1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
25 #define ENABLE_UNUSED_CODE 0 /* currently unused functions */
26 #define ENABLE_HISTORIC_CHUNKS 0 /* only for historic reference */
27 #define ENABLE_RESERVED_CODE 0 /* reserved for later use */
29 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
30 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
31 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
33 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
34 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
36 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
37 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
38 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
39 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
40 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
41 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
42 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
43 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
44 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
45 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
46 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
48 /* (element number, number of change pages, change page number) */
49 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
51 /* (element number only) */
52 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
53 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
55 /* (nothing at all if unchanged) */
56 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
58 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
59 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
60 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
62 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
63 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
64 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
66 /* file identifier strings */
67 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
68 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
69 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
71 /* values for deciding when (not) to save configuration data */
72 #define SAVE_CONF_NEVER 0
73 #define SAVE_CONF_ALWAYS 1
74 #define SAVE_CONF_WHEN_CHANGED -1
76 /* values for chunks using micro chunks */
77 #define CONF_MASK_1_BYTE 0x00
78 #define CONF_MASK_2_BYTE 0x40
79 #define CONF_MASK_4_BYTE 0x80
80 #define CONF_MASK_MULTI_BYTES 0xc0
82 #define CONF_MASK_BYTES 0xc0
83 #define CONF_MASK_TOKEN 0x3f
85 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
86 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
87 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
88 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
90 /* these definitions are just for convenience of use and readability */
91 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
92 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
93 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
94 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
96 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
97 (x) == CONF_MASK_2_BYTE ? 2 : \
98 (x) == CONF_MASK_4_BYTE ? 4 : 0)
100 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
101 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
102 #define CONF_ELEMENT_NUM_BYTES (2)
104 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
105 (t) == TYPE_ELEMENT_LIST ? \
106 CONF_ELEMENT_NUM_BYTES : \
107 (t) == TYPE_CONTENT || \
108 (t) == TYPE_CONTENT_LIST ? \
109 CONF_CONTENT_NUM_BYTES : 1)
111 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
112 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
113 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
115 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
117 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
118 CONF_ELEMENT_NUM_BYTES)
119 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
120 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
122 /* temporary variables used to store pointers to structure members */
123 static struct LevelInfo li;
124 static struct ElementInfo xx_ei, yy_ei;
125 static struct ElementChangeInfo xx_change;
126 static struct ElementGroupInfo xx_group;
127 static struct EnvelopeInfo xx_envelope;
128 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
129 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
130 static int xx_num_contents;
131 static int xx_current_change_page;
132 static char xx_default_string_empty[1] = "";
133 static int xx_string_length_unused;
135 struct LevelFileConfigInfo
137 int element; /* element for which data is to be stored */
138 int save_type; /* save data always, never or when changed */
139 int data_type; /* data type (used internally, not stored) */
140 int conf_type; /* micro chunk identifier (stored in file) */
143 void *value; /* variable that holds the data to be stored */
144 int default_value; /* initial default value for this variable */
147 void *value_copy; /* variable that holds the data to be copied */
148 void *num_entities; /* number of entities for multi-byte data */
149 int default_num_entities; /* default number of entities for this data */
150 int max_num_entities; /* maximal number of entities for this data */
151 char *default_string; /* optional default string for string data */
154 static struct LevelFileConfigInfo chunk_config_INFO[] =
156 /* ---------- values not related to single elements ----------------------- */
159 -1, SAVE_CONF_ALWAYS,
160 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
161 &li.game_engine_type, GAME_ENGINE_TYPE_RND
165 -1, SAVE_CONF_ALWAYS,
166 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
167 &li.fieldx, STD_LEV_FIELDX
170 -1, SAVE_CONF_ALWAYS,
171 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
172 &li.fieldy, STD_LEV_FIELDY
176 -1, SAVE_CONF_ALWAYS,
177 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
182 -1, SAVE_CONF_ALWAYS,
183 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
189 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
195 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
196 &li.use_step_counter, FALSE
201 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
202 &li.wind_direction_initial, MV_NONE
207 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
208 &li.em_slippery_gems, FALSE
213 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
214 &li.use_custom_template, FALSE
219 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
220 &li.can_move_into_acid_bits, ~0 /* default: everything can */
225 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
226 &li.dont_collide_with_bits, ~0 /* default: always deadly */
231 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
232 &li.em_explodes_by_fire, FALSE
237 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
238 &li.score[SC_TIME_BONUS], 1
243 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
244 &li.auto_exit_sokoban, FALSE
254 static struct LevelFileConfigInfo chunk_config_ELEM[] =
256 /* (these values are the same for each player) */
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
260 &li.block_last_field, FALSE /* default case for EM levels */
264 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
265 &li.sp_block_last_field, TRUE /* default case for SP levels */
269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
270 &li.instant_relocation, FALSE
274 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
275 &li.can_pass_to_walkable, FALSE
279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
280 &li.block_snap_field, TRUE
284 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
285 &li.continuous_snapping, TRUE
289 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
290 &li.shifted_relocation, FALSE
294 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
295 &li.lazy_relocation, FALSE
298 /* (these values are different for each player) */
301 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
302 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
306 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
307 &li.initial_player_gravity[0], FALSE
311 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
312 &li.use_start_element[0], FALSE
316 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
317 &li.start_element[0], EL_PLAYER_1
321 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
322 &li.use_artwork_element[0], FALSE
326 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
327 &li.artwork_element[0], EL_PLAYER_1
331 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
332 &li.use_explosion_element[0], FALSE
336 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
337 &li.explosion_element[0], EL_PLAYER_1
341 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
342 &li.use_initial_inventory[0], FALSE
346 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
347 &li.initial_inventory_size[0], 1
351 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
352 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
353 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
358 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
359 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
364 &li.initial_player_gravity[1], FALSE
368 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
369 &li.use_start_element[1], FALSE
373 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
374 &li.start_element[1], EL_PLAYER_2
378 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
379 &li.use_artwork_element[1], FALSE
383 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
384 &li.artwork_element[1], EL_PLAYER_2
388 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
389 &li.use_explosion_element[1], FALSE
393 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
394 &li.explosion_element[1], EL_PLAYER_2
398 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
399 &li.use_initial_inventory[1], FALSE
403 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
404 &li.initial_inventory_size[1], 1
408 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
409 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
410 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
415 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
416 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
420 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
421 &li.initial_player_gravity[2], FALSE
425 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
426 &li.use_start_element[2], FALSE
430 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
431 &li.start_element[2], EL_PLAYER_3
435 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
436 &li.use_artwork_element[2], FALSE
440 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
441 &li.artwork_element[2], EL_PLAYER_3
445 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
446 &li.use_explosion_element[2], FALSE
450 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
451 &li.explosion_element[2], EL_PLAYER_3
455 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
456 &li.use_initial_inventory[2], FALSE
460 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
461 &li.initial_inventory_size[2], 1
465 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
466 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
467 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
472 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
473 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
477 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
478 &li.initial_player_gravity[3], FALSE
482 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
483 &li.use_start_element[3], FALSE
487 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
488 &li.start_element[3], EL_PLAYER_4
492 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
493 &li.use_artwork_element[3], FALSE
497 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
498 &li.artwork_element[3], EL_PLAYER_4
502 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
503 &li.use_explosion_element[3], FALSE
507 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
508 &li.explosion_element[3], EL_PLAYER_4
512 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
513 &li.use_initial_inventory[3], FALSE
517 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
518 &li.initial_inventory_size[3], 1
522 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
523 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
524 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
529 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
530 &li.score[SC_EMERALD], 10
535 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
536 &li.score[SC_DIAMOND], 10
541 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
542 &li.score[SC_BUG], 10
547 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
548 &li.score[SC_SPACESHIP], 10
553 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
554 &li.score[SC_PACMAN], 10
559 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
560 &li.score[SC_NUT], 10
565 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
566 &li.score[SC_DYNAMITE], 10
571 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
572 &li.score[SC_KEY], 10
577 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
578 &li.score[SC_PEARL], 10
583 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
584 &li.score[SC_CRYSTAL], 10
589 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
590 &li.amoeba_content, EL_DIAMOND
594 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
599 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
600 &li.grow_into_diggable, TRUE
605 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
606 &li.yamyam_content, EL_ROCK, NULL,
607 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
611 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
612 &li.score[SC_YAMYAM], 10
617 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
618 &li.score[SC_ROBOT], 10
622 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
628 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
634 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
635 &li.time_magic_wall, 10
640 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
641 &li.game_of_life[0], 2
645 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
646 &li.game_of_life[1], 3
650 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
651 &li.game_of_life[2], 3
655 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
656 &li.game_of_life[3], 3
661 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
666 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
671 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
676 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
681 EL_TIMEGATE_SWITCH, -1,
682 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
683 &li.time_timegate, 10
687 EL_LIGHT_SWITCH_ACTIVE, -1,
688 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 EL_SHIELD_NORMAL, -1,
694 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
695 &li.shield_normal_time, 10
698 EL_SHIELD_NORMAL, -1,
699 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
700 &li.score[SC_SHIELD], 10
704 EL_SHIELD_DEADLY, -1,
705 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
706 &li.shield_deadly_time, 10
709 EL_SHIELD_DEADLY, -1,
710 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
711 &li.score[SC_SHIELD], 10
716 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
722 &li.extra_time_score, 10
726 EL_TIME_ORB_FULL, -1,
727 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
728 &li.time_orb_time, 10
731 EL_TIME_ORB_FULL, -1,
732 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
733 &li.use_time_orb_bug, FALSE
738 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
739 &li.use_spring_bug, FALSE
744 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
745 &li.android_move_time, 10
749 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
750 &li.android_clone_time, 10
754 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
755 &li.android_clone_element[0], EL_EMPTY, NULL,
756 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
761 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
771 EL_EMC_MAGNIFIER, -1,
772 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
773 &li.magnify_score, 10
776 EL_EMC_MAGNIFIER, -1,
777 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
782 EL_EMC_MAGIC_BALL, -1,
783 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
787 EL_EMC_MAGIC_BALL, -1,
788 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
789 &li.ball_random, FALSE
792 EL_EMC_MAGIC_BALL, -1,
793 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
794 &li.ball_state_initial, FALSE
797 EL_EMC_MAGIC_BALL, -1,
798 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
799 &li.ball_content, EL_EMPTY, NULL,
800 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
803 /* ---------- unused values ----------------------------------------------- */
806 EL_UNKNOWN, SAVE_CONF_NEVER,
807 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
808 &li.score[SC_UNKNOWN_14], 10
811 EL_UNKNOWN, SAVE_CONF_NEVER,
812 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
813 &li.score[SC_UNKNOWN_15], 10
823 static struct LevelFileConfigInfo chunk_config_NOTE[] =
827 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
828 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
832 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
833 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
838 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
839 &xx_envelope.autowrap, FALSE
843 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
844 &xx_envelope.centered, FALSE
849 TYPE_STRING, CONF_VALUE_BYTES(1),
850 &xx_envelope.text, -1, NULL,
851 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
852 &xx_default_string_empty[0]
862 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
866 TYPE_STRING, CONF_VALUE_BYTES(1),
867 &xx_ei.description[0], -1,
868 &yy_ei.description[0],
869 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
870 &xx_default_description[0]
875 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
876 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
877 &yy_ei.properties[EP_BITFIELD_BASE_NR]
879 #if ENABLE_RESERVED_CODE
880 /* (reserved for later use) */
883 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
884 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
885 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
891 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
892 &xx_ei.use_gfx_element, FALSE,
893 &yy_ei.use_gfx_element
897 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
898 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
899 &yy_ei.gfx_element_initial
904 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
905 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
906 &yy_ei.access_direction
911 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
912 &xx_ei.collect_score_initial, 10,
913 &yy_ei.collect_score_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
918 &xx_ei.collect_count_initial, 1,
919 &yy_ei.collect_count_initial
924 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
925 &xx_ei.ce_value_fixed_initial, 0,
926 &yy_ei.ce_value_fixed_initial
930 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
931 &xx_ei.ce_value_random_initial, 0,
932 &yy_ei.ce_value_random_initial
936 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
937 &xx_ei.use_last_ce_value, FALSE,
938 &yy_ei.use_last_ce_value
943 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
944 &xx_ei.push_delay_fixed, 8,
945 &yy_ei.push_delay_fixed
949 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
950 &xx_ei.push_delay_random, 8,
951 &yy_ei.push_delay_random
955 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
956 &xx_ei.drop_delay_fixed, 0,
957 &yy_ei.drop_delay_fixed
961 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
962 &xx_ei.drop_delay_random, 0,
963 &yy_ei.drop_delay_random
967 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
968 &xx_ei.move_delay_fixed, 0,
969 &yy_ei.move_delay_fixed
973 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
974 &xx_ei.move_delay_random, 0,
975 &yy_ei.move_delay_random
980 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
981 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
986 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
987 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
988 &yy_ei.move_direction_initial
992 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
993 &xx_ei.move_stepsize, TILEX / 8,
999 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1000 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1001 &yy_ei.move_enter_element
1005 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1006 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1007 &yy_ei.move_leave_element
1011 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1012 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1013 &yy_ei.move_leave_type
1018 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1019 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1020 &yy_ei.slippery_type
1025 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1026 &xx_ei.explosion_type, EXPLODES_3X3,
1027 &yy_ei.explosion_type
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1032 &xx_ei.explosion_delay, 16,
1033 &yy_ei.explosion_delay
1037 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1038 &xx_ei.ignition_delay, 8,
1039 &yy_ei.ignition_delay
1044 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1045 &xx_ei.content, EL_EMPTY_SPACE,
1047 &xx_num_contents, 1, 1
1050 /* ---------- "num_change_pages" must be the last entry ------------------- */
1053 -1, SAVE_CONF_ALWAYS,
1054 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1055 &xx_ei.num_change_pages, 1,
1056 &yy_ei.num_change_pages
1067 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1069 /* ---------- "current_change_page" must be the first entry --------------- */
1072 -1, SAVE_CONF_ALWAYS,
1073 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1074 &xx_current_change_page, -1
1077 /* ---------- (the remaining entries can be in any order) ----------------- */
1081 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1082 &xx_change.can_change, FALSE
1087 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1088 &xx_event_bits[0], 0
1092 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1093 &xx_event_bits[1], 0
1098 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1099 &xx_change.trigger_player, CH_PLAYER_ANY
1103 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1104 &xx_change.trigger_side, CH_SIDE_ANY
1108 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1109 &xx_change.trigger_page, CH_PAGE_ANY
1114 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1115 &xx_change.target_element, EL_EMPTY_SPACE
1120 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1121 &xx_change.delay_fixed, 0
1125 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1126 &xx_change.delay_random, 0
1130 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1131 &xx_change.delay_frames, FRAMES_PER_SECOND
1136 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1137 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1142 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1143 &xx_change.explode, FALSE
1147 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1148 &xx_change.use_target_content, FALSE
1152 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1153 &xx_change.only_if_complete, FALSE
1157 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1158 &xx_change.use_random_replace, FALSE
1162 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1163 &xx_change.random_percentage, 100
1167 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1168 &xx_change.replace_when, CP_WHEN_EMPTY
1173 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1174 &xx_change.has_action, FALSE
1178 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1179 &xx_change.action_type, CA_NO_ACTION
1183 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1184 &xx_change.action_mode, CA_MODE_UNDEFINED
1188 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1189 &xx_change.action_arg, CA_ARG_UNDEFINED
1194 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1195 &xx_change.action_element, EL_EMPTY_SPACE
1200 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1201 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1202 &xx_num_contents, 1, 1
1212 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1216 TYPE_STRING, CONF_VALUE_BYTES(1),
1217 &xx_ei.description[0], -1, NULL,
1218 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1219 &xx_default_description[0]
1224 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1225 &xx_ei.use_gfx_element, FALSE
1229 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1230 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1235 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1236 &xx_group.choice_mode, ANIM_RANDOM
1241 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1242 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1243 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1253 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1257 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1258 &li.block_snap_field, TRUE
1262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1263 &li.continuous_snapping, TRUE
1267 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1268 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1273 &li.use_start_element[0], FALSE
1277 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1278 &li.start_element[0], EL_PLAYER_1
1282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1283 &li.use_artwork_element[0], FALSE
1287 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1288 &li.artwork_element[0], EL_PLAYER_1
1292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1293 &li.use_explosion_element[0], FALSE
1297 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1298 &li.explosion_element[0], EL_PLAYER_1
1313 filetype_id_list[] =
1315 { LEVEL_FILE_TYPE_RND, "RND" },
1316 { LEVEL_FILE_TYPE_BD, "BD" },
1317 { LEVEL_FILE_TYPE_EM, "EM" },
1318 { LEVEL_FILE_TYPE_SP, "SP" },
1319 { LEVEL_FILE_TYPE_DX, "DX" },
1320 { LEVEL_FILE_TYPE_SB, "SB" },
1321 { LEVEL_FILE_TYPE_DC, "DC" },
1322 { LEVEL_FILE_TYPE_MM, "MM" },
1323 { LEVEL_FILE_TYPE_MM, "DF" },
1328 /* ========================================================================= */
1329 /* level file functions */
1330 /* ========================================================================= */
1332 static boolean check_special_flags(char *flag)
1334 if (strEqual(options.special_flags, flag) ||
1335 strEqual(leveldir_current->special_flags, flag))
1341 static struct DateInfo getCurrentDate()
1343 time_t epoch_seconds = time(NULL);
1344 struct tm *now = localtime(&epoch_seconds);
1345 struct DateInfo date;
1347 date.year = now->tm_year + 1900;
1348 date.month = now->tm_mon + 1;
1349 date.day = now->tm_mday;
1351 date.src = DATE_SRC_CLOCK;
1356 static void resetEventFlags(struct ElementChangeInfo *change)
1360 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1361 change->has_event[i] = FALSE;
1364 static void resetEventBits()
1368 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1369 xx_event_bits[i] = 0;
1372 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1376 /* important: only change event flag if corresponding event bit is set
1377 (this is because all xx_event_bits[] values are loaded separately,
1378 and all xx_event_bits[] values are set back to zero before loading
1379 another value xx_event_bits[x] (each value representing 32 flags)) */
1381 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1382 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1383 change->has_event[i] = TRUE;
1386 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1390 /* in contrast to the above function setEventFlagsFromEventBits(), it
1391 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1392 depending on the corresponding change->has_event[i] values here, as
1393 all xx_event_bits[] values are reset in resetEventBits() before */
1395 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1396 if (change->has_event[i])
1397 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1400 static char *getDefaultElementDescription(struct ElementInfo *ei)
1402 static char description[MAX_ELEMENT_NAME_LEN + 1];
1403 char *default_description = (ei->custom_description != NULL ?
1404 ei->custom_description :
1405 ei->editor_description);
1408 /* always start with reliable default values */
1409 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1410 description[i] = '\0';
1412 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1413 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1415 return &description[0];
1418 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1420 char *default_description = getDefaultElementDescription(ei);
1423 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1424 ei->description[i] = default_description[i];
1427 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1431 for (i = 0; conf[i].data_type != -1; i++)
1433 int default_value = conf[i].default_value;
1434 int data_type = conf[i].data_type;
1435 int conf_type = conf[i].conf_type;
1436 int byte_mask = conf_type & CONF_MASK_BYTES;
1438 if (byte_mask == CONF_MASK_MULTI_BYTES)
1440 int default_num_entities = conf[i].default_num_entities;
1441 int max_num_entities = conf[i].max_num_entities;
1443 *(int *)(conf[i].num_entities) = default_num_entities;
1445 if (data_type == TYPE_STRING)
1447 char *default_string = conf[i].default_string;
1448 char *string = (char *)(conf[i].value);
1450 strncpy(string, default_string, max_num_entities);
1452 else if (data_type == TYPE_ELEMENT_LIST)
1454 int *element_array = (int *)(conf[i].value);
1457 for (j = 0; j < max_num_entities; j++)
1458 element_array[j] = default_value;
1460 else if (data_type == TYPE_CONTENT_LIST)
1462 struct Content *content = (struct Content *)(conf[i].value);
1465 for (c = 0; c < max_num_entities; c++)
1466 for (y = 0; y < 3; y++)
1467 for (x = 0; x < 3; x++)
1468 content[c].e[x][y] = default_value;
1471 else /* constant size configuration data (1, 2 or 4 bytes) */
1473 if (data_type == TYPE_BOOLEAN)
1474 *(boolean *)(conf[i].value) = default_value;
1476 *(int *) (conf[i].value) = default_value;
1481 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1485 for (i = 0; conf[i].data_type != -1; i++)
1487 int data_type = conf[i].data_type;
1488 int conf_type = conf[i].conf_type;
1489 int byte_mask = conf_type & CONF_MASK_BYTES;
1491 if (byte_mask == CONF_MASK_MULTI_BYTES)
1493 int max_num_entities = conf[i].max_num_entities;
1495 if (data_type == TYPE_STRING)
1497 char *string = (char *)(conf[i].value);
1498 char *string_copy = (char *)(conf[i].value_copy);
1500 strncpy(string_copy, string, max_num_entities);
1502 else if (data_type == TYPE_ELEMENT_LIST)
1504 int *element_array = (int *)(conf[i].value);
1505 int *element_array_copy = (int *)(conf[i].value_copy);
1508 for (j = 0; j < max_num_entities; j++)
1509 element_array_copy[j] = element_array[j];
1511 else if (data_type == TYPE_CONTENT_LIST)
1513 struct Content *content = (struct Content *)(conf[i].value);
1514 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1517 for (c = 0; c < max_num_entities; c++)
1518 for (y = 0; y < 3; y++)
1519 for (x = 0; x < 3; x++)
1520 content_copy[c].e[x][y] = content[c].e[x][y];
1523 else /* constant size configuration data (1, 2 or 4 bytes) */
1525 if (data_type == TYPE_BOOLEAN)
1526 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1528 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1533 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1537 xx_ei = *ei_from; /* copy element data into temporary buffer */
1538 yy_ei = *ei_to; /* copy element data into temporary buffer */
1540 copyConfigFromConfigList(chunk_config_CUSX_base);
1545 /* ---------- reinitialize and copy change pages ---------- */
1547 ei_to->num_change_pages = ei_from->num_change_pages;
1548 ei_to->current_change_page = ei_from->current_change_page;
1550 setElementChangePages(ei_to, ei_to->num_change_pages);
1552 for (i = 0; i < ei_to->num_change_pages; i++)
1553 ei_to->change_page[i] = ei_from->change_page[i];
1555 /* ---------- copy group element info ---------- */
1556 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1557 *ei_to->group = *ei_from->group;
1559 /* mark this custom element as modified */
1560 ei_to->modified_settings = TRUE;
1563 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1565 int change_page_size = sizeof(struct ElementChangeInfo);
1567 ei->num_change_pages = MAX(1, change_pages);
1570 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1572 if (ei->current_change_page >= ei->num_change_pages)
1573 ei->current_change_page = ei->num_change_pages - 1;
1575 ei->change = &ei->change_page[ei->current_change_page];
1578 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1580 xx_change = *change; /* copy change data into temporary buffer */
1582 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1584 *change = xx_change;
1586 resetEventFlags(change);
1588 change->direct_action = 0;
1589 change->other_action = 0;
1591 change->pre_change_function = NULL;
1592 change->change_function = NULL;
1593 change->post_change_function = NULL;
1596 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1600 li = *level; /* copy level data into temporary buffer */
1601 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1602 *level = li; /* copy temporary buffer back to level data */
1604 setLevelInfoToDefaults_EM();
1605 setLevelInfoToDefaults_SP();
1607 level->native_em_level = &native_em_level;
1608 level->native_sp_level = &native_sp_level;
1609 level->native_mm_level = &native_mm_level;
1611 level->file_version = FILE_VERSION_ACTUAL;
1612 level->game_version = GAME_VERSION_ACTUAL;
1614 level->creation_date = getCurrentDate();
1616 level->encoding_16bit_field = TRUE;
1617 level->encoding_16bit_yamyam = TRUE;
1618 level->encoding_16bit_amoeba = TRUE;
1620 /* clear level name and level author string buffers */
1621 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1622 level->name[i] = '\0';
1623 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1624 level->author[i] = '\0';
1626 /* set level name and level author to default values */
1627 strcpy(level->name, NAMELESS_LEVEL_NAME);
1628 strcpy(level->author, ANONYMOUS_NAME);
1630 /* set level playfield to playable default level with player and exit */
1631 for (x = 0; x < MAX_LEV_FIELDX; x++)
1632 for (y = 0; y < MAX_LEV_FIELDY; y++)
1633 level->field[x][y] = EL_SAND;
1635 level->field[0][0] = EL_PLAYER_1;
1636 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1638 BorderElement = EL_STEELWALL;
1640 /* set all bug compatibility flags to "false" => do not emulate this bug */
1641 level->use_action_after_change_bug = FALSE;
1643 if (leveldir_current)
1645 /* try to determine better author name than 'anonymous' */
1646 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1648 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1649 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1653 switch (LEVELCLASS(leveldir_current))
1655 case LEVELCLASS_TUTORIAL:
1656 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1659 case LEVELCLASS_CONTRIB:
1660 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1661 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1664 case LEVELCLASS_PRIVATE:
1665 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1666 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1670 /* keep default value */
1677 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1679 static boolean clipboard_elements_initialized = FALSE;
1682 InitElementPropertiesStatic();
1684 li = *level; /* copy level data into temporary buffer */
1685 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1686 *level = li; /* copy temporary buffer back to level data */
1688 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1691 struct ElementInfo *ei = &element_info[element];
1693 /* never initialize clipboard elements after the very first time */
1694 /* (to be able to use clipboard elements between several levels) */
1695 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1698 if (IS_ENVELOPE(element))
1700 int envelope_nr = element - EL_ENVELOPE_1;
1702 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1704 level->envelope[envelope_nr] = xx_envelope;
1707 if (IS_CUSTOM_ELEMENT(element) ||
1708 IS_GROUP_ELEMENT(element) ||
1709 IS_INTERNAL_ELEMENT(element))
1711 xx_ei = *ei; /* copy element data into temporary buffer */
1713 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1718 setElementChangePages(ei, 1);
1719 setElementChangeInfoToDefaults(ei->change);
1721 if (IS_CUSTOM_ELEMENT(element) ||
1722 IS_GROUP_ELEMENT(element) ||
1723 IS_INTERNAL_ELEMENT(element))
1725 setElementDescriptionToDefault(ei);
1727 ei->modified_settings = FALSE;
1730 if (IS_CUSTOM_ELEMENT(element) ||
1731 IS_INTERNAL_ELEMENT(element))
1733 /* internal values used in level editor */
1735 ei->access_type = 0;
1736 ei->access_layer = 0;
1737 ei->access_protected = 0;
1738 ei->walk_to_action = 0;
1739 ei->smash_targets = 0;
1742 ei->can_explode_by_fire = FALSE;
1743 ei->can_explode_smashed = FALSE;
1744 ei->can_explode_impact = FALSE;
1746 ei->current_change_page = 0;
1749 if (IS_GROUP_ELEMENT(element) ||
1750 IS_INTERNAL_ELEMENT(element))
1752 struct ElementGroupInfo *group;
1754 /* initialize memory for list of elements in group */
1755 if (ei->group == NULL)
1756 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1760 xx_group = *group; /* copy group data into temporary buffer */
1762 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1768 clipboard_elements_initialized = TRUE;
1771 static void setLevelInfoToDefaults(struct LevelInfo *level,
1772 boolean level_info_only,
1773 boolean reset_file_status)
1775 setLevelInfoToDefaults_Level(level);
1777 if (!level_info_only)
1778 setLevelInfoToDefaults_Elements(level);
1780 if (reset_file_status)
1782 level->no_valid_file = FALSE;
1783 level->no_level_file = FALSE;
1786 level->changed = FALSE;
1789 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1791 level_file_info->nr = 0;
1792 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1793 level_file_info->packed = FALSE;
1794 level_file_info->basename = NULL;
1795 level_file_info->filename = NULL;
1798 int getMappedElement_SB(int, boolean);
1800 static void ActivateLevelTemplate()
1804 if (check_special_flags("load_xsb_to_ces"))
1806 /* fill smaller playfields with padding "beyond border wall" elements */
1807 if (level.fieldx < level_template.fieldx ||
1808 level.fieldy < level_template.fieldy)
1810 short field[level.fieldx][level.fieldy];
1811 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1812 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1813 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1814 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1816 /* copy old playfield (which is smaller than the visible area) */
1817 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1818 field[x][y] = level.field[x][y];
1820 /* fill new, larger playfield with "beyond border wall" elements */
1821 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1822 level.field[x][y] = getMappedElement_SB('_', TRUE);
1824 /* copy the old playfield to the middle of the new playfield */
1825 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1826 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1828 level.fieldx = new_fieldx;
1829 level.fieldy = new_fieldy;
1833 /* Currently there is no special action needed to activate the template
1834 data, because 'element_info' property settings overwrite the original
1835 level data, while all other variables do not change. */
1837 /* Exception: 'from_level_template' elements in the original level playfield
1838 are overwritten with the corresponding elements at the same position in
1839 playfield from the level template. */
1841 for (x = 0; x < level.fieldx; x++)
1842 for (y = 0; y < level.fieldy; y++)
1843 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1844 level.field[x][y] = level_template.field[x][y];
1846 if (check_special_flags("load_xsb_to_ces"))
1848 struct LevelInfo level_backup = level;
1850 /* overwrite all individual level settings from template level settings */
1851 level = level_template;
1853 /* restore playfield size */
1854 level.fieldx = level_backup.fieldx;
1855 level.fieldy = level_backup.fieldy;
1857 /* restore playfield content */
1858 for (x = 0; x < level.fieldx; x++)
1859 for (y = 0; y < level.fieldy; y++)
1860 level.field[x][y] = level_backup.field[x][y];
1862 /* restore name and author from individual level */
1863 strcpy(level.name, level_backup.name);
1864 strcpy(level.author, level_backup.author);
1866 /* restore flag "use_custom_template" */
1867 level.use_custom_template = level_backup.use_custom_template;
1871 static char *getLevelFilenameFromBasename(char *basename)
1873 static char *filename[2] = { NULL, NULL };
1874 int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1);
1876 checked_free(filename[pos]);
1878 filename[pos] = getPath2(getCurrentLevelDir(), basename);
1880 return filename[pos];
1883 static int getFileTypeFromBasename(char *basename)
1885 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1887 static char *filename = NULL;
1888 struct stat file_status;
1890 /* ---------- try to determine file type from filename ---------- */
1892 /* check for typical filename of a Supaplex level package file */
1893 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1894 return LEVEL_FILE_TYPE_SP;
1896 /* check for typical filename of a Diamond Caves II level package file */
1897 if (strSuffixLower(basename, ".dc") ||
1898 strSuffixLower(basename, ".dc2"))
1899 return LEVEL_FILE_TYPE_DC;
1901 /* check for typical filename of a Sokoban level package file */
1902 if (strSuffixLower(basename, ".xsb") &&
1903 strchr(basename, '%') == NULL)
1904 return LEVEL_FILE_TYPE_SB;
1906 /* ---------- try to determine file type from filesize ---------- */
1908 checked_free(filename);
1909 filename = getPath2(getCurrentLevelDir(), basename);
1911 if (stat(filename, &file_status) == 0)
1913 /* check for typical filesize of a Supaplex level package file */
1914 if (file_status.st_size == 170496)
1915 return LEVEL_FILE_TYPE_SP;
1918 return LEVEL_FILE_TYPE_UNKNOWN;
1921 static boolean checkForPackageFromBasename(char *basename)
1923 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1924 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1926 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1929 static char *getSingleLevelBasenameExt(int nr, char *extension)
1931 static char basename[MAX_FILENAME_LEN];
1934 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
1936 sprintf(basename, "%03d.%s", nr, extension);
1941 static char *getSingleLevelBasename(int nr)
1943 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
1946 static char *getPackedLevelBasename(int type)
1948 static char basename[MAX_FILENAME_LEN];
1949 char *directory = getCurrentLevelDir();
1951 DirectoryEntry *dir_entry;
1953 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1955 if ((dir = openDirectory(directory)) == NULL)
1957 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1962 while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
1964 char *entry_basename = dir_entry->basename;
1965 int entry_type = getFileTypeFromBasename(entry_basename);
1967 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1969 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1972 strcpy(basename, entry_basename);
1979 closeDirectory(dir);
1984 static char *getSingleLevelFilename(int nr)
1986 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1989 #if ENABLE_UNUSED_CODE
1990 static char *getPackedLevelFilename(int type)
1992 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1996 char *getDefaultLevelFilename(int nr)
1998 return getSingleLevelFilename(nr);
2001 #if ENABLE_UNUSED_CODE
2002 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2006 lfi->packed = FALSE;
2007 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
2008 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2012 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2013 int type, char *format, ...)
2015 static char basename[MAX_FILENAME_LEN];
2018 va_start(ap, format);
2019 vsprintf(basename, format, ap);
2023 lfi->packed = FALSE;
2024 lfi->basename = basename;
2025 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2028 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2033 lfi->basename = getPackedLevelBasename(lfi->type);
2034 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2037 static int getFiletypeFromID(char *filetype_id)
2039 char *filetype_id_lower;
2040 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2043 if (filetype_id == NULL)
2044 return LEVEL_FILE_TYPE_UNKNOWN;
2046 filetype_id_lower = getStringToLower(filetype_id);
2048 for (i = 0; filetype_id_list[i].id != NULL; i++)
2050 char *id_lower = getStringToLower(filetype_id_list[i].id);
2052 if (strEqual(filetype_id_lower, id_lower))
2053 filetype = filetype_id_list[i].filetype;
2057 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2061 free(filetype_id_lower);
2066 char *getLocalLevelTemplateFilename()
2068 return getDefaultLevelFilename(-1);
2071 char *getGlobalLevelTemplateFilename()
2073 /* global variable "leveldir_current" must be modified in the loop below */
2074 LevelDirTree *leveldir_current_last = leveldir_current;
2075 char *filename = NULL;
2077 /* check for template level in path from current to topmost tree node */
2079 while (leveldir_current != NULL)
2081 filename = getDefaultLevelFilename(-1);
2083 if (fileExists(filename))
2086 leveldir_current = leveldir_current->node_parent;
2089 /* restore global variable "leveldir_current" modified in above loop */
2090 leveldir_current = leveldir_current_last;
2095 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2099 /* special case: level number is negative => check for level template file */
2102 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2103 getSingleLevelBasename(-1));
2105 /* replace local level template filename with global template filename */
2106 lfi->filename = getGlobalLevelTemplateFilename();
2108 /* no fallback if template file not existing */
2112 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2113 if (leveldir_current->level_filename != NULL)
2115 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2117 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2118 leveldir_current->level_filename, nr);
2120 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2122 if (fileExists(lfi->filename))
2125 else if (leveldir_current->level_filetype != NULL)
2127 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2129 /* check for specified native level file with standard file name */
2130 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2131 "%03d.%s", nr, LEVELFILE_EXTENSION);
2132 if (fileExists(lfi->filename))
2136 /* check for native Rocks'n'Diamonds level file */
2137 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2138 "%03d.%s", nr, LEVELFILE_EXTENSION);
2139 if (fileExists(lfi->filename))
2142 /* check for Emerald Mine level file (V1) */
2143 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2144 'a' + (nr / 10) % 26, '0' + nr % 10);
2145 if (fileExists(lfi->filename))
2147 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2148 'A' + (nr / 10) % 26, '0' + nr % 10);
2149 if (fileExists(lfi->filename))
2152 /* check for Emerald Mine level file (V2 to V5) */
2153 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2154 if (fileExists(lfi->filename))
2157 /* check for Emerald Mine level file (V6 / single mode) */
2158 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2159 if (fileExists(lfi->filename))
2161 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2162 if (fileExists(lfi->filename))
2165 /* check for Emerald Mine level file (V6 / teamwork mode) */
2166 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2167 if (fileExists(lfi->filename))
2169 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2170 if (fileExists(lfi->filename))
2173 /* check for various packed level file formats */
2174 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2175 if (fileExists(lfi->filename))
2178 /* no known level file found -- use default values (and fail later) */
2179 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2180 "%03d.%s", nr, LEVELFILE_EXTENSION);
2183 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2185 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2186 lfi->type = getFileTypeFromBasename(lfi->basename);
2189 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2191 /* always start with reliable default values */
2192 setFileInfoToDefaults(level_file_info);
2194 level_file_info->nr = nr; /* set requested level number */
2196 determineLevelFileInfo_Filename(level_file_info);
2197 determineLevelFileInfo_Filetype(level_file_info);
2200 /* ------------------------------------------------------------------------- */
2201 /* functions for loading R'n'D level */
2202 /* ------------------------------------------------------------------------- */
2204 int getMappedElement(int element)
2206 /* remap some (historic, now obsolete) elements */
2210 case EL_PLAYER_OBSOLETE:
2211 element = EL_PLAYER_1;
2214 case EL_KEY_OBSOLETE:
2218 case EL_EM_KEY_1_FILE_OBSOLETE:
2219 element = EL_EM_KEY_1;
2222 case EL_EM_KEY_2_FILE_OBSOLETE:
2223 element = EL_EM_KEY_2;
2226 case EL_EM_KEY_3_FILE_OBSOLETE:
2227 element = EL_EM_KEY_3;
2230 case EL_EM_KEY_4_FILE_OBSOLETE:
2231 element = EL_EM_KEY_4;
2234 case EL_ENVELOPE_OBSOLETE:
2235 element = EL_ENVELOPE_1;
2243 if (element >= NUM_FILE_ELEMENTS)
2245 Error(ERR_WARN, "invalid level element %d", element);
2247 element = EL_UNKNOWN;
2255 int getMappedElementByVersion(int element, int game_version)
2257 /* remap some elements due to certain game version */
2259 if (game_version <= VERSION_IDENT(2,2,0,0))
2261 /* map game font elements */
2262 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2263 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2264 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2265 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2268 if (game_version < VERSION_IDENT(3,0,0,0))
2270 /* map Supaplex gravity tube elements */
2271 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2272 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2273 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2274 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2281 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2283 level->file_version = getFileVersion(file);
2284 level->game_version = getFileVersion(file);
2289 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2291 level->creation_date.year = getFile16BitBE(file);
2292 level->creation_date.month = getFile8Bit(file);
2293 level->creation_date.day = getFile8Bit(file);
2295 level->creation_date.src = DATE_SRC_LEVELFILE;
2300 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2302 int initial_player_stepsize;
2303 int initial_player_gravity;
2306 level->fieldx = getFile8Bit(file);
2307 level->fieldy = getFile8Bit(file);
2309 level->time = getFile16BitBE(file);
2310 level->gems_needed = getFile16BitBE(file);
2312 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2313 level->name[i] = getFile8Bit(file);
2314 level->name[MAX_LEVEL_NAME_LEN] = 0;
2316 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2317 level->score[i] = getFile8Bit(file);
2319 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2320 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2321 for (y = 0; y < 3; y++)
2322 for (x = 0; x < 3; x++)
2323 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2325 level->amoeba_speed = getFile8Bit(file);
2326 level->time_magic_wall = getFile8Bit(file);
2327 level->time_wheel = getFile8Bit(file);
2328 level->amoeba_content = getMappedElement(getFile8Bit(file));
2330 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2333 for (i = 0; i < MAX_PLAYERS; i++)
2334 level->initial_player_stepsize[i] = initial_player_stepsize;
2336 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2338 for (i = 0; i < MAX_PLAYERS; i++)
2339 level->initial_player_gravity[i] = initial_player_gravity;
2341 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2342 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2344 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2346 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2347 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2348 level->can_move_into_acid_bits = getFile32BitBE(file);
2349 level->dont_collide_with_bits = getFile8Bit(file);
2351 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2352 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2354 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2355 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2356 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2358 level->game_engine_type = getFile8Bit(file);
2360 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2365 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2369 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2370 level->name[i] = getFile8Bit(file);
2371 level->name[MAX_LEVEL_NAME_LEN] = 0;
2376 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2380 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2381 level->author[i] = getFile8Bit(file);
2382 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2387 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2390 int chunk_size_expected = level->fieldx * level->fieldy;
2392 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2393 stored with 16-bit encoding (and should be twice as big then).
2394 Even worse, playfield data was stored 16-bit when only yamyam content
2395 contained 16-bit elements and vice versa. */
2397 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2398 chunk_size_expected *= 2;
2400 if (chunk_size_expected != chunk_size)
2402 ReadUnusedBytesFromFile(file, chunk_size);
2403 return chunk_size_expected;
2406 for (y = 0; y < level->fieldy; y++)
2407 for (x = 0; x < level->fieldx; x++)
2408 level->field[x][y] =
2409 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2414 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2417 int header_size = 4;
2418 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2419 int chunk_size_expected = header_size + content_size;
2421 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2422 stored with 16-bit encoding (and should be twice as big then).
2423 Even worse, playfield data was stored 16-bit when only yamyam content
2424 contained 16-bit elements and vice versa. */
2426 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2427 chunk_size_expected += content_size;
2429 if (chunk_size_expected != chunk_size)
2431 ReadUnusedBytesFromFile(file, chunk_size);
2432 return chunk_size_expected;
2436 level->num_yamyam_contents = getFile8Bit(file);
2440 /* correct invalid number of content fields -- should never happen */
2441 if (level->num_yamyam_contents < 1 ||
2442 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2443 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2445 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2446 for (y = 0; y < 3; y++)
2447 for (x = 0; x < 3; x++)
2448 level->yamyam_content[i].e[x][y] =
2449 getMappedElement(level->encoding_16bit_field ?
2450 getFile16BitBE(file) : getFile8Bit(file));
2454 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2459 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2461 element = getMappedElement(getFile16BitBE(file));
2462 num_contents = getFile8Bit(file);
2464 getFile8Bit(file); /* content x size (unused) */
2465 getFile8Bit(file); /* content y size (unused) */
2467 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2469 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2470 for (y = 0; y < 3; y++)
2471 for (x = 0; x < 3; x++)
2472 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2474 /* correct invalid number of content fields -- should never happen */
2475 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2476 num_contents = STD_ELEMENT_CONTENTS;
2478 if (element == EL_YAMYAM)
2480 level->num_yamyam_contents = num_contents;
2482 for (i = 0; i < num_contents; i++)
2483 for (y = 0; y < 3; y++)
2484 for (x = 0; x < 3; x++)
2485 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2487 else if (element == EL_BD_AMOEBA)
2489 level->amoeba_content = content_array[0][0][0];
2493 Error(ERR_WARN, "cannot load content for element '%d'", element);
2499 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2505 int chunk_size_expected;
2507 element = getMappedElement(getFile16BitBE(file));
2508 if (!IS_ENVELOPE(element))
2509 element = EL_ENVELOPE_1;
2511 envelope_nr = element - EL_ENVELOPE_1;
2513 envelope_len = getFile16BitBE(file);
2515 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2516 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2518 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2520 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2521 if (chunk_size_expected != chunk_size)
2523 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2524 return chunk_size_expected;
2527 for (i = 0; i < envelope_len; i++)
2528 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2533 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2535 int num_changed_custom_elements = getFile16BitBE(file);
2536 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2539 if (chunk_size_expected != chunk_size)
2541 ReadUnusedBytesFromFile(file, chunk_size - 2);
2542 return chunk_size_expected;
2545 for (i = 0; i < num_changed_custom_elements; i++)
2547 int element = getMappedElement(getFile16BitBE(file));
2548 int properties = getFile32BitBE(file);
2550 if (IS_CUSTOM_ELEMENT(element))
2551 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2553 Error(ERR_WARN, "invalid custom element number %d", element);
2555 /* older game versions that wrote level files with CUS1 chunks used
2556 different default push delay values (not yet stored in level file) */
2557 element_info[element].push_delay_fixed = 2;
2558 element_info[element].push_delay_random = 8;
2564 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2566 int num_changed_custom_elements = getFile16BitBE(file);
2567 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2570 if (chunk_size_expected != chunk_size)
2572 ReadUnusedBytesFromFile(file, chunk_size - 2);
2573 return chunk_size_expected;
2576 for (i = 0; i < num_changed_custom_elements; i++)
2578 int element = getMappedElement(getFile16BitBE(file));
2579 int custom_target_element = getMappedElement(getFile16BitBE(file));
2581 if (IS_CUSTOM_ELEMENT(element))
2582 element_info[element].change->target_element = custom_target_element;
2584 Error(ERR_WARN, "invalid custom element number %d", element);
2590 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2592 int num_changed_custom_elements = getFile16BitBE(file);
2593 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2596 if (chunk_size_expected != chunk_size)
2598 ReadUnusedBytesFromFile(file, chunk_size - 2);
2599 return chunk_size_expected;
2602 for (i = 0; i < num_changed_custom_elements; i++)
2604 int element = getMappedElement(getFile16BitBE(file));
2605 struct ElementInfo *ei = &element_info[element];
2606 unsigned int event_bits;
2608 if (!IS_CUSTOM_ELEMENT(element))
2610 Error(ERR_WARN, "invalid custom element number %d", element);
2612 element = EL_INTERNAL_DUMMY;
2615 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2616 ei->description[j] = getFile8Bit(file);
2617 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2619 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2621 /* some free bytes for future properties and padding */
2622 ReadUnusedBytesFromFile(file, 7);
2624 ei->use_gfx_element = getFile8Bit(file);
2625 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2627 ei->collect_score_initial = getFile8Bit(file);
2628 ei->collect_count_initial = getFile8Bit(file);
2630 ei->push_delay_fixed = getFile16BitBE(file);
2631 ei->push_delay_random = getFile16BitBE(file);
2632 ei->move_delay_fixed = getFile16BitBE(file);
2633 ei->move_delay_random = getFile16BitBE(file);
2635 ei->move_pattern = getFile16BitBE(file);
2636 ei->move_direction_initial = getFile8Bit(file);
2637 ei->move_stepsize = getFile8Bit(file);
2639 for (y = 0; y < 3; y++)
2640 for (x = 0; x < 3; x++)
2641 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2643 event_bits = getFile32BitBE(file);
2644 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2645 if (event_bits & (1 << j))
2646 ei->change->has_event[j] = TRUE;
2648 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2650 ei->change->delay_fixed = getFile16BitBE(file);
2651 ei->change->delay_random = getFile16BitBE(file);
2652 ei->change->delay_frames = getFile16BitBE(file);
2654 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2656 ei->change->explode = getFile8Bit(file);
2657 ei->change->use_target_content = getFile8Bit(file);
2658 ei->change->only_if_complete = getFile8Bit(file);
2659 ei->change->use_random_replace = getFile8Bit(file);
2661 ei->change->random_percentage = getFile8Bit(file);
2662 ei->change->replace_when = getFile8Bit(file);
2664 for (y = 0; y < 3; y++)
2665 for (x = 0; x < 3; x++)
2666 ei->change->target_content.e[x][y] =
2667 getMappedElement(getFile16BitBE(file));
2669 ei->slippery_type = getFile8Bit(file);
2671 /* some free bytes for future properties and padding */
2672 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2674 /* mark that this custom element has been modified */
2675 ei->modified_settings = TRUE;
2681 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2683 struct ElementInfo *ei;
2684 int chunk_size_expected;
2688 /* ---------- custom element base property values (96 bytes) ------------- */
2690 element = getMappedElement(getFile16BitBE(file));
2692 if (!IS_CUSTOM_ELEMENT(element))
2694 Error(ERR_WARN, "invalid custom element number %d", element);
2696 ReadUnusedBytesFromFile(file, chunk_size - 2);
2700 ei = &element_info[element];
2702 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2703 ei->description[i] = getFile8Bit(file);
2704 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2706 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2708 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2710 ei->num_change_pages = getFile8Bit(file);
2712 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2713 if (chunk_size_expected != chunk_size)
2715 ReadUnusedBytesFromFile(file, chunk_size - 43);
2716 return chunk_size_expected;
2719 ei->ce_value_fixed_initial = getFile16BitBE(file);
2720 ei->ce_value_random_initial = getFile16BitBE(file);
2721 ei->use_last_ce_value = getFile8Bit(file);
2723 ei->use_gfx_element = getFile8Bit(file);
2724 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2726 ei->collect_score_initial = getFile8Bit(file);
2727 ei->collect_count_initial = getFile8Bit(file);
2729 ei->drop_delay_fixed = getFile8Bit(file);
2730 ei->push_delay_fixed = getFile8Bit(file);
2731 ei->drop_delay_random = getFile8Bit(file);
2732 ei->push_delay_random = getFile8Bit(file);
2733 ei->move_delay_fixed = getFile16BitBE(file);
2734 ei->move_delay_random = getFile16BitBE(file);
2736 /* bits 0 - 15 of "move_pattern" ... */
2737 ei->move_pattern = getFile16BitBE(file);
2738 ei->move_direction_initial = getFile8Bit(file);
2739 ei->move_stepsize = getFile8Bit(file);
2741 ei->slippery_type = getFile8Bit(file);
2743 for (y = 0; y < 3; y++)
2744 for (x = 0; x < 3; x++)
2745 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2747 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2748 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2749 ei->move_leave_type = getFile8Bit(file);
2751 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2752 ei->move_pattern |= (getFile16BitBE(file) << 16);
2754 ei->access_direction = getFile8Bit(file);
2756 ei->explosion_delay = getFile8Bit(file);
2757 ei->ignition_delay = getFile8Bit(file);
2758 ei->explosion_type = getFile8Bit(file);
2760 /* some free bytes for future custom property values and padding */
2761 ReadUnusedBytesFromFile(file, 1);
2763 /* ---------- change page property values (48 bytes) --------------------- */
2765 setElementChangePages(ei, ei->num_change_pages);
2767 for (i = 0; i < ei->num_change_pages; i++)
2769 struct ElementChangeInfo *change = &ei->change_page[i];
2770 unsigned int event_bits;
2772 /* always start with reliable default values */
2773 setElementChangeInfoToDefaults(change);
2775 /* bits 0 - 31 of "has_event[]" ... */
2776 event_bits = getFile32BitBE(file);
2777 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2778 if (event_bits & (1 << j))
2779 change->has_event[j] = TRUE;
2781 change->target_element = getMappedElement(getFile16BitBE(file));
2783 change->delay_fixed = getFile16BitBE(file);
2784 change->delay_random = getFile16BitBE(file);
2785 change->delay_frames = getFile16BitBE(file);
2787 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2789 change->explode = getFile8Bit(file);
2790 change->use_target_content = getFile8Bit(file);
2791 change->only_if_complete = getFile8Bit(file);
2792 change->use_random_replace = getFile8Bit(file);
2794 change->random_percentage = getFile8Bit(file);
2795 change->replace_when = getFile8Bit(file);
2797 for (y = 0; y < 3; y++)
2798 for (x = 0; x < 3; x++)
2799 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2801 change->can_change = getFile8Bit(file);
2803 change->trigger_side = getFile8Bit(file);
2805 change->trigger_player = getFile8Bit(file);
2806 change->trigger_page = getFile8Bit(file);
2808 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2809 CH_PAGE_ANY : (1 << change->trigger_page));
2811 change->has_action = getFile8Bit(file);
2812 change->action_type = getFile8Bit(file);
2813 change->action_mode = getFile8Bit(file);
2814 change->action_arg = getFile16BitBE(file);
2816 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2817 event_bits = getFile8Bit(file);
2818 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2819 if (event_bits & (1 << (j - 32)))
2820 change->has_event[j] = TRUE;
2823 /* mark this custom element as modified */
2824 ei->modified_settings = TRUE;
2829 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
2831 struct ElementInfo *ei;
2832 struct ElementGroupInfo *group;
2836 element = getMappedElement(getFile16BitBE(file));
2838 if (!IS_GROUP_ELEMENT(element))
2840 Error(ERR_WARN, "invalid group element number %d", element);
2842 ReadUnusedBytesFromFile(file, chunk_size - 2);
2846 ei = &element_info[element];
2848 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2849 ei->description[i] = getFile8Bit(file);
2850 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2852 group = element_info[element].group;
2854 group->num_elements = getFile8Bit(file);
2856 ei->use_gfx_element = getFile8Bit(file);
2857 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2859 group->choice_mode = getFile8Bit(file);
2861 /* some free bytes for future values and padding */
2862 ReadUnusedBytesFromFile(file, 3);
2864 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2865 group->element[i] = getMappedElement(getFile16BitBE(file));
2867 /* mark this group element as modified */
2868 element_info[element].modified_settings = TRUE;
2873 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
2874 int element, int real_element)
2876 int micro_chunk_size = 0;
2877 int conf_type = getFile8Bit(file);
2878 int byte_mask = conf_type & CONF_MASK_BYTES;
2879 boolean element_found = FALSE;
2882 micro_chunk_size += 1;
2884 if (byte_mask == CONF_MASK_MULTI_BYTES)
2886 int num_bytes = getFile16BitBE(file);
2887 byte *buffer = checked_malloc(num_bytes);
2889 ReadBytesFromFile(file, buffer, num_bytes);
2891 for (i = 0; conf[i].data_type != -1; i++)
2893 if (conf[i].element == element &&
2894 conf[i].conf_type == conf_type)
2896 int data_type = conf[i].data_type;
2897 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2898 int max_num_entities = conf[i].max_num_entities;
2900 if (num_entities > max_num_entities)
2903 "truncating number of entities for element %d from %d to %d",
2904 element, num_entities, max_num_entities);
2906 num_entities = max_num_entities;
2909 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2910 data_type == TYPE_CONTENT_LIST))
2912 /* for element and content lists, zero entities are not allowed */
2913 Error(ERR_WARN, "found empty list of entities for element %d",
2916 /* do not set "num_entities" here to prevent reading behind buffer */
2918 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2922 *(int *)(conf[i].num_entities) = num_entities;
2925 element_found = TRUE;
2927 if (data_type == TYPE_STRING)
2929 char *string = (char *)(conf[i].value);
2932 for (j = 0; j < max_num_entities; j++)
2933 string[j] = (j < num_entities ? buffer[j] : '\0');
2935 else if (data_type == TYPE_ELEMENT_LIST)
2937 int *element_array = (int *)(conf[i].value);
2940 for (j = 0; j < num_entities; j++)
2942 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2944 else if (data_type == TYPE_CONTENT_LIST)
2946 struct Content *content= (struct Content *)(conf[i].value);
2949 for (c = 0; c < num_entities; c++)
2950 for (y = 0; y < 3; y++)
2951 for (x = 0; x < 3; x++)
2952 content[c].e[x][y] =
2953 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2956 element_found = FALSE;
2962 checked_free(buffer);
2964 micro_chunk_size += 2 + num_bytes;
2966 else /* constant size configuration data (1, 2 or 4 bytes) */
2968 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2969 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2970 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2972 for (i = 0; conf[i].data_type != -1; i++)
2974 if (conf[i].element == element &&
2975 conf[i].conf_type == conf_type)
2977 int data_type = conf[i].data_type;
2979 if (data_type == TYPE_ELEMENT)
2980 value = getMappedElement(value);
2982 if (data_type == TYPE_BOOLEAN)
2983 *(boolean *)(conf[i].value) = value;
2985 *(int *) (conf[i].value) = value;
2987 element_found = TRUE;
2993 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2998 char *error_conf_chunk_bytes =
2999 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3000 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3001 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3002 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3003 int error_element = real_element;
3005 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3006 error_conf_chunk_bytes, error_conf_chunk_token,
3007 error_element, EL_NAME(error_element));
3010 return micro_chunk_size;
3013 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3015 int real_chunk_size = 0;
3017 li = *level; /* copy level data into temporary buffer */
3019 while (!checkEndOfFile(file))
3021 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3023 if (real_chunk_size >= chunk_size)
3027 *level = li; /* copy temporary buffer back to level data */
3029 return real_chunk_size;
3032 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3034 int real_chunk_size = 0;
3036 li = *level; /* copy level data into temporary buffer */
3038 while (!checkEndOfFile(file))
3040 int element = getMappedElement(getFile16BitBE(file));
3042 real_chunk_size += 2;
3043 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3045 if (real_chunk_size >= chunk_size)
3049 *level = li; /* copy temporary buffer back to level data */
3051 return real_chunk_size;
3054 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3056 int real_chunk_size = 0;
3058 li = *level; /* copy level data into temporary buffer */
3060 while (!checkEndOfFile(file))
3062 int element = getMappedElement(getFile16BitBE(file));
3064 real_chunk_size += 2;
3065 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3067 if (real_chunk_size >= chunk_size)
3071 *level = li; /* copy temporary buffer back to level data */
3073 return real_chunk_size;
3076 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3078 int element = getMappedElement(getFile16BitBE(file));
3079 int envelope_nr = element - EL_ENVELOPE_1;
3080 int real_chunk_size = 2;
3082 xx_envelope = level->envelope[envelope_nr]; /* copy into temporary buffer */
3084 while (!checkEndOfFile(file))
3086 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3089 if (real_chunk_size >= chunk_size)
3093 level->envelope[envelope_nr] = xx_envelope; /* copy from temporary buffer */
3095 return real_chunk_size;
3098 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3100 int element = getMappedElement(getFile16BitBE(file));
3101 int real_chunk_size = 2;
3102 struct ElementInfo *ei = &element_info[element];
3105 xx_ei = *ei; /* copy element data into temporary buffer */
3107 xx_ei.num_change_pages = -1;
3109 while (!checkEndOfFile(file))
3111 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3113 if (xx_ei.num_change_pages != -1)
3116 if (real_chunk_size >= chunk_size)
3122 if (ei->num_change_pages == -1)
3124 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3127 ei->num_change_pages = 1;
3129 setElementChangePages(ei, 1);
3130 setElementChangeInfoToDefaults(ei->change);
3132 return real_chunk_size;
3135 /* initialize number of change pages stored for this custom element */
3136 setElementChangePages(ei, ei->num_change_pages);
3137 for (i = 0; i < ei->num_change_pages; i++)
3138 setElementChangeInfoToDefaults(&ei->change_page[i]);
3140 /* start with reading properties for the first change page */
3141 xx_current_change_page = 0;
3143 while (!checkEndOfFile(file))
3145 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3147 xx_change = *change; /* copy change data into temporary buffer */
3149 resetEventBits(); /* reset bits; change page might have changed */
3151 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3154 *change = xx_change;
3156 setEventFlagsFromEventBits(change);
3158 if (real_chunk_size >= chunk_size)
3162 return real_chunk_size;
3165 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3167 int element = getMappedElement(getFile16BitBE(file));
3168 int real_chunk_size = 2;
3169 struct ElementInfo *ei = &element_info[element];
3170 struct ElementGroupInfo *group = ei->group;
3172 xx_ei = *ei; /* copy element data into temporary buffer */
3173 xx_group = *group; /* copy group data into temporary buffer */
3175 while (!checkEndOfFile(file))
3177 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3180 if (real_chunk_size >= chunk_size)
3187 return real_chunk_size;
3190 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3191 struct LevelFileInfo *level_file_info,
3192 boolean level_info_only)
3194 char *filename = level_file_info->filename;
3195 char cookie[MAX_LINE_LEN];
3196 char chunk_name[CHUNK_ID_LEN + 1];
3200 if (!(file = openFile(filename, MODE_READ)))
3202 level->no_valid_file = TRUE;
3203 level->no_level_file = TRUE;
3205 if (level_info_only)
3208 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3210 if (!setup.editor.use_template_for_new_levels)
3213 /* if level file not found, try to initialize level data from template */
3214 filename = getGlobalLevelTemplateFilename();
3216 if (!(file = openFile(filename, MODE_READ)))
3219 /* default: for empty levels, use level template for custom elements */
3220 level->use_custom_template = TRUE;
3222 level->no_valid_file = FALSE;
3225 getFileChunkBE(file, chunk_name, NULL);
3226 if (strEqual(chunk_name, "RND1"))
3228 getFile32BitBE(file); /* not used */
3230 getFileChunkBE(file, chunk_name, NULL);
3231 if (!strEqual(chunk_name, "CAVE"))
3233 level->no_valid_file = TRUE;
3235 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3242 else /* check for pre-2.0 file format with cookie string */
3244 strcpy(cookie, chunk_name);
3245 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3247 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3248 cookie[strlen(cookie) - 1] = '\0';
3250 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3252 level->no_valid_file = TRUE;
3254 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3261 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3263 level->no_valid_file = TRUE;
3265 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3272 /* pre-2.0 level files have no game version, so use file version here */
3273 level->game_version = level->file_version;
3276 if (level->file_version < FILE_VERSION_1_2)
3278 /* level files from versions before 1.2.0 without chunk structure */
3279 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3280 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3288 int (*loader)(File *, int, struct LevelInfo *);
3292 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3293 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3294 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3295 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3296 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3297 { "INFO", -1, LoadLevel_INFO },
3298 { "BODY", -1, LoadLevel_BODY },
3299 { "CONT", -1, LoadLevel_CONT },
3300 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3301 { "CNT3", -1, LoadLevel_CNT3 },
3302 { "CUS1", -1, LoadLevel_CUS1 },
3303 { "CUS2", -1, LoadLevel_CUS2 },
3304 { "CUS3", -1, LoadLevel_CUS3 },
3305 { "CUS4", -1, LoadLevel_CUS4 },
3306 { "GRP1", -1, LoadLevel_GRP1 },
3307 { "CONF", -1, LoadLevel_CONF },
3308 { "ELEM", -1, LoadLevel_ELEM },
3309 { "NOTE", -1, LoadLevel_NOTE },
3310 { "CUSX", -1, LoadLevel_CUSX },
3311 { "GRPX", -1, LoadLevel_GRPX },
3316 while (getFileChunkBE(file, chunk_name, &chunk_size))
3320 while (chunk_info[i].name != NULL &&
3321 !strEqual(chunk_name, chunk_info[i].name))
3324 if (chunk_info[i].name == NULL)
3326 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3327 chunk_name, filename);
3328 ReadUnusedBytesFromFile(file, chunk_size);
3330 else if (chunk_info[i].size != -1 &&
3331 chunk_info[i].size != chunk_size)
3333 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3334 chunk_size, chunk_name, filename);
3335 ReadUnusedBytesFromFile(file, chunk_size);
3339 /* call function to load this level chunk */
3340 int chunk_size_expected =
3341 (chunk_info[i].loader)(file, chunk_size, level);
3343 /* the size of some chunks cannot be checked before reading other
3344 chunks first (like "HEAD" and "BODY") that contain some header
3345 information, so check them here */
3346 if (chunk_size_expected != chunk_size)
3348 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3349 chunk_size, chunk_name, filename);
3359 /* ------------------------------------------------------------------------- */
3360 /* functions for loading EM level */
3361 /* ------------------------------------------------------------------------- */
3363 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3365 static int ball_xy[8][2] =
3376 struct LevelInfo_EM *level_em = level->native_em_level;
3377 struct LEVEL *lev = level_em->lev;
3378 struct PLAYER **ply = level_em->ply;
3381 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3382 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3384 lev->time_seconds = level->time;
3385 lev->required_initial = level->gems_needed;
3387 lev->emerald_score = level->score[SC_EMERALD];
3388 lev->diamond_score = level->score[SC_DIAMOND];
3389 lev->alien_score = level->score[SC_ROBOT];
3390 lev->tank_score = level->score[SC_SPACESHIP];
3391 lev->bug_score = level->score[SC_BUG];
3392 lev->eater_score = level->score[SC_YAMYAM];
3393 lev->nut_score = level->score[SC_NUT];
3394 lev->dynamite_score = level->score[SC_DYNAMITE];
3395 lev->key_score = level->score[SC_KEY];
3396 lev->exit_score = level->score[SC_TIME_BONUS];
3398 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3399 for (y = 0; y < 3; y++)
3400 for (x = 0; x < 3; x++)
3401 lev->eater_array[i][y * 3 + x] =
3402 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3404 lev->amoeba_time = level->amoeba_speed;
3405 lev->wonderwall_time_initial = level->time_magic_wall;
3406 lev->wheel_time = level->time_wheel;
3408 lev->android_move_time = level->android_move_time;
3409 lev->android_clone_time = level->android_clone_time;
3410 lev->ball_random = level->ball_random;
3411 lev->ball_state_initial = level->ball_state_initial;
3412 lev->ball_time = level->ball_time;
3413 lev->num_ball_arrays = level->num_ball_contents;
3415 lev->lenses_score = level->lenses_score;
3416 lev->magnify_score = level->magnify_score;
3417 lev->slurp_score = level->slurp_score;
3419 lev->lenses_time = level->lenses_time;
3420 lev->magnify_time = level->magnify_time;
3422 lev->wind_direction_initial =
3423 map_direction_RND_to_EM(level->wind_direction_initial);
3424 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3425 lev->wind_time : 0);
3427 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3428 for (j = 0; j < 8; j++)
3429 lev->ball_array[i][j] =
3430 map_element_RND_to_EM(level->
3431 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3433 map_android_clone_elements_RND_to_EM(level);
3435 /* first fill the complete playfield with the default border element */
3436 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3437 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3438 level_em->cave[x][y] = ZBORDER;
3440 if (BorderElement == EL_STEELWALL)
3442 for (y = 0; y < lev->height + 2; y++)
3443 for (x = 0; x < lev->width + 2; x++)
3444 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3447 /* then copy the real level contents from level file into the playfield */
3448 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3450 int new_element = map_element_RND_to_EM(level->field[x][y]);
3451 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3452 int xx = x + 1 + offset;
3453 int yy = y + 1 + offset;
3455 if (level->field[x][y] == EL_AMOEBA_DEAD)
3456 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3458 level_em->cave[xx][yy] = new_element;
3461 for (i = 0; i < MAX_PLAYERS; i++)
3463 ply[i]->x_initial = 0;
3464 ply[i]->y_initial = 0;
3467 /* initialize player positions and delete players from the playfield */
3468 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3470 if (ELEM_IS_PLAYER(level->field[x][y]))
3472 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3473 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3474 int xx = x + 1 + offset;
3475 int yy = y + 1 + offset;
3477 ply[player_nr]->x_initial = xx;
3478 ply[player_nr]->y_initial = yy;
3480 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3484 if (BorderElement == EL_STEELWALL)
3491 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3493 static int ball_xy[8][2] =
3504 struct LevelInfo_EM *level_em = level->native_em_level;
3505 struct LEVEL *lev = level_em->lev;
3506 struct PLAYER **ply = level_em->ply;
3509 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3510 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3512 level->time = lev->time_seconds;
3513 level->gems_needed = lev->required_initial;
3515 sprintf(level->name, "Level %d", level->file_info.nr);
3517 level->score[SC_EMERALD] = lev->emerald_score;
3518 level->score[SC_DIAMOND] = lev->diamond_score;
3519 level->score[SC_ROBOT] = lev->alien_score;
3520 level->score[SC_SPACESHIP] = lev->tank_score;
3521 level->score[SC_BUG] = lev->bug_score;
3522 level->score[SC_YAMYAM] = lev->eater_score;
3523 level->score[SC_NUT] = lev->nut_score;
3524 level->score[SC_DYNAMITE] = lev->dynamite_score;
3525 level->score[SC_KEY] = lev->key_score;
3526 level->score[SC_TIME_BONUS] = lev->exit_score;
3528 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3530 for (i = 0; i < level->num_yamyam_contents; i++)
3531 for (y = 0; y < 3; y++)
3532 for (x = 0; x < 3; x++)
3533 level->yamyam_content[i].e[x][y] =
3534 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3536 level->amoeba_speed = lev->amoeba_time;
3537 level->time_magic_wall = lev->wonderwall_time_initial;
3538 level->time_wheel = lev->wheel_time;
3540 level->android_move_time = lev->android_move_time;
3541 level->android_clone_time = lev->android_clone_time;
3542 level->ball_random = lev->ball_random;
3543 level->ball_state_initial = lev->ball_state_initial;
3544 level->ball_time = lev->ball_time;
3545 level->num_ball_contents = lev->num_ball_arrays;
3547 level->lenses_score = lev->lenses_score;
3548 level->magnify_score = lev->magnify_score;
3549 level->slurp_score = lev->slurp_score;
3551 level->lenses_time = lev->lenses_time;
3552 level->magnify_time = lev->magnify_time;
3554 level->wind_direction_initial =
3555 map_direction_EM_to_RND(lev->wind_direction_initial);
3557 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3558 for (j = 0; j < 8; j++)
3559 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3560 map_element_EM_to_RND(lev->ball_array[i][j]);
3562 map_android_clone_elements_EM_to_RND(level);
3564 /* convert the playfield (some elements need special treatment) */
3565 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3567 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3569 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3570 new_element = EL_AMOEBA_DEAD;
3572 level->field[x][y] = new_element;
3575 for (i = 0; i < MAX_PLAYERS; i++)
3577 /* in case of all players set to the same field, use the first player */
3578 int nr = MAX_PLAYERS - i - 1;
3579 int jx = ply[nr]->x_initial - 1;
3580 int jy = ply[nr]->y_initial - 1;
3582 if (jx != -1 && jy != -1)
3583 level->field[jx][jy] = EL_PLAYER_1 + nr;
3588 /* ------------------------------------------------------------------------- */
3589 /* functions for loading SP level */
3590 /* ------------------------------------------------------------------------- */
3592 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3594 struct LevelInfo_SP *level_sp = level->native_sp_level;
3595 LevelInfoType *header = &level_sp->header;
3598 level_sp->width = level->fieldx;
3599 level_sp->height = level->fieldy;
3601 for (x = 0; x < level->fieldx; x++)
3602 for (y = 0; y < level->fieldy; y++)
3603 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3605 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3607 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3608 header->LevelTitle[i] = level->name[i];
3609 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
3611 header->InfotronsNeeded = level->gems_needed;
3613 header->SpecialPortCount = 0;
3615 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3617 boolean gravity_port_found = FALSE;
3618 boolean gravity_port_valid = FALSE;
3619 int gravity_port_flag;
3620 int gravity_port_base_element;
3621 int element = level->field[x][y];
3623 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3624 element <= EL_SP_GRAVITY_ON_PORT_UP)
3626 gravity_port_found = TRUE;
3627 gravity_port_valid = TRUE;
3628 gravity_port_flag = 1;
3629 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3631 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3632 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3634 gravity_port_found = TRUE;
3635 gravity_port_valid = TRUE;
3636 gravity_port_flag = 0;
3637 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3639 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3640 element <= EL_SP_GRAVITY_PORT_UP)
3642 /* change R'n'D style gravity inverting special port to normal port
3643 (there are no gravity inverting ports in native Supaplex engine) */
3645 gravity_port_found = TRUE;
3646 gravity_port_valid = FALSE;
3647 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3650 if (gravity_port_found)
3652 if (gravity_port_valid &&
3653 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3655 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3657 port->PortLocation = (y * level->fieldx + x) * 2;
3658 port->Gravity = gravity_port_flag;
3660 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3662 header->SpecialPortCount++;
3666 /* change special gravity port to normal port */
3668 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3671 level_sp->playfield[x][y] = element - EL_SP_START;
3676 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3678 struct LevelInfo_SP *level_sp = level->native_sp_level;
3679 LevelInfoType *header = &level_sp->header;
3680 boolean num_invalid_elements = 0;
3683 level->fieldx = level_sp->width;
3684 level->fieldy = level_sp->height;
3686 for (x = 0; x < level->fieldx; x++)
3688 for (y = 0; y < level->fieldy; y++)
3690 int element_old = level_sp->playfield[x][y];
3691 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3693 if (element_new == EL_UNKNOWN)
3695 num_invalid_elements++;
3697 Error(ERR_DEBUG, "invalid element %d at position %d, %d",
3701 level->field[x][y] = element_new;
3705 if (num_invalid_elements > 0)
3706 Error(ERR_WARN, "found %d invalid elements%s", num_invalid_elements,
3707 (!options.debug ? " (use '--debug' for more details)" : ""));
3709 for (i = 0; i < MAX_PLAYERS; i++)
3710 level->initial_player_gravity[i] =
3711 (header->InitialGravity == 1 ? TRUE : FALSE);
3713 /* skip leading spaces */
3714 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3715 if (header->LevelTitle[i] != ' ')
3718 /* copy level title */
3719 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3720 level->name[j] = header->LevelTitle[i];
3721 level->name[j] = '\0';
3723 /* cut trailing spaces */
3725 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3726 level->name[j - 1] = '\0';
3728 level->gems_needed = header->InfotronsNeeded;
3730 for (i = 0; i < header->SpecialPortCount; i++)
3732 SpecialPortType *port = &header->SpecialPort[i];
3733 int port_location = port->PortLocation;
3734 int gravity = port->Gravity;
3735 int port_x, port_y, port_element;
3737 port_x = (port_location / 2) % level->fieldx;
3738 port_y = (port_location / 2) / level->fieldx;
3740 if (port_x < 0 || port_x >= level->fieldx ||
3741 port_y < 0 || port_y >= level->fieldy)
3743 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3749 port_element = level->field[port_x][port_y];
3751 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3752 port_element > EL_SP_GRAVITY_PORT_UP)
3754 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3759 /* change previous (wrong) gravity inverting special port to either
3760 gravity enabling special port or gravity disabling special port */
3761 level->field[port_x][port_y] +=
3762 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3763 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3766 /* change special gravity ports without database entries to normal ports */
3767 for (x = 0; x < level->fieldx; x++)
3768 for (y = 0; y < level->fieldy; y++)
3769 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3770 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3771 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3773 level->time = 0; /* no time limit */
3774 level->amoeba_speed = 0;
3775 level->time_magic_wall = 0;
3776 level->time_wheel = 0;
3777 level->amoeba_content = EL_EMPTY;
3780 /* original Supaplex does not use score values -- use default values */
3782 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3783 level->score[i] = 0;
3786 /* there are no yamyams in supaplex levels */
3787 for (i = 0; i < level->num_yamyam_contents; i++)
3788 for (x = 0; x < 3; x++)
3789 for (y = 0; y < 3; y++)
3790 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3793 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3795 struct LevelInfo_SP *level_sp = level->native_sp_level;
3796 struct DemoInfo_SP *demo = &level_sp->demo;
3799 /* always start with reliable default values */
3800 demo->is_available = FALSE;
3803 if (TAPE_IS_EMPTY(tape))
3806 demo->level_nr = tape.level_nr; /* (currently not used) */
3808 level_sp->header.DemoRandomSeed = tape.random_seed;
3812 for (i = 0; i < tape.length; i++)
3814 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3815 int demo_repeat = tape.pos[i].delay;
3816 int demo_entries = (demo_repeat + 15) / 16;
3818 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3820 Error(ERR_WARN, "tape truncated: size exceeds maximum SP demo size %d",
3826 for (j = 0; j < demo_repeat / 16; j++)
3827 demo->data[demo->length++] = 0xf0 | demo_action;
3829 if (demo_repeat % 16)
3830 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3833 demo->is_available = TRUE;
3836 static void setTapeInfoToDefaults();
3838 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
3840 struct LevelInfo_SP *level_sp = level->native_sp_level;
3841 struct DemoInfo_SP *demo = &level_sp->demo;
3842 char *filename = level->file_info.filename;
3845 /* always start with reliable default values */
3846 setTapeInfoToDefaults();
3848 if (!demo->is_available)
3851 tape.level_nr = demo->level_nr; /* (currently not used) */
3852 tape.random_seed = level_sp->header.DemoRandomSeed;
3854 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
3857 tape.pos[tape.counter].delay = 0;
3859 for (i = 0; i < demo->length; i++)
3861 int demo_action = demo->data[i] & 0x0f;
3862 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
3863 int tape_action = map_key_SP_to_RND(demo_action);
3864 int tape_repeat = demo_repeat + 1;
3865 byte action[MAX_PLAYERS] = { tape_action, 0, 0, 0 };
3866 boolean success = 0;
3869 for (j = 0; j < tape_repeat; j++)
3870 success = TapeAddAction(action);
3874 Error(ERR_WARN, "SP demo truncated: size exceeds maximum tape size %d",
3881 TapeHaltRecording();
3885 /* ------------------------------------------------------------------------- */
3886 /* functions for loading MM level */
3887 /* ------------------------------------------------------------------------- */
3889 void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
3891 struct LevelInfo_MM *level_mm = level->native_mm_level;
3894 level_mm->file_version = level->file_version;
3895 level_mm->game_version = level->game_version;
3896 level_mm->encoding_16bit_field = level->encoding_16bit_field;
3898 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
3899 level_mm->fieldy = MIN(level->fieldx, MM_MAX_PLAYFIELD_HEIGHT);
3901 level_mm->time = level->time;
3902 level_mm->kettles_needed = level->gems_needed;
3903 level_mm->auto_count_kettles = FALSE;
3904 level_mm->laser_red = FALSE;
3905 level_mm->laser_green = FALSE;
3906 level_mm->laser_blue = TRUE;
3908 strcpy(level_mm->name, level->name);
3909 strcpy(level_mm->author, level->author);
3911 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
3912 level_mm->score[SC_KEY] = level->score[SC_PACMAN];
3913 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
3915 level_mm->amoeba_speed = level->amoeba_speed;
3916 level_mm->time_fuse = 0;
3918 for (y = 0; y < level_mm->fieldx; y++)
3919 for (x = 0; x < level_mm->fieldy; x++)
3920 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
3923 void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
3925 struct LevelInfo_MM *level_mm = level->native_mm_level;
3928 level->file_version = level_mm->file_version;
3929 level->game_version = level_mm->game_version;
3930 level->encoding_16bit_field = level_mm->encoding_16bit_field;
3932 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
3933 level->fieldy = MIN(level_mm->fieldx, MAX_LEV_FIELDY);
3935 level->time = level_mm->time;
3936 level->gems_needed = level_mm->kettles_needed;
3938 strcpy(level->name, level_mm->name);
3939 strcpy(level->author, level_mm->author);
3941 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
3942 level->score[SC_KEY] = level_mm->score[SC_PACMAN];
3943 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
3945 level->amoeba_speed = level_mm->amoeba_speed;
3947 for (y = 0; y < level->fieldx; y++)
3948 for (x = 0; x < level->fieldy; x++)
3949 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
3953 /* ------------------------------------------------------------------------- */
3954 /* functions for loading DC level */
3955 /* ------------------------------------------------------------------------- */
3957 #define DC_LEVEL_HEADER_SIZE 344
3959 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
3961 static int last_data_encoded;
3965 int diff_hi, diff_lo;
3966 int data_hi, data_lo;
3967 unsigned short data_decoded;
3971 last_data_encoded = 0;
3978 diff = data_encoded - last_data_encoded;
3979 diff_hi = diff & ~0xff;
3980 diff_lo = diff & 0xff;
3984 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
3985 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
3986 data_hi = data_hi & 0xff00;
3988 data_decoded = data_hi | data_lo;
3990 last_data_encoded = data_encoded;
3992 offset1 = (offset1 + 1) % 31;
3993 offset2 = offset2 & 0xff;
3995 return data_decoded;
3998 int getMappedElement_DC(int element)
4006 /* 0x0117 - 0x036e: (?) */
4009 /* 0x042d - 0x0684: (?) */
4025 element = EL_CRYSTAL;
4028 case 0x0e77: /* quicksand (boulder) */
4029 element = EL_QUICKSAND_FAST_FULL;
4032 case 0x0e99: /* slow quicksand (boulder) */
4033 element = EL_QUICKSAND_FULL;
4037 element = EL_EM_EXIT_OPEN;
4041 element = EL_EM_EXIT_CLOSED;
4045 element = EL_EM_STEEL_EXIT_OPEN;
4049 element = EL_EM_STEEL_EXIT_CLOSED;
4052 case 0x0f4f: /* dynamite (lit 1) */
4053 element = EL_EM_DYNAMITE_ACTIVE;
4056 case 0x0f57: /* dynamite (lit 2) */
4057 element = EL_EM_DYNAMITE_ACTIVE;
4060 case 0x0f5f: /* dynamite (lit 3) */
4061 element = EL_EM_DYNAMITE_ACTIVE;
4064 case 0x0f67: /* dynamite (lit 4) */
4065 element = EL_EM_DYNAMITE_ACTIVE;
4072 element = EL_AMOEBA_WET;
4076 element = EL_AMOEBA_DROP;
4080 element = EL_DC_MAGIC_WALL;
4084 element = EL_SPACESHIP_UP;
4088 element = EL_SPACESHIP_DOWN;
4092 element = EL_SPACESHIP_LEFT;
4096 element = EL_SPACESHIP_RIGHT;
4100 element = EL_BUG_UP;
4104 element = EL_BUG_DOWN;
4108 element = EL_BUG_LEFT;
4112 element = EL_BUG_RIGHT;
4116 element = EL_MOLE_UP;
4120 element = EL_MOLE_DOWN;
4124 element = EL_MOLE_LEFT;
4128 element = EL_MOLE_RIGHT;
4136 element = EL_YAMYAM;
4140 element = EL_SWITCHGATE_OPEN;
4144 element = EL_SWITCHGATE_CLOSED;
4148 element = EL_DC_SWITCHGATE_SWITCH_UP;
4152 element = EL_TIMEGATE_CLOSED;
4155 case 0x144c: /* conveyor belt switch (green) */
4156 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4159 case 0x144f: /* conveyor belt switch (red) */
4160 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4163 case 0x1452: /* conveyor belt switch (blue) */
4164 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4168 element = EL_CONVEYOR_BELT_3_MIDDLE;
4172 element = EL_CONVEYOR_BELT_3_LEFT;
4176 element = EL_CONVEYOR_BELT_3_RIGHT;
4180 element = EL_CONVEYOR_BELT_1_MIDDLE;
4184 element = EL_CONVEYOR_BELT_1_LEFT;
4188 element = EL_CONVEYOR_BELT_1_RIGHT;
4192 element = EL_CONVEYOR_BELT_4_MIDDLE;
4196 element = EL_CONVEYOR_BELT_4_LEFT;
4200 element = EL_CONVEYOR_BELT_4_RIGHT;
4204 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4208 element = EL_EXPANDABLE_WALL_VERTICAL;
4212 element = EL_EXPANDABLE_WALL_ANY;
4215 case 0x14ce: /* growing steel wall (left/right) */
4216 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4219 case 0x14df: /* growing steel wall (up/down) */
4220 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4223 case 0x14e8: /* growing steel wall (up/down/left/right) */
4224 element = EL_EXPANDABLE_STEELWALL_ANY;
4228 element = EL_SHIELD_DEADLY;
4232 element = EL_EXTRA_TIME;
4240 element = EL_EMPTY_SPACE;
4243 case 0x1578: /* quicksand (empty) */
4244 element = EL_QUICKSAND_FAST_EMPTY;
4247 case 0x1579: /* slow quicksand (empty) */
4248 element = EL_QUICKSAND_EMPTY;
4251 /* 0x157c - 0x158b: */
4254 /* 0x1590 - 0x159f: */
4255 /* EL_DC_LANDMINE */
4258 element = EL_EM_DYNAMITE;
4261 case 0x15a1: /* key (red) */
4262 element = EL_EM_KEY_1;
4265 case 0x15a2: /* key (yellow) */
4266 element = EL_EM_KEY_2;
4269 case 0x15a3: /* key (blue) */
4270 element = EL_EM_KEY_4;
4273 case 0x15a4: /* key (green) */
4274 element = EL_EM_KEY_3;
4277 case 0x15a5: /* key (white) */
4278 element = EL_DC_KEY_WHITE;
4282 element = EL_WALL_SLIPPERY;
4289 case 0x15a8: /* wall (not round) */
4293 case 0x15a9: /* (blue) */
4294 element = EL_CHAR_A;
4297 case 0x15aa: /* (blue) */
4298 element = EL_CHAR_B;
4301 case 0x15ab: /* (blue) */
4302 element = EL_CHAR_C;
4305 case 0x15ac: /* (blue) */
4306 element = EL_CHAR_D;
4309 case 0x15ad: /* (blue) */
4310 element = EL_CHAR_E;
4313 case 0x15ae: /* (blue) */
4314 element = EL_CHAR_F;
4317 case 0x15af: /* (blue) */
4318 element = EL_CHAR_G;
4321 case 0x15b0: /* (blue) */
4322 element = EL_CHAR_H;
4325 case 0x15b1: /* (blue) */
4326 element = EL_CHAR_I;
4329 case 0x15b2: /* (blue) */
4330 element = EL_CHAR_J;
4333 case 0x15b3: /* (blue) */
4334 element = EL_CHAR_K;
4337 case 0x15b4: /* (blue) */
4338 element = EL_CHAR_L;
4341 case 0x15b5: /* (blue) */
4342 element = EL_CHAR_M;
4345 case 0x15b6: /* (blue) */
4346 element = EL_CHAR_N;
4349 case 0x15b7: /* (blue) */
4350 element = EL_CHAR_O;
4353 case 0x15b8: /* (blue) */
4354 element = EL_CHAR_P;
4357 case 0x15b9: /* (blue) */
4358 element = EL_CHAR_Q;
4361 case 0x15ba: /* (blue) */
4362 element = EL_CHAR_R;
4365 case 0x15bb: /* (blue) */
4366 element = EL_CHAR_S;
4369 case 0x15bc: /* (blue) */
4370 element = EL_CHAR_T;
4373 case 0x15bd: /* (blue) */
4374 element = EL_CHAR_U;
4377 case 0x15be: /* (blue) */
4378 element = EL_CHAR_V;
4381 case 0x15bf: /* (blue) */
4382 element = EL_CHAR_W;
4385 case 0x15c0: /* (blue) */
4386 element = EL_CHAR_X;
4389 case 0x15c1: /* (blue) */
4390 element = EL_CHAR_Y;
4393 case 0x15c2: /* (blue) */
4394 element = EL_CHAR_Z;
4397 case 0x15c3: /* (blue) */
4398 element = EL_CHAR_AUMLAUT;
4401 case 0x15c4: /* (blue) */
4402 element = EL_CHAR_OUMLAUT;
4405 case 0x15c5: /* (blue) */
4406 element = EL_CHAR_UUMLAUT;
4409 case 0x15c6: /* (blue) */
4410 element = EL_CHAR_0;
4413 case 0x15c7: /* (blue) */
4414 element = EL_CHAR_1;
4417 case 0x15c8: /* (blue) */
4418 element = EL_CHAR_2;
4421 case 0x15c9: /* (blue) */
4422 element = EL_CHAR_3;
4425 case 0x15ca: /* (blue) */
4426 element = EL_CHAR_4;
4429 case 0x15cb: /* (blue) */
4430 element = EL_CHAR_5;
4433 case 0x15cc: /* (blue) */
4434 element = EL_CHAR_6;
4437 case 0x15cd: /* (blue) */
4438 element = EL_CHAR_7;
4441 case 0x15ce: /* (blue) */
4442 element = EL_CHAR_8;
4445 case 0x15cf: /* (blue) */
4446 element = EL_CHAR_9;
4449 case 0x15d0: /* (blue) */
4450 element = EL_CHAR_PERIOD;
4453 case 0x15d1: /* (blue) */
4454 element = EL_CHAR_EXCLAM;
4457 case 0x15d2: /* (blue) */
4458 element = EL_CHAR_COLON;
4461 case 0x15d3: /* (blue) */
4462 element = EL_CHAR_LESS;
4465 case 0x15d4: /* (blue) */
4466 element = EL_CHAR_GREATER;
4469 case 0x15d5: /* (blue) */
4470 element = EL_CHAR_QUESTION;
4473 case 0x15d6: /* (blue) */
4474 element = EL_CHAR_COPYRIGHT;
4477 case 0x15d7: /* (blue) */
4478 element = EL_CHAR_UP;
4481 case 0x15d8: /* (blue) */
4482 element = EL_CHAR_DOWN;
4485 case 0x15d9: /* (blue) */
4486 element = EL_CHAR_BUTTON;
4489 case 0x15da: /* (blue) */
4490 element = EL_CHAR_PLUS;
4493 case 0x15db: /* (blue) */
4494 element = EL_CHAR_MINUS;
4497 case 0x15dc: /* (blue) */
4498 element = EL_CHAR_APOSTROPHE;
4501 case 0x15dd: /* (blue) */
4502 element = EL_CHAR_PARENLEFT;
4505 case 0x15de: /* (blue) */
4506 element = EL_CHAR_PARENRIGHT;
4509 case 0x15df: /* (green) */
4510 element = EL_CHAR_A;
4513 case 0x15e0: /* (green) */
4514 element = EL_CHAR_B;
4517 case 0x15e1: /* (green) */
4518 element = EL_CHAR_C;
4521 case 0x15e2: /* (green) */
4522 element = EL_CHAR_D;
4525 case 0x15e3: /* (green) */
4526 element = EL_CHAR_E;
4529 case 0x15e4: /* (green) */
4530 element = EL_CHAR_F;
4533 case 0x15e5: /* (green) */
4534 element = EL_CHAR_G;
4537 case 0x15e6: /* (green) */
4538 element = EL_CHAR_H;
4541 case 0x15e7: /* (green) */
4542 element = EL_CHAR_I;
4545 case 0x15e8: /* (green) */
4546 element = EL_CHAR_J;
4549 case 0x15e9: /* (green) */
4550 element = EL_CHAR_K;
4553 case 0x15ea: /* (green) */
4554 element = EL_CHAR_L;
4557 case 0x15eb: /* (green) */
4558 element = EL_CHAR_M;
4561 case 0x15ec: /* (green) */
4562 element = EL_CHAR_N;
4565 case 0x15ed: /* (green) */
4566 element = EL_CHAR_O;
4569 case 0x15ee: /* (green) */
4570 element = EL_CHAR_P;
4573 case 0x15ef: /* (green) */
4574 element = EL_CHAR_Q;
4577 case 0x15f0: /* (green) */
4578 element = EL_CHAR_R;
4581 case 0x15f1: /* (green) */
4582 element = EL_CHAR_S;
4585 case 0x15f2: /* (green) */
4586 element = EL_CHAR_T;
4589 case 0x15f3: /* (green) */
4590 element = EL_CHAR_U;
4593 case 0x15f4: /* (green) */
4594 element = EL_CHAR_V;
4597 case 0x15f5: /* (green) */
4598 element = EL_CHAR_W;
4601 case 0x15f6: /* (green) */
4602 element = EL_CHAR_X;
4605 case 0x15f7: /* (green) */
4606 element = EL_CHAR_Y;
4609 case 0x15f8: /* (green) */
4610 element = EL_CHAR_Z;
4613 case 0x15f9: /* (green) */
4614 element = EL_CHAR_AUMLAUT;
4617 case 0x15fa: /* (green) */
4618 element = EL_CHAR_OUMLAUT;
4621 case 0x15fb: /* (green) */
4622 element = EL_CHAR_UUMLAUT;
4625 case 0x15fc: /* (green) */
4626 element = EL_CHAR_0;
4629 case 0x15fd: /* (green) */
4630 element = EL_CHAR_1;
4633 case 0x15fe: /* (green) */
4634 element = EL_CHAR_2;
4637 case 0x15ff: /* (green) */
4638 element = EL_CHAR_3;
4641 case 0x1600: /* (green) */
4642 element = EL_CHAR_4;
4645 case 0x1601: /* (green) */
4646 element = EL_CHAR_5;
4649 case 0x1602: /* (green) */
4650 element = EL_CHAR_6;
4653 case 0x1603: /* (green) */
4654 element = EL_CHAR_7;
4657 case 0x1604: /* (green) */
4658 element = EL_CHAR_8;
4661 case 0x1605: /* (green) */
4662 element = EL_CHAR_9;
4665 case 0x1606: /* (green) */
4666 element = EL_CHAR_PERIOD;
4669 case 0x1607: /* (green) */
4670 element = EL_CHAR_EXCLAM;
4673 case 0x1608: /* (green) */
4674 element = EL_CHAR_COLON;
4677 case 0x1609: /* (green) */
4678 element = EL_CHAR_LESS;
4681 case 0x160a: /* (green) */
4682 element = EL_CHAR_GREATER;
4685 case 0x160b: /* (green) */
4686 element = EL_CHAR_QUESTION;
4689 case 0x160c: /* (green) */
4690 element = EL_CHAR_COPYRIGHT;
4693 case 0x160d: /* (green) */
4694 element = EL_CHAR_UP;
4697 case 0x160e: /* (green) */
4698 element = EL_CHAR_DOWN;
4701 case 0x160f: /* (green) */
4702 element = EL_CHAR_BUTTON;
4705 case 0x1610: /* (green) */
4706 element = EL_CHAR_PLUS;
4709 case 0x1611: /* (green) */
4710 element = EL_CHAR_MINUS;
4713 case 0x1612: /* (green) */
4714 element = EL_CHAR_APOSTROPHE;
4717 case 0x1613: /* (green) */
4718 element = EL_CHAR_PARENLEFT;
4721 case 0x1614: /* (green) */
4722 element = EL_CHAR_PARENRIGHT;
4725 case 0x1615: /* (blue steel) */
4726 element = EL_STEEL_CHAR_A;
4729 case 0x1616: /* (blue steel) */
4730 element = EL_STEEL_CHAR_B;
4733 case 0x1617: /* (blue steel) */
4734 element = EL_STEEL_CHAR_C;
4737 case 0x1618: /* (blue steel) */
4738 element = EL_STEEL_CHAR_D;
4741 case 0x1619: /* (blue steel) */
4742 element = EL_STEEL_CHAR_E;
4745 case 0x161a: /* (blue steel) */
4746 element = EL_STEEL_CHAR_F;
4749 case 0x161b: /* (blue steel) */
4750 element = EL_STEEL_CHAR_G;
4753 case 0x161c: /* (blue steel) */
4754 element = EL_STEEL_CHAR_H;
4757 case 0x161d: /* (blue steel) */
4758 element = EL_STEEL_CHAR_I;
4761 case 0x161e: /* (blue steel) */
4762 element = EL_STEEL_CHAR_J;
4765 case 0x161f: /* (blue steel) */
4766 element = EL_STEEL_CHAR_K;
4769 case 0x1620: /* (blue steel) */
4770 element = EL_STEEL_CHAR_L;
4773 case 0x1621: /* (blue steel) */
4774 element = EL_STEEL_CHAR_M;
4777 case 0x1622: /* (blue steel) */
4778 element = EL_STEEL_CHAR_N;
4781 case 0x1623: /* (blue steel) */
4782 element = EL_STEEL_CHAR_O;
4785 case 0x1624: /* (blue steel) */
4786 element = EL_STEEL_CHAR_P;
4789 case 0x1625: /* (blue steel) */
4790 element = EL_STEEL_CHAR_Q;
4793 case 0x1626: /* (blue steel) */
4794 element = EL_STEEL_CHAR_R;
4797 case 0x1627: /* (blue steel) */
4798 element = EL_STEEL_CHAR_S;
4801 case 0x1628: /* (blue steel) */
4802 element = EL_STEEL_CHAR_T;
4805 case 0x1629: /* (blue steel) */
4806 element = EL_STEEL_CHAR_U;
4809 case 0x162a: /* (blue steel) */
4810 element = EL_STEEL_CHAR_V;
4813 case 0x162b: /* (blue steel) */
4814 element = EL_STEEL_CHAR_W;
4817 case 0x162c: /* (blue steel) */
4818 element = EL_STEEL_CHAR_X;
4821 case 0x162d: /* (blue steel) */
4822 element = EL_STEEL_CHAR_Y;
4825 case 0x162e: /* (blue steel) */
4826 element = EL_STEEL_CHAR_Z;
4829 case 0x162f: /* (blue steel) */
4830 element = EL_STEEL_CHAR_AUMLAUT;
4833 case 0x1630: /* (blue steel) */
4834 element = EL_STEEL_CHAR_OUMLAUT;
4837 case 0x1631: /* (blue steel) */
4838 element = EL_STEEL_CHAR_UUMLAUT;
4841 case 0x1632: /* (blue steel) */
4842 element = EL_STEEL_CHAR_0;
4845 case 0x1633: /* (blue steel) */
4846 element = EL_STEEL_CHAR_1;
4849 case 0x1634: /* (blue steel) */
4850 element = EL_STEEL_CHAR_2;
4853 case 0x1635: /* (blue steel) */
4854 element = EL_STEEL_CHAR_3;
4857 case 0x1636: /* (blue steel) */
4858 element = EL_STEEL_CHAR_4;
4861 case 0x1637: /* (blue steel) */
4862 element = EL_STEEL_CHAR_5;
4865 case 0x1638: /* (blue steel) */
4866 element = EL_STEEL_CHAR_6;
4869 case 0x1639: /* (blue steel) */
4870 element = EL_STEEL_CHAR_7;
4873 case 0x163a: /* (blue steel) */
4874 element = EL_STEEL_CHAR_8;
4877 case 0x163b: /* (blue steel) */
4878 element = EL_STEEL_CHAR_9;
4881 case 0x163c: /* (blue steel) */
4882 element = EL_STEEL_CHAR_PERIOD;
4885 case 0x163d: /* (blue steel) */
4886 element = EL_STEEL_CHAR_EXCLAM;
4889 case 0x163e: /* (blue steel) */
4890 element = EL_STEEL_CHAR_COLON;
4893 case 0x163f: /* (blue steel) */
4894 element = EL_STEEL_CHAR_LESS;
4897 case 0x1640: /* (blue steel) */
4898 element = EL_STEEL_CHAR_GREATER;
4901 case 0x1641: /* (blue steel) */
4902 element = EL_STEEL_CHAR_QUESTION;
4905 case 0x1642: /* (blue steel) */
4906 element = EL_STEEL_CHAR_COPYRIGHT;
4909 case 0x1643: /* (blue steel) */
4910 element = EL_STEEL_CHAR_UP;
4913 case 0x1644: /* (blue steel) */
4914 element = EL_STEEL_CHAR_DOWN;
4917 case 0x1645: /* (blue steel) */
4918 element = EL_STEEL_CHAR_BUTTON;
4921 case 0x1646: /* (blue steel) */
4922 element = EL_STEEL_CHAR_PLUS;
4925 case 0x1647: /* (blue steel) */
4926 element = EL_STEEL_CHAR_MINUS;
4929 case 0x1648: /* (blue steel) */
4930 element = EL_STEEL_CHAR_APOSTROPHE;
4933 case 0x1649: /* (blue steel) */
4934 element = EL_STEEL_CHAR_PARENLEFT;
4937 case 0x164a: /* (blue steel) */
4938 element = EL_STEEL_CHAR_PARENRIGHT;
4941 case 0x164b: /* (green steel) */
4942 element = EL_STEEL_CHAR_A;
4945 case 0x164c: /* (green steel) */
4946 element = EL_STEEL_CHAR_B;
4949 case 0x164d: /* (green steel) */
4950 element = EL_STEEL_CHAR_C;
4953 case 0x164e: /* (green steel) */
4954 element = EL_STEEL_CHAR_D;
4957 case 0x164f: /* (green steel) */
4958 element = EL_STEEL_CHAR_E;
4961 case 0x1650: /* (green steel) */
4962 element = EL_STEEL_CHAR_F;
4965 case 0x1651: /* (green steel) */
4966 element = EL_STEEL_CHAR_G;
4969 case 0x1652: /* (green steel) */
4970 element = EL_STEEL_CHAR_H;
4973 case 0x1653: /* (green steel) */
4974 element = EL_STEEL_CHAR_I;
4977 case 0x1654: /* (green steel) */
4978 element = EL_STEEL_CHAR_J;
4981 case 0x1655: /* (green steel) */
4982 element = EL_STEEL_CHAR_K;
4985 case 0x1656: /* (green steel) */
4986 element = EL_STEEL_CHAR_L;
4989 case 0x1657: /* (green steel) */
4990 element = EL_STEEL_CHAR_M;
4993 case 0x1658: /* (green steel) */
4994 element = EL_STEEL_CHAR_N;
4997 case 0x1659: /* (green steel) */
4998 element = EL_STEEL_CHAR_O;
5001 case 0x165a: /* (green steel) */
5002 element = EL_STEEL_CHAR_P;
5005 case 0x165b: /* (green steel) */
5006 element = EL_STEEL_CHAR_Q;
5009 case 0x165c: /* (green steel) */
5010 element = EL_STEEL_CHAR_R;
5013 case 0x165d: /* (green steel) */
5014 element = EL_STEEL_CHAR_S;
5017 case 0x165e: /* (green steel) */
5018 element = EL_STEEL_CHAR_T;
5021 case 0x165f: /* (green steel) */
5022 element = EL_STEEL_CHAR_U;
5025 case 0x1660: /* (green steel) */
5026 element = EL_STEEL_CHAR_V;
5029 case 0x1661: /* (green steel) */
5030 element = EL_STEEL_CHAR_W;
5033 case 0x1662: /* (green steel) */
5034 element = EL_STEEL_CHAR_X;
5037 case 0x1663: /* (green steel) */
5038 element = EL_STEEL_CHAR_Y;
5041 case 0x1664: /* (green steel) */
5042 element = EL_STEEL_CHAR_Z;
5045 case 0x1665: /* (green steel) */
5046 element = EL_STEEL_CHAR_AUMLAUT;
5049 case 0x1666: /* (green steel) */
5050 element = EL_STEEL_CHAR_OUMLAUT;
5053 case 0x1667: /* (green steel) */
5054 element = EL_STEEL_CHAR_UUMLAUT;
5057 case 0x1668: /* (green steel) */
5058 element = EL_STEEL_CHAR_0;
5061 case 0x1669: /* (green steel) */
5062 element = EL_STEEL_CHAR_1;
5065 case 0x166a: /* (green steel) */
5066 element = EL_STEEL_CHAR_2;
5069 case 0x166b: /* (green steel) */
5070 element = EL_STEEL_CHAR_3;
5073 case 0x166c: /* (green steel) */
5074 element = EL_STEEL_CHAR_4;
5077 case 0x166d: /* (green steel) */
5078 element = EL_STEEL_CHAR_5;
5081 case 0x166e: /* (green steel) */
5082 element = EL_STEEL_CHAR_6;
5085 case 0x166f: /* (green steel) */
5086 element = EL_STEEL_CHAR_7;
5089 case 0x1670: /* (green steel) */
5090 element = EL_STEEL_CHAR_8;
5093 case 0x1671: /* (green steel) */
5094 element = EL_STEEL_CHAR_9;
5097 case 0x1672: /* (green steel) */
5098 element = EL_STEEL_CHAR_PERIOD;
5101 case 0x1673: /* (green steel) */
5102 element = EL_STEEL_CHAR_EXCLAM;
5105 case 0x1674: /* (green steel) */
5106 element = EL_STEEL_CHAR_COLON;
5109 case 0x1675: /* (green steel) */
5110 element = EL_STEEL_CHAR_LESS;
5113 case 0x1676: /* (green steel) */
5114 element = EL_STEEL_CHAR_GREATER;
5117 case 0x1677: /* (green steel) */
5118 element = EL_STEEL_CHAR_QUESTION;
5121 case 0x1678: /* (green steel) */
5122 element = EL_STEEL_CHAR_COPYRIGHT;
5125 case 0x1679: /* (green steel) */
5126 element = EL_STEEL_CHAR_UP;
5129 case 0x167a: /* (green steel) */
5130 element = EL_STEEL_CHAR_DOWN;
5133 case 0x167b: /* (green steel) */
5134 element = EL_STEEL_CHAR_BUTTON;
5137 case 0x167c: /* (green steel) */
5138 element = EL_STEEL_CHAR_PLUS;
5141 case 0x167d: /* (green steel) */
5142 element = EL_STEEL_CHAR_MINUS;
5145 case 0x167e: /* (green steel) */
5146 element = EL_STEEL_CHAR_APOSTROPHE;
5149 case 0x167f: /* (green steel) */
5150 element = EL_STEEL_CHAR_PARENLEFT;
5153 case 0x1680: /* (green steel) */
5154 element = EL_STEEL_CHAR_PARENRIGHT;
5157 case 0x1681: /* gate (red) */
5158 element = EL_EM_GATE_1;
5161 case 0x1682: /* secret gate (red) */
5162 element = EL_GATE_1_GRAY;
5165 case 0x1683: /* gate (yellow) */
5166 element = EL_EM_GATE_2;
5169 case 0x1684: /* secret gate (yellow) */
5170 element = EL_GATE_2_GRAY;
5173 case 0x1685: /* gate (blue) */
5174 element = EL_EM_GATE_4;
5177 case 0x1686: /* secret gate (blue) */
5178 element = EL_GATE_4_GRAY;
5181 case 0x1687: /* gate (green) */
5182 element = EL_EM_GATE_3;
5185 case 0x1688: /* secret gate (green) */
5186 element = EL_GATE_3_GRAY;
5189 case 0x1689: /* gate (white) */
5190 element = EL_DC_GATE_WHITE;
5193 case 0x168a: /* secret gate (white) */
5194 element = EL_DC_GATE_WHITE_GRAY;
5197 case 0x168b: /* secret gate (no key) */
5198 element = EL_DC_GATE_FAKE_GRAY;
5202 element = EL_ROBOT_WHEEL;
5206 element = EL_DC_TIMEGATE_SWITCH;
5210 element = EL_ACID_POOL_BOTTOM;
5214 element = EL_ACID_POOL_TOPLEFT;
5218 element = EL_ACID_POOL_TOPRIGHT;
5222 element = EL_ACID_POOL_BOTTOMLEFT;
5226 element = EL_ACID_POOL_BOTTOMRIGHT;
5230 element = EL_STEELWALL;
5234 element = EL_STEELWALL_SLIPPERY;
5237 case 0x1695: /* steel wall (not round) */
5238 element = EL_STEELWALL;
5241 case 0x1696: /* steel wall (left) */
5242 element = EL_DC_STEELWALL_1_LEFT;
5245 case 0x1697: /* steel wall (bottom) */
5246 element = EL_DC_STEELWALL_1_BOTTOM;
5249 case 0x1698: /* steel wall (right) */
5250 element = EL_DC_STEELWALL_1_RIGHT;
5253 case 0x1699: /* steel wall (top) */
5254 element = EL_DC_STEELWALL_1_TOP;
5257 case 0x169a: /* steel wall (left/bottom) */
5258 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5261 case 0x169b: /* steel wall (right/bottom) */
5262 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5265 case 0x169c: /* steel wall (right/top) */
5266 element = EL_DC_STEELWALL_1_TOPRIGHT;
5269 case 0x169d: /* steel wall (left/top) */
5270 element = EL_DC_STEELWALL_1_TOPLEFT;
5273 case 0x169e: /* steel wall (right/bottom small) */
5274 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5277 case 0x169f: /* steel wall (left/bottom small) */
5278 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5281 case 0x16a0: /* steel wall (right/top small) */
5282 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5285 case 0x16a1: /* steel wall (left/top small) */
5286 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5289 case 0x16a2: /* steel wall (left/right) */
5290 element = EL_DC_STEELWALL_1_VERTICAL;
5293 case 0x16a3: /* steel wall (top/bottom) */
5294 element = EL_DC_STEELWALL_1_HORIZONTAL;
5297 case 0x16a4: /* steel wall 2 (left end) */
5298 element = EL_DC_STEELWALL_2_LEFT;
5301 case 0x16a5: /* steel wall 2 (right end) */
5302 element = EL_DC_STEELWALL_2_RIGHT;
5305 case 0x16a6: /* steel wall 2 (top end) */
5306 element = EL_DC_STEELWALL_2_TOP;
5309 case 0x16a7: /* steel wall 2 (bottom end) */
5310 element = EL_DC_STEELWALL_2_BOTTOM;
5313 case 0x16a8: /* steel wall 2 (left/right) */
5314 element = EL_DC_STEELWALL_2_HORIZONTAL;
5317 case 0x16a9: /* steel wall 2 (up/down) */
5318 element = EL_DC_STEELWALL_2_VERTICAL;
5321 case 0x16aa: /* steel wall 2 (mid) */
5322 element = EL_DC_STEELWALL_2_MIDDLE;
5326 element = EL_SIGN_EXCLAMATION;
5330 element = EL_SIGN_RADIOACTIVITY;
5334 element = EL_SIGN_STOP;
5338 element = EL_SIGN_WHEELCHAIR;
5342 element = EL_SIGN_PARKING;
5346 element = EL_SIGN_NO_ENTRY;
5350 element = EL_SIGN_HEART;
5354 element = EL_SIGN_GIVE_WAY;
5358 element = EL_SIGN_ENTRY_FORBIDDEN;
5362 element = EL_SIGN_EMERGENCY_EXIT;
5366 element = EL_SIGN_YIN_YANG;
5370 element = EL_WALL_EMERALD;
5374 element = EL_WALL_DIAMOND;
5378 element = EL_WALL_PEARL;
5382 element = EL_WALL_CRYSTAL;
5386 element = EL_INVISIBLE_WALL;
5390 element = EL_INVISIBLE_STEELWALL;
5393 /* 0x16bc - 0x16cb: */
5394 /* EL_INVISIBLE_SAND */
5397 element = EL_LIGHT_SWITCH;
5401 element = EL_ENVELOPE_1;
5405 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5406 element = EL_DIAMOND;
5407 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5408 element = EL_EMERALD;
5409 else if (element >= 0x157c && element <= 0x158b)
5411 else if (element >= 0x1590 && element <= 0x159f)
5412 element = EL_DC_LANDMINE;
5413 else if (element >= 0x16bc && element <= 0x16cb)
5414 element = EL_INVISIBLE_SAND;
5417 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5418 element = EL_UNKNOWN;
5423 return getMappedElement(element);
5426 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5429 byte header[DC_LEVEL_HEADER_SIZE];
5431 int envelope_header_pos = 62;
5432 int envelope_content_pos = 94;
5433 int level_name_pos = 251;
5434 int level_author_pos = 292;
5435 int envelope_header_len;
5436 int envelope_content_len;
5438 int level_author_len;
5440 int num_yamyam_contents;
5443 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5445 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5447 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5449 header[i * 2 + 0] = header_word >> 8;
5450 header[i * 2 + 1] = header_word & 0xff;
5453 /* read some values from level header to check level decoding integrity */
5454 fieldx = header[6] | (header[7] << 8);
5455 fieldy = header[8] | (header[9] << 8);
5456 num_yamyam_contents = header[60] | (header[61] << 8);
5458 /* do some simple sanity checks to ensure that level was correctly decoded */
5459 if (fieldx < 1 || fieldx > 256 ||
5460 fieldy < 1 || fieldy > 256 ||
5461 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5463 level->no_valid_file = TRUE;
5465 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5470 /* maximum envelope header size is 31 bytes */
5471 envelope_header_len = header[envelope_header_pos];
5472 /* maximum envelope content size is 110 (156?) bytes */
5473 envelope_content_len = header[envelope_content_pos];
5475 /* maximum level title size is 40 bytes */
5476 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5477 /* maximum level author size is 30 (51?) bytes */
5478 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5482 for (i = 0; i < envelope_header_len; i++)
5483 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5484 level->envelope[0].text[envelope_size++] =
5485 header[envelope_header_pos + 1 + i];
5487 if (envelope_header_len > 0 && envelope_content_len > 0)
5489 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5490 level->envelope[0].text[envelope_size++] = '\n';
5491 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5492 level->envelope[0].text[envelope_size++] = '\n';
5495 for (i = 0; i < envelope_content_len; i++)
5496 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5497 level->envelope[0].text[envelope_size++] =
5498 header[envelope_content_pos + 1 + i];
5500 level->envelope[0].text[envelope_size] = '\0';
5502 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5503 level->envelope[0].ysize = 10;
5504 level->envelope[0].autowrap = TRUE;
5505 level->envelope[0].centered = TRUE;
5507 for (i = 0; i < level_name_len; i++)
5508 level->name[i] = header[level_name_pos + 1 + i];
5509 level->name[level_name_len] = '\0';
5511 for (i = 0; i < level_author_len; i++)
5512 level->author[i] = header[level_author_pos + 1 + i];
5513 level->author[level_author_len] = '\0';
5515 num_yamyam_contents = header[60] | (header[61] << 8);
5516 level->num_yamyam_contents =
5517 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5519 for (i = 0; i < num_yamyam_contents; i++)
5521 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5523 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5524 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5526 if (i < MAX_ELEMENT_CONTENTS)
5527 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5531 fieldx = header[6] | (header[7] << 8);
5532 fieldy = header[8] | (header[9] << 8);
5533 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5534 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5536 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5538 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5539 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5541 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5542 level->field[x][y] = getMappedElement_DC(element_dc);
5545 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5546 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5547 level->field[x][y] = EL_PLAYER_1;
5549 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5550 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5551 level->field[x][y] = EL_PLAYER_2;
5553 level->gems_needed = header[18] | (header[19] << 8);
5555 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5556 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5557 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5558 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5559 level->score[SC_NUT] = header[28] | (header[29] << 8);
5560 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5561 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5562 level->score[SC_BUG] = header[34] | (header[35] << 8);
5563 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5564 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5565 level->score[SC_KEY] = header[40] | (header[41] << 8);
5566 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5568 level->time = header[44] | (header[45] << 8);
5570 level->amoeba_speed = header[46] | (header[47] << 8);
5571 level->time_light = header[48] | (header[49] << 8);
5572 level->time_timegate = header[50] | (header[51] << 8);
5573 level->time_wheel = header[52] | (header[53] << 8);
5574 level->time_magic_wall = header[54] | (header[55] << 8);
5575 level->extra_time = header[56] | (header[57] << 8);
5576 level->shield_normal_time = header[58] | (header[59] << 8);
5578 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5579 can slip down from flat walls, like normal walls and steel walls */
5580 level->em_slippery_gems = TRUE;
5583 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5584 struct LevelFileInfo *level_file_info,
5585 boolean level_info_only)
5587 char *filename = level_file_info->filename;
5589 int num_magic_bytes = 8;
5590 char magic_bytes[num_magic_bytes + 1];
5591 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5593 if (!(file = openFile(filename, MODE_READ)))
5595 level->no_valid_file = TRUE;
5597 if (!level_info_only)
5598 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5603 // fseek(file, 0x0000, SEEK_SET);
5605 if (level_file_info->packed)
5607 /* read "magic bytes" from start of file */
5608 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5609 magic_bytes[0] = '\0';
5611 /* check "magic bytes" for correct file format */
5612 if (!strPrefix(magic_bytes, "DC2"))
5614 level->no_valid_file = TRUE;
5616 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
5622 if (strPrefix(magic_bytes, "DC2Win95") ||
5623 strPrefix(magic_bytes, "DC2Win98"))
5625 int position_first_level = 0x00fa;
5626 int extra_bytes = 4;
5629 /* advance file stream to first level inside the level package */
5630 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5632 /* each block of level data is followed by block of non-level data */
5633 num_levels_to_skip *= 2;
5635 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
5636 while (num_levels_to_skip >= 0)
5638 /* advance file stream to next level inside the level package */
5639 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5641 level->no_valid_file = TRUE;
5643 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
5649 /* skip apparently unused extra bytes following each level */
5650 ReadUnusedBytesFromFile(file, extra_bytes);
5652 /* read size of next level in level package */
5653 skip_bytes = getFile32BitLE(file);
5655 num_levels_to_skip--;
5660 level->no_valid_file = TRUE;
5662 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
5669 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5675 /* ------------------------------------------------------------------------- */
5676 /* functions for loading SB level */
5677 /* ------------------------------------------------------------------------- */
5679 int getMappedElement_SB(int element_ascii, boolean use_ces)
5687 sb_element_mapping[] =
5689 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
5690 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
5691 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
5692 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
5693 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
5694 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
5695 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
5696 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
5703 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5704 if (element_ascii == sb_element_mapping[i].ascii)
5705 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5707 return EL_UNDEFINED;
5710 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5711 struct LevelFileInfo *level_file_info,
5712 boolean level_info_only)
5714 char *filename = level_file_info->filename;
5715 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5716 char last_comment[MAX_LINE_LEN];
5717 char level_name[MAX_LINE_LEN];
5720 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5721 boolean read_continued_line = FALSE;
5722 boolean reading_playfield = FALSE;
5723 boolean got_valid_playfield_line = FALSE;
5724 boolean invalid_playfield_char = FALSE;
5725 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5726 int file_level_nr = 0;
5728 int x = 0, y = 0; /* initialized to make compilers happy */
5730 last_comment[0] = '\0';
5731 level_name[0] = '\0';
5733 if (!(file = openFile(filename, MODE_READ)))
5735 level->no_valid_file = TRUE;
5737 if (!level_info_only)
5738 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5743 while (!checkEndOfFile(file))
5745 /* level successfully read, but next level may follow here */
5746 if (!got_valid_playfield_line && reading_playfield)
5748 /* read playfield from single level file -- skip remaining file */
5749 if (!level_file_info->packed)
5752 if (file_level_nr >= num_levels_to_skip)
5757 last_comment[0] = '\0';
5758 level_name[0] = '\0';
5760 reading_playfield = FALSE;
5763 got_valid_playfield_line = FALSE;
5765 /* read next line of input file */
5766 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5769 /* check if line was completely read and is terminated by line break */
5770 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5773 /* cut trailing line break (this can be newline and/or carriage return) */
5774 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5775 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5778 /* copy raw input line for later use (mainly debugging output) */
5779 strcpy(line_raw, line);
5781 if (read_continued_line)
5783 /* append new line to existing line, if there is enough space */
5784 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5785 strcat(previous_line, line_ptr);
5787 strcpy(line, previous_line); /* copy storage buffer to line */
5789 read_continued_line = FALSE;
5792 /* if the last character is '\', continue at next line */
5793 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5795 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
5796 strcpy(previous_line, line); /* copy line to storage buffer */
5798 read_continued_line = TRUE;
5803 /* skip empty lines */
5804 if (line[0] == '\0')
5807 /* extract comment text from comment line */
5810 for (line_ptr = line; *line_ptr; line_ptr++)
5811 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
5814 strcpy(last_comment, line_ptr);
5819 /* extract level title text from line containing level title */
5820 if (line[0] == '\'')
5822 strcpy(level_name, &line[1]);
5824 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
5825 level_name[strlen(level_name) - 1] = '\0';
5830 /* skip lines containing only spaces (or empty lines) */
5831 for (line_ptr = line; *line_ptr; line_ptr++)
5832 if (*line_ptr != ' ')
5834 if (*line_ptr == '\0')
5837 /* at this point, we have found a line containing part of a playfield */
5839 got_valid_playfield_line = TRUE;
5841 if (!reading_playfield)
5843 reading_playfield = TRUE;
5844 invalid_playfield_char = FALSE;
5846 for (x = 0; x < MAX_LEV_FIELDX; x++)
5847 for (y = 0; y < MAX_LEV_FIELDY; y++)
5848 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
5853 /* start with topmost tile row */
5857 /* skip playfield line if larger row than allowed */
5858 if (y >= MAX_LEV_FIELDY)
5861 /* start with leftmost tile column */
5864 /* read playfield elements from line */
5865 for (line_ptr = line; *line_ptr; line_ptr++)
5867 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
5869 /* stop parsing playfield line if larger column than allowed */
5870 if (x >= MAX_LEV_FIELDX)
5873 if (mapped_sb_element == EL_UNDEFINED)
5875 invalid_playfield_char = TRUE;
5880 level->field[x][y] = mapped_sb_element;
5882 /* continue with next tile column */
5885 level->fieldx = MAX(x, level->fieldx);
5888 if (invalid_playfield_char)
5890 /* if first playfield line, treat invalid lines as comment lines */
5892 reading_playfield = FALSE;
5897 /* continue with next tile row */
5905 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
5906 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
5908 if (!reading_playfield)
5910 level->no_valid_file = TRUE;
5912 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5917 if (*level_name != '\0')
5919 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
5920 level->name[MAX_LEVEL_NAME_LEN] = '\0';
5922 else if (*last_comment != '\0')
5924 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
5925 level->name[MAX_LEVEL_NAME_LEN] = '\0';
5929 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
5932 /* set all empty fields beyond the border walls to invisible steel wall */
5933 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5935 if ((x == 0 || x == level->fieldx - 1 ||
5936 y == 0 || y == level->fieldy - 1) &&
5937 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
5938 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
5939 level->field, level->fieldx, level->fieldy);
5942 /* set special level settings for Sokoban levels */
5945 level->use_step_counter = TRUE;
5947 if (load_xsb_to_ces)
5949 /* special global settings can now be set in level template */
5951 level->use_custom_template = TRUE;
5956 /* ------------------------------------------------------------------------- */
5957 /* functions for handling native levels */
5958 /* ------------------------------------------------------------------------- */
5960 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
5961 struct LevelFileInfo *level_file_info,
5962 boolean level_info_only)
5964 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
5965 level->no_valid_file = TRUE;
5968 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
5969 struct LevelFileInfo *level_file_info,
5970 boolean level_info_only)
5974 /* determine position of requested level inside level package */
5975 if (level_file_info->packed)
5976 pos = level_file_info->nr - leveldir_current->first_level;
5978 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
5979 level->no_valid_file = TRUE;
5982 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
5983 struct LevelFileInfo *level_file_info,
5984 boolean level_info_only)
5986 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
5987 level->no_valid_file = TRUE;
5990 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
5992 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
5993 CopyNativeLevel_RND_to_EM(level);
5994 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
5995 CopyNativeLevel_RND_to_SP(level);
5996 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
5997 CopyNativeLevel_RND_to_MM(level);
6000 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6002 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6003 CopyNativeLevel_EM_to_RND(level);
6004 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6005 CopyNativeLevel_SP_to_RND(level);
6006 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6007 CopyNativeLevel_MM_to_RND(level);
6010 void SaveNativeLevel(struct LevelInfo *level)
6012 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6014 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6015 char *filename = getLevelFilenameFromBasename(basename);
6017 CopyNativeLevel_RND_to_SP(level);
6018 CopyNativeTape_RND_to_SP(level);
6020 SaveNativeLevel_SP(filename);
6025 /* ------------------------------------------------------------------------- */
6026 /* functions for loading generic level */
6027 /* ------------------------------------------------------------------------- */
6029 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6030 struct LevelFileInfo *level_file_info,
6031 boolean level_info_only)
6033 /* always start with reliable default values */
6034 setLevelInfoToDefaults(level, level_info_only, TRUE);
6036 switch (level_file_info->type)
6038 case LEVEL_FILE_TYPE_RND:
6039 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6042 case LEVEL_FILE_TYPE_EM:
6043 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6044 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6047 case LEVEL_FILE_TYPE_SP:
6048 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6049 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6052 case LEVEL_FILE_TYPE_MM:
6053 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6054 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6057 case LEVEL_FILE_TYPE_DC:
6058 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6061 case LEVEL_FILE_TYPE_SB:
6062 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6066 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6070 /* if level file is invalid, restore level structure to default values */
6071 if (level->no_valid_file)
6072 setLevelInfoToDefaults(level, level_info_only, FALSE);
6074 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6075 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6077 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6078 CopyNativeLevel_Native_to_RND(level);
6081 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6083 static struct LevelFileInfo level_file_info;
6085 /* always start with reliable default values */
6086 setFileInfoToDefaults(&level_file_info);
6088 level_file_info.nr = 0; /* unknown level number */
6089 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6090 level_file_info.filename = filename;
6092 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6095 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6099 if (leveldir_current == NULL) /* only when dumping level */
6102 /* all engine modifications also valid for levels which use latest engine */
6103 if (level->game_version < VERSION_IDENT(3,2,0,5))
6105 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6106 level->score[SC_TIME_BONUS] /= 10;
6109 if (leveldir_current->latest_engine)
6111 /* ---------- use latest game engine ----------------------------------- */
6113 /* For all levels which are forced to use the latest game engine version
6114 (normally all but user contributed, private and undefined levels), set
6115 the game engine version to the actual version; this allows for actual
6116 corrections in the game engine to take effect for existing, converted
6117 levels (from "classic" or other existing games) to make the emulation
6118 of the corresponding game more accurate, while (hopefully) not breaking
6119 existing levels created from other players. */
6121 level->game_version = GAME_VERSION_ACTUAL;
6123 /* Set special EM style gems behaviour: EM style gems slip down from
6124 normal, steel and growing wall. As this is a more fundamental change,
6125 it seems better to set the default behaviour to "off" (as it is more
6126 natural) and make it configurable in the level editor (as a property
6127 of gem style elements). Already existing converted levels (neither
6128 private nor contributed levels) are changed to the new behaviour. */
6130 if (level->file_version < FILE_VERSION_2_0)
6131 level->em_slippery_gems = TRUE;
6136 /* ---------- use game engine the level was created with ----------------- */
6138 /* For all levels which are not forced to use the latest game engine
6139 version (normally user contributed, private and undefined levels),
6140 use the version of the game engine the levels were created for.
6142 Since 2.0.1, the game engine version is now directly stored
6143 in the level file (chunk "VERS"), so there is no need anymore
6144 to set the game version from the file version (except for old,
6145 pre-2.0 levels, where the game version is still taken from the
6146 file format version used to store the level -- see above). */
6148 /* player was faster than enemies in 1.0.0 and before */
6149 if (level->file_version == FILE_VERSION_1_0)
6150 for (i = 0; i < MAX_PLAYERS; i++)
6151 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6153 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6154 if (level->game_version == VERSION_IDENT(2,0,1,0))
6155 level->em_slippery_gems = TRUE;
6157 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6158 if (level->game_version < VERSION_IDENT(2,2,0,0))
6159 level->use_spring_bug = TRUE;
6161 if (level->game_version < VERSION_IDENT(3,2,0,5))
6163 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6164 level->use_time_orb_bug = TRUE;
6166 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6167 level->block_snap_field = FALSE;
6169 /* extra time score was same value as time left score before 3.2.0-5 */
6170 level->extra_time_score = level->score[SC_TIME_BONUS];
6173 if (level->game_version < VERSION_IDENT(3,2,0,7))
6175 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6176 level->continuous_snapping = FALSE;
6179 /* only few elements were able to actively move into acid before 3.1.0 */
6180 /* trigger settings did not exist before 3.1.0; set to default "any" */
6181 if (level->game_version < VERSION_IDENT(3,1,0,0))
6183 /* correct "can move into acid" settings (all zero in old levels) */
6185 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6186 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6188 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6189 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6190 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6191 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6193 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6194 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6196 /* correct trigger settings (stored as zero == "none" in old levels) */
6198 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6200 int element = EL_CUSTOM_START + i;
6201 struct ElementInfo *ei = &element_info[element];
6203 for (j = 0; j < ei->num_change_pages; j++)
6205 struct ElementChangeInfo *change = &ei->change_page[j];
6207 change->trigger_player = CH_PLAYER_ANY;
6208 change->trigger_page = CH_PAGE_ANY;
6213 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6215 int element = EL_CUSTOM_256;
6216 struct ElementInfo *ei = &element_info[element];
6217 struct ElementChangeInfo *change = &ei->change_page[0];
6219 /* This is needed to fix a problem that was caused by a bugfix in function
6220 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6221 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6222 not replace walkable elements, but instead just placed the player on it,
6223 without placing the Sokoban field under the player). Unfortunately, this
6224 breaks "Snake Bite" style levels when the snake is halfway through a door
6225 that just closes (the snake head is still alive and can be moved in this
6226 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6227 player (without Sokoban element) which then gets killed as designed). */
6229 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6230 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6231 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6232 change->target_element = EL_PLAYER_1;
6235 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
6236 if (level->game_version < VERSION_IDENT(3,2,5,0))
6238 /* This is needed to fix a problem that was caused by a bugfix in function
6239 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6240 corrects the behaviour when a custom element changes to another custom
6241 element with a higher element number that has change actions defined.
6242 Normally, only one change per frame is allowed for custom elements.
6243 Therefore, it is checked if a custom element already changed in the
6244 current frame; if it did, subsequent changes are suppressed.
6245 Unfortunately, this is only checked for element changes, but not for
6246 change actions, which are still executed. As the function above loops
6247 through all custom elements from lower to higher, an element change
6248 resulting in a lower CE number won't be checked again, while a target
6249 element with a higher number will also be checked, and potential change
6250 actions will get executed for this CE, too (which is wrong), while
6251 further changes are ignored (which is correct). As this bugfix breaks
6252 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6253 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6254 behaviour for existing levels and tapes that make use of this bug */
6256 level->use_action_after_change_bug = TRUE;
6259 /* not centering level after relocating player was default only in 3.2.3 */
6260 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6261 level->shifted_relocation = TRUE;
6263 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
6264 if (level->game_version < VERSION_IDENT(3,2,6,0))
6265 level->em_explodes_by_fire = TRUE;
6268 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6272 /* map custom element change events that have changed in newer versions
6273 (these following values were accidentally changed in version 3.0.1)
6274 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6275 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6277 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6279 int element = EL_CUSTOM_START + i;
6281 /* order of checking and copying events to be mapped is important */
6282 /* (do not change the start and end value -- they are constant) */
6283 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6285 if (HAS_CHANGE_EVENT(element, j - 2))
6287 SET_CHANGE_EVENT(element, j - 2, FALSE);
6288 SET_CHANGE_EVENT(element, j, TRUE);
6292 /* order of checking and copying events to be mapped is important */
6293 /* (do not change the start and end value -- they are constant) */
6294 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6296 if (HAS_CHANGE_EVENT(element, j - 1))
6298 SET_CHANGE_EVENT(element, j - 1, FALSE);
6299 SET_CHANGE_EVENT(element, j, TRUE);
6305 /* initialize "can_change" field for old levels with only one change page */
6306 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6308 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6310 int element = EL_CUSTOM_START + i;
6312 if (CAN_CHANGE(element))
6313 element_info[element].change->can_change = TRUE;
6317 /* correct custom element values (for old levels without these options) */
6318 if (level->game_version < VERSION_IDENT(3,1,1,0))
6320 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6322 int element = EL_CUSTOM_START + i;
6323 struct ElementInfo *ei = &element_info[element];
6325 if (ei->access_direction == MV_NO_DIRECTION)
6326 ei->access_direction = MV_ALL_DIRECTIONS;
6330 /* correct custom element values (fix invalid values for all versions) */
6333 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6335 int element = EL_CUSTOM_START + i;
6336 struct ElementInfo *ei = &element_info[element];
6338 for (j = 0; j < ei->num_change_pages; j++)
6340 struct ElementChangeInfo *change = &ei->change_page[j];
6342 if (change->trigger_player == CH_PLAYER_NONE)
6343 change->trigger_player = CH_PLAYER_ANY;
6345 if (change->trigger_side == CH_SIDE_NONE)
6346 change->trigger_side = CH_SIDE_ANY;
6351 /* initialize "can_explode" field for old levels which did not store this */
6352 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6353 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6355 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6357 int element = EL_CUSTOM_START + i;
6359 if (EXPLODES_1X1_OLD(element))
6360 element_info[element].explosion_type = EXPLODES_1X1;
6362 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6363 EXPLODES_SMASHED(element) ||
6364 EXPLODES_IMPACT(element)));
6368 /* correct previously hard-coded move delay values for maze runner style */
6369 if (level->game_version < VERSION_IDENT(3,1,1,0))
6371 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6373 int element = EL_CUSTOM_START + i;
6375 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6377 /* previously hard-coded and therefore ignored */
6378 element_info[element].move_delay_fixed = 9;
6379 element_info[element].move_delay_random = 0;
6384 /* map elements that have changed in newer versions */
6385 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6386 level->game_version);
6387 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6388 for (x = 0; x < 3; x++)
6389 for (y = 0; y < 3; y++)
6390 level->yamyam_content[i].e[x][y] =
6391 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6392 level->game_version);
6394 /* initialize element properties for level editor etc. */
6395 InitElementPropertiesEngine(level->game_version);
6396 InitElementPropertiesAfterLoading(level->game_version);
6397 InitElementPropertiesGfxElement();
6400 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6404 /* map elements that have changed in newer versions */
6405 for (y = 0; y < level->fieldy; y++)
6406 for (x = 0; x < level->fieldx; x++)
6407 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6408 level->game_version);
6410 /* clear unused playfield data (nicer if level gets resized in editor) */
6411 for (x = 0; x < MAX_LEV_FIELDX; x++)
6412 for (y = 0; y < MAX_LEV_FIELDY; y++)
6413 if (x >= level->fieldx || y >= level->fieldy)
6414 level->field[x][y] = EL_EMPTY;
6416 /* copy elements to runtime playfield array */
6417 for (x = 0; x < MAX_LEV_FIELDX; x++)
6418 for (y = 0; y < MAX_LEV_FIELDY; y++)
6419 Feld[x][y] = level->field[x][y];
6421 /* initialize level size variables for faster access */
6422 lev_fieldx = level->fieldx;
6423 lev_fieldy = level->fieldy;
6425 /* determine border element for this level */
6426 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6427 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6432 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6434 struct LevelFileInfo *level_file_info = &level->file_info;
6436 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6437 CopyNativeLevel_RND_to_Native(level);
6440 void LoadLevelTemplate(int nr)
6444 setLevelFileInfo(&level_template.file_info, nr);
6445 filename = level_template.file_info.filename;
6447 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6449 LoadLevel_InitVersion(&level_template, filename);
6450 LoadLevel_InitElements(&level_template, filename);
6452 ActivateLevelTemplate();
6455 void LoadLevel(int nr)
6459 setLevelFileInfo(&level.file_info, nr);
6460 filename = level.file_info.filename;
6462 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6464 if (level.use_custom_template)
6465 LoadLevelTemplate(-1);
6467 LoadLevel_InitVersion(&level, filename);
6468 LoadLevel_InitElements(&level, filename);
6469 LoadLevel_InitPlayfield(&level, filename);
6471 LoadLevel_InitNativeEngines(&level, filename);
6474 void LoadLevelInfoOnly(int nr)
6476 setLevelFileInfo(&level.file_info, nr);
6478 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6481 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6485 chunk_size += putFileVersion(file, level->file_version);
6486 chunk_size += putFileVersion(file, level->game_version);
6491 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6495 chunk_size += putFile16BitBE(file, level->creation_date.year);
6496 chunk_size += putFile8Bit(file, level->creation_date.month);
6497 chunk_size += putFile8Bit(file, level->creation_date.day);
6502 #if ENABLE_HISTORIC_CHUNKS
6503 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6507 putFile8Bit(file, level->fieldx);
6508 putFile8Bit(file, level->fieldy);
6510 putFile16BitBE(file, level->time);
6511 putFile16BitBE(file, level->gems_needed);
6513 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6514 putFile8Bit(file, level->name[i]);
6516 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6517 putFile8Bit(file, level->score[i]);
6519 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6520 for (y = 0; y < 3; y++)
6521 for (x = 0; x < 3; x++)
6522 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6523 level->yamyam_content[i].e[x][y]));
6524 putFile8Bit(file, level->amoeba_speed);
6525 putFile8Bit(file, level->time_magic_wall);
6526 putFile8Bit(file, level->time_wheel);
6527 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6528 level->amoeba_content));
6529 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6530 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6531 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6532 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6534 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6536 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6537 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6538 putFile32BitBE(file, level->can_move_into_acid_bits);
6539 putFile8Bit(file, level->dont_collide_with_bits);
6541 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6542 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6544 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6545 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6546 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6548 putFile8Bit(file, level->game_engine_type);
6550 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6554 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6559 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6560 chunk_size += putFile8Bit(file, level->name[i]);
6565 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6570 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6571 chunk_size += putFile8Bit(file, level->author[i]);
6576 #if ENABLE_HISTORIC_CHUNKS
6577 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6582 for (y = 0; y < level->fieldy; y++)
6583 for (x = 0; x < level->fieldx; x++)
6584 if (level->encoding_16bit_field)
6585 chunk_size += putFile16BitBE(file, level->field[x][y]);
6587 chunk_size += putFile8Bit(file, level->field[x][y]);
6593 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6598 for (y = 0; y < level->fieldy; y++)
6599 for (x = 0; x < level->fieldx; x++)
6600 chunk_size += putFile16BitBE(file, level->field[x][y]);
6605 #if ENABLE_HISTORIC_CHUNKS
6606 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6610 putFile8Bit(file, EL_YAMYAM);
6611 putFile8Bit(file, level->num_yamyam_contents);
6612 putFile8Bit(file, 0);
6613 putFile8Bit(file, 0);
6615 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6616 for (y = 0; y < 3; y++)
6617 for (x = 0; x < 3; x++)
6618 if (level->encoding_16bit_field)
6619 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6621 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6625 #if ENABLE_HISTORIC_CHUNKS
6626 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6629 int num_contents, content_xsize, content_ysize;
6630 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6632 if (element == EL_YAMYAM)
6634 num_contents = level->num_yamyam_contents;
6638 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6639 for (y = 0; y < 3; y++)
6640 for (x = 0; x < 3; x++)
6641 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6643 else if (element == EL_BD_AMOEBA)
6649 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6650 for (y = 0; y < 3; y++)
6651 for (x = 0; x < 3; x++)
6652 content_array[i][x][y] = EL_EMPTY;
6653 content_array[0][0][0] = level->amoeba_content;
6657 /* chunk header already written -- write empty chunk data */
6658 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6660 Error(ERR_WARN, "cannot save content for element '%d'", element);
6664 putFile16BitBE(file, element);
6665 putFile8Bit(file, num_contents);
6666 putFile8Bit(file, content_xsize);
6667 putFile8Bit(file, content_ysize);
6669 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6671 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6672 for (y = 0; y < 3; y++)
6673 for (x = 0; x < 3; x++)
6674 putFile16BitBE(file, content_array[i][x][y]);
6678 #if ENABLE_HISTORIC_CHUNKS
6679 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6681 int envelope_nr = element - EL_ENVELOPE_1;
6682 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6686 chunk_size += putFile16BitBE(file, element);
6687 chunk_size += putFile16BitBE(file, envelope_len);
6688 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6689 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6691 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6692 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6694 for (i = 0; i < envelope_len; i++)
6695 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6701 #if ENABLE_HISTORIC_CHUNKS
6702 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6703 int num_changed_custom_elements)
6707 putFile16BitBE(file, num_changed_custom_elements);
6709 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6711 int element = EL_CUSTOM_START + i;
6713 struct ElementInfo *ei = &element_info[element];
6715 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6717 if (check < num_changed_custom_elements)
6719 putFile16BitBE(file, element);
6720 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6727 if (check != num_changed_custom_elements) /* should not happen */
6728 Error(ERR_WARN, "inconsistent number of custom element properties");
6732 #if ENABLE_HISTORIC_CHUNKS
6733 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6734 int num_changed_custom_elements)
6738 putFile16BitBE(file, num_changed_custom_elements);
6740 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6742 int element = EL_CUSTOM_START + i;
6744 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6746 if (check < num_changed_custom_elements)
6748 putFile16BitBE(file, element);
6749 putFile16BitBE(file, element_info[element].change->target_element);
6756 if (check != num_changed_custom_elements) /* should not happen */
6757 Error(ERR_WARN, "inconsistent number of custom target elements");
6761 #if ENABLE_HISTORIC_CHUNKS
6762 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6763 int num_changed_custom_elements)
6765 int i, j, x, y, check = 0;
6767 putFile16BitBE(file, num_changed_custom_elements);
6769 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6771 int element = EL_CUSTOM_START + i;
6772 struct ElementInfo *ei = &element_info[element];
6774 if (ei->modified_settings)
6776 if (check < num_changed_custom_elements)
6778 putFile16BitBE(file, element);
6780 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
6781 putFile8Bit(file, ei->description[j]);
6783 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6785 /* some free bytes for future properties and padding */
6786 WriteUnusedBytesToFile(file, 7);
6788 putFile8Bit(file, ei->use_gfx_element);
6789 putFile16BitBE(file, ei->gfx_element_initial);
6791 putFile8Bit(file, ei->collect_score_initial);
6792 putFile8Bit(file, ei->collect_count_initial);
6794 putFile16BitBE(file, ei->push_delay_fixed);
6795 putFile16BitBE(file, ei->push_delay_random);
6796 putFile16BitBE(file, ei->move_delay_fixed);
6797 putFile16BitBE(file, ei->move_delay_random);
6799 putFile16BitBE(file, ei->move_pattern);
6800 putFile8Bit(file, ei->move_direction_initial);
6801 putFile8Bit(file, ei->move_stepsize);
6803 for (y = 0; y < 3; y++)
6804 for (x = 0; x < 3; x++)
6805 putFile16BitBE(file, ei->content.e[x][y]);
6807 putFile32BitBE(file, ei->change->events);
6809 putFile16BitBE(file, ei->change->target_element);
6811 putFile16BitBE(file, ei->change->delay_fixed);
6812 putFile16BitBE(file, ei->change->delay_random);
6813 putFile16BitBE(file, ei->change->delay_frames);
6815 putFile16BitBE(file, ei->change->initial_trigger_element);
6817 putFile8Bit(file, ei->change->explode);
6818 putFile8Bit(file, ei->change->use_target_content);
6819 putFile8Bit(file, ei->change->only_if_complete);
6820 putFile8Bit(file, ei->change->use_random_replace);
6822 putFile8Bit(file, ei->change->random_percentage);
6823 putFile8Bit(file, ei->change->replace_when);
6825 for (y = 0; y < 3; y++)
6826 for (x = 0; x < 3; x++)
6827 putFile16BitBE(file, ei->change->content.e[x][y]);
6829 putFile8Bit(file, ei->slippery_type);
6831 /* some free bytes for future properties and padding */
6832 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
6839 if (check != num_changed_custom_elements) /* should not happen */
6840 Error(ERR_WARN, "inconsistent number of custom element properties");
6844 #if ENABLE_HISTORIC_CHUNKS
6845 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
6847 struct ElementInfo *ei = &element_info[element];
6850 /* ---------- custom element base property values (96 bytes) ------------- */
6852 putFile16BitBE(file, element);
6854 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6855 putFile8Bit(file, ei->description[i]);
6857 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6859 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
6861 putFile8Bit(file, ei->num_change_pages);
6863 putFile16BitBE(file, ei->ce_value_fixed_initial);
6864 putFile16BitBE(file, ei->ce_value_random_initial);
6865 putFile8Bit(file, ei->use_last_ce_value);
6867 putFile8Bit(file, ei->use_gfx_element);
6868 putFile16BitBE(file, ei->gfx_element_initial);
6870 putFile8Bit(file, ei->collect_score_initial);
6871 putFile8Bit(file, ei->collect_count_initial);
6873 putFile8Bit(file, ei->drop_delay_fixed);
6874 putFile8Bit(file, ei->push_delay_fixed);
6875 putFile8Bit(file, ei->drop_delay_random);
6876 putFile8Bit(file, ei->push_delay_random);
6877 putFile16BitBE(file, ei->move_delay_fixed);
6878 putFile16BitBE(file, ei->move_delay_random);
6880 /* bits 0 - 15 of "move_pattern" ... */
6881 putFile16BitBE(file, ei->move_pattern & 0xffff);
6882 putFile8Bit(file, ei->move_direction_initial);
6883 putFile8Bit(file, ei->move_stepsize);
6885 putFile8Bit(file, ei->slippery_type);
6887 for (y = 0; y < 3; y++)
6888 for (x = 0; x < 3; x++)
6889 putFile16BitBE(file, ei->content.e[x][y]);
6891 putFile16BitBE(file, ei->move_enter_element);
6892 putFile16BitBE(file, ei->move_leave_element);
6893 putFile8Bit(file, ei->move_leave_type);
6895 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
6896 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
6898 putFile8Bit(file, ei->access_direction);
6900 putFile8Bit(file, ei->explosion_delay);
6901 putFile8Bit(file, ei->ignition_delay);
6902 putFile8Bit(file, ei->explosion_type);
6904 /* some free bytes for future custom property values and padding */
6905 WriteUnusedBytesToFile(file, 1);
6907 /* ---------- change page property values (48 bytes) --------------------- */
6909 for (i = 0; i < ei->num_change_pages; i++)
6911 struct ElementChangeInfo *change = &ei->change_page[i];
6912 unsigned int event_bits;
6914 /* bits 0 - 31 of "has_event[]" ... */
6916 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
6917 if (change->has_event[j])
6918 event_bits |= (1 << j);
6919 putFile32BitBE(file, event_bits);
6921 putFile16BitBE(file, change->target_element);
6923 putFile16BitBE(file, change->delay_fixed);
6924 putFile16BitBE(file, change->delay_random);
6925 putFile16BitBE(file, change->delay_frames);
6927 putFile16BitBE(file, change->initial_trigger_element);
6929 putFile8Bit(file, change->explode);
6930 putFile8Bit(file, change->use_target_content);
6931 putFile8Bit(file, change->only_if_complete);
6932 putFile8Bit(file, change->use_random_replace);
6934 putFile8Bit(file, change->random_percentage);
6935 putFile8Bit(file, change->replace_when);
6937 for (y = 0; y < 3; y++)
6938 for (x = 0; x < 3; x++)
6939 putFile16BitBE(file, change->target_content.e[x][y]);
6941 putFile8Bit(file, change->can_change);
6943 putFile8Bit(file, change->trigger_side);
6945 putFile8Bit(file, change->trigger_player);
6946 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
6947 log_2(change->trigger_page)));
6949 putFile8Bit(file, change->has_action);
6950 putFile8Bit(file, change->action_type);
6951 putFile8Bit(file, change->action_mode);
6952 putFile16BitBE(file, change->action_arg);
6954 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
6956 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
6957 if (change->has_event[j])
6958 event_bits |= (1 << (j - 32));
6959 putFile8Bit(file, event_bits);
6964 #if ENABLE_HISTORIC_CHUNKS
6965 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
6967 struct ElementInfo *ei = &element_info[element];
6968 struct ElementGroupInfo *group = ei->group;
6971 putFile16BitBE(file, element);
6973 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6974 putFile8Bit(file, ei->description[i]);
6976 putFile8Bit(file, group->num_elements);
6978 putFile8Bit(file, ei->use_gfx_element);
6979 putFile16BitBE(file, ei->gfx_element_initial);
6981 putFile8Bit(file, group->choice_mode);
6983 /* some free bytes for future values and padding */
6984 WriteUnusedBytesToFile(file, 3);
6986 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
6987 putFile16BitBE(file, group->element[i]);
6991 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
6992 boolean write_element)
6994 int save_type = entry->save_type;
6995 int data_type = entry->data_type;
6996 int conf_type = entry->conf_type;
6997 int byte_mask = conf_type & CONF_MASK_BYTES;
6998 int element = entry->element;
6999 int default_value = entry->default_value;
7001 boolean modified = FALSE;
7003 if (byte_mask != CONF_MASK_MULTI_BYTES)
7005 void *value_ptr = entry->value;
7006 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7009 /* check if any settings have been modified before saving them */
7010 if (value != default_value)
7013 /* do not save if explicitly told or if unmodified default settings */
7014 if ((save_type == SAVE_CONF_NEVER) ||
7015 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7019 num_bytes += putFile16BitBE(file, element);
7021 num_bytes += putFile8Bit(file, conf_type);
7022 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7023 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7024 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7027 else if (data_type == TYPE_STRING)
7029 char *default_string = entry->default_string;
7030 char *string = (char *)(entry->value);
7031 int string_length = strlen(string);
7034 /* check if any settings have been modified before saving them */
7035 if (!strEqual(string, default_string))
7038 /* do not save if explicitly told or if unmodified default settings */
7039 if ((save_type == SAVE_CONF_NEVER) ||
7040 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7044 num_bytes += putFile16BitBE(file, element);
7046 num_bytes += putFile8Bit(file, conf_type);
7047 num_bytes += putFile16BitBE(file, string_length);
7049 for (i = 0; i < string_length; i++)
7050 num_bytes += putFile8Bit(file, string[i]);
7052 else if (data_type == TYPE_ELEMENT_LIST)
7054 int *element_array = (int *)(entry->value);
7055 int num_elements = *(int *)(entry->num_entities);
7058 /* check if any settings have been modified before saving them */
7059 for (i = 0; i < num_elements; i++)
7060 if (element_array[i] != default_value)
7063 /* do not save if explicitly told or if unmodified default settings */
7064 if ((save_type == SAVE_CONF_NEVER) ||
7065 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7069 num_bytes += putFile16BitBE(file, element);
7071 num_bytes += putFile8Bit(file, conf_type);
7072 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7074 for (i = 0; i < num_elements; i++)
7075 num_bytes += putFile16BitBE(file, element_array[i]);
7077 else if (data_type == TYPE_CONTENT_LIST)
7079 struct Content *content = (struct Content *)(entry->value);
7080 int num_contents = *(int *)(entry->num_entities);
7083 /* check if any settings have been modified before saving them */
7084 for (i = 0; i < num_contents; i++)
7085 for (y = 0; y < 3; y++)
7086 for (x = 0; x < 3; x++)
7087 if (content[i].e[x][y] != default_value)
7090 /* do not save if explicitly told or if unmodified default settings */
7091 if ((save_type == SAVE_CONF_NEVER) ||
7092 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7096 num_bytes += putFile16BitBE(file, element);
7098 num_bytes += putFile8Bit(file, conf_type);
7099 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7101 for (i = 0; i < num_contents; i++)
7102 for (y = 0; y < 3; y++)
7103 for (x = 0; x < 3; x++)
7104 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7110 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7115 li = *level; /* copy level data into temporary buffer */
7117 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7118 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7123 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7128 li = *level; /* copy level data into temporary buffer */
7130 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7131 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7136 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7138 int envelope_nr = element - EL_ENVELOPE_1;
7142 chunk_size += putFile16BitBE(file, element);
7144 /* copy envelope data into temporary buffer */
7145 xx_envelope = level->envelope[envelope_nr];
7147 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7148 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7153 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7155 struct ElementInfo *ei = &element_info[element];
7159 chunk_size += putFile16BitBE(file, element);
7161 xx_ei = *ei; /* copy element data into temporary buffer */
7163 /* set default description string for this specific element */
7164 strcpy(xx_default_description, getDefaultElementDescription(ei));
7166 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7167 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7169 for (i = 0; i < ei->num_change_pages; i++)
7171 struct ElementChangeInfo *change = &ei->change_page[i];
7173 xx_current_change_page = i;
7175 xx_change = *change; /* copy change data into temporary buffer */
7178 setEventBitsFromEventFlags(change);
7180 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7181 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7188 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7190 struct ElementInfo *ei = &element_info[element];
7191 struct ElementGroupInfo *group = ei->group;
7195 chunk_size += putFile16BitBE(file, element);
7197 xx_ei = *ei; /* copy element data into temporary buffer */
7198 xx_group = *group; /* copy group data into temporary buffer */
7200 /* set default description string for this specific element */
7201 strcpy(xx_default_description, getDefaultElementDescription(ei));
7203 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7204 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7209 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7210 boolean save_as_template)
7216 if (!(file = fopen(filename, MODE_WRITE)))
7218 Error(ERR_WARN, "cannot save level file '%s'", filename);
7222 level->file_version = FILE_VERSION_ACTUAL;
7223 level->game_version = GAME_VERSION_ACTUAL;
7225 level->creation_date = getCurrentDate();
7227 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7228 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7230 chunk_size = SaveLevel_VERS(NULL, level);
7231 putFileChunkBE(file, "VERS", chunk_size);
7232 SaveLevel_VERS(file, level);
7234 chunk_size = SaveLevel_DATE(NULL, level);
7235 putFileChunkBE(file, "DATE", chunk_size);
7236 SaveLevel_DATE(file, level);
7238 chunk_size = SaveLevel_NAME(NULL, level);
7239 putFileChunkBE(file, "NAME", chunk_size);
7240 SaveLevel_NAME(file, level);
7242 chunk_size = SaveLevel_AUTH(NULL, level);
7243 putFileChunkBE(file, "AUTH", chunk_size);
7244 SaveLevel_AUTH(file, level);
7246 chunk_size = SaveLevel_INFO(NULL, level);
7247 putFileChunkBE(file, "INFO", chunk_size);
7248 SaveLevel_INFO(file, level);
7250 chunk_size = SaveLevel_BODY(NULL, level);
7251 putFileChunkBE(file, "BODY", chunk_size);
7252 SaveLevel_BODY(file, level);
7254 chunk_size = SaveLevel_ELEM(NULL, level);
7255 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7257 putFileChunkBE(file, "ELEM", chunk_size);
7258 SaveLevel_ELEM(file, level);
7261 for (i = 0; i < NUM_ENVELOPES; i++)
7263 int element = EL_ENVELOPE_1 + i;
7265 chunk_size = SaveLevel_NOTE(NULL, level, element);
7266 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7268 putFileChunkBE(file, "NOTE", chunk_size);
7269 SaveLevel_NOTE(file, level, element);
7273 /* if not using template level, check for non-default custom/group elements */
7274 if (!level->use_custom_template || save_as_template)
7276 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7278 int element = EL_CUSTOM_START + i;
7280 chunk_size = SaveLevel_CUSX(NULL, level, element);
7281 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7283 putFileChunkBE(file, "CUSX", chunk_size);
7284 SaveLevel_CUSX(file, level, element);
7288 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7290 int element = EL_GROUP_START + i;
7292 chunk_size = SaveLevel_GRPX(NULL, level, element);
7293 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7295 putFileChunkBE(file, "GRPX", chunk_size);
7296 SaveLevel_GRPX(file, level, element);
7303 SetFilePermissions(filename, PERMS_PRIVATE);
7306 void SaveLevel(int nr)
7308 char *filename = getDefaultLevelFilename(nr);
7310 SaveLevelFromFilename(&level, filename, FALSE);
7313 void SaveLevelTemplate()
7315 char *filename = getLocalLevelTemplateFilename();
7317 SaveLevelFromFilename(&level, filename, TRUE);
7320 boolean SaveLevelChecked(int nr)
7322 char *filename = getDefaultLevelFilename(nr);
7323 boolean new_level = !fileExists(filename);
7324 boolean level_saved = FALSE;
7326 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7331 Request("Level saved!", REQ_CONFIRM);
7339 void DumpLevel(struct LevelInfo *level)
7341 if (level->no_level_file || level->no_valid_file)
7343 Error(ERR_WARN, "cannot dump -- no valid level file found");
7349 Print("Level xxx (file version %08d, game version %08d)\n",
7350 level->file_version, level->game_version);
7353 Print("Level author: '%s'\n", level->author);
7354 Print("Level title: '%s'\n", level->name);
7356 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7358 Print("Level time: %d seconds\n", level->time);
7359 Print("Gems needed: %d\n", level->gems_needed);
7361 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7362 Print("Time for wheel: %d seconds\n", level->time_wheel);
7363 Print("Time for light: %d seconds\n", level->time_light);
7364 Print("Time for timegate: %d seconds\n", level->time_timegate);
7366 Print("Amoeba speed: %d\n", level->amoeba_speed);
7369 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7370 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7371 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7372 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7373 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7379 /* ========================================================================= */
7380 /* tape file functions */
7381 /* ========================================================================= */
7383 static void setTapeInfoToDefaults()
7387 /* always start with reliable default values (empty tape) */
7390 /* default values (also for pre-1.2 tapes) with only the first player */
7391 tape.player_participates[0] = TRUE;
7392 for (i = 1; i < MAX_PLAYERS; i++)
7393 tape.player_participates[i] = FALSE;
7395 /* at least one (default: the first) player participates in every tape */
7396 tape.num_participating_players = 1;
7398 tape.level_nr = level_nr;
7400 tape.changed = FALSE;
7402 tape.recording = FALSE;
7403 tape.playing = FALSE;
7404 tape.pausing = FALSE;
7406 tape.no_valid_file = FALSE;
7409 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7411 tape->file_version = getFileVersion(file);
7412 tape->game_version = getFileVersion(file);
7417 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7421 tape->random_seed = getFile32BitBE(file);
7422 tape->date = getFile32BitBE(file);
7423 tape->length = getFile32BitBE(file);
7425 /* read header fields that are new since version 1.2 */
7426 if (tape->file_version >= FILE_VERSION_1_2)
7428 byte store_participating_players = getFile8Bit(file);
7431 /* since version 1.2, tapes store which players participate in the tape */
7432 tape->num_participating_players = 0;
7433 for (i = 0; i < MAX_PLAYERS; i++)
7435 tape->player_participates[i] = FALSE;
7437 if (store_participating_players & (1 << i))
7439 tape->player_participates[i] = TRUE;
7440 tape->num_participating_players++;
7444 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7446 engine_version = getFileVersion(file);
7447 if (engine_version > 0)
7448 tape->engine_version = engine_version;
7450 tape->engine_version = tape->game_version;
7456 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7458 int level_identifier_size;
7461 level_identifier_size = getFile16BitBE(file);
7463 tape->level_identifier =
7464 checked_realloc(tape->level_identifier, level_identifier_size);
7466 for (i = 0; i < level_identifier_size; i++)
7467 tape->level_identifier[i] = getFile8Bit(file);
7469 tape->level_nr = getFile16BitBE(file);
7471 chunk_size = 2 + level_identifier_size + 2;
7476 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7479 int chunk_size_expected =
7480 (tape->num_participating_players + 1) * tape->length;
7482 if (chunk_size_expected != chunk_size)
7484 ReadUnusedBytesFromFile(file, chunk_size);
7485 return chunk_size_expected;
7488 for (i = 0; i < tape->length; i++)
7490 if (i >= MAX_TAPE_LEN)
7492 Error(ERR_WARN, "tape truncated -- size exceeds maximum tape size %d",
7495 // tape too large; read and ignore remaining tape data from this chunk
7496 for (;i < tape->length; i++)
7497 ReadUnusedBytesFromFile(file, tape->num_participating_players + 1);
7502 for (j = 0; j < MAX_PLAYERS; j++)
7504 tape->pos[i].action[j] = MV_NONE;
7506 if (tape->player_participates[j])
7507 tape->pos[i].action[j] = getFile8Bit(file);
7510 tape->pos[i].delay = getFile8Bit(file);
7512 if (tape->file_version == FILE_VERSION_1_0)
7514 /* eliminate possible diagonal moves in old tapes */
7515 /* this is only for backward compatibility */
7517 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7518 byte action = tape->pos[i].action[0];
7519 int k, num_moves = 0;
7521 for (k = 0; k<4; k++)
7523 if (action & joy_dir[k])
7525 tape->pos[i + num_moves].action[0] = joy_dir[k];
7527 tape->pos[i + num_moves].delay = 0;
7536 tape->length += num_moves;
7539 else if (tape->file_version < FILE_VERSION_2_0)
7541 /* convert pre-2.0 tapes to new tape format */
7543 if (tape->pos[i].delay > 1)
7546 tape->pos[i + 1] = tape->pos[i];
7547 tape->pos[i + 1].delay = 1;
7550 for (j = 0; j < MAX_PLAYERS; j++)
7551 tape->pos[i].action[j] = MV_NONE;
7552 tape->pos[i].delay--;
7559 if (checkEndOfFile(file))
7563 if (i != tape->length)
7564 chunk_size = (tape->num_participating_players + 1) * i;
7569 void LoadTape_SokobanSolution(char *filename)
7572 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7574 if (!(file = openFile(filename, MODE_READ)))
7576 tape.no_valid_file = TRUE;
7581 while (!checkEndOfFile(file))
7583 unsigned char c = getByteFromFile(file);
7585 if (checkEndOfFile(file))
7592 tape.pos[tape.length].action[0] = MV_UP;
7593 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7599 tape.pos[tape.length].action[0] = MV_DOWN;
7600 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7606 tape.pos[tape.length].action[0] = MV_LEFT;
7607 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7613 tape.pos[tape.length].action[0] = MV_RIGHT;
7614 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7622 /* ignore white-space characters */
7626 tape.no_valid_file = TRUE;
7628 Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
7636 if (tape.no_valid_file)
7639 tape.length_frames = GetTapeLengthFrames();
7640 tape.length_seconds = GetTapeLengthSeconds();
7643 void LoadTapeFromFilename(char *filename)
7645 char cookie[MAX_LINE_LEN];
7646 char chunk_name[CHUNK_ID_LEN + 1];
7650 /* always start with reliable default values */
7651 setTapeInfoToDefaults();
7653 if (strSuffix(filename, ".sln"))
7655 LoadTape_SokobanSolution(filename);
7660 if (!(file = openFile(filename, MODE_READ)))
7662 tape.no_valid_file = TRUE;
7667 getFileChunkBE(file, chunk_name, NULL);
7668 if (strEqual(chunk_name, "RND1"))
7670 getFile32BitBE(file); /* not used */
7672 getFileChunkBE(file, chunk_name, NULL);
7673 if (!strEqual(chunk_name, "TAPE"))
7675 tape.no_valid_file = TRUE;
7677 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7684 else /* check for pre-2.0 file format with cookie string */
7686 strcpy(cookie, chunk_name);
7687 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
7689 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7690 cookie[strlen(cookie) - 1] = '\0';
7692 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7694 tape.no_valid_file = TRUE;
7696 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7703 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7705 tape.no_valid_file = TRUE;
7707 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7714 /* pre-2.0 tape files have no game version, so use file version here */
7715 tape.game_version = tape.file_version;
7718 if (tape.file_version < FILE_VERSION_1_2)
7720 /* tape files from versions before 1.2.0 without chunk structure */
7721 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7722 LoadTape_BODY(file, 2 * tape.length, &tape);
7730 int (*loader)(File *, int, struct TapeInfo *);
7734 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7735 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7736 { "INFO", -1, LoadTape_INFO },
7737 { "BODY", -1, LoadTape_BODY },
7741 while (getFileChunkBE(file, chunk_name, &chunk_size))
7745 while (chunk_info[i].name != NULL &&
7746 !strEqual(chunk_name, chunk_info[i].name))
7749 if (chunk_info[i].name == NULL)
7751 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7752 chunk_name, filename);
7753 ReadUnusedBytesFromFile(file, chunk_size);
7755 else if (chunk_info[i].size != -1 &&
7756 chunk_info[i].size != chunk_size)
7758 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7759 chunk_size, chunk_name, filename);
7760 ReadUnusedBytesFromFile(file, chunk_size);
7764 /* call function to load this tape chunk */
7765 int chunk_size_expected =
7766 (chunk_info[i].loader)(file, chunk_size, &tape);
7768 /* the size of some chunks cannot be checked before reading other
7769 chunks first (like "HEAD" and "BODY") that contain some header
7770 information, so check them here */
7771 if (chunk_size_expected != chunk_size)
7773 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7774 chunk_size, chunk_name, filename);
7782 tape.length_frames = GetTapeLengthFrames();
7783 tape.length_seconds = GetTapeLengthSeconds();
7786 printf("::: tape file version: %d\n", tape.file_version);
7787 printf("::: tape game version: %d\n", tape.game_version);
7788 printf("::: tape engine version: %d\n", tape.engine_version);
7792 void LoadTape(int nr)
7794 char *filename = getTapeFilename(nr);
7796 LoadTapeFromFilename(filename);
7799 void LoadSolutionTape(int nr)
7801 char *filename = getSolutionTapeFilename(nr);
7803 LoadTapeFromFilename(filename);
7805 if (TAPE_IS_EMPTY(tape) &&
7806 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
7807 level.native_sp_level->demo.is_available)
7808 CopyNativeTape_SP_to_RND(&level);
7811 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
7813 putFileVersion(file, tape->file_version);
7814 putFileVersion(file, tape->game_version);
7817 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
7820 byte store_participating_players = 0;
7822 /* set bits for participating players for compact storage */
7823 for (i = 0; i < MAX_PLAYERS; i++)
7824 if (tape->player_participates[i])
7825 store_participating_players |= (1 << i);
7827 putFile32BitBE(file, tape->random_seed);
7828 putFile32BitBE(file, tape->date);
7829 putFile32BitBE(file, tape->length);
7831 putFile8Bit(file, store_participating_players);
7833 /* unused bytes not at the end here for 4-byte alignment of engine_version */
7834 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
7836 putFileVersion(file, tape->engine_version);
7839 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
7841 int level_identifier_size = strlen(tape->level_identifier) + 1;
7844 putFile16BitBE(file, level_identifier_size);
7846 for (i = 0; i < level_identifier_size; i++)
7847 putFile8Bit(file, tape->level_identifier[i]);
7849 putFile16BitBE(file, tape->level_nr);
7852 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
7856 for (i = 0; i < tape->length; i++)
7858 for (j = 0; j < MAX_PLAYERS; j++)
7859 if (tape->player_participates[j])
7860 putFile8Bit(file, tape->pos[i].action[j]);
7862 putFile8Bit(file, tape->pos[i].delay);
7866 void SaveTape(int nr)
7868 char *filename = getTapeFilename(nr);
7870 int num_participating_players = 0;
7871 int info_chunk_size;
7872 int body_chunk_size;
7875 InitTapeDirectory(leveldir_current->subdir);
7877 if (!(file = fopen(filename, MODE_WRITE)))
7879 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
7883 tape.file_version = FILE_VERSION_ACTUAL;
7884 tape.game_version = GAME_VERSION_ACTUAL;
7886 /* count number of participating players */
7887 for (i = 0; i < MAX_PLAYERS; i++)
7888 if (tape.player_participates[i])
7889 num_participating_players++;
7891 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
7892 body_chunk_size = (num_participating_players + 1) * tape.length;
7894 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7895 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
7897 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
7898 SaveTape_VERS(file, &tape);
7900 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
7901 SaveTape_HEAD(file, &tape);
7903 putFileChunkBE(file, "INFO", info_chunk_size);
7904 SaveTape_INFO(file, &tape);
7906 putFileChunkBE(file, "BODY", body_chunk_size);
7907 SaveTape_BODY(file, &tape);
7911 SetFilePermissions(filename, PERMS_PRIVATE);
7913 tape.changed = FALSE;
7916 boolean SaveTapeChecked(int nr)
7918 char *filename = getTapeFilename(nr);
7919 boolean new_tape = !fileExists(filename);
7920 boolean tape_saved = FALSE;
7922 if (new_tape || Request("Replace old tape?", REQ_ASK))
7927 Request("Tape saved!", REQ_CONFIRM);
7935 void DumpTape(struct TapeInfo *tape)
7937 int tape_frame_counter;
7940 if (tape->no_valid_file)
7942 Error(ERR_WARN, "cannot dump -- no valid tape file found");
7948 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
7949 tape->level_nr, tape->file_version, tape->game_version);
7950 Print(" (effective engine version %08d)\n",
7951 tape->engine_version);
7952 Print("Level series identifier: '%s'\n", tape->level_identifier);
7955 tape_frame_counter = 0;
7957 for (i = 0; i < tape->length; i++)
7959 if (i >= MAX_TAPE_LEN)
7964 for (j = 0; j < MAX_PLAYERS; j++)
7966 if (tape->player_participates[j])
7968 int action = tape->pos[i].action[j];
7970 Print("%d:%02x ", j, action);
7971 Print("[%c%c%c%c|%c%c] - ",
7972 (action & JOY_LEFT ? '<' : ' '),
7973 (action & JOY_RIGHT ? '>' : ' '),
7974 (action & JOY_UP ? '^' : ' '),
7975 (action & JOY_DOWN ? 'v' : ' '),
7976 (action & JOY_BUTTON_1 ? '1' : ' '),
7977 (action & JOY_BUTTON_2 ? '2' : ' '));
7981 Print("(%03d) ", tape->pos[i].delay);
7982 Print("[%05d]\n", tape_frame_counter);
7984 tape_frame_counter += tape->pos[i].delay;
7991 /* ========================================================================= */
7992 /* score file functions */
7993 /* ========================================================================= */
7995 void LoadScore(int nr)
7998 char *filename = getScoreFilename(nr);
7999 char cookie[MAX_LINE_LEN];
8000 char line[MAX_LINE_LEN];
8004 /* always start with reliable default values */
8005 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8007 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8008 highscore[i].Score = 0;
8011 if (!(file = fopen(filename, MODE_READ)))
8014 /* check file identifier */
8015 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8017 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8018 cookie[strlen(cookie) - 1] = '\0';
8020 if (!checkCookieString(cookie, SCORE_COOKIE))
8022 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8027 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8029 if (fscanf(file, "%d", &highscore[i].Score) == EOF)
8030 Error(ERR_WARN, "fscanf() failed; %s", strerror(errno));
8031 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8034 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8035 line[strlen(line) - 1] = '\0';
8037 for (line_ptr = line; *line_ptr; line_ptr++)
8039 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8041 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8042 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8051 void SaveScore(int nr)
8054 int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
8055 char *filename = getScoreFilename(nr);
8058 InitScoreDirectory(leveldir_current->subdir);
8060 if (!(file = fopen(filename, MODE_WRITE)))
8062 Error(ERR_WARN, "cannot save score for level %d", nr);
8066 fprintf(file, "%s\n\n", SCORE_COOKIE);
8068 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8069 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8073 SetFilePermissions(filename, permissions);
8077 /* ========================================================================= */
8078 /* setup file functions */
8079 /* ========================================================================= */
8081 #define TOKEN_STR_PLAYER_PREFIX "player_"
8084 #define SETUP_TOKEN_PLAYER_NAME 0
8085 #define SETUP_TOKEN_SOUND 1
8086 #define SETUP_TOKEN_SOUND_LOOPS 2
8087 #define SETUP_TOKEN_SOUND_MUSIC 3
8088 #define SETUP_TOKEN_SOUND_SIMPLE 4
8089 #define SETUP_TOKEN_TOONS 5
8090 #define SETUP_TOKEN_SCROLL_DELAY 6
8091 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8092 #define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE 8
8093 #define SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY 9
8094 #define SETUP_TOKEN_FADE_SCREENS 10
8095 #define SETUP_TOKEN_AUTORECORD 11
8096 #define SETUP_TOKEN_SHOW_TITLESCREEN 12
8097 #define SETUP_TOKEN_QUICK_DOORS 13
8098 #define SETUP_TOKEN_TEAM_MODE 14
8099 #define SETUP_TOKEN_HANDICAP 15
8100 #define SETUP_TOKEN_SKIP_LEVELS 16
8101 #define SETUP_TOKEN_INCREMENT_LEVELS 17
8102 #define SETUP_TOKEN_TIME_LIMIT 18
8103 #define SETUP_TOKEN_FULLSCREEN 19
8104 #define SETUP_TOKEN_WINDOW_SCALING_PERCENT 20
8105 #define SETUP_TOKEN_WINDOW_SCALING_QUALITY 21
8106 #define SETUP_TOKEN_SCREEN_RENDERING_MODE 22
8107 #define SETUP_TOKEN_ASK_ON_ESCAPE 23
8108 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 24
8109 #define SETUP_TOKEN_QUICK_SWITCH 25
8110 #define SETUP_TOKEN_INPUT_ON_FOCUS 26
8111 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 27
8112 #define SETUP_TOKEN_GAME_FRAME_DELAY 28
8113 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 29
8114 #define SETUP_TOKEN_SMALL_GAME_GRAPHICS 30
8115 #define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 31
8116 #define SETUP_TOKEN_GRAPHICS_SET 32
8117 #define SETUP_TOKEN_SOUNDS_SET 33
8118 #define SETUP_TOKEN_MUSIC_SET 34
8119 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 35
8120 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 36
8121 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 37
8122 #define SETUP_TOKEN_VOLUME_SIMPLE 38
8123 #define SETUP_TOKEN_VOLUME_LOOPS 39
8124 #define SETUP_TOKEN_VOLUME_MUSIC 40
8125 #define SETUP_TOKEN_TOUCH_CONTROL_TYPE 41
8126 #define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 42
8127 #define SETUP_TOKEN_TOUCH_DROP_DISTANCE 43
8129 #define NUM_GLOBAL_SETUP_TOKENS 44
8132 #define SETUP_TOKEN_EDITOR_EL_CLASSIC 0
8133 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 1
8134 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2
8135 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3
8136 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 4
8137 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5
8139 #define NUM_EDITOR_SETUP_TOKENS 6
8141 /* editor cascade setup */
8142 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8143 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8144 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8145 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8146 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8147 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8148 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8149 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8150 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8151 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8152 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8153 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8154 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8155 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8156 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8158 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8160 /* shortcut setup */
8161 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8162 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8163 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8164 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8165 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8166 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8167 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8168 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8169 #define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
8170 #define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9
8171 #define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10
8172 #define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11
8173 #define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12
8174 #define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13
8175 #define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14
8176 #define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15
8177 #define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16
8178 #define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17
8179 #define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18
8180 #define SETUP_TOKEN_SHORTCUT_SNAP_UP 19
8181 #define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20
8183 #define NUM_SHORTCUT_SETUP_TOKENS 21
8186 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8187 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8188 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8189 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8190 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8191 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8192 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8193 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8194 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8195 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8196 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8197 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8198 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8199 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8200 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8201 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8203 #define NUM_PLAYER_SETUP_TOKENS 16
8206 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8207 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8208 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8210 #define NUM_SYSTEM_SETUP_TOKENS 3
8212 /* internal setup */
8213 #define SETUP_TOKEN_INT_PROGRAM_TITLE 0
8214 #define SETUP_TOKEN_INT_PROGRAM_VERSION 1
8215 #define SETUP_TOKEN_INT_PROGRAM_AUTHOR 2
8216 #define SETUP_TOKEN_INT_PROGRAM_EMAIL 3
8217 #define SETUP_TOKEN_INT_PROGRAM_WEBSITE 4
8218 #define SETUP_TOKEN_INT_PROGRAM_COPYRIGHT 5
8219 #define SETUP_TOKEN_INT_PROGRAM_COMPANY 6
8220 #define SETUP_TOKEN_INT_PROGRAM_ICON_FILE 7
8221 #define SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET 8
8222 #define SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET 9
8223 #define SETUP_TOKEN_INT_DEFAULT_MUSIC_SET 10
8224 #define SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE 11
8225 #define SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE 12
8226 #define SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE 13
8227 #define SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES 14
8228 #define SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR 15
8229 #define SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE 16
8230 #define SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH 17
8231 #define SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT 18
8233 #define NUM_INTERNAL_SETUP_TOKENS 19
8236 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_0 0
8237 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_1 1
8238 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_2 2
8239 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_3 3
8240 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_4 4
8241 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_5 5
8242 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_6 6
8243 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_7 7
8244 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_8 8
8245 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_9 9
8246 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0 10
8247 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1 11
8248 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2 12
8249 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3 13
8250 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4 14
8251 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5 15
8252 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6 16
8253 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7 17
8254 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8 18
8255 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9 19
8256 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY 20
8257 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY 21
8258 #define SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND 22
8260 #define NUM_DEBUG_SETUP_TOKENS 23
8263 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8265 #define NUM_OPTIONS_SETUP_TOKENS 1
8268 static struct SetupInfo si;
8269 static struct SetupEditorInfo sei;
8270 static struct SetupEditorCascadeInfo seci;
8271 static struct SetupShortcutInfo ssi;
8272 static struct SetupInputInfo sii;
8273 static struct SetupSystemInfo syi;
8274 static struct SetupInternalInfo sxi;
8275 static struct SetupDebugInfo sdi;
8276 static struct OptionInfo soi;
8278 static struct TokenInfo global_setup_tokens[] =
8280 { TYPE_STRING, &si.player_name, "player_name" },
8281 { TYPE_SWITCH, &si.sound, "sound" },
8282 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8283 { TYPE_SWITCH, &si.sound_music, "background_music" },
8284 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8285 { TYPE_SWITCH, &si.toons, "toons" },
8286 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8287 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
8288 { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" },
8289 { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" },
8290 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8291 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
8292 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8293 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8294 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8295 { TYPE_SWITCH, &si.handicap, "handicap" },
8296 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8297 { TYPE_SWITCH, &si.increment_levels, "increment_levels" },
8298 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8299 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8300 { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
8301 { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
8302 { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
8303 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8304 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8305 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8306 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8307 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8308 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8309 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
8310 { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
8311 { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" },
8312 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8313 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8314 { TYPE_STRING, &si.music_set, "music_set" },
8315 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8316 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8317 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8318 { TYPE_INTEGER,&si.volume_simple, "volume_simple" },
8319 { TYPE_INTEGER,&si.volume_loops, "volume_loops" },
8320 { TYPE_INTEGER,&si.volume_music, "volume_music" },
8321 { TYPE_STRING, &si.touch.control_type, "touch.control_type" },
8322 { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" },
8323 { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" },
8326 static struct TokenInfo editor_setup_tokens[] =
8328 { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
8329 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8330 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8331 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8332 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8333 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8336 static struct TokenInfo editor_cascade_setup_tokens[] =
8338 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8339 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8340 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8341 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8342 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8343 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8344 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8345 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8346 { TYPE_SWITCH, &seci.el_mm, "editor.cascade.el_mm" },
8347 { TYPE_SWITCH, &seci.el_df, "editor.cascade.el_df" },
8348 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8349 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8350 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8351 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8352 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8353 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8354 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8357 static struct TokenInfo shortcut_setup_tokens[] =
8359 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8360 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8361 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8362 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8363 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8364 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8365 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8366 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8367 { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
8368 { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" },
8369 { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
8370 { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
8371 { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
8372 { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
8373 { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
8374 { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
8375 { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
8376 { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" },
8377 { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" },
8378 { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" },
8379 { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" },
8382 static struct TokenInfo player_setup_tokens[] =
8384 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8385 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8386 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8387 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8388 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8389 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8390 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8391 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8392 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8393 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8394 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8395 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8396 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8397 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8398 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8399 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8402 static struct TokenInfo system_setup_tokens[] =
8404 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8405 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8406 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8409 static struct TokenInfo internal_setup_tokens[] =
8411 { TYPE_STRING, &sxi.program_title, "program_title" },
8412 { TYPE_STRING, &sxi.program_version, "program_version" },
8413 { TYPE_STRING, &sxi.program_author, "program_author" },
8414 { TYPE_STRING, &sxi.program_email, "program_email" },
8415 { TYPE_STRING, &sxi.program_website, "program_website" },
8416 { TYPE_STRING, &sxi.program_copyright, "program_copyright" },
8417 { TYPE_STRING, &sxi.program_company, "program_company" },
8418 { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" },
8419 { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" },
8420 { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" },
8421 { TYPE_STRING, &sxi.default_music_set, "default_music_set" },
8422 { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"},
8423 { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" },
8424 { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" },
8425 { TYPE_STRING, &sxi.default_level_series, "default_level_series" },
8426 { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" },
8427 { TYPE_BOOLEAN,&sxi.show_scaling_in_title, "show_scaling_in_title" },
8428 { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" },
8429 { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" },
8432 static struct TokenInfo debug_setup_tokens[] =
8434 { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" },
8435 { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" },
8436 { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" },
8437 { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" },
8438 { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" },
8439 { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" },
8440 { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" },
8441 { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" },
8442 { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" },
8443 { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" },
8444 { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" },
8445 { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" },
8446 { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" },
8447 { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" },
8448 { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" },
8449 { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" },
8450 { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" },
8451 { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" },
8452 { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" },
8453 { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" },
8454 { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"},
8455 { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" },
8456 { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" },
8459 static struct TokenInfo options_setup_tokens[] =
8461 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8464 static char *get_corrected_login_name(char *login_name)
8466 /* needed because player name must be a fixed length string */
8467 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8469 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8470 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8472 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8473 if (strchr(login_name_new, ' '))
8474 *strchr(login_name_new, ' ') = '\0';
8476 return login_name_new;
8479 static void setSetupInfoToDefaults(struct SetupInfo *si)
8483 si->player_name = get_corrected_login_name(getLoginName());
8486 si->sound_loops = TRUE;
8487 si->sound_music = TRUE;
8488 si->sound_simple = TRUE;
8490 si->scroll_delay = TRUE;
8491 si->scroll_delay_value = STD_SCROLL_DELAY;
8492 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
8493 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
8494 si->fade_screens = TRUE;
8495 si->autorecord = TRUE;
8496 si->show_titlescreen = TRUE;
8497 si->quick_doors = FALSE;
8498 si->team_mode = FALSE;
8499 si->handicap = TRUE;
8500 si->skip_levels = TRUE;
8501 si->increment_levels = TRUE;
8502 si->time_limit = TRUE;
8503 si->fullscreen = FALSE;
8504 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
8505 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
8506 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
8507 si->ask_on_escape = TRUE;
8508 si->ask_on_escape_editor = TRUE;
8509 si->quick_switch = FALSE;
8510 si->input_on_focus = FALSE;
8511 si->prefer_aga_graphics = TRUE;
8512 si->game_frame_delay = GAME_FRAME_DELAY;
8513 si->sp_show_border_elements = FALSE;
8514 si->small_game_graphics = FALSE;
8515 si->show_snapshot_buttons = FALSE;
8517 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
8518 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
8519 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
8521 si->override_level_graphics = FALSE;
8522 si->override_level_sounds = FALSE;
8523 si->override_level_music = FALSE;
8525 si->volume_simple = 100; /* percent */
8526 si->volume_loops = 100; /* percent */
8527 si->volume_music = 100; /* percent */
8529 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
8530 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */
8531 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; /* percent */
8533 si->editor.el_boulderdash = TRUE;
8534 si->editor.el_emerald_mine = TRUE;
8535 si->editor.el_emerald_mine_club = TRUE;
8536 si->editor.el_more = TRUE;
8537 si->editor.el_sokoban = TRUE;
8538 si->editor.el_supaplex = TRUE;
8539 si->editor.el_diamond_caves = TRUE;
8540 si->editor.el_dx_boulderdash = TRUE;
8542 si->editor.el_mirror_magic = TRUE;
8543 si->editor.el_deflektor = TRUE;
8545 si->editor.el_chars = TRUE;
8546 si->editor.el_steel_chars = TRUE;
8548 si->editor.el_classic = TRUE;
8549 si->editor.el_custom = TRUE;
8551 si->editor.el_user_defined = FALSE;
8552 si->editor.el_dynamic = TRUE;
8554 si->editor.el_headlines = TRUE;
8556 si->editor.show_element_token = FALSE;
8558 si->editor.use_template_for_new_levels = TRUE;
8560 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8561 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8562 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8564 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8565 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8566 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8567 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8568 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8570 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
8571 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
8572 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
8573 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
8574 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
8575 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
8577 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
8578 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
8579 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
8581 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
8582 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
8583 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
8584 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
8586 for (i = 0; i < MAX_PLAYERS; i++)
8588 si->input[i].use_joystick = FALSE;
8589 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8590 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8591 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8592 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8593 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8594 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8595 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8596 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8597 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8598 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8599 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8600 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8601 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8602 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8603 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8606 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8607 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8608 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8610 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
8611 si->internal.program_version = getStringCopy(getProgramRealVersionString());
8612 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
8613 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
8614 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
8615 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
8616 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
8618 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
8620 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
8621 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
8622 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
8624 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
8625 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
8626 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
8628 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
8629 si->internal.choose_from_top_leveldir = FALSE;
8630 si->internal.show_scaling_in_title = TRUE;
8632 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
8633 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
8635 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
8636 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
8637 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
8638 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
8639 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
8640 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
8641 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
8642 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
8643 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
8644 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
8646 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
8647 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
8648 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
8649 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
8650 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
8651 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
8652 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
8653 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
8654 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
8655 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
8657 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
8658 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
8660 si->debug.show_frames_per_second = FALSE;
8662 si->options.verbose = FALSE;
8664 #if defined(PLATFORM_ANDROID)
8665 si->fullscreen = TRUE;
8669 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8671 si->editor_cascade.el_bd = TRUE;
8672 si->editor_cascade.el_em = TRUE;
8673 si->editor_cascade.el_emc = TRUE;
8674 si->editor_cascade.el_rnd = TRUE;
8675 si->editor_cascade.el_sb = TRUE;
8676 si->editor_cascade.el_sp = TRUE;
8677 si->editor_cascade.el_dc = TRUE;
8678 si->editor_cascade.el_dx = TRUE;
8680 si->editor_cascade.el_mm = TRUE;
8681 si->editor_cascade.el_df = TRUE;
8683 si->editor_cascade.el_chars = FALSE;
8684 si->editor_cascade.el_steel_chars = FALSE;
8685 si->editor_cascade.el_ce = FALSE;
8686 si->editor_cascade.el_ge = FALSE;
8687 si->editor_cascade.el_ref = FALSE;
8688 si->editor_cascade.el_user = FALSE;
8689 si->editor_cascade.el_dynamic = FALSE;
8692 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
8694 static char *getHideSetupToken(void *setup_value)
8696 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
8698 if (setup_value != NULL)
8699 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
8701 return hide_setup_token;
8704 static void setHideSetupEntry(void *setup_value_raw)
8706 /* !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!! */
8707 void *setup_value = setup_value_raw - (void *)&si + (void *)&setup;
8709 char *hide_setup_token = getHideSetupToken(setup_value);
8711 if (setup_value != NULL)
8712 setHashEntry(hide_setup_hash, hide_setup_token, "");
8715 boolean hideSetupEntry(void *setup_value)
8717 char *hide_setup_token = getHideSetupToken(setup_value);
8719 return (setup_value != NULL &&
8720 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
8723 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
8724 struct TokenInfo *token_info,
8725 int token_nr, char *token_text)
8727 char *token_hide_text = getStringCat2(token_text, ".hide");
8728 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
8730 /* set the value of this setup option in the setup option structure */
8731 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
8733 /* check if this setup option should be hidden in the setup menu */
8734 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
8735 setHideSetupEntry(token_info[token_nr].value);
8738 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
8739 struct TokenInfo *token_info,
8742 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
8743 token_info[token_nr].text);
8746 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8750 if (!setup_file_hash)
8753 if (hide_setup_hash == NULL)
8754 hide_setup_hash = newSetupFileHash();
8758 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8759 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
8764 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8765 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
8768 /* shortcut setup */
8769 ssi = setup.shortcut;
8770 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8771 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
8772 setup.shortcut = ssi;
8775 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8779 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8781 sii = setup.input[pnr];
8782 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8784 char full_token[100];
8786 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8787 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
8790 setup.input[pnr] = sii;
8795 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8796 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
8799 /* internal setup */
8800 sxi = setup.internal;
8801 for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++)
8802 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
8803 setup.internal = sxi;
8807 for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
8808 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
8812 soi = setup.options;
8813 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8814 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
8815 setup.options = soi;
8818 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8822 if (!setup_file_hash)
8825 /* editor cascade setup */
8826 seci = setup.editor_cascade;
8827 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8828 setSetupInfo(editor_cascade_setup_tokens, i,
8829 getHashEntry(setup_file_hash,
8830 editor_cascade_setup_tokens[i].text));
8831 setup.editor_cascade = seci;
8834 void LoadSetupFromFilename(char *filename)
8836 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
8838 if (setup_file_hash)
8840 decodeSetupFileHash(setup_file_hash);
8842 freeSetupFileHash(setup_file_hash);
8846 Error(ERR_DEBUG, "using default setup values");
8850 static void LoadSetup_SpecialPostProcessing()
8852 char *player_name_new;
8854 /* needed to work around problems with fixed length strings */
8855 player_name_new = get_corrected_login_name(setup.player_name);
8856 free(setup.player_name);
8857 setup.player_name = player_name_new;
8859 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8860 if (setup.scroll_delay == FALSE)
8862 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8863 setup.scroll_delay = TRUE; /* now always "on" */
8866 /* make sure that scroll delay value stays inside valid range */
8867 setup.scroll_delay_value =
8868 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8875 /* always start with reliable default values */
8876 setSetupInfoToDefaults(&setup);
8878 /* try to load setup values from default setup file */
8879 filename = getDefaultSetupFilename();
8881 if (fileExists(filename))
8882 LoadSetupFromFilename(filename);
8884 /* try to load setup values from user setup file */
8885 filename = getSetupFilename();
8887 LoadSetupFromFilename(filename);
8889 LoadSetup_SpecialPostProcessing();
8892 void LoadSetup_EditorCascade()
8894 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8895 SetupFileHash *setup_file_hash = NULL;
8897 /* always start with reliable default values */
8898 setSetupInfoToDefaults_EditorCascade(&setup);
8900 setup_file_hash = loadSetupFileHash(filename);
8902 if (setup_file_hash)
8904 decodeSetupFileHash_EditorCascade(setup_file_hash);
8906 freeSetupFileHash(setup_file_hash);
8912 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
8915 char mapping_guid[MAX_LINE_LEN];
8916 char *mapping_start, *mapping_end;
8918 // get GUID from game controller mapping line: copy complete line
8919 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
8920 mapping_guid[MAX_LINE_LEN - 1] = '\0';
8922 // get GUID from game controller mapping line: cut after GUID part
8923 mapping_start = strchr(mapping_guid, ',');
8924 if (mapping_start != NULL)
8925 *mapping_start = '\0';
8927 // cut newline from game controller mapping line
8928 mapping_end = strchr(mapping_line, '\n');
8929 if (mapping_end != NULL)
8930 *mapping_end = '\0';
8932 // add mapping entry to game controller mappings hash
8933 setHashEntry(mappings_hash, mapping_guid, mapping_line);
8936 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
8941 if (!(file = fopen(filename, MODE_READ)))
8943 Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename);
8950 char line[MAX_LINE_LEN];
8952 if (!fgets(line, MAX_LINE_LEN, file))
8955 addGameControllerMappingToHash(mappings_hash, line);
8963 char *filename = getSetupFilename();
8967 InitUserDataDirectory();
8969 if (!(file = fopen(filename, MODE_WRITE)))
8971 Error(ERR_WARN, "cannot write setup file '%s'", filename);
8975 fprintFileHeader(file, SETUP_FILENAME);
8979 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8981 /* just to make things nicer :) */
8982 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
8983 i == SETUP_TOKEN_GRAPHICS_SET ||
8984 i == SETUP_TOKEN_VOLUME_SIMPLE ||
8985 i == SETUP_TOKEN_TOUCH_CONTROL_TYPE)
8986 fprintf(file, "\n");
8988 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
8993 fprintf(file, "\n");
8994 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8995 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
8997 /* shortcut setup */
8998 ssi = setup.shortcut;
8999 fprintf(file, "\n");
9000 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9001 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9004 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9008 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9009 fprintf(file, "\n");
9011 sii = setup.input[pnr];
9012 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9013 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9018 fprintf(file, "\n");
9019 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9020 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9022 /* internal setup */
9023 /* (internal setup values not saved to user setup file) */
9027 fprintf(file, "\n");
9028 for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
9029 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
9032 soi = setup.options;
9033 fprintf(file, "\n");
9034 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9035 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9039 SetFilePermissions(filename, PERMS_PRIVATE);
9042 void SaveSetup_EditorCascade()
9044 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9048 InitUserDataDirectory();
9050 if (!(file = fopen(filename, MODE_WRITE)))
9052 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9057 fprintFileHeader(file, EDITORCASCADE_FILENAME);
9059 seci = setup.editor_cascade;
9060 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9061 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9065 SetFilePermissions(filename, PERMS_PRIVATE);
9070 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
9075 if (!(file = fopen(filename, MODE_WRITE)))
9077 Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename);
9082 BEGIN_HASH_ITERATION(mappings_hash, itr)
9084 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
9086 END_HASH_ITERATION(mappings_hash, itr)
9091 void SaveSetup_AddGameControllerMapping(char *mapping)
9093 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
9094 SetupFileHash *mappings_hash = newSetupFileHash();
9096 InitUserDataDirectory();
9098 // load existing personal game controller mappings
9099 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
9101 // add new mapping to personal game controller mappings
9102 addGameControllerMappingToHash(mappings_hash, mapping);
9104 // save updated personal game controller mappings
9105 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
9107 freeSetupFileHash(mappings_hash);
9111 void LoadCustomElementDescriptions()
9113 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9114 SetupFileHash *setup_file_hash;
9117 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9119 if (element_info[i].custom_description != NULL)
9121 free(element_info[i].custom_description);
9122 element_info[i].custom_description = NULL;
9126 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9129 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9131 char *token = getStringCat2(element_info[i].token_name, ".name");
9132 char *value = getHashEntry(setup_file_hash, token);
9135 element_info[i].custom_description = getStringCopy(value);
9140 freeSetupFileHash(setup_file_hash);
9143 static int getElementFromToken(char *token)
9145 char *value = getHashEntry(element_token_hash, token);
9150 Error(ERR_WARN, "unknown element token '%s'", token);
9152 return EL_UNDEFINED;
9155 static int get_token_parameter_value(char *token, char *value_raw)
9159 if (token == NULL || value_raw == NULL)
9160 return ARG_UNDEFINED_VALUE;
9162 suffix = strrchr(token, '.');
9166 if (strEqual(suffix, ".element"))
9167 return getElementFromToken(value_raw);
9169 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9170 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9173 void InitMenuDesignSettings_Static()
9177 /* always start with reliable default values from static default config */
9178 for (i = 0; image_config_vars[i].token != NULL; i++)
9180 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9183 *image_config_vars[i].value =
9184 get_token_parameter_value(image_config_vars[i].token, value);
9188 static void InitMenuDesignSettings_SpecialPreProcessing()
9192 /* the following initializes hierarchical values from static configuration */
9194 /* special case: initialize "ARG_DEFAULT" values in static default config */
9195 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9196 titlescreen_initial_first_default.fade_mode =
9197 title_initial_first_default.fade_mode;
9198 titlescreen_initial_first_default.fade_delay =
9199 title_initial_first_default.fade_delay;
9200 titlescreen_initial_first_default.post_delay =
9201 title_initial_first_default.post_delay;
9202 titlescreen_initial_first_default.auto_delay =
9203 title_initial_first_default.auto_delay;
9204 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
9205 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
9206 titlescreen_first_default.post_delay = title_first_default.post_delay;
9207 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
9208 titlemessage_initial_first_default.fade_mode =
9209 title_initial_first_default.fade_mode;
9210 titlemessage_initial_first_default.fade_delay =
9211 title_initial_first_default.fade_delay;
9212 titlemessage_initial_first_default.post_delay =
9213 title_initial_first_default.post_delay;
9214 titlemessage_initial_first_default.auto_delay =
9215 title_initial_first_default.auto_delay;
9216 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
9217 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
9218 titlemessage_first_default.post_delay = title_first_default.post_delay;
9219 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
9221 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
9222 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
9223 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
9224 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
9225 titlescreen_default.fade_mode = title_default.fade_mode;
9226 titlescreen_default.fade_delay = title_default.fade_delay;
9227 titlescreen_default.post_delay = title_default.post_delay;
9228 titlescreen_default.auto_delay = title_default.auto_delay;
9229 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9230 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9231 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9232 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9233 titlemessage_default.fade_mode = title_default.fade_mode;
9234 titlemessage_default.fade_delay = title_default.fade_delay;
9235 titlemessage_default.post_delay = title_default.post_delay;
9236 titlemessage_default.auto_delay = title_default.auto_delay;
9238 /* special case: initialize "ARG_DEFAULT" values in static default config */
9239 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9240 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9242 titlescreen_initial_first[i] = titlescreen_initial_first_default;
9243 titlescreen_first[i] = titlescreen_first_default;
9244 titlemessage_initial_first[i] = titlemessage_initial_first_default;
9245 titlemessage_first[i] = titlemessage_first_default;
9247 titlescreen_initial[i] = titlescreen_initial_default;
9248 titlescreen[i] = titlescreen_default;
9249 titlemessage_initial[i] = titlemessage_initial_default;
9250 titlemessage[i] = titlemessage_default;
9253 /* special case: initialize "ARG_DEFAULT" values in static default config */
9254 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9255 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9257 if (i == GFX_SPECIAL_ARG_TITLE) /* title values already initialized */
9260 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9261 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9262 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
9265 /* special case: initialize "ARG_DEFAULT" values in static default config */
9266 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
9267 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9269 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
9270 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
9271 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
9273 if (i == GFX_SPECIAL_ARG_EDITOR) /* editor values already initialized */
9276 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
9280 static void InitMenuDesignSettings_SpecialPostProcessing()
9284 struct XY *dst, *src;
9288 { &game.button.save, &game.button.stop },
9289 { &game.button.pause2, &game.button.pause },
9290 { &game.button.load, &game.button.play },
9291 { &game.button.undo, &game.button.stop },
9292 { &game.button.redo, &game.button.play },
9298 /* special case: initialize later added SETUP list size from LEVELS value */
9299 if (menu.list_size[GAME_MODE_SETUP] == -1)
9300 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9302 /* set default position for snapshot buttons to stop/pause/play buttons */
9303 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
9304 if ((*game_buttons_xy[i].dst).x == -1 &&
9305 (*game_buttons_xy[i].dst).y == -1)
9306 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
9309 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics()
9313 struct XYTileSize *dst, *src;
9316 editor_buttons_xy[] =
9319 &editor.button.element_left, &editor.palette.element_left,
9320 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
9323 &editor.button.element_middle, &editor.palette.element_middle,
9324 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
9327 &editor.button.element_right, &editor.palette.element_right,
9328 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
9335 /* set default position for element buttons to element graphics */
9336 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
9338 if ((*editor_buttons_xy[i].dst).x == -1 &&
9339 (*editor_buttons_xy[i].dst).y == -1)
9341 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
9343 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
9345 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
9350 static void LoadMenuDesignSettingsFromFilename(char *filename)
9352 static struct TitleFadingInfo tfi;
9353 static struct TitleMessageInfo tmi;
9354 static struct TokenInfo title_tokens[] =
9356 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
9357 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
9358 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
9359 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
9363 static struct TokenInfo titlemessage_tokens[] =
9365 { TYPE_INTEGER, &tmi.x, ".x" },
9366 { TYPE_INTEGER, &tmi.y, ".y" },
9367 { TYPE_INTEGER, &tmi.width, ".width" },
9368 { TYPE_INTEGER, &tmi.height, ".height" },
9369 { TYPE_INTEGER, &tmi.chars, ".chars" },
9370 { TYPE_INTEGER, &tmi.lines, ".lines" },
9371 { TYPE_INTEGER, &tmi.align, ".align" },
9372 { TYPE_INTEGER, &tmi.valign, ".valign" },
9373 { TYPE_INTEGER, &tmi.font, ".font" },
9374 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9375 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9376 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9377 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9378 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9379 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9380 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9381 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9387 struct TitleFadingInfo *info;
9392 /* initialize first titles from "enter screen" definitions, if defined */
9393 { &title_initial_first_default, "menu.enter_screen.TITLE" },
9394 { &title_first_default, "menu.enter_screen.TITLE" },
9396 /* initialize title screens from "next screen" definitions, if defined */
9397 { &title_initial_default, "menu.next_screen.TITLE" },
9398 { &title_default, "menu.next_screen.TITLE" },
9404 struct TitleMessageInfo *array;
9407 titlemessage_arrays[] =
9409 /* initialize first titles from "enter screen" definitions, if defined */
9410 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
9411 { titlescreen_first, "menu.enter_screen.TITLE" },
9412 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
9413 { titlemessage_first, "menu.enter_screen.TITLE" },
9415 /* initialize titles from "next screen" definitions, if defined */
9416 { titlescreen_initial, "menu.next_screen.TITLE" },
9417 { titlescreen, "menu.next_screen.TITLE" },
9418 { titlemessage_initial, "menu.next_screen.TITLE" },
9419 { titlemessage, "menu.next_screen.TITLE" },
9421 /* overwrite titles with title definitions, if defined */
9422 { titlescreen_initial_first, "[title_initial]" },
9423 { titlescreen_first, "[title]" },
9424 { titlemessage_initial_first, "[title_initial]" },
9425 { titlemessage_first, "[title]" },
9427 { titlescreen_initial, "[title_initial]" },
9428 { titlescreen, "[title]" },
9429 { titlemessage_initial, "[title_initial]" },
9430 { titlemessage, "[title]" },
9432 /* overwrite titles with title screen/message definitions, if defined */
9433 { titlescreen_initial_first, "[titlescreen_initial]" },
9434 { titlescreen_first, "[titlescreen]" },
9435 { titlemessage_initial_first, "[titlemessage_initial]" },
9436 { titlemessage_first, "[titlemessage]" },
9438 { titlescreen_initial, "[titlescreen_initial]" },
9439 { titlescreen, "[titlescreen]" },
9440 { titlemessage_initial, "[titlemessage_initial]" },
9441 { titlemessage, "[titlemessage]" },
9445 SetupFileHash *setup_file_hash;
9448 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9451 /* the following initializes hierarchical values from dynamic configuration */
9453 /* special case: initialize with default values that may be overwritten */
9454 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9455 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9457 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9458 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9459 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9461 if (value_1 != NULL)
9462 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9463 if (value_2 != NULL)
9464 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9465 if (value_3 != NULL)
9466 menu.list_size[i] = get_integer_from_string(value_3);
9469 /* special case: initialize with default values that may be overwritten */
9470 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9471 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9473 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9474 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9476 if (value_1 != NULL)
9477 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9478 if (value_2 != NULL)
9479 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9481 if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS)
9483 char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO");
9485 if (value_1 != NULL)
9486 menu.list_size_info[i] = get_integer_from_string(value_1);
9490 /* special case: initialize with default values that may be overwritten */
9491 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9492 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9494 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9495 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9497 if (value_1 != NULL)
9498 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9499 if (value_2 != NULL)
9500 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9503 /* special case: initialize with default values that may be overwritten */
9504 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9505 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9507 char *token_1 = "menu.enter_screen.fade_mode";
9508 char *token_2 = "menu.enter_screen.fade_delay";
9509 char *token_3 = "menu.enter_screen.post_delay";
9510 char *token_4 = "menu.leave_screen.fade_mode";
9511 char *token_5 = "menu.leave_screen.fade_delay";
9512 char *token_6 = "menu.leave_screen.post_delay";
9513 char *token_7 = "menu.next_screen.fade_mode";
9514 char *token_8 = "menu.next_screen.fade_delay";
9515 char *token_9 = "menu.next_screen.post_delay";
9516 char *value_1 = getHashEntry(setup_file_hash, token_1);
9517 char *value_2 = getHashEntry(setup_file_hash, token_2);
9518 char *value_3 = getHashEntry(setup_file_hash, token_3);
9519 char *value_4 = getHashEntry(setup_file_hash, token_4);
9520 char *value_5 = getHashEntry(setup_file_hash, token_5);
9521 char *value_6 = getHashEntry(setup_file_hash, token_6);
9522 char *value_7 = getHashEntry(setup_file_hash, token_7);
9523 char *value_8 = getHashEntry(setup_file_hash, token_8);
9524 char *value_9 = getHashEntry(setup_file_hash, token_9);
9526 if (value_1 != NULL)
9527 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9529 if (value_2 != NULL)
9530 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9532 if (value_3 != NULL)
9533 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9535 if (value_4 != NULL)
9536 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9538 if (value_5 != NULL)
9539 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9541 if (value_6 != NULL)
9542 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9544 if (value_7 != NULL)
9545 menu.next_screen[i].fade_mode = get_token_parameter_value(token_7,
9547 if (value_8 != NULL)
9548 menu.next_screen[i].fade_delay = get_token_parameter_value(token_8,
9550 if (value_9 != NULL)
9551 menu.next_screen[i].post_delay = get_token_parameter_value(token_9,
9555 /* special case: initialize with default values that may be overwritten */
9556 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
9557 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9559 char *token_w1 = "viewport.window.width";
9560 char *token_w2 = "viewport.window.height";
9561 char *token_01 = "viewport.playfield.x";
9562 char *token_02 = "viewport.playfield.y";
9563 char *token_03 = "viewport.playfield.width";
9564 char *token_04 = "viewport.playfield.height";
9565 char *token_05 = "viewport.playfield.border_size";
9566 char *token_06 = "viewport.door_1.x";
9567 char *token_07 = "viewport.door_1.y";
9568 char *token_08 = "viewport.door_1.width";
9569 char *token_09 = "viewport.door_1.height";
9570 char *token_10 = "viewport.door_1.border_size";
9571 char *token_11 = "viewport.door_2.x";
9572 char *token_12 = "viewport.door_2.y";
9573 char *token_13 = "viewport.door_2.width";
9574 char *token_14 = "viewport.door_2.height";
9575 char *token_15 = "viewport.door_2.border_size";
9576 char *value_w1 = getHashEntry(setup_file_hash, token_w1);
9577 char *value_w2 = getHashEntry(setup_file_hash, token_w2);
9578 char *value_01 = getHashEntry(setup_file_hash, token_01);
9579 char *value_02 = getHashEntry(setup_file_hash, token_02);
9580 char *value_03 = getHashEntry(setup_file_hash, token_03);
9581 char *value_04 = getHashEntry(setup_file_hash, token_04);
9582 char *value_05 = getHashEntry(setup_file_hash, token_05);
9583 char *value_06 = getHashEntry(setup_file_hash, token_06);
9584 char *value_07 = getHashEntry(setup_file_hash, token_07);
9585 char *value_08 = getHashEntry(setup_file_hash, token_08);
9586 char *value_09 = getHashEntry(setup_file_hash, token_09);
9587 char *value_10 = getHashEntry(setup_file_hash, token_10);
9588 char *value_11 = getHashEntry(setup_file_hash, token_11);
9589 char *value_12 = getHashEntry(setup_file_hash, token_12);
9590 char *value_13 = getHashEntry(setup_file_hash, token_13);
9591 char *value_14 = getHashEntry(setup_file_hash, token_14);
9592 char *value_15 = getHashEntry(setup_file_hash, token_15);
9594 if (value_w1 != NULL)
9595 viewport.window[i].width = get_token_parameter_value(token_w1, value_w1);
9596 if (value_w2 != NULL)
9597 viewport.window[i].height = get_token_parameter_value(token_w2, value_w2);
9598 if (value_01 != NULL)
9599 viewport.playfield[i].x = get_token_parameter_value(token_01, value_01);
9600 if (value_02 != NULL)
9601 viewport.playfield[i].y = get_token_parameter_value(token_02, value_02);
9602 if (value_03 != NULL)
9603 viewport.playfield[i].width = get_token_parameter_value(token_03,
9605 if (value_04 != NULL)
9606 viewport.playfield[i].height = get_token_parameter_value(token_04,
9608 if (value_05 != NULL)
9609 viewport.playfield[i].border_size = get_token_parameter_value(token_05,
9611 if (value_06 != NULL)
9612 viewport.door_1[i].x = get_token_parameter_value(token_06, value_06);
9613 if (value_07 != NULL)
9614 viewport.door_1[i].y = get_token_parameter_value(token_07, value_07);
9615 if (value_08 != NULL)
9616 viewport.door_1[i].width = get_token_parameter_value(token_08, value_08);
9617 if (value_09 != NULL)
9618 viewport.door_1[i].height = get_token_parameter_value(token_09, value_09);
9619 if (value_10 != NULL)
9620 viewport.door_1[i].border_size = get_token_parameter_value(token_10,
9622 if (value_11 != NULL)
9623 viewport.door_2[i].x = get_token_parameter_value(token_11, value_11);
9624 if (value_12 != NULL)
9625 viewport.door_2[i].y = get_token_parameter_value(token_12, value_12);
9626 if (value_13 != NULL)
9627 viewport.door_2[i].width = get_token_parameter_value(token_13, value_13);
9628 if (value_14 != NULL)
9629 viewport.door_2[i].height = get_token_parameter_value(token_14, value_14);
9630 if (value_15 != NULL)
9631 viewport.door_1[i].border_size = get_token_parameter_value(token_15,
9635 /* special case: initialize with default values that may be overwritten */
9636 /* (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode") */
9637 for (i = 0; title_info[i].info != NULL; i++)
9639 struct TitleFadingInfo *info = title_info[i].info;
9640 char *base_token = title_info[i].text;
9642 for (j = 0; title_tokens[j].type != -1; j++)
9644 char *token = getStringCat2(base_token, title_tokens[j].text);
9645 char *value = getHashEntry(setup_file_hash, token);
9649 int parameter_value = get_token_parameter_value(token, value);
9653 *(int *)title_tokens[j].value = (int)parameter_value;
9662 /* special case: initialize with default values that may be overwritten */
9663 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9664 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9666 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9667 char *base_token = titlemessage_arrays[i].text;
9669 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9671 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9672 char *value = getHashEntry(setup_file_hash, token);
9676 int parameter_value = get_token_parameter_value(token, value);
9678 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9682 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9683 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9685 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9695 /* read (and overwrite with) values that may be specified in config file */
9696 for (i = 0; image_config_vars[i].token != NULL; i++)
9698 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9700 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9701 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9702 *image_config_vars[i].value =
9703 get_token_parameter_value(image_config_vars[i].token, value);
9706 freeSetupFileHash(setup_file_hash);
9709 void LoadMenuDesignSettings()
9711 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9713 InitMenuDesignSettings_Static();
9714 InitMenuDesignSettings_SpecialPreProcessing();
9716 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9718 /* first look for special settings configured in level series config */
9719 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9721 if (fileExists(filename_base))
9722 LoadMenuDesignSettingsFromFilename(filename_base);
9725 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9727 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9728 LoadMenuDesignSettingsFromFilename(filename_local);
9730 InitMenuDesignSettings_SpecialPostProcessing();
9733 void LoadMenuDesignSettings_AfterGraphics()
9735 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
9738 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9740 char *filename = getEditorSetupFilename();
9741 SetupFileList *setup_file_list, *list;
9742 SetupFileHash *element_hash;
9743 int num_unknown_tokens = 0;
9746 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9749 element_hash = newSetupFileHash();
9751 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9752 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9754 /* determined size may be larger than needed (due to unknown elements) */
9756 for (list = setup_file_list; list != NULL; list = list->next)
9759 /* add space for up to 3 more elements for padding that may be needed */
9762 /* free memory for old list of elements, if needed */
9763 checked_free(*elements);
9765 /* allocate memory for new list of elements */
9766 *elements = checked_malloc(*num_elements * sizeof(int));
9769 for (list = setup_file_list; list != NULL; list = list->next)
9771 char *value = getHashEntry(element_hash, list->token);
9773 if (value == NULL) /* try to find obsolete token mapping */
9775 char *mapped_token = get_mapped_token(list->token);
9777 if (mapped_token != NULL)
9779 value = getHashEntry(element_hash, mapped_token);
9787 (*elements)[(*num_elements)++] = atoi(value);
9791 if (num_unknown_tokens == 0)
9793 Error(ERR_INFO_LINE, "-");
9794 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9795 Error(ERR_INFO, "- config file: '%s'", filename);
9797 num_unknown_tokens++;
9800 Error(ERR_INFO, "- token: '%s'", list->token);
9804 if (num_unknown_tokens > 0)
9805 Error(ERR_INFO_LINE, "-");
9807 while (*num_elements % 4) /* pad with empty elements, if needed */
9808 (*elements)[(*num_elements)++] = EL_EMPTY;
9810 freeSetupFileList(setup_file_list);
9811 freeSetupFileHash(element_hash);
9814 for (i = 0; i < *num_elements; i++)
9815 printf("editor: element '%s' [%d]\n",
9816 element_info[(*elements)[i]].token_name, (*elements)[i]);
9820 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9823 SetupFileHash *setup_file_hash = NULL;
9824 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9825 char *filename_music, *filename_prefix, *filename_info;
9831 token_to_value_ptr[] =
9833 { "title_header", &tmp_music_file_info.title_header },
9834 { "artist_header", &tmp_music_file_info.artist_header },
9835 { "album_header", &tmp_music_file_info.album_header },
9836 { "year_header", &tmp_music_file_info.year_header },
9838 { "title", &tmp_music_file_info.title },
9839 { "artist", &tmp_music_file_info.artist },
9840 { "album", &tmp_music_file_info.album },
9841 { "year", &tmp_music_file_info.year },
9847 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9848 getCustomMusicFilename(basename));
9850 if (filename_music == NULL)
9853 /* ---------- try to replace file extension ---------- */
9855 filename_prefix = getStringCopy(filename_music);
9856 if (strrchr(filename_prefix, '.') != NULL)
9857 *strrchr(filename_prefix, '.') = '\0';
9858 filename_info = getStringCat2(filename_prefix, ".txt");
9860 if (fileExists(filename_info))
9861 setup_file_hash = loadSetupFileHash(filename_info);
9863 free(filename_prefix);
9864 free(filename_info);
9866 if (setup_file_hash == NULL)
9868 /* ---------- try to add file extension ---------- */
9870 filename_prefix = getStringCopy(filename_music);
9871 filename_info = getStringCat2(filename_prefix, ".txt");
9873 if (fileExists(filename_info))
9874 setup_file_hash = loadSetupFileHash(filename_info);
9876 free(filename_prefix);
9877 free(filename_info);
9880 if (setup_file_hash == NULL)
9883 /* ---------- music file info found ---------- */
9885 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
9887 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9889 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9891 *token_to_value_ptr[i].value_ptr =
9892 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9895 tmp_music_file_info.basename = getStringCopy(basename);
9896 tmp_music_file_info.music = music;
9897 tmp_music_file_info.is_sound = is_sound;
9899 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9900 *new_music_file_info = tmp_music_file_info;
9902 return new_music_file_info;
9905 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9907 return get_music_file_info_ext(basename, music, FALSE);
9910 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9912 return get_music_file_info_ext(basename, sound, TRUE);
9915 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9916 char *basename, boolean is_sound)
9918 for (; list != NULL; list = list->next)
9919 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9925 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9927 return music_info_listed_ext(list, basename, FALSE);
9930 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9932 return music_info_listed_ext(list, basename, TRUE);
9935 void LoadMusicInfo()
9937 char *music_directory = getCustomMusicDirectory();
9938 int num_music = getMusicListSize();
9939 int num_music_noconf = 0;
9940 int num_sounds = getSoundListSize();
9942 DirectoryEntry *dir_entry;
9943 struct FileInfo *music, *sound;
9944 struct MusicFileInfo *next, **new;
9947 while (music_file_info != NULL)
9949 next = music_file_info->next;
9951 checked_free(music_file_info->basename);
9953 checked_free(music_file_info->title_header);
9954 checked_free(music_file_info->artist_header);
9955 checked_free(music_file_info->album_header);
9956 checked_free(music_file_info->year_header);
9958 checked_free(music_file_info->title);
9959 checked_free(music_file_info->artist);
9960 checked_free(music_file_info->album);
9961 checked_free(music_file_info->year);
9963 free(music_file_info);
9965 music_file_info = next;
9968 new = &music_file_info;
9970 for (i = 0; i < num_music; i++)
9972 music = getMusicListEntry(i);
9974 if (music->filename == NULL)
9977 if (strEqual(music->filename, UNDEFINED_FILENAME))
9980 /* a configured file may be not recognized as music */
9981 if (!FileIsMusic(music->filename))
9984 if (!music_info_listed(music_file_info, music->filename))
9986 *new = get_music_file_info(music->filename, i);
9989 new = &(*new)->next;
9993 if ((dir = openDirectory(music_directory)) == NULL)
9995 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
9999 while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
10001 char *basename = dir_entry->basename;
10002 boolean music_already_used = FALSE;
10005 /* skip all music files that are configured in music config file */
10006 for (i = 0; i < num_music; i++)
10008 music = getMusicListEntry(i);
10010 if (music->filename == NULL)
10013 if (strEqual(basename, music->filename))
10015 music_already_used = TRUE;
10020 if (music_already_used)
10023 if (!FileIsMusic(dir_entry->filename))
10026 if (!music_info_listed(music_file_info, basename))
10028 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10031 new = &(*new)->next;
10034 num_music_noconf++;
10037 closeDirectory(dir);
10039 for (i = 0; i < num_sounds; i++)
10041 sound = getSoundListEntry(i);
10043 if (sound->filename == NULL)
10046 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10049 /* a configured file may be not recognized as sound */
10050 if (!FileIsSound(sound->filename))
10053 if (!sound_info_listed(music_file_info, sound->filename))
10055 *new = get_sound_file_info(sound->filename, i);
10057 new = &(*new)->next;
10062 void add_helpanim_entry(int element, int action, int direction, int delay,
10063 int *num_list_entries)
10065 struct HelpAnimInfo *new_list_entry;
10066 (*num_list_entries)++;
10069 checked_realloc(helpanim_info,
10070 *num_list_entries * sizeof(struct HelpAnimInfo));
10071 new_list_entry = &helpanim_info[*num_list_entries - 1];
10073 new_list_entry->element = element;
10074 new_list_entry->action = action;
10075 new_list_entry->direction = direction;
10076 new_list_entry->delay = delay;
10079 void print_unknown_token(char *filename, char *token, int token_nr)
10083 Error(ERR_INFO_LINE, "-");
10084 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10085 Error(ERR_INFO, "- config file: '%s'", filename);
10088 Error(ERR_INFO, "- token: '%s'", token);
10091 void print_unknown_token_end(int token_nr)
10094 Error(ERR_INFO_LINE, "-");
10097 void LoadHelpAnimInfo()
10099 char *filename = getHelpAnimFilename();
10100 SetupFileList *setup_file_list = NULL, *list;
10101 SetupFileHash *element_hash, *action_hash, *direction_hash;
10102 int num_list_entries = 0;
10103 int num_unknown_tokens = 0;
10106 if (fileExists(filename))
10107 setup_file_list = loadSetupFileList(filename);
10109 if (setup_file_list == NULL)
10111 /* use reliable default values from static configuration */
10112 SetupFileList *insert_ptr;
10114 insert_ptr = setup_file_list =
10115 newSetupFileList(helpanim_config[0].token,
10116 helpanim_config[0].value);
10118 for (i = 1; helpanim_config[i].token; i++)
10119 insert_ptr = addListEntry(insert_ptr,
10120 helpanim_config[i].token,
10121 helpanim_config[i].value);
10124 element_hash = newSetupFileHash();
10125 action_hash = newSetupFileHash();
10126 direction_hash = newSetupFileHash();
10128 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10129 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10131 for (i = 0; i < NUM_ACTIONS; i++)
10132 setHashEntry(action_hash, element_action_info[i].suffix,
10133 i_to_a(element_action_info[i].value));
10135 /* do not store direction index (bit) here, but direction value! */
10136 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10137 setHashEntry(direction_hash, element_direction_info[i].suffix,
10138 i_to_a(1 << element_direction_info[i].value));
10140 for (list = setup_file_list; list != NULL; list = list->next)
10142 char *element_token, *action_token, *direction_token;
10143 char *element_value, *action_value, *direction_value;
10144 int delay = atoi(list->value);
10146 if (strEqual(list->token, "end"))
10148 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10153 /* first try to break element into element/action/direction parts;
10154 if this does not work, also accept combined "element[.act][.dir]"
10155 elements (like "dynamite.active"), which are unique elements */
10157 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10159 element_value = getHashEntry(element_hash, list->token);
10160 if (element_value != NULL) /* element found */
10161 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10162 &num_list_entries);
10165 /* no further suffixes found -- this is not an element */
10166 print_unknown_token(filename, list->token, num_unknown_tokens++);
10172 /* token has format "<prefix>.<something>" */
10174 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10175 direction_token = action_token; /* ... or direction */
10177 element_token = getStringCopy(list->token);
10178 *strchr(element_token, '.') = '\0';
10180 element_value = getHashEntry(element_hash, element_token);
10182 if (element_value == NULL) /* this is no element */
10184 element_value = getHashEntry(element_hash, list->token);
10185 if (element_value != NULL) /* combined element found */
10186 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10187 &num_list_entries);
10189 print_unknown_token(filename, list->token, num_unknown_tokens++);
10191 free(element_token);
10196 action_value = getHashEntry(action_hash, action_token);
10198 if (action_value != NULL) /* action found */
10200 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10201 &num_list_entries);
10203 free(element_token);
10208 direction_value = getHashEntry(direction_hash, direction_token);
10210 if (direction_value != NULL) /* direction found */
10212 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10213 &num_list_entries);
10215 free(element_token);
10220 if (strchr(action_token + 1, '.') == NULL)
10222 /* no further suffixes found -- this is not an action nor direction */
10224 element_value = getHashEntry(element_hash, list->token);
10225 if (element_value != NULL) /* combined element found */
10226 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10227 &num_list_entries);
10229 print_unknown_token(filename, list->token, num_unknown_tokens++);
10231 free(element_token);
10236 /* token has format "<prefix>.<suffix>.<something>" */
10238 direction_token = strchr(action_token + 1, '.');
10240 action_token = getStringCopy(action_token);
10241 *strchr(action_token + 1, '.') = '\0';
10243 action_value = getHashEntry(action_hash, action_token);
10245 if (action_value == NULL) /* this is no action */
10247 element_value = getHashEntry(element_hash, list->token);
10248 if (element_value != NULL) /* combined element found */
10249 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10250 &num_list_entries);
10252 print_unknown_token(filename, list->token, num_unknown_tokens++);
10254 free(element_token);
10255 free(action_token);
10260 direction_value = getHashEntry(direction_hash, direction_token);
10262 if (direction_value != NULL) /* direction found */
10264 add_helpanim_entry(atoi(element_value), atoi(action_value),
10265 atoi(direction_value), delay, &num_list_entries);
10267 free(element_token);
10268 free(action_token);
10273 /* this is no direction */
10275 element_value = getHashEntry(element_hash, list->token);
10276 if (element_value != NULL) /* combined element found */
10277 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10278 &num_list_entries);
10280 print_unknown_token(filename, list->token, num_unknown_tokens++);
10282 free(element_token);
10283 free(action_token);
10286 print_unknown_token_end(num_unknown_tokens);
10288 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10289 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10291 freeSetupFileList(setup_file_list);
10292 freeSetupFileHash(element_hash);
10293 freeSetupFileHash(action_hash);
10294 freeSetupFileHash(direction_hash);
10297 for (i = 0; i < num_list_entries; i++)
10298 printf("::: '%s': %d, %d, %d => %d\n",
10299 EL_NAME(helpanim_info[i].element),
10300 helpanim_info[i].element,
10301 helpanim_info[i].action,
10302 helpanim_info[i].direction,
10303 helpanim_info[i].delay);
10307 void LoadHelpTextInfo()
10309 char *filename = getHelpTextFilename();
10312 if (helptext_info != NULL)
10314 freeSetupFileHash(helptext_info);
10315 helptext_info = NULL;
10318 if (fileExists(filename))
10319 helptext_info = loadSetupFileHash(filename);
10321 if (helptext_info == NULL)
10323 /* use reliable default values from static configuration */
10324 helptext_info = newSetupFileHash();
10326 for (i = 0; helptext_config[i].token; i++)
10327 setHashEntry(helptext_info,
10328 helptext_config[i].token,
10329 helptext_config[i].value);
10333 BEGIN_HASH_ITERATION(helptext_info, itr)
10335 printf("::: '%s' => '%s'\n",
10336 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10338 END_HASH_ITERATION(hash, itr)
10343 /* ------------------------------------------------------------------------- */
10344 /* convert levels */
10345 /* ------------------------------------------------------------------------- */
10347 #define MAX_NUM_CONVERT_LEVELS 1000
10349 void ConvertLevels()
10351 static LevelDirTree *convert_leveldir = NULL;
10352 static int convert_level_nr = -1;
10353 static int num_levels_handled = 0;
10354 static int num_levels_converted = 0;
10355 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10358 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10359 global.convert_leveldir);
10361 if (convert_leveldir == NULL)
10362 Error(ERR_EXIT, "no such level identifier: '%s'",
10363 global.convert_leveldir);
10365 leveldir_current = convert_leveldir;
10367 if (global.convert_level_nr != -1)
10369 convert_leveldir->first_level = global.convert_level_nr;
10370 convert_leveldir->last_level = global.convert_level_nr;
10373 convert_level_nr = convert_leveldir->first_level;
10375 PrintLine("=", 79);
10376 Print("Converting levels\n");
10377 PrintLine("-", 79);
10378 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
10379 Print("Level series name: '%s'\n", convert_leveldir->name);
10380 Print("Level series author: '%s'\n", convert_leveldir->author);
10381 Print("Number of levels: %d\n", convert_leveldir->levels);
10382 PrintLine("=", 79);
10385 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10386 levels_failed[i] = FALSE;
10388 while (convert_level_nr <= convert_leveldir->last_level)
10390 char *level_filename;
10393 level_nr = convert_level_nr++;
10395 Print("Level %03d: ", level_nr);
10397 LoadLevel(level_nr);
10398 if (level.no_level_file || level.no_valid_file)
10400 Print("(no level)\n");
10404 Print("converting level ... ");
10406 level_filename = getDefaultLevelFilename(level_nr);
10407 new_level = !fileExists(level_filename);
10411 SaveLevel(level_nr);
10413 num_levels_converted++;
10415 Print("converted.\n");
10419 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10420 levels_failed[level_nr] = TRUE;
10422 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10425 num_levels_handled++;
10429 PrintLine("=", 79);
10430 Print("Number of levels handled: %d\n", num_levels_handled);
10431 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10432 (num_levels_handled ?
10433 num_levels_converted * 100 / num_levels_handled : 0));
10434 PrintLine("-", 79);
10435 Print("Summary (for automatic parsing by scripts):\n");
10436 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10437 convert_leveldir->identifier, num_levels_converted,
10438 num_levels_handled,
10439 (num_levels_handled ?
10440 num_levels_converted * 100 / num_levels_handled : 0));
10442 if (num_levels_handled != num_levels_converted)
10444 Print(", FAILED:");
10445 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10446 if (levels_failed[i])
10451 PrintLine("=", 79);
10453 CloseAllAndExit(0);
10457 /* ------------------------------------------------------------------------- */
10458 /* create and save images for use in level sketches (raw BMP format) */
10459 /* ------------------------------------------------------------------------- */
10461 void CreateLevelSketchImages()
10463 #if defined(TARGET_SDL)
10468 InitElementPropertiesGfxElement();
10470 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10471 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10473 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10475 Bitmap *src_bitmap;
10477 int element = getMappedElement(i);
10478 int graphic = el2edimg(element);
10479 char basename1[16];
10480 char basename2[16];
10484 sprintf(basename1, "%03d.bmp", i);
10485 sprintf(basename2, "%03ds.bmp", i);
10487 filename1 = getPath2(global.create_images_dir, basename1);
10488 filename2 = getPath2(global.create_images_dir, basename2);
10490 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10491 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY,
10494 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10495 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10497 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10498 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10500 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10501 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10507 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10510 FreeBitmap(bitmap1);
10511 FreeBitmap(bitmap2);
10516 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10518 CloseAllAndExit(0);
10523 /* ------------------------------------------------------------------------- */
10524 /* create and save images for custom and group elements (raw BMP format) */
10525 /* ------------------------------------------------------------------------- */
10527 void CreateCustomElementImages(char *directory)
10529 #if defined(TARGET_SDL)
10530 char *src_basename = "RocksCE-template.ilbm";
10531 char *dst_basename = "RocksCE.bmp";
10532 char *src_filename = getPath2(directory, src_basename);
10533 char *dst_filename = getPath2(directory, dst_basename);
10534 Bitmap *src_bitmap;
10536 int yoffset_ce = 0;
10537 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10540 SDLInitVideoDisplay();
10542 ReCreateBitmap(&backbuffer, video.width, video.height);
10544 src_bitmap = LoadImage(src_filename);
10546 bitmap = CreateBitmap(TILEX * 16 * 2,
10547 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10550 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10557 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10558 TILEX * x, TILEY * y + yoffset_ce);
10560 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
10562 TILEX * x + TILEX * 16,
10563 TILEY * y + yoffset_ce);
10565 for (j = 2; j >= 0; j--)
10569 BlitBitmap(src_bitmap, bitmap,
10570 TILEX + c * 7, 0, 6, 10,
10571 TILEX * x + 6 + j * 7,
10572 TILEY * y + 11 + yoffset_ce);
10574 BlitBitmap(src_bitmap, bitmap,
10575 TILEX + c * 8, TILEY, 6, 10,
10576 TILEX * 16 + TILEX * x + 6 + j * 8,
10577 TILEY * y + 10 + yoffset_ce);
10583 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10590 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10591 TILEX * x, TILEY * y + yoffset_ge);
10593 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
10595 TILEX * x + TILEX * 16,
10596 TILEY * y + yoffset_ge);
10598 for (j = 1; j >= 0; j--)
10602 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10603 TILEX * x + 6 + j * 10,
10604 TILEY * y + 11 + yoffset_ge);
10606 BlitBitmap(src_bitmap, bitmap,
10607 TILEX + c * 8, TILEY + 12, 6, 10,
10608 TILEX * 16 + TILEX * x + 10 + j * 8,
10609 TILEY * y + 10 + yoffset_ge);
10615 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
10616 Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
10618 FreeBitmap(bitmap);
10620 CloseAllAndExit(0);