removed unnecessary "else if" structure
[rocksndiamonds.git] / src / files.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // files.c
10 // ============================================================================
11
12 #include <ctype.h>
13 #include <sys/stat.h>
14 #include <dirent.h>
15 #include <math.h>
16
17 #include "libgame/libgame.h"
18
19 #include "files.h"
20 #include "init.h"
21 #include "screens.h"
22 #include "tools.h"
23 #include "tape.h"
24 #include "config.h"
25
26 #define ENABLE_UNUSED_CODE      0       // currently unused functions
27 #define ENABLE_HISTORIC_CHUNKS  0       // only for historic reference
28 #define ENABLE_RESERVED_CODE    0       // reserved for later use
29
30 #define CHUNK_ID_LEN            4       // IFF style chunk id length
31 #define CHUNK_SIZE_UNDEFINED    0       // undefined chunk size == 0
32 #define CHUNK_SIZE_NONE         -1      // do not write chunk size
33
34 #define LEVEL_CHUNK_NAME_SIZE   MAX_LEVEL_NAME_LEN
35 #define LEVEL_CHUNK_AUTH_SIZE   MAX_LEVEL_AUTHOR_LEN
36
37 #define LEVEL_CHUNK_VERS_SIZE   8       // size of file version chunk
38 #define LEVEL_CHUNK_DATE_SIZE   4       // size of file date chunk
39 #define LEVEL_CHUNK_HEAD_SIZE   80      // size of level file header
40 #define LEVEL_CHUNK_HEAD_UNUSED 0       // unused level header bytes
41 #define LEVEL_CHUNK_CNT2_SIZE   160     // size of level CNT2 chunk
42 #define LEVEL_CHUNK_CNT2_UNUSED 11      // unused CNT2 chunk bytes
43 #define LEVEL_CHUNK_CNT3_HEADER 16      // size of level CNT3 header
44 #define LEVEL_CHUNK_CNT3_UNUSED 10      // unused CNT3 chunk bytes
45 #define LEVEL_CPART_CUS3_SIZE   134     // size of CUS3 chunk part
46 #define LEVEL_CPART_CUS3_UNUSED 15      // unused CUS3 bytes / part
47 #define LEVEL_CHUNK_GRP1_SIZE   74      // size of level GRP1 chunk
48
49 // (element number, number of change pages, change page number)
50 #define LEVEL_CHUNK_CUSX_UNCHANGED      (2 + (1 + 1) + (1 + 1))
51
52 // (element number only)
53 #define LEVEL_CHUNK_GRPX_UNCHANGED      2
54 #define LEVEL_CHUNK_NOTE_UNCHANGED      2
55
56 // (nothing at all if unchanged)
57 #define LEVEL_CHUNK_ELEM_UNCHANGED      0
58
59 #define TAPE_CHUNK_VERS_SIZE    8       // size of file version chunk
60 #define TAPE_CHUNK_HEAD_SIZE    20      // size of tape file header
61 #define TAPE_CHUNK_HEAD_UNUSED  1       // unused tape header bytes
62 #define TAPE_CHUNK_SCRN_SIZE    2       // size of screen size chunk
63
64 #define SCORE_CHUNK_VERS_SIZE   8       // size of file version chunk
65
66 #define LEVEL_CHUNK_CNT3_SIZE(x)         (LEVEL_CHUNK_CNT3_HEADER + (x))
67 #define LEVEL_CHUNK_CUS3_SIZE(x)         (2 + (x) * LEVEL_CPART_CUS3_SIZE)
68 #define LEVEL_CHUNK_CUS4_SIZE(x)         (96 + (x) * 48)
69
70 // file identifier strings
71 #define LEVEL_COOKIE_TMPL               "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
72 #define TAPE_COOKIE_TMPL                "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
73 #define SCORE_COOKIE_TMPL               "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
74
75 // values for deciding when (not) to save configuration data
76 #define SAVE_CONF_NEVER                 0
77 #define SAVE_CONF_ALWAYS                1
78 #define SAVE_CONF_WHEN_CHANGED          -1
79
80 // values for chunks using micro chunks
81 #define CONF_MASK_1_BYTE                0x00
82 #define CONF_MASK_2_BYTE                0x40
83 #define CONF_MASK_4_BYTE                0x80
84 #define CONF_MASK_MULTI_BYTES           0xc0
85
86 #define CONF_MASK_BYTES                 0xc0
87 #define CONF_MASK_TOKEN                 0x3f
88
89 #define CONF_VALUE_1_BYTE(x)            (CONF_MASK_1_BYTE       | (x))
90 #define CONF_VALUE_2_BYTE(x)            (CONF_MASK_2_BYTE       | (x))
91 #define CONF_VALUE_4_BYTE(x)            (CONF_MASK_4_BYTE       | (x))
92 #define CONF_VALUE_MULTI_BYTES(x)       (CONF_MASK_MULTI_BYTES  | (x))
93
94 // these definitions are just for convenience of use and readability
95 #define CONF_VALUE_8_BIT(x)             CONF_VALUE_1_BYTE(x)
96 #define CONF_VALUE_16_BIT(x)            CONF_VALUE_2_BYTE(x)
97 #define CONF_VALUE_32_BIT(x)            CONF_VALUE_4_BYTE(x)
98 #define CONF_VALUE_BYTES(x)             CONF_VALUE_MULTI_BYTES(x)
99
100 #define CONF_VALUE_NUM_BYTES(x)         ((x) == CONF_MASK_1_BYTE ? 1 :  \
101                                          (x) == CONF_MASK_2_BYTE ? 2 :  \
102                                          (x) == CONF_MASK_4_BYTE ? 4 : 0)
103
104 #define CONF_CONTENT_NUM_ELEMENTS       (3 * 3)
105 #define CONF_CONTENT_NUM_BYTES          (CONF_CONTENT_NUM_ELEMENTS * 2)
106 #define CONF_ELEMENT_NUM_BYTES          (2)
107
108 #define CONF_ENTITY_NUM_BYTES(t)        ((t) == TYPE_ELEMENT ||         \
109                                          (t) == TYPE_ELEMENT_LIST ?     \
110                                          CONF_ELEMENT_NUM_BYTES :       \
111                                          (t) == TYPE_CONTENT ||         \
112                                          (t) == TYPE_CONTENT_LIST ?     \
113                                          CONF_CONTENT_NUM_BYTES : 1)
114
115 #define CONF_ELEMENT_BYTE_POS(i)        ((i) * CONF_ELEMENT_NUM_BYTES)
116 #define CONF_ELEMENTS_ELEMENT(b,i)     ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) |  \
117                                         (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
118
119 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS +    \
120                                          (y) * 3 + (x))
121 #define CONF_CONTENT_BYTE_POS(c,x,y)    (CONF_CONTENT_ELEMENT_POS(c,x,y) *    \
122                                          CONF_ELEMENT_NUM_BYTES)
123 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
124                                         (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
125
126 // temporary variables used to store pointers to structure members
127 static struct LevelInfo li;
128 static struct ElementInfo xx_ei, yy_ei;
129 static struct ElementChangeInfo xx_change;
130 static struct ElementGroupInfo xx_group;
131 static struct EnvelopeInfo xx_envelope;
132 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
133 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
134 static int xx_num_contents;
135 static int xx_current_change_page;
136 static char xx_default_string_empty[1] = "";
137 static int xx_string_length_unused;
138
139 struct LevelFileConfigInfo
140 {
141   int element;                  // element for which data is to be stored
142   int save_type;                // save data always, never or when changed
143   int data_type;                // data type (used internally, not stored)
144   int conf_type;                // micro chunk identifier (stored in file)
145
146   // (mandatory)
147   void *value;                  // variable that holds the data to be stored
148   int default_value;            // initial default value for this variable
149
150   // (optional)
151   void *value_copy;             // variable that holds the data to be copied
152   void *num_entities;           // number of entities for multi-byte data
153   int default_num_entities;     // default number of entities for this data
154   int max_num_entities;         // maximal number of entities for this data
155   char *default_string;         // optional default string for string data
156 };
157
158 static struct LevelFileConfigInfo chunk_config_INFO[] =
159 {
160   // ---------- values not related to single elements -------------------------
161
162   {
163     -1,                                 SAVE_CONF_ALWAYS,
164     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
165     &li.game_engine_type,               GAME_ENGINE_TYPE_RND
166   },
167
168   {
169     -1,                                 SAVE_CONF_ALWAYS,
170     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
171     &li.fieldx,                         STD_LEV_FIELDX
172   },
173   {
174     -1,                                 SAVE_CONF_ALWAYS,
175     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
176     &li.fieldy,                         STD_LEV_FIELDY
177   },
178
179   {
180     -1,                                 SAVE_CONF_ALWAYS,
181     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
182     &li.time,                           100
183   },
184
185   {
186     -1,                                 SAVE_CONF_ALWAYS,
187     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
188     &li.gems_needed,                    0
189   },
190
191   {
192     -1,                                 -1,
193     TYPE_INTEGER,                       CONF_VALUE_32_BIT(2),
194     &li.random_seed,                    0
195   },
196
197   {
198     -1,                                 -1,
199     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
200     &li.use_step_counter,               FALSE
201   },
202
203   {
204     -1,                                 -1,
205     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
206     &li.wind_direction_initial,         MV_NONE
207   },
208
209   {
210     -1,                                 -1,
211     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
212     &li.em_slippery_gems,               FALSE
213   },
214
215   {
216     -1,                                 -1,
217     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
218     &li.use_custom_template,            FALSE
219   },
220
221   {
222     -1,                                 -1,
223     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
224     &li.can_move_into_acid_bits,        ~0      // default: everything can
225   },
226
227   {
228     -1,                                 -1,
229     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(7),
230     &li.dont_collide_with_bits,         ~0      // default: always deadly
231   },
232
233   {
234     -1,                                 -1,
235     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
236     &li.em_explodes_by_fire,            FALSE
237   },
238
239   {
240     -1,                                 -1,
241     TYPE_INTEGER,                       CONF_VALUE_16_BIT(5),
242     &li.score[SC_TIME_BONUS],           1
243   },
244
245   {
246     -1,                                 -1,
247     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
248     &li.auto_exit_sokoban,              FALSE
249   },
250
251   {
252     -1,                                 -1,
253     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
254     &li.auto_count_gems,                FALSE
255   },
256
257   {
258     -1,                                 -1,
259     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
260     &li.solved_by_one_player,           FALSE
261   },
262
263   {
264     -1,                                 -1,
265     TYPE_INTEGER,                       CONF_VALUE_8_BIT(12),
266     &li.time_score_base,                1
267   },
268
269   {
270     -1,                                 -1,
271     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
272     &li.rate_time_over_score,           FALSE
273   },
274
275   {
276     -1,                                 -1,
277     -1,                                 -1,
278     NULL,                               -1
279   }
280 };
281
282 static struct LevelFileConfigInfo chunk_config_ELEM[] =
283 {
284   // (these values are the same for each player)
285   {
286     EL_PLAYER_1,                        -1,
287     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
288     &li.block_last_field,               FALSE   // default case for EM levels
289   },
290   {
291     EL_PLAYER_1,                        -1,
292     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
293     &li.sp_block_last_field,            TRUE    // default case for SP levels
294   },
295   {
296     EL_PLAYER_1,                        -1,
297     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
298     &li.instant_relocation,             FALSE
299   },
300   {
301     EL_PLAYER_1,                        -1,
302     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(4),
303     &li.can_pass_to_walkable,           FALSE
304   },
305   {
306     EL_PLAYER_1,                        -1,
307     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
308     &li.block_snap_field,               TRUE
309   },
310   {
311     EL_PLAYER_1,                        -1,
312     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
313     &li.continuous_snapping,            TRUE
314   },
315   {
316     EL_PLAYER_1,                        -1,
317     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
318     &li.shifted_relocation,             FALSE
319   },
320   {
321     EL_PLAYER_1,                        -1,
322     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(15),
323     &li.lazy_relocation,                FALSE
324   },
325   {
326     EL_PLAYER_1,                        -1,
327     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(16),
328     &li.finish_dig_collect,             TRUE
329   },
330   {
331     EL_PLAYER_1,                        -1,
332     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(17),
333     &li.keep_walkable_ce,               FALSE
334   },
335
336   // (these values are different for each player)
337   {
338     EL_PLAYER_1,                        -1,
339     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
340     &li.initial_player_stepsize[0],     STEPSIZE_NORMAL
341   },
342   {
343     EL_PLAYER_1,                        -1,
344     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
345     &li.initial_player_gravity[0],      FALSE
346   },
347   {
348     EL_PLAYER_1,                        -1,
349     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
350     &li.use_start_element[0],           FALSE
351   },
352   {
353     EL_PLAYER_1,                        -1,
354     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
355     &li.start_element[0],               EL_PLAYER_1
356   },
357   {
358     EL_PLAYER_1,                        -1,
359     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
360     &li.use_artwork_element[0],         FALSE
361   },
362   {
363     EL_PLAYER_1,                        -1,
364     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
365     &li.artwork_element[0],             EL_PLAYER_1
366   },
367   {
368     EL_PLAYER_1,                        -1,
369     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
370     &li.use_explosion_element[0],       FALSE
371   },
372   {
373     EL_PLAYER_1,                        -1,
374     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
375     &li.explosion_element[0],           EL_PLAYER_1
376   },
377   {
378     EL_PLAYER_1,                        -1,
379     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
380     &li.use_initial_inventory[0],       FALSE
381   },
382   {
383     EL_PLAYER_1,                        -1,
384     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
385     &li.initial_inventory_size[0],      1
386   },
387   {
388     EL_PLAYER_1,                        -1,
389     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
390     &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
391     &li.initial_inventory_size[0],      1, MAX_INITIAL_INVENTORY_SIZE
392   },
393
394   {
395     EL_PLAYER_2,                        -1,
396     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
397     &li.initial_player_stepsize[1],     STEPSIZE_NORMAL
398   },
399   {
400     EL_PLAYER_2,                        -1,
401     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
402     &li.initial_player_gravity[1],      FALSE
403   },
404   {
405     EL_PLAYER_2,                        -1,
406     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
407     &li.use_start_element[1],           FALSE
408   },
409   {
410     EL_PLAYER_2,                        -1,
411     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
412     &li.start_element[1],               EL_PLAYER_2
413   },
414   {
415     EL_PLAYER_2,                        -1,
416     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
417     &li.use_artwork_element[1],         FALSE
418   },
419   {
420     EL_PLAYER_2,                        -1,
421     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
422     &li.artwork_element[1],             EL_PLAYER_2
423   },
424   {
425     EL_PLAYER_2,                        -1,
426     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
427     &li.use_explosion_element[1],       FALSE
428   },
429   {
430     EL_PLAYER_2,                        -1,
431     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
432     &li.explosion_element[1],           EL_PLAYER_2
433   },
434   {
435     EL_PLAYER_2,                        -1,
436     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
437     &li.use_initial_inventory[1],       FALSE
438   },
439   {
440     EL_PLAYER_2,                        -1,
441     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
442     &li.initial_inventory_size[1],      1
443   },
444   {
445     EL_PLAYER_2,                        -1,
446     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
447     &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
448     &li.initial_inventory_size[1],      1, MAX_INITIAL_INVENTORY_SIZE
449   },
450
451   {
452     EL_PLAYER_3,                        -1,
453     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
454     &li.initial_player_stepsize[2],     STEPSIZE_NORMAL
455   },
456   {
457     EL_PLAYER_3,                        -1,
458     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
459     &li.initial_player_gravity[2],      FALSE
460   },
461   {
462     EL_PLAYER_3,                        -1,
463     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
464     &li.use_start_element[2],           FALSE
465   },
466   {
467     EL_PLAYER_3,                        -1,
468     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
469     &li.start_element[2],               EL_PLAYER_3
470   },
471   {
472     EL_PLAYER_3,                        -1,
473     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
474     &li.use_artwork_element[2],         FALSE
475   },
476   {
477     EL_PLAYER_3,                        -1,
478     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
479     &li.artwork_element[2],             EL_PLAYER_3
480   },
481   {
482     EL_PLAYER_3,                        -1,
483     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
484     &li.use_explosion_element[2],       FALSE
485   },
486   {
487     EL_PLAYER_3,                        -1,
488     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
489     &li.explosion_element[2],           EL_PLAYER_3
490   },
491   {
492     EL_PLAYER_3,                        -1,
493     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
494     &li.use_initial_inventory[2],       FALSE
495   },
496   {
497     EL_PLAYER_3,                        -1,
498     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
499     &li.initial_inventory_size[2],      1
500   },
501   {
502     EL_PLAYER_3,                        -1,
503     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
504     &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
505     &li.initial_inventory_size[2],      1, MAX_INITIAL_INVENTORY_SIZE
506   },
507
508   {
509     EL_PLAYER_4,                        -1,
510     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
511     &li.initial_player_stepsize[3],     STEPSIZE_NORMAL
512   },
513   {
514     EL_PLAYER_4,                        -1,
515     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
516     &li.initial_player_gravity[3],      FALSE
517   },
518   {
519     EL_PLAYER_4,                        -1,
520     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
521     &li.use_start_element[3],           FALSE
522   },
523   {
524     EL_PLAYER_4,                        -1,
525     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
526     &li.start_element[3],               EL_PLAYER_4
527   },
528   {
529     EL_PLAYER_4,                        -1,
530     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
531     &li.use_artwork_element[3],         FALSE
532   },
533   {
534     EL_PLAYER_4,                        -1,
535     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
536     &li.artwork_element[3],             EL_PLAYER_4
537   },
538   {
539     EL_PLAYER_4,                        -1,
540     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
541     &li.use_explosion_element[3],       FALSE
542   },
543   {
544     EL_PLAYER_4,                        -1,
545     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
546     &li.explosion_element[3],           EL_PLAYER_4
547   },
548   {
549     EL_PLAYER_4,                        -1,
550     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
551     &li.use_initial_inventory[3],       FALSE
552   },
553   {
554     EL_PLAYER_4,                        -1,
555     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(14),
556     &li.initial_inventory_size[3],      1
557   },
558   {
559     EL_PLAYER_4,                        -1,
560     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
561     &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
562     &li.initial_inventory_size[3],      1, MAX_INITIAL_INVENTORY_SIZE
563   },
564
565   {
566     EL_EMERALD,                         -1,
567     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
568     &li.score[SC_EMERALD],              10
569   },
570
571   {
572     EL_DIAMOND,                         -1,
573     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
574     &li.score[SC_DIAMOND],              10
575   },
576
577   {
578     EL_BUG,                             -1,
579     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
580     &li.score[SC_BUG],                  10
581   },
582
583   {
584     EL_SPACESHIP,                       -1,
585     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
586     &li.score[SC_SPACESHIP],            10
587   },
588
589   {
590     EL_PACMAN,                          -1,
591     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
592     &li.score[SC_PACMAN],               10
593   },
594
595   {
596     EL_NUT,                             -1,
597     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
598     &li.score[SC_NUT],                  10
599   },
600
601   {
602     EL_DYNAMITE,                        -1,
603     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
604     &li.score[SC_DYNAMITE],             10
605   },
606
607   {
608     EL_KEY_1,                           -1,
609     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
610     &li.score[SC_KEY],                  10
611   },
612
613   {
614     EL_PEARL,                           -1,
615     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
616     &li.score[SC_PEARL],                10
617   },
618
619   {
620     EL_CRYSTAL,                         -1,
621     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
622     &li.score[SC_CRYSTAL],              10
623   },
624
625   {
626     EL_BD_AMOEBA,                       -1,
627     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
628     &li.amoeba_content,                 EL_DIAMOND
629   },
630   {
631     EL_BD_AMOEBA,                       -1,
632     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
633     &li.amoeba_speed,                   10
634   },
635   {
636     EL_BD_AMOEBA,                       -1,
637     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
638     &li.grow_into_diggable,             TRUE
639   },
640
641   {
642     EL_YAMYAM,                          -1,
643     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
644     &li.yamyam_content,                 EL_ROCK, NULL,
645     &li.num_yamyam_contents,            4, MAX_ELEMENT_CONTENTS
646   },
647   {
648     EL_YAMYAM,                          -1,
649     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
650     &li.score[SC_YAMYAM],               10
651   },
652
653   {
654     EL_ROBOT,                           -1,
655     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
656     &li.score[SC_ROBOT],                10
657   },
658   {
659     EL_ROBOT,                           -1,
660     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
661     &li.slurp_score,                    10
662   },
663
664   {
665     EL_ROBOT_WHEEL,                     -1,
666     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
667     &li.time_wheel,                     10
668   },
669
670   {
671     EL_MAGIC_WALL,                      -1,
672     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
673     &li.time_magic_wall,                10
674   },
675
676   {
677     EL_GAME_OF_LIFE,                    -1,
678     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
679     &li.game_of_life[0],                2
680   },
681   {
682     EL_GAME_OF_LIFE,                    -1,
683     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
684     &li.game_of_life[1],                3
685   },
686   {
687     EL_GAME_OF_LIFE,                    -1,
688     TYPE_INTEGER,                       CONF_VALUE_8_BIT(3),
689     &li.game_of_life[2],                3
690   },
691   {
692     EL_GAME_OF_LIFE,                    -1,
693     TYPE_INTEGER,                       CONF_VALUE_8_BIT(4),
694     &li.game_of_life[3],                3
695   },
696   {
697     EL_GAME_OF_LIFE,                    -1,
698     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
699     &li.use_life_bugs,                  FALSE
700   },
701
702   {
703     EL_BIOMAZE,                         -1,
704     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
705     &li.biomaze[0],                     2
706   },
707   {
708     EL_BIOMAZE,                         -1,
709     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
710     &li.biomaze[1],                     3
711   },
712   {
713     EL_BIOMAZE,                         -1,
714     TYPE_INTEGER,                       CONF_VALUE_8_BIT(3),
715     &li.biomaze[2],                     3
716   },
717   {
718     EL_BIOMAZE,                         -1,
719     TYPE_INTEGER,                       CONF_VALUE_8_BIT(4),
720     &li.biomaze[3],                     3
721   },
722
723   {
724     EL_TIMEGATE_SWITCH,                 -1,
725     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
726     &li.time_timegate,                  10
727   },
728
729   {
730     EL_LIGHT_SWITCH_ACTIVE,             -1,
731     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
732     &li.time_light,                     10
733   },
734
735   {
736     EL_SHIELD_NORMAL,                   -1,
737     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
738     &li.shield_normal_time,             10
739   },
740   {
741     EL_SHIELD_NORMAL,                   -1,
742     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
743     &li.score[SC_SHIELD],               10
744   },
745
746   {
747     EL_SHIELD_DEADLY,                   -1,
748     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
749     &li.shield_deadly_time,             10
750   },
751   {
752     EL_SHIELD_DEADLY,                   -1,
753     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
754     &li.score[SC_SHIELD],               10
755   },
756
757   {
758     EL_EXTRA_TIME,                      -1,
759     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
760     &li.extra_time,                     10
761   },
762   {
763     EL_EXTRA_TIME,                      -1,
764     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
765     &li.extra_time_score,               10
766   },
767
768   {
769     EL_TIME_ORB_FULL,                   -1,
770     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
771     &li.time_orb_time,                  10
772   },
773   {
774     EL_TIME_ORB_FULL,                   -1,
775     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
776     &li.use_time_orb_bug,               FALSE
777   },
778
779   {
780     EL_SPRING,                          -1,
781     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
782     &li.use_spring_bug,                 FALSE
783   },
784
785   {
786     EL_EMC_ANDROID,                     -1,
787     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
788     &li.android_move_time,              10
789   },
790   {
791     EL_EMC_ANDROID,                     -1,
792     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
793     &li.android_clone_time,             10
794   },
795   {
796     EL_EMC_ANDROID,                     SAVE_CONF_NEVER,
797     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
798     &li.android_clone_element[0],       EL_EMPTY, NULL,
799     &li.num_android_clone_elements,     1, MAX_ANDROID_ELEMENTS_OLD
800   },
801   {
802     EL_EMC_ANDROID,                     -1,
803     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(2),
804     &li.android_clone_element[0],       EL_EMPTY, NULL,
805     &li.num_android_clone_elements,     1, MAX_ANDROID_ELEMENTS
806   },
807
808   {
809     EL_EMC_LENSES,                      -1,
810     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
811     &li.lenses_score,                   10
812   },
813   {
814     EL_EMC_LENSES,                      -1,
815     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
816     &li.lenses_time,                    10
817   },
818
819   {
820     EL_EMC_MAGNIFIER,                   -1,
821     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
822     &li.magnify_score,                  10
823   },
824   {
825     EL_EMC_MAGNIFIER,                   -1,
826     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
827     &li.magnify_time,                   10
828   },
829
830   {
831     EL_EMC_MAGIC_BALL,                  -1,
832     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
833     &li.ball_time,                      10
834   },
835   {
836     EL_EMC_MAGIC_BALL,                  -1,
837     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
838     &li.ball_random,                    FALSE
839   },
840   {
841     EL_EMC_MAGIC_BALL,                  -1,
842     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
843     &li.ball_active_initial,            FALSE
844   },
845   {
846     EL_EMC_MAGIC_BALL,                  -1,
847     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
848     &li.ball_content,                   EL_EMPTY, NULL,
849     &li.num_ball_contents,              4, MAX_ELEMENT_CONTENTS
850   },
851
852   {
853     EL_SOKOBAN_FIELD_EMPTY,             -1,
854     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
855     &li.sb_fields_needed,               TRUE
856   },
857
858   {
859     EL_SOKOBAN_OBJECT,                  -1,
860     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
861     &li.sb_objects_needed,              TRUE
862   },
863
864   {
865     EL_MM_MCDUFFIN,                     -1,
866     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
867     &li.mm_laser_red,                   FALSE
868   },
869   {
870     EL_MM_MCDUFFIN,                     -1,
871     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
872     &li.mm_laser_green,                 FALSE
873   },
874   {
875     EL_MM_MCDUFFIN,                     -1,
876     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
877     &li.mm_laser_blue,                  TRUE
878   },
879
880   {
881     EL_DF_LASER,                        -1,
882     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
883     &li.df_laser_red,                   TRUE
884   },
885   {
886     EL_DF_LASER,                        -1,
887     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
888     &li.df_laser_green,                 TRUE
889   },
890   {
891     EL_DF_LASER,                        -1,
892     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
893     &li.df_laser_blue,                  FALSE
894   },
895
896   {
897     EL_MM_FUSE_ACTIVE,                  -1,
898     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
899     &li.mm_time_fuse,                   25
900   },
901   {
902     EL_MM_BOMB,                         -1,
903     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
904     &li.mm_time_bomb,                   75
905   },
906   {
907     EL_MM_GRAY_BALL,                    -1,
908     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
909     &li.mm_time_ball,                   75
910   },
911   {
912     EL_MM_STEEL_BLOCK,                  -1,
913     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
914     &li.mm_time_block,                  75
915   },
916   {
917     EL_MM_LIGHTBALL,                    -1,
918     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
919     &li.score[SC_ELEM_BONUS],           10
920   },
921
922   // ---------- unused values -------------------------------------------------
923
924   {
925     EL_UNKNOWN,                         SAVE_CONF_NEVER,
926     TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
927     &li.score[SC_UNKNOWN_15],           10
928   },
929
930   {
931     -1,                                 -1,
932     -1,                                 -1,
933     NULL,                               -1
934   }
935 };
936
937 static struct LevelFileConfigInfo chunk_config_NOTE[] =
938 {
939   {
940     -1,                                 -1,
941     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
942     &xx_envelope.xsize,                 MAX_ENVELOPE_XSIZE,
943   },
944   {
945     -1,                                 -1,
946     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
947     &xx_envelope.ysize,                 MAX_ENVELOPE_YSIZE,
948   },
949
950   {
951     -1,                                 -1,
952     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
953     &xx_envelope.autowrap,              FALSE
954   },
955   {
956     -1,                                 -1,
957     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(4),
958     &xx_envelope.centered,              FALSE
959   },
960
961   {
962     -1,                                 -1,
963     TYPE_STRING,                        CONF_VALUE_BYTES(1),
964     &xx_envelope.text,                  -1, NULL,
965     &xx_string_length_unused,           -1, MAX_ENVELOPE_TEXT_LEN,
966     &xx_default_string_empty[0]
967   },
968
969   {
970     -1,                                 -1,
971     -1,                                 -1,
972     NULL,                               -1
973   }
974 };
975
976 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
977 {
978   {
979     -1,                                 -1,
980     TYPE_STRING,                        CONF_VALUE_BYTES(1),
981     &xx_ei.description[0],              -1,
982     &yy_ei.description[0],
983     &xx_string_length_unused,           -1, MAX_ELEMENT_NAME_LEN,
984     &xx_default_description[0]
985   },
986
987   {
988     -1,                                 -1,
989     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
990     &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
991     &yy_ei.properties[EP_BITFIELD_BASE_NR]
992   },
993 #if ENABLE_RESERVED_CODE
994   // (reserved for later use)
995   {
996     -1,                                 -1,
997     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(2),
998     &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
999     &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1000   },
1001 #endif
1002
1003   {
1004     -1,                                 -1,
1005     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
1006     &xx_ei.use_gfx_element,             FALSE,
1007     &yy_ei.use_gfx_element
1008   },
1009   {
1010     -1,                                 -1,
1011     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1012     &xx_ei.gfx_element_initial,         EL_EMPTY_SPACE,
1013     &yy_ei.gfx_element_initial
1014   },
1015
1016   {
1017     -1,                                 -1,
1018     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(2),
1019     &xx_ei.access_direction,            MV_ALL_DIRECTIONS,
1020     &yy_ei.access_direction
1021   },
1022
1023   {
1024     -1,                                 -1,
1025     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
1026     &xx_ei.collect_score_initial,       10,
1027     &yy_ei.collect_score_initial
1028   },
1029   {
1030     -1,                                 -1,
1031     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
1032     &xx_ei.collect_count_initial,       1,
1033     &yy_ei.collect_count_initial
1034   },
1035
1036   {
1037     -1,                                 -1,
1038     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
1039     &xx_ei.ce_value_fixed_initial,      0,
1040     &yy_ei.ce_value_fixed_initial
1041   },
1042   {
1043     -1,                                 -1,
1044     TYPE_INTEGER,                       CONF_VALUE_16_BIT(5),
1045     &xx_ei.ce_value_random_initial,     0,
1046     &yy_ei.ce_value_random_initial
1047   },
1048   {
1049     -1,                                 -1,
1050     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
1051     &xx_ei.use_last_ce_value,           FALSE,
1052     &yy_ei.use_last_ce_value
1053   },
1054
1055   {
1056     -1,                                 -1,
1057     TYPE_INTEGER,                       CONF_VALUE_16_BIT(6),
1058     &xx_ei.push_delay_fixed,            8,
1059     &yy_ei.push_delay_fixed
1060   },
1061   {
1062     -1,                                 -1,
1063     TYPE_INTEGER,                       CONF_VALUE_16_BIT(7),
1064     &xx_ei.push_delay_random,           8,
1065     &yy_ei.push_delay_random
1066   },
1067   {
1068     -1,                                 -1,
1069     TYPE_INTEGER,                       CONF_VALUE_16_BIT(8),
1070     &xx_ei.drop_delay_fixed,            0,
1071     &yy_ei.drop_delay_fixed
1072   },
1073   {
1074     -1,                                 -1,
1075     TYPE_INTEGER,                       CONF_VALUE_16_BIT(9),
1076     &xx_ei.drop_delay_random,           0,
1077     &yy_ei.drop_delay_random
1078   },
1079   {
1080     -1,                                 -1,
1081     TYPE_INTEGER,                       CONF_VALUE_16_BIT(10),
1082     &xx_ei.move_delay_fixed,            0,
1083     &yy_ei.move_delay_fixed
1084   },
1085   {
1086     -1,                                 -1,
1087     TYPE_INTEGER,                       CONF_VALUE_16_BIT(11),
1088     &xx_ei.move_delay_random,           0,
1089     &yy_ei.move_delay_random
1090   },
1091   {
1092     -1,                                 -1,
1093     TYPE_INTEGER,                       CONF_VALUE_16_BIT(16),
1094     &xx_ei.step_delay_fixed,            0,
1095     &yy_ei.step_delay_fixed
1096   },
1097   {
1098     -1,                                 -1,
1099     TYPE_INTEGER,                       CONF_VALUE_16_BIT(17),
1100     &xx_ei.step_delay_random,           0,
1101     &yy_ei.step_delay_random
1102   },
1103
1104   {
1105     -1,                                 -1,
1106     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(3),
1107     &xx_ei.move_pattern,                MV_ALL_DIRECTIONS,
1108     &yy_ei.move_pattern
1109   },
1110   {
1111     -1,                                 -1,
1112     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
1113     &xx_ei.move_direction_initial,      MV_START_AUTOMATIC,
1114     &yy_ei.move_direction_initial
1115   },
1116   {
1117     -1,                                 -1,
1118     TYPE_INTEGER,                       CONF_VALUE_8_BIT(5),
1119     &xx_ei.move_stepsize,               TILEX / 8,
1120     &yy_ei.move_stepsize
1121   },
1122
1123   {
1124     -1,                                 -1,
1125     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(12),
1126     &xx_ei.move_enter_element,          EL_EMPTY_SPACE,
1127     &yy_ei.move_enter_element
1128   },
1129   {
1130     -1,                                 -1,
1131     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(13),
1132     &xx_ei.move_leave_element,          EL_EMPTY_SPACE,
1133     &yy_ei.move_leave_element
1134   },
1135   {
1136     -1,                                 -1,
1137     TYPE_INTEGER,                       CONF_VALUE_8_BIT(6),
1138     &xx_ei.move_leave_type,             LEAVE_TYPE_UNLIMITED,
1139     &yy_ei.move_leave_type
1140   },
1141
1142   {
1143     -1,                                 -1,
1144     TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
1145     &xx_ei.slippery_type,               SLIPPERY_ANY_RANDOM,
1146     &yy_ei.slippery_type
1147   },
1148
1149   {
1150     -1,                                 -1,
1151     TYPE_INTEGER,                       CONF_VALUE_8_BIT(8),
1152     &xx_ei.explosion_type,              EXPLODES_3X3,
1153     &yy_ei.explosion_type
1154   },
1155   {
1156     -1,                                 -1,
1157     TYPE_INTEGER,                       CONF_VALUE_16_BIT(14),
1158     &xx_ei.explosion_delay,             16,
1159     &yy_ei.explosion_delay
1160   },
1161   {
1162     -1,                                 -1,
1163     TYPE_INTEGER,                       CONF_VALUE_16_BIT(15),
1164     &xx_ei.ignition_delay,              8,
1165     &yy_ei.ignition_delay
1166   },
1167
1168   {
1169     -1,                                 -1,
1170     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(2),
1171     &xx_ei.content,                     EL_EMPTY_SPACE,
1172     &yy_ei.content,
1173     &xx_num_contents,                   1, 1
1174   },
1175
1176   // ---------- "num_change_pages" must be the last entry ---------------------
1177
1178   {
1179     -1,                                 SAVE_CONF_ALWAYS,
1180     TYPE_INTEGER,                       CONF_VALUE_8_BIT(9),
1181     &xx_ei.num_change_pages,            1,
1182     &yy_ei.num_change_pages
1183   },
1184
1185   {
1186     -1,                                 -1,
1187     -1,                                 -1,
1188     NULL,                               -1,
1189     NULL
1190   }
1191 };
1192
1193 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1194 {
1195   // ---------- "current_change_page" must be the first entry -----------------
1196
1197   {
1198     -1,                                 SAVE_CONF_ALWAYS,
1199     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
1200     &xx_current_change_page,            -1
1201   },
1202
1203   // ---------- (the remaining entries can be in any order) -------------------
1204
1205   {
1206     -1,                                 -1,
1207     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
1208     &xx_change.can_change,              FALSE
1209   },
1210
1211   {
1212     -1,                                 -1,
1213     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
1214     &xx_event_bits[0],                  0
1215   },
1216   {
1217     -1,                                 -1,
1218     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(2),
1219     &xx_event_bits[1],                  0
1220   },
1221
1222   {
1223     -1,                                 -1,
1224     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(3),
1225     &xx_change.trigger_player,          CH_PLAYER_ANY
1226   },
1227   {
1228     -1,                                 -1,
1229     TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
1230     &xx_change.trigger_side,            CH_SIDE_ANY
1231   },
1232   {
1233     -1,                                 -1,
1234     TYPE_BITFIELD,                      CONF_VALUE_32_BIT(3),
1235     &xx_change.trigger_page,            CH_PAGE_ANY
1236   },
1237
1238   {
1239     -1,                                 -1,
1240     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1241     &xx_change.target_element,          EL_EMPTY_SPACE
1242   },
1243
1244   {
1245     -1,                                 -1,
1246     TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
1247     &xx_change.delay_fixed,             0
1248   },
1249   {
1250     -1,                                 -1,
1251     TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
1252     &xx_change.delay_random,            0
1253   },
1254   {
1255     -1,                                 -1,
1256     TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
1257     &xx_change.delay_frames,            FRAMES_PER_SECOND
1258   },
1259
1260   {
1261     -1,                                 -1,
1262     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(5),
1263     &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1264   },
1265
1266   {
1267     -1,                                 -1,
1268     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
1269     &xx_change.explode,                 FALSE
1270   },
1271   {
1272     -1,                                 -1,
1273     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(7),
1274     &xx_change.use_target_content,      FALSE
1275   },
1276   {
1277     -1,                                 -1,
1278     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
1279     &xx_change.only_if_complete,        FALSE
1280   },
1281   {
1282     -1,                                 -1,
1283     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
1284     &xx_change.use_random_replace,      FALSE
1285   },
1286   {
1287     -1,                                 -1,
1288     TYPE_INTEGER,                       CONF_VALUE_8_BIT(10),
1289     &xx_change.random_percentage,       100
1290   },
1291   {
1292     -1,                                 -1,
1293     TYPE_INTEGER,                       CONF_VALUE_8_BIT(11),
1294     &xx_change.replace_when,            CP_WHEN_EMPTY
1295   },
1296
1297   {
1298     -1,                                 -1,
1299     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
1300     &xx_change.has_action,              FALSE
1301   },
1302   {
1303     -1,                                 -1,
1304     TYPE_INTEGER,                       CONF_VALUE_8_BIT(13),
1305     &xx_change.action_type,             CA_NO_ACTION
1306   },
1307   {
1308     -1,                                 -1,
1309     TYPE_INTEGER,                       CONF_VALUE_8_BIT(14),
1310     &xx_change.action_mode,             CA_MODE_UNDEFINED
1311   },
1312   {
1313     -1,                                 -1,
1314     TYPE_INTEGER,                       CONF_VALUE_16_BIT(6),
1315     &xx_change.action_arg,              CA_ARG_UNDEFINED
1316   },
1317
1318   {
1319     -1,                                 -1,
1320     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(7),
1321     &xx_change.action_element,          EL_EMPTY_SPACE
1322   },
1323
1324   {
1325     -1,                                 -1,
1326     TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
1327     &xx_change.target_content,          EL_EMPTY_SPACE, NULL,
1328     &xx_num_contents,                   1, 1
1329   },
1330
1331   {
1332     -1,                                 -1,
1333     -1,                                 -1,
1334     NULL,                               -1
1335   }
1336 };
1337
1338 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1339 {
1340   {
1341     -1,                                 -1,
1342     TYPE_STRING,                        CONF_VALUE_BYTES(1),
1343     &xx_ei.description[0],              -1, NULL,
1344     &xx_string_length_unused,           -1, MAX_ELEMENT_NAME_LEN,
1345     &xx_default_description[0]
1346   },
1347
1348   {
1349     -1,                                 -1,
1350     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
1351     &xx_ei.use_gfx_element,             FALSE
1352   },
1353   {
1354     -1,                                 -1,
1355     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1356     &xx_ei.gfx_element_initial,         EL_EMPTY_SPACE
1357   },
1358
1359   {
1360     -1,                                 -1,
1361     TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
1362     &xx_group.choice_mode,              ANIM_RANDOM
1363   },
1364
1365   {
1366     -1,                                 -1,
1367     TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(2),
1368     &xx_group.element[0],               EL_EMPTY_SPACE, NULL,
1369     &xx_group.num_elements,             1, MAX_ELEMENTS_IN_GROUP
1370   },
1371
1372   {
1373     -1,                                 -1,
1374     -1,                                 -1,
1375     NULL,                               -1
1376   }
1377 };
1378
1379 static struct LevelFileConfigInfo chunk_config_CONF[] =         // (OBSOLETE)
1380 {
1381   {
1382     EL_PLAYER_1,                        -1,
1383     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
1384     &li.block_snap_field,               TRUE
1385   },
1386   {
1387     EL_PLAYER_1,                        -1,
1388     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
1389     &li.continuous_snapping,            TRUE
1390   },
1391   {
1392     EL_PLAYER_1,                        -1,
1393     TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
1394     &li.initial_player_stepsize[0],     STEPSIZE_NORMAL
1395   },
1396   {
1397     EL_PLAYER_1,                        -1,
1398     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
1399     &li.use_start_element[0],           FALSE
1400   },
1401   {
1402     EL_PLAYER_1,                        -1,
1403     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
1404     &li.start_element[0],               EL_PLAYER_1
1405   },
1406   {
1407     EL_PLAYER_1,                        -1,
1408     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
1409     &li.use_artwork_element[0],         FALSE
1410   },
1411   {
1412     EL_PLAYER_1,                        -1,
1413     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
1414     &li.artwork_element[0],             EL_PLAYER_1
1415   },
1416   {
1417     EL_PLAYER_1,                        -1,
1418     TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
1419     &li.use_explosion_element[0],       FALSE
1420   },
1421   {
1422     EL_PLAYER_1,                        -1,
1423     TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
1424     &li.explosion_element[0],           EL_PLAYER_1
1425   },
1426
1427   {
1428     -1,                                 -1,
1429     -1,                                 -1,
1430     NULL,                               -1
1431   }
1432 };
1433
1434 static struct
1435 {
1436   int filetype;
1437   char *id;
1438 }
1439 filetype_id_list[] =
1440 {
1441   { LEVEL_FILE_TYPE_RND,        "RND"   },
1442   { LEVEL_FILE_TYPE_BD,         "BD"    },
1443   { LEVEL_FILE_TYPE_EM,         "EM"    },
1444   { LEVEL_FILE_TYPE_SP,         "SP"    },
1445   { LEVEL_FILE_TYPE_DX,         "DX"    },
1446   { LEVEL_FILE_TYPE_SB,         "SB"    },
1447   { LEVEL_FILE_TYPE_DC,         "DC"    },
1448   { LEVEL_FILE_TYPE_MM,         "MM"    },
1449   { LEVEL_FILE_TYPE_MM,         "DF"    },
1450   { -1,                         NULL    },
1451 };
1452
1453
1454 // ============================================================================
1455 // level file functions
1456 // ============================================================================
1457
1458 static boolean check_special_flags(char *flag)
1459 {
1460   if (strEqual(options.special_flags, flag) ||
1461       strEqual(leveldir_current->special_flags, flag))
1462     return TRUE;
1463
1464   return FALSE;
1465 }
1466
1467 static struct DateInfo getCurrentDate(void)
1468 {
1469   time_t epoch_seconds = time(NULL);
1470   struct tm *now = localtime(&epoch_seconds);
1471   struct DateInfo date;
1472
1473   date.year  = now->tm_year + 1900;
1474   date.month = now->tm_mon  + 1;
1475   date.day   = now->tm_mday;
1476
1477   date.src   = DATE_SRC_CLOCK;
1478
1479   return date;
1480 }
1481
1482 static void resetEventFlags(struct ElementChangeInfo *change)
1483 {
1484   int i;
1485
1486   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1487     change->has_event[i] = FALSE;
1488 }
1489
1490 static void resetEventBits(void)
1491 {
1492   int i;
1493
1494   for (i = 0; i < NUM_CE_BITFIELDS; i++)
1495     xx_event_bits[i] = 0;
1496 }
1497
1498 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1499 {
1500   int i;
1501
1502   /* important: only change event flag if corresponding event bit is set
1503      (this is because all xx_event_bits[] values are loaded separately,
1504      and all xx_event_bits[] values are set back to zero before loading
1505      another value xx_event_bits[x] (each value representing 32 flags)) */
1506
1507   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1508     if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1509       change->has_event[i] = TRUE;
1510 }
1511
1512 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1513 {
1514   int i;
1515
1516   /* in contrast to the above function setEventFlagsFromEventBits(), it
1517      would also be possible to set all bits in xx_event_bits[] to 0 or 1
1518      depending on the corresponding change->has_event[i] values here, as
1519      all xx_event_bits[] values are reset in resetEventBits() before */
1520
1521   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1522     if (change->has_event[i])
1523       xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1524 }
1525
1526 static char *getDefaultElementDescription(struct ElementInfo *ei)
1527 {
1528   static char description[MAX_ELEMENT_NAME_LEN + 1];
1529   char *default_description = (ei->custom_description != NULL ?
1530                                ei->custom_description :
1531                                ei->editor_description);
1532   int i;
1533
1534   // always start with reliable default values
1535   for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1536     description[i] = '\0';
1537
1538   // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1539   strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1540
1541   return &description[0];
1542 }
1543
1544 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1545 {
1546   char *default_description = getDefaultElementDescription(ei);
1547   int i;
1548
1549   for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1550     ei->description[i] = default_description[i];
1551 }
1552
1553 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1554 {
1555   int i;
1556
1557   for (i = 0; conf[i].data_type != -1; i++)
1558   {
1559     int default_value = conf[i].default_value;
1560     int data_type = conf[i].data_type;
1561     int conf_type = conf[i].conf_type;
1562     int byte_mask = conf_type & CONF_MASK_BYTES;
1563
1564     if (byte_mask == CONF_MASK_MULTI_BYTES)
1565     {
1566       int default_num_entities = conf[i].default_num_entities;
1567       int max_num_entities = conf[i].max_num_entities;
1568
1569       *(int *)(conf[i].num_entities) = default_num_entities;
1570
1571       if (data_type == TYPE_STRING)
1572       {
1573         char *default_string = conf[i].default_string;
1574         char *string = (char *)(conf[i].value);
1575
1576         strncpy(string, default_string, max_num_entities);
1577       }
1578       else if (data_type == TYPE_ELEMENT_LIST)
1579       {
1580         int *element_array = (int *)(conf[i].value);
1581         int j;
1582
1583         for (j = 0; j < max_num_entities; j++)
1584           element_array[j] = default_value;
1585       }
1586       else if (data_type == TYPE_CONTENT_LIST)
1587       {
1588         struct Content *content = (struct Content *)(conf[i].value);
1589         int c, x, y;
1590
1591         for (c = 0; c < max_num_entities; c++)
1592           for (y = 0; y < 3; y++)
1593             for (x = 0; x < 3; x++)
1594               content[c].e[x][y] = default_value;
1595       }
1596     }
1597     else        // constant size configuration data (1, 2 or 4 bytes)
1598     {
1599       if (data_type == TYPE_BOOLEAN)
1600         *(boolean *)(conf[i].value) = default_value;
1601       else
1602         *(int *)    (conf[i].value) = default_value;
1603     }
1604   }
1605 }
1606
1607 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1608 {
1609   int i;
1610
1611   for (i = 0; conf[i].data_type != -1; i++)
1612   {
1613     int data_type = conf[i].data_type;
1614     int conf_type = conf[i].conf_type;
1615     int byte_mask = conf_type & CONF_MASK_BYTES;
1616
1617     if (byte_mask == CONF_MASK_MULTI_BYTES)
1618     {
1619       int max_num_entities = conf[i].max_num_entities;
1620
1621       if (data_type == TYPE_STRING)
1622       {
1623         char *string      = (char *)(conf[i].value);
1624         char *string_copy = (char *)(conf[i].value_copy);
1625
1626         strncpy(string_copy, string, max_num_entities);
1627       }
1628       else if (data_type == TYPE_ELEMENT_LIST)
1629       {
1630         int *element_array      = (int *)(conf[i].value);
1631         int *element_array_copy = (int *)(conf[i].value_copy);
1632         int j;
1633
1634         for (j = 0; j < max_num_entities; j++)
1635           element_array_copy[j] = element_array[j];
1636       }
1637       else if (data_type == TYPE_CONTENT_LIST)
1638       {
1639         struct Content *content      = (struct Content *)(conf[i].value);
1640         struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1641         int c, x, y;
1642
1643         for (c = 0; c < max_num_entities; c++)
1644           for (y = 0; y < 3; y++)
1645             for (x = 0; x < 3; x++)
1646               content_copy[c].e[x][y] = content[c].e[x][y];
1647       }
1648     }
1649     else        // constant size configuration data (1, 2 or 4 bytes)
1650     {
1651       if (data_type == TYPE_BOOLEAN)
1652         *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1653       else
1654         *(int *)    (conf[i].value_copy) = *(int *)    (conf[i].value);
1655     }
1656   }
1657 }
1658
1659 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1660 {
1661   int i;
1662
1663   xx_ei = *ei_from;     // copy element data into temporary buffer
1664   yy_ei = *ei_to;       // copy element data into temporary buffer
1665
1666   copyConfigFromConfigList(chunk_config_CUSX_base);
1667
1668   *ei_from = xx_ei;
1669   *ei_to   = yy_ei;
1670
1671   // ---------- reinitialize and copy change pages ----------
1672
1673   ei_to->num_change_pages = ei_from->num_change_pages;
1674   ei_to->current_change_page = ei_from->current_change_page;
1675
1676   setElementChangePages(ei_to, ei_to->num_change_pages);
1677
1678   for (i = 0; i < ei_to->num_change_pages; i++)
1679     ei_to->change_page[i] = ei_from->change_page[i];
1680
1681   // ---------- copy group element info ----------
1682   if (ei_from->group != NULL && ei_to->group != NULL)   // group or internal
1683     *ei_to->group = *ei_from->group;
1684
1685   // mark this custom element as modified
1686   ei_to->modified_settings = TRUE;
1687 }
1688
1689 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1690 {
1691   int change_page_size = sizeof(struct ElementChangeInfo);
1692
1693   ei->num_change_pages = MAX(1, change_pages);
1694
1695   ei->change_page =
1696     checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1697
1698   if (ei->current_change_page >= ei->num_change_pages)
1699     ei->current_change_page = ei->num_change_pages - 1;
1700
1701   ei->change = &ei->change_page[ei->current_change_page];
1702 }
1703
1704 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1705 {
1706   xx_change = *change;          // copy change data into temporary buffer
1707
1708   setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1709
1710   *change = xx_change;
1711
1712   resetEventFlags(change);
1713
1714   change->direct_action = 0;
1715   change->other_action = 0;
1716
1717   change->pre_change_function = NULL;
1718   change->change_function = NULL;
1719   change->post_change_function = NULL;
1720 }
1721
1722 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1723 {
1724   int i, x, y;
1725
1726   li = *level;          // copy level data into temporary buffer
1727   setConfigToDefaultsFromConfigList(chunk_config_INFO);
1728   *level = li;          // copy temporary buffer back to level data
1729
1730   setLevelInfoToDefaults_EM();
1731   setLevelInfoToDefaults_SP();
1732   setLevelInfoToDefaults_MM();
1733
1734   level->native_em_level = &native_em_level;
1735   level->native_sp_level = &native_sp_level;
1736   level->native_mm_level = &native_mm_level;
1737
1738   level->file_version = FILE_VERSION_ACTUAL;
1739   level->game_version = GAME_VERSION_ACTUAL;
1740
1741   level->creation_date = getCurrentDate();
1742
1743   level->encoding_16bit_field  = TRUE;
1744   level->encoding_16bit_yamyam = TRUE;
1745   level->encoding_16bit_amoeba = TRUE;
1746
1747   // clear level name and level author string buffers
1748   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1749     level->name[i] = '\0';
1750   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1751     level->author[i] = '\0';
1752
1753   // set level name and level author to default values
1754   strcpy(level->name, NAMELESS_LEVEL_NAME);
1755   strcpy(level->author, ANONYMOUS_NAME);
1756
1757   // set level playfield to playable default level with player and exit
1758   for (x = 0; x < MAX_LEV_FIELDX; x++)
1759     for (y = 0; y < MAX_LEV_FIELDY; y++)
1760       level->field[x][y] = EL_SAND;
1761
1762   level->field[0][0] = EL_PLAYER_1;
1763   level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1764
1765   BorderElement = EL_STEELWALL;
1766
1767   // detect custom elements when loading them
1768   level->file_has_custom_elements = FALSE;
1769
1770   // set all bug compatibility flags to "false" => do not emulate this bug
1771   level->use_action_after_change_bug = FALSE;
1772
1773   if (leveldir_current)
1774   {
1775     // try to determine better author name than 'anonymous'
1776     if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1777     {
1778       strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1779       level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1780     }
1781     else
1782     {
1783       switch (LEVELCLASS(leveldir_current))
1784       {
1785         case LEVELCLASS_TUTORIAL:
1786           strcpy(level->author, PROGRAM_AUTHOR_STRING);
1787           break;
1788
1789         case LEVELCLASS_CONTRIB:
1790           strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1791           level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1792           break;
1793
1794         case LEVELCLASS_PRIVATE:
1795           strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1796           level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1797           break;
1798
1799         default:
1800           // keep default value
1801           break;
1802       }
1803     }
1804   }
1805 }
1806
1807 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1808 {
1809   static boolean clipboard_elements_initialized = FALSE;
1810   int i;
1811
1812   InitElementPropertiesStatic();
1813
1814   li = *level;          // copy level data into temporary buffer
1815   setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1816   *level = li;          // copy temporary buffer back to level data
1817
1818   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1819   {
1820     int element = i;
1821     struct ElementInfo *ei = &element_info[element];
1822
1823     // never initialize clipboard elements after the very first time
1824     // (to be able to use clipboard elements between several levels)
1825     if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1826       continue;
1827
1828     if (IS_ENVELOPE(element))
1829     {
1830       int envelope_nr = element - EL_ENVELOPE_1;
1831
1832       setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1833
1834       level->envelope[envelope_nr] = xx_envelope;
1835     }
1836
1837     if (IS_CUSTOM_ELEMENT(element) ||
1838         IS_GROUP_ELEMENT(element) ||
1839         IS_INTERNAL_ELEMENT(element))
1840     {
1841       xx_ei = *ei;      // copy element data into temporary buffer
1842
1843       setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1844
1845       *ei = xx_ei;
1846     }
1847
1848     setElementChangePages(ei, 1);
1849     setElementChangeInfoToDefaults(ei->change);
1850
1851     if (IS_CUSTOM_ELEMENT(element) ||
1852         IS_GROUP_ELEMENT(element) ||
1853         IS_INTERNAL_ELEMENT(element))
1854     {
1855       setElementDescriptionToDefault(ei);
1856
1857       ei->modified_settings = FALSE;
1858     }
1859
1860     if (IS_CUSTOM_ELEMENT(element) ||
1861         IS_INTERNAL_ELEMENT(element))
1862     {
1863       // internal values used in level editor
1864
1865       ei->access_type = 0;
1866       ei->access_layer = 0;
1867       ei->access_protected = 0;
1868       ei->walk_to_action = 0;
1869       ei->smash_targets = 0;
1870       ei->deadliness = 0;
1871
1872       ei->can_explode_by_fire = FALSE;
1873       ei->can_explode_smashed = FALSE;
1874       ei->can_explode_impact = FALSE;
1875
1876       ei->current_change_page = 0;
1877     }
1878
1879     if (IS_GROUP_ELEMENT(element) ||
1880         IS_INTERNAL_ELEMENT(element))
1881     {
1882       struct ElementGroupInfo *group;
1883
1884       // initialize memory for list of elements in group
1885       if (ei->group == NULL)
1886         ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1887
1888       group = ei->group;
1889
1890       xx_group = *group;        // copy group data into temporary buffer
1891
1892       setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1893
1894       *group = xx_group;
1895     }
1896   }
1897
1898   clipboard_elements_initialized = TRUE;
1899 }
1900
1901 static void setLevelInfoToDefaults(struct LevelInfo *level,
1902                                    boolean level_info_only,
1903                                    boolean reset_file_status)
1904 {
1905   setLevelInfoToDefaults_Level(level);
1906
1907   if (!level_info_only)
1908     setLevelInfoToDefaults_Elements(level);
1909
1910   if (reset_file_status)
1911   {
1912     level->no_valid_file = FALSE;
1913     level->no_level_file = FALSE;
1914   }
1915
1916   level->changed = FALSE;
1917 }
1918
1919 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1920 {
1921   level_file_info->nr = 0;
1922   level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1923   level_file_info->packed = FALSE;
1924
1925   setString(&level_file_info->basename, NULL);
1926   setString(&level_file_info->filename, NULL);
1927 }
1928
1929 int getMappedElement_SB(int, boolean);
1930
1931 static void ActivateLevelTemplate(void)
1932 {
1933   int x, y;
1934
1935   if (check_special_flags("load_xsb_to_ces"))
1936   {
1937     // fill smaller playfields with padding "beyond border wall" elements
1938     if (level.fieldx < level_template.fieldx ||
1939         level.fieldy < level_template.fieldy)
1940     {
1941       short field[level.fieldx][level.fieldy];
1942       int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1943       int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1944       int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1945       int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1946
1947       // copy old playfield (which is smaller than the visible area)
1948       for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1949         field[x][y] = level.field[x][y];
1950
1951       // fill new, larger playfield with "beyond border wall" elements
1952       for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1953         level.field[x][y] = getMappedElement_SB('_', TRUE);
1954
1955       // copy the old playfield to the middle of the new playfield
1956       for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1957         level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1958
1959       level.fieldx = new_fieldx;
1960       level.fieldy = new_fieldy;
1961     }
1962   }
1963
1964   // Currently there is no special action needed to activate the template
1965   // data, because 'element_info' property settings overwrite the original
1966   // level data, while all other variables do not change.
1967
1968   // Exception: 'from_level_template' elements in the original level playfield
1969   // are overwritten with the corresponding elements at the same position in
1970   // playfield from the level template.
1971
1972   for (x = 0; x < level.fieldx; x++)
1973     for (y = 0; y < level.fieldy; y++)
1974       if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1975         level.field[x][y] = level_template.field[x][y];
1976
1977   if (check_special_flags("load_xsb_to_ces"))
1978   {
1979     struct LevelInfo level_backup = level;
1980
1981     // overwrite all individual level settings from template level settings
1982     level = level_template;
1983
1984     // restore level file info
1985     level.file_info = level_backup.file_info;
1986
1987     // restore playfield size
1988     level.fieldx = level_backup.fieldx;
1989     level.fieldy = level_backup.fieldy;
1990
1991     // restore playfield content
1992     for (x = 0; x < level.fieldx; x++)
1993       for (y = 0; y < level.fieldy; y++)
1994         level.field[x][y] = level_backup.field[x][y];
1995
1996     // restore name and author from individual level
1997     strcpy(level.name,   level_backup.name);
1998     strcpy(level.author, level_backup.author);
1999
2000     // restore flag "use_custom_template"
2001     level.use_custom_template = level_backup.use_custom_template;
2002   }
2003 }
2004
2005 static char *getLevelFilenameFromBasename(char *basename)
2006 {
2007   static char *filename = NULL;
2008
2009   checked_free(filename);
2010
2011   filename = getPath2(getCurrentLevelDir(), basename);
2012
2013   return filename;
2014 }
2015
2016 static int getFileTypeFromBasename(char *basename)
2017 {
2018   // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2019
2020   static char *filename = NULL;
2021   struct stat file_status;
2022
2023   // ---------- try to determine file type from filename ----------
2024
2025   // check for typical filename of a Supaplex level package file
2026   if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2027     return LEVEL_FILE_TYPE_SP;
2028
2029   // check for typical filename of a Diamond Caves II level package file
2030   if (strSuffixLower(basename, ".dc") ||
2031       strSuffixLower(basename, ".dc2"))
2032     return LEVEL_FILE_TYPE_DC;
2033
2034   // check for typical filename of a Sokoban level package file
2035   if (strSuffixLower(basename, ".xsb") &&
2036       strchr(basename, '%') == NULL)
2037     return LEVEL_FILE_TYPE_SB;
2038
2039   // ---------- try to determine file type from filesize ----------
2040
2041   checked_free(filename);
2042   filename = getPath2(getCurrentLevelDir(), basename);
2043
2044   if (stat(filename, &file_status) == 0)
2045   {
2046     // check for typical filesize of a Supaplex level package file
2047     if (file_status.st_size == 170496)
2048       return LEVEL_FILE_TYPE_SP;
2049   }
2050
2051   return LEVEL_FILE_TYPE_UNKNOWN;
2052 }
2053
2054 static int getFileTypeFromMagicBytes(char *filename, int type)
2055 {
2056   File *file;
2057
2058   if ((file = openFile(filename, MODE_READ)))
2059   {
2060     char chunk_name[CHUNK_ID_LEN + 1];
2061
2062     getFileChunkBE(file, chunk_name, NULL);
2063
2064     if (strEqual(chunk_name, "MMII") ||
2065         strEqual(chunk_name, "MIRR"))
2066       type = LEVEL_FILE_TYPE_MM;
2067
2068     closeFile(file);
2069   }
2070
2071   return type;
2072 }
2073
2074 static boolean checkForPackageFromBasename(char *basename)
2075 {
2076   // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2077   // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES         !!!
2078
2079   return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2080 }
2081
2082 static char *getSingleLevelBasenameExt(int nr, char *extension)
2083 {
2084   static char basename[MAX_FILENAME_LEN];
2085
2086   if (nr < 0)
2087     sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2088   else
2089     sprintf(basename, "%03d.%s", nr, extension);
2090
2091   return basename;
2092 }
2093
2094 static char *getSingleLevelBasename(int nr)
2095 {
2096   return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2097 }
2098
2099 static char *getPackedLevelBasename(int type)
2100 {
2101   static char basename[MAX_FILENAME_LEN];
2102   char *directory = getCurrentLevelDir();
2103   Directory *dir;
2104   DirectoryEntry *dir_entry;
2105
2106   strcpy(basename, UNDEFINED_FILENAME);         // default: undefined file
2107
2108   if ((dir = openDirectory(directory)) == NULL)
2109   {
2110     Warn("cannot read current level directory '%s'", directory);
2111
2112     return basename;
2113   }
2114
2115   while ((dir_entry = readDirectory(dir)) != NULL)      // loop all entries
2116   {
2117     char *entry_basename = dir_entry->basename;
2118     int entry_type = getFileTypeFromBasename(entry_basename);
2119
2120     if (entry_type != LEVEL_FILE_TYPE_UNKNOWN)  // found valid level package
2121     {
2122       if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2123           type == entry_type)
2124       {
2125         strcpy(basename, entry_basename);
2126
2127         break;
2128       }
2129     }
2130   }
2131
2132   closeDirectory(dir);
2133
2134   return basename;
2135 }
2136
2137 static char *getSingleLevelFilename(int nr)
2138 {
2139   return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2140 }
2141
2142 #if ENABLE_UNUSED_CODE
2143 static char *getPackedLevelFilename(int type)
2144 {
2145   return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2146 }
2147 #endif
2148
2149 char *getDefaultLevelFilename(int nr)
2150 {
2151   return getSingleLevelFilename(nr);
2152 }
2153
2154 #if ENABLE_UNUSED_CODE
2155 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2156                                                  int type)
2157 {
2158   lfi->type = type;
2159   lfi->packed = FALSE;
2160
2161   setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2162   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2163 }
2164 #endif
2165
2166 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2167                                                  int type, char *format, ...)
2168 {
2169   static char basename[MAX_FILENAME_LEN];
2170   va_list ap;
2171
2172   va_start(ap, format);
2173   vsprintf(basename, format, ap);
2174   va_end(ap);
2175
2176   lfi->type = type;
2177   lfi->packed = FALSE;
2178
2179   setString(&lfi->basename, basename);
2180   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2181 }
2182
2183 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2184                                                  int type)
2185 {
2186   lfi->type = type;
2187   lfi->packed = TRUE;
2188
2189   setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2190   setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2191 }
2192
2193 static int getFiletypeFromID(char *filetype_id)
2194 {
2195   char *filetype_id_lower;
2196   int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2197   int i;
2198
2199   if (filetype_id == NULL)
2200     return LEVEL_FILE_TYPE_UNKNOWN;
2201
2202   filetype_id_lower = getStringToLower(filetype_id);
2203
2204   for (i = 0; filetype_id_list[i].id != NULL; i++)
2205   {
2206     char *id_lower = getStringToLower(filetype_id_list[i].id);
2207     
2208     if (strEqual(filetype_id_lower, id_lower))
2209       filetype = filetype_id_list[i].filetype;
2210
2211     free(id_lower);
2212
2213     if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2214       break;
2215   }
2216
2217   free(filetype_id_lower);
2218
2219   return filetype;
2220 }
2221
2222 char *getLocalLevelTemplateFilename(void)
2223 {
2224   return getDefaultLevelFilename(-1);
2225 }
2226
2227 char *getGlobalLevelTemplateFilename(void)
2228 {
2229   // global variable "leveldir_current" must be modified in the loop below
2230   LevelDirTree *leveldir_current_last = leveldir_current;
2231   char *filename = NULL;
2232
2233   // check for template level in path from current to topmost tree node
2234
2235   while (leveldir_current != NULL)
2236   {
2237     filename = getDefaultLevelFilename(-1);
2238
2239     if (fileExists(filename))
2240       break;
2241
2242     leveldir_current = leveldir_current->node_parent;
2243   }
2244
2245   // restore global variable "leveldir_current" modified in above loop
2246   leveldir_current = leveldir_current_last;
2247
2248   return filename;
2249 }
2250
2251 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2252 {
2253   int nr = lfi->nr;
2254
2255   // special case: level number is negative => check for level template file
2256   if (nr < 0)
2257   {
2258     setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2259                                          getSingleLevelBasename(-1));
2260
2261     // replace local level template filename with global template filename
2262     setString(&lfi->filename, getGlobalLevelTemplateFilename());
2263
2264     // no fallback if template file not existing
2265     return;
2266   }
2267
2268   // special case: check for file name/pattern specified in "levelinfo.conf"
2269   if (leveldir_current->level_filename != NULL)
2270   {
2271     int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2272
2273     setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2274                                          leveldir_current->level_filename, nr);
2275
2276     lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2277
2278     if (fileExists(lfi->filename))
2279       return;
2280   }
2281   else if (leveldir_current->level_filetype != NULL)
2282   {
2283     int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2284
2285     // check for specified native level file with standard file name
2286     setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2287                                          "%03d.%s", nr, LEVELFILE_EXTENSION);
2288     if (fileExists(lfi->filename))
2289       return;
2290   }
2291
2292   // check for native Rocks'n'Diamonds level file
2293   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2294                                        "%03d.%s", nr, LEVELFILE_EXTENSION);
2295   if (fileExists(lfi->filename))
2296     return;
2297
2298   // check for Emerald Mine level file (V1)
2299   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2300                                        'a' + (nr / 10) % 26, '0' + nr % 10);
2301   if (fileExists(lfi->filename))
2302     return;
2303   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2304                                        'A' + (nr / 10) % 26, '0' + nr % 10);
2305   if (fileExists(lfi->filename))
2306     return;
2307
2308   // check for Emerald Mine level file (V2 to V5)
2309   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2310   if (fileExists(lfi->filename))
2311     return;
2312
2313   // check for Emerald Mine level file (V6 / single mode)
2314   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2315   if (fileExists(lfi->filename))
2316     return;
2317   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2318   if (fileExists(lfi->filename))
2319     return;
2320
2321   // check for Emerald Mine level file (V6 / teamwork mode)
2322   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2323   if (fileExists(lfi->filename))
2324     return;
2325   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2326   if (fileExists(lfi->filename))
2327     return;
2328
2329   // check for various packed level file formats
2330   setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2331   if (fileExists(lfi->filename))
2332     return;
2333
2334   // no known level file found -- use default values (and fail later)
2335   setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2336                                        "%03d.%s", nr, LEVELFILE_EXTENSION);
2337 }
2338
2339 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2340 {
2341   if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2342     lfi->type = getFileTypeFromBasename(lfi->basename);
2343
2344   if (lfi->type == LEVEL_FILE_TYPE_RND)
2345     lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2346 }
2347
2348 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2349 {
2350   // always start with reliable default values
2351   setFileInfoToDefaults(level_file_info);
2352
2353   level_file_info->nr = nr;     // set requested level number
2354
2355   determineLevelFileInfo_Filename(level_file_info);
2356   determineLevelFileInfo_Filetype(level_file_info);
2357 }
2358
2359 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2360                               struct LevelFileInfo *lfi_to)
2361 {
2362   lfi_to->nr     = lfi_from->nr;
2363   lfi_to->type   = lfi_from->type;
2364   lfi_to->packed = lfi_from->packed;
2365
2366   setString(&lfi_to->basename, lfi_from->basename);
2367   setString(&lfi_to->filename, lfi_from->filename);
2368 }
2369
2370 // ----------------------------------------------------------------------------
2371 // functions for loading R'n'D level
2372 // ----------------------------------------------------------------------------
2373
2374 int getMappedElement(int element)
2375 {
2376   // remap some (historic, now obsolete) elements
2377
2378   switch (element)
2379   {
2380     case EL_PLAYER_OBSOLETE:
2381       element = EL_PLAYER_1;
2382       break;
2383
2384     case EL_KEY_OBSOLETE:
2385       element = EL_KEY_1;
2386       break;
2387
2388     case EL_EM_KEY_1_FILE_OBSOLETE:
2389       element = EL_EM_KEY_1;
2390       break;
2391
2392     case EL_EM_KEY_2_FILE_OBSOLETE:
2393       element = EL_EM_KEY_2;
2394       break;
2395
2396     case EL_EM_KEY_3_FILE_OBSOLETE:
2397       element = EL_EM_KEY_3;
2398       break;
2399
2400     case EL_EM_KEY_4_FILE_OBSOLETE:
2401       element = EL_EM_KEY_4;
2402       break;
2403
2404     case EL_ENVELOPE_OBSOLETE:
2405       element = EL_ENVELOPE_1;
2406       break;
2407
2408     case EL_SP_EMPTY:
2409       element = EL_EMPTY;
2410       break;
2411
2412     default:
2413       if (element >= NUM_FILE_ELEMENTS)
2414       {
2415         Warn("invalid level element %d", element);
2416
2417         element = EL_UNKNOWN;
2418       }
2419       break;
2420   }
2421
2422   return element;
2423 }
2424
2425 static int getMappedElementByVersion(int element, int game_version)
2426 {
2427   // remap some elements due to certain game version
2428
2429   if (game_version <= VERSION_IDENT(2,2,0,0))
2430   {
2431     // map game font elements
2432     element = (element == EL_CHAR('[')  ? EL_CHAR_AUMLAUT :
2433                element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2434                element == EL_CHAR(']')  ? EL_CHAR_UUMLAUT :
2435                element == EL_CHAR('^')  ? EL_CHAR_COPYRIGHT : element);
2436   }
2437
2438   if (game_version < VERSION_IDENT(3,0,0,0))
2439   {
2440     // map Supaplex gravity tube elements
2441     element = (element == EL_SP_GRAVITY_PORT_LEFT  ? EL_SP_PORT_LEFT  :
2442                element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2443                element == EL_SP_GRAVITY_PORT_UP    ? EL_SP_PORT_UP    :
2444                element == EL_SP_GRAVITY_PORT_DOWN  ? EL_SP_PORT_DOWN  :
2445                element);
2446   }
2447
2448   return element;
2449 }
2450
2451 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2452 {
2453   level->file_version = getFileVersion(file);
2454   level->game_version = getFileVersion(file);
2455
2456   return chunk_size;
2457 }
2458
2459 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2460 {
2461   level->creation_date.year  = getFile16BitBE(file);
2462   level->creation_date.month = getFile8Bit(file);
2463   level->creation_date.day   = getFile8Bit(file);
2464
2465   level->creation_date.src   = DATE_SRC_LEVELFILE;
2466
2467   return chunk_size;
2468 }
2469
2470 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2471 {
2472   int initial_player_stepsize;
2473   int initial_player_gravity;
2474   int i, x, y;
2475
2476   level->fieldx = getFile8Bit(file);
2477   level->fieldy = getFile8Bit(file);
2478
2479   level->time           = getFile16BitBE(file);
2480   level->gems_needed    = getFile16BitBE(file);
2481
2482   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2483     level->name[i] = getFile8Bit(file);
2484   level->name[MAX_LEVEL_NAME_LEN] = 0;
2485
2486   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2487     level->score[i] = getFile8Bit(file);
2488
2489   level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2490   for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2491     for (y = 0; y < 3; y++)
2492       for (x = 0; x < 3; x++)
2493         level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2494
2495   level->amoeba_speed           = getFile8Bit(file);
2496   level->time_magic_wall        = getFile8Bit(file);
2497   level->time_wheel             = getFile8Bit(file);
2498   level->amoeba_content         = getMappedElement(getFile8Bit(file));
2499
2500   initial_player_stepsize       = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2501                                    STEPSIZE_NORMAL);
2502
2503   for (i = 0; i < MAX_PLAYERS; i++)
2504     level->initial_player_stepsize[i] = initial_player_stepsize;
2505
2506   initial_player_gravity        = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2507
2508   for (i = 0; i < MAX_PLAYERS; i++)
2509     level->initial_player_gravity[i] = initial_player_gravity;
2510
2511   level->encoding_16bit_field   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2512   level->em_slippery_gems       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2513
2514   level->use_custom_template    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2515
2516   level->block_last_field       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2517   level->sp_block_last_field    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2518   level->can_move_into_acid_bits = getFile32BitBE(file);
2519   level->dont_collide_with_bits = getFile8Bit(file);
2520
2521   level->use_spring_bug         = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2522   level->use_step_counter       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2523
2524   level->instant_relocation     = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2525   level->can_pass_to_walkable   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2526   level->grow_into_diggable     = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2527
2528   level->game_engine_type       = getFile8Bit(file);
2529
2530   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2531
2532   return chunk_size;
2533 }
2534
2535 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2536 {
2537   int i;
2538
2539   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2540     level->name[i] = getFile8Bit(file);
2541   level->name[MAX_LEVEL_NAME_LEN] = 0;
2542
2543   return chunk_size;
2544 }
2545
2546 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2547 {
2548   int i;
2549
2550   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2551     level->author[i] = getFile8Bit(file);
2552   level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2553
2554   return chunk_size;
2555 }
2556
2557 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2558 {
2559   int x, y;
2560   int chunk_size_expected = level->fieldx * level->fieldy;
2561
2562   /* Note: "chunk_size" was wrong before version 2.0 when elements are
2563      stored with 16-bit encoding (and should be twice as big then).
2564      Even worse, playfield data was stored 16-bit when only yamyam content
2565      contained 16-bit elements and vice versa. */
2566
2567   if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2568     chunk_size_expected *= 2;
2569
2570   if (chunk_size_expected != chunk_size)
2571   {
2572     ReadUnusedBytesFromFile(file, chunk_size);
2573     return chunk_size_expected;
2574   }
2575
2576   for (y = 0; y < level->fieldy; y++)
2577     for (x = 0; x < level->fieldx; x++)
2578       level->field[x][y] =
2579         getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2580                          getFile8Bit(file));
2581   return chunk_size;
2582 }
2583
2584 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2585 {
2586   int i, x, y;
2587   int header_size = 4;
2588   int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2589   int chunk_size_expected = header_size + content_size;
2590
2591   /* Note: "chunk_size" was wrong before version 2.0 when elements are
2592      stored with 16-bit encoding (and should be twice as big then).
2593      Even worse, playfield data was stored 16-bit when only yamyam content
2594      contained 16-bit elements and vice versa. */
2595
2596   if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2597     chunk_size_expected += content_size;
2598
2599   if (chunk_size_expected != chunk_size)
2600   {
2601     ReadUnusedBytesFromFile(file, chunk_size);
2602     return chunk_size_expected;
2603   }
2604
2605   getFile8Bit(file);
2606   level->num_yamyam_contents = getFile8Bit(file);
2607   getFile8Bit(file);
2608   getFile8Bit(file);
2609
2610   // correct invalid number of content fields -- should never happen
2611   if (level->num_yamyam_contents < 1 ||
2612       level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2613     level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2614
2615   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2616     for (y = 0; y < 3; y++)
2617       for (x = 0; x < 3; x++)
2618         level->yamyam_content[i].e[x][y] =
2619           getMappedElement(level->encoding_16bit_field ?
2620                            getFile16BitBE(file) : getFile8Bit(file));
2621   return chunk_size;
2622 }
2623
2624 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2625 {
2626   int i, x, y;
2627   int element;
2628   int num_contents;
2629   int content_array[MAX_ELEMENT_CONTENTS][3][3];
2630
2631   element = getMappedElement(getFile16BitBE(file));
2632   num_contents = getFile8Bit(file);
2633
2634   getFile8Bit(file);    // content x size (unused)
2635   getFile8Bit(file);    // content y size (unused)
2636
2637   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2638
2639   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2640     for (y = 0; y < 3; y++)
2641       for (x = 0; x < 3; x++)
2642         content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2643
2644   // correct invalid number of content fields -- should never happen
2645   if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2646     num_contents = STD_ELEMENT_CONTENTS;
2647
2648   if (element == EL_YAMYAM)
2649   {
2650     level->num_yamyam_contents = num_contents;
2651
2652     for (i = 0; i < num_contents; i++)
2653       for (y = 0; y < 3; y++)
2654         for (x = 0; x < 3; x++)
2655           level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2656   }
2657   else if (element == EL_BD_AMOEBA)
2658   {
2659     level->amoeba_content = content_array[0][0][0];
2660   }
2661   else
2662   {
2663     Warn("cannot load content for element '%d'", element);
2664   }
2665
2666   return chunk_size;
2667 }
2668
2669 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2670 {
2671   int i;
2672   int element;
2673   int envelope_nr;
2674   int envelope_len;
2675   int chunk_size_expected;
2676
2677   element = getMappedElement(getFile16BitBE(file));
2678   if (!IS_ENVELOPE(element))
2679     element = EL_ENVELOPE_1;
2680
2681   envelope_nr = element - EL_ENVELOPE_1;
2682
2683   envelope_len = getFile16BitBE(file);
2684
2685   level->envelope[envelope_nr].xsize = getFile8Bit(file);
2686   level->envelope[envelope_nr].ysize = getFile8Bit(file);
2687
2688   ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2689
2690   chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2691   if (chunk_size_expected != chunk_size)
2692   {
2693     ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2694     return chunk_size_expected;
2695   }
2696
2697   for (i = 0; i < envelope_len; i++)
2698     level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2699
2700   return chunk_size;
2701 }
2702
2703 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2704 {
2705   int num_changed_custom_elements = getFile16BitBE(file);
2706   int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2707   int i;
2708
2709   if (chunk_size_expected != chunk_size)
2710   {
2711     ReadUnusedBytesFromFile(file, chunk_size - 2);
2712     return chunk_size_expected;
2713   }
2714
2715   for (i = 0; i < num_changed_custom_elements; i++)
2716   {
2717     int element = getMappedElement(getFile16BitBE(file));
2718     int properties = getFile32BitBE(file);
2719
2720     if (IS_CUSTOM_ELEMENT(element))
2721       element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2722     else
2723       Warn("invalid custom element number %d", element);
2724
2725     // older game versions that wrote level files with CUS1 chunks used
2726     // different default push delay values (not yet stored in level file)
2727     element_info[element].push_delay_fixed = 2;
2728     element_info[element].push_delay_random = 8;
2729   }
2730
2731   level->file_has_custom_elements = TRUE;
2732
2733   return chunk_size;
2734 }
2735
2736 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2737 {
2738   int num_changed_custom_elements = getFile16BitBE(file);
2739   int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2740   int i;
2741
2742   if (chunk_size_expected != chunk_size)
2743   {
2744     ReadUnusedBytesFromFile(file, chunk_size - 2);
2745     return chunk_size_expected;
2746   }
2747
2748   for (i = 0; i < num_changed_custom_elements; i++)
2749   {
2750     int element = getMappedElement(getFile16BitBE(file));
2751     int custom_target_element = getMappedElement(getFile16BitBE(file));
2752
2753     if (IS_CUSTOM_ELEMENT(element))
2754       element_info[element].change->target_element = custom_target_element;
2755     else
2756       Warn("invalid custom element number %d", element);
2757   }
2758
2759   level->file_has_custom_elements = TRUE;
2760
2761   return chunk_size;
2762 }
2763
2764 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2765 {
2766   int num_changed_custom_elements = getFile16BitBE(file);
2767   int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2768   int i, j, x, y;
2769
2770   if (chunk_size_expected != chunk_size)
2771   {
2772     ReadUnusedBytesFromFile(file, chunk_size - 2);
2773     return chunk_size_expected;
2774   }
2775
2776   for (i = 0; i < num_changed_custom_elements; i++)
2777   {
2778     int element = getMappedElement(getFile16BitBE(file));
2779     struct ElementInfo *ei = &element_info[element];
2780     unsigned int event_bits;
2781
2782     if (!IS_CUSTOM_ELEMENT(element))
2783     {
2784       Warn("invalid custom element number %d", element);
2785
2786       element = EL_INTERNAL_DUMMY;
2787     }
2788
2789     for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2790       ei->description[j] = getFile8Bit(file);
2791     ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2792
2793     ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2794
2795     // some free bytes for future properties and padding
2796     ReadUnusedBytesFromFile(file, 7);
2797
2798     ei->use_gfx_element = getFile8Bit(file);
2799     ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2800
2801     ei->collect_score_initial = getFile8Bit(file);
2802     ei->collect_count_initial = getFile8Bit(file);
2803
2804     ei->push_delay_fixed = getFile16BitBE(file);
2805     ei->push_delay_random = getFile16BitBE(file);
2806     ei->move_delay_fixed = getFile16BitBE(file);
2807     ei->move_delay_random = getFile16BitBE(file);
2808
2809     ei->move_pattern = getFile16BitBE(file);
2810     ei->move_direction_initial = getFile8Bit(file);
2811     ei->move_stepsize = getFile8Bit(file);
2812
2813     for (y = 0; y < 3; y++)
2814       for (x = 0; x < 3; x++)
2815         ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2816
2817     event_bits = getFile32BitBE(file);
2818     for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2819       if (event_bits & (1 << j))
2820         ei->change->has_event[j] = TRUE;
2821
2822     ei->change->target_element = getMappedElement(getFile16BitBE(file));
2823
2824     ei->change->delay_fixed = getFile16BitBE(file);
2825     ei->change->delay_random = getFile16BitBE(file);
2826     ei->change->delay_frames = getFile16BitBE(file);
2827
2828     ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2829
2830     ei->change->explode = getFile8Bit(file);
2831     ei->change->use_target_content = getFile8Bit(file);
2832     ei->change->only_if_complete = getFile8Bit(file);
2833     ei->change->use_random_replace = getFile8Bit(file);
2834
2835     ei->change->random_percentage = getFile8Bit(file);
2836     ei->change->replace_when = getFile8Bit(file);
2837
2838     for (y = 0; y < 3; y++)
2839       for (x = 0; x < 3; x++)
2840         ei->change->target_content.e[x][y] =
2841           getMappedElement(getFile16BitBE(file));
2842
2843     ei->slippery_type = getFile8Bit(file);
2844
2845     // some free bytes for future properties and padding
2846     ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2847
2848     // mark that this custom element has been modified
2849     ei->modified_settings = TRUE;
2850   }
2851
2852   level->file_has_custom_elements = TRUE;
2853
2854   return chunk_size;
2855 }
2856
2857 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2858 {
2859   struct ElementInfo *ei;
2860   int chunk_size_expected;
2861   int element;
2862   int i, j, x, y;
2863
2864   // ---------- custom element base property values (96 bytes) ----------------
2865
2866   element = getMappedElement(getFile16BitBE(file));
2867
2868   if (!IS_CUSTOM_ELEMENT(element))
2869   {
2870     Warn("invalid custom element number %d", element);
2871
2872     ReadUnusedBytesFromFile(file, chunk_size - 2);
2873
2874     return chunk_size;
2875   }
2876
2877   ei = &element_info[element];
2878
2879   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2880     ei->description[i] = getFile8Bit(file);
2881   ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2882
2883   ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2884
2885   ReadUnusedBytesFromFile(file, 4);     // reserved for more base properties
2886
2887   ei->num_change_pages = getFile8Bit(file);
2888
2889   chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2890   if (chunk_size_expected != chunk_size)
2891   {
2892     ReadUnusedBytesFromFile(file, chunk_size - 43);
2893     return chunk_size_expected;
2894   }
2895
2896   ei->ce_value_fixed_initial = getFile16BitBE(file);
2897   ei->ce_value_random_initial = getFile16BitBE(file);
2898   ei->use_last_ce_value = getFile8Bit(file);
2899
2900   ei->use_gfx_element = getFile8Bit(file);
2901   ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2902
2903   ei->collect_score_initial = getFile8Bit(file);
2904   ei->collect_count_initial = getFile8Bit(file);
2905
2906   ei->drop_delay_fixed = getFile8Bit(file);
2907   ei->push_delay_fixed = getFile8Bit(file);
2908   ei->drop_delay_random = getFile8Bit(file);
2909   ei->push_delay_random = getFile8Bit(file);
2910   ei->move_delay_fixed = getFile16BitBE(file);
2911   ei->move_delay_random = getFile16BitBE(file);
2912
2913   // bits 0 - 15 of "move_pattern" ...
2914   ei->move_pattern = getFile16BitBE(file);
2915   ei->move_direction_initial = getFile8Bit(file);
2916   ei->move_stepsize = getFile8Bit(file);
2917
2918   ei->slippery_type = getFile8Bit(file);
2919
2920   for (y = 0; y < 3; y++)
2921     for (x = 0; x < 3; x++)
2922       ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2923
2924   ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2925   ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2926   ei->move_leave_type = getFile8Bit(file);
2927
2928   // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2929   ei->move_pattern |= (getFile16BitBE(file) << 16);
2930
2931   ei->access_direction = getFile8Bit(file);
2932
2933   ei->explosion_delay = getFile8Bit(file);
2934   ei->ignition_delay = getFile8Bit(file);
2935   ei->explosion_type = getFile8Bit(file);
2936
2937   // some free bytes for future custom property values and padding
2938   ReadUnusedBytesFromFile(file, 1);
2939
2940   // ---------- change page property values (48 bytes) ------------------------
2941
2942   setElementChangePages(ei, ei->num_change_pages);
2943
2944   for (i = 0; i < ei->num_change_pages; i++)
2945   {
2946     struct ElementChangeInfo *change = &ei->change_page[i];
2947     unsigned int event_bits;
2948
2949     // always start with reliable default values
2950     setElementChangeInfoToDefaults(change);
2951
2952     // bits 0 - 31 of "has_event[]" ...
2953     event_bits = getFile32BitBE(file);
2954     for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2955       if (event_bits & (1 << j))
2956         change->has_event[j] = TRUE;
2957
2958     change->target_element = getMappedElement(getFile16BitBE(file));
2959
2960     change->delay_fixed = getFile16BitBE(file);
2961     change->delay_random = getFile16BitBE(file);
2962     change->delay_frames = getFile16BitBE(file);
2963
2964     change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2965
2966     change->explode = getFile8Bit(file);
2967     change->use_target_content = getFile8Bit(file);
2968     change->only_if_complete = getFile8Bit(file);
2969     change->use_random_replace = getFile8Bit(file);
2970
2971     change->random_percentage = getFile8Bit(file);
2972     change->replace_when = getFile8Bit(file);
2973
2974     for (y = 0; y < 3; y++)
2975       for (x = 0; x < 3; x++)
2976         change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2977
2978     change->can_change = getFile8Bit(file);
2979
2980     change->trigger_side = getFile8Bit(file);
2981
2982     change->trigger_player = getFile8Bit(file);
2983     change->trigger_page = getFile8Bit(file);
2984
2985     change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2986                             CH_PAGE_ANY : (1 << change->trigger_page));
2987
2988     change->has_action = getFile8Bit(file);
2989     change->action_type = getFile8Bit(file);
2990     change->action_mode = getFile8Bit(file);
2991     change->action_arg = getFile16BitBE(file);
2992
2993     // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
2994     event_bits = getFile8Bit(file);
2995     for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2996       if (event_bits & (1 << (j - 32)))
2997         change->has_event[j] = TRUE;
2998   }
2999
3000   // mark this custom element as modified
3001   ei->modified_settings = TRUE;
3002
3003   level->file_has_custom_elements = TRUE;
3004
3005   return chunk_size;
3006 }
3007
3008 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3009 {
3010   struct ElementInfo *ei;
3011   struct ElementGroupInfo *group;
3012   int element;
3013   int i;
3014
3015   element = getMappedElement(getFile16BitBE(file));
3016
3017   if (!IS_GROUP_ELEMENT(element))
3018   {
3019     Warn("invalid group element number %d", element);
3020
3021     ReadUnusedBytesFromFile(file, chunk_size - 2);
3022
3023     return chunk_size;
3024   }
3025
3026   ei = &element_info[element];
3027
3028   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3029     ei->description[i] = getFile8Bit(file);
3030   ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3031
3032   group = element_info[element].group;
3033
3034   group->num_elements = getFile8Bit(file);
3035
3036   ei->use_gfx_element = getFile8Bit(file);
3037   ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3038
3039   group->choice_mode = getFile8Bit(file);
3040
3041   // some free bytes for future values and padding
3042   ReadUnusedBytesFromFile(file, 3);
3043
3044   for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3045     group->element[i] = getMappedElement(getFile16BitBE(file));
3046
3047   // mark this group element as modified
3048   element_info[element].modified_settings = TRUE;
3049
3050   level->file_has_custom_elements = TRUE;
3051
3052   return chunk_size;
3053 }
3054
3055 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3056                                 int element, int real_element)
3057 {
3058   int micro_chunk_size = 0;
3059   int conf_type = getFile8Bit(file);
3060   int byte_mask = conf_type & CONF_MASK_BYTES;
3061   boolean element_found = FALSE;
3062   int i;
3063
3064   micro_chunk_size += 1;
3065
3066   if (byte_mask == CONF_MASK_MULTI_BYTES)
3067   {
3068     int num_bytes = getFile16BitBE(file);
3069     byte *buffer = checked_malloc(num_bytes);
3070
3071     ReadBytesFromFile(file, buffer, num_bytes);
3072
3073     for (i = 0; conf[i].data_type != -1; i++)
3074     {
3075       if (conf[i].element == element &&
3076           conf[i].conf_type == conf_type)
3077       {
3078         int data_type = conf[i].data_type;
3079         int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3080         int max_num_entities = conf[i].max_num_entities;
3081
3082         if (num_entities > max_num_entities)
3083         {
3084           Warn("truncating number of entities for element %d from %d to %d",
3085                element, num_entities, max_num_entities);
3086
3087           num_entities = max_num_entities;
3088         }
3089
3090         if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3091                                   data_type == TYPE_CONTENT_LIST))
3092         {
3093           // for element and content lists, zero entities are not allowed
3094           Warn("found empty list of entities for element %d", element);
3095
3096           // do not set "num_entities" here to prevent reading behind buffer
3097
3098           *(int *)(conf[i].num_entities) = 1;   // at least one is required
3099         }
3100         else
3101         {
3102           *(int *)(conf[i].num_entities) = num_entities;
3103         }
3104
3105         element_found = TRUE;
3106
3107         if (data_type == TYPE_STRING)
3108         {
3109           char *string = (char *)(conf[i].value);
3110           int j;
3111
3112           for (j = 0; j < max_num_entities; j++)
3113             string[j] = (j < num_entities ? buffer[j] : '\0');
3114         }
3115         else if (data_type == TYPE_ELEMENT_LIST)
3116         {
3117           int *element_array = (int *)(conf[i].value);
3118           int j;
3119
3120           for (j = 0; j < num_entities; j++)
3121             element_array[j] =
3122               getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3123         }
3124         else if (data_type == TYPE_CONTENT_LIST)
3125         {
3126           struct Content *content= (struct Content *)(conf[i].value);
3127           int c, x, y;
3128
3129           for (c = 0; c < num_entities; c++)
3130             for (y = 0; y < 3; y++)
3131               for (x = 0; x < 3; x++)
3132                 content[c].e[x][y] =
3133                   getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3134         }
3135         else
3136           element_found = FALSE;
3137
3138         break;
3139       }
3140     }
3141
3142     checked_free(buffer);
3143
3144     micro_chunk_size += 2 + num_bytes;
3145   }
3146   else          // constant size configuration data (1, 2 or 4 bytes)
3147   {
3148     int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit   (file) :
3149                  byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3150                  byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3151
3152     for (i = 0; conf[i].data_type != -1; i++)
3153     {
3154       if (conf[i].element == element &&
3155           conf[i].conf_type == conf_type)
3156       {
3157         int data_type = conf[i].data_type;
3158
3159         if (data_type == TYPE_ELEMENT)
3160           value = getMappedElement(value);
3161
3162         if (data_type == TYPE_BOOLEAN)
3163           *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
3164         else
3165           *(int *)    (conf[i].value) = value;
3166
3167         element_found = TRUE;
3168
3169         break;
3170       }
3171     }
3172
3173     micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3174   }
3175
3176   if (!element_found)
3177   {
3178     char *error_conf_chunk_bytes =
3179       (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3180        byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3181        byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3182     int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3183     int error_element = real_element;
3184
3185     Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3186          error_conf_chunk_bytes, error_conf_chunk_token,
3187          error_element, EL_NAME(error_element));
3188   }
3189
3190   return micro_chunk_size;
3191 }
3192
3193 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3194 {
3195   int real_chunk_size = 0;
3196
3197   li = *level;          // copy level data into temporary buffer
3198
3199   while (!checkEndOfFile(file))
3200   {
3201     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3202
3203     if (real_chunk_size >= chunk_size)
3204       break;
3205   }
3206
3207   *level = li;          // copy temporary buffer back to level data
3208
3209   return real_chunk_size;
3210 }
3211
3212 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3213 {
3214   int real_chunk_size = 0;
3215
3216   li = *level;          // copy level data into temporary buffer
3217
3218   while (!checkEndOfFile(file))
3219   {
3220     int element = getMappedElement(getFile16BitBE(file));
3221
3222     real_chunk_size += 2;
3223     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3224                                             element, element);
3225     if (real_chunk_size >= chunk_size)
3226       break;
3227   }
3228
3229   *level = li;          // copy temporary buffer back to level data
3230
3231   return real_chunk_size;
3232 }
3233
3234 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3235 {
3236   int real_chunk_size = 0;
3237
3238   li = *level;          // copy level data into temporary buffer
3239
3240   while (!checkEndOfFile(file))
3241   {
3242     int element = getMappedElement(getFile16BitBE(file));
3243
3244     real_chunk_size += 2;
3245     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3246                                             element, element);
3247     if (real_chunk_size >= chunk_size)
3248       break;
3249   }
3250
3251   *level = li;          // copy temporary buffer back to level data
3252
3253   return real_chunk_size;
3254 }
3255
3256 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3257 {
3258   int element = getMappedElement(getFile16BitBE(file));
3259   int envelope_nr = element - EL_ENVELOPE_1;
3260   int real_chunk_size = 2;
3261
3262   xx_envelope = level->envelope[envelope_nr];   // copy into temporary buffer
3263
3264   while (!checkEndOfFile(file))
3265   {
3266     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3267                                             -1, element);
3268
3269     if (real_chunk_size >= chunk_size)
3270       break;
3271   }
3272
3273   level->envelope[envelope_nr] = xx_envelope;   // copy from temporary buffer
3274
3275   return real_chunk_size;
3276 }
3277
3278 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3279 {
3280   int element = getMappedElement(getFile16BitBE(file));
3281   int real_chunk_size = 2;
3282   struct ElementInfo *ei = &element_info[element];
3283   int i;
3284
3285   xx_ei = *ei;          // copy element data into temporary buffer
3286
3287   xx_ei.num_change_pages = -1;
3288
3289   while (!checkEndOfFile(file))
3290   {
3291     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3292                                             -1, element);
3293     if (xx_ei.num_change_pages != -1)
3294       break;
3295
3296     if (real_chunk_size >= chunk_size)
3297       break;
3298   }
3299
3300   *ei = xx_ei;
3301
3302   if (ei->num_change_pages == -1)
3303   {
3304     Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3305          EL_NAME(element));
3306
3307     ei->num_change_pages = 1;
3308
3309     setElementChangePages(ei, 1);
3310     setElementChangeInfoToDefaults(ei->change);
3311
3312     return real_chunk_size;
3313   }
3314
3315   // initialize number of change pages stored for this custom element
3316   setElementChangePages(ei, ei->num_change_pages);
3317   for (i = 0; i < ei->num_change_pages; i++)
3318     setElementChangeInfoToDefaults(&ei->change_page[i]);
3319
3320   // start with reading properties for the first change page
3321   xx_current_change_page = 0;
3322
3323   while (!checkEndOfFile(file))
3324   {
3325     struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3326
3327     xx_change = *change;        // copy change data into temporary buffer
3328
3329     resetEventBits();           // reset bits; change page might have changed
3330
3331     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3332                                             -1, element);
3333
3334     *change = xx_change;
3335
3336     setEventFlagsFromEventBits(change);
3337
3338     if (real_chunk_size >= chunk_size)
3339       break;
3340   }
3341
3342   level->file_has_custom_elements = TRUE;
3343
3344   return real_chunk_size;
3345 }
3346
3347 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3348 {
3349   int element = getMappedElement(getFile16BitBE(file));
3350   int real_chunk_size = 2;
3351   struct ElementInfo *ei = &element_info[element];
3352   struct ElementGroupInfo *group = ei->group;
3353
3354   xx_ei = *ei;          // copy element data into temporary buffer
3355   xx_group = *group;    // copy group data into temporary buffer
3356
3357   while (!checkEndOfFile(file))
3358   {
3359     real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3360                                             -1, element);
3361
3362     if (real_chunk_size >= chunk_size)
3363       break;
3364   }
3365
3366   *ei = xx_ei;
3367   *group = xx_group;
3368
3369   level->file_has_custom_elements = TRUE;
3370
3371   return real_chunk_size;
3372 }
3373
3374 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3375                                       struct LevelFileInfo *level_file_info,
3376                                       boolean level_info_only)
3377 {
3378   char *filename = level_file_info->filename;
3379   char cookie[MAX_LINE_LEN];
3380   char chunk_name[CHUNK_ID_LEN + 1];
3381   int chunk_size;
3382   File *file;
3383
3384   if (!(file = openFile(filename, MODE_READ)))
3385   {
3386     level->no_valid_file = TRUE;
3387     level->no_level_file = TRUE;
3388
3389     if (level_info_only)
3390       return;
3391
3392     Warn("cannot read level '%s' -- using empty level", filename);
3393
3394     if (!setup.editor.use_template_for_new_levels)
3395       return;
3396
3397     // if level file not found, try to initialize level data from template
3398     filename = getGlobalLevelTemplateFilename();
3399
3400     if (!(file = openFile(filename, MODE_READ)))
3401       return;
3402
3403     // default: for empty levels, use level template for custom elements
3404     level->use_custom_template = TRUE;
3405
3406     level->no_valid_file = FALSE;
3407   }
3408
3409   getFileChunkBE(file, chunk_name, NULL);
3410   if (strEqual(chunk_name, "RND1"))
3411   {
3412     getFile32BitBE(file);               // not used
3413
3414     getFileChunkBE(file, chunk_name, NULL);
3415     if (!strEqual(chunk_name, "CAVE"))
3416     {
3417       level->no_valid_file = TRUE;
3418
3419       Warn("unknown format of level file '%s'", filename);
3420
3421       closeFile(file);
3422
3423       return;
3424     }
3425   }
3426   else  // check for pre-2.0 file format with cookie string
3427   {
3428     strcpy(cookie, chunk_name);
3429     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3430       cookie[4] = '\0';
3431     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3432       cookie[strlen(cookie) - 1] = '\0';
3433
3434     if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3435     {
3436       level->no_valid_file = TRUE;
3437
3438       Warn("unknown format of level file '%s'", filename);
3439
3440       closeFile(file);
3441
3442       return;
3443     }
3444
3445     if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3446     {
3447       level->no_valid_file = TRUE;
3448
3449       Warn("unsupported version of level file '%s'", filename);
3450
3451       closeFile(file);
3452
3453       return;
3454     }
3455
3456     // pre-2.0 level files have no game version, so use file version here
3457     level->game_version = level->file_version;
3458   }
3459
3460   if (level->file_version < FILE_VERSION_1_2)
3461   {
3462     // level files from versions before 1.2.0 without chunk structure
3463     LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE,         level);
3464     LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3465   }
3466   else
3467   {
3468     static struct
3469     {
3470       char *name;
3471       int size;
3472       int (*loader)(File *, int, struct LevelInfo *);
3473     }
3474     chunk_info[] =
3475     {
3476       { "VERS", LEVEL_CHUNK_VERS_SIZE,  LoadLevel_VERS },
3477       { "DATE", LEVEL_CHUNK_DATE_SIZE,  LoadLevel_DATE },
3478       { "HEAD", LEVEL_CHUNK_HEAD_SIZE,  LoadLevel_HEAD },
3479       { "NAME", LEVEL_CHUNK_NAME_SIZE,  LoadLevel_NAME },
3480       { "AUTH", LEVEL_CHUNK_AUTH_SIZE,  LoadLevel_AUTH },
3481       { "INFO", -1,                     LoadLevel_INFO },
3482       { "BODY", -1,                     LoadLevel_BODY },
3483       { "CONT", -1,                     LoadLevel_CONT },
3484       { "CNT2", LEVEL_CHUNK_CNT2_SIZE,  LoadLevel_CNT2 },
3485       { "CNT3", -1,                     LoadLevel_CNT3 },
3486       { "CUS1", -1,                     LoadLevel_CUS1 },
3487       { "CUS2", -1,                     LoadLevel_CUS2 },
3488       { "CUS3", -1,                     LoadLevel_CUS3 },
3489       { "CUS4", -1,                     LoadLevel_CUS4 },
3490       { "GRP1", -1,                     LoadLevel_GRP1 },
3491       { "CONF", -1,                     LoadLevel_CONF },
3492       { "ELEM", -1,                     LoadLevel_ELEM },
3493       { "NOTE", -1,                     LoadLevel_NOTE },
3494       { "CUSX", -1,                     LoadLevel_CUSX },
3495       { "GRPX", -1,                     LoadLevel_GRPX },
3496
3497       {  NULL,  0,                      NULL }
3498     };
3499
3500     while (getFileChunkBE(file, chunk_name, &chunk_size))
3501     {
3502       int i = 0;
3503
3504       while (chunk_info[i].name != NULL &&
3505              !strEqual(chunk_name, chunk_info[i].name))
3506         i++;
3507
3508       if (chunk_info[i].name == NULL)
3509       {
3510         Warn("unknown chunk '%s' in level file '%s'",
3511              chunk_name, filename);
3512
3513         ReadUnusedBytesFromFile(file, chunk_size);
3514       }
3515       else if (chunk_info[i].size != -1 &&
3516                chunk_info[i].size != chunk_size)
3517       {
3518         Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3519              chunk_size, chunk_name, filename);
3520
3521         ReadUnusedBytesFromFile(file, chunk_size);
3522       }
3523       else
3524       {
3525         // call function to load this level chunk
3526         int chunk_size_expected =
3527           (chunk_info[i].loader)(file, chunk_size, level);
3528
3529         // the size of some chunks cannot be checked before reading other
3530         // chunks first (like "HEAD" and "BODY") that contain some header
3531         // information, so check them here
3532         if (chunk_size_expected != chunk_size)
3533         {
3534           Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3535                chunk_size, chunk_name, filename);
3536         }
3537       }
3538     }
3539   }
3540
3541   closeFile(file);
3542 }
3543
3544
3545 // ----------------------------------------------------------------------------
3546 // functions for loading EM level
3547 // ----------------------------------------------------------------------------
3548
3549 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3550 {
3551   static int ball_xy[8][2] =
3552   {
3553     { 0, 0 },
3554     { 1, 0 },
3555     { 2, 0 },
3556     { 0, 1 },
3557     { 2, 1 },
3558     { 0, 2 },
3559     { 1, 2 },
3560     { 2, 2 },
3561   };
3562   struct LevelInfo_EM *level_em = level->native_em_level;
3563   struct CAVE *cav = level_em->cav;
3564   int i, j, x, y;
3565
3566   cav->width  = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3567   cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3568
3569   cav->time_seconds     = level->time;
3570   cav->gems_needed      = level->gems_needed;
3571
3572   cav->emerald_score    = level->score[SC_EMERALD];
3573   cav->diamond_score    = level->score[SC_DIAMOND];
3574   cav->alien_score      = level->score[SC_ROBOT];
3575   cav->tank_score       = level->score[SC_SPACESHIP];
3576   cav->bug_score        = level->score[SC_BUG];
3577   cav->eater_score      = level->score[SC_YAMYAM];
3578   cav->nut_score        = level->score[SC_NUT];
3579   cav->dynamite_score   = level->score[SC_DYNAMITE];
3580   cav->key_score        = level->score[SC_KEY];
3581   cav->exit_score       = level->score[SC_TIME_BONUS];
3582
3583   cav->num_eater_arrays = level->num_yamyam_contents;
3584
3585   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3586     for (y = 0; y < 3; y++)
3587       for (x = 0; x < 3; x++)
3588         cav->eater_array[i][y * 3 + x] =
3589           map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3590
3591   cav->amoeba_time              = level->amoeba_speed;
3592   cav->wonderwall_time          = level->time_magic_wall;
3593   cav->wheel_time               = level->time_wheel;
3594
3595   cav->android_move_time        = level->android_move_time;
3596   cav->android_clone_time       = level->android_clone_time;
3597   cav->ball_random              = level->ball_random;
3598   cav->ball_active              = level->ball_active_initial;
3599   cav->ball_time                = level->ball_time;
3600   cav->num_ball_arrays          = level->num_ball_contents;
3601
3602   cav->lenses_score             = level->lenses_score;
3603   cav->magnify_score            = level->magnify_score;
3604   cav->slurp_score              = level->slurp_score;
3605
3606   cav->lenses_time              = level->lenses_time;
3607   cav->magnify_time             = level->magnify_time;
3608
3609   cav->wind_direction =
3610     map_direction_RND_to_EM(level->wind_direction_initial);
3611
3612   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3613     for (j = 0; j < 8; j++)
3614       cav->ball_array[i][j] =
3615         map_element_RND_to_EM_cave(level->ball_content[i].
3616                                    e[ball_xy[j][0]][ball_xy[j][1]]);
3617
3618   map_android_clone_elements_RND_to_EM(level);
3619
3620   // first fill the complete playfield with the empty space element
3621   for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3622     for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3623       cav->cave[x][y] = Cblank;
3624
3625   // then copy the real level contents from level file into the playfield
3626   for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3627   {
3628     int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3629
3630     if (level->field[x][y] == EL_AMOEBA_DEAD)
3631       new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3632
3633     cav->cave[x][y] = new_element;
3634   }
3635
3636   for (i = 0; i < MAX_PLAYERS; i++)
3637   {
3638     cav->player_x[i] = -1;
3639     cav->player_y[i] = -1;
3640   }
3641
3642   // initialize player positions and delete players from the playfield
3643   for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3644   {
3645     if (IS_PLAYER_ELEMENT(level->field[x][y]))
3646     {
3647       int player_nr = GET_PLAYER_NR(level->field[x][y]);
3648
3649       cav->player_x[player_nr] = x;
3650       cav->player_y[player_nr] = y;
3651
3652       cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3653     }
3654   }
3655 }
3656
3657 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3658 {
3659   static int ball_xy[8][2] =
3660   {
3661     { 0, 0 },
3662     { 1, 0 },
3663     { 2, 0 },
3664     { 0, 1 },
3665     { 2, 1 },
3666     { 0, 2 },
3667     { 1, 2 },
3668     { 2, 2 },
3669   };
3670   struct LevelInfo_EM *level_em = level->native_em_level;
3671   struct CAVE *cav = level_em->cav;
3672   int i, j, x, y;
3673
3674   level->fieldx = MIN(cav->width,  MAX_LEV_FIELDX);
3675   level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3676
3677   level->time        = cav->time_seconds;
3678   level->gems_needed = cav->gems_needed;
3679
3680   sprintf(level->name, "Level %d", level->file_info.nr);
3681
3682   level->score[SC_EMERALD]      = cav->emerald_score;
3683   level->score[SC_DIAMOND]      = cav->diamond_score;
3684   level->score[SC_ROBOT]        = cav->alien_score;
3685   level->score[SC_SPACESHIP]    = cav->tank_score;
3686   level->score[SC_BUG]          = cav->bug_score;
3687   level->score[SC_YAMYAM]       = cav->eater_score;
3688   level->score[SC_NUT]          = cav->nut_score;
3689   level->score[SC_DYNAMITE]     = cav->dynamite_score;
3690   level->score[SC_KEY]          = cav->key_score;
3691   level->score[SC_TIME_BONUS]   = cav->exit_score;
3692
3693   level->num_yamyam_contents    = cav->num_eater_arrays;
3694
3695   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3696     for (y = 0; y < 3; y++)
3697       for (x = 0; x < 3; x++)
3698         level->yamyam_content[i].e[x][y] =
3699           map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3700
3701   level->amoeba_speed           = cav->amoeba_time;
3702   level->time_magic_wall        = cav->wonderwall_time;
3703   level->time_wheel             = cav->wheel_time;
3704
3705   level->android_move_time      = cav->android_move_time;
3706   level->android_clone_time     = cav->android_clone_time;
3707   level->ball_random            = cav->ball_random;
3708   level->ball_active_initial    = cav->ball_active;
3709   level->ball_time              = cav->ball_time;
3710   level->num_ball_contents      = cav->num_ball_arrays;
3711
3712   level->lenses_score           = cav->lenses_score;
3713   level->magnify_score          = cav->magnify_score;
3714   level->slurp_score            = cav->slurp_score;
3715
3716   level->lenses_time            = cav->lenses_time;
3717   level->magnify_time           = cav->magnify_time;
3718
3719   level->wind_direction_initial =
3720     map_direction_EM_to_RND(cav->wind_direction);
3721
3722   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3723     for (j = 0; j < 8; j++)
3724       level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3725         map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3726
3727   map_android_clone_elements_EM_to_RND(level);
3728
3729   // convert the playfield (some elements need special treatment)
3730   for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3731   {
3732     int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3733
3734     if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3735       new_element = EL_AMOEBA_DEAD;
3736
3737     level->field[x][y] = new_element;
3738   }
3739
3740   for (i = 0; i < MAX_PLAYERS; i++)
3741   {
3742     // in case of all players set to the same field, use the first player
3743     int nr = MAX_PLAYERS - i - 1;
3744     int jx = cav->player_x[nr];
3745     int jy = cav->player_y[nr];
3746
3747     if (jx != -1 && jy != -1)
3748       level->field[jx][jy] = EL_PLAYER_1 + nr;
3749   }
3750
3751   // time score is counted for each 10 seconds left in Emerald Mine levels
3752   level->time_score_base = 10;
3753 }
3754
3755
3756 // ----------------------------------------------------------------------------
3757 // functions for loading SP level
3758 // ----------------------------------------------------------------------------
3759
3760 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3761 {
3762   struct LevelInfo_SP *level_sp = level->native_sp_level;
3763   LevelInfoType *header = &level_sp->header;
3764   int i, x, y;
3765
3766   level_sp->width  = level->fieldx;
3767   level_sp->height = level->fieldy;
3768
3769   for (x = 0; x < level->fieldx; x++)
3770     for (y = 0; y < level->fieldy; y++)
3771       level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3772
3773   header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3774
3775   for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3776     header->LevelTitle[i] = level->name[i];
3777   // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3778
3779   header->InfotronsNeeded = level->gems_needed;
3780
3781   header->SpecialPortCount = 0;
3782
3783   for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3784   {
3785     boolean gravity_port_found = FALSE;
3786     boolean gravity_port_valid = FALSE;
3787     int gravity_port_flag;
3788     int gravity_port_base_element;
3789     int element = level->field[x][y];
3790
3791     if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3792         element <= EL_SP_GRAVITY_ON_PORT_UP)
3793     {
3794       gravity_port_found = TRUE;
3795       gravity_port_valid = TRUE;
3796       gravity_port_flag = 1;
3797       gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3798     }
3799     else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3800              element <= EL_SP_GRAVITY_OFF_PORT_UP)
3801     {
3802       gravity_port_found = TRUE;
3803       gravity_port_valid = TRUE;
3804       gravity_port_flag = 0;
3805       gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3806     }
3807     else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3808              element <= EL_SP_GRAVITY_PORT_UP)
3809     {
3810       // change R'n'D style gravity inverting special port to normal port
3811       // (there are no gravity inverting ports in native Supaplex engine)
3812
3813       gravity_port_found = TRUE;
3814       gravity_port_valid = FALSE;
3815       gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3816     }
3817
3818     if (gravity_port_found)
3819     {
3820       if (gravity_port_valid &&
3821           header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3822       {
3823         SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3824
3825         port->PortLocation = (y * level->fieldx + x) * 2;
3826         port->Gravity = gravity_port_flag;
3827
3828         element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3829
3830         header->SpecialPortCount++;
3831       }
3832       else
3833       {
3834         // change special gravity port to normal port
3835
3836         element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3837       }
3838
3839       level_sp->playfield[x][y] = element - EL_SP_START;
3840     }
3841   }
3842 }
3843
3844 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3845 {
3846   struct LevelInfo_SP *level_sp = level->native_sp_level;
3847   LevelInfoType *header = &level_sp->header;
3848   boolean num_invalid_elements = 0;
3849   int i, j, x, y;
3850
3851   level->fieldx = level_sp->width;
3852   level->fieldy = level_sp->height;
3853
3854   for (x = 0; x < level->fieldx; x++)
3855   {
3856     for (y = 0; y < level->fieldy; y++)
3857     {
3858       int element_old = level_sp->playfield[x][y];
3859       int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3860
3861       if (element_new == EL_UNKNOWN)
3862       {
3863         num_invalid_elements++;
3864
3865         Debug("level:native:SP", "invalid element %d at position %d, %d",
3866               element_old, x, y);
3867       }
3868
3869       level->field[x][y] = element_new;
3870     }
3871   }
3872
3873   if (num_invalid_elements > 0)
3874     Warn("found %d invalid elements%s", num_invalid_elements,
3875          (!options.debug ? " (use '--debug' for more details)" : ""));
3876
3877   for (i = 0; i < MAX_PLAYERS; i++)
3878     level->initial_player_gravity[i] =
3879       (header->InitialGravity == 1 ? TRUE : FALSE);
3880
3881   // skip leading spaces
3882   for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3883     if (header->LevelTitle[i] != ' ')
3884       break;
3885
3886   // copy level title
3887   for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3888     level->name[j] = header->LevelTitle[i];
3889   level->name[j] = '\0';
3890
3891   // cut trailing spaces
3892   for (; j > 0; j--)
3893     if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3894       level->name[j - 1] = '\0';
3895
3896   level->gems_needed = header->InfotronsNeeded;
3897
3898   for (i = 0; i < header->SpecialPortCount; i++)
3899   {
3900     SpecialPortType *port = &header->SpecialPort[i];
3901     int port_location = port->PortLocation;
3902     int gravity = port->Gravity;
3903     int port_x, port_y, port_element;
3904
3905     port_x = (port_location / 2) % level->fieldx;
3906     port_y = (port_location / 2) / level->fieldx;
3907
3908     if (port_x < 0 || port_x >= level->fieldx ||
3909         port_y < 0 || port_y >= level->fieldy)
3910     {
3911       Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3912
3913       continue;
3914     }
3915
3916     port_element = level->field[port_x][port_y];
3917
3918     if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3919         port_element > EL_SP_GRAVITY_PORT_UP)
3920     {
3921       Warn("no special port at position (%d, %d)", port_x, port_y);
3922
3923       continue;
3924     }
3925
3926     // change previous (wrong) gravity inverting special port to either
3927     // gravity enabling special port or gravity disabling special port
3928     level->field[port_x][port_y] +=
3929       (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3930        EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3931   }
3932
3933   // change special gravity ports without database entries to normal ports
3934   for (x = 0; x < level->fieldx; x++)
3935     for (y = 0; y < level->fieldy; y++)
3936       if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3937           level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3938         level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3939
3940   level->time = 0;                      // no time limit
3941   level->amoeba_speed = 0;
3942   level->time_magic_wall = 0;
3943   level->time_wheel = 0;
3944   level->amoeba_content = EL_EMPTY;
3945
3946   // original Supaplex does not use score values -- rate by playing time
3947   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3948     level->score[i] = 0;
3949
3950   level->rate_time_over_score = TRUE;
3951
3952   // there are no yamyams in supaplex levels
3953   for (i = 0; i < level->num_yamyam_contents; i++)
3954     for (x = 0; x < 3; x++)
3955       for (y = 0; y < 3; y++)
3956         level->yamyam_content[i].e[x][y] = EL_EMPTY;
3957 }
3958
3959 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3960 {
3961   struct LevelInfo_SP *level_sp = level->native_sp_level;
3962   struct DemoInfo_SP *demo = &level_sp->demo;
3963   int i, j;
3964
3965   // always start with reliable default values
3966   demo->is_available = FALSE;
3967   demo->length = 0;
3968
3969   if (TAPE_IS_EMPTY(tape))
3970     return;
3971
3972   demo->level_nr = tape.level_nr;       // (currently not used)
3973
3974   level_sp->header.DemoRandomSeed = tape.random_seed;
3975
3976   demo->length = 0;
3977
3978   for (i = 0; i < tape.length; i++)
3979   {
3980     int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3981     int demo_repeat = tape.pos[i].delay;
3982     int demo_entries = (demo_repeat + 15) / 16;
3983
3984     if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3985     {
3986       Warn("tape truncated: size exceeds maximum SP demo size %d",
3987            SP_MAX_TAPE_LEN);
3988
3989       break;
3990     }
3991
3992     for (j = 0; j < demo_repeat / 16; j++)
3993       demo->data[demo->length++] = 0xf0 | demo_action;
3994
3995     if (demo_repeat % 16)
3996       demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3997   }
3998
3999   demo->is_available = TRUE;
4000 }
4001
4002 static void setTapeInfoToDefaults(void);
4003
4004 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4005 {
4006   struct LevelInfo_SP *level_sp = level->native_sp_level;
4007   struct DemoInfo_SP *demo = &level_sp->demo;
4008   char *filename = level->file_info.filename;
4009   int i;
4010
4011   // always start with reliable default values
4012   setTapeInfoToDefaults();
4013
4014   if (!demo->is_available)
4015     return;
4016
4017   tape.level_nr = demo->level_nr;       // (currently not used)
4018   tape.random_seed = level_sp->header.DemoRandomSeed;
4019
4020   TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4021
4022   tape.counter = 0;
4023   tape.pos[tape.counter].delay = 0;
4024
4025   for (i = 0; i < demo->length; i++)
4026   {
4027     int demo_action = demo->data[i] & 0x0f;
4028     int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4029     int tape_action = map_key_SP_to_RND(demo_action);
4030     int tape_repeat = demo_repeat + 1;
4031     byte action[MAX_TAPE_ACTIONS] = { tape_action };
4032     boolean success = 0;
4033     int j;
4034
4035     for (j = 0; j < tape_repeat; j++)
4036       success = TapeAddAction(action);
4037
4038     if (!success)
4039     {
4040       Warn("SP demo truncated: size exceeds maximum tape size %d",
4041            MAX_TAPE_LEN);
4042
4043       break;
4044     }
4045   }
4046
4047   TapeHaltRecording();
4048 }
4049
4050
4051 // ----------------------------------------------------------------------------
4052 // functions for loading MM level
4053 // ----------------------------------------------------------------------------
4054
4055 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4056 {
4057   struct LevelInfo_MM *level_mm = level->native_mm_level;
4058   int x, y;
4059
4060   level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4061   level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4062
4063   level_mm->time = level->time;
4064   level_mm->kettles_needed = level->gems_needed;
4065   level_mm->auto_count_kettles = level->auto_count_gems;
4066
4067   level_mm->laser_red = level->mm_laser_red;
4068   level_mm->laser_green = level->mm_laser_green;
4069   level_mm->laser_blue = level->mm_laser_blue;
4070
4071   strcpy(level_mm->name, level->name);
4072   strcpy(level_mm->author, level->author);
4073
4074   level_mm->score[SC_EMERALD]    = level->score[SC_EMERALD];
4075   level_mm->score[SC_PACMAN]     = level->score[SC_PACMAN];
4076   level_mm->score[SC_KEY]        = level->score[SC_KEY];
4077   level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4078   level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4079
4080   level_mm->amoeba_speed = level->amoeba_speed;
4081   level_mm->time_fuse    = level->mm_time_fuse;
4082   level_mm->time_bomb    = level->mm_time_bomb;
4083   level_mm->time_ball    = level->mm_time_ball;
4084   level_mm->time_block   = level->mm_time_block;
4085
4086   for (x = 0; x < level->fieldx; x++)
4087     for (y = 0; y < level->fieldy; y++)
4088       Ur[x][y] =
4089         level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4090 }
4091
4092 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4093 {
4094   struct LevelInfo_MM *level_mm = level->native_mm_level;
4095   int x, y;
4096
4097   level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4098   level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4099
4100   level->time = level_mm->time;
4101   level->gems_needed = level_mm->kettles_needed;
4102   level->auto_count_gems = level_mm->auto_count_kettles;
4103
4104   level->mm_laser_red = level_mm->laser_red;
4105   level->mm_laser_green = level_mm->laser_green;
4106   level->mm_laser_blue = level_mm->laser_blue;
4107
4108   strcpy(level->name, level_mm->name);
4109
4110   // only overwrite author from 'levelinfo.conf' if author defined in level
4111   if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4112     strcpy(level->author, level_mm->author);
4113
4114   level->score[SC_EMERALD]    = level_mm->score[SC_EMERALD];
4115   level->score[SC_PACMAN]     = level_mm->score[SC_PACMAN];
4116   level->score[SC_KEY]        = level_mm->score[SC_KEY];
4117   level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4118   level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4119
4120   level->amoeba_speed  = level_mm->amoeba_speed;
4121   level->mm_time_fuse  = level_mm->time_fuse;
4122   level->mm_time_bomb  = level_mm->time_bomb;
4123   level->mm_time_ball  = level_mm->time_ball;
4124   level->mm_time_block = level_mm->time_block;
4125
4126   for (x = 0; x < level->fieldx; x++)
4127     for (y = 0; y < level->fieldy; y++)
4128       level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4129 }
4130
4131
4132 // ----------------------------------------------------------------------------
4133 // functions for loading DC level
4134 // ----------------------------------------------------------------------------
4135
4136 #define DC_LEVEL_HEADER_SIZE            344
4137
4138 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4139                                         boolean init)
4140 {
4141   static int last_data_encoded;
4142   static int offset1;
4143   static int offset2;
4144   int diff;
4145   int diff_hi, diff_lo;
4146   int data_hi, data_lo;
4147   unsigned short data_decoded;
4148
4149   if (init)
4150   {
4151     last_data_encoded = 0;
4152     offset1 = -1;
4153     offset2 = 0;
4154
4155     return 0;
4156   }
4157
4158   diff = data_encoded - last_data_encoded;
4159   diff_hi = diff & ~0xff;
4160   diff_lo = diff &  0xff;
4161
4162   offset2 += diff_lo;
4163
4164   data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4165   data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4166   data_hi = data_hi & 0xff00;
4167
4168   data_decoded = data_hi | data_lo;
4169
4170   last_data_encoded = data_encoded;
4171
4172   offset1 = (offset1 + 1) % 31;
4173   offset2 = offset2 & 0xff;
4174
4175   return data_decoded;
4176 }
4177
4178 static int getMappedElement_DC(int element)
4179 {
4180   switch (element)
4181   {
4182     case 0x0000:
4183       element = EL_ROCK;
4184       break;
4185
4186       // 0x0117 - 0x036e: (?)
4187       // EL_DIAMOND
4188
4189       // 0x042d - 0x0684: (?)
4190       // EL_EMERALD
4191
4192     case 0x06f1:
4193       element = EL_NUT;
4194       break;
4195
4196     case 0x074c:
4197       element = EL_BOMB;
4198       break;
4199
4200     case 0x07a4:
4201       element = EL_PEARL;
4202       break;
4203
4204     case 0x0823:
4205       element = EL_CRYSTAL;
4206       break;
4207
4208     case 0x0e77:        // quicksand (boulder)
4209       element = EL_QUICKSAND_FAST_FULL;
4210       break;
4211
4212     case 0x0e99:        // slow quicksand (boulder)
4213       element = EL_QUICKSAND_FULL;
4214       break;
4215
4216     case 0x0ed2:
4217       element = EL_EM_EXIT_OPEN;
4218       break;
4219
4220     case 0x0ee3:
4221       element = EL_EM_EXIT_CLOSED;
4222       break;
4223
4224     case 0x0eeb:
4225       element = EL_EM_STEEL_EXIT_OPEN;
4226       break;
4227
4228     case 0x0efc:
4229       element = EL_EM_STEEL_EXIT_CLOSED;
4230       break;
4231
4232     case 0x0f4f:        // dynamite (lit 1)
4233       element = EL_EM_DYNAMITE_ACTIVE;
4234       break;
4235
4236     case 0x0f57:        // dynamite (lit 2)
4237       element = EL_EM_DYNAMITE_ACTIVE;
4238       break;
4239
4240     case 0x0f5f:        // dynamite (lit 3)
4241       element = EL_EM_DYNAMITE_ACTIVE;
4242       break;
4243
4244     case 0x0f67:        // dynamite (lit 4)
4245       element = EL_EM_DYNAMITE_ACTIVE;
4246       break;
4247
4248     case 0x0f81:
4249     case 0x0f82:
4250     case 0x0f83:
4251     case 0x0f84:
4252       element = EL_AMOEBA_WET;
4253       break;
4254
4255     case 0x0f85:
4256       element = EL_AMOEBA_DROP;
4257       break;
4258
4259     case 0x0fb9:
4260       element = EL_DC_MAGIC_WALL;
4261       break;
4262
4263     case 0x0fd0:
4264       element = EL_SPACESHIP_UP;
4265       break;
4266
4267     case 0x0fd9:
4268       element = EL_SPACESHIP_DOWN;
4269       break;
4270
4271     case 0x0ff1:
4272       element = EL_SPACESHIP_LEFT;
4273       break;
4274
4275     case 0x0ff9:
4276       element = EL_SPACESHIP_RIGHT;
4277       break;
4278
4279     case 0x1057:
4280       element = EL_BUG_UP;
4281       break;
4282
4283     case 0x1060:
4284       element = EL_BUG_DOWN;
4285       break;
4286
4287     case 0x1078:
4288       element = EL_BUG_LEFT;
4289       break;
4290
4291     case 0x1080:
4292       element = EL_BUG_RIGHT;
4293       break;
4294
4295     case 0x10de:
4296       element = EL_MOLE_UP;
4297       break;
4298
4299     case 0x10e7:
4300       element = EL_MOLE_DOWN;
4301       break;
4302
4303     case 0x10ff:
4304       element = EL_MOLE_LEFT;
4305       break;
4306
4307     case 0x1107:
4308       element = EL_MOLE_RIGHT;
4309       break;
4310
4311     case 0x11c0:
4312       element = EL_ROBOT;
4313       break;
4314
4315     case 0x13f5:
4316       element = EL_YAMYAM_UP;
4317       break;
4318
4319     case 0x1425:
4320       element = EL_SWITCHGATE_OPEN;
4321       break;
4322
4323     case 0x1426:
4324       element = EL_SWITCHGATE_CLOSED;
4325       break;
4326
4327     case 0x1437:
4328       element = EL_DC_SWITCHGATE_SWITCH_UP;
4329       break;
4330
4331     case 0x143a:
4332       element = EL_TIMEGATE_CLOSED;
4333       break;
4334
4335     case 0x144c:        // conveyor belt switch (green)
4336       element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4337       break;
4338
4339     case 0x144f:        // conveyor belt switch (red)
4340       element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4341       break;
4342
4343     case 0x1452:        // conveyor belt switch (blue)
4344       element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4345       break;
4346
4347     case 0x145b:
4348       element = EL_CONVEYOR_BELT_3_MIDDLE;
4349       break;
4350
4351     case 0x1463:
4352       element = EL_CONVEYOR_BELT_3_LEFT;
4353       break;
4354
4355     case 0x146b:
4356       element = EL_CONVEYOR_BELT_3_RIGHT;
4357       break;
4358
4359     case 0x1473:
4360       element = EL_CONVEYOR_BELT_1_MIDDLE;
4361       break;
4362
4363     case 0x147b:
4364       element = EL_CONVEYOR_BELT_1_LEFT;
4365       break;
4366
4367     case 0x1483:
4368       element = EL_CONVEYOR_BELT_1_RIGHT;
4369       break;
4370
4371     case 0x148b:
4372       element = EL_CONVEYOR_BELT_4_MIDDLE;
4373       break;
4374
4375     case 0x1493:
4376       element = EL_CONVEYOR_BELT_4_LEFT;
4377       break;
4378
4379     case 0x149b:
4380       element = EL_CONVEYOR_BELT_4_RIGHT;
4381       break;
4382
4383     case 0x14ac:
4384       element = EL_EXPANDABLE_WALL_HORIZONTAL;
4385       break;
4386
4387     case 0x14bd:
4388       element = EL_EXPANDABLE_WALL_VERTICAL;
4389       break;
4390
4391     case 0x14c6:
4392       element = EL_EXPANDABLE_WALL_ANY;
4393       break;
4394
4395     case 0x14ce:        // growing steel wall (left/right)
4396       element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4397       break;
4398
4399     case 0x14df:        // growing steel wall (up/down)
4400       element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4401       break;
4402
4403     case 0x14e8:        // growing steel wall (up/down/left/right)
4404       element = EL_EXPANDABLE_STEELWALL_ANY;
4405       break;
4406
4407     case 0x14e9:
4408       element = EL_SHIELD_DEADLY;
4409       break;
4410
4411     case 0x1501:
4412       element = EL_EXTRA_TIME;
4413       break;
4414
4415     case 0x154f:
4416       element = EL_ACID;
4417       break;
4418
4419     case 0x1577:
4420       element = EL_EMPTY_SPACE;
4421       break;
4422
4423     case 0x1578:        // quicksand (empty)
4424       element = EL_QUICKSAND_FAST_EMPTY;
4425       break;
4426
4427     case 0x1579:        // slow quicksand (empty)
4428       element = EL_QUICKSAND_EMPTY;
4429       break;
4430
4431       // 0x157c - 0x158b:
4432       // EL_SAND
4433
4434       // 0x1590 - 0x159f:
4435       // EL_DC_LANDMINE
4436
4437     case 0x15a0:
4438       element = EL_EM_DYNAMITE;
4439       break;
4440
4441     case 0x15a1:        // key (red)
4442       element = EL_EM_KEY_1;
4443       break;
4444
4445     case 0x15a2:        // key (yellow)
4446       element = EL_EM_KEY_2;
4447       break;
4448
4449     case 0x15a3:        // key (blue)
4450       element = EL_EM_KEY_4;
4451       break;
4452
4453     case 0x15a4:        // key (green)
4454       element = EL_EM_KEY_3;
4455       break;
4456
4457     case 0x15a5:        // key (white)
4458       element = EL_DC_KEY_WHITE;
4459       break;
4460
4461     case 0x15a6:
4462       element = EL_WALL_SLIPPERY;
4463       break;
4464
4465     case 0x15a7:
4466       element = EL_WALL;
4467       break;
4468
4469     case 0x15a8:        // wall (not round)
4470       element = EL_WALL;
4471       break;
4472
4473     case 0x15a9:        // (blue)
4474       element = EL_CHAR_A;
4475       break;
4476
4477     case 0x15aa:        // (blue)
4478       element = EL_CHAR_B;
4479       break;
4480
4481     case 0x15ab:        // (blue)
4482       element = EL_CHAR_C;
4483       break;
4484
4485     case 0x15ac:        // (blue)
4486       element = EL_CHAR_D;
4487       break;
4488
4489     case 0x15ad:        // (blue)
4490       element = EL_CHAR_E;
4491       break;
4492
4493     case 0x15ae:        // (blue)
4494       element = EL_CHAR_F;
4495       break;
4496
4497     case 0x15af:        // (blue)
4498       element = EL_CHAR_G;
4499       break;
4500
4501     case 0x15b0:        // (blue)
4502       element = EL_CHAR_H;
4503       break;
4504
4505     case 0x15b1:        // (blue)
4506       element = EL_CHAR_I;
4507       break;
4508
4509     case 0x15b2:        // (blue)
4510       element = EL_CHAR_J;
4511       break;
4512
4513     case 0x15b3:        // (blue)
4514       element = EL_CHAR_K;
4515       break;
4516
4517     case 0x15b4:        // (blue)
4518       element = EL_CHAR_L;
4519       break;
4520
4521     case 0x15b5:        // (blue)
4522       element = EL_CHAR_M;
4523       break;
4524
4525     case 0x15b6:        // (blue)
4526       element = EL_CHAR_N;
4527       break;
4528
4529     case 0x15b7:        // (blue)
4530       element = EL_CHAR_O;
4531       break;
4532
4533     case 0x15b8:        // (blue)
4534       element = EL_CHAR_P;
4535       break;
4536
4537     case 0x15b9:        // (blue)
4538       element = EL_CHAR_Q;
4539       break;
4540
4541     case 0x15ba:        // (blue)
4542       element = EL_CHAR_R;
4543       break;
4544
4545     case 0x15bb:        // (blue)
4546       element = EL_CHAR_S;
4547       break;
4548
4549     case 0x15bc:        // (blue)
4550       element = EL_CHAR_T;
4551       break;
4552
4553     case 0x15bd:        // (blue)
4554       element = EL_CHAR_U;
4555       break;
4556
4557     case 0x15be:        // (blue)
4558       element = EL_CHAR_V;
4559       break;
4560
4561     case 0x15bf:        // (blue)
4562       element = EL_CHAR_W;
4563       break;
4564
4565     case 0x15c0:        // (blue)
4566       element = EL_CHAR_X;
4567       break;
4568
4569     case 0x15c1:        // (blue)
4570       element = EL_CHAR_Y;
4571       break;
4572
4573     case 0x15c2:        // (blue)
4574       element = EL_CHAR_Z;
4575       break;
4576
4577     case 0x15c3:        // (blue)
4578       element = EL_CHAR_AUMLAUT;
4579       break;
4580
4581     case 0x15c4:        // (blue)
4582       element = EL_CHAR_OUMLAUT;
4583       break;
4584
4585     case 0x15c5:        // (blue)
4586       element = EL_CHAR_UUMLAUT;
4587       break;
4588
4589     case 0x15c6:        // (blue)
4590       element = EL_CHAR_0;
4591       break;
4592
4593     case 0x15c7:        // (blue)
4594       element = EL_CHAR_1;
4595       break;
4596
4597     case 0x15c8:        // (blue)
4598       element = EL_CHAR_2;
4599       break;
4600
4601     case 0x15c9:        // (blue)
4602       element = EL_CHAR_3;
4603       break;
4604
4605     case 0x15ca:        // (blue)
4606       element = EL_CHAR_4;
4607       break;
4608
4609     case 0x15cb:        // (blue)
4610       element = EL_CHAR_5;
4611       break;
4612
4613     case 0x15cc:        // (blue)
4614       element = EL_CHAR_6;
4615       break;
4616
4617     case 0x15cd:        // (blue)
4618       element = EL_CHAR_7;
4619       break;
4620
4621     case 0x15ce:        // (blue)
4622       element = EL_CHAR_8;
4623       break;
4624
4625     case 0x15cf:        // (blue)
4626       element = EL_CHAR_9;
4627       break;
4628
4629     case 0x15d0:        // (blue)
4630       element = EL_CHAR_PERIOD;
4631       break;
4632
4633     case 0x15d1:        // (blue)
4634       element = EL_CHAR_EXCLAM;
4635       break;
4636
4637     case 0x15d2:        // (blue)
4638       element = EL_CHAR_COLON;
4639       break;
4640
4641     case 0x15d3:        // (blue)
4642       element = EL_CHAR_LESS;
4643       break;
4644
4645     case 0x15d4:        // (blue)
4646       element = EL_CHAR_GREATER;
4647       break;
4648
4649     case 0x15d5:        // (blue)
4650       element = EL_CHAR_QUESTION;
4651       break;
4652
4653     case 0x15d6:        // (blue)
4654       element = EL_CHAR_COPYRIGHT;
4655       break;
4656
4657     case 0x15d7:        // (blue)
4658       element = EL_CHAR_UP;
4659       break;
4660
4661     case 0x15d8:        // (blue)
4662       element = EL_CHAR_DOWN;
4663       break;
4664
4665     case 0x15d9:        // (blue)
4666       element = EL_CHAR_BUTTON;
4667       break;
4668
4669     case 0x15da:        // (blue)
4670       element = EL_CHAR_PLUS;
4671       break;
4672
4673     case 0x15db:        // (blue)
4674       element = EL_CHAR_MINUS;
4675       break;
4676
4677     case 0x15dc:        // (blue)
4678       element = EL_CHAR_APOSTROPHE;
4679       break;
4680
4681     case 0x15dd:        // (blue)
4682       element = EL_CHAR_PARENLEFT;
4683       break;
4684
4685     case 0x15de:        // (blue)
4686       element = EL_CHAR_PARENRIGHT;
4687       break;
4688
4689     case 0x15df:        // (green)
4690       element = EL_CHAR_A;
4691       break;
4692
4693     case 0x15e0:        // (green)
4694       element = EL_CHAR_B;
4695       break;
4696
4697     case 0x15e1:        // (green)
4698       element = EL_CHAR_C;
4699       break;
4700
4701     case 0x15e2:        // (green)
4702       element = EL_CHAR_D;
4703       break;
4704
4705     case 0x15e3:        // (green)
4706       element = EL_CHAR_E;
4707       break;
4708
4709     case 0x15e4:        // (green)
4710       element = EL_CHAR_F;
4711       break;
4712
4713     case 0x15e5:        // (green)
4714       element = EL_CHAR_G;
4715       break;
4716
4717     case 0x15e6:        // (green)
4718       element = EL_CHAR_H;
4719       break;
4720
4721     case 0x15e7:        // (green)
4722       element = EL_CHAR_I;
4723       break;
4724
4725     case 0x15e8:        // (green)
4726       element = EL_CHAR_J;
4727       break;
4728
4729     case 0x15e9:        // (green)
4730       element = EL_CHAR_K;
4731       break;
4732
4733     case 0x15ea:        // (green)
4734       element = EL_CHAR_L;
4735       break;
4736
4737     case 0x15eb:        // (green)
4738       element = EL_CHAR_M;
4739       break;
4740
4741     case 0x15ec:        // (green)
4742       element = EL_CHAR_N;
4743       break;
4744
4745     case 0x15ed:        // (green)
4746       element = EL_CHAR_O;
4747       break;
4748
4749     case 0x15ee:        // (green)
4750       element = EL_CHAR_P;
4751       break;
4752
4753     case 0x15ef:        // (green)
4754       element = EL_CHAR_Q;
4755       break;
4756
4757     case 0x15f0:        // (green)
4758       element = EL_CHAR_R;
4759       break;
4760
4761     case 0x15f1:        // (green)
4762       element = EL_CHAR_S;
4763       break;
4764
4765     case 0x15f2:        // (green)
4766       element = EL_CHAR_T;
4767       break;
4768
4769     case 0x15f3:        // (green)
4770       element = EL_CHAR_U;
4771       break;
4772
4773     case 0x15f4:        // (green)
4774       element = EL_CHAR_V;
4775       break;
4776
4777     case 0x15f5:        // (green)
4778       element = EL_CHAR_W;
4779       break;
4780
4781     case 0x15f6:        // (green)
4782       element = EL_CHAR_X;
4783       break;
4784
4785     case 0x15f7:        // (green)
4786       element = EL_CHAR_Y;
4787       break;
4788
4789     case 0x15f8:        // (green)
4790       element = EL_CHAR_Z;
4791       break;
4792
4793     case 0x15f9:        // (green)
4794       element = EL_CHAR_AUMLAUT;
4795       break;
4796
4797     case 0x15fa:        // (green)
4798       element = EL_CHAR_OUMLAUT;
4799       break;
4800
4801     case 0x15fb:        // (green)
4802       element = EL_CHAR_UUMLAUT;
4803       break;
4804
4805     case 0x15fc:        // (green)
4806       element = EL_CHAR_0;
4807       break;
4808
4809     case 0x15fd:        // (green)
4810       element = EL_CHAR_1;
4811       break;
4812
4813     case 0x15fe:        // (green)
4814       element = EL_CHAR_2;
4815       break;
4816
4817     case 0x15ff:        // (green)
4818       element = EL_CHAR_3;
4819       break;
4820
4821     case 0x1600:        // (green)
4822       element = EL_CHAR_4;
4823       break;
4824
4825     case 0x1601:        // (green)
4826       element = EL_CHAR_5;
4827       break;
4828
4829     case 0x1602:        // (green)
4830       element = EL_CHAR_6;
4831       break;
4832
4833     case 0x1603:        // (green)
4834       element = EL_CHAR_7;
4835       break;
4836
4837     case 0x1604:        // (green)
4838       element = EL_CHAR_8;
4839       break;
4840
4841     case 0x1605:        // (green)
4842       element = EL_CHAR_9;
4843       break;
4844
4845     case 0x1606:        // (green)
4846       element = EL_CHAR_PERIOD;
4847       break;
4848
4849     case 0x1607:        // (green)
4850       element = EL_CHAR_EXCLAM;
4851       break;
4852
4853     case 0x1608:        // (green)
4854       element = EL_CHAR_COLON;
4855       break;
4856
4857     case 0x1609:        // (green)
4858       element = EL_CHAR_LESS;
4859       break;
4860
4861     case 0x160a:        // (green)
4862       element = EL_CHAR_GREATER;
4863       break;
4864
4865     case 0x160b:        // (green)
4866       element = EL_CHAR_QUESTION;
4867       break;
4868
4869     case 0x160c:        // (green)
4870       element = EL_CHAR_COPYRIGHT;
4871       break;
4872
4873     case 0x160d:        // (green)
4874       element = EL_CHAR_UP;
4875       break;
4876
4877     case 0x160e:        // (green)
4878       element = EL_CHAR_DOWN;
4879       break;
4880
4881     case 0x160f:        // (green)
4882       element = EL_CHAR_BUTTON;
4883       break;
4884
4885     case 0x1610:        // (green)
4886       element = EL_CHAR_PLUS;
4887       break;
4888
4889     case 0x1611:        // (green)
4890       element = EL_CHAR_MINUS;
4891       break;
4892
4893     case 0x1612:        // (green)
4894       element = EL_CHAR_APOSTROPHE;
4895       break;
4896
4897     case 0x1613:        // (green)
4898       element = EL_CHAR_PARENLEFT;
4899       break;
4900
4901     case 0x1614:        // (green)
4902       element = EL_CHAR_PARENRIGHT;
4903       break;
4904
4905     case 0x1615:        // (blue steel)
4906       element = EL_STEEL_CHAR_A;
4907       break;
4908
4909     case 0x1616:        // (blue steel)
4910       element = EL_STEEL_CHAR_B;
4911       break;
4912
4913     case 0x1617:        // (blue steel)
4914       element = EL_STEEL_CHAR_C;
4915       break;
4916
4917     case 0x1618:        // (blue steel)
4918       element = EL_STEEL_CHAR_D;
4919       break;
4920
4921     case 0x1619:        // (blue steel)
4922       element = EL_STEEL_CHAR_E;
4923       break;
4924
4925     case 0x161a:        // (blue steel)
4926       element = EL_STEEL_CHAR_F;
4927       break;
4928
4929     case 0x161b:        // (blue steel)
4930       element = EL_STEEL_CHAR_G;
4931       break;
4932
4933     case 0x161c:        // (blue steel)
4934       element = EL_STEEL_CHAR_H;
4935       break;
4936
4937     case 0x161d:        // (blue steel)
4938       element = EL_STEEL_CHAR_I;
4939       break;
4940
4941     case 0x161e:        // (blue steel)
4942       element = EL_STEEL_CHAR_J;
4943       break;
4944
4945     case 0x161f:        // (blue steel)
4946       element = EL_STEEL_CHAR_K;
4947       break;
4948
4949     case 0x1620:        // (blue steel)
4950       element = EL_STEEL_CHAR_L;
4951       break;
4952
4953     case 0x1621:        // (blue steel)
4954       element = EL_STEEL_CHAR_M;
4955       break;
4956
4957     case 0x1622:        // (blue steel)
4958       element = EL_STEEL_CHAR_N;
4959       break;
4960
4961     case 0x1623:        // (blue steel)
4962       element = EL_STEEL_CHAR_O;
4963       break;
4964
4965     case 0x1624:        // (blue steel)
4966       element = EL_STEEL_CHAR_P;
4967       break;
4968
4969     case 0x1625:        // (blue steel)
4970       element = EL_STEEL_CHAR_Q;
4971       break;
4972
4973     case 0x1626:        // (blue steel)
4974       element = EL_STEEL_CHAR_R;
4975       break;
4976
4977     case 0x1627:        // (blue steel)
4978       element = EL_STEEL_CHAR_S;
4979       break;
4980
4981     case 0x1628:        // (blue steel)
4982       element = EL_STEEL_CHAR_T;
4983       break;
4984
4985     case 0x1629:        // (blue steel)
4986       element = EL_STEEL_CHAR_U;
4987       break;
4988
4989     case 0x162a:        // (blue steel)
4990       element = EL_STEEL_CHAR_V;
4991       break;
4992
4993     case 0x162b:        // (blue steel)
4994       element = EL_STEEL_CHAR_W;
4995       break;
4996
4997     case 0x162c:        // (blue steel)
4998       element = EL_STEEL_CHAR_X;
4999       break;
5000
5001     case 0x162d:        // (blue steel)
5002       element = EL_STEEL_CHAR_Y;
5003       break;
5004
5005     case 0x162e:        // (blue steel)
5006       element = EL_STEEL_CHAR_Z;
5007       break;
5008
5009     case 0x162f:        // (blue steel)
5010       element = EL_STEEL_CHAR_AUMLAUT;
5011       break;
5012
5013     case 0x1630:        // (blue steel)
5014       element = EL_STEEL_CHAR_OUMLAUT;
5015       break;
5016
5017     case 0x1631:        // (blue steel)
5018       element = EL_STEEL_CHAR_UUMLAUT;
5019       break;
5020
5021     case 0x1632:        // (blue steel)
5022       element = EL_STEEL_CHAR_0;
5023       break;
5024
5025     case 0x1633:        // (blue steel)
5026       element = EL_STEEL_CHAR_1;
5027       break;
5028
5029     case 0x1634:        // (blue steel)
5030       element = EL_STEEL_CHAR_2;
5031       break;
5032
5033     case 0x1635:        // (blue steel)
5034       element = EL_STEEL_CHAR_3;
5035       break;
5036
5037     case 0x1636:        // (blue steel)
5038       element = EL_STEEL_CHAR_4;
5039       break;
5040
5041     case 0x1637:        // (blue steel)
5042       element = EL_STEEL_CHAR_5;
5043       break;
5044
5045     case 0x1638:        // (blue steel)
5046       element = EL_STEEL_CHAR_6;
5047       break;
5048
5049     case 0x1639:        // (blue steel)
5050       element = EL_STEEL_CHAR_7;
5051       break;
5052
5053     case 0x163a:        // (blue steel)
5054       element = EL_STEEL_CHAR_8;
5055       break;
5056
5057     case 0x163b:        // (blue steel)
5058       element = EL_STEEL_CHAR_9;
5059       break;
5060
5061     case 0x163c:        // (blue steel)
5062       element = EL_STEEL_CHAR_PERIOD;
5063       break;
5064
5065     case 0x163d:        // (blue steel)
5066       element = EL_STEEL_CHAR_EXCLAM;
5067       break;
5068
5069     case 0x163e:        // (blue steel)
5070       element = EL_STEEL_CHAR_COLON;
5071       break;
5072
5073     case 0x163f:        // (blue steel)
5074       element = EL_STEEL_CHAR_LESS;
5075       break;
5076
5077     case 0x1640:        // (blue steel)
5078       element = EL_STEEL_CHAR_GREATER;
5079       break;
5080
5081     case 0x1641:        // (blue steel)
5082       element = EL_STEEL_CHAR_QUESTION;
5083       break;
5084
5085     case 0x1642:        // (blue steel)
5086       element = EL_STEEL_CHAR_COPYRIGHT;
5087       break;
5088
5089     case 0x1643:        // (blue steel)
5090       element = EL_STEEL_CHAR_UP;
5091       break;
5092
5093     case 0x1644:        // (blue steel)
5094       element = EL_STEEL_CHAR_DOWN;
5095       break;
5096
5097     case 0x1645:        // (blue steel)
5098       element = EL_STEEL_CHAR_BUTTON;
5099       break;
5100
5101     case 0x1646:        // (blue steel)
5102       element = EL_STEEL_CHAR_PLUS;
5103       break;
5104
5105     case 0x1647:        // (blue steel)
5106       element = EL_STEEL_CHAR_MINUS;
5107       break;
5108
5109     case 0x1648:        // (blue steel)
5110       element = EL_STEEL_CHAR_APOSTROPHE;
5111       break;
5112
5113     case 0x1649:        // (blue steel)
5114       element = EL_STEEL_CHAR_PARENLEFT;
5115       break;
5116
5117     case 0x164a:        // (blue steel)
5118       element = EL_STEEL_CHAR_PARENRIGHT;
5119       break;
5120
5121     case 0x164b:        // (green steel)
5122       element = EL_STEEL_CHAR_A;
5123       break;
5124
5125     case 0x164c:        // (green steel)
5126       element = EL_STEEL_CHAR_B;
5127       break;
5128
5129     case 0x164d:        // (green steel)
5130       element = EL_STEEL_CHAR_C;
5131       break;
5132
5133     case 0x164e:        // (green steel)
5134       element = EL_STEEL_CHAR_D;
5135       break;
5136
5137     case 0x164f:        // (green steel)
5138       element = EL_STEEL_CHAR_E;
5139       break;
5140
5141     case 0x1650:        // (green steel)
5142       element = EL_STEEL_CHAR_F;
5143       break;
5144
5145     case 0x1651:        // (green steel)
5146       element = EL_STEEL_CHAR_G;
5147       break;
5148
5149     case 0x1652:        // (green steel)
5150       element = EL_STEEL_CHAR_H;
5151       break;
5152
5153     case 0x1653:        // (green steel)
5154       element = EL_STEEL_CHAR_I;
5155       break;
5156
5157     case 0x1654:        // (green steel)
5158       element = EL_STEEL_CHAR_J;
5159       break;
5160
5161     case 0x1655:        // (green steel)
5162       element = EL_STEEL_CHAR_K;
5163       break;
5164
5165     case 0x1656:        // (green steel)
5166       element = EL_STEEL_CHAR_L;
5167       break;
5168
5169     case 0x1657:        // (green steel)
5170       element = EL_STEEL_CHAR_M;
5171       break;
5172
5173     case 0x1658:        // (green steel)
5174       element = EL_STEEL_CHAR_N;
5175       break;
5176
5177     case 0x1659:        // (green steel)
5178       element = EL_STEEL_CHAR_O;
5179       break;
5180
5181     case 0x165a:        // (green steel)
5182       element = EL_STEEL_CHAR_P;
5183       break;
5184
5185     case 0x165b:        // (green steel)
5186       element = EL_STEEL_CHAR_Q;
5187       break;
5188
5189     case 0x165c:        // (green steel)
5190       element = EL_STEEL_CHAR_R;
5191       break;
5192
5193     case 0x165d:        // (green steel)
5194       element = EL_STEEL_CHAR_S;
5195       break;
5196
5197     case 0x165e:        // (green steel)
5198       element = EL_STEEL_CHAR_T;
5199       break;
5200
5201     case 0x165f:        // (green steel)
5202       element = EL_STEEL_CHAR_U;
5203       break;
5204
5205     case 0x1660:        // (green steel)
5206       element = EL_STEEL_CHAR_V;
5207       break;
5208
5209     case 0x1661:        // (green steel)
5210       element = EL_STEEL_CHAR_W;
5211       break;
5212
5213     case 0x1662:        // (green steel)
5214       element = EL_STEEL_CHAR_X;
5215       break;
5216
5217     case 0x1663:        // (green steel)
5218       element = EL_STEEL_CHAR_Y;
5219       break;
5220
5221     case 0x1664:        // (green steel)
5222       element = EL_STEEL_CHAR_Z;
5223       break;
5224
5225     case 0x1665:        // (green steel)
5226       element = EL_STEEL_CHAR_AUMLAUT;
5227       break;
5228
5229     case 0x1666:        // (green steel)
5230       element = EL_STEEL_CHAR_OUMLAUT;
5231       break;
5232
5233     case 0x1667:        // (green steel)
5234       element = EL_STEEL_CHAR_UUMLAUT;
5235       break;
5236
5237     case 0x1668:        // (green steel)
5238       element = EL_STEEL_CHAR_0;
5239       break;
5240
5241     case 0x1669:        // (green steel)
5242       element = EL_STEEL_CHAR_1;
5243       break;
5244
5245     case 0x166a:        // (green steel)
5246       element = EL_STEEL_CHAR_2;
5247       break;
5248
5249     case 0x166b:        // (green steel)
5250       element = EL_STEEL_CHAR_3;
5251       break;
5252
5253     case 0x166c:        // (green steel)
5254       element = EL_STEEL_CHAR_4;
5255       break;
5256
5257     case 0x166d:        // (green steel)
5258       element = EL_STEEL_CHAR_5;
5259       break;
5260
5261     case 0x166e:        // (green steel)
5262       element = EL_STEEL_CHAR_6;
5263       break;
5264
5265     case 0x166f:        // (green steel)
5266       element = EL_STEEL_CHAR_7;
5267       break;
5268
5269     case 0x1670:        // (green steel)
5270       element = EL_STEEL_CHAR_8;
5271       break;
5272
5273     case 0x1671:        // (green steel)
5274       element = EL_STEEL_CHAR_9;
5275       break;
5276
5277     case 0x1672:        // (green steel)
5278       element = EL_STEEL_CHAR_PERIOD;
5279       break;
5280
5281     case 0x1673:        // (green steel)
5282       element = EL_STEEL_CHAR_EXCLAM;
5283       break;
5284
5285     case 0x1674:        // (green steel)
5286       element = EL_STEEL_CHAR_COLON;
5287       break;
5288
5289     case 0x1675:        // (green steel)
5290       element = EL_STEEL_CHAR_LESS;
5291       break;
5292
5293     case 0x1676:        // (green steel)
5294       element = EL_STEEL_CHAR_GREATER;
5295       break;
5296
5297     case 0x1677:        // (green steel)
5298       element = EL_STEEL_CHAR_QUESTION;
5299       break;
5300
5301     case 0x1678:        // (green steel)
5302       element = EL_STEEL_CHAR_COPYRIGHT;
5303       break;
5304
5305     case 0x1679:        // (green steel)
5306       element = EL_STEEL_CHAR_UP;
5307       break;
5308
5309     case 0x167a:        // (green steel)
5310       element = EL_STEEL_CHAR_DOWN;
5311       break;
5312
5313     case 0x167b:        // (green steel)
5314       element = EL_STEEL_CHAR_BUTTON;
5315       break;
5316
5317     case 0x167c:        // (green steel)
5318       element = EL_STEEL_CHAR_PLUS;
5319       break;
5320
5321     case 0x167d:        // (green steel)
5322       element = EL_STEEL_CHAR_MINUS;
5323       break;
5324
5325     case 0x167e:        // (green steel)
5326       element = EL_STEEL_CHAR_APOSTROPHE;
5327       break;
5328
5329     case 0x167f:        // (green steel)
5330       element = EL_STEEL_CHAR_PARENLEFT;
5331       break;
5332
5333     case 0x1680:        // (green steel)
5334       element = EL_STEEL_CHAR_PARENRIGHT;
5335       break;
5336
5337     case 0x1681:        // gate (red)
5338       element = EL_EM_GATE_1;
5339       break;
5340
5341     case 0x1682:        // secret gate (red)
5342       element = EL_EM_GATE_1_GRAY;
5343       break;
5344
5345     case 0x1683:        // gate (yellow)
5346       element = EL_EM_GATE_2;
5347       break;
5348
5349     case 0x1684:        // secret gate (yellow)
5350       element = EL_EM_GATE_2_GRAY;
5351       break;
5352
5353     case 0x1685:        // gate (blue)
5354       element = EL_EM_GATE_4;
5355       break;
5356
5357     case 0x1686:        // secret gate (blue)
5358       element = EL_EM_GATE_4_GRAY;
5359       break;
5360
5361     case 0x1687:        // gate (green)
5362       element = EL_EM_GATE_3;
5363       break;
5364
5365     case 0x1688:        // secret gate (green)
5366       element = EL_EM_GATE_3_GRAY;
5367       break;
5368
5369     case 0x1689:        // gate (white)
5370       element = EL_DC_GATE_WHITE;
5371       break;
5372
5373     case 0x168a:        // secret gate (white)
5374       element = EL_DC_GATE_WHITE_GRAY;
5375       break;
5376
5377     case 0x168b:        // secret gate (no key)
5378       element = EL_DC_GATE_FAKE_GRAY;
5379       break;
5380
5381     case 0x168c:
5382       element = EL_ROBOT_WHEEL;
5383       break;
5384
5385     case 0x168d:
5386       element = EL_DC_TIMEGATE_SWITCH;
5387       break;
5388
5389     case 0x168e:
5390       element = EL_ACID_POOL_BOTTOM;
5391       break;
5392
5393     case 0x168f:
5394       element = EL_ACID_POOL_TOPLEFT;
5395       break;
5396
5397     case 0x1690:
5398       element = EL_ACID_POOL_TOPRIGHT;
5399       break;
5400
5401     case 0x1691:
5402       element = EL_ACID_POOL_BOTTOMLEFT;
5403       break;
5404
5405     case 0x1692:
5406       element = EL_ACID_POOL_BOTTOMRIGHT;
5407       break;
5408
5409     case 0x1693:
5410       element = EL_STEELWALL;
5411       break;
5412
5413     case 0x1694:
5414       element = EL_STEELWALL_SLIPPERY;
5415       break;
5416
5417     case 0x1695:        // steel wall (not round)
5418       element = EL_STEELWALL;
5419       break;
5420
5421     case 0x1696:        // steel wall (left)
5422       element = EL_DC_STEELWALL_1_LEFT;
5423       break;
5424
5425     case 0x1697:        // steel wall (bottom)
5426       element = EL_DC_STEELWALL_1_BOTTOM;
5427       break;
5428
5429     case 0x1698:        // steel wall (right)
5430       element = EL_DC_STEELWALL_1_RIGHT;
5431       break;
5432
5433     case 0x1699:        // steel wall (top)
5434       element = EL_DC_STEELWALL_1_TOP;
5435       break;
5436
5437     case 0x169a:        // steel wall (left/bottom)
5438       element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5439       break;
5440
5441     case 0x169b:        // steel wall (right/bottom)
5442       element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5443       break;
5444
5445     case 0x169c:        // steel wall (right/top)
5446       element = EL_DC_STEELWALL_1_TOPRIGHT;
5447       break;
5448
5449     case 0x169d:        // steel wall (left/top)
5450       element = EL_DC_STEELWALL_1_TOPLEFT;
5451       break;
5452
5453     case 0x169e:        // steel wall (right/bottom small)
5454       element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5455       break;
5456
5457     case 0x169f:        // steel wall (left/bottom small)
5458       element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5459       break;
5460
5461     case 0x16a0:        // steel wall (right/top small)
5462       element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5463       break;
5464
5465     case 0x16a1:        // steel wall (left/top small)
5466       element = EL_DC_STEELWALL_1_TOPLEFT_2;
5467       break;
5468
5469     case 0x16a2:        // steel wall (left/right)
5470       element = EL_DC_STEELWALL_1_VERTICAL;
5471       break;
5472
5473     case 0x16a3:        // steel wall (top/bottom)
5474       element = EL_DC_STEELWALL_1_HORIZONTAL;
5475       break;
5476
5477     case 0x16a4:        // steel wall 2 (left end)
5478       element = EL_DC_STEELWALL_2_LEFT;
5479       break;
5480
5481     case 0x16a5:        // steel wall 2 (right end)
5482       element = EL_DC_STEELWALL_2_RIGHT;
5483       break;
5484
5485     case 0x16a6:        // steel wall 2 (top end)
5486       element = EL_DC_STEELWALL_2_TOP;
5487       break;
5488
5489     case 0x16a7:        // steel wall 2 (bottom end)
5490       element = EL_DC_STEELWALL_2_BOTTOM;
5491       break;
5492
5493     case 0x16a8:        // steel wall 2 (left/right)
5494       element = EL_DC_STEELWALL_2_HORIZONTAL;
5495       break;
5496
5497     case 0x16a9:        // steel wall 2 (up/down)
5498       element = EL_DC_STEELWALL_2_VERTICAL;
5499       break;
5500
5501     case 0x16aa:        // steel wall 2 (mid)
5502       element = EL_DC_STEELWALL_2_MIDDLE;
5503       break;
5504
5505     case 0x16ab:
5506       element = EL_SIGN_EXCLAMATION;
5507       break;
5508
5509     case 0x16ac:
5510       element = EL_SIGN_RADIOACTIVITY;
5511       break;
5512
5513     case 0x16ad:
5514       element = EL_SIGN_STOP;
5515       break;
5516
5517     case 0x16ae:
5518       element = EL_SIGN_WHEELCHAIR;
5519       break;
5520
5521     case 0x16af:
5522       element = EL_SIGN_PARKING;
5523       break;
5524
5525     case 0x16b0:
5526       element = EL_SIGN_NO_ENTRY;
5527       break;
5528
5529     case 0x16b1:
5530       element = EL_SIGN_HEART;
5531       break;
5532
5533     case 0x16b2:
5534       element = EL_SIGN_GIVE_WAY;
5535       break;
5536
5537     case 0x16b3:
5538       element = EL_SIGN_ENTRY_FORBIDDEN;
5539       break;
5540
5541     case 0x16b4:
5542       element = EL_SIGN_EMERGENCY_EXIT;
5543       break;
5544
5545     case 0x16b5:
5546       element = EL_SIGN_YIN_YANG;
5547       break;
5548
5549     case 0x16b6:
5550       element = EL_WALL_EMERALD;
5551       break;
5552
5553     case 0x16b7:
5554       element = EL_WALL_DIAMOND;
5555       break;
5556
5557     case 0x16b8:
5558       element = EL_WALL_PEARL;
5559       break;
5560
5561     case 0x16b9:
5562       element = EL_WALL_CRYSTAL;
5563       break;
5564
5565     case 0x16ba:
5566       element = EL_INVISIBLE_WALL;
5567       break;
5568
5569     case 0x16bb:
5570       element = EL_INVISIBLE_STEELWALL;
5571       break;
5572
5573       // 0x16bc - 0x16cb:
5574       // EL_INVISIBLE_SAND
5575
5576     case 0x16cc:
5577       element = EL_LIGHT_SWITCH;
5578       break;
5579
5580     case 0x16cd:
5581       element = EL_ENVELOPE_1;
5582       break;
5583
5584     default:
5585       if (element >= 0x0117 && element <= 0x036e)       // (?)
5586         element = EL_DIAMOND;
5587       else if (element >= 0x042d && element <= 0x0684)  // (?)
5588         element = EL_EMERALD;
5589       else if (element >= 0x157c && element <= 0x158b)
5590         element = EL_SAND;
5591       else if (element >= 0x1590 && element <= 0x159f)
5592         element = EL_DC_LANDMINE;
5593       else if (element >= 0x16bc && element <= 0x16cb)
5594         element = EL_INVISIBLE_SAND;
5595       else
5596       {
5597         Warn("unknown Diamond Caves element 0x%04x", element);
5598
5599         element = EL_UNKNOWN;
5600       }
5601       break;
5602   }
5603
5604   return getMappedElement(element);
5605 }
5606
5607 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5608                                        int nr)
5609 {
5610   byte header[DC_LEVEL_HEADER_SIZE];
5611   int envelope_size;
5612   int envelope_header_pos = 62;
5613   int envelope_content_pos = 94;
5614   int level_name_pos = 251;
5615   int level_author_pos = 292;
5616   int envelope_header_len;
5617   int envelope_content_len;
5618   int level_name_len;
5619   int level_author_len;
5620   int fieldx, fieldy;
5621   int num_yamyam_contents;
5622   int i, x, y;
5623
5624   getDecodedWord_DC(0, TRUE);           // initialize DC2 decoding engine
5625
5626   for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5627   {
5628     unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5629
5630     header[i * 2 + 0] = header_word >> 8;
5631     header[i * 2 + 1] = header_word & 0xff;
5632   }
5633
5634   // read some values from level header to check level decoding integrity
5635   fieldx = header[6] | (header[7] << 8);
5636   fieldy = header[8] | (header[9] << 8);
5637   num_yamyam_contents = header[60] | (header[61] << 8);
5638
5639   // do some simple sanity checks to ensure that level was correctly decoded
5640   if (fieldx < 1 || fieldx > 256 ||
5641       fieldy < 1 || fieldy > 256 ||
5642       num_yamyam_contents < 1 || num_yamyam_contents > 8)
5643   {
5644     level->no_valid_file = TRUE;
5645
5646     Warn("cannot decode level from stream -- using empty level");
5647
5648     return;
5649   }
5650
5651   // maximum envelope header size is 31 bytes
5652   envelope_header_len   = header[envelope_header_pos];
5653   // maximum envelope content size is 110 (156?) bytes
5654   envelope_content_len  = header[envelope_content_pos];
5655
5656   // maximum level title size is 40 bytes
5657   level_name_len        = MIN(header[level_name_pos],   MAX_LEVEL_NAME_LEN);
5658   // maximum level author size is 30 (51?) bytes
5659   level_author_len      = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5660
5661   envelope_size = 0;
5662
5663   for (i = 0; i < envelope_header_len; i++)
5664     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5665       level->envelope[0].text[envelope_size++] =
5666         header[envelope_header_pos + 1 + i];
5667
5668   if (envelope_header_len > 0 && envelope_content_len > 0)
5669   {
5670     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5671       level->envelope[0].text[envelope_size++] = '\n';
5672     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5673       level->envelope[0].text[envelope_size++] = '\n';
5674   }
5675
5676   for (i = 0; i < envelope_content_len; i++)
5677     if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5678       level->envelope[0].text[envelope_size++] =
5679         header[envelope_content_pos + 1 + i];
5680
5681   level->envelope[0].text[envelope_size] = '\0';
5682
5683   level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5684   level->envelope[0].ysize = 10;
5685   level->envelope[0].autowrap = TRUE;
5686   level->envelope[0].centered = TRUE;
5687
5688   for (i = 0; i < level_name_len; i++)
5689     level->name[i] = header[level_name_pos + 1 + i];
5690   level->name[level_name_len] = '\0';
5691
5692   for (i = 0; i < level_author_len; i++)
5693     level->author[i] = header[level_author_pos + 1 + i];
5694   level->author[level_author_len] = '\0';
5695
5696   num_yamyam_contents = header[60] | (header[61] << 8);
5697   level->num_yamyam_contents =
5698     MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5699
5700   for (i = 0; i < num_yamyam_contents; i++)
5701   {
5702     for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5703     {
5704       unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5705       int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5706
5707       if (i < MAX_ELEMENT_CONTENTS)
5708         level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5709     }
5710   }
5711
5712   fieldx = header[6] | (header[7] << 8);
5713   fieldy = header[8] | (header[9] << 8);
5714   level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5715   level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5716
5717   for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5718   {
5719     unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5720     int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5721
5722     if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5723       level->field[x][y] = getMappedElement_DC(element_dc);
5724   }
5725
5726   x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5727   y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5728   level->field[x][y] = EL_PLAYER_1;
5729
5730   x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5731   y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5732   level->field[x][y] = EL_PLAYER_2;
5733
5734   level->gems_needed            = header[18] | (header[19] << 8);
5735
5736   level->score[SC_EMERALD]      = header[20] | (header[21] << 8);
5737   level->score[SC_DIAMOND]      = header[22] | (header[23] << 8);
5738   level->score[SC_PEARL]        = header[24] | (header[25] << 8);
5739   level->score[SC_CRYSTAL]      = header[26] | (header[27] << 8);
5740   level->score[SC_NUT]          = header[28] | (header[29] << 8);
5741   level->score[SC_ROBOT]        = header[30] | (header[31] << 8);
5742   level->score[SC_SPACESHIP]    = header[32] | (header[33] << 8);
5743   level->score[SC_BUG]          = header[34] | (header[35] << 8);
5744   level->score[SC_YAMYAM]       = header[36] | (header[37] << 8);
5745   level->score[SC_DYNAMITE]     = header[38] | (header[39] << 8);
5746   level->score[SC_KEY]          = header[40] | (header[41] << 8);
5747   level->score[SC_TIME_BONUS]   = header[42] | (header[43] << 8);
5748
5749   level->time                   = header[44] | (header[45] << 8);
5750
5751   level->amoeba_speed           = header[46] | (header[47] << 8);
5752   level->time_light             = header[48] | (header[49] << 8);
5753   level->time_timegate          = header[50] | (header[51] << 8);
5754   level->time_wheel             = header[52] | (header[53] << 8);
5755   level->time_magic_wall        = header[54] | (header[55] << 8);
5756   level->extra_time             = header[56] | (header[57] << 8);
5757   level->shield_normal_time     = header[58] | (header[59] << 8);
5758
5759   // shield and extra time elements do not have a score
5760   level->score[SC_SHIELD]       = 0;
5761   level->extra_time_score       = 0;
5762
5763   // set time for normal and deadly shields to the same value
5764   level->shield_deadly_time     = level->shield_normal_time;
5765
5766   // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5767   // can slip down from flat walls, like normal walls and steel walls
5768   level->em_slippery_gems = TRUE;
5769
5770   // time score is counted for each 10 seconds left in Diamond Caves levels
5771   level->time_score_base = 10;
5772 }
5773
5774 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5775                                      struct LevelFileInfo *level_file_info,
5776                                      boolean level_info_only)
5777 {
5778   char *filename = level_file_info->filename;
5779   File *file;
5780   int num_magic_bytes = 8;
5781   char magic_bytes[num_magic_bytes + 1];
5782   int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5783
5784   if (!(file = openFile(filename, MODE_READ)))
5785   {
5786     level->no_valid_file = TRUE;
5787
5788     if (!level_info_only)
5789       Warn("cannot read level '%s' -- using empty level", filename);
5790
5791     return;
5792   }
5793
5794   // fseek(file, 0x0000, SEEK_SET);
5795
5796   if (level_file_info->packed)
5797   {
5798     // read "magic bytes" from start of file
5799     if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5800       magic_bytes[0] = '\0';
5801
5802     // check "magic bytes" for correct file format
5803     if (!strPrefix(magic_bytes, "DC2"))
5804     {
5805       level->no_valid_file = TRUE;
5806
5807       Warn("unknown DC level file '%s' -- using empty level", filename);
5808
5809       return;
5810     }
5811
5812     if (strPrefix(magic_bytes, "DC2Win95") ||
5813         strPrefix(magic_bytes, "DC2Win98"))
5814     {
5815       int position_first_level = 0x00fa;
5816       int extra_bytes = 4;
5817       int skip_bytes;
5818
5819       // advance file stream to first level inside the level package
5820       skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5821
5822       // each block of level data is followed by block of non-level data
5823       num_levels_to_skip *= 2;
5824
5825       // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5826       while (num_levels_to_skip >= 0)
5827       {
5828         // advance file stream to next level inside the level package
5829         if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5830         {
5831           level->no_valid_file = TRUE;
5832
5833           Warn("cannot fseek in file '%s' -- using empty level", filename);
5834
5835           return;
5836         }
5837
5838         // skip apparently unused extra bytes following each level
5839         ReadUnusedBytesFromFile(file, extra_bytes);
5840
5841         // read size of next level in level package
5842         skip_bytes = getFile32BitLE(file);
5843
5844         num_levels_to_skip--;
5845       }
5846     }
5847     else
5848     {
5849       level->no_valid_file = TRUE;
5850
5851       Warn("unknown DC2 level file '%s' -- using empty level", filename);
5852
5853       return;
5854     }
5855   }
5856
5857   LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5858
5859   closeFile(file);
5860 }
5861
5862
5863 // ----------------------------------------------------------------------------
5864 // functions for loading SB level
5865 // ----------------------------------------------------------------------------
5866
5867 int getMappedElement_SB(int element_ascii, boolean use_ces)
5868 {
5869   static struct
5870   {
5871     int ascii;
5872     int sb;
5873     int ce;
5874   }
5875   sb_element_mapping[] =
5876   {
5877     { ' ', EL_EMPTY,                EL_CUSTOM_1 },  // floor (space)
5878     { '#', EL_STEELWALL,            EL_CUSTOM_2 },  // wall
5879     { '@', EL_PLAYER_1,             EL_CUSTOM_3 },  // player
5880     { '$', EL_SOKOBAN_OBJECT,       EL_CUSTOM_4 },  // box
5881     { '.', EL_SOKOBAN_FIELD_EMPTY,  EL_CUSTOM_5 },  // goal square
5882     { '*', EL_SOKOBAN_FIELD_FULL,   EL_CUSTOM_6 },  // box on goal square
5883     { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 },  // player on goal square
5884     { '_', EL_INVISIBLE_STEELWALL,  EL_FROM_LEVEL_TEMPLATE },  // floor beyond border
5885
5886     { 0,   -1,                      -1          },
5887   };
5888
5889   int i;
5890
5891   for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5892     if (element_ascii == sb_element_mapping[i].ascii)
5893       return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5894
5895   return EL_UNDEFINED;
5896 }
5897
5898 static void SetLevelSettings_SB(struct LevelInfo *level)
5899 {
5900   // time settings
5901   level->time = 0;
5902   level->use_step_counter = TRUE;
5903
5904   // score settings
5905   level->score[SC_TIME_BONUS] = 0;
5906   level->time_score_base = 1;
5907   level->rate_time_over_score = TRUE;
5908
5909   // game settings
5910   level->auto_exit_sokoban = TRUE;
5911 }
5912
5913 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5914                                      struct LevelFileInfo *level_file_info,
5915                                      boolean level_info_only)
5916 {
5917   char *filename = level_file_info->filename;
5918   char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5919   char last_comment[MAX_LINE_LEN];
5920   char level_name[MAX_LINE_LEN];
5921   char *line_ptr;
5922   File *file;
5923   int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5924   boolean read_continued_line = FALSE;
5925   boolean reading_playfield = FALSE;
5926   boolean got_valid_playfield_line = FALSE;
5927   boolean invalid_playfield_char = FALSE;
5928   boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5929   int file_level_nr = 0;
5930   int line_nr = 0;
5931   int x = 0, y = 0;             // initialized to make compilers happy
5932
5933   last_comment[0] = '\0';
5934   level_name[0] = '\0';
5935
5936   if (!(file = openFile(filename, MODE_READ)))
5937   {
5938     level->no_valid_file = TRUE;
5939
5940     if (!level_info_only)
5941       Warn("cannot read level '%s' -- using empty level", filename);
5942
5943     return;
5944   }
5945
5946   while (!checkEndOfFile(file))
5947   {
5948     // level successfully read, but next level may follow here
5949     if (!got_valid_playfield_line && reading_playfield)
5950     {
5951       // read playfield from single level file -- skip remaining file
5952       if (!level_file_info->packed)
5953         break;
5954
5955       if (file_level_nr >= num_levels_to_skip)
5956         break;
5957
5958       file_level_nr++;
5959
5960       last_comment[0] = '\0';
5961       level_name[0] = '\0';
5962
5963       reading_playfield = FALSE;
5964     }
5965
5966     got_valid_playfield_line = FALSE;
5967
5968     // read next line of input file
5969     if (!getStringFromFile(file, line, MAX_LINE_LEN))
5970       break;
5971
5972     // check if line was completely read and is terminated by line break
5973     if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5974       line_nr++;
5975
5976     // cut trailing line break (this can be newline and/or carriage return)
5977     for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5978       if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5979         *line_ptr = '\0';
5980
5981     // copy raw input line for later use (mainly debugging output)
5982     strcpy(line_raw, line);
5983
5984     if (read_continued_line)
5985     {
5986       // append new line to existing line, if there is enough space
5987       if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5988         strcat(previous_line, line_ptr);
5989
5990       strcpy(line, previous_line);      // copy storage buffer to line
5991
5992       read_continued_line = FALSE;
5993     }
5994
5995     // if the last character is '\', continue at next line
5996     if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5997     {
5998       line[strlen(line) - 1] = '\0';    // cut off trailing backslash
5999       strcpy(previous_line, line);      // copy line to storage buffer
6000
6001       read_continued_line = TRUE;
6002
6003       continue;
6004     }
6005
6006     // skip empty lines
6007     if (line[0] == '\0')
6008       continue;
6009
6010     // extract comment text from comment line
6011     if (line[0] == ';')
6012     {
6013       for (line_ptr = line; *line_ptr; line_ptr++)
6014         if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6015           break;
6016
6017       strcpy(last_comment, line_ptr);
6018
6019       continue;
6020     }
6021
6022     // extract level title text from line containing level title
6023     if (line[0] == '\'')
6024     {
6025       strcpy(level_name, &line[1]);
6026
6027       if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6028         level_name[strlen(level_name) - 1] = '\0';
6029
6030       continue;
6031     }
6032
6033     // skip lines containing only spaces (or empty lines)
6034     for (line_ptr = line; *line_ptr; line_ptr++)
6035       if (*line_ptr != ' ')
6036         break;
6037     if (*line_ptr == '\0')
6038       continue;
6039
6040     // at this point, we have found a line containing part of a playfield
6041
6042     got_valid_playfield_line = TRUE;
6043
6044     if (!reading_playfield)
6045     {
6046       reading_playfield = TRUE;
6047       invalid_playfield_char = FALSE;
6048
6049       for (x = 0; x < MAX_LEV_FIELDX; x++)
6050         for (y = 0; y < MAX_LEV_FIELDY; y++)
6051           level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6052
6053       level->fieldx = 0;
6054       level->fieldy = 0;
6055
6056       // start with topmost tile row
6057       y = 0;
6058     }
6059
6060     // skip playfield line if larger row than allowed
6061     if (y >= MAX_LEV_FIELDY)
6062       continue;
6063
6064     // start with leftmost tile column
6065     x = 0;
6066
6067     // read playfield elements from line
6068     for (line_ptr = line; *line_ptr; line_ptr++)
6069     {
6070       int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6071
6072       // stop parsing playfield line if larger column than allowed
6073       if (x >= MAX_LEV_FIELDX)
6074         break;
6075
6076       if (mapped_sb_element == EL_UNDEFINED)
6077       {
6078         invalid_playfield_char = TRUE;
6079
6080         break;
6081       }
6082
6083       level->field[x][y] = mapped_sb_element;
6084
6085       // continue with next tile column
6086       x++;
6087
6088       level->fieldx = MAX(x, level->fieldx);
6089     }
6090
6091     if (invalid_playfield_char)
6092     {
6093       // if first playfield line, treat invalid lines as comment lines
6094       if (y == 0)
6095         reading_playfield = FALSE;
6096
6097       continue;
6098     }
6099
6100     // continue with next tile row
6101     y++;
6102   }
6103
6104   closeFile(file);
6105
6106   level->fieldy = y;
6107
6108   level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6109   level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6110
6111   if (!reading_playfield)
6112   {
6113     level->no_valid_file = TRUE;
6114
6115     Warn("cannot read level '%s' -- using empty level", filename);
6116
6117     return;
6118   }
6119
6120   if (*level_name != '\0')
6121   {
6122     strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6123     level->name[MAX_LEVEL_NAME_LEN] = '\0';
6124   }
6125   else if (*last_comment != '\0')
6126   {
6127     strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6128     level->name[MAX_LEVEL_NAME_LEN] = '\0';
6129   }
6130   else
6131   {
6132     sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6133   }
6134
6135   // set all empty fields beyond the border walls to invisible steel wall
6136   for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6137   {
6138     if ((x == 0 || x == level->fieldx - 1 ||
6139          y == 0 || y == level->fieldy - 1) &&
6140         level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6141       FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6142                      level->field, level->fieldx, level->fieldy);
6143   }
6144
6145   // set special level settings for Sokoban levels
6146   SetLevelSettings_SB(level);
6147
6148   if (load_xsb_to_ces)
6149   {
6150     // special global settings can now be set in level template
6151     level->use_custom_template = TRUE;
6152   }
6153 }
6154
6155
6156 // -------------------------------------------------------------------------
6157 // functions for handling native levels
6158 // -------------------------------------------------------------------------
6159
6160 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6161                                      struct LevelFileInfo *level_file_info,
6162                                      boolean level_info_only)
6163 {
6164   if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6165     level->no_valid_file = TRUE;
6166 }
6167
6168 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6169                                      struct LevelFileInfo *level_file_info,
6170                                      boolean level_info_only)
6171 {
6172   int pos = 0;
6173
6174   // determine position of requested level inside level package
6175   if (level_file_info->packed)
6176     pos = level_file_info->nr - leveldir_current->first_level;
6177
6178   if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6179     level->no_valid_file = TRUE;
6180 }
6181
6182 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6183                                      struct LevelFileInfo *level_file_info,
6184                                      boolean level_info_only)
6185 {
6186   if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6187     level->no_valid_file = TRUE;
6188 }
6189
6190 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6191 {
6192   if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6193     CopyNativeLevel_RND_to_EM(level);
6194   else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6195     CopyNativeLevel_RND_to_SP(level);
6196   else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6197     CopyNativeLevel_RND_to_MM(level);
6198 }
6199
6200 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6201 {
6202   if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6203     CopyNativeLevel_EM_to_RND(level);
6204   else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6205     CopyNativeLevel_SP_to_RND(level);
6206   else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6207     CopyNativeLevel_MM_to_RND(level);
6208 }
6209
6210 void SaveNativeLevel(struct LevelInfo *level)
6211 {
6212   if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6213   {
6214     char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6215     char *filename = getLevelFilenameFromBasename(basename);
6216
6217     CopyNativeLevel_RND_to_SP(level);
6218     CopyNativeTape_RND_to_SP(level);
6219
6220     SaveNativeLevel_SP(filename);
6221   }
6222 }
6223
6224
6225 // ----------------------------------------------------------------------------
6226 // functions for loading generic level
6227 // ----------------------------------------------------------------------------
6228
6229 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6230                                   struct LevelFileInfo *level_file_info,
6231                                   boolean level_info_only)
6232 {
6233   // always start with reliable default values
6234   setLevelInfoToDefaults(level, level_info_only, TRUE);
6235
6236   switch (level_file_info->type)
6237   {
6238     case LEVEL_FILE_TYPE_RND:
6239       LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6240       break;
6241
6242     case LEVEL_FILE_TYPE_EM:
6243       LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6244       level->game_engine_type = GAME_ENGINE_TYPE_EM;
6245       break;
6246
6247     case LEVEL_FILE_TYPE_SP:
6248       LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6249       level->game_engine_type = GAME_ENGINE_TYPE_SP;
6250       break;
6251
6252     case LEVEL_FILE_TYPE_MM:
6253       LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6254       level->game_engine_type = GAME_ENGINE_TYPE_MM;
6255       break;
6256
6257     case LEVEL_FILE_TYPE_DC:
6258       LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6259       break;
6260
6261     case LEVEL_FILE_TYPE_SB:
6262       LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6263       break;
6264
6265     default:
6266       LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6267       break;
6268   }
6269
6270   // if level file is invalid, restore level structure to default values
6271   if (level->no_valid_file)
6272     setLevelInfoToDefaults(level, level_info_only, FALSE);
6273
6274   if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6275     level->game_engine_type = GAME_ENGINE_TYPE_RND;
6276
6277   if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6278     CopyNativeLevel_Native_to_RND(level);
6279 }
6280
6281 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6282 {
6283   static struct LevelFileInfo level_file_info;
6284
6285   // always start with reliable default values
6286   setFileInfoToDefaults(&level_file_info);
6287
6288   level_file_info.nr = 0;                       // unknown level number
6289   level_file_info.type = LEVEL_FILE_TYPE_RND;   // no others supported yet
6290
6291   setString(&level_file_info.filename, filename);
6292
6293   LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6294 }
6295
6296 static void LoadLevel_InitVersion(struct LevelInfo *level)
6297 {
6298   int i, j;
6299
6300   if (leveldir_current == NULL)         // only when dumping level
6301     return;
6302
6303   // all engine modifications also valid for levels which use latest engine
6304   if (level->game_version < VERSION_IDENT(3,2,0,5))
6305   {
6306     // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6307     level->time_score_base = 10;
6308   }
6309
6310   if (leveldir_current->latest_engine)
6311   {
6312     // ---------- use latest game engine --------------------------------------
6313
6314     /* For all levels which are forced to use the latest game engine version
6315        (normally all but user contributed, private and undefined levels), set
6316        the game engine version to the actual version; this allows for actual
6317        corrections in the game engine to take effect for existing, converted
6318        levels (from "classic" or other existing games) to make the emulation
6319        of the corresponding game more accurate, while (hopefully) not breaking
6320        existing levels created from other players. */
6321
6322     level->game_version = GAME_VERSION_ACTUAL;
6323
6324     /* Set special EM style gems behaviour: EM style gems slip down from
6325        normal, steel and growing wall. As this is a more fundamental change,
6326        it seems better to set the default behaviour to "off" (as it is more
6327        natural) and make it configurable in the level editor (as a property
6328        of gem style elements). Already existing converted levels (neither
6329        private nor contributed levels) are changed to the new behaviour. */
6330
6331     if (level->file_version < FILE_VERSION_2_0)
6332       level->em_slippery_gems = TRUE;
6333
6334     return;
6335   }
6336
6337   // ---------- use game engine the level was created with --------------------
6338
6339   /* For all levels which are not forced to use the latest game engine
6340      version (normally user contributed, private and undefined levels),
6341      use the version of the game engine the levels were created for.
6342
6343      Since 2.0.1, the game engine version is now directly stored
6344      in the level file (chunk "VERS"), so there is no need anymore
6345      to set the game version from the file version (except for old,
6346      pre-2.0 levels, where the game version is still taken from the
6347      file format version used to store the level -- see above). */
6348
6349   // player was faster than enemies in 1.0.0 and before
6350   if (level->file_version == FILE_VERSION_1_0)
6351     for (i = 0; i < MAX_PLAYERS; i++)
6352       level->initial_player_stepsize[i] = STEPSIZE_FAST;
6353
6354   // default behaviour for EM style gems was "slippery" only in 2.0.1
6355   if (level->game_version == VERSION_IDENT(2,0,1,0))
6356     level->em_slippery_gems = TRUE;
6357
6358   // springs could be pushed over pits before (pre-release version) 2.2.0
6359   if (level->game_version < VERSION_IDENT(2,2,0,0))
6360     level->use_spring_bug = TRUE;
6361
6362   if (level->game_version < VERSION_IDENT(3,2,0,5))
6363   {
6364     // time orb caused limited time in endless time levels before 3.2.0-5
6365     level->use_time_orb_bug = TRUE;
6366
6367     // default behaviour for snapping was "no snap delay" before 3.2.0-5
6368     level->block_snap_field = FALSE;
6369
6370     // extra time score was same value as time left score before 3.2.0-5
6371     level->extra_time_score = level->score[SC_TIME_BONUS];
6372   }
6373
6374   if (level->game_version < VERSION_IDENT(3,2,0,7))
6375   {
6376     // default behaviour for snapping was "not continuous" before 3.2.0-7
6377     level->continuous_snapping = FALSE;
6378   }
6379
6380   // only few elements were able to actively move into acid before 3.1.0
6381   // trigger settings did not exist before 3.1.0; set to default "any"
6382   if (level->game_version < VERSION_IDENT(3,1,0,0))
6383   {
6384     // correct "can move into acid" settings (all zero in old levels)
6385
6386     level->can_move_into_acid_bits = 0; // nothing can move into acid
6387     level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6388
6389     setMoveIntoAcidProperty(level, EL_ROBOT,     TRUE);
6390     setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6391     setMoveIntoAcidProperty(level, EL_PENGUIN,   TRUE);
6392     setMoveIntoAcidProperty(level, EL_BALLOON,   TRUE);
6393
6394     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6395       SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6396
6397     // correct trigger settings (stored as zero == "none" in old levels)
6398
6399     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6400     {
6401       int element = EL_CUSTOM_START + i;
6402       struct ElementInfo *ei = &element_info[element];
6403
6404       for (j = 0; j < ei->num_change_pages; j++)
6405       {
6406         struct ElementChangeInfo *change = &ei->change_page[j];
6407
6408         change->trigger_player = CH_PLAYER_ANY;
6409         change->trigger_page = CH_PAGE_ANY;
6410       }
6411     }
6412   }
6413
6414   // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6415   {
6416     int element = EL_CUSTOM_256;
6417     struct ElementInfo *ei = &element_info[element];
6418     struct ElementChangeInfo *change = &ei->change_page[0];
6419
6420     /* This is needed to fix a problem that was caused by a bugfix in function
6421        game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6422        when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6423        not replace walkable elements, but instead just placed the player on it,
6424        without placing the Sokoban field under the player). Unfortunately, this
6425        breaks "Snake Bite" style levels when the snake is halfway through a door
6426        that just closes (the snake head is still alive and can be moved in this
6427        case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6428        player (without Sokoban element) which then gets killed as designed). */
6429
6430     if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6431          strncmp(ei->description, "pause b4 death", 14) == 0) &&
6432         change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6433       change->target_element = EL_PLAYER_1;
6434   }
6435
6436   // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6437   if (level->game_version < VERSION_IDENT(3,2,5,0))
6438   {
6439     /* This is needed to fix a problem that was caused by a bugfix in function
6440        game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6441        corrects the behaviour when a custom element changes to another custom
6442        element with a higher element number that has change actions defined.
6443        Normally, only one change per frame is allowed for custom elements.
6444        Therefore, it is checked if a custom element already changed in the
6445        current frame; if it did, subsequent changes are suppressed.
6446        Unfortunately, this is only checked for element changes, but not for
6447        change actions, which are still executed. As the function above loops
6448        through all custom elements from lower to higher, an element change
6449        resulting in a lower CE number won't be checked again, while a target
6450        element with a higher number will also be checked, and potential change
6451        actions will get executed for this CE, too (which is wrong), while
6452        further changes are ignored (which is correct). As this bugfix breaks
6453        Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6454        few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6455        behaviour for existing levels and tapes that make use of this bug */
6456
6457     level->use_action_after_change_bug = TRUE;
6458   }
6459
6460   // not centering level after relocating player was default only in 3.2.3
6461   if (level->game_version == VERSION_IDENT(3,2,3,0))    // (no pre-releases)
6462     level->shifted_relocation = TRUE;
6463
6464   // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6465   if (level->game_version < VERSION_IDENT(3,2,6,0))
6466     level->em_explodes_by_fire = TRUE;
6467
6468   // levels were solved by the first player entering an exit up to 4.1.0.0
6469   if (level->game_version <= VERSION_IDENT(4,1,0,0))
6470     level->solved_by_one_player = TRUE;
6471
6472   // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6473   if (level->game_version < VERSION_IDENT(4,1,1,1))
6474     level->use_life_bugs = TRUE;
6475
6476   // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6477   if (level->game_version < VERSION_IDENT(4,1,1,1))
6478     level->sb_objects_needed = FALSE;
6479
6480   // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6481   if (level->game_version <= VERSION_IDENT(4,2,2,0))
6482     level->finish_dig_collect = FALSE;
6483
6484   // CE changing to player was kept under the player if walkable up to 4.2.3.1
6485   if (level->game_version <= VERSION_IDENT(4,2,3,1))
6486     level->keep_walkable_ce = TRUE;
6487 }
6488
6489 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
6490 {
6491   boolean is_sokoban_level = TRUE;    // unless non-Sokoban elements found
6492   int x, y;
6493
6494   // check if this level is (not) a Sokoban level
6495   for (y = 0; y < level->fieldy; y++)
6496     for (x = 0; x < level->fieldx; x++)
6497       if (!IS_SB_ELEMENT(Tile[x][y]))
6498         is_sokoban_level = FALSE;
6499
6500   if (is_sokoban_level)
6501   {
6502     // set special level settings for Sokoban levels
6503     SetLevelSettings_SB(level);
6504   }
6505 }
6506
6507 static void LoadLevel_InitSettings(struct LevelInfo *level)
6508 {
6509   // adjust level settings for (non-native) Sokoban-style levels
6510   LoadLevel_InitSettings_SB(level);
6511 }
6512
6513 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6514 {
6515   int i, x, y;
6516
6517   // map elements that have changed in newer versions
6518   level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6519                                                     level->game_version);
6520   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6521     for (x = 0; x < 3; x++)
6522       for (y = 0; y < 3; y++)
6523         level->yamyam_content[i].e[x][y] =
6524           getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6525                                     level->game_version);
6526
6527 }
6528
6529 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6530 {
6531   int i, j;
6532
6533   // map custom element change events that have changed in newer versions
6534   // (these following values were accidentally changed in version 3.0.1)
6535   // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6536   if (level->game_version <= VERSION_IDENT(3,0,0,0))
6537   {
6538     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6539     {
6540       int element = EL_CUSTOM_START + i;
6541
6542       // order of checking and copying events to be mapped is important
6543       // (do not change the start and end value -- they are constant)
6544       for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6545       {
6546         if (HAS_CHANGE_EVENT(element, j - 2))
6547         {
6548           SET_CHANGE_EVENT(element, j - 2, FALSE);
6549           SET_CHANGE_EVENT(element, j, TRUE);
6550         }
6551       }
6552
6553       // order of checking and copying events to be mapped is important
6554       // (do not change the start and end value -- they are constant)
6555       for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6556       {
6557         if (HAS_CHANGE_EVENT(element, j - 1))
6558         {
6559           SET_CHANGE_EVENT(element, j - 1, FALSE);
6560           SET_CHANGE_EVENT(element, j, TRUE);
6561         }
6562       }
6563     }
6564   }
6565
6566   // initialize "can_change" field for old levels with only one change page
6567   if (level->game_version <= VERSION_IDENT(3,0,2,0))
6568   {
6569     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6570     {
6571       int element = EL_CUSTOM_START + i;
6572
6573       if (CAN_CHANGE(element))
6574         element_info[element].change->can_change = TRUE;
6575     }
6576   }
6577
6578   // correct custom element values (for old levels without these options)
6579   if (level->game_version < VERSION_IDENT(3,1,1,0))
6580   {
6581     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6582     {
6583       int element = EL_CUSTOM_START + i;
6584       struct ElementInfo *ei = &element_info[element];
6585
6586       if (ei->access_direction == MV_NO_DIRECTION)
6587         ei->access_direction = MV_ALL_DIRECTIONS;
6588     }
6589   }
6590
6591   // correct custom element values (fix invalid values for all versions)
6592   if (1)
6593   {
6594     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6595     {
6596       int element = EL_CUSTOM_START + i;
6597       struct ElementInfo *ei = &element_info[element];
6598
6599       for (j = 0; j < ei->num_change_pages; j++)
6600       {
6601         struct ElementChangeInfo *change = &ei->change_page[j];
6602
6603         if (change->trigger_player == CH_PLAYER_NONE)
6604           change->trigger_player = CH_PLAYER_ANY;
6605
6606         if (change->trigger_side == CH_SIDE_NONE)
6607           change->trigger_side = CH_SIDE_ANY;
6608       }
6609     }
6610   }
6611
6612   // initialize "can_explode" field for old levels which did not store this
6613   // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6614   if (level->game_version <= VERSION_IDENT(3,1,0,0))
6615   {
6616     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6617     {
6618       int element = EL_CUSTOM_START + i;
6619
6620       if (EXPLODES_1X1_OLD(element))
6621         element_info[element].explosion_type = EXPLODES_1X1;
6622
6623       SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6624                                              EXPLODES_SMASHED(element) ||
6625                                              EXPLODES_IMPACT(element)));
6626     }
6627   }
6628
6629   // correct previously hard-coded move delay values for maze runner style
6630   if (level->game_version < VERSION_IDENT(3,1,1,0))
6631   {
6632     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6633     {
6634       int element = EL_CUSTOM_START + i;
6635
6636       if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6637       {
6638         // previously hard-coded and therefore ignored
6639         element_info[element].move_delay_fixed = 9;
6640         element_info[element].move_delay_random = 0;
6641       }
6642     }
6643   }
6644
6645   // set some other uninitialized values of custom elements in older levels
6646   if (level->game_version < VERSION_IDENT(3,1,0,0))
6647   {
6648     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6649     {
6650       int element = EL_CUSTOM_START + i;
6651
6652       element_info[element].access_direction = MV_ALL_DIRECTIONS;
6653
6654       element_info[element].explosion_delay = 17;
6655       element_info[element].ignition_delay = 8;
6656     }
6657   }
6658
6659   // set mouse click change events to work for left/middle/right mouse button
6660   if (level->game_version < VERSION_IDENT(4,2,3,0))
6661   {
6662     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6663     {
6664       int element = EL_CUSTOM_START + i;
6665       struct ElementInfo *ei = &element_info[element];
6666
6667       for (j = 0; j < ei->num_change_pages; j++)
6668       {
6669         struct ElementChangeInfo *change = &ei->change_page[j];
6670
6671         if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6672             change->has_event[CE_PRESSED_BY_MOUSE] ||
6673             change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6674             change->has_event[CE_MOUSE_PRESSED_ON_X])
6675           change->trigger_side = CH_SIDE_ANY;
6676       }
6677     }
6678   }
6679 }
6680
6681 static void LoadLevel_InitElements(struct LevelInfo *level)
6682 {
6683   LoadLevel_InitStandardElements(level);
6684
6685   if (level->file_has_custom_elements)
6686     LoadLevel_InitCustomElements(level);
6687
6688   // initialize element properties for level editor etc.
6689   InitElementPropertiesEngine(level->game_version);
6690   InitElementPropertiesGfxElement();
6691 }
6692
6693 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6694 {
6695   int x, y;
6696
6697   // map elements that have changed in newer versions
6698   for (y = 0; y < level->fieldy; y++)
6699     for (x = 0; x < level->fieldx; x++)
6700       level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6701                                                      level->game_version);
6702
6703   // clear unused playfield data (nicer if level gets resized in editor)
6704   for (x = 0; x < MAX_LEV_FIELDX; x++)
6705     for (y = 0; y < MAX_LEV_FIELDY; y++)
6706       if (x >= level->fieldx || y >= level->fieldy)
6707         level->field[x][y] = EL_EMPTY;
6708
6709   // copy elements to runtime playfield array
6710   for (x = 0; x < MAX_LEV_FIELDX; x++)
6711     for (y = 0; y < MAX_LEV_FIELDY; y++)
6712       Tile[x][y] = level->field[x][y];
6713
6714   // initialize level size variables for faster access
6715   lev_fieldx = level->fieldx;
6716   lev_fieldy = level->fieldy;
6717
6718   // determine border element for this level
6719   if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6720     BorderElement = EL_EMPTY;   // (in editor, SetBorderElement() is used)
6721   else
6722     SetBorderElement();
6723 }
6724
6725 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6726 {
6727   struct LevelFileInfo *level_file_info = &level->file_info;
6728
6729   if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6730     CopyNativeLevel_RND_to_Native(level);
6731 }
6732
6733 static void LoadLevelTemplate_LoadAndInit(void)
6734 {
6735   LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6736
6737   LoadLevel_InitVersion(&level_template);
6738   LoadLevel_InitElements(&level_template);
6739   LoadLevel_InitSettings(&level_template);
6740
6741   ActivateLevelTemplate();
6742 }
6743
6744 void LoadLevelTemplate(int nr)
6745 {
6746   if (!fileExists(getGlobalLevelTemplateFilename()))
6747   {
6748     Warn("no level template found for this level");
6749
6750     return;
6751   }
6752
6753   setLevelFileInfo(&level_template.file_info, nr);
6754
6755   LoadLevelTemplate_LoadAndInit();
6756 }
6757
6758 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6759 {
6760   copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6761
6762   LoadLevelTemplate_LoadAndInit();
6763 }
6764
6765 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6766 {
6767   LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6768
6769   if (level.use_custom_template)
6770   {
6771     if (network_level != NULL)
6772       LoadNetworkLevelTemplate(network_level);
6773     else
6774       LoadLevelTemplate(-1);
6775   }
6776
6777   LoadLevel_InitVersion(&level);
6778   LoadLevel_InitElements(&level);
6779   LoadLevel_InitPlayfield(&level);
6780   LoadLevel_InitSettings(&level);
6781
6782   LoadLevel_InitNativeEngines(&level);
6783 }
6784
6785 void LoadLevel(int nr)
6786 {
6787   SetLevelSetInfo(leveldir_current->identifier, nr);
6788
6789   setLevelFileInfo(&level.file_info, nr);
6790
6791   LoadLevel_LoadAndInit(NULL);
6792 }
6793
6794 void LoadLevelInfoOnly(int nr)
6795 {
6796   setLevelFileInfo(&level.file_info, nr);
6797
6798   LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6799 }
6800
6801 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6802 {
6803   SetLevelSetInfo(network_level->leveldir_identifier,
6804                   network_level->file_info.nr);
6805
6806   copyLevelFileInfo(&network_level->file_info, &level.file_info);
6807
6808   LoadLevel_LoadAndInit(network_level);
6809 }
6810
6811 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6812 {
6813   int chunk_size = 0;
6814
6815   chunk_size += putFileVersion(file, level->file_version);
6816   chunk_size += putFileVersion(file, level->game_version);
6817
6818   return chunk_size;
6819 }
6820
6821 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6822 {
6823   int chunk_size = 0;
6824
6825   chunk_size += putFile16BitBE(file, level->creation_date.year);
6826   chunk_size += putFile8Bit(file,    level->creation_date.month);
6827   chunk_size += putFile8Bit(file,    level->creation_date.day);
6828
6829   return chunk_size;
6830 }
6831
6832 #if ENABLE_HISTORIC_CHUNKS
6833 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6834 {
6835   int i, x, y;
6836
6837   putFile8Bit(file, level->fieldx);
6838   putFile8Bit(file, level->fieldy);
6839
6840   putFile16BitBE(file, level->time);
6841   putFile16BitBE(file, level->gems_needed);
6842
6843   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6844     putFile8Bit(file, level->name[i]);
6845
6846   for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6847     putFile8Bit(file, level->score[i]);
6848
6849   for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6850     for (y = 0; y < 3; y++)
6851       for (x = 0; x < 3; x++)
6852         putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6853                            level->yamyam_content[i].e[x][y]));
6854   putFile8Bit(file, level->amoeba_speed);
6855   putFile8Bit(file, level->time_magic_wall);
6856   putFile8Bit(file, level->time_wheel);
6857   putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6858                      level->amoeba_content));
6859   putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6860   putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6861   putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6862   putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6863
6864   putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6865
6866   putFile8Bit(file, (level->block_last_field ? 1 : 0));
6867   putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6868   putFile32BitBE(file, level->can_move_into_acid_bits);
6869   putFile8Bit(file, level->dont_collide_with_bits);
6870
6871   putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6872   putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6873
6874   putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6875   putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6876   putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6877
6878   putFile8Bit(file, level->game_engine_type);
6879
6880   WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6881 }
6882 #endif
6883
6884 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6885 {
6886   int chunk_size = 0;
6887   int i;
6888
6889   for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6890     chunk_size += putFile8Bit(file, level->name[i]);
6891
6892   return chunk_size;
6893 }
6894
6895 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6896 {
6897   int chunk_size = 0;
6898   int i;
6899
6900   for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6901     chunk_size += putFile8Bit(file, level->author[i]);
6902
6903   return chunk_size;
6904 }
6905
6906 #if ENABLE_HISTORIC_CHUNKS
6907 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6908 {
6909   int chunk_size = 0;
6910   int x, y;
6911
6912   for (y = 0; y < level->fieldy; y++)
6913     for (x = 0; x < level->fieldx; x++)
6914       if (level->encoding_16bit_field)
6915         chunk_size += putFile16BitBE(file, level->field[x][y]);
6916       else
6917         chunk_size += putFile8Bit(file, level->field[x][y]);
6918
6919   return chunk_size;
6920 }
6921 #endif
6922
6923 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6924 {
6925   int chunk_size = 0;
6926   int x, y;
6927
6928   for (y = 0; y < level->fieldy; y++) 
6929     for (x = 0; x < level->fieldx; x++) 
6930       chunk_size += putFile16BitBE(file, level->field[x][y]);
6931
6932   return chunk_size;
6933 }
6934
6935 #if ENABLE_HISTORIC_CHUNKS
6936 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6937 {
6938   int i, x, y;
6939
6940   putFile8Bit(file, EL_YAMYAM);
6941   putFile8Bit(file, level->num_yamyam_contents);
6942   putFile8Bit(file, 0);
6943   putFile8Bit(file, 0);
6944
6945   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6946     for (y = 0; y < 3; y++)
6947       for (x = 0; x < 3; x++)
6948         if (level->encoding_16bit_field)
6949           putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6950         else
6951           putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6952 }
6953 #endif
6954
6955 #if ENABLE_HISTORIC_CHUNKS
6956 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6957 {
6958   int i, x, y;
6959   int num_contents, content_xsize, content_ysize;
6960   int content_array[MAX_ELEMENT_CONTENTS][3][3];
6961
6962   if (element == EL_YAMYAM)
6963   {
6964     num_contents = level->num_yamyam_contents;
6965     content_xsize = 3;
6966     content_ysize = 3;
6967
6968     for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6969       for (y = 0; y < 3; y++)
6970         for (x = 0; x < 3; x++)
6971           content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6972   }
6973   else if (element == EL_BD_AMOEBA)
6974   {
6975     num_contents = 1;
6976     content_xsize = 1;
6977     content_ysize = 1;
6978
6979     for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6980       for (y = 0; y < 3; y++)
6981         for (x = 0; x < 3; x++)
6982           content_array[i][x][y] = EL_EMPTY;
6983     content_array[0][0][0] = level->amoeba_content;
6984   }
6985   else
6986   {
6987     // chunk header already written -- write empty chunk data
6988     WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6989
6990     Warn("cannot save content for element '%d'", element);
6991
6992     return;
6993   }
6994
6995   putFile16BitBE(file, element);
6996   putFile8Bit(file, num_contents);
6997   putFile8Bit(file, content_xsize);
6998   putFile8Bit(file, content_ysize);
6999
7000   WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7001
7002   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7003     for (y = 0; y < 3; y++)
7004       for (x = 0; x < 3; x++)
7005         putFile16BitBE(file, content_array[i][x][y]);
7006 }
7007 #endif
7008
7009 #if ENABLE_HISTORIC_CHUNKS
7010 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7011 {
7012   int envelope_nr = element - EL_ENVELOPE_1;
7013   int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7014   int chunk_size = 0;
7015   int i;
7016
7017   chunk_size += putFile16BitBE(file, element);
7018   chunk_size += putFile16BitBE(file, envelope_len);
7019   chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7020   chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7021
7022   WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7023   chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7024
7025   for (i = 0; i < envelope_len; i++)
7026     chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7027
7028   return chunk_size;
7029 }
7030 #endif
7031
7032 #if ENABLE_HISTORIC_CHUNKS
7033 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7034                            int num_changed_custom_elements)
7035 {
7036   int i, check = 0;
7037
7038   putFile16BitBE(file, num_changed_custom_elements);
7039
7040   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7041   {
7042     int element = EL_CUSTOM_START + i;
7043
7044     struct ElementInfo *ei = &element_info[element];
7045
7046     if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7047     {
7048       if (check < num_changed_custom_elements)
7049       {
7050         putFile16BitBE(file, element);
7051         putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7052       }
7053
7054       check++;
7055     }
7056   }
7057
7058   if (check != num_changed_custom_elements)     // should not happen
7059     Warn("inconsistent number of custom element properties");
7060 }
7061 #endif
7062
7063 #if ENABLE_HISTORIC_CHUNKS
7064 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7065                            int num_changed_custom_elements)
7066 {
7067   int i, check = 0;
7068
7069   putFile16BitBE(file, num_changed_custom_elements);
7070
7071   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7072   {
7073     int element = EL_CUSTOM_START + i;
7074
7075     if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7076     {
7077       if (check < num_changed_custom_elements)
7078       {
7079         putFile16BitBE(file, element);
7080         putFile16BitBE(file, element_info[element].change->target_element);
7081       }
7082
7083       check++;
7084     }
7085   }
7086
7087   if (check != num_changed_custom_elements)     // should not happen
7088     Warn("inconsistent number of custom target elements");
7089 }
7090 #endif
7091
7092 #if ENABLE_HISTORIC_CHUNKS
7093 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7094                            int num_changed_custom_elements)
7095 {
7096   int i, j, x, y, check = 0;
7097
7098   putFile16BitBE(file, num_changed_custom_elements);
7099
7100   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7101   {
7102     int element = EL_CUSTOM_START + i;
7103     struct ElementInfo *ei = &element_info[element];
7104
7105     if (ei->modified_settings)
7106     {
7107       if (check < num_changed_custom_elements)
7108       {
7109         putFile16BitBE(file, element);
7110
7111         for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7112           putFile8Bit(file, ei->description[j]);
7113
7114         putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7115
7116         // some free bytes for future properties and padding
7117         WriteUnusedBytesToFile(file, 7);
7118
7119         putFile8Bit(file, ei->use_gfx_element);
7120         putFile16BitBE(file, ei->gfx_element_initial);
7121
7122         putFile8Bit(file, ei->collect_score_initial);
7123         putFile8Bit(file, ei->collect_count_initial);
7124
7125         putFile16BitBE(file, ei->push_delay_fixed);
7126         putFile16BitBE(file, ei->push_delay_random);
7127         putFile16BitBE(file, ei->move_delay_fixed);
7128         putFile16BitBE(file, ei->move_delay_random);
7129
7130         putFile16BitBE(file, ei->move_pattern);
7131         putFile8Bit(file, ei->move_direction_initial);
7132         putFile8Bit(file, ei->move_stepsize);
7133
7134         for (y = 0; y < 3; y++)
7135           for (x = 0; x < 3; x++)
7136             putFile16BitBE(file, ei->content.e[x][y]);
7137
7138         putFile32BitBE(file, ei->change->events);
7139
7140         putFile16BitBE(file, ei->change->target_element);
7141
7142         putFile16BitBE(file, ei->change->delay_fixed);
7143         putFile16BitBE(file, ei->change->delay_random);
7144         putFile16BitBE(file, ei->change->delay_frames);
7145
7146         putFile16BitBE(file, ei->change->initial_trigger_element);
7147
7148         putFile8Bit(file, ei->change->explode);
7149         putFile8Bit(file, ei->change->use_target_content);
7150         putFile8Bit(file, ei->change->only_if_complete);
7151         putFile8Bit(file, ei->change->use_random_replace);
7152
7153         putFile8Bit(file, ei->change->random_percentage);
7154         putFile8Bit(file, ei->change->replace_when);
7155
7156         for (y = 0; y < 3; y++)
7157           for (x = 0; x < 3; x++)
7158             putFile16BitBE(file, ei->change->content.e[x][y]);
7159
7160         putFile8Bit(file, ei->slippery_type);
7161
7162         // some free bytes for future properties and padding
7163         WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7164       }
7165
7166       check++;
7167     }
7168   }
7169
7170   if (check != num_changed_custom_elements)     // should not happen
7171     Warn("inconsistent number of custom element properties");
7172 }
7173 #endif
7174
7175 #if ENABLE_HISTORIC_CHUNKS
7176 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7177 {
7178   struct ElementInfo *ei = &element_info[element];
7179   int i, j, x, y;
7180
7181   // ---------- custom element base property values (96 bytes) ----------------
7182
7183   putFile16BitBE(file, element);
7184
7185   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7186     putFile8Bit(file, ei->description[i]);
7187
7188   putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7189
7190   WriteUnusedBytesToFile(file, 4);      // reserved for more base properties
7191
7192   putFile8Bit(file, ei->num_change_pages);
7193
7194   putFile16BitBE(file, ei->ce_value_fixed_initial);
7195   putFile16BitBE(file, ei->ce_value_random_initial);
7196   putFile8Bit(file, ei->use_last_ce_value);
7197
7198   putFile8Bit(file, ei->use_gfx_element);
7199   putFile16BitBE(file, ei->gfx_element_initial);
7200
7201   putFile8Bit(file, ei->collect_score_initial);
7202   putFile8Bit(file, ei->collect_count_initial);
7203
7204   putFile8Bit(file, ei->drop_delay_fixed);
7205   putFile8Bit(file, ei->push_delay_fixed);
7206   putFile8Bit(file, ei->drop_delay_random);
7207   putFile8Bit(file, ei->push_delay_random);
7208   putFile16BitBE(file, ei->move_delay_fixed);
7209   putFile16BitBE(file, ei->move_delay_random);
7210
7211   // bits 0 - 15 of "move_pattern" ...
7212   putFile16BitBE(file, ei->move_pattern & 0xffff);
7213   putFile8Bit(file, ei->move_direction_initial);
7214   putFile8Bit(file, ei->move_stepsize);
7215
7216   putFile8Bit(file, ei->slippery_type);
7217
7218   for (y = 0; y < 3; y++)
7219     for (x = 0; x < 3; x++)
7220       putFile16BitBE(file, ei->content.e[x][y]);
7221
7222   putFile16BitBE(file, ei->move_enter_element);
7223   putFile16BitBE(file, ei->move_leave_element);
7224   putFile8Bit(file, ei->move_leave_type);
7225
7226   // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7227   putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7228
7229   putFile8Bit(file, ei->access_direction);
7230
7231   putFile8Bit(file, ei->explosion_delay);
7232   putFile8Bit(file, ei->ignition_delay);
7233   putFile8Bit(file, ei->explosion_type);
7234
7235   // some free bytes for future custom property values and padding
7236   WriteUnusedBytesToFile(file, 1);
7237
7238   // ---------- change page property values (48 bytes) ------------------------
7239
7240   for (i = 0; i < ei->num_change_pages; i++)
7241   {
7242     struct ElementChangeInfo *change = &ei->change_page[i];
7243     unsigned int event_bits;
7244
7245     // bits 0 - 31 of "has_event[]" ...
7246     event_bits = 0;
7247     for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7248       if (change->has_event[j])
7249         event_bits |= (1 << j);
7250     putFile32BitBE(file, event_bits);
7251
7252     putFile16BitBE(file, change->target_element);
7253
7254     putFile16BitBE(file, change->delay_fixed);
7255     putFile16BitBE(file, change->delay_random);
7256     putFile16BitBE(file, change->delay_frames);
7257
7258     putFile16BitBE(file, change->initial_trigger_element);
7259
7260     putFile8Bit(file, change->explode);
7261     putFile8Bit(file, change->use_target_content);
7262     putFile8Bit(file, change->only_if_complete);
7263     putFile8Bit(file, change->use_random_replace);
7264
7265     putFile8Bit(file, change->random_percentage);
7266     putFile8Bit(file, change->replace_when);
7267
7268     for (y = 0; y < 3; y++)
7269       for (x = 0; x < 3; x++)
7270         putFile16BitBE(file, change->target_content.e[x][y]);
7271
7272     putFile8Bit(file, change->can_change);
7273
7274     putFile8Bit(file, change->trigger_side);
7275
7276     putFile8Bit(file, change->trigger_player);
7277     putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7278                        log_2(change->trigger_page)));
7279
7280     putFile8Bit(file, change->has_action);
7281     putFile8Bit(file, change->action_type);
7282     putFile8Bit(file, change->action_mode);
7283     putFile16BitBE(file, change->action_arg);
7284
7285     // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7286     event_bits = 0;
7287     for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7288       if (change->has_event[j])
7289         event_bits |= (1 << (j - 32));
7290     putFile8Bit(file, event_bits);
7291   }
7292 }
7293 #endif
7294
7295 #if ENABLE_HISTORIC_CHUNKS
7296 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7297 {
7298   struct ElementInfo *ei = &element_info[element];
7299   struct ElementGroupInfo *group = ei->group;
7300   int i;
7301
7302   putFile16BitBE(file, element);
7303
7304   for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7305     putFile8Bit(file, ei->description[i]);
7306
7307   putFile8Bit(file, group->num_elements);
7308
7309   putFile8Bit(file, ei->use_gfx_element);
7310   putFile16BitBE(file, ei->gfx_element_initial);
7311
7312   putFile8Bit(file, group->choice_mode);
7313
7314   // some free bytes for future values and padding
7315   WriteUnusedBytesToFile(file, 3);
7316
7317   for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7318     putFile16BitBE(file, group->element[i]);
7319 }
7320 #endif
7321
7322 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7323                                 boolean write_element)
7324 {
7325   int save_type = entry->save_type;
7326   int data_type = entry->data_type;
7327   int conf_type = entry->conf_type;
7328   int byte_mask = conf_type & CONF_MASK_BYTES;
7329   int element = entry->element;
7330   int default_value = entry->default_value;
7331   int num_bytes = 0;
7332   boolean modified = FALSE;
7333
7334   if (byte_mask != CONF_MASK_MULTI_BYTES)
7335   {
7336     void *value_ptr = entry->value;
7337     int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7338                  *(int *)value_ptr);
7339
7340     // check if any settings have been modified before saving them
7341     if (value != default_value)
7342       modified = TRUE;
7343
7344     // do not save if explicitly told or if unmodified default settings
7345     if ((save_type == SAVE_CONF_NEVER) ||
7346         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7347       return 0;
7348
7349     if (write_element)
7350       num_bytes += putFile16BitBE(file, element);
7351
7352     num_bytes += putFile8Bit(file, conf_type);
7353     num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit   (file, value) :
7354                   byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7355                   byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7356                   0);
7357   }
7358   else if (data_type == TYPE_STRING)
7359   {
7360     char *default_string = entry->default_string;
7361     char *string = (char *)(entry->value);
7362     int string_length = strlen(string);
7363     int i;
7364
7365     // check if any settings have been modified before saving them
7366     if (!strEqual(string, default_string))
7367       modified = TRUE;
7368
7369     // do not save if explicitly told or if unmodified default settings
7370     if ((save_type == SAVE_CONF_NEVER) ||
7371         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7372       return 0;
7373
7374     if (write_element)
7375       num_bytes += putFile16BitBE(file, element);
7376
7377     num_bytes += putFile8Bit(file, conf_type);
7378     num_bytes += putFile16BitBE(file, string_length);
7379
7380     for (i = 0; i < string_length; i++)
7381       num_bytes += putFile8Bit(file, string[i]);
7382   }
7383   else if (data_type == TYPE_ELEMENT_LIST)
7384   {
7385     int *element_array = (int *)(entry->value);
7386     int num_elements = *(int *)(entry->num_entities);
7387     int i;
7388
7389     // check if any settings have been modified before saving them
7390     for (i = 0; i < num_elements; i++)
7391       if (element_array[i] != default_value)
7392         modified = TRUE;
7393
7394     // do not save if explicitly told or if unmodified default settings
7395     if ((save_type == SAVE_CONF_NEVER) ||
7396         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7397       return 0;
7398
7399     if (write_element)
7400       num_bytes += putFile16BitBE(file, element);
7401
7402     num_bytes += putFile8Bit(file, conf_type);
7403     num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7404
7405     for (i = 0; i < num_elements; i++)
7406       num_bytes += putFile16BitBE(file, element_array[i]);
7407   }
7408   else if (data_type == TYPE_CONTENT_LIST)
7409   {
7410     struct Content *content = (struct Content *)(entry->value);
7411     int num_contents = *(int *)(entry->num_entities);
7412     int i, x, y;
7413
7414     // check if any settings have been modified before saving them
7415     for (i = 0; i < num_contents; i++)
7416       for (y = 0; y < 3; y++)
7417         for (x = 0; x < 3; x++)
7418           if (content[i].e[x][y] != default_value)
7419             modified = TRUE;
7420
7421     // do not save if explicitly told or if unmodified default settings
7422     if ((save_type == SAVE_CONF_NEVER) ||
7423         (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7424       return 0;
7425
7426     if (write_element)
7427       num_bytes += putFile16BitBE(file, element);
7428
7429     num_bytes += putFile8Bit(file, conf_type);
7430     num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7431
7432     for (i = 0; i < num_contents; i++)
7433       for (y = 0; y < 3; y++)
7434         for (x = 0; x < 3; x++)
7435           num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7436   }
7437
7438   return num_bytes;
7439 }
7440
7441 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7442 {
7443   int chunk_size = 0;
7444   int i;
7445
7446   li = *level;          // copy level data into temporary buffer
7447
7448   for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7449     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7450
7451   return chunk_size;
7452 }
7453
7454 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7455 {
7456   int chunk_size = 0;
7457   int i;
7458
7459   li = *level;          // copy level data into temporary buffer
7460
7461   for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7462     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7463
7464   return chunk_size;
7465 }
7466
7467 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7468 {
7469   int envelope_nr = element - EL_ENVELOPE_1;
7470   int chunk_size = 0;
7471   int i;
7472
7473   chunk_size += putFile16BitBE(file, element);
7474
7475   // copy envelope data into temporary buffer
7476   xx_envelope = level->envelope[envelope_nr];
7477
7478   for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7479     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7480
7481   return chunk_size;
7482 }
7483
7484 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7485 {
7486   struct ElementInfo *ei = &element_info[element];
7487   int chunk_size = 0;
7488   int i, j;
7489
7490   chunk_size += putFile16BitBE(file, element);
7491
7492   xx_ei = *ei;          // copy element data into temporary buffer
7493
7494   // set default description string for this specific element
7495   strcpy(xx_default_description, getDefaultElementDescription(ei));
7496
7497   for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7498     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7499
7500   for (i = 0; i < ei->num_change_pages; i++)
7501   {
7502     struct ElementChangeInfo *change = &ei->change_page[i];
7503
7504     xx_current_change_page = i;
7505
7506     xx_change = *change;        // copy change data into temporary buffer
7507
7508     resetEventBits();
7509     setEventBitsFromEventFlags(change);
7510
7511     for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7512       chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7513                                          FALSE);
7514   }
7515
7516   return chunk_size;
7517 }
7518
7519 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7520 {
7521   struct ElementInfo *ei = &element_info[element];
7522   struct ElementGroupInfo *group = ei->group;
7523   int chunk_size = 0;
7524   int i;
7525
7526   chunk_size += putFile16BitBE(file, element);
7527
7528   xx_ei = *ei;          // copy element data into temporary buffer
7529   xx_group = *group;    // copy group data into temporary buffer
7530
7531   // set default description string for this specific element
7532   strcpy(xx_default_description, getDefaultElementDescription(ei));
7533
7534   for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7535     chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7536
7537   return chunk_size;
7538 }
7539
7540 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7541                                   boolean save_as_template)
7542 {
7543   int chunk_size;
7544   int i;
7545   FILE *file;
7546
7547   if (!(file = fopen(filename, MODE_WRITE)))
7548   {
7549     Warn("cannot save level file '%s'", filename);
7550
7551     return;
7552   }
7553
7554   level->file_version = FILE_VERSION_ACTUAL;
7555   level->game_version = GAME_VERSION_ACTUAL;
7556
7557   level->creation_date = getCurrentDate();
7558
7559   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7560   putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7561
7562   chunk_size = SaveLevel_VERS(NULL, level);
7563   putFileChunkBE(file, "VERS", chunk_size);
7564   SaveLevel_VERS(file, level);
7565
7566   chunk_size = SaveLevel_DATE(NULL, level);
7567   putFileChunkBE(file, "DATE", chunk_size);
7568   SaveLevel_DATE(file, level);
7569
7570   chunk_size = SaveLevel_NAME(NULL, level);
7571   putFileChunkBE(file, "NAME", chunk_size);
7572   SaveLevel_NAME(file, level);
7573
7574   chunk_size = SaveLevel_AUTH(NULL, level);
7575   putFileChunkBE(file, "AUTH", chunk_size);
7576   SaveLevel_AUTH(file, level);
7577
7578   chunk_size = SaveLevel_INFO(NULL, level);
7579   putFileChunkBE(file, "INFO", chunk_size);
7580   SaveLevel_INFO(file, level);
7581
7582   chunk_size = SaveLevel_BODY(NULL, level);
7583   putFileChunkBE(file, "BODY", chunk_size);
7584   SaveLevel_BODY(file, level);
7585
7586   chunk_size = SaveLevel_ELEM(NULL, level);
7587   if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED)          // save if changed
7588   {
7589     putFileChunkBE(file, "ELEM", chunk_size);
7590     SaveLevel_ELEM(file, level);
7591   }
7592
7593   for (i = 0; i < NUM_ENVELOPES; i++)
7594   {
7595     int element = EL_ENVELOPE_1 + i;
7596
7597     chunk_size = SaveLevel_NOTE(NULL, level, element);
7598     if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED)        // save if changed
7599     {
7600       putFileChunkBE(file, "NOTE", chunk_size);
7601       SaveLevel_NOTE(file, level, element);
7602     }
7603   }
7604
7605   // if not using template level, check for non-default custom/group elements
7606   if (!level->use_custom_template || save_as_template)
7607   {
7608     for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7609     {
7610       int element = EL_CUSTOM_START + i;
7611
7612       chunk_size = SaveLevel_CUSX(NULL, level, element);
7613       if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED)      // save if changed
7614       {
7615         putFileChunkBE(file, "CUSX", chunk_size);
7616         SaveLevel_CUSX(file, level, element);
7617       }
7618     }
7619
7620     for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7621     {
7622       int element = EL_GROUP_START + i;
7623
7624       chunk_size = SaveLevel_GRPX(NULL, level, element);
7625       if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED)      // save if changed
7626       {
7627         putFileChunkBE(file, "GRPX", chunk_size);
7628         SaveLevel_GRPX(file, level, element);
7629       }
7630     }
7631   }
7632
7633   fclose(file);
7634
7635   SetFilePermissions(filename, PERMS_PRIVATE);
7636 }
7637
7638 void SaveLevel(int nr)
7639 {
7640   char *filename = getDefaultLevelFilename(nr);
7641
7642   SaveLevelFromFilename(&level, filename, FALSE);
7643 }
7644
7645 void SaveLevelTemplate(void)
7646 {
7647   char *filename = getLocalLevelTemplateFilename();
7648
7649   SaveLevelFromFilename(&level, filename, TRUE);
7650 }
7651
7652 boolean SaveLevelChecked(int nr)
7653 {
7654   char *filename = getDefaultLevelFilename(nr);
7655   boolean new_level = !fileExists(filename);
7656   boolean level_saved = FALSE;
7657
7658   if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7659   {
7660     SaveLevel(nr);
7661
7662     if (new_level)
7663       Request("Level saved!", REQ_CONFIRM);
7664
7665     level_saved = TRUE;
7666   }
7667
7668   return level_saved;
7669 }
7670
7671 void DumpLevel(struct LevelInfo *level)
7672 {
7673   if (level->no_level_file || level->no_valid_file)
7674   {
7675     Warn("cannot dump -- no valid level file found");
7676
7677     return;
7678   }
7679
7680   PrintLine("-", 79);
7681   Print("Level xxx (file version %08d, game version %08d)\n",
7682         level->file_version, level->game_version);
7683   PrintLine("-", 79);
7684
7685   Print("Level author: '%s'\n", level->author);
7686   Print("Level title:  '%s'\n", level->name);
7687   Print("\n");
7688   Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7689   Print("\n");
7690   Print("Level time:  %d seconds\n", level->time);
7691   Print("Gems needed: %d\n", level->gems_needed);
7692   Print("\n");
7693   Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7694   Print("Time for wheel:      %d seconds\n", level->time_wheel);
7695   Print("Time for light:      %d seconds\n", level->time_light);
7696   Print("Time for timegate:   %d seconds\n", level->time_timegate);
7697   Print("\n");
7698   Print("Amoeba speed: %d\n", level->amoeba_speed);
7699   Print("\n");
7700
7701   Print("EM style slippery gems:      %s\n", (level->em_slippery_gems ? "yes" : "no"));
7702   Print("Player blocks last field:    %s\n", (level->block_last_field ? "yes" : "no"));
7703   Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7704   Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7705   Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7706   Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
7707
7708   PrintLine("-", 79);
7709 }
7710
7711 void DumpLevels(void)
7712 {
7713   static LevelDirTree *dumplevel_leveldir = NULL;
7714
7715   dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
7716                                                  global.dumplevel_leveldir);
7717
7718   if (dumplevel_leveldir == NULL)
7719     Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
7720
7721   if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
7722       global.dumplevel_level_nr > dumplevel_leveldir->last_level)
7723     Fail("no such level number: %d", global.dumplevel_level_nr);
7724
7725   leveldir_current = dumplevel_leveldir;
7726
7727   LoadLevel(global.dumplevel_level_nr);
7728   DumpLevel(&level);
7729
7730   CloseAllAndExit(0);
7731 }
7732
7733
7734 // ============================================================================
7735 // tape file functions
7736 // ============================================================================
7737
7738 static void setTapeInfoToDefaults(void)
7739 {
7740   int i;
7741
7742   // always start with reliable default values (empty tape)
7743   TapeErase();
7744
7745   // default values (also for pre-1.2 tapes) with only the first player
7746   tape.player_participates[0] = TRUE;
7747   for (i = 1; i < MAX_PLAYERS; i++)
7748     tape.player_participates[i] = FALSE;
7749
7750   // at least one (default: the first) player participates in every tape
7751   tape.num_participating_players = 1;
7752
7753   tape.property_bits = TAPE_PROPERTY_NONE;
7754
7755   tape.level_nr = level_nr;
7756   tape.counter = 0;
7757   tape.changed = FALSE;
7758
7759   tape.recording = FALSE;
7760   tape.playing = FALSE;
7761   tape.pausing = FALSE;
7762
7763   tape.scr_fieldx = SCR_FIELDX_DEFAULT;
7764   tape.scr_fieldy = SCR_FIELDY_DEFAULT;
7765
7766   tape.no_valid_file = FALSE;
7767 }
7768
7769 static int getTapePosSize(struct TapeInfo *tape)
7770 {
7771   int tape_pos_size = 0;
7772
7773   if (tape->use_key_actions)
7774     tape_pos_size += tape->num_participating_players;
7775
7776   if (tape->use_mouse_actions)
7777     tape_pos_size += 3;         // x and y position and mouse button mask
7778
7779   tape_pos_size += 1;           // tape action delay value
7780
7781   return tape_pos_size;
7782 }
7783
7784 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7785 {
7786   tape->use_key_actions = FALSE;
7787   tape->use_mouse_actions = FALSE;
7788
7789   if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7790     tape->use_key_actions = TRUE;
7791
7792   if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7793     tape->use_mouse_actions = TRUE;
7794 }
7795
7796 static int getTapeActionValue(struct TapeInfo *tape)
7797 {
7798   return (tape->use_key_actions &&
7799           tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7800           tape->use_key_actions   ? TAPE_USE_KEY_ACTIONS_ONLY :
7801           tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7802           TAPE_ACTIONS_DEFAULT);
7803 }
7804
7805 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7806 {
7807   tape->file_version = getFileVersion(file);
7808   tape->game_version = getFileVersion(file);
7809
7810   return chunk_size;
7811 }
7812
7813 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7814 {
7815   int i;
7816
7817   tape->random_seed = getFile32BitBE(file);
7818   tape->date        = getFile32BitBE(file);
7819   tape->length      = getFile32BitBE(file);
7820
7821   // read header fields that are new since version 1.2
7822   if (tape->file_version >= FILE_VERSION_1_2)
7823   {
7824     byte store_participating_players = getFile8Bit(file);
7825     int engine_version;
7826
7827     // since version 1.2, tapes store which players participate in the tape
7828     tape->num_participating_players = 0;
7829     for (i = 0; i < MAX_PLAYERS; i++)
7830     {
7831       tape->player_participates[i] = FALSE;
7832
7833       if (store_participating_players & (1 << i))
7834       {
7835         tape->player_participates[i] = TRUE;
7836         tape->num_participating_players++;
7837       }
7838     }
7839
7840     setTapeActionFlags(tape, getFile8Bit(file));
7841
7842     tape->property_bits = getFile8Bit(file);
7843
7844     ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7845
7846     engine_version = getFileVersion(file);
7847     if (engine_version > 0)
7848       tape->engine_version = engine_version;
7849     else
7850       tape->engine_version = tape->game_version;
7851   }
7852
7853   return chunk_size;
7854 }
7855
7856 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
7857 {
7858   tape->scr_fieldx = getFile8Bit(file);
7859   tape->scr_fieldy = getFile8Bit(file);
7860
7861   return chunk_size;
7862 }
7863
7864 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7865 {
7866   char *level_identifier = NULL;
7867   int level_identifier_size;
7868   int i;
7869
7870   level_identifier_size = getFile16BitBE(file);
7871
7872   level_identifier = checked_malloc(level_identifier_size);
7873
7874   for (i = 0; i < level_identifier_size; i++)
7875     level_identifier[i] = getFile8Bit(file);
7876
7877   strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
7878   tape->level_identifier[MAX_FILENAME_LEN] = '\0';
7879
7880   checked_free(level_identifier);
7881
7882   tape->level_nr = getFile16BitBE(file);
7883
7884   chunk_size = 2 + level_identifier_size + 2;
7885
7886   return chunk_size;
7887 }
7888
7889 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7890 {
7891   int i, j;
7892   int tape_pos_size = getTapePosSize(tape);
7893   int chunk_size_expected = tape_pos_size * tape->length;
7894
7895   if (chunk_size_expected != chunk_size)
7896   {
7897     ReadUnusedBytesFromFile(file, chunk_size);
7898     return chunk_size_expected;
7899   }
7900
7901   for (i = 0; i < tape->length; i++)
7902   {
7903     if (i >= MAX_TAPE_LEN)
7904     {
7905       Warn("tape truncated -- size exceeds maximum tape size %d",
7906             MAX_TAPE_LEN);
7907
7908       // tape too large; read and ignore remaining tape data from this chunk
7909       for (;i < tape->length; i++)
7910         ReadUnusedBytesFromFile(file, tape_pos_size);
7911
7912       break;
7913     }
7914
7915     if (tape->use_key_actions)
7916     {
7917       for (j = 0; j < MAX_PLAYERS; j++)
7918       {
7919         tape->pos[i].action[j] = MV_NONE;
7920
7921         if (tape->player_participates[j])
7922           tape->pos[i].action[j] = getFile8Bit(file);
7923       }
7924     }
7925
7926     if (tape->use_mouse_actions)
7927     {
7928       tape->pos[i].action[TAPE_ACTION_LX]     = getFile8Bit(file);
7929       tape->pos[i].action[TAPE_ACTION_LY]     = getFile8Bit(file);
7930       tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
7931     }
7932
7933     tape->pos[i].delay = getFile8Bit(file);
7934
7935     if (tape->file_version == FILE_VERSION_1_0)
7936     {
7937       // eliminate possible diagonal moves in old tapes
7938       // this is only for backward compatibility
7939
7940       byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7941       byte action = tape->pos[i].action[0];
7942       int k, num_moves = 0;
7943
7944       for (k = 0; k<4; k++)
7945       {
7946         if (action & joy_dir[k])
7947         {
7948           tape->pos[i + num_moves].action[0] = joy_dir[k];
7949           if (num_moves > 0)
7950             tape->pos[i + num_moves].delay = 0;
7951           num_moves++;
7952         }
7953       }
7954
7955       if (num_moves > 1)
7956       {
7957         num_moves--;
7958         i += num_moves;
7959         tape->length += num_moves;
7960       }
7961     }
7962     else if (tape->file_version < FILE_VERSION_2_0)
7963     {
7964       // convert pre-2.0 tapes to new tape format
7965
7966       if (tape->pos[i].delay > 1)
7967       {
7968         // action part
7969         tape->pos[i + 1] = tape->pos[i];
7970         tape->pos[i + 1].delay = 1;
7971
7972         // delay part
7973         for (j = 0; j < MAX_PLAYERS; j++)
7974           tape->pos[i].action[j] = MV_NONE;
7975         tape->pos[i].delay--;
7976
7977         i++;
7978         tape->length++;
7979       }
7980     }
7981
7982     if (checkEndOfFile(file))
7983       break;
7984   }
7985
7986   if (i != tape->length)
7987     chunk_size = tape_pos_size * i;
7988
7989   return chunk_size;
7990 }
7991
7992 static void LoadTape_SokobanSolution(char *filename)
7993 {
7994   File *file;
7995   int move_delay = TILESIZE / level.initial_player_stepsize[0];
7996
7997   if (!(file = openFile(filename, MODE_READ)))
7998   {
7999     tape.no_valid_file = TRUE;
8000
8001     return;
8002   }
8003
8004   while (!checkEndOfFile(file))
8005   {
8006     unsigned char c = getByteFromFile(file);
8007
8008     if (checkEndOfFile(file))
8009       break;
8010
8011     switch (c)
8012     {
8013       case 'u':
8014       case 'U':
8015         tape.pos[tape.length].action[0] = MV_UP;
8016         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8017         tape.length++;
8018         break;
8019
8020       case 'd':
8021       case 'D':
8022         tape.pos[tape.length].action[0] = MV_DOWN;
8023         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8024         tape.length++;
8025         break;
8026
8027       case 'l':
8028       case 'L':
8029         tape.pos[tape.length].action[0] = MV_LEFT;
8030         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8031         tape.length++;
8032         break;
8033
8034       case 'r':
8035       case 'R':
8036         tape.pos[tape.length].action[0] = MV_RIGHT;
8037         tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8038         tape.length++;
8039         break;
8040
8041       case '\n':
8042       case '\r':
8043       case '\t':
8044       case ' ':
8045         // ignore white-space characters
8046         break;
8047
8048       default:
8049         tape.no_valid_file = TRUE;
8050
8051         Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8052
8053         break;
8054     }
8055   }
8056
8057   closeFile(file);
8058
8059   if (tape.no_valid_file)
8060     return;
8061
8062   tape.length_frames  = GetTapeLengthFrames();
8063   tape.length_seconds = GetTapeLengthSeconds();
8064 }
8065
8066 void LoadTapeFromFilename(char *filename)
8067 {
8068   char cookie[MAX_LINE_LEN];
8069   char chunk_name[CHUNK_ID_LEN + 1];
8070   File *file;
8071   int chunk_size;
8072
8073   // always start with reliable default values
8074   setTapeInfoToDefaults();
8075
8076   if (strSuffix(filename, ".sln"))
8077   {
8078     LoadTape_SokobanSolution(filename);
8079
8080     return;
8081   }
8082
8083   if (!(file = openFile(filename, MODE_READ)))
8084   {
8085     tape.no_valid_file = TRUE;
8086
8087     return;
8088   }
8089
8090   getFileChunkBE(file, chunk_name, NULL);
8091   if (strEqual(chunk_name, "RND1"))
8092   {
8093     getFile32BitBE(file);               // not used
8094
8095     getFileChunkBE(file, chunk_name, NULL);
8096     if (!strEqual(chunk_name, "TAPE"))
8097     {
8098       tape.no_valid_file = TRUE;
8099
8100       Warn("unknown format of tape file '%s'", filename);
8101
8102       closeFile(file);
8103
8104       return;
8105     }
8106   }
8107   else  // check for pre-2.0 file format with cookie string
8108   {
8109     strcpy(cookie, chunk_name);
8110     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8111       cookie[4] = '\0';
8112     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8113       cookie[strlen(cookie) - 1] = '\0';
8114
8115     if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8116     {
8117       tape.no_valid_file = TRUE;
8118
8119       Warn("unknown format of tape file '%s'", filename);
8120
8121       closeFile(file);
8122
8123       return;
8124     }
8125
8126     if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8127     {
8128       tape.no_valid_file = TRUE;
8129
8130       Warn("unsupported version of tape file '%s'", filename);
8131
8132       closeFile(file);
8133
8134       return;
8135     }
8136
8137     // pre-2.0 tape files have no game version, so use file version here
8138     tape.game_version = tape.file_version;
8139   }
8140
8141   if (tape.file_version < FILE_VERSION_1_2)
8142   {
8143     // tape files from versions before 1.2.0 without chunk structure
8144     LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8145     LoadTape_BODY(file, 2 * tape.length,      &tape);
8146   }
8147   else
8148   {
8149     static struct
8150     {
8151       char *name;
8152       int size;
8153       int (*loader)(File *, int, struct TapeInfo *);
8154     }
8155     chunk_info[] =
8156     {
8157       { "VERS", TAPE_CHUNK_VERS_SIZE,   LoadTape_VERS },
8158       { "HEAD", TAPE_CHUNK_HEAD_SIZE,   LoadTape_HEAD },
8159       { "SCRN", TAPE_CHUNK_SCRN_SIZE,   LoadTape_SCRN },
8160       { "INFO", -1,                     LoadTape_INFO },
8161       { "BODY", -1,                     LoadTape_BODY },
8162       {  NULL,  0,                      NULL }
8163     };
8164
8165     while (getFileChunkBE(file, chunk_name, &chunk_size))
8166     {
8167       int i = 0;
8168
8169       while (chunk_info[i].name != NULL &&
8170              !strEqual(chunk_name, chunk_info[i].name))
8171         i++;
8172
8173       if (chunk_info[i].name == NULL)
8174       {
8175         Warn("unknown chunk '%s' in tape file '%s'",
8176               chunk_name, filename);
8177
8178         ReadUnusedBytesFromFile(file, chunk_size);
8179       }
8180       else if (chunk_info[i].size != -1 &&
8181                chunk_info[i].size != chunk_size)
8182       {
8183         Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8184               chunk_size, chunk_name, filename);
8185
8186         ReadUnusedBytesFromFile(file, chunk_size);
8187       }
8188       else
8189       {
8190         // call function to load this tape chunk
8191         int chunk_size_expected =
8192           (chunk_info[i].loader)(file, chunk_size, &tape);
8193
8194         // the size of some chunks cannot be checked before reading other
8195         // chunks first (like "HEAD" and "BODY") that contain some header
8196         // information, so check them here
8197         if (chunk_size_expected != chunk_size)
8198         {
8199           Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8200                 chunk_size, chunk_name, filename);
8201         }
8202       }
8203     }
8204   }
8205
8206   closeFile(file);
8207
8208   tape.length_frames  = GetTapeLengthFrames();
8209   tape.length_seconds = GetTapeLengthSeconds();
8210
8211 #if 0
8212   Debug("files:LoadTapeFromFilename", "tape file version: %d",
8213         tape.file_version);
8214   Debug("files:LoadTapeFromFilename", "tape game version: %d",
8215         tape.game_version);
8216   Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8217         tape.engine_version);
8218 #endif
8219 }
8220
8221 void LoadTape(int nr)
8222 {
8223   char *filename = getTapeFilename(nr);
8224
8225   LoadTapeFromFilename(filename);
8226 }
8227
8228 void LoadSolutionTape(int nr)
8229 {
8230   char *filename = getSolutionTapeFilename(nr);
8231
8232   LoadTapeFromFilename(filename);
8233
8234   if (TAPE_IS_EMPTY(tape) &&
8235       level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8236       level.native_sp_level->demo.is_available)
8237     CopyNativeTape_SP_to_RND(&level);
8238 }
8239
8240 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8241 {
8242   // chunk required for team mode tapes with non-default screen size
8243   return (tape->num_participating_players > 1 &&
8244           (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8245            tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8246 }
8247
8248 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8249 {
8250   putFileVersion(file, tape->file_version);
8251   putFileVersion(file, tape->game_version);
8252 }
8253
8254 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8255 {
8256   int i;
8257   byte store_participating_players = 0;
8258
8259   // set bits for participating players for compact storage
8260   for (i = 0; i < MAX_PLAYERS; i++)
8261     if (tape->player_participates[i])
8262       store_participating_players |= (1 << i);
8263
8264   putFile32BitBE(file, tape->random_seed);
8265   putFile32BitBE(file, tape->date);
8266   putFile32BitBE(file, tape->length);
8267
8268   putFile8Bit(file, store_participating_players);
8269
8270   putFile8Bit(file, getTapeActionValue(tape));
8271
8272   putFile8Bit(file, tape->property_bits);
8273
8274   // unused bytes not at the end here for 4-byte alignment of engine_version
8275   WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8276
8277   putFileVersion(file, tape->engine_version);
8278 }
8279
8280 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8281 {
8282   putFile8Bit(file, tape->scr_fieldx);
8283   putFile8Bit(file, tape->scr_fieldy);
8284 }
8285
8286 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8287 {
8288   int level_identifier_size = strlen(tape->level_identifier) + 1;
8289   int i;
8290
8291   putFile16BitBE(file, level_identifier_size);
8292
8293   for (i = 0; i < level_identifier_size; i++)
8294     putFile8Bit(file, tape->level_identifier[i]);
8295
8296   putFile16BitBE(file, tape->level_nr);
8297 }
8298
8299 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8300 {
8301   int i, j;
8302
8303   for (i = 0; i < tape->length; i++)
8304   {
8305     if (tape->use_key_actions)
8306     {
8307       for (j = 0; j < MAX_PLAYERS; j++)
8308         if (tape->player_participates[j])
8309           putFile8Bit(file, tape->pos[i].action[j]);
8310     }
8311
8312     if (tape->use_mouse_actions)
8313     {
8314       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8315       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8316       putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8317     }
8318
8319     putFile8Bit(file, tape->pos[i].delay);
8320   }
8321 }
8322
8323 void SaveTapeToFilename(char *filename)
8324 {
8325   FILE *file;
8326   int tape_pos_size;
8327   int info_chunk_size;
8328   int body_chunk_size;
8329
8330   if (!(file = fopen(filename, MODE_WRITE)))
8331   {
8332     Warn("cannot save level recording file '%s'", filename);
8333
8334     return;
8335   }
8336
8337   tape_pos_size = getTapePosSize(&tape);
8338
8339   info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8340   body_chunk_size = tape_pos_size * tape.length;
8341
8342   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8343   putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8344
8345   putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8346   SaveTape_VERS(file, &tape);
8347
8348   putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8349   SaveTape_HEAD(file, &tape);
8350
8351   if (checkSaveTape_SCRN(&tape))
8352   {
8353     putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8354     SaveTape_SCRN(file, &tape);
8355   }
8356
8357   putFileChunkBE(file, "INFO", info_chunk_size);
8358   SaveTape_INFO(file, &tape);
8359
8360   putFileChunkBE(file, "BODY", body_chunk_size);
8361   SaveTape_BODY(file, &tape);
8362
8363   fclose(file);
8364
8365   SetFilePermissions(filename, PERMS_PRIVATE);
8366 }
8367
8368 static void SaveTapeExt(char *filename)
8369 {
8370   int i;
8371
8372   tape.file_version = FILE_VERSION_ACTUAL;
8373   tape.game_version = GAME_VERSION_ACTUAL;
8374
8375   tape.num_participating_players = 0;
8376
8377   // count number of participating players
8378   for (i = 0; i < MAX_PLAYERS; i++)
8379     if (tape.player_participates[i])
8380       tape.num_participating_players++;
8381
8382   SaveTapeToFilename(filename);
8383
8384   tape.changed = FALSE;
8385 }
8386
8387 void SaveTape(int nr)
8388 {
8389   char *filename = getTapeFilename(nr);
8390
8391   InitTapeDirectory(leveldir_current->subdir);
8392
8393   SaveTapeExt(filename);
8394 }
8395
8396 void SaveScoreTape(int nr)
8397 {
8398   char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8399
8400   // used instead of "leveldir_current->subdir" (for network games)
8401   InitScoreTapeDirectory(levelset.identifier, nr);
8402
8403   SaveTapeExt(filename);
8404 }
8405
8406 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8407                                   unsigned int req_state_added)
8408 {
8409   char *filename = getTapeFilename(nr);
8410   boolean new_tape = !fileExists(filename);
8411   boolean tape_saved = FALSE;
8412
8413   if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8414   {
8415     SaveTape(nr);
8416
8417     if (new_tape)
8418       Request(msg_saved, REQ_CONFIRM | req_state_added);
8419
8420     tape_saved = TRUE;
8421   }
8422
8423   return tape_saved;
8424 }
8425
8426 boolean SaveTapeChecked(int nr)
8427 {
8428   return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8429 }
8430
8431 boolean SaveTapeChecked_LevelSolved(int nr)
8432 {
8433   return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8434                                 "Level solved! Tape saved!", REQ_STAY_OPEN);
8435 }
8436
8437 void DumpTape(struct TapeInfo *tape)
8438 {
8439   int tape_frame_counter;
8440   int i, j;
8441
8442   if (tape->no_valid_file)
8443   {
8444     Warn("cannot dump -- no valid tape file found");
8445
8446     return;
8447   }
8448
8449   PrintLine("-", 79);
8450
8451   Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8452         tape->level_nr, tape->file_version, tape->game_version);
8453   Print("                  (effective engine version %08d)\n",
8454         tape->engine_version);
8455   Print("Level series identifier: '%s'\n", tape->level_identifier);
8456
8457   Print("Special tape properties: ");
8458   if (tape->property_bits == TAPE_PROPERTY_NONE)
8459     Print("[none]");
8460   if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
8461     Print("[em_random_bug]");
8462   if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
8463     Print("[game_speed]");
8464   if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
8465     Print("[pause]");
8466   if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
8467     Print("[single_step]");
8468   if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
8469     Print("[snapshot]");
8470   if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
8471     Print("[replayed]");
8472   if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
8473     Print("[tas_keys]");
8474   if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
8475     Print("[small_graphics]");
8476
8477   Print("\n");
8478   PrintLine("-", 79);
8479
8480   tape_frame_counter = 0;
8481
8482   for (i = 0; i < tape->length; i++)
8483   {
8484     if (i >= MAX_TAPE_LEN)
8485       break;
8486
8487     Print("%04d: ", i);
8488
8489     for (j = 0; j < MAX_PLAYERS; j++)
8490     {
8491       if (tape->player_participates[j])
8492       {
8493         int action = tape->pos[i].action[j];
8494
8495         Print("%d:%02x ", j, action);
8496         Print("[%c%c%c%c|%c%c] - ",
8497               (action & JOY_LEFT ? '<' : ' '),
8498               (action & JOY_RIGHT ? '>' : ' '),
8499               (action & JOY_UP ? '^' : ' '),
8500               (action & JOY_DOWN ? 'v' : ' '),
8501               (action & JOY_BUTTON_1 ? '1' : ' '),
8502               (action & JOY_BUTTON_2 ? '2' : ' '));
8503       }
8504     }
8505
8506     Print("(%03d) ", tape->pos[i].delay);
8507     Print("[%05d]\n", tape_frame_counter);
8508
8509     tape_frame_counter += tape->pos[i].delay;
8510   }
8511
8512   PrintLine("-", 79);
8513 }
8514
8515 void DumpTapes(void)
8516 {
8517   static LevelDirTree *dumptape_leveldir = NULL;
8518
8519   dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8520                                                 global.dumptape_leveldir);
8521
8522   if (dumptape_leveldir == NULL)
8523     Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8524
8525   if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8526       global.dumptape_level_nr > dumptape_leveldir->last_level)
8527     Fail("no such level number: %d", global.dumptape_level_nr);
8528
8529   leveldir_current = dumptape_leveldir;
8530
8531   if (options.mytapes)
8532     LoadTape(global.dumptape_level_nr);
8533   else
8534     LoadSolutionTape(global.dumptape_level_nr);
8535
8536   DumpTape(&tape);
8537
8538   CloseAllAndExit(0);
8539 }
8540
8541
8542 // ============================================================================
8543 // score file functions
8544 // ============================================================================
8545
8546 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8547 {
8548   int i;
8549
8550   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8551   {
8552     strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8553     strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8554     scores->entry[i].score = 0;
8555     scores->entry[i].time = 0;
8556   }
8557
8558   scores->num_entries = 0;
8559   scores->last_added = -1;
8560   scores->last_added_local = -1;
8561
8562   scores->updated = FALSE;
8563   scores->uploaded = FALSE;
8564   scores->force_last_added = FALSE;
8565 }
8566
8567 static void setScoreInfoToDefaults(void)
8568 {
8569   setScoreInfoToDefaultsExt(&scores);
8570 }
8571
8572 static void setServerScoreInfoToDefaults(void)
8573 {
8574   setScoreInfoToDefaultsExt(&server_scores);
8575 }
8576
8577 static void LoadScore_OLD(int nr)
8578 {
8579   int i;
8580   char *filename = getScoreFilename(nr);
8581   char cookie[MAX_LINE_LEN];
8582   char line[MAX_LINE_LEN];
8583   char *line_ptr;
8584   FILE *file;
8585
8586   if (!(file = fopen(filename, MODE_READ)))
8587     return;
8588
8589   // check file identifier
8590   if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8591     cookie[0] = '\0';
8592   if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8593     cookie[strlen(cookie) - 1] = '\0';
8594
8595   if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8596   {
8597     Warn("unknown format of score file '%s'", filename);
8598
8599     fclose(file);
8600
8601     return;
8602   }
8603
8604   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8605   {
8606     if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
8607       Warn("fscanf() failed; %s", strerror(errno));
8608
8609     if (fgets(line, MAX_LINE_LEN, file) == NULL)
8610       line[0] = '\0';
8611
8612     if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8613       line[strlen(line) - 1] = '\0';
8614
8615     for (line_ptr = line; *line_ptr; line_ptr++)
8616     {
8617       if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8618       {
8619         strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
8620         scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8621         break;
8622       }
8623     }
8624   }
8625
8626   fclose(file);
8627 }
8628
8629 static void ConvertScore_OLD(void)
8630 {
8631   // only convert score to time for levels that rate playing time over score
8632   if (!level.rate_time_over_score)
8633     return;
8634
8635   // convert old score to playing time for score-less levels (like Supaplex)
8636   int time_final_max = 999;
8637   int i;
8638
8639   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8640   {
8641     int score = scores.entry[i].score;
8642
8643     if (score > 0 && score < time_final_max)
8644       scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
8645   }
8646 }
8647
8648 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
8649 {
8650   scores->file_version = getFileVersion(file);
8651   scores->game_version = getFileVersion(file);
8652
8653   return chunk_size;
8654 }
8655
8656 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
8657 {
8658   char *level_identifier = NULL;
8659   int level_identifier_size;
8660   int i;
8661
8662   level_identifier_size = getFile16BitBE(file);
8663
8664   level_identifier = checked_malloc(level_identifier_size);
8665
8666   for (i = 0; i < level_identifier_size; i++)
8667     level_identifier[i] = getFile8Bit(file);
8668
8669   strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
8670   scores->level_identifier[MAX_FILENAME_LEN] = '\0';
8671
8672   checked_free(level_identifier);
8673
8674   scores->level_nr = getFile16BitBE(file);
8675   scores->num_entries = getFile16BitBE(file);
8676
8677   chunk_size = 2 + level_identifier_size + 2 + 2;
8678
8679   return chunk_size;
8680 }
8681
8682 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
8683 {
8684   int i, j;
8685
8686   for (i = 0; i < scores->num_entries; i++)
8687   {
8688     for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8689       scores->entry[i].name[j] = getFile8Bit(file);
8690
8691     scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8692   }
8693
8694   chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
8695
8696   return chunk_size;
8697 }
8698
8699 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
8700 {
8701   int i;
8702
8703   for (i = 0; i < scores->num_entries; i++)
8704     scores->entry[i].score = getFile16BitBE(file);
8705
8706   chunk_size = scores->num_entries * 2;
8707
8708   return chunk_size;
8709 }
8710
8711 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
8712 {
8713   int i;
8714
8715   for (i = 0; i < scores->num_entries; i++)
8716     scores->entry[i].time = getFile32BitBE(file);
8717
8718   chunk_size = scores->num_entries * 4;
8719
8720   return chunk_size;
8721 }
8722
8723 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
8724 {
8725   int i, j;
8726
8727   for (i = 0; i < scores->num_entries; i++)
8728   {
8729     for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8730       scores->entry[i].tape_basename[j] = getFile8Bit(file);
8731
8732     scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
8733   }
8734
8735   chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8736
8737   return chunk_size;
8738 }
8739
8740 void LoadScore(int nr)
8741 {
8742   char *filename = getScoreFilename(nr);
8743   char cookie[MAX_LINE_LEN];
8744   char chunk_name[CHUNK_ID_LEN + 1];
8745   int chunk_size;
8746   boolean old_score_file_format = FALSE;
8747   File *file;
8748
8749   // always start with reliable default values
8750   setScoreInfoToDefaults();
8751
8752   if (!(file = openFile(filename, MODE_READ)))
8753     return;
8754
8755   getFileChunkBE(file, chunk_name, NULL);
8756   if (strEqual(chunk_name, "RND1"))
8757   {
8758     getFile32BitBE(file);               // not used
8759
8760     getFileChunkBE(file, chunk_name, NULL);
8761     if (!strEqual(chunk_name, "SCOR"))
8762     {
8763       Warn("unknown format of score file '%s'", filename);
8764
8765       closeFile(file);
8766
8767       return;
8768     }
8769   }
8770   else  // check for old file format with cookie string
8771   {
8772     strcpy(cookie, chunk_name);
8773     if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8774       cookie[4] = '\0';
8775     if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8776       cookie[strlen(cookie) - 1] = '\0';
8777
8778     if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8779     {
8780       Warn("unknown format of score file '%s'", filename);
8781
8782       closeFile(file);
8783
8784       return;
8785     }
8786
8787     old_score_file_format = TRUE;
8788   }
8789
8790   if (old_score_file_format)
8791   {
8792     // score files from versions before 4.2.4.0 without chunk structure
8793     LoadScore_OLD(nr);
8794
8795     // convert score to time, if possible (mainly for Supaplex levels)
8796     ConvertScore_OLD();
8797   }
8798   else
8799   {
8800     static struct
8801     {
8802       char *name;
8803       int size;
8804       int (*loader)(File *, int, struct ScoreInfo *);
8805     }
8806     chunk_info[] =
8807     {
8808       { "VERS", SCORE_CHUNK_VERS_SIZE,  LoadScore_VERS },
8809       { "INFO", -1,                     LoadScore_INFO },
8810       { "NAME", -1,                     LoadScore_NAME },
8811       { "SCOR", -1,                     LoadScore_SCOR },
8812       { "TIME", -1,                     LoadScore_TIME },
8813       { "TAPE", -1,                     LoadScore_TAPE },
8814
8815       {  NULL,  0,                      NULL }
8816     };
8817
8818     while (getFileChunkBE(file, chunk_name, &chunk_size))
8819     {
8820       int i = 0;
8821
8822       while (chunk_info[i].name != NULL &&
8823              !strEqual(chunk_name, chunk_info[i].name))
8824         i++;
8825
8826       if (chunk_info[i].name == NULL)
8827       {
8828         Warn("unknown chunk '%s' in score file '%s'",
8829               chunk_name, filename);
8830
8831         ReadUnusedBytesFromFile(file, chunk_size);
8832       }
8833       else if (chunk_info[i].size != -1 &&
8834                chunk_info[i].size != chunk_size)
8835       {
8836         Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8837               chunk_size, chunk_name, filename);
8838
8839         ReadUnusedBytesFromFile(file, chunk_size);
8840       }
8841       else
8842       {
8843         // call function to load this score chunk
8844         int chunk_size_expected =
8845           (chunk_info[i].loader)(file, chunk_size, &scores);
8846
8847         // the size of some chunks cannot be checked before reading other
8848         // chunks first (like "HEAD" and "BODY") that contain some header
8849         // information, so check them here
8850         if (chunk_size_expected != chunk_size)
8851         {
8852           Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8853                 chunk_size, chunk_name, filename);
8854         }
8855       }
8856     }
8857   }
8858
8859   closeFile(file);
8860 }
8861
8862 #if ENABLE_HISTORIC_CHUNKS
8863 void SaveScore_OLD(int nr)
8864 {
8865   int i;
8866   char *filename = getScoreFilename(nr);
8867   FILE *file;
8868
8869   // used instead of "leveldir_current->subdir" (for network games)
8870   InitScoreDirectory(levelset.identifier);
8871
8872   if (!(file = fopen(filename, MODE_WRITE)))
8873   {
8874     Warn("cannot save score for level %d", nr);
8875
8876     return;
8877   }
8878
8879   fprintf(file, "%s\n\n", SCORE_COOKIE);
8880
8881   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8882     fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
8883
8884   fclose(file);
8885
8886   SetFilePermissions(filename, PERMS_PRIVATE);
8887 }
8888 #endif
8889
8890 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
8891 {
8892   putFileVersion(file, scores->file_version);
8893   putFileVersion(file, scores->game_version);
8894 }
8895
8896 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
8897 {
8898   int level_identifier_size = strlen(scores->level_identifier) + 1;
8899   int i;
8900
8901   putFile16BitBE(file, level_identifier_size);
8902
8903   for (i = 0; i < level_identifier_size; i++)
8904     putFile8Bit(file, scores->level_identifier[i]);
8905
8906   putFile16BitBE(file, scores->level_nr);
8907   putFile16BitBE(file, scores->num_entries);
8908 }
8909
8910 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
8911 {
8912   int i, j;
8913
8914   for (i = 0; i < scores->num_entries; i++)
8915   {
8916     int name_size = strlen(scores->entry[i].name);
8917
8918     for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8919       putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
8920   }
8921 }
8922
8923 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
8924 {
8925   int i;
8926
8927   for (i = 0; i < scores->num_entries; i++)
8928     putFile16BitBE(file, scores->entry[i].score);
8929 }
8930
8931 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
8932 {
8933   int i;
8934
8935   for (i = 0; i < scores->num_entries; i++)
8936     putFile32BitBE(file, scores->entry[i].time);
8937 }
8938
8939 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
8940 {
8941   int i, j;
8942
8943   for (i = 0; i < scores->num_entries; i++)
8944   {
8945     int size = strlen(scores->entry[i].tape_basename);
8946
8947     for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
8948       putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
8949   }
8950 }
8951
8952 static void SaveScoreToFilename(char *filename)
8953 {
8954   FILE *file;
8955   int info_chunk_size;
8956   int name_chunk_size;
8957   int scor_chunk_size;
8958   int time_chunk_size;
8959   int tape_chunk_size;
8960
8961   if (!(file = fopen(filename, MODE_WRITE)))
8962   {
8963     Warn("cannot save score file '%s'", filename);
8964
8965     return;
8966   }
8967
8968   info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
8969   name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
8970   scor_chunk_size = scores.num_entries * 2;
8971   time_chunk_size = scores.num_entries * 4;
8972   tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
8973
8974   putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8975   putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
8976
8977   putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
8978   SaveScore_VERS(file, &scores);
8979
8980   putFileChunkBE(file, "INFO", info_chunk_size);
8981   SaveScore_INFO(file, &scores);
8982
8983   putFileChunkBE(file, "NAME", name_chunk_size);
8984   SaveScore_NAME(file, &scores);
8985
8986   putFileChunkBE(file, "SCOR", scor_chunk_size);
8987   SaveScore_SCOR(file, &scores);
8988
8989   putFileChunkBE(file, "TIME", time_chunk_size);
8990   SaveScore_TIME(file, &scores);
8991
8992   putFileChunkBE(file, "TAPE", tape_chunk_size);
8993   SaveScore_TAPE(file, &scores);
8994
8995   fclose(file);
8996
8997   SetFilePermissions(filename, PERMS_PRIVATE);
8998 }
8999
9000 void SaveScore(int nr)
9001 {
9002   char *filename = getScoreFilename(nr);
9003   int i;
9004
9005   // used instead of "leveldir_current->subdir" (for network games)
9006   InitScoreDirectory(levelset.identifier);
9007
9008   scores.file_version = FILE_VERSION_ACTUAL;
9009   scores.game_version = GAME_VERSION_ACTUAL;
9010
9011   strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
9012   scores.level_identifier[MAX_FILENAME_LEN] = '\0';
9013   scores.level_nr = level_nr;
9014
9015   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9016     if (scores.entry[i].score == 0 &&
9017         scores.entry[i].time == 0 &&
9018         strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
9019       break;
9020
9021   scores.num_entries = i;
9022
9023   if (scores.num_entries == 0)
9024     return;
9025
9026   SaveScoreToFilename(filename);
9027 }
9028
9029 void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data,
9030                      char *error)
9031 {
9032   SDL_Thread *thread = SDL_CreateThread(function, name, data);
9033
9034   if (thread != NULL)
9035     SDL_DetachThread(thread);
9036   else
9037     Error("Cannot create thread to %s!", error);
9038
9039   // nasty kludge to lower probability of intermingled thread error messages
9040   Delay(1);
9041 }
9042
9043 char *getPasswordJSON(char *password)
9044 {
9045   static char password_json[MAX_FILENAME_LEN] = "";
9046   static boolean initialized = FALSE;
9047
9048   if (!initialized)
9049   {
9050     if (password != NULL &&
9051         !strEqual(password, "") &&
9052         !strEqual(password, UNDEFINED_PASSWORD))
9053       snprintf(password_json, MAX_FILENAME_LEN,
9054                "  \"password\":             \"%s\",\n",
9055                setup.api_server_password);
9056
9057     initialized = TRUE;
9058   }
9059
9060   return password_json;
9061 }
9062
9063 static void DownloadServerScoreToCacheExt(struct HttpRequest *request,
9064                                           struct HttpResponse *response,
9065                                           int level_nr,
9066                                           char *score_cache_filename)
9067 {
9068   request->hostname = setup.api_server_hostname;
9069   request->port     = API_SERVER_PORT;
9070   request->method   = API_SERVER_METHOD;
9071   request->uri      = API_SERVER_URI_GET;
9072
9073   snprintf(request->body, MAX_HTTP_BODY_SIZE,
9074            "{\n"
9075            "%s"
9076            "  \"game_version\":         \"%s\",\n"
9077            "  \"levelset_identifier\":  \"%s\",\n"
9078            "  \"level_nr\":             \"%d\"\n"
9079            "}\n",
9080            getPasswordJSON(setup.api_server_password),
9081            getProgramRealVersionString(),
9082            levelset.identifier, level_nr);
9083
9084   ConvertHttpRequestBodyToServerEncoding(request);
9085
9086   if (!DoHttpRequest(request, response))
9087   {
9088     Error("HTTP request failed: %s", GetHttpError());
9089
9090     return;
9091   }
9092
9093   if (!HTTP_SUCCESS(response->status_code))
9094   {
9095     Error("server failed to handle request: %d %s",
9096           response->status_code,
9097           response->status_text);
9098
9099     return;
9100   }
9101
9102   if (response->body_size == 0)
9103   {
9104     // no scores available for this level
9105
9106     return;
9107   }
9108
9109   ConvertHttpResponseBodyToClientEncoding(response);
9110
9111   char *filename = score_cache_filename;
9112   FILE *file;
9113   int i;
9114
9115   // used instead of "leveldir_current->subdir" (for network games)
9116   InitScoreCacheDirectory(levelset.identifier);
9117
9118   if (!(file = fopen(filename, MODE_WRITE)))
9119   {
9120     Warn("cannot save score cache file '%s'", filename);
9121
9122     return;
9123   }
9124
9125   for (i = 0; i < response->body_size; i++)
9126     fputc(response->body[i], file);
9127
9128   fclose(file);
9129
9130   SetFilePermissions(filename, PERMS_PRIVATE);
9131
9132   server_scores.updated = TRUE;
9133 }
9134
9135 static void DownloadServerScoreToCache(int level_nr, char *score_cache_filename)
9136 {
9137   struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9138   struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9139
9140   DownloadServerScoreToCacheExt(request, response,
9141                                 level_nr, score_cache_filename);
9142
9143   checked_free(request);
9144   checked_free(response);
9145 }
9146
9147 struct DownloadServerScoreToCacheThreadData
9148 {
9149   int level_nr;
9150   char *score_cache_filename;
9151 };
9152
9153 static int DownloadServerScoreToCacheThread(void *data_raw)
9154 {
9155   struct DownloadServerScoreToCacheThreadData *data = data_raw;
9156
9157   DownloadServerScoreToCache(data->level_nr,
9158                              data->score_cache_filename);
9159
9160   checked_free(data->score_cache_filename);
9161   checked_free(data);
9162
9163   return 0;
9164 }
9165
9166 static void DownloadServerScoreToCacheAsThread(int nr)
9167 {
9168   struct DownloadServerScoreToCacheThreadData *data =
9169     checked_malloc(sizeof(struct DownloadServerScoreToCacheThreadData));
9170   char *score_cache_filename = getScoreCacheFilename(nr);
9171
9172   data->level_nr = nr;
9173   data->score_cache_filename = getStringCopy(score_cache_filename);
9174
9175   ExecuteAsThread(DownloadServerScoreToCacheThread,
9176                   "DownloadServerScoreToCache", data,
9177                   "download scores from server");
9178 }
9179
9180 static void LoadServerScoreFromCache(int nr)
9181 {
9182   struct ScoreEntry score_entry;
9183   struct
9184   {
9185     void *value;
9186     boolean is_string;
9187     int string_size;
9188   }
9189   score_mapping[] =
9190   {
9191     { &score_entry.score,               FALSE,  0                       },
9192     { &score_entry.time,                FALSE,  0                       },
9193     { score_entry.name,                 TRUE,   MAX_PLAYER_NAME_LEN     },
9194     { score_entry.tape_basename,        TRUE,   MAX_FILENAME_LEN        },
9195
9196     { NULL,                             FALSE,  0                       }
9197   };
9198   char *filename = getScoreCacheFilename(nr);
9199   SetupFileHash *score_hash = loadSetupFileHash(filename);
9200   int i, j;
9201
9202   server_scores.num_entries = 0;
9203
9204   if (score_hash == NULL)
9205     return;
9206
9207   for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9208   {
9209     score_entry = server_scores.entry[i];
9210
9211     for (j = 0; score_mapping[j].value != NULL; j++)
9212     {
9213       char token[10];
9214
9215       sprintf(token, "%02d.%d", i, j);
9216
9217       char *value = getHashEntry(score_hash, token);
9218
9219       if (value == NULL)
9220         continue;
9221
9222       if (score_mapping[j].is_string)
9223       {
9224         char *score_value = (char *)score_mapping[j].value;
9225         int value_size = score_mapping[j].string_size;
9226
9227         strncpy(score_value, value, value_size);
9228         score_value[value_size] = '\0';
9229       }
9230       else
9231       {
9232         int *score_value = (int *)score_mapping[j].value;
9233
9234         *score_value = atoi(value);
9235       }
9236
9237       server_scores.num_entries = i + 1;
9238     }
9239
9240     server_scores.entry[i] = score_entry;
9241   }
9242
9243   freeSetupFileHash(score_hash);
9244 }
9245
9246 void LoadServerScore(int nr, boolean download_score)
9247 {
9248   if (!setup.api_server)
9249     return;
9250
9251   // always start with reliable default values
9252   setServerScoreInfoToDefaults();
9253
9254   // 1st step: load server scores from cache file (which may not exist)
9255   // (this should prevent reading it while the thread is writing to it)
9256   LoadServerScoreFromCache(nr);
9257
9258   if (download_score && runtime.api_server)
9259   {
9260     // 2nd step: download server scores from score server to cache file
9261     // (as thread, as it might time out if the server is not reachable)
9262     DownloadServerScoreToCacheAsThread(nr);
9263   }
9264 }
9265
9266 static char *get_file_base64(char *filename)
9267 {
9268   struct stat file_status;
9269
9270   if (stat(filename, &file_status) != 0)
9271   {
9272     Error("cannot stat file '%s'", filename);
9273
9274     return NULL;
9275   }
9276
9277   int buffer_size = file_status.st_size;
9278   byte *buffer = checked_malloc(buffer_size);
9279   FILE *file;
9280   int i;
9281
9282   if (!(file = fopen(filename, MODE_READ)))
9283   {
9284     Error("cannot open file '%s'", filename);
9285
9286     checked_free(buffer);
9287
9288     return NULL;
9289   }
9290
9291   for (i = 0; i < buffer_size; i++)
9292   {
9293     int c = fgetc(file);
9294
9295     if (c == EOF)
9296     {
9297       Error("cannot read from input file '%s'", filename);
9298
9299       fclose(file);
9300       checked_free(buffer);
9301
9302       return NULL;
9303     }
9304
9305     buffer[i] = (byte)c;
9306   }
9307
9308   fclose(file);
9309
9310   int buffer_encoded_size = base64_encoded_size(buffer_size);
9311   char *buffer_encoded = checked_malloc(buffer_encoded_size);
9312
9313   base64_encode(buffer_encoded, buffer, buffer_size);
9314
9315   checked_free(buffer);
9316
9317   return buffer_encoded;
9318 }
9319
9320 static void UploadScoreToServerExt(struct HttpRequest *request,
9321                                    struct HttpResponse *response,
9322                                    int level_nr,
9323                                    char *score_tape_filename,
9324                                    struct ScoreEntry *score_entry)
9325 {
9326   request->hostname = setup.api_server_hostname;
9327   request->port     = API_SERVER_PORT;
9328   request->method   = API_SERVER_METHOD;
9329   request->uri      = API_SERVER_URI_ADD;
9330
9331   char *tape_base64 = get_file_base64(score_tape_filename);
9332
9333   if (tape_base64 == NULL)
9334   {
9335     Error("loading and base64 encoding score tape file failed");
9336
9337     return;
9338   }
9339
9340   char *player_name_raw = score_entry->name;
9341   char *player_uuid_raw = setup.player_uuid;
9342
9343   if (options.player_name != NULL)
9344   {
9345     player_name_raw = options.player_name;
9346     player_uuid_raw = "";
9347   }
9348
9349   char *levelset_identifier = getEscapedJSON(leveldir_current->identifier);
9350   char *levelset_name       = getEscapedJSON(leveldir_current->name);
9351   char *levelset_author     = getEscapedJSON(leveldir_current->author);
9352   char *level_name          = getEscapedJSON(level.name);
9353   char *level_author        = getEscapedJSON(level.author);
9354   char *player_name         = getEscapedJSON(player_name_raw);
9355   char *player_uuid         = getEscapedJSON(player_uuid_raw);
9356
9357   snprintf(request->body, MAX_HTTP_BODY_SIZE,
9358            "{\n"
9359            "%s"
9360            "  \"game_version\":         \"%s\",\n"
9361            "  \"levelset_identifier\":  \"%s\",\n"
9362            "  \"levelset_name\":        \"%s\",\n"
9363            "  \"levelset_author\":      \"%s\",\n"
9364            "  \"levelset_num_levels\":  \"%d\",\n"
9365            "  \"levelset_first_level\": \"%d\",\n"
9366            "  \"level_nr\":             \"%d\",\n"
9367            "  \"level_name\":           \"%s\",\n"
9368            "  \"level_author\":         \"%s\",\n"
9369            "  \"rate_time_over_score\": \"%d\",\n"
9370            "  \"player_name\":          \"%s\",\n"
9371            "  \"player_uuid\":          \"%s\",\n"
9372            "  \"score\":                \"%d\",\n"
9373            "  \"time\":                 \"%d\",\n"
9374            "  \"tape_basename\":        \"%s\",\n"
9375            "  \"tape\":                 \"%s\"\n"
9376            "}\n",
9377            getPasswordJSON(setup.api_server_password),
9378            getProgramRealVersionString(),
9379            levelset_identifier,
9380            levelset_name,
9381            levelset_author,
9382            leveldir_current->levels,
9383            leveldir_current->first_level,
9384            level_nr,
9385            level_name,
9386            level_author,
9387            level.rate_time_over_score,
9388            player_name,
9389            player_uuid,
9390            score_entry->score,
9391            score_entry->time,
9392            score_entry->tape_basename,
9393            tape_base64);
9394
9395   checked_free(tape_base64);
9396
9397   checked_free(levelset_identifier);
9398   checked_free(levelset_name);
9399   checked_free(levelset_author);
9400   checked_free(level_name);
9401   checked_free(level_author);
9402   checked_free(player_name);
9403   checked_free(player_uuid);
9404
9405   ConvertHttpRequestBodyToServerEncoding(request);
9406
9407   if (!DoHttpRequest(request, response))
9408   {
9409     Error("HTTP request failed: %s", GetHttpError());
9410
9411     return;
9412   }
9413
9414   if (!HTTP_SUCCESS(response->status_code))
9415   {
9416     Error("server failed to handle request: %d %s",
9417           response->status_code,
9418           response->status_text);
9419
9420     return;
9421   }
9422
9423   server_scores.uploaded = TRUE;
9424 }
9425
9426 static void UploadScoreToServer(int level_nr, char *score_tape_filename,
9427                                 struct ScoreEntry *score_entry)
9428 {
9429   struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
9430   struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
9431
9432   UploadScoreToServerExt(request, response,
9433                          level_nr, score_tape_filename, score_entry);
9434
9435   checked_free(request);
9436   checked_free(response);
9437 }
9438
9439 struct UploadScoreToServerThreadData
9440 {
9441   int level_nr;
9442   char *score_tape_filename;
9443   struct ScoreEntry score_entry;
9444 };
9445
9446 static int UploadScoreToServerThread(void *data_raw)
9447 {
9448   struct UploadScoreToServerThreadData *data = data_raw;
9449
9450   UploadScoreToServer(data->level_nr,
9451                       data->score_tape_filename,
9452                       &data->score_entry);
9453
9454   checked_free(data->score_tape_filename);
9455   checked_free(data);
9456
9457   return 0;
9458 }
9459
9460 static void UploadScoreToServerAsThread(int nr, char *score_tape_filename)
9461 {
9462   struct UploadScoreToServerThreadData *data =
9463     checked_malloc(sizeof(struct UploadScoreToServerThreadData));
9464   struct ScoreEntry *score_entry = &scores.entry[scores.last_added];
9465
9466   if (score_tape_filename == NULL)
9467     score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr);
9468
9469   data->level_nr = nr;
9470   data->score_entry = *score_entry;
9471   data->score_tape_filename = getStringCopy(score_tape_filename);
9472
9473   ExecuteAsThread(UploadScoreToServerThread,
9474                   "UploadScoreToServer", data,
9475                   "upload score to server");
9476 }
9477
9478 void SaveServerScore(int nr)
9479 {
9480   if (!runtime.api_server)
9481     return;
9482
9483   UploadScoreToServerAsThread(nr, NULL);
9484 }
9485
9486 void SaveServerScoreFromFile(int nr, char *score_tape_filename)
9487 {
9488   if (!runtime.api_server)
9489     return;
9490
9491   UploadScoreToServerAsThread(nr, score_tape_filename);
9492 }
9493
9494 void LoadLocalAndServerScore(int nr, boolean download_score)
9495 {
9496   int last_added_local = scores.last_added_local;
9497
9498   LoadScore(nr);
9499
9500   // restore last added local score entry (before merging server scores)
9501   scores.last_added = scores.last_added_local = last_added_local;
9502
9503   if (setup.api_server && !setup.only_show_local_scores)
9504   {
9505     // load server scores from cache file and trigger update from server
9506     LoadServerScore(nr, download_score);
9507
9508     // merge local scores with scores from server
9509     MergeServerScore();
9510   }
9511 }
9512
9513
9514 // ============================================================================
9515 // setup file functions
9516 // ============================================================================
9517
9518 #define TOKEN_STR_PLAYER_PREFIX                 "player_"
9519
9520
9521 static struct TokenInfo global_setup_tokens[] =
9522 {
9523   {
9524     TYPE_STRING,
9525     &setup.player_name,                         "player_name"
9526   },
9527   {
9528     TYPE_STRING,
9529     &setup.player_uuid,                         "player_uuid"
9530   },
9531   {
9532     TYPE_SWITCH,
9533     &setup.multiple_users,                      "multiple_users"
9534   },
9535   {
9536     TYPE_SWITCH,
9537     &setup.sound,                               "sound"
9538   },
9539   {
9540     TYPE_SWITCH,
9541     &setup.sound_loops,                         "repeating_sound_loops"
9542   },
9543   {
9544     TYPE_SWITCH,
9545     &setup.sound_music,                         "background_music"
9546   },
9547   {
9548     TYPE_SWITCH,
9549     &setup.sound_simple,                        "simple_sound_effects"
9550   },
9551   {
9552     TYPE_SWITCH,
9553     &setup.toons,                               "toons"
9554   },
9555   {
9556     TYPE_SWITCH,
9557     &setup.scroll_delay,                        "scroll_delay"
9558   },
9559   {
9560     TYPE_SWITCH,
9561     &setup.forced_scroll_delay,                 "forced_scroll_delay"
9562   },
9563   {
9564     TYPE_INTEGER,
9565     &setup.scroll_delay_value,                  "scroll_delay_value"
9566   },
9567   {
9568     TYPE_STRING,
9569     &setup.engine_snapshot_mode,                "engine_snapshot_mode"
9570   },
9571   {
9572     TYPE_INTEGER,
9573     &setup.engine_snapshot_memory,              "engine_snapshot_memory"
9574   },
9575   {
9576     TYPE_SWITCH,
9577     &setup.fade_screens,                        "fade_screens"
9578   },
9579   {
9580     TYPE_SWITCH,
9581     &setup.autorecord,                          "automatic_tape_recording"
9582   },
9583   {
9584     TYPE_SWITCH,
9585     &setup.show_titlescreen,                    "show_titlescreen"
9586   },
9587   {
9588     TYPE_SWITCH,
9589     &setup.quick_doors,                         "quick_doors"
9590   },
9591   {
9592     TYPE_SWITCH,
9593     &setup.team_mode,                           "team_mode"
9594   },
9595   {
9596     TYPE_SWITCH,
9597     &setup.handicap,                            "handicap"
9598   },
9599   {
9600     TYPE_SWITCH,
9601     &setup.skip_levels,                         "skip_levels"
9602   },
9603   {
9604     TYPE_SWITCH,
9605     &setup.increment_levels,                    "increment_levels"
9606   },
9607   {
9608     TYPE_SWITCH,
9609     &setup.auto_play_next_level,                "auto_play_next_level"
9610   },
9611   {
9612     TYPE_SWITCH,
9613     &setup.count_score_after_game,              "count_score_after_game"
9614   },
9615   {
9616     TYPE_SWITCH,
9617     &setup.show_scores_after_game,              "show_scores_after_game"
9618   },
9619   {
9620     TYPE_SWITCH,
9621     &setup.time_limit,                          "time_limit"
9622   },
9623   {
9624     TYPE_SWITCH,
9625     &setup.fullscreen,                          "fullscreen"
9626   },
9627   {
9628     TYPE_INTEGER,
9629     &setup.window_scaling_percent,              "window_scaling_percent"
9630   },
9631   {
9632     TYPE_STRING,
9633     &setup.window_scaling_quality,              "window_scaling_quality"
9634   },
9635   {
9636     TYPE_STRING,
9637     &setup.screen_rendering_mode,               "screen_rendering_mode"
9638   },
9639   {
9640     TYPE_STRING,
9641     &setup.vsync_mode,                          "vsync_mode"
9642   },
9643   {
9644     TYPE_SWITCH,
9645     &setup.ask_on_escape,                       "ask_on_escape"
9646   },
9647   {
9648     TYPE_SWITCH,
9649     &setup.ask_on_escape_editor,                "ask_on_escape_editor"
9650   },
9651   {
9652     TYPE_SWITCH,
9653     &setup.ask_on_game_over,                    "ask_on_game_over"
9654   },
9655   {
9656     TYPE_SWITCH,
9657     &setup.ask_on_quit_game,                    "ask_on_quit_game"
9658   },
9659   {
9660     TYPE_SWITCH,
9661     &setup.ask_on_quit_program,                 "ask_on_quit_program"
9662   },
9663   {
9664     TYPE_SWITCH,
9665     &setup.quick_switch,                        "quick_player_switch"
9666   },
9667   {
9668     TYPE_SWITCH,
9669     &setup.input_on_focus,                      "input_on_focus"
9670   },
9671   {
9672     TYPE_SWITCH,
9673     &setup.prefer_aga_graphics,                 "prefer_aga_graphics"
9674   },
9675   {
9676     TYPE_SWITCH,
9677     &setup.prefer_lowpass_sounds,               "prefer_lowpass_sounds"
9678   },
9679   {
9680     TYPE_SWITCH,
9681     &setup.prefer_extra_panel_items,            "prefer_extra_panel_items"
9682   },
9683   {
9684     TYPE_SWITCH,
9685     &setup.game_speed_extended,                 "game_speed_extended"
9686   },
9687   {
9688     TYPE_INTEGER,
9689     &setup.game_frame_delay,                    "game_frame_delay"
9690   },
9691   {
9692     TYPE_SWITCH,
9693     &setup.sp_show_border_elements,             "sp_show_border_elements"
9694   },
9695   {
9696     TYPE_SWITCH,
9697     &setup.small_game_graphics,                 "small_game_graphics"
9698   },
9699   {
9700     TYPE_SWITCH,
9701     &setup.show_load_save_buttons,              "show_load_save_buttons"
9702   },
9703   {
9704     TYPE_SWITCH,
9705     &setup.show_undo_redo_buttons,              "show_undo_redo_buttons"
9706   },
9707   {
9708     TYPE_SWITCH,
9709     &setup.only_show_local_scores,              "only_show_local_scores"
9710   },
9711   {
9712     TYPE_STRING,
9713     &setup.graphics_set,                        "graphics_set"
9714   },
9715   {
9716     TYPE_STRING,
9717     &setup.sounds_set,                          "sounds_set"
9718   },
9719   {
9720     TYPE_STRING,
9721     &setup.music_set,                           "music_set"
9722   },
9723   {
9724     TYPE_SWITCH3,
9725     &setup.override_level_graphics,             "override_level_graphics"
9726   },
9727   {
9728     TYPE_SWITCH3,
9729     &setup.override_level_sounds,               "override_level_sounds"
9730   },
9731   {
9732     TYPE_SWITCH3,
9733     &setup.override_level_music,                "override_level_music"
9734   },
9735   {
9736     TYPE_INTEGER,
9737     &setup.volume_simple,                       "volume_simple"
9738   },
9739   {
9740     TYPE_INTEGER,
9741     &setup.volume_loops,                        "volume_loops"
9742   },
9743   {
9744     TYPE_INTEGER,
9745     &setup.volume_music,                        "volume_music"
9746   },
9747   {
9748     TYPE_SWITCH,
9749     &setup.network_mode,                        "network_mode"
9750   },
9751   {
9752     TYPE_PLAYER,
9753     &setup.network_player_nr,                   "network_player"
9754   },
9755   {
9756     TYPE_STRING,
9757     &setup.network_server_hostname,             "network_server_hostname"
9758   },
9759   {
9760     TYPE_SWITCH,
9761     &setup.api_server,                          "api_server"
9762   },
9763   {
9764     TYPE_STRING,
9765     &setup.api_server_hostname,                 "api_server_hostname"
9766   },
9767   {
9768     TYPE_STRING,
9769     &setup.api_server_password,                 "api_server_password"
9770   },
9771   {
9772     TYPE_STRING,
9773     &setup.touch.control_type,                  "touch.control_type"
9774   },
9775   {
9776     TYPE_INTEGER,
9777     &setup.touch.move_distance,                 "touch.move_distance"
9778   },
9779   {
9780     TYPE_INTEGER,
9781     &setup.touch.drop_distance,                 "touch.drop_distance"
9782   },
9783   {
9784     TYPE_INTEGER,
9785     &setup.touch.transparency,                  "touch.transparency"
9786   },
9787   {
9788     TYPE_INTEGER,
9789     &setup.touch.draw_outlined,                 "touch.draw_outlined"
9790   },
9791   {
9792     TYPE_INTEGER,
9793     &setup.touch.draw_pressed,                  "touch.draw_pressed"
9794   },
9795   {
9796     TYPE_INTEGER,
9797     &setup.touch.grid_xsize[0],                 "touch.virtual_buttons.0.xsize"
9798   },
9799   {
9800     TYPE_INTEGER,
9801     &setup.touch.grid_ysize[0],                 "touch.virtual_buttons.0.ysize"
9802   },
9803   {
9804     TYPE_INTEGER,
9805     &setup.touch.grid_xsize[1],                 "touch.virtual_buttons.1.xsize"
9806   },
9807   {
9808     TYPE_INTEGER,
9809     &setup.touch.grid_ysize[1],                 "touch.virtual_buttons.1.ysize"
9810   },
9811 };
9812
9813 static struct TokenInfo auto_setup_tokens[] =
9814 {
9815   {
9816     TYPE_INTEGER,
9817     &setup.auto_setup.editor_zoom_tilesize,     "editor.zoom_tilesize"
9818   },
9819 };
9820
9821 static struct TokenInfo editor_setup_tokens[] =
9822 {
9823   {
9824     TYPE_SWITCH,
9825     &setup.editor.el_classic,                   "editor.el_classic"
9826   },
9827   {
9828     TYPE_SWITCH,
9829     &setup.editor.el_custom,                    "editor.el_custom"
9830   },
9831   {
9832     TYPE_SWITCH,
9833     &setup.editor.el_user_defined,              "editor.el_user_defined"
9834   },
9835   {
9836     TYPE_SWITCH,
9837     &setup.editor.el_dynamic,                   "editor.el_dynamic"
9838   },
9839   {
9840     TYPE_SWITCH,
9841     &setup.editor.el_headlines,                 "editor.el_headlines"
9842   },
9843   {
9844     TYPE_SWITCH,
9845     &setup.editor.show_element_token,           "editor.show_element_token"
9846   },
9847   {
9848     TYPE_SWITCH,
9849     &setup.editor.show_read_only_warning,       "editor.show_read_only_warning"
9850   },
9851 };
9852
9853 static struct TokenInfo editor_cascade_setup_tokens[] =
9854 {
9855   {
9856     TYPE_SWITCH,
9857     &setup.editor_cascade.el_bd,                "editor.cascade.el_bd"
9858   },
9859   {
9860     TYPE_SWITCH,
9861     &setup.editor_cascade.el_em,                "editor.cascade.el_em"
9862   },
9863   {
9864     TYPE_SWITCH,
9865     &setup.editor_cascade.el_emc,               "editor.cascade.el_emc"
9866   },
9867   {
9868     TYPE_SWITCH,
9869     &setup.editor_cascade.el_rnd,               "editor.cascade.el_rnd"
9870   },
9871   {
9872     TYPE_SWITCH,
9873     &setup.editor_cascade.el_sb,                "editor.cascade.el_sb"
9874   },
9875   {
9876     TYPE_SWITCH,
9877     &setup.editor_cascade.el_sp,                "editor.cascade.el_sp"
9878   },
9879   {
9880     TYPE_SWITCH,
9881     &setup.editor_cascade.el_dc,                "editor.cascade.el_dc"
9882   },
9883   {
9884     TYPE_SWITCH,
9885     &setup.editor_cascade.el_dx,                "editor.cascade.el_dx"
9886   },
9887   {
9888     TYPE_SWITCH,
9889     &setup.editor_cascade.el_mm,                "editor.cascade.el_mm"
9890   },
9891   {
9892     TYPE_SWITCH,
9893     &setup.editor_cascade.el_df,                "editor.cascade.el_df"
9894   },
9895   {
9896     TYPE_SWITCH,
9897     &setup.editor_cascade.el_chars,             "editor.cascade.el_chars"
9898   },
9899   {
9900     TYPE_SWITCH,
9901     &setup.editor_cascade.el_steel_chars,       "editor.cascade.el_steel_chars"
9902   },
9903   {
9904     TYPE_SWITCH,
9905     &setup.editor_cascade.el_ce,                "editor.cascade.el_ce"
9906   },
9907   {
9908     TYPE_SWITCH,
9909     &setup.editor_cascade.el_ge,                "editor.cascade.el_ge"
9910   },
9911   {
9912     TYPE_SWITCH,
9913     &setup.editor_cascade.el_ref,               "editor.cascade.el_ref"
9914   },
9915   {
9916     TYPE_SWITCH,
9917     &setup.editor_cascade.el_user,              "editor.cascade.el_user"
9918   },
9919   {
9920     TYPE_SWITCH,
9921     &setup.editor_cascade.el_dynamic,           "editor.cascade.el_dynamic"
9922   },
9923 };
9924
9925 static struct TokenInfo shortcut_setup_tokens[] =
9926 {
9927   {
9928     TYPE_KEY_X11,
9929     &setup.shortcut.save_game,                  "shortcut.save_game"
9930   },
9931   {
9932     TYPE_KEY_X11,
9933     &setup.shortcut.load_game,                  "shortcut.load_game"
9934   },
9935   {
9936     TYPE_KEY_X11,
9937     &setup.shortcut.toggle_pause,               "shortcut.toggle_pause"
9938   },
9939   {
9940     TYPE_KEY_X11,
9941     &setup.shortcut.focus_player[0],            "shortcut.focus_player_1"
9942   },
9943   {
9944     TYPE_KEY_X11,
9945     &setup.shortcut.focus_player[1],            "shortcut.focus_player_2"
9946   },
9947   {
9948     TYPE_KEY_X11,
9949     &setup.shortcut.focus_player[2],            "shortcut.focus_player_3"
9950   },
9951   {
9952     TYPE_KEY_X11,
9953     &setup.shortcut.focus_player[3],            "shortcut.focus_player_4"
9954   },
9955   {
9956     TYPE_KEY_X11,
9957     &setup.shortcut.focus_player_all,           "shortcut.focus_player_all"
9958   },
9959   {
9960     TYPE_KEY_X11,
9961     &setup.shortcut.tape_eject,                 "shortcut.tape_eject"
9962   },
9963   {
9964     TYPE_KEY_X11,
9965     &setup.shortcut.tape_extra,                 "shortcut.tape_extra"
9966   },
9967   {
9968     TYPE_KEY_X11,
9969     &setup.shortcut.tape_stop,                  "shortcut.tape_stop"
9970   },
9971   {
9972     TYPE_KEY_X11,
9973     &setup.shortcut.tape_pause,                 "shortcut.tape_pause"
9974   },
9975   {
9976     TYPE_KEY_X11,
9977     &setup.shortcut.tape_record,                "shortcut.tape_record"
9978   },
9979   {
9980     TYPE_KEY_X11,
9981     &setup.shortcut.tape_play,                  "shortcut.tape_play"
9982   },
9983   {
9984     TYPE_KEY_X11,
9985     &setup.shortcut.sound_simple,               "shortcut.sound_simple"
9986   },
9987   {
9988     TYPE_KEY_X11,
9989     &setup.shortcut.sound_loops,                "shortcut.sound_loops"
9990   },
9991   {
9992     TYPE_KEY_X11,
9993     &setup.shortcut.sound_music,                "shortcut.sound_music"
9994   },
9995   {
9996     TYPE_KEY_X11,
9997     &setup.shortcut.snap_left,                  "shortcut.snap_left"
9998   },
9999   {
10000     TYPE_KEY_X11,
10001     &setup.shortcut.snap_right,                 "shortcut.snap_right"
10002   },
10003   {
10004     TYPE_KEY_X11,
10005     &setup.shortcut.snap_up,                    "shortcut.snap_up"
10006   },
10007   {
10008     TYPE_KEY_X11,
10009     &setup.shortcut.snap_down,                  "shortcut.snap_down"
10010   },
10011 };
10012
10013 static struct SetupInputInfo setup_input;
10014 static struct TokenInfo player_setup_tokens[] =
10015 {
10016   {
10017     TYPE_BOOLEAN,
10018     &setup_input.use_joystick,                  ".use_joystick"
10019   },
10020   {
10021     TYPE_STRING,
10022     &setup_input.joy.device_name,               ".joy.device_name"
10023   },
10024   {
10025     TYPE_INTEGER,
10026     &setup_input.joy.xleft,                     ".joy.xleft"
10027   },
10028   {
10029     TYPE_INTEGER,
10030     &setup_input.joy.xmiddle,                   ".joy.xmiddle"
10031   },
10032   {
10033     TYPE_INTEGER,
10034     &setup_input.joy.xright,                    ".joy.xright"
10035   },
10036   {
10037     TYPE_INTEGER,
10038     &setup_input.joy.yupper,                    ".joy.yupper"
10039   },
10040   {
10041     TYPE_INTEGER,
10042     &setup_input.joy.ymiddle,                   ".joy.ymiddle"
10043   },
10044   {
10045     TYPE_INTEGER,
10046     &setup_input.joy.ylower,                    ".joy.ylower"
10047   },
10048   {
10049     TYPE_INTEGER,
10050     &setup_input.joy.snap,                      ".joy.snap_field"
10051   },
10052   {
10053     TYPE_INTEGER,
10054     &setup_input.joy.drop,                      ".joy.place_bomb"
10055   },
10056   {
10057     TYPE_KEY_X11,
10058     &setup_input.key.left,                      ".key.move_left"
10059   },
10060   {
10061     TYPE_KEY_X11,
10062     &setup_input.key.right,                     ".key.move_right"
10063   },
10064   {
10065     TYPE_KEY_X11,
10066     &setup_input.key.up,                        ".key.move_up"
10067   },
10068   {
10069     TYPE_KEY_X11,
10070     &setup_input.key.down,                      ".key.move_down"
10071   },
10072   {
10073     TYPE_KEY_X11,
10074     &setup_input.key.snap,                      ".key.snap_field"
10075   },
10076   {
10077     TYPE_KEY_X11,
10078     &setup_input.key.drop,                      ".key.place_bomb"
10079   },
10080 };
10081
10082 static struct TokenInfo system_setup_tokens[] =
10083 {
10084   {
10085     TYPE_STRING,
10086     &setup.system.sdl_renderdriver,             "system.sdl_renderdriver"
10087   },
10088   {
10089     TYPE_STRING,
10090     &setup.system.sdl_videodriver,              "system.sdl_videodriver"
10091   },
10092   {
10093     TYPE_STRING,
10094     &setup.system.sdl_audiodriver,              "system.sdl_audiodriver"
10095   },
10096   {
10097     TYPE_INTEGER,
10098     &setup.system.audio_fragment_size,          "system.audio_fragment_size"
10099   },
10100 };
10101
10102 static struct TokenInfo internal_setup_tokens[] =
10103 {
10104   {
10105     TYPE_STRING,
10106     &setup.internal.program_title,              "program_title"
10107   },
10108   {
10109     TYPE_STRING,
10110     &setup.internal.program_version,            "program_version"
10111   },
10112   {
10113     TYPE_STRING,
10114     &setup.internal.program_author,             "program_author"
10115   },
10116   {
10117     TYPE_STRING,
10118     &setup.internal.program_email,              "program_email"
10119   },
10120   {
10121     TYPE_STRING,
10122     &setup.internal.program_website,            "program_website"
10123   },
10124   {
10125     TYPE_STRING,
10126     &setup.internal.program_copyright,          "program_copyright"
10127   },
10128   {
10129     TYPE_STRING,
10130     &setup.internal.program_company,            "program_company"
10131   },
10132   {
10133     TYPE_STRING,
10134     &setup.internal.program_icon_file,          "program_icon_file"
10135   },
10136   {
10137     TYPE_STRING,
10138     &setup.internal.default_graphics_set,       "default_graphics_set"
10139   },
10140   {
10141     TYPE_STRING,
10142     &setup.internal.default_sounds_set,         "default_sounds_set"
10143   },
10144   {
10145     TYPE_STRING,
10146     &setup.internal.default_music_set,          "default_music_set"
10147   },
10148   {
10149     TYPE_STRING,
10150     &setup.internal.fallback_graphics_file,     "fallback_graphics_file"
10151   },
10152   {
10153     TYPE_STRING,
10154     &setup.internal.fallback_sounds_file,       "fallback_sounds_file"
10155   },
10156   {
10157     TYPE_STRING,
10158     &setup.internal.fallback_music_file,        "fallback_music_file"
10159   },
10160   {
10161     TYPE_STRING,
10162     &setup.internal.default_level_series,       "default_level_series"
10163   },
10164   {
10165     TYPE_INTEGER,
10166     &setup.internal.default_window_width,       "default_window_width"
10167   },
10168   {
10169     TYPE_INTEGER,
10170     &setup.internal.default_window_height,      "default_window_height"
10171   },
10172   {
10173     TYPE_BOOLEAN,
10174     &setup.internal.choose_from_top_leveldir,   "choose_from_top_leveldir"
10175   },
10176   {
10177     TYPE_BOOLEAN,
10178     &setup.internal.show_scaling_in_title,      "show_scaling_in_title"
10179   },
10180   {
10181     TYPE_BOOLEAN,
10182     &setup.internal.create_user_levelset,       "create_user_levelset"
10183   },
10184   {
10185     TYPE_BOOLEAN,
10186     &setup.internal.menu_game,                  "menu_game"
10187   },
10188   {
10189     TYPE_BOOLEAN,
10190     &setup.internal.menu_editor,                "menu_editor"
10191   },
10192   {
10193     TYPE_BOOLEAN,
10194     &setup.internal.menu_graphics,              "menu_graphics"
10195   },
10196   {
10197     TYPE_BOOLEAN,
10198     &setup.internal.menu_sound,                 "menu_sound"
10199   },
10200   {
10201     TYPE_BOOLEAN,
10202     &setup.internal.menu_artwork,               "menu_artwork"
10203   },
10204   {
10205     TYPE_BOOLEAN,
10206     &setup.internal.menu_input,                 "menu_input"
10207   },
10208   {
10209     TYPE_BOOLEAN,
10210     &setup.internal.menu_touch,                 "menu_touch"
10211   },
10212   {
10213     TYPE_BOOLEAN,
10214     &setup.internal.menu_shortcuts,             "menu_shortcuts"
10215   },
10216   {
10217     TYPE_BOOLEAN,
10218     &setup.internal.menu_exit,                  "menu_exit"
10219   },
10220   {
10221     TYPE_BOOLEAN,
10222     &setup.internal.menu_save_and_exit,         "menu_save_and_exit"
10223   },
10224 };
10225
10226 static struct TokenInfo debug_setup_tokens[] =
10227 {
10228   {
10229     TYPE_INTEGER,
10230     &setup.debug.frame_delay[0],                "debug.frame_delay_0"
10231   },
10232   {
10233     TYPE_INTEGER,
10234     &setup.debug.frame_delay[1],                "debug.frame_delay_1"
10235   },
10236   {
10237     TYPE_INTEGER,
10238     &setup.debug.frame_delay[2],                "debug.frame_delay_2"
10239   },
10240   {
10241     TYPE_INTEGER,
10242     &setup.debug.frame_delay[3],                "debug.frame_delay_3"
10243   },
10244   {
10245     TYPE_INTEGER,
10246     &setup.debug.frame_delay[4],                "debug.frame_delay_4"
10247   },
10248   {
10249     TYPE_INTEGER,
10250     &setup.debug.frame_delay[5],                "debug.frame_delay_5"
10251   },
10252   {
10253     TYPE_INTEGER,
10254     &setup.debug.frame_delay[6],                "debug.frame_delay_6"
10255   },
10256   {
10257     TYPE_INTEGER,
10258     &setup.debug.frame_delay[7],                "debug.frame_delay_7"
10259   },
10260   {
10261     TYPE_INTEGER,
10262     &setup.debug.frame_delay[8],                "debug.frame_delay_8"
10263   },
10264   {
10265     TYPE_INTEGER,
10266     &setup.debug.frame_delay[9],                "debug.frame_delay_9"
10267   },
10268   {
10269     TYPE_KEY_X11,
10270     &setup.debug.frame_delay_key[0],            "debug.key.frame_delay_0"
10271   },
10272   {
10273     TYPE_KEY_X11,
10274     &setup.debug.frame_delay_key[1],            "debug.key.frame_delay_1"
10275   },
10276   {
10277     TYPE_KEY_X11,
10278     &setup.debug.frame_delay_key[2],            "debug.key.frame_delay_2"
10279   },
10280   {
10281     TYPE_KEY_X11,
10282     &setup.debug.frame_delay_key[3],            "debug.key.frame_delay_3"
10283   },
10284   {
10285     TYPE_KEY_X11,
10286     &setup.debug.frame_delay_key[4],            "debug.key.frame_delay_4"
10287   },
10288   {
10289     TYPE_KEY_X11,
10290     &setup.debug.frame_delay_key[5],            "debug.key.frame_delay_5"
10291   },
10292   {
10293     TYPE_KEY_X11,
10294     &setup.debug.frame_delay_key[6],            "debug.key.frame_delay_6"
10295   },
10296   {
10297     TYPE_KEY_X11,
10298     &setup.debug.frame_delay_key[7],            "debug.key.frame_delay_7"
10299   },
10300   {
10301     TYPE_KEY_X11,
10302     &setup.debug.frame_delay_key[8],            "debug.key.frame_delay_8"
10303   },
10304   {
10305     TYPE_KEY_X11,
10306     &setup.debug.frame_delay_key[9],            "debug.key.frame_delay_9"
10307   },
10308   {
10309     TYPE_BOOLEAN,
10310     &setup.debug.frame_delay_use_mod_key,       "debug.frame_delay.use_mod_key"},
10311   {
10312     TYPE_BOOLEAN,
10313     &setup.debug.frame_delay_game_only,         "debug.frame_delay.game_only"
10314   },
10315   {
10316     TYPE_BOOLEAN,
10317     &setup.debug.show_frames_per_second,        "debug.show_frames_per_second"
10318   },
10319   {
10320     TYPE_SWITCH3,
10321     &setup.debug.xsn_mode,                      "debug.xsn_mode"
10322   },
10323   {
10324     TYPE_INTEGER,
10325     &setup.debug.xsn_percent,                   "debug.xsn_percent"
10326   },
10327 };
10328
10329 static struct TokenInfo options_setup_tokens[] =
10330 {
10331   {
10332     TYPE_BOOLEAN,
10333     &setup.options.verbose,                     "options.verbose"
10334   },
10335 };
10336
10337 static void setSetupInfoToDefaults(struct SetupInfo *si)
10338 {
10339   int i;
10340
10341   si->player_name = getStringCopy(getDefaultUserName(user.nr));
10342   si->player_uuid = NULL;       // (will be set later)
10343
10344   si->multiple_users = TRUE;
10345
10346   si->sound = TRUE;
10347   si->sound_loops = TRUE;
10348   si->sound_music = TRUE;
10349   si->sound_simple = TRUE;
10350   si->toons = TRUE;
10351   si->scroll_delay = TRUE;
10352   si->forced_scroll_delay = FALSE;
10353   si->scroll_delay_value = STD_SCROLL_DELAY;
10354   si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10355   si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10356   si->fade_screens = TRUE;
10357   si->autorecord = TRUE;
10358   si->show_titlescreen = TRUE;
10359   si->quick_doors = FALSE;
10360   si->team_mode = FALSE;
10361   si->handicap = TRUE;
10362   si->skip_levels = TRUE;
10363   si->increment_levels = TRUE;
10364   si->auto_play_next_level = TRUE;
10365   si->count_score_after_game = TRUE;
10366   si->show_scores_after_game = TRUE;
10367   si->time_limit = TRUE;
10368   si->fullscreen = FALSE;
10369   si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10370   si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10371   si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10372   si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10373   si->ask_on_escape = TRUE;
10374   si->ask_on_escape_editor = TRUE;
10375   si->ask_on_game_over = TRUE;
10376   si->ask_on_quit_game = TRUE;
10377   si->ask_on_quit_program = TRUE;
10378   si->quick_switch = FALSE;
10379   si->input_on_focus = FALSE;
10380   si->prefer_aga_graphics = TRUE;
10381   si->prefer_lowpass_sounds = FALSE;
10382   si->prefer_extra_panel_items = TRUE;
10383   si->game_speed_extended = FALSE;
10384   si->game_frame_delay = GAME_FRAME_DELAY;
10385   si->sp_show_border_elements = FALSE;
10386   si->small_game_graphics = FALSE;
10387   si->show_load_save_buttons = FALSE;
10388   si->show_undo_redo_buttons = FALSE;
10389   si->only_show_local_scores = FALSE;
10390
10391   si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10392   si->sounds_set   = getStringCopy(SND_CLASSIC_SUBDIR);
10393   si->music_set    = getStringCopy(MUS_CLASSIC_SUBDIR);
10394
10395   si->override_level_graphics = FALSE;
10396   si->override_level_sounds = FALSE;
10397   si->override_level_music = FALSE;
10398
10399   si->volume_simple = 100;              // percent
10400   si->volume_loops = 100;               // percent
10401   si->volume_music = 100;               // percent
10402
10403   si->network_mode = FALSE;
10404   si->network_player_nr = 0;            // first player
10405   si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10406
10407   si->api_server = TRUE;
10408   si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10409   si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
10410
10411   si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10412   si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT;        // percent
10413   si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT;        // percent
10414   si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT;          // percent
10415   si->touch.draw_outlined = TRUE;
10416   si->touch.draw_pressed = TRUE;
10417
10418   for (i = 0; i < 2; i++)
10419   {
10420     char *default_grid_button[6][2] =
10421     {
10422       { "      ", "  ^^  " },
10423       { "      ", "  ^^  " },
10424       { "      ", "<<  >>" },
10425       { "      ", "<<  >>" },
10426       { "111222", "  vv  " },
10427       { "111222", "  vv  " }
10428     };
10429     int grid_xsize = DEFAULT_GRID_XSIZE(i);
10430     int grid_ysize = DEFAULT_GRID_YSIZE(i);
10431     int min_xsize = MIN(6, grid_xsize);
10432     int min_ysize = MIN(6, grid_ysize);
10433     int startx = grid_xsize - min_xsize;
10434     int starty = grid_ysize - min_ysize;
10435     int x, y;
10436
10437     // virtual buttons grid can only be set to defaults if video is initialized
10438     // (this will be repeated if virtual buttons are not loaded from setup file)
10439     if (video.initialized)
10440     {
10441       si->touch.grid_xsize[i] = grid_xsize;
10442       si->touch.grid_ysize[i] = grid_ysize;
10443     }
10444     else
10445     {
10446       si->touch.grid_xsize[i] = -1;
10447       si->touch.grid_ysize[i] = -1;
10448     }
10449
10450     for (x = 0; x < MAX_GRID_XSIZE; x++)
10451       for (y = 0; y < MAX_GRID_YSIZE; y++)
10452         si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10453
10454     for (x = 0; x < min_xsize; x++)
10455       for (y = 0; y < min_ysize; y++)
10456         si->touch.grid_button[i][x][starty + y] =
10457           default_grid_button[y][0][x];
10458
10459     for (x = 0; x < min_xsize; x++)
10460       for (y = 0; y < min_ysize; y++)
10461         si->touch.grid_button[i][startx + x][starty + y] =
10462           default_grid_button[y][1][x];
10463   }
10464
10465   si->touch.grid_initialized            = video.initialized;
10466
10467   si->editor.el_boulderdash             = TRUE;
10468   si->editor.el_emerald_mine            = TRUE;
10469   si->editor.el_emerald_mine_club       = TRUE;
10470   si->editor.el_more                    = TRUE;
10471   si->editor.el_sokoban                 = TRUE;
10472   si->editor.el_supaplex                = TRUE;
10473   si->editor.el_diamond_caves           = TRUE;
10474   si->editor.el_dx_boulderdash          = TRUE;
10475
10476   si->editor.el_mirror_magic            = TRUE;
10477   si->editor.el_deflektor               = TRUE;
10478
10479   si->editor.el_chars                   = TRUE;
10480   si->editor.el_steel_chars             = TRUE;
10481
10482   si->editor.el_classic                 = TRUE;
10483   si->editor.el_custom                  = TRUE;
10484
10485   si->editor.el_user_defined            = FALSE;
10486   si->editor.el_dynamic                 = TRUE;
10487
10488   si->editor.el_headlines               = TRUE;
10489
10490   si->editor.show_element_token         = FALSE;
10491
10492   si->editor.show_read_only_warning     = TRUE;
10493
10494   si->editor.use_template_for_new_levels = TRUE;
10495
10496   si->shortcut.save_game        = DEFAULT_KEY_SAVE_GAME;
10497   si->shortcut.load_game        = DEFAULT_KEY_LOAD_GAME;
10498   si->shortcut.toggle_pause     = DEFAULT_KEY_TOGGLE_PAUSE;
10499
10500   si->shortcut.focus_player[0]  = DEFAULT_KEY_FOCUS_PLAYER_1;
10501   si->shortcut.focus_player[1]  = DEFAULT_KEY_FOCUS_PLAYER_2;
10502   si->shortcut.focus_player[2]  = DEFAULT_KEY_FOCUS_PLAYER_3;
10503   si->shortcut.focus_player[3]  = DEFAULT_KEY_FOCUS_PLAYER_4;
10504   si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10505
10506   si->shortcut.tape_eject       = DEFAULT_KEY_TAPE_EJECT;
10507   si->shortcut.tape_extra       = DEFAULT_KEY_TAPE_EXTRA;
10508   si->shortcut.tape_stop        = DEFAULT_KEY_TAPE_STOP;
10509   si->shortcut.tape_pause       = DEFAULT_KEY_TAPE_PAUSE;
10510   si->shortcut.tape_record      = DEFAULT_KEY_TAPE_RECORD;
10511   si->shortcut.tape_play        = DEFAULT_KEY_TAPE_PLAY;
10512
10513   si->shortcut.sound_simple     = DEFAULT_KEY_SOUND_SIMPLE;
10514   si->shortcut.sound_loops      = DEFAULT_KEY_SOUND_LOOPS;
10515   si->shortcut.sound_music      = DEFAULT_KEY_SOUND_MUSIC;
10516
10517   si->shortcut.snap_left        = DEFAULT_KEY_SNAP_LEFT;
10518   si->shortcut.snap_right       = DEFAULT_KEY_SNAP_RIGHT;
10519   si->shortcut.snap_up          = DEFAULT_KEY_SNAP_UP;
10520   si->shortcut.snap_down        = DEFAULT_KEY_SNAP_DOWN;
10521
10522   for (i = 0; i < MAX_PLAYERS; i++)
10523   {
10524     si->input[i].use_joystick = FALSE;
10525     si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
10526     si->input[i].joy.xleft   = JOYSTICK_XLEFT;
10527     si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10528     si->input[i].joy.xright  = JOYSTICK_XRIGHT;
10529     si->input[i].joy.yupper  = JOYSTICK_YUPPER;
10530     si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10531     si->input[i].joy.ylower  = JOYSTICK_YLOWER;
10532     si->input[i].joy.snap  = (i == 0 ? JOY_BUTTON_1 : 0);
10533     si->input[i].joy.drop  = (i == 0 ? JOY_BUTTON_2 : 0);
10534     si->input[i].key.left  = (i == 0 ? DEFAULT_KEY_LEFT  : KSYM_UNDEFINED);
10535     si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10536     si->input[i].key.up    = (i == 0 ? DEFAULT_KEY_UP    : KSYM_UNDEFINED);
10537     si->input[i].key.down  = (i == 0 ? DEFAULT_KEY_DOWN  : KSYM_UNDEFINED);
10538     si->input[i].key.snap  = (i == 0 ? DEFAULT_KEY_SNAP  : KSYM_UNDEFINED);
10539     si->input[i].key.drop  = (i == 0 ? DEFAULT_KEY_DROP  : KSYM_UNDEFINED);
10540   }
10541
10542   si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10543   si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10544   si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10545   si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10546
10547   si->internal.program_title     = getStringCopy(PROGRAM_TITLE_STRING);
10548   si->internal.program_version   = getStringCopy(getProgramRealVersionString());
10549   si->internal.program_author    = getStringCopy(PROGRAM_AUTHOR_STRING);
10550   si->internal.program_email     = getStringCopy(PROGRAM_EMAIL_STRING);
10551   si->internal.program_website   = getStringCopy(PROGRAM_WEBSITE_STRING);
10552   si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10553   si->internal.program_company   = getStringCopy(PROGRAM_COMPANY_STRING);
10554
10555   si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10556
10557   si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10558   si->internal.default_sounds_set   = getStringCopy(SND_CLASSIC_SUBDIR);
10559   si->internal.default_music_set    = getStringCopy(MUS_CLASSIC_SUBDIR);
10560
10561   si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10562   si->internal.fallback_sounds_file   = getStringCopy(UNDEFINED_FILENAME);
10563   si->internal.fallback_music_file    = getStringCopy(UNDEFINED_FILENAME);
10564
10565   si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10566   si->internal.choose_from_top_leveldir = FALSE;
10567   si->internal.show_scaling_in_title = TRUE;
10568   si->internal.create_user_levelset = TRUE;
10569
10570   si->internal.default_window_width  = WIN_XSIZE_DEFAULT;
10571   si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10572
10573   si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10574   si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10575   si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10576   si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10577   si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10578   si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10579   si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10580   si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10581   si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10582   si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10583
10584   si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10585   si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10586   si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10587   si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10588   si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10589   si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10590   si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10591   si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10592   si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10593   si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10594
10595   si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10596   si->debug.frame_delay_game_only   = DEFAULT_FRAME_DELAY_GAME_ONLY;
10597
10598   si->debug.show_frames_per_second = FALSE;
10599
10600   si->debug.xsn_mode = AUTO;
10601   si->debug.xsn_percent = 0;
10602
10603   si->options.verbose = FALSE;
10604
10605 #if defined(PLATFORM_ANDROID)
10606   si->fullscreen = TRUE;
10607 #endif
10608
10609   setHideSetupEntry(&setup.debug.xsn_mode);
10610 }
10611
10612 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10613 {
10614   si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10615 }
10616
10617 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10618 {
10619   si->editor_cascade.el_bd              = TRUE;
10620   si->editor_cascade.el_em              = TRUE;
10621   si->editor_cascade.el_emc             = TRUE;
10622   si->editor_cascade.el_rnd             = TRUE;
10623   si->editor_cascade.el_sb              = TRUE;
10624   si->editor_cascade.el_sp              = TRUE;
10625   si->editor_cascade.el_dc              = TRUE;
10626   si->editor_cascade.el_dx              = TRUE;
10627
10628   si->editor_cascade.el_mm              = TRUE;
10629   si->editor_cascade.el_df              = TRUE;
10630
10631   si->editor_cascade.el_chars           = FALSE;
10632   si->editor_cascade.el_steel_chars     = FALSE;
10633   si->editor_cascade.el_ce              = FALSE;
10634   si->editor_cascade.el_ge              = FALSE;
10635   si->editor_cascade.el_ref             = FALSE;
10636   si->editor_cascade.el_user            = FALSE;
10637   si->editor_cascade.el_dynamic         = FALSE;
10638 }
10639
10640 #define MAX_HIDE_SETUP_TOKEN_SIZE               20
10641
10642 static char *getHideSetupToken(void *setup_value)
10643 {
10644   static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10645
10646   if (setup_value != NULL)
10647     snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10648
10649   return hide_setup_token;
10650 }
10651
10652 void setHideSetupEntry(void *setup_value)
10653 {
10654   char *hide_setup_token = getHideSetupToken(setup_value);
10655
10656   if (hide_setup_hash == NULL)
10657     hide_setup_hash = newSetupFileHash();
10658
10659   if (setup_value != NULL)
10660     setHashEntry(hide_setup_hash, hide_setup_token, "");
10661 }
10662
10663 void removeHideSetupEntry(void *setup_value)
10664 {
10665   char *hide_setup_token = getHideSetupToken(setup_value);
10666
10667   if (setup_value != NULL)
10668     removeHashEntry(hide_setup_hash, hide_setup_token);
10669 }
10670
10671 boolean hideSetupEntry(void *setup_value)
10672 {
10673   char *hide_setup_token = getHideSetupToken(setup_value);
10674
10675   return (setup_value != NULL &&
10676           getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10677 }
10678
10679 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10680                                       struct TokenInfo *token_info,
10681                                       int token_nr, char *token_text)
10682 {
10683   char *token_hide_text = getStringCat2(token_text, ".hide");
10684   char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10685
10686   // set the value of this setup option in the setup option structure
10687   setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10688
10689   // check if this setup option should be hidden in the setup menu
10690   if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10691     setHideSetupEntry(token_info[token_nr].value);
10692
10693   free(token_hide_text);
10694 }
10695
10696 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10697                                       struct TokenInfo *token_info,
10698                                       int token_nr)
10699 {
10700   setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10701                             token_info[token_nr].text);
10702 }
10703
10704 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
10705 {
10706   int i, pnr;
10707
10708   if (!setup_file_hash)
10709     return;
10710
10711   for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10712     setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10713
10714   setup.touch.grid_initialized = TRUE;
10715   for (i = 0; i < 2; i++)
10716   {
10717     int grid_xsize = setup.touch.grid_xsize[i];
10718     int grid_ysize = setup.touch.grid_ysize[i];
10719     int x, y;
10720
10721     // if virtual buttons are not loaded from setup file, repeat initializing
10722     // virtual buttons grid with default values later when video is initialized
10723     if (grid_xsize == -1 ||
10724         grid_ysize == -1)
10725     {
10726       setup.touch.grid_initialized = FALSE;
10727
10728       continue;
10729     }
10730
10731     for (y = 0; y < grid_ysize; y++)
10732     {
10733       char token_string[MAX_LINE_LEN];
10734
10735       sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10736
10737       char *value_string = getHashEntry(setup_file_hash, token_string);
10738
10739       if (value_string == NULL)
10740         continue;
10741
10742       for (x = 0; x < grid_xsize; x++)
10743       {
10744         char c = value_string[x];
10745
10746         setup.touch.grid_button[i][x][y] =
10747           (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
10748       }
10749     }
10750   }
10751
10752   for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10753     setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
10754
10755   for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10756     setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
10757
10758   for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10759   {
10760     char prefix[30];
10761
10762     sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10763
10764     setup_input = setup.input[pnr];
10765     for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10766     {
10767       char full_token[100];
10768
10769       sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
10770       setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
10771                                 full_token);
10772     }
10773     setup.input[pnr] = setup_input;
10774   }
10775
10776   for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10777     setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
10778
10779   for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
10780     setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
10781
10782   for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10783     setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
10784
10785   for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10786     setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
10787
10788   setHideRelatedSetupEntries();
10789 }
10790
10791 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
10792 {
10793   int i;
10794
10795   if (!setup_file_hash)
10796     return;
10797
10798   for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10799     setSetupInfo(auto_setup_tokens, i,
10800                  getHashEntry(setup_file_hash,
10801                               auto_setup_tokens[i].text));
10802 }
10803
10804 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
10805 {
10806   int i;
10807
10808   if (!setup_file_hash)
10809     return;
10810
10811   for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10812     setSetupInfo(editor_cascade_setup_tokens, i,
10813                  getHashEntry(setup_file_hash,
10814                               editor_cascade_setup_tokens[i].text));
10815 }
10816
10817 void LoadUserNames(void)
10818 {
10819   int last_user_nr = user.nr;
10820   int i;
10821
10822   if (global.user_names != NULL)
10823   {
10824     for (i = 0; i < MAX_PLAYER_NAMES; i++)
10825       checked_free(global.user_names[i]);
10826
10827     checked_free(global.user_names);
10828   }
10829
10830   global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
10831
10832   for (i = 0; i < MAX_PLAYER_NAMES; i++)
10833   {
10834     user.nr = i;
10835
10836     SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
10837
10838     if (setup_file_hash)
10839     {
10840       char *player_name = getHashEntry(setup_file_hash, "player_name");
10841
10842       global.user_names[i] = getFixedUserName(player_name);
10843
10844       freeSetupFileHash(setup_file_hash);
10845     }
10846
10847     if (global.user_names[i] == NULL)
10848       global.user_names[i] = getStringCopy(getDefaultUserName(i));
10849   }
10850
10851   user.nr = last_user_nr;
10852 }
10853
10854 void LoadSetupFromFilename(char *filename)
10855 {
10856   SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
10857
10858   if (setup_file_hash)
10859   {
10860     decodeSetupFileHash(setup_file_hash);
10861
10862     freeSetupFileHash(setup_file_hash);
10863   }
10864   else
10865   {
10866     Debug("setup", "using default setup values");
10867   }
10868 }
10869
10870 static void LoadSetup_SpecialPostProcessing(void)
10871 {
10872   char *player_name_new;
10873
10874   // needed to work around problems with fixed length strings
10875   player_name_new = getFixedUserName(setup.player_name);
10876   free(setup.player_name);
10877   setup.player_name = player_name_new;
10878
10879   // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
10880   if (setup.scroll_delay == FALSE)
10881   {
10882     setup.scroll_delay_value = MIN_SCROLL_DELAY;
10883     setup.scroll_delay = TRUE;                  // now always "on"
10884   }
10885
10886   // make sure that scroll delay value stays inside valid range
10887   setup.scroll_delay_value =
10888     MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
10889
10890   if (setup.player_uuid == NULL)
10891   {
10892     // player UUID does not yet exist in setup file
10893     setup.player_uuid = getStringCopy(getUUID());
10894
10895     SaveSetup();
10896   }
10897 }
10898
10899 void LoadSetup(void)
10900 {
10901   char *filename;
10902
10903   // always start with reliable default values
10904   setSetupInfoToDefaults(&setup);
10905
10906   // try to load setup values from default setup file
10907   filename = getDefaultSetupFilename();
10908
10909   if (fileExists(filename))
10910     LoadSetupFromFilename(filename);
10911
10912   // try to load setup values from user setup file
10913   filename = getSetupFilename();
10914
10915   LoadSetupFromFilename(filename);
10916
10917   LoadSetup_SpecialPostProcessing();
10918 }
10919
10920 void LoadSetup_AutoSetup(void)
10921 {
10922   char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10923   SetupFileHash *setup_file_hash = NULL;
10924
10925   // always start with reliable default values
10926   setSetupInfoToDefaults_AutoSetup(&setup);
10927
10928   setup_file_hash = loadSetupFileHash(filename);
10929
10930   if (setup_file_hash)
10931   {
10932     decodeSetupFileHash_AutoSetup(setup_file_hash);
10933
10934     freeSetupFileHash(setup_file_hash);
10935   }
10936
10937   free(filename);
10938 }
10939
10940 void LoadSetup_EditorCascade(void)
10941 {
10942   char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10943   SetupFileHash *setup_file_hash = NULL;
10944
10945   // always start with reliable default values
10946   setSetupInfoToDefaults_EditorCascade(&setup);
10947
10948   setup_file_hash = loadSetupFileHash(filename);
10949
10950   if (setup_file_hash)
10951   {
10952     decodeSetupFileHash_EditorCascade(setup_file_hash);
10953
10954     freeSetupFileHash(setup_file_hash);
10955   }
10956
10957   free(filename);
10958 }
10959
10960 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
10961                                            char *mapping_line)
10962 {
10963   char mapping_guid[MAX_LINE_LEN];
10964   char *mapping_start, *mapping_end;
10965
10966   // get GUID from game controller mapping line: copy complete line
10967   strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
10968   mapping_guid[MAX_LINE_LEN - 1] = '\0';
10969
10970   // get GUID from game controller mapping line: cut after GUID part
10971   mapping_start = strchr(mapping_guid, ',');
10972   if (mapping_start != NULL)
10973     *mapping_start = '\0';
10974
10975   // cut newline from game controller mapping line
10976   mapping_end = strchr(mapping_line, '\n');
10977   if (mapping_end != NULL)
10978     *mapping_end = '\0';
10979
10980   // add mapping entry to game controller mappings hash
10981   setHashEntry(mappings_hash, mapping_guid, mapping_line);
10982 }
10983
10984 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
10985                                                  char *filename)
10986 {
10987   FILE *file;
10988
10989   if (!(file = fopen(filename, MODE_READ)))
10990   {
10991     Warn("cannot read game controller mappings file '%s'", filename);
10992
10993     return;
10994   }
10995
10996   while (!feof(file))
10997   {
10998     char line[MAX_LINE_LEN];
10999
11000     if (!fgets(line, MAX_LINE_LEN, file))
11001       break;
11002
11003     addGameControllerMappingToHash(mappings_hash, line);
11004   }
11005
11006   fclose(file);
11007 }
11008
11009 void SaveSetup(void)
11010 {
11011   char *filename = getSetupFilename();
11012   FILE *file;
11013   int i, pnr;
11014
11015   InitUserDataDirectory();
11016
11017   if (!(file = fopen(filename, MODE_WRITE)))
11018   {
11019     Warn("cannot write setup file '%s'", filename);
11020
11021     return;
11022   }
11023
11024   fprintFileHeader(file, SETUP_FILENAME);
11025
11026   for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
11027   {
11028     // just to make things nicer :)
11029     if (global_setup_tokens[i].value == &setup.multiple_users           ||
11030         global_setup_tokens[i].value == &setup.sound                    ||
11031         global_setup_tokens[i].value == &setup.graphics_set             ||
11032         global_setup_tokens[i].value == &setup.volume_simple            ||
11033         global_setup_tokens[i].value == &setup.network_mode             ||
11034         global_setup_tokens[i].value == &setup.api_server               ||
11035         global_setup_tokens[i].value == &setup.touch.control_type       ||
11036         global_setup_tokens[i].value == &setup.touch.grid_xsize[0]      ||
11037         global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
11038       fprintf(file, "\n");
11039
11040     fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
11041   }
11042
11043   for (i = 0; i < 2; i++)
11044   {
11045     int grid_xsize = setup.touch.grid_xsize[i];
11046     int grid_ysize = setup.touch.grid_ysize[i];
11047     int x, y;
11048
11049     fprintf(file, "\n");
11050
11051     for (y = 0; y < grid_ysize; y++)
11052     {
11053       char token_string[MAX_LINE_LEN];
11054       char value_string[MAX_LINE_LEN];
11055
11056       sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11057
11058       for (x = 0; x < grid_xsize; x++)
11059       {
11060         char c = setup.touch.grid_button[i][x][y];
11061
11062         value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
11063       }
11064
11065       value_string[grid_xsize] = '\0';
11066
11067       fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
11068     }
11069   }
11070
11071   fprintf(file, "\n");
11072   for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11073     fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
11074
11075   fprintf(file, "\n");
11076   for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11077     fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
11078
11079   for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11080   {
11081     char prefix[30];
11082
11083     sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11084     fprintf(file, "\n");
11085
11086     setup_input = setup.input[pnr];
11087     for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11088       fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
11089   }
11090
11091   fprintf(file, "\n");
11092   for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11093     fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
11094
11095   // (internal setup values not saved to user setup file)
11096
11097   fprintf(file, "\n");
11098   for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11099     if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
11100         setup.debug.xsn_mode != AUTO)
11101       fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
11102
11103   fprintf(file, "\n");
11104   for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11105     fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
11106
11107   fclose(file);
11108
11109   SetFilePermissions(filename, PERMS_PRIVATE);
11110 }
11111
11112 void SaveSetup_AutoSetup(void)
11113 {
11114   char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11115   FILE *file;
11116   int i;
11117
11118   InitUserDataDirectory();
11119
11120   if (!(file = fopen(filename, MODE_WRITE)))
11121   {
11122     Warn("cannot write auto setup file '%s'", filename);
11123
11124     free(filename);
11125
11126     return;
11127   }
11128
11129   fprintFileHeader(file, AUTOSETUP_FILENAME);
11130
11131   for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11132     fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
11133
11134   fclose(file);
11135
11136   SetFilePermissions(filename, PERMS_PRIVATE);
11137
11138   free(filename);
11139 }
11140
11141 void SaveSetup_EditorCascade(void)
11142 {
11143   char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11144   FILE *file;
11145   int i;
11146
11147   InitUserDataDirectory();
11148
11149   if (!(file = fopen(filename, MODE_WRITE)))
11150   {
11151     Warn("cannot write editor cascade state file '%s'", filename);
11152
11153     free(filename);
11154
11155     return;
11156   }
11157
11158   fprintFileHeader(file, EDITORCASCADE_FILENAME);
11159
11160   for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11161     fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
11162
11163   fclose(file);
11164
11165   SetFilePermissions(filename, PERMS_PRIVATE);
11166
11167   free(filename);
11168 }
11169
11170 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
11171                                                   char *filename)
11172 {
11173   FILE *file;
11174
11175   if (!(file = fopen(filename, MODE_WRITE)))
11176   {
11177     Warn("cannot write game controller mappings file '%s'", filename);
11178
11179     return;
11180   }
11181
11182   BEGIN_HASH_ITERATION(mappings_hash, itr)
11183   {
11184     fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
11185   }
11186   END_HASH_ITERATION(mappings_hash, itr)
11187
11188   fclose(file);
11189 }
11190
11191 void SaveSetup_AddGameControllerMapping(char *mapping)
11192 {
11193   char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
11194   SetupFileHash *mappings_hash = newSetupFileHash();
11195
11196   InitUserDataDirectory();
11197
11198   // load existing personal game controller mappings
11199   LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11200
11201   // add new mapping to personal game controller mappings
11202   addGameControllerMappingToHash(mappings_hash, mapping);
11203
11204   // save updated personal game controller mappings
11205   SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11206
11207   freeSetupFileHash(mappings_hash);
11208   free(filename);
11209 }
11210
11211 void LoadCustomElementDescriptions(void)
11212 {
11213   char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11214   SetupFileHash *setup_file_hash;
11215   int i;
11216
11217   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11218   {
11219     if (element_info[i].custom_description != NULL)
11220     {
11221       free(element_info[i].custom_description);
11222       element_info[i].custom_description = NULL;
11223     }
11224   }
11225
11226   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11227     return;
11228
11229   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11230   {
11231     char *token = getStringCat2(element_info[i].token_name, ".name");
11232     char *value = getHashEntry(setup_file_hash, token);
11233
11234     if (value != NULL)
11235       element_info[i].custom_description = getStringCopy(value);
11236
11237     free(token);
11238   }
11239
11240   freeSetupFileHash(setup_file_hash);
11241 }
11242
11243 static int getElementFromToken(char *token)
11244 {
11245   char *value = getHashEntry(element_token_hash, token);
11246
11247   if (value != NULL)
11248     return atoi(value);
11249
11250   Warn("unknown element token '%s'", token);
11251
11252   return EL_UNDEFINED;
11253 }
11254
11255 void FreeGlobalAnimEventInfo(void)
11256 {
11257   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11258
11259   if (gaei->event_list == NULL)
11260     return;
11261
11262   int i;
11263
11264   for (i = 0; i < gaei->num_event_lists; i++)
11265   {
11266     checked_free(gaei->event_list[i]->event_value);
11267     checked_free(gaei->event_list[i]);
11268   }
11269
11270   checked_free(gaei->event_list);
11271
11272   gaei->event_list = NULL;
11273   gaei->num_event_lists = 0;
11274 }
11275
11276 static int AddGlobalAnimEventList(void)
11277 {
11278   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11279   int list_pos = gaei->num_event_lists++;
11280
11281   gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11282                                      sizeof(struct GlobalAnimEventListInfo *));
11283
11284   gaei->event_list[list_pos] =
11285     checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11286
11287   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11288
11289   gaeli->event_value = NULL;
11290   gaeli->num_event_values = 0;
11291
11292   return list_pos;
11293 }
11294
11295 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11296 {
11297   // do not add empty global animation events
11298   if (event_value == ANIM_EVENT_NONE)
11299     return list_pos;
11300
11301   // if list position is undefined, create new list
11302   if (list_pos == ANIM_EVENT_UNDEFINED)
11303     list_pos = AddGlobalAnimEventList();
11304
11305   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11306   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11307   int value_pos = gaeli->num_event_values++;
11308
11309   gaeli->event_value = checked_realloc(gaeli->event_value,
11310                                        gaeli->num_event_values * sizeof(int *));
11311
11312   gaeli->event_value[value_pos] = event_value;
11313
11314   return list_pos;
11315 }
11316
11317 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11318 {
11319   if (list_pos == ANIM_EVENT_UNDEFINED)
11320     return ANIM_EVENT_NONE;
11321
11322   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11323   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11324
11325   return gaeli->event_value[value_pos];
11326 }
11327
11328 int GetGlobalAnimEventValueCount(int list_pos)
11329 {
11330   if (list_pos == ANIM_EVENT_UNDEFINED)
11331     return 0;
11332
11333   struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11334   struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11335
11336   return gaeli->num_event_values;
11337 }
11338
11339 // This function checks if a string <s> of the format "string1, string2, ..."
11340 // exactly contains a string <s_contained>.
11341
11342 static boolean string_has_parameter(char *s, char *s_contained)
11343 {
11344   char *substring;
11345
11346   if (s == NULL || s_contained == NULL)
11347     return FALSE;
11348
11349   if (strlen(s_contained) > strlen(s))
11350     return FALSE;
11351
11352   if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11353   {
11354     char next_char = s[strlen(s_contained)];
11355
11356     // check if next character is delimiter or whitespace
11357     return (next_char == ',' || next_char == '\0' ||
11358             next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
11359   }
11360
11361   // check if string contains another parameter string after a comma
11362   substring = strchr(s, ',');
11363   if (substring == NULL)        // string does not contain a comma
11364     return FALSE;
11365
11366   // advance string pointer to next character after the comma
11367   substring++;
11368
11369   // skip potential whitespaces after the comma
11370   while (*substring == ' ' || *substring == '\t')
11371     substring++;
11372
11373   return string_has_parameter(substring, s_contained);
11374 }
11375
11376 static int get_anim_parameter_value(char *s)
11377 {
11378   int event_value[] =
11379   {
11380     ANIM_EVENT_CLICK,
11381     ANIM_EVENT_INIT,
11382     ANIM_EVENT_START,
11383     ANIM_EVENT_END,
11384     ANIM_EVENT_POST
11385   };
11386   char *pattern_1[] =
11387   {
11388     "click:anim_",
11389     "init:anim_",
11390     "start:anim_",
11391     "end:anim_",
11392     "post:anim_"
11393   };
11394   char *pattern_2 = ".part_";
11395   char *matching_char = NULL;
11396   char *s_ptr = s;
11397   int pattern_1_len = 0;
11398   int result = ANIM_EVENT_NONE;
11399   int i;
11400
11401   for (i = 0; i < ARRAY_SIZE(event_value); i++)
11402   {
11403     matching_char = strstr(s_ptr, pattern_1[i]);
11404     pattern_1_len = strlen(pattern_1[i]);
11405     result = event_value[i];
11406
11407     if (matching_char != NULL)
11408       break;
11409   }
11410
11411   if (matching_char == NULL)
11412     return ANIM_EVENT_NONE;
11413
11414   s_ptr = matching_char + pattern_1_len;
11415
11416   // check for main animation number ("anim_X" or "anim_XX")
11417   if (*s_ptr >= '0' && *s_ptr <= '9')
11418   {
11419     int gic_anim_nr = (*s_ptr++ - '0');
11420
11421     if (*s_ptr >= '0' && *s_ptr <= '9')
11422       gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11423
11424     if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11425       return ANIM_EVENT_NONE;
11426
11427     result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11428   }
11429   else
11430   {
11431     // invalid main animation number specified
11432
11433     return ANIM_EVENT_NONE;
11434   }
11435
11436   // check for animation part number ("part_X" or "part_XX") (optional)
11437   if (strPrefix(s_ptr, pattern_2))
11438   {
11439     s_ptr += strlen(pattern_2);
11440
11441     if (*s_ptr >= '0' && *s_ptr <= '9')
11442     {
11443       int gic_part_nr = (*s_ptr++ - '0');
11444
11445       if (*s_ptr >= '0' && *s_ptr <= '9')
11446         gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11447
11448       if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11449         return ANIM_EVENT_NONE;
11450
11451       result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11452     }
11453     else
11454     {
11455       // invalid animation part number specified
11456
11457       return ANIM_EVENT_NONE;
11458     }
11459   }
11460
11461   // discard result if next character is neither delimiter nor whitespace
11462   if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11463         *s_ptr == ' ' || *s_ptr == '\t'))
11464     return ANIM_EVENT_NONE;
11465
11466   return result;
11467 }
11468
11469 static int get_anim_parameter_values(char *s)
11470 {
11471   int list_pos = ANIM_EVENT_UNDEFINED;
11472   int event_value = ANIM_EVENT_DEFAULT;
11473
11474   if (string_has_parameter(s, "any"))
11475     event_value |= ANIM_EVENT_ANY;
11476
11477   if (string_has_parameter(s, "click:self") ||
11478       string_has_parameter(s, "click") ||
11479       string_has_parameter(s, "self"))
11480     event_value |= ANIM_EVENT_SELF;
11481
11482   if (string_has_parameter(s, "unclick:any"))
11483     event_value |= ANIM_EVENT_UNCLICK_ANY;
11484
11485   // if animation event found, add it to global animation event list
11486   if (event_value != ANIM_EVENT_NONE)
11487     list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11488
11489   while (s != NULL)
11490   {
11491     // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11492     event_value = get_anim_parameter_value(s);
11493
11494     // if animation event found, add it to global animation event list
11495     if (event_value != ANIM_EVENT_NONE)
11496       list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11497
11498     // continue with next part of the string, starting with next comma
11499     s = strchr(s + 1, ',');
11500   }
11501
11502   return list_pos;
11503 }
11504
11505 static int get_anim_action_parameter_value(char *token)
11506 {
11507   // check most common default case first to massively speed things up
11508   if (strEqual(token, ARG_UNDEFINED))
11509     return ANIM_EVENT_ACTION_NONE;
11510
11511   int result = getImageIDFromToken(token);
11512
11513   if (result == -1)
11514   {
11515     char *gfx_token = getStringCat2("gfx.", token);
11516
11517     result = getImageIDFromToken(gfx_token);
11518
11519     checked_free(gfx_token);
11520   }
11521
11522   if (result == -1)
11523   {
11524     Key key = getKeyFromX11KeyName(token);
11525
11526     if (key != KSYM_UNDEFINED)
11527       result = -(int)key;
11528   }
11529
11530   if (result == -1)
11531     result = ANIM_EVENT_ACTION_NONE;
11532
11533   return result;
11534 }
11535
11536 int get_parameter_value(char *value_raw, char *suffix, int type)
11537 {
11538   char *value = getStringToLower(value_raw);
11539   int result = 0;       // probably a save default value
11540
11541   if (strEqual(suffix, ".direction"))
11542   {
11543     result = (strEqual(value, "left")  ? MV_LEFT :
11544               strEqual(value, "right") ? MV_RIGHT :
11545               strEqual(value, "up")    ? MV_UP :
11546               strEqual(value, "down")  ? MV_DOWN : MV_NONE);
11547   }
11548   else if (strEqual(suffix, ".position"))
11549   {
11550     result = (strEqual(value, "left")   ? POS_LEFT :
11551               strEqual(value, "right")  ? POS_RIGHT :
11552               strEqual(value, "top")    ? POS_TOP :
11553               strEqual(value, "upper")  ? POS_UPPER :
11554               strEqual(value, "middle") ? POS_MIDDLE :
11555               strEqual(value, "lower")  ? POS_LOWER :
11556               strEqual(value, "bottom") ? POS_BOTTOM :
11557               strEqual(value, "any")    ? POS_ANY :
11558               strEqual(value, "last")   ? POS_LAST : POS_UNDEFINED);
11559   }
11560   else if (strEqual(suffix, ".align"))
11561   {
11562     result = (strEqual(value, "left")   ? ALIGN_LEFT :
11563               strEqual(value, "right")  ? ALIGN_RIGHT :
11564               strEqual(value, "center") ? ALIGN_CENTER :
11565               strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
11566   }
11567   else if (strEqual(suffix, ".valign"))
11568   {
11569     result = (strEqual(value, "top")    ? VALIGN_TOP :
11570               strEqual(value, "bottom") ? VALIGN_BOTTOM :
11571               strEqual(value, "middle") ? VALIGN_MIDDLE :
11572               strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
11573   }
11574   else if (strEqual(suffix, ".anim_mode"))
11575   {
11576     result = (string_has_parameter(value, "none")       ? ANIM_NONE :
11577               string_has_parameter(value, "loop")       ? ANIM_LOOP :
11578               string_has_parameter(value, "linear")     ? ANIM_LINEAR :
11579               string_has_parameter(value, "pingpong")   ? ANIM_PINGPONG :
11580               string_has_parameter(value, "pingpong2")  ? ANIM_PINGPONG2 :
11581               string_has_parameter(value, "random")     ? ANIM_RANDOM :
11582               string_has_parameter(value, "ce_value")   ? ANIM_CE_VALUE :
11583               string_has_parameter(value, "ce_score")   ? ANIM_CE_SCORE :
11584               string_has_parameter(value, "ce_delay")   ? ANIM_CE_DELAY :
11585               string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
11586               string_has_parameter(value, "vertical")   ? ANIM_VERTICAL :
11587               string_has_parameter(value, "centered")   ? ANIM_CENTERED :
11588               string_has_parameter(value, "all")        ? ANIM_ALL :
11589               ANIM_DEFAULT);
11590
11591     if (string_has_parameter(value, "once"))
11592       result |= ANIM_ONCE;
11593
11594     if (string_has_parameter(value, "reverse"))
11595       result |= ANIM_REVERSE;
11596
11597     if (string_has_parameter(value, "opaque_player"))
11598       result |= ANIM_OPAQUE_PLAYER;
11599
11600     if (string_has_parameter(value, "static_panel"))
11601       result |= ANIM_STATIC_PANEL;
11602   }
11603   else if (strEqual(suffix, ".init_event") ||
11604            strEqual(suffix, ".anim_event"))
11605   {
11606     result = get_anim_parameter_values(value);
11607   }
11608   else if (strEqual(suffix, ".init_delay_action") ||
11609            strEqual(suffix, ".anim_delay_action") ||
11610            strEqual(suffix, ".post_delay_action") ||
11611            strEqual(suffix, ".init_event_action") ||
11612            strEqual(suffix, ".anim_event_action"))
11613   {
11614     result = get_anim_action_parameter_value(value_raw);
11615   }
11616   else if (strEqual(suffix, ".class"))
11617   {
11618     result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11619               get_hash_from_key(value));
11620   }
11621   else if (strEqual(suffix, ".style"))
11622   {
11623     result = STYLE_DEFAULT;
11624
11625     if (string_has_parameter(value, "accurate_borders"))
11626       result |= STYLE_ACCURATE_BORDERS;
11627
11628     if (string_has_parameter(value, "inner_corners"))
11629       result |= STYLE_INNER_CORNERS;
11630
11631     if (string_has_parameter(value, "reverse"))
11632       result |= STYLE_REVERSE;
11633
11634     if (string_has_parameter(value, "leftmost_position"))
11635       result |= STYLE_LEFTMOST_POSITION;
11636
11637     if (string_has_parameter(value, "block_clicks"))
11638       result |= STYLE_BLOCK;
11639
11640     if (string_has_parameter(value, "passthrough_clicks"))
11641       result |= STYLE_PASSTHROUGH;
11642
11643     if (string_has_parameter(value, "multiple_actions"))
11644       result |= STYLE_MULTIPLE_ACTIONS;
11645   }
11646   else if (strEqual(suffix, ".fade_mode"))
11647   {
11648     result = (string_has_parameter(value, "none")       ? FADE_MODE_NONE :
11649               string_has_parameter(value, "fade")       ? FADE_MODE_FADE :
11650               string_has_parameter(value, "crossfade")  ? FADE_MODE_CROSSFADE :
11651               string_has_parameter(value, "melt")       ? FADE_MODE_MELT :
11652               string_has_parameter(value, "curtain")    ? FADE_MODE_CURTAIN :
11653               FADE_MODE_DEFAULT);
11654   }
11655   else if (strEqual(suffix, ".auto_delay_unit"))
11656   {
11657     result = (string_has_parameter(value, "ms")     ? AUTO_DELAY_UNIT_MS :
11658               string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
11659               AUTO_DELAY_UNIT_DEFAULT);
11660   }
11661   else if (strPrefix(suffix, ".font"))          // (may also be ".font_xyz")
11662   {
11663     result = gfx.get_font_from_token_function(value);
11664   }
11665   else          // generic parameter of type integer or boolean
11666   {
11667     result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
11668               type == TYPE_INTEGER ? get_integer_from_string(value) :
11669               type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
11670               ARG_UNDEFINED_VALUE);
11671   }
11672
11673   free(value);
11674
11675   return result;
11676 }
11677
11678 static int get_token_parameter_value(char *token, char *value_raw)
11679 {
11680   char *suffix;
11681
11682   if (token == NULL || value_raw == NULL)
11683     return ARG_UNDEFINED_VALUE;
11684
11685   suffix = strrchr(token, '.');
11686   if (suffix == NULL)
11687     suffix = token;
11688
11689   if (strEqual(suffix, ".element"))
11690     return getElementFromToken(value_raw);
11691
11692   // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
11693   return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
11694 }
11695
11696 void InitMenuDesignSettings_Static(void)
11697 {
11698   int i;
11699
11700   // always start with reliable default values from static default config
11701   for (i = 0; image_config_vars[i].token != NULL; i++)
11702   {
11703     char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
11704
11705     if (value != NULL)
11706       *image_config_vars[i].value =
11707         get_token_parameter_value(image_config_vars[i].token, value);
11708   }
11709 }
11710
11711 static void InitMenuDesignSettings_SpecialPreProcessing(void)
11712 {
11713   int i;
11714
11715   // the following initializes hierarchical values from static configuration
11716
11717   // special case: initialize "ARG_DEFAULT" values in static default config
11718   // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
11719   titlescreen_initial_first_default.fade_mode  =
11720     title_initial_first_default.fade_mode;
11721   titlescreen_initial_first_default.fade_delay =
11722     title_initial_first_default.fade_delay;
11723   titlescreen_initial_first_default.post_delay =
11724     title_initial_first_default.post_delay;
11725   titlescreen_initial_first_default.auto_delay =
11726     title_initial_first_default.auto_delay;
11727   titlescreen_initial_first_default.auto_delay_unit =
11728     title_initial_first_default.auto_delay_unit;
11729   titlescreen_first_default.fade_mode  = title_first_default.fade_mode;
11730   titlescreen_first_default.fade_delay = title_first_default.fade_delay;
11731   titlescreen_first_default.post_delay = title_first_default.post_delay;
11732   titlescreen_first_default.auto_delay = title_first_default.auto_delay;
11733   titlescreen_first_default.auto_delay_unit =
11734     title_first_default.auto_delay_unit;
11735   titlemessage_initial_first_default.fade_mode  =
11736     title_initial_first_default.fade_mode;
11737   titlemessage_initial_first_default.fade_delay =
11738     title_initial_first_default.fade_delay;
11739   titlemessage_initial_first_default.post_delay =
11740     title_initial_first_default.post_delay;
11741   titlemessage_initial_first_default.auto_delay =
11742     title_initial_first_default.auto_delay;
11743   titlemessage_initial_first_default.auto_delay_unit =
11744     title_initial_first_default.auto_delay_unit;
11745   titlemessage_first_default.fade_mode  = title_first_default.fade_mode;
11746   titlemessage_first_default.fade_delay = title_first_default.fade_delay;
11747   titlemessage_first_default.post_delay = title_first_default.post_delay;
11748   titlemessage_first_default.auto_delay = title_first_default.auto_delay;
11749   titlemessage_first_default.auto_delay_unit =
11750     title_first_default.auto_delay_unit;
11751
11752   titlescreen_initial_default.fade_mode  = title_initial_default.fade_mode;
11753   titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
11754   titlescreen_initial_default.post_delay = title_initial_default.post_delay;
11755   titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
11756   titlescreen_initial_default.auto_delay_unit =
11757     title_initial_default.auto_delay_unit;
11758   titlescreen_default.fade_mode  = title_default.fade_mode;
11759   titlescreen_default.fade_delay = title_default.fade_delay;
11760   titlescreen_default.post_delay = title_default.post_delay;
11761   titlescreen_default.auto_delay = title_default.auto_delay;
11762   titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
11763   titlemessage_initial_default.fade_mode  = title_initial_default.fade_mode;
11764   titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
11765   titlemessage_initial_default.post_delay = title_initial_default.post_delay;
11766   titlemessage_initial_default.auto_delay_unit =
11767     title_initial_default.auto_delay_unit;
11768   titlemessage_default.fade_mode  = title_default.fade_mode;
11769   titlemessage_default.fade_delay = title_default.fade_delay;
11770   titlemessage_default.post_delay = title_default.post_delay;
11771   titlemessage_default.auto_delay = title_default.auto_delay;
11772   titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
11773
11774   // special case: initialize "ARG_DEFAULT" values in static default config
11775   // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11776   for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
11777   {
11778     titlescreen_initial_first[i] = titlescreen_initial_first_default;
11779     titlescreen_first[i] = titlescreen_first_default;
11780     titlemessage_initial_first[i] = titlemessage_initial_first_default;
11781     titlemessage_first[i] = titlemessage_first_default;
11782
11783     titlescreen_initial[i] = titlescreen_initial_default;
11784     titlescreen[i] = titlescreen_default;
11785     titlemessage_initial[i] = titlemessage_initial_default;
11786     titlemessage[i] = titlemessage_default;
11787   }
11788
11789   // special case: initialize "ARG_DEFAULT" values in static default config
11790   // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11791   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11792   {
11793     if (i == GFX_SPECIAL_ARG_TITLE)     // title values already initialized
11794       continue;
11795
11796     menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
11797     menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
11798     menu.next_screen[i]  = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
11799   }
11800
11801   // special case: initialize "ARG_DEFAULT" values in static default config
11802   // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
11803   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11804   {
11805     viewport.window[i]    = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
11806     viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
11807     viewport.door_1[i]    = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
11808
11809     if (i == GFX_SPECIAL_ARG_EDITOR)    // editor values already initialized
11810       continue;
11811
11812     viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
11813   }
11814 }
11815
11816 static void InitMenuDesignSettings_SpecialPostProcessing(void)
11817 {
11818   static struct
11819   {
11820     struct XY *dst, *src;
11821   }
11822   game_buttons_xy[] =
11823   {
11824     { &game.button.save,        &game.button.stop       },
11825     { &game.button.pause2,      &game.button.pause      },
11826     { &game.button.load,        &game.button.play       },
11827     { &game.button.undo,        &game.button.stop       },
11828     { &game.button.redo,        &game.button.play       },
11829
11830     { NULL,                     NULL                    }
11831   };
11832   int i, j;
11833
11834   // special case: initialize later added SETUP list size from LEVELS value
11835   if (menu.list_size[GAME_MODE_SETUP] == -1)
11836     menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
11837
11838   // set default position for snapshot buttons to stop/pause/play buttons
11839   for (i = 0; game_buttons_xy[i].dst != NULL; i++)
11840     if ((*game_buttons_xy[i].dst).x == -1 &&
11841         (*game_buttons_xy[i].dst).y == -1)
11842       *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
11843
11844   // --------------------------------------------------------------------------
11845   // dynamic viewports (including playfield margins, borders and alignments)
11846   // --------------------------------------------------------------------------
11847
11848   // dynamic viewports currently only supported for landscape mode
11849   int display_width  = MAX(video.display_width, video.display_height);
11850   int display_height = MIN(video.display_width, video.display_height);
11851
11852   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11853   {
11854     struct RectWithBorder *vp_window    = &viewport.window[i];
11855     struct RectWithBorder *vp_playfield = &viewport.playfield[i];
11856     struct RectWithBorder *vp_door_1    = &viewport.door_1[i];
11857     struct RectWithBorder *vp_door_2    = &viewport.door_2[i];
11858     boolean dynamic_window_width     = (vp_window->min_width     != -1);
11859     boolean dynamic_window_height    = (vp_window->min_height    != -1);
11860     boolean dynamic_playfield_width  = (vp_playfield->min_width  != -1);
11861     boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
11862
11863     // adjust window size if min/max width/height is specified
11864
11865     if (vp_window->min_width != -1)
11866     {
11867       int window_width = display_width;
11868
11869       // when using static window height, use aspect ratio of display
11870       if (vp_window->min_height == -1)
11871         window_width = vp_window->height * display_width / display_height;
11872
11873       vp_window->width = MAX(vp_window->min_width, window_width);
11874     }
11875
11876     if (vp_window->min_height != -1)
11877     {
11878       int window_height = display_height;
11879
11880       // when using static window width, use aspect ratio of display
11881       if (vp_window->min_width == -1)
11882         window_height = vp_window->width * display_height / display_width;
11883
11884       vp_window->height = MAX(vp_window->min_height, window_height);
11885     }
11886
11887     if (vp_window->max_width != -1)
11888       vp_window->width = MIN(vp_window->width, vp_window->max_width);
11889
11890     if (vp_window->max_height != -1)
11891       vp_window->height = MIN(vp_window->height, vp_window->max_height);
11892
11893     int playfield_width  = vp_window->width;
11894     int playfield_height = vp_window->height;
11895
11896     // adjust playfield size and position according to specified margins
11897
11898     playfield_width  -= vp_playfield->margin_left;
11899     playfield_width  -= vp_playfield->margin_right;
11900
11901     playfield_height -= vp_playfield->margin_top;
11902     playfield_height -= vp_playfield->margin_bottom;
11903
11904     // adjust playfield size if min/max width/height is specified
11905
11906     if (vp_playfield->min_width != -1)
11907       vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
11908
11909     if (vp_playfield->min_height != -1)
11910       vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
11911
11912     if (vp_playfield->max_width != -1)
11913       vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
11914
11915     if (vp_playfield->max_height != -1)
11916       vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
11917
11918     // adjust playfield position according to specified alignment
11919
11920     if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
11921       vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
11922     else if (vp_playfield->align == ALIGN_CENTER)
11923       vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
11924     else if (vp_playfield->align == ALIGN_RIGHT)
11925       vp_playfield->x += playfield_width - vp_playfield->width;
11926
11927     if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
11928       vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
11929     else if (vp_playfield->valign == VALIGN_MIDDLE)
11930       vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
11931     else if (vp_playfield->valign == VALIGN_BOTTOM)
11932       vp_playfield->y += playfield_height - vp_playfield->height;
11933
11934     vp_playfield->x += vp_playfield->margin_left;
11935     vp_playfield->y += vp_playfield->margin_top;
11936
11937     // adjust individual playfield borders if only default border is specified
11938
11939     if (vp_playfield->border_left == -1)
11940       vp_playfield->border_left = vp_playfield->border_size;
11941     if (vp_playfield->border_right == -1)
11942       vp_playfield->border_right = vp_playfield->border_size;
11943     if (vp_playfield->border_top == -1)
11944       vp_playfield->border_top = vp_playfield->border_size;
11945     if (vp_playfield->border_bottom == -1)
11946       vp_playfield->border_bottom = vp_playfield->border_size;
11947
11948     // set dynamic playfield borders if borders are specified as undefined
11949     // (but only if window size was dynamic and playfield size was static)
11950
11951     if (dynamic_window_width && !dynamic_playfield_width)
11952     {
11953       if (vp_playfield->border_left == -1)
11954       {
11955         vp_playfield->border_left = (vp_playfield->x -
11956                                      vp_playfield->margin_left);
11957         vp_playfield->x     -= vp_playfield->border_left;
11958         vp_playfield->width += vp_playfield->border_left;
11959       }
11960
11961       if (vp_playfield->border_right == -1)
11962       {
11963         vp_playfield->border_right = (vp_window->width -
11964                                       vp_playfield->x -
11965                                       vp_playfield->width -
11966                                       vp_playfield->margin_right);
11967         vp_playfield->width += vp_playfield->border_right;
11968       }
11969     }
11970
11971     if (dynamic_window_height && !dynamic_playfield_height)
11972     {
11973       if (vp_playfield->border_top == -1)
11974       {
11975         vp_playfield->border_top = (vp_playfield->y -
11976                                     vp_playfield->margin_top);
11977         vp_playfield->y      -= vp_playfield->border_top;
11978         vp_playfield->height += vp_playfield->border_top;
11979       }
11980
11981       if (vp_playfield->border_bottom == -1)
11982       {
11983         vp_playfield->border_bottom = (vp_window->height -
11984                                        vp_playfield->y -
11985                                        vp_playfield->height -
11986                                        vp_playfield->margin_bottom);
11987         vp_playfield->height += vp_playfield->border_bottom;
11988       }
11989     }
11990
11991     // adjust playfield size to be a multiple of a defined alignment tile size
11992
11993     int align_size = vp_playfield->align_size;
11994     int playfield_xtiles = vp_playfield->width  / align_size;
11995     int playfield_ytiles = vp_playfield->height / align_size;
11996     int playfield_width_corrected  = playfield_xtiles * align_size;
11997     int playfield_height_corrected = playfield_ytiles * align_size;
11998     boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
11999                                  i == GFX_SPECIAL_ARG_EDITOR);
12000
12001     if (is_playfield_mode &&
12002         dynamic_playfield_width &&
12003         vp_playfield->width != playfield_width_corrected)
12004     {
12005       int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
12006
12007       vp_playfield->width = playfield_width_corrected;
12008
12009       if (vp_playfield->align == ALIGN_LEFT)
12010       {
12011         vp_playfield->border_left += playfield_xdiff;
12012       }
12013       else if (vp_playfield->align == ALIGN_RIGHT)
12014       {
12015         vp_playfield->border_right += playfield_xdiff;
12016       }
12017       else if (vp_playfield->align == ALIGN_CENTER)
12018       {
12019         int border_left_diff  = playfield_xdiff / 2;
12020         int border_right_diff = playfield_xdiff - border_left_diff;
12021
12022         vp_playfield->border_left  += border_left_diff;
12023         vp_playfield->border_right += border_right_diff;
12024       }
12025     }
12026
12027     if (is_playfield_mode &&
12028         dynamic_playfield_height &&
12029         vp_playfield->height != playfield_height_corrected)
12030     {
12031       int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
12032
12033       vp_playfield->height = playfield_height_corrected;
12034
12035       if (vp_playfield->valign == VALIGN_TOP)
12036       {
12037         vp_playfield->border_top += playfield_ydiff;
12038       }
12039       else if (vp_playfield->align == VALIGN_BOTTOM)
12040       {
12041         vp_playfield->border_right += playfield_ydiff;
12042       }
12043       else if (vp_playfield->align == VALIGN_MIDDLE)
12044       {
12045         int border_top_diff    = playfield_ydiff / 2;
12046         int border_bottom_diff = playfield_ydiff - border_top_diff;
12047
12048         vp_playfield->border_top    += border_top_diff;
12049         vp_playfield->border_bottom += border_bottom_diff;
12050       }
12051     }
12052
12053     // adjust door positions according to specified alignment
12054
12055     for (j = 0; j < 2; j++)
12056     {
12057       struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
12058
12059       if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
12060         vp_door->x = ALIGNED_VP_XPOS(vp_door);
12061       else if (vp_door->align == ALIGN_CENTER)
12062         vp_door->x = vp_window->width / 2 - vp_door->width / 2;
12063       else if (vp_door->align == ALIGN_RIGHT)
12064         vp_door->x += vp_window->width - vp_door->width;
12065
12066       if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
12067         vp_door->y = ALIGNED_VP_YPOS(vp_door);
12068       else if (vp_door->valign == VALIGN_MIDDLE)
12069         vp_door->y = vp_window->height / 2 - vp_door->height / 2;
12070       else if (vp_door->valign == VALIGN_BOTTOM)
12071         vp_door->y += vp_window->height - vp_door->height;
12072     }
12073   }
12074 }
12075
12076 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
12077 {
12078   static struct
12079   {
12080     struct XYTileSize *dst, *src;
12081     int graphic;
12082   }
12083   editor_buttons_xy[] =
12084   {
12085     {
12086       &editor.button.element_left,      &editor.palette.element_left,
12087       IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
12088     },
12089     {
12090       &editor.button.element_middle,    &editor.palette.element_middle,
12091       IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
12092     },
12093     {
12094       &editor.button.element_right,     &editor.palette.element_right,
12095       IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
12096     },
12097
12098     { NULL,                     NULL                    }
12099   };
12100   int i;
12101
12102   // set default position for element buttons to element graphics
12103   for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
12104   {
12105     if ((*editor_buttons_xy[i].dst).x == -1 &&
12106         (*editor_buttons_xy[i].dst).y == -1)
12107     {
12108       struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
12109
12110       gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
12111
12112       *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
12113     }
12114   }
12115
12116   // adjust editor palette rows and columns if specified to be dynamic
12117
12118   if (editor.palette.cols == -1)
12119   {
12120     int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
12121     int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
12122     int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
12123
12124     editor.palette.cols = (vp_width - sc_width) / bt_width;
12125
12126     if (editor.palette.x == -1)
12127     {
12128       int palette_width = editor.palette.cols * bt_width + sc_width;
12129
12130       editor.palette.x = (vp_width - palette_width) / 2;
12131     }
12132   }
12133
12134   if (editor.palette.rows == -1)
12135   {
12136     int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
12137     int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
12138     int tx_height = getFontHeight(FONT_TEXT_2);
12139
12140     editor.palette.rows = (vp_height - tx_height) / bt_height;
12141
12142     if (editor.palette.y == -1)
12143     {
12144       int palette_height = editor.palette.rows * bt_height + tx_height;
12145
12146       editor.palette.y = (vp_height - palette_height) / 2;
12147     }
12148   }
12149 }
12150
12151 static void LoadMenuDesignSettingsFromFilename(char *filename)
12152 {
12153   static struct TitleFadingInfo tfi;
12154   static struct TitleMessageInfo tmi;
12155   static struct TokenInfo title_tokens[] =
12156   {
12157     { TYPE_INTEGER,     &tfi.fade_mode,         ".fade_mode"            },
12158     { TYPE_INTEGER,     &tfi.fade_delay,        ".fade_delay"           },
12159     { TYPE_INTEGER,     &tfi.post_delay,        ".post_delay"           },
12160     { TYPE_INTEGER,     &tfi.auto_delay,        ".auto_delay"           },
12161     { TYPE_INTEGER,     &tfi.auto_delay_unit,   ".auto_delay_unit"      },
12162
12163     { -1,               NULL,                   NULL                    }
12164   };
12165   static struct TokenInfo titlemessage_tokens[] =
12166   {
12167     { TYPE_INTEGER,     &tmi.x,                 ".x"                    },
12168     { TYPE_INTEGER,     &tmi.y,                 ".y"                    },
12169     { TYPE_INTEGER,     &tmi.width,             ".width"                },
12170     { TYPE_INTEGER,     &tmi.height,            ".height"               },
12171     { TYPE_INTEGER,     &tmi.chars,             ".chars"                },
12172     { TYPE_INTEGER,     &tmi.lines,             ".lines"                },
12173     { TYPE_INTEGER,     &tmi.align,             ".align"                },
12174     { TYPE_INTEGER,     &tmi.valign,            ".valign"               },
12175     { TYPE_INTEGER,     &tmi.font,              ".font"                 },
12176     { TYPE_BOOLEAN,     &tmi.autowrap,          ".autowrap"             },
12177     { TYPE_BOOLEAN,     &tmi.centered,          ".centered"             },
12178     { TYPE_BOOLEAN,     &tmi.parse_comments,    ".parse_comments"       },
12179     { TYPE_INTEGER,     &tmi.sort_priority,     ".sort_priority"        },
12180     { TYPE_INTEGER,     &tmi.fade_mode,         ".fade_mode"            },
12181     { TYPE_INTEGER,     &tmi.fade_delay,        ".fade_delay"           },
12182     { TYPE_INTEGER,     &tmi.post_delay,        ".post_delay"           },
12183     { TYPE_INTEGER,     &tmi.auto_delay,        ".auto_delay"           },
12184     { TYPE_INTEGER,     &tmi.auto_delay_unit,   ".auto_delay_unit"      },
12185
12186     { -1,               NULL,                   NULL                    }
12187   };
12188   static struct
12189   {
12190     struct TitleFadingInfo *info;
12191     char *text;
12192   }
12193   title_info[] =
12194   {
12195     // initialize first titles from "enter screen" definitions, if defined
12196     { &title_initial_first_default,     "menu.enter_screen.TITLE"       },
12197     { &title_first_default,             "menu.enter_screen.TITLE"       },
12198
12199     // initialize title screens from "next screen" definitions, if defined
12200     { &title_initial_default,           "menu.next_screen.TITLE"        },
12201     { &title_default,                   "menu.next_screen.TITLE"        },
12202
12203     { NULL,                             NULL                            }
12204   };
12205   static struct
12206   {
12207     struct TitleMessageInfo *array;
12208     char *text;
12209   }
12210   titlemessage_arrays[] =
12211   {
12212     // initialize first titles from "enter screen" definitions, if defined
12213     { titlescreen_initial_first,        "menu.enter_screen.TITLE"       },
12214     { titlescreen_first,                "menu.enter_screen.TITLE"       },
12215     { titlemessage_initial_first,       "menu.enter_screen.TITLE"       },
12216     { titlemessage_first,               "menu.enter_screen.TITLE"       },
12217
12218     // initialize titles from "next screen" definitions, if defined
12219     { titlescreen_initial,              "menu.next_screen.TITLE"        },
12220     { titlescreen,                      "menu.next_screen.TITLE"        },
12221     { titlemessage_initial,             "menu.next_screen.TITLE"        },
12222     { titlemessage,                     "menu.next_screen.TITLE"        },
12223
12224     // overwrite titles with title definitions, if defined
12225     { titlescreen_initial_first,        "[title_initial]"               },
12226     { titlescreen_first,                "[title]"                       },
12227     { titlemessage_initial_first,       "[title_initial]"               },
12228     { titlemessage_first,               "[title]"                       },
12229
12230     { titlescreen_initial,              "[title_initial]"               },
12231     { titlescreen,                      "[title]"                       },
12232     { titlemessage_initial,             "[title_initial]"               },
12233     { titlemessage,                     "[title]"                       },
12234
12235     // overwrite titles with title screen/message definitions, if defined
12236     { titlescreen_initial_first,        "[titlescreen_initial]"         },
12237     { titlescreen_first,                "[titlescreen]"                 },
12238     { titlemessage_initial_first,       "[titlemessage_initial]"        },
12239     { titlemessage_first,               "[titlemessage]"                },
12240
12241     { titlescreen_initial,              "[titlescreen_initial]"         },
12242     { titlescreen,                      "[titlescreen]"                 },
12243     { titlemessage_initial,             "[titlemessage_initial]"        },
12244     { titlemessage,                     "[titlemessage]"                },
12245
12246     { NULL,                             NULL                            }
12247   };
12248   SetupFileHash *setup_file_hash;
12249   int i, j, k;
12250
12251   if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12252     return;
12253
12254   // the following initializes hierarchical values from dynamic configuration
12255
12256   // special case: initialize with default values that may be overwritten
12257   // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12258   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12259   {
12260     struct TokenIntPtrInfo menu_config[] =
12261     {
12262       { "menu.draw_xoffset",    &menu.draw_xoffset[i]   },
12263       { "menu.draw_yoffset",    &menu.draw_yoffset[i]   },
12264       { "menu.list_size",       &menu.list_size[i]      }
12265     };
12266
12267     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12268     {
12269       char *token = menu_config[j].token;
12270       char *value = getHashEntry(setup_file_hash, token);
12271
12272       if (value != NULL)
12273         *menu_config[j].value = get_integer_from_string(value);
12274     }
12275   }
12276
12277   // special case: initialize with default values that may be overwritten
12278   // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12279   for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12280   {
12281     struct TokenIntPtrInfo menu_config[] =
12282     {
12283       { "menu.draw_xoffset.INFO",       &menu.draw_xoffset_info[i]      },
12284       { "menu.draw_yoffset.INFO",       &menu.draw_yoffset_info[i]      },
12285       { "menu.list_size.INFO",          &menu.list_size_info[i]         }
12286     };
12287
12288     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12289     {
12290       char *token = menu_config[j].token;
12291       char *value = getHashEntry(setup_file_hash, token);
12292
12293       if (value != NULL)
12294         *menu_config[j].value = get_integer_from_string(value);
12295     }
12296   }
12297
12298   // special case: initialize with default values that may be overwritten
12299   // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12300   for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12301   {
12302     struct TokenIntPtrInfo menu_config[] =
12303     {
12304       { "menu.draw_xoffset.SETUP",      &menu.draw_xoffset_setup[i]     },
12305       { "menu.draw_yoffset.SETUP",      &menu.draw_yoffset_setup[i]     }
12306     };
12307
12308     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12309     {
12310       char *token = menu_config[j].token;
12311       char *value = getHashEntry(setup_file_hash, token);
12312
12313       if (value != NULL)
12314         *menu_config[j].value = get_integer_from_string(value);
12315     }
12316   }
12317
12318   // special case: initialize with default values that may be overwritten
12319   // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12320   for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12321   {
12322     struct TokenIntPtrInfo menu_config[] =
12323     {
12324       { "menu.left_spacing.INFO",       &menu.left_spacing_info[i]      },
12325       { "menu.right_spacing.INFO",      &menu.right_spacing_info[i]     },
12326       { "menu.top_spacing.INFO",        &menu.top_spacing_info[i]       },
12327       { "menu.bottom_spacing.INFO",     &menu.bottom_spacing_info[i]    },
12328       { "menu.paragraph_spacing.INFO",  &menu.paragraph_spacing_info[i] },
12329       { "menu.headline1_spacing.INFO",  &menu.headline1_spacing_info[i] },
12330       { "menu.headline2_spacing.INFO",  &menu.headline2_spacing_info[i] },
12331       { "menu.line_spacing.INFO",       &menu.line_spacing_info[i]      },
12332       { "menu.extra_spacing.INFO",      &menu.extra_spacing_info[i]     },
12333     };
12334
12335     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12336     {
12337       char *token = menu_config[j].token;
12338       char *value = getHashEntry(setup_file_hash, token);
12339
12340       if (value != NULL)
12341         *menu_config[j].value = get_integer_from_string(value);
12342     }
12343   }
12344
12345   // special case: initialize with default values that may be overwritten
12346   // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12347   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12348   {
12349     struct TokenIntPtrInfo menu_config[] =
12350     {
12351       { "menu.enter_screen.fade_mode",  &menu.enter_screen[i].fade_mode  },
12352       { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12353       { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12354       { "menu.leave_screen.fade_mode",  &menu.leave_screen[i].fade_mode  },
12355       { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12356       { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12357       { "menu.next_screen.fade_mode",   &menu.next_screen[i].fade_mode   },
12358       { "menu.next_screen.fade_delay",  &menu.next_screen[i].fade_delay  },
12359       { "menu.next_screen.post_delay",  &menu.next_screen[i].post_delay  }
12360     };
12361
12362     for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12363     {
12364       char *token = menu_config[j].token;
12365       char *value = getHashEntry(setup_file_hash, token);
12366
12367       if (value != NULL)
12368         *menu_config[j].value = get_token_parameter_value(token, value);
12369     }
12370   }
12371
12372   // special case: initialize with default values that may be overwritten
12373   // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12374   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12375   {
12376     struct
12377     {
12378       char *token_prefix;
12379       struct RectWithBorder *struct_ptr;
12380     }
12381     vp_struct[] =
12382     {
12383       { "viewport.window",      &viewport.window[i]     },
12384       { "viewport.playfield",   &viewport.playfield[i]  },
12385       { "viewport.door_1",      &viewport.door_1[i]     },
12386       { "viewport.door_2",      &viewport.door_2[i]     }
12387     };
12388
12389     for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12390     {
12391       struct TokenIntPtrInfo vp_config[] =
12392       {
12393         { ".x",                 &vp_struct[j].struct_ptr->x             },
12394         { ".y",                 &vp_struct[j].struct_ptr->y             },
12395         { ".width",             &vp_struct[j].struct_ptr->width         },
12396         { ".height",            &vp_struct[j].struct_ptr->height        },
12397         { ".min_width",         &vp_struct[j].struct_ptr->min_width     },
12398         { ".min_height",        &vp_struct[j].struct_ptr->min_height    },
12399         { ".max_width",         &vp_struct[j].struct_ptr->max_width     },
12400         { ".max_height",        &vp_struct[j].struct_ptr->max_height    },
12401         { ".margin_left",       &vp_struct[j].struct_ptr->margin_left   },
12402         { ".margin_right",      &vp_struct[j].struct_ptr->margin_right  },
12403         { ".margin_top",        &vp_struct[j].struct_ptr->margin_top    },
12404         { ".margin_bottom",     &vp_struct[j].struct_ptr->margin_bottom },
12405         { ".border_left",       &vp_struct[j].struct_ptr->border_left   },
12406         { ".border_right",      &vp_struct[j].struct_ptr->border_right  },
12407         { ".border_top",        &vp_struct[j].struct_ptr->border_top    },
12408         { ".border_bottom",     &vp_struct[j].struct_ptr->border_bottom },
12409         { ".border_size",       &vp_struct[j].struct_ptr->border_size   },
12410         { ".align_size",        &vp_struct[j].struct_ptr->align_size    },
12411         { ".align",             &vp_struct[j].struct_ptr->align         },
12412         { ".valign",            &vp_struct[j].struct_ptr->valign        }
12413       };
12414
12415       for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12416       {
12417         char *token = getStringCat2(vp_struct[j].token_prefix,
12418                                     vp_config[k].token);
12419         char *value = getHashEntry(setup_file_hash, token);
12420
12421         if (value != NULL)
12422           *vp_config[k].value = get_token_parameter_value(token, value);
12423
12424         free(token);
12425       }
12426     }
12427   }
12428
12429   // special case: initialize with default values that may be overwritten
12430   // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12431   for (i = 0; title_info[i].info != NULL; i++)
12432   {
12433     struct TitleFadingInfo *info = title_info[i].info;
12434     char *base_token = title_info[i].text;
12435
12436     for (j = 0; title_tokens[j].type != -1; j++)
12437     {
12438       char *token = getStringCat2(base_token, title_tokens[j].text);
12439       char *value = getHashEntry(setup_file_hash, token);
12440
12441       if (value != NULL)
12442       {
12443         int parameter_value = get_token_parameter_value(token, value);
12444
12445         tfi = *info;
12446
12447         *(int *)title_tokens[j].value = (int)parameter_value;
12448
12449         *info = tfi;
12450       }
12451
12452       free(token);
12453     }
12454   }
12455
12456   // special case: initialize with default values that may be overwritten
12457   // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12458   for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12459   {
12460     struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12461     char *base_token = titlemessage_arrays[i].text;
12462
12463     for (j = 0; titlemessage_tokens[j].type != -1; j++)
12464     {
12465       char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
12466       char *value = getHashEntry(setup_file_hash, token);
12467
12468       if (value != NULL)
12469       {
12470         int parameter_value = get_token_parameter_value(token, value);
12471
12472         for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
12473         {
12474           tmi = array[k];
12475
12476           if (titlemessage_tokens[j].type == TYPE_INTEGER)
12477             *(int     *)titlemessage_tokens[j].value = (int)parameter_value;
12478           else
12479             *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
12480
12481           array[k] = tmi;
12482         }
12483       }
12484
12485       free(token);
12486     }
12487   }
12488
12489   // special case: check if network and preview player positions are redefined,
12490   // to compare this later against the main menu level preview being redefined
12491   struct TokenIntPtrInfo menu_config_players[] =
12492   {
12493     { "main.network_players.x", &menu.main.network_players.redefined    },
12494     { "main.network_players.y", &menu.main.network_players.redefined    },
12495     { "main.preview_players.x", &menu.main.preview_players.redefined    },
12496     { "main.preview_players.y", &menu.main.preview_players.redefined    },
12497     { "preview.x",              &preview.redefined                      },
12498     { "preview.y",              &preview.redefined                      }
12499   };
12500
12501   for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12502     *menu_config_players[i].value = FALSE;
12503
12504   for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12505     if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
12506       *menu_config_players[i].value = TRUE;
12507
12508   // read (and overwrite with) values that may be specified in config file
12509   for (i = 0; image_config_vars[i].token != NULL; i++)
12510   {
12511     char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
12512
12513     // (ignore definitions set to "[DEFAULT]" which are already initialized)
12514     if (value != NULL && !strEqual(value, ARG_DEFAULT))
12515       *image_config_vars[i].value =
12516         get_token_parameter_value(image_config_vars[i].token, value);
12517   }
12518
12519   freeSetupFileHash(setup_file_hash);
12520 }
12521
12522 void LoadMenuDesignSettings(void)
12523 {
12524   char *filename_base = UNDEFINED_FILENAME, *filename_local;
12525
12526   InitMenuDesignSettings_Static();
12527   InitMenuDesignSettings_SpecialPreProcessing();
12528
12529   if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
12530   {
12531     // first look for special settings configured in level series config
12532     filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
12533
12534     if (fileExists(filename_base))
12535       LoadMenuDesignSettingsFromFilename(filename_base);
12536   }
12537
12538   filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
12539
12540   if (filename_local != NULL && !strEqual(filename_base, filename_local))
12541     LoadMenuDesignSettingsFromFilename(filename_local);
12542
12543   InitMenuDesignSettings_SpecialPostProcessing();
12544 }
12545
12546 void LoadMenuDesignSettings_AfterGraphics(void)
12547 {
12548   InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
12549 }
12550
12551 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
12552 {
12553   char *filename = getEditorSetupFilename();
12554   SetupFileList *setup_file_list, *list;
12555   SetupFileHash *element_hash;
12556   int num_unknown_tokens = 0;
12557   int i;
12558
12559   if ((setup_file_list = loadSetupFileList(filename)) == NULL)
12560     return;
12561
12562   element_hash = newSetupFileHash();
12563
12564   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12565     setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12566
12567   // determined size may be larger than needed (due to unknown elements)
12568   *num_elements = 0;
12569   for (list = setup_file_list; list != NULL; list = list->next)
12570     (*num_elements)++;
12571
12572   // add space for up to 3 more elements for padding that may be needed
12573   *num_elements += 3;
12574
12575   // free memory for old list of elements, if needed
12576   checked_free(*elements);
12577
12578   // allocate memory for new list of elements
12579   *elements = checked_malloc(*num_elements * sizeof(int));
12580
12581   *num_elements = 0;
12582   for (list = setup_file_list; list != NULL; list = list->next)
12583   {
12584     char *value = getHashEntry(element_hash, list->token);
12585
12586     if (value == NULL)          // try to find obsolete token mapping
12587     {
12588       char *mapped_token = get_mapped_token(list->token);
12589
12590       if (mapped_token != NULL)
12591       {
12592         value = getHashEntry(element_hash, mapped_token);
12593
12594         free(mapped_token);
12595       }
12596     }
12597
12598     if (value != NULL)
12599     {
12600       (*elements)[(*num_elements)++] = atoi(value);
12601     }
12602     else
12603     {
12604       if (num_unknown_tokens == 0)
12605       {
12606         Warn("---");
12607         Warn("unknown token(s) found in config file:");
12608         Warn("- config file: '%s'", filename);
12609
12610         num_unknown_tokens++;
12611       }
12612
12613       Warn("- token: '%s'", list->token);
12614     }
12615   }
12616
12617   if (num_unknown_tokens > 0)
12618     Warn("---");
12619
12620   while (*num_elements % 4)     // pad with empty elements, if needed
12621     (*elements)[(*num_elements)++] = EL_EMPTY;
12622
12623   freeSetupFileList(setup_file_list);
12624   freeSetupFileHash(element_hash);
12625
12626 #if 0
12627   for (i = 0; i < *num_elements; i++)
12628     Debug("editor", "element '%s' [%d]\n",
12629           element_info[(*elements)[i]].token_name, (*elements)[i]);
12630 #endif
12631 }
12632
12633 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
12634                                                      boolean is_sound)
12635 {
12636   SetupFileHash *setup_file_hash = NULL;
12637   struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
12638   char *filename_music, *filename_prefix, *filename_info;
12639   struct
12640   {
12641     char *token;
12642     char **value_ptr;
12643   }
12644   token_to_value_ptr[] =
12645   {
12646     { "title_header",   &tmp_music_file_info.title_header       },
12647     { "artist_header",  &tmp_music_file_info.artist_header      },
12648     { "album_header",   &tmp_music_file_info.album_header       },
12649     { "year_header",    &tmp_music_file_info.year_header        },
12650
12651     { "title",          &tmp_music_file_info.title              },
12652     { "artist",         &tmp_music_file_info.artist             },
12653     { "album",          &tmp_music_file_info.album              },
12654     { "year",           &tmp_music_file_info.year               },
12655
12656     { NULL,             NULL                                    },
12657   };
12658   int i;
12659
12660   filename_music = (is_sound ? getCustomSoundFilename(basename) :
12661                     getCustomMusicFilename(basename));
12662
12663   if (filename_music == NULL)
12664     return NULL;
12665
12666   // ---------- try to replace file extension ----------
12667
12668   filename_prefix = getStringCopy(filename_music);
12669   if (strrchr(filename_prefix, '.') != NULL)
12670     *strrchr(filename_prefix, '.') = '\0';
12671   filename_info = getStringCat2(filename_prefix, ".txt");
12672
12673   if (fileExists(filename_info))
12674     setup_file_hash = loadSetupFileHash(filename_info);
12675
12676   free(filename_prefix);
12677   free(filename_info);
12678
12679   if (setup_file_hash == NULL)
12680   {
12681     // ---------- try to add file extension ----------
12682
12683     filename_prefix = getStringCopy(filename_music);
12684     filename_info = getStringCat2(filename_prefix, ".txt");
12685
12686     if (fileExists(filename_info))
12687       setup_file_hash = loadSetupFileHash(filename_info);
12688
12689     free(filename_prefix);
12690     free(filename_info);
12691   }
12692
12693   if (setup_file_hash == NULL)
12694     return NULL;
12695
12696   // ---------- music file info found ----------
12697
12698   clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
12699
12700   for (i = 0; token_to_value_ptr[i].token != NULL; i++)
12701   {
12702     char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
12703
12704     *token_to_value_ptr[i].value_ptr =
12705       getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
12706   }
12707
12708   tmp_music_file_info.basename = getStringCopy(basename);
12709   tmp_music_file_info.music = music;
12710   tmp_music_file_info.is_sound = is_sound;
12711
12712   new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
12713   *new_music_file_info = tmp_music_file_info;
12714
12715   return new_music_file_info;
12716 }
12717
12718 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
12719 {
12720   return get_music_file_info_ext(basename, music, FALSE);
12721 }
12722
12723 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
12724 {
12725   return get_music_file_info_ext(basename, sound, TRUE);
12726 }
12727
12728 static boolean music_info_listed_ext(struct MusicFileInfo *list,
12729                                      char *basename, boolean is_sound)
12730 {
12731   for (; list != NULL; list = list->next)
12732     if (list->is_sound == is_sound && strEqual(list->basename, basename))
12733       return TRUE;
12734
12735   return FALSE;
12736 }
12737
12738 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
12739 {
12740   return music_info_listed_ext(list, basename, FALSE);
12741 }
12742
12743 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
12744 {
12745   return music_info_listed_ext(list, basename, TRUE);
12746 }
12747
12748 void LoadMusicInfo(void)
12749 {
12750   char *music_directory = getCustomMusicDirectory();
12751   int num_music = getMusicListSize();
12752   int num_music_noconf = 0;
12753   int num_sounds = getSoundListSize();
12754   Directory *dir;
12755   DirectoryEntry *dir_entry;
12756   struct FileInfo *music, *sound;
12757   struct MusicFileInfo *next, **new;
12758   int i;
12759
12760   while (music_file_info != NULL)
12761   {
12762     next = music_file_info->next;
12763
12764     checked_free(music_file_info->basename);
12765
12766     checked_free(music_file_info->title_header);
12767     checked_free(music_file_info->artist_header);
12768     checked_free(music_file_info->album_header);
12769     checked_free(music_file_info->year_header);
12770
12771     checked_free(music_file_info->title);
12772     checked_free(music_file_info->artist);
12773     checked_free(music_file_info->album);
12774     checked_free(music_file_info->year);
12775
12776     free(music_file_info);
12777
12778     music_file_info = next;
12779   }
12780
12781   new = &music_file_info;
12782
12783   for (i = 0; i < num_music; i++)
12784   {
12785     music = getMusicListEntry(i);
12786
12787     if (music->filename == NULL)
12788       continue;
12789
12790     if (strEqual(music->filename, UNDEFINED_FILENAME))
12791       continue;
12792
12793     // a configured file may be not recognized as music
12794     if (!FileIsMusic(music->filename))
12795       continue;
12796
12797     if (!music_info_listed(music_file_info, music->filename))
12798     {
12799       *new = get_music_file_info(music->filename, i);
12800
12801       if (*new != NULL)
12802         new = &(*new)->next;
12803     }
12804   }
12805
12806   if ((dir = openDirectory(music_directory)) == NULL)
12807   {
12808     Warn("cannot read music directory '%s'", music_directory);
12809
12810     return;
12811   }
12812
12813   while ((dir_entry = readDirectory(dir)) != NULL)      // loop all entries
12814   {
12815     char *basename = dir_entry->basename;
12816     boolean music_already_used = FALSE;
12817     int i;
12818
12819     // skip all music files that are configured in music config file
12820     for (i = 0; i < num_music; i++)
12821     {
12822       music = getMusicListEntry(i);
12823
12824       if (music->filename == NULL)
12825         continue;
12826
12827       if (strEqual(basename, music->filename))
12828       {
12829         music_already_used = TRUE;
12830         break;
12831       }
12832     }
12833
12834     if (music_already_used)
12835       continue;
12836
12837     if (!FileIsMusic(dir_entry->filename))
12838       continue;
12839
12840     if (!music_info_listed(music_file_info, basename))
12841     {
12842       *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
12843
12844       if (*new != NULL)
12845         new = &(*new)->next;
12846     }
12847
12848     num_music_noconf++;
12849   }
12850
12851   closeDirectory(dir);
12852
12853   for (i = 0; i < num_sounds; i++)
12854   {
12855     sound = getSoundListEntry(i);
12856
12857     if (sound->filename == NULL)
12858       continue;
12859
12860     if (strEqual(sound->filename, UNDEFINED_FILENAME))
12861       continue;
12862
12863     // a configured file may be not recognized as sound
12864     if (!FileIsSound(sound->filename))
12865       continue;
12866
12867     if (!sound_info_listed(music_file_info, sound->filename))
12868     {
12869       *new = get_sound_file_info(sound->filename, i);
12870       if (*new != NULL)
12871         new = &(*new)->next;
12872     }
12873   }
12874 }
12875
12876 static void add_helpanim_entry(int element, int action, int direction,
12877                                int delay, int *num_list_entries)
12878 {
12879   struct HelpAnimInfo *new_list_entry;
12880   (*num_list_entries)++;
12881
12882   helpanim_info =
12883     checked_realloc(helpanim_info,
12884                     *num_list_entries * sizeof(struct HelpAnimInfo));
12885   new_list_entry = &helpanim_info[*num_list_entries - 1];
12886
12887   new_list_entry->element = element;
12888   new_list_entry->action = action;
12889   new_list_entry->direction = direction;
12890   new_list_entry->delay = delay;
12891 }
12892
12893 static void print_unknown_token(char *filename, char *token, int token_nr)
12894 {
12895   if (token_nr == 0)
12896   {
12897     Warn("---");
12898     Warn("unknown token(s) found in config file:");
12899     Warn("- config file: '%s'", filename);
12900   }
12901
12902   Warn("- token: '%s'", token);
12903 }
12904
12905 static void print_unknown_token_end(int token_nr)
12906 {
12907   if (token_nr > 0)
12908     Warn("---");
12909 }
12910
12911 void LoadHelpAnimInfo(void)
12912 {
12913   char *filename = getHelpAnimFilename();
12914   SetupFileList *setup_file_list = NULL, *list;
12915   SetupFileHash *element_hash, *action_hash, *direction_hash;
12916   int num_list_entries = 0;
12917   int num_unknown_tokens = 0;
12918   int i;
12919
12920   if (fileExists(filename))
12921     setup_file_list = loadSetupFileList(filename);
12922
12923   if (setup_file_list == NULL)
12924   {
12925     // use reliable default values from static configuration
12926     SetupFileList *insert_ptr;
12927
12928     insert_ptr = setup_file_list =
12929       newSetupFileList(helpanim_config[0].token,
12930                        helpanim_config[0].value);
12931
12932     for (i = 1; helpanim_config[i].token; i++)
12933       insert_ptr = addListEntry(insert_ptr,
12934                                 helpanim_config[i].token,
12935                                 helpanim_config[i].value);
12936   }
12937
12938   element_hash   = newSetupFileHash();
12939   action_hash    = newSetupFileHash();
12940   direction_hash = newSetupFileHash();
12941
12942   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
12943     setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12944
12945   for (i = 0; i < NUM_ACTIONS; i++)
12946     setHashEntry(action_hash, element_action_info[i].suffix,
12947                  i_to_a(element_action_info[i].value));
12948
12949   // do not store direction index (bit) here, but direction value!
12950   for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
12951     setHashEntry(direction_hash, element_direction_info[i].suffix,
12952                  i_to_a(1 << element_direction_info[i].value));
12953
12954   for (list = setup_file_list; list != NULL; list = list->next)
12955   {
12956     char *element_token, *action_token, *direction_token;
12957     char *element_value, *action_value, *direction_value;
12958     int delay = atoi(list->value);
12959
12960     if (strEqual(list->token, "end"))
12961     {
12962       add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12963
12964       continue;
12965     }
12966
12967     /* first try to break element into element/action/direction parts;
12968        if this does not work, also accept combined "element[.act][.dir]"
12969        elements (like "dynamite.active"), which are unique elements */
12970
12971     if (strchr(list->token, '.') == NULL)       // token contains no '.'
12972     {
12973       element_value = getHashEntry(element_hash, list->token);
12974       if (element_value != NULL)        // element found
12975         add_helpanim_entry(atoi(element_value), -1, -1, delay,
12976                            &num_list_entries);
12977       else
12978       {
12979         // no further suffixes found -- this is not an element
12980         print_unknown_token(filename, list->token, num_unknown_tokens++);
12981       }
12982
12983       continue;
12984     }
12985
12986     // token has format "<prefix>.<something>"
12987
12988     action_token = strchr(list->token, '.');    // suffix may be action ...
12989     direction_token = action_token;             // ... or direction
12990
12991     element_token = getStringCopy(list->token);
12992     *strchr(element_token, '.') = '\0';
12993
12994     element_value = getHashEntry(element_hash, element_token);
12995
12996     if (element_value == NULL)          // this is no element
12997     {
12998       element_value = getHashEntry(element_hash, list->token);
12999       if (element_value != NULL)        // combined element found
13000         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13001                            &num_list_entries);
13002       else
13003         print_unknown_token(filename, list->token, num_unknown_tokens++);
13004
13005       free(element_token);
13006
13007       continue;
13008     }
13009
13010     action_value = getHashEntry(action_hash, action_token);
13011
13012     if (action_value != NULL)           // action found
13013     {
13014       add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
13015                     &num_list_entries);
13016
13017       free(element_token);
13018
13019       continue;
13020     }
13021
13022     direction_value = getHashEntry(direction_hash, direction_token);
13023
13024     if (direction_value != NULL)        // direction found
13025     {
13026       add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
13027                          &num_list_entries);
13028
13029       free(element_token);
13030
13031       continue;
13032     }
13033
13034     if (strchr(action_token + 1, '.') == NULL)
13035     {
13036       // no further suffixes found -- this is not an action nor direction
13037
13038       element_value = getHashEntry(element_hash, list->token);
13039       if (element_value != NULL)        // combined element found
13040         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13041                            &num_list_entries);
13042       else
13043         print_unknown_token(filename, list->token, num_unknown_tokens++);
13044
13045       free(element_token);
13046
13047       continue;
13048     }
13049
13050     // token has format "<prefix>.<suffix>.<something>"
13051
13052     direction_token = strchr(action_token + 1, '.');
13053
13054     action_token = getStringCopy(action_token);
13055     *strchr(action_token + 1, '.') = '\0';
13056
13057     action_value = getHashEntry(action_hash, action_token);
13058
13059     if (action_value == NULL)           // this is no action
13060     {
13061       element_value = getHashEntry(element_hash, list->token);
13062       if (element_value != NULL)        // combined element found
13063         add_helpanim_entry(atoi(element_value), -1, -1, delay,
13064                            &num_list_entries);
13065       else
13066         print_unknown_token(filename, list->token, num_unknown_tokens++);
13067
13068       free(element_token);
13069       free(action_token);
13070
13071       continue;
13072     }
13073
13074     direction_value = getHashEntry(direction_hash, direction_token);
13075
13076     if (direction_value != NULL)        // direction found
13077     {
13078       add_helpanim_entry(atoi(element_value), atoi(action_value),
13079                          atoi(direction_value), delay, &num_list_entries);
13080
13081       free(element_token);
13082       free(action_token);
13083
13084       continue;
13085     }
13086
13087     // this is no direction
13088
13089     element_value = getHashEntry(element_hash, list->token);
13090     if (element_value != NULL)          // combined element found
13091       add_helpanim_entry(atoi(element_value), -1, -1, delay,
13092                          &num_list_entries);
13093     else
13094       print_unknown_token(filename, list->token, num_unknown_tokens++);
13095
13096     free(element_token);
13097     free(action_token);
13098   }
13099
13100   print_unknown_token_end(num_unknown_tokens);
13101
13102   add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13103   add_helpanim_entry(HELPANIM_LIST_END,  -1, -1, -1, &num_list_entries);
13104
13105   freeSetupFileList(setup_file_list);
13106   freeSetupFileHash(element_hash);
13107   freeSetupFileHash(action_hash);
13108   freeSetupFileHash(direction_hash);
13109
13110 #if 0
13111   for (i = 0; i < num_list_entries; i++)
13112     Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
13113           EL_NAME(helpanim_info[i].element),
13114           helpanim_info[i].element,
13115           helpanim_info[i].action,
13116           helpanim_info[i].direction,
13117           helpanim_info[i].delay);
13118 #endif
13119 }
13120
13121 void LoadHelpTextInfo(void)
13122 {
13123   char *filename = getHelpTextFilename();
13124   int i;
13125
13126   if (helptext_info != NULL)
13127   {
13128     freeSetupFileHash(helptext_info);
13129     helptext_info = NULL;
13130   }
13131
13132   if (fileExists(filename))
13133     helptext_info = loadSetupFileHash(filename);
13134
13135   if (helptext_info == NULL)
13136   {
13137     // use reliable default values from static configuration
13138     helptext_info = newSetupFileHash();
13139
13140     for (i = 0; helptext_config[i].token; i++)
13141       setHashEntry(helptext_info,
13142                    helptext_config[i].token,
13143                    helptext_config[i].value);
13144   }
13145
13146 #if 0
13147   BEGIN_HASH_ITERATION(helptext_info, itr)
13148   {
13149     Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
13150           HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
13151   }
13152   END_HASH_ITERATION(hash, itr)
13153 #endif
13154 }
13155
13156
13157 // ----------------------------------------------------------------------------
13158 // convert levels
13159 // ----------------------------------------------------------------------------
13160
13161 #define MAX_NUM_CONVERT_LEVELS          1000
13162
13163 void ConvertLevels(void)
13164 {
13165   static LevelDirTree *convert_leveldir = NULL;
13166   static int convert_level_nr = -1;
13167   static int num_levels_handled = 0;
13168   static int num_levels_converted = 0;
13169   static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
13170   int i;
13171
13172   convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
13173                                                global.convert_leveldir);
13174
13175   if (convert_leveldir == NULL)
13176     Fail("no such level identifier: '%s'", global.convert_leveldir);
13177
13178   leveldir_current = convert_leveldir;
13179
13180   if (global.convert_level_nr != -1)
13181   {
13182     convert_leveldir->first_level = global.convert_level_nr;
13183     convert_leveldir->last_level  = global.convert_level_nr;
13184   }
13185
13186   convert_level_nr = convert_leveldir->first_level;
13187
13188   PrintLine("=", 79);
13189   Print("Converting levels\n");
13190   PrintLine("-", 79);
13191   Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
13192   Print("Level series name:       '%s'\n", convert_leveldir->name);
13193   Print("Level series author:     '%s'\n", convert_leveldir->author);
13194   Print("Number of levels:        %d\n",   convert_leveldir->levels);
13195   PrintLine("=", 79);
13196   Print("\n");
13197
13198   for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13199     levels_failed[i] = FALSE;
13200
13201   while (convert_level_nr <= convert_leveldir->last_level)
13202   {
13203     char *level_filename;
13204     boolean new_level;
13205
13206     level_nr = convert_level_nr++;
13207
13208     Print("Level %03d: ", level_nr);
13209
13210     LoadLevel(level_nr);
13211     if (level.no_level_file || level.no_valid_file)
13212     {
13213       Print("(no level)\n");
13214       continue;
13215     }
13216
13217     Print("converting level ... ");
13218
13219 #if 0
13220     // special case: conversion of some EMC levels as requested by ACME
13221     level.game_engine_type = GAME_ENGINE_TYPE_RND;
13222 #endif
13223
13224     level_filename = getDefaultLevelFilename(level_nr);
13225     new_level = !fileExists(level_filename);
13226
13227     if (new_level)
13228     {
13229       SaveLevel(level_nr);
13230
13231       num_levels_converted++;
13232
13233       Print("converted.\n");
13234     }
13235     else
13236     {
13237       if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13238         levels_failed[level_nr] = TRUE;
13239
13240       Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13241     }
13242
13243     num_levels_handled++;
13244   }
13245
13246   Print("\n");
13247   PrintLine("=", 79);
13248   Print("Number of levels handled: %d\n", num_levels_handled);
13249   Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13250          (num_levels_handled ?
13251           num_levels_converted * 100 / num_levels_handled : 0));
13252   PrintLine("-", 79);
13253   Print("Summary (for automatic parsing by scripts):\n");
13254   Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13255          convert_leveldir->identifier, num_levels_converted,
13256          num_levels_handled,
13257          (num_levels_handled ?
13258           num_levels_converted * 100 / num_levels_handled : 0));
13259
13260   if (num_levels_handled != num_levels_converted)
13261   {
13262     Print(", FAILED:");
13263     for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13264       if (levels_failed[i])
13265         Print(" %03d", i);
13266   }
13267
13268   Print("\n");
13269   PrintLine("=", 79);
13270
13271   CloseAllAndExit(0);
13272 }
13273
13274
13275 // ----------------------------------------------------------------------------
13276 // create and save images for use in level sketches (raw BMP format)
13277 // ----------------------------------------------------------------------------
13278
13279 void CreateLevelSketchImages(void)
13280 {
13281   Bitmap *bitmap1;
13282   Bitmap *bitmap2;
13283   int i;
13284
13285   InitElementPropertiesGfxElement();
13286
13287   bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13288   bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13289
13290   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13291   {
13292     int element = getMappedElement(i);
13293     char basename1[16];
13294     char basename2[16];
13295     char *filename1;
13296     char *filename2;
13297
13298     sprintf(basename1, "%04d.bmp", i);
13299     sprintf(basename2, "%04ds.bmp", i);
13300
13301     filename1 = getPath2(global.create_sketch_images_dir, basename1);
13302     filename2 = getPath2(global.create_sketch_images_dir, basename2);
13303
13304     DrawSizedElement(0, 0, element, TILESIZE);
13305     BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13306
13307     if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13308       Fail("cannot save level sketch image file '%s'", filename1);
13309
13310     DrawSizedElement(0, 0, element, MINI_TILESIZE);
13311     BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13312
13313     if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13314       Fail("cannot save level sketch image file '%s'", filename2);
13315
13316     free(filename1);
13317     free(filename2);
13318
13319     // create corresponding SQL statements (for normal and small images)
13320     if (i < 1000)
13321     {
13322       printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13323       printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13324     }
13325
13326     printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13327     printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13328
13329     // optional: create content for forum level sketch demonstration post
13330     if (options.debug)
13331       fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13332   }
13333
13334   FreeBitmap(bitmap1);
13335   FreeBitmap(bitmap2);
13336
13337   if (options.debug)
13338     fprintf(stderr, "\n");
13339
13340   Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13341
13342   CloseAllAndExit(0);
13343 }
13344
13345
13346 // ----------------------------------------------------------------------------
13347 // create and save images for element collecting animations (raw BMP format)
13348 // ----------------------------------------------------------------------------
13349
13350 static boolean createCollectImage(int element)
13351 {
13352   return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13353 }
13354
13355 void CreateCollectElementImages(void)
13356 {
13357   int i, j;
13358   int num_steps = 8;
13359   int anim_frames = num_steps - 1;
13360   int tile_size = TILESIZE;
13361   int anim_width  = tile_size * anim_frames;
13362   int anim_height = tile_size;
13363   int num_collect_images = 0;
13364   int pos_collect_images = 0;
13365
13366   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13367     if (createCollectImage(i))
13368       num_collect_images++;
13369
13370   Info("Creating %d element collecting animation images ...",
13371        num_collect_images);
13372
13373   int dst_width  = anim_width * 2;
13374   int dst_height = anim_height * num_collect_images / 2;
13375   Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13376   char *basename = "RocksCollect.bmp";
13377   char *filename = getPath2(global.create_collect_images_dir, basename);
13378
13379   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13380   {
13381     if (!createCollectImage(i))
13382       continue;
13383
13384     int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13385     int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13386     int graphic = el2img(i);
13387     char *token_name = element_info[i].token_name;
13388     Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13389     Bitmap *src_bitmap;
13390     int src_x, src_y;
13391
13392     Info("- creating collecting image for '%s' ...", token_name);
13393
13394     getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13395
13396     BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13397                tile_size, tile_size, 0, 0);
13398
13399     tmp_bitmap->surface_masked = tmp_bitmap->surface;
13400
13401     for (j = 0; j < anim_frames; j++)
13402     {
13403       int frame_size_final = tile_size * (anim_frames - j) / num_steps;
13404       int frame_size = frame_size_final * num_steps;
13405       int offset = (tile_size - frame_size_final) / 2;
13406       Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
13407
13408       while (frame_size > frame_size_final)
13409       {
13410         frame_size /= 2;
13411
13412         Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
13413
13414         FreeBitmap(frame_bitmap);
13415
13416         frame_bitmap = half_bitmap;
13417       }
13418
13419       BlitBitmap(frame_bitmap, dst_bitmap, 0, 0,
13420                  frame_size_final, frame_size_final,
13421                  dst_x + j * tile_size + offset, dst_y + offset);
13422
13423       FreeBitmap(frame_bitmap);
13424     }
13425
13426     tmp_bitmap->surface_masked = NULL;
13427
13428     FreeBitmap(tmp_bitmap);
13429
13430     pos_collect_images++;
13431   }
13432
13433   if (SDL_SaveBMP(dst_bitmap->surface, filename) != 0)
13434     Fail("cannot save element collecting image file '%s'", filename);
13435
13436   FreeBitmap(dst_bitmap);
13437
13438   Info("Done.");
13439
13440   CloseAllAndExit(0);
13441 }
13442
13443
13444 // ----------------------------------------------------------------------------
13445 // create and save images for custom and group elements (raw BMP format)
13446 // ----------------------------------------------------------------------------
13447
13448 void CreateCustomElementImages(char *directory)
13449 {
13450   char *src_basename = "RocksCE-template.ilbm";
13451   char *dst_basename = "RocksCE.bmp";
13452   char *src_filename = getPath2(directory, src_basename);
13453   char *dst_filename = getPath2(directory, dst_basename);
13454   Bitmap *src_bitmap;
13455   Bitmap *bitmap;
13456   int yoffset_ce = 0;
13457   int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
13458   int i;
13459
13460   InitVideoDefaults();
13461
13462   ReCreateBitmap(&backbuffer, video.width, video.height);
13463
13464   src_bitmap = LoadImage(src_filename);
13465
13466   bitmap = CreateBitmap(TILEX * 16 * 2,
13467                         TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
13468                         DEFAULT_DEPTH);
13469
13470   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
13471   {
13472     int x = i % 16;
13473     int y = i / 16;
13474     int ii = i + 1;
13475     int j;
13476
13477     BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13478                TILEX * x, TILEY * y + yoffset_ce);
13479
13480     BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13481                TILEX, TILEY,
13482                TILEX * x + TILEX * 16,
13483                TILEY * y + yoffset_ce);
13484
13485     for (j = 2; j >= 0; j--)
13486     {
13487       int c = ii % 10;
13488
13489       BlitBitmap(src_bitmap, bitmap,
13490                  TILEX + c * 7, 0, 6, 10,
13491                  TILEX * x + 6 + j * 7,
13492                  TILEY * y + 11 + yoffset_ce);
13493
13494       BlitBitmap(src_bitmap, bitmap,
13495                  TILEX + c * 8, TILEY, 6, 10,
13496                  TILEX * 16 + TILEX * x + 6 + j * 8,
13497                  TILEY * y + 10 + yoffset_ce);
13498
13499       ii /= 10;
13500     }
13501   }
13502
13503   for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
13504   {
13505     int x = i % 16;
13506     int y = i / 16;
13507     int ii = i + 1;
13508     int j;
13509
13510     BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
13511                TILEX * x, TILEY * y + yoffset_ge);
13512
13513     BlitBitmap(src_bitmap, bitmap, 0, TILEY,
13514                TILEX, TILEY,
13515                TILEX * x + TILEX * 16,
13516                TILEY * y + yoffset_ge);
13517
13518     for (j = 1; j >= 0; j--)
13519     {
13520       int c = ii % 10;
13521
13522       BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
13523                  TILEX * x + 6 + j * 10,
13524                  TILEY * y + 11 + yoffset_ge);
13525
13526       BlitBitmap(src_bitmap, bitmap,
13527                  TILEX + c * 8, TILEY + 12, 6, 10,
13528                  TILEX * 16 + TILEX * x + 10 + j * 8,
13529                  TILEY * y + 10 + yoffset_ge);
13530
13531       ii /= 10;
13532     }
13533   }
13534
13535   if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
13536     Fail("cannot save CE graphics file '%s'", dst_filename);
13537
13538   FreeBitmap(bitmap);
13539
13540   CloseAllAndExit(0);
13541 }