1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_INTEGER_5 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_INTEGER_6 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_INTEGER_7 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_INTEGER_8 (CONF_MASK_1_BYTE | 8)
71 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 9)
72 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 10)
73 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 11)
74 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 12)
75 #define CONF_VALUE_BOOLEAN_5 (CONF_MASK_1_BYTE | 13)
76 #define CONF_VALUE_BOOLEAN_6 (CONF_MASK_1_BYTE | 14)
77 #define CONF_VALUE_BOOLEAN_7 (CONF_MASK_1_BYTE | 15)
78 #define CONF_VALUE_BOOLEAN_8 (CONF_MASK_1_BYTE | 16)
80 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
81 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
82 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
83 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
84 #define CONF_VALUE_ELEMENT_5 (CONF_MASK_2_BYTE | 5)
85 #define CONF_VALUE_ELEMENT_6 (CONF_MASK_2_BYTE | 6)
86 #define CONF_VALUE_ELEMENT_7 (CONF_MASK_2_BYTE | 7)
87 #define CONF_VALUE_ELEMENT_8 (CONF_MASK_2_BYTE | 8)
89 #define CONF_VALUE_ELEMENTS (CONF_MASK_MULTI_BYTES | 1)
90 #define CONF_VALUE_CONTENTS (CONF_MASK_MULTI_BYTES | 2)
92 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
93 (x) <= CONF_VALUE_INTEGER_8)
95 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
96 (x) <= CONF_VALUE_BOOLEAN_8)
98 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
99 (x) == CONF_MASK_2_BYTE ? 2 : \
100 (x) == CONF_MASK_4_BYTE ? 4 : 0)
102 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
103 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
104 #define CONF_ELEMENT_NUM_BYTES (2)
106 #define CONF_ENTITY_NUM_BYTES(t) ((t) == CONF_VALUE_ELEMENTS ? \
107 CONF_ELEMENT_NUM_BYTES : \
108 (t) == CONF_VALUE_CONTENTS ? \
109 CONF_CONTENT_NUM_BYTES : 1)
111 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
112 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
113 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
115 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
117 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
118 CONF_ELEMENT_NUM_BYTES)
119 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
120 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
122 static struct LevelInfo li;
126 int element; /* element for which data is to be stored */
127 int type; /* type of data to be stored */
130 void *value; /* variable that holds the data to be stored */
131 int default_value; /* initial default value for this variable */
134 void *num_entities; /* number of entities for multi-byte data */
135 int default_num_entities; /* default number of entities for this data */
136 int max_num_entities; /* maximal number of entities for this data */
139 /* ---------- 1-byte values ---------------------------------------------- */
142 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
143 &li.android_move_time, 10
146 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
147 &li.android_clone_time, 10
150 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
154 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
158 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
159 &li.magnify_score, 10
162 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
166 EL_ROBOT, CONF_VALUE_INTEGER_1,
170 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
171 &li.game_of_life[0], 2
174 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
175 &li.game_of_life[1], 3
178 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
179 &li.game_of_life[2], 3
182 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
183 &li.game_of_life[3], 3
186 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
190 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
194 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
198 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
202 EL_BALLOON, CONF_VALUE_INTEGER_1,
203 &li.wind_direction_initial, MV_NONE
206 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
207 &li.time_timegate, 10
210 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
214 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
215 &li.shield_normal_time, 10
218 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
219 &li.shield_deadly_time, 10
222 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
226 EL_EXTRA_TIME, CONF_VALUE_INTEGER_2,
227 &li.extra_time_score, 10
230 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
231 &li.time_orb_time, 10
234 EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1,
235 &li.use_time_orb_bug, FALSE
238 EL_PLAYER_1, CONF_VALUE_BOOLEAN_1,
239 &li.block_snap_field, TRUE
242 EL_PLAYER_1, CONF_VALUE_BOOLEAN_2,
243 &li.use_start_element[0], FALSE
246 EL_PLAYER_2, CONF_VALUE_BOOLEAN_2,
247 &li.use_start_element[1], FALSE
250 EL_PLAYER_3, CONF_VALUE_BOOLEAN_2,
251 &li.use_start_element[2], FALSE
254 EL_PLAYER_4, CONF_VALUE_BOOLEAN_2,
255 &li.use_start_element[3], FALSE
258 EL_PLAYER_1, CONF_VALUE_BOOLEAN_3,
259 &li.use_artwork_element[0], FALSE
262 EL_PLAYER_2, CONF_VALUE_BOOLEAN_3,
263 &li.use_artwork_element[1], FALSE
266 EL_PLAYER_3, CONF_VALUE_BOOLEAN_3,
267 &li.use_artwork_element[2], FALSE
270 EL_PLAYER_4, CONF_VALUE_BOOLEAN_3,
271 &li.use_artwork_element[3], FALSE
274 EL_PLAYER_1, CONF_VALUE_BOOLEAN_4,
275 &li.use_explosion_element[0], FALSE
278 EL_PLAYER_2, CONF_VALUE_BOOLEAN_4,
279 &li.use_explosion_element[1], FALSE
282 EL_PLAYER_3, CONF_VALUE_BOOLEAN_4,
283 &li.use_explosion_element[2], FALSE
286 EL_PLAYER_4, CONF_VALUE_BOOLEAN_4,
287 &li.use_explosion_element[3], FALSE
290 EL_PLAYER_1, CONF_VALUE_INTEGER_1,
291 &li.initial_player_stepsize, STEPSIZE_NORMAL
294 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
298 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_1,
299 &li.ball_random, FALSE
302 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_2,
303 &li.ball_state_initial, FALSE
306 /* ---------- 2-byte values ---------------------------------------------- */
309 EL_PLAYER_1, CONF_VALUE_ELEMENT_1,
310 &li.start_element[0], EL_PLAYER_1
313 EL_PLAYER_2, CONF_VALUE_ELEMENT_1,
314 &li.start_element[1], EL_PLAYER_2
317 EL_PLAYER_3, CONF_VALUE_ELEMENT_1,
318 &li.start_element[2], EL_PLAYER_3
321 EL_PLAYER_4, CONF_VALUE_ELEMENT_1,
322 &li.start_element[3], EL_PLAYER_4
325 EL_PLAYER_1, CONF_VALUE_ELEMENT_2,
326 &li.artwork_element[0], EL_PLAYER_1
329 EL_PLAYER_2, CONF_VALUE_ELEMENT_2,
330 &li.artwork_element[1], EL_PLAYER_2
333 EL_PLAYER_3, CONF_VALUE_ELEMENT_2,
334 &li.artwork_element[2], EL_PLAYER_3
337 EL_PLAYER_4, CONF_VALUE_ELEMENT_2,
338 &li.artwork_element[3], EL_PLAYER_4
341 EL_PLAYER_1, CONF_VALUE_ELEMENT_3,
342 &li.explosion_element[0], EL_PLAYER_1
345 EL_PLAYER_2, CONF_VALUE_ELEMENT_3,
346 &li.explosion_element[1], EL_PLAYER_2
349 EL_PLAYER_3, CONF_VALUE_ELEMENT_3,
350 &li.explosion_element[2], EL_PLAYER_3
353 EL_PLAYER_4, CONF_VALUE_ELEMENT_3,
354 &li.explosion_element[3], EL_PLAYER_4
357 /* ---------- multi-byte values ------------------------------------------ */
360 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENTS,
361 &li.ball_content, EL_EMPTY,
362 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
365 EL_EMC_ANDROID, CONF_VALUE_ELEMENTS,
366 &li.android_clone_element[0], EL_EMPTY,
367 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
383 { LEVEL_FILE_TYPE_RND, "RND" },
384 { LEVEL_FILE_TYPE_BD, "BD" },
385 { LEVEL_FILE_TYPE_EM, "EM" },
386 { LEVEL_FILE_TYPE_SP, "SP" },
387 { LEVEL_FILE_TYPE_DX, "DX" },
388 { LEVEL_FILE_TYPE_SB, "SB" },
389 { LEVEL_FILE_TYPE_DC, "DC" },
394 /* ========================================================================= */
395 /* level file functions */
396 /* ========================================================================= */
398 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
402 li = *level; /* copy level information into temporary buffer */
404 for (i = 0; element_conf[i].element != -1; i++)
406 int default_value = element_conf[i].default_value;
407 int type = element_conf[i].type;
408 int bytes = type & CONF_MASK_BYTES;
410 if (bytes == CONF_MASK_MULTI_BYTES)
412 int default_num_entities = element_conf[i].default_num_entities;
413 int max_num_entities = element_conf[i].max_num_entities;
415 *(int *)(element_conf[i].num_entities) = default_num_entities;
417 if (type == CONF_VALUE_ELEMENTS)
419 int *element_array = (int *)(element_conf[i].value);
422 for (j = 0; j < max_num_entities; j++)
423 element_array[j] = default_value;
425 else if (type == CONF_VALUE_CONTENTS)
427 struct Content *content = (struct Content *)(element_conf[i].value);
430 for (c = 0; c < max_num_entities; c++)
431 for (y = 0; y < 3; y++)
432 for (x = 0; x < 3; x++)
433 content[c].e[x][y] = default_value;
436 else /* constant size configuration data (1, 2 or 4 bytes) */
438 if (CONF_VALUE_BOOLEAN(type))
439 *(boolean *)(element_conf[i].value) = default_value;
441 *(int *) (element_conf[i].value) = default_value;
445 *level = li; /* copy temporary buffer back to level information */
448 void setElementChangePages(struct ElementInfo *ei, int change_pages)
450 int change_page_size = sizeof(struct ElementChangeInfo);
452 ei->num_change_pages = MAX(1, change_pages);
455 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
457 if (ei->current_change_page >= ei->num_change_pages)
458 ei->current_change_page = ei->num_change_pages - 1;
460 ei->change = &ei->change_page[ei->current_change_page];
463 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
467 change->can_change = FALSE;
469 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
470 change->has_event[i] = FALSE;
472 change->trigger_player = CH_PLAYER_ANY;
473 change->trigger_side = CH_SIDE_ANY;
474 change->trigger_page = CH_PAGE_ANY;
476 change->target_element = EL_EMPTY_SPACE;
478 change->delay_fixed = 0;
479 change->delay_random = 0;
480 change->delay_frames = FRAMES_PER_SECOND;
482 change->trigger_element = EL_EMPTY_SPACE;
484 change->explode = FALSE;
485 change->use_target_content = FALSE;
486 change->only_if_complete = FALSE;
487 change->use_random_replace = FALSE;
488 change->random_percentage = 100;
489 change->replace_when = CP_WHEN_EMPTY;
491 change->has_action = FALSE;
492 change->action_type = CA_NO_ACTION;
493 change->action_mode = CA_MODE_UNDEFINED;
494 change->action_arg = CA_ARG_UNDEFINED;
496 for (x = 0; x < 3; x++)
497 for (y = 0; y < 3; y++)
498 change->target_content.e[x][y] = EL_EMPTY_SPACE;
500 change->direct_action = 0;
501 change->other_action = 0;
503 change->pre_change_function = NULL;
504 change->change_function = NULL;
505 change->post_change_function = NULL;
508 static void setLevelInfoToDefaults(struct LevelInfo *level)
510 static boolean clipboard_elements_initialized = FALSE;
514 InitElementPropertiesStatic();
517 setLevelInfoToDefaultsFromConfigList(level);
518 setLevelInfoToDefaults_EM();
520 level->native_em_level = &native_em_level;
522 level->game_engine_type = GAME_ENGINE_TYPE_RND;
524 level->file_version = FILE_VERSION_ACTUAL;
525 level->game_version = GAME_VERSION_ACTUAL;
527 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
528 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
529 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
531 level->fieldx = STD_LEV_FIELDX;
532 level->fieldy = STD_LEV_FIELDY;
534 for (x = 0; x < MAX_LEV_FIELDX; x++)
535 for (y = 0; y < MAX_LEV_FIELDY; y++)
536 level->field[x][y] = EL_SAND;
539 level->gems_needed = 0;
541 level->amoeba_speed = 10;
543 level->time_magic_wall = 10;
544 level->time_wheel = 10;
546 level->time_light = 10;
547 level->time_timegate = 10;
550 level->amoeba_content = EL_DIAMOND;
552 level->game_of_life[0] = 2;
553 level->game_of_life[1] = 3;
554 level->game_of_life[2] = 3;
555 level->game_of_life[3] = 3;
557 level->biomaze[0] = 2;
558 level->biomaze[1] = 3;
559 level->biomaze[2] = 3;
560 level->biomaze[3] = 3;
563 level->double_speed = FALSE;
565 level->initial_gravity = FALSE;
566 level->em_slippery_gems = FALSE;
567 level->instant_relocation = FALSE;
568 level->can_pass_to_walkable = FALSE;
569 level->grow_into_diggable = TRUE;
571 level->block_snap_field = TRUE;
573 level->block_last_field = FALSE; /* EM does not block by default */
574 level->sp_block_last_field = TRUE; /* SP blocks the last field */
576 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
577 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
579 level->use_spring_bug = FALSE;
580 level->use_time_orb_bug = FALSE;
582 level->use_step_counter = FALSE;
584 /* values for the new EMC elements */
586 level->android_move_time = 10;
587 level->android_clone_time = 10;
588 level->ball_time = 10;
589 level->lenses_score = 10;
590 level->lenses_time = 10;
591 level->magnify_score = 10;
592 level->magnify_time = 10;
593 level->slurp_score = 10;
594 level->wind_direction_initial = MV_NONE;
595 level->ball_random = FALSE;
596 level->ball_state_initial = FALSE;
597 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
598 for (x = 0; x < 3; x++)
599 for (y = 0; y < 3; y++)
600 level->ball_content[i].e[x][y] = EL_EMPTY;
603 for (i = 0; i < 16; i++)
604 level->android_array[i] = FALSE;
607 level->use_custom_template = FALSE;
609 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
610 level->name[i] = '\0';
611 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
612 level->author[i] = '\0';
614 strcpy(level->name, NAMELESS_LEVEL_NAME);
615 strcpy(level->author, ANONYMOUS_NAME);
617 for (i = 0; i < 4; i++)
619 level->envelope_text[i][0] = '\0';
620 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
621 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
624 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
625 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
627 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
628 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
629 for (x = 0; x < 3; x++)
630 for (y = 0; y < 3; y++)
631 level->yamyam_content[i].e[x][y] =
632 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
634 level->field[0][0] = EL_PLAYER_1;
635 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
637 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
640 struct ElementInfo *ei = &element_info[element];
642 /* never initialize clipboard elements after the very first time */
643 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
646 setElementChangePages(ei, 1);
647 setElementChangeInfoToDefaults(ei->change);
649 if (IS_CUSTOM_ELEMENT(element) ||
650 IS_GROUP_ELEMENT(element) ||
651 IS_INTERNAL_ELEMENT(element))
653 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
654 ei->description[j] = '\0';
656 if (ei->custom_description != NULL)
657 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
659 strcpy(ei->description, ei->editor_description);
661 ei->use_gfx_element = FALSE;
662 ei->gfx_element = EL_EMPTY_SPACE;
664 ei->modified_settings = FALSE;
667 if (IS_CUSTOM_ELEMENT(element) ||
668 IS_INTERNAL_ELEMENT(element))
670 ei->access_direction = MV_ALL_DIRECTIONS;
672 ei->collect_score_initial = 10; /* special default */
673 ei->collect_count_initial = 1; /* special default */
675 ei->ce_value_fixed_initial = 0;
676 ei->ce_value_random_initial = 0;
677 ei->use_last_ce_value = FALSE;
679 ei->push_delay_fixed = -1; /* initialize later */
680 ei->push_delay_random = -1; /* initialize later */
681 ei->drop_delay_fixed = 0;
682 ei->drop_delay_random = 0;
683 ei->move_delay_fixed = 0;
684 ei->move_delay_random = 0;
686 ei->move_pattern = MV_ALL_DIRECTIONS;
687 ei->move_direction_initial = MV_START_AUTOMATIC;
688 ei->move_stepsize = TILEX / 8;
690 ei->move_enter_element = EL_EMPTY_SPACE;
691 ei->move_leave_element = EL_EMPTY_SPACE;
692 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
694 ei->slippery_type = SLIPPERY_ANY_RANDOM;
696 ei->explosion_type = EXPLODES_3X3;
697 ei->explosion_delay = 16;
698 ei->ignition_delay = 8;
700 for (x = 0; x < 3; x++)
701 for (y = 0; y < 3; y++)
702 ei->content.e[x][y] = EL_EMPTY_SPACE;
705 ei->access_layer = 0;
706 ei->access_protected = 0;
707 ei->walk_to_action = 0;
708 ei->smash_targets = 0;
711 ei->can_explode_by_fire = FALSE;
712 ei->can_explode_smashed = FALSE;
713 ei->can_explode_impact = FALSE;
715 ei->current_change_page = 0;
718 /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
719 /* !!! (else properties set there will be overwritten here) !!! */
720 /* start with no properties at all */
722 for (j = 0; j < NUM_EP_BITFIELDS; j++)
723 ei->properties[j] = EP_BITMASK_DEFAULT;
725 for (j = 0; j < NUM_EP_BITFIELDS; j++)
726 Properties[element][j] = EP_BITMASK_DEFAULT;
730 /* now set default properties */
731 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
734 if (IS_GROUP_ELEMENT(element) ||
735 IS_INTERNAL_ELEMENT(element))
737 struct ElementGroupInfo *group;
739 /* initialize memory for list of elements in group */
740 if (ei->group == NULL)
741 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
745 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
746 group->element[j] = EL_EMPTY_SPACE;
748 /* default: only one element in group */
749 group->num_elements = 1;
751 group->choice_mode = ANIM_RANDOM;
755 clipboard_elements_initialized = TRUE;
757 BorderElement = EL_STEELWALL;
759 level->no_valid_file = FALSE;
761 level->changed = FALSE;
763 if (leveldir_current == NULL) /* only when dumping level */
766 /* try to determine better author name than 'anonymous' */
767 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
769 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
770 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
774 switch (LEVELCLASS(leveldir_current))
776 case LEVELCLASS_TUTORIAL:
777 strcpy(level->author, PROGRAM_AUTHOR_STRING);
780 case LEVELCLASS_CONTRIB:
781 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
782 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
785 case LEVELCLASS_PRIVATE:
786 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
787 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
791 /* keep default value */
797 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
799 level_file_info->nr = 0;
800 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
801 level_file_info->packed = FALSE;
802 level_file_info->basename = NULL;
803 level_file_info->filename = NULL;
806 static void ActivateLevelTemplate()
809 /* Currently there is no special action needed to activate the template
810 data, because 'element_info' property settings overwrite the original
811 level data, while all other variables do not change. */
813 /* Currently there is no special action needed to activate the template
814 data, because 'element_info' and 'Properties' overwrite the original
815 level data, while all other variables do not change. */
819 static char *getLevelFilenameFromBasename(char *basename)
821 static char *filename = NULL;
823 checked_free(filename);
825 filename = getPath2(getCurrentLevelDir(), basename);
830 static int getFileTypeFromBasename(char *basename)
832 static char *filename = NULL;
833 struct stat file_status;
835 /* ---------- try to determine file type from filename ---------- */
837 /* check for typical filename of a Supaplex level package file */
838 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
839 strncmp(basename, "LEVELS.D", 8) == 0))
840 return LEVEL_FILE_TYPE_SP;
842 /* ---------- try to determine file type from filesize ---------- */
844 checked_free(filename);
845 filename = getPath2(getCurrentLevelDir(), basename);
847 if (stat(filename, &file_status) == 0)
849 /* check for typical filesize of a Supaplex level package file */
850 if (file_status.st_size == 170496)
851 return LEVEL_FILE_TYPE_SP;
854 return LEVEL_FILE_TYPE_UNKNOWN;
857 static char *getSingleLevelBasename(int nr)
859 static char basename[MAX_FILENAME_LEN];
862 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
864 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
869 static char *getPackedLevelBasename(int type)
871 static char basename[MAX_FILENAME_LEN];
872 char *directory = getCurrentLevelDir();
874 struct dirent *dir_entry;
876 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
878 if ((dir = opendir(directory)) == NULL)
880 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
885 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
887 char *entry_basename = dir_entry->d_name;
888 int entry_type = getFileTypeFromBasename(entry_basename);
890 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
892 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
895 strcpy(basename, entry_basename);
907 static char *getSingleLevelFilename(int nr)
909 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
913 static char *getPackedLevelFilename(int type)
915 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
919 char *getDefaultLevelFilename(int nr)
921 return getSingleLevelFilename(nr);
925 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
930 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
931 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
935 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
936 int type, char *format, ...)
938 static char basename[MAX_FILENAME_LEN];
941 va_start(ap, format);
942 vsprintf(basename, format, ap);
947 lfi->basename = basename;
948 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
951 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
956 lfi->basename = getPackedLevelBasename(lfi->type);
957 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
960 static int getFiletypeFromID(char *filetype_id)
962 char *filetype_id_lower;
963 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
966 if (filetype_id == NULL)
967 return LEVEL_FILE_TYPE_UNKNOWN;
969 filetype_id_lower = getStringToLower(filetype_id);
971 for (i = 0; filetype_id_list[i].id != NULL; i++)
973 char *id_lower = getStringToLower(filetype_id_list[i].id);
975 if (strcmp(filetype_id_lower, id_lower) == 0)
976 filetype = filetype_id_list[i].filetype;
980 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
984 free(filetype_id_lower);
989 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
993 /* special case: level number is negative => check for level template file */
996 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
997 "template.%s", LEVELFILE_EXTENSION);
999 /* no fallback if template file not existing */
1003 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1004 if (leveldir_current->level_filename != NULL)
1006 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1008 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1009 leveldir_current->level_filename, nr);
1010 if (fileExists(lfi->filename))
1014 /* check for native Rocks'n'Diamonds level file */
1015 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1016 "%03d.%s", nr, LEVELFILE_EXTENSION);
1017 if (fileExists(lfi->filename))
1020 /* check for Emerald Mine level file (V1) */
1021 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1022 'a' + (nr / 10) % 26, '0' + nr % 10);
1023 if (fileExists(lfi->filename))
1025 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1026 'A' + (nr / 10) % 26, '0' + nr % 10);
1027 if (fileExists(lfi->filename))
1030 /* check for Emerald Mine level file (V2 to V5) */
1031 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1032 if (fileExists(lfi->filename))
1035 /* check for Emerald Mine level file (V6 / single mode) */
1036 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1037 if (fileExists(lfi->filename))
1039 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1040 if (fileExists(lfi->filename))
1043 /* check for Emerald Mine level file (V6 / teamwork mode) */
1044 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1045 if (fileExists(lfi->filename))
1047 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1048 if (fileExists(lfi->filename))
1051 /* check for various packed level file formats */
1052 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1053 if (fileExists(lfi->filename))
1056 /* no known level file found -- use default values (and fail later) */
1057 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1058 "%03d.%s", nr, LEVELFILE_EXTENSION);
1061 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
1063 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
1064 lfi->type = getFileTypeFromBasename(lfi->basename);
1067 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
1069 /* always start with reliable default values */
1070 setFileInfoToDefaults(level_file_info);
1072 level_file_info->nr = nr; /* set requested level number */
1074 determineLevelFileInfo_Filename(level_file_info);
1075 determineLevelFileInfo_Filetype(level_file_info);
1078 /* ------------------------------------------------------------------------- */
1079 /* functions for loading R'n'D level */
1080 /* ------------------------------------------------------------------------- */
1082 int getMappedElement(int element)
1084 /* remap some (historic, now obsolete) elements */
1088 case EL_PLAYER_OBSOLETE:
1089 element = EL_PLAYER_1;
1092 case EL_KEY_OBSOLETE:
1095 case EL_EM_KEY_1_FILE_OBSOLETE:
1096 element = EL_EM_KEY_1;
1099 case EL_EM_KEY_2_FILE_OBSOLETE:
1100 element = EL_EM_KEY_2;
1103 case EL_EM_KEY_3_FILE_OBSOLETE:
1104 element = EL_EM_KEY_3;
1107 case EL_EM_KEY_4_FILE_OBSOLETE:
1108 element = EL_EM_KEY_4;
1111 case EL_ENVELOPE_OBSOLETE:
1112 element = EL_ENVELOPE_1;
1120 if (element >= NUM_FILE_ELEMENTS)
1122 Error(ERR_WARN, "invalid level element %d", element);
1124 element = EL_UNKNOWN;
1132 int getMappedElementByVersion(int element, int game_version)
1134 /* remap some elements due to certain game version */
1136 if (game_version <= VERSION_IDENT(2,2,0,0))
1138 /* map game font elements */
1139 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1140 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
1141 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
1142 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
1145 if (game_version < VERSION_IDENT(3,0,0,0))
1147 /* map Supaplex gravity tube elements */
1148 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
1149 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
1150 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
1151 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1158 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1160 level->file_version = getFileVersion(file);
1161 level->game_version = getFileVersion(file);
1166 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
1170 level->fieldx = getFile8Bit(file);
1171 level->fieldy = getFile8Bit(file);
1173 level->time = getFile16BitBE(file);
1174 level->gems_needed = getFile16BitBE(file);
1176 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1177 level->name[i] = getFile8Bit(file);
1178 level->name[MAX_LEVEL_NAME_LEN] = 0;
1180 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1181 level->score[i] = getFile8Bit(file);
1183 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1184 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
1185 for (y = 0; y < 3; y++)
1186 for (x = 0; x < 3; x++)
1187 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
1189 level->amoeba_speed = getFile8Bit(file);
1190 level->time_magic_wall = getFile8Bit(file);
1191 level->time_wheel = getFile8Bit(file);
1192 level->amoeba_content = getMappedElement(getFile8Bit(file));
1194 level->initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
1197 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1198 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1199 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1201 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1203 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1204 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1205 level->can_move_into_acid_bits = getFile32BitBE(file);
1206 level->dont_collide_with_bits = getFile8Bit(file);
1208 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1209 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1211 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1212 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1213 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1215 level->game_engine_type = getFile8Bit(file);
1217 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1222 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1226 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1227 level->author[i] = getFile8Bit(file);
1228 level->author[MAX_LEVEL_NAME_LEN] = 0;
1233 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1236 int chunk_size_expected = level->fieldx * level->fieldy;
1238 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1239 stored with 16-bit encoding (and should be twice as big then).
1240 Even worse, playfield data was stored 16-bit when only yamyam content
1241 contained 16-bit elements and vice versa. */
1243 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1244 chunk_size_expected *= 2;
1246 if (chunk_size_expected != chunk_size)
1248 ReadUnusedBytesFromFile(file, chunk_size);
1249 return chunk_size_expected;
1252 for (y = 0; y < level->fieldy; y++)
1253 for (x = 0; x < level->fieldx; x++)
1254 level->field[x][y] =
1255 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1260 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1263 int header_size = 4;
1264 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1265 int chunk_size_expected = header_size + content_size;
1267 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1268 stored with 16-bit encoding (and should be twice as big then).
1269 Even worse, playfield data was stored 16-bit when only yamyam content
1270 contained 16-bit elements and vice versa. */
1272 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1273 chunk_size_expected += content_size;
1275 if (chunk_size_expected != chunk_size)
1277 ReadUnusedBytesFromFile(file, chunk_size);
1278 return chunk_size_expected;
1282 level->num_yamyam_contents = getFile8Bit(file);
1286 /* correct invalid number of content fields -- should never happen */
1287 if (level->num_yamyam_contents < 1 ||
1288 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1289 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1291 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1292 for (y = 0; y < 3; y++)
1293 for (x = 0; x < 3; x++)
1294 level->yamyam_content[i].e[x][y] =
1295 getMappedElement(level->encoding_16bit_field ?
1296 getFile16BitBE(file) : getFile8Bit(file));
1300 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1304 int num_contents, content_xsize, content_ysize;
1305 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1307 element = getMappedElement(getFile16BitBE(file));
1308 num_contents = getFile8Bit(file);
1309 content_xsize = getFile8Bit(file);
1310 content_ysize = getFile8Bit(file);
1312 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1314 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1315 for (y = 0; y < 3; y++)
1316 for (x = 0; x < 3; x++)
1317 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1319 /* correct invalid number of content fields -- should never happen */
1320 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1321 num_contents = STD_ELEMENT_CONTENTS;
1323 if (element == EL_YAMYAM)
1325 level->num_yamyam_contents = num_contents;
1327 for (i = 0; i < num_contents; i++)
1328 for (y = 0; y < 3; y++)
1329 for (x = 0; x < 3; x++)
1330 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1332 else if (element == EL_BD_AMOEBA)
1334 level->amoeba_content = content_array[0][0][0];
1338 Error(ERR_WARN, "cannot load content for element '%d'", element);
1344 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1350 int chunk_size_expected;
1352 element = getMappedElement(getFile16BitBE(file));
1353 if (!IS_ENVELOPE(element))
1354 element = EL_ENVELOPE_1;
1356 envelope_nr = element - EL_ENVELOPE_1;
1358 envelope_len = getFile16BitBE(file);
1360 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1361 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1363 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1365 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1366 if (chunk_size_expected != chunk_size)
1368 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1369 return chunk_size_expected;
1372 for (i = 0; i < envelope_len; i++)
1373 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1378 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1380 int num_changed_custom_elements = getFile16BitBE(file);
1381 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1384 if (chunk_size_expected != chunk_size)
1386 ReadUnusedBytesFromFile(file, chunk_size - 2);
1387 return chunk_size_expected;
1390 for (i = 0; i < num_changed_custom_elements; i++)
1392 int element = getFile16BitBE(file);
1393 int properties = getFile32BitBE(file);
1396 if (IS_CUSTOM_ELEMENT(element))
1397 element_info[element].properties[EP_BITFIELD_BASE] = properties;
1399 Error(ERR_WARN, "invalid custom element number %d", element);
1401 if (IS_CUSTOM_ELEMENT(element))
1402 Properties[element][EP_BITFIELD_BASE] = properties;
1404 Error(ERR_WARN, "invalid custom element number %d", element);
1411 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1413 int num_changed_custom_elements = getFile16BitBE(file);
1414 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1417 if (chunk_size_expected != chunk_size)
1419 ReadUnusedBytesFromFile(file, chunk_size - 2);
1420 return chunk_size_expected;
1423 for (i = 0; i < num_changed_custom_elements; i++)
1425 int element = getFile16BitBE(file);
1426 int custom_target_element = getFile16BitBE(file);
1428 if (IS_CUSTOM_ELEMENT(element))
1429 element_info[element].change->target_element = custom_target_element;
1431 Error(ERR_WARN, "invalid custom element number %d", element);
1437 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1439 int num_changed_custom_elements = getFile16BitBE(file);
1440 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1443 if (chunk_size_expected != chunk_size)
1445 ReadUnusedBytesFromFile(file, chunk_size - 2);
1446 return chunk_size_expected;
1449 for (i = 0; i < num_changed_custom_elements; i++)
1451 int element = getFile16BitBE(file);
1452 struct ElementInfo *ei = &element_info[element];
1453 unsigned long event_bits;
1455 if (!IS_CUSTOM_ELEMENT(element))
1457 Error(ERR_WARN, "invalid custom element number %d", element);
1459 element = EL_INTERNAL_DUMMY;
1462 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1463 ei->description[j] = getFile8Bit(file);
1464 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1467 ei->properties[EP_BITFIELD_BASE] = getFile32BitBE(file);
1469 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1472 /* some free bytes for future properties and padding */
1473 ReadUnusedBytesFromFile(file, 7);
1475 ei->use_gfx_element = getFile8Bit(file);
1476 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1478 ei->collect_score_initial = getFile8Bit(file);
1479 ei->collect_count_initial = getFile8Bit(file);
1481 ei->push_delay_fixed = getFile16BitBE(file);
1482 ei->push_delay_random = getFile16BitBE(file);
1483 ei->move_delay_fixed = getFile16BitBE(file);
1484 ei->move_delay_random = getFile16BitBE(file);
1486 ei->move_pattern = getFile16BitBE(file);
1487 ei->move_direction_initial = getFile8Bit(file);
1488 ei->move_stepsize = getFile8Bit(file);
1490 for (y = 0; y < 3; y++)
1491 for (x = 0; x < 3; x++)
1492 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1494 event_bits = getFile32BitBE(file);
1495 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1496 if (event_bits & (1 << j))
1497 ei->change->has_event[j] = TRUE;
1499 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1501 ei->change->delay_fixed = getFile16BitBE(file);
1502 ei->change->delay_random = getFile16BitBE(file);
1503 ei->change->delay_frames = getFile16BitBE(file);
1505 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1507 ei->change->explode = getFile8Bit(file);
1508 ei->change->use_target_content = getFile8Bit(file);
1509 ei->change->only_if_complete = getFile8Bit(file);
1510 ei->change->use_random_replace = getFile8Bit(file);
1512 ei->change->random_percentage = getFile8Bit(file);
1513 ei->change->replace_when = getFile8Bit(file);
1515 for (y = 0; y < 3; y++)
1516 for (x = 0; x < 3; x++)
1517 ei->change->target_content.e[x][y] =
1518 getMappedElement(getFile16BitBE(file));
1520 ei->slippery_type = getFile8Bit(file);
1522 /* some free bytes for future properties and padding */
1523 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1525 /* mark that this custom element has been modified */
1526 ei->modified_settings = TRUE;
1532 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1534 struct ElementInfo *ei;
1535 int chunk_size_expected;
1539 /* ---------- custom element base property values (96 bytes) ------------- */
1541 element = getFile16BitBE(file);
1543 if (!IS_CUSTOM_ELEMENT(element))
1545 Error(ERR_WARN, "invalid custom element number %d", element);
1547 ReadUnusedBytesFromFile(file, chunk_size - 2);
1551 ei = &element_info[element];
1553 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1554 ei->description[i] = getFile8Bit(file);
1555 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1558 ei->properties[EP_BITFIELD_BASE] = getFile32BitBE(file);
1560 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1562 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1564 ei->num_change_pages = getFile8Bit(file);
1566 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1567 if (chunk_size_expected != chunk_size)
1569 ReadUnusedBytesFromFile(file, chunk_size - 43);
1570 return chunk_size_expected;
1573 ei->ce_value_fixed_initial = getFile16BitBE(file);
1574 ei->ce_value_random_initial = getFile16BitBE(file);
1575 ei->use_last_ce_value = getFile8Bit(file);
1577 ei->use_gfx_element = getFile8Bit(file);
1578 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1580 ei->collect_score_initial = getFile8Bit(file);
1581 ei->collect_count_initial = getFile8Bit(file);
1583 ei->drop_delay_fixed = getFile8Bit(file);
1584 ei->push_delay_fixed = getFile8Bit(file);
1585 ei->drop_delay_random = getFile8Bit(file);
1586 ei->push_delay_random = getFile8Bit(file);
1587 ei->move_delay_fixed = getFile16BitBE(file);
1588 ei->move_delay_random = getFile16BitBE(file);
1590 /* bits 0 - 15 of "move_pattern" ... */
1591 ei->move_pattern = getFile16BitBE(file);
1592 ei->move_direction_initial = getFile8Bit(file);
1593 ei->move_stepsize = getFile8Bit(file);
1595 ei->slippery_type = getFile8Bit(file);
1597 for (y = 0; y < 3; y++)
1598 for (x = 0; x < 3; x++)
1599 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1601 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1602 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1603 ei->move_leave_type = getFile8Bit(file);
1605 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1606 ei->move_pattern |= (getFile16BitBE(file) << 16);
1608 ei->access_direction = getFile8Bit(file);
1610 ei->explosion_delay = getFile8Bit(file);
1611 ei->ignition_delay = getFile8Bit(file);
1612 ei->explosion_type = getFile8Bit(file);
1614 /* some free bytes for future custom property values and padding */
1615 ReadUnusedBytesFromFile(file, 1);
1617 /* ---------- change page property values (48 bytes) --------------------- */
1619 setElementChangePages(ei, ei->num_change_pages);
1621 for (i = 0; i < ei->num_change_pages; i++)
1623 struct ElementChangeInfo *change = &ei->change_page[i];
1624 unsigned long event_bits;
1626 /* always start with reliable default values */
1627 setElementChangeInfoToDefaults(change);
1629 /* bits 0 - 31 of "has_event[]" ... */
1630 event_bits = getFile32BitBE(file);
1631 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
1632 if (event_bits & (1 << j))
1633 change->has_event[j] = TRUE;
1635 change->target_element = getMappedElement(getFile16BitBE(file));
1637 change->delay_fixed = getFile16BitBE(file);
1638 change->delay_random = getFile16BitBE(file);
1639 change->delay_frames = getFile16BitBE(file);
1641 change->trigger_element = getMappedElement(getFile16BitBE(file));
1643 change->explode = getFile8Bit(file);
1644 change->use_target_content = getFile8Bit(file);
1645 change->only_if_complete = getFile8Bit(file);
1646 change->use_random_replace = getFile8Bit(file);
1648 change->random_percentage = getFile8Bit(file);
1649 change->replace_when = getFile8Bit(file);
1651 for (y = 0; y < 3; y++)
1652 for (x = 0; x < 3; x++)
1653 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1655 change->can_change = getFile8Bit(file);
1657 change->trigger_side = getFile8Bit(file);
1659 change->trigger_player = getFile8Bit(file);
1660 change->trigger_page = getFile8Bit(file);
1662 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1663 CH_PAGE_ANY : (1 << change->trigger_page));
1665 change->has_action = getFile8Bit(file);
1666 change->action_type = getFile8Bit(file);
1667 change->action_mode = getFile8Bit(file);
1668 change->action_arg = getFile16BitBE(file);
1670 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
1671 event_bits = getFile8Bit(file);
1672 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
1673 if (event_bits & (1 << (j - 32)))
1674 change->has_event[j] = TRUE;
1677 /* mark this custom element as modified */
1678 ei->modified_settings = TRUE;
1683 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1685 struct ElementInfo *ei;
1686 struct ElementGroupInfo *group;
1690 element = getFile16BitBE(file);
1692 if (!IS_GROUP_ELEMENT(element))
1694 Error(ERR_WARN, "invalid group element number %d", element);
1696 ReadUnusedBytesFromFile(file, chunk_size - 2);
1700 ei = &element_info[element];
1702 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1703 ei->description[i] = getFile8Bit(file);
1704 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1706 group = element_info[element].group;
1708 group->num_elements = getFile8Bit(file);
1710 ei->use_gfx_element = getFile8Bit(file);
1711 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1713 group->choice_mode = getFile8Bit(file);
1715 /* some free bytes for future values and padding */
1716 ReadUnusedBytesFromFile(file, 3);
1718 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1719 group->element[i] = getMappedElement(getFile16BitBE(file));
1721 /* mark this group element as modified */
1722 element_info[element].modified_settings = TRUE;
1727 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1729 int real_chunk_size = 0;
1734 int element = getFile16BitBE(file);
1735 int type = getFile8Bit(file);
1736 int bytes = type & CONF_MASK_BYTES;
1737 boolean element_found = FALSE;
1739 real_chunk_size += 3;
1741 li = *level; /* copy level information into temporary buffer */
1743 if (bytes == CONF_MASK_MULTI_BYTES)
1745 int num_bytes = getFile16BitBE(file);
1746 byte *buffer = checked_malloc(num_bytes);
1748 ReadBytesFromFile(file, buffer, num_bytes);
1750 for (i = 0; element_conf[i].element != -1; i++)
1752 if (element_conf[i].element == element &&
1753 element_conf[i].type == type)
1755 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(type);
1756 int max_num_entities = element_conf[i].max_num_entities;
1758 if (num_entities > max_num_entities)
1761 "truncating number of entities for element %d from %d to %d",
1762 element, num_entities, max_num_entities);
1764 num_entities = max_num_entities;
1767 *(int *)(element_conf[i].num_entities) = num_entities;
1769 element_found = TRUE;
1771 if (type == CONF_VALUE_ELEMENTS)
1773 int *element_array = (int *)(element_conf[i].value);
1776 for (j = 0; j < num_entities; j++)
1778 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
1780 else if (type == CONF_VALUE_CONTENTS)
1782 struct Content *content= (struct Content *)(element_conf[i].value);
1785 for (c = 0; c < num_entities; c++)
1786 for (y = 0; y < 3; y++)
1787 for (x = 0; x < 3; x++)
1788 content[c].e[x][y] =
1789 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
1792 element_found = FALSE;
1798 checked_free(buffer);
1800 real_chunk_size += 2 + num_bytes;
1802 else /* constant size configuration data (1, 2 or 4 bytes) */
1804 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1805 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1806 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1808 for (i = 0; element_conf[i].element != -1; i++)
1810 if (element_conf[i].element == element &&
1811 element_conf[i].type == type)
1813 if (CONF_VALUE_BOOLEAN(type))
1814 *(boolean *)(element_conf[i].value) = value;
1816 *(int *) (element_conf[i].value) = value;
1818 element_found = TRUE;
1824 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1827 *level = li; /* copy temporary buffer back to level information */
1830 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1832 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1836 return real_chunk_size;
1839 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1840 struct LevelFileInfo *level_file_info)
1842 char *filename = level_file_info->filename;
1843 char cookie[MAX_LINE_LEN];
1844 char chunk_name[CHUNK_ID_LEN + 1];
1848 if (!(file = fopen(filename, MODE_READ)))
1850 level->no_valid_file = TRUE;
1852 if (level != &level_template)
1853 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1858 getFileChunkBE(file, chunk_name, NULL);
1859 if (strcmp(chunk_name, "RND1") == 0)
1861 getFile32BitBE(file); /* not used */
1863 getFileChunkBE(file, chunk_name, NULL);
1864 if (strcmp(chunk_name, "CAVE") != 0)
1866 level->no_valid_file = TRUE;
1868 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1873 else /* check for pre-2.0 file format with cookie string */
1875 strcpy(cookie, chunk_name);
1876 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1877 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1878 cookie[strlen(cookie) - 1] = '\0';
1880 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1882 level->no_valid_file = TRUE;
1884 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1889 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1891 level->no_valid_file = TRUE;
1893 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1898 /* pre-2.0 level files have no game version, so use file version here */
1899 level->game_version = level->file_version;
1902 if (level->file_version < FILE_VERSION_1_2)
1904 /* level files from versions before 1.2.0 without chunk structure */
1905 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1906 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1914 int (*loader)(FILE *, int, struct LevelInfo *);
1918 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1919 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1920 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1921 { "BODY", -1, LoadLevel_BODY },
1922 { "CONT", -1, LoadLevel_CONT },
1923 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1924 { "CNT3", -1, LoadLevel_CNT3 },
1925 { "CUS1", -1, LoadLevel_CUS1 },
1926 { "CUS2", -1, LoadLevel_CUS2 },
1927 { "CUS3", -1, LoadLevel_CUS3 },
1928 { "CUS4", -1, LoadLevel_CUS4 },
1929 { "GRP1", -1, LoadLevel_GRP1 },
1930 { "CONF", -1, LoadLevel_CONF },
1935 while (getFileChunkBE(file, chunk_name, &chunk_size))
1939 while (chunk_info[i].name != NULL &&
1940 strcmp(chunk_name, chunk_info[i].name) != 0)
1943 if (chunk_info[i].name == NULL)
1945 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1946 chunk_name, filename);
1947 ReadUnusedBytesFromFile(file, chunk_size);
1949 else if (chunk_info[i].size != -1 &&
1950 chunk_info[i].size != chunk_size)
1952 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1953 chunk_size, chunk_name, filename);
1954 ReadUnusedBytesFromFile(file, chunk_size);
1958 /* call function to load this level chunk */
1959 int chunk_size_expected =
1960 (chunk_info[i].loader)(file, chunk_size, level);
1962 /* the size of some chunks cannot be checked before reading other
1963 chunks first (like "HEAD" and "BODY") that contain some header
1964 information, so check them here */
1965 if (chunk_size_expected != chunk_size)
1967 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1968 chunk_size, chunk_name, filename);
1977 /* ------------------------------------------------------------------------- */
1978 /* functions for loading EM level */
1979 /* ------------------------------------------------------------------------- */
1983 static int map_em_element_yam(int element)
1987 case 0x00: return EL_EMPTY;
1988 case 0x01: return EL_EMERALD;
1989 case 0x02: return EL_DIAMOND;
1990 case 0x03: return EL_ROCK;
1991 case 0x04: return EL_ROBOT;
1992 case 0x05: return EL_SPACESHIP_UP;
1993 case 0x06: return EL_BOMB;
1994 case 0x07: return EL_BUG_UP;
1995 case 0x08: return EL_AMOEBA_DROP;
1996 case 0x09: return EL_NUT;
1997 case 0x0a: return EL_YAMYAM;
1998 case 0x0b: return EL_QUICKSAND_FULL;
1999 case 0x0c: return EL_SAND;
2000 case 0x0d: return EL_WALL_SLIPPERY;
2001 case 0x0e: return EL_STEELWALL;
2002 case 0x0f: return EL_WALL;
2003 case 0x10: return EL_EM_KEY_1;
2004 case 0x11: return EL_EM_KEY_2;
2005 case 0x12: return EL_EM_KEY_4;
2006 case 0x13: return EL_EM_KEY_3;
2007 case 0x14: return EL_MAGIC_WALL;
2008 case 0x15: return EL_ROBOT_WHEEL;
2009 case 0x16: return EL_DYNAMITE;
2011 case 0x17: return EL_EM_KEY_1; /* EMC */
2012 case 0x18: return EL_BUG_UP; /* EMC */
2013 case 0x1a: return EL_DIAMOND; /* EMC */
2014 case 0x1b: return EL_EMERALD; /* EMC */
2015 case 0x25: return EL_NUT; /* EMC */
2016 case 0x80: return EL_EMPTY; /* EMC */
2017 case 0x85: return EL_EM_KEY_1; /* EMC */
2018 case 0x86: return EL_EM_KEY_2; /* EMC */
2019 case 0x87: return EL_EM_KEY_4; /* EMC */
2020 case 0x88: return EL_EM_KEY_3; /* EMC */
2021 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
2022 case 0x9a: return EL_AMOEBA_WET; /* EMC */
2023 case 0xaf: return EL_DYNAMITE; /* EMC */
2024 case 0xbd: return EL_SAND; /* EMC */
2027 Error(ERR_WARN, "invalid level element %d", element);
2032 static int map_em_element_field(int element)
2034 if (element >= 0xc8 && element <= 0xe1)
2035 return EL_CHAR_A + (element - 0xc8);
2036 else if (element >= 0xe2 && element <= 0xeb)
2037 return EL_CHAR_0 + (element - 0xe2);
2041 case 0x00: return EL_ROCK;
2042 case 0x01: return EL_ROCK; /* EMC */
2043 case 0x02: return EL_DIAMOND;
2044 case 0x03: return EL_DIAMOND;
2045 case 0x04: return EL_ROBOT;
2046 case 0x05: return EL_ROBOT; /* EMC */
2047 case 0x06: return EL_EMPTY_SPACE; /* EMC */
2048 case 0x07: return EL_EMPTY_SPACE; /* EMC */
2049 case 0x08: return EL_SPACESHIP_UP;
2050 case 0x09: return EL_SPACESHIP_RIGHT;
2051 case 0x0a: return EL_SPACESHIP_DOWN;
2052 case 0x0b: return EL_SPACESHIP_LEFT;
2053 case 0x0c: return EL_SPACESHIP_UP;
2054 case 0x0d: return EL_SPACESHIP_RIGHT;
2055 case 0x0e: return EL_SPACESHIP_DOWN;
2056 case 0x0f: return EL_SPACESHIP_LEFT;
2058 case 0x10: return EL_BOMB;
2059 case 0x11: return EL_BOMB; /* EMC */
2060 case 0x12: return EL_EMERALD;
2061 case 0x13: return EL_EMERALD;
2062 case 0x14: return EL_BUG_UP;
2063 case 0x15: return EL_BUG_RIGHT;
2064 case 0x16: return EL_BUG_DOWN;
2065 case 0x17: return EL_BUG_LEFT;
2066 case 0x18: return EL_BUG_UP;
2067 case 0x19: return EL_BUG_RIGHT;
2068 case 0x1a: return EL_BUG_DOWN;
2069 case 0x1b: return EL_BUG_LEFT;
2070 case 0x1c: return EL_AMOEBA_DROP;
2071 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
2072 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
2073 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
2075 case 0x20: return EL_ROCK;
2076 case 0x21: return EL_BOMB; /* EMC */
2077 case 0x22: return EL_DIAMOND; /* EMC */
2078 case 0x23: return EL_EMERALD; /* EMC */
2079 case 0x24: return EL_MAGIC_WALL;
2080 case 0x25: return EL_NUT;
2081 case 0x26: return EL_NUT; /* EMC */
2082 case 0x27: return EL_NUT; /* EMC */
2084 /* looks like magic wheel, but is _always_ activated */
2085 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
2087 case 0x29: return EL_YAMYAM; /* up */
2088 case 0x2a: return EL_YAMYAM; /* down */
2089 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
2090 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
2091 case 0x2d: return EL_QUICKSAND_FULL;
2092 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
2093 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
2095 case 0x30: return EL_EMPTY_SPACE; /* EMC */
2096 case 0x31: return EL_SAND; /* EMC */
2097 case 0x32: return EL_SAND; /* EMC */
2098 case 0x33: return EL_SAND; /* EMC */
2099 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
2100 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
2101 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
2102 case 0x37: return EL_SAND; /* EMC */
2103 case 0x38: return EL_ROCK; /* EMC */
2104 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
2105 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
2106 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
2107 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
2108 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
2109 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
2110 case 0x3f: return EL_ACID_POOL_BOTTOM;
2112 case 0x40: return EL_EXIT_OPEN; /* 1 */
2113 case 0x41: return EL_EXIT_OPEN; /* 2 */
2114 case 0x42: return EL_EXIT_OPEN; /* 3 */
2115 case 0x43: return EL_BALLOON; /* EMC */
2116 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
2117 case 0x45: return EL_SPRING; /* EMC */
2118 case 0x46: return EL_SPRING; /* falling */ /* EMC */
2119 case 0x47: return EL_SPRING; /* left */ /* EMC */
2120 case 0x48: return EL_SPRING; /* right */ /* EMC */
2121 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
2122 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
2123 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
2124 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
2125 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
2126 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
2127 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
2129 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
2130 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
2131 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
2132 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
2133 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
2134 case 0x55: return EL_EMPTY_SPACE; /* EMC */
2135 case 0x56: return EL_EMPTY_SPACE; /* EMC */
2136 case 0x57: return EL_EMPTY_SPACE; /* EMC */
2137 case 0x58: return EL_EMPTY_SPACE; /* EMC */
2138 case 0x59: return EL_EMPTY_SPACE; /* EMC */
2139 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
2140 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
2141 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
2142 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
2143 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
2144 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
2146 case 0x60: return EL_EMPTY_SPACE; /* EMC */
2147 case 0x61: return EL_EMPTY_SPACE; /* EMC */
2148 case 0x62: return EL_EMPTY_SPACE; /* EMC */
2149 case 0x63: return EL_SPRING; /* left */ /* EMC */
2150 case 0x64: return EL_SPRING; /* right */ /* EMC */
2151 case 0x65: return EL_ACID; /* 1 */ /* EMC */
2152 case 0x66: return EL_ACID; /* 2 */ /* EMC */
2153 case 0x67: return EL_ACID; /* 3 */ /* EMC */
2154 case 0x68: return EL_ACID; /* 4 */ /* EMC */
2155 case 0x69: return EL_ACID; /* 5 */ /* EMC */
2156 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
2157 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
2158 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
2159 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
2160 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
2161 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
2163 case 0x70: return EL_EMPTY_SPACE; /* EMC */
2164 case 0x71: return EL_EMPTY_SPACE; /* EMC */
2165 case 0x72: return EL_NUT; /* left */ /* EMC */
2166 case 0x73: return EL_SAND; /* EMC (? "nut") */
2167 case 0x74: return EL_STEELWALL;
2168 case 0x75: return EL_EMPTY_SPACE; /* EMC */
2169 case 0x76: return EL_EMPTY_SPACE; /* EMC */
2170 case 0x77: return EL_BOMB; /* left */ /* EMC */
2171 case 0x78: return EL_BOMB; /* right */ /* EMC */
2172 case 0x79: return EL_ROCK; /* left */ /* EMC */
2173 case 0x7a: return EL_ROCK; /* right */ /* EMC */
2174 case 0x7b: return EL_ACID; /* (? EMC "blank") */
2175 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
2176 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
2177 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
2178 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
2180 case 0x80: return EL_EMPTY;
2181 case 0x81: return EL_WALL_SLIPPERY;
2182 case 0x82: return EL_SAND;
2183 case 0x83: return EL_STEELWALL;
2184 case 0x84: return EL_WALL;
2185 case 0x85: return EL_EM_KEY_1;
2186 case 0x86: return EL_EM_KEY_2;
2187 case 0x87: return EL_EM_KEY_4;
2188 case 0x88: return EL_EM_KEY_3;
2189 case 0x89: return EL_EM_GATE_1;
2190 case 0x8a: return EL_EM_GATE_2;
2191 case 0x8b: return EL_EM_GATE_4;
2192 case 0x8c: return EL_EM_GATE_3;
2193 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
2194 case 0x8e: return EL_EM_GATE_1_GRAY;
2195 case 0x8f: return EL_EM_GATE_2_GRAY;
2197 case 0x90: return EL_EM_GATE_4_GRAY;
2198 case 0x91: return EL_EM_GATE_3_GRAY;
2199 case 0x92: return EL_MAGIC_WALL;
2200 case 0x93: return EL_ROBOT_WHEEL;
2201 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
2202 case 0x95: return EL_ACID_POOL_TOPLEFT;
2203 case 0x96: return EL_ACID_POOL_TOPRIGHT;
2204 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
2205 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
2206 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
2207 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
2208 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
2209 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
2210 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
2211 case 0x9e: return EL_EXIT_CLOSED;
2212 case 0x9f: return EL_CHAR_LESS; /* arrow left */
2214 /* looks like normal sand, but behaves like wall */
2215 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
2216 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
2217 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
2218 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
2219 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
2220 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
2221 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
2222 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
2223 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
2224 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
2225 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
2226 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
2227 case 0xac: return EL_CHAR_COMMA; /* EMC */
2228 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
2229 case 0xae: return EL_CHAR_MINUS; /* EMC */
2230 case 0xaf: return EL_DYNAMITE;
2232 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
2233 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
2234 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
2235 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
2236 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
2237 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
2238 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
2239 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2240 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2241 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2242 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2243 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2244 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2245 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2246 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2247 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2249 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2250 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2251 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2252 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2253 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2254 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2255 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2256 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2258 /* characters: see above */
2260 case 0xec: return EL_CHAR_PERIOD;
2261 case 0xed: return EL_CHAR_EXCLAM;
2262 case 0xee: return EL_CHAR_COLON;
2263 case 0xef: return EL_CHAR_QUESTION;
2265 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2266 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2267 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2268 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2269 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2270 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2271 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2272 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2274 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2275 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2276 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2277 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2278 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2279 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2281 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2282 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2285 /* should never happen (all 8-bit value cases should be handled) */
2286 Error(ERR_WARN, "invalid level element %d", element);
2291 #define EM_LEVEL_SIZE 2106
2292 #define EM_LEVEL_XSIZE 64
2293 #define EM_LEVEL_YSIZE 32
2295 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2296 struct LevelFileInfo *level_file_info)
2298 char *filename = level_file_info->filename;
2300 unsigned char leveldata[EM_LEVEL_SIZE];
2301 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2302 int nr = level_file_info->nr;
2305 if (!(file = fopen(filename, MODE_READ)))
2307 level->no_valid_file = TRUE;
2309 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2314 for (i = 0; i < EM_LEVEL_SIZE; i++)
2315 leveldata[i] = fgetc(file);
2319 /* check if level data is crypted by testing against known starting bytes
2320 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2322 if ((leveldata[0] == 0xf1 ||
2323 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2325 unsigned char code0 = 0x65;
2326 unsigned char code1 = 0x11;
2328 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2329 leveldata[0] = 0xf1;
2331 /* decode crypted level data */
2333 for (i = 0; i < EM_LEVEL_SIZE; i++)
2335 leveldata[i] ^= code0;
2336 leveldata[i] -= code1;
2338 code0 = (code0 + 7) & 0xff;
2342 level->fieldx = EM_LEVEL_XSIZE;
2343 level->fieldy = EM_LEVEL_YSIZE;
2345 level->time = header[46] * 10;
2346 level->gems_needed = header[47];
2348 /* The original Emerald Mine levels have their level number stored
2349 at the second byte of the level file...
2350 Do not trust this information at other level files, e.g. EMC,
2351 but correct it anyway (normally the first row is completely
2352 steel wall, so the correction does not hurt anyway). */
2354 if (leveldata[1] == nr)
2355 leveldata[1] = leveldata[2]; /* correct level number field */
2357 sprintf(level->name, "Level %d", nr); /* set level name */
2359 level->score[SC_EMERALD] = header[36];
2360 level->score[SC_DIAMOND] = header[37];
2361 level->score[SC_ROBOT] = header[38];
2362 level->score[SC_SPACESHIP] = header[39];
2363 level->score[SC_BUG] = header[40];
2364 level->score[SC_YAMYAM] = header[41];
2365 level->score[SC_NUT] = header[42];
2366 level->score[SC_DYNAMITE] = header[43];
2367 level->score[SC_TIME_BONUS] = header[44];
2369 level->num_yamyam_contents = 4;
2371 for (i = 0; i < level->num_yamyam_contents; i++)
2372 for (y = 0; y < 3; y++)
2373 for (x = 0; x < 3; x++)
2374 level->yamyam_content[i].e[x][y] =
2375 map_em_element_yam(header[i * 9 + y * 3 + x]);
2377 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2378 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2379 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2380 level->amoeba_content = EL_DIAMOND;
2382 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2384 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2386 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2387 new_element = EL_AMOEBA_WET;
2389 level->field[x][y] = new_element;
2392 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2393 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2394 level->field[x][y] = EL_PLAYER_1;
2396 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2397 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2398 level->field[x][y] = EL_PLAYER_2;
2403 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2405 static int ball_xy[8][2] =
2416 struct LevelInfo_EM *level_em = level->native_em_level;
2417 struct LEVEL *lev = level_em->lev;
2418 struct PLAYER **ply = level_em->ply;
2423 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2424 for (j = 0; j < 8; j++)
2425 printf("::: ball %d, %d: %d\n", i, j,
2426 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2429 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2430 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2432 lev->time_seconds = level->time;
2433 lev->required_initial = level->gems_needed;
2435 lev->emerald_score = level->score[SC_EMERALD];
2436 lev->diamond_score = level->score[SC_DIAMOND];
2437 lev->alien_score = level->score[SC_ROBOT];
2438 lev->tank_score = level->score[SC_SPACESHIP];
2439 lev->bug_score = level->score[SC_BUG];
2440 lev->eater_score = level->score[SC_YAMYAM];
2441 lev->nut_score = level->score[SC_NUT];
2442 lev->dynamite_score = level->score[SC_DYNAMITE];
2443 lev->key_score = level->score[SC_KEY];
2444 lev->exit_score = level->score[SC_TIME_BONUS];
2446 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2447 for (y = 0; y < 3; y++)
2448 for (x = 0; x < 3; x++)
2449 lev->eater_array[i][y * 3 + x] =
2450 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2452 lev->amoeba_time = level->amoeba_speed;
2453 lev->wonderwall_time_initial = level->time_magic_wall;
2454 lev->wheel_time = level->time_wheel;
2456 lev->android_move_time = level->android_move_time;
2457 lev->android_clone_time = level->android_clone_time;
2458 lev->ball_random = level->ball_random;
2459 lev->ball_state_initial = level->ball_state_initial;
2460 lev->ball_time = level->ball_time;
2461 lev->num_ball_arrays = level->num_ball_contents;
2463 lev->lenses_score = level->lenses_score;
2464 lev->magnify_score = level->magnify_score;
2465 lev->slurp_score = level->slurp_score;
2467 lev->lenses_time = level->lenses_time;
2468 lev->magnify_time = level->magnify_time;
2470 lev->wind_direction_initial =
2471 map_direction_RND_to_EM(level->wind_direction_initial);
2472 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
2473 lev->wind_time : 0);
2475 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2476 for (j = 0; j < 8; j++)
2477 lev->ball_array[i][j] =
2478 map_element_RND_to_EM(level->
2479 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2482 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2483 for (j = 0; j < 8; j++)
2484 printf("::: ball %d, %d: %d\n", i, j,
2485 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2488 map_android_clone_elements_RND_to_EM(level);
2491 for (i = 0; i < 16; i++)
2492 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2495 /* first fill the complete playfield with the default border element */
2496 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2497 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2498 level_em->cave[x][y] = ZBORDER;
2500 /* then copy the real level contents from level file into the playfield */
2501 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2503 int new_element = map_element_RND_to_EM(level->field[x][y]);
2505 if (level->field[x][y] == EL_AMOEBA_DEAD)
2506 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2508 level_em->cave[x + 1][y + 1] = new_element;
2513 for (i = 0; i < MAX_PLAYERS; i++)
2515 ply[i]->x_initial = 0;
2516 ply[i]->y_initial = 0;
2521 ply1->x_initial = 0;
2522 ply1->y_initial = 0;
2524 ply2->x_initial = 0;
2525 ply2->y_initial = 0;
2529 /* initialize player positions and delete players from the playfield */
2530 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2535 if (ELEM_IS_PLAYER(level->field[x][y]))
2537 int player_nr = GET_PLAYER_NR(level->field[x][y]);
2539 ply[player_nr]->x_initial = x + 1;
2540 ply[player_nr]->y_initial = y + 1;
2542 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2548 /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
2549 if (ELEM_IS_PLAYER(level->field[x][y]))
2551 ply1->x_initial = x + 1;
2552 ply1->y_initial = y + 1;
2553 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2556 /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
2557 if (level->field[x][y] == EL_PLAYER_1)
2559 ply1->x_initial = x + 1;
2560 ply1->y_initial = y + 1;
2561 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2563 else if (level->field[x][y] == EL_PLAYER_2)
2565 ply2->x_initial = x + 1;
2566 ply2->y_initial = y + 1;
2567 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2576 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2578 static int ball_xy[8][2] =
2589 struct LevelInfo_EM *level_em = level->native_em_level;
2590 struct LEVEL *lev = level_em->lev;
2591 struct PLAYER **ply = level_em->ply;
2594 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2595 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2597 level->time = lev->time_seconds;
2598 level->gems_needed = lev->required_initial;
2600 sprintf(level->name, "Level %d", level->file_info.nr);
2602 level->score[SC_EMERALD] = lev->emerald_score;
2603 level->score[SC_DIAMOND] = lev->diamond_score;
2604 level->score[SC_ROBOT] = lev->alien_score;
2605 level->score[SC_SPACESHIP] = lev->tank_score;
2606 level->score[SC_BUG] = lev->bug_score;
2607 level->score[SC_YAMYAM] = lev->eater_score;
2608 level->score[SC_NUT] = lev->nut_score;
2609 level->score[SC_DYNAMITE] = lev->dynamite_score;
2610 level->score[SC_KEY] = lev->key_score;
2611 level->score[SC_TIME_BONUS] = lev->exit_score;
2613 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2615 for (i = 0; i < level->num_yamyam_contents; i++)
2616 for (y = 0; y < 3; y++)
2617 for (x = 0; x < 3; x++)
2618 level->yamyam_content[i].e[x][y] =
2619 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2621 level->amoeba_speed = lev->amoeba_time;
2622 level->time_magic_wall = lev->wonderwall_time_initial;
2623 level->time_wheel = lev->wheel_time;
2625 level->android_move_time = lev->android_move_time;
2626 level->android_clone_time = lev->android_clone_time;
2627 level->ball_random = lev->ball_random;
2628 level->ball_state_initial = lev->ball_state_initial;
2629 level->ball_time = lev->ball_time;
2630 level->num_ball_contents = lev->num_ball_arrays;
2632 level->lenses_score = lev->lenses_score;
2633 level->magnify_score = lev->magnify_score;
2634 level->slurp_score = lev->slurp_score;
2636 level->lenses_time = lev->lenses_time;
2637 level->magnify_time = lev->magnify_time;
2639 level->wind_direction_initial =
2640 map_direction_EM_to_RND(lev->wind_direction_initial);
2643 printf("::: foo\n");
2644 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2645 for (j = 0; j < 8; j++)
2646 printf("::: ball %d, %d: %d\n", i, j,
2647 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2650 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2651 for (j = 0; j < 8; j++)
2652 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2653 map_element_EM_to_RND(lev->ball_array[i][j]);
2656 printf("::: bar\n");
2657 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2658 for (j = 0; j < 8; j++)
2659 printf("::: ball %d, %d: %d\n", i, j,
2660 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2663 map_android_clone_elements_EM_to_RND(level);
2666 for (i = 0; i < 16; i++)
2667 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2670 /* convert the playfield (some elements need special treatment) */
2671 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2673 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2675 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2676 new_element = EL_AMOEBA_DEAD;
2678 level->field[x][y] = new_element;
2682 printf("::: bar 0\n");
2683 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2684 for (j = 0; j < 8; j++)
2685 printf("::: ball %d, %d: %d\n", i, j,
2686 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2691 for (i = 0; i < MAX_PLAYERS; i++)
2693 /* in case of all players set to the same field, use the first player */
2694 int nr = MAX_PLAYERS - i - 1;
2695 int jx = ply[nr]->x_initial - 1;
2696 int jy = ply[nr]->y_initial - 1;
2699 printf("::: player %d: %d, %d\n", nr, jx, jy);
2702 if (jx != -1 && jy != -1)
2703 level->field[jx][jy] = EL_PLAYER_1 + nr;
2708 /* in case of both players set to the same field, use the first player */
2709 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2710 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2715 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2719 printf("::: bar 2\n");
2720 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2721 for (j = 0; j < 8; j++)
2722 printf("::: ball %d, %d: %d\n", i, j,
2723 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2727 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2728 struct LevelFileInfo *level_file_info)
2730 if (!LoadNativeLevel_EM(level_file_info->filename))
2731 level->no_valid_file = TRUE;
2734 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2736 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2737 CopyNativeLevel_RND_to_EM(level);
2740 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2745 static int ball_xy[8][2] =
2759 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2760 for (j = 0; j < 8; j++)
2761 printf("::: ball %d, %d: %d\n", i, j,
2762 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2766 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2767 CopyNativeLevel_EM_to_RND(level);
2771 /* ------------------------------------------------------------------------- */
2772 /* functions for loading SP level */
2773 /* ------------------------------------------------------------------------- */
2775 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2776 #define SP_LEVEL_SIZE 1536
2777 #define SP_LEVEL_XSIZE 60
2778 #define SP_LEVEL_YSIZE 24
2779 #define SP_LEVEL_NAME_LEN 23
2781 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2784 int num_special_ports;
2787 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2788 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2790 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2791 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2793 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2795 int element_old = fgetc(file);
2798 if (element_old <= 0x27)
2799 element_new = getMappedElement(EL_SP_START + element_old);
2800 else if (element_old == 0x28)
2801 element_new = EL_INVISIBLE_WALL;
2804 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2805 Error(ERR_WARN, "invalid level element %d", element_old);
2807 element_new = EL_UNKNOWN;
2810 level->field[x][y] = element_new;
2814 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2816 /* initial gravity: 1 == "on", anything else (0) == "off" */
2817 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2819 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2821 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2822 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2823 level->name[i] = fgetc(file);
2824 level->name[SP_LEVEL_NAME_LEN] = '\0';
2826 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2827 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2829 /* number of infotrons needed; 0 means that Supaplex will count the total
2830 amount of infotrons in the level and use the low byte of that number
2831 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2832 level->gems_needed = fgetc(file);
2834 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2835 num_special_ports = fgetc(file);
2837 /* database of properties of up to 10 special ports (6 bytes per port) */
2838 for (i = 0; i < 10; i++)
2840 int port_location, port_x, port_y, port_element;
2843 /* high and low byte of the location of a special port; if (x, y) are the
2844 coordinates of a port in the field and (0, 0) is the top-left corner,
2845 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2846 of what may be expected: Supaplex works with a game field in memory
2847 which is 2 bytes per tile) */
2848 port_location = getFile16BitBE(file);
2850 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2851 gravity = fgetc(file);
2853 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2854 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2856 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2857 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2859 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2861 if (i >= num_special_ports)
2864 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2865 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2867 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2868 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2870 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2876 port_element = level->field[port_x][port_y];
2878 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2879 port_element > EL_SP_GRAVITY_PORT_UP)
2881 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2886 /* change previous (wrong) gravity inverting special port to either
2887 gravity enabling special port or gravity disabling special port */
2888 level->field[port_x][port_y] +=
2889 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2890 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2893 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2895 /* change special gravity ports without database entries to normal ports */
2896 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2897 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2898 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2899 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2900 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2902 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2903 if (level->gems_needed == 0)
2905 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2906 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2907 if (level->field[x][y] == EL_SP_INFOTRON)
2908 level->gems_needed++;
2910 level->gems_needed &= 0xff; /* only use low byte -- see above */
2913 level->fieldx = SP_LEVEL_XSIZE;
2914 level->fieldy = SP_LEVEL_YSIZE;
2916 level->time = 0; /* no time limit */
2917 level->amoeba_speed = 0;
2918 level->time_magic_wall = 0;
2919 level->time_wheel = 0;
2920 level->amoeba_content = EL_EMPTY;
2922 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2923 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2925 /* there are no yamyams in supaplex levels */
2926 for (i = 0; i < level->num_yamyam_contents; i++)
2927 for (y = 0; y < 3; y++)
2928 for (x = 0; x < 3; x++)
2929 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2932 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2933 struct LevelFileInfo *level_file_info)
2935 char *filename = level_file_info->filename;
2937 int nr = level_file_info->nr - leveldir_current->first_level;
2939 char name_first, name_last;
2940 struct LevelInfo multipart_level;
2941 int multipart_xpos, multipart_ypos;
2942 boolean is_multipart_level;
2943 boolean is_first_part;
2944 boolean reading_multipart_level = FALSE;
2945 boolean use_empty_level = FALSE;
2947 if (!(file = fopen(filename, MODE_READ)))
2949 level->no_valid_file = TRUE;
2951 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2956 /* position file stream to the requested level inside the level package */
2957 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2959 level->no_valid_file = TRUE;
2961 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2966 /* there exist Supaplex level package files with multi-part levels which
2967 can be detected as follows: instead of leading and trailing dashes ('-')
2968 to pad the level name, they have leading and trailing numbers which are
2969 the x and y coordinations of the current part of the multi-part level;
2970 if there are '?' characters instead of numbers on the left or right side
2971 of the level name, the multi-part level consists of only horizontal or
2974 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2976 LoadLevelFromFileStream_SP(file, level, l);
2978 /* check if this level is a part of a bigger multi-part level */
2980 name_first = level->name[0];
2981 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2983 is_multipart_level =
2984 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2985 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2988 ((name_first == '?' || name_first == '1') &&
2989 (name_last == '?' || name_last == '1'));
2991 /* correct leading multipart level meta information in level name */
2992 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2993 level->name[i] = '-';
2995 /* correct trailing multipart level meta information in level name */
2996 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2997 level->name[i] = '-';
2999 /* ---------- check for normal single level ---------- */
3001 if (!reading_multipart_level && !is_multipart_level)
3003 /* the current level is simply a normal single-part level, and we are
3004 not reading a multi-part level yet, so return the level as it is */
3009 /* ---------- check for empty level (unused multi-part) ---------- */
3011 if (!reading_multipart_level && is_multipart_level && !is_first_part)
3013 /* this is a part of a multi-part level, but not the first part
3014 (and we are not already reading parts of a multi-part level);
3015 in this case, use an empty level instead of the single part */
3017 use_empty_level = TRUE;
3022 /* ---------- check for finished multi-part level ---------- */
3024 if (reading_multipart_level &&
3025 (!is_multipart_level ||
3026 strcmp(level->name, multipart_level.name) != 0))
3028 /* we are already reading parts of a multi-part level, but this level is
3029 either not a multi-part level, or a part of a different multi-part
3030 level; in both cases, the multi-part level seems to be complete */
3035 /* ---------- here we have one part of a multi-part level ---------- */
3037 reading_multipart_level = TRUE;
3039 if (is_first_part) /* start with first part of new multi-part level */
3041 /* copy level info structure from first part */
3042 multipart_level = *level;
3044 /* clear playfield of new multi-part level */
3045 for (y = 0; y < MAX_LEV_FIELDY; y++)
3046 for (x = 0; x < MAX_LEV_FIELDX; x++)
3047 multipart_level.field[x][y] = EL_EMPTY;
3050 if (name_first == '?')
3052 if (name_last == '?')
3055 multipart_xpos = (int)(name_first - '0');
3056 multipart_ypos = (int)(name_last - '0');
3059 printf("----------> part (%d/%d) of multi-part level '%s'\n",
3060 multipart_xpos, multipart_ypos, multipart_level.name);
3063 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
3064 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
3066 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
3071 multipart_level.fieldx = MAX(multipart_level.fieldx,
3072 multipart_xpos * SP_LEVEL_XSIZE);
3073 multipart_level.fieldy = MAX(multipart_level.fieldy,
3074 multipart_ypos * SP_LEVEL_YSIZE);
3076 /* copy level part at the right position of multi-part level */
3077 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3079 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3081 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
3082 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
3084 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
3091 if (use_empty_level)
3093 setLevelInfoToDefaults(level);
3095 level->fieldx = SP_LEVEL_XSIZE;
3096 level->fieldy = SP_LEVEL_YSIZE;
3098 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3099 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3100 level->field[x][y] = EL_EMPTY;
3102 strcpy(level->name, "-------- EMPTY --------");
3104 Error(ERR_WARN, "single part of multi-part level -- using empty level");
3107 if (reading_multipart_level)
3108 *level = multipart_level;
3111 /* ------------------------------------------------------------------------- */
3112 /* functions for loading generic level */
3113 /* ------------------------------------------------------------------------- */
3115 void LoadLevelFromFileInfo(struct LevelInfo *level,
3116 struct LevelFileInfo *level_file_info)
3118 /* always start with reliable default values */
3119 setLevelInfoToDefaults(level);
3121 switch (level_file_info->type)
3123 case LEVEL_FILE_TYPE_RND:
3124 LoadLevelFromFileInfo_RND(level, level_file_info);
3127 case LEVEL_FILE_TYPE_EM:
3128 LoadLevelFromFileInfo_EM(level, level_file_info);
3129 level->game_engine_type = GAME_ENGINE_TYPE_EM;
3132 case LEVEL_FILE_TYPE_SP:
3133 LoadLevelFromFileInfo_SP(level, level_file_info);
3137 LoadLevelFromFileInfo_RND(level, level_file_info);
3141 /* if level file is invalid, restore level structure to default values */
3142 if (level->no_valid_file)
3143 setLevelInfoToDefaults(level);
3145 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
3146 level->game_engine_type = GAME_ENGINE_TYPE_RND;
3148 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
3149 CopyNativeLevel_RND_to_Native(level);
3151 CopyNativeLevel_Native_to_RND(level);
3154 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
3156 static struct LevelFileInfo level_file_info;
3158 /* always start with reliable default values */
3159 setFileInfoToDefaults(&level_file_info);
3161 level_file_info.nr = 0; /* unknown level number */
3162 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
3163 level_file_info.filename = filename;
3165 LoadLevelFromFileInfo(level, &level_file_info);
3168 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
3170 if (leveldir_current == NULL) /* only when dumping level */
3173 /* all engine modifications also valid for levels which use latest engine */
3175 if (level->game_version < VERSION_IDENT(3,2,0,5))
3177 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
3178 level->score[SC_TIME_BONUS] /= 10;
3182 if (leveldir_current->latest_engine)
3184 /* ---------- use latest game engine ----------------------------------- */
3186 /* For all levels which are forced to use the latest game engine version
3187 (normally all but user contributed, private and undefined levels), set
3188 the game engine version to the actual version; this allows for actual
3189 corrections in the game engine to take effect for existing, converted
3190 levels (from "classic" or other existing games) to make the emulation
3191 of the corresponding game more accurate, while (hopefully) not breaking
3192 existing levels created from other players. */
3194 level->game_version = GAME_VERSION_ACTUAL;
3196 /* Set special EM style gems behaviour: EM style gems slip down from
3197 normal, steel and growing wall. As this is a more fundamental change,
3198 it seems better to set the default behaviour to "off" (as it is more
3199 natural) and make it configurable in the level editor (as a property
3200 of gem style elements). Already existing converted levels (neither
3201 private nor contributed levels) are changed to the new behaviour. */
3203 if (level->file_version < FILE_VERSION_2_0)
3204 level->em_slippery_gems = TRUE;
3209 /* ---------- use game engine the level was created with ----------------- */
3211 /* For all levels which are not forced to use the latest game engine
3212 version (normally user contributed, private and undefined levels),
3213 use the version of the game engine the levels were created for.
3215 Since 2.0.1, the game engine version is now directly stored
3216 in the level file (chunk "VERS"), so there is no need anymore
3217 to set the game version from the file version (except for old,
3218 pre-2.0 levels, where the game version is still taken from the
3219 file format version used to store the level -- see above). */
3221 /* player was faster than enemies in 1.0.0 and before */
3222 if (level->file_version == FILE_VERSION_1_0)
3223 level->initial_player_stepsize = STEPSIZE_FAST;
3225 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
3226 if (level->game_version == VERSION_IDENT(2,0,1,0))
3227 level->em_slippery_gems = TRUE;
3229 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
3230 if (level->game_version < VERSION_IDENT(2,2,0,0))
3231 level->use_spring_bug = TRUE;
3233 if (level->game_version < VERSION_IDENT(3,2,0,5))
3235 /* time orb caused limited time in endless time levels before 3.2.0-5 */
3236 level->use_time_orb_bug = TRUE;
3238 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
3239 level->block_snap_field = FALSE;
3241 /* extra time score was same value as time left score before 3.2.0-5 */
3242 level->extra_time_score = level->score[SC_TIME_BONUS];
3245 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
3246 level->score[SC_TIME_BONUS] /= 10;
3250 /* only few elements were able to actively move into acid before 3.1.0 */
3251 /* trigger settings did not exist before 3.1.0; set to default "any" */
3252 if (level->game_version < VERSION_IDENT(3,1,0,0))
3256 /* correct "can move into acid" settings (all zero in old levels) */
3258 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
3259 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
3261 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
3262 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
3263 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
3264 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
3266 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3267 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
3269 /* correct trigger settings (stored as zero == "none" in old levels) */
3271 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3273 int element = EL_CUSTOM_START + i;
3274 struct ElementInfo *ei = &element_info[element];
3276 for (j = 0; j < ei->num_change_pages; j++)
3278 struct ElementChangeInfo *change = &ei->change_page[j];
3280 change->trigger_player = CH_PLAYER_ANY;
3281 change->trigger_page = CH_PAGE_ANY;
3287 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
3291 /* map custom element change events that have changed in newer versions
3292 (these following values were accidentally changed in version 3.0.1)
3293 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
3294 if (level->game_version <= VERSION_IDENT(3,0,0,0))
3296 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3298 int element = EL_CUSTOM_START + i;
3300 /* order of checking and copying events to be mapped is important */
3301 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
3303 if (HAS_CHANGE_EVENT(element, j - 2))
3305 SET_CHANGE_EVENT(element, j - 2, FALSE);
3306 SET_CHANGE_EVENT(element, j, TRUE);
3310 /* order of checking and copying events to be mapped is important */
3311 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
3313 if (HAS_CHANGE_EVENT(element, j - 1))
3315 SET_CHANGE_EVENT(element, j - 1, FALSE);
3316 SET_CHANGE_EVENT(element, j, TRUE);
3322 /* initialize "can_change" field for old levels with only one change page */
3323 if (level->game_version <= VERSION_IDENT(3,0,2,0))
3325 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3327 int element = EL_CUSTOM_START + i;
3329 if (CAN_CHANGE(element))
3330 element_info[element].change->can_change = TRUE;
3334 /* correct custom element values (for old levels without these options) */
3335 if (level->game_version < VERSION_IDENT(3,1,1,0))
3337 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3339 int element = EL_CUSTOM_START + i;
3340 struct ElementInfo *ei = &element_info[element];
3342 if (ei->access_direction == MV_NO_DIRECTION)
3343 ei->access_direction = MV_ALL_DIRECTIONS;
3346 for (j = 0; j < ei->num_change_pages; j++)
3348 struct ElementChangeInfo *change = &ei->change_page[j];
3350 if (change->trigger_side == CH_SIDE_NONE)
3351 change->trigger_side = CH_SIDE_ANY;
3358 /* correct custom element values (fix invalid values for all versions) */
3361 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3363 int element = EL_CUSTOM_START + i;
3364 struct ElementInfo *ei = &element_info[element];
3366 for (j = 0; j < ei->num_change_pages; j++)
3368 struct ElementChangeInfo *change = &ei->change_page[j];
3370 if (change->trigger_player == CH_PLAYER_NONE)
3371 change->trigger_player = CH_PLAYER_ANY;
3373 if (change->trigger_side == CH_SIDE_NONE)
3374 change->trigger_side = CH_SIDE_ANY;
3380 /* initialize "can_explode" field for old levels which did not store this */
3381 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
3382 if (level->game_version <= VERSION_IDENT(3,1,0,0))
3384 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3386 int element = EL_CUSTOM_START + i;
3388 if (EXPLODES_1X1_OLD(element))
3389 element_info[element].explosion_type = EXPLODES_1X1;
3391 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
3392 EXPLODES_SMASHED(element) ||
3393 EXPLODES_IMPACT(element)));
3397 /* correct previously hard-coded move delay values for maze runner style */
3398 if (level->game_version < VERSION_IDENT(3,1,1,0))
3400 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3402 int element = EL_CUSTOM_START + i;
3404 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
3406 /* previously hard-coded and therefore ignored */
3407 element_info[element].move_delay_fixed = 9;
3408 element_info[element].move_delay_random = 0;
3413 /* map elements that have changed in newer versions */
3414 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3415 level->game_version);
3416 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3417 for (x = 0; x < 3; x++)
3418 for (y = 0; y < 3; y++)
3419 level->yamyam_content[i].e[x][y] =
3420 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3421 level->game_version);
3423 /* initialize element properties for level editor etc. */
3424 InitElementPropertiesEngine(level->game_version);
3427 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3431 /* map elements that have changed in newer versions */
3432 for (y = 0; y < level->fieldy; y++)
3433 for (x = 0; x < level->fieldx; x++)
3434 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3435 level->game_version);
3437 /* copy elements to runtime playfield array */
3438 for (x = 0; x < MAX_LEV_FIELDX; x++)
3439 for (y = 0; y < MAX_LEV_FIELDY; y++)
3440 Feld[x][y] = level->field[x][y];
3442 /* initialize level size variables for faster access */
3443 lev_fieldx = level->fieldx;
3444 lev_fieldy = level->fieldy;
3446 /* determine border element for this level */
3450 void LoadLevelTemplate(int nr)
3454 setLevelFileInfo(&level_template.file_info, nr);
3455 filename = level_template.file_info.filename;
3457 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3459 LoadLevel_InitVersion(&level_template, filename);
3460 LoadLevel_InitElements(&level_template, filename);
3462 ActivateLevelTemplate();
3465 void LoadLevel(int nr)
3469 setLevelFileInfo(&level.file_info, nr);
3470 filename = level.file_info.filename;
3472 LoadLevelFromFileInfo(&level, &level.file_info);
3474 if (level.use_custom_template)
3475 LoadLevelTemplate(-1);
3477 LoadLevel_InitVersion(&level, filename);
3478 LoadLevel_InitElements(&level, filename);
3479 LoadLevel_InitPlayfield(&level, filename);
3482 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3484 putFileVersion(file, level->file_version);
3485 putFileVersion(file, level->game_version);
3488 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3492 putFile8Bit(file, level->fieldx);
3493 putFile8Bit(file, level->fieldy);
3495 putFile16BitBE(file, level->time);
3496 putFile16BitBE(file, level->gems_needed);
3498 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3499 putFile8Bit(file, level->name[i]);
3501 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3502 putFile8Bit(file, level->score[i]);
3504 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3505 for (y = 0; y < 3; y++)
3506 for (x = 0; x < 3; x++)
3507 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3508 level->yamyam_content[i].e[x][y]));
3509 putFile8Bit(file, level->amoeba_speed);
3510 putFile8Bit(file, level->time_magic_wall);
3511 putFile8Bit(file, level->time_wheel);
3512 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3513 level->amoeba_content));
3514 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
3515 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3516 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3517 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3519 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3521 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3522 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3523 putFile32BitBE(file, level->can_move_into_acid_bits);
3524 putFile8Bit(file, level->dont_collide_with_bits);
3526 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3527 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3529 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3530 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3531 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3533 putFile8Bit(file, level->game_engine_type);
3535 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3538 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3542 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3543 putFile8Bit(file, level->author[i]);
3546 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3550 for (y = 0; y < level->fieldy; y++)
3551 for (x = 0; x < level->fieldx; x++)
3552 if (level->encoding_16bit_field)
3553 putFile16BitBE(file, level->field[x][y]);
3555 putFile8Bit(file, level->field[x][y]);
3559 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3563 putFile8Bit(file, EL_YAMYAM);
3564 putFile8Bit(file, level->num_yamyam_contents);
3565 putFile8Bit(file, 0);
3566 putFile8Bit(file, 0);
3568 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3569 for (y = 0; y < 3; y++)
3570 for (x = 0; x < 3; x++)
3571 if (level->encoding_16bit_field)
3572 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3574 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3578 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3581 int num_contents, content_xsize, content_ysize;
3582 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3584 if (element == EL_YAMYAM)
3586 num_contents = level->num_yamyam_contents;
3590 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3591 for (y = 0; y < 3; y++)
3592 for (x = 0; x < 3; x++)
3593 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3595 else if (element == EL_BD_AMOEBA)
3601 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3602 for (y = 0; y < 3; y++)
3603 for (x = 0; x < 3; x++)
3604 content_array[i][x][y] = EL_EMPTY;
3605 content_array[0][0][0] = level->amoeba_content;
3609 /* chunk header already written -- write empty chunk data */
3610 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3612 Error(ERR_WARN, "cannot save content for element '%d'", element);
3616 putFile16BitBE(file, element);
3617 putFile8Bit(file, num_contents);
3618 putFile8Bit(file, content_xsize);
3619 putFile8Bit(file, content_ysize);
3621 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3623 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3624 for (y = 0; y < 3; y++)
3625 for (x = 0; x < 3; x++)
3626 putFile16BitBE(file, content_array[i][x][y]);
3629 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3632 int envelope_nr = element - EL_ENVELOPE_1;
3633 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3635 putFile16BitBE(file, element);
3636 putFile16BitBE(file, envelope_len);
3637 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3638 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3640 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3642 for (i = 0; i < envelope_len; i++)
3643 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3647 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3648 int num_changed_custom_elements)
3652 putFile16BitBE(file, num_changed_custom_elements);
3654 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3656 int element = EL_CUSTOM_START + i;
3659 struct ElementInfo *ei = &element_info[element];
3661 if (ei->properties[EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3663 if (check < num_changed_custom_elements)
3665 putFile16BitBE(file, element);
3666 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]);
3672 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3674 if (check < num_changed_custom_elements)
3676 putFile16BitBE(file, element);
3677 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3685 if (check != num_changed_custom_elements) /* should not happen */
3686 Error(ERR_WARN, "inconsistent number of custom element properties");
3691 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3692 int num_changed_custom_elements)
3696 putFile16BitBE(file, num_changed_custom_elements);
3698 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3700 int element = EL_CUSTOM_START + i;
3702 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3704 if (check < num_changed_custom_elements)
3706 putFile16BitBE(file, element);
3707 putFile16BitBE(file, element_info[element].change->target_element);
3714 if (check != num_changed_custom_elements) /* should not happen */
3715 Error(ERR_WARN, "inconsistent number of custom target elements");
3720 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3721 int num_changed_custom_elements)
3723 int i, j, x, y, check = 0;
3725 putFile16BitBE(file, num_changed_custom_elements);
3727 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3729 int element = EL_CUSTOM_START + i;
3730 struct ElementInfo *ei = &element_info[element];
3732 if (ei->modified_settings)
3734 if (check < num_changed_custom_elements)
3736 putFile16BitBE(file, element);
3738 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3739 putFile8Bit(file, ei->description[j]);
3742 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]);
3744 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3747 /* some free bytes for future properties and padding */
3748 WriteUnusedBytesToFile(file, 7);
3750 putFile8Bit(file, ei->use_gfx_element);
3751 putFile16BitBE(file, ei->gfx_element);
3753 putFile8Bit(file, ei->collect_score_initial);
3754 putFile8Bit(file, ei->collect_count_initial);
3756 putFile16BitBE(file, ei->push_delay_fixed);
3757 putFile16BitBE(file, ei->push_delay_random);
3758 putFile16BitBE(file, ei->move_delay_fixed);
3759 putFile16BitBE(file, ei->move_delay_random);
3761 putFile16BitBE(file, ei->move_pattern);
3762 putFile8Bit(file, ei->move_direction_initial);
3763 putFile8Bit(file, ei->move_stepsize);
3765 for (y = 0; y < 3; y++)
3766 for (x = 0; x < 3; x++)
3767 putFile16BitBE(file, ei->content.e[x][y]);
3769 putFile32BitBE(file, ei->change->events);
3771 putFile16BitBE(file, ei->change->target_element);
3773 putFile16BitBE(file, ei->change->delay_fixed);
3774 putFile16BitBE(file, ei->change->delay_random);
3775 putFile16BitBE(file, ei->change->delay_frames);
3777 putFile16BitBE(file, ei->change->trigger_element);
3779 putFile8Bit(file, ei->change->explode);
3780 putFile8Bit(file, ei->change->use_target_content);
3781 putFile8Bit(file, ei->change->only_if_complete);
3782 putFile8Bit(file, ei->change->use_random_replace);
3784 putFile8Bit(file, ei->change->random_percentage);
3785 putFile8Bit(file, ei->change->replace_when);
3787 for (y = 0; y < 3; y++)
3788 for (x = 0; x < 3; x++)
3789 putFile16BitBE(file, ei->change->content.e[x][y]);
3791 putFile8Bit(file, ei->slippery_type);
3793 /* some free bytes for future properties and padding */
3794 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3801 if (check != num_changed_custom_elements) /* should not happen */
3802 Error(ERR_WARN, "inconsistent number of custom element properties");
3806 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3808 struct ElementInfo *ei = &element_info[element];
3811 /* ---------- custom element base property values (96 bytes) ------------- */
3813 putFile16BitBE(file, element);
3815 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3816 putFile8Bit(file, ei->description[i]);
3819 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]);
3821 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3823 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3825 putFile8Bit(file, ei->num_change_pages);
3827 putFile16BitBE(file, ei->ce_value_fixed_initial);
3828 putFile16BitBE(file, ei->ce_value_random_initial);
3829 putFile8Bit(file, ei->use_last_ce_value);
3831 putFile8Bit(file, ei->use_gfx_element);
3832 putFile16BitBE(file, ei->gfx_element);
3834 putFile8Bit(file, ei->collect_score_initial);
3835 putFile8Bit(file, ei->collect_count_initial);
3837 putFile8Bit(file, ei->drop_delay_fixed);
3838 putFile8Bit(file, ei->push_delay_fixed);
3839 putFile8Bit(file, ei->drop_delay_random);
3840 putFile8Bit(file, ei->push_delay_random);
3841 putFile16BitBE(file, ei->move_delay_fixed);
3842 putFile16BitBE(file, ei->move_delay_random);
3844 /* bits 0 - 15 of "move_pattern" ... */
3845 putFile16BitBE(file, ei->move_pattern & 0xffff);
3846 putFile8Bit(file, ei->move_direction_initial);
3847 putFile8Bit(file, ei->move_stepsize);
3849 putFile8Bit(file, ei->slippery_type);
3851 for (y = 0; y < 3; y++)
3852 for (x = 0; x < 3; x++)
3853 putFile16BitBE(file, ei->content.e[x][y]);
3855 putFile16BitBE(file, ei->move_enter_element);
3856 putFile16BitBE(file, ei->move_leave_element);
3857 putFile8Bit(file, ei->move_leave_type);
3859 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3860 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3862 putFile8Bit(file, ei->access_direction);
3864 putFile8Bit(file, ei->explosion_delay);
3865 putFile8Bit(file, ei->ignition_delay);
3866 putFile8Bit(file, ei->explosion_type);
3868 /* some free bytes for future custom property values and padding */
3869 WriteUnusedBytesToFile(file, 1);
3871 /* ---------- change page property values (48 bytes) --------------------- */
3873 for (i = 0; i < ei->num_change_pages; i++)
3875 struct ElementChangeInfo *change = &ei->change_page[i];
3876 unsigned long event_bits;
3878 /* bits 0 - 31 of "has_event[]" ... */
3880 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3881 if (change->has_event[j])
3882 event_bits |= (1 << j);
3883 putFile32BitBE(file, event_bits);
3885 putFile16BitBE(file, change->target_element);
3887 putFile16BitBE(file, change->delay_fixed);
3888 putFile16BitBE(file, change->delay_random);
3889 putFile16BitBE(file, change->delay_frames);
3891 putFile16BitBE(file, change->trigger_element);
3893 putFile8Bit(file, change->explode);
3894 putFile8Bit(file, change->use_target_content);
3895 putFile8Bit(file, change->only_if_complete);
3896 putFile8Bit(file, change->use_random_replace);
3898 putFile8Bit(file, change->random_percentage);
3899 putFile8Bit(file, change->replace_when);
3901 for (y = 0; y < 3; y++)
3902 for (x = 0; x < 3; x++)
3903 putFile16BitBE(file, change->target_content.e[x][y]);
3905 putFile8Bit(file, change->can_change);
3907 putFile8Bit(file, change->trigger_side);
3909 putFile8Bit(file, change->trigger_player);
3910 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3911 log_2(change->trigger_page)));
3913 putFile8Bit(file, change->has_action);
3914 putFile8Bit(file, change->action_type);
3915 putFile8Bit(file, change->action_mode);
3916 putFile16BitBE(file, change->action_arg);
3918 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
3920 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3921 if (change->has_event[j])
3922 event_bits |= (1 << (j - 32));
3923 putFile8Bit(file, event_bits);
3927 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3929 struct ElementInfo *ei = &element_info[element];
3930 struct ElementGroupInfo *group = ei->group;
3933 putFile16BitBE(file, element);
3935 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3936 putFile8Bit(file, ei->description[i]);
3938 putFile8Bit(file, group->num_elements);
3940 putFile8Bit(file, ei->use_gfx_element);
3941 putFile16BitBE(file, ei->gfx_element);
3943 putFile8Bit(file, group->choice_mode);
3945 /* some free bytes for future values and padding */
3946 WriteUnusedBytesToFile(file, 3);
3948 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3949 putFile16BitBE(file, group->element[i]);
3952 static int SaveLevel_CONF_Value(FILE *file, int pos)
3954 int default_value = element_conf[pos].default_value;
3955 int element = element_conf[pos].element;
3956 int type = element_conf[pos].type;
3957 int bytes = type & CONF_MASK_BYTES;
3958 void *value_ptr = element_conf[pos].value;
3959 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
3962 boolean modified = FALSE;
3964 /* check if any settings have been modified before saving them */
3965 if (value != default_value)
3968 if (!modified) /* do not save unmodified default settings */
3971 if (bytes == CONF_MASK_MULTI_BYTES)
3972 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
3974 num_bytes += putFile16BitBE(file, element);
3975 num_bytes += putFile8Bit(file, type);
3976 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3977 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3978 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3983 static int SaveLevel_CONF_Elements(FILE *file, int pos)
3985 int *element_array = (int *)(element_conf[pos].value);
3986 int num_elements = *(int *)element_conf[pos].num_entities;
3987 int default_value = element_conf[pos].default_value;
3988 int element = element_conf[pos].element;
3989 int type = element_conf[pos].type;
3991 boolean modified = FALSE;
3994 /* check if any settings have been modified before saving them */
3995 for (i = 0; i < num_elements; i++)
3996 if (element_array[i] != default_value)
3999 if (!modified) /* do not save unmodified default settings */
4002 num_bytes += putFile16BitBE(file, element);
4003 num_bytes += putFile8Bit(file, type);
4004 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
4006 for (i = 0; i < num_elements; i++)
4007 num_bytes += putFile16BitBE(file, element_array[i]);
4012 static int SaveLevel_CONF_Contents(FILE *file, int pos)
4014 struct Content *content = (struct Content *)(element_conf[pos].value);
4015 int num_contents = *(int *)element_conf[pos].num_entities;
4016 int default_value = element_conf[pos].default_value;
4017 int element = element_conf[pos].element;
4018 int type = element_conf[pos].type;
4020 boolean modified = FALSE;
4023 /* check if any settings have been modified before saving them */
4024 for (i = 0; i < num_contents; i++)
4025 for (y = 0; y < 3; y++)
4026 for (x = 0; x < 3; x++)
4027 if (content[i].e[x][y] != default_value)
4030 if (!modified) /* do not save unmodified default settings */
4033 num_bytes += putFile16BitBE(file, element);
4034 num_bytes += putFile8Bit(file, type);
4035 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
4037 for (i = 0; i < num_contents; i++)
4038 for (y = 0; y < 3; y++)
4039 for (x = 0; x < 3; x++)
4040 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
4045 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
4050 li = *level; /* copy level information into temporary buffer */
4052 for (i = 0; element_conf[i].element != -1; i++)
4054 int type = element_conf[i].type;
4055 int bytes = type & CONF_MASK_BYTES;
4057 if (bytes != CONF_MASK_MULTI_BYTES)
4058 chunk_size += SaveLevel_CONF_Value(file, i);
4059 else if (type == CONF_VALUE_ELEMENTS)
4060 chunk_size += SaveLevel_CONF_Elements(file, i);
4061 else if (type == CONF_VALUE_CONTENTS)
4062 chunk_size += SaveLevel_CONF_Contents(file, i);
4068 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
4070 int body_chunk_size, conf_chunk_size;
4074 if (!(file = fopen(filename, MODE_WRITE)))
4076 Error(ERR_WARN, "cannot save level file '%s'", filename);
4080 level->file_version = FILE_VERSION_ACTUAL;
4081 level->game_version = GAME_VERSION_ACTUAL;
4083 /* check level field for 16-bit elements */
4084 level->encoding_16bit_field = FALSE;
4085 for (y = 0; y < level->fieldy; y++)
4086 for (x = 0; x < level->fieldx; x++)
4087 if (level->field[x][y] > 255)
4088 level->encoding_16bit_field = TRUE;
4090 /* check yamyam content for 16-bit elements */
4091 level->encoding_16bit_yamyam = FALSE;
4092 for (i = 0; i < level->num_yamyam_contents; i++)
4093 for (y = 0; y < 3; y++)
4094 for (x = 0; x < 3; x++)
4095 if (level->yamyam_content[i].e[x][y] > 255)
4096 level->encoding_16bit_yamyam = TRUE;
4098 /* check amoeba content for 16-bit elements */
4099 level->encoding_16bit_amoeba = FALSE;
4100 if (level->amoeba_content > 255)
4101 level->encoding_16bit_amoeba = TRUE;
4103 /* calculate size of "BODY" chunk */
4105 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
4107 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4108 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
4110 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4111 SaveLevel_VERS(file, level);
4113 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
4114 SaveLevel_HEAD(file, level);
4116 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
4117 SaveLevel_AUTH(file, level);
4119 putFileChunkBE(file, "BODY", body_chunk_size);
4120 SaveLevel_BODY(file, level);
4122 if (level->encoding_16bit_yamyam ||
4123 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
4125 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
4126 SaveLevel_CNT2(file, level, EL_YAMYAM);
4129 if (level->encoding_16bit_amoeba)
4131 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
4132 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
4135 /* check for envelope content */
4136 for (i = 0; i < 4; i++)
4138 if (strlen(level->envelope_text[i]) > 0)
4140 int envelope_len = strlen(level->envelope_text[i]) + 1;
4142 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
4143 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
4147 /* check for non-default custom elements (unless using template level) */
4148 if (!level->use_custom_template)
4150 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4152 int element = EL_CUSTOM_START + i;
4154 if (element_info[element].modified_settings)
4156 int num_change_pages = element_info[element].num_change_pages;
4158 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
4159 SaveLevel_CUS4(file, level, element);
4164 /* check for non-default group elements (unless using template level) */
4165 if (!level->use_custom_template)
4167 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
4169 int element = EL_GROUP_START + i;
4171 if (element_info[element].modified_settings)
4173 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
4174 SaveLevel_GRP1(file, level, element);
4179 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
4181 /* check for non-default configuration settings to be saved in CONF chunk */
4182 if (conf_chunk_size > 0)
4184 putFileChunkBE(file, "CONF", conf_chunk_size);
4185 SaveLevel_CONF(file, level);
4190 SetFilePermissions(filename, PERMS_PRIVATE);
4193 void SaveLevel(int nr)
4195 char *filename = getDefaultLevelFilename(nr);
4197 SaveLevelFromFilename(&level, filename);
4200 void SaveLevelTemplate()
4202 char *filename = getDefaultLevelFilename(-1);
4204 SaveLevelFromFilename(&level, filename);
4207 void DumpLevel(struct LevelInfo *level)
4209 if (level->no_valid_file)
4211 Error(ERR_WARN, "cannot dump -- no valid level file found");
4216 printf_line("-", 79);
4217 printf("Level xxx (file version %08d, game version %08d)\n",
4218 level->file_version, level->game_version);
4219 printf_line("-", 79);
4221 printf("Level author: '%s'\n", level->author);
4222 printf("Level title: '%s'\n", level->name);
4224 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
4226 printf("Level time: %d seconds\n", level->time);
4227 printf("Gems needed: %d\n", level->gems_needed);
4229 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
4230 printf("Time for wheel: %d seconds\n", level->time_wheel);
4231 printf("Time for light: %d seconds\n", level->time_light);
4232 printf("Time for timegate: %d seconds\n", level->time_timegate);
4234 printf("Amoeba speed: %d\n", level->amoeba_speed);
4236 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
4237 printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
4238 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
4239 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
4240 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
4241 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
4242 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
4244 printf_line("-", 79);
4248 /* ========================================================================= */
4249 /* tape file functions */
4250 /* ========================================================================= */
4252 static void setTapeInfoToDefaults()
4256 /* always start with reliable default values (empty tape) */
4259 /* default values (also for pre-1.2 tapes) with only the first player */
4260 tape.player_participates[0] = TRUE;
4261 for (i = 1; i < MAX_PLAYERS; i++)
4262 tape.player_participates[i] = FALSE;
4264 /* at least one (default: the first) player participates in every tape */
4265 tape.num_participating_players = 1;
4267 tape.level_nr = level_nr;
4269 tape.changed = FALSE;
4271 tape.recording = FALSE;
4272 tape.playing = FALSE;
4273 tape.pausing = FALSE;
4275 tape.no_valid_file = FALSE;
4278 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
4280 tape->file_version = getFileVersion(file);
4281 tape->game_version = getFileVersion(file);
4286 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
4290 tape->random_seed = getFile32BitBE(file);
4291 tape->date = getFile32BitBE(file);
4292 tape->length = getFile32BitBE(file);
4294 /* read header fields that are new since version 1.2 */
4295 if (tape->file_version >= FILE_VERSION_1_2)
4297 byte store_participating_players = getFile8Bit(file);
4300 /* since version 1.2, tapes store which players participate in the tape */
4301 tape->num_participating_players = 0;
4302 for (i = 0; i < MAX_PLAYERS; i++)
4304 tape->player_participates[i] = FALSE;
4306 if (store_participating_players & (1 << i))
4308 tape->player_participates[i] = TRUE;
4309 tape->num_participating_players++;
4313 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
4315 engine_version = getFileVersion(file);
4316 if (engine_version > 0)
4317 tape->engine_version = engine_version;
4319 tape->engine_version = tape->game_version;
4325 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
4327 int level_identifier_size;
4330 level_identifier_size = getFile16BitBE(file);
4332 tape->level_identifier =
4333 checked_realloc(tape->level_identifier, level_identifier_size);
4335 for (i = 0; i < level_identifier_size; i++)
4336 tape->level_identifier[i] = getFile8Bit(file);
4338 tape->level_nr = getFile16BitBE(file);
4340 chunk_size = 2 + level_identifier_size + 2;
4345 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
4348 int chunk_size_expected =
4349 (tape->num_participating_players + 1) * tape->length;
4351 if (chunk_size_expected != chunk_size)
4353 ReadUnusedBytesFromFile(file, chunk_size);
4354 return chunk_size_expected;
4357 for (i = 0; i < tape->length; i++)
4359 if (i >= MAX_TAPE_LEN)
4362 for (j = 0; j < MAX_PLAYERS; j++)
4364 tape->pos[i].action[j] = MV_NONE;
4366 if (tape->player_participates[j])
4367 tape->pos[i].action[j] = getFile8Bit(file);
4370 tape->pos[i].delay = getFile8Bit(file);
4372 if (tape->file_version == FILE_VERSION_1_0)
4374 /* eliminate possible diagonal moves in old tapes */
4375 /* this is only for backward compatibility */
4377 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
4378 byte action = tape->pos[i].action[0];
4379 int k, num_moves = 0;
4381 for (k = 0; k<4; k++)
4383 if (action & joy_dir[k])
4385 tape->pos[i + num_moves].action[0] = joy_dir[k];
4387 tape->pos[i + num_moves].delay = 0;
4396 tape->length += num_moves;
4399 else if (tape->file_version < FILE_VERSION_2_0)
4401 /* convert pre-2.0 tapes to new tape format */
4403 if (tape->pos[i].delay > 1)
4406 tape->pos[i + 1] = tape->pos[i];
4407 tape->pos[i + 1].delay = 1;
4410 for (j = 0; j < MAX_PLAYERS; j++)
4411 tape->pos[i].action[j] = MV_NONE;
4412 tape->pos[i].delay--;
4423 if (i != tape->length)
4424 chunk_size = (tape->num_participating_players + 1) * i;
4429 void LoadTapeFromFilename(char *filename)
4431 char cookie[MAX_LINE_LEN];
4432 char chunk_name[CHUNK_ID_LEN + 1];
4436 /* always start with reliable default values */
4437 setTapeInfoToDefaults();
4439 if (!(file = fopen(filename, MODE_READ)))
4441 tape.no_valid_file = TRUE;
4446 getFileChunkBE(file, chunk_name, NULL);
4447 if (strcmp(chunk_name, "RND1") == 0)
4449 getFile32BitBE(file); /* not used */
4451 getFileChunkBE(file, chunk_name, NULL);
4452 if (strcmp(chunk_name, "TAPE") != 0)
4454 tape.no_valid_file = TRUE;
4456 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4461 else /* check for pre-2.0 file format with cookie string */
4463 strcpy(cookie, chunk_name);
4464 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
4465 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4466 cookie[strlen(cookie) - 1] = '\0';
4468 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4470 tape.no_valid_file = TRUE;
4472 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4477 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4479 tape.no_valid_file = TRUE;
4481 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4486 /* pre-2.0 tape files have no game version, so use file version here */
4487 tape.game_version = tape.file_version;
4490 if (tape.file_version < FILE_VERSION_1_2)
4492 /* tape files from versions before 1.2.0 without chunk structure */
4493 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4494 LoadTape_BODY(file, 2 * tape.length, &tape);
4502 int (*loader)(FILE *, int, struct TapeInfo *);
4506 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4507 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4508 { "INFO", -1, LoadTape_INFO },
4509 { "BODY", -1, LoadTape_BODY },
4513 while (getFileChunkBE(file, chunk_name, &chunk_size))
4517 while (chunk_info[i].name != NULL &&
4518 strcmp(chunk_name, chunk_info[i].name) != 0)
4521 if (chunk_info[i].name == NULL)
4523 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4524 chunk_name, filename);
4525 ReadUnusedBytesFromFile(file, chunk_size);
4527 else if (chunk_info[i].size != -1 &&
4528 chunk_info[i].size != chunk_size)
4530 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4531 chunk_size, chunk_name, filename);
4532 ReadUnusedBytesFromFile(file, chunk_size);
4536 /* call function to load this tape chunk */
4537 int chunk_size_expected =
4538 (chunk_info[i].loader)(file, chunk_size, &tape);
4540 /* the size of some chunks cannot be checked before reading other
4541 chunks first (like "HEAD" and "BODY") that contain some header
4542 information, so check them here */
4543 if (chunk_size_expected != chunk_size)
4545 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4546 chunk_size, chunk_name, filename);
4554 tape.length_seconds = GetTapeLength();
4557 printf("::: tape game version: %d\n", tape.game_version);
4558 printf("::: tape engine version: %d\n", tape.engine_version);
4562 void LoadTape(int nr)
4564 char *filename = getTapeFilename(nr);
4566 LoadTapeFromFilename(filename);
4569 void LoadSolutionTape(int nr)
4571 char *filename = getSolutionTapeFilename(nr);
4573 LoadTapeFromFilename(filename);
4576 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4578 putFileVersion(file, tape->file_version);
4579 putFileVersion(file, tape->game_version);
4582 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4585 byte store_participating_players = 0;
4587 /* set bits for participating players for compact storage */
4588 for (i = 0; i < MAX_PLAYERS; i++)
4589 if (tape->player_participates[i])
4590 store_participating_players |= (1 << i);
4592 putFile32BitBE(file, tape->random_seed);
4593 putFile32BitBE(file, tape->date);
4594 putFile32BitBE(file, tape->length);
4596 putFile8Bit(file, store_participating_players);
4598 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4599 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4601 putFileVersion(file, tape->engine_version);
4604 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4606 int level_identifier_size = strlen(tape->level_identifier) + 1;
4609 putFile16BitBE(file, level_identifier_size);
4611 for (i = 0; i < level_identifier_size; i++)
4612 putFile8Bit(file, tape->level_identifier[i]);
4614 putFile16BitBE(file, tape->level_nr);
4617 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4621 for (i = 0; i < tape->length; i++)
4623 for (j = 0; j < MAX_PLAYERS; j++)
4624 if (tape->player_participates[j])
4625 putFile8Bit(file, tape->pos[i].action[j]);
4627 putFile8Bit(file, tape->pos[i].delay);
4631 void SaveTape(int nr)
4633 char *filename = getTapeFilename(nr);
4635 boolean new_tape = TRUE;
4636 int num_participating_players = 0;
4637 int info_chunk_size;
4638 int body_chunk_size;
4641 InitTapeDirectory(leveldir_current->subdir);
4643 /* if a tape still exists, ask to overwrite it */
4644 if (fileExists(filename))
4647 if (!Request("Replace old tape ?", REQ_ASK))
4651 if (!(file = fopen(filename, MODE_WRITE)))
4653 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4657 tape.file_version = FILE_VERSION_ACTUAL;
4658 tape.game_version = GAME_VERSION_ACTUAL;
4660 /* count number of participating players */
4661 for (i = 0; i < MAX_PLAYERS; i++)
4662 if (tape.player_participates[i])
4663 num_participating_players++;
4665 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4666 body_chunk_size = (num_participating_players + 1) * tape.length;
4668 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4669 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4671 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4672 SaveTape_VERS(file, &tape);
4674 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4675 SaveTape_HEAD(file, &tape);
4677 putFileChunkBE(file, "INFO", info_chunk_size);
4678 SaveTape_INFO(file, &tape);
4680 putFileChunkBE(file, "BODY", body_chunk_size);
4681 SaveTape_BODY(file, &tape);
4685 SetFilePermissions(filename, PERMS_PRIVATE);
4687 tape.changed = FALSE;
4690 Request("Tape saved !", REQ_CONFIRM);
4693 void DumpTape(struct TapeInfo *tape)
4697 if (tape->no_valid_file)
4699 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4704 printf_line("-", 79);
4705 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4706 tape->level_nr, tape->file_version, tape->game_version);
4707 printf(" (effective engine version %08d)\n",
4708 tape->engine_version);
4709 printf("Level series identifier: '%s'\n", tape->level_identifier);
4710 printf_line("-", 79);
4712 for (i = 0; i < tape->length; i++)
4714 if (i >= MAX_TAPE_LEN)
4717 printf("%03d: ", i);
4719 for (j = 0; j < MAX_PLAYERS; j++)
4721 if (tape->player_participates[j])
4723 int action = tape->pos[i].action[j];
4725 printf("%d:%02x ", j, action);
4726 printf("[%c%c%c%c|%c%c] - ",
4727 (action & JOY_LEFT ? '<' : ' '),
4728 (action & JOY_RIGHT ? '>' : ' '),
4729 (action & JOY_UP ? '^' : ' '),
4730 (action & JOY_DOWN ? 'v' : ' '),
4731 (action & JOY_BUTTON_1 ? '1' : ' '),
4732 (action & JOY_BUTTON_2 ? '2' : ' '));
4736 printf("(%03d)\n", tape->pos[i].delay);
4739 printf_line("-", 79);
4743 /* ========================================================================= */
4744 /* score file functions */
4745 /* ========================================================================= */
4747 void LoadScore(int nr)
4750 char *filename = getScoreFilename(nr);
4751 char cookie[MAX_LINE_LEN];
4752 char line[MAX_LINE_LEN];
4756 /* always start with reliable default values */
4757 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4759 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4760 highscore[i].Score = 0;
4763 if (!(file = fopen(filename, MODE_READ)))
4766 /* check file identifier */
4767 fgets(cookie, MAX_LINE_LEN, file);
4768 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4769 cookie[strlen(cookie) - 1] = '\0';
4771 if (!checkCookieString(cookie, SCORE_COOKIE))
4773 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4778 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4780 fscanf(file, "%d", &highscore[i].Score);
4781 fgets(line, MAX_LINE_LEN, file);
4783 if (line[strlen(line) - 1] == '\n')
4784 line[strlen(line) - 1] = '\0';
4786 for (line_ptr = line; *line_ptr; line_ptr++)
4788 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4790 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4791 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4800 void SaveScore(int nr)
4803 char *filename = getScoreFilename(nr);
4806 InitScoreDirectory(leveldir_current->subdir);
4808 if (!(file = fopen(filename, MODE_WRITE)))
4810 Error(ERR_WARN, "cannot save score for level %d", nr);
4814 fprintf(file, "%s\n\n", SCORE_COOKIE);
4816 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4817 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4821 SetFilePermissions(filename, PERMS_PUBLIC);
4825 /* ========================================================================= */
4826 /* setup file functions */
4827 /* ========================================================================= */
4829 #define TOKEN_STR_PLAYER_PREFIX "player_"
4832 #define SETUP_TOKEN_PLAYER_NAME 0
4833 #define SETUP_TOKEN_SOUND 1
4834 #define SETUP_TOKEN_SOUND_LOOPS 2
4835 #define SETUP_TOKEN_SOUND_MUSIC 3
4836 #define SETUP_TOKEN_SOUND_SIMPLE 4
4837 #define SETUP_TOKEN_TOONS 5
4838 #define SETUP_TOKEN_SCROLL_DELAY 6
4839 #define SETUP_TOKEN_SOFT_SCROLLING 7
4840 #define SETUP_TOKEN_FADING 8
4841 #define SETUP_TOKEN_AUTORECORD 9
4842 #define SETUP_TOKEN_QUICK_DOORS 10
4843 #define SETUP_TOKEN_TEAM_MODE 11
4844 #define SETUP_TOKEN_HANDICAP 12
4845 #define SETUP_TOKEN_SKIP_LEVELS 13
4846 #define SETUP_TOKEN_TIME_LIMIT 14
4847 #define SETUP_TOKEN_FULLSCREEN 15
4848 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4849 #define SETUP_TOKEN_GRAPHICS_SET 17
4850 #define SETUP_TOKEN_SOUNDS_SET 18
4851 #define SETUP_TOKEN_MUSIC_SET 19
4852 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4853 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4854 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4856 #define NUM_GLOBAL_SETUP_TOKENS 23
4859 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4860 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4861 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4862 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4863 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4864 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4865 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4866 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4867 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4868 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4869 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
4870 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
4871 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
4873 #define NUM_EDITOR_SETUP_TOKENS 13
4875 /* editor cascade setup */
4876 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
4877 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
4878 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
4879 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
4880 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
4881 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
4882 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
4883 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
4884 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
4885 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
4886 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
4887 #define SETUP_TOKEN_EDITOR_CASCADE_USER 11
4888 #define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12
4889 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
4891 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
4893 /* shortcut setup */
4894 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4895 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4896 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4898 #define NUM_SHORTCUT_SETUP_TOKENS 3
4901 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4902 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4903 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4904 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4905 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4906 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4907 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4908 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4909 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4910 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4911 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4912 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4913 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4914 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4915 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4916 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4918 #define NUM_PLAYER_SETUP_TOKENS 16
4921 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4922 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4924 #define NUM_SYSTEM_SETUP_TOKENS 2
4927 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4929 #define NUM_OPTIONS_SETUP_TOKENS 1
4932 static struct SetupInfo si;
4933 static struct SetupEditorInfo sei;
4934 static struct SetupEditorCascadeInfo seci;
4935 static struct SetupShortcutInfo ssi;
4936 static struct SetupInputInfo sii;
4937 static struct SetupSystemInfo syi;
4938 static struct OptionInfo soi;
4940 static struct TokenInfo global_setup_tokens[] =
4942 { TYPE_STRING, &si.player_name, "player_name" },
4943 { TYPE_SWITCH, &si.sound, "sound" },
4944 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4945 { TYPE_SWITCH, &si.sound_music, "background_music" },
4946 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4947 { TYPE_SWITCH, &si.toons, "toons" },
4948 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4949 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4950 { TYPE_SWITCH, &si.fading, "screen_fading" },
4951 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4952 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4953 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4954 { TYPE_SWITCH, &si.handicap, "handicap" },
4955 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4956 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4957 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4958 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4959 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4960 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4961 { TYPE_STRING, &si.music_set, "music_set" },
4962 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4963 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4964 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4967 static struct TokenInfo editor_setup_tokens[] =
4969 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4970 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4971 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4972 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4973 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4974 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4975 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4976 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4977 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4978 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4979 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4980 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4981 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
4984 static struct TokenInfo editor_cascade_setup_tokens[] =
4986 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
4987 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
4988 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
4989 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
4990 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
4991 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
4992 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
4993 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
4994 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
4995 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
4996 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
4997 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
4998 { TYPE_SWITCH, &seci.el_generic, "editor.cascade.el_generic" },
4999 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
5002 static struct TokenInfo shortcut_setup_tokens[] =
5004 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
5005 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
5006 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
5009 static struct TokenInfo player_setup_tokens[] =
5011 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
5012 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
5013 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
5014 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
5015 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
5016 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
5017 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
5018 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
5019 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
5020 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
5021 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
5022 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
5023 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
5024 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
5025 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
5026 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
5029 static struct TokenInfo system_setup_tokens[] =
5031 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
5032 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
5035 static struct TokenInfo options_setup_tokens[] =
5037 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
5040 static char *get_corrected_login_name(char *login_name)
5042 /* needed because player name must be a fixed length string */
5043 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
5045 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
5046 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
5048 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
5049 if (strchr(login_name_new, ' '))
5050 *strchr(login_name_new, ' ') = '\0';
5052 return login_name_new;
5055 static void setSetupInfoToDefaults(struct SetupInfo *si)
5059 si->player_name = get_corrected_login_name(getLoginName());
5062 si->sound_loops = TRUE;
5063 si->sound_music = TRUE;
5064 si->sound_simple = TRUE;
5066 si->double_buffering = TRUE;
5067 si->direct_draw = !si->double_buffering;
5068 si->scroll_delay = TRUE;
5069 si->soft_scrolling = TRUE;
5071 si->autorecord = TRUE;
5072 si->quick_doors = FALSE;
5073 si->team_mode = FALSE;
5074 si->handicap = TRUE;
5075 si->skip_levels = TRUE;
5076 si->time_limit = TRUE;
5077 si->fullscreen = FALSE;
5078 si->ask_on_escape = TRUE;
5080 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
5081 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
5082 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
5083 si->override_level_graphics = FALSE;
5084 si->override_level_sounds = FALSE;
5085 si->override_level_music = FALSE;
5087 si->editor.el_boulderdash = TRUE;
5088 si->editor.el_emerald_mine = TRUE;
5089 si->editor.el_emerald_mine_club = TRUE;
5090 si->editor.el_more = TRUE;
5091 si->editor.el_sokoban = TRUE;
5092 si->editor.el_supaplex = TRUE;
5093 si->editor.el_diamond_caves = TRUE;
5094 si->editor.el_dx_boulderdash = TRUE;
5095 si->editor.el_chars = TRUE;
5096 si->editor.el_custom = TRUE;
5098 si->editor.el_headlines = TRUE;
5099 si->editor.el_user_defined = FALSE;
5100 si->editor.el_dynamic = TRUE;
5102 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
5103 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
5104 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
5106 for (i = 0; i < MAX_PLAYERS; i++)
5108 si->input[i].use_joystick = FALSE;
5109 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
5110 si->input[i].joy.xleft = JOYSTICK_XLEFT;
5111 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
5112 si->input[i].joy.xright = JOYSTICK_XRIGHT;
5113 si->input[i].joy.yupper = JOYSTICK_YUPPER;
5114 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
5115 si->input[i].joy.ylower = JOYSTICK_YLOWER;
5116 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
5117 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
5118 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
5119 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
5120 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
5121 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
5122 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
5123 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
5126 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
5127 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
5129 si->options.verbose = FALSE;
5132 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
5134 si->editor_cascade.el_bd = TRUE;
5135 si->editor_cascade.el_em = TRUE;
5136 si->editor_cascade.el_emc = TRUE;
5137 si->editor_cascade.el_rnd = TRUE;
5138 si->editor_cascade.el_sb = TRUE;
5139 si->editor_cascade.el_sp = TRUE;
5140 si->editor_cascade.el_dc = TRUE;
5141 si->editor_cascade.el_dx = TRUE;
5143 si->editor_cascade.el_chars = FALSE;
5144 si->editor_cascade.el_ce = FALSE;
5145 si->editor_cascade.el_ge = FALSE;
5146 si->editor_cascade.el_user = FALSE;
5147 si->editor_cascade.el_generic = FALSE;
5148 si->editor_cascade.el_dynamic = FALSE;
5151 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
5155 if (!setup_file_hash)
5160 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
5161 setSetupInfo(global_setup_tokens, i,
5162 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
5167 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5168 setSetupInfo(editor_setup_tokens, i,
5169 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
5172 /* shortcut setup */
5173 ssi = setup.shortcut;
5174 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
5175 setSetupInfo(shortcut_setup_tokens, i,
5176 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
5177 setup.shortcut = ssi;
5180 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
5184 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
5186 sii = setup.input[pnr];
5187 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
5189 char full_token[100];
5191 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
5192 setSetupInfo(player_setup_tokens, i,
5193 getHashEntry(setup_file_hash, full_token));
5195 setup.input[pnr] = sii;
5200 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
5201 setSetupInfo(system_setup_tokens, i,
5202 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
5206 soi = setup.options;
5207 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
5208 setSetupInfo(options_setup_tokens, i,
5209 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
5210 setup.options = soi;
5213 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
5217 if (!setup_file_hash)
5220 /* editor cascade setup */
5221 seci = setup.editor_cascade;
5222 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
5223 setSetupInfo(editor_cascade_setup_tokens, i,
5224 getHashEntry(setup_file_hash,
5225 editor_cascade_setup_tokens[i].text));
5226 setup.editor_cascade = seci;
5231 char *filename = getSetupFilename();
5232 SetupFileHash *setup_file_hash = NULL;
5234 /* always start with reliable default values */
5235 setSetupInfoToDefaults(&setup);
5237 setup_file_hash = loadSetupFileHash(filename);
5239 if (setup_file_hash)
5241 char *player_name_new;
5243 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
5244 decodeSetupFileHash(setup_file_hash);
5246 setup.direct_draw = !setup.double_buffering;
5248 freeSetupFileHash(setup_file_hash);
5250 /* needed to work around problems with fixed length strings */
5251 player_name_new = get_corrected_login_name(setup.player_name);
5252 free(setup.player_name);
5253 setup.player_name = player_name_new;
5256 Error(ERR_WARN, "using default setup values");
5259 void LoadSetup_EditorCascade()
5261 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
5262 SetupFileHash *setup_file_hash = NULL;
5264 /* always start with reliable default values */
5265 setSetupInfoToDefaults_EditorCascade(&setup);
5267 setup_file_hash = loadSetupFileHash(filename);
5269 if (setup_file_hash)
5271 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
5272 decodeSetupFileHash_EditorCascade(setup_file_hash);
5274 freeSetupFileHash(setup_file_hash);
5282 char *filename = getSetupFilename();
5286 InitUserDataDirectory();
5288 if (!(file = fopen(filename, MODE_WRITE)))
5290 Error(ERR_WARN, "cannot write setup file '%s'", filename);
5294 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
5295 getCookie("SETUP")));
5296 fprintf(file, "\n");
5300 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
5302 /* just to make things nicer :) */
5303 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
5304 i == SETUP_TOKEN_GRAPHICS_SET)
5305 fprintf(file, "\n");
5307 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
5312 fprintf(file, "\n");
5313 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5314 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
5316 /* shortcut setup */
5317 ssi = setup.shortcut;
5318 fprintf(file, "\n");
5319 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
5320 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
5323 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
5327 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
5328 fprintf(file, "\n");
5330 sii = setup.input[pnr];
5331 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
5332 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
5337 fprintf(file, "\n");
5338 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
5339 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
5342 soi = setup.options;
5343 fprintf(file, "\n");
5344 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
5345 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
5349 SetFilePermissions(filename, PERMS_PRIVATE);
5352 void SaveSetup_EditorCascade()
5354 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
5358 InitUserDataDirectory();
5360 if (!(file = fopen(filename, MODE_WRITE)))
5362 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
5367 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
5368 getCookie("SETUP")));
5369 fprintf(file, "\n");
5371 seci = setup.editor_cascade;
5372 fprintf(file, "\n");
5373 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5374 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
5378 SetFilePermissions(filename, PERMS_PRIVATE);
5383 void LoadCustomElementDescriptions()
5385 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5386 SetupFileHash *setup_file_hash;
5389 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5391 if (element_info[i].custom_description != NULL)
5393 free(element_info[i].custom_description);
5394 element_info[i].custom_description = NULL;
5398 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5401 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5403 char *token = getStringCat2(element_info[i].token_name, ".name");
5404 char *value = getHashEntry(setup_file_hash, token);
5407 element_info[i].custom_description = getStringCopy(value);
5412 freeSetupFileHash(setup_file_hash);
5415 void LoadSpecialMenuDesignSettings()
5417 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5418 SetupFileHash *setup_file_hash;
5421 /* always start with reliable default values from default config */
5422 for (i = 0; image_config_vars[i].token != NULL; i++)
5423 for (j = 0; image_config[j].token != NULL; j++)
5424 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
5425 *image_config_vars[i].value =
5426 get_auto_parameter_value(image_config_vars[i].token,
5427 image_config[j].value);
5429 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5432 /* special case: initialize with default values that may be overwritten */
5433 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5435 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
5436 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
5437 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
5439 if (value_x != NULL)
5440 menu.draw_xoffset[i] = get_integer_from_string(value_x);
5441 if (value_y != NULL)
5442 menu.draw_yoffset[i] = get_integer_from_string(value_y);
5443 if (list_size != NULL)
5444 menu.list_size[i] = get_integer_from_string(list_size);
5447 /* read (and overwrite with) values that may be specified in config file */
5448 for (i = 0; image_config_vars[i].token != NULL; i++)
5450 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
5453 *image_config_vars[i].value =
5454 get_auto_parameter_value(image_config_vars[i].token, value);
5457 freeSetupFileHash(setup_file_hash);
5460 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
5462 char *filename = getEditorSetupFilename();
5463 SetupFileList *setup_file_list, *list;
5464 SetupFileHash *element_hash;
5465 int num_unknown_tokens = 0;
5468 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
5471 element_hash = newSetupFileHash();
5473 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5474 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5476 /* determined size may be larger than needed (due to unknown elements) */
5478 for (list = setup_file_list; list != NULL; list = list->next)
5481 /* add space for up to 3 more elements for padding that may be needed */
5484 /* free memory for old list of elements, if needed */
5485 checked_free(*elements);
5487 /* allocate memory for new list of elements */
5488 *elements = checked_malloc(*num_elements * sizeof(int));
5491 for (list = setup_file_list; list != NULL; list = list->next)
5493 char *value = getHashEntry(element_hash, list->token);
5495 if (value == NULL) /* try to find obsolete token mapping */
5497 char *mapped_token = get_mapped_token(list->token);
5499 if (mapped_token != NULL)
5501 value = getHashEntry(element_hash, mapped_token);
5509 (*elements)[(*num_elements)++] = atoi(value);
5513 if (num_unknown_tokens == 0)
5515 Error(ERR_RETURN_LINE, "-");
5516 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5517 Error(ERR_RETURN, "- config file: '%s'", filename);
5519 num_unknown_tokens++;
5522 Error(ERR_RETURN, "- token: '%s'", list->token);
5526 if (num_unknown_tokens > 0)
5527 Error(ERR_RETURN_LINE, "-");
5529 while (*num_elements % 4) /* pad with empty elements, if needed */
5530 (*elements)[(*num_elements)++] = EL_EMPTY;
5532 freeSetupFileList(setup_file_list);
5533 freeSetupFileHash(element_hash);
5536 for (i = 0; i < *num_elements; i++)
5537 printf("editor: element '%s' [%d]\n",
5538 element_info[(*elements)[i]].token_name, (*elements)[i]);
5542 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
5545 SetupFileHash *setup_file_hash = NULL;
5546 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
5547 char *filename_music, *filename_prefix, *filename_info;
5553 token_to_value_ptr[] =
5555 { "title_header", &tmp_music_file_info.title_header },
5556 { "artist_header", &tmp_music_file_info.artist_header },
5557 { "album_header", &tmp_music_file_info.album_header },
5558 { "year_header", &tmp_music_file_info.year_header },
5560 { "title", &tmp_music_file_info.title },
5561 { "artist", &tmp_music_file_info.artist },
5562 { "album", &tmp_music_file_info.album },
5563 { "year", &tmp_music_file_info.year },
5569 filename_music = (is_sound ? getCustomSoundFilename(basename) :
5570 getCustomMusicFilename(basename));
5572 if (filename_music == NULL)
5575 /* ---------- try to replace file extension ---------- */
5577 filename_prefix = getStringCopy(filename_music);
5578 if (strrchr(filename_prefix, '.') != NULL)
5579 *strrchr(filename_prefix, '.') = '\0';
5580 filename_info = getStringCat2(filename_prefix, ".txt");
5583 printf("trying to load file '%s'...\n", filename_info);
5586 if (fileExists(filename_info))
5587 setup_file_hash = loadSetupFileHash(filename_info);
5589 free(filename_prefix);
5590 free(filename_info);
5592 if (setup_file_hash == NULL)
5594 /* ---------- try to add file extension ---------- */
5596 filename_prefix = getStringCopy(filename_music);
5597 filename_info = getStringCat2(filename_prefix, ".txt");
5600 printf("trying to load file '%s'...\n", filename_info);
5603 if (fileExists(filename_info))
5604 setup_file_hash = loadSetupFileHash(filename_info);
5606 free(filename_prefix);
5607 free(filename_info);
5610 if (setup_file_hash == NULL)
5613 /* ---------- music file info found ---------- */
5615 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5617 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5619 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5621 *token_to_value_ptr[i].value_ptr =
5622 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5625 tmp_music_file_info.basename = getStringCopy(basename);
5626 tmp_music_file_info.music = music;
5627 tmp_music_file_info.is_sound = is_sound;
5629 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5630 *new_music_file_info = tmp_music_file_info;
5632 return new_music_file_info;
5635 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5637 return get_music_file_info_ext(basename, music, FALSE);
5640 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5642 return get_music_file_info_ext(basename, sound, TRUE);
5645 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5646 char *basename, boolean is_sound)
5648 for (; list != NULL; list = list->next)
5649 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5655 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5657 return music_info_listed_ext(list, basename, FALSE);
5660 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5662 return music_info_listed_ext(list, basename, TRUE);
5665 void LoadMusicInfo()
5667 char *music_directory = getCustomMusicDirectory();
5668 int num_music = getMusicListSize();
5669 int num_music_noconf = 0;
5670 int num_sounds = getSoundListSize();
5672 struct dirent *dir_entry;
5673 struct FileInfo *music, *sound;
5674 struct MusicFileInfo *next, **new;
5677 while (music_file_info != NULL)
5679 next = music_file_info->next;
5681 checked_free(music_file_info->basename);
5683 checked_free(music_file_info->title_header);
5684 checked_free(music_file_info->artist_header);
5685 checked_free(music_file_info->album_header);
5686 checked_free(music_file_info->year_header);
5688 checked_free(music_file_info->title);
5689 checked_free(music_file_info->artist);
5690 checked_free(music_file_info->album);
5691 checked_free(music_file_info->year);
5693 free(music_file_info);
5695 music_file_info = next;
5698 new = &music_file_info;
5700 for (i = 0; i < num_music; i++)
5702 music = getMusicListEntry(i);
5704 if (music->filename == NULL)
5707 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5710 /* a configured file may be not recognized as music */
5711 if (!FileIsMusic(music->filename))
5715 printf("::: -> '%s' (configured)\n", music->filename);
5718 if (!music_info_listed(music_file_info, music->filename))
5720 *new = get_music_file_info(music->filename, i);
5722 new = &(*new)->next;
5726 if ((dir = opendir(music_directory)) == NULL)
5728 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5732 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5734 char *basename = dir_entry->d_name;
5735 boolean music_already_used = FALSE;
5738 /* skip all music files that are configured in music config file */
5739 for (i = 0; i < num_music; i++)
5741 music = getMusicListEntry(i);
5743 if (music->filename == NULL)
5746 if (strcmp(basename, music->filename) == 0)
5748 music_already_used = TRUE;
5753 if (music_already_used)
5756 if (!FileIsMusic(basename))
5760 printf("::: -> '%s' (found in directory)\n", basename);
5763 if (!music_info_listed(music_file_info, basename))
5765 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5767 new = &(*new)->next;
5775 for (i = 0; i < num_sounds; i++)
5777 sound = getSoundListEntry(i);
5779 if (sound->filename == NULL)
5782 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5785 /* a configured file may be not recognized as sound */
5786 if (!FileIsSound(sound->filename))
5790 printf("::: -> '%s' (configured)\n", sound->filename);
5793 if (!sound_info_listed(music_file_info, sound->filename))
5795 *new = get_sound_file_info(sound->filename, i);
5797 new = &(*new)->next;
5802 for (next = music_file_info; next != NULL; next = next->next)
5803 printf("::: title == '%s'\n", next->title);
5807 void add_helpanim_entry(int element, int action, int direction, int delay,
5808 int *num_list_entries)
5810 struct HelpAnimInfo *new_list_entry;
5811 (*num_list_entries)++;
5814 checked_realloc(helpanim_info,
5815 *num_list_entries * sizeof(struct HelpAnimInfo));
5816 new_list_entry = &helpanim_info[*num_list_entries - 1];
5818 new_list_entry->element = element;
5819 new_list_entry->action = action;
5820 new_list_entry->direction = direction;
5821 new_list_entry->delay = delay;
5824 void print_unknown_token(char *filename, char *token, int token_nr)
5828 Error(ERR_RETURN_LINE, "-");
5829 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5830 Error(ERR_RETURN, "- config file: '%s'", filename);
5833 Error(ERR_RETURN, "- token: '%s'", token);
5836 void print_unknown_token_end(int token_nr)
5839 Error(ERR_RETURN_LINE, "-");
5842 void LoadHelpAnimInfo()
5844 char *filename = getHelpAnimFilename();
5845 SetupFileList *setup_file_list = NULL, *list;
5846 SetupFileHash *element_hash, *action_hash, *direction_hash;
5847 int num_list_entries = 0;
5848 int num_unknown_tokens = 0;
5851 if (fileExists(filename))
5852 setup_file_list = loadSetupFileList(filename);
5854 if (setup_file_list == NULL)
5856 /* use reliable default values from static configuration */
5857 SetupFileList *insert_ptr;
5859 insert_ptr = setup_file_list =
5860 newSetupFileList(helpanim_config[0].token,
5861 helpanim_config[0].value);
5863 for (i = 1; helpanim_config[i].token; i++)
5864 insert_ptr = addListEntry(insert_ptr,
5865 helpanim_config[i].token,
5866 helpanim_config[i].value);
5869 element_hash = newSetupFileHash();
5870 action_hash = newSetupFileHash();
5871 direction_hash = newSetupFileHash();
5873 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5874 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5876 for (i = 0; i < NUM_ACTIONS; i++)
5877 setHashEntry(action_hash, element_action_info[i].suffix,
5878 i_to_a(element_action_info[i].value));
5880 /* do not store direction index (bit) here, but direction value! */
5881 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
5882 setHashEntry(direction_hash, element_direction_info[i].suffix,
5883 i_to_a(1 << element_direction_info[i].value));
5885 for (list = setup_file_list; list != NULL; list = list->next)
5887 char *element_token, *action_token, *direction_token;
5888 char *element_value, *action_value, *direction_value;
5889 int delay = atoi(list->value);
5891 if (strcmp(list->token, "end") == 0)
5893 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5898 /* first try to break element into element/action/direction parts;
5899 if this does not work, also accept combined "element[.act][.dir]"
5900 elements (like "dynamite.active"), which are unique elements */
5902 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5904 element_value = getHashEntry(element_hash, list->token);
5905 if (element_value != NULL) /* element found */
5906 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5910 /* no further suffixes found -- this is not an element */
5911 print_unknown_token(filename, list->token, num_unknown_tokens++);
5917 /* token has format "<prefix>.<something>" */
5919 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5920 direction_token = action_token; /* ... or direction */
5922 element_token = getStringCopy(list->token);
5923 *strchr(element_token, '.') = '\0';
5925 element_value = getHashEntry(element_hash, element_token);
5927 if (element_value == NULL) /* this is no element */
5929 element_value = getHashEntry(element_hash, list->token);
5930 if (element_value != NULL) /* combined element found */
5931 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5934 print_unknown_token(filename, list->token, num_unknown_tokens++);
5936 free(element_token);
5941 action_value = getHashEntry(action_hash, action_token);
5943 if (action_value != NULL) /* action found */
5945 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5948 free(element_token);
5953 direction_value = getHashEntry(direction_hash, direction_token);
5955 if (direction_value != NULL) /* direction found */
5957 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5960 free(element_token);
5965 if (strchr(action_token + 1, '.') == NULL)
5967 /* no further suffixes found -- this is not an action nor direction */
5969 element_value = getHashEntry(element_hash, list->token);
5970 if (element_value != NULL) /* combined element found */
5971 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5974 print_unknown_token(filename, list->token, num_unknown_tokens++);
5976 free(element_token);
5981 /* token has format "<prefix>.<suffix>.<something>" */
5983 direction_token = strchr(action_token + 1, '.');
5985 action_token = getStringCopy(action_token);
5986 *strchr(action_token + 1, '.') = '\0';
5988 action_value = getHashEntry(action_hash, action_token);
5990 if (action_value == NULL) /* this is no action */
5992 element_value = getHashEntry(element_hash, list->token);
5993 if (element_value != NULL) /* combined element found */
5994 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5997 print_unknown_token(filename, list->token, num_unknown_tokens++);
5999 free(element_token);
6005 direction_value = getHashEntry(direction_hash, direction_token);
6007 if (direction_value != NULL) /* direction found */
6009 add_helpanim_entry(atoi(element_value), atoi(action_value),
6010 atoi(direction_value), delay, &num_list_entries);
6012 free(element_token);
6018 /* this is no direction */
6020 element_value = getHashEntry(element_hash, list->token);
6021 if (element_value != NULL) /* combined element found */
6022 add_helpanim_entry(atoi(element_value), -1, -1, delay,
6025 print_unknown_token(filename, list->token, num_unknown_tokens++);
6027 free(element_token);
6031 print_unknown_token_end(num_unknown_tokens);
6033 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
6034 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
6036 freeSetupFileList(setup_file_list);
6037 freeSetupFileHash(element_hash);
6038 freeSetupFileHash(action_hash);
6039 freeSetupFileHash(direction_hash);
6042 for (i = 0; i < num_list_entries; i++)
6043 printf("::: '%s': %d, %d, %d => %d\n",
6044 EL_NAME(helpanim_info[i].element),
6045 helpanim_info[i].element,
6046 helpanim_info[i].action,
6047 helpanim_info[i].direction,
6048 helpanim_info[i].delay);
6052 void LoadHelpTextInfo()
6054 char *filename = getHelpTextFilename();
6057 if (helptext_info != NULL)
6059 freeSetupFileHash(helptext_info);
6060 helptext_info = NULL;
6063 if (fileExists(filename))
6064 helptext_info = loadSetupFileHash(filename);
6066 if (helptext_info == NULL)
6068 /* use reliable default values from static configuration */
6069 helptext_info = newSetupFileHash();
6071 for (i = 0; helptext_config[i].token; i++)
6072 setHashEntry(helptext_info,
6073 helptext_config[i].token,
6074 helptext_config[i].value);
6078 BEGIN_HASH_ITERATION(helptext_info, itr)
6080 printf("::: '%s' => '%s'\n",
6081 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
6083 END_HASH_ITERATION(hash, itr)
6088 /* ------------------------------------------------------------------------- *
6090 * ------------------------------------------------------------------------- */
6092 #define MAX_NUM_CONVERT_LEVELS 1000
6094 void ConvertLevels()
6096 static LevelDirTree *convert_leveldir = NULL;
6097 static int convert_level_nr = -1;
6098 static int num_levels_handled = 0;
6099 static int num_levels_converted = 0;
6100 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
6103 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
6104 global.convert_leveldir);
6106 if (convert_leveldir == NULL)
6107 Error(ERR_EXIT, "no such level identifier: '%s'",
6108 global.convert_leveldir);
6110 leveldir_current = convert_leveldir;
6112 if (global.convert_level_nr != -1)
6114 convert_leveldir->first_level = global.convert_level_nr;
6115 convert_leveldir->last_level = global.convert_level_nr;
6118 convert_level_nr = convert_leveldir->first_level;
6120 printf_line("=", 79);
6121 printf("Converting levels\n");
6122 printf_line("-", 79);
6123 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
6124 printf("Level series name: '%s'\n", convert_leveldir->name);
6125 printf("Level series author: '%s'\n", convert_leveldir->author);
6126 printf("Number of levels: %d\n", convert_leveldir->levels);
6127 printf_line("=", 79);
6130 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
6131 levels_failed[i] = FALSE;
6133 while (convert_level_nr <= convert_leveldir->last_level)
6135 char *level_filename;
6138 level_nr = convert_level_nr++;
6140 printf("Level %03d: ", level_nr);
6142 LoadLevel(level_nr);
6143 if (level.no_valid_file)
6145 printf("(no level)\n");
6149 printf("converting level ... ");
6151 level_filename = getDefaultLevelFilename(level_nr);
6152 new_level = !fileExists(level_filename);
6156 SaveLevel(level_nr);
6158 num_levels_converted++;
6160 printf("converted.\n");
6164 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
6165 levels_failed[level_nr] = TRUE;
6167 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
6170 num_levels_handled++;
6174 printf_line("=", 79);
6175 printf("Number of levels handled: %d\n", num_levels_handled);
6176 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
6177 (num_levels_handled ?
6178 num_levels_converted * 100 / num_levels_handled : 0));
6179 printf_line("-", 79);
6180 printf("Summary (for automatic parsing by scripts):\n");
6181 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
6182 convert_leveldir->identifier, num_levels_converted,
6184 (num_levels_handled ?
6185 num_levels_converted * 100 / num_levels_handled : 0));
6187 if (num_levels_handled != num_levels_converted)
6189 printf(", FAILED:");
6190 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
6191 if (levels_failed[i])
6196 printf_line("=", 79);