1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
62 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
63 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
64 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
66 /* a sequence of configuration values can be terminated by this value */
67 #define CONF_LAST_ENTRY CONF_VALUE_1_BYTE(0)
69 /* these definitions are just for convenience of use and readability */
70 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
71 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
72 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
73 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
75 #define CONF_VALUE_INTEGER_1 CONF_VALUE_8_BIT(1)
76 #define CONF_VALUE_INTEGER_2 CONF_VALUE_8_BIT(2)
77 #define CONF_VALUE_INTEGER_3 CONF_VALUE_8_BIT(3)
78 #define CONF_VALUE_INTEGER_4 CONF_VALUE_8_BIT(4)
79 #define CONF_VALUE_INTEGER_5 CONF_VALUE_8_BIT(5)
80 #define CONF_VALUE_INTEGER_6 CONF_VALUE_8_BIT(6)
81 #define CONF_VALUE_INTEGER_7 CONF_VALUE_8_BIT(7)
82 #define CONF_VALUE_INTEGER_8 CONF_VALUE_8_BIT(8)
83 #define CONF_VALUE_BOOLEAN_1 CONF_VALUE_8_BIT(9)
84 #define CONF_VALUE_BOOLEAN_2 CONF_VALUE_8_BIT(10)
85 #define CONF_VALUE_BOOLEAN_3 CONF_VALUE_8_BIT(11)
86 #define CONF_VALUE_BOOLEAN_4 CONF_VALUE_8_BIT(12)
87 #define CONF_VALUE_BOOLEAN_5 CONF_VALUE_8_BIT(13)
88 #define CONF_VALUE_BOOLEAN_6 CONF_VALUE_8_BIT(14)
89 #define CONF_VALUE_BOOLEAN_7 CONF_VALUE_8_BIT(15)
90 #define CONF_VALUE_BOOLEAN_8 CONF_VALUE_8_BIT(16)
92 #define CONF_VALUE_ELEMENT_1 CONF_VALUE_16_BIT(1)
93 #define CONF_VALUE_ELEMENT_2 CONF_VALUE_16_BIT(2)
94 #define CONF_VALUE_ELEMENT_3 CONF_VALUE_16_BIT(3)
95 #define CONF_VALUE_ELEMENT_4 CONF_VALUE_16_BIT(4)
96 #define CONF_VALUE_ELEMENT_5 CONF_VALUE_16_BIT(5)
97 #define CONF_VALUE_ELEMENT_6 CONF_VALUE_16_BIT(6)
98 #define CONF_VALUE_ELEMENT_7 CONF_VALUE_16_BIT(7)
99 #define CONF_VALUE_ELEMENT_8 CONF_VALUE_16_BIT(8)
102 #define CONF_VALUE_ELEMENTS CONF_VALUE_BYTES(1)
103 #define CONF_VALUE_CONTENTS CONF_VALUE_BYTES(2)
107 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
108 (x) <= CONF_VALUE_INTEGER_8)
110 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
111 (x) <= CONF_VALUE_BOOLEAN_8)
114 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
115 (x) == CONF_MASK_2_BYTE ? 2 : \
116 (x) == CONF_MASK_4_BYTE ? 4 : 0)
119 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
120 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
121 #define CONF_ELEMENT_NUM_BYTES (2)
123 #define CONF_ENTITY_NUM_BYTES(t) ((t) == CONF_VALUE_ELEMENTS ? \
124 CONF_ELEMENT_NUM_BYTES : \
125 (t) == CONF_VALUE_CONTENTS ? \
126 CONF_CONTENT_NUM_BYTES : 1)
129 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
130 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
131 #define CONF_ELEMENT_NUM_BYTES (2)
133 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
134 (t) == TYPE_ELEMENT_LIST ? \
135 CONF_ELEMENT_NUM_BYTES : \
136 (t) == TYPE_CONTENT || \
137 (t) == TYPE_CONTENT_LIST ? \
138 CONF_CONTENT_NUM_BYTES : 1)
140 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
141 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
142 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
144 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
146 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
147 CONF_ELEMENT_NUM_BYTES)
148 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
149 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
152 static void LoadLevel_InitPlayfield(struct LevelInfo *, char *);
155 /* temporary variables used to store pointers to structure members */
156 static struct LevelInfo li;
157 static struct ElementInfo xx_ei, yy_ei;
158 static struct ElementChangeInfo xx_change;
159 static struct ElementGroupInfo xx_group;
160 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
161 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
162 static int xx_default_description_length;
163 static int xx_num_contents;
164 static int xx_current_change_page;
166 struct ElementFileConfig
168 int element; /* element for which data is to be stored */
169 int data_type; /* internal type of data */
170 int conf_type; /* special type identifier stored in file */
173 void *value; /* variable that holds the data to be stored */
174 int default_value; /* initial default value for this variable */
177 void *value_copy; /* variable that holds the data to be copied */
178 void *num_entities; /* number of entities for multi-byte data */
179 int default_num_entities; /* default number of entities for this data */
180 int max_num_entities; /* maximal number of entities for this data */
181 char *default_string; /* optional default string for string data */
184 static struct ElementFileConfig element_conf[] =
186 /* ---------- 1-byte values ---------------------------------------------- */
190 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
191 &li.android_move_time, 10
195 TYPE_INTEGER, CONF_VALUE_INTEGER_2,
196 &li.android_clone_time, 10
200 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
205 TYPE_INTEGER, CONF_VALUE_INTEGER_2,
210 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
211 &li.magnify_score, 10
215 TYPE_INTEGER, CONF_VALUE_INTEGER_2,
220 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
225 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
226 &li.game_of_life[0], 2
230 TYPE_INTEGER, CONF_VALUE_INTEGER_2,
231 &li.game_of_life[1], 3
235 TYPE_INTEGER, CONF_VALUE_INTEGER_3,
236 &li.game_of_life[2], 3
240 TYPE_INTEGER, CONF_VALUE_INTEGER_4,
241 &li.game_of_life[3], 3
245 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
250 TYPE_INTEGER, CONF_VALUE_INTEGER_2,
255 TYPE_INTEGER, CONF_VALUE_INTEGER_3,
260 TYPE_INTEGER, CONF_VALUE_INTEGER_4,
265 TYPE_BITFIELD, CONF_VALUE_INTEGER_1,
266 &li.wind_direction_initial, MV_NONE
270 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
271 &li.time_timegate, 10
274 EL_LIGHT_SWITCH_ACTIVE,
275 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
280 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
281 &li.shield_normal_time, 10
285 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
286 &li.shield_deadly_time, 10
290 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
295 TYPE_INTEGER, CONF_VALUE_INTEGER_2,
296 &li.extra_time_score, 10
300 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
301 &li.time_orb_time, 10
305 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_1,
306 &li.use_time_orb_bug, FALSE
310 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_1,
311 &li.block_snap_field, TRUE
315 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_2,
316 &li.use_start_element[0], FALSE
320 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_2,
321 &li.use_start_element[1], FALSE
325 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_2,
326 &li.use_start_element[2], FALSE
330 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_2,
331 &li.use_start_element[3], FALSE
335 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_3,
336 &li.use_artwork_element[0], FALSE
340 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_3,
341 &li.use_artwork_element[1], FALSE
345 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_3,
346 &li.use_artwork_element[2], FALSE
350 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_3,
351 &li.use_artwork_element[3], FALSE
355 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_4,
356 &li.use_explosion_element[0], FALSE
360 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_4,
361 &li.use_explosion_element[1], FALSE
365 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_4,
366 &li.use_explosion_element[2], FALSE
370 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_4,
371 &li.use_explosion_element[3], FALSE
375 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_5,
376 &li.continuous_snapping, TRUE
380 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
381 &li.initial_player_stepsize, STEPSIZE_NORMAL
385 TYPE_INTEGER, CONF_VALUE_INTEGER_1,
390 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_1,
391 &li.ball_random, FALSE
395 TYPE_BOOLEAN, CONF_VALUE_BOOLEAN_2,
396 &li.ball_state_initial, FALSE
399 /* ---------- 2-byte values ---------------------------------------------- */
403 TYPE_ELEMENT, CONF_VALUE_ELEMENT_1,
404 &li.start_element[0], EL_PLAYER_1
408 TYPE_ELEMENT, CONF_VALUE_ELEMENT_1,
409 &li.start_element[1], EL_PLAYER_2
413 TYPE_ELEMENT, CONF_VALUE_ELEMENT_1,
414 &li.start_element[2], EL_PLAYER_3
418 TYPE_ELEMENT, CONF_VALUE_ELEMENT_1,
419 &li.start_element[3], EL_PLAYER_4
423 TYPE_ELEMENT, CONF_VALUE_ELEMENT_2,
424 &li.artwork_element[0], EL_PLAYER_1
428 TYPE_ELEMENT, CONF_VALUE_ELEMENT_2,
429 &li.artwork_element[1], EL_PLAYER_2
433 TYPE_ELEMENT, CONF_VALUE_ELEMENT_2,
434 &li.artwork_element[2], EL_PLAYER_3
438 TYPE_ELEMENT, CONF_VALUE_ELEMENT_2,
439 &li.artwork_element[3], EL_PLAYER_4
443 TYPE_ELEMENT, CONF_VALUE_ELEMENT_3,
444 &li.explosion_element[0], EL_PLAYER_1
448 TYPE_ELEMENT, CONF_VALUE_ELEMENT_3,
449 &li.explosion_element[1], EL_PLAYER_2
453 TYPE_ELEMENT, CONF_VALUE_ELEMENT_3,
454 &li.explosion_element[2], EL_PLAYER_3
458 TYPE_ELEMENT, CONF_VALUE_ELEMENT_3,
459 &li.explosion_element[3], EL_PLAYER_4
462 /* ---------- multi-byte values ------------------------------------------ */
466 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
467 &li.android_clone_element[0], EL_EMPTY, NULL,
468 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
472 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
473 &li.ball_content, EL_EMPTY, NULL,
474 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
484 static struct ElementFileConfig custom_element_conf[] =
488 TYPE_STRING, CONF_VALUE_BYTES(1),
489 &xx_ei.description[0], -1,
490 &yy_ei.description[0],
491 &xx_default_description_length, -1, MAX_ELEMENT_NAME_LEN,
492 &xx_default_description[0]
497 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
498 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
499 &yy_ei.properties[EP_BITFIELD_BASE_NR]
505 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
506 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
507 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
513 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
514 &xx_ei.use_gfx_element, FALSE,
515 &yy_ei.use_gfx_element
519 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
520 &xx_ei.gfx_element, EL_EMPTY_SPACE,
526 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
527 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
528 &yy_ei.access_direction
533 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
534 &xx_ei.collect_score_initial, 10,
535 &yy_ei.collect_score_initial
539 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
540 &xx_ei.collect_count_initial, 1,
541 &yy_ei.collect_count_initial
546 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
547 &xx_ei.ce_value_fixed_initial, 0,
548 &yy_ei.ce_value_fixed_initial
552 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
553 &xx_ei.ce_value_random_initial, 0,
554 &yy_ei.ce_value_random_initial
558 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
559 &xx_ei.use_last_ce_value, FALSE,
560 &yy_ei.use_last_ce_value
565 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
566 &xx_ei.push_delay_fixed, 8,
567 &yy_ei.push_delay_fixed
571 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
572 &xx_ei.push_delay_random, 8,
573 &yy_ei.push_delay_random
577 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
578 &xx_ei.drop_delay_fixed, 0,
579 &yy_ei.drop_delay_fixed
583 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
584 &xx_ei.drop_delay_random, 0,
585 &yy_ei.drop_delay_random
589 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
590 &xx_ei.move_delay_fixed, 0,
591 &yy_ei.move_delay_fixed
595 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
596 &xx_ei.move_delay_random, 0,
597 &yy_ei.move_delay_random
602 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
603 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
608 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
609 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
610 &yy_ei.move_direction_initial
614 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
615 &xx_ei.move_stepsize, TILEX / 8,
621 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
622 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
623 &yy_ei.move_enter_element
627 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
628 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
629 &yy_ei.move_leave_element
633 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
634 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
635 &yy_ei.move_leave_type
640 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
641 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
647 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
648 &xx_ei.explosion_type, EXPLODES_3X3,
649 &yy_ei.explosion_type
653 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
654 &xx_ei.explosion_delay, 16,
655 &yy_ei.explosion_delay
659 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
660 &xx_ei.ignition_delay, 8,
661 &yy_ei.ignition_delay
666 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
667 &xx_ei.content, EL_EMPTY_SPACE,
669 &xx_num_contents, 1, 1
672 /* ---------- "num_change_pages" must be the last entry ------------------- */
676 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
677 &xx_ei.num_change_pages, -1, /* value must always be saved */
678 &yy_ei.num_change_pages
689 static struct ElementFileConfig custom_element_change_conf[] =
691 /* ---------- "current_change_page" must be the first entry --------------- */
695 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
696 &xx_current_change_page, -1 /* value must always be saved */
699 /* ---------- (the remaining entries can be in any order) ----------------- */
703 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
704 &xx_change.can_change, FALSE
709 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
714 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
720 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
721 &xx_change.trigger_player, CH_PLAYER_ANY
725 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
726 &xx_change.trigger_side, CH_SIDE_ANY
730 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
731 &xx_change.trigger_page, CH_PAGE_ANY
736 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
737 &xx_change.target_element, EL_EMPTY_SPACE
742 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
743 &xx_change.delay_fixed, 0
747 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
748 &xx_change.delay_random, 0
752 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
753 &xx_change.delay_frames, FRAMES_PER_SECOND
758 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
759 &xx_change.trigger_element, EL_EMPTY_SPACE
764 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
765 &xx_change.explode, FALSE
769 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
770 &xx_change.use_target_content, FALSE
774 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
775 &xx_change.only_if_complete, FALSE
779 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
780 &xx_change.use_random_replace, FALSE
784 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
785 &xx_change.random_percentage, 100
789 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
790 &xx_change.replace_when, CP_WHEN_EMPTY
795 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
796 &xx_change.has_action, FALSE
800 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
801 &xx_change.action_type, CA_NO_ACTION
805 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
806 &xx_change.action_mode, CA_MODE_UNDEFINED
810 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
811 &xx_change.action_arg, CA_ARG_UNDEFINED
816 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
817 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
818 &xx_num_contents, 1, 1
828 static struct ElementFileConfig group_element_conf[] =
832 TYPE_STRING, CONF_VALUE_BYTES(1),
833 &xx_ei.description[0], -1, NULL,
834 &xx_default_description_length, -1, MAX_ELEMENT_NAME_LEN,
835 &xx_default_description[0]
840 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
841 &xx_ei.use_gfx_element, FALSE
845 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
846 &xx_ei.gfx_element, EL_EMPTY_SPACE
851 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
852 &xx_group.choice_mode, ANIM_RANDOM
857 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
858 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
859 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
876 { LEVEL_FILE_TYPE_RND, "RND" },
877 { LEVEL_FILE_TYPE_BD, "BD" },
878 { LEVEL_FILE_TYPE_EM, "EM" },
879 { LEVEL_FILE_TYPE_SP, "SP" },
880 { LEVEL_FILE_TYPE_DX, "DX" },
881 { LEVEL_FILE_TYPE_SB, "SB" },
882 { LEVEL_FILE_TYPE_DC, "DC" },
887 /* ========================================================================= */
888 /* level file functions */
889 /* ========================================================================= */
891 static void resetEventFlags(struct ElementChangeInfo *change)
895 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
896 change->has_event[i] = FALSE;
899 static void resetEventBits()
903 for (i = 0; i < NUM_CE_BITFIELDS; i++)
904 xx_event_bits[i] = 0;
907 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
911 /* important: only change event flag if corresponding event bit is set */
912 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
913 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
914 change->has_event[i] = TRUE;
917 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
921 /* important: only change event bit if corresponding event flag is set */
922 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
923 if (change->has_event[i])
924 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
927 static char *getDefaultElementDescription(struct ElementInfo *ei)
929 static char description[MAX_ELEMENT_NAME_LEN + 1];
930 char *default_description = (ei->custom_description != NULL ?
931 ei->custom_description :
932 ei->editor_description);
935 /* always start with reliable default values */
936 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
937 description[i] = '\0';
939 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
940 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
942 return &description[0];
945 static void setElementDescriptionToDefault(struct ElementInfo *ei)
947 char *default_description = getDefaultElementDescription(ei);
950 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
951 ei->description[i] = default_description[i];
954 static void setConfigToDefaultsFromConfigList(struct ElementFileConfig *config)
958 for (i = 0; config[i].data_type != -1; i++)
960 int default_value = config[i].default_value;
961 int data_type = config[i].data_type;
962 int conf_type = config[i].conf_type;
963 int byte_mask = conf_type & CONF_MASK_BYTES;
965 if (byte_mask == CONF_MASK_MULTI_BYTES)
967 int default_num_entities = config[i].default_num_entities;
968 int max_num_entities = config[i].max_num_entities;
970 *(int *)(config[i].num_entities) = default_num_entities;
972 if (data_type == TYPE_STRING)
974 char *default_string = config[i].default_string;
975 char *string = (char *)(config[i].value);
977 strncpy(string, default_string, max_num_entities);
979 else if (data_type == TYPE_ELEMENT_LIST)
981 int *element_array = (int *)(config[i].value);
984 for (j = 0; j < max_num_entities; j++)
985 element_array[j] = default_value;
987 else if (data_type == TYPE_CONTENT_LIST)
989 struct Content *content = (struct Content *)(config[i].value);
992 for (c = 0; c < max_num_entities; c++)
993 for (y = 0; y < 3; y++)
994 for (x = 0; x < 3; x++)
995 content[c].e[x][y] = default_value;
998 else /* constant size configuration data (1, 2 or 4 bytes) */
1000 if (data_type == TYPE_BOOLEAN)
1001 *(boolean *)(config[i].value) = default_value;
1003 *(int *) (config[i].value) = default_value;
1008 static void copyConfigFromConfigList(struct ElementFileConfig *config)
1012 for (i = 0; config[i].data_type != -1; i++)
1014 int data_type = config[i].data_type;
1015 int conf_type = config[i].conf_type;
1016 int byte_mask = conf_type & CONF_MASK_BYTES;
1018 if (byte_mask == CONF_MASK_MULTI_BYTES)
1020 int max_num_entities = config[i].max_num_entities;
1022 if (data_type == TYPE_STRING)
1024 char *string = (char *)(config[i].value);
1025 char *string_copy = (char *)(config[i].value_copy);
1027 strncpy(string_copy, string, max_num_entities);
1029 else if (data_type == TYPE_ELEMENT_LIST)
1031 int *element_array = (int *)(config[i].value);
1032 int *element_array_copy = (int *)(config[i].value_copy);
1035 for (j = 0; j < max_num_entities; j++)
1036 element_array_copy[j] = element_array[j];
1038 else if (data_type == TYPE_CONTENT_LIST)
1040 struct Content *content = (struct Content *)(config[i].value);
1041 struct Content *content_copy = (struct Content *)(config[i].value_copy);
1044 for (c = 0; c < max_num_entities; c++)
1045 for (y = 0; y < 3; y++)
1046 for (x = 0; x < 3; x++)
1047 content_copy[c].e[x][y] = content[c].e[x][y];
1050 else /* constant size configuration data (1, 2 or 4 bytes) */
1052 if (data_type == TYPE_BOOLEAN)
1053 *(boolean *)(config[i].value_copy) = *(boolean *)(config[i].value);
1055 *(int *) (config[i].value_copy) = *(int *) (config[i].value);
1061 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1070 xx_ei = *ei_from; /* copy element data into temporary buffer */
1071 yy_ei = *ei_to; /* copy element data into temporary buffer */
1073 copyConfigFromConfigList(custom_element_conf);
1080 /* ---------- copy element description ---------- */
1081 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1082 ei_to->description[i] = ei_from->description[i];
1084 /* ---------- copy element base properties ---------- */
1085 ei_to->properties[EP_BITFIELD_BASE_NR] =
1086 ei_from->properties[EP_BITFIELD_BASE_NR];
1088 /* ---------- copy custom property values ---------- */
1090 ei_to->use_gfx_element = ei_from->use_gfx_element;
1091 ei_to->gfx_element = ei_from->gfx_element;
1093 ei_to->access_direction = ei_from->access_direction;
1095 ei_to->collect_score_initial = ei_from->collect_score_initial;
1096 ei_to->collect_count_initial = ei_from->collect_count_initial;
1098 ei_to->ce_value_fixed_initial = ei_from->ce_value_fixed_initial;
1099 ei_to->ce_value_random_initial = ei_from->ce_value_random_initial;
1100 ei_to->use_last_ce_value = ei_from->use_last_ce_value;
1102 ei_to->push_delay_fixed = ei_from->push_delay_fixed;
1103 ei_to->push_delay_random = ei_from->push_delay_random;
1104 ei_to->drop_delay_fixed = ei_from->drop_delay_fixed;
1105 ei_to->drop_delay_random = ei_from->drop_delay_random;
1106 ei_to->move_delay_fixed = ei_from->move_delay_fixed;
1107 ei_to->move_delay_random = ei_from->move_delay_random;
1109 ei_to->move_pattern = ei_from->move_pattern;
1110 ei_to->move_direction_initial = ei_from->move_direction_initial;
1111 ei_to->move_stepsize = ei_from->move_stepsize;
1113 ei_to->move_enter_element = ei_from->move_enter_element;
1114 ei_to->move_leave_element = ei_from->move_leave_element;
1115 ei_to->move_leave_type = ei_from->move_leave_type;
1117 ei_to->slippery_type = ei_from->slippery_type;
1119 ei_to->explosion_type = ei_from->explosion_type;
1120 ei_to->explosion_delay = ei_from->explosion_delay;
1121 ei_to->ignition_delay = ei_from->ignition_delay;
1123 for (y = 0; y < 3; y++)
1124 for (x = 0; x < 3; x++)
1125 ei_to->content.e[x][y] = ei_from->content.e[x][y];
1128 /* ---------- reinitialize and copy change pages ---------- */
1130 ei_to->num_change_pages = ei_from->num_change_pages;
1131 ei_to->current_change_page = ei_from->current_change_page;
1133 setElementChangePages(ei_to, ei_to->num_change_pages);
1135 for (i = 0; i < ei_to->num_change_pages; i++)
1136 ei_to->change_page[i] = ei_from->change_page[i];
1138 /* ---------- copy group element info ---------- */
1139 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1140 *ei_to->group = *ei_from->group;
1142 /* mark this custom element as modified */
1143 ei_to->modified_settings = TRUE;
1147 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1149 int change_page_size = sizeof(struct ElementChangeInfo);
1151 ei->num_change_pages = MAX(1, change_pages);
1154 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1156 if (ei->current_change_page >= ei->num_change_pages)
1157 ei->current_change_page = ei->num_change_pages - 1;
1159 ei->change = &ei->change_page[ei->current_change_page];
1162 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1169 xx_change = *change; /* copy change data into temporary buffer */
1170 xx_num_contents = 1;
1172 setConfigToDefaultsFromConfigList(custom_element_change_conf);
1174 *change = xx_change;
1176 resetEventFlags(change);
1180 change->can_change = FALSE;
1182 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1183 change->has_event[i] = FALSE;
1185 change->trigger_player = CH_PLAYER_ANY;
1186 change->trigger_side = CH_SIDE_ANY;
1187 change->trigger_page = CH_PAGE_ANY;
1189 change->target_element = EL_EMPTY_SPACE;
1191 change->delay_fixed = 0;
1192 change->delay_random = 0;
1193 change->delay_frames = FRAMES_PER_SECOND;
1195 change->trigger_element = EL_EMPTY_SPACE;
1197 change->explode = FALSE;
1198 change->use_target_content = FALSE;
1199 change->only_if_complete = FALSE;
1200 change->use_random_replace = FALSE;
1201 change->random_percentage = 100;
1202 change->replace_when = CP_WHEN_EMPTY;
1204 change->has_action = FALSE;
1205 change->action_type = CA_NO_ACTION;
1206 change->action_mode = CA_MODE_UNDEFINED;
1207 change->action_arg = CA_ARG_UNDEFINED;
1209 for (x = 0; x < 3; x++)
1210 for (y = 0; y < 3; y++)
1211 change->target_content.e[x][y] = EL_EMPTY_SPACE;
1214 change->direct_action = 0;
1215 change->other_action = 0;
1217 change->pre_change_function = NULL;
1218 change->change_function = NULL;
1219 change->post_change_function = NULL;
1222 static void setLevelInfoToDefaults(struct LevelInfo *level)
1224 static boolean clipboard_elements_initialized = FALSE;
1232 InitElementPropertiesStatic();
1236 li = *level; /* copy level data into temporary buffer */
1238 setConfigToDefaultsFromConfigList(element_conf);
1240 *level = li; /* copy temporary buffer back to level data */
1243 setLevelInfoToDefaults_EM();
1245 level->native_em_level = &native_em_level;
1247 level->game_engine_type = GAME_ENGINE_TYPE_RND;
1249 level->file_version = FILE_VERSION_ACTUAL;
1250 level->game_version = GAME_VERSION_ACTUAL;
1252 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
1253 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
1254 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
1256 level->fieldx = STD_LEV_FIELDX;
1257 level->fieldy = STD_LEV_FIELDY;
1259 for (x = 0; x < MAX_LEV_FIELDX; x++)
1260 for (y = 0; y < MAX_LEV_FIELDY; y++)
1261 level->field[x][y] = EL_SAND;
1264 level->gems_needed = 0;
1266 level->amoeba_speed = 10;
1268 level->time_magic_wall = 10;
1269 level->time_wheel = 10;
1271 level->time_light = 10;
1272 level->time_timegate = 10;
1275 level->amoeba_content = EL_DIAMOND;
1278 level->game_of_life[0] = 2;
1279 level->game_of_life[1] = 3;
1280 level->game_of_life[2] = 3;
1281 level->game_of_life[3] = 3;
1283 level->biomaze[0] = 2;
1284 level->biomaze[1] = 3;
1285 level->biomaze[2] = 3;
1286 level->biomaze[3] = 3;
1290 level->double_speed = FALSE;
1292 level->initial_gravity = FALSE;
1293 level->em_slippery_gems = FALSE;
1294 level->instant_relocation = FALSE;
1295 level->can_pass_to_walkable = FALSE;
1296 level->grow_into_diggable = TRUE;
1299 level->block_snap_field = TRUE;
1302 level->block_last_field = FALSE; /* EM does not block by default */
1303 level->sp_block_last_field = TRUE; /* SP blocks the last field */
1305 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
1306 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
1308 level->use_spring_bug = FALSE;
1309 level->use_time_orb_bug = FALSE;
1311 level->use_step_counter = FALSE;
1313 /* values for the new EMC elements */
1315 level->android_move_time = 10;
1316 level->android_clone_time = 10;
1317 level->ball_time = 10;
1318 level->lenses_score = 10;
1319 level->lenses_time = 10;
1320 level->magnify_score = 10;
1321 level->magnify_time = 10;
1322 level->slurp_score = 10;
1323 level->wind_direction_initial = MV_NONE;
1324 level->ball_random = FALSE;
1325 level->ball_state_initial = FALSE;
1327 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1328 for (x = 0; x < 3; x++)
1329 for (y = 0; y < 3; y++)
1330 level->ball_content[i].e[x][y] = EL_EMPTY;
1332 for (i = 0; i < 16; i++)
1333 level->android_array[i] = FALSE;
1336 level->use_custom_template = FALSE;
1338 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1339 level->name[i] = '\0';
1340 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1341 level->author[i] = '\0';
1343 strcpy(level->name, NAMELESS_LEVEL_NAME);
1344 strcpy(level->author, ANONYMOUS_NAME);
1346 for (i = 0; i < 4; i++)
1348 level->envelope_text[i][0] = '\0';
1349 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
1350 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
1353 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1354 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
1356 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1357 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1358 for (x = 0; x < 3; x++)
1359 for (y = 0; y < 3; y++)
1360 level->yamyam_content[i].e[x][y] =
1361 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
1363 level->field[0][0] = EL_PLAYER_1;
1364 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1366 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1369 struct ElementInfo *ei = &element_info[element];
1372 if (IS_CUSTOM_ELEMENT(element) ||
1373 IS_GROUP_ELEMENT(element) ||
1374 IS_INTERNAL_ELEMENT(element))
1376 xx_ei = *ei; /* copy element data into temporary buffer */
1378 setConfigToDefaultsFromConfigList(custom_element_conf);
1384 /* never initialize clipboard elements after the very first time */
1385 /* (to be able to use clipboard elements between several levels) */
1386 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1389 setElementChangePages(ei, 1);
1390 setElementChangeInfoToDefaults(ei->change);
1392 if (IS_CUSTOM_ELEMENT(element) ||
1393 IS_GROUP_ELEMENT(element) ||
1394 IS_INTERNAL_ELEMENT(element))
1397 setElementDescriptionToDefault(ei);
1399 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
1400 ei->description[j] = '\0';
1402 if (ei->custom_description != NULL)
1403 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
1405 strcpy(ei->description, ei->editor_description);
1409 ei->use_gfx_element = FALSE;
1410 ei->gfx_element = EL_EMPTY_SPACE;
1413 ei->modified_settings = FALSE;
1416 if (IS_CUSTOM_ELEMENT(element) ||
1417 IS_INTERNAL_ELEMENT(element))
1420 ei->access_direction = MV_ALL_DIRECTIONS;
1422 ei->collect_score_initial = 10; /* special default */
1423 ei->collect_count_initial = 1; /* special default */
1425 ei->ce_value_fixed_initial = 0;
1426 ei->ce_value_random_initial = 0;
1427 ei->use_last_ce_value = FALSE;
1429 ei->push_delay_fixed = -1; /* initialize later */
1430 ei->push_delay_random = -1; /* initialize later */
1431 ei->drop_delay_fixed = 0;
1432 ei->drop_delay_random = 0;
1433 ei->move_delay_fixed = 0;
1434 ei->move_delay_random = 0;
1436 ei->move_pattern = MV_ALL_DIRECTIONS;
1437 ei->move_direction_initial = MV_START_AUTOMATIC;
1438 ei->move_stepsize = TILEX / 8;
1440 ei->move_enter_element = EL_EMPTY_SPACE;
1441 ei->move_leave_element = EL_EMPTY_SPACE;
1442 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
1444 ei->slippery_type = SLIPPERY_ANY_RANDOM;
1446 ei->explosion_type = EXPLODES_3X3;
1447 ei->explosion_delay = 16;
1448 ei->ignition_delay = 8;
1450 for (x = 0; x < 3; x++)
1451 for (y = 0; y < 3; y++)
1452 ei->content.e[x][y] = EL_EMPTY_SPACE;
1455 ei->access_type = 0;
1456 ei->access_layer = 0;
1457 ei->access_protected = 0;
1458 ei->walk_to_action = 0;
1459 ei->smash_targets = 0;
1462 ei->can_explode_by_fire = FALSE;
1463 ei->can_explode_smashed = FALSE;
1464 ei->can_explode_impact = FALSE;
1466 ei->current_change_page = 0;
1469 /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
1470 /* !!! (else properties set there will be overwritten here) !!! */
1471 /* start with no properties at all */
1473 for (j = 0; j < NUM_EP_BITFIELDS; j++)
1474 ei->properties[j] = EP_BITMASK_DEFAULT;
1476 for (j = 0; j < NUM_EP_BITFIELDS; j++)
1477 Properties[element][j] = EP_BITMASK_DEFAULT;
1482 /* now set default properties */
1483 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
1487 if (IS_GROUP_ELEMENT(element) ||
1488 IS_INTERNAL_ELEMENT(element))
1490 struct ElementGroupInfo *group;
1492 /* initialize memory for list of elements in group */
1493 if (ei->group == NULL)
1494 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1499 xx_group = *group; /* copy group data into temporary buffer */
1501 setConfigToDefaultsFromConfigList(group_element_conf);
1507 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
1508 group->element[j] = EL_EMPTY_SPACE;
1510 /* default: only one element in group */
1511 group->num_elements = 1;
1513 group->choice_mode = ANIM_RANDOM;
1518 clipboard_elements_initialized = TRUE;
1520 BorderElement = EL_STEELWALL;
1522 level->no_valid_file = FALSE;
1524 level->changed = FALSE;
1526 if (leveldir_current == NULL) /* only when dumping level */
1529 /* try to determine better author name than 'anonymous' */
1530 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1532 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1533 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1537 switch (LEVELCLASS(leveldir_current))
1539 case LEVELCLASS_TUTORIAL:
1540 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1543 case LEVELCLASS_CONTRIB:
1544 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1545 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1548 case LEVELCLASS_PRIVATE:
1549 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1550 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1554 /* keep default value */
1560 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1562 level_file_info->nr = 0;
1563 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1564 level_file_info->packed = FALSE;
1565 level_file_info->basename = NULL;
1566 level_file_info->filename = NULL;
1569 static void ActivateLevelTemplate()
1572 /* Currently there is no special action needed to activate the template
1573 data, because 'element_info' property settings overwrite the original
1574 level data, while all other variables do not change. */
1576 /* Currently there is no special action needed to activate the template
1577 data, because 'element_info' and 'Properties' overwrite the original
1578 level data, while all other variables do not change. */
1582 static char *getLevelFilenameFromBasename(char *basename)
1584 static char *filename = NULL;
1586 checked_free(filename);
1588 filename = getPath2(getCurrentLevelDir(), basename);
1593 static int getFileTypeFromBasename(char *basename)
1595 static char *filename = NULL;
1596 struct stat file_status;
1598 /* ---------- try to determine file type from filename ---------- */
1600 /* check for typical filename of a Supaplex level package file */
1601 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1602 strncmp(basename, "LEVELS.D", 8) == 0))
1603 return LEVEL_FILE_TYPE_SP;
1605 /* ---------- try to determine file type from filesize ---------- */
1607 checked_free(filename);
1608 filename = getPath2(getCurrentLevelDir(), basename);
1610 if (stat(filename, &file_status) == 0)
1612 /* check for typical filesize of a Supaplex level package file */
1613 if (file_status.st_size == 170496)
1614 return LEVEL_FILE_TYPE_SP;
1617 return LEVEL_FILE_TYPE_UNKNOWN;
1620 static char *getSingleLevelBasename(int nr)
1622 static char basename[MAX_FILENAME_LEN];
1625 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1627 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1632 static char *getPackedLevelBasename(int type)
1634 static char basename[MAX_FILENAME_LEN];
1635 char *directory = getCurrentLevelDir();
1637 struct dirent *dir_entry;
1639 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1641 if ((dir = opendir(directory)) == NULL)
1643 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1648 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1650 char *entry_basename = dir_entry->d_name;
1651 int entry_type = getFileTypeFromBasename(entry_basename);
1653 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1655 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1658 strcpy(basename, entry_basename);
1670 static char *getSingleLevelFilename(int nr)
1672 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1676 static char *getPackedLevelFilename(int type)
1678 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1682 char *getDefaultLevelFilename(int nr)
1684 return getSingleLevelFilename(nr);
1688 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1692 lfi->packed = FALSE;
1693 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1694 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1698 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1699 int type, char *format, ...)
1701 static char basename[MAX_FILENAME_LEN];
1704 va_start(ap, format);
1705 vsprintf(basename, format, ap);
1709 lfi->packed = FALSE;
1710 lfi->basename = basename;
1711 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1714 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1719 lfi->basename = getPackedLevelBasename(lfi->type);
1720 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1723 static int getFiletypeFromID(char *filetype_id)
1725 char *filetype_id_lower;
1726 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1729 if (filetype_id == NULL)
1730 return LEVEL_FILE_TYPE_UNKNOWN;
1732 filetype_id_lower = getStringToLower(filetype_id);
1734 for (i = 0; filetype_id_list[i].id != NULL; i++)
1736 char *id_lower = getStringToLower(filetype_id_list[i].id);
1738 if (strEqual(filetype_id_lower, id_lower))
1739 filetype = filetype_id_list[i].filetype;
1743 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1747 free(filetype_id_lower);
1752 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1756 /* special case: level number is negative => check for level template file */
1759 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1760 "template.%s", LEVELFILE_EXTENSION);
1762 /* no fallback if template file not existing */
1766 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1767 if (leveldir_current->level_filename != NULL)
1769 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1771 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1772 leveldir_current->level_filename, nr);
1773 if (fileExists(lfi->filename))
1777 /* check for native Rocks'n'Diamonds level file */
1778 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1779 "%03d.%s", nr, LEVELFILE_EXTENSION);
1780 if (fileExists(lfi->filename))
1783 /* check for Emerald Mine level file (V1) */
1784 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1785 'a' + (nr / 10) % 26, '0' + nr % 10);
1786 if (fileExists(lfi->filename))
1788 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1789 'A' + (nr / 10) % 26, '0' + nr % 10);
1790 if (fileExists(lfi->filename))
1793 /* check for Emerald Mine level file (V2 to V5) */
1794 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1795 if (fileExists(lfi->filename))
1798 /* check for Emerald Mine level file (V6 / single mode) */
1799 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1800 if (fileExists(lfi->filename))
1802 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1803 if (fileExists(lfi->filename))
1806 /* check for Emerald Mine level file (V6 / teamwork mode) */
1807 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1808 if (fileExists(lfi->filename))
1810 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1811 if (fileExists(lfi->filename))
1814 /* check for various packed level file formats */
1815 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1816 if (fileExists(lfi->filename))
1819 /* no known level file found -- use default values (and fail later) */
1820 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1821 "%03d.%s", nr, LEVELFILE_EXTENSION);
1824 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
1826 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
1827 lfi->type = getFileTypeFromBasename(lfi->basename);
1830 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
1832 /* always start with reliable default values */
1833 setFileInfoToDefaults(level_file_info);
1835 level_file_info->nr = nr; /* set requested level number */
1837 determineLevelFileInfo_Filename(level_file_info);
1838 determineLevelFileInfo_Filetype(level_file_info);
1841 /* ------------------------------------------------------------------------- */
1842 /* functions for loading R'n'D level */
1843 /* ------------------------------------------------------------------------- */
1845 int getMappedElement(int element)
1847 /* remap some (historic, now obsolete) elements */
1851 case EL_PLAYER_OBSOLETE:
1852 element = EL_PLAYER_1;
1855 case EL_KEY_OBSOLETE:
1858 case EL_EM_KEY_1_FILE_OBSOLETE:
1859 element = EL_EM_KEY_1;
1862 case EL_EM_KEY_2_FILE_OBSOLETE:
1863 element = EL_EM_KEY_2;
1866 case EL_EM_KEY_3_FILE_OBSOLETE:
1867 element = EL_EM_KEY_3;
1870 case EL_EM_KEY_4_FILE_OBSOLETE:
1871 element = EL_EM_KEY_4;
1874 case EL_ENVELOPE_OBSOLETE:
1875 element = EL_ENVELOPE_1;
1883 if (element >= NUM_FILE_ELEMENTS)
1885 Error(ERR_WARN, "invalid level element %d", element);
1887 element = EL_UNKNOWN;
1895 int getMappedElementByVersion(int element, int game_version)
1897 /* remap some elements due to certain game version */
1899 if (game_version <= VERSION_IDENT(2,2,0,0))
1901 /* map game font elements */
1902 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1903 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
1904 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
1905 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
1908 if (game_version < VERSION_IDENT(3,0,0,0))
1910 /* map Supaplex gravity tube elements */
1911 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
1912 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
1913 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
1914 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1921 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1923 level->file_version = getFileVersion(file);
1924 level->game_version = getFileVersion(file);
1929 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
1933 level->fieldx = getFile8Bit(file);
1934 level->fieldy = getFile8Bit(file);
1936 level->time = getFile16BitBE(file);
1937 level->gems_needed = getFile16BitBE(file);
1939 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1940 level->name[i] = getFile8Bit(file);
1941 level->name[MAX_LEVEL_NAME_LEN] = 0;
1943 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1944 level->score[i] = getFile8Bit(file);
1946 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1947 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
1948 for (y = 0; y < 3; y++)
1949 for (x = 0; x < 3; x++)
1950 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
1952 level->amoeba_speed = getFile8Bit(file);
1953 level->time_magic_wall = getFile8Bit(file);
1954 level->time_wheel = getFile8Bit(file);
1955 level->amoeba_content = getMappedElement(getFile8Bit(file));
1957 level->initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
1960 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1961 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1962 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1964 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1966 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1967 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1968 level->can_move_into_acid_bits = getFile32BitBE(file);
1969 level->dont_collide_with_bits = getFile8Bit(file);
1971 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1972 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1974 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1975 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1976 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1978 level->game_engine_type = getFile8Bit(file);
1980 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1985 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1989 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1990 level->author[i] = getFile8Bit(file);
1991 level->author[MAX_LEVEL_NAME_LEN] = 0;
1996 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1999 int chunk_size_expected = level->fieldx * level->fieldy;
2001 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2002 stored with 16-bit encoding (and should be twice as big then).
2003 Even worse, playfield data was stored 16-bit when only yamyam content
2004 contained 16-bit elements and vice versa. */
2006 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2007 chunk_size_expected *= 2;
2009 if (chunk_size_expected != chunk_size)
2011 ReadUnusedBytesFromFile(file, chunk_size);
2012 return chunk_size_expected;
2015 for (y = 0; y < level->fieldy; y++)
2016 for (x = 0; x < level->fieldx; x++)
2017 level->field[x][y] =
2018 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2023 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2026 int header_size = 4;
2027 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2028 int chunk_size_expected = header_size + content_size;
2030 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2031 stored with 16-bit encoding (and should be twice as big then).
2032 Even worse, playfield data was stored 16-bit when only yamyam content
2033 contained 16-bit elements and vice versa. */
2035 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2036 chunk_size_expected += content_size;
2038 if (chunk_size_expected != chunk_size)
2040 ReadUnusedBytesFromFile(file, chunk_size);
2041 return chunk_size_expected;
2045 level->num_yamyam_contents = getFile8Bit(file);
2049 /* correct invalid number of content fields -- should never happen */
2050 if (level->num_yamyam_contents < 1 ||
2051 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2052 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2054 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2055 for (y = 0; y < 3; y++)
2056 for (x = 0; x < 3; x++)
2057 level->yamyam_content[i].e[x][y] =
2058 getMappedElement(level->encoding_16bit_field ?
2059 getFile16BitBE(file) : getFile8Bit(file));
2063 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2067 int num_contents, content_xsize, content_ysize;
2068 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2070 element = getMappedElement(getFile16BitBE(file));
2071 num_contents = getFile8Bit(file);
2072 content_xsize = getFile8Bit(file);
2073 content_ysize = getFile8Bit(file);
2075 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2077 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2078 for (y = 0; y < 3; y++)
2079 for (x = 0; x < 3; x++)
2080 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2082 /* correct invalid number of content fields -- should never happen */
2083 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2084 num_contents = STD_ELEMENT_CONTENTS;
2086 if (element == EL_YAMYAM)
2088 level->num_yamyam_contents = num_contents;
2090 for (i = 0; i < num_contents; i++)
2091 for (y = 0; y < 3; y++)
2092 for (x = 0; x < 3; x++)
2093 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2095 else if (element == EL_BD_AMOEBA)
2097 level->amoeba_content = content_array[0][0][0];
2101 Error(ERR_WARN, "cannot load content for element '%d'", element);
2107 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2113 int chunk_size_expected;
2115 element = getMappedElement(getFile16BitBE(file));
2116 if (!IS_ENVELOPE(element))
2117 element = EL_ENVELOPE_1;
2119 envelope_nr = element - EL_ENVELOPE_1;
2121 envelope_len = getFile16BitBE(file);
2123 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
2124 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
2126 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2128 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2129 if (chunk_size_expected != chunk_size)
2131 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2132 return chunk_size_expected;
2135 for (i = 0; i < envelope_len; i++)
2136 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
2141 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2143 int num_changed_custom_elements = getFile16BitBE(file);
2144 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2147 if (chunk_size_expected != chunk_size)
2149 ReadUnusedBytesFromFile(file, chunk_size - 2);
2150 return chunk_size_expected;
2153 for (i = 0; i < num_changed_custom_elements; i++)
2155 int element = getFile16BitBE(file);
2156 int properties = getFile32BitBE(file);
2159 if (IS_CUSTOM_ELEMENT(element))
2160 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2162 Error(ERR_WARN, "invalid custom element number %d", element);
2164 if (IS_CUSTOM_ELEMENT(element))
2165 Properties[element][EP_BITFIELD_BASE_NR] = properties;
2167 Error(ERR_WARN, "invalid custom element number %d", element);
2174 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2176 int num_changed_custom_elements = getFile16BitBE(file);
2177 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2180 if (chunk_size_expected != chunk_size)
2182 ReadUnusedBytesFromFile(file, chunk_size - 2);
2183 return chunk_size_expected;
2186 for (i = 0; i < num_changed_custom_elements; i++)
2188 int element = getFile16BitBE(file);
2189 int custom_target_element = getFile16BitBE(file);
2191 if (IS_CUSTOM_ELEMENT(element))
2192 element_info[element].change->target_element = custom_target_element;
2194 Error(ERR_WARN, "invalid custom element number %d", element);
2200 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2202 int num_changed_custom_elements = getFile16BitBE(file);
2203 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2206 if (chunk_size_expected != chunk_size)
2208 ReadUnusedBytesFromFile(file, chunk_size - 2);
2209 return chunk_size_expected;
2212 for (i = 0; i < num_changed_custom_elements; i++)
2214 int element = getFile16BitBE(file);
2215 struct ElementInfo *ei = &element_info[element];
2216 unsigned int event_bits;
2218 if (!IS_CUSTOM_ELEMENT(element))
2220 Error(ERR_WARN, "invalid custom element number %d", element);
2222 element = EL_INTERNAL_DUMMY;
2225 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2226 ei->description[j] = getFile8Bit(file);
2227 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2230 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2232 Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2235 /* some free bytes for future properties and padding */
2236 ReadUnusedBytesFromFile(file, 7);
2238 ei->use_gfx_element = getFile8Bit(file);
2239 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2241 ei->collect_score_initial = getFile8Bit(file);
2242 ei->collect_count_initial = getFile8Bit(file);
2244 ei->push_delay_fixed = getFile16BitBE(file);
2245 ei->push_delay_random = getFile16BitBE(file);
2246 ei->move_delay_fixed = getFile16BitBE(file);
2247 ei->move_delay_random = getFile16BitBE(file);
2249 ei->move_pattern = getFile16BitBE(file);
2250 ei->move_direction_initial = getFile8Bit(file);
2251 ei->move_stepsize = getFile8Bit(file);
2253 for (y = 0; y < 3; y++)
2254 for (x = 0; x < 3; x++)
2255 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2257 event_bits = getFile32BitBE(file);
2258 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2259 if (event_bits & (1 << j))
2260 ei->change->has_event[j] = TRUE;
2262 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2264 ei->change->delay_fixed = getFile16BitBE(file);
2265 ei->change->delay_random = getFile16BitBE(file);
2266 ei->change->delay_frames = getFile16BitBE(file);
2268 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
2270 ei->change->explode = getFile8Bit(file);
2271 ei->change->use_target_content = getFile8Bit(file);
2272 ei->change->only_if_complete = getFile8Bit(file);
2273 ei->change->use_random_replace = getFile8Bit(file);
2275 ei->change->random_percentage = getFile8Bit(file);
2276 ei->change->replace_when = getFile8Bit(file);
2278 for (y = 0; y < 3; y++)
2279 for (x = 0; x < 3; x++)
2280 ei->change->target_content.e[x][y] =
2281 getMappedElement(getFile16BitBE(file));
2283 ei->slippery_type = getFile8Bit(file);
2285 /* some free bytes for future properties and padding */
2286 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2288 /* mark that this custom element has been modified */
2289 ei->modified_settings = TRUE;
2295 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2297 struct ElementInfo *ei;
2298 int chunk_size_expected;
2302 /* ---------- custom element base property values (96 bytes) ------------- */
2304 element = getFile16BitBE(file);
2306 if (!IS_CUSTOM_ELEMENT(element))
2308 Error(ERR_WARN, "invalid custom element number %d", element);
2310 ReadUnusedBytesFromFile(file, chunk_size - 2);
2314 ei = &element_info[element];
2316 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2317 ei->description[i] = getFile8Bit(file);
2318 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2321 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2323 Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2325 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2327 ei->num_change_pages = getFile8Bit(file);
2329 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2330 if (chunk_size_expected != chunk_size)
2332 ReadUnusedBytesFromFile(file, chunk_size - 43);
2333 return chunk_size_expected;
2336 ei->ce_value_fixed_initial = getFile16BitBE(file);
2337 ei->ce_value_random_initial = getFile16BitBE(file);
2338 ei->use_last_ce_value = getFile8Bit(file);
2340 ei->use_gfx_element = getFile8Bit(file);
2341 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2343 ei->collect_score_initial = getFile8Bit(file);
2344 ei->collect_count_initial = getFile8Bit(file);
2346 ei->drop_delay_fixed = getFile8Bit(file);
2347 ei->push_delay_fixed = getFile8Bit(file);
2348 ei->drop_delay_random = getFile8Bit(file);
2349 ei->push_delay_random = getFile8Bit(file);
2350 ei->move_delay_fixed = getFile16BitBE(file);
2351 ei->move_delay_random = getFile16BitBE(file);
2353 /* bits 0 - 15 of "move_pattern" ... */
2354 ei->move_pattern = getFile16BitBE(file);
2355 ei->move_direction_initial = getFile8Bit(file);
2356 ei->move_stepsize = getFile8Bit(file);
2358 ei->slippery_type = getFile8Bit(file);
2360 for (y = 0; y < 3; y++)
2361 for (x = 0; x < 3; x++)
2362 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2364 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2365 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2366 ei->move_leave_type = getFile8Bit(file);
2368 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2369 ei->move_pattern |= (getFile16BitBE(file) << 16);
2371 ei->access_direction = getFile8Bit(file);
2373 ei->explosion_delay = getFile8Bit(file);
2374 ei->ignition_delay = getFile8Bit(file);
2375 ei->explosion_type = getFile8Bit(file);
2377 /* some free bytes for future custom property values and padding */
2378 ReadUnusedBytesFromFile(file, 1);
2380 /* ---------- change page property values (48 bytes) --------------------- */
2382 setElementChangePages(ei, ei->num_change_pages);
2384 for (i = 0; i < ei->num_change_pages; i++)
2386 struct ElementChangeInfo *change = &ei->change_page[i];
2387 unsigned int event_bits;
2389 /* always start with reliable default values */
2390 setElementChangeInfoToDefaults(change);
2392 /* bits 0 - 31 of "has_event[]" ... */
2393 event_bits = getFile32BitBE(file);
2394 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2395 if (event_bits & (1 << j))
2396 change->has_event[j] = TRUE;
2398 change->target_element = getMappedElement(getFile16BitBE(file));
2400 change->delay_fixed = getFile16BitBE(file);
2401 change->delay_random = getFile16BitBE(file);
2402 change->delay_frames = getFile16BitBE(file);
2404 change->trigger_element = getMappedElement(getFile16BitBE(file));
2406 change->explode = getFile8Bit(file);
2407 change->use_target_content = getFile8Bit(file);
2408 change->only_if_complete = getFile8Bit(file);
2409 change->use_random_replace = getFile8Bit(file);
2411 change->random_percentage = getFile8Bit(file);
2412 change->replace_when = getFile8Bit(file);
2414 for (y = 0; y < 3; y++)
2415 for (x = 0; x < 3; x++)
2416 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2418 change->can_change = getFile8Bit(file);
2420 change->trigger_side = getFile8Bit(file);
2422 change->trigger_player = getFile8Bit(file);
2423 change->trigger_page = getFile8Bit(file);
2425 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2426 CH_PAGE_ANY : (1 << change->trigger_page));
2428 change->has_action = getFile8Bit(file);
2429 change->action_type = getFile8Bit(file);
2430 change->action_mode = getFile8Bit(file);
2431 change->action_arg = getFile16BitBE(file);
2433 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2434 event_bits = getFile8Bit(file);
2435 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2436 if (event_bits & (1 << (j - 32)))
2437 change->has_event[j] = TRUE;
2440 /* mark this custom element as modified */
2441 ei->modified_settings = TRUE;
2446 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2448 struct ElementInfo *ei;
2449 struct ElementGroupInfo *group;
2453 element = getFile16BitBE(file);
2455 if (!IS_GROUP_ELEMENT(element))
2457 Error(ERR_WARN, "invalid group element number %d", element);
2459 ReadUnusedBytesFromFile(file, chunk_size - 2);
2463 ei = &element_info[element];
2465 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2466 ei->description[i] = getFile8Bit(file);
2467 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2469 group = element_info[element].group;
2471 group->num_elements = getFile8Bit(file);
2473 ei->use_gfx_element = getFile8Bit(file);
2474 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2476 group->choice_mode = getFile8Bit(file);
2478 /* some free bytes for future values and padding */
2479 ReadUnusedBytesFromFile(file, 3);
2481 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2482 group->element[i] = getMappedElement(getFile16BitBE(file));
2484 /* mark this group element as modified */
2485 element_info[element].modified_settings = TRUE;
2490 static int LoadLevel_MicroChunk(FILE *file, struct ElementFileConfig *config,
2493 int micro_chunk_size = 0;
2494 int conf_type = getFile8Bit(file);
2495 int byte_mask = conf_type & CONF_MASK_BYTES;
2496 boolean element_found = FALSE;
2499 micro_chunk_size += 1;
2501 if (byte_mask == CONF_MASK_MULTI_BYTES)
2503 int num_bytes = getFile16BitBE(file);
2504 byte *buffer = checked_malloc(num_bytes);
2507 printf("::: - found multi bytes\n");
2510 ReadBytesFromFile(file, buffer, num_bytes);
2512 for (i = 0; config[i].data_type != -1; i++)
2514 if (config[i].element == element &&
2515 config[i].conf_type == conf_type)
2517 int data_type = config[i].data_type;
2518 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2519 int max_num_entities = config[i].max_num_entities;
2521 if (num_entities > max_num_entities)
2524 "truncating number of entities for element %d from %d to %d",
2525 element, num_entities, max_num_entities);
2527 num_entities = max_num_entities;
2530 *(int *)(config[i].num_entities) = num_entities;
2532 element_found = TRUE;
2534 if (data_type == TYPE_STRING)
2536 char *string = (char *)(config[i].value);
2539 for (j = 0; j < max_num_entities; j++)
2540 string[j] = (j < num_entities ? buffer[j] : '\0');
2542 else if (data_type == TYPE_ELEMENT_LIST)
2544 int *element_array = (int *)(config[i].value);
2547 for (j = 0; j < num_entities; j++)
2549 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2551 else if (data_type == TYPE_CONTENT_LIST)
2553 struct Content *content= (struct Content *)(config[i].value);
2556 for (c = 0; c < num_entities; c++)
2557 for (y = 0; y < 3; y++)
2558 for (x = 0; x < 3; x++)
2559 content[c].e[x][y] =
2560 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2563 element_found = FALSE;
2569 checked_free(buffer);
2571 micro_chunk_size += 2 + num_bytes;
2573 else /* constant size configuration data (1, 2 or 4 bytes) */
2575 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2576 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2577 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2580 printf("::: - found single bytes\n");
2583 for (i = 0; config[i].data_type != -1; i++)
2585 if (config[i].element == element &&
2586 config[i].conf_type == conf_type)
2588 int data_type = config[i].data_type;
2590 if (data_type == TYPE_BOOLEAN)
2591 *(boolean *)(config[i].value) = value;
2593 *(int *) (config[i].value) = value;
2595 element_found = TRUE;
2601 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2605 Error(ERR_WARN, "cannot load micro chunk value for element %d", element);
2607 return micro_chunk_size;
2610 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2612 int real_chunk_size = 0;
2615 li = *level; /* copy level data into temporary buffer */
2620 int element = getFile16BitBE(file);
2622 real_chunk_size += 2;
2623 real_chunk_size += LoadLevel_MicroChunk(file, element_conf, element);
2625 int conf_type = getFile8Bit(file);
2626 int byte_mask = conf_type & CONF_MASK_BYTES;
2627 boolean element_found = FALSE;
2630 real_chunk_size += 3;
2633 li = *level; /* copy level data into temporary buffer */
2636 if (byte_mask == CONF_MASK_MULTI_BYTES)
2638 int num_bytes = getFile16BitBE(file);
2639 byte *buffer = checked_malloc(num_bytes);
2641 ReadBytesFromFile(file, buffer, num_bytes);
2643 for (i = 0; element_conf[i].data_type != -1; i++)
2645 if (element_conf[i].element == element &&
2646 element_conf[i].conf_type == conf_type)
2648 int data_type = element_conf[i].data_type;
2649 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2650 int max_num_entities = element_conf[i].max_num_entities;
2652 if (num_entities > max_num_entities)
2655 "truncating number of entities for element %d from %d to %d",
2656 element, num_entities, max_num_entities);
2658 num_entities = max_num_entities;
2661 *(int *)(element_conf[i].num_entities) = num_entities;
2663 element_found = TRUE;
2665 if (data_type == TYPE_ELEMENT_LIST)
2667 int *element_array = (int *)(element_conf[i].value);
2670 for (j = 0; j < num_entities; j++)
2672 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2674 else if (data_type == TYPE_CONTENT_LIST)
2676 struct Content *content= (struct Content *)(element_conf[i].value);
2679 for (c = 0; c < num_entities; c++)
2680 for (y = 0; y < 3; y++)
2681 for (x = 0; x < 3; x++)
2682 content[c].e[x][y] =
2683 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2686 element_found = FALSE;
2692 checked_free(buffer);
2694 real_chunk_size += 2 + num_bytes;
2696 else /* constant size configuration data (1, 2 or 4 bytes) */
2698 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2699 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2700 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2702 for (i = 0; element_conf[i].data_type != -1; i++)
2704 if (element_conf[i].element == element &&
2705 element_conf[i].conf_type == conf_type)
2707 int data_type = element_conf[i].data_type;
2709 if (data_type == TYPE_BOOLEAN)
2710 *(boolean *)(element_conf[i].value) = value;
2712 *(int *) (element_conf[i].value) = value;
2714 element_found = TRUE;
2720 real_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2724 Error(ERR_WARN, "cannot load CONF value for element %d", element);
2728 *level = li; /* copy temporary buffer back to level data */
2732 if (real_chunk_size >= chunk_size)
2735 if (conf_type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
2741 *level = li; /* copy temporary buffer back to level data */
2744 return real_chunk_size;
2747 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2749 int element = getFile16BitBE(file);
2750 int real_chunk_size = 2;
2751 struct ElementInfo *ei = &element_info[element];
2755 printf("::: CUSX: loading element '%s' ...\n", EL_NAME(element));
2758 xx_ei = *ei; /* copy element data into temporary buffer */
2760 xx_ei.num_change_pages = -1;
2764 real_chunk_size += LoadLevel_MicroChunk(file, custom_element_conf, -1);
2767 printf("::: - real_chunk_size now %d\n", real_chunk_size);
2770 if (xx_ei.num_change_pages != -1)
2773 if (real_chunk_size >= chunk_size)
2779 if (ei->num_change_pages == -1)
2781 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2784 ei->num_change_pages = 1;
2786 setElementChangePages(ei, 1);
2787 setElementChangeInfoToDefaults(ei->change);
2789 return real_chunk_size;
2792 /* initialize number of change pages stored for this custom element */
2793 setElementChangePages(ei, ei->num_change_pages);
2794 for (i = 0; i < ei->num_change_pages; i++)
2795 setElementChangeInfoToDefaults(&ei->change_page[i]);
2797 /* start with reading properties for the first change page */
2798 xx_current_change_page = 0;
2802 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2804 xx_change = *change; /* copy change data into temporary buffer */
2806 resetEventBits(); /* reset bits; change page might have changed */
2808 real_chunk_size += LoadLevel_MicroChunk(file,custom_element_change_conf,-1);
2810 *change = xx_change;
2812 setEventFlagsFromEventBits(change);
2814 if (real_chunk_size >= chunk_size)
2818 return real_chunk_size;
2821 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
2823 int element = getFile16BitBE(file);
2824 int real_chunk_size = 2;
2825 struct ElementInfo *ei = &element_info[element];
2826 struct ElementGroupInfo *group = ei->group;
2828 xx_ei = *ei; /* copy element data into temporary buffer */
2829 xx_group = *group; /* copy group data into temporary buffer */
2833 real_chunk_size += LoadLevel_MicroChunk(file, group_element_conf, -1);
2835 if (real_chunk_size >= chunk_size)
2842 return real_chunk_size;
2845 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
2846 struct LevelFileInfo *level_file_info)
2848 char *filename = level_file_info->filename;
2849 char cookie[MAX_LINE_LEN];
2850 char chunk_name[CHUNK_ID_LEN + 1];
2854 if (!(file = fopen(filename, MODE_READ)))
2856 level->no_valid_file = TRUE;
2858 if (level != &level_template)
2859 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2864 getFileChunkBE(file, chunk_name, NULL);
2865 if (strEqual(chunk_name, "RND1"))
2867 getFile32BitBE(file); /* not used */
2869 getFileChunkBE(file, chunk_name, NULL);
2870 if (!strEqual(chunk_name, "CAVE"))
2872 level->no_valid_file = TRUE;
2874 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2879 else /* check for pre-2.0 file format with cookie string */
2881 strcpy(cookie, chunk_name);
2882 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
2883 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
2884 cookie[strlen(cookie) - 1] = '\0';
2886 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
2888 level->no_valid_file = TRUE;
2890 Error(ERR_WARN, "unknown format of level file '%s'", filename);
2895 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
2897 level->no_valid_file = TRUE;
2899 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
2904 /* pre-2.0 level files have no game version, so use file version here */
2905 level->game_version = level->file_version;
2908 if (level->file_version < FILE_VERSION_1_2)
2910 /* level files from versions before 1.2.0 without chunk structure */
2911 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
2912 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
2920 int (*loader)(FILE *, int, struct LevelInfo *);
2924 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
2925 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
2926 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
2927 { "BODY", -1, LoadLevel_BODY },
2928 { "CONT", -1, LoadLevel_CONT },
2929 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
2930 { "CNT3", -1, LoadLevel_CNT3 },
2931 { "CUS1", -1, LoadLevel_CUS1 },
2932 { "CUS2", -1, LoadLevel_CUS2 },
2933 { "CUS3", -1, LoadLevel_CUS3 },
2934 { "CUS4", -1, LoadLevel_CUS4 },
2935 { "GRP1", -1, LoadLevel_GRP1 },
2936 { "CONF", -1, LoadLevel_CONF },
2938 { "CUSX", -1, LoadLevel_CUSX },
2939 { "GRPX", -1, LoadLevel_GRPX },
2945 while (getFileChunkBE(file, chunk_name, &chunk_size))
2949 while (chunk_info[i].name != NULL &&
2950 !strEqual(chunk_name, chunk_info[i].name))
2953 if (chunk_info[i].name == NULL)
2955 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
2956 chunk_name, filename);
2957 ReadUnusedBytesFromFile(file, chunk_size);
2959 else if (chunk_info[i].size != -1 &&
2960 chunk_info[i].size != chunk_size)
2962 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
2963 chunk_size, chunk_name, filename);
2964 ReadUnusedBytesFromFile(file, chunk_size);
2968 /* call function to load this level chunk */
2969 int chunk_size_expected =
2970 (chunk_info[i].loader)(file, chunk_size, level);
2972 /* the size of some chunks cannot be checked before reading other
2973 chunks first (like "HEAD" and "BODY") that contain some header
2974 information, so check them here */
2975 if (chunk_size_expected != chunk_size)
2977 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
2978 chunk_size, chunk_name, filename);
2987 /* ------------------------------------------------------------------------- */
2988 /* functions for loading EM level */
2989 /* ------------------------------------------------------------------------- */
2993 static int map_em_element_yam(int element)
2997 case 0x00: return EL_EMPTY;
2998 case 0x01: return EL_EMERALD;
2999 case 0x02: return EL_DIAMOND;
3000 case 0x03: return EL_ROCK;
3001 case 0x04: return EL_ROBOT;
3002 case 0x05: return EL_SPACESHIP_UP;
3003 case 0x06: return EL_BOMB;
3004 case 0x07: return EL_BUG_UP;
3005 case 0x08: return EL_AMOEBA_DROP;
3006 case 0x09: return EL_NUT;
3007 case 0x0a: return EL_YAMYAM;
3008 case 0x0b: return EL_QUICKSAND_FULL;
3009 case 0x0c: return EL_SAND;
3010 case 0x0d: return EL_WALL_SLIPPERY;
3011 case 0x0e: return EL_STEELWALL;
3012 case 0x0f: return EL_WALL;
3013 case 0x10: return EL_EM_KEY_1;
3014 case 0x11: return EL_EM_KEY_2;
3015 case 0x12: return EL_EM_KEY_4;
3016 case 0x13: return EL_EM_KEY_3;
3017 case 0x14: return EL_MAGIC_WALL;
3018 case 0x15: return EL_ROBOT_WHEEL;
3019 case 0x16: return EL_DYNAMITE;
3021 case 0x17: return EL_EM_KEY_1; /* EMC */
3022 case 0x18: return EL_BUG_UP; /* EMC */
3023 case 0x1a: return EL_DIAMOND; /* EMC */
3024 case 0x1b: return EL_EMERALD; /* EMC */
3025 case 0x25: return EL_NUT; /* EMC */
3026 case 0x80: return EL_EMPTY; /* EMC */
3027 case 0x85: return EL_EM_KEY_1; /* EMC */
3028 case 0x86: return EL_EM_KEY_2; /* EMC */
3029 case 0x87: return EL_EM_KEY_4; /* EMC */
3030 case 0x88: return EL_EM_KEY_3; /* EMC */
3031 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3032 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3033 case 0xaf: return EL_DYNAMITE; /* EMC */
3034 case 0xbd: return EL_SAND; /* EMC */
3037 Error(ERR_WARN, "invalid level element %d", element);
3042 static int map_em_element_field(int element)
3044 if (element >= 0xc8 && element <= 0xe1)
3045 return EL_CHAR_A + (element - 0xc8);
3046 else if (element >= 0xe2 && element <= 0xeb)
3047 return EL_CHAR_0 + (element - 0xe2);
3051 case 0x00: return EL_ROCK;
3052 case 0x01: return EL_ROCK; /* EMC */
3053 case 0x02: return EL_DIAMOND;
3054 case 0x03: return EL_DIAMOND;
3055 case 0x04: return EL_ROBOT;
3056 case 0x05: return EL_ROBOT; /* EMC */
3057 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3058 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3059 case 0x08: return EL_SPACESHIP_UP;
3060 case 0x09: return EL_SPACESHIP_RIGHT;
3061 case 0x0a: return EL_SPACESHIP_DOWN;
3062 case 0x0b: return EL_SPACESHIP_LEFT;
3063 case 0x0c: return EL_SPACESHIP_UP;
3064 case 0x0d: return EL_SPACESHIP_RIGHT;
3065 case 0x0e: return EL_SPACESHIP_DOWN;
3066 case 0x0f: return EL_SPACESHIP_LEFT;
3068 case 0x10: return EL_BOMB;
3069 case 0x11: return EL_BOMB; /* EMC */
3070 case 0x12: return EL_EMERALD;
3071 case 0x13: return EL_EMERALD;
3072 case 0x14: return EL_BUG_UP;
3073 case 0x15: return EL_BUG_RIGHT;
3074 case 0x16: return EL_BUG_DOWN;
3075 case 0x17: return EL_BUG_LEFT;
3076 case 0x18: return EL_BUG_UP;
3077 case 0x19: return EL_BUG_RIGHT;
3078 case 0x1a: return EL_BUG_DOWN;
3079 case 0x1b: return EL_BUG_LEFT;
3080 case 0x1c: return EL_AMOEBA_DROP;
3081 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3082 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3083 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3085 case 0x20: return EL_ROCK;
3086 case 0x21: return EL_BOMB; /* EMC */
3087 case 0x22: return EL_DIAMOND; /* EMC */
3088 case 0x23: return EL_EMERALD; /* EMC */
3089 case 0x24: return EL_MAGIC_WALL;
3090 case 0x25: return EL_NUT;
3091 case 0x26: return EL_NUT; /* EMC */
3092 case 0x27: return EL_NUT; /* EMC */
3094 /* looks like magic wheel, but is _always_ activated */
3095 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3097 case 0x29: return EL_YAMYAM; /* up */
3098 case 0x2a: return EL_YAMYAM; /* down */
3099 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3100 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3101 case 0x2d: return EL_QUICKSAND_FULL;
3102 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3103 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3105 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3106 case 0x31: return EL_SAND; /* EMC */
3107 case 0x32: return EL_SAND; /* EMC */
3108 case 0x33: return EL_SAND; /* EMC */
3109 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3110 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3111 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3112 case 0x37: return EL_SAND; /* EMC */
3113 case 0x38: return EL_ROCK; /* EMC */
3114 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3115 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3116 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3117 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3118 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3119 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3120 case 0x3f: return EL_ACID_POOL_BOTTOM;
3122 case 0x40: return EL_EXIT_OPEN; /* 1 */
3123 case 0x41: return EL_EXIT_OPEN; /* 2 */
3124 case 0x42: return EL_EXIT_OPEN; /* 3 */
3125 case 0x43: return EL_BALLOON; /* EMC */
3126 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3127 case 0x45: return EL_SPRING; /* EMC */
3128 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3129 case 0x47: return EL_SPRING; /* left */ /* EMC */
3130 case 0x48: return EL_SPRING; /* right */ /* EMC */
3131 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3132 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3133 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3134 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3135 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3136 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3137 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3139 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3140 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3141 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3142 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3143 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3144 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3145 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3146 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3147 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3148 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3149 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3150 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3151 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3152 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3153 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3154 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3156 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3157 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3158 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3159 case 0x63: return EL_SPRING; /* left */ /* EMC */
3160 case 0x64: return EL_SPRING; /* right */ /* EMC */
3161 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3162 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3163 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3164 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3165 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3166 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3167 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3168 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3169 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3170 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3171 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3173 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3174 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3175 case 0x72: return EL_NUT; /* left */ /* EMC */
3176 case 0x73: return EL_SAND; /* EMC (? "nut") */
3177 case 0x74: return EL_STEELWALL;
3178 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3179 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3180 case 0x77: return EL_BOMB; /* left */ /* EMC */
3181 case 0x78: return EL_BOMB; /* right */ /* EMC */
3182 case 0x79: return EL_ROCK; /* left */ /* EMC */
3183 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3184 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3185 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3186 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3187 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3188 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3190 case 0x80: return EL_EMPTY;
3191 case 0x81: return EL_WALL_SLIPPERY;
3192 case 0x82: return EL_SAND;
3193 case 0x83: return EL_STEELWALL;
3194 case 0x84: return EL_WALL;
3195 case 0x85: return EL_EM_KEY_1;
3196 case 0x86: return EL_EM_KEY_2;
3197 case 0x87: return EL_EM_KEY_4;
3198 case 0x88: return EL_EM_KEY_3;
3199 case 0x89: return EL_EM_GATE_1;
3200 case 0x8a: return EL_EM_GATE_2;
3201 case 0x8b: return EL_EM_GATE_4;
3202 case 0x8c: return EL_EM_GATE_3;
3203 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3204 case 0x8e: return EL_EM_GATE_1_GRAY;
3205 case 0x8f: return EL_EM_GATE_2_GRAY;
3207 case 0x90: return EL_EM_GATE_4_GRAY;
3208 case 0x91: return EL_EM_GATE_3_GRAY;
3209 case 0x92: return EL_MAGIC_WALL;
3210 case 0x93: return EL_ROBOT_WHEEL;
3211 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3212 case 0x95: return EL_ACID_POOL_TOPLEFT;
3213 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3214 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3215 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3216 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3217 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3218 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3219 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3220 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3221 case 0x9e: return EL_EXIT_CLOSED;
3222 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3224 /* looks like normal sand, but behaves like wall */
3225 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3226 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3227 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3228 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3229 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3230 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3231 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3232 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3233 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3234 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3235 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3236 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3237 case 0xac: return EL_CHAR_COMMA; /* EMC */
3238 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3239 case 0xae: return EL_CHAR_MINUS; /* EMC */
3240 case 0xaf: return EL_DYNAMITE;
3242 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3243 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3244 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3245 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3246 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3247 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3248 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3249 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3250 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3251 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3252 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3253 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3254 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3255 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3256 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3257 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3259 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3260 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3261 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3262 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3263 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3264 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3265 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3266 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3268 /* characters: see above */
3270 case 0xec: return EL_CHAR_PERIOD;
3271 case 0xed: return EL_CHAR_EXCLAM;
3272 case 0xee: return EL_CHAR_COLON;
3273 case 0xef: return EL_CHAR_QUESTION;
3275 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3276 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3277 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3278 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3279 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3280 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3281 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3282 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3284 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3285 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3286 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3287 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3288 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3289 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3291 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3292 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3295 /* should never happen (all 8-bit value cases should be handled) */
3296 Error(ERR_WARN, "invalid level element %d", element);
3301 #define EM_LEVEL_SIZE 2106
3302 #define EM_LEVEL_XSIZE 64
3303 #define EM_LEVEL_YSIZE 32
3305 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3306 struct LevelFileInfo *level_file_info)
3308 char *filename = level_file_info->filename;
3310 unsigned char leveldata[EM_LEVEL_SIZE];
3311 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3312 int nr = level_file_info->nr;
3315 if (!(file = fopen(filename, MODE_READ)))
3317 level->no_valid_file = TRUE;
3319 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3324 for (i = 0; i < EM_LEVEL_SIZE; i++)
3325 leveldata[i] = fgetc(file);
3329 /* check if level data is crypted by testing against known starting bytes
3330 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3332 if ((leveldata[0] == 0xf1 ||
3333 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3335 unsigned char code0 = 0x65;
3336 unsigned char code1 = 0x11;
3338 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3339 leveldata[0] = 0xf1;
3341 /* decode crypted level data */
3343 for (i = 0; i < EM_LEVEL_SIZE; i++)
3345 leveldata[i] ^= code0;
3346 leveldata[i] -= code1;
3348 code0 = (code0 + 7) & 0xff;
3352 level->fieldx = EM_LEVEL_XSIZE;
3353 level->fieldy = EM_LEVEL_YSIZE;
3355 level->time = header[46] * 10;
3356 level->gems_needed = header[47];
3358 /* The original Emerald Mine levels have their level number stored
3359 at the second byte of the level file...
3360 Do not trust this information at other level files, e.g. EMC,
3361 but correct it anyway (normally the first row is completely
3362 steel wall, so the correction does not hurt anyway). */
3364 if (leveldata[1] == nr)
3365 leveldata[1] = leveldata[2]; /* correct level number field */
3367 sprintf(level->name, "Level %d", nr); /* set level name */
3369 level->score[SC_EMERALD] = header[36];
3370 level->score[SC_DIAMOND] = header[37];
3371 level->score[SC_ROBOT] = header[38];
3372 level->score[SC_SPACESHIP] = header[39];
3373 level->score[SC_BUG] = header[40];
3374 level->score[SC_YAMYAM] = header[41];
3375 level->score[SC_NUT] = header[42];
3376 level->score[SC_DYNAMITE] = header[43];
3377 level->score[SC_TIME_BONUS] = header[44];
3379 level->num_yamyam_contents = 4;
3381 for (i = 0; i < level->num_yamyam_contents; i++)
3382 for (y = 0; y < 3; y++)
3383 for (x = 0; x < 3; x++)
3384 level->yamyam_content[i].e[x][y] =
3385 map_em_element_yam(header[i * 9 + y * 3 + x]);
3387 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3388 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3389 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3390 level->amoeba_content = EL_DIAMOND;
3392 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3394 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3396 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3397 new_element = EL_AMOEBA_WET;
3399 level->field[x][y] = new_element;
3402 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3403 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3404 level->field[x][y] = EL_PLAYER_1;
3406 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3407 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3408 level->field[x][y] = EL_PLAYER_2;
3413 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3415 static int ball_xy[8][2] =
3426 struct LevelInfo_EM *level_em = level->native_em_level;
3427 struct LEVEL *lev = level_em->lev;
3428 struct PLAYER **ply = level_em->ply;
3433 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3434 for (j = 0; j < 8; j++)
3435 printf("::: ball %d, %d: %d\n", i, j,
3436 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3439 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3440 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3442 lev->time_seconds = level->time;
3443 lev->required_initial = level->gems_needed;
3445 lev->emerald_score = level->score[SC_EMERALD];
3446 lev->diamond_score = level->score[SC_DIAMOND];
3447 lev->alien_score = level->score[SC_ROBOT];
3448 lev->tank_score = level->score[SC_SPACESHIP];
3449 lev->bug_score = level->score[SC_BUG];
3450 lev->eater_score = level->score[SC_YAMYAM];
3451 lev->nut_score = level->score[SC_NUT];
3452 lev->dynamite_score = level->score[SC_DYNAMITE];
3453 lev->key_score = level->score[SC_KEY];
3454 lev->exit_score = level->score[SC_TIME_BONUS];
3456 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3457 for (y = 0; y < 3; y++)
3458 for (x = 0; x < 3; x++)
3459 lev->eater_array[i][y * 3 + x] =
3460 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3462 lev->amoeba_time = level->amoeba_speed;
3463 lev->wonderwall_time_initial = level->time_magic_wall;
3464 lev->wheel_time = level->time_wheel;
3466 lev->android_move_time = level->android_move_time;
3467 lev->android_clone_time = level->android_clone_time;
3468 lev->ball_random = level->ball_random;
3469 lev->ball_state_initial = level->ball_state_initial;
3470 lev->ball_time = level->ball_time;
3471 lev->num_ball_arrays = level->num_ball_contents;
3473 lev->lenses_score = level->lenses_score;
3474 lev->magnify_score = level->magnify_score;
3475 lev->slurp_score = level->slurp_score;
3477 lev->lenses_time = level->lenses_time;
3478 lev->magnify_time = level->magnify_time;
3480 lev->wind_direction_initial =
3481 map_direction_RND_to_EM(level->wind_direction_initial);
3482 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3483 lev->wind_time : 0);
3485 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3486 for (j = 0; j < 8; j++)
3487 lev->ball_array[i][j] =
3488 map_element_RND_to_EM(level->
3489 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3492 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3493 for (j = 0; j < 8; j++)
3494 printf("::: ball %d, %d: %d\n", i, j,
3495 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3498 map_android_clone_elements_RND_to_EM(level);
3501 for (i = 0; i < 16; i++)
3502 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
3505 /* first fill the complete playfield with the default border element */
3506 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3507 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3508 level_em->cave[x][y] = ZBORDER;
3514 LoadLevel_InitPlayfield();
3516 lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */
3517 lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */
3518 SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */
3523 printf("::: BorderElement == %d\n", BorderElement);
3526 if (BorderElement == EL_STEELWALL)
3528 for (y = 0; y < lev->height + 2; y++)
3529 for (x = 0; x < lev->width + 2; x++)
3530 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3533 /* then copy the real level contents from level file into the playfield */
3534 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3536 int new_element = map_element_RND_to_EM(level->field[x][y]);
3537 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3538 int xx = x + 1 + offset;
3539 int yy = y + 1 + offset;
3541 if (level->field[x][y] == EL_AMOEBA_DEAD)
3542 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3544 level_em->cave[xx][yy] = new_element;
3549 /* then copy the real level contents from level file into the playfield */
3550 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3552 int new_element = map_element_RND_to_EM(level->field[x][y]);
3554 if (level->field[x][y] == EL_AMOEBA_DEAD)
3555 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3557 level_em->cave[x + 1][y + 1] = new_element;
3564 for (i = 0; i < MAX_PLAYERS; i++)
3566 ply[i]->x_initial = 0;
3567 ply[i]->y_initial = 0;
3572 ply1->x_initial = 0;
3573 ply1->y_initial = 0;
3575 ply2->x_initial = 0;
3576 ply2->y_initial = 0;
3580 /* initialize player positions and delete players from the playfield */
3581 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3585 if (ELEM_IS_PLAYER(level->field[x][y]))
3587 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3588 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3589 int xx = x + 1 + offset;
3590 int yy = y + 1 + offset;
3592 ply[player_nr]->x_initial = xx;
3593 ply[player_nr]->y_initial = yy;
3595 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3601 /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
3602 if (ELEM_IS_PLAYER(level->field[x][y]))
3604 ply1->x_initial = x + 1;
3605 ply1->y_initial = y + 1;
3606 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
3609 /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
3610 if (level->field[x][y] == EL_PLAYER_1)
3612 ply1->x_initial = x + 1;
3613 ply1->y_initial = y + 1;
3614 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
3616 else if (level->field[x][y] == EL_PLAYER_2)
3618 ply2->x_initial = x + 1;
3619 ply2->y_initial = y + 1;
3620 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
3628 if (BorderElement == EL_STEELWALL)
3637 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3639 static int ball_xy[8][2] =
3650 struct LevelInfo_EM *level_em = level->native_em_level;
3651 struct LEVEL *lev = level_em->lev;
3652 struct PLAYER **ply = level_em->ply;
3655 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3656 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3658 level->time = lev->time_seconds;
3659 level->gems_needed = lev->required_initial;
3661 sprintf(level->name, "Level %d", level->file_info.nr);
3663 level->score[SC_EMERALD] = lev->emerald_score;
3664 level->score[SC_DIAMOND] = lev->diamond_score;
3665 level->score[SC_ROBOT] = lev->alien_score;
3666 level->score[SC_SPACESHIP] = lev->tank_score;
3667 level->score[SC_BUG] = lev->bug_score;
3668 level->score[SC_YAMYAM] = lev->eater_score;
3669 level->score[SC_NUT] = lev->nut_score;
3670 level->score[SC_DYNAMITE] = lev->dynamite_score;
3671 level->score[SC_KEY] = lev->key_score;
3672 level->score[SC_TIME_BONUS] = lev->exit_score;
3674 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3676 for (i = 0; i < level->num_yamyam_contents; i++)
3677 for (y = 0; y < 3; y++)
3678 for (x = 0; x < 3; x++)
3679 level->yamyam_content[i].e[x][y] =
3680 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3682 level->amoeba_speed = lev->amoeba_time;
3683 level->time_magic_wall = lev->wonderwall_time_initial;
3684 level->time_wheel = lev->wheel_time;
3686 level->android_move_time = lev->android_move_time;
3687 level->android_clone_time = lev->android_clone_time;
3688 level->ball_random = lev->ball_random;
3689 level->ball_state_initial = lev->ball_state_initial;
3690 level->ball_time = lev->ball_time;
3691 level->num_ball_contents = lev->num_ball_arrays;
3693 level->lenses_score = lev->lenses_score;
3694 level->magnify_score = lev->magnify_score;
3695 level->slurp_score = lev->slurp_score;
3697 level->lenses_time = lev->lenses_time;
3698 level->magnify_time = lev->magnify_time;
3700 level->wind_direction_initial =
3701 map_direction_EM_to_RND(lev->wind_direction_initial);
3704 printf("::: foo\n");
3705 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3706 for (j = 0; j < 8; j++)
3707 printf("::: ball %d, %d: %d\n", i, j,
3708 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3711 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3712 for (j = 0; j < 8; j++)
3713 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3714 map_element_EM_to_RND(lev->ball_array[i][j]);
3717 printf("::: bar\n");
3718 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3719 for (j = 0; j < 8; j++)
3720 printf("::: ball %d, %d: %d\n", i, j,
3721 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3724 map_android_clone_elements_EM_to_RND(level);
3727 for (i = 0; i < 16; i++)
3728 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
3731 /* convert the playfield (some elements need special treatment) */
3732 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3734 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3736 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3737 new_element = EL_AMOEBA_DEAD;
3739 level->field[x][y] = new_element;
3743 printf("::: bar 0\n");
3744 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3745 for (j = 0; j < 8; j++)
3746 printf("::: ball %d, %d: %d\n", i, j,
3747 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3752 for (i = 0; i < MAX_PLAYERS; i++)
3754 /* in case of all players set to the same field, use the first player */
3755 int nr = MAX_PLAYERS - i - 1;
3756 int jx = ply[nr]->x_initial - 1;
3757 int jy = ply[nr]->y_initial - 1;
3760 printf("::: player %d: %d, %d\n", nr, jx, jy);
3763 if (jx != -1 && jy != -1)
3764 level->field[jx][jy] = EL_PLAYER_1 + nr;
3769 /* in case of both players set to the same field, use the first player */
3770 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
3771 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
3776 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
3780 printf("::: bar 2\n");
3781 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3782 for (j = 0; j < 8; j++)
3783 printf("::: ball %d, %d: %d\n", i, j,
3784 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3788 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3789 struct LevelFileInfo *level_file_info)
3791 if (!LoadNativeLevel_EM(level_file_info->filename))
3792 level->no_valid_file = TRUE;
3795 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
3797 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3798 CopyNativeLevel_RND_to_EM(level);
3801 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
3806 static int ball_xy[8][2] =
3820 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3821 for (j = 0; j < 8; j++)
3822 printf("::: ball %d, %d: %d\n", i, j,
3823 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3827 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
3828 CopyNativeLevel_EM_to_RND(level);
3832 /* ------------------------------------------------------------------------- */
3833 /* functions for loading SP level */
3834 /* ------------------------------------------------------------------------- */
3836 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3837 #define SP_LEVEL_SIZE 1536
3838 #define SP_LEVEL_XSIZE 60
3839 #define SP_LEVEL_YSIZE 24
3840 #define SP_LEVEL_NAME_LEN 23
3842 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3845 int num_special_ports;
3848 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3849 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3851 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3852 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3854 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3856 int element_old = fgetc(file);
3859 if (element_old <= 0x27)
3860 element_new = getMappedElement(EL_SP_START + element_old);
3861 else if (element_old == 0x28)
3862 element_new = EL_INVISIBLE_WALL;
3865 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3866 Error(ERR_WARN, "invalid level element %d", element_old);
3868 element_new = EL_UNKNOWN;
3871 level->field[x][y] = element_new;
3875 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3877 /* initial gravity: 1 == "on", anything else (0) == "off" */
3878 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3880 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3882 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3883 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3884 level->name[i] = fgetc(file);
3885 level->name[SP_LEVEL_NAME_LEN] = '\0';
3887 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3888 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3890 /* number of infotrons needed; 0 means that Supaplex will count the total
3891 amount of infotrons in the level and use the low byte of that number
3892 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3893 level->gems_needed = fgetc(file);
3895 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3896 num_special_ports = fgetc(file);
3898 /* database of properties of up to 10 special ports (6 bytes per port) */
3899 for (i = 0; i < 10; i++)
3901 int port_location, port_x, port_y, port_element;
3904 /* high and low byte of the location of a special port; if (x, y) are the
3905 coordinates of a port in the field and (0, 0) is the top-left corner,
3906 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3907 of what may be expected: Supaplex works with a game field in memory
3908 which is 2 bytes per tile) */
3909 port_location = getFile16BitBE(file);
3911 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3912 gravity = fgetc(file);
3914 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3915 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3917 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3918 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3920 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3922 if (i >= num_special_ports)
3925 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3926 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3928 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3929 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3931 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3937 port_element = level->field[port_x][port_y];
3939 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3940 port_element > EL_SP_GRAVITY_PORT_UP)
3942 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3947 /* change previous (wrong) gravity inverting special port to either
3948 gravity enabling special port or gravity disabling special port */
3949 level->field[port_x][port_y] +=
3950 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3951 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3954 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3956 /* change special gravity ports without database entries to normal ports */
3957 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3958 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3959 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3960 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3961 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3963 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3964 if (level->gems_needed == 0)
3966 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3967 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3968 if (level->field[x][y] == EL_SP_INFOTRON)
3969 level->gems_needed++;
3971 level->gems_needed &= 0xff; /* only use low byte -- see above */
3974 level->fieldx = SP_LEVEL_XSIZE;
3975 level->fieldy = SP_LEVEL_YSIZE;
3977 level->time = 0; /* no time limit */
3978 level->amoeba_speed = 0;
3979 level->time_magic_wall = 0;
3980 level->time_wheel = 0;
3981 level->amoeba_content = EL_EMPTY;
3984 /* original Supaplex does not use score values -- use default values */
3986 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3987 level->score[i] = 0; /* !!! CORRECT THIS !!! */
3990 /* there are no yamyams in supaplex levels */
3991 for (i = 0; i < level->num_yamyam_contents; i++)
3992 for (y = 0; y < 3; y++)
3993 for (x = 0; x < 3; x++)
3994 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3997 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
3998 struct LevelFileInfo *level_file_info)
4000 char *filename = level_file_info->filename;
4002 int nr = level_file_info->nr - leveldir_current->first_level;
4004 char name_first, name_last;
4005 struct LevelInfo multipart_level;
4006 int multipart_xpos, multipart_ypos;
4007 boolean is_multipart_level;
4008 boolean is_first_part;
4009 boolean reading_multipart_level = FALSE;
4010 boolean use_empty_level = FALSE;
4012 if (!(file = fopen(filename, MODE_READ)))
4014 level->no_valid_file = TRUE;
4016 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4021 /* position file stream to the requested level inside the level package */
4022 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4024 level->no_valid_file = TRUE;
4026 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
4031 /* there exist Supaplex level package files with multi-part levels which
4032 can be detected as follows: instead of leading and trailing dashes ('-')
4033 to pad the level name, they have leading and trailing numbers which are
4034 the x and y coordinations of the current part of the multi-part level;
4035 if there are '?' characters instead of numbers on the left or right side
4036 of the level name, the multi-part level consists of only horizontal or
4039 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4041 LoadLevelFromFileStream_SP(file, level, l);
4043 /* check if this level is a part of a bigger multi-part level */
4045 name_first = level->name[0];
4046 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4048 is_multipart_level =
4049 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4050 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4053 ((name_first == '?' || name_first == '1') &&
4054 (name_last == '?' || name_last == '1'));
4056 /* correct leading multipart level meta information in level name */
4057 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4058 level->name[i] = '-';
4060 /* correct trailing multipart level meta information in level name */
4061 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
4062 level->name[i] = '-';
4064 /* ---------- check for normal single level ---------- */
4066 if (!reading_multipart_level && !is_multipart_level)
4068 /* the current level is simply a normal single-part level, and we are
4069 not reading a multi-part level yet, so return the level as it is */
4074 /* ---------- check for empty level (unused multi-part) ---------- */
4076 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4078 /* this is a part of a multi-part level, but not the first part
4079 (and we are not already reading parts of a multi-part level);
4080 in this case, use an empty level instead of the single part */
4082 use_empty_level = TRUE;
4087 /* ---------- check for finished multi-part level ---------- */
4089 if (reading_multipart_level &&
4090 (!is_multipart_level ||
4091 !strEqual(level->name, multipart_level.name)))
4093 /* we are already reading parts of a multi-part level, but this level is
4094 either not a multi-part level, or a part of a different multi-part
4095 level; in both cases, the multi-part level seems to be complete */
4100 /* ---------- here we have one part of a multi-part level ---------- */
4102 reading_multipart_level = TRUE;
4104 if (is_first_part) /* start with first part of new multi-part level */
4106 /* copy level info structure from first part */
4107 multipart_level = *level;
4109 /* clear playfield of new multi-part level */
4110 for (y = 0; y < MAX_LEV_FIELDY; y++)
4111 for (x = 0; x < MAX_LEV_FIELDX; x++)
4112 multipart_level.field[x][y] = EL_EMPTY;
4115 if (name_first == '?')
4117 if (name_last == '?')
4120 multipart_xpos = (int)(name_first - '0');
4121 multipart_ypos = (int)(name_last - '0');
4124 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4125 multipart_xpos, multipart_ypos, multipart_level.name);
4128 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4129 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4131 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4136 multipart_level.fieldx = MAX(multipart_level.fieldx,
4137 multipart_xpos * SP_LEVEL_XSIZE);
4138 multipart_level.fieldy = MAX(multipart_level.fieldy,
4139 multipart_ypos * SP_LEVEL_YSIZE);
4141 /* copy level part at the right position of multi-part level */
4142 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4144 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4146 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4147 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4149 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4156 if (use_empty_level)
4158 setLevelInfoToDefaults(level);
4160 level->fieldx = SP_LEVEL_XSIZE;
4161 level->fieldy = SP_LEVEL_YSIZE;
4163 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4164 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4165 level->field[x][y] = EL_EMPTY;
4167 strcpy(level->name, "-------- EMPTY --------");
4169 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4172 if (reading_multipart_level)
4173 *level = multipart_level;
4176 /* ------------------------------------------------------------------------- */
4177 /* functions for loading generic level */
4178 /* ------------------------------------------------------------------------- */
4180 void LoadLevelFromFileInfo(struct LevelInfo *level,
4181 struct LevelFileInfo *level_file_info)
4183 /* always start with reliable default values */
4184 setLevelInfoToDefaults(level);
4186 switch (level_file_info->type)
4188 case LEVEL_FILE_TYPE_RND:
4189 LoadLevelFromFileInfo_RND(level, level_file_info);
4192 case LEVEL_FILE_TYPE_EM:
4193 LoadLevelFromFileInfo_EM(level, level_file_info);
4194 level->game_engine_type = GAME_ENGINE_TYPE_EM;
4197 case LEVEL_FILE_TYPE_SP:
4198 LoadLevelFromFileInfo_SP(level, level_file_info);
4202 LoadLevelFromFileInfo_RND(level, level_file_info);
4206 /* if level file is invalid, restore level structure to default values */
4207 if (level->no_valid_file)
4208 setLevelInfoToDefaults(level);
4210 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
4211 level->game_engine_type = GAME_ENGINE_TYPE_RND;
4214 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
4215 CopyNativeLevel_Native_to_RND(level);
4217 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4218 CopyNativeLevel_RND_to_Native(level);
4220 CopyNativeLevel_Native_to_RND(level);
4224 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
4226 static struct LevelFileInfo level_file_info;
4228 /* always start with reliable default values */
4229 setFileInfoToDefaults(&level_file_info);
4231 level_file_info.nr = 0; /* unknown level number */
4232 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
4233 level_file_info.filename = filename;
4235 LoadLevelFromFileInfo(level, &level_file_info);
4238 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
4240 if (leveldir_current == NULL) /* only when dumping level */
4243 /* all engine modifications also valid for levels which use latest engine */
4245 if (level->game_version < VERSION_IDENT(3,2,0,5))
4247 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
4248 level->score[SC_TIME_BONUS] /= 10;
4253 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
4256 if (leveldir_current->latest_engine)
4258 /* ---------- use latest game engine ----------------------------------- */
4260 /* For all levels which are forced to use the latest game engine version
4261 (normally all but user contributed, private and undefined levels), set
4262 the game engine version to the actual version; this allows for actual
4263 corrections in the game engine to take effect for existing, converted
4264 levels (from "classic" or other existing games) to make the emulation
4265 of the corresponding game more accurate, while (hopefully) not breaking
4266 existing levels created from other players. */
4268 level->game_version = GAME_VERSION_ACTUAL;
4270 /* Set special EM style gems behaviour: EM style gems slip down from
4271 normal, steel and growing wall. As this is a more fundamental change,
4272 it seems better to set the default behaviour to "off" (as it is more
4273 natural) and make it configurable in the level editor (as a property
4274 of gem style elements). Already existing converted levels (neither
4275 private nor contributed levels) are changed to the new behaviour. */
4277 if (level->file_version < FILE_VERSION_2_0)
4278 level->em_slippery_gems = TRUE;
4283 /* ---------- use game engine the level was created with ----------------- */
4285 /* For all levels which are not forced to use the latest game engine
4286 version (normally user contributed, private and undefined levels),
4287 use the version of the game engine the levels were created for.
4289 Since 2.0.1, the game engine version is now directly stored
4290 in the level file (chunk "VERS"), so there is no need anymore
4291 to set the game version from the file version (except for old,
4292 pre-2.0 levels, where the game version is still taken from the
4293 file format version used to store the level -- see above). */
4295 /* player was faster than enemies in 1.0.0 and before */
4296 if (level->file_version == FILE_VERSION_1_0)
4297 level->initial_player_stepsize = STEPSIZE_FAST;
4299 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
4300 if (level->game_version == VERSION_IDENT(2,0,1,0))
4301 level->em_slippery_gems = TRUE;
4303 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
4304 if (level->game_version < VERSION_IDENT(2,2,0,0))
4305 level->use_spring_bug = TRUE;
4307 if (level->game_version < VERSION_IDENT(3,2,0,5))
4309 /* time orb caused limited time in endless time levels before 3.2.0-5 */
4310 level->use_time_orb_bug = TRUE;
4312 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
4313 level->block_snap_field = FALSE;
4315 /* extra time score was same value as time left score before 3.2.0-5 */
4316 level->extra_time_score = level->score[SC_TIME_BONUS];
4319 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
4320 level->score[SC_TIME_BONUS] /= 10;
4324 if (level->game_version < VERSION_IDENT(3,2,0,7))
4326 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
4327 level->continuous_snapping = FALSE;
4330 /* only few elements were able to actively move into acid before 3.1.0 */
4331 /* trigger settings did not exist before 3.1.0; set to default "any" */
4332 if (level->game_version < VERSION_IDENT(3,1,0,0))
4336 /* correct "can move into acid" settings (all zero in old levels) */
4338 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
4339 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
4341 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
4342 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
4343 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
4344 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
4346 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4347 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
4349 /* correct trigger settings (stored as zero == "none" in old levels) */
4351 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4353 int element = EL_CUSTOM_START + i;
4354 struct ElementInfo *ei = &element_info[element];
4356 for (j = 0; j < ei->num_change_pages; j++)
4358 struct ElementChangeInfo *change = &ei->change_page[j];
4360 change->trigger_player = CH_PLAYER_ANY;
4361 change->trigger_page = CH_PAGE_ANY;
4367 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
4371 /* map custom element change events that have changed in newer versions
4372 (these following values were accidentally changed in version 3.0.1)
4373 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
4374 if (level->game_version <= VERSION_IDENT(3,0,0,0))
4376 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4378 int element = EL_CUSTOM_START + i;
4380 /* order of checking and copying events to be mapped is important */
4381 /* (do not change the start and end value -- they are constant) */
4382 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
4384 if (HAS_CHANGE_EVENT(element, j - 2))
4386 SET_CHANGE_EVENT(element, j - 2, FALSE);
4387 SET_CHANGE_EVENT(element, j, TRUE);
4391 /* order of checking and copying events to be mapped is important */
4392 /* (do not change the start and end value -- they are constant) */
4393 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
4395 if (HAS_CHANGE_EVENT(element, j - 1))
4397 SET_CHANGE_EVENT(element, j - 1, FALSE);
4398 SET_CHANGE_EVENT(element, j, TRUE);
4404 /* initialize "can_change" field for old levels with only one change page */
4405 if (level->game_version <= VERSION_IDENT(3,0,2,0))
4407 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4409 int element = EL_CUSTOM_START + i;
4411 if (CAN_CHANGE(element))
4412 element_info[element].change->can_change = TRUE;
4416 /* correct custom element values (for old levels without these options) */
4417 if (level->game_version < VERSION_IDENT(3,1,1,0))
4419 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4421 int element = EL_CUSTOM_START + i;
4422 struct ElementInfo *ei = &element_info[element];
4424 if (ei->access_direction == MV_NO_DIRECTION)
4425 ei->access_direction = MV_ALL_DIRECTIONS;
4428 for (j = 0; j < ei->num_change_pages; j++)
4430 struct ElementChangeInfo *change = &ei->change_page[j];
4432 if (change->trigger_side == CH_SIDE_NONE)
4433 change->trigger_side = CH_SIDE_ANY;
4440 /* correct custom element values (fix invalid values for all versions) */
4443 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4445 int element = EL_CUSTOM_START + i;
4446 struct ElementInfo *ei = &element_info[element];
4448 for (j = 0; j < ei->num_change_pages; j++)
4450 struct ElementChangeInfo *change = &ei->change_page[j];
4452 if (change->trigger_player == CH_PLAYER_NONE)
4453 change->trigger_player = CH_PLAYER_ANY;
4455 if (change->trigger_side == CH_SIDE_NONE)
4456 change->trigger_side = CH_SIDE_ANY;
4462 /* initialize "can_explode" field for old levels which did not store this */
4463 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
4464 if (level->game_version <= VERSION_IDENT(3,1,0,0))
4466 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4468 int element = EL_CUSTOM_START + i;
4470 if (EXPLODES_1X1_OLD(element))
4471 element_info[element].explosion_type = EXPLODES_1X1;
4473 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
4474 EXPLODES_SMASHED(element) ||
4475 EXPLODES_IMPACT(element)));
4479 /* correct previously hard-coded move delay values for maze runner style */
4480 if (level->game_version < VERSION_IDENT(3,1,1,0))
4482 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4484 int element = EL_CUSTOM_START + i;
4486 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
4488 /* previously hard-coded and therefore ignored */
4489 element_info[element].move_delay_fixed = 9;
4490 element_info[element].move_delay_random = 0;
4495 /* map elements that have changed in newer versions */
4496 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
4497 level->game_version);
4498 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4499 for (x = 0; x < 3; x++)
4500 for (y = 0; y < 3; y++)
4501 level->yamyam_content[i].e[x][y] =
4502 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
4503 level->game_version);
4505 /* initialize element properties for level editor etc. */
4506 InitElementPropertiesEngine(level->game_version);
4509 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
4513 /* map elements that have changed in newer versions */
4514 for (y = 0; y < level->fieldy; y++)
4515 for (x = 0; x < level->fieldx; x++)
4516 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
4517 level->game_version);
4519 /* copy elements to runtime playfield array */
4520 for (x = 0; x < MAX_LEV_FIELDX; x++)
4521 for (y = 0; y < MAX_LEV_FIELDY; y++)
4522 Feld[x][y] = level->field[x][y];
4524 /* initialize level size variables for faster access */
4525 lev_fieldx = level->fieldx;
4526 lev_fieldy = level->fieldy;
4528 /* determine border element for this level */
4532 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
4534 struct LevelFileInfo *level_file_info = &level->file_info;
4537 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4538 CopyNativeLevel_RND_to_Native(level);
4540 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4541 CopyNativeLevel_RND_to_Native(level);
4543 CopyNativeLevel_Native_to_RND(level);
4547 void LoadLevelTemplate(int nr)
4551 setLevelFileInfo(&level_template.file_info, nr);
4552 filename = level_template.file_info.filename;
4554 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
4556 LoadLevel_InitVersion(&level_template, filename);
4557 LoadLevel_InitElements(&level_template, filename);
4559 ActivateLevelTemplate();
4562 void LoadLevel(int nr)
4566 setLevelFileInfo(&level.file_info, nr);
4567 filename = level.file_info.filename;
4569 LoadLevelFromFileInfo(&level, &level.file_info);
4571 if (level.use_custom_template)
4572 LoadLevelTemplate(-1);
4574 LoadLevel_InitVersion(&level, filename);
4575 LoadLevel_InitElements(&level, filename);
4576 LoadLevel_InitPlayfield(&level, filename);
4578 LoadLevel_InitNativeEngines(&level, filename);
4581 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
4583 putFileVersion(file, level->file_version);
4584 putFileVersion(file, level->game_version);
4587 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
4591 putFile8Bit(file, level->fieldx);
4592 putFile8Bit(file, level->fieldy);
4594 putFile16BitBE(file, level->time);
4595 putFile16BitBE(file, level->gems_needed);
4597 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
4598 putFile8Bit(file, level->name[i]);
4600 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4601 putFile8Bit(file, level->score[i]);
4603 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
4604 for (y = 0; y < 3; y++)
4605 for (x = 0; x < 3; x++)
4606 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
4607 level->yamyam_content[i].e[x][y]));
4608 putFile8Bit(file, level->amoeba_speed);
4609 putFile8Bit(file, level->time_magic_wall);
4610 putFile8Bit(file, level->time_wheel);
4611 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
4612 level->amoeba_content));
4613 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
4614 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
4615 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
4616 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
4618 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
4620 putFile8Bit(file, (level->block_last_field ? 1 : 0));
4621 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
4622 putFile32BitBE(file, level->can_move_into_acid_bits);
4623 putFile8Bit(file, level->dont_collide_with_bits);
4625 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
4626 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
4628 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
4629 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
4630 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
4632 putFile8Bit(file, level->game_engine_type);
4634 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
4637 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
4641 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
4642 putFile8Bit(file, level->author[i]);
4645 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
4649 for (y = 0; y < level->fieldy; y++)
4650 for (x = 0; x < level->fieldx; x++)
4651 if (level->encoding_16bit_field)
4652 putFile16BitBE(file, level->field[x][y]);
4654 putFile8Bit(file, level->field[x][y]);
4658 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
4662 putFile8Bit(file, EL_YAMYAM);
4663 putFile8Bit(file, level->num_yamyam_contents);
4664 putFile8Bit(file, 0);
4665 putFile8Bit(file, 0);
4667 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4668 for (y = 0; y < 3; y++)
4669 for (x = 0; x < 3; x++)
4670 if (level->encoding_16bit_field)
4671 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
4673 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
4677 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
4680 int num_contents, content_xsize, content_ysize;
4681 int content_array[MAX_ELEMENT_CONTENTS][3][3];
4683 if (element == EL_YAMYAM)
4685 num_contents = level->num_yamyam_contents;
4689 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4690 for (y = 0; y < 3; y++)
4691 for (x = 0; x < 3; x++)
4692 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
4694 else if (element == EL_BD_AMOEBA)
4700 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4701 for (y = 0; y < 3; y++)
4702 for (x = 0; x < 3; x++)
4703 content_array[i][x][y] = EL_EMPTY;
4704 content_array[0][0][0] = level->amoeba_content;
4708 /* chunk header already written -- write empty chunk data */
4709 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
4711 Error(ERR_WARN, "cannot save content for element '%d'", element);
4715 putFile16BitBE(file, element);
4716 putFile8Bit(file, num_contents);
4717 putFile8Bit(file, content_xsize);
4718 putFile8Bit(file, content_ysize);
4720 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
4722 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4723 for (y = 0; y < 3; y++)
4724 for (x = 0; x < 3; x++)
4725 putFile16BitBE(file, content_array[i][x][y]);
4728 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
4731 int envelope_nr = element - EL_ENVELOPE_1;
4732 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
4734 putFile16BitBE(file, element);
4735 putFile16BitBE(file, envelope_len);
4736 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
4737 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
4739 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
4741 for (i = 0; i < envelope_len; i++)
4742 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
4746 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
4747 int num_changed_custom_elements)
4751 putFile16BitBE(file, num_changed_custom_elements);
4753 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4755 int element = EL_CUSTOM_START + i;
4758 struct ElementInfo *ei = &element_info[element];
4760 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
4762 if (check < num_changed_custom_elements)
4764 putFile16BitBE(file, element);
4765 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
4771 if (Properties[element][EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
4773 if (check < num_changed_custom_elements)
4775 putFile16BitBE(file, element);
4776 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
4784 if (check != num_changed_custom_elements) /* should not happen */
4785 Error(ERR_WARN, "inconsistent number of custom element properties");
4790 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
4791 int num_changed_custom_elements)
4795 putFile16BitBE(file, num_changed_custom_elements);
4797 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4799 int element = EL_CUSTOM_START + i;
4801 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
4803 if (check < num_changed_custom_elements)
4805 putFile16BitBE(file, element);
4806 putFile16BitBE(file, element_info[element].change->target_element);
4813 if (check != num_changed_custom_elements) /* should not happen */
4814 Error(ERR_WARN, "inconsistent number of custom target elements");
4819 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
4820 int num_changed_custom_elements)
4822 int i, j, x, y, check = 0;
4824 putFile16BitBE(file, num_changed_custom_elements);
4826 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4828 int element = EL_CUSTOM_START + i;
4829 struct ElementInfo *ei = &element_info[element];
4831 if (ei->modified_settings)
4833 if (check < num_changed_custom_elements)
4835 putFile16BitBE(file, element);
4837 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
4838 putFile8Bit(file, ei->description[j]);
4841 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
4843 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
4846 /* some free bytes for future properties and padding */
4847 WriteUnusedBytesToFile(file, 7);
4849 putFile8Bit(file, ei->use_gfx_element);
4850 putFile16BitBE(file, ei->gfx_element);
4852 putFile8Bit(file, ei->collect_score_initial);
4853 putFile8Bit(file, ei->collect_count_initial);
4855 putFile16BitBE(file, ei->push_delay_fixed);
4856 putFile16BitBE(file, ei->push_delay_random);
4857 putFile16BitBE(file, ei->move_delay_fixed);
4858 putFile16BitBE(file, ei->move_delay_random);
4860 putFile16BitBE(file, ei->move_pattern);
4861 putFile8Bit(file, ei->move_direction_initial);
4862 putFile8Bit(file, ei->move_stepsize);
4864 for (y = 0; y < 3; y++)
4865 for (x = 0; x < 3; x++)
4866 putFile16BitBE(file, ei->content.e[x][y]);
4868 putFile32BitBE(file, ei->change->events);
4870 putFile16BitBE(file, ei->change->target_element);
4872 putFile16BitBE(file, ei->change->delay_fixed);
4873 putFile16BitBE(file, ei->change->delay_random);
4874 putFile16BitBE(file, ei->change->delay_frames);
4876 putFile16BitBE(file, ei->change->trigger_element);
4878 putFile8Bit(file, ei->change->explode);
4879 putFile8Bit(file, ei->change->use_target_content);
4880 putFile8Bit(file, ei->change->only_if_complete);
4881 putFile8Bit(file, ei->change->use_random_replace);
4883 putFile8Bit(file, ei->change->random_percentage);
4884 putFile8Bit(file, ei->change->replace_when);
4886 for (y = 0; y < 3; y++)
4887 for (x = 0; x < 3; x++)
4888 putFile16BitBE(file, ei->change->content.e[x][y]);
4890 putFile8Bit(file, ei->slippery_type);
4892 /* some free bytes for future properties and padding */
4893 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
4900 if (check != num_changed_custom_elements) /* should not happen */
4901 Error(ERR_WARN, "inconsistent number of custom element properties");
4906 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
4908 struct ElementInfo *ei = &element_info[element];
4911 /* ---------- custom element base property values (96 bytes) ------------- */
4913 putFile16BitBE(file, element);
4915 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
4916 putFile8Bit(file, ei->description[i]);
4919 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
4921 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
4923 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
4925 putFile8Bit(file, ei->num_change_pages);
4927 putFile16BitBE(file, ei->ce_value_fixed_initial);
4928 putFile16BitBE(file, ei->ce_value_random_initial);
4929 putFile8Bit(file, ei->use_last_ce_value);
4931 putFile8Bit(file, ei->use_gfx_element);
4932 putFile16BitBE(file, ei->gfx_element);
4934 putFile8Bit(file, ei->collect_score_initial);
4935 putFile8Bit(file, ei->collect_count_initial);
4937 putFile8Bit(file, ei->drop_delay_fixed);
4938 putFile8Bit(file, ei->push_delay_fixed);
4939 putFile8Bit(file, ei->drop_delay_random);
4940 putFile8Bit(file, ei->push_delay_random);
4941 putFile16BitBE(file, ei->move_delay_fixed);
4942 putFile16BitBE(file, ei->move_delay_random);
4944 /* bits 0 - 15 of "move_pattern" ... */
4945 putFile16BitBE(file, ei->move_pattern & 0xffff);
4946 putFile8Bit(file, ei->move_direction_initial);
4947 putFile8Bit(file, ei->move_stepsize);
4949 putFile8Bit(file, ei->slippery_type);
4951 for (y = 0; y < 3; y++)
4952 for (x = 0; x < 3; x++)
4953 putFile16BitBE(file, ei->content.e[x][y]);
4955 putFile16BitBE(file, ei->move_enter_element);
4956 putFile16BitBE(file, ei->move_leave_element);
4957 putFile8Bit(file, ei->move_leave_type);
4959 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
4960 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
4962 putFile8Bit(file, ei->access_direction);
4964 putFile8Bit(file, ei->explosion_delay);
4965 putFile8Bit(file, ei->ignition_delay);
4966 putFile8Bit(file, ei->explosion_type);
4968 /* some free bytes for future custom property values and padding */
4969 WriteUnusedBytesToFile(file, 1);
4971 /* ---------- change page property values (48 bytes) --------------------- */
4973 for (i = 0; i < ei->num_change_pages; i++)
4975 struct ElementChangeInfo *change = &ei->change_page[i];
4976 unsigned int event_bits;
4978 /* bits 0 - 31 of "has_event[]" ... */
4980 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
4981 if (change->has_event[j])
4982 event_bits |= (1 << j);
4983 putFile32BitBE(file, event_bits);
4985 putFile16BitBE(file, change->target_element);
4987 putFile16BitBE(file, change->delay_fixed);
4988 putFile16BitBE(file, change->delay_random);
4989 putFile16BitBE(file, change->delay_frames);
4991 putFile16BitBE(file, change->trigger_element);
4993 putFile8Bit(file, change->explode);
4994 putFile8Bit(file, change->use_target_content);
4995 putFile8Bit(file, change->only_if_complete);
4996 putFile8Bit(file, change->use_random_replace);
4998 putFile8Bit(file, change->random_percentage);
4999 putFile8Bit(file, change->replace_when);
5001 for (y = 0; y < 3; y++)
5002 for (x = 0; x < 3; x++)
5003 putFile16BitBE(file, change->target_content.e[x][y]);
5005 putFile8Bit(file, change->can_change);
5007 putFile8Bit(file, change->trigger_side);
5009 putFile8Bit(file, change->trigger_player);
5010 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
5011 log_2(change->trigger_page)));
5013 putFile8Bit(file, change->has_action);
5014 putFile8Bit(file, change->action_type);
5015 putFile8Bit(file, change->action_mode);
5016 putFile16BitBE(file, change->action_arg);
5018 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
5020 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
5021 if (change->has_event[j])
5022 event_bits |= (1 << (j - 32));
5023 putFile8Bit(file, event_bits);
5029 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
5031 struct ElementInfo *ei = &element_info[element];
5032 struct ElementGroupInfo *group = ei->group;
5035 putFile16BitBE(file, element);
5037 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
5038 putFile8Bit(file, ei->description[i]);
5040 putFile8Bit(file, group->num_elements);
5042 putFile8Bit(file, ei->use_gfx_element);
5043 putFile16BitBE(file, ei->gfx_element);
5045 putFile8Bit(file, group->choice_mode);
5047 /* some free bytes for future values and padding */
5048 WriteUnusedBytesToFile(file, 3);
5050 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
5051 putFile16BitBE(file, group->element[i]);
5055 static int SaveLevel_MicroChunk(FILE *file, struct ElementFileConfig *entry)
5057 int data_type = entry->data_type;
5058 int conf_type = entry->conf_type;
5059 int byte_mask = conf_type & CONF_MASK_BYTES;
5060 int element = entry->element;
5061 int default_value = entry->default_value;
5063 boolean modified = FALSE;
5065 if (byte_mask != CONF_MASK_MULTI_BYTES)
5067 void *value_ptr = entry->value;
5068 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
5071 /* check if any settings have been modified before saving them */
5072 if (value != default_value)
5075 if (!modified) /* do not save unmodified default settings */
5079 num_bytes += putFile16BitBE(file, element);
5081 num_bytes += putFile8Bit(file, conf_type);
5082 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
5083 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
5084 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
5089 else if (data_type == TYPE_STRING)
5091 char *default_string = entry->default_string;
5092 char *string = (char *)(entry->value);
5093 int string_length = strlen(string);
5096 /* check if any settings have been modified before saving them */
5097 if (!strEqual(string, default_string))
5100 if (!modified) /* do not save unmodified default settings */
5104 num_bytes += putFile16BitBE(file, element);
5106 num_bytes += putFile8Bit(file, conf_type);
5107 num_bytes += putFile16BitBE(file, string_length);
5109 for (i = 0; i < string_length; i++)
5110 num_bytes += putFile8Bit(file, string[i]);
5114 else if (data_type == TYPE_ELEMENT_LIST)
5116 int *element_array = (int *)(entry->value);
5117 int num_elements = *(int *)(entry->num_entities);
5120 /* check if any settings have been modified before saving them */
5121 for (i = 0; i < num_elements; i++)
5122 if (element_array[i] != default_value)
5125 if (!modified) /* do not save unmodified default settings */
5129 num_bytes += putFile16BitBE(file, element);
5131 num_bytes += putFile8Bit(file, conf_type);
5132 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
5134 for (i = 0; i < num_elements; i++)
5135 num_bytes += putFile16BitBE(file, element_array[i]);
5139 else if (data_type == TYPE_CONTENT_LIST)
5141 struct Content *content = (struct Content *)(entry->value);
5142 int num_contents = *(int *)(entry->num_entities);
5145 /* check if any settings have been modified before saving them */
5146 for (i = 0; i < num_contents; i++)
5147 for (y = 0; y < 3; y++)
5148 for (x = 0; x < 3; x++)
5149 if (content[i].e[x][y] != default_value)
5152 if (!modified) /* do not save unmodified default settings */
5156 num_bytes += putFile16BitBE(file, element);
5158 num_bytes += putFile8Bit(file, conf_type);
5159 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
5161 for (i = 0; i < num_contents; i++)
5162 for (y = 0; y < 3; y++)
5163 for (x = 0; x < 3; x++)
5164 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
5174 static int SaveLevel_MicroChunk_SingleValue(FILE *file,
5175 struct ElementFileConfig *entry)
5177 int default_value = entry->default_value;
5178 int element = entry->element;
5179 int data_type = entry->data_type;
5180 int conf_type = entry->conf_type;
5181 int byte_mask = conf_type & CONF_MASK_BYTES;
5182 void *value_ptr = entry->value;
5183 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
5186 boolean modified = FALSE;
5188 /* check if any settings have been modified before saving them */
5189 if (value != default_value)
5192 if (!modified) /* do not save unmodified default settings */
5196 printf("::: %02x, %d: %d != %d\n",
5197 byte_mask, conf_type & CONF_MASK_TOKEN,
5198 value, default_value);
5202 num_bytes += putFile16BitBE(file, element);
5204 num_bytes += putFile8Bit(file, conf_type);
5205 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
5206 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
5207 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :0);
5212 static int SaveLevel_MicroChunk_ElementList(FILE *file,
5213 struct ElementFileConfig *entry)
5215 int *element_array = (int *)(entry->value);
5216 int num_elements = *(int *)(entry->num_entities);
5217 int default_value = entry->default_value;
5218 int element = entry->element;
5219 int conf_type = entry->conf_type;
5221 boolean modified = FALSE;
5224 /* check if any settings have been modified before saving them */
5225 for (i = 0; i < num_elements; i++)
5226 if (element_array[i] != default_value)
5229 if (!modified) /* do not save unmodified default settings */
5233 num_bytes += putFile16BitBE(file, element);
5235 num_bytes += putFile8Bit(file, conf_type);
5236 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
5238 for (i = 0; i < num_elements; i++)
5239 num_bytes += putFile16BitBE(file, element_array[i]);
5244 static int SaveLevel_MicroChunk_ContentList(FILE *file,
5245 struct ElementFileConfig *entry)
5247 struct Content *content = (struct Content *)(entry->value);
5248 int num_contents = *(int *)(entry->num_entities);
5249 int default_value = entry->default_value;
5250 int element = entry->element;
5251 int conf_type = entry->conf_type;
5253 boolean modified = FALSE;
5256 /* check if any settings have been modified before saving them */
5257 for (i = 0; i < num_contents; i++)
5258 for (y = 0; y < 3; y++)
5259 for (x = 0; x < 3; x++)
5260 if (content[i].e[x][y] != default_value)
5263 if (!modified) /* do not save unmodified default settings */
5267 num_bytes += putFile16BitBE(file, element);
5269 num_bytes += putFile8Bit(file, conf_type);
5270 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
5272 for (i = 0; i < num_contents; i++)
5273 for (y = 0; y < 3; y++)
5274 for (x = 0; x < 3; x++)
5275 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
5282 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
5287 li = *level; /* copy level data into temporary buffer */
5289 for (i = 0; element_conf[i].data_type != -1; i++)
5292 chunk_size += SaveLevel_MicroChunk(file, &element_conf[i]);
5294 struct ElementFileConfig *config = &element_conf[i];
5295 int data_type = config->data_type;
5296 int conf_type = config->conf_type;
5297 int byte_mask = conf_type & CONF_MASK_BYTES;
5299 if (byte_mask != CONF_MASK_MULTI_BYTES)
5300 chunk_size += SaveLevel_MicroChunk_SingleValue(file, config);
5301 else if (data_type == TYPE_ELEMENT_LIST)
5302 chunk_size += SaveLevel_MicroChunk_ElementList(file, config);
5303 else if (data_type == TYPE_CONTENT_LIST)
5304 chunk_size += SaveLevel_MicroChunk_ContentList(file, config);
5311 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
5313 struct ElementInfo *ei = &element_info[element];
5317 chunk_size += putFile16BitBE(file, element);
5319 xx_ei = *ei; /* copy element data into temporary buffer */
5321 /* set default description string for this specific element */
5322 strcpy(xx_default_description, getDefaultElementDescription(ei));
5324 /* set (fixed) number of content areas (may have been overwritten earlier) */
5325 xx_num_contents = 1;
5328 printf("::: - element config\n");
5331 for (i = 0; custom_element_conf[i].data_type != -1; i++)
5332 chunk_size += SaveLevel_MicroChunk(file, &custom_element_conf[i]);
5335 printf("::: - change pages\n");
5338 for (i = 0; i < ei->num_change_pages; i++)
5340 struct ElementChangeInfo *change = &ei->change_page[i];
5342 xx_current_change_page = i;
5344 xx_change = *change; /* copy change data into temporary buffer */
5347 printf("::: %d: xx_change.action_mode == %d\n",
5348 i, xx_change.action_mode);
5349 printf("::: %d: xx_change.action_arg == %d\n",
5350 i, xx_change.action_arg);
5354 setEventBitsFromEventFlags(change);
5356 for (j = 0; custom_element_change_conf[j].data_type != -1; j++)
5357 chunk_size += SaveLevel_MicroChunk(file, &custom_element_change_conf[j]);
5360 if (element == EL_CUSTOM_START)
5361 printf("::: - saving change page %d / %d (%d bytes)\n",
5362 i, ei->num_change_pages, chunk_size);
5369 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
5371 struct ElementInfo *ei = &element_info[element];
5372 struct ElementGroupInfo *group = ei->group;
5376 chunk_size += putFile16BitBE(file, element);
5378 xx_ei = *ei; /* copy element data into temporary buffer */
5379 xx_group = *group; /* copy group data into temporary buffer */
5381 /* set default description string for this specific element */
5382 strcpy(xx_default_description, getDefaultElementDescription(ei));
5384 for (i = 0; group_element_conf[i].data_type != -1; i++)
5385 chunk_size += SaveLevel_MicroChunk(file, &group_element_conf[i]);
5390 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
5392 int body_chunk_size, conf_chunk_size;
5396 if (!(file = fopen(filename, MODE_WRITE)))
5398 Error(ERR_WARN, "cannot save level file '%s'", filename);
5402 level->file_version = FILE_VERSION_ACTUAL;
5403 level->game_version = GAME_VERSION_ACTUAL;
5405 /* check level field for 16-bit elements */
5406 level->encoding_16bit_field = FALSE;
5407 for (y = 0; y < level->fieldy; y++)
5408 for (x = 0; x < level->fieldx; x++)
5409 if (level->field[x][y] > 255)
5410 level->encoding_16bit_field = TRUE;
5412 /* check yamyam content for 16-bit elements */
5413 level->encoding_16bit_yamyam = FALSE;
5414 for (i = 0; i < level->num_yamyam_contents; i++)
5415 for (y = 0; y < 3; y++)
5416 for (x = 0; x < 3; x++)
5417 if (level->yamyam_content[i].e[x][y] > 255)
5418 level->encoding_16bit_yamyam = TRUE;
5420 /* check amoeba content for 16-bit elements */
5421 level->encoding_16bit_amoeba = FALSE;
5422 if (level->amoeba_content > 255)
5423 level->encoding_16bit_amoeba = TRUE;
5425 /* calculate size of "BODY" chunk */
5427 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
5429 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
5430 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
5432 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
5433 SaveLevel_VERS(file, level);
5435 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
5436 SaveLevel_HEAD(file, level);
5438 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
5439 SaveLevel_AUTH(file, level);
5441 putFileChunkBE(file, "BODY", body_chunk_size);
5442 SaveLevel_BODY(file, level);
5444 if (level->encoding_16bit_yamyam ||
5445 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
5447 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
5448 SaveLevel_CNT2(file, level, EL_YAMYAM);
5451 if (level->encoding_16bit_amoeba)
5453 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
5454 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
5457 /* check for envelope content */
5458 for (i = 0; i < 4; i++)
5460 if (strlen(level->envelope_text[i]) > 0)
5462 int envelope_len = strlen(level->envelope_text[i]) + 1;
5464 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
5465 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
5469 /* if not using template level, check for non-default custom/group elements */
5470 if (!level->use_custom_template)
5473 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5475 int element = EL_CUSTOM_START + i;
5477 if (element_info[element].modified_settings)
5479 int num_change_pages = element_info[element].num_change_pages;
5481 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
5482 SaveLevel_CUS4(file, level, element);
5486 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
5488 int element = EL_GROUP_START + i;
5490 if (element_info[element].modified_settings)
5492 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
5493 SaveLevel_GRP1(file, level, element);
5499 conf_chunk_size = SaveLevel_CONF(NULL, level);
5501 /* check if non-default element settings need to be saved */
5502 if (conf_chunk_size > 0)
5504 putFileChunkBE(file, "CONF", conf_chunk_size);
5505 SaveLevel_CONF(file, level);
5508 /* if not using template level, check for non-default custom/group elements */
5509 if (!level->use_custom_template)
5511 /* (element number, number of change pages, change page number) */
5512 int cusx_chunk_size_no_changes = (2) + (1 + 1) + (1 + 1);
5513 /* (element number only) */
5514 int grpx_chunk_size_no_changes = (2);
5517 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5519 int element = EL_CUSTOM_START + i;
5520 int cusx_chunk_size = SaveLevel_CUSX(NULL, level, element);
5522 /* check if non-default element settings need to be saved */
5523 if (cusx_chunk_size > cusx_chunk_size_no_changes)
5526 printf("::: SAVING CE %d\n", i + 1);
5529 putFileChunkBE(file, "CUSX", cusx_chunk_size);
5530 SaveLevel_CUSX(file, level, element);
5534 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
5536 int element = EL_GROUP_START + i;
5537 int grpx_chunk_size = SaveLevel_GRPX(NULL, level, element);
5539 /* check if non-default element settings need to be saved */
5540 if (grpx_chunk_size > grpx_chunk_size_no_changes)
5543 printf("::: SAVING GE %d\n", i + 1);
5546 putFileChunkBE(file, "GRPX", grpx_chunk_size);
5547 SaveLevel_GRPX(file, level, element);
5555 SetFilePermissions(filename, PERMS_PRIVATE);
5558 void SaveLevel(int nr)
5560 char *filename = getDefaultLevelFilename(nr);
5562 SaveLevelFromFilename(&level, filename);
5565 void SaveLevelTemplate()
5567 char *filename = getDefaultLevelFilename(-1);
5569 SaveLevelFromFilename(&level, filename);
5572 void DumpLevel(struct LevelInfo *level)
5574 if (level->no_valid_file)
5576 Error(ERR_WARN, "cannot dump -- no valid level file found");
5581 printf_line("-", 79);
5582 printf("Level xxx (file version %08d, game version %08d)\n",
5583 level->file_version, level->game_version);
5584 printf_line("-", 79);
5586 printf("Level author: '%s'\n", level->author);
5587 printf("Level title: '%s'\n", level->name);
5589 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
5591 printf("Level time: %d seconds\n", level->time);
5592 printf("Gems needed: %d\n", level->gems_needed);
5594 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
5595 printf("Time for wheel: %d seconds\n", level->time_wheel);
5596 printf("Time for light: %d seconds\n", level->time_light);
5597 printf("Time for timegate: %d seconds\n", level->time_timegate);
5599 printf("Amoeba speed: %d\n", level->amoeba_speed);
5601 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
5602 printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
5603 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
5604 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
5605 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
5606 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
5607 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
5609 printf_line("-", 79);
5613 /* ========================================================================= */
5614 /* tape file functions */
5615 /* ========================================================================= */
5617 static void setTapeInfoToDefaults()
5621 /* always start with reliable default values (empty tape) */
5624 /* default values (also for pre-1.2 tapes) with only the first player */
5625 tape.player_participates[0] = TRUE;
5626 for (i = 1; i < MAX_PLAYERS; i++)
5627 tape.player_participates[i] = FALSE;
5629 /* at least one (default: the first) player participates in every tape */
5630 tape.num_participating_players = 1;
5632 tape.level_nr = level_nr;
5634 tape.changed = FALSE;
5636 tape.recording = FALSE;
5637 tape.playing = FALSE;
5638 tape.pausing = FALSE;
5640 tape.no_valid_file = FALSE;
5643 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
5645 tape->file_version = getFileVersion(file);
5646 tape->game_version = getFileVersion(file);
5651 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
5655 tape->random_seed = getFile32BitBE(file);
5656 tape->date = getFile32BitBE(file);
5657 tape->length = getFile32BitBE(file);
5659 /* read header fields that are new since version 1.2 */
5660 if (tape->file_version >= FILE_VERSION_1_2)
5662 byte store_participating_players = getFile8Bit(file);
5665 /* since version 1.2, tapes store which players participate in the tape */
5666 tape->num_participating_players = 0;
5667 for (i = 0; i < MAX_PLAYERS; i++)
5669 tape->player_participates[i] = FALSE;
5671 if (store_participating_players & (1 << i))
5673 tape->player_participates[i] = TRUE;
5674 tape->num_participating_players++;
5678 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
5680 engine_version = getFileVersion(file);
5681 if (engine_version > 0)
5682 tape->engine_version = engine_version;
5684 tape->engine_version = tape->game_version;
5690 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
5692 int level_identifier_size;
5695 level_identifier_size = getFile16BitBE(file);
5697 tape->level_identifier =
5698 checked_realloc(tape->level_identifier, level_identifier_size);
5700 for (i = 0; i < level_identifier_size; i++)
5701 tape->level_identifier[i] = getFile8Bit(file);
5703 tape->level_nr = getFile16BitBE(file);
5705 chunk_size = 2 + level_identifier_size + 2;
5710 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
5713 int chunk_size_expected =
5714 (tape->num_participating_players + 1) * tape->length;
5716 if (chunk_size_expected != chunk_size)
5718 ReadUnusedBytesFromFile(file, chunk_size);
5719 return chunk_size_expected;
5722 for (i = 0; i < tape->length; i++)
5724 if (i >= MAX_TAPE_LEN)
5727 for (j = 0; j < MAX_PLAYERS; j++)
5729 tape->pos[i].action[j] = MV_NONE;
5731 if (tape->player_participates[j])
5732 tape->pos[i].action[j] = getFile8Bit(file);
5735 tape->pos[i].delay = getFile8Bit(file);
5737 if (tape->file_version == FILE_VERSION_1_0)
5739 /* eliminate possible diagonal moves in old tapes */
5740 /* this is only for backward compatibility */
5742 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
5743 byte action = tape->pos[i].action[0];
5744 int k, num_moves = 0;
5746 for (k = 0; k<4; k++)
5748 if (action & joy_dir[k])
5750 tape->pos[i + num_moves].action[0] = joy_dir[k];
5752 tape->pos[i + num_moves].delay = 0;
5761 tape->length += num_moves;
5764 else if (tape->file_version < FILE_VERSION_2_0)
5766 /* convert pre-2.0 tapes to new tape format */
5768 if (tape->pos[i].delay > 1)
5771 tape->pos[i + 1] = tape->pos[i];
5772 tape->pos[i + 1].delay = 1;
5775 for (j = 0; j < MAX_PLAYERS; j++)
5776 tape->pos[i].action[j] = MV_NONE;
5777 tape->pos[i].delay--;
5788 if (i != tape->length)
5789 chunk_size = (tape->num_participating_players + 1) * i;
5794 void LoadTapeFromFilename(char *filename)
5796 char cookie[MAX_LINE_LEN];
5797 char chunk_name[CHUNK_ID_LEN + 1];
5801 /* always start with reliable default values */
5802 setTapeInfoToDefaults();
5804 if (!(file = fopen(filename, MODE_READ)))
5806 tape.no_valid_file = TRUE;
5811 getFileChunkBE(file, chunk_name, NULL);
5812 if (strEqual(chunk_name, "RND1"))
5814 getFile32BitBE(file); /* not used */
5816 getFileChunkBE(file, chunk_name, NULL);
5817 if (!strEqual(chunk_name, "TAPE"))
5819 tape.no_valid_file = TRUE;
5821 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
5826 else /* check for pre-2.0 file format with cookie string */
5828 strcpy(cookie, chunk_name);
5829 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
5830 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
5831 cookie[strlen(cookie) - 1] = '\0';
5833 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
5835 tape.no_valid_file = TRUE;
5837 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
5842 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
5844 tape.no_valid_file = TRUE;
5846 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
5851 /* pre-2.0 tape files have no game version, so use file version here */
5852 tape.game_version = tape.file_version;
5855 if (tape.file_version < FILE_VERSION_1_2)
5857 /* tape files from versions before 1.2.0 without chunk structure */
5858 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
5859 LoadTape_BODY(file, 2 * tape.length, &tape);
5867 int (*loader)(FILE *, int, struct TapeInfo *);
5871 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
5872 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
5873 { "INFO", -1, LoadTape_INFO },
5874 { "BODY", -1, LoadTape_BODY },
5878 while (getFileChunkBE(file, chunk_name, &chunk_size))
5882 while (chunk_info[i].name != NULL &&
5883 !strEqual(chunk_name, chunk_info[i].name))
5886 if (chunk_info[i].name == NULL)
5888 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
5889 chunk_name, filename);
5890 ReadUnusedBytesFromFile(file, chunk_size);
5892 else if (chunk_info[i].size != -1 &&
5893 chunk_info[i].size != chunk_size)
5895 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
5896 chunk_size, chunk_name, filename);
5897 ReadUnusedBytesFromFile(file, chunk_size);
5901 /* call function to load this tape chunk */
5902 int chunk_size_expected =
5903 (chunk_info[i].loader)(file, chunk_size, &tape);
5905 /* the size of some chunks cannot be checked before reading other
5906 chunks first (like "HEAD" and "BODY") that contain some header
5907 information, so check them here */
5908 if (chunk_size_expected != chunk_size)
5910 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
5911 chunk_size, chunk_name, filename);
5919 tape.length_seconds = GetTapeLength();
5922 printf("::: tape game version: %d\n", tape.game_version);
5923 printf("::: tape engine version: %d\n", tape.engine_version);
5927 void LoadTape(int nr)
5929 char *filename = getTapeFilename(nr);
5931 LoadTapeFromFilename(filename);
5934 void LoadSolutionTape(int nr)
5936 char *filename = getSolutionTapeFilename(nr);
5938 LoadTapeFromFilename(filename);
5941 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
5943 putFileVersion(file, tape->file_version);
5944 putFileVersion(file, tape->game_version);
5947 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
5950 byte store_participating_players = 0;
5952 /* set bits for participating players for compact storage */
5953 for (i = 0; i < MAX_PLAYERS; i++)
5954 if (tape->player_participates[i])
5955 store_participating_players |= (1 << i);
5957 putFile32BitBE(file, tape->random_seed);
5958 putFile32BitBE(file, tape->date);
5959 putFile32BitBE(file, tape->length);
5961 putFile8Bit(file, store_participating_players);
5963 /* unused bytes not at the end here for 4-byte alignment of engine_version */
5964 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
5966 putFileVersion(file, tape->engine_version);
5969 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
5971 int level_identifier_size = strlen(tape->level_identifier) + 1;
5974 putFile16BitBE(file, level_identifier_size);
5976 for (i = 0; i < level_identifier_size; i++)
5977 putFile8Bit(file, tape->level_identifier[i]);
5979 putFile16BitBE(file, tape->level_nr);
5982 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
5986 for (i = 0; i < tape->length; i++)
5988 for (j = 0; j < MAX_PLAYERS; j++)
5989 if (tape->player_participates[j])
5990 putFile8Bit(file, tape->pos[i].action[j]);
5992 putFile8Bit(file, tape->pos[i].delay);
5996 void SaveTape(int nr)
5998 char *filename = getTapeFilename(nr);
6000 boolean new_tape = TRUE;
6001 int num_participating_players = 0;
6002 int info_chunk_size;
6003 int body_chunk_size;
6006 InitTapeDirectory(leveldir_current->subdir);
6008 /* if a tape still exists, ask to overwrite it */
6009 if (fileExists(filename))
6012 if (!Request("Replace old tape ?", REQ_ASK))
6016 if (!(file = fopen(filename, MODE_WRITE)))
6018 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
6022 tape.file_version = FILE_VERSION_ACTUAL;
6023 tape.game_version = GAME_VERSION_ACTUAL;
6025 /* count number of participating players */
6026 for (i = 0; i < MAX_PLAYERS; i++)
6027 if (tape.player_participates[i])
6028 num_participating_players++;
6030 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
6031 body_chunk_size = (num_participating_players + 1) * tape.length;
6033 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
6034 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
6036 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
6037 SaveTape_VERS(file, &tape);
6039 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
6040 SaveTape_HEAD(file, &tape);
6042 putFileChunkBE(file, "INFO", info_chunk_size);
6043 SaveTape_INFO(file, &tape);
6045 putFileChunkBE(file, "BODY", body_chunk_size);
6046 SaveTape_BODY(file, &tape);
6050 SetFilePermissions(filename, PERMS_PRIVATE);
6052 tape.changed = FALSE;
6055 Request("Tape saved !", REQ_CONFIRM);
6058 void DumpTape(struct TapeInfo *tape)
6060 int tape_frame_counter;
6063 if (tape->no_valid_file)
6065 Error(ERR_WARN, "cannot dump -- no valid tape file found");
6070 printf_line("-", 79);
6071 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
6072 tape->level_nr, tape->file_version, tape->game_version);
6073 printf(" (effective engine version %08d)\n",
6074 tape->engine_version);
6075 printf("Level series identifier: '%s'\n", tape->level_identifier);
6076 printf_line("-", 79);
6078 tape_frame_counter = 0;
6080 for (i = 0; i < tape->length; i++)
6082 if (i >= MAX_TAPE_LEN)
6085 printf("%04d: ", i);
6087 for (j = 0; j < MAX_PLAYERS; j++)
6089 if (tape->player_participates[j])
6091 int action = tape->pos[i].action[j];
6093 printf("%d:%02x ", j, action);
6094 printf("[%c%c%c%c|%c%c] - ",
6095 (action & JOY_LEFT ? '<' : ' '),
6096 (action & JOY_RIGHT ? '>' : ' '),
6097 (action & JOY_UP ? '^' : ' '),
6098 (action & JOY_DOWN ? 'v' : ' '),
6099 (action & JOY_BUTTON_1 ? '1' : ' '),
6100 (action & JOY_BUTTON_2 ? '2' : ' '));
6104 printf("(%03d) ", tape->pos[i].delay);
6105 printf("[%05d]\n", tape_frame_counter);
6107 tape_frame_counter += tape->pos[i].delay;
6110 printf_line("-", 79);
6114 /* ========================================================================= */
6115 /* score file functions */
6116 /* ========================================================================= */
6118 void LoadScore(int nr)
6121 char *filename = getScoreFilename(nr);
6122 char cookie[MAX_LINE_LEN];
6123 char line[MAX_LINE_LEN];
6127 /* always start with reliable default values */
6128 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6130 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
6131 highscore[i].Score = 0;
6134 if (!(file = fopen(filename, MODE_READ)))
6137 /* check file identifier */
6138 fgets(cookie, MAX_LINE_LEN, file);
6139 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
6140 cookie[strlen(cookie) - 1] = '\0';
6142 if (!checkCookieString(cookie, SCORE_COOKIE))
6144 Error(ERR_WARN, "unknown format of score file '%s'", filename);
6149 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6151 fscanf(file, "%d", &highscore[i].Score);
6152 fgets(line, MAX_LINE_LEN, file);
6154 if (line[strlen(line) - 1] == '\n')
6155 line[strlen(line) - 1] = '\0';
6157 for (line_ptr = line; *line_ptr; line_ptr++)
6159 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
6161 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
6162 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
6171 void SaveScore(int nr)
6174 char *filename = getScoreFilename(nr);
6177 InitScoreDirectory(leveldir_current->subdir);
6179 if (!(file = fopen(filename, MODE_WRITE)))
6181 Error(ERR_WARN, "cannot save score for level %d", nr);
6185 fprintf(file, "%s\n\n", SCORE_COOKIE);
6187 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6188 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
6192 SetFilePermissions(filename, PERMS_PUBLIC);
6196 /* ========================================================================= */
6197 /* setup file functions */
6198 /* ========================================================================= */
6200 #define TOKEN_STR_PLAYER_PREFIX "player_"
6203 #define SETUP_TOKEN_PLAYER_NAME 0
6204 #define SETUP_TOKEN_SOUND 1
6205 #define SETUP_TOKEN_SOUND_LOOPS 2
6206 #define SETUP_TOKEN_SOUND_MUSIC 3
6207 #define SETUP_TOKEN_SOUND_SIMPLE 4
6208 #define SETUP_TOKEN_TOONS 5
6209 #define SETUP_TOKEN_SCROLL_DELAY 6
6210 #define SETUP_TOKEN_SOFT_SCROLLING 7
6211 #define SETUP_TOKEN_FADING 8
6212 #define SETUP_TOKEN_AUTORECORD 9
6213 #define SETUP_TOKEN_SHOW_TITLESCREEN 10
6214 #define SETUP_TOKEN_QUICK_DOORS 11
6215 #define SETUP_TOKEN_TEAM_MODE 12
6216 #define SETUP_TOKEN_HANDICAP 13
6217 #define SETUP_TOKEN_SKIP_LEVELS 14
6218 #define SETUP_TOKEN_TIME_LIMIT 15
6219 #define SETUP_TOKEN_FULLSCREEN 16
6220 #define SETUP_TOKEN_ASK_ON_ESCAPE 17
6221 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 18
6222 #define SETUP_TOKEN_QUICK_SWITCH 19
6223 #define SETUP_TOKEN_INPUT_ON_FOCUS 20
6224 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 21
6225 #define SETUP_TOKEN_GRAPHICS_SET 22
6226 #define SETUP_TOKEN_SOUNDS_SET 23
6227 #define SETUP_TOKEN_MUSIC_SET 24
6228 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 25
6229 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 26
6230 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 27
6232 #define NUM_GLOBAL_SETUP_TOKENS 28
6235 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
6236 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
6237 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
6238 #define SETUP_TOKEN_EDITOR_EL_MORE 3
6239 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
6240 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
6241 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
6242 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
6243 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
6244 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
6245 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
6246 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
6247 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
6248 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 13
6250 #define NUM_EDITOR_SETUP_TOKENS 14
6252 /* editor cascade setup */
6253 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
6254 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
6255 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
6256 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
6257 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
6258 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
6259 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
6260 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
6261 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
6262 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
6263 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
6264 #define SETUP_TOKEN_EDITOR_CASCADE_USER 11
6265 #define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12
6266 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
6268 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
6270 /* shortcut setup */
6271 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
6272 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
6273 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
6274 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
6275 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
6276 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
6277 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
6278 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
6280 #define NUM_SHORTCUT_SETUP_TOKENS 8
6283 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
6284 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
6285 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
6286 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
6287 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
6288 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
6289 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
6290 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
6291 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
6292 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
6293 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
6294 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
6295 #define SETUP_TOKEN_PLAYER_KEY_UP 12
6296 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
6297 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
6298 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
6300 #define NUM_PLAYER_SETUP_TOKENS 16
6303 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
6304 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
6306 #define NUM_SYSTEM_SETUP_TOKENS 2
6309 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
6311 #define NUM_OPTIONS_SETUP_TOKENS 1
6314 static struct SetupInfo si;
6315 static struct SetupEditorInfo sei;
6316 static struct SetupEditorCascadeInfo seci;
6317 static struct SetupShortcutInfo ssi;
6318 static struct SetupInputInfo sii;
6319 static struct SetupSystemInfo syi;
6320 static struct OptionInfo soi;
6322 static struct TokenInfo global_setup_tokens[] =
6324 { TYPE_STRING, &si.player_name, "player_name" },
6325 { TYPE_SWITCH, &si.sound, "sound" },
6326 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
6327 { TYPE_SWITCH, &si.sound_music, "background_music" },
6328 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
6329 { TYPE_SWITCH, &si.toons, "toons" },
6330 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
6331 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
6332 { TYPE_SWITCH, &si.fading, "screen_fading" },
6333 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
6334 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
6335 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
6336 { TYPE_SWITCH, &si.team_mode, "team_mode" },
6337 { TYPE_SWITCH, &si.handicap, "handicap" },
6338 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
6339 { TYPE_SWITCH, &si.time_limit, "time_limit" },
6340 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
6341 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
6342 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
6343 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
6344 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
6345 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
6346 { TYPE_STRING, &si.graphics_set, "graphics_set" },
6347 { TYPE_STRING, &si.sounds_set, "sounds_set" },
6348 { TYPE_STRING, &si.music_set, "music_set" },
6349 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
6350 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
6351 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
6354 static struct TokenInfo editor_setup_tokens[] =
6356 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
6357 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
6358 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
6359 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
6360 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
6361 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
6362 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
6363 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
6364 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
6365 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
6366 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
6367 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
6368 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
6369 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
6372 static struct TokenInfo editor_cascade_setup_tokens[] =
6374 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
6375 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
6376 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
6377 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
6378 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
6379 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
6380 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
6381 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
6382 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
6383 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
6384 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
6385 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
6386 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
6389 static struct TokenInfo shortcut_setup_tokens[] =
6391 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
6392 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
6393 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
6394 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
6395 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
6396 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
6397 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
6398 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
6401 static struct TokenInfo player_setup_tokens[] =
6403 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
6404 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
6405 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
6406 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
6407 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
6408 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
6409 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
6410 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
6411 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
6412 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
6413 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
6414 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
6415 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
6416 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
6417 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
6418 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
6421 static struct TokenInfo system_setup_tokens[] =
6423 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
6424 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
6427 static struct TokenInfo options_setup_tokens[] =
6429 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
6432 static char *get_corrected_login_name(char *login_name)
6434 /* needed because player name must be a fixed length string */
6435 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
6437 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
6438 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
6440 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
6441 if (strchr(login_name_new, ' '))
6442 *strchr(login_name_new, ' ') = '\0';
6444 return login_name_new;
6447 static void setSetupInfoToDefaults(struct SetupInfo *si)
6451 si->player_name = get_corrected_login_name(getLoginName());
6454 si->sound_loops = TRUE;
6455 si->sound_music = TRUE;
6456 si->sound_simple = TRUE;
6458 si->double_buffering = TRUE;
6459 si->direct_draw = !si->double_buffering;
6460 si->scroll_delay = TRUE;
6461 si->soft_scrolling = TRUE;
6463 si->autorecord = TRUE;
6464 si->show_titlescreen = TRUE;
6465 si->quick_doors = FALSE;
6466 si->team_mode = FALSE;
6467 si->handicap = TRUE;
6468 si->skip_levels = TRUE;
6469 si->time_limit = TRUE;
6470 si->fullscreen = FALSE;
6471 si->ask_on_escape = TRUE;
6472 si->ask_on_escape_editor = TRUE;
6473 si->quick_switch = FALSE;
6474 si->input_on_focus = FALSE;
6475 si->prefer_aga_graphics = TRUE;
6477 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
6478 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
6479 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
6480 si->override_level_graphics = FALSE;
6481 si->override_level_sounds = FALSE;
6482 si->override_level_music = FALSE;
6484 si->editor.el_boulderdash = TRUE;
6485 si->editor.el_emerald_mine = TRUE;
6486 si->editor.el_emerald_mine_club = TRUE;
6487 si->editor.el_more = TRUE;
6488 si->editor.el_sokoban = TRUE;
6489 si->editor.el_supaplex = TRUE;
6490 si->editor.el_diamond_caves = TRUE;
6491 si->editor.el_dx_boulderdash = TRUE;
6492 si->editor.el_chars = TRUE;
6493 si->editor.el_custom = TRUE;
6495 si->editor.el_headlines = TRUE;
6496 si->editor.el_user_defined = FALSE;
6497 si->editor.el_dynamic = TRUE;
6499 si->editor.show_element_token = FALSE;
6501 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
6502 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
6503 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
6505 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
6506 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
6507 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
6508 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
6509 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
6511 for (i = 0; i < MAX_PLAYERS; i++)
6513 si->input[i].use_joystick = FALSE;
6514 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
6515 si->input[i].joy.xleft = JOYSTICK_XLEFT;
6516 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
6517 si->input[i].joy.xright = JOYSTICK_XRIGHT;
6518 si->input[i].joy.yupper = JOYSTICK_YUPPER;
6519 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
6520 si->input[i].joy.ylower = JOYSTICK_YLOWER;
6521 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
6522 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
6523 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
6524 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
6525 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
6526 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
6527 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
6528 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
6531 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
6532 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
6534 si->options.verbose = FALSE;
6537 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
6539 si->editor_cascade.el_bd = TRUE;
6540 si->editor_cascade.el_em = TRUE;
6541 si->editor_cascade.el_emc = TRUE;
6542 si->editor_cascade.el_rnd = TRUE;
6543 si->editor_cascade.el_sb = TRUE;
6544 si->editor_cascade.el_sp = TRUE;
6545 si->editor_cascade.el_dc = TRUE;
6546 si->editor_cascade.el_dx = TRUE;
6548 si->editor_cascade.el_chars = FALSE;
6549 si->editor_cascade.el_ce = FALSE;
6550 si->editor_cascade.el_ge = FALSE;
6551 si->editor_cascade.el_user = FALSE;
6552 si->editor_cascade.el_dynamic = FALSE;
6555 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
6559 if (!setup_file_hash)
6564 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
6565 setSetupInfo(global_setup_tokens, i,
6566 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
6571 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
6572 setSetupInfo(editor_setup_tokens, i,
6573 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
6576 /* shortcut setup */
6577 ssi = setup.shortcut;
6578 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
6579 setSetupInfo(shortcut_setup_tokens, i,
6580 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
6581 setup.shortcut = ssi;
6584 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
6588 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
6590 sii = setup.input[pnr];
6591 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
6593 char full_token[100];
6595 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
6596 setSetupInfo(player_setup_tokens, i,
6597 getHashEntry(setup_file_hash, full_token));
6599 setup.input[pnr] = sii;
6604 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
6605 setSetupInfo(system_setup_tokens, i,
6606 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
6610 soi = setup.options;
6611 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
6612 setSetupInfo(options_setup_tokens, i,
6613 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
6614 setup.options = soi;
6617 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
6621 if (!setup_file_hash)
6624 /* editor cascade setup */
6625 seci = setup.editor_cascade;
6626 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
6627 setSetupInfo(editor_cascade_setup_tokens, i,
6628 getHashEntry(setup_file_hash,
6629 editor_cascade_setup_tokens[i].text));
6630 setup.editor_cascade = seci;
6635 char *filename = getSetupFilename();
6636 SetupFileHash *setup_file_hash = NULL;
6638 /* always start with reliable default values */
6639 setSetupInfoToDefaults(&setup);
6641 setup_file_hash = loadSetupFileHash(filename);
6643 if (setup_file_hash)
6645 char *player_name_new;
6647 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
6648 decodeSetupFileHash(setup_file_hash);
6650 setup.direct_draw = !setup.double_buffering;
6652 freeSetupFileHash(setup_file_hash);
6654 /* needed to work around problems with fixed length strings */
6655 player_name_new = get_corrected_login_name(setup.player_name);
6656 free(setup.player_name);
6657 setup.player_name = player_name_new;
6660 Error(ERR_WARN, "using default setup values");
6663 void LoadSetup_EditorCascade()
6665 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
6666 SetupFileHash *setup_file_hash = NULL;
6668 /* always start with reliable default values */
6669 setSetupInfoToDefaults_EditorCascade(&setup);
6671 setup_file_hash = loadSetupFileHash(filename);
6673 if (setup_file_hash)
6675 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
6676 decodeSetupFileHash_EditorCascade(setup_file_hash);
6678 freeSetupFileHash(setup_file_hash);
6686 char *filename = getSetupFilename();
6690 InitUserDataDirectory();
6692 if (!(file = fopen(filename, MODE_WRITE)))
6694 Error(ERR_WARN, "cannot write setup file '%s'", filename);
6698 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
6699 getCookie("SETUP")));
6700 fprintf(file, "\n");
6704 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
6706 /* just to make things nicer :) */
6707 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
6708 i == SETUP_TOKEN_GRAPHICS_SET)
6709 fprintf(file, "\n");
6711 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
6716 fprintf(file, "\n");
6717 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
6718 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
6720 /* shortcut setup */
6721 ssi = setup.shortcut;
6722 fprintf(file, "\n");
6723 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
6724 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
6727 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
6731 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
6732 fprintf(file, "\n");
6734 sii = setup.input[pnr];
6735 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
6736 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
6741 fprintf(file, "\n");
6742 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
6743 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
6746 soi = setup.options;
6747 fprintf(file, "\n");
6748 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
6749 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
6753 SetFilePermissions(filename, PERMS_PRIVATE);
6756 void SaveSetup_EditorCascade()
6758 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
6762 InitUserDataDirectory();
6764 if (!(file = fopen(filename, MODE_WRITE)))
6766 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
6771 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
6772 getCookie("SETUP")));
6773 fprintf(file, "\n");
6775 seci = setup.editor_cascade;
6776 fprintf(file, "\n");
6777 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
6778 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
6782 SetFilePermissions(filename, PERMS_PRIVATE);
6787 void LoadCustomElementDescriptions()
6789 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
6790 SetupFileHash *setup_file_hash;
6793 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6795 if (element_info[i].custom_description != NULL)
6797 free(element_info[i].custom_description);
6798 element_info[i].custom_description = NULL;
6802 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
6805 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6807 char *token = getStringCat2(element_info[i].token_name, ".name");
6808 char *value = getHashEntry(setup_file_hash, token);
6811 element_info[i].custom_description = getStringCopy(value);
6816 freeSetupFileHash(setup_file_hash);
6819 static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
6821 SetupFileHash *setup_file_hash;
6825 printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
6828 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
6831 /* special case: initialize with default values that may be overwritten */
6832 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
6834 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
6835 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
6836 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
6838 if (value_x != NULL)
6839 menu.draw_xoffset[i] = get_integer_from_string(value_x);
6840 if (value_y != NULL)
6841 menu.draw_yoffset[i] = get_integer_from_string(value_y);
6842 if (list_size != NULL)
6843 menu.list_size[i] = get_integer_from_string(list_size);
6846 /* read (and overwrite with) values that may be specified in config file */
6847 for (i = 0; image_config_vars[i].token != NULL; i++)
6849 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
6852 *image_config_vars[i].value =
6853 get_auto_parameter_value(image_config_vars[i].token, value);
6856 freeSetupFileHash(setup_file_hash);
6859 void LoadSpecialMenuDesignSettings()
6861 char *filename_base = UNDEFINED_FILENAME, *filename_local;
6864 /* always start with reliable default values from default config */
6865 for (i = 0; image_config_vars[i].token != NULL; i++)
6866 for (j = 0; image_config[j].token != NULL; j++)
6867 if (strEqual(image_config_vars[i].token, image_config[j].token))
6868 *image_config_vars[i].value =
6869 get_auto_parameter_value(image_config_vars[i].token,
6870 image_config[j].value);
6873 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
6875 /* first look for special settings configured in level series config */
6876 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
6878 if (fileExists(filename_base))
6879 LoadSpecialMenuDesignSettingsFromFilename(filename_base);
6882 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
6884 if (filename_local != NULL && !strEqual(filename_base, filename_local))
6885 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
6889 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
6891 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
6895 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
6897 char *filename = getEditorSetupFilename();
6898 SetupFileList *setup_file_list, *list;
6899 SetupFileHash *element_hash;
6900 int num_unknown_tokens = 0;
6903 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
6906 element_hash = newSetupFileHash();
6908 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6909 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
6911 /* determined size may be larger than needed (due to unknown elements) */
6913 for (list = setup_file_list; list != NULL; list = list->next)
6916 /* add space for up to 3 more elements for padding that may be needed */
6919 /* free memory for old list of elements, if needed */
6920 checked_free(*elements);
6922 /* allocate memory for new list of elements */
6923 *elements = checked_malloc(*num_elements * sizeof(int));
6926 for (list = setup_file_list; list != NULL; list = list->next)
6928 char *value = getHashEntry(element_hash, list->token);
6930 if (value == NULL) /* try to find obsolete token mapping */
6932 char *mapped_token = get_mapped_token(list->token);
6934 if (mapped_token != NULL)
6936 value = getHashEntry(element_hash, mapped_token);
6944 (*elements)[(*num_elements)++] = atoi(value);
6948 if (num_unknown_tokens == 0)
6950 Error(ERR_RETURN_LINE, "-");
6951 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
6952 Error(ERR_RETURN, "- config file: '%s'", filename);
6954 num_unknown_tokens++;
6957 Error(ERR_RETURN, "- token: '%s'", list->token);
6961 if (num_unknown_tokens > 0)
6962 Error(ERR_RETURN_LINE, "-");
6964 while (*num_elements % 4) /* pad with empty elements, if needed */
6965 (*elements)[(*num_elements)++] = EL_EMPTY;
6967 freeSetupFileList(setup_file_list);
6968 freeSetupFileHash(element_hash);
6971 for (i = 0; i < *num_elements; i++)
6972 printf("editor: element '%s' [%d]\n",
6973 element_info[(*elements)[i]].token_name, (*elements)[i]);
6977 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
6980 SetupFileHash *setup_file_hash = NULL;
6981 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
6982 char *filename_music, *filename_prefix, *filename_info;
6988 token_to_value_ptr[] =
6990 { "title_header", &tmp_music_file_info.title_header },
6991 { "artist_header", &tmp_music_file_info.artist_header },
6992 { "album_header", &tmp_music_file_info.album_header },
6993 { "year_header", &tmp_music_file_info.year_header },
6995 { "title", &tmp_music_file_info.title },
6996 { "artist", &tmp_music_file_info.artist },
6997 { "album", &tmp_music_file_info.album },
6998 { "year", &tmp_music_file_info.year },
7004 filename_music = (is_sound ? getCustomSoundFilename(basename) :
7005 getCustomMusicFilename(basename));
7007 if (filename_music == NULL)
7010 /* ---------- try to replace file extension ---------- */
7012 filename_prefix = getStringCopy(filename_music);
7013 if (strrchr(filename_prefix, '.') != NULL)
7014 *strrchr(filename_prefix, '.') = '\0';
7015 filename_info = getStringCat2(filename_prefix, ".txt");
7018 printf("trying to load file '%s'...\n", filename_info);
7021 if (fileExists(filename_info))
7022 setup_file_hash = loadSetupFileHash(filename_info);
7024 free(filename_prefix);
7025 free(filename_info);
7027 if (setup_file_hash == NULL)
7029 /* ---------- try to add file extension ---------- */
7031 filename_prefix = getStringCopy(filename_music);
7032 filename_info = getStringCat2(filename_prefix, ".txt");
7035 printf("trying to load file '%s'...\n", filename_info);
7038 if (fileExists(filename_info))
7039 setup_file_hash = loadSetupFileHash(filename_info);
7041 free(filename_prefix);
7042 free(filename_info);
7045 if (setup_file_hash == NULL)
7048 /* ---------- music file info found ---------- */
7050 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
7052 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
7054 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
7056 *token_to_value_ptr[i].value_ptr =
7057 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
7060 tmp_music_file_info.basename = getStringCopy(basename);
7061 tmp_music_file_info.music = music;
7062 tmp_music_file_info.is_sound = is_sound;
7064 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
7065 *new_music_file_info = tmp_music_file_info;
7067 return new_music_file_info;
7070 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
7072 return get_music_file_info_ext(basename, music, FALSE);
7075 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
7077 return get_music_file_info_ext(basename, sound, TRUE);
7080 static boolean music_info_listed_ext(struct MusicFileInfo *list,
7081 char *basename, boolean is_sound)
7083 for (; list != NULL; list = list->next)
7084 if (list->is_sound == is_sound && strEqual(list->basename, basename))
7090 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
7092 return music_info_listed_ext(list, basename, FALSE);
7095 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
7097 return music_info_listed_ext(list, basename, TRUE);
7100 void LoadMusicInfo()
7102 char *music_directory = getCustomMusicDirectory();
7103 int num_music = getMusicListSize();
7104 int num_music_noconf = 0;
7105 int num_sounds = getSoundListSize();
7107 struct dirent *dir_entry;
7108 struct FileInfo *music, *sound;
7109 struct MusicFileInfo *next, **new;
7112 while (music_file_info != NULL)
7114 next = music_file_info->next;
7116 checked_free(music_file_info->basename);
7118 checked_free(music_file_info->title_header);
7119 checked_free(music_file_info->artist_header);
7120 checked_free(music_file_info->album_header);
7121 checked_free(music_file_info->year_header);
7123 checked_free(music_file_info->title);
7124 checked_free(music_file_info->artist);
7125 checked_free(music_file_info->album);
7126 checked_free(music_file_info->year);
7128 free(music_file_info);
7130 music_file_info = next;
7133 new = &music_file_info;
7135 for (i = 0; i < num_music; i++)
7137 music = getMusicListEntry(i);
7139 if (music->filename == NULL)
7142 if (strEqual(music->filename, UNDEFINED_FILENAME))
7145 /* a configured file may be not recognized as music */
7146 if (!FileIsMusic(music->filename))
7150 printf("::: -> '%s' (configured)\n", music->filename);
7153 if (!music_info_listed(music_file_info, music->filename))
7155 *new = get_music_file_info(music->filename, i);
7157 new = &(*new)->next;
7161 if ((dir = opendir(music_directory)) == NULL)
7163 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
7167 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
7169 char *basename = dir_entry->d_name;
7170 boolean music_already_used = FALSE;
7173 /* skip all music files that are configured in music config file */
7174 for (i = 0; i < num_music; i++)
7176 music = getMusicListEntry(i);
7178 if (music->filename == NULL)
7181 if (strEqual(basename, music->filename))
7183 music_already_used = TRUE;
7188 if (music_already_used)
7191 if (!FileIsMusic(basename))
7195 printf("::: -> '%s' (found in directory)\n", basename);
7198 if (!music_info_listed(music_file_info, basename))
7200 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
7202 new = &(*new)->next;
7210 for (i = 0; i < num_sounds; i++)
7212 sound = getSoundListEntry(i);
7214 if (sound->filename == NULL)
7217 if (strEqual(sound->filename, UNDEFINED_FILENAME))
7220 /* a configured file may be not recognized as sound */
7221 if (!FileIsSound(sound->filename))
7225 printf("::: -> '%s' (configured)\n", sound->filename);
7228 if (!sound_info_listed(music_file_info, sound->filename))
7230 *new = get_sound_file_info(sound->filename, i);
7232 new = &(*new)->next;
7237 for (next = music_file_info; next != NULL; next = next->next)
7238 printf("::: title == '%s'\n", next->title);
7242 void add_helpanim_entry(int element, int action, int direction, int delay,
7243 int *num_list_entries)
7245 struct HelpAnimInfo *new_list_entry;
7246 (*num_list_entries)++;
7249 checked_realloc(helpanim_info,
7250 *num_list_entries * sizeof(struct HelpAnimInfo));
7251 new_list_entry = &helpanim_info[*num_list_entries - 1];
7253 new_list_entry->element = element;
7254 new_list_entry->action = action;
7255 new_list_entry->direction = direction;
7256 new_list_entry->delay = delay;
7259 void print_unknown_token(char *filename, char *token, int token_nr)
7263 Error(ERR_RETURN_LINE, "-");
7264 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
7265 Error(ERR_RETURN, "- config file: '%s'", filename);
7268 Error(ERR_RETURN, "- token: '%s'", token);
7271 void print_unknown_token_end(int token_nr)
7274 Error(ERR_RETURN_LINE, "-");
7277 void LoadHelpAnimInfo()
7279 char *filename = getHelpAnimFilename();
7280 SetupFileList *setup_file_list = NULL, *list;
7281 SetupFileHash *element_hash, *action_hash, *direction_hash;
7282 int num_list_entries = 0;
7283 int num_unknown_tokens = 0;
7286 if (fileExists(filename))
7287 setup_file_list = loadSetupFileList(filename);
7289 if (setup_file_list == NULL)
7291 /* use reliable default values from static configuration */
7292 SetupFileList *insert_ptr;
7294 insert_ptr = setup_file_list =
7295 newSetupFileList(helpanim_config[0].token,
7296 helpanim_config[0].value);
7298 for (i = 1; helpanim_config[i].token; i++)
7299 insert_ptr = addListEntry(insert_ptr,
7300 helpanim_config[i].token,
7301 helpanim_config[i].value);
7304 element_hash = newSetupFileHash();
7305 action_hash = newSetupFileHash();
7306 direction_hash = newSetupFileHash();
7308 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
7309 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
7311 for (i = 0; i < NUM_ACTIONS; i++)
7312 setHashEntry(action_hash, element_action_info[i].suffix,
7313 i_to_a(element_action_info[i].value));
7315 /* do not store direction index (bit) here, but direction value! */
7316 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
7317 setHashEntry(direction_hash, element_direction_info[i].suffix,
7318 i_to_a(1 << element_direction_info[i].value));
7320 for (list = setup_file_list; list != NULL; list = list->next)
7322 char *element_token, *action_token, *direction_token;
7323 char *element_value, *action_value, *direction_value;
7324 int delay = atoi(list->value);
7326 if (strEqual(list->token, "end"))
7328 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
7333 /* first try to break element into element/action/direction parts;
7334 if this does not work, also accept combined "element[.act][.dir]"
7335 elements (like "dynamite.active"), which are unique elements */
7337 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
7339 element_value = getHashEntry(element_hash, list->token);
7340 if (element_value != NULL) /* element found */
7341 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7345 /* no further suffixes found -- this is not an element */
7346 print_unknown_token(filename, list->token, num_unknown_tokens++);
7352 /* token has format "<prefix>.<something>" */
7354 action_token = strchr(list->token, '.'); /* suffix may be action ... */
7355 direction_token = action_token; /* ... or direction */
7357 element_token = getStringCopy(list->token);
7358 *strchr(element_token, '.') = '\0';
7360 element_value = getHashEntry(element_hash, element_token);
7362 if (element_value == NULL) /* this is no element */
7364 element_value = getHashEntry(element_hash, list->token);
7365 if (element_value != NULL) /* combined element found */
7366 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7369 print_unknown_token(filename, list->token, num_unknown_tokens++);
7371 free(element_token);
7376 action_value = getHashEntry(action_hash, action_token);
7378 if (action_value != NULL) /* action found */
7380 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
7383 free(element_token);
7388 direction_value = getHashEntry(direction_hash, direction_token);
7390 if (direction_value != NULL) /* direction found */
7392 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
7395 free(element_token);
7400 if (strchr(action_token + 1, '.') == NULL)
7402 /* no further suffixes found -- this is not an action nor direction */
7404 element_value = getHashEntry(element_hash, list->token);
7405 if (element_value != NULL) /* combined element found */
7406 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7409 print_unknown_token(filename, list->token, num_unknown_tokens++);
7411 free(element_token);
7416 /* token has format "<prefix>.<suffix>.<something>" */
7418 direction_token = strchr(action_token + 1, '.');
7420 action_token = getStringCopy(action_token);
7421 *strchr(action_token + 1, '.') = '\0';
7423 action_value = getHashEntry(action_hash, action_token);
7425 if (action_value == NULL) /* this is no action */
7427 element_value = getHashEntry(element_hash, list->token);
7428 if (element_value != NULL) /* combined element found */
7429 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7432 print_unknown_token(filename, list->token, num_unknown_tokens++);
7434 free(element_token);
7440 direction_value = getHashEntry(direction_hash, direction_token);
7442 if (direction_value != NULL) /* direction found */
7444 add_helpanim_entry(atoi(element_value), atoi(action_value),
7445 atoi(direction_value), delay, &num_list_entries);
7447 free(element_token);
7453 /* this is no direction */
7455 element_value = getHashEntry(element_hash, list->token);
7456 if (element_value != NULL) /* combined element found */
7457 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7460 print_unknown_token(filename, list->token, num_unknown_tokens++);
7462 free(element_token);
7466 print_unknown_token_end(num_unknown_tokens);
7468 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
7469 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
7471 freeSetupFileList(setup_file_list);
7472 freeSetupFileHash(element_hash);
7473 freeSetupFileHash(action_hash);
7474 freeSetupFileHash(direction_hash);
7477 for (i = 0; i < num_list_entries; i++)
7478 printf("::: '%s': %d, %d, %d => %d\n",
7479 EL_NAME(helpanim_info[i].element),
7480 helpanim_info[i].element,
7481 helpanim_info[i].action,
7482 helpanim_info[i].direction,
7483 helpanim_info[i].delay);
7487 void LoadHelpTextInfo()
7489 char *filename = getHelpTextFilename();
7492 if (helptext_info != NULL)
7494 freeSetupFileHash(helptext_info);
7495 helptext_info = NULL;
7498 if (fileExists(filename))
7499 helptext_info = loadSetupFileHash(filename);
7501 if (helptext_info == NULL)
7503 /* use reliable default values from static configuration */
7504 helptext_info = newSetupFileHash();
7506 for (i = 0; helptext_config[i].token; i++)
7507 setHashEntry(helptext_info,
7508 helptext_config[i].token,
7509 helptext_config[i].value);
7513 BEGIN_HASH_ITERATION(helptext_info, itr)
7515 printf("::: '%s' => '%s'\n",
7516 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
7518 END_HASH_ITERATION(hash, itr)
7523 /* ------------------------------------------------------------------------- *
7525 * ------------------------------------------------------------------------- */
7527 #define MAX_NUM_CONVERT_LEVELS 1000
7529 void ConvertLevels()
7531 static LevelDirTree *convert_leveldir = NULL;
7532 static int convert_level_nr = -1;
7533 static int num_levels_handled = 0;
7534 static int num_levels_converted = 0;
7535 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
7538 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
7539 global.convert_leveldir);
7541 if (convert_leveldir == NULL)
7542 Error(ERR_EXIT, "no such level identifier: '%s'",
7543 global.convert_leveldir);
7545 leveldir_current = convert_leveldir;
7547 if (global.convert_level_nr != -1)
7549 convert_leveldir->first_level = global.convert_level_nr;
7550 convert_leveldir->last_level = global.convert_level_nr;
7553 convert_level_nr = convert_leveldir->first_level;
7555 printf_line("=", 79);
7556 printf("Converting levels\n");
7557 printf_line("-", 79);
7558 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
7559 printf("Level series name: '%s'\n", convert_leveldir->name);
7560 printf("Level series author: '%s'\n", convert_leveldir->author);
7561 printf("Number of levels: %d\n", convert_leveldir->levels);
7562 printf_line("=", 79);
7565 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
7566 levels_failed[i] = FALSE;
7568 while (convert_level_nr <= convert_leveldir->last_level)
7570 char *level_filename;
7573 level_nr = convert_level_nr++;
7575 printf("Level %03d: ", level_nr);
7577 LoadLevel(level_nr);
7578 if (level.no_valid_file)
7580 printf("(no level)\n");
7584 printf("converting level ... ");
7586 level_filename = getDefaultLevelFilename(level_nr);
7587 new_level = !fileExists(level_filename);
7591 SaveLevel(level_nr);
7593 num_levels_converted++;
7595 printf("converted.\n");
7599 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
7600 levels_failed[level_nr] = TRUE;
7602 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
7605 num_levels_handled++;
7609 printf_line("=", 79);
7610 printf("Number of levels handled: %d\n", num_levels_handled);
7611 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
7612 (num_levels_handled ?
7613 num_levels_converted * 100 / num_levels_handled : 0));
7614 printf_line("-", 79);
7615 printf("Summary (for automatic parsing by scripts):\n");
7616 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
7617 convert_leveldir->identifier, num_levels_converted,
7619 (num_levels_handled ?
7620 num_levels_converted * 100 / num_levels_handled : 0));
7622 if (num_levels_handled != num_levels_converted)
7624 printf(", FAILED:");
7625 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
7626 if (levels_failed[i])
7631 printf_line("=", 79);