1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
59 { LEVEL_FILE_TYPE_RND, "RND" },
60 { LEVEL_FILE_TYPE_BD, "BD" },
61 { LEVEL_FILE_TYPE_EM, "EM" },
62 { LEVEL_FILE_TYPE_SP, "SP" },
63 { LEVEL_FILE_TYPE_DX, "DX" },
64 { LEVEL_FILE_TYPE_SB, "SB" },
65 { LEVEL_FILE_TYPE_DC, "DC" },
70 /* ========================================================================= */
71 /* level file functions */
72 /* ========================================================================= */
74 void setElementChangePages(struct ElementInfo *ei, int change_pages)
76 int change_page_size = sizeof(struct ElementChangeInfo);
78 ei->num_change_pages = MAX(1, change_pages);
81 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
83 if (ei->current_change_page >= ei->num_change_pages)
84 ei->current_change_page = ei->num_change_pages - 1;
86 ei->change = &ei->change_page[ei->current_change_page];
89 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
93 change->can_change = FALSE;
95 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
96 change->has_event[i] = FALSE;
98 change->trigger_player = CH_PLAYER_ANY;
99 change->trigger_side = CH_SIDE_ANY;
100 change->trigger_page = CH_PAGE_ANY;
102 change->target_element = EL_EMPTY_SPACE;
104 change->delay_fixed = 0;
105 change->delay_random = 0;
106 change->delay_frames = 1;
108 change->trigger_element = EL_EMPTY_SPACE;
110 change->explode = FALSE;
111 change->use_target_content = FALSE;
112 change->only_if_complete = FALSE;
113 change->use_random_replace = FALSE;
114 change->random_percentage = 100;
115 change->replace_when = CP_WHEN_EMPTY;
117 change->has_action = FALSE;
118 change->action_type = CA_NO_ACTION;
119 change->action_mode = CA_MODE_UNDEFINED;
120 change->action_arg = CA_ARG_UNDEFINED;
122 for (x = 0; x < 3; x++)
123 for (y = 0; y < 3; y++)
124 change->target_content[x][y] = EL_EMPTY_SPACE;
126 change->direct_action = 0;
127 change->other_action = 0;
129 change->pre_change_function = NULL;
130 change->change_function = NULL;
131 change->post_change_function = NULL;
134 static void setLevelInfoToDefaults(struct LevelInfo *level)
136 static boolean clipboard_elements_initialized = FALSE;
139 setLevelInfoToDefaults_EM();
141 level->native_em_level = &native_em_level;
143 level->game_engine_type = GAME_ENGINE_TYPE_RND;
145 level->file_version = FILE_VERSION_ACTUAL;
146 level->game_version = GAME_VERSION_ACTUAL;
148 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
149 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
150 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
152 level->fieldx = STD_LEV_FIELDX;
153 level->fieldy = STD_LEV_FIELDY;
155 for (x = 0; x < MAX_LEV_FIELDX; x++)
156 for (y = 0; y < MAX_LEV_FIELDY; y++)
157 level->field[x][y] = EL_SAND;
160 level->gems_needed = 0;
162 level->amoeba_speed = 10;
164 level->time_magic_wall = 10;
165 level->time_wheel = 10;
166 level->time_light = 10;
167 level->time_timegate = 10;
169 level->amoeba_content = EL_DIAMOND;
171 level->double_speed = FALSE;
172 level->initial_gravity = FALSE;
173 level->em_slippery_gems = FALSE;
174 level->instant_relocation = FALSE;
175 level->can_pass_to_walkable = FALSE;
176 level->grow_into_diggable = TRUE;
178 level->block_last_field = FALSE; /* EM does not block by default */
179 level->sp_block_last_field = TRUE; /* SP blocks the last field */
181 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
182 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
184 level->use_spring_bug = FALSE;
185 level->use_step_counter = FALSE;
187 /* values for the new EMC elements */
188 level->android_move_time = 10;
189 level->android_clone_time = 10;
190 level->ball_random = FALSE;
191 level->ball_state_initial = FALSE;
192 level->ball_time = 10;
193 level->lenses_score = 10;
194 level->magnify_score = 10;
195 level->slurp_score = 10;
196 level->lenses_time = 10;
197 level->magnify_time = 10;
198 level->wind_direction_initial = MV_NO_MOVING;
199 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
200 for (x = 0; x < 3; x++)
201 for (y = 0; y < 3; y++)
202 level->ball_content[i][x][y] = EL_EMPTY;
203 for (i = 0; i < 16; i++)
204 level->android_array[i] = FALSE;
206 level->use_custom_template = FALSE;
208 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
209 level->name[i] = '\0';
210 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
211 level->author[i] = '\0';
213 strcpy(level->name, NAMELESS_LEVEL_NAME);
214 strcpy(level->author, ANONYMOUS_NAME);
216 for (i = 0; i < 4; i++)
218 level->envelope_text[i][0] = '\0';
219 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
220 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
223 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
224 level->score[i] = 10;
226 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
227 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
228 for (x = 0; x < 3; x++)
229 for (y = 0; y < 3; y++)
230 level->yamyam_content[i][x][y] =
231 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
233 level->field[0][0] = EL_PLAYER_1;
234 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
236 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
240 /* never initialize clipboard elements after the very first time */
241 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
244 setElementChangePages(&element_info[element], 1);
245 setElementChangeInfoToDefaults(element_info[element].change);
247 if (IS_CUSTOM_ELEMENT(element) ||
248 IS_GROUP_ELEMENT(element) ||
249 IS_INTERNAL_ELEMENT(element))
251 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
252 element_info[element].description[j] = '\0';
254 if (element_info[element].custom_description != NULL)
255 strncpy(element_info[element].description,
256 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
258 strcpy(element_info[element].description,
259 element_info[element].editor_description);
261 element_info[element].use_gfx_element = FALSE;
262 element_info[element].gfx_element = EL_EMPTY_SPACE;
264 element_info[element].modified_settings = FALSE;
267 if (IS_CUSTOM_ELEMENT(element) ||
268 IS_INTERNAL_ELEMENT(element))
270 element_info[element].access_direction = MV_ALL_DIRECTIONS;
272 element_info[element].collect_score = 10; /* special default */
273 element_info[element].collect_count = 1; /* special default */
275 element_info[element].push_delay_fixed = -1; /* initialize later */
276 element_info[element].push_delay_random = -1; /* initialize later */
277 element_info[element].drop_delay_fixed = 0;
278 element_info[element].drop_delay_random = 0;
279 element_info[element].move_delay_fixed = 0;
280 element_info[element].move_delay_random = 0;
282 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
283 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
284 element_info[element].move_stepsize = TILEX / 8;
286 element_info[element].move_enter_element = EL_EMPTY_SPACE;
287 element_info[element].move_leave_element = EL_EMPTY_SPACE;
288 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
290 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
292 element_info[element].explosion_type = EXPLODES_3X3;
293 element_info[element].explosion_delay = 16;
294 element_info[element].ignition_delay = 8;
296 element_info[element].counter_initial = 0;
297 element_info[element].counter = 0;
299 for (x = 0; x < 3; x++)
300 for (y = 0; y < 3; y++)
301 element_info[element].content[x][y] = EL_EMPTY_SPACE;
303 element_info[element].access_type = 0;
304 element_info[element].access_layer = 0;
305 element_info[element].access_protected = 0;
306 element_info[element].walk_to_action = 0;
307 element_info[element].smash_targets = 0;
308 element_info[element].deadliness = 0;
310 element_info[element].can_explode_by_fire = FALSE;
311 element_info[element].can_explode_smashed = FALSE;
312 element_info[element].can_explode_impact = FALSE;
314 element_info[element].current_change_page = 0;
316 /* start with no properties at all */
317 for (j = 0; j < NUM_EP_BITFIELDS; j++)
318 Properties[element][j] = EP_BITMASK_DEFAULT;
320 /* now set default properties */
321 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
324 if (IS_GROUP_ELEMENT(element) ||
325 IS_INTERNAL_ELEMENT(element))
327 /* initialize memory for list of elements in group */
328 if (element_info[element].group == NULL)
329 element_info[element].group =
330 checked_malloc(sizeof(struct ElementGroupInfo));
332 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
333 element_info[element].group->element[j] = EL_EMPTY_SPACE;
335 /* default: only one element in group */
336 element_info[element].group->num_elements = 1;
338 element_info[element].group->choice_mode = ANIM_RANDOM;
342 clipboard_elements_initialized = TRUE;
344 BorderElement = EL_STEELWALL;
346 level->no_valid_file = FALSE;
348 level->changed = FALSE;
350 if (leveldir_current == NULL) /* only when dumping level */
353 /* try to determine better author name than 'anonymous' */
354 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
356 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
357 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
361 switch (LEVELCLASS(leveldir_current))
363 case LEVELCLASS_TUTORIAL:
364 strcpy(level->author, PROGRAM_AUTHOR_STRING);
367 case LEVELCLASS_CONTRIB:
368 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
369 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
372 case LEVELCLASS_PRIVATE:
373 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
374 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
378 /* keep default value */
384 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
386 level_file_info->nr = 0;
387 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
388 level_file_info->packed = FALSE;
389 level_file_info->basename = NULL;
390 level_file_info->filename = NULL;
393 static void ActivateLevelTemplate()
395 /* Currently there is no special action needed to activate the template
396 data, because 'element_info' and 'Properties' overwrite the original
397 level data, while all other variables do not change. */
400 static char *getLevelFilenameFromBasename(char *basename)
402 static char *filename = NULL;
404 checked_free(filename);
406 filename = getPath2(getCurrentLevelDir(), basename);
411 static int getFileTypeFromBasename(char *basename)
413 static char *filename = NULL;
414 struct stat file_status;
416 /* ---------- try to determine file type from filename ---------- */
418 /* check for typical filename of a Supaplex level package file */
419 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
420 strncmp(basename, "LEVELS.D", 8) == 0))
421 return LEVEL_FILE_TYPE_SP;
423 /* ---------- try to determine file type from filesize ---------- */
425 checked_free(filename);
426 filename = getPath2(getCurrentLevelDir(), basename);
428 if (stat(filename, &file_status) == 0)
430 /* check for typical filesize of a Supaplex level package file */
431 if (file_status.st_size == 170496)
432 return LEVEL_FILE_TYPE_SP;
435 return LEVEL_FILE_TYPE_UNKNOWN;
438 static char *getSingleLevelBasename(int nr)
440 static char basename[MAX_FILENAME_LEN];
443 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
445 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
450 static char *getPackedLevelBasename(int type)
452 static char basename[MAX_FILENAME_LEN];
453 char *directory = getCurrentLevelDir();
455 struct dirent *dir_entry;
457 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
459 if ((dir = opendir(directory)) == NULL)
461 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
466 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
468 char *entry_basename = dir_entry->d_name;
469 int entry_type = getFileTypeFromBasename(entry_basename);
471 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
473 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
476 strcpy(basename, entry_basename);
488 static char *getSingleLevelFilename(int nr)
490 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
494 static char *getPackedLevelFilename(int type)
496 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
500 char *getDefaultLevelFilename(int nr)
502 return getSingleLevelFilename(nr);
506 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
511 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
512 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
516 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
517 int type, char *format, ...)
519 static char basename[MAX_FILENAME_LEN];
522 va_start(ap, format);
523 vsprintf(basename, format, ap);
528 lfi->basename = basename;
529 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
532 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
537 lfi->basename = getPackedLevelBasename(lfi->type);
538 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
541 static int getFiletypeFromID(char *filetype_id)
543 char *filetype_id_lower;
544 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
547 if (filetype_id == NULL)
548 return LEVEL_FILE_TYPE_UNKNOWN;
550 filetype_id_lower = getStringToLower(filetype_id);
552 for (i = 0; filetype_id_list[i].id != NULL; i++)
554 char *id_lower = getStringToLower(filetype_id_list[i].id);
556 if (strcmp(filetype_id_lower, id_lower) == 0)
557 filetype = filetype_id_list[i].filetype;
561 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
565 free(filetype_id_lower);
570 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
574 /* special case: level number is negative => check for level template file */
577 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
578 "template.%s", LEVELFILE_EXTENSION);
580 /* no fallback if template file not existing */
584 /* special case: check for file name/pattern specified in "levelinfo.conf" */
585 if (leveldir_current->level_filename != NULL)
587 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
589 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
590 leveldir_current->level_filename, nr);
591 if (fileExists(lfi->filename))
595 /* check for native Rocks'n'Diamonds level file */
596 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
597 "%03d.%s", nr, LEVELFILE_EXTENSION);
598 if (fileExists(lfi->filename))
601 /* check for Emerald Mine level file (V1) */
602 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
603 'a' + (nr / 10) % 26, '0' + nr % 10);
604 if (fileExists(lfi->filename))
606 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
607 'A' + (nr / 10) % 26, '0' + nr % 10);
608 if (fileExists(lfi->filename))
611 /* check for Emerald Mine level file (V2 to V5) */
612 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
613 if (fileExists(lfi->filename))
616 /* check for Emerald Mine level file (V6 / single mode) */
617 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
618 if (fileExists(lfi->filename))
620 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
621 if (fileExists(lfi->filename))
624 /* check for Emerald Mine level file (V6 / teamwork mode) */
625 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
626 if (fileExists(lfi->filename))
628 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
629 if (fileExists(lfi->filename))
632 /* check for various packed level file formats */
633 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
634 if (fileExists(lfi->filename))
637 /* no known level file found -- use default values (and fail later) */
638 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
639 "%03d.%s", nr, LEVELFILE_EXTENSION);
642 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
644 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
645 lfi->type = getFileTypeFromBasename(lfi->basename);
648 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
650 /* always start with reliable default values */
651 setFileInfoToDefaults(level_file_info);
653 level_file_info->nr = nr; /* set requested level number */
655 determineLevelFileInfo_Filename(level_file_info);
656 determineLevelFileInfo_Filetype(level_file_info);
659 /* ------------------------------------------------------------------------- */
660 /* functions for loading R'n'D level */
661 /* ------------------------------------------------------------------------- */
663 int getMappedElement(int element)
665 /* remap some (historic, now obsolete) elements */
669 case EL_PLAYER_OBSOLETE:
670 element = EL_PLAYER_1;
673 case EL_KEY_OBSOLETE:
676 case EL_EM_KEY_1_FILE_OBSOLETE:
677 element = EL_EM_KEY_1;
680 case EL_EM_KEY_2_FILE_OBSOLETE:
681 element = EL_EM_KEY_2;
684 case EL_EM_KEY_3_FILE_OBSOLETE:
685 element = EL_EM_KEY_3;
688 case EL_EM_KEY_4_FILE_OBSOLETE:
689 element = EL_EM_KEY_4;
692 case EL_ENVELOPE_OBSOLETE:
693 element = EL_ENVELOPE_1;
701 if (element >= NUM_FILE_ELEMENTS)
703 Error(ERR_WARN, "invalid level element %d", element);
705 element = EL_UNKNOWN;
713 int getMappedElementByVersion(int element, int game_version)
715 /* remap some elements due to certain game version */
717 if (game_version <= VERSION_IDENT(2,2,0,0))
719 /* map game font elements */
720 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
721 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
722 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
723 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
726 if (game_version < VERSION_IDENT(3,0,0,0))
728 /* map Supaplex gravity tube elements */
729 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
730 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
731 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
732 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
739 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
741 level->file_version = getFileVersion(file);
742 level->game_version = getFileVersion(file);
747 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
751 level->fieldx = getFile8Bit(file);
752 level->fieldy = getFile8Bit(file);
754 level->time = getFile16BitBE(file);
755 level->gems_needed = getFile16BitBE(file);
757 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
758 level->name[i] = getFile8Bit(file);
759 level->name[MAX_LEVEL_NAME_LEN] = 0;
761 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
762 level->score[i] = getFile8Bit(file);
764 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
765 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
766 for (y = 0; y < 3; y++)
767 for (x = 0; x < 3; x++)
768 level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file));
770 level->amoeba_speed = getFile8Bit(file);
771 level->time_magic_wall = getFile8Bit(file);
772 level->time_wheel = getFile8Bit(file);
773 level->amoeba_content = getMappedElement(getFile8Bit(file));
774 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
775 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
776 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
777 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
779 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
781 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
782 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
783 level->can_move_into_acid_bits = getFile32BitBE(file);
784 level->dont_collide_with_bits = getFile8Bit(file);
786 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
787 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
789 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
790 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
791 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
793 level->game_engine_type = getFile8Bit(file);
795 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
800 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
804 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
805 level->author[i] = getFile8Bit(file);
806 level->author[MAX_LEVEL_NAME_LEN] = 0;
811 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
814 int chunk_size_expected = level->fieldx * level->fieldy;
816 /* Note: "chunk_size" was wrong before version 2.0 when elements are
817 stored with 16-bit encoding (and should be twice as big then).
818 Even worse, playfield data was stored 16-bit when only yamyam content
819 contained 16-bit elements and vice versa. */
821 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
822 chunk_size_expected *= 2;
824 if (chunk_size_expected != chunk_size)
826 ReadUnusedBytesFromFile(file, chunk_size);
827 return chunk_size_expected;
830 for (y = 0; y < level->fieldy; y++)
831 for (x = 0; x < level->fieldx; x++)
833 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
838 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
842 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
843 int chunk_size_expected = header_size + content_size;
845 /* Note: "chunk_size" was wrong before version 2.0 when elements are
846 stored with 16-bit encoding (and should be twice as big then).
847 Even worse, playfield data was stored 16-bit when only yamyam content
848 contained 16-bit elements and vice versa. */
850 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
851 chunk_size_expected += content_size;
853 if (chunk_size_expected != chunk_size)
855 ReadUnusedBytesFromFile(file, chunk_size);
856 return chunk_size_expected;
860 level->num_yamyam_contents = getFile8Bit(file);
864 /* correct invalid number of content fields -- should never happen */
865 if (level->num_yamyam_contents < 1 ||
866 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
867 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
869 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
870 for (y = 0; y < 3; y++)
871 for (x = 0; x < 3; x++)
872 level->yamyam_content[i][x][y] =
873 getMappedElement(level->encoding_16bit_field ?
874 getFile16BitBE(file) : getFile8Bit(file));
878 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
882 int num_contents, content_xsize, content_ysize;
883 int content_array[MAX_ELEMENT_CONTENTS][3][3];
885 element = getMappedElement(getFile16BitBE(file));
886 num_contents = getFile8Bit(file);
887 content_xsize = getFile8Bit(file);
888 content_ysize = getFile8Bit(file);
890 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
892 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
893 for (y = 0; y < 3; y++)
894 for (x = 0; x < 3; x++)
895 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
897 /* correct invalid number of content fields -- should never happen */
898 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
899 num_contents = STD_ELEMENT_CONTENTS;
901 if (element == EL_YAMYAM)
903 level->num_yamyam_contents = num_contents;
905 for (i = 0; i < num_contents; i++)
906 for (y = 0; y < 3; y++)
907 for (x = 0; x < 3; x++)
908 level->yamyam_content[i][x][y] = content_array[i][x][y];
910 else if (element == EL_BD_AMOEBA)
912 level->amoeba_content = content_array[0][0][0];
916 Error(ERR_WARN, "cannot load content for element '%d'", element);
922 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
928 int chunk_size_expected;
930 element = getMappedElement(getFile16BitBE(file));
931 if (!IS_ENVELOPE(element))
932 element = EL_ENVELOPE_1;
934 envelope_nr = element - EL_ENVELOPE_1;
936 envelope_len = getFile16BitBE(file);
938 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
939 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
941 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
943 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
944 if (chunk_size_expected != chunk_size)
946 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
947 return chunk_size_expected;
950 for (i = 0; i < envelope_len; i++)
951 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
956 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
958 int num_changed_custom_elements = getFile16BitBE(file);
959 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
962 if (chunk_size_expected != chunk_size)
964 ReadUnusedBytesFromFile(file, chunk_size - 2);
965 return chunk_size_expected;
968 for (i = 0; i < num_changed_custom_elements; i++)
970 int element = getFile16BitBE(file);
971 int properties = getFile32BitBE(file);
973 if (IS_CUSTOM_ELEMENT(element))
974 Properties[element][EP_BITFIELD_BASE] = properties;
976 Error(ERR_WARN, "invalid custom element number %d", element);
982 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
984 int num_changed_custom_elements = getFile16BitBE(file);
985 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
988 if (chunk_size_expected != chunk_size)
990 ReadUnusedBytesFromFile(file, chunk_size - 2);
991 return chunk_size_expected;
994 for (i = 0; i < num_changed_custom_elements; i++)
996 int element = getFile16BitBE(file);
997 int custom_target_element = getFile16BitBE(file);
999 if (IS_CUSTOM_ELEMENT(element))
1000 element_info[element].change->target_element = custom_target_element;
1002 Error(ERR_WARN, "invalid custom element number %d", element);
1008 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1010 int num_changed_custom_elements = getFile16BitBE(file);
1011 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1014 if (chunk_size_expected != chunk_size)
1016 ReadUnusedBytesFromFile(file, chunk_size - 2);
1017 return chunk_size_expected;
1020 for (i = 0; i < num_changed_custom_elements; i++)
1022 int element = getFile16BitBE(file);
1023 unsigned long event_bits;
1025 if (!IS_CUSTOM_ELEMENT(element))
1027 Error(ERR_WARN, "invalid custom element number %d", element);
1029 element = EL_INTERNAL_DUMMY;
1032 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1033 element_info[element].description[j] = getFile8Bit(file);
1034 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
1036 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1038 /* some free bytes for future properties and padding */
1039 ReadUnusedBytesFromFile(file, 7);
1041 element_info[element].use_gfx_element = getFile8Bit(file);
1042 element_info[element].gfx_element =
1043 getMappedElement(getFile16BitBE(file));
1045 element_info[element].collect_score = getFile8Bit(file);
1046 element_info[element].collect_count = getFile8Bit(file);
1048 element_info[element].push_delay_fixed = getFile16BitBE(file);
1049 element_info[element].push_delay_random = getFile16BitBE(file);
1050 element_info[element].move_delay_fixed = getFile16BitBE(file);
1051 element_info[element].move_delay_random = getFile16BitBE(file);
1053 element_info[element].move_pattern = getFile16BitBE(file);
1054 element_info[element].move_direction_initial = getFile8Bit(file);
1055 element_info[element].move_stepsize = getFile8Bit(file);
1057 for (y = 0; y < 3; y++)
1058 for (x = 0; x < 3; x++)
1059 element_info[element].content[x][y] =
1060 getMappedElement(getFile16BitBE(file));
1062 event_bits = getFile32BitBE(file);
1063 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1064 if (event_bits & (1 << j))
1065 element_info[element].change->has_event[j] = TRUE;
1067 element_info[element].change->target_element =
1068 getMappedElement(getFile16BitBE(file));
1070 element_info[element].change->delay_fixed = getFile16BitBE(file);
1071 element_info[element].change->delay_random = getFile16BitBE(file);
1072 element_info[element].change->delay_frames = getFile16BitBE(file);
1074 element_info[element].change->trigger_element =
1075 getMappedElement(getFile16BitBE(file));
1077 element_info[element].change->explode = getFile8Bit(file);
1078 element_info[element].change->use_target_content = getFile8Bit(file);
1079 element_info[element].change->only_if_complete = getFile8Bit(file);
1080 element_info[element].change->use_random_replace = getFile8Bit(file);
1082 element_info[element].change->random_percentage = getFile8Bit(file);
1083 element_info[element].change->replace_when = getFile8Bit(file);
1085 for (y = 0; y < 3; y++)
1086 for (x = 0; x < 3; x++)
1087 element_info[element].change->target_content[x][y] =
1088 getMappedElement(getFile16BitBE(file));
1090 element_info[element].slippery_type = getFile8Bit(file);
1092 /* some free bytes for future properties and padding */
1093 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1095 /* mark that this custom element has been modified */
1096 element_info[element].modified_settings = TRUE;
1102 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1104 struct ElementInfo *ei;
1105 int chunk_size_expected;
1109 element = getFile16BitBE(file);
1111 if (!IS_CUSTOM_ELEMENT(element))
1113 Error(ERR_WARN, "invalid custom element number %d", element);
1115 ReadUnusedBytesFromFile(file, chunk_size - 2);
1119 ei = &element_info[element];
1121 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1122 ei->description[i] = getFile8Bit(file);
1123 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1125 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1126 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1128 ei->num_change_pages = getFile8Bit(file);
1130 /* some free bytes for future base property values and padding */
1131 ReadUnusedBytesFromFile(file, 5);
1133 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1134 if (chunk_size_expected != chunk_size)
1136 ReadUnusedBytesFromFile(file, chunk_size - 48);
1137 return chunk_size_expected;
1140 /* read custom property values */
1142 ei->use_gfx_element = getFile8Bit(file);
1143 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1145 ei->collect_score = getFile8Bit(file);
1146 ei->collect_count = getFile8Bit(file);
1148 ei->drop_delay_fixed = getFile8Bit(file);
1149 ei->push_delay_fixed = getFile8Bit(file);
1150 ei->drop_delay_random = getFile8Bit(file);
1151 ei->push_delay_random = getFile8Bit(file);
1152 ei->move_delay_fixed = getFile16BitBE(file);
1153 ei->move_delay_random = getFile16BitBE(file);
1155 /* bits 0 - 15 of "move_pattern" ... */
1156 ei->move_pattern = getFile16BitBE(file);
1157 ei->move_direction_initial = getFile8Bit(file);
1158 ei->move_stepsize = getFile8Bit(file);
1160 ei->slippery_type = getFile8Bit(file);
1162 for (y = 0; y < 3; y++)
1163 for (x = 0; x < 3; x++)
1164 ei->content[x][y] = getMappedElement(getFile16BitBE(file));
1166 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1167 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1168 ei->move_leave_type = getFile8Bit(file);
1170 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1171 ei->move_pattern |= (getFile16BitBE(file) << 16);
1173 ei->access_direction = getFile8Bit(file);
1175 ei->explosion_delay = getFile8Bit(file);
1176 ei->ignition_delay = getFile8Bit(file);
1177 ei->explosion_type = getFile8Bit(file);
1179 /* some free bytes for future custom property values and padding */
1180 ReadUnusedBytesFromFile(file, 1);
1182 /* read change property values */
1184 setElementChangePages(ei, ei->num_change_pages);
1186 for (i = 0; i < ei->num_change_pages; i++)
1188 struct ElementChangeInfo *change = &ei->change_page[i];
1189 unsigned long event_bits;
1191 /* always start with reliable default values */
1192 setElementChangeInfoToDefaults(change);
1194 event_bits = getFile32BitBE(file);
1195 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1196 if (event_bits & (1 << j))
1197 change->has_event[j] = TRUE;
1199 change->target_element = getMappedElement(getFile16BitBE(file));
1201 change->delay_fixed = getFile16BitBE(file);
1202 change->delay_random = getFile16BitBE(file);
1203 change->delay_frames = getFile16BitBE(file);
1205 change->trigger_element = getMappedElement(getFile16BitBE(file));
1207 change->explode = getFile8Bit(file);
1208 change->use_target_content = getFile8Bit(file);
1209 change->only_if_complete = getFile8Bit(file);
1210 change->use_random_replace = getFile8Bit(file);
1212 change->random_percentage = getFile8Bit(file);
1213 change->replace_when = getFile8Bit(file);
1215 for (y = 0; y < 3; y++)
1216 for (x = 0; x < 3; x++)
1217 change->target_content[x][y] = getMappedElement(getFile16BitBE(file));
1219 change->can_change = getFile8Bit(file);
1221 change->trigger_side = getFile8Bit(file);
1223 change->trigger_player = getFile8Bit(file);
1224 change->trigger_page = getFile8Bit(file);
1226 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1227 CH_PAGE_ANY : (1 << change->trigger_page));
1229 change->has_action = getFile8Bit(file);
1230 change->action_type = getFile8Bit(file);
1231 change->action_mode = getFile8Bit(file);
1232 change->action_arg = getFile16BitBE(file);
1234 /* some free bytes for future change property values and padding */
1235 ReadUnusedBytesFromFile(file, 1);
1238 /* mark this custom element as modified */
1239 ei->modified_settings = TRUE;
1244 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1246 struct ElementInfo *ei;
1247 struct ElementGroupInfo *group;
1251 element = getFile16BitBE(file);
1253 if (!IS_GROUP_ELEMENT(element))
1255 Error(ERR_WARN, "invalid group element number %d", element);
1257 ReadUnusedBytesFromFile(file, chunk_size - 2);
1261 ei = &element_info[element];
1263 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1264 ei->description[i] = getFile8Bit(file);
1265 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1267 group = element_info[element].group;
1269 group->num_elements = getFile8Bit(file);
1271 ei->use_gfx_element = getFile8Bit(file);
1272 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1274 group->choice_mode = getFile8Bit(file);
1276 /* some free bytes for future values and padding */
1277 ReadUnusedBytesFromFile(file, 3);
1279 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1280 group->element[i] = getMappedElement(getFile16BitBE(file));
1282 /* mark this group element as modified */
1283 element_info[element].modified_settings = TRUE;
1288 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1289 struct LevelFileInfo *level_file_info)
1291 char *filename = level_file_info->filename;
1292 char cookie[MAX_LINE_LEN];
1293 char chunk_name[CHUNK_ID_LEN + 1];
1297 if (!(file = fopen(filename, MODE_READ)))
1299 level->no_valid_file = TRUE;
1301 if (level != &level_template)
1302 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1307 getFileChunkBE(file, chunk_name, NULL);
1308 if (strcmp(chunk_name, "RND1") == 0)
1310 getFile32BitBE(file); /* not used */
1312 getFileChunkBE(file, chunk_name, NULL);
1313 if (strcmp(chunk_name, "CAVE") != 0)
1315 level->no_valid_file = TRUE;
1317 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1322 else /* check for pre-2.0 file format with cookie string */
1324 strcpy(cookie, chunk_name);
1325 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1326 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1327 cookie[strlen(cookie) - 1] = '\0';
1329 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1331 level->no_valid_file = TRUE;
1333 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1338 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1340 level->no_valid_file = TRUE;
1342 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1347 /* pre-2.0 level files have no game version, so use file version here */
1348 level->game_version = level->file_version;
1351 if (level->file_version < FILE_VERSION_1_2)
1353 /* level files from versions before 1.2.0 without chunk structure */
1354 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1355 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1363 int (*loader)(FILE *, int, struct LevelInfo *);
1367 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1368 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1369 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1370 { "BODY", -1, LoadLevel_BODY },
1371 { "CONT", -1, LoadLevel_CONT },
1372 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1373 { "CNT3", -1, LoadLevel_CNT3 },
1374 { "CUS1", -1, LoadLevel_CUS1 },
1375 { "CUS2", -1, LoadLevel_CUS2 },
1376 { "CUS3", -1, LoadLevel_CUS3 },
1377 { "CUS4", -1, LoadLevel_CUS4 },
1378 { "GRP1", -1, LoadLevel_GRP1 },
1382 while (getFileChunkBE(file, chunk_name, &chunk_size))
1386 while (chunk_info[i].name != NULL &&
1387 strcmp(chunk_name, chunk_info[i].name) != 0)
1390 if (chunk_info[i].name == NULL)
1392 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1393 chunk_name, filename);
1394 ReadUnusedBytesFromFile(file, chunk_size);
1396 else if (chunk_info[i].size != -1 &&
1397 chunk_info[i].size != chunk_size)
1399 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1400 chunk_size, chunk_name, filename);
1401 ReadUnusedBytesFromFile(file, chunk_size);
1405 /* call function to load this level chunk */
1406 int chunk_size_expected =
1407 (chunk_info[i].loader)(file, chunk_size, level);
1409 /* the size of some chunks cannot be checked before reading other
1410 chunks first (like "HEAD" and "BODY") that contain some header
1411 information, so check them here */
1412 if (chunk_size_expected != chunk_size)
1414 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1415 chunk_size, chunk_name, filename);
1424 /* ------------------------------------------------------------------------- */
1425 /* functions for loading EM level */
1426 /* ------------------------------------------------------------------------- */
1430 static int map_em_element_yam(int element)
1434 case 0x00: return EL_EMPTY;
1435 case 0x01: return EL_EMERALD;
1436 case 0x02: return EL_DIAMOND;
1437 case 0x03: return EL_ROCK;
1438 case 0x04: return EL_ROBOT;
1439 case 0x05: return EL_SPACESHIP_UP;
1440 case 0x06: return EL_BOMB;
1441 case 0x07: return EL_BUG_UP;
1442 case 0x08: return EL_AMOEBA_DROP;
1443 case 0x09: return EL_NUT;
1444 case 0x0a: return EL_YAMYAM;
1445 case 0x0b: return EL_QUICKSAND_FULL;
1446 case 0x0c: return EL_SAND;
1447 case 0x0d: return EL_WALL_SLIPPERY;
1448 case 0x0e: return EL_STEELWALL;
1449 case 0x0f: return EL_WALL;
1450 case 0x10: return EL_EM_KEY_1;
1451 case 0x11: return EL_EM_KEY_2;
1452 case 0x12: return EL_EM_KEY_4;
1453 case 0x13: return EL_EM_KEY_3;
1454 case 0x14: return EL_MAGIC_WALL;
1455 case 0x15: return EL_ROBOT_WHEEL;
1456 case 0x16: return EL_DYNAMITE;
1458 case 0x17: return EL_EM_KEY_1; /* EMC */
1459 case 0x18: return EL_BUG_UP; /* EMC */
1460 case 0x1a: return EL_DIAMOND; /* EMC */
1461 case 0x1b: return EL_EMERALD; /* EMC */
1462 case 0x25: return EL_NUT; /* EMC */
1463 case 0x80: return EL_EMPTY; /* EMC */
1464 case 0x85: return EL_EM_KEY_1; /* EMC */
1465 case 0x86: return EL_EM_KEY_2; /* EMC */
1466 case 0x87: return EL_EM_KEY_4; /* EMC */
1467 case 0x88: return EL_EM_KEY_3; /* EMC */
1468 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1469 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1470 case 0xaf: return EL_DYNAMITE; /* EMC */
1471 case 0xbd: return EL_SAND; /* EMC */
1474 Error(ERR_WARN, "invalid level element %d", element);
1479 static int map_em_element_field(int element)
1481 if (element >= 0xc8 && element <= 0xe1)
1482 return EL_CHAR_A + (element - 0xc8);
1483 else if (element >= 0xe2 && element <= 0xeb)
1484 return EL_CHAR_0 + (element - 0xe2);
1488 case 0x00: return EL_ROCK;
1489 case 0x01: return EL_ROCK; /* EMC */
1490 case 0x02: return EL_DIAMOND;
1491 case 0x03: return EL_DIAMOND;
1492 case 0x04: return EL_ROBOT;
1493 case 0x05: return EL_ROBOT; /* EMC */
1494 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1495 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1496 case 0x08: return EL_SPACESHIP_UP;
1497 case 0x09: return EL_SPACESHIP_RIGHT;
1498 case 0x0a: return EL_SPACESHIP_DOWN;
1499 case 0x0b: return EL_SPACESHIP_LEFT;
1500 case 0x0c: return EL_SPACESHIP_UP;
1501 case 0x0d: return EL_SPACESHIP_RIGHT;
1502 case 0x0e: return EL_SPACESHIP_DOWN;
1503 case 0x0f: return EL_SPACESHIP_LEFT;
1505 case 0x10: return EL_BOMB;
1506 case 0x11: return EL_BOMB; /* EMC */
1507 case 0x12: return EL_EMERALD;
1508 case 0x13: return EL_EMERALD;
1509 case 0x14: return EL_BUG_UP;
1510 case 0x15: return EL_BUG_RIGHT;
1511 case 0x16: return EL_BUG_DOWN;
1512 case 0x17: return EL_BUG_LEFT;
1513 case 0x18: return EL_BUG_UP;
1514 case 0x19: return EL_BUG_RIGHT;
1515 case 0x1a: return EL_BUG_DOWN;
1516 case 0x1b: return EL_BUG_LEFT;
1517 case 0x1c: return EL_AMOEBA_DROP;
1518 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1519 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1520 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1522 case 0x20: return EL_ROCK;
1523 case 0x21: return EL_BOMB; /* EMC */
1524 case 0x22: return EL_DIAMOND; /* EMC */
1525 case 0x23: return EL_EMERALD; /* EMC */
1526 case 0x24: return EL_MAGIC_WALL;
1527 case 0x25: return EL_NUT;
1528 case 0x26: return EL_NUT; /* EMC */
1529 case 0x27: return EL_NUT; /* EMC */
1531 /* looks like magic wheel, but is _always_ activated */
1532 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1534 case 0x29: return EL_YAMYAM; /* up */
1535 case 0x2a: return EL_YAMYAM; /* down */
1536 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1537 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1538 case 0x2d: return EL_QUICKSAND_FULL;
1539 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1540 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1542 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1543 case 0x31: return EL_SAND; /* EMC */
1544 case 0x32: return EL_SAND; /* EMC */
1545 case 0x33: return EL_SAND; /* EMC */
1546 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1547 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1548 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1549 case 0x37: return EL_SAND; /* EMC */
1550 case 0x38: return EL_ROCK; /* EMC */
1551 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1552 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1553 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1554 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1555 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1556 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1557 case 0x3f: return EL_ACID_POOL_BOTTOM;
1559 case 0x40: return EL_EXIT_OPEN; /* 1 */
1560 case 0x41: return EL_EXIT_OPEN; /* 2 */
1561 case 0x42: return EL_EXIT_OPEN; /* 3 */
1562 case 0x43: return EL_BALLOON; /* EMC */
1563 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1564 case 0x45: return EL_SPRING; /* EMC */
1565 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1566 case 0x47: return EL_SPRING; /* left */ /* EMC */
1567 case 0x48: return EL_SPRING; /* right */ /* EMC */
1568 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1569 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1570 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1571 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1572 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1573 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1574 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1576 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1577 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1578 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1579 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1580 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1581 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1582 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1583 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1584 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1585 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1586 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1587 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1588 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1589 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1590 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1591 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1593 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1594 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1595 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1596 case 0x63: return EL_SPRING; /* left */ /* EMC */
1597 case 0x64: return EL_SPRING; /* right */ /* EMC */
1598 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1599 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1600 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1601 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1602 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1603 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1604 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1605 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1606 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1607 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1608 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1610 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1611 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1612 case 0x72: return EL_NUT; /* left */ /* EMC */
1613 case 0x73: return EL_SAND; /* EMC (? "nut") */
1614 case 0x74: return EL_STEELWALL;
1615 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1616 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1617 case 0x77: return EL_BOMB; /* left */ /* EMC */
1618 case 0x78: return EL_BOMB; /* right */ /* EMC */
1619 case 0x79: return EL_ROCK; /* left */ /* EMC */
1620 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1621 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1622 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1623 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1624 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1625 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1627 case 0x80: return EL_EMPTY;
1628 case 0x81: return EL_WALL_SLIPPERY;
1629 case 0x82: return EL_SAND;
1630 case 0x83: return EL_STEELWALL;
1631 case 0x84: return EL_WALL;
1632 case 0x85: return EL_EM_KEY_1;
1633 case 0x86: return EL_EM_KEY_2;
1634 case 0x87: return EL_EM_KEY_4;
1635 case 0x88: return EL_EM_KEY_3;
1636 case 0x89: return EL_EM_GATE_1;
1637 case 0x8a: return EL_EM_GATE_2;
1638 case 0x8b: return EL_EM_GATE_4;
1639 case 0x8c: return EL_EM_GATE_3;
1640 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1641 case 0x8e: return EL_EM_GATE_1_GRAY;
1642 case 0x8f: return EL_EM_GATE_2_GRAY;
1644 case 0x90: return EL_EM_GATE_4_GRAY;
1645 case 0x91: return EL_EM_GATE_3_GRAY;
1646 case 0x92: return EL_MAGIC_WALL;
1647 case 0x93: return EL_ROBOT_WHEEL;
1648 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1649 case 0x95: return EL_ACID_POOL_TOPLEFT;
1650 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1651 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1652 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1653 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1654 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1655 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1656 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1657 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1658 case 0x9e: return EL_EXIT_CLOSED;
1659 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1661 /* looks like normal sand, but behaves like wall */
1662 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1663 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1664 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1665 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1666 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1667 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1668 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1669 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1670 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1671 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1672 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1673 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1674 case 0xac: return EL_CHAR_COMMA; /* EMC */
1675 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1676 case 0xae: return EL_CHAR_MINUS; /* EMC */
1677 case 0xaf: return EL_DYNAMITE;
1679 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1680 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1681 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1682 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1683 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1684 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1685 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1686 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1687 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1688 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1689 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1690 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1691 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1692 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1693 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1694 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1696 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1697 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1698 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1699 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1700 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1701 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1702 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1703 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1705 /* characters: see above */
1707 case 0xec: return EL_CHAR_PERIOD;
1708 case 0xed: return EL_CHAR_EXCLAM;
1709 case 0xee: return EL_CHAR_COLON;
1710 case 0xef: return EL_CHAR_QUESTION;
1712 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1713 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1714 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1715 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1716 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1717 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1718 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1719 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1721 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1722 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1723 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1724 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1725 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1726 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1728 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1729 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1732 /* should never happen (all 8-bit value cases should be handled) */
1733 Error(ERR_WARN, "invalid level element %d", element);
1738 #define EM_LEVEL_SIZE 2106
1739 #define EM_LEVEL_XSIZE 64
1740 #define EM_LEVEL_YSIZE 32
1742 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1743 struct LevelFileInfo *level_file_info)
1745 char *filename = level_file_info->filename;
1747 unsigned char leveldata[EM_LEVEL_SIZE];
1748 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1749 int nr = level_file_info->nr;
1752 if (!(file = fopen(filename, MODE_READ)))
1754 level->no_valid_file = TRUE;
1756 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1761 for (i = 0; i < EM_LEVEL_SIZE; i++)
1762 leveldata[i] = fgetc(file);
1766 /* check if level data is crypted by testing against known starting bytes
1767 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1769 if ((leveldata[0] == 0xf1 ||
1770 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1772 unsigned char code0 = 0x65;
1773 unsigned char code1 = 0x11;
1775 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1776 leveldata[0] = 0xf1;
1778 /* decode crypted level data */
1780 for (i = 0; i < EM_LEVEL_SIZE; i++)
1782 leveldata[i] ^= code0;
1783 leveldata[i] -= code1;
1785 code0 = (code0 + 7) & 0xff;
1789 level->fieldx = EM_LEVEL_XSIZE;
1790 level->fieldy = EM_LEVEL_YSIZE;
1792 level->time = header[46] * 10;
1793 level->gems_needed = header[47];
1795 /* The original Emerald Mine levels have their level number stored
1796 at the second byte of the level file...
1797 Do not trust this information at other level files, e.g. EMC,
1798 but correct it anyway (normally the first row is completely
1799 steel wall, so the correction does not hurt anyway). */
1801 if (leveldata[1] == nr)
1802 leveldata[1] = leveldata[2]; /* correct level number field */
1804 sprintf(level->name, "Level %d", nr); /* set level name */
1806 level->score[SC_EMERALD] = header[36];
1807 level->score[SC_DIAMOND] = header[37];
1808 level->score[SC_ROBOT] = header[38];
1809 level->score[SC_SPACESHIP] = header[39];
1810 level->score[SC_BUG] = header[40];
1811 level->score[SC_YAMYAM] = header[41];
1812 level->score[SC_NUT] = header[42];
1813 level->score[SC_DYNAMITE] = header[43];
1814 level->score[SC_TIME_BONUS] = header[44];
1816 level->num_yamyam_contents = 4;
1818 for (i = 0; i < level->num_yamyam_contents; i++)
1819 for (y = 0; y < 3; y++)
1820 for (x = 0; x < 3; x++)
1821 level->yamyam_content[i][x][y] =
1822 map_em_element_yam(header[i * 9 + y * 3 + x]);
1824 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
1825 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
1826 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
1827 level->amoeba_content = EL_DIAMOND;
1829 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
1831 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
1833 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
1834 new_element = EL_AMOEBA_WET;
1836 level->field[x][y] = new_element;
1839 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
1840 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
1841 level->field[x][y] = EL_PLAYER_1;
1843 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
1844 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
1845 level->field[x][y] = EL_PLAYER_2;
1850 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
1852 static int ball_xy[8][2] =
1863 struct LevelInfo_EM *level_em = level->native_em_level;
1864 struct LEVEL *lev = level_em->lev;
1865 struct PLAYER *ply1 = level_em->ply1;
1866 struct PLAYER *ply2 = level_em->ply2;
1869 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
1870 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
1872 lev->time_seconds = level->time;
1873 lev->required_initial = level->gems_needed;
1875 lev->emerald_score = level->score[SC_EMERALD];
1876 lev->diamond_score = level->score[SC_DIAMOND];
1877 lev->alien_score = level->score[SC_ROBOT];
1878 lev->tank_score = level->score[SC_SPACESHIP];
1879 lev->bug_score = level->score[SC_BUG];
1880 lev->eater_score = level->score[SC_YAMYAM];
1881 lev->nut_score = level->score[SC_NUT];
1882 lev->dynamite_score = level->score[SC_DYNAMITE];
1883 lev->key_score = level->score[SC_KEY];
1884 lev->exit_score = level->score[SC_TIME_BONUS];
1886 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1887 for (y = 0; y < 3; y++)
1888 for (x = 0; x < 3; x++)
1889 lev->eater_array[i][y * 3 + x] =
1890 map_element_RND_to_EM(level->yamyam_content[i][x][y]);
1892 lev->amoeba_time = level->amoeba_speed;
1893 lev->wonderwall_time_initial = level->time_magic_wall;
1894 lev->wheel_time = level->time_wheel;
1896 lev->android_move_time = level->android_move_time;
1897 lev->android_clone_time = level->android_clone_time;
1898 lev->ball_random = level->ball_random;
1899 lev->ball_state_initial = level->ball_state_initial;
1900 lev->ball_time = level->ball_time;
1902 lev->lenses_score = level->lenses_score;
1903 lev->magnify_score = level->magnify_score;
1904 lev->slurp_score = level->slurp_score;
1906 lev->lenses_time = level->lenses_time;
1907 lev->magnify_time = level->magnify_time;
1908 lev->wind_direction_initial = level->wind_direction_initial;
1910 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
1911 for (j = 0; j < 8; j++)
1912 lev->ball_array[i][j] =
1913 map_element_RND_to_EM(level->
1914 ball_content[i][ball_xy[j][0]][ball_xy[j][1]]);
1916 for (i = 0; i < 16; i++)
1917 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
1919 /* first fill the complete playfield with the default border element */
1920 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
1921 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
1922 level_em->cave[x][y] = ZBORDER;
1924 /* then copy the real level contents from level file into the playfield */
1925 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
1927 int new_element = map_element_RND_to_EM(level->field[x][y]);
1929 if (level->field[x][y] == EL_AMOEBA_DEAD)
1930 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
1932 level_em->cave[x + 1][y + 1] = new_element;
1935 ply1->x_initial = 0;
1936 ply1->y_initial = 0;
1938 ply2->x_initial = 0;
1939 ply2->y_initial = 0;
1941 /* initialize player positions and delete players from the playfield */
1942 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
1944 if (level->field[x][y] == EL_PLAYER_1)
1946 ply1->x_initial = x + 1;
1947 ply1->y_initial = y + 1;
1948 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
1950 else if (level->field[x][y] == EL_PLAYER_2)
1952 ply2->x_initial = x + 1;
1953 ply2->y_initial = y + 1;
1954 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
1959 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
1961 static int ball_xy[8][2] =
1972 struct LevelInfo_EM *level_em = level->native_em_level;
1973 struct LEVEL *lev = level_em->lev;
1974 struct PLAYER *ply1 = level_em->ply1;
1975 struct PLAYER *ply2 = level_em->ply2;
1978 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
1979 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
1981 level->time = lev->time_seconds;
1982 level->gems_needed = lev->required_initial;
1984 sprintf(level->name, "Level %d", level->file_info.nr);
1986 level->score[SC_EMERALD] = lev->emerald_score;
1987 level->score[SC_DIAMOND] = lev->diamond_score;
1988 level->score[SC_ROBOT] = lev->alien_score;
1989 level->score[SC_SPACESHIP] = lev->tank_score;
1990 level->score[SC_BUG] = lev->bug_score;
1991 level->score[SC_YAMYAM] = lev->eater_score;
1992 level->score[SC_NUT] = lev->nut_score;
1993 level->score[SC_DYNAMITE] = lev->dynamite_score;
1994 level->score[SC_KEY] = lev->key_score;
1995 level->score[SC_TIME_BONUS] = lev->exit_score;
1997 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
1999 for (i = 0; i < level->num_yamyam_contents; i++)
2000 for (y = 0; y < 3; y++)
2001 for (x = 0; x < 3; x++)
2002 level->yamyam_content[i][x][y] =
2003 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2005 level->amoeba_speed = lev->amoeba_time;
2006 level->time_magic_wall = lev->wonderwall_time_initial;
2007 level->time_wheel = lev->wheel_time;
2009 level->android_move_time = lev->android_move_time;
2010 level->android_clone_time = lev->android_clone_time;
2011 level->ball_random = lev->ball_random;
2012 level->ball_state_initial = lev->ball_state_initial;
2013 level->ball_time = lev->ball_time;
2015 level->lenses_score = lev->lenses_score;
2016 level->magnify_score = lev->magnify_score;
2017 level->slurp_score = lev->slurp_score;
2019 level->lenses_time = lev->lenses_time;
2020 level->magnify_time = lev->magnify_time;
2021 level->wind_direction_initial = lev->wind_direction_initial;
2023 for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
2024 for (j = 0; j < 8; j++)
2025 level->ball_content[i][ball_xy[j][0]][ball_xy[j][1]] =
2026 map_element_EM_to_RND(lev->ball_array[i][j]);
2028 for (i = 0; i < 16; i++)
2029 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2031 /* convert the playfield (some elements need special treatment) */
2032 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2034 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2036 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2037 new_element = EL_AMOEBA_DEAD;
2039 level->field[x][y] = new_element;
2042 /* in case of both players set to the same field, use the first player */
2043 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2044 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2047 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2051 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2052 struct LevelFileInfo *level_file_info)
2054 if (!LoadNativeLevel_EM(level_file_info->filename))
2055 level->no_valid_file = TRUE;
2058 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2060 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2061 CopyNativeLevel_RND_to_EM(level);
2064 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2066 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2067 CopyNativeLevel_EM_to_RND(level);
2071 /* ------------------------------------------------------------------------- */
2072 /* functions for loading SP level */
2073 /* ------------------------------------------------------------------------- */
2075 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2076 #define SP_LEVEL_SIZE 1536
2077 #define SP_LEVEL_XSIZE 60
2078 #define SP_LEVEL_YSIZE 24
2079 #define SP_LEVEL_NAME_LEN 23
2081 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2084 int num_special_ports;
2087 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2088 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2090 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2091 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2093 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2095 int element_old = fgetc(file);
2098 if (element_old <= 0x27)
2099 element_new = getMappedElement(EL_SP_START + element_old);
2100 else if (element_old == 0x28)
2101 element_new = EL_INVISIBLE_WALL;
2104 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2105 Error(ERR_WARN, "invalid level element %d", element_old);
2107 element_new = EL_UNKNOWN;
2110 level->field[x][y] = element_new;
2114 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2116 /* initial gravity: 1 == "on", anything else (0) == "off" */
2117 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2119 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2121 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2122 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2123 level->name[i] = fgetc(file);
2124 level->name[SP_LEVEL_NAME_LEN] = '\0';
2126 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2127 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2129 /* number of infotrons needed; 0 means that Supaplex will count the total
2130 amount of infotrons in the level and use the low byte of that number
2131 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2132 level->gems_needed = fgetc(file);
2134 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2135 num_special_ports = fgetc(file);
2137 /* database of properties of up to 10 special ports (6 bytes per port) */
2138 for (i = 0; i < 10; i++)
2140 int port_location, port_x, port_y, port_element;
2143 /* high and low byte of the location of a special port; if (x, y) are the
2144 coordinates of a port in the field and (0, 0) is the top-left corner,
2145 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2146 of what may be expected: Supaplex works with a game field in memory
2147 which is 2 bytes per tile) */
2148 port_location = getFile16BitBE(file);
2150 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2151 gravity = fgetc(file);
2153 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2154 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2156 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2157 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2159 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2161 if (i >= num_special_ports)
2164 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2165 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2167 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2168 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2170 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2176 port_element = level->field[port_x][port_y];
2178 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2179 port_element > EL_SP_GRAVITY_PORT_UP)
2181 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2186 /* change previous (wrong) gravity inverting special port to either
2187 gravity enabling special port or gravity disabling special port */
2188 level->field[port_x][port_y] +=
2189 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2190 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2193 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2195 /* change special gravity ports without database entries to normal ports */
2196 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2197 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2198 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2199 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2200 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2202 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2203 if (level->gems_needed == 0)
2205 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2206 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2207 if (level->field[x][y] == EL_SP_INFOTRON)
2208 level->gems_needed++;
2210 level->gems_needed &= 0xff; /* only use low byte -- see above */
2213 level->fieldx = SP_LEVEL_XSIZE;
2214 level->fieldy = SP_LEVEL_YSIZE;
2216 level->time = 0; /* no time limit */
2217 level->amoeba_speed = 0;
2218 level->time_magic_wall = 0;
2219 level->time_wheel = 0;
2220 level->amoeba_content = EL_EMPTY;
2222 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2223 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2225 /* there are no yamyams in supaplex levels */
2226 for (i = 0; i < level->num_yamyam_contents; i++)
2227 for (y = 0; y < 3; y++)
2228 for (x = 0; x < 3; x++)
2229 level->yamyam_content[i][x][y] = EL_EMPTY;
2232 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2233 struct LevelFileInfo *level_file_info)
2235 char *filename = level_file_info->filename;
2237 int nr = level_file_info->nr - leveldir_current->first_level;
2239 char name_first, name_last;
2240 struct LevelInfo multipart_level;
2241 int multipart_xpos, multipart_ypos;
2242 boolean is_multipart_level;
2243 boolean is_first_part;
2244 boolean reading_multipart_level = FALSE;
2245 boolean use_empty_level = FALSE;
2247 if (!(file = fopen(filename, MODE_READ)))
2249 level->no_valid_file = TRUE;
2251 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2256 /* position file stream to the requested level inside the level package */
2257 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2259 level->no_valid_file = TRUE;
2261 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2266 /* there exist Supaplex level package files with multi-part levels which
2267 can be detected as follows: instead of leading and trailing dashes ('-')
2268 to pad the level name, they have leading and trailing numbers which are
2269 the x and y coordinations of the current part of the multi-part level;
2270 if there are '?' characters instead of numbers on the left or right side
2271 of the level name, the multi-part level consists of only horizontal or
2274 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2276 LoadLevelFromFileStream_SP(file, level, l);
2278 /* check if this level is a part of a bigger multi-part level */
2280 name_first = level->name[0];
2281 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2283 is_multipart_level =
2284 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2285 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2288 ((name_first == '?' || name_first == '1') &&
2289 (name_last == '?' || name_last == '1'));
2291 /* correct leading multipart level meta information in level name */
2292 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2293 level->name[i] = '-';
2295 /* correct trailing multipart level meta information in level name */
2296 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2297 level->name[i] = '-';
2299 /* ---------- check for normal single level ---------- */
2301 if (!reading_multipart_level && !is_multipart_level)
2303 /* the current level is simply a normal single-part level, and we are
2304 not reading a multi-part level yet, so return the level as it is */
2309 /* ---------- check for empty level (unused multi-part) ---------- */
2311 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2313 /* this is a part of a multi-part level, but not the first part
2314 (and we are not already reading parts of a multi-part level);
2315 in this case, use an empty level instead of the single part */
2317 use_empty_level = TRUE;
2322 /* ---------- check for finished multi-part level ---------- */
2324 if (reading_multipart_level &&
2325 (!is_multipart_level ||
2326 strcmp(level->name, multipart_level.name) != 0))
2328 /* we are already reading parts of a multi-part level, but this level is
2329 either not a multi-part level, or a part of a different multi-part
2330 level; in both cases, the multi-part level seems to be complete */
2335 /* ---------- here we have one part of a multi-part level ---------- */
2337 reading_multipart_level = TRUE;
2339 if (is_first_part) /* start with first part of new multi-part level */
2341 /* copy level info structure from first part */
2342 multipart_level = *level;
2344 /* clear playfield of new multi-part level */
2345 for (y = 0; y < MAX_LEV_FIELDY; y++)
2346 for (x = 0; x < MAX_LEV_FIELDX; x++)
2347 multipart_level.field[x][y] = EL_EMPTY;
2350 if (name_first == '?')
2352 if (name_last == '?')
2355 multipart_xpos = (int)(name_first - '0');
2356 multipart_ypos = (int)(name_last - '0');
2359 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2360 multipart_xpos, multipart_ypos, multipart_level.name);
2363 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2364 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2366 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2371 multipart_level.fieldx = MAX(multipart_level.fieldx,
2372 multipart_xpos * SP_LEVEL_XSIZE);
2373 multipart_level.fieldy = MAX(multipart_level.fieldy,
2374 multipart_ypos * SP_LEVEL_YSIZE);
2376 /* copy level part at the right position of multi-part level */
2377 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2379 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2381 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2382 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2384 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2391 if (use_empty_level)
2393 setLevelInfoToDefaults(level);
2395 level->fieldx = SP_LEVEL_XSIZE;
2396 level->fieldy = SP_LEVEL_YSIZE;
2398 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2399 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2400 level->field[x][y] = EL_EMPTY;
2402 strcpy(level->name, "-------- EMPTY --------");
2404 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2407 if (reading_multipart_level)
2408 *level = multipart_level;
2411 /* ------------------------------------------------------------------------- */
2412 /* functions for loading generic level */
2413 /* ------------------------------------------------------------------------- */
2415 void LoadLevelFromFileInfo(struct LevelInfo *level,
2416 struct LevelFileInfo *level_file_info)
2418 /* always start with reliable default values */
2419 setLevelInfoToDefaults(level);
2421 switch (level_file_info->type)
2423 case LEVEL_FILE_TYPE_RND:
2424 LoadLevelFromFileInfo_RND(level, level_file_info);
2427 case LEVEL_FILE_TYPE_EM:
2428 LoadLevelFromFileInfo_EM(level, level_file_info);
2429 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2432 case LEVEL_FILE_TYPE_SP:
2433 LoadLevelFromFileInfo_SP(level, level_file_info);
2437 LoadLevelFromFileInfo_RND(level, level_file_info);
2441 /* if level file is invalid, restore level structure to default values */
2442 if (level->no_valid_file)
2443 setLevelInfoToDefaults(level);
2445 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2446 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2448 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2449 CopyNativeLevel_RND_to_Native(level);
2451 CopyNativeLevel_Native_to_RND(level);
2454 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2456 static struct LevelFileInfo level_file_info;
2458 /* always start with reliable default values */
2459 setFileInfoToDefaults(&level_file_info);
2461 level_file_info.nr = 0; /* unknown level number */
2462 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2463 level_file_info.filename = filename;
2465 LoadLevelFromFileInfo(level, &level_file_info);
2468 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2470 if (leveldir_current == NULL) /* only when dumping level */
2474 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2477 /* determine correct game engine version of current level */
2478 if (!leveldir_current->latest_engine)
2480 /* For all levels which are not forced to use the latest game engine
2481 version (normally user contributed, private and undefined levels),
2482 use the version of the game engine the levels were created for.
2484 Since 2.0.1, the game engine version is now directly stored
2485 in the level file (chunk "VERS"), so there is no need anymore
2486 to set the game version from the file version (except for old,
2487 pre-2.0 levels, where the game version is still taken from the
2488 file format version used to store the level -- see above). */
2490 /* player was faster than enemies in 1.0.0 and before */
2491 if (level->file_version == FILE_VERSION_1_0)
2492 level->double_speed = TRUE;
2494 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2495 if (level->game_version == VERSION_IDENT(2,0,1,0))
2496 level->em_slippery_gems = TRUE;
2498 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2499 if (level->game_version < VERSION_IDENT(2,2,0,0))
2500 level->use_spring_bug = TRUE;
2502 /* only few elements were able to actively move into acid before 3.1.0 */
2503 /* trigger settings did not exist before 3.1.0; set to default "any" */
2504 if (level->game_version < VERSION_IDENT(3,1,0,0))
2508 /* correct "can move into acid" settings (all zero in old levels) */
2510 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2511 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2513 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2514 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2515 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2516 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2518 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2519 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2521 /* correct trigger settings (stored as zero == "none" in old levels) */
2523 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2525 int element = EL_CUSTOM_START + i;
2526 struct ElementInfo *ei = &element_info[element];
2528 for (j = 0; j < ei->num_change_pages; j++)
2530 struct ElementChangeInfo *change = &ei->change_page[j];
2532 change->trigger_player = CH_PLAYER_ANY;
2533 change->trigger_page = CH_PAGE_ANY;
2538 else /* always use the latest game engine version */
2540 /* For all levels which are forced to use the latest game engine version
2541 (normally all but user contributed, private and undefined levels), set
2542 the game engine version to the actual version; this allows for actual
2543 corrections in the game engine to take effect for existing, converted
2544 levels (from "classic" or other existing games) to make the emulation
2545 of the corresponding game more accurate, while (hopefully) not breaking
2546 existing levels created from other players. */
2548 level->game_version = GAME_VERSION_ACTUAL;
2550 /* Set special EM style gems behaviour: EM style gems slip down from
2551 normal, steel and growing wall. As this is a more fundamental change,
2552 it seems better to set the default behaviour to "off" (as it is more
2553 natural) and make it configurable in the level editor (as a property
2554 of gem style elements). Already existing converted levels (neither
2555 private nor contributed levels) are changed to the new behaviour. */
2557 if (level->file_version < FILE_VERSION_2_0)
2558 level->em_slippery_gems = TRUE;
2562 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2566 /* map custom element change events that have changed in newer versions
2567 (these following values were accidentally changed in version 3.0.1)
2568 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2569 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2571 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2573 int element = EL_CUSTOM_START + i;
2575 /* order of checking and copying events to be mapped is important */
2576 for (j = CE_BY_OTHER_ACTION; j >= CE_COUNT_AT_ZERO; j--)
2578 if (HAS_CHANGE_EVENT(element, j - 2))
2580 SET_CHANGE_EVENT(element, j - 2, FALSE);
2581 SET_CHANGE_EVENT(element, j, TRUE);
2585 /* order of checking and copying events to be mapped is important */
2586 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
2588 if (HAS_CHANGE_EVENT(element, j - 1))
2590 SET_CHANGE_EVENT(element, j - 1, FALSE);
2591 SET_CHANGE_EVENT(element, j, TRUE);
2597 /* initialize "can_change" field for old levels with only one change page */
2598 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2600 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2602 int element = EL_CUSTOM_START + i;
2604 if (CAN_CHANGE(element))
2605 element_info[element].change->can_change = TRUE;
2609 /* correct custom element values (for old levels without these options) */
2610 if (level->game_version < VERSION_IDENT(3,1,1,0))
2612 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2614 int element = EL_CUSTOM_START + i;
2615 struct ElementInfo *ei = &element_info[element];
2617 if (ei->access_direction == MV_NO_MOVING)
2618 ei->access_direction = MV_ALL_DIRECTIONS;
2620 for (j = 0; j < ei->num_change_pages; j++)
2622 struct ElementChangeInfo *change = &ei->change_page[j];
2624 if (change->trigger_side == CH_SIDE_NONE)
2625 change->trigger_side = CH_SIDE_ANY;
2630 /* initialize "can_explode" field for old levels which did not store this */
2631 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2632 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2634 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2636 int element = EL_CUSTOM_START + i;
2638 if (EXPLODES_1X1_OLD(element))
2639 element_info[element].explosion_type = EXPLODES_1X1;
2641 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2642 EXPLODES_SMASHED(element) ||
2643 EXPLODES_IMPACT(element)));
2647 /* correct previously hard-coded move delay values for maze runner style */
2648 if (level->game_version < VERSION_IDENT(3,1,1,0))
2650 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2652 int element = EL_CUSTOM_START + i;
2654 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2656 /* previously hard-coded and therefore ignored */
2657 element_info[element].move_delay_fixed = 9;
2658 element_info[element].move_delay_random = 0;
2663 /* map elements that have changed in newer versions */
2664 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2665 level->game_version);
2666 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2667 for (x = 0; x < 3; x++)
2668 for (y = 0; y < 3; y++)
2669 level->yamyam_content[i][x][y] =
2670 getMappedElementByVersion(level->yamyam_content[i][x][y],
2671 level->game_version);
2673 /* initialize element properties for level editor etc. */
2674 InitElementPropertiesEngine(level->game_version);
2677 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2681 /* map elements that have changed in newer versions */
2682 for (y = 0; y < level->fieldy; y++)
2683 for (x = 0; x < level->fieldx; x++)
2684 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
2685 level->game_version);
2687 /* copy elements to runtime playfield array */
2688 for (x = 0; x < MAX_LEV_FIELDX; x++)
2689 for (y = 0; y < MAX_LEV_FIELDY; y++)
2690 Feld[x][y] = level->field[x][y];
2692 /* initialize level size variables for faster access */
2693 lev_fieldx = level->fieldx;
2694 lev_fieldy = level->fieldy;
2696 /* determine border element for this level */
2700 void LoadLevelTemplate(int nr)
2704 setLevelFileInfo(&level_template.file_info, nr);
2705 filename = level_template.file_info.filename;
2707 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
2709 LoadLevel_InitVersion(&level_template, filename);
2710 LoadLevel_InitElements(&level_template, filename);
2712 ActivateLevelTemplate();
2715 void LoadLevel(int nr)
2719 setLevelFileInfo(&level.file_info, nr);
2720 filename = level.file_info.filename;
2722 LoadLevelFromFileInfo(&level, &level.file_info);
2724 if (level.use_custom_template)
2725 LoadLevelTemplate(-1);
2727 LoadLevel_InitVersion(&level, filename);
2728 LoadLevel_InitElements(&level, filename);
2729 LoadLevel_InitPlayfield(&level, filename);
2732 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2734 putFileVersion(file, level->file_version);
2735 putFileVersion(file, level->game_version);
2738 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2742 putFile8Bit(file, level->fieldx);
2743 putFile8Bit(file, level->fieldy);
2745 putFile16BitBE(file, level->time);
2746 putFile16BitBE(file, level->gems_needed);
2748 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2749 putFile8Bit(file, level->name[i]);
2751 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2752 putFile8Bit(file, level->score[i]);
2754 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2755 for (y = 0; y < 3; y++)
2756 for (x = 0; x < 3; x++)
2757 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2758 level->yamyam_content[i][x][y]));
2759 putFile8Bit(file, level->amoeba_speed);
2760 putFile8Bit(file, level->time_magic_wall);
2761 putFile8Bit(file, level->time_wheel);
2762 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2763 level->amoeba_content));
2764 putFile8Bit(file, (level->double_speed ? 1 : 0));
2765 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2766 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2767 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2769 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2771 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2772 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2773 putFile32BitBE(file, level->can_move_into_acid_bits);
2774 putFile8Bit(file, level->dont_collide_with_bits);
2776 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2777 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2779 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2780 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
2781 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
2783 putFile8Bit(file, level->game_engine_type);
2785 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2788 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2792 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2793 putFile8Bit(file, level->author[i]);
2796 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
2800 for (y = 0; y < level->fieldy; y++)
2801 for (x = 0; x < level->fieldx; x++)
2802 if (level->encoding_16bit_field)
2803 putFile16BitBE(file, level->field[x][y]);
2805 putFile8Bit(file, level->field[x][y]);
2809 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
2813 putFile8Bit(file, EL_YAMYAM);
2814 putFile8Bit(file, level->num_yamyam_contents);
2815 putFile8Bit(file, 0);
2816 putFile8Bit(file, 0);
2818 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2819 for (y = 0; y < 3; y++)
2820 for (x = 0; x < 3; x++)
2821 if (level->encoding_16bit_field)
2822 putFile16BitBE(file, level->yamyam_content[i][x][y]);
2824 putFile8Bit(file, level->yamyam_content[i][x][y]);
2828 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
2831 int num_contents, content_xsize, content_ysize;
2832 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2834 if (element == EL_YAMYAM)
2836 num_contents = level->num_yamyam_contents;
2840 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2841 for (y = 0; y < 3; y++)
2842 for (x = 0; x < 3; x++)
2843 content_array[i][x][y] = level->yamyam_content[i][x][y];
2845 else if (element == EL_BD_AMOEBA)
2851 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2852 for (y = 0; y < 3; y++)
2853 for (x = 0; x < 3; x++)
2854 content_array[i][x][y] = EL_EMPTY;
2855 content_array[0][0][0] = level->amoeba_content;
2859 /* chunk header already written -- write empty chunk data */
2860 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
2862 Error(ERR_WARN, "cannot save content for element '%d'", element);
2866 putFile16BitBE(file, element);
2867 putFile8Bit(file, num_contents);
2868 putFile8Bit(file, content_xsize);
2869 putFile8Bit(file, content_ysize);
2871 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2873 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2874 for (y = 0; y < 3; y++)
2875 for (x = 0; x < 3; x++)
2876 putFile16BitBE(file, content_array[i][x][y]);
2879 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
2882 int envelope_nr = element - EL_ENVELOPE_1;
2883 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
2885 putFile16BitBE(file, element);
2886 putFile16BitBE(file, envelope_len);
2887 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
2888 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
2890 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2892 for (i = 0; i < envelope_len; i++)
2893 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
2897 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
2898 int num_changed_custom_elements)
2902 putFile16BitBE(file, num_changed_custom_elements);
2904 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2906 int element = EL_CUSTOM_START + i;
2908 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
2910 if (check < num_changed_custom_elements)
2912 putFile16BitBE(file, element);
2913 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2920 if (check != num_changed_custom_elements) /* should not happen */
2921 Error(ERR_WARN, "inconsistent number of custom element properties");
2926 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
2927 int num_changed_custom_elements)
2931 putFile16BitBE(file, num_changed_custom_elements);
2933 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2935 int element = EL_CUSTOM_START + i;
2937 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
2939 if (check < num_changed_custom_elements)
2941 putFile16BitBE(file, element);
2942 putFile16BitBE(file, element_info[element].change->target_element);
2949 if (check != num_changed_custom_elements) /* should not happen */
2950 Error(ERR_WARN, "inconsistent number of custom target elements");
2955 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
2956 int num_changed_custom_elements)
2958 int i, j, x, y, check = 0;
2960 putFile16BitBE(file, num_changed_custom_elements);
2962 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2964 int element = EL_CUSTOM_START + i;
2966 if (element_info[element].modified_settings)
2968 if (check < num_changed_custom_elements)
2970 putFile16BitBE(file, element);
2972 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2973 putFile8Bit(file, element_info[element].description[j]);
2975 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
2977 /* some free bytes for future properties and padding */
2978 WriteUnusedBytesToFile(file, 7);
2980 putFile8Bit(file, element_info[element].use_gfx_element);
2981 putFile16BitBE(file, element_info[element].gfx_element);
2983 putFile8Bit(file, element_info[element].collect_score);
2984 putFile8Bit(file, element_info[element].collect_count);
2986 putFile16BitBE(file, element_info[element].push_delay_fixed);
2987 putFile16BitBE(file, element_info[element].push_delay_random);
2988 putFile16BitBE(file, element_info[element].move_delay_fixed);
2989 putFile16BitBE(file, element_info[element].move_delay_random);
2991 putFile16BitBE(file, element_info[element].move_pattern);
2992 putFile8Bit(file, element_info[element].move_direction_initial);
2993 putFile8Bit(file, element_info[element].move_stepsize);
2995 for (y = 0; y < 3; y++)
2996 for (x = 0; x < 3; x++)
2997 putFile16BitBE(file, element_info[element].content[x][y]);
2999 putFile32BitBE(file, element_info[element].change->events);
3001 putFile16BitBE(file, element_info[element].change->target_element);
3003 putFile16BitBE(file, element_info[element].change->delay_fixed);
3004 putFile16BitBE(file, element_info[element].change->delay_random);
3005 putFile16BitBE(file, element_info[element].change->delay_frames);
3007 putFile16BitBE(file, element_info[element].change->trigger_element);
3009 putFile8Bit(file, element_info[element].change->explode);
3010 putFile8Bit(file, element_info[element].change->use_target_content);
3011 putFile8Bit(file, element_info[element].change->only_if_complete);
3012 putFile8Bit(file, element_info[element].change->use_random_replace);
3014 putFile8Bit(file, element_info[element].change->random_percentage);
3015 putFile8Bit(file, element_info[element].change->replace_when);
3017 for (y = 0; y < 3; y++)
3018 for (x = 0; x < 3; x++)
3019 putFile16BitBE(file, element_info[element].change->content[x][y]);
3021 putFile8Bit(file, element_info[element].slippery_type);
3023 /* some free bytes for future properties and padding */
3024 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3031 if (check != num_changed_custom_elements) /* should not happen */
3032 Error(ERR_WARN, "inconsistent number of custom element properties");
3036 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3038 struct ElementInfo *ei = &element_info[element];
3041 putFile16BitBE(file, element);
3043 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3044 putFile8Bit(file, ei->description[i]);
3046 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3047 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3049 putFile8Bit(file, ei->num_change_pages);
3051 /* some free bytes for future base property values and padding */
3052 WriteUnusedBytesToFile(file, 5);
3054 /* write custom property values */
3056 putFile8Bit(file, ei->use_gfx_element);
3057 putFile16BitBE(file, ei->gfx_element);
3059 putFile8Bit(file, ei->collect_score);
3060 putFile8Bit(file, ei->collect_count);
3062 putFile8Bit(file, ei->drop_delay_fixed);
3063 putFile8Bit(file, ei->push_delay_fixed);
3064 putFile8Bit(file, ei->drop_delay_random);
3065 putFile8Bit(file, ei->push_delay_random);
3066 putFile16BitBE(file, ei->move_delay_fixed);
3067 putFile16BitBE(file, ei->move_delay_random);
3069 /* bits 0 - 15 of "move_pattern" ... */
3070 putFile16BitBE(file, ei->move_pattern & 0xffff);
3071 putFile8Bit(file, ei->move_direction_initial);
3072 putFile8Bit(file, ei->move_stepsize);
3074 putFile8Bit(file, ei->slippery_type);
3076 for (y = 0; y < 3; y++)
3077 for (x = 0; x < 3; x++)
3078 putFile16BitBE(file, ei->content[x][y]);
3080 putFile16BitBE(file, ei->move_enter_element);
3081 putFile16BitBE(file, ei->move_leave_element);
3082 putFile8Bit(file, ei->move_leave_type);
3084 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3085 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3087 putFile8Bit(file, ei->access_direction);
3089 putFile8Bit(file, ei->explosion_delay);
3090 putFile8Bit(file, ei->ignition_delay);
3091 putFile8Bit(file, ei->explosion_type);
3093 /* some free bytes for future custom property values and padding */
3094 WriteUnusedBytesToFile(file, 1);
3096 /* write change property values */
3098 for (i = 0; i < ei->num_change_pages; i++)
3100 struct ElementChangeInfo *change = &ei->change_page[i];
3101 unsigned long event_bits = 0;
3103 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
3104 if (change->has_event[j])
3105 event_bits |= (1 << j);
3107 putFile32BitBE(file, event_bits);
3109 putFile16BitBE(file, change->target_element);
3111 putFile16BitBE(file, change->delay_fixed);
3112 putFile16BitBE(file, change->delay_random);
3113 putFile16BitBE(file, change->delay_frames);
3115 putFile16BitBE(file, change->trigger_element);
3117 putFile8Bit(file, change->explode);
3118 putFile8Bit(file, change->use_target_content);
3119 putFile8Bit(file, change->only_if_complete);
3120 putFile8Bit(file, change->use_random_replace);
3122 putFile8Bit(file, change->random_percentage);
3123 putFile8Bit(file, change->replace_when);
3125 for (y = 0; y < 3; y++)
3126 for (x = 0; x < 3; x++)
3127 putFile16BitBE(file, change->target_content[x][y]);
3129 putFile8Bit(file, change->can_change);
3131 putFile8Bit(file, change->trigger_side);
3133 putFile8Bit(file, change->trigger_player);
3134 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3135 log_2(change->trigger_page)));
3137 putFile8Bit(file, change->has_action);
3138 putFile8Bit(file, change->action_type);
3139 putFile8Bit(file, change->action_mode);
3140 putFile16BitBE(file, change->action_arg);
3142 /* some free bytes for future change property values and padding */
3143 WriteUnusedBytesToFile(file, 1);
3147 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3149 struct ElementInfo *ei = &element_info[element];
3150 struct ElementGroupInfo *group = ei->group;
3153 putFile16BitBE(file, element);
3155 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3156 putFile8Bit(file, ei->description[i]);
3158 putFile8Bit(file, group->num_elements);
3160 putFile8Bit(file, ei->use_gfx_element);
3161 putFile16BitBE(file, ei->gfx_element);
3163 putFile8Bit(file, group->choice_mode);
3165 /* some free bytes for future values and padding */
3166 WriteUnusedBytesToFile(file, 3);
3168 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3169 putFile16BitBE(file, group->element[i]);
3172 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3174 int body_chunk_size;
3178 if (!(file = fopen(filename, MODE_WRITE)))
3180 Error(ERR_WARN, "cannot save level file '%s'", filename);
3184 level->file_version = FILE_VERSION_ACTUAL;
3185 level->game_version = GAME_VERSION_ACTUAL;
3187 /* check level field for 16-bit elements */
3188 level->encoding_16bit_field = FALSE;
3189 for (y = 0; y < level->fieldy; y++)
3190 for (x = 0; x < level->fieldx; x++)
3191 if (level->field[x][y] > 255)
3192 level->encoding_16bit_field = TRUE;
3194 /* check yamyam content for 16-bit elements */
3195 level->encoding_16bit_yamyam = FALSE;
3196 for (i = 0; i < level->num_yamyam_contents; i++)
3197 for (y = 0; y < 3; y++)
3198 for (x = 0; x < 3; x++)
3199 if (level->yamyam_content[i][x][y] > 255)
3200 level->encoding_16bit_yamyam = TRUE;
3202 /* check amoeba content for 16-bit elements */
3203 level->encoding_16bit_amoeba = FALSE;
3204 if (level->amoeba_content > 255)
3205 level->encoding_16bit_amoeba = TRUE;
3207 /* calculate size of "BODY" chunk */
3209 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3211 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3212 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3214 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3215 SaveLevel_VERS(file, level);
3217 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3218 SaveLevel_HEAD(file, level);
3220 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3221 SaveLevel_AUTH(file, level);
3223 putFileChunkBE(file, "BODY", body_chunk_size);
3224 SaveLevel_BODY(file, level);
3226 if (level->encoding_16bit_yamyam ||
3227 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3229 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3230 SaveLevel_CNT2(file, level, EL_YAMYAM);
3233 if (level->encoding_16bit_amoeba)
3235 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3236 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3239 /* check for envelope content */
3240 for (i = 0; i < 4; i++)
3242 if (strlen(level->envelope_text[i]) > 0)
3244 int envelope_len = strlen(level->envelope_text[i]) + 1;
3246 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3247 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3251 /* check for non-default custom elements (unless using template level) */
3252 if (!level->use_custom_template)
3254 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3256 int element = EL_CUSTOM_START + i;
3258 if (element_info[element].modified_settings)
3260 int num_change_pages = element_info[element].num_change_pages;
3262 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3263 SaveLevel_CUS4(file, level, element);
3268 /* check for non-default group elements (unless using template level) */
3269 if (!level->use_custom_template)
3271 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3273 int element = EL_GROUP_START + i;
3275 if (element_info[element].modified_settings)
3277 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3278 SaveLevel_GRP1(file, level, element);
3285 SetFilePermissions(filename, PERMS_PRIVATE);
3288 void SaveLevel(int nr)
3290 char *filename = getDefaultLevelFilename(nr);
3292 SaveLevelFromFilename(&level, filename);
3295 void SaveLevelTemplate()
3297 char *filename = getDefaultLevelFilename(-1);
3299 SaveLevelFromFilename(&level, filename);
3302 void DumpLevel(struct LevelInfo *level)
3304 if (level->no_valid_file)
3306 Error(ERR_WARN, "cannot dump -- no valid level file found");
3311 printf_line("-", 79);
3312 printf("Level xxx (file version %08d, game version %08d)\n",
3313 level->file_version, level->game_version);
3314 printf_line("-", 79);
3316 printf("Level author: '%s'\n", level->author);
3317 printf("Level title: '%s'\n", level->name);
3319 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3321 printf("Level time: %d seconds\n", level->time);
3322 printf("Gems needed: %d\n", level->gems_needed);
3324 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3325 printf("Time for wheel: %d seconds\n", level->time_wheel);
3326 printf("Time for light: %d seconds\n", level->time_light);
3327 printf("Time for timegate: %d seconds\n", level->time_timegate);
3329 printf("Amoeba speed: %d\n", level->amoeba_speed);
3331 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3332 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3333 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3334 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3335 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3336 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3337 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3339 printf_line("-", 79);
3343 /* ========================================================================= */
3344 /* tape file functions */
3345 /* ========================================================================= */
3347 static void setTapeInfoToDefaults()
3351 /* always start with reliable default values (empty tape) */
3354 /* default values (also for pre-1.2 tapes) with only the first player */
3355 tape.player_participates[0] = TRUE;
3356 for (i = 1; i < MAX_PLAYERS; i++)
3357 tape.player_participates[i] = FALSE;
3359 /* at least one (default: the first) player participates in every tape */
3360 tape.num_participating_players = 1;
3362 tape.level_nr = level_nr;
3364 tape.changed = FALSE;
3366 tape.recording = FALSE;
3367 tape.playing = FALSE;
3368 tape.pausing = FALSE;
3370 tape.no_valid_file = FALSE;
3373 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3375 tape->file_version = getFileVersion(file);
3376 tape->game_version = getFileVersion(file);
3381 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3385 tape->random_seed = getFile32BitBE(file);
3386 tape->date = getFile32BitBE(file);
3387 tape->length = getFile32BitBE(file);
3389 /* read header fields that are new since version 1.2 */
3390 if (tape->file_version >= FILE_VERSION_1_2)
3392 byte store_participating_players = getFile8Bit(file);
3395 /* since version 1.2, tapes store which players participate in the tape */
3396 tape->num_participating_players = 0;
3397 for (i = 0; i < MAX_PLAYERS; i++)
3399 tape->player_participates[i] = FALSE;
3401 if (store_participating_players & (1 << i))
3403 tape->player_participates[i] = TRUE;
3404 tape->num_participating_players++;
3408 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3410 engine_version = getFileVersion(file);
3411 if (engine_version > 0)
3412 tape->engine_version = engine_version;
3414 tape->engine_version = tape->game_version;
3420 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3422 int level_identifier_size;
3425 level_identifier_size = getFile16BitBE(file);
3427 tape->level_identifier =
3428 checked_realloc(tape->level_identifier, level_identifier_size);
3430 for (i = 0; i < level_identifier_size; i++)
3431 tape->level_identifier[i] = getFile8Bit(file);
3433 tape->level_nr = getFile16BitBE(file);
3435 chunk_size = 2 + level_identifier_size + 2;
3440 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3443 int chunk_size_expected =
3444 (tape->num_participating_players + 1) * tape->length;
3446 if (chunk_size_expected != chunk_size)
3448 ReadUnusedBytesFromFile(file, chunk_size);
3449 return chunk_size_expected;
3452 for (i = 0; i < tape->length; i++)
3454 if (i >= MAX_TAPE_LEN)
3457 for (j = 0; j < MAX_PLAYERS; j++)
3459 tape->pos[i].action[j] = MV_NO_MOVING;
3461 if (tape->player_participates[j])
3462 tape->pos[i].action[j] = getFile8Bit(file);
3465 tape->pos[i].delay = getFile8Bit(file);
3467 if (tape->file_version == FILE_VERSION_1_0)
3469 /* eliminate possible diagonal moves in old tapes */
3470 /* this is only for backward compatibility */
3472 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3473 byte action = tape->pos[i].action[0];
3474 int k, num_moves = 0;
3476 for (k = 0; k<4; k++)
3478 if (action & joy_dir[k])
3480 tape->pos[i + num_moves].action[0] = joy_dir[k];
3482 tape->pos[i + num_moves].delay = 0;
3491 tape->length += num_moves;
3494 else if (tape->file_version < FILE_VERSION_2_0)
3496 /* convert pre-2.0 tapes to new tape format */
3498 if (tape->pos[i].delay > 1)
3501 tape->pos[i + 1] = tape->pos[i];
3502 tape->pos[i + 1].delay = 1;
3505 for (j = 0; j < MAX_PLAYERS; j++)
3506 tape->pos[i].action[j] = MV_NO_MOVING;
3507 tape->pos[i].delay--;
3518 if (i != tape->length)
3519 chunk_size = (tape->num_participating_players + 1) * i;
3524 void LoadTapeFromFilename(char *filename)
3526 char cookie[MAX_LINE_LEN];
3527 char chunk_name[CHUNK_ID_LEN + 1];
3531 /* always start with reliable default values */
3532 setTapeInfoToDefaults();
3534 if (!(file = fopen(filename, MODE_READ)))
3536 tape.no_valid_file = TRUE;
3541 getFileChunkBE(file, chunk_name, NULL);
3542 if (strcmp(chunk_name, "RND1") == 0)
3544 getFile32BitBE(file); /* not used */
3546 getFileChunkBE(file, chunk_name, NULL);
3547 if (strcmp(chunk_name, "TAPE") != 0)
3549 tape.no_valid_file = TRUE;
3551 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3556 else /* check for pre-2.0 file format with cookie string */
3558 strcpy(cookie, chunk_name);
3559 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3560 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3561 cookie[strlen(cookie) - 1] = '\0';
3563 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3565 tape.no_valid_file = TRUE;
3567 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3572 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3574 tape.no_valid_file = TRUE;
3576 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3581 /* pre-2.0 tape files have no game version, so use file version here */
3582 tape.game_version = tape.file_version;
3585 if (tape.file_version < FILE_VERSION_1_2)
3587 /* tape files from versions before 1.2.0 without chunk structure */
3588 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3589 LoadTape_BODY(file, 2 * tape.length, &tape);
3597 int (*loader)(FILE *, int, struct TapeInfo *);
3601 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3602 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3603 { "INFO", -1, LoadTape_INFO },
3604 { "BODY", -1, LoadTape_BODY },
3608 while (getFileChunkBE(file, chunk_name, &chunk_size))
3612 while (chunk_info[i].name != NULL &&
3613 strcmp(chunk_name, chunk_info[i].name) != 0)
3616 if (chunk_info[i].name == NULL)
3618 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3619 chunk_name, filename);
3620 ReadUnusedBytesFromFile(file, chunk_size);
3622 else if (chunk_info[i].size != -1 &&
3623 chunk_info[i].size != chunk_size)
3625 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3626 chunk_size, chunk_name, filename);
3627 ReadUnusedBytesFromFile(file, chunk_size);
3631 /* call function to load this tape chunk */
3632 int chunk_size_expected =
3633 (chunk_info[i].loader)(file, chunk_size, &tape);
3635 /* the size of some chunks cannot be checked before reading other
3636 chunks first (like "HEAD" and "BODY") that contain some header
3637 information, so check them here */
3638 if (chunk_size_expected != chunk_size)
3640 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3641 chunk_size, chunk_name, filename);
3649 tape.length_seconds = GetTapeLength();
3652 printf("::: tape game version: %d\n", tape.game_version);
3653 printf("::: tape engine version: %d\n", tape.engine_version);
3657 void LoadTape(int nr)
3659 char *filename = getTapeFilename(nr);
3661 LoadTapeFromFilename(filename);
3664 void LoadSolutionTape(int nr)
3666 char *filename = getSolutionTapeFilename(nr);
3668 LoadTapeFromFilename(filename);
3671 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3673 putFileVersion(file, tape->file_version);
3674 putFileVersion(file, tape->game_version);
3677 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3680 byte store_participating_players = 0;
3682 /* set bits for participating players for compact storage */
3683 for (i = 0; i < MAX_PLAYERS; i++)
3684 if (tape->player_participates[i])
3685 store_participating_players |= (1 << i);
3687 putFile32BitBE(file, tape->random_seed);
3688 putFile32BitBE(file, tape->date);
3689 putFile32BitBE(file, tape->length);
3691 putFile8Bit(file, store_participating_players);
3693 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3694 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3696 putFileVersion(file, tape->engine_version);
3699 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3701 int level_identifier_size = strlen(tape->level_identifier) + 1;
3704 putFile16BitBE(file, level_identifier_size);
3706 for (i = 0; i < level_identifier_size; i++)
3707 putFile8Bit(file, tape->level_identifier[i]);
3709 putFile16BitBE(file, tape->level_nr);
3712 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3716 for (i = 0; i < tape->length; i++)
3718 for (j = 0; j < MAX_PLAYERS; j++)
3719 if (tape->player_participates[j])
3720 putFile8Bit(file, tape->pos[i].action[j]);
3722 putFile8Bit(file, tape->pos[i].delay);
3726 void SaveTape(int nr)
3728 char *filename = getTapeFilename(nr);
3730 boolean new_tape = TRUE;
3731 int num_participating_players = 0;
3732 int info_chunk_size;
3733 int body_chunk_size;
3736 InitTapeDirectory(leveldir_current->subdir);
3738 /* if a tape still exists, ask to overwrite it */
3739 if (fileExists(filename))
3742 if (!Request("Replace old tape ?", REQ_ASK))
3746 if (!(file = fopen(filename, MODE_WRITE)))
3748 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
3752 tape.file_version = FILE_VERSION_ACTUAL;
3753 tape.game_version = GAME_VERSION_ACTUAL;
3755 /* count number of participating players */
3756 for (i = 0; i < MAX_PLAYERS; i++)
3757 if (tape.player_participates[i])
3758 num_participating_players++;
3760 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
3761 body_chunk_size = (num_participating_players + 1) * tape.length;
3763 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3764 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
3766 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3767 SaveTape_VERS(file, &tape);
3769 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
3770 SaveTape_HEAD(file, &tape);
3772 putFileChunkBE(file, "INFO", info_chunk_size);
3773 SaveTape_INFO(file, &tape);
3775 putFileChunkBE(file, "BODY", body_chunk_size);
3776 SaveTape_BODY(file, &tape);
3780 SetFilePermissions(filename, PERMS_PRIVATE);
3782 tape.changed = FALSE;
3785 Request("Tape saved !", REQ_CONFIRM);
3788 void DumpTape(struct TapeInfo *tape)
3792 if (tape->no_valid_file)
3794 Error(ERR_WARN, "cannot dump -- no valid tape file found");
3799 printf_line("-", 79);
3800 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
3801 tape->level_nr, tape->file_version, tape->game_version);
3802 printf(" (effective engine version %08d)\n",
3803 tape->engine_version);
3804 printf("Level series identifier: '%s'\n", tape->level_identifier);
3805 printf_line("-", 79);
3807 for (i = 0; i < tape->length; i++)
3809 if (i >= MAX_TAPE_LEN)
3812 printf("%03d: ", i);
3814 for (j = 0; j < MAX_PLAYERS; j++)
3816 if (tape->player_participates[j])
3818 int action = tape->pos[i].action[j];
3820 printf("%d:%02x ", j, action);
3821 printf("[%c%c%c%c|%c%c] - ",
3822 (action & JOY_LEFT ? '<' : ' '),
3823 (action & JOY_RIGHT ? '>' : ' '),
3824 (action & JOY_UP ? '^' : ' '),
3825 (action & JOY_DOWN ? 'v' : ' '),
3826 (action & JOY_BUTTON_1 ? '1' : ' '),
3827 (action & JOY_BUTTON_2 ? '2' : ' '));
3831 printf("(%03d)\n", tape->pos[i].delay);
3834 printf_line("-", 79);
3838 /* ========================================================================= */
3839 /* score file functions */
3840 /* ========================================================================= */
3842 void LoadScore(int nr)
3845 char *filename = getScoreFilename(nr);
3846 char cookie[MAX_LINE_LEN];
3847 char line[MAX_LINE_LEN];
3851 /* always start with reliable default values */
3852 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3854 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
3855 highscore[i].Score = 0;
3858 if (!(file = fopen(filename, MODE_READ)))
3861 /* check file identifier */
3862 fgets(cookie, MAX_LINE_LEN, file);
3863 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3864 cookie[strlen(cookie) - 1] = '\0';
3866 if (!checkCookieString(cookie, SCORE_COOKIE))
3868 Error(ERR_WARN, "unknown format of score file '%s'", filename);
3873 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3875 fscanf(file, "%d", &highscore[i].Score);
3876 fgets(line, MAX_LINE_LEN, file);
3878 if (line[strlen(line) - 1] == '\n')
3879 line[strlen(line) - 1] = '\0';
3881 for (line_ptr = line; *line_ptr; line_ptr++)
3883 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
3885 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
3886 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
3895 void SaveScore(int nr)
3898 char *filename = getScoreFilename(nr);
3901 InitScoreDirectory(leveldir_current->subdir);
3903 if (!(file = fopen(filename, MODE_WRITE)))
3905 Error(ERR_WARN, "cannot save score for level %d", nr);
3909 fprintf(file, "%s\n\n", SCORE_COOKIE);
3911 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
3912 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
3916 SetFilePermissions(filename, PERMS_PUBLIC);
3920 /* ========================================================================= */
3921 /* setup file functions */
3922 /* ========================================================================= */
3924 #define TOKEN_STR_PLAYER_PREFIX "player_"
3927 #define SETUP_TOKEN_PLAYER_NAME 0
3928 #define SETUP_TOKEN_SOUND 1
3929 #define SETUP_TOKEN_SOUND_LOOPS 2
3930 #define SETUP_TOKEN_SOUND_MUSIC 3
3931 #define SETUP_TOKEN_SOUND_SIMPLE 4
3932 #define SETUP_TOKEN_TOONS 5
3933 #define SETUP_TOKEN_SCROLL_DELAY 6
3934 #define SETUP_TOKEN_SOFT_SCROLLING 7
3935 #define SETUP_TOKEN_FADING 8
3936 #define SETUP_TOKEN_AUTORECORD 9
3937 #define SETUP_TOKEN_QUICK_DOORS 10
3938 #define SETUP_TOKEN_TEAM_MODE 11
3939 #define SETUP_TOKEN_HANDICAP 12
3940 #define SETUP_TOKEN_SKIP_LEVELS 13
3941 #define SETUP_TOKEN_TIME_LIMIT 14
3942 #define SETUP_TOKEN_FULLSCREEN 15
3943 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
3944 #define SETUP_TOKEN_GRAPHICS_SET 17
3945 #define SETUP_TOKEN_SOUNDS_SET 18
3946 #define SETUP_TOKEN_MUSIC_SET 19
3947 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
3948 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
3949 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
3951 #define NUM_GLOBAL_SETUP_TOKENS 23
3954 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
3955 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
3956 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
3957 #define SETUP_TOKEN_EDITOR_EL_MORE 3
3958 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
3959 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
3960 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
3961 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
3962 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
3963 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
3964 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
3965 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
3966 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
3968 #define NUM_EDITOR_SETUP_TOKENS 13
3970 /* shortcut setup */
3971 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
3972 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
3973 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
3975 #define NUM_SHORTCUT_SETUP_TOKENS 3
3978 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
3979 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
3980 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
3981 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
3982 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
3983 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
3984 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
3985 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
3986 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
3987 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
3988 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
3989 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
3990 #define SETUP_TOKEN_PLAYER_KEY_UP 12
3991 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
3992 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
3993 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
3995 #define NUM_PLAYER_SETUP_TOKENS 16
3998 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
3999 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4001 #define NUM_SYSTEM_SETUP_TOKENS 2
4004 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4006 #define NUM_OPTIONS_SETUP_TOKENS 1
4009 static struct SetupInfo si;
4010 static struct SetupEditorInfo sei;
4011 static struct SetupShortcutInfo ssi;
4012 static struct SetupInputInfo sii;
4013 static struct SetupSystemInfo syi;
4014 static struct OptionInfo soi;
4016 static struct TokenInfo global_setup_tokens[] =
4018 { TYPE_STRING, &si.player_name, "player_name" },
4019 { TYPE_SWITCH, &si.sound, "sound" },
4020 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4021 { TYPE_SWITCH, &si.sound_music, "background_music" },
4022 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4023 { TYPE_SWITCH, &si.toons, "toons" },
4024 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4025 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4026 { TYPE_SWITCH, &si.fading, "screen_fading" },
4027 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4028 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4029 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4030 { TYPE_SWITCH, &si.handicap, "handicap" },
4031 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4032 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4033 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4034 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4035 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4036 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4037 { TYPE_STRING, &si.music_set, "music_set" },
4038 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4039 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4040 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4043 static struct TokenInfo editor_setup_tokens[] =
4045 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4046 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4047 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4048 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4049 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4050 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4051 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4052 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4053 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4054 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4055 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4056 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4057 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4060 static struct TokenInfo shortcut_setup_tokens[] =
4062 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4063 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4064 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4067 static struct TokenInfo player_setup_tokens[] =
4069 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4070 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4071 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4072 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4073 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4074 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4075 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4076 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4077 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4078 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4079 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4080 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4081 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4082 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4083 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4084 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4087 static struct TokenInfo system_setup_tokens[] =
4089 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4090 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4093 static struct TokenInfo options_setup_tokens[] =
4095 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4098 static char *get_corrected_login_name(char *login_name)
4100 /* needed because player name must be a fixed length string */
4101 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4103 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4104 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4106 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4107 if (strchr(login_name_new, ' '))
4108 *strchr(login_name_new, ' ') = '\0';
4110 return login_name_new;
4113 static void setSetupInfoToDefaults(struct SetupInfo *si)
4117 si->player_name = get_corrected_login_name(getLoginName());
4120 si->sound_loops = TRUE;
4121 si->sound_music = TRUE;
4122 si->sound_simple = TRUE;
4124 si->double_buffering = TRUE;
4125 si->direct_draw = !si->double_buffering;
4126 si->scroll_delay = TRUE;
4127 si->soft_scrolling = TRUE;
4129 si->autorecord = TRUE;
4130 si->quick_doors = FALSE;
4131 si->team_mode = FALSE;
4132 si->handicap = TRUE;
4133 si->skip_levels = TRUE;
4134 si->time_limit = TRUE;
4135 si->fullscreen = FALSE;
4136 si->ask_on_escape = TRUE;
4138 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4139 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4140 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4141 si->override_level_graphics = FALSE;
4142 si->override_level_sounds = FALSE;
4143 si->override_level_music = FALSE;
4145 si->editor.el_boulderdash = TRUE;
4146 si->editor.el_emerald_mine = TRUE;
4147 si->editor.el_emerald_mine_club = TRUE;
4148 si->editor.el_more = TRUE;
4149 si->editor.el_sokoban = TRUE;
4150 si->editor.el_supaplex = TRUE;
4151 si->editor.el_diamond_caves = TRUE;
4152 si->editor.el_dx_boulderdash = TRUE;
4153 si->editor.el_chars = TRUE;
4154 si->editor.el_custom = TRUE;
4155 si->editor.el_custom_more = FALSE;
4157 si->editor.el_headlines = TRUE;
4158 si->editor.el_user_defined = FALSE;
4160 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4161 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4162 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4164 for (i = 0; i < MAX_PLAYERS; i++)
4166 si->input[i].use_joystick = FALSE;
4167 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4168 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4169 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4170 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4171 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4172 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4173 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4174 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4175 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4176 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4177 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4178 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4179 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4180 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4181 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4184 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4185 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4187 si->options.verbose = FALSE;
4190 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4194 if (!setup_file_hash)
4199 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4200 setSetupInfo(global_setup_tokens, i,
4201 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4206 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4207 setSetupInfo(editor_setup_tokens, i,
4208 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4211 /* shortcut setup */
4212 ssi = setup.shortcut;
4213 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4214 setSetupInfo(shortcut_setup_tokens, i,
4215 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4216 setup.shortcut = ssi;
4219 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4223 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4225 sii = setup.input[pnr];
4226 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4228 char full_token[100];
4230 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4231 setSetupInfo(player_setup_tokens, i,
4232 getHashEntry(setup_file_hash, full_token));
4234 setup.input[pnr] = sii;
4239 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4240 setSetupInfo(system_setup_tokens, i,
4241 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4245 soi = setup.options;
4246 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4247 setSetupInfo(options_setup_tokens, i,
4248 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4249 setup.options = soi;
4254 char *filename = getSetupFilename();
4255 SetupFileHash *setup_file_hash = NULL;
4257 /* always start with reliable default values */
4258 setSetupInfoToDefaults(&setup);
4260 setup_file_hash = loadSetupFileHash(filename);
4262 if (setup_file_hash)
4264 char *player_name_new;
4266 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4267 decodeSetupFileHash(setup_file_hash);
4269 setup.direct_draw = !setup.double_buffering;
4271 freeSetupFileHash(setup_file_hash);
4273 /* needed to work around problems with fixed length strings */
4274 player_name_new = get_corrected_login_name(setup.player_name);
4275 free(setup.player_name);
4276 setup.player_name = player_name_new;
4279 Error(ERR_WARN, "using default setup values");
4284 char *filename = getSetupFilename();
4288 InitUserDataDirectory();
4290 if (!(file = fopen(filename, MODE_WRITE)))
4292 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4296 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4297 getCookie("SETUP")));
4298 fprintf(file, "\n");
4302 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4304 /* just to make things nicer :) */
4305 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4306 i == SETUP_TOKEN_GRAPHICS_SET)
4307 fprintf(file, "\n");
4309 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4314 fprintf(file, "\n");
4315 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4316 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4318 /* shortcut setup */
4319 ssi = setup.shortcut;
4320 fprintf(file, "\n");
4321 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4322 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4325 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4329 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4330 fprintf(file, "\n");
4332 sii = setup.input[pnr];
4333 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4334 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4339 fprintf(file, "\n");
4340 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4341 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4344 soi = setup.options;
4345 fprintf(file, "\n");
4346 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4347 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4351 SetFilePermissions(filename, PERMS_PRIVATE);
4354 void LoadCustomElementDescriptions()
4356 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4357 SetupFileHash *setup_file_hash;
4360 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4362 if (element_info[i].custom_description != NULL)
4364 free(element_info[i].custom_description);
4365 element_info[i].custom_description = NULL;
4369 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4372 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4374 char *token = getStringCat2(element_info[i].token_name, ".name");
4375 char *value = getHashEntry(setup_file_hash, token);
4378 element_info[i].custom_description = getStringCopy(value);
4383 freeSetupFileHash(setup_file_hash);
4386 void LoadSpecialMenuDesignSettings()
4388 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4389 SetupFileHash *setup_file_hash;
4392 /* always start with reliable default values from default config */
4393 for (i = 0; image_config_vars[i].token != NULL; i++)
4394 for (j = 0; image_config[j].token != NULL; j++)
4395 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4396 *image_config_vars[i].value =
4397 get_auto_parameter_value(image_config_vars[i].token,
4398 image_config[j].value);
4400 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4403 /* special case: initialize with default values that may be overwritten */
4404 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4406 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4407 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4408 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4410 if (value_x != NULL)
4411 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4412 if (value_y != NULL)
4413 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4414 if (list_size != NULL)
4415 menu.list_size[i] = get_integer_from_string(list_size);
4418 /* read (and overwrite with) values that may be specified in config file */
4419 for (i = 0; image_config_vars[i].token != NULL; i++)
4421 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4424 *image_config_vars[i].value =
4425 get_auto_parameter_value(image_config_vars[i].token, value);
4428 freeSetupFileHash(setup_file_hash);
4431 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4433 char *filename = getEditorSetupFilename();
4434 SetupFileList *setup_file_list, *list;
4435 SetupFileHash *element_hash;
4436 int num_unknown_tokens = 0;
4439 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4442 element_hash = newSetupFileHash();
4444 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4445 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4447 /* determined size may be larger than needed (due to unknown elements) */
4449 for (list = setup_file_list; list != NULL; list = list->next)
4452 /* add space for up to 3 more elements for padding that may be needed */
4455 *elements = checked_malloc(*num_elements * sizeof(int));
4458 for (list = setup_file_list; list != NULL; list = list->next)
4460 char *value = getHashEntry(element_hash, list->token);
4462 if (value == NULL) /* try to find obsolete token mapping */
4464 char *mapped_token = get_mapped_token(list->token);
4466 if (mapped_token != NULL)
4468 value = getHashEntry(element_hash, mapped_token);
4476 (*elements)[(*num_elements)++] = atoi(value);
4480 if (num_unknown_tokens == 0)
4482 Error(ERR_RETURN_LINE, "-");
4483 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4484 Error(ERR_RETURN, "- config file: '%s'", filename);
4486 num_unknown_tokens++;
4489 Error(ERR_RETURN, "- token: '%s'", list->token);
4493 if (num_unknown_tokens > 0)
4494 Error(ERR_RETURN_LINE, "-");
4496 while (*num_elements % 4) /* pad with empty elements, if needed */
4497 (*elements)[(*num_elements)++] = EL_EMPTY;
4499 freeSetupFileList(setup_file_list);
4500 freeSetupFileHash(element_hash);
4503 for (i = 0; i < *num_elements; i++)
4504 printf("editor: element '%s' [%d]\n",
4505 element_info[(*elements)[i]].token_name, (*elements)[i]);
4509 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4512 SetupFileHash *setup_file_hash = NULL;
4513 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4514 char *filename_music, *filename_prefix, *filename_info;
4520 token_to_value_ptr[] =
4522 { "title_header", &tmp_music_file_info.title_header },
4523 { "artist_header", &tmp_music_file_info.artist_header },
4524 { "album_header", &tmp_music_file_info.album_header },
4525 { "year_header", &tmp_music_file_info.year_header },
4527 { "title", &tmp_music_file_info.title },
4528 { "artist", &tmp_music_file_info.artist },
4529 { "album", &tmp_music_file_info.album },
4530 { "year", &tmp_music_file_info.year },
4536 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4537 getCustomMusicFilename(basename));
4539 if (filename_music == NULL)
4542 /* ---------- try to replace file extension ---------- */
4544 filename_prefix = getStringCopy(filename_music);
4545 if (strrchr(filename_prefix, '.') != NULL)
4546 *strrchr(filename_prefix, '.') = '\0';
4547 filename_info = getStringCat2(filename_prefix, ".txt");
4550 printf("trying to load file '%s'...\n", filename_info);
4553 if (fileExists(filename_info))
4554 setup_file_hash = loadSetupFileHash(filename_info);
4556 free(filename_prefix);
4557 free(filename_info);
4559 if (setup_file_hash == NULL)
4561 /* ---------- try to add file extension ---------- */
4563 filename_prefix = getStringCopy(filename_music);
4564 filename_info = getStringCat2(filename_prefix, ".txt");
4567 printf("trying to load file '%s'...\n", filename_info);
4570 if (fileExists(filename_info))
4571 setup_file_hash = loadSetupFileHash(filename_info);
4573 free(filename_prefix);
4574 free(filename_info);
4577 if (setup_file_hash == NULL)
4580 /* ---------- music file info found ---------- */
4582 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4584 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4586 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4588 *token_to_value_ptr[i].value_ptr =
4589 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4592 tmp_music_file_info.basename = getStringCopy(basename);
4593 tmp_music_file_info.music = music;
4594 tmp_music_file_info.is_sound = is_sound;
4596 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4597 *new_music_file_info = tmp_music_file_info;
4599 return new_music_file_info;
4602 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4604 return get_music_file_info_ext(basename, music, FALSE);
4607 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4609 return get_music_file_info_ext(basename, sound, TRUE);
4612 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4613 char *basename, boolean is_sound)
4615 for (; list != NULL; list = list->next)
4616 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4622 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4624 return music_info_listed_ext(list, basename, FALSE);
4627 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4629 return music_info_listed_ext(list, basename, TRUE);
4632 void LoadMusicInfo()
4634 char *music_directory = getCustomMusicDirectory();
4635 int num_music = getMusicListSize();
4636 int num_music_noconf = 0;
4637 int num_sounds = getSoundListSize();
4639 struct dirent *dir_entry;
4640 struct FileInfo *music, *sound;
4641 struct MusicFileInfo *next, **new;
4644 while (music_file_info != NULL)
4646 next = music_file_info->next;
4648 checked_free(music_file_info->basename);
4650 checked_free(music_file_info->title_header);
4651 checked_free(music_file_info->artist_header);
4652 checked_free(music_file_info->album_header);
4653 checked_free(music_file_info->year_header);
4655 checked_free(music_file_info->title);
4656 checked_free(music_file_info->artist);
4657 checked_free(music_file_info->album);
4658 checked_free(music_file_info->year);
4660 free(music_file_info);
4662 music_file_info = next;
4665 new = &music_file_info;
4667 for (i = 0; i < num_music; i++)
4669 music = getMusicListEntry(i);
4671 if (music->filename == NULL)
4674 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4677 /* a configured file may be not recognized as music */
4678 if (!FileIsMusic(music->filename))
4682 printf("::: -> '%s' (configured)\n", music->filename);
4685 if (!music_info_listed(music_file_info, music->filename))
4687 *new = get_music_file_info(music->filename, i);
4689 new = &(*new)->next;
4693 if ((dir = opendir(music_directory)) == NULL)
4695 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4699 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4701 char *basename = dir_entry->d_name;
4702 boolean music_already_used = FALSE;
4705 /* skip all music files that are configured in music config file */
4706 for (i = 0; i < num_music; i++)
4708 music = getMusicListEntry(i);
4710 if (music->filename == NULL)
4713 if (strcmp(basename, music->filename) == 0)
4715 music_already_used = TRUE;
4720 if (music_already_used)
4723 if (!FileIsMusic(basename))
4727 printf("::: -> '%s' (found in directory)\n", basename);
4730 if (!music_info_listed(music_file_info, basename))
4732 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
4734 new = &(*new)->next;
4742 for (i = 0; i < num_sounds; i++)
4744 sound = getSoundListEntry(i);
4746 if (sound->filename == NULL)
4749 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
4752 /* a configured file may be not recognized as sound */
4753 if (!FileIsSound(sound->filename))
4757 printf("::: -> '%s' (configured)\n", sound->filename);
4760 if (!sound_info_listed(music_file_info, sound->filename))
4762 *new = get_sound_file_info(sound->filename, i);
4764 new = &(*new)->next;
4769 for (next = music_file_info; next != NULL; next = next->next)
4770 printf("::: title == '%s'\n", next->title);
4774 void add_helpanim_entry(int element, int action, int direction, int delay,
4775 int *num_list_entries)
4777 struct HelpAnimInfo *new_list_entry;
4778 (*num_list_entries)++;
4781 checked_realloc(helpanim_info,
4782 *num_list_entries * sizeof(struct HelpAnimInfo));
4783 new_list_entry = &helpanim_info[*num_list_entries - 1];
4785 new_list_entry->element = element;
4786 new_list_entry->action = action;
4787 new_list_entry->direction = direction;
4788 new_list_entry->delay = delay;
4791 void print_unknown_token(char *filename, char *token, int token_nr)
4795 Error(ERR_RETURN_LINE, "-");
4796 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4797 Error(ERR_RETURN, "- config file: '%s'", filename);
4800 Error(ERR_RETURN, "- token: '%s'", token);
4803 void print_unknown_token_end(int token_nr)
4806 Error(ERR_RETURN_LINE, "-");
4809 void LoadHelpAnimInfo()
4811 char *filename = getHelpAnimFilename();
4812 SetupFileList *setup_file_list = NULL, *list;
4813 SetupFileHash *element_hash, *action_hash, *direction_hash;
4814 int num_list_entries = 0;
4815 int num_unknown_tokens = 0;
4818 if (fileExists(filename))
4819 setup_file_list = loadSetupFileList(filename);
4821 if (setup_file_list == NULL)
4823 /* use reliable default values from static configuration */
4824 SetupFileList *insert_ptr;
4826 insert_ptr = setup_file_list =
4827 newSetupFileList(helpanim_config[0].token,
4828 helpanim_config[0].value);
4830 for (i = 1; helpanim_config[i].token; i++)
4831 insert_ptr = addListEntry(insert_ptr,
4832 helpanim_config[i].token,
4833 helpanim_config[i].value);
4836 element_hash = newSetupFileHash();
4837 action_hash = newSetupFileHash();
4838 direction_hash = newSetupFileHash();
4840 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4841 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4843 for (i = 0; i < NUM_ACTIONS; i++)
4844 setHashEntry(action_hash, element_action_info[i].suffix,
4845 i_to_a(element_action_info[i].value));
4847 /* do not store direction index (bit) here, but direction value! */
4848 for (i = 0; i < NUM_DIRECTIONS; i++)
4849 setHashEntry(direction_hash, element_direction_info[i].suffix,
4850 i_to_a(1 << element_direction_info[i].value));
4852 for (list = setup_file_list; list != NULL; list = list->next)
4854 char *element_token, *action_token, *direction_token;
4855 char *element_value, *action_value, *direction_value;
4856 int delay = atoi(list->value);
4858 if (strcmp(list->token, "end") == 0)
4860 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
4865 /* first try to break element into element/action/direction parts;
4866 if this does not work, also accept combined "element[.act][.dir]"
4867 elements (like "dynamite.active"), which are unique elements */
4869 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
4871 element_value = getHashEntry(element_hash, list->token);
4872 if (element_value != NULL) /* element found */
4873 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4877 /* no further suffixes found -- this is not an element */
4878 print_unknown_token(filename, list->token, num_unknown_tokens++);
4884 /* token has format "<prefix>.<something>" */
4886 action_token = strchr(list->token, '.'); /* suffix may be action ... */
4887 direction_token = action_token; /* ... or direction */
4889 element_token = getStringCopy(list->token);
4890 *strchr(element_token, '.') = '\0';
4892 element_value = getHashEntry(element_hash, element_token);
4894 if (element_value == NULL) /* this is no element */
4896 element_value = getHashEntry(element_hash, list->token);
4897 if (element_value != NULL) /* combined element found */
4898 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4901 print_unknown_token(filename, list->token, num_unknown_tokens++);
4903 free(element_token);
4908 action_value = getHashEntry(action_hash, action_token);
4910 if (action_value != NULL) /* action found */
4912 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
4915 free(element_token);
4920 direction_value = getHashEntry(direction_hash, direction_token);
4922 if (direction_value != NULL) /* direction found */
4924 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
4927 free(element_token);
4932 if (strchr(action_token + 1, '.') == NULL)
4934 /* no further suffixes found -- this is not an action nor direction */
4936 element_value = getHashEntry(element_hash, list->token);
4937 if (element_value != NULL) /* combined element found */
4938 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4941 print_unknown_token(filename, list->token, num_unknown_tokens++);
4943 free(element_token);
4948 /* token has format "<prefix>.<suffix>.<something>" */
4950 direction_token = strchr(action_token + 1, '.');
4952 action_token = getStringCopy(action_token);
4953 *strchr(action_token + 1, '.') = '\0';
4955 action_value = getHashEntry(action_hash, action_token);
4957 if (action_value == NULL) /* this is no action */
4959 element_value = getHashEntry(element_hash, list->token);
4960 if (element_value != NULL) /* combined element found */
4961 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4964 print_unknown_token(filename, list->token, num_unknown_tokens++);
4966 free(element_token);
4972 direction_value = getHashEntry(direction_hash, direction_token);
4974 if (direction_value != NULL) /* direction found */
4976 add_helpanim_entry(atoi(element_value), atoi(action_value),
4977 atoi(direction_value), delay, &num_list_entries);
4979 free(element_token);
4985 /* this is no direction */
4987 element_value = getHashEntry(element_hash, list->token);
4988 if (element_value != NULL) /* combined element found */
4989 add_helpanim_entry(atoi(element_value), -1, -1, delay,
4992 print_unknown_token(filename, list->token, num_unknown_tokens++);
4994 free(element_token);
4998 print_unknown_token_end(num_unknown_tokens);
5000 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5001 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5003 freeSetupFileList(setup_file_list);
5004 freeSetupFileHash(element_hash);
5005 freeSetupFileHash(action_hash);
5006 freeSetupFileHash(direction_hash);
5009 for (i = 0; i < num_list_entries; i++)
5010 printf("::: %d, %d, %d => %d\n",
5011 helpanim_info[i].element,
5012 helpanim_info[i].action,
5013 helpanim_info[i].direction,
5014 helpanim_info[i].delay);
5018 void LoadHelpTextInfo()
5020 char *filename = getHelpTextFilename();
5023 if (helptext_info != NULL)
5025 freeSetupFileHash(helptext_info);
5026 helptext_info = NULL;
5029 if (fileExists(filename))
5030 helptext_info = loadSetupFileHash(filename);
5032 if (helptext_info == NULL)
5034 /* use reliable default values from static configuration */
5035 helptext_info = newSetupFileHash();
5037 for (i = 0; helptext_config[i].token; i++)
5038 setHashEntry(helptext_info,
5039 helptext_config[i].token,
5040 helptext_config[i].value);
5044 BEGIN_HASH_ITERATION(helptext_info, itr)
5046 printf("::: '%s' => '%s'\n",
5047 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5049 END_HASH_ITERATION(hash, itr)
5054 /* ------------------------------------------------------------------------- *
5056 * ------------------------------------------------------------------------- */
5058 #define MAX_NUM_CONVERT_LEVELS 1000
5060 void ConvertLevels()
5062 static LevelDirTree *convert_leveldir = NULL;
5063 static int convert_level_nr = -1;
5064 static int num_levels_handled = 0;
5065 static int num_levels_converted = 0;
5066 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5069 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5070 global.convert_leveldir);
5072 if (convert_leveldir == NULL)
5073 Error(ERR_EXIT, "no such level identifier: '%s'",
5074 global.convert_leveldir);
5076 leveldir_current = convert_leveldir;
5078 if (global.convert_level_nr != -1)
5080 convert_leveldir->first_level = global.convert_level_nr;
5081 convert_leveldir->last_level = global.convert_level_nr;
5084 convert_level_nr = convert_leveldir->first_level;
5086 printf_line("=", 79);
5087 printf("Converting levels\n");
5088 printf_line("-", 79);
5089 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5090 printf("Level series name: '%s'\n", convert_leveldir->name);
5091 printf("Level series author: '%s'\n", convert_leveldir->author);
5092 printf("Number of levels: %d\n", convert_leveldir->levels);
5093 printf_line("=", 79);
5096 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5097 levels_failed[i] = FALSE;
5099 while (convert_level_nr <= convert_leveldir->last_level)
5101 char *level_filename;
5104 level_nr = convert_level_nr++;
5106 printf("Level %03d: ", level_nr);
5108 LoadLevel(level_nr);
5109 if (level.no_valid_file)
5111 printf("(no level)\n");
5115 printf("converting level ... ");
5117 level_filename = getDefaultLevelFilename(level_nr);
5118 new_level = !fileExists(level_filename);
5122 SaveLevel(level_nr);
5124 num_levels_converted++;
5126 printf("converted.\n");
5130 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5131 levels_failed[level_nr] = TRUE;
5133 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5136 num_levels_handled++;
5140 printf_line("=", 79);
5141 printf("Number of levels handled: %d\n", num_levels_handled);
5142 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5143 (num_levels_handled ?
5144 num_levels_converted * 100 / num_levels_handled : 0));
5145 printf_line("-", 79);
5146 printf("Summary (for automatic parsing by scripts):\n");
5147 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5148 convert_leveldir->identifier, num_levels_converted,
5150 (num_levels_handled ?
5151 num_levels_converted * 100 / num_levels_handled : 0));
5153 if (num_levels_handled != num_levels_converted)
5155 printf(", FAILED:");
5156 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5157 if (levels_failed[i])
5162 printf_line("=", 79);