1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
25 #define ENABLE_UNUSED_CODE 0 /* currently unused functions */
26 #define ENABLE_HISTORIC_CHUNKS 0 /* only for historic reference */
27 #define ENABLE_RESERVED_CODE 0 /* reserved for later use */
29 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
30 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
31 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
33 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
34 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
36 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
37 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
38 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
39 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
40 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
41 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
42 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
43 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
44 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
45 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
46 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
48 /* (element number, number of change pages, change page number) */
49 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
51 /* (element number only) */
52 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
53 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
55 /* (nothing at all if unchanged) */
56 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
58 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
59 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
60 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
62 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
63 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
64 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
66 /* file identifier strings */
67 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
68 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
69 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
71 /* values for deciding when (not) to save configuration data */
72 #define SAVE_CONF_NEVER 0
73 #define SAVE_CONF_ALWAYS 1
74 #define SAVE_CONF_WHEN_CHANGED -1
76 /* values for chunks using micro chunks */
77 #define CONF_MASK_1_BYTE 0x00
78 #define CONF_MASK_2_BYTE 0x40
79 #define CONF_MASK_4_BYTE 0x80
80 #define CONF_MASK_MULTI_BYTES 0xc0
82 #define CONF_MASK_BYTES 0xc0
83 #define CONF_MASK_TOKEN 0x3f
85 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
86 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
87 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
88 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
90 /* these definitions are just for convenience of use and readability */
91 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
92 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
93 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
94 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
96 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
97 (x) == CONF_MASK_2_BYTE ? 2 : \
98 (x) == CONF_MASK_4_BYTE ? 4 : 0)
100 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
101 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
102 #define CONF_ELEMENT_NUM_BYTES (2)
104 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
105 (t) == TYPE_ELEMENT_LIST ? \
106 CONF_ELEMENT_NUM_BYTES : \
107 (t) == TYPE_CONTENT || \
108 (t) == TYPE_CONTENT_LIST ? \
109 CONF_CONTENT_NUM_BYTES : 1)
111 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
112 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
113 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
115 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
117 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
118 CONF_ELEMENT_NUM_BYTES)
119 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
120 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
122 /* temporary variables used to store pointers to structure members */
123 static struct LevelInfo li;
124 static struct ElementInfo xx_ei, yy_ei;
125 static struct ElementChangeInfo xx_change;
126 static struct ElementGroupInfo xx_group;
127 static struct EnvelopeInfo xx_envelope;
128 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
129 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
130 static int xx_num_contents;
131 static int xx_current_change_page;
132 static char xx_default_string_empty[1] = "";
133 static int xx_string_length_unused;
135 struct LevelFileConfigInfo
137 int element; /* element for which data is to be stored */
138 int save_type; /* save data always, never or when changed */
139 int data_type; /* data type (used internally, not stored) */
140 int conf_type; /* micro chunk identifier (stored in file) */
143 void *value; /* variable that holds the data to be stored */
144 int default_value; /* initial default value for this variable */
147 void *value_copy; /* variable that holds the data to be copied */
148 void *num_entities; /* number of entities for multi-byte data */
149 int default_num_entities; /* default number of entities for this data */
150 int max_num_entities; /* maximal number of entities for this data */
151 char *default_string; /* optional default string for string data */
154 static struct LevelFileConfigInfo chunk_config_INFO[] =
156 /* ---------- values not related to single elements ----------------------- */
159 -1, SAVE_CONF_ALWAYS,
160 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
161 &li.game_engine_type, GAME_ENGINE_TYPE_RND
165 -1, SAVE_CONF_ALWAYS,
166 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
167 &li.fieldx, STD_LEV_FIELDX
170 -1, SAVE_CONF_ALWAYS,
171 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
172 &li.fieldy, STD_LEV_FIELDY
176 -1, SAVE_CONF_ALWAYS,
177 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
182 -1, SAVE_CONF_ALWAYS,
183 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
189 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
195 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
196 &li.use_step_counter, FALSE
201 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
202 &li.wind_direction_initial, MV_NONE
207 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
208 &li.em_slippery_gems, FALSE
213 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
214 &li.use_custom_template, FALSE
219 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
220 &li.can_move_into_acid_bits, ~0 /* default: everything can */
225 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
226 &li.dont_collide_with_bits, ~0 /* default: always deadly */
231 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
232 &li.em_explodes_by_fire, FALSE
237 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
238 &li.score[SC_TIME_BONUS], 1
243 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
244 &li.auto_exit_sokoban, FALSE
254 static struct LevelFileConfigInfo chunk_config_ELEM[] =
256 /* (these values are the same for each player) */
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
260 &li.block_last_field, FALSE /* default case for EM levels */
264 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
265 &li.sp_block_last_field, TRUE /* default case for SP levels */
269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
270 &li.instant_relocation, FALSE
274 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
275 &li.can_pass_to_walkable, FALSE
279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
280 &li.block_snap_field, TRUE
284 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
285 &li.continuous_snapping, TRUE
289 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
290 &li.shifted_relocation, FALSE
294 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
295 &li.lazy_relocation, FALSE
298 /* (these values are different for each player) */
301 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
302 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
306 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
307 &li.initial_player_gravity[0], FALSE
311 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
312 &li.use_start_element[0], FALSE
316 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
317 &li.start_element[0], EL_PLAYER_1
321 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
322 &li.use_artwork_element[0], FALSE
326 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
327 &li.artwork_element[0], EL_PLAYER_1
331 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
332 &li.use_explosion_element[0], FALSE
336 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
337 &li.explosion_element[0], EL_PLAYER_1
341 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
342 &li.use_initial_inventory[0], FALSE
346 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
347 &li.initial_inventory_size[0], 1
351 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
352 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
353 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
358 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
359 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
364 &li.initial_player_gravity[1], FALSE
368 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
369 &li.use_start_element[1], FALSE
373 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
374 &li.start_element[1], EL_PLAYER_2
378 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
379 &li.use_artwork_element[1], FALSE
383 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
384 &li.artwork_element[1], EL_PLAYER_2
388 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
389 &li.use_explosion_element[1], FALSE
393 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
394 &li.explosion_element[1], EL_PLAYER_2
398 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
399 &li.use_initial_inventory[1], FALSE
403 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
404 &li.initial_inventory_size[1], 1
408 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
409 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
410 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
415 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
416 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
420 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
421 &li.initial_player_gravity[2], FALSE
425 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
426 &li.use_start_element[2], FALSE
430 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
431 &li.start_element[2], EL_PLAYER_3
435 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
436 &li.use_artwork_element[2], FALSE
440 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
441 &li.artwork_element[2], EL_PLAYER_3
445 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
446 &li.use_explosion_element[2], FALSE
450 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
451 &li.explosion_element[2], EL_PLAYER_3
455 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
456 &li.use_initial_inventory[2], FALSE
460 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
461 &li.initial_inventory_size[2], 1
465 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
466 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
467 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
472 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
473 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
477 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
478 &li.initial_player_gravity[3], FALSE
482 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
483 &li.use_start_element[3], FALSE
487 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
488 &li.start_element[3], EL_PLAYER_4
492 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
493 &li.use_artwork_element[3], FALSE
497 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
498 &li.artwork_element[3], EL_PLAYER_4
502 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
503 &li.use_explosion_element[3], FALSE
507 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
508 &li.explosion_element[3], EL_PLAYER_4
512 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
513 &li.use_initial_inventory[3], FALSE
517 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
518 &li.initial_inventory_size[3], 1
522 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
523 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
524 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
529 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
530 &li.score[SC_EMERALD], 10
535 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
536 &li.score[SC_DIAMOND], 10
541 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
542 &li.score[SC_BUG], 10
547 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
548 &li.score[SC_SPACESHIP], 10
553 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
554 &li.score[SC_PACMAN], 10
559 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
560 &li.score[SC_NUT], 10
565 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
566 &li.score[SC_DYNAMITE], 10
571 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
572 &li.score[SC_KEY], 10
577 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
578 &li.score[SC_PEARL], 10
583 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
584 &li.score[SC_CRYSTAL], 10
589 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
590 &li.amoeba_content, EL_DIAMOND
594 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
599 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
600 &li.grow_into_diggable, TRUE
605 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
606 &li.yamyam_content, EL_ROCK, NULL,
607 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
611 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
612 &li.score[SC_YAMYAM], 10
617 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
618 &li.score[SC_ROBOT], 10
622 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
628 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
634 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
635 &li.time_magic_wall, 10
640 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
641 &li.game_of_life[0], 2
645 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
646 &li.game_of_life[1], 3
650 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
651 &li.game_of_life[2], 3
655 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
656 &li.game_of_life[3], 3
661 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
666 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
671 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
676 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
681 EL_TIMEGATE_SWITCH, -1,
682 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
683 &li.time_timegate, 10
687 EL_LIGHT_SWITCH_ACTIVE, -1,
688 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 EL_SHIELD_NORMAL, -1,
694 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
695 &li.shield_normal_time, 10
698 EL_SHIELD_NORMAL, -1,
699 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
700 &li.score[SC_SHIELD], 10
704 EL_SHIELD_DEADLY, -1,
705 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
706 &li.shield_deadly_time, 10
709 EL_SHIELD_DEADLY, -1,
710 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
711 &li.score[SC_SHIELD], 10
716 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
722 &li.extra_time_score, 10
726 EL_TIME_ORB_FULL, -1,
727 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
728 &li.time_orb_time, 10
731 EL_TIME_ORB_FULL, -1,
732 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
733 &li.use_time_orb_bug, FALSE
738 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
739 &li.use_spring_bug, FALSE
744 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
745 &li.android_move_time, 10
749 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
750 &li.android_clone_time, 10
754 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
755 &li.android_clone_element[0], EL_EMPTY, NULL,
756 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
761 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
771 EL_EMC_MAGNIFIER, -1,
772 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
773 &li.magnify_score, 10
776 EL_EMC_MAGNIFIER, -1,
777 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
782 EL_EMC_MAGIC_BALL, -1,
783 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
787 EL_EMC_MAGIC_BALL, -1,
788 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
789 &li.ball_random, FALSE
792 EL_EMC_MAGIC_BALL, -1,
793 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
794 &li.ball_state_initial, FALSE
797 EL_EMC_MAGIC_BALL, -1,
798 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
799 &li.ball_content, EL_EMPTY, NULL,
800 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
803 /* ---------- unused values ----------------------------------------------- */
806 EL_UNKNOWN, SAVE_CONF_NEVER,
807 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
808 &li.score[SC_UNKNOWN_14], 10
811 EL_UNKNOWN, SAVE_CONF_NEVER,
812 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
813 &li.score[SC_UNKNOWN_15], 10
823 static struct LevelFileConfigInfo chunk_config_NOTE[] =
827 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
828 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
832 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
833 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
838 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
839 &xx_envelope.autowrap, FALSE
843 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
844 &xx_envelope.centered, FALSE
849 TYPE_STRING, CONF_VALUE_BYTES(1),
850 &xx_envelope.text, -1, NULL,
851 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
852 &xx_default_string_empty[0]
862 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
866 TYPE_STRING, CONF_VALUE_BYTES(1),
867 &xx_ei.description[0], -1,
868 &yy_ei.description[0],
869 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
870 &xx_default_description[0]
875 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
876 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
877 &yy_ei.properties[EP_BITFIELD_BASE_NR]
879 #if ENABLE_RESERVED_CODE
880 /* (reserved for later use) */
883 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
884 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
885 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
891 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
892 &xx_ei.use_gfx_element, FALSE,
893 &yy_ei.use_gfx_element
897 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
898 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
899 &yy_ei.gfx_element_initial
904 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
905 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
906 &yy_ei.access_direction
911 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
912 &xx_ei.collect_score_initial, 10,
913 &yy_ei.collect_score_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
918 &xx_ei.collect_count_initial, 1,
919 &yy_ei.collect_count_initial
924 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
925 &xx_ei.ce_value_fixed_initial, 0,
926 &yy_ei.ce_value_fixed_initial
930 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
931 &xx_ei.ce_value_random_initial, 0,
932 &yy_ei.ce_value_random_initial
936 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
937 &xx_ei.use_last_ce_value, FALSE,
938 &yy_ei.use_last_ce_value
943 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
944 &xx_ei.push_delay_fixed, 8,
945 &yy_ei.push_delay_fixed
949 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
950 &xx_ei.push_delay_random, 8,
951 &yy_ei.push_delay_random
955 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
956 &xx_ei.drop_delay_fixed, 0,
957 &yy_ei.drop_delay_fixed
961 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
962 &xx_ei.drop_delay_random, 0,
963 &yy_ei.drop_delay_random
967 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
968 &xx_ei.move_delay_fixed, 0,
969 &yy_ei.move_delay_fixed
973 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
974 &xx_ei.move_delay_random, 0,
975 &yy_ei.move_delay_random
980 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
981 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
986 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
987 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
988 &yy_ei.move_direction_initial
992 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
993 &xx_ei.move_stepsize, TILEX / 8,
999 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1000 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1001 &yy_ei.move_enter_element
1005 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1006 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1007 &yy_ei.move_leave_element
1011 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1012 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1013 &yy_ei.move_leave_type
1018 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1019 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1020 &yy_ei.slippery_type
1025 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1026 &xx_ei.explosion_type, EXPLODES_3X3,
1027 &yy_ei.explosion_type
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1032 &xx_ei.explosion_delay, 16,
1033 &yy_ei.explosion_delay
1037 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1038 &xx_ei.ignition_delay, 8,
1039 &yy_ei.ignition_delay
1044 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1045 &xx_ei.content, EL_EMPTY_SPACE,
1047 &xx_num_contents, 1, 1
1050 /* ---------- "num_change_pages" must be the last entry ------------------- */
1053 -1, SAVE_CONF_ALWAYS,
1054 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1055 &xx_ei.num_change_pages, 1,
1056 &yy_ei.num_change_pages
1067 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1069 /* ---------- "current_change_page" must be the first entry --------------- */
1072 -1, SAVE_CONF_ALWAYS,
1073 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1074 &xx_current_change_page, -1
1077 /* ---------- (the remaining entries can be in any order) ----------------- */
1081 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1082 &xx_change.can_change, FALSE
1087 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1088 &xx_event_bits[0], 0
1092 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1093 &xx_event_bits[1], 0
1098 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1099 &xx_change.trigger_player, CH_PLAYER_ANY
1103 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1104 &xx_change.trigger_side, CH_SIDE_ANY
1108 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1109 &xx_change.trigger_page, CH_PAGE_ANY
1114 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1115 &xx_change.target_element, EL_EMPTY_SPACE
1120 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1121 &xx_change.delay_fixed, 0
1125 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1126 &xx_change.delay_random, 0
1130 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1131 &xx_change.delay_frames, FRAMES_PER_SECOND
1136 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1137 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1142 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1143 &xx_change.explode, FALSE
1147 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1148 &xx_change.use_target_content, FALSE
1152 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1153 &xx_change.only_if_complete, FALSE
1157 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1158 &xx_change.use_random_replace, FALSE
1162 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1163 &xx_change.random_percentage, 100
1167 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1168 &xx_change.replace_when, CP_WHEN_EMPTY
1173 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1174 &xx_change.has_action, FALSE
1178 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1179 &xx_change.action_type, CA_NO_ACTION
1183 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1184 &xx_change.action_mode, CA_MODE_UNDEFINED
1188 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1189 &xx_change.action_arg, CA_ARG_UNDEFINED
1194 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1195 &xx_change.action_element, EL_EMPTY_SPACE
1200 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1201 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1202 &xx_num_contents, 1, 1
1212 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1216 TYPE_STRING, CONF_VALUE_BYTES(1),
1217 &xx_ei.description[0], -1, NULL,
1218 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1219 &xx_default_description[0]
1224 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1225 &xx_ei.use_gfx_element, FALSE
1229 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1230 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1235 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1236 &xx_group.choice_mode, ANIM_RANDOM
1241 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1242 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1243 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1253 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1257 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1258 &li.block_snap_field, TRUE
1262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1263 &li.continuous_snapping, TRUE
1267 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1268 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1273 &li.use_start_element[0], FALSE
1277 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1278 &li.start_element[0], EL_PLAYER_1
1282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1283 &li.use_artwork_element[0], FALSE
1287 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1288 &li.artwork_element[0], EL_PLAYER_1
1292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1293 &li.use_explosion_element[0], FALSE
1297 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1298 &li.explosion_element[0], EL_PLAYER_1
1313 filetype_id_list[] =
1315 { LEVEL_FILE_TYPE_RND, "RND" },
1316 { LEVEL_FILE_TYPE_BD, "BD" },
1317 { LEVEL_FILE_TYPE_EM, "EM" },
1318 { LEVEL_FILE_TYPE_SP, "SP" },
1319 { LEVEL_FILE_TYPE_DX, "DX" },
1320 { LEVEL_FILE_TYPE_SB, "SB" },
1321 { LEVEL_FILE_TYPE_DC, "DC" },
1326 /* ========================================================================= */
1327 /* level file functions */
1328 /* ========================================================================= */
1330 static boolean check_special_flags(char *flag)
1332 if (strEqual(options.special_flags, flag) ||
1333 strEqual(leveldir_current->special_flags, flag))
1339 static struct DateInfo getCurrentDate()
1341 time_t epoch_seconds = time(NULL);
1342 struct tm *now = localtime(&epoch_seconds);
1343 struct DateInfo date;
1345 date.year = now->tm_year + 1900;
1346 date.month = now->tm_mon + 1;
1347 date.day = now->tm_mday;
1349 date.src = DATE_SRC_CLOCK;
1354 static void resetEventFlags(struct ElementChangeInfo *change)
1358 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1359 change->has_event[i] = FALSE;
1362 static void resetEventBits()
1366 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1367 xx_event_bits[i] = 0;
1370 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1374 /* important: only change event flag if corresponding event bit is set
1375 (this is because all xx_event_bits[] values are loaded separately,
1376 and all xx_event_bits[] values are set back to zero before loading
1377 another value xx_event_bits[x] (each value representing 32 flags)) */
1379 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1380 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1381 change->has_event[i] = TRUE;
1384 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1388 /* in contrast to the above function setEventFlagsFromEventBits(), it
1389 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1390 depending on the corresponding change->has_event[i] values here, as
1391 all xx_event_bits[] values are reset in resetEventBits() before */
1393 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1394 if (change->has_event[i])
1395 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1398 static char *getDefaultElementDescription(struct ElementInfo *ei)
1400 static char description[MAX_ELEMENT_NAME_LEN + 1];
1401 char *default_description = (ei->custom_description != NULL ?
1402 ei->custom_description :
1403 ei->editor_description);
1406 /* always start with reliable default values */
1407 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1408 description[i] = '\0';
1410 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1411 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1413 return &description[0];
1416 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1418 char *default_description = getDefaultElementDescription(ei);
1421 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1422 ei->description[i] = default_description[i];
1425 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1429 for (i = 0; conf[i].data_type != -1; i++)
1431 int default_value = conf[i].default_value;
1432 int data_type = conf[i].data_type;
1433 int conf_type = conf[i].conf_type;
1434 int byte_mask = conf_type & CONF_MASK_BYTES;
1436 if (byte_mask == CONF_MASK_MULTI_BYTES)
1438 int default_num_entities = conf[i].default_num_entities;
1439 int max_num_entities = conf[i].max_num_entities;
1441 *(int *)(conf[i].num_entities) = default_num_entities;
1443 if (data_type == TYPE_STRING)
1445 char *default_string = conf[i].default_string;
1446 char *string = (char *)(conf[i].value);
1448 strncpy(string, default_string, max_num_entities);
1450 else if (data_type == TYPE_ELEMENT_LIST)
1452 int *element_array = (int *)(conf[i].value);
1455 for (j = 0; j < max_num_entities; j++)
1456 element_array[j] = default_value;
1458 else if (data_type == TYPE_CONTENT_LIST)
1460 struct Content *content = (struct Content *)(conf[i].value);
1463 for (c = 0; c < max_num_entities; c++)
1464 for (y = 0; y < 3; y++)
1465 for (x = 0; x < 3; x++)
1466 content[c].e[x][y] = default_value;
1469 else /* constant size configuration data (1, 2 or 4 bytes) */
1471 if (data_type == TYPE_BOOLEAN)
1472 *(boolean *)(conf[i].value) = default_value;
1474 *(int *) (conf[i].value) = default_value;
1479 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1483 for (i = 0; conf[i].data_type != -1; i++)
1485 int data_type = conf[i].data_type;
1486 int conf_type = conf[i].conf_type;
1487 int byte_mask = conf_type & CONF_MASK_BYTES;
1489 if (byte_mask == CONF_MASK_MULTI_BYTES)
1491 int max_num_entities = conf[i].max_num_entities;
1493 if (data_type == TYPE_STRING)
1495 char *string = (char *)(conf[i].value);
1496 char *string_copy = (char *)(conf[i].value_copy);
1498 strncpy(string_copy, string, max_num_entities);
1500 else if (data_type == TYPE_ELEMENT_LIST)
1502 int *element_array = (int *)(conf[i].value);
1503 int *element_array_copy = (int *)(conf[i].value_copy);
1506 for (j = 0; j < max_num_entities; j++)
1507 element_array_copy[j] = element_array[j];
1509 else if (data_type == TYPE_CONTENT_LIST)
1511 struct Content *content = (struct Content *)(conf[i].value);
1512 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1515 for (c = 0; c < max_num_entities; c++)
1516 for (y = 0; y < 3; y++)
1517 for (x = 0; x < 3; x++)
1518 content_copy[c].e[x][y] = content[c].e[x][y];
1521 else /* constant size configuration data (1, 2 or 4 bytes) */
1523 if (data_type == TYPE_BOOLEAN)
1524 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1526 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1531 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1535 xx_ei = *ei_from; /* copy element data into temporary buffer */
1536 yy_ei = *ei_to; /* copy element data into temporary buffer */
1538 copyConfigFromConfigList(chunk_config_CUSX_base);
1543 /* ---------- reinitialize and copy change pages ---------- */
1545 ei_to->num_change_pages = ei_from->num_change_pages;
1546 ei_to->current_change_page = ei_from->current_change_page;
1548 setElementChangePages(ei_to, ei_to->num_change_pages);
1550 for (i = 0; i < ei_to->num_change_pages; i++)
1551 ei_to->change_page[i] = ei_from->change_page[i];
1553 /* ---------- copy group element info ---------- */
1554 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1555 *ei_to->group = *ei_from->group;
1557 /* mark this custom element as modified */
1558 ei_to->modified_settings = TRUE;
1561 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1563 int change_page_size = sizeof(struct ElementChangeInfo);
1565 ei->num_change_pages = MAX(1, change_pages);
1568 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1570 if (ei->current_change_page >= ei->num_change_pages)
1571 ei->current_change_page = ei->num_change_pages - 1;
1573 ei->change = &ei->change_page[ei->current_change_page];
1576 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1578 xx_change = *change; /* copy change data into temporary buffer */
1580 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1582 *change = xx_change;
1584 resetEventFlags(change);
1586 change->direct_action = 0;
1587 change->other_action = 0;
1589 change->pre_change_function = NULL;
1590 change->change_function = NULL;
1591 change->post_change_function = NULL;
1594 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1598 li = *level; /* copy level data into temporary buffer */
1599 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1600 *level = li; /* copy temporary buffer back to level data */
1602 setLevelInfoToDefaults_EM();
1603 setLevelInfoToDefaults_SP();
1605 level->native_em_level = &native_em_level;
1606 level->native_sp_level = &native_sp_level;
1608 level->file_version = FILE_VERSION_ACTUAL;
1609 level->game_version = GAME_VERSION_ACTUAL;
1611 level->creation_date = getCurrentDate();
1613 level->encoding_16bit_field = TRUE;
1614 level->encoding_16bit_yamyam = TRUE;
1615 level->encoding_16bit_amoeba = TRUE;
1617 /* clear level name and level author string buffers */
1618 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1619 level->name[i] = '\0';
1620 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1621 level->author[i] = '\0';
1623 /* set level name and level author to default values */
1624 strcpy(level->name, NAMELESS_LEVEL_NAME);
1625 strcpy(level->author, ANONYMOUS_NAME);
1627 /* set level playfield to playable default level with player and exit */
1628 for (x = 0; x < MAX_LEV_FIELDX; x++)
1629 for (y = 0; y < MAX_LEV_FIELDY; y++)
1630 level->field[x][y] = EL_SAND;
1632 level->field[0][0] = EL_PLAYER_1;
1633 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1635 BorderElement = EL_STEELWALL;
1637 /* set all bug compatibility flags to "false" => do not emulate this bug */
1638 level->use_action_after_change_bug = FALSE;
1640 if (leveldir_current)
1642 /* try to determine better author name than 'anonymous' */
1643 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1645 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1646 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1650 switch (LEVELCLASS(leveldir_current))
1652 case LEVELCLASS_TUTORIAL:
1653 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1656 case LEVELCLASS_CONTRIB:
1657 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1658 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1661 case LEVELCLASS_PRIVATE:
1662 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1663 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1667 /* keep default value */
1674 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1676 static boolean clipboard_elements_initialized = FALSE;
1679 InitElementPropertiesStatic();
1681 li = *level; /* copy level data into temporary buffer */
1682 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1683 *level = li; /* copy temporary buffer back to level data */
1685 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1688 struct ElementInfo *ei = &element_info[element];
1690 /* never initialize clipboard elements after the very first time */
1691 /* (to be able to use clipboard elements between several levels) */
1692 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1695 if (IS_ENVELOPE(element))
1697 int envelope_nr = element - EL_ENVELOPE_1;
1699 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1701 level->envelope[envelope_nr] = xx_envelope;
1704 if (IS_CUSTOM_ELEMENT(element) ||
1705 IS_GROUP_ELEMENT(element) ||
1706 IS_INTERNAL_ELEMENT(element))
1708 xx_ei = *ei; /* copy element data into temporary buffer */
1710 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1715 setElementChangePages(ei, 1);
1716 setElementChangeInfoToDefaults(ei->change);
1718 if (IS_CUSTOM_ELEMENT(element) ||
1719 IS_GROUP_ELEMENT(element) ||
1720 IS_INTERNAL_ELEMENT(element))
1722 setElementDescriptionToDefault(ei);
1724 ei->modified_settings = FALSE;
1727 if (IS_CUSTOM_ELEMENT(element) ||
1728 IS_INTERNAL_ELEMENT(element))
1730 /* internal values used in level editor */
1732 ei->access_type = 0;
1733 ei->access_layer = 0;
1734 ei->access_protected = 0;
1735 ei->walk_to_action = 0;
1736 ei->smash_targets = 0;
1739 ei->can_explode_by_fire = FALSE;
1740 ei->can_explode_smashed = FALSE;
1741 ei->can_explode_impact = FALSE;
1743 ei->current_change_page = 0;
1746 if (IS_GROUP_ELEMENT(element) ||
1747 IS_INTERNAL_ELEMENT(element))
1749 struct ElementGroupInfo *group;
1751 /* initialize memory for list of elements in group */
1752 if (ei->group == NULL)
1753 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1757 xx_group = *group; /* copy group data into temporary buffer */
1759 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1765 clipboard_elements_initialized = TRUE;
1768 static void setLevelInfoToDefaults(struct LevelInfo *level,
1769 boolean level_info_only,
1770 boolean reset_file_status)
1772 setLevelInfoToDefaults_Level(level);
1774 if (!level_info_only)
1775 setLevelInfoToDefaults_Elements(level);
1777 if (reset_file_status)
1779 level->no_valid_file = FALSE;
1780 level->no_level_file = FALSE;
1783 level->changed = FALSE;
1786 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1788 level_file_info->nr = 0;
1789 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1790 level_file_info->packed = FALSE;
1791 level_file_info->basename = NULL;
1792 level_file_info->filename = NULL;
1795 int getMappedElement_SB(int, boolean);
1797 static void ActivateLevelTemplate()
1801 if (check_special_flags("load_xsb_to_ces"))
1803 /* fill smaller playfields with padding "beyond border wall" elements */
1804 if (level.fieldx < level_template.fieldx ||
1805 level.fieldy < level_template.fieldy)
1807 short field[level.fieldx][level.fieldy];
1808 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1809 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1810 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1811 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1813 /* copy old playfield (which is smaller than the visible area) */
1814 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1815 field[x][y] = level.field[x][y];
1817 /* fill new, larger playfield with "beyond border wall" elements */
1818 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1819 level.field[x][y] = getMappedElement_SB('_', TRUE);
1821 /* copy the old playfield to the middle of the new playfield */
1822 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1823 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1825 level.fieldx = new_fieldx;
1826 level.fieldy = new_fieldy;
1830 /* Currently there is no special action needed to activate the template
1831 data, because 'element_info' property settings overwrite the original
1832 level data, while all other variables do not change. */
1834 /* Exception: 'from_level_template' elements in the original level playfield
1835 are overwritten with the corresponding elements at the same position in
1836 playfield from the level template. */
1838 for (x = 0; x < level.fieldx; x++)
1839 for (y = 0; y < level.fieldy; y++)
1840 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1841 level.field[x][y] = level_template.field[x][y];
1843 if (check_special_flags("load_xsb_to_ces"))
1845 struct LevelInfo level_backup = level;
1847 /* overwrite all individual level settings from template level settings */
1848 level = level_template;
1850 /* restore playfield size */
1851 level.fieldx = level_backup.fieldx;
1852 level.fieldy = level_backup.fieldy;
1854 /* restore playfield content */
1855 for (x = 0; x < level.fieldx; x++)
1856 for (y = 0; y < level.fieldy; y++)
1857 level.field[x][y] = level_backup.field[x][y];
1859 /* restore name and author from individual level */
1860 strcpy(level.name, level_backup.name);
1861 strcpy(level.author, level_backup.author);
1863 /* restore flag "use_custom_template" */
1864 level.use_custom_template = level_backup.use_custom_template;
1868 static char *getLevelFilenameFromBasename(char *basename)
1870 static char *filename[2] = { NULL, NULL };
1871 int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1);
1873 checked_free(filename[pos]);
1875 filename[pos] = getPath2(getCurrentLevelDir(), basename);
1877 return filename[pos];
1880 static int getFileTypeFromBasename(char *basename)
1882 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1884 static char *filename = NULL;
1885 struct stat file_status;
1887 /* ---------- try to determine file type from filename ---------- */
1889 /* check for typical filename of a Supaplex level package file */
1890 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1891 return LEVEL_FILE_TYPE_SP;
1893 /* check for typical filename of a Diamond Caves II level package file */
1894 if (strSuffixLower(basename, ".dc") ||
1895 strSuffixLower(basename, ".dc2"))
1896 return LEVEL_FILE_TYPE_DC;
1898 /* check for typical filename of a Sokoban level package file */
1899 if (strSuffixLower(basename, ".xsb") &&
1900 strchr(basename, '%') == NULL)
1901 return LEVEL_FILE_TYPE_SB;
1903 /* ---------- try to determine file type from filesize ---------- */
1905 checked_free(filename);
1906 filename = getPath2(getCurrentLevelDir(), basename);
1908 if (stat(filename, &file_status) == 0)
1910 /* check for typical filesize of a Supaplex level package file */
1911 if (file_status.st_size == 170496)
1912 return LEVEL_FILE_TYPE_SP;
1915 return LEVEL_FILE_TYPE_UNKNOWN;
1918 static boolean checkForPackageFromBasename(char *basename)
1920 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1921 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1923 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1926 static char *getSingleLevelBasenameExt(int nr, char *extension)
1928 static char basename[MAX_FILENAME_LEN];
1931 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
1933 sprintf(basename, "%03d.%s", nr, extension);
1938 static char *getSingleLevelBasename(int nr)
1940 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
1943 static char *getPackedLevelBasename(int type)
1945 static char basename[MAX_FILENAME_LEN];
1946 char *directory = getCurrentLevelDir();
1948 DirectoryEntry *dir_entry;
1950 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1952 if ((dir = openDirectory(directory)) == NULL)
1954 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1959 while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
1961 char *entry_basename = dir_entry->basename;
1962 int entry_type = getFileTypeFromBasename(entry_basename);
1964 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1966 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1969 strcpy(basename, entry_basename);
1976 closeDirectory(dir);
1981 static char *getSingleLevelFilename(int nr)
1983 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1986 #if ENABLE_UNUSED_CODE
1987 static char *getPackedLevelFilename(int type)
1989 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1993 char *getDefaultLevelFilename(int nr)
1995 return getSingleLevelFilename(nr);
1998 #if ENABLE_UNUSED_CODE
1999 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2003 lfi->packed = FALSE;
2004 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
2005 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2009 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2010 int type, char *format, ...)
2012 static char basename[MAX_FILENAME_LEN];
2015 va_start(ap, format);
2016 vsprintf(basename, format, ap);
2020 lfi->packed = FALSE;
2021 lfi->basename = basename;
2022 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2025 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2030 lfi->basename = getPackedLevelBasename(lfi->type);
2031 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2034 static int getFiletypeFromID(char *filetype_id)
2036 char *filetype_id_lower;
2037 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2040 if (filetype_id == NULL)
2041 return LEVEL_FILE_TYPE_UNKNOWN;
2043 filetype_id_lower = getStringToLower(filetype_id);
2045 for (i = 0; filetype_id_list[i].id != NULL; i++)
2047 char *id_lower = getStringToLower(filetype_id_list[i].id);
2049 if (strEqual(filetype_id_lower, id_lower))
2050 filetype = filetype_id_list[i].filetype;
2054 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2058 free(filetype_id_lower);
2063 char *getLocalLevelTemplateFilename()
2065 return getDefaultLevelFilename(-1);
2068 char *getGlobalLevelTemplateFilename()
2070 /* global variable "leveldir_current" must be modified in the loop below */
2071 LevelDirTree *leveldir_current_last = leveldir_current;
2072 char *filename = NULL;
2074 /* check for template level in path from current to topmost tree node */
2076 while (leveldir_current != NULL)
2078 filename = getDefaultLevelFilename(-1);
2080 if (fileExists(filename))
2083 leveldir_current = leveldir_current->node_parent;
2086 /* restore global variable "leveldir_current" modified in above loop */
2087 leveldir_current = leveldir_current_last;
2092 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2096 /* special case: level number is negative => check for level template file */
2099 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2100 getSingleLevelBasename(-1));
2102 /* replace local level template filename with global template filename */
2103 lfi->filename = getGlobalLevelTemplateFilename();
2105 /* no fallback if template file not existing */
2109 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2110 if (leveldir_current->level_filename != NULL)
2112 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2114 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2115 leveldir_current->level_filename, nr);
2117 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2119 if (fileExists(lfi->filename))
2123 /* check for native Rocks'n'Diamonds level file */
2124 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2125 "%03d.%s", nr, LEVELFILE_EXTENSION);
2126 if (fileExists(lfi->filename))
2129 /* check for Emerald Mine level file (V1) */
2130 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2131 'a' + (nr / 10) % 26, '0' + nr % 10);
2132 if (fileExists(lfi->filename))
2134 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2135 'A' + (nr / 10) % 26, '0' + nr % 10);
2136 if (fileExists(lfi->filename))
2139 /* check for Emerald Mine level file (V2 to V5) */
2140 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2141 if (fileExists(lfi->filename))
2144 /* check for Emerald Mine level file (V6 / single mode) */
2145 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2146 if (fileExists(lfi->filename))
2148 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2149 if (fileExists(lfi->filename))
2152 /* check for Emerald Mine level file (V6 / teamwork mode) */
2153 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2154 if (fileExists(lfi->filename))
2156 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2157 if (fileExists(lfi->filename))
2160 /* check for various packed level file formats */
2161 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2162 if (fileExists(lfi->filename))
2165 /* no known level file found -- use default values (and fail later) */
2166 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2167 "%03d.%s", nr, LEVELFILE_EXTENSION);
2170 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2172 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2173 lfi->type = getFileTypeFromBasename(lfi->basename);
2176 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2178 /* always start with reliable default values */
2179 setFileInfoToDefaults(level_file_info);
2181 level_file_info->nr = nr; /* set requested level number */
2183 determineLevelFileInfo_Filename(level_file_info);
2184 determineLevelFileInfo_Filetype(level_file_info);
2187 /* ------------------------------------------------------------------------- */
2188 /* functions for loading R'n'D level */
2189 /* ------------------------------------------------------------------------- */
2191 int getMappedElement(int element)
2193 /* remap some (historic, now obsolete) elements */
2197 case EL_PLAYER_OBSOLETE:
2198 element = EL_PLAYER_1;
2201 case EL_KEY_OBSOLETE:
2205 case EL_EM_KEY_1_FILE_OBSOLETE:
2206 element = EL_EM_KEY_1;
2209 case EL_EM_KEY_2_FILE_OBSOLETE:
2210 element = EL_EM_KEY_2;
2213 case EL_EM_KEY_3_FILE_OBSOLETE:
2214 element = EL_EM_KEY_3;
2217 case EL_EM_KEY_4_FILE_OBSOLETE:
2218 element = EL_EM_KEY_4;
2221 case EL_ENVELOPE_OBSOLETE:
2222 element = EL_ENVELOPE_1;
2230 if (element >= NUM_FILE_ELEMENTS)
2232 Error(ERR_WARN, "invalid level element %d", element);
2234 element = EL_UNKNOWN;
2242 int getMappedElementByVersion(int element, int game_version)
2244 /* remap some elements due to certain game version */
2246 if (game_version <= VERSION_IDENT(2,2,0,0))
2248 /* map game font elements */
2249 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2250 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2251 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2252 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2255 if (game_version < VERSION_IDENT(3,0,0,0))
2257 /* map Supaplex gravity tube elements */
2258 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2259 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2260 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2261 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2268 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2270 level->file_version = getFileVersion(file);
2271 level->game_version = getFileVersion(file);
2276 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2278 level->creation_date.year = getFile16BitBE(file);
2279 level->creation_date.month = getFile8Bit(file);
2280 level->creation_date.day = getFile8Bit(file);
2282 level->creation_date.src = DATE_SRC_LEVELFILE;
2287 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2289 int initial_player_stepsize;
2290 int initial_player_gravity;
2293 level->fieldx = getFile8Bit(file);
2294 level->fieldy = getFile8Bit(file);
2296 level->time = getFile16BitBE(file);
2297 level->gems_needed = getFile16BitBE(file);
2299 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2300 level->name[i] = getFile8Bit(file);
2301 level->name[MAX_LEVEL_NAME_LEN] = 0;
2303 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2304 level->score[i] = getFile8Bit(file);
2306 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2307 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2308 for (y = 0; y < 3; y++)
2309 for (x = 0; x < 3; x++)
2310 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2312 level->amoeba_speed = getFile8Bit(file);
2313 level->time_magic_wall = getFile8Bit(file);
2314 level->time_wheel = getFile8Bit(file);
2315 level->amoeba_content = getMappedElement(getFile8Bit(file));
2317 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2320 for (i = 0; i < MAX_PLAYERS; i++)
2321 level->initial_player_stepsize[i] = initial_player_stepsize;
2323 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2325 for (i = 0; i < MAX_PLAYERS; i++)
2326 level->initial_player_gravity[i] = initial_player_gravity;
2328 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2329 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2331 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2333 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2334 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2335 level->can_move_into_acid_bits = getFile32BitBE(file);
2336 level->dont_collide_with_bits = getFile8Bit(file);
2338 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2339 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2341 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2342 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2343 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2345 level->game_engine_type = getFile8Bit(file);
2347 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2352 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2356 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2357 level->name[i] = getFile8Bit(file);
2358 level->name[MAX_LEVEL_NAME_LEN] = 0;
2363 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2367 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2368 level->author[i] = getFile8Bit(file);
2369 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2374 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2377 int chunk_size_expected = level->fieldx * level->fieldy;
2379 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2380 stored with 16-bit encoding (and should be twice as big then).
2381 Even worse, playfield data was stored 16-bit when only yamyam content
2382 contained 16-bit elements and vice versa. */
2384 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2385 chunk_size_expected *= 2;
2387 if (chunk_size_expected != chunk_size)
2389 ReadUnusedBytesFromFile(file, chunk_size);
2390 return chunk_size_expected;
2393 for (y = 0; y < level->fieldy; y++)
2394 for (x = 0; x < level->fieldx; x++)
2395 level->field[x][y] =
2396 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2401 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2404 int header_size = 4;
2405 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2406 int chunk_size_expected = header_size + content_size;
2408 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2409 stored with 16-bit encoding (and should be twice as big then).
2410 Even worse, playfield data was stored 16-bit when only yamyam content
2411 contained 16-bit elements and vice versa. */
2413 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2414 chunk_size_expected += content_size;
2416 if (chunk_size_expected != chunk_size)
2418 ReadUnusedBytesFromFile(file, chunk_size);
2419 return chunk_size_expected;
2423 level->num_yamyam_contents = getFile8Bit(file);
2427 /* correct invalid number of content fields -- should never happen */
2428 if (level->num_yamyam_contents < 1 ||
2429 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2430 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2432 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2433 for (y = 0; y < 3; y++)
2434 for (x = 0; x < 3; x++)
2435 level->yamyam_content[i].e[x][y] =
2436 getMappedElement(level->encoding_16bit_field ?
2437 getFile16BitBE(file) : getFile8Bit(file));
2441 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2446 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2448 element = getMappedElement(getFile16BitBE(file));
2449 num_contents = getFile8Bit(file);
2451 getFile8Bit(file); /* content x size (unused) */
2452 getFile8Bit(file); /* content y size (unused) */
2454 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2456 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2457 for (y = 0; y < 3; y++)
2458 for (x = 0; x < 3; x++)
2459 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2461 /* correct invalid number of content fields -- should never happen */
2462 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2463 num_contents = STD_ELEMENT_CONTENTS;
2465 if (element == EL_YAMYAM)
2467 level->num_yamyam_contents = num_contents;
2469 for (i = 0; i < num_contents; i++)
2470 for (y = 0; y < 3; y++)
2471 for (x = 0; x < 3; x++)
2472 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2474 else if (element == EL_BD_AMOEBA)
2476 level->amoeba_content = content_array[0][0][0];
2480 Error(ERR_WARN, "cannot load content for element '%d'", element);
2486 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2492 int chunk_size_expected;
2494 element = getMappedElement(getFile16BitBE(file));
2495 if (!IS_ENVELOPE(element))
2496 element = EL_ENVELOPE_1;
2498 envelope_nr = element - EL_ENVELOPE_1;
2500 envelope_len = getFile16BitBE(file);
2502 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2503 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2505 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2507 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2508 if (chunk_size_expected != chunk_size)
2510 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2511 return chunk_size_expected;
2514 for (i = 0; i < envelope_len; i++)
2515 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2520 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2522 int num_changed_custom_elements = getFile16BitBE(file);
2523 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2526 if (chunk_size_expected != chunk_size)
2528 ReadUnusedBytesFromFile(file, chunk_size - 2);
2529 return chunk_size_expected;
2532 for (i = 0; i < num_changed_custom_elements; i++)
2534 int element = getMappedElement(getFile16BitBE(file));
2535 int properties = getFile32BitBE(file);
2537 if (IS_CUSTOM_ELEMENT(element))
2538 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2540 Error(ERR_WARN, "invalid custom element number %d", element);
2542 /* older game versions that wrote level files with CUS1 chunks used
2543 different default push delay values (not yet stored in level file) */
2544 element_info[element].push_delay_fixed = 2;
2545 element_info[element].push_delay_random = 8;
2551 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2553 int num_changed_custom_elements = getFile16BitBE(file);
2554 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2557 if (chunk_size_expected != chunk_size)
2559 ReadUnusedBytesFromFile(file, chunk_size - 2);
2560 return chunk_size_expected;
2563 for (i = 0; i < num_changed_custom_elements; i++)
2565 int element = getMappedElement(getFile16BitBE(file));
2566 int custom_target_element = getMappedElement(getFile16BitBE(file));
2568 if (IS_CUSTOM_ELEMENT(element))
2569 element_info[element].change->target_element = custom_target_element;
2571 Error(ERR_WARN, "invalid custom element number %d", element);
2577 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2579 int num_changed_custom_elements = getFile16BitBE(file);
2580 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2583 if (chunk_size_expected != chunk_size)
2585 ReadUnusedBytesFromFile(file, chunk_size - 2);
2586 return chunk_size_expected;
2589 for (i = 0; i < num_changed_custom_elements; i++)
2591 int element = getMappedElement(getFile16BitBE(file));
2592 struct ElementInfo *ei = &element_info[element];
2593 unsigned int event_bits;
2595 if (!IS_CUSTOM_ELEMENT(element))
2597 Error(ERR_WARN, "invalid custom element number %d", element);
2599 element = EL_INTERNAL_DUMMY;
2602 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2603 ei->description[j] = getFile8Bit(file);
2604 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2606 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2608 /* some free bytes for future properties and padding */
2609 ReadUnusedBytesFromFile(file, 7);
2611 ei->use_gfx_element = getFile8Bit(file);
2612 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2614 ei->collect_score_initial = getFile8Bit(file);
2615 ei->collect_count_initial = getFile8Bit(file);
2617 ei->push_delay_fixed = getFile16BitBE(file);
2618 ei->push_delay_random = getFile16BitBE(file);
2619 ei->move_delay_fixed = getFile16BitBE(file);
2620 ei->move_delay_random = getFile16BitBE(file);
2622 ei->move_pattern = getFile16BitBE(file);
2623 ei->move_direction_initial = getFile8Bit(file);
2624 ei->move_stepsize = getFile8Bit(file);
2626 for (y = 0; y < 3; y++)
2627 for (x = 0; x < 3; x++)
2628 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2630 event_bits = getFile32BitBE(file);
2631 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2632 if (event_bits & (1 << j))
2633 ei->change->has_event[j] = TRUE;
2635 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2637 ei->change->delay_fixed = getFile16BitBE(file);
2638 ei->change->delay_random = getFile16BitBE(file);
2639 ei->change->delay_frames = getFile16BitBE(file);
2641 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2643 ei->change->explode = getFile8Bit(file);
2644 ei->change->use_target_content = getFile8Bit(file);
2645 ei->change->only_if_complete = getFile8Bit(file);
2646 ei->change->use_random_replace = getFile8Bit(file);
2648 ei->change->random_percentage = getFile8Bit(file);
2649 ei->change->replace_when = getFile8Bit(file);
2651 for (y = 0; y < 3; y++)
2652 for (x = 0; x < 3; x++)
2653 ei->change->target_content.e[x][y] =
2654 getMappedElement(getFile16BitBE(file));
2656 ei->slippery_type = getFile8Bit(file);
2658 /* some free bytes for future properties and padding */
2659 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2661 /* mark that this custom element has been modified */
2662 ei->modified_settings = TRUE;
2668 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2670 struct ElementInfo *ei;
2671 int chunk_size_expected;
2675 /* ---------- custom element base property values (96 bytes) ------------- */
2677 element = getMappedElement(getFile16BitBE(file));
2679 if (!IS_CUSTOM_ELEMENT(element))
2681 Error(ERR_WARN, "invalid custom element number %d", element);
2683 ReadUnusedBytesFromFile(file, chunk_size - 2);
2687 ei = &element_info[element];
2689 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2690 ei->description[i] = getFile8Bit(file);
2691 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2693 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2695 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2697 ei->num_change_pages = getFile8Bit(file);
2699 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2700 if (chunk_size_expected != chunk_size)
2702 ReadUnusedBytesFromFile(file, chunk_size - 43);
2703 return chunk_size_expected;
2706 ei->ce_value_fixed_initial = getFile16BitBE(file);
2707 ei->ce_value_random_initial = getFile16BitBE(file);
2708 ei->use_last_ce_value = getFile8Bit(file);
2710 ei->use_gfx_element = getFile8Bit(file);
2711 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2713 ei->collect_score_initial = getFile8Bit(file);
2714 ei->collect_count_initial = getFile8Bit(file);
2716 ei->drop_delay_fixed = getFile8Bit(file);
2717 ei->push_delay_fixed = getFile8Bit(file);
2718 ei->drop_delay_random = getFile8Bit(file);
2719 ei->push_delay_random = getFile8Bit(file);
2720 ei->move_delay_fixed = getFile16BitBE(file);
2721 ei->move_delay_random = getFile16BitBE(file);
2723 /* bits 0 - 15 of "move_pattern" ... */
2724 ei->move_pattern = getFile16BitBE(file);
2725 ei->move_direction_initial = getFile8Bit(file);
2726 ei->move_stepsize = getFile8Bit(file);
2728 ei->slippery_type = getFile8Bit(file);
2730 for (y = 0; y < 3; y++)
2731 for (x = 0; x < 3; x++)
2732 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2734 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2735 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2736 ei->move_leave_type = getFile8Bit(file);
2738 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2739 ei->move_pattern |= (getFile16BitBE(file) << 16);
2741 ei->access_direction = getFile8Bit(file);
2743 ei->explosion_delay = getFile8Bit(file);
2744 ei->ignition_delay = getFile8Bit(file);
2745 ei->explosion_type = getFile8Bit(file);
2747 /* some free bytes for future custom property values and padding */
2748 ReadUnusedBytesFromFile(file, 1);
2750 /* ---------- change page property values (48 bytes) --------------------- */
2752 setElementChangePages(ei, ei->num_change_pages);
2754 for (i = 0; i < ei->num_change_pages; i++)
2756 struct ElementChangeInfo *change = &ei->change_page[i];
2757 unsigned int event_bits;
2759 /* always start with reliable default values */
2760 setElementChangeInfoToDefaults(change);
2762 /* bits 0 - 31 of "has_event[]" ... */
2763 event_bits = getFile32BitBE(file);
2764 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2765 if (event_bits & (1 << j))
2766 change->has_event[j] = TRUE;
2768 change->target_element = getMappedElement(getFile16BitBE(file));
2770 change->delay_fixed = getFile16BitBE(file);
2771 change->delay_random = getFile16BitBE(file);
2772 change->delay_frames = getFile16BitBE(file);
2774 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2776 change->explode = getFile8Bit(file);
2777 change->use_target_content = getFile8Bit(file);
2778 change->only_if_complete = getFile8Bit(file);
2779 change->use_random_replace = getFile8Bit(file);
2781 change->random_percentage = getFile8Bit(file);
2782 change->replace_when = getFile8Bit(file);
2784 for (y = 0; y < 3; y++)
2785 for (x = 0; x < 3; x++)
2786 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2788 change->can_change = getFile8Bit(file);
2790 change->trigger_side = getFile8Bit(file);
2792 change->trigger_player = getFile8Bit(file);
2793 change->trigger_page = getFile8Bit(file);
2795 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2796 CH_PAGE_ANY : (1 << change->trigger_page));
2798 change->has_action = getFile8Bit(file);
2799 change->action_type = getFile8Bit(file);
2800 change->action_mode = getFile8Bit(file);
2801 change->action_arg = getFile16BitBE(file);
2803 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2804 event_bits = getFile8Bit(file);
2805 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2806 if (event_bits & (1 << (j - 32)))
2807 change->has_event[j] = TRUE;
2810 /* mark this custom element as modified */
2811 ei->modified_settings = TRUE;
2816 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
2818 struct ElementInfo *ei;
2819 struct ElementGroupInfo *group;
2823 element = getMappedElement(getFile16BitBE(file));
2825 if (!IS_GROUP_ELEMENT(element))
2827 Error(ERR_WARN, "invalid group element number %d", element);
2829 ReadUnusedBytesFromFile(file, chunk_size - 2);
2833 ei = &element_info[element];
2835 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2836 ei->description[i] = getFile8Bit(file);
2837 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2839 group = element_info[element].group;
2841 group->num_elements = getFile8Bit(file);
2843 ei->use_gfx_element = getFile8Bit(file);
2844 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2846 group->choice_mode = getFile8Bit(file);
2848 /* some free bytes for future values and padding */
2849 ReadUnusedBytesFromFile(file, 3);
2851 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2852 group->element[i] = getMappedElement(getFile16BitBE(file));
2854 /* mark this group element as modified */
2855 element_info[element].modified_settings = TRUE;
2860 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
2861 int element, int real_element)
2863 int micro_chunk_size = 0;
2864 int conf_type = getFile8Bit(file);
2865 int byte_mask = conf_type & CONF_MASK_BYTES;
2866 boolean element_found = FALSE;
2869 micro_chunk_size += 1;
2871 if (byte_mask == CONF_MASK_MULTI_BYTES)
2873 int num_bytes = getFile16BitBE(file);
2874 byte *buffer = checked_malloc(num_bytes);
2876 ReadBytesFromFile(file, buffer, num_bytes);
2878 for (i = 0; conf[i].data_type != -1; i++)
2880 if (conf[i].element == element &&
2881 conf[i].conf_type == conf_type)
2883 int data_type = conf[i].data_type;
2884 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2885 int max_num_entities = conf[i].max_num_entities;
2887 if (num_entities > max_num_entities)
2890 "truncating number of entities for element %d from %d to %d",
2891 element, num_entities, max_num_entities);
2893 num_entities = max_num_entities;
2896 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2897 data_type == TYPE_CONTENT_LIST))
2899 /* for element and content lists, zero entities are not allowed */
2900 Error(ERR_WARN, "found empty list of entities for element %d",
2903 /* do not set "num_entities" here to prevent reading behind buffer */
2905 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2909 *(int *)(conf[i].num_entities) = num_entities;
2912 element_found = TRUE;
2914 if (data_type == TYPE_STRING)
2916 char *string = (char *)(conf[i].value);
2919 for (j = 0; j < max_num_entities; j++)
2920 string[j] = (j < num_entities ? buffer[j] : '\0');
2922 else if (data_type == TYPE_ELEMENT_LIST)
2924 int *element_array = (int *)(conf[i].value);
2927 for (j = 0; j < num_entities; j++)
2929 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2931 else if (data_type == TYPE_CONTENT_LIST)
2933 struct Content *content= (struct Content *)(conf[i].value);
2936 for (c = 0; c < num_entities; c++)
2937 for (y = 0; y < 3; y++)
2938 for (x = 0; x < 3; x++)
2939 content[c].e[x][y] =
2940 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2943 element_found = FALSE;
2949 checked_free(buffer);
2951 micro_chunk_size += 2 + num_bytes;
2953 else /* constant size configuration data (1, 2 or 4 bytes) */
2955 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2956 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2957 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2959 for (i = 0; conf[i].data_type != -1; i++)
2961 if (conf[i].element == element &&
2962 conf[i].conf_type == conf_type)
2964 int data_type = conf[i].data_type;
2966 if (data_type == TYPE_ELEMENT)
2967 value = getMappedElement(value);
2969 if (data_type == TYPE_BOOLEAN)
2970 *(boolean *)(conf[i].value) = value;
2972 *(int *) (conf[i].value) = value;
2974 element_found = TRUE;
2980 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2985 char *error_conf_chunk_bytes =
2986 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2987 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2988 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2989 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2990 int error_element = real_element;
2992 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2993 error_conf_chunk_bytes, error_conf_chunk_token,
2994 error_element, EL_NAME(error_element));
2997 return micro_chunk_size;
3000 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3002 int real_chunk_size = 0;
3004 li = *level; /* copy level data into temporary buffer */
3006 while (!checkEndOfFile(file))
3008 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3010 if (real_chunk_size >= chunk_size)
3014 *level = li; /* copy temporary buffer back to level data */
3016 return real_chunk_size;
3019 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3021 int real_chunk_size = 0;
3023 li = *level; /* copy level data into temporary buffer */
3025 while (!checkEndOfFile(file))
3027 int element = getMappedElement(getFile16BitBE(file));
3029 real_chunk_size += 2;
3030 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3032 if (real_chunk_size >= chunk_size)
3036 *level = li; /* copy temporary buffer back to level data */
3038 return real_chunk_size;
3041 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3043 int real_chunk_size = 0;
3045 li = *level; /* copy level data into temporary buffer */
3047 while (!checkEndOfFile(file))
3049 int element = getMappedElement(getFile16BitBE(file));
3051 real_chunk_size += 2;
3052 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3054 if (real_chunk_size >= chunk_size)
3058 *level = li; /* copy temporary buffer back to level data */
3060 return real_chunk_size;
3063 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3065 int element = getMappedElement(getFile16BitBE(file));
3066 int envelope_nr = element - EL_ENVELOPE_1;
3067 int real_chunk_size = 2;
3069 xx_envelope = level->envelope[envelope_nr]; /* copy into temporary buffer */
3071 while (!checkEndOfFile(file))
3073 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3076 if (real_chunk_size >= chunk_size)
3080 level->envelope[envelope_nr] = xx_envelope; /* copy from temporary buffer */
3082 return real_chunk_size;
3085 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3087 int element = getMappedElement(getFile16BitBE(file));
3088 int real_chunk_size = 2;
3089 struct ElementInfo *ei = &element_info[element];
3092 xx_ei = *ei; /* copy element data into temporary buffer */
3094 xx_ei.num_change_pages = -1;
3096 while (!checkEndOfFile(file))
3098 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3100 if (xx_ei.num_change_pages != -1)
3103 if (real_chunk_size >= chunk_size)
3109 if (ei->num_change_pages == -1)
3111 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3114 ei->num_change_pages = 1;
3116 setElementChangePages(ei, 1);
3117 setElementChangeInfoToDefaults(ei->change);
3119 return real_chunk_size;
3122 /* initialize number of change pages stored for this custom element */
3123 setElementChangePages(ei, ei->num_change_pages);
3124 for (i = 0; i < ei->num_change_pages; i++)
3125 setElementChangeInfoToDefaults(&ei->change_page[i]);
3127 /* start with reading properties for the first change page */
3128 xx_current_change_page = 0;
3130 while (!checkEndOfFile(file))
3132 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3134 xx_change = *change; /* copy change data into temporary buffer */
3136 resetEventBits(); /* reset bits; change page might have changed */
3138 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3141 *change = xx_change;
3143 setEventFlagsFromEventBits(change);
3145 if (real_chunk_size >= chunk_size)
3149 return real_chunk_size;
3152 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3154 int element = getMappedElement(getFile16BitBE(file));
3155 int real_chunk_size = 2;
3156 struct ElementInfo *ei = &element_info[element];
3157 struct ElementGroupInfo *group = ei->group;
3159 xx_ei = *ei; /* copy element data into temporary buffer */
3160 xx_group = *group; /* copy group data into temporary buffer */
3162 while (!checkEndOfFile(file))
3164 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3167 if (real_chunk_size >= chunk_size)
3174 return real_chunk_size;
3177 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3178 struct LevelFileInfo *level_file_info,
3179 boolean level_info_only)
3181 char *filename = level_file_info->filename;
3182 char cookie[MAX_LINE_LEN];
3183 char chunk_name[CHUNK_ID_LEN + 1];
3187 if (!(file = openFile(filename, MODE_READ)))
3189 level->no_valid_file = TRUE;
3190 level->no_level_file = TRUE;
3192 if (level_info_only)
3195 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3197 if (!setup.editor.use_template_for_new_levels)
3200 /* if level file not found, try to initialize level data from template */
3201 filename = getGlobalLevelTemplateFilename();
3203 if (!(file = openFile(filename, MODE_READ)))
3206 /* default: for empty levels, use level template for custom elements */
3207 level->use_custom_template = TRUE;
3209 level->no_valid_file = FALSE;
3212 getFileChunkBE(file, chunk_name, NULL);
3213 if (strEqual(chunk_name, "RND1"))
3215 getFile32BitBE(file); /* not used */
3217 getFileChunkBE(file, chunk_name, NULL);
3218 if (!strEqual(chunk_name, "CAVE"))
3220 level->no_valid_file = TRUE;
3222 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3229 else /* check for pre-2.0 file format with cookie string */
3231 strcpy(cookie, chunk_name);
3232 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3234 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3235 cookie[strlen(cookie) - 1] = '\0';
3237 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3239 level->no_valid_file = TRUE;
3241 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3248 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3250 level->no_valid_file = TRUE;
3252 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3259 /* pre-2.0 level files have no game version, so use file version here */
3260 level->game_version = level->file_version;
3263 if (level->file_version < FILE_VERSION_1_2)
3265 /* level files from versions before 1.2.0 without chunk structure */
3266 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3267 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3275 int (*loader)(File *, int, struct LevelInfo *);
3279 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3280 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3281 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3282 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3283 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3284 { "INFO", -1, LoadLevel_INFO },
3285 { "BODY", -1, LoadLevel_BODY },
3286 { "CONT", -1, LoadLevel_CONT },
3287 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3288 { "CNT3", -1, LoadLevel_CNT3 },
3289 { "CUS1", -1, LoadLevel_CUS1 },
3290 { "CUS2", -1, LoadLevel_CUS2 },
3291 { "CUS3", -1, LoadLevel_CUS3 },
3292 { "CUS4", -1, LoadLevel_CUS4 },
3293 { "GRP1", -1, LoadLevel_GRP1 },
3294 { "CONF", -1, LoadLevel_CONF },
3295 { "ELEM", -1, LoadLevel_ELEM },
3296 { "NOTE", -1, LoadLevel_NOTE },
3297 { "CUSX", -1, LoadLevel_CUSX },
3298 { "GRPX", -1, LoadLevel_GRPX },
3303 while (getFileChunkBE(file, chunk_name, &chunk_size))
3307 while (chunk_info[i].name != NULL &&
3308 !strEqual(chunk_name, chunk_info[i].name))
3311 if (chunk_info[i].name == NULL)
3313 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3314 chunk_name, filename);
3315 ReadUnusedBytesFromFile(file, chunk_size);
3317 else if (chunk_info[i].size != -1 &&
3318 chunk_info[i].size != chunk_size)
3320 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3321 chunk_size, chunk_name, filename);
3322 ReadUnusedBytesFromFile(file, chunk_size);
3326 /* call function to load this level chunk */
3327 int chunk_size_expected =
3328 (chunk_info[i].loader)(file, chunk_size, level);
3330 /* the size of some chunks cannot be checked before reading other
3331 chunks first (like "HEAD" and "BODY") that contain some header
3332 information, so check them here */
3333 if (chunk_size_expected != chunk_size)
3335 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3336 chunk_size, chunk_name, filename);
3346 /* ------------------------------------------------------------------------- */
3347 /* functions for loading EM level */
3348 /* ------------------------------------------------------------------------- */
3350 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3352 static int ball_xy[8][2] =
3363 struct LevelInfo_EM *level_em = level->native_em_level;
3364 struct LEVEL *lev = level_em->lev;
3365 struct PLAYER **ply = level_em->ply;
3368 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3369 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3371 lev->time_seconds = level->time;
3372 lev->required_initial = level->gems_needed;
3374 lev->emerald_score = level->score[SC_EMERALD];
3375 lev->diamond_score = level->score[SC_DIAMOND];
3376 lev->alien_score = level->score[SC_ROBOT];
3377 lev->tank_score = level->score[SC_SPACESHIP];
3378 lev->bug_score = level->score[SC_BUG];
3379 lev->eater_score = level->score[SC_YAMYAM];
3380 lev->nut_score = level->score[SC_NUT];
3381 lev->dynamite_score = level->score[SC_DYNAMITE];
3382 lev->key_score = level->score[SC_KEY];
3383 lev->exit_score = level->score[SC_TIME_BONUS];
3385 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3386 for (y = 0; y < 3; y++)
3387 for (x = 0; x < 3; x++)
3388 lev->eater_array[i][y * 3 + x] =
3389 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3391 lev->amoeba_time = level->amoeba_speed;
3392 lev->wonderwall_time_initial = level->time_magic_wall;
3393 lev->wheel_time = level->time_wheel;
3395 lev->android_move_time = level->android_move_time;
3396 lev->android_clone_time = level->android_clone_time;
3397 lev->ball_random = level->ball_random;
3398 lev->ball_state_initial = level->ball_state_initial;
3399 lev->ball_time = level->ball_time;
3400 lev->num_ball_arrays = level->num_ball_contents;
3402 lev->lenses_score = level->lenses_score;
3403 lev->magnify_score = level->magnify_score;
3404 lev->slurp_score = level->slurp_score;
3406 lev->lenses_time = level->lenses_time;
3407 lev->magnify_time = level->magnify_time;
3409 lev->wind_direction_initial =
3410 map_direction_RND_to_EM(level->wind_direction_initial);
3411 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3412 lev->wind_time : 0);
3414 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3415 for (j = 0; j < 8; j++)
3416 lev->ball_array[i][j] =
3417 map_element_RND_to_EM(level->
3418 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3420 map_android_clone_elements_RND_to_EM(level);
3422 /* first fill the complete playfield with the default border element */
3423 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3424 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3425 level_em->cave[x][y] = ZBORDER;
3427 if (BorderElement == EL_STEELWALL)
3429 for (y = 0; y < lev->height + 2; y++)
3430 for (x = 0; x < lev->width + 2; x++)
3431 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3434 /* then copy the real level contents from level file into the playfield */
3435 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3437 int new_element = map_element_RND_to_EM(level->field[x][y]);
3438 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3439 int xx = x + 1 + offset;
3440 int yy = y + 1 + offset;
3442 if (level->field[x][y] == EL_AMOEBA_DEAD)
3443 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3445 level_em->cave[xx][yy] = new_element;
3448 for (i = 0; i < MAX_PLAYERS; i++)
3450 ply[i]->x_initial = 0;
3451 ply[i]->y_initial = 0;
3454 /* initialize player positions and delete players from the playfield */
3455 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3457 if (ELEM_IS_PLAYER(level->field[x][y]))
3459 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3460 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3461 int xx = x + 1 + offset;
3462 int yy = y + 1 + offset;
3464 ply[player_nr]->x_initial = xx;
3465 ply[player_nr]->y_initial = yy;
3467 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3471 if (BorderElement == EL_STEELWALL)
3478 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3480 static int ball_xy[8][2] =
3491 struct LevelInfo_EM *level_em = level->native_em_level;
3492 struct LEVEL *lev = level_em->lev;
3493 struct PLAYER **ply = level_em->ply;
3496 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3497 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3499 level->time = lev->time_seconds;
3500 level->gems_needed = lev->required_initial;
3502 sprintf(level->name, "Level %d", level->file_info.nr);
3504 level->score[SC_EMERALD] = lev->emerald_score;
3505 level->score[SC_DIAMOND] = lev->diamond_score;
3506 level->score[SC_ROBOT] = lev->alien_score;
3507 level->score[SC_SPACESHIP] = lev->tank_score;
3508 level->score[SC_BUG] = lev->bug_score;
3509 level->score[SC_YAMYAM] = lev->eater_score;
3510 level->score[SC_NUT] = lev->nut_score;
3511 level->score[SC_DYNAMITE] = lev->dynamite_score;
3512 level->score[SC_KEY] = lev->key_score;
3513 level->score[SC_TIME_BONUS] = lev->exit_score;
3515 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3517 for (i = 0; i < level->num_yamyam_contents; i++)
3518 for (y = 0; y < 3; y++)
3519 for (x = 0; x < 3; x++)
3520 level->yamyam_content[i].e[x][y] =
3521 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3523 level->amoeba_speed = lev->amoeba_time;
3524 level->time_magic_wall = lev->wonderwall_time_initial;
3525 level->time_wheel = lev->wheel_time;
3527 level->android_move_time = lev->android_move_time;
3528 level->android_clone_time = lev->android_clone_time;
3529 level->ball_random = lev->ball_random;
3530 level->ball_state_initial = lev->ball_state_initial;
3531 level->ball_time = lev->ball_time;
3532 level->num_ball_contents = lev->num_ball_arrays;
3534 level->lenses_score = lev->lenses_score;
3535 level->magnify_score = lev->magnify_score;
3536 level->slurp_score = lev->slurp_score;
3538 level->lenses_time = lev->lenses_time;
3539 level->magnify_time = lev->magnify_time;
3541 level->wind_direction_initial =
3542 map_direction_EM_to_RND(lev->wind_direction_initial);
3544 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3545 for (j = 0; j < 8; j++)
3546 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3547 map_element_EM_to_RND(lev->ball_array[i][j]);
3549 map_android_clone_elements_EM_to_RND(level);
3551 /* convert the playfield (some elements need special treatment) */
3552 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3554 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3556 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3557 new_element = EL_AMOEBA_DEAD;
3559 level->field[x][y] = new_element;
3562 for (i = 0; i < MAX_PLAYERS; i++)
3564 /* in case of all players set to the same field, use the first player */
3565 int nr = MAX_PLAYERS - i - 1;
3566 int jx = ply[nr]->x_initial - 1;
3567 int jy = ply[nr]->y_initial - 1;
3569 if (jx != -1 && jy != -1)
3570 level->field[jx][jy] = EL_PLAYER_1 + nr;
3575 /* ------------------------------------------------------------------------- */
3576 /* functions for loading SP level */
3577 /* ------------------------------------------------------------------------- */
3579 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3581 struct LevelInfo_SP *level_sp = level->native_sp_level;
3582 LevelInfoType *header = &level_sp->header;
3585 level_sp->width = level->fieldx;
3586 level_sp->height = level->fieldy;
3588 for (x = 0; x < level->fieldx; x++)
3589 for (y = 0; y < level->fieldy; y++)
3590 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3592 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3594 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3595 header->LevelTitle[i] = level->name[i];
3596 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
3598 header->InfotronsNeeded = level->gems_needed;
3600 header->SpecialPortCount = 0;
3602 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3604 boolean gravity_port_found = FALSE;
3605 boolean gravity_port_valid = FALSE;
3606 int gravity_port_flag;
3607 int gravity_port_base_element;
3608 int element = level->field[x][y];
3610 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3611 element <= EL_SP_GRAVITY_ON_PORT_UP)
3613 gravity_port_found = TRUE;
3614 gravity_port_valid = TRUE;
3615 gravity_port_flag = 1;
3616 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3618 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3619 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3621 gravity_port_found = TRUE;
3622 gravity_port_valid = TRUE;
3623 gravity_port_flag = 0;
3624 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3626 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3627 element <= EL_SP_GRAVITY_PORT_UP)
3629 /* change R'n'D style gravity inverting special port to normal port
3630 (there are no gravity inverting ports in native Supaplex engine) */
3632 gravity_port_found = TRUE;
3633 gravity_port_valid = FALSE;
3634 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3637 if (gravity_port_found)
3639 if (gravity_port_valid &&
3640 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3642 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3644 port->PortLocation = (y * level->fieldx + x) * 2;
3645 port->Gravity = gravity_port_flag;
3647 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3649 header->SpecialPortCount++;
3653 /* change special gravity port to normal port */
3655 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3658 level_sp->playfield[x][y] = element - EL_SP_START;
3663 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3665 struct LevelInfo_SP *level_sp = level->native_sp_level;
3666 LevelInfoType *header = &level_sp->header;
3669 level->fieldx = level_sp->width;
3670 level->fieldy = level_sp->height;
3672 for (x = 0; x < level->fieldx; x++)
3674 for (y = 0; y < level->fieldy; y++)
3676 int element_old = level_sp->playfield[x][y];
3677 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3679 if (element_new == EL_UNKNOWN)
3680 Error(ERR_WARN, "invalid element %d at position %d, %d",
3683 level->field[x][y] = element_new;
3687 for (i = 0; i < MAX_PLAYERS; i++)
3688 level->initial_player_gravity[i] =
3689 (header->InitialGravity == 1 ? TRUE : FALSE);
3691 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3692 level->name[i] = header->LevelTitle[i];
3693 level->name[SP_LEVEL_NAME_LEN] = '\0';
3695 level->gems_needed = header->InfotronsNeeded;
3697 for (i = 0; i < header->SpecialPortCount; i++)
3699 SpecialPortType *port = &header->SpecialPort[i];
3700 int port_location = port->PortLocation;
3701 int gravity = port->Gravity;
3702 int port_x, port_y, port_element;
3704 port_x = (port_location / 2) % level->fieldx;
3705 port_y = (port_location / 2) / level->fieldx;
3707 if (port_x < 0 || port_x >= level->fieldx ||
3708 port_y < 0 || port_y >= level->fieldy)
3710 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3716 port_element = level->field[port_x][port_y];
3718 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3719 port_element > EL_SP_GRAVITY_PORT_UP)
3721 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3726 /* change previous (wrong) gravity inverting special port to either
3727 gravity enabling special port or gravity disabling special port */
3728 level->field[port_x][port_y] +=
3729 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3730 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3733 /* change special gravity ports without database entries to normal ports */
3734 for (x = 0; x < level->fieldx; x++)
3735 for (y = 0; y < level->fieldy; y++)
3736 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3737 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3738 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3740 level->time = 0; /* no time limit */
3741 level->amoeba_speed = 0;
3742 level->time_magic_wall = 0;
3743 level->time_wheel = 0;
3744 level->amoeba_content = EL_EMPTY;
3747 /* original Supaplex does not use score values -- use default values */
3749 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3750 level->score[i] = 0;
3753 /* there are no yamyams in supaplex levels */
3754 for (i = 0; i < level->num_yamyam_contents; i++)
3755 for (x = 0; x < 3; x++)
3756 for (y = 0; y < 3; y++)
3757 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3760 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3762 struct LevelInfo_SP *level_sp = level->native_sp_level;
3763 struct DemoInfo_SP *demo = &level_sp->demo;
3766 /* always start with reliable default values */
3767 demo->is_available = FALSE;
3770 if (TAPE_IS_EMPTY(tape))
3773 demo->level_nr = tape.level_nr; /* (currently not used) */
3775 level_sp->header.DemoRandomSeed = tape.random_seed;
3779 for (i = 0; i < tape.length; i++)
3781 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3782 int demo_repeat = tape.pos[i].delay;
3783 int demo_entries = (demo_repeat + 15) / 16;
3785 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3787 Error(ERR_WARN, "tape truncated: size exceeds maximum SP demo size %d",
3793 for (j = 0; j < demo_repeat / 16; j++)
3794 demo->data[demo->length++] = 0xf0 | demo_action;
3796 if (demo_repeat % 16)
3797 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3800 demo->is_available = TRUE;
3803 static void setTapeInfoToDefaults();
3805 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
3807 struct LevelInfo_SP *level_sp = level->native_sp_level;
3808 struct DemoInfo_SP *demo = &level_sp->demo;
3809 char *filename = level->file_info.filename;
3812 /* always start with reliable default values */
3813 setTapeInfoToDefaults();
3815 if (!demo->is_available)
3818 tape.level_nr = demo->level_nr; /* (currently not used) */
3819 tape.random_seed = level_sp->header.DemoRandomSeed;
3821 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
3824 tape.pos[tape.length].delay = 0;
3826 for (i = 0; i < demo->length; i++)
3828 int demo_action = demo->data[i] & 0x0f;
3829 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
3830 int tape_action = map_key_SP_to_RND(demo_action);
3831 int tape_repeat = demo_repeat + 1;
3832 int tape_entries = 1; // one new tape entry may be added
3834 if (tape.length + tape_entries >= MAX_TAPE_LEN)
3836 Error(ERR_WARN, "SP demo truncated: size exceeds maximum tape size %d",
3842 if (tape.pos[tape.length].delay > 0) /* already stored action */
3844 if (tape.pos[tape.length].action[0] != tape_action ||
3845 tape.pos[tape.length].delay + tape_repeat >= 256)
3848 tape.pos[tape.length].delay = 0;
3852 tape.pos[tape.length].delay += tape_repeat;
3856 if (tape.pos[tape.length].delay == 0) /* store new action */
3858 tape.pos[tape.length].action[0] = tape_action;
3859 tape.pos[tape.length].delay = tape_repeat;
3865 tape.length_frames = GetTapeLengthFrames();
3866 tape.length_seconds = GetTapeLengthSeconds();
3870 /* ------------------------------------------------------------------------- */
3871 /* functions for loading DC level */
3872 /* ------------------------------------------------------------------------- */
3874 #define DC_LEVEL_HEADER_SIZE 344
3876 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
3878 static int last_data_encoded;
3882 int diff_hi, diff_lo;
3883 int data_hi, data_lo;
3884 unsigned short data_decoded;
3888 last_data_encoded = 0;
3895 diff = data_encoded - last_data_encoded;
3896 diff_hi = diff & ~0xff;
3897 diff_lo = diff & 0xff;
3901 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
3902 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
3903 data_hi = data_hi & 0xff00;
3905 data_decoded = data_hi | data_lo;
3907 last_data_encoded = data_encoded;
3909 offset1 = (offset1 + 1) % 31;
3910 offset2 = offset2 & 0xff;
3912 return data_decoded;
3915 int getMappedElement_DC(int element)
3923 /* 0x0117 - 0x036e: (?) */
3926 /* 0x042d - 0x0684: (?) */
3942 element = EL_CRYSTAL;
3945 case 0x0e77: /* quicksand (boulder) */
3946 element = EL_QUICKSAND_FAST_FULL;
3949 case 0x0e99: /* slow quicksand (boulder) */
3950 element = EL_QUICKSAND_FULL;
3954 element = EL_EM_EXIT_OPEN;
3958 element = EL_EM_EXIT_CLOSED;
3962 element = EL_EM_STEEL_EXIT_OPEN;
3966 element = EL_EM_STEEL_EXIT_CLOSED;
3969 case 0x0f4f: /* dynamite (lit 1) */
3970 element = EL_EM_DYNAMITE_ACTIVE;
3973 case 0x0f57: /* dynamite (lit 2) */
3974 element = EL_EM_DYNAMITE_ACTIVE;
3977 case 0x0f5f: /* dynamite (lit 3) */
3978 element = EL_EM_DYNAMITE_ACTIVE;
3981 case 0x0f67: /* dynamite (lit 4) */
3982 element = EL_EM_DYNAMITE_ACTIVE;
3989 element = EL_AMOEBA_WET;
3993 element = EL_AMOEBA_DROP;
3997 element = EL_DC_MAGIC_WALL;
4001 element = EL_SPACESHIP_UP;
4005 element = EL_SPACESHIP_DOWN;
4009 element = EL_SPACESHIP_LEFT;
4013 element = EL_SPACESHIP_RIGHT;
4017 element = EL_BUG_UP;
4021 element = EL_BUG_DOWN;
4025 element = EL_BUG_LEFT;
4029 element = EL_BUG_RIGHT;
4033 element = EL_MOLE_UP;
4037 element = EL_MOLE_DOWN;
4041 element = EL_MOLE_LEFT;
4045 element = EL_MOLE_RIGHT;
4053 element = EL_YAMYAM;
4057 element = EL_SWITCHGATE_OPEN;
4061 element = EL_SWITCHGATE_CLOSED;
4065 element = EL_DC_SWITCHGATE_SWITCH_UP;
4069 element = EL_TIMEGATE_CLOSED;
4072 case 0x144c: /* conveyor belt switch (green) */
4073 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4076 case 0x144f: /* conveyor belt switch (red) */
4077 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4080 case 0x1452: /* conveyor belt switch (blue) */
4081 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4085 element = EL_CONVEYOR_BELT_3_MIDDLE;
4089 element = EL_CONVEYOR_BELT_3_LEFT;
4093 element = EL_CONVEYOR_BELT_3_RIGHT;
4097 element = EL_CONVEYOR_BELT_1_MIDDLE;
4101 element = EL_CONVEYOR_BELT_1_LEFT;
4105 element = EL_CONVEYOR_BELT_1_RIGHT;
4109 element = EL_CONVEYOR_BELT_4_MIDDLE;
4113 element = EL_CONVEYOR_BELT_4_LEFT;
4117 element = EL_CONVEYOR_BELT_4_RIGHT;
4121 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4125 element = EL_EXPANDABLE_WALL_VERTICAL;
4129 element = EL_EXPANDABLE_WALL_ANY;
4132 case 0x14ce: /* growing steel wall (left/right) */
4133 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4136 case 0x14df: /* growing steel wall (up/down) */
4137 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4140 case 0x14e8: /* growing steel wall (up/down/left/right) */
4141 element = EL_EXPANDABLE_STEELWALL_ANY;
4145 element = EL_SHIELD_DEADLY;
4149 element = EL_EXTRA_TIME;
4157 element = EL_EMPTY_SPACE;
4160 case 0x1578: /* quicksand (empty) */
4161 element = EL_QUICKSAND_FAST_EMPTY;
4164 case 0x1579: /* slow quicksand (empty) */
4165 element = EL_QUICKSAND_EMPTY;
4168 /* 0x157c - 0x158b: */
4171 /* 0x1590 - 0x159f: */
4172 /* EL_DC_LANDMINE */
4175 element = EL_EM_DYNAMITE;
4178 case 0x15a1: /* key (red) */
4179 element = EL_EM_KEY_1;
4182 case 0x15a2: /* key (yellow) */
4183 element = EL_EM_KEY_2;
4186 case 0x15a3: /* key (blue) */
4187 element = EL_EM_KEY_4;
4190 case 0x15a4: /* key (green) */
4191 element = EL_EM_KEY_3;
4194 case 0x15a5: /* key (white) */
4195 element = EL_DC_KEY_WHITE;
4199 element = EL_WALL_SLIPPERY;
4206 case 0x15a8: /* wall (not round) */
4210 case 0x15a9: /* (blue) */
4211 element = EL_CHAR_A;
4214 case 0x15aa: /* (blue) */
4215 element = EL_CHAR_B;
4218 case 0x15ab: /* (blue) */
4219 element = EL_CHAR_C;
4222 case 0x15ac: /* (blue) */
4223 element = EL_CHAR_D;
4226 case 0x15ad: /* (blue) */
4227 element = EL_CHAR_E;
4230 case 0x15ae: /* (blue) */
4231 element = EL_CHAR_F;
4234 case 0x15af: /* (blue) */
4235 element = EL_CHAR_G;
4238 case 0x15b0: /* (blue) */
4239 element = EL_CHAR_H;
4242 case 0x15b1: /* (blue) */
4243 element = EL_CHAR_I;
4246 case 0x15b2: /* (blue) */
4247 element = EL_CHAR_J;
4250 case 0x15b3: /* (blue) */
4251 element = EL_CHAR_K;
4254 case 0x15b4: /* (blue) */
4255 element = EL_CHAR_L;
4258 case 0x15b5: /* (blue) */
4259 element = EL_CHAR_M;
4262 case 0x15b6: /* (blue) */
4263 element = EL_CHAR_N;
4266 case 0x15b7: /* (blue) */
4267 element = EL_CHAR_O;
4270 case 0x15b8: /* (blue) */
4271 element = EL_CHAR_P;
4274 case 0x15b9: /* (blue) */
4275 element = EL_CHAR_Q;
4278 case 0x15ba: /* (blue) */
4279 element = EL_CHAR_R;
4282 case 0x15bb: /* (blue) */
4283 element = EL_CHAR_S;
4286 case 0x15bc: /* (blue) */
4287 element = EL_CHAR_T;
4290 case 0x15bd: /* (blue) */
4291 element = EL_CHAR_U;
4294 case 0x15be: /* (blue) */
4295 element = EL_CHAR_V;
4298 case 0x15bf: /* (blue) */
4299 element = EL_CHAR_W;
4302 case 0x15c0: /* (blue) */
4303 element = EL_CHAR_X;
4306 case 0x15c1: /* (blue) */
4307 element = EL_CHAR_Y;
4310 case 0x15c2: /* (blue) */
4311 element = EL_CHAR_Z;
4314 case 0x15c3: /* (blue) */
4315 element = EL_CHAR_AUMLAUT;
4318 case 0x15c4: /* (blue) */
4319 element = EL_CHAR_OUMLAUT;
4322 case 0x15c5: /* (blue) */
4323 element = EL_CHAR_UUMLAUT;
4326 case 0x15c6: /* (blue) */
4327 element = EL_CHAR_0;
4330 case 0x15c7: /* (blue) */
4331 element = EL_CHAR_1;
4334 case 0x15c8: /* (blue) */
4335 element = EL_CHAR_2;
4338 case 0x15c9: /* (blue) */
4339 element = EL_CHAR_3;
4342 case 0x15ca: /* (blue) */
4343 element = EL_CHAR_4;
4346 case 0x15cb: /* (blue) */
4347 element = EL_CHAR_5;
4350 case 0x15cc: /* (blue) */
4351 element = EL_CHAR_6;
4354 case 0x15cd: /* (blue) */
4355 element = EL_CHAR_7;
4358 case 0x15ce: /* (blue) */
4359 element = EL_CHAR_8;
4362 case 0x15cf: /* (blue) */
4363 element = EL_CHAR_9;
4366 case 0x15d0: /* (blue) */
4367 element = EL_CHAR_PERIOD;
4370 case 0x15d1: /* (blue) */
4371 element = EL_CHAR_EXCLAM;
4374 case 0x15d2: /* (blue) */
4375 element = EL_CHAR_COLON;
4378 case 0x15d3: /* (blue) */
4379 element = EL_CHAR_LESS;
4382 case 0x15d4: /* (blue) */
4383 element = EL_CHAR_GREATER;
4386 case 0x15d5: /* (blue) */
4387 element = EL_CHAR_QUESTION;
4390 case 0x15d6: /* (blue) */
4391 element = EL_CHAR_COPYRIGHT;
4394 case 0x15d7: /* (blue) */
4395 element = EL_CHAR_UP;
4398 case 0x15d8: /* (blue) */
4399 element = EL_CHAR_DOWN;
4402 case 0x15d9: /* (blue) */
4403 element = EL_CHAR_BUTTON;
4406 case 0x15da: /* (blue) */
4407 element = EL_CHAR_PLUS;
4410 case 0x15db: /* (blue) */
4411 element = EL_CHAR_MINUS;
4414 case 0x15dc: /* (blue) */
4415 element = EL_CHAR_APOSTROPHE;
4418 case 0x15dd: /* (blue) */
4419 element = EL_CHAR_PARENLEFT;
4422 case 0x15de: /* (blue) */
4423 element = EL_CHAR_PARENRIGHT;
4426 case 0x15df: /* (green) */
4427 element = EL_CHAR_A;
4430 case 0x15e0: /* (green) */
4431 element = EL_CHAR_B;
4434 case 0x15e1: /* (green) */
4435 element = EL_CHAR_C;
4438 case 0x15e2: /* (green) */
4439 element = EL_CHAR_D;
4442 case 0x15e3: /* (green) */
4443 element = EL_CHAR_E;
4446 case 0x15e4: /* (green) */
4447 element = EL_CHAR_F;
4450 case 0x15e5: /* (green) */
4451 element = EL_CHAR_G;
4454 case 0x15e6: /* (green) */
4455 element = EL_CHAR_H;
4458 case 0x15e7: /* (green) */
4459 element = EL_CHAR_I;
4462 case 0x15e8: /* (green) */
4463 element = EL_CHAR_J;
4466 case 0x15e9: /* (green) */
4467 element = EL_CHAR_K;
4470 case 0x15ea: /* (green) */
4471 element = EL_CHAR_L;
4474 case 0x15eb: /* (green) */
4475 element = EL_CHAR_M;
4478 case 0x15ec: /* (green) */
4479 element = EL_CHAR_N;
4482 case 0x15ed: /* (green) */
4483 element = EL_CHAR_O;
4486 case 0x15ee: /* (green) */
4487 element = EL_CHAR_P;
4490 case 0x15ef: /* (green) */
4491 element = EL_CHAR_Q;
4494 case 0x15f0: /* (green) */
4495 element = EL_CHAR_R;
4498 case 0x15f1: /* (green) */
4499 element = EL_CHAR_S;
4502 case 0x15f2: /* (green) */
4503 element = EL_CHAR_T;
4506 case 0x15f3: /* (green) */
4507 element = EL_CHAR_U;
4510 case 0x15f4: /* (green) */
4511 element = EL_CHAR_V;
4514 case 0x15f5: /* (green) */
4515 element = EL_CHAR_W;
4518 case 0x15f6: /* (green) */
4519 element = EL_CHAR_X;
4522 case 0x15f7: /* (green) */
4523 element = EL_CHAR_Y;
4526 case 0x15f8: /* (green) */
4527 element = EL_CHAR_Z;
4530 case 0x15f9: /* (green) */
4531 element = EL_CHAR_AUMLAUT;
4534 case 0x15fa: /* (green) */
4535 element = EL_CHAR_OUMLAUT;
4538 case 0x15fb: /* (green) */
4539 element = EL_CHAR_UUMLAUT;
4542 case 0x15fc: /* (green) */
4543 element = EL_CHAR_0;
4546 case 0x15fd: /* (green) */
4547 element = EL_CHAR_1;
4550 case 0x15fe: /* (green) */
4551 element = EL_CHAR_2;
4554 case 0x15ff: /* (green) */
4555 element = EL_CHAR_3;
4558 case 0x1600: /* (green) */
4559 element = EL_CHAR_4;
4562 case 0x1601: /* (green) */
4563 element = EL_CHAR_5;
4566 case 0x1602: /* (green) */
4567 element = EL_CHAR_6;
4570 case 0x1603: /* (green) */
4571 element = EL_CHAR_7;
4574 case 0x1604: /* (green) */
4575 element = EL_CHAR_8;
4578 case 0x1605: /* (green) */
4579 element = EL_CHAR_9;
4582 case 0x1606: /* (green) */
4583 element = EL_CHAR_PERIOD;
4586 case 0x1607: /* (green) */
4587 element = EL_CHAR_EXCLAM;
4590 case 0x1608: /* (green) */
4591 element = EL_CHAR_COLON;
4594 case 0x1609: /* (green) */
4595 element = EL_CHAR_LESS;
4598 case 0x160a: /* (green) */
4599 element = EL_CHAR_GREATER;
4602 case 0x160b: /* (green) */
4603 element = EL_CHAR_QUESTION;
4606 case 0x160c: /* (green) */
4607 element = EL_CHAR_COPYRIGHT;
4610 case 0x160d: /* (green) */
4611 element = EL_CHAR_UP;
4614 case 0x160e: /* (green) */
4615 element = EL_CHAR_DOWN;
4618 case 0x160f: /* (green) */
4619 element = EL_CHAR_BUTTON;
4622 case 0x1610: /* (green) */
4623 element = EL_CHAR_PLUS;
4626 case 0x1611: /* (green) */
4627 element = EL_CHAR_MINUS;
4630 case 0x1612: /* (green) */
4631 element = EL_CHAR_APOSTROPHE;
4634 case 0x1613: /* (green) */
4635 element = EL_CHAR_PARENLEFT;
4638 case 0x1614: /* (green) */
4639 element = EL_CHAR_PARENRIGHT;
4642 case 0x1615: /* (blue steel) */
4643 element = EL_STEEL_CHAR_A;
4646 case 0x1616: /* (blue steel) */
4647 element = EL_STEEL_CHAR_B;
4650 case 0x1617: /* (blue steel) */
4651 element = EL_STEEL_CHAR_C;
4654 case 0x1618: /* (blue steel) */
4655 element = EL_STEEL_CHAR_D;
4658 case 0x1619: /* (blue steel) */
4659 element = EL_STEEL_CHAR_E;
4662 case 0x161a: /* (blue steel) */
4663 element = EL_STEEL_CHAR_F;
4666 case 0x161b: /* (blue steel) */
4667 element = EL_STEEL_CHAR_G;
4670 case 0x161c: /* (blue steel) */
4671 element = EL_STEEL_CHAR_H;
4674 case 0x161d: /* (blue steel) */
4675 element = EL_STEEL_CHAR_I;
4678 case 0x161e: /* (blue steel) */
4679 element = EL_STEEL_CHAR_J;
4682 case 0x161f: /* (blue steel) */
4683 element = EL_STEEL_CHAR_K;
4686 case 0x1620: /* (blue steel) */
4687 element = EL_STEEL_CHAR_L;
4690 case 0x1621: /* (blue steel) */
4691 element = EL_STEEL_CHAR_M;
4694 case 0x1622: /* (blue steel) */
4695 element = EL_STEEL_CHAR_N;
4698 case 0x1623: /* (blue steel) */
4699 element = EL_STEEL_CHAR_O;
4702 case 0x1624: /* (blue steel) */
4703 element = EL_STEEL_CHAR_P;
4706 case 0x1625: /* (blue steel) */
4707 element = EL_STEEL_CHAR_Q;
4710 case 0x1626: /* (blue steel) */
4711 element = EL_STEEL_CHAR_R;
4714 case 0x1627: /* (blue steel) */
4715 element = EL_STEEL_CHAR_S;
4718 case 0x1628: /* (blue steel) */
4719 element = EL_STEEL_CHAR_T;
4722 case 0x1629: /* (blue steel) */
4723 element = EL_STEEL_CHAR_U;
4726 case 0x162a: /* (blue steel) */
4727 element = EL_STEEL_CHAR_V;
4730 case 0x162b: /* (blue steel) */
4731 element = EL_STEEL_CHAR_W;
4734 case 0x162c: /* (blue steel) */
4735 element = EL_STEEL_CHAR_X;
4738 case 0x162d: /* (blue steel) */
4739 element = EL_STEEL_CHAR_Y;
4742 case 0x162e: /* (blue steel) */
4743 element = EL_STEEL_CHAR_Z;
4746 case 0x162f: /* (blue steel) */
4747 element = EL_STEEL_CHAR_AUMLAUT;
4750 case 0x1630: /* (blue steel) */
4751 element = EL_STEEL_CHAR_OUMLAUT;
4754 case 0x1631: /* (blue steel) */
4755 element = EL_STEEL_CHAR_UUMLAUT;
4758 case 0x1632: /* (blue steel) */
4759 element = EL_STEEL_CHAR_0;
4762 case 0x1633: /* (blue steel) */
4763 element = EL_STEEL_CHAR_1;
4766 case 0x1634: /* (blue steel) */
4767 element = EL_STEEL_CHAR_2;
4770 case 0x1635: /* (blue steel) */
4771 element = EL_STEEL_CHAR_3;
4774 case 0x1636: /* (blue steel) */
4775 element = EL_STEEL_CHAR_4;
4778 case 0x1637: /* (blue steel) */
4779 element = EL_STEEL_CHAR_5;
4782 case 0x1638: /* (blue steel) */
4783 element = EL_STEEL_CHAR_6;
4786 case 0x1639: /* (blue steel) */
4787 element = EL_STEEL_CHAR_7;
4790 case 0x163a: /* (blue steel) */
4791 element = EL_STEEL_CHAR_8;
4794 case 0x163b: /* (blue steel) */
4795 element = EL_STEEL_CHAR_9;
4798 case 0x163c: /* (blue steel) */
4799 element = EL_STEEL_CHAR_PERIOD;
4802 case 0x163d: /* (blue steel) */
4803 element = EL_STEEL_CHAR_EXCLAM;
4806 case 0x163e: /* (blue steel) */
4807 element = EL_STEEL_CHAR_COLON;
4810 case 0x163f: /* (blue steel) */
4811 element = EL_STEEL_CHAR_LESS;
4814 case 0x1640: /* (blue steel) */
4815 element = EL_STEEL_CHAR_GREATER;
4818 case 0x1641: /* (blue steel) */
4819 element = EL_STEEL_CHAR_QUESTION;
4822 case 0x1642: /* (blue steel) */
4823 element = EL_STEEL_CHAR_COPYRIGHT;
4826 case 0x1643: /* (blue steel) */
4827 element = EL_STEEL_CHAR_UP;
4830 case 0x1644: /* (blue steel) */
4831 element = EL_STEEL_CHAR_DOWN;
4834 case 0x1645: /* (blue steel) */
4835 element = EL_STEEL_CHAR_BUTTON;
4838 case 0x1646: /* (blue steel) */
4839 element = EL_STEEL_CHAR_PLUS;
4842 case 0x1647: /* (blue steel) */
4843 element = EL_STEEL_CHAR_MINUS;
4846 case 0x1648: /* (blue steel) */
4847 element = EL_STEEL_CHAR_APOSTROPHE;
4850 case 0x1649: /* (blue steel) */
4851 element = EL_STEEL_CHAR_PARENLEFT;
4854 case 0x164a: /* (blue steel) */
4855 element = EL_STEEL_CHAR_PARENRIGHT;
4858 case 0x164b: /* (green steel) */
4859 element = EL_STEEL_CHAR_A;
4862 case 0x164c: /* (green steel) */
4863 element = EL_STEEL_CHAR_B;
4866 case 0x164d: /* (green steel) */
4867 element = EL_STEEL_CHAR_C;
4870 case 0x164e: /* (green steel) */
4871 element = EL_STEEL_CHAR_D;
4874 case 0x164f: /* (green steel) */
4875 element = EL_STEEL_CHAR_E;
4878 case 0x1650: /* (green steel) */
4879 element = EL_STEEL_CHAR_F;
4882 case 0x1651: /* (green steel) */
4883 element = EL_STEEL_CHAR_G;
4886 case 0x1652: /* (green steel) */
4887 element = EL_STEEL_CHAR_H;
4890 case 0x1653: /* (green steel) */
4891 element = EL_STEEL_CHAR_I;
4894 case 0x1654: /* (green steel) */
4895 element = EL_STEEL_CHAR_J;
4898 case 0x1655: /* (green steel) */
4899 element = EL_STEEL_CHAR_K;
4902 case 0x1656: /* (green steel) */
4903 element = EL_STEEL_CHAR_L;
4906 case 0x1657: /* (green steel) */
4907 element = EL_STEEL_CHAR_M;
4910 case 0x1658: /* (green steel) */
4911 element = EL_STEEL_CHAR_N;
4914 case 0x1659: /* (green steel) */
4915 element = EL_STEEL_CHAR_O;
4918 case 0x165a: /* (green steel) */
4919 element = EL_STEEL_CHAR_P;
4922 case 0x165b: /* (green steel) */
4923 element = EL_STEEL_CHAR_Q;
4926 case 0x165c: /* (green steel) */
4927 element = EL_STEEL_CHAR_R;
4930 case 0x165d: /* (green steel) */
4931 element = EL_STEEL_CHAR_S;
4934 case 0x165e: /* (green steel) */
4935 element = EL_STEEL_CHAR_T;
4938 case 0x165f: /* (green steel) */
4939 element = EL_STEEL_CHAR_U;
4942 case 0x1660: /* (green steel) */
4943 element = EL_STEEL_CHAR_V;
4946 case 0x1661: /* (green steel) */
4947 element = EL_STEEL_CHAR_W;
4950 case 0x1662: /* (green steel) */
4951 element = EL_STEEL_CHAR_X;
4954 case 0x1663: /* (green steel) */
4955 element = EL_STEEL_CHAR_Y;
4958 case 0x1664: /* (green steel) */
4959 element = EL_STEEL_CHAR_Z;
4962 case 0x1665: /* (green steel) */
4963 element = EL_STEEL_CHAR_AUMLAUT;
4966 case 0x1666: /* (green steel) */
4967 element = EL_STEEL_CHAR_OUMLAUT;
4970 case 0x1667: /* (green steel) */
4971 element = EL_STEEL_CHAR_UUMLAUT;
4974 case 0x1668: /* (green steel) */
4975 element = EL_STEEL_CHAR_0;
4978 case 0x1669: /* (green steel) */
4979 element = EL_STEEL_CHAR_1;
4982 case 0x166a: /* (green steel) */
4983 element = EL_STEEL_CHAR_2;
4986 case 0x166b: /* (green steel) */
4987 element = EL_STEEL_CHAR_3;
4990 case 0x166c: /* (green steel) */
4991 element = EL_STEEL_CHAR_4;
4994 case 0x166d: /* (green steel) */
4995 element = EL_STEEL_CHAR_5;
4998 case 0x166e: /* (green steel) */
4999 element = EL_STEEL_CHAR_6;
5002 case 0x166f: /* (green steel) */
5003 element = EL_STEEL_CHAR_7;
5006 case 0x1670: /* (green steel) */
5007 element = EL_STEEL_CHAR_8;
5010 case 0x1671: /* (green steel) */
5011 element = EL_STEEL_CHAR_9;
5014 case 0x1672: /* (green steel) */
5015 element = EL_STEEL_CHAR_PERIOD;
5018 case 0x1673: /* (green steel) */
5019 element = EL_STEEL_CHAR_EXCLAM;
5022 case 0x1674: /* (green steel) */
5023 element = EL_STEEL_CHAR_COLON;
5026 case 0x1675: /* (green steel) */
5027 element = EL_STEEL_CHAR_LESS;
5030 case 0x1676: /* (green steel) */
5031 element = EL_STEEL_CHAR_GREATER;
5034 case 0x1677: /* (green steel) */
5035 element = EL_STEEL_CHAR_QUESTION;
5038 case 0x1678: /* (green steel) */
5039 element = EL_STEEL_CHAR_COPYRIGHT;
5042 case 0x1679: /* (green steel) */
5043 element = EL_STEEL_CHAR_UP;
5046 case 0x167a: /* (green steel) */
5047 element = EL_STEEL_CHAR_DOWN;
5050 case 0x167b: /* (green steel) */
5051 element = EL_STEEL_CHAR_BUTTON;
5054 case 0x167c: /* (green steel) */
5055 element = EL_STEEL_CHAR_PLUS;
5058 case 0x167d: /* (green steel) */
5059 element = EL_STEEL_CHAR_MINUS;
5062 case 0x167e: /* (green steel) */
5063 element = EL_STEEL_CHAR_APOSTROPHE;
5066 case 0x167f: /* (green steel) */
5067 element = EL_STEEL_CHAR_PARENLEFT;
5070 case 0x1680: /* (green steel) */
5071 element = EL_STEEL_CHAR_PARENRIGHT;
5074 case 0x1681: /* gate (red) */
5075 element = EL_EM_GATE_1;
5078 case 0x1682: /* secret gate (red) */
5079 element = EL_GATE_1_GRAY;
5082 case 0x1683: /* gate (yellow) */
5083 element = EL_EM_GATE_2;
5086 case 0x1684: /* secret gate (yellow) */
5087 element = EL_GATE_2_GRAY;
5090 case 0x1685: /* gate (blue) */
5091 element = EL_EM_GATE_4;
5094 case 0x1686: /* secret gate (blue) */
5095 element = EL_GATE_4_GRAY;
5098 case 0x1687: /* gate (green) */
5099 element = EL_EM_GATE_3;
5102 case 0x1688: /* secret gate (green) */
5103 element = EL_GATE_3_GRAY;
5106 case 0x1689: /* gate (white) */
5107 element = EL_DC_GATE_WHITE;
5110 case 0x168a: /* secret gate (white) */
5111 element = EL_DC_GATE_WHITE_GRAY;
5114 case 0x168b: /* secret gate (no key) */
5115 element = EL_DC_GATE_FAKE_GRAY;
5119 element = EL_ROBOT_WHEEL;
5123 element = EL_DC_TIMEGATE_SWITCH;
5127 element = EL_ACID_POOL_BOTTOM;
5131 element = EL_ACID_POOL_TOPLEFT;
5135 element = EL_ACID_POOL_TOPRIGHT;
5139 element = EL_ACID_POOL_BOTTOMLEFT;
5143 element = EL_ACID_POOL_BOTTOMRIGHT;
5147 element = EL_STEELWALL;
5151 element = EL_STEELWALL_SLIPPERY;
5154 case 0x1695: /* steel wall (not round) */
5155 element = EL_STEELWALL;
5158 case 0x1696: /* steel wall (left) */
5159 element = EL_DC_STEELWALL_1_LEFT;
5162 case 0x1697: /* steel wall (bottom) */
5163 element = EL_DC_STEELWALL_1_BOTTOM;
5166 case 0x1698: /* steel wall (right) */
5167 element = EL_DC_STEELWALL_1_RIGHT;
5170 case 0x1699: /* steel wall (top) */
5171 element = EL_DC_STEELWALL_1_TOP;
5174 case 0x169a: /* steel wall (left/bottom) */
5175 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5178 case 0x169b: /* steel wall (right/bottom) */
5179 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5182 case 0x169c: /* steel wall (right/top) */
5183 element = EL_DC_STEELWALL_1_TOPRIGHT;
5186 case 0x169d: /* steel wall (left/top) */
5187 element = EL_DC_STEELWALL_1_TOPLEFT;
5190 case 0x169e: /* steel wall (right/bottom small) */
5191 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5194 case 0x169f: /* steel wall (left/bottom small) */
5195 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5198 case 0x16a0: /* steel wall (right/top small) */
5199 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5202 case 0x16a1: /* steel wall (left/top small) */
5203 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5206 case 0x16a2: /* steel wall (left/right) */
5207 element = EL_DC_STEELWALL_1_VERTICAL;
5210 case 0x16a3: /* steel wall (top/bottom) */
5211 element = EL_DC_STEELWALL_1_HORIZONTAL;
5214 case 0x16a4: /* steel wall 2 (left end) */
5215 element = EL_DC_STEELWALL_2_LEFT;
5218 case 0x16a5: /* steel wall 2 (right end) */
5219 element = EL_DC_STEELWALL_2_RIGHT;
5222 case 0x16a6: /* steel wall 2 (top end) */
5223 element = EL_DC_STEELWALL_2_TOP;
5226 case 0x16a7: /* steel wall 2 (bottom end) */
5227 element = EL_DC_STEELWALL_2_BOTTOM;
5230 case 0x16a8: /* steel wall 2 (left/right) */
5231 element = EL_DC_STEELWALL_2_HORIZONTAL;
5234 case 0x16a9: /* steel wall 2 (up/down) */
5235 element = EL_DC_STEELWALL_2_VERTICAL;
5238 case 0x16aa: /* steel wall 2 (mid) */
5239 element = EL_DC_STEELWALL_2_MIDDLE;
5243 element = EL_SIGN_EXCLAMATION;
5247 element = EL_SIGN_RADIOACTIVITY;
5251 element = EL_SIGN_STOP;
5255 element = EL_SIGN_WHEELCHAIR;
5259 element = EL_SIGN_PARKING;
5263 element = EL_SIGN_NO_ENTRY;
5267 element = EL_SIGN_HEART;
5271 element = EL_SIGN_GIVE_WAY;
5275 element = EL_SIGN_ENTRY_FORBIDDEN;
5279 element = EL_SIGN_EMERGENCY_EXIT;
5283 element = EL_SIGN_YIN_YANG;
5287 element = EL_WALL_EMERALD;
5291 element = EL_WALL_DIAMOND;
5295 element = EL_WALL_PEARL;
5299 element = EL_WALL_CRYSTAL;
5303 element = EL_INVISIBLE_WALL;
5307 element = EL_INVISIBLE_STEELWALL;
5310 /* 0x16bc - 0x16cb: */
5311 /* EL_INVISIBLE_SAND */
5314 element = EL_LIGHT_SWITCH;
5318 element = EL_ENVELOPE_1;
5322 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5323 element = EL_DIAMOND;
5324 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5325 element = EL_EMERALD;
5326 else if (element >= 0x157c && element <= 0x158b)
5328 else if (element >= 0x1590 && element <= 0x159f)
5329 element = EL_DC_LANDMINE;
5330 else if (element >= 0x16bc && element <= 0x16cb)
5331 element = EL_INVISIBLE_SAND;
5334 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5335 element = EL_UNKNOWN;
5340 return getMappedElement(element);
5343 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5346 byte header[DC_LEVEL_HEADER_SIZE];
5348 int envelope_header_pos = 62;
5349 int envelope_content_pos = 94;
5350 int level_name_pos = 251;
5351 int level_author_pos = 292;
5352 int envelope_header_len;
5353 int envelope_content_len;
5355 int level_author_len;
5357 int num_yamyam_contents;
5360 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5362 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5364 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5366 header[i * 2 + 0] = header_word >> 8;
5367 header[i * 2 + 1] = header_word & 0xff;
5370 /* read some values from level header to check level decoding integrity */
5371 fieldx = header[6] | (header[7] << 8);
5372 fieldy = header[8] | (header[9] << 8);
5373 num_yamyam_contents = header[60] | (header[61] << 8);
5375 /* do some simple sanity checks to ensure that level was correctly decoded */
5376 if (fieldx < 1 || fieldx > 256 ||
5377 fieldy < 1 || fieldy > 256 ||
5378 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5380 level->no_valid_file = TRUE;
5382 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5387 /* maximum envelope header size is 31 bytes */
5388 envelope_header_len = header[envelope_header_pos];
5389 /* maximum envelope content size is 110 (156?) bytes */
5390 envelope_content_len = header[envelope_content_pos];
5392 /* maximum level title size is 40 bytes */
5393 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5394 /* maximum level author size is 30 (51?) bytes */
5395 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5399 for (i = 0; i < envelope_header_len; i++)
5400 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5401 level->envelope[0].text[envelope_size++] =
5402 header[envelope_header_pos + 1 + i];
5404 if (envelope_header_len > 0 && envelope_content_len > 0)
5406 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5407 level->envelope[0].text[envelope_size++] = '\n';
5408 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5409 level->envelope[0].text[envelope_size++] = '\n';
5412 for (i = 0; i < envelope_content_len; i++)
5413 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5414 level->envelope[0].text[envelope_size++] =
5415 header[envelope_content_pos + 1 + i];
5417 level->envelope[0].text[envelope_size] = '\0';
5419 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5420 level->envelope[0].ysize = 10;
5421 level->envelope[0].autowrap = TRUE;
5422 level->envelope[0].centered = TRUE;
5424 for (i = 0; i < level_name_len; i++)
5425 level->name[i] = header[level_name_pos + 1 + i];
5426 level->name[level_name_len] = '\0';
5428 for (i = 0; i < level_author_len; i++)
5429 level->author[i] = header[level_author_pos + 1 + i];
5430 level->author[level_author_len] = '\0';
5432 num_yamyam_contents = header[60] | (header[61] << 8);
5433 level->num_yamyam_contents =
5434 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5436 for (i = 0; i < num_yamyam_contents; i++)
5438 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5440 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5441 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5443 if (i < MAX_ELEMENT_CONTENTS)
5444 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5448 fieldx = header[6] | (header[7] << 8);
5449 fieldy = header[8] | (header[9] << 8);
5450 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5451 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5453 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5455 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5456 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5458 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5459 level->field[x][y] = getMappedElement_DC(element_dc);
5462 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5463 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5464 level->field[x][y] = EL_PLAYER_1;
5466 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5467 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5468 level->field[x][y] = EL_PLAYER_2;
5470 level->gems_needed = header[18] | (header[19] << 8);
5472 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5473 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5474 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5475 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5476 level->score[SC_NUT] = header[28] | (header[29] << 8);
5477 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5478 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5479 level->score[SC_BUG] = header[34] | (header[35] << 8);
5480 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5481 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5482 level->score[SC_KEY] = header[40] | (header[41] << 8);
5483 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5485 level->time = header[44] | (header[45] << 8);
5487 level->amoeba_speed = header[46] | (header[47] << 8);
5488 level->time_light = header[48] | (header[49] << 8);
5489 level->time_timegate = header[50] | (header[51] << 8);
5490 level->time_wheel = header[52] | (header[53] << 8);
5491 level->time_magic_wall = header[54] | (header[55] << 8);
5492 level->extra_time = header[56] | (header[57] << 8);
5493 level->shield_normal_time = header[58] | (header[59] << 8);
5495 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5496 can slip down from flat walls, like normal walls and steel walls */
5497 level->em_slippery_gems = TRUE;
5500 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5501 struct LevelFileInfo *level_file_info,
5502 boolean level_info_only)
5504 char *filename = level_file_info->filename;
5506 int num_magic_bytes = 8;
5507 char magic_bytes[num_magic_bytes + 1];
5508 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5510 if (!(file = openFile(filename, MODE_READ)))
5512 level->no_valid_file = TRUE;
5514 if (!level_info_only)
5515 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5520 // fseek(file, 0x0000, SEEK_SET);
5522 if (level_file_info->packed)
5524 /* read "magic bytes" from start of file */
5525 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5526 magic_bytes[0] = '\0';
5528 /* check "magic bytes" for correct file format */
5529 if (!strPrefix(magic_bytes, "DC2"))
5531 level->no_valid_file = TRUE;
5533 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
5539 if (strPrefix(magic_bytes, "DC2Win95") ||
5540 strPrefix(magic_bytes, "DC2Win98"))
5542 int position_first_level = 0x00fa;
5543 int extra_bytes = 4;
5546 /* advance file stream to first level inside the level package */
5547 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5549 /* each block of level data is followed by block of non-level data */
5550 num_levels_to_skip *= 2;
5552 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
5553 while (num_levels_to_skip >= 0)
5555 /* advance file stream to next level inside the level package */
5556 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5558 level->no_valid_file = TRUE;
5560 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
5566 /* skip apparently unused extra bytes following each level */
5567 ReadUnusedBytesFromFile(file, extra_bytes);
5569 /* read size of next level in level package */
5570 skip_bytes = getFile32BitLE(file);
5572 num_levels_to_skip--;
5577 level->no_valid_file = TRUE;
5579 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
5586 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5592 /* ------------------------------------------------------------------------- */
5593 /* functions for loading SB level */
5594 /* ------------------------------------------------------------------------- */
5596 int getMappedElement_SB(int element_ascii, boolean use_ces)
5604 sb_element_mapping[] =
5606 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
5607 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
5608 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
5609 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
5610 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
5611 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
5612 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
5613 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
5620 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5621 if (element_ascii == sb_element_mapping[i].ascii)
5622 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5624 return EL_UNDEFINED;
5627 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5628 struct LevelFileInfo *level_file_info,
5629 boolean level_info_only)
5631 char *filename = level_file_info->filename;
5632 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5633 char last_comment[MAX_LINE_LEN];
5634 char level_name[MAX_LINE_LEN];
5637 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5638 boolean read_continued_line = FALSE;
5639 boolean reading_playfield = FALSE;
5640 boolean got_valid_playfield_line = FALSE;
5641 boolean invalid_playfield_char = FALSE;
5642 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5643 int file_level_nr = 0;
5645 int x = 0, y = 0; /* initialized to make compilers happy */
5647 last_comment[0] = '\0';
5648 level_name[0] = '\0';
5650 if (!(file = openFile(filename, MODE_READ)))
5652 level->no_valid_file = TRUE;
5654 if (!level_info_only)
5655 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5660 while (!checkEndOfFile(file))
5662 /* level successfully read, but next level may follow here */
5663 if (!got_valid_playfield_line && reading_playfield)
5665 /* read playfield from single level file -- skip remaining file */
5666 if (!level_file_info->packed)
5669 if (file_level_nr >= num_levels_to_skip)
5674 last_comment[0] = '\0';
5675 level_name[0] = '\0';
5677 reading_playfield = FALSE;
5680 got_valid_playfield_line = FALSE;
5682 /* read next line of input file */
5683 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5686 /* check if line was completely read and is terminated by line break */
5687 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5690 /* cut trailing line break (this can be newline and/or carriage return) */
5691 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5692 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5695 /* copy raw input line for later use (mainly debugging output) */
5696 strcpy(line_raw, line);
5698 if (read_continued_line)
5700 /* append new line to existing line, if there is enough space */
5701 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5702 strcat(previous_line, line_ptr);
5704 strcpy(line, previous_line); /* copy storage buffer to line */
5706 read_continued_line = FALSE;
5709 /* if the last character is '\', continue at next line */
5710 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5712 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
5713 strcpy(previous_line, line); /* copy line to storage buffer */
5715 read_continued_line = TRUE;
5720 /* skip empty lines */
5721 if (line[0] == '\0')
5724 /* extract comment text from comment line */
5727 for (line_ptr = line; *line_ptr; line_ptr++)
5728 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
5731 strcpy(last_comment, line_ptr);
5736 /* extract level title text from line containing level title */
5737 if (line[0] == '\'')
5739 strcpy(level_name, &line[1]);
5741 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
5742 level_name[strlen(level_name) - 1] = '\0';
5747 /* skip lines containing only spaces (or empty lines) */
5748 for (line_ptr = line; *line_ptr; line_ptr++)
5749 if (*line_ptr != ' ')
5751 if (*line_ptr == '\0')
5754 /* at this point, we have found a line containing part of a playfield */
5756 got_valid_playfield_line = TRUE;
5758 if (!reading_playfield)
5760 reading_playfield = TRUE;
5761 invalid_playfield_char = FALSE;
5763 for (x = 0; x < MAX_LEV_FIELDX; x++)
5764 for (y = 0; y < MAX_LEV_FIELDY; y++)
5765 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
5770 /* start with topmost tile row */
5774 /* skip playfield line if larger row than allowed */
5775 if (y >= MAX_LEV_FIELDY)
5778 /* start with leftmost tile column */
5781 /* read playfield elements from line */
5782 for (line_ptr = line; *line_ptr; line_ptr++)
5784 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
5786 /* stop parsing playfield line if larger column than allowed */
5787 if (x >= MAX_LEV_FIELDX)
5790 if (mapped_sb_element == EL_UNDEFINED)
5792 invalid_playfield_char = TRUE;
5797 level->field[x][y] = mapped_sb_element;
5799 /* continue with next tile column */
5802 level->fieldx = MAX(x, level->fieldx);
5805 if (invalid_playfield_char)
5807 /* if first playfield line, treat invalid lines as comment lines */
5809 reading_playfield = FALSE;
5814 /* continue with next tile row */
5822 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
5823 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
5825 if (!reading_playfield)
5827 level->no_valid_file = TRUE;
5829 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5834 if (*level_name != '\0')
5836 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
5837 level->name[MAX_LEVEL_NAME_LEN] = '\0';
5839 else if (*last_comment != '\0')
5841 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
5842 level->name[MAX_LEVEL_NAME_LEN] = '\0';
5846 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
5849 /* set all empty fields beyond the border walls to invisible steel wall */
5850 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5852 if ((x == 0 || x == level->fieldx - 1 ||
5853 y == 0 || y == level->fieldy - 1) &&
5854 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
5855 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
5856 level->field, level->fieldx, level->fieldy);
5859 /* set special level settings for Sokoban levels */
5862 level->use_step_counter = TRUE;
5864 if (load_xsb_to_ces)
5866 /* special global settings can now be set in level template */
5868 level->use_custom_template = TRUE;
5873 /* ------------------------------------------------------------------------- */
5874 /* functions for handling native levels */
5875 /* ------------------------------------------------------------------------- */
5877 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
5878 struct LevelFileInfo *level_file_info,
5879 boolean level_info_only)
5881 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
5882 level->no_valid_file = TRUE;
5885 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
5886 struct LevelFileInfo *level_file_info,
5887 boolean level_info_only)
5891 /* determine position of requested level inside level package */
5892 if (level_file_info->packed)
5893 pos = level_file_info->nr - leveldir_current->first_level;
5895 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
5896 level->no_valid_file = TRUE;
5899 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
5901 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
5902 CopyNativeLevel_RND_to_EM(level);
5903 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
5904 CopyNativeLevel_RND_to_SP(level);
5907 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
5909 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
5910 CopyNativeLevel_EM_to_RND(level);
5911 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
5912 CopyNativeLevel_SP_to_RND(level);
5915 void SaveNativeLevel(struct LevelInfo *level)
5917 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
5919 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
5920 char *filename = getLevelFilenameFromBasename(basename);
5922 CopyNativeLevel_RND_to_SP(level);
5923 CopyNativeTape_RND_to_SP(level);
5925 SaveNativeLevel_SP(filename);
5930 /* ------------------------------------------------------------------------- */
5931 /* functions for loading generic level */
5932 /* ------------------------------------------------------------------------- */
5934 static void LoadLevelFromFileInfo(struct LevelInfo *level,
5935 struct LevelFileInfo *level_file_info,
5936 boolean level_info_only)
5938 /* always start with reliable default values */
5939 setLevelInfoToDefaults(level, level_info_only, TRUE);
5941 switch (level_file_info->type)
5943 case LEVEL_FILE_TYPE_RND:
5944 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
5947 case LEVEL_FILE_TYPE_EM:
5948 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
5949 level->game_engine_type = GAME_ENGINE_TYPE_EM;
5952 case LEVEL_FILE_TYPE_SP:
5953 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
5954 level->game_engine_type = GAME_ENGINE_TYPE_SP;
5957 case LEVEL_FILE_TYPE_DC:
5958 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
5961 case LEVEL_FILE_TYPE_SB:
5962 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
5966 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
5970 /* if level file is invalid, restore level structure to default values */
5971 if (level->no_valid_file)
5972 setLevelInfoToDefaults(level, level_info_only, FALSE);
5974 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
5975 level->game_engine_type = GAME_ENGINE_TYPE_RND;
5977 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
5978 CopyNativeLevel_Native_to_RND(level);
5981 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
5983 static struct LevelFileInfo level_file_info;
5985 /* always start with reliable default values */
5986 setFileInfoToDefaults(&level_file_info);
5988 level_file_info.nr = 0; /* unknown level number */
5989 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
5990 level_file_info.filename = filename;
5992 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
5995 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
5999 if (leveldir_current == NULL) /* only when dumping level */
6002 /* all engine modifications also valid for levels which use latest engine */
6003 if (level->game_version < VERSION_IDENT(3,2,0,5))
6005 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6006 level->score[SC_TIME_BONUS] /= 10;
6009 if (leveldir_current->latest_engine)
6011 /* ---------- use latest game engine ----------------------------------- */
6013 /* For all levels which are forced to use the latest game engine version
6014 (normally all but user contributed, private and undefined levels), set
6015 the game engine version to the actual version; this allows for actual
6016 corrections in the game engine to take effect for existing, converted
6017 levels (from "classic" or other existing games) to make the emulation
6018 of the corresponding game more accurate, while (hopefully) not breaking
6019 existing levels created from other players. */
6021 level->game_version = GAME_VERSION_ACTUAL;
6023 /* Set special EM style gems behaviour: EM style gems slip down from
6024 normal, steel and growing wall. As this is a more fundamental change,
6025 it seems better to set the default behaviour to "off" (as it is more
6026 natural) and make it configurable in the level editor (as a property
6027 of gem style elements). Already existing converted levels (neither
6028 private nor contributed levels) are changed to the new behaviour. */
6030 if (level->file_version < FILE_VERSION_2_0)
6031 level->em_slippery_gems = TRUE;
6036 /* ---------- use game engine the level was created with ----------------- */
6038 /* For all levels which are not forced to use the latest game engine
6039 version (normally user contributed, private and undefined levels),
6040 use the version of the game engine the levels were created for.
6042 Since 2.0.1, the game engine version is now directly stored
6043 in the level file (chunk "VERS"), so there is no need anymore
6044 to set the game version from the file version (except for old,
6045 pre-2.0 levels, where the game version is still taken from the
6046 file format version used to store the level -- see above). */
6048 /* player was faster than enemies in 1.0.0 and before */
6049 if (level->file_version == FILE_VERSION_1_0)
6050 for (i = 0; i < MAX_PLAYERS; i++)
6051 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6053 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6054 if (level->game_version == VERSION_IDENT(2,0,1,0))
6055 level->em_slippery_gems = TRUE;
6057 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6058 if (level->game_version < VERSION_IDENT(2,2,0,0))
6059 level->use_spring_bug = TRUE;
6061 if (level->game_version < VERSION_IDENT(3,2,0,5))
6063 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6064 level->use_time_orb_bug = TRUE;
6066 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6067 level->block_snap_field = FALSE;
6069 /* extra time score was same value as time left score before 3.2.0-5 */
6070 level->extra_time_score = level->score[SC_TIME_BONUS];
6073 if (level->game_version < VERSION_IDENT(3,2,0,7))
6075 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6076 level->continuous_snapping = FALSE;
6079 /* only few elements were able to actively move into acid before 3.1.0 */
6080 /* trigger settings did not exist before 3.1.0; set to default "any" */
6081 if (level->game_version < VERSION_IDENT(3,1,0,0))
6083 /* correct "can move into acid" settings (all zero in old levels) */
6085 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6086 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6088 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6089 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6090 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6091 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6093 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6094 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6096 /* correct trigger settings (stored as zero == "none" in old levels) */
6098 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6100 int element = EL_CUSTOM_START + i;
6101 struct ElementInfo *ei = &element_info[element];
6103 for (j = 0; j < ei->num_change_pages; j++)
6105 struct ElementChangeInfo *change = &ei->change_page[j];
6107 change->trigger_player = CH_PLAYER_ANY;
6108 change->trigger_page = CH_PAGE_ANY;
6113 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6115 int element = EL_CUSTOM_256;
6116 struct ElementInfo *ei = &element_info[element];
6117 struct ElementChangeInfo *change = &ei->change_page[0];
6119 /* This is needed to fix a problem that was caused by a bugfix in function
6120 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6121 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6122 not replace walkable elements, but instead just placed the player on it,
6123 without placing the Sokoban field under the player). Unfortunately, this
6124 breaks "Snake Bite" style levels when the snake is halfway through a door
6125 that just closes (the snake head is still alive and can be moved in this
6126 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6127 player (without Sokoban element) which then gets killed as designed). */
6129 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6130 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6131 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6132 change->target_element = EL_PLAYER_1;
6135 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
6136 if (level->game_version < VERSION_IDENT(3,2,5,0))
6138 /* This is needed to fix a problem that was caused by a bugfix in function
6139 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6140 corrects the behaviour when a custom element changes to another custom
6141 element with a higher element number that has change actions defined.
6142 Normally, only one change per frame is allowed for custom elements.
6143 Therefore, it is checked if a custom element already changed in the
6144 current frame; if it did, subsequent changes are suppressed.
6145 Unfortunately, this is only checked for element changes, but not for
6146 change actions, which are still executed. As the function above loops
6147 through all custom elements from lower to higher, an element change
6148 resulting in a lower CE number won't be checked again, while a target
6149 element with a higher number will also be checked, and potential change
6150 actions will get executed for this CE, too (which is wrong), while
6151 further changes are ignored (which is correct). As this bugfix breaks
6152 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6153 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6154 behaviour for existing levels and tapes that make use of this bug */
6156 level->use_action_after_change_bug = TRUE;
6159 /* not centering level after relocating player was default only in 3.2.3 */
6160 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6161 level->shifted_relocation = TRUE;
6163 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
6164 if (level->game_version < VERSION_IDENT(3,2,6,0))
6165 level->em_explodes_by_fire = TRUE;
6168 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6172 /* map custom element change events that have changed in newer versions
6173 (these following values were accidentally changed in version 3.0.1)
6174 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6175 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6177 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6179 int element = EL_CUSTOM_START + i;
6181 /* order of checking and copying events to be mapped is important */
6182 /* (do not change the start and end value -- they are constant) */
6183 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6185 if (HAS_CHANGE_EVENT(element, j - 2))
6187 SET_CHANGE_EVENT(element, j - 2, FALSE);
6188 SET_CHANGE_EVENT(element, j, TRUE);
6192 /* order of checking and copying events to be mapped is important */
6193 /* (do not change the start and end value -- they are constant) */
6194 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6196 if (HAS_CHANGE_EVENT(element, j - 1))
6198 SET_CHANGE_EVENT(element, j - 1, FALSE);
6199 SET_CHANGE_EVENT(element, j, TRUE);
6205 /* initialize "can_change" field for old levels with only one change page */
6206 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6208 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6210 int element = EL_CUSTOM_START + i;
6212 if (CAN_CHANGE(element))
6213 element_info[element].change->can_change = TRUE;
6217 /* correct custom element values (for old levels without these options) */
6218 if (level->game_version < VERSION_IDENT(3,1,1,0))
6220 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6222 int element = EL_CUSTOM_START + i;
6223 struct ElementInfo *ei = &element_info[element];
6225 if (ei->access_direction == MV_NO_DIRECTION)
6226 ei->access_direction = MV_ALL_DIRECTIONS;
6230 /* correct custom element values (fix invalid values for all versions) */
6233 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6235 int element = EL_CUSTOM_START + i;
6236 struct ElementInfo *ei = &element_info[element];
6238 for (j = 0; j < ei->num_change_pages; j++)
6240 struct ElementChangeInfo *change = &ei->change_page[j];
6242 if (change->trigger_player == CH_PLAYER_NONE)
6243 change->trigger_player = CH_PLAYER_ANY;
6245 if (change->trigger_side == CH_SIDE_NONE)
6246 change->trigger_side = CH_SIDE_ANY;
6251 /* initialize "can_explode" field for old levels which did not store this */
6252 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6253 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6255 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6257 int element = EL_CUSTOM_START + i;
6259 if (EXPLODES_1X1_OLD(element))
6260 element_info[element].explosion_type = EXPLODES_1X1;
6262 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6263 EXPLODES_SMASHED(element) ||
6264 EXPLODES_IMPACT(element)));
6268 /* correct previously hard-coded move delay values for maze runner style */
6269 if (level->game_version < VERSION_IDENT(3,1,1,0))
6271 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6273 int element = EL_CUSTOM_START + i;
6275 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6277 /* previously hard-coded and therefore ignored */
6278 element_info[element].move_delay_fixed = 9;
6279 element_info[element].move_delay_random = 0;
6284 /* map elements that have changed in newer versions */
6285 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6286 level->game_version);
6287 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6288 for (x = 0; x < 3; x++)
6289 for (y = 0; y < 3; y++)
6290 level->yamyam_content[i].e[x][y] =
6291 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6292 level->game_version);
6294 /* initialize element properties for level editor etc. */
6295 InitElementPropertiesEngine(level->game_version);
6296 InitElementPropertiesAfterLoading(level->game_version);
6297 InitElementPropertiesGfxElement();
6300 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6304 /* map elements that have changed in newer versions */
6305 for (y = 0; y < level->fieldy; y++)
6306 for (x = 0; x < level->fieldx; x++)
6307 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6308 level->game_version);
6310 /* clear unused playfield data (nicer if level gets resized in editor) */
6311 for (x = 0; x < MAX_LEV_FIELDX; x++)
6312 for (y = 0; y < MAX_LEV_FIELDY; y++)
6313 if (x >= level->fieldx || y >= level->fieldy)
6314 level->field[x][y] = EL_EMPTY;
6316 /* copy elements to runtime playfield array */
6317 for (x = 0; x < MAX_LEV_FIELDX; x++)
6318 for (y = 0; y < MAX_LEV_FIELDY; y++)
6319 Feld[x][y] = level->field[x][y];
6321 /* initialize level size variables for faster access */
6322 lev_fieldx = level->fieldx;
6323 lev_fieldy = level->fieldy;
6325 /* determine border element for this level */
6326 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6327 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6332 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6334 struct LevelFileInfo *level_file_info = &level->file_info;
6336 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6337 CopyNativeLevel_RND_to_Native(level);
6340 void LoadLevelTemplate(int nr)
6344 setLevelFileInfo(&level_template.file_info, nr);
6345 filename = level_template.file_info.filename;
6347 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6349 LoadLevel_InitVersion(&level_template, filename);
6350 LoadLevel_InitElements(&level_template, filename);
6352 ActivateLevelTemplate();
6355 void LoadLevel(int nr)
6359 setLevelFileInfo(&level.file_info, nr);
6360 filename = level.file_info.filename;
6362 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6364 if (level.use_custom_template)
6365 LoadLevelTemplate(-1);
6367 LoadLevel_InitVersion(&level, filename);
6368 LoadLevel_InitElements(&level, filename);
6369 LoadLevel_InitPlayfield(&level, filename);
6371 LoadLevel_InitNativeEngines(&level, filename);
6374 void LoadLevelInfoOnly(int nr)
6376 setLevelFileInfo(&level.file_info, nr);
6378 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6381 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6385 chunk_size += putFileVersion(file, level->file_version);
6386 chunk_size += putFileVersion(file, level->game_version);
6391 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6395 chunk_size += putFile16BitBE(file, level->creation_date.year);
6396 chunk_size += putFile8Bit(file, level->creation_date.month);
6397 chunk_size += putFile8Bit(file, level->creation_date.day);
6402 #if ENABLE_HISTORIC_CHUNKS
6403 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6407 putFile8Bit(file, level->fieldx);
6408 putFile8Bit(file, level->fieldy);
6410 putFile16BitBE(file, level->time);
6411 putFile16BitBE(file, level->gems_needed);
6413 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6414 putFile8Bit(file, level->name[i]);
6416 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6417 putFile8Bit(file, level->score[i]);
6419 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6420 for (y = 0; y < 3; y++)
6421 for (x = 0; x < 3; x++)
6422 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6423 level->yamyam_content[i].e[x][y]));
6424 putFile8Bit(file, level->amoeba_speed);
6425 putFile8Bit(file, level->time_magic_wall);
6426 putFile8Bit(file, level->time_wheel);
6427 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6428 level->amoeba_content));
6429 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6430 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6431 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6432 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6434 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6436 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6437 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6438 putFile32BitBE(file, level->can_move_into_acid_bits);
6439 putFile8Bit(file, level->dont_collide_with_bits);
6441 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6442 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6444 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6445 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6446 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6448 putFile8Bit(file, level->game_engine_type);
6450 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6454 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6459 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6460 chunk_size += putFile8Bit(file, level->name[i]);
6465 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6470 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6471 chunk_size += putFile8Bit(file, level->author[i]);
6476 #if ENABLE_HISTORIC_CHUNKS
6477 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6482 for (y = 0; y < level->fieldy; y++)
6483 for (x = 0; x < level->fieldx; x++)
6484 if (level->encoding_16bit_field)
6485 chunk_size += putFile16BitBE(file, level->field[x][y]);
6487 chunk_size += putFile8Bit(file, level->field[x][y]);
6493 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6498 for (y = 0; y < level->fieldy; y++)
6499 for (x = 0; x < level->fieldx; x++)
6500 chunk_size += putFile16BitBE(file, level->field[x][y]);
6505 #if ENABLE_HISTORIC_CHUNKS
6506 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6510 putFile8Bit(file, EL_YAMYAM);
6511 putFile8Bit(file, level->num_yamyam_contents);
6512 putFile8Bit(file, 0);
6513 putFile8Bit(file, 0);
6515 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6516 for (y = 0; y < 3; y++)
6517 for (x = 0; x < 3; x++)
6518 if (level->encoding_16bit_field)
6519 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6521 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6525 #if ENABLE_HISTORIC_CHUNKS
6526 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6529 int num_contents, content_xsize, content_ysize;
6530 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6532 if (element == EL_YAMYAM)
6534 num_contents = level->num_yamyam_contents;
6538 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6539 for (y = 0; y < 3; y++)
6540 for (x = 0; x < 3; x++)
6541 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6543 else if (element == EL_BD_AMOEBA)
6549 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6550 for (y = 0; y < 3; y++)
6551 for (x = 0; x < 3; x++)
6552 content_array[i][x][y] = EL_EMPTY;
6553 content_array[0][0][0] = level->amoeba_content;
6557 /* chunk header already written -- write empty chunk data */
6558 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6560 Error(ERR_WARN, "cannot save content for element '%d'", element);
6564 putFile16BitBE(file, element);
6565 putFile8Bit(file, num_contents);
6566 putFile8Bit(file, content_xsize);
6567 putFile8Bit(file, content_ysize);
6569 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6571 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6572 for (y = 0; y < 3; y++)
6573 for (x = 0; x < 3; x++)
6574 putFile16BitBE(file, content_array[i][x][y]);
6578 #if ENABLE_HISTORIC_CHUNKS
6579 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6581 int envelope_nr = element - EL_ENVELOPE_1;
6582 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6586 chunk_size += putFile16BitBE(file, element);
6587 chunk_size += putFile16BitBE(file, envelope_len);
6588 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6589 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6591 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6592 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6594 for (i = 0; i < envelope_len; i++)
6595 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6601 #if ENABLE_HISTORIC_CHUNKS
6602 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6603 int num_changed_custom_elements)
6607 putFile16BitBE(file, num_changed_custom_elements);
6609 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6611 int element = EL_CUSTOM_START + i;
6613 struct ElementInfo *ei = &element_info[element];
6615 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6617 if (check < num_changed_custom_elements)
6619 putFile16BitBE(file, element);
6620 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6627 if (check != num_changed_custom_elements) /* should not happen */
6628 Error(ERR_WARN, "inconsistent number of custom element properties");
6632 #if ENABLE_HISTORIC_CHUNKS
6633 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6634 int num_changed_custom_elements)
6638 putFile16BitBE(file, num_changed_custom_elements);
6640 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6642 int element = EL_CUSTOM_START + i;
6644 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6646 if (check < num_changed_custom_elements)
6648 putFile16BitBE(file, element);
6649 putFile16BitBE(file, element_info[element].change->target_element);
6656 if (check != num_changed_custom_elements) /* should not happen */
6657 Error(ERR_WARN, "inconsistent number of custom target elements");
6661 #if ENABLE_HISTORIC_CHUNKS
6662 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6663 int num_changed_custom_elements)
6665 int i, j, x, y, check = 0;
6667 putFile16BitBE(file, num_changed_custom_elements);
6669 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6671 int element = EL_CUSTOM_START + i;
6672 struct ElementInfo *ei = &element_info[element];
6674 if (ei->modified_settings)
6676 if (check < num_changed_custom_elements)
6678 putFile16BitBE(file, element);
6680 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
6681 putFile8Bit(file, ei->description[j]);
6683 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6685 /* some free bytes for future properties and padding */
6686 WriteUnusedBytesToFile(file, 7);
6688 putFile8Bit(file, ei->use_gfx_element);
6689 putFile16BitBE(file, ei->gfx_element_initial);
6691 putFile8Bit(file, ei->collect_score_initial);
6692 putFile8Bit(file, ei->collect_count_initial);
6694 putFile16BitBE(file, ei->push_delay_fixed);
6695 putFile16BitBE(file, ei->push_delay_random);
6696 putFile16BitBE(file, ei->move_delay_fixed);
6697 putFile16BitBE(file, ei->move_delay_random);
6699 putFile16BitBE(file, ei->move_pattern);
6700 putFile8Bit(file, ei->move_direction_initial);
6701 putFile8Bit(file, ei->move_stepsize);
6703 for (y = 0; y < 3; y++)
6704 for (x = 0; x < 3; x++)
6705 putFile16BitBE(file, ei->content.e[x][y]);
6707 putFile32BitBE(file, ei->change->events);
6709 putFile16BitBE(file, ei->change->target_element);
6711 putFile16BitBE(file, ei->change->delay_fixed);
6712 putFile16BitBE(file, ei->change->delay_random);
6713 putFile16BitBE(file, ei->change->delay_frames);
6715 putFile16BitBE(file, ei->change->initial_trigger_element);
6717 putFile8Bit(file, ei->change->explode);
6718 putFile8Bit(file, ei->change->use_target_content);
6719 putFile8Bit(file, ei->change->only_if_complete);
6720 putFile8Bit(file, ei->change->use_random_replace);
6722 putFile8Bit(file, ei->change->random_percentage);
6723 putFile8Bit(file, ei->change->replace_when);
6725 for (y = 0; y < 3; y++)
6726 for (x = 0; x < 3; x++)
6727 putFile16BitBE(file, ei->change->content.e[x][y]);
6729 putFile8Bit(file, ei->slippery_type);
6731 /* some free bytes for future properties and padding */
6732 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
6739 if (check != num_changed_custom_elements) /* should not happen */
6740 Error(ERR_WARN, "inconsistent number of custom element properties");
6744 #if ENABLE_HISTORIC_CHUNKS
6745 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
6747 struct ElementInfo *ei = &element_info[element];
6750 /* ---------- custom element base property values (96 bytes) ------------- */
6752 putFile16BitBE(file, element);
6754 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6755 putFile8Bit(file, ei->description[i]);
6757 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6759 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
6761 putFile8Bit(file, ei->num_change_pages);
6763 putFile16BitBE(file, ei->ce_value_fixed_initial);
6764 putFile16BitBE(file, ei->ce_value_random_initial);
6765 putFile8Bit(file, ei->use_last_ce_value);
6767 putFile8Bit(file, ei->use_gfx_element);
6768 putFile16BitBE(file, ei->gfx_element_initial);
6770 putFile8Bit(file, ei->collect_score_initial);
6771 putFile8Bit(file, ei->collect_count_initial);
6773 putFile8Bit(file, ei->drop_delay_fixed);
6774 putFile8Bit(file, ei->push_delay_fixed);
6775 putFile8Bit(file, ei->drop_delay_random);
6776 putFile8Bit(file, ei->push_delay_random);
6777 putFile16BitBE(file, ei->move_delay_fixed);
6778 putFile16BitBE(file, ei->move_delay_random);
6780 /* bits 0 - 15 of "move_pattern" ... */
6781 putFile16BitBE(file, ei->move_pattern & 0xffff);
6782 putFile8Bit(file, ei->move_direction_initial);
6783 putFile8Bit(file, ei->move_stepsize);
6785 putFile8Bit(file, ei->slippery_type);
6787 for (y = 0; y < 3; y++)
6788 for (x = 0; x < 3; x++)
6789 putFile16BitBE(file, ei->content.e[x][y]);
6791 putFile16BitBE(file, ei->move_enter_element);
6792 putFile16BitBE(file, ei->move_leave_element);
6793 putFile8Bit(file, ei->move_leave_type);
6795 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
6796 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
6798 putFile8Bit(file, ei->access_direction);
6800 putFile8Bit(file, ei->explosion_delay);
6801 putFile8Bit(file, ei->ignition_delay);
6802 putFile8Bit(file, ei->explosion_type);
6804 /* some free bytes for future custom property values and padding */
6805 WriteUnusedBytesToFile(file, 1);
6807 /* ---------- change page property values (48 bytes) --------------------- */
6809 for (i = 0; i < ei->num_change_pages; i++)
6811 struct ElementChangeInfo *change = &ei->change_page[i];
6812 unsigned int event_bits;
6814 /* bits 0 - 31 of "has_event[]" ... */
6816 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
6817 if (change->has_event[j])
6818 event_bits |= (1 << j);
6819 putFile32BitBE(file, event_bits);
6821 putFile16BitBE(file, change->target_element);
6823 putFile16BitBE(file, change->delay_fixed);
6824 putFile16BitBE(file, change->delay_random);
6825 putFile16BitBE(file, change->delay_frames);
6827 putFile16BitBE(file, change->initial_trigger_element);
6829 putFile8Bit(file, change->explode);
6830 putFile8Bit(file, change->use_target_content);
6831 putFile8Bit(file, change->only_if_complete);
6832 putFile8Bit(file, change->use_random_replace);
6834 putFile8Bit(file, change->random_percentage);
6835 putFile8Bit(file, change->replace_when);
6837 for (y = 0; y < 3; y++)
6838 for (x = 0; x < 3; x++)
6839 putFile16BitBE(file, change->target_content.e[x][y]);
6841 putFile8Bit(file, change->can_change);
6843 putFile8Bit(file, change->trigger_side);
6845 putFile8Bit(file, change->trigger_player);
6846 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
6847 log_2(change->trigger_page)));
6849 putFile8Bit(file, change->has_action);
6850 putFile8Bit(file, change->action_type);
6851 putFile8Bit(file, change->action_mode);
6852 putFile16BitBE(file, change->action_arg);
6854 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
6856 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
6857 if (change->has_event[j])
6858 event_bits |= (1 << (j - 32));
6859 putFile8Bit(file, event_bits);
6864 #if ENABLE_HISTORIC_CHUNKS
6865 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
6867 struct ElementInfo *ei = &element_info[element];
6868 struct ElementGroupInfo *group = ei->group;
6871 putFile16BitBE(file, element);
6873 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6874 putFile8Bit(file, ei->description[i]);
6876 putFile8Bit(file, group->num_elements);
6878 putFile8Bit(file, ei->use_gfx_element);
6879 putFile16BitBE(file, ei->gfx_element_initial);
6881 putFile8Bit(file, group->choice_mode);
6883 /* some free bytes for future values and padding */
6884 WriteUnusedBytesToFile(file, 3);
6886 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
6887 putFile16BitBE(file, group->element[i]);
6891 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
6892 boolean write_element)
6894 int save_type = entry->save_type;
6895 int data_type = entry->data_type;
6896 int conf_type = entry->conf_type;
6897 int byte_mask = conf_type & CONF_MASK_BYTES;
6898 int element = entry->element;
6899 int default_value = entry->default_value;
6901 boolean modified = FALSE;
6903 if (byte_mask != CONF_MASK_MULTI_BYTES)
6905 void *value_ptr = entry->value;
6906 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
6909 /* check if any settings have been modified before saving them */
6910 if (value != default_value)
6913 /* do not save if explicitly told or if unmodified default settings */
6914 if ((save_type == SAVE_CONF_NEVER) ||
6915 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6919 num_bytes += putFile16BitBE(file, element);
6921 num_bytes += putFile8Bit(file, conf_type);
6922 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
6923 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
6924 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
6927 else if (data_type == TYPE_STRING)
6929 char *default_string = entry->default_string;
6930 char *string = (char *)(entry->value);
6931 int string_length = strlen(string);
6934 /* check if any settings have been modified before saving them */
6935 if (!strEqual(string, default_string))
6938 /* do not save if explicitly told or if unmodified default settings */
6939 if ((save_type == SAVE_CONF_NEVER) ||
6940 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6944 num_bytes += putFile16BitBE(file, element);
6946 num_bytes += putFile8Bit(file, conf_type);
6947 num_bytes += putFile16BitBE(file, string_length);
6949 for (i = 0; i < string_length; i++)
6950 num_bytes += putFile8Bit(file, string[i]);
6952 else if (data_type == TYPE_ELEMENT_LIST)
6954 int *element_array = (int *)(entry->value);
6955 int num_elements = *(int *)(entry->num_entities);
6958 /* check if any settings have been modified before saving them */
6959 for (i = 0; i < num_elements; i++)
6960 if (element_array[i] != default_value)
6963 /* do not save if explicitly told or if unmodified default settings */
6964 if ((save_type == SAVE_CONF_NEVER) ||
6965 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6969 num_bytes += putFile16BitBE(file, element);
6971 num_bytes += putFile8Bit(file, conf_type);
6972 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
6974 for (i = 0; i < num_elements; i++)
6975 num_bytes += putFile16BitBE(file, element_array[i]);
6977 else if (data_type == TYPE_CONTENT_LIST)
6979 struct Content *content = (struct Content *)(entry->value);
6980 int num_contents = *(int *)(entry->num_entities);
6983 /* check if any settings have been modified before saving them */
6984 for (i = 0; i < num_contents; i++)
6985 for (y = 0; y < 3; y++)
6986 for (x = 0; x < 3; x++)
6987 if (content[i].e[x][y] != default_value)
6990 /* do not save if explicitly told or if unmodified default settings */
6991 if ((save_type == SAVE_CONF_NEVER) ||
6992 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
6996 num_bytes += putFile16BitBE(file, element);
6998 num_bytes += putFile8Bit(file, conf_type);
6999 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7001 for (i = 0; i < num_contents; i++)
7002 for (y = 0; y < 3; y++)
7003 for (x = 0; x < 3; x++)
7004 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7010 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7015 li = *level; /* copy level data into temporary buffer */
7017 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7018 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7023 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7028 li = *level; /* copy level data into temporary buffer */
7030 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7031 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7036 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7038 int envelope_nr = element - EL_ENVELOPE_1;
7042 chunk_size += putFile16BitBE(file, element);
7044 /* copy envelope data into temporary buffer */
7045 xx_envelope = level->envelope[envelope_nr];
7047 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7048 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7053 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7055 struct ElementInfo *ei = &element_info[element];
7059 chunk_size += putFile16BitBE(file, element);
7061 xx_ei = *ei; /* copy element data into temporary buffer */
7063 /* set default description string for this specific element */
7064 strcpy(xx_default_description, getDefaultElementDescription(ei));
7066 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7067 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7069 for (i = 0; i < ei->num_change_pages; i++)
7071 struct ElementChangeInfo *change = &ei->change_page[i];
7073 xx_current_change_page = i;
7075 xx_change = *change; /* copy change data into temporary buffer */
7078 setEventBitsFromEventFlags(change);
7080 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7081 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7088 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7090 struct ElementInfo *ei = &element_info[element];
7091 struct ElementGroupInfo *group = ei->group;
7095 chunk_size += putFile16BitBE(file, element);
7097 xx_ei = *ei; /* copy element data into temporary buffer */
7098 xx_group = *group; /* copy group data into temporary buffer */
7100 /* set default description string for this specific element */
7101 strcpy(xx_default_description, getDefaultElementDescription(ei));
7103 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7104 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7109 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7110 boolean save_as_template)
7116 if (!(file = fopen(filename, MODE_WRITE)))
7118 Error(ERR_WARN, "cannot save level file '%s'", filename);
7122 level->file_version = FILE_VERSION_ACTUAL;
7123 level->game_version = GAME_VERSION_ACTUAL;
7125 level->creation_date = getCurrentDate();
7127 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7128 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7130 chunk_size = SaveLevel_VERS(NULL, level);
7131 putFileChunkBE(file, "VERS", chunk_size);
7132 SaveLevel_VERS(file, level);
7134 chunk_size = SaveLevel_DATE(NULL, level);
7135 putFileChunkBE(file, "DATE", chunk_size);
7136 SaveLevel_DATE(file, level);
7138 chunk_size = SaveLevel_NAME(NULL, level);
7139 putFileChunkBE(file, "NAME", chunk_size);
7140 SaveLevel_NAME(file, level);
7142 chunk_size = SaveLevel_AUTH(NULL, level);
7143 putFileChunkBE(file, "AUTH", chunk_size);
7144 SaveLevel_AUTH(file, level);
7146 chunk_size = SaveLevel_INFO(NULL, level);
7147 putFileChunkBE(file, "INFO", chunk_size);
7148 SaveLevel_INFO(file, level);
7150 chunk_size = SaveLevel_BODY(NULL, level);
7151 putFileChunkBE(file, "BODY", chunk_size);
7152 SaveLevel_BODY(file, level);
7154 chunk_size = SaveLevel_ELEM(NULL, level);
7155 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7157 putFileChunkBE(file, "ELEM", chunk_size);
7158 SaveLevel_ELEM(file, level);
7161 for (i = 0; i < NUM_ENVELOPES; i++)
7163 int element = EL_ENVELOPE_1 + i;
7165 chunk_size = SaveLevel_NOTE(NULL, level, element);
7166 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7168 putFileChunkBE(file, "NOTE", chunk_size);
7169 SaveLevel_NOTE(file, level, element);
7173 /* if not using template level, check for non-default custom/group elements */
7174 if (!level->use_custom_template || save_as_template)
7176 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7178 int element = EL_CUSTOM_START + i;
7180 chunk_size = SaveLevel_CUSX(NULL, level, element);
7181 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7183 putFileChunkBE(file, "CUSX", chunk_size);
7184 SaveLevel_CUSX(file, level, element);
7188 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7190 int element = EL_GROUP_START + i;
7192 chunk_size = SaveLevel_GRPX(NULL, level, element);
7193 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7195 putFileChunkBE(file, "GRPX", chunk_size);
7196 SaveLevel_GRPX(file, level, element);
7203 SetFilePermissions(filename, PERMS_PRIVATE);
7206 void SaveLevel(int nr)
7208 char *filename = getDefaultLevelFilename(nr);
7210 SaveLevelFromFilename(&level, filename, FALSE);
7213 void SaveLevelTemplate()
7215 char *filename = getLocalLevelTemplateFilename();
7217 SaveLevelFromFilename(&level, filename, TRUE);
7220 boolean SaveLevelChecked(int nr)
7222 char *filename = getDefaultLevelFilename(nr);
7223 boolean new_level = !fileExists(filename);
7224 boolean level_saved = FALSE;
7226 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7231 Request("Level saved!", REQ_CONFIRM);
7239 void DumpLevel(struct LevelInfo *level)
7241 if (level->no_level_file || level->no_valid_file)
7243 Error(ERR_WARN, "cannot dump -- no valid level file found");
7249 Print("Level xxx (file version %08d, game version %08d)\n",
7250 level->file_version, level->game_version);
7253 Print("Level author: '%s'\n", level->author);
7254 Print("Level title: '%s'\n", level->name);
7256 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7258 Print("Level time: %d seconds\n", level->time);
7259 Print("Gems needed: %d\n", level->gems_needed);
7261 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7262 Print("Time for wheel: %d seconds\n", level->time_wheel);
7263 Print("Time for light: %d seconds\n", level->time_light);
7264 Print("Time for timegate: %d seconds\n", level->time_timegate);
7266 Print("Amoeba speed: %d\n", level->amoeba_speed);
7269 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7270 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7271 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7272 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7273 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7279 /* ========================================================================= */
7280 /* tape file functions */
7281 /* ========================================================================= */
7283 static void setTapeInfoToDefaults()
7287 /* always start with reliable default values (empty tape) */
7290 /* default values (also for pre-1.2 tapes) with only the first player */
7291 tape.player_participates[0] = TRUE;
7292 for (i = 1; i < MAX_PLAYERS; i++)
7293 tape.player_participates[i] = FALSE;
7295 /* at least one (default: the first) player participates in every tape */
7296 tape.num_participating_players = 1;
7298 tape.level_nr = level_nr;
7300 tape.changed = FALSE;
7302 tape.recording = FALSE;
7303 tape.playing = FALSE;
7304 tape.pausing = FALSE;
7306 tape.no_valid_file = FALSE;
7309 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7311 tape->file_version = getFileVersion(file);
7312 tape->game_version = getFileVersion(file);
7317 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7321 tape->random_seed = getFile32BitBE(file);
7322 tape->date = getFile32BitBE(file);
7323 tape->length = getFile32BitBE(file);
7325 /* read header fields that are new since version 1.2 */
7326 if (tape->file_version >= FILE_VERSION_1_2)
7328 byte store_participating_players = getFile8Bit(file);
7331 /* since version 1.2, tapes store which players participate in the tape */
7332 tape->num_participating_players = 0;
7333 for (i = 0; i < MAX_PLAYERS; i++)
7335 tape->player_participates[i] = FALSE;
7337 if (store_participating_players & (1 << i))
7339 tape->player_participates[i] = TRUE;
7340 tape->num_participating_players++;
7344 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7346 engine_version = getFileVersion(file);
7347 if (engine_version > 0)
7348 tape->engine_version = engine_version;
7350 tape->engine_version = tape->game_version;
7356 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7358 int level_identifier_size;
7361 level_identifier_size = getFile16BitBE(file);
7363 tape->level_identifier =
7364 checked_realloc(tape->level_identifier, level_identifier_size);
7366 for (i = 0; i < level_identifier_size; i++)
7367 tape->level_identifier[i] = getFile8Bit(file);
7369 tape->level_nr = getFile16BitBE(file);
7371 chunk_size = 2 + level_identifier_size + 2;
7376 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7379 int chunk_size_expected =
7380 (tape->num_participating_players + 1) * tape->length;
7382 if (chunk_size_expected != chunk_size)
7384 ReadUnusedBytesFromFile(file, chunk_size);
7385 return chunk_size_expected;
7388 for (i = 0; i < tape->length; i++)
7390 if (i >= MAX_TAPE_LEN)
7392 Error(ERR_WARN, "tape truncated -- size exceeds maximum tape size %d",
7395 // tape too large; read and ignore remaining tape data from this chunk
7396 for (;i < tape->length; i++)
7397 ReadUnusedBytesFromFile(file, tape->num_participating_players + 1);
7402 for (j = 0; j < MAX_PLAYERS; j++)
7404 tape->pos[i].action[j] = MV_NONE;
7406 if (tape->player_participates[j])
7407 tape->pos[i].action[j] = getFile8Bit(file);
7410 tape->pos[i].delay = getFile8Bit(file);
7412 if (tape->file_version == FILE_VERSION_1_0)
7414 /* eliminate possible diagonal moves in old tapes */
7415 /* this is only for backward compatibility */
7417 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7418 byte action = tape->pos[i].action[0];
7419 int k, num_moves = 0;
7421 for (k = 0; k<4; k++)
7423 if (action & joy_dir[k])
7425 tape->pos[i + num_moves].action[0] = joy_dir[k];
7427 tape->pos[i + num_moves].delay = 0;
7436 tape->length += num_moves;
7439 else if (tape->file_version < FILE_VERSION_2_0)
7441 /* convert pre-2.0 tapes to new tape format */
7443 if (tape->pos[i].delay > 1)
7446 tape->pos[i + 1] = tape->pos[i];
7447 tape->pos[i + 1].delay = 1;
7450 for (j = 0; j < MAX_PLAYERS; j++)
7451 tape->pos[i].action[j] = MV_NONE;
7452 tape->pos[i].delay--;
7459 if (checkEndOfFile(file))
7463 if (i != tape->length)
7464 chunk_size = (tape->num_participating_players + 1) * i;
7469 void LoadTape_SokobanSolution(char *filename)
7472 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7474 if (!(file = openFile(filename, MODE_READ)))
7476 tape.no_valid_file = TRUE;
7481 while (!checkEndOfFile(file))
7483 unsigned char c = getByteFromFile(file);
7485 if (checkEndOfFile(file))
7492 tape.pos[tape.length].action[0] = MV_UP;
7493 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7499 tape.pos[tape.length].action[0] = MV_DOWN;
7500 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7506 tape.pos[tape.length].action[0] = MV_LEFT;
7507 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7513 tape.pos[tape.length].action[0] = MV_RIGHT;
7514 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7522 /* ignore white-space characters */
7526 tape.no_valid_file = TRUE;
7528 Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
7536 if (tape.no_valid_file)
7539 tape.length_frames = GetTapeLengthFrames();
7540 tape.length_seconds = GetTapeLengthSeconds();
7543 void LoadTapeFromFilename(char *filename)
7545 char cookie[MAX_LINE_LEN];
7546 char chunk_name[CHUNK_ID_LEN + 1];
7550 /* always start with reliable default values */
7551 setTapeInfoToDefaults();
7553 if (strSuffix(filename, ".sln"))
7555 LoadTape_SokobanSolution(filename);
7560 if (!(file = openFile(filename, MODE_READ)))
7562 tape.no_valid_file = TRUE;
7567 getFileChunkBE(file, chunk_name, NULL);
7568 if (strEqual(chunk_name, "RND1"))
7570 getFile32BitBE(file); /* not used */
7572 getFileChunkBE(file, chunk_name, NULL);
7573 if (!strEqual(chunk_name, "TAPE"))
7575 tape.no_valid_file = TRUE;
7577 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7584 else /* check for pre-2.0 file format with cookie string */
7586 strcpy(cookie, chunk_name);
7587 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
7589 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7590 cookie[strlen(cookie) - 1] = '\0';
7592 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7594 tape.no_valid_file = TRUE;
7596 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7603 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7605 tape.no_valid_file = TRUE;
7607 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7614 /* pre-2.0 tape files have no game version, so use file version here */
7615 tape.game_version = tape.file_version;
7618 if (tape.file_version < FILE_VERSION_1_2)
7620 /* tape files from versions before 1.2.0 without chunk structure */
7621 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7622 LoadTape_BODY(file, 2 * tape.length, &tape);
7630 int (*loader)(File *, int, struct TapeInfo *);
7634 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7635 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7636 { "INFO", -1, LoadTape_INFO },
7637 { "BODY", -1, LoadTape_BODY },
7641 while (getFileChunkBE(file, chunk_name, &chunk_size))
7645 while (chunk_info[i].name != NULL &&
7646 !strEqual(chunk_name, chunk_info[i].name))
7649 if (chunk_info[i].name == NULL)
7651 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7652 chunk_name, filename);
7653 ReadUnusedBytesFromFile(file, chunk_size);
7655 else if (chunk_info[i].size != -1 &&
7656 chunk_info[i].size != chunk_size)
7658 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7659 chunk_size, chunk_name, filename);
7660 ReadUnusedBytesFromFile(file, chunk_size);
7664 /* call function to load this tape chunk */
7665 int chunk_size_expected =
7666 (chunk_info[i].loader)(file, chunk_size, &tape);
7668 /* the size of some chunks cannot be checked before reading other
7669 chunks first (like "HEAD" and "BODY") that contain some header
7670 information, so check them here */
7671 if (chunk_size_expected != chunk_size)
7673 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7674 chunk_size, chunk_name, filename);
7682 tape.length_frames = GetTapeLengthFrames();
7683 tape.length_seconds = GetTapeLengthSeconds();
7686 printf("::: tape file version: %d\n", tape.file_version);
7687 printf("::: tape game version: %d\n", tape.game_version);
7688 printf("::: tape engine version: %d\n", tape.engine_version);
7692 void LoadTape(int nr)
7694 char *filename = getTapeFilename(nr);
7696 LoadTapeFromFilename(filename);
7699 void LoadSolutionTape(int nr)
7701 char *filename = getSolutionTapeFilename(nr);
7703 LoadTapeFromFilename(filename);
7705 if (TAPE_IS_EMPTY(tape) &&
7706 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
7707 level.native_sp_level->demo.is_available)
7708 CopyNativeTape_SP_to_RND(&level);
7711 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
7713 putFileVersion(file, tape->file_version);
7714 putFileVersion(file, tape->game_version);
7717 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
7720 byte store_participating_players = 0;
7722 /* set bits for participating players for compact storage */
7723 for (i = 0; i < MAX_PLAYERS; i++)
7724 if (tape->player_participates[i])
7725 store_participating_players |= (1 << i);
7727 putFile32BitBE(file, tape->random_seed);
7728 putFile32BitBE(file, tape->date);
7729 putFile32BitBE(file, tape->length);
7731 putFile8Bit(file, store_participating_players);
7733 /* unused bytes not at the end here for 4-byte alignment of engine_version */
7734 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
7736 putFileVersion(file, tape->engine_version);
7739 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
7741 int level_identifier_size = strlen(tape->level_identifier) + 1;
7744 putFile16BitBE(file, level_identifier_size);
7746 for (i = 0; i < level_identifier_size; i++)
7747 putFile8Bit(file, tape->level_identifier[i]);
7749 putFile16BitBE(file, tape->level_nr);
7752 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
7756 for (i = 0; i < tape->length; i++)
7758 for (j = 0; j < MAX_PLAYERS; j++)
7759 if (tape->player_participates[j])
7760 putFile8Bit(file, tape->pos[i].action[j]);
7762 putFile8Bit(file, tape->pos[i].delay);
7766 void SaveTape(int nr)
7768 char *filename = getTapeFilename(nr);
7770 int num_participating_players = 0;
7771 int info_chunk_size;
7772 int body_chunk_size;
7775 InitTapeDirectory(leveldir_current->subdir);
7777 if (!(file = fopen(filename, MODE_WRITE)))
7779 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
7783 tape.file_version = FILE_VERSION_ACTUAL;
7784 tape.game_version = GAME_VERSION_ACTUAL;
7786 /* count number of participating players */
7787 for (i = 0; i < MAX_PLAYERS; i++)
7788 if (tape.player_participates[i])
7789 num_participating_players++;
7791 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
7792 body_chunk_size = (num_participating_players + 1) * tape.length;
7794 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7795 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
7797 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
7798 SaveTape_VERS(file, &tape);
7800 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
7801 SaveTape_HEAD(file, &tape);
7803 putFileChunkBE(file, "INFO", info_chunk_size);
7804 SaveTape_INFO(file, &tape);
7806 putFileChunkBE(file, "BODY", body_chunk_size);
7807 SaveTape_BODY(file, &tape);
7811 SetFilePermissions(filename, PERMS_PRIVATE);
7813 tape.changed = FALSE;
7816 boolean SaveTapeChecked(int nr)
7818 char *filename = getTapeFilename(nr);
7819 boolean new_tape = !fileExists(filename);
7820 boolean tape_saved = FALSE;
7822 if (new_tape || Request("Replace old tape?", REQ_ASK))
7827 Request("Tape saved!", REQ_CONFIRM);
7835 void DumpTape(struct TapeInfo *tape)
7837 int tape_frame_counter;
7840 if (tape->no_valid_file)
7842 Error(ERR_WARN, "cannot dump -- no valid tape file found");
7848 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
7849 tape->level_nr, tape->file_version, tape->game_version);
7850 Print(" (effective engine version %08d)\n",
7851 tape->engine_version);
7852 Print("Level series identifier: '%s'\n", tape->level_identifier);
7855 tape_frame_counter = 0;
7857 for (i = 0; i < tape->length; i++)
7859 if (i >= MAX_TAPE_LEN)
7864 for (j = 0; j < MAX_PLAYERS; j++)
7866 if (tape->player_participates[j])
7868 int action = tape->pos[i].action[j];
7870 Print("%d:%02x ", j, action);
7871 Print("[%c%c%c%c|%c%c] - ",
7872 (action & JOY_LEFT ? '<' : ' '),
7873 (action & JOY_RIGHT ? '>' : ' '),
7874 (action & JOY_UP ? '^' : ' '),
7875 (action & JOY_DOWN ? 'v' : ' '),
7876 (action & JOY_BUTTON_1 ? '1' : ' '),
7877 (action & JOY_BUTTON_2 ? '2' : ' '));
7881 Print("(%03d) ", tape->pos[i].delay);
7882 Print("[%05d]\n", tape_frame_counter);
7884 tape_frame_counter += tape->pos[i].delay;
7891 /* ========================================================================= */
7892 /* score file functions */
7893 /* ========================================================================= */
7895 void LoadScore(int nr)
7898 char *filename = getScoreFilename(nr);
7899 char cookie[MAX_LINE_LEN];
7900 char line[MAX_LINE_LEN];
7904 /* always start with reliable default values */
7905 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7907 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
7908 highscore[i].Score = 0;
7911 if (!(file = fopen(filename, MODE_READ)))
7914 /* check file identifier */
7915 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
7917 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7918 cookie[strlen(cookie) - 1] = '\0';
7920 if (!checkCookieString(cookie, SCORE_COOKIE))
7922 Error(ERR_WARN, "unknown format of score file '%s'", filename);
7927 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7929 if (fscanf(file, "%d", &highscore[i].Score) == EOF)
7930 Error(ERR_WARN, "fscanf() failed; %s", strerror(errno));
7931 if (fgets(line, MAX_LINE_LEN, file) == NULL)
7934 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
7935 line[strlen(line) - 1] = '\0';
7937 for (line_ptr = line; *line_ptr; line_ptr++)
7939 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
7941 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
7942 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
7951 void SaveScore(int nr)
7954 int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
7955 char *filename = getScoreFilename(nr);
7958 InitScoreDirectory(leveldir_current->subdir);
7960 if (!(file = fopen(filename, MODE_WRITE)))
7962 Error(ERR_WARN, "cannot save score for level %d", nr);
7966 fprintf(file, "%s\n\n", SCORE_COOKIE);
7968 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
7969 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
7973 SetFilePermissions(filename, permissions);
7977 /* ========================================================================= */
7978 /* setup file functions */
7979 /* ========================================================================= */
7981 #define TOKEN_STR_PLAYER_PREFIX "player_"
7984 #define SETUP_TOKEN_PLAYER_NAME 0
7985 #define SETUP_TOKEN_SOUND 1
7986 #define SETUP_TOKEN_SOUND_LOOPS 2
7987 #define SETUP_TOKEN_SOUND_MUSIC 3
7988 #define SETUP_TOKEN_SOUND_SIMPLE 4
7989 #define SETUP_TOKEN_TOONS 5
7990 #define SETUP_TOKEN_SCROLL_DELAY 6
7991 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
7992 #define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE 8
7993 #define SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY 9
7994 #define SETUP_TOKEN_FADE_SCREENS 10
7995 #define SETUP_TOKEN_AUTORECORD 11
7996 #define SETUP_TOKEN_SHOW_TITLESCREEN 12
7997 #define SETUP_TOKEN_QUICK_DOORS 13
7998 #define SETUP_TOKEN_TEAM_MODE 14
7999 #define SETUP_TOKEN_HANDICAP 15
8000 #define SETUP_TOKEN_SKIP_LEVELS 16
8001 #define SETUP_TOKEN_INCREMENT_LEVELS 17
8002 #define SETUP_TOKEN_TIME_LIMIT 18
8003 #define SETUP_TOKEN_FULLSCREEN 19
8004 #define SETUP_TOKEN_WINDOW_SCALING_PERCENT 20
8005 #define SETUP_TOKEN_WINDOW_SCALING_QUALITY 21
8006 #define SETUP_TOKEN_SCREEN_RENDERING_MODE 22
8007 #define SETUP_TOKEN_ASK_ON_ESCAPE 23
8008 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 24
8009 #define SETUP_TOKEN_QUICK_SWITCH 25
8010 #define SETUP_TOKEN_INPUT_ON_FOCUS 26
8011 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 27
8012 #define SETUP_TOKEN_GAME_FRAME_DELAY 28
8013 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 29
8014 #define SETUP_TOKEN_SMALL_GAME_GRAPHICS 30
8015 #define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 31
8016 #define SETUP_TOKEN_GRAPHICS_SET 32
8017 #define SETUP_TOKEN_SOUNDS_SET 33
8018 #define SETUP_TOKEN_MUSIC_SET 34
8019 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 35
8020 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 36
8021 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 37
8022 #define SETUP_TOKEN_VOLUME_SIMPLE 38
8023 #define SETUP_TOKEN_VOLUME_LOOPS 39
8024 #define SETUP_TOKEN_VOLUME_MUSIC 40
8025 #define SETUP_TOKEN_TOUCH_CONTROL_TYPE 41
8026 #define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 42
8027 #define SETUP_TOKEN_TOUCH_DROP_DISTANCE 43
8029 #define NUM_GLOBAL_SETUP_TOKENS 44
8032 #define SETUP_TOKEN_EDITOR_EL_CLASSIC 0
8033 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 1
8034 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2
8035 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3
8036 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 4
8037 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5
8039 #define NUM_EDITOR_SETUP_TOKENS 6
8041 /* editor cascade setup */
8042 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8043 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8044 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8045 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8046 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8047 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8048 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8049 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8050 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8051 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8052 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8053 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8054 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8055 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8056 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8058 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8060 /* shortcut setup */
8061 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8062 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8063 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8064 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8065 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8066 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8067 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8068 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8069 #define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
8070 #define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9
8071 #define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10
8072 #define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11
8073 #define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12
8074 #define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13
8075 #define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14
8076 #define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15
8077 #define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16
8078 #define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17
8079 #define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18
8080 #define SETUP_TOKEN_SHORTCUT_SNAP_UP 19
8081 #define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20
8083 #define NUM_SHORTCUT_SETUP_TOKENS 21
8086 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8087 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8088 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8089 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8090 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8091 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8092 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8093 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8094 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8095 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8096 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8097 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8098 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8099 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8100 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8101 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8103 #define NUM_PLAYER_SETUP_TOKENS 16
8106 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8107 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8108 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8110 #define NUM_SYSTEM_SETUP_TOKENS 3
8112 /* internal setup */
8113 #define SETUP_TOKEN_INT_PROGRAM_TITLE 0
8114 #define SETUP_TOKEN_INT_PROGRAM_VERSION 1
8115 #define SETUP_TOKEN_INT_PROGRAM_AUTHOR 2
8116 #define SETUP_TOKEN_INT_PROGRAM_EMAIL 3
8117 #define SETUP_TOKEN_INT_PROGRAM_WEBSITE 4
8118 #define SETUP_TOKEN_INT_PROGRAM_COPYRIGHT 5
8119 #define SETUP_TOKEN_INT_PROGRAM_COMPANY 6
8120 #define SETUP_TOKEN_INT_PROGRAM_ICON_FILE 7
8121 #define SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET 8
8122 #define SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET 9
8123 #define SETUP_TOKEN_INT_DEFAULT_MUSIC_SET 10
8124 #define SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE 11
8125 #define SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE 12
8126 #define SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE 13
8127 #define SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES 14
8128 #define SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR 15
8129 #define SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE 16
8130 #define SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH 17
8131 #define SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT 18
8133 #define NUM_INTERNAL_SETUP_TOKENS 19
8136 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_0 0
8137 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_1 1
8138 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_2 2
8139 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_3 3
8140 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_4 4
8141 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_5 5
8142 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_6 6
8143 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_7 7
8144 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_8 8
8145 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_9 9
8146 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0 10
8147 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1 11
8148 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2 12
8149 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3 13
8150 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4 14
8151 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5 15
8152 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6 16
8153 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7 17
8154 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8 18
8155 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9 19
8156 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY 20
8157 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY 21
8158 #define SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND 22
8160 #define NUM_DEBUG_SETUP_TOKENS 23
8163 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8165 #define NUM_OPTIONS_SETUP_TOKENS 1
8168 static struct SetupInfo si;
8169 static struct SetupEditorInfo sei;
8170 static struct SetupEditorCascadeInfo seci;
8171 static struct SetupShortcutInfo ssi;
8172 static struct SetupInputInfo sii;
8173 static struct SetupSystemInfo syi;
8174 static struct SetupInternalInfo sxi;
8175 static struct SetupDebugInfo sdi;
8176 static struct OptionInfo soi;
8178 static struct TokenInfo global_setup_tokens[] =
8180 { TYPE_STRING, &si.player_name, "player_name" },
8181 { TYPE_SWITCH, &si.sound, "sound" },
8182 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8183 { TYPE_SWITCH, &si.sound_music, "background_music" },
8184 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8185 { TYPE_SWITCH, &si.toons, "toons" },
8186 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8187 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
8188 { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" },
8189 { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" },
8190 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8191 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
8192 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8193 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8194 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8195 { TYPE_SWITCH, &si.handicap, "handicap" },
8196 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8197 { TYPE_SWITCH, &si.increment_levels, "increment_levels" },
8198 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8199 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8200 { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
8201 { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
8202 { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
8203 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8204 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8205 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8206 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8207 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8208 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8209 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
8210 { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
8211 { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" },
8212 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8213 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8214 { TYPE_STRING, &si.music_set, "music_set" },
8215 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8216 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8217 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8218 { TYPE_INTEGER,&si.volume_simple, "volume_simple" },
8219 { TYPE_INTEGER,&si.volume_loops, "volume_loops" },
8220 { TYPE_INTEGER,&si.volume_music, "volume_music" },
8221 { TYPE_STRING, &si.touch.control_type, "touch.control_type" },
8222 { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" },
8223 { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" },
8226 static struct TokenInfo editor_setup_tokens[] =
8228 { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
8229 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8230 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8231 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8232 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8233 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8236 static struct TokenInfo editor_cascade_setup_tokens[] =
8238 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8239 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8240 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8241 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8242 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8243 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8244 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8245 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8246 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8247 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8248 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8249 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8250 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8251 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8252 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8255 static struct TokenInfo shortcut_setup_tokens[] =
8257 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8258 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8259 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8260 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8261 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8262 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8263 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8264 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8265 { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
8266 { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" },
8267 { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
8268 { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
8269 { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
8270 { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
8271 { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
8272 { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
8273 { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
8274 { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" },
8275 { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" },
8276 { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" },
8277 { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" },
8280 static struct TokenInfo player_setup_tokens[] =
8282 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8283 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8284 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8285 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8286 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8287 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8288 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8289 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8290 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8291 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8292 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8293 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8294 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8295 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8296 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8297 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8300 static struct TokenInfo system_setup_tokens[] =
8302 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8303 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8304 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8307 static struct TokenInfo internal_setup_tokens[] =
8309 { TYPE_STRING, &sxi.program_title, "program_title" },
8310 { TYPE_STRING, &sxi.program_version, "program_version" },
8311 { TYPE_STRING, &sxi.program_author, "program_author" },
8312 { TYPE_STRING, &sxi.program_email, "program_email" },
8313 { TYPE_STRING, &sxi.program_website, "program_website" },
8314 { TYPE_STRING, &sxi.program_copyright, "program_copyright" },
8315 { TYPE_STRING, &sxi.program_company, "program_company" },
8316 { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" },
8317 { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" },
8318 { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" },
8319 { TYPE_STRING, &sxi.default_music_set, "default_music_set" },
8320 { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"},
8321 { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" },
8322 { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" },
8323 { TYPE_STRING, &sxi.default_level_series, "default_level_series" },
8324 { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" },
8325 { TYPE_BOOLEAN,&sxi.show_scaling_in_title, "show_scaling_in_title" },
8326 { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" },
8327 { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" },
8330 static struct TokenInfo debug_setup_tokens[] =
8332 { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" },
8333 { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" },
8334 { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" },
8335 { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" },
8336 { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" },
8337 { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" },
8338 { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" },
8339 { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" },
8340 { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" },
8341 { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" },
8342 { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" },
8343 { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" },
8344 { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" },
8345 { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" },
8346 { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" },
8347 { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" },
8348 { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" },
8349 { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" },
8350 { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" },
8351 { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" },
8352 { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"},
8353 { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" },
8354 { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" },
8357 static struct TokenInfo options_setup_tokens[] =
8359 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8362 static char *get_corrected_login_name(char *login_name)
8364 /* needed because player name must be a fixed length string */
8365 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8367 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8368 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8370 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8371 if (strchr(login_name_new, ' '))
8372 *strchr(login_name_new, ' ') = '\0';
8374 return login_name_new;
8377 static void setSetupInfoToDefaults(struct SetupInfo *si)
8381 si->player_name = get_corrected_login_name(getLoginName());
8384 si->sound_loops = TRUE;
8385 si->sound_music = TRUE;
8386 si->sound_simple = TRUE;
8388 si->scroll_delay = TRUE;
8389 si->scroll_delay_value = STD_SCROLL_DELAY;
8390 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
8391 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
8392 si->fade_screens = TRUE;
8393 si->autorecord = TRUE;
8394 si->show_titlescreen = TRUE;
8395 si->quick_doors = FALSE;
8396 si->team_mode = FALSE;
8397 si->handicap = TRUE;
8398 si->skip_levels = TRUE;
8399 si->increment_levels = TRUE;
8400 si->time_limit = TRUE;
8401 si->fullscreen = FALSE;
8402 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
8403 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
8404 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
8405 si->ask_on_escape = TRUE;
8406 si->ask_on_escape_editor = TRUE;
8407 si->quick_switch = FALSE;
8408 si->input_on_focus = FALSE;
8409 si->prefer_aga_graphics = TRUE;
8410 si->game_frame_delay = GAME_FRAME_DELAY;
8411 si->sp_show_border_elements = FALSE;
8412 si->small_game_graphics = FALSE;
8413 si->show_snapshot_buttons = FALSE;
8415 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
8416 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
8417 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
8419 si->override_level_graphics = FALSE;
8420 si->override_level_sounds = FALSE;
8421 si->override_level_music = FALSE;
8423 si->volume_simple = 100; /* percent */
8424 si->volume_loops = 100; /* percent */
8425 si->volume_music = 100; /* percent */
8427 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
8428 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */
8429 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; /* percent */
8431 si->editor.el_boulderdash = TRUE;
8432 si->editor.el_emerald_mine = TRUE;
8433 si->editor.el_emerald_mine_club = TRUE;
8434 si->editor.el_more = TRUE;
8435 si->editor.el_sokoban = TRUE;
8436 si->editor.el_supaplex = TRUE;
8437 si->editor.el_diamond_caves = TRUE;
8438 si->editor.el_dx_boulderdash = TRUE;
8439 si->editor.el_chars = TRUE;
8440 si->editor.el_steel_chars = TRUE;
8442 si->editor.el_classic = TRUE;
8443 si->editor.el_custom = TRUE;
8445 si->editor.el_user_defined = FALSE;
8446 si->editor.el_dynamic = TRUE;
8448 si->editor.el_headlines = TRUE;
8450 si->editor.show_element_token = FALSE;
8452 si->editor.use_template_for_new_levels = TRUE;
8454 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8455 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8456 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8458 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8459 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8460 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8461 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8462 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8464 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
8465 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
8466 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
8467 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
8468 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
8469 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
8471 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
8472 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
8473 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
8475 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
8476 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
8477 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
8478 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
8480 for (i = 0; i < MAX_PLAYERS; i++)
8482 si->input[i].use_joystick = FALSE;
8483 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8484 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8485 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8486 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8487 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8488 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8489 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8490 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8491 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8492 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8493 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8494 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8495 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8496 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8497 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8500 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8501 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8502 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8504 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
8505 si->internal.program_version = getStringCopy(getProgramRealVersionString());
8506 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
8507 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
8508 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
8509 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
8510 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
8512 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
8514 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
8515 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
8516 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
8518 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
8519 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
8520 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
8522 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
8523 si->internal.choose_from_top_leveldir = FALSE;
8524 si->internal.show_scaling_in_title = TRUE;
8526 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
8527 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
8529 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
8530 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
8531 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
8532 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
8533 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
8534 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
8535 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
8536 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
8537 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
8538 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
8540 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
8541 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
8542 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
8543 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
8544 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
8545 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
8546 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
8547 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
8548 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
8549 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
8551 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
8552 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
8554 si->debug.show_frames_per_second = FALSE;
8556 si->options.verbose = FALSE;
8558 #if defined(PLATFORM_ANDROID)
8559 si->fullscreen = TRUE;
8563 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8565 si->editor_cascade.el_bd = TRUE;
8566 si->editor_cascade.el_em = TRUE;
8567 si->editor_cascade.el_emc = TRUE;
8568 si->editor_cascade.el_rnd = TRUE;
8569 si->editor_cascade.el_sb = TRUE;
8570 si->editor_cascade.el_sp = TRUE;
8571 si->editor_cascade.el_dc = TRUE;
8572 si->editor_cascade.el_dx = TRUE;
8574 si->editor_cascade.el_chars = FALSE;
8575 si->editor_cascade.el_steel_chars = FALSE;
8576 si->editor_cascade.el_ce = FALSE;
8577 si->editor_cascade.el_ge = FALSE;
8578 si->editor_cascade.el_ref = FALSE;
8579 si->editor_cascade.el_user = FALSE;
8580 si->editor_cascade.el_dynamic = FALSE;
8583 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
8585 static char *getHideSetupToken(void *setup_value)
8587 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
8589 if (setup_value != NULL)
8590 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
8592 return hide_setup_token;
8595 static void setHideSetupEntry(void *setup_value_raw)
8597 /* !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!! */
8598 void *setup_value = setup_value_raw - (void *)&si + (void *)&setup;
8600 char *hide_setup_token = getHideSetupToken(setup_value);
8602 if (setup_value != NULL)
8603 setHashEntry(hide_setup_hash, hide_setup_token, "");
8606 boolean hideSetupEntry(void *setup_value)
8608 char *hide_setup_token = getHideSetupToken(setup_value);
8610 return (setup_value != NULL &&
8611 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
8614 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
8615 struct TokenInfo *token_info,
8616 int token_nr, char *token_text)
8618 char *token_hide_text = getStringCat2(token_text, ".hide");
8619 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
8621 /* set the value of this setup option in the setup option structure */
8622 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
8624 /* check if this setup option should be hidden in the setup menu */
8625 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
8626 setHideSetupEntry(token_info[token_nr].value);
8629 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
8630 struct TokenInfo *token_info,
8633 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
8634 token_info[token_nr].text);
8637 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8641 if (!setup_file_hash)
8644 if (hide_setup_hash == NULL)
8645 hide_setup_hash = newSetupFileHash();
8649 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8650 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
8655 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8656 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
8659 /* shortcut setup */
8660 ssi = setup.shortcut;
8661 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8662 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
8663 setup.shortcut = ssi;
8666 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8670 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8672 sii = setup.input[pnr];
8673 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8675 char full_token[100];
8677 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8678 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
8681 setup.input[pnr] = sii;
8686 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8687 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
8690 /* internal setup */
8691 sxi = setup.internal;
8692 for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++)
8693 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
8694 setup.internal = sxi;
8698 for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
8699 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
8703 soi = setup.options;
8704 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8705 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
8706 setup.options = soi;
8709 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8713 if (!setup_file_hash)
8716 /* editor cascade setup */
8717 seci = setup.editor_cascade;
8718 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8719 setSetupInfo(editor_cascade_setup_tokens, i,
8720 getHashEntry(setup_file_hash,
8721 editor_cascade_setup_tokens[i].text));
8722 setup.editor_cascade = seci;
8725 void LoadSetupFromFilename(char *filename)
8727 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
8729 if (setup_file_hash)
8731 decodeSetupFileHash(setup_file_hash);
8733 freeSetupFileHash(setup_file_hash);
8737 Error(ERR_DEBUG, "using default setup values");
8741 static void LoadSetup_SpecialPostProcessing()
8743 char *player_name_new;
8745 /* needed to work around problems with fixed length strings */
8746 player_name_new = get_corrected_login_name(setup.player_name);
8747 free(setup.player_name);
8748 setup.player_name = player_name_new;
8750 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8751 if (setup.scroll_delay == FALSE)
8753 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8754 setup.scroll_delay = TRUE; /* now always "on" */
8757 /* make sure that scroll delay value stays inside valid range */
8758 setup.scroll_delay_value =
8759 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8766 /* always start with reliable default values */
8767 setSetupInfoToDefaults(&setup);
8769 /* try to load setup values from default setup file */
8770 filename = getDefaultSetupFilename();
8772 if (fileExists(filename))
8773 LoadSetupFromFilename(filename);
8775 /* try to load setup values from user setup file */
8776 filename = getSetupFilename();
8778 LoadSetupFromFilename(filename);
8780 LoadSetup_SpecialPostProcessing();
8783 void LoadSetup_EditorCascade()
8785 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8786 SetupFileHash *setup_file_hash = NULL;
8788 /* always start with reliable default values */
8789 setSetupInfoToDefaults_EditorCascade(&setup);
8791 setup_file_hash = loadSetupFileHash(filename);
8793 if (setup_file_hash)
8795 decodeSetupFileHash_EditorCascade(setup_file_hash);
8797 freeSetupFileHash(setup_file_hash);
8803 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
8806 char mapping_guid[MAX_LINE_LEN];
8807 char *mapping_start, *mapping_end;
8809 // get GUID from game controller mapping line: copy complete line
8810 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
8811 mapping_guid[MAX_LINE_LEN - 1] = '\0';
8813 // get GUID from game controller mapping line: cut after GUID part
8814 mapping_start = strchr(mapping_guid, ',');
8815 if (mapping_start != NULL)
8816 *mapping_start = '\0';
8818 // cut newline from game controller mapping line
8819 mapping_end = strchr(mapping_line, '\n');
8820 if (mapping_end != NULL)
8821 *mapping_end = '\0';
8823 // add mapping entry to game controller mappings hash
8824 setHashEntry(mappings_hash, mapping_guid, mapping_line);
8827 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
8832 if (!(file = fopen(filename, MODE_READ)))
8834 Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename);
8841 char line[MAX_LINE_LEN];
8843 if (!fgets(line, MAX_LINE_LEN, file))
8846 addGameControllerMappingToHash(mappings_hash, line);
8854 char *filename = getSetupFilename();
8858 InitUserDataDirectory();
8860 if (!(file = fopen(filename, MODE_WRITE)))
8862 Error(ERR_WARN, "cannot write setup file '%s'", filename);
8866 fprintFileHeader(file, SETUP_FILENAME);
8870 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8872 /* just to make things nicer :) */
8873 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
8874 i == SETUP_TOKEN_GRAPHICS_SET ||
8875 i == SETUP_TOKEN_VOLUME_SIMPLE ||
8876 i == SETUP_TOKEN_TOUCH_CONTROL_TYPE)
8877 fprintf(file, "\n");
8879 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
8884 fprintf(file, "\n");
8885 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8886 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
8888 /* shortcut setup */
8889 ssi = setup.shortcut;
8890 fprintf(file, "\n");
8891 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8892 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
8895 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8899 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8900 fprintf(file, "\n");
8902 sii = setup.input[pnr];
8903 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8904 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
8909 fprintf(file, "\n");
8910 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8911 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
8913 /* internal setup */
8914 /* (internal setup values not saved to user setup file) */
8918 fprintf(file, "\n");
8919 for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
8920 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
8923 soi = setup.options;
8924 fprintf(file, "\n");
8925 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8926 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
8930 SetFilePermissions(filename, PERMS_PRIVATE);
8933 void SaveSetup_EditorCascade()
8935 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8939 InitUserDataDirectory();
8941 if (!(file = fopen(filename, MODE_WRITE)))
8943 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
8948 fprintFileHeader(file, EDITORCASCADE_FILENAME);
8950 seci = setup.editor_cascade;
8951 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8952 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
8956 SetFilePermissions(filename, PERMS_PRIVATE);
8961 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
8966 if (!(file = fopen(filename, MODE_WRITE)))
8968 Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename);
8973 BEGIN_HASH_ITERATION(mappings_hash, itr)
8975 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
8977 END_HASH_ITERATION(mappings_hash, itr)
8982 void SaveSetup_AddGameControllerMapping(char *mapping)
8984 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
8985 SetupFileHash *mappings_hash = newSetupFileHash();
8987 InitUserDataDirectory();
8989 // load existing personal game controller mappings
8990 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
8992 // add new mapping to personal game controller mappings
8993 addGameControllerMappingToHash(mappings_hash, mapping);
8995 // save updated personal game controller mappings
8996 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
8998 freeSetupFileHash(mappings_hash);
9002 void LoadCustomElementDescriptions()
9004 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9005 SetupFileHash *setup_file_hash;
9008 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9010 if (element_info[i].custom_description != NULL)
9012 free(element_info[i].custom_description);
9013 element_info[i].custom_description = NULL;
9017 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9020 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9022 char *token = getStringCat2(element_info[i].token_name, ".name");
9023 char *value = getHashEntry(setup_file_hash, token);
9026 element_info[i].custom_description = getStringCopy(value);
9031 freeSetupFileHash(setup_file_hash);
9034 static int getElementFromToken(char *token)
9036 char *value = getHashEntry(element_token_hash, token);
9041 Error(ERR_WARN, "unknown element token '%s'", token);
9043 return EL_UNDEFINED;
9046 static int get_token_parameter_value(char *token, char *value_raw)
9050 if (token == NULL || value_raw == NULL)
9051 return ARG_UNDEFINED_VALUE;
9053 suffix = strrchr(token, '.');
9057 if (strEqual(suffix, ".element"))
9058 return getElementFromToken(value_raw);
9060 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9061 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9064 void InitMenuDesignSettings_Static()
9068 /* always start with reliable default values from static default config */
9069 for (i = 0; image_config_vars[i].token != NULL; i++)
9071 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9074 *image_config_vars[i].value =
9075 get_token_parameter_value(image_config_vars[i].token, value);
9079 static void InitMenuDesignSettings_SpecialPreProcessing()
9083 /* the following initializes hierarchical values from static configuration */
9085 /* special case: initialize "ARG_DEFAULT" values in static default config */
9086 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9087 titlescreen_initial_first_default.fade_mode =
9088 title_initial_first_default.fade_mode;
9089 titlescreen_initial_first_default.fade_delay =
9090 title_initial_first_default.fade_delay;
9091 titlescreen_initial_first_default.post_delay =
9092 title_initial_first_default.post_delay;
9093 titlescreen_initial_first_default.auto_delay =
9094 title_initial_first_default.auto_delay;
9095 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
9096 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
9097 titlescreen_first_default.post_delay = title_first_default.post_delay;
9098 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
9099 titlemessage_initial_first_default.fade_mode =
9100 title_initial_first_default.fade_mode;
9101 titlemessage_initial_first_default.fade_delay =
9102 title_initial_first_default.fade_delay;
9103 titlemessage_initial_first_default.post_delay =
9104 title_initial_first_default.post_delay;
9105 titlemessage_initial_first_default.auto_delay =
9106 title_initial_first_default.auto_delay;
9107 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
9108 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
9109 titlemessage_first_default.post_delay = title_first_default.post_delay;
9110 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
9112 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
9113 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
9114 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
9115 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
9116 titlescreen_default.fade_mode = title_default.fade_mode;
9117 titlescreen_default.fade_delay = title_default.fade_delay;
9118 titlescreen_default.post_delay = title_default.post_delay;
9119 titlescreen_default.auto_delay = title_default.auto_delay;
9120 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9121 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9122 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9123 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9124 titlemessage_default.fade_mode = title_default.fade_mode;
9125 titlemessage_default.fade_delay = title_default.fade_delay;
9126 titlemessage_default.post_delay = title_default.post_delay;
9127 titlemessage_default.auto_delay = title_default.auto_delay;
9129 /* special case: initialize "ARG_DEFAULT" values in static default config */
9130 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9131 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9133 titlescreen_initial_first[i] = titlescreen_initial_first_default;
9134 titlescreen_first[i] = titlescreen_first_default;
9135 titlemessage_initial_first[i] = titlemessage_initial_first_default;
9136 titlemessage_first[i] = titlemessage_first_default;
9138 titlescreen_initial[i] = titlescreen_initial_default;
9139 titlescreen[i] = titlescreen_default;
9140 titlemessage_initial[i] = titlemessage_initial_default;
9141 titlemessage[i] = titlemessage_default;
9144 /* special case: initialize "ARG_DEFAULT" values in static default config */
9145 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9146 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9148 if (i == GFX_SPECIAL_ARG_TITLE) /* title values already initialized */
9151 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9152 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9153 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
9156 /* special case: initialize "ARG_DEFAULT" values in static default config */
9157 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
9158 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9160 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
9161 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
9162 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
9164 if (i == GFX_SPECIAL_ARG_EDITOR) /* editor values already initialized */
9167 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
9171 static void InitMenuDesignSettings_SpecialPostProcessing()
9175 struct XY *dst, *src;
9179 { &game.button.save, &game.button.stop },
9180 { &game.button.pause2, &game.button.pause },
9181 { &game.button.load, &game.button.play },
9182 { &game.button.undo, &game.button.stop },
9183 { &game.button.redo, &game.button.play },
9189 /* special case: initialize later added SETUP list size from LEVELS value */
9190 if (menu.list_size[GAME_MODE_SETUP] == -1)
9191 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9193 /* set default position for snapshot buttons to stop/pause/play buttons */
9194 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
9195 if ((*game_buttons_xy[i].dst).x == -1 &&
9196 (*game_buttons_xy[i].dst).y == -1)
9197 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
9200 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics()
9204 struct XYTileSize *dst, *src;
9207 editor_buttons_xy[] =
9210 &editor.button.element_left, &editor.palette.element_left,
9211 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
9214 &editor.button.element_middle, &editor.palette.element_middle,
9215 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
9218 &editor.button.element_right, &editor.palette.element_right,
9219 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
9226 /* set default position for element buttons to element graphics */
9227 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
9229 if ((*editor_buttons_xy[i].dst).x == -1 &&
9230 (*editor_buttons_xy[i].dst).y == -1)
9232 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
9234 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
9236 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
9241 static void LoadMenuDesignSettingsFromFilename(char *filename)
9243 static struct TitleFadingInfo tfi;
9244 static struct TitleMessageInfo tmi;
9245 static struct TokenInfo title_tokens[] =
9247 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
9248 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
9249 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
9250 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
9254 static struct TokenInfo titlemessage_tokens[] =
9256 { TYPE_INTEGER, &tmi.x, ".x" },
9257 { TYPE_INTEGER, &tmi.y, ".y" },
9258 { TYPE_INTEGER, &tmi.width, ".width" },
9259 { TYPE_INTEGER, &tmi.height, ".height" },
9260 { TYPE_INTEGER, &tmi.chars, ".chars" },
9261 { TYPE_INTEGER, &tmi.lines, ".lines" },
9262 { TYPE_INTEGER, &tmi.align, ".align" },
9263 { TYPE_INTEGER, &tmi.valign, ".valign" },
9264 { TYPE_INTEGER, &tmi.font, ".font" },
9265 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9266 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9267 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9268 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9269 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9270 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9271 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9272 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9278 struct TitleFadingInfo *info;
9283 /* initialize first titles from "enter screen" definitions, if defined */
9284 { &title_initial_first_default, "menu.enter_screen.TITLE" },
9285 { &title_first_default, "menu.enter_screen.TITLE" },
9287 /* initialize title screens from "next screen" definitions, if defined */
9288 { &title_initial_default, "menu.next_screen.TITLE" },
9289 { &title_default, "menu.next_screen.TITLE" },
9295 struct TitleMessageInfo *array;
9298 titlemessage_arrays[] =
9300 /* initialize first titles from "enter screen" definitions, if defined */
9301 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
9302 { titlescreen_first, "menu.enter_screen.TITLE" },
9303 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
9304 { titlemessage_first, "menu.enter_screen.TITLE" },
9306 /* initialize titles from "next screen" definitions, if defined */
9307 { titlescreen_initial, "menu.next_screen.TITLE" },
9308 { titlescreen, "menu.next_screen.TITLE" },
9309 { titlemessage_initial, "menu.next_screen.TITLE" },
9310 { titlemessage, "menu.next_screen.TITLE" },
9312 /* overwrite titles with title definitions, if defined */
9313 { titlescreen_initial_first, "[title_initial]" },
9314 { titlescreen_first, "[title]" },
9315 { titlemessage_initial_first, "[title_initial]" },
9316 { titlemessage_first, "[title]" },
9318 { titlescreen_initial, "[title_initial]" },
9319 { titlescreen, "[title]" },
9320 { titlemessage_initial, "[title_initial]" },
9321 { titlemessage, "[title]" },
9323 /* overwrite titles with title screen/message definitions, if defined */
9324 { titlescreen_initial_first, "[titlescreen_initial]" },
9325 { titlescreen_first, "[titlescreen]" },
9326 { titlemessage_initial_first, "[titlemessage_initial]" },
9327 { titlemessage_first, "[titlemessage]" },
9329 { titlescreen_initial, "[titlescreen_initial]" },
9330 { titlescreen, "[titlescreen]" },
9331 { titlemessage_initial, "[titlemessage_initial]" },
9332 { titlemessage, "[titlemessage]" },
9336 SetupFileHash *setup_file_hash;
9339 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9342 /* the following initializes hierarchical values from dynamic configuration */
9344 /* special case: initialize with default values that may be overwritten */
9345 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9346 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9348 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9349 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9350 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9352 if (value_1 != NULL)
9353 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9354 if (value_2 != NULL)
9355 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9356 if (value_3 != NULL)
9357 menu.list_size[i] = get_integer_from_string(value_3);
9360 /* special case: initialize with default values that may be overwritten */
9361 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9362 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9364 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9365 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9367 if (value_1 != NULL)
9368 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9369 if (value_2 != NULL)
9370 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9372 if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS)
9374 char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO");
9376 if (value_1 != NULL)
9377 menu.list_size_info[i] = get_integer_from_string(value_1);
9381 /* special case: initialize with default values that may be overwritten */
9382 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9383 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9385 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9386 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9388 if (value_1 != NULL)
9389 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9390 if (value_2 != NULL)
9391 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9394 /* special case: initialize with default values that may be overwritten */
9395 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9396 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9398 char *token_1 = "menu.enter_screen.fade_mode";
9399 char *token_2 = "menu.enter_screen.fade_delay";
9400 char *token_3 = "menu.enter_screen.post_delay";
9401 char *token_4 = "menu.leave_screen.fade_mode";
9402 char *token_5 = "menu.leave_screen.fade_delay";
9403 char *token_6 = "menu.leave_screen.post_delay";
9404 char *token_7 = "menu.next_screen.fade_mode";
9405 char *token_8 = "menu.next_screen.fade_delay";
9406 char *token_9 = "menu.next_screen.post_delay";
9407 char *value_1 = getHashEntry(setup_file_hash, token_1);
9408 char *value_2 = getHashEntry(setup_file_hash, token_2);
9409 char *value_3 = getHashEntry(setup_file_hash, token_3);
9410 char *value_4 = getHashEntry(setup_file_hash, token_4);
9411 char *value_5 = getHashEntry(setup_file_hash, token_5);
9412 char *value_6 = getHashEntry(setup_file_hash, token_6);
9413 char *value_7 = getHashEntry(setup_file_hash, token_7);
9414 char *value_8 = getHashEntry(setup_file_hash, token_8);
9415 char *value_9 = getHashEntry(setup_file_hash, token_9);
9417 if (value_1 != NULL)
9418 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9420 if (value_2 != NULL)
9421 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9423 if (value_3 != NULL)
9424 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9426 if (value_4 != NULL)
9427 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9429 if (value_5 != NULL)
9430 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9432 if (value_6 != NULL)
9433 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9435 if (value_7 != NULL)
9436 menu.next_screen[i].fade_mode = get_token_parameter_value(token_7,
9438 if (value_8 != NULL)
9439 menu.next_screen[i].fade_delay = get_token_parameter_value(token_8,
9441 if (value_9 != NULL)
9442 menu.next_screen[i].post_delay = get_token_parameter_value(token_9,
9446 /* special case: initialize with default values that may be overwritten */
9447 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
9448 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9450 char *token_w1 = "viewport.window.width";
9451 char *token_w2 = "viewport.window.height";
9452 char *token_01 = "viewport.playfield.x";
9453 char *token_02 = "viewport.playfield.y";
9454 char *token_03 = "viewport.playfield.width";
9455 char *token_04 = "viewport.playfield.height";
9456 char *token_05 = "viewport.playfield.border_size";
9457 char *token_06 = "viewport.door_1.x";
9458 char *token_07 = "viewport.door_1.y";
9459 char *token_08 = "viewport.door_1.width";
9460 char *token_09 = "viewport.door_1.height";
9461 char *token_10 = "viewport.door_1.border_size";
9462 char *token_11 = "viewport.door_2.x";
9463 char *token_12 = "viewport.door_2.y";
9464 char *token_13 = "viewport.door_2.width";
9465 char *token_14 = "viewport.door_2.height";
9466 char *token_15 = "viewport.door_2.border_size";
9467 char *value_w1 = getHashEntry(setup_file_hash, token_w1);
9468 char *value_w2 = getHashEntry(setup_file_hash, token_w2);
9469 char *value_01 = getHashEntry(setup_file_hash, token_01);
9470 char *value_02 = getHashEntry(setup_file_hash, token_02);
9471 char *value_03 = getHashEntry(setup_file_hash, token_03);
9472 char *value_04 = getHashEntry(setup_file_hash, token_04);
9473 char *value_05 = getHashEntry(setup_file_hash, token_05);
9474 char *value_06 = getHashEntry(setup_file_hash, token_06);
9475 char *value_07 = getHashEntry(setup_file_hash, token_07);
9476 char *value_08 = getHashEntry(setup_file_hash, token_08);
9477 char *value_09 = getHashEntry(setup_file_hash, token_09);
9478 char *value_10 = getHashEntry(setup_file_hash, token_10);
9479 char *value_11 = getHashEntry(setup_file_hash, token_11);
9480 char *value_12 = getHashEntry(setup_file_hash, token_12);
9481 char *value_13 = getHashEntry(setup_file_hash, token_13);
9482 char *value_14 = getHashEntry(setup_file_hash, token_14);
9483 char *value_15 = getHashEntry(setup_file_hash, token_15);
9485 if (value_w1 != NULL)
9486 viewport.window[i].width = get_token_parameter_value(token_w1, value_w1);
9487 if (value_w2 != NULL)
9488 viewport.window[i].height = get_token_parameter_value(token_w2, value_w2);
9489 if (value_01 != NULL)
9490 viewport.playfield[i].x = get_token_parameter_value(token_01, value_01);
9491 if (value_02 != NULL)
9492 viewport.playfield[i].y = get_token_parameter_value(token_02, value_02);
9493 if (value_03 != NULL)
9494 viewport.playfield[i].width = get_token_parameter_value(token_03,
9496 if (value_04 != NULL)
9497 viewport.playfield[i].height = get_token_parameter_value(token_04,
9499 if (value_05 != NULL)
9500 viewport.playfield[i].border_size = get_token_parameter_value(token_05,
9502 if (value_06 != NULL)
9503 viewport.door_1[i].x = get_token_parameter_value(token_06, value_06);
9504 if (value_07 != NULL)
9505 viewport.door_1[i].y = get_token_parameter_value(token_07, value_07);
9506 if (value_08 != NULL)
9507 viewport.door_1[i].width = get_token_parameter_value(token_08, value_08);
9508 if (value_09 != NULL)
9509 viewport.door_1[i].height = get_token_parameter_value(token_09, value_09);
9510 if (value_10 != NULL)
9511 viewport.door_1[i].border_size = get_token_parameter_value(token_10,
9513 if (value_11 != NULL)
9514 viewport.door_2[i].x = get_token_parameter_value(token_11, value_11);
9515 if (value_12 != NULL)
9516 viewport.door_2[i].y = get_token_parameter_value(token_12, value_12);
9517 if (value_13 != NULL)
9518 viewport.door_2[i].width = get_token_parameter_value(token_13, value_13);
9519 if (value_14 != NULL)
9520 viewport.door_2[i].height = get_token_parameter_value(token_14, value_14);
9521 if (value_15 != NULL)
9522 viewport.door_1[i].border_size = get_token_parameter_value(token_15,
9526 /* special case: initialize with default values that may be overwritten */
9527 /* (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode") */
9528 for (i = 0; title_info[i].info != NULL; i++)
9530 struct TitleFadingInfo *info = title_info[i].info;
9531 char *base_token = title_info[i].text;
9533 for (j = 0; title_tokens[j].type != -1; j++)
9535 char *token = getStringCat2(base_token, title_tokens[j].text);
9536 char *value = getHashEntry(setup_file_hash, token);
9540 int parameter_value = get_token_parameter_value(token, value);
9544 *(int *)title_tokens[j].value = (int)parameter_value;
9553 /* special case: initialize with default values that may be overwritten */
9554 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9555 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9557 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9558 char *base_token = titlemessage_arrays[i].text;
9560 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9562 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9563 char *value = getHashEntry(setup_file_hash, token);
9567 int parameter_value = get_token_parameter_value(token, value);
9569 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9573 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9574 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9576 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9586 /* read (and overwrite with) values that may be specified in config file */
9587 for (i = 0; image_config_vars[i].token != NULL; i++)
9589 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9591 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9592 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9593 *image_config_vars[i].value =
9594 get_token_parameter_value(image_config_vars[i].token, value);
9597 freeSetupFileHash(setup_file_hash);
9600 void LoadMenuDesignSettings()
9602 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9604 InitMenuDesignSettings_Static();
9605 InitMenuDesignSettings_SpecialPreProcessing();
9607 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9609 /* first look for special settings configured in level series config */
9610 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9612 if (fileExists(filename_base))
9613 LoadMenuDesignSettingsFromFilename(filename_base);
9616 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9618 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9619 LoadMenuDesignSettingsFromFilename(filename_local);
9621 InitMenuDesignSettings_SpecialPostProcessing();
9624 void LoadMenuDesignSettings_AfterGraphics()
9626 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
9629 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9631 char *filename = getEditorSetupFilename();
9632 SetupFileList *setup_file_list, *list;
9633 SetupFileHash *element_hash;
9634 int num_unknown_tokens = 0;
9637 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9640 element_hash = newSetupFileHash();
9642 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9643 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9645 /* determined size may be larger than needed (due to unknown elements) */
9647 for (list = setup_file_list; list != NULL; list = list->next)
9650 /* add space for up to 3 more elements for padding that may be needed */
9653 /* free memory for old list of elements, if needed */
9654 checked_free(*elements);
9656 /* allocate memory for new list of elements */
9657 *elements = checked_malloc(*num_elements * sizeof(int));
9660 for (list = setup_file_list; list != NULL; list = list->next)
9662 char *value = getHashEntry(element_hash, list->token);
9664 if (value == NULL) /* try to find obsolete token mapping */
9666 char *mapped_token = get_mapped_token(list->token);
9668 if (mapped_token != NULL)
9670 value = getHashEntry(element_hash, mapped_token);
9678 (*elements)[(*num_elements)++] = atoi(value);
9682 if (num_unknown_tokens == 0)
9684 Error(ERR_INFO_LINE, "-");
9685 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9686 Error(ERR_INFO, "- config file: '%s'", filename);
9688 num_unknown_tokens++;
9691 Error(ERR_INFO, "- token: '%s'", list->token);
9695 if (num_unknown_tokens > 0)
9696 Error(ERR_INFO_LINE, "-");
9698 while (*num_elements % 4) /* pad with empty elements, if needed */
9699 (*elements)[(*num_elements)++] = EL_EMPTY;
9701 freeSetupFileList(setup_file_list);
9702 freeSetupFileHash(element_hash);
9705 for (i = 0; i < *num_elements; i++)
9706 printf("editor: element '%s' [%d]\n",
9707 element_info[(*elements)[i]].token_name, (*elements)[i]);
9711 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9714 SetupFileHash *setup_file_hash = NULL;
9715 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9716 char *filename_music, *filename_prefix, *filename_info;
9722 token_to_value_ptr[] =
9724 { "title_header", &tmp_music_file_info.title_header },
9725 { "artist_header", &tmp_music_file_info.artist_header },
9726 { "album_header", &tmp_music_file_info.album_header },
9727 { "year_header", &tmp_music_file_info.year_header },
9729 { "title", &tmp_music_file_info.title },
9730 { "artist", &tmp_music_file_info.artist },
9731 { "album", &tmp_music_file_info.album },
9732 { "year", &tmp_music_file_info.year },
9738 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9739 getCustomMusicFilename(basename));
9741 if (filename_music == NULL)
9744 /* ---------- try to replace file extension ---------- */
9746 filename_prefix = getStringCopy(filename_music);
9747 if (strrchr(filename_prefix, '.') != NULL)
9748 *strrchr(filename_prefix, '.') = '\0';
9749 filename_info = getStringCat2(filename_prefix, ".txt");
9751 if (fileExists(filename_info))
9752 setup_file_hash = loadSetupFileHash(filename_info);
9754 free(filename_prefix);
9755 free(filename_info);
9757 if (setup_file_hash == NULL)
9759 /* ---------- try to add file extension ---------- */
9761 filename_prefix = getStringCopy(filename_music);
9762 filename_info = getStringCat2(filename_prefix, ".txt");
9764 if (fileExists(filename_info))
9765 setup_file_hash = loadSetupFileHash(filename_info);
9767 free(filename_prefix);
9768 free(filename_info);
9771 if (setup_file_hash == NULL)
9774 /* ---------- music file info found ---------- */
9776 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
9778 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9780 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9782 *token_to_value_ptr[i].value_ptr =
9783 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9786 tmp_music_file_info.basename = getStringCopy(basename);
9787 tmp_music_file_info.music = music;
9788 tmp_music_file_info.is_sound = is_sound;
9790 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9791 *new_music_file_info = tmp_music_file_info;
9793 return new_music_file_info;
9796 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9798 return get_music_file_info_ext(basename, music, FALSE);
9801 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9803 return get_music_file_info_ext(basename, sound, TRUE);
9806 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9807 char *basename, boolean is_sound)
9809 for (; list != NULL; list = list->next)
9810 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9816 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9818 return music_info_listed_ext(list, basename, FALSE);
9821 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9823 return music_info_listed_ext(list, basename, TRUE);
9826 void LoadMusicInfo()
9828 char *music_directory = getCustomMusicDirectory();
9829 int num_music = getMusicListSize();
9830 int num_music_noconf = 0;
9831 int num_sounds = getSoundListSize();
9833 DirectoryEntry *dir_entry;
9834 struct FileInfo *music, *sound;
9835 struct MusicFileInfo *next, **new;
9838 while (music_file_info != NULL)
9840 next = music_file_info->next;
9842 checked_free(music_file_info->basename);
9844 checked_free(music_file_info->title_header);
9845 checked_free(music_file_info->artist_header);
9846 checked_free(music_file_info->album_header);
9847 checked_free(music_file_info->year_header);
9849 checked_free(music_file_info->title);
9850 checked_free(music_file_info->artist);
9851 checked_free(music_file_info->album);
9852 checked_free(music_file_info->year);
9854 free(music_file_info);
9856 music_file_info = next;
9859 new = &music_file_info;
9861 for (i = 0; i < num_music; i++)
9863 music = getMusicListEntry(i);
9865 if (music->filename == NULL)
9868 if (strEqual(music->filename, UNDEFINED_FILENAME))
9871 /* a configured file may be not recognized as music */
9872 if (!FileIsMusic(music->filename))
9875 if (!music_info_listed(music_file_info, music->filename))
9877 *new = get_music_file_info(music->filename, i);
9880 new = &(*new)->next;
9884 if ((dir = openDirectory(music_directory)) == NULL)
9886 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
9890 while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
9892 char *basename = dir_entry->basename;
9893 boolean music_already_used = FALSE;
9896 /* skip all music files that are configured in music config file */
9897 for (i = 0; i < num_music; i++)
9899 music = getMusicListEntry(i);
9901 if (music->filename == NULL)
9904 if (strEqual(basename, music->filename))
9906 music_already_used = TRUE;
9911 if (music_already_used)
9914 if (!FileIsMusic(dir_entry->filename))
9917 if (!music_info_listed(music_file_info, basename))
9919 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
9922 new = &(*new)->next;
9928 closeDirectory(dir);
9930 for (i = 0; i < num_sounds; i++)
9932 sound = getSoundListEntry(i);
9934 if (sound->filename == NULL)
9937 if (strEqual(sound->filename, UNDEFINED_FILENAME))
9940 /* a configured file may be not recognized as sound */
9941 if (!FileIsSound(sound->filename))
9944 if (!sound_info_listed(music_file_info, sound->filename))
9946 *new = get_sound_file_info(sound->filename, i);
9948 new = &(*new)->next;
9953 void add_helpanim_entry(int element, int action, int direction, int delay,
9954 int *num_list_entries)
9956 struct HelpAnimInfo *new_list_entry;
9957 (*num_list_entries)++;
9960 checked_realloc(helpanim_info,
9961 *num_list_entries * sizeof(struct HelpAnimInfo));
9962 new_list_entry = &helpanim_info[*num_list_entries - 1];
9964 new_list_entry->element = element;
9965 new_list_entry->action = action;
9966 new_list_entry->direction = direction;
9967 new_list_entry->delay = delay;
9970 void print_unknown_token(char *filename, char *token, int token_nr)
9974 Error(ERR_INFO_LINE, "-");
9975 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9976 Error(ERR_INFO, "- config file: '%s'", filename);
9979 Error(ERR_INFO, "- token: '%s'", token);
9982 void print_unknown_token_end(int token_nr)
9985 Error(ERR_INFO_LINE, "-");
9988 void LoadHelpAnimInfo()
9990 char *filename = getHelpAnimFilename();
9991 SetupFileList *setup_file_list = NULL, *list;
9992 SetupFileHash *element_hash, *action_hash, *direction_hash;
9993 int num_list_entries = 0;
9994 int num_unknown_tokens = 0;
9997 if (fileExists(filename))
9998 setup_file_list = loadSetupFileList(filename);
10000 if (setup_file_list == NULL)
10002 /* use reliable default values from static configuration */
10003 SetupFileList *insert_ptr;
10005 insert_ptr = setup_file_list =
10006 newSetupFileList(helpanim_config[0].token,
10007 helpanim_config[0].value);
10009 for (i = 1; helpanim_config[i].token; i++)
10010 insert_ptr = addListEntry(insert_ptr,
10011 helpanim_config[i].token,
10012 helpanim_config[i].value);
10015 element_hash = newSetupFileHash();
10016 action_hash = newSetupFileHash();
10017 direction_hash = newSetupFileHash();
10019 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10020 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10022 for (i = 0; i < NUM_ACTIONS; i++)
10023 setHashEntry(action_hash, element_action_info[i].suffix,
10024 i_to_a(element_action_info[i].value));
10026 /* do not store direction index (bit) here, but direction value! */
10027 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10028 setHashEntry(direction_hash, element_direction_info[i].suffix,
10029 i_to_a(1 << element_direction_info[i].value));
10031 for (list = setup_file_list; list != NULL; list = list->next)
10033 char *element_token, *action_token, *direction_token;
10034 char *element_value, *action_value, *direction_value;
10035 int delay = atoi(list->value);
10037 if (strEqual(list->token, "end"))
10039 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10044 /* first try to break element into element/action/direction parts;
10045 if this does not work, also accept combined "element[.act][.dir]"
10046 elements (like "dynamite.active"), which are unique elements */
10048 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10050 element_value = getHashEntry(element_hash, list->token);
10051 if (element_value != NULL) /* element found */
10052 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10053 &num_list_entries);
10056 /* no further suffixes found -- this is not an element */
10057 print_unknown_token(filename, list->token, num_unknown_tokens++);
10063 /* token has format "<prefix>.<something>" */
10065 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10066 direction_token = action_token; /* ... or direction */
10068 element_token = getStringCopy(list->token);
10069 *strchr(element_token, '.') = '\0';
10071 element_value = getHashEntry(element_hash, element_token);
10073 if (element_value == NULL) /* this is no element */
10075 element_value = getHashEntry(element_hash, list->token);
10076 if (element_value != NULL) /* combined element found */
10077 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10078 &num_list_entries);
10080 print_unknown_token(filename, list->token, num_unknown_tokens++);
10082 free(element_token);
10087 action_value = getHashEntry(action_hash, action_token);
10089 if (action_value != NULL) /* action found */
10091 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10092 &num_list_entries);
10094 free(element_token);
10099 direction_value = getHashEntry(direction_hash, direction_token);
10101 if (direction_value != NULL) /* direction found */
10103 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10104 &num_list_entries);
10106 free(element_token);
10111 if (strchr(action_token + 1, '.') == NULL)
10113 /* no further suffixes found -- this is not an action nor direction */
10115 element_value = getHashEntry(element_hash, list->token);
10116 if (element_value != NULL) /* combined element found */
10117 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10118 &num_list_entries);
10120 print_unknown_token(filename, list->token, num_unknown_tokens++);
10122 free(element_token);
10127 /* token has format "<prefix>.<suffix>.<something>" */
10129 direction_token = strchr(action_token + 1, '.');
10131 action_token = getStringCopy(action_token);
10132 *strchr(action_token + 1, '.') = '\0';
10134 action_value = getHashEntry(action_hash, action_token);
10136 if (action_value == NULL) /* this is no action */
10138 element_value = getHashEntry(element_hash, list->token);
10139 if (element_value != NULL) /* combined element found */
10140 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10141 &num_list_entries);
10143 print_unknown_token(filename, list->token, num_unknown_tokens++);
10145 free(element_token);
10146 free(action_token);
10151 direction_value = getHashEntry(direction_hash, direction_token);
10153 if (direction_value != NULL) /* direction found */
10155 add_helpanim_entry(atoi(element_value), atoi(action_value),
10156 atoi(direction_value), delay, &num_list_entries);
10158 free(element_token);
10159 free(action_token);
10164 /* this is no direction */
10166 element_value = getHashEntry(element_hash, list->token);
10167 if (element_value != NULL) /* combined element found */
10168 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10169 &num_list_entries);
10171 print_unknown_token(filename, list->token, num_unknown_tokens++);
10173 free(element_token);
10174 free(action_token);
10177 print_unknown_token_end(num_unknown_tokens);
10179 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10180 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10182 freeSetupFileList(setup_file_list);
10183 freeSetupFileHash(element_hash);
10184 freeSetupFileHash(action_hash);
10185 freeSetupFileHash(direction_hash);
10188 for (i = 0; i < num_list_entries; i++)
10189 printf("::: '%s': %d, %d, %d => %d\n",
10190 EL_NAME(helpanim_info[i].element),
10191 helpanim_info[i].element,
10192 helpanim_info[i].action,
10193 helpanim_info[i].direction,
10194 helpanim_info[i].delay);
10198 void LoadHelpTextInfo()
10200 char *filename = getHelpTextFilename();
10203 if (helptext_info != NULL)
10205 freeSetupFileHash(helptext_info);
10206 helptext_info = NULL;
10209 if (fileExists(filename))
10210 helptext_info = loadSetupFileHash(filename);
10212 if (helptext_info == NULL)
10214 /* use reliable default values from static configuration */
10215 helptext_info = newSetupFileHash();
10217 for (i = 0; helptext_config[i].token; i++)
10218 setHashEntry(helptext_info,
10219 helptext_config[i].token,
10220 helptext_config[i].value);
10224 BEGIN_HASH_ITERATION(helptext_info, itr)
10226 printf("::: '%s' => '%s'\n",
10227 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10229 END_HASH_ITERATION(hash, itr)
10234 /* ------------------------------------------------------------------------- */
10235 /* convert levels */
10236 /* ------------------------------------------------------------------------- */
10238 #define MAX_NUM_CONVERT_LEVELS 1000
10240 void ConvertLevels()
10242 static LevelDirTree *convert_leveldir = NULL;
10243 static int convert_level_nr = -1;
10244 static int num_levels_handled = 0;
10245 static int num_levels_converted = 0;
10246 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10249 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10250 global.convert_leveldir);
10252 if (convert_leveldir == NULL)
10253 Error(ERR_EXIT, "no such level identifier: '%s'",
10254 global.convert_leveldir);
10256 leveldir_current = convert_leveldir;
10258 if (global.convert_level_nr != -1)
10260 convert_leveldir->first_level = global.convert_level_nr;
10261 convert_leveldir->last_level = global.convert_level_nr;
10264 convert_level_nr = convert_leveldir->first_level;
10266 PrintLine("=", 79);
10267 Print("Converting levels\n");
10268 PrintLine("-", 79);
10269 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
10270 Print("Level series name: '%s'\n", convert_leveldir->name);
10271 Print("Level series author: '%s'\n", convert_leveldir->author);
10272 Print("Number of levels: %d\n", convert_leveldir->levels);
10273 PrintLine("=", 79);
10276 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10277 levels_failed[i] = FALSE;
10279 while (convert_level_nr <= convert_leveldir->last_level)
10281 char *level_filename;
10284 level_nr = convert_level_nr++;
10286 Print("Level %03d: ", level_nr);
10288 LoadLevel(level_nr);
10289 if (level.no_level_file || level.no_valid_file)
10291 Print("(no level)\n");
10295 Print("converting level ... ");
10297 level_filename = getDefaultLevelFilename(level_nr);
10298 new_level = !fileExists(level_filename);
10302 SaveLevel(level_nr);
10304 num_levels_converted++;
10306 Print("converted.\n");
10310 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10311 levels_failed[level_nr] = TRUE;
10313 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10316 num_levels_handled++;
10320 PrintLine("=", 79);
10321 Print("Number of levels handled: %d\n", num_levels_handled);
10322 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10323 (num_levels_handled ?
10324 num_levels_converted * 100 / num_levels_handled : 0));
10325 PrintLine("-", 79);
10326 Print("Summary (for automatic parsing by scripts):\n");
10327 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10328 convert_leveldir->identifier, num_levels_converted,
10329 num_levels_handled,
10330 (num_levels_handled ?
10331 num_levels_converted * 100 / num_levels_handled : 0));
10333 if (num_levels_handled != num_levels_converted)
10335 Print(", FAILED:");
10336 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10337 if (levels_failed[i])
10342 PrintLine("=", 79);
10344 CloseAllAndExit(0);
10348 /* ------------------------------------------------------------------------- */
10349 /* create and save images for use in level sketches (raw BMP format) */
10350 /* ------------------------------------------------------------------------- */
10352 void CreateLevelSketchImages()
10354 #if defined(TARGET_SDL)
10359 InitElementPropertiesGfxElement();
10361 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10362 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10364 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10366 Bitmap *src_bitmap;
10368 int element = getMappedElement(i);
10369 int graphic = el2edimg(element);
10370 char basename1[16];
10371 char basename2[16];
10375 sprintf(basename1, "%03d.bmp", i);
10376 sprintf(basename2, "%03ds.bmp", i);
10378 filename1 = getPath2(global.create_images_dir, basename1);
10379 filename2 = getPath2(global.create_images_dir, basename2);
10381 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10382 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY,
10385 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10386 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10388 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10389 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10391 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10392 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10398 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10401 FreeBitmap(bitmap1);
10402 FreeBitmap(bitmap2);
10407 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10409 CloseAllAndExit(0);
10414 /* ------------------------------------------------------------------------- */
10415 /* create and save images for custom and group elements (raw BMP format) */
10416 /* ------------------------------------------------------------------------- */
10418 void CreateCustomElementImages(char *directory)
10420 #if defined(TARGET_SDL)
10421 char *src_basename = "RocksCE-template.ilbm";
10422 char *dst_basename = "RocksCE.bmp";
10423 char *src_filename = getPath2(directory, src_basename);
10424 char *dst_filename = getPath2(directory, dst_basename);
10425 Bitmap *src_bitmap;
10427 int yoffset_ce = 0;
10428 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10431 SDLInitVideoDisplay();
10433 ReCreateBitmap(&backbuffer, video.width, video.height);
10435 src_bitmap = LoadImage(src_filename);
10437 bitmap = CreateBitmap(TILEX * 16 * 2,
10438 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10441 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10448 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10449 TILEX * x, TILEY * y + yoffset_ce);
10451 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
10453 TILEX * x + TILEX * 16,
10454 TILEY * y + yoffset_ce);
10456 for (j = 2; j >= 0; j--)
10460 BlitBitmap(src_bitmap, bitmap,
10461 TILEX + c * 7, 0, 6, 10,
10462 TILEX * x + 6 + j * 7,
10463 TILEY * y + 11 + yoffset_ce);
10465 BlitBitmap(src_bitmap, bitmap,
10466 TILEX + c * 8, TILEY, 6, 10,
10467 TILEX * 16 + TILEX * x + 6 + j * 8,
10468 TILEY * y + 10 + yoffset_ce);
10474 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10481 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10482 TILEX * x, TILEY * y + yoffset_ge);
10484 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
10486 TILEX * x + TILEX * 16,
10487 TILEY * y + yoffset_ge);
10489 for (j = 1; j >= 0; j--)
10493 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10494 TILEX * x + 6 + j * 10,
10495 TILEY * y + 11 + yoffset_ge);
10497 BlitBitmap(src_bitmap, bitmap,
10498 TILEX + c * 8, TILEY + 12, 6, 10,
10499 TILEX * 16 + TILEX * x + 10 + j * 8,
10500 TILEY * y + 10 + yoffset_ge);
10506 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
10507 Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
10509 FreeBitmap(bitmap);
10511 CloseAllAndExit(0);