1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 1 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for level file type identifier */
53 #define LEVEL_FILE_TYPE_UNKNOWN 0
54 #define LEVEL_FILE_TYPE_RND 1
55 #define LEVEL_FILE_TYPE_BD 2
56 #define LEVEL_FILE_TYPE_EM 3
57 #define LEVEL_FILE_TYPE_SP 4
58 #define LEVEL_FILE_TYPE_DX 5
59 #define LEVEL_FILE_TYPE_SB 6
60 #define LEVEL_FILE_TYPE_DC 7
62 #define LEVEL_FILE_TYPE_RND_PACKED (10 + LEVEL_FILE_TYPE_RND)
63 #define LEVEL_FILE_TYPE_EM_PACKED (10 + LEVEL_FILE_TYPE_EM)
65 #define IS_SINGLE_LEVEL_FILE(x) (x < 10)
66 #define IS_PACKED_LEVEL_FILE(x) (x > 10)
69 /* ========================================================================= */
70 /* level file functions */
71 /* ========================================================================= */
73 void setElementChangePages(struct ElementInfo *ei, int change_pages)
75 int change_page_size = sizeof(struct ElementChangeInfo);
77 ei->num_change_pages = MAX(1, change_pages);
80 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
82 if (ei->current_change_page >= ei->num_change_pages)
83 ei->current_change_page = ei->num_change_pages - 1;
85 ei->change = &ei->change_page[ei->current_change_page];
88 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
92 change->can_change = FALSE;
94 change->events = CE_BITMASK_DEFAULT;
96 change->trigger_player = CH_PLAYER_ANY;
97 change->trigger_side = CH_SIDE_ANY;
98 change->trigger_page = CH_PAGE_ANY;
100 change->target_element = EL_EMPTY_SPACE;
102 change->delay_fixed = 0;
103 change->delay_random = 0;
104 change->delay_frames = 1;
106 change->trigger_element = EL_EMPTY_SPACE;
108 change->explode = FALSE;
109 change->use_target_content = FALSE;
110 change->only_if_complete = FALSE;
111 change->use_random_replace = FALSE;
112 change->random_percentage = 100;
113 change->replace_when = CP_WHEN_EMPTY;
115 for (x = 0; x < 3; x++)
116 for (y = 0; y < 3; y++)
117 change->target_content[x][y] = EL_EMPTY_SPACE;
119 change->direct_action = 0;
120 change->other_action = 0;
122 change->pre_change_function = NULL;
123 change->change_function = NULL;
124 change->post_change_function = NULL;
127 static void setLevelInfoToDefaults(struct LevelInfo *level)
129 static boolean clipboard_elements_initialized = FALSE;
133 level->file_version = FILE_VERSION_ACTUAL;
134 level->game_version = GAME_VERSION_ACTUAL;
136 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
137 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
138 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
140 level->fieldx = STD_LEV_FIELDX;
141 level->fieldy = STD_LEV_FIELDY;
143 for (x = 0; x < MAX_LEV_FIELDX; x++)
144 for (y = 0; y < MAX_LEV_FIELDY; y++)
145 level->field[x][y] = EL_SAND;
148 level->gems_needed = 0;
150 level->amoeba_speed = 10;
152 level->time_magic_wall = 10;
153 level->time_wheel = 10;
154 level->time_light = 10;
155 level->time_timegate = 10;
157 level->amoeba_content = EL_DIAMOND;
159 level->double_speed = FALSE;
160 level->initial_gravity = FALSE;
161 level->em_slippery_gems = FALSE;
162 level->block_last_field = FALSE;
163 level->sp_block_last_field = TRUE;
164 level->instant_relocation = FALSE;
165 level->can_pass_to_walkable = FALSE;
166 level->grow_into_diggable = TRUE;
168 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
169 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
171 level->use_spring_bug = FALSE;
172 level->use_step_counter = FALSE;
174 level->use_custom_template = FALSE;
176 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
177 level->name[i] = '\0';
178 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
179 level->author[i] = '\0';
181 strcpy(level->name, NAMELESS_LEVEL_NAME);
182 strcpy(level->author, ANONYMOUS_NAME);
184 for (i = 0; i < 4; i++)
186 level->envelope_text[i][0] = '\0';
187 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
188 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
191 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
192 level->score[i] = 10;
194 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
195 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
196 for (x = 0; x < 3; x++)
197 for (y = 0; y < 3; y++)
198 level->yamyam_content[i][x][y] =
199 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
201 level->field[0][0] = EL_PLAYER_1;
202 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
204 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
208 /* never initialize clipboard elements after the very first time */
209 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
212 setElementChangePages(&element_info[element], 1);
213 setElementChangeInfoToDefaults(element_info[element].change);
215 if (IS_CUSTOM_ELEMENT(element) ||
216 IS_GROUP_ELEMENT(element) ||
217 IS_INTERNAL_ELEMENT(element))
219 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
220 element_info[element].description[j] = '\0';
222 if (element_info[element].custom_description != NULL)
223 strncpy(element_info[element].description,
224 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
226 strcpy(element_info[element].description,
227 element_info[element].editor_description);
229 element_info[element].use_gfx_element = FALSE;
230 element_info[element].gfx_element = EL_EMPTY_SPACE;
232 element_info[element].modified_settings = FALSE;
235 if (IS_CUSTOM_ELEMENT(element) ||
236 IS_INTERNAL_ELEMENT(element))
238 element_info[element].access_direction = MV_ALL_DIRECTIONS;
240 element_info[element].collect_score = 10; /* special default */
241 element_info[element].collect_count = 1; /* special default */
243 element_info[element].push_delay_fixed = -1; /* initialize later */
244 element_info[element].push_delay_random = -1; /* initialize later */
245 element_info[element].drop_delay_fixed = 0;
246 element_info[element].drop_delay_random = 0;
247 element_info[element].move_delay_fixed = 0;
248 element_info[element].move_delay_random = 0;
250 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
251 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
252 element_info[element].move_stepsize = TILEX / 8;
254 element_info[element].move_enter_element = EL_EMPTY_SPACE;
255 element_info[element].move_leave_element = EL_EMPTY_SPACE;
256 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
258 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
260 element_info[element].explosion_type = EXPLODES_3X3;
261 element_info[element].explosion_delay = 16;
262 element_info[element].ignition_delay = 8;
264 for (x = 0; x < 3; x++)
265 for (y = 0; y < 3; y++)
266 element_info[element].content[x][y] = EL_EMPTY_SPACE;
268 element_info[element].access_type = 0;
269 element_info[element].access_layer = 0;
270 element_info[element].access_protected = 0;
271 element_info[element].walk_to_action = 0;
272 element_info[element].smash_targets = 0;
273 element_info[element].deadliness = 0;
275 element_info[element].can_explode_by_fire = FALSE;
276 element_info[element].can_explode_smashed = FALSE;
277 element_info[element].can_explode_impact = FALSE;
279 element_info[element].current_change_page = 0;
281 /* start with no properties at all */
282 for (j = 0; j < NUM_EP_BITFIELDS; j++)
283 Properties[element][j] = EP_BITMASK_DEFAULT;
285 /* now set default properties */
286 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
289 if (IS_GROUP_ELEMENT(element) ||
290 IS_INTERNAL_ELEMENT(element))
292 /* initialize memory for list of elements in group */
293 if (element_info[element].group == NULL)
294 element_info[element].group =
295 checked_malloc(sizeof(struct ElementGroupInfo));
297 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
298 element_info[element].group->element[j] = EL_EMPTY_SPACE;
300 /* default: only one element in group */
301 element_info[element].group->num_elements = 1;
303 element_info[element].group->choice_mode = ANIM_RANDOM;
307 clipboard_elements_initialized = TRUE;
309 BorderElement = EL_STEELWALL;
311 level->no_valid_file = FALSE;
313 if (leveldir_current == NULL) /* only when dumping level */
316 /* try to determine better author name than 'anonymous' */
317 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
319 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
320 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
324 switch (LEVELCLASS(leveldir_current))
326 case LEVELCLASS_TUTORIAL:
327 strcpy(level->author, PROGRAM_AUTHOR_STRING);
330 case LEVELCLASS_CONTRIB:
331 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
332 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
335 case LEVELCLASS_PRIVATE:
336 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
337 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
341 /* keep default value */
347 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
349 level_file_info->nr = 0;
350 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
351 level_file_info->packed = FALSE;
352 level_file_info->basename = NULL;
353 level_file_info->filename = NULL;
356 static void ActivateLevelTemplate()
358 /* Currently there is no special action needed to activate the template
359 data, because 'element_info' and 'Properties' overwrite the original
360 level data, while all other variables do not change. */
363 static char *getLevelFilenameFromBasename(char *basename)
365 static char *filename = NULL;
367 checked_free(filename);
369 filename = getPath2(getCurrentLevelDir(), basename);
374 static int getFileTypeFromBasename(char *basename)
376 static char *filename = NULL;
377 struct stat file_status;
379 /* ---------- try to determine file type from filename ---------- */
381 /* check for typical filename of a Supaplex level package file */
382 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
383 strncmp(basename, "LEVELS.D", 8) == 0))
384 return LEVEL_FILE_TYPE_SP;
386 /* ---------- try to determine file type from filesize ---------- */
388 checked_free(filename);
389 filename = getPath2(getCurrentLevelDir(), basename);
391 if (stat(filename, &file_status) == 0)
393 /* check for typical filesize of a Supaplex level package file */
394 if (file_status.st_size == 170496)
395 return LEVEL_FILE_TYPE_SP;
398 return LEVEL_FILE_TYPE_UNKNOWN;
401 static char *getSingleLevelBasename(int nr, int type)
403 static char basename[MAX_FILENAME_LEN];
404 char *level_filename = getStringCopy(leveldir_current->level_filename);
406 if (level_filename == NULL)
407 level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION);
411 case LEVEL_FILE_TYPE_RND:
413 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
415 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
418 case LEVEL_FILE_TYPE_EM:
419 sprintf(basename, "%d", nr);
422 case LEVEL_FILE_TYPE_UNKNOWN:
424 sprintf(basename, level_filename, nr);
428 free(level_filename);
433 static char *getPackedLevelBasename(int type)
435 static char basename[MAX_FILENAME_LEN];
436 char *directory = getCurrentLevelDir();
438 struct dirent *dir_entry;
440 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
442 if ((dir = opendir(directory)) == NULL)
444 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
449 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
451 char *entry_basename = dir_entry->d_name;
452 int entry_type = getFileTypeFromBasename(entry_basename);
454 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
456 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
459 strcpy(basename, entry_basename);
471 static char *getSingleLevelFilename(int nr, int type)
473 return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
477 static char *getPackedLevelFilename(int type)
479 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
483 char *getDefaultLevelFilename(int nr)
485 return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
488 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
493 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
494 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
497 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
502 lfi->basename = getPackedLevelBasename(lfi->type);
503 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
506 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
508 /* special case: level number is negative => check for level template file */
511 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
516 if (leveldir_current->level_filename != NULL)
518 /* check for file name/pattern specified in "levelinfo.conf" */
519 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
520 if (fileExists(lfi->filename))
524 /* check for native Rocks'n'Diamonds level file */
525 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND);
526 if (fileExists(lfi->filename))
529 /* check for classic Emerald Mine level file */
530 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM);
531 if (fileExists(lfi->filename))
534 /* check for various packed level file formats */
535 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
536 if (fileExists(lfi->filename))
539 /* no known level file found -- try to use default values */
540 setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
543 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
545 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
546 lfi->type = getFileTypeFromBasename(lfi->basename);
549 static struct LevelFileInfo *getLevelFileInfo(int nr)
551 static struct LevelFileInfo level_file_info;
553 /* always start with reliable default values */
554 setFileInfoToDefaults(&level_file_info);
556 level_file_info.nr = nr; /* set requested level number */
558 determineLevelFileInfo_Filename(&level_file_info);
559 determineLevelFileInfo_Filetype(&level_file_info);
561 return &level_file_info;
565 /* ------------------------------------------------------------------------- */
566 /* functions for loading R'n'D level */
567 /* ------------------------------------------------------------------------- */
569 int getMappedElement(int element)
571 /* remap some (historic, now obsolete) elements */
576 case EL_PLAYER_OBSOLETE:
577 element = EL_PLAYER_1;
580 case EL_KEY_OBSOLETE:
583 case EL_EM_KEY_1_FILE_OBSOLETE:
584 element = EL_EM_KEY_1;
587 case EL_EM_KEY_2_FILE_OBSOLETE:
588 element = EL_EM_KEY_2;
591 case EL_EM_KEY_3_FILE_OBSOLETE:
592 element = EL_EM_KEY_3;
595 case EL_EM_KEY_4_FILE_OBSOLETE:
596 element = EL_EM_KEY_4;
599 case EL_ENVELOPE_OBSOLETE:
600 element = EL_ENVELOPE_1;
608 if (element >= NUM_FILE_ELEMENTS)
610 Error(ERR_WARN, "invalid level element %d", element);
612 element = EL_UNKNOWN;
617 if (element >= NUM_FILE_ELEMENTS)
619 Error(ERR_WARN, "invalid level element %d", element);
621 element = EL_UNKNOWN;
623 else if (element == EL_PLAYER_OBSOLETE)
624 element = EL_PLAYER_1;
625 else if (element == EL_KEY_OBSOLETE)
632 int getMappedElementByVersion(int element, int game_version)
634 /* remap some elements due to certain game version */
636 if (game_version <= VERSION_IDENT(2,2,0,0))
638 /* map game font elements */
639 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
640 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
641 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
642 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
645 if (game_version < VERSION_IDENT(3,0,0,0))
647 /* map Supaplex gravity tube elements */
648 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
649 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
650 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
651 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
658 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
660 level->file_version = getFileVersion(file);
661 level->game_version = getFileVersion(file);
666 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
670 level->fieldx = getFile8Bit(file);
671 level->fieldy = getFile8Bit(file);
673 level->time = getFile16BitBE(file);
674 level->gems_needed = getFile16BitBE(file);
676 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
677 level->name[i] = getFile8Bit(file);
678 level->name[MAX_LEVEL_NAME_LEN] = 0;
680 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
681 level->score[i] = getFile8Bit(file);
683 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
684 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
685 for (y = 0; y < 3; y++)
686 for (x = 0; x < 3; x++)
687 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
689 level->amoeba_speed = getFile8Bit(file);
690 level->time_magic_wall = getFile8Bit(file);
691 level->time_wheel = getFile8Bit(file);
692 level->amoeba_content = getMappedElement(getFile8Bit(file));
693 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
694 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
695 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
696 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
698 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
700 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
701 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
702 level->can_move_into_acid_bits = getFile32BitBE(file);
703 level->dont_collide_with_bits = getFile8Bit(file);
705 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
706 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
708 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
709 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
710 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
712 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
717 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
721 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
722 level->author[i] = getFile8Bit(file);
723 level->author[MAX_LEVEL_NAME_LEN] = 0;
728 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
731 int chunk_size_expected = level->fieldx * level->fieldy;
733 /* Note: "chunk_size" was wrong before version 2.0 when elements are
734 stored with 16-bit encoding (and should be twice as big then).
735 Even worse, playfield data was stored 16-bit when only yamyam content
736 contained 16-bit elements and vice versa. */
738 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
739 chunk_size_expected *= 2;
741 if (chunk_size_expected != chunk_size)
743 ReadUnusedBytesFromFile(file, chunk_size);
744 return chunk_size_expected;
747 for (y = 0; y < level->fieldy; y++)
748 for (x = 0; x < level->fieldx; x++)
750 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
755 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
759 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
760 int chunk_size_expected = header_size + content_size;
762 /* Note: "chunk_size" was wrong before version 2.0 when elements are
763 stored with 16-bit encoding (and should be twice as big then).
764 Even worse, playfield data was stored 16-bit when only yamyam content
765 contained 16-bit elements and vice versa. */
767 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
768 chunk_size_expected += content_size;
770 if (chunk_size_expected != chunk_size)
772 ReadUnusedBytesFromFile(file, chunk_size);
773 return chunk_size_expected;
777 level->num_yamyam_contents = getFile8Bit(file);
781 /* correct invalid number of content fields -- should never happen */
782 if (level->num_yamyam_contents < 1 ||
783 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
784 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
786 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
787 for (y = 0; y < 3; y++)
788 for (x = 0; x < 3; x++)
789 level->yamyam_content[i][x][y] =
790 getMappedElement(level->encoding_16bit_field ?
791 getFile16BitBE(file) : getFile8Bit(file));
795 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
799 int num_contents, content_xsize, content_ysize;
800 int content_array[MAX_ELEMENT_CONTENTS][3][3];
802 element = getMappedElement(getFile16BitBE(file));
803 num_contents = getFile8Bit(file);
804 content_xsize = getFile8Bit(file);
805 content_ysize = getFile8Bit(file);
807 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
809 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
810 for (y = 0; y < 3; y++)
811 for (x = 0; x < 3; x++)
812 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
814 /* correct invalid number of content fields -- should never happen */
815 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
816 num_contents = STD_ELEMENT_CONTENTS;
818 if (element == EL_YAMYAM)
820 level->num_yamyam_contents = num_contents;
822 for (i = 0; i < num_contents; i++)
823 for (y = 0; y < 3; y++)
824 for (x = 0; x < 3; x++)
825 level->yamyam_content[i][x][y] = content_array[i][x][y];
827 else if (element == EL_BD_AMOEBA)
829 level->amoeba_content = content_array[0][0][0];
833 Error(ERR_WARN, "cannot load content for element '%d'", element);
839 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
845 int chunk_size_expected;
847 element = getMappedElement(getFile16BitBE(file));
848 if (!IS_ENVELOPE(element))
849 element = EL_ENVELOPE_1;
851 envelope_nr = element - EL_ENVELOPE_1;
853 envelope_len = getFile16BitBE(file);
855 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
856 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
858 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
860 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
861 if (chunk_size_expected != chunk_size)
863 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
864 return chunk_size_expected;
867 for (i = 0; i < envelope_len; i++)
868 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
873 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
875 int num_changed_custom_elements = getFile16BitBE(file);
876 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
879 if (chunk_size_expected != chunk_size)
881 ReadUnusedBytesFromFile(file, chunk_size - 2);
882 return chunk_size_expected;
885 for (i = 0; i < num_changed_custom_elements; i++)
887 int element = getFile16BitBE(file);
888 int properties = getFile32BitBE(file);
890 if (IS_CUSTOM_ELEMENT(element))
891 Properties[element][EP_BITFIELD_BASE] = properties;
893 Error(ERR_WARN, "invalid custom element number %d", element);
899 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
901 int num_changed_custom_elements = getFile16BitBE(file);
902 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
905 if (chunk_size_expected != chunk_size)
907 ReadUnusedBytesFromFile(file, chunk_size - 2);
908 return chunk_size_expected;
911 for (i = 0; i < num_changed_custom_elements; i++)
913 int element = getFile16BitBE(file);
914 int custom_target_element = getFile16BitBE(file);
916 if (IS_CUSTOM_ELEMENT(element))
917 element_info[element].change->target_element = custom_target_element;
919 Error(ERR_WARN, "invalid custom element number %d", element);
925 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
927 int num_changed_custom_elements = getFile16BitBE(file);
928 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
931 if (chunk_size_expected != chunk_size)
933 ReadUnusedBytesFromFile(file, chunk_size - 2);
934 return chunk_size_expected;
937 for (i = 0; i < num_changed_custom_elements; i++)
939 int element = getFile16BitBE(file);
941 if (!IS_CUSTOM_ELEMENT(element))
943 Error(ERR_WARN, "invalid custom element number %d", element);
945 element = EL_INTERNAL_DUMMY;
948 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
949 element_info[element].description[j] = getFile8Bit(file);
950 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
952 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
954 /* some free bytes for future properties and padding */
955 ReadUnusedBytesFromFile(file, 7);
957 element_info[element].use_gfx_element = getFile8Bit(file);
958 element_info[element].gfx_element =
959 getMappedElement(getFile16BitBE(file));
961 element_info[element].collect_score = getFile8Bit(file);
962 element_info[element].collect_count = getFile8Bit(file);
964 element_info[element].push_delay_fixed = getFile16BitBE(file);
965 element_info[element].push_delay_random = getFile16BitBE(file);
966 element_info[element].move_delay_fixed = getFile16BitBE(file);
967 element_info[element].move_delay_random = getFile16BitBE(file);
969 element_info[element].move_pattern = getFile16BitBE(file);
970 element_info[element].move_direction_initial = getFile8Bit(file);
971 element_info[element].move_stepsize = getFile8Bit(file);
973 for (y = 0; y < 3; y++)
974 for (x = 0; x < 3; x++)
975 element_info[element].content[x][y] =
976 getMappedElement(getFile16BitBE(file));
978 element_info[element].change->events = getFile32BitBE(file);
980 element_info[element].change->target_element =
981 getMappedElement(getFile16BitBE(file));
983 element_info[element].change->delay_fixed = getFile16BitBE(file);
984 element_info[element].change->delay_random = getFile16BitBE(file);
985 element_info[element].change->delay_frames = getFile16BitBE(file);
987 element_info[element].change->trigger_element =
988 getMappedElement(getFile16BitBE(file));
990 element_info[element].change->explode = getFile8Bit(file);
991 element_info[element].change->use_target_content = getFile8Bit(file);
992 element_info[element].change->only_if_complete = getFile8Bit(file);
993 element_info[element].change->use_random_replace = getFile8Bit(file);
995 element_info[element].change->random_percentage = getFile8Bit(file);
996 element_info[element].change->replace_when = getFile8Bit(file);
998 for (y = 0; y < 3; y++)
999 for (x = 0; x < 3; x++)
1000 element_info[element].change->target_content[x][y] =
1001 getMappedElement(getFile16BitBE(file));
1003 element_info[element].slippery_type = getFile8Bit(file);
1005 /* some free bytes for future properties and padding */
1006 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1008 /* mark that this custom element has been modified */
1009 element_info[element].modified_settings = TRUE;
1015 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1017 struct ElementInfo *ei;
1018 int chunk_size_expected;
1022 element = getFile16BitBE(file);
1024 if (!IS_CUSTOM_ELEMENT(element))
1026 Error(ERR_WARN, "invalid custom element number %d", element);
1028 ReadUnusedBytesFromFile(file, chunk_size - 2);
1032 ei = &element_info[element];
1034 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1035 ei->description[i] = getFile8Bit(file);
1036 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1038 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1039 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1041 ei->num_change_pages = getFile8Bit(file);
1043 /* some free bytes for future base property values and padding */
1044 ReadUnusedBytesFromFile(file, 5);
1046 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1047 if (chunk_size_expected != chunk_size)
1049 ReadUnusedBytesFromFile(file, chunk_size - 48);
1050 return chunk_size_expected;
1053 /* read custom property values */
1055 ei->use_gfx_element = getFile8Bit(file);
1056 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1058 ei->collect_score = getFile8Bit(file);
1059 ei->collect_count = getFile8Bit(file);
1061 ei->drop_delay_fixed = getFile8Bit(file);
1062 ei->push_delay_fixed = getFile8Bit(file);
1063 ei->drop_delay_random = getFile8Bit(file);
1064 ei->push_delay_random = getFile8Bit(file);
1065 ei->move_delay_fixed = getFile16BitBE(file);
1066 ei->move_delay_random = getFile16BitBE(file);
1068 /* bits 0 - 15 of "move_pattern" ... */
1069 ei->move_pattern = getFile16BitBE(file);
1070 ei->move_direction_initial = getFile8Bit(file);
1071 ei->move_stepsize = getFile8Bit(file);
1073 ei->slippery_type = getFile8Bit(file);
1075 for (y = 0; y < 3; y++)
1076 for (x = 0; x < 3; x++)
1077 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1079 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1080 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1081 ei->move_leave_type = getFile8Bit(file);
1083 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1084 ei->move_pattern |= (getFile16BitBE(file) << 16);
1086 ei->access_direction = getFile8Bit(file);
1088 ei->explosion_delay = getFile8Bit(file);
1089 ei->ignition_delay = getFile8Bit(file);
1090 ei->explosion_type = getFile8Bit(file);
1092 /* some free bytes for future custom property values and padding */
1093 ReadUnusedBytesFromFile(file, 1);
1095 /* read change property values */
1097 setElementChangePages(ei, ei->num_change_pages);
1099 for (i = 0; i < ei->num_change_pages; i++)
1101 struct ElementChangeInfo *change = &ei->change_page[i];
1103 /* always start with reliable default values */
1104 setElementChangeInfoToDefaults(change);
1106 change->events = getFile32BitBE(file);
1108 change->target_element = getMappedElement(getFile16BitBE(file));
1110 change->delay_fixed = getFile16BitBE(file);
1111 change->delay_random = getFile16BitBE(file);
1112 change->delay_frames = getFile16BitBE(file);
1114 change->trigger_element = getMappedElement(getFile16BitBE(file));
1116 change->explode = getFile8Bit(file);
1117 change->use_target_content = getFile8Bit(file);
1118 change->only_if_complete = getFile8Bit(file);
1119 change->use_random_replace = getFile8Bit(file);
1121 change->random_percentage = getFile8Bit(file);
1122 change->replace_when = getFile8Bit(file);
1124 for (y = 0; y < 3; y++)
1125 for (x = 0; x < 3; x++)
1126 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1128 change->can_change = getFile8Bit(file);
1130 change->trigger_side = getFile8Bit(file);
1133 change->trigger_player = getFile8Bit(file);
1134 change->trigger_page = getFile8Bit(file);
1136 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1137 CH_PAGE_ANY : (1 << change->trigger_page));
1139 /* some free bytes for future change property values and padding */
1140 ReadUnusedBytesFromFile(file, 6);
1144 /* some free bytes for future change property values and padding */
1145 ReadUnusedBytesFromFile(file, 8);
1149 /* mark this custom element as modified */
1150 ei->modified_settings = TRUE;
1155 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1157 struct ElementInfo *ei;
1158 struct ElementGroupInfo *group;
1162 element = getFile16BitBE(file);
1164 if (!IS_GROUP_ELEMENT(element))
1166 Error(ERR_WARN, "invalid group element number %d", element);
1168 ReadUnusedBytesFromFile(file, chunk_size - 2);
1172 ei = &element_info[element];
1174 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1175 ei->description[i] = getFile8Bit(file);
1176 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1178 group = element_info[element].group;
1180 group->num_elements = getFile8Bit(file);
1182 ei->use_gfx_element = getFile8Bit(file);
1183 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1185 group->choice_mode = getFile8Bit(file);
1187 /* some free bytes for future values and padding */
1188 ReadUnusedBytesFromFile(file, 3);
1190 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1191 group->element[i] = getMappedElement(getFile16BitBE(file));
1193 /* mark this group element as modified */
1194 element_info[element].modified_settings = TRUE;
1199 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1200 struct LevelFileInfo *level_file_info)
1202 char *filename = level_file_info->filename;
1203 char cookie[MAX_LINE_LEN];
1204 char chunk_name[CHUNK_ID_LEN + 1];
1208 if (!(file = fopen(filename, MODE_READ)))
1210 level->no_valid_file = TRUE;
1212 if (level != &level_template)
1213 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1218 getFileChunkBE(file, chunk_name, NULL);
1219 if (strcmp(chunk_name, "RND1") == 0)
1221 getFile32BitBE(file); /* not used */
1223 getFileChunkBE(file, chunk_name, NULL);
1224 if (strcmp(chunk_name, "CAVE") != 0)
1226 level->no_valid_file = TRUE;
1228 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1233 else /* check for pre-2.0 file format with cookie string */
1235 strcpy(cookie, chunk_name);
1236 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1237 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1238 cookie[strlen(cookie) - 1] = '\0';
1240 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1242 level->no_valid_file = TRUE;
1244 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1249 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1251 level->no_valid_file = TRUE;
1253 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1258 /* pre-2.0 level files have no game version, so use file version here */
1259 level->game_version = level->file_version;
1262 if (level->file_version < FILE_VERSION_1_2)
1264 /* level files from versions before 1.2.0 without chunk structure */
1265 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1266 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1274 int (*loader)(FILE *, int, struct LevelInfo *);
1278 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1279 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1280 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1281 { "BODY", -1, LoadLevel_BODY },
1282 { "CONT", -1, LoadLevel_CONT },
1283 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1284 { "CNT3", -1, LoadLevel_CNT3 },
1285 { "CUS1", -1, LoadLevel_CUS1 },
1286 { "CUS2", -1, LoadLevel_CUS2 },
1287 { "CUS3", -1, LoadLevel_CUS3 },
1288 { "CUS4", -1, LoadLevel_CUS4 },
1289 { "GRP1", -1, LoadLevel_GRP1 },
1293 while (getFileChunkBE(file, chunk_name, &chunk_size))
1297 while (chunk_info[i].name != NULL &&
1298 strcmp(chunk_name, chunk_info[i].name) != 0)
1301 if (chunk_info[i].name == NULL)
1303 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1304 chunk_name, filename);
1305 ReadUnusedBytesFromFile(file, chunk_size);
1307 else if (chunk_info[i].size != -1 &&
1308 chunk_info[i].size != chunk_size)
1310 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1311 chunk_size, chunk_name, filename);
1312 ReadUnusedBytesFromFile(file, chunk_size);
1316 /* call function to load this level chunk */
1317 int chunk_size_expected =
1318 (chunk_info[i].loader)(file, chunk_size, level);
1320 /* the size of some chunks cannot be checked before reading other
1321 chunks first (like "HEAD" and "BODY") that contain some header
1322 information, so check them here */
1323 if (chunk_size_expected != chunk_size)
1325 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1326 chunk_size, chunk_name, filename);
1335 /* ------------------------------------------------------------------------- */
1336 /* functions for loading EM level */
1337 /* ------------------------------------------------------------------------- */
1339 static int map_em_element_yam(int element)
1343 case 0x00: return EL_EMPTY;
1344 case 0x01: return EL_EMERALD;
1345 case 0x02: return EL_DIAMOND;
1346 case 0x03: return EL_ROCK;
1347 case 0x04: return EL_ROBOT;
1348 case 0x05: return EL_SPACESHIP_UP;
1349 case 0x06: return EL_BOMB;
1350 case 0x07: return EL_BUG_UP;
1351 case 0x08: return EL_AMOEBA_DROP;
1352 case 0x09: return EL_NUT;
1353 case 0x0a: return EL_YAMYAM;
1354 case 0x0b: return EL_QUICKSAND_FULL;
1355 case 0x0c: return EL_SAND;
1356 case 0x0d: return EL_WALL_SLIPPERY;
1357 case 0x0e: return EL_STEELWALL;
1358 case 0x0f: return EL_WALL;
1359 case 0x10: return EL_EM_KEY_1;
1360 case 0x11: return EL_EM_KEY_2;
1361 case 0x12: return EL_EM_KEY_4;
1362 case 0x13: return EL_EM_KEY_3;
1363 case 0x14: return EL_MAGIC_WALL;
1364 case 0x15: return EL_ROBOT_WHEEL;
1365 case 0x16: return EL_DYNAMITE;
1367 case 0x17: return EL_EM_KEY_1; /* EMC */
1368 case 0x18: return EL_BUG_UP; /* EMC */
1369 case 0x1a: return EL_DIAMOND; /* EMC */
1370 case 0x1b: return EL_EMERALD; /* EMC */
1371 case 0x25: return EL_NUT; /* EMC */
1372 case 0x80: return EL_EMPTY; /* EMC */
1373 case 0x85: return EL_EM_KEY_1; /* EMC */
1374 case 0x86: return EL_EM_KEY_2; /* EMC */
1375 case 0x87: return EL_EM_KEY_4; /* EMC */
1376 case 0x88: return EL_EM_KEY_3; /* EMC */
1377 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1378 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1379 case 0xaf: return EL_DYNAMITE; /* EMC */
1380 case 0xbd: return EL_SAND; /* EMC */
1383 Error(ERR_WARN, "invalid level element %d", element);
1388 static int map_em_element_field(int element)
1390 if (element >= 0xc8 && element <= 0xe1)
1391 return EL_CHAR_A + (element - 0xc8);
1392 else if (element >= 0xe2 && element <= 0xeb)
1393 return EL_CHAR_0 + (element - 0xe2);
1397 case 0x00: return EL_ROCK;
1398 case 0x01: return EL_ROCK; /* EMC */
1399 case 0x02: return EL_DIAMOND;
1400 case 0x03: return EL_DIAMOND;
1401 case 0x04: return EL_ROBOT;
1402 case 0x05: return EL_ROBOT; /* EMC */
1403 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1404 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1405 case 0x08: return EL_SPACESHIP_UP;
1406 case 0x09: return EL_SPACESHIP_RIGHT;
1407 case 0x0a: return EL_SPACESHIP_DOWN;
1408 case 0x0b: return EL_SPACESHIP_LEFT;
1409 case 0x0c: return EL_SPACESHIP_UP;
1410 case 0x0d: return EL_SPACESHIP_RIGHT;
1411 case 0x0e: return EL_SPACESHIP_DOWN;
1412 case 0x0f: return EL_SPACESHIP_LEFT;
1414 case 0x10: return EL_BOMB;
1415 case 0x11: return EL_BOMB; /* EMC */
1416 case 0x12: return EL_EMERALD;
1417 case 0x13: return EL_EMERALD;
1418 case 0x14: return EL_BUG_UP;
1419 case 0x15: return EL_BUG_RIGHT;
1420 case 0x16: return EL_BUG_DOWN;
1421 case 0x17: return EL_BUG_LEFT;
1422 case 0x18: return EL_BUG_UP;
1423 case 0x19: return EL_BUG_RIGHT;
1424 case 0x1a: return EL_BUG_DOWN;
1425 case 0x1b: return EL_BUG_LEFT;
1426 case 0x1c: return EL_AMOEBA_DROP;
1427 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1428 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1429 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1431 case 0x20: return EL_ROCK;
1432 case 0x21: return EL_BOMB; /* EMC */
1433 case 0x22: return EL_DIAMOND; /* EMC */
1434 case 0x23: return EL_EMERALD; /* EMC */
1435 case 0x24: return EL_MAGIC_WALL;
1436 case 0x25: return EL_NUT;
1437 case 0x26: return EL_NUT; /* EMC */
1438 case 0x27: return EL_NUT; /* EMC */
1440 /* looks like magic wheel, but is _always_ activated */
1441 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1443 case 0x29: return EL_YAMYAM; /* up */
1444 case 0x2a: return EL_YAMYAM; /* down */
1445 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1446 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1447 case 0x2d: return EL_QUICKSAND_FULL;
1448 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1449 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1451 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1452 case 0x31: return EL_SAND; /* EMC */
1453 case 0x32: return EL_SAND; /* EMC */
1454 case 0x33: return EL_SAND; /* EMC */
1455 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1456 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1457 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1458 case 0x37: return EL_SAND; /* EMC */
1459 case 0x38: return EL_ROCK; /* EMC */
1460 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1461 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1462 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1463 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1464 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1465 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1466 case 0x3f: return EL_ACID_POOL_BOTTOM;
1468 case 0x40: return EL_EXIT_OPEN; /* 1 */
1469 case 0x41: return EL_EXIT_OPEN; /* 2 */
1470 case 0x42: return EL_EXIT_OPEN; /* 3 */
1471 case 0x43: return EL_BALLOON; /* EMC */
1472 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1473 case 0x45: return EL_SPRING; /* EMC */
1474 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1475 case 0x47: return EL_SPRING; /* left */ /* EMC */
1476 case 0x48: return EL_SPRING; /* right */ /* EMC */
1477 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1478 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1479 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1480 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1481 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1482 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1483 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1485 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1486 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1487 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1488 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1489 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1490 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1491 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1492 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1493 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1494 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1495 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1496 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1497 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1498 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1499 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1500 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1502 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1503 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1504 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1505 case 0x63: return EL_SPRING; /* left */ /* EMC */
1506 case 0x64: return EL_SPRING; /* right */ /* EMC */
1507 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1508 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1509 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1510 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1511 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1512 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1513 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1514 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1515 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1516 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1517 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1519 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1520 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1521 case 0x72: return EL_NUT; /* left */ /* EMC */
1522 case 0x73: return EL_SAND; /* EMC (? "nut") */
1523 case 0x74: return EL_STEELWALL;
1524 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1525 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1526 case 0x77: return EL_BOMB; /* left */ /* EMC */
1527 case 0x78: return EL_BOMB; /* right */ /* EMC */
1528 case 0x79: return EL_ROCK; /* left */ /* EMC */
1529 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1530 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1531 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1532 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1533 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1534 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1536 case 0x80: return EL_EMPTY;
1537 case 0x81: return EL_WALL_SLIPPERY;
1538 case 0x82: return EL_SAND;
1539 case 0x83: return EL_STEELWALL;
1540 case 0x84: return EL_WALL;
1541 case 0x85: return EL_EM_KEY_1;
1542 case 0x86: return EL_EM_KEY_2;
1543 case 0x87: return EL_EM_KEY_4;
1544 case 0x88: return EL_EM_KEY_3;
1545 case 0x89: return EL_EM_GATE_1;
1546 case 0x8a: return EL_EM_GATE_2;
1547 case 0x8b: return EL_EM_GATE_4;
1548 case 0x8c: return EL_EM_GATE_3;
1549 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1550 case 0x8e: return EL_EM_GATE_1_GRAY;
1551 case 0x8f: return EL_EM_GATE_2_GRAY;
1553 case 0x90: return EL_EM_GATE_4_GRAY;
1554 case 0x91: return EL_EM_GATE_3_GRAY;
1555 case 0x92: return EL_MAGIC_WALL;
1556 case 0x93: return EL_ROBOT_WHEEL;
1557 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1558 case 0x95: return EL_ACID_POOL_TOPLEFT;
1559 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1560 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1561 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1562 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1563 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1564 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1565 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1566 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1567 case 0x9e: return EL_EXIT_CLOSED;
1568 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1570 /* looks like normal sand, but behaves like wall */
1571 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1572 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1573 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1574 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1575 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1576 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1577 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1578 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1579 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1580 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1581 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1582 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1583 case 0xac: return EL_CHAR_COMMA; /* EMC */
1584 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1585 case 0xae: return EL_CHAR_MINUS; /* EMC */
1586 case 0xaf: return EL_DYNAMITE;
1588 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1589 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1590 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1591 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1592 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1593 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1594 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1595 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1596 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1597 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1598 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1599 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1600 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1601 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1602 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1603 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1605 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1606 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1607 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1608 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1609 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1610 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1611 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1612 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1614 /* characters: see above */
1616 case 0xec: return EL_CHAR_PERIOD;
1617 case 0xed: return EL_CHAR_EXCLAM;
1618 case 0xee: return EL_CHAR_COLON;
1619 case 0xef: return EL_CHAR_QUESTION;
1621 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1622 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1623 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1624 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1625 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1626 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1627 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1628 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1630 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1631 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1632 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1633 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1634 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1635 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1637 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1638 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1641 /* should never happen (all 8-bit value cases should be handled) */
1642 Error(ERR_WARN, "invalid level element %d", element);
1647 #define EM_LEVEL_SIZE 2106
1648 #define EM_LEVEL_XSIZE 64
1649 #define EM_LEVEL_YSIZE 32
1651 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1652 struct LevelFileInfo *level_file_info)
1654 char *filename = level_file_info->filename;
1656 unsigned char leveldata[EM_LEVEL_SIZE];
1657 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1658 unsigned char code0 = 0x65;
1659 unsigned char code1 = 0x11;
1660 boolean level_is_crypted = FALSE;
1661 int nr = level_file_info->nr;
1664 if (!(file = fopen(filename, MODE_READ)))
1666 level->no_valid_file = TRUE;
1668 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1673 for(i = 0; i < EM_LEVEL_SIZE; i++)
1674 leveldata[i] = fgetc(file);
1678 /* check if level data is crypted by testing against known starting bytes
1679 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1681 if ((leveldata[0] == 0xf1 ||
1682 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1684 level_is_crypted = TRUE;
1686 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1687 leveldata[0] = 0xf1;
1690 if (level_is_crypted) /* decode crypted level data */
1692 for(i = 0; i < EM_LEVEL_SIZE; i++)
1694 leveldata[i] ^= code0;
1695 leveldata[i] -= code1;
1697 code0 = (code0 + 7) & 0xff;
1701 level->fieldx = EM_LEVEL_XSIZE;
1702 level->fieldy = EM_LEVEL_YSIZE;
1704 level->time = header[46] * 10;
1705 level->gems_needed = header[47];
1707 /* The original Emerald Mine levels have their level number stored
1708 at the second byte of the level file...
1709 Do not trust this information at other level files, e.g. EMC,
1710 but correct it anyway (normally the first row is completely
1711 steel wall, so the correction does not hurt anyway). */
1713 if (leveldata[1] == nr)
1714 leveldata[1] = leveldata[2]; /* correct level number field */
1716 sprintf(level->name, "Level %d", nr); /* set level name */
1718 level->score[SC_EMERALD] = header[36];
1719 level->score[SC_DIAMOND] = header[37];
1720 level->score[SC_ROBOT] = header[38];
1721 level->score[SC_SPACESHIP] = header[39];
1722 level->score[SC_BUG] = header[40];
1723 level->score[SC_YAMYAM] = header[41];
1724 level->score[SC_NUT] = header[42];
1725 level->score[SC_DYNAMITE] = header[43];
1726 level->score[SC_TIME_BONUS] = header[44];
1728 level->num_yamyam_contents = 4;
1730 for(i = 0; i < level->num_yamyam_contents; i++)
1731 for(y = 0; y < 3; y++)
1732 for(x = 0; x < 3; x++)
1733 level->yamyam_content[i][x][y] =
1734 map_em_element_yam(header[i * 9 + y * 3 + x]);
1736 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1737 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1738 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1739 level->amoeba_content = EL_DIAMOND;
1741 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1743 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1745 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1746 new_element = EL_AMOEBA_WET;
1748 level->field[x][y] = new_element;
1751 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1752 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1753 level->field[x][y] = EL_PLAYER_1;
1755 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1756 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1757 level->field[x][y] = EL_PLAYER_2;
1760 /* ------------------------------------------------------------------------- */
1761 /* functions for loading SP level */
1762 /* ------------------------------------------------------------------------- */
1764 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
1765 #define SP_LEVEL_SIZE 1536
1766 #define SP_LEVEL_XSIZE 60
1767 #define SP_LEVEL_YSIZE 24
1768 #define SP_LEVEL_NAME_LEN 23
1770 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
1773 int num_special_ports;
1776 /* for details of the Supaplex level format, see Herman Perk's Supaplex
1777 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
1779 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
1780 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1782 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1784 int element_old = fgetc(file);
1787 if (element_old <= 0x27)
1788 element_new = getMappedElement(EL_SP_START + element_old);
1789 else if (element_old == 0x28)
1790 element_new = EL_INVISIBLE_WALL;
1793 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
1794 Error(ERR_WARN, "invalid level element %d", element_old);
1796 element_new = EL_UNKNOWN;
1799 level->field[x][y] = element_new;
1803 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
1805 /* initial gravity: 1 == "on", anything else (0) == "off" */
1806 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
1808 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
1810 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
1811 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
1812 level->name[i] = fgetc(file);
1813 level->name[SP_LEVEL_NAME_LEN] = '\0';
1815 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
1816 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1818 /* number of infotrons needed; 0 means that Supaplex will count the total
1819 amount of infotrons in the level and use the low byte of that number
1820 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
1821 level->gems_needed = fgetc(file);
1823 /* number of special ("gravity") port entries below (maximum 10 allowed) */
1824 num_special_ports = fgetc(file);
1826 /* database of properties of up to 10 special ports (6 bytes per port) */
1827 for (i = 0; i < 10; i++)
1829 int port_location, port_x, port_y, port_element;
1832 /* high and low byte of the location of a special port; if (x, y) are the
1833 coordinates of a port in the field and (0, 0) is the top-left corner,
1834 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
1835 of what may be expected: Supaplex works with a game field in memory
1836 which is 2 bytes per tile) */
1837 port_location = getFile16BitBE(file);
1839 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
1840 gravity = fgetc(file);
1842 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
1843 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1845 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
1846 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
1848 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
1850 if (i >= num_special_ports)
1853 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
1854 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
1856 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
1857 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
1859 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
1865 port_element = level->field[port_x][port_y];
1867 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
1868 port_element > EL_SP_GRAVITY_PORT_UP)
1870 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
1875 /* change previous (wrong) gravity inverting special port to either
1876 gravity enabling special port or gravity disabling special port */
1877 level->field[port_x][port_y] +=
1878 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
1879 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
1882 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
1884 /* change special gravity ports without database entries to normal ports */
1885 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1886 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1887 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
1888 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
1889 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
1891 /* auto-determine number of infotrons if it was stored as "0" -- see above */
1892 if (level->gems_needed == 0)
1894 for (y = 0; y < SP_LEVEL_YSIZE; y++)
1895 for (x = 0; x < SP_LEVEL_XSIZE; x++)
1896 if (level->field[x][y] == EL_SP_INFOTRON)
1897 level->gems_needed++;
1899 level->gems_needed &= 0xff; /* only use low byte -- see above */
1902 level->fieldx = SP_LEVEL_XSIZE;
1903 level->fieldy = SP_LEVEL_YSIZE;
1905 level->time = 0; /* no time limit */
1906 level->amoeba_speed = 0;
1907 level->time_magic_wall = 0;
1908 level->time_wheel = 0;
1909 level->amoeba_content = EL_EMPTY;
1911 for(i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1912 level->score[i] = 0; /* !!! CORRECT THIS !!! */
1914 /* there are no yamyams in supaplex levels */
1915 for(i = 0; i < level->num_yamyam_contents; i++)
1916 for(y = 0; y < 3; y++)
1917 for(x = 0; x < 3; x++)
1918 level->yamyam_content[i][x][y] = EL_EMPTY;
1921 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
1922 struct LevelFileInfo *level_file_info)
1924 char *filename = level_file_info->filename;
1926 int nr = level_file_info->nr - leveldir_current->first_level;
1928 char name_first, name_last;
1929 struct LevelInfo multipart_level;
1930 int multipart_xpos, multipart_ypos;
1931 boolean is_multipart_level;
1932 boolean is_first_part;
1933 boolean reading_multipart_level = FALSE;
1934 boolean use_empty_level = FALSE;
1936 if (!(file = fopen(filename, MODE_READ)))
1938 level->no_valid_file = TRUE;
1940 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1945 /* position file stream to the requested level inside the level package */
1946 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
1948 level->no_valid_file = TRUE;
1950 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
1955 /* there exist Supaplex level package files with multi-part levels which
1956 can be detected as follows: instead of leading and trailing dashes ('-')
1957 to pad the level name, they have leading and trailing numbers which are
1958 the x and y coordinations of the current part of the multi-part level;
1959 if there are '?' characters instead of numbers on the left or right side
1960 of the level name, the multi-part level consists of only horizontal or
1963 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
1965 LoadLevelFromFileStream_SP(file, level, l);
1967 /* check if this level is a part of a bigger multi-part level */
1969 name_first = level->name[0];
1970 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
1972 is_multipart_level =
1973 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
1974 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
1977 ((name_first == '?' || name_first == '1') &&
1978 (name_last == '?' || name_last == '1'));
1980 /* correct leading multipart level meta information in level name */
1981 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
1982 level->name[i] = '-';
1984 /* correct trailing multipart level meta information in level name */
1985 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
1986 level->name[i] = '-';
1988 /* ---------- check for normal single level ---------- */
1990 if (!reading_multipart_level && !is_multipart_level)
1992 /* the current level is simply a normal single-part level, and we are
1993 not reading a multi-part level yet, so return the level as it is */
1998 /* ---------- check for empty level (unused multi-part) ---------- */
2000 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2002 /* this is a part of a multi-part level, but not the first part
2003 (and we are not already reading parts of a multi-part level);
2004 in this case, use an empty level instead of the single part */
2006 use_empty_level = TRUE;
2011 /* ---------- check for finished multi-part level ---------- */
2013 if (reading_multipart_level &&
2014 (!is_multipart_level ||
2015 strcmp(level->name, multipart_level.name) != 0))
2017 /* we are already reading parts of a multi-part level, but this level is
2018 either not a multi-part level, or a part of a different multi-part
2019 level; in both cases, the multi-part level seems to be complete */
2024 /* ---------- here we have one part of a multi-part level ---------- */
2026 reading_multipart_level = TRUE;
2028 if (is_first_part) /* start with first part of new multi-part level */
2030 /* copy level info structure from first part */
2031 multipart_level = *level;
2033 /* clear playfield of new multi-part level */
2034 for (y = 0; y < MAX_LEV_FIELDY; y++)
2035 for (x = 0; x < MAX_LEV_FIELDX; x++)
2036 multipart_level.field[x][y] = EL_EMPTY;
2039 if (name_first == '?')
2041 if (name_last == '?')
2044 multipart_xpos = (int)(name_first - '0');
2045 multipart_ypos = (int)(name_last - '0');
2048 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2049 multipart_xpos, multipart_ypos, multipart_level.name);
2052 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2053 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2055 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2060 multipart_level.fieldx = MAX(multipart_level.fieldx,
2061 multipart_xpos * SP_LEVEL_XSIZE);
2062 multipart_level.fieldy = MAX(multipart_level.fieldy,
2063 multipart_ypos * SP_LEVEL_YSIZE);
2065 /* copy level part at the right position of multi-part level */
2066 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2068 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2070 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2071 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2073 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2080 if (use_empty_level)
2082 setLevelInfoToDefaults(level);
2084 level->fieldx = SP_LEVEL_XSIZE;
2085 level->fieldy = SP_LEVEL_YSIZE;
2087 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2088 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2089 level->field[x][y] = EL_EMPTY;
2091 strcpy(level->name, "-------- EMPTY --------");
2093 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2096 if (reading_multipart_level)
2097 *level = multipart_level;
2100 /* ------------------------------------------------------------------------- */
2101 /* functions for loading generic level */
2102 /* ------------------------------------------------------------------------- */
2104 void LoadLevelFromFileInfo(struct LevelInfo *level,
2105 struct LevelFileInfo *level_file_info)
2107 /* always start with reliable default values */
2108 setLevelInfoToDefaults(level);
2110 switch (level_file_info->type)
2112 case LEVEL_FILE_TYPE_RND:
2113 LoadLevelFromFileInfo_RND(level, level_file_info);
2116 case LEVEL_FILE_TYPE_EM:
2117 LoadLevelFromFileInfo_EM(level, level_file_info);
2120 case LEVEL_FILE_TYPE_SP:
2121 LoadLevelFromFileInfo_SP(level, level_file_info);
2125 LoadLevelFromFileInfo_RND(level, level_file_info);
2130 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2132 static struct LevelFileInfo level_file_info;
2134 /* always start with reliable default values */
2135 setFileInfoToDefaults(&level_file_info);
2137 level_file_info.nr = 0; /* unknown level number */
2138 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2139 level_file_info.filename = filename;
2141 LoadLevelFromFileInfo(level, &level_file_info);
2144 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2146 if (leveldir_current == NULL) /* only when dumping level */
2150 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2153 /* determine correct game engine version of current level */
2155 if (!leveldir_current->latest_engine)
2157 if (IS_LEVELCLASS_CONTRIB(leveldir_current) ||
2158 IS_LEVELCLASS_PRIVATE(leveldir_current) ||
2159 IS_LEVELCLASS_UNDEFINED(leveldir_current))
2163 printf("\n::: This level is private or contributed: '%s'\n", filename);
2167 printf("\n::: Use the stored game engine version for this level\n");
2170 /* For all levels which are not forced to use the latest game engine
2171 version (normally user contributed, private and undefined levels),
2172 use the version of the game engine the levels were created for.
2174 Since 2.0.1, the game engine version is now directly stored
2175 in the level file (chunk "VERS"), so there is no need anymore
2176 to set the game version from the file version (except for old,
2177 pre-2.0 levels, where the game version is still taken from the
2178 file format version used to store the level -- see above). */
2181 /* player was faster than enemies in 1.0.0 and before */
2182 if (level->file_version == FILE_VERSION_1_0)
2183 level->double_speed = TRUE;
2185 /* do some special adjustments to support older level versions */
2186 if (level->file_version == FILE_VERSION_1_0)
2188 Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
2189 Error(ERR_WARN, "using high speed movement for player");
2191 /* player was faster than monsters in (pre-)1.0 levels */
2192 level->double_speed = TRUE;
2196 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2197 if (level->game_version == VERSION_IDENT(2,0,1,0))
2198 level->em_slippery_gems = TRUE;
2200 if (level->game_version < VERSION_IDENT(2,2,0,0))
2201 level->use_spring_bug = TRUE;
2203 if (level->game_version < VERSION_IDENT(3,1,0,0))
2207 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2208 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2210 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2211 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2212 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2213 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2215 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2216 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2218 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2220 int element = EL_CUSTOM_START + i;
2221 struct ElementInfo *ei = &element_info[element];
2223 for (j = 0; j < ei->num_change_pages; j++)
2225 struct ElementChangeInfo *change = &ei->change_page[j];
2227 change->trigger_player = CH_PLAYER_ANY;
2228 change->trigger_page = CH_PAGE_ANY;
2236 printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n",
2237 leveldir_current->sort_priority, filename);
2241 printf("\n::: Use latest game engine version for this level.\n");
2244 /* For all levels which are forced to use the latest game engine version
2245 (normally all but user contributed, private and undefined levels), set
2246 the game engine version to the actual version; this allows for actual
2247 corrections in the game engine to take effect for existing, converted
2248 levels (from "classic" or other existing games) to make the emulation
2249 of the corresponding game more accurate, while (hopefully) not breaking
2250 existing levels created from other players. */
2253 printf("::: changing engine from %d to %d\n",
2254 level->game_version, GAME_VERSION_ACTUAL);
2257 level->game_version = GAME_VERSION_ACTUAL;
2259 /* Set special EM style gems behaviour: EM style gems slip down from
2260 normal, steel and growing wall. As this is a more fundamental change,
2261 it seems better to set the default behaviour to "off" (as it is more
2262 natural) and make it configurable in the level editor (as a property
2263 of gem style elements). Already existing converted levels (neither
2264 private nor contributed levels) are changed to the new behaviour. */
2266 if (level->file_version < FILE_VERSION_2_0)
2267 level->em_slippery_gems = TRUE;
2271 printf("::: => %d\n", level->game_version);
2275 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2279 /* map custom element change events that have changed in newer versions
2280 (these following values were accidentally changed in version 3.0.1) */
2281 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2283 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2285 int element = EL_CUSTOM_START + i;
2287 /* order of checking and copying events to be mapped is important */
2288 for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--)
2290 if (HAS_CHANGE_EVENT(element, j - 2))
2292 SET_CHANGE_EVENT(element, j - 2, FALSE);
2293 SET_CHANGE_EVENT(element, j, TRUE);
2297 /* order of checking and copying events to be mapped is important */
2298 for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--)
2300 if (HAS_CHANGE_EVENT(element, j - 1))
2302 SET_CHANGE_EVENT(element, j - 1, FALSE);
2303 SET_CHANGE_EVENT(element, j, TRUE);
2309 /* some custom element change events get mapped since version 3.0.3 */
2310 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2312 int element = EL_CUSTOM_START + i;
2314 if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) ||
2315 HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE))
2317 SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE);
2318 SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE);
2320 SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE);
2324 /* initialize "can_change" field for old levels with only one change page */
2325 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2327 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2329 int element = EL_CUSTOM_START + i;
2331 if (CAN_CHANGE(element))
2332 element_info[element].change->can_change = TRUE;
2336 /* correct custom element values (for old levels without these options) */
2337 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2339 int element = EL_CUSTOM_START + i;
2340 struct ElementInfo *ei = &element_info[element];
2342 if (ei->access_direction == MV_NO_MOVING)
2343 ei->access_direction = MV_ALL_DIRECTIONS;
2345 for (j = 0; j < ei->num_change_pages; j++)
2347 struct ElementChangeInfo *change = &ei->change_page[j];
2349 if (change->trigger_side == CH_SIDE_NONE)
2350 change->trigger_side = CH_SIDE_ANY;
2354 /* initialize "can_explode" field for old levels which did not store this */
2355 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2357 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2359 int element = EL_CUSTOM_START + i;
2361 if (EXPLODES_1X1_OLD(element))
2362 element_info[element].explosion_type = EXPLODES_1X1;
2364 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2365 EXPLODES_SMASHED(element) ||
2366 EXPLODES_IMPACT(element)));
2371 /* set default push delay values (corrected since version 3.0.7-1) */
2372 if (level->game_version < VERSION_IDENT(3,0,7,1))
2374 game.default_push_delay_fixed = 2;
2375 game.default_push_delay_random = 8;
2379 game.default_push_delay_fixed = 8;
2380 game.default_push_delay_random = 8;
2383 /* set uninitialized push delay values of custom elements in older levels */
2384 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2386 int element = EL_CUSTOM_START + i;
2388 if (element_info[element].push_delay_fixed == -1)
2389 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
2390 if (element_info[element].push_delay_random == -1)
2391 element_info[element].push_delay_random = game.default_push_delay_random;
2395 /* map elements that have changed in newer versions */
2396 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2397 level->game_version);
2398 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2399 for (x = 0; x < 3; x++)
2400 for (y = 0; y < 3; y++)
2401 level->yamyam_content[i][x][y] =
2402 getMappedElementByVersion(level->yamyam_content[i][x][y],
2403 level->game_version);
2405 /* initialize element properties for level editor etc. */
2406 InitElementPropertiesEngine(level->game_version);
2409 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2413 /* map elements that have changed in newer versions */
2414 for (y = 0; y < level->fieldy; y++)
2416 for (x = 0; x < level->fieldx; x++)
2418 int element = level->field[x][y];
2421 element = getMappedElementByVersion(element, level->game_version);
2423 if (level->game_version <= VERSION_IDENT(2,2,0,0))
2425 /* map game font elements */
2426 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2427 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2428 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2429 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2432 if (level->game_version < VERSION_IDENT(3,0,0,0))
2434 /* map Supaplex gravity tube elements */
2435 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2436 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2437 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2438 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2443 level->field[x][y] = element;
2447 /* copy elements to runtime playfield array */
2448 for (x = 0; x < MAX_LEV_FIELDX; x++)
2449 for (y = 0; y < MAX_LEV_FIELDY; y++)
2450 Feld[x][y] = level->field[x][y];
2452 /* initialize level size variables for faster access */
2453 lev_fieldx = level->fieldx;
2454 lev_fieldy = level->fieldy;
2456 /* determine border element for this level */
2460 void LoadLevelTemplate(int nr)
2463 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2464 char *filename = level_file_info->filename;
2466 LoadLevelFromFileInfo(&level_template, level_file_info);
2468 char *filename = getDefaultLevelFilename(nr);
2470 LoadLevelFromFilename_RND(&level_template, filename);
2473 LoadLevel_InitVersion(&level, filename);
2474 LoadLevel_InitElements(&level, filename);
2476 ActivateLevelTemplate();
2479 void LoadLevel(int nr)
2482 struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
2483 char *filename = level_file_info->filename;
2485 LoadLevelFromFileInfo(&level, level_file_info);
2487 char *filename = getLevelFilename(nr);
2489 LoadLevelFromFilename_RND(&level, filename);
2492 if (level.use_custom_template)
2493 LoadLevelTemplate(-1);
2496 LoadLevel_InitVersion(&level, filename);
2497 LoadLevel_InitElements(&level, filename);
2498 LoadLevel_InitPlayfield(&level, filename);
2500 LoadLevel_InitLevel(&level, filename);
2504 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2506 putFileVersion(file, level->file_version);
2507 putFileVersion(file, level->game_version);
2510 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2514 putFile8Bit(file, level->fieldx);
2515 putFile8Bit(file, level->fieldy);
2517 putFile16BitBE(file, level->time);
2518 putFile16BitBE(file, level->gems_needed);
2520 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2521 putFile8Bit(file, level->name[i]);
2523 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2524 putFile8Bit(file, level->score[i]);
2526 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2527 for (y = 0; y < 3; y++)
2528 for (x = 0; x < 3; x++)
2529 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2530 level->yamyam_content[i][x][y]));
2531 putFile8Bit(file, level->amoeba_speed);
2532 putFile8Bit(file, level->time_magic_wall);
2533 putFile8Bit(file, level->time_wheel);
2534 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2535 level->amoeba_content));
2536 putFile8Bit(file, (level->double_speed ? 1 : 0));
2537 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2538 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2539 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2541 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2543 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2544 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2545 putFile32BitBE(file, level->can_move_into_acid_bits);
2546 putFile8Bit(file, level->dont_collide_with_bits);
2548 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2549 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2551 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2552 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
2553 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
2555 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2558 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2562 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2563 putFile8Bit(file, level->author[i]);
2566 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2570 for (y = 0; y < level->fieldy; y++)
2571 for (x = 0; x < level->fieldx; x++)
2572 if (level->encoding_16bit_field)
2573 putFile16BitBE(file, level->field[x][y]);
2575 putFile8Bit(file, level->field[x][y]);
2579 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2583 putFile8Bit(file, EL_YAMYAM);
2584 putFile8Bit(file, level->num_yamyam_contents);
2585 putFile8Bit(file, 0);
2586 putFile8Bit(file, 0);
2588 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2589 for (y = 0; y < 3; y++)
2590 for (x = 0; x < 3; x++)
2591 if (level->encoding_16bit_field)
2592 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2594 putFile8Bit(file, level->yamyam_content[i][x][y]);
2598 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2601 int num_contents, content_xsize, content_ysize;
2602 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2604 if (element == EL_YAMYAM)
2606 num_contents = level->num_yamyam_contents;
2610 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2611 for (y = 0; y < 3; y++)
2612 for (x = 0; x < 3; x++)
2613 content_array[i][x][y] = level->yamyam_content[i][x][y];
2615 else if (element == EL_BD_AMOEBA)
2621 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2622 for (y = 0; y < 3; y++)
2623 for (x = 0; x < 3; x++)
2624 content_array[i][x][y] = EL_EMPTY;
2625 content_array[0][0][0] = level->amoeba_content;
2629 /* chunk header already written -- write empty chunk data */
2630 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2632 Error(ERR_WARN, "cannot save content for element '%d'", element);
2636 putFile16BitBE(file, element);
2637 putFile8Bit(file, num_contents);
2638 putFile8Bit(file, content_xsize);
2639 putFile8Bit(file, content_ysize);
2641 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2643 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2644 for (y = 0; y < 3; y++)
2645 for (x = 0; x < 3; x++)
2646 putFile16BitBE(file, content_array[i][x][y]);
2649 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2652 int envelope_nr = element - EL_ENVELOPE_1;
2653 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2655 putFile16BitBE(file, element);
2656 putFile16BitBE(file, envelope_len);
2657 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2658 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2660 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2662 for (i = 0; i < envelope_len; i++)
2663 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2667 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2668 int num_changed_custom_elements)
2672 putFile16BitBE(file, num_changed_custom_elements);
2674 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2676 int element = EL_CUSTOM_START + i;
2678 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2680 if (check < num_changed_custom_elements)
2682 putFile16BitBE(file, element);
2683 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2690 if (check != num_changed_custom_elements) /* should not happen */
2691 Error(ERR_WARN, "inconsistent number of custom element properties");
2696 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2697 int num_changed_custom_elements)
2701 putFile16BitBE(file, num_changed_custom_elements);
2703 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2705 int element = EL_CUSTOM_START + i;
2707 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2709 if (check < num_changed_custom_elements)
2711 putFile16BitBE(file, element);
2712 putFile16BitBE(file, element_info[element].change->target_element);
2719 if (check != num_changed_custom_elements) /* should not happen */
2720 Error(ERR_WARN, "inconsistent number of custom target elements");
2725 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2726 int num_changed_custom_elements)
2728 int i, j, x, y, check = 0;
2730 putFile16BitBE(file, num_changed_custom_elements);
2732 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2734 int element = EL_CUSTOM_START + i;
2736 if (element_info[element].modified_settings)
2738 if (check < num_changed_custom_elements)
2740 putFile16BitBE(file, element);
2742 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2743 putFile8Bit(file, element_info[element].description[j]);
2745 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2747 /* some free bytes for future properties and padding */
2748 WriteUnusedBytesToFile(file, 7);
2750 putFile8Bit(file, element_info[element].use_gfx_element);
2751 putFile16BitBE(file, element_info[element].gfx_element);
2753 putFile8Bit(file, element_info[element].collect_score);
2754 putFile8Bit(file, element_info[element].collect_count);
2756 putFile16BitBE(file, element_info[element].push_delay_fixed);
2757 putFile16BitBE(file, element_info[element].push_delay_random);
2758 putFile16BitBE(file, element_info[element].move_delay_fixed);
2759 putFile16BitBE(file, element_info[element].move_delay_random);
2761 putFile16BitBE(file, element_info[element].move_pattern);
2762 putFile8Bit(file, element_info[element].move_direction_initial);
2763 putFile8Bit(file, element_info[element].move_stepsize);
2765 for (y = 0; y < 3; y++)
2766 for (x = 0; x < 3; x++)
2767 putFile16BitBE(file, element_info[element].content[x][y]);
2769 putFile32BitBE(file, element_info[element].change->events);
2771 putFile16BitBE(file, element_info[element].change->target_element);
2773 putFile16BitBE(file, element_info[element].change->delay_fixed);
2774 putFile16BitBE(file, element_info[element].change->delay_random);
2775 putFile16BitBE(file, element_info[element].change->delay_frames);
2777 putFile16BitBE(file, element_info[element].change->trigger_element);
2779 putFile8Bit(file, element_info[element].change->explode);
2780 putFile8Bit(file, element_info[element].change->use_target_content);
2781 putFile8Bit(file, element_info[element].change->only_if_complete);
2782 putFile8Bit(file, element_info[element].change->use_random_replace);
2784 putFile8Bit(file, element_info[element].change->random_percentage);
2785 putFile8Bit(file, element_info[element].change->replace_when);
2787 for (y = 0; y < 3; y++)
2788 for (x = 0; x < 3; x++)
2789 putFile16BitBE(file, element_info[element].change->content[x][y]);
2791 putFile8Bit(file, element_info[element].slippery_type);
2793 /* some free bytes for future properties and padding */
2794 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
2801 if (check != num_changed_custom_elements) /* should not happen */
2802 Error(ERR_WARN, "inconsistent number of custom element properties");
2806 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
2808 struct ElementInfo *ei = &element_info[element];
2811 putFile16BitBE(file, element);
2813 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2814 putFile8Bit(file, ei->description[i]);
2816 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2817 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
2819 putFile8Bit(file, ei->num_change_pages);
2821 /* some free bytes for future base property values and padding */
2822 WriteUnusedBytesToFile(file, 5);
2824 /* write custom property values */
2826 putFile8Bit(file, ei->use_gfx_element);
2827 putFile16BitBE(file, ei->gfx_element);
2829 putFile8Bit(file, ei->collect_score);
2830 putFile8Bit(file, ei->collect_count);
2832 putFile8Bit(file, ei->drop_delay_fixed);
2833 putFile8Bit(file, ei->push_delay_fixed);
2834 putFile8Bit(file, ei->drop_delay_random);
2835 putFile8Bit(file, ei->push_delay_random);
2836 putFile16BitBE(file, ei->move_delay_fixed);
2837 putFile16BitBE(file, ei->move_delay_random);
2839 /* bits 0 - 15 of "move_pattern" ... */
2840 putFile16BitBE(file, ei->move_pattern & 0xffff);
2841 putFile8Bit(file, ei->move_direction_initial);
2842 putFile8Bit(file, ei->move_stepsize);
2844 putFile8Bit(file, ei->slippery_type);
2846 for (y = 0; y < 3; y++)
2847 for (x = 0; x < 3; x++)
2848 putFile16BitBE(file, ei->content[x][y]);
2850 putFile16BitBE(file, ei->move_enter_element);
2851 putFile16BitBE(file, ei->move_leave_element);
2852 putFile8Bit(file, ei->move_leave_type);
2854 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2855 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
2857 putFile8Bit(file, ei->access_direction);
2859 putFile8Bit(file, ei->explosion_delay);
2860 putFile8Bit(file, ei->ignition_delay);
2861 putFile8Bit(file, ei->explosion_type);
2863 /* some free bytes for future custom property values and padding */
2864 WriteUnusedBytesToFile(file, 1);
2866 /* write change property values */
2868 for (i = 0; i < ei->num_change_pages; i++)
2870 struct ElementChangeInfo *change = &ei->change_page[i];
2872 putFile32BitBE(file, change->events);
2874 putFile16BitBE(file, change->target_element);
2876 putFile16BitBE(file, change->delay_fixed);
2877 putFile16BitBE(file, change->delay_random);
2878 putFile16BitBE(file, change->delay_frames);
2880 putFile16BitBE(file, change->trigger_element);
2882 putFile8Bit(file, change->explode);
2883 putFile8Bit(file, change->use_target_content);
2884 putFile8Bit(file, change->only_if_complete);
2885 putFile8Bit(file, change->use_random_replace);
2887 putFile8Bit(file, change->random_percentage);
2888 putFile8Bit(file, change->replace_when);
2890 for (y = 0; y < 3; y++)
2891 for (x = 0; x < 3; x++)
2892 putFile16BitBE(file, change->target_content[x][y]);
2894 putFile8Bit(file, change->can_change);
2896 putFile8Bit(file, change->trigger_side);
2899 putFile8Bit(file, change->trigger_player);
2900 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
2901 log_2(change->trigger_page)));
2903 /* some free bytes for future change property values and padding */
2904 WriteUnusedBytesToFile(file, 6);
2908 /* some free bytes for future change property values and padding */
2909 WriteUnusedBytesToFile(file, 8);
2914 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
2916 struct ElementInfo *ei = &element_info[element];
2917 struct ElementGroupInfo *group = ei->group;
2920 putFile16BitBE(file, element);
2922 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2923 putFile8Bit(file, ei->description[i]);
2925 putFile8Bit(file, group->num_elements);
2927 putFile8Bit(file, ei->use_gfx_element);
2928 putFile16BitBE(file, ei->gfx_element);
2930 putFile8Bit(file, group->choice_mode);
2932 /* some free bytes for future values and padding */
2933 WriteUnusedBytesToFile(file, 3);
2935 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2936 putFile16BitBE(file, group->element[i]);
2939 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
2941 int body_chunk_size;
2945 if (!(file = fopen(filename, MODE_WRITE)))
2947 Error(ERR_WARN, "cannot save level file '%s'", filename);
2951 level->file_version = FILE_VERSION_ACTUAL;
2952 level->game_version = GAME_VERSION_ACTUAL;
2954 /* check level field for 16-bit elements */
2955 level->encoding_16bit_field = FALSE;
2956 for (y = 0; y < level->fieldy; y++)
2957 for (x = 0; x < level->fieldx; x++)
2958 if (level->field[x][y] > 255)
2959 level->encoding_16bit_field = TRUE;
2961 /* check yamyam content for 16-bit elements */
2962 level->encoding_16bit_yamyam = FALSE;
2963 for (i = 0; i < level->num_yamyam_contents; i++)
2964 for (y = 0; y < 3; y++)
2965 for (x = 0; x < 3; x++)
2966 if (level->yamyam_content[i][x][y] > 255)
2967 level->encoding_16bit_yamyam = TRUE;
2969 /* check amoeba content for 16-bit elements */
2970 level->encoding_16bit_amoeba = FALSE;
2971 if (level->amoeba_content > 255)
2972 level->encoding_16bit_amoeba = TRUE;
2974 /* calculate size of "BODY" chunk */
2976 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
2978 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
2979 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
2981 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
2982 SaveLevel_VERS(file, level);
2984 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
2985 SaveLevel_HEAD(file, level);
2987 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
2988 SaveLevel_AUTH(file, level);
2990 putFileChunkBE(file, "BODY", body_chunk_size);
2991 SaveLevel_BODY(file, level);
2993 if (level->encoding_16bit_yamyam ||
2994 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
2996 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
2997 SaveLevel_CNT2(file, level, EL_YAMYAM);
3000 if (level->encoding_16bit_amoeba)
3002 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3003 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3006 /* check for envelope content */
3007 for (i = 0; i < 4; i++)
3009 if (strlen(level->envelope_text[i]) > 0)
3011 int envelope_len = strlen(level->envelope_text[i]) + 1;
3013 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3014 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3018 /* check for non-default custom elements (unless using template level) */
3019 if (!level->use_custom_template)
3021 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3023 int element = EL_CUSTOM_START + i;
3025 if (element_info[element].modified_settings)
3027 int num_change_pages = element_info[element].num_change_pages;
3029 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3030 SaveLevel_CUS4(file, level, element);
3035 /* check for non-default group elements (unless using template level) */
3036 if (!level->use_custom_template)
3038 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3040 int element = EL_GROUP_START + i;
3042 if (element_info[element].modified_settings)
3044 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3045 SaveLevel_GRP1(file, level, element);
3052 SetFilePermissions(filename, PERMS_PRIVATE);
3055 void SaveLevel(int nr)
3057 char *filename = getDefaultLevelFilename(nr);
3059 SaveLevelFromFilename(&level, filename);
3062 void SaveLevelTemplate()
3064 char *filename = getDefaultLevelFilename(-1);
3066 SaveLevelFromFilename(&level, filename);
3069 void DumpLevel(struct LevelInfo *level)
3071 if (level->no_valid_file)
3073 Error(ERR_WARN, "cannot dump -- no valid level file found");
3078 printf_line("-", 79);
3079 printf("Level xxx (file version %08d, game version %08d)\n",
3080 level->file_version, level->game_version);
3081 printf_line("-", 79);
3083 printf("Level author: '%s'\n", level->author);
3084 printf("Level title: '%s'\n", level->name);
3086 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3088 printf("Level time: %d seconds\n", level->time);
3089 printf("Gems needed: %d\n", level->gems_needed);
3091 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3092 printf("Time for wheel: %d seconds\n", level->time_wheel);
3093 printf("Time for light: %d seconds\n", level->time_light);
3094 printf("Time for timegate: %d seconds\n", level->time_timegate);
3096 printf("Amoeba speed: %d\n", level->amoeba_speed);
3098 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3099 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3100 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3101 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3102 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3103 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3104 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3106 printf_line("-", 79);
3110 /* ========================================================================= */
3111 /* tape file functions */
3112 /* ========================================================================= */
3114 static void setTapeInfoToDefaults()
3118 /* always start with reliable default values (empty tape) */
3121 /* default values (also for pre-1.2 tapes) with only the first player */
3122 tape.player_participates[0] = TRUE;
3123 for (i = 1; i < MAX_PLAYERS; i++)
3124 tape.player_participates[i] = FALSE;
3126 /* at least one (default: the first) player participates in every tape */
3127 tape.num_participating_players = 1;
3129 tape.level_nr = level_nr;
3131 tape.changed = FALSE;
3133 tape.recording = FALSE;
3134 tape.playing = FALSE;
3135 tape.pausing = FALSE;
3137 tape.no_valid_file = FALSE;
3140 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3142 tape->file_version = getFileVersion(file);
3143 tape->game_version = getFileVersion(file);
3148 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3152 tape->random_seed = getFile32BitBE(file);
3153 tape->date = getFile32BitBE(file);
3154 tape->length = getFile32BitBE(file);
3156 /* read header fields that are new since version 1.2 */
3157 if (tape->file_version >= FILE_VERSION_1_2)
3159 byte store_participating_players = getFile8Bit(file);
3162 /* since version 1.2, tapes store which players participate in the tape */
3163 tape->num_participating_players = 0;
3164 for (i = 0; i < MAX_PLAYERS; i++)
3166 tape->player_participates[i] = FALSE;
3168 if (store_participating_players & (1 << i))
3170 tape->player_participates[i] = TRUE;
3171 tape->num_participating_players++;
3175 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3177 engine_version = getFileVersion(file);
3178 if (engine_version > 0)
3179 tape->engine_version = engine_version;
3181 tape->engine_version = tape->game_version;
3187 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3189 int level_identifier_size;
3192 level_identifier_size = getFile16BitBE(file);
3194 tape->level_identifier =
3195 checked_realloc(tape->level_identifier, level_identifier_size);
3197 for (i = 0; i < level_identifier_size; i++)
3198 tape->level_identifier[i] = getFile8Bit(file);
3200 tape->level_nr = getFile16BitBE(file);
3202 chunk_size = 2 + level_identifier_size + 2;
3207 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3210 int chunk_size_expected =
3211 (tape->num_participating_players + 1) * tape->length;
3213 if (chunk_size_expected != chunk_size)
3215 ReadUnusedBytesFromFile(file, chunk_size);
3216 return chunk_size_expected;
3219 for (i = 0; i < tape->length; i++)
3221 if (i >= MAX_TAPELEN)
3224 for (j = 0; j < MAX_PLAYERS; j++)
3226 tape->pos[i].action[j] = MV_NO_MOVING;
3228 if (tape->player_participates[j])
3229 tape->pos[i].action[j] = getFile8Bit(file);
3232 tape->pos[i].delay = getFile8Bit(file);
3234 if (tape->file_version == FILE_VERSION_1_0)
3236 /* eliminate possible diagonal moves in old tapes */
3237 /* this is only for backward compatibility */
3239 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3240 byte action = tape->pos[i].action[0];
3241 int k, num_moves = 0;
3243 for (k = 0; k<4; k++)
3245 if (action & joy_dir[k])
3247 tape->pos[i + num_moves].action[0] = joy_dir[k];
3249 tape->pos[i + num_moves].delay = 0;
3258 tape->length += num_moves;
3261 else if (tape->file_version < FILE_VERSION_2_0)
3263 /* convert pre-2.0 tapes to new tape format */
3265 if (tape->pos[i].delay > 1)
3268 tape->pos[i + 1] = tape->pos[i];
3269 tape->pos[i + 1].delay = 1;
3272 for (j = 0; j < MAX_PLAYERS; j++)
3273 tape->pos[i].action[j] = MV_NO_MOVING;
3274 tape->pos[i].delay--;
3285 if (i != tape->length)
3286 chunk_size = (tape->num_participating_players + 1) * i;
3291 void LoadTapeFromFilename(char *filename)
3293 char cookie[MAX_LINE_LEN];
3294 char chunk_name[CHUNK_ID_LEN + 1];
3298 /* always start with reliable default values */
3299 setTapeInfoToDefaults();
3301 if (!(file = fopen(filename, MODE_READ)))
3303 tape.no_valid_file = TRUE;
3306 Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename);
3312 getFileChunkBE(file, chunk_name, NULL);
3313 if (strcmp(chunk_name, "RND1") == 0)
3315 getFile32BitBE(file); /* not used */
3317 getFileChunkBE(file, chunk_name, NULL);
3318 if (strcmp(chunk_name, "TAPE") != 0)
3320 tape.no_valid_file = TRUE;
3322 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3327 else /* check for pre-2.0 file format with cookie string */
3329 strcpy(cookie, chunk_name);
3330 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3331 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3332 cookie[strlen(cookie) - 1] = '\0';
3334 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3336 tape.no_valid_file = TRUE;
3338 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3343 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3345 tape.no_valid_file = TRUE;
3347 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3352 /* pre-2.0 tape files have no game version, so use file version here */
3353 tape.game_version = tape.file_version;
3356 if (tape.file_version < FILE_VERSION_1_2)
3358 /* tape files from versions before 1.2.0 without chunk structure */
3359 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3360 LoadTape_BODY(file, 2 * tape.length, &tape);
3368 int (*loader)(FILE *, int, struct TapeInfo *);
3372 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3373 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3374 { "INFO", -1, LoadTape_INFO },
3375 { "BODY", -1, LoadTape_BODY },
3379 while (getFileChunkBE(file, chunk_name, &chunk_size))
3383 while (chunk_info[i].name != NULL &&
3384 strcmp(chunk_name, chunk_info[i].name) != 0)
3387 if (chunk_info[i].name == NULL)
3389 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3390 chunk_name, filename);
3391 ReadUnusedBytesFromFile(file, chunk_size);
3393 else if (chunk_info[i].size != -1 &&
3394 chunk_info[i].size != chunk_size)
3396 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3397 chunk_size, chunk_name, filename);
3398 ReadUnusedBytesFromFile(file, chunk_size);
3402 /* call function to load this tape chunk */
3403 int chunk_size_expected =
3404 (chunk_info[i].loader)(file, chunk_size, &tape);
3406 /* the size of some chunks cannot be checked before reading other
3407 chunks first (like "HEAD" and "BODY") that contain some header
3408 information, so check them here */
3409 if (chunk_size_expected != chunk_size)
3411 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3412 chunk_size, chunk_name, filename);
3420 tape.length_seconds = GetTapeLength();
3423 printf("::: tape game version: %d\n", tape.game_version);
3424 printf("::: tape engine version: %d\n", tape.engine_version);
3428 void LoadTape(int nr)
3430 char *filename = getTapeFilename(nr);
3432 LoadTapeFromFilename(filename);
3435 void LoadSolutionTape(int nr)
3437 char *filename = getSolutionTapeFilename(nr);
3439 LoadTapeFromFilename(filename);
3442 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3444 putFileVersion(file, tape->file_version);
3445 putFileVersion(file, tape->game_version);
3448 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3451 byte store_participating_players = 0;
3453 /* set bits for participating players for compact storage */
3454 for (i = 0; i < MAX_PLAYERS; i++)
3455 if (tape->player_participates[i])
3456 store_participating_players |= (1 << i);
3458 putFile32BitBE(file, tape->random_seed);
3459 putFile32BitBE(file, tape->date);
3460 putFile32BitBE(file, tape->length);
3462 putFile8Bit(file, store_participating_players);
3464 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3465 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3467 putFileVersion(file, tape->engine_version);
3470 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3472 int level_identifier_size = strlen(tape->level_identifier) + 1;
3475 putFile16BitBE(file, level_identifier_size);
3477 for (i = 0; i < level_identifier_size; i++)
3478 putFile8Bit(file, tape->level_identifier[i]);
3480 putFile16BitBE(file, tape->level_nr);
3483 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3487 for (i = 0; i < tape->length; i++)
3489 for (j = 0; j < MAX_PLAYERS; j++)
3490 if (tape->player_participates[j])
3491 putFile8Bit(file, tape->pos[i].action[j]);
3493 putFile8Bit(file, tape->pos[i].delay);
3497 void SaveTape(int nr)
3499 char *filename = getTapeFilename(nr);
3501 boolean new_tape = TRUE;
3502 int num_participating_players = 0;
3503 int info_chunk_size;
3504 int body_chunk_size;
3507 InitTapeDirectory(leveldir_current->subdir);
3509 /* if a tape still exists, ask to overwrite it */
3510 if (access(filename, F_OK) == 0)
3513 if (!Request("Replace old tape ?", REQ_ASK))
3517 if (!(file = fopen(filename, MODE_WRITE)))
3519 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3523 tape.file_version = FILE_VERSION_ACTUAL;
3524 tape.game_version = GAME_VERSION_ACTUAL;
3526 /* count number of participating players */
3527 for (i = 0; i < MAX_PLAYERS; i++)
3528 if (tape.player_participates[i])
3529 num_participating_players++;
3531 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3532 body_chunk_size = (num_participating_players + 1) * tape.length;
3534 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3535 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3537 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3538 SaveTape_VERS(file, &tape);
3540 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3541 SaveTape_HEAD(file, &tape);
3543 putFileChunkBE(file, "INFO", info_chunk_size);
3544 SaveTape_INFO(file, &tape);
3546 putFileChunkBE(file, "BODY", body_chunk_size);
3547 SaveTape_BODY(file, &tape);
3551 SetFilePermissions(filename, PERMS_PRIVATE);
3553 tape.changed = FALSE;
3556 Request("tape saved !", REQ_CONFIRM);
3559 void DumpTape(struct TapeInfo *tape)
3564 if (tape->no_valid_file)
3566 Error(ERR_WARN, "cannot dump -- no valid tape file found");
3571 if (TAPE_IS_EMPTY(*tape))
3573 Error(ERR_WARN, "no tape available for level %d", tape->level_nr);
3579 printf_line("-", 79);
3580 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3581 tape->level_nr, tape->file_version, tape->game_version);
3582 printf("Level series identifier: '%s'\n", tape->level_identifier);
3583 printf_line("-", 79);
3585 for (i = 0; i < tape->length; i++)
3587 if (i >= MAX_TAPELEN)
3590 printf("%03d: ", i);
3592 for (j = 0; j < MAX_PLAYERS; j++)
3594 if (tape->player_participates[j])
3596 int action = tape->pos[i].action[j];
3598 printf("%d:%02x ", j, action);
3599 printf("[%c%c%c%c|%c%c] - ",
3600 (action & JOY_LEFT ? '<' : ' '),
3601 (action & JOY_RIGHT ? '>' : ' '),
3602 (action & JOY_UP ? '^' : ' '),
3603 (action & JOY_DOWN ? 'v' : ' '),
3604 (action & JOY_BUTTON_1 ? '1' : ' '),
3605 (action & JOY_BUTTON_2 ? '2' : ' '));
3609 printf("(%03d)\n", tape->pos[i].delay);
3612 printf_line("-", 79);
3616 /* ========================================================================= */
3617 /* score file functions */
3618 /* ========================================================================= */
3620 void LoadScore(int nr)
3623 char *filename = getScoreFilename(nr);
3624 char cookie[MAX_LINE_LEN];
3625 char line[MAX_LINE_LEN];
3629 /* always start with reliable default values */
3630 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3632 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3633 highscore[i].Score = 0;
3636 if (!(file = fopen(filename, MODE_READ)))
3639 /* check file identifier */
3640 fgets(cookie, MAX_LINE_LEN, file);
3641 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3642 cookie[strlen(cookie) - 1] = '\0';
3644 if (!checkCookieString(cookie, SCORE_COOKIE))
3646 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3651 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3653 fscanf(file, "%d", &highscore[i].Score);
3654 fgets(line, MAX_LINE_LEN, file);
3656 if (line[strlen(line) - 1] == '\n')
3657 line[strlen(line) - 1] = '\0';
3659 for (line_ptr = line; *line_ptr; line_ptr++)
3661 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3663 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3664 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3673 void SaveScore(int nr)
3676 char *filename = getScoreFilename(nr);
3679 InitScoreDirectory(leveldir_current->subdir);
3681 if (!(file = fopen(filename, MODE_WRITE)))
3683 Error(ERR_WARN, "cannot save score for level %d", nr);
3687 fprintf(file, "%s\n\n", SCORE_COOKIE);
3689 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3690 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3694 SetFilePermissions(filename, PERMS_PUBLIC);
3698 /* ========================================================================= */
3699 /* setup file functions */
3700 /* ========================================================================= */
3702 #define TOKEN_STR_PLAYER_PREFIX "player_"
3705 #define SETUP_TOKEN_PLAYER_NAME 0
3706 #define SETUP_TOKEN_SOUND 1
3707 #define SETUP_TOKEN_SOUND_LOOPS 2
3708 #define SETUP_TOKEN_SOUND_MUSIC 3
3709 #define SETUP_TOKEN_SOUND_SIMPLE 4
3710 #define SETUP_TOKEN_TOONS 5
3711 #define SETUP_TOKEN_SCROLL_DELAY 6
3712 #define SETUP_TOKEN_SOFT_SCROLLING 7
3713 #define SETUP_TOKEN_FADING 8
3714 #define SETUP_TOKEN_AUTORECORD 9
3715 #define SETUP_TOKEN_QUICK_DOORS 10
3716 #define SETUP_TOKEN_TEAM_MODE 11
3717 #define SETUP_TOKEN_HANDICAP 12
3718 #define SETUP_TOKEN_TIME_LIMIT 13
3719 #define SETUP_TOKEN_FULLSCREEN 14
3720 #define SETUP_TOKEN_ASK_ON_ESCAPE 15
3721 #define SETUP_TOKEN_GRAPHICS_SET 16
3722 #define SETUP_TOKEN_SOUNDS_SET 17
3723 #define SETUP_TOKEN_MUSIC_SET 18
3724 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19
3725 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20
3726 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21
3728 #define NUM_GLOBAL_SETUP_TOKENS 22
3731 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3732 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3733 #define SETUP_TOKEN_EDITOR_EL_MORE 2
3734 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
3735 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
3736 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
3737 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
3738 #define SETUP_TOKEN_EDITOR_EL_CHARS 7
3739 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
3740 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9
3741 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
3742 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
3744 #define NUM_EDITOR_SETUP_TOKENS 12
3746 /* shortcut setup */
3747 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3748 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3749 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3751 #define NUM_SHORTCUT_SETUP_TOKENS 3
3754 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3755 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3756 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3757 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3758 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3759 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3760 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3761 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3762 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3763 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3764 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3765 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3766 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3767 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3768 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3769 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3771 #define NUM_PLAYER_SETUP_TOKENS 16
3774 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
3775 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
3777 #define NUM_SYSTEM_SETUP_TOKENS 2
3780 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
3782 #define NUM_OPTIONS_SETUP_TOKENS 1
3785 static struct SetupInfo si;
3786 static struct SetupEditorInfo sei;
3787 static struct SetupShortcutInfo ssi;
3788 static struct SetupInputInfo sii;
3789 static struct SetupSystemInfo syi;
3790 static struct OptionInfo soi;
3792 static struct TokenInfo global_setup_tokens[] =
3794 { TYPE_STRING, &si.player_name, "player_name" },
3795 { TYPE_SWITCH, &si.sound, "sound" },
3796 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
3797 { TYPE_SWITCH, &si.sound_music, "background_music" },
3798 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
3799 { TYPE_SWITCH, &si.toons, "toons" },
3800 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
3801 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
3802 { TYPE_SWITCH, &si.fading, "screen_fading" },
3803 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
3804 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
3805 { TYPE_SWITCH, &si.team_mode, "team_mode" },
3806 { TYPE_SWITCH, &si.handicap, "handicap" },
3807 { TYPE_SWITCH, &si.time_limit, "time_limit" },
3808 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
3809 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
3810 { TYPE_STRING, &si.graphics_set, "graphics_set" },
3811 { TYPE_STRING, &si.sounds_set, "sounds_set" },
3812 { TYPE_STRING, &si.music_set, "music_set" },
3813 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
3814 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
3815 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
3818 static struct TokenInfo editor_setup_tokens[] =
3820 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
3821 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
3822 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
3823 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
3824 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
3825 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
3826 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
3827 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
3828 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
3829 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
3830 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
3831 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
3834 static struct TokenInfo shortcut_setup_tokens[] =
3836 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
3837 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
3838 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
3841 static struct TokenInfo player_setup_tokens[] =
3843 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
3844 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
3845 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
3846 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
3847 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
3848 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
3849 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
3850 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
3851 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
3852 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
3853 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
3854 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
3855 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
3856 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
3857 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
3858 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
3861 static struct TokenInfo system_setup_tokens[] =
3863 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
3864 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
3867 static struct TokenInfo options_setup_tokens[] =
3869 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
3872 static char *get_corrected_login_name(char *login_name)
3874 /* needed because player name must be a fixed length string */
3875 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
3877 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
3878 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
3880 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
3881 if (strchr(login_name_new, ' '))
3882 *strchr(login_name_new, ' ') = '\0';
3884 return login_name_new;
3887 static void setSetupInfoToDefaults(struct SetupInfo *si)
3891 si->player_name = get_corrected_login_name(getLoginName());
3894 si->sound_loops = TRUE;
3895 si->sound_music = TRUE;
3896 si->sound_simple = TRUE;
3898 si->double_buffering = TRUE;
3899 si->direct_draw = !si->double_buffering;
3900 si->scroll_delay = TRUE;
3901 si->soft_scrolling = TRUE;
3903 si->autorecord = TRUE;
3904 si->quick_doors = FALSE;
3905 si->team_mode = FALSE;
3906 si->handicap = TRUE;
3907 si->time_limit = TRUE;
3908 si->fullscreen = FALSE;
3909 si->ask_on_escape = TRUE;
3911 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
3912 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
3913 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
3914 si->override_level_graphics = FALSE;
3915 si->override_level_sounds = FALSE;
3916 si->override_level_music = FALSE;
3918 si->editor.el_boulderdash = TRUE;
3919 si->editor.el_emerald_mine = TRUE;
3920 si->editor.el_more = TRUE;
3921 si->editor.el_sokoban = TRUE;
3922 si->editor.el_supaplex = TRUE;
3923 si->editor.el_diamond_caves = TRUE;
3924 si->editor.el_dx_boulderdash = TRUE;
3925 si->editor.el_chars = TRUE;
3926 si->editor.el_custom = TRUE;
3927 si->editor.el_custom_more = FALSE;
3929 si->editor.el_headlines = TRUE;
3930 si->editor.el_user_defined = FALSE;
3932 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
3933 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
3934 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
3936 for (i = 0; i < MAX_PLAYERS; i++)
3938 si->input[i].use_joystick = FALSE;
3939 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
3940 si->input[i].joy.xleft = JOYSTICK_XLEFT;
3941 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
3942 si->input[i].joy.xright = JOYSTICK_XRIGHT;
3943 si->input[i].joy.yupper = JOYSTICK_YUPPER;
3944 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
3945 si->input[i].joy.ylower = JOYSTICK_YLOWER;
3946 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
3947 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
3948 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
3949 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
3950 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
3951 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
3952 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
3953 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
3956 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
3957 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
3959 si->options.verbose = FALSE;
3962 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
3966 if (!setup_file_hash)
3971 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
3972 setSetupInfo(global_setup_tokens, i,
3973 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
3978 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
3979 setSetupInfo(editor_setup_tokens, i,
3980 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
3983 /* shortcut setup */
3984 ssi = setup.shortcut;
3985 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
3986 setSetupInfo(shortcut_setup_tokens, i,
3987 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
3988 setup.shortcut = ssi;
3991 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
3995 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
3997 sii = setup.input[pnr];
3998 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4000 char full_token[100];
4002 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4003 setSetupInfo(player_setup_tokens, i,
4004 getHashEntry(setup_file_hash, full_token));
4006 setup.input[pnr] = sii;
4011 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4012 setSetupInfo(system_setup_tokens, i,
4013 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4017 soi = setup.options;
4018 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4019 setSetupInfo(options_setup_tokens, i,
4020 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4021 setup.options = soi;
4026 char *filename = getSetupFilename();
4027 SetupFileHash *setup_file_hash = NULL;
4029 /* always start with reliable default values */
4030 setSetupInfoToDefaults(&setup);
4032 setup_file_hash = loadSetupFileHash(filename);
4034 if (setup_file_hash)
4036 char *player_name_new;
4038 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4039 decodeSetupFileHash(setup_file_hash);
4041 setup.direct_draw = !setup.double_buffering;
4043 freeSetupFileHash(setup_file_hash);
4045 /* needed to work around problems with fixed length strings */
4046 player_name_new = get_corrected_login_name(setup.player_name);
4047 free(setup.player_name);
4048 setup.player_name = player_name_new;
4051 Error(ERR_WARN, "using default setup values");
4056 char *filename = getSetupFilename();
4060 InitUserDataDirectory();
4062 if (!(file = fopen(filename, MODE_WRITE)))
4064 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4068 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4069 getCookie("SETUP")));
4070 fprintf(file, "\n");
4074 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4076 /* just to make things nicer :) */
4077 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4078 i == SETUP_TOKEN_GRAPHICS_SET)
4079 fprintf(file, "\n");
4081 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4086 fprintf(file, "\n");
4087 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4088 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4090 /* shortcut setup */
4091 ssi = setup.shortcut;
4092 fprintf(file, "\n");
4093 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4094 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4097 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4101 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4102 fprintf(file, "\n");
4104 sii = setup.input[pnr];
4105 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4106 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4111 fprintf(file, "\n");
4112 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4113 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4116 soi = setup.options;
4117 fprintf(file, "\n");
4118 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4119 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4123 SetFilePermissions(filename, PERMS_PRIVATE);
4126 void LoadCustomElementDescriptions()
4128 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4129 SetupFileHash *setup_file_hash;
4132 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4134 if (element_info[i].custom_description != NULL)
4136 free(element_info[i].custom_description);
4137 element_info[i].custom_description = NULL;
4141 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4144 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4146 char *token = getStringCat2(element_info[i].token_name, ".name");
4147 char *value = getHashEntry(setup_file_hash, token);
4150 element_info[i].custom_description = getStringCopy(value);
4155 freeSetupFileHash(setup_file_hash);
4158 void LoadSpecialMenuDesignSettings()
4160 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4161 SetupFileHash *setup_file_hash;
4164 /* always start with reliable default values from default config */
4165 for (i = 0; image_config_vars[i].token != NULL; i++)
4166 for (j = 0; image_config[j].token != NULL; j++)
4167 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4168 *image_config_vars[i].value =
4169 get_auto_parameter_value(image_config_vars[i].token,
4170 image_config[j].value);
4172 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4175 /* special case: initialize with default values that may be overwritten */
4176 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4178 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4179 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4180 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4182 if (value_x != NULL)
4183 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4184 if (value_y != NULL)
4185 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4186 if (list_size != NULL)
4187 menu.list_size[i] = get_integer_from_string(list_size);
4190 /* read (and overwrite with) values that may be specified in config file */
4191 for (i = 0; image_config_vars[i].token != NULL; i++)
4193 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4196 *image_config_vars[i].value =
4197 get_auto_parameter_value(image_config_vars[i].token, value);
4200 freeSetupFileHash(setup_file_hash);
4203 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4205 char *filename = getEditorSetupFilename();
4206 SetupFileList *setup_file_list, *list;
4207 SetupFileHash *element_hash;
4208 int num_unknown_tokens = 0;
4211 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4214 element_hash = newSetupFileHash();
4216 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4217 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4219 /* determined size may be larger than needed (due to unknown elements) */
4221 for (list = setup_file_list; list != NULL; list = list->next)
4224 /* add space for up to 3 more elements for padding that may be needed */
4227 *elements = checked_malloc(*num_elements * sizeof(int));
4230 for (list = setup_file_list; list != NULL; list = list->next)
4232 char *value = getHashEntry(element_hash, list->token);
4236 (*elements)[(*num_elements)++] = atoi(value);
4240 if (num_unknown_tokens == 0)
4242 Error(ERR_RETURN_LINE, "-");
4243 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4244 Error(ERR_RETURN, "- config file: '%s'", filename);
4246 num_unknown_tokens++;
4249 Error(ERR_RETURN, "- token: '%s'", list->token);
4253 if (num_unknown_tokens > 0)
4254 Error(ERR_RETURN_LINE, "-");
4256 while (*num_elements % 4) /* pad with empty elements, if needed */
4257 (*elements)[(*num_elements)++] = EL_EMPTY;
4259 freeSetupFileList(setup_file_list);
4260 freeSetupFileHash(element_hash);
4264 for (i = 0; i < *num_elements; i++)
4265 printf("editor: element '%s' [%d]\n",
4266 element_info[(*elements)[i]].token_name, (*elements)[i]);
4270 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4273 SetupFileHash *setup_file_hash = NULL;
4274 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4275 char *filename_music, *filename_prefix, *filename_info;
4281 token_to_value_ptr[] =
4283 { "title_header", &tmp_music_file_info.title_header },
4284 { "artist_header", &tmp_music_file_info.artist_header },
4285 { "album_header", &tmp_music_file_info.album_header },
4286 { "year_header", &tmp_music_file_info.year_header },
4288 { "title", &tmp_music_file_info.title },
4289 { "artist", &tmp_music_file_info.artist },
4290 { "album", &tmp_music_file_info.album },
4291 { "year", &tmp_music_file_info.year },
4297 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4298 getCustomMusicFilename(basename));
4300 if (filename_music == NULL)
4303 /* ---------- try to replace file extension ---------- */
4305 filename_prefix = getStringCopy(filename_music);
4306 if (strrchr(filename_prefix, '.') != NULL)
4307 *strrchr(filename_prefix, '.') = '\0';
4308 filename_info = getStringCat2(filename_prefix, ".txt");
4311 printf("trying to load file '%s'...\n", filename_info);
4314 if (fileExists(filename_info))
4315 setup_file_hash = loadSetupFileHash(filename_info);
4317 free(filename_prefix);
4318 free(filename_info);
4320 if (setup_file_hash == NULL)
4322 /* ---------- try to add file extension ---------- */
4324 filename_prefix = getStringCopy(filename_music);
4325 filename_info = getStringCat2(filename_prefix, ".txt");
4328 printf("trying to load file '%s'...\n", filename_info);
4331 if (fileExists(filename_info))
4332 setup_file_hash = loadSetupFileHash(filename_info);
4334 free(filename_prefix);
4335 free(filename_info);
4338 if (setup_file_hash == NULL)
4341 /* ---------- music file info found ---------- */
4343 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4345 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4347 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4349 *token_to_value_ptr[i].value_ptr =
4350 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4353 tmp_music_file_info.basename = getStringCopy(basename);
4354 tmp_music_file_info.music = music;
4355 tmp_music_file_info.is_sound = is_sound;
4357 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4358 *new_music_file_info = tmp_music_file_info;
4360 return new_music_file_info;
4363 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4365 return get_music_file_info_ext(basename, music, FALSE);
4368 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4370 return get_music_file_info_ext(basename, sound, TRUE);
4373 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4374 char *basename, boolean is_sound)
4376 for (; list != NULL; list = list->next)
4377 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4383 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4385 return music_info_listed_ext(list, basename, FALSE);
4388 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4390 return music_info_listed_ext(list, basename, TRUE);
4393 void LoadMusicInfo()
4395 char *music_directory = getCustomMusicDirectory();
4396 int num_music = getMusicListSize();
4397 int num_music_noconf = 0;
4398 int num_sounds = getSoundListSize();
4400 struct dirent *dir_entry;
4401 struct FileInfo *music, *sound;
4402 struct MusicFileInfo *next, **new;
4405 while (music_file_info != NULL)
4407 next = music_file_info->next;
4409 checked_free(music_file_info->basename);
4411 checked_free(music_file_info->title_header);
4412 checked_free(music_file_info->artist_header);
4413 checked_free(music_file_info->album_header);
4414 checked_free(music_file_info->year_header);
4416 checked_free(music_file_info->title);
4417 checked_free(music_file_info->artist);
4418 checked_free(music_file_info->album);
4419 checked_free(music_file_info->year);
4421 free(music_file_info);
4423 music_file_info = next;
4426 new = &music_file_info;
4429 printf("::: num_music == %d\n", num_music);
4432 for (i = 0; i < num_music; i++)
4434 music = getMusicListEntry(i);
4437 printf("::: %d [%08x]\n", i, music->filename);
4440 if (music->filename == NULL)
4443 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4446 /* a configured file may be not recognized as music */
4447 if (!FileIsMusic(music->filename))
4451 printf("::: -> '%s' (configured)\n", music->filename);
4454 if (!music_info_listed(music_file_info, music->filename))
4456 *new = get_music_file_info(music->filename, i);
4458 new = &(*new)->next;
4462 if ((dir = opendir(music_directory)) == NULL)
4464 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4468 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4470 char *basename = dir_entry->d_name;
4471 boolean music_already_used = FALSE;
4474 /* skip all music files that are configured in music config file */
4475 for (i = 0; i < num_music; i++)
4477 music = getMusicListEntry(i);
4479 if (music->filename == NULL)
4482 if (strcmp(basename, music->filename) == 0)
4484 music_already_used = TRUE;
4489 if (music_already_used)
4492 if (!FileIsMusic(basename))
4496 printf("::: -> '%s' (found in directory)\n", basename);
4499 if (!music_info_listed(music_file_info, basename))
4501 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4503 new = &(*new)->next;
4511 for (i = 0; i < num_sounds; i++)
4513 sound = getSoundListEntry(i);
4515 if (sound->filename == NULL)
4518 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4521 /* a configured file may be not recognized as sound */
4522 if (!FileIsSound(sound->filename))
4526 printf("::: -> '%s' (configured)\n", sound->filename);
4529 if (!sound_info_listed(music_file_info, sound->filename))
4531 *new = get_sound_file_info(sound->filename, i);
4533 new = &(*new)->next;
4539 for (next = music_file_info; next != NULL; next = next->next)
4540 printf("::: title == '%s'\n", next->title);
4544 void add_helpanim_entry(int element, int action, int direction, int delay,
4545 int *num_list_entries)
4547 struct HelpAnimInfo *new_list_entry;
4548 (*num_list_entries)++;
4551 checked_realloc(helpanim_info,
4552 *num_list_entries * sizeof(struct HelpAnimInfo));
4553 new_list_entry = &helpanim_info[*num_list_entries - 1];
4555 new_list_entry->element = element;
4556 new_list_entry->action = action;
4557 new_list_entry->direction = direction;
4558 new_list_entry->delay = delay;
4561 void print_unknown_token(char *filename, char *token, int token_nr)
4565 Error(ERR_RETURN_LINE, "-");
4566 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4567 Error(ERR_RETURN, "- config file: '%s'", filename);
4570 Error(ERR_RETURN, "- token: '%s'", token);
4573 void print_unknown_token_end(int token_nr)
4576 Error(ERR_RETURN_LINE, "-");
4579 void LoadHelpAnimInfo()
4581 char *filename = getHelpAnimFilename();
4582 SetupFileList *setup_file_list = NULL, *list;
4583 SetupFileHash *element_hash, *action_hash, *direction_hash;
4584 int num_list_entries = 0;
4585 int num_unknown_tokens = 0;
4588 if (fileExists(filename))
4589 setup_file_list = loadSetupFileList(filename);
4591 if (setup_file_list == NULL)
4593 /* use reliable default values from static configuration */
4594 SetupFileList *insert_ptr;
4596 insert_ptr = setup_file_list =
4597 newSetupFileList(helpanim_config[0].token,
4598 helpanim_config[0].value);
4600 for (i = 1; helpanim_config[i].token; i++)
4601 insert_ptr = addListEntry(insert_ptr,
4602 helpanim_config[i].token,
4603 helpanim_config[i].value);
4606 element_hash = newSetupFileHash();
4607 action_hash = newSetupFileHash();
4608 direction_hash = newSetupFileHash();
4610 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4611 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4613 for (i = 0; i < NUM_ACTIONS; i++)
4614 setHashEntry(action_hash, element_action_info[i].suffix,
4615 i_to_a(element_action_info[i].value));
4617 /* do not store direction index (bit) here, but direction value! */
4618 for (i = 0; i < NUM_DIRECTIONS; i++)
4619 setHashEntry(direction_hash, element_direction_info[i].suffix,
4620 i_to_a(1 << element_direction_info[i].value));
4622 for (list = setup_file_list; list != NULL; list = list->next)
4624 char *element_token, *action_token, *direction_token;
4625 char *element_value, *action_value, *direction_value;
4626 int delay = atoi(list->value);
4628 if (strcmp(list->token, "end") == 0)
4630 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4635 /* first try to break element into element/action/direction parts;
4636 if this does not work, also accept combined "element[.act][.dir]"
4637 elements (like "dynamite.active"), which are unique elements */
4639 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4641 element_value = getHashEntry(element_hash, list->token);
4642 if (element_value != NULL) /* element found */
4643 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4647 /* no further suffixes found -- this is not an element */
4648 print_unknown_token(filename, list->token, num_unknown_tokens++);
4654 /* token has format "<prefix>.<something>" */
4656 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4657 direction_token = action_token; /* ... or direction */
4659 element_token = getStringCopy(list->token);
4660 *strchr(element_token, '.') = '\0';
4662 element_value = getHashEntry(element_hash, element_token);
4664 if (element_value == NULL) /* this is no element */
4666 element_value = getHashEntry(element_hash, list->token);
4667 if (element_value != NULL) /* combined element found */
4668 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4671 print_unknown_token(filename, list->token, num_unknown_tokens++);
4673 free(element_token);
4678 action_value = getHashEntry(action_hash, action_token);
4680 if (action_value != NULL) /* action found */
4682 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4685 free(element_token);
4690 direction_value = getHashEntry(direction_hash, direction_token);
4692 if (direction_value != NULL) /* direction found */
4694 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4697 free(element_token);
4702 if (strchr(action_token + 1, '.') == NULL)
4704 /* no further suffixes found -- this is not an action nor direction */
4706 element_value = getHashEntry(element_hash, list->token);
4707 if (element_value != NULL) /* combined element found */
4708 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4711 print_unknown_token(filename, list->token, num_unknown_tokens++);
4713 free(element_token);
4718 /* token has format "<prefix>.<suffix>.<something>" */
4720 direction_token = strchr(action_token + 1, '.');
4722 action_token = getStringCopy(action_token);
4723 *strchr(action_token + 1, '.') = '\0';
4725 action_value = getHashEntry(action_hash, action_token);
4727 if (action_value == NULL) /* this is no action */
4729 element_value = getHashEntry(element_hash, list->token);
4730 if (element_value != NULL) /* combined element found */
4731 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4734 print_unknown_token(filename, list->token, num_unknown_tokens++);
4736 free(element_token);
4742 direction_value = getHashEntry(direction_hash, direction_token);
4744 if (direction_value != NULL) /* direction found */
4746 add_helpanim_entry(atoi(element_value), atoi(action_value),
4747 atoi(direction_value), delay, &num_list_entries);
4749 free(element_token);
4755 /* this is no direction */
4757 element_value = getHashEntry(element_hash, list->token);
4758 if (element_value != NULL) /* combined element found */
4759 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4762 print_unknown_token(filename, list->token, num_unknown_tokens++);
4764 free(element_token);
4768 print_unknown_token_end(num_unknown_tokens);
4770 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4771 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
4773 freeSetupFileList(setup_file_list);
4774 freeSetupFileHash(element_hash);
4775 freeSetupFileHash(action_hash);
4776 freeSetupFileHash(direction_hash);
4780 for (i = 0; i < num_list_entries; i++)
4781 printf("::: %d, %d, %d => %d\n",
4782 helpanim_info[i].element,
4783 helpanim_info[i].action,
4784 helpanim_info[i].direction,
4785 helpanim_info[i].delay);
4789 void LoadHelpTextInfo()
4791 char *filename = getHelpTextFilename();
4794 if (helptext_info != NULL)
4796 freeSetupFileHash(helptext_info);
4797 helptext_info = NULL;
4800 if (fileExists(filename))
4801 helptext_info = loadSetupFileHash(filename);
4803 if (helptext_info == NULL)
4805 /* use reliable default values from static configuration */
4806 helptext_info = newSetupFileHash();
4808 for (i = 0; helptext_config[i].token; i++)
4809 setHashEntry(helptext_info,
4810 helptext_config[i].token,
4811 helptext_config[i].value);
4816 BEGIN_HASH_ITERATION(helptext_info, itr)
4818 printf("::: '%s' => '%s'\n",
4819 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
4821 END_HASH_ITERATION(hash, itr)
4826 /* ------------------------------------------------------------------------- *
4828 * ------------------------------------------------------------------------- */
4830 #define MAX_NUM_CONVERT_LEVELS 1000
4832 void ConvertLevels()
4834 static LevelDirTree *convert_leveldir = NULL;
4835 static int convert_level_nr = -1;
4836 static int num_levels_handled = 0;
4837 static int num_levels_converted = 0;
4838 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
4841 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
4842 global.convert_leveldir);
4844 if (convert_leveldir == NULL)
4845 Error(ERR_EXIT, "no such level identifier: '%s'",
4846 global.convert_leveldir);
4848 leveldir_current = convert_leveldir;
4850 if (global.convert_level_nr != -1)
4852 convert_leveldir->first_level = global.convert_level_nr;
4853 convert_leveldir->last_level = global.convert_level_nr;
4856 convert_level_nr = convert_leveldir->first_level;
4858 printf_line("=", 79);
4859 printf("Converting levels\n");
4860 printf_line("-", 79);
4861 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
4862 printf("Level series name: '%s'\n", convert_leveldir->name);
4863 printf("Level series author: '%s'\n", convert_leveldir->author);
4864 printf("Number of levels: %d\n", convert_leveldir->levels);
4865 printf_line("=", 79);
4868 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
4869 levels_failed[i] = FALSE;
4871 while (convert_level_nr <= convert_leveldir->last_level)
4873 char *level_filename;
4876 level_nr = convert_level_nr++;
4878 printf("Level %03d: ", level_nr);
4880 LoadLevel(level_nr);
4881 if (level.no_valid_file)
4883 printf("(no level)\n");
4887 printf("converting level ... ");
4889 level_filename = getDefaultLevelFilename(level_nr);
4890 new_level = !fileExists(level_filename);
4894 SaveLevel(level_nr);
4896 num_levels_converted++;
4898 printf("converted.\n");
4902 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
4903 levels_failed[level_nr] = TRUE;
4905 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
4908 num_levels_handled++;
4912 printf_line("=", 79);
4913 printf("Number of levels handled: %d\n", num_levels_handled);
4914 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
4915 (num_levels_handled ?
4916 num_levels_converted * 100 / num_levels_handled : 0));
4917 printf_line("-", 79);
4918 printf("Summary (for automatic parsing by scripts):\n");
4919 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
4920 convert_leveldir->identifier, num_levels_converted,
4922 (num_levels_handled ?
4923 num_levels_converted * 100 / num_levels_handled : 0));
4925 if (num_levels_handled != num_levels_converted)
4927 printf(", FAILED:");
4928 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
4929 if (levels_failed[i])
4934 printf_line("=", 79);