added saving native BDCFF file with cheat code ":save-native-level"
[rocksndiamonds.git] / src / files.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // files.c
10 // ============================================================================
11
12 #include <ctype.h>
13 #include <sys/stat.h>
14 #include <dirent.h>
15 #include <math.h>
16
17 #include "libgame/libgame.h"
18
19 #include "files.h"
20 #include "init.h"
21 #include "screens.h"
22 #include "tools.h"
23 #include "tape.h"
24 #include "config.h"
25 #include "api.h"
26
27 #define ENABLE_UNUSED_CODE      0       // currently unused functions
28 #define ENABLE_HISTORIC_CHUNKS  0       // only for historic reference
29 #define ENABLE_RESERVED_CODE    0       // reserved for later use
30
31 #define CHUNK_ID_LEN            4       // IFF style chunk id length
32 #define CHUNK_SIZE_UNDEFINED    0       // undefined chunk size == 0
33 #define CHUNK_SIZE_NONE         -1      // do not write chunk size
34
35 #define LEVEL_CHUNK_NAME_SIZE   MAX_LEVEL_NAME_LEN
36 #define LEVEL_CHUNK_AUTH_SIZE   MAX_LEVEL_AUTHOR_LEN
37
38 #define LEVEL_CHUNK_VERS_SIZE   8       // size of file version chunk
39 #define LEVEL_CHUNK_DATE_SIZE   4       // size of file date chunk
40 #define LEVEL_CHUNK_HEAD_SIZE   80      // size of level file header
41 #define LEVEL_CHUNK_HEAD_UNUSED 0       // unused level header bytes
42 #define LEVEL_CHUNK_CNT2_SIZE   160     // size of level CNT2 chunk
43 #define LEVEL_CHUNK_CNT2_UNUSED 11      // unused CNT2 chunk bytes
44 #define LEVEL_CHUNK_CNT3_HEADER 16      // size of level CNT3 header
45 #define LEVEL_CHUNK_CNT3_UNUSED 10      // unused CNT3 chunk bytes
46 #define LEVEL_CPART_CUS3_SIZE   134     // size of CUS3 chunk part
47 #define LEVEL_CPART_CUS3_UNUSED 15      // unused CUS3 bytes / part
48 #define LEVEL_CHUNK_GRP1_SIZE   74      // size of level GRP1 chunk
49
50 // (element number, number of change pages, change page number)
51 #define LEVEL_CHUNK_CUSX_UNCHANGED      (2 + (1 + 1) + (1 + 1))
52
53 // (element number only)
54 #define LEVEL_CHUNK_GRPX_UNCHANGED      2
55 #define LEVEL_CHUNK_EMPX_UNCHANGED      2
56 #define LEVEL_CHUNK_NOTE_UNCHANGED      2
57
58 // (nothing at all if unchanged)
59 #define LEVEL_CHUNK_ELEM_UNCHANGED      0
60
61 #define TAPE_CHUNK_VERS_SIZE    8       // size of file version chunk
62 #define TAPE_CHUNK_HEAD_SIZE    20      // size of tape file header
63 #define TAPE_CHUNK_SCRN_SIZE    2       // size of screen size chunk
64
65 #define SCORE_CHUNK_VERS_SIZE   8       // size of file version chunk
66
67 #define LEVEL_CHUNK_CNT3_SIZE(x)         (LEVEL_CHUNK_CNT3_HEADER + (x))
68 #define LEVEL_CHUNK_CUS3_SIZE(x)         (2 + (x) * LEVEL_CPART_CUS3_SIZE)
69 #define LEVEL_CHUNK_CUS4_SIZE(x)         (96 + (x) * 48)
70
71 // file identifier strings
72 #define LEVEL_COOKIE_TMPL               "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
73 #define TAPE_COOKIE_TMPL                "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
74 #define SCORE_COOKIE_TMPL               "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
75
76 // values for deciding when (not) to save configuration data
77 #define SAVE_CONF_NEVER                 0
78 #define SAVE_CONF_ALWAYS                1
79 #define SAVE_CONF_WHEN_CHANGED          -1
80
81 // values for chunks using micro chunks
82 #define CONF_MASK_1_BYTE                0x00
83 #define CONF_MASK_2_BYTE                0x40
84 #define CONF_MASK_4_BYTE                0x80
85 #define CONF_MASK_MULTI_BYTES           0xc0
86
87 #define CONF_MASK_BYTES                 0xc0
88 #define CONF_MASK_TOKEN                 0x3f
89
90 #define CONF_VALUE_1_BYTE(x)            (CONF_MASK_1_BYTE       | (x))
91 #define CONF_VALUE_2_BYTE(x)            (CONF_MASK_2_BYTE       | (x))
92 #define CONF_VALUE_4_BYTE(x)            (CONF_MASK_4_BYTE       | (x))
93 #define CONF_VALUE_MULTI_BYTES(x)       (CONF_MASK_MULTI_BYTES  | (x))
94
95 // these definitions are just for convenience of use and readability
96 #define CONF_VALUE_8_BIT(x)             CONF_VALUE_1_BYTE(x)
97 #define CONF_VALUE_16_BIT(x)            CONF_VALUE_2_BYTE(x)
98 #define CONF_VALUE_32_BIT(x)            CONF_VALUE_4_BYTE(x)
99 #define CONF_VALUE_BYTES(x)             CONF_VALUE_MULTI_BYTES(x)
100
101 #define CONF_VALUE_NUM_BYTES(x)         ((x) == CONF_MASK_1_BYTE ? 1 :  \
102                                          (x) == CONF_MASK_2_BYTE ? 2 :  \
103                                          (x) == CONF_MASK_4_BYTE ? 4 : 0)
104
105 #define CONF_CONTENT_NUM_ELEMENTS       (3 * 3)
106 #define CONF_CONTENT_NUM_BYTES          (CONF_CONTENT_NUM_ELEMENTS * 2)
107 #define CONF_ELEMENT_NUM_BYTES          (2)
108
109 #define CONF_ENTITY_NUM_BYTES(t)        ((t) == TYPE_ELEMENT ||         \
110                                          (t) == TYPE_ELEMENT_LIST ?     \
111                                          CONF_ELEMENT_NUM_BYTES :       \
112                                          (t) == TYPE_CONTENT ||         \
113                                          (t) == TYPE_CONTENT_LIST ?     \
114                                          CONF_CONTENT_NUM_BYTES : 1)
115
116 #define CONF_ELEMENT_BYTE_POS(i)        ((i) * CONF_ELEMENT_NUM_BYTES)
117 #define CONF_ELEMENTS_ELEMENT(b, i)     ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
118                                         (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
119
120 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS +    \
121                                          (y) * 3 + (x))
122 #define CONF_CONTENT_BYTE_POS(c,x,y)    (CONF_CONTENT_ELEMENT_POS(c,x,y) *    \
123                                          CONF_ELEMENT_NUM_BYTES)
124 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
125                                         (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
126
127 // temporary variables used to store pointers to structure members
128 static struct LevelInfo li;
129 static struct ElementInfo xx_ei, yy_ei;
130 static struct ElementChangeInfo xx_change;
131 static struct ElementGroupInfo xx_group;
132 static struct EnvelopeInfo xx_envelope;
133 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
134 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
135 static int xx_num_contents;
136 static int xx_current_change_page;
137 static char xx_default_string_empty[1] = "";
138 static int xx_string_length_unused;
139
140 struct LevelFileConfigInfo
141 {
142   int element;                  // element for which data is to be stored
143   int save_type;                // save data always, never or when changed
144   int data_type;                // data type (used internally, not stored)
145   int conf_type;                // micro chunk identifier (stored in file)
146
147   // (mandatory)
148   void *value;                  // variable that holds the data to be stored
149   int default_value;            // initial default value for this variable
150
151   // (optional)
152   void *value_copy;             // variable that holds the data to be copied
153   void *num_entities;           // number of entities for multi-byte data
154   int default_num_entities;     // default number of entities for this data
155   int max_num_entities;         // maximal number of entities for this data
156   char *default_string;         // optional default string for string data
157 };
158
159 static struct LevelFileConfigInfo chunk_config_INFO[] =
160 {
161   // ---------- values not related to single elements -------------------------
162
163   {
164     -1,                                 SAVE_CONF_ALWAYS,
165     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
166     &li.game_engine_type,               GAME_ENGINE_TYPE_RND
167   },
168
169   {
170     -1,                                 SAVE_CONF_ALWAYS,
171     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
172     &li.fieldx,                         STD_LEV_FIELDX
173   },
174   {
175     -1,                                 SAVE_CONF_ALWAYS,
176     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
177     &li.fieldy,                         STD_LEV_FIELDY
178   },
179
180   {
181     -1,                                 SAVE_CONF_ALWAYS,
182     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
183     &li.time,                           100
184   },
185
186   {
187     -1,                                 SAVE_CONF_ALWAYS,
188     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
189     &li.gems_needed,                    0
190   },
191
192   {
193     -1,                                 -1,
194     TYPE_INTEGER,                       CONF_VALUE_32_BIT(2),
195     &li.random_seed,                    0
196   },
197
198   {
199     -1,                                 -1,
200     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
201     &li.use_step_counter,               FALSE
202   },
203
204   {
205     -1,                                 -1,
206     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
207     &li.wind_direction_initial,         MV_NONE
208   },
209
210   {
211     -1,                                 -1,
212     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
213     &li.em_slippery_gems,               FALSE
214   },
215
216   {
217     -1,                                 -1,
218     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
219     &li.use_custom_template,            FALSE
220   },
221
222   {
223     -1,                                 -1,
224     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
225     &li.can_move_into_acid_bits,        ~0      // default: everything can
226   },
227
228   {
229     -1,                                 -1,
230     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(7),
231     &li.dont_collide_with_bits,         ~0      // default: always deadly
232   },
233
234   {
235     -1,                                 -1,
236     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
237     &li.em_explodes_by_fire,            FALSE
238   },
239
240   {
241     -1,                                 -1,
242     TYPE_INTEGER,                       CONF_VALUE_16_BIT(5),
243     &li.score[SC_TIME_BONUS],           1
244   },
245
246   {
247     -1,                                 -1,
248     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
249     &li.auto_exit_sokoban,              FALSE
250   },
251
252   {
253     -1,                                 -1,
254     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
255     &li.auto_count_gems,                FALSE
256   },
257
258   {
259     -1,                                 -1,
260     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
261     &li.solved_by_one_player,           FALSE
262   },
263
264   {
265     -1,                                 -1,
266     TYPE_INTEGER,                       CONF_VALUE_8_BIT(12),
267     &li.time_score_base,                1
268   },
269
270   {
271     -1,                                 -1,
272     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
273     &li.rate_time_over_score,           FALSE
274   },
275
276   {
277     -1,                                 -1,
278     -1,                                 -1,
279     NULL,                               -1
280   }
281 };
282
283 static struct LevelFileConfigInfo chunk_config_ELEM[] =
284 {
285   // (these values are the same for each player)
286   {
287     EL_PLAYER_1,                        -1,
288     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
289     &li.block_last_field,               FALSE   // default case for EM levels
290   },
291   {
292     EL_PLAYER_1,                        -1,
293     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
294     &li.sp_block_last_field,            TRUE    // default case for SP levels
295   },
296   {
297     EL_PLAYER_1,                        -1,
298     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
299     &li.instant_relocation,             FALSE
300   },
301   {
302     EL_PLAYER_1,                        -1,
303     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(4),
304     &li.can_pass_to_walkable,           FALSE
305   },
306   {
307     EL_PLAYER_1,                        -1,
308     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
309     &li.block_snap_field,               TRUE
310   },
311   {
312     EL_PLAYER_1,                        -1,
313     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
314     &li.continuous_snapping,            TRUE
315   },
316   {
317     EL_PLAYER_1,                        -1,
318     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
319     &li.shifted_relocation,             FALSE
320   },
321   {
322     EL_PLAYER_1,                        -1,
323     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(15),
324     &li.lazy_relocation,                FALSE
325   },
326   {
327     EL_PLAYER_1,                        -1,
328     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(16),
329     &li.finish_dig_collect,             TRUE
330   },
331   {
332     EL_PLAYER_1,                        -1,
333     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(17),
334     &li.keep_walkable_ce,               FALSE
335   },
336
337   // (these values are different for each player)
338   {
339     EL_PLAYER_1,                        -1,
340     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
341     &li.initial_player_stepsize[0],     STEPSIZE_NORMAL
342   },
343   {
344     EL_PLAYER_1,                        -1,
345     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
346     &li.initial_player_gravity[0],      FALSE
347   },
348   {
349     EL_PLAYER_1,                        -1,
350     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
351     &li.use_start_element[0],           FALSE
352   },
353   {
354     EL_PLAYER_1,                        -1,
355     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
356     &li.start_element[0],               EL_PLAYER_1
357   },
358   {
359     EL_PLAYER_1,                        -1,
360     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
361     &li.use_artwork_element[0],         FALSE
362   },
363   {
364     EL_PLAYER_1,                        -1,
365     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
366     &li.artwork_element[0],             EL_PLAYER_1
367   },
368   {
369     EL_PLAYER_1,                        -1,
370     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
371     &li.use_explosion_element[0],       FALSE
372   },
373   {
374     EL_PLAYER_1,                        -1,
375     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
376     &li.explosion_element[0],           EL_PLAYER_1
377   },
378   {
379     EL_PLAYER_1,                        -1,
380     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
381     &li.use_initial_inventory[0],       FALSE
382   },
383   {
384     EL_PLAYER_1,                        -1,
385     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
386     &li.initial_inventory_size[0],      1
387   },
388   {
389     EL_PLAYER_1,                        -1,
390     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
391     &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
392     &li.initial_inventory_size[0],      1, MAX_INITIAL_INVENTORY_SIZE
393   },
394
395   {
396     EL_PLAYER_2,                        -1,
397     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
398     &li.initial_player_stepsize[1],     STEPSIZE_NORMAL
399   },
400   {
401     EL_PLAYER_2,                        -1,
402     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
403     &li.initial_player_gravity[1],      FALSE
404   },
405   {
406     EL_PLAYER_2,                        -1,
407     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
408     &li.use_start_element[1],           FALSE
409   },
410   {
411     EL_PLAYER_2,                        -1,
412     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
413     &li.start_element[1],               EL_PLAYER_2
414   },
415   {
416     EL_PLAYER_2,                        -1,
417     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
418     &li.use_artwork_element[1],         FALSE
419   },
420   {
421     EL_PLAYER_2,                        -1,
422     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
423     &li.artwork_element[1],             EL_PLAYER_2
424   },
425   {
426     EL_PLAYER_2,                        -1,
427     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
428     &li.use_explosion_element[1],       FALSE
429   },
430   {
431     EL_PLAYER_2,                        -1,
432     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
433     &li.explosion_element[1],           EL_PLAYER_2
434   },
435   {
436     EL_PLAYER_2,                        -1,
437     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
438     &li.use_initial_inventory[1],       FALSE
439   },
440   {
441     EL_PLAYER_2,                        -1,
442     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
443     &li.initial_inventory_size[1],      1
444   },
445   {
446     EL_PLAYER_2,                        -1,
447     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
448     &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
449     &li.initial_inventory_size[1],      1, MAX_INITIAL_INVENTORY_SIZE
450   },
451
452   {
453     EL_PLAYER_3,                        -1,
454     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
455     &li.initial_player_stepsize[2],     STEPSIZE_NORMAL
456   },
457   {
458     EL_PLAYER_3,                        -1,
459     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
460     &li.initial_player_gravity[2],      FALSE
461   },
462   {
463     EL_PLAYER_3,                        -1,
464     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
465     &li.use_start_element[2],           FALSE
466   },
467   {
468     EL_PLAYER_3,                        -1,
469     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
470     &li.start_element[2],               EL_PLAYER_3
471   },
472   {
473     EL_PLAYER_3,                        -1,
474     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
475     &li.use_artwork_element[2],         FALSE
476   },
477   {
478     EL_PLAYER_3,                        -1,
479     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
480     &li.artwork_element[2],             EL_PLAYER_3
481   },
482   {
483     EL_PLAYER_3,                        -1,
484     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
485     &li.use_explosion_element[2],       FALSE
486   },
487   {
488     EL_PLAYER_3,                        -1,
489     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
490     &li.explosion_element[2],           EL_PLAYER_3
491   },
492   {
493     EL_PLAYER_3,                        -1,
494     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
495     &li.use_initial_inventory[2],       FALSE
496   },
497   {
498     EL_PLAYER_3,                        -1,
499     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
500     &li.initial_inventory_size[2],      1
501   },
502   {
503     EL_PLAYER_3,                        -1,
504     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
505     &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
506     &li.initial_inventory_size[2],      1, MAX_INITIAL_INVENTORY_SIZE
507   },
508
509   {
510     EL_PLAYER_4,                        -1,
511     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
512     &li.initial_player_stepsize[3],     STEPSIZE_NORMAL
513   },
514   {
515     EL_PLAYER_4,                        -1,
516     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
517     &li.initial_player_gravity[3],      FALSE
518   },
519   {
520     EL_PLAYER_4,                        -1,
521     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
522     &li.use_start_element[3],           FALSE
523   },
524   {
525     EL_PLAYER_4,                        -1,
526     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
527     &li.start_element[3],               EL_PLAYER_4
528   },
529   {
530     EL_PLAYER_4,                        -1,
531     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
532     &li.use_artwork_element[3],         FALSE
533   },
534   {
535     EL_PLAYER_4,                        -1,
536     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
537     &li.artwork_element[3],             EL_PLAYER_4
538   },
539   {
540     EL_PLAYER_4,                        -1,
541     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
542     &li.use_explosion_element[3],       FALSE
543   },
544   {
545     EL_PLAYER_4,                        -1,
546     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
547     &li.explosion_element[3],           EL_PLAYER_4
548   },
549   {
550     EL_PLAYER_4,                        -1,
551     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
552     &li.use_initial_inventory[3],       FALSE
553   },
554   {
555     EL_PLAYER_4,                        -1,
556     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
557     &li.initial_inventory_size[3],      1
558   },
559   {
560     EL_PLAYER_4,                        -1,
561     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
562     &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
563     &li.initial_inventory_size[3],      1, MAX_INITIAL_INVENTORY_SIZE
564   },
565
566   {
567     EL_EMERALD,                         -1,
568     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
569     &li.score[SC_EMERALD],              10
570   },
571
572   {
573     EL_DIAMOND,                         -1,
574     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
575     &li.score[SC_DIAMOND],              10
576   },
577
578   {
579     EL_BUG,                             -1,
580     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
581     &li.score[SC_BUG],                  10
582   },
583
584   {
585     EL_SPACESHIP,                       -1,
586     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
587     &li.score[SC_SPACESHIP],            10
588   },
589
590   {
591     EL_PACMAN,                          -1,
592     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
593     &li.score[SC_PACMAN],               10
594   },
595
596   {
597     EL_NUT,                             -1,
598     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
599     &li.score[SC_NUT],                  10
600   },
601
602   {
603     EL_DYNAMITE,                        -1,
604     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
605     &li.score[SC_DYNAMITE],             10
606   },
607
608   {
609     EL_KEY_1,                           -1,
610     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
611     &li.score[SC_KEY],                  10
612   },
613
614   {
615     EL_PEARL,                           -1,
616     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
617     &li.score[SC_PEARL],                10
618   },
619
620   {
621     EL_CRYSTAL,                         -1,
622     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
623     &li.score[SC_CRYSTAL],              10
624   },
625
626   {
627     EL_BD_AMOEBA,                       -1,
628     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
629     &li.amoeba_content,                 EL_DIAMOND
630   },
631   {
632     EL_BD_AMOEBA,                       -1,
633     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
634     &li.amoeba_speed,                   10
635   },
636   {
637     EL_BD_AMOEBA,                       -1,
638     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
639     &li.grow_into_diggable,             TRUE
640   },
641
642   {
643     EL_YAMYAM,                          -1,
644     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
645     &li.yamyam_content,                 EL_ROCK, NULL,
646     &li.num_yamyam_contents,            4, MAX_ELEMENT_CONTENTS
647   },
648   {
649     EL_YAMYAM,                          -1,
650     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
651     &li.score[SC_YAMYAM],               10
652   },
653
654   {
655     EL_ROBOT,                           -1,
656     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
657     &li.score[SC_ROBOT],                10
658   },
659   {
660     EL_ROBOT,                           -1,
661     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
662     &li.slurp_score,                    10
663   },
664
665   {
666     EL_ROBOT_WHEEL,                     -1,
667     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
668     &li.time_wheel,                     10
669   },
670
671   {
672     EL_MAGIC_WALL,                      -1,
673     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
674     &li.time_magic_wall,                10
675   },
676
677   {
678     EL_GAME_OF_LIFE,                    -1,
679     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
680     &li.game_of_life[0],                2
681   },
682   {
683     EL_GAME_OF_LIFE,                    -1,
684     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
685     &li.game_of_life[1],                3
686   },
687   {
688     EL_GAME_OF_LIFE,                    -1,
689     TYPE_INTEGER,                       CONF_VALUE_8_BIT(3),
690     &li.game_of_life[2],                3
691   },
692   {
693     EL_GAME_OF_LIFE,                    -1,
694     TYPE_INTEGER,                       CONF_VALUE_8_BIT(4),
695     &li.game_of_life[3],                3
696   },
697   {
698     EL_GAME_OF_LIFE,                    -1,
699     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
700     &li.use_life_bugs,                  FALSE
701   },
702
703   {
704     EL_BIOMAZE,                         -1,
705     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
706     &li.biomaze[0],                     2
707   },
708   {
709     EL_BIOMAZE,                         -1,
710     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
711     &li.biomaze[1],                     3
712   },
713   {
714     EL_BIOMAZE,                         -1,
715     TYPE_INTEGER,                       CONF_VALUE_8_BIT(3),
716     &li.biomaze[2],                     3
717   },
718   {
719     EL_BIOMAZE,                         -1,
720     TYPE_INTEGER,                       CONF_VALUE_8_BIT(4),
721     &li.biomaze[3],                     3
722   },
723
724   {
725     EL_TIMEGATE_SWITCH,                 -1,
726     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
727     &li.time_timegate,                  10
728   },
729
730   {
731     EL_LIGHT_SWITCH_ACTIVE,             -1,
732     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
733     &li.time_light,                     10
734   },
735
736   {
737     EL_SHIELD_NORMAL,                   -1,
738     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
739     &li.shield_normal_time,             10
740   },
741   {
742     EL_SHIELD_NORMAL,                   -1,
743     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
744     &li.score[SC_SHIELD],               10
745   },
746
747   {
748     EL_SHIELD_DEADLY,                   -1,
749     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
750     &li.shield_deadly_time,             10
751   },
752   {
753     EL_SHIELD_DEADLY,                   -1,
754     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
755     &li.score[SC_SHIELD],               10
756   },
757
758   {
759     EL_EXTRA_TIME,                      -1,
760     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
761     &li.extra_time,                     10
762   },
763   {
764     EL_EXTRA_TIME,                      -1,
765     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
766     &li.extra_time_score,               10
767   },
768
769   {
770     EL_TIME_ORB_FULL,                   -1,
771     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
772     &li.time_orb_time,                  10
773   },
774   {
775     EL_TIME_ORB_FULL,                   -1,
776     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
777     &li.use_time_orb_bug,               FALSE
778   },
779
780   {
781     EL_SPRING,                          -1,
782     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
783     &li.use_spring_bug,                 FALSE
784   },
785
786   {
787     EL_EMC_ANDROID,                     -1,
788     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
789     &li.android_move_time,              10
790   },
791   {
792     EL_EMC_ANDROID,                     -1,
793     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
794     &li.android_clone_time,             10
795   },
796   {
797     EL_EMC_ANDROID,                     SAVE_CONF_NEVER,
798     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
799     &li.android_clone_element[0],       EL_EMPTY, NULL,
800     &li.num_android_clone_elements,     1, MAX_ANDROID_ELEMENTS_OLD
801   },
802   {
803     EL_EMC_ANDROID,                     -1,
804     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(2),
805     &li.android_clone_element[0],       EL_EMPTY, NULL,
806     &li.num_android_clone_elements,     1, MAX_ANDROID_ELEMENTS
807   },
808
809   {
810     EL_EMC_LENSES,                      -1,
811     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
812     &li.lenses_score,                   10
813   },
814   {
815     EL_EMC_LENSES,                      -1,
816     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
817     &li.lenses_time,                    10
818   },
819
820   {
821     EL_EMC_MAGNIFIER,                   -1,
822     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
823     &li.magnify_score,                  10
824   },
825   {
826     EL_EMC_MAGNIFIER,                   -1,
827     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
828     &li.magnify_time,                   10
829   },
830
831   {
832     EL_EMC_MAGIC_BALL,                  -1,
833     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
834     &li.ball_time,                      10
835   },
836   {
837     EL_EMC_MAGIC_BALL,                  -1,
838     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
839     &li.ball_random,                    FALSE
840   },
841   {
842     EL_EMC_MAGIC_BALL,                  -1,
843     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
844     &li.ball_active_initial,            FALSE
845   },
846   {
847     EL_EMC_MAGIC_BALL,                  -1,
848     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
849     &li.ball_content,                   EL_EMPTY, NULL,
850     &li.num_ball_contents,              4, MAX_ELEMENT_CONTENTS
851   },
852
853   {
854     EL_SOKOBAN_FIELD_EMPTY,             -1,
855     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
856     &li.sb_fields_needed,               TRUE
857   },
858
859   {
860     EL_SOKOBAN_OBJECT,                  -1,
861     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
862     &li.sb_objects_needed,              TRUE
863   },
864
865   {
866     EL_MM_MCDUFFIN,                     -1,
867     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
868     &li.mm_laser_red,                   FALSE
869   },
870   {
871     EL_MM_MCDUFFIN,                     -1,
872     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
873     &li.mm_laser_green,                 FALSE
874   },
875   {
876     EL_MM_MCDUFFIN,                     -1,
877     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
878     &li.mm_laser_blue,                  TRUE
879   },
880
881   {
882     EL_DF_LASER,                        -1,
883     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
884     &li.df_laser_red,                   TRUE
885   },
886   {
887     EL_DF_LASER,                        -1,
888     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
889     &li.df_laser_green,                 TRUE
890   },
891   {
892     EL_DF_LASER,                        -1,
893     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
894     &li.df_laser_blue,                  FALSE
895   },
896
897   {
898     EL_MM_FUSE_ACTIVE,                  -1,
899     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
900     &li.mm_time_fuse,                   25
901   },
902   {
903     EL_MM_BOMB,                         -1,
904     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
905     &li.mm_time_bomb,                   75
906   },
907
908   {
909     EL_MM_GRAY_BALL,                    -1,
910     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
911     &li.mm_time_ball,                   75
912   },
913   {
914     EL_MM_GRAY_BALL,                    -1,
915     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
916     &li.mm_ball_choice_mode,            ANIM_RANDOM
917   },
918   {
919     EL_MM_GRAY_BALL,                    -1,
920     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
921     &li.mm_ball_content,                EL_EMPTY, NULL,
922     &li.num_mm_ball_contents,           8, MAX_MM_BALL_CONTENTS
923   },
924   {
925     EL_MM_GRAY_BALL,                    -1,
926     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
927     &li.rotate_mm_ball_content,         TRUE
928   },
929   {
930     EL_MM_GRAY_BALL,                    -1,
931     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
932     &li.explode_mm_ball,                FALSE
933   },
934
935   {
936     EL_MM_STEEL_BLOCK,                  -1,
937     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
938     &li.mm_time_block,                  75
939   },
940   {
941     EL_MM_LIGHTBALL,                    -1,
942     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
943     &li.score[SC_ELEM_BONUS],           10
944   },
945
946   // ---------- unused values -------------------------------------------------
947
948   {
949     EL_UNKNOWN,                         SAVE_CONF_NEVER,
950     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
951     &li.score[SC_UNKNOWN_15],           10
952   },
953
954   {
955     -1,                                 -1,
956     -1,                                 -1,
957     NULL,                               -1
958   }
959 };
960
961 static struct LevelFileConfigInfo chunk_config_NOTE[] =
962 {
963   {
964     -1,                                 -1,
965     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
966     &xx_envelope.xsize,                 MAX_ENVELOPE_XSIZE,
967   },
968   {
969     -1,                                 -1,
970     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
971     &xx_envelope.ysize,                 MAX_ENVELOPE_YSIZE,
972   },
973
974   {
975     -1,                                 -1,
976     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
977     &xx_envelope.autowrap,              FALSE
978   },
979   {
980     -1,                                 -1,
981     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(4),
982     &xx_envelope.centered,              FALSE
983   },
984
985   {
986     -1,                                 -1,
987     TYPE_STRING,                        CONF_VALUE_BYTES(1),
988     &xx_envelope.text,                  -1, NULL,
989     &xx_string_length_unused,           -1, MAX_ENVELOPE_TEXT_LEN,
990     &xx_default_string_empty[0]
991   },
992
993   {
994     -1,                                 -1,
995     -1,                                 -1,
996     NULL,                               -1
997   }
998 };
999
1000 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
1001 {
1002   {
1003     -1,                                 -1,
1004     TYPE_STRING,                        CONF_VALUE_BYTES(1),
1005     &xx_ei.description[0],              -1,
1006     &yy_ei.description[0],
1007     &xx_string_length_unused,           -1, MAX_ELEMENT_NAME_LEN,
1008     &xx_default_description[0]
1009   },
1010
1011   {
1012     -1,                                 -1,
1013     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
1014     &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
1015     &yy_ei.properties[EP_BITFIELD_BASE_NR]
1016   },
1017 #if ENABLE_RESERVED_CODE
1018   // (reserved for later use)
1019   {
1020     -1,                                 -1,
1021     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(2),
1022     &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
1023     &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1024   },
1025 #endif
1026
1027   {
1028     -1,                                 -1,
1029     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
1030     &xx_ei.use_gfx_element,             FALSE,
1031     &yy_ei.use_gfx_element
1032   },
1033   {
1034     -1,                                 -1,
1035     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1036     &xx_ei.gfx_element_initial,         EL_EMPTY_SPACE,
1037     &yy_ei.gfx_element_initial
1038   },
1039
1040   {
1041     -1,                                 -1,
1042     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(2),
1043     &xx_ei.access_direction,            MV_ALL_DIRECTIONS,
1044     &yy_ei.access_direction
1045   },
1046
1047   {
1048     -1,                                 -1,
1049     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
1050     &xx_ei.collect_score_initial,       10,
1051     &yy_ei.collect_score_initial
1052   },
1053   {
1054     -1,                                 -1,
1055     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
1056     &xx_ei.collect_count_initial,       1,
1057     &yy_ei.collect_count_initial
1058   },
1059
1060   {
1061     -1,                                 -1,
1062     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
1063     &xx_ei.ce_value_fixed_initial,      0,
1064     &yy_ei.ce_value_fixed_initial
1065   },
1066   {
1067     -1,                                 -1,
1068     TYPE_INTEGER,                       CONF_VALUE_16_BIT(5),
1069     &xx_ei.ce_value_random_initial,     0,
1070     &yy_ei.ce_value_random_initial
1071   },
1072   {
1073     -1,                                 -1,
1074     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
1075     &xx_ei.use_last_ce_value,           FALSE,
1076     &yy_ei.use_last_ce_value
1077   },
1078
1079   {
1080     -1,                                 -1,
1081     TYPE_INTEGER,                       CONF_VALUE_16_BIT(6),
1082     &xx_ei.push_delay_fixed,            8,
1083     &yy_ei.push_delay_fixed
1084   },
1085   {
1086     -1,                                 -1,
1087     TYPE_INTEGER,                       CONF_VALUE_16_BIT(7),
1088     &xx_ei.push_delay_random,           8,
1089     &yy_ei.push_delay_random
1090   },
1091   {
1092     -1,                                 -1,
1093     TYPE_INTEGER,                       CONF_VALUE_16_BIT(8),
1094     &xx_ei.drop_delay_fixed,            0,
1095     &yy_ei.drop_delay_fixed
1096   },
1097   {
1098     -1,                                 -1,
1099     TYPE_INTEGER,                       CONF_VALUE_16_BIT(9),
1100     &xx_ei.drop_delay_random,           0,
1101     &yy_ei.drop_delay_random
1102   },
1103   {
1104     -1,                                 -1,
1105     TYPE_INTEGER,                       CONF_VALUE_16_BIT(10),
1106     &xx_ei.move_delay_fixed,            0,
1107     &yy_ei.move_delay_fixed
1108   },
1109   {
1110     -1,                                 -1,
1111     TYPE_INTEGER,                       CONF_VALUE_16_BIT(11),
1112     &xx_ei.move_delay_random,           0,
1113     &yy_ei.move_delay_random
1114   },
1115   {
1116     -1,                                 -1,
1117     TYPE_INTEGER,                       CONF_VALUE_16_BIT(16),
1118     &xx_ei.step_delay_fixed,            0,
1119     &yy_ei.step_delay_fixed
1120   },
1121   {
1122     -1,                                 -1,
1123     TYPE_INTEGER,                       CONF_VALUE_16_BIT(17),
1124     &xx_ei.step_delay_random,           0,
1125     &yy_ei.step_delay_random
1126   },
1127
1128   {
1129     -1,                                 -1,
1130     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(3),
1131     &xx_ei.move_pattern,                MV_ALL_DIRECTIONS,
1132     &yy_ei.move_pattern
1133   },
1134   {
1135     -1,                                 -1,
1136     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
1137     &xx_ei.move_direction_initial,      MV_START_AUTOMATIC,
1138     &yy_ei.move_direction_initial
1139   },
1140   {
1141     -1,                                 -1,
1142     TYPE_INTEGER,                       CONF_VALUE_8_BIT(5),
1143     &xx_ei.move_stepsize,               TILEX / 8,
1144     &yy_ei.move_stepsize
1145   },
1146
1147   {
1148     -1,                                 -1,
1149     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(12),
1150     &xx_ei.move_enter_element,          EL_EMPTY_SPACE,
1151     &yy_ei.move_enter_element
1152   },
1153   {
1154     -1,                                 -1,
1155     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(13),
1156     &xx_ei.move_leave_element,          EL_EMPTY_SPACE,
1157     &yy_ei.move_leave_element
1158   },
1159   {
1160     -1,                                 -1,
1161     TYPE_INTEGER,                       CONF_VALUE_8_BIT(6),
1162     &xx_ei.move_leave_type,             LEAVE_TYPE_UNLIMITED,
1163     &yy_ei.move_leave_type
1164   },
1165
1166   {
1167     -1,                                 -1,
1168     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
1169     &xx_ei.slippery_type,               SLIPPERY_ANY_RANDOM,
1170     &yy_ei.slippery_type
1171   },
1172
1173   {
1174     -1,                                 -1,
1175     TYPE_INTEGER,                       CONF_VALUE_8_BIT(8),
1176     &xx_ei.explosion_type,              EXPLODES_3X3,
1177     &yy_ei.explosion_type
1178   },
1179   {
1180     -1,                                 -1,
1181     TYPE_INTEGER,                       CONF_VALUE_16_BIT(14),
1182     &xx_ei.explosion_delay,             16,
1183     &yy_ei.explosion_delay
1184   },
1185   {
1186     -1,                                 -1,
1187     TYPE_INTEGER,                       CONF_VALUE_16_BIT(15),
1188     &xx_ei.ignition_delay,              8,
1189     &yy_ei.ignition_delay
1190   },
1191
1192   {
1193     -1,                                 -1,
1194     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(2),
1195     &xx_ei.content,                     EL_EMPTY_SPACE,
1196     &yy_ei.content,
1197     &xx_num_contents,                   1, 1
1198   },
1199
1200   // ---------- "num_change_pages" must be the last entry ---------------------
1201
1202   {
1203     -1,                                 SAVE_CONF_ALWAYS,
1204     TYPE_INTEGER,                       CONF_VALUE_8_BIT(9),
1205     &xx_ei.num_change_pages,            1,
1206     &yy_ei.num_change_pages
1207   },
1208
1209   {
1210     -1,                                 -1,
1211     -1,                                 -1,
1212     NULL,                               -1,
1213     NULL
1214   }
1215 };
1216
1217 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1218 {
1219   // ---------- "current_change_page" must be the first entry -----------------
1220
1221   {
1222     -1,                                 SAVE_CONF_ALWAYS,
1223     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
1224     &xx_current_change_page,            -1
1225   },
1226
1227   // ---------- (the remaining entries can be in any order) -------------------
1228
1229   {
1230     -1,                                 -1,
1231     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
1232     &xx_change.can_change,              FALSE
1233   },
1234
1235   {
1236     -1,                                 -1,
1237     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
1238     &xx_event_bits[0],                  0
1239   },
1240   {
1241     -1,                                 -1,
1242     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(2),
1243     &xx_event_bits[1],                  0
1244   },
1245
1246   {
1247     -1,                                 -1,
1248     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(3),
1249     &xx_change.trigger_player,          CH_PLAYER_ANY
1250   },
1251   {
1252     -1,                                 -1,
1253     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
1254     &xx_change.trigger_side,            CH_SIDE_ANY
1255   },
1256   {
1257     -1,                                 -1,
1258     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(3),
1259     &xx_change.trigger_page,            CH_PAGE_ANY
1260   },
1261
1262   {
1263     -1,                                 -1,
1264     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1265     &xx_change.target_element,          EL_EMPTY_SPACE
1266   },
1267
1268   {
1269     -1,                                 -1,
1270     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
1271     &xx_change.delay_fixed,             0
1272   },
1273   {
1274     -1,                                 -1,
1275     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
1276     &xx_change.delay_random,            0
1277   },
1278   {
1279     -1,                                 -1,
1280     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
1281     &xx_change.delay_frames,            FRAMES_PER_SECOND
1282   },
1283
1284   {
1285     -1,                                 -1,
1286     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(5),
1287     &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1288   },
1289
1290   {
1291     -1,                                 -1,
1292     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
1293     &xx_change.explode,                 FALSE
1294   },
1295   {
1296     -1,                                 -1,
1297     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(7),
1298     &xx_change.use_target_content,      FALSE
1299   },
1300   {
1301     -1,                                 -1,
1302     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
1303     &xx_change.only_if_complete,        FALSE
1304   },
1305   {
1306     -1,                                 -1,
1307     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
1308     &xx_change.use_random_replace,      FALSE
1309   },
1310   {
1311     -1,                                 -1,
1312     TYPE_INTEGER,                       CONF_VALUE_8_BIT(10),
1313     &xx_change.random_percentage,       100
1314   },
1315   {
1316     -1,                                 -1,
1317     TYPE_INTEGER,                       CONF_VALUE_8_BIT(11),
1318     &xx_change.replace_when,            CP_WHEN_EMPTY
1319   },
1320
1321   {
1322     -1,                                 -1,
1323     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
1324     &xx_change.has_action,              FALSE
1325   },
1326   {
1327     -1,                                 -1,
1328     TYPE_INTEGER,                       CONF_VALUE_8_BIT(13),
1329     &xx_change.action_type,             CA_NO_ACTION
1330   },
1331   {
1332     -1,                                 -1,
1333     TYPE_INTEGER,                       CONF_VALUE_8_BIT(14),
1334     &xx_change.action_mode,             CA_MODE_UNDEFINED
1335   },
1336   {
1337     -1,                                 -1,
1338     TYPE_INTEGER,                       CONF_VALUE_16_BIT(6),
1339     &xx_change.action_arg,              CA_ARG_UNDEFINED
1340   },
1341
1342   {
1343     -1,                                 -1,
1344     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(7),
1345     &xx_change.action_element,          EL_EMPTY_SPACE
1346   },
1347
1348   {
1349     -1,                                 -1,
1350     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
1351     &xx_change.target_content,          EL_EMPTY_SPACE, NULL,
1352     &xx_num_contents,                   1, 1
1353   },
1354
1355   {
1356     -1,                                 -1,
1357     -1,                                 -1,
1358     NULL,                               -1
1359   }
1360 };
1361
1362 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1363 {
1364   {
1365     -1,                                 -1,
1366     TYPE_STRING,                        CONF_VALUE_BYTES(1),
1367     &xx_ei.description[0],              -1, NULL,
1368     &xx_string_length_unused,           -1, MAX_ELEMENT_NAME_LEN,
1369     &xx_default_description[0]
1370   },
1371
1372   {
1373     -1,                                 -1,
1374     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
1375     &xx_ei.use_gfx_element,             FALSE
1376   },
1377   {
1378     -1,                                 -1,
1379     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1380     &xx_ei.gfx_element_initial,         EL_EMPTY_SPACE
1381   },
1382
1383   {
1384     -1,                                 -1,
1385     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
1386     &xx_group.choice_mode,              ANIM_RANDOM
1387   },
1388
1389   {
1390     -1,                                 -1,
1391     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(2),
1392     &xx_group.element[0],               EL_EMPTY_SPACE, NULL,
1393     &xx_group.num_elements,             1, MAX_ELEMENTS_IN_GROUP
1394   },
1395
1396   {
1397     -1,                                 -1,
1398     -1,                                 -1,
1399     NULL,                               -1
1400   }
1401 };
1402
1403 static struct LevelFileConfigInfo chunk_config_EMPX[] =
1404 {
1405   {
1406     -1,                                 -1,
1407     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
1408     &xx_ei.use_gfx_element,             FALSE
1409   },
1410   {
1411     -1,                                 -1,
1412     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1413     &xx_ei.gfx_element_initial,         EL_EMPTY_SPACE
1414   },
1415
1416   {
1417     -1,                                 -1,
1418     -1,                                 -1,
1419     NULL,                               -1
1420   }
1421 };
1422
1423 static struct LevelFileConfigInfo chunk_config_CONF[] =         // (OBSOLETE)
1424 {
1425   {
1426     EL_PLAYER_1,                        -1,
1427     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
1428     &li.block_snap_field,               TRUE
1429   },
1430   {
1431     EL_PLAYER_1,                        -1,
1432     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
1433     &li.continuous_snapping,            TRUE
1434   },
1435   {
1436     EL_PLAYER_1,                        -1,
1437     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
1438     &li.initial_player_stepsize[0],     STEPSIZE_NORMAL
1439   },
1440   {
1441     EL_PLAYER_1,                        -1,
1442     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
1443     &li.use_start_element[0],           FALSE
1444   },
1445   {
1446     EL_PLAYER_1,                        -1,
1447     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1448     &li.start_element[0],               EL_PLAYER_1
1449   },
1450   {
1451     EL_PLAYER_1,                        -1,
1452     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
1453     &li.use_artwork_element[0],         FALSE
1454   },
1455   {
1456     EL_PLAYER_1,                        -1,
1457     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
1458     &li.artwork_element[0],             EL_PLAYER_1
1459   },
1460   {
1461     EL_PLAYER_1,                        -1,
1462     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
1463     &li.use_explosion_element[0],       FALSE
1464   },
1465   {
1466     EL_PLAYER_1,                        -1,
1467     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
1468     &li.explosion_element[0],           EL_PLAYER_1
1469   },
1470
1471   {
1472     -1,                                 -1,
1473     -1,                                 -1,
1474     NULL,                               -1
1475   }
1476 };
1477
1478 static struct
1479 {
1480   int filetype;
1481   char *id;
1482 }
1483 filetype_id_list[] =
1484 {
1485   { LEVEL_FILE_TYPE_RND,        "RND"   },
1486   { LEVEL_FILE_TYPE_BD,         "BD"    },
1487   { LEVEL_FILE_TYPE_EM,         "EM"    },
1488   { LEVEL_FILE_TYPE_SP,         "SP"    },
1489   { LEVEL_FILE_TYPE_DX,         "DX"    },
1490   { LEVEL_FILE_TYPE_SB,         "SB"    },
1491   { LEVEL_FILE_TYPE_DC,         "DC"    },
1492   { LEVEL_FILE_TYPE_MM,         "MM"    },
1493   { LEVEL_FILE_TYPE_MM,         "DF"    },
1494   { -1,                         NULL    },
1495 };
1496
1497
1498 // ============================================================================
1499 // level file functions
1500 // ============================================================================
1501
1502 static boolean check_special_flags(char *flag)
1503 {
1504   if (strEqual(options.special_flags, flag) ||
1505       strEqual(leveldir_current->special_flags, flag))
1506     return TRUE;
1507
1508   return FALSE;
1509 }
1510
1511 static struct DateInfo getCurrentDate(void)
1512 {
1513   time_t epoch_seconds = time(NULL);
1514   struct tm *now = localtime(&epoch_seconds);
1515   struct DateInfo date;
1516
1517   date.year  = now->tm_year + 1900;
1518   date.month = now->tm_mon  + 1;
1519   date.day   = now->tm_mday;
1520
1521   date.src   = DATE_SRC_CLOCK;
1522
1523   return date;
1524 }
1525
1526 static void resetEventFlags(struct ElementChangeInfo *change)
1527 {
1528   int i;
1529
1530   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1531     change->has_event[i] = FALSE;
1532 }
1533
1534 static void resetEventBits(void)
1535 {
1536   int i;
1537
1538   for (i = 0; i < NUM_CE_BITFIELDS; i++)
1539     xx_event_bits[i] = 0;
1540 }
1541
1542 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1543 {
1544   int i;
1545
1546   /* important: only change event flag if corresponding event bit is set
1547      (this is because all xx_event_bits[] values are loaded separately,
1548      and all xx_event_bits[] values are set back to zero before loading
1549      another value xx_event_bits[x] (each value representing 32 flags)) */
1550
1551   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1552     if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1553       change->has_event[i] = TRUE;
1554 }
1555
1556 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1557 {
1558   int i;
1559
1560   /* in contrast to the above function setEventFlagsFromEventBits(), it
1561      would also be possible to set all bits in xx_event_bits[] to 0 or 1
1562      depending on the corresponding change->has_event[i] values here, as
1563      all xx_event_bits[] values are reset in resetEventBits() before */
1564
1565   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1566     if (change->has_event[i])
1567       xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1568 }
1569
1570 static char *getDefaultElementDescription(struct ElementInfo *ei)
1571 {
1572   static char description[MAX_ELEMENT_NAME_LEN + 1];
1573   char *default_description = (ei->custom_description != NULL ?
1574                                ei->custom_description :
1575                                ei->editor_description);
1576   int i;
1577
1578   // always start with reliable default values
1579   for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1580     description[i] = '\0';
1581
1582   // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1583   strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1584
1585   return &description[0];
1586 }
1587
1588 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1589 {
1590   char *default_description = getDefaultElementDescription(ei);
1591   int i;
1592
1593   for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1594     ei->description[i] = default_description[i];
1595 }
1596
1597 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1598 {
1599   int i;
1600
1601   for (i = 0; conf[i].data_type != -1; i++)
1602   {
1603     int default_value = conf[i].default_value;
1604     int data_type = conf[i].data_type;
1605     int conf_type = conf[i].conf_type;
1606     int byte_mask = conf_type & CONF_MASK_BYTES;
1607
1608     if (byte_mask == CONF_MASK_MULTI_BYTES)
1609     {
1610       int default_num_entities = conf[i].default_num_entities;
1611       int max_num_entities = conf[i].max_num_entities;
1612
1613       *(int *)(conf[i].num_entities) = default_num_entities;
1614
1615       if (data_type == TYPE_STRING)
1616       {
1617         char *default_string = conf[i].default_string;
1618         char *string = (char *)(conf[i].value);
1619
1620         strncpy(string, default_string, max_num_entities);
1621       }
1622       else if (data_type == TYPE_ELEMENT_LIST)
1623       {
1624         int *element_array = (int *)(conf[i].value);
1625         int j;
1626
1627         for (j = 0; j < max_num_entities; j++)
1628           element_array[j] = default_value;
1629       }
1630       else if (data_type == TYPE_CONTENT_LIST)
1631       {
1632         struct Content *content = (struct Content *)(conf[i].value);
1633         int c, x, y;
1634
1635         for (c = 0; c < max_num_entities; c++)
1636           for (y = 0; y < 3; y++)
1637             for (x = 0; x < 3; x++)
1638               content[c].e[x][y] = default_value;
1639       }
1640     }
1641     else        // constant size configuration data (1, 2 or 4 bytes)
1642     {
1643       if (data_type == TYPE_BOOLEAN)
1644         *(boolean *)(conf[i].value) = default_value;
1645       else
1646         *(int *)    (conf[i].value) = default_value;
1647     }
1648   }
1649 }
1650
1651 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1652 {
1653   int i;
1654
1655   for (i = 0; conf[i].data_type != -1; i++)
1656   {
1657     int data_type = conf[i].data_type;
1658     int conf_type = conf[i].conf_type;
1659     int byte_mask = conf_type & CONF_MASK_BYTES;
1660
1661     if (byte_mask == CONF_MASK_MULTI_BYTES)
1662     {
1663       int max_num_entities = conf[i].max_num_entities;
1664
1665       if (data_type == TYPE_STRING)
1666       {
1667         char *string      = (char *)(conf[i].value);
1668         char *string_copy = (char *)(conf[i].value_copy);
1669
1670         strncpy(string_copy, string, max_num_entities);
1671       }
1672       else if (data_type == TYPE_ELEMENT_LIST)
1673       {
1674         int *element_array      = (int *)(conf[i].value);
1675         int *element_array_copy = (int *)(conf[i].value_copy);
1676         int j;
1677
1678         for (j = 0; j < max_num_entities; j++)
1679           element_array_copy[j] = element_array[j];
1680       }
1681       else if (data_type == TYPE_CONTENT_LIST)
1682       {
1683         struct Content *content      = (struct Content *)(conf[i].value);
1684         struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1685         int c, x, y;
1686
1687         for (c = 0; c < max_num_entities; c++)
1688           for (y = 0; y < 3; y++)
1689             for (x = 0; x < 3; x++)
1690               content_copy[c].e[x][y] = content[c].e[x][y];
1691       }
1692     }
1693     else        // constant size configuration data (1, 2 or 4 bytes)
1694     {
1695       if (data_type == TYPE_BOOLEAN)
1696         *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1697       else
1698         *(int *)    (conf[i].value_copy) = *(int *)    (conf[i].value);
1699     }
1700   }
1701 }
1702
1703 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1704 {
1705   int i;
1706
1707   xx_ei = *ei_from;     // copy element data into temporary buffer
1708   yy_ei = *ei_to;       // copy element data into temporary buffer
1709
1710   copyConfigFromConfigList(chunk_config_CUSX_base);
1711
1712   *ei_from = xx_ei;
1713   *ei_to   = yy_ei;
1714
1715   // ---------- reinitialize and copy change pages ----------
1716
1717   ei_to->num_change_pages = ei_from->num_change_pages;
1718   ei_to->current_change_page = ei_from->current_change_page;
1719
1720   setElementChangePages(ei_to, ei_to->num_change_pages);
1721
1722   for (i = 0; i < ei_to->num_change_pages; i++)
1723     ei_to->change_page[i] = ei_from->change_page[i];
1724
1725   // ---------- copy group element info ----------
1726   if (ei_from->group != NULL && ei_to->group != NULL)   // group or internal
1727     *ei_to->group = *ei_from->group;
1728
1729   // mark this custom element as modified
1730   ei_to->modified_settings = TRUE;
1731 }
1732
1733 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1734 {
1735   int change_page_size = sizeof(struct ElementChangeInfo);
1736
1737   ei->num_change_pages = MAX(1, change_pages);
1738
1739   ei->change_page =
1740     checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1741
1742   if (ei->current_change_page >= ei->num_change_pages)
1743     ei->current_change_page = ei->num_change_pages - 1;
1744
1745   ei->change = &ei->change_page[ei->current_change_page];
1746 }
1747
1748 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1749 {
1750   xx_change = *change;          // copy change data into temporary buffer
1751
1752   setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1753
1754   *change = xx_change;
1755
1756   resetEventFlags(change);
1757
1758   change->direct_action = 0;
1759   change->other_action = 0;
1760
1761   change->pre_change_function = NULL;
1762   change->change_function = NULL;
1763   change->post_change_function = NULL;
1764 }
1765
1766 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1767 {
1768   int i, x, y;
1769
1770   li = *level;          // copy level data into temporary buffer
1771   setConfigToDefaultsFromConfigList(chunk_config_INFO);
1772   *level = li;          // copy temporary buffer back to level data
1773
1774   setLevelInfoToDefaults_BD();
1775   setLevelInfoToDefaults_EM();
1776   setLevelInfoToDefaults_SP();
1777   setLevelInfoToDefaults_MM();
1778
1779   level->native_bd_level = &native_bd_level;
1780   level->native_em_level = &native_em_level;
1781   level->native_sp_level = &native_sp_level;
1782   level->native_mm_level = &native_mm_level;
1783
1784   level->file_version = FILE_VERSION_ACTUAL;
1785   level->game_version = GAME_VERSION_ACTUAL;
1786
1787   level->creation_date = getCurrentDate();
1788
1789   level->encoding_16bit_field  = TRUE;
1790   level->encoding_16bit_yamyam = TRUE;
1791   level->encoding_16bit_amoeba = TRUE;
1792
1793   // clear level name and level author string buffers
1794   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1795     level->name[i] = '\0';
1796   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1797     level->author[i] = '\0';
1798
1799   // set level name and level author to default values
1800   strcpy(level->name, NAMELESS_LEVEL_NAME);
1801   strcpy(level->author, ANONYMOUS_NAME);
1802
1803   // set level playfield to playable default level with player and exit
1804   for (x = 0; x < MAX_LEV_FIELDX; x++)
1805     for (y = 0; y < MAX_LEV_FIELDY; y++)
1806       level->field[x][y] = EL_SAND;
1807
1808   level->field[0][0] = EL_PLAYER_1;
1809   level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1810
1811   BorderElement = EL_STEELWALL;
1812
1813   // detect custom elements when loading them
1814   level->file_has_custom_elements = FALSE;
1815
1816   // set all bug compatibility flags to "false" => do not emulate this bug
1817   level->use_action_after_change_bug = FALSE;
1818
1819   if (leveldir_current)
1820   {
1821     // try to determine better author name than 'anonymous'
1822     if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1823     {
1824       strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1825       level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1826     }
1827     else
1828     {
1829       switch (LEVELCLASS(leveldir_current))
1830       {
1831         case LEVELCLASS_TUTORIAL:
1832           strcpy(level->author, PROGRAM_AUTHOR_STRING);
1833           break;
1834
1835         case LEVELCLASS_CONTRIB:
1836           strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1837           level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1838           break;
1839
1840         case LEVELCLASS_PRIVATE:
1841           strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1842           level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1843           break;
1844
1845         default:
1846           // keep default value
1847           break;
1848       }
1849     }
1850   }
1851 }
1852
1853 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1854 {
1855   static boolean clipboard_elements_initialized = FALSE;
1856   int i;
1857
1858   InitElementPropertiesStatic();
1859
1860   li = *level;          // copy level data into temporary buffer
1861   setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1862   *level = li;          // copy temporary buffer back to level data
1863
1864   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1865   {
1866     int element = i;
1867     struct ElementInfo *ei = &element_info[element];
1868
1869     if (element == EL_MM_GRAY_BALL)
1870     {
1871       struct LevelInfo_MM *level_mm = level->native_mm_level;
1872       int j;
1873
1874       for (j = 0; j < level->num_mm_ball_contents; j++)
1875         level->mm_ball_content[j] =
1876           map_element_MM_to_RND(level_mm->ball_content[j]);
1877     }
1878
1879     // never initialize clipboard elements after the very first time
1880     // (to be able to use clipboard elements between several levels)
1881     if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1882       continue;
1883
1884     if (IS_ENVELOPE(element))
1885     {
1886       int envelope_nr = element - EL_ENVELOPE_1;
1887
1888       setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1889
1890       level->envelope[envelope_nr] = xx_envelope;
1891     }
1892
1893     if (IS_CUSTOM_ELEMENT(element) ||
1894         IS_GROUP_ELEMENT(element) ||
1895         IS_INTERNAL_ELEMENT(element))
1896     {
1897       xx_ei = *ei;      // copy element data into temporary buffer
1898
1899       setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1900
1901       *ei = xx_ei;
1902     }
1903
1904     setElementChangePages(ei, 1);
1905     setElementChangeInfoToDefaults(ei->change);
1906
1907     if (IS_CUSTOM_ELEMENT(element) ||
1908         IS_GROUP_ELEMENT(element))
1909     {
1910       setElementDescriptionToDefault(ei);
1911
1912       ei->modified_settings = FALSE;
1913     }
1914
1915     if (IS_CUSTOM_ELEMENT(element) ||
1916         IS_INTERNAL_ELEMENT(element))
1917     {
1918       // internal values used in level editor
1919
1920       ei->access_type = 0;
1921       ei->access_layer = 0;
1922       ei->access_protected = 0;
1923       ei->walk_to_action = 0;
1924       ei->smash_targets = 0;
1925       ei->deadliness = 0;
1926
1927       ei->can_explode_by_fire = FALSE;
1928       ei->can_explode_smashed = FALSE;
1929       ei->can_explode_impact = FALSE;
1930
1931       ei->current_change_page = 0;
1932     }
1933
1934     if (IS_GROUP_ELEMENT(element) ||
1935         IS_INTERNAL_ELEMENT(element))
1936     {
1937       struct ElementGroupInfo *group;
1938
1939       // initialize memory for list of elements in group
1940       if (ei->group == NULL)
1941         ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1942
1943       group = ei->group;
1944
1945       xx_group = *group;        // copy group data into temporary buffer
1946
1947       setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1948
1949       *group = xx_group;
1950     }
1951
1952     if (IS_EMPTY_ELEMENT(element) ||
1953         IS_INTERNAL_ELEMENT(element))
1954     {
1955       xx_ei = *ei;              // copy element data into temporary buffer
1956
1957       setConfigToDefaultsFromConfigList(chunk_config_EMPX);
1958
1959       *ei = xx_ei;
1960     }
1961   }
1962
1963   clipboard_elements_initialized = TRUE;
1964 }
1965
1966 static void setLevelInfoToDefaults(struct LevelInfo *level,
1967                                    boolean level_info_only,
1968                                    boolean reset_file_status)
1969 {
1970   setLevelInfoToDefaults_Level(level);
1971
1972   if (!level_info_only)
1973     setLevelInfoToDefaults_Elements(level);
1974
1975   if (reset_file_status)
1976   {
1977     level->no_valid_file = FALSE;
1978     level->no_level_file = FALSE;
1979   }
1980
1981   level->changed = FALSE;
1982 }
1983
1984 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1985 {
1986   level_file_info->nr = 0;
1987   level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1988   level_file_info->packed = FALSE;
1989
1990   setString(&level_file_info->basename, NULL);
1991   setString(&level_file_info->filename, NULL);
1992 }
1993
1994 int getMappedElement_SB(int, boolean);
1995
1996 static void ActivateLevelTemplate(void)
1997 {
1998   int x, y;
1999
2000   if (check_special_flags("load_xsb_to_ces"))
2001   {
2002     // fill smaller playfields with padding "beyond border wall" elements
2003     if (level.fieldx < level_template.fieldx ||
2004         level.fieldy < level_template.fieldy)
2005     {
2006       short field[level.fieldx][level.fieldy];
2007       int new_fieldx = MAX(level.fieldx, level_template.fieldx);
2008       int new_fieldy = MAX(level.fieldy, level_template.fieldy);
2009       int pos_fieldx = (new_fieldx - level.fieldx) / 2;
2010       int pos_fieldy = (new_fieldy - level.fieldy) / 2;
2011
2012       // copy old playfield (which is smaller than the visible area)
2013       for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2014         field[x][y] = level.field[x][y];
2015
2016       // fill new, larger playfield with "beyond border wall" elements
2017       for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
2018         level.field[x][y] = getMappedElement_SB('_', TRUE);
2019
2020       // copy the old playfield to the middle of the new playfield
2021       for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2022         level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
2023
2024       level.fieldx = new_fieldx;
2025       level.fieldy = new_fieldy;
2026     }
2027   }
2028
2029   // Currently there is no special action needed to activate the template
2030   // data, because 'element_info' property settings overwrite the original
2031   // level data, while all other variables do not change.
2032
2033   // Exception: 'from_level_template' elements in the original level playfield
2034   // are overwritten with the corresponding elements at the same position in
2035   // playfield from the level template.
2036
2037   for (x = 0; x < level.fieldx; x++)
2038     for (y = 0; y < level.fieldy; y++)
2039       if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
2040         level.field[x][y] = level_template.field[x][y];
2041
2042   if (check_special_flags("load_xsb_to_ces"))
2043   {
2044     struct LevelInfo level_backup = level;
2045
2046     // overwrite all individual level settings from template level settings
2047     level = level_template;
2048
2049     // restore level file info
2050     level.file_info = level_backup.file_info;
2051
2052     // restore playfield size
2053     level.fieldx = level_backup.fieldx;
2054     level.fieldy = level_backup.fieldy;
2055
2056     // restore playfield content
2057     for (x = 0; x < level.fieldx; x++)
2058       for (y = 0; y < level.fieldy; y++)
2059         level.field[x][y] = level_backup.field[x][y];
2060
2061     // restore name and author from individual level
2062     strcpy(level.name,   level_backup.name);
2063     strcpy(level.author, level_backup.author);
2064
2065     // restore flag "use_custom_template"
2066     level.use_custom_template = level_backup.use_custom_template;
2067   }
2068 }
2069
2070 static char *getLevelFilenameFromBasename(char *basename)
2071 {
2072   static char *filename = NULL;
2073
2074   checked_free(filename);
2075
2076   filename = getPath2(getCurrentLevelDir(), basename);
2077
2078   return filename;
2079 }
2080
2081 static int getFileTypeFromBasename(char *basename)
2082 {
2083   // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2084
2085   static char *filename = NULL;
2086   struct stat file_status;
2087
2088   // ---------- try to determine file type from filename ----------
2089
2090   // check for typical filename of a Supaplex level package file
2091   if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2092     return LEVEL_FILE_TYPE_SP;
2093
2094   // check for typical filename of a Diamond Caves II level package file
2095   if (strSuffixLower(basename, ".dc") ||
2096       strSuffixLower(basename, ".dc2"))
2097     return LEVEL_FILE_TYPE_DC;
2098
2099   // check for typical filename of a Sokoban level package file
2100   if (strSuffixLower(basename, ".xsb") &&
2101       strchr(basename, '%') == NULL)
2102     return LEVEL_FILE_TYPE_SB;
2103
2104   // check for typical filename of a Boulder Dash (GDash) level package file
2105   if (strSuffixLower(basename, ".bd") ||
2106       strSuffixLower(basename, ".bdr") ||
2107       strSuffixLower(basename, ".brc") ||
2108       strSuffixLower(basename, ".gds"))
2109     return LEVEL_FILE_TYPE_BD;
2110
2111   // ---------- try to determine file type from filesize ----------
2112
2113   checked_free(filename);
2114   filename = getPath2(getCurrentLevelDir(), basename);
2115
2116   if (stat(filename, &file_status) == 0)
2117   {
2118     // check for typical filesize of a Supaplex level package file
2119     if (file_status.st_size == 170496)
2120       return LEVEL_FILE_TYPE_SP;
2121   }
2122
2123   return LEVEL_FILE_TYPE_UNKNOWN;
2124 }
2125
2126 static int getFileTypeFromMagicBytes(char *filename, int type)
2127 {
2128   File *file;
2129
2130   if ((file = openFile(filename, MODE_READ)))
2131   {
2132     char chunk_name[CHUNK_ID_LEN + 1];
2133
2134     getFileChunkBE(file, chunk_name, NULL);
2135
2136     if (strEqual(chunk_name, "MMII") ||
2137         strEqual(chunk_name, "MIRR"))
2138       type = LEVEL_FILE_TYPE_MM;
2139
2140     closeFile(file);
2141   }
2142
2143   return type;
2144 }
2145
2146 static boolean checkForPackageFromBasename(char *basename)
2147 {
2148   // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2149   // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES         !!!
2150
2151   return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2152 }
2153
2154 static char *getSingleLevelBasenameExt(int nr, char *extension)
2155 {
2156   static char basename[MAX_FILENAME_LEN];
2157
2158   if (nr < 0)
2159     sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2160   else
2161     sprintf(basename, "%03d.%s", nr, extension);
2162
2163   return basename;
2164 }
2165
2166 static char *getSingleLevelBasename(int nr)
2167 {
2168   return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2169 }
2170
2171 static char *getPackedLevelBasename(int type)
2172 {
2173   static char basename[MAX_FILENAME_LEN];
2174   char *directory = getCurrentLevelDir();
2175   Directory *dir;
2176   DirectoryEntry *dir_entry;
2177
2178   strcpy(basename, UNDEFINED_FILENAME);         // default: undefined file
2179
2180   if ((dir = openDirectory(directory)) == NULL)
2181   {
2182     Warn("cannot read current level directory '%s'", directory);
2183
2184     return basename;
2185   }
2186
2187   while ((dir_entry = readDirectory(dir)) != NULL)      // loop all entries
2188   {
2189     char *entry_basename = dir_entry->basename;
2190     int entry_type = getFileTypeFromBasename(entry_basename);
2191
2192     if (entry_type != LEVEL_FILE_TYPE_UNKNOWN)  // found valid level package
2193     {
2194       if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2195           type == entry_type)
2196       {
2197         strcpy(basename, entry_basename);
2198
2199         break;
2200       }
2201     }
2202   }
2203
2204   closeDirectory(dir);
2205
2206   return basename;
2207 }
2208
2209 static char *getSingleLevelFilename(int nr)
2210 {
2211   return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2212 }
2213
2214 #if ENABLE_UNUSED_CODE
2215 static char *getPackedLevelFilename(int type)
2216 {
2217   return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2218 }
2219 #endif
2220
2221 char *getDefaultLevelFilename(int nr)
2222 {
2223   return getSingleLevelFilename(nr);
2224 }
2225
2226 #if ENABLE_UNUSED_CODE
2227 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2228                                                  int type)
2229 {
2230   lfi->type = type;
2231   lfi->packed = FALSE;
2232
2233   setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2234   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2235 }
2236 #endif
2237
2238 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2239                                                  int type, char *format, ...)
2240 {
2241   static char basename[MAX_FILENAME_LEN];
2242   va_list ap;
2243
2244   va_start(ap, format);
2245   vsprintf(basename, format, ap);
2246   va_end(ap);
2247
2248   lfi->type = type;
2249   lfi->packed = FALSE;
2250
2251   setString(&lfi->basename, basename);
2252   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2253 }
2254
2255 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2256                                                  int type)
2257 {
2258   lfi->type = type;
2259   lfi->packed = TRUE;
2260
2261   setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2262   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2263 }
2264
2265 static int getFiletypeFromID(char *filetype_id)
2266 {
2267   char *filetype_id_lower;
2268   int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2269   int i;
2270
2271   if (filetype_id == NULL)
2272     return LEVEL_FILE_TYPE_UNKNOWN;
2273
2274   filetype_id_lower = getStringToLower(filetype_id);
2275
2276   for (i = 0; filetype_id_list[i].id != NULL; i++)
2277   {
2278     char *id_lower = getStringToLower(filetype_id_list[i].id);
2279     
2280     if (strEqual(filetype_id_lower, id_lower))
2281       filetype = filetype_id_list[i].filetype;
2282
2283     free(id_lower);
2284
2285     if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2286       break;
2287   }
2288
2289   free(filetype_id_lower);
2290
2291   return filetype;
2292 }
2293
2294 char *getLocalLevelTemplateFilename(void)
2295 {
2296   return getDefaultLevelFilename(-1);
2297 }
2298
2299 char *getGlobalLevelTemplateFilename(void)
2300 {
2301   // global variable "leveldir_current" must be modified in the loop below
2302   LevelDirTree *leveldir_current_last = leveldir_current;
2303   char *filename = NULL;
2304
2305   // check for template level in path from current to topmost tree node
2306
2307   while (leveldir_current != NULL)
2308   {
2309     filename = getDefaultLevelFilename(-1);
2310
2311     if (fileExists(filename))
2312       break;
2313
2314     leveldir_current = leveldir_current->node_parent;
2315   }
2316
2317   // restore global variable "leveldir_current" modified in above loop
2318   leveldir_current = leveldir_current_last;
2319
2320   return filename;
2321 }
2322
2323 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2324 {
2325   int nr = lfi->nr;
2326
2327   // special case: level number is negative => check for level template file
2328   if (nr < 0)
2329   {
2330     setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2331                                          getSingleLevelBasename(-1));
2332
2333     // replace local level template filename with global template filename
2334     setString(&lfi->filename, getGlobalLevelTemplateFilename());
2335
2336     // no fallback if template file not existing
2337     return;
2338   }
2339
2340   // special case: check for file name/pattern specified in "levelinfo.conf"
2341   if (leveldir_current->level_filename != NULL)
2342   {
2343     int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2344
2345     setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2346                                          leveldir_current->level_filename, nr);
2347
2348     lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2349
2350     if (fileExists(lfi->filename))
2351       return;
2352   }
2353   else if (leveldir_current->level_filetype != NULL)
2354   {
2355     int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2356
2357     // check for specified native level file with standard file name
2358     setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2359                                          "%03d.%s", nr, LEVELFILE_EXTENSION);
2360     if (fileExists(lfi->filename))
2361       return;
2362   }
2363
2364   // check for native Rocks'n'Diamonds level file
2365   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2366                                        "%03d.%s", nr, LEVELFILE_EXTENSION);
2367   if (fileExists(lfi->filename))
2368     return;
2369
2370   // check for Emerald Mine level file (V1)
2371   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2372                                        'a' + (nr / 10) % 26, '0' + nr % 10);
2373   if (fileExists(lfi->filename))
2374     return;
2375   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2376                                        'A' + (nr / 10) % 26, '0' + nr % 10);
2377   if (fileExists(lfi->filename))
2378     return;
2379
2380   // check for Emerald Mine level file (V2 to V5)
2381   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2382   if (fileExists(lfi->filename))
2383     return;
2384
2385   // check for Emerald Mine level file (V6 / single mode)
2386   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2387   if (fileExists(lfi->filename))
2388     return;
2389   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2390   if (fileExists(lfi->filename))
2391     return;
2392
2393   // check for Emerald Mine level file (V6 / teamwork mode)
2394   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2395   if (fileExists(lfi->filename))
2396     return;
2397   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2398   if (fileExists(lfi->filename))
2399     return;
2400
2401   // check for various packed level file formats
2402   setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2403   if (fileExists(lfi->filename))
2404     return;
2405
2406   // no known level file found -- use default values (and fail later)
2407   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2408                                        "%03d.%s", nr, LEVELFILE_EXTENSION);
2409 }
2410
2411 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2412 {
2413   if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2414     lfi->type = getFileTypeFromBasename(lfi->basename);
2415
2416   if (lfi->type == LEVEL_FILE_TYPE_RND)
2417     lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2418 }
2419
2420 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2421 {
2422   // always start with reliable default values
2423   setFileInfoToDefaults(level_file_info);
2424
2425   level_file_info->nr = nr;     // set requested level number
2426
2427   determineLevelFileInfo_Filename(level_file_info);
2428   determineLevelFileInfo_Filetype(level_file_info);
2429 }
2430
2431 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2432                               struct LevelFileInfo *lfi_to)
2433 {
2434   lfi_to->nr     = lfi_from->nr;
2435   lfi_to->type   = lfi_from->type;
2436   lfi_to->packed = lfi_from->packed;
2437
2438   setString(&lfi_to->basename, lfi_from->basename);
2439   setString(&lfi_to->filename, lfi_from->filename);
2440 }
2441
2442 // ----------------------------------------------------------------------------
2443 // functions for loading R'n'D level
2444 // ----------------------------------------------------------------------------
2445
2446 int getMappedElement(int element)
2447 {
2448   // remap some (historic, now obsolete) elements
2449
2450   switch (element)
2451   {
2452     case EL_PLAYER_OBSOLETE:
2453       element = EL_PLAYER_1;
2454       break;
2455
2456     case EL_KEY_OBSOLETE:
2457       element = EL_KEY_1;
2458       break;
2459
2460     case EL_EM_KEY_1_FILE_OBSOLETE:
2461       element = EL_EM_KEY_1;
2462       break;
2463
2464     case EL_EM_KEY_2_FILE_OBSOLETE:
2465       element = EL_EM_KEY_2;
2466       break;
2467
2468     case EL_EM_KEY_3_FILE_OBSOLETE:
2469       element = EL_EM_KEY_3;
2470       break;
2471
2472     case EL_EM_KEY_4_FILE_OBSOLETE:
2473       element = EL_EM_KEY_4;
2474       break;
2475
2476     case EL_ENVELOPE_OBSOLETE:
2477       element = EL_ENVELOPE_1;
2478       break;
2479
2480     case EL_SP_EMPTY:
2481       element = EL_EMPTY;
2482       break;
2483
2484     default:
2485       if (element >= NUM_FILE_ELEMENTS)
2486       {
2487         Warn("invalid level element %d", element);
2488
2489         element = EL_UNKNOWN;
2490       }
2491       break;
2492   }
2493
2494   return element;
2495 }
2496
2497 static int getMappedElementByVersion(int element, int game_version)
2498 {
2499   // remap some elements due to certain game version
2500
2501   if (game_version <= VERSION_IDENT(2,2,0,0))
2502   {
2503     // map game font elements
2504     element = (element == EL_CHAR('[')  ? EL_CHAR_AUMLAUT :
2505                element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2506                element == EL_CHAR(']')  ? EL_CHAR_UUMLAUT :
2507                element == EL_CHAR('^')  ? EL_CHAR_COPYRIGHT : element);
2508   }
2509
2510   if (game_version < VERSION_IDENT(3,0,0,0))
2511   {
2512     // map Supaplex gravity tube elements
2513     element = (element == EL_SP_GRAVITY_PORT_LEFT  ? EL_SP_PORT_LEFT  :
2514                element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2515                element == EL_SP_GRAVITY_PORT_UP    ? EL_SP_PORT_UP    :
2516                element == EL_SP_GRAVITY_PORT_DOWN  ? EL_SP_PORT_DOWN  :
2517                element);
2518   }
2519
2520   return element;
2521 }
2522
2523 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2524 {
2525   level->file_version = getFileVersion(file);
2526   level->game_version = getFileVersion(file);
2527
2528   return chunk_size;
2529 }
2530
2531 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2532 {
2533   level->creation_date.year  = getFile16BitBE(file);
2534   level->creation_date.month = getFile8Bit(file);
2535   level->creation_date.day   = getFile8Bit(file);
2536
2537   level->creation_date.src   = DATE_SRC_LEVELFILE;
2538
2539   return chunk_size;
2540 }
2541
2542 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2543 {
2544   int initial_player_stepsize;
2545   int initial_player_gravity;
2546   int i, x, y;
2547
2548   level->fieldx = getFile8Bit(file);
2549   level->fieldy = getFile8Bit(file);
2550
2551   level->time           = getFile16BitBE(file);
2552   level->gems_needed    = getFile16BitBE(file);
2553
2554   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2555     level->name[i] = getFile8Bit(file);
2556   level->name[MAX_LEVEL_NAME_LEN] = 0;
2557
2558   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2559     level->score[i] = getFile8Bit(file);
2560
2561   level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2562   for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2563     for (y = 0; y < 3; y++)
2564       for (x = 0; x < 3; x++)
2565         level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2566
2567   level->amoeba_speed           = getFile8Bit(file);
2568   level->time_magic_wall        = getFile8Bit(file);
2569   level->time_wheel             = getFile8Bit(file);
2570   level->amoeba_content         = getMappedElement(getFile8Bit(file));
2571
2572   initial_player_stepsize       = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2573                                    STEPSIZE_NORMAL);
2574
2575   for (i = 0; i < MAX_PLAYERS; i++)
2576     level->initial_player_stepsize[i] = initial_player_stepsize;
2577
2578   initial_player_gravity        = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2579
2580   for (i = 0; i < MAX_PLAYERS; i++)
2581     level->initial_player_gravity[i] = initial_player_gravity;
2582
2583   level->encoding_16bit_field   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2584   level->em_slippery_gems       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2585
2586   level->use_custom_template    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2587
2588   level->block_last_field       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2589   level->sp_block_last_field    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2590   level->can_move_into_acid_bits = getFile32BitBE(file);
2591   level->dont_collide_with_bits = getFile8Bit(file);
2592
2593   level->use_spring_bug         = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2594   level->use_step_counter       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2595
2596   level->instant_relocation     = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2597   level->can_pass_to_walkable   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2598   level->grow_into_diggable     = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2599
2600   level->game_engine_type       = getFile8Bit(file);
2601
2602   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2603
2604   return chunk_size;
2605 }
2606
2607 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2608 {
2609   int i;
2610
2611   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2612     level->name[i] = getFile8Bit(file);
2613   level->name[MAX_LEVEL_NAME_LEN] = 0;
2614
2615   return chunk_size;
2616 }
2617
2618 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2619 {
2620   int i;
2621
2622   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2623     level->author[i] = getFile8Bit(file);
2624   level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2625
2626   return chunk_size;
2627 }
2628
2629 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2630 {
2631   int x, y;
2632   int chunk_size_expected = level->fieldx * level->fieldy;
2633
2634   /* Note: "chunk_size" was wrong before version 2.0 when elements are
2635      stored with 16-bit encoding (and should be twice as big then).
2636      Even worse, playfield data was stored 16-bit when only yamyam content
2637      contained 16-bit elements and vice versa. */
2638
2639   if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2640     chunk_size_expected *= 2;
2641
2642   if (chunk_size_expected != chunk_size)
2643   {
2644     ReadUnusedBytesFromFile(file, chunk_size);
2645     return chunk_size_expected;
2646   }
2647
2648   for (y = 0; y < level->fieldy; y++)
2649     for (x = 0; x < level->fieldx; x++)
2650       level->field[x][y] =
2651         getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2652                          getFile8Bit(file));
2653   return chunk_size;
2654 }
2655
2656 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2657 {
2658   int i, x, y;
2659   int header_size = 4;
2660   int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2661   int chunk_size_expected = header_size + content_size;
2662
2663   /* Note: "chunk_size" was wrong before version 2.0 when elements are
2664      stored with 16-bit encoding (and should be twice as big then).
2665      Even worse, playfield data was stored 16-bit when only yamyam content
2666      contained 16-bit elements and vice versa. */
2667
2668   if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2669     chunk_size_expected += content_size;
2670
2671   if (chunk_size_expected != chunk_size)
2672   {
2673     ReadUnusedBytesFromFile(file, chunk_size);
2674     return chunk_size_expected;
2675   }
2676
2677   getFile8Bit(file);
2678   level->num_yamyam_contents = getFile8Bit(file);
2679   getFile8Bit(file);
2680   getFile8Bit(file);
2681
2682   // correct invalid number of content fields -- should never happen
2683   if (level->num_yamyam_contents < 1 ||
2684       level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2685     level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2686
2687   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2688     for (y = 0; y < 3; y++)
2689       for (x = 0; x < 3; x++)
2690         level->yamyam_content[i].e[x][y] =
2691           getMappedElement(level->encoding_16bit_field ?
2692                            getFile16BitBE(file) : getFile8Bit(file));
2693   return chunk_size;
2694 }
2695
2696 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2697 {
2698   int i, x, y;
2699   int element;
2700   int num_contents;
2701   int content_array[MAX_ELEMENT_CONTENTS][3][3];
2702
2703   element = getMappedElement(getFile16BitBE(file));
2704   num_contents = getFile8Bit(file);
2705
2706   getFile8Bit(file);    // content x size (unused)
2707   getFile8Bit(file);    // content y size (unused)
2708
2709   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2710
2711   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2712     for (y = 0; y < 3; y++)
2713       for (x = 0; x < 3; x++)
2714         content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2715
2716   // correct invalid number of content fields -- should never happen
2717   if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2718     num_contents = STD_ELEMENT_CONTENTS;
2719
2720   if (element == EL_YAMYAM)
2721   {
2722     level->num_yamyam_contents = num_contents;
2723
2724     for (i = 0; i < num_contents; i++)
2725       for (y = 0; y < 3; y++)
2726         for (x = 0; x < 3; x++)
2727           level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2728   }
2729   else if (element == EL_BD_AMOEBA)
2730   {
2731     level->amoeba_content = content_array[0][0][0];
2732   }
2733   else
2734   {
2735     Warn("cannot load content for element '%d'", element);
2736   }
2737
2738   return chunk_size;
2739 }
2740
2741 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2742 {
2743   int i;
2744   int element;
2745   int envelope_nr;
2746   int envelope_len;
2747   int chunk_size_expected;
2748
2749   element = getMappedElement(getFile16BitBE(file));
2750   if (!IS_ENVELOPE(element))
2751     element = EL_ENVELOPE_1;
2752
2753   envelope_nr = element - EL_ENVELOPE_1;
2754
2755   envelope_len = getFile16BitBE(file);
2756
2757   level->envelope[envelope_nr].xsize = getFile8Bit(file);
2758   level->envelope[envelope_nr].ysize = getFile8Bit(file);
2759
2760   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2761
2762   chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2763   if (chunk_size_expected != chunk_size)
2764   {
2765     ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2766     return chunk_size_expected;
2767   }
2768
2769   for (i = 0; i < envelope_len; i++)
2770     level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2771
2772   return chunk_size;
2773 }
2774
2775 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2776 {
2777   int num_changed_custom_elements = getFile16BitBE(file);
2778   int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2779   int i;
2780
2781   if (chunk_size_expected != chunk_size)
2782   {
2783     ReadUnusedBytesFromFile(file, chunk_size - 2);
2784     return chunk_size_expected;
2785   }
2786
2787   for (i = 0; i < num_changed_custom_elements; i++)
2788   {
2789     int element = getMappedElement(getFile16BitBE(file));
2790     int properties = getFile32BitBE(file);
2791
2792     if (IS_CUSTOM_ELEMENT(element))
2793       element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2794     else
2795       Warn("invalid custom element number %d", element);
2796
2797     // older game versions that wrote level files with CUS1 chunks used
2798     // different default push delay values (not yet stored in level file)
2799     element_info[element].push_delay_fixed = 2;
2800     element_info[element].push_delay_random = 8;
2801   }
2802
2803   level->file_has_custom_elements = TRUE;
2804
2805   return chunk_size;
2806 }
2807
2808 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2809 {
2810   int num_changed_custom_elements = getFile16BitBE(file);
2811   int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2812   int i;
2813
2814   if (chunk_size_expected != chunk_size)
2815   {
2816     ReadUnusedBytesFromFile(file, chunk_size - 2);
2817     return chunk_size_expected;
2818   }
2819
2820   for (i = 0; i < num_changed_custom_elements; i++)
2821   {
2822     int element = getMappedElement(getFile16BitBE(file));
2823     int custom_target_element = getMappedElement(getFile16BitBE(file));
2824
2825     if (IS_CUSTOM_ELEMENT(element))
2826       element_info[element].change->target_element = custom_target_element;
2827     else
2828       Warn("invalid custom element number %d", element);
2829   }
2830
2831   level->file_has_custom_elements = TRUE;
2832
2833   return chunk_size;
2834 }
2835
2836 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2837 {
2838   int num_changed_custom_elements = getFile16BitBE(file);
2839   int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2840   int i, j, x, y;
2841
2842   if (chunk_size_expected != chunk_size)
2843   {
2844     ReadUnusedBytesFromFile(file, chunk_size - 2);
2845     return chunk_size_expected;
2846   }
2847
2848   for (i = 0; i < num_changed_custom_elements; i++)
2849   {
2850     int element = getMappedElement(getFile16BitBE(file));
2851     struct ElementInfo *ei = &element_info[element];
2852     unsigned int event_bits;
2853
2854     if (!IS_CUSTOM_ELEMENT(element))
2855     {
2856       Warn("invalid custom element number %d", element);
2857
2858       element = EL_INTERNAL_DUMMY;
2859     }
2860
2861     for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2862       ei->description[j] = getFile8Bit(file);
2863     ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2864
2865     ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2866
2867     // some free bytes for future properties and padding
2868     ReadUnusedBytesFromFile(file, 7);
2869
2870     ei->use_gfx_element = getFile8Bit(file);
2871     ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2872
2873     ei->collect_score_initial = getFile8Bit(file);
2874     ei->collect_count_initial = getFile8Bit(file);
2875
2876     ei->push_delay_fixed = getFile16BitBE(file);
2877     ei->push_delay_random = getFile16BitBE(file);
2878     ei->move_delay_fixed = getFile16BitBE(file);
2879     ei->move_delay_random = getFile16BitBE(file);
2880
2881     ei->move_pattern = getFile16BitBE(file);
2882     ei->move_direction_initial = getFile8Bit(file);
2883     ei->move_stepsize = getFile8Bit(file);
2884
2885     for (y = 0; y < 3; y++)
2886       for (x = 0; x < 3; x++)
2887         ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2888
2889     // bits 0 - 31 of "has_event[]"
2890     event_bits = getFile32BitBE(file);
2891     for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2892       if (event_bits & (1u << j))
2893         ei->change->has_event[j] = TRUE;
2894
2895     ei->change->target_element = getMappedElement(getFile16BitBE(file));
2896
2897     ei->change->delay_fixed = getFile16BitBE(file);
2898     ei->change->delay_random = getFile16BitBE(file);
2899     ei->change->delay_frames = getFile16BitBE(file);
2900
2901     ei->change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2902
2903     ei->change->explode = getFile8Bit(file);
2904     ei->change->use_target_content = getFile8Bit(file);
2905     ei->change->only_if_complete = getFile8Bit(file);
2906     ei->change->use_random_replace = getFile8Bit(file);
2907
2908     ei->change->random_percentage = getFile8Bit(file);
2909     ei->change->replace_when = getFile8Bit(file);
2910
2911     for (y = 0; y < 3; y++)
2912       for (x = 0; x < 3; x++)
2913         ei->change->target_content.e[x][y] =
2914           getMappedElement(getFile16BitBE(file));
2915
2916     ei->slippery_type = getFile8Bit(file);
2917
2918     // some free bytes for future properties and padding
2919     ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2920
2921     // mark that this custom element has been modified
2922     ei->modified_settings = TRUE;
2923   }
2924
2925   level->file_has_custom_elements = TRUE;
2926
2927   return chunk_size;
2928 }
2929
2930 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2931 {
2932   struct ElementInfo *ei;
2933   int chunk_size_expected;
2934   int element;
2935   int i, j, x, y;
2936
2937   // ---------- custom element base property values (96 bytes) ----------------
2938
2939   element = getMappedElement(getFile16BitBE(file));
2940
2941   if (!IS_CUSTOM_ELEMENT(element))
2942   {
2943     Warn("invalid custom element number %d", element);
2944
2945     ReadUnusedBytesFromFile(file, chunk_size - 2);
2946
2947     return chunk_size;
2948   }
2949
2950   ei = &element_info[element];
2951
2952   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2953     ei->description[i] = getFile8Bit(file);
2954   ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2955
2956   ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2957
2958   ReadUnusedBytesFromFile(file, 4);     // reserved for more base properties
2959
2960   ei->num_change_pages = getFile8Bit(file);
2961
2962   chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2963   if (chunk_size_expected != chunk_size)
2964   {
2965     ReadUnusedBytesFromFile(file, chunk_size - 43);
2966     return chunk_size_expected;
2967   }
2968
2969   ei->ce_value_fixed_initial = getFile16BitBE(file);
2970   ei->ce_value_random_initial = getFile16BitBE(file);
2971   ei->use_last_ce_value = getFile8Bit(file);
2972
2973   ei->use_gfx_element = getFile8Bit(file);
2974   ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2975
2976   ei->collect_score_initial = getFile8Bit(file);
2977   ei->collect_count_initial = getFile8Bit(file);
2978
2979   ei->drop_delay_fixed = getFile8Bit(file);
2980   ei->push_delay_fixed = getFile8Bit(file);
2981   ei->drop_delay_random = getFile8Bit(file);
2982   ei->push_delay_random = getFile8Bit(file);
2983   ei->move_delay_fixed = getFile16BitBE(file);
2984   ei->move_delay_random = getFile16BitBE(file);
2985
2986   // bits 0 - 15 of "move_pattern" ...
2987   ei->move_pattern = getFile16BitBE(file);
2988   ei->move_direction_initial = getFile8Bit(file);
2989   ei->move_stepsize = getFile8Bit(file);
2990
2991   ei->slippery_type = getFile8Bit(file);
2992
2993   for (y = 0; y < 3; y++)
2994     for (x = 0; x < 3; x++)
2995       ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2996
2997   ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2998   ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2999   ei->move_leave_type = getFile8Bit(file);
3000
3001   // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
3002   ei->move_pattern |= (getFile16BitBE(file) << 16);
3003
3004   ei->access_direction = getFile8Bit(file);
3005
3006   ei->explosion_delay = getFile8Bit(file);
3007   ei->ignition_delay = getFile8Bit(file);
3008   ei->explosion_type = getFile8Bit(file);
3009
3010   // some free bytes for future custom property values and padding
3011   ReadUnusedBytesFromFile(file, 1);
3012
3013   // ---------- change page property values (48 bytes) ------------------------
3014
3015   setElementChangePages(ei, ei->num_change_pages);
3016
3017   for (i = 0; i < ei->num_change_pages; i++)
3018   {
3019     struct ElementChangeInfo *change = &ei->change_page[i];
3020     unsigned int event_bits;
3021
3022     // always start with reliable default values
3023     setElementChangeInfoToDefaults(change);
3024
3025     // bits 0 - 31 of "has_event[]" ...
3026     event_bits = getFile32BitBE(file);
3027     for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3028       if (event_bits & (1u << j))
3029         change->has_event[j] = TRUE;
3030
3031     change->target_element = getMappedElement(getFile16BitBE(file));
3032
3033     change->delay_fixed = getFile16BitBE(file);
3034     change->delay_random = getFile16BitBE(file);
3035     change->delay_frames = getFile16BitBE(file);
3036
3037     change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
3038
3039     change->explode = getFile8Bit(file);
3040     change->use_target_content = getFile8Bit(file);
3041     change->only_if_complete = getFile8Bit(file);
3042     change->use_random_replace = getFile8Bit(file);
3043
3044     change->random_percentage = getFile8Bit(file);
3045     change->replace_when = getFile8Bit(file);
3046
3047     for (y = 0; y < 3; y++)
3048       for (x = 0; x < 3; x++)
3049         change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
3050
3051     change->can_change = getFile8Bit(file);
3052
3053     change->trigger_side = getFile8Bit(file);
3054
3055     change->trigger_player = getFile8Bit(file);
3056     change->trigger_page = getFile8Bit(file);
3057
3058     change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
3059                             CH_PAGE_ANY : (1 << change->trigger_page));
3060
3061     change->has_action = getFile8Bit(file);
3062     change->action_type = getFile8Bit(file);
3063     change->action_mode = getFile8Bit(file);
3064     change->action_arg = getFile16BitBE(file);
3065
3066     // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
3067     event_bits = getFile8Bit(file);
3068     for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3069       if (event_bits & (1u << (j - 32)))
3070         change->has_event[j] = TRUE;
3071   }
3072
3073   // mark this custom element as modified
3074   ei->modified_settings = TRUE;
3075
3076   level->file_has_custom_elements = TRUE;
3077
3078   return chunk_size;
3079 }
3080
3081 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3082 {
3083   struct ElementInfo *ei;
3084   struct ElementGroupInfo *group;
3085   int element;
3086   int i;
3087
3088   element = getMappedElement(getFile16BitBE(file));
3089
3090   if (!IS_GROUP_ELEMENT(element))
3091   {
3092     Warn("invalid group element number %d", element);
3093
3094     ReadUnusedBytesFromFile(file, chunk_size - 2);
3095
3096     return chunk_size;
3097   }
3098
3099   ei = &element_info[element];
3100
3101   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3102     ei->description[i] = getFile8Bit(file);
3103   ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3104
3105   group = element_info[element].group;
3106
3107   group->num_elements = getFile8Bit(file);
3108
3109   ei->use_gfx_element = getFile8Bit(file);
3110   ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3111
3112   group->choice_mode = getFile8Bit(file);
3113
3114   // some free bytes for future values and padding
3115   ReadUnusedBytesFromFile(file, 3);
3116
3117   for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3118     group->element[i] = getMappedElement(getFile16BitBE(file));
3119
3120   // mark this group element as modified
3121   element_info[element].modified_settings = TRUE;
3122
3123   level->file_has_custom_elements = TRUE;
3124
3125   return chunk_size;
3126 }
3127
3128 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3129                                 int element, int real_element)
3130 {
3131   int micro_chunk_size = 0;
3132   int conf_type = getFile8Bit(file);
3133   int byte_mask = conf_type & CONF_MASK_BYTES;
3134   boolean element_found = FALSE;
3135   int i;
3136
3137   micro_chunk_size += 1;
3138
3139   if (byte_mask == CONF_MASK_MULTI_BYTES)
3140   {
3141     int num_bytes = getFile16BitBE(file);
3142     byte *buffer = checked_malloc(num_bytes);
3143
3144     ReadBytesFromFile(file, buffer, num_bytes);
3145
3146     for (i = 0; conf[i].data_type != -1; i++)
3147     {
3148       if (conf[i].element == element &&
3149           conf[i].conf_type == conf_type)
3150       {
3151         int data_type = conf[i].data_type;
3152         int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3153         int max_num_entities = conf[i].max_num_entities;
3154
3155         if (num_entities > max_num_entities)
3156         {
3157           Warn("truncating number of entities for element %d from %d to %d",
3158                element, num_entities, max_num_entities);
3159
3160           num_entities = max_num_entities;
3161         }
3162
3163         if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3164                                   data_type == TYPE_CONTENT_LIST))
3165         {
3166           // for element and content lists, zero entities are not allowed
3167           Warn("found empty list of entities for element %d", element);
3168
3169           // do not set "num_entities" here to prevent reading behind buffer
3170
3171           *(int *)(conf[i].num_entities) = 1;   // at least one is required
3172         }
3173         else
3174         {
3175           *(int *)(conf[i].num_entities) = num_entities;
3176         }
3177
3178         element_found = TRUE;
3179
3180         if (data_type == TYPE_STRING)
3181         {
3182           char *string = (char *)(conf[i].value);
3183           int j;
3184
3185           for (j = 0; j < max_num_entities; j++)
3186             string[j] = (j < num_entities ? buffer[j] : '\0');
3187         }
3188         else if (data_type == TYPE_ELEMENT_LIST)
3189         {
3190           int *element_array = (int *)(conf[i].value);
3191           int j;
3192
3193           for (j = 0; j < num_entities; j++)
3194             element_array[j] =
3195               getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3196         }
3197         else if (data_type == TYPE_CONTENT_LIST)
3198         {
3199           struct Content *content= (struct Content *)(conf[i].value);
3200           int c, x, y;
3201
3202           for (c = 0; c < num_entities; c++)
3203             for (y = 0; y < 3; y++)
3204               for (x = 0; x < 3; x++)
3205                 content[c].e[x][y] =
3206                   getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3207         }
3208         else
3209           element_found = FALSE;
3210
3211         break;
3212       }
3213     }
3214
3215     checked_free(buffer);
3216
3217     micro_chunk_size += 2 + num_bytes;
3218   }
3219   else          // constant size configuration data (1, 2 or 4 bytes)
3220   {
3221     int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit   (file) :
3222                  byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3223                  byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3224
3225     for (i = 0; conf[i].data_type != -1; i++)
3226     {
3227       if (conf[i].element == element &&
3228           conf[i].conf_type == conf_type)
3229       {
3230         int data_type = conf[i].data_type;
3231
3232         if (data_type == TYPE_ELEMENT)
3233           value = getMappedElement(value);
3234
3235         if (data_type == TYPE_BOOLEAN)
3236           *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
3237         else
3238           *(int *)    (conf[i].value) = value;
3239
3240         element_found = TRUE;
3241
3242         break;
3243       }
3244     }
3245
3246     micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3247   }
3248
3249   if (!element_found)
3250   {
3251     char *error_conf_chunk_bytes =
3252       (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3253        byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3254        byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3255     int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3256     int error_element = real_element;
3257
3258     Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3259          error_conf_chunk_bytes, error_conf_chunk_token,
3260          error_element, EL_NAME(error_element));
3261   }
3262
3263   return micro_chunk_size;
3264 }
3265
3266 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3267 {
3268   int real_chunk_size = 0;
3269
3270   li = *level;          // copy level data into temporary buffer
3271
3272   while (!checkEndOfFile(file))
3273   {
3274     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3275
3276     if (real_chunk_size >= chunk_size)
3277       break;
3278   }
3279
3280   *level = li;          // copy temporary buffer back to level data
3281
3282   return real_chunk_size;
3283 }
3284
3285 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3286 {
3287   int real_chunk_size = 0;
3288
3289   li = *level;          // copy level data into temporary buffer
3290
3291   while (!checkEndOfFile(file))
3292   {
3293     int element = getMappedElement(getFile16BitBE(file));
3294
3295     real_chunk_size += 2;
3296     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3297                                             element, element);
3298     if (real_chunk_size >= chunk_size)
3299       break;
3300   }
3301
3302   *level = li;          // copy temporary buffer back to level data
3303
3304   return real_chunk_size;
3305 }
3306
3307 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3308 {
3309   int real_chunk_size = 0;
3310
3311   li = *level;          // copy level data into temporary buffer
3312
3313   while (!checkEndOfFile(file))
3314   {
3315     int element = getMappedElement(getFile16BitBE(file));
3316
3317     real_chunk_size += 2;
3318     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3319                                             element, element);
3320     if (real_chunk_size >= chunk_size)
3321       break;
3322   }
3323
3324   *level = li;          // copy temporary buffer back to level data
3325
3326   return real_chunk_size;
3327 }
3328
3329 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3330 {
3331   int element = getMappedElement(getFile16BitBE(file));
3332   int envelope_nr = element - EL_ENVELOPE_1;
3333   int real_chunk_size = 2;
3334
3335   xx_envelope = level->envelope[envelope_nr];   // copy into temporary buffer
3336
3337   while (!checkEndOfFile(file))
3338   {
3339     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3340                                             -1, element);
3341
3342     if (real_chunk_size >= chunk_size)
3343       break;
3344   }
3345
3346   level->envelope[envelope_nr] = xx_envelope;   // copy from temporary buffer
3347
3348   return real_chunk_size;
3349 }
3350
3351 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3352 {
3353   int element = getMappedElement(getFile16BitBE(file));
3354   int real_chunk_size = 2;
3355   struct ElementInfo *ei = &element_info[element];
3356   int i;
3357
3358   xx_ei = *ei;          // copy element data into temporary buffer
3359
3360   xx_ei.num_change_pages = -1;
3361
3362   while (!checkEndOfFile(file))
3363   {
3364     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3365                                             -1, element);
3366     if (xx_ei.num_change_pages != -1)
3367       break;
3368
3369     if (real_chunk_size >= chunk_size)
3370       break;
3371   }
3372
3373   *ei = xx_ei;
3374
3375   if (ei->num_change_pages == -1)
3376   {
3377     Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3378          EL_NAME(element));
3379
3380     ei->num_change_pages = 1;
3381
3382     setElementChangePages(ei, 1);
3383     setElementChangeInfoToDefaults(ei->change);
3384
3385     return real_chunk_size;
3386   }
3387
3388   // initialize number of change pages stored for this custom element
3389   setElementChangePages(ei, ei->num_change_pages);
3390   for (i = 0; i < ei->num_change_pages; i++)
3391     setElementChangeInfoToDefaults(&ei->change_page[i]);
3392
3393   // start with reading properties for the first change page
3394   xx_current_change_page = 0;
3395
3396   while (!checkEndOfFile(file))
3397   {
3398     // level file might contain invalid change page number
3399     if (xx_current_change_page >= ei->num_change_pages)
3400       break;
3401
3402     struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3403
3404     xx_change = *change;        // copy change data into temporary buffer
3405
3406     resetEventBits();           // reset bits; change page might have changed
3407
3408     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3409                                             -1, element);
3410
3411     *change = xx_change;
3412
3413     setEventFlagsFromEventBits(change);
3414
3415     if (real_chunk_size >= chunk_size)
3416       break;
3417   }
3418
3419   level->file_has_custom_elements = TRUE;
3420
3421   return real_chunk_size;
3422 }
3423
3424 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3425 {
3426   int element = getMappedElement(getFile16BitBE(file));
3427   int real_chunk_size = 2;
3428   struct ElementInfo *ei = &element_info[element];
3429   struct ElementGroupInfo *group = ei->group;
3430
3431   if (group == NULL)
3432     return -1;
3433
3434   xx_ei = *ei;          // copy element data into temporary buffer
3435   xx_group = *group;    // copy group data into temporary buffer
3436
3437   while (!checkEndOfFile(file))
3438   {
3439     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3440                                             -1, element);
3441
3442     if (real_chunk_size >= chunk_size)
3443       break;
3444   }
3445
3446   *ei = xx_ei;
3447   *group = xx_group;
3448
3449   level->file_has_custom_elements = TRUE;
3450
3451   return real_chunk_size;
3452 }
3453
3454 static int LoadLevel_EMPX(File *file, int chunk_size, struct LevelInfo *level)
3455 {
3456   int element = getMappedElement(getFile16BitBE(file));
3457   int real_chunk_size = 2;
3458   struct ElementInfo *ei = &element_info[element];
3459
3460   xx_ei = *ei;          // copy element data into temporary buffer
3461
3462   while (!checkEndOfFile(file))
3463   {
3464     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_EMPX,
3465                                             -1, element);
3466
3467     if (real_chunk_size >= chunk_size)
3468       break;
3469   }
3470
3471   *ei = xx_ei;
3472
3473   level->file_has_custom_elements = TRUE;
3474
3475   return real_chunk_size;
3476 }
3477
3478 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3479                                       struct LevelFileInfo *level_file_info,
3480                                       boolean level_info_only)
3481 {
3482   char *filename = level_file_info->filename;
3483   char cookie[MAX_LINE_LEN];
3484   char chunk_name[CHUNK_ID_LEN + 1];
3485   int chunk_size;
3486   File *file;
3487
3488   if (!(file = openFile(filename, MODE_READ)))
3489   {
3490     level->no_valid_file = TRUE;
3491     level->no_level_file = TRUE;
3492
3493     if (level_info_only)
3494       return;
3495
3496     Warn("cannot read level '%s' -- using empty level", filename);
3497
3498     if (!setup.editor.use_template_for_new_levels)
3499       return;
3500
3501     // if level file not found, try to initialize level data from template
3502     filename = getGlobalLevelTemplateFilename();
3503
3504     if (!(file = openFile(filename, MODE_READ)))
3505       return;
3506
3507     // default: for empty levels, use level template for custom elements
3508     level->use_custom_template = TRUE;
3509
3510     level->no_valid_file = FALSE;
3511   }
3512
3513   getFileChunkBE(file, chunk_name, NULL);
3514   if (strEqual(chunk_name, "RND1"))
3515   {
3516     getFile32BitBE(file);               // not used
3517
3518     getFileChunkBE(file, chunk_name, NULL);
3519     if (!strEqual(chunk_name, "CAVE"))
3520     {
3521       level->no_valid_file = TRUE;
3522
3523       Warn("unknown format of level file '%s'", filename);
3524
3525       closeFile(file);
3526
3527       return;
3528     }
3529   }
3530   else  // check for pre-2.0 file format with cookie string
3531   {
3532     strcpy(cookie, chunk_name);
3533     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3534       cookie[4] = '\0';
3535     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3536       cookie[strlen(cookie) - 1] = '\0';
3537
3538     if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3539     {
3540       level->no_valid_file = TRUE;
3541
3542       Warn("unknown format of level file '%s'", filename);
3543
3544       closeFile(file);
3545
3546       return;
3547     }
3548
3549     if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3550     {
3551       level->no_valid_file = TRUE;
3552
3553       Warn("unsupported version of level file '%s'", filename);
3554
3555       closeFile(file);
3556
3557       return;
3558     }
3559
3560     // pre-2.0 level files have no game version, so use file version here
3561     level->game_version = level->file_version;
3562   }
3563
3564   if (level->file_version < FILE_VERSION_1_2)
3565   {
3566     // level files from versions before 1.2.0 without chunk structure
3567     LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE,         level);
3568     LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3569   }
3570   else
3571   {
3572     static struct
3573     {
3574       char *name;
3575       int size;
3576       int (*loader)(File *, int, struct LevelInfo *);
3577     }
3578     chunk_info[] =
3579     {
3580       { "VERS", LEVEL_CHUNK_VERS_SIZE,  LoadLevel_VERS },
3581       { "DATE", LEVEL_CHUNK_DATE_SIZE,  LoadLevel_DATE },
3582       { "HEAD", LEVEL_CHUNK_HEAD_SIZE,  LoadLevel_HEAD },
3583       { "NAME", LEVEL_CHUNK_NAME_SIZE,  LoadLevel_NAME },
3584       { "AUTH", LEVEL_CHUNK_AUTH_SIZE,  LoadLevel_AUTH },
3585       { "INFO", -1,                     LoadLevel_INFO },
3586       { "BODY", -1,                     LoadLevel_BODY },
3587       { "CONT", -1,                     LoadLevel_CONT },
3588       { "CNT2", LEVEL_CHUNK_CNT2_SIZE,  LoadLevel_CNT2 },
3589       { "CNT3", -1,                     LoadLevel_CNT3 },
3590       { "CUS1", -1,                     LoadLevel_CUS1 },
3591       { "CUS2", -1,                     LoadLevel_CUS2 },
3592       { "CUS3", -1,                     LoadLevel_CUS3 },
3593       { "CUS4", -1,                     LoadLevel_CUS4 },
3594       { "GRP1", -1,                     LoadLevel_GRP1 },
3595       { "CONF", -1,                     LoadLevel_CONF },
3596       { "ELEM", -1,                     LoadLevel_ELEM },
3597       { "NOTE", -1,                     LoadLevel_NOTE },
3598       { "CUSX", -1,                     LoadLevel_CUSX },
3599       { "GRPX", -1,                     LoadLevel_GRPX },
3600       { "EMPX", -1,                     LoadLevel_EMPX },
3601
3602       {  NULL,  0,                      NULL }
3603     };
3604
3605     while (getFileChunkBE(file, chunk_name, &chunk_size))
3606     {
3607       int i = 0;
3608
3609       while (chunk_info[i].name != NULL &&
3610              !strEqual(chunk_name, chunk_info[i].name))
3611         i++;
3612
3613       if (chunk_info[i].name == NULL)
3614       {
3615         Warn("unknown chunk '%s' in level file '%s'",
3616              chunk_name, filename);
3617
3618         ReadUnusedBytesFromFile(file, chunk_size);
3619       }
3620       else if (chunk_info[i].size != -1 &&
3621                chunk_info[i].size != chunk_size)
3622       {
3623         Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3624              chunk_size, chunk_name, filename);
3625
3626         ReadUnusedBytesFromFile(file, chunk_size);
3627       }
3628       else
3629       {
3630         // call function to load this level chunk
3631         int chunk_size_expected =
3632           (chunk_info[i].loader)(file, chunk_size, level);
3633
3634         if (chunk_size_expected < 0)
3635         {
3636           Warn("error reading chunk '%s' in level file '%s'",
3637                chunk_name, filename);
3638
3639           break;
3640         }
3641
3642         // the size of some chunks cannot be checked before reading other
3643         // chunks first (like "HEAD" and "BODY") that contain some header
3644         // information, so check them here
3645         if (chunk_size_expected != chunk_size)
3646         {
3647           Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3648                chunk_size, chunk_name, filename);
3649
3650           break;
3651         }
3652       }
3653     }
3654   }
3655
3656   closeFile(file);
3657 }
3658
3659
3660 // ----------------------------------------------------------------------------
3661 // functions for loading BD level
3662 // ----------------------------------------------------------------------------
3663
3664 static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
3665 {
3666   struct LevelInfo_BD *level_bd = level->native_bd_level;
3667   GdCave *cave = NULL;  // will be changed below
3668   int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3669   int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3670   int i, x, y;
3671
3672   setLevelInfoToDefaults_BD_Ext(cave_w, cave_h);
3673
3674   // cave and map newly allocated when set to defaults above
3675   cave = level_bd->cave;
3676
3677   for (i = 0; i < 5; i++)
3678   {
3679     cave->level_time[i]                 = level->time;
3680     cave->level_diamonds[i]             = level->gems_needed;
3681     cave->level_magic_wall_time[i]      = level->time_magic_wall;
3682     cave->level_timevalue[i]            = level->score[SC_TIME_BONUS];
3683   }
3684
3685   cave->diamond_value                   = level->score[SC_DIAMOND];
3686   cave->extra_diamond_value             = level->score[SC_DIAMOND];
3687
3688   cave->level_speed[0]                  = 160;  // set cave speed
3689
3690   strncpy(cave->name, level->name, sizeof(GdString));
3691   cave->name[sizeof(GdString) - 1] = '\0';
3692
3693   for (x = 0; x < cave->w; x++)
3694     for (y = 0; y < cave->h; y++)
3695       cave->map[y][x] = map_element_RND_to_BD(level->field[x][y]);
3696 }
3697
3698 static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
3699 {
3700   struct LevelInfo_BD *level_bd = level->native_bd_level;
3701   GdCave *cave = level_bd->cave;
3702   int bd_level_nr = level_bd->level_nr;
3703   int x, y;
3704
3705   level->fieldx = MIN(cave->w, MAX_LEV_FIELDX);
3706   level->fieldy = MIN(cave->h, MAX_LEV_FIELDY);
3707
3708   level->time                   = cave->level_time[bd_level_nr];
3709   level->gems_needed            = cave->level_diamonds[bd_level_nr];
3710   level->time_magic_wall        = cave->level_magic_wall_time[bd_level_nr];
3711
3712   level->score[SC_TIME_BONUS]   = cave->level_timevalue[bd_level_nr];
3713   level->score[SC_DIAMOND]      = cave->diamond_value;
3714
3715   strncpy(level->name, cave->name, MAX_LEVEL_NAME_LEN);
3716   level->name[MAX_LEVEL_NAME_LEN] = '\0';
3717
3718   for (x = 0; x < level->fieldx; x++)
3719     for (y = 0; y < level->fieldy; y++)
3720       level->field[x][y] = map_element_BD_to_RND(cave->map[y][x]);
3721 }
3722
3723 static void setTapeInfoToDefaults(void);
3724
3725 static void CopyNativeTape_BD_to_RND(struct LevelInfo *level)
3726 {
3727   struct LevelInfo_BD *level_bd = level->native_bd_level;
3728   GdCave *cave = level_bd->cave;
3729   GdReplay *replay = level_bd->replay;
3730   int i;
3731
3732   if (replay == NULL)
3733     return;
3734
3735   // always start with reliable default values
3736   setTapeInfoToDefaults();
3737
3738   tape.level_nr = level_nr;             // (currently not used)
3739   tape.random_seed = replay->seed;
3740
3741   TapeSetDateFromIsoDateString(replay->date);
3742
3743   tape.counter = 0;
3744   tape.pos[tape.counter].delay = 0;
3745
3746   tape.bd_replay = TRUE;
3747
3748   // all time calculations only used to display approximate tape time
3749   int cave_speed = cave->speed;
3750   int milliseconds_game = 0;
3751   int milliseconds_elapsed = 20;
3752
3753   for (i = 0; i < replay->movements->len; i++)
3754   {
3755     int replay_action = replay->movements->data[i];
3756     int tape_action = map_action_BD_to_RND(replay_action);
3757     byte action[MAX_TAPE_ACTIONS] = { tape_action };
3758     boolean success = 0;
3759
3760     while (1)
3761     {
3762       success = TapeAddAction(action);
3763
3764       milliseconds_game += milliseconds_elapsed;
3765
3766       if (milliseconds_game >= cave_speed)
3767       {
3768         milliseconds_game -= cave_speed;
3769
3770         break;
3771       }
3772     }
3773
3774     tape.counter++;
3775     tape.pos[tape.counter].delay = 0;
3776     tape.pos[tape.counter].action[0] = 0;
3777
3778     if (!success)
3779     {
3780       Warn("BD replay truncated: size exceeds maximum tape size %d", MAX_TAPE_LEN);
3781
3782       break;
3783     }
3784   }
3785
3786   TapeHaltRecording();
3787 }
3788
3789
3790 // ----------------------------------------------------------------------------
3791 // functions for loading EM level
3792 // ----------------------------------------------------------------------------
3793
3794 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3795 {
3796   static int ball_xy[8][2] =
3797   {
3798     { 0, 0 },
3799     { 1, 0 },
3800     { 2, 0 },
3801     { 0, 1 },
3802     { 2, 1 },
3803     { 0, 2 },
3804     { 1, 2 },
3805     { 2, 2 },
3806   };
3807   struct LevelInfo_EM *level_em = level->native_em_level;
3808   struct CAVE *cav = level_em->cav;
3809   int i, j, x, y;
3810
3811   cav->width  = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3812   cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3813
3814   cav->time_seconds     = level->time;
3815   cav->gems_needed      = level->gems_needed;
3816
3817   cav->emerald_score    = level->score[SC_EMERALD];
3818   cav->diamond_score    = level->score[SC_DIAMOND];
3819   cav->alien_score      = level->score[SC_ROBOT];
3820   cav->tank_score       = level->score[SC_SPACESHIP];
3821   cav->bug_score        = level->score[SC_BUG];
3822   cav->eater_score      = level->score[SC_YAMYAM];
3823   cav->nut_score        = level->score[SC_NUT];
3824   cav->dynamite_score   = level->score[SC_DYNAMITE];
3825   cav->key_score        = level->score[SC_KEY];
3826   cav->exit_score       = level->score[SC_TIME_BONUS];
3827
3828   cav->num_eater_arrays = level->num_yamyam_contents;
3829
3830   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3831     for (y = 0; y < 3; y++)
3832       for (x = 0; x < 3; x++)
3833         cav->eater_array[i][y * 3 + x] =
3834           map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3835
3836   cav->amoeba_time              = level->amoeba_speed;
3837   cav->wonderwall_time          = level->time_magic_wall;
3838   cav->wheel_time               = level->time_wheel;
3839
3840   cav->android_move_time        = level->android_move_time;
3841   cav->android_clone_time       = level->android_clone_time;
3842   cav->ball_random              = level->ball_random;
3843   cav->ball_active              = level->ball_active_initial;
3844   cav->ball_time                = level->ball_time;
3845   cav->num_ball_arrays          = level->num_ball_contents;
3846
3847   cav->lenses_score             = level->lenses_score;
3848   cav->magnify_score            = level->magnify_score;
3849   cav->slurp_score              = level->slurp_score;
3850
3851   cav->lenses_time              = level->lenses_time;
3852   cav->magnify_time             = level->magnify_time;
3853
3854   cav->wind_time = 9999;
3855   cav->wind_direction =
3856     map_direction_RND_to_EM(level->wind_direction_initial);
3857
3858   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3859     for (j = 0; j < 8; j++)
3860       cav->ball_array[i][j] =
3861         map_element_RND_to_EM_cave(level->ball_content[i].
3862                                    e[ball_xy[j][0]][ball_xy[j][1]]);
3863
3864   map_android_clone_elements_RND_to_EM(level);
3865
3866   // first fill the complete playfield with the empty space element
3867   for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3868     for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3869       cav->cave[x][y] = Cblank;
3870
3871   // then copy the real level contents from level file into the playfield
3872   for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3873   {
3874     int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3875
3876     if (level->field[x][y] == EL_AMOEBA_DEAD)
3877       new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3878
3879     cav->cave[x][y] = new_element;
3880   }
3881
3882   for (i = 0; i < MAX_PLAYERS; i++)
3883   {
3884     cav->player_x[i] = -1;
3885     cav->player_y[i] = -1;
3886   }
3887
3888   // initialize player positions and delete players from the playfield
3889   for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3890   {
3891     if (IS_PLAYER_ELEMENT(level->field[x][y]))
3892     {
3893       int player_nr = GET_PLAYER_NR(level->field[x][y]);
3894
3895       cav->player_x[player_nr] = x;
3896       cav->player_y[player_nr] = y;
3897
3898       cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3899     }
3900   }
3901 }
3902
3903 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3904 {
3905   static int ball_xy[8][2] =
3906   {
3907     { 0, 0 },
3908     { 1, 0 },
3909     { 2, 0 },
3910     { 0, 1 },
3911     { 2, 1 },
3912     { 0, 2 },
3913     { 1, 2 },
3914     { 2, 2 },
3915   };
3916   struct LevelInfo_EM *level_em = level->native_em_level;
3917   struct CAVE *cav = level_em->cav;
3918   int i, j, x, y;
3919
3920   level->fieldx = MIN(cav->width,  MAX_LEV_FIELDX);
3921   level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3922
3923   level->time        = cav->time_seconds;
3924   level->gems_needed = cav->gems_needed;
3925
3926   sprintf(level->name, "Level %d", level->file_info.nr);
3927
3928   level->score[SC_EMERALD]      = cav->emerald_score;
3929   level->score[SC_DIAMOND]      = cav->diamond_score;
3930   level->score[SC_ROBOT]        = cav->alien_score;
3931   level->score[SC_SPACESHIP]    = cav->tank_score;
3932   level->score[SC_BUG]          = cav->bug_score;
3933   level->score[SC_YAMYAM]       = cav->eater_score;
3934   level->score[SC_NUT]          = cav->nut_score;
3935   level->score[SC_DYNAMITE]     = cav->dynamite_score;
3936   level->score[SC_KEY]          = cav->key_score;
3937   level->score[SC_TIME_BONUS]   = cav->exit_score;
3938
3939   level->num_yamyam_contents    = cav->num_eater_arrays;
3940
3941   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3942     for (y = 0; y < 3; y++)
3943       for (x = 0; x < 3; x++)
3944         level->yamyam_content[i].e[x][y] =
3945           map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3946
3947   level->amoeba_speed           = cav->amoeba_time;
3948   level->time_magic_wall        = cav->wonderwall_time;
3949   level->time_wheel             = cav->wheel_time;
3950
3951   level->android_move_time      = cav->android_move_time;
3952   level->android_clone_time     = cav->android_clone_time;
3953   level->ball_random            = cav->ball_random;
3954   level->ball_active_initial    = cav->ball_active;
3955   level->ball_time              = cav->ball_time;
3956   level->num_ball_contents      = cav->num_ball_arrays;
3957
3958   level->lenses_score           = cav->lenses_score;
3959   level->magnify_score          = cav->magnify_score;
3960   level->slurp_score            = cav->slurp_score;
3961
3962   level->lenses_time            = cav->lenses_time;
3963   level->magnify_time           = cav->magnify_time;
3964
3965   level->wind_direction_initial =
3966     map_direction_EM_to_RND(cav->wind_direction);
3967
3968   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3969     for (j = 0; j < 8; j++)
3970       level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3971         map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3972
3973   map_android_clone_elements_EM_to_RND(level);
3974
3975   // convert the playfield (some elements need special treatment)
3976   for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3977   {
3978     int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3979
3980     if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3981       new_element = EL_AMOEBA_DEAD;
3982
3983     level->field[x][y] = new_element;
3984   }
3985
3986   for (i = 0; i < MAX_PLAYERS; i++)
3987   {
3988     // in case of all players set to the same field, use the first player
3989     int nr = MAX_PLAYERS - i - 1;
3990     int jx = cav->player_x[nr];
3991     int jy = cav->player_y[nr];
3992
3993     if (jx != -1 && jy != -1)
3994       level->field[jx][jy] = EL_PLAYER_1 + nr;
3995   }
3996
3997   // time score is counted for each 10 seconds left in Emerald Mine levels
3998   level->time_score_base = 10;
3999 }
4000
4001
4002 // ----------------------------------------------------------------------------
4003 // functions for loading SP level
4004 // ----------------------------------------------------------------------------
4005
4006 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4007 {
4008   struct LevelInfo_SP *level_sp = level->native_sp_level;
4009   LevelInfoType *header = &level_sp->header;
4010   int i, x, y;
4011
4012   level_sp->width  = level->fieldx;
4013   level_sp->height = level->fieldy;
4014
4015   for (x = 0; x < level->fieldx; x++)
4016     for (y = 0; y < level->fieldy; y++)
4017       level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
4018
4019   header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4020
4021   for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4022     header->LevelTitle[i] = level->name[i];
4023   // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
4024
4025   header->InfotronsNeeded = level->gems_needed;
4026
4027   header->SpecialPortCount = 0;
4028
4029   for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4030   {
4031     boolean gravity_port_found = FALSE;
4032     boolean gravity_port_valid = FALSE;
4033     int gravity_port_flag;
4034     int gravity_port_base_element;
4035     int element = level->field[x][y];
4036
4037     if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4038         element <= EL_SP_GRAVITY_ON_PORT_UP)
4039     {
4040       gravity_port_found = TRUE;
4041       gravity_port_valid = TRUE;
4042       gravity_port_flag = 1;
4043       gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4044     }
4045     else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4046              element <= EL_SP_GRAVITY_OFF_PORT_UP)
4047     {
4048       gravity_port_found = TRUE;
4049       gravity_port_valid = TRUE;
4050       gravity_port_flag = 0;
4051       gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4052     }
4053     else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4054              element <= EL_SP_GRAVITY_PORT_UP)
4055     {
4056       // change R'n'D style gravity inverting special port to normal port
4057       // (there are no gravity inverting ports in native Supaplex engine)
4058
4059       gravity_port_found = TRUE;
4060       gravity_port_valid = FALSE;
4061       gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4062     }
4063
4064     if (gravity_port_found)
4065     {
4066       if (gravity_port_valid &&
4067           header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4068       {
4069         SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4070
4071         port->PortLocation = (y * level->fieldx + x) * 2;
4072         port->Gravity = gravity_port_flag;
4073
4074         element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4075
4076         header->SpecialPortCount++;
4077       }
4078       else
4079       {
4080         // change special gravity port to normal port
4081
4082         element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4083       }
4084
4085       level_sp->playfield[x][y] = element - EL_SP_START;
4086     }
4087   }
4088 }
4089
4090 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4091 {
4092   struct LevelInfo_SP *level_sp = level->native_sp_level;
4093   LevelInfoType *header = &level_sp->header;
4094   boolean num_invalid_elements = 0;
4095   int i, j, x, y;
4096
4097   level->fieldx = level_sp->width;
4098   level->fieldy = level_sp->height;
4099
4100   for (x = 0; x < level->fieldx; x++)
4101   {
4102     for (y = 0; y < level->fieldy; y++)
4103     {
4104       int element_old = level_sp->playfield[x][y];
4105       int element_new = getMappedElement(map_element_SP_to_RND(element_old));
4106
4107       if (element_new == EL_UNKNOWN)
4108       {
4109         num_invalid_elements++;
4110
4111         Debug("level:native:SP", "invalid element %d at position %d, %d",
4112               element_old, x, y);
4113       }
4114
4115       level->field[x][y] = element_new;
4116     }
4117   }
4118
4119   if (num_invalid_elements > 0)
4120     Warn("found %d invalid elements%s", num_invalid_elements,
4121          (!options.debug ? " (use '--debug' for more details)" : ""));
4122
4123   for (i = 0; i < MAX_PLAYERS; i++)
4124     level->initial_player_gravity[i] =
4125       (header->InitialGravity == 1 ? TRUE : FALSE);
4126
4127   // skip leading spaces
4128   for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4129     if (header->LevelTitle[i] != ' ')
4130       break;
4131
4132   // copy level title
4133   for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
4134     level->name[j] = header->LevelTitle[i];
4135   level->name[j] = '\0';
4136
4137   // cut trailing spaces
4138   for (; j > 0; j--)
4139     if (level->name[j - 1] == ' ' && level->name[j] == '\0')
4140       level->name[j - 1] = '\0';
4141
4142   level->gems_needed = header->InfotronsNeeded;
4143
4144   for (i = 0; i < header->SpecialPortCount; i++)
4145   {
4146     SpecialPortType *port = &header->SpecialPort[i];
4147     int port_location = port->PortLocation;
4148     int gravity = port->Gravity;
4149     int port_x, port_y, port_element;
4150
4151     port_x = (port_location / 2) % level->fieldx;
4152     port_y = (port_location / 2) / level->fieldx;
4153
4154     if (port_x < 0 || port_x >= level->fieldx ||
4155         port_y < 0 || port_y >= level->fieldy)
4156     {
4157       Warn("special port position (%d, %d) out of bounds", port_x, port_y);
4158
4159       continue;
4160     }
4161
4162     port_element = level->field[port_x][port_y];
4163
4164     if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4165         port_element > EL_SP_GRAVITY_PORT_UP)
4166     {
4167       Warn("no special port at position (%d, %d)", port_x, port_y);
4168
4169       continue;
4170     }
4171
4172     // change previous (wrong) gravity inverting special port to either
4173     // gravity enabling special port or gravity disabling special port
4174     level->field[port_x][port_y] +=
4175       (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4176        EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4177   }
4178
4179   // change special gravity ports without database entries to normal ports
4180   for (x = 0; x < level->fieldx; x++)
4181     for (y = 0; y < level->fieldy; y++)
4182       if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4183           level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4184         level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4185
4186   level->time = 0;                      // no time limit
4187   level->amoeba_speed = 0;
4188   level->time_magic_wall = 0;
4189   level->time_wheel = 0;
4190   level->amoeba_content = EL_EMPTY;
4191
4192   // original Supaplex does not use score values -- rate by playing time
4193   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4194     level->score[i] = 0;
4195
4196   level->rate_time_over_score = TRUE;
4197
4198   // there are no yamyams in supaplex levels
4199   for (i = 0; i < level->num_yamyam_contents; i++)
4200     for (x = 0; x < 3; x++)
4201       for (y = 0; y < 3; y++)
4202         level->yamyam_content[i].e[x][y] = EL_EMPTY;
4203 }
4204
4205 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
4206 {
4207   struct LevelInfo_SP *level_sp = level->native_sp_level;
4208   struct DemoInfo_SP *demo = &level_sp->demo;
4209   int i, j;
4210
4211   // always start with reliable default values
4212   demo->is_available = FALSE;
4213   demo->length = 0;
4214
4215   if (TAPE_IS_EMPTY(tape))
4216     return;
4217
4218   demo->level_nr = tape.level_nr;       // (currently not used)
4219
4220   level_sp->header.DemoRandomSeed = tape.random_seed;
4221
4222   demo->length = 0;
4223
4224   for (i = 0; i < tape.length; i++)
4225   {
4226     int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
4227     int demo_repeat = tape.pos[i].delay;
4228     int demo_entries = (demo_repeat + 15) / 16;
4229
4230     if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
4231     {
4232       Warn("tape truncated: size exceeds maximum SP demo size %d",
4233            SP_MAX_TAPE_LEN);
4234
4235       break;
4236     }
4237
4238     for (j = 0; j < demo_repeat / 16; j++)
4239       demo->data[demo->length++] = 0xf0 | demo_action;
4240
4241     if (demo_repeat % 16)
4242       demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
4243   }
4244
4245   demo->is_available = TRUE;
4246 }
4247
4248 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4249 {
4250   struct LevelInfo_SP *level_sp = level->native_sp_level;
4251   struct DemoInfo_SP *demo = &level_sp->demo;
4252   char *filename = level->file_info.filename;
4253   int i;
4254
4255   // always start with reliable default values
4256   setTapeInfoToDefaults();
4257
4258   if (!demo->is_available)
4259     return;
4260
4261   tape.level_nr = demo->level_nr;       // (currently not used)
4262   tape.random_seed = level_sp->header.DemoRandomSeed;
4263
4264   TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4265
4266   tape.counter = 0;
4267   tape.pos[tape.counter].delay = 0;
4268
4269   for (i = 0; i < demo->length; i++)
4270   {
4271     int demo_action = demo->data[i] & 0x0f;
4272     int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4273     int tape_action = map_key_SP_to_RND(demo_action);
4274     int tape_repeat = demo_repeat + 1;
4275     byte action[MAX_TAPE_ACTIONS] = { tape_action };
4276     boolean success = 0;
4277     int j;
4278
4279     for (j = 0; j < tape_repeat; j++)
4280       success = TapeAddAction(action);
4281
4282     if (!success)
4283     {
4284       Warn("SP demo truncated: size exceeds maximum tape size %d",
4285            MAX_TAPE_LEN);
4286
4287       break;
4288     }
4289   }
4290
4291   TapeHaltRecording();
4292 }
4293
4294
4295 // ----------------------------------------------------------------------------
4296 // functions for loading MM level
4297 // ----------------------------------------------------------------------------
4298
4299 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4300 {
4301   struct LevelInfo_MM *level_mm = level->native_mm_level;
4302   int i, x, y;
4303
4304   level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4305   level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4306
4307   level_mm->time = level->time;
4308   level_mm->kettles_needed = level->gems_needed;
4309   level_mm->auto_count_kettles = level->auto_count_gems;
4310
4311   level_mm->mm_laser_red   = level->mm_laser_red;
4312   level_mm->mm_laser_green = level->mm_laser_green;
4313   level_mm->mm_laser_blue  = level->mm_laser_blue;
4314
4315   level_mm->df_laser_red   = level->df_laser_red;
4316   level_mm->df_laser_green = level->df_laser_green;
4317   level_mm->df_laser_blue  = level->df_laser_blue;
4318
4319   strcpy(level_mm->name, level->name);
4320   strcpy(level_mm->author, level->author);
4321
4322   level_mm->score[SC_EMERALD]    = level->score[SC_EMERALD];
4323   level_mm->score[SC_PACMAN]     = level->score[SC_PACMAN];
4324   level_mm->score[SC_KEY]        = level->score[SC_KEY];
4325   level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4326   level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4327
4328   level_mm->amoeba_speed = level->amoeba_speed;
4329   level_mm->time_fuse    = level->mm_time_fuse;
4330   level_mm->time_bomb    = level->mm_time_bomb;
4331   level_mm->time_ball    = level->mm_time_ball;
4332   level_mm->time_block   = level->mm_time_block;
4333
4334   level_mm->num_ball_contents = level->num_mm_ball_contents;
4335   level_mm->ball_choice_mode = level->mm_ball_choice_mode;
4336   level_mm->rotate_ball_content = level->rotate_mm_ball_content;
4337   level_mm->explode_ball = level->explode_mm_ball;
4338
4339   for (i = 0; i < level->num_mm_ball_contents; i++)
4340     level_mm->ball_content[i] =
4341       map_element_RND_to_MM(level->mm_ball_content[i]);
4342
4343   for (x = 0; x < level->fieldx; x++)
4344     for (y = 0; y < level->fieldy; y++)
4345       Ur[x][y] =
4346         level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4347 }
4348
4349 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4350 {
4351   struct LevelInfo_MM *level_mm = level->native_mm_level;
4352   int i, x, y;
4353
4354   level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4355   level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4356
4357   level->time = level_mm->time;
4358   level->gems_needed = level_mm->kettles_needed;
4359   level->auto_count_gems = level_mm->auto_count_kettles;
4360
4361   level->mm_laser_red   = level_mm->mm_laser_red;
4362   level->mm_laser_green = level_mm->mm_laser_green;
4363   level->mm_laser_blue  = level_mm->mm_laser_blue;
4364
4365   level->df_laser_red   = level_mm->df_laser_red;
4366   level->df_laser_green = level_mm->df_laser_green;
4367   level->df_laser_blue  = level_mm->df_laser_blue;
4368
4369   strcpy(level->name, level_mm->name);
4370
4371   // only overwrite author from 'levelinfo.conf' if author defined in level
4372   if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4373     strcpy(level->author, level_mm->author);
4374
4375   level->score[SC_EMERALD]    = level_mm->score[SC_EMERALD];
4376   level->score[SC_PACMAN]     = level_mm->score[SC_PACMAN];
4377   level->score[SC_KEY]        = level_mm->score[SC_KEY];
4378   level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4379   level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4380
4381   level->amoeba_speed  = level_mm->amoeba_speed;
4382   level->mm_time_fuse  = level_mm->time_fuse;
4383   level->mm_time_bomb  = level_mm->time_bomb;
4384   level->mm_time_ball  = level_mm->time_ball;
4385   level->mm_time_block = level_mm->time_block;
4386
4387   level->num_mm_ball_contents = level_mm->num_ball_contents;
4388   level->mm_ball_choice_mode = level_mm->ball_choice_mode;
4389   level->rotate_mm_ball_content = level_mm->rotate_ball_content;
4390   level->explode_mm_ball = level_mm->explode_ball;
4391
4392   for (i = 0; i < level->num_mm_ball_contents; i++)
4393     level->mm_ball_content[i] =
4394       map_element_MM_to_RND(level_mm->ball_content[i]);
4395
4396   for (x = 0; x < level->fieldx; x++)
4397     for (y = 0; y < level->fieldy; y++)
4398       level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4399 }
4400
4401
4402 // ----------------------------------------------------------------------------
4403 // functions for loading DC level
4404 // ----------------------------------------------------------------------------
4405
4406 #define DC_LEVEL_HEADER_SIZE            344
4407
4408 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4409                                         boolean init)
4410 {
4411   static int last_data_encoded;
4412   static int offset1;
4413   static int offset2;
4414   int diff;
4415   int diff_hi, diff_lo;
4416   int data_hi, data_lo;
4417   unsigned short data_decoded;
4418
4419   if (init)
4420   {
4421     last_data_encoded = 0;
4422     offset1 = -1;
4423     offset2 = 0;
4424
4425     return 0;
4426   }
4427
4428   diff = data_encoded - last_data_encoded;
4429   diff_hi = diff & ~0xff;
4430   diff_lo = diff &  0xff;
4431
4432   offset2 += diff_lo;
4433
4434   data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4435   data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4436   data_hi = data_hi & 0xff00;
4437
4438   data_decoded = data_hi | data_lo;
4439
4440   last_data_encoded = data_encoded;
4441
4442   offset1 = (offset1 + 1) % 31;
4443   offset2 = offset2 & 0xff;
4444
4445   return data_decoded;
4446 }
4447
4448 static int getMappedElement_DC(int element)
4449 {
4450   switch (element)
4451   {
4452     case 0x0000:
4453       element = EL_ROCK;
4454       break;
4455
4456       // 0x0117 - 0x036e: (?)
4457       // EL_DIAMOND
4458
4459       // 0x042d - 0x0684: (?)
4460       // EL_EMERALD
4461
4462     case 0x06f1:
4463       element = EL_NUT;
4464       break;
4465
4466     case 0x074c:
4467       element = EL_BOMB;
4468       break;
4469
4470     case 0x07a4:
4471       element = EL_PEARL;
4472       break;
4473
4474     case 0x0823:
4475       element = EL_CRYSTAL;
4476       break;
4477
4478     case 0x0e77:        // quicksand (boulder)
4479       element = EL_QUICKSAND_FAST_FULL;
4480       break;
4481
4482     case 0x0e99:        // slow quicksand (boulder)
4483       element = EL_QUICKSAND_FULL;
4484       break;
4485
4486     case 0x0ed2:
4487       element = EL_EM_EXIT_OPEN;
4488       break;
4489
4490     case 0x0ee3:
4491       element = EL_EM_EXIT_CLOSED;
4492       break;
4493
4494     case 0x0eeb:
4495       element = EL_EM_STEEL_EXIT_OPEN;
4496       break;
4497
4498     case 0x0efc:
4499       element = EL_EM_STEEL_EXIT_CLOSED;
4500       break;
4501
4502     case 0x0f4f:        // dynamite (lit 1)
4503       element = EL_EM_DYNAMITE_ACTIVE;
4504       break;
4505
4506     case 0x0f57:        // dynamite (lit 2)
4507       element = EL_EM_DYNAMITE_ACTIVE;
4508       break;
4509
4510     case 0x0f5f:        // dynamite (lit 3)
4511       element = EL_EM_DYNAMITE_ACTIVE;
4512       break;
4513
4514     case 0x0f67:        // dynamite (lit 4)
4515       element = EL_EM_DYNAMITE_ACTIVE;
4516       break;
4517
4518     case 0x0f81:
4519     case 0x0f82:
4520     case 0x0f83:
4521     case 0x0f84:
4522       element = EL_AMOEBA_WET;
4523       break;
4524
4525     case 0x0f85:
4526       element = EL_AMOEBA_DROP;
4527       break;
4528
4529     case 0x0fb9:
4530       element = EL_DC_MAGIC_WALL;
4531       break;
4532
4533     case 0x0fd0:
4534       element = EL_SPACESHIP_UP;
4535       break;
4536
4537     case 0x0fd9:
4538       element = EL_SPACESHIP_DOWN;
4539       break;
4540
4541     case 0x0ff1:
4542       element = EL_SPACESHIP_LEFT;
4543       break;
4544
4545     case 0x0ff9:
4546       element = EL_SPACESHIP_RIGHT;
4547       break;
4548
4549     case 0x1057:
4550       element = EL_BUG_UP;
4551       break;
4552
4553     case 0x1060:
4554       element = EL_BUG_DOWN;
4555       break;
4556
4557     case 0x1078:
4558       element = EL_BUG_LEFT;
4559       break;
4560
4561     case 0x1080:
4562       element = EL_BUG_RIGHT;
4563       break;
4564
4565     case 0x10de:
4566       element = EL_MOLE_UP;
4567       break;
4568
4569     case 0x10e7:
4570       element = EL_MOLE_DOWN;
4571       break;
4572
4573     case 0x10ff:
4574       element = EL_MOLE_LEFT;
4575       break;
4576
4577     case 0x1107:
4578       element = EL_MOLE_RIGHT;
4579       break;
4580
4581     case 0x11c0:
4582       element = EL_ROBOT;
4583       break;
4584
4585     case 0x13f5:
4586       element = EL_YAMYAM_UP;
4587       break;
4588
4589     case 0x1425:
4590       element = EL_SWITCHGATE_OPEN;
4591       break;
4592
4593     case 0x1426:
4594       element = EL_SWITCHGATE_CLOSED;
4595       break;
4596
4597     case 0x1437:
4598       element = EL_DC_SWITCHGATE_SWITCH_UP;
4599       break;
4600
4601     case 0x143a:
4602       element = EL_TIMEGATE_CLOSED;
4603       break;
4604
4605     case 0x144c:        // conveyor belt switch (green)
4606       element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4607       break;
4608
4609     case 0x144f:        // conveyor belt switch (red)
4610       element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4611       break;
4612
4613     case 0x1452:        // conveyor belt switch (blue)
4614       element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4615       break;
4616
4617     case 0x145b:
4618       element = EL_CONVEYOR_BELT_3_MIDDLE;
4619       break;
4620
4621     case 0x1463:
4622       element = EL_CONVEYOR_BELT_3_LEFT;
4623       break;
4624
4625     case 0x146b:
4626       element = EL_CONVEYOR_BELT_3_RIGHT;
4627       break;
4628
4629     case 0x1473:
4630       element = EL_CONVEYOR_BELT_1_MIDDLE;
4631       break;
4632
4633     case 0x147b:
4634       element = EL_CONVEYOR_BELT_1_LEFT;
4635       break;
4636
4637     case 0x1483:
4638       element = EL_CONVEYOR_BELT_1_RIGHT;
4639       break;
4640
4641     case 0x148b:
4642       element = EL_CONVEYOR_BELT_4_MIDDLE;
4643       break;
4644
4645     case 0x1493:
4646       element = EL_CONVEYOR_BELT_4_LEFT;
4647       break;
4648
4649     case 0x149b:
4650       element = EL_CONVEYOR_BELT_4_RIGHT;
4651       break;
4652
4653     case 0x14ac:
4654       element = EL_EXPANDABLE_WALL_HORIZONTAL;
4655       break;
4656
4657     case 0x14bd:
4658       element = EL_EXPANDABLE_WALL_VERTICAL;
4659       break;
4660
4661     case 0x14c6:
4662       element = EL_EXPANDABLE_WALL_ANY;
4663       break;
4664
4665     case 0x14ce:        // growing steel wall (left/right)
4666       element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4667       break;
4668
4669     case 0x14df:        // growing steel wall (up/down)
4670       element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4671       break;
4672
4673     case 0x14e8:        // growing steel wall (up/down/left/right)
4674       element = EL_EXPANDABLE_STEELWALL_ANY;
4675       break;
4676
4677     case 0x14e9:
4678       element = EL_SHIELD_DEADLY;
4679       break;
4680
4681     case 0x1501:
4682       element = EL_EXTRA_TIME;
4683       break;
4684
4685     case 0x154f:
4686       element = EL_ACID;
4687       break;
4688
4689     case 0x1577:
4690       element = EL_EMPTY_SPACE;
4691       break;
4692
4693     case 0x1578:        // quicksand (empty)
4694       element = EL_QUICKSAND_FAST_EMPTY;
4695       break;
4696
4697     case 0x1579:        // slow quicksand (empty)
4698       element = EL_QUICKSAND_EMPTY;
4699       break;
4700
4701       // 0x157c - 0x158b:
4702       // EL_SAND
4703
4704       // 0x1590 - 0x159f:
4705       // EL_DC_LANDMINE
4706
4707     case 0x15a0:
4708       element = EL_EM_DYNAMITE;
4709       break;
4710
4711     case 0x15a1:        // key (red)
4712       element = EL_EM_KEY_1;
4713       break;
4714
4715     case 0x15a2:        // key (yellow)
4716       element = EL_EM_KEY_2;
4717       break;
4718
4719     case 0x15a3:        // key (blue)
4720       element = EL_EM_KEY_4;
4721       break;
4722
4723     case 0x15a4:        // key (green)
4724       element = EL_EM_KEY_3;
4725       break;
4726
4727     case 0x15a5:        // key (white)
4728       element = EL_DC_KEY_WHITE;
4729       break;
4730
4731     case 0x15a6:
4732       element = EL_WALL_SLIPPERY;
4733       break;
4734
4735     case 0x15a7:
4736       element = EL_WALL;
4737       break;
4738
4739     case 0x15a8:        // wall (not round)
4740       element = EL_WALL;
4741       break;
4742
4743     case 0x15a9:        // (blue)
4744       element = EL_CHAR_A;
4745       break;
4746
4747     case 0x15aa:        // (blue)
4748       element = EL_CHAR_B;
4749       break;
4750
4751     case 0x15ab:        // (blue)
4752       element = EL_CHAR_C;
4753       break;
4754
4755     case 0x15ac:        // (blue)
4756       element = EL_CHAR_D;
4757       break;
4758
4759     case 0x15ad:        // (blue)
4760       element = EL_CHAR_E;
4761       break;
4762
4763     case 0x15ae:        // (blue)
4764       element = EL_CHAR_F;
4765       break;
4766
4767     case 0x15af:        // (blue)
4768       element = EL_CHAR_G;
4769       break;
4770
4771     case 0x15b0:        // (blue)
4772       element = EL_CHAR_H;
4773       break;
4774
4775     case 0x15b1:        // (blue)
4776       element = EL_CHAR_I;
4777       break;
4778
4779     case 0x15b2:        // (blue)
4780       element = EL_CHAR_J;
4781       break;
4782
4783     case 0x15b3:        // (blue)
4784       element = EL_CHAR_K;
4785       break;
4786
4787     case 0x15b4:        // (blue)
4788       element = EL_CHAR_L;
4789       break;
4790
4791     case 0x15b5:        // (blue)
4792       element = EL_CHAR_M;
4793       break;
4794
4795     case 0x15b6:        // (blue)
4796       element = EL_CHAR_N;
4797       break;
4798
4799     case 0x15b7:        // (blue)
4800       element = EL_CHAR_O;
4801       break;
4802
4803     case 0x15b8:        // (blue)
4804       element = EL_CHAR_P;
4805       break;
4806
4807     case 0x15b9:        // (blue)
4808       element = EL_CHAR_Q;
4809       break;
4810
4811     case 0x15ba:        // (blue)
4812       element = EL_CHAR_R;
4813       break;
4814
4815     case 0x15bb:        // (blue)
4816       element = EL_CHAR_S;
4817       break;
4818
4819     case 0x15bc:        // (blue)
4820       element = EL_CHAR_T;
4821       break;
4822
4823     case 0x15bd:        // (blue)
4824       element = EL_CHAR_U;
4825       break;
4826
4827     case 0x15be:        // (blue)
4828       element = EL_CHAR_V;
4829       break;
4830
4831     case 0x15bf:        // (blue)
4832       element = EL_CHAR_W;
4833       break;
4834
4835     case 0x15c0:        // (blue)
4836       element = EL_CHAR_X;
4837       break;
4838
4839     case 0x15c1:        // (blue)
4840       element = EL_CHAR_Y;
4841       break;
4842
4843     case 0x15c2:        // (blue)
4844       element = EL_CHAR_Z;
4845       break;
4846
4847     case 0x15c3:        // (blue)
4848       element = EL_CHAR_AUMLAUT;
4849       break;
4850
4851     case 0x15c4:        // (blue)
4852       element = EL_CHAR_OUMLAUT;
4853       break;
4854
4855     case 0x15c5:        // (blue)
4856       element = EL_CHAR_UUMLAUT;
4857       break;
4858
4859     case 0x15c6:        // (blue)
4860       element = EL_CHAR_0;
4861       break;
4862
4863     case 0x15c7:        // (blue)
4864       element = EL_CHAR_1;
4865       break;
4866
4867     case 0x15c8:        // (blue)
4868       element = EL_CHAR_2;
4869       break;
4870
4871     case 0x15c9:        // (blue)
4872       element = EL_CHAR_3;
4873       break;
4874
4875     case 0x15ca:        // (blue)
4876       element = EL_CHAR_4;
4877       break;
4878
4879     case 0x15cb:        // (blue)
4880       element = EL_CHAR_5;
4881       break;
4882
4883     case 0x15cc:        // (blue)
4884       element = EL_CHAR_6;
4885       break;
4886
4887     case 0x15cd:        // (blue)
4888       element = EL_CHAR_7;
4889       break;
4890
4891     case 0x15ce:        // (blue)
4892       element = EL_CHAR_8;
4893       break;
4894
4895     case 0x15cf:        // (blue)
4896       element = EL_CHAR_9;
4897       break;
4898
4899     case 0x15d0:        // (blue)
4900       element = EL_CHAR_PERIOD;
4901       break;
4902
4903     case 0x15d1:        // (blue)
4904       element = EL_CHAR_EXCLAM;
4905       break;
4906
4907     case 0x15d2:        // (blue)
4908       element = EL_CHAR_COLON;
4909       break;
4910
4911     case 0x15d3:        // (blue)
4912       element = EL_CHAR_LESS;
4913       break;
4914
4915     case 0x15d4:        // (blue)
4916       element = EL_CHAR_GREATER;
4917       break;
4918
4919     case 0x15d5:        // (blue)
4920       element = EL_CHAR_QUESTION;
4921       break;
4922
4923     case 0x15d6:        // (blue)
4924       element = EL_CHAR_COPYRIGHT;
4925       break;
4926
4927     case 0x15d7:        // (blue)
4928       element = EL_CHAR_UP;
4929       break;
4930
4931     case 0x15d8:        // (blue)
4932       element = EL_CHAR_DOWN;
4933       break;
4934
4935     case 0x15d9:        // (blue)
4936       element = EL_CHAR_BUTTON;
4937       break;
4938
4939     case 0x15da:        // (blue)
4940       element = EL_CHAR_PLUS;
4941       break;
4942
4943     case 0x15db:        // (blue)
4944       element = EL_CHAR_MINUS;
4945       break;
4946
4947     case 0x15dc:        // (blue)
4948       element = EL_CHAR_APOSTROPHE;
4949       break;
4950
4951     case 0x15dd:        // (blue)
4952       element = EL_CHAR_PARENLEFT;
4953       break;
4954
4955     case 0x15de:        // (blue)
4956       element = EL_CHAR_PARENRIGHT;
4957       break;
4958
4959     case 0x15df:        // (green)
4960       element = EL_CHAR_A;
4961       break;
4962
4963     case 0x15e0:        // (green)
4964       element = EL_CHAR_B;
4965       break;
4966
4967     case 0x15e1:        // (green)
4968       element = EL_CHAR_C;
4969       break;
4970
4971     case 0x15e2:        // (green)
4972       element = EL_CHAR_D;
4973       break;
4974
4975     case 0x15e3:        // (green)
4976       element = EL_CHAR_E;
4977       break;
4978
4979     case 0x15e4:        // (green)
4980       element = EL_CHAR_F;
4981       break;
4982
4983     case 0x15e5:        // (green)
4984       element = EL_CHAR_G;
4985       break;
4986
4987     case 0x15e6:        // (green)
4988       element = EL_CHAR_H;
4989       break;
4990
4991     case 0x15e7:        // (green)
4992       element = EL_CHAR_I;
4993       break;
4994
4995     case 0x15e8:        // (green)
4996       element = EL_CHAR_J;
4997       break;
4998
4999     case 0x15e9:        // (green)
5000       element = EL_CHAR_K;
5001       break;
5002
5003     case 0x15ea:        // (green)
5004       element = EL_CHAR_L;
5005       break;
5006
5007     case 0x15eb:        // (green)
5008       element = EL_CHAR_M;
5009       break;
5010
5011     case 0x15ec:        // (green)
5012       element = EL_CHAR_N;
5013       break;
5014
5015     case 0x15ed:        // (green)
5016       element = EL_CHAR_O;
5017       break;
5018
5019     case 0x15ee:        // (green)
5020       element = EL_CHAR_P;
5021       break;
5022
5023     case 0x15ef:        // (green)
5024       element = EL_CHAR_Q;
5025       break;
5026
5027     case 0x15f0:        // (green)
5028       element = EL_CHAR_R;
5029       break;
5030
5031     case 0x15f1:        // (green)
5032       element = EL_CHAR_S;
5033       break;
5034
5035     case 0x15f2:        // (green)
5036       element = EL_CHAR_T;
5037       break;
5038
5039     case 0x15f3:        // (green)
5040       element = EL_CHAR_U;
5041       break;
5042
5043     case 0x15f4:        // (green)
5044       element = EL_CHAR_V;
5045       break;
5046
5047     case 0x15f5:        // (green)
5048       element = EL_CHAR_W;
5049       break;
5050
5051     case 0x15f6:        // (green)
5052       element = EL_CHAR_X;
5053       break;
5054
5055     case 0x15f7:        // (green)
5056       element = EL_CHAR_Y;
5057       break;
5058
5059     case 0x15f8:        // (green)
5060       element = EL_CHAR_Z;
5061       break;
5062
5063     case 0x15f9:        // (green)
5064       element = EL_CHAR_AUMLAUT;
5065       break;
5066
5067     case 0x15fa:        // (green)
5068       element = EL_CHAR_OUMLAUT;
5069       break;
5070
5071     case 0x15fb:        // (green)
5072       element = EL_CHAR_UUMLAUT;
5073       break;
5074
5075     case 0x15fc:        // (green)
5076       element = EL_CHAR_0;
5077       break;
5078
5079     case 0x15fd:        // (green)
5080       element = EL_CHAR_1;
5081       break;
5082
5083     case 0x15fe:        // (green)
5084       element = EL_CHAR_2;
5085       break;
5086
5087     case 0x15ff:        // (green)
5088       element = EL_CHAR_3;
5089       break;
5090
5091     case 0x1600:        // (green)
5092       element = EL_CHAR_4;
5093       break;
5094
5095     case 0x1601:        // (green)
5096       element = EL_CHAR_5;
5097       break;
5098
5099     case 0x1602:        // (green)
5100       element = EL_CHAR_6;
5101       break;
5102
5103     case 0x1603:        // (green)
5104       element = EL_CHAR_7;
5105       break;
5106
5107     case 0x1604:        // (green)
5108       element = EL_CHAR_8;
5109       break;
5110
5111     case 0x1605:        // (green)
5112       element = EL_CHAR_9;
5113       break;
5114
5115     case 0x1606:        // (green)
5116       element = EL_CHAR_PERIOD;
5117       break;
5118
5119     case 0x1607:        // (green)
5120       element = EL_CHAR_EXCLAM;
5121       break;
5122
5123     case 0x1608:        // (green)
5124       element = EL_CHAR_COLON;
5125       break;
5126
5127     case 0x1609:        // (green)
5128       element = EL_CHAR_LESS;
5129       break;
5130
5131     case 0x160a:        // (green)
5132       element = EL_CHAR_GREATER;
5133       break;
5134
5135     case 0x160b:        // (green)
5136       element = EL_CHAR_QUESTION;
5137       break;
5138
5139     case 0x160c:        // (green)
5140       element = EL_CHAR_COPYRIGHT;
5141       break;
5142
5143     case 0x160d:        // (green)
5144       element = EL_CHAR_UP;
5145       break;
5146
5147     case 0x160e:        // (green)
5148       element = EL_CHAR_DOWN;
5149       break;
5150
5151     case 0x160f:        // (green)
5152       element = EL_CHAR_BUTTON;
5153       break;
5154
5155     case 0x1610:        // (green)
5156       element = EL_CHAR_PLUS;
5157       break;
5158
5159     case 0x1611:        // (green)
5160       element = EL_CHAR_MINUS;
5161       break;
5162
5163     case 0x1612:        // (green)
5164       element = EL_CHAR_APOSTROPHE;
5165       break;
5166
5167     case 0x1613:        // (green)
5168       element = EL_CHAR_PARENLEFT;
5169       break;
5170
5171     case 0x1614:        // (green)
5172       element = EL_CHAR_PARENRIGHT;
5173       break;
5174
5175     case 0x1615:        // (blue steel)
5176       element = EL_STEEL_CHAR_A;
5177       break;
5178
5179     case 0x1616:        // (blue steel)
5180       element = EL_STEEL_CHAR_B;
5181       break;
5182
5183     case 0x1617:        // (blue steel)
5184       element = EL_STEEL_CHAR_C;
5185       break;
5186
5187     case 0x1618:        // (blue steel)
5188       element = EL_STEEL_CHAR_D;
5189       break;
5190
5191     case 0x1619:        // (blue steel)
5192       element = EL_STEEL_CHAR_E;
5193       break;
5194
5195     case 0x161a:        // (blue steel)
5196       element = EL_STEEL_CHAR_F;
5197       break;
5198
5199     case 0x161b:        // (blue steel)
5200       element = EL_STEEL_CHAR_G;
5201       break;
5202
5203     case 0x161c:        // (blue steel)
5204       element = EL_STEEL_CHAR_H;
5205       break;
5206
5207     case 0x161d:        // (blue steel)
5208       element = EL_STEEL_CHAR_I;
5209       break;
5210
5211     case 0x161e:        // (blue steel)
5212       element = EL_STEEL_CHAR_J;
5213       break;
5214
5215     case 0x161f:        // (blue steel)
5216       element = EL_STEEL_CHAR_K;
5217       break;
5218
5219     case 0x1620:        // (blue steel)
5220       element = EL_STEEL_CHAR_L;
5221       break;
5222
5223     case 0x1621:        // (blue steel)
5224       element = EL_STEEL_CHAR_M;
5225       break;
5226
5227     case 0x1622:        // (blue steel)
5228       element = EL_STEEL_CHAR_N;
5229       break;
5230
5231     case 0x1623:        // (blue steel)
5232       element = EL_STEEL_CHAR_O;
5233       break;
5234
5235     case 0x1624:        // (blue steel)
5236       element = EL_STEEL_CHAR_P;
5237       break;
5238
5239     case 0x1625:        // (blue steel)
5240       element = EL_STEEL_CHAR_Q;
5241       break;
5242
5243     case 0x1626:        // (blue steel)
5244       element = EL_STEEL_CHAR_R;
5245       break;
5246
5247     case 0x1627:        // (blue steel)
5248       element = EL_STEEL_CHAR_S;
5249       break;
5250
5251     case 0x1628:        // (blue steel)
5252       element = EL_STEEL_CHAR_T;
5253       break;
5254
5255     case 0x1629:        // (blue steel)
5256       element = EL_STEEL_CHAR_U;
5257       break;
5258
5259     case 0x162a:        // (blue steel)
5260       element = EL_STEEL_CHAR_V;
5261       break;
5262
5263     case 0x162b:        // (blue steel)
5264       element = EL_STEEL_CHAR_W;
5265       break;
5266
5267     case 0x162c:        // (blue steel)
5268       element = EL_STEEL_CHAR_X;
5269       break;
5270
5271     case 0x162d:        // (blue steel)
5272       element = EL_STEEL_CHAR_Y;
5273       break;
5274
5275     case 0x162e:        // (blue steel)
5276       element = EL_STEEL_CHAR_Z;
5277       break;
5278
5279     case 0x162f:        // (blue steel)
5280       element = EL_STEEL_CHAR_AUMLAUT;
5281       break;
5282
5283     case 0x1630:        // (blue steel)
5284       element = EL_STEEL_CHAR_OUMLAUT;
5285       break;
5286
5287     case 0x1631:        // (blue steel)
5288       element = EL_STEEL_CHAR_UUMLAUT;
5289       break;
5290
5291     case 0x1632:        // (blue steel)
5292       element = EL_STEEL_CHAR_0;
5293       break;
5294
5295     case 0x1633:        // (blue steel)
5296       element = EL_STEEL_CHAR_1;
5297       break;
5298
5299     case 0x1634:        // (blue steel)
5300       element = EL_STEEL_CHAR_2;
5301       break;
5302
5303     case 0x1635:        // (blue steel)
5304       element = EL_STEEL_CHAR_3;
5305       break;
5306
5307     case 0x1636:        // (blue steel)
5308       element = EL_STEEL_CHAR_4;
5309       break;
5310
5311     case 0x1637:        // (blue steel)
5312       element = EL_STEEL_CHAR_5;
5313       break;
5314
5315     case 0x1638:        // (blue steel)
5316       element = EL_STEEL_CHAR_6;
5317       break;
5318
5319     case 0x1639:        // (blue steel)
5320       element = EL_STEEL_CHAR_7;
5321       break;
5322
5323     case 0x163a:        // (blue steel)
5324       element = EL_STEEL_CHAR_8;
5325       break;
5326
5327     case 0x163b:        // (blue steel)
5328       element = EL_STEEL_CHAR_9;
5329       break;
5330
5331     case 0x163c:        // (blue steel)
5332       element = EL_STEEL_CHAR_PERIOD;
5333       break;
5334
5335     case 0x163d:        // (blue steel)
5336       element = EL_STEEL_CHAR_EXCLAM;
5337       break;
5338
5339     case 0x163e:        // (blue steel)
5340       element = EL_STEEL_CHAR_COLON;
5341       break;
5342
5343     case 0x163f:        // (blue steel)
5344       element = EL_STEEL_CHAR_LESS;
5345       break;
5346
5347     case 0x1640:        // (blue steel)
5348       element = EL_STEEL_CHAR_GREATER;
5349       break;
5350
5351     case 0x1641:        // (blue steel)
5352       element = EL_STEEL_CHAR_QUESTION;
5353       break;
5354
5355     case 0x1642:        // (blue steel)
5356       element = EL_STEEL_CHAR_COPYRIGHT;
5357       break;
5358
5359     case 0x1643:        // (blue steel)
5360       element = EL_STEEL_CHAR_UP;
5361       break;
5362
5363     case 0x1644:        // (blue steel)
5364       element = EL_STEEL_CHAR_DOWN;
5365       break;
5366
5367     case 0x1645:        // (blue steel)
5368       element = EL_STEEL_CHAR_BUTTON;
5369       break;
5370
5371     case 0x1646:        // (blue steel)
5372       element = EL_STEEL_CHAR_PLUS;
5373       break;
5374
5375     case 0x1647:        // (blue steel)
5376       element = EL_STEEL_CHAR_MINUS;
5377       break;
5378
5379     case 0x1648:        // (blue steel)
5380       element = EL_STEEL_CHAR_APOSTROPHE;
5381       break;
5382
5383     case 0x1649:        // (blue steel)
5384       element = EL_STEEL_CHAR_PARENLEFT;
5385       break;
5386
5387     case 0x164a:        // (blue steel)
5388       element = EL_STEEL_CHAR_PARENRIGHT;
5389       break;
5390
5391     case 0x164b:        // (green steel)
5392       element = EL_STEEL_CHAR_A;
5393       break;
5394
5395     case 0x164c:        // (green steel)
5396       element = EL_STEEL_CHAR_B;
5397       break;
5398
5399     case 0x164d:        // (green steel)
5400       element = EL_STEEL_CHAR_C;
5401       break;
5402
5403     case 0x164e:        // (green steel)
5404       element = EL_STEEL_CHAR_D;
5405       break;
5406
5407     case 0x164f:        // (green steel)
5408       element = EL_STEEL_CHAR_E;
5409       break;
5410
5411     case 0x1650:        // (green steel)
5412       element = EL_STEEL_CHAR_F;
5413       break;
5414
5415     case 0x1651:        // (green steel)
5416       element = EL_STEEL_CHAR_G;
5417       break;
5418
5419     case 0x1652:        // (green steel)
5420       element = EL_STEEL_CHAR_H;
5421       break;
5422
5423     case 0x1653:        // (green steel)
5424       element = EL_STEEL_CHAR_I;
5425       break;
5426
5427     case 0x1654:        // (green steel)
5428       element = EL_STEEL_CHAR_J;
5429       break;
5430
5431     case 0x1655:        // (green steel)
5432       element = EL_STEEL_CHAR_K;
5433       break;
5434
5435     case 0x1656:        // (green steel)
5436       element = EL_STEEL_CHAR_L;
5437       break;
5438
5439     case 0x1657:        // (green steel)
5440       element = EL_STEEL_CHAR_M;
5441       break;
5442
5443     case 0x1658:        // (green steel)
5444       element = EL_STEEL_CHAR_N;
5445       break;
5446
5447     case 0x1659:        // (green steel)
5448       element = EL_STEEL_CHAR_O;
5449       break;
5450
5451     case 0x165a:        // (green steel)
5452       element = EL_STEEL_CHAR_P;
5453       break;
5454
5455     case 0x165b:        // (green steel)
5456       element = EL_STEEL_CHAR_Q;
5457       break;
5458
5459     case 0x165c:        // (green steel)
5460       element = EL_STEEL_CHAR_R;
5461       break;
5462
5463     case 0x165d:        // (green steel)
5464       element = EL_STEEL_CHAR_S;
5465       break;
5466
5467     case 0x165e:        // (green steel)
5468       element = EL_STEEL_CHAR_T;
5469       break;
5470
5471     case 0x165f:        // (green steel)
5472       element = EL_STEEL_CHAR_U;
5473       break;
5474
5475     case 0x1660:        // (green steel)
5476       element = EL_STEEL_CHAR_V;
5477       break;
5478
5479     case 0x1661:        // (green steel)
5480       element = EL_STEEL_CHAR_W;
5481       break;
5482
5483     case 0x1662:        // (green steel)
5484       element = EL_STEEL_CHAR_X;
5485       break;
5486
5487     case 0x1663:        // (green steel)
5488       element = EL_STEEL_CHAR_Y;
5489       break;
5490
5491     case 0x1664:        // (green steel)
5492       element = EL_STEEL_CHAR_Z;
5493       break;
5494
5495     case 0x1665:        // (green steel)
5496       element = EL_STEEL_CHAR_AUMLAUT;
5497       break;
5498
5499     case 0x1666:        // (green steel)
5500       element = EL_STEEL_CHAR_OUMLAUT;
5501       break;
5502
5503     case 0x1667:        // (green steel)
5504       element = EL_STEEL_CHAR_UUMLAUT;
5505       break;
5506
5507     case 0x1668:        // (green steel)
5508       element = EL_STEEL_CHAR_0;
5509       break;
5510
5511     case 0x1669:        // (green steel)
5512       element = EL_STEEL_CHAR_1;
5513       break;
5514
5515     case 0x166a:        // (green steel)
5516       element = EL_STEEL_CHAR_2;
5517       break;
5518
5519     case 0x166b:        // (green steel)
5520       element = EL_STEEL_CHAR_3;
5521       break;
5522
5523     case 0x166c:        // (green steel)
5524       element = EL_STEEL_CHAR_4;
5525       break;
5526
5527     case 0x166d:        // (green steel)
5528       element = EL_STEEL_CHAR_5;
5529       break;
5530
5531     case 0x166e:        // (green steel)
5532       element = EL_STEEL_CHAR_6;
5533       break;
5534
5535     case 0x166f:        // (green steel)
5536       element = EL_STEEL_CHAR_7;
5537       break;
5538
5539     case 0x1670:        // (green steel)
5540       element = EL_STEEL_CHAR_8;
5541       break;
5542
5543     case 0x1671:        // (green steel)
5544       element = EL_STEEL_CHAR_9;
5545       break;
5546
5547     case 0x1672:        // (green steel)
5548       element = EL_STEEL_CHAR_PERIOD;
5549       break;
5550
5551     case 0x1673:        // (green steel)
5552       element = EL_STEEL_CHAR_EXCLAM;
5553       break;
5554
5555     case 0x1674:        // (green steel)
5556       element = EL_STEEL_CHAR_COLON;
5557       break;
5558
5559     case 0x1675:        // (green steel)
5560       element = EL_STEEL_CHAR_LESS;
5561       break;
5562
5563     case 0x1676:        // (green steel)
5564       element = EL_STEEL_CHAR_GREATER;
5565       break;
5566
5567     case 0x1677:        // (green steel)
5568       element = EL_STEEL_CHAR_QUESTION;
5569       break;
5570
5571     case 0x1678:        // (green steel)
5572       element = EL_STEEL_CHAR_COPYRIGHT;
5573       break;
5574
5575     case 0x1679:        // (green steel)
5576       element = EL_STEEL_CHAR_UP;
5577       break;
5578
5579     case 0x167a:        // (green steel)
5580       element = EL_STEEL_CHAR_DOWN;
5581       break;
5582
5583     case 0x167b:        // (green steel)
5584       element = EL_STEEL_CHAR_BUTTON;
5585       break;
5586
5587     case 0x167c:        // (green steel)
5588       element = EL_STEEL_CHAR_PLUS;
5589       break;
5590
5591     case 0x167d:        // (green steel)
5592       element = EL_STEEL_CHAR_MINUS;
5593       break;
5594
5595     case 0x167e:        // (green steel)
5596       element = EL_STEEL_CHAR_APOSTROPHE;
5597       break;
5598
5599     case 0x167f:        // (green steel)
5600       element = EL_STEEL_CHAR_PARENLEFT;
5601       break;
5602
5603     case 0x1680:        // (green steel)
5604       element = EL_STEEL_CHAR_PARENRIGHT;
5605       break;
5606
5607     case 0x1681:        // gate (red)
5608       element = EL_EM_GATE_1;
5609       break;
5610
5611     case 0x1682:        // secret gate (red)
5612       element = EL_EM_GATE_1_GRAY;
5613       break;
5614
5615     case 0x1683:        // gate (yellow)
5616       element = EL_EM_GATE_2;
5617       break;
5618
5619     case 0x1684:        // secret gate (yellow)
5620       element = EL_EM_GATE_2_GRAY;
5621       break;
5622
5623     case 0x1685:        // gate (blue)
5624       element = EL_EM_GATE_4;
5625       break;
5626
5627     case 0x1686:        // secret gate (blue)
5628       element = EL_EM_GATE_4_GRAY;
5629       break;
5630
5631     case 0x1687:        // gate (green)
5632       element = EL_EM_GATE_3;
5633       break;
5634
5635     case 0x1688:        // secret gate (green)
5636       element = EL_EM_GATE_3_GRAY;
5637       break;
5638
5639     case 0x1689:        // gate (white)
5640       element = EL_DC_GATE_WHITE;
5641       break;
5642
5643     case 0x168a:        // secret gate (white)
5644       element = EL_DC_GATE_WHITE_GRAY;
5645       break;
5646
5647     case 0x168b:        // secret gate (no key)
5648       element = EL_DC_GATE_FAKE_GRAY;
5649       break;
5650
5651     case 0x168c:
5652       element = EL_ROBOT_WHEEL;
5653       break;
5654
5655     case 0x168d:
5656       element = EL_DC_TIMEGATE_SWITCH;
5657       break;
5658
5659     case 0x168e:
5660       element = EL_ACID_POOL_BOTTOM;
5661       break;
5662
5663     case 0x168f:
5664       element = EL_ACID_POOL_TOPLEFT;
5665       break;
5666
5667     case 0x1690:
5668       element = EL_ACID_POOL_TOPRIGHT;
5669       break;
5670
5671     case 0x1691:
5672       element = EL_ACID_POOL_BOTTOMLEFT;
5673       break;
5674
5675     case 0x1692:
5676       element = EL_ACID_POOL_BOTTOMRIGHT;
5677       break;
5678
5679     case 0x1693:
5680       element = EL_STEELWALL;
5681       break;
5682
5683     case 0x1694:
5684       element = EL_STEELWALL_SLIPPERY;
5685       break;
5686
5687     case 0x1695:        // steel wall (not round)
5688       element = EL_STEELWALL;
5689       break;
5690
5691     case 0x1696:        // steel wall (left)
5692       element = EL_DC_STEELWALL_1_LEFT;
5693       break;
5694
5695     case 0x1697:        // steel wall (bottom)
5696       element = EL_DC_STEELWALL_1_BOTTOM;
5697       break;
5698
5699     case 0x1698:        // steel wall (right)
5700       element = EL_DC_STEELWALL_1_RIGHT;
5701       break;
5702
5703     case 0x1699:        // steel wall (top)
5704       element = EL_DC_STEELWALL_1_TOP;
5705       break;
5706
5707     case 0x169a:        // steel wall (left/bottom)
5708       element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5709       break;
5710
5711     case 0x169b:        // steel wall (right/bottom)
5712       element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5713       break;
5714
5715     case 0x169c:        // steel wall (right/top)
5716       element = EL_DC_STEELWALL_1_TOPRIGHT;
5717       break;
5718
5719     case 0x169d:        // steel wall (left/top)
5720       element = EL_DC_STEELWALL_1_TOPLEFT;
5721       break;
5722
5723     case 0x169e:        // steel wall (right/bottom small)
5724       element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5725       break;
5726
5727     case 0x169f:        // steel wall (left/bottom small)
5728       element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5729       break;
5730
5731     case 0x16a0:        // steel wall (right/top small)
5732       element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5733       break;
5734
5735     case 0x16a1:        // steel wall (left/top small)
5736       element = EL_DC_STEELWALL_1_TOPLEFT_2;
5737       break;
5738
5739     case 0x16a2:        // steel wall (left/right)
5740       element = EL_DC_STEELWALL_1_VERTICAL;
5741       break;
5742
5743     case 0x16a3:        // steel wall (top/bottom)
5744       element = EL_DC_STEELWALL_1_HORIZONTAL;
5745       break;
5746
5747     case 0x16a4:        // steel wall 2 (left end)
5748       element = EL_DC_STEELWALL_2_LEFT;
5749       break;
5750
5751     case 0x16a5:        // steel wall 2 (right end)
5752       element = EL_DC_STEELWALL_2_RIGHT;
5753       break;
5754
5755     case 0x16a6:        // steel wall 2 (top end)
5756       element = EL_DC_STEELWALL_2_TOP;
5757       break;
5758
5759     case 0x16a7:        // steel wall 2 (bottom end)
5760       element = EL_DC_STEELWALL_2_BOTTOM;
5761       break;
5762
5763     case 0x16a8:        // steel wall 2 (left/right)
5764       element = EL_DC_STEELWALL_2_HORIZONTAL;
5765       break;
5766
5767     case 0x16a9:        // steel wall 2 (up/down)
5768       element = EL_DC_STEELWALL_2_VERTICAL;
5769       break;
5770
5771     case 0x16aa:        // steel wall 2 (mid)
5772       element = EL_DC_STEELWALL_2_MIDDLE;
5773       break;
5774
5775     case 0x16ab:
5776       element = EL_SIGN_EXCLAMATION;
5777       break;
5778
5779     case 0x16ac:
5780       element = EL_SIGN_RADIOACTIVITY;
5781       break;
5782
5783     case 0x16ad:
5784       element = EL_SIGN_STOP;
5785       break;
5786
5787     case 0x16ae:
5788       element = EL_SIGN_WHEELCHAIR;
5789       break;
5790
5791     case 0x16af:
5792       element = EL_SIGN_PARKING;
5793       break;
5794
5795     case 0x16b0:
5796       element = EL_SIGN_NO_ENTRY;
5797       break;
5798
5799     case 0x16b1:
5800       element = EL_SIGN_HEART;
5801       break;
5802
5803     case 0x16b2:
5804       element = EL_SIGN_GIVE_WAY;
5805       break;
5806
5807     case 0x16b3:
5808       element = EL_SIGN_ENTRY_FORBIDDEN;
5809       break;
5810
5811     case 0x16b4:
5812       element = EL_SIGN_EMERGENCY_EXIT;
5813       break;
5814
5815     case 0x16b5:
5816       element = EL_SIGN_YIN_YANG;
5817       break;
5818
5819     case 0x16b6:
5820       element = EL_WALL_EMERALD;
5821       break;
5822
5823     case 0x16b7:
5824       element = EL_WALL_DIAMOND;
5825       break;
5826
5827     case 0x16b8:
5828       element = EL_WALL_PEARL;
5829       break;
5830
5831     case 0x16b9:
5832       element = EL_WALL_CRYSTAL;
5833       break;
5834
5835     case 0x16ba:
5836       element = EL_INVISIBLE_WALL;
5837       break;
5838
5839     case 0x16bb:
5840       element = EL_INVISIBLE_STEELWALL;
5841       break;
5842
5843       // 0x16bc - 0x16cb:
5844       // EL_INVISIBLE_SAND
5845
5846     case 0x16cc:
5847       element = EL_LIGHT_SWITCH;
5848       break;
5849
5850     case 0x16cd:
5851       element = EL_ENVELOPE_1;
5852       break;
5853
5854     default:
5855       if (element >= 0x0117 && element <= 0x036e)       // (?)
5856         element = EL_DIAMOND;
5857       else if (element >= 0x042d && element <= 0x0684)  // (?)
5858         element = EL_EMERALD;
5859       else if (element >= 0x157c && element <= 0x158b)
5860         element = EL_SAND;
5861       else if (element >= 0x1590 && element <= 0x159f)
5862         element = EL_DC_LANDMINE;
5863       else if (element >= 0x16bc && element <= 0x16cb)
5864         element = EL_INVISIBLE_SAND;
5865       else
5866       {
5867         Warn("unknown Diamond Caves element 0x%04x", element);
5868
5869         element = EL_UNKNOWN;
5870       }
5871       break;
5872   }
5873
5874   return getMappedElement(element);
5875 }
5876
5877 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level)
5878 {
5879   byte header[DC_LEVEL_HEADER_SIZE];
5880   int envelope_size;
5881   int envelope_header_pos = 62;
5882   int envelope_content_pos = 94;
5883   int level_name_pos = 251;
5884   int level_author_pos = 292;
5885   int envelope_header_len;
5886   int envelope_content_len;
5887   int level_name_len;
5888   int level_author_len;
5889   int fieldx, fieldy;
5890   int num_yamyam_contents;
5891   int i, x, y;
5892
5893   getDecodedWord_DC(0, TRUE);           // initialize DC2 decoding engine
5894
5895   for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5896   {
5897     unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5898
5899     header[i * 2 + 0] = header_word >> 8;
5900     header[i * 2 + 1] = header_word & 0xff;
5901   }
5902
5903   // read some values from level header to check level decoding integrity
5904   fieldx = header[6] | (header[7] << 8);
5905   fieldy = header[8] | (header[9] << 8);
5906   num_yamyam_contents = header[60] | (header[61] << 8);
5907
5908   // do some simple sanity checks to ensure that level was correctly decoded
5909   if (fieldx < 1 || fieldx > 256 ||
5910       fieldy < 1 || fieldy > 256 ||
5911       num_yamyam_contents < 1 || num_yamyam_contents > 8)
5912   {
5913     level->no_valid_file = TRUE;
5914
5915     Warn("cannot decode level from stream -- using empty level");
5916
5917     return;
5918   }
5919
5920   // maximum envelope header size is 31 bytes
5921   envelope_header_len   = header[envelope_header_pos];
5922   // maximum envelope content size is 110 (156?) bytes
5923   envelope_content_len  = header[envelope_content_pos];
5924
5925   // maximum level title size is 40 bytes
5926   level_name_len        = MIN(header[level_name_pos],   MAX_LEVEL_NAME_LEN);
5927   // maximum level author size is 30 (51?) bytes
5928   level_author_len      = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5929
5930   envelope_size = 0;
5931
5932   for (i = 0; i < envelope_header_len; i++)
5933     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5934       level->envelope[0].text[envelope_size++] =
5935         header[envelope_header_pos + 1 + i];
5936
5937   if (envelope_header_len > 0 && envelope_content_len > 0)
5938   {
5939     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5940       level->envelope[0].text[envelope_size++] = '\n';
5941     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5942       level->envelope[0].text[envelope_size++] = '\n';
5943   }
5944
5945   for (i = 0; i < envelope_content_len; i++)
5946     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5947       level->envelope[0].text[envelope_size++] =
5948         header[envelope_content_pos + 1 + i];
5949
5950   level->envelope[0].text[envelope_size] = '\0';
5951
5952   level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5953   level->envelope[0].ysize = 10;
5954   level->envelope[0].autowrap = TRUE;
5955   level->envelope[0].centered = TRUE;
5956
5957   for (i = 0; i < level_name_len; i++)
5958     level->name[i] = header[level_name_pos + 1 + i];
5959   level->name[level_name_len] = '\0';
5960
5961   for (i = 0; i < level_author_len; i++)
5962     level->author[i] = header[level_author_pos + 1 + i];
5963   level->author[level_author_len] = '\0';
5964
5965   num_yamyam_contents = header[60] | (header[61] << 8);
5966   level->num_yamyam_contents =
5967     MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5968
5969   for (i = 0; i < num_yamyam_contents; i++)
5970   {
5971     for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5972     {
5973       unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5974       int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5975
5976       if (i < MAX_ELEMENT_CONTENTS)
5977         level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5978     }
5979   }
5980
5981   fieldx = header[6] | (header[7] << 8);
5982   fieldy = header[8] | (header[9] << 8);
5983   level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5984   level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5985
5986   for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5987   {
5988     unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5989     int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5990
5991     if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5992       level->field[x][y] = getMappedElement_DC(element_dc);
5993   }
5994
5995   x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5996   y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5997   level->field[x][y] = EL_PLAYER_1;
5998
5999   x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6000   y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6001   level->field[x][y] = EL_PLAYER_2;
6002
6003   level->gems_needed            = header[18] | (header[19] << 8);
6004
6005   level->score[SC_EMERALD]      = header[20] | (header[21] << 8);
6006   level->score[SC_DIAMOND]      = header[22] | (header[23] << 8);
6007   level->score[SC_PEARL]        = header[24] | (header[25] << 8);
6008   level->score[SC_CRYSTAL]      = header[26] | (header[27] << 8);
6009   level->score[SC_NUT]          = header[28] | (header[29] << 8);
6010   level->score[SC_ROBOT]        = header[30] | (header[31] << 8);
6011   level->score[SC_SPACESHIP]    = header[32] | (header[33] << 8);
6012   level->score[SC_BUG]          = header[34] | (header[35] << 8);
6013   level->score[SC_YAMYAM]       = header[36] | (header[37] << 8);
6014   level->score[SC_DYNAMITE]     = header[38] | (header[39] << 8);
6015   level->score[SC_KEY]          = header[40] | (header[41] << 8);
6016   level->score[SC_TIME_BONUS]   = header[42] | (header[43] << 8);
6017
6018   level->time                   = header[44] | (header[45] << 8);
6019
6020   level->amoeba_speed           = header[46] | (header[47] << 8);
6021   level->time_light             = header[48] | (header[49] << 8);
6022   level->time_timegate          = header[50] | (header[51] << 8);
6023   level->time_wheel             = header[52] | (header[53] << 8);
6024   level->time_magic_wall        = header[54] | (header[55] << 8);
6025   level->extra_time             = header[56] | (header[57] << 8);
6026   level->shield_normal_time     = header[58] | (header[59] << 8);
6027
6028   // shield and extra time elements do not have a score
6029   level->score[SC_SHIELD]       = 0;
6030   level->extra_time_score       = 0;
6031
6032   // set time for normal and deadly shields to the same value
6033   level->shield_deadly_time     = level->shield_normal_time;
6034
6035   // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6036   // can slip down from flat walls, like normal walls and steel walls
6037   level->em_slippery_gems = TRUE;
6038
6039   // time score is counted for each 10 seconds left in Diamond Caves levels
6040   level->time_score_base = 10;
6041 }
6042
6043 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6044                                      struct LevelFileInfo *level_file_info,
6045                                      boolean level_info_only)
6046 {
6047   char *filename = level_file_info->filename;
6048   File *file;
6049   int num_magic_bytes = 8;
6050   char magic_bytes[num_magic_bytes + 1];
6051   int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6052
6053   if (!(file = openFile(filename, MODE_READ)))
6054   {
6055     level->no_valid_file = TRUE;
6056
6057     if (!level_info_only)
6058       Warn("cannot read level '%s' -- using empty level", filename);
6059
6060     return;
6061   }
6062
6063   // fseek(file, 0x0000, SEEK_SET);
6064
6065   if (level_file_info->packed)
6066   {
6067     // read "magic bytes" from start of file
6068     if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
6069       magic_bytes[0] = '\0';
6070
6071     // check "magic bytes" for correct file format
6072     if (!strPrefix(magic_bytes, "DC2"))
6073     {
6074       level->no_valid_file = TRUE;
6075
6076       Warn("unknown DC level file '%s' -- using empty level", filename);
6077
6078       return;
6079     }
6080
6081     if (strPrefix(magic_bytes, "DC2Win95") ||
6082         strPrefix(magic_bytes, "DC2Win98"))
6083     {
6084       int position_first_level = 0x00fa;
6085       int extra_bytes = 4;
6086       int skip_bytes;
6087
6088       // advance file stream to first level inside the level package
6089       skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6090
6091       // each block of level data is followed by block of non-level data
6092       num_levels_to_skip *= 2;
6093
6094       // at least skip header bytes, therefore use ">= 0" instead of "> 0"
6095       while (num_levels_to_skip >= 0)
6096       {
6097         // advance file stream to next level inside the level package
6098         if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
6099         {
6100           level->no_valid_file = TRUE;
6101
6102           Warn("cannot fseek in file '%s' -- using empty level", filename);
6103
6104           return;
6105         }
6106
6107         // skip apparently unused extra bytes following each level
6108         ReadUnusedBytesFromFile(file, extra_bytes);
6109
6110         // read size of next level in level package
6111         skip_bytes = getFile32BitLE(file);
6112
6113         num_levels_to_skip--;
6114       }
6115     }
6116     else
6117     {
6118       level->no_valid_file = TRUE;
6119
6120       Warn("unknown DC2 level file '%s' -- using empty level", filename);
6121
6122       return;
6123     }
6124   }
6125
6126   LoadLevelFromFileStream_DC(file, level);
6127
6128   closeFile(file);
6129 }
6130
6131
6132 // ----------------------------------------------------------------------------
6133 // functions for loading SB level
6134 // ----------------------------------------------------------------------------
6135
6136 int getMappedElement_SB(int element_ascii, boolean use_ces)
6137 {
6138   static struct
6139   {
6140     int ascii;
6141     int sb;
6142     int ce;
6143   }
6144   sb_element_mapping[] =
6145   {
6146     { ' ', EL_EMPTY,                EL_CUSTOM_1 },  // floor (space)
6147     { '#', EL_STEELWALL,            EL_CUSTOM_2 },  // wall
6148     { '@', EL_PLAYER_1,             EL_CUSTOM_3 },  // player
6149     { '$', EL_SOKOBAN_OBJECT,       EL_CUSTOM_4 },  // box
6150     { '.', EL_SOKOBAN_FIELD_EMPTY,  EL_CUSTOM_5 },  // goal square
6151     { '*', EL_SOKOBAN_FIELD_FULL,   EL_CUSTOM_6 },  // box on goal square
6152     { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 },  // player on goal square
6153     { '_', EL_INVISIBLE_STEELWALL,  EL_FROM_LEVEL_TEMPLATE },  // floor beyond border
6154
6155     { 0,   -1,                      -1          },
6156   };
6157
6158   int i;
6159
6160   for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6161     if (element_ascii == sb_element_mapping[i].ascii)
6162       return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6163
6164   return EL_UNDEFINED;
6165 }
6166
6167 static void SetLevelSettings_SB(struct LevelInfo *level)
6168 {
6169   // time settings
6170   level->time = 0;
6171   level->use_step_counter = TRUE;
6172
6173   // score settings
6174   level->score[SC_TIME_BONUS] = 0;
6175   level->time_score_base = 1;
6176   level->rate_time_over_score = TRUE;
6177
6178   // game settings
6179   level->auto_exit_sokoban = TRUE;
6180 }
6181
6182 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6183                                      struct LevelFileInfo *level_file_info,
6184                                      boolean level_info_only)
6185 {
6186   char *filename = level_file_info->filename;
6187   char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6188   char last_comment[MAX_LINE_LEN];
6189   char level_name[MAX_LINE_LEN];
6190   char *line_ptr;
6191   File *file;
6192   int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6193   boolean read_continued_line = FALSE;
6194   boolean reading_playfield = FALSE;
6195   boolean got_valid_playfield_line = FALSE;
6196   boolean invalid_playfield_char = FALSE;
6197   boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6198   int file_level_nr = 0;
6199   int x = 0, y = 0;             // initialized to make compilers happy
6200
6201   last_comment[0] = '\0';
6202   level_name[0] = '\0';
6203
6204   if (!(file = openFile(filename, MODE_READ)))
6205   {
6206     level->no_valid_file = TRUE;
6207
6208     if (!level_info_only)
6209       Warn("cannot read level '%s' -- using empty level", filename);
6210
6211     return;
6212   }
6213
6214   while (!checkEndOfFile(file))
6215   {
6216     // level successfully read, but next level may follow here
6217     if (!got_valid_playfield_line && reading_playfield)
6218     {
6219       // read playfield from single level file -- skip remaining file
6220       if (!level_file_info->packed)
6221         break;
6222
6223       if (file_level_nr >= num_levels_to_skip)
6224         break;
6225
6226       file_level_nr++;
6227
6228       last_comment[0] = '\0';
6229       level_name[0] = '\0';
6230
6231       reading_playfield = FALSE;
6232     }
6233
6234     got_valid_playfield_line = FALSE;
6235
6236     // read next line of input file
6237     if (!getStringFromFile(file, line, MAX_LINE_LEN))
6238       break;
6239
6240     // cut trailing line break (this can be newline and/or carriage return)
6241     for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6242       if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6243         *line_ptr = '\0';
6244
6245     // copy raw input line for later use (mainly debugging output)
6246     strcpy(line_raw, line);
6247
6248     if (read_continued_line)
6249     {
6250       // append new line to existing line, if there is enough space
6251       if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6252         strcat(previous_line, line_ptr);
6253
6254       strcpy(line, previous_line);      // copy storage buffer to line
6255
6256       read_continued_line = FALSE;
6257     }
6258
6259     // if the last character is '\', continue at next line
6260     if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6261     {
6262       line[strlen(line) - 1] = '\0';    // cut off trailing backslash
6263       strcpy(previous_line, line);      // copy line to storage buffer
6264
6265       read_continued_line = TRUE;
6266
6267       continue;
6268     }
6269
6270     // skip empty lines
6271     if (line[0] == '\0')
6272       continue;
6273
6274     // extract comment text from comment line
6275     if (line[0] == ';')
6276     {
6277       for (line_ptr = line; *line_ptr; line_ptr++)
6278         if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6279           break;
6280
6281       strcpy(last_comment, line_ptr);
6282
6283       continue;
6284     }
6285
6286     // extract level title text from line containing level title
6287     if (line[0] == '\'')
6288     {
6289       strcpy(level_name, &line[1]);
6290
6291       if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6292         level_name[strlen(level_name) - 1] = '\0';
6293
6294       continue;
6295     }
6296
6297     // skip lines containing only spaces (or empty lines)
6298     for (line_ptr = line; *line_ptr; line_ptr++)
6299       if (*line_ptr != ' ')
6300         break;
6301     if (*line_ptr == '\0')
6302       continue;
6303
6304     // at this point, we have found a line containing part of a playfield
6305
6306     got_valid_playfield_line = TRUE;
6307
6308     if (!reading_playfield)
6309     {
6310       reading_playfield = TRUE;
6311       invalid_playfield_char = FALSE;
6312
6313       for (x = 0; x < MAX_LEV_FIELDX; x++)
6314         for (y = 0; y < MAX_LEV_FIELDY; y++)
6315           level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6316
6317       level->fieldx = 0;
6318       level->fieldy = 0;
6319
6320       // start with topmost tile row
6321       y = 0;
6322     }
6323
6324     // skip playfield line if larger row than allowed
6325     if (y >= MAX_LEV_FIELDY)
6326       continue;
6327
6328     // start with leftmost tile column
6329     x = 0;
6330
6331     // read playfield elements from line
6332     for (line_ptr = line; *line_ptr; line_ptr++)
6333     {
6334       int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6335
6336       // stop parsing playfield line if larger column than allowed
6337       if (x >= MAX_LEV_FIELDX)
6338         break;
6339
6340       if (mapped_sb_element == EL_UNDEFINED)
6341       {
6342         invalid_playfield_char = TRUE;
6343
6344         break;
6345       }
6346
6347       level->field[x][y] = mapped_sb_element;
6348
6349       // continue with next tile column
6350       x++;
6351
6352       level->fieldx = MAX(x, level->fieldx);
6353     }
6354
6355     if (invalid_playfield_char)
6356     {
6357       // if first playfield line, treat invalid lines as comment lines
6358       if (y == 0)
6359         reading_playfield = FALSE;
6360
6361       continue;
6362     }
6363
6364     // continue with next tile row
6365     y++;
6366   }
6367
6368   closeFile(file);
6369
6370   level->fieldy = y;
6371
6372   level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6373   level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6374
6375   if (!reading_playfield)
6376   {
6377     level->no_valid_file = TRUE;
6378
6379     Warn("cannot read level '%s' -- using empty level", filename);
6380
6381     return;
6382   }
6383
6384   if (*level_name != '\0')
6385   {
6386     strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6387     level->name[MAX_LEVEL_NAME_LEN] = '\0';
6388   }
6389   else if (*last_comment != '\0')
6390   {
6391     strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6392     level->name[MAX_LEVEL_NAME_LEN] = '\0';
6393   }
6394   else
6395   {
6396     sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6397   }
6398
6399   // set all empty fields beyond the border walls to invisible steel wall
6400   for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6401   {
6402     if ((x == 0 || x == level->fieldx - 1 ||
6403          y == 0 || y == level->fieldy - 1) &&
6404         level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6405       FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6406                      level->field, level->fieldx, level->fieldy);
6407   }
6408
6409   // set special level settings for Sokoban levels
6410   SetLevelSettings_SB(level);
6411
6412   if (load_xsb_to_ces)
6413   {
6414     // special global settings can now be set in level template
6415     level->use_custom_template = TRUE;
6416   }
6417 }
6418
6419
6420 // -------------------------------------------------------------------------
6421 // functions for handling native levels
6422 // -------------------------------------------------------------------------
6423
6424 static void LoadLevelFromFileInfo_BD(struct LevelInfo *level,
6425                                      struct LevelFileInfo *level_file_info,
6426                                      boolean level_info_only)
6427 {
6428   int pos = 0;
6429
6430   // determine position of requested level inside level package
6431   if (level_file_info->packed)
6432     pos = level_file_info->nr - leveldir_current->first_level;
6433
6434   if (!LoadNativeLevel_BD(level_file_info->filename, pos, level_info_only))
6435     level->no_valid_file = TRUE;
6436 }
6437
6438 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6439                                      struct LevelFileInfo *level_file_info,
6440                                      boolean level_info_only)
6441 {
6442   if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6443     level->no_valid_file = TRUE;
6444 }
6445
6446 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6447                                      struct LevelFileInfo *level_file_info,
6448                                      boolean level_info_only)
6449 {
6450   int pos = 0;
6451
6452   // determine position of requested level inside level package
6453   if (level_file_info->packed)
6454     pos = level_file_info->nr - leveldir_current->first_level;
6455
6456   if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6457     level->no_valid_file = TRUE;
6458 }
6459
6460 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6461                                      struct LevelFileInfo *level_file_info,
6462                                      boolean level_info_only)
6463 {
6464   if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6465     level->no_valid_file = TRUE;
6466 }
6467
6468 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6469 {
6470   if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
6471     CopyNativeLevel_RND_to_BD(level);
6472   else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6473     CopyNativeLevel_RND_to_EM(level);
6474   else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6475     CopyNativeLevel_RND_to_SP(level);
6476   else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6477     CopyNativeLevel_RND_to_MM(level);
6478 }
6479
6480 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6481 {
6482   if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
6483     CopyNativeLevel_BD_to_RND(level);
6484   else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6485     CopyNativeLevel_EM_to_RND(level);
6486   else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6487     CopyNativeLevel_SP_to_RND(level);
6488   else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6489     CopyNativeLevel_MM_to_RND(level);
6490 }
6491
6492 void SaveNativeLevel(struct LevelInfo *level)
6493 {
6494   if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
6495   {
6496     char *basename = getSingleLevelBasenameExt(level->file_info.nr, "bd");
6497     char *filename = getLevelFilenameFromBasename(basename);
6498
6499     CopyNativeLevel_RND_to_BD(level);
6500     // CopyNativeTape_RND_to_BD(level);
6501
6502     SaveNativeLevel_BD(filename);
6503   }
6504   else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6505   {
6506     char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6507     char *filename = getLevelFilenameFromBasename(basename);
6508
6509     CopyNativeLevel_RND_to_SP(level);
6510     CopyNativeTape_RND_to_SP(level);
6511
6512     SaveNativeLevel_SP(filename);
6513   }
6514 }
6515
6516
6517 // ----------------------------------------------------------------------------
6518 // functions for loading generic level
6519 // ----------------------------------------------------------------------------
6520
6521 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6522                                   struct LevelFileInfo *level_file_info,
6523                                   boolean level_info_only)
6524 {
6525   // always start with reliable default values
6526   setLevelInfoToDefaults(level, level_info_only, TRUE);
6527
6528   switch (level_file_info->type)
6529   {
6530     case LEVEL_FILE_TYPE_RND:
6531       LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6532       break;
6533
6534     case LEVEL_FILE_TYPE_BD:
6535       LoadLevelFromFileInfo_BD(level, level_file_info, level_info_only);
6536       level->game_engine_type = GAME_ENGINE_TYPE_BD;
6537       break;
6538
6539     case LEVEL_FILE_TYPE_EM:
6540       LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6541       level->game_engine_type = GAME_ENGINE_TYPE_EM;
6542       break;
6543
6544     case LEVEL_FILE_TYPE_SP:
6545       LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6546       level->game_engine_type = GAME_ENGINE_TYPE_SP;
6547       break;
6548
6549     case LEVEL_FILE_TYPE_MM:
6550       LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6551       level->game_engine_type = GAME_ENGINE_TYPE_MM;
6552       break;
6553
6554     case LEVEL_FILE_TYPE_DC:
6555       LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6556       break;
6557
6558     case LEVEL_FILE_TYPE_SB:
6559       LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6560       break;
6561
6562     default:
6563       LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6564       break;
6565   }
6566
6567   // if level file is invalid, restore level structure to default values
6568   if (level->no_valid_file)
6569     setLevelInfoToDefaults(level, level_info_only, FALSE);
6570
6571   if (check_special_flags("use_native_bd_game_engine"))
6572     level->game_engine_type = GAME_ENGINE_TYPE_BD;
6573
6574   if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6575     level->game_engine_type = GAME_ENGINE_TYPE_RND;
6576
6577   if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6578     CopyNativeLevel_Native_to_RND(level);
6579 }
6580
6581 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6582 {
6583   static struct LevelFileInfo level_file_info;
6584
6585   // always start with reliable default values
6586   setFileInfoToDefaults(&level_file_info);
6587
6588   level_file_info.nr = 0;                       // unknown level number
6589   level_file_info.type = LEVEL_FILE_TYPE_RND;   // no others supported yet
6590
6591   setString(&level_file_info.filename, filename);
6592
6593   LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6594 }
6595
6596 static void LoadLevel_InitVersion(struct LevelInfo *level)
6597 {
6598   int i, j;
6599
6600   if (leveldir_current == NULL)         // only when dumping level
6601     return;
6602
6603   // all engine modifications also valid for levels which use latest engine
6604   if (level->game_version < VERSION_IDENT(3,2,0,5))
6605   {
6606     // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6607     level->time_score_base = 10;
6608   }
6609
6610   if (leveldir_current->latest_engine)
6611   {
6612     // ---------- use latest game engine --------------------------------------
6613
6614     /* For all levels which are forced to use the latest game engine version
6615        (normally all but user contributed, private and undefined levels), set
6616        the game engine version to the actual version; this allows for actual
6617        corrections in the game engine to take effect for existing, converted
6618        levels (from "classic" or other existing games) to make the emulation
6619        of the corresponding game more accurate, while (hopefully) not breaking
6620        existing levels created from other players. */
6621
6622     level->game_version = GAME_VERSION_ACTUAL;
6623
6624     /* Set special EM style gems behaviour: EM style gems slip down from
6625        normal, steel and growing wall. As this is a more fundamental change,
6626        it seems better to set the default behaviour to "off" (as it is more
6627        natural) and make it configurable in the level editor (as a property
6628        of gem style elements). Already existing converted levels (neither
6629        private nor contributed levels) are changed to the new behaviour. */
6630
6631     if (level->file_version < FILE_VERSION_2_0)
6632       level->em_slippery_gems = TRUE;
6633
6634     return;
6635   }
6636
6637   // ---------- use game engine the level was created with --------------------
6638
6639   /* For all levels which are not forced to use the latest game engine
6640      version (normally user contributed, private and undefined levels),
6641      use the version of the game engine the levels were created for.
6642
6643      Since 2.0.1, the game engine version is now directly stored
6644      in the level file (chunk "VERS"), so there is no need anymore
6645      to set the game version from the file version (except for old,
6646      pre-2.0 levels, where the game version is still taken from the
6647      file format version used to store the level -- see above). */
6648
6649   // player was faster than enemies in 1.0.0 and before
6650   if (level->file_version == FILE_VERSION_1_0)
6651     for (i = 0; i < MAX_PLAYERS; i++)
6652       level->initial_player_stepsize[i] = STEPSIZE_FAST;
6653
6654   // default behaviour for EM style gems was "slippery" only in 2.0.1
6655   if (level->game_version == VERSION_IDENT(2,0,1,0))
6656     level->em_slippery_gems = TRUE;
6657
6658   // springs could be pushed over pits before (pre-release version) 2.2.0
6659   if (level->game_version < VERSION_IDENT(2,2,0,0))
6660     level->use_spring_bug = TRUE;
6661
6662   if (level->game_version < VERSION_IDENT(3,2,0,5))
6663   {
6664     // time orb caused limited time in endless time levels before 3.2.0-5
6665     level->use_time_orb_bug = TRUE;
6666
6667     // default behaviour for snapping was "no snap delay" before 3.2.0-5
6668     level->block_snap_field = FALSE;
6669
6670     // extra time score was same value as time left score before 3.2.0-5
6671     level->extra_time_score = level->score[SC_TIME_BONUS];
6672   }
6673
6674   if (level->game_version < VERSION_IDENT(3,2,0,7))
6675   {
6676     // default behaviour for snapping was "not continuous" before 3.2.0-7
6677     level->continuous_snapping = FALSE;
6678   }
6679
6680   // only few elements were able to actively move into acid before 3.1.0
6681   // trigger settings did not exist before 3.1.0; set to default "any"
6682   if (level->game_version < VERSION_IDENT(3,1,0,0))
6683   {
6684     // correct "can move into acid" settings (all zero in old levels)
6685
6686     level->can_move_into_acid_bits = 0; // nothing can move into acid
6687     level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6688
6689     setMoveIntoAcidProperty(level, EL_ROBOT,     TRUE);
6690     setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6691     setMoveIntoAcidProperty(level, EL_PENGUIN,   TRUE);
6692     setMoveIntoAcidProperty(level, EL_BALLOON,   TRUE);
6693
6694     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6695       SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6696
6697     // correct trigger settings (stored as zero == "none" in old levels)
6698
6699     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6700     {
6701       int element = EL_CUSTOM_START + i;
6702       struct ElementInfo *ei = &element_info[element];
6703
6704       for (j = 0; j < ei->num_change_pages; j++)
6705       {
6706         struct ElementChangeInfo *change = &ei->change_page[j];
6707
6708         change->trigger_player = CH_PLAYER_ANY;
6709         change->trigger_page = CH_PAGE_ANY;
6710       }
6711     }
6712   }
6713
6714   // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6715   {
6716     int element = EL_CUSTOM_256;
6717     struct ElementInfo *ei = &element_info[element];
6718     struct ElementChangeInfo *change = &ei->change_page[0];
6719
6720     /* This is needed to fix a problem that was caused by a bugfix in function
6721        game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6722        when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6723        not replace walkable elements, but instead just placed the player on it,
6724        without placing the Sokoban field under the player). Unfortunately, this
6725        breaks "Snake Bite" style levels when the snake is halfway through a door
6726        that just closes (the snake head is still alive and can be moved in this
6727        case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6728        player (without Sokoban element) which then gets killed as designed). */
6729
6730     if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6731          strncmp(ei->description, "pause b4 death", 14) == 0) &&
6732         change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6733       change->target_element = EL_PLAYER_1;
6734   }
6735
6736   // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6737   if (level->game_version < VERSION_IDENT(3,2,5,0))
6738   {
6739     /* This is needed to fix a problem that was caused by a bugfix in function
6740        game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6741        corrects the behaviour when a custom element changes to another custom
6742        element with a higher element number that has change actions defined.
6743        Normally, only one change per frame is allowed for custom elements.
6744        Therefore, it is checked if a custom element already changed in the
6745        current frame; if it did, subsequent changes are suppressed.
6746        Unfortunately, this is only checked for element changes, but not for
6747        change actions, which are still executed. As the function above loops
6748        through all custom elements from lower to higher, an element change
6749        resulting in a lower CE number won't be checked again, while a target
6750        element with a higher number will also be checked, and potential change
6751        actions will get executed for this CE, too (which is wrong), while
6752        further changes are ignored (which is correct). As this bugfix breaks
6753        Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6754        few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6755        behaviour for existing levels and tapes that make use of this bug */
6756
6757     level->use_action_after_change_bug = TRUE;
6758   }
6759
6760   // not centering level after relocating player was default only in 3.2.3
6761   if (level->game_version == VERSION_IDENT(3,2,3,0))    // (no pre-releases)
6762     level->shifted_relocation = TRUE;
6763
6764   // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6765   if (level->game_version < VERSION_IDENT(3,2,6,0))
6766     level->em_explodes_by_fire = TRUE;
6767
6768   // levels were solved by the first player entering an exit up to 4.1.0.0
6769   if (level->game_version <= VERSION_IDENT(4,1,0,0))
6770     level->solved_by_one_player = TRUE;
6771
6772   // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6773   if (level->game_version < VERSION_IDENT(4,1,1,1))
6774     level->use_life_bugs = TRUE;
6775
6776   // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6777   if (level->game_version < VERSION_IDENT(4,1,1,1))
6778     level->sb_objects_needed = FALSE;
6779
6780   // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6781   if (level->game_version <= VERSION_IDENT(4,2,2,0))
6782     level->finish_dig_collect = FALSE;
6783
6784   // CE changing to player was kept under the player if walkable up to 4.2.3.1
6785   if (level->game_version <= VERSION_IDENT(4,2,3,1))
6786     level->keep_walkable_ce = TRUE;
6787 }
6788
6789 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
6790 {
6791   boolean is_sokoban_level = TRUE;    // unless non-Sokoban elements found
6792   int x, y;
6793
6794   // check if this level is (not) a Sokoban level
6795   for (y = 0; y < level->fieldy; y++)
6796     for (x = 0; x < level->fieldx; x++)
6797       if (!IS_SB_ELEMENT(Tile[x][y]))
6798         is_sokoban_level = FALSE;
6799
6800   if (is_sokoban_level)
6801   {
6802     // set special level settings for Sokoban levels
6803     SetLevelSettings_SB(level);
6804   }
6805 }
6806
6807 static void LoadLevel_InitSettings(struct LevelInfo *level)
6808 {
6809   // adjust level settings for (non-native) Sokoban-style levels
6810   LoadLevel_InitSettings_SB(level);
6811
6812   // rename levels with title "nameless level" or if renaming is forced
6813   if (leveldir_current->empty_level_name != NULL &&
6814       (strEqual(level->name, NAMELESS_LEVEL_NAME) ||
6815        leveldir_current->force_level_name))
6816     snprintf(level->name, MAX_LEVEL_NAME_LEN + 1,
6817              leveldir_current->empty_level_name, level_nr);
6818 }
6819
6820 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6821 {
6822   int i, x, y;
6823
6824   // map elements that have changed in newer versions
6825   level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6826                                                     level->game_version);
6827   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6828     for (x = 0; x < 3; x++)
6829       for (y = 0; y < 3; y++)
6830         level->yamyam_content[i].e[x][y] =
6831           getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6832                                     level->game_version);
6833
6834 }
6835
6836 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6837 {
6838   int i, j;
6839
6840   // map custom element change events that have changed in newer versions
6841   // (these following values were accidentally changed in version 3.0.1)
6842   // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6843   if (level->game_version <= VERSION_IDENT(3,0,0,0))
6844   {
6845     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6846     {
6847       int element = EL_CUSTOM_START + i;
6848
6849       // order of checking and copying events to be mapped is important
6850       // (do not change the start and end value -- they are constant)
6851       for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6852       {
6853         if (HAS_CHANGE_EVENT(element, j - 2))
6854         {
6855           SET_CHANGE_EVENT(element, j - 2, FALSE);
6856           SET_CHANGE_EVENT(element, j, TRUE);
6857         }
6858       }
6859
6860       // order of checking and copying events to be mapped is important
6861       // (do not change the start and end value -- they are constant)
6862       for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6863       {
6864         if (HAS_CHANGE_EVENT(element, j - 1))
6865         {
6866           SET_CHANGE_EVENT(element, j - 1, FALSE);
6867           SET_CHANGE_EVENT(element, j, TRUE);
6868         }
6869       }
6870     }
6871   }
6872
6873   // initialize "can_change" field for old levels with only one change page
6874   if (level->game_version <= VERSION_IDENT(3,0,2,0))
6875   {
6876     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6877     {
6878       int element = EL_CUSTOM_START + i;
6879
6880       if (CAN_CHANGE(element))
6881         element_info[element].change->can_change = TRUE;
6882     }
6883   }
6884
6885   // correct custom element values (for old levels without these options)
6886   if (level->game_version < VERSION_IDENT(3,1,1,0))
6887   {
6888     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6889     {
6890       int element = EL_CUSTOM_START + i;
6891       struct ElementInfo *ei = &element_info[element];
6892
6893       if (ei->access_direction == MV_NO_DIRECTION)
6894         ei->access_direction = MV_ALL_DIRECTIONS;
6895     }
6896   }
6897
6898   // correct custom element values (fix invalid values for all versions)
6899   if (1)
6900   {
6901     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6902     {
6903       int element = EL_CUSTOM_START + i;
6904       struct ElementInfo *ei = &element_info[element];
6905
6906       for (j = 0; j < ei->num_change_pages; j++)
6907       {
6908         struct ElementChangeInfo *change = &ei->change_page[j];
6909
6910         if (change->trigger_player == CH_PLAYER_NONE)
6911           change->trigger_player = CH_PLAYER_ANY;
6912
6913         if (change->trigger_side == CH_SIDE_NONE)
6914           change->trigger_side = CH_SIDE_ANY;
6915       }
6916     }
6917   }
6918
6919   // initialize "can_explode" field for old levels which did not store this
6920   // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6921   if (level->game_version <= VERSION_IDENT(3,1,0,0))
6922   {
6923     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6924     {
6925       int element = EL_CUSTOM_START + i;
6926
6927       if (EXPLODES_1X1_OLD(element))
6928         element_info[element].explosion_type = EXPLODES_1X1;
6929
6930       SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6931                                              EXPLODES_SMASHED(element) ||
6932                                              EXPLODES_IMPACT(element)));
6933     }
6934   }
6935
6936   // correct previously hard-coded move delay values for maze runner style
6937   if (level->game_version < VERSION_IDENT(3,1,1,0))
6938   {
6939     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6940     {
6941       int element = EL_CUSTOM_START + i;
6942
6943       if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6944       {
6945         // previously hard-coded and therefore ignored
6946         element_info[element].move_delay_fixed = 9;
6947         element_info[element].move_delay_random = 0;
6948       }
6949     }
6950   }
6951
6952   // set some other uninitialized values of custom elements in older levels
6953   if (level->game_version < VERSION_IDENT(3,1,0,0))
6954   {
6955     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6956     {
6957       int element = EL_CUSTOM_START + i;
6958
6959       element_info[element].access_direction = MV_ALL_DIRECTIONS;
6960
6961       element_info[element].explosion_delay = 17;
6962       element_info[element].ignition_delay = 8;
6963     }
6964   }
6965
6966   // set mouse click change events to work for left/middle/right mouse button
6967   if (level->game_version < VERSION_IDENT(4,2,3,0))
6968   {
6969     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6970     {
6971       int element = EL_CUSTOM_START + i;
6972       struct ElementInfo *ei = &element_info[element];
6973
6974       for (j = 0; j < ei->num_change_pages; j++)
6975       {
6976         struct ElementChangeInfo *change = &ei->change_page[j];
6977
6978         if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6979             change->has_event[CE_PRESSED_BY_MOUSE] ||
6980             change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6981             change->has_event[CE_MOUSE_PRESSED_ON_X])
6982           change->trigger_side = CH_SIDE_ANY;
6983       }
6984     }
6985   }
6986 }
6987
6988 static void LoadLevel_InitElements(struct LevelInfo *level)
6989 {
6990   LoadLevel_InitStandardElements(level);
6991
6992   if (level->file_has_custom_elements)
6993     LoadLevel_InitCustomElements(level);
6994
6995   // initialize element properties for level editor etc.
6996   InitElementPropertiesEngine(level->game_version);
6997   InitElementPropertiesGfxElement();
6998 }
6999
7000 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
7001 {
7002   int x, y;
7003
7004   // map elements that have changed in newer versions
7005   for (y = 0; y < level->fieldy; y++)
7006     for (x = 0; x < level->fieldx; x++)
7007       level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7008                                                      level->game_version);
7009
7010   // clear unused playfield data (nicer if level gets resized in editor)
7011   for (x = 0; x < MAX_LEV_FIELDX; x++)
7012     for (y = 0; y < MAX_LEV_FIELDY; y++)
7013       if (x >= level->fieldx || y >= level->fieldy)
7014         level->field[x][y] = EL_EMPTY;
7015
7016   // copy elements to runtime playfield array
7017   for (x = 0; x < MAX_LEV_FIELDX; x++)
7018     for (y = 0; y < MAX_LEV_FIELDY; y++)
7019       Tile[x][y] = level->field[x][y];
7020
7021   // initialize level size variables for faster access
7022   lev_fieldx = level->fieldx;
7023   lev_fieldy = level->fieldy;
7024
7025   // determine border element for this level
7026   if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7027     BorderElement = EL_EMPTY;   // (in editor, SetBorderElement() is used)
7028   else
7029     SetBorderElement();
7030 }
7031
7032 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
7033 {
7034   struct LevelFileInfo *level_file_info = &level->file_info;
7035
7036   if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7037     CopyNativeLevel_RND_to_Native(level);
7038 }
7039
7040 static void LoadLevelTemplate_LoadAndInit(void)
7041 {
7042   LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
7043
7044   LoadLevel_InitVersion(&level_template);
7045   LoadLevel_InitElements(&level_template);
7046   LoadLevel_InitSettings(&level_template);
7047
7048   ActivateLevelTemplate();
7049 }
7050
7051 void LoadLevelTemplate(int nr)
7052 {
7053   if (!fileExists(getGlobalLevelTemplateFilename()))
7054   {
7055     Warn("no level template found for this level");
7056
7057     return;
7058   }
7059
7060   setLevelFileInfo(&level_template.file_info, nr);
7061
7062   LoadLevelTemplate_LoadAndInit();
7063 }
7064
7065 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
7066 {
7067   copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
7068
7069   LoadLevelTemplate_LoadAndInit();
7070 }
7071
7072 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
7073 {
7074   LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
7075
7076   if (level.use_custom_template)
7077   {
7078     if (network_level != NULL)
7079       LoadNetworkLevelTemplate(network_level);
7080     else
7081       LoadLevelTemplate(-1);
7082   }
7083
7084   LoadLevel_InitVersion(&level);
7085   LoadLevel_InitElements(&level);
7086   LoadLevel_InitPlayfield(&level);
7087   LoadLevel_InitSettings(&level);
7088
7089   LoadLevel_InitNativeEngines(&level);
7090 }
7091
7092 void LoadLevel(int nr)
7093 {
7094   SetLevelSetInfo(leveldir_current->identifier, nr);
7095
7096   setLevelFileInfo(&level.file_info, nr);
7097
7098   LoadLevel_LoadAndInit(NULL);
7099 }
7100
7101 void LoadLevelInfoOnly(int nr)
7102 {
7103   setLevelFileInfo(&level.file_info, nr);
7104
7105   LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
7106 }
7107
7108 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
7109 {
7110   SetLevelSetInfo(network_level->leveldir_identifier,
7111                   network_level->file_info.nr);
7112
7113   copyLevelFileInfo(&network_level->file_info, &level.file_info);
7114
7115   LoadLevel_LoadAndInit(network_level);
7116 }
7117
7118 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7119 {
7120   int chunk_size = 0;
7121
7122   chunk_size += putFileVersion(file, level->file_version);
7123   chunk_size += putFileVersion(file, level->game_version);
7124
7125   return chunk_size;
7126 }
7127
7128 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7129 {
7130   int chunk_size = 0;
7131
7132   chunk_size += putFile16BitBE(file, level->creation_date.year);
7133   chunk_size += putFile8Bit(file,    level->creation_date.month);
7134   chunk_size += putFile8Bit(file,    level->creation_date.day);
7135
7136   return chunk_size;
7137 }
7138
7139 #if ENABLE_HISTORIC_CHUNKS
7140 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7141 {
7142   int i, x, y;
7143
7144   putFile8Bit(file, level->fieldx);
7145   putFile8Bit(file, level->fieldy);
7146
7147   putFile16BitBE(file, level->time);
7148   putFile16BitBE(file, level->gems_needed);
7149
7150   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7151     putFile8Bit(file, level->name[i]);
7152
7153   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7154     putFile8Bit(file, level->score[i]);
7155
7156   for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7157     for (y = 0; y < 3; y++)
7158       for (x = 0; x < 3; x++)
7159         putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7160                            level->yamyam_content[i].e[x][y]));
7161   putFile8Bit(file, level->amoeba_speed);
7162   putFile8Bit(file, level->time_magic_wall);
7163   putFile8Bit(file, level->time_wheel);
7164   putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7165                      level->amoeba_content));
7166   putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7167   putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7168   putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7169   putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7170
7171   putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7172
7173   putFile8Bit(file, (level->block_last_field ? 1 : 0));
7174   putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7175   putFile32BitBE(file, level->can_move_into_acid_bits);
7176   putFile8Bit(file, level->dont_collide_with_bits);
7177
7178   putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7179   putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7180
7181   putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7182   putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7183   putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7184
7185   putFile8Bit(file, level->game_engine_type);
7186
7187   WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7188 }
7189 #endif
7190
7191 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7192 {
7193   int chunk_size = 0;
7194   int i;
7195
7196   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7197     chunk_size += putFile8Bit(file, level->name[i]);
7198
7199   return chunk_size;
7200 }
7201
7202 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7203 {
7204   int chunk_size = 0;
7205   int i;
7206
7207   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7208     chunk_size += putFile8Bit(file, level->author[i]);
7209
7210   return chunk_size;
7211 }
7212
7213 #if ENABLE_HISTORIC_CHUNKS
7214 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7215 {
7216   int chunk_size = 0;
7217   int x, y;
7218
7219   for (y = 0; y < level->fieldy; y++)
7220     for (x = 0; x < level->fieldx; x++)
7221       if (level->encoding_16bit_field)
7222         chunk_size += putFile16BitBE(file, level->field[x][y]);
7223       else
7224         chunk_size += putFile8Bit(file, level->field[x][y]);
7225
7226   return chunk_size;
7227 }
7228 #endif
7229
7230 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7231 {
7232   int chunk_size = 0;
7233   int x, y;
7234
7235   for (y = 0; y < level->fieldy; y++) 
7236     for (x = 0; x < level->fieldx; x++) 
7237       chunk_size += putFile16BitBE(file, level->field[x][y]);
7238
7239   return chunk_size;
7240 }
7241
7242 #if ENABLE_HISTORIC_CHUNKS
7243 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7244 {
7245   int i, x, y;
7246
7247   putFile8Bit(file, EL_YAMYAM);
7248   putFile8Bit(file, level->num_yamyam_contents);
7249   putFile8Bit(file, 0);
7250   putFile8Bit(file, 0);
7251
7252   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7253     for (y = 0; y < 3; y++)
7254       for (x = 0; x < 3; x++)
7255         if (level->encoding_16bit_field)
7256           putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7257         else
7258           putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7259 }
7260 #endif
7261
7262 #if ENABLE_HISTORIC_CHUNKS
7263 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7264 {
7265   int i, x, y;
7266   int num_contents, content_xsize, content_ysize;
7267   int content_array[MAX_ELEMENT_CONTENTS][3][3];
7268
7269   if (element == EL_YAMYAM)
7270   {
7271     num_contents = level->num_yamyam_contents;
7272     content_xsize = 3;
7273     content_ysize = 3;
7274
7275     for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7276       for (y = 0; y < 3; y++)
7277         for (x = 0; x < 3; x++)
7278           content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7279   }
7280   else if (element == EL_BD_AMOEBA)
7281   {
7282     num_contents = 1;
7283     content_xsize = 1;
7284     content_ysize = 1;
7285
7286     for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7287       for (y = 0; y < 3; y++)
7288         for (x = 0; x < 3; x++)
7289           content_array[i][x][y] = EL_EMPTY;
7290     content_array[0][0][0] = level->amoeba_content;
7291   }
7292   else
7293   {
7294     // chunk header already written -- write empty chunk data
7295     WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7296
7297     Warn("cannot save content for element '%d'", element);
7298
7299     return;
7300   }
7301
7302   putFile16BitBE(file, element);
7303   putFile8Bit(file, num_contents);
7304   putFile8Bit(file, content_xsize);
7305   putFile8Bit(file, content_ysize);
7306
7307   WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7308
7309   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7310     for (y = 0; y < 3; y++)
7311       for (x = 0; x < 3; x++)
7312         putFile16BitBE(file, content_array[i][x][y]);
7313 }
7314 #endif
7315
7316 #if ENABLE_HISTORIC_CHUNKS
7317 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7318 {
7319   int envelope_nr = element - EL_ENVELOPE_1;
7320   int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7321   int chunk_size = 0;
7322   int i;
7323
7324   chunk_size += putFile16BitBE(file, element);
7325   chunk_size += putFile16BitBE(file, envelope_len);
7326   chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7327   chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7328
7329   WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7330   chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7331
7332   for (i = 0; i < envelope_len; i++)
7333     chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7334
7335   return chunk_size;
7336 }
7337 #endif
7338
7339 #if ENABLE_HISTORIC_CHUNKS
7340 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7341                            int num_changed_custom_elements)
7342 {
7343   int i, check = 0;
7344
7345   putFile16BitBE(file, num_changed_custom_elements);
7346
7347   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7348   {
7349     int element = EL_CUSTOM_START + i;
7350
7351     struct ElementInfo *ei = &element_info[element];
7352
7353     if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7354     {
7355       if (check < num_changed_custom_elements)
7356       {
7357         putFile16BitBE(file, element);
7358         putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7359       }
7360
7361       check++;
7362     }
7363   }
7364
7365   if (check != num_changed_custom_elements)     // should not happen
7366     Warn("inconsistent number of custom element properties");
7367 }
7368 #endif
7369
7370 #if ENABLE_HISTORIC_CHUNKS
7371 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7372                            int num_changed_custom_elements)
7373 {
7374   int i, check = 0;
7375
7376   putFile16BitBE(file, num_changed_custom_elements);
7377
7378   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7379   {
7380     int element = EL_CUSTOM_START + i;
7381
7382     if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7383     {
7384       if (check < num_changed_custom_elements)
7385       {
7386         putFile16BitBE(file, element);
7387         putFile16BitBE(file, element_info[element].change->target_element);
7388       }
7389
7390       check++;
7391     }
7392   }
7393
7394   if (check != num_changed_custom_elements)     // should not happen
7395     Warn("inconsistent number of custom target elements");
7396 }
7397 #endif
7398
7399 #if ENABLE_HISTORIC_CHUNKS
7400 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7401                            int num_changed_custom_elements)
7402 {
7403   int i, j, x, y, check = 0;
7404
7405   putFile16BitBE(file, num_changed_custom_elements);
7406
7407   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7408   {
7409     int element = EL_CUSTOM_START + i;
7410     struct ElementInfo *ei = &element_info[element];
7411
7412     if (ei->modified_settings)
7413     {
7414       if (check < num_changed_custom_elements)
7415       {
7416         putFile16BitBE(file, element);
7417
7418         for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7419           putFile8Bit(file, ei->description[j]);
7420
7421         putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7422
7423         // some free bytes for future properties and padding
7424         WriteUnusedBytesToFile(file, 7);
7425
7426         putFile8Bit(file, ei->use_gfx_element);
7427         putFile16BitBE(file, ei->gfx_element_initial);
7428
7429         putFile8Bit(file, ei->collect_score_initial);
7430         putFile8Bit(file, ei->collect_count_initial);
7431
7432         putFile16BitBE(file, ei->push_delay_fixed);
7433         putFile16BitBE(file, ei->push_delay_random);
7434         putFile16BitBE(file, ei->move_delay_fixed);
7435         putFile16BitBE(file, ei->move_delay_random);
7436
7437         putFile16BitBE(file, ei->move_pattern);
7438         putFile8Bit(file, ei->move_direction_initial);
7439         putFile8Bit(file, ei->move_stepsize);
7440
7441         for (y = 0; y < 3; y++)
7442           for (x = 0; x < 3; x++)
7443             putFile16BitBE(file, ei->content.e[x][y]);
7444
7445         putFile32BitBE(file, ei->change->events);
7446
7447         putFile16BitBE(file, ei->change->target_element);
7448
7449         putFile16BitBE(file, ei->change->delay_fixed);
7450         putFile16BitBE(file, ei->change->delay_random);
7451         putFile16BitBE(file, ei->change->delay_frames);
7452
7453         putFile16BitBE(file, ei->change->initial_trigger_element);
7454
7455         putFile8Bit(file, ei->change->explode);
7456         putFile8Bit(file, ei->change->use_target_content);
7457         putFile8Bit(file, ei->change->only_if_complete);
7458         putFile8Bit(file, ei->change->use_random_replace);
7459
7460         putFile8Bit(file, ei->change->random_percentage);
7461         putFile8Bit(file, ei->change->replace_when);
7462
7463         for (y = 0; y < 3; y++)
7464           for (x = 0; x < 3; x++)
7465             putFile16BitBE(file, ei->change->content.e[x][y]);
7466
7467         putFile8Bit(file, ei->slippery_type);
7468
7469         // some free bytes for future properties and padding
7470         WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7471       }
7472
7473       check++;
7474     }
7475   }
7476
7477   if (check != num_changed_custom_elements)     // should not happen
7478     Warn("inconsistent number of custom element properties");
7479 }
7480 #endif
7481
7482 #if ENABLE_HISTORIC_CHUNKS
7483 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7484 {
7485   struct ElementInfo *ei = &element_info[element];
7486   int i, j, x, y;
7487
7488   // ---------- custom element base property values (96 bytes) ----------------
7489
7490   putFile16BitBE(file, element);
7491
7492   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7493     putFile8Bit(file, ei->description[i]);
7494
7495   putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7496
7497   WriteUnusedBytesToFile(file, 4);      // reserved for more base properties
7498
7499   putFile8Bit(file, ei->num_change_pages);
7500
7501   putFile16BitBE(file, ei->ce_value_fixed_initial);
7502   putFile16BitBE(file, ei->ce_value_random_initial);
7503   putFile8Bit(file, ei->use_last_ce_value);
7504
7505   putFile8Bit(file, ei->use_gfx_element);
7506   putFile16BitBE(file, ei->gfx_element_initial);
7507
7508   putFile8Bit(file, ei->collect_score_initial);
7509   putFile8Bit(file, ei->collect_count_initial);
7510
7511   putFile8Bit(file, ei->drop_delay_fixed);
7512   putFile8Bit(file, ei->push_delay_fixed);
7513   putFile8Bit(file, ei->drop_delay_random);
7514   putFile8Bit(file, ei->push_delay_random);
7515   putFile16BitBE(file, ei->move_delay_fixed);
7516   putFile16BitBE(file, ei->move_delay_random);
7517
7518   // bits 0 - 15 of "move_pattern" ...
7519   putFile16BitBE(file, ei->move_pattern & 0xffff);
7520   putFile8Bit(file, ei->move_direction_initial);
7521   putFile8Bit(file, ei->move_stepsize);
7522
7523   putFile8Bit(file, ei->slippery_type);
7524
7525   for (y = 0; y < 3; y++)
7526     for (x = 0; x < 3; x++)
7527       putFile16BitBE(file, ei->content.e[x][y]);
7528
7529   putFile16BitBE(file, ei->move_enter_element);
7530   putFile16BitBE(file, ei->move_leave_element);
7531   putFile8Bit(file, ei->move_leave_type);
7532
7533   // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7534   putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7535
7536   putFile8Bit(file, ei->access_direction);
7537
7538   putFile8Bit(file, ei->explosion_delay);
7539   putFile8Bit(file, ei->ignition_delay);
7540   putFile8Bit(file, ei->explosion_type);
7541
7542   // some free bytes for future custom property values and padding
7543   WriteUnusedBytesToFile(file, 1);
7544
7545   // ---------- change page property values (48 bytes) ------------------------
7546
7547   for (i = 0; i < ei->num_change_pages; i++)
7548   {
7549     struct ElementChangeInfo *change = &ei->change_page[i];
7550     unsigned int event_bits;
7551
7552     // bits 0 - 31 of "has_event[]" ...
7553     event_bits = 0;
7554     for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7555       if (change->has_event[j])
7556         event_bits |= (1u << j);
7557     putFile32BitBE(file, event_bits);
7558
7559     putFile16BitBE(file, change->target_element);
7560
7561     putFile16BitBE(file, change->delay_fixed);
7562     putFile16BitBE(file, change->delay_random);
7563     putFile16BitBE(file, change->delay_frames);
7564
7565     putFile16BitBE(file, change->initial_trigger_element);
7566
7567     putFile8Bit(file, change->explode);
7568     putFile8Bit(file, change->use_target_content);
7569     putFile8Bit(file, change->only_if_complete);
7570     putFile8Bit(file, change->use_random_replace);
7571
7572     putFile8Bit(file, change->random_percentage);
7573     putFile8Bit(file, change->replace_when);
7574
7575     for (y = 0; y < 3; y++)
7576       for (x = 0; x < 3; x++)
7577         putFile16BitBE(file, change->target_content.e[x][y]);
7578
7579     putFile8Bit(file, change->can_change);
7580
7581     putFile8Bit(file, change->trigger_side);
7582
7583     putFile8Bit(file, change->trigger_player);
7584     putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7585                        log_2(change->trigger_page)));
7586
7587     putFile8Bit(file, change->has_action);
7588     putFile8Bit(file, change->action_type);
7589     putFile8Bit(file, change->action_mode);
7590     putFile16BitBE(file, change->action_arg);
7591
7592     // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7593     event_bits = 0;
7594     for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7595       if (change->has_event[j])
7596         event_bits |= (1u << (j - 32));
7597     putFile8Bit(file, event_bits);
7598   }
7599 }
7600 #endif
7601
7602 #if ENABLE_HISTORIC_CHUNKS
7603 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7604 {
7605   struct ElementInfo *ei = &element_info[element];
7606   struct ElementGroupInfo *group = ei->group;
7607   int i;
7608
7609   putFile16BitBE(file, element);
7610
7611   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7612     putFile8Bit(file, ei->description[i]);
7613
7614   putFile8Bit(file, group->num_elements);
7615
7616   putFile8Bit(file, ei->use_gfx_element);
7617   putFile16BitBE(file, ei->gfx_element_initial);
7618
7619   putFile8Bit(file, group->choice_mode);
7620
7621   // some free bytes for future values and padding
7622   WriteUnusedBytesToFile(file, 3);
7623
7624   for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7625     putFile16BitBE(file, group->element[i]);
7626 }
7627 #endif
7628
7629 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7630                                 boolean write_element)
7631 {
7632   int save_type = entry->save_type;
7633   int data_type = entry->data_type;
7634   int conf_type = entry->conf_type;
7635   int byte_mask = conf_type & CONF_MASK_BYTES;
7636   int element = entry->element;
7637   int default_value = entry->default_value;
7638   int num_bytes = 0;
7639   boolean modified = FALSE;
7640
7641   if (byte_mask != CONF_MASK_MULTI_BYTES)
7642   {
7643     void *value_ptr = entry->value;
7644     int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7645                  *(int *)value_ptr);
7646
7647     // check if any settings have been modified before saving them
7648     if (value != default_value)
7649       modified = TRUE;
7650
7651     // do not save if explicitly told or if unmodified default settings
7652     if ((save_type == SAVE_CONF_NEVER) ||
7653         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7654       return 0;
7655
7656     if (write_element)
7657       num_bytes += putFile16BitBE(file, element);
7658
7659     num_bytes += putFile8Bit(file, conf_type);
7660     num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit   (file, value) :
7661                   byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7662                   byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7663                   0);
7664   }
7665   else if (data_type == TYPE_STRING)
7666   {
7667     char *default_string = entry->default_string;
7668     char *string = (char *)(entry->value);
7669     int string_length = strlen(string);
7670     int i;
7671
7672     // check if any settings have been modified before saving them
7673     if (!strEqual(string, default_string))
7674       modified = TRUE;
7675
7676     // do not save if explicitly told or if unmodified default settings
7677     if ((save_type == SAVE_CONF_NEVER) ||
7678         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7679       return 0;
7680
7681     if (write_element)
7682       num_bytes += putFile16BitBE(file, element);
7683
7684     num_bytes += putFile8Bit(file, conf_type);
7685     num_bytes += putFile16BitBE(file, string_length);
7686
7687     for (i = 0; i < string_length; i++)
7688       num_bytes += putFile8Bit(file, string[i]);
7689   }
7690   else if (data_type == TYPE_ELEMENT_LIST)
7691   {
7692     int *element_array = (int *)(entry->value);
7693     int num_elements = *(int *)(entry->num_entities);
7694     int i;
7695
7696     // check if any settings have been modified before saving them
7697     for (i = 0; i < num_elements; i++)
7698       if (element_array[i] != default_value)
7699         modified = TRUE;
7700
7701     // do not save if explicitly told or if unmodified default settings
7702     if ((save_type == SAVE_CONF_NEVER) ||
7703         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7704       return 0;
7705
7706     if (write_element)
7707       num_bytes += putFile16BitBE(file, element);
7708
7709     num_bytes += putFile8Bit(file, conf_type);
7710     num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7711
7712     for (i = 0; i < num_elements; i++)
7713       num_bytes += putFile16BitBE(file, element_array[i]);
7714   }
7715   else if (data_type == TYPE_CONTENT_LIST)
7716   {
7717     struct Content *content = (struct Content *)(entry->value);
7718     int num_contents = *(int *)(entry->num_entities);
7719     int i, x, y;
7720
7721     // check if any settings have been modified before saving them
7722     for (i = 0; i < num_contents; i++)
7723       for (y = 0; y < 3; y++)
7724         for (x = 0; x < 3; x++)
7725           if (content[i].e[x][y] != default_value)
7726             modified = TRUE;
7727
7728     // do not save if explicitly told or if unmodified default settings
7729     if ((save_type == SAVE_CONF_NEVER) ||
7730         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7731       return 0;
7732
7733     if (write_element)
7734       num_bytes += putFile16BitBE(file, element);
7735
7736     num_bytes += putFile8Bit(file, conf_type);
7737     num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7738
7739     for (i = 0; i < num_contents; i++)
7740       for (y = 0; y < 3; y++)
7741         for (x = 0; x < 3; x++)
7742           num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7743   }
7744
7745   return num_bytes;
7746 }
7747
7748 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7749 {
7750   int chunk_size = 0;
7751   int i;
7752
7753   li = *level;          // copy level data into temporary buffer
7754
7755   for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7756     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7757
7758   return chunk_size;
7759 }
7760
7761 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7762 {
7763   int chunk_size = 0;
7764   int i;
7765
7766   li = *level;          // copy level data into temporary buffer
7767
7768   for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7769     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7770
7771   return chunk_size;
7772 }
7773
7774 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7775 {
7776   int envelope_nr = element - EL_ENVELOPE_1;
7777   int chunk_size = 0;
7778   int i;
7779
7780   chunk_size += putFile16BitBE(file, element);
7781
7782   // copy envelope data into temporary buffer
7783   xx_envelope = level->envelope[envelope_nr];
7784
7785   for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7786     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7787
7788   return chunk_size;
7789 }
7790
7791 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7792 {
7793   struct ElementInfo *ei = &element_info[element];
7794   int chunk_size = 0;
7795   int i, j;
7796
7797   chunk_size += putFile16BitBE(file, element);
7798
7799   xx_ei = *ei;          // copy element data into temporary buffer
7800
7801   // set default description string for this specific element
7802   strcpy(xx_default_description, getDefaultElementDescription(ei));
7803
7804   for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7805     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7806
7807   for (i = 0; i < ei->num_change_pages; i++)
7808   {
7809     struct ElementChangeInfo *change = &ei->change_page[i];
7810
7811     xx_current_change_page = i;
7812
7813     xx_change = *change;        // copy change data into temporary buffer
7814
7815     resetEventBits();
7816     setEventBitsFromEventFlags(change);
7817
7818     for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7819       chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7820                                          FALSE);
7821   }
7822
7823   return chunk_size;
7824 }
7825
7826 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7827 {
7828   struct ElementInfo *ei = &element_info[element];
7829   struct ElementGroupInfo *group = ei->group;
7830   int chunk_size = 0;
7831   int i;
7832
7833   chunk_size += putFile16BitBE(file, element);
7834
7835   xx_ei = *ei;          // copy element data into temporary buffer
7836   xx_group = *group;    // copy group data into temporary buffer
7837
7838   // set default description string for this specific element
7839   strcpy(xx_default_description, getDefaultElementDescription(ei));
7840
7841   for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7842     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7843
7844   return chunk_size;
7845 }
7846
7847 static int SaveLevel_EMPX(FILE *file, struct LevelInfo *level, int element)
7848 {
7849   struct ElementInfo *ei = &element_info[element];
7850   int chunk_size = 0;
7851   int i;
7852
7853   chunk_size += putFile16BitBE(file, element);
7854
7855   xx_ei = *ei;          // copy element data into temporary buffer
7856
7857   for (i = 0; chunk_config_EMPX[i].data_type != -1; i++)
7858     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_EMPX[i], FALSE);
7859
7860   return chunk_size;
7861 }
7862
7863 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7864                                   boolean save_as_template)
7865 {
7866   int chunk_size;
7867   int i;
7868   FILE *file;
7869
7870   if (!(file = fopen(filename, MODE_WRITE)))
7871   {
7872     Warn("cannot save level file '%s'", filename);
7873
7874     return;
7875   }
7876
7877   level->file_version = FILE_VERSION_ACTUAL;
7878   level->game_version = GAME_VERSION_ACTUAL;
7879
7880   level->creation_date = getCurrentDate();
7881
7882   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7883   putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7884
7885   chunk_size = SaveLevel_VERS(NULL, level);
7886   putFileChunkBE(file, "VERS", chunk_size);
7887   SaveLevel_VERS(file, level);
7888
7889   chunk_size = SaveLevel_DATE(NULL, level);
7890   putFileChunkBE(file, "DATE", chunk_size);
7891   SaveLevel_DATE(file, level);
7892
7893   chunk_size = SaveLevel_NAME(NULL, level);
7894   putFileChunkBE(file, "NAME", chunk_size);
7895   SaveLevel_NAME(file, level);
7896
7897   chunk_size = SaveLevel_AUTH(NULL, level);
7898   putFileChunkBE(file, "AUTH", chunk_size);
7899   SaveLevel_AUTH(file, level);
7900
7901   chunk_size = SaveLevel_INFO(NULL, level);
7902   putFileChunkBE(file, "INFO", chunk_size);
7903   SaveLevel_INFO(file, level);
7904
7905   chunk_size = SaveLevel_BODY(NULL, level);
7906   putFileChunkBE(file, "BODY", chunk_size);
7907   SaveLevel_BODY(file, level);
7908
7909   chunk_size = SaveLevel_ELEM(NULL, level);
7910   if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED)          // save if changed
7911   {
7912     putFileChunkBE(file, "ELEM", chunk_size);
7913     SaveLevel_ELEM(file, level);
7914   }
7915
7916   for (i = 0; i < NUM_ENVELOPES; i++)
7917   {
7918     int element = EL_ENVELOPE_1 + i;
7919
7920     chunk_size = SaveLevel_NOTE(NULL, level, element);
7921     if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED)        // save if changed
7922     {
7923       putFileChunkBE(file, "NOTE", chunk_size);
7924       SaveLevel_NOTE(file, level, element);
7925     }
7926   }
7927
7928   // if not using template level, check for non-default custom/group elements
7929   if (!level->use_custom_template || save_as_template)
7930   {
7931     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7932     {
7933       int element = EL_CUSTOM_START + i;
7934
7935       chunk_size = SaveLevel_CUSX(NULL, level, element);
7936       if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED)      // save if changed
7937       {
7938         putFileChunkBE(file, "CUSX", chunk_size);
7939         SaveLevel_CUSX(file, level, element);
7940       }
7941     }
7942
7943     for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7944     {
7945       int element = EL_GROUP_START + i;
7946
7947       chunk_size = SaveLevel_GRPX(NULL, level, element);
7948       if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED)      // save if changed
7949       {
7950         putFileChunkBE(file, "GRPX", chunk_size);
7951         SaveLevel_GRPX(file, level, element);
7952       }
7953     }
7954
7955     for (i = 0; i < NUM_EMPTY_ELEMENTS_ALL; i++)
7956     {
7957       int element = GET_EMPTY_ELEMENT(i);
7958
7959       chunk_size = SaveLevel_EMPX(NULL, level, element);
7960       if (chunk_size > LEVEL_CHUNK_EMPX_UNCHANGED)      // save if changed
7961       {
7962         putFileChunkBE(file, "EMPX", chunk_size);
7963         SaveLevel_EMPX(file, level, element);
7964       }
7965     }
7966   }
7967
7968   fclose(file);
7969
7970   SetFilePermissions(filename, PERMS_PRIVATE);
7971 }
7972
7973 void SaveLevel(int nr)
7974 {
7975   char *filename = getDefaultLevelFilename(nr);
7976
7977   SaveLevelFromFilename(&level, filename, FALSE);
7978 }
7979
7980 void SaveLevelTemplate(void)
7981 {
7982   char *filename = getLocalLevelTemplateFilename();
7983
7984   SaveLevelFromFilename(&level, filename, TRUE);
7985 }
7986
7987 boolean SaveLevelChecked(int nr)
7988 {
7989   char *filename = getDefaultLevelFilename(nr);
7990   boolean new_level = !fileExists(filename);
7991   boolean level_saved = FALSE;
7992
7993   if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7994   {
7995     SaveLevel(nr);
7996
7997     if (new_level)
7998       Request("Level saved!", REQ_CONFIRM);
7999
8000     level_saved = TRUE;
8001   }
8002
8003   return level_saved;
8004 }
8005
8006 void DumpLevel(struct LevelInfo *level)
8007 {
8008   if (level->no_level_file || level->no_valid_file)
8009   {
8010     Warn("cannot dump -- no valid level file found");
8011
8012     return;
8013   }
8014
8015   PrintLine("-", 79);
8016   Print("Level xxx (file version %08d, game version %08d)\n",
8017         level->file_version, level->game_version);
8018   PrintLine("-", 79);
8019
8020   Print("Level author: '%s'\n", level->author);
8021   Print("Level title:  '%s'\n", level->name);
8022   Print("\n");
8023   Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8024   Print("\n");
8025   Print("Level time:  %d seconds\n", level->time);
8026   Print("Gems needed: %d\n", level->gems_needed);
8027   Print("\n");
8028   Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
8029   Print("Time for wheel:      %d seconds\n", level->time_wheel);
8030   Print("Time for light:      %d seconds\n", level->time_light);
8031   Print("Time for timegate:   %d seconds\n", level->time_timegate);
8032   Print("\n");
8033   Print("Amoeba speed: %d\n", level->amoeba_speed);
8034   Print("\n");
8035
8036   Print("EM style slippery gems:      %s\n", (level->em_slippery_gems ? "yes" : "no"));
8037   Print("Player blocks last field:    %s\n", (level->block_last_field ? "yes" : "no"));
8038   Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8039   Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8040   Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8041   Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
8042
8043   if (options.debug)
8044   {
8045     int i, j;
8046
8047     for (i = 0; i < NUM_ENVELOPES; i++)
8048     {
8049       char *text = level->envelope[i].text;
8050       int text_len = strlen(text);
8051       boolean has_text = FALSE;
8052
8053       for (j = 0; j < text_len; j++)
8054         if (text[j] != ' ' && text[j] != '\n')
8055           has_text = TRUE;
8056
8057       if (has_text)
8058       {
8059         Print("\n");
8060         Print("Envelope %d:\n'%s'\n", i + 1, text);
8061       }
8062     }
8063   }
8064
8065   PrintLine("-", 79);
8066 }
8067
8068 void DumpLevels(void)
8069 {
8070   static LevelDirTree *dumplevel_leveldir = NULL;
8071
8072   dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8073                                                  global.dumplevel_leveldir);
8074
8075   if (dumplevel_leveldir == NULL)
8076     Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
8077
8078   if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
8079       global.dumplevel_level_nr > dumplevel_leveldir->last_level)
8080     Fail("no such level number: %d", global.dumplevel_level_nr);
8081
8082   leveldir_current = dumplevel_leveldir;
8083
8084   LoadLevel(global.dumplevel_level_nr);
8085   DumpLevel(&level);
8086
8087   CloseAllAndExit(0);
8088 }
8089
8090
8091 // ============================================================================
8092 // tape file functions
8093 // ============================================================================
8094
8095 static void setTapeInfoToDefaults(void)
8096 {
8097   int i;
8098
8099   // always start with reliable default values (empty tape)
8100   TapeErase();
8101
8102   // default values (also for pre-1.2 tapes) with only the first player
8103   tape.player_participates[0] = TRUE;
8104   for (i = 1; i < MAX_PLAYERS; i++)
8105     tape.player_participates[i] = FALSE;
8106
8107   // at least one (default: the first) player participates in every tape
8108   tape.num_participating_players = 1;
8109
8110   tape.property_bits = TAPE_PROPERTY_NONE;
8111
8112   tape.level_nr = level_nr;
8113   tape.counter = 0;
8114   tape.changed = FALSE;
8115   tape.solved = FALSE;
8116
8117   tape.recording = FALSE;
8118   tape.playing = FALSE;
8119   tape.pausing = FALSE;
8120
8121   tape.scr_fieldx = SCR_FIELDX_DEFAULT;
8122   tape.scr_fieldy = SCR_FIELDY_DEFAULT;
8123
8124   tape.no_info_chunk = TRUE;
8125   tape.no_valid_file = FALSE;
8126 }
8127
8128 static int getTapePosSize(struct TapeInfo *tape)
8129 {
8130   int tape_pos_size = 0;
8131
8132   if (tape->use_key_actions)
8133     tape_pos_size += tape->num_participating_players;
8134
8135   if (tape->use_mouse_actions)
8136     tape_pos_size += 3;         // x and y position and mouse button mask
8137
8138   tape_pos_size += 1;           // tape action delay value
8139
8140   return tape_pos_size;
8141 }
8142
8143 static void setTapeActionFlags(struct TapeInfo *tape, int value)
8144 {
8145   tape->use_key_actions = FALSE;
8146   tape->use_mouse_actions = FALSE;
8147
8148   if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
8149     tape->use_key_actions = TRUE;
8150
8151   if (value != TAPE_USE_KEY_ACTIONS_ONLY)
8152     tape->use_mouse_actions = TRUE;
8153 }
8154
8155 static int getTapeActionValue(struct TapeInfo *tape)
8156 {
8157   return (tape->use_key_actions &&
8158           tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
8159           tape->use_key_actions   ? TAPE_USE_KEY_ACTIONS_ONLY :
8160           tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
8161           TAPE_ACTIONS_DEFAULT);
8162 }
8163
8164 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
8165 {
8166   tape->file_version = getFileVersion(file);
8167   tape->game_version = getFileVersion(file);
8168
8169   return chunk_size;
8170 }
8171
8172 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
8173 {
8174   int i;
8175
8176   tape->random_seed = getFile32BitBE(file);
8177   tape->date        = getFile32BitBE(file);
8178   tape->length      = getFile32BitBE(file);
8179
8180   // read header fields that are new since version 1.2
8181   if (tape->file_version >= FILE_VERSION_1_2)
8182   {
8183     byte store_participating_players = getFile8Bit(file);
8184     int engine_version;
8185
8186     // since version 1.2, tapes store which players participate in the tape
8187     tape->num_participating_players = 0;
8188     for (i = 0; i < MAX_PLAYERS; i++)
8189     {
8190       tape->player_participates[i] = FALSE;
8191
8192       if (store_participating_players & (1 << i))
8193       {
8194         tape->player_participates[i] = TRUE;
8195         tape->num_participating_players++;
8196       }
8197     }
8198
8199     setTapeActionFlags(tape, getFile8Bit(file));
8200
8201     tape->property_bits = getFile8Bit(file);
8202     tape->solved = getFile8Bit(file);
8203
8204     engine_version = getFileVersion(file);
8205     if (engine_version > 0)
8206       tape->engine_version = engine_version;
8207     else
8208       tape->engine_version = tape->game_version;
8209   }
8210
8211   return chunk_size;
8212 }
8213
8214 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
8215 {
8216   tape->scr_fieldx = getFile8Bit(file);
8217   tape->scr_fieldy = getFile8Bit(file);
8218
8219   return chunk_size;
8220 }
8221
8222 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
8223 {
8224   char *level_identifier = NULL;
8225   int level_identifier_size;
8226   int i;
8227
8228   tape->no_info_chunk = FALSE;
8229
8230   level_identifier_size = getFile16BitBE(file);
8231
8232   level_identifier = checked_malloc(level_identifier_size);
8233
8234   for (i = 0; i < level_identifier_size; i++)
8235     level_identifier[i] = getFile8Bit(file);
8236
8237   strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
8238   tape->level_identifier[MAX_FILENAME_LEN] = '\0';
8239
8240   checked_free(level_identifier);
8241
8242   tape->level_nr = getFile16BitBE(file);
8243
8244   chunk_size = 2 + level_identifier_size + 2;
8245
8246   return chunk_size;
8247 }
8248
8249 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
8250 {
8251   int i, j;
8252   int tape_pos_size = getTapePosSize(tape);
8253   int chunk_size_expected = tape_pos_size * tape->length;
8254
8255   if (chunk_size_expected != chunk_size)
8256   {
8257     ReadUnusedBytesFromFile(file, chunk_size);
8258     return chunk_size_expected;
8259   }
8260
8261   for (i = 0; i < tape->length; i++)
8262   {
8263     if (i >= MAX_TAPE_LEN)
8264     {
8265       Warn("tape truncated -- size exceeds maximum tape size %d",
8266             MAX_TAPE_LEN);
8267
8268       // tape too large; read and ignore remaining tape data from this chunk
8269       for (;i < tape->length; i++)
8270         ReadUnusedBytesFromFile(file, tape_pos_size);
8271
8272       break;
8273     }
8274
8275     if (tape->use_key_actions)
8276     {
8277       for (j = 0; j < MAX_PLAYERS; j++)
8278       {
8279         tape->pos[i].action[j] = MV_NONE;
8280
8281         if (tape->player_participates[j])
8282           tape->pos[i].action[j] = getFile8Bit(file);
8283       }
8284     }
8285
8286     if (tape->use_mouse_actions)
8287     {
8288       tape->pos[i].action[TAPE_ACTION_LX]     = getFile8Bit(file);
8289       tape->pos[i].action[TAPE_ACTION_LY]     = getFile8Bit(file);
8290       tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
8291     }
8292
8293     tape->pos[i].delay = getFile8Bit(file);
8294
8295     if (tape->file_version == FILE_VERSION_1_0)
8296     {
8297       // eliminate possible diagonal moves in old tapes
8298       // this is only for backward compatibility
8299
8300       byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8301       byte action = tape->pos[i].action[0];
8302       int k, num_moves = 0;
8303
8304       for (k = 0; k < 4; k++)
8305       {
8306         if (action & joy_dir[k])
8307         {
8308           tape->pos[i + num_moves].action[0] = joy_dir[k];
8309           if (num_moves > 0)
8310             tape->pos[i + num_moves].delay = 0;
8311           num_moves++;
8312         }
8313       }
8314
8315       if (num_moves > 1)
8316       {
8317         num_moves--;
8318         i += num_moves;
8319         tape->length += num_moves;
8320       }
8321     }
8322     else if (tape->file_version < FILE_VERSION_2_0)
8323     {
8324       // convert pre-2.0 tapes to new tape format
8325
8326       if (tape->pos[i].delay > 1)
8327       {
8328         // action part
8329         tape->pos[i + 1] = tape->pos[i];
8330         tape->pos[i + 1].delay = 1;
8331
8332         // delay part
8333         for (j = 0; j < MAX_PLAYERS; j++)
8334           tape->pos[i].action[j] = MV_NONE;
8335         tape->pos[i].delay--;
8336
8337         i++;
8338         tape->length++;
8339       }
8340     }
8341
8342     if (checkEndOfFile(file))
8343       break;
8344   }
8345
8346   if (i != tape->length)
8347     chunk_size = tape_pos_size * i;
8348
8349   return chunk_size;
8350 }
8351
8352 static void LoadTape_SokobanSolution(char *filename)
8353 {
8354   File *file;
8355   int move_delay = TILESIZE / level.initial_player_stepsize[0];
8356
8357   if (!(file = openFile(filename, MODE_READ)))
8358   {
8359     tape.no_valid_file = TRUE;
8360
8361     return;
8362   }
8363
8364   while (!checkEndOfFile(file))
8365   {
8366     unsigned char c = getByteFromFile(file);
8367
8368     if (checkEndOfFile(file))
8369       break;
8370
8371     switch (c)
8372     {
8373       case 'u':
8374       case 'U':
8375         tape.pos[tape.length].action[0] = MV_UP;
8376         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8377         tape.length++;
8378         break;
8379
8380       case 'd':
8381       case 'D':
8382         tape.pos[tape.length].action[0] = MV_DOWN;
8383         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8384         tape.length++;
8385         break;
8386
8387       case 'l':
8388       case 'L':
8389         tape.pos[tape.length].action[0] = MV_LEFT;
8390         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8391         tape.length++;
8392         break;
8393
8394       case 'r':
8395       case 'R':
8396         tape.pos[tape.length].action[0] = MV_RIGHT;
8397         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8398         tape.length++;
8399         break;
8400
8401       case '\n':
8402       case '\r':
8403       case '\t':
8404       case ' ':
8405         // ignore white-space characters
8406         break;
8407
8408       default:
8409         tape.no_valid_file = TRUE;
8410
8411         Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8412
8413         break;
8414     }
8415   }
8416
8417   closeFile(file);
8418
8419   if (tape.no_valid_file)
8420     return;
8421
8422   tape.length_frames  = GetTapeLengthFrames();
8423   tape.length_seconds = GetTapeLengthSeconds();
8424 }
8425
8426 void LoadTapeFromFilename(char *filename)
8427 {
8428   char cookie[MAX_LINE_LEN];
8429   char chunk_name[CHUNK_ID_LEN + 1];
8430   File *file;
8431   int chunk_size;
8432
8433   // always start with reliable default values
8434   setTapeInfoToDefaults();
8435
8436   if (strSuffix(filename, ".sln"))
8437   {
8438     LoadTape_SokobanSolution(filename);
8439
8440     return;
8441   }
8442
8443   if (!(file = openFile(filename, MODE_READ)))
8444   {
8445     tape.no_valid_file = TRUE;
8446
8447     return;
8448   }
8449
8450   getFileChunkBE(file, chunk_name, NULL);
8451   if (strEqual(chunk_name, "RND1"))
8452   {
8453     getFile32BitBE(file);               // not used
8454
8455     getFileChunkBE(file, chunk_name, NULL);
8456     if (!strEqual(chunk_name, "TAPE"))
8457     {
8458       tape.no_valid_file = TRUE;
8459
8460       Warn("unknown format of tape file '%s'", filename);
8461
8462       closeFile(file);
8463
8464       return;
8465     }
8466   }
8467   else  // check for pre-2.0 file format with cookie string
8468   {
8469     strcpy(cookie, chunk_name);
8470     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8471       cookie[4] = '\0';
8472     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8473       cookie[strlen(cookie) - 1] = '\0';
8474
8475     if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8476     {
8477       tape.no_valid_file = TRUE;
8478
8479       Warn("unknown format of tape file '%s'", filename);
8480
8481       closeFile(file);
8482
8483       return;
8484     }
8485
8486     if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8487     {
8488       tape.no_valid_file = TRUE;
8489
8490       Warn("unsupported version of tape file '%s'", filename);
8491
8492       closeFile(file);
8493
8494       return;
8495     }
8496
8497     // pre-2.0 tape files have no game version, so use file version here
8498     tape.game_version = tape.file_version;
8499   }
8500
8501   if (tape.file_version < FILE_VERSION_1_2)
8502   {
8503     // tape files from versions before 1.2.0 without chunk structure
8504     LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8505     LoadTape_BODY(file, 2 * tape.length,      &tape);
8506   }
8507   else
8508   {
8509     static struct
8510     {
8511       char *name;
8512       int size;
8513       int (*loader)(File *, int, struct TapeInfo *);
8514     }
8515     chunk_info[] =
8516     {
8517       { "VERS", TAPE_CHUNK_VERS_SIZE,   LoadTape_VERS },
8518       { "HEAD", TAPE_CHUNK_HEAD_SIZE,   LoadTape_HEAD },
8519       { "SCRN", TAPE_CHUNK_SCRN_SIZE,   LoadTape_SCRN },
8520       { "INFO", -1,                     LoadTape_INFO },
8521       { "BODY", -1,                     LoadTape_BODY },
8522       {  NULL,  0,                      NULL }
8523     };
8524
8525     while (getFileChunkBE(file, chunk_name, &chunk_size))
8526     {
8527       int i = 0;
8528
8529       while (chunk_info[i].name != NULL &&
8530              !strEqual(chunk_name, chunk_info[i].name))
8531         i++;
8532
8533       if (chunk_info[i].name == NULL)
8534       {
8535         Warn("unknown chunk '%s' in tape file '%s'",
8536               chunk_name, filename);
8537
8538         ReadUnusedBytesFromFile(file, chunk_size);
8539       }
8540       else if (chunk_info[i].size != -1 &&
8541                chunk_info[i].size != chunk_size)
8542       {
8543         Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8544               chunk_size, chunk_name, filename);
8545
8546         ReadUnusedBytesFromFile(file, chunk_size);
8547       }
8548       else
8549       {
8550         // call function to load this tape chunk
8551         int chunk_size_expected =
8552           (chunk_info[i].loader)(file, chunk_size, &tape);
8553
8554         // the size of some chunks cannot be checked before reading other
8555         // chunks first (like "HEAD" and "BODY") that contain some header
8556         // information, so check them here
8557         if (chunk_size_expected != chunk_size)
8558         {
8559           Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8560                 chunk_size, chunk_name, filename);
8561         }
8562       }
8563     }
8564   }
8565
8566   closeFile(file);
8567
8568   tape.length_frames  = GetTapeLengthFrames();
8569   tape.length_seconds = GetTapeLengthSeconds();
8570
8571 #if 0
8572   Debug("files:LoadTapeFromFilename", "tape file version: %d",
8573         tape.file_version);
8574   Debug("files:LoadTapeFromFilename", "tape game version: %d",
8575         tape.game_version);
8576   Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8577         tape.engine_version);
8578 #endif
8579 }
8580
8581 void LoadTape(int nr)
8582 {
8583   char *filename = getTapeFilename(nr);
8584
8585   LoadTapeFromFilename(filename);
8586 }
8587
8588 void LoadSolutionTape(int nr)
8589 {
8590   char *filename = getSolutionTapeFilename(nr);
8591
8592   LoadTapeFromFilename(filename);
8593
8594   if (TAPE_IS_EMPTY(tape))
8595   {
8596     if (level.game_engine_type == GAME_ENGINE_TYPE_BD &&
8597         level.native_bd_level->replay != NULL)
8598       CopyNativeTape_BD_to_RND(&level);
8599     else if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8600         level.native_sp_level->demo.is_available)
8601       CopyNativeTape_SP_to_RND(&level);
8602   }
8603 }
8604
8605 void LoadScoreTape(char *score_tape_basename, int nr)
8606 {
8607   char *filename = getScoreTapeFilename(score_tape_basename, nr);
8608
8609   LoadTapeFromFilename(filename);
8610 }
8611
8612 void LoadScoreCacheTape(char *score_tape_basename, int nr)
8613 {
8614   char *filename = getScoreCacheTapeFilename(score_tape_basename, nr);
8615
8616   LoadTapeFromFilename(filename);
8617 }
8618
8619 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8620 {
8621   // chunk required for team mode tapes with non-default screen size
8622   return (tape->num_participating_players > 1 &&
8623           (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8624            tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8625 }
8626
8627 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8628 {
8629   putFileVersion(file, tape->file_version);
8630   putFileVersion(file, tape->game_version);
8631 }
8632
8633 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8634 {
8635   int i;
8636   byte store_participating_players = 0;
8637
8638   // set bits for participating players for compact storage
8639   for (i = 0; i < MAX_PLAYERS; i++)
8640     if (tape->player_participates[i])
8641       store_participating_players |= (1 << i);
8642
8643   putFile32BitBE(file, tape->random_seed);
8644   putFile32BitBE(file, tape->date);
8645   putFile32BitBE(file, tape->length);
8646
8647   putFile8Bit(file, store_participating_players);
8648
8649   putFile8Bit(file, getTapeActionValue(tape));
8650
8651   putFile8Bit(file, tape->property_bits);
8652   putFile8Bit(file, tape->solved);
8653
8654   putFileVersion(file, tape->engine_version);
8655 }
8656
8657 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8658 {
8659   putFile8Bit(file, tape->scr_fieldx);
8660   putFile8Bit(file, tape->scr_fieldy);
8661 }
8662
8663 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8664 {
8665   int level_identifier_size = strlen(tape->level_identifier) + 1;
8666   int i;
8667
8668   putFile16BitBE(file, level_identifier_size);
8669
8670   for (i = 0; i < level_identifier_size; i++)
8671     putFile8Bit(file, tape->level_identifier[i]);
8672
8673   putFile16BitBE(file, tape->level_nr);
8674 }
8675
8676 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8677 {
8678   int i, j;
8679
8680   for (i = 0; i < tape->length; i++)
8681   {
8682     if (tape->use_key_actions)
8683     {
8684       for (j = 0; j < MAX_PLAYERS; j++)
8685         if (tape->player_participates[j])
8686           putFile8Bit(file, tape->pos[i].action[j]);
8687     }
8688
8689     if (tape->use_mouse_actions)
8690     {
8691       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8692       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8693       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8694     }
8695
8696     putFile8Bit(file, tape->pos[i].delay);
8697   }
8698 }
8699
8700 void SaveTapeToFilename(char *filename)
8701 {
8702   FILE *file;
8703   int tape_pos_size;
8704   int info_chunk_size;
8705   int body_chunk_size;
8706
8707   if (!(file = fopen(filename, MODE_WRITE)))
8708   {
8709     Warn("cannot save level recording file '%s'", filename);
8710
8711     return;
8712   }
8713
8714   tape_pos_size = getTapePosSize(&tape);
8715
8716   info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8717   body_chunk_size = tape_pos_size * tape.length;
8718
8719   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8720   putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8721
8722   putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8723   SaveTape_VERS(file, &tape);
8724
8725   putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8726   SaveTape_HEAD(file, &tape);
8727
8728   if (checkSaveTape_SCRN(&tape))
8729   {
8730     putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8731     SaveTape_SCRN(file, &tape);
8732   }
8733
8734   putFileChunkBE(file, "INFO", info_chunk_size);
8735   SaveTape_INFO(file, &tape);
8736
8737   putFileChunkBE(file, "BODY", body_chunk_size);
8738   SaveTape_BODY(file, &tape);
8739
8740   fclose(file);
8741
8742   SetFilePermissions(filename, PERMS_PRIVATE);
8743 }
8744
8745 static void SaveTapeExt(char *filename)
8746 {
8747   int i;
8748
8749   tape.file_version = FILE_VERSION_ACTUAL;
8750   tape.game_version = GAME_VERSION_ACTUAL;
8751
8752   tape.num_participating_players = 0;
8753
8754   // count number of participating players
8755   for (i = 0; i < MAX_PLAYERS; i++)
8756     if (tape.player_participates[i])
8757       tape.num_participating_players++;
8758
8759   SaveTapeToFilename(filename);
8760
8761   tape.changed = FALSE;
8762 }
8763
8764 void SaveTape(int nr)
8765 {
8766   char *filename = getTapeFilename(nr);
8767
8768   InitTapeDirectory(leveldir_current->subdir);
8769
8770   SaveTapeExt(filename);
8771 }
8772
8773 void SaveScoreTape(int nr)
8774 {
8775   char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8776
8777   // used instead of "leveldir_current->subdir" (for network games)
8778   InitScoreTapeDirectory(levelset.identifier, nr);
8779
8780   SaveTapeExt(filename);
8781 }
8782
8783 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8784                                   unsigned int req_state_added)
8785 {
8786   char *filename = getTapeFilename(nr);
8787   boolean new_tape = !fileExists(filename);
8788   boolean tape_saved = FALSE;
8789
8790   if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8791   {
8792     SaveTape(nr);
8793
8794     if (new_tape)
8795       Request(msg_saved, REQ_CONFIRM | req_state_added);
8796
8797     tape_saved = TRUE;
8798   }
8799
8800   return tape_saved;
8801 }
8802
8803 boolean SaveTapeChecked(int nr)
8804 {
8805   return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8806 }
8807
8808 boolean SaveTapeChecked_LevelSolved(int nr)
8809 {
8810   return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8811                                 "Level solved! Tape saved!", REQ_STAY_OPEN);
8812 }
8813
8814 void DumpTape(struct TapeInfo *tape)
8815 {
8816   int tape_frame_counter;
8817   int i, j;
8818
8819   if (tape->no_valid_file)
8820   {
8821     Warn("cannot dump -- no valid tape file found");
8822
8823     return;
8824   }
8825
8826   PrintLine("-", 79);
8827
8828   Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8829         tape->level_nr, tape->file_version, tape->game_version);
8830   Print("                  (effective engine version %08d)\n",
8831         tape->engine_version);
8832   Print("Level series identifier: '%s'\n", tape->level_identifier);
8833
8834   Print("Solution tape: %s\n",
8835         tape->solved ? "yes" :
8836         tape->game_version < VERSION_IDENT(4,3,2,3) ? "unknown" : "no");
8837
8838   Print("Special tape properties: ");
8839   if (tape->property_bits == TAPE_PROPERTY_NONE)
8840     Print("[none]");
8841   if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
8842     Print("[em_random_bug]");
8843   if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
8844     Print("[game_speed]");
8845   if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
8846     Print("[pause]");
8847   if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
8848     Print("[single_step]");
8849   if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
8850     Print("[snapshot]");
8851   if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
8852     Print("[replayed]");
8853   if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
8854     Print("[tas_keys]");
8855   if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
8856     Print("[small_graphics]");
8857   Print("\n");
8858
8859   int year2 = tape->date / 10000;
8860   int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
8861   int month_index_raw = (tape->date / 100) % 100;
8862   int month_index = month_index_raw % 12;       // prevent invalid index
8863   int month = month_index + 1;
8864   int day = tape->date % 100;
8865
8866   Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
8867
8868   PrintLine("-", 79);
8869
8870   tape_frame_counter = 0;
8871
8872   for (i = 0; i < tape->length; i++)
8873   {
8874     if (i >= MAX_TAPE_LEN)
8875       break;
8876
8877     Print("%04d: ", i);
8878
8879     for (j = 0; j < MAX_PLAYERS; j++)
8880     {
8881       if (tape->player_participates[j])
8882       {
8883         int action = tape->pos[i].action[j];
8884
8885         Print("%d:%02x ", j, action);
8886         Print("[%c%c%c%c|%c%c] - ",
8887               (action & JOY_LEFT ? '<' : ' '),
8888               (action & JOY_RIGHT ? '>' : ' '),
8889               (action & JOY_UP ? '^' : ' '),
8890               (action & JOY_DOWN ? 'v' : ' '),
8891               (action & JOY_BUTTON_1 ? '1' : ' '),
8892               (action & JOY_BUTTON_2 ? '2' : ' '));
8893       }
8894     }
8895
8896     Print("(%03d) ", tape->pos[i].delay);
8897     Print("[%05d]\n", tape_frame_counter);
8898
8899     tape_frame_counter += tape->pos[i].delay;
8900   }
8901
8902   PrintLine("-", 79);
8903 }
8904
8905 void DumpTapes(void)
8906 {
8907   static LevelDirTree *dumptape_leveldir = NULL;
8908
8909   dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8910                                                 global.dumptape_leveldir);
8911
8912   if (dumptape_leveldir == NULL)
8913     Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8914
8915   if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8916       global.dumptape_level_nr > dumptape_leveldir->last_level)
8917     Fail("no such level number: %d", global.dumptape_level_nr);
8918
8919   leveldir_current = dumptape_leveldir;
8920
8921   if (options.mytapes)
8922     LoadTape(global.dumptape_level_nr);
8923   else
8924     LoadSolutionTape(global.dumptape_level_nr);
8925
8926   DumpTape(&tape);
8927
8928   CloseAllAndExit(0);
8929 }
8930
8931
8932 // ============================================================================
8933 // score file functions
8934 // ============================================================================
8935
8936 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8937 {
8938   int i;
8939
8940   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8941   {
8942     strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8943     strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8944     scores->entry[i].score = 0;
8945     scores->entry[i].time = 0;
8946
8947     scores->entry[i].id = -1;
8948     strcpy(scores->entry[i].tape_date,    UNKNOWN_NAME);
8949     strcpy(scores->entry[i].platform,     UNKNOWN_NAME);
8950     strcpy(scores->entry[i].version,      UNKNOWN_NAME);
8951     strcpy(scores->entry[i].country_name, UNKNOWN_NAME);
8952     strcpy(scores->entry[i].country_code, "??");
8953   }
8954
8955   scores->num_entries = 0;
8956   scores->last_added = -1;
8957   scores->last_added_local = -1;
8958
8959   scores->updated = FALSE;
8960   scores->uploaded = FALSE;
8961   scores->tape_downloaded = FALSE;
8962   scores->force_last_added = FALSE;
8963
8964   // The following values are intentionally not reset here:
8965   // - last_level_nr
8966   // - last_entry_nr
8967   // - next_level_nr
8968   // - continue_playing
8969   // - continue_on_return
8970 }
8971
8972 static void setScoreInfoToDefaults(void)
8973 {
8974   setScoreInfoToDefaultsExt(&scores);
8975 }
8976
8977 static void setServerScoreInfoToDefaults(void)
8978 {
8979   setScoreInfoToDefaultsExt(&server_scores);
8980 }
8981
8982 static void LoadScore_OLD(int nr)
8983 {
8984   int i;
8985   char *filename = getScoreFilename(nr);
8986   char cookie[MAX_LINE_LEN];
8987   char line[MAX_LINE_LEN];
8988   char *line_ptr;
8989   FILE *file;
8990
8991   if (!(file = fopen(filename, MODE_READ)))
8992     return;
8993
8994   // check file identifier
8995   if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8996     cookie[0] = '\0';
8997   if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8998     cookie[strlen(cookie) - 1] = '\0';
8999
9000   if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
9001   {
9002     Warn("unknown format of score file '%s'", filename);
9003
9004     fclose(file);
9005
9006     return;
9007   }
9008
9009   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9010   {
9011     if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
9012       Warn("fscanf() failed; %s", strerror(errno));
9013
9014     if (fgets(line, MAX_LINE_LEN, file) == NULL)
9015       line[0] = '\0';
9016
9017     if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
9018       line[strlen(line) - 1] = '\0';
9019
9020     for (line_ptr = line; *line_ptr; line_ptr++)
9021     {
9022       if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
9023       {
9024         strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
9025         scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
9026         break;
9027       }
9028     }
9029   }
9030
9031   fclose(file);
9032 }
9033
9034 static void ConvertScore_OLD(void)
9035 {
9036   // only convert score to time for levels that rate playing time over score
9037   if (!level.rate_time_over_score)
9038     return;
9039
9040   // convert old score to playing time for score-less levels (like Supaplex)
9041   int time_final_max = 999;
9042   int i;
9043
9044   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9045   {
9046     int score = scores.entry[i].score;
9047
9048     if (score > 0 && score < time_final_max)
9049       scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
9050   }
9051 }
9052
9053 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
9054 {
9055   scores->file_version = getFileVersion(file);
9056   scores->game_version = getFileVersion(file);
9057
9058   return chunk_size;
9059 }
9060
9061 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
9062 {
9063   char *level_identifier = NULL;
9064   int level_identifier_size;
9065   int i;
9066
9067   level_identifier_size = getFile16BitBE(file);
9068
9069   level_identifier = checked_malloc(level_identifier_size);
9070
9071   for (i = 0; i < level_identifier_size; i++)
9072     level_identifier[i] = getFile8Bit(file);
9073
9074   strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
9075   scores->level_identifier[MAX_FILENAME_LEN] = '\0';
9076
9077   checked_free(level_identifier);
9078
9079   scores->level_nr = getFile16BitBE(file);
9080   scores->num_entries = getFile16BitBE(file);
9081
9082   chunk_size = 2 + level_identifier_size + 2 + 2;
9083
9084   return chunk_size;
9085 }
9086
9087 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
9088 {
9089   int i, j;
9090
9091   for (i = 0; i < scores->num_entries; i++)
9092   {
9093     for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
9094       scores->entry[i].name[j] = getFile8Bit(file);
9095
9096     scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
9097   }
9098
9099   chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
9100
9101   return chunk_size;
9102 }
9103
9104 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
9105 {
9106   int i;
9107
9108   for (i = 0; i < scores->num_entries; i++)
9109     scores->entry[i].score = getFile16BitBE(file);
9110
9111   chunk_size = scores->num_entries * 2;
9112
9113   return chunk_size;
9114 }
9115
9116 static int LoadScore_SC4R(File *file, int chunk_size, struct ScoreInfo *scores)
9117 {
9118   int i;
9119
9120   for (i = 0; i < scores->num_entries; i++)
9121     scores->entry[i].score = getFile32BitBE(file);
9122
9123   chunk_size = scores->num_entries * 4;
9124
9125   return chunk_size;
9126 }
9127
9128 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
9129 {
9130   int i;
9131
9132   for (i = 0; i < scores->num_entries; i++)
9133     scores->entry[i].time = getFile32BitBE(file);
9134
9135   chunk_size = scores->num_entries * 4;
9136
9137   return chunk_size;
9138 }
9139
9140 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
9141 {
9142   int i, j;
9143
9144   for (i = 0; i < scores->num_entries; i++)
9145   {
9146     for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
9147       scores->entry[i].tape_basename[j] = getFile8Bit(file);
9148
9149     scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
9150   }
9151
9152   chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
9153
9154   return chunk_size;
9155 }
9156
9157 void LoadScore(int nr)
9158 {
9159   char *filename = getScoreFilename(nr);
9160   char cookie[MAX_LINE_LEN];
9161   char chunk_name[CHUNK_ID_LEN + 1];
9162   int chunk_size;
9163   boolean old_score_file_format = FALSE;
9164   File *file;
9165
9166   // always start with reliable default values
9167   setScoreInfoToDefaults();
9168
9169   if (!(file = openFile(filename, MODE_READ)))
9170     return;
9171
9172   getFileChunkBE(file, chunk_name, NULL);
9173   if (strEqual(chunk_name, "RND1"))
9174   {
9175     getFile32BitBE(file);               // not used
9176
9177     getFileChunkBE(file, chunk_name, NULL);
9178     if (!strEqual(chunk_name, "SCOR"))
9179     {
9180       Warn("unknown format of score file '%s'", filename);
9181
9182       closeFile(file);
9183
9184       return;
9185     }
9186   }
9187   else  // check for old file format with cookie string
9188   {
9189     strcpy(cookie, chunk_name);
9190     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
9191       cookie[4] = '\0';
9192     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9193       cookie[strlen(cookie) - 1] = '\0';
9194
9195     if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
9196     {
9197       Warn("unknown format of score file '%s'", filename);
9198
9199       closeFile(file);
9200
9201       return;
9202     }
9203
9204     old_score_file_format = TRUE;
9205   }
9206
9207   if (old_score_file_format)
9208   {
9209     // score files from versions before 4.2.4.0 without chunk structure
9210     LoadScore_OLD(nr);
9211
9212     // convert score to time, if possible (mainly for Supaplex levels)
9213     ConvertScore_OLD();
9214   }
9215   else
9216   {
9217     static struct
9218     {
9219       char *name;
9220       int size;
9221       int (*loader)(File *, int, struct ScoreInfo *);
9222     }
9223     chunk_info[] =
9224     {
9225       { "VERS", SCORE_CHUNK_VERS_SIZE,  LoadScore_VERS },
9226       { "INFO", -1,                     LoadScore_INFO },
9227       { "NAME", -1,                     LoadScore_NAME },
9228       { "SCOR", -1,                     LoadScore_SCOR },
9229       { "SC4R", -1,                     LoadScore_SC4R },
9230       { "TIME", -1,                     LoadScore_TIME },
9231       { "TAPE", -1,                     LoadScore_TAPE },
9232
9233       {  NULL,  0,                      NULL }
9234     };
9235
9236     while (getFileChunkBE(file, chunk_name, &chunk_size))
9237     {
9238       int i = 0;
9239
9240       while (chunk_info[i].name != NULL &&
9241              !strEqual(chunk_name, chunk_info[i].name))
9242         i++;
9243
9244       if (chunk_info[i].name == NULL)
9245       {
9246         Warn("unknown chunk '%s' in score file '%s'",
9247               chunk_name, filename);
9248
9249         ReadUnusedBytesFromFile(file, chunk_size);
9250       }
9251       else if (chunk_info[i].size != -1 &&
9252                chunk_info[i].size != chunk_size)
9253       {
9254         Warn("wrong size (%d) of chunk '%s' in score file '%s'",
9255               chunk_size, chunk_name, filename);
9256
9257         ReadUnusedBytesFromFile(file, chunk_size);
9258       }
9259       else
9260       {
9261         // call function to load this score chunk
9262         int chunk_size_expected =
9263           (chunk_info[i].loader)(file, chunk_size, &scores);
9264
9265         // the size of some chunks cannot be checked before reading other
9266         // chunks first (like "HEAD" and "BODY") that contain some header
9267         // information, so check them here
9268         if (chunk_size_expected != chunk_size)
9269         {
9270           Warn("wrong size (%d) of chunk '%s' in score file '%s'",
9271                 chunk_size, chunk_name, filename);
9272         }
9273       }
9274     }
9275   }
9276
9277   closeFile(file);
9278 }
9279
9280 #if ENABLE_HISTORIC_CHUNKS
9281 void SaveScore_OLD(int nr)
9282 {
9283   int i;
9284   char *filename = getScoreFilename(nr);
9285   FILE *file;
9286
9287   // used instead of "leveldir_current->subdir" (for network games)
9288   InitScoreDirectory(levelset.identifier);
9289
9290   if (!(file = fopen(filename, MODE_WRITE)))
9291   {
9292     Warn("cannot save score for level %d", nr);
9293
9294     return;
9295   }
9296
9297   fprintf(file, "%s\n\n", SCORE_COOKIE);
9298
9299   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9300     fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
9301
9302   fclose(file);
9303
9304   SetFilePermissions(filename, PERMS_PRIVATE);
9305 }
9306 #endif
9307
9308 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
9309 {
9310   putFileVersion(file, scores->file_version);
9311   putFileVersion(file, scores->game_version);
9312 }
9313
9314 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
9315 {
9316   int level_identifier_size = strlen(scores->level_identifier) + 1;
9317   int i;
9318
9319   putFile16BitBE(file, level_identifier_size);
9320
9321   for (i = 0; i < level_identifier_size; i++)
9322     putFile8Bit(file, scores->level_identifier[i]);
9323
9324   putFile16BitBE(file, scores->level_nr);
9325   putFile16BitBE(file, scores->num_entries);
9326 }
9327
9328 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
9329 {
9330   int i, j;
9331
9332   for (i = 0; i < scores->num_entries; i++)
9333   {
9334     int name_size = strlen(scores->entry[i].name);
9335
9336     for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
9337       putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
9338   }
9339 }
9340
9341 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
9342 {
9343   int i;
9344
9345   for (i = 0; i < scores->num_entries; i++)
9346     putFile16BitBE(file, scores->entry[i].score);
9347 }
9348
9349 static void SaveScore_SC4R(FILE *file, struct ScoreInfo *scores)
9350 {
9351   int i;
9352
9353   for (i = 0; i < scores->num_entries; i++)
9354     putFile32BitBE(file, scores->entry[i].score);
9355 }
9356
9357 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
9358 {
9359   int i;
9360
9361   for (i = 0; i < scores->num_entries; i++)
9362     putFile32BitBE(file, scores->entry[i].time);
9363 }
9364
9365 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
9366 {
9367   int i, j;
9368
9369   for (i = 0; i < scores->num_entries; i++)
9370   {
9371     int size = strlen(scores->entry[i].tape_basename);
9372
9373     for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
9374       putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
9375   }
9376 }
9377
9378 static void SaveScoreToFilename(char *filename)
9379 {
9380   FILE *file;
9381   int info_chunk_size;
9382   int name_chunk_size;
9383   int scor_chunk_size;
9384   int sc4r_chunk_size;
9385   int time_chunk_size;
9386   int tape_chunk_size;
9387   boolean has_large_score_values;
9388   int i;
9389
9390   if (!(file = fopen(filename, MODE_WRITE)))
9391   {
9392     Warn("cannot save score file '%s'", filename);
9393
9394     return;
9395   }
9396
9397   info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
9398   name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
9399   scor_chunk_size = scores.num_entries * 2;
9400   sc4r_chunk_size = scores.num_entries * 4;
9401   time_chunk_size = scores.num_entries * 4;
9402   tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
9403
9404   has_large_score_values = FALSE;
9405   for (i = 0; i < scores.num_entries; i++)
9406     if (scores.entry[i].score > 0xffff)
9407       has_large_score_values = TRUE;
9408
9409   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
9410   putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
9411
9412   putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
9413   SaveScore_VERS(file, &scores);
9414
9415   putFileChunkBE(file, "INFO", info_chunk_size);
9416   SaveScore_INFO(file, &scores);
9417
9418   putFileChunkBE(file, "NAME", name_chunk_size);
9419   SaveScore_NAME(file, &scores);
9420
9421   if (has_large_score_values)
9422   {
9423     putFileChunkBE(file, "SC4R", sc4r_chunk_size);
9424     SaveScore_SC4R(file, &scores);
9425   }
9426   else
9427   {
9428     putFileChunkBE(file, "SCOR", scor_chunk_size);
9429     SaveScore_SCOR(file, &scores);
9430   }
9431
9432   putFileChunkBE(file, "TIME", time_chunk_size);
9433   SaveScore_TIME(file, &scores);
9434
9435   putFileChunkBE(file, "TAPE", tape_chunk_size);
9436   SaveScore_TAPE(file, &scores);
9437
9438   fclose(file);
9439
9440   SetFilePermissions(filename, PERMS_PRIVATE);
9441 }
9442
9443 void SaveScore(int nr)
9444 {
9445   char *filename = getScoreFilename(nr);
9446   int i;
9447
9448   // used instead of "leveldir_current->subdir" (for network games)
9449   InitScoreDirectory(levelset.identifier);
9450
9451   scores.file_version = FILE_VERSION_ACTUAL;
9452   scores.game_version = GAME_VERSION_ACTUAL;
9453
9454   strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
9455   scores.level_identifier[MAX_FILENAME_LEN] = '\0';
9456   scores.level_nr = level_nr;
9457
9458   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9459     if (scores.entry[i].score == 0 &&
9460         scores.entry[i].time == 0 &&
9461         strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
9462       break;
9463
9464   scores.num_entries = i;
9465
9466   if (scores.num_entries == 0)
9467     return;
9468
9469   SaveScoreToFilename(filename);
9470 }
9471
9472 static void LoadServerScoreFromCache(int nr)
9473 {
9474   struct ScoreEntry score_entry;
9475   struct
9476   {
9477     void *value;
9478     boolean is_string;
9479     int string_size;
9480   }
9481   score_mapping[] =
9482   {
9483     { &score_entry.score,               FALSE,  0                       },
9484     { &score_entry.time,                FALSE,  0                       },
9485     { score_entry.name,                 TRUE,   MAX_PLAYER_NAME_LEN     },
9486     { score_entry.tape_basename,        TRUE,   MAX_FILENAME_LEN        },
9487     { score_entry.tape_date,            TRUE,   MAX_ISO_DATE_LEN        },
9488     { &score_entry.id,                  FALSE,  0                       },
9489     { score_entry.platform,             TRUE,   MAX_PLATFORM_TEXT_LEN   },
9490     { score_entry.version,              TRUE,   MAX_VERSION_TEXT_LEN    },
9491     { score_entry.country_code,         TRUE,   MAX_COUNTRY_CODE_LEN    },
9492     { score_entry.country_name,         TRUE,   MAX_COUNTRY_NAME_LEN    },
9493
9494     { NULL,                             FALSE,  0                       }
9495   };
9496   char *filename = getScoreCacheFilename(nr);
9497   SetupFileHash *score_hash = loadSetupFileHash(filename);
9498   int i, j;
9499
9500   server_scores.num_entries = 0;
9501
9502   if (score_hash == NULL)
9503     return;
9504
9505   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9506   {
9507     score_entry = server_scores.entry[i];
9508
9509     for (j = 0; score_mapping[j].value != NULL; j++)
9510     {
9511       char token[10];
9512
9513       sprintf(token, "%02d.%d", i, j);
9514
9515       char *value = getHashEntry(score_hash, token);
9516
9517       if (value == NULL)
9518         continue;
9519
9520       if (score_mapping[j].is_string)
9521       {
9522         char *score_value = (char *)score_mapping[j].value;
9523         int value_size = score_mapping[j].string_size;
9524
9525         strncpy(score_value, value, value_size);
9526         score_value[value_size] = '\0';
9527       }
9528       else
9529       {
9530         int *score_value = (int *)score_mapping[j].value;
9531
9532         *score_value = atoi(value);
9533       }
9534
9535       server_scores.num_entries = i + 1;
9536     }
9537
9538     server_scores.entry[i] = score_entry;
9539   }
9540
9541   freeSetupFileHash(score_hash);
9542 }
9543
9544 void LoadServerScore(int nr, boolean download_score)
9545 {
9546   if (!setup.use_api_server)
9547     return;
9548
9549   // always start with reliable default values
9550   setServerScoreInfoToDefaults();
9551
9552   // 1st step: load server scores from cache file (which may not exist)
9553   // (this should prevent reading it while the thread is writing to it)
9554   LoadServerScoreFromCache(nr);
9555
9556   if (download_score && runtime.use_api_server)
9557   {
9558     // 2nd step: download server scores from score server to cache file
9559     // (as thread, as it might time out if the server is not reachable)
9560     ApiGetScoreAsThread(nr);
9561   }
9562 }
9563
9564 void PrepareScoreTapesForUpload(char *leveldir_subdir)
9565 {
9566   MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
9567
9568   // if score tape not uploaded, ask for uploading missing tapes later
9569   if (!setup.has_remaining_tapes)
9570     setup.ask_for_remaining_tapes = TRUE;
9571
9572   setup.provide_uploading_tapes = TRUE;
9573   setup.has_remaining_tapes = TRUE;
9574
9575   SaveSetup_ServerSetup();
9576 }
9577
9578 void SaveServerScore(int nr, boolean tape_saved)
9579 {
9580   if (!runtime.use_api_server)
9581   {
9582     PrepareScoreTapesForUpload(leveldir_current->subdir);
9583
9584     return;
9585   }
9586
9587   ApiAddScoreAsThread(nr, tape_saved, NULL);
9588 }
9589
9590 void SaveServerScoreFromFile(int nr, boolean tape_saved,
9591                              char *score_tape_filename)
9592 {
9593   if (!runtime.use_api_server)
9594     return;
9595
9596   ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
9597 }
9598
9599 void LoadLocalAndServerScore(int nr, boolean download_score)
9600 {
9601   int last_added_local = scores.last_added_local;
9602   boolean force_last_added = scores.force_last_added;
9603
9604   // needed if only showing server scores
9605   setScoreInfoToDefaults();
9606
9607   if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
9608     LoadScore(nr);
9609
9610   // restore last added local score entry (before merging server scores)
9611   scores.last_added = scores.last_added_local = last_added_local;
9612
9613   if (setup.use_api_server &&
9614       !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
9615   {
9616     // load server scores from cache file and trigger update from server
9617     LoadServerScore(nr, download_score);
9618
9619     // merge local scores with scores from server
9620     MergeServerScore();
9621   }
9622
9623   if (force_last_added)
9624     scores.force_last_added = force_last_added;
9625 }
9626
9627
9628 // ============================================================================
9629 // setup file functions
9630 // ============================================================================
9631
9632 #define TOKEN_STR_PLAYER_PREFIX                 "player_"
9633
9634
9635 static struct TokenInfo global_setup_tokens[] =
9636 {
9637   {
9638     TYPE_STRING,
9639     &setup.player_name,                         "player_name"
9640   },
9641   {
9642     TYPE_SWITCH,
9643     &setup.multiple_users,                      "multiple_users"
9644   },
9645   {
9646     TYPE_SWITCH,
9647     &setup.sound,                               "sound"
9648   },
9649   {
9650     TYPE_SWITCH,
9651     &setup.sound_loops,                         "repeating_sound_loops"
9652   },
9653   {
9654     TYPE_SWITCH,
9655     &setup.sound_music,                         "background_music"
9656   },
9657   {
9658     TYPE_SWITCH,
9659     &setup.sound_simple,                        "simple_sound_effects"
9660   },
9661   {
9662     TYPE_SWITCH,
9663     &setup.toons,                               "toons"
9664   },
9665   {
9666     TYPE_SWITCH,
9667     &setup.global_animations,                   "global_animations"
9668   },
9669   {
9670     TYPE_SWITCH,
9671     &setup.scroll_delay,                        "scroll_delay"
9672   },
9673   {
9674     TYPE_SWITCH,
9675     &setup.forced_scroll_delay,                 "forced_scroll_delay"
9676   },
9677   {
9678     TYPE_INTEGER,
9679     &setup.scroll_delay_value,                  "scroll_delay_value"
9680   },
9681   {
9682     TYPE_STRING,
9683     &setup.engine_snapshot_mode,                "engine_snapshot_mode"
9684   },
9685   {
9686     TYPE_INTEGER,
9687     &setup.engine_snapshot_memory,              "engine_snapshot_memory"
9688   },
9689   {
9690     TYPE_SWITCH,
9691     &setup.fade_screens,                        "fade_screens"
9692   },
9693   {
9694     TYPE_SWITCH,
9695     &setup.autorecord,                          "automatic_tape_recording"
9696   },
9697   {
9698     TYPE_SWITCH,
9699     &setup.autorecord_after_replay,             "autorecord_after_replay"
9700   },
9701   {
9702     TYPE_SWITCH,
9703     &setup.auto_pause_on_start,                 "auto_pause_on_start"
9704   },
9705   {
9706     TYPE_SWITCH,
9707     &setup.show_titlescreen,                    "show_titlescreen"
9708   },
9709   {
9710     TYPE_SWITCH,
9711     &setup.quick_doors,                         "quick_doors"
9712   },
9713   {
9714     TYPE_SWITCH,
9715     &setup.team_mode,                           "team_mode"
9716   },
9717   {
9718     TYPE_SWITCH,
9719     &setup.handicap,                            "handicap"
9720   },
9721   {
9722     TYPE_SWITCH,
9723     &setup.skip_levels,                         "skip_levels"
9724   },
9725   {
9726     TYPE_SWITCH,
9727     &setup.increment_levels,                    "increment_levels"
9728   },
9729   {
9730     TYPE_SWITCH,
9731     &setup.auto_play_next_level,                "auto_play_next_level"
9732   },
9733   {
9734     TYPE_SWITCH,
9735     &setup.count_score_after_game,              "count_score_after_game"
9736   },
9737   {
9738     TYPE_SWITCH,
9739     &setup.show_scores_after_game,              "show_scores_after_game"
9740   },
9741   {
9742     TYPE_SWITCH,
9743     &setup.time_limit,                          "time_limit"
9744   },
9745   {
9746     TYPE_SWITCH,
9747     &setup.fullscreen,                          "fullscreen"
9748   },
9749   {
9750     TYPE_INTEGER,
9751     &setup.window_scaling_percent,              "window_scaling_percent"
9752   },
9753   {
9754     TYPE_STRING,
9755     &setup.window_scaling_quality,              "window_scaling_quality"
9756   },
9757   {
9758     TYPE_STRING,
9759     &setup.screen_rendering_mode,               "screen_rendering_mode"
9760   },
9761   {
9762     TYPE_STRING,
9763     &setup.vsync_mode,                          "vsync_mode"
9764   },
9765   {
9766     TYPE_SWITCH,
9767     &setup.ask_on_escape,                       "ask_on_escape"
9768   },
9769   {
9770     TYPE_SWITCH,
9771     &setup.ask_on_escape_editor,                "ask_on_escape_editor"
9772   },
9773   {
9774     TYPE_SWITCH,
9775     &setup.ask_on_game_over,                    "ask_on_game_over"
9776   },
9777   {
9778     TYPE_SWITCH,
9779     &setup.ask_on_quit_game,                    "ask_on_quit_game"
9780   },
9781   {
9782     TYPE_SWITCH,
9783     &setup.ask_on_quit_program,                 "ask_on_quit_program"
9784   },
9785   {
9786     TYPE_SWITCH,
9787     &setup.quick_switch,                        "quick_player_switch"
9788   },
9789   {
9790     TYPE_SWITCH,
9791     &setup.input_on_focus,                      "input_on_focus"
9792   },
9793   {
9794     TYPE_SWITCH,
9795     &setup.prefer_aga_graphics,                 "prefer_aga_graphics"
9796   },
9797   {
9798     TYPE_SWITCH,
9799     &setup.prefer_lowpass_sounds,               "prefer_lowpass_sounds"
9800   },
9801   {
9802     TYPE_SWITCH,
9803     &setup.prefer_extra_panel_items,            "prefer_extra_panel_items"
9804   },
9805   {
9806     TYPE_SWITCH,
9807     &setup.game_speed_extended,                 "game_speed_extended"
9808   },
9809   {
9810     TYPE_INTEGER,
9811     &setup.game_frame_delay,                    "game_frame_delay"
9812   },
9813   {
9814     TYPE_SWITCH,
9815     &setup.bd_skip_uncovering,                  "bd_skip_uncovering"
9816   },
9817   {
9818     TYPE_SWITCH,
9819     &setup.bd_skip_hatching,                    "bd_skip_hatching"
9820   },
9821   {
9822     TYPE_SWITCH,
9823     &setup.bd_scroll_delay,                     "bd_scroll_delay"
9824   },
9825   {
9826     TYPE_SWITCH3,
9827     &setup.bd_smooth_movements,                 "bd_smooth_movements"
9828   },
9829   {
9830     TYPE_SWITCH,
9831     &setup.sp_show_border_elements,             "sp_show_border_elements"
9832   },
9833   {
9834     TYPE_SWITCH,
9835     &setup.small_game_graphics,                 "small_game_graphics"
9836   },
9837   {
9838     TYPE_SWITCH,
9839     &setup.show_load_save_buttons,              "show_load_save_buttons"
9840   },
9841   {
9842     TYPE_SWITCH,
9843     &setup.show_undo_redo_buttons,              "show_undo_redo_buttons"
9844   },
9845   {
9846     TYPE_STRING,
9847     &setup.scores_in_highscore_list,            "scores_in_highscore_list"
9848   },
9849   {
9850     TYPE_STRING,
9851     &setup.graphics_set,                        "graphics_set"
9852   },
9853   {
9854     TYPE_STRING,
9855     &setup.sounds_set,                          "sounds_set"
9856   },
9857   {
9858     TYPE_STRING,
9859     &setup.music_set,                           "music_set"
9860   },
9861   {
9862     TYPE_SWITCH3,
9863     &setup.override_level_graphics,             "override_level_graphics"
9864   },
9865   {
9866     TYPE_SWITCH3,
9867     &setup.override_level_sounds,               "override_level_sounds"
9868   },
9869   {
9870     TYPE_SWITCH3,
9871     &setup.override_level_music,                "override_level_music"
9872   },
9873   {
9874     TYPE_INTEGER,
9875     &setup.volume_simple,                       "volume_simple"
9876   },
9877   {
9878     TYPE_INTEGER,
9879     &setup.volume_loops,                        "volume_loops"
9880   },
9881   {
9882     TYPE_INTEGER,
9883     &setup.volume_music,                        "volume_music"
9884   },
9885   {
9886     TYPE_SWITCH,
9887     &setup.network_mode,                        "network_mode"
9888   },
9889   {
9890     TYPE_PLAYER,
9891     &setup.network_player_nr,                   "network_player"
9892   },
9893   {
9894     TYPE_STRING,
9895     &setup.network_server_hostname,             "network_server_hostname"
9896   },
9897   {
9898     TYPE_STRING,
9899     &setup.touch.control_type,                  "touch.control_type"
9900   },
9901   {
9902     TYPE_INTEGER,
9903     &setup.touch.move_distance,                 "touch.move_distance"
9904   },
9905   {
9906     TYPE_INTEGER,
9907     &setup.touch.drop_distance,                 "touch.drop_distance"
9908   },
9909   {
9910     TYPE_INTEGER,
9911     &setup.touch.transparency,                  "touch.transparency"
9912   },
9913   {
9914     TYPE_INTEGER,
9915     &setup.touch.draw_outlined,                 "touch.draw_outlined"
9916   },
9917   {
9918     TYPE_INTEGER,
9919     &setup.touch.draw_pressed,                  "touch.draw_pressed"
9920   },
9921   {
9922     TYPE_INTEGER,
9923     &setup.touch.grid_xsize[0],                 "touch.virtual_buttons.0.xsize"
9924   },
9925   {
9926     TYPE_INTEGER,
9927     &setup.touch.grid_ysize[0],                 "touch.virtual_buttons.0.ysize"
9928   },
9929   {
9930     TYPE_INTEGER,
9931     &setup.touch.grid_xsize[1],                 "touch.virtual_buttons.1.xsize"
9932   },
9933   {
9934     TYPE_INTEGER,
9935     &setup.touch.grid_ysize[1],                 "touch.virtual_buttons.1.ysize"
9936   },
9937   {
9938     TYPE_SWITCH,
9939     &setup.touch.overlay_buttons,               "touch.overlay_buttons"
9940   },
9941 };
9942
9943 static struct TokenInfo auto_setup_tokens[] =
9944 {
9945   {
9946     TYPE_INTEGER,
9947     &setup.auto_setup.editor_zoom_tilesize,     "editor.zoom_tilesize"
9948   },
9949 };
9950
9951 static struct TokenInfo server_setup_tokens[] =
9952 {
9953   {
9954     TYPE_STRING,
9955     &setup.player_uuid,                         "player_uuid"
9956   },
9957   {
9958     TYPE_INTEGER,
9959     &setup.player_version,                      "player_version"
9960   },
9961   {
9962     TYPE_SWITCH,
9963     &setup.use_api_server,          TEST_PREFIX "use_api_server"
9964   },
9965   {
9966     TYPE_STRING,
9967     &setup.api_server_hostname,     TEST_PREFIX "api_server_hostname"
9968   },
9969   {
9970     TYPE_STRING,
9971     &setup.api_server_password,     TEST_PREFIX "api_server_password"
9972   },
9973   {
9974     TYPE_SWITCH,
9975     &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
9976   },
9977   {
9978     TYPE_SWITCH,
9979     &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
9980   },
9981   {
9982     TYPE_SWITCH,
9983     &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
9984   },
9985   {
9986     TYPE_SWITCH,
9987     &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
9988   },
9989   {
9990     TYPE_SWITCH,
9991     &setup.has_remaining_tapes,     TEST_PREFIX "has_remaining_tapes"
9992   },
9993 };
9994
9995 static struct TokenInfo editor_setup_tokens[] =
9996 {
9997   {
9998     TYPE_SWITCH,
9999     &setup.editor.el_classic,                   "editor.el_classic"
10000   },
10001   {
10002     TYPE_SWITCH,
10003     &setup.editor.el_custom,                    "editor.el_custom"
10004   },
10005   {
10006     TYPE_SWITCH,
10007     &setup.editor.el_user_defined,              "editor.el_user_defined"
10008   },
10009   {
10010     TYPE_SWITCH,
10011     &setup.editor.el_dynamic,                   "editor.el_dynamic"
10012   },
10013   {
10014     TYPE_SWITCH,
10015     &setup.editor.el_headlines,                 "editor.el_headlines"
10016   },
10017   {
10018     TYPE_SWITCH,
10019     &setup.editor.show_element_token,           "editor.show_element_token"
10020   },
10021   {
10022     TYPE_SWITCH,
10023     &setup.editor.show_read_only_warning,       "editor.show_read_only_warning"
10024   },
10025 };
10026
10027 static struct TokenInfo editor_cascade_setup_tokens[] =
10028 {
10029   {
10030     TYPE_SWITCH,
10031     &setup.editor_cascade.el_bd,                "editor.cascade.el_bd"
10032   },
10033   {
10034     TYPE_SWITCH,
10035     &setup.editor_cascade.el_bd_native,         "editor.cascade.el_bd_native"
10036   },
10037   {
10038     TYPE_SWITCH,
10039     &setup.editor_cascade.el_em,                "editor.cascade.el_em"
10040   },
10041   {
10042     TYPE_SWITCH,
10043     &setup.editor_cascade.el_emc,               "editor.cascade.el_emc"
10044   },
10045   {
10046     TYPE_SWITCH,
10047     &setup.editor_cascade.el_rnd,               "editor.cascade.el_rnd"
10048   },
10049   {
10050     TYPE_SWITCH,
10051     &setup.editor_cascade.el_sb,                "editor.cascade.el_sb"
10052   },
10053   {
10054     TYPE_SWITCH,
10055     &setup.editor_cascade.el_sp,                "editor.cascade.el_sp"
10056   },
10057   {
10058     TYPE_SWITCH,
10059     &setup.editor_cascade.el_dc,                "editor.cascade.el_dc"
10060   },
10061   {
10062     TYPE_SWITCH,
10063     &setup.editor_cascade.el_dx,                "editor.cascade.el_dx"
10064   },
10065   {
10066     TYPE_SWITCH,
10067     &setup.editor_cascade.el_mm,                "editor.cascade.el_mm"
10068   },
10069   {
10070     TYPE_SWITCH,
10071     &setup.editor_cascade.el_df,                "editor.cascade.el_df"
10072   },
10073   {
10074     TYPE_SWITCH,
10075     &setup.editor_cascade.el_chars,             "editor.cascade.el_chars"
10076   },
10077   {
10078     TYPE_SWITCH,
10079     &setup.editor_cascade.el_steel_chars,       "editor.cascade.el_steel_chars"
10080   },
10081   {
10082     TYPE_SWITCH,
10083     &setup.editor_cascade.el_ce,                "editor.cascade.el_ce"
10084   },
10085   {
10086     TYPE_SWITCH,
10087     &setup.editor_cascade.el_ge,                "editor.cascade.el_ge"
10088   },
10089   {
10090     TYPE_SWITCH,
10091     &setup.editor_cascade.el_es,                "editor.cascade.el_es"
10092   },
10093   {
10094     TYPE_SWITCH,
10095     &setup.editor_cascade.el_ref,               "editor.cascade.el_ref"
10096   },
10097   {
10098     TYPE_SWITCH,
10099     &setup.editor_cascade.el_user,              "editor.cascade.el_user"
10100   },
10101   {
10102     TYPE_SWITCH,
10103     &setup.editor_cascade.el_dynamic,           "editor.cascade.el_dynamic"
10104   },
10105 };
10106
10107 static struct TokenInfo shortcut_setup_tokens[] =
10108 {
10109   {
10110     TYPE_KEY_X11,
10111     &setup.shortcut.save_game,                  "shortcut.save_game"
10112   },
10113   {
10114     TYPE_KEY_X11,
10115     &setup.shortcut.load_game,                  "shortcut.load_game"
10116   },
10117   {
10118     TYPE_KEY_X11,
10119     &setup.shortcut.restart_game,               "shortcut.restart_game"
10120   },
10121   {
10122     TYPE_KEY_X11,
10123     &setup.shortcut.pause_before_end,           "shortcut.pause_before_end"
10124   },
10125   {
10126     TYPE_KEY_X11,
10127     &setup.shortcut.toggle_pause,               "shortcut.toggle_pause"
10128   },
10129   {
10130     TYPE_KEY_X11,
10131     &setup.shortcut.focus_player[0],            "shortcut.focus_player_1"
10132   },
10133   {
10134     TYPE_KEY_X11,
10135     &setup.shortcut.focus_player[1],            "shortcut.focus_player_2"
10136   },
10137   {
10138     TYPE_KEY_X11,
10139     &setup.shortcut.focus_player[2],            "shortcut.focus_player_3"
10140   },
10141   {
10142     TYPE_KEY_X11,
10143     &setup.shortcut.focus_player[3],            "shortcut.focus_player_4"
10144   },
10145   {
10146     TYPE_KEY_X11,
10147     &setup.shortcut.focus_player_all,           "shortcut.focus_player_all"
10148   },
10149   {
10150     TYPE_KEY_X11,
10151     &setup.shortcut.tape_eject,                 "shortcut.tape_eject"
10152   },
10153   {
10154     TYPE_KEY_X11,
10155     &setup.shortcut.tape_extra,                 "shortcut.tape_extra"
10156   },
10157   {
10158     TYPE_KEY_X11,
10159     &setup.shortcut.tape_stop,                  "shortcut.tape_stop"
10160   },
10161   {
10162     TYPE_KEY_X11,
10163     &setup.shortcut.tape_pause,                 "shortcut.tape_pause"
10164   },
10165   {
10166     TYPE_KEY_X11,
10167     &setup.shortcut.tape_record,                "shortcut.tape_record"
10168   },
10169   {
10170     TYPE_KEY_X11,
10171     &setup.shortcut.tape_play,                  "shortcut.tape_play"
10172   },
10173   {
10174     TYPE_KEY_X11,
10175     &setup.shortcut.sound_simple,               "shortcut.sound_simple"
10176   },
10177   {
10178     TYPE_KEY_X11,
10179     &setup.shortcut.sound_loops,                "shortcut.sound_loops"
10180   },
10181   {
10182     TYPE_KEY_X11,
10183     &setup.shortcut.sound_music,                "shortcut.sound_music"
10184   },
10185   {
10186     TYPE_KEY_X11,
10187     &setup.shortcut.snap_left,                  "shortcut.snap_left"
10188   },
10189   {
10190     TYPE_KEY_X11,
10191     &setup.shortcut.snap_right,                 "shortcut.snap_right"
10192   },
10193   {
10194     TYPE_KEY_X11,
10195     &setup.shortcut.snap_up,                    "shortcut.snap_up"
10196   },
10197   {
10198     TYPE_KEY_X11,
10199     &setup.shortcut.snap_down,                  "shortcut.snap_down"
10200   },
10201 };
10202
10203 static struct SetupInputInfo setup_input;
10204 static struct TokenInfo player_setup_tokens[] =
10205 {
10206   {
10207     TYPE_BOOLEAN,
10208     &setup_input.use_joystick,                  ".use_joystick"
10209   },
10210   {
10211     TYPE_STRING,
10212     &setup_input.joy.device_name,               ".joy.device_name"
10213   },
10214   {
10215     TYPE_INTEGER,
10216     &setup_input.joy.xleft,                     ".joy.xleft"
10217   },
10218   {
10219     TYPE_INTEGER,
10220     &setup_input.joy.xmiddle,                   ".joy.xmiddle"
10221   },
10222   {
10223     TYPE_INTEGER,
10224     &setup_input.joy.xright,                    ".joy.xright"
10225   },
10226   {
10227     TYPE_INTEGER,
10228     &setup_input.joy.yupper,                    ".joy.yupper"
10229   },
10230   {
10231     TYPE_INTEGER,
10232     &setup_input.joy.ymiddle,                   ".joy.ymiddle"
10233   },
10234   {
10235     TYPE_INTEGER,
10236     &setup_input.joy.ylower,                    ".joy.ylower"
10237   },
10238   {
10239     TYPE_INTEGER,
10240     &setup_input.joy.snap,                      ".joy.snap_field"
10241   },
10242   {
10243     TYPE_INTEGER,
10244     &setup_input.joy.drop,                      ".joy.place_bomb"
10245   },
10246   {
10247     TYPE_KEY_X11,
10248     &setup_input.key.left,                      ".key.move_left"
10249   },
10250   {
10251     TYPE_KEY_X11,
10252     &setup_input.key.right,                     ".key.move_right"
10253   },
10254   {
10255     TYPE_KEY_X11,
10256     &setup_input.key.up,                        ".key.move_up"
10257   },
10258   {
10259     TYPE_KEY_X11,
10260     &setup_input.key.down,                      ".key.move_down"
10261   },
10262   {
10263     TYPE_KEY_X11,
10264     &setup_input.key.snap,                      ".key.snap_field"
10265   },
10266   {
10267     TYPE_KEY_X11,
10268     &setup_input.key.drop,                      ".key.place_bomb"
10269   },
10270 };
10271
10272 static struct TokenInfo system_setup_tokens[] =
10273 {
10274   {
10275     TYPE_STRING,
10276     &setup.system.sdl_renderdriver,             "system.sdl_renderdriver"
10277   },
10278   {
10279     TYPE_STRING,
10280     &setup.system.sdl_videodriver,              "system.sdl_videodriver"
10281   },
10282   {
10283     TYPE_STRING,
10284     &setup.system.sdl_audiodriver,              "system.sdl_audiodriver"
10285   },
10286   {
10287     TYPE_INTEGER,
10288     &setup.system.audio_fragment_size,          "system.audio_fragment_size"
10289   },
10290 };
10291
10292 static struct TokenInfo internal_setup_tokens[] =
10293 {
10294   {
10295     TYPE_STRING,
10296     &setup.internal.program_title,              "program_title"
10297   },
10298   {
10299     TYPE_STRING,
10300     &setup.internal.program_version,            "program_version"
10301   },
10302   {
10303     TYPE_STRING,
10304     &setup.internal.program_author,             "program_author"
10305   },
10306   {
10307     TYPE_STRING,
10308     &setup.internal.program_email,              "program_email"
10309   },
10310   {
10311     TYPE_STRING,
10312     &setup.internal.program_website,            "program_website"
10313   },
10314   {
10315     TYPE_STRING,
10316     &setup.internal.program_copyright,          "program_copyright"
10317   },
10318   {
10319     TYPE_STRING,
10320     &setup.internal.program_company,            "program_company"
10321   },
10322   {
10323     TYPE_STRING,
10324     &setup.internal.program_icon_file,          "program_icon_file"
10325   },
10326   {
10327     TYPE_STRING,
10328     &setup.internal.default_graphics_set,       "default_graphics_set"
10329   },
10330   {
10331     TYPE_STRING,
10332     &setup.internal.default_sounds_set,         "default_sounds_set"
10333   },
10334   {
10335     TYPE_STRING,
10336     &setup.internal.default_music_set,          "default_music_set"
10337   },
10338   {
10339     TYPE_STRING,
10340     &setup.internal.fallback_graphics_file,     "fallback_graphics_file"
10341   },
10342   {
10343     TYPE_STRING,
10344     &setup.internal.fallback_sounds_file,       "fallback_sounds_file"
10345   },
10346   {
10347     TYPE_STRING,
10348     &setup.internal.fallback_music_file,        "fallback_music_file"
10349   },
10350   {
10351     TYPE_STRING,
10352     &setup.internal.default_level_series,       "default_level_series"
10353   },
10354   {
10355     TYPE_INTEGER,
10356     &setup.internal.default_window_width,       "default_window_width"
10357   },
10358   {
10359     TYPE_INTEGER,
10360     &setup.internal.default_window_height,      "default_window_height"
10361   },
10362   {
10363     TYPE_BOOLEAN,
10364     &setup.internal.choose_from_top_leveldir,   "choose_from_top_leveldir"
10365   },
10366   {
10367     TYPE_BOOLEAN,
10368     &setup.internal.show_scaling_in_title,      "show_scaling_in_title"
10369   },
10370   {
10371     TYPE_BOOLEAN,
10372     &setup.internal.create_user_levelset,       "create_user_levelset"
10373   },
10374   {
10375     TYPE_BOOLEAN,
10376     &setup.internal.info_screens_from_main,     "info_screens_from_main"
10377   },
10378   {
10379     TYPE_BOOLEAN,
10380     &setup.internal.menu_game,                  "menu_game"
10381   },
10382   {
10383     TYPE_BOOLEAN,
10384     &setup.internal.menu_engines,               "menu_engines"
10385   },
10386   {
10387     TYPE_BOOLEAN,
10388     &setup.internal.menu_editor,                "menu_editor"
10389   },
10390   {
10391     TYPE_BOOLEAN,
10392     &setup.internal.menu_graphics,              "menu_graphics"
10393   },
10394   {
10395     TYPE_BOOLEAN,
10396     &setup.internal.menu_sound,                 "menu_sound"
10397   },
10398   {
10399     TYPE_BOOLEAN,
10400     &setup.internal.menu_artwork,               "menu_artwork"
10401   },
10402   {
10403     TYPE_BOOLEAN,
10404     &setup.internal.menu_input,                 "menu_input"
10405   },
10406   {
10407     TYPE_BOOLEAN,
10408     &setup.internal.menu_touch,                 "menu_touch"
10409   },
10410   {
10411     TYPE_BOOLEAN,
10412     &setup.internal.menu_shortcuts,             "menu_shortcuts"
10413   },
10414   {
10415     TYPE_BOOLEAN,
10416     &setup.internal.menu_exit,                  "menu_exit"
10417   },
10418   {
10419     TYPE_BOOLEAN,
10420     &setup.internal.menu_save_and_exit,         "menu_save_and_exit"
10421   },
10422   {
10423     TYPE_BOOLEAN,
10424     &setup.internal.menu_shortcuts_various,     "menu_shortcuts_various"
10425   },
10426   {
10427     TYPE_BOOLEAN,
10428     &setup.internal.menu_shortcuts_focus,       "menu_shortcuts_focus"
10429   },
10430   {
10431     TYPE_BOOLEAN,
10432     &setup.internal.menu_shortcuts_tape,        "menu_shortcuts_tape"
10433   },
10434   {
10435     TYPE_BOOLEAN,
10436     &setup.internal.menu_shortcuts_sound,       "menu_shortcuts_sound"
10437   },
10438   {
10439     TYPE_BOOLEAN,
10440     &setup.internal.menu_shortcuts_snap,        "menu_shortcuts_snap"
10441   },
10442   {
10443     TYPE_BOOLEAN,
10444     &setup.internal.info_title,                 "info_title"
10445   },
10446   {
10447     TYPE_BOOLEAN,
10448     &setup.internal.info_elements,              "info_elements"
10449   },
10450   {
10451     TYPE_BOOLEAN,
10452     &setup.internal.info_music,                 "info_music"
10453   },
10454   {
10455     TYPE_BOOLEAN,
10456     &setup.internal.info_credits,               "info_credits"
10457   },
10458   {
10459     TYPE_BOOLEAN,
10460     &setup.internal.info_program,               "info_program"
10461   },
10462   {
10463     TYPE_BOOLEAN,
10464     &setup.internal.info_version,               "info_version"
10465   },
10466   {
10467     TYPE_BOOLEAN,
10468     &setup.internal.info_levelset,              "info_levelset"
10469   },
10470   {
10471     TYPE_BOOLEAN,
10472     &setup.internal.info_exit,                  "info_exit"
10473   },
10474 };
10475
10476 static struct TokenInfo debug_setup_tokens[] =
10477 {
10478   {
10479     TYPE_INTEGER,
10480     &setup.debug.frame_delay[0],                "debug.frame_delay_0"
10481   },
10482   {
10483     TYPE_INTEGER,
10484     &setup.debug.frame_delay[1],                "debug.frame_delay_1"
10485   },
10486   {
10487     TYPE_INTEGER,
10488     &setup.debug.frame_delay[2],                "debug.frame_delay_2"
10489   },
10490   {
10491     TYPE_INTEGER,
10492     &setup.debug.frame_delay[3],                "debug.frame_delay_3"
10493   },
10494   {
10495     TYPE_INTEGER,
10496     &setup.debug.frame_delay[4],                "debug.frame_delay_4"
10497   },
10498   {
10499     TYPE_INTEGER,
10500     &setup.debug.frame_delay[5],                "debug.frame_delay_5"
10501   },
10502   {
10503     TYPE_INTEGER,
10504     &setup.debug.frame_delay[6],                "debug.frame_delay_6"
10505   },
10506   {
10507     TYPE_INTEGER,
10508     &setup.debug.frame_delay[7],                "debug.frame_delay_7"
10509   },
10510   {
10511     TYPE_INTEGER,
10512     &setup.debug.frame_delay[8],                "debug.frame_delay_8"
10513   },
10514   {
10515     TYPE_INTEGER,
10516     &setup.debug.frame_delay[9],                "debug.frame_delay_9"
10517   },
10518   {
10519     TYPE_KEY_X11,
10520     &setup.debug.frame_delay_key[0],            "debug.key.frame_delay_0"
10521   },
10522   {
10523     TYPE_KEY_X11,
10524     &setup.debug.frame_delay_key[1],            "debug.key.frame_delay_1"
10525   },
10526   {
10527     TYPE_KEY_X11,
10528     &setup.debug.frame_delay_key[2],            "debug.key.frame_delay_2"
10529   },
10530   {
10531     TYPE_KEY_X11,
10532     &setup.debug.frame_delay_key[3],            "debug.key.frame_delay_3"
10533   },
10534   {
10535     TYPE_KEY_X11,
10536     &setup.debug.frame_delay_key[4],            "debug.key.frame_delay_4"
10537   },
10538   {
10539     TYPE_KEY_X11,
10540     &setup.debug.frame_delay_key[5],            "debug.key.frame_delay_5"
10541   },
10542   {
10543     TYPE_KEY_X11,
10544     &setup.debug.frame_delay_key[6],            "debug.key.frame_delay_6"
10545   },
10546   {
10547     TYPE_KEY_X11,
10548     &setup.debug.frame_delay_key[7],            "debug.key.frame_delay_7"
10549   },
10550   {
10551     TYPE_KEY_X11,
10552     &setup.debug.frame_delay_key[8],            "debug.key.frame_delay_8"
10553   },
10554   {
10555     TYPE_KEY_X11,
10556     &setup.debug.frame_delay_key[9],            "debug.key.frame_delay_9"
10557   },
10558   {
10559     TYPE_BOOLEAN,
10560     &setup.debug.frame_delay_use_mod_key,       "debug.frame_delay.use_mod_key"},
10561   {
10562     TYPE_BOOLEAN,
10563     &setup.debug.frame_delay_game_only,         "debug.frame_delay.game_only"
10564   },
10565   {
10566     TYPE_BOOLEAN,
10567     &setup.debug.show_frames_per_second,        "debug.show_frames_per_second"
10568   },
10569   {
10570     TYPE_SWITCH3,
10571     &setup.debug.xsn_mode,                      "debug.xsn_mode"
10572   },
10573   {
10574     TYPE_INTEGER,
10575     &setup.debug.xsn_percent,                   "debug.xsn_percent"
10576   },
10577 };
10578
10579 static struct TokenInfo options_setup_tokens[] =
10580 {
10581   {
10582     TYPE_BOOLEAN,
10583     &setup.options.verbose,                     "options.verbose"
10584   },
10585   {
10586     TYPE_BOOLEAN,
10587     &setup.options.debug,                       "options.debug"
10588   },
10589   {
10590     TYPE_STRING,
10591     &setup.options.debug_mode,                  "options.debug_mode"
10592   },
10593 };
10594
10595 static void setSetupInfoToDefaults(struct SetupInfo *si)
10596 {
10597   int i;
10598
10599   si->player_name = getStringCopy(getDefaultUserName(user.nr));
10600
10601   si->multiple_users = TRUE;
10602
10603   si->sound = TRUE;
10604   si->sound_loops = TRUE;
10605   si->sound_music = TRUE;
10606   si->sound_simple = TRUE;
10607   si->toons = TRUE;
10608   si->global_animations = TRUE;
10609   si->scroll_delay = TRUE;
10610   si->forced_scroll_delay = FALSE;
10611   si->scroll_delay_value = STD_SCROLL_DELAY;
10612   si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10613   si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10614   si->fade_screens = TRUE;
10615   si->autorecord = TRUE;
10616   si->autorecord_after_replay = TRUE;
10617   si->auto_pause_on_start = FALSE;
10618   si->show_titlescreen = TRUE;
10619   si->quick_doors = FALSE;
10620   si->team_mode = FALSE;
10621   si->handicap = TRUE;
10622   si->skip_levels = TRUE;
10623   si->increment_levels = TRUE;
10624   si->auto_play_next_level = TRUE;
10625   si->count_score_after_game = TRUE;
10626   si->show_scores_after_game = TRUE;
10627   si->time_limit = TRUE;
10628   si->fullscreen = FALSE;
10629   si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10630   si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10631   si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10632   si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10633   si->ask_on_escape = TRUE;
10634   si->ask_on_escape_editor = TRUE;
10635   si->ask_on_game_over = TRUE;
10636   si->ask_on_quit_game = TRUE;
10637   si->ask_on_quit_program = TRUE;
10638   si->quick_switch = FALSE;
10639   si->input_on_focus = FALSE;
10640   si->prefer_aga_graphics = TRUE;
10641   si->prefer_lowpass_sounds = FALSE;
10642   si->prefer_extra_panel_items = TRUE;
10643   si->game_speed_extended = FALSE;
10644   si->game_frame_delay = GAME_FRAME_DELAY;
10645   si->bd_skip_uncovering = FALSE;
10646   si->bd_skip_hatching = FALSE;
10647   si->bd_scroll_delay = TRUE;
10648   si->bd_smooth_movements = AUTO;
10649   si->sp_show_border_elements = FALSE;
10650   si->small_game_graphics = FALSE;
10651   si->show_load_save_buttons = FALSE;
10652   si->show_undo_redo_buttons = FALSE;
10653   si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
10654
10655   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10656   si->sounds_set   = getStringCopy(SND_CLASSIC_SUBDIR);
10657   si->music_set    = getStringCopy(MUS_CLASSIC_SUBDIR);
10658
10659   si->override_level_graphics = FALSE;
10660   si->override_level_sounds = FALSE;
10661   si->override_level_music = FALSE;
10662
10663   si->volume_simple = 100;              // percent
10664   si->volume_loops = 100;               // percent
10665   si->volume_music = 100;               // percent
10666
10667   si->network_mode = FALSE;
10668   si->network_player_nr = 0;            // first player
10669   si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10670
10671   si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10672   si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT;        // percent
10673   si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT;        // percent
10674   si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT;          // percent
10675   si->touch.draw_outlined = TRUE;
10676   si->touch.draw_pressed = TRUE;
10677
10678   for (i = 0; i < 2; i++)
10679   {
10680     char *default_grid_button[6][2] =
10681     {
10682       { "      ", "  ^^  " },
10683       { "      ", "  ^^  " },
10684       { "      ", "<<  >>" },
10685       { "      ", "<<  >>" },
10686       { "111222", "  vv  " },
10687       { "111222", "  vv  " }
10688     };
10689     int grid_xsize = DEFAULT_GRID_XSIZE(i);
10690     int grid_ysize = DEFAULT_GRID_YSIZE(i);
10691     int min_xsize = MIN(6, grid_xsize);
10692     int min_ysize = MIN(6, grid_ysize);
10693     int startx = grid_xsize - min_xsize;
10694     int starty = grid_ysize - min_ysize;
10695     int x, y;
10696
10697     // virtual buttons grid can only be set to defaults if video is initialized
10698     // (this will be repeated if virtual buttons are not loaded from setup file)
10699     if (video.initialized)
10700     {
10701       si->touch.grid_xsize[i] = grid_xsize;
10702       si->touch.grid_ysize[i] = grid_ysize;
10703     }
10704     else
10705     {
10706       si->touch.grid_xsize[i] = -1;
10707       si->touch.grid_ysize[i] = -1;
10708     }
10709
10710     for (x = 0; x < MAX_GRID_XSIZE; x++)
10711       for (y = 0; y < MAX_GRID_YSIZE; y++)
10712         si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10713
10714     for (x = 0; x < min_xsize; x++)
10715       for (y = 0; y < min_ysize; y++)
10716         si->touch.grid_button[i][x][starty + y] =
10717           default_grid_button[y][0][x];
10718
10719     for (x = 0; x < min_xsize; x++)
10720       for (y = 0; y < min_ysize; y++)
10721         si->touch.grid_button[i][startx + x][starty + y] =
10722           default_grid_button[y][1][x];
10723   }
10724
10725   si->touch.grid_initialized            = video.initialized;
10726
10727   si->touch.overlay_buttons             = FALSE;
10728
10729   si->editor.el_boulderdash             = TRUE;
10730   si->editor.el_boulderdash_native      = TRUE;
10731   si->editor.el_emerald_mine            = TRUE;
10732   si->editor.el_emerald_mine_club       = TRUE;
10733   si->editor.el_more                    = TRUE;
10734   si->editor.el_sokoban                 = TRUE;
10735   si->editor.el_supaplex                = TRUE;
10736   si->editor.el_diamond_caves           = TRUE;
10737   si->editor.el_dx_boulderdash          = TRUE;
10738
10739   si->editor.el_mirror_magic            = TRUE;
10740   si->editor.el_deflektor               = TRUE;
10741
10742   si->editor.el_chars                   = TRUE;
10743   si->editor.el_steel_chars             = TRUE;
10744
10745   si->editor.el_classic                 = TRUE;
10746   si->editor.el_custom                  = TRUE;
10747
10748   si->editor.el_user_defined            = FALSE;
10749   si->editor.el_dynamic                 = TRUE;
10750
10751   si->editor.el_headlines               = TRUE;
10752
10753   si->editor.show_element_token         = FALSE;
10754
10755   si->editor.show_read_only_warning     = TRUE;
10756
10757   si->editor.use_template_for_new_levels = TRUE;
10758
10759   si->shortcut.save_game        = DEFAULT_KEY_SAVE_GAME;
10760   si->shortcut.load_game        = DEFAULT_KEY_LOAD_GAME;
10761   si->shortcut.restart_game     = DEFAULT_KEY_RESTART_GAME;
10762   si->shortcut.pause_before_end = DEFAULT_KEY_PAUSE_BEFORE_END;
10763   si->shortcut.toggle_pause     = DEFAULT_KEY_TOGGLE_PAUSE;
10764
10765   si->shortcut.focus_player[0]  = DEFAULT_KEY_FOCUS_PLAYER_1;
10766   si->shortcut.focus_player[1]  = DEFAULT_KEY_FOCUS_PLAYER_2;
10767   si->shortcut.focus_player[2]  = DEFAULT_KEY_FOCUS_PLAYER_3;
10768   si->shortcut.focus_player[3]  = DEFAULT_KEY_FOCUS_PLAYER_4;
10769   si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10770
10771   si->shortcut.tape_eject       = DEFAULT_KEY_TAPE_EJECT;
10772   si->shortcut.tape_extra       = DEFAULT_KEY_TAPE_EXTRA;
10773   si->shortcut.tape_stop        = DEFAULT_KEY_TAPE_STOP;
10774   si->shortcut.tape_pause       = DEFAULT_KEY_TAPE_PAUSE;
10775   si->shortcut.tape_record      = DEFAULT_KEY_TAPE_RECORD;
10776   si->shortcut.tape_play        = DEFAULT_KEY_TAPE_PLAY;
10777
10778   si->shortcut.sound_simple     = DEFAULT_KEY_SOUND_SIMPLE;
10779   si->shortcut.sound_loops      = DEFAULT_KEY_SOUND_LOOPS;
10780   si->shortcut.sound_music      = DEFAULT_KEY_SOUND_MUSIC;
10781
10782   si->shortcut.snap_left        = DEFAULT_KEY_SNAP_LEFT;
10783   si->shortcut.snap_right       = DEFAULT_KEY_SNAP_RIGHT;
10784   si->shortcut.snap_up          = DEFAULT_KEY_SNAP_UP;
10785   si->shortcut.snap_down        = DEFAULT_KEY_SNAP_DOWN;
10786
10787   for (i = 0; i < MAX_PLAYERS; i++)
10788   {
10789     si->input[i].use_joystick = FALSE;
10790     si->input[i].joy.device_name = getStringCopy(getDeviceNameFromJoystickNr(i));
10791     si->input[i].joy.xleft   = JOYSTICK_XLEFT;
10792     si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10793     si->input[i].joy.xright  = JOYSTICK_XRIGHT;
10794     si->input[i].joy.yupper  = JOYSTICK_YUPPER;
10795     si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10796     si->input[i].joy.ylower  = JOYSTICK_YLOWER;
10797     si->input[i].joy.snap  = (i == 0 ? JOY_BUTTON_1 : 0);
10798     si->input[i].joy.drop  = (i == 0 ? JOY_BUTTON_2 : 0);
10799     si->input[i].key.left  = (i == 0 ? DEFAULT_KEY_LEFT  : KSYM_UNDEFINED);
10800     si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10801     si->input[i].key.up    = (i == 0 ? DEFAULT_KEY_UP    : KSYM_UNDEFINED);
10802     si->input[i].key.down  = (i == 0 ? DEFAULT_KEY_DOWN  : KSYM_UNDEFINED);
10803     si->input[i].key.snap  = (i == 0 ? DEFAULT_KEY_SNAP  : KSYM_UNDEFINED);
10804     si->input[i].key.drop  = (i == 0 ? DEFAULT_KEY_DROP  : KSYM_UNDEFINED);
10805   }
10806
10807   si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10808   si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10809   si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10810   si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10811
10812   si->internal.program_title     = getStringCopy(PROGRAM_TITLE_STRING);
10813   si->internal.program_version   = getStringCopy(getProgramRealVersionString());
10814   si->internal.program_author    = getStringCopy(PROGRAM_AUTHOR_STRING);
10815   si->internal.program_email     = getStringCopy(PROGRAM_EMAIL_STRING);
10816   si->internal.program_website   = getStringCopy(PROGRAM_WEBSITE_STRING);
10817   si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10818   si->internal.program_company   = getStringCopy(PROGRAM_COMPANY_STRING);
10819
10820   si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10821
10822   si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10823   si->internal.default_sounds_set   = getStringCopy(SND_CLASSIC_SUBDIR);
10824   si->internal.default_music_set    = getStringCopy(MUS_CLASSIC_SUBDIR);
10825
10826   si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10827   si->internal.fallback_sounds_file   = getStringCopy(UNDEFINED_FILENAME);
10828   si->internal.fallback_music_file    = getStringCopy(UNDEFINED_FILENAME);
10829
10830   si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10831   si->internal.choose_from_top_leveldir = FALSE;
10832   si->internal.show_scaling_in_title = TRUE;
10833   si->internal.create_user_levelset = TRUE;
10834   si->internal.info_screens_from_main = FALSE;
10835
10836   si->internal.default_window_width  = WIN_XSIZE_DEFAULT;
10837   si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10838
10839   si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10840   si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10841   si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10842   si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10843   si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10844   si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10845   si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10846   si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10847   si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10848   si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10849
10850   si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10851   si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10852   si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10853   si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10854   si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10855   si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10856   si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10857   si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10858   si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10859   si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10860
10861   si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10862   si->debug.frame_delay_game_only   = DEFAULT_FRAME_DELAY_GAME_ONLY;
10863
10864   si->debug.show_frames_per_second = FALSE;
10865
10866   si->debug.xsn_mode = AUTO;
10867   si->debug.xsn_percent = 0;
10868
10869   si->options.verbose = FALSE;
10870   si->options.debug = FALSE;
10871   si->options.debug_mode = getStringCopy(ARG_UNDEFINED_STRING);
10872
10873 #if defined(PLATFORM_ANDROID)
10874   si->fullscreen = TRUE;
10875   si->touch.overlay_buttons = TRUE;
10876 #endif
10877
10878   setHideSetupEntry(&setup.debug.xsn_mode);
10879 }
10880
10881 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10882 {
10883   si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10884 }
10885
10886 static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
10887 {
10888   si->player_uuid = NULL;       // (will be set later)
10889   si->player_version = 1;       // (will be set later)
10890
10891   si->use_api_server = TRUE;
10892   si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10893   si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
10894   si->ask_for_uploading_tapes = TRUE;
10895   si->ask_for_remaining_tapes = FALSE;
10896   si->provide_uploading_tapes = TRUE;
10897   si->ask_for_using_api_server = TRUE;
10898   si->has_remaining_tapes = FALSE;
10899 }
10900
10901 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10902 {
10903   si->editor_cascade.el_bd              = TRUE;
10904   si->editor_cascade.el_bd_native       = TRUE;
10905   si->editor_cascade.el_em              = TRUE;
10906   si->editor_cascade.el_emc             = TRUE;
10907   si->editor_cascade.el_rnd             = TRUE;
10908   si->editor_cascade.el_sb              = TRUE;
10909   si->editor_cascade.el_sp              = TRUE;
10910   si->editor_cascade.el_dc              = TRUE;
10911   si->editor_cascade.el_dx              = TRUE;
10912
10913   si->editor_cascade.el_mm              = TRUE;
10914   si->editor_cascade.el_df              = TRUE;
10915
10916   si->editor_cascade.el_chars           = FALSE;
10917   si->editor_cascade.el_steel_chars     = FALSE;
10918   si->editor_cascade.el_ce              = FALSE;
10919   si->editor_cascade.el_ge              = FALSE;
10920   si->editor_cascade.el_es              = FALSE;
10921   si->editor_cascade.el_ref             = FALSE;
10922   si->editor_cascade.el_user            = FALSE;
10923   si->editor_cascade.el_dynamic         = FALSE;
10924 }
10925
10926 #define MAX_HIDE_SETUP_TOKEN_SIZE               20
10927
10928 static char *getHideSetupToken(void *setup_value)
10929 {
10930   static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10931
10932   if (setup_value != NULL)
10933     snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10934
10935   return hide_setup_token;
10936 }
10937
10938 void setHideSetupEntry(void *setup_value)
10939 {
10940   char *hide_setup_token = getHideSetupToken(setup_value);
10941
10942   if (hide_setup_hash == NULL)
10943     hide_setup_hash = newSetupFileHash();
10944
10945   if (setup_value != NULL)
10946     setHashEntry(hide_setup_hash, hide_setup_token, "");
10947 }
10948
10949 void removeHideSetupEntry(void *setup_value)
10950 {
10951   char *hide_setup_token = getHideSetupToken(setup_value);
10952
10953   if (setup_value != NULL)
10954     removeHashEntry(hide_setup_hash, hide_setup_token);
10955 }
10956
10957 boolean hideSetupEntry(void *setup_value)
10958 {
10959   char *hide_setup_token = getHideSetupToken(setup_value);
10960
10961   return (setup_value != NULL &&
10962           getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10963 }
10964
10965 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10966                                       struct TokenInfo *token_info,
10967                                       int token_nr, char *token_text)
10968 {
10969   char *token_hide_text = getStringCat2(token_text, ".hide");
10970   char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10971
10972   // set the value of this setup option in the setup option structure
10973   setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10974
10975   // check if this setup option should be hidden in the setup menu
10976   if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10977     setHideSetupEntry(token_info[token_nr].value);
10978
10979   free(token_hide_text);
10980 }
10981
10982 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10983                                       struct TokenInfo *token_info,
10984                                       int token_nr)
10985 {
10986   setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10987                             token_info[token_nr].text);
10988 }
10989
10990 static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
10991 {
10992   int i, pnr;
10993
10994   if (!setup_file_hash)
10995     return;
10996
10997   for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10998     setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10999
11000   setup.touch.grid_initialized = TRUE;
11001   for (i = 0; i < 2; i++)
11002   {
11003     int grid_xsize = setup.touch.grid_xsize[i];
11004     int grid_ysize = setup.touch.grid_ysize[i];
11005     int x, y;
11006
11007     // if virtual buttons are not loaded from setup file, repeat initializing
11008     // virtual buttons grid with default values later when video is initialized
11009     if (grid_xsize == -1 ||
11010         grid_ysize == -1)
11011     {
11012       setup.touch.grid_initialized = FALSE;
11013
11014       continue;
11015     }
11016
11017     for (y = 0; y < grid_ysize; y++)
11018     {
11019       char token_string[MAX_LINE_LEN];
11020
11021       sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11022
11023       char *value_string = getHashEntry(setup_file_hash, token_string);
11024
11025       if (value_string == NULL)
11026         continue;
11027
11028       for (x = 0; x < grid_xsize; x++)
11029       {
11030         char c = value_string[x];
11031
11032         setup.touch.grid_button[i][x][y] =
11033           (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
11034       }
11035     }
11036   }
11037
11038   for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11039     setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
11040
11041   for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11042     setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
11043
11044   for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11045   {
11046     char prefix[30];
11047
11048     sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11049
11050     setup_input = setup.input[pnr];
11051     for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11052     {
11053       char full_token[100];
11054
11055       sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
11056       setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
11057                                 full_token);
11058     }
11059     setup.input[pnr] = setup_input;
11060   }
11061
11062   for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11063     setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
11064
11065   for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
11066     setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
11067
11068   for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11069     setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
11070
11071   for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11072     setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
11073
11074   setHideRelatedSetupEntries();
11075 }
11076
11077 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
11078 {
11079   int i;
11080
11081   if (!setup_file_hash)
11082     return;
11083
11084   for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11085     setSetupInfo(auto_setup_tokens, i,
11086                  getHashEntry(setup_file_hash,
11087                               auto_setup_tokens[i].text));
11088 }
11089
11090 static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
11091 {
11092   int i;
11093
11094   if (!setup_file_hash)
11095     return;
11096
11097   for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11098     setSetupInfo(server_setup_tokens, i,
11099                  getHashEntry(setup_file_hash,
11100                               server_setup_tokens[i].text));
11101 }
11102
11103 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
11104 {
11105   int i;
11106
11107   if (!setup_file_hash)
11108     return;
11109
11110   for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11111     setSetupInfo(editor_cascade_setup_tokens, i,
11112                  getHashEntry(setup_file_hash,
11113                               editor_cascade_setup_tokens[i].text));
11114 }
11115
11116 void LoadUserNames(void)
11117 {
11118   int last_user_nr = user.nr;
11119   int i;
11120
11121   if (global.user_names != NULL)
11122   {
11123     for (i = 0; i < MAX_PLAYER_NAMES; i++)
11124       checked_free(global.user_names[i]);
11125
11126     checked_free(global.user_names);
11127   }
11128
11129   global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
11130
11131   for (i = 0; i < MAX_PLAYER_NAMES; i++)
11132   {
11133     user.nr = i;
11134
11135     SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
11136
11137     if (setup_file_hash)
11138     {
11139       char *player_name = getHashEntry(setup_file_hash, "player_name");
11140
11141       global.user_names[i] = getFixedUserName(player_name);
11142
11143       freeSetupFileHash(setup_file_hash);
11144     }
11145
11146     if (global.user_names[i] == NULL)
11147       global.user_names[i] = getStringCopy(getDefaultUserName(i));
11148   }
11149
11150   user.nr = last_user_nr;
11151 }
11152
11153 void LoadSetupFromFilename(char *filename)
11154 {
11155   SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
11156
11157   if (setup_file_hash)
11158   {
11159     decodeSetupFileHash_Default(setup_file_hash);
11160
11161     freeSetupFileHash(setup_file_hash);
11162   }
11163   else
11164   {
11165     Debug("setup", "using default setup values");
11166   }
11167 }
11168
11169 static void LoadSetup_SpecialPostProcessing(void)
11170 {
11171   char *player_name_new;
11172
11173   // needed to work around problems with fixed length strings
11174   player_name_new = getFixedUserName(setup.player_name);
11175   free(setup.player_name);
11176   setup.player_name = player_name_new;
11177
11178   // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
11179   if (setup.scroll_delay == FALSE)
11180   {
11181     setup.scroll_delay_value = MIN_SCROLL_DELAY;
11182     setup.scroll_delay = TRUE;                  // now always "on"
11183   }
11184
11185   // make sure that scroll delay value stays inside valid range
11186   setup.scroll_delay_value =
11187     MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
11188 }
11189
11190 void LoadSetup_Default(void)
11191 {
11192   char *filename;
11193
11194   // always start with reliable default values
11195   setSetupInfoToDefaults(&setup);
11196
11197   // try to load setup values from default setup file
11198   filename = getDefaultSetupFilename();
11199
11200   if (fileExists(filename))
11201     LoadSetupFromFilename(filename);
11202
11203   // try to load setup values from platform setup file
11204   filename = getPlatformSetupFilename();
11205
11206   if (fileExists(filename))
11207     LoadSetupFromFilename(filename);
11208
11209   // try to load setup values from user setup file
11210   filename = getSetupFilename();
11211
11212   LoadSetupFromFilename(filename);
11213
11214   LoadSetup_SpecialPostProcessing();
11215 }
11216
11217 void LoadSetup_AutoSetup(void)
11218 {
11219   char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11220   SetupFileHash *setup_file_hash = NULL;
11221
11222   // always start with reliable default values
11223   setSetupInfoToDefaults_AutoSetup(&setup);
11224
11225   setup_file_hash = loadSetupFileHash(filename);
11226
11227   if (setup_file_hash)
11228   {
11229     decodeSetupFileHash_AutoSetup(setup_file_hash);
11230
11231     freeSetupFileHash(setup_file_hash);
11232   }
11233
11234   free(filename);
11235 }
11236
11237 void LoadSetup_ServerSetup(void)
11238 {
11239   char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11240   SetupFileHash *setup_file_hash = NULL;
11241
11242   // always start with reliable default values
11243   setSetupInfoToDefaults_ServerSetup(&setup);
11244
11245   setup_file_hash = loadSetupFileHash(filename);
11246
11247   if (setup_file_hash)
11248   {
11249     decodeSetupFileHash_ServerSetup(setup_file_hash);
11250
11251     freeSetupFileHash(setup_file_hash);
11252   }
11253
11254   free(filename);
11255
11256   if (setup.player_uuid == NULL)
11257   {
11258     // player UUID does not yet exist in setup file
11259     setup.player_uuid = getStringCopy(getUUID());
11260     setup.player_version = 2;
11261
11262     SaveSetup_ServerSetup();
11263   }
11264 }
11265
11266 void LoadSetup_EditorCascade(void)
11267 {
11268   char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11269   SetupFileHash *setup_file_hash = NULL;
11270
11271   // always start with reliable default values
11272   setSetupInfoToDefaults_EditorCascade(&setup);
11273
11274   setup_file_hash = loadSetupFileHash(filename);
11275
11276   if (setup_file_hash)
11277   {
11278     decodeSetupFileHash_EditorCascade(setup_file_hash);
11279
11280     freeSetupFileHash(setup_file_hash);
11281   }
11282
11283   free(filename);
11284 }
11285
11286 void LoadSetup(void)
11287 {
11288   LoadSetup_Default();
11289   LoadSetup_AutoSetup();
11290   LoadSetup_ServerSetup();
11291   LoadSetup_EditorCascade();
11292 }
11293
11294 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
11295                                            char *mapping_line)
11296 {
11297   char mapping_guid[MAX_LINE_LEN];
11298   char *mapping_start, *mapping_end;
11299
11300   // get GUID from game controller mapping line: copy complete line
11301   strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
11302   mapping_guid[MAX_LINE_LEN - 1] = '\0';
11303
11304   // get GUID from game controller mapping line: cut after GUID part
11305   mapping_start = strchr(mapping_guid, ',');
11306   if (mapping_start != NULL)
11307     *mapping_start = '\0';
11308
11309   // cut newline from game controller mapping line
11310   mapping_end = strchr(mapping_line, '\n');
11311   if (mapping_end != NULL)
11312     *mapping_end = '\0';
11313
11314   // add mapping entry to game controller mappings hash
11315   setHashEntry(mappings_hash, mapping_guid, mapping_line);
11316 }
11317
11318 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
11319                                                  char *filename)
11320 {
11321   FILE *file;
11322
11323   if (!(file = fopen(filename, MODE_READ)))
11324   {
11325     Warn("cannot read game controller mappings file '%s'", filename);
11326
11327     return;
11328   }
11329
11330   while (!feof(file))
11331   {
11332     char line[MAX_LINE_LEN];
11333
11334     if (!fgets(line, MAX_LINE_LEN, file))
11335       break;
11336
11337     addGameControllerMappingToHash(mappings_hash, line);
11338   }
11339
11340   fclose(file);
11341 }
11342
11343 void SaveSetup_Default(void)
11344 {
11345   char *filename = getSetupFilename();
11346   FILE *file;
11347   int i, pnr;
11348
11349   InitUserDataDirectory();
11350
11351   if (!(file = fopen(filename, MODE_WRITE)))
11352   {
11353     Warn("cannot write setup file '%s'", filename);
11354
11355     return;
11356   }
11357
11358   fprintFileHeader(file, SETUP_FILENAME);
11359
11360   for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
11361   {
11362     // just to make things nicer :)
11363     if (global_setup_tokens[i].value == &setup.multiple_users           ||
11364         global_setup_tokens[i].value == &setup.sound                    ||
11365         global_setup_tokens[i].value == &setup.graphics_set             ||
11366         global_setup_tokens[i].value == &setup.volume_simple            ||
11367         global_setup_tokens[i].value == &setup.network_mode             ||
11368         global_setup_tokens[i].value == &setup.touch.control_type       ||
11369         global_setup_tokens[i].value == &setup.touch.grid_xsize[0]      ||
11370         global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
11371       fprintf(file, "\n");
11372
11373     fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
11374   }
11375
11376   for (i = 0; i < 2; i++)
11377   {
11378     int grid_xsize = setup.touch.grid_xsize[i];
11379     int grid_ysize = setup.touch.grid_ysize[i];
11380     int x, y;
11381
11382     fprintf(file, "\n");
11383
11384     for (y = 0; y < grid_ysize; y++)
11385     {
11386       char token_string[MAX_LINE_LEN];
11387       char value_string[MAX_LINE_LEN];
11388
11389       sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11390
11391       for (x = 0; x < grid_xsize; x++)
11392       {
11393         char c = setup.touch.grid_button[i][x][y];
11394
11395         value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
11396       }
11397
11398       value_string[grid_xsize] = '\0';
11399
11400       fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
11401     }
11402   }
11403
11404   fprintf(file, "\n");
11405   for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11406     fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
11407
11408   fprintf(file, "\n");
11409   for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11410     fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
11411
11412   for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11413   {
11414     char prefix[30];
11415
11416     sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11417     fprintf(file, "\n");
11418
11419     setup_input = setup.input[pnr];
11420     for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11421       fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
11422   }
11423
11424   fprintf(file, "\n");
11425   for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11426     fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
11427
11428   // (internal setup values not saved to user setup file)
11429
11430   fprintf(file, "\n");
11431   for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11432     if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
11433         setup.debug.xsn_mode != AUTO)
11434       fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
11435
11436   fprintf(file, "\n");
11437   for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11438     fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
11439
11440   fclose(file);
11441
11442   SetFilePermissions(filename, PERMS_PRIVATE);
11443 }
11444
11445 void SaveSetup_AutoSetup(void)
11446 {
11447   char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11448   FILE *file;
11449   int i;
11450
11451   InitUserDataDirectory();
11452
11453   if (!(file = fopen(filename, MODE_WRITE)))
11454   {
11455     Warn("cannot write auto setup file '%s'", filename);
11456
11457     free(filename);
11458
11459     return;
11460   }
11461
11462   fprintFileHeader(file, AUTOSETUP_FILENAME);
11463
11464   for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11465     fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
11466
11467   fclose(file);
11468
11469   SetFilePermissions(filename, PERMS_PRIVATE);
11470
11471   free(filename);
11472 }
11473
11474 void SaveSetup_ServerSetup(void)
11475 {
11476   char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11477   FILE *file;
11478   int i;
11479
11480   InitUserDataDirectory();
11481
11482   if (!(file = fopen(filename, MODE_WRITE)))
11483   {
11484     Warn("cannot write server setup file '%s'", filename);
11485
11486     free(filename);
11487
11488     return;
11489   }
11490
11491   fprintFileHeader(file, SERVERSETUP_FILENAME);
11492
11493   for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11494   {
11495     // just to make things nicer :)
11496     if (server_setup_tokens[i].value == &setup.use_api_server)
11497       fprintf(file, "\n");
11498
11499     fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
11500   }
11501
11502   fclose(file);
11503
11504   SetFilePermissions(filename, PERMS_PRIVATE);
11505
11506   free(filename);
11507 }
11508
11509 void SaveSetup_EditorCascade(void)
11510 {
11511   char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11512   FILE *file;
11513   int i;
11514
11515   InitUserDataDirectory();
11516
11517   if (!(file = fopen(filename, MODE_WRITE)))
11518   {
11519     Warn("cannot write editor cascade state file '%s'", filename);
11520
11521     free(filename);
11522
11523     return;
11524   }
11525
11526   fprintFileHeader(file, EDITORCASCADE_FILENAME);
11527
11528   for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11529     fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
11530
11531   fclose(file);
11532
11533   SetFilePermissions(filename, PERMS_PRIVATE);
11534
11535   free(filename);
11536 }
11537
11538 void SaveSetup(void)
11539 {
11540   SaveSetup_Default();
11541   SaveSetup_AutoSetup();
11542   SaveSetup_ServerSetup();
11543   SaveSetup_EditorCascade();
11544 }
11545
11546 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
11547                                                   char *filename)
11548 {
11549   FILE *file;
11550
11551   if (!(file = fopen(filename, MODE_WRITE)))
11552   {
11553     Warn("cannot write game controller mappings file '%s'", filename);
11554
11555     return;
11556   }
11557
11558   BEGIN_HASH_ITERATION(mappings_hash, itr)
11559   {
11560     fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
11561   }
11562   END_HASH_ITERATION(mappings_hash, itr)
11563
11564   fclose(file);
11565 }
11566
11567 void SaveSetup_AddGameControllerMapping(char *mapping)
11568 {
11569   char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
11570   SetupFileHash *mappings_hash = newSetupFileHash();
11571
11572   InitUserDataDirectory();
11573
11574   // load existing personal game controller mappings
11575   LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11576
11577   // add new mapping to personal game controller mappings
11578   addGameControllerMappingToHash(mappings_hash, mapping);
11579
11580   // save updated personal game controller mappings
11581   SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11582
11583   freeSetupFileHash(mappings_hash);
11584   free(filename);
11585 }
11586
11587 void LoadCustomElementDescriptions(void)
11588 {
11589   char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11590   SetupFileHash *setup_file_hash;
11591   int i;
11592
11593   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11594   {
11595     if (element_info[i].custom_description != NULL)
11596     {
11597       free(element_info[i].custom_description);
11598       element_info[i].custom_description = NULL;
11599     }
11600   }
11601
11602   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11603     return;
11604
11605   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11606   {
11607     char *token = getStringCat2(element_info[i].token_name, ".name");
11608     char *value = getHashEntry(setup_file_hash, token);
11609
11610     if (value != NULL)
11611       element_info[i].custom_description = getStringCopy(value);
11612
11613     free(token);
11614   }
11615
11616   freeSetupFileHash(setup_file_hash);
11617 }
11618
11619 static int getElementFromToken(char *token)
11620 {
11621   char *value = getHashEntry(element_token_hash, token);
11622
11623   if (value != NULL)
11624     return atoi(value);
11625
11626   Warn("unknown element token '%s'", token);
11627
11628   return EL_UNDEFINED;
11629 }
11630
11631 void FreeGlobalAnimEventInfo(void)
11632 {
11633   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11634
11635   if (gaei->event_list == NULL)
11636     return;
11637
11638   int i;
11639
11640   for (i = 0; i < gaei->num_event_lists; i++)
11641   {
11642     checked_free(gaei->event_list[i]->event_value);
11643     checked_free(gaei->event_list[i]);
11644   }
11645
11646   checked_free(gaei->event_list);
11647
11648   gaei->event_list = NULL;
11649   gaei->num_event_lists = 0;
11650 }
11651
11652 static int AddGlobalAnimEventList(void)
11653 {
11654   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11655   int list_pos = gaei->num_event_lists++;
11656
11657   gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11658                                      sizeof(struct GlobalAnimEventListInfo *));
11659
11660   gaei->event_list[list_pos] =
11661     checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11662
11663   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11664
11665   gaeli->event_value = NULL;
11666   gaeli->num_event_values = 0;
11667
11668   return list_pos;
11669 }
11670
11671 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11672 {
11673   // do not add empty global animation events
11674   if (event_value == ANIM_EVENT_NONE)
11675     return list_pos;
11676
11677   // if list position is undefined, create new list
11678   if (list_pos == ANIM_EVENT_UNDEFINED)
11679     list_pos = AddGlobalAnimEventList();
11680
11681   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11682   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11683   int value_pos = gaeli->num_event_values++;
11684
11685   gaeli->event_value = checked_realloc(gaeli->event_value,
11686                                        gaeli->num_event_values * sizeof(int *));
11687
11688   gaeli->event_value[value_pos] = event_value;
11689
11690   return list_pos;
11691 }
11692
11693 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11694 {
11695   if (list_pos == ANIM_EVENT_UNDEFINED)
11696     return ANIM_EVENT_NONE;
11697
11698   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11699   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11700
11701   return gaeli->event_value[value_pos];
11702 }
11703
11704 int GetGlobalAnimEventValueCount(int list_pos)
11705 {
11706   if (list_pos == ANIM_EVENT_UNDEFINED)
11707     return 0;
11708
11709   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11710   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11711
11712   return gaeli->num_event_values;
11713 }
11714
11715 // This function checks if a string <s> of the format "string1, string2, ..."
11716 // exactly contains a string <s_contained>.
11717
11718 static boolean string_has_parameter(char *s, char *s_contained)
11719 {
11720   char *substring;
11721
11722   if (s == NULL || s_contained == NULL)
11723     return FALSE;
11724
11725   if (strlen(s_contained) > strlen(s))
11726     return FALSE;
11727
11728   if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11729   {
11730     char next_char = s[strlen(s_contained)];
11731
11732     // check if next character is delimiter or whitespace
11733     if (next_char == ',' || next_char == '\0' ||
11734         next_char == ' ' || next_char == '\t')
11735       return TRUE;
11736   }
11737
11738   // check if string contains another parameter string after a comma
11739   substring = strchr(s, ',');
11740   if (substring == NULL)        // string does not contain a comma
11741     return FALSE;
11742
11743   // advance string pointer to next character after the comma
11744   substring++;
11745
11746   // skip potential whitespaces after the comma
11747   while (*substring == ' ' || *substring == '\t')
11748     substring++;
11749
11750   return string_has_parameter(substring, s_contained);
11751 }
11752
11753 static int get_anim_parameter_value_ce(char *s)
11754 {
11755   char *s_ptr = s;
11756   char *pattern_1 = "ce_change:custom_";
11757   char *pattern_2 = ".page_";
11758   int pattern_1_len = strlen(pattern_1);
11759   char *matching_char = strstr(s_ptr, pattern_1);
11760   int result = ANIM_EVENT_NONE;
11761
11762   if (matching_char == NULL)
11763     return ANIM_EVENT_NONE;
11764
11765   result = ANIM_EVENT_CE_CHANGE;
11766
11767   s_ptr = matching_char + pattern_1_len;
11768
11769   // check for custom element number ("custom_X", "custom_XX" or "custom_XXX")
11770   if (*s_ptr >= '0' && *s_ptr <= '9')
11771   {
11772     int gic_ce_nr = (*s_ptr++ - '0');
11773
11774     if (*s_ptr >= '0' && *s_ptr <= '9')
11775     {
11776       gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
11777
11778       if (*s_ptr >= '0' && *s_ptr <= '9')
11779         gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
11780     }
11781
11782     if (gic_ce_nr < 1 || gic_ce_nr > NUM_CUSTOM_ELEMENTS)
11783       return ANIM_EVENT_NONE;
11784
11785     // custom element stored as 0 to 255
11786     gic_ce_nr--;
11787
11788     result |= gic_ce_nr << ANIM_EVENT_CE_BIT;
11789   }
11790   else
11791   {
11792     // invalid custom element number specified
11793
11794     return ANIM_EVENT_NONE;
11795   }
11796
11797   // check for change page number ("page_X" or "page_XX") (optional)
11798   if (strPrefix(s_ptr, pattern_2))
11799   {
11800     s_ptr += strlen(pattern_2);
11801
11802     if (*s_ptr >= '0' && *s_ptr <= '9')
11803     {
11804       int gic_page_nr = (*s_ptr++ - '0');
11805
11806       if (*s_ptr >= '0' && *s_ptr <= '9')
11807         gic_page_nr = 10 * gic_page_nr + (*s_ptr++ - '0');
11808
11809       if (gic_page_nr < 1 || gic_page_nr > MAX_CHANGE_PAGES)
11810         return ANIM_EVENT_NONE;
11811
11812       // change page stored as 1 to 32 (0 means "all change pages")
11813
11814       result |= gic_page_nr << ANIM_EVENT_PAGE_BIT;
11815     }
11816     else
11817     {
11818       // invalid animation part number specified
11819
11820       return ANIM_EVENT_NONE;
11821     }
11822   }
11823
11824   // discard result if next character is neither delimiter nor whitespace
11825   if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11826         *s_ptr == ' ' || *s_ptr == '\t'))
11827     return ANIM_EVENT_NONE;
11828
11829   return result;
11830 }
11831
11832 static int get_anim_parameter_value(char *s)
11833 {
11834   int event_value[] =
11835   {
11836     ANIM_EVENT_CLICK,
11837     ANIM_EVENT_INIT,
11838     ANIM_EVENT_START,
11839     ANIM_EVENT_END,
11840     ANIM_EVENT_POST
11841   };
11842   char *pattern_1[] =
11843   {
11844     "click:anim_",
11845     "init:anim_",
11846     "start:anim_",
11847     "end:anim_",
11848     "post:anim_"
11849   };
11850   char *pattern_2 = ".part_";
11851   char *matching_char = NULL;
11852   char *s_ptr = s;
11853   int pattern_1_len = 0;
11854   int result = ANIM_EVENT_NONE;
11855   int i;
11856
11857   result = get_anim_parameter_value_ce(s);
11858
11859   if (result != ANIM_EVENT_NONE)
11860     return result;
11861
11862   for (i = 0; i < ARRAY_SIZE(event_value); i++)
11863   {
11864     matching_char = strstr(s_ptr, pattern_1[i]);
11865     pattern_1_len = strlen(pattern_1[i]);
11866     result = event_value[i];
11867
11868     if (matching_char != NULL)
11869       break;
11870   }
11871
11872   if (matching_char == NULL)
11873     return ANIM_EVENT_NONE;
11874
11875   s_ptr = matching_char + pattern_1_len;
11876
11877   // check for main animation number ("anim_X" or "anim_XX")
11878   if (*s_ptr >= '0' && *s_ptr <= '9')
11879   {
11880     int gic_anim_nr = (*s_ptr++ - '0');
11881
11882     if (*s_ptr >= '0' && *s_ptr <= '9')
11883       gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11884
11885     if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11886       return ANIM_EVENT_NONE;
11887
11888     result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11889   }
11890   else
11891   {
11892     // invalid main animation number specified
11893
11894     return ANIM_EVENT_NONE;
11895   }
11896
11897   // check for animation part number ("part_X" or "part_XX") (optional)
11898   if (strPrefix(s_ptr, pattern_2))
11899   {
11900     s_ptr += strlen(pattern_2);
11901
11902     if (*s_ptr >= '0' && *s_ptr <= '9')
11903     {
11904       int gic_part_nr = (*s_ptr++ - '0');
11905
11906       if (*s_ptr >= '0' && *s_ptr <= '9')
11907         gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11908
11909       if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11910         return ANIM_EVENT_NONE;
11911
11912       result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11913     }
11914     else
11915     {
11916       // invalid animation part number specified
11917
11918       return ANIM_EVENT_NONE;
11919     }
11920   }
11921
11922   // discard result if next character is neither delimiter nor whitespace
11923   if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11924         *s_ptr == ' ' || *s_ptr == '\t'))
11925     return ANIM_EVENT_NONE;
11926
11927   return result;
11928 }
11929
11930 static int get_anim_parameter_values(char *s)
11931 {
11932   int list_pos = ANIM_EVENT_UNDEFINED;
11933   int event_value = ANIM_EVENT_DEFAULT;
11934
11935   if (string_has_parameter(s, "any"))
11936     event_value |= ANIM_EVENT_ANY;
11937
11938   if (string_has_parameter(s, "click:self") ||
11939       string_has_parameter(s, "click") ||
11940       string_has_parameter(s, "self"))
11941     event_value |= ANIM_EVENT_SELF;
11942
11943   if (string_has_parameter(s, "unclick:any"))
11944     event_value |= ANIM_EVENT_UNCLICK_ANY;
11945
11946   // if animation event found, add it to global animation event list
11947   if (event_value != ANIM_EVENT_NONE)
11948     list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11949
11950   while (s != NULL)
11951   {
11952     // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11953     event_value = get_anim_parameter_value(s);
11954
11955     // if animation event found, add it to global animation event list
11956     if (event_value != ANIM_EVENT_NONE)
11957       list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11958
11959     // continue with next part of the string, starting with next comma
11960     s = strchr(s + 1, ',');
11961   }
11962
11963   return list_pos;
11964 }
11965
11966 static int get_anim_action_parameter_value(char *token)
11967 {
11968   // check most common default case first to massively speed things up
11969   if (strEqual(token, ARG_UNDEFINED))
11970     return ANIM_EVENT_ACTION_NONE;
11971
11972   int result = getImageIDFromToken(token);
11973
11974   if (result == -1)
11975   {
11976     char *gfx_token = getStringCat2("gfx.", token);
11977
11978     result = getImageIDFromToken(gfx_token);
11979
11980     checked_free(gfx_token);
11981   }
11982
11983   if (result == -1)
11984   {
11985     Key key = getKeyFromX11KeyName(token);
11986
11987     if (key != KSYM_UNDEFINED)
11988       result = -(int)key;
11989   }
11990
11991   if (result == -1)
11992   {
11993     if (isURL(token))
11994     {
11995       result = get_hash_from_string(token);     // unsigned int => int
11996       result = ABS(result);                     // may be negative now
11997       result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
11998
11999       setHashEntry(anim_url_hash, int2str(result, 0), token);
12000     }
12001   }
12002
12003   if (result == -1)
12004     result = ANIM_EVENT_ACTION_NONE;
12005
12006   return result;
12007 }
12008
12009 int get_parameter_value(char *value_raw, char *suffix, int type)
12010 {
12011   char *value = getStringToLower(value_raw);
12012   int result = 0;       // probably a save default value
12013
12014   if (strEqual(suffix, ".direction"))
12015   {
12016     result = (strEqual(value, "left")  ? MV_LEFT :
12017               strEqual(value, "right") ? MV_RIGHT :
12018               strEqual(value, "up")    ? MV_UP :
12019               strEqual(value, "down")  ? MV_DOWN : MV_NONE);
12020   }
12021   else if (strEqual(suffix, ".position"))
12022   {
12023     result = (strEqual(value, "left")   ? POS_LEFT :
12024               strEqual(value, "right")  ? POS_RIGHT :
12025               strEqual(value, "top")    ? POS_TOP :
12026               strEqual(value, "upper")  ? POS_UPPER :
12027               strEqual(value, "middle") ? POS_MIDDLE :
12028               strEqual(value, "lower")  ? POS_LOWER :
12029               strEqual(value, "bottom") ? POS_BOTTOM :
12030               strEqual(value, "any")    ? POS_ANY :
12031               strEqual(value, "ce")     ? POS_CE :
12032               strEqual(value, "ce_trigger") ? POS_CE_TRIGGER :
12033               strEqual(value, "last")   ? POS_LAST : POS_UNDEFINED);
12034   }
12035   else if (strEqual(suffix, ".align"))
12036   {
12037     result = (strEqual(value, "left")   ? ALIGN_LEFT :
12038               strEqual(value, "right")  ? ALIGN_RIGHT :
12039               strEqual(value, "center") ? ALIGN_CENTER :
12040               strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
12041   }
12042   else if (strEqual(suffix, ".valign"))
12043   {
12044     result = (strEqual(value, "top")    ? VALIGN_TOP :
12045               strEqual(value, "bottom") ? VALIGN_BOTTOM :
12046               strEqual(value, "middle") ? VALIGN_MIDDLE :
12047               strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
12048   }
12049   else if (strEqual(suffix, ".anim_mode"))
12050   {
12051     result = (string_has_parameter(value, "none")       ? ANIM_NONE :
12052               string_has_parameter(value, "loop")       ? ANIM_LOOP :
12053               string_has_parameter(value, "linear")     ? ANIM_LINEAR :
12054               string_has_parameter(value, "pingpong")   ? ANIM_PINGPONG :
12055               string_has_parameter(value, "pingpong2")  ? ANIM_PINGPONG2 :
12056               string_has_parameter(value, "random")     ? ANIM_RANDOM :
12057               string_has_parameter(value, "random_static") ? ANIM_RANDOM_STATIC :
12058               string_has_parameter(value, "ce_value")   ? ANIM_CE_VALUE :
12059               string_has_parameter(value, "ce_score")   ? ANIM_CE_SCORE :
12060               string_has_parameter(value, "ce_delay")   ? ANIM_CE_DELAY :
12061               string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
12062               string_has_parameter(value, "vertical")   ? ANIM_VERTICAL :
12063               string_has_parameter(value, "centered")   ? ANIM_CENTERED :
12064               string_has_parameter(value, "all")        ? ANIM_ALL :
12065               string_has_parameter(value, "tiled")      ? ANIM_TILED :
12066               string_has_parameter(value, "level_nr")   ? ANIM_LEVEL_NR :
12067               ANIM_DEFAULT);
12068
12069     if (string_has_parameter(value, "once"))
12070       result |= ANIM_ONCE;
12071
12072     if (string_has_parameter(value, "reverse"))
12073       result |= ANIM_REVERSE;
12074
12075     if (string_has_parameter(value, "opaque_player"))
12076       result |= ANIM_OPAQUE_PLAYER;
12077
12078     if (string_has_parameter(value, "static_panel"))
12079       result |= ANIM_STATIC_PANEL;
12080   }
12081   else if (strEqual(suffix, ".init_event") ||
12082            strEqual(suffix, ".anim_event"))
12083   {
12084     result = get_anim_parameter_values(value);
12085   }
12086   else if (strEqual(suffix, ".init_delay_action") ||
12087            strEqual(suffix, ".anim_delay_action") ||
12088            strEqual(suffix, ".post_delay_action") ||
12089            strEqual(suffix, ".init_event_action") ||
12090            strEqual(suffix, ".anim_event_action"))
12091   {
12092     result = get_anim_action_parameter_value(value_raw);
12093   }
12094   else if (strEqual(suffix, ".class"))
12095   {
12096     result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
12097               get_hash_from_string(value));
12098   }
12099   else if (strEqual(suffix, ".style"))
12100   {
12101     result = STYLE_DEFAULT;
12102
12103     if (string_has_parameter(value, "accurate_borders"))
12104       result |= STYLE_ACCURATE_BORDERS;
12105
12106     if (string_has_parameter(value, "inner_corners"))
12107       result |= STYLE_INNER_CORNERS;
12108
12109     if (string_has_parameter(value, "reverse"))
12110       result |= STYLE_REVERSE;
12111
12112     if (string_has_parameter(value, "leftmost_position"))
12113       result |= STYLE_LEFTMOST_POSITION;
12114
12115     if (string_has_parameter(value, "block_clicks"))
12116       result |= STYLE_BLOCK;
12117
12118     if (string_has_parameter(value, "passthrough_clicks"))
12119       result |= STYLE_PASSTHROUGH;
12120
12121     if (string_has_parameter(value, "multiple_actions"))
12122       result |= STYLE_MULTIPLE_ACTIONS;
12123
12124     if (string_has_parameter(value, "consume_ce_event"))
12125       result |= STYLE_CONSUME_CE_EVENT;
12126   }
12127   else if (strEqual(suffix, ".fade_mode"))
12128   {
12129     result = (string_has_parameter(value, "none")       ? FADE_MODE_NONE :
12130               string_has_parameter(value, "fade")       ? FADE_MODE_FADE :
12131               string_has_parameter(value, "fade_in")    ? FADE_MODE_FADE_IN :
12132               string_has_parameter(value, "fade_out")   ? FADE_MODE_FADE_OUT :
12133               string_has_parameter(value, "crossfade")  ? FADE_MODE_CROSSFADE :
12134               string_has_parameter(value, "melt")       ? FADE_MODE_MELT :
12135               string_has_parameter(value, "curtain")    ? FADE_MODE_CURTAIN :
12136               FADE_MODE_DEFAULT);
12137   }
12138   else if (strEqual(suffix, ".auto_delay_unit"))
12139   {
12140     result = (string_has_parameter(value, "ms")     ? AUTO_DELAY_UNIT_MS :
12141               string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
12142               AUTO_DELAY_UNIT_DEFAULT);
12143   }
12144   else if (strPrefix(suffix, ".font"))          // (may also be ".font_xyz")
12145   {
12146     result = gfx.get_font_from_token_function(value);
12147   }
12148   else          // generic parameter of type integer or boolean
12149   {
12150     result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
12151               type == TYPE_INTEGER ? get_integer_from_string(value) :
12152               type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
12153               ARG_UNDEFINED_VALUE);
12154   }
12155
12156   free(value);
12157
12158   return result;
12159 }
12160
12161 static int get_token_parameter_value(char *token, char *value_raw)
12162 {
12163   char *suffix;
12164
12165   if (token == NULL || value_raw == NULL)
12166     return ARG_UNDEFINED_VALUE;
12167
12168   suffix = strrchr(token, '.');
12169   if (suffix == NULL)
12170     suffix = token;
12171
12172   if (strEqual(suffix, ".element"))
12173     return getElementFromToken(value_raw);
12174
12175   // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
12176   return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
12177 }
12178
12179 void InitMenuDesignSettings_FromHash(SetupFileHash *setup_file_hash,
12180                                      boolean ignore_defaults)
12181 {
12182   int i;
12183
12184   for (i = 0; image_config_vars[i].token != NULL; i++)
12185   {
12186     char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
12187
12188     // (ignore definitions set to "[DEFAULT]" which are already initialized)
12189     if (ignore_defaults && strEqual(value, ARG_DEFAULT))
12190       continue;
12191
12192     if (value != NULL)
12193       *image_config_vars[i].value =
12194         get_token_parameter_value(image_config_vars[i].token, value);
12195   }
12196 }
12197
12198 void InitMenuDesignSettings_Static(void)
12199 {
12200   // always start with reliable default values from static default config
12201   InitMenuDesignSettings_FromHash(image_config_hash, FALSE);
12202 }
12203
12204 static void InitMenuDesignSettings_SpecialPreProcessing(void)
12205 {
12206   int i;
12207
12208   // the following initializes hierarchical values from static configuration
12209
12210   // special case: initialize "ARG_DEFAULT" values in static default config
12211   // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
12212   titlescreen_initial_first_default.fade_mode  =
12213     title_initial_first_default.fade_mode;
12214   titlescreen_initial_first_default.fade_delay =
12215     title_initial_first_default.fade_delay;
12216   titlescreen_initial_first_default.post_delay =
12217     title_initial_first_default.post_delay;
12218   titlescreen_initial_first_default.auto_delay =
12219     title_initial_first_default.auto_delay;
12220   titlescreen_initial_first_default.auto_delay_unit =
12221     title_initial_first_default.auto_delay_unit;
12222   titlescreen_first_default.fade_mode  = title_first_default.fade_mode;
12223   titlescreen_first_default.fade_delay = title_first_default.fade_delay;
12224   titlescreen_first_default.post_delay = title_first_default.post_delay;
12225   titlescreen_first_default.auto_delay = title_first_default.auto_delay;
12226   titlescreen_first_default.auto_delay_unit =
12227     title_first_default.auto_delay_unit;
12228   titlemessage_initial_first_default.fade_mode  =
12229     title_initial_first_default.fade_mode;
12230   titlemessage_initial_first_default.fade_delay =
12231     title_initial_first_default.fade_delay;
12232   titlemessage_initial_first_default.post_delay =
12233     title_initial_first_default.post_delay;
12234   titlemessage_initial_first_default.auto_delay =
12235     title_initial_first_default.auto_delay;
12236   titlemessage_initial_first_default.auto_delay_unit =
12237     title_initial_first_default.auto_delay_unit;
12238   titlemessage_first_default.fade_mode  = title_first_default.fade_mode;
12239   titlemessage_first_default.fade_delay = title_first_default.fade_delay;
12240   titlemessage_first_default.post_delay = title_first_default.post_delay;
12241   titlemessage_first_default.auto_delay = title_first_default.auto_delay;
12242   titlemessage_first_default.auto_delay_unit =
12243     title_first_default.auto_delay_unit;
12244
12245   titlescreen_initial_default.fade_mode  = title_initial_default.fade_mode;
12246   titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
12247   titlescreen_initial_default.post_delay = title_initial_default.post_delay;
12248   titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
12249   titlescreen_initial_default.auto_delay_unit =
12250     title_initial_default.auto_delay_unit;
12251   titlescreen_default.fade_mode  = title_default.fade_mode;
12252   titlescreen_default.fade_delay = title_default.fade_delay;
12253   titlescreen_default.post_delay = title_default.post_delay;
12254   titlescreen_default.auto_delay = title_default.auto_delay;
12255   titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
12256   titlemessage_initial_default.fade_mode  = title_initial_default.fade_mode;
12257   titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
12258   titlemessage_initial_default.post_delay = title_initial_default.post_delay;
12259   titlemessage_initial_default.auto_delay_unit =
12260     title_initial_default.auto_delay_unit;
12261   titlemessage_default.fade_mode  = title_default.fade_mode;
12262   titlemessage_default.fade_delay = title_default.fade_delay;
12263   titlemessage_default.post_delay = title_default.post_delay;
12264   titlemessage_default.auto_delay = title_default.auto_delay;
12265   titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
12266
12267   // special case: initialize "ARG_DEFAULT" values in static default config
12268   // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12269   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
12270   {
12271     titlescreen_initial_first[i] = titlescreen_initial_first_default;
12272     titlescreen_first[i] = titlescreen_first_default;
12273     titlemessage_initial_first[i] = titlemessage_initial_first_default;
12274     titlemessage_first[i] = titlemessage_first_default;
12275
12276     titlescreen_initial[i] = titlescreen_initial_default;
12277     titlescreen[i] = titlescreen_default;
12278     titlemessage_initial[i] = titlemessage_initial_default;
12279     titlemessage[i] = titlemessage_default;
12280   }
12281
12282   // special case: initialize "ARG_DEFAULT" values in static default config
12283   // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12284   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12285   {
12286     if (i == GFX_SPECIAL_ARG_TITLE)     // title values already initialized
12287       continue;
12288
12289     menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
12290     menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
12291     menu.next_screen[i]  = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
12292   }
12293
12294   // special case: initialize "ARG_DEFAULT" values in static default config
12295   // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12296   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12297   {
12298     viewport.window[i]    = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
12299     viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
12300     viewport.door_1[i]    = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
12301
12302     if (i == GFX_SPECIAL_ARG_EDITOR)    // editor values already initialized
12303       continue;
12304
12305     viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
12306   }
12307 }
12308
12309 static void InitMenuDesignSettings_SpecialPostProcessing(void)
12310 {
12311   static struct
12312   {
12313     struct XY *dst, *src;
12314   }
12315   game_buttons_xy[] =
12316   {
12317     { &game.button.save,        &game.button.stop       },
12318     { &game.button.pause2,      &game.button.pause      },
12319     { &game.button.load,        &game.button.play       },
12320     { &game.button.undo,        &game.button.stop       },
12321     { &game.button.redo,        &game.button.play       },
12322
12323     { NULL,                     NULL                    }
12324   };
12325   int i, j;
12326
12327   // special case: initialize later added SETUP list size from LEVELS value
12328   if (menu.list_size[GAME_MODE_SETUP] == -1)
12329     menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
12330
12331   // set default position for snapshot buttons to stop/pause/play buttons
12332   for (i = 0; game_buttons_xy[i].dst != NULL; i++)
12333     if ((*game_buttons_xy[i].dst).x == -1 &&
12334         (*game_buttons_xy[i].dst).y == -1)
12335       *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
12336
12337   // --------------------------------------------------------------------------
12338   // dynamic viewports (including playfield margins, borders and alignments)
12339   // --------------------------------------------------------------------------
12340
12341   // dynamic viewports currently only supported for landscape mode
12342   int display_width  = MAX(video.display_width, video.display_height);
12343   int display_height = MIN(video.display_width, video.display_height);
12344
12345   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12346   {
12347     struct RectWithBorder *vp_window    = &viewport.window[i];
12348     struct RectWithBorder *vp_playfield = &viewport.playfield[i];
12349     struct RectWithBorder *vp_door_1    = &viewport.door_1[i];
12350     struct RectWithBorder *vp_door_2    = &viewport.door_2[i];
12351     boolean dynamic_window_width     = (vp_window->min_width     != -1);
12352     boolean dynamic_window_height    = (vp_window->min_height    != -1);
12353     boolean dynamic_playfield_width  = (vp_playfield->min_width  != -1);
12354     boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
12355
12356     // adjust window size if min/max width/height is specified
12357
12358     if (vp_window->min_width != -1)
12359     {
12360       int window_width = display_width;
12361
12362       // when using static window height, use aspect ratio of display
12363       if (vp_window->min_height == -1)
12364         window_width = vp_window->height * display_width / display_height;
12365
12366       vp_window->width = MAX(vp_window->min_width, window_width);
12367     }
12368
12369     if (vp_window->min_height != -1)
12370     {
12371       int window_height = display_height;
12372
12373       // when using static window width, use aspect ratio of display
12374       if (vp_window->min_width == -1)
12375         window_height = vp_window->width * display_height / display_width;
12376
12377       vp_window->height = MAX(vp_window->min_height, window_height);
12378     }
12379
12380     if (vp_window->max_width != -1)
12381       vp_window->width = MIN(vp_window->width, vp_window->max_width);
12382
12383     if (vp_window->max_height != -1)
12384       vp_window->height = MIN(vp_window->height, vp_window->max_height);
12385
12386     int playfield_width  = vp_window->width;
12387     int playfield_height = vp_window->height;
12388
12389     // adjust playfield size and position according to specified margins
12390
12391     playfield_width  -= vp_playfield->margin_left;
12392     playfield_width  -= vp_playfield->margin_right;
12393
12394     playfield_height -= vp_playfield->margin_top;
12395     playfield_height -= vp_playfield->margin_bottom;
12396
12397     // adjust playfield size if min/max width/height is specified
12398
12399     if (vp_playfield->min_width != -1)
12400       vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
12401
12402     if (vp_playfield->min_height != -1)
12403       vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
12404
12405     if (vp_playfield->max_width != -1)
12406       vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
12407
12408     if (vp_playfield->max_height != -1)
12409       vp_playfield->height = MIN(vp_playfield->height, vp_playfield->max_height);
12410
12411     // adjust playfield position according to specified alignment
12412
12413     if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
12414       vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
12415     else if (vp_playfield->align == ALIGN_CENTER)
12416       vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
12417     else if (vp_playfield->align == ALIGN_RIGHT)
12418       vp_playfield->x += playfield_width - vp_playfield->width;
12419
12420     if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
12421       vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
12422     else if (vp_playfield->valign == VALIGN_MIDDLE)
12423       vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
12424     else if (vp_playfield->valign == VALIGN_BOTTOM)
12425       vp_playfield->y += playfield_height - vp_playfield->height;
12426
12427     vp_playfield->x += vp_playfield->margin_left;
12428     vp_playfield->y += vp_playfield->margin_top;
12429
12430     // adjust individual playfield borders if only default border is specified
12431
12432     if (vp_playfield->border_left == -1)
12433       vp_playfield->border_left = vp_playfield->border_size;
12434     if (vp_playfield->border_right == -1)
12435       vp_playfield->border_right = vp_playfield->border_size;
12436     if (vp_playfield->border_top == -1)
12437       vp_playfield->border_top = vp_playfield->border_size;
12438     if (vp_playfield->border_bottom == -1)
12439       vp_playfield->border_bottom = vp_playfield->border_size;
12440
12441     // set dynamic playfield borders if borders are specified as undefined
12442     // (but only if window size was dynamic and playfield size was static)
12443
12444     if (dynamic_window_width && !dynamic_playfield_width)
12445     {
12446       if (vp_playfield->border_left == -1)
12447       {
12448         vp_playfield->border_left = (vp_playfield->x -
12449                                      vp_playfield->margin_left);
12450         vp_playfield->x     -= vp_playfield->border_left;
12451         vp_playfield->width += vp_playfield->border_left;
12452       }
12453
12454       if (vp_playfield->border_right == -1)
12455       {
12456         vp_playfield->border_right = (vp_window->width -
12457                                       vp_playfield->x -
12458                                       vp_playfield->width -
12459                                       vp_playfield->margin_right);
12460         vp_playfield->width += vp_playfield->border_right;
12461       }
12462     }
12463
12464     if (dynamic_window_height && !dynamic_playfield_height)
12465     {
12466       if (vp_playfield->border_top == -1)
12467       {
12468         vp_playfield->border_top = (vp_playfield->y -
12469                                     vp_playfield->margin_top);
12470         vp_playfield->y      -= vp_playfield->border_top;
12471         vp_playfield->height += vp_playfield->border_top;
12472       }
12473
12474       if (vp_playfield->border_bottom == -1)
12475       {
12476         vp_playfield->border_bottom = (vp_window->height -
12477                                        vp_playfield->y -
12478                                        vp_playfield->height -
12479                                        vp_playfield->margin_bottom);
12480         vp_playfield->height += vp_playfield->border_bottom;
12481       }
12482     }
12483
12484     // adjust playfield size to be a multiple of a defined alignment tile size
12485
12486     int align_size = vp_playfield->align_size;
12487     int playfield_xtiles = vp_playfield->width  / align_size;
12488     int playfield_ytiles = vp_playfield->height / align_size;
12489     int playfield_width_corrected  = playfield_xtiles * align_size;
12490     int playfield_height_corrected = playfield_ytiles * align_size;
12491     boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
12492                                  i == GFX_SPECIAL_ARG_EDITOR);
12493
12494     if (is_playfield_mode &&
12495         dynamic_playfield_width &&
12496         vp_playfield->width != playfield_width_corrected)
12497     {
12498       int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
12499
12500       vp_playfield->width = playfield_width_corrected;
12501
12502       if (vp_playfield->align == ALIGN_LEFT)
12503       {
12504         vp_playfield->border_left += playfield_xdiff;
12505       }
12506       else if (vp_playfield->align == ALIGN_RIGHT)
12507       {
12508         vp_playfield->border_right += playfield_xdiff;
12509       }
12510       else if (vp_playfield->align == ALIGN_CENTER)
12511       {
12512         int border_left_diff  = playfield_xdiff / 2;
12513         int border_right_diff = playfield_xdiff - border_left_diff;
12514
12515         vp_playfield->border_left  += border_left_diff;
12516         vp_playfield->border_right += border_right_diff;
12517       }
12518     }
12519
12520     if (is_playfield_mode &&
12521         dynamic_playfield_height &&
12522         vp_playfield->height != playfield_height_corrected)
12523     {
12524       int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
12525
12526       vp_playfield->height = playfield_height_corrected;
12527
12528       if (vp_playfield->valign == VALIGN_TOP)
12529       {
12530         vp_playfield->border_top += playfield_ydiff;
12531       }
12532       else if (vp_playfield->align == VALIGN_BOTTOM)
12533       {
12534         vp_playfield->border_right += playfield_ydiff;
12535       }
12536       else if (vp_playfield->align == VALIGN_MIDDLE)
12537       {
12538         int border_top_diff    = playfield_ydiff / 2;
12539         int border_bottom_diff = playfield_ydiff - border_top_diff;
12540
12541         vp_playfield->border_top    += border_top_diff;
12542         vp_playfield->border_bottom += border_bottom_diff;
12543       }
12544     }
12545
12546     // adjust door positions according to specified alignment
12547
12548     for (j = 0; j < 2; j++)
12549     {
12550       struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
12551
12552       if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
12553         vp_door->x = ALIGNED_VP_XPOS(vp_door);
12554       else if (vp_door->align == ALIGN_CENTER)
12555         vp_door->x = vp_window->width / 2 - vp_door->width / 2;
12556       else if (vp_door->align == ALIGN_RIGHT)
12557         vp_door->x += vp_window->width - vp_door->width;
12558
12559       if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
12560         vp_door->y = ALIGNED_VP_YPOS(vp_door);
12561       else if (vp_door->valign == VALIGN_MIDDLE)
12562         vp_door->y = vp_window->height / 2 - vp_door->height / 2;
12563       else if (vp_door->valign == VALIGN_BOTTOM)
12564         vp_door->y += vp_window->height - vp_door->height;
12565     }
12566   }
12567 }
12568
12569 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
12570 {
12571   static struct
12572   {
12573     struct XYTileSize *dst, *src;
12574     int graphic;
12575   }
12576   editor_buttons_xy[] =
12577   {
12578     {
12579       &editor.button.element_left,      &editor.palette.element_left,
12580       IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
12581     },
12582     {
12583       &editor.button.element_middle,    &editor.palette.element_middle,
12584       IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
12585     },
12586     {
12587       &editor.button.element_right,     &editor.palette.element_right,
12588       IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
12589     },
12590
12591     { NULL,                     NULL                    }
12592   };
12593   int i;
12594
12595   // set default position for element buttons to element graphics
12596   for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
12597   {
12598     if ((*editor_buttons_xy[i].dst).x == -1 &&
12599         (*editor_buttons_xy[i].dst).y == -1)
12600     {
12601       struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
12602
12603       gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
12604
12605       *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
12606     }
12607   }
12608
12609   // adjust editor palette rows and columns if specified to be dynamic
12610
12611   if (editor.palette.cols == -1)
12612   {
12613     int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
12614     int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
12615     int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
12616
12617     editor.palette.cols = (vp_width - sc_width) / bt_width;
12618
12619     if (editor.palette.x == -1)
12620     {
12621       int palette_width = editor.palette.cols * bt_width + sc_width;
12622
12623       editor.palette.x = (vp_width - palette_width) / 2;
12624     }
12625   }
12626
12627   if (editor.palette.rows == -1)
12628   {
12629     int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
12630     int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
12631     int tx_height = getFontHeight(FONT_TEXT_2);
12632
12633     editor.palette.rows = (vp_height - tx_height) / bt_height;
12634
12635     if (editor.palette.y == -1)
12636     {
12637       int palette_height = editor.palette.rows * bt_height + tx_height;
12638
12639       editor.palette.y = (vp_height - palette_height) / 2;
12640     }
12641   }
12642 }
12643
12644 static void InitMenuDesignSettings_PreviewPlayers_Ext(SetupFileHash *hash,
12645                                                       boolean initialize)
12646 {
12647   // special case: check if network and preview player positions are redefined,
12648   // to compare this later against the main menu level preview being redefined
12649   struct TokenIntPtrInfo menu_config_players[] =
12650   {
12651     { "main.network_players.x", &menu.main.network_players.redefined    },
12652     { "main.network_players.y", &menu.main.network_players.redefined    },
12653     { "main.preview_players.x", &menu.main.preview_players.redefined    },
12654     { "main.preview_players.y", &menu.main.preview_players.redefined    },
12655     { "preview.x",              &preview.redefined                      },
12656     { "preview.y",              &preview.redefined                      }
12657   };
12658   int i;
12659
12660   if (initialize)
12661   {
12662     for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12663       *menu_config_players[i].value = FALSE;
12664   }
12665   else
12666   {
12667     for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12668       if (getHashEntry(hash, menu_config_players[i].token) != NULL)
12669         *menu_config_players[i].value = TRUE;
12670   }
12671 }
12672
12673 static void InitMenuDesignSettings_PreviewPlayers(void)
12674 {
12675   InitMenuDesignSettings_PreviewPlayers_Ext(NULL, TRUE);
12676 }
12677
12678 static void InitMenuDesignSettings_PreviewPlayers_FromHash(SetupFileHash *hash)
12679 {
12680   InitMenuDesignSettings_PreviewPlayers_Ext(hash, FALSE);
12681 }
12682
12683 static void LoadMenuDesignSettingsFromFilename(char *filename)
12684 {
12685   static struct TitleFadingInfo tfi;
12686   static struct TitleMessageInfo tmi;
12687   static struct TokenInfo title_tokens[] =
12688   {
12689     { TYPE_INTEGER,     &tfi.fade_mode,         ".fade_mode"            },
12690     { TYPE_INTEGER,     &tfi.fade_delay,        ".fade_delay"           },
12691     { TYPE_INTEGER,     &tfi.post_delay,        ".post_delay"           },
12692     { TYPE_INTEGER,     &tfi.auto_delay,        ".auto_delay"           },
12693     { TYPE_INTEGER,     &tfi.auto_delay_unit,   ".auto_delay_unit"      },
12694
12695     { -1,               NULL,                   NULL                    }
12696   };
12697   static struct TokenInfo titlemessage_tokens[] =
12698   {
12699     { TYPE_INTEGER,     &tmi.x,                 ".x"                    },
12700     { TYPE_INTEGER,     &tmi.y,                 ".y"                    },
12701     { TYPE_INTEGER,     &tmi.width,             ".width"                },
12702     { TYPE_INTEGER,     &tmi.height,            ".height"               },
12703     { TYPE_INTEGER,     &tmi.chars,             ".chars"                },
12704     { TYPE_INTEGER,     &tmi.lines,             ".lines"                },
12705     { TYPE_INTEGER,     &tmi.align,             ".align"                },
12706     { TYPE_INTEGER,     &tmi.valign,            ".valign"               },
12707     { TYPE_INTEGER,     &tmi.font,              ".font"                 },
12708     { TYPE_BOOLEAN,     &tmi.autowrap,          ".autowrap"             },
12709     { TYPE_BOOLEAN,     &tmi.centered,          ".centered"             },
12710     { TYPE_BOOLEAN,     &tmi.parse_comments,    ".parse_comments"       },
12711     { TYPE_INTEGER,     &tmi.sort_priority,     ".sort_priority"        },
12712     { TYPE_INTEGER,     &tmi.fade_mode,         ".fade_mode"            },
12713     { TYPE_INTEGER,     &tmi.fade_delay,        ".fade_delay"           },
12714     { TYPE_INTEGER,     &tmi.post_delay,        ".post_delay"           },
12715     { TYPE_INTEGER,     &tmi.auto_delay,        ".auto_delay"           },
12716     { TYPE_INTEGER,     &tmi.auto_delay_unit,   ".auto_delay_unit"      },
12717
12718     { -1,               NULL,                   NULL                    }
12719   };
12720   static struct
12721   {
12722     struct TitleFadingInfo *info;
12723     char *text;
12724   }
12725   title_info[] =
12726   {
12727     // initialize first titles from "enter screen" definitions, if defined
12728     { &title_initial_first_default,     "menu.enter_screen.TITLE"       },
12729     { &title_first_default,             "menu.enter_screen.TITLE"       },
12730
12731     // initialize title screens from "next screen" definitions, if defined
12732     { &title_initial_default,           "menu.next_screen.TITLE"        },
12733     { &title_default,                   "menu.next_screen.TITLE"        },
12734
12735     { NULL,                             NULL                            }
12736   };
12737   static struct
12738   {
12739     struct TitleMessageInfo *array;
12740     char *text;
12741   }
12742   titlemessage_arrays[] =
12743   {
12744     // initialize first titles from "enter screen" definitions, if defined
12745     { titlescreen_initial_first,        "menu.enter_screen.TITLE"       },
12746     { titlescreen_first,                "menu.enter_screen.TITLE"       },
12747     { titlemessage_initial_first,       "menu.enter_screen.TITLE"       },
12748     { titlemessage_first,               "menu.enter_screen.TITLE"       },
12749
12750     // initialize titles from "next screen" definitions, if defined
12751     { titlescreen_initial,              "menu.next_screen.TITLE"        },
12752     { titlescreen,                      "menu.next_screen.TITLE"        },
12753     { titlemessage_initial,             "menu.next_screen.TITLE"        },
12754     { titlemessage,                     "menu.next_screen.TITLE"        },
12755
12756     // overwrite titles with title definitions, if defined
12757     { titlescreen_initial_first,        "[title_initial]"               },
12758     { titlescreen_first,                "[title]"                       },
12759     { titlemessage_initial_first,       "[title_initial]"               },
12760     { titlemessage_first,               "[title]"                       },
12761
12762     { titlescreen_initial,              "[title_initial]"               },
12763     { titlescreen,                      "[title]"                       },
12764     { titlemessage_initial,             "[title_initial]"               },
12765     { titlemessage,                     "[title]"                       },
12766
12767     // overwrite titles with title screen/message definitions, if defined
12768     { titlescreen_initial_first,        "[titlescreen_initial]"         },
12769     { titlescreen_first,                "[titlescreen]"                 },
12770     { titlemessage_initial_first,       "[titlemessage_initial]"        },
12771     { titlemessage_first,               "[titlemessage]"                },
12772
12773     { titlescreen_initial,              "[titlescreen_initial]"         },
12774     { titlescreen,                      "[titlescreen]"                 },
12775     { titlemessage_initial,             "[titlemessage_initial]"        },
12776     { titlemessage,                     "[titlemessage]"                },
12777
12778     { NULL,                             NULL                            }
12779   };
12780   SetupFileHash *setup_file_hash;
12781   int i, j, k;
12782
12783   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12784     return;
12785
12786   // the following initializes hierarchical values from dynamic configuration
12787
12788   // special case: initialize with default values that may be overwritten
12789   // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12790   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12791   {
12792     struct TokenIntPtrInfo menu_config[] =
12793     {
12794       { "menu.draw_xoffset",    &menu.draw_xoffset[i]   },
12795       { "menu.draw_yoffset",    &menu.draw_yoffset[i]   },
12796       { "menu.list_size",       &menu.list_size[i]      }
12797     };
12798
12799     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12800     {
12801       char *token = menu_config[j].token;
12802       char *value = getHashEntry(setup_file_hash, token);
12803
12804       if (value != NULL)
12805         *menu_config[j].value = get_integer_from_string(value);
12806     }
12807   }
12808
12809   // special case: initialize with default values that may be overwritten
12810   // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12811   for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12812   {
12813     struct TokenIntPtrInfo menu_config[] =
12814     {
12815       { "menu.draw_xoffset.INFO",       &menu.draw_xoffset_info[i]      },
12816       { "menu.draw_yoffset.INFO",       &menu.draw_yoffset_info[i]      },
12817       { "menu.list_size.INFO",          &menu.list_size_info[i]         },
12818       { "menu.list_entry_size.INFO",    &menu.list_entry_size_info[i]   },
12819       { "menu.tile_size.INFO",          &menu.tile_size_info[i]         }
12820     };
12821
12822     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12823     {
12824       char *token = menu_config[j].token;
12825       char *value = getHashEntry(setup_file_hash, token);
12826
12827       if (value != NULL)
12828         *menu_config[j].value = get_integer_from_string(value);
12829     }
12830   }
12831
12832   // special case: initialize with default values that may be overwritten
12833   // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12834   for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12835   {
12836     struct TokenIntPtrInfo menu_config[] =
12837     {
12838       { "menu.draw_xoffset.SETUP",      &menu.draw_xoffset_setup[i]     },
12839       { "menu.draw_yoffset.SETUP",      &menu.draw_yoffset_setup[i]     }
12840     };
12841
12842     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12843     {
12844       char *token = menu_config[j].token;
12845       char *value = getHashEntry(setup_file_hash, token);
12846
12847       if (value != NULL)
12848         *menu_config[j].value = get_integer_from_string(value);
12849     }
12850   }
12851
12852   // special case: initialize with default values that may be overwritten
12853   // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12854   for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12855   {
12856     struct TokenIntPtrInfo menu_config[] =
12857     {
12858       { "menu.left_spacing.INFO",       &menu.left_spacing_info[i]      },
12859       { "menu.middle_spacing.INFO",     &menu.middle_spacing_info[i]    },
12860       { "menu.right_spacing.INFO",      &menu.right_spacing_info[i]     },
12861       { "menu.top_spacing.INFO",        &menu.top_spacing_info[i]       },
12862       { "menu.bottom_spacing.INFO",     &menu.bottom_spacing_info[i]    },
12863       { "menu.paragraph_spacing.INFO",  &menu.paragraph_spacing_info[i] },
12864       { "menu.headline1_spacing.INFO",  &menu.headline1_spacing_info[i] },
12865       { "menu.headline2_spacing.INFO",  &menu.headline2_spacing_info[i] },
12866       { "menu.line_spacing.INFO",       &menu.line_spacing_info[i]      },
12867       { "menu.extra_spacing.INFO",      &menu.extra_spacing_info[i]     },
12868     };
12869
12870     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12871     {
12872       char *token = menu_config[j].token;
12873       char *value = getHashEntry(setup_file_hash, token);
12874
12875       if (value != NULL)
12876         *menu_config[j].value = get_integer_from_string(value);
12877     }
12878   }
12879
12880   // special case: initialize with default values that may be overwritten
12881   // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12882   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12883   {
12884     struct TokenIntPtrInfo menu_config[] =
12885     {
12886       { "menu.enter_screen.fade_mode",  &menu.enter_screen[i].fade_mode  },
12887       { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12888       { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12889       { "menu.leave_screen.fade_mode",  &menu.leave_screen[i].fade_mode  },
12890       { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12891       { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12892       { "menu.next_screen.fade_mode",   &menu.next_screen[i].fade_mode   },
12893       { "menu.next_screen.fade_delay",  &menu.next_screen[i].fade_delay  },
12894       { "menu.next_screen.post_delay",  &menu.next_screen[i].post_delay  }
12895     };
12896
12897     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12898     {
12899       char *token = menu_config[j].token;
12900       char *value = getHashEntry(setup_file_hash, token);
12901
12902       if (value != NULL)
12903         *menu_config[j].value = get_token_parameter_value(token, value);
12904     }
12905   }
12906
12907   // special case: initialize with default values that may be overwritten
12908   // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12909   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12910   {
12911     struct
12912     {
12913       char *token_prefix;
12914       struct RectWithBorder *struct_ptr;
12915     }
12916     vp_struct[] =
12917     {
12918       { "viewport.window",      &viewport.window[i]     },
12919       { "viewport.playfield",   &viewport.playfield[i]  },
12920       { "viewport.door_1",      &viewport.door_1[i]     },
12921       { "viewport.door_2",      &viewport.door_2[i]     }
12922     };
12923
12924     for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12925     {
12926       struct TokenIntPtrInfo vp_config[] =
12927       {
12928         { ".x",                 &vp_struct[j].struct_ptr->x             },
12929         { ".y",                 &vp_struct[j].struct_ptr->y             },
12930         { ".width",             &vp_struct[j].struct_ptr->width         },
12931         { ".height",            &vp_struct[j].struct_ptr->height        },
12932         { ".min_width",         &vp_struct[j].struct_ptr->min_width     },
12933         { ".min_height",        &vp_struct[j].struct_ptr->min_height    },
12934         { ".max_width",         &vp_struct[j].struct_ptr->max_width     },
12935         { ".max_height",        &vp_struct[j].struct_ptr->max_height    },
12936         { ".margin_left",       &vp_struct[j].struct_ptr->margin_left   },
12937         { ".margin_right",      &vp_struct[j].struct_ptr->margin_right  },
12938         { ".margin_top",        &vp_struct[j].struct_ptr->margin_top    },
12939         { ".margin_bottom",     &vp_struct[j].struct_ptr->margin_bottom },
12940         { ".border_left",       &vp_struct[j].struct_ptr->border_left   },
12941         { ".border_right",      &vp_struct[j].struct_ptr->border_right  },
12942         { ".border_top",        &vp_struct[j].struct_ptr->border_top    },
12943         { ".border_bottom",     &vp_struct[j].struct_ptr->border_bottom },
12944         { ".border_size",       &vp_struct[j].struct_ptr->border_size   },
12945         { ".align_size",        &vp_struct[j].struct_ptr->align_size    },
12946         { ".align",             &vp_struct[j].struct_ptr->align         },
12947         { ".valign",            &vp_struct[j].struct_ptr->valign        }
12948       };
12949
12950       for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12951       {
12952         char *token = getStringCat2(vp_struct[j].token_prefix,
12953                                     vp_config[k].token);
12954         char *value = getHashEntry(setup_file_hash, token);
12955
12956         if (value != NULL)
12957           *vp_config[k].value = get_token_parameter_value(token, value);
12958
12959         free(token);
12960       }
12961     }
12962   }
12963
12964   // special case: initialize with default values that may be overwritten
12965   // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12966   for (i = 0; title_info[i].info != NULL; i++)
12967   {
12968     struct TitleFadingInfo *info = title_info[i].info;
12969     char *base_token = title_info[i].text;
12970
12971     for (j = 0; title_tokens[j].type != -1; j++)
12972     {
12973       char *token = getStringCat2(base_token, title_tokens[j].text);
12974       char *value = getHashEntry(setup_file_hash, token);
12975
12976       if (value != NULL)
12977       {
12978         int parameter_value = get_token_parameter_value(token, value);
12979
12980         tfi = *info;
12981
12982         *(int *)title_tokens[j].value = (int)parameter_value;
12983
12984         *info = tfi;
12985       }
12986
12987       free(token);
12988     }
12989   }
12990
12991   // special case: initialize with default values that may be overwritten
12992   // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12993   for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12994   {
12995     struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12996     char *base_token = titlemessage_arrays[i].text;
12997
12998     for (j = 0; titlemessage_tokens[j].type != -1; j++)
12999     {
13000       char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
13001       char *value = getHashEntry(setup_file_hash, token);
13002
13003       if (value != NULL)
13004       {
13005         int parameter_value = get_token_parameter_value(token, value);
13006
13007         for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
13008         {
13009           tmi = array[k];
13010
13011           if (titlemessage_tokens[j].type == TYPE_INTEGER)
13012             *(int     *)titlemessage_tokens[j].value = (int)parameter_value;
13013           else
13014             *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
13015
13016           array[k] = tmi;
13017         }
13018       }
13019
13020       free(token);
13021     }
13022   }
13023
13024   // read (and overwrite with) values that may be specified in config file
13025   InitMenuDesignSettings_FromHash(setup_file_hash, TRUE);
13026
13027   // special case: check if network and preview player positions are redefined
13028   InitMenuDesignSettings_PreviewPlayers_FromHash(setup_file_hash);
13029
13030   freeSetupFileHash(setup_file_hash);
13031 }
13032
13033 void LoadMenuDesignSettings(void)
13034 {
13035   char *filename_base = UNDEFINED_FILENAME, *filename_local;
13036
13037   InitMenuDesignSettings_Static();
13038   InitMenuDesignSettings_SpecialPreProcessing();
13039   InitMenuDesignSettings_PreviewPlayers();
13040
13041   if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
13042   {
13043     // first look for special settings configured in level series config
13044     filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
13045
13046     if (fileExists(filename_base))
13047       LoadMenuDesignSettingsFromFilename(filename_base);
13048   }
13049
13050   filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
13051
13052   if (filename_local != NULL && !strEqual(filename_base, filename_local))
13053     LoadMenuDesignSettingsFromFilename(filename_local);
13054
13055   InitMenuDesignSettings_SpecialPostProcessing();
13056 }
13057
13058 void LoadMenuDesignSettings_AfterGraphics(void)
13059 {
13060   InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
13061 }
13062
13063 void InitSoundSettings_FromHash(SetupFileHash *setup_file_hash,
13064                                 boolean ignore_defaults)
13065 {
13066   int i;
13067
13068   for (i = 0; sound_config_vars[i].token != NULL; i++)
13069   {
13070     char *value = getHashEntry(setup_file_hash, sound_config_vars[i].token);
13071
13072     // (ignore definitions set to "[DEFAULT]" which are already initialized)
13073     if (ignore_defaults && strEqual(value, ARG_DEFAULT))
13074       continue;
13075
13076     if (value != NULL)
13077       *sound_config_vars[i].value =
13078         get_token_parameter_value(sound_config_vars[i].token, value);
13079   }
13080 }
13081
13082 void InitSoundSettings_Static(void)
13083 {
13084   // always start with reliable default values from static default config
13085   InitSoundSettings_FromHash(sound_config_hash, FALSE);
13086 }
13087
13088 static void LoadSoundSettingsFromFilename(char *filename)
13089 {
13090   SetupFileHash *setup_file_hash;
13091
13092   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
13093     return;
13094
13095   // read (and overwrite with) values that may be specified in config file
13096   InitSoundSettings_FromHash(setup_file_hash, TRUE);
13097
13098   freeSetupFileHash(setup_file_hash);
13099 }
13100
13101 void LoadSoundSettings(void)
13102 {
13103   char *filename_base = UNDEFINED_FILENAME, *filename_local;
13104
13105   InitSoundSettings_Static();
13106
13107   if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_SOUNDS))
13108   {
13109     // first look for special settings configured in level series config
13110     filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_SOUNDS);
13111
13112     if (fileExists(filename_base))
13113       LoadSoundSettingsFromFilename(filename_base);
13114   }
13115
13116   filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_SOUNDS);
13117
13118   if (filename_local != NULL && !strEqual(filename_base, filename_local))
13119     LoadSoundSettingsFromFilename(filename_local);
13120 }
13121
13122 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
13123 {
13124   char *filename = getEditorSetupFilename();
13125   SetupFileList *setup_file_list, *list;
13126   SetupFileHash *element_hash;
13127   int num_unknown_tokens = 0;
13128   int i;
13129
13130   if ((setup_file_list = loadSetupFileList(filename)) == NULL)
13131     return;
13132
13133   element_hash = newSetupFileHash();
13134
13135   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13136     setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
13137
13138   // determined size may be larger than needed (due to unknown elements)
13139   *num_elements = 0;
13140   for (list = setup_file_list; list != NULL; list = list->next)
13141     (*num_elements)++;
13142
13143   // add space for up to 3 more elements for padding that may be needed
13144   *num_elements += 3;
13145
13146   // free memory for old list of elements, if needed
13147   checked_free(*elements);
13148
13149   // allocate memory for new list of elements
13150   *elements = checked_malloc(*num_elements * sizeof(int));
13151
13152   *num_elements = 0;
13153   for (list = setup_file_list; list != NULL; list = list->next)
13154   {
13155     char *value = getHashEntry(element_hash, list->token);
13156
13157     if (value == NULL)          // try to find obsolete token mapping
13158     {
13159       char *mapped_token = get_mapped_token(list->token);
13160
13161       if (mapped_token != NULL)
13162       {
13163         value = getHashEntry(element_hash, mapped_token);
13164
13165         free(mapped_token);
13166       }
13167     }
13168
13169     if (value != NULL)
13170     {
13171       (*elements)[(*num_elements)++] = atoi(value);
13172     }
13173     else
13174     {
13175       if (num_unknown_tokens == 0)
13176       {
13177         Warn("---");
13178         Warn("unknown token(s) found in config file:");
13179         Warn("- config file: '%s'", filename);
13180
13181         num_unknown_tokens++;
13182       }
13183
13184       Warn("- token: '%s'", list->token);
13185     }
13186   }
13187
13188   if (num_unknown_tokens > 0)
13189     Warn("---");
13190
13191   while (*num_elements % 4)     // pad with empty elements, if needed
13192     (*elements)[(*num_elements)++] = EL_EMPTY;
13193
13194   freeSetupFileList(setup_file_list);
13195   freeSetupFileHash(element_hash);
13196
13197 #if 0
13198   for (i = 0; i < *num_elements; i++)
13199     Debug("editor", "element '%s' [%d]\n",
13200           element_info[(*elements)[i]].token_name, (*elements)[i]);
13201 #endif
13202 }
13203
13204 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
13205                                                      boolean is_sound)
13206 {
13207   SetupFileHash *setup_file_hash = NULL;
13208   struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
13209   char *filename_music, *filename_prefix, *filename_info;
13210   struct
13211   {
13212     char *token;
13213     char **value_ptr;
13214   }
13215   token_to_value_ptr[] =
13216   {
13217     { "title_header",   &tmp_music_file_info.title_header       },
13218     { "artist_header",  &tmp_music_file_info.artist_header      },
13219     { "album_header",   &tmp_music_file_info.album_header       },
13220     { "year_header",    &tmp_music_file_info.year_header        },
13221     { "played_header",  &tmp_music_file_info.played_header      },
13222
13223     { "title",          &tmp_music_file_info.title              },
13224     { "artist",         &tmp_music_file_info.artist             },
13225     { "album",          &tmp_music_file_info.album              },
13226     { "year",           &tmp_music_file_info.year               },
13227     { "played",         &tmp_music_file_info.played             },
13228
13229     { NULL,             NULL                                    },
13230   };
13231   int i;
13232
13233   filename_music = (is_sound ? getCustomSoundFilename(basename) :
13234                     getCustomMusicFilename(basename));
13235
13236   if (filename_music == NULL)
13237     return NULL;
13238
13239   // ---------- try to replace file extension ----------
13240
13241   filename_prefix = getStringCopy(filename_music);
13242   if (strrchr(filename_prefix, '.') != NULL)
13243     *strrchr(filename_prefix, '.') = '\0';
13244   filename_info = getStringCat2(filename_prefix, ".txt");
13245
13246   if (fileExists(filename_info))
13247     setup_file_hash = loadSetupFileHash(filename_info);
13248
13249   free(filename_prefix);
13250   free(filename_info);
13251
13252   if (setup_file_hash == NULL)
13253   {
13254     // ---------- try to add file extension ----------
13255
13256     filename_prefix = getStringCopy(filename_music);
13257     filename_info = getStringCat2(filename_prefix, ".txt");
13258
13259     if (fileExists(filename_info))
13260       setup_file_hash = loadSetupFileHash(filename_info);
13261
13262     free(filename_prefix);
13263     free(filename_info);
13264   }
13265
13266   if (setup_file_hash == NULL)
13267     return NULL;
13268
13269   // ---------- music file info found ----------
13270
13271   clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
13272
13273   for (i = 0; token_to_value_ptr[i].token != NULL; i++)
13274   {
13275     char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
13276
13277     *token_to_value_ptr[i].value_ptr =
13278       getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
13279   }
13280
13281   tmp_music_file_info.basename = getStringCopy(basename);
13282   tmp_music_file_info.music = music;
13283   tmp_music_file_info.is_sound = is_sound;
13284
13285   new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
13286   *new_music_file_info = tmp_music_file_info;
13287
13288   return new_music_file_info;
13289 }
13290
13291 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
13292 {
13293   return get_music_file_info_ext(basename, music, FALSE);
13294 }
13295
13296 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
13297 {
13298   return get_music_file_info_ext(basename, sound, TRUE);
13299 }
13300
13301 static boolean music_info_listed_ext(struct MusicFileInfo *list,
13302                                      char *basename, boolean is_sound)
13303 {
13304   for (; list != NULL; list = list->next)
13305     if (list->is_sound == is_sound && strEqual(list->basename, basename))
13306       return TRUE;
13307
13308   return FALSE;
13309 }
13310
13311 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
13312 {
13313   return music_info_listed_ext(list, basename, FALSE);
13314 }
13315
13316 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
13317 {
13318   return music_info_listed_ext(list, basename, TRUE);
13319 }
13320
13321 void LoadMusicInfo(void)
13322 {
13323   int num_music_noconf = getMusicListSize_NoConf();
13324   int num_music = getMusicListSize();
13325   int num_sounds = getSoundListSize();
13326   struct FileInfo *music, *sound;
13327   struct MusicFileInfo *next, **new;
13328
13329   int i;
13330
13331   while (music_file_info != NULL)
13332   {
13333     next = music_file_info->next;
13334
13335     checked_free(music_file_info->basename);
13336
13337     checked_free(music_file_info->title_header);
13338     checked_free(music_file_info->artist_header);
13339     checked_free(music_file_info->album_header);
13340     checked_free(music_file_info->year_header);
13341     checked_free(music_file_info->played_header);
13342
13343     checked_free(music_file_info->title);
13344     checked_free(music_file_info->artist);
13345     checked_free(music_file_info->album);
13346     checked_free(music_file_info->year);
13347     checked_free(music_file_info->played);
13348
13349     free(music_file_info);
13350
13351     music_file_info = next;
13352   }
13353
13354   new = &music_file_info;
13355
13356   // get (configured or unconfigured) music file info for all levels
13357   for (i = leveldir_current->first_level;
13358        i <= leveldir_current->last_level; i++)
13359   {
13360     int music_nr;
13361
13362     if (levelset.music[i] != MUS_UNDEFINED)
13363     {
13364       // get music file info for configured level music
13365       music_nr = levelset.music[i];
13366     }
13367     else if (num_music_noconf > 0)
13368     {
13369       // get music file info for unconfigured level music
13370       int level_pos = i - leveldir_current->first_level;
13371
13372       music_nr = MAP_NOCONF_MUSIC(level_pos % num_music_noconf);
13373     }
13374     else
13375     {
13376       continue;
13377     }
13378
13379     char *basename = getMusicInfoEntryFilename(music_nr);
13380
13381     if (basename == NULL)
13382       continue;
13383
13384     if (!music_info_listed(music_file_info, basename))
13385     {
13386       *new = get_music_file_info(basename, music_nr);
13387
13388       if (*new != NULL)
13389         new = &(*new)->next;
13390     }
13391   }
13392
13393   // get music file info for all remaining configured music files
13394   for (i = 0; i < num_music; i++)
13395   {
13396     music = getMusicListEntry(i);
13397
13398     if (music->filename == NULL)
13399       continue;
13400
13401     if (strEqual(music->filename, UNDEFINED_FILENAME))
13402       continue;
13403
13404     // a configured file may be not recognized as music
13405     if (!FileIsMusic(music->filename))
13406       continue;
13407
13408     if (!music_info_listed(music_file_info, music->filename))
13409     {
13410       *new = get_music_file_info(music->filename, i);
13411
13412       if (*new != NULL)
13413         new = &(*new)->next;
13414     }
13415   }
13416
13417   // get sound file info for all configured sound files
13418   for (i = 0; i < num_sounds; i++)
13419   {
13420     sound = getSoundListEntry(i);
13421
13422     if (sound->filename == NULL)
13423       continue;
13424
13425     if (strEqual(sound->filename, UNDEFINED_FILENAME))
13426       continue;
13427
13428     // a configured file may be not recognized as sound
13429     if (!FileIsSound(sound->filename))
13430       continue;
13431
13432     if (!sound_info_listed(music_file_info, sound->filename))
13433     {
13434       *new = get_sound_file_info(sound->filename, i);
13435       if (*new != NULL)
13436         new = &(*new)->next;
13437     }
13438   }
13439
13440   // add pointers to previous list nodes
13441
13442   struct MusicFileInfo *node = music_file_info;
13443
13444   while (node != NULL)
13445   {
13446     if (node->next)
13447       node->next->prev = node;
13448
13449     node = node->next;
13450   }
13451 }
13452
13453 static void add_helpanim_entry(int element, int action, int direction,
13454                                int delay, int *num_list_entries)
13455 {
13456   struct HelpAnimInfo *new_list_entry;
13457   (*num_list_entries)++;
13458
13459   helpanim_info =
13460     checked_realloc(helpanim_info,
13461                     *num_list_entries * sizeof(struct HelpAnimInfo));
13462   new_list_entry = &helpanim_info[*num_list_entries - 1];
13463
13464   new_list_entry->element = element;
13465   new_list_entry->action = action;
13466   new_list_entry->direction = direction;
13467   new_list_entry->delay = delay;
13468 }
13469
13470 static void print_unknown_token(char *filename, char *token, int token_nr)
13471 {
13472   if (token_nr == 0)
13473   {
13474     Warn("---");
13475     Warn("unknown token(s) found in config file:");
13476     Warn("- config file: '%s'", filename);
13477   }
13478
13479   Warn("- token: '%s'", token);
13480 }
13481
13482 static void print_unknown_token_end(int token_nr)
13483 {
13484   if (token_nr > 0)
13485     Warn("---");
13486 }
13487
13488 void LoadHelpAnimInfo(void)
13489 {
13490   char *filename = getHelpAnimFilename();
13491   SetupFileList *setup_file_list = NULL, *list;
13492   SetupFileHash *element_hash, *action_hash, *direction_hash;
13493   int num_list_entries = 0;
13494   int num_unknown_tokens = 0;
13495   int i;
13496
13497   if (fileExists(filename))
13498     setup_file_list = loadSetupFileList(filename);
13499
13500   if (setup_file_list == NULL)
13501   {
13502     // use reliable default values from static configuration
13503     SetupFileList *insert_ptr;
13504
13505     insert_ptr = setup_file_list =
13506       newSetupFileList(helpanim_config[0].token,
13507                        helpanim_config[0].value);
13508
13509     for (i = 1; helpanim_config[i].token; i++)
13510       insert_ptr = addListEntry(insert_ptr,
13511                                 helpanim_config[i].token,
13512                                 helpanim_config[i].value);
13513   }
13514
13515   element_hash   = newSetupFileHash();
13516   action_hash    = newSetupFileHash();
13517   direction_hash = newSetupFileHash();
13518
13519   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13520     setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
13521
13522   for (i = 0; i < NUM_ACTIONS; i++)
13523     setHashEntry(action_hash, element_action_info[i].suffix,
13524                  i_to_a(element_action_info[i].value));
13525
13526   // do not store direction index (bit) here, but direction value!
13527   for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
13528     setHashEntry(direction_hash, element_direction_info[i].suffix,
13529                  i_to_a(1 << element_direction_info[i].value));
13530
13531   for (list = setup_file_list; list != NULL; list = list->next)
13532   {
13533     char *element_token, *action_token, *direction_token;
13534     char *element_value, *action_value, *direction_value;
13535     int delay = atoi(list->value);
13536
13537     if (strEqual(list->token, "end"))
13538     {
13539       add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13540
13541       continue;
13542     }
13543
13544     /* first try to break element into element/action/direction parts;
13545        if this does not work, also accept combined "element[.act][.dir]"
13546        elements (like "dynamite.active"), which are unique elements */
13547
13548     if (strchr(list->token, '.') == NULL)       // token contains no '.'
13549     {
13550       element_value = getHashEntry(element_hash, list->token);
13551       if (element_value != NULL)        // element found
13552         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13553                            &num_list_entries);
13554       else
13555       {
13556         // no further suffixes found -- this is not an element
13557         print_unknown_token(filename, list->token, num_unknown_tokens++);
13558       }
13559
13560       continue;
13561     }
13562
13563     // token has format "<prefix>.<something>"
13564
13565     action_token = strchr(list->token, '.');    // suffix may be action ...
13566     direction_token = action_token;             // ... or direction
13567
13568     element_token = getStringCopy(list->token);
13569     *strchr(element_token, '.') = '\0';
13570
13571     element_value = getHashEntry(element_hash, element_token);
13572
13573     if (element_value == NULL)          // this is no element
13574     {
13575       element_value = getHashEntry(element_hash, list->token);
13576       if (element_value != NULL)        // combined element found
13577         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13578                            &num_list_entries);
13579       else
13580         print_unknown_token(filename, list->token, num_unknown_tokens++);
13581
13582       free(element_token);
13583
13584       continue;
13585     }
13586
13587     action_value = getHashEntry(action_hash, action_token);
13588
13589     if (action_value != NULL)           // action found
13590     {
13591       add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
13592                     &num_list_entries);
13593
13594       free(element_token);
13595
13596       continue;
13597     }
13598
13599     direction_value = getHashEntry(direction_hash, direction_token);
13600
13601     if (direction_value != NULL)        // direction found
13602     {
13603       add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
13604                          &num_list_entries);
13605
13606       free(element_token);
13607
13608       continue;
13609     }
13610
13611     if (strchr(action_token + 1, '.') == NULL)
13612     {
13613       // no further suffixes found -- this is not an action nor direction
13614
13615       element_value = getHashEntry(element_hash, list->token);
13616       if (element_value != NULL)        // combined element found
13617         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13618                            &num_list_entries);
13619       else
13620         print_unknown_token(filename, list->token, num_unknown_tokens++);
13621
13622       free(element_token);
13623
13624       continue;
13625     }
13626
13627     // token has format "<prefix>.<suffix>.<something>"
13628
13629     direction_token = strchr(action_token + 1, '.');
13630
13631     action_token = getStringCopy(action_token);
13632     *strchr(action_token + 1, '.') = '\0';
13633
13634     action_value = getHashEntry(action_hash, action_token);
13635
13636     if (action_value == NULL)           // this is no action
13637     {
13638       element_value = getHashEntry(element_hash, list->token);
13639       if (element_value != NULL)        // combined element found
13640         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13641                            &num_list_entries);
13642       else
13643         print_unknown_token(filename, list->token, num_unknown_tokens++);
13644
13645       free(element_token);
13646       free(action_token);
13647
13648       continue;
13649     }
13650
13651     direction_value = getHashEntry(direction_hash, direction_token);
13652
13653     if (direction_value != NULL)        // direction found
13654     {
13655       add_helpanim_entry(atoi(element_value), atoi(action_value),
13656                          atoi(direction_value), delay, &num_list_entries);
13657
13658       free(element_token);
13659       free(action_token);
13660
13661       continue;
13662     }
13663
13664     // this is no direction
13665
13666     element_value = getHashEntry(element_hash, list->token);
13667     if (element_value != NULL)          // combined element found
13668       add_helpanim_entry(atoi(element_value), -1, -1, delay,
13669                          &num_list_entries);
13670     else
13671       print_unknown_token(filename, list->token, num_unknown_tokens++);
13672
13673     free(element_token);
13674     free(action_token);
13675   }
13676
13677   print_unknown_token_end(num_unknown_tokens);
13678
13679   add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13680   add_helpanim_entry(HELPANIM_LIST_END,  -1, -1, -1, &num_list_entries);
13681
13682   freeSetupFileList(setup_file_list);
13683   freeSetupFileHash(element_hash);
13684   freeSetupFileHash(action_hash);
13685   freeSetupFileHash(direction_hash);
13686
13687 #if 0
13688   for (i = 0; i < num_list_entries; i++)
13689     Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
13690           EL_NAME(helpanim_info[i].element),
13691           helpanim_info[i].element,
13692           helpanim_info[i].action,
13693           helpanim_info[i].direction,
13694           helpanim_info[i].delay);
13695 #endif
13696 }
13697
13698 void LoadHelpTextInfo(void)
13699 {
13700   char *filename = getHelpTextFilename();
13701   int i;
13702
13703   if (helptext_info != NULL)
13704   {
13705     freeSetupFileHash(helptext_info);
13706     helptext_info = NULL;
13707   }
13708
13709   if (fileExists(filename))
13710     helptext_info = loadSetupFileHash(filename);
13711
13712   if (helptext_info == NULL)
13713   {
13714     // use reliable default values from static configuration
13715     helptext_info = newSetupFileHash();
13716
13717     for (i = 0; helptext_config[i].token; i++)
13718       setHashEntry(helptext_info,
13719                    helptext_config[i].token,
13720                    helptext_config[i].value);
13721   }
13722
13723 #if 0
13724   BEGIN_HASH_ITERATION(helptext_info, itr)
13725   {
13726     Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
13727           HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
13728   }
13729   END_HASH_ITERATION(hash, itr)
13730 #endif
13731 }
13732
13733
13734 // ----------------------------------------------------------------------------
13735 // convert levels
13736 // ----------------------------------------------------------------------------
13737
13738 #define MAX_NUM_CONVERT_LEVELS          1000
13739
13740 void ConvertLevels(void)
13741 {
13742   static LevelDirTree *convert_leveldir = NULL;
13743   static int convert_level_nr = -1;
13744   static int num_levels_handled = 0;
13745   static int num_levels_converted = 0;
13746   static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
13747   int i;
13748
13749   convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
13750                                                global.convert_leveldir);
13751
13752   if (convert_leveldir == NULL)
13753     Fail("no such level identifier: '%s'", global.convert_leveldir);
13754
13755   leveldir_current = convert_leveldir;
13756
13757   if (global.convert_level_nr != -1)
13758   {
13759     convert_leveldir->first_level = global.convert_level_nr;
13760     convert_leveldir->last_level  = global.convert_level_nr;
13761   }
13762
13763   convert_level_nr = convert_leveldir->first_level;
13764
13765   PrintLine("=", 79);
13766   Print("Converting levels\n");
13767   PrintLine("-", 79);
13768   Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
13769   Print("Level series name:       '%s'\n", convert_leveldir->name);
13770   Print("Level series author:     '%s'\n", convert_leveldir->author);
13771   Print("Number of levels:        %d\n",   convert_leveldir->levels);
13772   PrintLine("=", 79);
13773   Print("\n");
13774
13775   for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13776     levels_failed[i] = FALSE;
13777
13778   while (convert_level_nr <= convert_leveldir->last_level)
13779   {
13780     char *level_filename;
13781     boolean new_level;
13782
13783     level_nr = convert_level_nr++;
13784
13785     Print("Level %03d: ", level_nr);
13786
13787     LoadLevel(level_nr);
13788     if (level.no_level_file || level.no_valid_file)
13789     {
13790       Print("(no level)\n");
13791       continue;
13792     }
13793
13794     Print("converting level ... ");
13795
13796 #if 0
13797     // special case: conversion of some EMC levels as requested by ACME
13798     level.game_engine_type = GAME_ENGINE_TYPE_RND;
13799 #endif
13800
13801     level_filename = getDefaultLevelFilename(level_nr);
13802     new_level = !fileExists(level_filename);
13803
13804     if (new_level)
13805     {
13806       SaveLevel(level_nr);
13807
13808       num_levels_converted++;
13809
13810       Print("converted.\n");
13811     }
13812     else
13813     {
13814       if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13815         levels_failed[level_nr] = TRUE;
13816
13817       Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13818     }
13819
13820     num_levels_handled++;
13821   }
13822
13823   Print("\n");
13824   PrintLine("=", 79);
13825   Print("Number of levels handled: %d\n", num_levels_handled);
13826   Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13827          (num_levels_handled ?
13828           num_levels_converted * 100 / num_levels_handled : 0));
13829   PrintLine("-", 79);
13830   Print("Summary (for automatic parsing by scripts):\n");
13831   Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13832          convert_leveldir->identifier, num_levels_converted,
13833          num_levels_handled,
13834          (num_levels_handled ?
13835           num_levels_converted * 100 / num_levels_handled : 0));
13836
13837   if (num_levels_handled != num_levels_converted)
13838   {
13839     Print(", FAILED:");
13840     for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13841       if (levels_failed[i])
13842         Print(" %03d", i);
13843   }
13844
13845   Print("\n");
13846   PrintLine("=", 79);
13847
13848   CloseAllAndExit(0);
13849 }
13850
13851
13852 // ----------------------------------------------------------------------------
13853 // create and save images for use in level sketches (raw BMP format)
13854 // ----------------------------------------------------------------------------
13855
13856 void CreateLevelSketchImages(void)
13857 {
13858   Bitmap *bitmap1;
13859   Bitmap *bitmap2;
13860   int i;
13861
13862   InitElementPropertiesGfxElement();
13863
13864   bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13865   bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13866
13867   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13868   {
13869     int element = getMappedElement(i);
13870     char basename1[16];
13871     char basename2[16];
13872     char *filename1;
13873     char *filename2;
13874
13875     sprintf(basename1, "%04d.bmp", i);
13876     sprintf(basename2, "%04ds.bmp", i);
13877
13878     filename1 = getPath2(global.create_sketch_images_dir, basename1);
13879     filename2 = getPath2(global.create_sketch_images_dir, basename2);
13880
13881     DrawSizedElement(0, 0, element, TILESIZE);
13882     BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13883
13884     if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13885       Fail("cannot save level sketch image file '%s'", filename1);
13886
13887     DrawSizedElement(0, 0, element, MINI_TILESIZE);
13888     BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13889
13890     if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13891       Fail("cannot save level sketch image file '%s'", filename2);
13892
13893     free(filename1);
13894     free(filename2);
13895
13896     // create corresponding SQL statements (for normal and small images)
13897     if (i < 1000)
13898     {
13899       printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13900       printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13901     }
13902
13903     printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13904     printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13905
13906     // optional: create content for forum level sketch demonstration post
13907     if (options.debug)
13908       fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13909   }
13910
13911   FreeBitmap(bitmap1);
13912   FreeBitmap(bitmap2);
13913
13914   if (options.debug)
13915     fprintf(stderr, "\n");
13916
13917   Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13918
13919   CloseAllAndExit(0);
13920 }
13921
13922
13923 // ----------------------------------------------------------------------------
13924 // create and save images for element collecting animations (raw BMP format)
13925 // ----------------------------------------------------------------------------
13926
13927 static boolean createCollectImage(int element)
13928 {
13929   return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13930 }
13931
13932 void CreateCollectElementImages(void)
13933 {
13934   int i, j;
13935   int num_steps = 8;
13936   int anim_frames = num_steps - 1;
13937   int tile_size = TILESIZE;
13938   int anim_width  = tile_size * anim_frames;
13939   int anim_height = tile_size;
13940   int num_collect_images = 0;
13941   int pos_collect_images = 0;
13942
13943   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13944     if (createCollectImage(i))
13945       num_collect_images++;
13946
13947   Info("Creating %d element collecting animation images ...",
13948        num_collect_images);
13949
13950   int dst_width  = anim_width * 2;
13951   int dst_height = anim_height * num_collect_images / 2;
13952   Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13953   char *basename_bmp = "RocksCollect.bmp";
13954   char *basename_png = "RocksCollect.png";
13955   char *filename_bmp = getPath2(global.create_collect_images_dir, basename_bmp);
13956   char *filename_png = getPath2(global.create_collect_images_dir, basename_png);
13957   int len_filename_bmp = strlen(filename_bmp);
13958   int len_filename_png = strlen(filename_png);
13959   int max_command_len = MAX_FILENAME_LEN + len_filename_bmp + len_filename_png;
13960   char cmd_convert[max_command_len];
13961
13962   snprintf(cmd_convert, max_command_len, "convert \"%s\" \"%s\"",
13963            filename_bmp,
13964            filename_png);
13965
13966   // force using RGBA surface for destination bitmap
13967   SDL_SetColorKey(dst_bitmap->surface, SET_TRANSPARENT_PIXEL,
13968                   SDL_MapRGB(dst_bitmap->surface->format, 0x00, 0x00, 0x00));
13969
13970   dst_bitmap->surface =
13971     SDL_ConvertSurfaceFormat(dst_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
13972
13973   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13974   {
13975     if (!createCollectImage(i))
13976       continue;
13977
13978     int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13979     int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13980     int graphic = el2img(i);
13981     char *token_name = element_info[i].token_name;
13982     Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13983     Bitmap *src_bitmap;
13984     int src_x, src_y;
13985
13986     Info("- creating collecting image for '%s' ...", token_name);
13987
13988     getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13989
13990     BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13991                tile_size, tile_size, 0, 0);
13992
13993     // force using RGBA surface for temporary bitmap (using transparent black)
13994     SDL_SetColorKey(tmp_bitmap->surface, SET_TRANSPARENT_PIXEL,
13995                     SDL_MapRGB(tmp_bitmap->surface->format, 0x00, 0x00, 0x00));
13996
13997     tmp_bitmap->surface =
13998       SDL_ConvertSurfaceFormat(tmp_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
13999
14000     tmp_bitmap->surface_masked = tmp_bitmap->surface;
14001
14002     for (j = 0; j < anim_frames; j++)
14003     {
14004       int frame_size_final = tile_size * (anim_frames - j) / num_steps;
14005       int frame_size = frame_size_final * num_steps;
14006       int offset = (tile_size - frame_size_final) / 2;
14007       Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
14008
14009       while (frame_size > frame_size_final)
14010       {
14011         frame_size /= 2;
14012
14013         Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
14014
14015         FreeBitmap(frame_bitmap);
14016
14017         frame_bitmap = half_bitmap;
14018       }
14019
14020       BlitBitmapMasked(frame_bitmap, dst_bitmap, 0, 0,
14021                        frame_size_final, frame_size_final,
14022                        dst_x + j * tile_size + offset, dst_y + offset);
14023
14024       FreeBitmap(frame_bitmap);
14025     }
14026
14027     tmp_bitmap->surface_masked = NULL;
14028
14029     FreeBitmap(tmp_bitmap);
14030
14031     pos_collect_images++;
14032   }
14033
14034   if (SDL_SaveBMP(dst_bitmap->surface, filename_bmp) != 0)
14035     Fail("cannot save element collecting image file '%s'", filename_bmp);
14036
14037   FreeBitmap(dst_bitmap);
14038
14039   Info("Converting image file from BMP to PNG ...");
14040
14041   if (system(cmd_convert) != 0)
14042     Fail("converting image file failed");
14043
14044   unlink(filename_bmp);
14045
14046   Info("Done.");
14047
14048   CloseAllAndExit(0);
14049 }
14050
14051
14052 // ----------------------------------------------------------------------------
14053 // create and save images for custom and group elements (raw BMP format)
14054 // ----------------------------------------------------------------------------
14055
14056 void CreateCustomElementImages(char *directory)
14057 {
14058   char *src_basename = "RocksCE-template.ilbm";
14059   char *dst_basename = "RocksCE.bmp";
14060   char *src_filename = getPath2(directory, src_basename);
14061   char *dst_filename = getPath2(directory, dst_basename);
14062   Bitmap *src_bitmap;
14063   Bitmap *bitmap;
14064   int yoffset_ce = 0;
14065   int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
14066   int i;
14067
14068   InitVideoDefaults();
14069
14070   ReCreateBitmap(&backbuffer, video.width, video.height);
14071
14072   src_bitmap = LoadImage(src_filename);
14073
14074   bitmap = CreateBitmap(TILEX * 16 * 2,
14075                         TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
14076                         DEFAULT_DEPTH);
14077
14078   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
14079   {
14080     int x = i % 16;
14081     int y = i / 16;
14082     int ii = i + 1;
14083     int j;
14084
14085     BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
14086                TILEX * x, TILEY * y + yoffset_ce);
14087
14088     BlitBitmap(src_bitmap, bitmap, 0, TILEY,
14089                TILEX, TILEY,
14090                TILEX * x + TILEX * 16,
14091                TILEY * y + yoffset_ce);
14092
14093     for (j = 2; j >= 0; j--)
14094     {
14095       int c = ii % 10;
14096
14097       BlitBitmap(src_bitmap, bitmap,
14098                  TILEX + c * 7, 0, 6, 10,
14099                  TILEX * x + 6 + j * 7,
14100                  TILEY * y + 11 + yoffset_ce);
14101
14102       BlitBitmap(src_bitmap, bitmap,
14103                  TILEX + c * 8, TILEY, 6, 10,
14104                  TILEX * 16 + TILEX * x + 6 + j * 8,
14105                  TILEY * y + 10 + yoffset_ce);
14106
14107       ii /= 10;
14108     }
14109   }
14110
14111   for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
14112   {
14113     int x = i % 16;
14114     int y = i / 16;
14115     int ii = i + 1;
14116     int j;
14117
14118     BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
14119                TILEX * x, TILEY * y + yoffset_ge);
14120
14121     BlitBitmap(src_bitmap, bitmap, 0, TILEY,
14122                TILEX, TILEY,
14123                TILEX * x + TILEX * 16,
14124                TILEY * y + yoffset_ge);
14125
14126     for (j = 1; j >= 0; j--)
14127     {
14128       int c = ii % 10;
14129
14130       BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
14131                  TILEX * x + 6 + j * 10,
14132                  TILEY * y + 11 + yoffset_ge);
14133
14134       BlitBitmap(src_bitmap, bitmap,
14135                  TILEX + c * 8, TILEY + 12, 6, 10,
14136                  TILEX * 16 + TILEX * x + 10 + j * 8,
14137                  TILEY * y + 10 + yoffset_ge);
14138
14139       ii /= 10;
14140     }
14141   }
14142
14143   if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
14144     Fail("cannot save CE graphics file '%s'", dst_filename);
14145
14146   FreeBitmap(bitmap);
14147
14148   CloseAllAndExit(0);
14149 }