;
6094 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
6095 while (num_levels_to_skip >= 0)
6097 // advance file stream to next level inside the level package
6098 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
6100 level->no_valid_file = TRUE;
6102 Warn("cannot fseek in file '%s' -- using empty level", filename);
6107 // skip apparently unused extra bytes following each level
6108 ReadUnusedBytesFromFile(file, extra_bytes);
6110 // read size of next level in level package
6111 skip_bytes = getFile32BitLE(file);
6113 num_levels_to_skip--;
6118 level->no_valid_file = TRUE;
6120 Warn("unknown DC2 level file '%s' -- using empty level", filename);
6126 LoadLevelFromFileStream_DC(file, level);
6132 // ----------------------------------------------------------------------------
6133 // functions for loading SB level
6134 // ----------------------------------------------------------------------------
6136 int getMappedElement_SB(int element_ascii, boolean use_ces)
6144 sb_element_mapping[] =
6146 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
6147 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
6148 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
6149 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
6150 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
6151 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
6152 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
6153 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
6160 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6161 if (element_ascii == sb_element_mapping[i].ascii)
6162 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6164 return EL_UNDEFINED;
6167 static void SetLevelSettings_SB(struct LevelInfo *level)
6171 level->use_step_counter = TRUE;
6174 level->score[SC_TIME_BONUS] = 0;
6175 level->time_score_base = 1;
6176 level->rate_time_over_score = TRUE;
6179 level->auto_exit_sokoban = TRUE;
6182 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6183 struct LevelFileInfo *level_file_info,
6184 boolean level_info_only)
6186 char *filename = level_file_info->filename;
6187 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6188 char last_comment[MAX_LINE_LEN];
6189 char level_name[MAX_LINE_LEN];
6192 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6193 boolean read_continued_line = FALSE;
6194 boolean reading_playfield = FALSE;
6195 boolean got_valid_playfield_line = FALSE;
6196 boolean invalid_playfield_char = FALSE;
6197 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6198 int file_level_nr = 0;
6199 int x = 0, y = 0; // initialized to make compilers happy
6201 last_comment[0] = '\0';
6202 level_name[0] = '\0';
6204 if (!(file = openFile(filename, MODE_READ)))
6206 level->no_valid_file = TRUE;
6208 if (!level_info_only)
6209 Warn("cannot read level '%s' -- using empty level", filename);
6214 while (!checkEndOfFile(file))
6216 // level successfully read, but next level may follow here
6217 if (!got_valid_playfield_line && reading_playfield)
6219 // read playfield from single level file -- skip remaining file
6220 if (!level_file_info->packed)
6223 if (file_level_nr >= num_levels_to_skip)
6228 last_comment[0] = '\0';
6229 level_name[0] = '\0';
6231 reading_playfield = FALSE;
6234 got_valid_playfield_line = FALSE;
6236 // read next line of input file
6237 if (!getStringFromFile(file, line, MAX_LINE_LEN))
6240 // cut trailing line break (this can be newline and/or carriage return)
6241 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6242 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6245 // copy raw input line for later use (mainly debugging output)
6246 strcpy(line_raw, line);
6248 if (read_continued_line)
6250 // append new line to existing line, if there is enough space
6251 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6252 strcat(previous_line, line_ptr);
6254 strcpy(line, previous_line); // copy storage buffer to line
6256 read_continued_line = FALSE;
6259 // if the last character is '\', continue at next line
6260 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6262 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
6263 strcpy(previous_line, line); // copy line to storage buffer
6265 read_continued_line = TRUE;
6271 if (line[0] == '\0')
6274 // extract comment text from comment line
6277 for (line_ptr = line; *line_ptr; line_ptr++)
6278 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6281 strcpy(last_comment, line_ptr);
6286 // extract level title text from line containing level title
6287 if (line[0] == '\'')
6289 strcpy(level_name, &line[1]);
6291 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6292 level_name[strlen(level_name) - 1] = '\0';
6297 // skip lines containing only spaces (or empty lines)
6298 for (line_ptr = line; *line_ptr; line_ptr++)
6299 if (*line_ptr != ' ')
6301 if (*line_ptr == '\0')
6304 // at this point, we have found a line containing part of a playfield
6306 got_valid_playfield_line = TRUE;
6308 if (!reading_playfield)
6310 reading_playfield = TRUE;
6311 invalid_playfield_char = FALSE;
6313 for (x = 0; x < MAX_LEV_FIELDX; x++)
6314 for (y = 0; y < MAX_LEV_FIELDY; y++)
6315 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6320 // start with topmost tile row
6324 // skip playfield line if larger row than allowed
6325 if (y >= MAX_LEV_FIELDY)
6328 // start with leftmost tile column
6331 // read playfield elements from line
6332 for (line_ptr = line; *line_ptr; line_ptr++)
6334 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6336 // stop parsing playfield line if larger column than allowed
6337 if (x >= MAX_LEV_FIELDX)
6340 if (mapped_sb_element == EL_UNDEFINED)
6342 invalid_playfield_char = TRUE;
6347 level->field[x][y] = mapped_sb_element;
6349 // continue with next tile column
6352 level->fieldx = MAX(x, level->fieldx);
6355 if (invalid_playfield_char)
6357 // if first playfield line, treat invalid lines as comment lines
6359 reading_playfield = FALSE;
6364 // continue with next tile row
6372 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6373 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6375 if (!reading_playfield)
6377 level->no_valid_file = TRUE;
6379 Warn("cannot read level '%s' -- using empty level", filename);
6384 if (*level_name != '\0')
6386 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6387 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6389 else if (*last_comment != '\0')
6391 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6392 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6396 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6399 // set all empty fields beyond the border walls to invisible steel wall
6400 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6402 if ((x == 0 || x == level->fieldx - 1 ||
6403 y == 0 || y == level->fieldy - 1) &&
6404 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6405 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6406 level->field, level->fieldx, level->fieldy);
6409 // set special level settings for Sokoban levels
6410 SetLevelSettings_SB(level);
6412 if (load_xsb_to_ces)
6414 // special global settings can now be set in level template
6415 level->use_custom_template = TRUE;
6420 // -------------------------------------------------------------------------
6421 // functions for handling native levels
6422 // -------------------------------------------------------------------------
6424 static void LoadLevelFromFileInfo_BD(struct LevelInfo *level,
6425 struct LevelFileInfo *level_file_info,
6426 boolean level_info_only)
6430 // determine position of requested level inside level package
6431 if (level_file_info->packed)
6432 pos = level_file_info->nr - leveldir_current->first_level;
6434 if (!LoadNativeLevel_BD(level_file_info->filename, pos, level_info_only))
6435 level->no_valid_file = TRUE;
6438 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6439 struct LevelFileInfo *level_file_info,
6440 boolean level_info_only)
6442 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6443 level->no_valid_file = TRUE;
6446 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6447 struct LevelFileInfo *level_file_info,
6448 boolean level_info_only)
6452 // determine position of requested level inside level package
6453 if (level_file_info->packed)
6454 pos = level_file_info->nr - leveldir_current->first_level;
6456 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6457 level->no_valid_file = TRUE;
6460 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6461 struct LevelFileInfo *level_file_info,
6462 boolean level_info_only)
6464 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6465 level->no_valid_file = TRUE;
6468 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6470 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
6471 CopyNativeLevel_RND_to_BD(level);
6472 else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6473 CopyNativeLevel_RND_to_EM(level);
6474 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6475 CopyNativeLevel_RND_to_SP(level);
6476 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6477 CopyNativeLevel_RND_to_MM(level);
6480 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6482 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
6483 CopyNativeLevel_BD_to_RND(level);
6484 else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6485 CopyNativeLevel_EM_to_RND(level);
6486 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6487 CopyNativeLevel_SP_to_RND(level);
6488 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6489 CopyNativeLevel_MM_to_RND(level);
6492 void SaveNativeLevel(struct LevelInfo *level)
6494 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
6496 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "bd");
6497 char *filename = getLevelFilenameFromBasename(basename);
6499 CopyNativeLevel_RND_to_BD(level);
6500 // CopyNativeTape_RND_to_BD(level);
6502 SaveNativeLevel_BD(filename);
6504 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6506 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6507 char *filename = getLevelFilenameFromBasename(basename);
6509 CopyNativeLevel_RND_to_SP(level);
6510 CopyNativeTape_RND_to_SP(level);
6512 SaveNativeLevel_SP(filename);
6517 // ----------------------------------------------------------------------------
6518 // functions for loading generic level
6519 // ----------------------------------------------------------------------------
6521 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6522 struct LevelFileInfo *level_file_info,
6523 boolean level_info_only)
6525 // always start with reliable default values
6526 setLevelInfoToDefaults(level, level_info_only, TRUE);
6528 switch (level_file_info->type)
6530 case LEVEL_FILE_TYPE_RND:
6531 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6534 case LEVEL_FILE_TYPE_BD:
6535 LoadLevelFromFileInfo_BD(level, level_file_info, level_info_only);
6536 level->game_engine_type = GAME_ENGINE_TYPE_BD;
6539 case LEVEL_FILE_TYPE_EM:
6540 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6541 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6544 case LEVEL_FILE_TYPE_SP:
6545 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6546 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6549 case LEVEL_FILE_TYPE_MM:
6550 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6551 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6554 case LEVEL_FILE_TYPE_DC:
6555 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6558 case LEVEL_FILE_TYPE_SB:
6559 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6563 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6567 // if level file is invalid, restore level structure to default values
6568 if (level->no_valid_file)
6569 setLevelInfoToDefaults(level, level_info_only, FALSE);
6571 if (check_special_flags("use_native_bd_game_engine"))
6572 level->game_engine_type = GAME_ENGINE_TYPE_BD;
6574 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6575 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6577 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6578 CopyNativeLevel_Native_to_RND(level);
6581 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6583 static struct LevelFileInfo level_file_info;
6585 // always start with reliable default values
6586 setFileInfoToDefaults(&level_file_info);
6588 level_file_info.nr = 0; // unknown level number
6589 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6591 setString(&level_file_info.filename, filename);
6593 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6596 static void LoadLevel_InitVersion(struct LevelInfo *level)
6600 if (leveldir_current == NULL) // only when dumping level
6603 // all engine modifications also valid for levels which use latest engine
6604 if (level->game_version < VERSION_IDENT(3,2,0,5))
6606 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6607 level->time_score_base = 10;
6610 if (leveldir_current->latest_engine)
6612 // ---------- use latest game engine --------------------------------------
6614 /* For all levels which are forced to use the latest game engine version
6615 (normally all but user contributed, private and undefined levels), set
6616 the game engine version to the actual version; this allows for actual
6617 corrections in the game engine to take effect for existing, converted
6618 levels (from "classic" or other existing games) to make the emulation
6619 of the corresponding game more accurate, while (hopefully) not breaking
6620 existing levels created from other players. */
6622 level->game_version = GAME_VERSION_ACTUAL;
6624 /* Set special EM style gems behaviour: EM style gems slip down from
6625 normal, steel and growing wall. As this is a more fundamental change,
6626 it seems better to set the default behaviour to "off" (as it is more
6627 natural) and make it configurable in the level editor (as a property
6628 of gem style elements). Already existing converted levels (neither
6629 private nor contributed levels) are changed to the new behaviour. */
6631 if (level->file_version < FILE_VERSION_2_0)
6632 level->em_slippery_gems = TRUE;
6637 // ---------- use game engine the level was created with --------------------
6639 /* For all levels which are not forced to use the latest game engine
6640 version (normally user contributed, private and undefined levels),
6641 use the version of the game engine the levels were created for.
6643 Since 2.0.1, the game engine version is now directly stored
6644 in the level file (chunk "VERS"), so there is no need anymore
6645 to set the game version from the file version (except for old,
6646 pre-2.0 levels, where the game version is still taken from the
6647 file format version used to store the level -- see above). */
6649 // player was faster than enemies in 1.0.0 and before
6650 if (level->file_version == FILE_VERSION_1_0)
6651 for (i = 0; i < MAX_PLAYERS; i++)
6652 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6654 // default behaviour for EM style gems was "slippery" only in 2.0.1
6655 if (level->game_version == VERSION_IDENT(2,0,1,0))
6656 level->em_slippery_gems = TRUE;
6658 // springs could be pushed over pits before (pre-release version) 2.2.0
6659 if (level->game_version < VERSION_IDENT(2,2,0,0))
6660 level->use_spring_bug = TRUE;
6662 if (level->game_version < VERSION_IDENT(3,2,0,5))
6664 // time orb caused limited time in endless time levels before 3.2.0-5
6665 level->use_time_orb_bug = TRUE;
6667 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6668 level->block_snap_field = FALSE;
6670 // extra time score was same value as time left score before 3.2.0-5
6671 level->extra_time_score = level->score[SC_TIME_BONUS];
6674 if (level->game_version < VERSION_IDENT(3,2,0,7))
6676 // default behaviour for snapping was "not continuous" before 3.2.0-7
6677 level->continuous_snapping = FALSE;
6680 // only few elements were able to actively move into acid before 3.1.0
6681 // trigger settings did not exist before 3.1.0; set to default "any"
6682 if (level->game_version < VERSION_IDENT(3,1,0,0))
6684 // correct "can move into acid" settings (all zero in old levels)
6686 level->can_move_into_acid_bits = 0; // nothing can move into acid
6687 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6689 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6690 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6691 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6692 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6694 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6695 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6697 // correct trigger settings (stored as zero == "none" in old levels)
6699 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6701 int element = EL_CUSTOM_START + i;
6702 struct ElementInfo *ei = &element_info[element];
6704 for (j = 0; j < ei->num_change_pages; j++)
6706 struct ElementChangeInfo *change = &ei->change_page[j];
6708 change->trigger_player = CH_PLAYER_ANY;
6709 change->trigger_page = CH_PAGE_ANY;
6714 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6716 int element = EL_CUSTOM_256;
6717 struct ElementInfo *ei = &element_info[element];
6718 struct ElementChangeInfo *change = &ei->change_page[0];
6720 /* This is needed to fix a problem that was caused by a bugfix in function
6721 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6722 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6723 not replace walkable elements, but instead just placed the player on it,
6724 without placing the Sokoban field under the player). Unfortunately, this
6725 breaks "Snake Bite" style levels when the snake is halfway through a door
6726 that just closes (the snake head is still alive and can be moved in this
6727 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6728 player (without Sokoban element) which then gets killed as designed). */
6730 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6731 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6732 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6733 change->target_element = EL_PLAYER_1;
6736 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6737 if (level->game_version < VERSION_IDENT(3,2,5,0))
6739 /* This is needed to fix a problem that was caused by a bugfix in function
6740 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6741 corrects the behaviour when a custom element changes to another custom
6742 element with a higher element number that has change actions defined.
6743 Normally, only one change per frame is allowed for custom elements.
6744 Therefore, it is checked if a custom element already changed in the
6745 current frame; if it did, subsequent changes are suppressed.
6746 Unfortunately, this is only checked for element changes, but not for
6747 change actions, which are still executed. As the function above loops
6748 through all custom elements from lower to higher, an element change
6749 resulting in a lower CE number won't be checked again, while a target
6750 element with a higher number will also be checked, and potential change
6751 actions will get executed for this CE, too (which is wrong), while
6752 further changes are ignored (which is correct). As this bugfix breaks
6753 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6754 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6755 behaviour for existing levels and tapes that make use of this bug */
6757 level->use_action_after_change_bug = TRUE;
6760 // not centering level after relocating player was default only in 3.2.3
6761 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6762 level->shifted_relocation = TRUE;
6764 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6765 if (level->game_version < VERSION_IDENT(3,2,6,0))
6766 level->em_explodes_by_fire = TRUE;
6768 // levels were solved by the first player entering an exit up to 4.1.0.0
6769 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6770 level->solved_by_one_player = TRUE;
6772 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6773 if (level->game_version < VERSION_IDENT(4,1,1,1))
6774 level->use_life_bugs = TRUE;
6776 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6777 if (level->game_version < VERSION_IDENT(4,1,1,1))
6778 level->sb_objects_needed = FALSE;
6780 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6781 if (level->game_version <= VERSION_IDENT(4,2,2,0))
6782 level->finish_dig_collect = FALSE;
6784 // CE changing to player was kept under the player if walkable up to 4.2.3.1
6785 if (level->game_version <= VERSION_IDENT(4,2,3,1))
6786 level->keep_walkable_ce = TRUE;
6789 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
6791 boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
6794 // check if this level is (not) a Sokoban level
6795 for (y = 0; y < level->fieldy; y++)
6796 for (x = 0; x < level->fieldx; x++)
6797 if (!IS_SB_ELEMENT(Tile[x][y]))
6798 is_sokoban_level = FALSE;
6800 if (is_sokoban_level)
6802 // set special level settings for Sokoban levels
6803 SetLevelSettings_SB(level);
6807 static void LoadLevel_InitSettings(struct LevelInfo *level)
6809 // adjust level settings for (non-native) Sokoban-style levels
6810 LoadLevel_InitSettings_SB(level);
6812 // rename levels with title "nameless level" or if renaming is forced
6813 if (leveldir_current->empty_level_name != NULL &&
6814 (strEqual(level->name, NAMELESS_LEVEL_NAME) ||
6815 leveldir_current->force_level_name))
6816 snprintf(level->name, MAX_LEVEL_NAME_LEN + 1,
6817 leveldir_current->empty_level_name, level_nr);
6820 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6824 // map elements that have changed in newer versions
6825 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6826 level->game_version);
6827 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6828 for (x = 0; x < 3; x++)
6829 for (y = 0; y < 3; y++)
6830 level->yamyam_content[i].e[x][y] =
6831 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6832 level->game_version);
6836 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6840 // map custom element change events that have changed in newer versions
6841 // (these following values were accidentally changed in version 3.0.1)
6842 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6843 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6845 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6847 int element = EL_CUSTOM_START + i;
6849 // order of checking and copying events to be mapped is important
6850 // (do not change the start and end value -- they are constant)
6851 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6853 if (HAS_CHANGE_EVENT(element, j - 2))
6855 SET_CHANGE_EVENT(element, j - 2, FALSE);
6856 SET_CHANGE_EVENT(element, j, TRUE);
6860 // order of checking and copying events to be mapped is important
6861 // (do not change the start and end value -- they are constant)
6862 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6864 if (HAS_CHANGE_EVENT(element, j - 1))
6866 SET_CHANGE_EVENT(element, j - 1, FALSE);
6867 SET_CHANGE_EVENT(element, j, TRUE);
6873 // initialize "can_change" field for old levels with only one change page
6874 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6876 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6878 int element = EL_CUSTOM_START + i;
6880 if (CAN_CHANGE(element))
6881 element_info[element].change->can_change = TRUE;
6885 // correct custom element values (for old levels without these options)
6886 if (level->game_version < VERSION_IDENT(3,1,1,0))
6888 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6890 int element = EL_CUSTOM_START + i;
6891 struct ElementInfo *ei = &element_info[element];
6893 if (ei->access_direction == MV_NO_DIRECTION)
6894 ei->access_direction = MV_ALL_DIRECTIONS;
6898 // correct custom element values (fix invalid values for all versions)
6901 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6903 int element = EL_CUSTOM_START + i;
6904 struct ElementInfo *ei = &element_info[element];
6906 for (j = 0; j < ei->num_change_pages; j++)
6908 struct ElementChangeInfo *change = &ei->change_page[j];
6910 if (change->trigger_player == CH_PLAYER_NONE)
6911 change->trigger_player = CH_PLAYER_ANY;
6913 if (change->trigger_side == CH_SIDE_NONE)
6914 change->trigger_side = CH_SIDE_ANY;
6919 // initialize "can_explode" field for old levels which did not store this
6920 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6921 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6923 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6925 int element = EL_CUSTOM_START + i;
6927 if (EXPLODES_1X1_OLD(element))
6928 element_info[element].explosion_type = EXPLODES_1X1;
6930 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6931 EXPLODES_SMASHED(element) ||
6932 EXPLODES_IMPACT(element)));
6936 // correct previously hard-coded move delay values for maze runner style
6937 if (level->game_version < VERSION_IDENT(3,1,1,0))
6939 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6941 int element = EL_CUSTOM_START + i;
6943 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6945 // previously hard-coded and therefore ignored
6946 element_info[element].move_delay_fixed = 9;
6947 element_info[element].move_delay_random = 0;
6952 // set some other uninitialized values of custom elements in older levels
6953 if (level->game_version < VERSION_IDENT(3,1,0,0))
6955 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6957 int element = EL_CUSTOM_START + i;
6959 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6961 element_info[element].explosion_delay = 17;
6962 element_info[element].ignition_delay = 8;
6966 // set mouse click change events to work for left/middle/right mouse button
6967 if (level->game_version < VERSION_IDENT(4,2,3,0))
6969 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6971 int element = EL_CUSTOM_START + i;
6972 struct ElementInfo *ei = &element_info[element];
6974 for (j = 0; j < ei->num_change_pages; j++)
6976 struct ElementChangeInfo *change = &ei->change_page[j];
6978 if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6979 change->has_event[CE_PRESSED_BY_MOUSE] ||
6980 change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6981 change->has_event[CE_MOUSE_PRESSED_ON_X])
6982 change->trigger_side = CH_SIDE_ANY;
6988 static void LoadLevel_InitElements(struct LevelInfo *level)
6990 LoadLevel_InitStandardElements(level);
6992 if (level->file_has_custom_elements)
6993 LoadLevel_InitCustomElements(level);
6995 // initialize element properties for level editor etc.
6996 InitElementPropertiesEngine(level->game_version);
6997 InitElementPropertiesGfxElement();
7000 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
7004 // map elements that have changed in newer versions
7005 for (y = 0; y < level->fieldy; y++)
7006 for (x = 0; x < level->fieldx; x++)
7007 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7008 level->game_version);
7010 // clear unused playfield data (nicer if level gets resized in editor)
7011 for (x = 0; x < MAX_LEV_FIELDX; x++)
7012 for (y = 0; y < MAX_LEV_FIELDY; y++)
7013 if (x >= level->fieldx || y >= level->fieldy)
7014 level->field[x][y] = EL_EMPTY;
7016 // copy elements to runtime playfield array
7017 for (x = 0; x < MAX_LEV_FIELDX; x++)
7018 for (y = 0; y < MAX_LEV_FIELDY; y++)
7019 Tile[x][y] = level->field[x][y];
7021 // initialize level size variables for faster access
7022 lev_fieldx = level->fieldx;
7023 lev_fieldy = level->fieldy;
7025 // determine border element for this level
7026 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7027 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
7032 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
7034 struct LevelFileInfo *level_file_info = &level->file_info;
7036 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7037 CopyNativeLevel_RND_to_Native(level);
7040 static void LoadLevelTemplate_LoadAndInit(void)
7042 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
7044 LoadLevel_InitVersion(&level_template);
7045 LoadLevel_InitElements(&level_template);
7046 LoadLevel_InitSettings(&level_template);
7048 ActivateLevelTemplate();
7051 void LoadLevelTemplate(int nr)
7053 if (!fileExists(getGlobalLevelTemplateFilename()))
7055 Warn("no level template found for this level");
7060 setLevelFileInfo(&level_template.file_info, nr);
7062 LoadLevelTemplate_LoadAndInit();
7065 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
7067 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
7069 LoadLevelTemplate_LoadAndInit();
7072 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
7074 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
7076 if (level.use_custom_template)
7078 if (network_level != NULL)
7079 LoadNetworkLevelTemplate(network_level);
7081 LoadLevelTemplate(-1);
7084 LoadLevel_InitVersion(&level);
7085 LoadLevel_InitElements(&level);
7086 LoadLevel_InitPlayfield(&level);
7087 LoadLevel_InitSettings(&level);
7089 LoadLevel_InitNativeEngines(&level);
7092 void LoadLevel(int nr)
7094 SetLevelSetInfo(leveldir_current->identifier, nr);
7096 setLevelFileInfo(&level.file_info, nr);
7098 LoadLevel_LoadAndInit(NULL);
7101 void LoadLevelInfoOnly(int nr)
7103 setLevelFileInfo(&level.file_info, nr);
7105 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
7108 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
7110 SetLevelSetInfo(network_level->leveldir_identifier,
7111 network_level->file_info.nr);
7113 copyLevelFileInfo(&network_level->file_info, &level.file_info);
7115 LoadLevel_LoadAndInit(network_level);
7118 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7122 chunk_size += putFileVersion(file, level->file_version);
7123 chunk_size += putFileVersion(file, level->game_version);
7128 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7132 chunk_size += putFile16BitBE(file, level->creation_date.year);
7133 chunk_size += putFile8Bit(file, level->creation_date.month);
7134 chunk_size += putFile8Bit(file, level->creation_date.day);
7139 #if ENABLE_HISTORIC_CHUNKS
7140 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7144 putFile8Bit(file, level->fieldx);
7145 putFile8Bit(file, level->fieldy);
7147 putFile16BitBE(file, level->time);
7148 putFile16BitBE(file, level->gems_needed);
7150 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7151 putFile8Bit(file, level->name[i]);
7153 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7154 putFile8Bit(file, level->score[i]);
7156 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7157 for (y = 0; y < 3; y++)
7158 for (x = 0; x < 3; x++)
7159 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7160 level->yamyam_content[i].e[x][y]));
7161 putFile8Bit(file, level->amoeba_speed);
7162 putFile8Bit(file, level->time_magic_wall);
7163 putFile8Bit(file, level->time_wheel);
7164 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7165 level->amoeba_content));
7166 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7167 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7168 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7169 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7171 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7173 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7174 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7175 putFile32BitBE(file, level->can_move_into_acid_bits);
7176 putFile8Bit(file, level->dont_collide_with_bits);
7178 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7179 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7181 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7182 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7183 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7185 putFile8Bit(file, level->game_engine_type);
7187 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7191 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7196 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7197 chunk_size += putFile8Bit(file, level->name[i]);
7202 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7207 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7208 chunk_size += putFile8Bit(file, level->author[i]);
7213 #if ENABLE_HISTORIC_CHUNKS
7214 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7219 for (y = 0; y < level->fieldy; y++)
7220 for (x = 0; x < level->fieldx; x++)
7221 if (level->encoding_16bit_field)
7222 chunk_size += putFile16BitBE(file, level->field[x][y]);
7224 chunk_size += putFile8Bit(file, level->field[x][y]);
7230 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7235 for (y = 0; y < level->fieldy; y++)
7236 for (x = 0; x < level->fieldx; x++)
7237 chunk_size += putFile16BitBE(file, level->field[x][y]);
7242 #if ENABLE_HISTORIC_CHUNKS
7243 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7247 putFile8Bit(file, EL_YAMYAM);
7248 putFile8Bit(file, level->num_yamyam_contents);
7249 putFile8Bit(file, 0);
7250 putFile8Bit(file, 0);
7252 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7253 for (y = 0; y < 3; y++)
7254 for (x = 0; x < 3; x++)
7255 if (level->encoding_16bit_field)
7256 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7258 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7262 #if ENABLE_HISTORIC_CHUNKS
7263 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7266 int num_contents, content_xsize, content_ysize;
7267 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7269 if (element == EL_YAMYAM)
7271 num_contents = level->num_yamyam_contents;
7275 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7276 for (y = 0; y < 3; y++)
7277 for (x = 0; x < 3; x++)
7278 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7280 else if (element == EL_BD_AMOEBA)
7286 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7287 for (y = 0; y < 3; y++)
7288 for (x = 0; x < 3; x++)
7289 content_array[i][x][y] = EL_EMPTY;
7290 content_array[0][0][0] = level->amoeba_content;
7294 // chunk header already written -- write empty chunk data
7295 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7297 Warn("cannot save content for element '%d'", element);
7302 putFile16BitBE(file, element);
7303 putFile8Bit(file, num_contents);
7304 putFile8Bit(file, content_xsize);
7305 putFile8Bit(file, content_ysize);
7307 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7309 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7310 for (y = 0; y < 3; y++)
7311 for (x = 0; x < 3; x++)
7312 putFile16BitBE(file, content_array[i][x][y]);
7316 #if ENABLE_HISTORIC_CHUNKS
7317 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7319 int envelope_nr = element - EL_ENVELOPE_1;
7320 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7324 chunk_size += putFile16BitBE(file, element);
7325 chunk_size += putFile16BitBE(file, envelope_len);
7326 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7327 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7329 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7330 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7332 for (i = 0; i < envelope_len; i++)
7333 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7339 #if ENABLE_HISTORIC_CHUNKS
7340 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7341 int num_changed_custom_elements)
7345 putFile16BitBE(file, num_changed_custom_elements);
7347 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7349 int element = EL_CUSTOM_START + i;
7351 struct ElementInfo *ei = &element_info[element];
7353 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7355 if (check < num_changed_custom_elements)
7357 putFile16BitBE(file, element);
7358 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7365 if (check != num_changed_custom_elements) // should not happen
7366 Warn("inconsistent number of custom element properties");
7370 #if ENABLE_HISTORIC_CHUNKS
7371 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7372 int num_changed_custom_elements)
7376 putFile16BitBE(file, num_changed_custom_elements);
7378 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7380 int element = EL_CUSTOM_START + i;
7382 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7384 if (check < num_changed_custom_elements)
7386 putFile16BitBE(file, element);
7387 putFile16BitBE(file, element_info[element].change->target_element);
7394 if (check != num_changed_custom_elements) // should not happen
7395 Warn("inconsistent number of custom target elements");
7399 #if ENABLE_HISTORIC_CHUNKS
7400 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7401 int num_changed_custom_elements)
7403 int i, j, x, y, check = 0;
7405 putFile16BitBE(file, num_changed_custom_elements);
7407 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7409 int element = EL_CUSTOM_START + i;
7410 struct ElementInfo *ei = &element_info[element];
7412 if (ei->modified_settings)
7414 if (check < num_changed_custom_elements)
7416 putFile16BitBE(file, element);
7418 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7419 putFile8Bit(file, ei->description[j]);
7421 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7423 // some free bytes for future properties and padding
7424 WriteUnusedBytesToFile(file, 7);
7426 putFile8Bit(file, ei->use_gfx_element);
7427 putFile16BitBE(file, ei->gfx_element_initial);
7429 putFile8Bit(file, ei->collect_score_initial);
7430 putFile8Bit(file, ei->collect_count_initial);
7432 putFile16BitBE(file, ei->push_delay_fixed);
7433 putFile16BitBE(file, ei->push_delay_random);
7434 putFile16BitBE(file, ei->move_delay_fixed);
7435 putFile16BitBE(file, ei->move_delay_random);
7437 putFile16BitBE(file, ei->move_pattern);
7438 putFile8Bit(file, ei->move_direction_initial);
7439 putFile8Bit(file, ei->move_stepsize);
7441 for (y = 0; y < 3; y++)
7442 for (x = 0; x < 3; x++)
7443 putFile16BitBE(file, ei->content.e[x][y]);
7445 putFile32BitBE(file, ei->change->events);
7447 putFile16BitBE(file, ei->change->target_element);
7449 putFile16BitBE(file, ei->change->delay_fixed);
7450 putFile16BitBE(file, ei->change->delay_random);
7451 putFile16BitBE(file, ei->change->delay_frames);
7453 putFile16BitBE(file, ei->change->initial_trigger_element);
7455 putFile8Bit(file, ei->change->explode);
7456 putFile8Bit(file, ei->change->use_target_content);
7457 putFile8Bit(file, ei->change->only_if_complete);
7458 putFile8Bit(file, ei->change->use_random_replace);
7460 putFile8Bit(file, ei->change->random_percentage);
7461 putFile8Bit(file, ei->change->replace_when);
7463 for (y = 0; y < 3; y++)
7464 for (x = 0; x < 3; x++)
7465 putFile16BitBE(file, ei->change->content.e[x][y]);
7467 putFile8Bit(file, ei->slippery_type);
7469 // some free bytes for future properties and padding
7470 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7477 if (check != num_changed_custom_elements) // should not happen
7478 Warn("inconsistent number of custom element properties");
7482 #if ENABLE_HISTORIC_CHUNKS
7483 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7485 struct ElementInfo *ei = &element_info[element];
7488 // ---------- custom element base property values (96 bytes) ----------------
7490 putFile16BitBE(file, element);
7492 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7493 putFile8Bit(file, ei->description[i]);
7495 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7497 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7499 putFile8Bit(file, ei->num_change_pages);
7501 putFile16BitBE(file, ei->ce_value_fixed_initial);
7502 putFile16BitBE(file, ei->ce_value_random_initial);
7503 putFile8Bit(file, ei->use_last_ce_value);
7505 putFile8Bit(file, ei->use_gfx_element);
7506 putFile16BitBE(file, ei->gfx_element_initial);
7508 putFile8Bit(file, ei->collect_score_initial);
7509 putFile8Bit(file, ei->collect_count_initial);
7511 putFile8Bit(file, ei->drop_delay_fixed);
7512 putFile8Bit(file, ei->push_delay_fixed);
7513 putFile8Bit(file, ei->drop_delay_random);
7514 putFile8Bit(file, ei->push_delay_random);
7515 putFile16BitBE(file, ei->move_delay_fixed);
7516 putFile16BitBE(file, ei->move_delay_random);
7518 // bits 0 - 15 of "move_pattern" ...
7519 putFile16BitBE(file, ei->move_pattern & 0xffff);
7520 putFile8Bit(file, ei->move_direction_initial);
7521 putFile8Bit(file, ei->move_stepsize);
7523 putFile8Bit(file, ei->slippery_type);
7525 for (y = 0; y < 3; y++)
7526 for (x = 0; x < 3; x++)
7527 putFile16BitBE(file, ei->content.e[x][y]);
7529 putFile16BitBE(file, ei->move_enter_element);
7530 putFile16BitBE(file, ei->move_leave_element);
7531 putFile8Bit(file, ei->move_leave_type);
7533 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7534 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7536 putFile8Bit(file, ei->access_direction);
7538 putFile8Bit(file, ei->explosion_delay);
7539 putFile8Bit(file, ei->ignition_delay);
7540 putFile8Bit(file, ei->explosion_type);
7542 // some free bytes for future custom property values and padding
7543 WriteUnusedBytesToFile(file, 1);
7545 // ---------- change page property values (48 bytes) ------------------------
7547 for (i = 0; i < ei->num_change_pages; i++)
7549 struct ElementChangeInfo *change = &ei->change_page[i];
7550 unsigned int event_bits;
7552 // bits 0 - 31 of "has_event[]" ...
7554 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7555 if (change->has_event[j])
7556 event_bits |= (1u << j);
7557 putFile32BitBE(file, event_bits);
7559 putFile16BitBE(file, change->target_element);
7561 putFile16BitBE(file, change->delay_fixed);
7562 putFile16BitBE(file, change->delay_random);
7563 putFile16BitBE(file, change->delay_frames);
7565 putFile16BitBE(file, change->initial_trigger_element);
7567 putFile8Bit(file, change->explode);
7568 putFile8Bit(file, change->use_target_content);
7569 putFile8Bit(file, change->only_if_complete);
7570 putFile8Bit(file, change->use_random_replace);
7572 putFile8Bit(file, change->random_percentage);
7573 putFile8Bit(file, change->replace_when);
7575 for (y = 0; y < 3; y++)
7576 for (x = 0; x < 3; x++)
7577 putFile16BitBE(file, change->target_content.e[x][y]);
7579 putFile8Bit(file, change->can_change);
7581 putFile8Bit(file, change->trigger_side);
7583 putFile8Bit(file, change->trigger_player);
7584 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7585 log_2(change->trigger_page)));
7587 putFile8Bit(file, change->has_action);
7588 putFile8Bit(file, change->action_type);
7589 putFile8Bit(file, change->action_mode);
7590 putFile16BitBE(file, change->action_arg);
7592 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7594 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7595 if (change->has_event[j])
7596 event_bits |= (1u << (j - 32));
7597 putFile8Bit(file, event_bits);
7602 #if ENABLE_HISTORIC_CHUNKS
7603 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7605 struct ElementInfo *ei = &element_info[element];
7606 struct ElementGroupInfo *group = ei->group;
7609 putFile16BitBE(file, element);
7611 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7612 putFile8Bit(file, ei->description[i]);
7614 putFile8Bit(file, group->num_elements);
7616 putFile8Bit(file, ei->use_gfx_element);
7617 putFile16BitBE(file, ei->gfx_element_initial);
7619 putFile8Bit(file, group->choice_mode);
7621 // some free bytes for future values and padding
7622 WriteUnusedBytesToFile(file, 3);
7624 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7625 putFile16BitBE(file, group->element[i]);
7629 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7630 boolean write_element)
7632 int save_type = entry->save_type;
7633 int data_type = entry->data_type;
7634 int conf_type = entry->conf_type;
7635 int byte_mask = conf_type & CONF_MASK_BYTES;
7636 int element = entry->element;
7637 int default_value = entry->default_value;
7639 boolean modified = FALSE;
7641 if (byte_mask != CONF_MASK_MULTI_BYTES)
7643 void *value_ptr = entry->value;
7644 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7647 // check if any settings have been modified before saving them
7648 if (value != default_value)
7651 // do not save if explicitly told or if unmodified default settings
7652 if ((save_type == SAVE_CONF_NEVER) ||
7653 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7657 num_bytes += putFile16BitBE(file, element);
7659 num_bytes += putFile8Bit(file, conf_type);
7660 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7661 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7662 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7665 else if (data_type == TYPE_STRING)
7667 char *default_string = entry->default_string;
7668 char *string = (char *)(entry->value);
7669 int string_length = strlen(string);
7672 // check if any settings have been modified before saving them
7673 if (!strEqual(string, default_string))
7676 // do not save if explicitly told or if unmodified default settings
7677 if ((save_type == SAVE_CONF_NEVER) ||
7678 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7682 num_bytes += putFile16BitBE(file, element);
7684 num_bytes += putFile8Bit(file, conf_type);
7685 num_bytes += putFile16BitBE(file, string_length);
7687 for (i = 0; i < string_length; i++)
7688 num_bytes += putFile8Bit(file, string[i]);
7690 else if (data_type == TYPE_ELEMENT_LIST)
7692 int *element_array = (int *)(entry->value);
7693 int num_elements = *(int *)(entry->num_entities);
7696 // check if any settings have been modified before saving them
7697 for (i = 0; i < num_elements; i++)
7698 if (element_array[i] != default_value)
7701 // do not save if explicitly told or if unmodified default settings
7702 if ((save_type == SAVE_CONF_NEVER) ||
7703 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7707 num_bytes += putFile16BitBE(file, element);
7709 num_bytes += putFile8Bit(file, conf_type);
7710 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7712 for (i = 0; i < num_elements; i++)
7713 num_bytes += putFile16BitBE(file, element_array[i]);
7715 else if (data_type == TYPE_CONTENT_LIST)
7717 struct Content *content = (struct Content *)(entry->value);
7718 int num_contents = *(int *)(entry->num_entities);
7721 // check if any settings have been modified before saving them
7722 for (i = 0; i < num_contents; i++)
7723 for (y = 0; y < 3; y++)
7724 for (x = 0; x < 3; x++)
7725 if (content[i].e[x][y] != default_value)
7728 // do not save if explicitly told or if unmodified default settings
7729 if ((save_type == SAVE_CONF_NEVER) ||
7730 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7734 num_bytes += putFile16BitBE(file, element);
7736 num_bytes += putFile8Bit(file, conf_type);
7737 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7739 for (i = 0; i < num_contents; i++)
7740 for (y = 0; y < 3; y++)
7741 for (x = 0; x < 3; x++)
7742 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7748 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7753 li = *level; // copy level data into temporary buffer
7755 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7756 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7761 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7766 li = *level; // copy level data into temporary buffer
7768 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7769 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7774 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7776 int envelope_nr = element - EL_ENVELOPE_1;
7780 chunk_size += putFile16BitBE(file, element);
7782 // copy envelope data into temporary buffer
7783 xx_envelope = level->envelope[envelope_nr];
7785 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7786 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7791 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7793 struct ElementInfo *ei = &element_info[element];
7797 chunk_size += putFile16BitBE(file, element);
7799 xx_ei = *ei; // copy element data into temporary buffer
7801 // set default description string for this specific element
7802 strcpy(xx_default_description, getDefaultElementDescription(ei));
7804 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7805 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7807 for (i = 0; i < ei->num_change_pages; i++)
7809 struct ElementChangeInfo *change = &ei->change_page[i];
7811 xx_current_change_page = i;
7813 xx_change = *change; // copy change data into temporary buffer
7816 setEventBitsFromEventFlags(change);
7818 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7819 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7826 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7828 struct ElementInfo *ei = &element_info[element];
7829 struct ElementGroupInfo *group = ei->group;
7833 chunk_size += putFile16BitBE(file, element);
7835 xx_ei = *ei; // copy element data into temporary buffer
7836 xx_group = *group; // copy group data into temporary buffer
7838 // set default description string for this specific element
7839 strcpy(xx_default_description, getDefaultElementDescription(ei));
7841 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7842 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7847 static int SaveLevel_EMPX(FILE *file, struct LevelInfo *level, int element)
7849 struct ElementInfo *ei = &element_info[element];
7853 chunk_size += putFile16BitBE(file, element);
7855 xx_ei = *ei; // copy element data into temporary buffer
7857 for (i = 0; chunk_config_EMPX[i].data_type != -1; i++)
7858 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_EMPX[i], FALSE);
7863 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7864 boolean save_as_template)
7870 if (!(file = fopen(filename, MODE_WRITE)))
7872 Warn("cannot save level file '%s'", filename);
7877 level->file_version = FILE_VERSION_ACTUAL;
7878 level->game_version = GAME_VERSION_ACTUAL;
7880 level->creation_date = getCurrentDate();
7882 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7883 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7885 chunk_size = SaveLevel_VERS(NULL, level);
7886 putFileChunkBE(file, "VERS", chunk_size);
7887 SaveLevel_VERS(file, level);
7889 chunk_size = SaveLevel_DATE(NULL, level);
7890 putFileChunkBE(file, "DATE", chunk_size);
7891 SaveLevel_DATE(file, level);
7893 chunk_size = SaveLevel_NAME(NULL, level);
7894 putFileChunkBE(file, "NAME", chunk_size);
7895 SaveLevel_NAME(file, level);
7897 chunk_size = SaveLevel_AUTH(NULL, level);
7898 putFileChunkBE(file, "AUTH", chunk_size);
7899 SaveLevel_AUTH(file, level);
7901 chunk_size = SaveLevel_INFO(NULL, level);
7902 putFileChunkBE(file, "INFO", chunk_size);
7903 SaveLevel_INFO(file, level);
7905 chunk_size = SaveLevel_BODY(NULL, level);
7906 putFileChunkBE(file, "BODY", chunk_size);
7907 SaveLevel_BODY(file, level);
7909 chunk_size = SaveLevel_ELEM(NULL, level);
7910 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7912 putFileChunkBE(file, "ELEM", chunk_size);
7913 SaveLevel_ELEM(file, level);
7916 for (i = 0; i < NUM_ENVELOPES; i++)
7918 int element = EL_ENVELOPE_1 + i;
7920 chunk_size = SaveLevel_NOTE(NULL, level, element);
7921 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7923 putFileChunkBE(file, "NOTE", chunk_size);
7924 SaveLevel_NOTE(file, level, element);
7928 // if not using template level, check for non-default custom/group elements
7929 if (!level->use_custom_template || save_as_template)
7931 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7933 int element = EL_CUSTOM_START + i;
7935 chunk_size = SaveLevel_CUSX(NULL, level, element);
7936 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7938 putFileChunkBE(file, "CUSX", chunk_size);
7939 SaveLevel_CUSX(file, level, element);
7943 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7945 int element = EL_GROUP_START + i;
7947 chunk_size = SaveLevel_GRPX(NULL, level, element);
7948 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7950 putFileChunkBE(file, "GRPX", chunk_size);
7951 SaveLevel_GRPX(file, level, element);
7955 for (i = 0; i < NUM_EMPTY_ELEMENTS_ALL; i++)
7957 int element = GET_EMPTY_ELEMENT(i);
7959 chunk_size = SaveLevel_EMPX(NULL, level, element);
7960 if (chunk_size > LEVEL_CHUNK_EMPX_UNCHANGED) // save if changed
7962 putFileChunkBE(file, "EMPX", chunk_size);
7963 SaveLevel_EMPX(file, level, element);
7970 SetFilePermissions(filename, PERMS_PRIVATE);
7973 void SaveLevel(int nr)
7975 char *filename = getDefaultLevelFilename(nr);
7977 SaveLevelFromFilename(&level, filename, FALSE);
7980 void SaveLevelTemplate(void)
7982 char *filename = getLocalLevelTemplateFilename();
7984 SaveLevelFromFilename(&level, filename, TRUE);
7987 boolean SaveLevelChecked(int nr)
7989 char *filename = getDefaultLevelFilename(nr);
7990 boolean new_level = !fileExists(filename);
7991 boolean level_saved = FALSE;
7993 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7998 Request("Level saved!", REQ_CONFIRM);
8006 void DumpLevel(struct LevelInfo *level)
8008 if (level->no_level_file || level->no_valid_file)
8010 Warn("cannot dump -- no valid level file found");
8016 Print("Level xxx (file version %08d, game version %08d)\n",
8017 level->file_version, level->game_version);
8020 Print("Level author: '%s'\n", level->author);
8021 Print("Level title: '%s'\n", level->name);
8023 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8025 Print("Level time: %d seconds\n", level->time);
8026 Print("Gems needed: %d\n", level->gems_needed);
8028 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
8029 Print("Time for wheel: %d seconds\n", level->time_wheel);
8030 Print("Time for light: %d seconds\n", level->time_light);
8031 Print("Time for timegate: %d seconds\n", level->time_timegate);
8033 Print("Amoeba speed: %d\n", level->amoeba_speed);
8036 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8037 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8038 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8039 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8040 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8041 Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
8047 for (i = 0; i < NUM_ENVELOPES; i++)
8049 char *text = level->envelope[i].text;
8050 int text_len = strlen(text);
8051 boolean has_text = FALSE;
8053 for (j = 0; j < text_len; j++)
8054 if (text[j] != ' ' && text[j] != '\n')
8060 Print("Envelope %d:\n'%s'\n", i + 1, text);
8068 void DumpLevels(void)
8070 static LevelDirTree *dumplevel_leveldir = NULL;
8072 dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8073 global.dumplevel_leveldir);
8075 if (dumplevel_leveldir == NULL)
8076 Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
8078 if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
8079 global.dumplevel_level_nr > dumplevel_leveldir->last_level)
8080 Fail("no such level number: %d", global.dumplevel_level_nr);
8082 leveldir_current = dumplevel_leveldir;
8084 LoadLevel(global.dumplevel_level_nr);
8091 // ============================================================================
8092 // tape file functions
8093 // ============================================================================
8095 static void setTapeInfoToDefaults(void)
8099 // always start with reliable default values (empty tape)
8102 // default values (also for pre-1.2 tapes) with only the first player
8103 tape.player_participates[0] = TRUE;
8104 for (i = 1; i < MAX_PLAYERS; i++)
8105 tape.player_participates[i] = FALSE;
8107 // at least one (default: the first) player participates in every tape
8108 tape.num_participating_players = 1;
8110 tape.property_bits = TAPE_PROPERTY_NONE;
8112 tape.level_nr = level_nr;
8114 tape.changed = FALSE;
8115 tape.solved = FALSE;
8117 tape.recording = FALSE;
8118 tape.playing = FALSE;
8119 tape.pausing = FALSE;
8121 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
8122 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
8124 tape.no_info_chunk = TRUE;
8125 tape.no_valid_file = FALSE;
8128 static int getTapePosSize(struct TapeInfo *tape)
8130 int tape_pos_size = 0;
8132 if (tape->use_key_actions)
8133 tape_pos_size += tape->num_participating_players;
8135 if (tape->use_mouse_actions)
8136 tape_pos_size += 3; // x and y position and mouse button mask
8138 tape_pos_size += 1; // tape action delay value
8140 return tape_pos_size;
8143 static void setTapeActionFlags(struct TapeInfo *tape, int value)
8145 tape->use_key_actions = FALSE;
8146 tape->use_mouse_actions = FALSE;
8148 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
8149 tape->use_key_actions = TRUE;
8151 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
8152 tape->use_mouse_actions = TRUE;
8155 static int getTapeActionValue(struct TapeInfo *tape)
8157 return (tape->use_key_actions &&
8158 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
8159 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
8160 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
8161 TAPE_ACTIONS_DEFAULT);
8164 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
8166 tape->file_version = getFileVersion(file);
8167 tape->game_version = getFileVersion(file);
8172 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
8176 tape->random_seed = getFile32BitBE(file);
8177 tape->date = getFile32BitBE(file);
8178 tape->length = getFile32BitBE(file);
8180 // read header fields that are new since version 1.2
8181 if (tape->file_version >= FILE_VERSION_1_2)
8183 byte store_participating_players = getFile8Bit(file);
8186 // since version 1.2, tapes store which players participate in the tape
8187 tape->num_participating_players = 0;
8188 for (i = 0; i < MAX_PLAYERS; i++)
8190 tape->player_participates[i] = FALSE;
8192 if (store_participating_players & (1 << i))
8194 tape->player_participates[i] = TRUE;
8195 tape->num_participating_players++;
8199 setTapeActionFlags(tape, getFile8Bit(file));
8201 tape->property_bits = getFile8Bit(file);
8202 tape->solved = getFile8Bit(file);
8204 engine_version = getFileVersion(file);
8205 if (engine_version > 0)
8206 tape->engine_version = engine_version;
8208 tape->engine_version = tape->game_version;
8214 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
8216 tape->scr_fieldx = getFile8Bit(file);
8217 tape->scr_fieldy = getFile8Bit(file);
8222 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
8224 char *level_identifier = NULL;
8225 int level_identifier_size;
8228 tape->no_info_chunk = FALSE;
8230 level_identifier_size = getFile16BitBE(file);
8232 level_identifier = checked_malloc(level_identifier_size);
8234 for (i = 0; i < level_identifier_size; i++)
8235 level_identifier[i] = getFile8Bit(file);
8237 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
8238 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
8240 checked_free(level_identifier);
8242 tape->level_nr = getFile16BitBE(file);
8244 chunk_size = 2 + level_identifier_size + 2;
8249 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
8252 int tape_pos_size = getTapePosSize(tape);
8253 int chunk_size_expected = tape_pos_size * tape->length;
8255 if (chunk_size_expected != chunk_size)
8257 ReadUnusedBytesFromFile(file, chunk_size);
8258 return chunk_size_expected;
8261 for (i = 0; i < tape->length; i++)
8263 if (i >= MAX_TAPE_LEN)
8265 Warn("tape truncated -- size exceeds maximum tape size %d",
8268 // tape too large; read and ignore remaining tape data from this chunk
8269 for (;i < tape->length; i++)
8270 ReadUnusedBytesFromFile(file, tape_pos_size);
8275 if (tape->use_key_actions)
8277 for (j = 0; j < MAX_PLAYERS; j++)
8279 tape->pos[i].action[j] = MV_NONE;
8281 if (tape->player_participates[j])
8282 tape->pos[i].action[j] = getFile8Bit(file);
8286 if (tape->use_mouse_actions)
8288 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
8289 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
8290 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
8293 tape->pos[i].delay = getFile8Bit(file);
8295 if (tape->file_version == FILE_VERSION_1_0)
8297 // eliminate possible diagonal moves in old tapes
8298 // this is only for backward compatibility
8300 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8301 byte action = tape->pos[i].action[0];
8302 int k, num_moves = 0;
8304 for (k = 0; k < 4; k++)
8306 if (action & joy_dir[k])
8308 tape->pos[i + num_moves].action[0] = joy_dir[k];
8310 tape->pos[i + num_moves].delay = 0;
8319 tape->length += num_moves;
8322 else if (tape->file_version < FILE_VERSION_2_0)
8324 // convert pre-2.0 tapes to new tape format
8326 if (tape->pos[i].delay > 1)
8329 tape->pos[i + 1] = tape->pos[i];
8330 tape->pos[i + 1].delay = 1;
8333 for (j = 0; j < MAX_PLAYERS; j++)
8334 tape->pos[i].action[j] = MV_NONE;
8335 tape->pos[i].delay--;
8342 if (checkEndOfFile(file))
8346 if (i != tape->length)
8347 chunk_size = tape_pos_size * i;
8352 static void LoadTape_SokobanSolution(char *filename)
8355 int move_delay = TILESIZE / level.initial_player_stepsize[0];
8357 if (!(file = openFile(filename, MODE_READ)))
8359 tape.no_valid_file = TRUE;
8364 while (!checkEndOfFile(file))
8366 unsigned char c = getByteFromFile(file);
8368 if (checkEndOfFile(file))
8375 tape.pos[tape.length].action[0] = MV_UP;
8376 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8382 tape.pos[tape.length].action[0] = MV_DOWN;
8383 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8389 tape.pos[tape.length].action[0] = MV_LEFT;
8390 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8396 tape.pos[tape.length].action[0] = MV_RIGHT;
8397 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8405 // ignore white-space characters
8409 tape.no_valid_file = TRUE;
8411 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8419 if (tape.no_valid_file)
8422 tape.length_frames = GetTapeLengthFrames();
8423 tape.length_seconds = GetTapeLengthSeconds();
8426 void LoadTapeFromFilename(char *filename)
8428 char cookie[MAX_LINE_LEN];
8429 char chunk_name[CHUNK_ID_LEN + 1];
8433 // always start with reliable default values
8434 setTapeInfoToDefaults();
8436 if (strSuffix(filename, ".sln"))
8438 LoadTape_SokobanSolution(filename);
8443 if (!(file = openFile(filename, MODE_READ)))
8445 tape.no_valid_file = TRUE;
8450 getFileChunkBE(file, chunk_name, NULL);
8451 if (strEqual(chunk_name, "RND1"))
8453 getFile32BitBE(file); // not used
8455 getFileChunkBE(file, chunk_name, NULL);
8456 if (!strEqual(chunk_name, "TAPE"))
8458 tape.no_valid_file = TRUE;
8460 Warn("unknown format of tape file '%s'", filename);
8467 else // check for pre-2.0 file format with cookie string
8469 strcpy(cookie, chunk_name);
8470 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8472 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8473 cookie[strlen(cookie) - 1] = '\0';
8475 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8477 tape.no_valid_file = TRUE;
8479 Warn("unknown format of tape file '%s'", filename);
8486 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8488 tape.no_valid_file = TRUE;
8490 Warn("unsupported version of tape file '%s'", filename);
8497 // pre-2.0 tape files have no game version, so use file version here
8498 tape.game_version = tape.file_version;
8501 if (tape.file_version < FILE_VERSION_1_2)
8503 // tape files from versions before 1.2.0 without chunk structure
8504 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8505 LoadTape_BODY(file, 2 * tape.length, &tape);
8513 int (*loader)(File *, int, struct TapeInfo *);
8517 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8518 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8519 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
8520 { "INFO", -1, LoadTape_INFO },
8521 { "BODY", -1, LoadTape_BODY },
8525 while (getFileChunkBE(file, chunk_name, &chunk_size))
8529 while (chunk_info[i].name != NULL &&
8530 !strEqual(chunk_name, chunk_info[i].name))
8533 if (chunk_info[i].name == NULL)
8535 Warn("unknown chunk '%s' in tape file '%s'",
8536 chunk_name, filename);
8538 ReadUnusedBytesFromFile(file, chunk_size);
8540 else if (chunk_info[i].size != -1 &&
8541 chunk_info[i].size != chunk_size)
8543 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8544 chunk_size, chunk_name, filename);
8546 ReadUnusedBytesFromFile(file, chunk_size);
8550 // call function to load this tape chunk
8551 int chunk_size_expected =
8552 (chunk_info[i].loader)(file, chunk_size, &tape);
8554 // the size of some chunks cannot be checked before reading other
8555 // chunks first (like "HEAD" and "BODY") that contain some header
8556 // information, so check them here
8557 if (chunk_size_expected != chunk_size)
8559 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8560 chunk_size, chunk_name, filename);
8568 tape.length_frames = GetTapeLengthFrames();
8569 tape.length_seconds = GetTapeLengthSeconds();
8572 Debug("files:LoadTapeFromFilename", "tape file version: %d",
8574 Debug("files:LoadTapeFromFilename", "tape game version: %d",
8576 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8577 tape.engine_version);
8581 void LoadTape(int nr)
8583 char *filename = getTapeFilename(nr);
8585 LoadTapeFromFilename(filename);
8588 void LoadSolutionTape(int nr)
8590 char *filename = getSolutionTapeFilename(nr);
8592 LoadTapeFromFilename(filename);
8594 if (TAPE_IS_EMPTY(tape))
8596 if (level.game_engine_type == GAME_ENGINE_TYPE_BD &&
8597 level.native_bd_level->replay != NULL)
8598 CopyNativeTape_BD_to_RND(&level);
8599 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8600 level.native_sp_level->demo.is_available)
8601 CopyNativeTape_SP_to_RND(&level);
8605 void LoadScoreTape(char *score_tape_basename, int nr)
8607 char *filename = getScoreTapeFilename(score_tape_basename, nr);
8609 LoadTapeFromFilename(filename);
8612 void LoadScoreCacheTape(char *score_tape_basename, int nr)
8614 char *filename = getScoreCacheTapeFilename(score_tape_basename, nr);
8616 LoadTapeFromFilename(filename);
8619 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8621 // chunk required for team mode tapes with non-default screen size
8622 return (tape->num_participating_players > 1 &&
8623 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8624 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8627 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8629 putFileVersion(file, tape->file_version);
8630 putFileVersion(file, tape->game_version);
8633 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8636 byte store_participating_players = 0;
8638 // set bits for participating players for compact storage
8639 for (i = 0; i < MAX_PLAYERS; i++)
8640 if (tape->player_participates[i])
8641 store_participating_players |= (1 << i);
8643 putFile32BitBE(file, tape->random_seed);
8644 putFile32BitBE(file, tape->date);
8645 putFile32BitBE(file, tape->length);
8647 putFile8Bit(file, store_participating_players);
8649 putFile8Bit(file, getTapeActionValue(tape));
8651 putFile8Bit(file, tape->property_bits);
8652 putFile8Bit(file, tape->solved);
8654 putFileVersion(file, tape->engine_version);
8657 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8659 putFile8Bit(file, tape->scr_fieldx);
8660 putFile8Bit(file, tape->scr_fieldy);
8663 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8665 int level_identifier_size = strlen(tape->level_identifier) + 1;
8668 putFile16BitBE(file, level_identifier_size);
8670 for (i = 0; i < level_identifier_size; i++)
8671 putFile8Bit(file, tape->level_identifier[i]);
8673 putFile16BitBE(file, tape->level_nr);
8676 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8680 for (i = 0; i < tape->length; i++)
8682 if (tape->use_key_actions)
8684 for (j = 0; j < MAX_PLAYERS; j++)
8685 if (tape->player_participates[j])
8686 putFile8Bit(file, tape->pos[i].action[j]);
8689 if (tape->use_mouse_actions)
8691 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8692 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8693 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8696 putFile8Bit(file, tape->pos[i].delay);
8700 void SaveTapeToFilename(char *filename)
8704 int info_chunk_size;
8705 int body_chunk_size;
8707 if (!(file = fopen(filename, MODE_WRITE)))
8709 Warn("cannot save level recording file '%s'", filename);
8714 tape_pos_size = getTapePosSize(&tape);
8716 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8717 body_chunk_size = tape_pos_size * tape.length;
8719 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8720 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8722 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8723 SaveTape_VERS(file, &tape);
8725 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8726 SaveTape_HEAD(file, &tape);
8728 if (checkSaveTape_SCRN(&tape))
8730 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8731 SaveTape_SCRN(file, &tape);
8734 putFileChunkBE(file, "INFO", info_chunk_size);
8735 SaveTape_INFO(file, &tape);
8737 putFileChunkBE(file, "BODY", body_chunk_size);
8738 SaveTape_BODY(file, &tape);
8742 SetFilePermissions(filename, PERMS_PRIVATE);
8745 static void SaveTapeExt(char *filename)
8749 tape.file_version = FILE_VERSION_ACTUAL;
8750 tape.game_version = GAME_VERSION_ACTUAL;
8752 tape.num_participating_players = 0;
8754 // count number of participating players
8755 for (i = 0; i < MAX_PLAYERS; i++)
8756 if (tape.player_participates[i])
8757 tape.num_participating_players++;
8759 SaveTapeToFilename(filename);
8761 tape.changed = FALSE;
8764 void SaveTape(int nr)
8766 char *filename = getTapeFilename(nr);
8768 InitTapeDirectory(leveldir_current->subdir);
8770 SaveTapeExt(filename);
8773 void SaveScoreTape(int nr)
8775 char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8777 // used instead of "leveldir_current->subdir" (for network games)
8778 InitScoreTapeDirectory(levelset.identifier, nr);
8780 SaveTapeExt(filename);
8783 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8784 unsigned int req_state_added)
8786 char *filename = getTapeFilename(nr);
8787 boolean new_tape = !fileExists(filename);
8788 boolean tape_saved = FALSE;
8790 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8795 Request(msg_saved, REQ_CONFIRM | req_state_added);
8803 boolean SaveTapeChecked(int nr)
8805 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8808 boolean SaveTapeChecked_LevelSolved(int nr)
8810 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8811 "Level solved! Tape saved!", REQ_STAY_OPEN);
8814 void DumpTape(struct TapeInfo *tape)
8816 int tape_frame_counter;
8819 if (tape->no_valid_file)
8821 Warn("cannot dump -- no valid tape file found");
8828 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8829 tape->level_nr, tape->file_version, tape->game_version);
8830 Print(" (effective engine version %08d)\n",
8831 tape->engine_version);
8832 Print("Level series identifier: '%s'\n", tape->level_identifier);
8834 Print("Solution tape: %s\n",
8835 tape->solved ? "yes" :
8836 tape->game_version < VERSION_IDENT(4,3,2,3) ? "unknown" : "no");
8838 Print("Special tape properties: ");
8839 if (tape->property_bits == TAPE_PROPERTY_NONE)
8841 if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
8842 Print("[em_random_bug]");
8843 if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
8844 Print("[game_speed]");
8845 if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
8847 if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
8848 Print("[single_step]");
8849 if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
8850 Print("[snapshot]");
8851 if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
8852 Print("[replayed]");
8853 if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
8854 Print("[tas_keys]");
8855 if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
8856 Print("[small_graphics]");
8859 int year2 = tape->date / 10000;
8860 int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
8861 int month_index_raw = (tape->date / 100) % 100;
8862 int month_index = month_index_raw % 12; // prevent invalid index
8863 int month = month_index + 1;
8864 int day = tape->date % 100;
8866 Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
8870 tape_frame_counter = 0;
8872 for (i = 0; i < tape->length; i++)
8874 if (i >= MAX_TAPE_LEN)
8879 for (j = 0; j < MAX_PLAYERS; j++)
8881 if (tape->player_participates[j])
8883 int action = tape->pos[i].action[j];
8885 Print("%d:%02x ", j, action);
8886 Print("[%c%c%c%c|%c%c] - ",
8887 (action & JOY_LEFT ? '<' : ' '),
8888 (action & JOY_RIGHT ? '>' : ' '),
8889 (action & JOY_UP ? '^' : ' '),
8890 (action & JOY_DOWN ? 'v' : ' '),
8891 (action & JOY_BUTTON_1 ? '1' : ' '),
8892 (action & JOY_BUTTON_2 ? '2' : ' '));
8896 Print("(%03d) ", tape->pos[i].delay);
8897 Print("[%05d]\n", tape_frame_counter);
8899 tape_frame_counter += tape->pos[i].delay;
8905 void DumpTapes(void)
8907 static LevelDirTree *dumptape_leveldir = NULL;
8909 dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8910 global.dumptape_leveldir);
8912 if (dumptape_leveldir == NULL)
8913 Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8915 if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8916 global.dumptape_level_nr > dumptape_leveldir->last_level)
8917 Fail("no such level number: %d", global.dumptape_level_nr);
8919 leveldir_current = dumptape_leveldir;
8921 if (options.mytapes)
8922 LoadTape(global.dumptape_level_nr);
8924 LoadSolutionTape(global.dumptape_level_nr);
8932 // ============================================================================
8933 // score file functions
8934 // ============================================================================
8936 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8940 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8942 strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8943 strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8944 scores->entry[i].score = 0;
8945 scores->entry[i].time = 0;
8947 scores->entry[i].id = -1;
8948 strcpy(scores->entry[i].tape_date, UNKNOWN_NAME);
8949 strcpy(scores->entry[i].platform, UNKNOWN_NAME);
8950 strcpy(scores->entry[i].version, UNKNOWN_NAME);
8951 strcpy(scores->entry[i].country_name, UNKNOWN_NAME);
8952 strcpy(scores->entry[i].country_code, "??");
8955 scores->num_entries = 0;
8956 scores->last_added = -1;
8957 scores->last_added_local = -1;
8959 scores->updated = FALSE;
8960 scores->uploaded = FALSE;
8961 scores->tape_downloaded = FALSE;
8962 scores->force_last_added = FALSE;
8964 // The following values are intentionally not reset here:
8968 // - continue_playing
8969 // - continue_on_return
8972 static void setScoreInfoToDefaults(void)
8974 setScoreInfoToDefaultsExt(&scores);
8977 static void setServerScoreInfoToDefaults(void)
8979 setScoreInfoToDefaultsExt(&server_scores);
8982 static void LoadScore_OLD(int nr)
8985 char *filename = getScoreFilename(nr);
8986 char cookie[MAX_LINE_LEN];
8987 char line[MAX_LINE_LEN];
8991 if (!(file = fopen(filename, MODE_READ)))
8994 // check file identifier
8995 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8997 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8998 cookie[strlen(cookie) - 1] = '\0';
9000 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
9002 Warn("unknown format of score file '%s'", filename);
9009 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9011 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
9012 Warn("fscanf() failed; %s", strerror(errno));
9014 if (fgets(line, MAX_LINE_LEN, file) == NULL)
9017 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
9018 line[strlen(line) - 1] = '\0';
9020 for (line_ptr = line; *line_ptr; line_ptr++)
9022 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
9024 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
9025 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
9034 static void ConvertScore_OLD(void)
9036 // only convert score to time for levels that rate playing time over score
9037 if (!level.rate_time_over_score)
9040 // convert old score to playing time for score-less levels (like Supaplex)
9041 int time_final_max = 999;
9044 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9046 int score = scores.entry[i].score;
9048 if (score > 0 && score < time_final_max)
9049 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
9053 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
9055 scores->file_version = getFileVersion(file);
9056 scores->game_version = getFileVersion(file);
9061 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
9063 char *level_identifier = NULL;
9064 int level_identifier_size;
9067 level_identifier_size = getFile16BitBE(file);
9069 level_identifier = checked_malloc(level_identifier_size);
9071 for (i = 0; i < level_identifier_size; i++)
9072 level_identifier[i] = getFile8Bit(file);
9074 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
9075 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
9077 checked_free(level_identifier);
9079 scores->level_nr = getFile16BitBE(file);
9080 scores->num_entries = getFile16BitBE(file);
9082 chunk_size = 2 + level_identifier_size + 2 + 2;
9087 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
9091 for (i = 0; i < scores->num_entries; i++)
9093 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
9094 scores->entry[i].name[j] = getFile8Bit(file);
9096 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
9099 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
9104 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
9108 for (i = 0; i < scores->num_entries; i++)
9109 scores->entry[i].score = getFile16BitBE(file);
9111 chunk_size = scores->num_entries * 2;
9116 static int LoadScore_SC4R(File *file, int chunk_size, struct ScoreInfo *scores)
9120 for (i = 0; i < scores->num_entries; i++)
9121 scores->entry[i].score = getFile32BitBE(file);
9123 chunk_size = scores->num_entries * 4;
9128 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
9132 for (i = 0; i < scores->num_entries; i++)
9133 scores->entry[i].time = getFile32BitBE(file);
9135 chunk_size = scores->num_entries * 4;
9140 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
9144 for (i = 0; i < scores->num_entries; i++)
9146 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
9147 scores->entry[i].tape_basename[j] = getFile8Bit(file);
9149 scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
9152 chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
9157 void LoadScore(int nr)
9159 char *filename = getScoreFilename(nr);
9160 char cookie[MAX_LINE_LEN];
9161 char chunk_name[CHUNK_ID_LEN + 1];
9163 boolean old_score_file_format = FALSE;
9166 // always start with reliable default values
9167 setScoreInfoToDefaults();
9169 if (!(file = openFile(filename, MODE_READ)))
9172 getFileChunkBE(file, chunk_name, NULL);
9173 if (strEqual(chunk_name, "RND1"))
9175 getFile32BitBE(file); // not used
9177 getFileChunkBE(file, chunk_name, NULL);
9178 if (!strEqual(chunk_name, "SCOR"))
9180 Warn("unknown format of score file '%s'", filename);
9187 else // check for old file format with cookie string
9189 strcpy(cookie, chunk_name);
9190 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
9192 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9193 cookie[strlen(cookie) - 1] = '\0';
9195 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
9197 Warn("unknown format of score file '%s'", filename);
9204 old_score_file_format = TRUE;
9207 if (old_score_file_format)
9209 // score files from versions before 4.2.4.0 without chunk structure
9212 // convert score to time, if possible (mainly for Supaplex levels)
9221 int (*loader)(File *, int, struct ScoreInfo *);
9225 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
9226 { "INFO", -1, LoadScore_INFO },
9227 { "NAME", -1, LoadScore_NAME },
9228 { "SCOR", -1, LoadScore_SCOR },
9229 { "SC4R", -1, LoadScore_SC4R },
9230 { "TIME", -1, LoadScore_TIME },
9231 { "TAPE", -1, LoadScore_TAPE },
9236 while (getFileChunkBE(file, chunk_name, &chunk_size))
9240 while (chunk_info[i].name != NULL &&
9241 !strEqual(chunk_name, chunk_info[i].name))
9244 if (chunk_info[i].name == NULL)
9246 Warn("unknown chunk '%s' in score file '%s'",
9247 chunk_name, filename);
9249 ReadUnusedBytesFromFile(file, chunk_size);
9251 else if (chunk_info[i].size != -1 &&
9252 chunk_info[i].size != chunk_size)
9254 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
9255 chunk_size, chunk_name, filename);
9257 ReadUnusedBytesFromFile(file, chunk_size);
9261 // call function to load this score chunk
9262 int chunk_size_expected =
9263 (chunk_info[i].loader)(file, chunk_size, &scores);
9265 // the size of some chunks cannot be checked before reading other
9266 // chunks first (like "HEAD" and "BODY") that contain some header
9267 // information, so check them here
9268 if (chunk_size_expected != chunk_size)
9270 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
9271 chunk_size, chunk_name, filename);
9280 #if ENABLE_HISTORIC_CHUNKS
9281 void SaveScore_OLD(int nr)
9284 char *filename = getScoreFilename(nr);
9287 // used instead of "leveldir_current->subdir" (for network games)
9288 InitScoreDirectory(levelset.identifier);
9290 if (!(file = fopen(filename, MODE_WRITE)))
9292 Warn("cannot save score for level %d", nr);
9297 fprintf(file, "%s\n\n", SCORE_COOKIE);
9299 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9300 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
9304 SetFilePermissions(filename, PERMS_PRIVATE);
9308 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
9310 putFileVersion(file, scores->file_version);
9311 putFileVersion(file, scores->game_version);
9314 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
9316 int level_identifier_size = strlen(scores->level_identifier) + 1;
9319 putFile16BitBE(file, level_identifier_size);
9321 for (i = 0; i < level_identifier_size; i++)
9322 putFile8Bit(file, scores->level_identifier[i]);
9324 putFile16BitBE(file, scores->level_nr);
9325 putFile16BitBE(file, scores->num_entries);
9328 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
9332 for (i = 0; i < scores->num_entries; i++)
9334 int name_size = strlen(scores->entry[i].name);
9336 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
9337 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
9341 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
9345 for (i = 0; i < scores->num_entries; i++)
9346 putFile16BitBE(file, scores->entry[i].score);
9349 static void SaveScore_SC4R(FILE *file, struct ScoreInfo *scores)
9353 for (i = 0; i < scores->num_entries; i++)
9354 putFile32BitBE(file, scores->entry[i].score);
9357 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
9361 for (i = 0; i < scores->num_entries; i++)
9362 putFile32BitBE(file, scores->entry[i].time);
9365 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
9369 for (i = 0; i < scores->num_entries; i++)
9371 int size = strlen(scores->entry[i].tape_basename);
9373 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
9374 putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
9378 static void SaveScoreToFilename(char *filename)
9381 int info_chunk_size;
9382 int name_chunk_size;
9383 int scor_chunk_size;
9384 int sc4r_chunk_size;
9385 int time_chunk_size;
9386 int tape_chunk_size;
9387 boolean has_large_score_values;
9390 if (!(file = fopen(filename, MODE_WRITE)))
9392 Warn("cannot save score file '%s'", filename);
9397 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
9398 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
9399 scor_chunk_size = scores.num_entries * 2;
9400 sc4r_chunk_size = scores.num_entries * 4;
9401 time_chunk_size = scores.num_entries * 4;
9402 tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
9404 has_large_score_values = FALSE;
9405 for (i = 0; i < scores.num_entries; i++)
9406 if (scores.entry[i].score > 0xffff)
9407 has_large_score_values = TRUE;
9409 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
9410 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
9412 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
9413 SaveScore_VERS(file, &scores);
9415 putFileChunkBE(file, "INFO", info_chunk_size);
9416 SaveScore_INFO(file, &scores);
9418 putFileChunkBE(file, "NAME", name_chunk_size);
9419 SaveScore_NAME(file, &scores);
9421 if (has_large_score_values)
9423 putFileChunkBE(file, "SC4R", sc4r_chunk_size);
9424 SaveScore_SC4R(file, &scores);
9428 putFileChunkBE(file, "SCOR", scor_chunk_size);
9429 SaveScore_SCOR(file, &scores);
9432 putFileChunkBE(file, "TIME", time_chunk_size);
9433 SaveScore_TIME(file, &scores);
9435 putFileChunkBE(file, "TAPE", tape_chunk_size);
9436 SaveScore_TAPE(file, &scores);
9440 SetFilePermissions(filename, PERMS_PRIVATE);
9443 void SaveScore(int nr)
9445 char *filename = getScoreFilename(nr);
9448 // used instead of "leveldir_current->subdir" (for network games)
9449 InitScoreDirectory(levelset.identifier);
9451 scores.file_version = FILE_VERSION_ACTUAL;
9452 scores.game_version = GAME_VERSION_ACTUAL;
9454 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
9455 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
9456 scores.level_nr = level_nr;
9458 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9459 if (scores.entry[i].score == 0 &&
9460 scores.entry[i].time == 0 &&
9461 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
9464 scores.num_entries = i;
9466 if (scores.num_entries == 0)
9469 SaveScoreToFilename(filename);
9472 static void LoadServerScoreFromCache(int nr)
9474 struct ScoreEntry score_entry;
9483 { &score_entry.score, FALSE, 0 },
9484 { &score_entry.time, FALSE, 0 },
9485 { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
9486 { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
9487 { score_entry.tape_date, TRUE, MAX_ISO_DATE_LEN },
9488 { &score_entry.id, FALSE, 0 },
9489 { score_entry.platform, TRUE, MAX_PLATFORM_TEXT_LEN },
9490 { score_entry.version, TRUE, MAX_VERSION_TEXT_LEN },
9491 { score_entry.country_code, TRUE, MAX_COUNTRY_CODE_LEN },
9492 { score_entry.country_name, TRUE, MAX_COUNTRY_NAME_LEN },
9496 char *filename = getScoreCacheFilename(nr);
9497 SetupFileHash *score_hash = loadSetupFileHash(filename);
9500 server_scores.num_entries = 0;
9502 if (score_hash == NULL)
9505 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9507 score_entry = server_scores.entry[i];
9509 for (j = 0; score_mapping[j].value != NULL; j++)
9513 sprintf(token, "%02d.%d", i, j);
9515 char *value = getHashEntry(score_hash, token);
9520 if (score_mapping[j].is_string)
9522 char *score_value = (char *)score_mapping[j].value;
9523 int value_size = score_mapping[j].string_size;
9525 strncpy(score_value, value, value_size);
9526 score_value[value_size] = '\0';
9530 int *score_value = (int *)score_mapping[j].value;
9532 *score_value = atoi(value);
9535 server_scores.num_entries = i + 1;
9538 server_scores.entry[i] = score_entry;
9541 freeSetupFileHash(score_hash);
9544 void LoadServerScore(int nr, boolean download_score)
9546 if (!setup.use_api_server)
9549 // always start with reliable default values
9550 setServerScoreInfoToDefaults();
9552 // 1st step: load server scores from cache file (which may not exist)
9553 // (this should prevent reading it while the thread is writing to it)
9554 LoadServerScoreFromCache(nr);
9556 if (download_score && runtime.use_api_server)
9558 // 2nd step: download server scores from score server to cache file
9559 // (as thread, as it might time out if the server is not reachable)
9560 ApiGetScoreAsThread(nr);
9564 void PrepareScoreTapesForUpload(char *leveldir_subdir)
9566 MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
9568 // if score tape not uploaded, ask for uploading missing tapes later
9569 if (!setup.has_remaining_tapes)
9570 setup.ask_for_remaining_tapes = TRUE;
9572 setup.provide_uploading_tapes = TRUE;
9573 setup.has_remaining_tapes = TRUE;
9575 SaveSetup_ServerSetup();
9578 void SaveServerScore(int nr, boolean tape_saved)
9580 if (!runtime.use_api_server)
9582 PrepareScoreTapesForUpload(leveldir_current->subdir);
9587 ApiAddScoreAsThread(nr, tape_saved, NULL);
9590 void SaveServerScoreFromFile(int nr, boolean tape_saved,
9591 char *score_tape_filename)
9593 if (!runtime.use_api_server)
9596 ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
9599 void LoadLocalAndServerScore(int nr, boolean download_score)
9601 int last_added_local = scores.last_added_local;
9602 boolean force_last_added = scores.force_last_added;
9604 // needed if only showing server scores
9605 setScoreInfoToDefaults();
9607 if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
9610 // restore last added local score entry (before merging server scores)
9611 scores.last_added = scores.last_added_local = last_added_local;
9613 if (setup.use_api_server &&
9614 !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
9616 // load server scores from cache file and trigger update from server
9617 LoadServerScore(nr, download_score);
9619 // merge local scores with scores from server
9623 if (force_last_added)
9624 scores.force_last_added = force_last_added;
9628 // ============================================================================
9629 // setup file functions
9630 // ============================================================================
9632 #define TOKEN_STR_PLAYER_PREFIX "player_"
9635 static struct TokenInfo global_setup_tokens[] =
9639 &setup.player_name, "player_name"
9643 &setup.multiple_users, "multiple_users"
9647 &setup.sound, "sound"
9651 &setup.sound_loops, "repeating_sound_loops"
9655 &setup.sound_music, "background_music"
9659 &setup.sound_simple, "simple_sound_effects"
9663 &setup.toons, "toons"
9667 &setup.global_animations, "global_animations"
9671 &setup.scroll_delay, "scroll_delay"
9675 &setup.forced_scroll_delay, "forced_scroll_delay"
9679 &setup.scroll_delay_value, "scroll_delay_value"
9683 &setup.engine_snapshot_mode, "engine_snapshot_mode"
9687 &setup.engine_snapshot_memory, "engine_snapshot_memory"
9691 &setup.fade_screens, "fade_screens"
9695 &setup.autorecord, "automatic_tape_recording"
9699 &setup.autorecord_after_replay, "autorecord_after_replay"
9703 &setup.auto_pause_on_start, "auto_pause_on_start"
9707 &setup.show_titlescreen, "show_titlescreen"
9711 &setup.quick_doors, "quick_doors"
9715 &setup.team_mode, "team_mode"
9719 &setup.handicap, "handicap"
9723 &setup.skip_levels, "skip_levels"
9727 &setup.increment_levels, "increment_levels"
9731 &setup.auto_play_next_level, "auto_play_next_level"
9735 &setup.count_score_after_game, "count_score_after_game"
9739 &setup.show_scores_after_game, "show_scores_after_game"
9743 &setup.time_limit, "time_limit"
9747 &setup.fullscreen, "fullscreen"
9751 &setup.window_scaling_percent, "window_scaling_percent"
9755 &setup.window_scaling_quality, "window_scaling_quality"
9759 &setup.screen_rendering_mode, "screen_rendering_mode"
9763 &setup.vsync_mode, "vsync_mode"
9767 &setup.ask_on_escape, "ask_on_escape"
9771 &setup.ask_on_escape_editor, "ask_on_escape_editor"
9775 &setup.ask_on_game_over, "ask_on_game_over"
9779 &setup.ask_on_quit_game, "ask_on_quit_game"
9783 &setup.ask_on_quit_program, "ask_on_quit_program"
9787 &setup.quick_switch, "quick_player_switch"
9791 &setup.input_on_focus, "input_on_focus"
9795 &setup.prefer_aga_graphics, "prefer_aga_graphics"
9799 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
9803 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
9807 &setup.game_speed_extended, "game_speed_extended"
9811 &setup.game_frame_delay, "game_frame_delay"
9815 &setup.bd_skip_uncovering, "bd_skip_uncovering"
9819 &setup.bd_skip_hatching, "bd_skip_hatching"
9823 &setup.bd_scroll_delay, "bd_scroll_delay"
9827 &setup.bd_smooth_movements, "bd_smooth_movements"
9831 &setup.sp_show_border_elements, "sp_show_border_elements"
9835 &setup.small_game_graphics, "small_game_graphics"
9839 &setup.show_load_save_buttons, "show_load_save_buttons"
9843 &setup.show_undo_redo_buttons, "show_undo_redo_buttons"
9847 &setup.scores_in_highscore_list, "scores_in_highscore_list"
9851 &setup.graphics_set, "graphics_set"
9855 &setup.sounds_set, "sounds_set"
9859 &setup.music_set, "music_set"
9863 &setup.override_level_graphics, "override_level_graphics"
9867 &setup.override_level_sounds, "override_level_sounds"
9871 &setup.override_level_music, "override_level_music"
9875 &setup.volume_simple, "volume_simple"
9879 &setup.volume_loops, "volume_loops"
9883 &setup.volume_music, "volume_music"
9887 &setup.network_mode, "network_mode"
9891 &setup.network_player_nr, "network_player"
9895 &setup.network_server_hostname, "network_server_hostname"
9899 &setup.touch.control_type, "touch.control_type"
9903 &setup.touch.move_distance, "touch.move_distance"
9907 &setup.touch.drop_distance, "touch.drop_distance"
9911 &setup.touch.transparency, "touch.transparency"
9915 &setup.touch.draw_outlined, "touch.draw_outlined"
9919 &setup.touch.draw_pressed, "touch.draw_pressed"
9923 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
9927 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
9931 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
9935 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
9939 &setup.touch.overlay_buttons, "touch.overlay_buttons"
9943 static struct TokenInfo auto_setup_tokens[] =
9947 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
9951 static struct TokenInfo server_setup_tokens[] =
9955 &setup.player_uuid, "player_uuid"
9959 &setup.player_version, "player_version"
9963 &setup.use_api_server, TEST_PREFIX "use_api_server"
9967 &setup.api_server_hostname, TEST_PREFIX "api_server_hostname"
9971 &setup.api_server_password, TEST_PREFIX "api_server_password"
9975 &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
9979 &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
9983 &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
9987 &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
9991 &setup.has_remaining_tapes, TEST_PREFIX "has_remaining_tapes"
9995 static struct TokenInfo editor_setup_tokens[] =
9999 &setup.editor.el_classic, "editor.el_classic"
10003 &setup.editor.el_custom, "editor.el_custom"
10007 &setup.editor.el_user_defined, "editor.el_user_defined"
10011 &setup.editor.el_dynamic, "editor.el_dynamic"
10015 &setup.editor.el_headlines, "editor.el_headlines"
10019 &setup.editor.show_element_token, "editor.show_element_token"
10023 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
10027 static struct TokenInfo editor_cascade_setup_tokens[] =
10031 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
10035 &setup.editor_cascade.el_bd_native, "editor.cascade.el_bd_native"
10039 &setup.editor_cascade.el_em, "editor.cascade.el_em"
10043 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
10047 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
10051 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
10055 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
10059 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
10063 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
10067 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
10071 &setup.editor_cascade.el_df, "editor.cascade.el_df"
10075 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
10079 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
10083 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
10087 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
10091 &setup.editor_cascade.el_es, "editor.cascade.el_es"
10095 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
10099 &setup.editor_cascade.el_user, "editor.cascade.el_user"
10103 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
10107 static struct TokenInfo shortcut_setup_tokens[] =
10111 &setup.shortcut.save_game, "shortcut.save_game"
10115 &setup.shortcut.load_game, "shortcut.load_game"
10119 &setup.shortcut.restart_game, "shortcut.restart_game"
10123 &setup.shortcut.pause_before_end, "shortcut.pause_before_end"
10127 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
10131 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
10135 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
10139 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
10143 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
10147 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
10151 &setup.shortcut.tape_eject, "shortcut.tape_eject"
10155 &setup.shortcut.tape_extra, "shortcut.tape_extra"
10159 &setup.shortcut.tape_stop, "shortcut.tape_stop"
10163 &setup.shortcut.tape_pause, "shortcut.tape_pause"
10167 &setup.shortcut.tape_record, "shortcut.tape_record"
10171 &setup.shortcut.tape_play, "shortcut.tape_play"
10175 &setup.shortcut.sound_simple, "shortcut.sound_simple"
10179 &setup.shortcut.sound_loops, "shortcut.sound_loops"
10183 &setup.shortcut.sound_music, "shortcut.sound_music"
10187 &setup.shortcut.snap_left, "shortcut.snap_left"
10191 &setup.shortcut.snap_right, "shortcut.snap_right"
10195 &setup.shortcut.snap_up, "shortcut.snap_up"
10199 &setup.shortcut.snap_down, "shortcut.snap_down"
10203 static struct SetupInputInfo setup_input;
10204 static struct TokenInfo player_setup_tokens[] =
10208 &setup_input.use_joystick, ".use_joystick"
10212 &setup_input.joy.device_name, ".joy.device_name"
10216 &setup_input.joy.xleft, ".joy.xleft"
10220 &setup_input.joy.xmiddle, ".joy.xmiddle"
10224 &setup_input.joy.xright, ".joy.xright"
10228 &setup_input.joy.yupper, ".joy.yupper"
10232 &setup_input.joy.ymiddle, ".joy.ymiddle"
10236 &setup_input.joy.ylower, ".joy.ylower"
10240 &setup_input.joy.snap, ".joy.snap_field"
10244 &setup_input.joy.drop, ".joy.place_bomb"
10248 &setup_input.key.left, ".key.move_left"
10252 &setup_input.key.right, ".key.move_right"
10256 &setup_input.key.up, ".key.move_up"
10260 &setup_input.key.down, ".key.move_down"
10264 &setup_input.key.snap, ".key.snap_field"
10268 &setup_input.key.drop, ".key.place_bomb"
10272 static struct TokenInfo system_setup_tokens[] =
10276 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
10280 &setup.system.sdl_videodriver, "system.sdl_videodriver"
10284 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
10288 &setup.system.audio_fragment_size, "system.audio_fragment_size"
10292 static struct TokenInfo internal_setup_tokens[] =
10296 &setup.internal.program_title, "program_title"
10300 &setup.internal.program_version, "program_version"
10304 &setup.internal.program_author, "program_author"
10308 &setup.internal.program_email, "program_email"
10312 &setup.internal.program_website, "program_website"
10316 &setup.internal.program_copyright, "program_copyright"
10320 &setup.internal.program_company, "program_company"
10324 &setup.internal.program_icon_file, "program_icon_file"
10328 &setup.internal.default_graphics_set, "default_graphics_set"
10332 &setup.internal.default_sounds_set, "default_sounds_set"
10336 &setup.internal.default_music_set, "default_music_set"
10340 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
10344 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
10348 &setup.internal.fallback_music_file, "fallback_music_file"
10352 &setup.internal.default_level_series, "default_level_series"
10356 &setup.internal.default_window_width, "default_window_width"
10360 &setup.internal.default_window_height, "default_window_height"
10364 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
10368 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
10372 &setup.internal.create_user_levelset, "create_user_levelset"
10376 &setup.internal.info_screens_from_main, "info_screens_from_main"
10380 &setup.internal.menu_game, "menu_game"
10384 &setup.internal.menu_engines, "menu_engines"
10388 &setup.internal.menu_editor, "menu_editor"
10392 &setup.internal.menu_graphics, "menu_graphics"
10396 &setup.internal.menu_sound, "menu_sound"
10400 &setup.internal.menu_artwork, "menu_artwork"
10404 &setup.internal.menu_input, "menu_input"
10408 &setup.internal.menu_touch, "menu_touch"
10412 &setup.internal.menu_shortcuts, "menu_shortcuts"
10416 &setup.internal.menu_exit, "menu_exit"
10420 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
10424 &setup.internal.menu_shortcuts_various, "menu_shortcuts_various"
10428 &setup.internal.menu_shortcuts_focus, "menu_shortcuts_focus"
10432 &setup.internal.menu_shortcuts_tape, "menu_shortcuts_tape"
10436 &setup.internal.menu_shortcuts_sound, "menu_shortcuts_sound"
10440 &setup.internal.menu_shortcuts_snap, "menu_shortcuts_snap"
10444 &setup.internal.info_title, "info_title"
10448 &setup.internal.info_elements, "info_elements"
10452 &setup.internal.info_music, "info_music"
10456 &setup.internal.info_credits, "info_credits"
10460 &setup.internal.info_program, "info_program"
10464 &setup.internal.info_version, "info_version"
10468 &setup.internal.info_levelset, "info_levelset"
10472 &setup.internal.info_exit, "info_exit"
10476 static struct TokenInfo debug_setup_tokens[] =
10480 &setup.debug.frame_delay[0], "debug.frame_delay_0"
10484 &setup.debug.frame_delay[1], "debug.frame_delay_1"
10488 &setup.debug.frame_delay[2], "debug.frame_delay_2"
10492 &setup.debug.frame_delay[3], "debug.frame_delay_3"
10496 &setup.debug.frame_delay[4], "debug.frame_delay_4"
10500 &setup.debug.frame_delay[5], "debug.frame_delay_5"
10504 &setup.debug.frame_delay[6], "debug.frame_delay_6"
10508 &setup.debug.frame_delay[7], "debug.frame_delay_7"
10512 &setup.debug.frame_delay[8], "debug.frame_delay_8"
10516 &setup.debug.frame_delay[9], "debug.frame_delay_9"
10520 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
10524 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
10528 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
10532 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
10536 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
10540 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
10544 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
10548 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
10552 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
10556 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
10560 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
10563 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
10567 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
10571 &setup.debug.xsn_mode, "debug.xsn_mode"
10575 &setup.debug.xsn_percent, "debug.xsn_percent"
10579 static struct TokenInfo options_setup_tokens[] =
10583 &setup.options.verbose, "options.verbose"
10587 &setup.options.debug, "options.debug"
10591 &setup.options.debug_mode, "options.debug_mode"
10595 static void setSetupInfoToDefaults(struct SetupInfo *si)
10599 si->player_name = getStringCopy(getDefaultUserName(user.nr));
10601 si->multiple_users = TRUE;
10604 si->sound_loops = TRUE;
10605 si->sound_music = TRUE;
10606 si->sound_simple = TRUE;
10608 si->global_animations = TRUE;
10609 si->scroll_delay = TRUE;
10610 si->forced_scroll_delay = FALSE;
10611 si->scroll_delay_value = STD_SCROLL_DELAY;
10612 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10613 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10614 si->fade_screens = TRUE;
10615 si->autorecord = TRUE;
10616 si->autorecord_after_replay = TRUE;
10617 si->auto_pause_on_start = FALSE;
10618 si->show_titlescreen = TRUE;
10619 si->quick_doors = FALSE;
10620 si->team_mode = FALSE;
10621 si->handicap = TRUE;
10622 si->skip_levels = TRUE;
10623 si->increment_levels = TRUE;
10624 si->auto_play_next_level = TRUE;
10625 si->count_score_after_game = TRUE;
10626 si->show_scores_after_game = TRUE;
10627 si->time_limit = TRUE;
10628 si->fullscreen = FALSE;
10629 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10630 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10631 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10632 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10633 si->ask_on_escape = TRUE;
10634 si->ask_on_escape_editor = TRUE;
10635 si->ask_on_game_over = TRUE;
10636 si->ask_on_quit_game = TRUE;
10637 si->ask_on_quit_program = TRUE;
10638 si->quick_switch = FALSE;
10639 si->input_on_focus = FALSE;
10640 si->prefer_aga_graphics = TRUE;
10641 si->prefer_lowpass_sounds = FALSE;
10642 si->prefer_extra_panel_items = TRUE;
10643 si->game_speed_extended = FALSE;
10644 si->game_frame_delay = GAME_FRAME_DELAY;
10645 si->bd_skip_uncovering = FALSE;
10646 si->bd_skip_hatching = FALSE;
10647 si->bd_scroll_delay = TRUE;
10648 si->bd_smooth_movements = AUTO;
10649 si->sp_show_border_elements = FALSE;
10650 si->small_game_graphics = FALSE;
10651 si->show_load_save_buttons = FALSE;
10652 si->show_undo_redo_buttons = FALSE;
10653 si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
10655 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10656 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10657 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10659 si->override_level_graphics = FALSE;
10660 si->override_level_sounds = FALSE;
10661 si->override_level_music = FALSE;
10663 si->volume_simple = 100; // percent
10664 si->volume_loops = 100; // percent
10665 si->volume_music = 100; // percent
10667 si->network_mode = FALSE;
10668 si->network_player_nr = 0; // first player
10669 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10671 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10672 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
10673 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
10674 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
10675 si->touch.draw_outlined = TRUE;
10676 si->touch.draw_pressed = TRUE;
10678 for (i = 0; i < 2; i++)
10680 char *default_grid_button[6][2] =
10686 { "111222", " vv " },
10687 { "111222", " vv " }
10689 int grid_xsize = DEFAULT_GRID_XSIZE(i);
10690 int grid_ysize = DEFAULT_GRID_YSIZE(i);
10691 int min_xsize = MIN(6, grid_xsize);
10692 int min_ysize = MIN(6, grid_ysize);
10693 int startx = grid_xsize - min_xsize;
10694 int starty = grid_ysize - min_ysize;
10697 // virtual buttons grid can only be set to defaults if video is initialized
10698 // (this will be repeated if virtual buttons are not loaded from setup file)
10699 if (video.initialized)
10701 si->touch.grid_xsize[i] = grid_xsize;
10702 si->touch.grid_ysize[i] = grid_ysize;
10706 si->touch.grid_xsize[i] = -1;
10707 si->touch.grid_ysize[i] = -1;
10710 for (x = 0; x < MAX_GRID_XSIZE; x++)
10711 for (y = 0; y < MAX_GRID_YSIZE; y++)
10712 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10714 for (x = 0; x < min_xsize; x++)
10715 for (y = 0; y < min_ysize; y++)
10716 si->touch.grid_button[i][x][starty + y] =
10717 default_grid_button[y][0][x];
10719 for (x = 0; x < min_xsize; x++)
10720 for (y = 0; y < min_ysize; y++)
10721 si->touch.grid_button[i][startx + x][starty + y] =
10722 default_grid_button[y][1][x];
10725 si->touch.grid_initialized = video.initialized;
10727 si->touch.overlay_buttons = FALSE;
10729 si->editor.el_boulderdash = TRUE;
10730 si->editor.el_boulderdash_native = TRUE;
10731 si->editor.el_emerald_mine = TRUE;
10732 si->editor.el_emerald_mine_club = TRUE;
10733 si->editor.el_more = TRUE;
10734 si->editor.el_sokoban = TRUE;
10735 si->editor.el_supaplex = TRUE;
10736 si->editor.el_diamond_caves = TRUE;
10737 si->editor.el_dx_boulderdash = TRUE;
10739 si->editor.el_mirror_magic = TRUE;
10740 si->editor.el_deflektor = TRUE;
10742 si->editor.el_chars = TRUE;
10743 si->editor.el_steel_chars = TRUE;
10745 si->editor.el_classic = TRUE;
10746 si->editor.el_custom = TRUE;
10748 si->editor.el_user_defined = FALSE;
10749 si->editor.el_dynamic = TRUE;
10751 si->editor.el_headlines = TRUE;
10753 si->editor.show_element_token = FALSE;
10755 si->editor.show_read_only_warning = TRUE;
10757 si->editor.use_template_for_new_levels = TRUE;
10759 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
10760 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
10761 si->shortcut.restart_game = DEFAULT_KEY_RESTART_GAME;
10762 si->shortcut.pause_before_end = DEFAULT_KEY_PAUSE_BEFORE_END;
10763 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
10765 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
10766 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
10767 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
10768 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
10769 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10771 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
10772 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
10773 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
10774 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
10775 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
10776 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
10778 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
10779 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
10780 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
10782 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
10783 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
10784 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
10785 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
10787 for (i = 0; i < MAX_PLAYERS; i++)
10789 si->input[i].use_joystick = FALSE;
10790 si->input[i].joy.device_name = getStringCopy(getDeviceNameFromJoystickNr(i));
10791 si->input[i].joy.xleft = JOYSTICK_XLEFT;
10792 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10793 si->input[i].joy.xright = JOYSTICK_XRIGHT;
10794 si->input[i].joy.yupper = JOYSTICK_YUPPER;
10795 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10796 si->input[i].joy.ylower = JOYSTICK_YLOWER;
10797 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
10798 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
10799 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
10800 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10801 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
10802 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
10803 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
10804 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
10807 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10808 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10809 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10810 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10812 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
10813 si->internal.program_version = getStringCopy(getProgramRealVersionString());
10814 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
10815 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
10816 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
10817 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10818 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
10820 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10822 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10823 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10824 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10826 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10827 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
10828 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
10830 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10831 si->internal.choose_from_top_leveldir = FALSE;
10832 si->internal.show_scaling_in_title = TRUE;
10833 si->internal.create_user_levelset = TRUE;
10834 si->internal.info_screens_from_main = FALSE;
10836 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
10837 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10839 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10840 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10841 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10842 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10843 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10844 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10845 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10846 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10847 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10848 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10850 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10851 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10852 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10853 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10854 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10855 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10856 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10857 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10858 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10859 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10861 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10862 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
10864 si->debug.show_frames_per_second = FALSE;
10866 si->debug.xsn_mode = AUTO;
10867 si->debug.xsn_percent = 0;
10869 si->options.verbose = FALSE;
10870 si->options.debug = FALSE;
10871 si->options.debug_mode = getStringCopy(ARG_UNDEFINED_STRING);
10873 #if defined(PLATFORM_ANDROID)
10874 si->fullscreen = TRUE;
10875 si->touch.overlay_buttons = TRUE;
10878 setHideSetupEntry(&setup.debug.xsn_mode);
10881 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10883 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10886 static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
10888 si->player_uuid = NULL; // (will be set later)
10889 si->player_version = 1; // (will be set later)
10891 si->use_api_server = TRUE;
10892 si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10893 si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
10894 si->ask_for_uploading_tapes = TRUE;
10895 si->ask_for_remaining_tapes = FALSE;
10896 si->provide_uploading_tapes = TRUE;
10897 si->ask_for_using_api_server = TRUE;
10898 si->has_remaining_tapes = FALSE;
10901 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10903 si->editor_cascade.el_bd = TRUE;
10904 si->editor_cascade.el_bd_native = TRUE;
10905 si->editor_cascade.el_em = TRUE;
10906 si->editor_cascade.el_emc = TRUE;
10907 si->editor_cascade.el_rnd = TRUE;
10908 si->editor_cascade.el_sb = TRUE;
10909 si->editor_cascade.el_sp = TRUE;
10910 si->editor_cascade.el_dc = TRUE;
10911 si->editor_cascade.el_dx = TRUE;
10913 si->editor_cascade.el_mm = TRUE;
10914 si->editor_cascade.el_df = TRUE;
10916 si->editor_cascade.el_chars = FALSE;
10917 si->editor_cascade.el_steel_chars = FALSE;
10918 si->editor_cascade.el_ce = FALSE;
10919 si->editor_cascade.el_ge = FALSE;
10920 si->editor_cascade.el_es = FALSE;
10921 si->editor_cascade.el_ref = FALSE;
10922 si->editor_cascade.el_user = FALSE;
10923 si->editor_cascade.el_dynamic = FALSE;
10926 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
10928 static char *getHideSetupToken(void *setup_value)
10930 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10932 if (setup_value != NULL)
10933 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10935 return hide_setup_token;
10938 void setHideSetupEntry(void *setup_value)
10940 char *hide_setup_token = getHideSetupToken(setup_value);
10942 if (hide_setup_hash == NULL)
10943 hide_setup_hash = newSetupFileHash();
10945 if (setup_value != NULL)
10946 setHashEntry(hide_setup_hash, hide_setup_token, "");
10949 void removeHideSetupEntry(void *setup_value)
10951 char *hide_setup_token = getHideSetupToken(setup_value);
10953 if (setup_value != NULL)
10954 removeHashEntry(hide_setup_hash, hide_setup_token);
10957 boolean hideSetupEntry(void *setup_value)
10959 char *hide_setup_token = getHideSetupToken(setup_value);
10961 return (setup_value != NULL &&
10962 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10965 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10966 struct TokenInfo *token_info,
10967 int token_nr, char *token_text)
10969 char *token_hide_text = getStringCat2(token_text, ".hide");
10970 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10972 // set the value of this setup option in the setup option structure
10973 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10975 // check if this setup option should be hidden in the setup menu
10976 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10977 setHideSetupEntry(token_info[token_nr].value);
10979 free(token_hide_text);
10982 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10983 struct TokenInfo *token_info,
10986 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10987 token_info[token_nr].text);
10990 static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
10994 if (!setup_file_hash)
10997 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10998 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
11000 setup.touch.grid_initialized = TRUE;
11001 for (i = 0; i < 2; i++)
11003 int grid_xsize = setup.touch.grid_xsize[i];
11004 int grid_ysize = setup.touch.grid_ysize[i];
11007 // if virtual buttons are not loaded from setup file, repeat initializing
11008 // virtual buttons grid with default values later when video is initialized
11009 if (grid_xsize == -1 ||
11012 setup.touch.grid_initialized = FALSE;
11017 for (y = 0; y < grid_ysize; y++)
11019 char token_string[MAX_LINE_LEN];
11021 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11023 char *value_string = getHashEntry(setup_file_hash, token_string);
11025 if (value_string == NULL)
11028 for (x = 0; x < grid_xsize; x++)
11030 char c = value_string[x];
11032 setup.touch.grid_button[i][x][y] =
11033 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
11038 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11039 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
11041 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11042 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
11044 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11048 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11050 setup_input = setup.input[pnr];
11051 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11053 char full_token[100];
11055 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
11056 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
11059 setup.input[pnr] = setup_input;
11062 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11063 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
11065 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
11066 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
11068 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11069 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
11071 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11072 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
11074 setHideRelatedSetupEntries();
11077 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
11081 if (!setup_file_hash)
11084 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11085 setSetupInfo(auto_setup_tokens, i,
11086 getHashEntry(setup_file_hash,
11087 auto_setup_tokens[i].text));
11090 static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
11094 if (!setup_file_hash)
11097 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11098 setSetupInfo(server_setup_tokens, i,
11099 getHashEntry(setup_file_hash,
11100 server_setup_tokens[i].text));
11103 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
11107 if (!setup_file_hash)
11110 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11111 setSetupInfo(editor_cascade_setup_tokens, i,
11112 getHashEntry(setup_file_hash,
11113 editor_cascade_setup_tokens[i].text));
11116 void LoadUserNames(void)
11118 int last_user_nr = user.nr;
11121 if (global.user_names != NULL)
11123 for (i = 0; i < MAX_PLAYER_NAMES; i++)
11124 checked_free(global.user_names[i]);
11126 checked_free(global.user_names);
11129 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
11131 for (i = 0; i < MAX_PLAYER_NAMES; i++)
11135 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
11137 if (setup_file_hash)
11139 char *player_name = getHashEntry(setup_file_hash, "player_name");
11141 global.user_names[i] = getFixedUserName(player_name);
11143 freeSetupFileHash(setup_file_hash);
11146 if (global.user_names[i] == NULL)
11147 global.user_names[i] = getStringCopy(getDefaultUserName(i));
11150 user.nr = last_user_nr;
11153 void LoadSetupFromFilename(char *filename)
11155 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
11157 if (setup_file_hash)
11159 decodeSetupFileHash_Default(setup_file_hash);
11161 freeSetupFileHash(setup_file_hash);
11165 Debug("setup", "using default setup values");
11169 static void LoadSetup_SpecialPostProcessing(void)
11171 char *player_name_new;
11173 // needed to work around problems with fixed length strings
11174 player_name_new = getFixedUserName(setup.player_name);
11175 free(setup.player_name);
11176 setup.player_name = player_name_new;
11178 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
11179 if (setup.scroll_delay == FALSE)
11181 setup.scroll_delay_value = MIN_SCROLL_DELAY;
11182 setup.scroll_delay = TRUE; // now always "on"
11185 // make sure that scroll delay value stays inside valid range
11186 setup.scroll_delay_value =
11187 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
11190 void LoadSetup_Default(void)
11194 // always start with reliable default values
11195 setSetupInfoToDefaults(&setup);
11197 // try to load setup values from default setup file
11198 filename = getDefaultSetupFilename();
11200 if (fileExists(filename))
11201 LoadSetupFromFilename(filename);
11203 // try to load setup values from platform setup file
11204 filename = getPlatformSetupFilename();
11206 if (fileExists(filename))
11207 LoadSetupFromFilename(filename);
11209 // try to load setup values from user setup file
11210 filename = getSetupFilename();
11212 LoadSetupFromFilename(filename);
11214 LoadSetup_SpecialPostProcessing();
11217 void LoadSetup_AutoSetup(void)
11219 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11220 SetupFileHash *setup_file_hash = NULL;
11222 // always start with reliable default values
11223 setSetupInfoToDefaults_AutoSetup(&setup);
11225 setup_file_hash = loadSetupFileHash(filename);
11227 if (setup_file_hash)
11229 decodeSetupFileHash_AutoSetup(setup_file_hash);
11231 freeSetupFileHash(setup_file_hash);
11237 void LoadSetup_ServerSetup(void)
11239 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11240 SetupFileHash *setup_file_hash = NULL;
11242 // always start with reliable default values
11243 setSetupInfoToDefaults_ServerSetup(&setup);
11245 setup_file_hash = loadSetupFileHash(filename);
11247 if (setup_file_hash)
11249 decodeSetupFileHash_ServerSetup(setup_file_hash);
11251 freeSetupFileHash(setup_file_hash);
11256 if (setup.player_uuid == NULL)
11258 // player UUID does not yet exist in setup file
11259 setup.player_uuid = getStringCopy(getUUID());
11260 setup.player_version = 2;
11262 SaveSetup_ServerSetup();
11266 void LoadSetup_EditorCascade(void)
11268 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11269 SetupFileHash *setup_file_hash = NULL;
11271 // always start with reliable default values
11272 setSetupInfoToDefaults_EditorCascade(&setup);
11274 setup_file_hash = loadSetupFileHash(filename);
11276 if (setup_file_hash)
11278 decodeSetupFileHash_EditorCascade(setup_file_hash);
11280 freeSetupFileHash(setup_file_hash);
11286 void LoadSetup(void)
11288 LoadSetup_Default();
11289 LoadSetup_AutoSetup();
11290 LoadSetup_ServerSetup();
11291 LoadSetup_EditorCascade();
11294 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
11295 char *mapping_line)
11297 char mapping_guid[MAX_LINE_LEN];
11298 char *mapping_start, *mapping_end;
11300 // get GUID from game controller mapping line: copy complete line
11301 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
11302 mapping_guid[MAX_LINE_LEN - 1] = '\0';
11304 // get GUID from game controller mapping line: cut after GUID part
11305 mapping_start = strchr(mapping_guid, ',');
11306 if (mapping_start != NULL)
11307 *mapping_start = '\0';
11309 // cut newline from game controller mapping line
11310 mapping_end = strchr(mapping_line, '\n');
11311 if (mapping_end != NULL)
11312 *mapping_end = '\0';
11314 // add mapping entry to game controller mappings hash
11315 setHashEntry(mappings_hash, mapping_guid, mapping_line);
11318 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
11323 if (!(file = fopen(filename, MODE_READ)))
11325 Warn("cannot read game controller mappings file '%s'", filename);
11330 while (!feof(file))
11332 char line[MAX_LINE_LEN];
11334 if (!fgets(line, MAX_LINE_LEN, file))
11337 addGameControllerMappingToHash(mappings_hash, line);
11343 void SaveSetup_Default(void)
11345 char *filename = getSetupFilename();
11349 InitUserDataDirectory();
11351 if (!(file = fopen(filename, MODE_WRITE)))
11353 Warn("cannot write setup file '%s'", filename);
11358 fprintFileHeader(file, SETUP_FILENAME);
11360 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
11362 // just to make things nicer :)
11363 if (global_setup_tokens[i].value == &setup.multiple_users ||
11364 global_setup_tokens[i].value == &setup.sound ||
11365 global_setup_tokens[i].value == &setup.graphics_set ||
11366 global_setup_tokens[i].value == &setup.volume_simple ||
11367 global_setup_tokens[i].value == &setup.network_mode ||
11368 global_setup_tokens[i].value == &setup.touch.control_type ||
11369 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
11370 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
11371 fprintf(file, "\n");
11373 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
11376 for (i = 0; i < 2; i++)
11378 int grid_xsize = setup.touch.grid_xsize[i];
11379 int grid_ysize = setup.touch.grid_ysize[i];
11382 fprintf(file, "\n");
11384 for (y = 0; y < grid_ysize; y++)
11386 char token_string[MAX_LINE_LEN];
11387 char value_string[MAX_LINE_LEN];
11389 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11391 for (x = 0; x < grid_xsize; x++)
11393 char c = setup.touch.grid_button[i][x][y];
11395 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
11398 value_string[grid_xsize] = '\0';
11400 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
11404 fprintf(file, "\n");
11405 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11406 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
11408 fprintf(file, "\n");
11409 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11410 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
11412 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11416 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11417 fprintf(file, "\n");
11419 setup_input = setup.input[pnr];
11420 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11421 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
11424 fprintf(file, "\n");
11425 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11426 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
11428 // (internal setup values not saved to user setup file)
11430 fprintf(file, "\n");
11431 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11432 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
11433 setup.debug.xsn_mode != AUTO)
11434 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
11436 fprintf(file, "\n");
11437 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11438 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
11442 SetFilePermissions(filename, PERMS_PRIVATE);
11445 void SaveSetup_AutoSetup(void)
11447 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11451 InitUserDataDirectory();
11453 if (!(file = fopen(filename, MODE_WRITE)))
11455 Warn("cannot write auto setup file '%s'", filename);
11462 fprintFileHeader(file, AUTOSETUP_FILENAME);
11464 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11465 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
11469 SetFilePermissions(filename, PERMS_PRIVATE);
11474 void SaveSetup_ServerSetup(void)
11476 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11480 InitUserDataDirectory();
11482 if (!(file = fopen(filename, MODE_WRITE)))
11484 Warn("cannot write server setup file '%s'", filename);
11491 fprintFileHeader(file, SERVERSETUP_FILENAME);
11493 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11495 // just to make things nicer :)
11496 if (server_setup_tokens[i].value == &setup.use_api_server)
11497 fprintf(file, "\n");
11499 fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
11504 SetFilePermissions(filename, PERMS_PRIVATE);
11509 void SaveSetup_EditorCascade(void)
11511 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11515 InitUserDataDirectory();
11517 if (!(file = fopen(filename, MODE_WRITE)))
11519 Warn("cannot write editor cascade state file '%s'", filename);
11526 fprintFileHeader(file, EDITORCASCADE_FILENAME);
11528 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11529 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
11533 SetFilePermissions(filename, PERMS_PRIVATE);
11538 void SaveSetup(void)
11540 SaveSetup_Default();
11541 SaveSetup_AutoSetup();
11542 SaveSetup_ServerSetup();
11543 SaveSetup_EditorCascade();
11546 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
11551 if (!(file = fopen(filename, MODE_WRITE)))
11553 Warn("cannot write game controller mappings file '%s'", filename);
11558 BEGIN_HASH_ITERATION(mappings_hash, itr)
11560 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
11562 END_HASH_ITERATION(mappings_hash, itr)
11567 void SaveSetup_AddGameControllerMapping(char *mapping)
11569 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
11570 SetupFileHash *mappings_hash = newSetupFileHash();
11572 InitUserDataDirectory();
11574 // load existing personal game controller mappings
11575 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11577 // add new mapping to personal game controller mappings
11578 addGameControllerMappingToHash(mappings_hash, mapping);
11580 // save updated personal game controller mappings
11581 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11583 freeSetupFileHash(mappings_hash);
11587 void LoadCustomElementDescriptions(void)
11589 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11590 SetupFileHash *setup_file_hash;
11593 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11595 if (element_info[i].custom_description != NULL)
11597 free(element_info[i].custom_description);
11598 element_info[i].custom_description = NULL;
11602 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11605 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11607 char *token = getStringCat2(element_info[i].token_name, ".name");
11608 char *value = getHashEntry(setup_file_hash, token);
11611 element_info[i].custom_description = getStringCopy(value);
11616 freeSetupFileHash(setup_file_hash);
11619 static int getElementFromToken(char *token)
11621 char *value = getHashEntry(element_token_hash, token);
11624 return atoi(value);
11626 Warn("unknown element token '%s'", token);
11628 return EL_UNDEFINED;
11631 void FreeGlobalAnimEventInfo(void)
11633 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11635 if (gaei->event_list == NULL)
11640 for (i = 0; i < gaei->num_event_lists; i++)
11642 checked_free(gaei->event_list[i]->event_value);
11643 checked_free(gaei->event_list[i]);
11646 checked_free(gaei->event_list);
11648 gaei->event_list = NULL;
11649 gaei->num_event_lists = 0;
11652 static int AddGlobalAnimEventList(void)
11654 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11655 int list_pos = gaei->num_event_lists++;
11657 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11658 sizeof(struct GlobalAnimEventListInfo *));
11660 gaei->event_list[list_pos] =
11661 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11663 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11665 gaeli->event_value = NULL;
11666 gaeli->num_event_values = 0;
11671 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11673 // do not add empty global animation events
11674 if (event_value == ANIM_EVENT_NONE)
11677 // if list position is undefined, create new list
11678 if (list_pos == ANIM_EVENT_UNDEFINED)
11679 list_pos = AddGlobalAnimEventList();
11681 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11682 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11683 int value_pos = gaeli->num_event_values++;
11685 gaeli->event_value = checked_realloc(gaeli->event_value,
11686 gaeli->num_event_values * sizeof(int *));
11688 gaeli->event_value[value_pos] = event_value;
11693 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11695 if (list_pos == ANIM_EVENT_UNDEFINED)
11696 return ANIM_EVENT_NONE;
11698 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11699 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11701 return gaeli->event_value[value_pos];
11704 int GetGlobalAnimEventValueCount(int list_pos)
11706 if (list_pos == ANIM_EVENT_UNDEFINED)
11709 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11710 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11712 return gaeli->num_event_values;
11715 // This function checks if a string <s> of the format "string1, string2, ..."
11716 // exactly contains a string <s_contained>.
11718 static boolean string_has_parameter(char *s, char *s_contained)
11722 if (s == NULL || s_contained == NULL)
11725 if (strlen(s_contained) > strlen(s))
11728 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11730 char next_char = s[strlen(s_contained)];
11732 // check if next character is delimiter or whitespace
11733 if (next_char == ',' || next_char == '\0' ||
11734 next_char == ' ' || next_char == '\t')
11738 // check if string contains another parameter string after a comma
11739 substring = strchr(s, ',');
11740 if (substring == NULL) // string does not contain a comma
11743 // advance string pointer to next character after the comma
11746 // skip potential whitespaces after the comma
11747 while (*substring == ' ' || *substring == '\t')
11750 return string_has_parameter(substring, s_contained);
11753 static int get_anim_parameter_value_ce(char *s)
11756 char *pattern_1 = "ce_change:custom_";
11757 char *pattern_2 = ".page_";
11758 int pattern_1_len = strlen(pattern_1);
11759 char *matching_char = strstr(s_ptr, pattern_1);
11760 int result = ANIM_EVENT_NONE;
11762 if (matching_char == NULL)
11763 return ANIM_EVENT_NONE;
11765 result = ANIM_EVENT_CE_CHANGE;
11767 s_ptr = matching_char + pattern_1_len;
11769 // check for custom element number ("custom_X", "custom_XX" or "custom_XXX")
11770 if (*s_ptr >= '0' && *s_ptr <= '9')
11772 int gic_ce_nr = (*s_ptr++ - '0');
11774 if (*s_ptr >= '0' && *s_ptr <= '9')
11776 gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
11778 if (*s_ptr >= '0' && *s_ptr <= '9')
11779 gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
11782 if (gic_ce_nr < 1 || gic_ce_nr > NUM_CUSTOM_ELEMENTS)
11783 return ANIM_EVENT_NONE;
11785 // custom element stored as 0 to 255
11788 result |= gic_ce_nr << ANIM_EVENT_CE_BIT;
11792 // invalid custom element number specified
11794 return ANIM_EVENT_NONE;
11797 // check for change page number ("page_X" or "page_XX") (optional)
11798 if (strPrefix(s_ptr, pattern_2))
11800 s_ptr += strlen(pattern_2);
11802 if (*s_ptr >= '0' && *s_ptr <= '9')
11804 int gic_page_nr = (*s_ptr++ - '0');
11806 if (*s_ptr >= '0' && *s_ptr <= '9')
11807 gic_page_nr = 10 * gic_page_nr + (*s_ptr++ - '0');
11809 if (gic_page_nr < 1 || gic_page_nr > MAX_CHANGE_PAGES)
11810 return ANIM_EVENT_NONE;
11812 // change page stored as 1 to 32 (0 means "all change pages")
11814 result |= gic_page_nr << ANIM_EVENT_PAGE_BIT;
11818 // invalid animation part number specified
11820 return ANIM_EVENT_NONE;
11824 // discard result if next character is neither delimiter nor whitespace
11825 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11826 *s_ptr == ' ' || *s_ptr == '\t'))
11827 return ANIM_EVENT_NONE;
11832 static int get_anim_parameter_value(char *s)
11834 int event_value[] =
11842 char *pattern_1[] =
11850 char *pattern_2 = ".part_";
11851 char *matching_char = NULL;
11853 int pattern_1_len = 0;
11854 int result = ANIM_EVENT_NONE;
11857 result = get_anim_parameter_value_ce(s);
11859 if (result != ANIM_EVENT_NONE)
11862 for (i = 0; i < ARRAY_SIZE(event_value); i++)
11864 matching_char = strstr(s_ptr, pattern_1[i]);
11865 pattern_1_len = strlen(pattern_1[i]);
11866 result = event_value[i];
11868 if (matching_char != NULL)
11872 if (matching_char == NULL)
11873 return ANIM_EVENT_NONE;
11875 s_ptr = matching_char + pattern_1_len;
11877 // check for main animation number ("anim_X" or "anim_XX")
11878 if (*s_ptr >= '0' && *s_ptr <= '9')
11880 int gic_anim_nr = (*s_ptr++ - '0');
11882 if (*s_ptr >= '0' && *s_ptr <= '9')
11883 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11885 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11886 return ANIM_EVENT_NONE;
11888 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11892 // invalid main animation number specified
11894 return ANIM_EVENT_NONE;
11897 // check for animation part number ("part_X" or "part_XX") (optional)
11898 if (strPrefix(s_ptr, pattern_2))
11900 s_ptr += strlen(pattern_2);
11902 if (*s_ptr >= '0' && *s_ptr <= '9')
11904 int gic_part_nr = (*s_ptr++ - '0');
11906 if (*s_ptr >= '0' && *s_ptr <= '9')
11907 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11909 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11910 return ANIM_EVENT_NONE;
11912 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11916 // invalid animation part number specified
11918 return ANIM_EVENT_NONE;
11922 // discard result if next character is neither delimiter nor whitespace
11923 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11924 *s_ptr == ' ' || *s_ptr == '\t'))
11925 return ANIM_EVENT_NONE;
11930 static int get_anim_parameter_values(char *s)
11932 int list_pos = ANIM_EVENT_UNDEFINED;
11933 int event_value = ANIM_EVENT_DEFAULT;
11935 if (string_has_parameter(s, "any"))
11936 event_value |= ANIM_EVENT_ANY;
11938 if (string_has_parameter(s, "click:self") ||
11939 string_has_parameter(s, "click") ||
11940 string_has_parameter(s, "self"))
11941 event_value |= ANIM_EVENT_SELF;
11943 if (string_has_parameter(s, "unclick:any"))
11944 event_value |= ANIM_EVENT_UNCLICK_ANY;
11946 // if animation event found, add it to global animation event list
11947 if (event_value != ANIM_EVENT_NONE)
11948 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11952 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11953 event_value = get_anim_parameter_value(s);
11955 // if animation event found, add it to global animation event list
11956 if (event_value != ANIM_EVENT_NONE)
11957 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11959 // continue with next part of the string, starting with next comma
11960 s = strchr(s + 1, ',');
11966 static int get_anim_action_parameter_value(char *token)
11968 // check most common default case first to massively speed things up
11969 if (strEqual(token, ARG_UNDEFINED))
11970 return ANIM_EVENT_ACTION_NONE;
11972 int result = getImageIDFromToken(token);
11976 char *gfx_token = getStringCat2("gfx.", token);
11978 result = getImageIDFromToken(gfx_token);
11980 checked_free(gfx_token);
11985 Key key = getKeyFromX11KeyName(token);
11987 if (key != KSYM_UNDEFINED)
11988 result = -(int)key;
11995 result = get_hash_from_string(token); // unsigned int => int
11996 result = ABS(result); // may be negative now
11997 result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
11999 setHashEntry(anim_url_hash, int2str(result, 0), token);
12004 result = ANIM_EVENT_ACTION_NONE;
12009 int get_parameter_value(char *value_raw, char *suffix, int type)
12011 char *value = getStringToLower(value_raw);
12012 int result = 0; // probably a save default value
12014 if (strEqual(suffix, ".direction"))
12016 result = (strEqual(value, "left") ? MV_LEFT :
12017 strEqual(value, "right") ? MV_RIGHT :
12018 strEqual(value, "up") ? MV_UP :
12019 strEqual(value, "down") ? MV_DOWN : MV_NONE);
12021 else if (strEqual(suffix, ".position"))
12023 result = (strEqual(value, "left") ? POS_LEFT :
12024 strEqual(value, "right") ? POS_RIGHT :
12025 strEqual(value, "top") ? POS_TOP :
12026 strEqual(value, "upper") ? POS_UPPER :
12027 strEqual(value, "middle") ? POS_MIDDLE :
12028 strEqual(value, "lower") ? POS_LOWER :
12029 strEqual(value, "bottom") ? POS_BOTTOM :
12030 strEqual(value, "any") ? POS_ANY :
12031 strEqual(value, "ce") ? POS_CE :
12032 strEqual(value, "ce_trigger") ? POS_CE_TRIGGER :
12033 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
12035 else if (strEqual(suffix, ".align"))
12037 result = (strEqual(value, "left") ? ALIGN_LEFT :
12038 strEqual(value, "right") ? ALIGN_RIGHT :
12039 strEqual(value, "center") ? ALIGN_CENTER :
12040 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
12042 else if (strEqual(suffix, ".valign"))
12044 result = (strEqual(value, "top") ? VALIGN_TOP :
12045 strEqual(value, "bottom") ? VALIGN_BOTTOM :
12046 strEqual(value, "middle") ? VALIGN_MIDDLE :
12047 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
12049 else if (strEqual(suffix, ".anim_mode"))
12051 result = (string_has_parameter(value, "none") ? ANIM_NONE :
12052 string_has_parameter(value, "loop") ? ANIM_LOOP :
12053 string_has_parameter(value, "linear") ? ANIM_LINEAR :
12054 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
12055 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
12056 string_has_parameter(value, "random") ? ANIM_RANDOM :
12057 string_has_parameter(value, "random_static") ? ANIM_RANDOM_STATIC :
12058 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
12059 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
12060 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
12061 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
12062 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
12063 string_has_parameter(value, "centered") ? ANIM_CENTERED :
12064 string_has_parameter(value, "all") ? ANIM_ALL :
12065 string_has_parameter(value, "tiled") ? ANIM_TILED :
12066 string_has_parameter(value, "level_nr") ? ANIM_LEVEL_NR :
12069 if (string_has_parameter(value, "once"))
12070 result |= ANIM_ONCE;
12072 if (string_has_parameter(value, "reverse"))
12073 result |= ANIM_REVERSE;
12075 if (string_has_parameter(value, "opaque_player"))
12076 result |= ANIM_OPAQUE_PLAYER;
12078 if (string_has_parameter(value, "static_panel"))
12079 result |= ANIM_STATIC_PANEL;
12081 else if (strEqual(suffix, ".init_event") ||
12082 strEqual(suffix, ".anim_event"))
12084 result = get_anim_parameter_values(value);
12086 else if (strEqual(suffix, ".init_delay_action") ||
12087 strEqual(suffix, ".anim_delay_action") ||
12088 strEqual(suffix, ".post_delay_action") ||
12089 strEqual(suffix, ".init_event_action") ||
12090 strEqual(suffix, ".anim_event_action"))
12092 result = get_anim_action_parameter_value(value_raw);
12094 else if (strEqual(suffix, ".class"))
12096 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
12097 get_hash_from_string(value));
12099 else if (strEqual(suffix, ".style"))
12101 result = STYLE_DEFAULT;
12103 if (string_has_parameter(value, "accurate_borders"))
12104 result |= STYLE_ACCURATE_BORDERS;
12106 if (string_has_parameter(value, "inner_corners"))
12107 result |= STYLE_INNER_CORNERS;
12109 if (string_has_parameter(value, "reverse"))
12110 result |= STYLE_REVERSE;
12112 if (string_has_parameter(value, "leftmost_position"))
12113 result |= STYLE_LEFTMOST_POSITION;
12115 if (string_has_parameter(value, "block_clicks"))
12116 result |= STYLE_BLOCK;
12118 if (string_has_parameter(value, "passthrough_clicks"))
12119 result |= STYLE_PASSTHROUGH;
12121 if (string_has_parameter(value, "multiple_actions"))
12122 result |= STYLE_MULTIPLE_ACTIONS;
12124 if (string_has_parameter(value, "consume_ce_event"))
12125 result |= STYLE_CONSUME_CE_EVENT;
12127 else if (strEqual(suffix, ".fade_mode"))
12129 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
12130 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
12131 string_has_parameter(value, "fade_in") ? FADE_MODE_FADE_IN :
12132 string_has_parameter(value, "fade_out") ? FADE_MODE_FADE_OUT :
12133 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
12134 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
12135 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
12136 FADE_MODE_DEFAULT);
12138 else if (strEqual(suffix, ".auto_delay_unit"))
12140 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
12141 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
12142 AUTO_DELAY_UNIT_DEFAULT);
12144 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
12146 result = gfx.get_font_from_token_function(value);
12148 else // generic parameter of type integer or boolean
12150 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
12151 type == TYPE_INTEGER ? get_integer_from_string(value) :
12152 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
12153 ARG_UNDEFINED_VALUE);
12161 static int get_token_parameter_value(char *token, char *value_raw)
12165 if (token == NULL || value_raw == NULL)
12166 return ARG_UNDEFINED_VALUE;
12168 suffix = strrchr(token, '.');
12169 if (suffix == NULL)
12172 if (strEqual(suffix, ".element"))
12173 return getElementFromToken(value_raw);
12175 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
12176 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
12179 void InitMenuDesignSettings_FromHash(SetupFileHash *setup_file_hash,
12180 boolean ignore_defaults)
12184 for (i = 0; image_config_vars[i].token != NULL; i++)
12186 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
12188 // (ignore definitions set to "[DEFAULT]" which are already initialized)
12189 if (ignore_defaults && strEqual(value, ARG_DEFAULT))
12193 *image_config_vars[i].value =
12194 get_token_parameter_value(image_config_vars[i].token, value);
12198 void InitMenuDesignSettings_Static(void)
12200 // always start with reliable default values from static default config
12201 InitMenuDesignSettings_FromHash(image_config_hash, FALSE);
12204 static void InitMenuDesignSettings_SpecialPreProcessing(void)
12208 // the following initializes hierarchical values from static configuration
12210 // special case: initialize "ARG_DEFAULT" values in static default config
12211 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
12212 titlescreen_initial_first_default.fade_mode =
12213 title_initial_first_default.fade_mode;
12214 titlescreen_initial_first_default.fade_delay =
12215 title_initial_first_default.fade_delay;
12216 titlescreen_initial_first_default.post_delay =
12217 title_initial_first_default.post_delay;
12218 titlescreen_initial_first_default.auto_delay =
12219 title_initial_first_default.auto_delay;
12220 titlescreen_initial_first_default.auto_delay_unit =
12221 title_initial_first_default.auto_delay_unit;
12222 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
12223 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
12224 titlescreen_first_default.post_delay = title_first_default.post_delay;
12225 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
12226 titlescreen_first_default.auto_delay_unit =
12227 title_first_default.auto_delay_unit;
12228 titlemessage_initial_first_default.fade_mode =
12229 title_initial_first_default.fade_mode;
12230 titlemessage_initial_first_default.fade_delay =
12231 title_initial_first_default.fade_delay;
12232 titlemessage_initial_first_default.post_delay =
12233 title_initial_first_default.post_delay;
12234 titlemessage_initial_first_default.auto_delay =
12235 title_initial_first_default.auto_delay;
12236 titlemessage_initial_first_default.auto_delay_unit =
12237 title_initial_first_default.auto_delay_unit;
12238 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
12239 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
12240 titlemessage_first_default.post_delay = title_first_default.post_delay;
12241 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
12242 titlemessage_first_default.auto_delay_unit =
12243 title_first_default.auto_delay_unit;
12245 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
12246 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
12247 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
12248 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
12249 titlescreen_initial_default.auto_delay_unit =
12250 title_initial_default.auto_delay_unit;
12251 titlescreen_default.fade_mode = title_default.fade_mode;
12252 titlescreen_default.fade_delay = title_default.fade_delay;
12253 titlescreen_default.post_delay = title_default.post_delay;
12254 titlescreen_default.auto_delay = title_default.auto_delay;
12255 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
12256 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
12257 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
12258 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
12259 titlemessage_initial_default.auto_delay_unit =
12260 title_initial_default.auto_delay_unit;
12261 titlemessage_default.fade_mode = title_default.fade_mode;
12262 titlemessage_default.fade_delay = title_default.fade_delay;
12263 titlemessage_default.post_delay = title_default.post_delay;
12264 titlemessage_default.auto_delay = title_default.auto_delay;
12265 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
12267 // special case: initialize "ARG_DEFAULT" values in static default config
12268 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12269 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
12271 titlescreen_initial_first[i] = titlescreen_initial_first_default;
12272 titlescreen_first[i] = titlescreen_first_default;
12273 titlemessage_initial_first[i] = titlemessage_initial_first_default;
12274 titlemessage_first[i] = titlemessage_first_default;
12276 titlescreen_initial[i] = titlescreen_initial_default;
12277 titlescreen[i] = titlescreen_default;
12278 titlemessage_initial[i] = titlemessage_initial_default;
12279 titlemessage[i] = titlemessage_default;
12282 // special case: initialize "ARG_DEFAULT" values in static default config
12283 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12284 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12286 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
12289 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
12290 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
12291 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
12294 // special case: initialize "ARG_DEFAULT" values in static default config
12295 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12296 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12298 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
12299 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
12300 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
12302 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
12305 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
12309 static void InitMenuDesignSettings_SpecialPostProcessing(void)
12313 struct XY *dst, *src;
12315 game_buttons_xy[] =
12317 { &game.button.save, &game.button.stop },
12318 { &game.button.pause2, &game.button.pause },
12319 { &game.button.load, &game.button.play },
12320 { &game.button.undo, &game.button.stop },
12321 { &game.button.redo, &game.button.play },
12327 // special case: initialize later added SETUP list size from LEVELS value
12328 if (menu.list_size[GAME_MODE_SETUP] == -1)
12329 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
12331 // set default position for snapshot buttons to stop/pause/play buttons
12332 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
12333 if ((*game_buttons_xy[i].dst).x == -1 &&
12334 (*game_buttons_xy[i].dst).y == -1)
12335 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
12337 // --------------------------------------------------------------------------
12338 // dynamic viewports (including playfield margins, borders and alignments)
12339 // --------------------------------------------------------------------------
12341 // dynamic viewports currently only supported for landscape mode
12342 int display_width = MAX(video.display_width, video.display_height);
12343 int display_height = MIN(video.display_width, video.display_height);
12345 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12347 struct RectWithBorder *vp_window = &viewport.window[i];
12348 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
12349 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
12350 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
12351 boolean dynamic_window_width = (vp_window->min_width != -1);
12352 boolean dynamic_window_height = (vp_window->min_height != -1);
12353 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
12354 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
12356 // adjust window size if min/max width/height is specified
12358 if (vp_window->min_width != -1)
12360 int window_width = display_width;
12362 // when using static window height, use aspect ratio of display
12363 if (vp_window->min_height == -1)
12364 window_width = vp_window->height * display_width / display_height;
12366 vp_window->width = MAX(vp_window->min_width, window_width);
12369 if (vp_window->min_height != -1)
12371 int window_height = display_height;
12373 // when using static window width, use aspect ratio of display
12374 if (vp_window->min_width == -1)
12375 window_height = vp_window->width * display_height / display_width;
12377 vp_window->height = MAX(vp_window->min_height, window_height);
12380 if (vp_window->max_width != -1)
12381 vp_window->width = MIN(vp_window->width, vp_window->max_width);
12383 if (vp_window->max_height != -1)
12384 vp_window->height = MIN(vp_window->height, vp_window->max_height);
12386 int playfield_width = vp_window->width;
12387 int playfield_height = vp_window->height;
12389 // adjust playfield size and position according to specified margins
12391 playfield_width -= vp_playfield->margin_left;
12392 playfield_width -= vp_playfield->margin_right;
12394 playfield_height -= vp_playfield->margin_top;
12395 playfield_height -= vp_playfield->margin_bottom;
12397 // adjust playfield size if min/max width/height is specified
12399 if (vp_playfield->min_width != -1)
12400 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
12402 if (vp_playfield->min_height != -1)
12403 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
12405 if (vp_playfield->max_width != -1)
12406 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
12408 if (vp_playfield->max_height != -1)
12409 vp_playfield->height = MIN(vp_playfield->height, vp_playfield->max_height);
12411 // adjust playfield position according to specified alignment
12413 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
12414 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
12415 else if (vp_playfield->align == ALIGN_CENTER)
12416 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
12417 else if (vp_playfield->align == ALIGN_RIGHT)
12418 vp_playfield->x += playfield_width - vp_playfield->width;
12420 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
12421 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
12422 else if (vp_playfield->valign == VALIGN_MIDDLE)
12423 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
12424 else if (vp_playfield->valign == VALIGN_BOTTOM)
12425 vp_playfield->y += playfield_height - vp_playfield->height;
12427 vp_playfield->x += vp_playfield->margin_left;
12428 vp_playfield->y += vp_playfield->margin_top;
12430 // adjust individual playfield borders if only default border is specified
12432 if (vp_playfield->border_left == -1)
12433 vp_playfield->border_left = vp_playfield->border_size;
12434 if (vp_playfield->border_right == -1)
12435 vp_playfield->border_right = vp_playfield->border_size;
12436 if (vp_playfield->border_top == -1)
12437 vp_playfield->border_top = vp_playfield->border_size;
12438 if (vp_playfield->border_bottom == -1)
12439 vp_playfield->border_bottom = vp_playfield->border_size;
12441 // set dynamic playfield borders if borders are specified as undefined
12442 // (but only if window size was dynamic and playfield size was static)
12444 if (dynamic_window_width && !dynamic_playfield_width)
12446 if (vp_playfield->border_left == -1)
12448 vp_playfield->border_left = (vp_playfield->x -
12449 vp_playfield->margin_left);
12450 vp_playfield->x -= vp_playfield->border_left;
12451 vp_playfield->width += vp_playfield->border_left;
12454 if (vp_playfield->border_right == -1)
12456 vp_playfield->border_right = (vp_window->width -
12458 vp_playfield->width -
12459 vp_playfield->margin_right);
12460 vp_playfield->width += vp_playfield->border_right;
12464 if (dynamic_window_height && !dynamic_playfield_height)
12466 if (vp_playfield->border_top == -1)
12468 vp_playfield->border_top = (vp_playfield->y -
12469 vp_playfield->margin_top);
12470 vp_playfield->y -= vp_playfield->border_top;
12471 vp_playfield->height += vp_playfield->border_top;
12474 if (vp_playfield->border_bottom == -1)
12476 vp_playfield->border_bottom = (vp_window->height -
12478 vp_playfield->height -
12479 vp_playfield->margin_bottom);
12480 vp_playfield->height += vp_playfield->border_bottom;
12484 // adjust playfield size to be a multiple of a defined alignment tile size
12486 int align_size = vp_playfield->align_size;
12487 int playfield_xtiles = vp_playfield->width / align_size;
12488 int playfield_ytiles = vp_playfield->height / align_size;
12489 int playfield_width_corrected = playfield_xtiles * align_size;
12490 int playfield_height_corrected = playfield_ytiles * align_size;
12491 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
12492 i == GFX_SPECIAL_ARG_EDITOR);
12494 if (is_playfield_mode &&
12495 dynamic_playfield_width &&
12496 vp_playfield->width != playfield_width_corrected)
12498 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
12500 vp_playfield->width = playfield_width_corrected;
12502 if (vp_playfield->align == ALIGN_LEFT)
12504 vp_playfield->border_left += playfield_xdiff;
12506 else if (vp_playfield->align == ALIGN_RIGHT)
12508 vp_playfield->border_right += playfield_xdiff;
12510 else if (vp_playfield->align == ALIGN_CENTER)
12512 int border_left_diff = playfield_xdiff / 2;
12513 int border_right_diff = playfield_xdiff - border_left_diff;
12515 vp_playfield->border_left += border_left_diff;
12516 vp_playfield->border_right += border_right_diff;
12520 if (is_playfield_mode &&
12521 dynamic_playfield_height &&
12522 vp_playfield->height != playfield_height_corrected)
12524 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
12526 vp_playfield->height = playfield_height_corrected;
12528 if (vp_playfield->valign == VALIGN_TOP)
12530 vp_playfield->border_top += playfield_ydiff;
12532 else if (vp_playfield->align == VALIGN_BOTTOM)
12534 vp_playfield->border_right += playfield_ydiff;
12536 else if (vp_playfield->align == VALIGN_MIDDLE)
12538 int border_top_diff = playfield_ydiff / 2;
12539 int border_bottom_diff = playfield_ydiff - border_top_diff;
12541 vp_playfield->border_top += border_top_diff;
12542 vp_playfield->border_bottom += border_bottom_diff;
12546 // adjust door positions according to specified alignment
12548 for (j = 0; j < 2; j++)
12550 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
12552 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
12553 vp_door->x = ALIGNED_VP_XPOS(vp_door);
12554 else if (vp_door->align == ALIGN_CENTER)
12555 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
12556 else if (vp_door->align == ALIGN_RIGHT)
12557 vp_door->x += vp_window->width - vp_door->width;
12559 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
12560 vp_door->y = ALIGNED_VP_YPOS(vp_door);
12561 else if (vp_door->valign == VALIGN_MIDDLE)
12562 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
12563 else if (vp_door->valign == VALIGN_BOTTOM)
12564 vp_door->y += vp_window->height - vp_door->height;
12569 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
12573 struct XYTileSize *dst, *src;
12576 editor_buttons_xy[] =
12579 &editor.button.element_left, &editor.palette.element_left,
12580 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
12583 &editor.button.element_middle, &editor.palette.element_middle,
12584 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
12587 &editor.button.element_right, &editor.palette.element_right,
12588 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
12595 // set default position for element buttons to element graphics
12596 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
12598 if ((*editor_buttons_xy[i].dst).x == -1 &&
12599 (*editor_buttons_xy[i].dst).y == -1)
12601 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
12603 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
12605 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
12609 // adjust editor palette rows and columns if specified to be dynamic
12611 if (editor.palette.cols == -1)
12613 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
12614 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
12615 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
12617 editor.palette.cols = (vp_width - sc_width) / bt_width;
12619 if (editor.palette.x == -1)
12621 int palette_width = editor.palette.cols * bt_width + sc_width;
12623 editor.palette.x = (vp_width - palette_width) / 2;
12627 if (editor.palette.rows == -1)
12629 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
12630 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
12631 int tx_height = getFontHeight(FONT_TEXT_2);
12633 editor.palette.rows = (vp_height - tx_height) / bt_height;
12635 if (editor.palette.y == -1)
12637 int palette_height = editor.palette.rows * bt_height + tx_height;
12639 editor.palette.y = (vp_height - palette_height) / 2;
12644 static void InitMenuDesignSettings_PreviewPlayers_Ext(SetupFileHash *hash,
12645 boolean initialize)
12647 // special case: check if network and preview player positions are redefined,
12648 // to compare this later against the main menu level preview being redefined
12649 struct TokenIntPtrInfo menu_config_players[] =
12651 { "main.network_players.x", &menu.main.network_players.redefined },
12652 { "main.network_players.y", &menu.main.network_players.redefined },
12653 { "main.preview_players.x", &menu.main.preview_players.redefined },
12654 { "main.preview_players.y", &menu.main.preview_players.redefined },
12655 { "preview.x", &preview.redefined },
12656 { "preview.y", &preview.redefined }
12662 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12663 *menu_config_players[i].value = FALSE;
12667 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12668 if (getHashEntry(hash, menu_config_players[i].token) != NULL)
12669 *menu_config_players[i].value = TRUE;
12673 static void InitMenuDesignSettings_PreviewPlayers(void)
12675 InitMenuDesignSettings_PreviewPlayers_Ext(NULL, TRUE);
12678 static void InitMenuDesignSettings_PreviewPlayers_FromHash(SetupFileHash *hash)
12680 InitMenuDesignSettings_PreviewPlayers_Ext(hash, FALSE);
12683 static void LoadMenuDesignSettingsFromFilename(char *filename)
12685 static struct TitleFadingInfo tfi;
12686 static struct TitleMessageInfo tmi;
12687 static struct TokenInfo title_tokens[] =
12689 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
12690 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
12691 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
12692 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
12693 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
12697 static struct TokenInfo titlemessage_tokens[] =
12699 { TYPE_INTEGER, &tmi.x, ".x" },
12700 { TYPE_INTEGER, &tmi.y, ".y" },
12701 { TYPE_INTEGER, &tmi.width, ".width" },
12702 { TYPE_INTEGER, &tmi.height, ".height" },
12703 { TYPE_INTEGER, &tmi.chars, ".chars" },
12704 { TYPE_INTEGER, &tmi.lines, ".lines" },
12705 { TYPE_INTEGER, &tmi.align, ".align" },
12706 { TYPE_INTEGER, &tmi.valign, ".valign" },
12707 { TYPE_INTEGER, &tmi.font, ".font" },
12708 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
12709 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
12710 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
12711 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
12712 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
12713 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
12714 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
12715 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
12716 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
12722 struct TitleFadingInfo *info;
12727 // initialize first titles from "enter screen" definitions, if defined
12728 { &title_initial_first_default, "menu.enter_screen.TITLE" },
12729 { &title_first_default, "menu.enter_screen.TITLE" },
12731 // initialize title screens from "next screen" definitions, if defined
12732 { &title_initial_default, "menu.next_screen.TITLE" },
12733 { &title_default, "menu.next_screen.TITLE" },
12739 struct TitleMessageInfo *array;
12742 titlemessage_arrays[] =
12744 // initialize first titles from "enter screen" definitions, if defined
12745 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
12746 { titlescreen_first, "menu.enter_screen.TITLE" },
12747 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
12748 { titlemessage_first, "menu.enter_screen.TITLE" },
12750 // initialize titles from "next screen" definitions, if defined
12751 { titlescreen_initial, "menu.next_screen.TITLE" },
12752 { titlescreen, "menu.next_screen.TITLE" },
12753 { titlemessage_initial, "menu.next_screen.TITLE" },
12754 { titlemessage, "menu.next_screen.TITLE" },
12756 // overwrite titles with title definitions, if defined
12757 { titlescreen_initial_first, "[title_initial]" },
12758 { titlescreen_first, "[title]" },
12759 { titlemessage_initial_first, "[title_initial]" },
12760 { titlemessage_first, "[title]" },
12762 { titlescreen_initial, "[title_initial]" },
12763 { titlescreen, "[title]" },
12764 { titlemessage_initial, "[title_initial]" },
12765 { titlemessage, "[title]" },
12767 // overwrite titles with title screen/message definitions, if defined
12768 { titlescreen_initial_first, "[titlescreen_initial]" },
12769 { titlescreen_first, "[titlescreen]" },
12770 { titlemessage_initial_first, "[titlemessage_initial]" },
12771 { titlemessage_first, "[titlemessage]" },
12773 { titlescreen_initial, "[titlescreen_initial]" },
12774 { titlescreen, "[titlescreen]" },
12775 { titlemessage_initial, "[titlemessage_initial]" },
12776 { titlemessage, "[titlemessage]" },
12780 SetupFileHash *setup_file_hash;
12783 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12786 // the following initializes hierarchical values from dynamic configuration
12788 // special case: initialize with default values that may be overwritten
12789 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12790 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12792 struct TokenIntPtrInfo menu_config[] =
12794 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
12795 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
12796 { "menu.list_size", &menu.list_size[i] }
12799 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12801 char *token = menu_config[j].token;
12802 char *value = getHashEntry(setup_file_hash, token);
12805 *menu_config[j].value = get_integer_from_string(value);
12809 // special case: initialize with default values that may be overwritten
12810 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12811 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12813 struct TokenIntPtrInfo menu_config[] =
12815 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
12816 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
12817 { "menu.list_size.INFO", &menu.list_size_info[i] },
12818 { "menu.list_entry_size.INFO", &menu.list_entry_size_info[i] },
12819 { "menu.tile_size.INFO", &menu.tile_size_info[i] }
12822 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12824 char *token = menu_config[j].token;
12825 char *value = getHashEntry(setup_file_hash, token);
12828 *menu_config[j].value = get_integer_from_string(value);
12832 // special case: initialize with default values that may be overwritten
12833 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12834 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12836 struct TokenIntPtrInfo menu_config[] =
12838 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
12839 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
12842 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12844 char *token = menu_config[j].token;
12845 char *value = getHashEntry(setup_file_hash, token);
12848 *menu_config[j].value = get_integer_from_string(value);
12852 // special case: initialize with default values that may be overwritten
12853 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12854 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12856 struct TokenIntPtrInfo menu_config[] =
12858 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
12859 { "menu.middle_spacing.INFO", &menu.middle_spacing_info[i] },
12860 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
12861 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
12862 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
12863 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
12864 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
12865 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
12866 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
12867 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
12870 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12872 char *token = menu_config[j].token;
12873 char *value = getHashEntry(setup_file_hash, token);
12876 *menu_config[j].value = get_integer_from_string(value);
12880 // special case: initialize with default values that may be overwritten
12881 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12882 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12884 struct TokenIntPtrInfo menu_config[] =
12886 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
12887 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12888 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12889 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
12890 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12891 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12892 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
12893 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
12894 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
12897 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12899 char *token = menu_config[j].token;
12900 char *value = getHashEntry(setup_file_hash, token);
12903 *menu_config[j].value = get_token_parameter_value(token, value);
12907 // special case: initialize with default values that may be overwritten
12908 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12909 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12913 char *token_prefix;
12914 struct RectWithBorder *struct_ptr;
12918 { "viewport.window", &viewport.window[i] },
12919 { "viewport.playfield", &viewport.playfield[i] },
12920 { "viewport.door_1", &viewport.door_1[i] },
12921 { "viewport.door_2", &viewport.door_2[i] }
12924 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12926 struct TokenIntPtrInfo vp_config[] =
12928 { ".x", &vp_struct[j].struct_ptr->x },
12929 { ".y", &vp_struct[j].struct_ptr->y },
12930 { ".width", &vp_struct[j].struct_ptr->width },
12931 { ".height", &vp_struct[j].struct_ptr->height },
12932 { ".min_width", &vp_struct[j].struct_ptr->min_width },
12933 { ".min_height", &vp_struct[j].struct_ptr->min_height },
12934 { ".max_width", &vp_struct[j].struct_ptr->max_width },
12935 { ".max_height", &vp_struct[j].struct_ptr->max_height },
12936 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
12937 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
12938 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
12939 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
12940 { ".border_left", &vp_struct[j].struct_ptr->border_left },
12941 { ".border_right", &vp_struct[j].struct_ptr->border_right },
12942 { ".border_top", &vp_struct[j].struct_ptr->border_top },
12943 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
12944 { ".border_size", &vp_struct[j].struct_ptr->border_size },
12945 { ".align_size", &vp_struct[j].struct_ptr->align_size },
12946 { ".align", &vp_struct[j].struct_ptr->align },
12947 { ".valign", &vp_struct[j].struct_ptr->valign }
12950 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12952 char *token = getStringCat2(vp_struct[j].token_prefix,
12953 vp_config[k].token);
12954 char *value = getHashEntry(setup_file_hash, token);
12957 *vp_config[k].value = get_token_parameter_value(token, value);
12964 // special case: initialize with default values that may be overwritten
12965 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12966 for (i = 0; title_info[i].info != NULL; i++)
12968 struct TitleFadingInfo *info = title_info[i].info;
12969 char *base_token = title_info[i].text;
12971 for (j = 0; title_tokens[j].type != -1; j++)
12973 char *token = getStringCat2(base_token, title_tokens[j].text);
12974 char *value = getHashEntry(setup_file_hash, token);
12978 int parameter_value = get_token_parameter_value(token, value);
12982 *(int *)title_tokens[j].value = (int)parameter_value;
12991 // special case: initialize with default values that may be overwritten
12992 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12993 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12995 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12996 char *base_token = titlemessage_arrays[i].text;
12998 for (j = 0; titlemessage_tokens[j].type != -1; j++)
13000 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
13001 char *value = getHashEntry(setup_file_hash, token);
13005 int parameter_value = get_token_parameter_value(token, value);
13007 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
13011 if (titlemessage_tokens[j].type == TYPE_INTEGER)
13012 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
13014 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
13024 // read (and overwrite with) values that may be specified in config file
13025 InitMenuDesignSettings_FromHash(setup_file_hash, TRUE);
13027 // special case: check if network and preview player positions are redefined
13028 InitMenuDesignSettings_PreviewPlayers_FromHash(setup_file_hash);
13030 freeSetupFileHash(setup_file_hash);
13033 void LoadMenuDesignSettings(void)
13035 char *filename_base = UNDEFINED_FILENAME, *filename_local;
13037 InitMenuDesignSettings_Static();
13038 InitMenuDesignSettings_SpecialPreProcessing();
13039 InitMenuDesignSettings_PreviewPlayers();
13041 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
13043 // first look for special settings configured in level series config
13044 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
13046 if (fileExists(filename_base))
13047 LoadMenuDesignSettingsFromFilename(filename_base);
13050 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
13052 if (filename_local != NULL && !strEqual(filename_base, filename_local))
13053 LoadMenuDesignSettingsFromFilename(filename_local);
13055 InitMenuDesignSettings_SpecialPostProcessing();
13058 void LoadMenuDesignSettings_AfterGraphics(void)
13060 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
13063 void InitSoundSettings_FromHash(SetupFileHash *setup_file_hash,
13064 boolean ignore_defaults)
13068 for (i = 0; sound_config_vars[i].token != NULL; i++)
13070 char *value = getHashEntry(setup_file_hash, sound_config_vars[i].token);
13072 // (ignore definitions set to "[DEFAULT]" which are already initialized)
13073 if (ignore_defaults && strEqual(value, ARG_DEFAULT))
13077 *sound_config_vars[i].value =
13078 get_token_parameter_value(sound_config_vars[i].token, value);
13082 void InitSoundSettings_Static(void)
13084 // always start with reliable default values from static default config
13085 InitSoundSettings_FromHash(sound_config_hash, FALSE);
13088 static void LoadSoundSettingsFromFilename(char *filename)
13090 SetupFileHash *setup_file_hash;
13092 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
13095 // read (and overwrite with) values that may be specified in config file
13096 InitSoundSettings_FromHash(setup_file_hash, TRUE);
13098 freeSetupFileHash(setup_file_hash);
13101 void LoadSoundSettings(void)
13103 char *filename_base = UNDEFINED_FILENAME, *filename_local;
13105 InitSoundSettings_Static();
13107 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_SOUNDS))
13109 // first look for special settings configured in level series config
13110 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_SOUNDS);
13112 if (fileExists(filename_base))
13113 LoadSoundSettingsFromFilename(filename_base);
13116 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_SOUNDS);
13118 if (filename_local != NULL && !strEqual(filename_base, filename_local))
13119 LoadSoundSettingsFromFilename(filename_local);
13122 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
13124 char *filename = getEditorSetupFilename();
13125 SetupFileList *setup_file_list, *list;
13126 SetupFileHash *element_hash;
13127 int num_unknown_tokens = 0;
13130 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
13133 element_hash = newSetupFileHash();
13135 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13136 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
13138 // determined size may be larger than needed (due to unknown elements)
13140 for (list = setup_file_list; list != NULL; list = list->next)
13143 // add space for up to 3 more elements for padding that may be needed
13144 *num_elements += 3;
13146 // free memory for old list of elements, if needed
13147 checked_free(*elements);
13149 // allocate memory for new list of elements
13150 *elements = checked_malloc(*num_elements * sizeof(int));
13153 for (list = setup_file_list; list != NULL; list = list->next)
13155 char *value = getHashEntry(element_hash, list->token);
13157 if (value == NULL) // try to find obsolete token mapping
13159 char *mapped_token = get_mapped_token(list->token);
13161 if (mapped_token != NULL)
13163 value = getHashEntry(element_hash, mapped_token);
13165 free(mapped_token);
13171 (*elements)[(*num_elements)++] = atoi(value);
13175 if (num_unknown_tokens == 0)
13178 Warn("unknown token(s) found in config file:");
13179 Warn("- config file: '%s'", filename);
13181 num_unknown_tokens++;
13184 Warn("- token: '%s'", list->token);
13188 if (num_unknown_tokens > 0)
13191 while (*num_elements % 4) // pad with empty elements, if needed
13192 (*elements)[(*num_elements)++] = EL_EMPTY;
13194 freeSetupFileList(setup_file_list);
13195 freeSetupFileHash(element_hash);
13198 for (i = 0; i < *num_elements; i++)
13199 Debug("editor", "element '%s' [%d]\n",
13200 element_info[(*elements)[i]].token_name, (*elements)[i]);
13204 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
13207 SetupFileHash *setup_file_hash = NULL;
13208 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
13209 char *filename_music, *filename_prefix, *filename_info;
13215 token_to_value_ptr[] =
13217 { "title_header", &tmp_music_file_info.title_header },
13218 { "artist_header", &tmp_music_file_info.artist_header },
13219 { "album_header", &tmp_music_file_info.album_header },
13220 { "year_header", &tmp_music_file_info.year_header },
13221 { "played_header", &tmp_music_file_info.played_header },
13223 { "title", &tmp_music_file_info.title },
13224 { "artist", &tmp_music_file_info.artist },
13225 { "album", &tmp_music_file_info.album },
13226 { "year", &tmp_music_file_info.year },
13227 { "played", &tmp_music_file_info.played },
13233 filename_music = (is_sound ? getCustomSoundFilename(basename) :
13234 getCustomMusicFilename(basename));
13236 if (filename_music == NULL)
13239 // ---------- try to replace file extension ----------
13241 filename_prefix = getStringCopy(filename_music);
13242 if (strrchr(filename_prefix, '.') != NULL)
13243 *strrchr(filename_prefix, '.') = '\0';
13244 filename_info = getStringCat2(filename_prefix, ".txt");
13246 if (fileExists(filename_info))
13247 setup_file_hash = loadSetupFileHash(filename_info);
13249 free(filename_prefix);
13250 free(filename_info);
13252 if (setup_file_hash == NULL)
13254 // ---------- try to add file extension ----------
13256 filename_prefix = getStringCopy(filename_music);
13257 filename_info = getStringCat2(filename_prefix, ".txt");
13259 if (fileExists(filename_info))
13260 setup_file_hash = loadSetupFileHash(filename_info);
13262 free(filename_prefix);
13263 free(filename_info);
13266 if (setup_file_hash == NULL)
13269 // ---------- music file info found ----------
13271 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
13273 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
13275 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
13277 *token_to_value_ptr[i].value_ptr =
13278 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
13281 tmp_music_file_info.basename = getStringCopy(basename);
13282 tmp_music_file_info.music = music;
13283 tmp_music_file_info.is_sound = is_sound;
13285 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
13286 *new_music_file_info = tmp_music_file_info;
13288 return new_music_file_info;
13291 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
13293 return get_music_file_info_ext(basename, music, FALSE);
13296 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
13298 return get_music_file_info_ext(basename, sound, TRUE);
13301 static boolean music_info_listed_ext(struct MusicFileInfo *list,
13302 char *basename, boolean is_sound)
13304 for (; list != NULL; list = list->next)
13305 if (list->is_sound == is_sound && strEqual(list->basename, basename))
13311 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
13313 return music_info_listed_ext(list, basename, FALSE);
13316 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
13318 return music_info_listed_ext(list, basename, TRUE);
13321 void LoadMusicInfo(void)
13323 int num_music_noconf = getMusicListSize_NoConf();
13324 int num_music = getMusicListSize();
13325 int num_sounds = getSoundListSize();
13326 struct FileInfo *music, *sound;
13327 struct MusicFileInfo *next, **new;
13331 while (music_file_info != NULL)
13333 next = music_file_info->next;
13335 checked_free(music_file_info->basename);
13337 checked_free(music_file_info->title_header);
13338 checked_free(music_file_info->artist_header);
13339 checked_free(music_file_info->album_header);
13340 checked_free(music_file_info->year_header);
13341 checked_free(music_file_info->played_header);
13343 checked_free(music_file_info->title);
13344 checked_free(music_file_info->artist);
13345 checked_free(music_file_info->album);
13346 checked_free(music_file_info->year);
13347 checked_free(music_file_info->played);
13349 free(music_file_info);
13351 music_file_info = next;
13354 new = &music_file_info;
13356 // get (configured or unconfigured) music file info for all levels
13357 for (i = leveldir_current->first_level;
13358 i <= leveldir_current->last_level; i++)
13362 if (levelset.music[i] != MUS_UNDEFINED)
13364 // get music file info for configured level music
13365 music_nr = levelset.music[i];
13367 else if (num_music_noconf > 0)
13369 // get music file info for unconfigured level music
13370 int level_pos = i - leveldir_current->first_level;
13372 music_nr = MAP_NOCONF_MUSIC(level_pos % num_music_noconf);
13379 char *basename = getMusicInfoEntryFilename(music_nr);
13381 if (basename == NULL)
13384 if (!music_info_listed(music_file_info, basename))
13386 *new = get_music_file_info(basename, music_nr);
13389 new = &(*new)->next;
13393 // get music file info for all remaining configured music files
13394 for (i = 0; i < num_music; i++)
13396 music = getMusicListEntry(i);
13398 if (music->filename == NULL)
13401 if (strEqual(music->filename, UNDEFINED_FILENAME))
13404 // a configured file may be not recognized as music
13405 if (!FileIsMusic(music->filename))
13408 if (!music_info_listed(music_file_info, music->filename))
13410 *new = get_music_file_info(music->filename, i);
13413 new = &(*new)->next;
13417 // get sound file info for all configured sound files
13418 for (i = 0; i < num_sounds; i++)
13420 sound = getSoundListEntry(i);
13422 if (sound->filename == NULL)
13425 if (strEqual(sound->filename, UNDEFINED_FILENAME))
13428 // a configured file may be not recognized as sound
13429 if (!FileIsSound(sound->filename))
13432 if (!sound_info_listed(music_file_info, sound->filename))
13434 *new = get_sound_file_info(sound->filename, i);
13436 new = &(*new)->next;
13440 // add pointers to previous list nodes
13442 struct MusicFileInfo *node = music_file_info;
13444 while (node != NULL)
13447 node->next->prev = node;
13453 static void add_helpanim_entry(int element, int action, int direction,
13454 int delay, int *num_list_entries)
13456 struct HelpAnimInfo *new_list_entry;
13457 (*num_list_entries)++;
13460 checked_realloc(helpanim_info,
13461 *num_list_entries * sizeof(struct HelpAnimInfo));
13462 new_list_entry = &helpanim_info[*num_list_entries - 1];
13464 new_list_entry->element = element;
13465 new_list_entry->action = action;
13466 new_list_entry->direction = direction;
13467 new_list_entry->delay = delay;
13470 static void print_unknown_token(char *filename, char *token, int token_nr)
13475 Warn("unknown token(s) found in config file:");
13476 Warn("- config file: '%s'", filename);
13479 Warn("- token: '%s'", token);
13482 static void print_unknown_token_end(int token_nr)
13488 void LoadHelpAnimInfo(void)
13490 char *filename = getHelpAnimFilename();
13491 SetupFileList *setup_file_list = NULL, *list;
13492 SetupFileHash *element_hash, *action_hash, *direction_hash;
13493 int num_list_entries = 0;
13494 int num_unknown_tokens = 0;
13497 if (fileExists(filename))
13498 setup_file_list = loadSetupFileList(filename);
13500 if (setup_file_list == NULL)
13502 // use reliable default values from static configuration
13503 SetupFileList *insert_ptr;
13505 insert_ptr = setup_file_list =
13506 newSetupFileList(helpanim_config[0].token,
13507 helpanim_config[0].value);
13509 for (i = 1; helpanim_config[i].token; i++)
13510 insert_ptr = addListEntry(insert_ptr,
13511 helpanim_config[i].token,
13512 helpanim_config[i].value);
13515 element_hash = newSetupFileHash();
13516 action_hash = newSetupFileHash();
13517 direction_hash = newSetupFileHash();
13519 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13520 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
13522 for (i = 0; i < NUM_ACTIONS; i++)
13523 setHashEntry(action_hash, element_action_info[i].suffix,
13524 i_to_a(element_action_info[i].value));
13526 // do not store direction index (bit) here, but direction value!
13527 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
13528 setHashEntry(direction_hash, element_direction_info[i].suffix,
13529 i_to_a(1 << element_direction_info[i].value));
13531 for (list = setup_file_list; list != NULL; list = list->next)
13533 char *element_token, *action_token, *direction_token;
13534 char *element_value, *action_value, *direction_value;
13535 int delay = atoi(list->value);
13537 if (strEqual(list->token, "end"))
13539 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13544 /* first try to break element into element/action/direction parts;
13545 if this does not work, also accept combined "element[.act][.dir]"
13546 elements (like "dynamite.active"), which are unique elements */
13548 if (strchr(list->token, '.') == NULL) // token contains no '.'
13550 element_value = getHashEntry(element_hash, list->token);
13551 if (element_value != NULL) // element found
13552 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13553 &num_list_entries);
13556 // no further suffixes found -- this is not an element
13557 print_unknown_token(filename, list->token, num_unknown_tokens++);
13563 // token has format "<prefix>.<something>"
13565 action_token = strchr(list->token, '.'); // suffix may be action ...
13566 direction_token = action_token; // ... or direction
13568 element_token = getStringCopy(list->token);
13569 *strchr(element_token, '.') = '\0';
13571 element_value = getHashEntry(element_hash, element_token);
13573 if (element_value == NULL) // this is no element
13575 element_value = getHashEntry(element_hash, list->token);
13576 if (element_value != NULL) // combined element found
13577 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13578 &num_list_entries);
13580 print_unknown_token(filename, list->token, num_unknown_tokens++);
13582 free(element_token);
13587 action_value = getHashEntry(action_hash, action_token);
13589 if (action_value != NULL) // action found
13591 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
13592 &num_list_entries);
13594 free(element_token);
13599 direction_value = getHashEntry(direction_hash, direction_token);
13601 if (direction_value != NULL) // direction found
13603 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
13604 &num_list_entries);
13606 free(element_token);
13611 if (strchr(action_token + 1, '.') == NULL)
13613 // no further suffixes found -- this is not an action nor direction
13615 element_value = getHashEntry(element_hash, list->token);
13616 if (element_value != NULL) // combined element found
13617 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13618 &num_list_entries);
13620 print_unknown_token(filename, list->token, num_unknown_tokens++);
13622 free(element_token);
13627 // token has format "<prefix>.<suffix>.<something>"
13629 direction_token = strchr(action_token + 1, '.');
13631 action_token = getStringCopy(action_token);
13632 *strchr(action_token + 1, '.') = '\0';
13634 action_value = getHashEntry(action_hash, action_token);
13636 if (action_value == NULL) // this is no action
13638 element_value = getHashEntry(element_hash, list->token);
13639 if (element_value != NULL) // combined element found
13640 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13641 &num_list_entries);
13643 print_unknown_token(filename, list->token, num_unknown_tokens++);
13645 free(element_token);
13646 free(action_token);
13651 direction_value = getHashEntry(direction_hash, direction_token);
13653 if (direction_value != NULL) // direction found
13655 add_helpanim_entry(atoi(element_value), atoi(action_value),
13656 atoi(direction_value), delay, &num_list_entries);
13658 free(element_token);
13659 free(action_token);
13664 // this is no direction
13666 element_value = getHashEntry(element_hash, list->token);
13667 if (element_value != NULL) // combined element found
13668 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13669 &num_list_entries);
13671 print_unknown_token(filename, list->token, num_unknown_tokens++);
13673 free(element_token);
13674 free(action_token);
13677 print_unknown_token_end(num_unknown_tokens);
13679 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13680 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
13682 freeSetupFileList(setup_file_list);
13683 freeSetupFileHash(element_hash);
13684 freeSetupFileHash(action_hash);
13685 freeSetupFileHash(direction_hash);
13688 for (i = 0; i < num_list_entries; i++)
13689 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
13690 EL_NAME(helpanim_info[i].element),
13691 helpanim_info[i].element,
13692 helpanim_info[i].action,
13693 helpanim_info[i].direction,
13694 helpanim_info[i].delay);
13698 void LoadHelpTextInfo(void)
13700 char *filename = getHelpTextFilename();
13703 if (helptext_info != NULL)
13705 freeSetupFileHash(helptext_info);
13706 helptext_info = NULL;
13709 if (fileExists(filename))
13710 helptext_info = loadSetupFileHash(filename);
13712 if (helptext_info == NULL)
13714 // use reliable default values from static configuration
13715 helptext_info = newSetupFileHash();
13717 for (i = 0; helptext_config[i].token; i++)
13718 setHashEntry(helptext_info,
13719 helptext_config[i].token,
13720 helptext_config[i].value);
13724 BEGIN_HASH_ITERATION(helptext_info, itr)
13726 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
13727 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
13729 END_HASH_ITERATION(hash, itr)
13734 // ----------------------------------------------------------------------------
13736 // ----------------------------------------------------------------------------
13738 #define MAX_NUM_CONVERT_LEVELS 1000
13740 void ConvertLevels(void)
13742 static LevelDirTree *convert_leveldir = NULL;
13743 static int convert_level_nr = -1;
13744 static int num_levels_handled = 0;
13745 static int num_levels_converted = 0;
13746 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
13749 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
13750 global.convert_leveldir);
13752 if (convert_leveldir == NULL)
13753 Fail("no such level identifier: '%s'", global.convert_leveldir);
13755 leveldir_current = convert_leveldir;
13757 if (global.convert_level_nr != -1)
13759 convert_leveldir->first_level = global.convert_level_nr;
13760 convert_leveldir->last_level = global.convert_level_nr;
13763 convert_level_nr = convert_leveldir->first_level;
13765 PrintLine("=", 79);
13766 Print("Converting levels\n");
13767 PrintLine("-", 79);
13768 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
13769 Print("Level series name: '%s'\n", convert_leveldir->name);
13770 Print("Level series author: '%s'\n", convert_leveldir->author);
13771 Print("Number of levels: %d\n", convert_leveldir->levels);
13772 PrintLine("=", 79);
13775 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13776 levels_failed[i] = FALSE;
13778 while (convert_level_nr <= convert_leveldir->last_level)
13780 char *level_filename;
13783 level_nr = convert_level_nr++;
13785 Print("Level %03d: ", level_nr);
13787 LoadLevel(level_nr);
13788 if (level.no_level_file || level.no_valid_file)
13790 Print("(no level)\n");
13794 Print("converting level ... ");
13797 // special case: conversion of some EMC levels as requested by ACME
13798 level.game_engine_type = GAME_ENGINE_TYPE_RND;
13801 level_filename = getDefaultLevelFilename(level_nr);
13802 new_level = !fileExists(level_filename);
13806 SaveLevel(level_nr);
13808 num_levels_converted++;
13810 Print("converted.\n");
13814 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13815 levels_failed[level_nr] = TRUE;
13817 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13820 num_levels_handled++;
13824 PrintLine("=", 79);
13825 Print("Number of levels handled: %d\n", num_levels_handled);
13826 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13827 (num_levels_handled ?
13828 num_levels_converted * 100 / num_levels_handled : 0));
13829 PrintLine("-", 79);
13830 Print("Summary (for automatic parsing by scripts):\n");
13831 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13832 convert_leveldir->identifier, num_levels_converted,
13833 num_levels_handled,
13834 (num_levels_handled ?
13835 num_levels_converted * 100 / num_levels_handled : 0));
13837 if (num_levels_handled != num_levels_converted)
13839 Print(", FAILED:");
13840 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13841 if (levels_failed[i])
13846 PrintLine("=", 79);
13848 CloseAllAndExit(0);
13852 // ----------------------------------------------------------------------------
13853 // create and save images for use in level sketches (raw BMP format)
13854 // ----------------------------------------------------------------------------
13856 void CreateLevelSketchImages(void)
13862 InitElementPropertiesGfxElement();
13864 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13865 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13867 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13869 int element = getMappedElement(i);
13870 char basename1[16];
13871 char basename2[16];
13875 sprintf(basename1, "%04d.bmp", i);
13876 sprintf(basename2, "%04ds.bmp", i);
13878 filename1 = getPath2(global.create_sketch_images_dir, basename1);
13879 filename2 = getPath2(global.create_sketch_images_dir, basename2);
13881 DrawSizedElement(0, 0, element, TILESIZE);
13882 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13884 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13885 Fail("cannot save level sketch image file '%s'", filename1);
13887 DrawSizedElement(0, 0, element, MINI_TILESIZE);
13888 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13890 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13891 Fail("cannot save level sketch image file '%s'", filename2);
13896 // create corresponding SQL statements (for normal and small images)
13899 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13900 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13903 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13904 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13906 // optional: create content for forum level sketch demonstration post
13908 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13911 FreeBitmap(bitmap1);
13912 FreeBitmap(bitmap2);
13915 fprintf(stderr, "\n");
13917 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13919 CloseAllAndExit(0);
13923 // ----------------------------------------------------------------------------
13924 // create and save images for element collecting animations (raw BMP format)
13925 // ----------------------------------------------------------------------------
13927 static boolean createCollectImage(int element)
13929 return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13932 void CreateCollectElementImages(void)
13936 int anim_frames = num_steps - 1;
13937 int tile_size = TILESIZE;
13938 int anim_width = tile_size * anim_frames;
13939 int anim_height = tile_size;
13940 int num_collect_images = 0;
13941 int pos_collect_images = 0;
13943 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13944 if (createCollectImage(i))
13945 num_collect_images++;
13947 Info("Creating %d element collecting animation images ...",
13948 num_collect_images);
13950 int dst_width = anim_width * 2;
13951 int dst_height = anim_height * num_collect_images / 2;
13952 Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13953 char *basename_bmp = "RocksCollect.bmp";
13954 char *basename_png = "RocksCollect.png";
13955 char *filename_bmp = getPath2(global.create_collect_images_dir, basename_bmp);
13956 char *filename_png = getPath2(global.create_collect_images_dir, basename_png);
13957 int len_filename_bmp = strlen(filename_bmp);
13958 int len_filename_png = strlen(filename_png);
13959 int max_command_len = MAX_FILENAME_LEN + len_filename_bmp + len_filename_png;
13960 char cmd_convert[max_command_len];
13962 snprintf(cmd_convert, max_command_len, "convert \"%s\" \"%s\"",
13966 // force using RGBA surface for destination bitmap
13967 SDL_SetColorKey(dst_bitmap->surface, SET_TRANSPARENT_PIXEL,
13968 SDL_MapRGB(dst_bitmap->surface->format, 0x00, 0x00, 0x00));
13970 dst_bitmap->surface =
13971 SDL_ConvertSurfaceFormat(dst_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
13973 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13975 if (!createCollectImage(i))
13978 int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13979 int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13980 int graphic = el2img(i);
13981 char *token_name = element_info[i].token_name;
13982 Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13983 Bitmap *src_bitmap;
13986 Info("- creating collecting image for '%s' ...", token_name);
13988 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13990 BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13991 tile_size, tile_size, 0, 0);
13993 // force using RGBA surface for temporary bitmap (using transparent black)
13994 SDL_SetColorKey(tmp_bitmap->surface, SET_TRANSPARENT_PIXEL,
13995 SDL_MapRGB(tmp_bitmap->surface->format, 0x00, 0x00, 0x00));
13997 tmp_bitmap->surface =
13998 SDL_ConvertSurfaceFormat(tmp_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
14000 tmp_bitmap->surface_masked = tmp_bitmap->surface;
14002 for (j = 0; j < anim_frames; j++)
14004 int frame_size_final = tile_size * (anim_frames - j) / num_steps;
14005 int frame_size = frame_size_final * num_steps;
14006 int offset = (tile_size - frame_size_final) / 2;
14007 Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
14009 while (frame_size > frame_size_final)
14013 Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
14015 FreeBitmap(frame_bitmap);
14017 frame_bitmap = half_bitmap;
14020 BlitBitmapMasked(frame_bitmap, dst_bitmap, 0, 0,
14021 frame_size_final, frame_size_final,
14022 dst_x + j * tile_size + offset, dst_y + offset);
14024 FreeBitmap(frame_bitmap);
14027 tmp_bitmap->surface_masked = NULL;
14029 FreeBitmap(tmp_bitmap);
14031 pos_collect_images++;
14034 if (SDL_SaveBMP(dst_bitmap->surface, filename_bmp) != 0)
14035 Fail("cannot save element collecting image file '%s'", filename_bmp);
14037 FreeBitmap(dst_bitmap);
14039 Info("Converting image file from BMP to PNG ...");
14041 if (system(cmd_convert) != 0)
14042 Fail("converting image file failed");
14044 unlink(filename_bmp);
14048 CloseAllAndExit(0);
14052 // ----------------------------------------------------------------------------
14053 // create and save images for custom and group elements (raw BMP format)
14054 // ----------------------------------------------------------------------------
14056 void CreateCustomElementImages(char *directory)
14058 char *src_basename = "RocksCE-template.ilbm";
14059 char *dst_basename = "RocksCE.bmp";
14060 char *src_filename = getPath2(directory, src_basename);
14061 char *dst_filename = getPath2(directory, dst_basename);
14062 Bitmap *src_bitmap;
14064 int yoffset_ce = 0;
14065 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
14068 InitVideoDefaults();
14070 ReCreateBitmap(&backbuffer, video.width, video.height);
14072 src_bitmap = LoadImage(src_filename);
14074 bitmap = CreateBitmap(TILEX * 16 * 2,
14075 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
14078 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
14085 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
14086 TILEX * x, TILEY * y + yoffset_ce);
14088 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
14090 TILEX * x + TILEX * 16,
14091 TILEY * y + yoffset_ce);
14093 for (j = 2; j >= 0; j--)
14097 BlitBitmap(src_bitmap, bitmap,
14098 TILEX + c * 7, 0, 6, 10,
14099 TILEX * x + 6 + j * 7,
14100 TILEY * y + 11 + yoffset_ce);
14102 BlitBitmap(src_bitmap, bitmap,
14103 TILEX + c * 8, TILEY, 6, 10,
14104 TILEX * 16 + TILEX * x + 6 + j * 8,
14105 TILEY * y + 10 + yoffset_ce);
14111 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
14118 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
14119 TILEX * x, TILEY * y + yoffset_ge);
14121 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
14123 TILEX * x + TILEX * 16,
14124 TILEY * y + yoffset_ge);
14126 for (j = 1; j >= 0; j--)
14130 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
14131 TILEX * x + 6 + j * 10,
14132 TILEY * y + 11 + yoffset_ge);
14134 BlitBitmap(src_bitmap, bitmap,
14135 TILEX + c * 8, TILEY + 12, 6, 10,
14136 TILEX * 16 + TILEX * x + 10 + j * 8,
14137 TILEY * y + 10 + yoffset_ge);
14143 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
14144 Fail("cannot save CE graphics file '%s'", dst_filename);
14146 FreeBitmap(bitmap);
14148 CloseAllAndExit(0);