1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 8)
72 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
73 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
74 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
75 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
77 #define CONF_VALUE_CONTENT_1 (CONF_MASK_MULTI_BYTES | 1)
78 #define CONF_VALUE_CONTENT_8 (CONF_MASK_MULTI_BYTES | 2)
80 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
81 (x) <= CONF_VALUE_INTEGER_4)
83 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
84 (x) <= CONF_VALUE_BOOLEAN_4)
86 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
87 (x) == CONF_MASK_2_BYTE ? 2 : \
88 (x) == CONF_MASK_4_BYTE ? 4 : 0)
90 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
91 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
93 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
95 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * 2)
96 #define CONF_CONTENT_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)] << 8)|\
97 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
99 static struct LevelInfo li;
109 /* ---------- 1-byte values ---------------------------------------------- */
111 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
112 &li.android_move_time, 10
115 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
116 &li.android_clone_time, 10
119 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
123 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
127 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
131 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
132 &li.magnify_score, 10
135 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
139 EL_ROBOT, CONF_VALUE_INTEGER_1,
143 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
144 &li.game_of_life[0], 2
147 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
148 &li.game_of_life[1], 3
151 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
152 &li.game_of_life[2], 3
155 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
156 &li.game_of_life[3], 3
159 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
163 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
167 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
171 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
175 EL_BALLOON, CONF_VALUE_INTEGER_1,
176 &li.wind_direction_initial, MV_NONE
179 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
180 &li.time_timegate, 10
183 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
187 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
188 &li.shield_normal_time, 10
191 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
192 &li.shield_deadly_time, 10
195 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
199 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
200 &li.time_orb_time, 10
203 EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1,
204 &li.use_time_orb_bug, FALSE
207 EL_PLAYER_1, CONF_VALUE_BOOLEAN_1,
208 &li.block_snap_field, TRUE
211 /* ---------- multi-byte values ------------------------------------------ */
213 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8,
214 &li.ball_content, EL_EMPTY
230 { LEVEL_FILE_TYPE_RND, "RND" },
231 { LEVEL_FILE_TYPE_BD, "BD" },
232 { LEVEL_FILE_TYPE_EM, "EM" },
233 { LEVEL_FILE_TYPE_SP, "SP" },
234 { LEVEL_FILE_TYPE_DX, "DX" },
235 { LEVEL_FILE_TYPE_SB, "SB" },
236 { LEVEL_FILE_TYPE_DC, "DC" },
241 /* ========================================================================= */
242 /* level file functions */
243 /* ========================================================================= */
245 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
249 li = *level; /* copy level information into temporary buffer */
251 for (i = 0; element_conf[i].element != -1; i++)
253 int default_value = element_conf[i].default_value;
254 int type = element_conf[i].type;
255 int bytes = type & CONF_MASK_BYTES;
257 if (bytes != CONF_MASK_MULTI_BYTES)
259 if (CONF_VALUE_BOOLEAN(type))
260 *(boolean *)(element_conf[i].value) = default_value;
262 *(int *) (element_conf[i].value) = default_value;
264 else if (type == CONF_VALUE_CONTENT_8)
266 struct Content *content = (struct Content *)(element_conf[i].value);
269 for (c = 0; c < MAX_ELEMENT_CONTENTS; c++)
270 for (y = 0; y < 3; y++)
271 for (x = 0; x < 3; x++)
272 content[c].e[x][y] = default_value;
276 *level = li; /* copy temporary buffer back to level information */
279 void setElementChangePages(struct ElementInfo *ei, int change_pages)
281 int change_page_size = sizeof(struct ElementChangeInfo);
283 ei->num_change_pages = MAX(1, change_pages);
286 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
288 if (ei->current_change_page >= ei->num_change_pages)
289 ei->current_change_page = ei->num_change_pages - 1;
291 ei->change = &ei->change_page[ei->current_change_page];
294 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
298 change->can_change = FALSE;
300 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
301 change->has_event[i] = FALSE;
303 change->trigger_player = CH_PLAYER_ANY;
304 change->trigger_side = CH_SIDE_ANY;
305 change->trigger_page = CH_PAGE_ANY;
307 change->target_element = EL_EMPTY_SPACE;
309 change->delay_fixed = 0;
310 change->delay_random = 0;
311 change->delay_frames = 1;
313 change->trigger_element = EL_EMPTY_SPACE;
315 change->explode = FALSE;
316 change->use_target_content = FALSE;
317 change->only_if_complete = FALSE;
318 change->use_random_replace = FALSE;
319 change->random_percentage = 100;
320 change->replace_when = CP_WHEN_EMPTY;
322 change->has_action = FALSE;
323 change->action_type = CA_NO_ACTION;
324 change->action_mode = CA_MODE_UNDEFINED;
325 change->action_arg = CA_ARG_UNDEFINED;
327 for (x = 0; x < 3; x++)
328 for (y = 0; y < 3; y++)
329 change->target_content.e[x][y] = EL_EMPTY_SPACE;
331 change->direct_action = 0;
332 change->other_action = 0;
334 change->pre_change_function = NULL;
335 change->change_function = NULL;
336 change->post_change_function = NULL;
339 static void setLevelInfoToDefaults(struct LevelInfo *level)
341 static boolean clipboard_elements_initialized = FALSE;
344 setLevelInfoToDefaultsFromConfigList(level);
345 setLevelInfoToDefaults_EM();
347 level->native_em_level = &native_em_level;
349 level->game_engine_type = GAME_ENGINE_TYPE_RND;
351 level->file_version = FILE_VERSION_ACTUAL;
352 level->game_version = GAME_VERSION_ACTUAL;
354 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
355 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
356 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
358 level->fieldx = STD_LEV_FIELDX;
359 level->fieldy = STD_LEV_FIELDY;
361 for (x = 0; x < MAX_LEV_FIELDX; x++)
362 for (y = 0; y < MAX_LEV_FIELDY; y++)
363 level->field[x][y] = EL_SAND;
366 level->gems_needed = 0;
368 level->amoeba_speed = 10;
370 level->time_magic_wall = 10;
371 level->time_wheel = 10;
373 level->time_light = 10;
374 level->time_timegate = 10;
377 level->amoeba_content = EL_DIAMOND;
379 level->game_of_life[0] = 2;
380 level->game_of_life[1] = 3;
381 level->game_of_life[2] = 3;
382 level->game_of_life[3] = 3;
384 level->biomaze[0] = 2;
385 level->biomaze[1] = 3;
386 level->biomaze[2] = 3;
387 level->biomaze[3] = 3;
389 level->double_speed = FALSE;
390 level->initial_gravity = FALSE;
391 level->em_slippery_gems = FALSE;
392 level->instant_relocation = FALSE;
393 level->can_pass_to_walkable = FALSE;
394 level->grow_into_diggable = TRUE;
396 level->block_snap_field = TRUE;
398 level->block_last_field = FALSE; /* EM does not block by default */
399 level->sp_block_last_field = TRUE; /* SP blocks the last field */
401 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
402 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
404 level->use_spring_bug = FALSE;
405 level->use_time_orb_bug = FALSE;
407 level->use_step_counter = FALSE;
409 /* values for the new EMC elements */
411 level->android_move_time = 10;
412 level->android_clone_time = 10;
413 level->ball_time = 10;
414 level->lenses_score = 10;
415 level->lenses_time = 10;
416 level->magnify_score = 10;
417 level->magnify_time = 10;
418 level->slurp_score = 10;
419 level->wind_direction_initial = MV_NONE;
421 level->ball_random = FALSE;
422 level->ball_state_initial = FALSE;
424 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
425 for (x = 0; x < 3; x++)
426 for (y = 0; y < 3; y++)
427 level->ball_content[i].e[x][y] = EL_EMPTY;
429 for (i = 0; i < 16; i++)
430 level->android_array[i] = FALSE;
432 level->use_custom_template = FALSE;
434 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
435 level->name[i] = '\0';
436 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
437 level->author[i] = '\0';
439 strcpy(level->name, NAMELESS_LEVEL_NAME);
440 strcpy(level->author, ANONYMOUS_NAME);
442 for (i = 0; i < 4; i++)
444 level->envelope_text[i][0] = '\0';
445 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
446 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
449 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
450 level->score[i] = 10;
452 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
453 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
454 for (x = 0; x < 3; x++)
455 for (y = 0; y < 3; y++)
456 level->yamyam_content[i].e[x][y] =
457 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
459 level->field[0][0] = EL_PLAYER_1;
460 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
462 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
465 struct ElementInfo *ei = &element_info[element];
467 /* never initialize clipboard elements after the very first time */
468 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
471 setElementChangePages(ei, 1);
472 setElementChangeInfoToDefaults(ei->change);
474 if (IS_CUSTOM_ELEMENT(element) ||
475 IS_GROUP_ELEMENT(element) ||
476 IS_INTERNAL_ELEMENT(element))
478 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
479 ei->description[j] = '\0';
481 if (ei->custom_description != NULL)
482 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
484 strcpy(ei->description, ei->editor_description);
486 ei->use_gfx_element = FALSE;
487 ei->gfx_element = EL_EMPTY_SPACE;
489 ei->modified_settings = FALSE;
492 if (IS_CUSTOM_ELEMENT(element) ||
493 IS_INTERNAL_ELEMENT(element))
495 ei->access_direction = MV_ALL_DIRECTIONS;
497 ei->collect_score_initial = 10; /* special default */
498 ei->collect_count_initial = 1; /* special default */
500 ei->ce_value_fixed_initial = 0;
501 ei->ce_value_random_initial = 0;
502 ei->use_last_ce_value = FALSE;
504 ei->push_delay_fixed = -1; /* initialize later */
505 ei->push_delay_random = -1; /* initialize later */
506 ei->drop_delay_fixed = 0;
507 ei->drop_delay_random = 0;
508 ei->move_delay_fixed = 0;
509 ei->move_delay_random = 0;
511 ei->move_pattern = MV_ALL_DIRECTIONS;
512 ei->move_direction_initial = MV_START_AUTOMATIC;
513 ei->move_stepsize = TILEX / 8;
515 ei->move_enter_element = EL_EMPTY_SPACE;
516 ei->move_leave_element = EL_EMPTY_SPACE;
517 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
519 ei->slippery_type = SLIPPERY_ANY_RANDOM;
521 ei->explosion_type = EXPLODES_3X3;
522 ei->explosion_delay = 16;
523 ei->ignition_delay = 8;
525 for (x = 0; x < 3; x++)
526 for (y = 0; y < 3; y++)
527 ei->content.e[x][y] = EL_EMPTY_SPACE;
530 ei->access_layer = 0;
531 ei->access_protected = 0;
532 ei->walk_to_action = 0;
533 ei->smash_targets = 0;
536 ei->can_explode_by_fire = FALSE;
537 ei->can_explode_smashed = FALSE;
538 ei->can_explode_impact = FALSE;
540 ei->current_change_page = 0;
542 /* start with no properties at all */
543 for (j = 0; j < NUM_EP_BITFIELDS; j++)
544 Properties[element][j] = EP_BITMASK_DEFAULT;
546 /* now set default properties */
547 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
550 if (IS_GROUP_ELEMENT(element) ||
551 IS_INTERNAL_ELEMENT(element))
553 struct ElementGroupInfo *group;
555 /* initialize memory for list of elements in group */
556 if (ei->group == NULL)
557 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
561 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
562 group->element[j] = EL_EMPTY_SPACE;
564 /* default: only one element in group */
565 group->num_elements = 1;
567 group->choice_mode = ANIM_RANDOM;
571 clipboard_elements_initialized = TRUE;
573 BorderElement = EL_STEELWALL;
575 level->no_valid_file = FALSE;
577 level->changed = FALSE;
579 if (leveldir_current == NULL) /* only when dumping level */
582 /* try to determine better author name than 'anonymous' */
583 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
585 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
586 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
590 switch (LEVELCLASS(leveldir_current))
592 case LEVELCLASS_TUTORIAL:
593 strcpy(level->author, PROGRAM_AUTHOR_STRING);
596 case LEVELCLASS_CONTRIB:
597 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
598 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
601 case LEVELCLASS_PRIVATE:
602 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
603 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
607 /* keep default value */
613 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
615 level_file_info->nr = 0;
616 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
617 level_file_info->packed = FALSE;
618 level_file_info->basename = NULL;
619 level_file_info->filename = NULL;
622 static void ActivateLevelTemplate()
624 /* Currently there is no special action needed to activate the template
625 data, because 'element_info' and 'Properties' overwrite the original
626 level data, while all other variables do not change. */
629 static char *getLevelFilenameFromBasename(char *basename)
631 static char *filename = NULL;
633 checked_free(filename);
635 filename = getPath2(getCurrentLevelDir(), basename);
640 static int getFileTypeFromBasename(char *basename)
642 static char *filename = NULL;
643 struct stat file_status;
645 /* ---------- try to determine file type from filename ---------- */
647 /* check for typical filename of a Supaplex level package file */
648 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
649 strncmp(basename, "LEVELS.D", 8) == 0))
650 return LEVEL_FILE_TYPE_SP;
652 /* ---------- try to determine file type from filesize ---------- */
654 checked_free(filename);
655 filename = getPath2(getCurrentLevelDir(), basename);
657 if (stat(filename, &file_status) == 0)
659 /* check for typical filesize of a Supaplex level package file */
660 if (file_status.st_size == 170496)
661 return LEVEL_FILE_TYPE_SP;
664 return LEVEL_FILE_TYPE_UNKNOWN;
667 static char *getSingleLevelBasename(int nr)
669 static char basename[MAX_FILENAME_LEN];
672 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
674 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
679 static char *getPackedLevelBasename(int type)
681 static char basename[MAX_FILENAME_LEN];
682 char *directory = getCurrentLevelDir();
684 struct dirent *dir_entry;
686 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
688 if ((dir = opendir(directory)) == NULL)
690 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
695 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
697 char *entry_basename = dir_entry->d_name;
698 int entry_type = getFileTypeFromBasename(entry_basename);
700 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
702 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
705 strcpy(basename, entry_basename);
717 static char *getSingleLevelFilename(int nr)
719 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
723 static char *getPackedLevelFilename(int type)
725 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
729 char *getDefaultLevelFilename(int nr)
731 return getSingleLevelFilename(nr);
735 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
740 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
741 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
745 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
746 int type, char *format, ...)
748 static char basename[MAX_FILENAME_LEN];
751 va_start(ap, format);
752 vsprintf(basename, format, ap);
757 lfi->basename = basename;
758 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
761 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
766 lfi->basename = getPackedLevelBasename(lfi->type);
767 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
770 static int getFiletypeFromID(char *filetype_id)
772 char *filetype_id_lower;
773 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
776 if (filetype_id == NULL)
777 return LEVEL_FILE_TYPE_UNKNOWN;
779 filetype_id_lower = getStringToLower(filetype_id);
781 for (i = 0; filetype_id_list[i].id != NULL; i++)
783 char *id_lower = getStringToLower(filetype_id_list[i].id);
785 if (strcmp(filetype_id_lower, id_lower) == 0)
786 filetype = filetype_id_list[i].filetype;
790 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
794 free(filetype_id_lower);
799 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
803 /* special case: level number is negative => check for level template file */
806 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
807 "template.%s", LEVELFILE_EXTENSION);
809 /* no fallback if template file not existing */
813 /* special case: check for file name/pattern specified in "levelinfo.conf" */
814 if (leveldir_current->level_filename != NULL)
816 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
818 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
819 leveldir_current->level_filename, nr);
820 if (fileExists(lfi->filename))
824 /* check for native Rocks'n'Diamonds level file */
825 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
826 "%03d.%s", nr, LEVELFILE_EXTENSION);
827 if (fileExists(lfi->filename))
830 /* check for Emerald Mine level file (V1) */
831 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
832 'a' + (nr / 10) % 26, '0' + nr % 10);
833 if (fileExists(lfi->filename))
835 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
836 'A' + (nr / 10) % 26, '0' + nr % 10);
837 if (fileExists(lfi->filename))
840 /* check for Emerald Mine level file (V2 to V5) */
841 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
842 if (fileExists(lfi->filename))
845 /* check for Emerald Mine level file (V6 / single mode) */
846 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
847 if (fileExists(lfi->filename))
849 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
850 if (fileExists(lfi->filename))
853 /* check for Emerald Mine level file (V6 / teamwork mode) */
854 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
855 if (fileExists(lfi->filename))
857 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
858 if (fileExists(lfi->filename))
861 /* check for various packed level file formats */
862 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
863 if (fileExists(lfi->filename))
866 /* no known level file found -- use default values (and fail later) */
867 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
868 "%03d.%s", nr, LEVELFILE_EXTENSION);
871 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
873 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
874 lfi->type = getFileTypeFromBasename(lfi->basename);
877 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
879 /* always start with reliable default values */
880 setFileInfoToDefaults(level_file_info);
882 level_file_info->nr = nr; /* set requested level number */
884 determineLevelFileInfo_Filename(level_file_info);
885 determineLevelFileInfo_Filetype(level_file_info);
888 /* ------------------------------------------------------------------------- */
889 /* functions for loading R'n'D level */
890 /* ------------------------------------------------------------------------- */
892 int getMappedElement(int element)
894 /* remap some (historic, now obsolete) elements */
898 case EL_PLAYER_OBSOLETE:
899 element = EL_PLAYER_1;
902 case EL_KEY_OBSOLETE:
905 case EL_EM_KEY_1_FILE_OBSOLETE:
906 element = EL_EM_KEY_1;
909 case EL_EM_KEY_2_FILE_OBSOLETE:
910 element = EL_EM_KEY_2;
913 case EL_EM_KEY_3_FILE_OBSOLETE:
914 element = EL_EM_KEY_3;
917 case EL_EM_KEY_4_FILE_OBSOLETE:
918 element = EL_EM_KEY_4;
921 case EL_ENVELOPE_OBSOLETE:
922 element = EL_ENVELOPE_1;
930 if (element >= NUM_FILE_ELEMENTS)
932 Error(ERR_WARN, "invalid level element %d", element);
934 element = EL_UNKNOWN;
942 int getMappedElementByVersion(int element, int game_version)
944 /* remap some elements due to certain game version */
946 if (game_version <= VERSION_IDENT(2,2,0,0))
948 /* map game font elements */
949 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
950 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
951 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
952 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
955 if (game_version < VERSION_IDENT(3,0,0,0))
957 /* map Supaplex gravity tube elements */
958 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
959 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
960 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
961 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
968 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
970 level->file_version = getFileVersion(file);
971 level->game_version = getFileVersion(file);
976 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
980 level->fieldx = getFile8Bit(file);
981 level->fieldy = getFile8Bit(file);
983 level->time = getFile16BitBE(file);
984 level->gems_needed = getFile16BitBE(file);
986 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
987 level->name[i] = getFile8Bit(file);
988 level->name[MAX_LEVEL_NAME_LEN] = 0;
990 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
991 level->score[i] = getFile8Bit(file);
993 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
994 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
995 for (y = 0; y < 3; y++)
996 for (x = 0; x < 3; x++)
997 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
999 level->amoeba_speed = getFile8Bit(file);
1000 level->time_magic_wall = getFile8Bit(file);
1001 level->time_wheel = getFile8Bit(file);
1002 level->amoeba_content = getMappedElement(getFile8Bit(file));
1003 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1004 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1005 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1006 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1008 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1010 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1011 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1012 level->can_move_into_acid_bits = getFile32BitBE(file);
1013 level->dont_collide_with_bits = getFile8Bit(file);
1015 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1016 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1018 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1019 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1020 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1022 level->game_engine_type = getFile8Bit(file);
1024 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1029 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1033 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1034 level->author[i] = getFile8Bit(file);
1035 level->author[MAX_LEVEL_NAME_LEN] = 0;
1040 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1043 int chunk_size_expected = level->fieldx * level->fieldy;
1045 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1046 stored with 16-bit encoding (and should be twice as big then).
1047 Even worse, playfield data was stored 16-bit when only yamyam content
1048 contained 16-bit elements and vice versa. */
1050 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1051 chunk_size_expected *= 2;
1053 if (chunk_size_expected != chunk_size)
1055 ReadUnusedBytesFromFile(file, chunk_size);
1056 return chunk_size_expected;
1059 for (y = 0; y < level->fieldy; y++)
1060 for (x = 0; x < level->fieldx; x++)
1061 level->field[x][y] =
1062 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1067 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1070 int header_size = 4;
1071 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1072 int chunk_size_expected = header_size + content_size;
1074 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1075 stored with 16-bit encoding (and should be twice as big then).
1076 Even worse, playfield data was stored 16-bit when only yamyam content
1077 contained 16-bit elements and vice versa. */
1079 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1080 chunk_size_expected += content_size;
1082 if (chunk_size_expected != chunk_size)
1084 ReadUnusedBytesFromFile(file, chunk_size);
1085 return chunk_size_expected;
1089 level->num_yamyam_contents = getFile8Bit(file);
1093 /* correct invalid number of content fields -- should never happen */
1094 if (level->num_yamyam_contents < 1 ||
1095 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1096 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1098 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1099 for (y = 0; y < 3; y++)
1100 for (x = 0; x < 3; x++)
1101 level->yamyam_content[i].e[x][y] =
1102 getMappedElement(level->encoding_16bit_field ?
1103 getFile16BitBE(file) : getFile8Bit(file));
1107 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1111 int num_contents, content_xsize, content_ysize;
1112 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1114 element = getMappedElement(getFile16BitBE(file));
1115 num_contents = getFile8Bit(file);
1116 content_xsize = getFile8Bit(file);
1117 content_ysize = getFile8Bit(file);
1119 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1121 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1122 for (y = 0; y < 3; y++)
1123 for (x = 0; x < 3; x++)
1124 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1126 /* correct invalid number of content fields -- should never happen */
1127 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1128 num_contents = STD_ELEMENT_CONTENTS;
1130 if (element == EL_YAMYAM)
1132 level->num_yamyam_contents = num_contents;
1134 for (i = 0; i < num_contents; i++)
1135 for (y = 0; y < 3; y++)
1136 for (x = 0; x < 3; x++)
1137 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1139 else if (element == EL_BD_AMOEBA)
1141 level->amoeba_content = content_array[0][0][0];
1145 Error(ERR_WARN, "cannot load content for element '%d'", element);
1151 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1157 int chunk_size_expected;
1159 element = getMappedElement(getFile16BitBE(file));
1160 if (!IS_ENVELOPE(element))
1161 element = EL_ENVELOPE_1;
1163 envelope_nr = element - EL_ENVELOPE_1;
1165 envelope_len = getFile16BitBE(file);
1167 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1168 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1170 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1172 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1173 if (chunk_size_expected != chunk_size)
1175 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1176 return chunk_size_expected;
1179 for (i = 0; i < envelope_len; i++)
1180 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1185 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1187 int num_changed_custom_elements = getFile16BitBE(file);
1188 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1191 if (chunk_size_expected != chunk_size)
1193 ReadUnusedBytesFromFile(file, chunk_size - 2);
1194 return chunk_size_expected;
1197 for (i = 0; i < num_changed_custom_elements; i++)
1199 int element = getFile16BitBE(file);
1200 int properties = getFile32BitBE(file);
1202 if (IS_CUSTOM_ELEMENT(element))
1203 Properties[element][EP_BITFIELD_BASE] = properties;
1205 Error(ERR_WARN, "invalid custom element number %d", element);
1211 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1213 int num_changed_custom_elements = getFile16BitBE(file);
1214 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1217 if (chunk_size_expected != chunk_size)
1219 ReadUnusedBytesFromFile(file, chunk_size - 2);
1220 return chunk_size_expected;
1223 for (i = 0; i < num_changed_custom_elements; i++)
1225 int element = getFile16BitBE(file);
1226 int custom_target_element = getFile16BitBE(file);
1228 if (IS_CUSTOM_ELEMENT(element))
1229 element_info[element].change->target_element = custom_target_element;
1231 Error(ERR_WARN, "invalid custom element number %d", element);
1237 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1239 int num_changed_custom_elements = getFile16BitBE(file);
1240 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1243 if (chunk_size_expected != chunk_size)
1245 ReadUnusedBytesFromFile(file, chunk_size - 2);
1246 return chunk_size_expected;
1249 for (i = 0; i < num_changed_custom_elements; i++)
1251 int element = getFile16BitBE(file);
1252 struct ElementInfo *ei = &element_info[element];
1253 unsigned long event_bits;
1255 if (!IS_CUSTOM_ELEMENT(element))
1257 Error(ERR_WARN, "invalid custom element number %d", element);
1259 element = EL_INTERNAL_DUMMY;
1262 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1263 ei->description[j] = getFile8Bit(file);
1264 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1266 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1268 /* some free bytes for future properties and padding */
1269 ReadUnusedBytesFromFile(file, 7);
1271 ei->use_gfx_element = getFile8Bit(file);
1272 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1274 ei->collect_score_initial = getFile8Bit(file);
1275 ei->collect_count_initial = getFile8Bit(file);
1277 ei->push_delay_fixed = getFile16BitBE(file);
1278 ei->push_delay_random = getFile16BitBE(file);
1279 ei->move_delay_fixed = getFile16BitBE(file);
1280 ei->move_delay_random = getFile16BitBE(file);
1282 ei->move_pattern = getFile16BitBE(file);
1283 ei->move_direction_initial = getFile8Bit(file);
1284 ei->move_stepsize = getFile8Bit(file);
1286 for (y = 0; y < 3; y++)
1287 for (x = 0; x < 3; x++)
1288 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1290 event_bits = getFile32BitBE(file);
1291 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1292 if (event_bits & (1 << j))
1293 ei->change->has_event[j] = TRUE;
1295 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1297 ei->change->delay_fixed = getFile16BitBE(file);
1298 ei->change->delay_random = getFile16BitBE(file);
1299 ei->change->delay_frames = getFile16BitBE(file);
1301 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1303 ei->change->explode = getFile8Bit(file);
1304 ei->change->use_target_content = getFile8Bit(file);
1305 ei->change->only_if_complete = getFile8Bit(file);
1306 ei->change->use_random_replace = getFile8Bit(file);
1308 ei->change->random_percentage = getFile8Bit(file);
1309 ei->change->replace_when = getFile8Bit(file);
1311 for (y = 0; y < 3; y++)
1312 for (x = 0; x < 3; x++)
1313 ei->change->target_content.e[x][y] =
1314 getMappedElement(getFile16BitBE(file));
1316 ei->slippery_type = getFile8Bit(file);
1318 /* some free bytes for future properties and padding */
1319 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1321 /* mark that this custom element has been modified */
1322 ei->modified_settings = TRUE;
1328 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1330 struct ElementInfo *ei;
1331 int chunk_size_expected;
1335 /* ---------- custom element base property values (96 bytes) ------------- */
1337 element = getFile16BitBE(file);
1339 if (!IS_CUSTOM_ELEMENT(element))
1341 Error(ERR_WARN, "invalid custom element number %d", element);
1343 ReadUnusedBytesFromFile(file, chunk_size - 2);
1347 ei = &element_info[element];
1349 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1350 ei->description[i] = getFile8Bit(file);
1351 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1353 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1354 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1356 ei->num_change_pages = getFile8Bit(file);
1358 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1359 if (chunk_size_expected != chunk_size)
1361 ReadUnusedBytesFromFile(file, chunk_size - 43);
1362 return chunk_size_expected;
1365 ei->ce_value_fixed_initial = getFile16BitBE(file);
1366 ei->ce_value_random_initial = getFile16BitBE(file);
1367 ei->use_last_ce_value = getFile8Bit(file);
1369 ei->use_gfx_element = getFile8Bit(file);
1370 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1372 ei->collect_score_initial = getFile8Bit(file);
1373 ei->collect_count_initial = getFile8Bit(file);
1375 ei->drop_delay_fixed = getFile8Bit(file);
1376 ei->push_delay_fixed = getFile8Bit(file);
1377 ei->drop_delay_random = getFile8Bit(file);
1378 ei->push_delay_random = getFile8Bit(file);
1379 ei->move_delay_fixed = getFile16BitBE(file);
1380 ei->move_delay_random = getFile16BitBE(file);
1382 /* bits 0 - 15 of "move_pattern" ... */
1383 ei->move_pattern = getFile16BitBE(file);
1384 ei->move_direction_initial = getFile8Bit(file);
1385 ei->move_stepsize = getFile8Bit(file);
1387 ei->slippery_type = getFile8Bit(file);
1389 for (y = 0; y < 3; y++)
1390 for (x = 0; x < 3; x++)
1391 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1393 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1394 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1395 ei->move_leave_type = getFile8Bit(file);
1397 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1398 ei->move_pattern |= (getFile16BitBE(file) << 16);
1400 ei->access_direction = getFile8Bit(file);
1402 ei->explosion_delay = getFile8Bit(file);
1403 ei->ignition_delay = getFile8Bit(file);
1404 ei->explosion_type = getFile8Bit(file);
1406 /* some free bytes for future custom property values and padding */
1407 ReadUnusedBytesFromFile(file, 1);
1409 /* ---------- change page property values (48 bytes) --------------------- */
1411 setElementChangePages(ei, ei->num_change_pages);
1413 for (i = 0; i < ei->num_change_pages; i++)
1415 struct ElementChangeInfo *change = &ei->change_page[i];
1416 unsigned long event_bits;
1418 /* always start with reliable default values */
1419 setElementChangeInfoToDefaults(change);
1421 event_bits = getFile32BitBE(file);
1422 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1423 if (event_bits & (1 << j))
1424 change->has_event[j] = TRUE;
1426 change->target_element = getMappedElement(getFile16BitBE(file));
1428 change->delay_fixed = getFile16BitBE(file);
1429 change->delay_random = getFile16BitBE(file);
1430 change->delay_frames = getFile16BitBE(file);
1432 change->trigger_element = getMappedElement(getFile16BitBE(file));
1434 change->explode = getFile8Bit(file);
1435 change->use_target_content = getFile8Bit(file);
1436 change->only_if_complete = getFile8Bit(file);
1437 change->use_random_replace = getFile8Bit(file);
1439 change->random_percentage = getFile8Bit(file);
1440 change->replace_when = getFile8Bit(file);
1442 for (y = 0; y < 3; y++)
1443 for (x = 0; x < 3; x++)
1444 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1446 change->can_change = getFile8Bit(file);
1448 change->trigger_side = getFile8Bit(file);
1450 change->trigger_player = getFile8Bit(file);
1451 change->trigger_page = getFile8Bit(file);
1453 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1454 CH_PAGE_ANY : (1 << change->trigger_page));
1456 change->has_action = getFile8Bit(file);
1457 change->action_type = getFile8Bit(file);
1458 change->action_mode = getFile8Bit(file);
1459 change->action_arg = getFile16BitBE(file);
1461 /* some free bytes for future change property values and padding */
1462 ReadUnusedBytesFromFile(file, 1);
1465 /* mark this custom element as modified */
1466 ei->modified_settings = TRUE;
1471 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1473 struct ElementInfo *ei;
1474 struct ElementGroupInfo *group;
1478 element = getFile16BitBE(file);
1480 if (!IS_GROUP_ELEMENT(element))
1482 Error(ERR_WARN, "invalid group element number %d", element);
1484 ReadUnusedBytesFromFile(file, chunk_size - 2);
1488 ei = &element_info[element];
1490 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1491 ei->description[i] = getFile8Bit(file);
1492 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1494 group = element_info[element].group;
1496 group->num_elements = getFile8Bit(file);
1498 ei->use_gfx_element = getFile8Bit(file);
1499 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1501 group->choice_mode = getFile8Bit(file);
1503 /* some free bytes for future values and padding */
1504 ReadUnusedBytesFromFile(file, 3);
1506 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1507 group->element[i] = getMappedElement(getFile16BitBE(file));
1509 /* mark this group element as modified */
1510 element_info[element].modified_settings = TRUE;
1515 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1517 int real_chunk_size = 0;
1522 int element = getFile16BitBE(file);
1523 int type = getFile8Bit(file);
1524 int bytes = type & CONF_MASK_BYTES;
1525 boolean element_found = FALSE;
1527 real_chunk_size += 3;
1529 li = *level; /* copy level information into temporary buffer */
1531 if (bytes == CONF_MASK_MULTI_BYTES)
1533 int num_bytes = getFile16BitBE(file);
1534 byte *buffer = checked_malloc(num_bytes);
1536 ReadBytesFromFile(file, buffer, num_bytes);
1538 for (i = 0; element_conf[i].element != -1; i++)
1540 if (element_conf[i].element == element &&
1541 element_conf[i].type == type)
1543 element_found = TRUE;
1545 if (type == CONF_VALUE_CONTENT_8)
1547 struct Content *content= (struct Content *)(element_conf[i].value);
1548 int num_contents = num_bytes / CONF_CONTENT_NUM_BYTES;
1551 for (c = 0; c < num_contents; c++)
1552 for (y = 0; y < 3; y++)
1553 for (x = 0; x < 3; x++)
1554 content[c].e[x][y] =
1555 getMappedElement(CONF_CONTENT_ELEMENT(buffer, c, x, y));
1558 element_found = FALSE;
1564 checked_free(buffer);
1566 real_chunk_size += 2 + num_bytes;
1570 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1571 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1572 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1574 for (i = 0; element_conf[i].element != -1; i++)
1576 if (element_conf[i].element == element &&
1577 element_conf[i].type == type)
1579 if (CONF_VALUE_BOOLEAN(type))
1580 *(boolean *)(element_conf[i].value) = value;
1582 *(int *) (element_conf[i].value) = value;
1584 element_found = TRUE;
1590 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1593 *level = li; /* copy temporary buffer back to level information */
1596 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1598 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1602 return real_chunk_size;
1605 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1606 struct LevelFileInfo *level_file_info)
1608 char *filename = level_file_info->filename;
1609 char cookie[MAX_LINE_LEN];
1610 char chunk_name[CHUNK_ID_LEN + 1];
1614 if (!(file = fopen(filename, MODE_READ)))
1616 level->no_valid_file = TRUE;
1618 if (level != &level_template)
1619 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1624 getFileChunkBE(file, chunk_name, NULL);
1625 if (strcmp(chunk_name, "RND1") == 0)
1627 getFile32BitBE(file); /* not used */
1629 getFileChunkBE(file, chunk_name, NULL);
1630 if (strcmp(chunk_name, "CAVE") != 0)
1632 level->no_valid_file = TRUE;
1634 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1639 else /* check for pre-2.0 file format with cookie string */
1641 strcpy(cookie, chunk_name);
1642 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1643 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1644 cookie[strlen(cookie) - 1] = '\0';
1646 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1648 level->no_valid_file = TRUE;
1650 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1655 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1657 level->no_valid_file = TRUE;
1659 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1664 /* pre-2.0 level files have no game version, so use file version here */
1665 level->game_version = level->file_version;
1668 if (level->file_version < FILE_VERSION_1_2)
1670 /* level files from versions before 1.2.0 without chunk structure */
1671 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1672 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1680 int (*loader)(FILE *, int, struct LevelInfo *);
1684 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1685 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1686 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1687 { "BODY", -1, LoadLevel_BODY },
1688 { "CONT", -1, LoadLevel_CONT },
1689 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1690 { "CNT3", -1, LoadLevel_CNT3 },
1691 { "CUS1", -1, LoadLevel_CUS1 },
1692 { "CUS2", -1, LoadLevel_CUS2 },
1693 { "CUS3", -1, LoadLevel_CUS3 },
1694 { "CUS4", -1, LoadLevel_CUS4 },
1695 { "GRP1", -1, LoadLevel_GRP1 },
1696 { "CONF", -1, LoadLevel_CONF },
1701 while (getFileChunkBE(file, chunk_name, &chunk_size))
1705 while (chunk_info[i].name != NULL &&
1706 strcmp(chunk_name, chunk_info[i].name) != 0)
1709 if (chunk_info[i].name == NULL)
1711 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1712 chunk_name, filename);
1713 ReadUnusedBytesFromFile(file, chunk_size);
1715 else if (chunk_info[i].size != -1 &&
1716 chunk_info[i].size != chunk_size)
1718 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1719 chunk_size, chunk_name, filename);
1720 ReadUnusedBytesFromFile(file, chunk_size);
1724 /* call function to load this level chunk */
1725 int chunk_size_expected =
1726 (chunk_info[i].loader)(file, chunk_size, level);
1728 /* the size of some chunks cannot be checked before reading other
1729 chunks first (like "HEAD" and "BODY") that contain some header
1730 information, so check them here */
1731 if (chunk_size_expected != chunk_size)
1733 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1734 chunk_size, chunk_name, filename);
1743 /* ------------------------------------------------------------------------- */
1744 /* functions for loading EM level */
1745 /* ------------------------------------------------------------------------- */
1749 static int map_em_element_yam(int element)
1753 case 0x00: return EL_EMPTY;
1754 case 0x01: return EL_EMERALD;
1755 case 0x02: return EL_DIAMOND;
1756 case 0x03: return EL_ROCK;
1757 case 0x04: return EL_ROBOT;
1758 case 0x05: return EL_SPACESHIP_UP;
1759 case 0x06: return EL_BOMB;
1760 case 0x07: return EL_BUG_UP;
1761 case 0x08: return EL_AMOEBA_DROP;
1762 case 0x09: return EL_NUT;
1763 case 0x0a: return EL_YAMYAM;
1764 case 0x0b: return EL_QUICKSAND_FULL;
1765 case 0x0c: return EL_SAND;
1766 case 0x0d: return EL_WALL_SLIPPERY;
1767 case 0x0e: return EL_STEELWALL;
1768 case 0x0f: return EL_WALL;
1769 case 0x10: return EL_EM_KEY_1;
1770 case 0x11: return EL_EM_KEY_2;
1771 case 0x12: return EL_EM_KEY_4;
1772 case 0x13: return EL_EM_KEY_3;
1773 case 0x14: return EL_MAGIC_WALL;
1774 case 0x15: return EL_ROBOT_WHEEL;
1775 case 0x16: return EL_DYNAMITE;
1777 case 0x17: return EL_EM_KEY_1; /* EMC */
1778 case 0x18: return EL_BUG_UP; /* EMC */
1779 case 0x1a: return EL_DIAMOND; /* EMC */
1780 case 0x1b: return EL_EMERALD; /* EMC */
1781 case 0x25: return EL_NUT; /* EMC */
1782 case 0x80: return EL_EMPTY; /* EMC */
1783 case 0x85: return EL_EM_KEY_1; /* EMC */
1784 case 0x86: return EL_EM_KEY_2; /* EMC */
1785 case 0x87: return EL_EM_KEY_4; /* EMC */
1786 case 0x88: return EL_EM_KEY_3; /* EMC */
1787 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1788 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1789 case 0xaf: return EL_DYNAMITE; /* EMC */
1790 case 0xbd: return EL_SAND; /* EMC */
1793 Error(ERR_WARN, "invalid level element %d", element);
1798 static int map_em_element_field(int element)
1800 if (element >= 0xc8 && element <= 0xe1)
1801 return EL_CHAR_A + (element - 0xc8);
1802 else if (element >= 0xe2 && element <= 0xeb)
1803 return EL_CHAR_0 + (element - 0xe2);
1807 case 0x00: return EL_ROCK;
1808 case 0x01: return EL_ROCK; /* EMC */
1809 case 0x02: return EL_DIAMOND;
1810 case 0x03: return EL_DIAMOND;
1811 case 0x04: return EL_ROBOT;
1812 case 0x05: return EL_ROBOT; /* EMC */
1813 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1814 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1815 case 0x08: return EL_SPACESHIP_UP;
1816 case 0x09: return EL_SPACESHIP_RIGHT;
1817 case 0x0a: return EL_SPACESHIP_DOWN;
1818 case 0x0b: return EL_SPACESHIP_LEFT;
1819 case 0x0c: return EL_SPACESHIP_UP;
1820 case 0x0d: return EL_SPACESHIP_RIGHT;
1821 case 0x0e: return EL_SPACESHIP_DOWN;
1822 case 0x0f: return EL_SPACESHIP_LEFT;
1824 case 0x10: return EL_BOMB;
1825 case 0x11: return EL_BOMB; /* EMC */
1826 case 0x12: return EL_EMERALD;
1827 case 0x13: return EL_EMERALD;
1828 case 0x14: return EL_BUG_UP;
1829 case 0x15: return EL_BUG_RIGHT;
1830 case 0x16: return EL_BUG_DOWN;
1831 case 0x17: return EL_BUG_LEFT;
1832 case 0x18: return EL_BUG_UP;
1833 case 0x19: return EL_BUG_RIGHT;
1834 case 0x1a: return EL_BUG_DOWN;
1835 case 0x1b: return EL_BUG_LEFT;
1836 case 0x1c: return EL_AMOEBA_DROP;
1837 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1838 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1839 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1841 case 0x20: return EL_ROCK;
1842 case 0x21: return EL_BOMB; /* EMC */
1843 case 0x22: return EL_DIAMOND; /* EMC */
1844 case 0x23: return EL_EMERALD; /* EMC */
1845 case 0x24: return EL_MAGIC_WALL;
1846 case 0x25: return EL_NUT;
1847 case 0x26: return EL_NUT; /* EMC */
1848 case 0x27: return EL_NUT; /* EMC */
1850 /* looks like magic wheel, but is _always_ activated */
1851 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1853 case 0x29: return EL_YAMYAM; /* up */
1854 case 0x2a: return EL_YAMYAM; /* down */
1855 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1856 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1857 case 0x2d: return EL_QUICKSAND_FULL;
1858 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1859 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1861 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1862 case 0x31: return EL_SAND; /* EMC */
1863 case 0x32: return EL_SAND; /* EMC */
1864 case 0x33: return EL_SAND; /* EMC */
1865 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1866 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1867 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1868 case 0x37: return EL_SAND; /* EMC */
1869 case 0x38: return EL_ROCK; /* EMC */
1870 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1871 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1872 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1873 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1874 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1875 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1876 case 0x3f: return EL_ACID_POOL_BOTTOM;
1878 case 0x40: return EL_EXIT_OPEN; /* 1 */
1879 case 0x41: return EL_EXIT_OPEN; /* 2 */
1880 case 0x42: return EL_EXIT_OPEN; /* 3 */
1881 case 0x43: return EL_BALLOON; /* EMC */
1882 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1883 case 0x45: return EL_SPRING; /* EMC */
1884 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1885 case 0x47: return EL_SPRING; /* left */ /* EMC */
1886 case 0x48: return EL_SPRING; /* right */ /* EMC */
1887 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1888 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1889 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1890 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1891 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1892 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1893 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1895 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1896 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1897 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1898 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1899 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1900 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1901 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1902 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1903 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1904 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1905 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1906 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1907 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1908 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1909 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1910 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1912 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1913 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1914 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1915 case 0x63: return EL_SPRING; /* left */ /* EMC */
1916 case 0x64: return EL_SPRING; /* right */ /* EMC */
1917 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1918 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1919 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1920 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1921 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1922 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1923 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1924 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1925 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1926 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1927 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1929 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1930 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1931 case 0x72: return EL_NUT; /* left */ /* EMC */
1932 case 0x73: return EL_SAND; /* EMC (? "nut") */
1933 case 0x74: return EL_STEELWALL;
1934 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1935 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1936 case 0x77: return EL_BOMB; /* left */ /* EMC */
1937 case 0x78: return EL_BOMB; /* right */ /* EMC */
1938 case 0x79: return EL_ROCK; /* left */ /* EMC */
1939 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1940 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1941 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1942 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1943 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1944 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1946 case 0x80: return EL_EMPTY;
1947 case 0x81: return EL_WALL_SLIPPERY;
1948 case 0x82: return EL_SAND;
1949 case 0x83: return EL_STEELWALL;
1950 case 0x84: return EL_WALL;
1951 case 0x85: return EL_EM_KEY_1;
1952 case 0x86: return EL_EM_KEY_2;
1953 case 0x87: return EL_EM_KEY_4;
1954 case 0x88: return EL_EM_KEY_3;
1955 case 0x89: return EL_EM_GATE_1;
1956 case 0x8a: return EL_EM_GATE_2;
1957 case 0x8b: return EL_EM_GATE_4;
1958 case 0x8c: return EL_EM_GATE_3;
1959 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1960 case 0x8e: return EL_EM_GATE_1_GRAY;
1961 case 0x8f: return EL_EM_GATE_2_GRAY;
1963 case 0x90: return EL_EM_GATE_4_GRAY;
1964 case 0x91: return EL_EM_GATE_3_GRAY;
1965 case 0x92: return EL_MAGIC_WALL;
1966 case 0x93: return EL_ROBOT_WHEEL;
1967 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1968 case 0x95: return EL_ACID_POOL_TOPLEFT;
1969 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1970 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1971 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1972 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1973 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1974 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1975 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1976 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1977 case 0x9e: return EL_EXIT_CLOSED;
1978 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1980 /* looks like normal sand, but behaves like wall */
1981 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1982 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1983 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1984 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1985 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1986 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1987 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1988 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1989 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1990 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1991 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1992 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1993 case 0xac: return EL_CHAR_COMMA; /* EMC */
1994 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1995 case 0xae: return EL_CHAR_MINUS; /* EMC */
1996 case 0xaf: return EL_DYNAMITE;
1998 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1999 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
2000 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
2001 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
2002 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
2003 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
2004 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
2005 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2006 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2007 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2008 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2009 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2010 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2011 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2012 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2013 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2015 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2016 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2017 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2018 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2019 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2020 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2021 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2022 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2024 /* characters: see above */
2026 case 0xec: return EL_CHAR_PERIOD;
2027 case 0xed: return EL_CHAR_EXCLAM;
2028 case 0xee: return EL_CHAR_COLON;
2029 case 0xef: return EL_CHAR_QUESTION;
2031 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2032 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2033 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2034 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2035 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2036 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2037 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2038 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2040 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2041 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2042 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2043 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2044 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2045 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2047 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2048 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2051 /* should never happen (all 8-bit value cases should be handled) */
2052 Error(ERR_WARN, "invalid level element %d", element);
2057 #define EM_LEVEL_SIZE 2106
2058 #define EM_LEVEL_XSIZE 64
2059 #define EM_LEVEL_YSIZE 32
2061 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2062 struct LevelFileInfo *level_file_info)
2064 char *filename = level_file_info->filename;
2066 unsigned char leveldata[EM_LEVEL_SIZE];
2067 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2068 int nr = level_file_info->nr;
2071 if (!(file = fopen(filename, MODE_READ)))
2073 level->no_valid_file = TRUE;
2075 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2080 for (i = 0; i < EM_LEVEL_SIZE; i++)
2081 leveldata[i] = fgetc(file);
2085 /* check if level data is crypted by testing against known starting bytes
2086 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2088 if ((leveldata[0] == 0xf1 ||
2089 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2091 unsigned char code0 = 0x65;
2092 unsigned char code1 = 0x11;
2094 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2095 leveldata[0] = 0xf1;
2097 /* decode crypted level data */
2099 for (i = 0; i < EM_LEVEL_SIZE; i++)
2101 leveldata[i] ^= code0;
2102 leveldata[i] -= code1;
2104 code0 = (code0 + 7) & 0xff;
2108 level->fieldx = EM_LEVEL_XSIZE;
2109 level->fieldy = EM_LEVEL_YSIZE;
2111 level->time = header[46] * 10;
2112 level->gems_needed = header[47];
2114 /* The original Emerald Mine levels have their level number stored
2115 at the second byte of the level file...
2116 Do not trust this information at other level files, e.g. EMC,
2117 but correct it anyway (normally the first row is completely
2118 steel wall, so the correction does not hurt anyway). */
2120 if (leveldata[1] == nr)
2121 leveldata[1] = leveldata[2]; /* correct level number field */
2123 sprintf(level->name, "Level %d", nr); /* set level name */
2125 level->score[SC_EMERALD] = header[36];
2126 level->score[SC_DIAMOND] = header[37];
2127 level->score[SC_ROBOT] = header[38];
2128 level->score[SC_SPACESHIP] = header[39];
2129 level->score[SC_BUG] = header[40];
2130 level->score[SC_YAMYAM] = header[41];
2131 level->score[SC_NUT] = header[42];
2132 level->score[SC_DYNAMITE] = header[43];
2133 level->score[SC_TIME_BONUS] = header[44];
2135 level->num_yamyam_contents = 4;
2137 for (i = 0; i < level->num_yamyam_contents; i++)
2138 for (y = 0; y < 3; y++)
2139 for (x = 0; x < 3; x++)
2140 level->yamyam_content[i].e[x][y] =
2141 map_em_element_yam(header[i * 9 + y * 3 + x]);
2143 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2144 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2145 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2146 level->amoeba_content = EL_DIAMOND;
2148 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2150 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2152 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2153 new_element = EL_AMOEBA_WET;
2155 level->field[x][y] = new_element;
2158 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2159 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2160 level->field[x][y] = EL_PLAYER_1;
2162 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2163 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2164 level->field[x][y] = EL_PLAYER_2;
2169 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2171 static int ball_xy[8][2] =
2182 struct LevelInfo_EM *level_em = level->native_em_level;
2183 struct LEVEL *lev = level_em->lev;
2184 struct PLAYER *ply1 = level_em->ply1;
2185 struct PLAYER *ply2 = level_em->ply2;
2188 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2189 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2191 lev->time_seconds = level->time;
2192 lev->required_initial = level->gems_needed;
2194 lev->emerald_score = level->score[SC_EMERALD];
2195 lev->diamond_score = level->score[SC_DIAMOND];
2196 lev->alien_score = level->score[SC_ROBOT];
2197 lev->tank_score = level->score[SC_SPACESHIP];
2198 lev->bug_score = level->score[SC_BUG];
2199 lev->eater_score = level->score[SC_YAMYAM];
2200 lev->nut_score = level->score[SC_NUT];
2201 lev->dynamite_score = level->score[SC_DYNAMITE];
2202 lev->key_score = level->score[SC_KEY];
2203 lev->exit_score = level->score[SC_TIME_BONUS];
2205 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2206 for (y = 0; y < 3; y++)
2207 for (x = 0; x < 3; x++)
2208 lev->eater_array[i][y * 3 + x] =
2209 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2211 lev->amoeba_time = level->amoeba_speed;
2212 lev->wonderwall_time_initial = level->time_magic_wall;
2213 lev->wheel_time = level->time_wheel;
2215 lev->android_move_time = level->android_move_time;
2216 lev->android_clone_time = level->android_clone_time;
2217 lev->ball_random = level->ball_random;
2218 lev->ball_state_initial = level->ball_state_initial;
2219 lev->ball_time = level->ball_time;
2221 lev->lenses_score = level->lenses_score;
2222 lev->magnify_score = level->magnify_score;
2223 lev->slurp_score = level->slurp_score;
2225 lev->lenses_time = level->lenses_time;
2226 lev->magnify_time = level->magnify_time;
2227 lev->wind_direction_initial = level->wind_direction_initial;
2229 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2230 for (j = 0; j < 8; j++)
2231 lev->ball_array[i][j] =
2232 map_element_RND_to_EM(level->
2233 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2235 for (i = 0; i < 16; i++)
2236 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2238 /* first fill the complete playfield with the default border element */
2239 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2240 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2241 level_em->cave[x][y] = ZBORDER;
2243 /* then copy the real level contents from level file into the playfield */
2244 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2246 int new_element = map_element_RND_to_EM(level->field[x][y]);
2248 if (level->field[x][y] == EL_AMOEBA_DEAD)
2249 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2251 level_em->cave[x + 1][y + 1] = new_element;
2254 ply1->x_initial = 0;
2255 ply1->y_initial = 0;
2257 ply2->x_initial = 0;
2258 ply2->y_initial = 0;
2260 /* initialize player positions and delete players from the playfield */
2261 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2263 if (level->field[x][y] == EL_PLAYER_1)
2265 ply1->x_initial = x + 1;
2266 ply1->y_initial = y + 1;
2267 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2269 else if (level->field[x][y] == EL_PLAYER_2)
2271 ply2->x_initial = x + 1;
2272 ply2->y_initial = y + 1;
2273 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2278 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2280 static int ball_xy[8][2] =
2291 struct LevelInfo_EM *level_em = level->native_em_level;
2292 struct LEVEL *lev = level_em->lev;
2293 struct PLAYER *ply1 = level_em->ply1;
2294 struct PLAYER *ply2 = level_em->ply2;
2297 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2298 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2300 level->time = lev->time_seconds;
2301 level->gems_needed = lev->required_initial;
2303 sprintf(level->name, "Level %d", level->file_info.nr);
2305 level->score[SC_EMERALD] = lev->emerald_score;
2306 level->score[SC_DIAMOND] = lev->diamond_score;
2307 level->score[SC_ROBOT] = lev->alien_score;
2308 level->score[SC_SPACESHIP] = lev->tank_score;
2309 level->score[SC_BUG] = lev->bug_score;
2310 level->score[SC_YAMYAM] = lev->eater_score;
2311 level->score[SC_NUT] = lev->nut_score;
2312 level->score[SC_DYNAMITE] = lev->dynamite_score;
2313 level->score[SC_KEY] = lev->key_score;
2314 level->score[SC_TIME_BONUS] = lev->exit_score;
2316 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2318 for (i = 0; i < level->num_yamyam_contents; i++)
2319 for (y = 0; y < 3; y++)
2320 for (x = 0; x < 3; x++)
2321 level->yamyam_content[i].e[x][y] =
2322 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2324 level->amoeba_speed = lev->amoeba_time;
2325 level->time_magic_wall = lev->wonderwall_time_initial;
2326 level->time_wheel = lev->wheel_time;
2328 level->android_move_time = lev->android_move_time;
2329 level->android_clone_time = lev->android_clone_time;
2330 level->ball_random = lev->ball_random;
2331 level->ball_state_initial = lev->ball_state_initial;
2332 level->ball_time = lev->ball_time;
2334 level->lenses_score = lev->lenses_score;
2335 level->magnify_score = lev->magnify_score;
2336 level->slurp_score = lev->slurp_score;
2338 level->lenses_time = lev->lenses_time;
2339 level->magnify_time = lev->magnify_time;
2340 level->wind_direction_initial = lev->wind_direction_initial;
2342 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2343 for (j = 0; j < 8; j++)
2344 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2345 map_element_EM_to_RND(lev->ball_array[i][j]);
2347 for (i = 0; i < 16; i++)
2348 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2350 /* convert the playfield (some elements need special treatment) */
2351 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2353 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2355 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2356 new_element = EL_AMOEBA_DEAD;
2358 level->field[x][y] = new_element;
2361 /* in case of both players set to the same field, use the first player */
2362 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2363 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2366 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2370 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2371 struct LevelFileInfo *level_file_info)
2373 if (!LoadNativeLevel_EM(level_file_info->filename))
2374 level->no_valid_file = TRUE;
2377 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2379 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2380 CopyNativeLevel_RND_to_EM(level);
2383 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2385 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2386 CopyNativeLevel_EM_to_RND(level);
2390 /* ------------------------------------------------------------------------- */
2391 /* functions for loading SP level */
2392 /* ------------------------------------------------------------------------- */
2394 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2395 #define SP_LEVEL_SIZE 1536
2396 #define SP_LEVEL_XSIZE 60
2397 #define SP_LEVEL_YSIZE 24
2398 #define SP_LEVEL_NAME_LEN 23
2400 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2403 int num_special_ports;
2406 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2407 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2409 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2410 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2412 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2414 int element_old = fgetc(file);
2417 if (element_old <= 0x27)
2418 element_new = getMappedElement(EL_SP_START + element_old);
2419 else if (element_old == 0x28)
2420 element_new = EL_INVISIBLE_WALL;
2423 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2424 Error(ERR_WARN, "invalid level element %d", element_old);
2426 element_new = EL_UNKNOWN;
2429 level->field[x][y] = element_new;
2433 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2435 /* initial gravity: 1 == "on", anything else (0) == "off" */
2436 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2438 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2440 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2441 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2442 level->name[i] = fgetc(file);
2443 level->name[SP_LEVEL_NAME_LEN] = '\0';
2445 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2446 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2448 /* number of infotrons needed; 0 means that Supaplex will count the total
2449 amount of infotrons in the level and use the low byte of that number
2450 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2451 level->gems_needed = fgetc(file);
2453 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2454 num_special_ports = fgetc(file);
2456 /* database of properties of up to 10 special ports (6 bytes per port) */
2457 for (i = 0; i < 10; i++)
2459 int port_location, port_x, port_y, port_element;
2462 /* high and low byte of the location of a special port; if (x, y) are the
2463 coordinates of a port in the field and (0, 0) is the top-left corner,
2464 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2465 of what may be expected: Supaplex works with a game field in memory
2466 which is 2 bytes per tile) */
2467 port_location = getFile16BitBE(file);
2469 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2470 gravity = fgetc(file);
2472 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2473 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2475 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2476 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2478 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2480 if (i >= num_special_ports)
2483 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2484 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2486 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2487 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2489 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2495 port_element = level->field[port_x][port_y];
2497 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2498 port_element > EL_SP_GRAVITY_PORT_UP)
2500 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2505 /* change previous (wrong) gravity inverting special port to either
2506 gravity enabling special port or gravity disabling special port */
2507 level->field[port_x][port_y] +=
2508 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2509 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2512 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2514 /* change special gravity ports without database entries to normal ports */
2515 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2516 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2517 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2518 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2519 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2521 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2522 if (level->gems_needed == 0)
2524 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2525 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2526 if (level->field[x][y] == EL_SP_INFOTRON)
2527 level->gems_needed++;
2529 level->gems_needed &= 0xff; /* only use low byte -- see above */
2532 level->fieldx = SP_LEVEL_XSIZE;
2533 level->fieldy = SP_LEVEL_YSIZE;
2535 level->time = 0; /* no time limit */
2536 level->amoeba_speed = 0;
2537 level->time_magic_wall = 0;
2538 level->time_wheel = 0;
2539 level->amoeba_content = EL_EMPTY;
2541 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2542 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2544 /* there are no yamyams in supaplex levels */
2545 for (i = 0; i < level->num_yamyam_contents; i++)
2546 for (y = 0; y < 3; y++)
2547 for (x = 0; x < 3; x++)
2548 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2551 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2552 struct LevelFileInfo *level_file_info)
2554 char *filename = level_file_info->filename;
2556 int nr = level_file_info->nr - leveldir_current->first_level;
2558 char name_first, name_last;
2559 struct LevelInfo multipart_level;
2560 int multipart_xpos, multipart_ypos;
2561 boolean is_multipart_level;
2562 boolean is_first_part;
2563 boolean reading_multipart_level = FALSE;
2564 boolean use_empty_level = FALSE;
2566 if (!(file = fopen(filename, MODE_READ)))
2568 level->no_valid_file = TRUE;
2570 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2575 /* position file stream to the requested level inside the level package */
2576 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2578 level->no_valid_file = TRUE;
2580 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2585 /* there exist Supaplex level package files with multi-part levels which
2586 can be detected as follows: instead of leading and trailing dashes ('-')
2587 to pad the level name, they have leading and trailing numbers which are
2588 the x and y coordinations of the current part of the multi-part level;
2589 if there are '?' characters instead of numbers on the left or right side
2590 of the level name, the multi-part level consists of only horizontal or
2593 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2595 LoadLevelFromFileStream_SP(file, level, l);
2597 /* check if this level is a part of a bigger multi-part level */
2599 name_first = level->name[0];
2600 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2602 is_multipart_level =
2603 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2604 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2607 ((name_first == '?' || name_first == '1') &&
2608 (name_last == '?' || name_last == '1'));
2610 /* correct leading multipart level meta information in level name */
2611 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2612 level->name[i] = '-';
2614 /* correct trailing multipart level meta information in level name */
2615 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2616 level->name[i] = '-';
2618 /* ---------- check for normal single level ---------- */
2620 if (!reading_multipart_level && !is_multipart_level)
2622 /* the current level is simply a normal single-part level, and we are
2623 not reading a multi-part level yet, so return the level as it is */
2628 /* ---------- check for empty level (unused multi-part) ---------- */
2630 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2632 /* this is a part of a multi-part level, but not the first part
2633 (and we are not already reading parts of a multi-part level);
2634 in this case, use an empty level instead of the single part */
2636 use_empty_level = TRUE;
2641 /* ---------- check for finished multi-part level ---------- */
2643 if (reading_multipart_level &&
2644 (!is_multipart_level ||
2645 strcmp(level->name, multipart_level.name) != 0))
2647 /* we are already reading parts of a multi-part level, but this level is
2648 either not a multi-part level, or a part of a different multi-part
2649 level; in both cases, the multi-part level seems to be complete */
2654 /* ---------- here we have one part of a multi-part level ---------- */
2656 reading_multipart_level = TRUE;
2658 if (is_first_part) /* start with first part of new multi-part level */
2660 /* copy level info structure from first part */
2661 multipart_level = *level;
2663 /* clear playfield of new multi-part level */
2664 for (y = 0; y < MAX_LEV_FIELDY; y++)
2665 for (x = 0; x < MAX_LEV_FIELDX; x++)
2666 multipart_level.field[x][y] = EL_EMPTY;
2669 if (name_first == '?')
2671 if (name_last == '?')
2674 multipart_xpos = (int)(name_first - '0');
2675 multipart_ypos = (int)(name_last - '0');
2678 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2679 multipart_xpos, multipart_ypos, multipart_level.name);
2682 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2683 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2685 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2690 multipart_level.fieldx = MAX(multipart_level.fieldx,
2691 multipart_xpos * SP_LEVEL_XSIZE);
2692 multipart_level.fieldy = MAX(multipart_level.fieldy,
2693 multipart_ypos * SP_LEVEL_YSIZE);
2695 /* copy level part at the right position of multi-part level */
2696 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2698 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2700 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2701 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2703 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2710 if (use_empty_level)
2712 setLevelInfoToDefaults(level);
2714 level->fieldx = SP_LEVEL_XSIZE;
2715 level->fieldy = SP_LEVEL_YSIZE;
2717 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2718 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2719 level->field[x][y] = EL_EMPTY;
2721 strcpy(level->name, "-------- EMPTY --------");
2723 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2726 if (reading_multipart_level)
2727 *level = multipart_level;
2730 /* ------------------------------------------------------------------------- */
2731 /* functions for loading generic level */
2732 /* ------------------------------------------------------------------------- */
2734 void LoadLevelFromFileInfo(struct LevelInfo *level,
2735 struct LevelFileInfo *level_file_info)
2737 /* always start with reliable default values */
2738 setLevelInfoToDefaults(level);
2740 switch (level_file_info->type)
2742 case LEVEL_FILE_TYPE_RND:
2743 LoadLevelFromFileInfo_RND(level, level_file_info);
2746 case LEVEL_FILE_TYPE_EM:
2747 LoadLevelFromFileInfo_EM(level, level_file_info);
2748 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2751 case LEVEL_FILE_TYPE_SP:
2752 LoadLevelFromFileInfo_SP(level, level_file_info);
2756 LoadLevelFromFileInfo_RND(level, level_file_info);
2760 /* if level file is invalid, restore level structure to default values */
2761 if (level->no_valid_file)
2762 setLevelInfoToDefaults(level);
2764 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2765 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2767 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2768 CopyNativeLevel_RND_to_Native(level);
2770 CopyNativeLevel_Native_to_RND(level);
2773 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2775 static struct LevelFileInfo level_file_info;
2777 /* always start with reliable default values */
2778 setFileInfoToDefaults(&level_file_info);
2780 level_file_info.nr = 0; /* unknown level number */
2781 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2782 level_file_info.filename = filename;
2784 LoadLevelFromFileInfo(level, &level_file_info);
2787 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2789 if (leveldir_current == NULL) /* only when dumping level */
2792 if (leveldir_current->latest_engine)
2794 /* ---------- use latest game engine ----------------------------------- */
2796 /* For all levels which are forced to use the latest game engine version
2797 (normally all but user contributed, private and undefined levels), set
2798 the game engine version to the actual version; this allows for actual
2799 corrections in the game engine to take effect for existing, converted
2800 levels (from "classic" or other existing games) to make the emulation
2801 of the corresponding game more accurate, while (hopefully) not breaking
2802 existing levels created from other players. */
2804 level->game_version = GAME_VERSION_ACTUAL;
2806 /* Set special EM style gems behaviour: EM style gems slip down from
2807 normal, steel and growing wall. As this is a more fundamental change,
2808 it seems better to set the default behaviour to "off" (as it is more
2809 natural) and make it configurable in the level editor (as a property
2810 of gem style elements). Already existing converted levels (neither
2811 private nor contributed levels) are changed to the new behaviour. */
2813 if (level->file_version < FILE_VERSION_2_0)
2814 level->em_slippery_gems = TRUE;
2819 /* ---------- use game engine the level was created with ----------------- */
2821 /* For all levels which are not forced to use the latest game engine
2822 version (normally user contributed, private and undefined levels),
2823 use the version of the game engine the levels were created for.
2825 Since 2.0.1, the game engine version is now directly stored
2826 in the level file (chunk "VERS"), so there is no need anymore
2827 to set the game version from the file version (except for old,
2828 pre-2.0 levels, where the game version is still taken from the
2829 file format version used to store the level -- see above). */
2831 /* player was faster than enemies in 1.0.0 and before */
2832 if (level->file_version == FILE_VERSION_1_0)
2833 level->double_speed = TRUE;
2835 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2836 if (level->game_version == VERSION_IDENT(2,0,1,0))
2837 level->em_slippery_gems = TRUE;
2839 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2840 if (level->game_version < VERSION_IDENT(2,2,0,0))
2841 level->use_spring_bug = TRUE;
2843 /* time orb caused limited time in endless time levels before 3.2.0-5 */
2844 if (level->game_version < VERSION_IDENT(3,2,0,5))
2845 level->use_time_orb_bug = TRUE;
2847 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
2848 if (level->game_version < VERSION_IDENT(3,2,0,5))
2849 level->block_snap_field = FALSE;
2851 /* only few elements were able to actively move into acid before 3.1.0 */
2852 /* trigger settings did not exist before 3.1.0; set to default "any" */
2853 if (level->game_version < VERSION_IDENT(3,1,0,0))
2857 /* correct "can move into acid" settings (all zero in old levels) */
2859 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2860 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2862 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2863 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2864 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2865 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2867 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2868 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2870 /* correct trigger settings (stored as zero == "none" in old levels) */
2872 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2874 int element = EL_CUSTOM_START + i;
2875 struct ElementInfo *ei = &element_info[element];
2877 for (j = 0; j < ei->num_change_pages; j++)
2879 struct ElementChangeInfo *change = &ei->change_page[j];
2881 change->trigger_player = CH_PLAYER_ANY;
2882 change->trigger_page = CH_PAGE_ANY;
2888 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2892 /* map custom element change events that have changed in newer versions
2893 (these following values were accidentally changed in version 3.0.1)
2894 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2895 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2897 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2899 int element = EL_CUSTOM_START + i;
2901 /* order of checking and copying events to be mapped is important */
2902 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
2904 if (HAS_CHANGE_EVENT(element, j - 2))
2906 SET_CHANGE_EVENT(element, j - 2, FALSE);
2907 SET_CHANGE_EVENT(element, j, TRUE);
2911 /* order of checking and copying events to be mapped is important */
2912 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
2914 if (HAS_CHANGE_EVENT(element, j - 1))
2916 SET_CHANGE_EVENT(element, j - 1, FALSE);
2917 SET_CHANGE_EVENT(element, j, TRUE);
2923 /* initialize "can_change" field for old levels with only one change page */
2924 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2926 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2928 int element = EL_CUSTOM_START + i;
2930 if (CAN_CHANGE(element))
2931 element_info[element].change->can_change = TRUE;
2935 /* correct custom element values (for old levels without these options) */
2936 if (level->game_version < VERSION_IDENT(3,1,1,0))
2938 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2940 int element = EL_CUSTOM_START + i;
2941 struct ElementInfo *ei = &element_info[element];
2943 if (ei->access_direction == MV_NO_DIRECTION)
2944 ei->access_direction = MV_ALL_DIRECTIONS;
2947 for (j = 0; j < ei->num_change_pages; j++)
2949 struct ElementChangeInfo *change = &ei->change_page[j];
2951 if (change->trigger_side == CH_SIDE_NONE)
2952 change->trigger_side = CH_SIDE_ANY;
2959 /* correct custom element values (fix invalid values for all versions) */
2962 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2964 int element = EL_CUSTOM_START + i;
2965 struct ElementInfo *ei = &element_info[element];
2967 for (j = 0; j < ei->num_change_pages; j++)
2969 struct ElementChangeInfo *change = &ei->change_page[j];
2971 if (change->trigger_player == CH_PLAYER_NONE)
2972 change->trigger_player = CH_PLAYER_ANY;
2974 if (change->trigger_side == CH_SIDE_NONE)
2975 change->trigger_side = CH_SIDE_ANY;
2981 /* initialize "can_explode" field for old levels which did not store this */
2982 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2983 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2985 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2987 int element = EL_CUSTOM_START + i;
2989 if (EXPLODES_1X1_OLD(element))
2990 element_info[element].explosion_type = EXPLODES_1X1;
2992 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2993 EXPLODES_SMASHED(element) ||
2994 EXPLODES_IMPACT(element)));
2998 /* correct previously hard-coded move delay values for maze runner style */
2999 if (level->game_version < VERSION_IDENT(3,1,1,0))
3001 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3003 int element = EL_CUSTOM_START + i;
3005 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
3007 /* previously hard-coded and therefore ignored */
3008 element_info[element].move_delay_fixed = 9;
3009 element_info[element].move_delay_random = 0;
3014 /* map elements that have changed in newer versions */
3015 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3016 level->game_version);
3017 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3018 for (x = 0; x < 3; x++)
3019 for (y = 0; y < 3; y++)
3020 level->yamyam_content[i].e[x][y] =
3021 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3022 level->game_version);
3024 /* initialize element properties for level editor etc. */
3025 InitElementPropertiesEngine(level->game_version);
3028 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3032 /* map elements that have changed in newer versions */
3033 for (y = 0; y < level->fieldy; y++)
3034 for (x = 0; x < level->fieldx; x++)
3035 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3036 level->game_version);
3038 /* copy elements to runtime playfield array */
3039 for (x = 0; x < MAX_LEV_FIELDX; x++)
3040 for (y = 0; y < MAX_LEV_FIELDY; y++)
3041 Feld[x][y] = level->field[x][y];
3043 /* initialize level size variables for faster access */
3044 lev_fieldx = level->fieldx;
3045 lev_fieldy = level->fieldy;
3047 /* determine border element for this level */
3051 void LoadLevelTemplate(int nr)
3055 setLevelFileInfo(&level_template.file_info, nr);
3056 filename = level_template.file_info.filename;
3058 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3060 LoadLevel_InitVersion(&level_template, filename);
3061 LoadLevel_InitElements(&level_template, filename);
3063 ActivateLevelTemplate();
3066 void LoadLevel(int nr)
3070 setLevelFileInfo(&level.file_info, nr);
3071 filename = level.file_info.filename;
3073 LoadLevelFromFileInfo(&level, &level.file_info);
3075 if (level.use_custom_template)
3076 LoadLevelTemplate(-1);
3078 LoadLevel_InitVersion(&level, filename);
3079 LoadLevel_InitElements(&level, filename);
3080 LoadLevel_InitPlayfield(&level, filename);
3083 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3085 putFileVersion(file, level->file_version);
3086 putFileVersion(file, level->game_version);
3089 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3093 putFile8Bit(file, level->fieldx);
3094 putFile8Bit(file, level->fieldy);
3096 putFile16BitBE(file, level->time);
3097 putFile16BitBE(file, level->gems_needed);
3099 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3100 putFile8Bit(file, level->name[i]);
3102 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3103 putFile8Bit(file, level->score[i]);
3105 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3106 for (y = 0; y < 3; y++)
3107 for (x = 0; x < 3; x++)
3108 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3109 level->yamyam_content[i].e[x][y]));
3110 putFile8Bit(file, level->amoeba_speed);
3111 putFile8Bit(file, level->time_magic_wall);
3112 putFile8Bit(file, level->time_wheel);
3113 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3114 level->amoeba_content));
3115 putFile8Bit(file, (level->double_speed ? 1 : 0));
3116 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3117 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3118 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3120 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3122 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3123 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3124 putFile32BitBE(file, level->can_move_into_acid_bits);
3125 putFile8Bit(file, level->dont_collide_with_bits);
3127 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3128 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3130 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3131 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3132 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3134 putFile8Bit(file, level->game_engine_type);
3136 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3139 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3143 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3144 putFile8Bit(file, level->author[i]);
3147 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3151 for (y = 0; y < level->fieldy; y++)
3152 for (x = 0; x < level->fieldx; x++)
3153 if (level->encoding_16bit_field)
3154 putFile16BitBE(file, level->field[x][y]);
3156 putFile8Bit(file, level->field[x][y]);
3160 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3164 putFile8Bit(file, EL_YAMYAM);
3165 putFile8Bit(file, level->num_yamyam_contents);
3166 putFile8Bit(file, 0);
3167 putFile8Bit(file, 0);
3169 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3170 for (y = 0; y < 3; y++)
3171 for (x = 0; x < 3; x++)
3172 if (level->encoding_16bit_field)
3173 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3175 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3179 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3182 int num_contents, content_xsize, content_ysize;
3183 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3185 if (element == EL_YAMYAM)
3187 num_contents = level->num_yamyam_contents;
3191 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3192 for (y = 0; y < 3; y++)
3193 for (x = 0; x < 3; x++)
3194 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3196 else if (element == EL_BD_AMOEBA)
3202 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3203 for (y = 0; y < 3; y++)
3204 for (x = 0; x < 3; x++)
3205 content_array[i][x][y] = EL_EMPTY;
3206 content_array[0][0][0] = level->amoeba_content;
3210 /* chunk header already written -- write empty chunk data */
3211 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3213 Error(ERR_WARN, "cannot save content for element '%d'", element);
3217 putFile16BitBE(file, element);
3218 putFile8Bit(file, num_contents);
3219 putFile8Bit(file, content_xsize);
3220 putFile8Bit(file, content_ysize);
3222 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3224 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3225 for (y = 0; y < 3; y++)
3226 for (x = 0; x < 3; x++)
3227 putFile16BitBE(file, content_array[i][x][y]);
3230 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3233 int envelope_nr = element - EL_ENVELOPE_1;
3234 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3236 putFile16BitBE(file, element);
3237 putFile16BitBE(file, envelope_len);
3238 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3239 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3241 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3243 for (i = 0; i < envelope_len; i++)
3244 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3248 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3249 int num_changed_custom_elements)
3253 putFile16BitBE(file, num_changed_custom_elements);
3255 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3257 int element = EL_CUSTOM_START + i;
3259 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3261 if (check < num_changed_custom_elements)
3263 putFile16BitBE(file, element);
3264 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3271 if (check != num_changed_custom_elements) /* should not happen */
3272 Error(ERR_WARN, "inconsistent number of custom element properties");
3277 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3278 int num_changed_custom_elements)
3282 putFile16BitBE(file, num_changed_custom_elements);
3284 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3286 int element = EL_CUSTOM_START + i;
3288 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3290 if (check < num_changed_custom_elements)
3292 putFile16BitBE(file, element);
3293 putFile16BitBE(file, element_info[element].change->target_element);
3300 if (check != num_changed_custom_elements) /* should not happen */
3301 Error(ERR_WARN, "inconsistent number of custom target elements");
3306 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3307 int num_changed_custom_elements)
3309 int i, j, x, y, check = 0;
3311 putFile16BitBE(file, num_changed_custom_elements);
3313 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3315 int element = EL_CUSTOM_START + i;
3316 struct ElementInfo *ei = &element_info[element];
3318 if (ei->modified_settings)
3320 if (check < num_changed_custom_elements)
3322 putFile16BitBE(file, element);
3324 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3325 putFile8Bit(file, ei->description[j]);
3327 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3329 /* some free bytes for future properties and padding */
3330 WriteUnusedBytesToFile(file, 7);
3332 putFile8Bit(file, ei->use_gfx_element);
3333 putFile16BitBE(file, ei->gfx_element);
3335 putFile8Bit(file, ei->collect_score_initial);
3336 putFile8Bit(file, ei->collect_count_initial);
3338 putFile16BitBE(file, ei->push_delay_fixed);
3339 putFile16BitBE(file, ei->push_delay_random);
3340 putFile16BitBE(file, ei->move_delay_fixed);
3341 putFile16BitBE(file, ei->move_delay_random);
3343 putFile16BitBE(file, ei->move_pattern);
3344 putFile8Bit(file, ei->move_direction_initial);
3345 putFile8Bit(file, ei->move_stepsize);
3347 for (y = 0; y < 3; y++)
3348 for (x = 0; x < 3; x++)
3349 putFile16BitBE(file, ei->content.e[x][y]);
3351 putFile32BitBE(file, ei->change->events);
3353 putFile16BitBE(file, ei->change->target_element);
3355 putFile16BitBE(file, ei->change->delay_fixed);
3356 putFile16BitBE(file, ei->change->delay_random);
3357 putFile16BitBE(file, ei->change->delay_frames);
3359 putFile16BitBE(file, ei->change->trigger_element);
3361 putFile8Bit(file, ei->change->explode);
3362 putFile8Bit(file, ei->change->use_target_content);
3363 putFile8Bit(file, ei->change->only_if_complete);
3364 putFile8Bit(file, ei->change->use_random_replace);
3366 putFile8Bit(file, ei->change->random_percentage);
3367 putFile8Bit(file, ei->change->replace_when);
3369 for (y = 0; y < 3; y++)
3370 for (x = 0; x < 3; x++)
3371 putFile16BitBE(file, ei->change->content.e[x][y]);
3373 putFile8Bit(file, ei->slippery_type);
3375 /* some free bytes for future properties and padding */
3376 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3383 if (check != num_changed_custom_elements) /* should not happen */
3384 Error(ERR_WARN, "inconsistent number of custom element properties");
3388 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3390 struct ElementInfo *ei = &element_info[element];
3393 /* ---------- custom element base property values (96 bytes) ------------- */
3395 putFile16BitBE(file, element);
3397 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3398 putFile8Bit(file, ei->description[i]);
3400 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3401 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3403 putFile8Bit(file, ei->num_change_pages);
3405 putFile16BitBE(file, ei->ce_value_fixed_initial);
3406 putFile16BitBE(file, ei->ce_value_random_initial);
3407 putFile8Bit(file, ei->use_last_ce_value);
3409 putFile8Bit(file, ei->use_gfx_element);
3410 putFile16BitBE(file, ei->gfx_element);
3412 putFile8Bit(file, ei->collect_score_initial);
3413 putFile8Bit(file, ei->collect_count_initial);
3415 putFile8Bit(file, ei->drop_delay_fixed);
3416 putFile8Bit(file, ei->push_delay_fixed);
3417 putFile8Bit(file, ei->drop_delay_random);
3418 putFile8Bit(file, ei->push_delay_random);
3419 putFile16BitBE(file, ei->move_delay_fixed);
3420 putFile16BitBE(file, ei->move_delay_random);
3422 /* bits 0 - 15 of "move_pattern" ... */
3423 putFile16BitBE(file, ei->move_pattern & 0xffff);
3424 putFile8Bit(file, ei->move_direction_initial);
3425 putFile8Bit(file, ei->move_stepsize);
3427 putFile8Bit(file, ei->slippery_type);
3429 for (y = 0; y < 3; y++)
3430 for (x = 0; x < 3; x++)
3431 putFile16BitBE(file, ei->content.e[x][y]);
3433 putFile16BitBE(file, ei->move_enter_element);
3434 putFile16BitBE(file, ei->move_leave_element);
3435 putFile8Bit(file, ei->move_leave_type);
3437 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3438 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3440 putFile8Bit(file, ei->access_direction);
3442 putFile8Bit(file, ei->explosion_delay);
3443 putFile8Bit(file, ei->ignition_delay);
3444 putFile8Bit(file, ei->explosion_type);
3446 /* some free bytes for future custom property values and padding */
3447 WriteUnusedBytesToFile(file, 1);
3449 /* ---------- change page property values (48 bytes) --------------------- */
3451 for (i = 0; i < ei->num_change_pages; i++)
3453 struct ElementChangeInfo *change = &ei->change_page[i];
3454 unsigned long event_bits = 0;
3456 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
3457 if (change->has_event[j])
3458 event_bits |= (1 << j);
3460 putFile32BitBE(file, event_bits);
3462 putFile16BitBE(file, change->target_element);
3464 putFile16BitBE(file, change->delay_fixed);
3465 putFile16BitBE(file, change->delay_random);
3466 putFile16BitBE(file, change->delay_frames);
3468 putFile16BitBE(file, change->trigger_element);
3470 putFile8Bit(file, change->explode);
3471 putFile8Bit(file, change->use_target_content);
3472 putFile8Bit(file, change->only_if_complete);
3473 putFile8Bit(file, change->use_random_replace);
3475 putFile8Bit(file, change->random_percentage);
3476 putFile8Bit(file, change->replace_when);
3478 for (y = 0; y < 3; y++)
3479 for (x = 0; x < 3; x++)
3480 putFile16BitBE(file, change->target_content.e[x][y]);
3482 putFile8Bit(file, change->can_change);
3484 putFile8Bit(file, change->trigger_side);
3486 putFile8Bit(file, change->trigger_player);
3487 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3488 log_2(change->trigger_page)));
3490 putFile8Bit(file, change->has_action);
3491 putFile8Bit(file, change->action_type);
3492 putFile8Bit(file, change->action_mode);
3493 putFile16BitBE(file, change->action_arg);
3495 /* some free bytes for future change property values and padding */
3496 WriteUnusedBytesToFile(file, 1);
3500 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3502 struct ElementInfo *ei = &element_info[element];
3503 struct ElementGroupInfo *group = ei->group;
3506 putFile16BitBE(file, element);
3508 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3509 putFile8Bit(file, ei->description[i]);
3511 putFile8Bit(file, group->num_elements);
3513 putFile8Bit(file, ei->use_gfx_element);
3514 putFile16BitBE(file, ei->gfx_element);
3516 putFile8Bit(file, group->choice_mode);
3518 /* some free bytes for future values and padding */
3519 WriteUnusedBytesToFile(file, 3);
3521 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3522 putFile16BitBE(file, group->element[i]);
3525 static int SaveLevel_CONF_Value(FILE *file, int pos)
3527 int default_value = element_conf[pos].default_value;
3528 int element = element_conf[pos].element;
3529 int type = element_conf[pos].type;
3530 int bytes = type & CONF_MASK_BYTES;
3531 void *value_ptr = element_conf[pos].value;
3532 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
3535 boolean modified = FALSE;
3537 /* check if any settings have been modified before saving them */
3538 if (value != default_value)
3541 if (!modified) /* do not save unmodified default settings */
3544 if (bytes == CONF_MASK_MULTI_BYTES)
3545 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
3547 num_bytes += putFile16BitBE(file, element);
3548 num_bytes += putFile8Bit(file, type);
3549 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3550 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3551 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3556 static int SaveLevel_CONF_Content(FILE *file, int pos, int num_contents)
3558 struct Content *content = (struct Content *)(element_conf[pos].value);
3559 int default_value = element_conf[pos].default_value;
3560 int element = element_conf[pos].element;
3561 int type = element_conf[pos].type;
3563 boolean modified = FALSE;
3566 /* check if any settings have been modified before saving them */
3567 for (i = 0; i < num_contents; i++)
3568 for (y = 0; y < 3; y++)
3569 for (x = 0; x < 3; x++)
3570 if (content[i].e[x][y] != default_value)
3573 if (!modified) /* do not save unmodified default settings */
3576 num_bytes += putFile16BitBE(file, element);
3577 num_bytes += putFile8Bit(file, type);
3578 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3580 for (i = 0; i < num_contents; i++)
3581 for (y = 0; y < 3; y++)
3582 for (x = 0; x < 3; x++)
3583 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3588 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
3593 li = *level; /* copy level information into temporary buffer */
3595 for (i = 0; element_conf[i].element != -1; i++)
3597 int type = element_conf[i].type;
3598 int bytes = type & CONF_MASK_BYTES;
3600 if (bytes != CONF_MASK_MULTI_BYTES)
3601 chunk_size += SaveLevel_CONF_Value(file, i);
3602 else if (type == CONF_VALUE_CONTENT_8)
3603 chunk_size += SaveLevel_CONF_Content(file, i, MAX_ELEMENT_CONTENTS);
3609 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3611 int body_chunk_size, conf_chunk_size;
3615 if (!(file = fopen(filename, MODE_WRITE)))
3617 Error(ERR_WARN, "cannot save level file '%s'", filename);
3621 level->file_version = FILE_VERSION_ACTUAL;
3622 level->game_version = GAME_VERSION_ACTUAL;
3624 /* check level field for 16-bit elements */
3625 level->encoding_16bit_field = FALSE;
3626 for (y = 0; y < level->fieldy; y++)
3627 for (x = 0; x < level->fieldx; x++)
3628 if (level->field[x][y] > 255)
3629 level->encoding_16bit_field = TRUE;
3631 /* check yamyam content for 16-bit elements */
3632 level->encoding_16bit_yamyam = FALSE;
3633 for (i = 0; i < level->num_yamyam_contents; i++)
3634 for (y = 0; y < 3; y++)
3635 for (x = 0; x < 3; x++)
3636 if (level->yamyam_content[i].e[x][y] > 255)
3637 level->encoding_16bit_yamyam = TRUE;
3639 /* check amoeba content for 16-bit elements */
3640 level->encoding_16bit_amoeba = FALSE;
3641 if (level->amoeba_content > 255)
3642 level->encoding_16bit_amoeba = TRUE;
3644 /* calculate size of "BODY" chunk */
3646 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3648 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3649 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3651 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3652 SaveLevel_VERS(file, level);
3654 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3655 SaveLevel_HEAD(file, level);
3657 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3658 SaveLevel_AUTH(file, level);
3660 putFileChunkBE(file, "BODY", body_chunk_size);
3661 SaveLevel_BODY(file, level);
3663 if (level->encoding_16bit_yamyam ||
3664 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3666 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3667 SaveLevel_CNT2(file, level, EL_YAMYAM);
3670 if (level->encoding_16bit_amoeba)
3672 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3673 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3676 /* check for envelope content */
3677 for (i = 0; i < 4; i++)
3679 if (strlen(level->envelope_text[i]) > 0)
3681 int envelope_len = strlen(level->envelope_text[i]) + 1;
3683 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3684 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3688 /* check for non-default custom elements (unless using template level) */
3689 if (!level->use_custom_template)
3691 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3693 int element = EL_CUSTOM_START + i;
3695 if (element_info[element].modified_settings)
3697 int num_change_pages = element_info[element].num_change_pages;
3699 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3700 SaveLevel_CUS4(file, level, element);
3705 /* check for non-default group elements (unless using template level) */
3706 if (!level->use_custom_template)
3708 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3710 int element = EL_GROUP_START + i;
3712 if (element_info[element].modified_settings)
3714 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3715 SaveLevel_GRP1(file, level, element);
3720 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
3722 /* check for non-default configuration settings to be saved in CONF chunk */
3723 if (conf_chunk_size > 0)
3725 putFileChunkBE(file, "CONF", conf_chunk_size);
3726 SaveLevel_CONF(file, level);
3731 SetFilePermissions(filename, PERMS_PRIVATE);
3734 void SaveLevel(int nr)
3736 char *filename = getDefaultLevelFilename(nr);
3738 SaveLevelFromFilename(&level, filename);
3741 void SaveLevelTemplate()
3743 char *filename = getDefaultLevelFilename(-1);
3745 SaveLevelFromFilename(&level, filename);
3748 void DumpLevel(struct LevelInfo *level)
3750 if (level->no_valid_file)
3752 Error(ERR_WARN, "cannot dump -- no valid level file found");
3757 printf_line("-", 79);
3758 printf("Level xxx (file version %08d, game version %08d)\n",
3759 level->file_version, level->game_version);
3760 printf_line("-", 79);
3762 printf("Level author: '%s'\n", level->author);
3763 printf("Level title: '%s'\n", level->name);
3765 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3767 printf("Level time: %d seconds\n", level->time);
3768 printf("Gems needed: %d\n", level->gems_needed);
3770 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3771 printf("Time for wheel: %d seconds\n", level->time_wheel);
3772 printf("Time for light: %d seconds\n", level->time_light);
3773 printf("Time for timegate: %d seconds\n", level->time_timegate);
3775 printf("Amoeba speed: %d\n", level->amoeba_speed);
3777 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3778 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3779 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3780 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3781 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3782 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3783 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3785 printf_line("-", 79);
3789 /* ========================================================================= */
3790 /* tape file functions */
3791 /* ========================================================================= */
3793 static void setTapeInfoToDefaults()
3797 /* always start with reliable default values (empty tape) */
3800 /* default values (also for pre-1.2 tapes) with only the first player */
3801 tape.player_participates[0] = TRUE;
3802 for (i = 1; i < MAX_PLAYERS; i++)
3803 tape.player_participates[i] = FALSE;
3805 /* at least one (default: the first) player participates in every tape */
3806 tape.num_participating_players = 1;
3808 tape.level_nr = level_nr;
3810 tape.changed = FALSE;
3812 tape.recording = FALSE;
3813 tape.playing = FALSE;
3814 tape.pausing = FALSE;
3816 tape.no_valid_file = FALSE;
3819 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3821 tape->file_version = getFileVersion(file);
3822 tape->game_version = getFileVersion(file);
3827 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3831 tape->random_seed = getFile32BitBE(file);
3832 tape->date = getFile32BitBE(file);
3833 tape->length = getFile32BitBE(file);
3835 /* read header fields that are new since version 1.2 */
3836 if (tape->file_version >= FILE_VERSION_1_2)
3838 byte store_participating_players = getFile8Bit(file);
3841 /* since version 1.2, tapes store which players participate in the tape */
3842 tape->num_participating_players = 0;
3843 for (i = 0; i < MAX_PLAYERS; i++)
3845 tape->player_participates[i] = FALSE;
3847 if (store_participating_players & (1 << i))
3849 tape->player_participates[i] = TRUE;
3850 tape->num_participating_players++;
3854 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3856 engine_version = getFileVersion(file);
3857 if (engine_version > 0)
3858 tape->engine_version = engine_version;
3860 tape->engine_version = tape->game_version;
3866 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3868 int level_identifier_size;
3871 level_identifier_size = getFile16BitBE(file);
3873 tape->level_identifier =
3874 checked_realloc(tape->level_identifier, level_identifier_size);
3876 for (i = 0; i < level_identifier_size; i++)
3877 tape->level_identifier[i] = getFile8Bit(file);
3879 tape->level_nr = getFile16BitBE(file);
3881 chunk_size = 2 + level_identifier_size + 2;
3886 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3889 int chunk_size_expected =
3890 (tape->num_participating_players + 1) * tape->length;
3892 if (chunk_size_expected != chunk_size)
3894 ReadUnusedBytesFromFile(file, chunk_size);
3895 return chunk_size_expected;
3898 for (i = 0; i < tape->length; i++)
3900 if (i >= MAX_TAPE_LEN)
3903 for (j = 0; j < MAX_PLAYERS; j++)
3905 tape->pos[i].action[j] = MV_NONE;
3907 if (tape->player_participates[j])
3908 tape->pos[i].action[j] = getFile8Bit(file);
3911 tape->pos[i].delay = getFile8Bit(file);
3913 if (tape->file_version == FILE_VERSION_1_0)
3915 /* eliminate possible diagonal moves in old tapes */
3916 /* this is only for backward compatibility */
3918 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3919 byte action = tape->pos[i].action[0];
3920 int k, num_moves = 0;
3922 for (k = 0; k<4; k++)
3924 if (action & joy_dir[k])
3926 tape->pos[i + num_moves].action[0] = joy_dir[k];
3928 tape->pos[i + num_moves].delay = 0;
3937 tape->length += num_moves;
3940 else if (tape->file_version < FILE_VERSION_2_0)
3942 /* convert pre-2.0 tapes to new tape format */
3944 if (tape->pos[i].delay > 1)
3947 tape->pos[i + 1] = tape->pos[i];
3948 tape->pos[i + 1].delay = 1;
3951 for (j = 0; j < MAX_PLAYERS; j++)
3952 tape->pos[i].action[j] = MV_NONE;
3953 tape->pos[i].delay--;
3964 if (i != tape->length)
3965 chunk_size = (tape->num_participating_players + 1) * i;
3970 void LoadTapeFromFilename(char *filename)
3972 char cookie[MAX_LINE_LEN];
3973 char chunk_name[CHUNK_ID_LEN + 1];
3977 /* always start with reliable default values */
3978 setTapeInfoToDefaults();
3980 if (!(file = fopen(filename, MODE_READ)))
3982 tape.no_valid_file = TRUE;
3987 getFileChunkBE(file, chunk_name, NULL);
3988 if (strcmp(chunk_name, "RND1") == 0)
3990 getFile32BitBE(file); /* not used */
3992 getFileChunkBE(file, chunk_name, NULL);
3993 if (strcmp(chunk_name, "TAPE") != 0)
3995 tape.no_valid_file = TRUE;
3997 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4002 else /* check for pre-2.0 file format with cookie string */
4004 strcpy(cookie, chunk_name);
4005 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
4006 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4007 cookie[strlen(cookie) - 1] = '\0';
4009 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4011 tape.no_valid_file = TRUE;
4013 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4018 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4020 tape.no_valid_file = TRUE;
4022 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4027 /* pre-2.0 tape files have no game version, so use file version here */
4028 tape.game_version = tape.file_version;
4031 if (tape.file_version < FILE_VERSION_1_2)
4033 /* tape files from versions before 1.2.0 without chunk structure */
4034 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4035 LoadTape_BODY(file, 2 * tape.length, &tape);
4043 int (*loader)(FILE *, int, struct TapeInfo *);
4047 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4048 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4049 { "INFO", -1, LoadTape_INFO },
4050 { "BODY", -1, LoadTape_BODY },
4054 while (getFileChunkBE(file, chunk_name, &chunk_size))
4058 while (chunk_info[i].name != NULL &&
4059 strcmp(chunk_name, chunk_info[i].name) != 0)
4062 if (chunk_info[i].name == NULL)
4064 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4065 chunk_name, filename);
4066 ReadUnusedBytesFromFile(file, chunk_size);
4068 else if (chunk_info[i].size != -1 &&
4069 chunk_info[i].size != chunk_size)
4071 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4072 chunk_size, chunk_name, filename);
4073 ReadUnusedBytesFromFile(file, chunk_size);
4077 /* call function to load this tape chunk */
4078 int chunk_size_expected =
4079 (chunk_info[i].loader)(file, chunk_size, &tape);
4081 /* the size of some chunks cannot be checked before reading other
4082 chunks first (like "HEAD" and "BODY") that contain some header
4083 information, so check them here */
4084 if (chunk_size_expected != chunk_size)
4086 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4087 chunk_size, chunk_name, filename);
4095 tape.length_seconds = GetTapeLength();
4098 printf("::: tape game version: %d\n", tape.game_version);
4099 printf("::: tape engine version: %d\n", tape.engine_version);
4103 void LoadTape(int nr)
4105 char *filename = getTapeFilename(nr);
4107 LoadTapeFromFilename(filename);
4110 void LoadSolutionTape(int nr)
4112 char *filename = getSolutionTapeFilename(nr);
4114 LoadTapeFromFilename(filename);
4117 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4119 putFileVersion(file, tape->file_version);
4120 putFileVersion(file, tape->game_version);
4123 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4126 byte store_participating_players = 0;
4128 /* set bits for participating players for compact storage */
4129 for (i = 0; i < MAX_PLAYERS; i++)
4130 if (tape->player_participates[i])
4131 store_participating_players |= (1 << i);
4133 putFile32BitBE(file, tape->random_seed);
4134 putFile32BitBE(file, tape->date);
4135 putFile32BitBE(file, tape->length);
4137 putFile8Bit(file, store_participating_players);
4139 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4140 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4142 putFileVersion(file, tape->engine_version);
4145 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4147 int level_identifier_size = strlen(tape->level_identifier) + 1;
4150 putFile16BitBE(file, level_identifier_size);
4152 for (i = 0; i < level_identifier_size; i++)
4153 putFile8Bit(file, tape->level_identifier[i]);
4155 putFile16BitBE(file, tape->level_nr);
4158 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4162 for (i = 0; i < tape->length; i++)
4164 for (j = 0; j < MAX_PLAYERS; j++)
4165 if (tape->player_participates[j])
4166 putFile8Bit(file, tape->pos[i].action[j]);
4168 putFile8Bit(file, tape->pos[i].delay);
4172 void SaveTape(int nr)
4174 char *filename = getTapeFilename(nr);
4176 boolean new_tape = TRUE;
4177 int num_participating_players = 0;
4178 int info_chunk_size;
4179 int body_chunk_size;
4182 InitTapeDirectory(leveldir_current->subdir);
4184 /* if a tape still exists, ask to overwrite it */
4185 if (fileExists(filename))
4188 if (!Request("Replace old tape ?", REQ_ASK))
4192 if (!(file = fopen(filename, MODE_WRITE)))
4194 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4198 tape.file_version = FILE_VERSION_ACTUAL;
4199 tape.game_version = GAME_VERSION_ACTUAL;
4201 /* count number of participating players */
4202 for (i = 0; i < MAX_PLAYERS; i++)
4203 if (tape.player_participates[i])
4204 num_participating_players++;
4206 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4207 body_chunk_size = (num_participating_players + 1) * tape.length;
4209 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4210 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4212 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4213 SaveTape_VERS(file, &tape);
4215 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4216 SaveTape_HEAD(file, &tape);
4218 putFileChunkBE(file, "INFO", info_chunk_size);
4219 SaveTape_INFO(file, &tape);
4221 putFileChunkBE(file, "BODY", body_chunk_size);
4222 SaveTape_BODY(file, &tape);
4226 SetFilePermissions(filename, PERMS_PRIVATE);
4228 tape.changed = FALSE;
4231 Request("Tape saved !", REQ_CONFIRM);
4234 void DumpTape(struct TapeInfo *tape)
4238 if (tape->no_valid_file)
4240 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4245 printf_line("-", 79);
4246 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4247 tape->level_nr, tape->file_version, tape->game_version);
4248 printf(" (effective engine version %08d)\n",
4249 tape->engine_version);
4250 printf("Level series identifier: '%s'\n", tape->level_identifier);
4251 printf_line("-", 79);
4253 for (i = 0; i < tape->length; i++)
4255 if (i >= MAX_TAPE_LEN)
4258 printf("%03d: ", i);
4260 for (j = 0; j < MAX_PLAYERS; j++)
4262 if (tape->player_participates[j])
4264 int action = tape->pos[i].action[j];
4266 printf("%d:%02x ", j, action);
4267 printf("[%c%c%c%c|%c%c] - ",
4268 (action & JOY_LEFT ? '<' : ' '),
4269 (action & JOY_RIGHT ? '>' : ' '),
4270 (action & JOY_UP ? '^' : ' '),
4271 (action & JOY_DOWN ? 'v' : ' '),
4272 (action & JOY_BUTTON_1 ? '1' : ' '),
4273 (action & JOY_BUTTON_2 ? '2' : ' '));
4277 printf("(%03d)\n", tape->pos[i].delay);
4280 printf_line("-", 79);
4284 /* ========================================================================= */
4285 /* score file functions */
4286 /* ========================================================================= */
4288 void LoadScore(int nr)
4291 char *filename = getScoreFilename(nr);
4292 char cookie[MAX_LINE_LEN];
4293 char line[MAX_LINE_LEN];
4297 /* always start with reliable default values */
4298 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4300 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4301 highscore[i].Score = 0;
4304 if (!(file = fopen(filename, MODE_READ)))
4307 /* check file identifier */
4308 fgets(cookie, MAX_LINE_LEN, file);
4309 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4310 cookie[strlen(cookie) - 1] = '\0';
4312 if (!checkCookieString(cookie, SCORE_COOKIE))
4314 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4319 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4321 fscanf(file, "%d", &highscore[i].Score);
4322 fgets(line, MAX_LINE_LEN, file);
4324 if (line[strlen(line) - 1] == '\n')
4325 line[strlen(line) - 1] = '\0';
4327 for (line_ptr = line; *line_ptr; line_ptr++)
4329 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4331 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4332 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4341 void SaveScore(int nr)
4344 char *filename = getScoreFilename(nr);
4347 InitScoreDirectory(leveldir_current->subdir);
4349 if (!(file = fopen(filename, MODE_WRITE)))
4351 Error(ERR_WARN, "cannot save score for level %d", nr);
4355 fprintf(file, "%s\n\n", SCORE_COOKIE);
4357 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4358 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4362 SetFilePermissions(filename, PERMS_PUBLIC);
4366 /* ========================================================================= */
4367 /* setup file functions */
4368 /* ========================================================================= */
4370 #define TOKEN_STR_PLAYER_PREFIX "player_"
4373 #define SETUP_TOKEN_PLAYER_NAME 0
4374 #define SETUP_TOKEN_SOUND 1
4375 #define SETUP_TOKEN_SOUND_LOOPS 2
4376 #define SETUP_TOKEN_SOUND_MUSIC 3
4377 #define SETUP_TOKEN_SOUND_SIMPLE 4
4378 #define SETUP_TOKEN_TOONS 5
4379 #define SETUP_TOKEN_SCROLL_DELAY 6
4380 #define SETUP_TOKEN_SOFT_SCROLLING 7
4381 #define SETUP_TOKEN_FADING 8
4382 #define SETUP_TOKEN_AUTORECORD 9
4383 #define SETUP_TOKEN_QUICK_DOORS 10
4384 #define SETUP_TOKEN_TEAM_MODE 11
4385 #define SETUP_TOKEN_HANDICAP 12
4386 #define SETUP_TOKEN_SKIP_LEVELS 13
4387 #define SETUP_TOKEN_TIME_LIMIT 14
4388 #define SETUP_TOKEN_FULLSCREEN 15
4389 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4390 #define SETUP_TOKEN_GRAPHICS_SET 17
4391 #define SETUP_TOKEN_SOUNDS_SET 18
4392 #define SETUP_TOKEN_MUSIC_SET 19
4393 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4394 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4395 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4397 #define NUM_GLOBAL_SETUP_TOKENS 23
4400 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4401 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4402 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4403 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4404 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4405 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4406 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4407 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4408 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4409 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4410 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4411 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4412 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4414 #define NUM_EDITOR_SETUP_TOKENS 13
4416 /* shortcut setup */
4417 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4418 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4419 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4421 #define NUM_SHORTCUT_SETUP_TOKENS 3
4424 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4425 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4426 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4427 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4428 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4429 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4430 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4431 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4432 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4433 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4434 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4435 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4436 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4437 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4438 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4439 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4441 #define NUM_PLAYER_SETUP_TOKENS 16
4444 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4445 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4447 #define NUM_SYSTEM_SETUP_TOKENS 2
4450 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4452 #define NUM_OPTIONS_SETUP_TOKENS 1
4455 static struct SetupInfo si;
4456 static struct SetupEditorInfo sei;
4457 static struct SetupShortcutInfo ssi;
4458 static struct SetupInputInfo sii;
4459 static struct SetupSystemInfo syi;
4460 static struct OptionInfo soi;
4462 static struct TokenInfo global_setup_tokens[] =
4464 { TYPE_STRING, &si.player_name, "player_name" },
4465 { TYPE_SWITCH, &si.sound, "sound" },
4466 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4467 { TYPE_SWITCH, &si.sound_music, "background_music" },
4468 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4469 { TYPE_SWITCH, &si.toons, "toons" },
4470 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4471 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4472 { TYPE_SWITCH, &si.fading, "screen_fading" },
4473 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4474 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4475 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4476 { TYPE_SWITCH, &si.handicap, "handicap" },
4477 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4478 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4479 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4480 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4481 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4482 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4483 { TYPE_STRING, &si.music_set, "music_set" },
4484 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4485 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4486 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4489 static struct TokenInfo editor_setup_tokens[] =
4491 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4492 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4493 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4494 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4495 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4496 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4497 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4498 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4499 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4500 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4501 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4502 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4503 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4506 static struct TokenInfo shortcut_setup_tokens[] =
4508 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4509 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4510 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4513 static struct TokenInfo player_setup_tokens[] =
4515 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4516 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4517 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4518 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4519 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4520 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4521 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4522 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4523 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4524 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4525 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4526 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4527 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4528 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4529 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4530 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4533 static struct TokenInfo system_setup_tokens[] =
4535 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4536 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4539 static struct TokenInfo options_setup_tokens[] =
4541 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4544 static char *get_corrected_login_name(char *login_name)
4546 /* needed because player name must be a fixed length string */
4547 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4549 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4550 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4552 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4553 if (strchr(login_name_new, ' '))
4554 *strchr(login_name_new, ' ') = '\0';
4556 return login_name_new;
4559 static void setSetupInfoToDefaults(struct SetupInfo *si)
4563 si->player_name = get_corrected_login_name(getLoginName());
4566 si->sound_loops = TRUE;
4567 si->sound_music = TRUE;
4568 si->sound_simple = TRUE;
4570 si->double_buffering = TRUE;
4571 si->direct_draw = !si->double_buffering;
4572 si->scroll_delay = TRUE;
4573 si->soft_scrolling = TRUE;
4575 si->autorecord = TRUE;
4576 si->quick_doors = FALSE;
4577 si->team_mode = FALSE;
4578 si->handicap = TRUE;
4579 si->skip_levels = TRUE;
4580 si->time_limit = TRUE;
4581 si->fullscreen = FALSE;
4582 si->ask_on_escape = TRUE;
4584 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4585 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4586 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4587 si->override_level_graphics = FALSE;
4588 si->override_level_sounds = FALSE;
4589 si->override_level_music = FALSE;
4591 si->editor.el_boulderdash = TRUE;
4592 si->editor.el_emerald_mine = TRUE;
4593 si->editor.el_emerald_mine_club = TRUE;
4594 si->editor.el_more = TRUE;
4595 si->editor.el_sokoban = TRUE;
4596 si->editor.el_supaplex = TRUE;
4597 si->editor.el_diamond_caves = TRUE;
4598 si->editor.el_dx_boulderdash = TRUE;
4599 si->editor.el_chars = TRUE;
4600 si->editor.el_custom = TRUE;
4601 si->editor.el_custom_more = FALSE;
4603 si->editor.el_headlines = TRUE;
4604 si->editor.el_user_defined = FALSE;
4606 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4607 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4608 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4610 for (i = 0; i < MAX_PLAYERS; i++)
4612 si->input[i].use_joystick = FALSE;
4613 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4614 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4615 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4616 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4617 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4618 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4619 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4620 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4621 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4622 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4623 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4624 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4625 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4626 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4627 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4630 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4631 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4633 si->options.verbose = FALSE;
4636 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4640 if (!setup_file_hash)
4645 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4646 setSetupInfo(global_setup_tokens, i,
4647 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4652 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4653 setSetupInfo(editor_setup_tokens, i,
4654 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4657 /* shortcut setup */
4658 ssi = setup.shortcut;
4659 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4660 setSetupInfo(shortcut_setup_tokens, i,
4661 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4662 setup.shortcut = ssi;
4665 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4669 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4671 sii = setup.input[pnr];
4672 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4674 char full_token[100];
4676 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4677 setSetupInfo(player_setup_tokens, i,
4678 getHashEntry(setup_file_hash, full_token));
4680 setup.input[pnr] = sii;
4685 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4686 setSetupInfo(system_setup_tokens, i,
4687 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4691 soi = setup.options;
4692 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4693 setSetupInfo(options_setup_tokens, i,
4694 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4695 setup.options = soi;
4700 char *filename = getSetupFilename();
4701 SetupFileHash *setup_file_hash = NULL;
4703 /* always start with reliable default values */
4704 setSetupInfoToDefaults(&setup);
4706 setup_file_hash = loadSetupFileHash(filename);
4708 if (setup_file_hash)
4710 char *player_name_new;
4712 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4713 decodeSetupFileHash(setup_file_hash);
4715 setup.direct_draw = !setup.double_buffering;
4717 freeSetupFileHash(setup_file_hash);
4719 /* needed to work around problems with fixed length strings */
4720 player_name_new = get_corrected_login_name(setup.player_name);
4721 free(setup.player_name);
4722 setup.player_name = player_name_new;
4725 Error(ERR_WARN, "using default setup values");
4730 char *filename = getSetupFilename();
4734 InitUserDataDirectory();
4736 if (!(file = fopen(filename, MODE_WRITE)))
4738 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4742 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4743 getCookie("SETUP")));
4744 fprintf(file, "\n");
4748 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4750 /* just to make things nicer :) */
4751 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4752 i == SETUP_TOKEN_GRAPHICS_SET)
4753 fprintf(file, "\n");
4755 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4760 fprintf(file, "\n");
4761 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4762 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4764 /* shortcut setup */
4765 ssi = setup.shortcut;
4766 fprintf(file, "\n");
4767 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4768 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4771 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4775 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4776 fprintf(file, "\n");
4778 sii = setup.input[pnr];
4779 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4780 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4785 fprintf(file, "\n");
4786 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4787 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4790 soi = setup.options;
4791 fprintf(file, "\n");
4792 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4793 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4797 SetFilePermissions(filename, PERMS_PRIVATE);
4800 void LoadCustomElementDescriptions()
4802 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4803 SetupFileHash *setup_file_hash;
4806 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4808 if (element_info[i].custom_description != NULL)
4810 free(element_info[i].custom_description);
4811 element_info[i].custom_description = NULL;
4815 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4818 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4820 char *token = getStringCat2(element_info[i].token_name, ".name");
4821 char *value = getHashEntry(setup_file_hash, token);
4824 element_info[i].custom_description = getStringCopy(value);
4829 freeSetupFileHash(setup_file_hash);
4832 void LoadSpecialMenuDesignSettings()
4834 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4835 SetupFileHash *setup_file_hash;
4838 /* always start with reliable default values from default config */
4839 for (i = 0; image_config_vars[i].token != NULL; i++)
4840 for (j = 0; image_config[j].token != NULL; j++)
4841 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4842 *image_config_vars[i].value =
4843 get_auto_parameter_value(image_config_vars[i].token,
4844 image_config[j].value);
4846 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4849 /* special case: initialize with default values that may be overwritten */
4850 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4852 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4853 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4854 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4856 if (value_x != NULL)
4857 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4858 if (value_y != NULL)
4859 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4860 if (list_size != NULL)
4861 menu.list_size[i] = get_integer_from_string(list_size);
4864 /* read (and overwrite with) values that may be specified in config file */
4865 for (i = 0; image_config_vars[i].token != NULL; i++)
4867 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4870 *image_config_vars[i].value =
4871 get_auto_parameter_value(image_config_vars[i].token, value);
4874 freeSetupFileHash(setup_file_hash);
4877 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4879 char *filename = getEditorSetupFilename();
4880 SetupFileList *setup_file_list, *list;
4881 SetupFileHash *element_hash;
4882 int num_unknown_tokens = 0;
4885 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4888 element_hash = newSetupFileHash();
4890 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4891 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4893 /* determined size may be larger than needed (due to unknown elements) */
4895 for (list = setup_file_list; list != NULL; list = list->next)
4898 /* add space for up to 3 more elements for padding that may be needed */
4901 *elements = checked_malloc(*num_elements * sizeof(int));
4904 for (list = setup_file_list; list != NULL; list = list->next)
4906 char *value = getHashEntry(element_hash, list->token);
4908 if (value == NULL) /* try to find obsolete token mapping */
4910 char *mapped_token = get_mapped_token(list->token);
4912 if (mapped_token != NULL)
4914 value = getHashEntry(element_hash, mapped_token);
4922 (*elements)[(*num_elements)++] = atoi(value);
4926 if (num_unknown_tokens == 0)
4928 Error(ERR_RETURN_LINE, "-");
4929 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4930 Error(ERR_RETURN, "- config file: '%s'", filename);
4932 num_unknown_tokens++;
4935 Error(ERR_RETURN, "- token: '%s'", list->token);
4939 if (num_unknown_tokens > 0)
4940 Error(ERR_RETURN_LINE, "-");
4942 while (*num_elements % 4) /* pad with empty elements, if needed */
4943 (*elements)[(*num_elements)++] = EL_EMPTY;
4945 freeSetupFileList(setup_file_list);
4946 freeSetupFileHash(element_hash);
4949 for (i = 0; i < *num_elements; i++)
4950 printf("editor: element '%s' [%d]\n",
4951 element_info[(*elements)[i]].token_name, (*elements)[i]);
4955 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4958 SetupFileHash *setup_file_hash = NULL;
4959 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4960 char *filename_music, *filename_prefix, *filename_info;
4966 token_to_value_ptr[] =
4968 { "title_header", &tmp_music_file_info.title_header },
4969 { "artist_header", &tmp_music_file_info.artist_header },
4970 { "album_header", &tmp_music_file_info.album_header },
4971 { "year_header", &tmp_music_file_info.year_header },
4973 { "title", &tmp_music_file_info.title },
4974 { "artist", &tmp_music_file_info.artist },
4975 { "album", &tmp_music_file_info.album },
4976 { "year", &tmp_music_file_info.year },
4982 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4983 getCustomMusicFilename(basename));
4985 if (filename_music == NULL)
4988 /* ---------- try to replace file extension ---------- */
4990 filename_prefix = getStringCopy(filename_music);
4991 if (strrchr(filename_prefix, '.') != NULL)
4992 *strrchr(filename_prefix, '.') = '\0';
4993 filename_info = getStringCat2(filename_prefix, ".txt");
4996 printf("trying to load file '%s'...\n", filename_info);
4999 if (fileExists(filename_info))
5000 setup_file_hash = loadSetupFileHash(filename_info);
5002 free(filename_prefix);
5003 free(filename_info);
5005 if (setup_file_hash == NULL)
5007 /* ---------- try to add file extension ---------- */
5009 filename_prefix = getStringCopy(filename_music);
5010 filename_info = getStringCat2(filename_prefix, ".txt");
5013 printf("trying to load file '%s'...\n", filename_info);
5016 if (fileExists(filename_info))
5017 setup_file_hash = loadSetupFileHash(filename_info);
5019 free(filename_prefix);
5020 free(filename_info);
5023 if (setup_file_hash == NULL)
5026 /* ---------- music file info found ---------- */
5028 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5030 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5032 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5034 *token_to_value_ptr[i].value_ptr =
5035 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5038 tmp_music_file_info.basename = getStringCopy(basename);
5039 tmp_music_file_info.music = music;
5040 tmp_music_file_info.is_sound = is_sound;
5042 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5043 *new_music_file_info = tmp_music_file_info;
5045 return new_music_file_info;
5048 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5050 return get_music_file_info_ext(basename, music, FALSE);
5053 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5055 return get_music_file_info_ext(basename, sound, TRUE);
5058 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5059 char *basename, boolean is_sound)
5061 for (; list != NULL; list = list->next)
5062 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5068 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5070 return music_info_listed_ext(list, basename, FALSE);
5073 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5075 return music_info_listed_ext(list, basename, TRUE);
5078 void LoadMusicInfo()
5080 char *music_directory = getCustomMusicDirectory();
5081 int num_music = getMusicListSize();
5082 int num_music_noconf = 0;
5083 int num_sounds = getSoundListSize();
5085 struct dirent *dir_entry;
5086 struct FileInfo *music, *sound;
5087 struct MusicFileInfo *next, **new;
5090 while (music_file_info != NULL)
5092 next = music_file_info->next;
5094 checked_free(music_file_info->basename);
5096 checked_free(music_file_info->title_header);
5097 checked_free(music_file_info->artist_header);
5098 checked_free(music_file_info->album_header);
5099 checked_free(music_file_info->year_header);
5101 checked_free(music_file_info->title);
5102 checked_free(music_file_info->artist);
5103 checked_free(music_file_info->album);
5104 checked_free(music_file_info->year);
5106 free(music_file_info);
5108 music_file_info = next;
5111 new = &music_file_info;
5113 for (i = 0; i < num_music; i++)
5115 music = getMusicListEntry(i);
5117 if (music->filename == NULL)
5120 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5123 /* a configured file may be not recognized as music */
5124 if (!FileIsMusic(music->filename))
5128 printf("::: -> '%s' (configured)\n", music->filename);
5131 if (!music_info_listed(music_file_info, music->filename))
5133 *new = get_music_file_info(music->filename, i);
5135 new = &(*new)->next;
5139 if ((dir = opendir(music_directory)) == NULL)
5141 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5145 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5147 char *basename = dir_entry->d_name;
5148 boolean music_already_used = FALSE;
5151 /* skip all music files that are configured in music config file */
5152 for (i = 0; i < num_music; i++)
5154 music = getMusicListEntry(i);
5156 if (music->filename == NULL)
5159 if (strcmp(basename, music->filename) == 0)
5161 music_already_used = TRUE;
5166 if (music_already_used)
5169 if (!FileIsMusic(basename))
5173 printf("::: -> '%s' (found in directory)\n", basename);
5176 if (!music_info_listed(music_file_info, basename))
5178 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5180 new = &(*new)->next;
5188 for (i = 0; i < num_sounds; i++)
5190 sound = getSoundListEntry(i);
5192 if (sound->filename == NULL)
5195 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5198 /* a configured file may be not recognized as sound */
5199 if (!FileIsSound(sound->filename))
5203 printf("::: -> '%s' (configured)\n", sound->filename);
5206 if (!sound_info_listed(music_file_info, sound->filename))
5208 *new = get_sound_file_info(sound->filename, i);
5210 new = &(*new)->next;
5215 for (next = music_file_info; next != NULL; next = next->next)
5216 printf("::: title == '%s'\n", next->title);
5220 void add_helpanim_entry(int element, int action, int direction, int delay,
5221 int *num_list_entries)
5223 struct HelpAnimInfo *new_list_entry;
5224 (*num_list_entries)++;
5227 checked_realloc(helpanim_info,
5228 *num_list_entries * sizeof(struct HelpAnimInfo));
5229 new_list_entry = &helpanim_info[*num_list_entries - 1];
5231 new_list_entry->element = element;
5232 new_list_entry->action = action;
5233 new_list_entry->direction = direction;
5234 new_list_entry->delay = delay;
5237 void print_unknown_token(char *filename, char *token, int token_nr)
5241 Error(ERR_RETURN_LINE, "-");
5242 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5243 Error(ERR_RETURN, "- config file: '%s'", filename);
5246 Error(ERR_RETURN, "- token: '%s'", token);
5249 void print_unknown_token_end(int token_nr)
5252 Error(ERR_RETURN_LINE, "-");
5255 void LoadHelpAnimInfo()
5257 char *filename = getHelpAnimFilename();
5258 SetupFileList *setup_file_list = NULL, *list;
5259 SetupFileHash *element_hash, *action_hash, *direction_hash;
5260 int num_list_entries = 0;
5261 int num_unknown_tokens = 0;
5264 if (fileExists(filename))
5265 setup_file_list = loadSetupFileList(filename);
5267 if (setup_file_list == NULL)
5269 /* use reliable default values from static configuration */
5270 SetupFileList *insert_ptr;
5272 insert_ptr = setup_file_list =
5273 newSetupFileList(helpanim_config[0].token,
5274 helpanim_config[0].value);
5276 for (i = 1; helpanim_config[i].token; i++)
5277 insert_ptr = addListEntry(insert_ptr,
5278 helpanim_config[i].token,
5279 helpanim_config[i].value);
5282 element_hash = newSetupFileHash();
5283 action_hash = newSetupFileHash();
5284 direction_hash = newSetupFileHash();
5286 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5287 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5289 for (i = 0; i < NUM_ACTIONS; i++)
5290 setHashEntry(action_hash, element_action_info[i].suffix,
5291 i_to_a(element_action_info[i].value));
5293 /* do not store direction index (bit) here, but direction value! */
5294 for (i = 0; i < NUM_DIRECTIONS; i++)
5295 setHashEntry(direction_hash, element_direction_info[i].suffix,
5296 i_to_a(1 << element_direction_info[i].value));
5298 for (list = setup_file_list; list != NULL; list = list->next)
5300 char *element_token, *action_token, *direction_token;
5301 char *element_value, *action_value, *direction_value;
5302 int delay = atoi(list->value);
5304 if (strcmp(list->token, "end") == 0)
5306 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5311 /* first try to break element into element/action/direction parts;
5312 if this does not work, also accept combined "element[.act][.dir]"
5313 elements (like "dynamite.active"), which are unique elements */
5315 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5317 element_value = getHashEntry(element_hash, list->token);
5318 if (element_value != NULL) /* element found */
5319 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5323 /* no further suffixes found -- this is not an element */
5324 print_unknown_token(filename, list->token, num_unknown_tokens++);
5330 /* token has format "<prefix>.<something>" */
5332 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5333 direction_token = action_token; /* ... or direction */
5335 element_token = getStringCopy(list->token);
5336 *strchr(element_token, '.') = '\0';
5338 element_value = getHashEntry(element_hash, element_token);
5340 if (element_value == NULL) /* this is no element */
5342 element_value = getHashEntry(element_hash, list->token);
5343 if (element_value != NULL) /* combined element found */
5344 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5347 print_unknown_token(filename, list->token, num_unknown_tokens++);
5349 free(element_token);
5354 action_value = getHashEntry(action_hash, action_token);
5356 if (action_value != NULL) /* action found */
5358 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5361 free(element_token);
5366 direction_value = getHashEntry(direction_hash, direction_token);
5368 if (direction_value != NULL) /* direction found */
5370 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5373 free(element_token);
5378 if (strchr(action_token + 1, '.') == NULL)
5380 /* no further suffixes found -- this is not an action nor direction */
5382 element_value = getHashEntry(element_hash, list->token);
5383 if (element_value != NULL) /* combined element found */
5384 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5387 print_unknown_token(filename, list->token, num_unknown_tokens++);
5389 free(element_token);
5394 /* token has format "<prefix>.<suffix>.<something>" */
5396 direction_token = strchr(action_token + 1, '.');
5398 action_token = getStringCopy(action_token);
5399 *strchr(action_token + 1, '.') = '\0';
5401 action_value = getHashEntry(action_hash, action_token);
5403 if (action_value == NULL) /* this is no action */
5405 element_value = getHashEntry(element_hash, list->token);
5406 if (element_value != NULL) /* combined element found */
5407 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5410 print_unknown_token(filename, list->token, num_unknown_tokens++);
5412 free(element_token);
5418 direction_value = getHashEntry(direction_hash, direction_token);
5420 if (direction_value != NULL) /* direction found */
5422 add_helpanim_entry(atoi(element_value), atoi(action_value),
5423 atoi(direction_value), delay, &num_list_entries);
5425 free(element_token);
5431 /* this is no direction */
5433 element_value = getHashEntry(element_hash, list->token);
5434 if (element_value != NULL) /* combined element found */
5435 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5438 print_unknown_token(filename, list->token, num_unknown_tokens++);
5440 free(element_token);
5444 print_unknown_token_end(num_unknown_tokens);
5446 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5447 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5449 freeSetupFileList(setup_file_list);
5450 freeSetupFileHash(element_hash);
5451 freeSetupFileHash(action_hash);
5452 freeSetupFileHash(direction_hash);
5455 for (i = 0; i < num_list_entries; i++)
5456 printf("::: %d, %d, %d => %d\n",
5457 helpanim_info[i].element,
5458 helpanim_info[i].action,
5459 helpanim_info[i].direction,
5460 helpanim_info[i].delay);
5464 void LoadHelpTextInfo()
5466 char *filename = getHelpTextFilename();
5469 if (helptext_info != NULL)
5471 freeSetupFileHash(helptext_info);
5472 helptext_info = NULL;
5475 if (fileExists(filename))
5476 helptext_info = loadSetupFileHash(filename);
5478 if (helptext_info == NULL)
5480 /* use reliable default values from static configuration */
5481 helptext_info = newSetupFileHash();
5483 for (i = 0; helptext_config[i].token; i++)
5484 setHashEntry(helptext_info,
5485 helptext_config[i].token,
5486 helptext_config[i].value);
5490 BEGIN_HASH_ITERATION(helptext_info, itr)
5492 printf("::: '%s' => '%s'\n",
5493 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5495 END_HASH_ITERATION(hash, itr)
5500 /* ------------------------------------------------------------------------- *
5502 * ------------------------------------------------------------------------- */
5504 #define MAX_NUM_CONVERT_LEVELS 1000
5506 void ConvertLevels()
5508 static LevelDirTree *convert_leveldir = NULL;
5509 static int convert_level_nr = -1;
5510 static int num_levels_handled = 0;
5511 static int num_levels_converted = 0;
5512 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5515 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5516 global.convert_leveldir);
5518 if (convert_leveldir == NULL)
5519 Error(ERR_EXIT, "no such level identifier: '%s'",
5520 global.convert_leveldir);
5522 leveldir_current = convert_leveldir;
5524 if (global.convert_level_nr != -1)
5526 convert_leveldir->first_level = global.convert_level_nr;
5527 convert_leveldir->last_level = global.convert_level_nr;
5530 convert_level_nr = convert_leveldir->first_level;
5532 printf_line("=", 79);
5533 printf("Converting levels\n");
5534 printf_line("-", 79);
5535 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5536 printf("Level series name: '%s'\n", convert_leveldir->name);
5537 printf("Level series author: '%s'\n", convert_leveldir->author);
5538 printf("Number of levels: %d\n", convert_leveldir->levels);
5539 printf_line("=", 79);
5542 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5543 levels_failed[i] = FALSE;
5545 while (convert_level_nr <= convert_leveldir->last_level)
5547 char *level_filename;
5550 level_nr = convert_level_nr++;
5552 printf("Level %03d: ", level_nr);
5554 LoadLevel(level_nr);
5555 if (level.no_valid_file)
5557 printf("(no level)\n");
5561 printf("converting level ... ");
5563 level_filename = getDefaultLevelFilename(level_nr);
5564 new_level = !fileExists(level_filename);
5568 SaveLevel(level_nr);
5570 num_levels_converted++;
5572 printf("converted.\n");
5576 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5577 levels_failed[level_nr] = TRUE;
5579 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5582 num_levels_handled++;
5586 printf_line("=", 79);
5587 printf("Number of levels handled: %d\n", num_levels_handled);
5588 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5589 (num_levels_handled ?
5590 num_levels_converted * 100 / num_levels_handled : 0));
5591 printf_line("-", 79);
5592 printf("Summary (for automatic parsing by scripts):\n");
5593 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5594 convert_leveldir->identifier, num_levels_converted,
5596 (num_levels_handled ?
5597 num_levels_converted * 100 / num_levels_handled : 0));
5599 if (num_levels_handled != num_levels_converted)
5601 printf(", FAILED:");
5602 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5603 if (levels_failed[i])
5608 printf_line("=", 79);