1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
246 static struct LevelFileConfigInfo chunk_config_ELEM[] =
248 /* (these values are the same for each player) */
251 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
252 &li.block_last_field, FALSE /* default case for EM levels */
256 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
257 &li.sp_block_last_field, TRUE /* default case for SP levels */
261 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
262 &li.instant_relocation, FALSE
266 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
267 &li.can_pass_to_walkable, FALSE
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
272 &li.block_snap_field, TRUE
276 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
277 &li.continuous_snapping, TRUE
281 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
282 &li.shifted_relocation, FALSE
285 /* (these values are different for each player) */
288 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
289 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
293 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
294 &li.initial_player_gravity[0], FALSE
298 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
299 &li.use_start_element[0], FALSE
303 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
304 &li.start_element[0], EL_PLAYER_1
308 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
309 &li.use_artwork_element[0], FALSE
313 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
314 &li.artwork_element[0], EL_PLAYER_1
318 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
319 &li.use_explosion_element[0], FALSE
323 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
324 &li.explosion_element[0], EL_PLAYER_1
328 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
329 &li.use_initial_inventory[0], FALSE
333 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
334 &li.initial_inventory_size[0], 1
338 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
339 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
340 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
345 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
346 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
351 &li.initial_player_gravity[1], FALSE
355 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
356 &li.use_start_element[1], FALSE
360 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
361 &li.start_element[1], EL_PLAYER_2
365 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
366 &li.use_artwork_element[1], FALSE
370 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
371 &li.artwork_element[1], EL_PLAYER_2
375 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
376 &li.use_explosion_element[1], FALSE
380 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
381 &li.explosion_element[1], EL_PLAYER_2
385 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
386 &li.use_initial_inventory[1], FALSE
390 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
391 &li.initial_inventory_size[1], 1
395 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
396 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
397 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
402 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
403 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
408 &li.initial_player_gravity[2], FALSE
412 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
413 &li.use_start_element[2], FALSE
417 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
418 &li.start_element[2], EL_PLAYER_3
422 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
423 &li.use_artwork_element[2], FALSE
427 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
428 &li.artwork_element[2], EL_PLAYER_3
432 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
433 &li.use_explosion_element[2], FALSE
437 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
438 &li.explosion_element[2], EL_PLAYER_3
442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
443 &li.use_initial_inventory[2], FALSE
447 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
448 &li.initial_inventory_size[2], 1
452 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
453 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
454 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
459 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
460 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
465 &li.initial_player_gravity[3], FALSE
469 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
470 &li.use_start_element[3], FALSE
474 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
475 &li.start_element[3], EL_PLAYER_4
479 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
480 &li.use_artwork_element[3], FALSE
484 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
485 &li.artwork_element[3], EL_PLAYER_4
489 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
490 &li.use_explosion_element[3], FALSE
494 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
495 &li.explosion_element[3], EL_PLAYER_4
499 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
500 &li.use_initial_inventory[3], FALSE
504 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
505 &li.initial_inventory_size[3], 1
509 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
510 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
511 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
516 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
517 &li.score[SC_EMERALD], 10
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_DIAMOND], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_BUG], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_SPACESHIP], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_PACMAN], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_NUT], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_DYNAMITE], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_KEY], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_PEARL], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_CRYSTAL], 10
576 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
577 &li.amoeba_content, EL_DIAMOND
581 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
586 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
587 &li.grow_into_diggable, TRUE
592 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
593 &li.yamyam_content, EL_ROCK, NULL,
594 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_YAMYAM], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_ROBOT], 10
609 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
615 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
622 &li.time_magic_wall, 10
627 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
628 &li.game_of_life[0], 2
632 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
633 &li.game_of_life[1], 3
637 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
638 &li.game_of_life[2], 3
642 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
643 &li.game_of_life[3], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
653 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
658 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
663 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
668 EL_TIMEGATE_SWITCH, -1,
669 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
670 &li.time_timegate, 10
674 EL_LIGHT_SWITCH_ACTIVE, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
680 EL_SHIELD_NORMAL, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
682 &li.shield_normal_time, 10
685 EL_SHIELD_NORMAL, -1,
686 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
687 &li.score[SC_SHIELD], 10
691 EL_SHIELD_DEADLY, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 &li.shield_deadly_time, 10
696 EL_SHIELD_DEADLY, -1,
697 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
698 &li.score[SC_SHIELD], 10
703 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
708 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
709 &li.extra_time_score, 10
713 EL_TIME_ORB_FULL, -1,
714 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
715 &li.time_orb_time, 10
718 EL_TIME_ORB_FULL, -1,
719 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
720 &li.use_time_orb_bug, FALSE
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_spring_bug, FALSE
731 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
732 &li.android_move_time, 10
736 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
737 &li.android_clone_time, 10
741 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
742 &li.android_clone_element[0], EL_EMPTY, NULL,
743 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
748 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
753 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
758 EL_EMC_MAGNIFIER, -1,
759 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
760 &li.magnify_score, 10
763 EL_EMC_MAGNIFIER, -1,
764 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
769 EL_EMC_MAGIC_BALL, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
774 EL_EMC_MAGIC_BALL, -1,
775 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
776 &li.ball_random, FALSE
779 EL_EMC_MAGIC_BALL, -1,
780 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
781 &li.ball_state_initial, FALSE
784 EL_EMC_MAGIC_BALL, -1,
785 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
786 &li.ball_content, EL_EMPTY, NULL,
787 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
790 /* ---------- unused values ----------------------------------------------- */
793 EL_UNKNOWN, SAVE_CONF_NEVER,
794 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
795 &li.score[SC_UNKNOWN_14], 10
798 EL_UNKNOWN, SAVE_CONF_NEVER,
799 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
800 &li.score[SC_UNKNOWN_15], 10
810 static struct LevelFileConfigInfo chunk_config_NOTE[] =
814 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
815 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
819 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
820 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
825 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
826 &xx_envelope.autowrap, FALSE
830 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
831 &xx_envelope.centered, FALSE
836 TYPE_STRING, CONF_VALUE_BYTES(1),
837 &xx_envelope.text, -1, NULL,
838 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
839 &xx_default_string_empty[0]
849 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
853 TYPE_STRING, CONF_VALUE_BYTES(1),
854 &xx_ei.description[0], -1,
855 &yy_ei.description[0],
856 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
857 &xx_default_description[0]
862 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
863 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
864 &yy_ei.properties[EP_BITFIELD_BASE_NR]
870 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
871 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
872 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
878 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
879 &xx_ei.use_gfx_element, FALSE,
880 &yy_ei.use_gfx_element
884 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
885 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
886 &yy_ei.gfx_element_initial
891 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
892 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
893 &yy_ei.access_direction
898 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
899 &xx_ei.collect_score_initial, 10,
900 &yy_ei.collect_score_initial
904 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
905 &xx_ei.collect_count_initial, 1,
906 &yy_ei.collect_count_initial
911 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
912 &xx_ei.ce_value_fixed_initial, 0,
913 &yy_ei.ce_value_fixed_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
918 &xx_ei.ce_value_random_initial, 0,
919 &yy_ei.ce_value_random_initial
923 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
924 &xx_ei.use_last_ce_value, FALSE,
925 &yy_ei.use_last_ce_value
930 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
931 &xx_ei.push_delay_fixed, 8,
932 &yy_ei.push_delay_fixed
936 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
937 &xx_ei.push_delay_random, 8,
938 &yy_ei.push_delay_random
942 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
943 &xx_ei.drop_delay_fixed, 0,
944 &yy_ei.drop_delay_fixed
948 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
949 &xx_ei.drop_delay_random, 0,
950 &yy_ei.drop_delay_random
954 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
955 &xx_ei.move_delay_fixed, 0,
956 &yy_ei.move_delay_fixed
960 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
961 &xx_ei.move_delay_random, 0,
962 &yy_ei.move_delay_random
967 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
968 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
973 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
974 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
975 &yy_ei.move_direction_initial
979 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
980 &xx_ei.move_stepsize, TILEX / 8,
986 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
987 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
988 &yy_ei.move_enter_element
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
993 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
994 &yy_ei.move_leave_element
998 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
999 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1000 &yy_ei.move_leave_type
1005 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1006 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1007 &yy_ei.slippery_type
1012 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1013 &xx_ei.explosion_type, EXPLODES_3X3,
1014 &yy_ei.explosion_type
1018 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1019 &xx_ei.explosion_delay, 16,
1020 &yy_ei.explosion_delay
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1025 &xx_ei.ignition_delay, 8,
1026 &yy_ei.ignition_delay
1031 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1032 &xx_ei.content, EL_EMPTY_SPACE,
1034 &xx_num_contents, 1, 1
1037 /* ---------- "num_change_pages" must be the last entry ------------------- */
1040 -1, SAVE_CONF_ALWAYS,
1041 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1042 &xx_ei.num_change_pages, 1,
1043 &yy_ei.num_change_pages
1054 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1056 /* ---------- "current_change_page" must be the first entry --------------- */
1059 -1, SAVE_CONF_ALWAYS,
1060 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1061 &xx_current_change_page, -1
1064 /* ---------- (the remaining entries can be in any order) ----------------- */
1068 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1069 &xx_change.can_change, FALSE
1074 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1075 &xx_event_bits[0], 0
1079 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1080 &xx_event_bits[1], 0
1085 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1086 &xx_change.trigger_player, CH_PLAYER_ANY
1090 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1091 &xx_change.trigger_side, CH_SIDE_ANY
1095 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1096 &xx_change.trigger_page, CH_PAGE_ANY
1101 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1102 &xx_change.target_element, EL_EMPTY_SPACE
1107 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1108 &xx_change.delay_fixed, 0
1112 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1113 &xx_change.delay_random, 0
1117 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1118 &xx_change.delay_frames, FRAMES_PER_SECOND
1123 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1124 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1129 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1130 &xx_change.explode, FALSE
1134 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1135 &xx_change.use_target_content, FALSE
1139 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1140 &xx_change.only_if_complete, FALSE
1144 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1145 &xx_change.use_random_replace, FALSE
1149 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1150 &xx_change.random_percentage, 100
1154 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1155 &xx_change.replace_when, CP_WHEN_EMPTY
1160 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1161 &xx_change.has_action, FALSE
1165 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1166 &xx_change.action_type, CA_NO_ACTION
1170 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1171 &xx_change.action_mode, CA_MODE_UNDEFINED
1175 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1176 &xx_change.action_arg, CA_ARG_UNDEFINED
1181 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1182 &xx_change.action_element, EL_EMPTY_SPACE
1187 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1188 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1189 &xx_num_contents, 1, 1
1199 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1203 TYPE_STRING, CONF_VALUE_BYTES(1),
1204 &xx_ei.description[0], -1, NULL,
1205 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1206 &xx_default_description[0]
1211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1212 &xx_ei.use_gfx_element, FALSE
1216 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1217 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1222 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1223 &xx_group.choice_mode, ANIM_RANDOM
1228 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1229 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1230 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1240 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1244 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1245 &li.block_snap_field, TRUE
1249 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1250 &li.continuous_snapping, TRUE
1254 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1255 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1260 &li.use_start_element[0], FALSE
1264 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1265 &li.start_element[0], EL_PLAYER_1
1269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1270 &li.use_artwork_element[0], FALSE
1274 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1275 &li.artwork_element[0], EL_PLAYER_1
1279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1280 &li.use_explosion_element[0], FALSE
1284 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1285 &li.explosion_element[0], EL_PLAYER_1
1300 filetype_id_list[] =
1302 { LEVEL_FILE_TYPE_RND, "RND" },
1303 { LEVEL_FILE_TYPE_BD, "BD" },
1304 { LEVEL_FILE_TYPE_EM, "EM" },
1305 { LEVEL_FILE_TYPE_SP, "SP" },
1306 { LEVEL_FILE_TYPE_DX, "DX" },
1307 { LEVEL_FILE_TYPE_SB, "SB" },
1308 { LEVEL_FILE_TYPE_DC, "DC" },
1313 /* ========================================================================= */
1314 /* level file functions */
1315 /* ========================================================================= */
1317 static struct DateInfo getCurrentDate()
1319 time_t epoch_seconds = time(NULL);
1320 struct tm *now = localtime(&epoch_seconds);
1321 struct DateInfo date;
1323 date.year = now->tm_year + 1900;
1324 date.month = now->tm_mon + 1;
1325 date.day = now->tm_mday;
1330 static void resetEventFlags(struct ElementChangeInfo *change)
1334 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1335 change->has_event[i] = FALSE;
1338 static void resetEventBits()
1342 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1343 xx_event_bits[i] = 0;
1346 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1350 /* important: only change event flag if corresponding event bit is set
1351 (this is because all xx_event_bits[] values are loaded separately,
1352 and all xx_event_bits[] values are set back to zero before loading
1353 another value xx_event_bits[x] (each value representing 32 flags)) */
1355 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1356 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1357 change->has_event[i] = TRUE;
1360 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1364 /* in contrast to the above function setEventFlagsFromEventBits(), it
1365 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1366 depending on the corresponding change->has_event[i] values here, as
1367 all xx_event_bits[] values are reset in resetEventBits() before */
1369 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1370 if (change->has_event[i])
1371 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1374 static char *getDefaultElementDescription(struct ElementInfo *ei)
1376 static char description[MAX_ELEMENT_NAME_LEN + 1];
1377 char *default_description = (ei->custom_description != NULL ?
1378 ei->custom_description :
1379 ei->editor_description);
1382 /* always start with reliable default values */
1383 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1384 description[i] = '\0';
1386 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1387 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1389 return &description[0];
1392 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1394 char *default_description = getDefaultElementDescription(ei);
1397 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1398 ei->description[i] = default_description[i];
1401 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1405 for (i = 0; conf[i].data_type != -1; i++)
1407 int default_value = conf[i].default_value;
1408 int data_type = conf[i].data_type;
1409 int conf_type = conf[i].conf_type;
1410 int byte_mask = conf_type & CONF_MASK_BYTES;
1412 if (byte_mask == CONF_MASK_MULTI_BYTES)
1414 int default_num_entities = conf[i].default_num_entities;
1415 int max_num_entities = conf[i].max_num_entities;
1417 *(int *)(conf[i].num_entities) = default_num_entities;
1419 if (data_type == TYPE_STRING)
1421 char *default_string = conf[i].default_string;
1422 char *string = (char *)(conf[i].value);
1424 strncpy(string, default_string, max_num_entities);
1426 else if (data_type == TYPE_ELEMENT_LIST)
1428 int *element_array = (int *)(conf[i].value);
1431 for (j = 0; j < max_num_entities; j++)
1432 element_array[j] = default_value;
1434 else if (data_type == TYPE_CONTENT_LIST)
1436 struct Content *content = (struct Content *)(conf[i].value);
1439 for (c = 0; c < max_num_entities; c++)
1440 for (y = 0; y < 3; y++)
1441 for (x = 0; x < 3; x++)
1442 content[c].e[x][y] = default_value;
1445 else /* constant size configuration data (1, 2 or 4 bytes) */
1447 if (data_type == TYPE_BOOLEAN)
1448 *(boolean *)(conf[i].value) = default_value;
1450 *(int *) (conf[i].value) = default_value;
1455 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1459 for (i = 0; conf[i].data_type != -1; i++)
1461 int data_type = conf[i].data_type;
1462 int conf_type = conf[i].conf_type;
1463 int byte_mask = conf_type & CONF_MASK_BYTES;
1465 if (byte_mask == CONF_MASK_MULTI_BYTES)
1467 int max_num_entities = conf[i].max_num_entities;
1469 if (data_type == TYPE_STRING)
1471 char *string = (char *)(conf[i].value);
1472 char *string_copy = (char *)(conf[i].value_copy);
1474 strncpy(string_copy, string, max_num_entities);
1476 else if (data_type == TYPE_ELEMENT_LIST)
1478 int *element_array = (int *)(conf[i].value);
1479 int *element_array_copy = (int *)(conf[i].value_copy);
1482 for (j = 0; j < max_num_entities; j++)
1483 element_array_copy[j] = element_array[j];
1485 else if (data_type == TYPE_CONTENT_LIST)
1487 struct Content *content = (struct Content *)(conf[i].value);
1488 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1491 for (c = 0; c < max_num_entities; c++)
1492 for (y = 0; y < 3; y++)
1493 for (x = 0; x < 3; x++)
1494 content_copy[c].e[x][y] = content[c].e[x][y];
1497 else /* constant size configuration data (1, 2 or 4 bytes) */
1499 if (data_type == TYPE_BOOLEAN)
1500 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1502 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1507 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1511 xx_ei = *ei_from; /* copy element data into temporary buffer */
1512 yy_ei = *ei_to; /* copy element data into temporary buffer */
1514 copyConfigFromConfigList(chunk_config_CUSX_base);
1519 /* ---------- reinitialize and copy change pages ---------- */
1521 ei_to->num_change_pages = ei_from->num_change_pages;
1522 ei_to->current_change_page = ei_from->current_change_page;
1524 setElementChangePages(ei_to, ei_to->num_change_pages);
1526 for (i = 0; i < ei_to->num_change_pages; i++)
1527 ei_to->change_page[i] = ei_from->change_page[i];
1529 /* ---------- copy group element info ---------- */
1530 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1531 *ei_to->group = *ei_from->group;
1533 /* mark this custom element as modified */
1534 ei_to->modified_settings = TRUE;
1537 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1539 int change_page_size = sizeof(struct ElementChangeInfo);
1541 ei->num_change_pages = MAX(1, change_pages);
1544 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1546 if (ei->current_change_page >= ei->num_change_pages)
1547 ei->current_change_page = ei->num_change_pages - 1;
1549 ei->change = &ei->change_page[ei->current_change_page];
1552 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1554 xx_change = *change; /* copy change data into temporary buffer */
1557 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1558 xx_num_contents = 1;
1561 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1563 *change = xx_change;
1565 resetEventFlags(change);
1567 change->direct_action = 0;
1568 change->other_action = 0;
1570 change->pre_change_function = NULL;
1571 change->change_function = NULL;
1572 change->post_change_function = NULL;
1575 static void setLevelInfoToDefaults(struct LevelInfo *level)
1577 static boolean clipboard_elements_initialized = FALSE;
1580 InitElementPropertiesStatic();
1582 li = *level; /* copy level data into temporary buffer */
1584 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1585 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1587 *level = li; /* copy temporary buffer back to level data */
1589 setLevelInfoToDefaults_EM();
1590 setLevelInfoToDefaults_SP();
1592 level->native_em_level = &native_em_level;
1593 level->native_sp_level = &native_sp_level;
1595 level->file_version = FILE_VERSION_ACTUAL;
1596 level->game_version = GAME_VERSION_ACTUAL;
1598 level->creation_date = getCurrentDate();
1600 level->encoding_16bit_field = TRUE;
1601 level->encoding_16bit_yamyam = TRUE;
1602 level->encoding_16bit_amoeba = TRUE;
1604 for (x = 0; x < MAX_LEV_FIELDX; x++)
1605 for (y = 0; y < MAX_LEV_FIELDY; y++)
1606 level->field[x][y] = EL_SAND;
1608 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1609 level->name[i] = '\0';
1610 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1611 level->author[i] = '\0';
1613 strcpy(level->name, NAMELESS_LEVEL_NAME);
1614 strcpy(level->author, ANONYMOUS_NAME);
1616 level->field[0][0] = EL_PLAYER_1;
1617 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1619 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1622 struct ElementInfo *ei = &element_info[element];
1624 /* never initialize clipboard elements after the very first time */
1625 /* (to be able to use clipboard elements between several levels) */
1626 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1629 if (IS_ENVELOPE(element))
1631 int envelope_nr = element - EL_ENVELOPE_1;
1633 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1635 level->envelope[envelope_nr] = xx_envelope;
1638 if (IS_CUSTOM_ELEMENT(element) ||
1639 IS_GROUP_ELEMENT(element) ||
1640 IS_INTERNAL_ELEMENT(element))
1642 xx_ei = *ei; /* copy element data into temporary buffer */
1644 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1649 setElementChangePages(ei, 1);
1650 setElementChangeInfoToDefaults(ei->change);
1652 if (IS_CUSTOM_ELEMENT(element) ||
1653 IS_GROUP_ELEMENT(element) ||
1654 IS_INTERNAL_ELEMENT(element))
1656 setElementDescriptionToDefault(ei);
1658 ei->modified_settings = FALSE;
1661 if (IS_CUSTOM_ELEMENT(element) ||
1662 IS_INTERNAL_ELEMENT(element))
1664 /* internal values used in level editor */
1666 ei->access_type = 0;
1667 ei->access_layer = 0;
1668 ei->access_protected = 0;
1669 ei->walk_to_action = 0;
1670 ei->smash_targets = 0;
1673 ei->can_explode_by_fire = FALSE;
1674 ei->can_explode_smashed = FALSE;
1675 ei->can_explode_impact = FALSE;
1677 ei->current_change_page = 0;
1680 if (IS_GROUP_ELEMENT(element) ||
1681 IS_INTERNAL_ELEMENT(element))
1683 struct ElementGroupInfo *group;
1685 /* initialize memory for list of elements in group */
1686 if (ei->group == NULL)
1687 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1691 xx_group = *group; /* copy group data into temporary buffer */
1693 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1699 clipboard_elements_initialized = TRUE;
1701 BorderElement = EL_STEELWALL;
1703 level->no_valid_file = FALSE;
1705 level->changed = FALSE;
1707 /* set all bug compatibility flags to "false" => do not emulate this bug */
1708 level->use_action_after_change_bug = FALSE;
1710 if (leveldir_current == NULL) /* only when dumping level */
1713 /* try to determine better author name than 'anonymous' */
1714 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1716 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1717 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1721 switch (LEVELCLASS(leveldir_current))
1723 case LEVELCLASS_TUTORIAL:
1724 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1727 case LEVELCLASS_CONTRIB:
1728 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1729 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1732 case LEVELCLASS_PRIVATE:
1733 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1734 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1738 /* keep default value */
1744 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1746 level_file_info->nr = 0;
1747 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1748 level_file_info->packed = FALSE;
1749 level_file_info->basename = NULL;
1750 level_file_info->filename = NULL;
1753 static void ActivateLevelTemplate()
1755 /* Currently there is no special action needed to activate the template
1756 data, because 'element_info' property settings overwrite the original
1757 level data, while all other variables do not change. */
1760 static char *getLevelFilenameFromBasename(char *basename)
1762 static char *filename = NULL;
1764 checked_free(filename);
1766 filename = getPath2(getCurrentLevelDir(), basename);
1771 static int getFileTypeFromBasename(char *basename)
1773 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1775 static char *filename = NULL;
1776 struct stat file_status;
1778 /* ---------- try to determine file type from filename ---------- */
1780 /* check for typical filename of a Supaplex level package file */
1782 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1783 return LEVEL_FILE_TYPE_SP;
1785 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1786 strncmp(basename, "LEVELS.D", 8) == 0))
1787 return LEVEL_FILE_TYPE_SP;
1790 /* check for typical filename of a Diamond Caves II level package file */
1791 if (strSuffixLower(basename, ".dc") ||
1792 strSuffixLower(basename, ".dc2"))
1793 return LEVEL_FILE_TYPE_DC;
1795 /* ---------- try to determine file type from filesize ---------- */
1797 checked_free(filename);
1798 filename = getPath2(getCurrentLevelDir(), basename);
1800 if (stat(filename, &file_status) == 0)
1802 /* check for typical filesize of a Supaplex level package file */
1803 if (file_status.st_size == 170496)
1804 return LEVEL_FILE_TYPE_SP;
1807 return LEVEL_FILE_TYPE_UNKNOWN;
1810 static boolean checkForPackageFromBasename(char *basename)
1812 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1813 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1815 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1818 static char *getSingleLevelBasename(int nr)
1820 static char basename[MAX_FILENAME_LEN];
1823 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1825 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1830 static char *getPackedLevelBasename(int type)
1832 static char basename[MAX_FILENAME_LEN];
1833 char *directory = getCurrentLevelDir();
1835 struct dirent *dir_entry;
1837 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1839 if ((dir = opendir(directory)) == NULL)
1841 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1846 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1848 char *entry_basename = dir_entry->d_name;
1849 int entry_type = getFileTypeFromBasename(entry_basename);
1851 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1853 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1856 strcpy(basename, entry_basename);
1868 static char *getSingleLevelFilename(int nr)
1870 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1874 static char *getPackedLevelFilename(int type)
1876 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1880 char *getDefaultLevelFilename(int nr)
1882 return getSingleLevelFilename(nr);
1886 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1890 lfi->packed = FALSE;
1891 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1892 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1896 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1897 int type, char *format, ...)
1899 static char basename[MAX_FILENAME_LEN];
1902 va_start(ap, format);
1903 vsprintf(basename, format, ap);
1907 lfi->packed = FALSE;
1908 lfi->basename = basename;
1909 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1912 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1917 lfi->basename = getPackedLevelBasename(lfi->type);
1918 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1921 static int getFiletypeFromID(char *filetype_id)
1923 char *filetype_id_lower;
1924 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1927 if (filetype_id == NULL)
1928 return LEVEL_FILE_TYPE_UNKNOWN;
1930 filetype_id_lower = getStringToLower(filetype_id);
1932 for (i = 0; filetype_id_list[i].id != NULL; i++)
1934 char *id_lower = getStringToLower(filetype_id_list[i].id);
1936 if (strEqual(filetype_id_lower, id_lower))
1937 filetype = filetype_id_list[i].filetype;
1941 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
1945 free(filetype_id_lower);
1950 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
1954 /* special case: level number is negative => check for level template file */
1957 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1958 "template.%s", LEVELFILE_EXTENSION);
1960 /* no fallback if template file not existing */
1964 /* special case: check for file name/pattern specified in "levelinfo.conf" */
1965 if (leveldir_current->level_filename != NULL)
1967 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
1969 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
1970 leveldir_current->level_filename, nr);
1972 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
1974 if (fileExists(lfi->filename))
1978 /* check for native Rocks'n'Diamonds level file */
1979 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1980 "%03d.%s", nr, LEVELFILE_EXTENSION);
1981 if (fileExists(lfi->filename))
1984 /* check for Emerald Mine level file (V1) */
1985 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1986 'a' + (nr / 10) % 26, '0' + nr % 10);
1987 if (fileExists(lfi->filename))
1989 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1990 'A' + (nr / 10) % 26, '0' + nr % 10);
1991 if (fileExists(lfi->filename))
1994 /* check for Emerald Mine level file (V2 to V5) */
1995 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1996 if (fileExists(lfi->filename))
1999 /* check for Emerald Mine level file (V6 / single mode) */
2000 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2001 if (fileExists(lfi->filename))
2003 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2004 if (fileExists(lfi->filename))
2007 /* check for Emerald Mine level file (V6 / teamwork mode) */
2008 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2009 if (fileExists(lfi->filename))
2011 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2012 if (fileExists(lfi->filename))
2015 /* check for various packed level file formats */
2016 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2017 if (fileExists(lfi->filename))
2020 /* no known level file found -- use default values (and fail later) */
2021 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2022 "%03d.%s", nr, LEVELFILE_EXTENSION);
2025 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2027 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2028 lfi->type = getFileTypeFromBasename(lfi->basename);
2031 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2033 /* always start with reliable default values */
2034 setFileInfoToDefaults(level_file_info);
2036 level_file_info->nr = nr; /* set requested level number */
2038 determineLevelFileInfo_Filename(level_file_info);
2039 determineLevelFileInfo_Filetype(level_file_info);
2042 /* ------------------------------------------------------------------------- */
2043 /* functions for loading R'n'D level */
2044 /* ------------------------------------------------------------------------- */
2046 int getMappedElement(int element)
2048 /* remap some (historic, now obsolete) elements */
2052 case EL_PLAYER_OBSOLETE:
2053 element = EL_PLAYER_1;
2056 case EL_KEY_OBSOLETE:
2060 case EL_EM_KEY_1_FILE_OBSOLETE:
2061 element = EL_EM_KEY_1;
2064 case EL_EM_KEY_2_FILE_OBSOLETE:
2065 element = EL_EM_KEY_2;
2068 case EL_EM_KEY_3_FILE_OBSOLETE:
2069 element = EL_EM_KEY_3;
2072 case EL_EM_KEY_4_FILE_OBSOLETE:
2073 element = EL_EM_KEY_4;
2076 case EL_ENVELOPE_OBSOLETE:
2077 element = EL_ENVELOPE_1;
2085 if (element >= NUM_FILE_ELEMENTS)
2087 Error(ERR_WARN, "invalid level element %d", element);
2089 element = EL_UNKNOWN;
2097 int getMappedElementByVersion(int element, int game_version)
2099 /* remap some elements due to certain game version */
2101 if (game_version <= VERSION_IDENT(2,2,0,0))
2103 /* map game font elements */
2104 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2105 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2106 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2107 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2110 if (game_version < VERSION_IDENT(3,0,0,0))
2112 /* map Supaplex gravity tube elements */
2113 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2114 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2115 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2116 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2123 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2125 level->file_version = getFileVersion(file);
2126 level->game_version = getFileVersion(file);
2131 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2133 level->creation_date.year = getFile16BitBE(file);
2134 level->creation_date.month = getFile8Bit(file);
2135 level->creation_date.day = getFile8Bit(file);
2140 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2142 int initial_player_stepsize;
2143 int initial_player_gravity;
2146 level->fieldx = getFile8Bit(file);
2147 level->fieldy = getFile8Bit(file);
2149 level->time = getFile16BitBE(file);
2150 level->gems_needed = getFile16BitBE(file);
2152 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2153 level->name[i] = getFile8Bit(file);
2154 level->name[MAX_LEVEL_NAME_LEN] = 0;
2156 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2157 level->score[i] = getFile8Bit(file);
2159 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2160 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2161 for (y = 0; y < 3; y++)
2162 for (x = 0; x < 3; x++)
2163 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2165 level->amoeba_speed = getFile8Bit(file);
2166 level->time_magic_wall = getFile8Bit(file);
2167 level->time_wheel = getFile8Bit(file);
2168 level->amoeba_content = getMappedElement(getFile8Bit(file));
2170 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2173 for (i = 0; i < MAX_PLAYERS; i++)
2174 level->initial_player_stepsize[i] = initial_player_stepsize;
2176 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2178 for (i = 0; i < MAX_PLAYERS; i++)
2179 level->initial_player_gravity[i] = initial_player_gravity;
2181 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2182 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2184 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2186 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2187 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2188 level->can_move_into_acid_bits = getFile32BitBE(file);
2189 level->dont_collide_with_bits = getFile8Bit(file);
2191 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2192 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2194 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2195 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2196 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2198 level->game_engine_type = getFile8Bit(file);
2200 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2205 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2209 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2210 level->name[i] = getFile8Bit(file);
2211 level->name[MAX_LEVEL_NAME_LEN] = 0;
2216 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2220 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2221 level->author[i] = getFile8Bit(file);
2222 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2227 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2230 int chunk_size_expected = level->fieldx * level->fieldy;
2232 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2233 stored with 16-bit encoding (and should be twice as big then).
2234 Even worse, playfield data was stored 16-bit when only yamyam content
2235 contained 16-bit elements and vice versa. */
2237 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2238 chunk_size_expected *= 2;
2240 if (chunk_size_expected != chunk_size)
2242 ReadUnusedBytesFromFile(file, chunk_size);
2243 return chunk_size_expected;
2246 for (y = 0; y < level->fieldy; y++)
2247 for (x = 0; x < level->fieldx; x++)
2248 level->field[x][y] =
2249 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2254 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2257 int header_size = 4;
2258 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2259 int chunk_size_expected = header_size + content_size;
2261 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2262 stored with 16-bit encoding (and should be twice as big then).
2263 Even worse, playfield data was stored 16-bit when only yamyam content
2264 contained 16-bit elements and vice versa. */
2266 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2267 chunk_size_expected += content_size;
2269 if (chunk_size_expected != chunk_size)
2271 ReadUnusedBytesFromFile(file, chunk_size);
2272 return chunk_size_expected;
2276 level->num_yamyam_contents = getFile8Bit(file);
2280 /* correct invalid number of content fields -- should never happen */
2281 if (level->num_yamyam_contents < 1 ||
2282 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2283 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2285 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2286 for (y = 0; y < 3; y++)
2287 for (x = 0; x < 3; x++)
2288 level->yamyam_content[i].e[x][y] =
2289 getMappedElement(level->encoding_16bit_field ?
2290 getFile16BitBE(file) : getFile8Bit(file));
2294 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2298 int num_contents, content_xsize, content_ysize;
2299 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2301 element = getMappedElement(getFile16BitBE(file));
2302 num_contents = getFile8Bit(file);
2303 content_xsize = getFile8Bit(file);
2304 content_ysize = getFile8Bit(file);
2306 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2308 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2309 for (y = 0; y < 3; y++)
2310 for (x = 0; x < 3; x++)
2311 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2313 /* correct invalid number of content fields -- should never happen */
2314 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2315 num_contents = STD_ELEMENT_CONTENTS;
2317 if (element == EL_YAMYAM)
2319 level->num_yamyam_contents = num_contents;
2321 for (i = 0; i < num_contents; i++)
2322 for (y = 0; y < 3; y++)
2323 for (x = 0; x < 3; x++)
2324 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2326 else if (element == EL_BD_AMOEBA)
2328 level->amoeba_content = content_array[0][0][0];
2332 Error(ERR_WARN, "cannot load content for element '%d'", element);
2338 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2344 int chunk_size_expected;
2346 element = getMappedElement(getFile16BitBE(file));
2347 if (!IS_ENVELOPE(element))
2348 element = EL_ENVELOPE_1;
2350 envelope_nr = element - EL_ENVELOPE_1;
2352 envelope_len = getFile16BitBE(file);
2354 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2355 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2357 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2359 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2360 if (chunk_size_expected != chunk_size)
2362 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2363 return chunk_size_expected;
2366 for (i = 0; i < envelope_len; i++)
2367 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2372 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2374 int num_changed_custom_elements = getFile16BitBE(file);
2375 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2378 if (chunk_size_expected != chunk_size)
2380 ReadUnusedBytesFromFile(file, chunk_size - 2);
2381 return chunk_size_expected;
2384 for (i = 0; i < num_changed_custom_elements; i++)
2386 int element = getMappedElement(getFile16BitBE(file));
2387 int properties = getFile32BitBE(file);
2389 if (IS_CUSTOM_ELEMENT(element))
2390 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2392 Error(ERR_WARN, "invalid custom element number %d", element);
2394 /* older game versions that wrote level files with CUS1 chunks used
2395 different default push delay values (not yet stored in level file) */
2396 element_info[element].push_delay_fixed = 2;
2397 element_info[element].push_delay_random = 8;
2403 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2405 int num_changed_custom_elements = getFile16BitBE(file);
2406 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2409 if (chunk_size_expected != chunk_size)
2411 ReadUnusedBytesFromFile(file, chunk_size - 2);
2412 return chunk_size_expected;
2415 for (i = 0; i < num_changed_custom_elements; i++)
2417 int element = getMappedElement(getFile16BitBE(file));
2418 int custom_target_element = getMappedElement(getFile16BitBE(file));
2420 if (IS_CUSTOM_ELEMENT(element))
2421 element_info[element].change->target_element = custom_target_element;
2423 Error(ERR_WARN, "invalid custom element number %d", element);
2429 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2431 int num_changed_custom_elements = getFile16BitBE(file);
2432 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2435 if (chunk_size_expected != chunk_size)
2437 ReadUnusedBytesFromFile(file, chunk_size - 2);
2438 return chunk_size_expected;
2441 for (i = 0; i < num_changed_custom_elements; i++)
2443 int element = getMappedElement(getFile16BitBE(file));
2444 struct ElementInfo *ei = &element_info[element];
2445 unsigned int event_bits;
2447 if (!IS_CUSTOM_ELEMENT(element))
2449 Error(ERR_WARN, "invalid custom element number %d", element);
2451 element = EL_INTERNAL_DUMMY;
2454 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2455 ei->description[j] = getFile8Bit(file);
2456 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2458 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2460 /* some free bytes for future properties and padding */
2461 ReadUnusedBytesFromFile(file, 7);
2463 ei->use_gfx_element = getFile8Bit(file);
2464 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2466 ei->collect_score_initial = getFile8Bit(file);
2467 ei->collect_count_initial = getFile8Bit(file);
2469 ei->push_delay_fixed = getFile16BitBE(file);
2470 ei->push_delay_random = getFile16BitBE(file);
2471 ei->move_delay_fixed = getFile16BitBE(file);
2472 ei->move_delay_random = getFile16BitBE(file);
2474 ei->move_pattern = getFile16BitBE(file);
2475 ei->move_direction_initial = getFile8Bit(file);
2476 ei->move_stepsize = getFile8Bit(file);
2478 for (y = 0; y < 3; y++)
2479 for (x = 0; x < 3; x++)
2480 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2482 event_bits = getFile32BitBE(file);
2483 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2484 if (event_bits & (1 << j))
2485 ei->change->has_event[j] = TRUE;
2487 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2489 ei->change->delay_fixed = getFile16BitBE(file);
2490 ei->change->delay_random = getFile16BitBE(file);
2491 ei->change->delay_frames = getFile16BitBE(file);
2493 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2495 ei->change->explode = getFile8Bit(file);
2496 ei->change->use_target_content = getFile8Bit(file);
2497 ei->change->only_if_complete = getFile8Bit(file);
2498 ei->change->use_random_replace = getFile8Bit(file);
2500 ei->change->random_percentage = getFile8Bit(file);
2501 ei->change->replace_when = getFile8Bit(file);
2503 for (y = 0; y < 3; y++)
2504 for (x = 0; x < 3; x++)
2505 ei->change->target_content.e[x][y] =
2506 getMappedElement(getFile16BitBE(file));
2508 ei->slippery_type = getFile8Bit(file);
2510 /* some free bytes for future properties and padding */
2511 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2513 /* mark that this custom element has been modified */
2514 ei->modified_settings = TRUE;
2520 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2522 struct ElementInfo *ei;
2523 int chunk_size_expected;
2527 /* ---------- custom element base property values (96 bytes) ------------- */
2529 element = getMappedElement(getFile16BitBE(file));
2531 if (!IS_CUSTOM_ELEMENT(element))
2533 Error(ERR_WARN, "invalid custom element number %d", element);
2535 ReadUnusedBytesFromFile(file, chunk_size - 2);
2539 ei = &element_info[element];
2541 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2542 ei->description[i] = getFile8Bit(file);
2543 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2545 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2547 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2549 ei->num_change_pages = getFile8Bit(file);
2551 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2552 if (chunk_size_expected != chunk_size)
2554 ReadUnusedBytesFromFile(file, chunk_size - 43);
2555 return chunk_size_expected;
2558 ei->ce_value_fixed_initial = getFile16BitBE(file);
2559 ei->ce_value_random_initial = getFile16BitBE(file);
2560 ei->use_last_ce_value = getFile8Bit(file);
2562 ei->use_gfx_element = getFile8Bit(file);
2563 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2565 ei->collect_score_initial = getFile8Bit(file);
2566 ei->collect_count_initial = getFile8Bit(file);
2568 ei->drop_delay_fixed = getFile8Bit(file);
2569 ei->push_delay_fixed = getFile8Bit(file);
2570 ei->drop_delay_random = getFile8Bit(file);
2571 ei->push_delay_random = getFile8Bit(file);
2572 ei->move_delay_fixed = getFile16BitBE(file);
2573 ei->move_delay_random = getFile16BitBE(file);
2575 /* bits 0 - 15 of "move_pattern" ... */
2576 ei->move_pattern = getFile16BitBE(file);
2577 ei->move_direction_initial = getFile8Bit(file);
2578 ei->move_stepsize = getFile8Bit(file);
2580 ei->slippery_type = getFile8Bit(file);
2582 for (y = 0; y < 3; y++)
2583 for (x = 0; x < 3; x++)
2584 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2586 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2587 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2588 ei->move_leave_type = getFile8Bit(file);
2590 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2591 ei->move_pattern |= (getFile16BitBE(file) << 16);
2593 ei->access_direction = getFile8Bit(file);
2595 ei->explosion_delay = getFile8Bit(file);
2596 ei->ignition_delay = getFile8Bit(file);
2597 ei->explosion_type = getFile8Bit(file);
2599 /* some free bytes for future custom property values and padding */
2600 ReadUnusedBytesFromFile(file, 1);
2602 /* ---------- change page property values (48 bytes) --------------------- */
2604 setElementChangePages(ei, ei->num_change_pages);
2606 for (i = 0; i < ei->num_change_pages; i++)
2608 struct ElementChangeInfo *change = &ei->change_page[i];
2609 unsigned int event_bits;
2611 /* always start with reliable default values */
2612 setElementChangeInfoToDefaults(change);
2614 /* bits 0 - 31 of "has_event[]" ... */
2615 event_bits = getFile32BitBE(file);
2616 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2617 if (event_bits & (1 << j))
2618 change->has_event[j] = TRUE;
2620 change->target_element = getMappedElement(getFile16BitBE(file));
2622 change->delay_fixed = getFile16BitBE(file);
2623 change->delay_random = getFile16BitBE(file);
2624 change->delay_frames = getFile16BitBE(file);
2626 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2628 change->explode = getFile8Bit(file);
2629 change->use_target_content = getFile8Bit(file);
2630 change->only_if_complete = getFile8Bit(file);
2631 change->use_random_replace = getFile8Bit(file);
2633 change->random_percentage = getFile8Bit(file);
2634 change->replace_when = getFile8Bit(file);
2636 for (y = 0; y < 3; y++)
2637 for (x = 0; x < 3; x++)
2638 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2640 change->can_change = getFile8Bit(file);
2642 change->trigger_side = getFile8Bit(file);
2644 change->trigger_player = getFile8Bit(file);
2645 change->trigger_page = getFile8Bit(file);
2647 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2648 CH_PAGE_ANY : (1 << change->trigger_page));
2650 change->has_action = getFile8Bit(file);
2651 change->action_type = getFile8Bit(file);
2652 change->action_mode = getFile8Bit(file);
2653 change->action_arg = getFile16BitBE(file);
2655 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2656 event_bits = getFile8Bit(file);
2657 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2658 if (event_bits & (1 << (j - 32)))
2659 change->has_event[j] = TRUE;
2662 /* mark this custom element as modified */
2663 ei->modified_settings = TRUE;
2668 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2670 struct ElementInfo *ei;
2671 struct ElementGroupInfo *group;
2675 element = getMappedElement(getFile16BitBE(file));
2677 if (!IS_GROUP_ELEMENT(element))
2679 Error(ERR_WARN, "invalid group element number %d", element);
2681 ReadUnusedBytesFromFile(file, chunk_size - 2);
2685 ei = &element_info[element];
2687 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2688 ei->description[i] = getFile8Bit(file);
2689 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2691 group = element_info[element].group;
2693 group->num_elements = getFile8Bit(file);
2695 ei->use_gfx_element = getFile8Bit(file);
2696 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2698 group->choice_mode = getFile8Bit(file);
2700 /* some free bytes for future values and padding */
2701 ReadUnusedBytesFromFile(file, 3);
2703 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2704 group->element[i] = getMappedElement(getFile16BitBE(file));
2706 /* mark this group element as modified */
2707 element_info[element].modified_settings = TRUE;
2712 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2713 int element, int real_element)
2715 int micro_chunk_size = 0;
2716 int conf_type = getFile8Bit(file);
2717 int byte_mask = conf_type & CONF_MASK_BYTES;
2718 boolean element_found = FALSE;
2721 micro_chunk_size += 1;
2723 if (byte_mask == CONF_MASK_MULTI_BYTES)
2725 int num_bytes = getFile16BitBE(file);
2726 byte *buffer = checked_malloc(num_bytes);
2728 ReadBytesFromFile(file, buffer, num_bytes);
2730 for (i = 0; conf[i].data_type != -1; i++)
2732 if (conf[i].element == element &&
2733 conf[i].conf_type == conf_type)
2735 int data_type = conf[i].data_type;
2736 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2737 int max_num_entities = conf[i].max_num_entities;
2739 if (num_entities > max_num_entities)
2742 "truncating number of entities for element %d from %d to %d",
2743 element, num_entities, max_num_entities);
2745 num_entities = max_num_entities;
2748 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2749 data_type == TYPE_CONTENT_LIST))
2751 /* for element and content lists, zero entities are not allowed */
2752 Error(ERR_WARN, "found empty list of entities for element %d",
2755 /* do not set "num_entities" here to prevent reading behind buffer */
2757 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2761 *(int *)(conf[i].num_entities) = num_entities;
2764 element_found = TRUE;
2766 if (data_type == TYPE_STRING)
2768 char *string = (char *)(conf[i].value);
2771 for (j = 0; j < max_num_entities; j++)
2772 string[j] = (j < num_entities ? buffer[j] : '\0');
2774 else if (data_type == TYPE_ELEMENT_LIST)
2776 int *element_array = (int *)(conf[i].value);
2779 for (j = 0; j < num_entities; j++)
2781 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2783 else if (data_type == TYPE_CONTENT_LIST)
2785 struct Content *content= (struct Content *)(conf[i].value);
2788 for (c = 0; c < num_entities; c++)
2789 for (y = 0; y < 3; y++)
2790 for (x = 0; x < 3; x++)
2791 content[c].e[x][y] =
2792 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2795 element_found = FALSE;
2801 checked_free(buffer);
2803 micro_chunk_size += 2 + num_bytes;
2805 else /* constant size configuration data (1, 2 or 4 bytes) */
2807 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2808 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2809 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2811 for (i = 0; conf[i].data_type != -1; i++)
2813 if (conf[i].element == element &&
2814 conf[i].conf_type == conf_type)
2816 int data_type = conf[i].data_type;
2818 if (data_type == TYPE_ELEMENT)
2819 value = getMappedElement(value);
2821 if (data_type == TYPE_BOOLEAN)
2822 *(boolean *)(conf[i].value) = value;
2824 *(int *) (conf[i].value) = value;
2826 element_found = TRUE;
2832 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2837 char *error_conf_chunk_bytes =
2838 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2839 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2840 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2841 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2842 int error_element = real_element;
2844 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2845 error_conf_chunk_bytes, error_conf_chunk_token,
2846 error_element, EL_NAME(error_element));
2849 return micro_chunk_size;
2852 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2854 int real_chunk_size = 0;
2856 li = *level; /* copy level data into temporary buffer */
2860 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2862 if (real_chunk_size >= chunk_size)
2866 *level = li; /* copy temporary buffer back to level data */
2868 return real_chunk_size;
2871 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2873 int real_chunk_size = 0;
2875 li = *level; /* copy level data into temporary buffer */
2879 int element = getMappedElement(getFile16BitBE(file));
2881 real_chunk_size += 2;
2882 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2884 if (real_chunk_size >= chunk_size)
2888 *level = li; /* copy temporary buffer back to level data */
2890 return real_chunk_size;
2893 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2895 int real_chunk_size = 0;
2897 li = *level; /* copy level data into temporary buffer */
2901 int element = getMappedElement(getFile16BitBE(file));
2903 real_chunk_size += 2;
2904 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2906 if (real_chunk_size >= chunk_size)
2910 *level = li; /* copy temporary buffer back to level data */
2912 return real_chunk_size;
2915 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
2917 int element = getMappedElement(getFile16BitBE(file));
2918 int envelope_nr = element - EL_ENVELOPE_1;
2919 int real_chunk_size = 2;
2923 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
2926 if (real_chunk_size >= chunk_size)
2930 level->envelope[envelope_nr] = xx_envelope;
2932 return real_chunk_size;
2935 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
2937 int element = getMappedElement(getFile16BitBE(file));
2938 int real_chunk_size = 2;
2939 struct ElementInfo *ei = &element_info[element];
2942 xx_ei = *ei; /* copy element data into temporary buffer */
2944 xx_ei.num_change_pages = -1;
2948 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
2950 if (xx_ei.num_change_pages != -1)
2953 if (real_chunk_size >= chunk_size)
2959 if (ei->num_change_pages == -1)
2961 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
2964 ei->num_change_pages = 1;
2966 setElementChangePages(ei, 1);
2967 setElementChangeInfoToDefaults(ei->change);
2969 return real_chunk_size;
2972 /* initialize number of change pages stored for this custom element */
2973 setElementChangePages(ei, ei->num_change_pages);
2974 for (i = 0; i < ei->num_change_pages; i++)
2975 setElementChangeInfoToDefaults(&ei->change_page[i]);
2977 /* start with reading properties for the first change page */
2978 xx_current_change_page = 0;
2982 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
2984 xx_change = *change; /* copy change data into temporary buffer */
2986 resetEventBits(); /* reset bits; change page might have changed */
2988 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
2991 *change = xx_change;
2993 setEventFlagsFromEventBits(change);
2995 if (real_chunk_size >= chunk_size)
2999 return real_chunk_size;
3002 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3004 int element = getMappedElement(getFile16BitBE(file));
3005 int real_chunk_size = 2;
3006 struct ElementInfo *ei = &element_info[element];
3007 struct ElementGroupInfo *group = ei->group;
3009 xx_ei = *ei; /* copy element data into temporary buffer */
3010 xx_group = *group; /* copy group data into temporary buffer */
3014 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3017 if (real_chunk_size >= chunk_size)
3024 return real_chunk_size;
3027 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3028 struct LevelFileInfo *level_file_info)
3030 char *filename = level_file_info->filename;
3031 char cookie[MAX_LINE_LEN];
3032 char chunk_name[CHUNK_ID_LEN + 1];
3036 if (!(file = fopen(filename, MODE_READ)))
3038 level->no_valid_file = TRUE;
3040 if (level != &level_template)
3041 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3046 getFileChunkBE(file, chunk_name, NULL);
3047 if (strEqual(chunk_name, "RND1"))
3049 getFile32BitBE(file); /* not used */
3051 getFileChunkBE(file, chunk_name, NULL);
3052 if (!strEqual(chunk_name, "CAVE"))
3054 level->no_valid_file = TRUE;
3056 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3061 else /* check for pre-2.0 file format with cookie string */
3063 strcpy(cookie, chunk_name);
3064 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3065 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3066 cookie[strlen(cookie) - 1] = '\0';
3068 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3070 level->no_valid_file = TRUE;
3072 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3077 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3079 level->no_valid_file = TRUE;
3081 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3086 /* pre-2.0 level files have no game version, so use file version here */
3087 level->game_version = level->file_version;
3090 if (level->file_version < FILE_VERSION_1_2)
3092 /* level files from versions before 1.2.0 without chunk structure */
3093 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3094 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3102 int (*loader)(FILE *, int, struct LevelInfo *);
3106 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3107 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3108 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3109 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3110 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3111 { "INFO", -1, LoadLevel_INFO },
3112 { "BODY", -1, LoadLevel_BODY },
3113 { "CONT", -1, LoadLevel_CONT },
3114 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3115 { "CNT3", -1, LoadLevel_CNT3 },
3116 { "CUS1", -1, LoadLevel_CUS1 },
3117 { "CUS2", -1, LoadLevel_CUS2 },
3118 { "CUS3", -1, LoadLevel_CUS3 },
3119 { "CUS4", -1, LoadLevel_CUS4 },
3120 { "GRP1", -1, LoadLevel_GRP1 },
3121 { "CONF", -1, LoadLevel_CONF },
3122 { "ELEM", -1, LoadLevel_ELEM },
3123 { "NOTE", -1, LoadLevel_NOTE },
3124 { "CUSX", -1, LoadLevel_CUSX },
3125 { "GRPX", -1, LoadLevel_GRPX },
3130 while (getFileChunkBE(file, chunk_name, &chunk_size))
3134 while (chunk_info[i].name != NULL &&
3135 !strEqual(chunk_name, chunk_info[i].name))
3138 if (chunk_info[i].name == NULL)
3140 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3141 chunk_name, filename);
3142 ReadUnusedBytesFromFile(file, chunk_size);
3144 else if (chunk_info[i].size != -1 &&
3145 chunk_info[i].size != chunk_size)
3147 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3148 chunk_size, chunk_name, filename);
3149 ReadUnusedBytesFromFile(file, chunk_size);
3153 /* call function to load this level chunk */
3154 int chunk_size_expected =
3155 (chunk_info[i].loader)(file, chunk_size, level);
3157 /* the size of some chunks cannot be checked before reading other
3158 chunks first (like "HEAD" and "BODY") that contain some header
3159 information, so check them here */
3160 if (chunk_size_expected != chunk_size)
3162 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3163 chunk_size, chunk_name, filename);
3172 /* ------------------------------------------------------------------------- */
3173 /* functions for loading EM level */
3174 /* ------------------------------------------------------------------------- */
3178 static int map_em_element_yam(int element)
3182 case 0x00: return EL_EMPTY;
3183 case 0x01: return EL_EMERALD;
3184 case 0x02: return EL_DIAMOND;
3185 case 0x03: return EL_ROCK;
3186 case 0x04: return EL_ROBOT;
3187 case 0x05: return EL_SPACESHIP_UP;
3188 case 0x06: return EL_BOMB;
3189 case 0x07: return EL_BUG_UP;
3190 case 0x08: return EL_AMOEBA_DROP;
3191 case 0x09: return EL_NUT;
3192 case 0x0a: return EL_YAMYAM;
3193 case 0x0b: return EL_QUICKSAND_FULL;
3194 case 0x0c: return EL_SAND;
3195 case 0x0d: return EL_WALL_SLIPPERY;
3196 case 0x0e: return EL_STEELWALL;
3197 case 0x0f: return EL_WALL;
3198 case 0x10: return EL_EM_KEY_1;
3199 case 0x11: return EL_EM_KEY_2;
3200 case 0x12: return EL_EM_KEY_4;
3201 case 0x13: return EL_EM_KEY_3;
3202 case 0x14: return EL_MAGIC_WALL;
3203 case 0x15: return EL_ROBOT_WHEEL;
3204 case 0x16: return EL_DYNAMITE;
3206 case 0x17: return EL_EM_KEY_1; /* EMC */
3207 case 0x18: return EL_BUG_UP; /* EMC */
3208 case 0x1a: return EL_DIAMOND; /* EMC */
3209 case 0x1b: return EL_EMERALD; /* EMC */
3210 case 0x25: return EL_NUT; /* EMC */
3211 case 0x80: return EL_EMPTY; /* EMC */
3212 case 0x85: return EL_EM_KEY_1; /* EMC */
3213 case 0x86: return EL_EM_KEY_2; /* EMC */
3214 case 0x87: return EL_EM_KEY_4; /* EMC */
3215 case 0x88: return EL_EM_KEY_3; /* EMC */
3216 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3217 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3218 case 0xaf: return EL_DYNAMITE; /* EMC */
3219 case 0xbd: return EL_SAND; /* EMC */
3222 Error(ERR_WARN, "invalid level element %d", element);
3227 static int map_em_element_field(int element)
3229 if (element >= 0xc8 && element <= 0xe1)
3230 return EL_CHAR_A + (element - 0xc8);
3231 else if (element >= 0xe2 && element <= 0xeb)
3232 return EL_CHAR_0 + (element - 0xe2);
3236 case 0x00: return EL_ROCK;
3237 case 0x01: return EL_ROCK; /* EMC */
3238 case 0x02: return EL_DIAMOND;
3239 case 0x03: return EL_DIAMOND;
3240 case 0x04: return EL_ROBOT;
3241 case 0x05: return EL_ROBOT; /* EMC */
3242 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3243 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3244 case 0x08: return EL_SPACESHIP_UP;
3245 case 0x09: return EL_SPACESHIP_RIGHT;
3246 case 0x0a: return EL_SPACESHIP_DOWN;
3247 case 0x0b: return EL_SPACESHIP_LEFT;
3248 case 0x0c: return EL_SPACESHIP_UP;
3249 case 0x0d: return EL_SPACESHIP_RIGHT;
3250 case 0x0e: return EL_SPACESHIP_DOWN;
3251 case 0x0f: return EL_SPACESHIP_LEFT;
3253 case 0x10: return EL_BOMB;
3254 case 0x11: return EL_BOMB; /* EMC */
3255 case 0x12: return EL_EMERALD;
3256 case 0x13: return EL_EMERALD;
3257 case 0x14: return EL_BUG_UP;
3258 case 0x15: return EL_BUG_RIGHT;
3259 case 0x16: return EL_BUG_DOWN;
3260 case 0x17: return EL_BUG_LEFT;
3261 case 0x18: return EL_BUG_UP;
3262 case 0x19: return EL_BUG_RIGHT;
3263 case 0x1a: return EL_BUG_DOWN;
3264 case 0x1b: return EL_BUG_LEFT;
3265 case 0x1c: return EL_AMOEBA_DROP;
3266 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3267 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3268 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3270 case 0x20: return EL_ROCK;
3271 case 0x21: return EL_BOMB; /* EMC */
3272 case 0x22: return EL_DIAMOND; /* EMC */
3273 case 0x23: return EL_EMERALD; /* EMC */
3274 case 0x24: return EL_MAGIC_WALL;
3275 case 0x25: return EL_NUT;
3276 case 0x26: return EL_NUT; /* EMC */
3277 case 0x27: return EL_NUT; /* EMC */
3279 /* looks like magic wheel, but is _always_ activated */
3280 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3282 case 0x29: return EL_YAMYAM; /* up */
3283 case 0x2a: return EL_YAMYAM; /* down */
3284 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3285 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3286 case 0x2d: return EL_QUICKSAND_FULL;
3287 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3288 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3290 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3291 case 0x31: return EL_SAND; /* EMC */
3292 case 0x32: return EL_SAND; /* EMC */
3293 case 0x33: return EL_SAND; /* EMC */
3294 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3295 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3296 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3297 case 0x37: return EL_SAND; /* EMC */
3298 case 0x38: return EL_ROCK; /* EMC */
3299 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3300 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3301 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3302 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3303 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3304 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3305 case 0x3f: return EL_ACID_POOL_BOTTOM;
3307 case 0x40: return EL_EXIT_OPEN; /* 1 */
3308 case 0x41: return EL_EXIT_OPEN; /* 2 */
3309 case 0x42: return EL_EXIT_OPEN; /* 3 */
3310 case 0x43: return EL_BALLOON; /* EMC */
3311 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3312 case 0x45: return EL_SPRING; /* EMC */
3313 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3314 case 0x47: return EL_SPRING; /* left */ /* EMC */
3315 case 0x48: return EL_SPRING; /* right */ /* EMC */
3316 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3317 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3318 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3319 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3320 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3321 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3322 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3324 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3325 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3326 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3327 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3328 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3329 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3330 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3331 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3332 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3333 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3334 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3335 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3336 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3337 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3338 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3339 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3341 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3342 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3343 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3344 case 0x63: return EL_SPRING; /* left */ /* EMC */
3345 case 0x64: return EL_SPRING; /* right */ /* EMC */
3346 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3347 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3348 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3349 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3350 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3351 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3352 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3353 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3354 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3355 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3356 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3358 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3359 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3360 case 0x72: return EL_NUT; /* left */ /* EMC */
3361 case 0x73: return EL_SAND; /* EMC (? "nut") */
3362 case 0x74: return EL_STEELWALL;
3363 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3364 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3365 case 0x77: return EL_BOMB; /* left */ /* EMC */
3366 case 0x78: return EL_BOMB; /* right */ /* EMC */
3367 case 0x79: return EL_ROCK; /* left */ /* EMC */
3368 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3369 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3370 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3371 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3372 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3373 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3375 case 0x80: return EL_EMPTY;
3376 case 0x81: return EL_WALL_SLIPPERY;
3377 case 0x82: return EL_SAND;
3378 case 0x83: return EL_STEELWALL;
3379 case 0x84: return EL_WALL;
3380 case 0x85: return EL_EM_KEY_1;
3381 case 0x86: return EL_EM_KEY_2;
3382 case 0x87: return EL_EM_KEY_4;
3383 case 0x88: return EL_EM_KEY_3;
3384 case 0x89: return EL_EM_GATE_1;
3385 case 0x8a: return EL_EM_GATE_2;
3386 case 0x8b: return EL_EM_GATE_4;
3387 case 0x8c: return EL_EM_GATE_3;
3388 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3389 case 0x8e: return EL_EM_GATE_1_GRAY;
3390 case 0x8f: return EL_EM_GATE_2_GRAY;
3392 case 0x90: return EL_EM_GATE_4_GRAY;
3393 case 0x91: return EL_EM_GATE_3_GRAY;
3394 case 0x92: return EL_MAGIC_WALL;
3395 case 0x93: return EL_ROBOT_WHEEL;
3396 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3397 case 0x95: return EL_ACID_POOL_TOPLEFT;
3398 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3399 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3400 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3401 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3402 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3403 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3404 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3405 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3406 case 0x9e: return EL_EXIT_CLOSED;
3407 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3409 /* looks like normal sand, but behaves like wall */
3410 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3411 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3412 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3413 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3414 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3415 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3416 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3417 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3418 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3419 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3420 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3421 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3422 case 0xac: return EL_CHAR_COMMA; /* EMC */
3423 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3424 case 0xae: return EL_CHAR_MINUS; /* EMC */
3425 case 0xaf: return EL_DYNAMITE;
3427 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3428 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3429 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3430 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3431 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3432 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3433 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3434 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3435 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3436 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3437 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3438 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3439 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3440 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3441 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3442 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3444 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3445 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3446 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3447 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3448 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3449 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3450 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3451 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3453 /* characters: see above */
3455 case 0xec: return EL_CHAR_PERIOD;
3456 case 0xed: return EL_CHAR_EXCLAM;
3457 case 0xee: return EL_CHAR_COLON;
3458 case 0xef: return EL_CHAR_QUESTION;
3460 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3461 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3462 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3463 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3464 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3465 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3466 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3467 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3469 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3470 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3471 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3472 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3473 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3474 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3476 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3477 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3480 /* should never happen (all 8-bit value cases should be handled) */
3481 Error(ERR_WARN, "invalid level element %d", element);
3486 #define EM_LEVEL_SIZE 2106
3487 #define EM_LEVEL_XSIZE 64
3488 #define EM_LEVEL_YSIZE 32
3490 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3491 struct LevelFileInfo *level_file_info)
3493 char *filename = level_file_info->filename;
3495 unsigned char leveldata[EM_LEVEL_SIZE];
3496 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3497 int nr = level_file_info->nr;
3500 if (!(file = fopen(filename, MODE_READ)))
3502 level->no_valid_file = TRUE;
3504 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3509 for (i = 0; i < EM_LEVEL_SIZE; i++)
3510 leveldata[i] = fgetc(file);
3514 /* check if level data is crypted by testing against known starting bytes
3515 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3517 if ((leveldata[0] == 0xf1 ||
3518 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3520 unsigned char code0 = 0x65;
3521 unsigned char code1 = 0x11;
3523 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3524 leveldata[0] = 0xf1;
3526 /* decode crypted level data */
3528 for (i = 0; i < EM_LEVEL_SIZE; i++)
3530 leveldata[i] ^= code0;
3531 leveldata[i] -= code1;
3533 code0 = (code0 + 7) & 0xff;
3537 level->fieldx = EM_LEVEL_XSIZE;
3538 level->fieldy = EM_LEVEL_YSIZE;
3540 level->time = header[46] * 10;
3541 level->gems_needed = header[47];
3543 /* The original Emerald Mine levels have their level number stored
3544 at the second byte of the level file...
3545 Do not trust this information at other level files, e.g. EMC,
3546 but correct it anyway (normally the first row is completely
3547 steel wall, so the correction does not hurt anyway). */
3549 if (leveldata[1] == nr)
3550 leveldata[1] = leveldata[2]; /* correct level number field */
3552 sprintf(level->name, "Level %d", nr); /* set level name */
3554 level->score[SC_EMERALD] = header[36];
3555 level->score[SC_DIAMOND] = header[37];
3556 level->score[SC_ROBOT] = header[38];
3557 level->score[SC_SPACESHIP] = header[39];
3558 level->score[SC_BUG] = header[40];
3559 level->score[SC_YAMYAM] = header[41];
3560 level->score[SC_NUT] = header[42];
3561 level->score[SC_DYNAMITE] = header[43];
3562 level->score[SC_TIME_BONUS] = header[44];
3564 level->num_yamyam_contents = 4;
3566 for (i = 0; i < level->num_yamyam_contents; i++)
3567 for (y = 0; y < 3; y++)
3568 for (x = 0; x < 3; x++)
3569 level->yamyam_content[i].e[x][y] =
3570 map_em_element_yam(header[i * 9 + y * 3 + x]);
3572 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3573 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3574 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3575 level->amoeba_content = EL_DIAMOND;
3577 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3579 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3581 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3582 new_element = EL_AMOEBA_WET;
3584 level->field[x][y] = new_element;
3587 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3588 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3589 level->field[x][y] = EL_PLAYER_1;
3591 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3592 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3593 level->field[x][y] = EL_PLAYER_2;
3598 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3600 static int ball_xy[8][2] =
3611 struct LevelInfo_EM *level_em = level->native_em_level;
3612 struct LEVEL *lev = level_em->lev;
3613 struct PLAYER **ply = level_em->ply;
3616 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3617 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3619 lev->time_seconds = level->time;
3620 lev->required_initial = level->gems_needed;
3622 lev->emerald_score = level->score[SC_EMERALD];
3623 lev->diamond_score = level->score[SC_DIAMOND];
3624 lev->alien_score = level->score[SC_ROBOT];
3625 lev->tank_score = level->score[SC_SPACESHIP];
3626 lev->bug_score = level->score[SC_BUG];
3627 lev->eater_score = level->score[SC_YAMYAM];
3628 lev->nut_score = level->score[SC_NUT];
3629 lev->dynamite_score = level->score[SC_DYNAMITE];
3630 lev->key_score = level->score[SC_KEY];
3631 lev->exit_score = level->score[SC_TIME_BONUS];
3633 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3634 for (y = 0; y < 3; y++)
3635 for (x = 0; x < 3; x++)
3636 lev->eater_array[i][y * 3 + x] =
3637 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3639 lev->amoeba_time = level->amoeba_speed;
3640 lev->wonderwall_time_initial = level->time_magic_wall;
3641 lev->wheel_time = level->time_wheel;
3643 lev->android_move_time = level->android_move_time;
3644 lev->android_clone_time = level->android_clone_time;
3645 lev->ball_random = level->ball_random;
3646 lev->ball_state_initial = level->ball_state_initial;
3647 lev->ball_time = level->ball_time;
3648 lev->num_ball_arrays = level->num_ball_contents;
3650 lev->lenses_score = level->lenses_score;
3651 lev->magnify_score = level->magnify_score;
3652 lev->slurp_score = level->slurp_score;
3654 lev->lenses_time = level->lenses_time;
3655 lev->magnify_time = level->magnify_time;
3657 lev->wind_direction_initial =
3658 map_direction_RND_to_EM(level->wind_direction_initial);
3659 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3660 lev->wind_time : 0);
3662 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3663 for (j = 0; j < 8; j++)
3664 lev->ball_array[i][j] =
3665 map_element_RND_to_EM(level->
3666 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3668 map_android_clone_elements_RND_to_EM(level);
3670 /* first fill the complete playfield with the default border element */
3671 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3672 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3673 level_em->cave[x][y] = ZBORDER;
3675 if (BorderElement == EL_STEELWALL)
3677 for (y = 0; y < lev->height + 2; y++)
3678 for (x = 0; x < lev->width + 2; x++)
3679 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3682 /* then copy the real level contents from level file into the playfield */
3683 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3685 int new_element = map_element_RND_to_EM(level->field[x][y]);
3686 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3687 int xx = x + 1 + offset;
3688 int yy = y + 1 + offset;
3690 if (level->field[x][y] == EL_AMOEBA_DEAD)
3691 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3693 level_em->cave[xx][yy] = new_element;
3696 for (i = 0; i < MAX_PLAYERS; i++)
3698 ply[i]->x_initial = 0;
3699 ply[i]->y_initial = 0;
3702 /* initialize player positions and delete players from the playfield */
3703 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3705 if (ELEM_IS_PLAYER(level->field[x][y]))
3707 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3708 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3709 int xx = x + 1 + offset;
3710 int yy = y + 1 + offset;
3712 ply[player_nr]->x_initial = xx;
3713 ply[player_nr]->y_initial = yy;
3715 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3719 if (BorderElement == EL_STEELWALL)
3726 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3728 static int ball_xy[8][2] =
3739 struct LevelInfo_EM *level_em = level->native_em_level;
3740 struct LEVEL *lev = level_em->lev;
3741 struct PLAYER **ply = level_em->ply;
3744 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3745 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3747 level->time = lev->time_seconds;
3748 level->gems_needed = lev->required_initial;
3750 sprintf(level->name, "Level %d", level->file_info.nr);
3752 level->score[SC_EMERALD] = lev->emerald_score;
3753 level->score[SC_DIAMOND] = lev->diamond_score;
3754 level->score[SC_ROBOT] = lev->alien_score;
3755 level->score[SC_SPACESHIP] = lev->tank_score;
3756 level->score[SC_BUG] = lev->bug_score;
3757 level->score[SC_YAMYAM] = lev->eater_score;
3758 level->score[SC_NUT] = lev->nut_score;
3759 level->score[SC_DYNAMITE] = lev->dynamite_score;
3760 level->score[SC_KEY] = lev->key_score;
3761 level->score[SC_TIME_BONUS] = lev->exit_score;
3763 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3765 for (i = 0; i < level->num_yamyam_contents; i++)
3766 for (y = 0; y < 3; y++)
3767 for (x = 0; x < 3; x++)
3768 level->yamyam_content[i].e[x][y] =
3769 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3771 level->amoeba_speed = lev->amoeba_time;
3772 level->time_magic_wall = lev->wonderwall_time_initial;
3773 level->time_wheel = lev->wheel_time;
3775 level->android_move_time = lev->android_move_time;
3776 level->android_clone_time = lev->android_clone_time;
3777 level->ball_random = lev->ball_random;
3778 level->ball_state_initial = lev->ball_state_initial;
3779 level->ball_time = lev->ball_time;
3780 level->num_ball_contents = lev->num_ball_arrays;
3782 level->lenses_score = lev->lenses_score;
3783 level->magnify_score = lev->magnify_score;
3784 level->slurp_score = lev->slurp_score;
3786 level->lenses_time = lev->lenses_time;
3787 level->magnify_time = lev->magnify_time;
3789 level->wind_direction_initial =
3790 map_direction_EM_to_RND(lev->wind_direction_initial);
3792 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3793 for (j = 0; j < 8; j++)
3794 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3795 map_element_EM_to_RND(lev->ball_array[i][j]);
3797 map_android_clone_elements_EM_to_RND(level);
3799 /* convert the playfield (some elements need special treatment) */
3800 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3802 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3804 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3805 new_element = EL_AMOEBA_DEAD;
3807 level->field[x][y] = new_element;
3810 for (i = 0; i < MAX_PLAYERS; i++)
3812 /* in case of all players set to the same field, use the first player */
3813 int nr = MAX_PLAYERS - i - 1;
3814 int jx = ply[nr]->x_initial - 1;
3815 int jy = ply[nr]->y_initial - 1;
3817 if (jx != -1 && jy != -1)
3818 level->field[jx][jy] = EL_PLAYER_1 + nr;
3823 /* ------------------------------------------------------------------------- */
3824 /* functions for loading SP level */
3825 /* ------------------------------------------------------------------------- */
3829 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3830 #define SP_LEVEL_SIZE 1536
3831 #define SP_LEVEL_XSIZE 60
3832 #define SP_LEVEL_YSIZE 24
3833 #define SP_LEVEL_NAME_LEN 23
3835 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3838 int initial_player_gravity;
3839 int num_special_ports;
3842 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3843 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3845 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3846 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3848 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3850 int element_old = fgetc(file);
3853 if (element_old <= 0x27)
3854 element_new = getMappedElement(EL_SP_START + element_old);
3855 else if (element_old == 0x28)
3856 element_new = EL_INVISIBLE_WALL;
3859 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3860 Error(ERR_WARN, "invalid level element %d", element_old);
3862 element_new = EL_UNKNOWN;
3865 level->field[x][y] = element_new;
3869 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3871 /* initial gravity: 1 == "on", anything else (0) == "off" */
3872 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3874 for (i = 0; i < MAX_PLAYERS; i++)
3875 level->initial_player_gravity[i] = initial_player_gravity;
3877 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3879 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3880 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3881 level->name[i] = fgetc(file);
3882 level->name[SP_LEVEL_NAME_LEN] = '\0';
3884 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3885 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3887 /* number of infotrons needed; 0 means that Supaplex will count the total
3888 amount of infotrons in the level and use the low byte of that number
3889 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3890 level->gems_needed = fgetc(file);
3892 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3893 num_special_ports = fgetc(file);
3895 /* database of properties of up to 10 special ports (6 bytes per port) */
3896 for (i = 0; i < 10; i++)
3898 int port_location, port_x, port_y, port_element;
3901 /* high and low byte of the location of a special port; if (x, y) are the
3902 coordinates of a port in the field and (0, 0) is the top-left corner,
3903 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
3904 of what may be expected: Supaplex works with a game field in memory
3905 which is 2 bytes per tile) */
3906 port_location = getFile16BitBE(file);
3908 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
3909 gravity = fgetc(file);
3911 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
3912 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3914 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
3915 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3917 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3919 if (i >= num_special_ports)
3922 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
3923 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
3925 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
3926 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
3928 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3934 port_element = level->field[port_x][port_y];
3936 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3937 port_element > EL_SP_GRAVITY_PORT_UP)
3939 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3944 /* change previous (wrong) gravity inverting special port to either
3945 gravity enabling special port or gravity disabling special port */
3946 level->field[port_x][port_y] +=
3947 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3948 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3951 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3953 /* change special gravity ports without database entries to normal ports */
3954 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3955 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3956 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3957 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3958 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3960 /* auto-determine number of infotrons if it was stored as "0" -- see above */
3961 if (level->gems_needed == 0)
3963 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3964 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3965 if (level->field[x][y] == EL_SP_INFOTRON)
3966 level->gems_needed++;
3968 level->gems_needed &= 0xff; /* only use low byte -- see above */
3971 level->fieldx = SP_LEVEL_XSIZE;
3972 level->fieldy = SP_LEVEL_YSIZE;
3974 level->time = 0; /* no time limit */
3975 level->amoeba_speed = 0;
3976 level->time_magic_wall = 0;
3977 level->time_wheel = 0;
3978 level->amoeba_content = EL_EMPTY;
3981 /* original Supaplex does not use score values -- use default values */
3983 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3984 level->score[i] = 0;
3987 /* there are no yamyams in supaplex levels */
3988 for (i = 0; i < level->num_yamyam_contents; i++)
3989 for (y = 0; y < 3; y++)
3990 for (x = 0; x < 3; x++)
3991 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3994 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
3995 struct LevelFileInfo *level_file_info)
3997 char *filename = level_file_info->filename;
3999 int nr = level_file_info->nr - leveldir_current->first_level;
4001 char name_first, name_last;
4002 struct LevelInfo multipart_level;
4003 int multipart_xpos, multipart_ypos;
4004 boolean is_multipart_level;
4005 boolean is_first_part;
4006 boolean reading_multipart_level = FALSE;
4007 boolean use_empty_level = FALSE;
4009 if (!(file = fopen(filename, MODE_READ)))
4011 level->no_valid_file = TRUE;
4013 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4018 /* position file stream to the requested level inside the level package */
4019 if (level_file_info->packed &&
4020 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4022 level->no_valid_file = TRUE;
4024 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4029 /* there exist Supaplex level package files with multi-part levels which
4030 can be detected as follows: instead of leading and trailing dashes ('-')
4031 to pad the level name, they have leading and trailing numbers which are
4032 the x and y coordinations of the current part of the multi-part level;
4033 if there are '?' characters instead of numbers on the left or right side
4034 of the level name, the multi-part level consists of only horizontal or
4037 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4039 LoadLevelFromFileStream_SP(file, level, l);
4041 /* check if this level is a part of a bigger multi-part level */
4043 name_first = level->name[0];
4044 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4046 is_multipart_level =
4047 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4048 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4051 ((name_first == '?' || name_first == '1') &&
4052 (name_last == '?' || name_last == '1'));
4054 /* correct leading multipart level meta information in level name */
4055 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4056 level->name[i] = '-';
4058 /* correct trailing multipart level meta information in level name */
4059 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4060 level->name[i] = '-';
4062 /* ---------- check for normal single level ---------- */
4064 if (!reading_multipart_level && !is_multipart_level)
4066 /* the current level is simply a normal single-part level, and we are
4067 not reading a multi-part level yet, so return the level as it is */
4072 /* ---------- check for empty level (unused multi-part) ---------- */
4074 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4076 /* this is a part of a multi-part level, but not the first part
4077 (and we are not already reading parts of a multi-part level);
4078 in this case, use an empty level instead of the single part */
4080 use_empty_level = TRUE;
4085 /* ---------- check for finished multi-part level ---------- */
4087 if (reading_multipart_level &&
4088 (!is_multipart_level ||
4089 !strEqual(level->name, multipart_level.name)))
4091 /* we are already reading parts of a multi-part level, but this level is
4092 either not a multi-part level, or a part of a different multi-part
4093 level; in both cases, the multi-part level seems to be complete */
4098 /* ---------- here we have one part of a multi-part level ---------- */
4100 reading_multipart_level = TRUE;
4102 if (is_first_part) /* start with first part of new multi-part level */
4104 /* copy level info structure from first part */
4105 multipart_level = *level;
4107 /* clear playfield of new multi-part level */
4108 for (y = 0; y < MAX_LEV_FIELDY; y++)
4109 for (x = 0; x < MAX_LEV_FIELDX; x++)
4110 multipart_level.field[x][y] = EL_EMPTY;
4113 if (name_first == '?')
4115 if (name_last == '?')
4118 multipart_xpos = (int)(name_first - '0');
4119 multipart_ypos = (int)(name_last - '0');
4122 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4123 multipart_xpos, multipart_ypos, multipart_level.name);
4126 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4127 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4129 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4134 multipart_level.fieldx = MAX(multipart_level.fieldx,
4135 multipart_xpos * SP_LEVEL_XSIZE);
4136 multipart_level.fieldy = MAX(multipart_level.fieldy,
4137 multipart_ypos * SP_LEVEL_YSIZE);
4139 /* copy level part at the right position of multi-part level */
4140 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4142 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4144 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4145 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4147 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4154 if (use_empty_level)
4156 setLevelInfoToDefaults(level);
4158 level->fieldx = SP_LEVEL_XSIZE;
4159 level->fieldy = SP_LEVEL_YSIZE;
4161 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4162 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4163 level->field[x][y] = EL_EMPTY;
4165 strcpy(level->name, "-------- EMPTY --------");
4167 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4170 if (reading_multipart_level)
4171 *level = multipart_level;
4176 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4178 struct LevelInfo_SP *level_sp = level->native_sp_level;
4179 LevelInfoType *header = &level_sp->header;
4182 level_sp->width = level->fieldx;
4183 level_sp->height = level->fieldy;
4185 for (x = 0; x < level->fieldx; x++)
4187 for (y = 0; y < level->fieldy; y++)
4189 int element_old = level->field[x][y];
4192 if (element_old >= EL_SP_START &&
4193 element_old <= EL_SP_END)
4194 element_new = element_old - EL_SP_START;
4195 else if (element_old == EL_EMPTY_SPACE)
4197 else if (element_old == EL_INVISIBLE_WALL)
4200 element_new = 0x20; /* map unknown elements to yellow "hardware" */
4202 level_sp->playfield[x][y] = element_new;
4206 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4208 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4209 header->LevelTitle[i] = level->name[i];
4210 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4212 header->InfotronsNeeded = level->gems_needed;
4214 /* !!! ADD SPECIAL PORT DATABASE STUFF !!! */
4217 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4219 struct LevelInfo_SP *level_sp = level->native_sp_level;
4220 LevelInfoType *header = &level_sp->header;
4223 level->fieldx = level_sp->width;
4224 level->fieldy = level_sp->height;
4226 for (x = 0; x < level->fieldx; x++)
4228 for (y = 0; y < level->fieldy; y++)
4230 int element_old = level_sp->playfield[x][y];
4233 if (element_old <= 0x27)
4234 element_new = getMappedElement(EL_SP_START + element_old);
4235 else if (element_old == 0x28)
4236 element_new = EL_INVISIBLE_WALL;
4239 Error(ERR_WARN, "invalid element %d at position %d, %d",
4242 element_new = EL_UNKNOWN;
4245 level->field[x][y] = element_new;
4249 for (i = 0; i < MAX_PLAYERS; i++)
4250 level->initial_player_gravity[i] =
4251 (header->InitialGravity == 1 ? TRUE : FALSE);
4253 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4254 level->name[i] = header->LevelTitle[i];
4255 level->name[SP_LEVEL_NAME_LEN] = '\0';
4257 level->gems_needed = header->InfotronsNeeded;
4259 for (i = 0; i < header->SpecialPortCount; i++)
4261 SpecialPortType *port = &header->SpecialPort[i];
4262 int port_location = port->PortLocation;
4263 int gravity = port->Gravity;
4264 int port_x, port_y, port_element;
4266 port_x = (port_location / 2) % level->fieldx;
4267 port_y = (port_location / 2) / level->fieldx;
4269 if (port_x < 0 || port_x >= level->fieldx ||
4270 port_y < 0 || port_y >= level->fieldy)
4272 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4278 port_element = level->field[port_x][port_y];
4280 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4281 port_element > EL_SP_GRAVITY_PORT_UP)
4283 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4288 /* change previous (wrong) gravity inverting special port to either
4289 gravity enabling special port or gravity disabling special port */
4290 level->field[port_x][port_y] +=
4291 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4292 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4295 /* change special gravity ports without database entries to normal ports */
4296 for (x = 0; x < level->fieldx; x++)
4297 for (y = 0; y < level->fieldy; y++)
4298 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4299 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4300 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4302 level->time = 0; /* no time limit */
4303 level->amoeba_speed = 0;
4304 level->time_magic_wall = 0;
4305 level->time_wheel = 0;
4306 level->amoeba_content = EL_EMPTY;
4309 /* original Supaplex does not use score values -- use default values */
4311 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4312 level->score[i] = 0;
4315 /* there are no yamyams in supaplex levels */
4316 for (i = 0; i < level->num_yamyam_contents; i++)
4317 for (x = 0; x < 3; x++)
4318 for (y = 0; y < 3; y++)
4319 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4322 static void setTapeInfoToDefaults();
4324 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4326 struct LevelInfo_SP *level_sp = level->native_sp_level;
4327 struct DemoInfo_SP *demo = &level_sp->demo;
4330 /* always start with reliable default values */
4331 setTapeInfoToDefaults();
4333 tape.level_nr = demo->level_nr; /* (currently not used) */
4334 tape.length = demo->length - 1; /* without "end of demo" byte */
4335 tape.random_seed = level_sp->header.DemoRandomSeed;
4337 // tape.date = <SET FROM FILE DATE OF *.SP FILE>
4339 for (i = 0; i < demo->length - 1; i++)
4341 int demo_action = demo->data[i] & 0x0f;
4342 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4344 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4345 tape.pos[i].delay = demo_repeat + 1;
4348 tape.length_seconds = GetTapeLength();
4352 /* ------------------------------------------------------------------------- */
4353 /* functions for loading DC level */
4354 /* ------------------------------------------------------------------------- */
4356 #define DC_LEVEL_HEADER_SIZE 344
4358 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4360 static int last_data_encoded;
4364 int diff_hi, diff_lo;
4365 int data_hi, data_lo;
4366 unsigned short data_decoded;
4370 last_data_encoded = 0;
4377 diff = data_encoded - last_data_encoded;
4378 diff_hi = diff & ~0xff;
4379 diff_lo = diff & 0xff;
4383 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4384 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4385 data_hi = data_hi & 0xff00;
4387 data_decoded = data_hi | data_lo;
4389 last_data_encoded = data_encoded;
4391 offset1 = (offset1 + 1) % 31;
4392 offset2 = offset2 & 0xff;
4394 return data_decoded;
4397 int getMappedElement_DC(int element)
4405 /* 0x0117 - 0x036e: (?) */
4408 /* 0x042d - 0x0684: (?) */
4424 element = EL_CRYSTAL;
4427 case 0x0e77: /* quicksand (boulder) */
4428 element = EL_QUICKSAND_FAST_FULL;
4431 case 0x0e99: /* slow quicksand (boulder) */
4432 element = EL_QUICKSAND_FULL;
4436 element = EL_EM_EXIT_OPEN;
4440 element = EL_EM_EXIT_CLOSED;
4444 element = EL_EM_STEEL_EXIT_OPEN;
4448 element = EL_EM_STEEL_EXIT_CLOSED;
4451 case 0x0f4f: /* dynamite (lit 1) */
4452 element = EL_EM_DYNAMITE_ACTIVE;
4455 case 0x0f57: /* dynamite (lit 2) */
4456 element = EL_EM_DYNAMITE_ACTIVE;
4459 case 0x0f5f: /* dynamite (lit 3) */
4460 element = EL_EM_DYNAMITE_ACTIVE;
4463 case 0x0f67: /* dynamite (lit 4) */
4464 element = EL_EM_DYNAMITE_ACTIVE;
4471 element = EL_AMOEBA_WET;
4475 element = EL_AMOEBA_DROP;
4479 element = EL_DC_MAGIC_WALL;
4483 element = EL_SPACESHIP_UP;
4487 element = EL_SPACESHIP_DOWN;
4491 element = EL_SPACESHIP_LEFT;
4495 element = EL_SPACESHIP_RIGHT;
4499 element = EL_BUG_UP;
4503 element = EL_BUG_DOWN;
4507 element = EL_BUG_LEFT;
4511 element = EL_BUG_RIGHT;
4515 element = EL_MOLE_UP;
4519 element = EL_MOLE_DOWN;
4523 element = EL_MOLE_LEFT;
4527 element = EL_MOLE_RIGHT;
4535 element = EL_YAMYAM;
4539 element = EL_SWITCHGATE_OPEN;
4543 element = EL_SWITCHGATE_CLOSED;
4547 element = EL_DC_SWITCHGATE_SWITCH_UP;
4551 element = EL_TIMEGATE_CLOSED;
4554 case 0x144c: /* conveyor belt switch (green) */
4555 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4558 case 0x144f: /* conveyor belt switch (red) */
4559 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4562 case 0x1452: /* conveyor belt switch (blue) */
4563 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4567 element = EL_CONVEYOR_BELT_3_MIDDLE;
4571 element = EL_CONVEYOR_BELT_3_LEFT;
4575 element = EL_CONVEYOR_BELT_3_RIGHT;
4579 element = EL_CONVEYOR_BELT_1_MIDDLE;
4583 element = EL_CONVEYOR_BELT_1_LEFT;
4587 element = EL_CONVEYOR_BELT_1_RIGHT;
4591 element = EL_CONVEYOR_BELT_4_MIDDLE;
4595 element = EL_CONVEYOR_BELT_4_LEFT;
4599 element = EL_CONVEYOR_BELT_4_RIGHT;
4603 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4607 element = EL_EXPANDABLE_WALL_VERTICAL;
4611 element = EL_EXPANDABLE_WALL_ANY;
4614 case 0x14ce: /* growing steel wall (left/right) */
4615 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4618 case 0x14df: /* growing steel wall (up/down) */
4619 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4622 case 0x14e8: /* growing steel wall (up/down/left/right) */
4623 element = EL_EXPANDABLE_STEELWALL_ANY;
4627 element = EL_SHIELD_DEADLY;
4631 element = EL_EXTRA_TIME;
4639 element = EL_EMPTY_SPACE;
4642 case 0x1578: /* quicksand (empty) */
4643 element = EL_QUICKSAND_FAST_EMPTY;
4646 case 0x1579: /* slow quicksand (empty) */
4647 element = EL_QUICKSAND_EMPTY;
4650 /* 0x157c - 0x158b: */
4653 /* 0x1590 - 0x159f: */
4654 /* EL_DC_LANDMINE */
4657 element = EL_EM_DYNAMITE;
4660 case 0x15a1: /* key (red) */
4661 element = EL_EM_KEY_1;
4664 case 0x15a2: /* key (yellow) */
4665 element = EL_EM_KEY_2;
4668 case 0x15a3: /* key (blue) */
4669 element = EL_EM_KEY_4;
4672 case 0x15a4: /* key (green) */
4673 element = EL_EM_KEY_3;
4676 case 0x15a5: /* key (white) */
4677 element = EL_DC_KEY_WHITE;
4681 element = EL_WALL_SLIPPERY;
4688 case 0x15a8: /* wall (not round) */
4692 case 0x15a9: /* (blue) */
4693 element = EL_CHAR_A;
4696 case 0x15aa: /* (blue) */
4697 element = EL_CHAR_B;
4700 case 0x15ab: /* (blue) */
4701 element = EL_CHAR_C;
4704 case 0x15ac: /* (blue) */
4705 element = EL_CHAR_D;
4708 case 0x15ad: /* (blue) */
4709 element = EL_CHAR_E;
4712 case 0x15ae: /* (blue) */
4713 element = EL_CHAR_F;
4716 case 0x15af: /* (blue) */
4717 element = EL_CHAR_G;
4720 case 0x15b0: /* (blue) */
4721 element = EL_CHAR_H;
4724 case 0x15b1: /* (blue) */
4725 element = EL_CHAR_I;
4728 case 0x15b2: /* (blue) */
4729 element = EL_CHAR_J;
4732 case 0x15b3: /* (blue) */
4733 element = EL_CHAR_K;
4736 case 0x15b4: /* (blue) */
4737 element = EL_CHAR_L;
4740 case 0x15b5: /* (blue) */
4741 element = EL_CHAR_M;
4744 case 0x15b6: /* (blue) */
4745 element = EL_CHAR_N;
4748 case 0x15b7: /* (blue) */
4749 element = EL_CHAR_O;
4752 case 0x15b8: /* (blue) */
4753 element = EL_CHAR_P;
4756 case 0x15b9: /* (blue) */
4757 element = EL_CHAR_Q;
4760 case 0x15ba: /* (blue) */
4761 element = EL_CHAR_R;
4764 case 0x15bb: /* (blue) */
4765 element = EL_CHAR_S;
4768 case 0x15bc: /* (blue) */
4769 element = EL_CHAR_T;
4772 case 0x15bd: /* (blue) */
4773 element = EL_CHAR_U;
4776 case 0x15be: /* (blue) */
4777 element = EL_CHAR_V;
4780 case 0x15bf: /* (blue) */
4781 element = EL_CHAR_W;
4784 case 0x15c0: /* (blue) */
4785 element = EL_CHAR_X;
4788 case 0x15c1: /* (blue) */
4789 element = EL_CHAR_Y;
4792 case 0x15c2: /* (blue) */
4793 element = EL_CHAR_Z;
4796 case 0x15c3: /* (blue) */
4797 element = EL_CHAR_AUMLAUT;
4800 case 0x15c4: /* (blue) */
4801 element = EL_CHAR_OUMLAUT;
4804 case 0x15c5: /* (blue) */
4805 element = EL_CHAR_UUMLAUT;
4808 case 0x15c6: /* (blue) */
4809 element = EL_CHAR_0;
4812 case 0x15c7: /* (blue) */
4813 element = EL_CHAR_1;
4816 case 0x15c8: /* (blue) */
4817 element = EL_CHAR_2;
4820 case 0x15c9: /* (blue) */
4821 element = EL_CHAR_3;
4824 case 0x15ca: /* (blue) */
4825 element = EL_CHAR_4;
4828 case 0x15cb: /* (blue) */
4829 element = EL_CHAR_5;
4832 case 0x15cc: /* (blue) */
4833 element = EL_CHAR_6;
4836 case 0x15cd: /* (blue) */
4837 element = EL_CHAR_7;
4840 case 0x15ce: /* (blue) */
4841 element = EL_CHAR_8;
4844 case 0x15cf: /* (blue) */
4845 element = EL_CHAR_9;
4848 case 0x15d0: /* (blue) */
4849 element = EL_CHAR_PERIOD;
4852 case 0x15d1: /* (blue) */
4853 element = EL_CHAR_EXCLAM;
4856 case 0x15d2: /* (blue) */
4857 element = EL_CHAR_COLON;
4860 case 0x15d3: /* (blue) */
4861 element = EL_CHAR_LESS;
4864 case 0x15d4: /* (blue) */
4865 element = EL_CHAR_GREATER;
4868 case 0x15d5: /* (blue) */
4869 element = EL_CHAR_QUESTION;
4872 case 0x15d6: /* (blue) */
4873 element = EL_CHAR_COPYRIGHT;
4876 case 0x15d7: /* (blue) */
4877 element = EL_CHAR_UP;
4880 case 0x15d8: /* (blue) */
4881 element = EL_CHAR_DOWN;
4884 case 0x15d9: /* (blue) */
4885 element = EL_CHAR_BUTTON;
4888 case 0x15da: /* (blue) */
4889 element = EL_CHAR_PLUS;
4892 case 0x15db: /* (blue) */
4893 element = EL_CHAR_MINUS;
4896 case 0x15dc: /* (blue) */
4897 element = EL_CHAR_APOSTROPHE;
4900 case 0x15dd: /* (blue) */
4901 element = EL_CHAR_PARENLEFT;
4904 case 0x15de: /* (blue) */
4905 element = EL_CHAR_PARENRIGHT;
4908 case 0x15df: /* (green) */
4909 element = EL_CHAR_A;
4912 case 0x15e0: /* (green) */
4913 element = EL_CHAR_B;
4916 case 0x15e1: /* (green) */
4917 element = EL_CHAR_C;
4920 case 0x15e2: /* (green) */
4921 element = EL_CHAR_D;
4924 case 0x15e3: /* (green) */
4925 element = EL_CHAR_E;
4928 case 0x15e4: /* (green) */
4929 element = EL_CHAR_F;
4932 case 0x15e5: /* (green) */
4933 element = EL_CHAR_G;
4936 case 0x15e6: /* (green) */
4937 element = EL_CHAR_H;
4940 case 0x15e7: /* (green) */
4941 element = EL_CHAR_I;
4944 case 0x15e8: /* (green) */
4945 element = EL_CHAR_J;
4948 case 0x15e9: /* (green) */
4949 element = EL_CHAR_K;
4952 case 0x15ea: /* (green) */
4953 element = EL_CHAR_L;
4956 case 0x15eb: /* (green) */
4957 element = EL_CHAR_M;
4960 case 0x15ec: /* (green) */
4961 element = EL_CHAR_N;
4964 case 0x15ed: /* (green) */
4965 element = EL_CHAR_O;
4968 case 0x15ee: /* (green) */
4969 element = EL_CHAR_P;
4972 case 0x15ef: /* (green) */
4973 element = EL_CHAR_Q;
4976 case 0x15f0: /* (green) */
4977 element = EL_CHAR_R;
4980 case 0x15f1: /* (green) */
4981 element = EL_CHAR_S;
4984 case 0x15f2: /* (green) */
4985 element = EL_CHAR_T;
4988 case 0x15f3: /* (green) */
4989 element = EL_CHAR_U;
4992 case 0x15f4: /* (green) */
4993 element = EL_CHAR_V;
4996 case 0x15f5: /* (green) */
4997 element = EL_CHAR_W;
5000 case 0x15f6: /* (green) */
5001 element = EL_CHAR_X;
5004 case 0x15f7: /* (green) */
5005 element = EL_CHAR_Y;
5008 case 0x15f8: /* (green) */
5009 element = EL_CHAR_Z;
5012 case 0x15f9: /* (green) */
5013 element = EL_CHAR_AUMLAUT;
5016 case 0x15fa: /* (green) */
5017 element = EL_CHAR_OUMLAUT;
5020 case 0x15fb: /* (green) */
5021 element = EL_CHAR_UUMLAUT;
5024 case 0x15fc: /* (green) */
5025 element = EL_CHAR_0;
5028 case 0x15fd: /* (green) */
5029 element = EL_CHAR_1;
5032 case 0x15fe: /* (green) */
5033 element = EL_CHAR_2;
5036 case 0x15ff: /* (green) */
5037 element = EL_CHAR_3;
5040 case 0x1600: /* (green) */
5041 element = EL_CHAR_4;
5044 case 0x1601: /* (green) */
5045 element = EL_CHAR_5;
5048 case 0x1602: /* (green) */
5049 element = EL_CHAR_6;
5052 case 0x1603: /* (green) */
5053 element = EL_CHAR_7;
5056 case 0x1604: /* (green) */
5057 element = EL_CHAR_8;
5060 case 0x1605: /* (green) */
5061 element = EL_CHAR_9;
5064 case 0x1606: /* (green) */
5065 element = EL_CHAR_PERIOD;
5068 case 0x1607: /* (green) */
5069 element = EL_CHAR_EXCLAM;
5072 case 0x1608: /* (green) */
5073 element = EL_CHAR_COLON;
5076 case 0x1609: /* (green) */
5077 element = EL_CHAR_LESS;
5080 case 0x160a: /* (green) */
5081 element = EL_CHAR_GREATER;
5084 case 0x160b: /* (green) */
5085 element = EL_CHAR_QUESTION;
5088 case 0x160c: /* (green) */
5089 element = EL_CHAR_COPYRIGHT;
5092 case 0x160d: /* (green) */
5093 element = EL_CHAR_UP;
5096 case 0x160e: /* (green) */
5097 element = EL_CHAR_DOWN;
5100 case 0x160f: /* (green) */
5101 element = EL_CHAR_BUTTON;
5104 case 0x1610: /* (green) */
5105 element = EL_CHAR_PLUS;
5108 case 0x1611: /* (green) */
5109 element = EL_CHAR_MINUS;
5112 case 0x1612: /* (green) */
5113 element = EL_CHAR_APOSTROPHE;
5116 case 0x1613: /* (green) */
5117 element = EL_CHAR_PARENLEFT;
5120 case 0x1614: /* (green) */
5121 element = EL_CHAR_PARENRIGHT;
5124 case 0x1615: /* (blue steel) */
5125 element = EL_STEEL_CHAR_A;
5128 case 0x1616: /* (blue steel) */
5129 element = EL_STEEL_CHAR_B;
5132 case 0x1617: /* (blue steel) */
5133 element = EL_STEEL_CHAR_C;
5136 case 0x1618: /* (blue steel) */
5137 element = EL_STEEL_CHAR_D;
5140 case 0x1619: /* (blue steel) */
5141 element = EL_STEEL_CHAR_E;
5144 case 0x161a: /* (blue steel) */
5145 element = EL_STEEL_CHAR_F;
5148 case 0x161b: /* (blue steel) */
5149 element = EL_STEEL_CHAR_G;
5152 case 0x161c: /* (blue steel) */
5153 element = EL_STEEL_CHAR_H;
5156 case 0x161d: /* (blue steel) */
5157 element = EL_STEEL_CHAR_I;
5160 case 0x161e: /* (blue steel) */
5161 element = EL_STEEL_CHAR_J;
5164 case 0x161f: /* (blue steel) */
5165 element = EL_STEEL_CHAR_K;
5168 case 0x1620: /* (blue steel) */
5169 element = EL_STEEL_CHAR_L;
5172 case 0x1621: /* (blue steel) */
5173 element = EL_STEEL_CHAR_M;
5176 case 0x1622: /* (blue steel) */
5177 element = EL_STEEL_CHAR_N;
5180 case 0x1623: /* (blue steel) */
5181 element = EL_STEEL_CHAR_O;
5184 case 0x1624: /* (blue steel) */
5185 element = EL_STEEL_CHAR_P;
5188 case 0x1625: /* (blue steel) */
5189 element = EL_STEEL_CHAR_Q;
5192 case 0x1626: /* (blue steel) */
5193 element = EL_STEEL_CHAR_R;
5196 case 0x1627: /* (blue steel) */
5197 element = EL_STEEL_CHAR_S;
5200 case 0x1628: /* (blue steel) */
5201 element = EL_STEEL_CHAR_T;
5204 case 0x1629: /* (blue steel) */
5205 element = EL_STEEL_CHAR_U;
5208 case 0x162a: /* (blue steel) */
5209 element = EL_STEEL_CHAR_V;
5212 case 0x162b: /* (blue steel) */
5213 element = EL_STEEL_CHAR_W;
5216 case 0x162c: /* (blue steel) */
5217 element = EL_STEEL_CHAR_X;
5220 case 0x162d: /* (blue steel) */
5221 element = EL_STEEL_CHAR_Y;
5224 case 0x162e: /* (blue steel) */
5225 element = EL_STEEL_CHAR_Z;
5228 case 0x162f: /* (blue steel) */
5229 element = EL_STEEL_CHAR_AUMLAUT;
5232 case 0x1630: /* (blue steel) */
5233 element = EL_STEEL_CHAR_OUMLAUT;
5236 case 0x1631: /* (blue steel) */
5237 element = EL_STEEL_CHAR_UUMLAUT;
5240 case 0x1632: /* (blue steel) */
5241 element = EL_STEEL_CHAR_0;
5244 case 0x1633: /* (blue steel) */
5245 element = EL_STEEL_CHAR_1;
5248 case 0x1634: /* (blue steel) */
5249 element = EL_STEEL_CHAR_2;
5252 case 0x1635: /* (blue steel) */
5253 element = EL_STEEL_CHAR_3;
5256 case 0x1636: /* (blue steel) */
5257 element = EL_STEEL_CHAR_4;
5260 case 0x1637: /* (blue steel) */
5261 element = EL_STEEL_CHAR_5;
5264 case 0x1638: /* (blue steel) */
5265 element = EL_STEEL_CHAR_6;
5268 case 0x1639: /* (blue steel) */
5269 element = EL_STEEL_CHAR_7;
5272 case 0x163a: /* (blue steel) */
5273 element = EL_STEEL_CHAR_8;
5276 case 0x163b: /* (blue steel) */
5277 element = EL_STEEL_CHAR_9;
5280 case 0x163c: /* (blue steel) */
5281 element = EL_STEEL_CHAR_PERIOD;
5284 case 0x163d: /* (blue steel) */
5285 element = EL_STEEL_CHAR_EXCLAM;
5288 case 0x163e: /* (blue steel) */
5289 element = EL_STEEL_CHAR_COLON;
5292 case 0x163f: /* (blue steel) */
5293 element = EL_STEEL_CHAR_LESS;
5296 case 0x1640: /* (blue steel) */
5297 element = EL_STEEL_CHAR_GREATER;
5300 case 0x1641: /* (blue steel) */
5301 element = EL_STEEL_CHAR_QUESTION;
5304 case 0x1642: /* (blue steel) */
5305 element = EL_STEEL_CHAR_COPYRIGHT;
5308 case 0x1643: /* (blue steel) */
5309 element = EL_STEEL_CHAR_UP;
5312 case 0x1644: /* (blue steel) */
5313 element = EL_STEEL_CHAR_DOWN;
5316 case 0x1645: /* (blue steel) */
5317 element = EL_STEEL_CHAR_BUTTON;
5320 case 0x1646: /* (blue steel) */
5321 element = EL_STEEL_CHAR_PLUS;
5324 case 0x1647: /* (blue steel) */
5325 element = EL_STEEL_CHAR_MINUS;
5328 case 0x1648: /* (blue steel) */
5329 element = EL_STEEL_CHAR_APOSTROPHE;
5332 case 0x1649: /* (blue steel) */
5333 element = EL_STEEL_CHAR_PARENLEFT;
5336 case 0x164a: /* (blue steel) */
5337 element = EL_STEEL_CHAR_PARENRIGHT;
5340 case 0x164b: /* (green steel) */
5341 element = EL_STEEL_CHAR_A;
5344 case 0x164c: /* (green steel) */
5345 element = EL_STEEL_CHAR_B;
5348 case 0x164d: /* (green steel) */
5349 element = EL_STEEL_CHAR_C;
5352 case 0x164e: /* (green steel) */
5353 element = EL_STEEL_CHAR_D;
5356 case 0x164f: /* (green steel) */
5357 element = EL_STEEL_CHAR_E;
5360 case 0x1650: /* (green steel) */
5361 element = EL_STEEL_CHAR_F;
5364 case 0x1651: /* (green steel) */
5365 element = EL_STEEL_CHAR_G;
5368 case 0x1652: /* (green steel) */
5369 element = EL_STEEL_CHAR_H;
5372 case 0x1653: /* (green steel) */
5373 element = EL_STEEL_CHAR_I;
5376 case 0x1654: /* (green steel) */
5377 element = EL_STEEL_CHAR_J;
5380 case 0x1655: /* (green steel) */
5381 element = EL_STEEL_CHAR_K;
5384 case 0x1656: /* (green steel) */
5385 element = EL_STEEL_CHAR_L;
5388 case 0x1657: /* (green steel) */
5389 element = EL_STEEL_CHAR_M;
5392 case 0x1658: /* (green steel) */
5393 element = EL_STEEL_CHAR_N;
5396 case 0x1659: /* (green steel) */
5397 element = EL_STEEL_CHAR_O;
5400 case 0x165a: /* (green steel) */
5401 element = EL_STEEL_CHAR_P;
5404 case 0x165b: /* (green steel) */
5405 element = EL_STEEL_CHAR_Q;
5408 case 0x165c: /* (green steel) */
5409 element = EL_STEEL_CHAR_R;
5412 case 0x165d: /* (green steel) */
5413 element = EL_STEEL_CHAR_S;
5416 case 0x165e: /* (green steel) */
5417 element = EL_STEEL_CHAR_T;
5420 case 0x165f: /* (green steel) */
5421 element = EL_STEEL_CHAR_U;
5424 case 0x1660: /* (green steel) */
5425 element = EL_STEEL_CHAR_V;
5428 case 0x1661: /* (green steel) */
5429 element = EL_STEEL_CHAR_W;
5432 case 0x1662: /* (green steel) */
5433 element = EL_STEEL_CHAR_X;
5436 case 0x1663: /* (green steel) */
5437 element = EL_STEEL_CHAR_Y;
5440 case 0x1664: /* (green steel) */
5441 element = EL_STEEL_CHAR_Z;
5444 case 0x1665: /* (green steel) */
5445 element = EL_STEEL_CHAR_AUMLAUT;
5448 case 0x1666: /* (green steel) */
5449 element = EL_STEEL_CHAR_OUMLAUT;
5452 case 0x1667: /* (green steel) */
5453 element = EL_STEEL_CHAR_UUMLAUT;
5456 case 0x1668: /* (green steel) */
5457 element = EL_STEEL_CHAR_0;
5460 case 0x1669: /* (green steel) */
5461 element = EL_STEEL_CHAR_1;
5464 case 0x166a: /* (green steel) */
5465 element = EL_STEEL_CHAR_2;
5468 case 0x166b: /* (green steel) */
5469 element = EL_STEEL_CHAR_3;
5472 case 0x166c: /* (green steel) */
5473 element = EL_STEEL_CHAR_4;
5476 case 0x166d: /* (green steel) */
5477 element = EL_STEEL_CHAR_5;
5480 case 0x166e: /* (green steel) */
5481 element = EL_STEEL_CHAR_6;
5484 case 0x166f: /* (green steel) */
5485 element = EL_STEEL_CHAR_7;
5488 case 0x1670: /* (green steel) */
5489 element = EL_STEEL_CHAR_8;
5492 case 0x1671: /* (green steel) */
5493 element = EL_STEEL_CHAR_9;
5496 case 0x1672: /* (green steel) */
5497 element = EL_STEEL_CHAR_PERIOD;
5500 case 0x1673: /* (green steel) */
5501 element = EL_STEEL_CHAR_EXCLAM;
5504 case 0x1674: /* (green steel) */
5505 element = EL_STEEL_CHAR_COLON;
5508 case 0x1675: /* (green steel) */
5509 element = EL_STEEL_CHAR_LESS;
5512 case 0x1676: /* (green steel) */
5513 element = EL_STEEL_CHAR_GREATER;
5516 case 0x1677: /* (green steel) */
5517 element = EL_STEEL_CHAR_QUESTION;
5520 case 0x1678: /* (green steel) */
5521 element = EL_STEEL_CHAR_COPYRIGHT;
5524 case 0x1679: /* (green steel) */
5525 element = EL_STEEL_CHAR_UP;
5528 case 0x167a: /* (green steel) */
5529 element = EL_STEEL_CHAR_DOWN;
5532 case 0x167b: /* (green steel) */
5533 element = EL_STEEL_CHAR_BUTTON;
5536 case 0x167c: /* (green steel) */
5537 element = EL_STEEL_CHAR_PLUS;
5540 case 0x167d: /* (green steel) */
5541 element = EL_STEEL_CHAR_MINUS;
5544 case 0x167e: /* (green steel) */
5545 element = EL_STEEL_CHAR_APOSTROPHE;
5548 case 0x167f: /* (green steel) */
5549 element = EL_STEEL_CHAR_PARENLEFT;
5552 case 0x1680: /* (green steel) */
5553 element = EL_STEEL_CHAR_PARENRIGHT;
5556 case 0x1681: /* gate (red) */
5557 element = EL_EM_GATE_1;
5560 case 0x1682: /* secret gate (red) */
5561 element = EL_GATE_1_GRAY;
5564 case 0x1683: /* gate (yellow) */
5565 element = EL_EM_GATE_2;
5568 case 0x1684: /* secret gate (yellow) */
5569 element = EL_GATE_2_GRAY;
5572 case 0x1685: /* gate (blue) */
5573 element = EL_EM_GATE_4;
5576 case 0x1686: /* secret gate (blue) */
5577 element = EL_GATE_4_GRAY;
5580 case 0x1687: /* gate (green) */
5581 element = EL_EM_GATE_3;
5584 case 0x1688: /* secret gate (green) */
5585 element = EL_GATE_3_GRAY;
5588 case 0x1689: /* gate (white) */
5589 element = EL_DC_GATE_WHITE;
5592 case 0x168a: /* secret gate (white) */
5593 element = EL_DC_GATE_WHITE_GRAY;
5596 case 0x168b: /* secret gate (no key) */
5597 element = EL_DC_GATE_FAKE_GRAY;
5601 element = EL_ROBOT_WHEEL;
5605 element = EL_DC_TIMEGATE_SWITCH;
5609 element = EL_ACID_POOL_BOTTOM;
5613 element = EL_ACID_POOL_TOPLEFT;
5617 element = EL_ACID_POOL_TOPRIGHT;
5621 element = EL_ACID_POOL_BOTTOMLEFT;
5625 element = EL_ACID_POOL_BOTTOMRIGHT;
5629 element = EL_STEELWALL;
5633 element = EL_STEELWALL_SLIPPERY;
5636 case 0x1695: /* steel wall (not round) */
5637 element = EL_STEELWALL;
5640 case 0x1696: /* steel wall (left) */
5641 element = EL_DC_STEELWALL_1_LEFT;
5644 case 0x1697: /* steel wall (bottom) */
5645 element = EL_DC_STEELWALL_1_BOTTOM;
5648 case 0x1698: /* steel wall (right) */
5649 element = EL_DC_STEELWALL_1_RIGHT;
5652 case 0x1699: /* steel wall (top) */
5653 element = EL_DC_STEELWALL_1_TOP;
5656 case 0x169a: /* steel wall (left/bottom) */
5657 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5660 case 0x169b: /* steel wall (right/bottom) */
5661 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5664 case 0x169c: /* steel wall (right/top) */
5665 element = EL_DC_STEELWALL_1_TOPRIGHT;
5668 case 0x169d: /* steel wall (left/top) */
5669 element = EL_DC_STEELWALL_1_TOPLEFT;
5672 case 0x169e: /* steel wall (right/bottom small) */
5673 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5676 case 0x169f: /* steel wall (left/bottom small) */
5677 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5680 case 0x16a0: /* steel wall (right/top small) */
5681 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5684 case 0x16a1: /* steel wall (left/top small) */
5685 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5688 case 0x16a2: /* steel wall (left/right) */
5689 element = EL_DC_STEELWALL_1_VERTICAL;
5692 case 0x16a3: /* steel wall (top/bottom) */
5693 element = EL_DC_STEELWALL_1_HORIZONTAL;
5696 case 0x16a4: /* steel wall 2 (left end) */
5697 element = EL_DC_STEELWALL_2_LEFT;
5700 case 0x16a5: /* steel wall 2 (right end) */
5701 element = EL_DC_STEELWALL_2_RIGHT;
5704 case 0x16a6: /* steel wall 2 (top end) */
5705 element = EL_DC_STEELWALL_2_TOP;
5708 case 0x16a7: /* steel wall 2 (bottom end) */
5709 element = EL_DC_STEELWALL_2_BOTTOM;
5712 case 0x16a8: /* steel wall 2 (left/right) */
5713 element = EL_DC_STEELWALL_2_HORIZONTAL;
5716 case 0x16a9: /* steel wall 2 (up/down) */
5717 element = EL_DC_STEELWALL_2_VERTICAL;
5720 case 0x16aa: /* steel wall 2 (mid) */
5721 element = EL_DC_STEELWALL_2_MIDDLE;
5725 element = EL_SIGN_EXCLAMATION;
5729 element = EL_SIGN_RADIOACTIVITY;
5733 element = EL_SIGN_STOP;
5737 element = EL_SIGN_WHEELCHAIR;
5741 element = EL_SIGN_PARKING;
5745 element = EL_SIGN_NO_ENTRY;
5749 element = EL_SIGN_HEART;
5753 element = EL_SIGN_GIVE_WAY;
5757 element = EL_SIGN_ENTRY_FORBIDDEN;
5761 element = EL_SIGN_EMERGENCY_EXIT;
5765 element = EL_SIGN_YIN_YANG;
5769 element = EL_WALL_EMERALD;
5773 element = EL_WALL_DIAMOND;
5777 element = EL_WALL_PEARL;
5781 element = EL_WALL_CRYSTAL;
5785 element = EL_INVISIBLE_WALL;
5789 element = EL_INVISIBLE_STEELWALL;
5792 /* 0x16bc - 0x16cb: */
5793 /* EL_INVISIBLE_SAND */
5796 element = EL_LIGHT_SWITCH;
5800 element = EL_ENVELOPE_1;
5804 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5805 element = EL_DIAMOND;
5806 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5807 element = EL_EMERALD;
5808 else if (element >= 0x157c && element <= 0x158b)
5810 else if (element >= 0x1590 && element <= 0x159f)
5811 element = EL_DC_LANDMINE;
5812 else if (element >= 0x16bc && element <= 0x16cb)
5813 element = EL_INVISIBLE_SAND;
5816 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5817 element = EL_UNKNOWN;
5822 return getMappedElement(element);
5827 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
5830 byte header[DC_LEVEL_HEADER_SIZE];
5832 int envelope_header_pos = 62;
5833 int envelope_content_pos = 94;
5834 int level_name_pos = 251;
5835 int level_author_pos = 292;
5836 int envelope_header_len;
5837 int envelope_content_len;
5839 int level_author_len;
5841 int num_yamyam_contents;
5844 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5846 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5848 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5850 header[i * 2 + 0] = header_word >> 8;
5851 header[i * 2 + 1] = header_word & 0xff;
5854 /* read some values from level header to check level decoding integrity */
5855 fieldx = header[6] | (header[7] << 8);
5856 fieldy = header[8] | (header[9] << 8);
5857 num_yamyam_contents = header[60] | (header[61] << 8);
5859 /* do some simple sanity checks to ensure that level was correctly decoded */
5860 if (fieldx < 1 || fieldx > 256 ||
5861 fieldy < 1 || fieldy > 256 ||
5862 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5864 level->no_valid_file = TRUE;
5866 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5871 /* maximum envelope header size is 31 bytes */
5872 envelope_header_len = header[envelope_header_pos];
5873 /* maximum envelope content size is 110 (156?) bytes */
5874 envelope_content_len = header[envelope_content_pos];
5876 /* maximum level title size is 40 bytes */
5877 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5878 /* maximum level author size is 30 (51?) bytes */
5879 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5883 for (i = 0; i < envelope_header_len; i++)
5884 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5885 level->envelope[0].text[envelope_size++] =
5886 header[envelope_header_pos + 1 + i];
5888 if (envelope_header_len > 0 && envelope_content_len > 0)
5890 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5891 level->envelope[0].text[envelope_size++] = '\n';
5892 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5893 level->envelope[0].text[envelope_size++] = '\n';
5896 for (i = 0; i < envelope_content_len; i++)
5897 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5898 level->envelope[0].text[envelope_size++] =
5899 header[envelope_content_pos + 1 + i];
5901 level->envelope[0].text[envelope_size] = '\0';
5903 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5904 level->envelope[0].ysize = 10;
5905 level->envelope[0].autowrap = TRUE;
5906 level->envelope[0].centered = TRUE;
5908 for (i = 0; i < level_name_len; i++)
5909 level->name[i] = header[level_name_pos + 1 + i];
5910 level->name[level_name_len] = '\0';
5912 for (i = 0; i < level_author_len; i++)
5913 level->author[i] = header[level_author_pos + 1 + i];
5914 level->author[level_author_len] = '\0';
5916 num_yamyam_contents = header[60] | (header[61] << 8);
5917 level->num_yamyam_contents =
5918 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5920 for (i = 0; i < num_yamyam_contents; i++)
5922 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5924 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5926 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5928 int element_dc = word;
5931 if (i < MAX_ELEMENT_CONTENTS)
5932 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5936 fieldx = header[6] | (header[7] << 8);
5937 fieldy = header[8] | (header[9] << 8);
5938 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5939 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5941 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5943 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5945 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5947 int element_dc = word;
5950 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5951 level->field[x][y] = getMappedElement_DC(element_dc);
5954 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5955 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5956 level->field[x][y] = EL_PLAYER_1;
5958 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5959 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5960 level->field[x][y] = EL_PLAYER_2;
5962 level->gems_needed = header[18] | (header[19] << 8);
5964 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5965 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5966 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5967 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5968 level->score[SC_NUT] = header[28] | (header[29] << 8);
5969 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5970 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5971 level->score[SC_BUG] = header[34] | (header[35] << 8);
5972 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5973 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5974 level->score[SC_KEY] = header[40] | (header[41] << 8);
5975 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5977 level->time = header[44] | (header[45] << 8);
5979 level->amoeba_speed = header[46] | (header[47] << 8);
5980 level->time_light = header[48] | (header[49] << 8);
5981 level->time_timegate = header[50] | (header[51] << 8);
5982 level->time_wheel = header[52] | (header[53] << 8);
5983 level->time_magic_wall = header[54] | (header[55] << 8);
5984 level->extra_time = header[56] | (header[57] << 8);
5985 level->shield_normal_time = header[58] | (header[59] << 8);
5987 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5988 can slip down from flat walls, like normal walls and steel walls */
5989 level->em_slippery_gems = TRUE;
5992 /* Diamond Caves II levels are always surrounded by indestructible wall, but
5993 not necessarily in a rectangular way -- fill with invisible steel wall */
5995 /* !!! not always true !!! keep level and set BorderElement instead !!! */
5997 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6000 if ((x == 0 || x == level->fieldx - 1 ||
6001 y == 0 || y == level->fieldy - 1) &&
6002 level->field[x][y] == EL_EMPTY)
6003 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6005 if ((x == 0 || x == level->fieldx - 1 ||
6006 y == 0 || y == level->fieldy - 1) &&
6007 level->field[x][y] == EL_EMPTY)
6008 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6009 level->field, level->fieldx, level->fieldy);
6015 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6016 struct LevelFileInfo *level_file_info)
6018 char *filename = level_file_info->filename;
6020 int num_magic_bytes = 8;
6021 char magic_bytes[num_magic_bytes + 1];
6022 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6024 if (!(file = fopen(filename, MODE_READ)))
6026 level->no_valid_file = TRUE;
6028 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6033 // fseek(file, 0x0000, SEEK_SET);
6035 if (level_file_info->packed)
6037 /* read "magic bytes" from start of file */
6038 fgets(magic_bytes, num_magic_bytes + 1, file);
6040 /* check "magic bytes" for correct file format */
6041 if (!strPrefix(magic_bytes, "DC2"))
6043 level->no_valid_file = TRUE;
6045 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6051 if (strPrefix(magic_bytes, "DC2Win95") ||
6052 strPrefix(magic_bytes, "DC2Win98"))
6054 int position_first_level = 0x00fa;
6055 int extra_bytes = 4;
6058 /* advance file stream to first level inside the level package */
6059 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6061 /* each block of level data is followed by block of non-level data */
6062 num_levels_to_skip *= 2;
6064 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6065 while (num_levels_to_skip >= 0)
6067 /* advance file stream to next level inside the level package */
6068 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6070 level->no_valid_file = TRUE;
6072 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6078 /* skip apparently unused extra bytes following each level */
6079 ReadUnusedBytesFromFile(file, extra_bytes);
6081 /* read size of next level in level package */
6082 skip_bytes = getFile32BitLE(file);
6084 num_levels_to_skip--;
6089 level->no_valid_file = TRUE;
6091 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6098 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6105 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6106 struct LevelFileInfo *level_file_info)
6108 char *filename = level_file_info->filename;
6111 int nr = level_file_info->nr - leveldir_current->first_level;
6113 byte header[DC_LEVEL_HEADER_SIZE];
6115 int envelope_header_pos = 62;
6116 int envelope_content_pos = 94;
6117 int level_name_pos = 251;
6118 int level_author_pos = 292;
6119 int envelope_header_len;
6120 int envelope_content_len;
6122 int level_author_len;
6124 int num_yamyam_contents;
6127 if (!(file = fopen(filename, MODE_READ)))
6129 level->no_valid_file = TRUE;
6131 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6137 /* position file stream to the requested level inside the level package */
6138 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6140 level->no_valid_file = TRUE;
6142 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6148 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6150 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6152 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6154 header[i * 2 + 0] = header_word >> 8;
6155 header[i * 2 + 1] = header_word & 0xff;
6158 /* read some values from level header to check level decoding integrity */
6159 fieldx = header[6] | (header[7] << 8);
6160 fieldy = header[8] | (header[9] << 8);
6161 num_yamyam_contents = header[60] | (header[61] << 8);
6163 /* do some simple sanity checks to ensure that level was correctly decoded */
6164 if (fieldx < 1 || fieldx > 256 ||
6165 fieldy < 1 || fieldy > 256 ||
6166 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6168 level->no_valid_file = TRUE;
6170 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6176 /* maximum envelope header size is 31 bytes */
6177 envelope_header_len = header[envelope_header_pos];
6178 /* maximum envelope content size is 110 (156?) bytes */
6179 envelope_content_len = header[envelope_content_pos];
6181 /* maximum level title size is 40 bytes */
6182 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6183 /* maximum level author size is 30 (51?) bytes */
6184 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6188 for (i = 0; i < envelope_header_len; i++)
6189 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6190 level->envelope[0].text[envelope_size++] =
6191 header[envelope_header_pos + 1 + i];
6193 if (envelope_header_len > 0 && envelope_content_len > 0)
6195 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6196 level->envelope[0].text[envelope_size++] = '\n';
6197 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6198 level->envelope[0].text[envelope_size++] = '\n';
6201 for (i = 0; i < envelope_content_len; i++)
6202 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6203 level->envelope[0].text[envelope_size++] =
6204 header[envelope_content_pos + 1 + i];
6206 level->envelope[0].text[envelope_size] = '\0';
6208 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6209 level->envelope[0].ysize = 10;
6210 level->envelope[0].autowrap = TRUE;
6211 level->envelope[0].centered = TRUE;
6213 for (i = 0; i < level_name_len; i++)
6214 level->name[i] = header[level_name_pos + 1 + i];
6215 level->name[level_name_len] = '\0';
6217 for (i = 0; i < level_author_len; i++)
6218 level->author[i] = header[level_author_pos + 1 + i];
6219 level->author[level_author_len] = '\0';
6221 num_yamyam_contents = header[60] | (header[61] << 8);
6222 level->num_yamyam_contents =
6223 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6225 for (i = 0; i < num_yamyam_contents; i++)
6227 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6229 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6231 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6233 int element_dc = word;
6236 if (i < MAX_ELEMENT_CONTENTS)
6237 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6241 fieldx = header[6] | (header[7] << 8);
6242 fieldy = header[8] | (header[9] << 8);
6243 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6244 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6246 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6248 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6250 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6252 int element_dc = word;
6255 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6256 level->field[x][y] = getMappedElement_DC(element_dc);
6259 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6260 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6261 level->field[x][y] = EL_PLAYER_1;
6263 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6264 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6265 level->field[x][y] = EL_PLAYER_2;
6267 level->gems_needed = header[18] | (header[19] << 8);
6269 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6270 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6271 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6272 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6273 level->score[SC_NUT] = header[28] | (header[29] << 8);
6274 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6275 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6276 level->score[SC_BUG] = header[34] | (header[35] << 8);
6277 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6278 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6279 level->score[SC_KEY] = header[40] | (header[41] << 8);
6280 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6282 level->time = header[44] | (header[45] << 8);
6284 level->amoeba_speed = header[46] | (header[47] << 8);
6285 level->time_light = header[48] | (header[49] << 8);
6286 level->time_timegate = header[50] | (header[51] << 8);
6287 level->time_wheel = header[52] | (header[53] << 8);
6288 level->time_magic_wall = header[54] | (header[55] << 8);
6289 level->extra_time = header[56] | (header[57] << 8);
6290 level->shield_normal_time = header[58] | (header[59] << 8);
6294 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6295 can slip down from flat walls, like normal walls and steel walls */
6296 level->em_slippery_gems = TRUE;
6299 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6300 not necessarily in a rectangular way -- fill with invisible steel wall */
6302 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6304 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6307 if ((x == 0 || x == level->fieldx - 1 ||
6308 y == 0 || y == level->fieldy - 1) &&
6309 level->field[x][y] == EL_EMPTY)
6310 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6312 if ((x == 0 || x == level->fieldx - 1 ||
6313 y == 0 || y == level->fieldy - 1) &&
6314 level->field[x][y] == EL_EMPTY)
6315 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6316 level->field, level->fieldx, level->fieldy);
6325 /* ------------------------------------------------------------------------- */
6326 /* functions for handling native levels */
6327 /* ------------------------------------------------------------------------- */
6329 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6330 struct LevelFileInfo *level_file_info)
6332 if (!LoadNativeLevel_EM(level_file_info->filename))
6333 level->no_valid_file = TRUE;
6336 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6337 struct LevelFileInfo *level_file_info)
6341 /* determine position of requested level inside level package */
6342 if (level_file_info->packed)
6343 pos = level_file_info->nr - leveldir_current->first_level;
6345 if (!LoadNativeLevel_SP(level_file_info->filename, pos))
6346 level->no_valid_file = TRUE;
6349 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6351 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6352 CopyNativeLevel_RND_to_EM(level);
6353 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6354 CopyNativeLevel_RND_to_SP(level);
6357 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6359 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6360 CopyNativeLevel_EM_to_RND(level);
6361 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6362 CopyNativeLevel_SP_to_RND(level);
6366 /* ------------------------------------------------------------------------- */
6367 /* functions for loading generic level */
6368 /* ------------------------------------------------------------------------- */
6370 void LoadLevelFromFileInfo(struct LevelInfo *level,
6371 struct LevelFileInfo *level_file_info)
6373 /* always start with reliable default values */
6374 setLevelInfoToDefaults(level);
6376 switch (level_file_info->type)
6378 case LEVEL_FILE_TYPE_RND:
6379 LoadLevelFromFileInfo_RND(level, level_file_info);
6382 case LEVEL_FILE_TYPE_EM:
6383 LoadLevelFromFileInfo_EM(level, level_file_info);
6384 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6387 case LEVEL_FILE_TYPE_SP:
6388 LoadLevelFromFileInfo_SP(level, level_file_info);
6389 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6392 case LEVEL_FILE_TYPE_DC:
6393 LoadLevelFromFileInfo_DC(level, level_file_info);
6397 LoadLevelFromFileInfo_RND(level, level_file_info);
6401 /* if level file is invalid, restore level structure to default values */
6402 if (level->no_valid_file)
6403 setLevelInfoToDefaults(level);
6405 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6406 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6408 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6409 CopyNativeLevel_Native_to_RND(level);
6412 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6414 static struct LevelFileInfo level_file_info;
6416 /* always start with reliable default values */
6417 setFileInfoToDefaults(&level_file_info);
6419 level_file_info.nr = 0; /* unknown level number */
6420 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6421 level_file_info.filename = filename;
6423 LoadLevelFromFileInfo(level, &level_file_info);
6426 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6430 if (leveldir_current == NULL) /* only when dumping level */
6433 /* all engine modifications also valid for levels which use latest engine */
6434 if (level->game_version < VERSION_IDENT(3,2,0,5))
6436 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6437 level->score[SC_TIME_BONUS] /= 10;
6441 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
6444 if (leveldir_current->latest_engine)
6446 /* ---------- use latest game engine ----------------------------------- */
6448 /* For all levels which are forced to use the latest game engine version
6449 (normally all but user contributed, private and undefined levels), set
6450 the game engine version to the actual version; this allows for actual
6451 corrections in the game engine to take effect for existing, converted
6452 levels (from "classic" or other existing games) to make the emulation
6453 of the corresponding game more accurate, while (hopefully) not breaking
6454 existing levels created from other players. */
6456 level->game_version = GAME_VERSION_ACTUAL;
6458 /* Set special EM style gems behaviour: EM style gems slip down from
6459 normal, steel and growing wall. As this is a more fundamental change,
6460 it seems better to set the default behaviour to "off" (as it is more
6461 natural) and make it configurable in the level editor (as a property
6462 of gem style elements). Already existing converted levels (neither
6463 private nor contributed levels) are changed to the new behaviour. */
6465 if (level->file_version < FILE_VERSION_2_0)
6466 level->em_slippery_gems = TRUE;
6471 /* ---------- use game engine the level was created with ----------------- */
6473 /* For all levels which are not forced to use the latest game engine
6474 version (normally user contributed, private and undefined levels),
6475 use the version of the game engine the levels were created for.
6477 Since 2.0.1, the game engine version is now directly stored
6478 in the level file (chunk "VERS"), so there is no need anymore
6479 to set the game version from the file version (except for old,
6480 pre-2.0 levels, where the game version is still taken from the
6481 file format version used to store the level -- see above). */
6483 /* player was faster than enemies in 1.0.0 and before */
6484 if (level->file_version == FILE_VERSION_1_0)
6485 for (i = 0; i < MAX_PLAYERS; i++)
6486 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6488 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6489 if (level->game_version == VERSION_IDENT(2,0,1,0))
6490 level->em_slippery_gems = TRUE;
6492 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6493 if (level->game_version < VERSION_IDENT(2,2,0,0))
6494 level->use_spring_bug = TRUE;
6496 if (level->game_version < VERSION_IDENT(3,2,0,5))
6498 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6499 level->use_time_orb_bug = TRUE;
6501 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6502 level->block_snap_field = FALSE;
6504 /* extra time score was same value as time left score before 3.2.0-5 */
6505 level->extra_time_score = level->score[SC_TIME_BONUS];
6508 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6509 level->score[SC_TIME_BONUS] /= 10;
6513 if (level->game_version < VERSION_IDENT(3,2,0,7))
6515 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6516 level->continuous_snapping = FALSE;
6519 /* only few elements were able to actively move into acid before 3.1.0 */
6520 /* trigger settings did not exist before 3.1.0; set to default "any" */
6521 if (level->game_version < VERSION_IDENT(3,1,0,0))
6523 /* correct "can move into acid" settings (all zero in old levels) */
6525 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6526 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6528 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6529 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6530 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6531 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6533 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6534 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6536 /* correct trigger settings (stored as zero == "none" in old levels) */
6538 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6540 int element = EL_CUSTOM_START + i;
6541 struct ElementInfo *ei = &element_info[element];
6543 for (j = 0; j < ei->num_change_pages; j++)
6545 struct ElementChangeInfo *change = &ei->change_page[j];
6547 change->trigger_player = CH_PLAYER_ANY;
6548 change->trigger_page = CH_PAGE_ANY;
6553 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6555 int element = EL_CUSTOM_256;
6556 struct ElementInfo *ei = &element_info[element];
6557 struct ElementChangeInfo *change = &ei->change_page[0];
6559 /* This is needed to fix a problem that was caused by a bugfix in function
6560 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6561 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6562 not replace walkable elements, but instead just placed the player on it,
6563 without placing the Sokoban field under the player). Unfortunately, this
6564 breaks "Snake Bite" style levels when the snake is halfway through a door
6565 that just closes (the snake head is still alive and can be moved in this
6566 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6567 player (without Sokoban element) which then gets killed as designed). */
6569 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6570 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6571 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6572 change->target_element = EL_PLAYER_1;
6576 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
6577 if (level->game_version < VERSION_IDENT(3,2,5,0))
6579 /* This is needed to fix a problem that was caused by a bugfix in function
6580 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6581 corrects the behaviour when a custom element changes to another custom
6582 element with a higher element number that has change actions defined.
6583 Normally, only one change per frame is allowed for custom elements.
6584 Therefore, it is checked if a custom element already changed in the
6585 current frame; if it did, subsequent changes are suppressed.
6586 Unfortunately, this is only checked for element changes, but not for
6587 change actions, which are still executed. As the function above loops
6588 through all custom elements from lower to higher, an element change
6589 resulting in a lower CE number won't be checked again, while a target
6590 element with a higher number will also be checked, and potential change
6591 actions will get executed for this CE, too (which is wrong), while
6592 further changes are ignored (which is correct). As this bugfix breaks
6593 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6594 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6595 behaviour for existing levels and tapes that make use of this bug */
6597 level->use_action_after_change_bug = TRUE;
6600 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
6601 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
6603 int element = EL_CUSTOM_16;
6604 struct ElementInfo *ei = &element_info[element];
6606 /* This is needed to fix a problem that was caused by a bugfix in function
6607 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6608 corrects the behaviour when a custom element changes to another custom
6609 element with a higher element number that has change actions defined.
6610 Normally, only one change per frame is allowed for custom elements.
6611 Therefore, it is checked if a custom element already changed in the
6612 current frame; if it did, subsequent changes are suppressed.
6613 Unfortunately, this is only checked for element changes, but not for
6614 change actions, which are still executed. As the function above loops
6615 through all custom elements from lower to higher, an element change
6616 resulting in a lower CE number won't be checked again, while a target
6617 element with a higher number will also be checked, and potential change
6618 actions will get executed for this CE, too (which is wrong), while
6619 further changes are ignored (which is correct). As this bugfix breaks
6620 Zelda II (but no other levels), allow the previous, incorrect behaviour
6621 for this outstanding level set to not break the game or existing tapes */
6623 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
6624 strncmp(ei->description, "scanline - row 1", 16) == 0)
6625 level->use_action_after_change_bug = TRUE;
6629 /* not centering level after relocating player was default only in 3.2.3 */
6630 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6631 level->shifted_relocation = TRUE;
6633 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
6634 if (level->game_version < VERSION_IDENT(3,2,6,0))
6635 level->em_explodes_by_fire = TRUE;
6638 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6642 /* map custom element change events that have changed in newer versions
6643 (these following values were accidentally changed in version 3.0.1)
6644 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6645 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6647 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6649 int element = EL_CUSTOM_START + i;
6651 /* order of checking and copying events to be mapped is important */
6652 /* (do not change the start and end value -- they are constant) */
6653 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6655 if (HAS_CHANGE_EVENT(element, j - 2))
6657 SET_CHANGE_EVENT(element, j - 2, FALSE);
6658 SET_CHANGE_EVENT(element, j, TRUE);
6662 /* order of checking and copying events to be mapped is important */
6663 /* (do not change the start and end value -- they are constant) */
6664 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6666 if (HAS_CHANGE_EVENT(element, j - 1))
6668 SET_CHANGE_EVENT(element, j - 1, FALSE);
6669 SET_CHANGE_EVENT(element, j, TRUE);
6675 /* initialize "can_change" field for old levels with only one change page */
6676 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6678 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6680 int element = EL_CUSTOM_START + i;
6682 if (CAN_CHANGE(element))
6683 element_info[element].change->can_change = TRUE;
6687 /* correct custom element values (for old levels without these options) */
6688 if (level->game_version < VERSION_IDENT(3,1,1,0))
6690 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6692 int element = EL_CUSTOM_START + i;
6693 struct ElementInfo *ei = &element_info[element];
6695 if (ei->access_direction == MV_NO_DIRECTION)
6696 ei->access_direction = MV_ALL_DIRECTIONS;
6700 /* correct custom element values (fix invalid values for all versions) */
6703 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6705 int element = EL_CUSTOM_START + i;
6706 struct ElementInfo *ei = &element_info[element];
6708 for (j = 0; j < ei->num_change_pages; j++)
6710 struct ElementChangeInfo *change = &ei->change_page[j];
6712 if (change->trigger_player == CH_PLAYER_NONE)
6713 change->trigger_player = CH_PLAYER_ANY;
6715 if (change->trigger_side == CH_SIDE_NONE)
6716 change->trigger_side = CH_SIDE_ANY;
6721 /* initialize "can_explode" field for old levels which did not store this */
6722 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6723 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6725 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6727 int element = EL_CUSTOM_START + i;
6729 if (EXPLODES_1X1_OLD(element))
6730 element_info[element].explosion_type = EXPLODES_1X1;
6732 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6733 EXPLODES_SMASHED(element) ||
6734 EXPLODES_IMPACT(element)));
6738 /* correct previously hard-coded move delay values for maze runner style */
6739 if (level->game_version < VERSION_IDENT(3,1,1,0))
6741 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6743 int element = EL_CUSTOM_START + i;
6745 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6747 /* previously hard-coded and therefore ignored */
6748 element_info[element].move_delay_fixed = 9;
6749 element_info[element].move_delay_random = 0;
6754 /* map elements that have changed in newer versions */
6755 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6756 level->game_version);
6757 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6758 for (x = 0; x < 3; x++)
6759 for (y = 0; y < 3; y++)
6760 level->yamyam_content[i].e[x][y] =
6761 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6762 level->game_version);
6764 /* initialize element properties for level editor etc. */
6765 InitElementPropertiesEngine(level->game_version);
6766 InitElementPropertiesAfterLoading(level->game_version);
6767 InitElementPropertiesGfxElement();
6770 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6774 /* map elements that have changed in newer versions */
6775 for (y = 0; y < level->fieldy; y++)
6776 for (x = 0; x < level->fieldx; x++)
6777 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6778 level->game_version);
6780 /* copy elements to runtime playfield array */
6781 for (x = 0; x < MAX_LEV_FIELDX; x++)
6782 for (y = 0; y < MAX_LEV_FIELDY; y++)
6783 Feld[x][y] = level->field[x][y];
6785 /* initialize level size variables for faster access */
6786 lev_fieldx = level->fieldx;
6787 lev_fieldy = level->fieldy;
6789 /* determine border element for this level */
6790 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6791 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6796 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6798 struct LevelFileInfo *level_file_info = &level->file_info;
6800 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6801 CopyNativeLevel_RND_to_Native(level);
6804 void LoadLevelTemplate(int nr)
6808 setLevelFileInfo(&level_template.file_info, nr);
6809 filename = level_template.file_info.filename;
6811 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
6813 LoadLevel_InitVersion(&level_template, filename);
6814 LoadLevel_InitElements(&level_template, filename);
6816 ActivateLevelTemplate();
6819 void LoadLevel(int nr)
6823 setLevelFileInfo(&level.file_info, nr);
6824 filename = level.file_info.filename;
6826 LoadLevelFromFileInfo(&level, &level.file_info);
6828 if (level.use_custom_template)
6829 LoadLevelTemplate(-1);
6831 LoadLevel_InitVersion(&level, filename);
6832 LoadLevel_InitElements(&level, filename);
6833 LoadLevel_InitPlayfield(&level, filename);
6835 LoadLevel_InitNativeEngines(&level, filename);
6838 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6842 chunk_size += putFileVersion(file, level->file_version);
6843 chunk_size += putFileVersion(file, level->game_version);
6848 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6852 chunk_size += putFile16BitBE(file, level->creation_date.year);
6853 chunk_size += putFile8Bit(file, level->creation_date.month);
6854 chunk_size += putFile8Bit(file, level->creation_date.day);
6860 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6864 putFile8Bit(file, level->fieldx);
6865 putFile8Bit(file, level->fieldy);
6867 putFile16BitBE(file, level->time);
6868 putFile16BitBE(file, level->gems_needed);
6870 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6871 putFile8Bit(file, level->name[i]);
6873 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6874 putFile8Bit(file, level->score[i]);
6876 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6877 for (y = 0; y < 3; y++)
6878 for (x = 0; x < 3; x++)
6879 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6880 level->yamyam_content[i].e[x][y]));
6881 putFile8Bit(file, level->amoeba_speed);
6882 putFile8Bit(file, level->time_magic_wall);
6883 putFile8Bit(file, level->time_wheel);
6884 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6885 level->amoeba_content));
6886 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6887 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6888 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6889 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6891 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6893 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6894 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6895 putFile32BitBE(file, level->can_move_into_acid_bits);
6896 putFile8Bit(file, level->dont_collide_with_bits);
6898 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6899 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6901 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6902 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6903 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6905 putFile8Bit(file, level->game_engine_type);
6907 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6911 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6916 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6917 chunk_size += putFile8Bit(file, level->name[i]);
6922 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6927 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6928 chunk_size += putFile8Bit(file, level->author[i]);
6934 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6939 for (y = 0; y < level->fieldy; y++)
6940 for (x = 0; x < level->fieldx; x++)
6941 if (level->encoding_16bit_field)
6942 chunk_size += putFile16BitBE(file, level->field[x][y]);
6944 chunk_size += putFile8Bit(file, level->field[x][y]);
6950 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6955 for (y = 0; y < level->fieldy; y++)
6956 for (x = 0; x < level->fieldx; x++)
6957 chunk_size += putFile16BitBE(file, level->field[x][y]);
6963 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6967 putFile8Bit(file, EL_YAMYAM);
6968 putFile8Bit(file, level->num_yamyam_contents);
6969 putFile8Bit(file, 0);
6970 putFile8Bit(file, 0);
6972 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6973 for (y = 0; y < 3; y++)
6974 for (x = 0; x < 3; x++)
6975 if (level->encoding_16bit_field)
6976 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6978 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6983 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6986 int num_contents, content_xsize, content_ysize;
6987 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6989 if (element == EL_YAMYAM)
6991 num_contents = level->num_yamyam_contents;
6995 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6996 for (y = 0; y < 3; y++)
6997 for (x = 0; x < 3; x++)
6998 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7000 else if (element == EL_BD_AMOEBA)
7006 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7007 for (y = 0; y < 3; y++)
7008 for (x = 0; x < 3; x++)
7009 content_array[i][x][y] = EL_EMPTY;
7010 content_array[0][0][0] = level->amoeba_content;
7014 /* chunk header already written -- write empty chunk data */
7015 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7017 Error(ERR_WARN, "cannot save content for element '%d'", element);
7021 putFile16BitBE(file, element);
7022 putFile8Bit(file, num_contents);
7023 putFile8Bit(file, content_xsize);
7024 putFile8Bit(file, content_ysize);
7026 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7028 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7029 for (y = 0; y < 3; y++)
7030 for (x = 0; x < 3; x++)
7031 putFile16BitBE(file, content_array[i][x][y]);
7036 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7038 int envelope_nr = element - EL_ENVELOPE_1;
7039 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7043 chunk_size += putFile16BitBE(file, element);
7044 chunk_size += putFile16BitBE(file, envelope_len);
7045 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7046 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7048 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7049 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7051 for (i = 0; i < envelope_len; i++)
7052 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7059 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7060 int num_changed_custom_elements)
7064 putFile16BitBE(file, num_changed_custom_elements);
7066 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7068 int element = EL_CUSTOM_START + i;
7070 struct ElementInfo *ei = &element_info[element];
7072 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7074 if (check < num_changed_custom_elements)
7076 putFile16BitBE(file, element);
7077 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7084 if (check != num_changed_custom_elements) /* should not happen */
7085 Error(ERR_WARN, "inconsistent number of custom element properties");
7090 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7091 int num_changed_custom_elements)
7095 putFile16BitBE(file, num_changed_custom_elements);
7097 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7099 int element = EL_CUSTOM_START + i;
7101 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7103 if (check < num_changed_custom_elements)
7105 putFile16BitBE(file, element);
7106 putFile16BitBE(file, element_info[element].change->target_element);
7113 if (check != num_changed_custom_elements) /* should not happen */
7114 Error(ERR_WARN, "inconsistent number of custom target elements");
7119 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7120 int num_changed_custom_elements)
7122 int i, j, x, y, check = 0;
7124 putFile16BitBE(file, num_changed_custom_elements);
7126 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7128 int element = EL_CUSTOM_START + i;
7129 struct ElementInfo *ei = &element_info[element];
7131 if (ei->modified_settings)
7133 if (check < num_changed_custom_elements)
7135 putFile16BitBE(file, element);
7137 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7138 putFile8Bit(file, ei->description[j]);
7140 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7142 /* some free bytes for future properties and padding */
7143 WriteUnusedBytesToFile(file, 7);
7145 putFile8Bit(file, ei->use_gfx_element);
7146 putFile16BitBE(file, ei->gfx_element_initial);
7148 putFile8Bit(file, ei->collect_score_initial);
7149 putFile8Bit(file, ei->collect_count_initial);
7151 putFile16BitBE(file, ei->push_delay_fixed);
7152 putFile16BitBE(file, ei->push_delay_random);
7153 putFile16BitBE(file, ei->move_delay_fixed);
7154 putFile16BitBE(file, ei->move_delay_random);
7156 putFile16BitBE(file, ei->move_pattern);
7157 putFile8Bit(file, ei->move_direction_initial);
7158 putFile8Bit(file, ei->move_stepsize);
7160 for (y = 0; y < 3; y++)
7161 for (x = 0; x < 3; x++)
7162 putFile16BitBE(file, ei->content.e[x][y]);
7164 putFile32BitBE(file, ei->change->events);
7166 putFile16BitBE(file, ei->change->target_element);
7168 putFile16BitBE(file, ei->change->delay_fixed);
7169 putFile16BitBE(file, ei->change->delay_random);
7170 putFile16BitBE(file, ei->change->delay_frames);
7172 putFile16BitBE(file, ei->change->initial_trigger_element);
7174 putFile8Bit(file, ei->change->explode);
7175 putFile8Bit(file, ei->change->use_target_content);
7176 putFile8Bit(file, ei->change->only_if_complete);
7177 putFile8Bit(file, ei->change->use_random_replace);
7179 putFile8Bit(file, ei->change->random_percentage);
7180 putFile8Bit(file, ei->change->replace_when);
7182 for (y = 0; y < 3; y++)
7183 for (x = 0; x < 3; x++)
7184 putFile16BitBE(file, ei->change->content.e[x][y]);
7186 putFile8Bit(file, ei->slippery_type);
7188 /* some free bytes for future properties and padding */
7189 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7196 if (check != num_changed_custom_elements) /* should not happen */
7197 Error(ERR_WARN, "inconsistent number of custom element properties");
7202 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7204 struct ElementInfo *ei = &element_info[element];
7207 /* ---------- custom element base property values (96 bytes) ------------- */
7209 putFile16BitBE(file, element);
7211 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7212 putFile8Bit(file, ei->description[i]);
7214 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7216 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7218 putFile8Bit(file, ei->num_change_pages);
7220 putFile16BitBE(file, ei->ce_value_fixed_initial);
7221 putFile16BitBE(file, ei->ce_value_random_initial);
7222 putFile8Bit(file, ei->use_last_ce_value);
7224 putFile8Bit(file, ei->use_gfx_element);
7225 putFile16BitBE(file, ei->gfx_element_initial);
7227 putFile8Bit(file, ei->collect_score_initial);
7228 putFile8Bit(file, ei->collect_count_initial);
7230 putFile8Bit(file, ei->drop_delay_fixed);
7231 putFile8Bit(file, ei->push_delay_fixed);
7232 putFile8Bit(file, ei->drop_delay_random);
7233 putFile8Bit(file, ei->push_delay_random);
7234 putFile16BitBE(file, ei->move_delay_fixed);
7235 putFile16BitBE(file, ei->move_delay_random);
7237 /* bits 0 - 15 of "move_pattern" ... */
7238 putFile16BitBE(file, ei->move_pattern & 0xffff);
7239 putFile8Bit(file, ei->move_direction_initial);
7240 putFile8Bit(file, ei->move_stepsize);
7242 putFile8Bit(file, ei->slippery_type);
7244 for (y = 0; y < 3; y++)
7245 for (x = 0; x < 3; x++)
7246 putFile16BitBE(file, ei->content.e[x][y]);
7248 putFile16BitBE(file, ei->move_enter_element);
7249 putFile16BitBE(file, ei->move_leave_element);
7250 putFile8Bit(file, ei->move_leave_type);
7252 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
7253 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7255 putFile8Bit(file, ei->access_direction);
7257 putFile8Bit(file, ei->explosion_delay);
7258 putFile8Bit(file, ei->ignition_delay);
7259 putFile8Bit(file, ei->explosion_type);
7261 /* some free bytes for future custom property values and padding */
7262 WriteUnusedBytesToFile(file, 1);
7264 /* ---------- change page property values (48 bytes) --------------------- */
7266 for (i = 0; i < ei->num_change_pages; i++)
7268 struct ElementChangeInfo *change = &ei->change_page[i];
7269 unsigned int event_bits;
7271 /* bits 0 - 31 of "has_event[]" ... */
7273 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7274 if (change->has_event[j])
7275 event_bits |= (1 << j);
7276 putFile32BitBE(file, event_bits);
7278 putFile16BitBE(file, change->target_element);
7280 putFile16BitBE(file, change->delay_fixed);
7281 putFile16BitBE(file, change->delay_random);
7282 putFile16BitBE(file, change->delay_frames);
7284 putFile16BitBE(file, change->initial_trigger_element);
7286 putFile8Bit(file, change->explode);
7287 putFile8Bit(file, change->use_target_content);
7288 putFile8Bit(file, change->only_if_complete);
7289 putFile8Bit(file, change->use_random_replace);
7291 putFile8Bit(file, change->random_percentage);
7292 putFile8Bit(file, change->replace_when);
7294 for (y = 0; y < 3; y++)
7295 for (x = 0; x < 3; x++)
7296 putFile16BitBE(file, change->target_content.e[x][y]);
7298 putFile8Bit(file, change->can_change);
7300 putFile8Bit(file, change->trigger_side);
7302 putFile8Bit(file, change->trigger_player);
7303 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7304 log_2(change->trigger_page)));
7306 putFile8Bit(file, change->has_action);
7307 putFile8Bit(file, change->action_type);
7308 putFile8Bit(file, change->action_mode);
7309 putFile16BitBE(file, change->action_arg);
7311 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7313 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7314 if (change->has_event[j])
7315 event_bits |= (1 << (j - 32));
7316 putFile8Bit(file, event_bits);
7322 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7324 struct ElementInfo *ei = &element_info[element];
7325 struct ElementGroupInfo *group = ei->group;
7328 putFile16BitBE(file, element);
7330 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7331 putFile8Bit(file, ei->description[i]);
7333 putFile8Bit(file, group->num_elements);
7335 putFile8Bit(file, ei->use_gfx_element);
7336 putFile16BitBE(file, ei->gfx_element_initial);
7338 putFile8Bit(file, group->choice_mode);
7340 /* some free bytes for future values and padding */
7341 WriteUnusedBytesToFile(file, 3);
7343 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7344 putFile16BitBE(file, group->element[i]);
7348 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7349 boolean write_element)
7351 int save_type = entry->save_type;
7352 int data_type = entry->data_type;
7353 int conf_type = entry->conf_type;
7354 int byte_mask = conf_type & CONF_MASK_BYTES;
7355 int element = entry->element;
7356 int default_value = entry->default_value;
7358 boolean modified = FALSE;
7360 if (byte_mask != CONF_MASK_MULTI_BYTES)
7362 void *value_ptr = entry->value;
7363 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7366 /* check if any settings have been modified before saving them */
7367 if (value != default_value)
7370 /* do not save if explicitly told or if unmodified default settings */
7371 if ((save_type == SAVE_CONF_NEVER) ||
7372 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7376 num_bytes += putFile16BitBE(file, element);
7378 num_bytes += putFile8Bit(file, conf_type);
7379 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7380 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7381 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7384 else if (data_type == TYPE_STRING)
7386 char *default_string = entry->default_string;
7387 char *string = (char *)(entry->value);
7388 int string_length = strlen(string);
7391 /* check if any settings have been modified before saving them */
7392 if (!strEqual(string, default_string))
7395 /* do not save if explicitly told or if unmodified default settings */
7396 if ((save_type == SAVE_CONF_NEVER) ||
7397 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7401 num_bytes += putFile16BitBE(file, element);
7403 num_bytes += putFile8Bit(file, conf_type);
7404 num_bytes += putFile16BitBE(file, string_length);
7406 for (i = 0; i < string_length; i++)
7407 num_bytes += putFile8Bit(file, string[i]);
7409 else if (data_type == TYPE_ELEMENT_LIST)
7411 int *element_array = (int *)(entry->value);
7412 int num_elements = *(int *)(entry->num_entities);
7415 /* check if any settings have been modified before saving them */
7416 for (i = 0; i < num_elements; i++)
7417 if (element_array[i] != default_value)
7420 /* do not save if explicitly told or if unmodified default settings */
7421 if ((save_type == SAVE_CONF_NEVER) ||
7422 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7426 num_bytes += putFile16BitBE(file, element);
7428 num_bytes += putFile8Bit(file, conf_type);
7429 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7431 for (i = 0; i < num_elements; i++)
7432 num_bytes += putFile16BitBE(file, element_array[i]);
7434 else if (data_type == TYPE_CONTENT_LIST)
7436 struct Content *content = (struct Content *)(entry->value);
7437 int num_contents = *(int *)(entry->num_entities);
7440 /* check if any settings have been modified before saving them */
7441 for (i = 0; i < num_contents; i++)
7442 for (y = 0; y < 3; y++)
7443 for (x = 0; x < 3; x++)
7444 if (content[i].e[x][y] != default_value)
7447 /* do not save if explicitly told or if unmodified default settings */
7448 if ((save_type == SAVE_CONF_NEVER) ||
7449 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7453 num_bytes += putFile16BitBE(file, element);
7455 num_bytes += putFile8Bit(file, conf_type);
7456 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7458 for (i = 0; i < num_contents; i++)
7459 for (y = 0; y < 3; y++)
7460 for (x = 0; x < 3; x++)
7461 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7467 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7472 li = *level; /* copy level data into temporary buffer */
7474 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7475 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7480 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7485 li = *level; /* copy level data into temporary buffer */
7487 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7488 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7493 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7495 int envelope_nr = element - EL_ENVELOPE_1;
7499 chunk_size += putFile16BitBE(file, element);
7501 /* copy envelope data into temporary buffer */
7502 xx_envelope = level->envelope[envelope_nr];
7504 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7505 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7510 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7512 struct ElementInfo *ei = &element_info[element];
7516 chunk_size += putFile16BitBE(file, element);
7518 xx_ei = *ei; /* copy element data into temporary buffer */
7520 /* set default description string for this specific element */
7521 strcpy(xx_default_description, getDefaultElementDescription(ei));
7524 /* set (fixed) number of content areas (may be wrong by broken level file) */
7525 /* (this is now directly corrected for broken level files after loading) */
7526 xx_num_contents = 1;
7529 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7530 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7532 for (i = 0; i < ei->num_change_pages; i++)
7534 struct ElementChangeInfo *change = &ei->change_page[i];
7536 xx_current_change_page = i;
7538 xx_change = *change; /* copy change data into temporary buffer */
7541 setEventBitsFromEventFlags(change);
7543 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7544 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7551 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7553 struct ElementInfo *ei = &element_info[element];
7554 struct ElementGroupInfo *group = ei->group;
7558 chunk_size += putFile16BitBE(file, element);
7560 xx_ei = *ei; /* copy element data into temporary buffer */
7561 xx_group = *group; /* copy group data into temporary buffer */
7563 /* set default description string for this specific element */
7564 strcpy(xx_default_description, getDefaultElementDescription(ei));
7566 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7567 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7572 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
7578 if (!(file = fopen(filename, MODE_WRITE)))
7580 Error(ERR_WARN, "cannot save level file '%s'", filename);
7584 level->file_version = FILE_VERSION_ACTUAL;
7585 level->game_version = GAME_VERSION_ACTUAL;
7587 level->creation_date = getCurrentDate();
7589 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7590 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7592 chunk_size = SaveLevel_VERS(NULL, level);
7593 putFileChunkBE(file, "VERS", chunk_size);
7594 SaveLevel_VERS(file, level);
7596 chunk_size = SaveLevel_DATE(NULL, level);
7597 putFileChunkBE(file, "DATE", chunk_size);
7598 SaveLevel_DATE(file, level);
7600 chunk_size = SaveLevel_NAME(NULL, level);
7601 putFileChunkBE(file, "NAME", chunk_size);
7602 SaveLevel_NAME(file, level);
7604 chunk_size = SaveLevel_AUTH(NULL, level);
7605 putFileChunkBE(file, "AUTH", chunk_size);
7606 SaveLevel_AUTH(file, level);
7608 chunk_size = SaveLevel_INFO(NULL, level);
7609 putFileChunkBE(file, "INFO", chunk_size);
7610 SaveLevel_INFO(file, level);
7612 chunk_size = SaveLevel_BODY(NULL, level);
7613 putFileChunkBE(file, "BODY", chunk_size);
7614 SaveLevel_BODY(file, level);
7616 chunk_size = SaveLevel_ELEM(NULL, level);
7617 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7619 putFileChunkBE(file, "ELEM", chunk_size);
7620 SaveLevel_ELEM(file, level);
7623 for (i = 0; i < NUM_ENVELOPES; i++)
7625 int element = EL_ENVELOPE_1 + i;
7627 chunk_size = SaveLevel_NOTE(NULL, level, element);
7628 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7630 putFileChunkBE(file, "NOTE", chunk_size);
7631 SaveLevel_NOTE(file, level, element);
7635 /* if not using template level, check for non-default custom/group elements */
7636 if (!level->use_custom_template)
7638 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7640 int element = EL_CUSTOM_START + i;
7642 chunk_size = SaveLevel_CUSX(NULL, level, element);
7643 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7645 putFileChunkBE(file, "CUSX", chunk_size);
7646 SaveLevel_CUSX(file, level, element);
7650 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7652 int element = EL_GROUP_START + i;
7654 chunk_size = SaveLevel_GRPX(NULL, level, element);
7655 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7657 putFileChunkBE(file, "GRPX", chunk_size);
7658 SaveLevel_GRPX(file, level, element);
7665 SetFilePermissions(filename, PERMS_PRIVATE);
7668 void SaveLevel(int nr)
7670 char *filename = getDefaultLevelFilename(nr);
7672 SaveLevelFromFilename(&level, filename);
7675 void SaveLevelTemplate()
7677 char *filename = getDefaultLevelFilename(-1);
7679 SaveLevelFromFilename(&level, filename);
7682 boolean SaveLevelChecked(int nr)
7684 char *filename = getDefaultLevelFilename(nr);
7685 boolean new_level = !fileExists(filename);
7686 boolean level_saved = FALSE;
7688 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
7693 Request("Level saved !", REQ_CONFIRM);
7701 void DumpLevel(struct LevelInfo *level)
7703 if (level->no_valid_file)
7705 Error(ERR_WARN, "cannot dump -- no valid level file found");
7710 printf_line("-", 79);
7711 printf("Level xxx (file version %08d, game version %08d)\n",
7712 level->file_version, level->game_version);
7713 printf_line("-", 79);
7715 printf("Level author: '%s'\n", level->author);
7716 printf("Level title: '%s'\n", level->name);
7718 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7720 printf("Level time: %d seconds\n", level->time);
7721 printf("Gems needed: %d\n", level->gems_needed);
7723 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
7724 printf("Time for wheel: %d seconds\n", level->time_wheel);
7725 printf("Time for light: %d seconds\n", level->time_light);
7726 printf("Time for timegate: %d seconds\n", level->time_timegate);
7728 printf("Amoeba speed: %d\n", level->amoeba_speed);
7731 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7732 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7733 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7734 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7735 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7737 printf_line("-", 79);
7741 /* ========================================================================= */
7742 /* tape file functions */
7743 /* ========================================================================= */
7745 static void setTapeInfoToDefaults()
7749 /* always start with reliable default values (empty tape) */
7752 /* default values (also for pre-1.2 tapes) with only the first player */
7753 tape.player_participates[0] = TRUE;
7754 for (i = 1; i < MAX_PLAYERS; i++)
7755 tape.player_participates[i] = FALSE;
7757 /* at least one (default: the first) player participates in every tape */
7758 tape.num_participating_players = 1;
7760 tape.level_nr = level_nr;
7762 tape.changed = FALSE;
7764 tape.recording = FALSE;
7765 tape.playing = FALSE;
7766 tape.pausing = FALSE;
7768 tape.no_valid_file = FALSE;
7771 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
7773 tape->file_version = getFileVersion(file);
7774 tape->game_version = getFileVersion(file);
7779 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
7783 tape->random_seed = getFile32BitBE(file);
7784 tape->date = getFile32BitBE(file);
7785 tape->length = getFile32BitBE(file);
7787 /* read header fields that are new since version 1.2 */
7788 if (tape->file_version >= FILE_VERSION_1_2)
7790 byte store_participating_players = getFile8Bit(file);
7793 /* since version 1.2, tapes store which players participate in the tape */
7794 tape->num_participating_players = 0;
7795 for (i = 0; i < MAX_PLAYERS; i++)
7797 tape->player_participates[i] = FALSE;
7799 if (store_participating_players & (1 << i))
7801 tape->player_participates[i] = TRUE;
7802 tape->num_participating_players++;
7806 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7808 engine_version = getFileVersion(file);
7809 if (engine_version > 0)
7810 tape->engine_version = engine_version;
7812 tape->engine_version = tape->game_version;
7818 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
7820 int level_identifier_size;
7823 level_identifier_size = getFile16BitBE(file);
7825 tape->level_identifier =
7826 checked_realloc(tape->level_identifier, level_identifier_size);
7828 for (i = 0; i < level_identifier_size; i++)
7829 tape->level_identifier[i] = getFile8Bit(file);
7831 tape->level_nr = getFile16BitBE(file);
7833 chunk_size = 2 + level_identifier_size + 2;
7838 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
7841 int chunk_size_expected =
7842 (tape->num_participating_players + 1) * tape->length;
7844 if (chunk_size_expected != chunk_size)
7846 ReadUnusedBytesFromFile(file, chunk_size);
7847 return chunk_size_expected;
7850 for (i = 0; i < tape->length; i++)
7852 if (i >= MAX_TAPE_LEN)
7855 for (j = 0; j < MAX_PLAYERS; j++)
7857 tape->pos[i].action[j] = MV_NONE;
7859 if (tape->player_participates[j])
7860 tape->pos[i].action[j] = getFile8Bit(file);
7863 tape->pos[i].delay = getFile8Bit(file);
7865 if (tape->file_version == FILE_VERSION_1_0)
7867 /* eliminate possible diagonal moves in old tapes */
7868 /* this is only for backward compatibility */
7870 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7871 byte action = tape->pos[i].action[0];
7872 int k, num_moves = 0;
7874 for (k = 0; k<4; k++)
7876 if (action & joy_dir[k])
7878 tape->pos[i + num_moves].action[0] = joy_dir[k];
7880 tape->pos[i + num_moves].delay = 0;
7889 tape->length += num_moves;
7892 else if (tape->file_version < FILE_VERSION_2_0)
7894 /* convert pre-2.0 tapes to new tape format */
7896 if (tape->pos[i].delay > 1)
7899 tape->pos[i + 1] = tape->pos[i];
7900 tape->pos[i + 1].delay = 1;
7903 for (j = 0; j < MAX_PLAYERS; j++)
7904 tape->pos[i].action[j] = MV_NONE;
7905 tape->pos[i].delay--;
7916 if (i != tape->length)
7917 chunk_size = (tape->num_participating_players + 1) * i;
7922 void LoadTapeFromFilename(char *filename)
7924 char cookie[MAX_LINE_LEN];
7925 char chunk_name[CHUNK_ID_LEN + 1];
7929 /* always start with reliable default values */
7930 setTapeInfoToDefaults();
7932 if (!(file = fopen(filename, MODE_READ)))
7934 tape.no_valid_file = TRUE;
7939 getFileChunkBE(file, chunk_name, NULL);
7940 if (strEqual(chunk_name, "RND1"))
7942 getFile32BitBE(file); /* not used */
7944 getFileChunkBE(file, chunk_name, NULL);
7945 if (!strEqual(chunk_name, "TAPE"))
7947 tape.no_valid_file = TRUE;
7949 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7954 else /* check for pre-2.0 file format with cookie string */
7956 strcpy(cookie, chunk_name);
7957 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
7958 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7959 cookie[strlen(cookie) - 1] = '\0';
7961 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7963 tape.no_valid_file = TRUE;
7965 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7970 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7972 tape.no_valid_file = TRUE;
7974 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7979 /* pre-2.0 tape files have no game version, so use file version here */
7980 tape.game_version = tape.file_version;
7983 if (tape.file_version < FILE_VERSION_1_2)
7985 /* tape files from versions before 1.2.0 without chunk structure */
7986 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7987 LoadTape_BODY(file, 2 * tape.length, &tape);
7995 int (*loader)(FILE *, int, struct TapeInfo *);
7999 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8000 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8001 { "INFO", -1, LoadTape_INFO },
8002 { "BODY", -1, LoadTape_BODY },
8006 while (getFileChunkBE(file, chunk_name, &chunk_size))
8010 while (chunk_info[i].name != NULL &&
8011 !strEqual(chunk_name, chunk_info[i].name))
8014 if (chunk_info[i].name == NULL)
8016 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
8017 chunk_name, filename);
8018 ReadUnusedBytesFromFile(file, chunk_size);
8020 else if (chunk_info[i].size != -1 &&
8021 chunk_info[i].size != chunk_size)
8023 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8024 chunk_size, chunk_name, filename);
8025 ReadUnusedBytesFromFile(file, chunk_size);
8029 /* call function to load this tape chunk */
8030 int chunk_size_expected =
8031 (chunk_info[i].loader)(file, chunk_size, &tape);
8033 /* the size of some chunks cannot be checked before reading other
8034 chunks first (like "HEAD" and "BODY") that contain some header
8035 information, so check them here */
8036 if (chunk_size_expected != chunk_size)
8038 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8039 chunk_size, chunk_name, filename);
8047 tape.length_seconds = GetTapeLength();
8050 printf("::: tape file version: %d\n", tape.file_version);
8051 printf("::: tape game version: %d\n", tape.game_version);
8052 printf("::: tape engine version: %d\n", tape.engine_version);
8056 void LoadTape(int nr)
8058 char *filename = getTapeFilename(nr);
8060 LoadTapeFromFilename(filename);
8063 void LoadSolutionTape(int nr)
8065 char *filename = getSolutionTapeFilename(nr);
8067 LoadTapeFromFilename(filename);
8070 if (TAPE_IS_EMPTY(tape) &&
8071 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8072 level.native_sp_level->demo.is_available)
8073 CopyNativeTape_SP_to_RND(&level);
8077 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8079 putFileVersion(file, tape->file_version);
8080 putFileVersion(file, tape->game_version);
8083 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8086 byte store_participating_players = 0;
8088 /* set bits for participating players for compact storage */
8089 for (i = 0; i < MAX_PLAYERS; i++)
8090 if (tape->player_participates[i])
8091 store_participating_players |= (1 << i);
8093 putFile32BitBE(file, tape->random_seed);
8094 putFile32BitBE(file, tape->date);
8095 putFile32BitBE(file, tape->length);
8097 putFile8Bit(file, store_participating_players);
8099 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8100 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8102 putFileVersion(file, tape->engine_version);
8105 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8107 int level_identifier_size = strlen(tape->level_identifier) + 1;
8110 putFile16BitBE(file, level_identifier_size);
8112 for (i = 0; i < level_identifier_size; i++)
8113 putFile8Bit(file, tape->level_identifier[i]);
8115 putFile16BitBE(file, tape->level_nr);
8118 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8122 for (i = 0; i < tape->length; i++)
8124 for (j = 0; j < MAX_PLAYERS; j++)
8125 if (tape->player_participates[j])
8126 putFile8Bit(file, tape->pos[i].action[j]);
8128 putFile8Bit(file, tape->pos[i].delay);
8132 void SaveTape(int nr)
8134 char *filename = getTapeFilename(nr);
8137 boolean new_tape = TRUE;
8139 int num_participating_players = 0;
8140 int info_chunk_size;
8141 int body_chunk_size;
8144 InitTapeDirectory(leveldir_current->subdir);
8147 /* if a tape still exists, ask to overwrite it */
8148 if (fileExists(filename))
8151 if (!Request("Replace old tape ?", REQ_ASK))
8156 if (!(file = fopen(filename, MODE_WRITE)))
8158 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8162 tape.file_version = FILE_VERSION_ACTUAL;
8163 tape.game_version = GAME_VERSION_ACTUAL;
8165 /* count number of participating players */
8166 for (i = 0; i < MAX_PLAYERS; i++)
8167 if (tape.player_participates[i])
8168 num_participating_players++;
8170 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8171 body_chunk_size = (num_participating_players + 1) * tape.length;
8173 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8174 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8176 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8177 SaveTape_VERS(file, &tape);
8179 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8180 SaveTape_HEAD(file, &tape);
8182 putFileChunkBE(file, "INFO", info_chunk_size);
8183 SaveTape_INFO(file, &tape);
8185 putFileChunkBE(file, "BODY", body_chunk_size);
8186 SaveTape_BODY(file, &tape);
8190 SetFilePermissions(filename, PERMS_PRIVATE);
8192 tape.changed = FALSE;
8196 Request("Tape saved !", REQ_CONFIRM);
8200 boolean SaveTapeChecked(int nr)
8202 char *filename = getTapeFilename(nr);
8203 boolean new_tape = !fileExists(filename);
8204 boolean tape_saved = FALSE;
8206 if (new_tape || Request("Replace old tape ?", REQ_ASK))
8211 Request("Tape saved !", REQ_CONFIRM);
8219 void DumpTape(struct TapeInfo *tape)
8221 int tape_frame_counter;
8224 if (tape->no_valid_file)
8226 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8231 printf_line("-", 79);
8232 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
8233 tape->level_nr, tape->file_version, tape->game_version);
8234 printf(" (effective engine version %08d)\n",
8235 tape->engine_version);
8236 printf("Level series identifier: '%s'\n", tape->level_identifier);
8237 printf_line("-", 79);
8239 tape_frame_counter = 0;
8241 for (i = 0; i < tape->length; i++)
8243 if (i >= MAX_TAPE_LEN)
8246 printf("%04d: ", i);
8248 for (j = 0; j < MAX_PLAYERS; j++)
8250 if (tape->player_participates[j])
8252 int action = tape->pos[i].action[j];
8254 printf("%d:%02x ", j, action);
8255 printf("[%c%c%c%c|%c%c] - ",
8256 (action & JOY_LEFT ? '<' : ' '),
8257 (action & JOY_RIGHT ? '>' : ' '),
8258 (action & JOY_UP ? '^' : ' '),
8259 (action & JOY_DOWN ? 'v' : ' '),
8260 (action & JOY_BUTTON_1 ? '1' : ' '),
8261 (action & JOY_BUTTON_2 ? '2' : ' '));
8265 printf("(%03d) ", tape->pos[i].delay);
8266 printf("[%05d]\n", tape_frame_counter);
8268 tape_frame_counter += tape->pos[i].delay;
8271 printf_line("-", 79);
8275 /* ========================================================================= */
8276 /* score file functions */
8277 /* ========================================================================= */
8279 void LoadScore(int nr)
8282 char *filename = getScoreFilename(nr);
8283 char cookie[MAX_LINE_LEN];
8284 char line[MAX_LINE_LEN];
8288 /* always start with reliable default values */
8289 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8291 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8292 highscore[i].Score = 0;
8295 if (!(file = fopen(filename, MODE_READ)))
8298 /* check file identifier */
8299 fgets(cookie, MAX_LINE_LEN, file);
8300 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8301 cookie[strlen(cookie) - 1] = '\0';
8303 if (!checkCookieString(cookie, SCORE_COOKIE))
8305 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8310 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8312 fscanf(file, "%d", &highscore[i].Score);
8313 fgets(line, MAX_LINE_LEN, file);
8315 if (line[strlen(line) - 1] == '\n')
8316 line[strlen(line) - 1] = '\0';
8318 for (line_ptr = line; *line_ptr; line_ptr++)
8320 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8322 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8323 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8332 void SaveScore(int nr)
8335 char *filename = getScoreFilename(nr);
8338 InitScoreDirectory(leveldir_current->subdir);
8340 if (!(file = fopen(filename, MODE_WRITE)))
8342 Error(ERR_WARN, "cannot save score for level %d", nr);
8346 fprintf(file, "%s\n\n", SCORE_COOKIE);
8348 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8349 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8353 SetFilePermissions(filename, PERMS_PUBLIC);
8357 /* ========================================================================= */
8358 /* setup file functions */
8359 /* ========================================================================= */
8361 #define TOKEN_STR_PLAYER_PREFIX "player_"
8364 #define SETUP_TOKEN_PLAYER_NAME 0
8365 #define SETUP_TOKEN_SOUND 1
8366 #define SETUP_TOKEN_SOUND_LOOPS 2
8367 #define SETUP_TOKEN_SOUND_MUSIC 3
8368 #define SETUP_TOKEN_SOUND_SIMPLE 4
8369 #define SETUP_TOKEN_TOONS 5
8370 #define SETUP_TOKEN_SCROLL_DELAY 6
8371 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8372 #define SETUP_TOKEN_SOFT_SCROLLING 8
8373 #define SETUP_TOKEN_FADE_SCREENS 9
8374 #define SETUP_TOKEN_AUTORECORD 10
8375 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8376 #define SETUP_TOKEN_QUICK_DOORS 12
8377 #define SETUP_TOKEN_TEAM_MODE 13
8378 #define SETUP_TOKEN_HANDICAP 14
8379 #define SETUP_TOKEN_SKIP_LEVELS 15
8380 #define SETUP_TOKEN_TIME_LIMIT 16
8381 #define SETUP_TOKEN_FULLSCREEN 17
8382 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8383 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8384 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8385 #define SETUP_TOKEN_QUICK_SWITCH 21
8386 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8387 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8388 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8389 #define SETUP_TOKEN_GRAPHICS_SET 25
8390 #define SETUP_TOKEN_SOUNDS_SET 26
8391 #define SETUP_TOKEN_MUSIC_SET 27
8392 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 28
8393 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 29
8394 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 30
8396 #define NUM_GLOBAL_SETUP_TOKENS 31
8399 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8400 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8401 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8402 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8403 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8404 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8405 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8406 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8407 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8408 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8409 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8410 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8411 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8412 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8413 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8414 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8415 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8417 #define NUM_EDITOR_SETUP_TOKENS 17
8419 /* editor cascade setup */
8420 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8421 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8422 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8423 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8424 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8425 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8426 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8427 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8428 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8429 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8430 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8431 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8432 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8433 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8434 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8436 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8438 /* shortcut setup */
8439 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8440 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8441 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8442 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8443 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8444 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8445 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8446 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8448 #define NUM_SHORTCUT_SETUP_TOKENS 8
8451 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8452 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8453 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8454 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8455 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8456 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8457 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8458 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8459 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8460 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8461 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8462 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8463 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8464 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8465 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8466 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8468 #define NUM_PLAYER_SETUP_TOKENS 16
8471 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8472 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8473 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8475 #define NUM_SYSTEM_SETUP_TOKENS 3
8478 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8480 #define NUM_OPTIONS_SETUP_TOKENS 1
8483 static struct SetupInfo si;
8484 static struct SetupEditorInfo sei;
8485 static struct SetupEditorCascadeInfo seci;
8486 static struct SetupShortcutInfo ssi;
8487 static struct SetupInputInfo sii;
8488 static struct SetupSystemInfo syi;
8489 static struct OptionInfo soi;
8491 static struct TokenInfo global_setup_tokens[] =
8493 { TYPE_STRING, &si.player_name, "player_name" },
8494 { TYPE_SWITCH, &si.sound, "sound" },
8495 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8496 { TYPE_SWITCH, &si.sound_music, "background_music" },
8497 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8498 { TYPE_SWITCH, &si.toons, "toons" },
8499 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8500 { TYPE_INTEGER,&si.scroll_delay_value,"scroll_delay_value" },
8501 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
8502 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8503 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
8504 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8505 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8506 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8507 { TYPE_SWITCH, &si.handicap, "handicap" },
8508 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8509 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8510 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8511 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
8512 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8513 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8514 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8515 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8516 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8517 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8518 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8519 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8520 { TYPE_STRING, &si.music_set, "music_set" },
8521 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8522 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8523 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8526 static boolean not_used = FALSE;
8527 static struct TokenInfo editor_setup_tokens[] =
8530 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
8531 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
8532 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
8533 { TYPE_SWITCH, ¬_used, "editor.el_more" },
8534 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
8535 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
8536 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
8537 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
8539 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
8540 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
8541 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
8542 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
8543 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
8544 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
8545 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
8546 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
8548 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
8549 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
8550 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8552 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
8554 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8556 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8557 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8558 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
8559 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
8560 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8563 static struct TokenInfo editor_cascade_setup_tokens[] =
8565 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8566 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8567 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8568 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8569 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8570 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8571 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8572 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8573 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8574 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8575 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8576 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8577 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8578 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8579 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8582 static struct TokenInfo shortcut_setup_tokens[] =
8584 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8585 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8586 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8587 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8588 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8589 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8590 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8591 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8594 static struct TokenInfo player_setup_tokens[] =
8596 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8597 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8598 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8599 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8600 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8601 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8602 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8603 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8604 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8605 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8606 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8607 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8608 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8609 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8610 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8611 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8614 static struct TokenInfo system_setup_tokens[] =
8616 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8617 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8618 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8621 static struct TokenInfo options_setup_tokens[] =
8623 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8626 static char *get_corrected_login_name(char *login_name)
8628 /* needed because player name must be a fixed length string */
8629 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8631 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8632 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8634 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8635 if (strchr(login_name_new, ' '))
8636 *strchr(login_name_new, ' ') = '\0';
8638 return login_name_new;
8641 static void setSetupInfoToDefaults(struct SetupInfo *si)
8645 si->player_name = get_corrected_login_name(getLoginName());
8648 si->sound_loops = TRUE;
8649 si->sound_music = TRUE;
8650 si->sound_simple = TRUE;
8652 si->scroll_delay = TRUE;
8653 si->scroll_delay_value = STD_SCROLL_DELAY;
8654 si->soft_scrolling = TRUE;
8655 si->fade_screens = TRUE;
8656 si->autorecord = TRUE;
8657 si->show_titlescreen = TRUE;
8658 si->quick_doors = FALSE;
8659 si->team_mode = FALSE;
8660 si->handicap = TRUE;
8661 si->skip_levels = TRUE;
8662 si->time_limit = TRUE;
8663 si->fullscreen = FALSE;
8664 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
8665 si->ask_on_escape = TRUE;
8666 si->ask_on_escape_editor = TRUE;
8667 si->quick_switch = FALSE;
8668 si->input_on_focus = FALSE;
8669 si->prefer_aga_graphics = TRUE;
8670 si->game_frame_delay = GAME_FRAME_DELAY;
8672 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
8673 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
8674 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
8675 si->override_level_graphics = FALSE;
8676 si->override_level_sounds = FALSE;
8677 si->override_level_music = FALSE;
8679 si->editor.el_boulderdash = TRUE;
8680 si->editor.el_emerald_mine = TRUE;
8681 si->editor.el_emerald_mine_club = TRUE;
8682 si->editor.el_more = TRUE;
8683 si->editor.el_sokoban = TRUE;
8684 si->editor.el_supaplex = TRUE;
8685 si->editor.el_diamond_caves = TRUE;
8686 si->editor.el_dx_boulderdash = TRUE;
8687 si->editor.el_chars = TRUE;
8688 si->editor.el_steel_chars = TRUE;
8689 si->editor.el_custom = TRUE;
8691 si->editor.el_headlines = TRUE;
8692 si->editor.el_user_defined = FALSE;
8693 si->editor.el_dynamic = TRUE;
8695 si->editor.show_element_token = FALSE;
8697 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8698 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8699 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8701 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8702 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8703 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8704 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8705 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8707 for (i = 0; i < MAX_PLAYERS; i++)
8709 si->input[i].use_joystick = FALSE;
8710 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8711 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8712 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8713 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8714 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8715 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8716 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8717 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8718 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8719 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8720 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8721 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8722 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8723 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8724 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8727 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8728 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8729 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8731 si->options.verbose = FALSE;
8733 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
8734 si->handicap = FALSE;
8735 si->fullscreen = TRUE;
8736 si->override_level_graphics = AUTO;
8737 si->override_level_sounds = AUTO;
8738 si->override_level_music = AUTO;
8742 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8744 si->editor_cascade.el_bd = TRUE;
8745 si->editor_cascade.el_em = TRUE;
8746 si->editor_cascade.el_emc = TRUE;
8747 si->editor_cascade.el_rnd = TRUE;
8748 si->editor_cascade.el_sb = TRUE;
8749 si->editor_cascade.el_sp = TRUE;
8750 si->editor_cascade.el_dc = TRUE;
8751 si->editor_cascade.el_dx = TRUE;
8753 si->editor_cascade.el_chars = FALSE;
8754 si->editor_cascade.el_steel_chars = FALSE;
8755 si->editor_cascade.el_ce = FALSE;
8756 si->editor_cascade.el_ge = FALSE;
8757 si->editor_cascade.el_ref = FALSE;
8758 si->editor_cascade.el_user = FALSE;
8759 si->editor_cascade.el_dynamic = FALSE;
8762 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8766 if (!setup_file_hash)
8771 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8772 setSetupInfo(global_setup_tokens, i,
8773 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
8778 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8779 setSetupInfo(editor_setup_tokens, i,
8780 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
8783 /* shortcut setup */
8784 ssi = setup.shortcut;
8785 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8786 setSetupInfo(shortcut_setup_tokens, i,
8787 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
8788 setup.shortcut = ssi;
8791 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8795 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8797 sii = setup.input[pnr];
8798 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8800 char full_token[100];
8802 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8803 setSetupInfo(player_setup_tokens, i,
8804 getHashEntry(setup_file_hash, full_token));
8806 setup.input[pnr] = sii;
8811 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8812 setSetupInfo(system_setup_tokens, i,
8813 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
8817 soi = setup.options;
8818 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8819 setSetupInfo(options_setup_tokens, i,
8820 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
8821 setup.options = soi;
8824 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8828 if (!setup_file_hash)
8831 /* editor cascade setup */
8832 seci = setup.editor_cascade;
8833 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8834 setSetupInfo(editor_cascade_setup_tokens, i,
8835 getHashEntry(setup_file_hash,
8836 editor_cascade_setup_tokens[i].text));
8837 setup.editor_cascade = seci;
8842 char *filename = getSetupFilename();
8843 SetupFileHash *setup_file_hash = NULL;
8845 /* always start with reliable default values */
8846 setSetupInfoToDefaults(&setup);
8848 setup_file_hash = loadSetupFileHash(filename);
8850 if (setup_file_hash)
8852 char *player_name_new;
8854 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8855 decodeSetupFileHash(setup_file_hash);
8857 freeSetupFileHash(setup_file_hash);
8859 /* needed to work around problems with fixed length strings */
8860 player_name_new = get_corrected_login_name(setup.player_name);
8861 free(setup.player_name);
8862 setup.player_name = player_name_new;
8864 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8865 if (setup.scroll_delay == FALSE)
8867 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8868 setup.scroll_delay = TRUE; /* now always "on" */
8871 /* make sure that scroll delay value stays inside valid range */
8872 setup.scroll_delay_value =
8873 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8876 Error(ERR_WARN, "using default setup values");
8879 void LoadSetup_EditorCascade()
8881 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8882 SetupFileHash *setup_file_hash = NULL;
8884 /* always start with reliable default values */
8885 setSetupInfoToDefaults_EditorCascade(&setup);
8887 setup_file_hash = loadSetupFileHash(filename);
8889 if (setup_file_hash)
8891 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
8892 decodeSetupFileHash_EditorCascade(setup_file_hash);
8894 freeSetupFileHash(setup_file_hash);
8902 char *filename = getSetupFilename();
8906 InitUserDataDirectory();
8908 if (!(file = fopen(filename, MODE_WRITE)))
8910 Error(ERR_WARN, "cannot write setup file '%s'", filename);
8914 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8915 getCookie("SETUP")));
8916 fprintf(file, "\n");
8920 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8922 /* just to make things nicer :) */
8923 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
8924 i == SETUP_TOKEN_GRAPHICS_SET)
8925 fprintf(file, "\n");
8927 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
8932 fprintf(file, "\n");
8933 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8934 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
8936 /* shortcut setup */
8937 ssi = setup.shortcut;
8938 fprintf(file, "\n");
8939 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8940 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
8943 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8947 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8948 fprintf(file, "\n");
8950 sii = setup.input[pnr];
8951 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8952 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
8957 fprintf(file, "\n");
8958 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8959 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
8962 soi = setup.options;
8963 fprintf(file, "\n");
8964 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8965 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
8969 SetFilePermissions(filename, PERMS_PRIVATE);
8972 void SaveSetup_EditorCascade()
8974 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8978 InitUserDataDirectory();
8980 if (!(file = fopen(filename, MODE_WRITE)))
8982 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
8987 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
8988 getCookie("SETUP")));
8989 fprintf(file, "\n");
8991 seci = setup.editor_cascade;
8992 fprintf(file, "\n");
8993 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8994 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
8998 SetFilePermissions(filename, PERMS_PRIVATE);
9003 void LoadCustomElementDescriptions()
9005 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9006 SetupFileHash *setup_file_hash;
9009 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9011 if (element_info[i].custom_description != NULL)
9013 free(element_info[i].custom_description);
9014 element_info[i].custom_description = NULL;
9018 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9021 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9023 char *token = getStringCat2(element_info[i].token_name, ".name");
9024 char *value = getHashEntry(setup_file_hash, token);
9027 element_info[i].custom_description = getStringCopy(value);
9032 freeSetupFileHash(setup_file_hash);
9035 static int getElementFromToken(char *token)
9038 char *value = getHashEntry(element_token_hash, token);
9045 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9046 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9047 if (strEqual(token, element_info[i].token_name))
9051 Error(ERR_WARN, "unknown element token '%s'", token);
9053 return EL_UNDEFINED;
9056 static int get_token_parameter_value(char *token, char *value_raw)
9060 if (token == NULL || value_raw == NULL)
9061 return ARG_UNDEFINED_VALUE;
9063 suffix = strrchr(token, '.');
9068 if (strEqual(suffix, ".element"))
9069 return getElementFromToken(value_raw);
9073 if (strncmp(suffix, ".font", 5) == 0)
9077 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9078 for (i = 0; i < NUM_FONTS; i++)
9079 if (strEqual(value_raw, font_info[i].token_name))
9082 /* if font not found, use reliable default value */
9083 return FONT_INITIAL_1;
9087 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9088 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9091 void InitMenuDesignSettings_Static()
9094 static SetupFileHash *image_config_hash = NULL;
9099 if (image_config_hash == NULL)
9101 image_config_hash = newSetupFileHash();
9103 for (i = 0; image_config[i].token != NULL; i++)
9104 setHashEntry(image_config_hash,
9105 image_config[i].token,
9106 image_config[i].value);
9111 /* always start with reliable default values from static default config */
9112 for (i = 0; image_config_vars[i].token != NULL; i++)
9114 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9117 *image_config_vars[i].value =
9118 get_token_parameter_value(image_config_vars[i].token, value);
9125 /* always start with reliable default values from static default config */
9126 for (i = 0; image_config_vars[i].token != NULL; i++)
9127 for (j = 0; image_config[j].token != NULL; j++)
9128 if (strEqual(image_config_vars[i].token, image_config[j].token))
9129 *image_config_vars[i].value =
9130 get_token_parameter_value(image_config_vars[i].token,
9131 image_config[j].value);
9135 static void InitMenuDesignSettings_SpecialPreProcessing()
9139 /* the following initializes hierarchical values from static configuration */
9141 /* special case: initialize "ARG_DEFAULT" values in static default config */
9142 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9143 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9144 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9145 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9146 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9147 titlemessage_default.fade_mode = title_default.fade_mode;
9148 titlemessage_default.fade_delay = title_default.fade_delay;
9149 titlemessage_default.post_delay = title_default.post_delay;
9150 titlemessage_default.auto_delay = title_default.auto_delay;
9152 /* special case: initialize "ARG_DEFAULT" values in static default config */
9153 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9154 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9156 titlemessage_initial[i] = titlemessage_initial_default;
9157 titlemessage[i] = titlemessage_default;
9160 /* special case: initialize "ARG_DEFAULT" values in static default config */
9161 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9162 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9164 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9165 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9169 static void InitMenuDesignSettings_SpecialPostProcessing()
9171 /* special case: initialize later added SETUP list size from LEVELS value */
9172 if (menu.list_size[GAME_MODE_SETUP] == -1)
9173 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9176 static void LoadMenuDesignSettingsFromFilename(char *filename)
9178 static struct TitleMessageInfo tmi;
9179 static struct TokenInfo titlemessage_tokens[] =
9181 { TYPE_INTEGER, &tmi.x, ".x" },
9182 { TYPE_INTEGER, &tmi.y, ".y" },
9183 { TYPE_INTEGER, &tmi.width, ".width" },
9184 { TYPE_INTEGER, &tmi.height, ".height" },
9185 { TYPE_INTEGER, &tmi.chars, ".chars" },
9186 { TYPE_INTEGER, &tmi.lines, ".lines" },
9187 { TYPE_INTEGER, &tmi.align, ".align" },
9188 { TYPE_INTEGER, &tmi.valign, ".valign" },
9189 { TYPE_INTEGER, &tmi.font, ".font" },
9190 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9191 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9192 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9193 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9194 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9195 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9196 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9197 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9203 struct TitleMessageInfo *array;
9206 titlemessage_arrays[] =
9208 { titlemessage_initial, "[titlemessage_initial]" },
9209 { titlemessage, "[titlemessage]" },
9213 SetupFileHash *setup_file_hash;
9217 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
9220 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9223 /* the following initializes hierarchical values from dynamic configuration */
9225 /* special case: initialize with default values that may be overwritten */
9226 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9227 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9229 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9230 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9231 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9233 if (value_1 != NULL)
9234 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9235 if (value_2 != NULL)
9236 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9237 if (value_3 != NULL)
9238 menu.list_size[i] = get_integer_from_string(value_3);
9241 /* special case: initialize with default values that may be overwritten */
9242 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9243 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9245 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9246 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9248 if (value_1 != NULL)
9249 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9250 if (value_2 != NULL)
9251 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9254 /* special case: initialize with default values that may be overwritten */
9255 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9256 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9258 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9259 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9261 if (value_1 != NULL)
9262 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9263 if (value_2 != NULL)
9264 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9267 /* special case: initialize with default values that may be overwritten */
9268 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9269 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9271 char *token_1 = "menu.enter_screen.fade_mode";
9272 char *token_2 = "menu.enter_screen.fade_delay";
9273 char *token_3 = "menu.enter_screen.post_delay";
9274 char *token_4 = "menu.leave_screen.fade_mode";
9275 char *token_5 = "menu.leave_screen.fade_delay";
9276 char *token_6 = "menu.leave_screen.post_delay";
9277 char *value_1 = getHashEntry(setup_file_hash, token_1);
9278 char *value_2 = getHashEntry(setup_file_hash, token_2);
9279 char *value_3 = getHashEntry(setup_file_hash, token_3);
9280 char *value_4 = getHashEntry(setup_file_hash, token_4);
9281 char *value_5 = getHashEntry(setup_file_hash, token_5);
9282 char *value_6 = getHashEntry(setup_file_hash, token_6);
9284 if (value_1 != NULL)
9285 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9287 if (value_2 != NULL)
9288 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9290 if (value_3 != NULL)
9291 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9293 if (value_4 != NULL)
9294 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9296 if (value_5 != NULL)
9297 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9299 if (value_6 != NULL)
9300 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9304 /* special case: initialize with default values that may be overwritten */
9305 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9306 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9308 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9309 char *base_token = titlemessage_arrays[i].text;
9311 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9313 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9314 char *value = getHashEntry(setup_file_hash, token);
9318 int parameter_value = get_token_parameter_value(token, value);
9320 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9324 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9325 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9327 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9337 /* read (and overwrite with) values that may be specified in config file */
9338 for (i = 0; image_config_vars[i].token != NULL; i++)
9340 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9342 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9343 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9344 *image_config_vars[i].value =
9345 get_token_parameter_value(image_config_vars[i].token, value);
9348 freeSetupFileHash(setup_file_hash);
9351 void LoadMenuDesignSettings()
9353 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9355 InitMenuDesignSettings_Static();
9356 InitMenuDesignSettings_SpecialPreProcessing();
9359 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9361 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
9364 /* first look for special settings configured in level series config */
9365 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9367 if (fileExists(filename_base))
9368 LoadMenuDesignSettingsFromFilename(filename_base);
9371 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9373 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9374 LoadMenuDesignSettingsFromFilename(filename_local);
9376 InitMenuDesignSettings_SpecialPostProcessing();
9379 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9381 char *filename = getEditorSetupFilename();
9382 SetupFileList *setup_file_list, *list;
9383 SetupFileHash *element_hash;
9384 int num_unknown_tokens = 0;
9387 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9390 element_hash = newSetupFileHash();
9392 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9393 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9395 /* determined size may be larger than needed (due to unknown elements) */
9397 for (list = setup_file_list; list != NULL; list = list->next)
9400 /* add space for up to 3 more elements for padding that may be needed */
9403 /* free memory for old list of elements, if needed */
9404 checked_free(*elements);
9406 /* allocate memory for new list of elements */
9407 *elements = checked_malloc(*num_elements * sizeof(int));
9410 for (list = setup_file_list; list != NULL; list = list->next)
9412 char *value = getHashEntry(element_hash, list->token);
9414 if (value == NULL) /* try to find obsolete token mapping */
9416 char *mapped_token = get_mapped_token(list->token);
9418 if (mapped_token != NULL)
9420 value = getHashEntry(element_hash, mapped_token);
9428 (*elements)[(*num_elements)++] = atoi(value);
9432 if (num_unknown_tokens == 0)
9434 Error(ERR_INFO_LINE, "-");
9435 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9436 Error(ERR_INFO, "- config file: '%s'", filename);
9438 num_unknown_tokens++;
9441 Error(ERR_INFO, "- token: '%s'", list->token);
9445 if (num_unknown_tokens > 0)
9446 Error(ERR_INFO_LINE, "-");
9448 while (*num_elements % 4) /* pad with empty elements, if needed */
9449 (*elements)[(*num_elements)++] = EL_EMPTY;
9451 freeSetupFileList(setup_file_list);
9452 freeSetupFileHash(element_hash);
9455 for (i = 0; i < *num_elements; i++)
9456 printf("editor: element '%s' [%d]\n",
9457 element_info[(*elements)[i]].token_name, (*elements)[i]);
9461 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9464 SetupFileHash *setup_file_hash = NULL;
9465 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9466 char *filename_music, *filename_prefix, *filename_info;
9472 token_to_value_ptr[] =
9474 { "title_header", &tmp_music_file_info.title_header },
9475 { "artist_header", &tmp_music_file_info.artist_header },
9476 { "album_header", &tmp_music_file_info.album_header },
9477 { "year_header", &tmp_music_file_info.year_header },
9479 { "title", &tmp_music_file_info.title },
9480 { "artist", &tmp_music_file_info.artist },
9481 { "album", &tmp_music_file_info.album },
9482 { "year", &tmp_music_file_info.year },
9488 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9489 getCustomMusicFilename(basename));
9491 if (filename_music == NULL)
9494 /* ---------- try to replace file extension ---------- */
9496 filename_prefix = getStringCopy(filename_music);
9497 if (strrchr(filename_prefix, '.') != NULL)
9498 *strrchr(filename_prefix, '.') = '\0';
9499 filename_info = getStringCat2(filename_prefix, ".txt");
9502 printf("trying to load file '%s'...\n", filename_info);
9505 if (fileExists(filename_info))
9506 setup_file_hash = loadSetupFileHash(filename_info);
9508 free(filename_prefix);
9509 free(filename_info);
9511 if (setup_file_hash == NULL)
9513 /* ---------- try to add file extension ---------- */
9515 filename_prefix = getStringCopy(filename_music);
9516 filename_info = getStringCat2(filename_prefix, ".txt");
9519 printf("trying to load file '%s'...\n", filename_info);
9522 if (fileExists(filename_info))
9523 setup_file_hash = loadSetupFileHash(filename_info);
9525 free(filename_prefix);
9526 free(filename_info);
9529 if (setup_file_hash == NULL)
9532 /* ---------- music file info found ---------- */
9534 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
9536 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9538 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9540 *token_to_value_ptr[i].value_ptr =
9541 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9544 tmp_music_file_info.basename = getStringCopy(basename);
9545 tmp_music_file_info.music = music;
9546 tmp_music_file_info.is_sound = is_sound;
9548 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9549 *new_music_file_info = tmp_music_file_info;
9551 return new_music_file_info;
9554 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9556 return get_music_file_info_ext(basename, music, FALSE);
9559 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9561 return get_music_file_info_ext(basename, sound, TRUE);
9564 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9565 char *basename, boolean is_sound)
9567 for (; list != NULL; list = list->next)
9568 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9574 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9576 return music_info_listed_ext(list, basename, FALSE);
9579 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9581 return music_info_listed_ext(list, basename, TRUE);
9584 void LoadMusicInfo()
9586 char *music_directory = getCustomMusicDirectory();
9587 int num_music = getMusicListSize();
9588 int num_music_noconf = 0;
9589 int num_sounds = getSoundListSize();
9591 struct dirent *dir_entry;
9592 struct FileInfo *music, *sound;
9593 struct MusicFileInfo *next, **new;
9596 while (music_file_info != NULL)
9598 next = music_file_info->next;
9600 checked_free(music_file_info->basename);
9602 checked_free(music_file_info->title_header);
9603 checked_free(music_file_info->artist_header);
9604 checked_free(music_file_info->album_header);
9605 checked_free(music_file_info->year_header);
9607 checked_free(music_file_info->title);
9608 checked_free(music_file_info->artist);
9609 checked_free(music_file_info->album);
9610 checked_free(music_file_info->year);
9612 free(music_file_info);
9614 music_file_info = next;
9617 new = &music_file_info;
9619 for (i = 0; i < num_music; i++)
9621 music = getMusicListEntry(i);
9623 if (music->filename == NULL)
9626 if (strEqual(music->filename, UNDEFINED_FILENAME))
9629 /* a configured file may be not recognized as music */
9630 if (!FileIsMusic(music->filename))
9634 printf("::: -> '%s' (configured)\n", music->filename);
9637 if (!music_info_listed(music_file_info, music->filename))
9639 *new = get_music_file_info(music->filename, i);
9641 new = &(*new)->next;
9645 if ((dir = opendir(music_directory)) == NULL)
9647 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
9651 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
9653 char *basename = dir_entry->d_name;
9654 boolean music_already_used = FALSE;
9657 /* skip all music files that are configured in music config file */
9658 for (i = 0; i < num_music; i++)
9660 music = getMusicListEntry(i);
9662 if (music->filename == NULL)
9665 if (strEqual(basename, music->filename))
9667 music_already_used = TRUE;
9672 if (music_already_used)
9675 if (!FileIsMusic(basename))
9679 printf("::: -> '%s' (found in directory)\n", basename);
9682 if (!music_info_listed(music_file_info, basename))
9684 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
9686 new = &(*new)->next;
9694 for (i = 0; i < num_sounds; i++)
9696 sound = getSoundListEntry(i);
9698 if (sound->filename == NULL)
9701 if (strEqual(sound->filename, UNDEFINED_FILENAME))
9704 /* a configured file may be not recognized as sound */
9705 if (!FileIsSound(sound->filename))
9709 printf("::: -> '%s' (configured)\n", sound->filename);
9712 if (!sound_info_listed(music_file_info, sound->filename))
9714 *new = get_sound_file_info(sound->filename, i);
9716 new = &(*new)->next;
9721 for (next = music_file_info; next != NULL; next = next->next)
9722 printf("::: title == '%s'\n", next->title);
9726 void add_helpanim_entry(int element, int action, int direction, int delay,
9727 int *num_list_entries)
9729 struct HelpAnimInfo *new_list_entry;
9730 (*num_list_entries)++;
9733 checked_realloc(helpanim_info,
9734 *num_list_entries * sizeof(struct HelpAnimInfo));
9735 new_list_entry = &helpanim_info[*num_list_entries - 1];
9737 new_list_entry->element = element;
9738 new_list_entry->action = action;
9739 new_list_entry->direction = direction;
9740 new_list_entry->delay = delay;
9743 void print_unknown_token(char *filename, char *token, int token_nr)
9747 Error(ERR_INFO_LINE, "-");
9748 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9749 Error(ERR_INFO, "- config file: '%s'", filename);
9752 Error(ERR_INFO, "- token: '%s'", token);
9755 void print_unknown_token_end(int token_nr)
9758 Error(ERR_INFO_LINE, "-");
9761 void LoadHelpAnimInfo()
9763 char *filename = getHelpAnimFilename();
9764 SetupFileList *setup_file_list = NULL, *list;
9765 SetupFileHash *element_hash, *action_hash, *direction_hash;
9766 int num_list_entries = 0;
9767 int num_unknown_tokens = 0;
9770 if (fileExists(filename))
9771 setup_file_list = loadSetupFileList(filename);
9773 if (setup_file_list == NULL)
9775 /* use reliable default values from static configuration */
9776 SetupFileList *insert_ptr;
9778 insert_ptr = setup_file_list =
9779 newSetupFileList(helpanim_config[0].token,
9780 helpanim_config[0].value);
9782 for (i = 1; helpanim_config[i].token; i++)
9783 insert_ptr = addListEntry(insert_ptr,
9784 helpanim_config[i].token,
9785 helpanim_config[i].value);
9788 element_hash = newSetupFileHash();
9789 action_hash = newSetupFileHash();
9790 direction_hash = newSetupFileHash();
9792 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9793 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9795 for (i = 0; i < NUM_ACTIONS; i++)
9796 setHashEntry(action_hash, element_action_info[i].suffix,
9797 i_to_a(element_action_info[i].value));
9799 /* do not store direction index (bit) here, but direction value! */
9800 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
9801 setHashEntry(direction_hash, element_direction_info[i].suffix,
9802 i_to_a(1 << element_direction_info[i].value));
9804 for (list = setup_file_list; list != NULL; list = list->next)
9806 char *element_token, *action_token, *direction_token;
9807 char *element_value, *action_value, *direction_value;
9808 int delay = atoi(list->value);
9810 if (strEqual(list->token, "end"))
9812 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9817 /* first try to break element into element/action/direction parts;
9818 if this does not work, also accept combined "element[.act][.dir]"
9819 elements (like "dynamite.active"), which are unique elements */
9821 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
9823 element_value = getHashEntry(element_hash, list->token);
9824 if (element_value != NULL) /* element found */
9825 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9829 /* no further suffixes found -- this is not an element */
9830 print_unknown_token(filename, list->token, num_unknown_tokens++);
9836 /* token has format "<prefix>.<something>" */
9838 action_token = strchr(list->token, '.'); /* suffix may be action ... */
9839 direction_token = action_token; /* ... or direction */
9841 element_token = getStringCopy(list->token);
9842 *strchr(element_token, '.') = '\0';
9844 element_value = getHashEntry(element_hash, element_token);
9846 if (element_value == NULL) /* this is no element */
9848 element_value = getHashEntry(element_hash, list->token);
9849 if (element_value != NULL) /* combined element found */
9850 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9853 print_unknown_token(filename, list->token, num_unknown_tokens++);
9855 free(element_token);
9860 action_value = getHashEntry(action_hash, action_token);
9862 if (action_value != NULL) /* action found */
9864 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
9867 free(element_token);
9872 direction_value = getHashEntry(direction_hash, direction_token);
9874 if (direction_value != NULL) /* direction found */
9876 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
9879 free(element_token);
9884 if (strchr(action_token + 1, '.') == NULL)
9886 /* no further suffixes found -- this is not an action nor direction */
9888 element_value = getHashEntry(element_hash, list->token);
9889 if (element_value != NULL) /* combined element found */
9890 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9893 print_unknown_token(filename, list->token, num_unknown_tokens++);
9895 free(element_token);
9900 /* token has format "<prefix>.<suffix>.<something>" */
9902 direction_token = strchr(action_token + 1, '.');
9904 action_token = getStringCopy(action_token);
9905 *strchr(action_token + 1, '.') = '\0';
9907 action_value = getHashEntry(action_hash, action_token);
9909 if (action_value == NULL) /* this is no action */
9911 element_value = getHashEntry(element_hash, list->token);
9912 if (element_value != NULL) /* combined element found */
9913 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9916 print_unknown_token(filename, list->token, num_unknown_tokens++);
9918 free(element_token);
9924 direction_value = getHashEntry(direction_hash, direction_token);
9926 if (direction_value != NULL) /* direction found */
9928 add_helpanim_entry(atoi(element_value), atoi(action_value),
9929 atoi(direction_value), delay, &num_list_entries);
9931 free(element_token);
9937 /* this is no direction */
9939 element_value = getHashEntry(element_hash, list->token);
9940 if (element_value != NULL) /* combined element found */
9941 add_helpanim_entry(atoi(element_value), -1, -1, delay,
9944 print_unknown_token(filename, list->token, num_unknown_tokens++);
9946 free(element_token);
9950 print_unknown_token_end(num_unknown_tokens);
9952 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
9953 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
9955 freeSetupFileList(setup_file_list);
9956 freeSetupFileHash(element_hash);
9957 freeSetupFileHash(action_hash);
9958 freeSetupFileHash(direction_hash);
9961 for (i = 0; i < num_list_entries; i++)
9962 printf("::: '%s': %d, %d, %d => %d\n",
9963 EL_NAME(helpanim_info[i].element),
9964 helpanim_info[i].element,
9965 helpanim_info[i].action,
9966 helpanim_info[i].direction,
9967 helpanim_info[i].delay);
9971 void LoadHelpTextInfo()
9973 char *filename = getHelpTextFilename();
9976 if (helptext_info != NULL)
9978 freeSetupFileHash(helptext_info);
9979 helptext_info = NULL;
9982 if (fileExists(filename))
9983 helptext_info = loadSetupFileHash(filename);
9985 if (helptext_info == NULL)
9987 /* use reliable default values from static configuration */
9988 helptext_info = newSetupFileHash();
9990 for (i = 0; helptext_config[i].token; i++)
9991 setHashEntry(helptext_info,
9992 helptext_config[i].token,
9993 helptext_config[i].value);
9997 BEGIN_HASH_ITERATION(helptext_info, itr)
9999 printf("::: '%s' => '%s'\n",
10000 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10002 END_HASH_ITERATION(hash, itr)
10007 /* ------------------------------------------------------------------------- */
10008 /* convert levels */
10009 /* ------------------------------------------------------------------------- */
10011 #define MAX_NUM_CONVERT_LEVELS 1000
10013 void ConvertLevels()
10015 static LevelDirTree *convert_leveldir = NULL;
10016 static int convert_level_nr = -1;
10017 static int num_levels_handled = 0;
10018 static int num_levels_converted = 0;
10019 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10022 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10023 global.convert_leveldir);
10025 if (convert_leveldir == NULL)
10026 Error(ERR_EXIT, "no such level identifier: '%s'",
10027 global.convert_leveldir);
10029 leveldir_current = convert_leveldir;
10031 if (global.convert_level_nr != -1)
10033 convert_leveldir->first_level = global.convert_level_nr;
10034 convert_leveldir->last_level = global.convert_level_nr;
10037 convert_level_nr = convert_leveldir->first_level;
10039 printf_line("=", 79);
10040 printf("Converting levels\n");
10041 printf_line("-", 79);
10042 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
10043 printf("Level series name: '%s'\n", convert_leveldir->name);
10044 printf("Level series author: '%s'\n", convert_leveldir->author);
10045 printf("Number of levels: %d\n", convert_leveldir->levels);
10046 printf_line("=", 79);
10049 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10050 levels_failed[i] = FALSE;
10052 while (convert_level_nr <= convert_leveldir->last_level)
10054 char *level_filename;
10057 level_nr = convert_level_nr++;
10059 printf("Level %03d: ", level_nr);
10061 LoadLevel(level_nr);
10062 if (level.no_valid_file)
10064 printf("(no level)\n");
10068 printf("converting level ... ");
10070 level_filename = getDefaultLevelFilename(level_nr);
10071 new_level = !fileExists(level_filename);
10075 SaveLevel(level_nr);
10077 num_levels_converted++;
10079 printf("converted.\n");
10083 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10084 levels_failed[level_nr] = TRUE;
10086 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10089 num_levels_handled++;
10093 printf_line("=", 79);
10094 printf("Number of levels handled: %d\n", num_levels_handled);
10095 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10096 (num_levels_handled ?
10097 num_levels_converted * 100 / num_levels_handled : 0));
10098 printf_line("-", 79);
10099 printf("Summary (for automatic parsing by scripts):\n");
10100 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10101 convert_leveldir->identifier, num_levels_converted,
10102 num_levels_handled,
10103 (num_levels_handled ?
10104 num_levels_converted * 100 / num_levels_handled : 0));
10106 if (num_levels_handled != num_levels_converted)
10108 printf(", FAILED:");
10109 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10110 if (levels_failed[i])
10111 printf(" %03d", i);
10115 printf_line("=", 79);
10117 CloseAllAndExit(0);
10121 /* ------------------------------------------------------------------------- */
10122 /* create and save images for use in level sketches (raw BMP format) */
10123 /* ------------------------------------------------------------------------- */
10125 void CreateLevelSketchImages()
10127 #if defined(TARGET_SDL)
10132 InitElementPropertiesGfxElement();
10134 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10135 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10137 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10139 Bitmap *src_bitmap;
10141 int element = getMappedElement(i);
10142 int graphic = el2edimg(element);
10143 char basename1[16];
10144 char basename2[16];
10148 sprintf(basename1, "%03d.bmp", i);
10149 sprintf(basename2, "%03ds.bmp", i);
10151 filename1 = getPath2(global.create_images_dir, basename1);
10152 filename2 = getPath2(global.create_images_dir, basename2);
10154 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10155 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
10157 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10158 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10160 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10161 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10163 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10164 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10170 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10173 FreeBitmap(bitmap1);
10174 FreeBitmap(bitmap2);
10179 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10181 CloseAllAndExit(0);
10186 /* ------------------------------------------------------------------------- */
10187 /* create and save images for custom and group elements (raw BMP format) */
10188 /* ------------------------------------------------------------------------- */
10190 void CreateCustomElementImages()
10192 #if defined(TARGET_SDL)
10193 char *filename = "graphics.classic/RocksCE.bmp";
10195 Bitmap *src_bitmap;
10196 int dummy_graphic = IMG_CUSTOM_99;
10197 int yoffset_ce = 0;
10198 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10202 bitmap = CreateBitmap(TILEX * 16 * 2,
10203 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10206 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
10208 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10215 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10216 TILEX * x, TILEY * y + yoffset_ce);
10218 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10219 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
10221 for (j = 2; j >= 0; j--)
10225 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
10226 TILEX * x + 6 + j * 7,
10227 TILEY * y + 11 + yoffset_ce);
10229 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
10230 TILEX * 16 + TILEX * x + 6 + j * 8,
10231 TILEY * y + 10 + yoffset_ce);
10237 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10244 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10245 TILEX * x, TILEY * y + yoffset_ge);
10247 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10248 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
10250 for (j = 1; j >= 0; j--)
10254 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10255 TILEX * x + 6 + j * 10,
10256 TILEY * y + 11 + yoffset_ge);
10258 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
10259 TILEX * 16 + TILEX * x + 10 + j * 8,
10260 TILEY * y + 10 + yoffset_ge);
10266 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10267 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10269 FreeBitmap(bitmap);
10271 CloseAllAndExit(0);
10276 void CreateLevelSketchImages_TEST()
10278 void CreateCustomElementImages()