1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
188 &li.use_step_counter, FALSE
193 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
194 &li.wind_direction_initial, MV_NONE
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
200 &li.em_slippery_gems, FALSE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
206 &li.use_custom_template, FALSE
211 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
212 &li.can_move_into_acid_bits, ~0 /* default: everything can */
217 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
218 &li.dont_collide_with_bits, ~0 /* default: always deadly */
223 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
224 &li.score[SC_TIME_BONUS], 1
234 static struct LevelFileConfigInfo chunk_config_ELEM[] =
236 /* (these values are the same for each player) */
239 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
240 &li.block_last_field, FALSE /* default case for EM levels */
244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
245 &li.sp_block_last_field, TRUE /* default case for SP levels */
249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
250 &li.instant_relocation, FALSE
254 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
255 &li.can_pass_to_walkable, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
260 &li.block_snap_field, TRUE
264 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
265 &li.continuous_snapping, TRUE
268 /* (these values are different for each player) */
271 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
272 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
276 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
277 &li.initial_player_gravity[0], FALSE
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
282 &li.use_start_element[0], FALSE
286 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
287 &li.start_element[0], EL_PLAYER_1
291 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
292 &li.use_artwork_element[0], FALSE
296 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
297 &li.artwork_element[0], EL_PLAYER_1
301 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
302 &li.use_explosion_element[0], FALSE
306 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
307 &li.explosion_element[0], EL_PLAYER_1
312 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
313 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
317 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
318 &li.initial_player_gravity[1], FALSE
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
323 &li.use_start_element[1], FALSE
327 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
328 &li.start_element[1], EL_PLAYER_2
332 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
333 &li.use_artwork_element[1], FALSE
337 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
338 &li.artwork_element[1], EL_PLAYER_2
342 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
343 &li.use_explosion_element[1], FALSE
347 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
348 &li.explosion_element[1], EL_PLAYER_2
353 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
354 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
358 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
359 &li.initial_player_gravity[2], FALSE
363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
364 &li.use_start_element[2], FALSE
368 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
369 &li.start_element[2], EL_PLAYER_3
373 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
374 &li.use_artwork_element[2], FALSE
378 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
379 &li.artwork_element[2], EL_PLAYER_3
383 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
384 &li.use_explosion_element[2], FALSE
388 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
389 &li.explosion_element[2], EL_PLAYER_3
394 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
395 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
399 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
400 &li.initial_player_gravity[3], FALSE
404 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
405 &li.use_start_element[3], FALSE
409 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
410 &li.start_element[3], EL_PLAYER_4
414 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
415 &li.use_artwork_element[3], FALSE
419 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
420 &li.artwork_element[3], EL_PLAYER_4
424 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
425 &li.use_explosion_element[3], FALSE
429 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
430 &li.explosion_element[3], EL_PLAYER_4
435 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
436 &li.score[SC_EMERALD], 10
441 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
442 &li.score[SC_DIAMOND], 10
447 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
448 &li.score[SC_BUG], 10
453 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
454 &li.score[SC_SPACESHIP], 10
459 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
460 &li.score[SC_PACMAN], 10
465 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
466 &li.score[SC_NUT], 10
471 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
472 &li.score[SC_DYNAMITE], 10
477 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
478 &li.score[SC_KEY], 10
483 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
484 &li.score[SC_PEARL], 10
489 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
490 &li.score[SC_CRYSTAL], 10
495 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
496 &li.amoeba_content, EL_DIAMOND
500 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
506 &li.grow_into_diggable, TRUE
511 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
512 &li.yamyam_content, EL_ROCK, NULL,
513 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
517 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
518 &li.score[SC_YAMYAM], 10
523 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
524 &li.score[SC_ROBOT], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.time_magic_wall, 10
546 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
547 &li.game_of_life[0], 2
551 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
552 &li.game_of_life[1], 3
556 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
557 &li.game_of_life[2], 3
561 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
562 &li.game_of_life[3], 3
567 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
572 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
577 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
582 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
587 EL_TIMEGATE_SWITCH, -1,
588 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
589 &li.time_timegate, 10
593 EL_LIGHT_SWITCH_ACTIVE, -1,
594 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 EL_SHIELD_NORMAL, -1,
600 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
601 &li.shield_normal_time, 10
604 EL_SHIELD_NORMAL, -1,
605 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
606 &li.score[SC_SHIELD], 10
610 EL_SHIELD_DEADLY, -1,
611 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
612 &li.shield_deadly_time, 10
615 EL_SHIELD_DEADLY, -1,
616 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
617 &li.score[SC_SHIELD], 10
622 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
627 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
628 &li.extra_time_score, 10
632 EL_TIME_ORB_FULL, -1,
633 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
634 &li.time_orb_time, 10
637 EL_TIME_ORB_FULL, -1,
638 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
639 &li.use_time_orb_bug, FALSE
644 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
645 &li.use_spring_bug, FALSE
650 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
651 &li.android_move_time, 10
655 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
656 &li.android_clone_time, 10
660 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
661 &li.android_clone_element[0], EL_EMPTY, NULL,
662 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
667 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
672 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
677 EL_EMC_MAGNIFIER, -1,
678 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
679 &li.magnify_score, 10
682 EL_EMC_MAGNIFIER, -1,
683 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
688 EL_EMC_MAGIC_BALL, -1,
689 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 EL_EMC_MAGIC_BALL, -1,
694 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
695 &li.ball_random, FALSE
698 EL_EMC_MAGIC_BALL, -1,
699 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
700 &li.ball_state_initial, FALSE
703 EL_EMC_MAGIC_BALL, -1,
704 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
705 &li.ball_content, EL_EMPTY, NULL,
706 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
709 /* ---------- unused values ----------------------------------------------- */
712 EL_UNKNOWN, SAVE_CONF_NEVER,
713 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
714 &li.score[SC_UNKNOWN_14], 10
717 EL_UNKNOWN, SAVE_CONF_NEVER,
718 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
719 &li.score[SC_UNKNOWN_15], 10
729 static struct LevelFileConfigInfo chunk_config_NOTE[] =
733 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
734 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
738 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
739 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
744 TYPE_STRING, CONF_VALUE_BYTES(1),
745 &xx_envelope.text, -1, NULL,
746 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
747 &xx_default_string_empty[0]
757 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
761 TYPE_STRING, CONF_VALUE_BYTES(1),
762 &xx_ei.description[0], -1,
763 &yy_ei.description[0],
764 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
765 &xx_default_description[0]
770 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
771 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
772 &yy_ei.properties[EP_BITFIELD_BASE_NR]
778 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
779 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
780 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
786 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
787 &xx_ei.use_gfx_element, FALSE,
788 &yy_ei.use_gfx_element
792 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
793 &xx_ei.gfx_element, EL_EMPTY_SPACE,
799 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
800 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
801 &yy_ei.access_direction
806 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
807 &xx_ei.collect_score_initial, 10,
808 &yy_ei.collect_score_initial
812 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
813 &xx_ei.collect_count_initial, 1,
814 &yy_ei.collect_count_initial
819 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
820 &xx_ei.ce_value_fixed_initial, 0,
821 &yy_ei.ce_value_fixed_initial
825 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
826 &xx_ei.ce_value_random_initial, 0,
827 &yy_ei.ce_value_random_initial
831 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
832 &xx_ei.use_last_ce_value, FALSE,
833 &yy_ei.use_last_ce_value
838 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
839 &xx_ei.push_delay_fixed, 8,
840 &yy_ei.push_delay_fixed
844 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
845 &xx_ei.push_delay_random, 8,
846 &yy_ei.push_delay_random
850 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
851 &xx_ei.drop_delay_fixed, 0,
852 &yy_ei.drop_delay_fixed
856 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
857 &xx_ei.drop_delay_random, 0,
858 &yy_ei.drop_delay_random
862 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
863 &xx_ei.move_delay_fixed, 0,
864 &yy_ei.move_delay_fixed
868 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
869 &xx_ei.move_delay_random, 0,
870 &yy_ei.move_delay_random
875 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
876 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
881 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
882 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
883 &yy_ei.move_direction_initial
887 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
888 &xx_ei.move_stepsize, TILEX / 8,
894 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
895 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
896 &yy_ei.move_enter_element
900 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
901 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
902 &yy_ei.move_leave_element
906 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
907 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
908 &yy_ei.move_leave_type
913 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
914 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
920 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
921 &xx_ei.explosion_type, EXPLODES_3X3,
922 &yy_ei.explosion_type
926 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
927 &xx_ei.explosion_delay, 16,
928 &yy_ei.explosion_delay
932 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
933 &xx_ei.ignition_delay, 8,
934 &yy_ei.ignition_delay
939 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
940 &xx_ei.content, EL_EMPTY_SPACE,
942 &xx_num_contents, 1, 1
945 /* ---------- "num_change_pages" must be the last entry ------------------- */
948 -1, SAVE_CONF_ALWAYS,
949 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
950 &xx_ei.num_change_pages, 1,
951 &yy_ei.num_change_pages
962 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
964 /* ---------- "current_change_page" must be the first entry --------------- */
967 -1, SAVE_CONF_ALWAYS,
968 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
969 &xx_current_change_page, -1
972 /* ---------- (the remaining entries can be in any order) ----------------- */
976 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
977 &xx_change.can_change, FALSE
982 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
987 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
993 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
994 &xx_change.trigger_player, CH_PLAYER_ANY
998 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
999 &xx_change.trigger_side, CH_SIDE_ANY
1003 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1004 &xx_change.trigger_page, CH_PAGE_ANY
1009 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1010 &xx_change.target_element, EL_EMPTY_SPACE
1015 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1016 &xx_change.delay_fixed, 0
1020 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1021 &xx_change.delay_random, 0
1025 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1026 &xx_change.delay_frames, FRAMES_PER_SECOND
1031 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1032 &xx_change.trigger_element, EL_EMPTY_SPACE
1037 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1038 &xx_change.explode, FALSE
1042 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1043 &xx_change.use_target_content, FALSE
1047 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1048 &xx_change.only_if_complete, FALSE
1052 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1053 &xx_change.use_random_replace, FALSE
1057 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1058 &xx_change.random_percentage, 100
1062 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1063 &xx_change.replace_when, CP_WHEN_EMPTY
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1069 &xx_change.has_action, FALSE
1073 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1074 &xx_change.action_type, CA_NO_ACTION
1078 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1079 &xx_change.action_mode, CA_MODE_UNDEFINED
1083 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1084 &xx_change.action_arg, CA_ARG_UNDEFINED
1089 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1090 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1091 &xx_num_contents, 1, 1
1101 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1105 TYPE_STRING, CONF_VALUE_BYTES(1),
1106 &xx_ei.description[0], -1, NULL,
1107 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1108 &xx_default_description[0]
1113 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1114 &xx_ei.use_gfx_element, FALSE
1118 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1119 &xx_ei.gfx_element, EL_EMPTY_SPACE
1124 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1125 &xx_group.choice_mode, ANIM_RANDOM
1130 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1131 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1132 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1147 filetype_id_list[] =
1149 { LEVEL_FILE_TYPE_RND, "RND" },
1150 { LEVEL_FILE_TYPE_BD, "BD" },
1151 { LEVEL_FILE_TYPE_EM, "EM" },
1152 { LEVEL_FILE_TYPE_SP, "SP" },
1153 { LEVEL_FILE_TYPE_DX, "DX" },
1154 { LEVEL_FILE_TYPE_SB, "SB" },
1155 { LEVEL_FILE_TYPE_DC, "DC" },
1160 /* ========================================================================= */
1161 /* level file functions */
1162 /* ========================================================================= */
1164 static struct DateInfo getCurrentDate()
1166 time_t epoch_seconds = time(NULL);
1167 struct tm *now = localtime(&epoch_seconds);
1168 struct DateInfo date;
1170 date.year = now->tm_year + 1900;
1171 date.month = now->tm_mon + 1;
1172 date.day = now->tm_mday;
1177 static void resetEventFlags(struct ElementChangeInfo *change)
1181 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1182 change->has_event[i] = FALSE;
1185 static void resetEventBits()
1189 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1190 xx_event_bits[i] = 0;
1193 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1197 /* important: only change event flag if corresponding event bit is set */
1198 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1199 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1200 change->has_event[i] = TRUE;
1203 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1207 /* important: only change event bit if corresponding event flag is set */
1208 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1209 if (change->has_event[i])
1210 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1213 static char *getDefaultElementDescription(struct ElementInfo *ei)
1215 static char description[MAX_ELEMENT_NAME_LEN + 1];
1216 char *default_description = (ei->custom_description != NULL ?
1217 ei->custom_description :
1218 ei->editor_description);
1221 /* always start with reliable default values */
1222 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1223 description[i] = '\0';
1225 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1226 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1228 return &description[0];
1231 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1233 char *default_description = getDefaultElementDescription(ei);
1236 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1237 ei->description[i] = default_description[i];
1240 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1244 for (i = 0; conf[i].data_type != -1; i++)
1246 int default_value = conf[i].default_value;
1247 int data_type = conf[i].data_type;
1248 int conf_type = conf[i].conf_type;
1249 int byte_mask = conf_type & CONF_MASK_BYTES;
1251 if (byte_mask == CONF_MASK_MULTI_BYTES)
1253 int default_num_entities = conf[i].default_num_entities;
1254 int max_num_entities = conf[i].max_num_entities;
1256 *(int *)(conf[i].num_entities) = default_num_entities;
1258 if (data_type == TYPE_STRING)
1260 char *default_string = conf[i].default_string;
1261 char *string = (char *)(conf[i].value);
1263 strncpy(string, default_string, max_num_entities);
1265 else if (data_type == TYPE_ELEMENT_LIST)
1267 int *element_array = (int *)(conf[i].value);
1270 for (j = 0; j < max_num_entities; j++)
1271 element_array[j] = default_value;
1273 else if (data_type == TYPE_CONTENT_LIST)
1275 struct Content *content = (struct Content *)(conf[i].value);
1278 for (c = 0; c < max_num_entities; c++)
1279 for (y = 0; y < 3; y++)
1280 for (x = 0; x < 3; x++)
1281 content[c].e[x][y] = default_value;
1284 else /* constant size configuration data (1, 2 or 4 bytes) */
1286 if (data_type == TYPE_BOOLEAN)
1287 *(boolean *)(conf[i].value) = default_value;
1289 *(int *) (conf[i].value) = default_value;
1294 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1298 for (i = 0; conf[i].data_type != -1; i++)
1300 int data_type = conf[i].data_type;
1301 int conf_type = conf[i].conf_type;
1302 int byte_mask = conf_type & CONF_MASK_BYTES;
1304 if (byte_mask == CONF_MASK_MULTI_BYTES)
1306 int max_num_entities = conf[i].max_num_entities;
1308 if (data_type == TYPE_STRING)
1310 char *string = (char *)(conf[i].value);
1311 char *string_copy = (char *)(conf[i].value_copy);
1313 strncpy(string_copy, string, max_num_entities);
1315 else if (data_type == TYPE_ELEMENT_LIST)
1317 int *element_array = (int *)(conf[i].value);
1318 int *element_array_copy = (int *)(conf[i].value_copy);
1321 for (j = 0; j < max_num_entities; j++)
1322 element_array_copy[j] = element_array[j];
1324 else if (data_type == TYPE_CONTENT_LIST)
1326 struct Content *content = (struct Content *)(conf[i].value);
1327 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1330 for (c = 0; c < max_num_entities; c++)
1331 for (y = 0; y < 3; y++)
1332 for (x = 0; x < 3; x++)
1333 content_copy[c].e[x][y] = content[c].e[x][y];
1336 else /* constant size configuration data (1, 2 or 4 bytes) */
1338 if (data_type == TYPE_BOOLEAN)
1339 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1341 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1347 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1356 xx_ei = *ei_from; /* copy element data into temporary buffer */
1357 yy_ei = *ei_to; /* copy element data into temporary buffer */
1359 copyConfigFromConfigList(chunk_config_CUSX_base);
1366 /* ---------- copy element description ---------- */
1367 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1368 ei_to->description[i] = ei_from->description[i];
1370 /* ---------- copy element base properties ---------- */
1371 ei_to->properties[EP_BITFIELD_BASE_NR] =
1372 ei_from->properties[EP_BITFIELD_BASE_NR];
1374 /* ---------- copy custom property values ---------- */
1376 ei_to->use_gfx_element = ei_from->use_gfx_element;
1377 ei_to->gfx_element = ei_from->gfx_element;
1379 ei_to->access_direction = ei_from->access_direction;
1381 ei_to->collect_score_initial = ei_from->collect_score_initial;
1382 ei_to->collect_count_initial = ei_from->collect_count_initial;
1384 ei_to->ce_value_fixed_initial = ei_from->ce_value_fixed_initial;
1385 ei_to->ce_value_random_initial = ei_from->ce_value_random_initial;
1386 ei_to->use_last_ce_value = ei_from->use_last_ce_value;
1388 ei_to->push_delay_fixed = ei_from->push_delay_fixed;
1389 ei_to->push_delay_random = ei_from->push_delay_random;
1390 ei_to->drop_delay_fixed = ei_from->drop_delay_fixed;
1391 ei_to->drop_delay_random = ei_from->drop_delay_random;
1392 ei_to->move_delay_fixed = ei_from->move_delay_fixed;
1393 ei_to->move_delay_random = ei_from->move_delay_random;
1395 ei_to->move_pattern = ei_from->move_pattern;
1396 ei_to->move_direction_initial = ei_from->move_direction_initial;
1397 ei_to->move_stepsize = ei_from->move_stepsize;
1399 ei_to->move_enter_element = ei_from->move_enter_element;
1400 ei_to->move_leave_element = ei_from->move_leave_element;
1401 ei_to->move_leave_type = ei_from->move_leave_type;
1403 ei_to->slippery_type = ei_from->slippery_type;
1405 ei_to->explosion_type = ei_from->explosion_type;
1406 ei_to->explosion_delay = ei_from->explosion_delay;
1407 ei_to->ignition_delay = ei_from->ignition_delay;
1409 for (y = 0; y < 3; y++)
1410 for (x = 0; x < 3; x++)
1411 ei_to->content.e[x][y] = ei_from->content.e[x][y];
1414 /* ---------- reinitialize and copy change pages ---------- */
1416 ei_to->num_change_pages = ei_from->num_change_pages;
1417 ei_to->current_change_page = ei_from->current_change_page;
1419 setElementChangePages(ei_to, ei_to->num_change_pages);
1421 for (i = 0; i < ei_to->num_change_pages; i++)
1422 ei_to->change_page[i] = ei_from->change_page[i];
1424 /* ---------- copy group element info ---------- */
1425 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1426 *ei_to->group = *ei_from->group;
1428 /* mark this custom element as modified */
1429 ei_to->modified_settings = TRUE;
1433 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1435 int change_page_size = sizeof(struct ElementChangeInfo);
1437 ei->num_change_pages = MAX(1, change_pages);
1440 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1442 if (ei->current_change_page >= ei->num_change_pages)
1443 ei->current_change_page = ei->num_change_pages - 1;
1445 ei->change = &ei->change_page[ei->current_change_page];
1448 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1455 xx_change = *change; /* copy change data into temporary buffer */
1456 xx_num_contents = 1;
1458 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1460 *change = xx_change;
1462 resetEventFlags(change);
1466 change->can_change = FALSE;
1468 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1469 change->has_event[i] = FALSE;
1471 change->trigger_player = CH_PLAYER_ANY;
1472 change->trigger_side = CH_SIDE_ANY;
1473 change->trigger_page = CH_PAGE_ANY;
1475 change->target_element = EL_EMPTY_SPACE;
1477 change->delay_fixed = 0;
1478 change->delay_random = 0;
1479 change->delay_frames = FRAMES_PER_SECOND;
1481 change->trigger_element = EL_EMPTY_SPACE;
1483 change->explode = FALSE;
1484 change->use_target_content = FALSE;
1485 change->only_if_complete = FALSE;
1486 change->use_random_replace = FALSE;
1487 change->random_percentage = 100;
1488 change->replace_when = CP_WHEN_EMPTY;
1490 change->has_action = FALSE;
1491 change->action_type = CA_NO_ACTION;
1492 change->action_mode = CA_MODE_UNDEFINED;
1493 change->action_arg = CA_ARG_UNDEFINED;
1495 for (x = 0; x < 3; x++)
1496 for (y = 0; y < 3; y++)
1497 change->target_content.e[x][y] = EL_EMPTY_SPACE;
1500 change->direct_action = 0;
1501 change->other_action = 0;
1503 change->pre_change_function = NULL;
1504 change->change_function = NULL;
1505 change->post_change_function = NULL;
1508 static void setLevelInfoToDefaults(struct LevelInfo *level)
1510 static boolean clipboard_elements_initialized = FALSE;
1518 InitElementPropertiesStatic();
1522 li = *level; /* copy level data into temporary buffer */
1524 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1525 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1527 *level = li; /* copy temporary buffer back to level data */
1530 setLevelInfoToDefaults_EM();
1532 level->native_em_level = &native_em_level;
1535 level->game_engine_type = GAME_ENGINE_TYPE_RND;
1538 level->file_version = FILE_VERSION_ACTUAL;
1539 level->game_version = GAME_VERSION_ACTUAL;
1541 level->creation_date = getCurrentDate();
1544 level->encoding_16bit_field = TRUE;
1545 level->encoding_16bit_yamyam = TRUE;
1546 level->encoding_16bit_amoeba = TRUE;
1548 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
1549 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
1550 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
1554 level->fieldx = STD_LEV_FIELDX;
1555 level->fieldy = STD_LEV_FIELDY;
1558 for (x = 0; x < MAX_LEV_FIELDX; x++)
1559 for (y = 0; y < MAX_LEV_FIELDY; y++)
1560 level->field[x][y] = EL_SAND;
1564 level->gems_needed = 0;
1566 level->amoeba_speed = 10;
1568 level->time_magic_wall = 10;
1569 level->time_wheel = 10;
1572 level->time_light = 10;
1573 level->time_timegate = 10;
1577 level->amoeba_content = EL_DIAMOND;
1581 level->game_of_life[0] = 2;
1582 level->game_of_life[1] = 3;
1583 level->game_of_life[2] = 3;
1584 level->game_of_life[3] = 3;
1586 level->biomaze[0] = 2;
1587 level->biomaze[1] = 3;
1588 level->biomaze[2] = 3;
1589 level->biomaze[3] = 3;
1593 level->double_speed = FALSE;
1596 level->initial_gravity = FALSE;
1597 level->em_slippery_gems = FALSE;
1598 level->instant_relocation = FALSE;
1599 level->can_pass_to_walkable = FALSE;
1600 level->grow_into_diggable = TRUE;
1604 level->block_snap_field = TRUE;
1608 level->block_last_field = FALSE; /* EM does not block by default */
1609 level->sp_block_last_field = TRUE; /* SP blocks the last field */
1611 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
1612 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
1614 level->use_spring_bug = FALSE;
1615 level->use_time_orb_bug = FALSE;
1617 level->use_step_counter = FALSE;
1620 /* values for the new EMC elements */
1622 level->android_move_time = 10;
1623 level->android_clone_time = 10;
1624 level->ball_time = 10;
1625 level->lenses_score = 10;
1626 level->lenses_time = 10;
1627 level->magnify_score = 10;
1628 level->magnify_time = 10;
1629 level->slurp_score = 10;
1630 level->wind_direction_initial = MV_NONE;
1631 level->ball_random = FALSE;
1632 level->ball_state_initial = FALSE;
1634 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1635 for (x = 0; x < 3; x++)
1636 for (y = 0; y < 3; y++)
1637 level->ball_content[i].e[x][y] = EL_EMPTY;
1639 for (i = 0; i < 16; i++)
1640 level->android_array[i] = FALSE;
1644 level->use_custom_template = FALSE;
1647 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1648 level->name[i] = '\0';
1649 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1650 level->author[i] = '\0';
1652 strcpy(level->name, NAMELESS_LEVEL_NAME);
1653 strcpy(level->author, ANONYMOUS_NAME);
1656 for (i = 0; i < 4; i++)
1658 level->envelope_text[i][0] = '\0';
1659 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
1660 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
1665 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1666 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
1670 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1671 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1672 for (x = 0; x < 3; x++)
1673 for (y = 0; y < 3; y++)
1674 level->yamyam_content[i].e[x][y] =
1675 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
1678 level->field[0][0] = EL_PLAYER_1;
1679 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1681 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1684 struct ElementInfo *ei = &element_info[element];
1686 if (IS_ENVELOPE(element))
1688 int envelope_nr = element - EL_ENVELOPE_1;
1690 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1692 level->envelope[envelope_nr] = xx_envelope;
1696 if (IS_CUSTOM_ELEMENT(element) ||
1697 IS_GROUP_ELEMENT(element) ||
1698 IS_INTERNAL_ELEMENT(element))
1700 xx_ei = *ei; /* copy element data into temporary buffer */
1702 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1708 /* never initialize clipboard elements after the very first time */
1709 /* (to be able to use clipboard elements between several levels) */
1710 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1713 setElementChangePages(ei, 1);
1714 setElementChangeInfoToDefaults(ei->change);
1716 if (IS_CUSTOM_ELEMENT(element) ||
1717 IS_GROUP_ELEMENT(element) ||
1718 IS_INTERNAL_ELEMENT(element))
1721 setElementDescriptionToDefault(ei);
1723 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
1724 ei->description[j] = '\0';
1726 if (ei->custom_description != NULL)
1727 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
1729 strcpy(ei->description, ei->editor_description);
1733 ei->use_gfx_element = FALSE;
1734 ei->gfx_element = EL_EMPTY_SPACE;
1737 ei->modified_settings = FALSE;
1740 if (IS_CUSTOM_ELEMENT(element) ||
1741 IS_INTERNAL_ELEMENT(element))
1744 ei->access_direction = MV_ALL_DIRECTIONS;
1746 ei->collect_score_initial = 10; /* special default */
1747 ei->collect_count_initial = 1; /* special default */
1749 ei->ce_value_fixed_initial = 0;
1750 ei->ce_value_random_initial = 0;
1751 ei->use_last_ce_value = FALSE;
1755 ei->push_delay_fixed = -1; /* initialize later */
1756 ei->push_delay_random = -1; /* initialize later */
1759 ei->drop_delay_fixed = 0;
1760 ei->drop_delay_random = 0;
1761 ei->move_delay_fixed = 0;
1762 ei->move_delay_random = 0;
1764 ei->move_pattern = MV_ALL_DIRECTIONS;
1765 ei->move_direction_initial = MV_START_AUTOMATIC;
1766 ei->move_stepsize = TILEX / 8;
1768 ei->move_enter_element = EL_EMPTY_SPACE;
1769 ei->move_leave_element = EL_EMPTY_SPACE;
1770 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
1772 ei->slippery_type = SLIPPERY_ANY_RANDOM;
1774 ei->explosion_type = EXPLODES_3X3;
1775 ei->explosion_delay = 16;
1776 ei->ignition_delay = 8;
1778 for (x = 0; x < 3; x++)
1779 for (y = 0; y < 3; y++)
1780 ei->content.e[x][y] = EL_EMPTY_SPACE;
1783 /* internal values used in level editor */
1785 ei->access_type = 0;
1786 ei->access_layer = 0;
1787 ei->access_protected = 0;
1788 ei->walk_to_action = 0;
1789 ei->smash_targets = 0;
1792 ei->can_explode_by_fire = FALSE;
1793 ei->can_explode_smashed = FALSE;
1794 ei->can_explode_impact = FALSE;
1796 ei->current_change_page = 0;
1799 /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
1800 /* !!! (else properties set there will be overwritten here) !!! */
1801 /* start with no properties at all */
1803 for (j = 0; j < NUM_EP_BITFIELDS; j++)
1804 ei->properties[j] = EP_BITMASK_DEFAULT;
1806 for (j = 0; j < NUM_EP_BITFIELDS; j++)
1807 Properties[element][j] = EP_BITMASK_DEFAULT;
1812 /* now set default properties */
1813 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
1817 if (IS_GROUP_ELEMENT(element) ||
1818 IS_INTERNAL_ELEMENT(element))
1820 struct ElementGroupInfo *group;
1822 /* initialize memory for list of elements in group */
1823 if (ei->group == NULL)
1824 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1829 xx_group = *group; /* copy group data into temporary buffer */
1831 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1837 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
1838 group->element[j] = EL_EMPTY_SPACE;
1840 /* default: only one element in group */
1841 group->num_elements = 1;
1843 group->choice_mode = ANIM_RANDOM;
1848 clipboard_elements_initialized = TRUE;
1850 BorderElement = EL_STEELWALL;
1852 level->no_valid_file = FALSE;
1854 level->changed = FALSE;
1856 if (leveldir_current == NULL) /* only when dumping level */
1859 /* try to determine better author name than 'anonymous' */
1860 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1862 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1863 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1867 switch (LEVELCLASS(leveldir_current))
1869 case LEVELCLASS_TUTORIAL:
1870 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1873 case LEVELCLASS_CONTRIB:
1874 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1875 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1878 case LEVELCLASS_PRIVATE:
1879 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1880 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1884 /* keep default value */
1890 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1892 level_file_info->nr = 0;
1893 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1894 level_file_info->packed = FALSE;
1895 level_file_info->basename = NULL;
1896 level_file_info->filename = NULL;
1899 static void ActivateLevelTemplate()
1902 /* Currently there is no special action needed to activate the template
1903 data, because 'element_info' property settings overwrite the original
1904 level data, while all other variables do not change. */
1906 /* Currently there is no special action needed to activate the template
1907 data, because 'element_info' and 'Properties' overwrite the original
1908 level data, while all other variables do not change. */
1912 static char *getLevelFilenameFromBasename(char *basename)
1914 static char *filename = NULL;
1916 checked_free(filename);
1918 filename = getPath2(getCurrentLevelDir(), basename);
1923 static int getFileTypeFromBasename(char *basename)
1925 static char *filename = NULL;
1926 struct stat file_status;
1928 /* ---------- try to determine file type from filename ---------- */
1930 /* check for typical filename of a Supaplex level package file */
1931 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1932 strncmp(basename, "LEVELS.D", 8) == 0))
1933 return LEVEL_FILE_TYPE_SP;
1935 /* ---------- try to determine file type from filesize ---------- */
1937 checked_free(filename);
1938 filename = getPath2(getCurrentLevelDir(), basename);
1940 if (stat(filename, &file_status) == 0)
1942 /* check for typical filesize of a Supaplex level package file */
1943 if (file_status.st_size == 170496)
1944 return LEVEL_FILE_TYPE_SP;
1947 return LEVEL_FILE_TYPE_UNKNOWN;
1950 static char *getSingleLevelBasename(int nr)
1952 static char basename[MAX_FILENAME_LEN];
1955 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1957 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1962 static char *getPackedLevelBasename(int type)
1964 static char basename[MAX_FILENAME_LEN];
1965 char *directory = getCurrentLevelDir();
1967 struct dirent *dir_entry;
1969 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1971 if ((dir = opendir(directory)) == NULL)
1973 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1978 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1980 char *entry_basename = dir_entry->d_name;
1981 int entry_type = getFileTypeFromBasename(entry_basename);
1983 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1985 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1988 strcpy(basename, entry_basename);
2000 static char *getSingleLevelFilename(int nr)
2002 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2006 static char *getPackedLevelFilename(int type)
2008 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2012 char *getDefaultLevelFilename(int nr)
2014 return getSingleLevelFilename(nr);
2018 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2022 lfi->packed = FALSE;
2023 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
2024 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2028 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2029 int type, char *format, ...)
2031 static char basename[MAX_FILENAME_LEN];
2034 va_start(ap, format);
2035 vsprintf(basename, format, ap);
2039 lfi->packed = FALSE;
2040 lfi->basename = basename;
2041 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2044 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2049 lfi->basename = getPackedLevelBasename(lfi->type);
2050 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2053 static int getFiletypeFromID(char *filetype_id)
2055 char *filetype_id_lower;
2056 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2059 if (filetype_id == NULL)
2060 return LEVEL_FILE_TYPE_UNKNOWN;
2062 filetype_id_lower = getStringToLower(filetype_id);
2064 for (i = 0; filetype_id_list[i].id != NULL; i++)
2066 char *id_lower = getStringToLower(filetype_id_list[i].id);
2068 if (strEqual(filetype_id_lower, id_lower))
2069 filetype = filetype_id_list[i].filetype;
2073 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2077 free(filetype_id_lower);
2082 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2086 /* special case: level number is negative => check for level template file */
2089 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2090 "template.%s", LEVELFILE_EXTENSION);
2092 /* no fallback if template file not existing */
2096 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2097 if (leveldir_current->level_filename != NULL)
2099 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2101 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2102 leveldir_current->level_filename, nr);
2103 if (fileExists(lfi->filename))
2107 /* check for native Rocks'n'Diamonds level file */
2108 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2109 "%03d.%s", nr, LEVELFILE_EXTENSION);
2110 if (fileExists(lfi->filename))
2113 /* check for Emerald Mine level file (V1) */
2114 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2115 'a' + (nr / 10) % 26, '0' + nr % 10);
2116 if (fileExists(lfi->filename))
2118 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2119 'A' + (nr / 10) % 26, '0' + nr % 10);
2120 if (fileExists(lfi->filename))
2123 /* check for Emerald Mine level file (V2 to V5) */
2124 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2125 if (fileExists(lfi->filename))
2128 /* check for Emerald Mine level file (V6 / single mode) */
2129 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2130 if (fileExists(lfi->filename))
2132 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2133 if (fileExists(lfi->filename))
2136 /* check for Emerald Mine level file (V6 / teamwork mode) */
2137 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2138 if (fileExists(lfi->filename))
2140 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2141 if (fileExists(lfi->filename))
2144 /* check for various packed level file formats */
2145 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2146 if (fileExists(lfi->filename))
2149 /* no known level file found -- use default values (and fail later) */
2150 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2151 "%03d.%s", nr, LEVELFILE_EXTENSION);
2154 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2156 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2157 lfi->type = getFileTypeFromBasename(lfi->basename);
2160 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2162 /* always start with reliable default values */
2163 setFileInfoToDefaults(level_file_info);
2165 level_file_info->nr = nr; /* set requested level number */
2167 determineLevelFileInfo_Filename(level_file_info);
2168 determineLevelFileInfo_Filetype(level_file_info);
2171 /* ------------------------------------------------------------------------- */
2172 /* functions for loading R'n'D level */
2173 /* ------------------------------------------------------------------------- */
2175 int getMappedElement(int element)
2177 /* remap some (historic, now obsolete) elements */
2181 case EL_PLAYER_OBSOLETE:
2182 element = EL_PLAYER_1;
2185 case EL_KEY_OBSOLETE:
2188 case EL_EM_KEY_1_FILE_OBSOLETE:
2189 element = EL_EM_KEY_1;
2192 case EL_EM_KEY_2_FILE_OBSOLETE:
2193 element = EL_EM_KEY_2;
2196 case EL_EM_KEY_3_FILE_OBSOLETE:
2197 element = EL_EM_KEY_3;
2200 case EL_EM_KEY_4_FILE_OBSOLETE:
2201 element = EL_EM_KEY_4;
2204 case EL_ENVELOPE_OBSOLETE:
2205 element = EL_ENVELOPE_1;
2213 if (element >= NUM_FILE_ELEMENTS)
2215 Error(ERR_WARN, "invalid level element %d", element);
2217 element = EL_UNKNOWN;
2225 int getMappedElementByVersion(int element, int game_version)
2227 /* remap some elements due to certain game version */
2229 if (game_version <= VERSION_IDENT(2,2,0,0))
2231 /* map game font elements */
2232 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2233 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2234 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2235 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2238 if (game_version < VERSION_IDENT(3,0,0,0))
2240 /* map Supaplex gravity tube elements */
2241 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2242 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2243 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2244 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2251 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2253 level->file_version = getFileVersion(file);
2254 level->game_version = getFileVersion(file);
2259 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2261 level->creation_date.year = getFile16BitBE(file);
2262 level->creation_date.month = getFile8Bit(file);
2263 level->creation_date.day = getFile8Bit(file);
2268 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2270 int initial_player_stepsize;
2271 int initial_player_gravity;
2274 level->fieldx = getFile8Bit(file);
2275 level->fieldy = getFile8Bit(file);
2277 level->time = getFile16BitBE(file);
2278 level->gems_needed = getFile16BitBE(file);
2280 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2281 level->name[i] = getFile8Bit(file);
2282 level->name[MAX_LEVEL_NAME_LEN] = 0;
2284 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2285 level->score[i] = getFile8Bit(file);
2287 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2288 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2289 for (y = 0; y < 3; y++)
2290 for (x = 0; x < 3; x++)
2291 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2293 level->amoeba_speed = getFile8Bit(file);
2294 level->time_magic_wall = getFile8Bit(file);
2295 level->time_wheel = getFile8Bit(file);
2296 level->amoeba_content = getMappedElement(getFile8Bit(file));
2298 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2301 for (i = 0; i < MAX_PLAYERS; i++)
2302 level->initial_player_stepsize[0] = initial_player_stepsize;
2304 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2306 for (i = 0; i < MAX_PLAYERS; i++)
2307 level->initial_player_gravity[0] = initial_player_gravity;
2309 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2310 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2312 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2314 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2315 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2316 level->can_move_into_acid_bits = getFile32BitBE(file);
2317 level->dont_collide_with_bits = getFile8Bit(file);
2319 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2320 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2322 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2323 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2324 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2326 level->game_engine_type = getFile8Bit(file);
2328 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2333 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2337 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2338 level->name[i] = getFile8Bit(file);
2339 level->name[MAX_LEVEL_NAME_LEN] = 0;
2344 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2348 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2349 level->author[i] = getFile8Bit(file);
2350 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2355 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2358 int chunk_size_expected = level->fieldx * level->fieldy;
2360 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2361 stored with 16-bit encoding (and should be twice as big then).
2362 Even worse, playfield data was stored 16-bit when only yamyam content
2363 contained 16-bit elements and vice versa. */
2365 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2366 chunk_size_expected *= 2;
2368 if (chunk_size_expected != chunk_size)
2370 ReadUnusedBytesFromFile(file, chunk_size);
2371 return chunk_size_expected;
2374 for (y = 0; y < level->fieldy; y++)
2375 for (x = 0; x < level->fieldx; x++)
2376 level->field[x][y] =
2377 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2382 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2385 int header_size = 4;
2386 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2387 int chunk_size_expected = header_size + content_size;
2389 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2390 stored with 16-bit encoding (and should be twice as big then).
2391 Even worse, playfield data was stored 16-bit when only yamyam content
2392 contained 16-bit elements and vice versa. */
2394 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2395 chunk_size_expected += content_size;
2397 if (chunk_size_expected != chunk_size)
2399 ReadUnusedBytesFromFile(file, chunk_size);
2400 return chunk_size_expected;
2404 level->num_yamyam_contents = getFile8Bit(file);
2408 /* correct invalid number of content fields -- should never happen */
2409 if (level->num_yamyam_contents < 1 ||
2410 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2411 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2413 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2414 for (y = 0; y < 3; y++)
2415 for (x = 0; x < 3; x++)
2416 level->yamyam_content[i].e[x][y] =
2417 getMappedElement(level->encoding_16bit_field ?
2418 getFile16BitBE(file) : getFile8Bit(file));
2422 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2426 int num_contents, content_xsize, content_ysize;
2427 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2429 element = getMappedElement(getFile16BitBE(file));
2430 num_contents = getFile8Bit(file);
2431 content_xsize = getFile8Bit(file);
2432 content_ysize = getFile8Bit(file);
2434 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2436 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2437 for (y = 0; y < 3; y++)
2438 for (x = 0; x < 3; x++)
2439 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2441 /* correct invalid number of content fields -- should never happen */
2442 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2443 num_contents = STD_ELEMENT_CONTENTS;
2445 if (element == EL_YAMYAM)
2447 level->num_yamyam_contents = num_contents;
2449 for (i = 0; i < num_contents; i++)
2450 for (y = 0; y < 3; y++)
2451 for (x = 0; x < 3; x++)
2452 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2454 else if (element == EL_BD_AMOEBA)
2456 level->amoeba_content = content_array[0][0][0];
2460 Error(ERR_WARN, "cannot load content for element '%d'", element);
2466 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2472 int chunk_size_expected;
2474 element = getMappedElement(getFile16BitBE(file));
2475 if (!IS_ENVELOPE(element))
2476 element = EL_ENVELOPE_1;
2478 envelope_nr = element - EL_ENVELOPE_1;
2480 envelope_len = getFile16BitBE(file);
2482 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2483 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2485 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2487 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2488 if (chunk_size_expected != chunk_size)
2490 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2491 return chunk_size_expected;
2494 for (i = 0; i < envelope_len; i++)
2495 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2500 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2502 int num_changed_custom_elements = getFile16BitBE(file);
2503 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2506 if (chunk_size_expected != chunk_size)
2508 ReadUnusedBytesFromFile(file, chunk_size - 2);
2509 return chunk_size_expected;
2512 for (i = 0; i < num_changed_custom_elements; i++)
2514 int element = getMappedElement(getFile16BitBE(file));
2515 int properties = getFile32BitBE(file);
2518 if (IS_CUSTOM_ELEMENT(element))
2519 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2521 Error(ERR_WARN, "invalid custom element number %d", element);
2523 if (IS_CUSTOM_ELEMENT(element))
2524 Properties[element][EP_BITFIELD_BASE_NR] = properties;
2526 Error(ERR_WARN, "invalid custom element number %d", element);
2530 /* older game versions that wrote level files with CUS1 chunks used
2531 different default push delay values (not yet stored in level file) */
2532 element_info[element].push_delay_fixed = 2;
2533 element_info[element].push_delay_random = 8;
2535 /* needed for older levels (see src/init.c for details) */
2536 element_info[element].push_delay_fixed = -1; /* initialize later */
2537 element_info[element].push_delay_random = -1; /* initialize later */
2544 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2546 int num_changed_custom_elements = getFile16BitBE(file);
2547 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2550 if (chunk_size_expected != chunk_size)
2552 ReadUnusedBytesFromFile(file, chunk_size - 2);
2553 return chunk_size_expected;
2556 for (i = 0; i < num_changed_custom_elements; i++)
2558 int element = getMappedElement(getFile16BitBE(file));
2559 int custom_target_element = getMappedElement(getFile16BitBE(file));
2561 if (IS_CUSTOM_ELEMENT(element))
2562 element_info[element].change->target_element = custom_target_element;
2564 Error(ERR_WARN, "invalid custom element number %d", element);
2570 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2572 int num_changed_custom_elements = getFile16BitBE(file);
2573 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2576 if (chunk_size_expected != chunk_size)
2578 ReadUnusedBytesFromFile(file, chunk_size - 2);
2579 return chunk_size_expected;
2582 for (i = 0; i < num_changed_custom_elements; i++)
2584 int element = getMappedElement(getFile16BitBE(file));
2585 struct ElementInfo *ei = &element_info[element];
2586 unsigned int event_bits;
2588 if (!IS_CUSTOM_ELEMENT(element))
2590 Error(ERR_WARN, "invalid custom element number %d", element);
2592 element = EL_INTERNAL_DUMMY;
2595 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2596 ei->description[j] = getFile8Bit(file);
2597 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2600 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2602 Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2605 /* some free bytes for future properties and padding */
2606 ReadUnusedBytesFromFile(file, 7);
2608 ei->use_gfx_element = getFile8Bit(file);
2609 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2611 ei->collect_score_initial = getFile8Bit(file);
2612 ei->collect_count_initial = getFile8Bit(file);
2614 ei->push_delay_fixed = getFile16BitBE(file);
2615 ei->push_delay_random = getFile16BitBE(file);
2616 ei->move_delay_fixed = getFile16BitBE(file);
2617 ei->move_delay_random = getFile16BitBE(file);
2619 ei->move_pattern = getFile16BitBE(file);
2620 ei->move_direction_initial = getFile8Bit(file);
2621 ei->move_stepsize = getFile8Bit(file);
2623 for (y = 0; y < 3; y++)
2624 for (x = 0; x < 3; x++)
2625 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2627 event_bits = getFile32BitBE(file);
2628 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2629 if (event_bits & (1 << j))
2630 ei->change->has_event[j] = TRUE;
2632 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2634 ei->change->delay_fixed = getFile16BitBE(file);
2635 ei->change->delay_random = getFile16BitBE(file);
2636 ei->change->delay_frames = getFile16BitBE(file);
2638 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
2640 ei->change->explode = getFile8Bit(file);
2641 ei->change->use_target_content = getFile8Bit(file);
2642 ei->change->only_if_complete = getFile8Bit(file);
2643 ei->change->use_random_replace = getFile8Bit(file);
2645 ei->change->random_percentage = getFile8Bit(file);
2646 ei->change->replace_when = getFile8Bit(file);
2648 for (y = 0; y < 3; y++)
2649 for (x = 0; x < 3; x++)
2650 ei->change->target_content.e[x][y] =
2651 getMappedElement(getFile16BitBE(file));
2653 ei->slippery_type = getFile8Bit(file);
2655 /* some free bytes for future properties and padding */
2656 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2658 /* mark that this custom element has been modified */
2659 ei->modified_settings = TRUE;
2665 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2667 struct ElementInfo *ei;
2668 int chunk_size_expected;
2672 /* ---------- custom element base property values (96 bytes) ------------- */
2674 element = getMappedElement(getFile16BitBE(file));
2676 if (!IS_CUSTOM_ELEMENT(element))
2678 Error(ERR_WARN, "invalid custom element number %d", element);
2680 ReadUnusedBytesFromFile(file, chunk_size - 2);
2684 ei = &element_info[element];
2686 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2687 ei->description[i] = getFile8Bit(file);
2688 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2691 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2693 Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2695 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2697 ei->num_change_pages = getFile8Bit(file);
2699 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2700 if (chunk_size_expected != chunk_size)
2702 ReadUnusedBytesFromFile(file, chunk_size - 43);
2703 return chunk_size_expected;
2706 ei->ce_value_fixed_initial = getFile16BitBE(file);
2707 ei->ce_value_random_initial = getFile16BitBE(file);
2708 ei->use_last_ce_value = getFile8Bit(file);
2710 ei->use_gfx_element = getFile8Bit(file);
2711 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2713 ei->collect_score_initial = getFile8Bit(file);
2714 ei->collect_count_initial = getFile8Bit(file);
2716 ei->drop_delay_fixed = getFile8Bit(file);
2717 ei->push_delay_fixed = getFile8Bit(file);
2718 ei->drop_delay_random = getFile8Bit(file);
2719 ei->push_delay_random = getFile8Bit(file);
2720 ei->move_delay_fixed = getFile16BitBE(file);
2721 ei->move_delay_random = getFile16BitBE(file);
2723 /* bits 0 - 15 of "move_pattern" ... */
2724 ei->move_pattern = getFile16BitBE(file);
2725 ei->move_direction_initial = getFile8Bit(file);
2726 ei->move_stepsize = getFile8Bit(file);
2728 ei->slippery_type = getFile8Bit(file);
2730 for (y = 0; y < 3; y++)
2731 for (x = 0; x < 3; x++)
2732 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2734 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2735 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2736 ei->move_leave_type = getFile8Bit(file);
2738 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2739 ei->move_pattern |= (getFile16BitBE(file) << 16);
2741 ei->access_direction = getFile8Bit(file);
2743 ei->explosion_delay = getFile8Bit(file);
2744 ei->ignition_delay = getFile8Bit(file);
2745 ei->explosion_type = getFile8Bit(file);
2747 /* some free bytes for future custom property values and padding */
2748 ReadUnusedBytesFromFile(file, 1);
2750 /* ---------- change page property values (48 bytes) --------------------- */
2752 setElementChangePages(ei, ei->num_change_pages);
2754 for (i = 0; i < ei->num_change_pages; i++)
2756 struct ElementChangeInfo *change = &ei->change_page[i];
2757 unsigned int event_bits;
2759 /* always start with reliable default values */
2760 setElementChangeInfoToDefaults(change);
2762 /* bits 0 - 31 of "has_event[]" ... */
2763 event_bits = getFile32BitBE(file);
2764 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2765 if (event_bits & (1 << j))
2766 change->has_event[j] = TRUE;
2768 change->target_element = getMappedElement(getFile16BitBE(file));
2770 change->delay_fixed = getFile16BitBE(file);
2771 change->delay_random = getFile16BitBE(file);
2772 change->delay_frames = getFile16BitBE(file);
2774 change->trigger_element = getMappedElement(getFile16BitBE(file));
2776 change->explode = getFile8Bit(file);
2777 change->use_target_content = getFile8Bit(file);
2778 change->only_if_complete = getFile8Bit(file);
2779 change->use_random_replace = getFile8Bit(file);
2781 change->random_percentage = getFile8Bit(file);
2782 change->replace_when = getFile8Bit(file);
2784 for (y = 0; y < 3; y++)
2785 for (x = 0; x < 3; x++)
2786 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2788 change->can_change = getFile8Bit(file);
2790 change->trigger_side = getFile8Bit(file);
2792 change->trigger_player = getFile8Bit(file);
2793 change->trigger_page = getFile8Bit(file);
2795 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2796 CH_PAGE_ANY : (1 << change->trigger_page));
2798 change->has_action = getFile8Bit(file);
2799 change->action_type = getFile8Bit(file);
2800 change->action_mode = getFile8Bit(file);
2801 change->action_arg = getFile16BitBE(file);
2803 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2804 event_bits = getFile8Bit(file);
2805 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2806 if (event_bits & (1 << (j - 32)))
2807 change->has_event[j] = TRUE;
2810 /* mark this custom element as modified */
2811 ei->modified_settings = TRUE;
2816 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2818 struct ElementInfo *ei;
2819 struct ElementGroupInfo *group;
2823 element = getMappedElement(getFile16BitBE(file));
2825 if (!IS_GROUP_ELEMENT(element))
2827 Error(ERR_WARN, "invalid group element number %d", element);
2829 ReadUnusedBytesFromFile(file, chunk_size - 2);
2833 ei = &element_info[element];
2835 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2836 ei->description[i] = getFile8Bit(file);
2837 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2839 group = element_info[element].group;
2841 group->num_elements = getFile8Bit(file);
2843 ei->use_gfx_element = getFile8Bit(file);
2844 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2846 group->choice_mode = getFile8Bit(file);
2848 /* some free bytes for future values and padding */
2849 ReadUnusedBytesFromFile(file, 3);
2851 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2852 group->element[i] = getMappedElement(getFile16BitBE(file));
2854 /* mark this group element as modified */
2855 element_info[element].modified_settings = TRUE;
2860 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2861 int element, int real_element)
2863 int micro_chunk_size = 0;
2864 int conf_type = getFile8Bit(file);
2865 int byte_mask = conf_type & CONF_MASK_BYTES;
2866 boolean element_found = FALSE;
2869 micro_chunk_size += 1;
2871 if (byte_mask == CONF_MASK_MULTI_BYTES)
2873 int num_bytes = getFile16BitBE(file);
2874 byte *buffer = checked_malloc(num_bytes);
2877 printf("::: - found multi bytes\n");
2880 ReadBytesFromFile(file, buffer, num_bytes);
2882 for (i = 0; conf[i].data_type != -1; i++)
2884 if (conf[i].element == element &&
2885 conf[i].conf_type == conf_type)
2887 int data_type = conf[i].data_type;
2888 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2889 int max_num_entities = conf[i].max_num_entities;
2891 if (num_entities > max_num_entities)
2894 "truncating number of entities for element %d from %d to %d",
2895 element, num_entities, max_num_entities);
2897 num_entities = max_num_entities;
2900 *(int *)(conf[i].num_entities) = num_entities;
2902 element_found = TRUE;
2904 if (data_type == TYPE_STRING)
2906 char *string = (char *)(conf[i].value);
2909 for (j = 0; j < max_num_entities; j++)
2910 string[j] = (j < num_entities ? buffer[j] : '\0');
2912 else if (data_type == TYPE_ELEMENT_LIST)
2914 int *element_array = (int *)(conf[i].value);
2917 for (j = 0; j < num_entities; j++)
2919 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2921 else if (data_type == TYPE_CONTENT_LIST)
2923 struct Content *content= (struct Content *)(conf[i].value);
2926 for (c = 0; c < num_entities; c++)
2927 for (y = 0; y < 3; y++)
2928 for (x = 0; x < 3; x++)
2929 content[c].e[x][y] =
2930 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2933 element_found = FALSE;
2939 checked_free(buffer);
2941 micro_chunk_size += 2 + num_bytes;
2943 else /* constant size configuration data (1, 2 or 4 bytes) */
2945 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2946 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2947 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2950 printf("::: - found single bytes\n");
2953 for (i = 0; conf[i].data_type != -1; i++)
2955 if (conf[i].element == element &&
2956 conf[i].conf_type == conf_type)
2958 int data_type = conf[i].data_type;
2960 if (data_type == TYPE_ELEMENT)
2961 value = getMappedElement(value);
2963 if (data_type == TYPE_BOOLEAN)
2964 *(boolean *)(conf[i].value) = value;
2966 *(int *) (conf[i].value) = value;
2968 element_found = TRUE;
2974 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2979 char *error_conf_chunk_bytes =
2980 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2981 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2982 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2983 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2984 int error_element = real_element;
2986 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2987 error_conf_chunk_bytes, error_conf_chunk_token,
2988 error_element, EL_NAME(error_element));
2991 return micro_chunk_size;
2994 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2996 int real_chunk_size = 0;
2998 li = *level; /* copy level data into temporary buffer */
3002 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3004 if (real_chunk_size >= chunk_size)
3008 *level = li; /* copy temporary buffer back to level data */
3010 return real_chunk_size;
3013 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
3015 int real_chunk_size = 0;
3018 li = *level; /* copy level data into temporary buffer */
3023 int element = getMappedElement(getFile16BitBE(file));
3025 real_chunk_size += 2;
3026 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3029 int conf_type = getFile8Bit(file);
3030 int byte_mask = conf_type & CONF_MASK_BYTES;
3031 boolean element_found = FALSE;
3034 real_chunk_size += 3;
3037 li = *level; /* copy level data into temporary buffer */
3040 if (byte_mask == CONF_MASK_MULTI_BYTES)
3042 int num_bytes = getFile16BitBE(file);
3043 byte *buffer = checked_malloc(num_bytes);
3045 ReadBytesFromFile(file, buffer, num_bytes);
3047 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
3049 if (chunk_config_ELEM[i].element == element &&
3050 chunk_config_ELEM[i].conf_type == conf_type)
3052 int data_type = chunk_config_ELEM[i].data_type;
3053 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3054 int max_num_entities = chunk_config_ELEM[i].max_num_entities;
3056 if (num_entities > max_num_entities)
3059 "truncating number of entities for element %d from %d to %d",
3060 element, num_entities, max_num_entities);
3062 num_entities = max_num_entities;
3065 *(int *)(chunk_config_ELEM[i].num_entities) = num_entities;
3067 element_found = TRUE;
3069 if (data_type == TYPE_ELEMENT_LIST)
3071 int *element_array = (int *)(chunk_config_ELEM[i].value);
3074 for (j = 0; j < num_entities; j++)
3076 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3078 else if (data_type == TYPE_CONTENT_LIST)
3080 struct Content *content= (struct Content *)(chunk_config_ELEM[i].value);
3083 for (c = 0; c < num_entities; c++)
3084 for (y = 0; y < 3; y++)
3085 for (x = 0; x < 3; x++)
3086 content[c].e[x][y] =
3087 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3090 element_found = FALSE;
3096 checked_free(buffer);
3098 real_chunk_size += 2 + num_bytes;
3100 else /* constant size configuration data (1, 2 or 4 bytes) */
3102 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3103 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3104 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3106 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
3108 if (chunk_config_ELEM[i].element == element &&
3109 chunk_config_ELEM[i].conf_type == conf_type)
3111 int data_type = chunk_config_ELEM[i].data_type;
3113 if (data_type == TYPE_BOOLEAN)
3114 *(boolean *)(chunk_config_ELEM[i].value) = value;
3116 *(int *) (chunk_config_ELEM[i].value) = value;
3118 element_found = TRUE;
3124 real_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3128 Error(ERR_WARN, "cannot load CONF value for element %d", element);
3132 *level = li; /* copy temporary buffer back to level data */
3135 if (real_chunk_size >= chunk_size)
3140 *level = li; /* copy temporary buffer back to level data */
3143 return real_chunk_size;
3146 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
3148 int element = getMappedElement(getFile16BitBE(file));
3149 int envelope_nr = element - EL_ENVELOPE_1;
3150 int real_chunk_size = 2;
3154 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3157 if (real_chunk_size >= chunk_size)
3161 level->envelope[envelope_nr] = xx_envelope;
3163 return real_chunk_size;
3166 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
3168 int element = getMappedElement(getFile16BitBE(file));
3169 int real_chunk_size = 2;
3170 struct ElementInfo *ei = &element_info[element];
3174 printf("::: CUSX: loading element '%s' ...\n", EL_NAME(element));
3177 xx_ei = *ei; /* copy element data into temporary buffer */
3179 xx_ei.num_change_pages = -1;
3183 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3187 printf("::: - real_chunk_size now %d\n", real_chunk_size);
3190 if (xx_ei.num_change_pages != -1)
3193 if (real_chunk_size >= chunk_size)
3199 if (ei->num_change_pages == -1)
3201 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3204 ei->num_change_pages = 1;
3206 setElementChangePages(ei, 1);
3207 setElementChangeInfoToDefaults(ei->change);
3209 return real_chunk_size;
3212 /* initialize number of change pages stored for this custom element */
3213 setElementChangePages(ei, ei->num_change_pages);
3214 for (i = 0; i < ei->num_change_pages; i++)
3215 setElementChangeInfoToDefaults(&ei->change_page[i]);
3217 /* start with reading properties for the first change page */
3218 xx_current_change_page = 0;
3222 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3224 xx_change = *change; /* copy change data into temporary buffer */
3226 resetEventBits(); /* reset bits; change page might have changed */
3228 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3231 *change = xx_change;
3233 setEventFlagsFromEventBits(change);
3235 if (real_chunk_size >= chunk_size)
3239 return real_chunk_size;
3242 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3244 int element = getMappedElement(getFile16BitBE(file));
3245 int real_chunk_size = 2;
3246 struct ElementInfo *ei = &element_info[element];
3247 struct ElementGroupInfo *group = ei->group;
3249 xx_ei = *ei; /* copy element data into temporary buffer */
3250 xx_group = *group; /* copy group data into temporary buffer */
3254 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3257 if (real_chunk_size >= chunk_size)
3264 return real_chunk_size;
3267 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3268 struct LevelFileInfo *level_file_info)
3270 char *filename = level_file_info->filename;
3271 char cookie[MAX_LINE_LEN];
3272 char chunk_name[CHUNK_ID_LEN + 1];
3276 if (!(file = fopen(filename, MODE_READ)))
3278 level->no_valid_file = TRUE;
3280 if (level != &level_template)
3281 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3286 getFileChunkBE(file, chunk_name, NULL);
3287 if (strEqual(chunk_name, "RND1"))
3289 getFile32BitBE(file); /* not used */
3291 getFileChunkBE(file, chunk_name, NULL);
3292 if (!strEqual(chunk_name, "CAVE"))
3294 level->no_valid_file = TRUE;
3296 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3301 else /* check for pre-2.0 file format with cookie string */
3303 strcpy(cookie, chunk_name);
3304 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3305 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3306 cookie[strlen(cookie) - 1] = '\0';
3308 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3310 level->no_valid_file = TRUE;
3312 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3317 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3319 level->no_valid_file = TRUE;
3321 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3326 /* pre-2.0 level files have no game version, so use file version here */
3327 level->game_version = level->file_version;
3330 if (level->file_version < FILE_VERSION_1_2)
3332 /* level files from versions before 1.2.0 without chunk structure */
3333 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3334 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3342 int (*loader)(FILE *, int, struct LevelInfo *);
3346 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3347 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3348 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3349 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3350 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3351 { "INFO", -1, LoadLevel_INFO },
3352 { "BODY", -1, LoadLevel_BODY },
3353 { "CONT", -1, LoadLevel_CONT },
3354 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3355 { "CNT3", -1, LoadLevel_CNT3 },
3356 { "CUS1", -1, LoadLevel_CUS1 },
3357 { "CUS2", -1, LoadLevel_CUS2 },
3358 { "CUS3", -1, LoadLevel_CUS3 },
3359 { "CUS4", -1, LoadLevel_CUS4 },
3360 { "GRP1", -1, LoadLevel_GRP1 },
3361 { "ELEM", -1, LoadLevel_ELEM },
3362 { "NOTE", -1, LoadLevel_NOTE },
3363 { "CUSX", -1, LoadLevel_CUSX },
3364 { "GRPX", -1, LoadLevel_GRPX },
3369 while (getFileChunkBE(file, chunk_name, &chunk_size))
3373 while (chunk_info[i].name != NULL &&
3374 !strEqual(chunk_name, chunk_info[i].name))
3377 if (chunk_info[i].name == NULL)
3379 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3380 chunk_name, filename);
3381 ReadUnusedBytesFromFile(file, chunk_size);
3383 else if (chunk_info[i].size != -1 &&
3384 chunk_info[i].size != chunk_size)
3386 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3387 chunk_size, chunk_name, filename);
3388 ReadUnusedBytesFromFile(file, chunk_size);
3392 /* call function to load this level chunk */
3393 int chunk_size_expected =
3394 (chunk_info[i].loader)(file, chunk_size, level);
3396 /* the size of some chunks cannot be checked before reading other
3397 chunks first (like "HEAD" and "BODY") that contain some header
3398 information, so check them here */
3399 if (chunk_size_expected != chunk_size)
3401 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3402 chunk_size, chunk_name, filename);
3411 /* ------------------------------------------------------------------------- */
3412 /* functions for loading EM level */
3413 /* ------------------------------------------------------------------------- */
3417 static int map_em_element_yam(int element)
3421 case 0x00: return EL_EMPTY;
3422 case 0x01: return EL_EMERALD;
3423 case 0x02: return EL_DIAMOND;
3424 case 0x03: return EL_ROCK;
3425 case 0x04: return EL_ROBOT;
3426 case 0x05: return EL_SPACESHIP_UP;
3427 case 0x06: return EL_BOMB;
3428 case 0x07: return EL_BUG_UP;
3429 case 0x08: return EL_AMOEBA_DROP;
3430 case 0x09: return EL_NUT;
3431 case 0x0a: return EL_YAMYAM;
3432 case 0x0b: return EL_QUICKSAND_FULL;
3433 case 0x0c: return EL_SAND;
3434 case 0x0d: return EL_WALL_SLIPPERY;
3435 case 0x0e: return EL_STEELWALL;
3436 case 0x0f: return EL_WALL;
3437 case 0x10: return EL_EM_KEY_1;
3438 case 0x11: return EL_EM_KEY_2;
3439 case 0x12: return EL_EM_KEY_4;
3440 case 0x13: return EL_EM_KEY_3;
3441 case 0x14: return EL_MAGIC_WALL;
3442 case 0x15: return EL_ROBOT_WHEEL;
3443 case 0x16: return EL_DYNAMITE;
3445 case 0x17: return EL_EM_KEY_1; /* EMC */
3446 case 0x18: return EL_BUG_UP; /* EMC */
3447 case 0x1a: return EL_DIAMOND; /* EMC */
3448 case 0x1b: return EL_EMERALD; /* EMC */
3449 case 0x25: return EL_NUT; /* EMC */
3450 case 0x80: return EL_EMPTY; /* EMC */
3451 case 0x85: return EL_EM_KEY_1; /* EMC */
3452 case 0x86: return EL_EM_KEY_2; /* EMC */
3453 case 0x87: return EL_EM_KEY_4; /* EMC */
3454 case 0x88: return EL_EM_KEY_3; /* EMC */
3455 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3456 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3457 case 0xaf: return EL_DYNAMITE; /* EMC */
3458 case 0xbd: return EL_SAND; /* EMC */
3461 Error(ERR_WARN, "invalid level element %d", element);
3466 static int map_em_element_field(int element)
3468 if (element >= 0xc8 && element <= 0xe1)
3469 return EL_CHAR_A + (element - 0xc8);
3470 else if (element >= 0xe2 && element <= 0xeb)
3471 return EL_CHAR_0 + (element - 0xe2);
3475 case 0x00: return EL_ROCK;
3476 case 0x01: return EL_ROCK; /* EMC */
3477 case 0x02: return EL_DIAMOND;
3478 case 0x03: return EL_DIAMOND;
3479 case 0x04: return EL_ROBOT;
3480 case 0x05: return EL_ROBOT; /* EMC */
3481 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3482 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3483 case 0x08: return EL_SPACESHIP_UP;
3484 case 0x09: return EL_SPACESHIP_RIGHT;
3485 case 0x0a: return EL_SPACESHIP_DOWN;
3486 case 0x0b: return EL_SPACESHIP_LEFT;
3487 case 0x0c: return EL_SPACESHIP_UP;
3488 case 0x0d: return EL_SPACESHIP_RIGHT;
3489 case 0x0e: return EL_SPACESHIP_DOWN;
3490 case 0x0f: return EL_SPACESHIP_LEFT;
3492 case 0x10: return EL_BOMB;
3493 case 0x11: return EL_BOMB; /* EMC */
3494 case 0x12: return EL_EMERALD;
3495 case 0x13: return EL_EMERALD;
3496 case 0x14: return EL_BUG_UP;
3497 case 0x15: return EL_BUG_RIGHT;
3498 case 0x16: return EL_BUG_DOWN;
3499 case 0x17: return EL_BUG_LEFT;
3500 case 0x18: return EL_BUG_UP;
3501 case 0x19: return EL_BUG_RIGHT;
3502 case 0x1a: return EL_BUG_DOWN;
3503 case 0x1b: return EL_BUG_LEFT;
3504 case 0x1c: return EL_AMOEBA_DROP;
3505 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3506 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3507 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3509 case 0x20: return EL_ROCK;
3510 case 0x21: return EL_BOMB; /* EMC */
3511 case 0x22: return EL_DIAMOND; /* EMC */
3512 case 0x23: return EL_EMERALD; /* EMC */
3513 case 0x24: return EL_MAGIC_WALL;
3514 case 0x25: return EL_NUT;
3515 case 0x26: return EL_NUT; /* EMC */
3516 case 0x27: return EL_NUT; /* EMC */
3518 /* looks like magic wheel, but is _always_ activated */
3519 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3521 case 0x29: return EL_YAMYAM; /* up */
3522 case 0x2a: return EL_YAMYAM; /* down */
3523 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3524 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3525 case 0x2d: return EL_QUICKSAND_FULL;
3526 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3527 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3529 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3530 case 0x31: return EL_SAND; /* EMC */
3531 case 0x32: return EL_SAND; /* EMC */
3532 case 0x33: return EL_SAND; /* EMC */
3533 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3534 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3535 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3536 case 0x37: return EL_SAND; /* EMC */
3537 case 0x38: return EL_ROCK; /* EMC */
3538 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3539 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3540 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3541 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3542 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3543 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3544 case 0x3f: return EL_ACID_POOL_BOTTOM;
3546 case 0x40: return EL_EXIT_OPEN; /* 1 */
3547 case 0x41: return EL_EXIT_OPEN; /* 2 */
3548 case 0x42: return EL_EXIT_OPEN; /* 3 */
3549 case 0x43: return EL_BALLOON; /* EMC */
3550 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3551 case 0x45: return EL_SPRING; /* EMC */
3552 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3553 case 0x47: return EL_SPRING; /* left */ /* EMC */
3554 case 0x48: return EL_SPRING; /* right */ /* EMC */
3555 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3556 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3557 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3558 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3559 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3560 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3561 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3563 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3564 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3565 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3566 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3567 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3568 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3569 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3570 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3571 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3572 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3573 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3574 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3575 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3576 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3577 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3578 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3580 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3581 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3582 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3583 case 0x63: return EL_SPRING; /* left */ /* EMC */
3584 case 0x64: return EL_SPRING; /* right */ /* EMC */
3585 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3586 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3587 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3588 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3589 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3590 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3591 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3592 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3593 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3594 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3595 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3597 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3598 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3599 case 0x72: return EL_NUT; /* left */ /* EMC */
3600 case 0x73: return EL_SAND; /* EMC (? "nut") */
3601 case 0x74: return EL_STEELWALL;
3602 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3603 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3604 case 0x77: return EL_BOMB; /* left */ /* EMC */
3605 case 0x78: return EL_BOMB; /* right */ /* EMC */
3606 case 0x79: return EL_ROCK; /* left */ /* EMC */
3607 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3608 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3609 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3610 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3611 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3612 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3614 case 0x80: return EL_EMPTY;
3615 case 0x81: return EL_WALL_SLIPPERY;
3616 case 0x82: return EL_SAND;
3617 case 0x83: return EL_STEELWALL;
3618 case 0x84: return EL_WALL;
3619 case 0x85: return EL_EM_KEY_1;
3620 case 0x86: return EL_EM_KEY_2;
3621 case 0x87: return EL_EM_KEY_4;
3622 case 0x88: return EL_EM_KEY_3;
3623 case 0x89: return EL_EM_GATE_1;
3624 case 0x8a: return EL_EM_GATE_2;
3625 case 0x8b: return EL_EM_GATE_4;
3626 case 0x8c: return EL_EM_GATE_3;
3627 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3628 case 0x8e: return EL_EM_GATE_1_GRAY;
3629 case 0x8f: return EL_EM_GATE_2_GRAY;
3631 case 0x90: return EL_EM_GATE_4_GRAY;
3632 case 0x91: return EL_EM_GATE_3_GRAY;
3633 case 0x92: return EL_MAGIC_WALL;
3634 case 0x93: return EL_ROBOT_WHEEL;
3635 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3636 case 0x95: return EL_ACID_POOL_TOPLEFT;
3637 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3638 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3639 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3640 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3641 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3642 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3643 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3644 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3645 case 0x9e: return EL_EXIT_CLOSED;
3646 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3648 /* looks like normal sand, but behaves like wall */
3649 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3650 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3651 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3652 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3653 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3654 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3655 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3656 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3657 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3658 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3659 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3660 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3661 case 0xac: return EL_CHAR_COMMA; /* EMC */
3662 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3663 case 0xae: return EL_CHAR_MINUS; /* EMC */
3664 case 0xaf: return EL_DYNAMITE;
3666 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3667 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3668 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3669 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3670 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3671 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3672 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3673 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3674 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3675 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3676 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3677 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3678 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3679 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3680 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3681 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3683 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3684 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3685 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3686 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3687 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3688 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3689 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3690 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3692 /* characters: see above */
3694 case 0xec: return EL_CHAR_PERIOD;
3695 case 0xed: return EL_CHAR_EXCLAM;
3696 case 0xee: return EL_CHAR_COLON;
3697 case 0xef: return EL_CHAR_QUESTION;
3699 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3700 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3701 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3702 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3703 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3704 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3705 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3706 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3708 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3709 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3710 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3711 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3712 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3713 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3715 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3716 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3719 /* should never happen (all 8-bit value cases should be handled) */
3720 Error(ERR_WARN, "invalid level element %d", element);
3725 #define EM_LEVEL_SIZE 2106
3726 #define EM_LEVEL_XSIZE 64
3727 #define EM_LEVEL_YSIZE 32
3729 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3730 struct LevelFileInfo *level_file_info)
3732 char *filename = level_file_info->filename;
3734 unsigned char leveldata[EM_LEVEL_SIZE];
3735 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3736 int nr = level_file_info->nr;
3739 if (!(file = fopen(filename, MODE_READ)))
3741 level->no_valid_file = TRUE;
3743 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3748 for (i = 0; i < EM_LEVEL_SIZE; i++)
3749 leveldata[i] = fgetc(file);
3753 /* check if level data is crypted by testing against known starting bytes
3754 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3756 if ((leveldata[0] == 0xf1 ||
3757 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3759 unsigned char code0 = 0x65;
3760 unsigned char code1 = 0x11;
3762 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3763 leveldata[0] = 0xf1;
3765 /* decode crypted level data */
3767 for (i = 0; i < EM_LEVEL_SIZE; i++)
3769 leveldata[i] ^= code0;
3770 leveldata[i] -= code1;
3772 code0 = (code0 + 7) & 0xff;
3776 level->fieldx = EM_LEVEL_XSIZE;
3777 level->fieldy = EM_LEVEL_YSIZE;
3779 level->time = header[46] * 10;
3780 level->gems_needed = header[47];
3782 /* The original Emerald Mine levels have their level number stored
3783 at the second byte of the level file...
3784 Do not trust this information at other level files, e.g. EMC,
3785 but correct it anyway (normally the first row is completely
3786 steel wall, so the correction does not hurt anyway). */
3788 if (leveldata[1] == nr)
3789 leveldata[1] = leveldata[2]; /* correct level number field */
3791 sprintf(level->name, "Level %d", nr); /* set level name */
3793 level->score[SC_EMERALD] = header[36];
3794 level->score[SC_DIAMOND] = header[37];
3795 level->score[SC_ROBOT] = header[38];
3796 level->score[SC_SPACESHIP] = header[39];
3797 level->score[SC_BUG] = header[40];
3798 level->score[SC_YAMYAM] = header[41];
3799 level->score[SC_NUT] = header[42];
3800 level->score[SC_DYNAMITE] = header[43];
3801 level->score[SC_TIME_BONUS] = header[44];
3803 level->num_yamyam_contents = 4;
3805 for (i = 0; i < level->num_yamyam_contents; i++)
3806 for (y = 0; y < 3; y++)
3807 for (x = 0; x < 3; x++)
3808 level->yamyam_content[i].e[x][y] =
3809 map_em_element_yam(header[i * 9 + y * 3 + x]);
3811 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3812 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3813 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3814 level->amoeba_content = EL_DIAMOND;
3816 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3818 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3820 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3821 new_element = EL_AMOEBA_WET;
3823 level->field[x][y] = new_element;
3826 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3827 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3828 level->field[x][y] = EL_PLAYER_1;
3830 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3831 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3832 level->field[x][y] = EL_PLAYER_2;
3837 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3839 static int ball_xy[8][2] =
3850 struct LevelInfo_EM *level_em = level->native_em_level;
3851 struct LEVEL *lev = level_em->lev;
3852 struct PLAYER **ply = level_em->ply;
3857 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3858 for (j = 0; j < 8; j++)
3859 printf("::: ball %d, %d: %d\n", i, j,
3860 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3863 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3864 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3866 lev->time_seconds = level->time;
3867 lev->required_initial = level->gems_needed;
3869 lev->emerald_score = level->score[SC_EMERALD];
3870 lev->diamond_score = level->score[SC_DIAMOND];
3871 lev->alien_score = level->score[SC_ROBOT];
3872 lev->tank_score = level->score[SC_SPACESHIP];
3873 lev->bug_score = level->score[SC_BUG];
3874 lev->eater_score = level->score[SC_YAMYAM];
3875 lev->nut_score = level->score[SC_NUT];
3876 lev->dynamite_score = level->score[SC_DYNAMITE];
3877 lev->key_score = level->score[SC_KEY];
3878 lev->exit_score = level->score[SC_TIME_BONUS];
3880 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3881 for (y = 0; y < 3; y++)
3882 for (x = 0; x < 3; x++)
3883 lev->eater_array[i][y * 3 + x] =
3884 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3886 lev->amoeba_time = level->amoeba_speed;
3887 lev->wonderwall_time_initial = level->time_magic_wall;
3888 lev->wheel_time = level->time_wheel;
3890 lev->android_move_time = level->android_move_time;
3891 lev->android_clone_time = level->android_clone_time;
3892 lev->ball_random = level->ball_random;
3893 lev->ball_state_initial = level->ball_state_initial;
3894 lev->ball_time = level->ball_time;
3895 lev->num_ball_arrays = level->num_ball_contents;
3897 lev->lenses_score = level->lenses_score;
3898 lev->magnify_score = level->magnify_score;
3899 lev->slurp_score = level->slurp_score;
3901 lev->lenses_time = level->lenses_time;
3902 lev->magnify_time = level->magnify_time;
3904 lev->wind_direction_initial =
3905 map_direction_RND_to_EM(level->wind_direction_initial);
3906 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3907 lev->wind_time : 0);
3909 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3910 for (j = 0; j < 8; j++)
3911 lev->ball_array[i][j] =
3912 map_element_RND_to_EM(level->
3913 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3916 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3917 for (j = 0; j < 8; j++)
3918 printf("::: ball %d, %d: %d\n", i, j,
3919 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3922 map_android_clone_elements_RND_to_EM(level);
3925 for (i = 0; i < 16; i++)
3926 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
3929 /* first fill the complete playfield with the default border element */
3930 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3931 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3932 level_em->cave[x][y] = ZBORDER;
3938 LoadLevel_InitPlayfield();
3940 lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */
3941 lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */
3942 SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */
3947 printf("::: BorderElement == %d\n", BorderElement);
3950 if (BorderElement == EL_STEELWALL)
3952 for (y = 0; y < lev->height + 2; y++)
3953 for (x = 0; x < lev->width + 2; x++)
3954 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3957 /* then copy the real level contents from level file into the playfield */
3958 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3960 int new_element = map_element_RND_to_EM(level->field[x][y]);
3961 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3962 int xx = x + 1 + offset;
3963 int yy = y + 1 + offset;
3965 if (level->field[x][y] == EL_AMOEBA_DEAD)
3966 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3968 level_em->cave[xx][yy] = new_element;
3973 /* then copy the real level contents from level file into the playfield */
3974 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3976 int new_element = map_element_RND_to_EM(level->field[x][y]);
3978 if (level->field[x][y] == EL_AMOEBA_DEAD)
3979 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3981 level_em->cave[x + 1][y + 1] = new_element;
3988 for (i = 0; i < MAX_PLAYERS; i++)
3990 ply[i]->x_initial = 0;
3991 ply[i]->y_initial = 0;
3996 ply1->x_initial = 0;
3997 ply1->y_initial = 0;
3999 ply2->x_initial = 0;
4000 ply2->y_initial = 0;
4004 /* initialize player positions and delete players from the playfield */
4005 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
4009 if (ELEM_IS_PLAYER(level->field[x][y]))
4011 int player_nr = GET_PLAYER_NR(level->field[x][y]);
4012 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
4013 int xx = x + 1 + offset;
4014 int yy = y + 1 + offset;
4016 ply[player_nr]->x_initial = xx;
4017 ply[player_nr]->y_initial = yy;
4019 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
4025 /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
4026 if (ELEM_IS_PLAYER(level->field[x][y]))
4028 ply1->x_initial = x + 1;
4029 ply1->y_initial = y + 1;
4030 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
4033 /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
4034 if (level->field[x][y] == EL_PLAYER_1)
4036 ply1->x_initial = x + 1;
4037 ply1->y_initial = y + 1;
4038 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
4040 else if (level->field[x][y] == EL_PLAYER_2)
4042 ply2->x_initial = x + 1;
4043 ply2->y_initial = y + 1;
4044 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
4052 if (BorderElement == EL_STEELWALL)
4061 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
4063 static int ball_xy[8][2] =
4074 struct LevelInfo_EM *level_em = level->native_em_level;
4075 struct LEVEL *lev = level_em->lev;
4076 struct PLAYER **ply = level_em->ply;
4079 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
4080 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
4082 level->time = lev->time_seconds;
4083 level->gems_needed = lev->required_initial;
4085 sprintf(level->name, "Level %d", level->file_info.nr);
4087 level->score[SC_EMERALD] = lev->emerald_score;
4088 level->score[SC_DIAMOND] = lev->diamond_score;
4089 level->score[SC_ROBOT] = lev->alien_score;
4090 level->score[SC_SPACESHIP] = lev->tank_score;
4091 level->score[SC_BUG] = lev->bug_score;
4092 level->score[SC_YAMYAM] = lev->eater_score;
4093 level->score[SC_NUT] = lev->nut_score;
4094 level->score[SC_DYNAMITE] = lev->dynamite_score;
4095 level->score[SC_KEY] = lev->key_score;
4096 level->score[SC_TIME_BONUS] = lev->exit_score;
4098 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
4100 for (i = 0; i < level->num_yamyam_contents; i++)
4101 for (y = 0; y < 3; y++)
4102 for (x = 0; x < 3; x++)
4103 level->yamyam_content[i].e[x][y] =
4104 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
4106 level->amoeba_speed = lev->amoeba_time;
4107 level->time_magic_wall = lev->wonderwall_time_initial;
4108 level->time_wheel = lev->wheel_time;
4110 level->android_move_time = lev->android_move_time;
4111 level->android_clone_time = lev->android_clone_time;
4112 level->ball_random = lev->ball_random;
4113 level->ball_state_initial = lev->ball_state_initial;
4114 level->ball_time = lev->ball_time;
4115 level->num_ball_contents = lev->num_ball_arrays;
4117 level->lenses_score = lev->lenses_score;
4118 level->magnify_score = lev->magnify_score;
4119 level->slurp_score = lev->slurp_score;
4121 level->lenses_time = lev->lenses_time;
4122 level->magnify_time = lev->magnify_time;
4124 level->wind_direction_initial =
4125 map_direction_EM_to_RND(lev->wind_direction_initial);
4128 printf("::: foo\n");
4129 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4130 for (j = 0; j < 8; j++)
4131 printf("::: ball %d, %d: %d\n", i, j,
4132 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4135 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4136 for (j = 0; j < 8; j++)
4137 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
4138 map_element_EM_to_RND(lev->ball_array[i][j]);
4141 printf("::: bar\n");
4142 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4143 for (j = 0; j < 8; j++)
4144 printf("::: ball %d, %d: %d\n", i, j,
4145 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4148 map_android_clone_elements_EM_to_RND(level);
4151 for (i = 0; i < 16; i++)
4152 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
4155 /* convert the playfield (some elements need special treatment) */
4156 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
4158 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
4160 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
4161 new_element = EL_AMOEBA_DEAD;
4163 level->field[x][y] = new_element;
4167 printf("::: bar 0\n");
4168 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4169 for (j = 0; j < 8; j++)
4170 printf("::: ball %d, %d: %d\n", i, j,
4171 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4176 for (i = 0; i < MAX_PLAYERS; i++)
4178 /* in case of all players set to the same field, use the first player */
4179 int nr = MAX_PLAYERS - i - 1;
4180 int jx = ply[nr]->x_initial - 1;
4181 int jy = ply[nr]->y_initial - 1;
4184 printf("::: player %d: %d, %d\n", nr, jx, jy);
4187 if (jx != -1 && jy != -1)
4188 level->field[jx][jy] = EL_PLAYER_1 + nr;
4193 /* in case of both players set to the same field, use the first player */
4194 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
4195 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
4200 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
4204 printf("::: bar 2\n");
4205 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4206 for (j = 0; j < 8; j++)
4207 printf("::: ball %d, %d: %d\n", i, j,
4208 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4212 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
4213 struct LevelFileInfo *level_file_info)
4215 if (!LoadNativeLevel_EM(level_file_info->filename))
4216 level->no_valid_file = TRUE;
4219 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
4221 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
4222 CopyNativeLevel_RND_to_EM(level);
4225 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
4230 static int ball_xy[8][2] =
4244 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4245 for (j = 0; j < 8; j++)
4246 printf("::: ball %d, %d: %d\n", i, j,
4247 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4251 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
4252 CopyNativeLevel_EM_to_RND(level);
4256 /* ------------------------------------------------------------------------- */
4257 /* functions for loading SP level */
4258 /* ------------------------------------------------------------------------- */
4260 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
4261 #define SP_LEVEL_SIZE 1536
4262 #define SP_LEVEL_XSIZE 60
4263 #define SP_LEVEL_YSIZE 24
4264 #define SP_LEVEL_NAME_LEN 23
4266 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
4269 int initial_player_gravity;
4270 int num_special_ports;
4273 /* for details of the Supaplex level format, see Herman Perk's Supaplex
4274 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
4276 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
4277 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4279 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4281 int element_old = fgetc(file);
4284 if (element_old <= 0x27)
4285 element_new = getMappedElement(EL_SP_START + element_old);
4286 else if (element_old == 0x28)
4287 element_new = EL_INVISIBLE_WALL;
4290 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
4291 Error(ERR_WARN, "invalid level element %d", element_old);
4293 element_new = EL_UNKNOWN;
4296 level->field[x][y] = element_new;
4300 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4302 /* initial gravity: 1 == "on", anything else (0) == "off" */
4303 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
4305 for (i = 0; i < MAX_PLAYERS; i++)
4306 level->initial_player_gravity[i] = initial_player_gravity;
4308 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4310 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
4311 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4312 level->name[i] = fgetc(file);
4313 level->name[SP_LEVEL_NAME_LEN] = '\0';
4315 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
4316 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4318 /* number of infotrons needed; 0 means that Supaplex will count the total
4319 amount of infotrons in the level and use the low byte of that number
4320 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
4321 level->gems_needed = fgetc(file);
4323 /* number of special ("gravity") port entries below (maximum 10 allowed) */
4324 num_special_ports = fgetc(file);
4326 /* database of properties of up to 10 special ports (6 bytes per port) */
4327 for (i = 0; i < 10; i++)
4329 int port_location, port_x, port_y, port_element;
4332 /* high and low byte of the location of a special port; if (x, y) are the
4333 coordinates of a port in the field and (0, 0) is the top-left corner,
4334 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
4335 of what may be expected: Supaplex works with a game field in memory
4336 which is 2 bytes per tile) */
4337 port_location = getFile16BitBE(file);
4339 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
4340 gravity = fgetc(file);
4342 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
4343 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4345 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
4346 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4348 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4350 if (i >= num_special_ports)
4353 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
4354 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
4356 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
4357 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
4359 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4365 port_element = level->field[port_x][port_y];
4367 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4368 port_element > EL_SP_GRAVITY_PORT_UP)
4370 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4375 /* change previous (wrong) gravity inverting special port to either
4376 gravity enabling special port or gravity disabling special port */
4377 level->field[port_x][port_y] +=
4378 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4379 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4382 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4384 /* change special gravity ports without database entries to normal ports */
4385 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4386 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4387 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4388 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4389 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4391 /* auto-determine number of infotrons if it was stored as "0" -- see above */
4392 if (level->gems_needed == 0)
4394 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4395 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4396 if (level->field[x][y] == EL_SP_INFOTRON)
4397 level->gems_needed++;
4399 level->gems_needed &= 0xff; /* only use low byte -- see above */
4402 level->fieldx = SP_LEVEL_XSIZE;
4403 level->fieldy = SP_LEVEL_YSIZE;
4405 level->time = 0; /* no time limit */
4406 level->amoeba_speed = 0;
4407 level->time_magic_wall = 0;
4408 level->time_wheel = 0;
4409 level->amoeba_content = EL_EMPTY;
4412 /* original Supaplex does not use score values -- use default values */
4414 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4415 level->score[i] = 0; /* !!! CORRECT THIS !!! */
4418 /* there are no yamyams in supaplex levels */
4419 for (i = 0; i < level->num_yamyam_contents; i++)
4420 for (y = 0; y < 3; y++)
4421 for (x = 0; x < 3; x++)
4422 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4425 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4426 struct LevelFileInfo *level_file_info)
4428 char *filename = level_file_info->filename;
4430 int nr = level_file_info->nr - leveldir_current->first_level;
4432 char name_first, name_last;
4433 struct LevelInfo multipart_level;
4434 int multipart_xpos, multipart_ypos;
4435 boolean is_multipart_level;
4436 boolean is_first_part;
4437 boolean reading_multipart_level = FALSE;
4438 boolean use_empty_level = FALSE;
4440 if (!(file = fopen(filename, MODE_READ)))
4442 level->no_valid_file = TRUE;
4444 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4449 /* position file stream to the requested level inside the level package */
4450 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4452 level->no_valid_file = TRUE;
4454 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
4459 /* there exist Supaplex level package files with multi-part levels which
4460 can be detected as follows: instead of leading and trailing dashes ('-')
4461 to pad the level name, they have leading and trailing numbers which are
4462 the x and y coordinations of the current part of the multi-part level;
4463 if there are '?' characters instead of numbers on the left or right side
4464 of the level name, the multi-part level consists of only horizontal or
4467 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4469 LoadLevelFromFileStream_SP(file, level, l);
4471 /* check if this level is a part of a bigger multi-part level */
4473 name_first = level->name[0];
4474 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4476 is_multipart_level =
4477 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4478 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4481 ((name_first == '?' || name_first == '1') &&
4482 (name_last == '?' || name_last == '1'));
4484 /* correct leading multipart level meta information in level name */
4485 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4486 level->name[i] = '-';
4488 /* correct trailing multipart level meta information in level name */
4489 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
4490 level->name[i] = '-';
4492 /* ---------- check for normal single level ---------- */
4494 if (!reading_multipart_level && !is_multipart_level)
4496 /* the current level is simply a normal single-part level, and we are
4497 not reading a multi-part level yet, so return the level as it is */
4502 /* ---------- check for empty level (unused multi-part) ---------- */
4504 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4506 /* this is a part of a multi-part level, but not the first part
4507 (and we are not already reading parts of a multi-part level);
4508 in this case, use an empty level instead of the single part */
4510 use_empty_level = TRUE;
4515 /* ---------- check for finished multi-part level ---------- */
4517 if (reading_multipart_level &&
4518 (!is_multipart_level ||
4519 !strEqual(level->name, multipart_level.name)))
4521 /* we are already reading parts of a multi-part level, but this level is
4522 either not a multi-part level, or a part of a different multi-part
4523 level; in both cases, the multi-part level seems to be complete */
4528 /* ---------- here we have one part of a multi-part level ---------- */
4530 reading_multipart_level = TRUE;
4532 if (is_first_part) /* start with first part of new multi-part level */
4534 /* copy level info structure from first part */
4535 multipart_level = *level;
4537 /* clear playfield of new multi-part level */
4538 for (y = 0; y < MAX_LEV_FIELDY; y++)
4539 for (x = 0; x < MAX_LEV_FIELDX; x++)
4540 multipart_level.field[x][y] = EL_EMPTY;
4543 if (name_first == '?')
4545 if (name_last == '?')
4548 multipart_xpos = (int)(name_first - '0');
4549 multipart_ypos = (int)(name_last - '0');
4552 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4553 multipart_xpos, multipart_ypos, multipart_level.name);
4556 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4557 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4559 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4564 multipart_level.fieldx = MAX(multipart_level.fieldx,
4565 multipart_xpos * SP_LEVEL_XSIZE);
4566 multipart_level.fieldy = MAX(multipart_level.fieldy,
4567 multipart_ypos * SP_LEVEL_YSIZE);
4569 /* copy level part at the right position of multi-part level */
4570 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4572 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4574 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4575 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4577 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4584 if (use_empty_level)
4586 setLevelInfoToDefaults(level);
4588 level->fieldx = SP_LEVEL_XSIZE;
4589 level->fieldy = SP_LEVEL_YSIZE;
4591 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4592 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4593 level->field[x][y] = EL_EMPTY;
4595 strcpy(level->name, "-------- EMPTY --------");
4597 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4600 if (reading_multipart_level)
4601 *level = multipart_level;
4604 /* ------------------------------------------------------------------------- */
4605 /* functions for loading generic level */
4606 /* ------------------------------------------------------------------------- */
4608 void LoadLevelFromFileInfo(struct LevelInfo *level,
4609 struct LevelFileInfo *level_file_info)
4611 /* always start with reliable default values */
4612 setLevelInfoToDefaults(level);
4614 switch (level_file_info->type)
4616 case LEVEL_FILE_TYPE_RND:
4617 LoadLevelFromFileInfo_RND(level, level_file_info);
4620 case LEVEL_FILE_TYPE_EM:
4621 LoadLevelFromFileInfo_EM(level, level_file_info);
4622 level->game_engine_type = GAME_ENGINE_TYPE_EM;
4625 case LEVEL_FILE_TYPE_SP:
4626 LoadLevelFromFileInfo_SP(level, level_file_info);
4630 LoadLevelFromFileInfo_RND(level, level_file_info);
4634 /* if level file is invalid, restore level structure to default values */
4635 if (level->no_valid_file)
4636 setLevelInfoToDefaults(level);
4638 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
4639 level->game_engine_type = GAME_ENGINE_TYPE_RND;
4642 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
4643 CopyNativeLevel_Native_to_RND(level);
4645 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4646 CopyNativeLevel_RND_to_Native(level);
4648 CopyNativeLevel_Native_to_RND(level);
4652 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
4654 static struct LevelFileInfo level_file_info;
4656 /* always start with reliable default values */
4657 setFileInfoToDefaults(&level_file_info);
4659 level_file_info.nr = 0; /* unknown level number */
4660 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
4661 level_file_info.filename = filename;
4663 LoadLevelFromFileInfo(level, &level_file_info);
4666 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
4670 if (leveldir_current == NULL) /* only when dumping level */
4673 /* all engine modifications also valid for levels which use latest engine */
4675 if (level->game_version < VERSION_IDENT(3,2,0,5))
4677 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
4678 level->score[SC_TIME_BONUS] /= 10;
4683 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
4686 if (leveldir_current->latest_engine)
4688 /* ---------- use latest game engine ----------------------------------- */
4690 /* For all levels which are forced to use the latest game engine version
4691 (normally all but user contributed, private and undefined levels), set
4692 the game engine version to the actual version; this allows for actual
4693 corrections in the game engine to take effect for existing, converted
4694 levels (from "classic" or other existing games) to make the emulation
4695 of the corresponding game more accurate, while (hopefully) not breaking
4696 existing levels created from other players. */
4698 level->game_version = GAME_VERSION_ACTUAL;
4700 /* Set special EM style gems behaviour: EM style gems slip down from
4701 normal, steel and growing wall. As this is a more fundamental change,
4702 it seems better to set the default behaviour to "off" (as it is more
4703 natural) and make it configurable in the level editor (as a property
4704 of gem style elements). Already existing converted levels (neither
4705 private nor contributed levels) are changed to the new behaviour. */
4707 if (level->file_version < FILE_VERSION_2_0)
4708 level->em_slippery_gems = TRUE;
4713 /* ---------- use game engine the level was created with ----------------- */
4715 /* For all levels which are not forced to use the latest game engine
4716 version (normally user contributed, private and undefined levels),
4717 use the version of the game engine the levels were created for.
4719 Since 2.0.1, the game engine version is now directly stored
4720 in the level file (chunk "VERS"), so there is no need anymore
4721 to set the game version from the file version (except for old,
4722 pre-2.0 levels, where the game version is still taken from the
4723 file format version used to store the level -- see above). */
4725 /* player was faster than enemies in 1.0.0 and before */
4726 if (level->file_version == FILE_VERSION_1_0)
4727 for (i = 0; i < MAX_PLAYERS; i++)
4728 level->initial_player_stepsize[i] = STEPSIZE_FAST;
4730 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
4731 if (level->game_version == VERSION_IDENT(2,0,1,0))
4732 level->em_slippery_gems = TRUE;
4734 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
4735 if (level->game_version < VERSION_IDENT(2,2,0,0))
4736 level->use_spring_bug = TRUE;
4738 if (level->game_version < VERSION_IDENT(3,2,0,5))
4740 /* time orb caused limited time in endless time levels before 3.2.0-5 */
4741 level->use_time_orb_bug = TRUE;
4743 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
4744 level->block_snap_field = FALSE;
4746 /* extra time score was same value as time left score before 3.2.0-5 */
4747 level->extra_time_score = level->score[SC_TIME_BONUS];
4750 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
4751 level->score[SC_TIME_BONUS] /= 10;
4755 if (level->game_version < VERSION_IDENT(3,2,0,7))
4757 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
4758 level->continuous_snapping = FALSE;
4761 /* only few elements were able to actively move into acid before 3.1.0 */
4762 /* trigger settings did not exist before 3.1.0; set to default "any" */
4763 if (level->game_version < VERSION_IDENT(3,1,0,0))
4767 /* correct "can move into acid" settings (all zero in old levels) */
4769 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
4770 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
4772 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
4773 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
4774 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
4775 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
4777 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4778 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
4780 /* correct trigger settings (stored as zero == "none" in old levels) */
4782 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4784 int element = EL_CUSTOM_START + i;
4785 struct ElementInfo *ei = &element_info[element];
4787 for (j = 0; j < ei->num_change_pages; j++)
4789 struct ElementChangeInfo *change = &ei->change_page[j];
4791 change->trigger_player = CH_PLAYER_ANY;
4792 change->trigger_page = CH_PAGE_ANY;
4798 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
4802 /* map custom element change events that have changed in newer versions
4803 (these following values were accidentally changed in version 3.0.1)
4804 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
4805 if (level->game_version <= VERSION_IDENT(3,0,0,0))
4807 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4809 int element = EL_CUSTOM_START + i;
4811 /* order of checking and copying events to be mapped is important */
4812 /* (do not change the start and end value -- they are constant) */
4813 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
4815 if (HAS_CHANGE_EVENT(element, j - 2))
4817 SET_CHANGE_EVENT(element, j - 2, FALSE);
4818 SET_CHANGE_EVENT(element, j, TRUE);
4822 /* order of checking and copying events to be mapped is important */
4823 /* (do not change the start and end value -- they are constant) */
4824 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
4826 if (HAS_CHANGE_EVENT(element, j - 1))
4828 SET_CHANGE_EVENT(element, j - 1, FALSE);
4829 SET_CHANGE_EVENT(element, j, TRUE);
4835 /* initialize "can_change" field for old levels with only one change page */
4836 if (level->game_version <= VERSION_IDENT(3,0,2,0))
4838 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4840 int element = EL_CUSTOM_START + i;
4842 if (CAN_CHANGE(element))
4843 element_info[element].change->can_change = TRUE;
4847 /* correct custom element values (for old levels without these options) */
4848 if (level->game_version < VERSION_IDENT(3,1,1,0))
4850 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4852 int element = EL_CUSTOM_START + i;
4853 struct ElementInfo *ei = &element_info[element];
4855 if (ei->access_direction == MV_NO_DIRECTION)
4856 ei->access_direction = MV_ALL_DIRECTIONS;
4859 for (j = 0; j < ei->num_change_pages; j++)
4861 struct ElementChangeInfo *change = &ei->change_page[j];
4863 if (change->trigger_side == CH_SIDE_NONE)
4864 change->trigger_side = CH_SIDE_ANY;
4871 /* correct custom element values (fix invalid values for all versions) */
4874 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4876 int element = EL_CUSTOM_START + i;
4877 struct ElementInfo *ei = &element_info[element];
4879 for (j = 0; j < ei->num_change_pages; j++)
4881 struct ElementChangeInfo *change = &ei->change_page[j];
4883 if (change->trigger_player == CH_PLAYER_NONE)
4884 change->trigger_player = CH_PLAYER_ANY;
4886 if (change->trigger_side == CH_SIDE_NONE)
4887 change->trigger_side = CH_SIDE_ANY;
4893 /* initialize "can_explode" field for old levels which did not store this */
4894 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
4895 if (level->game_version <= VERSION_IDENT(3,1,0,0))
4897 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4899 int element = EL_CUSTOM_START + i;
4901 if (EXPLODES_1X1_OLD(element))
4902 element_info[element].explosion_type = EXPLODES_1X1;
4904 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
4905 EXPLODES_SMASHED(element) ||
4906 EXPLODES_IMPACT(element)));
4910 /* correct previously hard-coded move delay values for maze runner style */
4911 if (level->game_version < VERSION_IDENT(3,1,1,0))
4913 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4915 int element = EL_CUSTOM_START + i;
4917 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
4919 /* previously hard-coded and therefore ignored */
4920 element_info[element].move_delay_fixed = 9;
4921 element_info[element].move_delay_random = 0;
4926 /* map elements that have changed in newer versions */
4927 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
4928 level->game_version);
4929 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4930 for (x = 0; x < 3; x++)
4931 for (y = 0; y < 3; y++)
4932 level->yamyam_content[i].e[x][y] =
4933 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
4934 level->game_version);
4936 /* initialize element properties for level editor etc. */
4937 InitElementPropertiesEngine(level->game_version);
4938 InitElementPropertiesAfterLoading(level->game_version);
4941 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
4945 /* map elements that have changed in newer versions */
4946 for (y = 0; y < level->fieldy; y++)
4947 for (x = 0; x < level->fieldx; x++)
4948 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
4949 level->game_version);
4951 /* copy elements to runtime playfield array */
4952 for (x = 0; x < MAX_LEV_FIELDX; x++)
4953 for (y = 0; y < MAX_LEV_FIELDY; y++)
4954 Feld[x][y] = level->field[x][y];
4956 /* initialize level size variables for faster access */
4957 lev_fieldx = level->fieldx;
4958 lev_fieldy = level->fieldy;
4960 /* determine border element for this level */
4964 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
4966 struct LevelFileInfo *level_file_info = &level->file_info;
4969 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4970 CopyNativeLevel_RND_to_Native(level);
4972 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4973 CopyNativeLevel_RND_to_Native(level);
4975 CopyNativeLevel_Native_to_RND(level);
4979 void LoadLevelTemplate(int nr)
4983 setLevelFileInfo(&level_template.file_info, nr);
4984 filename = level_template.file_info.filename;
4986 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
4988 LoadLevel_InitVersion(&level_template, filename);
4989 LoadLevel_InitElements(&level_template, filename);
4991 ActivateLevelTemplate();
4994 void LoadLevel(int nr)
4998 setLevelFileInfo(&level.file_info, nr);
4999 filename = level.file_info.filename;
5001 LoadLevelFromFileInfo(&level, &level.file_info);
5003 if (level.use_custom_template)
5004 LoadLevelTemplate(-1);
5006 LoadLevel_InitVersion(&level, filename);
5007 LoadLevel_InitElements(&level, filename);
5008 LoadLevel_InitPlayfield(&level, filename);
5010 LoadLevel_InitNativeEngines(&level, filename);
5013 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
5017 chunk_size += putFileVersion(file, level->file_version);
5018 chunk_size += putFileVersion(file, level->game_version);
5023 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
5027 chunk_size += putFile16BitBE(file, level->creation_date.year);
5028 chunk_size += putFile8Bit(file, level->creation_date.month);
5029 chunk_size += putFile8Bit(file, level->creation_date.day);
5035 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
5039 putFile8Bit(file, level->fieldx);
5040 putFile8Bit(file, level->fieldy);
5042 putFile16BitBE(file, level->time);
5043 putFile16BitBE(file, level->gems_needed);
5045 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
5046 putFile8Bit(file, level->name[i]);
5048 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
5049 putFile8Bit(file, level->score[i]);
5051 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
5052 for (y = 0; y < 3; y++)
5053 for (x = 0; x < 3; x++)
5054 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
5055 level->yamyam_content[i].e[x][y]));
5056 putFile8Bit(file, level->amoeba_speed);
5057 putFile8Bit(file, level->time_magic_wall);
5058 putFile8Bit(file, level->time_wheel);
5059 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
5060 level->amoeba_content));
5061 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
5062 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
5063 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
5064 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
5066 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
5068 putFile8Bit(file, (level->block_last_field ? 1 : 0));
5069 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
5070 putFile32BitBE(file, level->can_move_into_acid_bits);
5071 putFile8Bit(file, level->dont_collide_with_bits);
5073 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
5074 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
5076 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
5077 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
5078 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
5080 putFile8Bit(file, level->game_engine_type);
5082 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
5086 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
5091 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
5092 chunk_size += putFile8Bit(file, level->name[i]);
5097 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
5102 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
5103 chunk_size += putFile8Bit(file, level->author[i]);
5109 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
5114 for (y = 0; y < level->fieldy; y++)
5115 for (x = 0; x < level->fieldx; x++)
5116 if (level->encoding_16bit_field)
5117 chunk_size += putFile16BitBE(file, level->field[x][y]);
5119 chunk_size += putFile8Bit(file, level->field[x][y]);
5125 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
5130 for (y = 0; y < level->fieldy; y++)
5131 for (x = 0; x < level->fieldx; x++)
5132 chunk_size += putFile16BitBE(file, level->field[x][y]);
5138 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
5142 putFile8Bit(file, EL_YAMYAM);
5143 putFile8Bit(file, level->num_yamyam_contents);
5144 putFile8Bit(file, 0);
5145 putFile8Bit(file, 0);
5147 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5148 for (y = 0; y < 3; y++)
5149 for (x = 0; x < 3; x++)
5150 if (level->encoding_16bit_field)
5151 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
5153 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
5158 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
5161 int num_contents, content_xsize, content_ysize;
5162 int content_array[MAX_ELEMENT_CONTENTS][3][3];
5164 if (element == EL_YAMYAM)
5166 num_contents = level->num_yamyam_contents;
5170 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5171 for (y = 0; y < 3; y++)
5172 for (x = 0; x < 3; x++)
5173 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
5175 else if (element == EL_BD_AMOEBA)
5181 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5182 for (y = 0; y < 3; y++)
5183 for (x = 0; x < 3; x++)
5184 content_array[i][x][y] = EL_EMPTY;
5185 content_array[0][0][0] = level->amoeba_content;
5189 /* chunk header already written -- write empty chunk data */
5190 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
5192 Error(ERR_WARN, "cannot save content for element '%d'", element);
5196 putFile16BitBE(file, element);
5197 putFile8Bit(file, num_contents);
5198 putFile8Bit(file, content_xsize);
5199 putFile8Bit(file, content_ysize);
5201 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
5203 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5204 for (y = 0; y < 3; y++)
5205 for (x = 0; x < 3; x++)
5206 putFile16BitBE(file, content_array[i][x][y]);
5211 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
5213 int envelope_nr = element - EL_ENVELOPE_1;
5214 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
5218 chunk_size += putFile16BitBE(file, element);
5219 chunk_size += putFile16BitBE(file, envelope_len);
5220 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
5221 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
5223 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
5224 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
5226 for (i = 0; i < envelope_len; i++)
5227 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
5234 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
5235 int num_changed_custom_elements)
5239 putFile16BitBE(file, num_changed_custom_elements);
5241 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5243 int element = EL_CUSTOM_START + i;
5246 struct ElementInfo *ei = &element_info[element];
5248 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
5250 if (check < num_changed_custom_elements)
5252 putFile16BitBE(file, element);
5253 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
5259 if (Properties[element][EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
5261 if (check < num_changed_custom_elements)
5263 putFile16BitBE(file, element);
5264 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
5272 if (check != num_changed_custom_elements) /* should not happen */
5273 Error(ERR_WARN, "inconsistent number of custom element properties");
5278 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
5279 int num_changed_custom_elements)
5283 putFile16BitBE(file, num_changed_custom_elements);
5285 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5287 int element = EL_CUSTOM_START + i;
5289 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
5291 if (check < num_changed_custom_elements)
5293 putFile16BitBE(file, element);
5294 putFile16BitBE(file, element_info[element].change->target_element);
5301 if (check != num_changed_custom_elements) /* should not happen */
5302 Error(ERR_WARN, "inconsistent number of custom target elements");
5307 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
5308 int num_changed_custom_elements)
5310 int i, j, x, y, check = 0;
5312 putFile16BitBE(file, num_changed_custom_elements);
5314 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5316 int element = EL_CUSTOM_START + i;
5317 struct ElementInfo *ei = &element_info[element];
5319 if (ei->modified_settings)
5321 if (check < num_changed_custom_elements)
5323 putFile16BitBE(file, element);
5325 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
5326 putFile8Bit(file, ei->description[j]);
5329 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
5331 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
5334 /* some free bytes for future properties and padding */
5335 WriteUnusedBytesToFile(file, 7);
5337 putFile8Bit(file, ei->use_gfx_element);
5338 putFile16BitBE(file, ei->gfx_element);
5340 putFile8Bit(file, ei->collect_score_initial);
5341 putFile8Bit(file, ei->collect_count_initial);
5343 putFile16BitBE(file, ei->push_delay_fixed);
5344 putFile16BitBE(file, ei->push_delay_random);
5345 putFile16BitBE(file, ei->move_delay_fixed);
5346 putFile16BitBE(file, ei->move_delay_random);
5348 putFile16BitBE(file, ei->move_pattern);
5349 putFile8Bit(file, ei->move_direction_initial);
5350 putFile8Bit(file, ei->move_stepsize);
5352 for (y = 0; y < 3; y++)
5353 for (x = 0; x < 3; x++)
5354 putFile16BitBE(file, ei->content.e[x][y]);
5356 putFile32BitBE(file, ei->change->events);
5358 putFile16BitBE(file, ei->change->target_element);
5360 putFile16BitBE(file, ei->change->delay_fixed);
5361 putFile16BitBE(file, ei->change->delay_random);
5362 putFile16BitBE(file, ei->change->delay_frames);
5364 putFile16BitBE(file, ei->change->trigger_element);
5366 putFile8Bit(file, ei->change->explode);
5367 putFile8Bit(file, ei->change->use_target_content);
5368 putFile8Bit(file, ei->change->only_if_complete);
5369 putFile8Bit(file, ei->change->use_random_replace);
5371 putFile8Bit(file, ei->change->random_percentage);
5372 putFile8Bit(file, ei->change->replace_when);
5374 for (y = 0; y < 3; y++)
5375 for (x = 0; x < 3; x++)
5376 putFile16BitBE(file, ei->change->content.e[x][y]);
5378 putFile8Bit(file, ei->slippery_type);
5380 /* some free bytes for future properties and padding */
5381 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
5388 if (check != num_changed_custom_elements) /* should not happen */
5389 Error(ERR_WARN, "inconsistent number of custom element properties");
5394 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
5396 struct ElementInfo *ei = &element_info[element];
5399 /* ---------- custom element base property values (96 bytes) ------------- */
5401 putFile16BitBE(file, element);
5403 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
5404 putFile8Bit(file, ei->description[i]);
5407 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
5409 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
5411 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
5413 putFile8Bit(file, ei->num_change_pages);
5415 putFile16BitBE(file, ei->ce_value_fixed_initial);
5416 putFile16BitBE(file, ei->ce_value_random_initial);
5417 putFile8Bit(file, ei->use_last_ce_value);
5419 putFile8Bit(file, ei->use_gfx_element);
5420 putFile16BitBE(file, ei->gfx_element);
5422 putFile8Bit(file, ei->collect_score_initial);
5423 putFile8Bit(file, ei->collect_count_initial);
5425 putFile8Bit(file, ei->drop_delay_fixed);
5426 putFile8Bit(file, ei->push_delay_fixed);
5427 putFile8Bit(file, ei->drop_delay_random);
5428 putFile8Bit(file, ei->push_delay_random);
5429 putFile16BitBE(file, ei->move_delay_fixed);
5430 putFile16BitBE(file, ei->move_delay_random);
5432 /* bits 0 - 15 of "move_pattern" ... */
5433 putFile16BitBE(file, ei->move_pattern & 0xffff);
5434 putFile8Bit(file, ei->move_direction_initial);
5435 putFile8Bit(file, ei->move_stepsize);
5437 putFile8Bit(file, ei->slippery_type);
5439 for (y = 0; y < 3; y++)
5440 for (x = 0; x < 3; x++)
5441 putFile16BitBE(file, ei->content.e[x][y]);
5443 putFile16BitBE(file, ei->move_enter_element);
5444 putFile16BitBE(file, ei->move_leave_element);
5445 putFile8Bit(file, ei->move_leave_type);
5447 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
5448 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
5450 putFile8Bit(file, ei->access_direction);
5452 putFile8Bit(file, ei->explosion_delay);
5453 putFile8Bit(file, ei->ignition_delay);
5454 putFile8Bit(file, ei->explosion_type);
5456 /* some free bytes for future custom property values and padding */
5457 WriteUnusedBytesToFile(file, 1);
5459 /* ---------- change page property values (48 bytes) --------------------- */
5461 for (i = 0; i < ei->num_change_pages; i++)
5463 struct ElementChangeInfo *change = &ei->change_page[i];
5464 unsigned int event_bits;
5466 /* bits 0 - 31 of "has_event[]" ... */
5468 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
5469 if (change->has_event[j])
5470 event_bits |= (1 << j);
5471 putFile32BitBE(file, event_bits);
5473 putFile16BitBE(file, change->target_element);
5475 putFile16BitBE(file, change->delay_fixed);
5476 putFile16BitBE(file, change->delay_random);
5477 putFile16BitBE(file, change->delay_frames);
5479 putFile16BitBE(file, change->trigger_element);
5481 putFile8Bit(file, change->explode);
5482 putFile8Bit(file, change->use_target_content);
5483 putFile8Bit(file, change->only_if_complete);
5484 putFile8Bit(file, change->use_random_replace);
5486 putFile8Bit(file, change->random_percentage);
5487 putFile8Bit(file, change->replace_when);
5489 for (y = 0; y < 3; y++)
5490 for (x = 0; x < 3; x++)
5491 putFile16BitBE(file, change->target_content.e[x][y]);
5493 putFile8Bit(file, change->can_change);
5495 putFile8Bit(file, change->trigger_side);
5497 putFile8Bit(file, change->trigger_player);
5498 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
5499 log_2(change->trigger_page)));
5501 putFile8Bit(file, change->has_action);
5502 putFile8Bit(file, change->action_type);
5503 putFile8Bit(file, change->action_mode);
5504 putFile16BitBE(file, change->action_arg);
5506 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
5508 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
5509 if (change->has_event[j])
5510 event_bits |= (1 << (j - 32));
5511 putFile8Bit(file, event_bits);
5517 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
5519 struct ElementInfo *ei = &element_info[element];
5520 struct ElementGroupInfo *group = ei->group;
5523 putFile16BitBE(file, element);
5525 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
5526 putFile8Bit(file, ei->description[i]);
5528 putFile8Bit(file, group->num_elements);
5530 putFile8Bit(file, ei->use_gfx_element);
5531 putFile16BitBE(file, ei->gfx_element);
5533 putFile8Bit(file, group->choice_mode);
5535 /* some free bytes for future values and padding */
5536 WriteUnusedBytesToFile(file, 3);
5538 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
5539 putFile16BitBE(file, group->element[i]);
5543 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
5544 boolean write_element)
5546 int save_type = entry->save_type;
5547 int data_type = entry->data_type;
5548 int conf_type = entry->conf_type;
5549 int byte_mask = conf_type & CONF_MASK_BYTES;
5550 int element = entry->element;
5551 int default_value = entry->default_value;
5553 boolean modified = FALSE;
5555 if (byte_mask != CONF_MASK_MULTI_BYTES)
5557 void *value_ptr = entry->value;
5558 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
5561 /* check if any settings have been modified before saving them */
5562 if (value != default_value)
5565 /* do not save if explicitly told or if unmodified default settings */
5566 if ((save_type == SAVE_CONF_NEVER) ||
5567 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5571 num_bytes += putFile16BitBE(file, element);
5573 num_bytes += putFile8Bit(file, conf_type);
5574 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
5575 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
5576 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
5579 else if (data_type == TYPE_STRING)
5581 char *default_string = entry->default_string;
5582 char *string = (char *)(entry->value);
5583 int string_length = strlen(string);
5586 /* check if any settings have been modified before saving them */
5587 if (!strEqual(string, default_string))
5590 /* do not save if explicitly told or if unmodified default settings */
5591 if ((save_type == SAVE_CONF_NEVER) ||
5592 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5596 num_bytes += putFile16BitBE(file, element);
5598 num_bytes += putFile8Bit(file, conf_type);
5599 num_bytes += putFile16BitBE(file, string_length);
5601 for (i = 0; i < string_length; i++)
5602 num_bytes += putFile8Bit(file, string[i]);
5604 else if (data_type == TYPE_ELEMENT_LIST)
5606 int *element_array = (int *)(entry->value);
5607 int num_elements = *(int *)(entry->num_entities);
5610 /* check if any settings have been modified before saving them */
5611 for (i = 0; i < num_elements; i++)
5612 if (element_array[i] != default_value)
5615 /* do not save if explicitly told or if unmodified default settings */
5616 if ((save_type == SAVE_CONF_NEVER) ||
5617 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5621 num_bytes += putFile16BitBE(file, element);
5623 num_bytes += putFile8Bit(file, conf_type);
5624 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
5626 for (i = 0; i < num_elements; i++)
5627 num_bytes += putFile16BitBE(file, element_array[i]);
5629 else if (data_type == TYPE_CONTENT_LIST)
5631 struct Content *content = (struct Content *)(entry->value);
5632 int num_contents = *(int *)(entry->num_entities);
5635 /* check if any settings have been modified before saving them */
5636 for (i = 0; i < num_contents; i++)
5637 for (y = 0; y < 3; y++)
5638 for (x = 0; x < 3; x++)
5639 if (content[i].e[x][y] != default_value)
5642 /* do not save if explicitly told or if unmodified default settings */
5643 if ((save_type == SAVE_CONF_NEVER) ||
5644 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5648 num_bytes += putFile16BitBE(file, element);
5650 num_bytes += putFile8Bit(file, conf_type);
5651 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
5653 for (i = 0; i < num_contents; i++)
5654 for (y = 0; y < 3; y++)
5655 for (x = 0; x < 3; x++)
5656 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
5664 static int SaveLevel_MicroChunk_SingleValue(FILE *file,
5665 struct LevelFileConfigInfo *entry)
5667 int default_value = entry->default_value;
5668 int element = entry->element;
5669 int data_type = entry->data_type;
5670 int conf_type = entry->conf_type;
5671 int byte_mask = conf_type & CONF_MASK_BYTES;
5672 void *value_ptr = entry->value;
5673 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
5676 boolean modified = FALSE;
5678 /* check if any settings have been modified before saving them */
5679 if (value != default_value)
5682 if (!modified) /* do not save unmodified default settings */
5686 printf("::: %02x, %d: %d != %d\n",
5687 byte_mask, conf_type & CONF_MASK_TOKEN,
5688 value, default_value);
5692 num_bytes += putFile16BitBE(file, element);
5694 num_bytes += putFile8Bit(file, conf_type);
5695 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
5696 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
5697 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :0);
5702 static int SaveLevel_MicroChunk_ElementList(FILE *file,
5703 struct LevelFileConfigInfo *entry)
5705 int *element_array = (int *)(entry->value);
5706 int num_elements = *(int *)(entry->num_entities);
5707 int default_value = entry->default_value;
5708 int element = entry->element;
5709 int conf_type = entry->conf_type;
5711 boolean modified = FALSE;
5714 /* check if any settings have been modified before saving them */
5715 for (i = 0; i < num_elements; i++)
5716 if (element_array[i] != default_value)
5719 if (!modified) /* do not save unmodified default settings */
5723 num_bytes += putFile16BitBE(file, element);
5725 num_bytes += putFile8Bit(file, conf_type);
5726 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
5728 for (i = 0; i < num_elements; i++)
5729 num_bytes += putFile16BitBE(file, element_array[i]);
5734 static int SaveLevel_MicroChunk_ContentList(FILE *file,
5735 struct LevelFileConfigInfo *entry)
5737 struct Content *content = (struct Content *)(entry->value);
5738 int num_contents = *(int *)(entry->num_entities);
5739 int default_value = entry->default_value;
5740 int element = entry->element;
5741 int conf_type = entry->conf_type;
5743 boolean modified = FALSE;
5746 /* check if any settings have been modified before saving them */
5747 for (i = 0; i < num_contents; i++)
5748 for (y = 0; y < 3; y++)
5749 for (x = 0; x < 3; x++)
5750 if (content[i].e[x][y] != default_value)
5753 if (!modified) /* do not save unmodified default settings */
5757 num_bytes += putFile16BitBE(file, element);
5759 num_bytes += putFile8Bit(file, conf_type);
5760 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
5762 for (i = 0; i < num_contents; i++)
5763 for (y = 0; y < 3; y++)
5764 for (x = 0; x < 3; x++)
5765 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
5772 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
5777 li = *level; /* copy level data into temporary buffer */
5779 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
5780 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
5785 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
5790 li = *level; /* copy level data into temporary buffer */
5792 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
5795 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
5797 struct LevelFileConfigInfo *conf = &chunk_config_ELEM[i];
5798 int data_type = conf->data_type;
5799 int conf_type = conf->conf_type;
5800 int byte_mask = conf_type & CONF_MASK_BYTES;
5802 if (byte_mask != CONF_MASK_MULTI_BYTES)
5803 chunk_size += SaveLevel_MicroChunk_SingleValue(file, conf);
5804 else if (data_type == TYPE_ELEMENT_LIST)
5805 chunk_size += SaveLevel_MicroChunk_ElementList(file, conf);
5806 else if (data_type == TYPE_CONTENT_LIST)
5807 chunk_size += SaveLevel_MicroChunk_ContentList(file, conf);
5814 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
5816 int envelope_nr = element - EL_ENVELOPE_1;
5820 chunk_size += putFile16BitBE(file, element);
5822 /* copy envelope data into temporary buffer */
5823 xx_envelope = level->envelope[envelope_nr];
5825 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
5826 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
5831 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
5833 struct ElementInfo *ei = &element_info[element];
5837 chunk_size += putFile16BitBE(file, element);
5839 xx_ei = *ei; /* copy element data into temporary buffer */
5841 /* set default description string for this specific element */
5842 strcpy(xx_default_description, getDefaultElementDescription(ei));
5844 /* set (fixed) number of content areas (may have been overwritten earlier) */
5845 xx_num_contents = 1;
5848 printf("::: - element config\n");
5851 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
5852 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
5855 printf("::: - change pages\n");
5858 for (i = 0; i < ei->num_change_pages; i++)
5860 struct ElementChangeInfo *change = &ei->change_page[i];
5862 xx_current_change_page = i;
5864 xx_change = *change; /* copy change data into temporary buffer */
5867 printf("::: %d: xx_change.action_mode == %d\n",
5868 i, xx_change.action_mode);
5869 printf("::: %d: xx_change.action_arg == %d\n",
5870 i, xx_change.action_arg);
5874 setEventBitsFromEventFlags(change);
5876 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
5877 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
5881 if (element == EL_CUSTOM_START)
5882 printf("::: - saving change page %d / %d (%d bytes)\n",
5883 i, ei->num_change_pages, chunk_size);
5890 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
5892 struct ElementInfo *ei = &element_info[element];
5893 struct ElementGroupInfo *group = ei->group;
5897 chunk_size += putFile16BitBE(file, element);
5899 xx_ei = *ei; /* copy element data into temporary buffer */
5900 xx_group = *group; /* copy group data into temporary buffer */
5902 /* set default description string for this specific element */
5903 strcpy(xx_default_description, getDefaultElementDescription(ei));
5905 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
5906 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
5911 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
5921 if (!(file = fopen(filename, MODE_WRITE)))
5923 Error(ERR_WARN, "cannot save level file '%s'", filename);
5927 level->file_version = FILE_VERSION_ACTUAL;
5928 level->game_version = GAME_VERSION_ACTUAL;
5930 level->creation_date = getCurrentDate();
5933 /* check level field for 16-bit elements */
5934 level->encoding_16bit_field = FALSE;
5935 for (y = 0; y < level->fieldy; y++)
5936 for (x = 0; x < level->fieldx; x++)
5937 if (level->field[x][y] > 255)
5938 level->encoding_16bit_field = TRUE;
5942 /* check yamyam content for 16-bit elements */
5943 level->encoding_16bit_yamyam = FALSE;
5944 for (i = 0; i < level->num_yamyam_contents; i++)
5945 for (y = 0; y < 3; y++)
5946 for (x = 0; x < 3; x++)
5947 if (level->yamyam_content[i].e[x][y] > 255)
5948 level->encoding_16bit_yamyam = TRUE;
5952 /* check amoeba content for 16-bit elements */
5953 level->encoding_16bit_amoeba = FALSE;
5954 if (level->amoeba_content > 255)
5955 level->encoding_16bit_amoeba = TRUE;
5959 /* calculate size of "BODY" chunk */
5961 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
5964 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
5965 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
5967 chunk_size = SaveLevel_VERS(NULL, level);
5968 putFileChunkBE(file, "VERS", chunk_size);
5969 SaveLevel_VERS(file, level);
5971 chunk_size = SaveLevel_DATE(NULL, level);
5972 putFileChunkBE(file, "DATE", chunk_size);
5973 SaveLevel_DATE(file, level);
5976 putFileChunkBE(file, "HEAD", LEVEL_CHUNK_HEAD_SIZE);
5977 SaveLevel_HEAD(file, level);
5980 chunk_size = SaveLevel_NAME(NULL, level);
5981 putFileChunkBE(file, "NAME", chunk_size);
5982 SaveLevel_NAME(file, level);
5984 chunk_size = SaveLevel_AUTH(NULL, level);
5985 putFileChunkBE(file, "AUTH", chunk_size);
5986 SaveLevel_AUTH(file, level);
5988 chunk_size = SaveLevel_INFO(NULL, level);
5989 putFileChunkBE(file, "INFO", chunk_size);
5990 SaveLevel_INFO(file, level);
5992 chunk_size = SaveLevel_BODY(NULL, level);
5993 putFileChunkBE(file, "BODY", chunk_size);
5994 SaveLevel_BODY(file, level);
5997 if (level->encoding_16bit_yamyam ||
5998 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
6000 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
6001 SaveLevel_CNT2(file, level, EL_YAMYAM);
6004 if (level->encoding_16bit_amoeba)
6006 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
6007 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
6012 /* check for envelope content */
6013 for (i = 0; i < 4; i++)
6015 if (strlen(level->envelope_text[i]) > 0)
6017 int envelope_len = strlen(level->envelope_text[i]) + 1;
6019 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
6020 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
6026 /* if not using template level, check for non-default custom/group elements */
6027 if (!level->use_custom_template)
6029 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6031 int element = EL_CUSTOM_START + i;
6033 if (element_info[element].modified_settings)
6035 int num_change_pages = element_info[element].num_change_pages;
6037 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
6038 SaveLevel_CUS4(file, level, element);
6042 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
6044 int element = EL_GROUP_START + i;
6046 if (element_info[element].modified_settings)
6048 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
6049 SaveLevel_GRP1(file, level, element);
6055 chunk_size = SaveLevel_ELEM(NULL, level);
6056 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
6058 putFileChunkBE(file, "ELEM", chunk_size);
6059 SaveLevel_ELEM(file, level);
6063 for (i = 0; i < NUM_ENVELOPES; i++)
6065 int element = EL_ENVELOPE_1 + i;
6067 chunk_size = SaveLevel_NOTE(NULL, level, element);
6068 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
6070 putFileChunkBE(file, "NOTE", chunk_size);
6071 SaveLevel_NOTE(file, level, element);
6077 /* if not using template level, check for non-default custom/group elements */
6078 if (!level->use_custom_template)
6080 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6082 int element = EL_CUSTOM_START + i;
6084 chunk_size = SaveLevel_CUSX(NULL, level, element);
6085 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
6087 putFileChunkBE(file, "CUSX", chunk_size);
6088 SaveLevel_CUSX(file, level, element);
6092 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
6094 int element = EL_GROUP_START + i;
6096 chunk_size = SaveLevel_GRPX(NULL, level, element);
6097 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
6099 putFileChunkBE(file, "GRPX", chunk_size);
6100 SaveLevel_GRPX(file, level, element);
6108 SetFilePermissions(filename, PERMS_PRIVATE);
6111 void SaveLevel(int nr)
6113 char *filename = getDefaultLevelFilename(nr);
6115 SaveLevelFromFilename(&level, filename);
6118 void SaveLevelTemplate()
6120 char *filename = getDefaultLevelFilename(-1);
6122 SaveLevelFromFilename(&level, filename);
6125 void DumpLevel(struct LevelInfo *level)
6127 if (level->no_valid_file)
6129 Error(ERR_WARN, "cannot dump -- no valid level file found");
6134 printf_line("-", 79);
6135 printf("Level xxx (file version %08d, game version %08d)\n",
6136 level->file_version, level->game_version);
6137 printf_line("-", 79);
6139 printf("Level author: '%s'\n", level->author);
6140 printf("Level title: '%s'\n", level->name);
6142 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
6144 printf("Level time: %d seconds\n", level->time);
6145 printf("Gems needed: %d\n", level->gems_needed);
6147 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
6148 printf("Time for wheel: %d seconds\n", level->time_wheel);
6149 printf("Time for light: %d seconds\n", level->time_light);
6150 printf("Time for timegate: %d seconds\n", level->time_timegate);
6152 printf("Amoeba speed: %d\n", level->amoeba_speed);
6156 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
6157 printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
6160 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
6161 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
6162 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
6163 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
6164 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
6166 printf_line("-", 79);
6170 /* ========================================================================= */
6171 /* tape file functions */
6172 /* ========================================================================= */
6174 static void setTapeInfoToDefaults()
6178 /* always start with reliable default values (empty tape) */
6181 /* default values (also for pre-1.2 tapes) with only the first player */
6182 tape.player_participates[0] = TRUE;
6183 for (i = 1; i < MAX_PLAYERS; i++)
6184 tape.player_participates[i] = FALSE;
6186 /* at least one (default: the first) player participates in every tape */
6187 tape.num_participating_players = 1;
6189 tape.level_nr = level_nr;
6191 tape.changed = FALSE;
6193 tape.recording = FALSE;
6194 tape.playing = FALSE;
6195 tape.pausing = FALSE;
6197 tape.no_valid_file = FALSE;
6200 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
6202 tape->file_version = getFileVersion(file);
6203 tape->game_version = getFileVersion(file);
6208 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
6212 tape->random_seed = getFile32BitBE(file);
6213 tape->date = getFile32BitBE(file);
6214 tape->length = getFile32BitBE(file);
6216 /* read header fields that are new since version 1.2 */
6217 if (tape->file_version >= FILE_VERSION_1_2)
6219 byte store_participating_players = getFile8Bit(file);
6222 /* since version 1.2, tapes store which players participate in the tape */
6223 tape->num_participating_players = 0;
6224 for (i = 0; i < MAX_PLAYERS; i++)
6226 tape->player_participates[i] = FALSE;
6228 if (store_participating_players & (1 << i))
6230 tape->player_participates[i] = TRUE;
6231 tape->num_participating_players++;
6235 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
6237 engine_version = getFileVersion(file);
6238 if (engine_version > 0)
6239 tape->engine_version = engine_version;
6241 tape->engine_version = tape->game_version;
6247 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
6249 int level_identifier_size;
6252 level_identifier_size = getFile16BitBE(file);
6254 tape->level_identifier =
6255 checked_realloc(tape->level_identifier, level_identifier_size);
6257 for (i = 0; i < level_identifier_size; i++)
6258 tape->level_identifier[i] = getFile8Bit(file);
6260 tape->level_nr = getFile16BitBE(file);
6262 chunk_size = 2 + level_identifier_size + 2;
6267 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
6270 int chunk_size_expected =
6271 (tape->num_participating_players + 1) * tape->length;
6273 if (chunk_size_expected != chunk_size)
6275 ReadUnusedBytesFromFile(file, chunk_size);
6276 return chunk_size_expected;
6279 for (i = 0; i < tape->length; i++)
6281 if (i >= MAX_TAPE_LEN)
6284 for (j = 0; j < MAX_PLAYERS; j++)
6286 tape->pos[i].action[j] = MV_NONE;
6288 if (tape->player_participates[j])
6289 tape->pos[i].action[j] = getFile8Bit(file);
6292 tape->pos[i].delay = getFile8Bit(file);
6294 if (tape->file_version == FILE_VERSION_1_0)
6296 /* eliminate possible diagonal moves in old tapes */
6297 /* this is only for backward compatibility */
6299 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
6300 byte action = tape->pos[i].action[0];
6301 int k, num_moves = 0;
6303 for (k = 0; k<4; k++)
6305 if (action & joy_dir[k])
6307 tape->pos[i + num_moves].action[0] = joy_dir[k];
6309 tape->pos[i + num_moves].delay = 0;
6318 tape->length += num_moves;
6321 else if (tape->file_version < FILE_VERSION_2_0)
6323 /* convert pre-2.0 tapes to new tape format */
6325 if (tape->pos[i].delay > 1)
6328 tape->pos[i + 1] = tape->pos[i];
6329 tape->pos[i + 1].delay = 1;
6332 for (j = 0; j < MAX_PLAYERS; j++)
6333 tape->pos[i].action[j] = MV_NONE;
6334 tape->pos[i].delay--;
6345 if (i != tape->length)
6346 chunk_size = (tape->num_participating_players + 1) * i;
6351 void LoadTapeFromFilename(char *filename)
6353 char cookie[MAX_LINE_LEN];
6354 char chunk_name[CHUNK_ID_LEN + 1];
6358 /* always start with reliable default values */
6359 setTapeInfoToDefaults();
6361 if (!(file = fopen(filename, MODE_READ)))
6363 tape.no_valid_file = TRUE;
6368 getFileChunkBE(file, chunk_name, NULL);
6369 if (strEqual(chunk_name, "RND1"))
6371 getFile32BitBE(file); /* not used */
6373 getFileChunkBE(file, chunk_name, NULL);
6374 if (!strEqual(chunk_name, "TAPE"))
6376 tape.no_valid_file = TRUE;
6378 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
6383 else /* check for pre-2.0 file format with cookie string */
6385 strcpy(cookie, chunk_name);
6386 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
6387 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
6388 cookie[strlen(cookie) - 1] = '\0';
6390 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
6392 tape.no_valid_file = TRUE;
6394 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
6399 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
6401 tape.no_valid_file = TRUE;
6403 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
6408 /* pre-2.0 tape files have no game version, so use file version here */
6409 tape.game_version = tape.file_version;
6412 if (tape.file_version < FILE_VERSION_1_2)
6414 /* tape files from versions before 1.2.0 without chunk structure */
6415 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
6416 LoadTape_BODY(file, 2 * tape.length, &tape);
6424 int (*loader)(FILE *, int, struct TapeInfo *);
6428 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
6429 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
6430 { "INFO", -1, LoadTape_INFO },
6431 { "BODY", -1, LoadTape_BODY },
6435 while (getFileChunkBE(file, chunk_name, &chunk_size))
6439 while (chunk_info[i].name != NULL &&
6440 !strEqual(chunk_name, chunk_info[i].name))
6443 if (chunk_info[i].name == NULL)
6445 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
6446 chunk_name, filename);
6447 ReadUnusedBytesFromFile(file, chunk_size);
6449 else if (chunk_info[i].size != -1 &&
6450 chunk_info[i].size != chunk_size)
6452 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
6453 chunk_size, chunk_name, filename);
6454 ReadUnusedBytesFromFile(file, chunk_size);
6458 /* call function to load this tape chunk */
6459 int chunk_size_expected =
6460 (chunk_info[i].loader)(file, chunk_size, &tape);
6462 /* the size of some chunks cannot be checked before reading other
6463 chunks first (like "HEAD" and "BODY") that contain some header
6464 information, so check them here */
6465 if (chunk_size_expected != chunk_size)
6467 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
6468 chunk_size, chunk_name, filename);
6476 tape.length_seconds = GetTapeLength();
6479 printf("::: tape file version: %d\n", tape.file_version);
6480 printf("::: tape game version: %d\n", tape.game_version);
6481 printf("::: tape engine version: %d\n", tape.engine_version);
6485 void LoadTape(int nr)
6487 char *filename = getTapeFilename(nr);
6489 LoadTapeFromFilename(filename);
6492 void LoadSolutionTape(int nr)
6494 char *filename = getSolutionTapeFilename(nr);
6496 LoadTapeFromFilename(filename);
6499 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
6501 putFileVersion(file, tape->file_version);
6502 putFileVersion(file, tape->game_version);
6505 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
6508 byte store_participating_players = 0;
6510 /* set bits for participating players for compact storage */
6511 for (i = 0; i < MAX_PLAYERS; i++)
6512 if (tape->player_participates[i])
6513 store_participating_players |= (1 << i);
6515 putFile32BitBE(file, tape->random_seed);
6516 putFile32BitBE(file, tape->date);
6517 putFile32BitBE(file, tape->length);
6519 putFile8Bit(file, store_participating_players);
6521 /* unused bytes not at the end here for 4-byte alignment of engine_version */
6522 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
6524 putFileVersion(file, tape->engine_version);
6527 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
6529 int level_identifier_size = strlen(tape->level_identifier) + 1;
6532 putFile16BitBE(file, level_identifier_size);
6534 for (i = 0; i < level_identifier_size; i++)
6535 putFile8Bit(file, tape->level_identifier[i]);
6537 putFile16BitBE(file, tape->level_nr);
6540 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
6544 for (i = 0; i < tape->length; i++)
6546 for (j = 0; j < MAX_PLAYERS; j++)
6547 if (tape->player_participates[j])
6548 putFile8Bit(file, tape->pos[i].action[j]);
6550 putFile8Bit(file, tape->pos[i].delay);
6554 void SaveTape(int nr)
6556 char *filename = getTapeFilename(nr);
6558 boolean new_tape = TRUE;
6559 int num_participating_players = 0;
6560 int info_chunk_size;
6561 int body_chunk_size;
6564 InitTapeDirectory(leveldir_current->subdir);
6566 /* if a tape still exists, ask to overwrite it */
6567 if (fileExists(filename))
6570 if (!Request("Replace old tape ?", REQ_ASK))
6574 if (!(file = fopen(filename, MODE_WRITE)))
6576 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
6580 tape.file_version = FILE_VERSION_ACTUAL;
6581 tape.game_version = GAME_VERSION_ACTUAL;
6583 /* count number of participating players */
6584 for (i = 0; i < MAX_PLAYERS; i++)
6585 if (tape.player_participates[i])
6586 num_participating_players++;
6588 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
6589 body_chunk_size = (num_participating_players + 1) * tape.length;
6591 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
6592 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
6594 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
6595 SaveTape_VERS(file, &tape);
6597 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
6598 SaveTape_HEAD(file, &tape);
6600 putFileChunkBE(file, "INFO", info_chunk_size);
6601 SaveTape_INFO(file, &tape);
6603 putFileChunkBE(file, "BODY", body_chunk_size);
6604 SaveTape_BODY(file, &tape);
6608 SetFilePermissions(filename, PERMS_PRIVATE);
6610 tape.changed = FALSE;
6613 Request("Tape saved !", REQ_CONFIRM);
6616 void DumpTape(struct TapeInfo *tape)
6618 int tape_frame_counter;
6621 if (tape->no_valid_file)
6623 Error(ERR_WARN, "cannot dump -- no valid tape file found");
6628 printf_line("-", 79);
6629 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
6630 tape->level_nr, tape->file_version, tape->game_version);
6631 printf(" (effective engine version %08d)\n",
6632 tape->engine_version);
6633 printf("Level series identifier: '%s'\n", tape->level_identifier);
6634 printf_line("-", 79);
6636 tape_frame_counter = 0;
6638 for (i = 0; i < tape->length; i++)
6640 if (i >= MAX_TAPE_LEN)
6643 printf("%04d: ", i);
6645 for (j = 0; j < MAX_PLAYERS; j++)
6647 if (tape->player_participates[j])
6649 int action = tape->pos[i].action[j];
6651 printf("%d:%02x ", j, action);
6652 printf("[%c%c%c%c|%c%c] - ",
6653 (action & JOY_LEFT ? '<' : ' '),
6654 (action & JOY_RIGHT ? '>' : ' '),
6655 (action & JOY_UP ? '^' : ' '),
6656 (action & JOY_DOWN ? 'v' : ' '),
6657 (action & JOY_BUTTON_1 ? '1' : ' '),
6658 (action & JOY_BUTTON_2 ? '2' : ' '));
6662 printf("(%03d) ", tape->pos[i].delay);
6663 printf("[%05d]\n", tape_frame_counter);
6665 tape_frame_counter += tape->pos[i].delay;
6668 printf_line("-", 79);
6672 /* ========================================================================= */
6673 /* score file functions */
6674 /* ========================================================================= */
6676 void LoadScore(int nr)
6679 char *filename = getScoreFilename(nr);
6680 char cookie[MAX_LINE_LEN];
6681 char line[MAX_LINE_LEN];
6685 /* always start with reliable default values */
6686 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6688 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
6689 highscore[i].Score = 0;
6692 if (!(file = fopen(filename, MODE_READ)))
6695 /* check file identifier */
6696 fgets(cookie, MAX_LINE_LEN, file);
6697 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
6698 cookie[strlen(cookie) - 1] = '\0';
6700 if (!checkCookieString(cookie, SCORE_COOKIE))
6702 Error(ERR_WARN, "unknown format of score file '%s'", filename);
6707 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6709 fscanf(file, "%d", &highscore[i].Score);
6710 fgets(line, MAX_LINE_LEN, file);
6712 if (line[strlen(line) - 1] == '\n')
6713 line[strlen(line) - 1] = '\0';
6715 for (line_ptr = line; *line_ptr; line_ptr++)
6717 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
6719 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
6720 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
6729 void SaveScore(int nr)
6732 char *filename = getScoreFilename(nr);
6735 InitScoreDirectory(leveldir_current->subdir);
6737 if (!(file = fopen(filename, MODE_WRITE)))
6739 Error(ERR_WARN, "cannot save score for level %d", nr);
6743 fprintf(file, "%s\n\n", SCORE_COOKIE);
6745 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6746 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
6750 SetFilePermissions(filename, PERMS_PUBLIC);
6754 /* ========================================================================= */
6755 /* setup file functions */
6756 /* ========================================================================= */
6758 #define TOKEN_STR_PLAYER_PREFIX "player_"
6761 #define SETUP_TOKEN_PLAYER_NAME 0
6762 #define SETUP_TOKEN_SOUND 1
6763 #define SETUP_TOKEN_SOUND_LOOPS 2
6764 #define SETUP_TOKEN_SOUND_MUSIC 3
6765 #define SETUP_TOKEN_SOUND_SIMPLE 4
6766 #define SETUP_TOKEN_TOONS 5
6767 #define SETUP_TOKEN_SCROLL_DELAY 6
6768 #define SETUP_TOKEN_SOFT_SCROLLING 7
6769 #define SETUP_TOKEN_FADING 8
6770 #define SETUP_TOKEN_AUTORECORD 9
6771 #define SETUP_TOKEN_SHOW_TITLESCREEN 10
6772 #define SETUP_TOKEN_QUICK_DOORS 11
6773 #define SETUP_TOKEN_TEAM_MODE 12
6774 #define SETUP_TOKEN_HANDICAP 13
6775 #define SETUP_TOKEN_SKIP_LEVELS 14
6776 #define SETUP_TOKEN_TIME_LIMIT 15
6777 #define SETUP_TOKEN_FULLSCREEN 16
6778 #define SETUP_TOKEN_ASK_ON_ESCAPE 17
6779 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 18
6780 #define SETUP_TOKEN_QUICK_SWITCH 19
6781 #define SETUP_TOKEN_INPUT_ON_FOCUS 20
6782 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 21
6783 #define SETUP_TOKEN_GRAPHICS_SET 22
6784 #define SETUP_TOKEN_SOUNDS_SET 23
6785 #define SETUP_TOKEN_MUSIC_SET 24
6786 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 25
6787 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 26
6788 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 27
6790 #define NUM_GLOBAL_SETUP_TOKENS 28
6793 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
6794 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
6795 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
6796 #define SETUP_TOKEN_EDITOR_EL_MORE 3
6797 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
6798 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
6799 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
6800 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
6801 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
6802 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
6803 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
6804 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
6805 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
6806 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 13
6808 #define NUM_EDITOR_SETUP_TOKENS 14
6810 /* editor cascade setup */
6811 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
6812 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
6813 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
6814 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
6815 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
6816 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
6817 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
6818 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
6819 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
6820 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
6821 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
6822 #define SETUP_TOKEN_EDITOR_CASCADE_USER 11
6823 #define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12
6824 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
6826 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
6828 /* shortcut setup */
6829 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
6830 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
6831 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
6832 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
6833 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
6834 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
6835 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
6836 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
6838 #define NUM_SHORTCUT_SETUP_TOKENS 8
6841 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
6842 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
6843 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
6844 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
6845 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
6846 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
6847 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
6848 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
6849 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
6850 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
6851 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
6852 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
6853 #define SETUP_TOKEN_PLAYER_KEY_UP 12
6854 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
6855 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
6856 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
6858 #define NUM_PLAYER_SETUP_TOKENS 16
6861 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
6862 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
6864 #define NUM_SYSTEM_SETUP_TOKENS 2
6867 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
6869 #define NUM_OPTIONS_SETUP_TOKENS 1
6872 static struct SetupInfo si;
6873 static struct SetupEditorInfo sei;
6874 static struct SetupEditorCascadeInfo seci;
6875 static struct SetupShortcutInfo ssi;
6876 static struct SetupInputInfo sii;
6877 static struct SetupSystemInfo syi;
6878 static struct OptionInfo soi;
6880 static struct TokenInfo global_setup_tokens[] =
6882 { TYPE_STRING, &si.player_name, "player_name" },
6883 { TYPE_SWITCH, &si.sound, "sound" },
6884 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
6885 { TYPE_SWITCH, &si.sound_music, "background_music" },
6886 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
6887 { TYPE_SWITCH, &si.toons, "toons" },
6888 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
6889 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
6890 { TYPE_SWITCH, &si.fading, "screen_fading" },
6891 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
6892 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
6893 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
6894 { TYPE_SWITCH, &si.team_mode, "team_mode" },
6895 { TYPE_SWITCH, &si.handicap, "handicap" },
6896 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
6897 { TYPE_SWITCH, &si.time_limit, "time_limit" },
6898 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
6899 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
6900 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
6901 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
6902 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
6903 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
6904 { TYPE_STRING, &si.graphics_set, "graphics_set" },
6905 { TYPE_STRING, &si.sounds_set, "sounds_set" },
6906 { TYPE_STRING, &si.music_set, "music_set" },
6907 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
6908 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
6909 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
6912 static struct TokenInfo editor_setup_tokens[] =
6914 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
6915 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
6916 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
6917 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
6918 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
6919 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
6920 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
6921 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
6922 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
6923 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
6924 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
6925 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
6926 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
6927 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
6930 static struct TokenInfo editor_cascade_setup_tokens[] =
6932 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
6933 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
6934 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
6935 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
6936 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
6937 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
6938 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
6939 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
6940 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
6941 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
6942 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
6943 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
6944 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
6947 static struct TokenInfo shortcut_setup_tokens[] =
6949 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
6950 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
6951 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
6952 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
6953 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
6954 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
6955 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
6956 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
6959 static struct TokenInfo player_setup_tokens[] =
6961 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
6962 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
6963 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
6964 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
6965 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
6966 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
6967 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
6968 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
6969 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
6970 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
6971 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
6972 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
6973 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
6974 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
6975 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
6976 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
6979 static struct TokenInfo system_setup_tokens[] =
6981 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
6982 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
6985 static struct TokenInfo options_setup_tokens[] =
6987 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
6990 static char *get_corrected_login_name(char *login_name)
6992 /* needed because player name must be a fixed length string */
6993 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
6995 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
6996 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
6998 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
6999 if (strchr(login_name_new, ' '))
7000 *strchr(login_name_new, ' ') = '\0';
7002 return login_name_new;
7005 static void setSetupInfoToDefaults(struct SetupInfo *si)
7009 si->player_name = get_corrected_login_name(getLoginName());
7012 si->sound_loops = TRUE;
7013 si->sound_music = TRUE;
7014 si->sound_simple = TRUE;
7016 si->double_buffering = TRUE;
7017 si->direct_draw = !si->double_buffering;
7018 si->scroll_delay = TRUE;
7019 si->soft_scrolling = TRUE;
7021 si->autorecord = TRUE;
7022 si->show_titlescreen = TRUE;
7023 si->quick_doors = FALSE;
7024 si->team_mode = FALSE;
7025 si->handicap = TRUE;
7026 si->skip_levels = TRUE;
7027 si->time_limit = TRUE;
7028 si->fullscreen = FALSE;
7029 si->ask_on_escape = TRUE;
7030 si->ask_on_escape_editor = TRUE;
7031 si->quick_switch = FALSE;
7032 si->input_on_focus = FALSE;
7033 si->prefer_aga_graphics = TRUE;
7035 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
7036 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
7037 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
7038 si->override_level_graphics = FALSE;
7039 si->override_level_sounds = FALSE;
7040 si->override_level_music = FALSE;
7042 si->editor.el_boulderdash = TRUE;
7043 si->editor.el_emerald_mine = TRUE;
7044 si->editor.el_emerald_mine_club = TRUE;
7045 si->editor.el_more = TRUE;
7046 si->editor.el_sokoban = TRUE;
7047 si->editor.el_supaplex = TRUE;
7048 si->editor.el_diamond_caves = TRUE;
7049 si->editor.el_dx_boulderdash = TRUE;
7050 si->editor.el_chars = TRUE;
7051 si->editor.el_custom = TRUE;
7053 si->editor.el_headlines = TRUE;
7054 si->editor.el_user_defined = FALSE;
7055 si->editor.el_dynamic = TRUE;
7057 si->editor.show_element_token = FALSE;
7059 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
7060 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
7061 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
7063 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
7064 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
7065 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
7066 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
7067 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
7069 for (i = 0; i < MAX_PLAYERS; i++)
7071 si->input[i].use_joystick = FALSE;
7072 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
7073 si->input[i].joy.xleft = JOYSTICK_XLEFT;
7074 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
7075 si->input[i].joy.xright = JOYSTICK_XRIGHT;
7076 si->input[i].joy.yupper = JOYSTICK_YUPPER;
7077 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
7078 si->input[i].joy.ylower = JOYSTICK_YLOWER;
7079 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
7080 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
7081 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
7082 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
7083 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
7084 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
7085 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
7086 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
7089 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
7090 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
7092 si->options.verbose = FALSE;
7095 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
7097 si->editor_cascade.el_bd = TRUE;
7098 si->editor_cascade.el_em = TRUE;
7099 si->editor_cascade.el_emc = TRUE;
7100 si->editor_cascade.el_rnd = TRUE;
7101 si->editor_cascade.el_sb = TRUE;
7102 si->editor_cascade.el_sp = TRUE;
7103 si->editor_cascade.el_dc = TRUE;
7104 si->editor_cascade.el_dx = TRUE;
7106 si->editor_cascade.el_chars = FALSE;
7107 si->editor_cascade.el_ce = FALSE;
7108 si->editor_cascade.el_ge = FALSE;
7109 si->editor_cascade.el_user = FALSE;
7110 si->editor_cascade.el_dynamic = FALSE;
7113 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
7117 if (!setup_file_hash)
7122 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
7123 setSetupInfo(global_setup_tokens, i,
7124 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
7129 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
7130 setSetupInfo(editor_setup_tokens, i,
7131 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
7134 /* shortcut setup */
7135 ssi = setup.shortcut;
7136 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
7137 setSetupInfo(shortcut_setup_tokens, i,
7138 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
7139 setup.shortcut = ssi;
7142 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
7146 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
7148 sii = setup.input[pnr];
7149 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
7151 char full_token[100];
7153 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
7154 setSetupInfo(player_setup_tokens, i,
7155 getHashEntry(setup_file_hash, full_token));
7157 setup.input[pnr] = sii;
7162 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
7163 setSetupInfo(system_setup_tokens, i,
7164 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
7168 soi = setup.options;
7169 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
7170 setSetupInfo(options_setup_tokens, i,
7171 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
7172 setup.options = soi;
7175 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
7179 if (!setup_file_hash)
7182 /* editor cascade setup */
7183 seci = setup.editor_cascade;
7184 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
7185 setSetupInfo(editor_cascade_setup_tokens, i,
7186 getHashEntry(setup_file_hash,
7187 editor_cascade_setup_tokens[i].text));
7188 setup.editor_cascade = seci;
7193 char *filename = getSetupFilename();
7194 SetupFileHash *setup_file_hash = NULL;
7196 /* always start with reliable default values */
7197 setSetupInfoToDefaults(&setup);
7199 setup_file_hash = loadSetupFileHash(filename);
7201 if (setup_file_hash)
7203 char *player_name_new;
7205 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
7206 decodeSetupFileHash(setup_file_hash);
7208 setup.direct_draw = !setup.double_buffering;
7210 freeSetupFileHash(setup_file_hash);
7212 /* needed to work around problems with fixed length strings */
7213 player_name_new = get_corrected_login_name(setup.player_name);
7214 free(setup.player_name);
7215 setup.player_name = player_name_new;
7218 Error(ERR_WARN, "using default setup values");
7221 void LoadSetup_EditorCascade()
7223 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
7224 SetupFileHash *setup_file_hash = NULL;
7226 /* always start with reliable default values */
7227 setSetupInfoToDefaults_EditorCascade(&setup);
7229 setup_file_hash = loadSetupFileHash(filename);
7231 if (setup_file_hash)
7233 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
7234 decodeSetupFileHash_EditorCascade(setup_file_hash);
7236 freeSetupFileHash(setup_file_hash);
7244 char *filename = getSetupFilename();
7248 InitUserDataDirectory();
7250 if (!(file = fopen(filename, MODE_WRITE)))
7252 Error(ERR_WARN, "cannot write setup file '%s'", filename);
7256 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
7257 getCookie("SETUP")));
7258 fprintf(file, "\n");
7262 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
7264 /* just to make things nicer :) */
7265 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
7266 i == SETUP_TOKEN_GRAPHICS_SET)
7267 fprintf(file, "\n");
7269 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
7274 fprintf(file, "\n");
7275 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
7276 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
7278 /* shortcut setup */
7279 ssi = setup.shortcut;
7280 fprintf(file, "\n");
7281 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
7282 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
7285 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
7289 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
7290 fprintf(file, "\n");
7292 sii = setup.input[pnr];
7293 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
7294 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
7299 fprintf(file, "\n");
7300 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
7301 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
7304 soi = setup.options;
7305 fprintf(file, "\n");
7306 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
7307 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
7311 SetFilePermissions(filename, PERMS_PRIVATE);
7314 void SaveSetup_EditorCascade()
7316 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
7320 InitUserDataDirectory();
7322 if (!(file = fopen(filename, MODE_WRITE)))
7324 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
7329 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
7330 getCookie("SETUP")));
7331 fprintf(file, "\n");
7333 seci = setup.editor_cascade;
7334 fprintf(file, "\n");
7335 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
7336 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
7340 SetFilePermissions(filename, PERMS_PRIVATE);
7345 void LoadCustomElementDescriptions()
7347 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
7348 SetupFileHash *setup_file_hash;
7351 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7353 if (element_info[i].custom_description != NULL)
7355 free(element_info[i].custom_description);
7356 element_info[i].custom_description = NULL;
7360 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
7363 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7365 char *token = getStringCat2(element_info[i].token_name, ".name");
7366 char *value = getHashEntry(setup_file_hash, token);
7369 element_info[i].custom_description = getStringCopy(value);
7374 freeSetupFileHash(setup_file_hash);
7377 static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
7379 SetupFileHash *setup_file_hash;
7383 printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
7386 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
7389 /* special case: initialize with default values that may be overwritten */
7390 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
7392 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
7393 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
7394 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
7396 if (value_x != NULL)
7397 menu.draw_xoffset[i] = get_integer_from_string(value_x);
7398 if (value_y != NULL)
7399 menu.draw_yoffset[i] = get_integer_from_string(value_y);
7400 if (list_size != NULL)
7401 menu.list_size[i] = get_integer_from_string(list_size);
7404 /* read (and overwrite with) values that may be specified in config file */
7405 for (i = 0; image_config_vars[i].token != NULL; i++)
7407 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
7410 *image_config_vars[i].value =
7411 get_auto_parameter_value(image_config_vars[i].token, value);
7414 freeSetupFileHash(setup_file_hash);
7417 void LoadSpecialMenuDesignSettings()
7419 char *filename_base = UNDEFINED_FILENAME, *filename_local;
7422 /* always start with reliable default values from default config */
7423 for (i = 0; image_config_vars[i].token != NULL; i++)
7424 for (j = 0; image_config[j].token != NULL; j++)
7425 if (strEqual(image_config_vars[i].token, image_config[j].token))
7426 *image_config_vars[i].value =
7427 get_auto_parameter_value(image_config_vars[i].token,
7428 image_config[j].value);
7431 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
7433 /* first look for special settings configured in level series config */
7434 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
7436 if (fileExists(filename_base))
7437 LoadSpecialMenuDesignSettingsFromFilename(filename_base);
7440 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
7442 if (filename_local != NULL && !strEqual(filename_base, filename_local))
7443 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
7447 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
7449 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
7453 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
7455 char *filename = getEditorSetupFilename();
7456 SetupFileList *setup_file_list, *list;
7457 SetupFileHash *element_hash;
7458 int num_unknown_tokens = 0;
7461 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
7464 element_hash = newSetupFileHash();
7466 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7467 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
7469 /* determined size may be larger than needed (due to unknown elements) */
7471 for (list = setup_file_list; list != NULL; list = list->next)
7474 /* add space for up to 3 more elements for padding that may be needed */
7477 /* free memory for old list of elements, if needed */
7478 checked_free(*elements);
7480 /* allocate memory for new list of elements */
7481 *elements = checked_malloc(*num_elements * sizeof(int));
7484 for (list = setup_file_list; list != NULL; list = list->next)
7486 char *value = getHashEntry(element_hash, list->token);
7488 if (value == NULL) /* try to find obsolete token mapping */
7490 char *mapped_token = get_mapped_token(list->token);
7492 if (mapped_token != NULL)
7494 value = getHashEntry(element_hash, mapped_token);
7502 (*elements)[(*num_elements)++] = atoi(value);
7506 if (num_unknown_tokens == 0)
7508 Error(ERR_RETURN_LINE, "-");
7509 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
7510 Error(ERR_RETURN, "- config file: '%s'", filename);
7512 num_unknown_tokens++;
7515 Error(ERR_RETURN, "- token: '%s'", list->token);
7519 if (num_unknown_tokens > 0)
7520 Error(ERR_RETURN_LINE, "-");
7522 while (*num_elements % 4) /* pad with empty elements, if needed */
7523 (*elements)[(*num_elements)++] = EL_EMPTY;
7525 freeSetupFileList(setup_file_list);
7526 freeSetupFileHash(element_hash);
7529 for (i = 0; i < *num_elements; i++)
7530 printf("editor: element '%s' [%d]\n",
7531 element_info[(*elements)[i]].token_name, (*elements)[i]);
7535 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
7538 SetupFileHash *setup_file_hash = NULL;
7539 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
7540 char *filename_music, *filename_prefix, *filename_info;
7546 token_to_value_ptr[] =
7548 { "title_header", &tmp_music_file_info.title_header },
7549 { "artist_header", &tmp_music_file_info.artist_header },
7550 { "album_header", &tmp_music_file_info.album_header },
7551 { "year_header", &tmp_music_file_info.year_header },
7553 { "title", &tmp_music_file_info.title },
7554 { "artist", &tmp_music_file_info.artist },
7555 { "album", &tmp_music_file_info.album },
7556 { "year", &tmp_music_file_info.year },
7562 filename_music = (is_sound ? getCustomSoundFilename(basename) :
7563 getCustomMusicFilename(basename));
7565 if (filename_music == NULL)
7568 /* ---------- try to replace file extension ---------- */
7570 filename_prefix = getStringCopy(filename_music);
7571 if (strrchr(filename_prefix, '.') != NULL)
7572 *strrchr(filename_prefix, '.') = '\0';
7573 filename_info = getStringCat2(filename_prefix, ".txt");
7576 printf("trying to load file '%s'...\n", filename_info);
7579 if (fileExists(filename_info))
7580 setup_file_hash = loadSetupFileHash(filename_info);
7582 free(filename_prefix);
7583 free(filename_info);
7585 if (setup_file_hash == NULL)
7587 /* ---------- try to add file extension ---------- */
7589 filename_prefix = getStringCopy(filename_music);
7590 filename_info = getStringCat2(filename_prefix, ".txt");
7593 printf("trying to load file '%s'...\n", filename_info);
7596 if (fileExists(filename_info))
7597 setup_file_hash = loadSetupFileHash(filename_info);
7599 free(filename_prefix);
7600 free(filename_info);
7603 if (setup_file_hash == NULL)
7606 /* ---------- music file info found ---------- */
7608 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
7610 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
7612 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
7614 *token_to_value_ptr[i].value_ptr =
7615 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
7618 tmp_music_file_info.basename = getStringCopy(basename);
7619 tmp_music_file_info.music = music;
7620 tmp_music_file_info.is_sound = is_sound;
7622 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
7623 *new_music_file_info = tmp_music_file_info;
7625 return new_music_file_info;
7628 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
7630 return get_music_file_info_ext(basename, music, FALSE);
7633 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
7635 return get_music_file_info_ext(basename, sound, TRUE);
7638 static boolean music_info_listed_ext(struct MusicFileInfo *list,
7639 char *basename, boolean is_sound)
7641 for (; list != NULL; list = list->next)
7642 if (list->is_sound == is_sound && strEqual(list->basename, basename))
7648 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
7650 return music_info_listed_ext(list, basename, FALSE);
7653 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
7655 return music_info_listed_ext(list, basename, TRUE);
7658 void LoadMusicInfo()
7660 char *music_directory = getCustomMusicDirectory();
7661 int num_music = getMusicListSize();
7662 int num_music_noconf = 0;
7663 int num_sounds = getSoundListSize();
7665 struct dirent *dir_entry;
7666 struct FileInfo *music, *sound;
7667 struct MusicFileInfo *next, **new;
7670 while (music_file_info != NULL)
7672 next = music_file_info->next;
7674 checked_free(music_file_info->basename);
7676 checked_free(music_file_info->title_header);
7677 checked_free(music_file_info->artist_header);
7678 checked_free(music_file_info->album_header);
7679 checked_free(music_file_info->year_header);
7681 checked_free(music_file_info->title);
7682 checked_free(music_file_info->artist);
7683 checked_free(music_file_info->album);
7684 checked_free(music_file_info->year);
7686 free(music_file_info);
7688 music_file_info = next;
7691 new = &music_file_info;
7693 for (i = 0; i < num_music; i++)
7695 music = getMusicListEntry(i);
7697 if (music->filename == NULL)
7700 if (strEqual(music->filename, UNDEFINED_FILENAME))
7703 /* a configured file may be not recognized as music */
7704 if (!FileIsMusic(music->filename))
7708 printf("::: -> '%s' (configured)\n", music->filename);
7711 if (!music_info_listed(music_file_info, music->filename))
7713 *new = get_music_file_info(music->filename, i);
7715 new = &(*new)->next;
7719 if ((dir = opendir(music_directory)) == NULL)
7721 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
7725 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
7727 char *basename = dir_entry->d_name;
7728 boolean music_already_used = FALSE;
7731 /* skip all music files that are configured in music config file */
7732 for (i = 0; i < num_music; i++)
7734 music = getMusicListEntry(i);
7736 if (music->filename == NULL)
7739 if (strEqual(basename, music->filename))
7741 music_already_used = TRUE;
7746 if (music_already_used)
7749 if (!FileIsMusic(basename))
7753 printf("::: -> '%s' (found in directory)\n", basename);
7756 if (!music_info_listed(music_file_info, basename))
7758 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
7760 new = &(*new)->next;
7768 for (i = 0; i < num_sounds; i++)
7770 sound = getSoundListEntry(i);
7772 if (sound->filename == NULL)
7775 if (strEqual(sound->filename, UNDEFINED_FILENAME))
7778 /* a configured file may be not recognized as sound */
7779 if (!FileIsSound(sound->filename))
7783 printf("::: -> '%s' (configured)\n", sound->filename);
7786 if (!sound_info_listed(music_file_info, sound->filename))
7788 *new = get_sound_file_info(sound->filename, i);
7790 new = &(*new)->next;
7795 for (next = music_file_info; next != NULL; next = next->next)
7796 printf("::: title == '%s'\n", next->title);
7800 void add_helpanim_entry(int element, int action, int direction, int delay,
7801 int *num_list_entries)
7803 struct HelpAnimInfo *new_list_entry;
7804 (*num_list_entries)++;
7807 checked_realloc(helpanim_info,
7808 *num_list_entries * sizeof(struct HelpAnimInfo));
7809 new_list_entry = &helpanim_info[*num_list_entries - 1];
7811 new_list_entry->element = element;
7812 new_list_entry->action = action;
7813 new_list_entry->direction = direction;
7814 new_list_entry->delay = delay;
7817 void print_unknown_token(char *filename, char *token, int token_nr)
7821 Error(ERR_RETURN_LINE, "-");
7822 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
7823 Error(ERR_RETURN, "- config file: '%s'", filename);
7826 Error(ERR_RETURN, "- token: '%s'", token);
7829 void print_unknown_token_end(int token_nr)
7832 Error(ERR_RETURN_LINE, "-");
7835 void LoadHelpAnimInfo()
7837 char *filename = getHelpAnimFilename();
7838 SetupFileList *setup_file_list = NULL, *list;
7839 SetupFileHash *element_hash, *action_hash, *direction_hash;
7840 int num_list_entries = 0;
7841 int num_unknown_tokens = 0;
7844 if (fileExists(filename))
7845 setup_file_list = loadSetupFileList(filename);
7847 if (setup_file_list == NULL)
7849 /* use reliable default values from static configuration */
7850 SetupFileList *insert_ptr;
7852 insert_ptr = setup_file_list =
7853 newSetupFileList(helpanim_config[0].token,
7854 helpanim_config[0].value);
7856 for (i = 1; helpanim_config[i].token; i++)
7857 insert_ptr = addListEntry(insert_ptr,
7858 helpanim_config[i].token,
7859 helpanim_config[i].value);
7862 element_hash = newSetupFileHash();
7863 action_hash = newSetupFileHash();
7864 direction_hash = newSetupFileHash();
7866 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
7867 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
7869 for (i = 0; i < NUM_ACTIONS; i++)
7870 setHashEntry(action_hash, element_action_info[i].suffix,
7871 i_to_a(element_action_info[i].value));
7873 /* do not store direction index (bit) here, but direction value! */
7874 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
7875 setHashEntry(direction_hash, element_direction_info[i].suffix,
7876 i_to_a(1 << element_direction_info[i].value));
7878 for (list = setup_file_list; list != NULL; list = list->next)
7880 char *element_token, *action_token, *direction_token;
7881 char *element_value, *action_value, *direction_value;
7882 int delay = atoi(list->value);
7884 if (strEqual(list->token, "end"))
7886 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
7891 /* first try to break element into element/action/direction parts;
7892 if this does not work, also accept combined "element[.act][.dir]"
7893 elements (like "dynamite.active"), which are unique elements */
7895 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
7897 element_value = getHashEntry(element_hash, list->token);
7898 if (element_value != NULL) /* element found */
7899 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7903 /* no further suffixes found -- this is not an element */
7904 print_unknown_token(filename, list->token, num_unknown_tokens++);
7910 /* token has format "<prefix>.<something>" */
7912 action_token = strchr(list->token, '.'); /* suffix may be action ... */
7913 direction_token = action_token; /* ... or direction */
7915 element_token = getStringCopy(list->token);
7916 *strchr(element_token, '.') = '\0';
7918 element_value = getHashEntry(element_hash, element_token);
7920 if (element_value == NULL) /* this is no element */
7922 element_value = getHashEntry(element_hash, list->token);
7923 if (element_value != NULL) /* combined element found */
7924 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7927 print_unknown_token(filename, list->token, num_unknown_tokens++);
7929 free(element_token);
7934 action_value = getHashEntry(action_hash, action_token);
7936 if (action_value != NULL) /* action found */
7938 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
7941 free(element_token);
7946 direction_value = getHashEntry(direction_hash, direction_token);
7948 if (direction_value != NULL) /* direction found */
7950 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
7953 free(element_token);
7958 if (strchr(action_token + 1, '.') == NULL)
7960 /* no further suffixes found -- this is not an action nor direction */
7962 element_value = getHashEntry(element_hash, list->token);
7963 if (element_value != NULL) /* combined element found */
7964 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7967 print_unknown_token(filename, list->token, num_unknown_tokens++);
7969 free(element_token);
7974 /* token has format "<prefix>.<suffix>.<something>" */
7976 direction_token = strchr(action_token + 1, '.');
7978 action_token = getStringCopy(action_token);
7979 *strchr(action_token + 1, '.') = '\0';
7981 action_value = getHashEntry(action_hash, action_token);
7983 if (action_value == NULL) /* this is no action */
7985 element_value = getHashEntry(element_hash, list->token);
7986 if (element_value != NULL) /* combined element found */
7987 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7990 print_unknown_token(filename, list->token, num_unknown_tokens++);
7992 free(element_token);
7998 direction_value = getHashEntry(direction_hash, direction_token);
8000 if (direction_value != NULL) /* direction found */
8002 add_helpanim_entry(atoi(element_value), atoi(action_value),
8003 atoi(direction_value), delay, &num_list_entries);
8005 free(element_token);
8011 /* this is no direction */
8013 element_value = getHashEntry(element_hash, list->token);
8014 if (element_value != NULL) /* combined element found */
8015 add_helpanim_entry(atoi(element_value), -1, -1, delay,
8018 print_unknown_token(filename, list->token, num_unknown_tokens++);
8020 free(element_token);
8024 print_unknown_token_end(num_unknown_tokens);
8026 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
8027 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
8029 freeSetupFileList(setup_file_list);
8030 freeSetupFileHash(element_hash);
8031 freeSetupFileHash(action_hash);
8032 freeSetupFileHash(direction_hash);
8035 for (i = 0; i < num_list_entries; i++)
8036 printf("::: '%s': %d, %d, %d => %d\n",
8037 EL_NAME(helpanim_info[i].element),
8038 helpanim_info[i].element,
8039 helpanim_info[i].action,
8040 helpanim_info[i].direction,
8041 helpanim_info[i].delay);
8045 void LoadHelpTextInfo()
8047 char *filename = getHelpTextFilename();
8050 if (helptext_info != NULL)
8052 freeSetupFileHash(helptext_info);
8053 helptext_info = NULL;
8056 if (fileExists(filename))
8057 helptext_info = loadSetupFileHash(filename);
8059 if (helptext_info == NULL)
8061 /* use reliable default values from static configuration */
8062 helptext_info = newSetupFileHash();
8064 for (i = 0; helptext_config[i].token; i++)
8065 setHashEntry(helptext_info,
8066 helptext_config[i].token,
8067 helptext_config[i].value);
8071 BEGIN_HASH_ITERATION(helptext_info, itr)
8073 printf("::: '%s' => '%s'\n",
8074 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
8076 END_HASH_ITERATION(hash, itr)
8081 /* ------------------------------------------------------------------------- *
8083 * ------------------------------------------------------------------------- */
8085 #define MAX_NUM_CONVERT_LEVELS 1000
8087 void ConvertLevels()
8089 static LevelDirTree *convert_leveldir = NULL;
8090 static int convert_level_nr = -1;
8091 static int num_levels_handled = 0;
8092 static int num_levels_converted = 0;
8093 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
8096 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8097 global.convert_leveldir);
8099 if (convert_leveldir == NULL)
8100 Error(ERR_EXIT, "no such level identifier: '%s'",
8101 global.convert_leveldir);
8103 leveldir_current = convert_leveldir;
8105 if (global.convert_level_nr != -1)
8107 convert_leveldir->first_level = global.convert_level_nr;
8108 convert_leveldir->last_level = global.convert_level_nr;
8111 convert_level_nr = convert_leveldir->first_level;
8113 printf_line("=", 79);
8114 printf("Converting levels\n");
8115 printf_line("-", 79);
8116 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
8117 printf("Level series name: '%s'\n", convert_leveldir->name);
8118 printf("Level series author: '%s'\n", convert_leveldir->author);
8119 printf("Number of levels: %d\n", convert_leveldir->levels);
8120 printf_line("=", 79);
8123 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
8124 levels_failed[i] = FALSE;
8126 while (convert_level_nr <= convert_leveldir->last_level)
8128 char *level_filename;
8131 level_nr = convert_level_nr++;
8133 printf("Level %03d: ", level_nr);
8135 LoadLevel(level_nr);
8136 if (level.no_valid_file)
8138 printf("(no level)\n");
8142 printf("converting level ... ");
8144 level_filename = getDefaultLevelFilename(level_nr);
8145 new_level = !fileExists(level_filename);
8149 SaveLevel(level_nr);
8151 num_levels_converted++;
8153 printf("converted.\n");
8157 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
8158 levels_failed[level_nr] = TRUE;
8160 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
8163 num_levels_handled++;
8167 printf_line("=", 79);
8168 printf("Number of levels handled: %d\n", num_levels_handled);
8169 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
8170 (num_levels_handled ?
8171 num_levels_converted * 100 / num_levels_handled : 0));
8172 printf_line("-", 79);
8173 printf("Summary (for automatic parsing by scripts):\n");
8174 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
8175 convert_leveldir->identifier, num_levels_converted,
8177 (num_levels_handled ?
8178 num_levels_converted * 100 / num_levels_handled : 0));
8180 if (num_levels_handled != num_levels_converted)
8182 printf(", FAILED:");
8183 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
8184 if (levels_failed[i])
8189 printf_line("=", 79);