1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
27 #define ENABLE_UNUSED_CODE 0 // currently unused functions
28 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
29 #define ENABLE_RESERVED_CODE 0 // reserved for later use
31 #define CHUNK_ID_LEN 4 // IFF style chunk id length
32 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
33 #define CHUNK_SIZE_NONE -1 // do not write chunk size
35 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
36 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
38 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
39 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
40 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
41 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
42 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
43 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
44 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
45 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
46 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
47 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
48 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
50 // (element number, number of change pages, change page number)
51 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
53 // (element number only)
54 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
55 #define LEVEL_CHUNK_EMPX_UNCHANGED 2
56 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
58 // (nothing at all if unchanged)
59 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
61 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
62 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
63 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
65 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
67 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
68 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
69 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
71 // file identifier strings
72 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
73 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
74 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
76 // values for deciding when (not) to save configuration data
77 #define SAVE_CONF_NEVER 0
78 #define SAVE_CONF_ALWAYS 1
79 #define SAVE_CONF_WHEN_CHANGED -1
81 // values for chunks using micro chunks
82 #define CONF_MASK_1_BYTE 0x00
83 #define CONF_MASK_2_BYTE 0x40
84 #define CONF_MASK_4_BYTE 0x80
85 #define CONF_MASK_MULTI_BYTES 0xc0
87 #define CONF_MASK_BYTES 0xc0
88 #define CONF_MASK_TOKEN 0x3f
90 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
91 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
92 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
93 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
95 // these definitions are just for convenience of use and readability
96 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
97 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
98 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
99 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
101 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
102 (x) == CONF_MASK_2_BYTE ? 2 : \
103 (x) == CONF_MASK_4_BYTE ? 4 : 0)
105 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
106 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
107 #define CONF_ELEMENT_NUM_BYTES (2)
109 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
110 (t) == TYPE_ELEMENT_LIST ? \
111 CONF_ELEMENT_NUM_BYTES : \
112 (t) == TYPE_CONTENT || \
113 (t) == TYPE_CONTENT_LIST ? \
114 CONF_CONTENT_NUM_BYTES : 1)
116 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
117 #define CONF_ELEMENTS_ELEMENT(b, i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
118 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
120 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
122 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
123 CONF_ELEMENT_NUM_BYTES)
124 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
125 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
127 // temporary variables used to store pointers to structure members
128 static struct LevelInfo li;
129 static struct ElementInfo xx_ei, yy_ei;
130 static struct ElementChangeInfo xx_change;
131 static struct ElementGroupInfo xx_group;
132 static struct EnvelopeInfo xx_envelope;
133 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
134 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
135 static int xx_num_contents;
136 static int xx_current_change_page;
137 static char xx_default_string_empty[1] = "";
138 static int xx_string_length_unused;
140 struct LevelFileConfigInfo
142 int element; // element for which data is to be stored
143 int save_type; // save data always, never or when changed
144 int data_type; // data type (used internally, not stored)
145 int conf_type; // micro chunk identifier (stored in file)
148 void *value; // variable that holds the data to be stored
149 int default_value; // initial default value for this variable
152 void *value_copy; // variable that holds the data to be copied
153 void *num_entities; // number of entities for multi-byte data
154 int default_num_entities; // default number of entities for this data
155 int max_num_entities; // maximal number of entities for this data
156 char *default_string; // optional default string for string data
159 static struct LevelFileConfigInfo chunk_config_INFO[] =
161 // ---------- values not related to single elements -------------------------
164 -1, SAVE_CONF_ALWAYS,
165 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
166 &li.game_engine_type, GAME_ENGINE_TYPE_RND
170 -1, SAVE_CONF_ALWAYS,
171 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
172 &li.fieldx, STD_LEV_FIELDX
175 -1, SAVE_CONF_ALWAYS,
176 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
177 &li.fieldy, STD_LEV_FIELDY
181 -1, SAVE_CONF_ALWAYS,
182 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
187 -1, SAVE_CONF_ALWAYS,
188 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
194 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
200 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
201 &li.use_step_counter, FALSE
206 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
207 &li.wind_direction_initial, MV_NONE
212 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
213 &li.em_slippery_gems, FALSE
218 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
219 &li.use_custom_template, FALSE
224 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
225 &li.can_move_into_acid_bits, ~0 // default: everything can
230 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
231 &li.dont_collide_with_bits, ~0 // default: always deadly
236 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
237 &li.em_explodes_by_fire, FALSE
242 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
243 &li.score[SC_TIME_BONUS], 1
248 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
249 &li.auto_exit_sokoban, FALSE
254 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
255 &li.auto_count_gems, FALSE
260 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
261 &li.solved_by_one_player, FALSE
266 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
267 &li.time_score_base, 1
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
273 &li.rate_time_over_score, FALSE
283 static struct LevelFileConfigInfo chunk_config_ELEM[] =
285 // (these values are the same for each player)
288 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
289 &li.block_last_field, FALSE // default case for EM levels
293 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
294 &li.sp_block_last_field, TRUE // default case for SP levels
298 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
299 &li.instant_relocation, FALSE
303 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
304 &li.can_pass_to_walkable, FALSE
308 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
309 &li.block_snap_field, TRUE
313 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
314 &li.continuous_snapping, TRUE
318 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
319 &li.shifted_relocation, FALSE
323 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
324 &li.lazy_relocation, FALSE
328 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
329 &li.finish_dig_collect, TRUE
333 TYPE_BOOLEAN, CONF_VALUE_8_BIT(17),
334 &li.keep_walkable_ce, FALSE
337 // (these values are different for each player)
340 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
341 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
345 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
346 &li.initial_player_gravity[0], FALSE
350 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
351 &li.use_start_element[0], FALSE
355 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
356 &li.start_element[0], EL_PLAYER_1
360 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
361 &li.use_artwork_element[0], FALSE
365 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
366 &li.artwork_element[0], EL_PLAYER_1
370 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
371 &li.use_explosion_element[0], FALSE
375 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
376 &li.explosion_element[0], EL_PLAYER_1
380 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
381 &li.use_initial_inventory[0], FALSE
385 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
386 &li.initial_inventory_size[0], 1
390 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
391 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
392 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
397 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
398 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
402 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
403 &li.initial_player_gravity[1], FALSE
407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
408 &li.use_start_element[1], FALSE
412 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
413 &li.start_element[1], EL_PLAYER_2
417 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
418 &li.use_artwork_element[1], FALSE
422 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
423 &li.artwork_element[1], EL_PLAYER_2
427 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
428 &li.use_explosion_element[1], FALSE
432 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
433 &li.explosion_element[1], EL_PLAYER_2
437 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
438 &li.use_initial_inventory[1], FALSE
442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
443 &li.initial_inventory_size[1], 1
447 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
448 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
449 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
454 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
455 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
459 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
460 &li.initial_player_gravity[2], FALSE
464 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
465 &li.use_start_element[2], FALSE
469 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
470 &li.start_element[2], EL_PLAYER_3
474 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
475 &li.use_artwork_element[2], FALSE
479 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
480 &li.artwork_element[2], EL_PLAYER_3
484 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
485 &li.use_explosion_element[2], FALSE
489 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
490 &li.explosion_element[2], EL_PLAYER_3
494 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
495 &li.use_initial_inventory[2], FALSE
499 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
500 &li.initial_inventory_size[2], 1
504 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
505 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
506 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
511 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
512 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
516 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
517 &li.initial_player_gravity[3], FALSE
521 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
522 &li.use_start_element[3], FALSE
526 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
527 &li.start_element[3], EL_PLAYER_4
531 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
532 &li.use_artwork_element[3], FALSE
536 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
537 &li.artwork_element[3], EL_PLAYER_4
541 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
542 &li.use_explosion_element[3], FALSE
546 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
547 &li.explosion_element[3], EL_PLAYER_4
551 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
552 &li.use_initial_inventory[3], FALSE
556 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
557 &li.initial_inventory_size[3], 1
561 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
562 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
563 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
568 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
569 &li.score[SC_EMERALD], 10
574 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
575 &li.score[SC_DIAMOND], 10
580 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
581 &li.score[SC_BUG], 10
586 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
587 &li.score[SC_SPACESHIP], 10
592 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
593 &li.score[SC_PACMAN], 10
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_NUT], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_DYNAMITE], 10
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
611 &li.score[SC_KEY], 10
616 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
617 &li.score[SC_PEARL], 10
622 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
623 &li.score[SC_CRYSTAL], 10
628 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
629 &li.amoeba_content, EL_DIAMOND
633 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
638 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
639 &li.grow_into_diggable, TRUE
644 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
645 &li.yamyam_content, EL_ROCK, NULL,
646 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
650 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
651 &li.score[SC_YAMYAM], 10
656 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
657 &li.score[SC_ROBOT], 10
661 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
667 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
673 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
674 &li.time_magic_wall, 10
679 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
680 &li.game_of_life[0], 2
684 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
685 &li.game_of_life[1], 3
689 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
690 &li.game_of_life[2], 3
694 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
695 &li.game_of_life[3], 3
699 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
700 &li.use_life_bugs, FALSE
705 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
710 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
715 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
720 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
725 EL_TIMEGATE_SWITCH, -1,
726 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
727 &li.time_timegate, 10
731 EL_LIGHT_SWITCH_ACTIVE, -1,
732 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
737 EL_SHIELD_NORMAL, -1,
738 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
739 &li.shield_normal_time, 10
742 EL_SHIELD_NORMAL, -1,
743 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
744 &li.score[SC_SHIELD], 10
748 EL_SHIELD_DEADLY, -1,
749 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
750 &li.shield_deadly_time, 10
753 EL_SHIELD_DEADLY, -1,
754 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
755 &li.score[SC_SHIELD], 10
760 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
765 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
766 &li.extra_time_score, 10
770 EL_TIME_ORB_FULL, -1,
771 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
772 &li.time_orb_time, 10
775 EL_TIME_ORB_FULL, -1,
776 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
777 &li.use_time_orb_bug, FALSE
782 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
783 &li.use_spring_bug, FALSE
788 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
789 &li.android_move_time, 10
793 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
794 &li.android_clone_time, 10
797 EL_EMC_ANDROID, SAVE_CONF_NEVER,
798 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
799 &li.android_clone_element[0], EL_EMPTY, NULL,
800 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
804 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
805 &li.android_clone_element[0], EL_EMPTY, NULL,
806 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
811 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
816 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
821 EL_EMC_MAGNIFIER, -1,
822 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
823 &li.magnify_score, 10
826 EL_EMC_MAGNIFIER, -1,
827 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
832 EL_EMC_MAGIC_BALL, -1,
833 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
837 EL_EMC_MAGIC_BALL, -1,
838 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
839 &li.ball_random, FALSE
842 EL_EMC_MAGIC_BALL, -1,
843 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
844 &li.ball_active_initial, FALSE
847 EL_EMC_MAGIC_BALL, -1,
848 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
849 &li.ball_content, EL_EMPTY, NULL,
850 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
854 EL_SOKOBAN_FIELD_EMPTY, -1,
855 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
856 &li.sb_fields_needed, TRUE
860 EL_SOKOBAN_OBJECT, -1,
861 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
862 &li.sb_objects_needed, TRUE
867 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
868 &li.mm_laser_red, FALSE
872 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
873 &li.mm_laser_green, FALSE
877 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
878 &li.mm_laser_blue, TRUE
883 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
884 &li.df_laser_red, TRUE
888 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
889 &li.df_laser_green, TRUE
893 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
894 &li.df_laser_blue, FALSE
898 EL_MM_FUSE_ACTIVE, -1,
899 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
904 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
910 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
915 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
916 &li.mm_ball_choice_mode, ANIM_RANDOM
920 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
921 &li.mm_ball_content, EL_EMPTY, NULL,
922 &li.num_mm_ball_contents, 8, MAX_MM_BALL_CONTENTS
926 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
927 &li.rotate_mm_ball_content, TRUE
931 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
932 &li.explode_mm_ball, FALSE
936 EL_MM_STEEL_BLOCK, -1,
937 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
938 &li.mm_time_block, 75
942 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
943 &li.score[SC_ELEM_BONUS], 10
946 // ---------- unused values -------------------------------------------------
949 EL_UNKNOWN, SAVE_CONF_NEVER,
950 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
951 &li.score[SC_UNKNOWN_15], 10
961 static struct LevelFileConfigInfo chunk_config_NOTE[] =
965 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
966 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
970 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
971 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
976 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
977 &xx_envelope.autowrap, FALSE
981 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
982 &xx_envelope.centered, FALSE
987 TYPE_STRING, CONF_VALUE_BYTES(1),
988 &xx_envelope.text, -1, NULL,
989 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
990 &xx_default_string_empty[0]
1000 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
1004 TYPE_STRING, CONF_VALUE_BYTES(1),
1005 &xx_ei.description[0], -1,
1006 &yy_ei.description[0],
1007 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1008 &xx_default_description[0]
1013 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1014 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
1015 &yy_ei.properties[EP_BITFIELD_BASE_NR]
1017 #if ENABLE_RESERVED_CODE
1018 // (reserved for later use)
1021 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1022 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
1023 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1029 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1030 &xx_ei.use_gfx_element, FALSE,
1031 &yy_ei.use_gfx_element
1035 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1036 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1037 &yy_ei.gfx_element_initial
1042 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1043 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1044 &yy_ei.access_direction
1049 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1050 &xx_ei.collect_score_initial, 10,
1051 &yy_ei.collect_score_initial
1055 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1056 &xx_ei.collect_count_initial, 1,
1057 &yy_ei.collect_count_initial
1062 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1063 &xx_ei.ce_value_fixed_initial, 0,
1064 &yy_ei.ce_value_fixed_initial
1068 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1069 &xx_ei.ce_value_random_initial, 0,
1070 &yy_ei.ce_value_random_initial
1074 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1075 &xx_ei.use_last_ce_value, FALSE,
1076 &yy_ei.use_last_ce_value
1081 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1082 &xx_ei.push_delay_fixed, 8,
1083 &yy_ei.push_delay_fixed
1087 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1088 &xx_ei.push_delay_random, 8,
1089 &yy_ei.push_delay_random
1093 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1094 &xx_ei.drop_delay_fixed, 0,
1095 &yy_ei.drop_delay_fixed
1099 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1100 &xx_ei.drop_delay_random, 0,
1101 &yy_ei.drop_delay_random
1105 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1106 &xx_ei.move_delay_fixed, 0,
1107 &yy_ei.move_delay_fixed
1111 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1112 &xx_ei.move_delay_random, 0,
1113 &yy_ei.move_delay_random
1117 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1118 &xx_ei.step_delay_fixed, 0,
1119 &yy_ei.step_delay_fixed
1123 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1124 &xx_ei.step_delay_random, 0,
1125 &yy_ei.step_delay_random
1130 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1131 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1136 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1137 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1138 &yy_ei.move_direction_initial
1142 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1143 &xx_ei.move_stepsize, TILEX / 8,
1144 &yy_ei.move_stepsize
1149 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1150 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1151 &yy_ei.move_enter_element
1155 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1156 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1157 &yy_ei.move_leave_element
1161 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1162 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1163 &yy_ei.move_leave_type
1168 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1169 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1170 &yy_ei.slippery_type
1175 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1176 &xx_ei.explosion_type, EXPLODES_3X3,
1177 &yy_ei.explosion_type
1181 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1182 &xx_ei.explosion_delay, 16,
1183 &yy_ei.explosion_delay
1187 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1188 &xx_ei.ignition_delay, 8,
1189 &yy_ei.ignition_delay
1194 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1195 &xx_ei.content, EL_EMPTY_SPACE,
1197 &xx_num_contents, 1, 1
1200 // ---------- "num_change_pages" must be the last entry ---------------------
1203 -1, SAVE_CONF_ALWAYS,
1204 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1205 &xx_ei.num_change_pages, 1,
1206 &yy_ei.num_change_pages
1217 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1219 // ---------- "current_change_page" must be the first entry -----------------
1222 -1, SAVE_CONF_ALWAYS,
1223 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1224 &xx_current_change_page, -1
1227 // ---------- (the remaining entries can be in any order) -------------------
1231 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1232 &xx_change.can_change, FALSE
1237 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1238 &xx_event_bits[0], 0
1242 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1243 &xx_event_bits[1], 0
1248 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1249 &xx_change.trigger_player, CH_PLAYER_ANY
1253 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1254 &xx_change.trigger_side, CH_SIDE_ANY
1258 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1259 &xx_change.trigger_page, CH_PAGE_ANY
1264 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1265 &xx_change.target_element, EL_EMPTY_SPACE
1270 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1271 &xx_change.delay_fixed, 0
1275 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1276 &xx_change.delay_random, 0
1280 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1281 &xx_change.delay_frames, FRAMES_PER_SECOND
1286 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1287 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1293 &xx_change.explode, FALSE
1297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1298 &xx_change.use_target_content, FALSE
1302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1303 &xx_change.only_if_complete, FALSE
1307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1308 &xx_change.use_random_replace, FALSE
1312 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1313 &xx_change.random_percentage, 100
1317 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1318 &xx_change.replace_when, CP_WHEN_EMPTY
1323 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1324 &xx_change.has_action, FALSE
1328 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1329 &xx_change.action_type, CA_NO_ACTION
1333 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1334 &xx_change.action_mode, CA_MODE_UNDEFINED
1338 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1339 &xx_change.action_arg, CA_ARG_UNDEFINED
1344 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1345 &xx_change.action_element, EL_EMPTY_SPACE
1350 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1351 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1352 &xx_num_contents, 1, 1
1362 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1366 TYPE_STRING, CONF_VALUE_BYTES(1),
1367 &xx_ei.description[0], -1, NULL,
1368 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1369 &xx_default_description[0]
1374 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1375 &xx_ei.use_gfx_element, FALSE
1379 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1380 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1385 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1386 &xx_group.choice_mode, ANIM_RANDOM
1391 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1392 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1393 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1403 static struct LevelFileConfigInfo chunk_config_EMPX[] =
1407 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1408 &xx_ei.use_gfx_element, FALSE
1412 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1413 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1423 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1427 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1428 &li.block_snap_field, TRUE
1432 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1433 &li.continuous_snapping, TRUE
1437 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1438 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1442 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1443 &li.use_start_element[0], FALSE
1447 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1448 &li.start_element[0], EL_PLAYER_1
1452 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1453 &li.use_artwork_element[0], FALSE
1457 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1458 &li.artwork_element[0], EL_PLAYER_1
1462 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1463 &li.use_explosion_element[0], FALSE
1467 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1468 &li.explosion_element[0], EL_PLAYER_1
1483 filetype_id_list[] =
1485 { LEVEL_FILE_TYPE_RND, "RND" },
1486 { LEVEL_FILE_TYPE_BD, "BD" },
1487 { LEVEL_FILE_TYPE_EM, "EM" },
1488 { LEVEL_FILE_TYPE_SP, "SP" },
1489 { LEVEL_FILE_TYPE_DX, "DX" },
1490 { LEVEL_FILE_TYPE_SB, "SB" },
1491 { LEVEL_FILE_TYPE_DC, "DC" },
1492 { LEVEL_FILE_TYPE_MM, "MM" },
1493 { LEVEL_FILE_TYPE_MM, "DF" },
1498 // ============================================================================
1499 // level file functions
1500 // ============================================================================
1502 static boolean check_special_flags(char *flag)
1504 if (strEqual(options.special_flags, flag) ||
1505 strEqual(leveldir_current->special_flags, flag))
1511 static struct DateInfo getCurrentDate(void)
1513 time_t epoch_seconds = time(NULL);
1514 struct tm *now = localtime(&epoch_seconds);
1515 struct DateInfo date;
1517 date.year = now->tm_year + 1900;
1518 date.month = now->tm_mon + 1;
1519 date.day = now->tm_mday;
1521 date.src = DATE_SRC_CLOCK;
1526 static void resetEventFlags(struct ElementChangeInfo *change)
1530 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1531 change->has_event[i] = FALSE;
1534 static void resetEventBits(void)
1538 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1539 xx_event_bits[i] = 0;
1542 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1546 /* important: only change event flag if corresponding event bit is set
1547 (this is because all xx_event_bits[] values are loaded separately,
1548 and all xx_event_bits[] values are set back to zero before loading
1549 another value xx_event_bits[x] (each value representing 32 flags)) */
1551 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1552 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1553 change->has_event[i] = TRUE;
1556 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1560 /* in contrast to the above function setEventFlagsFromEventBits(), it
1561 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1562 depending on the corresponding change->has_event[i] values here, as
1563 all xx_event_bits[] values are reset in resetEventBits() before */
1565 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1566 if (change->has_event[i])
1567 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1570 static char *getDefaultElementDescription(struct ElementInfo *ei)
1572 static char description[MAX_ELEMENT_NAME_LEN + 1];
1573 char *default_description = (ei->custom_description != NULL ?
1574 ei->custom_description :
1575 ei->editor_description);
1578 // always start with reliable default values
1579 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1580 description[i] = '\0';
1582 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1583 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1585 return &description[0];
1588 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1590 char *default_description = getDefaultElementDescription(ei);
1593 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1594 ei->description[i] = default_description[i];
1597 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1601 for (i = 0; conf[i].data_type != -1; i++)
1603 int default_value = conf[i].default_value;
1604 int data_type = conf[i].data_type;
1605 int conf_type = conf[i].conf_type;
1606 int byte_mask = conf_type & CONF_MASK_BYTES;
1608 if (byte_mask == CONF_MASK_MULTI_BYTES)
1610 int default_num_entities = conf[i].default_num_entities;
1611 int max_num_entities = conf[i].max_num_entities;
1613 *(int *)(conf[i].num_entities) = default_num_entities;
1615 if (data_type == TYPE_STRING)
1617 char *default_string = conf[i].default_string;
1618 char *string = (char *)(conf[i].value);
1620 strncpy(string, default_string, max_num_entities);
1622 else if (data_type == TYPE_ELEMENT_LIST)
1624 int *element_array = (int *)(conf[i].value);
1627 for (j = 0; j < max_num_entities; j++)
1628 element_array[j] = default_value;
1630 else if (data_type == TYPE_CONTENT_LIST)
1632 struct Content *content = (struct Content *)(conf[i].value);
1635 for (c = 0; c < max_num_entities; c++)
1636 for (y = 0; y < 3; y++)
1637 for (x = 0; x < 3; x++)
1638 content[c].e[x][y] = default_value;
1641 else // constant size configuration data (1, 2 or 4 bytes)
1643 if (data_type == TYPE_BOOLEAN)
1644 *(boolean *)(conf[i].value) = default_value;
1646 *(int *) (conf[i].value) = default_value;
1651 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1655 for (i = 0; conf[i].data_type != -1; i++)
1657 int data_type = conf[i].data_type;
1658 int conf_type = conf[i].conf_type;
1659 int byte_mask = conf_type & CONF_MASK_BYTES;
1661 if (byte_mask == CONF_MASK_MULTI_BYTES)
1663 int max_num_entities = conf[i].max_num_entities;
1665 if (data_type == TYPE_STRING)
1667 char *string = (char *)(conf[i].value);
1668 char *string_copy = (char *)(conf[i].value_copy);
1670 strncpy(string_copy, string, max_num_entities);
1672 else if (data_type == TYPE_ELEMENT_LIST)
1674 int *element_array = (int *)(conf[i].value);
1675 int *element_array_copy = (int *)(conf[i].value_copy);
1678 for (j = 0; j < max_num_entities; j++)
1679 element_array_copy[j] = element_array[j];
1681 else if (data_type == TYPE_CONTENT_LIST)
1683 struct Content *content = (struct Content *)(conf[i].value);
1684 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1687 for (c = 0; c < max_num_entities; c++)
1688 for (y = 0; y < 3; y++)
1689 for (x = 0; x < 3; x++)
1690 content_copy[c].e[x][y] = content[c].e[x][y];
1693 else // constant size configuration data (1, 2 or 4 bytes)
1695 if (data_type == TYPE_BOOLEAN)
1696 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1698 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1703 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1707 xx_ei = *ei_from; // copy element data into temporary buffer
1708 yy_ei = *ei_to; // copy element data into temporary buffer
1710 copyConfigFromConfigList(chunk_config_CUSX_base);
1715 // ---------- reinitialize and copy change pages ----------
1717 ei_to->num_change_pages = ei_from->num_change_pages;
1718 ei_to->current_change_page = ei_from->current_change_page;
1720 setElementChangePages(ei_to, ei_to->num_change_pages);
1722 for (i = 0; i < ei_to->num_change_pages; i++)
1723 ei_to->change_page[i] = ei_from->change_page[i];
1725 // ---------- copy group element info ----------
1726 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1727 *ei_to->group = *ei_from->group;
1729 // mark this custom element as modified
1730 ei_to->modified_settings = TRUE;
1733 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1735 int change_page_size = sizeof(struct ElementChangeInfo);
1737 ei->num_change_pages = MAX(1, change_pages);
1740 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1742 if (ei->current_change_page >= ei->num_change_pages)
1743 ei->current_change_page = ei->num_change_pages - 1;
1745 ei->change = &ei->change_page[ei->current_change_page];
1748 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1750 xx_change = *change; // copy change data into temporary buffer
1752 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1754 *change = xx_change;
1756 resetEventFlags(change);
1758 change->direct_action = 0;
1759 change->other_action = 0;
1761 change->pre_change_function = NULL;
1762 change->change_function = NULL;
1763 change->post_change_function = NULL;
1766 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1770 li = *level; // copy level data into temporary buffer
1771 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1772 *level = li; // copy temporary buffer back to level data
1774 setLevelInfoToDefaults_BD();
1775 setLevelInfoToDefaults_EM();
1776 setLevelInfoToDefaults_SP();
1777 setLevelInfoToDefaults_MM();
1779 level->native_bd_level = &native_bd_level;
1780 level->native_em_level = &native_em_level;
1781 level->native_sp_level = &native_sp_level;
1782 level->native_mm_level = &native_mm_level;
1784 level->file_version = FILE_VERSION_ACTUAL;
1785 level->game_version = GAME_VERSION_ACTUAL;
1787 level->creation_date = getCurrentDate();
1789 level->encoding_16bit_field = TRUE;
1790 level->encoding_16bit_yamyam = TRUE;
1791 level->encoding_16bit_amoeba = TRUE;
1793 // clear level name and level author string buffers
1794 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1795 level->name[i] = '\0';
1796 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1797 level->author[i] = '\0';
1799 // set level name and level author to default values
1800 strcpy(level->name, NAMELESS_LEVEL_NAME);
1801 strcpy(level->author, ANONYMOUS_NAME);
1803 // set level playfield to playable default level with player and exit
1804 for (x = 0; x < MAX_LEV_FIELDX; x++)
1805 for (y = 0; y < MAX_LEV_FIELDY; y++)
1806 level->field[x][y] = EL_SAND;
1808 level->field[0][0] = EL_PLAYER_1;
1809 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1811 BorderElement = EL_STEELWALL;
1813 // detect custom elements when loading them
1814 level->file_has_custom_elements = FALSE;
1816 // set all bug compatibility flags to "false" => do not emulate this bug
1817 level->use_action_after_change_bug = FALSE;
1819 if (leveldir_current)
1821 // try to determine better author name than 'anonymous'
1822 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1824 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1825 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1829 switch (LEVELCLASS(leveldir_current))
1831 case LEVELCLASS_TUTORIAL:
1832 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1835 case LEVELCLASS_CONTRIB:
1836 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1837 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1840 case LEVELCLASS_PRIVATE:
1841 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1842 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1846 // keep default value
1853 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1855 static boolean clipboard_elements_initialized = FALSE;
1858 InitElementPropertiesStatic();
1860 li = *level; // copy level data into temporary buffer
1861 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1862 *level = li; // copy temporary buffer back to level data
1864 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1867 struct ElementInfo *ei = &element_info[element];
1869 if (element == EL_MM_GRAY_BALL)
1871 struct LevelInfo_MM *level_mm = level->native_mm_level;
1874 for (j = 0; j < level->num_mm_ball_contents; j++)
1875 level->mm_ball_content[j] =
1876 map_element_MM_to_RND(level_mm->ball_content[j]);
1879 // never initialize clipboard elements after the very first time
1880 // (to be able to use clipboard elements between several levels)
1881 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1884 if (IS_ENVELOPE(element))
1886 int envelope_nr = element - EL_ENVELOPE_1;
1888 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1890 level->envelope[envelope_nr] = xx_envelope;
1893 if (IS_CUSTOM_ELEMENT(element) ||
1894 IS_GROUP_ELEMENT(element) ||
1895 IS_INTERNAL_ELEMENT(element))
1897 xx_ei = *ei; // copy element data into temporary buffer
1899 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1904 setElementChangePages(ei, 1);
1905 setElementChangeInfoToDefaults(ei->change);
1907 if (IS_CUSTOM_ELEMENT(element) ||
1908 IS_GROUP_ELEMENT(element))
1910 setElementDescriptionToDefault(ei);
1912 ei->modified_settings = FALSE;
1915 if (IS_CUSTOM_ELEMENT(element) ||
1916 IS_INTERNAL_ELEMENT(element))
1918 // internal values used in level editor
1920 ei->access_type = 0;
1921 ei->access_layer = 0;
1922 ei->access_protected = 0;
1923 ei->walk_to_action = 0;
1924 ei->smash_targets = 0;
1927 ei->can_explode_by_fire = FALSE;
1928 ei->can_explode_smashed = FALSE;
1929 ei->can_explode_impact = FALSE;
1931 ei->current_change_page = 0;
1934 if (IS_GROUP_ELEMENT(element) ||
1935 IS_INTERNAL_ELEMENT(element))
1937 struct ElementGroupInfo *group;
1939 // initialize memory for list of elements in group
1940 if (ei->group == NULL)
1941 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1945 xx_group = *group; // copy group data into temporary buffer
1947 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1952 if (IS_EMPTY_ELEMENT(element) ||
1953 IS_INTERNAL_ELEMENT(element))
1955 xx_ei = *ei; // copy element data into temporary buffer
1957 setConfigToDefaultsFromConfigList(chunk_config_EMPX);
1963 clipboard_elements_initialized = TRUE;
1966 static void setLevelInfoToDefaults(struct LevelInfo *level,
1967 boolean level_info_only,
1968 boolean reset_file_status)
1970 setLevelInfoToDefaults_Level(level);
1972 if (!level_info_only)
1973 setLevelInfoToDefaults_Elements(level);
1975 if (reset_file_status)
1977 level->no_valid_file = FALSE;
1978 level->no_level_file = FALSE;
1981 level->changed = FALSE;
1984 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1986 level_file_info->nr = 0;
1987 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1988 level_file_info->packed = FALSE;
1990 setString(&level_file_info->basename, NULL);
1991 setString(&level_file_info->filename, NULL);
1994 int getMappedElement_SB(int, boolean);
1996 static void ActivateLevelTemplate(void)
2000 if (check_special_flags("load_xsb_to_ces"))
2002 // fill smaller playfields with padding "beyond border wall" elements
2003 if (level.fieldx < level_template.fieldx ||
2004 level.fieldy < level_template.fieldy)
2006 short field[level.fieldx][level.fieldy];
2007 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
2008 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
2009 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
2010 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
2012 // copy old playfield (which is smaller than the visible area)
2013 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2014 field[x][y] = level.field[x][y];
2016 // fill new, larger playfield with "beyond border wall" elements
2017 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
2018 level.field[x][y] = getMappedElement_SB('_', TRUE);
2020 // copy the old playfield to the middle of the new playfield
2021 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
2022 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
2024 level.fieldx = new_fieldx;
2025 level.fieldy = new_fieldy;
2029 // Currently there is no special action needed to activate the template
2030 // data, because 'element_info' property settings overwrite the original
2031 // level data, while all other variables do not change.
2033 // Exception: 'from_level_template' elements in the original level playfield
2034 // are overwritten with the corresponding elements at the same position in
2035 // playfield from the level template.
2037 for (x = 0; x < level.fieldx; x++)
2038 for (y = 0; y < level.fieldy; y++)
2039 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
2040 level.field[x][y] = level_template.field[x][y];
2042 if (check_special_flags("load_xsb_to_ces"))
2044 struct LevelInfo level_backup = level;
2046 // overwrite all individual level settings from template level settings
2047 level = level_template;
2049 // restore level file info
2050 level.file_info = level_backup.file_info;
2052 // restore playfield size
2053 level.fieldx = level_backup.fieldx;
2054 level.fieldy = level_backup.fieldy;
2056 // restore playfield content
2057 for (x = 0; x < level.fieldx; x++)
2058 for (y = 0; y < level.fieldy; y++)
2059 level.field[x][y] = level_backup.field[x][y];
2061 // restore name and author from individual level
2062 strcpy(level.name, level_backup.name);
2063 strcpy(level.author, level_backup.author);
2065 // restore flag "use_custom_template"
2066 level.use_custom_template = level_backup.use_custom_template;
2070 static char *getLevelFilenameFromBasename(char *basename)
2072 static char *filename = NULL;
2074 checked_free(filename);
2076 filename = getPath2(getCurrentLevelDir(), basename);
2081 static int getFileTypeFromBasename(char *basename)
2083 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2085 static char *filename = NULL;
2086 struct stat file_status;
2088 // ---------- try to determine file type from filename ----------
2090 // check for typical filename of a Supaplex level package file
2091 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2092 return LEVEL_FILE_TYPE_SP;
2094 // check for typical filename of a Diamond Caves II level package file
2095 if (strSuffixLower(basename, ".dc") ||
2096 strSuffixLower(basename, ".dc2"))
2097 return LEVEL_FILE_TYPE_DC;
2099 // check for typical filename of a Sokoban level package file
2100 if (strSuffixLower(basename, ".xsb") &&
2101 strchr(basename, '%') == NULL)
2102 return LEVEL_FILE_TYPE_SB;
2104 // check for typical filename of a Boulder Dash (GDash) level package file
2105 if (strSuffixLower(basename, ".bd") ||
2106 strSuffixLower(basename, ".bdr") ||
2107 strSuffixLower(basename, ".brc") ||
2108 strSuffixLower(basename, ".gds"))
2109 return LEVEL_FILE_TYPE_BD;
2111 // ---------- try to determine file type from filesize ----------
2113 checked_free(filename);
2114 filename = getPath2(getCurrentLevelDir(), basename);
2116 if (stat(filename, &file_status) == 0)
2118 // check for typical filesize of a Supaplex level package file
2119 if (file_status.st_size == 170496)
2120 return LEVEL_FILE_TYPE_SP;
2123 return LEVEL_FILE_TYPE_UNKNOWN;
2126 static int getFileTypeFromMagicBytes(char *filename, int type)
2130 if ((file = openFile(filename, MODE_READ)))
2132 char chunk_name[CHUNK_ID_LEN + 1];
2134 getFileChunkBE(file, chunk_name, NULL);
2136 if (strEqual(chunk_name, "MMII") ||
2137 strEqual(chunk_name, "MIRR"))
2138 type = LEVEL_FILE_TYPE_MM;
2146 static boolean checkForPackageFromBasename(char *basename)
2148 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2149 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2151 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2154 static char *getSingleLevelBasenameExt(int nr, char *extension)
2156 static char basename[MAX_FILENAME_LEN];
2159 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2161 sprintf(basename, "%03d.%s", nr, extension);
2166 static char *getSingleLevelBasename(int nr)
2168 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2171 static char *getPackedLevelBasename(int type)
2173 static char basename[MAX_FILENAME_LEN];
2174 char *directory = getCurrentLevelDir();
2176 DirectoryEntry *dir_entry;
2178 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2180 if ((dir = openDirectory(directory)) == NULL)
2182 Warn("cannot read current level directory '%s'", directory);
2187 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2189 char *entry_basename = dir_entry->basename;
2190 int entry_type = getFileTypeFromBasename(entry_basename);
2192 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2194 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2197 strcpy(basename, entry_basename);
2204 closeDirectory(dir);
2209 static char *getSingleLevelFilename(int nr)
2211 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2214 #if ENABLE_UNUSED_CODE
2215 static char *getPackedLevelFilename(int type)
2217 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2221 char *getDefaultLevelFilename(int nr)
2223 return getSingleLevelFilename(nr);
2226 #if ENABLE_UNUSED_CODE
2227 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2231 lfi->packed = FALSE;
2233 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2234 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2238 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2239 int type, char *format, ...)
2241 static char basename[MAX_FILENAME_LEN];
2244 va_start(ap, format);
2245 vsprintf(basename, format, ap);
2249 lfi->packed = FALSE;
2251 setString(&lfi->basename, basename);
2252 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2255 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2261 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2262 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2265 static int getFiletypeFromID(char *filetype_id)
2267 char *filetype_id_lower;
2268 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2271 if (filetype_id == NULL)
2272 return LEVEL_FILE_TYPE_UNKNOWN;
2274 filetype_id_lower = getStringToLower(filetype_id);
2276 for (i = 0; filetype_id_list[i].id != NULL; i++)
2278 char *id_lower = getStringToLower(filetype_id_list[i].id);
2280 if (strEqual(filetype_id_lower, id_lower))
2281 filetype = filetype_id_list[i].filetype;
2285 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2289 free(filetype_id_lower);
2294 char *getLocalLevelTemplateFilename(void)
2296 return getDefaultLevelFilename(-1);
2299 char *getGlobalLevelTemplateFilename(void)
2301 // global variable "leveldir_current" must be modified in the loop below
2302 LevelDirTree *leveldir_current_last = leveldir_current;
2303 char *filename = NULL;
2305 // check for template level in path from current to topmost tree node
2307 while (leveldir_current != NULL)
2309 filename = getDefaultLevelFilename(-1);
2311 if (fileExists(filename))
2314 leveldir_current = leveldir_current->node_parent;
2317 // restore global variable "leveldir_current" modified in above loop
2318 leveldir_current = leveldir_current_last;
2323 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2327 // special case: level number is negative => check for level template file
2330 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2331 getSingleLevelBasename(-1));
2333 // replace local level template filename with global template filename
2334 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2336 // no fallback if template file not existing
2340 // special case: check for file name/pattern specified in "levelinfo.conf"
2341 if (leveldir_current->level_filename != NULL)
2343 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2345 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2346 leveldir_current->level_filename, nr);
2348 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2350 if (fileExists(lfi->filename))
2353 else if (leveldir_current->level_filetype != NULL)
2355 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2357 // check for specified native level file with standard file name
2358 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2359 "%03d.%s", nr, LEVELFILE_EXTENSION);
2360 if (fileExists(lfi->filename))
2364 // check for native Rocks'n'Diamonds level file
2365 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2366 "%03d.%s", nr, LEVELFILE_EXTENSION);
2367 if (fileExists(lfi->filename))
2370 // check for Emerald Mine level file (V1)
2371 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2372 'a' + (nr / 10) % 26, '0' + nr % 10);
2373 if (fileExists(lfi->filename))
2375 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2376 'A' + (nr / 10) % 26, '0' + nr % 10);
2377 if (fileExists(lfi->filename))
2380 // check for Emerald Mine level file (V2 to V5)
2381 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2382 if (fileExists(lfi->filename))
2385 // check for Emerald Mine level file (V6 / single mode)
2386 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2387 if (fileExists(lfi->filename))
2389 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2390 if (fileExists(lfi->filename))
2393 // check for Emerald Mine level file (V6 / teamwork mode)
2394 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2395 if (fileExists(lfi->filename))
2397 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2398 if (fileExists(lfi->filename))
2401 // check for various packed level file formats
2402 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2403 if (fileExists(lfi->filename))
2406 // no known level file found -- use default values (and fail later)
2407 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2408 "%03d.%s", nr, LEVELFILE_EXTENSION);
2411 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2413 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2414 lfi->type = getFileTypeFromBasename(lfi->basename);
2416 if (lfi->type == LEVEL_FILE_TYPE_RND)
2417 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2420 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2422 // always start with reliable default values
2423 setFileInfoToDefaults(level_file_info);
2425 level_file_info->nr = nr; // set requested level number
2427 determineLevelFileInfo_Filename(level_file_info);
2428 determineLevelFileInfo_Filetype(level_file_info);
2431 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2432 struct LevelFileInfo *lfi_to)
2434 lfi_to->nr = lfi_from->nr;
2435 lfi_to->type = lfi_from->type;
2436 lfi_to->packed = lfi_from->packed;
2438 setString(&lfi_to->basename, lfi_from->basename);
2439 setString(&lfi_to->filename, lfi_from->filename);
2442 // ----------------------------------------------------------------------------
2443 // functions for loading R'n'D level
2444 // ----------------------------------------------------------------------------
2446 int getMappedElement(int element)
2448 // remap some (historic, now obsolete) elements
2452 case EL_PLAYER_OBSOLETE:
2453 element = EL_PLAYER_1;
2456 case EL_KEY_OBSOLETE:
2460 case EL_EM_KEY_1_FILE_OBSOLETE:
2461 element = EL_EM_KEY_1;
2464 case EL_EM_KEY_2_FILE_OBSOLETE:
2465 element = EL_EM_KEY_2;
2468 case EL_EM_KEY_3_FILE_OBSOLETE:
2469 element = EL_EM_KEY_3;
2472 case EL_EM_KEY_4_FILE_OBSOLETE:
2473 element = EL_EM_KEY_4;
2476 case EL_ENVELOPE_OBSOLETE:
2477 element = EL_ENVELOPE_1;
2485 if (element >= NUM_FILE_ELEMENTS)
2487 Warn("invalid level element %d", element);
2489 element = EL_UNKNOWN;
2497 static int getMappedElementByVersion(int element, int game_version)
2499 // remap some elements due to certain game version
2501 if (game_version <= VERSION_IDENT(2,2,0,0))
2503 // map game font elements
2504 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2505 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2506 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2507 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2510 if (game_version < VERSION_IDENT(3,0,0,0))
2512 // map Supaplex gravity tube elements
2513 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2514 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2515 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2516 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2523 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2525 level->file_version = getFileVersion(file);
2526 level->game_version = getFileVersion(file);
2531 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2533 level->creation_date.year = getFile16BitBE(file);
2534 level->creation_date.month = getFile8Bit(file);
2535 level->creation_date.day = getFile8Bit(file);
2537 level->creation_date.src = DATE_SRC_LEVELFILE;
2542 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2544 int initial_player_stepsize;
2545 int initial_player_gravity;
2548 level->fieldx = getFile8Bit(file);
2549 level->fieldy = getFile8Bit(file);
2551 level->time = getFile16BitBE(file);
2552 level->gems_needed = getFile16BitBE(file);
2554 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2555 level->name[i] = getFile8Bit(file);
2556 level->name[MAX_LEVEL_NAME_LEN] = 0;
2558 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2559 level->score[i] = getFile8Bit(file);
2561 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2562 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2563 for (y = 0; y < 3; y++)
2564 for (x = 0; x < 3; x++)
2565 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2567 level->amoeba_speed = getFile8Bit(file);
2568 level->time_magic_wall = getFile8Bit(file);
2569 level->time_wheel = getFile8Bit(file);
2570 level->amoeba_content = getMappedElement(getFile8Bit(file));
2572 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2575 for (i = 0; i < MAX_PLAYERS; i++)
2576 level->initial_player_stepsize[i] = initial_player_stepsize;
2578 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2580 for (i = 0; i < MAX_PLAYERS; i++)
2581 level->initial_player_gravity[i] = initial_player_gravity;
2583 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2584 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2586 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2588 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2589 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2590 level->can_move_into_acid_bits = getFile32BitBE(file);
2591 level->dont_collide_with_bits = getFile8Bit(file);
2593 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2594 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2596 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2597 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2598 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2600 level->game_engine_type = getFile8Bit(file);
2602 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2607 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2611 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2612 level->name[i] = getFile8Bit(file);
2613 level->name[MAX_LEVEL_NAME_LEN] = 0;
2618 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2622 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2623 level->author[i] = getFile8Bit(file);
2624 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2629 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2632 int chunk_size_expected = level->fieldx * level->fieldy;
2634 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2635 stored with 16-bit encoding (and should be twice as big then).
2636 Even worse, playfield data was stored 16-bit when only yamyam content
2637 contained 16-bit elements and vice versa. */
2639 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2640 chunk_size_expected *= 2;
2642 if (chunk_size_expected != chunk_size)
2644 ReadUnusedBytesFromFile(file, chunk_size);
2645 return chunk_size_expected;
2648 for (y = 0; y < level->fieldy; y++)
2649 for (x = 0; x < level->fieldx; x++)
2650 level->field[x][y] =
2651 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2656 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2659 int header_size = 4;
2660 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2661 int chunk_size_expected = header_size + content_size;
2663 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2664 stored with 16-bit encoding (and should be twice as big then).
2665 Even worse, playfield data was stored 16-bit when only yamyam content
2666 contained 16-bit elements and vice versa. */
2668 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2669 chunk_size_expected += content_size;
2671 if (chunk_size_expected != chunk_size)
2673 ReadUnusedBytesFromFile(file, chunk_size);
2674 return chunk_size_expected;
2678 level->num_yamyam_contents = getFile8Bit(file);
2682 // correct invalid number of content fields -- should never happen
2683 if (level->num_yamyam_contents < 1 ||
2684 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2685 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2687 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2688 for (y = 0; y < 3; y++)
2689 for (x = 0; x < 3; x++)
2690 level->yamyam_content[i].e[x][y] =
2691 getMappedElement(level->encoding_16bit_field ?
2692 getFile16BitBE(file) : getFile8Bit(file));
2696 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2701 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2703 element = getMappedElement(getFile16BitBE(file));
2704 num_contents = getFile8Bit(file);
2706 getFile8Bit(file); // content x size (unused)
2707 getFile8Bit(file); // content y size (unused)
2709 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2711 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2712 for (y = 0; y < 3; y++)
2713 for (x = 0; x < 3; x++)
2714 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2716 // correct invalid number of content fields -- should never happen
2717 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2718 num_contents = STD_ELEMENT_CONTENTS;
2720 if (element == EL_YAMYAM)
2722 level->num_yamyam_contents = num_contents;
2724 for (i = 0; i < num_contents; i++)
2725 for (y = 0; y < 3; y++)
2726 for (x = 0; x < 3; x++)
2727 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2729 else if (element == EL_BD_AMOEBA)
2731 level->amoeba_content = content_array[0][0][0];
2735 Warn("cannot load content for element '%d'", element);
2741 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2747 int chunk_size_expected;
2749 element = getMappedElement(getFile16BitBE(file));
2750 if (!IS_ENVELOPE(element))
2751 element = EL_ENVELOPE_1;
2753 envelope_nr = element - EL_ENVELOPE_1;
2755 envelope_len = getFile16BitBE(file);
2757 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2758 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2760 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2762 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2763 if (chunk_size_expected != chunk_size)
2765 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2766 return chunk_size_expected;
2769 for (i = 0; i < envelope_len; i++)
2770 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2775 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2777 int num_changed_custom_elements = getFile16BitBE(file);
2778 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2781 if (chunk_size_expected != chunk_size)
2783 ReadUnusedBytesFromFile(file, chunk_size - 2);
2784 return chunk_size_expected;
2787 for (i = 0; i < num_changed_custom_elements; i++)
2789 int element = getMappedElement(getFile16BitBE(file));
2790 int properties = getFile32BitBE(file);
2792 if (IS_CUSTOM_ELEMENT(element))
2793 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2795 Warn("invalid custom element number %d", element);
2797 // older game versions that wrote level files with CUS1 chunks used
2798 // different default push delay values (not yet stored in level file)
2799 element_info[element].push_delay_fixed = 2;
2800 element_info[element].push_delay_random = 8;
2803 level->file_has_custom_elements = TRUE;
2808 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2810 int num_changed_custom_elements = getFile16BitBE(file);
2811 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2814 if (chunk_size_expected != chunk_size)
2816 ReadUnusedBytesFromFile(file, chunk_size - 2);
2817 return chunk_size_expected;
2820 for (i = 0; i < num_changed_custom_elements; i++)
2822 int element = getMappedElement(getFile16BitBE(file));
2823 int custom_target_element = getMappedElement(getFile16BitBE(file));
2825 if (IS_CUSTOM_ELEMENT(element))
2826 element_info[element].change->target_element = custom_target_element;
2828 Warn("invalid custom element number %d", element);
2831 level->file_has_custom_elements = TRUE;
2836 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2838 int num_changed_custom_elements = getFile16BitBE(file);
2839 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2842 if (chunk_size_expected != chunk_size)
2844 ReadUnusedBytesFromFile(file, chunk_size - 2);
2845 return chunk_size_expected;
2848 for (i = 0; i < num_changed_custom_elements; i++)
2850 int element = getMappedElement(getFile16BitBE(file));
2851 struct ElementInfo *ei = &element_info[element];
2852 unsigned int event_bits;
2854 if (!IS_CUSTOM_ELEMENT(element))
2856 Warn("invalid custom element number %d", element);
2858 element = EL_INTERNAL_DUMMY;
2861 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2862 ei->description[j] = getFile8Bit(file);
2863 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2865 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2867 // some free bytes for future properties and padding
2868 ReadUnusedBytesFromFile(file, 7);
2870 ei->use_gfx_element = getFile8Bit(file);
2871 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2873 ei->collect_score_initial = getFile8Bit(file);
2874 ei->collect_count_initial = getFile8Bit(file);
2876 ei->push_delay_fixed = getFile16BitBE(file);
2877 ei->push_delay_random = getFile16BitBE(file);
2878 ei->move_delay_fixed = getFile16BitBE(file);
2879 ei->move_delay_random = getFile16BitBE(file);
2881 ei->move_pattern = getFile16BitBE(file);
2882 ei->move_direction_initial = getFile8Bit(file);
2883 ei->move_stepsize = getFile8Bit(file);
2885 for (y = 0; y < 3; y++)
2886 for (x = 0; x < 3; x++)
2887 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2889 // bits 0 - 31 of "has_event[]"
2890 event_bits = getFile32BitBE(file);
2891 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2892 if (event_bits & (1u << j))
2893 ei->change->has_event[j] = TRUE;
2895 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2897 ei->change->delay_fixed = getFile16BitBE(file);
2898 ei->change->delay_random = getFile16BitBE(file);
2899 ei->change->delay_frames = getFile16BitBE(file);
2901 ei->change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2903 ei->change->explode = getFile8Bit(file);
2904 ei->change->use_target_content = getFile8Bit(file);
2905 ei->change->only_if_complete = getFile8Bit(file);
2906 ei->change->use_random_replace = getFile8Bit(file);
2908 ei->change->random_percentage = getFile8Bit(file);
2909 ei->change->replace_when = getFile8Bit(file);
2911 for (y = 0; y < 3; y++)
2912 for (x = 0; x < 3; x++)
2913 ei->change->target_content.e[x][y] =
2914 getMappedElement(getFile16BitBE(file));
2916 ei->slippery_type = getFile8Bit(file);
2918 // some free bytes for future properties and padding
2919 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2921 // mark that this custom element has been modified
2922 ei->modified_settings = TRUE;
2925 level->file_has_custom_elements = TRUE;
2930 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2932 struct ElementInfo *ei;
2933 int chunk_size_expected;
2937 // ---------- custom element base property values (96 bytes) ----------------
2939 element = getMappedElement(getFile16BitBE(file));
2941 if (!IS_CUSTOM_ELEMENT(element))
2943 Warn("invalid custom element number %d", element);
2945 ReadUnusedBytesFromFile(file, chunk_size - 2);
2950 ei = &element_info[element];
2952 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2953 ei->description[i] = getFile8Bit(file);
2954 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2956 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2958 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2960 ei->num_change_pages = getFile8Bit(file);
2962 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2963 if (chunk_size_expected != chunk_size)
2965 ReadUnusedBytesFromFile(file, chunk_size - 43);
2966 return chunk_size_expected;
2969 ei->ce_value_fixed_initial = getFile16BitBE(file);
2970 ei->ce_value_random_initial = getFile16BitBE(file);
2971 ei->use_last_ce_value = getFile8Bit(file);
2973 ei->use_gfx_element = getFile8Bit(file);
2974 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2976 ei->collect_score_initial = getFile8Bit(file);
2977 ei->collect_count_initial = getFile8Bit(file);
2979 ei->drop_delay_fixed = getFile8Bit(file);
2980 ei->push_delay_fixed = getFile8Bit(file);
2981 ei->drop_delay_random = getFile8Bit(file);
2982 ei->push_delay_random = getFile8Bit(file);
2983 ei->move_delay_fixed = getFile16BitBE(file);
2984 ei->move_delay_random = getFile16BitBE(file);
2986 // bits 0 - 15 of "move_pattern" ...
2987 ei->move_pattern = getFile16BitBE(file);
2988 ei->move_direction_initial = getFile8Bit(file);
2989 ei->move_stepsize = getFile8Bit(file);
2991 ei->slippery_type = getFile8Bit(file);
2993 for (y = 0; y < 3; y++)
2994 for (x = 0; x < 3; x++)
2995 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2997 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2998 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2999 ei->move_leave_type = getFile8Bit(file);
3001 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
3002 ei->move_pattern |= (getFile16BitBE(file) << 16);
3004 ei->access_direction = getFile8Bit(file);
3006 ei->explosion_delay = getFile8Bit(file);
3007 ei->ignition_delay = getFile8Bit(file);
3008 ei->explosion_type = getFile8Bit(file);
3010 // some free bytes for future custom property values and padding
3011 ReadUnusedBytesFromFile(file, 1);
3013 // ---------- change page property values (48 bytes) ------------------------
3015 setElementChangePages(ei, ei->num_change_pages);
3017 for (i = 0; i < ei->num_change_pages; i++)
3019 struct ElementChangeInfo *change = &ei->change_page[i];
3020 unsigned int event_bits;
3022 // always start with reliable default values
3023 setElementChangeInfoToDefaults(change);
3025 // bits 0 - 31 of "has_event[]" ...
3026 event_bits = getFile32BitBE(file);
3027 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3028 if (event_bits & (1u << j))
3029 change->has_event[j] = TRUE;
3031 change->target_element = getMappedElement(getFile16BitBE(file));
3033 change->delay_fixed = getFile16BitBE(file);
3034 change->delay_random = getFile16BitBE(file);
3035 change->delay_frames = getFile16BitBE(file);
3037 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
3039 change->explode = getFile8Bit(file);
3040 change->use_target_content = getFile8Bit(file);
3041 change->only_if_complete = getFile8Bit(file);
3042 change->use_random_replace = getFile8Bit(file);
3044 change->random_percentage = getFile8Bit(file);
3045 change->replace_when = getFile8Bit(file);
3047 for (y = 0; y < 3; y++)
3048 for (x = 0; x < 3; x++)
3049 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
3051 change->can_change = getFile8Bit(file);
3053 change->trigger_side = getFile8Bit(file);
3055 change->trigger_player = getFile8Bit(file);
3056 change->trigger_page = getFile8Bit(file);
3058 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
3059 CH_PAGE_ANY : (1 << change->trigger_page));
3061 change->has_action = getFile8Bit(file);
3062 change->action_type = getFile8Bit(file);
3063 change->action_mode = getFile8Bit(file);
3064 change->action_arg = getFile16BitBE(file);
3066 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
3067 event_bits = getFile8Bit(file);
3068 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3069 if (event_bits & (1u << (j - 32)))
3070 change->has_event[j] = TRUE;
3073 // mark this custom element as modified
3074 ei->modified_settings = TRUE;
3076 level->file_has_custom_elements = TRUE;
3081 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3083 struct ElementInfo *ei;
3084 struct ElementGroupInfo *group;
3088 element = getMappedElement(getFile16BitBE(file));
3090 if (!IS_GROUP_ELEMENT(element))
3092 Warn("invalid group element number %d", element);
3094 ReadUnusedBytesFromFile(file, chunk_size - 2);
3099 ei = &element_info[element];
3101 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3102 ei->description[i] = getFile8Bit(file);
3103 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3105 group = element_info[element].group;
3107 group->num_elements = getFile8Bit(file);
3109 ei->use_gfx_element = getFile8Bit(file);
3110 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3112 group->choice_mode = getFile8Bit(file);
3114 // some free bytes for future values and padding
3115 ReadUnusedBytesFromFile(file, 3);
3117 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3118 group->element[i] = getMappedElement(getFile16BitBE(file));
3120 // mark this group element as modified
3121 element_info[element].modified_settings = TRUE;
3123 level->file_has_custom_elements = TRUE;
3128 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3129 int element, int real_element)
3131 int micro_chunk_size = 0;
3132 int conf_type = getFile8Bit(file);
3133 int byte_mask = conf_type & CONF_MASK_BYTES;
3134 boolean element_found = FALSE;
3137 micro_chunk_size += 1;
3139 if (byte_mask == CONF_MASK_MULTI_BYTES)
3141 int num_bytes = getFile16BitBE(file);
3142 byte *buffer = checked_malloc(num_bytes);
3144 ReadBytesFromFile(file, buffer, num_bytes);
3146 for (i = 0; conf[i].data_type != -1; i++)
3148 if (conf[i].element == element &&
3149 conf[i].conf_type == conf_type)
3151 int data_type = conf[i].data_type;
3152 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3153 int max_num_entities = conf[i].max_num_entities;
3155 if (num_entities > max_num_entities)
3157 Warn("truncating number of entities for element %d from %d to %d",
3158 element, num_entities, max_num_entities);
3160 num_entities = max_num_entities;
3163 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3164 data_type == TYPE_CONTENT_LIST))
3166 // for element and content lists, zero entities are not allowed
3167 Warn("found empty list of entities for element %d", element);
3169 // do not set "num_entities" here to prevent reading behind buffer
3171 *(int *)(conf[i].num_entities) = 1; // at least one is required
3175 *(int *)(conf[i].num_entities) = num_entities;
3178 element_found = TRUE;
3180 if (data_type == TYPE_STRING)
3182 char *string = (char *)(conf[i].value);
3185 for (j = 0; j < max_num_entities; j++)
3186 string[j] = (j < num_entities ? buffer[j] : '\0');
3188 else if (data_type == TYPE_ELEMENT_LIST)
3190 int *element_array = (int *)(conf[i].value);
3193 for (j = 0; j < num_entities; j++)
3195 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3197 else if (data_type == TYPE_CONTENT_LIST)
3199 struct Content *content= (struct Content *)(conf[i].value);
3202 for (c = 0; c < num_entities; c++)
3203 for (y = 0; y < 3; y++)
3204 for (x = 0; x < 3; x++)
3205 content[c].e[x][y] =
3206 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3209 element_found = FALSE;
3215 checked_free(buffer);
3217 micro_chunk_size += 2 + num_bytes;
3219 else // constant size configuration data (1, 2 or 4 bytes)
3221 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3222 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3223 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3225 for (i = 0; conf[i].data_type != -1; i++)
3227 if (conf[i].element == element &&
3228 conf[i].conf_type == conf_type)
3230 int data_type = conf[i].data_type;
3232 if (data_type == TYPE_ELEMENT)
3233 value = getMappedElement(value);
3235 if (data_type == TYPE_BOOLEAN)
3236 *(boolean *)(conf[i].value) = (value ? TRUE : FALSE);
3238 *(int *) (conf[i].value) = value;
3240 element_found = TRUE;
3246 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3251 char *error_conf_chunk_bytes =
3252 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3253 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3254 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3255 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3256 int error_element = real_element;
3258 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3259 error_conf_chunk_bytes, error_conf_chunk_token,
3260 error_element, EL_NAME(error_element));
3263 return micro_chunk_size;
3266 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3268 int real_chunk_size = 0;
3270 li = *level; // copy level data into temporary buffer
3272 while (!checkEndOfFile(file))
3274 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3276 if (real_chunk_size >= chunk_size)
3280 *level = li; // copy temporary buffer back to level data
3282 return real_chunk_size;
3285 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3287 int real_chunk_size = 0;
3289 li = *level; // copy level data into temporary buffer
3291 while (!checkEndOfFile(file))
3293 int element = getMappedElement(getFile16BitBE(file));
3295 real_chunk_size += 2;
3296 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3298 if (real_chunk_size >= chunk_size)
3302 *level = li; // copy temporary buffer back to level data
3304 return real_chunk_size;
3307 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3309 int real_chunk_size = 0;
3311 li = *level; // copy level data into temporary buffer
3313 while (!checkEndOfFile(file))
3315 int element = getMappedElement(getFile16BitBE(file));
3317 real_chunk_size += 2;
3318 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3320 if (real_chunk_size >= chunk_size)
3324 *level = li; // copy temporary buffer back to level data
3326 return real_chunk_size;
3329 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3331 int element = getMappedElement(getFile16BitBE(file));
3332 int envelope_nr = element - EL_ENVELOPE_1;
3333 int real_chunk_size = 2;
3335 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3337 while (!checkEndOfFile(file))
3339 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3342 if (real_chunk_size >= chunk_size)
3346 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3348 return real_chunk_size;
3351 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3353 int element = getMappedElement(getFile16BitBE(file));
3354 int real_chunk_size = 2;
3355 struct ElementInfo *ei = &element_info[element];
3358 xx_ei = *ei; // copy element data into temporary buffer
3360 xx_ei.num_change_pages = -1;
3362 while (!checkEndOfFile(file))
3364 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3366 if (xx_ei.num_change_pages != -1)
3369 if (real_chunk_size >= chunk_size)
3375 if (ei->num_change_pages == -1)
3377 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3380 ei->num_change_pages = 1;
3382 setElementChangePages(ei, 1);
3383 setElementChangeInfoToDefaults(ei->change);
3385 return real_chunk_size;
3388 // initialize number of change pages stored for this custom element
3389 setElementChangePages(ei, ei->num_change_pages);
3390 for (i = 0; i < ei->num_change_pages; i++)
3391 setElementChangeInfoToDefaults(&ei->change_page[i]);
3393 // start with reading properties for the first change page
3394 xx_current_change_page = 0;
3396 while (!checkEndOfFile(file))
3398 // level file might contain invalid change page number
3399 if (xx_current_change_page >= ei->num_change_pages)
3402 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3404 xx_change = *change; // copy change data into temporary buffer
3406 resetEventBits(); // reset bits; change page might have changed
3408 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3411 *change = xx_change;
3413 setEventFlagsFromEventBits(change);
3415 if (real_chunk_size >= chunk_size)
3419 level->file_has_custom_elements = TRUE;
3421 return real_chunk_size;
3424 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3426 int element = getMappedElement(getFile16BitBE(file));
3427 int real_chunk_size = 2;
3428 struct ElementInfo *ei = &element_info[element];
3429 struct ElementGroupInfo *group = ei->group;
3434 xx_ei = *ei; // copy element data into temporary buffer
3435 xx_group = *group; // copy group data into temporary buffer
3437 while (!checkEndOfFile(file))
3439 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3442 if (real_chunk_size >= chunk_size)
3449 level->file_has_custom_elements = TRUE;
3451 return real_chunk_size;
3454 static int LoadLevel_EMPX(File *file, int chunk_size, struct LevelInfo *level)
3456 int element = getMappedElement(getFile16BitBE(file));
3457 int real_chunk_size = 2;
3458 struct ElementInfo *ei = &element_info[element];
3460 xx_ei = *ei; // copy element data into temporary buffer
3462 while (!checkEndOfFile(file))
3464 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_EMPX,
3467 if (real_chunk_size >= chunk_size)
3473 level->file_has_custom_elements = TRUE;
3475 return real_chunk_size;
3478 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3479 struct LevelFileInfo *level_file_info,
3480 boolean level_info_only)
3482 char *filename = level_file_info->filename;
3483 char cookie[MAX_LINE_LEN];
3484 char chunk_name[CHUNK_ID_LEN + 1];
3488 if (!(file = openFile(filename, MODE_READ)))
3490 level->no_valid_file = TRUE;
3491 level->no_level_file = TRUE;
3493 if (level_info_only)
3496 Warn("cannot read level '%s' -- using empty level", filename);
3498 if (!setup.editor.use_template_for_new_levels)
3501 // if level file not found, try to initialize level data from template
3502 filename = getGlobalLevelTemplateFilename();
3504 if (!(file = openFile(filename, MODE_READ)))
3507 // default: for empty levels, use level template for custom elements
3508 level->use_custom_template = TRUE;
3510 level->no_valid_file = FALSE;
3513 getFileChunkBE(file, chunk_name, NULL);
3514 if (strEqual(chunk_name, "RND1"))
3516 getFile32BitBE(file); // not used
3518 getFileChunkBE(file, chunk_name, NULL);
3519 if (!strEqual(chunk_name, "CAVE"))
3521 level->no_valid_file = TRUE;
3523 Warn("unknown format of level file '%s'", filename);
3530 else // check for pre-2.0 file format with cookie string
3532 strcpy(cookie, chunk_name);
3533 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3535 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3536 cookie[strlen(cookie) - 1] = '\0';
3538 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3540 level->no_valid_file = TRUE;
3542 Warn("unknown format of level file '%s'", filename);
3549 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3551 level->no_valid_file = TRUE;
3553 Warn("unsupported version of level file '%s'", filename);
3560 // pre-2.0 level files have no game version, so use file version here
3561 level->game_version = level->file_version;
3564 if (level->file_version < FILE_VERSION_1_2)
3566 // level files from versions before 1.2.0 without chunk structure
3567 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3568 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3576 int (*loader)(File *, int, struct LevelInfo *);
3580 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3581 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3582 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3583 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3584 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3585 { "INFO", -1, LoadLevel_INFO },
3586 { "BODY", -1, LoadLevel_BODY },
3587 { "CONT", -1, LoadLevel_CONT },
3588 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3589 { "CNT3", -1, LoadLevel_CNT3 },
3590 { "CUS1", -1, LoadLevel_CUS1 },
3591 { "CUS2", -1, LoadLevel_CUS2 },
3592 { "CUS3", -1, LoadLevel_CUS3 },
3593 { "CUS4", -1, LoadLevel_CUS4 },
3594 { "GRP1", -1, LoadLevel_GRP1 },
3595 { "CONF", -1, LoadLevel_CONF },
3596 { "ELEM", -1, LoadLevel_ELEM },
3597 { "NOTE", -1, LoadLevel_NOTE },
3598 { "CUSX", -1, LoadLevel_CUSX },
3599 { "GRPX", -1, LoadLevel_GRPX },
3600 { "EMPX", -1, LoadLevel_EMPX },
3605 while (getFileChunkBE(file, chunk_name, &chunk_size))
3609 while (chunk_info[i].name != NULL &&
3610 !strEqual(chunk_name, chunk_info[i].name))
3613 if (chunk_info[i].name == NULL)
3615 Warn("unknown chunk '%s' in level file '%s'",
3616 chunk_name, filename);
3618 ReadUnusedBytesFromFile(file, chunk_size);
3620 else if (chunk_info[i].size != -1 &&
3621 chunk_info[i].size != chunk_size)
3623 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3624 chunk_size, chunk_name, filename);
3626 ReadUnusedBytesFromFile(file, chunk_size);
3630 // call function to load this level chunk
3631 int chunk_size_expected =
3632 (chunk_info[i].loader)(file, chunk_size, level);
3634 if (chunk_size_expected < 0)
3636 Warn("error reading chunk '%s' in level file '%s'",
3637 chunk_name, filename);
3642 // the size of some chunks cannot be checked before reading other
3643 // chunks first (like "HEAD" and "BODY") that contain some header
3644 // information, so check them here
3645 if (chunk_size_expected != chunk_size)
3647 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3648 chunk_size, chunk_name, filename);
3660 // ----------------------------------------------------------------------------
3661 // functions for loading BD level
3662 // ----------------------------------------------------------------------------
3664 static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
3666 struct LevelInfo_BD *level_bd = level->native_bd_level;
3667 GdCave *cave = NULL; // will be changed below
3668 int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3669 int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3672 setLevelInfoToDefaults_BD_Ext(cave_w, cave_h);
3674 // cave and map newly allocated when set to defaults above
3675 cave = level_bd->cave;
3677 for (i = 0; i < 5; i++)
3679 cave->level_time[i] = level->time;
3680 cave->level_diamonds[i] = level->gems_needed;
3681 cave->level_magic_wall_time[i] = level->time_magic_wall;
3682 cave->level_timevalue[i] = level->score[SC_TIME_BONUS];
3685 cave->diamond_value = level->score[SC_DIAMOND];
3686 cave->extra_diamond_value = level->score[SC_DIAMOND];
3688 cave->level_speed[0] = 160; // set cave speed
3690 strncpy(cave->name, level->name, sizeof(GdString));
3691 cave->name[sizeof(GdString) - 1] = '\0';
3693 for (x = 0; x < cave->w; x++)
3694 for (y = 0; y < cave->h; y++)
3695 cave->map[y][x] = map_element_RND_to_BD(level->field[x][y]);
3698 static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
3700 struct LevelInfo_BD *level_bd = level->native_bd_level;
3701 GdCave *cave = level_bd->cave;
3702 int bd_level_nr = level_bd->level_nr;
3705 level->fieldx = MIN(cave->w, MAX_LEV_FIELDX);
3706 level->fieldy = MIN(cave->h, MAX_LEV_FIELDY);
3708 level->time = cave->level_time[bd_level_nr];
3709 level->gems_needed = cave->level_diamonds[bd_level_nr];
3710 level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr];
3712 level->score[SC_TIME_BONUS] = cave->level_timevalue[bd_level_nr];
3713 level->score[SC_DIAMOND] = cave->diamond_value;
3715 strncpy(level->name, cave->name, MAX_LEVEL_NAME_LEN);
3716 level->name[MAX_LEVEL_NAME_LEN] = '\0';
3718 for (x = 0; x < level->fieldx; x++)
3719 for (y = 0; y < level->fieldy; y++)
3720 level->field[x][y] = map_element_BD_to_RND(cave->map[y][x]);
3723 static void setTapeInfoToDefaults(void);
3725 static void CopyNativeTape_BD_to_RND(struct LevelInfo *level)
3727 struct LevelInfo_BD *level_bd = level->native_bd_level;
3728 GdCave *cave = level_bd->cave;
3729 GdReplay *replay = level_bd->replay;
3735 // always start with reliable default values
3736 setTapeInfoToDefaults();
3738 tape.level_nr = level_nr; // (currently not used)
3739 tape.random_seed = replay->seed;
3741 TapeSetDateFromIsoDateString(replay->date);
3744 tape.pos[tape.counter].delay = 0;
3746 tape.bd_replay = TRUE;
3748 // all time calculations only used to display approximate tape time
3749 int cave_speed = cave->speed;
3750 int milliseconds_game = 0;
3751 int milliseconds_elapsed = 20;
3753 for (i = 0; i < replay->movements->len; i++)
3755 int replay_action = replay->movements->data[i];
3756 int tape_action = map_action_BD_to_RND(replay_action);
3757 byte action[MAX_TAPE_ACTIONS] = { tape_action };
3758 boolean success = 0;
3762 success = TapeAddAction(action);
3764 milliseconds_game += milliseconds_elapsed;
3766 if (milliseconds_game >= cave_speed)
3768 milliseconds_game -= cave_speed;
3775 tape.pos[tape.counter].delay = 0;
3776 tape.pos[tape.counter].action[0] = 0;
3780 Warn("BD replay truncated: size exceeds maximum tape size %d", MAX_TAPE_LEN);
3786 TapeHaltRecording();
3790 // ----------------------------------------------------------------------------
3791 // functions for loading EM level
3792 // ----------------------------------------------------------------------------
3794 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3796 static int ball_xy[8][2] =
3807 struct LevelInfo_EM *level_em = level->native_em_level;
3808 struct CAVE *cav = level_em->cav;
3811 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3812 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3814 cav->time_seconds = level->time;
3815 cav->gems_needed = level->gems_needed;
3817 cav->emerald_score = level->score[SC_EMERALD];
3818 cav->diamond_score = level->score[SC_DIAMOND];
3819 cav->alien_score = level->score[SC_ROBOT];
3820 cav->tank_score = level->score[SC_SPACESHIP];
3821 cav->bug_score = level->score[SC_BUG];
3822 cav->eater_score = level->score[SC_YAMYAM];
3823 cav->nut_score = level->score[SC_NUT];
3824 cav->dynamite_score = level->score[SC_DYNAMITE];
3825 cav->key_score = level->score[SC_KEY];
3826 cav->exit_score = level->score[SC_TIME_BONUS];
3828 cav->num_eater_arrays = level->num_yamyam_contents;
3830 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3831 for (y = 0; y < 3; y++)
3832 for (x = 0; x < 3; x++)
3833 cav->eater_array[i][y * 3 + x] =
3834 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3836 cav->amoeba_time = level->amoeba_speed;
3837 cav->wonderwall_time = level->time_magic_wall;
3838 cav->wheel_time = level->time_wheel;
3840 cav->android_move_time = level->android_move_time;
3841 cav->android_clone_time = level->android_clone_time;
3842 cav->ball_random = level->ball_random;
3843 cav->ball_active = level->ball_active_initial;
3844 cav->ball_time = level->ball_time;
3845 cav->num_ball_arrays = level->num_ball_contents;
3847 cav->lenses_score = level->lenses_score;
3848 cav->magnify_score = level->magnify_score;
3849 cav->slurp_score = level->slurp_score;
3851 cav->lenses_time = level->lenses_time;
3852 cav->magnify_time = level->magnify_time;
3854 cav->wind_time = 9999;
3855 cav->wind_direction =
3856 map_direction_RND_to_EM(level->wind_direction_initial);
3858 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3859 for (j = 0; j < 8; j++)
3860 cav->ball_array[i][j] =
3861 map_element_RND_to_EM_cave(level->ball_content[i].
3862 e[ball_xy[j][0]][ball_xy[j][1]]);
3864 map_android_clone_elements_RND_to_EM(level);
3866 // first fill the complete playfield with the empty space element
3867 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3868 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3869 cav->cave[x][y] = Cblank;
3871 // then copy the real level contents from level file into the playfield
3872 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3874 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3876 if (level->field[x][y] == EL_AMOEBA_DEAD)
3877 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3879 cav->cave[x][y] = new_element;
3882 for (i = 0; i < MAX_PLAYERS; i++)
3884 cav->player_x[i] = -1;
3885 cav->player_y[i] = -1;
3888 // initialize player positions and delete players from the playfield
3889 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3891 if (IS_PLAYER_ELEMENT(level->field[x][y]))
3893 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3895 cav->player_x[player_nr] = x;
3896 cav->player_y[player_nr] = y;
3898 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3903 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3905 static int ball_xy[8][2] =
3916 struct LevelInfo_EM *level_em = level->native_em_level;
3917 struct CAVE *cav = level_em->cav;
3920 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3921 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3923 level->time = cav->time_seconds;
3924 level->gems_needed = cav->gems_needed;
3926 sprintf(level->name, "Level %d", level->file_info.nr);
3928 level->score[SC_EMERALD] = cav->emerald_score;
3929 level->score[SC_DIAMOND] = cav->diamond_score;
3930 level->score[SC_ROBOT] = cav->alien_score;
3931 level->score[SC_SPACESHIP] = cav->tank_score;
3932 level->score[SC_BUG] = cav->bug_score;
3933 level->score[SC_YAMYAM] = cav->eater_score;
3934 level->score[SC_NUT] = cav->nut_score;
3935 level->score[SC_DYNAMITE] = cav->dynamite_score;
3936 level->score[SC_KEY] = cav->key_score;
3937 level->score[SC_TIME_BONUS] = cav->exit_score;
3939 level->num_yamyam_contents = cav->num_eater_arrays;
3941 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3942 for (y = 0; y < 3; y++)
3943 for (x = 0; x < 3; x++)
3944 level->yamyam_content[i].e[x][y] =
3945 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3947 level->amoeba_speed = cav->amoeba_time;
3948 level->time_magic_wall = cav->wonderwall_time;
3949 level->time_wheel = cav->wheel_time;
3951 level->android_move_time = cav->android_move_time;
3952 level->android_clone_time = cav->android_clone_time;
3953 level->ball_random = cav->ball_random;
3954 level->ball_active_initial = cav->ball_active;
3955 level->ball_time = cav->ball_time;
3956 level->num_ball_contents = cav->num_ball_arrays;
3958 level->lenses_score = cav->lenses_score;
3959 level->magnify_score = cav->magnify_score;
3960 level->slurp_score = cav->slurp_score;
3962 level->lenses_time = cav->lenses_time;
3963 level->magnify_time = cav->magnify_time;
3965 level->wind_direction_initial =
3966 map_direction_EM_to_RND(cav->wind_direction);
3968 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3969 for (j = 0; j < 8; j++)
3970 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3971 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3973 map_android_clone_elements_EM_to_RND(level);
3975 // convert the playfield (some elements need special treatment)
3976 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3978 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3980 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3981 new_element = EL_AMOEBA_DEAD;
3983 level->field[x][y] = new_element;
3986 for (i = 0; i < MAX_PLAYERS; i++)
3988 // in case of all players set to the same field, use the first player
3989 int nr = MAX_PLAYERS - i - 1;
3990 int jx = cav->player_x[nr];
3991 int jy = cav->player_y[nr];
3993 if (jx != -1 && jy != -1)
3994 level->field[jx][jy] = EL_PLAYER_1 + nr;
3997 // time score is counted for each 10 seconds left in Emerald Mine levels
3998 level->time_score_base = 10;
4002 // ----------------------------------------------------------------------------
4003 // functions for loading SP level
4004 // ----------------------------------------------------------------------------
4006 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4008 struct LevelInfo_SP *level_sp = level->native_sp_level;
4009 LevelInfoType *header = &level_sp->header;
4012 level_sp->width = level->fieldx;
4013 level_sp->height = level->fieldy;
4015 for (x = 0; x < level->fieldx; x++)
4016 for (y = 0; y < level->fieldy; y++)
4017 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
4019 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4021 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4022 header->LevelTitle[i] = level->name[i];
4023 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
4025 header->InfotronsNeeded = level->gems_needed;
4027 header->SpecialPortCount = 0;
4029 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4031 boolean gravity_port_found = FALSE;
4032 boolean gravity_port_valid = FALSE;
4033 int gravity_port_flag;
4034 int gravity_port_base_element;
4035 int element = level->field[x][y];
4037 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4038 element <= EL_SP_GRAVITY_ON_PORT_UP)
4040 gravity_port_found = TRUE;
4041 gravity_port_valid = TRUE;
4042 gravity_port_flag = 1;
4043 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4045 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4046 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4048 gravity_port_found = TRUE;
4049 gravity_port_valid = TRUE;
4050 gravity_port_flag = 0;
4051 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4053 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4054 element <= EL_SP_GRAVITY_PORT_UP)
4056 // change R'n'D style gravity inverting special port to normal port
4057 // (there are no gravity inverting ports in native Supaplex engine)
4059 gravity_port_found = TRUE;
4060 gravity_port_valid = FALSE;
4061 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4064 if (gravity_port_found)
4066 if (gravity_port_valid &&
4067 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4069 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4071 port->PortLocation = (y * level->fieldx + x) * 2;
4072 port->Gravity = gravity_port_flag;
4074 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4076 header->SpecialPortCount++;
4080 // change special gravity port to normal port
4082 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4085 level_sp->playfield[x][y] = element - EL_SP_START;
4090 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4092 struct LevelInfo_SP *level_sp = level->native_sp_level;
4093 LevelInfoType *header = &level_sp->header;
4094 boolean num_invalid_elements = 0;
4097 level->fieldx = level_sp->width;
4098 level->fieldy = level_sp->height;
4100 for (x = 0; x < level->fieldx; x++)
4102 for (y = 0; y < level->fieldy; y++)
4104 int element_old = level_sp->playfield[x][y];
4105 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
4107 if (element_new == EL_UNKNOWN)
4109 num_invalid_elements++;
4111 Debug("level:native:SP", "invalid element %d at position %d, %d",
4115 level->field[x][y] = element_new;
4119 if (num_invalid_elements > 0)
4120 Warn("found %d invalid elements%s", num_invalid_elements,
4121 (!options.debug ? " (use '--debug' for more details)" : ""));
4123 for (i = 0; i < MAX_PLAYERS; i++)
4124 level->initial_player_gravity[i] =
4125 (header->InitialGravity == 1 ? TRUE : FALSE);
4127 // skip leading spaces
4128 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4129 if (header->LevelTitle[i] != ' ')
4133 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
4134 level->name[j] = header->LevelTitle[i];
4135 level->name[j] = '\0';
4137 // cut trailing spaces
4139 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
4140 level->name[j - 1] = '\0';
4142 level->gems_needed = header->InfotronsNeeded;
4144 for (i = 0; i < header->SpecialPortCount; i++)
4146 SpecialPortType *port = &header->SpecialPort[i];
4147 int port_location = port->PortLocation;
4148 int gravity = port->Gravity;
4149 int port_x, port_y, port_element;
4151 port_x = (port_location / 2) % level->fieldx;
4152 port_y = (port_location / 2) / level->fieldx;
4154 if (port_x < 0 || port_x >= level->fieldx ||
4155 port_y < 0 || port_y >= level->fieldy)
4157 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
4162 port_element = level->field[port_x][port_y];
4164 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4165 port_element > EL_SP_GRAVITY_PORT_UP)
4167 Warn("no special port at position (%d, %d)", port_x, port_y);
4172 // change previous (wrong) gravity inverting special port to either
4173 // gravity enabling special port or gravity disabling special port
4174 level->field[port_x][port_y] +=
4175 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4176 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4179 // change special gravity ports without database entries to normal ports
4180 for (x = 0; x < level->fieldx; x++)
4181 for (y = 0; y < level->fieldy; y++)
4182 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4183 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4184 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4186 level->time = 0; // no time limit
4187 level->amoeba_speed = 0;
4188 level->time_magic_wall = 0;
4189 level->time_wheel = 0;
4190 level->amoeba_content = EL_EMPTY;
4192 // original Supaplex does not use score values -- rate by playing time
4193 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4194 level->score[i] = 0;
4196 level->rate_time_over_score = TRUE;
4198 // there are no yamyams in supaplex levels
4199 for (i = 0; i < level->num_yamyam_contents; i++)
4200 for (x = 0; x < 3; x++)
4201 for (y = 0; y < 3; y++)
4202 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4205 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
4207 struct LevelInfo_SP *level_sp = level->native_sp_level;
4208 struct DemoInfo_SP *demo = &level_sp->demo;
4211 // always start with reliable default values
4212 demo->is_available = FALSE;
4215 if (TAPE_IS_EMPTY(tape))
4218 demo->level_nr = tape.level_nr; // (currently not used)
4220 level_sp->header.DemoRandomSeed = tape.random_seed;
4224 for (i = 0; i < tape.length; i++)
4226 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
4227 int demo_repeat = tape.pos[i].delay;
4228 int demo_entries = (demo_repeat + 15) / 16;
4230 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
4232 Warn("tape truncated: size exceeds maximum SP demo size %d",
4238 for (j = 0; j < demo_repeat / 16; j++)
4239 demo->data[demo->length++] = 0xf0 | demo_action;
4241 if (demo_repeat % 16)
4242 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
4245 demo->is_available = TRUE;
4248 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4250 struct LevelInfo_SP *level_sp = level->native_sp_level;
4251 struct DemoInfo_SP *demo = &level_sp->demo;
4252 char *filename = level->file_info.filename;
4255 // always start with reliable default values
4256 setTapeInfoToDefaults();
4258 if (!demo->is_available)
4261 tape.level_nr = demo->level_nr; // (currently not used)
4262 tape.random_seed = level_sp->header.DemoRandomSeed;
4264 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4267 tape.pos[tape.counter].delay = 0;
4269 for (i = 0; i < demo->length; i++)
4271 int demo_action = demo->data[i] & 0x0f;
4272 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4273 int tape_action = map_key_SP_to_RND(demo_action);
4274 int tape_repeat = demo_repeat + 1;
4275 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4276 boolean success = 0;
4279 for (j = 0; j < tape_repeat; j++)
4280 success = TapeAddAction(action);
4284 Warn("SP demo truncated: size exceeds maximum tape size %d",
4291 TapeHaltRecording();
4295 // ----------------------------------------------------------------------------
4296 // functions for loading MM level
4297 // ----------------------------------------------------------------------------
4299 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4301 struct LevelInfo_MM *level_mm = level->native_mm_level;
4304 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4305 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4307 level_mm->time = level->time;
4308 level_mm->kettles_needed = level->gems_needed;
4309 level_mm->auto_count_kettles = level->auto_count_gems;
4311 level_mm->mm_laser_red = level->mm_laser_red;
4312 level_mm->mm_laser_green = level->mm_laser_green;
4313 level_mm->mm_laser_blue = level->mm_laser_blue;
4315 level_mm->df_laser_red = level->df_laser_red;
4316 level_mm->df_laser_green = level->df_laser_green;
4317 level_mm->df_laser_blue = level->df_laser_blue;
4319 strcpy(level_mm->name, level->name);
4320 strcpy(level_mm->author, level->author);
4322 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4323 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4324 level_mm->score[SC_KEY] = level->score[SC_KEY];
4325 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4326 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4328 level_mm->amoeba_speed = level->amoeba_speed;
4329 level_mm->time_fuse = level->mm_time_fuse;
4330 level_mm->time_bomb = level->mm_time_bomb;
4331 level_mm->time_ball = level->mm_time_ball;
4332 level_mm->time_block = level->mm_time_block;
4334 level_mm->num_ball_contents = level->num_mm_ball_contents;
4335 level_mm->ball_choice_mode = level->mm_ball_choice_mode;
4336 level_mm->rotate_ball_content = level->rotate_mm_ball_content;
4337 level_mm->explode_ball = level->explode_mm_ball;
4339 for (i = 0; i < level->num_mm_ball_contents; i++)
4340 level_mm->ball_content[i] =
4341 map_element_RND_to_MM(level->mm_ball_content[i]);
4343 for (x = 0; x < level->fieldx; x++)
4344 for (y = 0; y < level->fieldy; y++)
4346 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4349 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4351 struct LevelInfo_MM *level_mm = level->native_mm_level;
4354 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4355 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4357 level->time = level_mm->time;
4358 level->gems_needed = level_mm->kettles_needed;
4359 level->auto_count_gems = level_mm->auto_count_kettles;
4361 level->mm_laser_red = level_mm->mm_laser_red;
4362 level->mm_laser_green = level_mm->mm_laser_green;
4363 level->mm_laser_blue = level_mm->mm_laser_blue;
4365 level->df_laser_red = level_mm->df_laser_red;
4366 level->df_laser_green = level_mm->df_laser_green;
4367 level->df_laser_blue = level_mm->df_laser_blue;
4369 strcpy(level->name, level_mm->name);
4371 // only overwrite author from 'levelinfo.conf' if author defined in level
4372 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4373 strcpy(level->author, level_mm->author);
4375 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4376 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4377 level->score[SC_KEY] = level_mm->score[SC_KEY];
4378 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4379 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4381 level->amoeba_speed = level_mm->amoeba_speed;
4382 level->mm_time_fuse = level_mm->time_fuse;
4383 level->mm_time_bomb = level_mm->time_bomb;
4384 level->mm_time_ball = level_mm->time_ball;
4385 level->mm_time_block = level_mm->time_block;
4387 level->num_mm_ball_contents = level_mm->num_ball_contents;
4388 level->mm_ball_choice_mode = level_mm->ball_choice_mode;
4389 level->rotate_mm_ball_content = level_mm->rotate_ball_content;
4390 level->explode_mm_ball = level_mm->explode_ball;
4392 for (i = 0; i < level->num_mm_ball_contents; i++)
4393 level->mm_ball_content[i] =
4394 map_element_MM_to_RND(level_mm->ball_content[i]);
4396 for (x = 0; x < level->fieldx; x++)
4397 for (y = 0; y < level->fieldy; y++)
4398 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4402 // ----------------------------------------------------------------------------
4403 // functions for loading DC level
4404 // ----------------------------------------------------------------------------
4406 #define DC_LEVEL_HEADER_SIZE 344
4408 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4411 static int last_data_encoded;
4415 int diff_hi, diff_lo;
4416 int data_hi, data_lo;
4417 unsigned short data_decoded;
4421 last_data_encoded = 0;
4428 diff = data_encoded - last_data_encoded;
4429 diff_hi = diff & ~0xff;
4430 diff_lo = diff & 0xff;
4434 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4435 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4436 data_hi = data_hi & 0xff00;
4438 data_decoded = data_hi | data_lo;
4440 last_data_encoded = data_encoded;
4442 offset1 = (offset1 + 1) % 31;
4443 offset2 = offset2 & 0xff;
4445 return data_decoded;
4448 static int getMappedElement_DC(int element)
4456 // 0x0117 - 0x036e: (?)
4459 // 0x042d - 0x0684: (?)
4475 element = EL_CRYSTAL;
4478 case 0x0e77: // quicksand (boulder)
4479 element = EL_QUICKSAND_FAST_FULL;
4482 case 0x0e99: // slow quicksand (boulder)
4483 element = EL_QUICKSAND_FULL;
4487 element = EL_EM_EXIT_OPEN;
4491 element = EL_EM_EXIT_CLOSED;
4495 element = EL_EM_STEEL_EXIT_OPEN;
4499 element = EL_EM_STEEL_EXIT_CLOSED;
4502 case 0x0f4f: // dynamite (lit 1)
4503 element = EL_EM_DYNAMITE_ACTIVE;
4506 case 0x0f57: // dynamite (lit 2)
4507 element = EL_EM_DYNAMITE_ACTIVE;
4510 case 0x0f5f: // dynamite (lit 3)
4511 element = EL_EM_DYNAMITE_ACTIVE;
4514 case 0x0f67: // dynamite (lit 4)
4515 element = EL_EM_DYNAMITE_ACTIVE;
4522 element = EL_AMOEBA_WET;
4526 element = EL_AMOEBA_DROP;
4530 element = EL_DC_MAGIC_WALL;
4534 element = EL_SPACESHIP_UP;
4538 element = EL_SPACESHIP_DOWN;
4542 element = EL_SPACESHIP_LEFT;
4546 element = EL_SPACESHIP_RIGHT;
4550 element = EL_BUG_UP;
4554 element = EL_BUG_DOWN;
4558 element = EL_BUG_LEFT;
4562 element = EL_BUG_RIGHT;
4566 element = EL_MOLE_UP;
4570 element = EL_MOLE_DOWN;
4574 element = EL_MOLE_LEFT;
4578 element = EL_MOLE_RIGHT;
4586 element = EL_YAMYAM_UP;
4590 element = EL_SWITCHGATE_OPEN;
4594 element = EL_SWITCHGATE_CLOSED;
4598 element = EL_DC_SWITCHGATE_SWITCH_UP;
4602 element = EL_TIMEGATE_CLOSED;
4605 case 0x144c: // conveyor belt switch (green)
4606 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4609 case 0x144f: // conveyor belt switch (red)
4610 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4613 case 0x1452: // conveyor belt switch (blue)
4614 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4618 element = EL_CONVEYOR_BELT_3_MIDDLE;
4622 element = EL_CONVEYOR_BELT_3_LEFT;
4626 element = EL_CONVEYOR_BELT_3_RIGHT;
4630 element = EL_CONVEYOR_BELT_1_MIDDLE;
4634 element = EL_CONVEYOR_BELT_1_LEFT;
4638 element = EL_CONVEYOR_BELT_1_RIGHT;
4642 element = EL_CONVEYOR_BELT_4_MIDDLE;
4646 element = EL_CONVEYOR_BELT_4_LEFT;
4650 element = EL_CONVEYOR_BELT_4_RIGHT;
4654 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4658 element = EL_EXPANDABLE_WALL_VERTICAL;
4662 element = EL_EXPANDABLE_WALL_ANY;
4665 case 0x14ce: // growing steel wall (left/right)
4666 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4669 case 0x14df: // growing steel wall (up/down)
4670 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4673 case 0x14e8: // growing steel wall (up/down/left/right)
4674 element = EL_EXPANDABLE_STEELWALL_ANY;
4678 element = EL_SHIELD_DEADLY;
4682 element = EL_EXTRA_TIME;
4690 element = EL_EMPTY_SPACE;
4693 case 0x1578: // quicksand (empty)
4694 element = EL_QUICKSAND_FAST_EMPTY;
4697 case 0x1579: // slow quicksand (empty)
4698 element = EL_QUICKSAND_EMPTY;
4708 element = EL_EM_DYNAMITE;
4711 case 0x15a1: // key (red)
4712 element = EL_EM_KEY_1;
4715 case 0x15a2: // key (yellow)
4716 element = EL_EM_KEY_2;
4719 case 0x15a3: // key (blue)
4720 element = EL_EM_KEY_4;
4723 case 0x15a4: // key (green)
4724 element = EL_EM_KEY_3;
4727 case 0x15a5: // key (white)
4728 element = EL_DC_KEY_WHITE;
4732 element = EL_WALL_SLIPPERY;
4739 case 0x15a8: // wall (not round)
4743 case 0x15a9: // (blue)
4744 element = EL_CHAR_A;
4747 case 0x15aa: // (blue)
4748 element = EL_CHAR_B;
4751 case 0x15ab: // (blue)
4752 element = EL_CHAR_C;
4755 case 0x15ac: // (blue)
4756 element = EL_CHAR_D;
4759 case 0x15ad: // (blue)
4760 element = EL_CHAR_E;
4763 case 0x15ae: // (blue)
4764 element = EL_CHAR_F;
4767 case 0x15af: // (blue)
4768 element = EL_CHAR_G;
4771 case 0x15b0: // (blue)
4772 element = EL_CHAR_H;
4775 case 0x15b1: // (blue)
4776 element = EL_CHAR_I;
4779 case 0x15b2: // (blue)
4780 element = EL_CHAR_J;
4783 case 0x15b3: // (blue)
4784 element = EL_CHAR_K;
4787 case 0x15b4: // (blue)
4788 element = EL_CHAR_L;
4791 case 0x15b5: // (blue)
4792 element = EL_CHAR_M;
4795 case 0x15b6: // (blue)
4796 element = EL_CHAR_N;
4799 case 0x15b7: // (blue)
4800 element = EL_CHAR_O;
4803 case 0x15b8: // (blue)
4804 element = EL_CHAR_P;
4807 case 0x15b9: // (blue)
4808 element = EL_CHAR_Q;
4811 case 0x15ba: // (blue)
4812 element = EL_CHAR_R;
4815 case 0x15bb: // (blue)
4816 element = EL_CHAR_S;
4819 case 0x15bc: // (blue)
4820 element = EL_CHAR_T;
4823 case 0x15bd: // (blue)
4824 element = EL_CHAR_U;
4827 case 0x15be: // (blue)
4828 element = EL_CHAR_V;
4831 case 0x15bf: // (blue)
4832 element = EL_CHAR_W;
4835 case 0x15c0: // (blue)
4836 element = EL_CHAR_X;
4839 case 0x15c1: // (blue)
4840 element = EL_CHAR_Y;
4843 case 0x15c2: // (blue)
4844 element = EL_CHAR_Z;
4847 case 0x15c3: // (blue)
4848 element = EL_CHAR_AUMLAUT;
4851 case 0x15c4: // (blue)
4852 element = EL_CHAR_OUMLAUT;
4855 case 0x15c5: // (blue)
4856 element = EL_CHAR_UUMLAUT;
4859 case 0x15c6: // (blue)
4860 element = EL_CHAR_0;
4863 case 0x15c7: // (blue)
4864 element = EL_CHAR_1;
4867 case 0x15c8: // (blue)
4868 element = EL_CHAR_2;
4871 case 0x15c9: // (blue)
4872 element = EL_CHAR_3;
4875 case 0x15ca: // (blue)
4876 element = EL_CHAR_4;
4879 case 0x15cb: // (blue)
4880 element = EL_CHAR_5;
4883 case 0x15cc: // (blue)
4884 element = EL_CHAR_6;
4887 case 0x15cd: // (blue)
4888 element = EL_CHAR_7;
4891 case 0x15ce: // (blue)
4892 element = EL_CHAR_8;
4895 case 0x15cf: // (blue)
4896 element = EL_CHAR_9;
4899 case 0x15d0: // (blue)
4900 element = EL_CHAR_PERIOD;
4903 case 0x15d1: // (blue)
4904 element = EL_CHAR_EXCLAM;
4907 case 0x15d2: // (blue)
4908 element = EL_CHAR_COLON;
4911 case 0x15d3: // (blue)
4912 element = EL_CHAR_LESS;
4915 case 0x15d4: // (blue)
4916 element = EL_CHAR_GREATER;
4919 case 0x15d5: // (blue)
4920 element = EL_CHAR_QUESTION;
4923 case 0x15d6: // (blue)
4924 element = EL_CHAR_COPYRIGHT;
4927 case 0x15d7: // (blue)
4928 element = EL_CHAR_UP;
4931 case 0x15d8: // (blue)
4932 element = EL_CHAR_DOWN;
4935 case 0x15d9: // (blue)
4936 element = EL_CHAR_BUTTON;
4939 case 0x15da: // (blue)
4940 element = EL_CHAR_PLUS;
4943 case 0x15db: // (blue)
4944 element = EL_CHAR_MINUS;
4947 case 0x15dc: // (blue)
4948 element = EL_CHAR_APOSTROPHE;
4951 case 0x15dd: // (blue)
4952 element = EL_CHAR_PARENLEFT;
4955 case 0x15de: // (blue)
4956 element = EL_CHAR_PARENRIGHT;
4959 case 0x15df: // (green)
4960 element = EL_CHAR_A;
4963 case 0x15e0: // (green)
4964 element = EL_CHAR_B;
4967 case 0x15e1: // (green)
4968 element = EL_CHAR_C;
4971 case 0x15e2: // (green)
4972 element = EL_CHAR_D;
4975 case 0x15e3: // (green)
4976 element = EL_CHAR_E;
4979 case 0x15e4: // (green)
4980 element = EL_CHAR_F;
4983 case 0x15e5: // (green)
4984 element = EL_CHAR_G;
4987 case 0x15e6: // (green)
4988 element = EL_CHAR_H;
4991 case 0x15e7: // (green)
4992 element = EL_CHAR_I;
4995 case 0x15e8: // (green)
4996 element = EL_CHAR_J;
4999 case 0x15e9: // (green)
5000 element = EL_CHAR_K;
5003 case 0x15ea: // (green)
5004 element = EL_CHAR_L;
5007 case 0x15eb: // (green)
5008 element = EL_CHAR_M;
5011 case 0x15ec: // (green)
5012 element = EL_CHAR_N;
5015 case 0x15ed: // (green)
5016 element = EL_CHAR_O;
5019 case 0x15ee: // (green)
5020 element = EL_CHAR_P;
5023 case 0x15ef: // (green)
5024 element = EL_CHAR_Q;
5027 case 0x15f0: // (green)
5028 element = EL_CHAR_R;
5031 case 0x15f1: // (green)
5032 element = EL_CHAR_S;
5035 case 0x15f2: // (green)
5036 element = EL_CHAR_T;
5039 case 0x15f3: // (green)
5040 element = EL_CHAR_U;
5043 case 0x15f4: // (green)
5044 element = EL_CHAR_V;
5047 case 0x15f5: // (green)
5048 element = EL_CHAR_W;
5051 case 0x15f6: // (green)
5052 element = EL_CHAR_X;
5055 case 0x15f7: // (green)
5056 element = EL_CHAR_Y;
5059 case 0x15f8: // (green)
5060 element = EL_CHAR_Z;
5063 case 0x15f9: // (green)
5064 element = EL_CHAR_AUMLAUT;
5067 case 0x15fa: // (green)
5068 element = EL_CHAR_OUMLAUT;
5071 case 0x15fb: // (green)
5072 element = EL_CHAR_UUMLAUT;
5075 case 0x15fc: // (green)
5076 element = EL_CHAR_0;
5079 case 0x15fd: // (green)
5080 element = EL_CHAR_1;
5083 case 0x15fe: // (green)
5084 element = EL_CHAR_2;
5087 case 0x15ff: // (green)
5088 element = EL_CHAR_3;
5091 case 0x1600: // (green)
5092 element = EL_CHAR_4;
5095 case 0x1601: // (green)
5096 element = EL_CHAR_5;
5099 case 0x1602: // (green)
5100 element = EL_CHAR_6;
5103 case 0x1603: // (green)
5104 element = EL_CHAR_7;
5107 case 0x1604: // (green)
5108 element = EL_CHAR_8;
5111 case 0x1605: // (green)
5112 element = EL_CHAR_9;
5115 case 0x1606: // (green)
5116 element = EL_CHAR_PERIOD;
5119 case 0x1607: // (green)
5120 element = EL_CHAR_EXCLAM;
5123 case 0x1608: // (green)
5124 element = EL_CHAR_COLON;
5127 case 0x1609: // (green)
5128 element = EL_CHAR_LESS;
5131 case 0x160a: // (green)
5132 element = EL_CHAR_GREATER;
5135 case 0x160b: // (green)
5136 element = EL_CHAR_QUESTION;
5139 case 0x160c: // (green)
5140 element = EL_CHAR_COPYRIGHT;
5143 case 0x160d: // (green)
5144 element = EL_CHAR_UP;
5147 case 0x160e: // (green)
5148 element = EL_CHAR_DOWN;
5151 case 0x160f: // (green)
5152 element = EL_CHAR_BUTTON;
5155 case 0x1610: // (green)
5156 element = EL_CHAR_PLUS;
5159 case 0x1611: // (green)
5160 element = EL_CHAR_MINUS;
5163 case 0x1612: // (green)
5164 element = EL_CHAR_APOSTROPHE;
5167 case 0x1613: // (green)
5168 element = EL_CHAR_PARENLEFT;
5171 case 0x1614: // (green)
5172 element = EL_CHAR_PARENRIGHT;
5175 case 0x1615: // (blue steel)
5176 element = EL_STEEL_CHAR_A;
5179 case 0x1616: // (blue steel)
5180 element = EL_STEEL_CHAR_B;
5183 case 0x1617: // (blue steel)
5184 element = EL_STEEL_CHAR_C;
5187 case 0x1618: // (blue steel)
5188 element = EL_STEEL_CHAR_D;
5191 case 0x1619: // (blue steel)
5192 element = EL_STEEL_CHAR_E;
5195 case 0x161a: // (blue steel)
5196 element = EL_STEEL_CHAR_F;
5199 case 0x161b: // (blue steel)
5200 element = EL_STEEL_CHAR_G;
5203 case 0x161c: // (blue steel)
5204 element = EL_STEEL_CHAR_H;
5207 case 0x161d: // (blue steel)
5208 element = EL_STEEL_CHAR_I;
5211 case 0x161e: // (blue steel)
5212 element = EL_STEEL_CHAR_J;
5215 case 0x161f: // (blue steel)
5216 element = EL_STEEL_CHAR_K;
5219 case 0x1620: // (blue steel)
5220 element = EL_STEEL_CHAR_L;
5223 case 0x1621: // (blue steel)
5224 element = EL_STEEL_CHAR_M;
5227 case 0x1622: // (blue steel)
5228 element = EL_STEEL_CHAR_N;
5231 case 0x1623: // (blue steel)
5232 element = EL_STEEL_CHAR_O;
5235 case 0x1624: // (blue steel)
5236 element = EL_STEEL_CHAR_P;
5239 case 0x1625: // (blue steel)
5240 element = EL_STEEL_CHAR_Q;
5243 case 0x1626: // (blue steel)
5244 element = EL_STEEL_CHAR_R;
5247 case 0x1627: // (blue steel)
5248 element = EL_STEEL_CHAR_S;
5251 case 0x1628: // (blue steel)
5252 element = EL_STEEL_CHAR_T;
5255 case 0x1629: // (blue steel)
5256 element = EL_STEEL_CHAR_U;
5259 case 0x162a: // (blue steel)
5260 element = EL_STEEL_CHAR_V;
5263 case 0x162b: // (blue steel)
5264 element = EL_STEEL_CHAR_W;
5267 case 0x162c: // (blue steel)
5268 element = EL_STEEL_CHAR_X;
5271 case 0x162d: // (blue steel)
5272 element = EL_STEEL_CHAR_Y;
5275 case 0x162e: // (blue steel)
5276 element = EL_STEEL_CHAR_Z;
5279 case 0x162f: // (blue steel)
5280 element = EL_STEEL_CHAR_AUMLAUT;
5283 case 0x1630: // (blue steel)
5284 element = EL_STEEL_CHAR_OUMLAUT;
5287 case 0x1631: // (blue steel)
5288 element = EL_STEEL_CHAR_UUMLAUT;
5291 case 0x1632: // (blue steel)
5292 element = EL_STEEL_CHAR_0;
5295 case 0x1633: // (blue steel)
5296 element = EL_STEEL_CHAR_1;
5299 case 0x1634: // (blue steel)
5300 element = EL_STEEL_CHAR_2;
5303 case 0x1635: // (blue steel)
5304 element = EL_STEEL_CHAR_3;
5307 case 0x1636: // (blue steel)
5308 element = EL_STEEL_CHAR_4;
5311 case 0x1637: // (blue steel)
5312 element = EL_STEEL_CHAR_5;
5315 case 0x1638: // (blue steel)
5316 element = EL_STEEL_CHAR_6;
5319 case 0x1639: // (blue steel)
5320 element = EL_STEEL_CHAR_7;
5323 case 0x163a: // (blue steel)
5324 element = EL_STEEL_CHAR_8;
5327 case 0x163b: // (blue steel)
5328 element = EL_STEEL_CHAR_9;
5331 case 0x163c: // (blue steel)
5332 element = EL_STEEL_CHAR_PERIOD;
5335 case 0x163d: // (blue steel)
5336 element = EL_STEEL_CHAR_EXCLAM;
5339 case 0x163e: // (blue steel)
5340 element = EL_STEEL_CHAR_COLON;
5343 case 0x163f: // (blue steel)
5344 element = EL_STEEL_CHAR_LESS;
5347 case 0x1640: // (blue steel)
5348 element = EL_STEEL_CHAR_GREATER;
5351 case 0x1641: // (blue steel)
5352 element = EL_STEEL_CHAR_QUESTION;
5355 case 0x1642: // (blue steel)
5356 element = EL_STEEL_CHAR_COPYRIGHT;
5359 case 0x1643: // (blue steel)
5360 element = EL_STEEL_CHAR_UP;
5363 case 0x1644: // (blue steel)
5364 element = EL_STEEL_CHAR_DOWN;
5367 case 0x1645: // (blue steel)
5368 element = EL_STEEL_CHAR_BUTTON;
5371 case 0x1646: // (blue steel)
5372 element = EL_STEEL_CHAR_PLUS;
5375 case 0x1647: // (blue steel)
5376 element = EL_STEEL_CHAR_MINUS;
5379 case 0x1648: // (blue steel)
5380 element = EL_STEEL_CHAR_APOSTROPHE;
5383 case 0x1649: // (blue steel)
5384 element = EL_STEEL_CHAR_PARENLEFT;
5387 case 0x164a: // (blue steel)
5388 element = EL_STEEL_CHAR_PARENRIGHT;
5391 case 0x164b: // (green steel)
5392 element = EL_STEEL_CHAR_A;
5395 case 0x164c: // (green steel)
5396 element = EL_STEEL_CHAR_B;
5399 case 0x164d: // (green steel)
5400 element = EL_STEEL_CHAR_C;
5403 case 0x164e: // (green steel)
5404 element = EL_STEEL_CHAR_D;
5407 case 0x164f: // (green steel)
5408 element = EL_STEEL_CHAR_E;
5411 case 0x1650: // (green steel)
5412 element = EL_STEEL_CHAR_F;
5415 case 0x1651: // (green steel)
5416 element = EL_STEEL_CHAR_G;
5419 case 0x1652: // (green steel)
5420 element = EL_STEEL_CHAR_H;
5423 case 0x1653: // (green steel)
5424 element = EL_STEEL_CHAR_I;
5427 case 0x1654: // (green steel)
5428 element = EL_STEEL_CHAR_J;
5431 case 0x1655: // (green steel)
5432 element = EL_STEEL_CHAR_K;
5435 case 0x1656: // (green steel)
5436 element = EL_STEEL_CHAR_L;
5439 case 0x1657: // (green steel)
5440 element = EL_STEEL_CHAR_M;
5443 case 0x1658: // (green steel)
5444 element = EL_STEEL_CHAR_N;
5447 case 0x1659: // (green steel)
5448 element = EL_STEEL_CHAR_O;
5451 case 0x165a: // (green steel)
5452 element = EL_STEEL_CHAR_P;
5455 case 0x165b: // (green steel)
5456 element = EL_STEEL_CHAR_Q;
5459 case 0x165c: // (green steel)
5460 element = EL_STEEL_CHAR_R;
5463 case 0x165d: // (green steel)
5464 element = EL_STEEL_CHAR_S;
5467 case 0x165e: // (green steel)
5468 element = EL_STEEL_CHAR_T;
5471 case 0x165f: // (green steel)
5472 element = EL_STEEL_CHAR_U;
5475 case 0x1660: // (green steel)
5476 element = EL_STEEL_CHAR_V;
5479 case 0x1661: // (green steel)
5480 element = EL_STEEL_CHAR_W;
5483 case 0x1662: // (green steel)
5484 element = EL_STEEL_CHAR_X;
5487 case 0x1663: // (green steel)
5488 element = EL_STEEL_CHAR_Y;
5491 case 0x1664: // (green steel)
5492 element = EL_STEEL_CHAR_Z;
5495 case 0x1665: // (green steel)
5496 element = EL_STEEL_CHAR_AUMLAUT;
5499 case 0x1666: // (green steel)
5500 element = EL_STEEL_CHAR_OUMLAUT;
5503 case 0x1667: // (green steel)
5504 element = EL_STEEL_CHAR_UUMLAUT;
5507 case 0x1668: // (green steel)
5508 element = EL_STEEL_CHAR_0;
5511 case 0x1669: // (green steel)
5512 element = EL_STEEL_CHAR_1;
5515 case 0x166a: // (green steel)
5516 element = EL_STEEL_CHAR_2;
5519 case 0x166b: // (green steel)
5520 element = EL_STEEL_CHAR_3;
5523 case 0x166c: // (green steel)
5524 element = EL_STEEL_CHAR_4;
5527 case 0x166d: // (green steel)
5528 element = EL_STEEL_CHAR_5;
5531 case 0x166e: // (green steel)
5532 element = EL_STEEL_CHAR_6;
5535 case 0x166f: // (green steel)
5536 element = EL_STEEL_CHAR_7;
5539 case 0x1670: // (green steel)
5540 element = EL_STEEL_CHAR_8;
5543 case 0x1671: // (green steel)
5544 element = EL_STEEL_CHAR_9;
5547 case 0x1672: // (green steel)
5548 element = EL_STEEL_CHAR_PERIOD;
5551 case 0x1673: // (green steel)
5552 element = EL_STEEL_CHAR_EXCLAM;
5555 case 0x1674: // (green steel)
5556 element = EL_STEEL_CHAR_COLON;
5559 case 0x1675: // (green steel)
5560 element = EL_STEEL_CHAR_LESS;
5563 case 0x1676: // (green steel)
5564 element = EL_STEEL_CHAR_GREATER;
5567 case 0x1677: // (green steel)
5568 element = EL_STEEL_CHAR_QUESTION;
5571 case 0x1678: // (green steel)
5572 element = EL_STEEL_CHAR_COPYRIGHT;
5575 case 0x1679: // (green steel)
5576 element = EL_STEEL_CHAR_UP;
5579 case 0x167a: // (green steel)
5580 element = EL_STEEL_CHAR_DOWN;
5583 case 0x167b: // (green steel)
5584 element = EL_STEEL_CHAR_BUTTON;
5587 case 0x167c: // (green steel)
5588 element = EL_STEEL_CHAR_PLUS;
5591 case 0x167d: // (green steel)
5592 element = EL_STEEL_CHAR_MINUS;
5595 case 0x167e: // (green steel)
5596 element = EL_STEEL_CHAR_APOSTROPHE;
5599 case 0x167f: // (green steel)
5600 element = EL_STEEL_CHAR_PARENLEFT;
5603 case 0x1680: // (green steel)
5604 element = EL_STEEL_CHAR_PARENRIGHT;
5607 case 0x1681: // gate (red)
5608 element = EL_EM_GATE_1;
5611 case 0x1682: // secret gate (red)
5612 element = EL_EM_GATE_1_GRAY;
5615 case 0x1683: // gate (yellow)
5616 element = EL_EM_GATE_2;
5619 case 0x1684: // secret gate (yellow)
5620 element = EL_EM_GATE_2_GRAY;
5623 case 0x1685: // gate (blue)
5624 element = EL_EM_GATE_4;
5627 case 0x1686: // secret gate (blue)
5628 element = EL_EM_GATE_4_GRAY;
5631 case 0x1687: // gate (green)
5632 element = EL_EM_GATE_3;
5635 case 0x1688: // secret gate (green)
5636 element = EL_EM_GATE_3_GRAY;
5639 case 0x1689: // gate (white)
5640 element = EL_DC_GATE_WHITE;
5643 case 0x168a: // secret gate (white)
5644 element = EL_DC_GATE_WHITE_GRAY;
5647 case 0x168b: // secret gate (no key)
5648 element = EL_DC_GATE_FAKE_GRAY;
5652 element = EL_ROBOT_WHEEL;
5656 element = EL_DC_TIMEGATE_SWITCH;
5660 element = EL_ACID_POOL_BOTTOM;
5664 element = EL_ACID_POOL_TOPLEFT;
5668 element = EL_ACID_POOL_TOPRIGHT;
5672 element = EL_ACID_POOL_BOTTOMLEFT;
5676 element = EL_ACID_POOL_BOTTOMRIGHT;
5680 element = EL_STEELWALL;
5684 element = EL_STEELWALL_SLIPPERY;
5687 case 0x1695: // steel wall (not round)
5688 element = EL_STEELWALL;
5691 case 0x1696: // steel wall (left)
5692 element = EL_DC_STEELWALL_1_LEFT;
5695 case 0x1697: // steel wall (bottom)
5696 element = EL_DC_STEELWALL_1_BOTTOM;
5699 case 0x1698: // steel wall (right)
5700 element = EL_DC_STEELWALL_1_RIGHT;
5703 case 0x1699: // steel wall (top)
5704 element = EL_DC_STEELWALL_1_TOP;
5707 case 0x169a: // steel wall (left/bottom)
5708 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5711 case 0x169b: // steel wall (right/bottom)
5712 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5715 case 0x169c: // steel wall (right/top)
5716 element = EL_DC_STEELWALL_1_TOPRIGHT;
5719 case 0x169d: // steel wall (left/top)
5720 element = EL_DC_STEELWALL_1_TOPLEFT;
5723 case 0x169e: // steel wall (right/bottom small)
5724 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5727 case 0x169f: // steel wall (left/bottom small)
5728 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5731 case 0x16a0: // steel wall (right/top small)
5732 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5735 case 0x16a1: // steel wall (left/top small)
5736 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5739 case 0x16a2: // steel wall (left/right)
5740 element = EL_DC_STEELWALL_1_VERTICAL;
5743 case 0x16a3: // steel wall (top/bottom)
5744 element = EL_DC_STEELWALL_1_HORIZONTAL;
5747 case 0x16a4: // steel wall 2 (left end)
5748 element = EL_DC_STEELWALL_2_LEFT;
5751 case 0x16a5: // steel wall 2 (right end)
5752 element = EL_DC_STEELWALL_2_RIGHT;
5755 case 0x16a6: // steel wall 2 (top end)
5756 element = EL_DC_STEELWALL_2_TOP;
5759 case 0x16a7: // steel wall 2 (bottom end)
5760 element = EL_DC_STEELWALL_2_BOTTOM;
5763 case 0x16a8: // steel wall 2 (left/right)
5764 element = EL_DC_STEELWALL_2_HORIZONTAL;
5767 case 0x16a9: // steel wall 2 (up/down)
5768 element = EL_DC_STEELWALL_2_VERTICAL;
5771 case 0x16aa: // steel wall 2 (mid)
5772 element = EL_DC_STEELWALL_2_MIDDLE;
5776 element = EL_SIGN_EXCLAMATION;
5780 element = EL_SIGN_RADIOACTIVITY;
5784 element = EL_SIGN_STOP;
5788 element = EL_SIGN_WHEELCHAIR;
5792 element = EL_SIGN_PARKING;
5796 element = EL_SIGN_NO_ENTRY;
5800 element = EL_SIGN_HEART;
5804 element = EL_SIGN_GIVE_WAY;
5808 element = EL_SIGN_ENTRY_FORBIDDEN;
5812 element = EL_SIGN_EMERGENCY_EXIT;
5816 element = EL_SIGN_YIN_YANG;
5820 element = EL_WALL_EMERALD;
5824 element = EL_WALL_DIAMOND;
5828 element = EL_WALL_PEARL;
5832 element = EL_WALL_CRYSTAL;
5836 element = EL_INVISIBLE_WALL;
5840 element = EL_INVISIBLE_STEELWALL;
5844 // EL_INVISIBLE_SAND
5847 element = EL_LIGHT_SWITCH;
5851 element = EL_ENVELOPE_1;
5855 if (element >= 0x0117 && element <= 0x036e) // (?)
5856 element = EL_DIAMOND;
5857 else if (element >= 0x042d && element <= 0x0684) // (?)
5858 element = EL_EMERALD;
5859 else if (element >= 0x157c && element <= 0x158b)
5861 else if (element >= 0x1590 && element <= 0x159f)
5862 element = EL_DC_LANDMINE;
5863 else if (element >= 0x16bc && element <= 0x16cb)
5864 element = EL_INVISIBLE_SAND;
5867 Warn("unknown Diamond Caves element 0x%04x", element);
5869 element = EL_UNKNOWN;
5874 return getMappedElement(element);
5877 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level)
5879 byte header[DC_LEVEL_HEADER_SIZE];
5881 int envelope_header_pos = 62;
5882 int envelope_content_pos = 94;
5883 int level_name_pos = 251;
5884 int level_author_pos = 292;
5885 int envelope_header_len;
5886 int envelope_content_len;
5888 int level_author_len;
5890 int num_yamyam_contents;
5893 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5895 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5897 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5899 header[i * 2 + 0] = header_word >> 8;
5900 header[i * 2 + 1] = header_word & 0xff;
5903 // read some values from level header to check level decoding integrity
5904 fieldx = header[6] | (header[7] << 8);
5905 fieldy = header[8] | (header[9] << 8);
5906 num_yamyam_contents = header[60] | (header[61] << 8);
5908 // do some simple sanity checks to ensure that level was correctly decoded
5909 if (fieldx < 1 || fieldx > 256 ||
5910 fieldy < 1 || fieldy > 256 ||
5911 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5913 level->no_valid_file = TRUE;
5915 Warn("cannot decode level from stream -- using empty level");
5920 // maximum envelope header size is 31 bytes
5921 envelope_header_len = header[envelope_header_pos];
5922 // maximum envelope content size is 110 (156?) bytes
5923 envelope_content_len = header[envelope_content_pos];
5925 // maximum level title size is 40 bytes
5926 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5927 // maximum level author size is 30 (51?) bytes
5928 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5932 for (i = 0; i < envelope_header_len; i++)
5933 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5934 level->envelope[0].text[envelope_size++] =
5935 header[envelope_header_pos + 1 + i];
5937 if (envelope_header_len > 0 && envelope_content_len > 0)
5939 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5940 level->envelope[0].text[envelope_size++] = '\n';
5941 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5942 level->envelope[0].text[envelope_size++] = '\n';
5945 for (i = 0; i < envelope_content_len; i++)
5946 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5947 level->envelope[0].text[envelope_size++] =
5948 header[envelope_content_pos + 1 + i];
5950 level->envelope[0].text[envelope_size] = '\0';
5952 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5953 level->envelope[0].ysize = 10;
5954 level->envelope[0].autowrap = TRUE;
5955 level->envelope[0].centered = TRUE;
5957 for (i = 0; i < level_name_len; i++)
5958 level->name[i] = header[level_name_pos + 1 + i];
5959 level->name[level_name_len] = '\0';
5961 for (i = 0; i < level_author_len; i++)
5962 level->author[i] = header[level_author_pos + 1 + i];
5963 level->author[level_author_len] = '\0';
5965 num_yamyam_contents = header[60] | (header[61] << 8);
5966 level->num_yamyam_contents =
5967 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5969 for (i = 0; i < num_yamyam_contents; i++)
5971 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5973 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5974 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5976 if (i < MAX_ELEMENT_CONTENTS)
5977 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5981 fieldx = header[6] | (header[7] << 8);
5982 fieldy = header[8] | (header[9] << 8);
5983 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5984 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5986 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5988 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5989 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5991 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5992 level->field[x][y] = getMappedElement_DC(element_dc);
5995 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5996 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5997 level->field[x][y] = EL_PLAYER_1;
5999 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6000 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6001 level->field[x][y] = EL_PLAYER_2;
6003 level->gems_needed = header[18] | (header[19] << 8);
6005 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6006 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6007 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6008 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6009 level->score[SC_NUT] = header[28] | (header[29] << 8);
6010 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6011 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6012 level->score[SC_BUG] = header[34] | (header[35] << 8);
6013 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6014 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6015 level->score[SC_KEY] = header[40] | (header[41] << 8);
6016 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6018 level->time = header[44] | (header[45] << 8);
6020 level->amoeba_speed = header[46] | (header[47] << 8);
6021 level->time_light = header[48] | (header[49] << 8);
6022 level->time_timegate = header[50] | (header[51] << 8);
6023 level->time_wheel = header[52] | (header[53] << 8);
6024 level->time_magic_wall = header[54] | (header[55] << 8);
6025 level->extra_time = header[56] | (header[57] << 8);
6026 level->shield_normal_time = header[58] | (header[59] << 8);
6028 // shield and extra time elements do not have a score
6029 level->score[SC_SHIELD] = 0;
6030 level->extra_time_score = 0;
6032 // set time for normal and deadly shields to the same value
6033 level->shield_deadly_time = level->shield_normal_time;
6035 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6036 // can slip down from flat walls, like normal walls and steel walls
6037 level->em_slippery_gems = TRUE;
6039 // time score is counted for each 10 seconds left in Diamond Caves levels
6040 level->time_score_base = 10;
6043 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6044 struct LevelFileInfo *level_file_info,
6045 boolean level_info_only)
6047 char *filename = level_file_info->filename;
6049 int num_magic_bytes = 8;
6050 char magic_bytes[num_magic_bytes + 1];
6051 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6053 if (!(file = openFile(filename, MODE_READ)))
6055 level->no_valid_file = TRUE;
6057 if (!level_info_only)
6058 Warn("cannot read level '%s' -- using empty level", filename);
6063 // fseek(file, 0x0000, SEEK_SET);
6065 if (level_file_info->packed)
6067 // read "magic bytes" from start of file
6068 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
6069 magic_bytes[0] = '\0';
6071 // check "magic bytes" for correct file format
6072 if (!strPrefix(magic_bytes, "DC2"))
6074 level->no_valid_file = TRUE;
6076 Warn("unknown DC level file '%s' -- using empty level", filename);
6081 if (strPrefix(magic_bytes, "DC2Win95") ||
6082 strPrefix(magic_bytes, "DC2Win98"))
6084 int position_first_level = 0x00fa;
6085 int extra_bytes = 4;
6088 // advance file stream to first level inside the level package
6089 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6091 // each block of level data is followed by block of non-level data
6092 num_levels_to_skip *= 2;
6094 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
6095 while (num_levels_to_skip >= 0)
6097 // advance file stream to next level inside the level package
6098 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
6100 level->no_valid_file = TRUE;
6102 Warn("cannot fseek in file '%s' -- using empty level", filename);
6107 // skip apparently unused extra bytes following each level
6108 ReadUnusedBytesFromFile(file, extra_bytes);
6110 // read size of next level in level package
6111 skip_bytes = getFile32BitLE(file);
6113 num_levels_to_skip--;
6118 level->no_valid_file = TRUE;
6120 Warn("unknown DC2 level file '%s' -- using empty level", filename);
6126 LoadLevelFromFileStream_DC(file, level);
6132 // ----------------------------------------------------------------------------
6133 // functions for loading SB level
6134 // ----------------------------------------------------------------------------
6136 int getMappedElement_SB(int element_ascii, boolean use_ces)
6144 sb_element_mapping[] =
6146 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
6147 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
6148 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
6149 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
6150 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
6151 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
6152 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
6153 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
6160 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6161 if (element_ascii == sb_element_mapping[i].ascii)
6162 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6164 return EL_UNDEFINED;
6167 static void SetLevelSettings_SB(struct LevelInfo *level)
6171 level->use_step_counter = TRUE;
6174 level->score[SC_TIME_BONUS] = 0;
6175 level->time_score_base = 1;
6176 level->rate_time_over_score = TRUE;
6179 level->auto_exit_sokoban = TRUE;
6182 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6183 struct LevelFileInfo *level_file_info,
6184 boolean level_info_only)
6186 char *filename = level_file_info->filename;
6187 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6188 char last_comment[MAX_LINE_LEN];
6189 char level_name[MAX_LINE_LEN];
6192 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6193 boolean read_continued_line = FALSE;
6194 boolean reading_playfield = FALSE;
6195 boolean got_valid_playfield_line = FALSE;
6196 boolean invalid_playfield_char = FALSE;
6197 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6198 int file_level_nr = 0;
6199 int x = 0, y = 0; // initialized to make compilers happy
6201 last_comment[0] = '\0';
6202 level_name[0] = '\0';
6204 if (!(file = openFile(filename, MODE_READ)))
6206 level->no_valid_file = TRUE;
6208 if (!level_info_only)
6209 Warn("cannot read level '%s' -- using empty level", filename);
6214 while (!checkEndOfFile(file))
6216 // level successfully read, but next level may follow here
6217 if (!got_valid_playfield_line && reading_playfield)
6219 // read playfield from single level file -- skip remaining file
6220 if (!level_file_info->packed)
6223 if (file_level_nr >= num_levels_to_skip)
6228 last_comment[0] = '\0';
6229 level_name[0] = '\0';
6231 reading_playfield = FALSE;
6234 got_valid_playfield_line = FALSE;
6236 // read next line of input file
6237 if (!getStringFromFile(file, line, MAX_LINE_LEN))
6240 // cut trailing line break (this can be newline and/or carriage return)
6241 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6242 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6245 // copy raw input line for later use (mainly debugging output)
6246 strcpy(line_raw, line);
6248 if (read_continued_line)
6250 // append new line to existing line, if there is enough space
6251 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6252 strcat(previous_line, line_ptr);
6254 strcpy(line, previous_line); // copy storage buffer to line
6256 read_continued_line = FALSE;
6259 // if the last character is '\', continue at next line
6260 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6262 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
6263 strcpy(previous_line, line); // copy line to storage buffer
6265 read_continued_line = TRUE;
6271 if (line[0] == '\0')
6274 // extract comment text from comment line
6277 for (line_ptr = line; *line_ptr; line_ptr++)
6278 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6281 strcpy(last_comment, line_ptr);
6286 // extract level title text from line containing level title
6287 if (line[0] == '\'')
6289 strcpy(level_name, &line[1]);
6291 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6292 level_name[strlen(level_name) - 1] = '\0';
6297 // skip lines containing only spaces (or empty lines)
6298 for (line_ptr = line; *line_ptr; line_ptr++)
6299 if (*line_ptr != ' ')
6301 if (*line_ptr == '\0')
6304 // at this point, we have found a line containing part of a playfield
6306 got_valid_playfield_line = TRUE;
6308 if (!reading_playfield)
6310 reading_playfield = TRUE;
6311 invalid_playfield_char = FALSE;
6313 for (x = 0; x < MAX_LEV_FIELDX; x++)
6314 for (y = 0; y < MAX_LEV_FIELDY; y++)
6315 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6320 // start with topmost tile row
6324 // skip playfield line if larger row than allowed
6325 if (y >= MAX_LEV_FIELDY)
6328 // start with leftmost tile column
6331 // read playfield elements from line
6332 for (line_ptr = line; *line_ptr; line_ptr++)
6334 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6336 // stop parsing playfield line if larger column than allowed
6337 if (x >= MAX_LEV_FIELDX)
6340 if (mapped_sb_element == EL_UNDEFINED)
6342 invalid_playfield_char = TRUE;
6347 level->field[x][y] = mapped_sb_element;
6349 // continue with next tile column
6352 level->fieldx = MAX(x, level->fieldx);
6355 if (invalid_playfield_char)
6357 // if first playfield line, treat invalid lines as comment lines
6359 reading_playfield = FALSE;
6364 // continue with next tile row
6372 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6373 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6375 if (!reading_playfield)
6377 level->no_valid_file = TRUE;
6379 Warn("cannot read level '%s' -- using empty level", filename);
6384 if (*level_name != '\0')
6386 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6387 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6389 else if (*last_comment != '\0')
6391 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6392 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6396 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6399 // set all empty fields beyond the border walls to invisible steel wall
6400 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6402 if ((x == 0 || x == level->fieldx - 1 ||
6403 y == 0 || y == level->fieldy - 1) &&
6404 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6405 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6406 level->field, level->fieldx, level->fieldy);
6409 // set special level settings for Sokoban levels
6410 SetLevelSettings_SB(level);
6412 if (load_xsb_to_ces)
6414 // special global settings can now be set in level template
6415 level->use_custom_template = TRUE;
6420 // -------------------------------------------------------------------------
6421 // functions for handling native levels
6422 // -------------------------------------------------------------------------
6424 static void LoadLevelFromFileInfo_BD(struct LevelInfo *level,
6425 struct LevelFileInfo *level_file_info,
6426 boolean level_info_only)
6430 // determine position of requested level inside level package
6431 if (level_file_info->packed)
6432 pos = level_file_info->nr - leveldir_current->first_level;
6434 if (!LoadNativeLevel_BD(level_file_info->filename, pos, level_info_only))
6435 level->no_valid_file = TRUE;
6438 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6439 struct LevelFileInfo *level_file_info,
6440 boolean level_info_only)
6442 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6443 level->no_valid_file = TRUE;
6446 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6447 struct LevelFileInfo *level_file_info,
6448 boolean level_info_only)
6452 // determine position of requested level inside level package
6453 if (level_file_info->packed)
6454 pos = level_file_info->nr - leveldir_current->first_level;
6456 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6457 level->no_valid_file = TRUE;
6460 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6461 struct LevelFileInfo *level_file_info,
6462 boolean level_info_only)
6464 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6465 level->no_valid_file = TRUE;
6468 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6470 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
6471 CopyNativeLevel_RND_to_BD(level);
6472 else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6473 CopyNativeLevel_RND_to_EM(level);
6474 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6475 CopyNativeLevel_RND_to_SP(level);
6476 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6477 CopyNativeLevel_RND_to_MM(level);
6480 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6482 if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
6483 CopyNativeLevel_BD_to_RND(level);
6484 else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6485 CopyNativeLevel_EM_to_RND(level);
6486 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6487 CopyNativeLevel_SP_to_RND(level);
6488 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6489 CopyNativeLevel_MM_to_RND(level);
6492 void SaveNativeLevel(struct LevelInfo *level)
6494 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6496 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6497 char *filename = getLevelFilenameFromBasename(basename);
6499 CopyNativeLevel_RND_to_SP(level);
6500 CopyNativeTape_RND_to_SP(level);
6502 SaveNativeLevel_SP(filename);
6507 // ----------------------------------------------------------------------------
6508 // functions for loading generic level
6509 // ----------------------------------------------------------------------------
6511 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6512 struct LevelFileInfo *level_file_info,
6513 boolean level_info_only)
6515 // always start with reliable default values
6516 setLevelInfoToDefaults(level, level_info_only, TRUE);
6518 switch (level_file_info->type)
6520 case LEVEL_FILE_TYPE_RND:
6521 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6524 case LEVEL_FILE_TYPE_BD:
6525 LoadLevelFromFileInfo_BD(level, level_file_info, level_info_only);
6526 level->game_engine_type = GAME_ENGINE_TYPE_BD;
6529 case LEVEL_FILE_TYPE_EM:
6530 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6531 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6534 case LEVEL_FILE_TYPE_SP:
6535 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6536 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6539 case LEVEL_FILE_TYPE_MM:
6540 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6541 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6544 case LEVEL_FILE_TYPE_DC:
6545 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6548 case LEVEL_FILE_TYPE_SB:
6549 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6553 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6557 // if level file is invalid, restore level structure to default values
6558 if (level->no_valid_file)
6559 setLevelInfoToDefaults(level, level_info_only, FALSE);
6561 if (check_special_flags("use_native_bd_game_engine"))
6562 level->game_engine_type = GAME_ENGINE_TYPE_BD;
6564 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6565 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6567 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6568 CopyNativeLevel_Native_to_RND(level);
6571 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6573 static struct LevelFileInfo level_file_info;
6575 // always start with reliable default values
6576 setFileInfoToDefaults(&level_file_info);
6578 level_file_info.nr = 0; // unknown level number
6579 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6581 setString(&level_file_info.filename, filename);
6583 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6586 static void LoadLevel_InitVersion(struct LevelInfo *level)
6590 if (leveldir_current == NULL) // only when dumping level
6593 // all engine modifications also valid for levels which use latest engine
6594 if (level->game_version < VERSION_IDENT(3,2,0,5))
6596 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6597 level->time_score_base = 10;
6600 if (leveldir_current->latest_engine)
6602 // ---------- use latest game engine --------------------------------------
6604 /* For all levels which are forced to use the latest game engine version
6605 (normally all but user contributed, private and undefined levels), set
6606 the game engine version to the actual version; this allows for actual
6607 corrections in the game engine to take effect for existing, converted
6608 levels (from "classic" or other existing games) to make the emulation
6609 of the corresponding game more accurate, while (hopefully) not breaking
6610 existing levels created from other players. */
6612 level->game_version = GAME_VERSION_ACTUAL;
6614 /* Set special EM style gems behaviour: EM style gems slip down from
6615 normal, steel and growing wall. As this is a more fundamental change,
6616 it seems better to set the default behaviour to "off" (as it is more
6617 natural) and make it configurable in the level editor (as a property
6618 of gem style elements). Already existing converted levels (neither
6619 private nor contributed levels) are changed to the new behaviour. */
6621 if (level->file_version < FILE_VERSION_2_0)
6622 level->em_slippery_gems = TRUE;
6627 // ---------- use game engine the level was created with --------------------
6629 /* For all levels which are not forced to use the latest game engine
6630 version (normally user contributed, private and undefined levels),
6631 use the version of the game engine the levels were created for.
6633 Since 2.0.1, the game engine version is now directly stored
6634 in the level file (chunk "VERS"), so there is no need anymore
6635 to set the game version from the file version (except for old,
6636 pre-2.0 levels, where the game version is still taken from the
6637 file format version used to store the level -- see above). */
6639 // player was faster than enemies in 1.0.0 and before
6640 if (level->file_version == FILE_VERSION_1_0)
6641 for (i = 0; i < MAX_PLAYERS; i++)
6642 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6644 // default behaviour for EM style gems was "slippery" only in 2.0.1
6645 if (level->game_version == VERSION_IDENT(2,0,1,0))
6646 level->em_slippery_gems = TRUE;
6648 // springs could be pushed over pits before (pre-release version) 2.2.0
6649 if (level->game_version < VERSION_IDENT(2,2,0,0))
6650 level->use_spring_bug = TRUE;
6652 if (level->game_version < VERSION_IDENT(3,2,0,5))
6654 // time orb caused limited time in endless time levels before 3.2.0-5
6655 level->use_time_orb_bug = TRUE;
6657 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6658 level->block_snap_field = FALSE;
6660 // extra time score was same value as time left score before 3.2.0-5
6661 level->extra_time_score = level->score[SC_TIME_BONUS];
6664 if (level->game_version < VERSION_IDENT(3,2,0,7))
6666 // default behaviour for snapping was "not continuous" before 3.2.0-7
6667 level->continuous_snapping = FALSE;
6670 // only few elements were able to actively move into acid before 3.1.0
6671 // trigger settings did not exist before 3.1.0; set to default "any"
6672 if (level->game_version < VERSION_IDENT(3,1,0,0))
6674 // correct "can move into acid" settings (all zero in old levels)
6676 level->can_move_into_acid_bits = 0; // nothing can move into acid
6677 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6679 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6680 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6681 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6682 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6684 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6685 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6687 // correct trigger settings (stored as zero == "none" in old levels)
6689 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6691 int element = EL_CUSTOM_START + i;
6692 struct ElementInfo *ei = &element_info[element];
6694 for (j = 0; j < ei->num_change_pages; j++)
6696 struct ElementChangeInfo *change = &ei->change_page[j];
6698 change->trigger_player = CH_PLAYER_ANY;
6699 change->trigger_page = CH_PAGE_ANY;
6704 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6706 int element = EL_CUSTOM_256;
6707 struct ElementInfo *ei = &element_info[element];
6708 struct ElementChangeInfo *change = &ei->change_page[0];
6710 /* This is needed to fix a problem that was caused by a bugfix in function
6711 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6712 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6713 not replace walkable elements, but instead just placed the player on it,
6714 without placing the Sokoban field under the player). Unfortunately, this
6715 breaks "Snake Bite" style levels when the snake is halfway through a door
6716 that just closes (the snake head is still alive and can be moved in this
6717 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6718 player (without Sokoban element) which then gets killed as designed). */
6720 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6721 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6722 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6723 change->target_element = EL_PLAYER_1;
6726 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6727 if (level->game_version < VERSION_IDENT(3,2,5,0))
6729 /* This is needed to fix a problem that was caused by a bugfix in function
6730 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6731 corrects the behaviour when a custom element changes to another custom
6732 element with a higher element number that has change actions defined.
6733 Normally, only one change per frame is allowed for custom elements.
6734 Therefore, it is checked if a custom element already changed in the
6735 current frame; if it did, subsequent changes are suppressed.
6736 Unfortunately, this is only checked for element changes, but not for
6737 change actions, which are still executed. As the function above loops
6738 through all custom elements from lower to higher, an element change
6739 resulting in a lower CE number won't be checked again, while a target
6740 element with a higher number will also be checked, and potential change
6741 actions will get executed for this CE, too (which is wrong), while
6742 further changes are ignored (which is correct). As this bugfix breaks
6743 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6744 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6745 behaviour for existing levels and tapes that make use of this bug */
6747 level->use_action_after_change_bug = TRUE;
6750 // not centering level after relocating player was default only in 3.2.3
6751 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6752 level->shifted_relocation = TRUE;
6754 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6755 if (level->game_version < VERSION_IDENT(3,2,6,0))
6756 level->em_explodes_by_fire = TRUE;
6758 // levels were solved by the first player entering an exit up to 4.1.0.0
6759 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6760 level->solved_by_one_player = TRUE;
6762 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6763 if (level->game_version < VERSION_IDENT(4,1,1,1))
6764 level->use_life_bugs = TRUE;
6766 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6767 if (level->game_version < VERSION_IDENT(4,1,1,1))
6768 level->sb_objects_needed = FALSE;
6770 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6771 if (level->game_version <= VERSION_IDENT(4,2,2,0))
6772 level->finish_dig_collect = FALSE;
6774 // CE changing to player was kept under the player if walkable up to 4.2.3.1
6775 if (level->game_version <= VERSION_IDENT(4,2,3,1))
6776 level->keep_walkable_ce = TRUE;
6779 static void LoadLevel_InitSettings_SB(struct LevelInfo *level)
6781 boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found
6784 // check if this level is (not) a Sokoban level
6785 for (y = 0; y < level->fieldy; y++)
6786 for (x = 0; x < level->fieldx; x++)
6787 if (!IS_SB_ELEMENT(Tile[x][y]))
6788 is_sokoban_level = FALSE;
6790 if (is_sokoban_level)
6792 // set special level settings for Sokoban levels
6793 SetLevelSettings_SB(level);
6797 static void LoadLevel_InitSettings(struct LevelInfo *level)
6799 // adjust level settings for (non-native) Sokoban-style levels
6800 LoadLevel_InitSettings_SB(level);
6802 // rename levels with title "nameless level" or if renaming is forced
6803 if (leveldir_current->empty_level_name != NULL &&
6804 (strEqual(level->name, NAMELESS_LEVEL_NAME) ||
6805 leveldir_current->force_level_name))
6806 snprintf(level->name, MAX_LEVEL_NAME_LEN + 1,
6807 leveldir_current->empty_level_name, level_nr);
6810 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6814 // map elements that have changed in newer versions
6815 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6816 level->game_version);
6817 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6818 for (x = 0; x < 3; x++)
6819 for (y = 0; y < 3; y++)
6820 level->yamyam_content[i].e[x][y] =
6821 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6822 level->game_version);
6826 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6830 // map custom element change events that have changed in newer versions
6831 // (these following values were accidentally changed in version 3.0.1)
6832 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6833 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6835 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6837 int element = EL_CUSTOM_START + i;
6839 // order of checking and copying events to be mapped is important
6840 // (do not change the start and end value -- they are constant)
6841 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6843 if (HAS_CHANGE_EVENT(element, j - 2))
6845 SET_CHANGE_EVENT(element, j - 2, FALSE);
6846 SET_CHANGE_EVENT(element, j, TRUE);
6850 // order of checking and copying events to be mapped is important
6851 // (do not change the start and end value -- they are constant)
6852 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6854 if (HAS_CHANGE_EVENT(element, j - 1))
6856 SET_CHANGE_EVENT(element, j - 1, FALSE);
6857 SET_CHANGE_EVENT(element, j, TRUE);
6863 // initialize "can_change" field for old levels with only one change page
6864 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6866 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6868 int element = EL_CUSTOM_START + i;
6870 if (CAN_CHANGE(element))
6871 element_info[element].change->can_change = TRUE;
6875 // correct custom element values (for old levels without these options)
6876 if (level->game_version < VERSION_IDENT(3,1,1,0))
6878 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6880 int element = EL_CUSTOM_START + i;
6881 struct ElementInfo *ei = &element_info[element];
6883 if (ei->access_direction == MV_NO_DIRECTION)
6884 ei->access_direction = MV_ALL_DIRECTIONS;
6888 // correct custom element values (fix invalid values for all versions)
6891 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6893 int element = EL_CUSTOM_START + i;
6894 struct ElementInfo *ei = &element_info[element];
6896 for (j = 0; j < ei->num_change_pages; j++)
6898 struct ElementChangeInfo *change = &ei->change_page[j];
6900 if (change->trigger_player == CH_PLAYER_NONE)
6901 change->trigger_player = CH_PLAYER_ANY;
6903 if (change->trigger_side == CH_SIDE_NONE)
6904 change->trigger_side = CH_SIDE_ANY;
6909 // initialize "can_explode" field for old levels which did not store this
6910 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6911 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6913 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6915 int element = EL_CUSTOM_START + i;
6917 if (EXPLODES_1X1_OLD(element))
6918 element_info[element].explosion_type = EXPLODES_1X1;
6920 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6921 EXPLODES_SMASHED(element) ||
6922 EXPLODES_IMPACT(element)));
6926 // correct previously hard-coded move delay values for maze runner style
6927 if (level->game_version < VERSION_IDENT(3,1,1,0))
6929 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6931 int element = EL_CUSTOM_START + i;
6933 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6935 // previously hard-coded and therefore ignored
6936 element_info[element].move_delay_fixed = 9;
6937 element_info[element].move_delay_random = 0;
6942 // set some other uninitialized values of custom elements in older levels
6943 if (level->game_version < VERSION_IDENT(3,1,0,0))
6945 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6947 int element = EL_CUSTOM_START + i;
6949 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6951 element_info[element].explosion_delay = 17;
6952 element_info[element].ignition_delay = 8;
6956 // set mouse click change events to work for left/middle/right mouse button
6957 if (level->game_version < VERSION_IDENT(4,2,3,0))
6959 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6961 int element = EL_CUSTOM_START + i;
6962 struct ElementInfo *ei = &element_info[element];
6964 for (j = 0; j < ei->num_change_pages; j++)
6966 struct ElementChangeInfo *change = &ei->change_page[j];
6968 if (change->has_event[CE_CLICKED_BY_MOUSE] ||
6969 change->has_event[CE_PRESSED_BY_MOUSE] ||
6970 change->has_event[CE_MOUSE_CLICKED_ON_X] ||
6971 change->has_event[CE_MOUSE_PRESSED_ON_X])
6972 change->trigger_side = CH_SIDE_ANY;
6978 static void LoadLevel_InitElements(struct LevelInfo *level)
6980 LoadLevel_InitStandardElements(level);
6982 if (level->file_has_custom_elements)
6983 LoadLevel_InitCustomElements(level);
6985 // initialize element properties for level editor etc.
6986 InitElementPropertiesEngine(level->game_version);
6987 InitElementPropertiesGfxElement();
6990 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6994 // map elements that have changed in newer versions
6995 for (y = 0; y < level->fieldy; y++)
6996 for (x = 0; x < level->fieldx; x++)
6997 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6998 level->game_version);
7000 // clear unused playfield data (nicer if level gets resized in editor)
7001 for (x = 0; x < MAX_LEV_FIELDX; x++)
7002 for (y = 0; y < MAX_LEV_FIELDY; y++)
7003 if (x >= level->fieldx || y >= level->fieldy)
7004 level->field[x][y] = EL_EMPTY;
7006 // copy elements to runtime playfield array
7007 for (x = 0; x < MAX_LEV_FIELDX; x++)
7008 for (y = 0; y < MAX_LEV_FIELDY; y++)
7009 Tile[x][y] = level->field[x][y];
7011 // initialize level size variables for faster access
7012 lev_fieldx = level->fieldx;
7013 lev_fieldy = level->fieldy;
7015 // determine border element for this level
7016 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7017 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
7022 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
7024 struct LevelFileInfo *level_file_info = &level->file_info;
7026 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7027 CopyNativeLevel_RND_to_Native(level);
7030 static void LoadLevelTemplate_LoadAndInit(void)
7032 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
7034 LoadLevel_InitVersion(&level_template);
7035 LoadLevel_InitElements(&level_template);
7036 LoadLevel_InitSettings(&level_template);
7038 ActivateLevelTemplate();
7041 void LoadLevelTemplate(int nr)
7043 if (!fileExists(getGlobalLevelTemplateFilename()))
7045 Warn("no level template found for this level");
7050 setLevelFileInfo(&level_template.file_info, nr);
7052 LoadLevelTemplate_LoadAndInit();
7055 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
7057 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
7059 LoadLevelTemplate_LoadAndInit();
7062 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
7064 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
7066 if (level.use_custom_template)
7068 if (network_level != NULL)
7069 LoadNetworkLevelTemplate(network_level);
7071 LoadLevelTemplate(-1);
7074 LoadLevel_InitVersion(&level);
7075 LoadLevel_InitElements(&level);
7076 LoadLevel_InitPlayfield(&level);
7077 LoadLevel_InitSettings(&level);
7079 LoadLevel_InitNativeEngines(&level);
7082 void LoadLevel(int nr)
7084 SetLevelSetInfo(leveldir_current->identifier, nr);
7086 setLevelFileInfo(&level.file_info, nr);
7088 LoadLevel_LoadAndInit(NULL);
7091 void LoadLevelInfoOnly(int nr)
7093 setLevelFileInfo(&level.file_info, nr);
7095 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
7098 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
7100 SetLevelSetInfo(network_level->leveldir_identifier,
7101 network_level->file_info.nr);
7103 copyLevelFileInfo(&network_level->file_info, &level.file_info);
7105 LoadLevel_LoadAndInit(network_level);
7108 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7112 chunk_size += putFileVersion(file, level->file_version);
7113 chunk_size += putFileVersion(file, level->game_version);
7118 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7122 chunk_size += putFile16BitBE(file, level->creation_date.year);
7123 chunk_size += putFile8Bit(file, level->creation_date.month);
7124 chunk_size += putFile8Bit(file, level->creation_date.day);
7129 #if ENABLE_HISTORIC_CHUNKS
7130 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7134 putFile8Bit(file, level->fieldx);
7135 putFile8Bit(file, level->fieldy);
7137 putFile16BitBE(file, level->time);
7138 putFile16BitBE(file, level->gems_needed);
7140 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7141 putFile8Bit(file, level->name[i]);
7143 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7144 putFile8Bit(file, level->score[i]);
7146 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7147 for (y = 0; y < 3; y++)
7148 for (x = 0; x < 3; x++)
7149 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7150 level->yamyam_content[i].e[x][y]));
7151 putFile8Bit(file, level->amoeba_speed);
7152 putFile8Bit(file, level->time_magic_wall);
7153 putFile8Bit(file, level->time_wheel);
7154 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7155 level->amoeba_content));
7156 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7157 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7158 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7159 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7161 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7163 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7164 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7165 putFile32BitBE(file, level->can_move_into_acid_bits);
7166 putFile8Bit(file, level->dont_collide_with_bits);
7168 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7169 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7171 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7172 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7173 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7175 putFile8Bit(file, level->game_engine_type);
7177 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7181 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7186 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7187 chunk_size += putFile8Bit(file, level->name[i]);
7192 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7197 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7198 chunk_size += putFile8Bit(file, level->author[i]);
7203 #if ENABLE_HISTORIC_CHUNKS
7204 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7209 for (y = 0; y < level->fieldy; y++)
7210 for (x = 0; x < level->fieldx; x++)
7211 if (level->encoding_16bit_field)
7212 chunk_size += putFile16BitBE(file, level->field[x][y]);
7214 chunk_size += putFile8Bit(file, level->field[x][y]);
7220 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7225 for (y = 0; y < level->fieldy; y++)
7226 for (x = 0; x < level->fieldx; x++)
7227 chunk_size += putFile16BitBE(file, level->field[x][y]);
7232 #if ENABLE_HISTORIC_CHUNKS
7233 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7237 putFile8Bit(file, EL_YAMYAM);
7238 putFile8Bit(file, level->num_yamyam_contents);
7239 putFile8Bit(file, 0);
7240 putFile8Bit(file, 0);
7242 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7243 for (y = 0; y < 3; y++)
7244 for (x = 0; x < 3; x++)
7245 if (level->encoding_16bit_field)
7246 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7248 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7252 #if ENABLE_HISTORIC_CHUNKS
7253 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7256 int num_contents, content_xsize, content_ysize;
7257 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7259 if (element == EL_YAMYAM)
7261 num_contents = level->num_yamyam_contents;
7265 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7266 for (y = 0; y < 3; y++)
7267 for (x = 0; x < 3; x++)
7268 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7270 else if (element == EL_BD_AMOEBA)
7276 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7277 for (y = 0; y < 3; y++)
7278 for (x = 0; x < 3; x++)
7279 content_array[i][x][y] = EL_EMPTY;
7280 content_array[0][0][0] = level->amoeba_content;
7284 // chunk header already written -- write empty chunk data
7285 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7287 Warn("cannot save content for element '%d'", element);
7292 putFile16BitBE(file, element);
7293 putFile8Bit(file, num_contents);
7294 putFile8Bit(file, content_xsize);
7295 putFile8Bit(file, content_ysize);
7297 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7299 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7300 for (y = 0; y < 3; y++)
7301 for (x = 0; x < 3; x++)
7302 putFile16BitBE(file, content_array[i][x][y]);
7306 #if ENABLE_HISTORIC_CHUNKS
7307 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7309 int envelope_nr = element - EL_ENVELOPE_1;
7310 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7314 chunk_size += putFile16BitBE(file, element);
7315 chunk_size += putFile16BitBE(file, envelope_len);
7316 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7317 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7319 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7320 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7322 for (i = 0; i < envelope_len; i++)
7323 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7329 #if ENABLE_HISTORIC_CHUNKS
7330 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7331 int num_changed_custom_elements)
7335 putFile16BitBE(file, num_changed_custom_elements);
7337 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7339 int element = EL_CUSTOM_START + i;
7341 struct ElementInfo *ei = &element_info[element];
7343 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7345 if (check < num_changed_custom_elements)
7347 putFile16BitBE(file, element);
7348 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7355 if (check != num_changed_custom_elements) // should not happen
7356 Warn("inconsistent number of custom element properties");
7360 #if ENABLE_HISTORIC_CHUNKS
7361 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7362 int num_changed_custom_elements)
7366 putFile16BitBE(file, num_changed_custom_elements);
7368 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7370 int element = EL_CUSTOM_START + i;
7372 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7374 if (check < num_changed_custom_elements)
7376 putFile16BitBE(file, element);
7377 putFile16BitBE(file, element_info[element].change->target_element);
7384 if (check != num_changed_custom_elements) // should not happen
7385 Warn("inconsistent number of custom target elements");
7389 #if ENABLE_HISTORIC_CHUNKS
7390 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7391 int num_changed_custom_elements)
7393 int i, j, x, y, check = 0;
7395 putFile16BitBE(file, num_changed_custom_elements);
7397 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7399 int element = EL_CUSTOM_START + i;
7400 struct ElementInfo *ei = &element_info[element];
7402 if (ei->modified_settings)
7404 if (check < num_changed_custom_elements)
7406 putFile16BitBE(file, element);
7408 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7409 putFile8Bit(file, ei->description[j]);
7411 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7413 // some free bytes for future properties and padding
7414 WriteUnusedBytesToFile(file, 7);
7416 putFile8Bit(file, ei->use_gfx_element);
7417 putFile16BitBE(file, ei->gfx_element_initial);
7419 putFile8Bit(file, ei->collect_score_initial);
7420 putFile8Bit(file, ei->collect_count_initial);
7422 putFile16BitBE(file, ei->push_delay_fixed);
7423 putFile16BitBE(file, ei->push_delay_random);
7424 putFile16BitBE(file, ei->move_delay_fixed);
7425 putFile16BitBE(file, ei->move_delay_random);
7427 putFile16BitBE(file, ei->move_pattern);
7428 putFile8Bit(file, ei->move_direction_initial);
7429 putFile8Bit(file, ei->move_stepsize);
7431 for (y = 0; y < 3; y++)
7432 for (x = 0; x < 3; x++)
7433 putFile16BitBE(file, ei->content.e[x][y]);
7435 putFile32BitBE(file, ei->change->events);
7437 putFile16BitBE(file, ei->change->target_element);
7439 putFile16BitBE(file, ei->change->delay_fixed);
7440 putFile16BitBE(file, ei->change->delay_random);
7441 putFile16BitBE(file, ei->change->delay_frames);
7443 putFile16BitBE(file, ei->change->initial_trigger_element);
7445 putFile8Bit(file, ei->change->explode);
7446 putFile8Bit(file, ei->change->use_target_content);
7447 putFile8Bit(file, ei->change->only_if_complete);
7448 putFile8Bit(file, ei->change->use_random_replace);
7450 putFile8Bit(file, ei->change->random_percentage);
7451 putFile8Bit(file, ei->change->replace_when);
7453 for (y = 0; y < 3; y++)
7454 for (x = 0; x < 3; x++)
7455 putFile16BitBE(file, ei->change->content.e[x][y]);
7457 putFile8Bit(file, ei->slippery_type);
7459 // some free bytes for future properties and padding
7460 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7467 if (check != num_changed_custom_elements) // should not happen
7468 Warn("inconsistent number of custom element properties");
7472 #if ENABLE_HISTORIC_CHUNKS
7473 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7475 struct ElementInfo *ei = &element_info[element];
7478 // ---------- custom element base property values (96 bytes) ----------------
7480 putFile16BitBE(file, element);
7482 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7483 putFile8Bit(file, ei->description[i]);
7485 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7487 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7489 putFile8Bit(file, ei->num_change_pages);
7491 putFile16BitBE(file, ei->ce_value_fixed_initial);
7492 putFile16BitBE(file, ei->ce_value_random_initial);
7493 putFile8Bit(file, ei->use_last_ce_value);
7495 putFile8Bit(file, ei->use_gfx_element);
7496 putFile16BitBE(file, ei->gfx_element_initial);
7498 putFile8Bit(file, ei->collect_score_initial);
7499 putFile8Bit(file, ei->collect_count_initial);
7501 putFile8Bit(file, ei->drop_delay_fixed);
7502 putFile8Bit(file, ei->push_delay_fixed);
7503 putFile8Bit(file, ei->drop_delay_random);
7504 putFile8Bit(file, ei->push_delay_random);
7505 putFile16BitBE(file, ei->move_delay_fixed);
7506 putFile16BitBE(file, ei->move_delay_random);
7508 // bits 0 - 15 of "move_pattern" ...
7509 putFile16BitBE(file, ei->move_pattern & 0xffff);
7510 putFile8Bit(file, ei->move_direction_initial);
7511 putFile8Bit(file, ei->move_stepsize);
7513 putFile8Bit(file, ei->slippery_type);
7515 for (y = 0; y < 3; y++)
7516 for (x = 0; x < 3; x++)
7517 putFile16BitBE(file, ei->content.e[x][y]);
7519 putFile16BitBE(file, ei->move_enter_element);
7520 putFile16BitBE(file, ei->move_leave_element);
7521 putFile8Bit(file, ei->move_leave_type);
7523 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7524 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7526 putFile8Bit(file, ei->access_direction);
7528 putFile8Bit(file, ei->explosion_delay);
7529 putFile8Bit(file, ei->ignition_delay);
7530 putFile8Bit(file, ei->explosion_type);
7532 // some free bytes for future custom property values and padding
7533 WriteUnusedBytesToFile(file, 1);
7535 // ---------- change page property values (48 bytes) ------------------------
7537 for (i = 0; i < ei->num_change_pages; i++)
7539 struct ElementChangeInfo *change = &ei->change_page[i];
7540 unsigned int event_bits;
7542 // bits 0 - 31 of "has_event[]" ...
7544 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7545 if (change->has_event[j])
7546 event_bits |= (1u << j);
7547 putFile32BitBE(file, event_bits);
7549 putFile16BitBE(file, change->target_element);
7551 putFile16BitBE(file, change->delay_fixed);
7552 putFile16BitBE(file, change->delay_random);
7553 putFile16BitBE(file, change->delay_frames);
7555 putFile16BitBE(file, change->initial_trigger_element);
7557 putFile8Bit(file, change->explode);
7558 putFile8Bit(file, change->use_target_content);
7559 putFile8Bit(file, change->only_if_complete);
7560 putFile8Bit(file, change->use_random_replace);
7562 putFile8Bit(file, change->random_percentage);
7563 putFile8Bit(file, change->replace_when);
7565 for (y = 0; y < 3; y++)
7566 for (x = 0; x < 3; x++)
7567 putFile16BitBE(file, change->target_content.e[x][y]);
7569 putFile8Bit(file, change->can_change);
7571 putFile8Bit(file, change->trigger_side);
7573 putFile8Bit(file, change->trigger_player);
7574 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7575 log_2(change->trigger_page)));
7577 putFile8Bit(file, change->has_action);
7578 putFile8Bit(file, change->action_type);
7579 putFile8Bit(file, change->action_mode);
7580 putFile16BitBE(file, change->action_arg);
7582 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7584 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7585 if (change->has_event[j])
7586 event_bits |= (1u << (j - 32));
7587 putFile8Bit(file, event_bits);
7592 #if ENABLE_HISTORIC_CHUNKS
7593 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7595 struct ElementInfo *ei = &element_info[element];
7596 struct ElementGroupInfo *group = ei->group;
7599 putFile16BitBE(file, element);
7601 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7602 putFile8Bit(file, ei->description[i]);
7604 putFile8Bit(file, group->num_elements);
7606 putFile8Bit(file, ei->use_gfx_element);
7607 putFile16BitBE(file, ei->gfx_element_initial);
7609 putFile8Bit(file, group->choice_mode);
7611 // some free bytes for future values and padding
7612 WriteUnusedBytesToFile(file, 3);
7614 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7615 putFile16BitBE(file, group->element[i]);
7619 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7620 boolean write_element)
7622 int save_type = entry->save_type;
7623 int data_type = entry->data_type;
7624 int conf_type = entry->conf_type;
7625 int byte_mask = conf_type & CONF_MASK_BYTES;
7626 int element = entry->element;
7627 int default_value = entry->default_value;
7629 boolean modified = FALSE;
7631 if (byte_mask != CONF_MASK_MULTI_BYTES)
7633 void *value_ptr = entry->value;
7634 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7637 // check if any settings have been modified before saving them
7638 if (value != default_value)
7641 // do not save if explicitly told or if unmodified default settings
7642 if ((save_type == SAVE_CONF_NEVER) ||
7643 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7647 num_bytes += putFile16BitBE(file, element);
7649 num_bytes += putFile8Bit(file, conf_type);
7650 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7651 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7652 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7655 else if (data_type == TYPE_STRING)
7657 char *default_string = entry->default_string;
7658 char *string = (char *)(entry->value);
7659 int string_length = strlen(string);
7662 // check if any settings have been modified before saving them
7663 if (!strEqual(string, default_string))
7666 // do not save if explicitly told or if unmodified default settings
7667 if ((save_type == SAVE_CONF_NEVER) ||
7668 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7672 num_bytes += putFile16BitBE(file, element);
7674 num_bytes += putFile8Bit(file, conf_type);
7675 num_bytes += putFile16BitBE(file, string_length);
7677 for (i = 0; i < string_length; i++)
7678 num_bytes += putFile8Bit(file, string[i]);
7680 else if (data_type == TYPE_ELEMENT_LIST)
7682 int *element_array = (int *)(entry->value);
7683 int num_elements = *(int *)(entry->num_entities);
7686 // check if any settings have been modified before saving them
7687 for (i = 0; i < num_elements; i++)
7688 if (element_array[i] != default_value)
7691 // do not save if explicitly told or if unmodified default settings
7692 if ((save_type == SAVE_CONF_NEVER) ||
7693 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7697 num_bytes += putFile16BitBE(file, element);
7699 num_bytes += putFile8Bit(file, conf_type);
7700 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7702 for (i = 0; i < num_elements; i++)
7703 num_bytes += putFile16BitBE(file, element_array[i]);
7705 else if (data_type == TYPE_CONTENT_LIST)
7707 struct Content *content = (struct Content *)(entry->value);
7708 int num_contents = *(int *)(entry->num_entities);
7711 // check if any settings have been modified before saving them
7712 for (i = 0; i < num_contents; i++)
7713 for (y = 0; y < 3; y++)
7714 for (x = 0; x < 3; x++)
7715 if (content[i].e[x][y] != default_value)
7718 // do not save if explicitly told or if unmodified default settings
7719 if ((save_type == SAVE_CONF_NEVER) ||
7720 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7724 num_bytes += putFile16BitBE(file, element);
7726 num_bytes += putFile8Bit(file, conf_type);
7727 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7729 for (i = 0; i < num_contents; i++)
7730 for (y = 0; y < 3; y++)
7731 for (x = 0; x < 3; x++)
7732 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7738 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7743 li = *level; // copy level data into temporary buffer
7745 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7746 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7751 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7756 li = *level; // copy level data into temporary buffer
7758 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7759 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7764 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7766 int envelope_nr = element - EL_ENVELOPE_1;
7770 chunk_size += putFile16BitBE(file, element);
7772 // copy envelope data into temporary buffer
7773 xx_envelope = level->envelope[envelope_nr];
7775 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7776 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7781 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7783 struct ElementInfo *ei = &element_info[element];
7787 chunk_size += putFile16BitBE(file, element);
7789 xx_ei = *ei; // copy element data into temporary buffer
7791 // set default description string for this specific element
7792 strcpy(xx_default_description, getDefaultElementDescription(ei));
7794 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7795 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7797 for (i = 0; i < ei->num_change_pages; i++)
7799 struct ElementChangeInfo *change = &ei->change_page[i];
7801 xx_current_change_page = i;
7803 xx_change = *change; // copy change data into temporary buffer
7806 setEventBitsFromEventFlags(change);
7808 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7809 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7816 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7818 struct ElementInfo *ei = &element_info[element];
7819 struct ElementGroupInfo *group = ei->group;
7823 chunk_size += putFile16BitBE(file, element);
7825 xx_ei = *ei; // copy element data into temporary buffer
7826 xx_group = *group; // copy group data into temporary buffer
7828 // set default description string for this specific element
7829 strcpy(xx_default_description, getDefaultElementDescription(ei));
7831 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7832 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7837 static int SaveLevel_EMPX(FILE *file, struct LevelInfo *level, int element)
7839 struct ElementInfo *ei = &element_info[element];
7843 chunk_size += putFile16BitBE(file, element);
7845 xx_ei = *ei; // copy element data into temporary buffer
7847 for (i = 0; chunk_config_EMPX[i].data_type != -1; i++)
7848 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_EMPX[i], FALSE);
7853 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7854 boolean save_as_template)
7860 if (!(file = fopen(filename, MODE_WRITE)))
7862 Warn("cannot save level file '%s'", filename);
7867 level->file_version = FILE_VERSION_ACTUAL;
7868 level->game_version = GAME_VERSION_ACTUAL;
7870 level->creation_date = getCurrentDate();
7872 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7873 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7875 chunk_size = SaveLevel_VERS(NULL, level);
7876 putFileChunkBE(file, "VERS", chunk_size);
7877 SaveLevel_VERS(file, level);
7879 chunk_size = SaveLevel_DATE(NULL, level);
7880 putFileChunkBE(file, "DATE", chunk_size);
7881 SaveLevel_DATE(file, level);
7883 chunk_size = SaveLevel_NAME(NULL, level);
7884 putFileChunkBE(file, "NAME", chunk_size);
7885 SaveLevel_NAME(file, level);
7887 chunk_size = SaveLevel_AUTH(NULL, level);
7888 putFileChunkBE(file, "AUTH", chunk_size);
7889 SaveLevel_AUTH(file, level);
7891 chunk_size = SaveLevel_INFO(NULL, level);
7892 putFileChunkBE(file, "INFO", chunk_size);
7893 SaveLevel_INFO(file, level);
7895 chunk_size = SaveLevel_BODY(NULL, level);
7896 putFileChunkBE(file, "BODY", chunk_size);
7897 SaveLevel_BODY(file, level);
7899 chunk_size = SaveLevel_ELEM(NULL, level);
7900 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7902 putFileChunkBE(file, "ELEM", chunk_size);
7903 SaveLevel_ELEM(file, level);
7906 for (i = 0; i < NUM_ENVELOPES; i++)
7908 int element = EL_ENVELOPE_1 + i;
7910 chunk_size = SaveLevel_NOTE(NULL, level, element);
7911 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7913 putFileChunkBE(file, "NOTE", chunk_size);
7914 SaveLevel_NOTE(file, level, element);
7918 // if not using template level, check for non-default custom/group elements
7919 if (!level->use_custom_template || save_as_template)
7921 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7923 int element = EL_CUSTOM_START + i;
7925 chunk_size = SaveLevel_CUSX(NULL, level, element);
7926 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7928 putFileChunkBE(file, "CUSX", chunk_size);
7929 SaveLevel_CUSX(file, level, element);
7933 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7935 int element = EL_GROUP_START + i;
7937 chunk_size = SaveLevel_GRPX(NULL, level, element);
7938 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7940 putFileChunkBE(file, "GRPX", chunk_size);
7941 SaveLevel_GRPX(file, level, element);
7945 for (i = 0; i < NUM_EMPTY_ELEMENTS_ALL; i++)
7947 int element = GET_EMPTY_ELEMENT(i);
7949 chunk_size = SaveLevel_EMPX(NULL, level, element);
7950 if (chunk_size > LEVEL_CHUNK_EMPX_UNCHANGED) // save if changed
7952 putFileChunkBE(file, "EMPX", chunk_size);
7953 SaveLevel_EMPX(file, level, element);
7960 SetFilePermissions(filename, PERMS_PRIVATE);
7963 void SaveLevel(int nr)
7965 char *filename = getDefaultLevelFilename(nr);
7967 SaveLevelFromFilename(&level, filename, FALSE);
7970 void SaveLevelTemplate(void)
7972 char *filename = getLocalLevelTemplateFilename();
7974 SaveLevelFromFilename(&level, filename, TRUE);
7977 boolean SaveLevelChecked(int nr)
7979 char *filename = getDefaultLevelFilename(nr);
7980 boolean new_level = !fileExists(filename);
7981 boolean level_saved = FALSE;
7983 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7988 Request("Level saved!", REQ_CONFIRM);
7996 void DumpLevel(struct LevelInfo *level)
7998 if (level->no_level_file || level->no_valid_file)
8000 Warn("cannot dump -- no valid level file found");
8006 Print("Level xxx (file version %08d, game version %08d)\n",
8007 level->file_version, level->game_version);
8010 Print("Level author: '%s'\n", level->author);
8011 Print("Level title: '%s'\n", level->name);
8013 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8015 Print("Level time: %d seconds\n", level->time);
8016 Print("Gems needed: %d\n", level->gems_needed);
8018 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
8019 Print("Time for wheel: %d seconds\n", level->time_wheel);
8020 Print("Time for light: %d seconds\n", level->time_light);
8021 Print("Time for timegate: %d seconds\n", level->time_timegate);
8023 Print("Amoeba speed: %d\n", level->amoeba_speed);
8026 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8027 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8028 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8029 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8030 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8031 Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no"));
8037 for (i = 0; i < NUM_ENVELOPES; i++)
8039 char *text = level->envelope[i].text;
8040 int text_len = strlen(text);
8041 boolean has_text = FALSE;
8043 for (j = 0; j < text_len; j++)
8044 if (text[j] != ' ' && text[j] != '\n')
8050 Print("Envelope %d:\n'%s'\n", i + 1, text);
8058 void DumpLevels(void)
8060 static LevelDirTree *dumplevel_leveldir = NULL;
8062 dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8063 global.dumplevel_leveldir);
8065 if (dumplevel_leveldir == NULL)
8066 Fail("no such level identifier: '%s'", global.dumplevel_leveldir);
8068 if (global.dumplevel_level_nr < dumplevel_leveldir->first_level ||
8069 global.dumplevel_level_nr > dumplevel_leveldir->last_level)
8070 Fail("no such level number: %d", global.dumplevel_level_nr);
8072 leveldir_current = dumplevel_leveldir;
8074 LoadLevel(global.dumplevel_level_nr);
8081 // ============================================================================
8082 // tape file functions
8083 // ============================================================================
8085 static void setTapeInfoToDefaults(void)
8089 // always start with reliable default values (empty tape)
8092 // default values (also for pre-1.2 tapes) with only the first player
8093 tape.player_participates[0] = TRUE;
8094 for (i = 1; i < MAX_PLAYERS; i++)
8095 tape.player_participates[i] = FALSE;
8097 // at least one (default: the first) player participates in every tape
8098 tape.num_participating_players = 1;
8100 tape.property_bits = TAPE_PROPERTY_NONE;
8102 tape.level_nr = level_nr;
8104 tape.changed = FALSE;
8105 tape.solved = FALSE;
8107 tape.recording = FALSE;
8108 tape.playing = FALSE;
8109 tape.pausing = FALSE;
8111 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
8112 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
8114 tape.no_info_chunk = TRUE;
8115 tape.no_valid_file = FALSE;
8118 static int getTapePosSize(struct TapeInfo *tape)
8120 int tape_pos_size = 0;
8122 if (tape->use_key_actions)
8123 tape_pos_size += tape->num_participating_players;
8125 if (tape->use_mouse_actions)
8126 tape_pos_size += 3; // x and y position and mouse button mask
8128 tape_pos_size += 1; // tape action delay value
8130 return tape_pos_size;
8133 static void setTapeActionFlags(struct TapeInfo *tape, int value)
8135 tape->use_key_actions = FALSE;
8136 tape->use_mouse_actions = FALSE;
8138 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
8139 tape->use_key_actions = TRUE;
8141 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
8142 tape->use_mouse_actions = TRUE;
8145 static int getTapeActionValue(struct TapeInfo *tape)
8147 return (tape->use_key_actions &&
8148 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
8149 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
8150 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
8151 TAPE_ACTIONS_DEFAULT);
8154 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
8156 tape->file_version = getFileVersion(file);
8157 tape->game_version = getFileVersion(file);
8162 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
8166 tape->random_seed = getFile32BitBE(file);
8167 tape->date = getFile32BitBE(file);
8168 tape->length = getFile32BitBE(file);
8170 // read header fields that are new since version 1.2
8171 if (tape->file_version >= FILE_VERSION_1_2)
8173 byte store_participating_players = getFile8Bit(file);
8176 // since version 1.2, tapes store which players participate in the tape
8177 tape->num_participating_players = 0;
8178 for (i = 0; i < MAX_PLAYERS; i++)
8180 tape->player_participates[i] = FALSE;
8182 if (store_participating_players & (1 << i))
8184 tape->player_participates[i] = TRUE;
8185 tape->num_participating_players++;
8189 setTapeActionFlags(tape, getFile8Bit(file));
8191 tape->property_bits = getFile8Bit(file);
8192 tape->solved = getFile8Bit(file);
8194 engine_version = getFileVersion(file);
8195 if (engine_version > 0)
8196 tape->engine_version = engine_version;
8198 tape->engine_version = tape->game_version;
8204 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
8206 tape->scr_fieldx = getFile8Bit(file);
8207 tape->scr_fieldy = getFile8Bit(file);
8212 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
8214 char *level_identifier = NULL;
8215 int level_identifier_size;
8218 tape->no_info_chunk = FALSE;
8220 level_identifier_size = getFile16BitBE(file);
8222 level_identifier = checked_malloc(level_identifier_size);
8224 for (i = 0; i < level_identifier_size; i++)
8225 level_identifier[i] = getFile8Bit(file);
8227 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
8228 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
8230 checked_free(level_identifier);
8232 tape->level_nr = getFile16BitBE(file);
8234 chunk_size = 2 + level_identifier_size + 2;
8239 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
8242 int tape_pos_size = getTapePosSize(tape);
8243 int chunk_size_expected = tape_pos_size * tape->length;
8245 if (chunk_size_expected != chunk_size)
8247 ReadUnusedBytesFromFile(file, chunk_size);
8248 return chunk_size_expected;
8251 for (i = 0; i < tape->length; i++)
8253 if (i >= MAX_TAPE_LEN)
8255 Warn("tape truncated -- size exceeds maximum tape size %d",
8258 // tape too large; read and ignore remaining tape data from this chunk
8259 for (;i < tape->length; i++)
8260 ReadUnusedBytesFromFile(file, tape_pos_size);
8265 if (tape->use_key_actions)
8267 for (j = 0; j < MAX_PLAYERS; j++)
8269 tape->pos[i].action[j] = MV_NONE;
8271 if (tape->player_participates[j])
8272 tape->pos[i].action[j] = getFile8Bit(file);
8276 if (tape->use_mouse_actions)
8278 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
8279 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
8280 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
8283 tape->pos[i].delay = getFile8Bit(file);
8285 if (tape->file_version == FILE_VERSION_1_0)
8287 // eliminate possible diagonal moves in old tapes
8288 // this is only for backward compatibility
8290 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8291 byte action = tape->pos[i].action[0];
8292 int k, num_moves = 0;
8294 for (k = 0; k < 4; k++)
8296 if (action & joy_dir[k])
8298 tape->pos[i + num_moves].action[0] = joy_dir[k];
8300 tape->pos[i + num_moves].delay = 0;
8309 tape->length += num_moves;
8312 else if (tape->file_version < FILE_VERSION_2_0)
8314 // convert pre-2.0 tapes to new tape format
8316 if (tape->pos[i].delay > 1)
8319 tape->pos[i + 1] = tape->pos[i];
8320 tape->pos[i + 1].delay = 1;
8323 for (j = 0; j < MAX_PLAYERS; j++)
8324 tape->pos[i].action[j] = MV_NONE;
8325 tape->pos[i].delay--;
8332 if (checkEndOfFile(file))
8336 if (i != tape->length)
8337 chunk_size = tape_pos_size * i;
8342 static void LoadTape_SokobanSolution(char *filename)
8345 int move_delay = TILESIZE / level.initial_player_stepsize[0];
8347 if (!(file = openFile(filename, MODE_READ)))
8349 tape.no_valid_file = TRUE;
8354 while (!checkEndOfFile(file))
8356 unsigned char c = getByteFromFile(file);
8358 if (checkEndOfFile(file))
8365 tape.pos[tape.length].action[0] = MV_UP;
8366 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8372 tape.pos[tape.length].action[0] = MV_DOWN;
8373 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8379 tape.pos[tape.length].action[0] = MV_LEFT;
8380 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8386 tape.pos[tape.length].action[0] = MV_RIGHT;
8387 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
8395 // ignore white-space characters
8399 tape.no_valid_file = TRUE;
8401 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
8409 if (tape.no_valid_file)
8412 tape.length_frames = GetTapeLengthFrames();
8413 tape.length_seconds = GetTapeLengthSeconds();
8416 void LoadTapeFromFilename(char *filename)
8418 char cookie[MAX_LINE_LEN];
8419 char chunk_name[CHUNK_ID_LEN + 1];
8423 // always start with reliable default values
8424 setTapeInfoToDefaults();
8426 if (strSuffix(filename, ".sln"))
8428 LoadTape_SokobanSolution(filename);
8433 if (!(file = openFile(filename, MODE_READ)))
8435 tape.no_valid_file = TRUE;
8440 getFileChunkBE(file, chunk_name, NULL);
8441 if (strEqual(chunk_name, "RND1"))
8443 getFile32BitBE(file); // not used
8445 getFileChunkBE(file, chunk_name, NULL);
8446 if (!strEqual(chunk_name, "TAPE"))
8448 tape.no_valid_file = TRUE;
8450 Warn("unknown format of tape file '%s'", filename);
8457 else // check for pre-2.0 file format with cookie string
8459 strcpy(cookie, chunk_name);
8460 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8462 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8463 cookie[strlen(cookie) - 1] = '\0';
8465 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8467 tape.no_valid_file = TRUE;
8469 Warn("unknown format of tape file '%s'", filename);
8476 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8478 tape.no_valid_file = TRUE;
8480 Warn("unsupported version of tape file '%s'", filename);
8487 // pre-2.0 tape files have no game version, so use file version here
8488 tape.game_version = tape.file_version;
8491 if (tape.file_version < FILE_VERSION_1_2)
8493 // tape files from versions before 1.2.0 without chunk structure
8494 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8495 LoadTape_BODY(file, 2 * tape.length, &tape);
8503 int (*loader)(File *, int, struct TapeInfo *);
8507 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8508 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8509 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
8510 { "INFO", -1, LoadTape_INFO },
8511 { "BODY", -1, LoadTape_BODY },
8515 while (getFileChunkBE(file, chunk_name, &chunk_size))
8519 while (chunk_info[i].name != NULL &&
8520 !strEqual(chunk_name, chunk_info[i].name))
8523 if (chunk_info[i].name == NULL)
8525 Warn("unknown chunk '%s' in tape file '%s'",
8526 chunk_name, filename);
8528 ReadUnusedBytesFromFile(file, chunk_size);
8530 else if (chunk_info[i].size != -1 &&
8531 chunk_info[i].size != chunk_size)
8533 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8534 chunk_size, chunk_name, filename);
8536 ReadUnusedBytesFromFile(file, chunk_size);
8540 // call function to load this tape chunk
8541 int chunk_size_expected =
8542 (chunk_info[i].loader)(file, chunk_size, &tape);
8544 // the size of some chunks cannot be checked before reading other
8545 // chunks first (like "HEAD" and "BODY") that contain some header
8546 // information, so check them here
8547 if (chunk_size_expected != chunk_size)
8549 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8550 chunk_size, chunk_name, filename);
8558 tape.length_frames = GetTapeLengthFrames();
8559 tape.length_seconds = GetTapeLengthSeconds();
8562 Debug("files:LoadTapeFromFilename", "tape file version: %d",
8564 Debug("files:LoadTapeFromFilename", "tape game version: %d",
8566 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8567 tape.engine_version);
8571 void LoadTape(int nr)
8573 char *filename = getTapeFilename(nr);
8575 LoadTapeFromFilename(filename);
8578 void LoadSolutionTape(int nr)
8580 char *filename = getSolutionTapeFilename(nr);
8582 LoadTapeFromFilename(filename);
8584 if (TAPE_IS_EMPTY(tape))
8586 if (level.game_engine_type == GAME_ENGINE_TYPE_BD &&
8587 level.native_bd_level->replay != NULL)
8588 CopyNativeTape_BD_to_RND(&level);
8589 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8590 level.native_sp_level->demo.is_available)
8591 CopyNativeTape_SP_to_RND(&level);
8595 void LoadScoreTape(char *score_tape_basename, int nr)
8597 char *filename = getScoreTapeFilename(score_tape_basename, nr);
8599 LoadTapeFromFilename(filename);
8602 void LoadScoreCacheTape(char *score_tape_basename, int nr)
8604 char *filename = getScoreCacheTapeFilename(score_tape_basename, nr);
8606 LoadTapeFromFilename(filename);
8609 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8611 // chunk required for team mode tapes with non-default screen size
8612 return (tape->num_participating_players > 1 &&
8613 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8614 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8617 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8619 putFileVersion(file, tape->file_version);
8620 putFileVersion(file, tape->game_version);
8623 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8626 byte store_participating_players = 0;
8628 // set bits for participating players for compact storage
8629 for (i = 0; i < MAX_PLAYERS; i++)
8630 if (tape->player_participates[i])
8631 store_participating_players |= (1 << i);
8633 putFile32BitBE(file, tape->random_seed);
8634 putFile32BitBE(file, tape->date);
8635 putFile32BitBE(file, tape->length);
8637 putFile8Bit(file, store_participating_players);
8639 putFile8Bit(file, getTapeActionValue(tape));
8641 putFile8Bit(file, tape->property_bits);
8642 putFile8Bit(file, tape->solved);
8644 putFileVersion(file, tape->engine_version);
8647 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8649 putFile8Bit(file, tape->scr_fieldx);
8650 putFile8Bit(file, tape->scr_fieldy);
8653 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8655 int level_identifier_size = strlen(tape->level_identifier) + 1;
8658 putFile16BitBE(file, level_identifier_size);
8660 for (i = 0; i < level_identifier_size; i++)
8661 putFile8Bit(file, tape->level_identifier[i]);
8663 putFile16BitBE(file, tape->level_nr);
8666 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8670 for (i = 0; i < tape->length; i++)
8672 if (tape->use_key_actions)
8674 for (j = 0; j < MAX_PLAYERS; j++)
8675 if (tape->player_participates[j])
8676 putFile8Bit(file, tape->pos[i].action[j]);
8679 if (tape->use_mouse_actions)
8681 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8682 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8683 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8686 putFile8Bit(file, tape->pos[i].delay);
8690 void SaveTapeToFilename(char *filename)
8694 int info_chunk_size;
8695 int body_chunk_size;
8697 if (!(file = fopen(filename, MODE_WRITE)))
8699 Warn("cannot save level recording file '%s'", filename);
8704 tape_pos_size = getTapePosSize(&tape);
8706 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8707 body_chunk_size = tape_pos_size * tape.length;
8709 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8710 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8712 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8713 SaveTape_VERS(file, &tape);
8715 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8716 SaveTape_HEAD(file, &tape);
8718 if (checkSaveTape_SCRN(&tape))
8720 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8721 SaveTape_SCRN(file, &tape);
8724 putFileChunkBE(file, "INFO", info_chunk_size);
8725 SaveTape_INFO(file, &tape);
8727 putFileChunkBE(file, "BODY", body_chunk_size);
8728 SaveTape_BODY(file, &tape);
8732 SetFilePermissions(filename, PERMS_PRIVATE);
8735 static void SaveTapeExt(char *filename)
8739 tape.file_version = FILE_VERSION_ACTUAL;
8740 tape.game_version = GAME_VERSION_ACTUAL;
8742 tape.num_participating_players = 0;
8744 // count number of participating players
8745 for (i = 0; i < MAX_PLAYERS; i++)
8746 if (tape.player_participates[i])
8747 tape.num_participating_players++;
8749 SaveTapeToFilename(filename);
8751 tape.changed = FALSE;
8754 void SaveTape(int nr)
8756 char *filename = getTapeFilename(nr);
8758 InitTapeDirectory(leveldir_current->subdir);
8760 SaveTapeExt(filename);
8763 void SaveScoreTape(int nr)
8765 char *filename = getScoreTapeFilename(tape.score_tape_basename, nr);
8767 // used instead of "leveldir_current->subdir" (for network games)
8768 InitScoreTapeDirectory(levelset.identifier, nr);
8770 SaveTapeExt(filename);
8773 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8774 unsigned int req_state_added)
8776 char *filename = getTapeFilename(nr);
8777 boolean new_tape = !fileExists(filename);
8778 boolean tape_saved = FALSE;
8780 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8785 Request(msg_saved, REQ_CONFIRM | req_state_added);
8793 boolean SaveTapeChecked(int nr)
8795 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8798 boolean SaveTapeChecked_LevelSolved(int nr)
8800 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8801 "Level solved! Tape saved!", REQ_STAY_OPEN);
8804 void DumpTape(struct TapeInfo *tape)
8806 int tape_frame_counter;
8809 if (tape->no_valid_file)
8811 Warn("cannot dump -- no valid tape file found");
8818 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8819 tape->level_nr, tape->file_version, tape->game_version);
8820 Print(" (effective engine version %08d)\n",
8821 tape->engine_version);
8822 Print("Level series identifier: '%s'\n", tape->level_identifier);
8824 Print("Solution tape: %s\n",
8825 tape->solved ? "yes" :
8826 tape->game_version < VERSION_IDENT(4,3,2,3) ? "unknown" : "no");
8828 Print("Special tape properties: ");
8829 if (tape->property_bits == TAPE_PROPERTY_NONE)
8831 if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG)
8832 Print("[em_random_bug]");
8833 if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED)
8834 Print("[game_speed]");
8835 if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE)
8837 if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP)
8838 Print("[single_step]");
8839 if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT)
8840 Print("[snapshot]");
8841 if (tape->property_bits & TAPE_PROPERTY_REPLAYED)
8842 Print("[replayed]");
8843 if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS)
8844 Print("[tas_keys]");
8845 if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS)
8846 Print("[small_graphics]");
8849 int year2 = tape->date / 10000;
8850 int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2);
8851 int month_index_raw = (tape->date / 100) % 100;
8852 int month_index = month_index_raw % 12; // prevent invalid index
8853 int month = month_index + 1;
8854 int day = tape->date % 100;
8856 Print("Tape date: %04d-%02d-%02d\n", year4, month, day);
8860 tape_frame_counter = 0;
8862 for (i = 0; i < tape->length; i++)
8864 if (i >= MAX_TAPE_LEN)
8869 for (j = 0; j < MAX_PLAYERS; j++)
8871 if (tape->player_participates[j])
8873 int action = tape->pos[i].action[j];
8875 Print("%d:%02x ", j, action);
8876 Print("[%c%c%c%c|%c%c] - ",
8877 (action & JOY_LEFT ? '<' : ' '),
8878 (action & JOY_RIGHT ? '>' : ' '),
8879 (action & JOY_UP ? '^' : ' '),
8880 (action & JOY_DOWN ? 'v' : ' '),
8881 (action & JOY_BUTTON_1 ? '1' : ' '),
8882 (action & JOY_BUTTON_2 ? '2' : ' '));
8886 Print("(%03d) ", tape->pos[i].delay);
8887 Print("[%05d]\n", tape_frame_counter);
8889 tape_frame_counter += tape->pos[i].delay;
8895 void DumpTapes(void)
8897 static LevelDirTree *dumptape_leveldir = NULL;
8899 dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8900 global.dumptape_leveldir);
8902 if (dumptape_leveldir == NULL)
8903 Fail("no such level identifier: '%s'", global.dumptape_leveldir);
8905 if (global.dumptape_level_nr < dumptape_leveldir->first_level ||
8906 global.dumptape_level_nr > dumptape_leveldir->last_level)
8907 Fail("no such level number: %d", global.dumptape_level_nr);
8909 leveldir_current = dumptape_leveldir;
8911 if (options.mytapes)
8912 LoadTape(global.dumptape_level_nr);
8914 LoadSolutionTape(global.dumptape_level_nr);
8922 // ============================================================================
8923 // score file functions
8924 // ============================================================================
8926 static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores)
8930 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8932 strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME);
8933 strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME);
8934 scores->entry[i].score = 0;
8935 scores->entry[i].time = 0;
8937 scores->entry[i].id = -1;
8938 strcpy(scores->entry[i].tape_date, UNKNOWN_NAME);
8939 strcpy(scores->entry[i].platform, UNKNOWN_NAME);
8940 strcpy(scores->entry[i].version, UNKNOWN_NAME);
8941 strcpy(scores->entry[i].country_name, UNKNOWN_NAME);
8942 strcpy(scores->entry[i].country_code, "??");
8945 scores->num_entries = 0;
8946 scores->last_added = -1;
8947 scores->last_added_local = -1;
8949 scores->updated = FALSE;
8950 scores->uploaded = FALSE;
8951 scores->tape_downloaded = FALSE;
8952 scores->force_last_added = FALSE;
8954 // The following values are intentionally not reset here:
8958 // - continue_playing
8959 // - continue_on_return
8962 static void setScoreInfoToDefaults(void)
8964 setScoreInfoToDefaultsExt(&scores);
8967 static void setServerScoreInfoToDefaults(void)
8969 setScoreInfoToDefaultsExt(&server_scores);
8972 static void LoadScore_OLD(int nr)
8975 char *filename = getScoreFilename(nr);
8976 char cookie[MAX_LINE_LEN];
8977 char line[MAX_LINE_LEN];
8981 if (!(file = fopen(filename, MODE_READ)))
8984 // check file identifier
8985 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8987 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8988 cookie[strlen(cookie) - 1] = '\0';
8990 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8992 Warn("unknown format of score file '%s'", filename);
8999 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9001 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
9002 Warn("fscanf() failed; %s", strerror(errno));
9004 if (fgets(line, MAX_LINE_LEN, file) == NULL)
9007 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
9008 line[strlen(line) - 1] = '\0';
9010 for (line_ptr = line; *line_ptr; line_ptr++)
9012 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
9014 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
9015 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
9024 static void ConvertScore_OLD(void)
9026 // only convert score to time for levels that rate playing time over score
9027 if (!level.rate_time_over_score)
9030 // convert old score to playing time for score-less levels (like Supaplex)
9031 int time_final_max = 999;
9034 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9036 int score = scores.entry[i].score;
9038 if (score > 0 && score < time_final_max)
9039 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
9043 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
9045 scores->file_version = getFileVersion(file);
9046 scores->game_version = getFileVersion(file);
9051 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
9053 char *level_identifier = NULL;
9054 int level_identifier_size;
9057 level_identifier_size = getFile16BitBE(file);
9059 level_identifier = checked_malloc(level_identifier_size);
9061 for (i = 0; i < level_identifier_size; i++)
9062 level_identifier[i] = getFile8Bit(file);
9064 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
9065 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
9067 checked_free(level_identifier);
9069 scores->level_nr = getFile16BitBE(file);
9070 scores->num_entries = getFile16BitBE(file);
9072 chunk_size = 2 + level_identifier_size + 2 + 2;
9077 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
9081 for (i = 0; i < scores->num_entries; i++)
9083 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
9084 scores->entry[i].name[j] = getFile8Bit(file);
9086 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
9089 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
9094 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
9098 for (i = 0; i < scores->num_entries; i++)
9099 scores->entry[i].score = getFile16BitBE(file);
9101 chunk_size = scores->num_entries * 2;
9106 static int LoadScore_SC4R(File *file, int chunk_size, struct ScoreInfo *scores)
9110 for (i = 0; i < scores->num_entries; i++)
9111 scores->entry[i].score = getFile32BitBE(file);
9113 chunk_size = scores->num_entries * 4;
9118 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
9122 for (i = 0; i < scores->num_entries; i++)
9123 scores->entry[i].time = getFile32BitBE(file);
9125 chunk_size = scores->num_entries * 4;
9130 static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores)
9134 for (i = 0; i < scores->num_entries; i++)
9136 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
9137 scores->entry[i].tape_basename[j] = getFile8Bit(file);
9139 scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0';
9142 chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
9147 void LoadScore(int nr)
9149 char *filename = getScoreFilename(nr);
9150 char cookie[MAX_LINE_LEN];
9151 char chunk_name[CHUNK_ID_LEN + 1];
9153 boolean old_score_file_format = FALSE;
9156 // always start with reliable default values
9157 setScoreInfoToDefaults();
9159 if (!(file = openFile(filename, MODE_READ)))
9162 getFileChunkBE(file, chunk_name, NULL);
9163 if (strEqual(chunk_name, "RND1"))
9165 getFile32BitBE(file); // not used
9167 getFileChunkBE(file, chunk_name, NULL);
9168 if (!strEqual(chunk_name, "SCOR"))
9170 Warn("unknown format of score file '%s'", filename);
9177 else // check for old file format with cookie string
9179 strcpy(cookie, chunk_name);
9180 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
9182 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
9183 cookie[strlen(cookie) - 1] = '\0';
9185 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
9187 Warn("unknown format of score file '%s'", filename);
9194 old_score_file_format = TRUE;
9197 if (old_score_file_format)
9199 // score files from versions before 4.2.4.0 without chunk structure
9202 // convert score to time, if possible (mainly for Supaplex levels)
9211 int (*loader)(File *, int, struct ScoreInfo *);
9215 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
9216 { "INFO", -1, LoadScore_INFO },
9217 { "NAME", -1, LoadScore_NAME },
9218 { "SCOR", -1, LoadScore_SCOR },
9219 { "SC4R", -1, LoadScore_SC4R },
9220 { "TIME", -1, LoadScore_TIME },
9221 { "TAPE", -1, LoadScore_TAPE },
9226 while (getFileChunkBE(file, chunk_name, &chunk_size))
9230 while (chunk_info[i].name != NULL &&
9231 !strEqual(chunk_name, chunk_info[i].name))
9234 if (chunk_info[i].name == NULL)
9236 Warn("unknown chunk '%s' in score file '%s'",
9237 chunk_name, filename);
9239 ReadUnusedBytesFromFile(file, chunk_size);
9241 else if (chunk_info[i].size != -1 &&
9242 chunk_info[i].size != chunk_size)
9244 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
9245 chunk_size, chunk_name, filename);
9247 ReadUnusedBytesFromFile(file, chunk_size);
9251 // call function to load this score chunk
9252 int chunk_size_expected =
9253 (chunk_info[i].loader)(file, chunk_size, &scores);
9255 // the size of some chunks cannot be checked before reading other
9256 // chunks first (like "HEAD" and "BODY") that contain some header
9257 // information, so check them here
9258 if (chunk_size_expected != chunk_size)
9260 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
9261 chunk_size, chunk_name, filename);
9270 #if ENABLE_HISTORIC_CHUNKS
9271 void SaveScore_OLD(int nr)
9274 char *filename = getScoreFilename(nr);
9277 // used instead of "leveldir_current->subdir" (for network games)
9278 InitScoreDirectory(levelset.identifier);
9280 if (!(file = fopen(filename, MODE_WRITE)))
9282 Warn("cannot save score for level %d", nr);
9287 fprintf(file, "%s\n\n", SCORE_COOKIE);
9289 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9290 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
9294 SetFilePermissions(filename, PERMS_PRIVATE);
9298 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
9300 putFileVersion(file, scores->file_version);
9301 putFileVersion(file, scores->game_version);
9304 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
9306 int level_identifier_size = strlen(scores->level_identifier) + 1;
9309 putFile16BitBE(file, level_identifier_size);
9311 for (i = 0; i < level_identifier_size; i++)
9312 putFile8Bit(file, scores->level_identifier[i]);
9314 putFile16BitBE(file, scores->level_nr);
9315 putFile16BitBE(file, scores->num_entries);
9318 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
9322 for (i = 0; i < scores->num_entries; i++)
9324 int name_size = strlen(scores->entry[i].name);
9326 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
9327 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
9331 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
9335 for (i = 0; i < scores->num_entries; i++)
9336 putFile16BitBE(file, scores->entry[i].score);
9339 static void SaveScore_SC4R(FILE *file, struct ScoreInfo *scores)
9343 for (i = 0; i < scores->num_entries; i++)
9344 putFile32BitBE(file, scores->entry[i].score);
9347 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
9351 for (i = 0; i < scores->num_entries; i++)
9352 putFile32BitBE(file, scores->entry[i].time);
9355 static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores)
9359 for (i = 0; i < scores->num_entries; i++)
9361 int size = strlen(scores->entry[i].tape_basename);
9363 for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++)
9364 putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0));
9368 static void SaveScoreToFilename(char *filename)
9371 int info_chunk_size;
9372 int name_chunk_size;
9373 int scor_chunk_size;
9374 int sc4r_chunk_size;
9375 int time_chunk_size;
9376 int tape_chunk_size;
9377 boolean has_large_score_values;
9380 if (!(file = fopen(filename, MODE_WRITE)))
9382 Warn("cannot save score file '%s'", filename);
9387 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
9388 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
9389 scor_chunk_size = scores.num_entries * 2;
9390 sc4r_chunk_size = scores.num_entries * 4;
9391 time_chunk_size = scores.num_entries * 4;
9392 tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN;
9394 has_large_score_values = FALSE;
9395 for (i = 0; i < scores.num_entries; i++)
9396 if (scores.entry[i].score > 0xffff)
9397 has_large_score_values = TRUE;
9399 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
9400 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
9402 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
9403 SaveScore_VERS(file, &scores);
9405 putFileChunkBE(file, "INFO", info_chunk_size);
9406 SaveScore_INFO(file, &scores);
9408 putFileChunkBE(file, "NAME", name_chunk_size);
9409 SaveScore_NAME(file, &scores);
9411 if (has_large_score_values)
9413 putFileChunkBE(file, "SC4R", sc4r_chunk_size);
9414 SaveScore_SC4R(file, &scores);
9418 putFileChunkBE(file, "SCOR", scor_chunk_size);
9419 SaveScore_SCOR(file, &scores);
9422 putFileChunkBE(file, "TIME", time_chunk_size);
9423 SaveScore_TIME(file, &scores);
9425 putFileChunkBE(file, "TAPE", tape_chunk_size);
9426 SaveScore_TAPE(file, &scores);
9430 SetFilePermissions(filename, PERMS_PRIVATE);
9433 void SaveScore(int nr)
9435 char *filename = getScoreFilename(nr);
9438 // used instead of "leveldir_current->subdir" (for network games)
9439 InitScoreDirectory(levelset.identifier);
9441 scores.file_version = FILE_VERSION_ACTUAL;
9442 scores.game_version = GAME_VERSION_ACTUAL;
9444 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
9445 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
9446 scores.level_nr = level_nr;
9448 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9449 if (scores.entry[i].score == 0 &&
9450 scores.entry[i].time == 0 &&
9451 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
9454 scores.num_entries = i;
9456 if (scores.num_entries == 0)
9459 SaveScoreToFilename(filename);
9462 static void LoadServerScoreFromCache(int nr)
9464 struct ScoreEntry score_entry;
9473 { &score_entry.score, FALSE, 0 },
9474 { &score_entry.time, FALSE, 0 },
9475 { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN },
9476 { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN },
9477 { score_entry.tape_date, TRUE, MAX_ISO_DATE_LEN },
9478 { &score_entry.id, FALSE, 0 },
9479 { score_entry.platform, TRUE, MAX_PLATFORM_TEXT_LEN },
9480 { score_entry.version, TRUE, MAX_VERSION_TEXT_LEN },
9481 { score_entry.country_code, TRUE, MAX_COUNTRY_CODE_LEN },
9482 { score_entry.country_name, TRUE, MAX_COUNTRY_NAME_LEN },
9486 char *filename = getScoreCacheFilename(nr);
9487 SetupFileHash *score_hash = loadSetupFileHash(filename);
9490 server_scores.num_entries = 0;
9492 if (score_hash == NULL)
9495 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
9497 score_entry = server_scores.entry[i];
9499 for (j = 0; score_mapping[j].value != NULL; j++)
9503 sprintf(token, "%02d.%d", i, j);
9505 char *value = getHashEntry(score_hash, token);
9510 if (score_mapping[j].is_string)
9512 char *score_value = (char *)score_mapping[j].value;
9513 int value_size = score_mapping[j].string_size;
9515 strncpy(score_value, value, value_size);
9516 score_value[value_size] = '\0';
9520 int *score_value = (int *)score_mapping[j].value;
9522 *score_value = atoi(value);
9525 server_scores.num_entries = i + 1;
9528 server_scores.entry[i] = score_entry;
9531 freeSetupFileHash(score_hash);
9534 void LoadServerScore(int nr, boolean download_score)
9536 if (!setup.use_api_server)
9539 // always start with reliable default values
9540 setServerScoreInfoToDefaults();
9542 // 1st step: load server scores from cache file (which may not exist)
9543 // (this should prevent reading it while the thread is writing to it)
9544 LoadServerScoreFromCache(nr);
9546 if (download_score && runtime.use_api_server)
9548 // 2nd step: download server scores from score server to cache file
9549 // (as thread, as it might time out if the server is not reachable)
9550 ApiGetScoreAsThread(nr);
9554 void PrepareScoreTapesForUpload(char *leveldir_subdir)
9556 MarkTapeDirectoryUploadsAsIncomplete(leveldir_subdir);
9558 // if score tape not uploaded, ask for uploading missing tapes later
9559 if (!setup.has_remaining_tapes)
9560 setup.ask_for_remaining_tapes = TRUE;
9562 setup.provide_uploading_tapes = TRUE;
9563 setup.has_remaining_tapes = TRUE;
9565 SaveSetup_ServerSetup();
9568 void SaveServerScore(int nr, boolean tape_saved)
9570 if (!runtime.use_api_server)
9572 PrepareScoreTapesForUpload(leveldir_current->subdir);
9577 ApiAddScoreAsThread(nr, tape_saved, NULL);
9580 void SaveServerScoreFromFile(int nr, boolean tape_saved,
9581 char *score_tape_filename)
9583 if (!runtime.use_api_server)
9586 ApiAddScoreAsThread(nr, tape_saved, score_tape_filename);
9589 void LoadLocalAndServerScore(int nr, boolean download_score)
9591 int last_added_local = scores.last_added_local;
9592 boolean force_last_added = scores.force_last_added;
9594 // needed if only showing server scores
9595 setScoreInfoToDefaults();
9597 if (!strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_SERVER_ONLY))
9600 // restore last added local score entry (before merging server scores)
9601 scores.last_added = scores.last_added_local = last_added_local;
9603 if (setup.use_api_server &&
9604 !strEqual(setup.scores_in_highscore_list, STR_SCORES_TYPE_LOCAL_ONLY))
9606 // load server scores from cache file and trigger update from server
9607 LoadServerScore(nr, download_score);
9609 // merge local scores with scores from server
9613 if (force_last_added)
9614 scores.force_last_added = force_last_added;
9618 // ============================================================================
9619 // setup file functions
9620 // ============================================================================
9622 #define TOKEN_STR_PLAYER_PREFIX "player_"
9625 static struct TokenInfo global_setup_tokens[] =
9629 &setup.player_name, "player_name"
9633 &setup.multiple_users, "multiple_users"
9637 &setup.sound, "sound"
9641 &setup.sound_loops, "repeating_sound_loops"
9645 &setup.sound_music, "background_music"
9649 &setup.sound_simple, "simple_sound_effects"
9653 &setup.toons, "toons"
9657 &setup.global_animations, "global_animations"
9661 &setup.scroll_delay, "scroll_delay"
9665 &setup.forced_scroll_delay, "forced_scroll_delay"
9669 &setup.scroll_delay_value, "scroll_delay_value"
9673 &setup.engine_snapshot_mode, "engine_snapshot_mode"
9677 &setup.engine_snapshot_memory, "engine_snapshot_memory"
9681 &setup.fade_screens, "fade_screens"
9685 &setup.autorecord, "automatic_tape_recording"
9689 &setup.autorecord_after_replay, "autorecord_after_replay"
9693 &setup.auto_pause_on_start, "auto_pause_on_start"
9697 &setup.show_titlescreen, "show_titlescreen"
9701 &setup.quick_doors, "quick_doors"
9705 &setup.team_mode, "team_mode"
9709 &setup.handicap, "handicap"
9713 &setup.skip_levels, "skip_levels"
9717 &setup.increment_levels, "increment_levels"
9721 &setup.auto_play_next_level, "auto_play_next_level"
9725 &setup.count_score_after_game, "count_score_after_game"
9729 &setup.show_scores_after_game, "show_scores_after_game"
9733 &setup.time_limit, "time_limit"
9737 &setup.fullscreen, "fullscreen"
9741 &setup.window_scaling_percent, "window_scaling_percent"
9745 &setup.window_scaling_quality, "window_scaling_quality"
9749 &setup.screen_rendering_mode, "screen_rendering_mode"
9753 &setup.vsync_mode, "vsync_mode"
9757 &setup.ask_on_escape, "ask_on_escape"
9761 &setup.ask_on_escape_editor, "ask_on_escape_editor"
9765 &setup.ask_on_game_over, "ask_on_game_over"
9769 &setup.ask_on_quit_game, "ask_on_quit_game"
9773 &setup.ask_on_quit_program, "ask_on_quit_program"
9777 &setup.quick_switch, "quick_player_switch"
9781 &setup.input_on_focus, "input_on_focus"
9785 &setup.prefer_aga_graphics, "prefer_aga_graphics"
9789 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
9793 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
9797 &setup.game_speed_extended, "game_speed_extended"
9801 &setup.game_frame_delay, "game_frame_delay"
9805 &setup.bd_skip_uncovering, "bd_skip_uncovering"
9809 &setup.bd_skip_hatching, "bd_skip_hatching"
9813 &setup.bd_scroll_delay, "bd_scroll_delay"
9817 &setup.bd_smooth_movements, "bd_smooth_movements"
9821 &setup.sp_show_border_elements, "sp_show_border_elements"
9825 &setup.small_game_graphics, "small_game_graphics"
9829 &setup.show_load_save_buttons, "show_load_save_buttons"
9833 &setup.show_undo_redo_buttons, "show_undo_redo_buttons"
9837 &setup.scores_in_highscore_list, "scores_in_highscore_list"
9841 &setup.graphics_set, "graphics_set"
9845 &setup.sounds_set, "sounds_set"
9849 &setup.music_set, "music_set"
9853 &setup.override_level_graphics, "override_level_graphics"
9857 &setup.override_level_sounds, "override_level_sounds"
9861 &setup.override_level_music, "override_level_music"
9865 &setup.volume_simple, "volume_simple"
9869 &setup.volume_loops, "volume_loops"
9873 &setup.volume_music, "volume_music"
9877 &setup.network_mode, "network_mode"
9881 &setup.network_player_nr, "network_player"
9885 &setup.network_server_hostname, "network_server_hostname"
9889 &setup.touch.control_type, "touch.control_type"
9893 &setup.touch.move_distance, "touch.move_distance"
9897 &setup.touch.drop_distance, "touch.drop_distance"
9901 &setup.touch.transparency, "touch.transparency"
9905 &setup.touch.draw_outlined, "touch.draw_outlined"
9909 &setup.touch.draw_pressed, "touch.draw_pressed"
9913 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
9917 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
9921 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
9925 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
9929 &setup.touch.overlay_buttons, "touch.overlay_buttons"
9933 static struct TokenInfo auto_setup_tokens[] =
9937 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
9941 static struct TokenInfo server_setup_tokens[] =
9945 &setup.player_uuid, "player_uuid"
9949 &setup.player_version, "player_version"
9953 &setup.use_api_server, TEST_PREFIX "use_api_server"
9957 &setup.api_server_hostname, TEST_PREFIX "api_server_hostname"
9961 &setup.api_server_password, TEST_PREFIX "api_server_password"
9965 &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes"
9969 &setup.ask_for_remaining_tapes, TEST_PREFIX "ask_for_remaining_tapes"
9973 &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes"
9977 &setup.ask_for_using_api_server,TEST_PREFIX "ask_for_using_api_server"
9981 &setup.has_remaining_tapes, TEST_PREFIX "has_remaining_tapes"
9985 static struct TokenInfo editor_setup_tokens[] =
9989 &setup.editor.el_classic, "editor.el_classic"
9993 &setup.editor.el_custom, "editor.el_custom"
9997 &setup.editor.el_user_defined, "editor.el_user_defined"
10001 &setup.editor.el_dynamic, "editor.el_dynamic"
10005 &setup.editor.el_headlines, "editor.el_headlines"
10009 &setup.editor.show_element_token, "editor.show_element_token"
10013 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
10017 static struct TokenInfo editor_cascade_setup_tokens[] =
10021 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
10025 &setup.editor_cascade.el_bd_native, "editor.cascade.el_bd_native"
10029 &setup.editor_cascade.el_em, "editor.cascade.el_em"
10033 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
10037 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
10041 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
10045 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
10049 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
10053 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
10057 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
10061 &setup.editor_cascade.el_df, "editor.cascade.el_df"
10065 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
10069 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
10073 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
10077 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
10081 &setup.editor_cascade.el_es, "editor.cascade.el_es"
10085 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
10089 &setup.editor_cascade.el_user, "editor.cascade.el_user"
10093 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
10097 static struct TokenInfo shortcut_setup_tokens[] =
10101 &setup.shortcut.save_game, "shortcut.save_game"
10105 &setup.shortcut.load_game, "shortcut.load_game"
10109 &setup.shortcut.restart_game, "shortcut.restart_game"
10113 &setup.shortcut.pause_before_end, "shortcut.pause_before_end"
10117 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
10121 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
10125 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
10129 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
10133 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
10137 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
10141 &setup.shortcut.tape_eject, "shortcut.tape_eject"
10145 &setup.shortcut.tape_extra, "shortcut.tape_extra"
10149 &setup.shortcut.tape_stop, "shortcut.tape_stop"
10153 &setup.shortcut.tape_pause, "shortcut.tape_pause"
10157 &setup.shortcut.tape_record, "shortcut.tape_record"
10161 &setup.shortcut.tape_play, "shortcut.tape_play"
10165 &setup.shortcut.sound_simple, "shortcut.sound_simple"
10169 &setup.shortcut.sound_loops, "shortcut.sound_loops"
10173 &setup.shortcut.sound_music, "shortcut.sound_music"
10177 &setup.shortcut.snap_left, "shortcut.snap_left"
10181 &setup.shortcut.snap_right, "shortcut.snap_right"
10185 &setup.shortcut.snap_up, "shortcut.snap_up"
10189 &setup.shortcut.snap_down, "shortcut.snap_down"
10193 static struct SetupInputInfo setup_input;
10194 static struct TokenInfo player_setup_tokens[] =
10198 &setup_input.use_joystick, ".use_joystick"
10202 &setup_input.joy.device_name, ".joy.device_name"
10206 &setup_input.joy.xleft, ".joy.xleft"
10210 &setup_input.joy.xmiddle, ".joy.xmiddle"
10214 &setup_input.joy.xright, ".joy.xright"
10218 &setup_input.joy.yupper, ".joy.yupper"
10222 &setup_input.joy.ymiddle, ".joy.ymiddle"
10226 &setup_input.joy.ylower, ".joy.ylower"
10230 &setup_input.joy.snap, ".joy.snap_field"
10234 &setup_input.joy.drop, ".joy.place_bomb"
10238 &setup_input.key.left, ".key.move_left"
10242 &setup_input.key.right, ".key.move_right"
10246 &setup_input.key.up, ".key.move_up"
10250 &setup_input.key.down, ".key.move_down"
10254 &setup_input.key.snap, ".key.snap_field"
10258 &setup_input.key.drop, ".key.place_bomb"
10262 static struct TokenInfo system_setup_tokens[] =
10266 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
10270 &setup.system.sdl_videodriver, "system.sdl_videodriver"
10274 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
10278 &setup.system.audio_fragment_size, "system.audio_fragment_size"
10282 static struct TokenInfo internal_setup_tokens[] =
10286 &setup.internal.program_title, "program_title"
10290 &setup.internal.program_version, "program_version"
10294 &setup.internal.program_author, "program_author"
10298 &setup.internal.program_email, "program_email"
10302 &setup.internal.program_website, "program_website"
10306 &setup.internal.program_copyright, "program_copyright"
10310 &setup.internal.program_company, "program_company"
10314 &setup.internal.program_icon_file, "program_icon_file"
10318 &setup.internal.default_graphics_set, "default_graphics_set"
10322 &setup.internal.default_sounds_set, "default_sounds_set"
10326 &setup.internal.default_music_set, "default_music_set"
10330 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
10334 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
10338 &setup.internal.fallback_music_file, "fallback_music_file"
10342 &setup.internal.default_level_series, "default_level_series"
10346 &setup.internal.default_window_width, "default_window_width"
10350 &setup.internal.default_window_height, "default_window_height"
10354 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
10358 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
10362 &setup.internal.create_user_levelset, "create_user_levelset"
10366 &setup.internal.info_screens_from_main, "info_screens_from_main"
10370 &setup.internal.menu_game, "menu_game"
10374 &setup.internal.menu_engines, "menu_engines"
10378 &setup.internal.menu_editor, "menu_editor"
10382 &setup.internal.menu_graphics, "menu_graphics"
10386 &setup.internal.menu_sound, "menu_sound"
10390 &setup.internal.menu_artwork, "menu_artwork"
10394 &setup.internal.menu_input, "menu_input"
10398 &setup.internal.menu_touch, "menu_touch"
10402 &setup.internal.menu_shortcuts, "menu_shortcuts"
10406 &setup.internal.menu_exit, "menu_exit"
10410 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
10414 &setup.internal.menu_shortcuts_various, "menu_shortcuts_various"
10418 &setup.internal.menu_shortcuts_focus, "menu_shortcuts_focus"
10422 &setup.internal.menu_shortcuts_tape, "menu_shortcuts_tape"
10426 &setup.internal.menu_shortcuts_sound, "menu_shortcuts_sound"
10430 &setup.internal.menu_shortcuts_snap, "menu_shortcuts_snap"
10434 &setup.internal.info_title, "info_title"
10438 &setup.internal.info_elements, "info_elements"
10442 &setup.internal.info_music, "info_music"
10446 &setup.internal.info_credits, "info_credits"
10450 &setup.internal.info_program, "info_program"
10454 &setup.internal.info_version, "info_version"
10458 &setup.internal.info_levelset, "info_levelset"
10462 &setup.internal.info_exit, "info_exit"
10466 static struct TokenInfo debug_setup_tokens[] =
10470 &setup.debug.frame_delay[0], "debug.frame_delay_0"
10474 &setup.debug.frame_delay[1], "debug.frame_delay_1"
10478 &setup.debug.frame_delay[2], "debug.frame_delay_2"
10482 &setup.debug.frame_delay[3], "debug.frame_delay_3"
10486 &setup.debug.frame_delay[4], "debug.frame_delay_4"
10490 &setup.debug.frame_delay[5], "debug.frame_delay_5"
10494 &setup.debug.frame_delay[6], "debug.frame_delay_6"
10498 &setup.debug.frame_delay[7], "debug.frame_delay_7"
10502 &setup.debug.frame_delay[8], "debug.frame_delay_8"
10506 &setup.debug.frame_delay[9], "debug.frame_delay_9"
10510 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
10514 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
10518 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
10522 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
10526 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
10530 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
10534 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
10538 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
10542 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
10546 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
10550 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
10553 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
10557 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
10561 &setup.debug.xsn_mode, "debug.xsn_mode"
10565 &setup.debug.xsn_percent, "debug.xsn_percent"
10569 static struct TokenInfo options_setup_tokens[] =
10573 &setup.options.verbose, "options.verbose"
10577 &setup.options.debug, "options.debug"
10581 &setup.options.debug_mode, "options.debug_mode"
10585 static void setSetupInfoToDefaults(struct SetupInfo *si)
10589 si->player_name = getStringCopy(getDefaultUserName(user.nr));
10591 si->multiple_users = TRUE;
10594 si->sound_loops = TRUE;
10595 si->sound_music = TRUE;
10596 si->sound_simple = TRUE;
10598 si->global_animations = TRUE;
10599 si->scroll_delay = TRUE;
10600 si->forced_scroll_delay = FALSE;
10601 si->scroll_delay_value = STD_SCROLL_DELAY;
10602 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
10603 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
10604 si->fade_screens = TRUE;
10605 si->autorecord = TRUE;
10606 si->autorecord_after_replay = TRUE;
10607 si->auto_pause_on_start = FALSE;
10608 si->show_titlescreen = TRUE;
10609 si->quick_doors = FALSE;
10610 si->team_mode = FALSE;
10611 si->handicap = TRUE;
10612 si->skip_levels = TRUE;
10613 si->increment_levels = TRUE;
10614 si->auto_play_next_level = TRUE;
10615 si->count_score_after_game = TRUE;
10616 si->show_scores_after_game = TRUE;
10617 si->time_limit = TRUE;
10618 si->fullscreen = FALSE;
10619 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
10620 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
10621 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
10622 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
10623 si->ask_on_escape = TRUE;
10624 si->ask_on_escape_editor = TRUE;
10625 si->ask_on_game_over = TRUE;
10626 si->ask_on_quit_game = TRUE;
10627 si->ask_on_quit_program = TRUE;
10628 si->quick_switch = FALSE;
10629 si->input_on_focus = FALSE;
10630 si->prefer_aga_graphics = TRUE;
10631 si->prefer_lowpass_sounds = FALSE;
10632 si->prefer_extra_panel_items = TRUE;
10633 si->game_speed_extended = FALSE;
10634 si->game_frame_delay = GAME_FRAME_DELAY;
10635 si->bd_skip_uncovering = FALSE;
10636 si->bd_skip_hatching = FALSE;
10637 si->bd_scroll_delay = TRUE;
10638 si->bd_smooth_movements = AUTO;
10639 si->sp_show_border_elements = FALSE;
10640 si->small_game_graphics = FALSE;
10641 si->show_load_save_buttons = FALSE;
10642 si->show_undo_redo_buttons = FALSE;
10643 si->scores_in_highscore_list = getStringCopy(STR_SCORES_TYPE_DEFAULT);
10645 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10646 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10647 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10649 si->override_level_graphics = FALSE;
10650 si->override_level_sounds = FALSE;
10651 si->override_level_music = FALSE;
10653 si->volume_simple = 100; // percent
10654 si->volume_loops = 100; // percent
10655 si->volume_music = 100; // percent
10657 si->network_mode = FALSE;
10658 si->network_player_nr = 0; // first player
10659 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
10661 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
10662 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
10663 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
10664 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
10665 si->touch.draw_outlined = TRUE;
10666 si->touch.draw_pressed = TRUE;
10668 for (i = 0; i < 2; i++)
10670 char *default_grid_button[6][2] =
10676 { "111222", " vv " },
10677 { "111222", " vv " }
10679 int grid_xsize = DEFAULT_GRID_XSIZE(i);
10680 int grid_ysize = DEFAULT_GRID_YSIZE(i);
10681 int min_xsize = MIN(6, grid_xsize);
10682 int min_ysize = MIN(6, grid_ysize);
10683 int startx = grid_xsize - min_xsize;
10684 int starty = grid_ysize - min_ysize;
10687 // virtual buttons grid can only be set to defaults if video is initialized
10688 // (this will be repeated if virtual buttons are not loaded from setup file)
10689 if (video.initialized)
10691 si->touch.grid_xsize[i] = grid_xsize;
10692 si->touch.grid_ysize[i] = grid_ysize;
10696 si->touch.grid_xsize[i] = -1;
10697 si->touch.grid_ysize[i] = -1;
10700 for (x = 0; x < MAX_GRID_XSIZE; x++)
10701 for (y = 0; y < MAX_GRID_YSIZE; y++)
10702 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
10704 for (x = 0; x < min_xsize; x++)
10705 for (y = 0; y < min_ysize; y++)
10706 si->touch.grid_button[i][x][starty + y] =
10707 default_grid_button[y][0][x];
10709 for (x = 0; x < min_xsize; x++)
10710 for (y = 0; y < min_ysize; y++)
10711 si->touch.grid_button[i][startx + x][starty + y] =
10712 default_grid_button[y][1][x];
10715 si->touch.grid_initialized = video.initialized;
10717 si->touch.overlay_buttons = FALSE;
10719 si->editor.el_boulderdash = TRUE;
10720 si->editor.el_boulderdash_native = TRUE;
10721 si->editor.el_emerald_mine = TRUE;
10722 si->editor.el_emerald_mine_club = TRUE;
10723 si->editor.el_more = TRUE;
10724 si->editor.el_sokoban = TRUE;
10725 si->editor.el_supaplex = TRUE;
10726 si->editor.el_diamond_caves = TRUE;
10727 si->editor.el_dx_boulderdash = TRUE;
10729 si->editor.el_mirror_magic = TRUE;
10730 si->editor.el_deflektor = TRUE;
10732 si->editor.el_chars = TRUE;
10733 si->editor.el_steel_chars = TRUE;
10735 si->editor.el_classic = TRUE;
10736 si->editor.el_custom = TRUE;
10738 si->editor.el_user_defined = FALSE;
10739 si->editor.el_dynamic = TRUE;
10741 si->editor.el_headlines = TRUE;
10743 si->editor.show_element_token = FALSE;
10745 si->editor.show_read_only_warning = TRUE;
10747 si->editor.use_template_for_new_levels = TRUE;
10749 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
10750 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
10751 si->shortcut.restart_game = DEFAULT_KEY_RESTART_GAME;
10752 si->shortcut.pause_before_end = DEFAULT_KEY_PAUSE_BEFORE_END;
10753 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
10755 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
10756 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
10757 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
10758 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
10759 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
10761 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
10762 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
10763 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
10764 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
10765 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
10766 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
10768 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
10769 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
10770 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
10772 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
10773 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
10774 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
10775 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
10777 for (i = 0; i < MAX_PLAYERS; i++)
10779 si->input[i].use_joystick = FALSE;
10780 si->input[i].joy.device_name = getStringCopy(getDeviceNameFromJoystickNr(i));
10781 si->input[i].joy.xleft = JOYSTICK_XLEFT;
10782 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
10783 si->input[i].joy.xright = JOYSTICK_XRIGHT;
10784 si->input[i].joy.yupper = JOYSTICK_YUPPER;
10785 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
10786 si->input[i].joy.ylower = JOYSTICK_YLOWER;
10787 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
10788 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
10789 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
10790 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
10791 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
10792 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
10793 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
10794 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
10797 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
10798 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
10799 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
10800 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
10802 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
10803 si->internal.program_version = getStringCopy(getProgramRealVersionString());
10804 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
10805 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
10806 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
10807 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
10808 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
10810 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
10812 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
10813 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
10814 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
10816 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
10817 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
10818 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
10820 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
10821 si->internal.choose_from_top_leveldir = FALSE;
10822 si->internal.show_scaling_in_title = TRUE;
10823 si->internal.create_user_levelset = TRUE;
10824 si->internal.info_screens_from_main = FALSE;
10826 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
10827 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
10829 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
10830 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
10831 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
10832 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
10833 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
10834 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
10835 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
10836 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
10837 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
10838 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
10840 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
10841 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
10842 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
10843 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
10844 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
10845 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
10846 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
10847 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
10848 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
10849 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
10851 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
10852 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
10854 si->debug.show_frames_per_second = FALSE;
10856 si->debug.xsn_mode = AUTO;
10857 si->debug.xsn_percent = 0;
10859 si->options.verbose = FALSE;
10860 si->options.debug = FALSE;
10861 si->options.debug_mode = getStringCopy(ARG_UNDEFINED_STRING);
10863 #if defined(PLATFORM_ANDROID)
10864 si->fullscreen = TRUE;
10865 si->touch.overlay_buttons = TRUE;
10868 setHideSetupEntry(&setup.debug.xsn_mode);
10871 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
10873 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
10876 static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si)
10878 si->player_uuid = NULL; // (will be set later)
10879 si->player_version = 1; // (will be set later)
10881 si->use_api_server = TRUE;
10882 si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME);
10883 si->api_server_password = getStringCopy(UNDEFINED_PASSWORD);
10884 si->ask_for_uploading_tapes = TRUE;
10885 si->ask_for_remaining_tapes = FALSE;
10886 si->provide_uploading_tapes = TRUE;
10887 si->ask_for_using_api_server = TRUE;
10888 si->has_remaining_tapes = FALSE;
10891 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
10893 si->editor_cascade.el_bd = TRUE;
10894 si->editor_cascade.el_bd_native = TRUE;
10895 si->editor_cascade.el_em = TRUE;
10896 si->editor_cascade.el_emc = TRUE;
10897 si->editor_cascade.el_rnd = TRUE;
10898 si->editor_cascade.el_sb = TRUE;
10899 si->editor_cascade.el_sp = TRUE;
10900 si->editor_cascade.el_dc = TRUE;
10901 si->editor_cascade.el_dx = TRUE;
10903 si->editor_cascade.el_mm = TRUE;
10904 si->editor_cascade.el_df = TRUE;
10906 si->editor_cascade.el_chars = FALSE;
10907 si->editor_cascade.el_steel_chars = FALSE;
10908 si->editor_cascade.el_ce = FALSE;
10909 si->editor_cascade.el_ge = FALSE;
10910 si->editor_cascade.el_es = FALSE;
10911 si->editor_cascade.el_ref = FALSE;
10912 si->editor_cascade.el_user = FALSE;
10913 si->editor_cascade.el_dynamic = FALSE;
10916 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
10918 static char *getHideSetupToken(void *setup_value)
10920 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
10922 if (setup_value != NULL)
10923 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
10925 return hide_setup_token;
10928 void setHideSetupEntry(void *setup_value)
10930 char *hide_setup_token = getHideSetupToken(setup_value);
10932 if (hide_setup_hash == NULL)
10933 hide_setup_hash = newSetupFileHash();
10935 if (setup_value != NULL)
10936 setHashEntry(hide_setup_hash, hide_setup_token, "");
10939 void removeHideSetupEntry(void *setup_value)
10941 char *hide_setup_token = getHideSetupToken(setup_value);
10943 if (setup_value != NULL)
10944 removeHashEntry(hide_setup_hash, hide_setup_token);
10947 boolean hideSetupEntry(void *setup_value)
10949 char *hide_setup_token = getHideSetupToken(setup_value);
10951 return (setup_value != NULL &&
10952 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
10955 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
10956 struct TokenInfo *token_info,
10957 int token_nr, char *token_text)
10959 char *token_hide_text = getStringCat2(token_text, ".hide");
10960 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
10962 // set the value of this setup option in the setup option structure
10963 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
10965 // check if this setup option should be hidden in the setup menu
10966 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
10967 setHideSetupEntry(token_info[token_nr].value);
10969 free(token_hide_text);
10972 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
10973 struct TokenInfo *token_info,
10976 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
10977 token_info[token_nr].text);
10980 static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash)
10984 if (!setup_file_hash)
10987 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10988 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
10990 setup.touch.grid_initialized = TRUE;
10991 for (i = 0; i < 2; i++)
10993 int grid_xsize = setup.touch.grid_xsize[i];
10994 int grid_ysize = setup.touch.grid_ysize[i];
10997 // if virtual buttons are not loaded from setup file, repeat initializing
10998 // virtual buttons grid with default values later when video is initialized
10999 if (grid_xsize == -1 ||
11002 setup.touch.grid_initialized = FALSE;
11007 for (y = 0; y < grid_ysize; y++)
11009 char token_string[MAX_LINE_LEN];
11011 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11013 char *value_string = getHashEntry(setup_file_hash, token_string);
11015 if (value_string == NULL)
11018 for (x = 0; x < grid_xsize; x++)
11020 char c = value_string[x];
11022 setup.touch.grid_button[i][x][y] =
11023 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
11028 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11029 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
11031 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11032 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
11034 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11038 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11040 setup_input = setup.input[pnr];
11041 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11043 char full_token[100];
11045 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
11046 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
11049 setup.input[pnr] = setup_input;
11052 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11053 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
11055 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
11056 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
11058 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11059 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
11061 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11062 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
11064 setHideRelatedSetupEntries();
11067 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
11071 if (!setup_file_hash)
11074 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11075 setSetupInfo(auto_setup_tokens, i,
11076 getHashEntry(setup_file_hash,
11077 auto_setup_tokens[i].text));
11080 static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash)
11084 if (!setup_file_hash)
11087 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11088 setSetupInfo(server_setup_tokens, i,
11089 getHashEntry(setup_file_hash,
11090 server_setup_tokens[i].text));
11093 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
11097 if (!setup_file_hash)
11100 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11101 setSetupInfo(editor_cascade_setup_tokens, i,
11102 getHashEntry(setup_file_hash,
11103 editor_cascade_setup_tokens[i].text));
11106 void LoadUserNames(void)
11108 int last_user_nr = user.nr;
11111 if (global.user_names != NULL)
11113 for (i = 0; i < MAX_PLAYER_NAMES; i++)
11114 checked_free(global.user_names[i]);
11116 checked_free(global.user_names);
11119 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
11121 for (i = 0; i < MAX_PLAYER_NAMES; i++)
11125 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
11127 if (setup_file_hash)
11129 char *player_name = getHashEntry(setup_file_hash, "player_name");
11131 global.user_names[i] = getFixedUserName(player_name);
11133 freeSetupFileHash(setup_file_hash);
11136 if (global.user_names[i] == NULL)
11137 global.user_names[i] = getStringCopy(getDefaultUserName(i));
11140 user.nr = last_user_nr;
11143 void LoadSetupFromFilename(char *filename)
11145 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
11147 if (setup_file_hash)
11149 decodeSetupFileHash_Default(setup_file_hash);
11151 freeSetupFileHash(setup_file_hash);
11155 Debug("setup", "using default setup values");
11159 static void LoadSetup_SpecialPostProcessing(void)
11161 char *player_name_new;
11163 // needed to work around problems with fixed length strings
11164 player_name_new = getFixedUserName(setup.player_name);
11165 free(setup.player_name);
11166 setup.player_name = player_name_new;
11168 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
11169 if (setup.scroll_delay == FALSE)
11171 setup.scroll_delay_value = MIN_SCROLL_DELAY;
11172 setup.scroll_delay = TRUE; // now always "on"
11175 // make sure that scroll delay value stays inside valid range
11176 setup.scroll_delay_value =
11177 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
11180 void LoadSetup_Default(void)
11184 // always start with reliable default values
11185 setSetupInfoToDefaults(&setup);
11187 // try to load setup values from default setup file
11188 filename = getDefaultSetupFilename();
11190 if (fileExists(filename))
11191 LoadSetupFromFilename(filename);
11193 // try to load setup values from platform setup file
11194 filename = getPlatformSetupFilename();
11196 if (fileExists(filename))
11197 LoadSetupFromFilename(filename);
11199 // try to load setup values from user setup file
11200 filename = getSetupFilename();
11202 LoadSetupFromFilename(filename);
11204 LoadSetup_SpecialPostProcessing();
11207 void LoadSetup_AutoSetup(void)
11209 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11210 SetupFileHash *setup_file_hash = NULL;
11212 // always start with reliable default values
11213 setSetupInfoToDefaults_AutoSetup(&setup);
11215 setup_file_hash = loadSetupFileHash(filename);
11217 if (setup_file_hash)
11219 decodeSetupFileHash_AutoSetup(setup_file_hash);
11221 freeSetupFileHash(setup_file_hash);
11227 void LoadSetup_ServerSetup(void)
11229 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11230 SetupFileHash *setup_file_hash = NULL;
11232 // always start with reliable default values
11233 setSetupInfoToDefaults_ServerSetup(&setup);
11235 setup_file_hash = loadSetupFileHash(filename);
11237 if (setup_file_hash)
11239 decodeSetupFileHash_ServerSetup(setup_file_hash);
11241 freeSetupFileHash(setup_file_hash);
11246 if (setup.player_uuid == NULL)
11248 // player UUID does not yet exist in setup file
11249 setup.player_uuid = getStringCopy(getUUID());
11250 setup.player_version = 2;
11252 SaveSetup_ServerSetup();
11256 void LoadSetup_EditorCascade(void)
11258 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11259 SetupFileHash *setup_file_hash = NULL;
11261 // always start with reliable default values
11262 setSetupInfoToDefaults_EditorCascade(&setup);
11264 setup_file_hash = loadSetupFileHash(filename);
11266 if (setup_file_hash)
11268 decodeSetupFileHash_EditorCascade(setup_file_hash);
11270 freeSetupFileHash(setup_file_hash);
11276 void LoadSetup(void)
11278 LoadSetup_Default();
11279 LoadSetup_AutoSetup();
11280 LoadSetup_ServerSetup();
11281 LoadSetup_EditorCascade();
11284 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
11285 char *mapping_line)
11287 char mapping_guid[MAX_LINE_LEN];
11288 char *mapping_start, *mapping_end;
11290 // get GUID from game controller mapping line: copy complete line
11291 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
11292 mapping_guid[MAX_LINE_LEN - 1] = '\0';
11294 // get GUID from game controller mapping line: cut after GUID part
11295 mapping_start = strchr(mapping_guid, ',');
11296 if (mapping_start != NULL)
11297 *mapping_start = '\0';
11299 // cut newline from game controller mapping line
11300 mapping_end = strchr(mapping_line, '\n');
11301 if (mapping_end != NULL)
11302 *mapping_end = '\0';
11304 // add mapping entry to game controller mappings hash
11305 setHashEntry(mappings_hash, mapping_guid, mapping_line);
11308 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
11313 if (!(file = fopen(filename, MODE_READ)))
11315 Warn("cannot read game controller mappings file '%s'", filename);
11320 while (!feof(file))
11322 char line[MAX_LINE_LEN];
11324 if (!fgets(line, MAX_LINE_LEN, file))
11327 addGameControllerMappingToHash(mappings_hash, line);
11333 void SaveSetup_Default(void)
11335 char *filename = getSetupFilename();
11339 InitUserDataDirectory();
11341 if (!(file = fopen(filename, MODE_WRITE)))
11343 Warn("cannot write setup file '%s'", filename);
11348 fprintFileHeader(file, SETUP_FILENAME);
11350 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
11352 // just to make things nicer :)
11353 if (global_setup_tokens[i].value == &setup.multiple_users ||
11354 global_setup_tokens[i].value == &setup.sound ||
11355 global_setup_tokens[i].value == &setup.graphics_set ||
11356 global_setup_tokens[i].value == &setup.volume_simple ||
11357 global_setup_tokens[i].value == &setup.network_mode ||
11358 global_setup_tokens[i].value == &setup.touch.control_type ||
11359 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
11360 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
11361 fprintf(file, "\n");
11363 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
11366 for (i = 0; i < 2; i++)
11368 int grid_xsize = setup.touch.grid_xsize[i];
11369 int grid_ysize = setup.touch.grid_ysize[i];
11372 fprintf(file, "\n");
11374 for (y = 0; y < grid_ysize; y++)
11376 char token_string[MAX_LINE_LEN];
11377 char value_string[MAX_LINE_LEN];
11379 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
11381 for (x = 0; x < grid_xsize; x++)
11383 char c = setup.touch.grid_button[i][x][y];
11385 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
11388 value_string[grid_xsize] = '\0';
11390 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
11394 fprintf(file, "\n");
11395 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
11396 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
11398 fprintf(file, "\n");
11399 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
11400 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
11402 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
11406 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
11407 fprintf(file, "\n");
11409 setup_input = setup.input[pnr];
11410 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
11411 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
11414 fprintf(file, "\n");
11415 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
11416 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
11418 // (internal setup values not saved to user setup file)
11420 fprintf(file, "\n");
11421 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
11422 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
11423 setup.debug.xsn_mode != AUTO)
11424 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
11426 fprintf(file, "\n");
11427 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
11428 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
11432 SetFilePermissions(filename, PERMS_PRIVATE);
11435 void SaveSetup_AutoSetup(void)
11437 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
11441 InitUserDataDirectory();
11443 if (!(file = fopen(filename, MODE_WRITE)))
11445 Warn("cannot write auto setup file '%s'", filename);
11452 fprintFileHeader(file, AUTOSETUP_FILENAME);
11454 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
11455 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
11459 SetFilePermissions(filename, PERMS_PRIVATE);
11464 void SaveSetup_ServerSetup(void)
11466 char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME);
11470 InitUserDataDirectory();
11472 if (!(file = fopen(filename, MODE_WRITE)))
11474 Warn("cannot write server setup file '%s'", filename);
11481 fprintFileHeader(file, SERVERSETUP_FILENAME);
11483 for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++)
11485 // just to make things nicer :)
11486 if (server_setup_tokens[i].value == &setup.use_api_server)
11487 fprintf(file, "\n");
11489 fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i));
11494 SetFilePermissions(filename, PERMS_PRIVATE);
11499 void SaveSetup_EditorCascade(void)
11501 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
11505 InitUserDataDirectory();
11507 if (!(file = fopen(filename, MODE_WRITE)))
11509 Warn("cannot write editor cascade state file '%s'", filename);
11516 fprintFileHeader(file, EDITORCASCADE_FILENAME);
11518 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
11519 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
11523 SetFilePermissions(filename, PERMS_PRIVATE);
11528 void SaveSetup(void)
11530 SaveSetup_Default();
11531 SaveSetup_AutoSetup();
11532 SaveSetup_ServerSetup();
11533 SaveSetup_EditorCascade();
11536 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
11541 if (!(file = fopen(filename, MODE_WRITE)))
11543 Warn("cannot write game controller mappings file '%s'", filename);
11548 BEGIN_HASH_ITERATION(mappings_hash, itr)
11550 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
11552 END_HASH_ITERATION(mappings_hash, itr)
11557 void SaveSetup_AddGameControllerMapping(char *mapping)
11559 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
11560 SetupFileHash *mappings_hash = newSetupFileHash();
11562 InitUserDataDirectory();
11564 // load existing personal game controller mappings
11565 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
11567 // add new mapping to personal game controller mappings
11568 addGameControllerMappingToHash(mappings_hash, mapping);
11570 // save updated personal game controller mappings
11571 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
11573 freeSetupFileHash(mappings_hash);
11577 void LoadCustomElementDescriptions(void)
11579 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11580 SetupFileHash *setup_file_hash;
11583 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11585 if (element_info[i].custom_description != NULL)
11587 free(element_info[i].custom_description);
11588 element_info[i].custom_description = NULL;
11592 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11595 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11597 char *token = getStringCat2(element_info[i].token_name, ".name");
11598 char *value = getHashEntry(setup_file_hash, token);
11601 element_info[i].custom_description = getStringCopy(value);
11606 freeSetupFileHash(setup_file_hash);
11609 static int getElementFromToken(char *token)
11611 char *value = getHashEntry(element_token_hash, token);
11614 return atoi(value);
11616 Warn("unknown element token '%s'", token);
11618 return EL_UNDEFINED;
11621 void FreeGlobalAnimEventInfo(void)
11623 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11625 if (gaei->event_list == NULL)
11630 for (i = 0; i < gaei->num_event_lists; i++)
11632 checked_free(gaei->event_list[i]->event_value);
11633 checked_free(gaei->event_list[i]);
11636 checked_free(gaei->event_list);
11638 gaei->event_list = NULL;
11639 gaei->num_event_lists = 0;
11642 static int AddGlobalAnimEventList(void)
11644 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11645 int list_pos = gaei->num_event_lists++;
11647 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
11648 sizeof(struct GlobalAnimEventListInfo *));
11650 gaei->event_list[list_pos] =
11651 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
11653 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11655 gaeli->event_value = NULL;
11656 gaeli->num_event_values = 0;
11661 static int AddGlobalAnimEventValue(int list_pos, int event_value)
11663 // do not add empty global animation events
11664 if (event_value == ANIM_EVENT_NONE)
11667 // if list position is undefined, create new list
11668 if (list_pos == ANIM_EVENT_UNDEFINED)
11669 list_pos = AddGlobalAnimEventList();
11671 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11672 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11673 int value_pos = gaeli->num_event_values++;
11675 gaeli->event_value = checked_realloc(gaeli->event_value,
11676 gaeli->num_event_values * sizeof(int *));
11678 gaeli->event_value[value_pos] = event_value;
11683 int GetGlobalAnimEventValue(int list_pos, int value_pos)
11685 if (list_pos == ANIM_EVENT_UNDEFINED)
11686 return ANIM_EVENT_NONE;
11688 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11689 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11691 return gaeli->event_value[value_pos];
11694 int GetGlobalAnimEventValueCount(int list_pos)
11696 if (list_pos == ANIM_EVENT_UNDEFINED)
11699 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
11700 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
11702 return gaeli->num_event_values;
11705 // This function checks if a string <s> of the format "string1, string2, ..."
11706 // exactly contains a string <s_contained>.
11708 static boolean string_has_parameter(char *s, char *s_contained)
11712 if (s == NULL || s_contained == NULL)
11715 if (strlen(s_contained) > strlen(s))
11718 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
11720 char next_char = s[strlen(s_contained)];
11722 // check if next character is delimiter or whitespace
11723 if (next_char == ',' || next_char == '\0' ||
11724 next_char == ' ' || next_char == '\t')
11728 // check if string contains another parameter string after a comma
11729 substring = strchr(s, ',');
11730 if (substring == NULL) // string does not contain a comma
11733 // advance string pointer to next character after the comma
11736 // skip potential whitespaces after the comma
11737 while (*substring == ' ' || *substring == '\t')
11740 return string_has_parameter(substring, s_contained);
11743 static int get_anim_parameter_value_ce(char *s)
11746 char *pattern_1 = "ce_change:custom_";
11747 char *pattern_2 = ".page_";
11748 int pattern_1_len = strlen(pattern_1);
11749 char *matching_char = strstr(s_ptr, pattern_1);
11750 int result = ANIM_EVENT_NONE;
11752 if (matching_char == NULL)
11753 return ANIM_EVENT_NONE;
11755 result = ANIM_EVENT_CE_CHANGE;
11757 s_ptr = matching_char + pattern_1_len;
11759 // check for custom element number ("custom_X", "custom_XX" or "custom_XXX")
11760 if (*s_ptr >= '0' && *s_ptr <= '9')
11762 int gic_ce_nr = (*s_ptr++ - '0');
11764 if (*s_ptr >= '0' && *s_ptr <= '9')
11766 gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
11768 if (*s_ptr >= '0' && *s_ptr <= '9')
11769 gic_ce_nr = 10 * gic_ce_nr + (*s_ptr++ - '0');
11772 if (gic_ce_nr < 1 || gic_ce_nr > NUM_CUSTOM_ELEMENTS)
11773 return ANIM_EVENT_NONE;
11775 // custom element stored as 0 to 255
11778 result |= gic_ce_nr << ANIM_EVENT_CE_BIT;
11782 // invalid custom element number specified
11784 return ANIM_EVENT_NONE;
11787 // check for change page number ("page_X" or "page_XX") (optional)
11788 if (strPrefix(s_ptr, pattern_2))
11790 s_ptr += strlen(pattern_2);
11792 if (*s_ptr >= '0' && *s_ptr <= '9')
11794 int gic_page_nr = (*s_ptr++ - '0');
11796 if (*s_ptr >= '0' && *s_ptr <= '9')
11797 gic_page_nr = 10 * gic_page_nr + (*s_ptr++ - '0');
11799 if (gic_page_nr < 1 || gic_page_nr > MAX_CHANGE_PAGES)
11800 return ANIM_EVENT_NONE;
11802 // change page stored as 1 to 32 (0 means "all change pages")
11804 result |= gic_page_nr << ANIM_EVENT_PAGE_BIT;
11808 // invalid animation part number specified
11810 return ANIM_EVENT_NONE;
11814 // discard result if next character is neither delimiter nor whitespace
11815 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11816 *s_ptr == ' ' || *s_ptr == '\t'))
11817 return ANIM_EVENT_NONE;
11822 static int get_anim_parameter_value(char *s)
11824 int event_value[] =
11832 char *pattern_1[] =
11840 char *pattern_2 = ".part_";
11841 char *matching_char = NULL;
11843 int pattern_1_len = 0;
11844 int result = ANIM_EVENT_NONE;
11847 result = get_anim_parameter_value_ce(s);
11849 if (result != ANIM_EVENT_NONE)
11852 for (i = 0; i < ARRAY_SIZE(event_value); i++)
11854 matching_char = strstr(s_ptr, pattern_1[i]);
11855 pattern_1_len = strlen(pattern_1[i]);
11856 result = event_value[i];
11858 if (matching_char != NULL)
11862 if (matching_char == NULL)
11863 return ANIM_EVENT_NONE;
11865 s_ptr = matching_char + pattern_1_len;
11867 // check for main animation number ("anim_X" or "anim_XX")
11868 if (*s_ptr >= '0' && *s_ptr <= '9')
11870 int gic_anim_nr = (*s_ptr++ - '0');
11872 if (*s_ptr >= '0' && *s_ptr <= '9')
11873 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
11875 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
11876 return ANIM_EVENT_NONE;
11878 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
11882 // invalid main animation number specified
11884 return ANIM_EVENT_NONE;
11887 // check for animation part number ("part_X" or "part_XX") (optional)
11888 if (strPrefix(s_ptr, pattern_2))
11890 s_ptr += strlen(pattern_2);
11892 if (*s_ptr >= '0' && *s_ptr <= '9')
11894 int gic_part_nr = (*s_ptr++ - '0');
11896 if (*s_ptr >= '0' && *s_ptr <= '9')
11897 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
11899 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
11900 return ANIM_EVENT_NONE;
11902 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
11906 // invalid animation part number specified
11908 return ANIM_EVENT_NONE;
11912 // discard result if next character is neither delimiter nor whitespace
11913 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
11914 *s_ptr == ' ' || *s_ptr == '\t'))
11915 return ANIM_EVENT_NONE;
11920 static int get_anim_parameter_values(char *s)
11922 int list_pos = ANIM_EVENT_UNDEFINED;
11923 int event_value = ANIM_EVENT_DEFAULT;
11925 if (string_has_parameter(s, "any"))
11926 event_value |= ANIM_EVENT_ANY;
11928 if (string_has_parameter(s, "click:self") ||
11929 string_has_parameter(s, "click") ||
11930 string_has_parameter(s, "self"))
11931 event_value |= ANIM_EVENT_SELF;
11933 if (string_has_parameter(s, "unclick:any"))
11934 event_value |= ANIM_EVENT_UNCLICK_ANY;
11936 // if animation event found, add it to global animation event list
11937 if (event_value != ANIM_EVENT_NONE)
11938 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11942 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
11943 event_value = get_anim_parameter_value(s);
11945 // if animation event found, add it to global animation event list
11946 if (event_value != ANIM_EVENT_NONE)
11947 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
11949 // continue with next part of the string, starting with next comma
11950 s = strchr(s + 1, ',');
11956 static int get_anim_action_parameter_value(char *token)
11958 // check most common default case first to massively speed things up
11959 if (strEqual(token, ARG_UNDEFINED))
11960 return ANIM_EVENT_ACTION_NONE;
11962 int result = getImageIDFromToken(token);
11966 char *gfx_token = getStringCat2("gfx.", token);
11968 result = getImageIDFromToken(gfx_token);
11970 checked_free(gfx_token);
11975 Key key = getKeyFromX11KeyName(token);
11977 if (key != KSYM_UNDEFINED)
11978 result = -(int)key;
11985 result = get_hash_from_string(token); // unsigned int => int
11986 result = ABS(result); // may be negative now
11987 result += (result < MAX_IMAGE_FILES ? MAX_IMAGE_FILES : 0);
11989 setHashEntry(anim_url_hash, int2str(result, 0), token);
11994 result = ANIM_EVENT_ACTION_NONE;
11999 int get_parameter_value(char *value_raw, char *suffix, int type)
12001 char *value = getStringToLower(value_raw);
12002 int result = 0; // probably a save default value
12004 if (strEqual(suffix, ".direction"))
12006 result = (strEqual(value, "left") ? MV_LEFT :
12007 strEqual(value, "right") ? MV_RIGHT :
12008 strEqual(value, "up") ? MV_UP :
12009 strEqual(value, "down") ? MV_DOWN : MV_NONE);
12011 else if (strEqual(suffix, ".position"))
12013 result = (strEqual(value, "left") ? POS_LEFT :
12014 strEqual(value, "right") ? POS_RIGHT :
12015 strEqual(value, "top") ? POS_TOP :
12016 strEqual(value, "upper") ? POS_UPPER :
12017 strEqual(value, "middle") ? POS_MIDDLE :
12018 strEqual(value, "lower") ? POS_LOWER :
12019 strEqual(value, "bottom") ? POS_BOTTOM :
12020 strEqual(value, "any") ? POS_ANY :
12021 strEqual(value, "ce") ? POS_CE :
12022 strEqual(value, "ce_trigger") ? POS_CE_TRIGGER :
12023 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
12025 else if (strEqual(suffix, ".align"))
12027 result = (strEqual(value, "left") ? ALIGN_LEFT :
12028 strEqual(value, "right") ? ALIGN_RIGHT :
12029 strEqual(value, "center") ? ALIGN_CENTER :
12030 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
12032 else if (strEqual(suffix, ".valign"))
12034 result = (strEqual(value, "top") ? VALIGN_TOP :
12035 strEqual(value, "bottom") ? VALIGN_BOTTOM :
12036 strEqual(value, "middle") ? VALIGN_MIDDLE :
12037 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
12039 else if (strEqual(suffix, ".anim_mode"))
12041 result = (string_has_parameter(value, "none") ? ANIM_NONE :
12042 string_has_parameter(value, "loop") ? ANIM_LOOP :
12043 string_has_parameter(value, "linear") ? ANIM_LINEAR :
12044 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
12045 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
12046 string_has_parameter(value, "random") ? ANIM_RANDOM :
12047 string_has_parameter(value, "random_static") ? ANIM_RANDOM_STATIC :
12048 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
12049 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
12050 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
12051 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
12052 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
12053 string_has_parameter(value, "centered") ? ANIM_CENTERED :
12054 string_has_parameter(value, "all") ? ANIM_ALL :
12055 string_has_parameter(value, "tiled") ? ANIM_TILED :
12056 string_has_parameter(value, "level_nr") ? ANIM_LEVEL_NR :
12059 if (string_has_parameter(value, "once"))
12060 result |= ANIM_ONCE;
12062 if (string_has_parameter(value, "reverse"))
12063 result |= ANIM_REVERSE;
12065 if (string_has_parameter(value, "opaque_player"))
12066 result |= ANIM_OPAQUE_PLAYER;
12068 if (string_has_parameter(value, "static_panel"))
12069 result |= ANIM_STATIC_PANEL;
12071 else if (strEqual(suffix, ".init_event") ||
12072 strEqual(suffix, ".anim_event"))
12074 result = get_anim_parameter_values(value);
12076 else if (strEqual(suffix, ".init_delay_action") ||
12077 strEqual(suffix, ".anim_delay_action") ||
12078 strEqual(suffix, ".post_delay_action") ||
12079 strEqual(suffix, ".init_event_action") ||
12080 strEqual(suffix, ".anim_event_action"))
12082 result = get_anim_action_parameter_value(value_raw);
12084 else if (strEqual(suffix, ".class"))
12086 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
12087 get_hash_from_string(value));
12089 else if (strEqual(suffix, ".style"))
12091 result = STYLE_DEFAULT;
12093 if (string_has_parameter(value, "accurate_borders"))
12094 result |= STYLE_ACCURATE_BORDERS;
12096 if (string_has_parameter(value, "inner_corners"))
12097 result |= STYLE_INNER_CORNERS;
12099 if (string_has_parameter(value, "reverse"))
12100 result |= STYLE_REVERSE;
12102 if (string_has_parameter(value, "leftmost_position"))
12103 result |= STYLE_LEFTMOST_POSITION;
12105 if (string_has_parameter(value, "block_clicks"))
12106 result |= STYLE_BLOCK;
12108 if (string_has_parameter(value, "passthrough_clicks"))
12109 result |= STYLE_PASSTHROUGH;
12111 if (string_has_parameter(value, "multiple_actions"))
12112 result |= STYLE_MULTIPLE_ACTIONS;
12114 if (string_has_parameter(value, "consume_ce_event"))
12115 result |= STYLE_CONSUME_CE_EVENT;
12117 else if (strEqual(suffix, ".fade_mode"))
12119 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
12120 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
12121 string_has_parameter(value, "fade_in") ? FADE_MODE_FADE_IN :
12122 string_has_parameter(value, "fade_out") ? FADE_MODE_FADE_OUT :
12123 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
12124 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
12125 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
12126 FADE_MODE_DEFAULT);
12128 else if (strEqual(suffix, ".auto_delay_unit"))
12130 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
12131 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
12132 AUTO_DELAY_UNIT_DEFAULT);
12134 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
12136 result = gfx.get_font_from_token_function(value);
12138 else // generic parameter of type integer or boolean
12140 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
12141 type == TYPE_INTEGER ? get_integer_from_string(value) :
12142 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
12143 ARG_UNDEFINED_VALUE);
12151 static int get_token_parameter_value(char *token, char *value_raw)
12155 if (token == NULL || value_raw == NULL)
12156 return ARG_UNDEFINED_VALUE;
12158 suffix = strrchr(token, '.');
12159 if (suffix == NULL)
12162 if (strEqual(suffix, ".element"))
12163 return getElementFromToken(value_raw);
12165 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
12166 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
12169 void InitMenuDesignSettings_FromHash(SetupFileHash *setup_file_hash,
12170 boolean ignore_defaults)
12174 for (i = 0; image_config_vars[i].token != NULL; i++)
12176 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
12178 // (ignore definitions set to "[DEFAULT]" which are already initialized)
12179 if (ignore_defaults && strEqual(value, ARG_DEFAULT))
12183 *image_config_vars[i].value =
12184 get_token_parameter_value(image_config_vars[i].token, value);
12188 void InitMenuDesignSettings_Static(void)
12190 // always start with reliable default values from static default config
12191 InitMenuDesignSettings_FromHash(image_config_hash, FALSE);
12194 static void InitMenuDesignSettings_SpecialPreProcessing(void)
12198 // the following initializes hierarchical values from static configuration
12200 // special case: initialize "ARG_DEFAULT" values in static default config
12201 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
12202 titlescreen_initial_first_default.fade_mode =
12203 title_initial_first_default.fade_mode;
12204 titlescreen_initial_first_default.fade_delay =
12205 title_initial_first_default.fade_delay;
12206 titlescreen_initial_first_default.post_delay =
12207 title_initial_first_default.post_delay;
12208 titlescreen_initial_first_default.auto_delay =
12209 title_initial_first_default.auto_delay;
12210 titlescreen_initial_first_default.auto_delay_unit =
12211 title_initial_first_default.auto_delay_unit;
12212 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
12213 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
12214 titlescreen_first_default.post_delay = title_first_default.post_delay;
12215 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
12216 titlescreen_first_default.auto_delay_unit =
12217 title_first_default.auto_delay_unit;
12218 titlemessage_initial_first_default.fade_mode =
12219 title_initial_first_default.fade_mode;
12220 titlemessage_initial_first_default.fade_delay =
12221 title_initial_first_default.fade_delay;
12222 titlemessage_initial_first_default.post_delay =
12223 title_initial_first_default.post_delay;
12224 titlemessage_initial_first_default.auto_delay =
12225 title_initial_first_default.auto_delay;
12226 titlemessage_initial_first_default.auto_delay_unit =
12227 title_initial_first_default.auto_delay_unit;
12228 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
12229 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
12230 titlemessage_first_default.post_delay = title_first_default.post_delay;
12231 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
12232 titlemessage_first_default.auto_delay_unit =
12233 title_first_default.auto_delay_unit;
12235 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
12236 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
12237 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
12238 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
12239 titlescreen_initial_default.auto_delay_unit =
12240 title_initial_default.auto_delay_unit;
12241 titlescreen_default.fade_mode = title_default.fade_mode;
12242 titlescreen_default.fade_delay = title_default.fade_delay;
12243 titlescreen_default.post_delay = title_default.post_delay;
12244 titlescreen_default.auto_delay = title_default.auto_delay;
12245 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
12246 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
12247 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
12248 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
12249 titlemessage_initial_default.auto_delay_unit =
12250 title_initial_default.auto_delay_unit;
12251 titlemessage_default.fade_mode = title_default.fade_mode;
12252 titlemessage_default.fade_delay = title_default.fade_delay;
12253 titlemessage_default.post_delay = title_default.post_delay;
12254 titlemessage_default.auto_delay = title_default.auto_delay;
12255 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
12257 // special case: initialize "ARG_DEFAULT" values in static default config
12258 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12259 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
12261 titlescreen_initial_first[i] = titlescreen_initial_first_default;
12262 titlescreen_first[i] = titlescreen_first_default;
12263 titlemessage_initial_first[i] = titlemessage_initial_first_default;
12264 titlemessage_first[i] = titlemessage_first_default;
12266 titlescreen_initial[i] = titlescreen_initial_default;
12267 titlescreen[i] = titlescreen_default;
12268 titlemessage_initial[i] = titlemessage_initial_default;
12269 titlemessage[i] = titlemessage_default;
12272 // special case: initialize "ARG_DEFAULT" values in static default config
12273 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12274 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12276 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
12279 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
12280 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
12281 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
12284 // special case: initialize "ARG_DEFAULT" values in static default config
12285 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12286 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12288 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
12289 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
12290 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
12292 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
12295 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
12299 static void InitMenuDesignSettings_SpecialPostProcessing(void)
12303 struct XY *dst, *src;
12305 game_buttons_xy[] =
12307 { &game.button.save, &game.button.stop },
12308 { &game.button.pause2, &game.button.pause },
12309 { &game.button.load, &game.button.play },
12310 { &game.button.undo, &game.button.stop },
12311 { &game.button.redo, &game.button.play },
12317 // special case: initialize later added SETUP list size from LEVELS value
12318 if (menu.list_size[GAME_MODE_SETUP] == -1)
12319 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
12321 // set default position for snapshot buttons to stop/pause/play buttons
12322 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
12323 if ((*game_buttons_xy[i].dst).x == -1 &&
12324 (*game_buttons_xy[i].dst).y == -1)
12325 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
12327 // --------------------------------------------------------------------------
12328 // dynamic viewports (including playfield margins, borders and alignments)
12329 // --------------------------------------------------------------------------
12331 // dynamic viewports currently only supported for landscape mode
12332 int display_width = MAX(video.display_width, video.display_height);
12333 int display_height = MIN(video.display_width, video.display_height);
12335 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12337 struct RectWithBorder *vp_window = &viewport.window[i];
12338 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
12339 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
12340 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
12341 boolean dynamic_window_width = (vp_window->min_width != -1);
12342 boolean dynamic_window_height = (vp_window->min_height != -1);
12343 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
12344 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
12346 // adjust window size if min/max width/height is specified
12348 if (vp_window->min_width != -1)
12350 int window_width = display_width;
12352 // when using static window height, use aspect ratio of display
12353 if (vp_window->min_height == -1)
12354 window_width = vp_window->height * display_width / display_height;
12356 vp_window->width = MAX(vp_window->min_width, window_width);
12359 if (vp_window->min_height != -1)
12361 int window_height = display_height;
12363 // when using static window width, use aspect ratio of display
12364 if (vp_window->min_width == -1)
12365 window_height = vp_window->width * display_height / display_width;
12367 vp_window->height = MAX(vp_window->min_height, window_height);
12370 if (vp_window->max_width != -1)
12371 vp_window->width = MIN(vp_window->width, vp_window->max_width);
12373 if (vp_window->max_height != -1)
12374 vp_window->height = MIN(vp_window->height, vp_window->max_height);
12376 int playfield_width = vp_window->width;
12377 int playfield_height = vp_window->height;
12379 // adjust playfield size and position according to specified margins
12381 playfield_width -= vp_playfield->margin_left;
12382 playfield_width -= vp_playfield->margin_right;
12384 playfield_height -= vp_playfield->margin_top;
12385 playfield_height -= vp_playfield->margin_bottom;
12387 // adjust playfield size if min/max width/height is specified
12389 if (vp_playfield->min_width != -1)
12390 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
12392 if (vp_playfield->min_height != -1)
12393 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
12395 if (vp_playfield->max_width != -1)
12396 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
12398 if (vp_playfield->max_height != -1)
12399 vp_playfield->height = MIN(vp_playfield->height, vp_playfield->max_height);
12401 // adjust playfield position according to specified alignment
12403 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
12404 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
12405 else if (vp_playfield->align == ALIGN_CENTER)
12406 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
12407 else if (vp_playfield->align == ALIGN_RIGHT)
12408 vp_playfield->x += playfield_width - vp_playfield->width;
12410 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
12411 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
12412 else if (vp_playfield->valign == VALIGN_MIDDLE)
12413 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
12414 else if (vp_playfield->valign == VALIGN_BOTTOM)
12415 vp_playfield->y += playfield_height - vp_playfield->height;
12417 vp_playfield->x += vp_playfield->margin_left;
12418 vp_playfield->y += vp_playfield->margin_top;
12420 // adjust individual playfield borders if only default border is specified
12422 if (vp_playfield->border_left == -1)
12423 vp_playfield->border_left = vp_playfield->border_size;
12424 if (vp_playfield->border_right == -1)
12425 vp_playfield->border_right = vp_playfield->border_size;
12426 if (vp_playfield->border_top == -1)
12427 vp_playfield->border_top = vp_playfield->border_size;
12428 if (vp_playfield->border_bottom == -1)
12429 vp_playfield->border_bottom = vp_playfield->border_size;
12431 // set dynamic playfield borders if borders are specified as undefined
12432 // (but only if window size was dynamic and playfield size was static)
12434 if (dynamic_window_width && !dynamic_playfield_width)
12436 if (vp_playfield->border_left == -1)
12438 vp_playfield->border_left = (vp_playfield->x -
12439 vp_playfield->margin_left);
12440 vp_playfield->x -= vp_playfield->border_left;
12441 vp_playfield->width += vp_playfield->border_left;
12444 if (vp_playfield->border_right == -1)
12446 vp_playfield->border_right = (vp_window->width -
12448 vp_playfield->width -
12449 vp_playfield->margin_right);
12450 vp_playfield->width += vp_playfield->border_right;
12454 if (dynamic_window_height && !dynamic_playfield_height)
12456 if (vp_playfield->border_top == -1)
12458 vp_playfield->border_top = (vp_playfield->y -
12459 vp_playfield->margin_top);
12460 vp_playfield->y -= vp_playfield->border_top;
12461 vp_playfield->height += vp_playfield->border_top;
12464 if (vp_playfield->border_bottom == -1)
12466 vp_playfield->border_bottom = (vp_window->height -
12468 vp_playfield->height -
12469 vp_playfield->margin_bottom);
12470 vp_playfield->height += vp_playfield->border_bottom;
12474 // adjust playfield size to be a multiple of a defined alignment tile size
12476 int align_size = vp_playfield->align_size;
12477 int playfield_xtiles = vp_playfield->width / align_size;
12478 int playfield_ytiles = vp_playfield->height / align_size;
12479 int playfield_width_corrected = playfield_xtiles * align_size;
12480 int playfield_height_corrected = playfield_ytiles * align_size;
12481 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
12482 i == GFX_SPECIAL_ARG_EDITOR);
12484 if (is_playfield_mode &&
12485 dynamic_playfield_width &&
12486 vp_playfield->width != playfield_width_corrected)
12488 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
12490 vp_playfield->width = playfield_width_corrected;
12492 if (vp_playfield->align == ALIGN_LEFT)
12494 vp_playfield->border_left += playfield_xdiff;
12496 else if (vp_playfield->align == ALIGN_RIGHT)
12498 vp_playfield->border_right += playfield_xdiff;
12500 else if (vp_playfield->align == ALIGN_CENTER)
12502 int border_left_diff = playfield_xdiff / 2;
12503 int border_right_diff = playfield_xdiff - border_left_diff;
12505 vp_playfield->border_left += border_left_diff;
12506 vp_playfield->border_right += border_right_diff;
12510 if (is_playfield_mode &&
12511 dynamic_playfield_height &&
12512 vp_playfield->height != playfield_height_corrected)
12514 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
12516 vp_playfield->height = playfield_height_corrected;
12518 if (vp_playfield->valign == VALIGN_TOP)
12520 vp_playfield->border_top += playfield_ydiff;
12522 else if (vp_playfield->align == VALIGN_BOTTOM)
12524 vp_playfield->border_right += playfield_ydiff;
12526 else if (vp_playfield->align == VALIGN_MIDDLE)
12528 int border_top_diff = playfield_ydiff / 2;
12529 int border_bottom_diff = playfield_ydiff - border_top_diff;
12531 vp_playfield->border_top += border_top_diff;
12532 vp_playfield->border_bottom += border_bottom_diff;
12536 // adjust door positions according to specified alignment
12538 for (j = 0; j < 2; j++)
12540 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
12542 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
12543 vp_door->x = ALIGNED_VP_XPOS(vp_door);
12544 else if (vp_door->align == ALIGN_CENTER)
12545 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
12546 else if (vp_door->align == ALIGN_RIGHT)
12547 vp_door->x += vp_window->width - vp_door->width;
12549 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
12550 vp_door->y = ALIGNED_VP_YPOS(vp_door);
12551 else if (vp_door->valign == VALIGN_MIDDLE)
12552 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
12553 else if (vp_door->valign == VALIGN_BOTTOM)
12554 vp_door->y += vp_window->height - vp_door->height;
12559 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
12563 struct XYTileSize *dst, *src;
12566 editor_buttons_xy[] =
12569 &editor.button.element_left, &editor.palette.element_left,
12570 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
12573 &editor.button.element_middle, &editor.palette.element_middle,
12574 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
12577 &editor.button.element_right, &editor.palette.element_right,
12578 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
12585 // set default position for element buttons to element graphics
12586 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
12588 if ((*editor_buttons_xy[i].dst).x == -1 &&
12589 (*editor_buttons_xy[i].dst).y == -1)
12591 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
12593 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
12595 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
12599 // adjust editor palette rows and columns if specified to be dynamic
12601 if (editor.palette.cols == -1)
12603 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
12604 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
12605 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
12607 editor.palette.cols = (vp_width - sc_width) / bt_width;
12609 if (editor.palette.x == -1)
12611 int palette_width = editor.palette.cols * bt_width + sc_width;
12613 editor.palette.x = (vp_width - palette_width) / 2;
12617 if (editor.palette.rows == -1)
12619 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
12620 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
12621 int tx_height = getFontHeight(FONT_TEXT_2);
12623 editor.palette.rows = (vp_height - tx_height) / bt_height;
12625 if (editor.palette.y == -1)
12627 int palette_height = editor.palette.rows * bt_height + tx_height;
12629 editor.palette.y = (vp_height - palette_height) / 2;
12634 static void InitMenuDesignSettings_PreviewPlayers_Ext(SetupFileHash *hash,
12635 boolean initialize)
12637 // special case: check if network and preview player positions are redefined,
12638 // to compare this later against the main menu level preview being redefined
12639 struct TokenIntPtrInfo menu_config_players[] =
12641 { "main.network_players.x", &menu.main.network_players.redefined },
12642 { "main.network_players.y", &menu.main.network_players.redefined },
12643 { "main.preview_players.x", &menu.main.preview_players.redefined },
12644 { "main.preview_players.y", &menu.main.preview_players.redefined },
12645 { "preview.x", &preview.redefined },
12646 { "preview.y", &preview.redefined }
12652 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12653 *menu_config_players[i].value = FALSE;
12657 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
12658 if (getHashEntry(hash, menu_config_players[i].token) != NULL)
12659 *menu_config_players[i].value = TRUE;
12663 static void InitMenuDesignSettings_PreviewPlayers(void)
12665 InitMenuDesignSettings_PreviewPlayers_Ext(NULL, TRUE);
12668 static void InitMenuDesignSettings_PreviewPlayers_FromHash(SetupFileHash *hash)
12670 InitMenuDesignSettings_PreviewPlayers_Ext(hash, FALSE);
12673 static void LoadMenuDesignSettingsFromFilename(char *filename)
12675 static struct TitleFadingInfo tfi;
12676 static struct TitleMessageInfo tmi;
12677 static struct TokenInfo title_tokens[] =
12679 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
12680 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
12681 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
12682 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
12683 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
12687 static struct TokenInfo titlemessage_tokens[] =
12689 { TYPE_INTEGER, &tmi.x, ".x" },
12690 { TYPE_INTEGER, &tmi.y, ".y" },
12691 { TYPE_INTEGER, &tmi.width, ".width" },
12692 { TYPE_INTEGER, &tmi.height, ".height" },
12693 { TYPE_INTEGER, &tmi.chars, ".chars" },
12694 { TYPE_INTEGER, &tmi.lines, ".lines" },
12695 { TYPE_INTEGER, &tmi.align, ".align" },
12696 { TYPE_INTEGER, &tmi.valign, ".valign" },
12697 { TYPE_INTEGER, &tmi.font, ".font" },
12698 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
12699 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
12700 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
12701 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
12702 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
12703 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
12704 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
12705 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
12706 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
12712 struct TitleFadingInfo *info;
12717 // initialize first titles from "enter screen" definitions, if defined
12718 { &title_initial_first_default, "menu.enter_screen.TITLE" },
12719 { &title_first_default, "menu.enter_screen.TITLE" },
12721 // initialize title screens from "next screen" definitions, if defined
12722 { &title_initial_default, "menu.next_screen.TITLE" },
12723 { &title_default, "menu.next_screen.TITLE" },
12729 struct TitleMessageInfo *array;
12732 titlemessage_arrays[] =
12734 // initialize first titles from "enter screen" definitions, if defined
12735 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
12736 { titlescreen_first, "menu.enter_screen.TITLE" },
12737 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
12738 { titlemessage_first, "menu.enter_screen.TITLE" },
12740 // initialize titles from "next screen" definitions, if defined
12741 { titlescreen_initial, "menu.next_screen.TITLE" },
12742 { titlescreen, "menu.next_screen.TITLE" },
12743 { titlemessage_initial, "menu.next_screen.TITLE" },
12744 { titlemessage, "menu.next_screen.TITLE" },
12746 // overwrite titles with title definitions, if defined
12747 { titlescreen_initial_first, "[title_initial]" },
12748 { titlescreen_first, "[title]" },
12749 { titlemessage_initial_first, "[title_initial]" },
12750 { titlemessage_first, "[title]" },
12752 { titlescreen_initial, "[title_initial]" },
12753 { titlescreen, "[title]" },
12754 { titlemessage_initial, "[title_initial]" },
12755 { titlemessage, "[title]" },
12757 // overwrite titles with title screen/message definitions, if defined
12758 { titlescreen_initial_first, "[titlescreen_initial]" },
12759 { titlescreen_first, "[titlescreen]" },
12760 { titlemessage_initial_first, "[titlemessage_initial]" },
12761 { titlemessage_first, "[titlemessage]" },
12763 { titlescreen_initial, "[titlescreen_initial]" },
12764 { titlescreen, "[titlescreen]" },
12765 { titlemessage_initial, "[titlemessage_initial]" },
12766 { titlemessage, "[titlemessage]" },
12770 SetupFileHash *setup_file_hash;
12773 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
12776 // the following initializes hierarchical values from dynamic configuration
12778 // special case: initialize with default values that may be overwritten
12779 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
12780 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12782 struct TokenIntPtrInfo menu_config[] =
12784 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
12785 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
12786 { "menu.list_size", &menu.list_size[i] }
12789 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12791 char *token = menu_config[j].token;
12792 char *value = getHashEntry(setup_file_hash, token);
12795 *menu_config[j].value = get_integer_from_string(value);
12799 // special case: initialize with default values that may be overwritten
12800 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
12801 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12803 struct TokenIntPtrInfo menu_config[] =
12805 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
12806 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
12807 { "menu.list_size.INFO", &menu.list_size_info[i] },
12808 { "menu.list_entry_size.INFO", &menu.list_entry_size_info[i] },
12809 { "menu.tile_size.INFO", &menu.tile_size_info[i] }
12812 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12814 char *token = menu_config[j].token;
12815 char *value = getHashEntry(setup_file_hash, token);
12818 *menu_config[j].value = get_integer_from_string(value);
12822 // special case: initialize with default values that may be overwritten
12823 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
12824 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
12826 struct TokenIntPtrInfo menu_config[] =
12828 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
12829 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
12832 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12834 char *token = menu_config[j].token;
12835 char *value = getHashEntry(setup_file_hash, token);
12838 *menu_config[j].value = get_integer_from_string(value);
12842 // special case: initialize with default values that may be overwritten
12843 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
12844 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
12846 struct TokenIntPtrInfo menu_config[] =
12848 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
12849 { "menu.middle_spacing.INFO", &menu.middle_spacing_info[i] },
12850 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
12851 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
12852 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
12853 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
12854 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
12855 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
12856 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
12857 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
12860 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12862 char *token = menu_config[j].token;
12863 char *value = getHashEntry(setup_file_hash, token);
12866 *menu_config[j].value = get_integer_from_string(value);
12870 // special case: initialize with default values that may be overwritten
12871 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
12872 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12874 struct TokenIntPtrInfo menu_config[] =
12876 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
12877 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
12878 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
12879 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
12880 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
12881 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
12882 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
12883 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
12884 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
12887 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
12889 char *token = menu_config[j].token;
12890 char *value = getHashEntry(setup_file_hash, token);
12893 *menu_config[j].value = get_token_parameter_value(token, value);
12897 // special case: initialize with default values that may be overwritten
12898 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
12899 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
12903 char *token_prefix;
12904 struct RectWithBorder *struct_ptr;
12908 { "viewport.window", &viewport.window[i] },
12909 { "viewport.playfield", &viewport.playfield[i] },
12910 { "viewport.door_1", &viewport.door_1[i] },
12911 { "viewport.door_2", &viewport.door_2[i] }
12914 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
12916 struct TokenIntPtrInfo vp_config[] =
12918 { ".x", &vp_struct[j].struct_ptr->x },
12919 { ".y", &vp_struct[j].struct_ptr->y },
12920 { ".width", &vp_struct[j].struct_ptr->width },
12921 { ".height", &vp_struct[j].struct_ptr->height },
12922 { ".min_width", &vp_struct[j].struct_ptr->min_width },
12923 { ".min_height", &vp_struct[j].struct_ptr->min_height },
12924 { ".max_width", &vp_struct[j].struct_ptr->max_width },
12925 { ".max_height", &vp_struct[j].struct_ptr->max_height },
12926 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
12927 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
12928 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
12929 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
12930 { ".border_left", &vp_struct[j].struct_ptr->border_left },
12931 { ".border_right", &vp_struct[j].struct_ptr->border_right },
12932 { ".border_top", &vp_struct[j].struct_ptr->border_top },
12933 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
12934 { ".border_size", &vp_struct[j].struct_ptr->border_size },
12935 { ".align_size", &vp_struct[j].struct_ptr->align_size },
12936 { ".align", &vp_struct[j].struct_ptr->align },
12937 { ".valign", &vp_struct[j].struct_ptr->valign }
12940 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
12942 char *token = getStringCat2(vp_struct[j].token_prefix,
12943 vp_config[k].token);
12944 char *value = getHashEntry(setup_file_hash, token);
12947 *vp_config[k].value = get_token_parameter_value(token, value);
12954 // special case: initialize with default values that may be overwritten
12955 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
12956 for (i = 0; title_info[i].info != NULL; i++)
12958 struct TitleFadingInfo *info = title_info[i].info;
12959 char *base_token = title_info[i].text;
12961 for (j = 0; title_tokens[j].type != -1; j++)
12963 char *token = getStringCat2(base_token, title_tokens[j].text);
12964 char *value = getHashEntry(setup_file_hash, token);
12968 int parameter_value = get_token_parameter_value(token, value);
12972 *(int *)title_tokens[j].value = (int)parameter_value;
12981 // special case: initialize with default values that may be overwritten
12982 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
12983 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
12985 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
12986 char *base_token = titlemessage_arrays[i].text;
12988 for (j = 0; titlemessage_tokens[j].type != -1; j++)
12990 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
12991 char *value = getHashEntry(setup_file_hash, token);
12995 int parameter_value = get_token_parameter_value(token, value);
12997 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
13001 if (titlemessage_tokens[j].type == TYPE_INTEGER)
13002 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
13004 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
13014 // read (and overwrite with) values that may be specified in config file
13015 InitMenuDesignSettings_FromHash(setup_file_hash, TRUE);
13017 // special case: check if network and preview player positions are redefined
13018 InitMenuDesignSettings_PreviewPlayers_FromHash(setup_file_hash);
13020 freeSetupFileHash(setup_file_hash);
13023 void LoadMenuDesignSettings(void)
13025 char *filename_base = UNDEFINED_FILENAME, *filename_local;
13027 InitMenuDesignSettings_Static();
13028 InitMenuDesignSettings_SpecialPreProcessing();
13029 InitMenuDesignSettings_PreviewPlayers();
13031 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
13033 // first look for special settings configured in level series config
13034 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
13036 if (fileExists(filename_base))
13037 LoadMenuDesignSettingsFromFilename(filename_base);
13040 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
13042 if (filename_local != NULL && !strEqual(filename_base, filename_local))
13043 LoadMenuDesignSettingsFromFilename(filename_local);
13045 InitMenuDesignSettings_SpecialPostProcessing();
13048 void LoadMenuDesignSettings_AfterGraphics(void)
13050 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
13053 void InitSoundSettings_FromHash(SetupFileHash *setup_file_hash,
13054 boolean ignore_defaults)
13058 for (i = 0; sound_config_vars[i].token != NULL; i++)
13060 char *value = getHashEntry(setup_file_hash, sound_config_vars[i].token);
13062 // (ignore definitions set to "[DEFAULT]" which are already initialized)
13063 if (ignore_defaults && strEqual(value, ARG_DEFAULT))
13067 *sound_config_vars[i].value =
13068 get_token_parameter_value(sound_config_vars[i].token, value);
13072 void InitSoundSettings_Static(void)
13074 // always start with reliable default values from static default config
13075 InitSoundSettings_FromHash(sound_config_hash, FALSE);
13078 static void LoadSoundSettingsFromFilename(char *filename)
13080 SetupFileHash *setup_file_hash;
13082 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
13085 // read (and overwrite with) values that may be specified in config file
13086 InitSoundSettings_FromHash(setup_file_hash, TRUE);
13088 freeSetupFileHash(setup_file_hash);
13091 void LoadSoundSettings(void)
13093 char *filename_base = UNDEFINED_FILENAME, *filename_local;
13095 InitSoundSettings_Static();
13097 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_SOUNDS))
13099 // first look for special settings configured in level series config
13100 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_SOUNDS);
13102 if (fileExists(filename_base))
13103 LoadSoundSettingsFromFilename(filename_base);
13106 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_SOUNDS);
13108 if (filename_local != NULL && !strEqual(filename_base, filename_local))
13109 LoadSoundSettingsFromFilename(filename_local);
13112 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
13114 char *filename = getEditorSetupFilename();
13115 SetupFileList *setup_file_list, *list;
13116 SetupFileHash *element_hash;
13117 int num_unknown_tokens = 0;
13120 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
13123 element_hash = newSetupFileHash();
13125 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13126 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
13128 // determined size may be larger than needed (due to unknown elements)
13130 for (list = setup_file_list; list != NULL; list = list->next)
13133 // add space for up to 3 more elements for padding that may be needed
13134 *num_elements += 3;
13136 // free memory for old list of elements, if needed
13137 checked_free(*elements);
13139 // allocate memory for new list of elements
13140 *elements = checked_malloc(*num_elements * sizeof(int));
13143 for (list = setup_file_list; list != NULL; list = list->next)
13145 char *value = getHashEntry(element_hash, list->token);
13147 if (value == NULL) // try to find obsolete token mapping
13149 char *mapped_token = get_mapped_token(list->token);
13151 if (mapped_token != NULL)
13153 value = getHashEntry(element_hash, mapped_token);
13155 free(mapped_token);
13161 (*elements)[(*num_elements)++] = atoi(value);
13165 if (num_unknown_tokens == 0)
13168 Warn("unknown token(s) found in config file:");
13169 Warn("- config file: '%s'", filename);
13171 num_unknown_tokens++;
13174 Warn("- token: '%s'", list->token);
13178 if (num_unknown_tokens > 0)
13181 while (*num_elements % 4) // pad with empty elements, if needed
13182 (*elements)[(*num_elements)++] = EL_EMPTY;
13184 freeSetupFileList(setup_file_list);
13185 freeSetupFileHash(element_hash);
13188 for (i = 0; i < *num_elements; i++)
13189 Debug("editor", "element '%s' [%d]\n",
13190 element_info[(*elements)[i]].token_name, (*elements)[i]);
13194 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
13197 SetupFileHash *setup_file_hash = NULL;
13198 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
13199 char *filename_music, *filename_prefix, *filename_info;
13205 token_to_value_ptr[] =
13207 { "title_header", &tmp_music_file_info.title_header },
13208 { "artist_header", &tmp_music_file_info.artist_header },
13209 { "album_header", &tmp_music_file_info.album_header },
13210 { "year_header", &tmp_music_file_info.year_header },
13211 { "played_header", &tmp_music_file_info.played_header },
13213 { "title", &tmp_music_file_info.title },
13214 { "artist", &tmp_music_file_info.artist },
13215 { "album", &tmp_music_file_info.album },
13216 { "year", &tmp_music_file_info.year },
13217 { "played", &tmp_music_file_info.played },
13223 filename_music = (is_sound ? getCustomSoundFilename(basename) :
13224 getCustomMusicFilename(basename));
13226 if (filename_music == NULL)
13229 // ---------- try to replace file extension ----------
13231 filename_prefix = getStringCopy(filename_music);
13232 if (strrchr(filename_prefix, '.') != NULL)
13233 *strrchr(filename_prefix, '.') = '\0';
13234 filename_info = getStringCat2(filename_prefix, ".txt");
13236 if (fileExists(filename_info))
13237 setup_file_hash = loadSetupFileHash(filename_info);
13239 free(filename_prefix);
13240 free(filename_info);
13242 if (setup_file_hash == NULL)
13244 // ---------- try to add file extension ----------
13246 filename_prefix = getStringCopy(filename_music);
13247 filename_info = getStringCat2(filename_prefix, ".txt");
13249 if (fileExists(filename_info))
13250 setup_file_hash = loadSetupFileHash(filename_info);
13252 free(filename_prefix);
13253 free(filename_info);
13256 if (setup_file_hash == NULL)
13259 // ---------- music file info found ----------
13261 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
13263 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
13265 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
13267 *token_to_value_ptr[i].value_ptr =
13268 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
13271 tmp_music_file_info.basename = getStringCopy(basename);
13272 tmp_music_file_info.music = music;
13273 tmp_music_file_info.is_sound = is_sound;
13275 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
13276 *new_music_file_info = tmp_music_file_info;
13278 return new_music_file_info;
13281 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
13283 return get_music_file_info_ext(basename, music, FALSE);
13286 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
13288 return get_music_file_info_ext(basename, sound, TRUE);
13291 static boolean music_info_listed_ext(struct MusicFileInfo *list,
13292 char *basename, boolean is_sound)
13294 for (; list != NULL; list = list->next)
13295 if (list->is_sound == is_sound && strEqual(list->basename, basename))
13301 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
13303 return music_info_listed_ext(list, basename, FALSE);
13306 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
13308 return music_info_listed_ext(list, basename, TRUE);
13311 void LoadMusicInfo(void)
13313 int num_music_noconf = getMusicListSize_NoConf();
13314 int num_music = getMusicListSize();
13315 int num_sounds = getSoundListSize();
13316 struct FileInfo *music, *sound;
13317 struct MusicFileInfo *next, **new;
13321 while (music_file_info != NULL)
13323 next = music_file_info->next;
13325 checked_free(music_file_info->basename);
13327 checked_free(music_file_info->title_header);
13328 checked_free(music_file_info->artist_header);
13329 checked_free(music_file_info->album_header);
13330 checked_free(music_file_info->year_header);
13331 checked_free(music_file_info->played_header);
13333 checked_free(music_file_info->title);
13334 checked_free(music_file_info->artist);
13335 checked_free(music_file_info->album);
13336 checked_free(music_file_info->year);
13337 checked_free(music_file_info->played);
13339 free(music_file_info);
13341 music_file_info = next;
13344 new = &music_file_info;
13346 // get (configured or unconfigured) music file info for all levels
13347 for (i = leveldir_current->first_level;
13348 i <= leveldir_current->last_level; i++)
13352 if (levelset.music[i] != MUS_UNDEFINED)
13354 // get music file info for configured level music
13355 music_nr = levelset.music[i];
13357 else if (num_music_noconf > 0)
13359 // get music file info for unconfigured level music
13360 int level_pos = i - leveldir_current->first_level;
13362 music_nr = MAP_NOCONF_MUSIC(level_pos % num_music_noconf);
13369 char *basename = getMusicInfoEntryFilename(music_nr);
13371 if (basename == NULL)
13374 if (!music_info_listed(music_file_info, basename))
13376 *new = get_music_file_info(basename, music_nr);
13379 new = &(*new)->next;
13383 // get music file info for all remaining configured music files
13384 for (i = 0; i < num_music; i++)
13386 music = getMusicListEntry(i);
13388 if (music->filename == NULL)
13391 if (strEqual(music->filename, UNDEFINED_FILENAME))
13394 // a configured file may be not recognized as music
13395 if (!FileIsMusic(music->filename))
13398 if (!music_info_listed(music_file_info, music->filename))
13400 *new = get_music_file_info(music->filename, i);
13403 new = &(*new)->next;
13407 // get sound file info for all configured sound files
13408 for (i = 0; i < num_sounds; i++)
13410 sound = getSoundListEntry(i);
13412 if (sound->filename == NULL)
13415 if (strEqual(sound->filename, UNDEFINED_FILENAME))
13418 // a configured file may be not recognized as sound
13419 if (!FileIsSound(sound->filename))
13422 if (!sound_info_listed(music_file_info, sound->filename))
13424 *new = get_sound_file_info(sound->filename, i);
13426 new = &(*new)->next;
13430 // add pointers to previous list nodes
13432 struct MusicFileInfo *node = music_file_info;
13434 while (node != NULL)
13437 node->next->prev = node;
13443 static void add_helpanim_entry(int element, int action, int direction,
13444 int delay, int *num_list_entries)
13446 struct HelpAnimInfo *new_list_entry;
13447 (*num_list_entries)++;
13450 checked_realloc(helpanim_info,
13451 *num_list_entries * sizeof(struct HelpAnimInfo));
13452 new_list_entry = &helpanim_info[*num_list_entries - 1];
13454 new_list_entry->element = element;
13455 new_list_entry->action = action;
13456 new_list_entry->direction = direction;
13457 new_list_entry->delay = delay;
13460 static void print_unknown_token(char *filename, char *token, int token_nr)
13465 Warn("unknown token(s) found in config file:");
13466 Warn("- config file: '%s'", filename);
13469 Warn("- token: '%s'", token);
13472 static void print_unknown_token_end(int token_nr)
13478 void LoadHelpAnimInfo(void)
13480 char *filename = getHelpAnimFilename();
13481 SetupFileList *setup_file_list = NULL, *list;
13482 SetupFileHash *element_hash, *action_hash, *direction_hash;
13483 int num_list_entries = 0;
13484 int num_unknown_tokens = 0;
13487 if (fileExists(filename))
13488 setup_file_list = loadSetupFileList(filename);
13490 if (setup_file_list == NULL)
13492 // use reliable default values from static configuration
13493 SetupFileList *insert_ptr;
13495 insert_ptr = setup_file_list =
13496 newSetupFileList(helpanim_config[0].token,
13497 helpanim_config[0].value);
13499 for (i = 1; helpanim_config[i].token; i++)
13500 insert_ptr = addListEntry(insert_ptr,
13501 helpanim_config[i].token,
13502 helpanim_config[i].value);
13505 element_hash = newSetupFileHash();
13506 action_hash = newSetupFileHash();
13507 direction_hash = newSetupFileHash();
13509 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13510 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
13512 for (i = 0; i < NUM_ACTIONS; i++)
13513 setHashEntry(action_hash, element_action_info[i].suffix,
13514 i_to_a(element_action_info[i].value));
13516 // do not store direction index (bit) here, but direction value!
13517 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
13518 setHashEntry(direction_hash, element_direction_info[i].suffix,
13519 i_to_a(1 << element_direction_info[i].value));
13521 for (list = setup_file_list; list != NULL; list = list->next)
13523 char *element_token, *action_token, *direction_token;
13524 char *element_value, *action_value, *direction_value;
13525 int delay = atoi(list->value);
13527 if (strEqual(list->token, "end"))
13529 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13534 /* first try to break element into element/action/direction parts;
13535 if this does not work, also accept combined "element[.act][.dir]"
13536 elements (like "dynamite.active"), which are unique elements */
13538 if (strchr(list->token, '.') == NULL) // token contains no '.'
13540 element_value = getHashEntry(element_hash, list->token);
13541 if (element_value != NULL) // element found
13542 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13543 &num_list_entries);
13546 // no further suffixes found -- this is not an element
13547 print_unknown_token(filename, list->token, num_unknown_tokens++);
13553 // token has format "<prefix>.<something>"
13555 action_token = strchr(list->token, '.'); // suffix may be action ...
13556 direction_token = action_token; // ... or direction
13558 element_token = getStringCopy(list->token);
13559 *strchr(element_token, '.') = '\0';
13561 element_value = getHashEntry(element_hash, element_token);
13563 if (element_value == NULL) // this is no element
13565 element_value = getHashEntry(element_hash, list->token);
13566 if (element_value != NULL) // combined element found
13567 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13568 &num_list_entries);
13570 print_unknown_token(filename, list->token, num_unknown_tokens++);
13572 free(element_token);
13577 action_value = getHashEntry(action_hash, action_token);
13579 if (action_value != NULL) // action found
13581 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
13582 &num_list_entries);
13584 free(element_token);
13589 direction_value = getHashEntry(direction_hash, direction_token);
13591 if (direction_value != NULL) // direction found
13593 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
13594 &num_list_entries);
13596 free(element_token);
13601 if (strchr(action_token + 1, '.') == NULL)
13603 // no further suffixes found -- this is not an action nor direction
13605 element_value = getHashEntry(element_hash, list->token);
13606 if (element_value != NULL) // combined element found
13607 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13608 &num_list_entries);
13610 print_unknown_token(filename, list->token, num_unknown_tokens++);
13612 free(element_token);
13617 // token has format "<prefix>.<suffix>.<something>"
13619 direction_token = strchr(action_token + 1, '.');
13621 action_token = getStringCopy(action_token);
13622 *strchr(action_token + 1, '.') = '\0';
13624 action_value = getHashEntry(action_hash, action_token);
13626 if (action_value == NULL) // this is no action
13628 element_value = getHashEntry(element_hash, list->token);
13629 if (element_value != NULL) // combined element found
13630 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13631 &num_list_entries);
13633 print_unknown_token(filename, list->token, num_unknown_tokens++);
13635 free(element_token);
13636 free(action_token);
13641 direction_value = getHashEntry(direction_hash, direction_token);
13643 if (direction_value != NULL) // direction found
13645 add_helpanim_entry(atoi(element_value), atoi(action_value),
13646 atoi(direction_value), delay, &num_list_entries);
13648 free(element_token);
13649 free(action_token);
13654 // this is no direction
13656 element_value = getHashEntry(element_hash, list->token);
13657 if (element_value != NULL) // combined element found
13658 add_helpanim_entry(atoi(element_value), -1, -1, delay,
13659 &num_list_entries);
13661 print_unknown_token(filename, list->token, num_unknown_tokens++);
13663 free(element_token);
13664 free(action_token);
13667 print_unknown_token_end(num_unknown_tokens);
13669 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
13670 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
13672 freeSetupFileList(setup_file_list);
13673 freeSetupFileHash(element_hash);
13674 freeSetupFileHash(action_hash);
13675 freeSetupFileHash(direction_hash);
13678 for (i = 0; i < num_list_entries; i++)
13679 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
13680 EL_NAME(helpanim_info[i].element),
13681 helpanim_info[i].element,
13682 helpanim_info[i].action,
13683 helpanim_info[i].direction,
13684 helpanim_info[i].delay);
13688 void LoadHelpTextInfo(void)
13690 char *filename = getHelpTextFilename();
13693 if (helptext_info != NULL)
13695 freeSetupFileHash(helptext_info);
13696 helptext_info = NULL;
13699 if (fileExists(filename))
13700 helptext_info = loadSetupFileHash(filename);
13702 if (helptext_info == NULL)
13704 // use reliable default values from static configuration
13705 helptext_info = newSetupFileHash();
13707 for (i = 0; helptext_config[i].token; i++)
13708 setHashEntry(helptext_info,
13709 helptext_config[i].token,
13710 helptext_config[i].value);
13714 BEGIN_HASH_ITERATION(helptext_info, itr)
13716 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
13717 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
13719 END_HASH_ITERATION(hash, itr)
13724 // ----------------------------------------------------------------------------
13726 // ----------------------------------------------------------------------------
13728 #define MAX_NUM_CONVERT_LEVELS 1000
13730 void ConvertLevels(void)
13732 static LevelDirTree *convert_leveldir = NULL;
13733 static int convert_level_nr = -1;
13734 static int num_levels_handled = 0;
13735 static int num_levels_converted = 0;
13736 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
13739 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
13740 global.convert_leveldir);
13742 if (convert_leveldir == NULL)
13743 Fail("no such level identifier: '%s'", global.convert_leveldir);
13745 leveldir_current = convert_leveldir;
13747 if (global.convert_level_nr != -1)
13749 convert_leveldir->first_level = global.convert_level_nr;
13750 convert_leveldir->last_level = global.convert_level_nr;
13753 convert_level_nr = convert_leveldir->first_level;
13755 PrintLine("=", 79);
13756 Print("Converting levels\n");
13757 PrintLine("-", 79);
13758 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
13759 Print("Level series name: '%s'\n", convert_leveldir->name);
13760 Print("Level series author: '%s'\n", convert_leveldir->author);
13761 Print("Number of levels: %d\n", convert_leveldir->levels);
13762 PrintLine("=", 79);
13765 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13766 levels_failed[i] = FALSE;
13768 while (convert_level_nr <= convert_leveldir->last_level)
13770 char *level_filename;
13773 level_nr = convert_level_nr++;
13775 Print("Level %03d: ", level_nr);
13777 LoadLevel(level_nr);
13778 if (level.no_level_file || level.no_valid_file)
13780 Print("(no level)\n");
13784 Print("converting level ... ");
13787 // special case: conversion of some EMC levels as requested by ACME
13788 level.game_engine_type = GAME_ENGINE_TYPE_RND;
13791 level_filename = getDefaultLevelFilename(level_nr);
13792 new_level = !fileExists(level_filename);
13796 SaveLevel(level_nr);
13798 num_levels_converted++;
13800 Print("converted.\n");
13804 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
13805 levels_failed[level_nr] = TRUE;
13807 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
13810 num_levels_handled++;
13814 PrintLine("=", 79);
13815 Print("Number of levels handled: %d\n", num_levels_handled);
13816 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
13817 (num_levels_handled ?
13818 num_levels_converted * 100 / num_levels_handled : 0));
13819 PrintLine("-", 79);
13820 Print("Summary (for automatic parsing by scripts):\n");
13821 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
13822 convert_leveldir->identifier, num_levels_converted,
13823 num_levels_handled,
13824 (num_levels_handled ?
13825 num_levels_converted * 100 / num_levels_handled : 0));
13827 if (num_levels_handled != num_levels_converted)
13829 Print(", FAILED:");
13830 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
13831 if (levels_failed[i])
13836 PrintLine("=", 79);
13838 CloseAllAndExit(0);
13842 // ----------------------------------------------------------------------------
13843 // create and save images for use in level sketches (raw BMP format)
13844 // ----------------------------------------------------------------------------
13846 void CreateLevelSketchImages(void)
13852 InitElementPropertiesGfxElement();
13854 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
13855 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
13857 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
13859 int element = getMappedElement(i);
13860 char basename1[16];
13861 char basename2[16];
13865 sprintf(basename1, "%04d.bmp", i);
13866 sprintf(basename2, "%04ds.bmp", i);
13868 filename1 = getPath2(global.create_sketch_images_dir, basename1);
13869 filename2 = getPath2(global.create_sketch_images_dir, basename2);
13871 DrawSizedElement(0, 0, element, TILESIZE);
13872 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
13874 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
13875 Fail("cannot save level sketch image file '%s'", filename1);
13877 DrawSizedElement(0, 0, element, MINI_TILESIZE);
13878 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
13880 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
13881 Fail("cannot save level sketch image file '%s'", filename2);
13886 // create corresponding SQL statements (for normal and small images)
13889 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13890 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13893 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
13894 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
13896 // optional: create content for forum level sketch demonstration post
13898 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
13901 FreeBitmap(bitmap1);
13902 FreeBitmap(bitmap2);
13905 fprintf(stderr, "\n");
13907 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
13909 CloseAllAndExit(0);
13913 // ----------------------------------------------------------------------------
13914 // create and save images for element collecting animations (raw BMP format)
13915 // ----------------------------------------------------------------------------
13917 static boolean createCollectImage(int element)
13919 return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element));
13922 void CreateCollectElementImages(void)
13926 int anim_frames = num_steps - 1;
13927 int tile_size = TILESIZE;
13928 int anim_width = tile_size * anim_frames;
13929 int anim_height = tile_size;
13930 int num_collect_images = 0;
13931 int pos_collect_images = 0;
13933 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13934 if (createCollectImage(i))
13935 num_collect_images++;
13937 Info("Creating %d element collecting animation images ...",
13938 num_collect_images);
13940 int dst_width = anim_width * 2;
13941 int dst_height = anim_height * num_collect_images / 2;
13942 Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH);
13943 char *basename_bmp = "RocksCollect.bmp";
13944 char *basename_png = "RocksCollect.png";
13945 char *filename_bmp = getPath2(global.create_collect_images_dir, basename_bmp);
13946 char *filename_png = getPath2(global.create_collect_images_dir, basename_png);
13947 int len_filename_bmp = strlen(filename_bmp);
13948 int len_filename_png = strlen(filename_png);
13949 int max_command_len = MAX_FILENAME_LEN + len_filename_bmp + len_filename_png;
13950 char cmd_convert[max_command_len];
13952 snprintf(cmd_convert, max_command_len, "convert \"%s\" \"%s\"",
13956 // force using RGBA surface for destination bitmap
13957 SDL_SetColorKey(dst_bitmap->surface, SET_TRANSPARENT_PIXEL,
13958 SDL_MapRGB(dst_bitmap->surface->format, 0x00, 0x00, 0x00));
13960 dst_bitmap->surface =
13961 SDL_ConvertSurfaceFormat(dst_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
13963 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
13965 if (!createCollectImage(i))
13968 int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width;
13969 int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height;
13970 int graphic = el2img(i);
13971 char *token_name = element_info[i].token_name;
13972 Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH);
13973 Bitmap *src_bitmap;
13976 Info("- creating collecting image for '%s' ...", token_name);
13978 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
13980 BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y,
13981 tile_size, tile_size, 0, 0);
13983 // force using RGBA surface for temporary bitmap (using transparent black)
13984 SDL_SetColorKey(tmp_bitmap->surface, SET_TRANSPARENT_PIXEL,
13985 SDL_MapRGB(tmp_bitmap->surface->format, 0x00, 0x00, 0x00));
13987 tmp_bitmap->surface =
13988 SDL_ConvertSurfaceFormat(tmp_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0);
13990 tmp_bitmap->surface_masked = tmp_bitmap->surface;
13992 for (j = 0; j < anim_frames; j++)
13994 int frame_size_final = tile_size * (anim_frames - j) / num_steps;
13995 int frame_size = frame_size_final * num_steps;
13996 int offset = (tile_size - frame_size_final) / 2;
13997 Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size);
13999 while (frame_size > frame_size_final)
14003 Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size);
14005 FreeBitmap(frame_bitmap);
14007 frame_bitmap = half_bitmap;
14010 BlitBitmapMasked(frame_bitmap, dst_bitmap, 0, 0,
14011 frame_size_final, frame_size_final,
14012 dst_x + j * tile_size + offset, dst_y + offset);
14014 FreeBitmap(frame_bitmap);
14017 tmp_bitmap->surface_masked = NULL;
14019 FreeBitmap(tmp_bitmap);
14021 pos_collect_images++;
14024 if (SDL_SaveBMP(dst_bitmap->surface, filename_bmp) != 0)
14025 Fail("cannot save element collecting image file '%s'", filename_bmp);
14027 FreeBitmap(dst_bitmap);
14029 Info("Converting image file from BMP to PNG ...");
14031 if (system(cmd_convert) != 0)
14032 Fail("converting image file failed");
14034 unlink(filename_bmp);
14038 CloseAllAndExit(0);
14042 // ----------------------------------------------------------------------------
14043 // create and save images for custom and group elements (raw BMP format)
14044 // ----------------------------------------------------------------------------
14046 void CreateCustomElementImages(char *directory)
14048 char *src_basename = "RocksCE-template.ilbm";
14049 char *dst_basename = "RocksCE.bmp";
14050 char *src_filename = getPath2(directory, src_basename);
14051 char *dst_filename = getPath2(directory, dst_basename);
14052 Bitmap *src_bitmap;
14054 int yoffset_ce = 0;
14055 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
14058 InitVideoDefaults();
14060 ReCreateBitmap(&backbuffer, video.width, video.height);
14062 src_bitmap = LoadImage(src_filename);
14064 bitmap = CreateBitmap(TILEX * 16 * 2,
14065 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
14068 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
14075 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
14076 TILEX * x, TILEY * y + yoffset_ce);
14078 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
14080 TILEX * x + TILEX * 16,
14081 TILEY * y + yoffset_ce);
14083 for (j = 2; j >= 0; j--)
14087 BlitBitmap(src_bitmap, bitmap,
14088 TILEX + c * 7, 0, 6, 10,
14089 TILEX * x + 6 + j * 7,
14090 TILEY * y + 11 + yoffset_ce);
14092 BlitBitmap(src_bitmap, bitmap,
14093 TILEX + c * 8, TILEY, 6, 10,
14094 TILEX * 16 + TILEX * x + 6 + j * 8,
14095 TILEY * y + 10 + yoffset_ce);
14101 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
14108 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
14109 TILEX * x, TILEY * y + yoffset_ge);
14111 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
14113 TILEX * x + TILEX * 16,
14114 TILEY * y + yoffset_ge);
14116 for (j = 1; j >= 0; j--)
14120 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
14121 TILEX * x + 6 + j * 10,
14122 TILEY * y + 11 + yoffset_ge);
14124 BlitBitmap(src_bitmap, bitmap,
14125 TILEX + c * 8, TILEY + 12, 6, 10,
14126 TILEX * 16 + TILEX * x + 10 + j * 8,
14127 TILEY * y + 10 + yoffset_ge);
14133 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
14134 Fail("cannot save CE graphics file '%s'", dst_filename);
14136 FreeBitmap(bitmap);
14138 CloseAllAndExit(0);