1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
53 /* ========================================================================= */
54 /* level file functions */
55 /* ========================================================================= */
57 void setElementChangePages(struct ElementInfo *ei, int change_pages)
59 int change_page_size = sizeof(struct ElementChangeInfo);
61 ei->num_change_pages = MAX(1, change_pages);
64 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
66 if (ei->current_change_page >= ei->num_change_pages)
67 ei->current_change_page = ei->num_change_pages - 1;
69 ei->change = &ei->change_page[ei->current_change_page];
72 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
76 change->can_change = FALSE;
78 change->events = CE_BITMASK_DEFAULT;
80 change->trigger_player = CH_PLAYER_ANY;
81 change->trigger_side = CH_SIDE_ANY;
82 change->trigger_page = CH_PAGE_ANY;
84 change->target_element = EL_EMPTY_SPACE;
86 change->delay_fixed = 0;
87 change->delay_random = 0;
88 change->delay_frames = 1;
90 change->trigger_element = EL_EMPTY_SPACE;
92 change->explode = FALSE;
93 change->use_target_content = FALSE;
94 change->only_if_complete = FALSE;
95 change->use_random_replace = FALSE;
96 change->random_percentage = 100;
97 change->replace_when = CP_WHEN_EMPTY;
99 for (x = 0; x < 3; x++)
100 for (y = 0; y < 3; y++)
101 change->target_content[x][y] = EL_EMPTY_SPACE;
103 change->direct_action = 0;
104 change->other_action = 0;
106 change->pre_change_function = NULL;
107 change->change_function = NULL;
108 change->post_change_function = NULL;
111 static void setLevelInfoToDefaults(struct LevelInfo *level)
113 static boolean clipboard_elements_initialized = FALSE;
117 level->native_em_level = &native_em_level;
119 level->game_engine_type = GAME_ENGINE_TYPE_RND;
121 level->file_version = FILE_VERSION_ACTUAL;
122 level->game_version = GAME_VERSION_ACTUAL;
124 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
125 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
126 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
128 level->fieldx = STD_LEV_FIELDX;
129 level->fieldy = STD_LEV_FIELDY;
131 for (x = 0; x < MAX_LEV_FIELDX; x++)
132 for (y = 0; y < MAX_LEV_FIELDY; y++)
133 level->field[x][y] = EL_SAND;
136 level->gems_needed = 0;
138 level->amoeba_speed = 10;
140 level->time_magic_wall = 10;
141 level->time_wheel = 10;
142 level->time_light = 10;
143 level->time_timegate = 10;
145 level->amoeba_content = EL_DIAMOND;
147 level->double_speed = FALSE;
148 level->initial_gravity = FALSE;
149 level->em_slippery_gems = FALSE;
150 level->instant_relocation = FALSE;
151 level->can_pass_to_walkable = FALSE;
152 level->grow_into_diggable = TRUE;
154 level->block_last_field = FALSE; /* EM does not block by default */
155 level->sp_block_last_field = TRUE; /* SP blocks the last field */
156 level->block_delay = 8; /* when blocking, block 8 frames */
157 level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */
159 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
160 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
162 level->use_spring_bug = FALSE;
163 level->use_step_counter = FALSE;
165 level->use_custom_template = FALSE;
167 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
168 level->name[i] = '\0';
169 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
170 level->author[i] = '\0';
172 strcpy(level->name, NAMELESS_LEVEL_NAME);
173 strcpy(level->author, ANONYMOUS_NAME);
175 for (i = 0; i < 4; i++)
177 level->envelope_text[i][0] = '\0';
178 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
179 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
182 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
183 level->score[i] = 10;
185 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
186 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
187 for (x = 0; x < 3; x++)
188 for (y = 0; y < 3; y++)
189 level->yamyam_content[i][x][y] =
190 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
192 level->field[0][0] = EL_PLAYER_1;
193 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
195 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
199 /* never initialize clipboard elements after the very first time */
200 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
203 setElementChangePages(&element_info[element], 1);
204 setElementChangeInfoToDefaults(element_info[element].change);
206 if (IS_CUSTOM_ELEMENT(element) ||
207 IS_GROUP_ELEMENT(element) ||
208 IS_INTERNAL_ELEMENT(element))
210 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
211 element_info[element].description[j] = '\0';
213 if (element_info[element].custom_description != NULL)
214 strncpy(element_info[element].description,
215 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
217 strcpy(element_info[element].description,
218 element_info[element].editor_description);
220 element_info[element].use_gfx_element = FALSE;
221 element_info[element].gfx_element = EL_EMPTY_SPACE;
223 element_info[element].modified_settings = FALSE;
226 if (IS_CUSTOM_ELEMENT(element) ||
227 IS_INTERNAL_ELEMENT(element))
229 element_info[element].access_direction = MV_ALL_DIRECTIONS;
231 element_info[element].collect_score = 10; /* special default */
232 element_info[element].collect_count = 1; /* special default */
234 element_info[element].push_delay_fixed = -1; /* initialize later */
235 element_info[element].push_delay_random = -1; /* initialize later */
236 element_info[element].drop_delay_fixed = 0;
237 element_info[element].drop_delay_random = 0;
238 element_info[element].move_delay_fixed = 0;
239 element_info[element].move_delay_random = 0;
241 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
242 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
243 element_info[element].move_stepsize = TILEX / 8;
245 element_info[element].move_enter_element = EL_EMPTY_SPACE;
246 element_info[element].move_leave_element = EL_EMPTY_SPACE;
247 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
249 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
251 element_info[element].explosion_type = EXPLODES_3X3;
252 element_info[element].explosion_delay = 16;
253 element_info[element].ignition_delay = 8;
255 for (x = 0; x < 3; x++)
256 for (y = 0; y < 3; y++)
257 element_info[element].content[x][y] = EL_EMPTY_SPACE;
259 element_info[element].access_type = 0;
260 element_info[element].access_layer = 0;
261 element_info[element].access_protected = 0;
262 element_info[element].walk_to_action = 0;
263 element_info[element].smash_targets = 0;
264 element_info[element].deadliness = 0;
266 element_info[element].can_explode_by_fire = FALSE;
267 element_info[element].can_explode_smashed = FALSE;
268 element_info[element].can_explode_impact = FALSE;
270 element_info[element].current_change_page = 0;
272 /* start with no properties at all */
273 for (j = 0; j < NUM_EP_BITFIELDS; j++)
274 Properties[element][j] = EP_BITMASK_DEFAULT;
276 /* now set default properties */
277 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
280 if (IS_GROUP_ELEMENT(element) ||
281 IS_INTERNAL_ELEMENT(element))
283 /* initialize memory for list of elements in group */
284 if (element_info[element].group == NULL)
285 element_info[element].group =
286 checked_malloc(sizeof(struct ElementGroupInfo));
288 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
289 element_info[element].group->element[j] = EL_EMPTY_SPACE;
291 /* default: only one element in group */
292 element_info[element].group->num_elements = 1;
294 element_info[element].group->choice_mode = ANIM_RANDOM;
298 clipboard_elements_initialized = TRUE;
300 BorderElement = EL_STEELWALL;
302 level->no_valid_file = FALSE;
304 level->changed = FALSE;
306 if (leveldir_current == NULL) /* only when dumping level */
309 /* try to determine better author name than 'anonymous' */
310 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
312 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
313 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
317 switch (LEVELCLASS(leveldir_current))
319 case LEVELCLASS_TUTORIAL:
320 strcpy(level->author, PROGRAM_AUTHOR_STRING);
323 case LEVELCLASS_CONTRIB:
324 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
325 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
328 case LEVELCLASS_PRIVATE:
329 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
330 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
334 /* keep default value */
340 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
342 level_file_info->nr = 0;
343 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
344 level_file_info->packed = FALSE;
345 level_file_info->basename = NULL;
346 level_file_info->filename = NULL;
349 static void ActivateLevelTemplate()
351 /* Currently there is no special action needed to activate the template
352 data, because 'element_info' and 'Properties' overwrite the original
353 level data, while all other variables do not change. */
356 static char *getLevelFilenameFromBasename(char *basename)
358 static char *filename = NULL;
360 checked_free(filename);
362 filename = getPath2(getCurrentLevelDir(), basename);
367 static int getFileTypeFromBasename(char *basename)
369 static char *filename = NULL;
370 struct stat file_status;
372 /* ---------- try to determine file type from filename ---------- */
374 /* check for typical filename of a Supaplex level package file */
375 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
376 strncmp(basename, "LEVELS.D", 8) == 0))
377 return LEVEL_FILE_TYPE_SP;
379 /* ---------- try to determine file type from filesize ---------- */
381 checked_free(filename);
382 filename = getPath2(getCurrentLevelDir(), basename);
384 if (stat(filename, &file_status) == 0)
386 /* check for typical filesize of a Supaplex level package file */
387 if (file_status.st_size == 170496)
388 return LEVEL_FILE_TYPE_SP;
391 return LEVEL_FILE_TYPE_UNKNOWN;
394 static char *getSingleLevelBasename(int nr, int type)
396 static char basename[MAX_FILENAME_LEN];
397 char *level_filename = getStringCopy(leveldir_current->level_filename);
399 if (level_filename == NULL)
400 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
404 case LEVEL_FILE_TYPE_RND:
406 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
408 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
411 case LEVEL_FILE_TYPE_EM:
412 sprintf(basename, "%d", nr);
415 case LEVEL_FILE_TYPE_UNKNOWN:
417 sprintf(basename, level_filename, nr);
421 free(level_filename);
426 static char *getPackedLevelBasename(int type)
428 static char basename[MAX_FILENAME_LEN];
429 char *directory = getCurrentLevelDir();
431 struct dirent *dir_entry;
433 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
435 if ((dir = opendir(directory)) == NULL)
437 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
442 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
444 char *entry_basename = dir_entry->d_name;
445 int entry_type = getFileTypeFromBasename(entry_basename);
447 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
449 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
452 strcpy(basename, entry_basename);
464 static char *getSingleLevelFilename(int nr, int type)
466 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
470 static char *getPackedLevelFilename(int type)
472 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
476 char *getDefaultLevelFilename(int nr)
478 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
481 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
486 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
487 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
490 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
495 lfi->basename = getPackedLevelBasename(lfi->type);
496 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
499 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
501 /* special case: level number is negative => check for level template file */
504 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
509 if (leveldir_current->level_filename != NULL)
511 /* check for file name/pattern specified in "levelinfo.conf" */
512 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
513 if (fileExists(lfi->filename))
517 /* check for native Rocks'n'Diamonds level file */
518 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
519 if (fileExists(lfi->filename))
522 /* check for classic Emerald Mine level file */
523 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
524 if (fileExists(lfi->filename))
527 /* check for various packed level file formats */
528 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
529 if (fileExists(lfi->filename))
532 /* no known level file found -- try to use default values */
533 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
536 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
538 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
539 lfi->type = getFileTypeFromBasename(lfi->basename);
543 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
545 /* always start with reliable default values */
546 setFileInfoToDefaults(level_file_info);
548 level_file_info->nr = nr; /* set requested level number */
550 determineLevelFileInfo_Filename(level_file_info);
551 determineLevelFileInfo_Filetype(level_file_info);
556 static struct LevelFileInfo *getLevelFileInfo(int nr)
558 static struct LevelFileInfo level_file_info;
560 /* always start with reliable default values */
561 setFileInfoToDefaults(&level_file_info);
563 level_file_info.nr = nr; /* set requested level number */
565 determineLevelFileInfo_Filename(&level_file_info);
566 determineLevelFileInfo_Filetype(&level_file_info);
568 return &level_file_info;
572 /* ------------------------------------------------------------------------- */
573 /* functions for loading R'n'D level */
574 /* ------------------------------------------------------------------------- */
576 int getMappedElement(int element)
578 /* remap some (historic, now obsolete) elements */
583 case EL_PLAYER_OBSOLETE:
584 element = EL_PLAYER_1;
587 case EL_KEY_OBSOLETE:
590 case EL_EM_KEY_1_FILE_OBSOLETE:
591 element = EL_EM_KEY_1;
594 case EL_EM_KEY_2_FILE_OBSOLETE:
595 element = EL_EM_KEY_2;
598 case EL_EM_KEY_3_FILE_OBSOLETE:
599 element = EL_EM_KEY_3;
602 case EL_EM_KEY_4_FILE_OBSOLETE:
603 element = EL_EM_KEY_4;
606 case EL_ENVELOPE_OBSOLETE:
607 element = EL_ENVELOPE_1;
615 if (element >= NUM_FILE_ELEMENTS)
617 Error(ERR_WARN, "invalid level element %d", element);
619 element = EL_UNKNOWN;
624 if (element >= NUM_FILE_ELEMENTS)
626 Error(ERR_WARN, "invalid level element %d", element);
628 element = EL_UNKNOWN;
630 else if (element == EL_PLAYER_OBSOLETE)
631 element = EL_PLAYER_1;
632 else if (element == EL_KEY_OBSOLETE)
639 int getMappedElementByVersion(int element, int game_version)
641 /* remap some elements due to certain game version */
643 if (game_version <= VERSION_IDENT(2,2,0,0))
645 /* map game font elements */
646 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
647 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
648 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
649 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
652 if (game_version < VERSION_IDENT(3,0,0,0))
654 /* map Supaplex gravity tube elements */
655 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
656 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
657 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
658 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
665 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
667 level->file_version = getFileVersion(file);
668 level->game_version = getFileVersion(file);
673 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
677 level->fieldx = getFile8Bit(file);
678 level->fieldy = getFile8Bit(file);
680 level->time = getFile16BitBE(file);
681 level->gems_needed = getFile16BitBE(file);
683 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
684 level->name[i] = getFile8Bit(file);
685 level->name[MAX_LEVEL_NAME_LEN] = 0;
687 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
688 level->score[i] = getFile8Bit(file);
690 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
691 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
692 for (y = 0; y < 3; y++)
693 for (x = 0; x < 3; x++)
694 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
696 level->amoeba_speed = getFile8Bit(file);
697 level->time_magic_wall = getFile8Bit(file);
698 level->time_wheel = getFile8Bit(file);
699 level->amoeba_content = getMappedElement(getFile8Bit(file));
700 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
701 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
702 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
703 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
705 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
707 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
708 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
709 level->can_move_into_acid_bits = getFile32BitBE(file);
710 level->dont_collide_with_bits = getFile8Bit(file);
712 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
713 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
715 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
716 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
717 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
719 level->game_engine_type = getFile8Bit(file);
721 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
726 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
730 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
731 level->author[i] = getFile8Bit(file);
732 level->author[MAX_LEVEL_NAME_LEN] = 0;
737 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
740 int chunk_size_expected = level->fieldx * level->fieldy;
742 /* Note: "chunk_size" was wrong before version 2.0 when elements are
743 stored with 16-bit encoding (and should be twice as big then).
744 Even worse, playfield data was stored 16-bit when only yamyam content
745 contained 16-bit elements and vice versa. */
747 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
748 chunk_size_expected *= 2;
750 if (chunk_size_expected != chunk_size)
752 ReadUnusedBytesFromFile(file, chunk_size);
753 return chunk_size_expected;
756 for (y = 0; y < level->fieldy; y++)
757 for (x = 0; x < level->fieldx; x++)
759 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
764 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
768 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
769 int chunk_size_expected = header_size + content_size;
771 /* Note: "chunk_size" was wrong before version 2.0 when elements are
772 stored with 16-bit encoding (and should be twice as big then).
773 Even worse, playfield data was stored 16-bit when only yamyam content
774 contained 16-bit elements and vice versa. */
776 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
777 chunk_size_expected += content_size;
779 if (chunk_size_expected != chunk_size)
781 ReadUnusedBytesFromFile(file, chunk_size);
782 return chunk_size_expected;
786 level->num_yamyam_contents = getFile8Bit(file);
790 /* correct invalid number of content fields -- should never happen */
791 if (level->num_yamyam_contents < 1 ||
792 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
793 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
795 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
796 for (y = 0; y < 3; y++)
797 for (x = 0; x < 3; x++)
798 level->yamyam_content[i][x][y] =
799 getMappedElement(level->encoding_16bit_field ?
800 getFile16BitBE(file) : getFile8Bit(file));
804 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
808 int num_contents, content_xsize, content_ysize;
809 int content_array[MAX_ELEMENT_CONTENTS][3][3];
811 element = getMappedElement(getFile16BitBE(file));
812 num_contents = getFile8Bit(file);
813 content_xsize = getFile8Bit(file);
814 content_ysize = getFile8Bit(file);
816 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
818 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
819 for (y = 0; y < 3; y++)
820 for (x = 0; x < 3; x++)
821 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
823 /* correct invalid number of content fields -- should never happen */
824 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
825 num_contents = STD_ELEMENT_CONTENTS;
827 if (element == EL_YAMYAM)
829 level->num_yamyam_contents = num_contents;
831 for (i = 0; i < num_contents; i++)
832 for (y = 0; y < 3; y++)
833 for (x = 0; x < 3; x++)
834 level->yamyam_content[i][x][y] = content_array[i][x][y];
836 else if (element == EL_BD_AMOEBA)
838 level->amoeba_content = content_array[0][0][0];
842 Error(ERR_WARN, "cannot load content for element '%d'", element);
848 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
854 int chunk_size_expected;
856 element = getMappedElement(getFile16BitBE(file));
857 if (!IS_ENVELOPE(element))
858 element = EL_ENVELOPE_1;
860 envelope_nr = element - EL_ENVELOPE_1;
862 envelope_len = getFile16BitBE(file);
864 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
865 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
867 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
869 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
870 if (chunk_size_expected != chunk_size)
872 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
873 return chunk_size_expected;
876 for (i = 0; i < envelope_len; i++)
877 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
882 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
884 int num_changed_custom_elements = getFile16BitBE(file);
885 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
888 if (chunk_size_expected != chunk_size)
890 ReadUnusedBytesFromFile(file, chunk_size - 2);
891 return chunk_size_expected;
894 for (i = 0; i < num_changed_custom_elements; i++)
896 int element = getFile16BitBE(file);
897 int properties = getFile32BitBE(file);
899 if (IS_CUSTOM_ELEMENT(element))
900 Properties[element][EP_BITFIELD_BASE] = properties;
902 Error(ERR_WARN, "invalid custom element number %d", element);
908 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
910 int num_changed_custom_elements = getFile16BitBE(file);
911 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
914 if (chunk_size_expected != chunk_size)
916 ReadUnusedBytesFromFile(file, chunk_size - 2);
917 return chunk_size_expected;
920 for (i = 0; i < num_changed_custom_elements; i++)
922 int element = getFile16BitBE(file);
923 int custom_target_element = getFile16BitBE(file);
925 if (IS_CUSTOM_ELEMENT(element))
926 element_info[element].change->target_element = custom_target_element;
928 Error(ERR_WARN, "invalid custom element number %d", element);
934 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
936 int num_changed_custom_elements = getFile16BitBE(file);
937 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
940 if (chunk_size_expected != chunk_size)
942 ReadUnusedBytesFromFile(file, chunk_size - 2);
943 return chunk_size_expected;
946 for (i = 0; i < num_changed_custom_elements; i++)
948 int element = getFile16BitBE(file);
950 if (!IS_CUSTOM_ELEMENT(element))
952 Error(ERR_WARN, "invalid custom element number %d", element);
954 element = EL_INTERNAL_DUMMY;
957 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
958 element_info[element].description[j] = getFile8Bit(file);
959 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
961 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
963 /* some free bytes for future properties and padding */
964 ReadUnusedBytesFromFile(file, 7);
966 element_info[element].use_gfx_element = getFile8Bit(file);
967 element_info[element].gfx_element =
968 getMappedElement(getFile16BitBE(file));
970 element_info[element].collect_score = getFile8Bit(file);
971 element_info[element].collect_count = getFile8Bit(file);
973 element_info[element].push_delay_fixed = getFile16BitBE(file);
974 element_info[element].push_delay_random = getFile16BitBE(file);
975 element_info[element].move_delay_fixed = getFile16BitBE(file);
976 element_info[element].move_delay_random = getFile16BitBE(file);
978 element_info[element].move_pattern = getFile16BitBE(file);
979 element_info[element].move_direction_initial = getFile8Bit(file);
980 element_info[element].move_stepsize = getFile8Bit(file);
982 for (y = 0; y < 3; y++)
983 for (x = 0; x < 3; x++)
984 element_info[element].content[x][y] =
985 getMappedElement(getFile16BitBE(file));
987 element_info[element].change->events = getFile32BitBE(file);
989 element_info[element].change->target_element =
990 getMappedElement(getFile16BitBE(file));
992 element_info[element].change->delay_fixed = getFile16BitBE(file);
993 element_info[element].change->delay_random = getFile16BitBE(file);
994 element_info[element].change->delay_frames = getFile16BitBE(file);
996 element_info[element].change->trigger_element =
997 getMappedElement(getFile16BitBE(file));
999 element_info[element].change->explode = getFile8Bit(file);
1000 element_info[element].change->use_target_content = getFile8Bit(file);
1001 element_info[element].change->only_if_complete = getFile8Bit(file);
1002 element_info[element].change->use_random_replace = getFile8Bit(file);
1004 element_info[element].change->random_percentage = getFile8Bit(file);
1005 element_info[element].change->replace_when = getFile8Bit(file);
1007 for (y = 0; y < 3; y++)
1008 for (x = 0; x < 3; x++)
1009 element_info[element].change->target_content[x][y] =
1010 getMappedElement(getFile16BitBE(file));
1012 element_info[element].slippery_type = getFile8Bit(file);
1014 /* some free bytes for future properties and padding */
1015 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1017 /* mark that this custom element has been modified */
1018 element_info[element].modified_settings = TRUE;
1024 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1026 struct ElementInfo *ei;
1027 int chunk_size_expected;
1031 element = getFile16BitBE(file);
1033 if (!IS_CUSTOM_ELEMENT(element))
1035 Error(ERR_WARN, "invalid custom element number %d", element);
1037 ReadUnusedBytesFromFile(file, chunk_size - 2);
1041 ei = &element_info[element];
1043 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1044 ei->description[i] = getFile8Bit(file);
1045 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1047 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1048 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1050 ei->num_change_pages = getFile8Bit(file);
1052 /* some free bytes for future base property values and padding */
1053 ReadUnusedBytesFromFile(file, 5);
1055 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1056 if (chunk_size_expected != chunk_size)
1058 ReadUnusedBytesFromFile(file, chunk_size - 48);
1059 return chunk_size_expected;
1062 /* read custom property values */
1064 ei->use_gfx_element = getFile8Bit(file);
1065 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1067 ei->collect_score = getFile8Bit(file);
1068 ei->collect_count = getFile8Bit(file);
1070 ei->drop_delay_fixed = getFile8Bit(file);
1071 ei->push_delay_fixed = getFile8Bit(file);
1072 ei->drop_delay_random = getFile8Bit(file);
1073 ei->push_delay_random = getFile8Bit(file);
1074 ei->move_delay_fixed = getFile16BitBE(file);
1075 ei->move_delay_random = getFile16BitBE(file);
1077 /* bits 0 - 15 of "move_pattern" ... */
1078 ei->move_pattern = getFile16BitBE(file);
1079 ei->move_direction_initial = getFile8Bit(file);
1080 ei->move_stepsize = getFile8Bit(file);
1082 ei->slippery_type = getFile8Bit(file);
1084 for (y = 0; y < 3; y++)
1085 for (x = 0; x < 3; x++)
1086 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1088 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1089 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1090 ei->move_leave_type = getFile8Bit(file);
1092 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1093 ei->move_pattern |= (getFile16BitBE(file) << 16);
1095 ei->access_direction = getFile8Bit(file);
1097 ei->explosion_delay = getFile8Bit(file);
1098 ei->ignition_delay = getFile8Bit(file);
1099 ei->explosion_type = getFile8Bit(file);
1101 /* some free bytes for future custom property values and padding */
1102 ReadUnusedBytesFromFile(file, 1);
1104 /* read change property values */
1106 setElementChangePages(ei, ei->num_change_pages);
1108 for (i = 0; i < ei->num_change_pages; i++)
1110 struct ElementChangeInfo *change = &ei->change_page[i];
1112 /* always start with reliable default values */
1113 setElementChangeInfoToDefaults(change);
1115 change->events = getFile32BitBE(file);
1117 change->target_element = getMappedElement(getFile16BitBE(file));
1119 change->delay_fixed = getFile16BitBE(file);
1120 change->delay_random = getFile16BitBE(file);
1121 change->delay_frames = getFile16BitBE(file);
1123 change->trigger_element = getMappedElement(getFile16BitBE(file));
1125 change->explode = getFile8Bit(file);
1126 change->use_target_content = getFile8Bit(file);
1127 change->only_if_complete = getFile8Bit(file);
1128 change->use_random_replace = getFile8Bit(file);
1130 change->random_percentage = getFile8Bit(file);
1131 change->replace_when = getFile8Bit(file);
1133 for (y = 0; y < 3; y++)
1134 for (x = 0; x < 3; x++)
1135 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1137 change->can_change = getFile8Bit(file);
1139 change->trigger_side = getFile8Bit(file);
1142 change->trigger_player = getFile8Bit(file);
1143 change->trigger_page = getFile8Bit(file);
1145 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1146 CH_PAGE_ANY : (1 << change->trigger_page));
1148 /* some free bytes for future change property values and padding */
1149 ReadUnusedBytesFromFile(file, 6);
1153 /* some free bytes for future change property values and padding */
1154 ReadUnusedBytesFromFile(file, 8);
1158 /* mark this custom element as modified */
1159 ei->modified_settings = TRUE;
1164 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1166 struct ElementInfo *ei;
1167 struct ElementGroupInfo *group;
1171 element = getFile16BitBE(file);
1173 if (!IS_GROUP_ELEMENT(element))
1175 Error(ERR_WARN, "invalid group element number %d", element);
1177 ReadUnusedBytesFromFile(file, chunk_size - 2);
1181 ei = &element_info[element];
1183 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1184 ei->description[i] = getFile8Bit(file);
1185 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1187 group = element_info[element].group;
1189 group->num_elements = getFile8Bit(file);
1191 ei->use_gfx_element = getFile8Bit(file);
1192 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1194 group->choice_mode = getFile8Bit(file);
1196 /* some free bytes for future values and padding */
1197 ReadUnusedBytesFromFile(file, 3);
1199 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1200 group->element[i] = getMappedElement(getFile16BitBE(file));
1202 /* mark this group element as modified */
1203 element_info[element].modified_settings = TRUE;
1208 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1209 struct LevelFileInfo *level_file_info)
1211 char *filename = level_file_info->filename;
1212 char cookie[MAX_LINE_LEN];
1213 char chunk_name[CHUNK_ID_LEN + 1];
1217 if (!(file = fopen(filename, MODE_READ)))
1219 level->no_valid_file = TRUE;
1221 if (level != &level_template)
1222 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1227 getFileChunkBE(file, chunk_name, NULL);
1228 if (strcmp(chunk_name, "RND1") == 0)
1230 getFile32BitBE(file); /* not used */
1232 getFileChunkBE(file, chunk_name, NULL);
1233 if (strcmp(chunk_name, "CAVE") != 0)
1235 level->no_valid_file = TRUE;
1237 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1242 else /* check for pre-2.0 file format with cookie string */
1244 strcpy(cookie, chunk_name);
1245 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1246 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1247 cookie[strlen(cookie) - 1] = '\0';
1249 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1251 level->no_valid_file = TRUE;
1253 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1258 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1260 level->no_valid_file = TRUE;
1262 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1267 /* pre-2.0 level files have no game version, so use file version here */
1268 level->game_version = level->file_version;
1271 if (level->file_version < FILE_VERSION_1_2)
1273 /* level files from versions before 1.2.0 without chunk structure */
1274 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1275 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1283 int (*loader)(FILE *, int, struct LevelInfo *);
1287 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1288 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1289 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1290 { "BODY", -1, LoadLevel_BODY },
1291 { "CONT", -1, LoadLevel_CONT },
1292 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1293 { "CNT3", -1, LoadLevel_CNT3 },
1294 { "CUS1", -1, LoadLevel_CUS1 },
1295 { "CUS2", -1, LoadLevel_CUS2 },
1296 { "CUS3", -1, LoadLevel_CUS3 },
1297 { "CUS4", -1, LoadLevel_CUS4 },
1298 { "GRP1", -1, LoadLevel_GRP1 },
1302 while (getFileChunkBE(file, chunk_name, &chunk_size))
1306 while (chunk_info[i].name != NULL &&
1307 strcmp(chunk_name, chunk_info[i].name) != 0)
1310 if (chunk_info[i].name == NULL)
1312 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1313 chunk_name, filename);
1314 ReadUnusedBytesFromFile(file, chunk_size);
1316 else if (chunk_info[i].size != -1 &&
1317 chunk_info[i].size != chunk_size)
1319 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1320 chunk_size, chunk_name, filename);
1321 ReadUnusedBytesFromFile(file, chunk_size);
1325 /* call function to load this level chunk */
1326 int chunk_size_expected =
1327 (chunk_info[i].loader)(file, chunk_size, level);
1329 /* the size of some chunks cannot be checked before reading other
1330 chunks first (like "HEAD" and "BODY") that contain some header
1331 information, so check them here */
1332 if (chunk_size_expected != chunk_size)
1334 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1335 chunk_size, chunk_name, filename);
1344 /* ------------------------------------------------------------------------- */
1345 /* functions for loading EM level */
1346 /* ------------------------------------------------------------------------- */
1350 static int map_em_element_yam(int element)
1354 case 0x00: return EL_EMPTY;
1355 case 0x01: return EL_EMERALD;
1356 case 0x02: return EL_DIAMOND;
1357 case 0x03: return EL_ROCK;
1358 case 0x04: return EL_ROBOT;
1359 case 0x05: return EL_SPACESHIP_UP;
1360 case 0x06: return EL_BOMB;
1361 case 0x07: return EL_BUG_UP;
1362 case 0x08: return EL_AMOEBA_DROP;
1363 case 0x09: return EL_NUT;
1364 case 0x0a: return EL_YAMYAM;
1365 case 0x0b: return EL_QUICKSAND_FULL;
1366 case 0x0c: return EL_SAND;
1367 case 0x0d: return EL_WALL_SLIPPERY;
1368 case 0x0e: return EL_STEELWALL;
1369 case 0x0f: return EL_WALL;
1370 case 0x10: return EL_EM_KEY_1;
1371 case 0x11: return EL_EM_KEY_2;
1372 case 0x12: return EL_EM_KEY_4;
1373 case 0x13: return EL_EM_KEY_3;
1374 case 0x14: return EL_MAGIC_WALL;
1375 case 0x15: return EL_ROBOT_WHEEL;
1376 case 0x16: return EL_DYNAMITE;
1378 case 0x17: return EL_EM_KEY_1; /* EMC */
1379 case 0x18: return EL_BUG_UP; /* EMC */
1380 case 0x1a: return EL_DIAMOND; /* EMC */
1381 case 0x1b: return EL_EMERALD; /* EMC */
1382 case 0x25: return EL_NUT; /* EMC */
1383 case 0x80: return EL_EMPTY; /* EMC */
1384 case 0x85: return EL_EM_KEY_1; /* EMC */
1385 case 0x86: return EL_EM_KEY_2; /* EMC */
1386 case 0x87: return EL_EM_KEY_4; /* EMC */
1387 case 0x88: return EL_EM_KEY_3; /* EMC */
1388 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1389 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1390 case 0xaf: return EL_DYNAMITE; /* EMC */
1391 case 0xbd: return EL_SAND; /* EMC */
1394 Error(ERR_WARN, "invalid level element %d", element);
1399 static int map_em_element_field(int element)
1401 if (element >= 0xc8 && element <= 0xe1)
1402 return EL_CHAR_A + (element - 0xc8);
1403 else if (element >= 0xe2 && element <= 0xeb)
1404 return EL_CHAR_0 + (element - 0xe2);
1408 case 0x00: return EL_ROCK;
1409 case 0x01: return EL_ROCK; /* EMC */
1410 case 0x02: return EL_DIAMOND;
1411 case 0x03: return EL_DIAMOND;
1412 case 0x04: return EL_ROBOT;
1413 case 0x05: return EL_ROBOT; /* EMC */
1414 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1415 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1416 case 0x08: return EL_SPACESHIP_UP;
1417 case 0x09: return EL_SPACESHIP_RIGHT;
1418 case 0x0a: return EL_SPACESHIP_DOWN;
1419 case 0x0b: return EL_SPACESHIP_LEFT;
1420 case 0x0c: return EL_SPACESHIP_UP;
1421 case 0x0d: return EL_SPACESHIP_RIGHT;
1422 case 0x0e: return EL_SPACESHIP_DOWN;
1423 case 0x0f: return EL_SPACESHIP_LEFT;
1425 case 0x10: return EL_BOMB;
1426 case 0x11: return EL_BOMB; /* EMC */
1427 case 0x12: return EL_EMERALD;
1428 case 0x13: return EL_EMERALD;
1429 case 0x14: return EL_BUG_UP;
1430 case 0x15: return EL_BUG_RIGHT;
1431 case 0x16: return EL_BUG_DOWN;
1432 case 0x17: return EL_BUG_LEFT;
1433 case 0x18: return EL_BUG_UP;
1434 case 0x19: return EL_BUG_RIGHT;
1435 case 0x1a: return EL_BUG_DOWN;
1436 case 0x1b: return EL_BUG_LEFT;
1437 case 0x1c: return EL_AMOEBA_DROP;
1438 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1439 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1440 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1442 case 0x20: return EL_ROCK;
1443 case 0x21: return EL_BOMB; /* EMC */
1444 case 0x22: return EL_DIAMOND; /* EMC */
1445 case 0x23: return EL_EMERALD; /* EMC */
1446 case 0x24: return EL_MAGIC_WALL;
1447 case 0x25: return EL_NUT;
1448 case 0x26: return EL_NUT; /* EMC */
1449 case 0x27: return EL_NUT; /* EMC */
1451 /* looks like magic wheel, but is _always_ activated */
1452 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1454 case 0x29: return EL_YAMYAM; /* up */
1455 case 0x2a: return EL_YAMYAM; /* down */
1456 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1457 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1458 case 0x2d: return EL_QUICKSAND_FULL;
1459 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1460 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1462 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1463 case 0x31: return EL_SAND; /* EMC */
1464 case 0x32: return EL_SAND; /* EMC */
1465 case 0x33: return EL_SAND; /* EMC */
1466 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1467 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1468 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1469 case 0x37: return EL_SAND; /* EMC */
1470 case 0x38: return EL_ROCK; /* EMC */
1471 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1472 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1473 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1474 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1475 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1476 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1477 case 0x3f: return EL_ACID_POOL_BOTTOM;
1479 case 0x40: return EL_EXIT_OPEN; /* 1 */
1480 case 0x41: return EL_EXIT_OPEN; /* 2 */
1481 case 0x42: return EL_EXIT_OPEN; /* 3 */
1482 case 0x43: return EL_BALLOON; /* EMC */
1483 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1484 case 0x45: return EL_SPRING; /* EMC */
1485 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1486 case 0x47: return EL_SPRING; /* left */ /* EMC */
1487 case 0x48: return EL_SPRING; /* right */ /* EMC */
1488 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1489 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1490 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1491 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1492 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1493 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1494 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1496 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1497 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1498 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1499 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1500 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1501 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1502 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1503 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1504 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1505 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1506 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1507 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1508 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1509 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1510 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1511 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1513 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1514 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1515 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1516 case 0x63: return EL_SPRING; /* left */ /* EMC */
1517 case 0x64: return EL_SPRING; /* right */ /* EMC */
1518 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1519 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1520 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1521 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1522 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1523 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1524 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1525 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1526 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1527 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1528 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1530 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1531 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1532 case 0x72: return EL_NUT; /* left */ /* EMC */
1533 case 0x73: return EL_SAND; /* EMC (? "nut") */
1534 case 0x74: return EL_STEELWALL;
1535 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1536 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1537 case 0x77: return EL_BOMB; /* left */ /* EMC */
1538 case 0x78: return EL_BOMB; /* right */ /* EMC */
1539 case 0x79: return EL_ROCK; /* left */ /* EMC */
1540 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1541 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1542 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1543 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1544 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1545 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1547 case 0x80: return EL_EMPTY;
1548 case 0x81: return EL_WALL_SLIPPERY;
1549 case 0x82: return EL_SAND;
1550 case 0x83: return EL_STEELWALL;
1551 case 0x84: return EL_WALL;
1552 case 0x85: return EL_EM_KEY_1;
1553 case 0x86: return EL_EM_KEY_2;
1554 case 0x87: return EL_EM_KEY_4;
1555 case 0x88: return EL_EM_KEY_3;
1556 case 0x89: return EL_EM_GATE_1;
1557 case 0x8a: return EL_EM_GATE_2;
1558 case 0x8b: return EL_EM_GATE_4;
1559 case 0x8c: return EL_EM_GATE_3;
1560 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1561 case 0x8e: return EL_EM_GATE_1_GRAY;
1562 case 0x8f: return EL_EM_GATE_2_GRAY;
1564 case 0x90: return EL_EM_GATE_4_GRAY;
1565 case 0x91: return EL_EM_GATE_3_GRAY;
1566 case 0x92: return EL_MAGIC_WALL;
1567 case 0x93: return EL_ROBOT_WHEEL;
1568 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1569 case 0x95: return EL_ACID_POOL_TOPLEFT;
1570 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1571 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1572 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1573 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1574 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1575 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1576 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1577 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1578 case 0x9e: return EL_EXIT_CLOSED;
1579 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1581 /* looks like normal sand, but behaves like wall */
1582 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1583 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1584 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1585 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1586 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1587 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1588 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1589 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1590 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1591 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1592 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1593 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1594 case 0xac: return EL_CHAR_COMMA; /* EMC */
1595 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1596 case 0xae: return EL_CHAR_MINUS; /* EMC */
1597 case 0xaf: return EL_DYNAMITE;
1599 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1600 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1601 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1602 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1603 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1604 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1605 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1606 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1607 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1608 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1609 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1610 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1611 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1612 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1613 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1614 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1616 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1617 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1618 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1619 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1620 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1621 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1622 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1623 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1625 /* characters: see above */
1627 case 0xec: return EL_CHAR_PERIOD;
1628 case 0xed: return EL_CHAR_EXCLAM;
1629 case 0xee: return EL_CHAR_COLON;
1630 case 0xef: return EL_CHAR_QUESTION;
1632 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1633 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1634 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1635 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1636 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1637 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1638 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1639 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1641 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1642 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1643 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1644 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1645 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1646 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1648 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1649 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1652 /* should never happen (all 8-bit value cases should be handled) */
1653 Error(ERR_WARN, "invalid level element %d", element);
1658 #define EM_LEVEL_SIZE 2106
1659 #define EM_LEVEL_XSIZE 64
1660 #define EM_LEVEL_YSIZE 32
1662 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1663 struct LevelFileInfo *level_file_info)
1665 char *filename = level_file_info->filename;
1667 unsigned char leveldata[EM_LEVEL_SIZE];
1668 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1669 int nr = level_file_info->nr;
1672 if (!(file = fopen(filename, MODE_READ)))
1674 level->no_valid_file = TRUE;
1676 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1681 for (i = 0; i < EM_LEVEL_SIZE; i++)
1682 leveldata[i] = fgetc(file);
1686 /* check if level data is crypted by testing against known starting bytes
1687 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1689 if ((leveldata[0] == 0xf1 ||
1690 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1692 unsigned char code0 = 0x65;
1693 unsigned char code1 = 0x11;
1695 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1696 leveldata[0] = 0xf1;
1698 /* decode crypted level data */
1700 for (i = 0; i < EM_LEVEL_SIZE; i++)
1702 leveldata[i] ^= code0;
1703 leveldata[i] -= code1;
1705 code0 = (code0 + 7) & 0xff;
1709 level->fieldx = EM_LEVEL_XSIZE;
1710 level->fieldy = EM_LEVEL_YSIZE;
1712 level->time = header[46] * 10;
1713 level->gems_needed = header[47];
1715 /* The original Emerald Mine levels have their level number stored
1716 at the second byte of the level file...
1717 Do not trust this information at other level files, e.g. EMC,
1718 but correct it anyway (normally the first row is completely
1719 steel wall, so the correction does not hurt anyway). */
1721 if (leveldata[1] == nr)
1722 leveldata[1] = leveldata[2]; /* correct level number field */
1724 sprintf(level->name, "Level %d", nr); /* set level name */
1726 level->score[SC_EMERALD] = header[36];
1727 level->score[SC_DIAMOND] = header[37];
1728 level->score[SC_ROBOT] = header[38];
1729 level->score[SC_SPACESHIP] = header[39];
1730 level->score[SC_BUG] = header[40];
1731 level->score[SC_YAMYAM] = header[41];
1732 level->score[SC_NUT] = header[42];
1733 level->score[SC_DYNAMITE] = header[43];
1734 level->score[SC_TIME_BONUS] = header[44];
1736 level->num_yamyam_contents = 4;
1738 for (i = 0; i < level->num_yamyam_contents; i++)
1739 for (y = 0; y < 3; y++)
1740 for (x = 0; x < 3; x++)
1741 level->yamyam_content[i][x][y] =
1742 map_em_element_yam(header[i * 9 + y * 3 + x]);
1744 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1745 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1746 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1747 level->amoeba_content = EL_DIAMOND;
1749 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1751 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1753 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1754 new_element = EL_AMOEBA_WET;
1756 level->field[x][y] = new_element;
1759 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1760 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1761 level->field[x][y] = EL_PLAYER_1;
1763 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1764 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1765 level->field[x][y] = EL_PLAYER_2;
1770 static int map_element_RND_to_EM(int element_rnd)
1772 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
1773 static boolean mapping_initialized = FALSE;
1780 mapping_RND_to_EM_list[] =
1782 { Xblank, EL_EMPTY },
1783 { Xstone, EL_ROCK },
1785 { Xbug_n, EL_BUG_UP },
1786 { Xbug_e, EL_BUG_RIGHT },
1787 { Xbug_s, EL_BUG_DOWN },
1788 { Xbug_w, EL_BUG_LEFT },
1789 { Xtank_n, EL_SPACESHIP_UP },
1790 { Xtank_e, EL_SPACESHIP_RIGHT },
1791 { Xtank_s, EL_SPACESHIP_DOWN },
1792 { Xtank_w, EL_SPACESHIP_LEFT },
1793 { Xandroid, EL_EMC_ANDROID },
1794 { Xandroid_1_n, EL_EMC_ANDROID_UP },
1795 { Xandroid_1_e, EL_EMC_ANDROID_RIGHT },
1796 { Xandroid_1_w, EL_EMC_ANDROID_LEFT },
1797 { Xandroid_1_s, EL_EMC_ANDROID_DOWN },
1798 { Xspring, EL_SPRING },
1799 { Xeater_n, EL_YAMYAM },
1800 { Xalien, EL_ROBOT },
1801 { Xemerald, EL_EMERALD },
1802 { Xdiamond, EL_DIAMOND },
1803 { Xdrip_fall, EL_AMOEBA_DROP },
1805 { Xballoon, EL_BALLOON },
1806 { Xgrass, EL_EMC_GRASS },
1808 { Xacid_ne, EL_ACID_POOL_TOPRIGHT },
1809 { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT },
1810 { Xacid_s, EL_ACID_POOL_BOTTOM },
1811 { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT },
1812 { Xacid_nw, EL_ACID_POOL_TOPLEFT },
1813 { Xacid_1, EL_ACID },
1814 { Xball_1, EL_EMC_GENERATOR_BALL },
1815 { Xgrow_ns, EL_EMC_GROW },
1816 { Xwonderwall, EL_MAGIC_WALL },
1817 { Xameuba_1, EL_AMOEBA_WET },
1818 { Xdoor_1, EL_EM_GATE_1 },
1819 { Xdoor_2, EL_EM_GATE_2 },
1820 { Xdoor_3, EL_EM_GATE_3 },
1821 { Xdoor_4, EL_EM_GATE_4 },
1822 { Xdoor_5, EL_EMC_GATE_5 },
1823 { Xdoor_6, EL_EMC_GATE_6 },
1824 { Xdoor_7, EL_EMC_GATE_7 },
1825 { Xdoor_8, EL_EMC_GATE_8 },
1826 { Xkey_1, EL_EM_KEY_1 },
1827 { Xkey_2, EL_EM_KEY_2 },
1828 { Xkey_3, EL_EM_KEY_3 },
1829 { Xkey_4, EL_EM_KEY_4 },
1830 { Xkey_5, EL_EMC_KEY_5 },
1831 { Xkey_6, EL_EMC_KEY_6 },
1832 { Xkey_7, EL_EMC_KEY_7 },
1833 { Xkey_8, EL_EMC_KEY_8 },
1834 { Xwind_n, EL_BALLOON_SWITCH_UP },
1835 { Xwind_e, EL_BALLOON_SWITCH_RIGHT },
1836 { Xwind_s, EL_BALLOON_SWITCH_DOWN },
1837 { Xwind_w, EL_BALLOON_SWITCH_LEFT },
1838 { Xwind_nesw, EL_BALLOON_SWITCH_ANY },
1839 { Xwind_stop, EL_BALLOON_SWITCH_NONE },
1840 { Xexit, EL_EXIT_CLOSED },
1841 { Xexit_1, EL_EXIT_OPEN },
1842 { Xdynamite, EL_DYNAMITE },
1843 { Xdynamite_1, EL_DYNAMITE_ACTIVE },
1844 { Xbumper, EL_EMC_BUMPER },
1845 { Xwheel, EL_ROBOT_WHEEL },
1846 { Xswitch, EL_UNKNOWN },
1847 { Xsand, EL_QUICKSAND_EMPTY },
1848 { Xsand_stone, EL_QUICKSAND_FULL },
1849 { Xplant, EL_EMC_PLANT },
1850 { Xlenses, EL_EMC_LENSES },
1851 { Xmagnify, EL_EMC_MAGNIFY },
1852 { Xdripper, EL_UNKNOWN },
1853 { Xfake_blank, EL_INVISIBLE_WALL },
1854 { Xfake_grass, EL_INVISIBLE_SAND },
1855 { Xfake_door_1, EL_EM_GATE_1_GRAY },
1856 { Xfake_door_2, EL_EM_GATE_2_GRAY },
1857 { Xfake_door_3, EL_EM_GATE_3_GRAY },
1858 { Xfake_door_4, EL_EM_GATE_4_GRAY },
1859 { Xfake_door_5, EL_EMC_GATE_5_GRAY },
1860 { Xfake_door_6, EL_EMC_GATE_6_GRAY },
1861 { Xfake_door_7, EL_EMC_GATE_7_GRAY },
1862 { Xfake_door_8, EL_EMC_GATE_8_GRAY },
1863 { Xsteel_1, EL_UNKNOWN },
1864 { Xsteel_2, EL_UNKNOWN },
1865 { Xsteel_3, EL_UNKNOWN },
1866 { Xsteel_4, EL_UNKNOWN },
1867 { Xwall_1, EL_UNKNOWN },
1868 { Xwall_2, EL_UNKNOWN },
1869 { Xwall_3, EL_UNKNOWN },
1870 { Xwall_4, EL_UNKNOWN },
1871 { Xround_wall_1, EL_UNKNOWN },
1872 { Xround_wall_2, EL_UNKNOWN },
1873 { Xround_wall_3, EL_UNKNOWN },
1874 { Xround_wall_4, EL_UNKNOWN },
1875 { Xdecor_1, EL_UNKNOWN },
1876 { Xdecor_2, EL_UNKNOWN },
1877 { Xdecor_3, EL_UNKNOWN },
1878 { Xdecor_4, EL_UNKNOWN },
1879 { Xdecor_5, EL_UNKNOWN },
1880 { Xdecor_6, EL_UNKNOWN },
1881 { Xdecor_7, EL_UNKNOWN },
1882 { Xdecor_8, EL_UNKNOWN },
1883 { Xdecor_9, EL_UNKNOWN },
1884 { Xdecor_10, EL_UNKNOWN },
1885 { Xdecor_11, EL_UNKNOWN },
1886 { Xdecor_12, EL_UNKNOWN },
1887 { Xalpha_0, EL_CHAR('0') },
1888 { Xalpha_1, EL_CHAR('1') },
1889 { Xalpha_2, EL_CHAR('2') },
1890 { Xalpha_3, EL_CHAR('3') },
1891 { Xalpha_4, EL_CHAR('4') },
1892 { Xalpha_5, EL_CHAR('5') },
1893 { Xalpha_6, EL_CHAR('6') },
1894 { Xalpha_7, EL_CHAR('7') },
1895 { Xalpha_8, EL_CHAR('8') },
1896 { Xalpha_9, EL_CHAR('9') },
1897 { Xalpha_excla, EL_CHAR('!') },
1898 { Xalpha_quote, EL_CHAR('"') },
1899 { Xalpha_comma, EL_CHAR(',') },
1900 { Xalpha_minus, EL_CHAR('-') },
1901 { Xalpha_perio, EL_CHAR('.') },
1902 { Xalpha_colon, EL_CHAR(':') },
1903 { Xalpha_quest, EL_CHAR('?') },
1904 { Xalpha_a, EL_CHAR('A') },
1905 { Xalpha_b, EL_CHAR('B') },
1906 { Xalpha_c, EL_CHAR('C') },
1907 { Xalpha_d, EL_CHAR('D') },
1908 { Xalpha_e, EL_CHAR('E') },
1909 { Xalpha_f, EL_CHAR('F') },
1910 { Xalpha_g, EL_CHAR('G') },
1911 { Xalpha_h, EL_CHAR('H') },
1912 { Xalpha_i, EL_CHAR('I') },
1913 { Xalpha_j, EL_CHAR('J') },
1914 { Xalpha_k, EL_CHAR('K') },
1915 { Xalpha_l, EL_CHAR('L') },
1916 { Xalpha_m, EL_CHAR('M') },
1917 { Xalpha_n, EL_CHAR('N') },
1918 { Xalpha_o, EL_CHAR('O') },
1919 { Xalpha_p, EL_CHAR('P') },
1920 { Xalpha_q, EL_CHAR('Q') },
1921 { Xalpha_r, EL_CHAR('R') },
1922 { Xalpha_s, EL_CHAR('S') },
1923 { Xalpha_t, EL_CHAR('T') },
1924 { Xalpha_u, EL_CHAR('U') },
1925 { Xalpha_v, EL_CHAR('V') },
1926 { Xalpha_w, EL_CHAR('W') },
1927 { Xalpha_x, EL_CHAR('X') },
1928 { Xalpha_y, EL_CHAR('Y') },
1929 { Xalpha_z, EL_CHAR('Z') },
1930 { Xalpha_arrow_e, EL_CHAR('>') },
1931 { Xalpha_arrow_w, EL_CHAR('<') },
1932 { Xalpha_copyr, EL_CHAR('©') },
1934 { Zplayer, EL_PLAYER_1 },
1935 { Zplayer, EL_PLAYER_2 },
1936 { Zplayer, EL_PLAYER_3 },
1937 { Zplayer, EL_PLAYER_4 },
1939 { ZBORDER, EL_EMC_LEVEL_BORDER },
1944 if (!mapping_initialized)
1948 /* return "Xalpha_quest" for all undefined elements in mapping array */
1949 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
1950 mapping_RND_to_EM[i] = Xalpha_quest;
1952 for (i = 0; mapping_RND_to_EM_list[i].element_rnd != -1; i++)
1953 mapping_RND_to_EM[mapping_RND_to_EM_list[i].element_rnd] =
1954 mapping_RND_to_EM_list[i].element_em;
1956 mapping_initialized = TRUE;
1959 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
1960 return mapping_RND_to_EM[element_rnd];
1962 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
1967 static int map_element_EM_to_RND(int element_em)
1969 static unsigned short mapping_EM_to_RND[TILE_MAX];
1970 static boolean mapping_initialized = FALSE;
1977 mapping_EM_to_RND_list[] =
1979 { Xblank, EL_EMPTY },
1980 { Yacid_splash_eB, EL_EMPTY },
1981 { Yacid_splash_wB, EL_EMPTY },
1983 #ifdef EM_ENGINE_BAD_ROLL
1984 { Xstone_force_e, EL_ROCK },
1985 { Xstone_force_w, EL_ROCK },
1986 { Xnut_force_e, EL_NUT },
1987 { Xnut_force_w, EL_NUT },
1988 { Xspring_force_e, EL_SPRING },
1989 { Xspring_force_w, EL_SPRING },
1990 { Xemerald_force_e, EL_EMERALD },
1991 { Xemerald_force_w, EL_EMERALD },
1992 { Xdiamond_force_e, EL_DIAMOND },
1993 { Xdiamond_force_w, EL_DIAMOND },
1994 { Xbomb_force_e, EL_BOMB },
1995 { Xbomb_force_w, EL_BOMB },
1998 { Xstone, EL_ROCK },
1999 { Xstone_pause, EL_ROCK },
2000 { Xstone_fall, EL_ROCK },
2001 { Ystone_s, EL_ROCK },
2002 { Ystone_sB, EL_ROCK },
2003 { Ystone_e, EL_ROCK },
2004 { Ystone_eB, EL_ROCK },
2005 { Ystone_w, EL_ROCK },
2006 { Ystone_wB, EL_ROCK },
2008 { Xnut_pause, EL_NUT },
2009 { Xnut_fall, EL_NUT },
2011 { Ynut_sB, EL_NUT },
2013 { Ynut_eB, EL_NUT },
2015 { Ynut_wB, EL_NUT },
2016 { Xbug_n, EL_BUG_UP },
2017 { Xbug_e, EL_BUG_RIGHT },
2018 { Xbug_s, EL_BUG_DOWN },
2019 { Xbug_w, EL_BUG_LEFT },
2020 { Xbug_gon, EL_BUG_UP },
2021 { Xbug_goe, EL_BUG_RIGHT },
2022 { Xbug_gos, EL_BUG_DOWN },
2023 { Xbug_gow, EL_BUG_LEFT },
2024 { Ybug_n, EL_BUG_UP },
2025 { Ybug_nB, EL_BUG_UP },
2026 { Ybug_e, EL_BUG_RIGHT },
2027 { Ybug_eB, EL_BUG_RIGHT },
2028 { Ybug_s, EL_BUG_DOWN },
2029 { Ybug_sB, EL_BUG_DOWN },
2030 { Ybug_w, EL_BUG_LEFT },
2031 { Ybug_wB, EL_BUG_LEFT },
2032 { Ybug_w_n, EL_BUG_UP },
2033 { Ybug_n_e, EL_BUG_RIGHT },
2034 { Ybug_e_s, EL_BUG_DOWN },
2035 { Ybug_s_w, EL_BUG_LEFT },
2036 { Ybug_e_n, EL_BUG_UP },
2037 { Ybug_s_e, EL_BUG_RIGHT },
2038 { Ybug_w_s, EL_BUG_DOWN },
2039 { Ybug_n_w, EL_BUG_LEFT },
2040 { Ybug_stone, EL_ROCK },
2041 { Ybug_spring, EL_SPRING },
2042 { Xtank_n, EL_SPACESHIP_UP },
2043 { Xtank_e, EL_SPACESHIP_RIGHT },
2044 { Xtank_s, EL_SPACESHIP_DOWN },
2045 { Xtank_w, EL_SPACESHIP_LEFT },
2046 { Xtank_gon, EL_SPACESHIP_UP },
2047 { Xtank_goe, EL_SPACESHIP_RIGHT },
2048 { Xtank_gos, EL_SPACESHIP_DOWN },
2049 { Xtank_gow, EL_SPACESHIP_LEFT },
2050 { Ytank_n, EL_SPACESHIP_UP },
2051 { Ytank_nB, EL_SPACESHIP_UP },
2052 { Ytank_e, EL_SPACESHIP_RIGHT },
2053 { Ytank_eB, EL_SPACESHIP_RIGHT },
2054 { Ytank_s, EL_SPACESHIP_DOWN },
2055 { Ytank_sB, EL_SPACESHIP_DOWN },
2056 { Ytank_w, EL_SPACESHIP_LEFT },
2057 { Ytank_wB, EL_SPACESHIP_LEFT },
2058 { Ytank_w_n, EL_SPACESHIP_UP },
2059 { Ytank_n_e, EL_SPACESHIP_RIGHT },
2060 { Ytank_e_s, EL_SPACESHIP_DOWN },
2061 { Ytank_s_w, EL_SPACESHIP_LEFT },
2062 { Ytank_e_n, EL_SPACESHIP_UP },
2063 { Ytank_s_e, EL_SPACESHIP_RIGHT },
2064 { Ytank_w_s, EL_SPACESHIP_DOWN },
2065 { Ytank_n_w, EL_SPACESHIP_LEFT },
2066 { Ytank_stone, EL_ROCK },
2067 { Ytank_spring, EL_SPRING },
2068 { Xandroid, EL_EMC_ANDROID },
2069 { Xandroid_1_n, EL_EMC_ANDROID_UP },
2070 { Xandroid_2_n, EL_EMC_ANDROID_UP },
2071 { Xandroid_1_e, EL_EMC_ANDROID_RIGHT },
2072 { Xandroid_2_e, EL_EMC_ANDROID_RIGHT },
2073 { Xandroid_1_w, EL_EMC_ANDROID_LEFT },
2074 { Xandroid_2_w, EL_EMC_ANDROID_LEFT },
2075 { Xandroid_1_s, EL_EMC_ANDROID_DOWN },
2076 { Xandroid_2_s, EL_EMC_ANDROID_DOWN },
2077 { Yandroid_n, EL_EMC_ANDROID_UP },
2078 { Yandroid_nB, EL_EMC_ANDROID_UP },
2079 { Yandroid_ne, EL_EMC_ANDROID_RIGHT_UP },
2080 { Yandroid_neB, EL_EMC_ANDROID_RIGHT_UP },
2081 { Yandroid_e, EL_EMC_ANDROID_RIGHT },
2082 { Yandroid_eB, EL_EMC_ANDROID_RIGHT },
2083 { Yandroid_se, EL_EMC_ANDROID_RIGHT_DOWN },
2084 { Yandroid_seB, EL_EMC_ANDROID_RIGHT_DOWN },
2085 { Yandroid_s, EL_EMC_ANDROID_DOWN },
2086 { Yandroid_sB, EL_EMC_ANDROID_DOWN },
2087 { Yandroid_sw, EL_EMC_ANDROID_LEFT_DOWN },
2088 { Yandroid_swB, EL_EMC_ANDROID_LEFT_DOWN },
2089 { Yandroid_w, EL_EMC_ANDROID_LEFT },
2090 { Yandroid_wB, EL_EMC_ANDROID_LEFT },
2091 { Yandroid_nw, EL_EMC_ANDROID_LEFT_UP },
2092 { Yandroid_nwB, EL_EMC_ANDROID_LEFT_UP },
2093 { Xspring, EL_SPRING },
2094 { Xspring_pause, EL_SPRING },
2095 { Xspring_e, EL_SPRING },
2096 { Xspring_w, EL_SPRING },
2097 { Xspring_fall, EL_SPRING },
2098 { Yspring_s, EL_SPRING },
2099 { Yspring_sB, EL_SPRING },
2100 { Yspring_e, EL_SPRING },
2101 { Yspring_eB, EL_SPRING },
2102 { Yspring_w, EL_SPRING },
2103 { Yspring_wB, EL_SPRING },
2104 { Yspring_kill_e, EL_SPRING },
2105 { Yspring_kill_eB, EL_SPRING },
2106 { Yspring_kill_w, EL_SPRING },
2107 { Yspring_kill_wB, EL_SPRING },
2108 { Xeater_n, EL_YAMYAM },
2109 { Xeater_e, EL_YAMYAM },
2110 { Xeater_w, EL_YAMYAM },
2111 { Xeater_s, EL_YAMYAM },
2112 { Yeater_n, EL_YAMYAM },
2113 { Yeater_nB, EL_YAMYAM },
2114 { Yeater_e, EL_YAMYAM },
2115 { Yeater_eB, EL_YAMYAM },
2116 { Yeater_s, EL_YAMYAM },
2117 { Yeater_sB, EL_YAMYAM },
2118 { Yeater_w, EL_YAMYAM },
2119 { Yeater_wB, EL_YAMYAM },
2120 { Yeater_stone, EL_ROCK },
2121 { Yeater_spring, EL_SPRING },
2122 { Xalien, EL_ROBOT },
2123 { Xalien_pause, EL_ROBOT },
2124 { Yalien_n, EL_ROBOT },
2125 { Yalien_nB, EL_ROBOT },
2126 { Yalien_e, EL_ROBOT },
2127 { Yalien_eB, EL_ROBOT },
2128 { Yalien_s, EL_ROBOT },
2129 { Yalien_sB, EL_ROBOT },
2130 { Yalien_w, EL_ROBOT },
2131 { Yalien_wB, EL_ROBOT },
2132 { Yalien_stone, EL_ROCK },
2133 { Yalien_spring, EL_SPRING },
2134 { Xemerald, EL_EMERALD },
2135 { Xemerald_pause, EL_EMERALD },
2136 { Xemerald_fall, EL_EMERALD },
2137 { Xemerald_shine, EL_EMERALD },
2138 { Yemerald_s, EL_EMERALD },
2139 { Yemerald_sB, EL_EMERALD },
2140 { Yemerald_e, EL_EMERALD },
2141 { Yemerald_eB, EL_EMERALD },
2142 { Yemerald_w, EL_EMERALD },
2143 { Yemerald_wB, EL_EMERALD },
2144 { Yemerald_eat, EL_EMERALD },
2145 { Yemerald_stone, EL_ROCK },
2146 { Xdiamond, EL_DIAMOND },
2147 { Xdiamond_pause, EL_DIAMOND },
2148 { Xdiamond_fall, EL_DIAMOND },
2149 { Xdiamond_shine, EL_DIAMOND },
2150 { Ydiamond_s, EL_DIAMOND },
2151 { Ydiamond_sB, EL_DIAMOND },
2152 { Ydiamond_e, EL_DIAMOND },
2153 { Ydiamond_eB, EL_DIAMOND },
2154 { Ydiamond_w, EL_DIAMOND },
2155 { Ydiamond_wB, EL_DIAMOND },
2156 { Ydiamond_eat, EL_DIAMOND },
2157 { Ydiamond_stone, EL_ROCK },
2158 { Xdrip_fall, EL_AMOEBA_DROP },
2159 { Xdrip_stretch, EL_AMOEBA_DROP },
2160 { Xdrip_stretchB, EL_AMOEBA_DROP },
2161 { Xdrip_eat, EL_AMOEBA_DROP },
2162 { Ydrip_s1, EL_AMOEBA_DROP },
2163 { Ydrip_s1B, EL_AMOEBA_DROP },
2164 { Ydrip_s2, EL_AMOEBA_DROP },
2165 { Ydrip_s2B, EL_AMOEBA_DROP },
2167 { Xbomb_pause, EL_BOMB },
2168 { Xbomb_fall, EL_BOMB },
2169 { Ybomb_s, EL_BOMB },
2170 { Ybomb_sB, EL_BOMB },
2171 { Ybomb_e, EL_BOMB },
2172 { Ybomb_eB, EL_BOMB },
2173 { Ybomb_w, EL_BOMB },
2174 { Ybomb_wB, EL_BOMB },
2175 { Ybomb_eat, EL_BOMB },
2176 { Xballoon, EL_BALLOON },
2177 { Yballoon_n, EL_BALLOON },
2178 { Yballoon_nB, EL_BALLOON },
2179 { Yballoon_e, EL_BALLOON },
2180 { Yballoon_eB, EL_BALLOON },
2181 { Yballoon_s, EL_BALLOON },
2182 { Yballoon_sB, EL_BALLOON },
2183 { Yballoon_w, EL_BALLOON },
2184 { Yballoon_wB, EL_BALLOON },
2185 { Xgrass, EL_SAND },
2186 { Ygrass_nB, EL_SAND },
2187 { Ygrass_eB, EL_SAND },
2188 { Ygrass_sB, EL_SAND },
2189 { Ygrass_wB, EL_SAND },
2191 { Ydirt_nB, EL_SAND },
2192 { Ydirt_eB, EL_SAND },
2193 { Ydirt_sB, EL_SAND },
2194 { Ydirt_wB, EL_SAND },
2195 { Xacid_ne, EL_ACID_POOL_TOPRIGHT },
2196 { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT },
2197 { Xacid_s, EL_ACID_POOL_BOTTOM },
2198 { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT },
2199 { Xacid_nw, EL_ACID_POOL_TOPLEFT },
2200 { Xacid_1, EL_ACID },
2201 { Xacid_2, EL_ACID },
2202 { Xacid_3, EL_ACID },
2203 { Xacid_4, EL_ACID },
2204 { Xacid_5, EL_ACID },
2205 { Xacid_6, EL_ACID },
2206 { Xacid_7, EL_ACID },
2207 { Xacid_8, EL_ACID },
2208 { Xball_1, EL_EMC_GENERATOR_BALL },
2209 { Xball_1B, EL_EMC_GENERATOR_BALL },
2210 { Xball_2, EL_EMC_GENERATOR_BALL },
2211 { Xball_2B, EL_EMC_GENERATOR_BALL },
2212 { Yball_eat, EL_EMC_GENERATOR_BALL },
2213 { Xgrow_ns, EL_EMC_GROW },
2214 { Ygrow_ns_eat, EL_EMC_GROW },
2215 { Xgrow_ew, EL_EMC_GROW },
2216 { Ygrow_ew_eat, EL_EMC_GROW },
2217 { Xwonderwall, EL_MAGIC_WALL },
2218 { XwonderwallB, EL_MAGIC_WALL },
2219 { Xameuba_1, EL_AMOEBA_WET },
2220 { Xameuba_2, EL_AMOEBA_WET },
2221 { Xameuba_3, EL_AMOEBA_WET },
2222 { Xameuba_4, EL_AMOEBA_WET },
2223 { Xameuba_5, EL_AMOEBA_WET },
2224 { Xameuba_6, EL_AMOEBA_WET },
2225 { Xameuba_7, EL_AMOEBA_WET },
2226 { Xameuba_8, EL_AMOEBA_WET },
2227 { Xdoor_1, EL_EM_GATE_1 },
2228 { Xdoor_2, EL_EM_GATE_2 },
2229 { Xdoor_3, EL_EM_GATE_3 },
2230 { Xdoor_4, EL_EM_GATE_4 },
2231 { Xdoor_5, EL_EMC_GATE_5 },
2232 { Xdoor_6, EL_EMC_GATE_6 },
2233 { Xdoor_7, EL_EMC_GATE_7 },
2234 { Xdoor_8, EL_EMC_GATE_8 },
2235 { Xkey_1, EL_EM_KEY_1 },
2236 { Xkey_2, EL_EM_KEY_2 },
2237 { Xkey_3, EL_EM_KEY_3 },
2238 { Xkey_4, EL_EM_KEY_4 },
2239 { Xkey_5, EL_EMC_KEY_5 },
2240 { Xkey_6, EL_EMC_KEY_6 },
2241 { Xkey_7, EL_EMC_KEY_7 },
2242 { Xkey_8, EL_EMC_KEY_8 },
2243 { Xwind_n, EL_BALLOON_SWITCH_UP },
2244 { Xwind_e, EL_BALLOON_SWITCH_RIGHT },
2245 { Xwind_s, EL_BALLOON_SWITCH_DOWN },
2246 { Xwind_w, EL_BALLOON_SWITCH_LEFT },
2247 { Xwind_nesw, EL_BALLOON_SWITCH_ANY },
2248 { Xwind_stop, EL_BALLOON_SWITCH_NONE },
2249 { Xexit, EL_EXIT_CLOSED },
2250 { Xexit_1, EL_EXIT_OPEN },
2251 { Xexit_2, EL_EXIT_OPEN },
2252 { Xexit_3, EL_EXIT_OPEN },
2253 { Xdynamite, EL_DYNAMITE },
2254 { Ydynamite_eat, EL_DYNAMITE },
2255 { Xdynamite_1, EL_DYNAMITE_ACTIVE },
2256 { Xdynamite_2, EL_DYNAMITE_ACTIVE },
2257 { Xdynamite_3, EL_DYNAMITE_ACTIVE },
2258 { Xdynamite_4, EL_DYNAMITE_ACTIVE },
2259 { Xbumper, EL_EMC_BUMPER },
2260 { XbumperB, EL_EMC_BUMPER },
2261 { Xwheel, EL_ROBOT_WHEEL },
2262 { XwheelB, EL_ROBOT_WHEEL },
2263 { Xswitch, EL_UNKNOWN },
2264 { XswitchB, EL_UNKNOWN },
2265 { Xsand, EL_QUICKSAND_EMPTY },
2266 { Xsand_stone, EL_QUICKSAND_FULL },
2267 { Xsand_stonein_1, EL_QUICKSAND_FULL },
2268 { Xsand_stonein_2, EL_QUICKSAND_FULL },
2269 { Xsand_stonein_3, EL_QUICKSAND_FULL },
2270 { Xsand_stonein_4, EL_QUICKSAND_FULL },
2271 { Xsand_stonesand_1, EL_QUICKSAND_FULL },
2272 { Xsand_stonesand_2, EL_QUICKSAND_FULL },
2273 { Xsand_stonesand_3, EL_QUICKSAND_FULL },
2274 { Xsand_stonesand_4, EL_QUICKSAND_FULL },
2275 { Xsand_stoneout_1, EL_QUICKSAND_FULL },
2276 { Xsand_stoneout_2, EL_QUICKSAND_FULL },
2277 { Xsand_sandstone_1, EL_QUICKSAND_FULL },
2278 { Xsand_sandstone_2, EL_QUICKSAND_FULL },
2279 { Xsand_sandstone_3, EL_QUICKSAND_FULL },
2280 { Xsand_sandstone_4, EL_QUICKSAND_FULL },
2281 { Xplant, EL_EMC_PLANT },
2282 { Yplant, EL_EMC_PLANT },
2283 { Xlenses, EL_EMC_LENSES },
2284 { Xmagnify, EL_EMC_MAGNIFY },
2285 { Xdripper, EL_UNKNOWN },
2286 { XdripperB, EL_UNKNOWN },
2287 { Xfake_blank, EL_INVISIBLE_WALL },
2288 { Xfake_blankB, EL_INVISIBLE_WALL },
2289 { Xfake_grass, EL_INVISIBLE_SAND },
2290 { Xfake_grassB, EL_INVISIBLE_SAND },
2291 { Xfake_door_1, EL_EM_GATE_1_GRAY },
2292 { Xfake_door_2, EL_EM_GATE_2_GRAY },
2293 { Xfake_door_3, EL_EM_GATE_3_GRAY },
2294 { Xfake_door_4, EL_EM_GATE_4_GRAY },
2295 { Xfake_door_5, EL_EMC_GATE_5_GRAY },
2296 { Xfake_door_6, EL_EMC_GATE_6_GRAY },
2297 { Xfake_door_7, EL_EMC_GATE_7_GRAY },
2298 { Xfake_door_8, EL_EMC_GATE_8_GRAY },
2299 { Xsteel_1, EL_STEELWALL },
2300 { Xsteel_2, EL_UNKNOWN },
2301 { Xsteel_3, EL_EMC_STEELWALL_1 },
2302 { Xsteel_4, EL_UNKNOWN },
2303 { Xwall_1, EL_WALL },
2304 { Xwall_2, EL_UNKNOWN },
2305 { Xwall_3, EL_UNKNOWN },
2306 { Xwall_4, EL_UNKNOWN },
2307 { Xround_wall_1, EL_WALL_SLIPPERY },
2308 { Xround_wall_2, EL_UNKNOWN },
2309 { Xround_wall_3, EL_UNKNOWN },
2310 { Xround_wall_4, EL_UNKNOWN },
2311 { Xdecor_1, EL_UNKNOWN },
2312 { Xdecor_2, EL_EMC_WALL_6 },
2313 { Xdecor_3, EL_EMC_WALL_4 },
2314 { Xdecor_4, EL_EMC_WALL_5 },
2315 { Xdecor_5, EL_EMC_WALL_7 },
2316 { Xdecor_6, EL_EMC_WALL_8 },
2317 { Xdecor_7, EL_UNKNOWN },
2318 { Xdecor_8, EL_EMC_WALL_1 },
2319 { Xdecor_9, EL_EMC_WALL_2 },
2320 { Xdecor_10, EL_EMC_WALL_3 },
2321 { Xdecor_11, EL_UNKNOWN },
2322 { Xdecor_12, EL_UNKNOWN },
2323 { Xalpha_0, EL_CHAR('0') },
2324 { Xalpha_1, EL_CHAR('1') },
2325 { Xalpha_2, EL_CHAR('2') },
2326 { Xalpha_3, EL_CHAR('3') },
2327 { Xalpha_4, EL_CHAR('4') },
2328 { Xalpha_5, EL_CHAR('5') },
2329 { Xalpha_6, EL_CHAR('6') },
2330 { Xalpha_7, EL_CHAR('7') },
2331 { Xalpha_8, EL_CHAR('8') },
2332 { Xalpha_9, EL_CHAR('9') },
2333 { Xalpha_excla, EL_CHAR('!') },
2334 { Xalpha_quote, EL_CHAR('"') },
2335 { Xalpha_comma, EL_CHAR(',') },
2336 { Xalpha_minus, EL_CHAR('-') },
2337 { Xalpha_perio, EL_CHAR('.') },
2338 { Xalpha_colon, EL_CHAR(':') },
2339 { Xalpha_quest, EL_CHAR('?') },
2340 { Xalpha_a, EL_CHAR('A') },
2341 { Xalpha_b, EL_CHAR('B') },
2342 { Xalpha_c, EL_CHAR('C') },
2343 { Xalpha_d, EL_CHAR('D') },
2344 { Xalpha_e, EL_CHAR('E') },
2345 { Xalpha_f, EL_CHAR('F') },
2346 { Xalpha_g, EL_CHAR('G') },
2347 { Xalpha_h, EL_CHAR('H') },
2348 { Xalpha_i, EL_CHAR('I') },
2349 { Xalpha_j, EL_CHAR('J') },
2350 { Xalpha_k, EL_CHAR('K') },
2351 { Xalpha_l, EL_CHAR('L') },
2352 { Xalpha_m, EL_CHAR('M') },
2353 { Xalpha_n, EL_CHAR('N') },
2354 { Xalpha_o, EL_CHAR('O') },
2355 { Xalpha_p, EL_CHAR('P') },
2356 { Xalpha_q, EL_CHAR('Q') },
2357 { Xalpha_r, EL_CHAR('R') },
2358 { Xalpha_s, EL_CHAR('S') },
2359 { Xalpha_t, EL_CHAR('T') },
2360 { Xalpha_u, EL_CHAR('U') },
2361 { Xalpha_v, EL_CHAR('V') },
2362 { Xalpha_w, EL_CHAR('W') },
2363 { Xalpha_x, EL_CHAR('X') },
2364 { Xalpha_y, EL_CHAR('Y') },
2365 { Xalpha_z, EL_CHAR('Z') },
2366 { Xalpha_arrow_e, EL_CHAR('>') },
2367 { Xalpha_arrow_w, EL_CHAR('<') },
2368 { Xalpha_copyr, EL_CHAR('©') },
2370 { Zplayer, EL_PLAYER_1 },
2372 { ZBORDER, EL_EMC_LEVEL_BORDER },
2377 if (!mapping_initialized)
2381 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
2382 for (i = 0; i < TILE_MAX; i++)
2383 mapping_EM_to_RND[i] = EL_UNKNOWN;
2385 for (i = 0; mapping_EM_to_RND_list[i].element_em != -1; i++)
2386 mapping_EM_to_RND[mapping_EM_to_RND_list[i].element_em] =
2387 mapping_EM_to_RND_list[i].element_rnd;
2389 mapping_initialized = TRUE;
2392 if (element_em >= 0 && element_em < TILE_MAX)
2393 return mapping_EM_to_RND[element_em];
2395 Error(ERR_WARN, "invalid EM level element %d", element_em);
2400 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2402 struct LevelInfo_EM *level_em = level->native_em_level;
2403 struct LEVEL *lev = level_em->lev;
2404 struct PLAYER *ply1 = level_em->ply1;
2405 struct PLAYER *ply2 = level_em->ply2;
2408 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2409 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2411 lev->time_initial = level->time;
2412 lev->required_initial = level->gems_needed;
2414 lev->emerald_score = level->score[SC_EMERALD];
2415 lev->diamond_score = level->score[SC_DIAMOND];
2416 lev->alien_score = level->score[SC_ROBOT];
2417 lev->tank_score = level->score[SC_SPACESHIP];
2418 lev->bug_score = level->score[SC_BUG];
2419 lev->eater_score = level->score[SC_YAMYAM];
2420 lev->nut_score = level->score[SC_NUT];
2421 lev->dynamite_score = level->score[SC_DYNAMITE];
2422 lev->key_score = level->score[SC_TIME_BONUS]; /* ??? CHECK THIS */
2424 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2425 for (y = 0; y < 3; y++)
2426 for (x = 0; x < 3; x++)
2427 lev->eater_array[i][y * 3 + x] =
2428 map_element_RND_to_EM(level->yamyam_content[i][x][y]);
2430 lev->ameuba_time = level->amoeba_speed;
2431 lev->wonderwall_time_initial = level->time_magic_wall;
2432 lev->wheel_time = level->time_wheel;
2434 /* first fill the complete playfield with the default border element */
2435 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2436 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2437 level_em->cave[x][y] = ZBORDER;
2439 /* then copy the real level contents from level file into the playfield */
2440 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2442 int new_element = map_element_RND_to_EM(level->field[x][y]);
2444 level_em->cave[x + 1][y + 1] = new_element;
2447 ply1->x_initial = 0;
2448 ply1->y_initial = 0;
2450 ply2->x_initial = 0;
2451 ply2->y_initial = 0;
2453 /* at last, set the two players at their positions in the playfield */
2454 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2456 if (level->field[x][y] == EL_PLAYER_1)
2458 ply1->x_initial = x + 1;
2459 ply1->y_initial = y + 1;
2461 else if (level->field[x][y] == EL_PLAYER_2)
2463 ply2->x_initial = x + 1;
2464 ply2->y_initial = y + 1;
2469 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2471 struct LevelInfo_EM *level_em = level->native_em_level;
2472 struct LEVEL *lev = level_em->lev;
2473 struct PLAYER *ply1 = level_em->ply1;
2474 struct PLAYER *ply2 = level_em->ply2;
2477 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2478 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2480 level->time = lev->time_initial;
2481 level->gems_needed = lev->required_initial;
2483 sprintf(level->name, "Level %d", level->file_info.nr);
2485 level->score[SC_EMERALD] = lev->emerald_score;
2486 level->score[SC_DIAMOND] = lev->diamond_score;
2487 level->score[SC_ROBOT] = lev->alien_score;
2488 level->score[SC_SPACESHIP] = lev->tank_score;
2489 level->score[SC_BUG] = lev->bug_score;
2490 level->score[SC_YAMYAM] = lev->eater_score;
2491 level->score[SC_NUT] = lev->nut_score;
2492 level->score[SC_DYNAMITE] = lev->dynamite_score;
2493 level->score[SC_TIME_BONUS] = lev->key_score; /* ??? CHECK THIS */
2495 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2497 for (i = 0; i < level->num_yamyam_contents; i++)
2498 for (y = 0; y < 3; y++)
2499 for (x = 0; x < 3; x++)
2500 level->yamyam_content[i][x][y] =
2501 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2503 level->amoeba_speed = lev->ameuba_time;
2504 level->time_magic_wall = lev->wonderwall_time_initial;
2505 level->time_wheel = lev->wheel_time;
2507 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2509 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2511 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2512 new_element = EL_AMOEBA_DEAD;
2514 level->field[x][y] = new_element;
2517 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2518 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2521 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2522 struct LevelFileInfo *level_file_info)
2524 if (!LoadNativeLevel_EM(level_file_info->filename))
2525 level->no_valid_file = TRUE;
2527 CopyNativeLevel_EM_to_RND(level);
2533 /* ------------------------------------------------------------------------- */
2534 /* functions for loading SP level */
2535 /* ------------------------------------------------------------------------- */
2537 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2538 #define SP_LEVEL_SIZE 1536
2539 #define SP_LEVEL_XSIZE 60
2540 #define SP_LEVEL_YSIZE 24
2541 #define SP_LEVEL_NAME_LEN 23
2543 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2546 int num_special_ports;
2549 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2550 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2552 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2553 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2555 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2557 int element_old = fgetc(file);
2560 if (element_old <= 0x27)
2561 element_new = getMappedElement(EL_SP_START + element_old);
2562 else if (element_old == 0x28)
2563 element_new = EL_INVISIBLE_WALL;
2566 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2567 Error(ERR_WARN, "invalid level element %d", element_old);
2569 element_new = EL_UNKNOWN;
2572 level->field[x][y] = element_new;
2576 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2578 /* initial gravity: 1 == "on", anything else (0) == "off" */
2579 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2581 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2583 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2584 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2585 level->name[i] = fgetc(file);
2586 level->name[SP_LEVEL_NAME_LEN] = '\0';
2588 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2589 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2591 /* number of infotrons needed; 0 means that Supaplex will count the total
2592 amount of infotrons in the level and use the low byte of that number
2593 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2594 level->gems_needed = fgetc(file);
2596 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2597 num_special_ports = fgetc(file);
2599 /* database of properties of up to 10 special ports (6 bytes per port) */
2600 for (i = 0; i < 10; i++)
2602 int port_location, port_x, port_y, port_element;
2605 /* high and low byte of the location of a special port; if (x, y) are the
2606 coordinates of a port in the field and (0, 0) is the top-left corner,
2607 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2608 of what may be expected: Supaplex works with a game field in memory
2609 which is 2 bytes per tile) */
2610 port_location = getFile16BitBE(file);
2612 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2613 gravity = fgetc(file);
2615 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2616 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2618 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2619 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2621 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2623 if (i >= num_special_ports)
2626 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2627 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2629 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2630 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2632 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2638 port_element = level->field[port_x][port_y];
2640 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2641 port_element > EL_SP_GRAVITY_PORT_UP)
2643 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2648 /* change previous (wrong) gravity inverting special port to either
2649 gravity enabling special port or gravity disabling special port */
2650 level->field[port_x][port_y] +=
2651 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2652 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2655 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2657 /* change special gravity ports without database entries to normal ports */
2658 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2659 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2660 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2661 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2662 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2664 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2665 if (level->gems_needed == 0)
2667 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2668 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2669 if (level->field[x][y] == EL_SP_INFOTRON)
2670 level->gems_needed++;
2672 level->gems_needed &= 0xff; /* only use low byte -- see above */
2675 level->fieldx = SP_LEVEL_XSIZE;
2676 level->fieldy = SP_LEVEL_YSIZE;
2678 level->time = 0; /* no time limit */
2679 level->amoeba_speed = 0;
2680 level->time_magic_wall = 0;
2681 level->time_wheel = 0;
2682 level->amoeba_content = EL_EMPTY;
2684 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2685 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2687 /* there are no yamyams in supaplex levels */
2688 for (i = 0; i < level->num_yamyam_contents; i++)
2689 for (y = 0; y < 3; y++)
2690 for (x = 0; x < 3; x++)
2691 level->yamyam_content[i][x][y] = EL_EMPTY;
2694 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2695 struct LevelFileInfo *level_file_info)
2697 char *filename = level_file_info->filename;
2699 int nr = level_file_info->nr - leveldir_current->first_level;
2701 char name_first, name_last;
2702 struct LevelInfo multipart_level;
2703 int multipart_xpos, multipart_ypos;
2704 boolean is_multipart_level;
2705 boolean is_first_part;
2706 boolean reading_multipart_level = FALSE;
2707 boolean use_empty_level = FALSE;
2709 if (!(file = fopen(filename, MODE_READ)))
2711 level->no_valid_file = TRUE;
2713 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2718 /* position file stream to the requested level inside the level package */
2719 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2721 level->no_valid_file = TRUE;
2723 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2728 /* there exist Supaplex level package files with multi-part levels which
2729 can be detected as follows: instead of leading and trailing dashes ('-')
2730 to pad the level name, they have leading and trailing numbers which are
2731 the x and y coordinations of the current part of the multi-part level;
2732 if there are '?' characters instead of numbers on the left or right side
2733 of the level name, the multi-part level consists of only horizontal or
2736 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2738 LoadLevelFromFileStream_SP(file, level, l);
2740 /* check if this level is a part of a bigger multi-part level */
2742 name_first = level->name[0];
2743 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2745 is_multipart_level =
2746 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2747 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2750 ((name_first == '?' || name_first == '1') &&
2751 (name_last == '?' || name_last == '1'));
2753 /* correct leading multipart level meta information in level name */
2754 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2755 level->name[i] = '-';
2757 /* correct trailing multipart level meta information in level name */
2758 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2759 level->name[i] = '-';
2761 /* ---------- check for normal single level ---------- */
2763 if (!reading_multipart_level && !is_multipart_level)
2765 /* the current level is simply a normal single-part level, and we are
2766 not reading a multi-part level yet, so return the level as it is */
2771 /* ---------- check for empty level (unused multi-part) ---------- */
2773 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2775 /* this is a part of a multi-part level, but not the first part
2776 (and we are not already reading parts of a multi-part level);
2777 in this case, use an empty level instead of the single part */
2779 use_empty_level = TRUE;
2784 /* ---------- check for finished multi-part level ---------- */
2786 if (reading_multipart_level &&
2787 (!is_multipart_level ||
2788 strcmp(level->name, multipart_level.name) != 0))
2790 /* we are already reading parts of a multi-part level, but this level is
2791 either not a multi-part level, or a part of a different multi-part
2792 level; in both cases, the multi-part level seems to be complete */
2797 /* ---------- here we have one part of a multi-part level ---------- */
2799 reading_multipart_level = TRUE;
2801 if (is_first_part) /* start with first part of new multi-part level */
2803 /* copy level info structure from first part */
2804 multipart_level = *level;
2806 /* clear playfield of new multi-part level */
2807 for (y = 0; y < MAX_LEV_FIELDY; y++)
2808 for (x = 0; x < MAX_LEV_FIELDX; x++)
2809 multipart_level.field[x][y] = EL_EMPTY;
2812 if (name_first == '?')
2814 if (name_last == '?')
2817 multipart_xpos = (int)(name_first - '0');
2818 multipart_ypos = (int)(name_last - '0');
2821 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2822 multipart_xpos, multipart_ypos, multipart_level.name);
2825 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2826 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2828 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2833 multipart_level.fieldx = MAX(multipart_level.fieldx,
2834 multipart_xpos * SP_LEVEL_XSIZE);
2835 multipart_level.fieldy = MAX(multipart_level.fieldy,
2836 multipart_ypos * SP_LEVEL_YSIZE);
2838 /* copy level part at the right position of multi-part level */
2839 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2841 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2843 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2844 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2846 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2853 if (use_empty_level)
2855 setLevelInfoToDefaults(level);
2857 level->fieldx = SP_LEVEL_XSIZE;
2858 level->fieldy = SP_LEVEL_YSIZE;
2860 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2861 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2862 level->field[x][y] = EL_EMPTY;
2864 strcpy(level->name, "-------- EMPTY --------");
2866 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2869 if (reading_multipart_level)
2870 *level = multipart_level;
2873 /* ------------------------------------------------------------------------- */
2874 /* functions for loading generic level */
2875 /* ------------------------------------------------------------------------- */
2877 void LoadLevelFromFileInfo(struct LevelInfo *level,
2878 struct LevelFileInfo *level_file_info)
2880 /* always start with reliable default values */
2881 setLevelInfoToDefaults(level);
2883 switch (level_file_info->type)
2885 case LEVEL_FILE_TYPE_RND:
2886 LoadLevelFromFileInfo_RND(level, level_file_info);
2889 case LEVEL_FILE_TYPE_EM:
2890 LoadLevelFromFileInfo_EM(level, level_file_info);
2891 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2894 case LEVEL_FILE_TYPE_SP:
2895 LoadLevelFromFileInfo_SP(level, level_file_info);
2899 LoadLevelFromFileInfo_RND(level, level_file_info);
2903 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2904 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2907 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2909 static struct LevelFileInfo level_file_info;
2911 /* always start with reliable default values */
2912 setFileInfoToDefaults(&level_file_info);
2914 level_file_info.nr = 0; /* unknown level number */
2915 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2916 level_file_info.filename = filename;
2918 LoadLevelFromFileInfo(level, &level_file_info);
2921 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2923 if (leveldir_current == NULL) /* only when dumping level */
2927 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2930 /* determine correct game engine version of current level */
2932 if (!leveldir_current->latest_engine)
2934 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2935 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2936 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2940 printf("\n::: This level is private or contributed: '%s'\n", filename);
2944 printf("\n::: Use the stored game engine version for this level\n");
2947 /* For all levels which are not forced to use the latest game engine
2948 version (normally user contributed, private and undefined levels),
2949 use the version of the game engine the levels were created for.
2951 Since 2.0.1, the game engine version is now directly stored
2952 in the level file (chunk "VERS"), so there is no need anymore
2953 to set the game version from the file version (except for old,
2954 pre-2.0 levels, where the game version is still taken from the
2955 file format version used to store the level -- see above). */
2958 /* player was faster than enemies in 1.0.0 and before */
2959 if (level->file_version == FILE_VERSION_1_0)
2960 level->double_speed = TRUE;
2962 /* do some special adjustments to support older level versions */
2963 if (level->file_version == FILE_VERSION_1_0)
2965 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2966 Error(ERR_WARN, "using high speed movement for player");
2968 /* player was faster than monsters in (pre-)1.0 levels */
2969 level->double_speed = TRUE;
2973 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2974 if (level->game_version == VERSION_IDENT(2,0,1,0))
2975 level->em_slippery_gems = TRUE;
2977 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2978 if (level->game_version < VERSION_IDENT(2,2,0,0))
2979 level->use_spring_bug = TRUE;
2981 /* only few elements were able to actively move into acid before 3.1.0 */
2982 if (level->game_version < VERSION_IDENT(3,1,0,0))
2986 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2987 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2989 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2990 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2991 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2992 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2994 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2995 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2997 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2999 int element = EL_CUSTOM_START + i;
3000 struct ElementInfo *ei = &element_info[element];
3002 for (j = 0; j < ei->num_change_pages; j++)
3004 struct ElementChangeInfo *change = &ei->change_page[j];
3006 change->trigger_player = CH_PLAYER_ANY;
3007 change->trigger_page = CH_PAGE_ANY;
3012 #if 1 /* USE_NEW_BLOCK_STYLE */
3013 /* blocking the last field when moving was corrected in version 3.1.1 */
3014 if (level->game_version < VERSION_IDENT(3,1,1,0))
3017 printf("::: %d\n", level->block_last_field);
3020 /* even "not blocking" was blocking the last field for one frame */
3021 level->block_delay = (level->block_last_field ? 7 : 1);
3022 level->sp_block_delay = (level->sp_block_last_field ? 7 : 1);
3024 level->block_last_field = TRUE;
3025 level->sp_block_last_field = TRUE;
3029 else /* always use the latest game engine version */
3032 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
3033 leveldir_current->sort_priority, filename);
3037 printf("\n::: Use latest game engine version for this level.\n");
3040 /* For all levels which are forced to use the latest game engine version
3041 (normally all but user contributed, private and undefined levels), set
3042 the game engine version to the actual version; this allows for actual
3043 corrections in the game engine to take effect for existing, converted
3044 levels (from "classic" or other existing games) to make the emulation
3045 of the corresponding game more accurate, while (hopefully) not breaking
3046 existing levels created from other players. */
3049 printf("::: changing engine from %d to %d\n",
3050 level->game_version, GAME_VERSION_ACTUAL);
3053 level->game_version = GAME_VERSION_ACTUAL;
3055 /* Set special EM style gems behaviour: EM style gems slip down from
3056 normal, steel and growing wall. As this is a more fundamental change,
3057 it seems better to set the default behaviour to "off" (as it is more
3058 natural) and make it configurable in the level editor (as a property
3059 of gem style elements). Already existing converted levels (neither
3060 private nor contributed levels) are changed to the new behaviour. */
3062 if (level->file_version < FILE_VERSION_2_0)
3063 level->em_slippery_gems = TRUE;
3067 printf("::: => %d\n", level->game_version);
3071 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
3075 /* map custom element change events that have changed in newer versions
3076 (these following values were accidentally changed in version 3.0.1) */
3077 if (level->game_version <= VERSION_IDENT(3,0,0,0))
3079 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3081 int element = EL_CUSTOM_START + i;
3083 /* order of checking and copying events to be mapped is important */
3084 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
3086 if (HAS_CHANGE_EVENT(element, j - 2))
3088 SET_CHANGE_EVENT(element, j - 2, FALSE);
3089 SET_CHANGE_EVENT(element, j, TRUE);
3093 /* order of checking and copying events to be mapped is important */
3094 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
3096 if (HAS_CHANGE_EVENT(element, j - 1))
3098 SET_CHANGE_EVENT(element, j - 1, FALSE);
3099 SET_CHANGE_EVENT(element, j, TRUE);
3105 /* some custom element change events get mapped since version 3.0.3 */
3106 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3108 int element = EL_CUSTOM_START + i;
3110 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
3111 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
3113 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
3114 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
3116 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
3120 /* initialize "can_change" field for old levels with only one change page */
3121 if (level->game_version <= VERSION_IDENT(3,0,2,0))
3123 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3125 int element = EL_CUSTOM_START + i;
3127 if (CAN_CHANGE(element))
3128 element_info[element].change->can_change = TRUE;
3132 /* correct custom element values (for old levels without these options) */
3133 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3135 int element = EL_CUSTOM_START + i;
3136 struct ElementInfo *ei = &element_info[element];
3138 if (ei->access_direction == MV_NO_MOVING)
3139 ei->access_direction = MV_ALL_DIRECTIONS;
3141 for (j = 0; j < ei->num_change_pages; j++)
3143 struct ElementChangeInfo *change = &ei->change_page[j];
3145 if (change->trigger_side == CH_SIDE_NONE)
3146 change->trigger_side = CH_SIDE_ANY;
3150 /* initialize "can_explode" field for old levels which did not store this */
3151 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
3152 if (level->game_version <= VERSION_IDENT(3,1,0,0))
3154 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3156 int element = EL_CUSTOM_START + i;
3158 if (EXPLODES_1X1_OLD(element))
3159 element_info[element].explosion_type = EXPLODES_1X1;
3161 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
3162 EXPLODES_SMASHED(element) ||
3163 EXPLODES_IMPACT(element)));
3167 /* correct previously hard-coded move delay values for maze runner style */
3168 if (level->game_version < VERSION_IDENT(3,1,1,0))
3170 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3172 int element = EL_CUSTOM_START + i;
3174 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
3176 /* previously hard-coded and therefore ignored */
3177 element_info[element].move_delay_fixed = 9;
3178 element_info[element].move_delay_random = 0;
3184 /* set default push delay values (corrected since version 3.0.7-1) */
3185 if (level->game_version < VERSION_IDENT(3,0,7,1))
3187 game.default_push_delay_fixed = 2;
3188 game.default_push_delay_random = 8;
3192 game.default_push_delay_fixed = 8;
3193 game.default_push_delay_random = 8;
3196 /* set uninitialized push delay values of custom elements in older levels */
3197 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3199 int element = EL_CUSTOM_START + i;
3201 if (element_info[element].push_delay_fixed == -1)
3202 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3203 if (element_info[element].push_delay_random == -1)
3204 element_info[element].push_delay_random = game.default_push_delay_random;
3208 /* map elements that have changed in newer versions */
3209 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3210 level->game_version);
3211 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3212 for (x = 0; x < 3; x++)
3213 for (y = 0; y < 3; y++)
3214 level->yamyam_content[i][x][y] =
3215 getMappedElementByVersion(level->yamyam_content[i][x][y],
3216 level->game_version);
3218 /* initialize element properties for level editor etc. */
3219 InitElementPropertiesEngine(level->game_version);
3222 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3226 /* map elements that have changed in newer versions */
3227 for (y = 0; y < level->fieldy; y++)
3229 for (x = 0; x < level->fieldx; x++)
3231 int element = level->field[x][y];
3234 element = getMappedElementByVersion(element, level->game_version);
3236 if (level->game_version <= VERSION_IDENT(2,2,0,0))
3238 /* map game font elements */
3239 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
3240 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
3241 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
3242 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
3245 if (level->game_version < VERSION_IDENT(3,0,0,0))
3247 /* map Supaplex gravity tube elements */
3248 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
3249 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
3250 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
3251 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
3256 level->field[x][y] = element;
3260 /* copy elements to runtime playfield array */
3261 for (x = 0; x < MAX_LEV_FIELDX; x++)
3262 for (y = 0; y < MAX_LEV_FIELDY; y++)
3263 Feld[x][y] = level->field[x][y];
3265 /* initialize level size variables for faster access */
3266 lev_fieldx = level->fieldx;
3267 lev_fieldy = level->fieldy;
3269 /* determine border element for this level */
3273 void LoadLevelTemplate(int nr)
3278 setLevelFileInfo(&level_template.file_info, nr);
3279 filename = level_template.file_info.filename;
3281 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3286 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
3287 char *filename = level_file_info->filename;
3289 LoadLevelFromFileInfo(&level_template, level_file_info);
3291 char *filename = getDefaultLevelFilename(nr);
3293 LoadLevelFromFilename_RND(&level_template, filename);
3298 LoadLevel_InitVersion(&level_template, filename);
3299 LoadLevel_InitElements(&level_template, filename);
3301 LoadLevel_InitVersion(&level, filename);
3302 LoadLevel_InitElements(&level, filename);
3305 ActivateLevelTemplate();
3308 void LoadLevel(int nr)
3313 setLevelFileInfo(&level.file_info, nr);
3314 filename = level.file_info.filename;
3316 LoadLevelFromFileInfo(&level, &level.file_info);
3321 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
3322 char *filename = level_file_info->filename;
3324 LoadLevelFromFileInfo(&level, level_file_info);
3326 char *filename = getLevelFilename(nr);
3328 LoadLevelFromFilename_RND(&level, filename);
3332 if (level.use_custom_template)
3333 LoadLevelTemplate(-1);
3336 LoadLevel_InitVersion(&level, filename);
3337 LoadLevel_InitElements(&level, filename);
3338 LoadLevel_InitPlayfield(&level, filename);
3340 LoadLevel_InitLevel(&level, filename);
3344 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3346 putFileVersion(file, level->file_version);
3347 putFileVersion(file, level->game_version);
3350 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3354 putFile8Bit(file, level->fieldx);
3355 putFile8Bit(file, level->fieldy);
3357 putFile16BitBE(file, level->time);
3358 putFile16BitBE(file, level->gems_needed);
3360 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3361 putFile8Bit(file, level->name[i]);
3363 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3364 putFile8Bit(file, level->score[i]);
3366 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3367 for (y = 0; y < 3; y++)
3368 for (x = 0; x < 3; x++)
3369 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3370 level->yamyam_content[i][x][y]));
3371 putFile8Bit(file, level->amoeba_speed);
3372 putFile8Bit(file, level->time_magic_wall);
3373 putFile8Bit(file, level->time_wheel);
3374 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3375 level->amoeba_content));
3376 putFile8Bit(file, (level->double_speed ? 1 : 0));
3377 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3378 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3379 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3381 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3383 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3384 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3385 putFile32BitBE(file, level->can_move_into_acid_bits);
3386 putFile8Bit(file, level->dont_collide_with_bits);
3388 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3389 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3391 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3392 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3393 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3395 putFile8Bit(file, level->game_engine_type);
3397 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3400 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3404 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3405 putFile8Bit(file, level->author[i]);
3408 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3412 for (y = 0; y < level->fieldy; y++)
3413 for (x = 0; x < level->fieldx; x++)
3414 if (level->encoding_16bit_field)
3415 putFile16BitBE(file, level->field[x][y]);
3417 putFile8Bit(file, level->field[x][y]);
3421 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3425 putFile8Bit(file, EL_YAMYAM);
3426 putFile8Bit(file, level->num_yamyam_contents);
3427 putFile8Bit(file, 0);
3428 putFile8Bit(file, 0);
3430 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3431 for (y = 0; y < 3; y++)
3432 for (x = 0; x < 3; x++)
3433 if (level->encoding_16bit_field)
3434 putFile16BitBE(file, level->yamyam_content[i][x][y]);
3436 putFile8Bit(file, level->yamyam_content[i][x][y]);
3440 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3443 int num_contents, content_xsize, content_ysize;
3444 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3446 if (element == EL_YAMYAM)
3448 num_contents = level->num_yamyam_contents;
3452 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3453 for (y = 0; y < 3; y++)
3454 for (x = 0; x < 3; x++)
3455 content_array[i][x][y] = level->yamyam_content[i][x][y];
3457 else if (element == EL_BD_AMOEBA)
3463 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3464 for (y = 0; y < 3; y++)
3465 for (x = 0; x < 3; x++)
3466 content_array[i][x][y] = EL_EMPTY;
3467 content_array[0][0][0] = level->amoeba_content;
3471 /* chunk header already written -- write empty chunk data */
3472 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3474 Error(ERR_WARN, "cannot save content for element '%d'", element);
3478 putFile16BitBE(file, element);
3479 putFile8Bit(file, num_contents);
3480 putFile8Bit(file, content_xsize);
3481 putFile8Bit(file, content_ysize);
3483 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3485 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3486 for (y = 0; y < 3; y++)
3487 for (x = 0; x < 3; x++)
3488 putFile16BitBE(file, content_array[i][x][y]);
3491 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3494 int envelope_nr = element - EL_ENVELOPE_1;
3495 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3497 putFile16BitBE(file, element);
3498 putFile16BitBE(file, envelope_len);
3499 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3500 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3502 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3504 for (i = 0; i < envelope_len; i++)
3505 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3509 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3510 int num_changed_custom_elements)
3514 putFile16BitBE(file, num_changed_custom_elements);
3516 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3518 int element = EL_CUSTOM_START + i;
3520 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3522 if (check < num_changed_custom_elements)
3524 putFile16BitBE(file, element);
3525 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3532 if (check != num_changed_custom_elements) /* should not happen */
3533 Error(ERR_WARN, "inconsistent number of custom element properties");
3538 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3539 int num_changed_custom_elements)
3543 putFile16BitBE(file, num_changed_custom_elements);
3545 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3547 int element = EL_CUSTOM_START + i;
3549 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3551 if (check < num_changed_custom_elements)
3553 putFile16BitBE(file, element);
3554 putFile16BitBE(file, element_info[element].change->target_element);
3561 if (check != num_changed_custom_elements) /* should not happen */
3562 Error(ERR_WARN, "inconsistent number of custom target elements");
3567 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3568 int num_changed_custom_elements)
3570 int i, j, x, y, check = 0;
3572 putFile16BitBE(file, num_changed_custom_elements);
3574 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3576 int element = EL_CUSTOM_START + i;
3578 if (element_info[element].modified_settings)
3580 if (check < num_changed_custom_elements)
3582 putFile16BitBE(file, element);
3584 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3585 putFile8Bit(file, element_info[element].description[j]);
3587 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3589 /* some free bytes for future properties and padding */
3590 WriteUnusedBytesToFile(file, 7);
3592 putFile8Bit(file, element_info[element].use_gfx_element);
3593 putFile16BitBE(file, element_info[element].gfx_element);
3595 putFile8Bit(file, element_info[element].collect_score);
3596 putFile8Bit(file, element_info[element].collect_count);
3598 putFile16BitBE(file, element_info[element].push_delay_fixed);
3599 putFile16BitBE(file, element_info[element].push_delay_random);
3600 putFile16BitBE(file, element_info[element].move_delay_fixed);
3601 putFile16BitBE(file, element_info[element].move_delay_random);
3603 putFile16BitBE(file, element_info[element].move_pattern);
3604 putFile8Bit(file, element_info[element].move_direction_initial);
3605 putFile8Bit(file, element_info[element].move_stepsize);
3607 for (y = 0; y < 3; y++)
3608 for (x = 0; x < 3; x++)
3609 putFile16BitBE(file, element_info[element].content[x][y]);
3611 putFile32BitBE(file, element_info[element].change->events);
3613 putFile16BitBE(file, element_info[element].change->target_element);
3615 putFile16BitBE(file, element_info[element].change->delay_fixed);
3616 putFile16BitBE(file, element_info[element].change->delay_random);
3617 putFile16BitBE(file, element_info[element].change->delay_frames);
3619 putFile16BitBE(file, element_info[element].change->trigger_element);
3621 putFile8Bit(file, element_info[element].change->explode);
3622 putFile8Bit(file, element_info[element].change->use_target_content);
3623 putFile8Bit(file, element_info[element].change->only_if_complete);
3624 putFile8Bit(file, element_info[element].change->use_random_replace);
3626 putFile8Bit(file, element_info[element].change->random_percentage);
3627 putFile8Bit(file, element_info[element].change->replace_when);
3629 for (y = 0; y < 3; y++)
3630 for (x = 0; x < 3; x++)
3631 putFile16BitBE(file, element_info[element].change->content[x][y]);
3633 putFile8Bit(file, element_info[element].slippery_type);
3635 /* some free bytes for future properties and padding */
3636 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3643 if (check != num_changed_custom_elements) /* should not happen */
3644 Error(ERR_WARN, "inconsistent number of custom element properties");
3648 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3650 struct ElementInfo *ei = &element_info[element];
3653 putFile16BitBE(file, element);
3655 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3656 putFile8Bit(file, ei->description[i]);
3658 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3659 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3661 putFile8Bit(file, ei->num_change_pages);
3663 /* some free bytes for future base property values and padding */
3664 WriteUnusedBytesToFile(file, 5);
3666 /* write custom property values */
3668 putFile8Bit(file, ei->use_gfx_element);
3669 putFile16BitBE(file, ei->gfx_element);
3671 putFile8Bit(file, ei->collect_score);
3672 putFile8Bit(file, ei->collect_count);
3674 putFile8Bit(file, ei->drop_delay_fixed);
3675 putFile8Bit(file, ei->push_delay_fixed);
3676 putFile8Bit(file, ei->drop_delay_random);
3677 putFile8Bit(file, ei->push_delay_random);
3678 putFile16BitBE(file, ei->move_delay_fixed);
3679 putFile16BitBE(file, ei->move_delay_random);
3681 /* bits 0 - 15 of "move_pattern" ... */
3682 putFile16BitBE(file, ei->move_pattern & 0xffff);
3683 putFile8Bit(file, ei->move_direction_initial);
3684 putFile8Bit(file, ei->move_stepsize);
3686 putFile8Bit(file, ei->slippery_type);
3688 for (y = 0; y < 3; y++)
3689 for (x = 0; x < 3; x++)
3690 putFile16BitBE(file, ei->content[x][y]);
3692 putFile16BitBE(file, ei->move_enter_element);
3693 putFile16BitBE(file, ei->move_leave_element);
3694 putFile8Bit(file, ei->move_leave_type);
3696 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3697 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3699 putFile8Bit(file, ei->access_direction);
3701 putFile8Bit(file, ei->explosion_delay);
3702 putFile8Bit(file, ei->ignition_delay);
3703 putFile8Bit(file, ei->explosion_type);
3705 /* some free bytes for future custom property values and padding */
3706 WriteUnusedBytesToFile(file, 1);
3708 /* write change property values */
3710 for (i = 0; i < ei->num_change_pages; i++)
3712 struct ElementChangeInfo *change = &ei->change_page[i];
3714 putFile32BitBE(file, change->events);
3716 putFile16BitBE(file, change->target_element);
3718 putFile16BitBE(file, change->delay_fixed);
3719 putFile16BitBE(file, change->delay_random);
3720 putFile16BitBE(file, change->delay_frames);
3722 putFile16BitBE(file, change->trigger_element);
3724 putFile8Bit(file, change->explode);
3725 putFile8Bit(file, change->use_target_content);
3726 putFile8Bit(file, change->only_if_complete);
3727 putFile8Bit(file, change->use_random_replace);
3729 putFile8Bit(file, change->random_percentage);
3730 putFile8Bit(file, change->replace_when);
3732 for (y = 0; y < 3; y++)
3733 for (x = 0; x < 3; x++)
3734 putFile16BitBE(file, change->target_content[x][y]);
3736 putFile8Bit(file, change->can_change);
3738 putFile8Bit(file, change->trigger_side);
3741 putFile8Bit(file, change->trigger_player);
3742 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3743 log_2(change->trigger_page)));
3745 /* some free bytes for future change property values and padding */
3746 WriteUnusedBytesToFile(file, 6);
3750 /* some free bytes for future change property values and padding */
3751 WriteUnusedBytesToFile(file, 8);
3756 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3758 struct ElementInfo *ei = &element_info[element];
3759 struct ElementGroupInfo *group = ei->group;
3762 putFile16BitBE(file, element);
3764 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3765 putFile8Bit(file, ei->description[i]);
3767 putFile8Bit(file, group->num_elements);
3769 putFile8Bit(file, ei->use_gfx_element);
3770 putFile16BitBE(file, ei->gfx_element);
3772 putFile8Bit(file, group->choice_mode);
3774 /* some free bytes for future values and padding */
3775 WriteUnusedBytesToFile(file, 3);
3777 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3778 putFile16BitBE(file, group->element[i]);
3781 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3783 int body_chunk_size;
3787 if (!(file = fopen(filename, MODE_WRITE)))
3789 Error(ERR_WARN, "cannot save level file '%s'", filename);
3793 level->file_version = FILE_VERSION_ACTUAL;
3794 level->game_version = GAME_VERSION_ACTUAL;
3796 /* check level field for 16-bit elements */
3797 level->encoding_16bit_field = FALSE;
3798 for (y = 0; y < level->fieldy; y++)
3799 for (x = 0; x < level->fieldx; x++)
3800 if (level->field[x][y] > 255)
3801 level->encoding_16bit_field = TRUE;
3803 /* check yamyam content for 16-bit elements */
3804 level->encoding_16bit_yamyam = FALSE;
3805 for (i = 0; i < level->num_yamyam_contents; i++)
3806 for (y = 0; y < 3; y++)
3807 for (x = 0; x < 3; x++)
3808 if (level->yamyam_content[i][x][y] > 255)
3809 level->encoding_16bit_yamyam = TRUE;
3811 /* check amoeba content for 16-bit elements */
3812 level->encoding_16bit_amoeba = FALSE;
3813 if (level->amoeba_content > 255)
3814 level->encoding_16bit_amoeba = TRUE;
3816 /* calculate size of "BODY" chunk */
3818 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3820 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3821 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3823 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3824 SaveLevel_VERS(file, level);
3826 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3827 SaveLevel_HEAD(file, level);
3829 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3830 SaveLevel_AUTH(file, level);
3832 putFileChunkBE(file, "BODY", body_chunk_size);
3833 SaveLevel_BODY(file, level);
3835 if (level->encoding_16bit_yamyam ||
3836 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3838 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3839 SaveLevel_CNT2(file, level, EL_YAMYAM);
3842 if (level->encoding_16bit_amoeba)
3844 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3845 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3848 /* check for envelope content */
3849 for (i = 0; i < 4; i++)
3851 if (strlen(level->envelope_text[i]) > 0)
3853 int envelope_len = strlen(level->envelope_text[i]) + 1;
3855 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3856 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3860 /* check for non-default custom elements (unless using template level) */
3861 if (!level->use_custom_template)
3863 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3865 int element = EL_CUSTOM_START + i;
3867 if (element_info[element].modified_settings)
3869 int num_change_pages = element_info[element].num_change_pages;
3871 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3872 SaveLevel_CUS4(file, level, element);
3877 /* check for non-default group elements (unless using template level) */
3878 if (!level->use_custom_template)
3880 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3882 int element = EL_GROUP_START + i;
3884 if (element_info[element].modified_settings)
3886 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3887 SaveLevel_GRP1(file, level, element);
3894 SetFilePermissions(filename, PERMS_PRIVATE);
3897 void SaveLevel(int nr)
3899 char *filename = getDefaultLevelFilename(nr);
3901 SaveLevelFromFilename(&level, filename);
3904 void SaveLevelTemplate()
3906 char *filename = getDefaultLevelFilename(-1);
3908 SaveLevelFromFilename(&level, filename);
3911 void DumpLevel(struct LevelInfo *level)
3913 if (level->no_valid_file)
3915 Error(ERR_WARN, "cannot dump -- no valid level file found");
3920 printf_line("-", 79);
3921 printf("Level xxx (file version %08d, game version %08d)\n",
3922 level->file_version, level->game_version);
3923 printf_line("-", 79);
3925 printf("Level author: '%s'\n", level->author);
3926 printf("Level title: '%s'\n", level->name);
3928 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3930 printf("Level time: %d seconds\n", level->time);
3931 printf("Gems needed: %d\n", level->gems_needed);
3933 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3934 printf("Time for wheel: %d seconds\n", level->time_wheel);
3935 printf("Time for light: %d seconds\n", level->time_light);
3936 printf("Time for timegate: %d seconds\n", level->time_timegate);
3938 printf("Amoeba speed: %d\n", level->amoeba_speed);
3940 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3941 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3942 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3943 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3944 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3945 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3946 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3948 printf_line("-", 79);
3952 /* ========================================================================= */
3953 /* tape file functions */
3954 /* ========================================================================= */
3956 static void setTapeInfoToDefaults()
3960 /* always start with reliable default values (empty tape) */
3963 /* default values (also for pre-1.2 tapes) with only the first player */
3964 tape.player_participates[0] = TRUE;
3965 for (i = 1; i < MAX_PLAYERS; i++)
3966 tape.player_participates[i] = FALSE;
3968 /* at least one (default: the first) player participates in every tape */
3969 tape.num_participating_players = 1;
3971 tape.level_nr = level_nr;
3973 tape.changed = FALSE;
3975 tape.recording = FALSE;
3976 tape.playing = FALSE;
3977 tape.pausing = FALSE;
3979 tape.no_valid_file = FALSE;
3982 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3984 tape->file_version = getFileVersion(file);
3985 tape->game_version = getFileVersion(file);
3990 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3994 tape->random_seed = getFile32BitBE(file);
3995 tape->date = getFile32BitBE(file);
3996 tape->length = getFile32BitBE(file);
3998 /* read header fields that are new since version 1.2 */
3999 if (tape->file_version >= FILE_VERSION_1_2)
4001 byte store_participating_players = getFile8Bit(file);
4004 /* since version 1.2, tapes store which players participate in the tape */
4005 tape->num_participating_players = 0;
4006 for (i = 0; i < MAX_PLAYERS; i++)
4008 tape->player_participates[i] = FALSE;
4010 if (store_participating_players & (1 << i))
4012 tape->player_participates[i] = TRUE;
4013 tape->num_participating_players++;
4017 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
4019 engine_version = getFileVersion(file);
4020 if (engine_version > 0)
4021 tape->engine_version = engine_version;
4023 tape->engine_version = tape->game_version;
4029 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
4031 int level_identifier_size;
4034 level_identifier_size = getFile16BitBE(file);
4036 tape->level_identifier =
4037 checked_realloc(tape->level_identifier, level_identifier_size);
4039 for (i = 0; i < level_identifier_size; i++)
4040 tape->level_identifier[i] = getFile8Bit(file);
4042 tape->level_nr = getFile16BitBE(file);
4044 chunk_size = 2 + level_identifier_size + 2;
4049 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
4052 int chunk_size_expected =
4053 (tape->num_participating_players + 1) * tape->length;
4055 if (chunk_size_expected != chunk_size)
4057 ReadUnusedBytesFromFile(file, chunk_size);
4058 return chunk_size_expected;
4061 for (i = 0; i < tape->length; i++)
4063 if (i >= MAX_TAPELEN)
4066 for (j = 0; j < MAX_PLAYERS; j++)
4068 tape->pos[i].action[j] = MV_NO_MOVING;
4070 if (tape->player_participates[j])
4071 tape->pos[i].action[j] = getFile8Bit(file);
4074 tape->pos[i].delay = getFile8Bit(file);
4076 if (tape->file_version == FILE_VERSION_1_0)
4078 /* eliminate possible diagonal moves in old tapes */
4079 /* this is only for backward compatibility */
4081 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
4082 byte action = tape->pos[i].action[0];
4083 int k, num_moves = 0;
4085 for (k = 0; k<4; k++)
4087 if (action & joy_dir[k])
4089 tape->pos[i + num_moves].action[0] = joy_dir[k];
4091 tape->pos[i + num_moves].delay = 0;
4100 tape->length += num_moves;
4103 else if (tape->file_version < FILE_VERSION_2_0)
4105 /* convert pre-2.0 tapes to new tape format */
4107 if (tape->pos[i].delay > 1)
4110 tape->pos[i + 1] = tape->pos[i];
4111 tape->pos[i + 1].delay = 1;
4114 for (j = 0; j < MAX_PLAYERS; j++)
4115 tape->pos[i].action[j] = MV_NO_MOVING;
4116 tape->pos[i].delay--;
4127 if (i != tape->length)
4128 chunk_size = (tape->num_participating_players + 1) * i;
4133 void LoadTapeFromFilename(char *filename)
4135 char cookie[MAX_LINE_LEN];
4136 char chunk_name[CHUNK_ID_LEN + 1];
4140 /* always start with reliable default values */
4141 setTapeInfoToDefaults();
4143 if (!(file = fopen(filename, MODE_READ)))
4145 tape.no_valid_file = TRUE;
4148 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
4154 getFileChunkBE(file, chunk_name, NULL);
4155 if (strcmp(chunk_name, "RND1") == 0)
4157 getFile32BitBE(file); /* not used */
4159 getFileChunkBE(file, chunk_name, NULL);
4160 if (strcmp(chunk_name, "TAPE") != 0)
4162 tape.no_valid_file = TRUE;
4164 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4169 else /* check for pre-2.0 file format with cookie string */
4171 strcpy(cookie, chunk_name);
4172 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
4173 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4174 cookie[strlen(cookie) - 1] = '\0';
4176 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4178 tape.no_valid_file = TRUE;
4180 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4185 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4187 tape.no_valid_file = TRUE;
4189 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4194 /* pre-2.0 tape files have no game version, so use file version here */
4195 tape.game_version = tape.file_version;
4198 if (tape.file_version < FILE_VERSION_1_2)
4200 /* tape files from versions before 1.2.0 without chunk structure */
4201 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4202 LoadTape_BODY(file, 2 * tape.length, &tape);
4210 int (*loader)(FILE *, int, struct TapeInfo *);
4214 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4215 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4216 { "INFO", -1, LoadTape_INFO },
4217 { "BODY", -1, LoadTape_BODY },
4221 while (getFileChunkBE(file, chunk_name, &chunk_size))
4225 while (chunk_info[i].name != NULL &&
4226 strcmp(chunk_name, chunk_info[i].name) != 0)
4229 if (chunk_info[i].name == NULL)
4231 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4232 chunk_name, filename);
4233 ReadUnusedBytesFromFile(file, chunk_size);
4235 else if (chunk_info[i].size != -1 &&
4236 chunk_info[i].size != chunk_size)
4238 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4239 chunk_size, chunk_name, filename);
4240 ReadUnusedBytesFromFile(file, chunk_size);
4244 /* call function to load this tape chunk */
4245 int chunk_size_expected =
4246 (chunk_info[i].loader)(file, chunk_size, &tape);
4248 /* the size of some chunks cannot be checked before reading other
4249 chunks first (like "HEAD" and "BODY") that contain some header
4250 information, so check them here */
4251 if (chunk_size_expected != chunk_size)
4253 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4254 chunk_size, chunk_name, filename);
4262 tape.length_seconds = GetTapeLength();
4265 printf("::: tape game version: %d\n", tape.game_version);
4266 printf("::: tape engine version: %d\n", tape.engine_version);
4270 void LoadTape(int nr)
4272 char *filename = getTapeFilename(nr);
4274 LoadTapeFromFilename(filename);
4277 void LoadSolutionTape(int nr)
4279 char *filename = getSolutionTapeFilename(nr);
4281 LoadTapeFromFilename(filename);
4284 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4286 putFileVersion(file, tape->file_version);
4287 putFileVersion(file, tape->game_version);
4290 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4293 byte store_participating_players = 0;
4295 /* set bits for participating players for compact storage */
4296 for (i = 0; i < MAX_PLAYERS; i++)
4297 if (tape->player_participates[i])
4298 store_participating_players |= (1 << i);
4300 putFile32BitBE(file, tape->random_seed);
4301 putFile32BitBE(file, tape->date);
4302 putFile32BitBE(file, tape->length);
4304 putFile8Bit(file, store_participating_players);
4306 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4307 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4309 putFileVersion(file, tape->engine_version);
4312 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4314 int level_identifier_size = strlen(tape->level_identifier) + 1;
4317 putFile16BitBE(file, level_identifier_size);
4319 for (i = 0; i < level_identifier_size; i++)
4320 putFile8Bit(file, tape->level_identifier[i]);
4322 putFile16BitBE(file, tape->level_nr);
4325 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4329 for (i = 0; i < tape->length; i++)
4331 for (j = 0; j < MAX_PLAYERS; j++)
4332 if (tape->player_participates[j])
4333 putFile8Bit(file, tape->pos[i].action[j]);
4335 putFile8Bit(file, tape->pos[i].delay);
4339 void SaveTape(int nr)
4341 char *filename = getTapeFilename(nr);
4343 boolean new_tape = TRUE;
4344 int num_participating_players = 0;
4345 int info_chunk_size;
4346 int body_chunk_size;
4349 InitTapeDirectory(leveldir_current->subdir);
4351 /* if a tape still exists, ask to overwrite it */
4352 if (access(filename, F_OK) == 0)
4355 if (!Request("Replace old tape ?", REQ_ASK))
4359 if (!(file = fopen(filename, MODE_WRITE)))
4361 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4365 tape.file_version = FILE_VERSION_ACTUAL;
4366 tape.game_version = GAME_VERSION_ACTUAL;
4368 /* count number of participating players */
4369 for (i = 0; i < MAX_PLAYERS; i++)
4370 if (tape.player_participates[i])
4371 num_participating_players++;
4373 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4374 body_chunk_size = (num_participating_players + 1) * tape.length;
4376 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4377 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4379 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4380 SaveTape_VERS(file, &tape);
4382 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4383 SaveTape_HEAD(file, &tape);
4385 putFileChunkBE(file, "INFO", info_chunk_size);
4386 SaveTape_INFO(file, &tape);
4388 putFileChunkBE(file, "BODY", body_chunk_size);
4389 SaveTape_BODY(file, &tape);
4393 SetFilePermissions(filename, PERMS_PRIVATE);
4395 tape.changed = FALSE;
4398 Request("tape saved !", REQ_CONFIRM);
4401 void DumpTape(struct TapeInfo *tape)
4406 if (tape->no_valid_file)
4408 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4413 if (TAPE_IS_EMPTY(*tape))
4415 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
4421 printf_line("-", 79);
4422 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4423 tape->level_nr, tape->file_version, tape->game_version);
4424 printf(" (effective engine version %08d)\n",
4425 tape->engine_version);
4426 printf("Level series identifier: '%s'\n", tape->level_identifier);
4427 printf_line("-", 79);
4429 for (i = 0; i < tape->length; i++)
4431 if (i >= MAX_TAPELEN)
4434 printf("%03d: ", i);
4436 for (j = 0; j < MAX_PLAYERS; j++)
4438 if (tape->player_participates[j])
4440 int action = tape->pos[i].action[j];
4442 printf("%d:%02x ", j, action);
4443 printf("[%c%c%c%c|%c%c] - ",
4444 (action & JOY_LEFT ? '<' : ' '),
4445 (action & JOY_RIGHT ? '>' : ' '),
4446 (action & JOY_UP ? '^' : ' '),
4447 (action & JOY_DOWN ? 'v' : ' '),
4448 (action & JOY_BUTTON_1 ? '1' : ' '),
4449 (action & JOY_BUTTON_2 ? '2' : ' '));
4453 printf("(%03d)\n", tape->pos[i].delay);
4456 printf_line("-", 79);
4460 /* ========================================================================= */
4461 /* score file functions */
4462 /* ========================================================================= */
4464 void LoadScore(int nr)
4467 char *filename = getScoreFilename(nr);
4468 char cookie[MAX_LINE_LEN];
4469 char line[MAX_LINE_LEN];
4473 /* always start with reliable default values */
4474 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4476 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4477 highscore[i].Score = 0;
4480 if (!(file = fopen(filename, MODE_READ)))
4483 /* check file identifier */
4484 fgets(cookie, MAX_LINE_LEN, file);
4485 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4486 cookie[strlen(cookie) - 1] = '\0';
4488 if (!checkCookieString(cookie, SCORE_COOKIE))
4490 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4495 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4497 fscanf(file, "%d", &highscore[i].Score);
4498 fgets(line, MAX_LINE_LEN, file);
4500 if (line[strlen(line) - 1] == '\n')
4501 line[strlen(line) - 1] = '\0';
4503 for (line_ptr = line; *line_ptr; line_ptr++)
4505 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4507 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4508 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4517 void SaveScore(int nr)
4520 char *filename = getScoreFilename(nr);
4523 InitScoreDirectory(leveldir_current->subdir);
4525 if (!(file = fopen(filename, MODE_WRITE)))
4527 Error(ERR_WARN, "cannot save score for level %d", nr);
4531 fprintf(file, "%s\n\n", SCORE_COOKIE);
4533 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4534 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4538 SetFilePermissions(filename, PERMS_PUBLIC);
4542 /* ========================================================================= */
4543 /* setup file functions */
4544 /* ========================================================================= */
4546 #define TOKEN_STR_PLAYER_PREFIX "player_"
4549 #define SETUP_TOKEN_PLAYER_NAME 0
4550 #define SETUP_TOKEN_SOUND 1
4551 #define SETUP_TOKEN_SOUND_LOOPS 2
4552 #define SETUP_TOKEN_SOUND_MUSIC 3
4553 #define SETUP_TOKEN_SOUND_SIMPLE 4
4554 #define SETUP_TOKEN_TOONS 5
4555 #define SETUP_TOKEN_SCROLL_DELAY 6
4556 #define SETUP_TOKEN_SOFT_SCROLLING 7
4557 #define SETUP_TOKEN_FADING 8
4558 #define SETUP_TOKEN_AUTORECORD 9
4559 #define SETUP_TOKEN_QUICK_DOORS 10
4560 #define SETUP_TOKEN_TEAM_MODE 11
4561 #define SETUP_TOKEN_HANDICAP 12
4562 #define SETUP_TOKEN_TIME_LIMIT 13
4563 #define SETUP_TOKEN_FULLSCREEN 14
4564 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
4565 #define SETUP_TOKEN_GRAPHICS_SET 16
4566 #define SETUP_TOKEN_SOUNDS_SET 17
4567 #define SETUP_TOKEN_MUSIC_SET 18
4568 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
4569 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
4570 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
4572 #define NUM_GLOBAL_SETUP_TOKENS 22
4575 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4576 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4577 #define SETUP_TOKEN_EDITOR_EL_MORE 2
4578 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
4579 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
4580 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
4581 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
4582 #define SETUP_TOKEN_EDITOR_EL_CHARS 7
4583 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
4584 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
4585 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
4586 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
4588 #define NUM_EDITOR_SETUP_TOKENS 12
4590 /* shortcut setup */
4591 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4592 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4593 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4595 #define NUM_SHORTCUT_SETUP_TOKENS 3
4598 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4599 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4600 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4601 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4602 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4603 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4604 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4605 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4606 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4607 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4608 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4609 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4610 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4611 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4612 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4613 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4615 #define NUM_PLAYER_SETUP_TOKENS 16
4618 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4619 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4621 #define NUM_SYSTEM_SETUP_TOKENS 2
4624 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4626 #define NUM_OPTIONS_SETUP_TOKENS 1
4629 static struct SetupInfo si;
4630 static struct SetupEditorInfo sei;
4631 static struct SetupShortcutInfo ssi;
4632 static struct SetupInputInfo sii;
4633 static struct SetupSystemInfo syi;
4634 static struct OptionInfo soi;
4636 static struct TokenInfo global_setup_tokens[] =
4638 { TYPE_STRING, &si.player_name, "player_name" },
4639 { TYPE_SWITCH, &si.sound, "sound" },
4640 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4641 { TYPE_SWITCH, &si.sound_music, "background_music" },
4642 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4643 { TYPE_SWITCH, &si.toons, "toons" },
4644 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4645 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4646 { TYPE_SWITCH, &si.fading, "screen_fading" },
4647 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4648 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4649 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4650 { TYPE_SWITCH, &si.handicap, "handicap" },
4651 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4652 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4653 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4654 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4655 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4656 { TYPE_STRING, &si.music_set, "music_set" },
4657 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4658 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4659 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4662 static struct TokenInfo editor_setup_tokens[] =
4664 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4665 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4666 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4667 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4668 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4669 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4670 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4671 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4672 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4673 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4674 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4675 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4678 static struct TokenInfo shortcut_setup_tokens[] =
4680 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4681 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4682 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4685 static struct TokenInfo player_setup_tokens[] =
4687 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4688 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4689 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4690 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4691 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4692 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4693 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4694 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4695 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4696 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4697 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4698 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4699 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4700 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4701 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4702 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4705 static struct TokenInfo system_setup_tokens[] =
4707 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4708 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4711 static struct TokenInfo options_setup_tokens[] =
4713 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4716 static char *get_corrected_login_name(char *login_name)
4718 /* needed because player name must be a fixed length string */
4719 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4721 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4722 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4724 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4725 if (strchr(login_name_new, ' '))
4726 *strchr(login_name_new, ' ') = '\0';
4728 return login_name_new;
4731 static void setSetupInfoToDefaults(struct SetupInfo *si)
4735 si->player_name = get_corrected_login_name(getLoginName());
4738 si->sound_loops = TRUE;
4739 si->sound_music = TRUE;
4740 si->sound_simple = TRUE;
4742 si->double_buffering = TRUE;
4743 si->direct_draw = !si->double_buffering;
4744 si->scroll_delay = TRUE;
4745 si->soft_scrolling = TRUE;
4747 si->autorecord = TRUE;
4748 si->quick_doors = FALSE;
4749 si->team_mode = FALSE;
4750 si->handicap = TRUE;
4751 si->time_limit = TRUE;
4752 si->fullscreen = FALSE;
4753 si->ask_on_escape = TRUE;
4755 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4756 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4757 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4758 si->override_level_graphics = FALSE;
4759 si->override_level_sounds = FALSE;
4760 si->override_level_music = FALSE;
4762 si->editor.el_boulderdash = TRUE;
4763 si->editor.el_emerald_mine = TRUE;
4764 si->editor.el_more = TRUE;
4765 si->editor.el_sokoban = TRUE;
4766 si->editor.el_supaplex = TRUE;
4767 si->editor.el_diamond_caves = TRUE;
4768 si->editor.el_dx_boulderdash = TRUE;
4769 si->editor.el_chars = TRUE;
4770 si->editor.el_custom = TRUE;
4771 si->editor.el_custom_more = FALSE;
4773 si->editor.el_headlines = TRUE;
4774 si->editor.el_user_defined = FALSE;
4776 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4777 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4778 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4780 for (i = 0; i < MAX_PLAYERS; i++)
4782 si->input[i].use_joystick = FALSE;
4783 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4784 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4785 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4786 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4787 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4788 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4789 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4790 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4791 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4792 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4793 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4794 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4795 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4796 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4797 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4800 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4801 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4803 si->options.verbose = FALSE;
4806 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4810 if (!setup_file_hash)
4815 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4816 setSetupInfo(global_setup_tokens, i,
4817 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4822 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4823 setSetupInfo(editor_setup_tokens, i,
4824 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4827 /* shortcut setup */
4828 ssi = setup.shortcut;
4829 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4830 setSetupInfo(shortcut_setup_tokens, i,
4831 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4832 setup.shortcut = ssi;
4835 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4839 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4841 sii = setup.input[pnr];
4842 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4844 char full_token[100];
4846 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4847 setSetupInfo(player_setup_tokens, i,
4848 getHashEntry(setup_file_hash, full_token));
4850 setup.input[pnr] = sii;
4855 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4856 setSetupInfo(system_setup_tokens, i,
4857 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4861 soi = setup.options;
4862 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4863 setSetupInfo(options_setup_tokens, i,
4864 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4865 setup.options = soi;
4870 char *filename = getSetupFilename();
4871 SetupFileHash *setup_file_hash = NULL;
4873 /* always start with reliable default values */
4874 setSetupInfoToDefaults(&setup);
4876 setup_file_hash = loadSetupFileHash(filename);
4878 if (setup_file_hash)
4880 char *player_name_new;
4882 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4883 decodeSetupFileHash(setup_file_hash);
4885 setup.direct_draw = !setup.double_buffering;
4887 freeSetupFileHash(setup_file_hash);
4889 /* needed to work around problems with fixed length strings */
4890 player_name_new = get_corrected_login_name(setup.player_name);
4891 free(setup.player_name);
4892 setup.player_name = player_name_new;
4895 Error(ERR_WARN, "using default setup values");
4900 char *filename = getSetupFilename();
4904 InitUserDataDirectory();
4906 if (!(file = fopen(filename, MODE_WRITE)))
4908 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4912 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4913 getCookie("SETUP")));
4914 fprintf(file, "\n");
4918 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4920 /* just to make things nicer :) */
4921 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4922 i == SETUP_TOKEN_GRAPHICS_SET)
4923 fprintf(file, "\n");
4925 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4930 fprintf(file, "\n");
4931 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4932 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4934 /* shortcut setup */
4935 ssi = setup.shortcut;
4936 fprintf(file, "\n");
4937 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4938 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4941 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4945 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4946 fprintf(file, "\n");
4948 sii = setup.input[pnr];
4949 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4950 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4955 fprintf(file, "\n");
4956 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4957 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4960 soi = setup.options;
4961 fprintf(file, "\n");
4962 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4963 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4967 SetFilePermissions(filename, PERMS_PRIVATE);
4970 void LoadCustomElementDescriptions()
4972 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4973 SetupFileHash *setup_file_hash;
4976 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4978 if (element_info[i].custom_description != NULL)
4980 free(element_info[i].custom_description);
4981 element_info[i].custom_description = NULL;
4985 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4988 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4990 char *token = getStringCat2(element_info[i].token_name, ".name");
4991 char *value = getHashEntry(setup_file_hash, token);
4994 element_info[i].custom_description = getStringCopy(value);
4999 freeSetupFileHash(setup_file_hash);
5002 void LoadSpecialMenuDesignSettings()
5004 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5005 SetupFileHash *setup_file_hash;
5008 /* always start with reliable default values from default config */
5009 for (i = 0; image_config_vars[i].token != NULL; i++)
5010 for (j = 0; image_config[j].token != NULL; j++)
5011 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
5012 *image_config_vars[i].value =
5013 get_auto_parameter_value(image_config_vars[i].token,
5014 image_config[j].value);
5016 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5019 /* special case: initialize with default values that may be overwritten */
5020 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5022 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
5023 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
5024 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
5026 if (value_x != NULL)
5027 menu.draw_xoffset[i] = get_integer_from_string(value_x);
5028 if (value_y != NULL)
5029 menu.draw_yoffset[i] = get_integer_from_string(value_y);
5030 if (list_size != NULL)
5031 menu.list_size[i] = get_integer_from_string(list_size);
5034 /* read (and overwrite with) values that may be specified in config file */
5035 for (i = 0; image_config_vars[i].token != NULL; i++)
5037 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
5040 *image_config_vars[i].value =
5041 get_auto_parameter_value(image_config_vars[i].token, value);
5044 freeSetupFileHash(setup_file_hash);
5047 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
5049 char *filename = getEditorSetupFilename();
5050 SetupFileList *setup_file_list, *list;
5051 SetupFileHash *element_hash;
5052 int num_unknown_tokens = 0;
5055 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
5058 element_hash = newSetupFileHash();
5060 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5061 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5063 /* determined size may be larger than needed (due to unknown elements) */
5065 for (list = setup_file_list; list != NULL; list = list->next)
5068 /* add space for up to 3 more elements for padding that may be needed */
5071 *elements = checked_malloc(*num_elements * sizeof(int));
5074 for (list = setup_file_list; list != NULL; list = list->next)
5076 char *value = getHashEntry(element_hash, list->token);
5080 (*elements)[(*num_elements)++] = atoi(value);
5084 if (num_unknown_tokens == 0)
5086 Error(ERR_RETURN_LINE, "-");
5087 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5088 Error(ERR_RETURN, "- config file: '%s'", filename);
5090 num_unknown_tokens++;
5093 Error(ERR_RETURN, "- token: '%s'", list->token);
5097 if (num_unknown_tokens > 0)
5098 Error(ERR_RETURN_LINE, "-");
5100 while (*num_elements % 4) /* pad with empty elements, if needed */
5101 (*elements)[(*num_elements)++] = EL_EMPTY;
5103 freeSetupFileList(setup_file_list);
5104 freeSetupFileHash(element_hash);
5108 for (i = 0; i < *num_elements; i++)
5109 printf("editor: element '%s' [%d]\n",
5110 element_info[(*elements)[i]].token_name, (*elements)[i]);
5114 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
5117 SetupFileHash *setup_file_hash = NULL;
5118 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
5119 char *filename_music, *filename_prefix, *filename_info;
5125 token_to_value_ptr[] =
5127 { "title_header", &tmp_music_file_info.title_header },
5128 { "artist_header", &tmp_music_file_info.artist_header },
5129 { "album_header", &tmp_music_file_info.album_header },
5130 { "year_header", &tmp_music_file_info.year_header },
5132 { "title", &tmp_music_file_info.title },
5133 { "artist", &tmp_music_file_info.artist },
5134 { "album", &tmp_music_file_info.album },
5135 { "year", &tmp_music_file_info.year },
5141 filename_music = (is_sound ? getCustomSoundFilename(basename) :
5142 getCustomMusicFilename(basename));
5144 if (filename_music == NULL)
5147 /* ---------- try to replace file extension ---------- */
5149 filename_prefix = getStringCopy(filename_music);
5150 if (strrchr(filename_prefix, '.') != NULL)
5151 *strrchr(filename_prefix, '.') = '\0';
5152 filename_info = getStringCat2(filename_prefix, ".txt");
5155 printf("trying to load file '%s'...\n", filename_info);
5158 if (fileExists(filename_info))
5159 setup_file_hash = loadSetupFileHash(filename_info);
5161 free(filename_prefix);
5162 free(filename_info);
5164 if (setup_file_hash == NULL)
5166 /* ---------- try to add file extension ---------- */
5168 filename_prefix = getStringCopy(filename_music);
5169 filename_info = getStringCat2(filename_prefix, ".txt");
5172 printf("trying to load file '%s'...\n", filename_info);
5175 if (fileExists(filename_info))
5176 setup_file_hash = loadSetupFileHash(filename_info);
5178 free(filename_prefix);
5179 free(filename_info);
5182 if (setup_file_hash == NULL)
5185 /* ---------- music file info found ---------- */
5187 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5189 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5191 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5193 *token_to_value_ptr[i].value_ptr =
5194 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5197 tmp_music_file_info.basename = getStringCopy(basename);
5198 tmp_music_file_info.music = music;
5199 tmp_music_file_info.is_sound = is_sound;
5201 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5202 *new_music_file_info = tmp_music_file_info;
5204 return new_music_file_info;
5207 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5209 return get_music_file_info_ext(basename, music, FALSE);
5212 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5214 return get_music_file_info_ext(basename, sound, TRUE);
5217 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5218 char *basename, boolean is_sound)
5220 for (; list != NULL; list = list->next)
5221 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5227 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5229 return music_info_listed_ext(list, basename, FALSE);
5232 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5234 return music_info_listed_ext(list, basename, TRUE);
5237 void LoadMusicInfo()
5239 char *music_directory = getCustomMusicDirectory();
5240 int num_music = getMusicListSize();
5241 int num_music_noconf = 0;
5242 int num_sounds = getSoundListSize();
5244 struct dirent *dir_entry;
5245 struct FileInfo *music, *sound;
5246 struct MusicFileInfo *next, **new;
5249 while (music_file_info != NULL)
5251 next = music_file_info->next;
5253 checked_free(music_file_info->basename);
5255 checked_free(music_file_info->title_header);
5256 checked_free(music_file_info->artist_header);
5257 checked_free(music_file_info->album_header);
5258 checked_free(music_file_info->year_header);
5260 checked_free(music_file_info->title);
5261 checked_free(music_file_info->artist);
5262 checked_free(music_file_info->album);
5263 checked_free(music_file_info->year);
5265 free(music_file_info);
5267 music_file_info = next;
5270 new = &music_file_info;
5273 printf("::: num_music == %d\n", num_music);
5276 for (i = 0; i < num_music; i++)
5278 music = getMusicListEntry(i);
5281 printf("::: %d [%08x]\n", i, music->filename);
5284 if (music->filename == NULL)
5287 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5290 /* a configured file may be not recognized as music */
5291 if (!FileIsMusic(music->filename))
5295 printf("::: -> '%s' (configured)\n", music->filename);
5298 if (!music_info_listed(music_file_info, music->filename))
5300 *new = get_music_file_info(music->filename, i);
5302 new = &(*new)->next;
5306 if ((dir = opendir(music_directory)) == NULL)
5308 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5312 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5314 char *basename = dir_entry->d_name;
5315 boolean music_already_used = FALSE;
5318 /* skip all music files that are configured in music config file */
5319 for (i = 0; i < num_music; i++)
5321 music = getMusicListEntry(i);
5323 if (music->filename == NULL)
5326 if (strcmp(basename, music->filename) == 0)
5328 music_already_used = TRUE;
5333 if (music_already_used)
5336 if (!FileIsMusic(basename))
5340 printf("::: -> '%s' (found in directory)\n", basename);
5343 if (!music_info_listed(music_file_info, basename))
5345 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5347 new = &(*new)->next;
5355 for (i = 0; i < num_sounds; i++)
5357 sound = getSoundListEntry(i);
5359 if (sound->filename == NULL)
5362 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5365 /* a configured file may be not recognized as sound */
5366 if (!FileIsSound(sound->filename))
5370 printf("::: -> '%s' (configured)\n", sound->filename);
5373 if (!sound_info_listed(music_file_info, sound->filename))
5375 *new = get_sound_file_info(sound->filename, i);
5377 new = &(*new)->next;
5383 for (next = music_file_info; next != NULL; next = next->next)
5384 printf("::: title == '%s'\n", next->title);
5388 void add_helpanim_entry(int element, int action, int direction, int delay,
5389 int *num_list_entries)
5391 struct HelpAnimInfo *new_list_entry;
5392 (*num_list_entries)++;
5395 checked_realloc(helpanim_info,
5396 *num_list_entries * sizeof(struct HelpAnimInfo));
5397 new_list_entry = &helpanim_info[*num_list_entries - 1];
5399 new_list_entry->element = element;
5400 new_list_entry->action = action;
5401 new_list_entry->direction = direction;
5402 new_list_entry->delay = delay;
5405 void print_unknown_token(char *filename, char *token, int token_nr)
5409 Error(ERR_RETURN_LINE, "-");
5410 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5411 Error(ERR_RETURN, "- config file: '%s'", filename);
5414 Error(ERR_RETURN, "- token: '%s'", token);
5417 void print_unknown_token_end(int token_nr)
5420 Error(ERR_RETURN_LINE, "-");
5423 void LoadHelpAnimInfo()
5425 char *filename = getHelpAnimFilename();
5426 SetupFileList *setup_file_list = NULL, *list;
5427 SetupFileHash *element_hash, *action_hash, *direction_hash;
5428 int num_list_entries = 0;
5429 int num_unknown_tokens = 0;
5432 if (fileExists(filename))
5433 setup_file_list = loadSetupFileList(filename);
5435 if (setup_file_list == NULL)
5437 /* use reliable default values from static configuration */
5438 SetupFileList *insert_ptr;
5440 insert_ptr = setup_file_list =
5441 newSetupFileList(helpanim_config[0].token,
5442 helpanim_config[0].value);
5444 for (i = 1; helpanim_config[i].token; i++)
5445 insert_ptr = addListEntry(insert_ptr,
5446 helpanim_config[i].token,
5447 helpanim_config[i].value);
5450 element_hash = newSetupFileHash();
5451 action_hash = newSetupFileHash();
5452 direction_hash = newSetupFileHash();
5454 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5455 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5457 for (i = 0; i < NUM_ACTIONS; i++)
5458 setHashEntry(action_hash, element_action_info[i].suffix,
5459 i_to_a(element_action_info[i].value));
5461 /* do not store direction index (bit) here, but direction value! */
5462 for (i = 0; i < NUM_DIRECTIONS; i++)
5463 setHashEntry(direction_hash, element_direction_info[i].suffix,
5464 i_to_a(1 << element_direction_info[i].value));
5466 for (list = setup_file_list; list != NULL; list = list->next)
5468 char *element_token, *action_token, *direction_token;
5469 char *element_value, *action_value, *direction_value;
5470 int delay = atoi(list->value);
5472 if (strcmp(list->token, "end") == 0)
5474 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5479 /* first try to break element into element/action/direction parts;
5480 if this does not work, also accept combined "element[.act][.dir]"
5481 elements (like "dynamite.active"), which are unique elements */
5483 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5485 element_value = getHashEntry(element_hash, list->token);
5486 if (element_value != NULL) /* element found */
5487 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5491 /* no further suffixes found -- this is not an element */
5492 print_unknown_token(filename, list->token, num_unknown_tokens++);
5498 /* token has format "<prefix>.<something>" */
5500 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5501 direction_token = action_token; /* ... or direction */
5503 element_token = getStringCopy(list->token);
5504 *strchr(element_token, '.') = '\0';
5506 element_value = getHashEntry(element_hash, element_token);
5508 if (element_value == NULL) /* this is no element */
5510 element_value = getHashEntry(element_hash, list->token);
5511 if (element_value != NULL) /* combined element found */
5512 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5515 print_unknown_token(filename, list->token, num_unknown_tokens++);
5517 free(element_token);
5522 action_value = getHashEntry(action_hash, action_token);
5524 if (action_value != NULL) /* action found */
5526 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5529 free(element_token);
5534 direction_value = getHashEntry(direction_hash, direction_token);
5536 if (direction_value != NULL) /* direction found */
5538 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5541 free(element_token);
5546 if (strchr(action_token + 1, '.') == NULL)
5548 /* no further suffixes found -- this is not an action nor direction */
5550 element_value = getHashEntry(element_hash, list->token);
5551 if (element_value != NULL) /* combined element found */
5552 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5555 print_unknown_token(filename, list->token, num_unknown_tokens++);
5557 free(element_token);
5562 /* token has format "<prefix>.<suffix>.<something>" */
5564 direction_token = strchr(action_token + 1, '.');
5566 action_token = getStringCopy(action_token);
5567 *strchr(action_token + 1, '.') = '\0';
5569 action_value = getHashEntry(action_hash, action_token);
5571 if (action_value == NULL) /* this is no action */
5573 element_value = getHashEntry(element_hash, list->token);
5574 if (element_value != NULL) /* combined element found */
5575 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5578 print_unknown_token(filename, list->token, num_unknown_tokens++);
5580 free(element_token);
5586 direction_value = getHashEntry(direction_hash, direction_token);
5588 if (direction_value != NULL) /* direction found */
5590 add_helpanim_entry(atoi(element_value), atoi(action_value),
5591 atoi(direction_value), delay, &num_list_entries);
5593 free(element_token);
5599 /* this is no direction */
5601 element_value = getHashEntry(element_hash, list->token);
5602 if (element_value != NULL) /* combined element found */
5603 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5606 print_unknown_token(filename, list->token, num_unknown_tokens++);
5608 free(element_token);
5612 print_unknown_token_end(num_unknown_tokens);
5614 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5615 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5617 freeSetupFileList(setup_file_list);
5618 freeSetupFileHash(element_hash);
5619 freeSetupFileHash(action_hash);
5620 freeSetupFileHash(direction_hash);
5624 for (i = 0; i < num_list_entries; i++)
5625 printf("::: %d, %d, %d => %d\n",
5626 helpanim_info[i].element,
5627 helpanim_info[i].action,
5628 helpanim_info[i].direction,
5629 helpanim_info[i].delay);
5633 void LoadHelpTextInfo()
5635 char *filename = getHelpTextFilename();
5638 if (helptext_info != NULL)
5640 freeSetupFileHash(helptext_info);
5641 helptext_info = NULL;
5644 if (fileExists(filename))
5645 helptext_info = loadSetupFileHash(filename);
5647 if (helptext_info == NULL)
5649 /* use reliable default values from static configuration */
5650 helptext_info = newSetupFileHash();
5652 for (i = 0; helptext_config[i].token; i++)
5653 setHashEntry(helptext_info,
5654 helptext_config[i].token,
5655 helptext_config[i].value);
5660 BEGIN_HASH_ITERATION(helptext_info, itr)
5662 printf("::: '%s' => '%s'\n",
5663 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5665 END_HASH_ITERATION(hash, itr)
5670 /* ------------------------------------------------------------------------- *
5672 * ------------------------------------------------------------------------- */
5674 #define MAX_NUM_CONVERT_LEVELS 1000
5676 void ConvertLevels()
5678 static LevelDirTree *convert_leveldir = NULL;
5679 static int convert_level_nr = -1;
5680 static int num_levels_handled = 0;
5681 static int num_levels_converted = 0;
5682 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5685 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5686 global.convert_leveldir);
5688 if (convert_leveldir == NULL)
5689 Error(ERR_EXIT, "no such level identifier: '%s'",
5690 global.convert_leveldir);
5692 leveldir_current = convert_leveldir;
5694 if (global.convert_level_nr != -1)
5696 convert_leveldir->first_level = global.convert_level_nr;
5697 convert_leveldir->last_level = global.convert_level_nr;
5700 convert_level_nr = convert_leveldir->first_level;
5702 printf_line("=", 79);
5703 printf("Converting levels\n");
5704 printf_line("-", 79);
5705 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5706 printf("Level series name: '%s'\n", convert_leveldir->name);
5707 printf("Level series author: '%s'\n", convert_leveldir->author);
5708 printf("Number of levels: %d\n", convert_leveldir->levels);
5709 printf_line("=", 79);
5712 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5713 levels_failed[i] = FALSE;
5715 while (convert_level_nr <= convert_leveldir->last_level)
5717 char *level_filename;
5720 level_nr = convert_level_nr++;
5722 printf("Level %03d: ", level_nr);
5724 LoadLevel(level_nr);
5725 if (level.no_valid_file)
5727 printf("(no level)\n");
5731 printf("converting level ... ");
5733 level_filename = getDefaultLevelFilename(level_nr);
5734 new_level = !fileExists(level_filename);
5738 SaveLevel(level_nr);
5740 num_levels_converted++;
5742 printf("converted.\n");
5746 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5747 levels_failed[level_nr] = TRUE;
5749 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5752 num_levels_handled++;
5756 printf_line("=", 79);
5757 printf("Number of levels handled: %d\n", num_levels_handled);
5758 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5759 (num_levels_handled ?
5760 num_levels_converted * 100 / num_levels_handled : 0));
5761 printf_line("-", 79);
5762 printf("Summary (for automatic parsing by scripts):\n");
5763 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5764 convert_leveldir->identifier, num_levels_converted,
5766 (num_levels_handled ?
5767 num_levels_converted * 100 / num_levels_handled : 0));
5769 if (num_levels_handled != num_levels_converted)
5771 printf(", FAILED:");
5772 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5773 if (levels_failed[i])
5778 printf_line("=", 79);