1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
26 #define ENABLE_UNUSED_CODE 0 // currently unused functions
27 #define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
28 #define ENABLE_RESERVED_CODE 0 // reserved for later use
30 #define CHUNK_ID_LEN 4 // IFF style chunk id length
31 #define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
32 #define CHUNK_SIZE_NONE -1 // do not write chunk size
34 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
35 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
37 #define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
38 #define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
39 #define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
40 #define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
41 #define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
42 #define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
43 #define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
44 #define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
45 #define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
46 #define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
47 #define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
49 // (element number, number of change pages, change page number)
50 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
52 // (element number only)
53 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
54 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
56 // (nothing at all if unchanged)
57 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
59 #define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
60 #define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
61 #define TAPE_CHUNK_HEAD_UNUSED 1 // unused tape header bytes
62 #define TAPE_CHUNK_SCRN_SIZE 2 // size of screen size chunk
64 #define SCORE_CHUNK_VERS_SIZE 8 // size of file version chunk
66 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
67 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
68 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
70 // file identifier strings
71 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
72 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
73 #define SCORE_COOKIE_TMPL "ROCKSNDIAMONDS_SCORE_FILE_VERSION_x.x"
75 // values for deciding when (not) to save configuration data
76 #define SAVE_CONF_NEVER 0
77 #define SAVE_CONF_ALWAYS 1
78 #define SAVE_CONF_WHEN_CHANGED -1
80 // values for chunks using micro chunks
81 #define CONF_MASK_1_BYTE 0x00
82 #define CONF_MASK_2_BYTE 0x40
83 #define CONF_MASK_4_BYTE 0x80
84 #define CONF_MASK_MULTI_BYTES 0xc0
86 #define CONF_MASK_BYTES 0xc0
87 #define CONF_MASK_TOKEN 0x3f
89 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
90 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
91 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
92 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
94 // these definitions are just for convenience of use and readability
95 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
96 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
97 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
98 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
100 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
101 (x) == CONF_MASK_2_BYTE ? 2 : \
102 (x) == CONF_MASK_4_BYTE ? 4 : 0)
104 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
105 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
106 #define CONF_ELEMENT_NUM_BYTES (2)
108 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
109 (t) == TYPE_ELEMENT_LIST ? \
110 CONF_ELEMENT_NUM_BYTES : \
111 (t) == TYPE_CONTENT || \
112 (t) == TYPE_CONTENT_LIST ? \
113 CONF_CONTENT_NUM_BYTES : 1)
115 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
116 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
117 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
119 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
121 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
122 CONF_ELEMENT_NUM_BYTES)
123 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
124 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
126 // temporary variables used to store pointers to structure members
127 static struct LevelInfo li;
128 static struct ElementInfo xx_ei, yy_ei;
129 static struct ElementChangeInfo xx_change;
130 static struct ElementGroupInfo xx_group;
131 static struct EnvelopeInfo xx_envelope;
132 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
133 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
134 static int xx_num_contents;
135 static int xx_current_change_page;
136 static char xx_default_string_empty[1] = "";
137 static int xx_string_length_unused;
139 struct LevelFileConfigInfo
141 int element; // element for which data is to be stored
142 int save_type; // save data always, never or when changed
143 int data_type; // data type (used internally, not stored)
144 int conf_type; // micro chunk identifier (stored in file)
147 void *value; // variable that holds the data to be stored
148 int default_value; // initial default value for this variable
151 void *value_copy; // variable that holds the data to be copied
152 void *num_entities; // number of entities for multi-byte data
153 int default_num_entities; // default number of entities for this data
154 int max_num_entities; // maximal number of entities for this data
155 char *default_string; // optional default string for string data
158 static struct LevelFileConfigInfo chunk_config_INFO[] =
160 // ---------- values not related to single elements -------------------------
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
165 &li.game_engine_type, GAME_ENGINE_TYPE_RND
169 -1, SAVE_CONF_ALWAYS,
170 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
171 &li.fieldx, STD_LEV_FIELDX
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
176 &li.fieldy, STD_LEV_FIELDY
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
186 -1, SAVE_CONF_ALWAYS,
187 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
193 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
199 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
200 &li.use_step_counter, FALSE
205 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
206 &li.wind_direction_initial, MV_NONE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
212 &li.em_slippery_gems, FALSE
217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
218 &li.use_custom_template, FALSE
223 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
224 &li.can_move_into_acid_bits, ~0 // default: everything can
229 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
230 &li.dont_collide_with_bits, ~0 // default: always deadly
235 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
236 &li.em_explodes_by_fire, FALSE
241 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
242 &li.score[SC_TIME_BONUS], 1
247 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
248 &li.auto_exit_sokoban, FALSE
253 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
254 &li.auto_count_gems, FALSE
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
260 &li.solved_by_one_player, FALSE
265 TYPE_INTEGER, CONF_VALUE_8_BIT(12),
266 &li.time_score_base, 1
271 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
272 &li.rate_time_over_score, FALSE
282 static struct LevelFileConfigInfo chunk_config_ELEM[] =
284 // (these values are the same for each player)
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
288 &li.block_last_field, FALSE // default case for EM levels
292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
293 &li.sp_block_last_field, TRUE // default case for SP levels
297 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
298 &li.instant_relocation, FALSE
302 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
303 &li.can_pass_to_walkable, FALSE
307 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
308 &li.block_snap_field, TRUE
312 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
313 &li.continuous_snapping, TRUE
317 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
318 &li.shifted_relocation, FALSE
322 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
323 &li.lazy_relocation, FALSE
327 TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
328 &li.finish_dig_collect, TRUE
331 // (these values are different for each player)
334 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
335 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
339 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
340 &li.initial_player_gravity[0], FALSE
344 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
345 &li.use_start_element[0], FALSE
349 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
350 &li.start_element[0], EL_PLAYER_1
354 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
355 &li.use_artwork_element[0], FALSE
359 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
360 &li.artwork_element[0], EL_PLAYER_1
364 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
365 &li.use_explosion_element[0], FALSE
369 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
370 &li.explosion_element[0], EL_PLAYER_1
374 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
375 &li.use_initial_inventory[0], FALSE
379 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
380 &li.initial_inventory_size[0], 1
384 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
385 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
386 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
391 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
392 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
396 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
397 &li.initial_player_gravity[1], FALSE
401 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
402 &li.use_start_element[1], FALSE
406 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
407 &li.start_element[1], EL_PLAYER_2
411 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
412 &li.use_artwork_element[1], FALSE
416 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
417 &li.artwork_element[1], EL_PLAYER_2
421 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
422 &li.use_explosion_element[1], FALSE
426 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
427 &li.explosion_element[1], EL_PLAYER_2
431 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
432 &li.use_initial_inventory[1], FALSE
436 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
437 &li.initial_inventory_size[1], 1
441 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
442 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
443 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
448 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
449 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
453 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
454 &li.initial_player_gravity[2], FALSE
458 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
459 &li.use_start_element[2], FALSE
463 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
464 &li.start_element[2], EL_PLAYER_3
468 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
469 &li.use_artwork_element[2], FALSE
473 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
474 &li.artwork_element[2], EL_PLAYER_3
478 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
479 &li.use_explosion_element[2], FALSE
483 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
484 &li.explosion_element[2], EL_PLAYER_3
488 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
489 &li.use_initial_inventory[2], FALSE
493 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
494 &li.initial_inventory_size[2], 1
498 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
499 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
500 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
505 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
506 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
510 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
511 &li.initial_player_gravity[3], FALSE
515 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
516 &li.use_start_element[3], FALSE
520 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
521 &li.start_element[3], EL_PLAYER_4
525 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
526 &li.use_artwork_element[3], FALSE
530 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
531 &li.artwork_element[3], EL_PLAYER_4
535 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
536 &li.use_explosion_element[3], FALSE
540 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
541 &li.explosion_element[3], EL_PLAYER_4
545 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
546 &li.use_initial_inventory[3], FALSE
550 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
551 &li.initial_inventory_size[3], 1
555 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
556 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
557 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
562 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
563 &li.score[SC_EMERALD], 10
568 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
569 &li.score[SC_DIAMOND], 10
574 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
575 &li.score[SC_BUG], 10
580 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
581 &li.score[SC_SPACESHIP], 10
586 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
587 &li.score[SC_PACMAN], 10
592 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
593 &li.score[SC_NUT], 10
598 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
599 &li.score[SC_DYNAMITE], 10
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_KEY], 10
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
611 &li.score[SC_PEARL], 10
616 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
617 &li.score[SC_CRYSTAL], 10
622 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
623 &li.amoeba_content, EL_DIAMOND
627 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
632 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
633 &li.grow_into_diggable, TRUE
638 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
639 &li.yamyam_content, EL_ROCK, NULL,
640 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
644 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
645 &li.score[SC_YAMYAM], 10
650 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
651 &li.score[SC_ROBOT], 10
655 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
661 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
667 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
668 &li.time_magic_wall, 10
673 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
674 &li.game_of_life[0], 2
678 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
679 &li.game_of_life[1], 3
683 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
684 &li.game_of_life[2], 3
688 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
689 &li.game_of_life[3], 3
693 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
694 &li.use_life_bugs, FALSE
699 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
704 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
709 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
714 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
719 EL_TIMEGATE_SWITCH, -1,
720 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 &li.time_timegate, 10
725 EL_LIGHT_SWITCH_ACTIVE, -1,
726 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
731 EL_SHIELD_NORMAL, -1,
732 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
733 &li.shield_normal_time, 10
736 EL_SHIELD_NORMAL, -1,
737 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
738 &li.score[SC_SHIELD], 10
742 EL_SHIELD_DEADLY, -1,
743 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
744 &li.shield_deadly_time, 10
747 EL_SHIELD_DEADLY, -1,
748 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
749 &li.score[SC_SHIELD], 10
754 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
759 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
760 &li.extra_time_score, 10
764 EL_TIME_ORB_FULL, -1,
765 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 &li.time_orb_time, 10
769 EL_TIME_ORB_FULL, -1,
770 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
771 &li.use_time_orb_bug, FALSE
776 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
777 &li.use_spring_bug, FALSE
782 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
783 &li.android_move_time, 10
787 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
788 &li.android_clone_time, 10
791 EL_EMC_ANDROID, SAVE_CONF_NEVER,
792 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
793 &li.android_clone_element[0], EL_EMPTY, NULL,
794 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS_OLD
798 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
799 &li.android_clone_element[0], EL_EMPTY, NULL,
800 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
805 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
810 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
815 EL_EMC_MAGNIFIER, -1,
816 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
817 &li.magnify_score, 10
820 EL_EMC_MAGNIFIER, -1,
821 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
826 EL_EMC_MAGIC_BALL, -1,
827 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
831 EL_EMC_MAGIC_BALL, -1,
832 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
833 &li.ball_random, FALSE
836 EL_EMC_MAGIC_BALL, -1,
837 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
838 &li.ball_active_initial, FALSE
841 EL_EMC_MAGIC_BALL, -1,
842 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
843 &li.ball_content, EL_EMPTY, NULL,
844 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
848 EL_SOKOBAN_FIELD_EMPTY, -1,
849 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
850 &li.sb_fields_needed, TRUE
854 EL_SOKOBAN_OBJECT, -1,
855 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
856 &li.sb_objects_needed, TRUE
861 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
862 &li.mm_laser_red, FALSE
866 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
867 &li.mm_laser_green, FALSE
871 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
872 &li.mm_laser_blue, TRUE
877 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
878 &li.df_laser_red, TRUE
882 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
883 &li.df_laser_green, TRUE
887 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
888 &li.df_laser_blue, FALSE
892 EL_MM_FUSE_ACTIVE, -1,
893 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
898 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
903 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
907 EL_MM_STEEL_BLOCK, -1,
908 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
909 &li.mm_time_block, 75
913 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
914 &li.score[SC_ELEM_BONUS], 10
917 // ---------- unused values -------------------------------------------------
920 EL_UNKNOWN, SAVE_CONF_NEVER,
921 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
922 &li.score[SC_UNKNOWN_15], 10
932 static struct LevelFileConfigInfo chunk_config_NOTE[] =
936 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
937 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
941 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
942 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
947 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
948 &xx_envelope.autowrap, FALSE
952 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
953 &xx_envelope.centered, FALSE
958 TYPE_STRING, CONF_VALUE_BYTES(1),
959 &xx_envelope.text, -1, NULL,
960 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
961 &xx_default_string_empty[0]
971 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
975 TYPE_STRING, CONF_VALUE_BYTES(1),
976 &xx_ei.description[0], -1,
977 &yy_ei.description[0],
978 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
979 &xx_default_description[0]
984 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
985 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
986 &yy_ei.properties[EP_BITFIELD_BASE_NR]
988 #if ENABLE_RESERVED_CODE
989 // (reserved for later use)
992 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
993 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
994 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
1000 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1001 &xx_ei.use_gfx_element, FALSE,
1002 &yy_ei.use_gfx_element
1006 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1007 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
1008 &yy_ei.gfx_element_initial
1013 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
1014 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
1015 &yy_ei.access_direction
1020 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1021 &xx_ei.collect_score_initial, 10,
1022 &yy_ei.collect_score_initial
1026 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1027 &xx_ei.collect_count_initial, 1,
1028 &yy_ei.collect_count_initial
1033 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1034 &xx_ei.ce_value_fixed_initial, 0,
1035 &yy_ei.ce_value_fixed_initial
1039 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
1040 &xx_ei.ce_value_random_initial, 0,
1041 &yy_ei.ce_value_random_initial
1045 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
1046 &xx_ei.use_last_ce_value, FALSE,
1047 &yy_ei.use_last_ce_value
1052 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1053 &xx_ei.push_delay_fixed, 8,
1054 &yy_ei.push_delay_fixed
1058 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
1059 &xx_ei.push_delay_random, 8,
1060 &yy_ei.push_delay_random
1064 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
1065 &xx_ei.drop_delay_fixed, 0,
1066 &yy_ei.drop_delay_fixed
1070 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
1071 &xx_ei.drop_delay_random, 0,
1072 &yy_ei.drop_delay_random
1076 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
1077 &xx_ei.move_delay_fixed, 0,
1078 &yy_ei.move_delay_fixed
1082 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
1083 &xx_ei.move_delay_random, 0,
1084 &yy_ei.move_delay_random
1088 TYPE_INTEGER, CONF_VALUE_16_BIT(16),
1089 &xx_ei.step_delay_fixed, 0,
1090 &yy_ei.step_delay_fixed
1094 TYPE_INTEGER, CONF_VALUE_16_BIT(17),
1095 &xx_ei.step_delay_random, 0,
1096 &yy_ei.step_delay_random
1101 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1102 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
1107 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1108 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
1109 &yy_ei.move_direction_initial
1113 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
1114 &xx_ei.move_stepsize, TILEX / 8,
1115 &yy_ei.move_stepsize
1120 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1121 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1122 &yy_ei.move_enter_element
1126 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1127 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1128 &yy_ei.move_leave_element
1132 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1133 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1134 &yy_ei.move_leave_type
1139 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1140 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1141 &yy_ei.slippery_type
1146 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1147 &xx_ei.explosion_type, EXPLODES_3X3,
1148 &yy_ei.explosion_type
1152 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1153 &xx_ei.explosion_delay, 16,
1154 &yy_ei.explosion_delay
1158 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1159 &xx_ei.ignition_delay, 8,
1160 &yy_ei.ignition_delay
1165 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1166 &xx_ei.content, EL_EMPTY_SPACE,
1168 &xx_num_contents, 1, 1
1171 // ---------- "num_change_pages" must be the last entry ---------------------
1174 -1, SAVE_CONF_ALWAYS,
1175 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1176 &xx_ei.num_change_pages, 1,
1177 &yy_ei.num_change_pages
1188 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1190 // ---------- "current_change_page" must be the first entry -----------------
1193 -1, SAVE_CONF_ALWAYS,
1194 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1195 &xx_current_change_page, -1
1198 // ---------- (the remaining entries can be in any order) -------------------
1202 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1203 &xx_change.can_change, FALSE
1208 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1209 &xx_event_bits[0], 0
1213 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1214 &xx_event_bits[1], 0
1219 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1220 &xx_change.trigger_player, CH_PLAYER_ANY
1224 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1225 &xx_change.trigger_side, CH_SIDE_ANY
1229 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1230 &xx_change.trigger_page, CH_PAGE_ANY
1235 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1236 &xx_change.target_element, EL_EMPTY_SPACE
1241 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1242 &xx_change.delay_fixed, 0
1246 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1247 &xx_change.delay_random, 0
1251 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1252 &xx_change.delay_frames, FRAMES_PER_SECOND
1257 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1258 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1263 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1264 &xx_change.explode, FALSE
1268 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1269 &xx_change.use_target_content, FALSE
1273 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1274 &xx_change.only_if_complete, FALSE
1278 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1279 &xx_change.use_random_replace, FALSE
1283 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1284 &xx_change.random_percentage, 100
1288 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1289 &xx_change.replace_when, CP_WHEN_EMPTY
1294 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1295 &xx_change.has_action, FALSE
1299 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1300 &xx_change.action_type, CA_NO_ACTION
1304 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1305 &xx_change.action_mode, CA_MODE_UNDEFINED
1309 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1310 &xx_change.action_arg, CA_ARG_UNDEFINED
1315 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1316 &xx_change.action_element, EL_EMPTY_SPACE
1321 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1322 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1323 &xx_num_contents, 1, 1
1333 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1337 TYPE_STRING, CONF_VALUE_BYTES(1),
1338 &xx_ei.description[0], -1, NULL,
1339 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1340 &xx_default_description[0]
1345 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1346 &xx_ei.use_gfx_element, FALSE
1350 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1351 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1356 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1357 &xx_group.choice_mode, ANIM_RANDOM
1362 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1363 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1364 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1374 static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
1378 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1379 &li.block_snap_field, TRUE
1383 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1384 &li.continuous_snapping, TRUE
1388 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1389 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1393 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1394 &li.use_start_element[0], FALSE
1398 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1399 &li.start_element[0], EL_PLAYER_1
1403 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1404 &li.use_artwork_element[0], FALSE
1408 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1409 &li.artwork_element[0], EL_PLAYER_1
1413 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1414 &li.use_explosion_element[0], FALSE
1418 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1419 &li.explosion_element[0], EL_PLAYER_1
1434 filetype_id_list[] =
1436 { LEVEL_FILE_TYPE_RND, "RND" },
1437 { LEVEL_FILE_TYPE_BD, "BD" },
1438 { LEVEL_FILE_TYPE_EM, "EM" },
1439 { LEVEL_FILE_TYPE_SP, "SP" },
1440 { LEVEL_FILE_TYPE_DX, "DX" },
1441 { LEVEL_FILE_TYPE_SB, "SB" },
1442 { LEVEL_FILE_TYPE_DC, "DC" },
1443 { LEVEL_FILE_TYPE_MM, "MM" },
1444 { LEVEL_FILE_TYPE_MM, "DF" },
1449 // ============================================================================
1450 // level file functions
1451 // ============================================================================
1453 static boolean check_special_flags(char *flag)
1455 if (strEqual(options.special_flags, flag) ||
1456 strEqual(leveldir_current->special_flags, flag))
1462 static struct DateInfo getCurrentDate(void)
1464 time_t epoch_seconds = time(NULL);
1465 struct tm *now = localtime(&epoch_seconds);
1466 struct DateInfo date;
1468 date.year = now->tm_year + 1900;
1469 date.month = now->tm_mon + 1;
1470 date.day = now->tm_mday;
1472 date.src = DATE_SRC_CLOCK;
1477 static void resetEventFlags(struct ElementChangeInfo *change)
1481 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1482 change->has_event[i] = FALSE;
1485 static void resetEventBits(void)
1489 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1490 xx_event_bits[i] = 0;
1493 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1497 /* important: only change event flag if corresponding event bit is set
1498 (this is because all xx_event_bits[] values are loaded separately,
1499 and all xx_event_bits[] values are set back to zero before loading
1500 another value xx_event_bits[x] (each value representing 32 flags)) */
1502 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1503 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1504 change->has_event[i] = TRUE;
1507 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1511 /* in contrast to the above function setEventFlagsFromEventBits(), it
1512 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1513 depending on the corresponding change->has_event[i] values here, as
1514 all xx_event_bits[] values are reset in resetEventBits() before */
1516 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1517 if (change->has_event[i])
1518 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1521 static char *getDefaultElementDescription(struct ElementInfo *ei)
1523 static char description[MAX_ELEMENT_NAME_LEN + 1];
1524 char *default_description = (ei->custom_description != NULL ?
1525 ei->custom_description :
1526 ei->editor_description);
1529 // always start with reliable default values
1530 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1531 description[i] = '\0';
1533 // truncate element description to MAX_ELEMENT_NAME_LEN bytes
1534 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1536 return &description[0];
1539 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1541 char *default_description = getDefaultElementDescription(ei);
1544 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1545 ei->description[i] = default_description[i];
1548 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1552 for (i = 0; conf[i].data_type != -1; i++)
1554 int default_value = conf[i].default_value;
1555 int data_type = conf[i].data_type;
1556 int conf_type = conf[i].conf_type;
1557 int byte_mask = conf_type & CONF_MASK_BYTES;
1559 if (byte_mask == CONF_MASK_MULTI_BYTES)
1561 int default_num_entities = conf[i].default_num_entities;
1562 int max_num_entities = conf[i].max_num_entities;
1564 *(int *)(conf[i].num_entities) = default_num_entities;
1566 if (data_type == TYPE_STRING)
1568 char *default_string = conf[i].default_string;
1569 char *string = (char *)(conf[i].value);
1571 strncpy(string, default_string, max_num_entities);
1573 else if (data_type == TYPE_ELEMENT_LIST)
1575 int *element_array = (int *)(conf[i].value);
1578 for (j = 0; j < max_num_entities; j++)
1579 element_array[j] = default_value;
1581 else if (data_type == TYPE_CONTENT_LIST)
1583 struct Content *content = (struct Content *)(conf[i].value);
1586 for (c = 0; c < max_num_entities; c++)
1587 for (y = 0; y < 3; y++)
1588 for (x = 0; x < 3; x++)
1589 content[c].e[x][y] = default_value;
1592 else // constant size configuration data (1, 2 or 4 bytes)
1594 if (data_type == TYPE_BOOLEAN)
1595 *(boolean *)(conf[i].value) = default_value;
1597 *(int *) (conf[i].value) = default_value;
1602 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1606 for (i = 0; conf[i].data_type != -1; i++)
1608 int data_type = conf[i].data_type;
1609 int conf_type = conf[i].conf_type;
1610 int byte_mask = conf_type & CONF_MASK_BYTES;
1612 if (byte_mask == CONF_MASK_MULTI_BYTES)
1614 int max_num_entities = conf[i].max_num_entities;
1616 if (data_type == TYPE_STRING)
1618 char *string = (char *)(conf[i].value);
1619 char *string_copy = (char *)(conf[i].value_copy);
1621 strncpy(string_copy, string, max_num_entities);
1623 else if (data_type == TYPE_ELEMENT_LIST)
1625 int *element_array = (int *)(conf[i].value);
1626 int *element_array_copy = (int *)(conf[i].value_copy);
1629 for (j = 0; j < max_num_entities; j++)
1630 element_array_copy[j] = element_array[j];
1632 else if (data_type == TYPE_CONTENT_LIST)
1634 struct Content *content = (struct Content *)(conf[i].value);
1635 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1638 for (c = 0; c < max_num_entities; c++)
1639 for (y = 0; y < 3; y++)
1640 for (x = 0; x < 3; x++)
1641 content_copy[c].e[x][y] = content[c].e[x][y];
1644 else // constant size configuration data (1, 2 or 4 bytes)
1646 if (data_type == TYPE_BOOLEAN)
1647 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1649 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1654 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1658 xx_ei = *ei_from; // copy element data into temporary buffer
1659 yy_ei = *ei_to; // copy element data into temporary buffer
1661 copyConfigFromConfigList(chunk_config_CUSX_base);
1666 // ---------- reinitialize and copy change pages ----------
1668 ei_to->num_change_pages = ei_from->num_change_pages;
1669 ei_to->current_change_page = ei_from->current_change_page;
1671 setElementChangePages(ei_to, ei_to->num_change_pages);
1673 for (i = 0; i < ei_to->num_change_pages; i++)
1674 ei_to->change_page[i] = ei_from->change_page[i];
1676 // ---------- copy group element info ----------
1677 if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
1678 *ei_to->group = *ei_from->group;
1680 // mark this custom element as modified
1681 ei_to->modified_settings = TRUE;
1684 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1686 int change_page_size = sizeof(struct ElementChangeInfo);
1688 ei->num_change_pages = MAX(1, change_pages);
1691 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1693 if (ei->current_change_page >= ei->num_change_pages)
1694 ei->current_change_page = ei->num_change_pages - 1;
1696 ei->change = &ei->change_page[ei->current_change_page];
1699 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1701 xx_change = *change; // copy change data into temporary buffer
1703 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1705 *change = xx_change;
1707 resetEventFlags(change);
1709 change->direct_action = 0;
1710 change->other_action = 0;
1712 change->pre_change_function = NULL;
1713 change->change_function = NULL;
1714 change->post_change_function = NULL;
1717 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1721 li = *level; // copy level data into temporary buffer
1722 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1723 *level = li; // copy temporary buffer back to level data
1725 setLevelInfoToDefaults_EM();
1726 setLevelInfoToDefaults_SP();
1727 setLevelInfoToDefaults_MM();
1729 level->native_em_level = &native_em_level;
1730 level->native_sp_level = &native_sp_level;
1731 level->native_mm_level = &native_mm_level;
1733 level->file_version = FILE_VERSION_ACTUAL;
1734 level->game_version = GAME_VERSION_ACTUAL;
1736 level->creation_date = getCurrentDate();
1738 level->encoding_16bit_field = TRUE;
1739 level->encoding_16bit_yamyam = TRUE;
1740 level->encoding_16bit_amoeba = TRUE;
1742 // clear level name and level author string buffers
1743 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1744 level->name[i] = '\0';
1745 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1746 level->author[i] = '\0';
1748 // set level name and level author to default values
1749 strcpy(level->name, NAMELESS_LEVEL_NAME);
1750 strcpy(level->author, ANONYMOUS_NAME);
1752 // set level playfield to playable default level with player and exit
1753 for (x = 0; x < MAX_LEV_FIELDX; x++)
1754 for (y = 0; y < MAX_LEV_FIELDY; y++)
1755 level->field[x][y] = EL_SAND;
1757 level->field[0][0] = EL_PLAYER_1;
1758 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1760 BorderElement = EL_STEELWALL;
1762 // detect custom elements when loading them
1763 level->file_has_custom_elements = FALSE;
1765 // set all bug compatibility flags to "false" => do not emulate this bug
1766 level->use_action_after_change_bug = FALSE;
1768 if (leveldir_current)
1770 // try to determine better author name than 'anonymous'
1771 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1773 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1774 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1778 switch (LEVELCLASS(leveldir_current))
1780 case LEVELCLASS_TUTORIAL:
1781 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1784 case LEVELCLASS_CONTRIB:
1785 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1786 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1789 case LEVELCLASS_PRIVATE:
1790 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1791 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1795 // keep default value
1802 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1804 static boolean clipboard_elements_initialized = FALSE;
1807 InitElementPropertiesStatic();
1809 li = *level; // copy level data into temporary buffer
1810 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1811 *level = li; // copy temporary buffer back to level data
1813 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1816 struct ElementInfo *ei = &element_info[element];
1818 // never initialize clipboard elements after the very first time
1819 // (to be able to use clipboard elements between several levels)
1820 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1823 if (IS_ENVELOPE(element))
1825 int envelope_nr = element - EL_ENVELOPE_1;
1827 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1829 level->envelope[envelope_nr] = xx_envelope;
1832 if (IS_CUSTOM_ELEMENT(element) ||
1833 IS_GROUP_ELEMENT(element) ||
1834 IS_INTERNAL_ELEMENT(element))
1836 xx_ei = *ei; // copy element data into temporary buffer
1838 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1843 setElementChangePages(ei, 1);
1844 setElementChangeInfoToDefaults(ei->change);
1846 if (IS_CUSTOM_ELEMENT(element) ||
1847 IS_GROUP_ELEMENT(element) ||
1848 IS_INTERNAL_ELEMENT(element))
1850 setElementDescriptionToDefault(ei);
1852 ei->modified_settings = FALSE;
1855 if (IS_CUSTOM_ELEMENT(element) ||
1856 IS_INTERNAL_ELEMENT(element))
1858 // internal values used in level editor
1860 ei->access_type = 0;
1861 ei->access_layer = 0;
1862 ei->access_protected = 0;
1863 ei->walk_to_action = 0;
1864 ei->smash_targets = 0;
1867 ei->can_explode_by_fire = FALSE;
1868 ei->can_explode_smashed = FALSE;
1869 ei->can_explode_impact = FALSE;
1871 ei->current_change_page = 0;
1874 if (IS_GROUP_ELEMENT(element) ||
1875 IS_INTERNAL_ELEMENT(element))
1877 struct ElementGroupInfo *group;
1879 // initialize memory for list of elements in group
1880 if (ei->group == NULL)
1881 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1885 xx_group = *group; // copy group data into temporary buffer
1887 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1893 clipboard_elements_initialized = TRUE;
1896 static void setLevelInfoToDefaults(struct LevelInfo *level,
1897 boolean level_info_only,
1898 boolean reset_file_status)
1900 setLevelInfoToDefaults_Level(level);
1902 if (!level_info_only)
1903 setLevelInfoToDefaults_Elements(level);
1905 if (reset_file_status)
1907 level->no_valid_file = FALSE;
1908 level->no_level_file = FALSE;
1911 level->changed = FALSE;
1914 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1916 level_file_info->nr = 0;
1917 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1918 level_file_info->packed = FALSE;
1920 setString(&level_file_info->basename, NULL);
1921 setString(&level_file_info->filename, NULL);
1924 int getMappedElement_SB(int, boolean);
1926 static void ActivateLevelTemplate(void)
1930 if (check_special_flags("load_xsb_to_ces"))
1932 // fill smaller playfields with padding "beyond border wall" elements
1933 if (level.fieldx < level_template.fieldx ||
1934 level.fieldy < level_template.fieldy)
1936 short field[level.fieldx][level.fieldy];
1937 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1938 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1939 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1940 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1942 // copy old playfield (which is smaller than the visible area)
1943 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1944 field[x][y] = level.field[x][y];
1946 // fill new, larger playfield with "beyond border wall" elements
1947 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1948 level.field[x][y] = getMappedElement_SB('_', TRUE);
1950 // copy the old playfield to the middle of the new playfield
1951 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1952 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1954 level.fieldx = new_fieldx;
1955 level.fieldy = new_fieldy;
1959 // Currently there is no special action needed to activate the template
1960 // data, because 'element_info' property settings overwrite the original
1961 // level data, while all other variables do not change.
1963 // Exception: 'from_level_template' elements in the original level playfield
1964 // are overwritten with the corresponding elements at the same position in
1965 // playfield from the level template.
1967 for (x = 0; x < level.fieldx; x++)
1968 for (y = 0; y < level.fieldy; y++)
1969 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1970 level.field[x][y] = level_template.field[x][y];
1972 if (check_special_flags("load_xsb_to_ces"))
1974 struct LevelInfo level_backup = level;
1976 // overwrite all individual level settings from template level settings
1977 level = level_template;
1979 // restore level file info
1980 level.file_info = level_backup.file_info;
1982 // restore playfield size
1983 level.fieldx = level_backup.fieldx;
1984 level.fieldy = level_backup.fieldy;
1986 // restore playfield content
1987 for (x = 0; x < level.fieldx; x++)
1988 for (y = 0; y < level.fieldy; y++)
1989 level.field[x][y] = level_backup.field[x][y];
1991 // restore name and author from individual level
1992 strcpy(level.name, level_backup.name);
1993 strcpy(level.author, level_backup.author);
1995 // restore flag "use_custom_template"
1996 level.use_custom_template = level_backup.use_custom_template;
2000 static char *getLevelFilenameFromBasename(char *basename)
2002 static char *filename = NULL;
2004 checked_free(filename);
2006 filename = getPath2(getCurrentLevelDir(), basename);
2011 static int getFileTypeFromBasename(char *basename)
2013 // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
2015 static char *filename = NULL;
2016 struct stat file_status;
2018 // ---------- try to determine file type from filename ----------
2020 // check for typical filename of a Supaplex level package file
2021 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
2022 return LEVEL_FILE_TYPE_SP;
2024 // check for typical filename of a Diamond Caves II level package file
2025 if (strSuffixLower(basename, ".dc") ||
2026 strSuffixLower(basename, ".dc2"))
2027 return LEVEL_FILE_TYPE_DC;
2029 // check for typical filename of a Sokoban level package file
2030 if (strSuffixLower(basename, ".xsb") &&
2031 strchr(basename, '%') == NULL)
2032 return LEVEL_FILE_TYPE_SB;
2034 // ---------- try to determine file type from filesize ----------
2036 checked_free(filename);
2037 filename = getPath2(getCurrentLevelDir(), basename);
2039 if (stat(filename, &file_status) == 0)
2041 // check for typical filesize of a Supaplex level package file
2042 if (file_status.st_size == 170496)
2043 return LEVEL_FILE_TYPE_SP;
2046 return LEVEL_FILE_TYPE_UNKNOWN;
2049 static int getFileTypeFromMagicBytes(char *filename, int type)
2053 if ((file = openFile(filename, MODE_READ)))
2055 char chunk_name[CHUNK_ID_LEN + 1];
2057 getFileChunkBE(file, chunk_name, NULL);
2059 if (strEqual(chunk_name, "MMII") ||
2060 strEqual(chunk_name, "MIRR"))
2061 type = LEVEL_FILE_TYPE_MM;
2069 static boolean checkForPackageFromBasename(char *basename)
2071 // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
2072 // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
2074 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
2077 static char *getSingleLevelBasenameExt(int nr, char *extension)
2079 static char basename[MAX_FILENAME_LEN];
2082 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
2084 sprintf(basename, "%03d.%s", nr, extension);
2089 static char *getSingleLevelBasename(int nr)
2091 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
2094 static char *getPackedLevelBasename(int type)
2096 static char basename[MAX_FILENAME_LEN];
2097 char *directory = getCurrentLevelDir();
2099 DirectoryEntry *dir_entry;
2101 strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
2103 if ((dir = openDirectory(directory)) == NULL)
2105 Warn("cannot read current level directory '%s'", directory);
2110 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
2112 char *entry_basename = dir_entry->basename;
2113 int entry_type = getFileTypeFromBasename(entry_basename);
2115 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
2117 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
2120 strcpy(basename, entry_basename);
2127 closeDirectory(dir);
2132 static char *getSingleLevelFilename(int nr)
2134 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2137 #if ENABLE_UNUSED_CODE
2138 static char *getPackedLevelFilename(int type)
2140 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2144 char *getDefaultLevelFilename(int nr)
2146 return getSingleLevelFilename(nr);
2149 #if ENABLE_UNUSED_CODE
2150 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2154 lfi->packed = FALSE;
2156 setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type));
2157 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2161 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2162 int type, char *format, ...)
2164 static char basename[MAX_FILENAME_LEN];
2167 va_start(ap, format);
2168 vsprintf(basename, format, ap);
2172 lfi->packed = FALSE;
2174 setString(&lfi->basename, basename);
2175 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2178 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2184 setString(&lfi->basename, getPackedLevelBasename(lfi->type));
2185 setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename));
2188 static int getFiletypeFromID(char *filetype_id)
2190 char *filetype_id_lower;
2191 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2194 if (filetype_id == NULL)
2195 return LEVEL_FILE_TYPE_UNKNOWN;
2197 filetype_id_lower = getStringToLower(filetype_id);
2199 for (i = 0; filetype_id_list[i].id != NULL; i++)
2201 char *id_lower = getStringToLower(filetype_id_list[i].id);
2203 if (strEqual(filetype_id_lower, id_lower))
2204 filetype = filetype_id_list[i].filetype;
2208 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2212 free(filetype_id_lower);
2217 char *getLocalLevelTemplateFilename(void)
2219 return getDefaultLevelFilename(-1);
2222 char *getGlobalLevelTemplateFilename(void)
2224 // global variable "leveldir_current" must be modified in the loop below
2225 LevelDirTree *leveldir_current_last = leveldir_current;
2226 char *filename = NULL;
2228 // check for template level in path from current to topmost tree node
2230 while (leveldir_current != NULL)
2232 filename = getDefaultLevelFilename(-1);
2234 if (fileExists(filename))
2237 leveldir_current = leveldir_current->node_parent;
2240 // restore global variable "leveldir_current" modified in above loop
2241 leveldir_current = leveldir_current_last;
2246 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2250 // special case: level number is negative => check for level template file
2253 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2254 getSingleLevelBasename(-1));
2256 // replace local level template filename with global template filename
2257 setString(&lfi->filename, getGlobalLevelTemplateFilename());
2259 // no fallback if template file not existing
2263 // special case: check for file name/pattern specified in "levelinfo.conf"
2264 if (leveldir_current->level_filename != NULL)
2266 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2268 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2269 leveldir_current->level_filename, nr);
2271 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2273 if (fileExists(lfi->filename))
2276 else if (leveldir_current->level_filetype != NULL)
2278 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2280 // check for specified native level file with standard file name
2281 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2282 "%03d.%s", nr, LEVELFILE_EXTENSION);
2283 if (fileExists(lfi->filename))
2287 // check for native Rocks'n'Diamonds level file
2288 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2289 "%03d.%s", nr, LEVELFILE_EXTENSION);
2290 if (fileExists(lfi->filename))
2293 // check for Emerald Mine level file (V1)
2294 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2295 'a' + (nr / 10) % 26, '0' + nr % 10);
2296 if (fileExists(lfi->filename))
2298 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2299 'A' + (nr / 10) % 26, '0' + nr % 10);
2300 if (fileExists(lfi->filename))
2303 // check for Emerald Mine level file (V2 to V5)
2304 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2305 if (fileExists(lfi->filename))
2308 // check for Emerald Mine level file (V6 / single mode)
2309 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2310 if (fileExists(lfi->filename))
2312 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2313 if (fileExists(lfi->filename))
2316 // check for Emerald Mine level file (V6 / teamwork mode)
2317 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2318 if (fileExists(lfi->filename))
2320 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2321 if (fileExists(lfi->filename))
2324 // check for various packed level file formats
2325 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2326 if (fileExists(lfi->filename))
2329 // no known level file found -- use default values (and fail later)
2330 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2331 "%03d.%s", nr, LEVELFILE_EXTENSION);
2334 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2336 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2337 lfi->type = getFileTypeFromBasename(lfi->basename);
2339 if (lfi->type == LEVEL_FILE_TYPE_RND)
2340 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2343 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2345 // always start with reliable default values
2346 setFileInfoToDefaults(level_file_info);
2348 level_file_info->nr = nr; // set requested level number
2350 determineLevelFileInfo_Filename(level_file_info);
2351 determineLevelFileInfo_Filetype(level_file_info);
2354 static void copyLevelFileInfo(struct LevelFileInfo *lfi_from,
2355 struct LevelFileInfo *lfi_to)
2357 lfi_to->nr = lfi_from->nr;
2358 lfi_to->type = lfi_from->type;
2359 lfi_to->packed = lfi_from->packed;
2361 setString(&lfi_to->basename, lfi_from->basename);
2362 setString(&lfi_to->filename, lfi_from->filename);
2365 // ----------------------------------------------------------------------------
2366 // functions for loading R'n'D level
2367 // ----------------------------------------------------------------------------
2369 int getMappedElement(int element)
2371 // remap some (historic, now obsolete) elements
2375 case EL_PLAYER_OBSOLETE:
2376 element = EL_PLAYER_1;
2379 case EL_KEY_OBSOLETE:
2383 case EL_EM_KEY_1_FILE_OBSOLETE:
2384 element = EL_EM_KEY_1;
2387 case EL_EM_KEY_2_FILE_OBSOLETE:
2388 element = EL_EM_KEY_2;
2391 case EL_EM_KEY_3_FILE_OBSOLETE:
2392 element = EL_EM_KEY_3;
2395 case EL_EM_KEY_4_FILE_OBSOLETE:
2396 element = EL_EM_KEY_4;
2399 case EL_ENVELOPE_OBSOLETE:
2400 element = EL_ENVELOPE_1;
2408 if (element >= NUM_FILE_ELEMENTS)
2410 Warn("invalid level element %d", element);
2412 element = EL_UNKNOWN;
2420 static int getMappedElementByVersion(int element, int game_version)
2422 // remap some elements due to certain game version
2424 if (game_version <= VERSION_IDENT(2,2,0,0))
2426 // map game font elements
2427 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2428 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2429 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2430 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2433 if (game_version < VERSION_IDENT(3,0,0,0))
2435 // map Supaplex gravity tube elements
2436 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2437 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2438 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2439 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2446 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2448 level->file_version = getFileVersion(file);
2449 level->game_version = getFileVersion(file);
2454 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2456 level->creation_date.year = getFile16BitBE(file);
2457 level->creation_date.month = getFile8Bit(file);
2458 level->creation_date.day = getFile8Bit(file);
2460 level->creation_date.src = DATE_SRC_LEVELFILE;
2465 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2467 int initial_player_stepsize;
2468 int initial_player_gravity;
2471 level->fieldx = getFile8Bit(file);
2472 level->fieldy = getFile8Bit(file);
2474 level->time = getFile16BitBE(file);
2475 level->gems_needed = getFile16BitBE(file);
2477 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2478 level->name[i] = getFile8Bit(file);
2479 level->name[MAX_LEVEL_NAME_LEN] = 0;
2481 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2482 level->score[i] = getFile8Bit(file);
2484 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2485 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2486 for (y = 0; y < 3; y++)
2487 for (x = 0; x < 3; x++)
2488 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2490 level->amoeba_speed = getFile8Bit(file);
2491 level->time_magic_wall = getFile8Bit(file);
2492 level->time_wheel = getFile8Bit(file);
2493 level->amoeba_content = getMappedElement(getFile8Bit(file));
2495 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2498 for (i = 0; i < MAX_PLAYERS; i++)
2499 level->initial_player_stepsize[i] = initial_player_stepsize;
2501 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2503 for (i = 0; i < MAX_PLAYERS; i++)
2504 level->initial_player_gravity[i] = initial_player_gravity;
2506 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2507 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2509 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2511 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2512 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2513 level->can_move_into_acid_bits = getFile32BitBE(file);
2514 level->dont_collide_with_bits = getFile8Bit(file);
2516 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2517 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2519 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2520 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2521 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2523 level->game_engine_type = getFile8Bit(file);
2525 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2530 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2534 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2535 level->name[i] = getFile8Bit(file);
2536 level->name[MAX_LEVEL_NAME_LEN] = 0;
2541 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2545 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2546 level->author[i] = getFile8Bit(file);
2547 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2552 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2555 int chunk_size_expected = level->fieldx * level->fieldy;
2557 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2558 stored with 16-bit encoding (and should be twice as big then).
2559 Even worse, playfield data was stored 16-bit when only yamyam content
2560 contained 16-bit elements and vice versa. */
2562 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2563 chunk_size_expected *= 2;
2565 if (chunk_size_expected != chunk_size)
2567 ReadUnusedBytesFromFile(file, chunk_size);
2568 return chunk_size_expected;
2571 for (y = 0; y < level->fieldy; y++)
2572 for (x = 0; x < level->fieldx; x++)
2573 level->field[x][y] =
2574 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2579 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2582 int header_size = 4;
2583 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2584 int chunk_size_expected = header_size + content_size;
2586 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2587 stored with 16-bit encoding (and should be twice as big then).
2588 Even worse, playfield data was stored 16-bit when only yamyam content
2589 contained 16-bit elements and vice versa. */
2591 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2592 chunk_size_expected += content_size;
2594 if (chunk_size_expected != chunk_size)
2596 ReadUnusedBytesFromFile(file, chunk_size);
2597 return chunk_size_expected;
2601 level->num_yamyam_contents = getFile8Bit(file);
2605 // correct invalid number of content fields -- should never happen
2606 if (level->num_yamyam_contents < 1 ||
2607 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2608 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2610 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2611 for (y = 0; y < 3; y++)
2612 for (x = 0; x < 3; x++)
2613 level->yamyam_content[i].e[x][y] =
2614 getMappedElement(level->encoding_16bit_field ?
2615 getFile16BitBE(file) : getFile8Bit(file));
2619 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2624 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2626 element = getMappedElement(getFile16BitBE(file));
2627 num_contents = getFile8Bit(file);
2629 getFile8Bit(file); // content x size (unused)
2630 getFile8Bit(file); // content y size (unused)
2632 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2634 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2635 for (y = 0; y < 3; y++)
2636 for (x = 0; x < 3; x++)
2637 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2639 // correct invalid number of content fields -- should never happen
2640 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2641 num_contents = STD_ELEMENT_CONTENTS;
2643 if (element == EL_YAMYAM)
2645 level->num_yamyam_contents = num_contents;
2647 for (i = 0; i < num_contents; i++)
2648 for (y = 0; y < 3; y++)
2649 for (x = 0; x < 3; x++)
2650 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2652 else if (element == EL_BD_AMOEBA)
2654 level->amoeba_content = content_array[0][0][0];
2658 Warn("cannot load content for element '%d'", element);
2664 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2670 int chunk_size_expected;
2672 element = getMappedElement(getFile16BitBE(file));
2673 if (!IS_ENVELOPE(element))
2674 element = EL_ENVELOPE_1;
2676 envelope_nr = element - EL_ENVELOPE_1;
2678 envelope_len = getFile16BitBE(file);
2680 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2681 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2683 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2685 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2686 if (chunk_size_expected != chunk_size)
2688 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2689 return chunk_size_expected;
2692 for (i = 0; i < envelope_len; i++)
2693 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2698 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2700 int num_changed_custom_elements = getFile16BitBE(file);
2701 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2704 if (chunk_size_expected != chunk_size)
2706 ReadUnusedBytesFromFile(file, chunk_size - 2);
2707 return chunk_size_expected;
2710 for (i = 0; i < num_changed_custom_elements; i++)
2712 int element = getMappedElement(getFile16BitBE(file));
2713 int properties = getFile32BitBE(file);
2715 if (IS_CUSTOM_ELEMENT(element))
2716 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2718 Warn("invalid custom element number %d", element);
2720 // older game versions that wrote level files with CUS1 chunks used
2721 // different default push delay values (not yet stored in level file)
2722 element_info[element].push_delay_fixed = 2;
2723 element_info[element].push_delay_random = 8;
2726 level->file_has_custom_elements = TRUE;
2731 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2733 int num_changed_custom_elements = getFile16BitBE(file);
2734 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2737 if (chunk_size_expected != chunk_size)
2739 ReadUnusedBytesFromFile(file, chunk_size - 2);
2740 return chunk_size_expected;
2743 for (i = 0; i < num_changed_custom_elements; i++)
2745 int element = getMappedElement(getFile16BitBE(file));
2746 int custom_target_element = getMappedElement(getFile16BitBE(file));
2748 if (IS_CUSTOM_ELEMENT(element))
2749 element_info[element].change->target_element = custom_target_element;
2751 Warn("invalid custom element number %d", element);
2754 level->file_has_custom_elements = TRUE;
2759 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2761 int num_changed_custom_elements = getFile16BitBE(file);
2762 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2765 if (chunk_size_expected != chunk_size)
2767 ReadUnusedBytesFromFile(file, chunk_size - 2);
2768 return chunk_size_expected;
2771 for (i = 0; i < num_changed_custom_elements; i++)
2773 int element = getMappedElement(getFile16BitBE(file));
2774 struct ElementInfo *ei = &element_info[element];
2775 unsigned int event_bits;
2777 if (!IS_CUSTOM_ELEMENT(element))
2779 Warn("invalid custom element number %d", element);
2781 element = EL_INTERNAL_DUMMY;
2784 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2785 ei->description[j] = getFile8Bit(file);
2786 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2788 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2790 // some free bytes for future properties and padding
2791 ReadUnusedBytesFromFile(file, 7);
2793 ei->use_gfx_element = getFile8Bit(file);
2794 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2796 ei->collect_score_initial = getFile8Bit(file);
2797 ei->collect_count_initial = getFile8Bit(file);
2799 ei->push_delay_fixed = getFile16BitBE(file);
2800 ei->push_delay_random = getFile16BitBE(file);
2801 ei->move_delay_fixed = getFile16BitBE(file);
2802 ei->move_delay_random = getFile16BitBE(file);
2804 ei->move_pattern = getFile16BitBE(file);
2805 ei->move_direction_initial = getFile8Bit(file);
2806 ei->move_stepsize = getFile8Bit(file);
2808 for (y = 0; y < 3; y++)
2809 for (x = 0; x < 3; x++)
2810 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2812 event_bits = getFile32BitBE(file);
2813 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2814 if (event_bits & (1 << j))
2815 ei->change->has_event[j] = TRUE;
2817 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2819 ei->change->delay_fixed = getFile16BitBE(file);
2820 ei->change->delay_random = getFile16BitBE(file);
2821 ei->change->delay_frames = getFile16BitBE(file);
2823 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2825 ei->change->explode = getFile8Bit(file);
2826 ei->change->use_target_content = getFile8Bit(file);
2827 ei->change->only_if_complete = getFile8Bit(file);
2828 ei->change->use_random_replace = getFile8Bit(file);
2830 ei->change->random_percentage = getFile8Bit(file);
2831 ei->change->replace_when = getFile8Bit(file);
2833 for (y = 0; y < 3; y++)
2834 for (x = 0; x < 3; x++)
2835 ei->change->target_content.e[x][y] =
2836 getMappedElement(getFile16BitBE(file));
2838 ei->slippery_type = getFile8Bit(file);
2840 // some free bytes for future properties and padding
2841 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2843 // mark that this custom element has been modified
2844 ei->modified_settings = TRUE;
2847 level->file_has_custom_elements = TRUE;
2852 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2854 struct ElementInfo *ei;
2855 int chunk_size_expected;
2859 // ---------- custom element base property values (96 bytes) ----------------
2861 element = getMappedElement(getFile16BitBE(file));
2863 if (!IS_CUSTOM_ELEMENT(element))
2865 Warn("invalid custom element number %d", element);
2867 ReadUnusedBytesFromFile(file, chunk_size - 2);
2872 ei = &element_info[element];
2874 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2875 ei->description[i] = getFile8Bit(file);
2876 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2878 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2880 ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
2882 ei->num_change_pages = getFile8Bit(file);
2884 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2885 if (chunk_size_expected != chunk_size)
2887 ReadUnusedBytesFromFile(file, chunk_size - 43);
2888 return chunk_size_expected;
2891 ei->ce_value_fixed_initial = getFile16BitBE(file);
2892 ei->ce_value_random_initial = getFile16BitBE(file);
2893 ei->use_last_ce_value = getFile8Bit(file);
2895 ei->use_gfx_element = getFile8Bit(file);
2896 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2898 ei->collect_score_initial = getFile8Bit(file);
2899 ei->collect_count_initial = getFile8Bit(file);
2901 ei->drop_delay_fixed = getFile8Bit(file);
2902 ei->push_delay_fixed = getFile8Bit(file);
2903 ei->drop_delay_random = getFile8Bit(file);
2904 ei->push_delay_random = getFile8Bit(file);
2905 ei->move_delay_fixed = getFile16BitBE(file);
2906 ei->move_delay_random = getFile16BitBE(file);
2908 // bits 0 - 15 of "move_pattern" ...
2909 ei->move_pattern = getFile16BitBE(file);
2910 ei->move_direction_initial = getFile8Bit(file);
2911 ei->move_stepsize = getFile8Bit(file);
2913 ei->slippery_type = getFile8Bit(file);
2915 for (y = 0; y < 3; y++)
2916 for (x = 0; x < 3; x++)
2917 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2919 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2920 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2921 ei->move_leave_type = getFile8Bit(file);
2923 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
2924 ei->move_pattern |= (getFile16BitBE(file) << 16);
2926 ei->access_direction = getFile8Bit(file);
2928 ei->explosion_delay = getFile8Bit(file);
2929 ei->ignition_delay = getFile8Bit(file);
2930 ei->explosion_type = getFile8Bit(file);
2932 // some free bytes for future custom property values and padding
2933 ReadUnusedBytesFromFile(file, 1);
2935 // ---------- change page property values (48 bytes) ------------------------
2937 setElementChangePages(ei, ei->num_change_pages);
2939 for (i = 0; i < ei->num_change_pages; i++)
2941 struct ElementChangeInfo *change = &ei->change_page[i];
2942 unsigned int event_bits;
2944 // always start with reliable default values
2945 setElementChangeInfoToDefaults(change);
2947 // bits 0 - 31 of "has_event[]" ...
2948 event_bits = getFile32BitBE(file);
2949 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2950 if (event_bits & (1 << j))
2951 change->has_event[j] = TRUE;
2953 change->target_element = getMappedElement(getFile16BitBE(file));
2955 change->delay_fixed = getFile16BitBE(file);
2956 change->delay_random = getFile16BitBE(file);
2957 change->delay_frames = getFile16BitBE(file);
2959 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2961 change->explode = getFile8Bit(file);
2962 change->use_target_content = getFile8Bit(file);
2963 change->only_if_complete = getFile8Bit(file);
2964 change->use_random_replace = getFile8Bit(file);
2966 change->random_percentage = getFile8Bit(file);
2967 change->replace_when = getFile8Bit(file);
2969 for (y = 0; y < 3; y++)
2970 for (x = 0; x < 3; x++)
2971 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2973 change->can_change = getFile8Bit(file);
2975 change->trigger_side = getFile8Bit(file);
2977 change->trigger_player = getFile8Bit(file);
2978 change->trigger_page = getFile8Bit(file);
2980 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2981 CH_PAGE_ANY : (1 << change->trigger_page));
2983 change->has_action = getFile8Bit(file);
2984 change->action_type = getFile8Bit(file);
2985 change->action_mode = getFile8Bit(file);
2986 change->action_arg = getFile16BitBE(file);
2988 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
2989 event_bits = getFile8Bit(file);
2990 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2991 if (event_bits & (1 << (j - 32)))
2992 change->has_event[j] = TRUE;
2995 // mark this custom element as modified
2996 ei->modified_settings = TRUE;
2998 level->file_has_custom_elements = TRUE;
3003 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
3005 struct ElementInfo *ei;
3006 struct ElementGroupInfo *group;
3010 element = getMappedElement(getFile16BitBE(file));
3012 if (!IS_GROUP_ELEMENT(element))
3014 Warn("invalid group element number %d", element);
3016 ReadUnusedBytesFromFile(file, chunk_size - 2);
3021 ei = &element_info[element];
3023 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3024 ei->description[i] = getFile8Bit(file);
3025 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
3027 group = element_info[element].group;
3029 group->num_elements = getFile8Bit(file);
3031 ei->use_gfx_element = getFile8Bit(file);
3032 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
3034 group->choice_mode = getFile8Bit(file);
3036 // some free bytes for future values and padding
3037 ReadUnusedBytesFromFile(file, 3);
3039 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3040 group->element[i] = getMappedElement(getFile16BitBE(file));
3042 // mark this group element as modified
3043 element_info[element].modified_settings = TRUE;
3045 level->file_has_custom_elements = TRUE;
3050 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
3051 int element, int real_element)
3053 int micro_chunk_size = 0;
3054 int conf_type = getFile8Bit(file);
3055 int byte_mask = conf_type & CONF_MASK_BYTES;
3056 boolean element_found = FALSE;
3059 micro_chunk_size += 1;
3061 if (byte_mask == CONF_MASK_MULTI_BYTES)
3063 int num_bytes = getFile16BitBE(file);
3064 byte *buffer = checked_malloc(num_bytes);
3066 ReadBytesFromFile(file, buffer, num_bytes);
3068 for (i = 0; conf[i].data_type != -1; i++)
3070 if (conf[i].element == element &&
3071 conf[i].conf_type == conf_type)
3073 int data_type = conf[i].data_type;
3074 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3075 int max_num_entities = conf[i].max_num_entities;
3077 if (num_entities > max_num_entities)
3079 Warn("truncating number of entities for element %d from %d to %d",
3080 element, num_entities, max_num_entities);
3082 num_entities = max_num_entities;
3085 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
3086 data_type == TYPE_CONTENT_LIST))
3088 // for element and content lists, zero entities are not allowed
3089 Warn("found empty list of entities for element %d", element);
3091 // do not set "num_entities" here to prevent reading behind buffer
3093 *(int *)(conf[i].num_entities) = 1; // at least one is required
3097 *(int *)(conf[i].num_entities) = num_entities;
3100 element_found = TRUE;
3102 if (data_type == TYPE_STRING)
3104 char *string = (char *)(conf[i].value);
3107 for (j = 0; j < max_num_entities; j++)
3108 string[j] = (j < num_entities ? buffer[j] : '\0');
3110 else if (data_type == TYPE_ELEMENT_LIST)
3112 int *element_array = (int *)(conf[i].value);
3115 for (j = 0; j < num_entities; j++)
3117 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3119 else if (data_type == TYPE_CONTENT_LIST)
3121 struct Content *content= (struct Content *)(conf[i].value);
3124 for (c = 0; c < num_entities; c++)
3125 for (y = 0; y < 3; y++)
3126 for (x = 0; x < 3; x++)
3127 content[c].e[x][y] =
3128 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3131 element_found = FALSE;
3137 checked_free(buffer);
3139 micro_chunk_size += 2 + num_bytes;
3141 else // constant size configuration data (1, 2 or 4 bytes)
3143 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3144 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3145 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3147 for (i = 0; conf[i].data_type != -1; i++)
3149 if (conf[i].element == element &&
3150 conf[i].conf_type == conf_type)
3152 int data_type = conf[i].data_type;
3154 if (data_type == TYPE_ELEMENT)
3155 value = getMappedElement(value);
3157 if (data_type == TYPE_BOOLEAN)
3158 *(boolean *)(conf[i].value) = value;
3160 *(int *) (conf[i].value) = value;
3162 element_found = TRUE;
3168 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3173 char *error_conf_chunk_bytes =
3174 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3175 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3176 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3177 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3178 int error_element = real_element;
3180 Warn("cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3181 error_conf_chunk_bytes, error_conf_chunk_token,
3182 error_element, EL_NAME(error_element));
3185 return micro_chunk_size;
3188 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3190 int real_chunk_size = 0;
3192 li = *level; // copy level data into temporary buffer
3194 while (!checkEndOfFile(file))
3196 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3198 if (real_chunk_size >= chunk_size)
3202 *level = li; // copy temporary buffer back to level data
3204 return real_chunk_size;
3207 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3209 int real_chunk_size = 0;
3211 li = *level; // copy level data into temporary buffer
3213 while (!checkEndOfFile(file))
3215 int element = getMappedElement(getFile16BitBE(file));
3217 real_chunk_size += 2;
3218 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3220 if (real_chunk_size >= chunk_size)
3224 *level = li; // copy temporary buffer back to level data
3226 return real_chunk_size;
3229 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3231 int real_chunk_size = 0;
3233 li = *level; // copy level data into temporary buffer
3235 while (!checkEndOfFile(file))
3237 int element = getMappedElement(getFile16BitBE(file));
3239 real_chunk_size += 2;
3240 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3242 if (real_chunk_size >= chunk_size)
3246 *level = li; // copy temporary buffer back to level data
3248 return real_chunk_size;
3251 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3253 int element = getMappedElement(getFile16BitBE(file));
3254 int envelope_nr = element - EL_ENVELOPE_1;
3255 int real_chunk_size = 2;
3257 xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
3259 while (!checkEndOfFile(file))
3261 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3264 if (real_chunk_size >= chunk_size)
3268 level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
3270 return real_chunk_size;
3273 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3275 int element = getMappedElement(getFile16BitBE(file));
3276 int real_chunk_size = 2;
3277 struct ElementInfo *ei = &element_info[element];
3280 xx_ei = *ei; // copy element data into temporary buffer
3282 xx_ei.num_change_pages = -1;
3284 while (!checkEndOfFile(file))
3286 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3288 if (xx_ei.num_change_pages != -1)
3291 if (real_chunk_size >= chunk_size)
3297 if (ei->num_change_pages == -1)
3299 Warn("LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3302 ei->num_change_pages = 1;
3304 setElementChangePages(ei, 1);
3305 setElementChangeInfoToDefaults(ei->change);
3307 return real_chunk_size;
3310 // initialize number of change pages stored for this custom element
3311 setElementChangePages(ei, ei->num_change_pages);
3312 for (i = 0; i < ei->num_change_pages; i++)
3313 setElementChangeInfoToDefaults(&ei->change_page[i]);
3315 // start with reading properties for the first change page
3316 xx_current_change_page = 0;
3318 while (!checkEndOfFile(file))
3320 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3322 xx_change = *change; // copy change data into temporary buffer
3324 resetEventBits(); // reset bits; change page might have changed
3326 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3329 *change = xx_change;
3331 setEventFlagsFromEventBits(change);
3333 if (real_chunk_size >= chunk_size)
3337 level->file_has_custom_elements = TRUE;
3339 return real_chunk_size;
3342 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3344 int element = getMappedElement(getFile16BitBE(file));
3345 int real_chunk_size = 2;
3346 struct ElementInfo *ei = &element_info[element];
3347 struct ElementGroupInfo *group = ei->group;
3349 xx_ei = *ei; // copy element data into temporary buffer
3350 xx_group = *group; // copy group data into temporary buffer
3352 while (!checkEndOfFile(file))
3354 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3357 if (real_chunk_size >= chunk_size)
3364 level->file_has_custom_elements = TRUE;
3366 return real_chunk_size;
3369 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3370 struct LevelFileInfo *level_file_info,
3371 boolean level_info_only)
3373 char *filename = level_file_info->filename;
3374 char cookie[MAX_LINE_LEN];
3375 char chunk_name[CHUNK_ID_LEN + 1];
3379 if (!(file = openFile(filename, MODE_READ)))
3381 level->no_valid_file = TRUE;
3382 level->no_level_file = TRUE;
3384 if (level_info_only)
3387 Warn("cannot read level '%s' -- using empty level", filename);
3389 if (!setup.editor.use_template_for_new_levels)
3392 // if level file not found, try to initialize level data from template
3393 filename = getGlobalLevelTemplateFilename();
3395 if (!(file = openFile(filename, MODE_READ)))
3398 // default: for empty levels, use level template for custom elements
3399 level->use_custom_template = TRUE;
3401 level->no_valid_file = FALSE;
3404 getFileChunkBE(file, chunk_name, NULL);
3405 if (strEqual(chunk_name, "RND1"))
3407 getFile32BitBE(file); // not used
3409 getFileChunkBE(file, chunk_name, NULL);
3410 if (!strEqual(chunk_name, "CAVE"))
3412 level->no_valid_file = TRUE;
3414 Warn("unknown format of level file '%s'", filename);
3421 else // check for pre-2.0 file format with cookie string
3423 strcpy(cookie, chunk_name);
3424 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3426 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3427 cookie[strlen(cookie) - 1] = '\0';
3429 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3431 level->no_valid_file = TRUE;
3433 Warn("unknown format of level file '%s'", filename);
3440 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3442 level->no_valid_file = TRUE;
3444 Warn("unsupported version of level file '%s'", filename);
3451 // pre-2.0 level files have no game version, so use file version here
3452 level->game_version = level->file_version;
3455 if (level->file_version < FILE_VERSION_1_2)
3457 // level files from versions before 1.2.0 without chunk structure
3458 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3459 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3467 int (*loader)(File *, int, struct LevelInfo *);
3471 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3472 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3473 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3474 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3475 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3476 { "INFO", -1, LoadLevel_INFO },
3477 { "BODY", -1, LoadLevel_BODY },
3478 { "CONT", -1, LoadLevel_CONT },
3479 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3480 { "CNT3", -1, LoadLevel_CNT3 },
3481 { "CUS1", -1, LoadLevel_CUS1 },
3482 { "CUS2", -1, LoadLevel_CUS2 },
3483 { "CUS3", -1, LoadLevel_CUS3 },
3484 { "CUS4", -1, LoadLevel_CUS4 },
3485 { "GRP1", -1, LoadLevel_GRP1 },
3486 { "CONF", -1, LoadLevel_CONF },
3487 { "ELEM", -1, LoadLevel_ELEM },
3488 { "NOTE", -1, LoadLevel_NOTE },
3489 { "CUSX", -1, LoadLevel_CUSX },
3490 { "GRPX", -1, LoadLevel_GRPX },
3495 while (getFileChunkBE(file, chunk_name, &chunk_size))
3499 while (chunk_info[i].name != NULL &&
3500 !strEqual(chunk_name, chunk_info[i].name))
3503 if (chunk_info[i].name == NULL)
3505 Warn("unknown chunk '%s' in level file '%s'",
3506 chunk_name, filename);
3508 ReadUnusedBytesFromFile(file, chunk_size);
3510 else if (chunk_info[i].size != -1 &&
3511 chunk_info[i].size != chunk_size)
3513 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3514 chunk_size, chunk_name, filename);
3516 ReadUnusedBytesFromFile(file, chunk_size);
3520 // call function to load this level chunk
3521 int chunk_size_expected =
3522 (chunk_info[i].loader)(file, chunk_size, level);
3524 // the size of some chunks cannot be checked before reading other
3525 // chunks first (like "HEAD" and "BODY") that contain some header
3526 // information, so check them here
3527 if (chunk_size_expected != chunk_size)
3529 Warn("wrong size (%d) of chunk '%s' in level file '%s'",
3530 chunk_size, chunk_name, filename);
3540 // ----------------------------------------------------------------------------
3541 // functions for loading EM level
3542 // ----------------------------------------------------------------------------
3544 static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3546 static int ball_xy[8][2] =
3557 struct LevelInfo_EM *level_em = level->native_em_level;
3558 struct CAVE *cav = level_em->cav;
3561 cav->width = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
3562 cav->height = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
3564 cav->time_seconds = level->time;
3565 cav->gems_needed = level->gems_needed;
3567 cav->emerald_score = level->score[SC_EMERALD];
3568 cav->diamond_score = level->score[SC_DIAMOND];
3569 cav->alien_score = level->score[SC_ROBOT];
3570 cav->tank_score = level->score[SC_SPACESHIP];
3571 cav->bug_score = level->score[SC_BUG];
3572 cav->eater_score = level->score[SC_YAMYAM];
3573 cav->nut_score = level->score[SC_NUT];
3574 cav->dynamite_score = level->score[SC_DYNAMITE];
3575 cav->key_score = level->score[SC_KEY];
3576 cav->exit_score = level->score[SC_TIME_BONUS];
3578 cav->num_eater_arrays = level->num_yamyam_contents;
3580 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3581 for (y = 0; y < 3; y++)
3582 for (x = 0; x < 3; x++)
3583 cav->eater_array[i][y * 3 + x] =
3584 map_element_RND_to_EM_cave(level->yamyam_content[i].e[x][y]);
3586 cav->amoeba_time = level->amoeba_speed;
3587 cav->wonderwall_time = level->time_magic_wall;
3588 cav->wheel_time = level->time_wheel;
3590 cav->android_move_time = level->android_move_time;
3591 cav->android_clone_time = level->android_clone_time;
3592 cav->ball_random = level->ball_random;
3593 cav->ball_active = level->ball_active_initial;
3594 cav->ball_time = level->ball_time;
3595 cav->num_ball_arrays = level->num_ball_contents;
3597 cav->lenses_score = level->lenses_score;
3598 cav->magnify_score = level->magnify_score;
3599 cav->slurp_score = level->slurp_score;
3601 cav->lenses_time = level->lenses_time;
3602 cav->magnify_time = level->magnify_time;
3604 cav->wind_direction =
3605 map_direction_RND_to_EM(level->wind_direction_initial);
3607 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3608 for (j = 0; j < 8; j++)
3609 cav->ball_array[i][j] =
3610 map_element_RND_to_EM_cave(level->ball_content[i].
3611 e[ball_xy[j][0]][ball_xy[j][1]]);
3613 map_android_clone_elements_RND_to_EM(level);
3615 // first fill the complete playfield with the empty space element
3616 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3617 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3618 cav->cave[x][y] = Cblank;
3620 // then copy the real level contents from level file into the playfield
3621 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3623 int new_element = map_element_RND_to_EM_cave(level->field[x][y]);
3625 if (level->field[x][y] == EL_AMOEBA_DEAD)
3626 new_element = map_element_RND_to_EM_cave(EL_AMOEBA_WET);
3628 cav->cave[x][y] = new_element;
3631 for (i = 0; i < MAX_PLAYERS; i++)
3633 cav->player_x[i] = -1;
3634 cav->player_y[i] = -1;
3637 // initialize player positions and delete players from the playfield
3638 for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++)
3640 if (ELEM_IS_PLAYER(level->field[x][y]))
3642 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3644 cav->player_x[player_nr] = x;
3645 cav->player_y[player_nr] = y;
3647 cav->cave[x][y] = map_element_RND_to_EM_cave(EL_EMPTY);
3652 static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3654 static int ball_xy[8][2] =
3665 struct LevelInfo_EM *level_em = level->native_em_level;
3666 struct CAVE *cav = level_em->cav;
3669 level->fieldx = MIN(cav->width, MAX_LEV_FIELDX);
3670 level->fieldy = MIN(cav->height, MAX_LEV_FIELDY);
3672 level->time = cav->time_seconds;
3673 level->gems_needed = cav->gems_needed;
3675 sprintf(level->name, "Level %d", level->file_info.nr);
3677 level->score[SC_EMERALD] = cav->emerald_score;
3678 level->score[SC_DIAMOND] = cav->diamond_score;
3679 level->score[SC_ROBOT] = cav->alien_score;
3680 level->score[SC_SPACESHIP] = cav->tank_score;
3681 level->score[SC_BUG] = cav->bug_score;
3682 level->score[SC_YAMYAM] = cav->eater_score;
3683 level->score[SC_NUT] = cav->nut_score;
3684 level->score[SC_DYNAMITE] = cav->dynamite_score;
3685 level->score[SC_KEY] = cav->key_score;
3686 level->score[SC_TIME_BONUS] = cav->exit_score;
3688 level->num_yamyam_contents = cav->num_eater_arrays;
3690 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3691 for (y = 0; y < 3; y++)
3692 for (x = 0; x < 3; x++)
3693 level->yamyam_content[i].e[x][y] =
3694 map_element_EM_to_RND_cave(cav->eater_array[i][y * 3 + x]);
3696 level->amoeba_speed = cav->amoeba_time;
3697 level->time_magic_wall = cav->wonderwall_time;
3698 level->time_wheel = cav->wheel_time;
3700 level->android_move_time = cav->android_move_time;
3701 level->android_clone_time = cav->android_clone_time;
3702 level->ball_random = cav->ball_random;
3703 level->ball_active_initial = cav->ball_active;
3704 level->ball_time = cav->ball_time;
3705 level->num_ball_contents = cav->num_ball_arrays;
3707 level->lenses_score = cav->lenses_score;
3708 level->magnify_score = cav->magnify_score;
3709 level->slurp_score = cav->slurp_score;
3711 level->lenses_time = cav->lenses_time;
3712 level->magnify_time = cav->magnify_time;
3714 level->wind_direction_initial =
3715 map_direction_EM_to_RND(cav->wind_direction);
3717 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3718 for (j = 0; j < 8; j++)
3719 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3720 map_element_EM_to_RND_cave(cav->ball_array[i][j]);
3722 map_android_clone_elements_EM_to_RND(level);
3724 // convert the playfield (some elements need special treatment)
3725 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3727 int new_element = map_element_EM_to_RND_cave(cav->cave[x][y]);
3729 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3730 new_element = EL_AMOEBA_DEAD;
3732 level->field[x][y] = new_element;
3735 for (i = 0; i < MAX_PLAYERS; i++)
3737 // in case of all players set to the same field, use the first player
3738 int nr = MAX_PLAYERS - i - 1;
3739 int jx = cav->player_x[nr];
3740 int jy = cav->player_y[nr];
3742 if (jx != -1 && jy != -1)
3743 level->field[jx][jy] = EL_PLAYER_1 + nr;
3746 // time score is counted for each 10 seconds left in Emerald Mine levels
3747 level->time_score_base = 10;
3751 // ----------------------------------------------------------------------------
3752 // functions for loading SP level
3753 // ----------------------------------------------------------------------------
3755 static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3757 struct LevelInfo_SP *level_sp = level->native_sp_level;
3758 LevelInfoType *header = &level_sp->header;
3761 level_sp->width = level->fieldx;
3762 level_sp->height = level->fieldy;
3764 for (x = 0; x < level->fieldx; x++)
3765 for (y = 0; y < level->fieldy; y++)
3766 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3768 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3770 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3771 header->LevelTitle[i] = level->name[i];
3772 // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
3774 header->InfotronsNeeded = level->gems_needed;
3776 header->SpecialPortCount = 0;
3778 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3780 boolean gravity_port_found = FALSE;
3781 boolean gravity_port_valid = FALSE;
3782 int gravity_port_flag;
3783 int gravity_port_base_element;
3784 int element = level->field[x][y];
3786 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3787 element <= EL_SP_GRAVITY_ON_PORT_UP)
3789 gravity_port_found = TRUE;
3790 gravity_port_valid = TRUE;
3791 gravity_port_flag = 1;
3792 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3794 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3795 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3797 gravity_port_found = TRUE;
3798 gravity_port_valid = TRUE;
3799 gravity_port_flag = 0;
3800 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3802 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3803 element <= EL_SP_GRAVITY_PORT_UP)
3805 // change R'n'D style gravity inverting special port to normal port
3806 // (there are no gravity inverting ports in native Supaplex engine)
3808 gravity_port_found = TRUE;
3809 gravity_port_valid = FALSE;
3810 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3813 if (gravity_port_found)
3815 if (gravity_port_valid &&
3816 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3818 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3820 port->PortLocation = (y * level->fieldx + x) * 2;
3821 port->Gravity = gravity_port_flag;
3823 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3825 header->SpecialPortCount++;
3829 // change special gravity port to normal port
3831 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3834 level_sp->playfield[x][y] = element - EL_SP_START;
3839 static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3841 struct LevelInfo_SP *level_sp = level->native_sp_level;
3842 LevelInfoType *header = &level_sp->header;
3843 boolean num_invalid_elements = 0;
3846 level->fieldx = level_sp->width;
3847 level->fieldy = level_sp->height;
3849 for (x = 0; x < level->fieldx; x++)
3851 for (y = 0; y < level->fieldy; y++)
3853 int element_old = level_sp->playfield[x][y];
3854 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3856 if (element_new == EL_UNKNOWN)
3858 num_invalid_elements++;
3860 Debug("level:native:SP", "invalid element %d at position %d, %d",
3864 level->field[x][y] = element_new;
3868 if (num_invalid_elements > 0)
3869 Warn("found %d invalid elements%s", num_invalid_elements,
3870 (!options.debug ? " (use '--debug' for more details)" : ""));
3872 for (i = 0; i < MAX_PLAYERS; i++)
3873 level->initial_player_gravity[i] =
3874 (header->InitialGravity == 1 ? TRUE : FALSE);
3876 // skip leading spaces
3877 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3878 if (header->LevelTitle[i] != ' ')
3882 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3883 level->name[j] = header->LevelTitle[i];
3884 level->name[j] = '\0';
3886 // cut trailing spaces
3888 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3889 level->name[j - 1] = '\0';
3891 level->gems_needed = header->InfotronsNeeded;
3893 for (i = 0; i < header->SpecialPortCount; i++)
3895 SpecialPortType *port = &header->SpecialPort[i];
3896 int port_location = port->PortLocation;
3897 int gravity = port->Gravity;
3898 int port_x, port_y, port_element;
3900 port_x = (port_location / 2) % level->fieldx;
3901 port_y = (port_location / 2) / level->fieldx;
3903 if (port_x < 0 || port_x >= level->fieldx ||
3904 port_y < 0 || port_y >= level->fieldy)
3906 Warn("special port position (%d, %d) out of bounds", port_x, port_y);
3911 port_element = level->field[port_x][port_y];
3913 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3914 port_element > EL_SP_GRAVITY_PORT_UP)
3916 Warn("no special port at position (%d, %d)", port_x, port_y);
3921 // change previous (wrong) gravity inverting special port to either
3922 // gravity enabling special port or gravity disabling special port
3923 level->field[port_x][port_y] +=
3924 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3925 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3928 // change special gravity ports without database entries to normal ports
3929 for (x = 0; x < level->fieldx; x++)
3930 for (y = 0; y < level->fieldy; y++)
3931 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3932 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3933 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3935 level->time = 0; // no time limit
3936 level->amoeba_speed = 0;
3937 level->time_magic_wall = 0;
3938 level->time_wheel = 0;
3939 level->amoeba_content = EL_EMPTY;
3941 // original Supaplex does not use score values -- rate by playing time
3942 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3943 level->score[i] = 0;
3945 level->rate_time_over_score = TRUE;
3947 // there are no yamyams in supaplex levels
3948 for (i = 0; i < level->num_yamyam_contents; i++)
3949 for (x = 0; x < 3; x++)
3950 for (y = 0; y < 3; y++)
3951 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3954 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3956 struct LevelInfo_SP *level_sp = level->native_sp_level;
3957 struct DemoInfo_SP *demo = &level_sp->demo;
3960 // always start with reliable default values
3961 demo->is_available = FALSE;
3964 if (TAPE_IS_EMPTY(tape))
3967 demo->level_nr = tape.level_nr; // (currently not used)
3969 level_sp->header.DemoRandomSeed = tape.random_seed;
3973 for (i = 0; i < tape.length; i++)
3975 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3976 int demo_repeat = tape.pos[i].delay;
3977 int demo_entries = (demo_repeat + 15) / 16;
3979 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3981 Warn("tape truncated: size exceeds maximum SP demo size %d",
3987 for (j = 0; j < demo_repeat / 16; j++)
3988 demo->data[demo->length++] = 0xf0 | demo_action;
3990 if (demo_repeat % 16)
3991 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3994 demo->is_available = TRUE;
3997 static void setTapeInfoToDefaults(void);
3999 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4001 struct LevelInfo_SP *level_sp = level->native_sp_level;
4002 struct DemoInfo_SP *demo = &level_sp->demo;
4003 char *filename = level->file_info.filename;
4006 // always start with reliable default values
4007 setTapeInfoToDefaults();
4009 if (!demo->is_available)
4012 tape.level_nr = demo->level_nr; // (currently not used)
4013 tape.random_seed = level_sp->header.DemoRandomSeed;
4015 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4018 tape.pos[tape.counter].delay = 0;
4020 for (i = 0; i < demo->length; i++)
4022 int demo_action = demo->data[i] & 0x0f;
4023 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4024 int tape_action = map_key_SP_to_RND(demo_action);
4025 int tape_repeat = demo_repeat + 1;
4026 byte action[MAX_TAPE_ACTIONS] = { tape_action };
4027 boolean success = 0;
4030 for (j = 0; j < tape_repeat; j++)
4031 success = TapeAddAction(action);
4035 Warn("SP demo truncated: size exceeds maximum tape size %d",
4042 TapeHaltRecording();
4046 // ----------------------------------------------------------------------------
4047 // functions for loading MM level
4048 // ----------------------------------------------------------------------------
4050 static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
4052 struct LevelInfo_MM *level_mm = level->native_mm_level;
4055 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
4056 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
4058 level_mm->time = level->time;
4059 level_mm->kettles_needed = level->gems_needed;
4060 level_mm->auto_count_kettles = level->auto_count_gems;
4062 level_mm->laser_red = level->mm_laser_red;
4063 level_mm->laser_green = level->mm_laser_green;
4064 level_mm->laser_blue = level->mm_laser_blue;
4066 strcpy(level_mm->name, level->name);
4067 strcpy(level_mm->author, level->author);
4069 level_mm->score[SC_EMERALD] = level->score[SC_EMERALD];
4070 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
4071 level_mm->score[SC_KEY] = level->score[SC_KEY];
4072 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
4073 level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS];
4075 level_mm->amoeba_speed = level->amoeba_speed;
4076 level_mm->time_fuse = level->mm_time_fuse;
4077 level_mm->time_bomb = level->mm_time_bomb;
4078 level_mm->time_ball = level->mm_time_ball;
4079 level_mm->time_block = level->mm_time_block;
4081 for (x = 0; x < level->fieldx; x++)
4082 for (y = 0; y < level->fieldy; y++)
4084 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
4087 static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
4089 struct LevelInfo_MM *level_mm = level->native_mm_level;
4092 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
4093 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
4095 level->time = level_mm->time;
4096 level->gems_needed = level_mm->kettles_needed;
4097 level->auto_count_gems = level_mm->auto_count_kettles;
4099 level->mm_laser_red = level_mm->laser_red;
4100 level->mm_laser_green = level_mm->laser_green;
4101 level->mm_laser_blue = level_mm->laser_blue;
4103 strcpy(level->name, level_mm->name);
4105 // only overwrite author from 'levelinfo.conf' if author defined in level
4106 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
4107 strcpy(level->author, level_mm->author);
4109 level->score[SC_EMERALD] = level_mm->score[SC_EMERALD];
4110 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
4111 level->score[SC_KEY] = level_mm->score[SC_KEY];
4112 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
4113 level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS];
4115 level->amoeba_speed = level_mm->amoeba_speed;
4116 level->mm_time_fuse = level_mm->time_fuse;
4117 level->mm_time_bomb = level_mm->time_bomb;
4118 level->mm_time_ball = level_mm->time_ball;
4119 level->mm_time_block = level_mm->time_block;
4121 for (x = 0; x < level->fieldx; x++)
4122 for (y = 0; y < level->fieldy; y++)
4123 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
4127 // ----------------------------------------------------------------------------
4128 // functions for loading DC level
4129 // ----------------------------------------------------------------------------
4131 #define DC_LEVEL_HEADER_SIZE 344
4133 static unsigned short getDecodedWord_DC(unsigned short data_encoded,
4136 static int last_data_encoded;
4140 int diff_hi, diff_lo;
4141 int data_hi, data_lo;
4142 unsigned short data_decoded;
4146 last_data_encoded = 0;
4153 diff = data_encoded - last_data_encoded;
4154 diff_hi = diff & ~0xff;
4155 diff_lo = diff & 0xff;
4159 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4160 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4161 data_hi = data_hi & 0xff00;
4163 data_decoded = data_hi | data_lo;
4165 last_data_encoded = data_encoded;
4167 offset1 = (offset1 + 1) % 31;
4168 offset2 = offset2 & 0xff;
4170 return data_decoded;
4173 static int getMappedElement_DC(int element)
4181 // 0x0117 - 0x036e: (?)
4184 // 0x042d - 0x0684: (?)
4200 element = EL_CRYSTAL;
4203 case 0x0e77: // quicksand (boulder)
4204 element = EL_QUICKSAND_FAST_FULL;
4207 case 0x0e99: // slow quicksand (boulder)
4208 element = EL_QUICKSAND_FULL;
4212 element = EL_EM_EXIT_OPEN;
4216 element = EL_EM_EXIT_CLOSED;
4220 element = EL_EM_STEEL_EXIT_OPEN;
4224 element = EL_EM_STEEL_EXIT_CLOSED;
4227 case 0x0f4f: // dynamite (lit 1)
4228 element = EL_EM_DYNAMITE_ACTIVE;
4231 case 0x0f57: // dynamite (lit 2)
4232 element = EL_EM_DYNAMITE_ACTIVE;
4235 case 0x0f5f: // dynamite (lit 3)
4236 element = EL_EM_DYNAMITE_ACTIVE;
4239 case 0x0f67: // dynamite (lit 4)
4240 element = EL_EM_DYNAMITE_ACTIVE;
4247 element = EL_AMOEBA_WET;
4251 element = EL_AMOEBA_DROP;
4255 element = EL_DC_MAGIC_WALL;
4259 element = EL_SPACESHIP_UP;
4263 element = EL_SPACESHIP_DOWN;
4267 element = EL_SPACESHIP_LEFT;
4271 element = EL_SPACESHIP_RIGHT;
4275 element = EL_BUG_UP;
4279 element = EL_BUG_DOWN;
4283 element = EL_BUG_LEFT;
4287 element = EL_BUG_RIGHT;
4291 element = EL_MOLE_UP;
4295 element = EL_MOLE_DOWN;
4299 element = EL_MOLE_LEFT;
4303 element = EL_MOLE_RIGHT;
4311 element = EL_YAMYAM_UP;
4315 element = EL_SWITCHGATE_OPEN;
4319 element = EL_SWITCHGATE_CLOSED;
4323 element = EL_DC_SWITCHGATE_SWITCH_UP;
4327 element = EL_TIMEGATE_CLOSED;
4330 case 0x144c: // conveyor belt switch (green)
4331 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4334 case 0x144f: // conveyor belt switch (red)
4335 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4338 case 0x1452: // conveyor belt switch (blue)
4339 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4343 element = EL_CONVEYOR_BELT_3_MIDDLE;
4347 element = EL_CONVEYOR_BELT_3_LEFT;
4351 element = EL_CONVEYOR_BELT_3_RIGHT;
4355 element = EL_CONVEYOR_BELT_1_MIDDLE;
4359 element = EL_CONVEYOR_BELT_1_LEFT;
4363 element = EL_CONVEYOR_BELT_1_RIGHT;
4367 element = EL_CONVEYOR_BELT_4_MIDDLE;
4371 element = EL_CONVEYOR_BELT_4_LEFT;
4375 element = EL_CONVEYOR_BELT_4_RIGHT;
4379 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4383 element = EL_EXPANDABLE_WALL_VERTICAL;
4387 element = EL_EXPANDABLE_WALL_ANY;
4390 case 0x14ce: // growing steel wall (left/right)
4391 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4394 case 0x14df: // growing steel wall (up/down)
4395 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4398 case 0x14e8: // growing steel wall (up/down/left/right)
4399 element = EL_EXPANDABLE_STEELWALL_ANY;
4403 element = EL_SHIELD_DEADLY;
4407 element = EL_EXTRA_TIME;
4415 element = EL_EMPTY_SPACE;
4418 case 0x1578: // quicksand (empty)
4419 element = EL_QUICKSAND_FAST_EMPTY;
4422 case 0x1579: // slow quicksand (empty)
4423 element = EL_QUICKSAND_EMPTY;
4433 element = EL_EM_DYNAMITE;
4436 case 0x15a1: // key (red)
4437 element = EL_EM_KEY_1;
4440 case 0x15a2: // key (yellow)
4441 element = EL_EM_KEY_2;
4444 case 0x15a3: // key (blue)
4445 element = EL_EM_KEY_4;
4448 case 0x15a4: // key (green)
4449 element = EL_EM_KEY_3;
4452 case 0x15a5: // key (white)
4453 element = EL_DC_KEY_WHITE;
4457 element = EL_WALL_SLIPPERY;
4464 case 0x15a8: // wall (not round)
4468 case 0x15a9: // (blue)
4469 element = EL_CHAR_A;
4472 case 0x15aa: // (blue)
4473 element = EL_CHAR_B;
4476 case 0x15ab: // (blue)
4477 element = EL_CHAR_C;
4480 case 0x15ac: // (blue)
4481 element = EL_CHAR_D;
4484 case 0x15ad: // (blue)
4485 element = EL_CHAR_E;
4488 case 0x15ae: // (blue)
4489 element = EL_CHAR_F;
4492 case 0x15af: // (blue)
4493 element = EL_CHAR_G;
4496 case 0x15b0: // (blue)
4497 element = EL_CHAR_H;
4500 case 0x15b1: // (blue)
4501 element = EL_CHAR_I;
4504 case 0x15b2: // (blue)
4505 element = EL_CHAR_J;
4508 case 0x15b3: // (blue)
4509 element = EL_CHAR_K;
4512 case 0x15b4: // (blue)
4513 element = EL_CHAR_L;
4516 case 0x15b5: // (blue)
4517 element = EL_CHAR_M;
4520 case 0x15b6: // (blue)
4521 element = EL_CHAR_N;
4524 case 0x15b7: // (blue)
4525 element = EL_CHAR_O;
4528 case 0x15b8: // (blue)
4529 element = EL_CHAR_P;
4532 case 0x15b9: // (blue)
4533 element = EL_CHAR_Q;
4536 case 0x15ba: // (blue)
4537 element = EL_CHAR_R;
4540 case 0x15bb: // (blue)
4541 element = EL_CHAR_S;
4544 case 0x15bc: // (blue)
4545 element = EL_CHAR_T;
4548 case 0x15bd: // (blue)
4549 element = EL_CHAR_U;
4552 case 0x15be: // (blue)
4553 element = EL_CHAR_V;
4556 case 0x15bf: // (blue)
4557 element = EL_CHAR_W;
4560 case 0x15c0: // (blue)
4561 element = EL_CHAR_X;
4564 case 0x15c1: // (blue)
4565 element = EL_CHAR_Y;
4568 case 0x15c2: // (blue)
4569 element = EL_CHAR_Z;
4572 case 0x15c3: // (blue)
4573 element = EL_CHAR_AUMLAUT;
4576 case 0x15c4: // (blue)
4577 element = EL_CHAR_OUMLAUT;
4580 case 0x15c5: // (blue)
4581 element = EL_CHAR_UUMLAUT;
4584 case 0x15c6: // (blue)
4585 element = EL_CHAR_0;
4588 case 0x15c7: // (blue)
4589 element = EL_CHAR_1;
4592 case 0x15c8: // (blue)
4593 element = EL_CHAR_2;
4596 case 0x15c9: // (blue)
4597 element = EL_CHAR_3;
4600 case 0x15ca: // (blue)
4601 element = EL_CHAR_4;
4604 case 0x15cb: // (blue)
4605 element = EL_CHAR_5;
4608 case 0x15cc: // (blue)
4609 element = EL_CHAR_6;
4612 case 0x15cd: // (blue)
4613 element = EL_CHAR_7;
4616 case 0x15ce: // (blue)
4617 element = EL_CHAR_8;
4620 case 0x15cf: // (blue)
4621 element = EL_CHAR_9;
4624 case 0x15d0: // (blue)
4625 element = EL_CHAR_PERIOD;
4628 case 0x15d1: // (blue)
4629 element = EL_CHAR_EXCLAM;
4632 case 0x15d2: // (blue)
4633 element = EL_CHAR_COLON;
4636 case 0x15d3: // (blue)
4637 element = EL_CHAR_LESS;
4640 case 0x15d4: // (blue)
4641 element = EL_CHAR_GREATER;
4644 case 0x15d5: // (blue)
4645 element = EL_CHAR_QUESTION;
4648 case 0x15d6: // (blue)
4649 element = EL_CHAR_COPYRIGHT;
4652 case 0x15d7: // (blue)
4653 element = EL_CHAR_UP;
4656 case 0x15d8: // (blue)
4657 element = EL_CHAR_DOWN;
4660 case 0x15d9: // (blue)
4661 element = EL_CHAR_BUTTON;
4664 case 0x15da: // (blue)
4665 element = EL_CHAR_PLUS;
4668 case 0x15db: // (blue)
4669 element = EL_CHAR_MINUS;
4672 case 0x15dc: // (blue)
4673 element = EL_CHAR_APOSTROPHE;
4676 case 0x15dd: // (blue)
4677 element = EL_CHAR_PARENLEFT;
4680 case 0x15de: // (blue)
4681 element = EL_CHAR_PARENRIGHT;
4684 case 0x15df: // (green)
4685 element = EL_CHAR_A;
4688 case 0x15e0: // (green)
4689 element = EL_CHAR_B;
4692 case 0x15e1: // (green)
4693 element = EL_CHAR_C;
4696 case 0x15e2: // (green)
4697 element = EL_CHAR_D;
4700 case 0x15e3: // (green)
4701 element = EL_CHAR_E;
4704 case 0x15e4: // (green)
4705 element = EL_CHAR_F;
4708 case 0x15e5: // (green)
4709 element = EL_CHAR_G;
4712 case 0x15e6: // (green)
4713 element = EL_CHAR_H;
4716 case 0x15e7: // (green)
4717 element = EL_CHAR_I;
4720 case 0x15e8: // (green)
4721 element = EL_CHAR_J;
4724 case 0x15e9: // (green)
4725 element = EL_CHAR_K;
4728 case 0x15ea: // (green)
4729 element = EL_CHAR_L;
4732 case 0x15eb: // (green)
4733 element = EL_CHAR_M;
4736 case 0x15ec: // (green)
4737 element = EL_CHAR_N;
4740 case 0x15ed: // (green)
4741 element = EL_CHAR_O;
4744 case 0x15ee: // (green)
4745 element = EL_CHAR_P;
4748 case 0x15ef: // (green)
4749 element = EL_CHAR_Q;
4752 case 0x15f0: // (green)
4753 element = EL_CHAR_R;
4756 case 0x15f1: // (green)
4757 element = EL_CHAR_S;
4760 case 0x15f2: // (green)
4761 element = EL_CHAR_T;
4764 case 0x15f3: // (green)
4765 element = EL_CHAR_U;
4768 case 0x15f4: // (green)
4769 element = EL_CHAR_V;
4772 case 0x15f5: // (green)
4773 element = EL_CHAR_W;
4776 case 0x15f6: // (green)
4777 element = EL_CHAR_X;
4780 case 0x15f7: // (green)
4781 element = EL_CHAR_Y;
4784 case 0x15f8: // (green)
4785 element = EL_CHAR_Z;
4788 case 0x15f9: // (green)
4789 element = EL_CHAR_AUMLAUT;
4792 case 0x15fa: // (green)
4793 element = EL_CHAR_OUMLAUT;
4796 case 0x15fb: // (green)
4797 element = EL_CHAR_UUMLAUT;
4800 case 0x15fc: // (green)
4801 element = EL_CHAR_0;
4804 case 0x15fd: // (green)
4805 element = EL_CHAR_1;
4808 case 0x15fe: // (green)
4809 element = EL_CHAR_2;
4812 case 0x15ff: // (green)
4813 element = EL_CHAR_3;
4816 case 0x1600: // (green)
4817 element = EL_CHAR_4;
4820 case 0x1601: // (green)
4821 element = EL_CHAR_5;
4824 case 0x1602: // (green)
4825 element = EL_CHAR_6;
4828 case 0x1603: // (green)
4829 element = EL_CHAR_7;
4832 case 0x1604: // (green)
4833 element = EL_CHAR_8;
4836 case 0x1605: // (green)
4837 element = EL_CHAR_9;
4840 case 0x1606: // (green)
4841 element = EL_CHAR_PERIOD;
4844 case 0x1607: // (green)
4845 element = EL_CHAR_EXCLAM;
4848 case 0x1608: // (green)
4849 element = EL_CHAR_COLON;
4852 case 0x1609: // (green)
4853 element = EL_CHAR_LESS;
4856 case 0x160a: // (green)
4857 element = EL_CHAR_GREATER;
4860 case 0x160b: // (green)
4861 element = EL_CHAR_QUESTION;
4864 case 0x160c: // (green)
4865 element = EL_CHAR_COPYRIGHT;
4868 case 0x160d: // (green)
4869 element = EL_CHAR_UP;
4872 case 0x160e: // (green)
4873 element = EL_CHAR_DOWN;
4876 case 0x160f: // (green)
4877 element = EL_CHAR_BUTTON;
4880 case 0x1610: // (green)
4881 element = EL_CHAR_PLUS;
4884 case 0x1611: // (green)
4885 element = EL_CHAR_MINUS;
4888 case 0x1612: // (green)
4889 element = EL_CHAR_APOSTROPHE;
4892 case 0x1613: // (green)
4893 element = EL_CHAR_PARENLEFT;
4896 case 0x1614: // (green)
4897 element = EL_CHAR_PARENRIGHT;
4900 case 0x1615: // (blue steel)
4901 element = EL_STEEL_CHAR_A;
4904 case 0x1616: // (blue steel)
4905 element = EL_STEEL_CHAR_B;
4908 case 0x1617: // (blue steel)
4909 element = EL_STEEL_CHAR_C;
4912 case 0x1618: // (blue steel)
4913 element = EL_STEEL_CHAR_D;
4916 case 0x1619: // (blue steel)
4917 element = EL_STEEL_CHAR_E;
4920 case 0x161a: // (blue steel)
4921 element = EL_STEEL_CHAR_F;
4924 case 0x161b: // (blue steel)
4925 element = EL_STEEL_CHAR_G;
4928 case 0x161c: // (blue steel)
4929 element = EL_STEEL_CHAR_H;
4932 case 0x161d: // (blue steel)
4933 element = EL_STEEL_CHAR_I;
4936 case 0x161e: // (blue steel)
4937 element = EL_STEEL_CHAR_J;
4940 case 0x161f: // (blue steel)
4941 element = EL_STEEL_CHAR_K;
4944 case 0x1620: // (blue steel)
4945 element = EL_STEEL_CHAR_L;
4948 case 0x1621: // (blue steel)
4949 element = EL_STEEL_CHAR_M;
4952 case 0x1622: // (blue steel)
4953 element = EL_STEEL_CHAR_N;
4956 case 0x1623: // (blue steel)
4957 element = EL_STEEL_CHAR_O;
4960 case 0x1624: // (blue steel)
4961 element = EL_STEEL_CHAR_P;
4964 case 0x1625: // (blue steel)
4965 element = EL_STEEL_CHAR_Q;
4968 case 0x1626: // (blue steel)
4969 element = EL_STEEL_CHAR_R;
4972 case 0x1627: // (blue steel)
4973 element = EL_STEEL_CHAR_S;
4976 case 0x1628: // (blue steel)
4977 element = EL_STEEL_CHAR_T;
4980 case 0x1629: // (blue steel)
4981 element = EL_STEEL_CHAR_U;
4984 case 0x162a: // (blue steel)
4985 element = EL_STEEL_CHAR_V;
4988 case 0x162b: // (blue steel)
4989 element = EL_STEEL_CHAR_W;
4992 case 0x162c: // (blue steel)
4993 element = EL_STEEL_CHAR_X;
4996 case 0x162d: // (blue steel)
4997 element = EL_STEEL_CHAR_Y;
5000 case 0x162e: // (blue steel)
5001 element = EL_STEEL_CHAR_Z;
5004 case 0x162f: // (blue steel)
5005 element = EL_STEEL_CHAR_AUMLAUT;
5008 case 0x1630: // (blue steel)
5009 element = EL_STEEL_CHAR_OUMLAUT;
5012 case 0x1631: // (blue steel)
5013 element = EL_STEEL_CHAR_UUMLAUT;
5016 case 0x1632: // (blue steel)
5017 element = EL_STEEL_CHAR_0;
5020 case 0x1633: // (blue steel)
5021 element = EL_STEEL_CHAR_1;
5024 case 0x1634: // (blue steel)
5025 element = EL_STEEL_CHAR_2;
5028 case 0x1635: // (blue steel)
5029 element = EL_STEEL_CHAR_3;
5032 case 0x1636: // (blue steel)
5033 element = EL_STEEL_CHAR_4;
5036 case 0x1637: // (blue steel)
5037 element = EL_STEEL_CHAR_5;
5040 case 0x1638: // (blue steel)
5041 element = EL_STEEL_CHAR_6;
5044 case 0x1639: // (blue steel)
5045 element = EL_STEEL_CHAR_7;
5048 case 0x163a: // (blue steel)
5049 element = EL_STEEL_CHAR_8;
5052 case 0x163b: // (blue steel)
5053 element = EL_STEEL_CHAR_9;
5056 case 0x163c: // (blue steel)
5057 element = EL_STEEL_CHAR_PERIOD;
5060 case 0x163d: // (blue steel)
5061 element = EL_STEEL_CHAR_EXCLAM;
5064 case 0x163e: // (blue steel)
5065 element = EL_STEEL_CHAR_COLON;
5068 case 0x163f: // (blue steel)
5069 element = EL_STEEL_CHAR_LESS;
5072 case 0x1640: // (blue steel)
5073 element = EL_STEEL_CHAR_GREATER;
5076 case 0x1641: // (blue steel)
5077 element = EL_STEEL_CHAR_QUESTION;
5080 case 0x1642: // (blue steel)
5081 element = EL_STEEL_CHAR_COPYRIGHT;
5084 case 0x1643: // (blue steel)
5085 element = EL_STEEL_CHAR_UP;
5088 case 0x1644: // (blue steel)
5089 element = EL_STEEL_CHAR_DOWN;
5092 case 0x1645: // (blue steel)
5093 element = EL_STEEL_CHAR_BUTTON;
5096 case 0x1646: // (blue steel)
5097 element = EL_STEEL_CHAR_PLUS;
5100 case 0x1647: // (blue steel)
5101 element = EL_STEEL_CHAR_MINUS;
5104 case 0x1648: // (blue steel)
5105 element = EL_STEEL_CHAR_APOSTROPHE;
5108 case 0x1649: // (blue steel)
5109 element = EL_STEEL_CHAR_PARENLEFT;
5112 case 0x164a: // (blue steel)
5113 element = EL_STEEL_CHAR_PARENRIGHT;
5116 case 0x164b: // (green steel)
5117 element = EL_STEEL_CHAR_A;
5120 case 0x164c: // (green steel)
5121 element = EL_STEEL_CHAR_B;
5124 case 0x164d: // (green steel)
5125 element = EL_STEEL_CHAR_C;
5128 case 0x164e: // (green steel)
5129 element = EL_STEEL_CHAR_D;
5132 case 0x164f: // (green steel)
5133 element = EL_STEEL_CHAR_E;
5136 case 0x1650: // (green steel)
5137 element = EL_STEEL_CHAR_F;
5140 case 0x1651: // (green steel)
5141 element = EL_STEEL_CHAR_G;
5144 case 0x1652: // (green steel)
5145 element = EL_STEEL_CHAR_H;
5148 case 0x1653: // (green steel)
5149 element = EL_STEEL_CHAR_I;
5152 case 0x1654: // (green steel)
5153 element = EL_STEEL_CHAR_J;
5156 case 0x1655: // (green steel)
5157 element = EL_STEEL_CHAR_K;
5160 case 0x1656: // (green steel)
5161 element = EL_STEEL_CHAR_L;
5164 case 0x1657: // (green steel)
5165 element = EL_STEEL_CHAR_M;
5168 case 0x1658: // (green steel)
5169 element = EL_STEEL_CHAR_N;
5172 case 0x1659: // (green steel)
5173 element = EL_STEEL_CHAR_O;
5176 case 0x165a: // (green steel)
5177 element = EL_STEEL_CHAR_P;
5180 case 0x165b: // (green steel)
5181 element = EL_STEEL_CHAR_Q;
5184 case 0x165c: // (green steel)
5185 element = EL_STEEL_CHAR_R;
5188 case 0x165d: // (green steel)
5189 element = EL_STEEL_CHAR_S;
5192 case 0x165e: // (green steel)
5193 element = EL_STEEL_CHAR_T;
5196 case 0x165f: // (green steel)
5197 element = EL_STEEL_CHAR_U;
5200 case 0x1660: // (green steel)
5201 element = EL_STEEL_CHAR_V;
5204 case 0x1661: // (green steel)
5205 element = EL_STEEL_CHAR_W;
5208 case 0x1662: // (green steel)
5209 element = EL_STEEL_CHAR_X;
5212 case 0x1663: // (green steel)
5213 element = EL_STEEL_CHAR_Y;
5216 case 0x1664: // (green steel)
5217 element = EL_STEEL_CHAR_Z;
5220 case 0x1665: // (green steel)
5221 element = EL_STEEL_CHAR_AUMLAUT;
5224 case 0x1666: // (green steel)
5225 element = EL_STEEL_CHAR_OUMLAUT;
5228 case 0x1667: // (green steel)
5229 element = EL_STEEL_CHAR_UUMLAUT;
5232 case 0x1668: // (green steel)
5233 element = EL_STEEL_CHAR_0;
5236 case 0x1669: // (green steel)
5237 element = EL_STEEL_CHAR_1;
5240 case 0x166a: // (green steel)
5241 element = EL_STEEL_CHAR_2;
5244 case 0x166b: // (green steel)
5245 element = EL_STEEL_CHAR_3;
5248 case 0x166c: // (green steel)
5249 element = EL_STEEL_CHAR_4;
5252 case 0x166d: // (green steel)
5253 element = EL_STEEL_CHAR_5;
5256 case 0x166e: // (green steel)
5257 element = EL_STEEL_CHAR_6;
5260 case 0x166f: // (green steel)
5261 element = EL_STEEL_CHAR_7;
5264 case 0x1670: // (green steel)
5265 element = EL_STEEL_CHAR_8;
5268 case 0x1671: // (green steel)
5269 element = EL_STEEL_CHAR_9;
5272 case 0x1672: // (green steel)
5273 element = EL_STEEL_CHAR_PERIOD;
5276 case 0x1673: // (green steel)
5277 element = EL_STEEL_CHAR_EXCLAM;
5280 case 0x1674: // (green steel)
5281 element = EL_STEEL_CHAR_COLON;
5284 case 0x1675: // (green steel)
5285 element = EL_STEEL_CHAR_LESS;
5288 case 0x1676: // (green steel)
5289 element = EL_STEEL_CHAR_GREATER;
5292 case 0x1677: // (green steel)
5293 element = EL_STEEL_CHAR_QUESTION;
5296 case 0x1678: // (green steel)
5297 element = EL_STEEL_CHAR_COPYRIGHT;
5300 case 0x1679: // (green steel)
5301 element = EL_STEEL_CHAR_UP;
5304 case 0x167a: // (green steel)
5305 element = EL_STEEL_CHAR_DOWN;
5308 case 0x167b: // (green steel)
5309 element = EL_STEEL_CHAR_BUTTON;
5312 case 0x167c: // (green steel)
5313 element = EL_STEEL_CHAR_PLUS;
5316 case 0x167d: // (green steel)
5317 element = EL_STEEL_CHAR_MINUS;
5320 case 0x167e: // (green steel)
5321 element = EL_STEEL_CHAR_APOSTROPHE;
5324 case 0x167f: // (green steel)
5325 element = EL_STEEL_CHAR_PARENLEFT;
5328 case 0x1680: // (green steel)
5329 element = EL_STEEL_CHAR_PARENRIGHT;
5332 case 0x1681: // gate (red)
5333 element = EL_EM_GATE_1;
5336 case 0x1682: // secret gate (red)
5337 element = EL_EM_GATE_1_GRAY;
5340 case 0x1683: // gate (yellow)
5341 element = EL_EM_GATE_2;
5344 case 0x1684: // secret gate (yellow)
5345 element = EL_EM_GATE_2_GRAY;
5348 case 0x1685: // gate (blue)
5349 element = EL_EM_GATE_4;
5352 case 0x1686: // secret gate (blue)
5353 element = EL_EM_GATE_4_GRAY;
5356 case 0x1687: // gate (green)
5357 element = EL_EM_GATE_3;
5360 case 0x1688: // secret gate (green)
5361 element = EL_EM_GATE_3_GRAY;
5364 case 0x1689: // gate (white)
5365 element = EL_DC_GATE_WHITE;
5368 case 0x168a: // secret gate (white)
5369 element = EL_DC_GATE_WHITE_GRAY;
5372 case 0x168b: // secret gate (no key)
5373 element = EL_DC_GATE_FAKE_GRAY;
5377 element = EL_ROBOT_WHEEL;
5381 element = EL_DC_TIMEGATE_SWITCH;
5385 element = EL_ACID_POOL_BOTTOM;
5389 element = EL_ACID_POOL_TOPLEFT;
5393 element = EL_ACID_POOL_TOPRIGHT;
5397 element = EL_ACID_POOL_BOTTOMLEFT;
5401 element = EL_ACID_POOL_BOTTOMRIGHT;
5405 element = EL_STEELWALL;
5409 element = EL_STEELWALL_SLIPPERY;
5412 case 0x1695: // steel wall (not round)
5413 element = EL_STEELWALL;
5416 case 0x1696: // steel wall (left)
5417 element = EL_DC_STEELWALL_1_LEFT;
5420 case 0x1697: // steel wall (bottom)
5421 element = EL_DC_STEELWALL_1_BOTTOM;
5424 case 0x1698: // steel wall (right)
5425 element = EL_DC_STEELWALL_1_RIGHT;
5428 case 0x1699: // steel wall (top)
5429 element = EL_DC_STEELWALL_1_TOP;
5432 case 0x169a: // steel wall (left/bottom)
5433 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5436 case 0x169b: // steel wall (right/bottom)
5437 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5440 case 0x169c: // steel wall (right/top)
5441 element = EL_DC_STEELWALL_1_TOPRIGHT;
5444 case 0x169d: // steel wall (left/top)
5445 element = EL_DC_STEELWALL_1_TOPLEFT;
5448 case 0x169e: // steel wall (right/bottom small)
5449 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5452 case 0x169f: // steel wall (left/bottom small)
5453 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5456 case 0x16a0: // steel wall (right/top small)
5457 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5460 case 0x16a1: // steel wall (left/top small)
5461 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5464 case 0x16a2: // steel wall (left/right)
5465 element = EL_DC_STEELWALL_1_VERTICAL;
5468 case 0x16a3: // steel wall (top/bottom)
5469 element = EL_DC_STEELWALL_1_HORIZONTAL;
5472 case 0x16a4: // steel wall 2 (left end)
5473 element = EL_DC_STEELWALL_2_LEFT;
5476 case 0x16a5: // steel wall 2 (right end)
5477 element = EL_DC_STEELWALL_2_RIGHT;
5480 case 0x16a6: // steel wall 2 (top end)
5481 element = EL_DC_STEELWALL_2_TOP;
5484 case 0x16a7: // steel wall 2 (bottom end)
5485 element = EL_DC_STEELWALL_2_BOTTOM;
5488 case 0x16a8: // steel wall 2 (left/right)
5489 element = EL_DC_STEELWALL_2_HORIZONTAL;
5492 case 0x16a9: // steel wall 2 (up/down)
5493 element = EL_DC_STEELWALL_2_VERTICAL;
5496 case 0x16aa: // steel wall 2 (mid)
5497 element = EL_DC_STEELWALL_2_MIDDLE;
5501 element = EL_SIGN_EXCLAMATION;
5505 element = EL_SIGN_RADIOACTIVITY;
5509 element = EL_SIGN_STOP;
5513 element = EL_SIGN_WHEELCHAIR;
5517 element = EL_SIGN_PARKING;
5521 element = EL_SIGN_NO_ENTRY;
5525 element = EL_SIGN_HEART;
5529 element = EL_SIGN_GIVE_WAY;
5533 element = EL_SIGN_ENTRY_FORBIDDEN;
5537 element = EL_SIGN_EMERGENCY_EXIT;
5541 element = EL_SIGN_YIN_YANG;
5545 element = EL_WALL_EMERALD;
5549 element = EL_WALL_DIAMOND;
5553 element = EL_WALL_PEARL;
5557 element = EL_WALL_CRYSTAL;
5561 element = EL_INVISIBLE_WALL;
5565 element = EL_INVISIBLE_STEELWALL;
5569 // EL_INVISIBLE_SAND
5572 element = EL_LIGHT_SWITCH;
5576 element = EL_ENVELOPE_1;
5580 if (element >= 0x0117 && element <= 0x036e) // (?)
5581 element = EL_DIAMOND;
5582 else if (element >= 0x042d && element <= 0x0684) // (?)
5583 element = EL_EMERALD;
5584 else if (element >= 0x157c && element <= 0x158b)
5586 else if (element >= 0x1590 && element <= 0x159f)
5587 element = EL_DC_LANDMINE;
5588 else if (element >= 0x16bc && element <= 0x16cb)
5589 element = EL_INVISIBLE_SAND;
5592 Warn("unknown Diamond Caves element 0x%04x", element);
5594 element = EL_UNKNOWN;
5599 return getMappedElement(element);
5602 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5605 byte header[DC_LEVEL_HEADER_SIZE];
5607 int envelope_header_pos = 62;
5608 int envelope_content_pos = 94;
5609 int level_name_pos = 251;
5610 int level_author_pos = 292;
5611 int envelope_header_len;
5612 int envelope_content_len;
5614 int level_author_len;
5616 int num_yamyam_contents;
5619 getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
5621 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5623 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5625 header[i * 2 + 0] = header_word >> 8;
5626 header[i * 2 + 1] = header_word & 0xff;
5629 // read some values from level header to check level decoding integrity
5630 fieldx = header[6] | (header[7] << 8);
5631 fieldy = header[8] | (header[9] << 8);
5632 num_yamyam_contents = header[60] | (header[61] << 8);
5634 // do some simple sanity checks to ensure that level was correctly decoded
5635 if (fieldx < 1 || fieldx > 256 ||
5636 fieldy < 1 || fieldy > 256 ||
5637 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5639 level->no_valid_file = TRUE;
5641 Warn("cannot decode level from stream -- using empty level");
5646 // maximum envelope header size is 31 bytes
5647 envelope_header_len = header[envelope_header_pos];
5648 // maximum envelope content size is 110 (156?) bytes
5649 envelope_content_len = header[envelope_content_pos];
5651 // maximum level title size is 40 bytes
5652 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5653 // maximum level author size is 30 (51?) bytes
5654 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5658 for (i = 0; i < envelope_header_len; i++)
5659 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5660 level->envelope[0].text[envelope_size++] =
5661 header[envelope_header_pos + 1 + i];
5663 if (envelope_header_len > 0 && envelope_content_len > 0)
5665 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5666 level->envelope[0].text[envelope_size++] = '\n';
5667 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5668 level->envelope[0].text[envelope_size++] = '\n';
5671 for (i = 0; i < envelope_content_len; i++)
5672 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5673 level->envelope[0].text[envelope_size++] =
5674 header[envelope_content_pos + 1 + i];
5676 level->envelope[0].text[envelope_size] = '\0';
5678 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5679 level->envelope[0].ysize = 10;
5680 level->envelope[0].autowrap = TRUE;
5681 level->envelope[0].centered = TRUE;
5683 for (i = 0; i < level_name_len; i++)
5684 level->name[i] = header[level_name_pos + 1 + i];
5685 level->name[level_name_len] = '\0';
5687 for (i = 0; i < level_author_len; i++)
5688 level->author[i] = header[level_author_pos + 1 + i];
5689 level->author[level_author_len] = '\0';
5691 num_yamyam_contents = header[60] | (header[61] << 8);
5692 level->num_yamyam_contents =
5693 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5695 for (i = 0; i < num_yamyam_contents; i++)
5697 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5699 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5700 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5702 if (i < MAX_ELEMENT_CONTENTS)
5703 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5707 fieldx = header[6] | (header[7] << 8);
5708 fieldy = header[8] | (header[9] << 8);
5709 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5710 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5712 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5714 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5715 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5717 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5718 level->field[x][y] = getMappedElement_DC(element_dc);
5721 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5722 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5723 level->field[x][y] = EL_PLAYER_1;
5725 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5726 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5727 level->field[x][y] = EL_PLAYER_2;
5729 level->gems_needed = header[18] | (header[19] << 8);
5731 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5732 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5733 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5734 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5735 level->score[SC_NUT] = header[28] | (header[29] << 8);
5736 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5737 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5738 level->score[SC_BUG] = header[34] | (header[35] << 8);
5739 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5740 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5741 level->score[SC_KEY] = header[40] | (header[41] << 8);
5742 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5744 level->time = header[44] | (header[45] << 8);
5746 level->amoeba_speed = header[46] | (header[47] << 8);
5747 level->time_light = header[48] | (header[49] << 8);
5748 level->time_timegate = header[50] | (header[51] << 8);
5749 level->time_wheel = header[52] | (header[53] << 8);
5750 level->time_magic_wall = header[54] | (header[55] << 8);
5751 level->extra_time = header[56] | (header[57] << 8);
5752 level->shield_normal_time = header[58] | (header[59] << 8);
5754 // shield and extra time elements do not have a score
5755 level->score[SC_SHIELD] = 0;
5756 level->extra_time_score = 0;
5758 // set time for normal and deadly shields to the same value
5759 level->shield_deadly_time = level->shield_normal_time;
5761 // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5762 // can slip down from flat walls, like normal walls and steel walls
5763 level->em_slippery_gems = TRUE;
5765 // time score is counted for each 10 seconds left in Diamond Caves levels
5766 level->time_score_base = 10;
5769 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5770 struct LevelFileInfo *level_file_info,
5771 boolean level_info_only)
5773 char *filename = level_file_info->filename;
5775 int num_magic_bytes = 8;
5776 char magic_bytes[num_magic_bytes + 1];
5777 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5779 if (!(file = openFile(filename, MODE_READ)))
5781 level->no_valid_file = TRUE;
5783 if (!level_info_only)
5784 Warn("cannot read level '%s' -- using empty level", filename);
5789 // fseek(file, 0x0000, SEEK_SET);
5791 if (level_file_info->packed)
5793 // read "magic bytes" from start of file
5794 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5795 magic_bytes[0] = '\0';
5797 // check "magic bytes" for correct file format
5798 if (!strPrefix(magic_bytes, "DC2"))
5800 level->no_valid_file = TRUE;
5802 Warn("unknown DC level file '%s' -- using empty level", filename);
5807 if (strPrefix(magic_bytes, "DC2Win95") ||
5808 strPrefix(magic_bytes, "DC2Win98"))
5810 int position_first_level = 0x00fa;
5811 int extra_bytes = 4;
5814 // advance file stream to first level inside the level package
5815 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5817 // each block of level data is followed by block of non-level data
5818 num_levels_to_skip *= 2;
5820 // at least skip header bytes, therefore use ">= 0" instead of "> 0"
5821 while (num_levels_to_skip >= 0)
5823 // advance file stream to next level inside the level package
5824 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5826 level->no_valid_file = TRUE;
5828 Warn("cannot fseek in file '%s' -- using empty level", filename);
5833 // skip apparently unused extra bytes following each level
5834 ReadUnusedBytesFromFile(file, extra_bytes);
5836 // read size of next level in level package
5837 skip_bytes = getFile32BitLE(file);
5839 num_levels_to_skip--;
5844 level->no_valid_file = TRUE;
5846 Warn("unknown DC2 level file '%s' -- using empty level", filename);
5852 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5858 // ----------------------------------------------------------------------------
5859 // functions for loading SB level
5860 // ----------------------------------------------------------------------------
5862 int getMappedElement_SB(int element_ascii, boolean use_ces)
5870 sb_element_mapping[] =
5872 { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
5873 { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
5874 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
5875 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
5876 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
5877 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
5878 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
5879 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
5886 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5887 if (element_ascii == sb_element_mapping[i].ascii)
5888 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5890 return EL_UNDEFINED;
5893 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5894 struct LevelFileInfo *level_file_info,
5895 boolean level_info_only)
5897 char *filename = level_file_info->filename;
5898 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5899 char last_comment[MAX_LINE_LEN];
5900 char level_name[MAX_LINE_LEN];
5903 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5904 boolean read_continued_line = FALSE;
5905 boolean reading_playfield = FALSE;
5906 boolean got_valid_playfield_line = FALSE;
5907 boolean invalid_playfield_char = FALSE;
5908 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5909 int file_level_nr = 0;
5911 int x = 0, y = 0; // initialized to make compilers happy
5913 last_comment[0] = '\0';
5914 level_name[0] = '\0';
5916 if (!(file = openFile(filename, MODE_READ)))
5918 level->no_valid_file = TRUE;
5920 if (!level_info_only)
5921 Warn("cannot read level '%s' -- using empty level", filename);
5926 while (!checkEndOfFile(file))
5928 // level successfully read, but next level may follow here
5929 if (!got_valid_playfield_line && reading_playfield)
5931 // read playfield from single level file -- skip remaining file
5932 if (!level_file_info->packed)
5935 if (file_level_nr >= num_levels_to_skip)
5940 last_comment[0] = '\0';
5941 level_name[0] = '\0';
5943 reading_playfield = FALSE;
5946 got_valid_playfield_line = FALSE;
5948 // read next line of input file
5949 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5952 // check if line was completely read and is terminated by line break
5953 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5956 // cut trailing line break (this can be newline and/or carriage return)
5957 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5958 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5961 // copy raw input line for later use (mainly debugging output)
5962 strcpy(line_raw, line);
5964 if (read_continued_line)
5966 // append new line to existing line, if there is enough space
5967 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5968 strcat(previous_line, line_ptr);
5970 strcpy(line, previous_line); // copy storage buffer to line
5972 read_continued_line = FALSE;
5975 // if the last character is '\', continue at next line
5976 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5978 line[strlen(line) - 1] = '\0'; // cut off trailing backslash
5979 strcpy(previous_line, line); // copy line to storage buffer
5981 read_continued_line = TRUE;
5987 if (line[0] == '\0')
5990 // extract comment text from comment line
5993 for (line_ptr = line; *line_ptr; line_ptr++)
5994 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
5997 strcpy(last_comment, line_ptr);
6002 // extract level title text from line containing level title
6003 if (line[0] == '\'')
6005 strcpy(level_name, &line[1]);
6007 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6008 level_name[strlen(level_name) - 1] = '\0';
6013 // skip lines containing only spaces (or empty lines)
6014 for (line_ptr = line; *line_ptr; line_ptr++)
6015 if (*line_ptr != ' ')
6017 if (*line_ptr == '\0')
6020 // at this point, we have found a line containing part of a playfield
6022 got_valid_playfield_line = TRUE;
6024 if (!reading_playfield)
6026 reading_playfield = TRUE;
6027 invalid_playfield_char = FALSE;
6029 for (x = 0; x < MAX_LEV_FIELDX; x++)
6030 for (y = 0; y < MAX_LEV_FIELDY; y++)
6031 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6036 // start with topmost tile row
6040 // skip playfield line if larger row than allowed
6041 if (y >= MAX_LEV_FIELDY)
6044 // start with leftmost tile column
6047 // read playfield elements from line
6048 for (line_ptr = line; *line_ptr; line_ptr++)
6050 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6052 // stop parsing playfield line if larger column than allowed
6053 if (x >= MAX_LEV_FIELDX)
6056 if (mapped_sb_element == EL_UNDEFINED)
6058 invalid_playfield_char = TRUE;
6063 level->field[x][y] = mapped_sb_element;
6065 // continue with next tile column
6068 level->fieldx = MAX(x, level->fieldx);
6071 if (invalid_playfield_char)
6073 // if first playfield line, treat invalid lines as comment lines
6075 reading_playfield = FALSE;
6080 // continue with next tile row
6088 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6089 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6091 if (!reading_playfield)
6093 level->no_valid_file = TRUE;
6095 Warn("cannot read level '%s' -- using empty level", filename);
6100 if (*level_name != '\0')
6102 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6103 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6105 else if (*last_comment != '\0')
6107 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6108 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6112 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6115 // set all empty fields beyond the border walls to invisible steel wall
6116 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6118 if ((x == 0 || x == level->fieldx - 1 ||
6119 y == 0 || y == level->fieldy - 1) &&
6120 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6121 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6122 level->field, level->fieldx, level->fieldy);
6125 // set special level settings for Sokoban levels
6128 level->use_step_counter = TRUE;
6130 if (load_xsb_to_ces)
6132 // special global settings can now be set in level template
6134 level->use_custom_template = TRUE;
6139 // -------------------------------------------------------------------------
6140 // functions for handling native levels
6141 // -------------------------------------------------------------------------
6143 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6144 struct LevelFileInfo *level_file_info,
6145 boolean level_info_only)
6147 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6148 level->no_valid_file = TRUE;
6151 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6152 struct LevelFileInfo *level_file_info,
6153 boolean level_info_only)
6157 // determine position of requested level inside level package
6158 if (level_file_info->packed)
6159 pos = level_file_info->nr - leveldir_current->first_level;
6161 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6162 level->no_valid_file = TRUE;
6165 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6166 struct LevelFileInfo *level_file_info,
6167 boolean level_info_only)
6169 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6170 level->no_valid_file = TRUE;
6173 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6175 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6176 CopyNativeLevel_RND_to_EM(level);
6177 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6178 CopyNativeLevel_RND_to_SP(level);
6179 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6180 CopyNativeLevel_RND_to_MM(level);
6183 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6185 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6186 CopyNativeLevel_EM_to_RND(level);
6187 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6188 CopyNativeLevel_SP_to_RND(level);
6189 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6190 CopyNativeLevel_MM_to_RND(level);
6193 void SaveNativeLevel(struct LevelInfo *level)
6195 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6197 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6198 char *filename = getLevelFilenameFromBasename(basename);
6200 CopyNativeLevel_RND_to_SP(level);
6201 CopyNativeTape_RND_to_SP(level);
6203 SaveNativeLevel_SP(filename);
6208 // ----------------------------------------------------------------------------
6209 // functions for loading generic level
6210 // ----------------------------------------------------------------------------
6212 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6213 struct LevelFileInfo *level_file_info,
6214 boolean level_info_only)
6216 // always start with reliable default values
6217 setLevelInfoToDefaults(level, level_info_only, TRUE);
6219 switch (level_file_info->type)
6221 case LEVEL_FILE_TYPE_RND:
6222 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6225 case LEVEL_FILE_TYPE_EM:
6226 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6227 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6230 case LEVEL_FILE_TYPE_SP:
6231 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6232 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6235 case LEVEL_FILE_TYPE_MM:
6236 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6237 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6240 case LEVEL_FILE_TYPE_DC:
6241 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6244 case LEVEL_FILE_TYPE_SB:
6245 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6249 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6253 // if level file is invalid, restore level structure to default values
6254 if (level->no_valid_file)
6255 setLevelInfoToDefaults(level, level_info_only, FALSE);
6257 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6258 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6260 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6261 CopyNativeLevel_Native_to_RND(level);
6264 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6266 static struct LevelFileInfo level_file_info;
6268 // always start with reliable default values
6269 setFileInfoToDefaults(&level_file_info);
6271 level_file_info.nr = 0; // unknown level number
6272 level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
6274 setString(&level_file_info.filename, filename);
6276 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6279 static void LoadLevel_InitVersion(struct LevelInfo *level)
6283 if (leveldir_current == NULL) // only when dumping level
6286 // all engine modifications also valid for levels which use latest engine
6287 if (level->game_version < VERSION_IDENT(3,2,0,5))
6289 // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
6290 level->time_score_base = 10;
6293 if (leveldir_current->latest_engine)
6295 // ---------- use latest game engine --------------------------------------
6297 /* For all levels which are forced to use the latest game engine version
6298 (normally all but user contributed, private and undefined levels), set
6299 the game engine version to the actual version; this allows for actual
6300 corrections in the game engine to take effect for existing, converted
6301 levels (from "classic" or other existing games) to make the emulation
6302 of the corresponding game more accurate, while (hopefully) not breaking
6303 existing levels created from other players. */
6305 level->game_version = GAME_VERSION_ACTUAL;
6307 /* Set special EM style gems behaviour: EM style gems slip down from
6308 normal, steel and growing wall. As this is a more fundamental change,
6309 it seems better to set the default behaviour to "off" (as it is more
6310 natural) and make it configurable in the level editor (as a property
6311 of gem style elements). Already existing converted levels (neither
6312 private nor contributed levels) are changed to the new behaviour. */
6314 if (level->file_version < FILE_VERSION_2_0)
6315 level->em_slippery_gems = TRUE;
6320 // ---------- use game engine the level was created with --------------------
6322 /* For all levels which are not forced to use the latest game engine
6323 version (normally user contributed, private and undefined levels),
6324 use the version of the game engine the levels were created for.
6326 Since 2.0.1, the game engine version is now directly stored
6327 in the level file (chunk "VERS"), so there is no need anymore
6328 to set the game version from the file version (except for old,
6329 pre-2.0 levels, where the game version is still taken from the
6330 file format version used to store the level -- see above). */
6332 // player was faster than enemies in 1.0.0 and before
6333 if (level->file_version == FILE_VERSION_1_0)
6334 for (i = 0; i < MAX_PLAYERS; i++)
6335 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6337 // default behaviour for EM style gems was "slippery" only in 2.0.1
6338 if (level->game_version == VERSION_IDENT(2,0,1,0))
6339 level->em_slippery_gems = TRUE;
6341 // springs could be pushed over pits before (pre-release version) 2.2.0
6342 if (level->game_version < VERSION_IDENT(2,2,0,0))
6343 level->use_spring_bug = TRUE;
6345 if (level->game_version < VERSION_IDENT(3,2,0,5))
6347 // time orb caused limited time in endless time levels before 3.2.0-5
6348 level->use_time_orb_bug = TRUE;
6350 // default behaviour for snapping was "no snap delay" before 3.2.0-5
6351 level->block_snap_field = FALSE;
6353 // extra time score was same value as time left score before 3.2.0-5
6354 level->extra_time_score = level->score[SC_TIME_BONUS];
6357 if (level->game_version < VERSION_IDENT(3,2,0,7))
6359 // default behaviour for snapping was "not continuous" before 3.2.0-7
6360 level->continuous_snapping = FALSE;
6363 // only few elements were able to actively move into acid before 3.1.0
6364 // trigger settings did not exist before 3.1.0; set to default "any"
6365 if (level->game_version < VERSION_IDENT(3,1,0,0))
6367 // correct "can move into acid" settings (all zero in old levels)
6369 level->can_move_into_acid_bits = 0; // nothing can move into acid
6370 level->dont_collide_with_bits = 0; // nothing is deadly when colliding
6372 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6373 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6374 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6375 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6377 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6378 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6380 // correct trigger settings (stored as zero == "none" in old levels)
6382 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6384 int element = EL_CUSTOM_START + i;
6385 struct ElementInfo *ei = &element_info[element];
6387 for (j = 0; j < ei->num_change_pages; j++)
6389 struct ElementChangeInfo *change = &ei->change_page[j];
6391 change->trigger_player = CH_PLAYER_ANY;
6392 change->trigger_page = CH_PAGE_ANY;
6397 // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
6399 int element = EL_CUSTOM_256;
6400 struct ElementInfo *ei = &element_info[element];
6401 struct ElementChangeInfo *change = &ei->change_page[0];
6403 /* This is needed to fix a problem that was caused by a bugfix in function
6404 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6405 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6406 not replace walkable elements, but instead just placed the player on it,
6407 without placing the Sokoban field under the player). Unfortunately, this
6408 breaks "Snake Bite" style levels when the snake is halfway through a door
6409 that just closes (the snake head is still alive and can be moved in this
6410 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6411 player (without Sokoban element) which then gets killed as designed). */
6413 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6414 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6415 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6416 change->target_element = EL_PLAYER_1;
6419 // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
6420 if (level->game_version < VERSION_IDENT(3,2,5,0))
6422 /* This is needed to fix a problem that was caused by a bugfix in function
6423 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6424 corrects the behaviour when a custom element changes to another custom
6425 element with a higher element number that has change actions defined.
6426 Normally, only one change per frame is allowed for custom elements.
6427 Therefore, it is checked if a custom element already changed in the
6428 current frame; if it did, subsequent changes are suppressed.
6429 Unfortunately, this is only checked for element changes, but not for
6430 change actions, which are still executed. As the function above loops
6431 through all custom elements from lower to higher, an element change
6432 resulting in a lower CE number won't be checked again, while a target
6433 element with a higher number will also be checked, and potential change
6434 actions will get executed for this CE, too (which is wrong), while
6435 further changes are ignored (which is correct). As this bugfix breaks
6436 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6437 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6438 behaviour for existing levels and tapes that make use of this bug */
6440 level->use_action_after_change_bug = TRUE;
6443 // not centering level after relocating player was default only in 3.2.3
6444 if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
6445 level->shifted_relocation = TRUE;
6447 // EM style elements always chain-exploded in R'n'D engine before 3.2.6
6448 if (level->game_version < VERSION_IDENT(3,2,6,0))
6449 level->em_explodes_by_fire = TRUE;
6451 // levels were solved by the first player entering an exit up to 4.1.0.0
6452 if (level->game_version <= VERSION_IDENT(4,1,0,0))
6453 level->solved_by_one_player = TRUE;
6455 // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
6456 if (level->game_version < VERSION_IDENT(4,1,1,1))
6457 level->use_life_bugs = TRUE;
6459 // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
6460 if (level->game_version < VERSION_IDENT(4,1,1,1))
6461 level->sb_objects_needed = FALSE;
6463 // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0
6464 if (level->game_version <= VERSION_IDENT(4,2,2,0))
6465 level->finish_dig_collect = FALSE;
6468 static void LoadLevel_InitStandardElements(struct LevelInfo *level)
6472 // map elements that have changed in newer versions
6473 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6474 level->game_version);
6475 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6476 for (x = 0; x < 3; x++)
6477 for (y = 0; y < 3; y++)
6478 level->yamyam_content[i].e[x][y] =
6479 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6480 level->game_version);
6484 static void LoadLevel_InitCustomElements(struct LevelInfo *level)
6488 // map custom element change events that have changed in newer versions
6489 // (these following values were accidentally changed in version 3.0.1)
6490 // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
6491 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6493 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6495 int element = EL_CUSTOM_START + i;
6497 // order of checking and copying events to be mapped is important
6498 // (do not change the start and end value -- they are constant)
6499 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6501 if (HAS_CHANGE_EVENT(element, j - 2))
6503 SET_CHANGE_EVENT(element, j - 2, FALSE);
6504 SET_CHANGE_EVENT(element, j, TRUE);
6508 // order of checking and copying events to be mapped is important
6509 // (do not change the start and end value -- they are constant)
6510 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6512 if (HAS_CHANGE_EVENT(element, j - 1))
6514 SET_CHANGE_EVENT(element, j - 1, FALSE);
6515 SET_CHANGE_EVENT(element, j, TRUE);
6521 // initialize "can_change" field for old levels with only one change page
6522 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6524 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6526 int element = EL_CUSTOM_START + i;
6528 if (CAN_CHANGE(element))
6529 element_info[element].change->can_change = TRUE;
6533 // correct custom element values (for old levels without these options)
6534 if (level->game_version < VERSION_IDENT(3,1,1,0))
6536 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6538 int element = EL_CUSTOM_START + i;
6539 struct ElementInfo *ei = &element_info[element];
6541 if (ei->access_direction == MV_NO_DIRECTION)
6542 ei->access_direction = MV_ALL_DIRECTIONS;
6546 // correct custom element values (fix invalid values for all versions)
6549 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6551 int element = EL_CUSTOM_START + i;
6552 struct ElementInfo *ei = &element_info[element];
6554 for (j = 0; j < ei->num_change_pages; j++)
6556 struct ElementChangeInfo *change = &ei->change_page[j];
6558 if (change->trigger_player == CH_PLAYER_NONE)
6559 change->trigger_player = CH_PLAYER_ANY;
6561 if (change->trigger_side == CH_SIDE_NONE)
6562 change->trigger_side = CH_SIDE_ANY;
6567 // initialize "can_explode" field for old levels which did not store this
6568 // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
6569 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6571 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6573 int element = EL_CUSTOM_START + i;
6575 if (EXPLODES_1X1_OLD(element))
6576 element_info[element].explosion_type = EXPLODES_1X1;
6578 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6579 EXPLODES_SMASHED(element) ||
6580 EXPLODES_IMPACT(element)));
6584 // correct previously hard-coded move delay values for maze runner style
6585 if (level->game_version < VERSION_IDENT(3,1,1,0))
6587 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6589 int element = EL_CUSTOM_START + i;
6591 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6593 // previously hard-coded and therefore ignored
6594 element_info[element].move_delay_fixed = 9;
6595 element_info[element].move_delay_random = 0;
6600 // set some other uninitialized values of custom elements in older levels
6601 if (level->game_version < VERSION_IDENT(3,1,0,0))
6603 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6605 int element = EL_CUSTOM_START + i;
6607 element_info[element].access_direction = MV_ALL_DIRECTIONS;
6609 element_info[element].explosion_delay = 17;
6610 element_info[element].ignition_delay = 8;
6615 static void LoadLevel_InitElements(struct LevelInfo *level)
6617 LoadLevel_InitStandardElements(level);
6619 if (level->file_has_custom_elements)
6620 LoadLevel_InitCustomElements(level);
6622 // initialize element properties for level editor etc.
6623 InitElementPropertiesEngine(level->game_version);
6624 InitElementPropertiesGfxElement();
6627 static void LoadLevel_InitPlayfield(struct LevelInfo *level)
6631 // map elements that have changed in newer versions
6632 for (y = 0; y < level->fieldy; y++)
6633 for (x = 0; x < level->fieldx; x++)
6634 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6635 level->game_version);
6637 // clear unused playfield data (nicer if level gets resized in editor)
6638 for (x = 0; x < MAX_LEV_FIELDX; x++)
6639 for (y = 0; y < MAX_LEV_FIELDY; y++)
6640 if (x >= level->fieldx || y >= level->fieldy)
6641 level->field[x][y] = EL_EMPTY;
6643 // copy elements to runtime playfield array
6644 for (x = 0; x < MAX_LEV_FIELDX; x++)
6645 for (y = 0; y < MAX_LEV_FIELDY; y++)
6646 Tile[x][y] = level->field[x][y];
6648 // initialize level size variables for faster access
6649 lev_fieldx = level->fieldx;
6650 lev_fieldy = level->fieldy;
6652 // determine border element for this level
6653 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6654 BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
6659 static void LoadLevel_InitNativeEngines(struct LevelInfo *level)
6661 struct LevelFileInfo *level_file_info = &level->file_info;
6663 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6664 CopyNativeLevel_RND_to_Native(level);
6667 static void LoadLevelTemplate_LoadAndInit(void)
6669 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6671 LoadLevel_InitVersion(&level_template);
6672 LoadLevel_InitElements(&level_template);
6674 ActivateLevelTemplate();
6677 void LoadLevelTemplate(int nr)
6679 if (!fileExists(getGlobalLevelTemplateFilename()))
6681 Warn("no level template found for this level");
6686 setLevelFileInfo(&level_template.file_info, nr);
6688 LoadLevelTemplate_LoadAndInit();
6691 static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level)
6693 copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info);
6695 LoadLevelTemplate_LoadAndInit();
6698 static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level)
6700 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6702 if (level.use_custom_template)
6704 if (network_level != NULL)
6705 LoadNetworkLevelTemplate(network_level);
6707 LoadLevelTemplate(-1);
6710 LoadLevel_InitVersion(&level);
6711 LoadLevel_InitElements(&level);
6712 LoadLevel_InitPlayfield(&level);
6714 LoadLevel_InitNativeEngines(&level);
6717 void LoadLevel(int nr)
6719 SetLevelSetInfo(leveldir_current->identifier, nr);
6721 setLevelFileInfo(&level.file_info, nr);
6723 LoadLevel_LoadAndInit(NULL);
6726 void LoadLevelInfoOnly(int nr)
6728 setLevelFileInfo(&level.file_info, nr);
6730 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6733 void LoadNetworkLevel(struct NetworkLevelInfo *network_level)
6735 SetLevelSetInfo(network_level->leveldir_identifier,
6736 network_level->file_info.nr);
6738 copyLevelFileInfo(&network_level->file_info, &level.file_info);
6740 LoadLevel_LoadAndInit(network_level);
6743 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6747 chunk_size += putFileVersion(file, level->file_version);
6748 chunk_size += putFileVersion(file, level->game_version);
6753 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6757 chunk_size += putFile16BitBE(file, level->creation_date.year);
6758 chunk_size += putFile8Bit(file, level->creation_date.month);
6759 chunk_size += putFile8Bit(file, level->creation_date.day);
6764 #if ENABLE_HISTORIC_CHUNKS
6765 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6769 putFile8Bit(file, level->fieldx);
6770 putFile8Bit(file, level->fieldy);
6772 putFile16BitBE(file, level->time);
6773 putFile16BitBE(file, level->gems_needed);
6775 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6776 putFile8Bit(file, level->name[i]);
6778 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6779 putFile8Bit(file, level->score[i]);
6781 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6782 for (y = 0; y < 3; y++)
6783 for (x = 0; x < 3; x++)
6784 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6785 level->yamyam_content[i].e[x][y]));
6786 putFile8Bit(file, level->amoeba_speed);
6787 putFile8Bit(file, level->time_magic_wall);
6788 putFile8Bit(file, level->time_wheel);
6789 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6790 level->amoeba_content));
6791 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6792 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6793 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6794 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6796 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6798 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6799 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6800 putFile32BitBE(file, level->can_move_into_acid_bits);
6801 putFile8Bit(file, level->dont_collide_with_bits);
6803 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6804 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6806 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6807 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6808 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6810 putFile8Bit(file, level->game_engine_type);
6812 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6816 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6821 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6822 chunk_size += putFile8Bit(file, level->name[i]);
6827 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6832 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6833 chunk_size += putFile8Bit(file, level->author[i]);
6838 #if ENABLE_HISTORIC_CHUNKS
6839 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6844 for (y = 0; y < level->fieldy; y++)
6845 for (x = 0; x < level->fieldx; x++)
6846 if (level->encoding_16bit_field)
6847 chunk_size += putFile16BitBE(file, level->field[x][y]);
6849 chunk_size += putFile8Bit(file, level->field[x][y]);
6855 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6860 for (y = 0; y < level->fieldy; y++)
6861 for (x = 0; x < level->fieldx; x++)
6862 chunk_size += putFile16BitBE(file, level->field[x][y]);
6867 #if ENABLE_HISTORIC_CHUNKS
6868 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6872 putFile8Bit(file, EL_YAMYAM);
6873 putFile8Bit(file, level->num_yamyam_contents);
6874 putFile8Bit(file, 0);
6875 putFile8Bit(file, 0);
6877 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6878 for (y = 0; y < 3; y++)
6879 for (x = 0; x < 3; x++)
6880 if (level->encoding_16bit_field)
6881 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6883 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6887 #if ENABLE_HISTORIC_CHUNKS
6888 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6891 int num_contents, content_xsize, content_ysize;
6892 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6894 if (element == EL_YAMYAM)
6896 num_contents = level->num_yamyam_contents;
6900 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6901 for (y = 0; y < 3; y++)
6902 for (x = 0; x < 3; x++)
6903 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6905 else if (element == EL_BD_AMOEBA)
6911 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6912 for (y = 0; y < 3; y++)
6913 for (x = 0; x < 3; x++)
6914 content_array[i][x][y] = EL_EMPTY;
6915 content_array[0][0][0] = level->amoeba_content;
6919 // chunk header already written -- write empty chunk data
6920 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6922 Warn("cannot save content for element '%d'", element);
6927 putFile16BitBE(file, element);
6928 putFile8Bit(file, num_contents);
6929 putFile8Bit(file, content_xsize);
6930 putFile8Bit(file, content_ysize);
6932 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6934 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6935 for (y = 0; y < 3; y++)
6936 for (x = 0; x < 3; x++)
6937 putFile16BitBE(file, content_array[i][x][y]);
6941 #if ENABLE_HISTORIC_CHUNKS
6942 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6944 int envelope_nr = element - EL_ENVELOPE_1;
6945 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6949 chunk_size += putFile16BitBE(file, element);
6950 chunk_size += putFile16BitBE(file, envelope_len);
6951 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6952 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6954 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6955 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6957 for (i = 0; i < envelope_len; i++)
6958 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6964 #if ENABLE_HISTORIC_CHUNKS
6965 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6966 int num_changed_custom_elements)
6970 putFile16BitBE(file, num_changed_custom_elements);
6972 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6974 int element = EL_CUSTOM_START + i;
6976 struct ElementInfo *ei = &element_info[element];
6978 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6980 if (check < num_changed_custom_elements)
6982 putFile16BitBE(file, element);
6983 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6990 if (check != num_changed_custom_elements) // should not happen
6991 Warn("inconsistent number of custom element properties");
6995 #if ENABLE_HISTORIC_CHUNKS
6996 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6997 int num_changed_custom_elements)
7001 putFile16BitBE(file, num_changed_custom_elements);
7003 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7005 int element = EL_CUSTOM_START + i;
7007 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7009 if (check < num_changed_custom_elements)
7011 putFile16BitBE(file, element);
7012 putFile16BitBE(file, element_info[element].change->target_element);
7019 if (check != num_changed_custom_elements) // should not happen
7020 Warn("inconsistent number of custom target elements");
7024 #if ENABLE_HISTORIC_CHUNKS
7025 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7026 int num_changed_custom_elements)
7028 int i, j, x, y, check = 0;
7030 putFile16BitBE(file, num_changed_custom_elements);
7032 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7034 int element = EL_CUSTOM_START + i;
7035 struct ElementInfo *ei = &element_info[element];
7037 if (ei->modified_settings)
7039 if (check < num_changed_custom_elements)
7041 putFile16BitBE(file, element);
7043 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7044 putFile8Bit(file, ei->description[j]);
7046 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7048 // some free bytes for future properties and padding
7049 WriteUnusedBytesToFile(file, 7);
7051 putFile8Bit(file, ei->use_gfx_element);
7052 putFile16BitBE(file, ei->gfx_element_initial);
7054 putFile8Bit(file, ei->collect_score_initial);
7055 putFile8Bit(file, ei->collect_count_initial);
7057 putFile16BitBE(file, ei->push_delay_fixed);
7058 putFile16BitBE(file, ei->push_delay_random);
7059 putFile16BitBE(file, ei->move_delay_fixed);
7060 putFile16BitBE(file, ei->move_delay_random);
7062 putFile16BitBE(file, ei->move_pattern);
7063 putFile8Bit(file, ei->move_direction_initial);
7064 putFile8Bit(file, ei->move_stepsize);
7066 for (y = 0; y < 3; y++)
7067 for (x = 0; x < 3; x++)
7068 putFile16BitBE(file, ei->content.e[x][y]);
7070 putFile32BitBE(file, ei->change->events);
7072 putFile16BitBE(file, ei->change->target_element);
7074 putFile16BitBE(file, ei->change->delay_fixed);
7075 putFile16BitBE(file, ei->change->delay_random);
7076 putFile16BitBE(file, ei->change->delay_frames);
7078 putFile16BitBE(file, ei->change->initial_trigger_element);
7080 putFile8Bit(file, ei->change->explode);
7081 putFile8Bit(file, ei->change->use_target_content);
7082 putFile8Bit(file, ei->change->only_if_complete);
7083 putFile8Bit(file, ei->change->use_random_replace);
7085 putFile8Bit(file, ei->change->random_percentage);
7086 putFile8Bit(file, ei->change->replace_when);
7088 for (y = 0; y < 3; y++)
7089 for (x = 0; x < 3; x++)
7090 putFile16BitBE(file, ei->change->content.e[x][y]);
7092 putFile8Bit(file, ei->slippery_type);
7094 // some free bytes for future properties and padding
7095 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7102 if (check != num_changed_custom_elements) // should not happen
7103 Warn("inconsistent number of custom element properties");
7107 #if ENABLE_HISTORIC_CHUNKS
7108 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7110 struct ElementInfo *ei = &element_info[element];
7113 // ---------- custom element base property values (96 bytes) ----------------
7115 putFile16BitBE(file, element);
7117 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7118 putFile8Bit(file, ei->description[i]);
7120 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7122 WriteUnusedBytesToFile(file, 4); // reserved for more base properties
7124 putFile8Bit(file, ei->num_change_pages);
7126 putFile16BitBE(file, ei->ce_value_fixed_initial);
7127 putFile16BitBE(file, ei->ce_value_random_initial);
7128 putFile8Bit(file, ei->use_last_ce_value);
7130 putFile8Bit(file, ei->use_gfx_element);
7131 putFile16BitBE(file, ei->gfx_element_initial);
7133 putFile8Bit(file, ei->collect_score_initial);
7134 putFile8Bit(file, ei->collect_count_initial);
7136 putFile8Bit(file, ei->drop_delay_fixed);
7137 putFile8Bit(file, ei->push_delay_fixed);
7138 putFile8Bit(file, ei->drop_delay_random);
7139 putFile8Bit(file, ei->push_delay_random);
7140 putFile16BitBE(file, ei->move_delay_fixed);
7141 putFile16BitBE(file, ei->move_delay_random);
7143 // bits 0 - 15 of "move_pattern" ...
7144 putFile16BitBE(file, ei->move_pattern & 0xffff);
7145 putFile8Bit(file, ei->move_direction_initial);
7146 putFile8Bit(file, ei->move_stepsize);
7148 putFile8Bit(file, ei->slippery_type);
7150 for (y = 0; y < 3; y++)
7151 for (x = 0; x < 3; x++)
7152 putFile16BitBE(file, ei->content.e[x][y]);
7154 putFile16BitBE(file, ei->move_enter_element);
7155 putFile16BitBE(file, ei->move_leave_element);
7156 putFile8Bit(file, ei->move_leave_type);
7158 // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
7159 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7161 putFile8Bit(file, ei->access_direction);
7163 putFile8Bit(file, ei->explosion_delay);
7164 putFile8Bit(file, ei->ignition_delay);
7165 putFile8Bit(file, ei->explosion_type);
7167 // some free bytes for future custom property values and padding
7168 WriteUnusedBytesToFile(file, 1);
7170 // ---------- change page property values (48 bytes) ------------------------
7172 for (i = 0; i < ei->num_change_pages; i++)
7174 struct ElementChangeInfo *change = &ei->change_page[i];
7175 unsigned int event_bits;
7177 // bits 0 - 31 of "has_event[]" ...
7179 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7180 if (change->has_event[j])
7181 event_bits |= (1 << j);
7182 putFile32BitBE(file, event_bits);
7184 putFile16BitBE(file, change->target_element);
7186 putFile16BitBE(file, change->delay_fixed);
7187 putFile16BitBE(file, change->delay_random);
7188 putFile16BitBE(file, change->delay_frames);
7190 putFile16BitBE(file, change->initial_trigger_element);
7192 putFile8Bit(file, change->explode);
7193 putFile8Bit(file, change->use_target_content);
7194 putFile8Bit(file, change->only_if_complete);
7195 putFile8Bit(file, change->use_random_replace);
7197 putFile8Bit(file, change->random_percentage);
7198 putFile8Bit(file, change->replace_when);
7200 for (y = 0; y < 3; y++)
7201 for (x = 0; x < 3; x++)
7202 putFile16BitBE(file, change->target_content.e[x][y]);
7204 putFile8Bit(file, change->can_change);
7206 putFile8Bit(file, change->trigger_side);
7208 putFile8Bit(file, change->trigger_player);
7209 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7210 log_2(change->trigger_page)));
7212 putFile8Bit(file, change->has_action);
7213 putFile8Bit(file, change->action_type);
7214 putFile8Bit(file, change->action_mode);
7215 putFile16BitBE(file, change->action_arg);
7217 // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
7219 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7220 if (change->has_event[j])
7221 event_bits |= (1 << (j - 32));
7222 putFile8Bit(file, event_bits);
7227 #if ENABLE_HISTORIC_CHUNKS
7228 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7230 struct ElementInfo *ei = &element_info[element];
7231 struct ElementGroupInfo *group = ei->group;
7234 putFile16BitBE(file, element);
7236 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7237 putFile8Bit(file, ei->description[i]);
7239 putFile8Bit(file, group->num_elements);
7241 putFile8Bit(file, ei->use_gfx_element);
7242 putFile16BitBE(file, ei->gfx_element_initial);
7244 putFile8Bit(file, group->choice_mode);
7246 // some free bytes for future values and padding
7247 WriteUnusedBytesToFile(file, 3);
7249 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7250 putFile16BitBE(file, group->element[i]);
7254 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7255 boolean write_element)
7257 int save_type = entry->save_type;
7258 int data_type = entry->data_type;
7259 int conf_type = entry->conf_type;
7260 int byte_mask = conf_type & CONF_MASK_BYTES;
7261 int element = entry->element;
7262 int default_value = entry->default_value;
7264 boolean modified = FALSE;
7266 if (byte_mask != CONF_MASK_MULTI_BYTES)
7268 void *value_ptr = entry->value;
7269 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7272 // check if any settings have been modified before saving them
7273 if (value != default_value)
7276 // do not save if explicitly told or if unmodified default settings
7277 if ((save_type == SAVE_CONF_NEVER) ||
7278 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7282 num_bytes += putFile16BitBE(file, element);
7284 num_bytes += putFile8Bit(file, conf_type);
7285 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7286 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7287 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7290 else if (data_type == TYPE_STRING)
7292 char *default_string = entry->default_string;
7293 char *string = (char *)(entry->value);
7294 int string_length = strlen(string);
7297 // check if any settings have been modified before saving them
7298 if (!strEqual(string, default_string))
7301 // do not save if explicitly told or if unmodified default settings
7302 if ((save_type == SAVE_CONF_NEVER) ||
7303 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7307 num_bytes += putFile16BitBE(file, element);
7309 num_bytes += putFile8Bit(file, conf_type);
7310 num_bytes += putFile16BitBE(file, string_length);
7312 for (i = 0; i < string_length; i++)
7313 num_bytes += putFile8Bit(file, string[i]);
7315 else if (data_type == TYPE_ELEMENT_LIST)
7317 int *element_array = (int *)(entry->value);
7318 int num_elements = *(int *)(entry->num_entities);
7321 // check if any settings have been modified before saving them
7322 for (i = 0; i < num_elements; i++)
7323 if (element_array[i] != default_value)
7326 // do not save if explicitly told or if unmodified default settings
7327 if ((save_type == SAVE_CONF_NEVER) ||
7328 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7332 num_bytes += putFile16BitBE(file, element);
7334 num_bytes += putFile8Bit(file, conf_type);
7335 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7337 for (i = 0; i < num_elements; i++)
7338 num_bytes += putFile16BitBE(file, element_array[i]);
7340 else if (data_type == TYPE_CONTENT_LIST)
7342 struct Content *content = (struct Content *)(entry->value);
7343 int num_contents = *(int *)(entry->num_entities);
7346 // check if any settings have been modified before saving them
7347 for (i = 0; i < num_contents; i++)
7348 for (y = 0; y < 3; y++)
7349 for (x = 0; x < 3; x++)
7350 if (content[i].e[x][y] != default_value)
7353 // do not save if explicitly told or if unmodified default settings
7354 if ((save_type == SAVE_CONF_NEVER) ||
7355 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7359 num_bytes += putFile16BitBE(file, element);
7361 num_bytes += putFile8Bit(file, conf_type);
7362 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7364 for (i = 0; i < num_contents; i++)
7365 for (y = 0; y < 3; y++)
7366 for (x = 0; x < 3; x++)
7367 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7373 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7378 li = *level; // copy level data into temporary buffer
7380 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7381 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7386 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7391 li = *level; // copy level data into temporary buffer
7393 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7394 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7399 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7401 int envelope_nr = element - EL_ENVELOPE_1;
7405 chunk_size += putFile16BitBE(file, element);
7407 // copy envelope data into temporary buffer
7408 xx_envelope = level->envelope[envelope_nr];
7410 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7411 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7416 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7418 struct ElementInfo *ei = &element_info[element];
7422 chunk_size += putFile16BitBE(file, element);
7424 xx_ei = *ei; // copy element data into temporary buffer
7426 // set default description string for this specific element
7427 strcpy(xx_default_description, getDefaultElementDescription(ei));
7429 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7430 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7432 for (i = 0; i < ei->num_change_pages; i++)
7434 struct ElementChangeInfo *change = &ei->change_page[i];
7436 xx_current_change_page = i;
7438 xx_change = *change; // copy change data into temporary buffer
7441 setEventBitsFromEventFlags(change);
7443 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7444 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7451 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7453 struct ElementInfo *ei = &element_info[element];
7454 struct ElementGroupInfo *group = ei->group;
7458 chunk_size += putFile16BitBE(file, element);
7460 xx_ei = *ei; // copy element data into temporary buffer
7461 xx_group = *group; // copy group data into temporary buffer
7463 // set default description string for this specific element
7464 strcpy(xx_default_description, getDefaultElementDescription(ei));
7466 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7467 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7472 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7473 boolean save_as_template)
7479 if (!(file = fopen(filename, MODE_WRITE)))
7481 Warn("cannot save level file '%s'", filename);
7486 level->file_version = FILE_VERSION_ACTUAL;
7487 level->game_version = GAME_VERSION_ACTUAL;
7489 level->creation_date = getCurrentDate();
7491 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7492 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7494 chunk_size = SaveLevel_VERS(NULL, level);
7495 putFileChunkBE(file, "VERS", chunk_size);
7496 SaveLevel_VERS(file, level);
7498 chunk_size = SaveLevel_DATE(NULL, level);
7499 putFileChunkBE(file, "DATE", chunk_size);
7500 SaveLevel_DATE(file, level);
7502 chunk_size = SaveLevel_NAME(NULL, level);
7503 putFileChunkBE(file, "NAME", chunk_size);
7504 SaveLevel_NAME(file, level);
7506 chunk_size = SaveLevel_AUTH(NULL, level);
7507 putFileChunkBE(file, "AUTH", chunk_size);
7508 SaveLevel_AUTH(file, level);
7510 chunk_size = SaveLevel_INFO(NULL, level);
7511 putFileChunkBE(file, "INFO", chunk_size);
7512 SaveLevel_INFO(file, level);
7514 chunk_size = SaveLevel_BODY(NULL, level);
7515 putFileChunkBE(file, "BODY", chunk_size);
7516 SaveLevel_BODY(file, level);
7518 chunk_size = SaveLevel_ELEM(NULL, level);
7519 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
7521 putFileChunkBE(file, "ELEM", chunk_size);
7522 SaveLevel_ELEM(file, level);
7525 for (i = 0; i < NUM_ENVELOPES; i++)
7527 int element = EL_ENVELOPE_1 + i;
7529 chunk_size = SaveLevel_NOTE(NULL, level, element);
7530 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
7532 putFileChunkBE(file, "NOTE", chunk_size);
7533 SaveLevel_NOTE(file, level, element);
7537 // if not using template level, check for non-default custom/group elements
7538 if (!level->use_custom_template || save_as_template)
7540 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7542 int element = EL_CUSTOM_START + i;
7544 chunk_size = SaveLevel_CUSX(NULL, level, element);
7545 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
7547 putFileChunkBE(file, "CUSX", chunk_size);
7548 SaveLevel_CUSX(file, level, element);
7552 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7554 int element = EL_GROUP_START + i;
7556 chunk_size = SaveLevel_GRPX(NULL, level, element);
7557 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
7559 putFileChunkBE(file, "GRPX", chunk_size);
7560 SaveLevel_GRPX(file, level, element);
7567 SetFilePermissions(filename, PERMS_PRIVATE);
7570 void SaveLevel(int nr)
7572 char *filename = getDefaultLevelFilename(nr);
7574 SaveLevelFromFilename(&level, filename, FALSE);
7577 void SaveLevelTemplate(void)
7579 char *filename = getLocalLevelTemplateFilename();
7581 SaveLevelFromFilename(&level, filename, TRUE);
7584 boolean SaveLevelChecked(int nr)
7586 char *filename = getDefaultLevelFilename(nr);
7587 boolean new_level = !fileExists(filename);
7588 boolean level_saved = FALSE;
7590 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7595 Request("Level saved!", REQ_CONFIRM);
7603 void DumpLevel(struct LevelInfo *level)
7605 if (level->no_level_file || level->no_valid_file)
7607 Warn("cannot dump -- no valid level file found");
7613 Print("Level xxx (file version %08d, game version %08d)\n",
7614 level->file_version, level->game_version);
7617 Print("Level author: '%s'\n", level->author);
7618 Print("Level title: '%s'\n", level->name);
7620 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7622 Print("Level time: %d seconds\n", level->time);
7623 Print("Gems needed: %d\n", level->gems_needed);
7625 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7626 Print("Time for wheel: %d seconds\n", level->time_wheel);
7627 Print("Time for light: %d seconds\n", level->time_light);
7628 Print("Time for timegate: %d seconds\n", level->time_timegate);
7630 Print("Amoeba speed: %d\n", level->amoeba_speed);
7633 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7634 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7635 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7636 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7637 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7643 // ============================================================================
7644 // tape file functions
7645 // ============================================================================
7647 static void setTapeInfoToDefaults(void)
7651 // always start with reliable default values (empty tape)
7654 // default values (also for pre-1.2 tapes) with only the first player
7655 tape.player_participates[0] = TRUE;
7656 for (i = 1; i < MAX_PLAYERS; i++)
7657 tape.player_participates[i] = FALSE;
7659 // at least one (default: the first) player participates in every tape
7660 tape.num_participating_players = 1;
7662 tape.property_bits = TAPE_PROPERTY_NONE;
7664 tape.level_nr = level_nr;
7666 tape.changed = FALSE;
7668 tape.recording = FALSE;
7669 tape.playing = FALSE;
7670 tape.pausing = FALSE;
7672 tape.scr_fieldx = SCR_FIELDX_DEFAULT;
7673 tape.scr_fieldy = SCR_FIELDY_DEFAULT;
7675 tape.no_valid_file = FALSE;
7678 static int getTapePosSize(struct TapeInfo *tape)
7680 int tape_pos_size = 0;
7682 if (tape->use_key_actions)
7683 tape_pos_size += tape->num_participating_players;
7685 if (tape->use_mouse_actions)
7686 tape_pos_size += 3; // x and y position and mouse button mask
7688 tape_pos_size += 1; // tape action delay value
7690 return tape_pos_size;
7693 static void setTapeActionFlags(struct TapeInfo *tape, int value)
7695 tape->use_key_actions = FALSE;
7696 tape->use_mouse_actions = FALSE;
7698 if (value != TAPE_USE_MOUSE_ACTIONS_ONLY)
7699 tape->use_key_actions = TRUE;
7701 if (value != TAPE_USE_KEY_ACTIONS_ONLY)
7702 tape->use_mouse_actions = TRUE;
7705 static int getTapeActionValue(struct TapeInfo *tape)
7707 return (tape->use_key_actions &&
7708 tape->use_mouse_actions ? TAPE_USE_KEY_AND_MOUSE_ACTIONS :
7709 tape->use_key_actions ? TAPE_USE_KEY_ACTIONS_ONLY :
7710 tape->use_mouse_actions ? TAPE_USE_MOUSE_ACTIONS_ONLY :
7711 TAPE_ACTIONS_DEFAULT);
7714 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7716 tape->file_version = getFileVersion(file);
7717 tape->game_version = getFileVersion(file);
7722 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7726 tape->random_seed = getFile32BitBE(file);
7727 tape->date = getFile32BitBE(file);
7728 tape->length = getFile32BitBE(file);
7730 // read header fields that are new since version 1.2
7731 if (tape->file_version >= FILE_VERSION_1_2)
7733 byte store_participating_players = getFile8Bit(file);
7736 // since version 1.2, tapes store which players participate in the tape
7737 tape->num_participating_players = 0;
7738 for (i = 0; i < MAX_PLAYERS; i++)
7740 tape->player_participates[i] = FALSE;
7742 if (store_participating_players & (1 << i))
7744 tape->player_participates[i] = TRUE;
7745 tape->num_participating_players++;
7749 setTapeActionFlags(tape, getFile8Bit(file));
7751 tape->property_bits = getFile8Bit(file);
7753 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7755 engine_version = getFileVersion(file);
7756 if (engine_version > 0)
7757 tape->engine_version = engine_version;
7759 tape->engine_version = tape->game_version;
7765 static int LoadTape_SCRN(File *file, int chunk_size, struct TapeInfo *tape)
7767 tape->scr_fieldx = getFile8Bit(file);
7768 tape->scr_fieldy = getFile8Bit(file);
7773 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7775 char *level_identifier = NULL;
7776 int level_identifier_size;
7779 level_identifier_size = getFile16BitBE(file);
7781 level_identifier = checked_malloc(level_identifier_size);
7783 for (i = 0; i < level_identifier_size; i++)
7784 level_identifier[i] = getFile8Bit(file);
7786 strncpy(tape->level_identifier, level_identifier, MAX_FILENAME_LEN);
7787 tape->level_identifier[MAX_FILENAME_LEN] = '\0';
7789 checked_free(level_identifier);
7791 tape->level_nr = getFile16BitBE(file);
7793 chunk_size = 2 + level_identifier_size + 2;
7798 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7801 int tape_pos_size = getTapePosSize(tape);
7802 int chunk_size_expected = tape_pos_size * tape->length;
7804 if (chunk_size_expected != chunk_size)
7806 ReadUnusedBytesFromFile(file, chunk_size);
7807 return chunk_size_expected;
7810 for (i = 0; i < tape->length; i++)
7812 if (i >= MAX_TAPE_LEN)
7814 Warn("tape truncated -- size exceeds maximum tape size %d",
7817 // tape too large; read and ignore remaining tape data from this chunk
7818 for (;i < tape->length; i++)
7819 ReadUnusedBytesFromFile(file, tape_pos_size);
7824 if (tape->use_key_actions)
7826 for (j = 0; j < MAX_PLAYERS; j++)
7828 tape->pos[i].action[j] = MV_NONE;
7830 if (tape->player_participates[j])
7831 tape->pos[i].action[j] = getFile8Bit(file);
7835 if (tape->use_mouse_actions)
7837 tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file);
7838 tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file);
7839 tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file);
7842 tape->pos[i].delay = getFile8Bit(file);
7844 if (tape->file_version == FILE_VERSION_1_0)
7846 // eliminate possible diagonal moves in old tapes
7847 // this is only for backward compatibility
7849 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7850 byte action = tape->pos[i].action[0];
7851 int k, num_moves = 0;
7853 for (k = 0; k<4; k++)
7855 if (action & joy_dir[k])
7857 tape->pos[i + num_moves].action[0] = joy_dir[k];
7859 tape->pos[i + num_moves].delay = 0;
7868 tape->length += num_moves;
7871 else if (tape->file_version < FILE_VERSION_2_0)
7873 // convert pre-2.0 tapes to new tape format
7875 if (tape->pos[i].delay > 1)
7878 tape->pos[i + 1] = tape->pos[i];
7879 tape->pos[i + 1].delay = 1;
7882 for (j = 0; j < MAX_PLAYERS; j++)
7883 tape->pos[i].action[j] = MV_NONE;
7884 tape->pos[i].delay--;
7891 if (checkEndOfFile(file))
7895 if (i != tape->length)
7896 chunk_size = tape_pos_size * i;
7901 static void LoadTape_SokobanSolution(char *filename)
7904 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7906 if (!(file = openFile(filename, MODE_READ)))
7908 tape.no_valid_file = TRUE;
7913 while (!checkEndOfFile(file))
7915 unsigned char c = getByteFromFile(file);
7917 if (checkEndOfFile(file))
7924 tape.pos[tape.length].action[0] = MV_UP;
7925 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7931 tape.pos[tape.length].action[0] = MV_DOWN;
7932 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7938 tape.pos[tape.length].action[0] = MV_LEFT;
7939 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7945 tape.pos[tape.length].action[0] = MV_RIGHT;
7946 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7954 // ignore white-space characters
7958 tape.no_valid_file = TRUE;
7960 Warn("unsupported Sokoban solution file '%s' ['%d']", filename, c);
7968 if (tape.no_valid_file)
7971 tape.length_frames = GetTapeLengthFrames();
7972 tape.length_seconds = GetTapeLengthSeconds();
7975 void LoadTapeFromFilename(char *filename)
7977 char cookie[MAX_LINE_LEN];
7978 char chunk_name[CHUNK_ID_LEN + 1];
7982 // always start with reliable default values
7983 setTapeInfoToDefaults();
7985 if (strSuffix(filename, ".sln"))
7987 LoadTape_SokobanSolution(filename);
7992 if (!(file = openFile(filename, MODE_READ)))
7994 tape.no_valid_file = TRUE;
7999 getFileChunkBE(file, chunk_name, NULL);
8000 if (strEqual(chunk_name, "RND1"))
8002 getFile32BitBE(file); // not used
8004 getFileChunkBE(file, chunk_name, NULL);
8005 if (!strEqual(chunk_name, "TAPE"))
8007 tape.no_valid_file = TRUE;
8009 Warn("unknown format of tape file '%s'", filename);
8016 else // check for pre-2.0 file format with cookie string
8018 strcpy(cookie, chunk_name);
8019 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8021 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8022 cookie[strlen(cookie) - 1] = '\0';
8024 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8026 tape.no_valid_file = TRUE;
8028 Warn("unknown format of tape file '%s'", filename);
8035 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8037 tape.no_valid_file = TRUE;
8039 Warn("unsupported version of tape file '%s'", filename);
8046 // pre-2.0 tape files have no game version, so use file version here
8047 tape.game_version = tape.file_version;
8050 if (tape.file_version < FILE_VERSION_1_2)
8052 // tape files from versions before 1.2.0 without chunk structure
8053 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8054 LoadTape_BODY(file, 2 * tape.length, &tape);
8062 int (*loader)(File *, int, struct TapeInfo *);
8066 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8067 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8068 { "SCRN", TAPE_CHUNK_SCRN_SIZE, LoadTape_SCRN },
8069 { "INFO", -1, LoadTape_INFO },
8070 { "BODY", -1, LoadTape_BODY },
8074 while (getFileChunkBE(file, chunk_name, &chunk_size))
8078 while (chunk_info[i].name != NULL &&
8079 !strEqual(chunk_name, chunk_info[i].name))
8082 if (chunk_info[i].name == NULL)
8084 Warn("unknown chunk '%s' in tape file '%s'",
8085 chunk_name, filename);
8087 ReadUnusedBytesFromFile(file, chunk_size);
8089 else if (chunk_info[i].size != -1 &&
8090 chunk_info[i].size != chunk_size)
8092 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8093 chunk_size, chunk_name, filename);
8095 ReadUnusedBytesFromFile(file, chunk_size);
8099 // call function to load this tape chunk
8100 int chunk_size_expected =
8101 (chunk_info[i].loader)(file, chunk_size, &tape);
8103 // the size of some chunks cannot be checked before reading other
8104 // chunks first (like "HEAD" and "BODY") that contain some header
8105 // information, so check them here
8106 if (chunk_size_expected != chunk_size)
8108 Warn("wrong size (%d) of chunk '%s' in tape file '%s'",
8109 chunk_size, chunk_name, filename);
8117 tape.length_frames = GetTapeLengthFrames();
8118 tape.length_seconds = GetTapeLengthSeconds();
8121 Debug("files:LoadTapeFromFilename", "tape file version: %d",
8123 Debug("files:LoadTapeFromFilename", "tape game version: %d",
8125 Debug("files:LoadTapeFromFilename", "tape engine version: %d",
8126 tape.engine_version);
8130 void LoadTape(int nr)
8132 char *filename = getTapeFilename(nr);
8134 LoadTapeFromFilename(filename);
8137 void LoadSolutionTape(int nr)
8139 char *filename = getSolutionTapeFilename(nr);
8141 LoadTapeFromFilename(filename);
8143 if (TAPE_IS_EMPTY(tape) &&
8144 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8145 level.native_sp_level->demo.is_available)
8146 CopyNativeTape_SP_to_RND(&level);
8149 static boolean checkSaveTape_SCRN(struct TapeInfo *tape)
8151 // chunk required for team mode tapes with non-default screen size
8152 return (tape->num_participating_players > 1 &&
8153 (tape->scr_fieldx != SCR_FIELDX_DEFAULT ||
8154 tape->scr_fieldy != SCR_FIELDY_DEFAULT));
8157 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8159 putFileVersion(file, tape->file_version);
8160 putFileVersion(file, tape->game_version);
8163 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8166 byte store_participating_players = 0;
8168 // set bits for participating players for compact storage
8169 for (i = 0; i < MAX_PLAYERS; i++)
8170 if (tape->player_participates[i])
8171 store_participating_players |= (1 << i);
8173 putFile32BitBE(file, tape->random_seed);
8174 putFile32BitBE(file, tape->date);
8175 putFile32BitBE(file, tape->length);
8177 putFile8Bit(file, store_participating_players);
8179 putFile8Bit(file, getTapeActionValue(tape));
8181 putFile8Bit(file, tape->property_bits);
8183 // unused bytes not at the end here for 4-byte alignment of engine_version
8184 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8186 putFileVersion(file, tape->engine_version);
8189 static void SaveTape_SCRN(FILE *file, struct TapeInfo *tape)
8191 putFile8Bit(file, tape->scr_fieldx);
8192 putFile8Bit(file, tape->scr_fieldy);
8195 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8197 int level_identifier_size = strlen(tape->level_identifier) + 1;
8200 putFile16BitBE(file, level_identifier_size);
8202 for (i = 0; i < level_identifier_size; i++)
8203 putFile8Bit(file, tape->level_identifier[i]);
8205 putFile16BitBE(file, tape->level_nr);
8208 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8212 for (i = 0; i < tape->length; i++)
8214 if (tape->use_key_actions)
8216 for (j = 0; j < MAX_PLAYERS; j++)
8217 if (tape->player_participates[j])
8218 putFile8Bit(file, tape->pos[i].action[j]);
8221 if (tape->use_mouse_actions)
8223 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]);
8224 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]);
8225 putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]);
8228 putFile8Bit(file, tape->pos[i].delay);
8232 void SaveTapeToFilename(char *filename)
8236 int info_chunk_size;
8237 int body_chunk_size;
8239 if (!(file = fopen(filename, MODE_WRITE)))
8241 Warn("cannot save level recording file '%s'", filename);
8246 tape_pos_size = getTapePosSize(&tape);
8248 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8249 body_chunk_size = tape_pos_size * tape.length;
8251 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8252 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8254 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8255 SaveTape_VERS(file, &tape);
8257 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8258 SaveTape_HEAD(file, &tape);
8260 if (checkSaveTape_SCRN(&tape))
8262 putFileChunkBE(file, "SCRN", TAPE_CHUNK_SCRN_SIZE);
8263 SaveTape_SCRN(file, &tape);
8266 putFileChunkBE(file, "INFO", info_chunk_size);
8267 SaveTape_INFO(file, &tape);
8269 putFileChunkBE(file, "BODY", body_chunk_size);
8270 SaveTape_BODY(file, &tape);
8274 SetFilePermissions(filename, PERMS_PRIVATE);
8277 void SaveTape(int nr)
8279 char *filename = getTapeFilename(nr);
8282 InitTapeDirectory(leveldir_current->subdir);
8284 tape.file_version = FILE_VERSION_ACTUAL;
8285 tape.game_version = GAME_VERSION_ACTUAL;
8287 tape.num_participating_players = 0;
8289 // count number of participating players
8290 for (i = 0; i < MAX_PLAYERS; i++)
8291 if (tape.player_participates[i])
8292 tape.num_participating_players++;
8294 SaveTapeToFilename(filename);
8296 tape.changed = FALSE;
8299 static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved,
8300 unsigned int req_state_added)
8302 char *filename = getTapeFilename(nr);
8303 boolean new_tape = !fileExists(filename);
8304 boolean tape_saved = FALSE;
8306 if (new_tape || Request(msg_replace, REQ_ASK | req_state_added))
8311 Request(msg_saved, REQ_CONFIRM | req_state_added);
8319 boolean SaveTapeChecked(int nr)
8321 return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0);
8324 boolean SaveTapeChecked_LevelSolved(int nr)
8326 return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?",
8327 "Level solved! Tape saved!", REQ_STAY_OPEN);
8330 void DumpTape(struct TapeInfo *tape)
8332 int tape_frame_counter;
8335 if (tape->no_valid_file)
8337 Warn("cannot dump -- no valid tape file found");
8343 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
8344 tape->level_nr, tape->file_version, tape->game_version);
8345 Print(" (effective engine version %08d)\n",
8346 tape->engine_version);
8347 Print("Level series identifier: '%s'\n", tape->level_identifier);
8350 tape_frame_counter = 0;
8352 for (i = 0; i < tape->length; i++)
8354 if (i >= MAX_TAPE_LEN)
8359 for (j = 0; j < MAX_PLAYERS; j++)
8361 if (tape->player_participates[j])
8363 int action = tape->pos[i].action[j];
8365 Print("%d:%02x ", j, action);
8366 Print("[%c%c%c%c|%c%c] - ",
8367 (action & JOY_LEFT ? '<' : ' '),
8368 (action & JOY_RIGHT ? '>' : ' '),
8369 (action & JOY_UP ? '^' : ' '),
8370 (action & JOY_DOWN ? 'v' : ' '),
8371 (action & JOY_BUTTON_1 ? '1' : ' '),
8372 (action & JOY_BUTTON_2 ? '2' : ' '));
8376 Print("(%03d) ", tape->pos[i].delay);
8377 Print("[%05d]\n", tape_frame_counter);
8379 tape_frame_counter += tape->pos[i].delay;
8386 // ============================================================================
8387 // score file functions
8388 // ============================================================================
8390 static void setScoreInfoToDefaults(void)
8394 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8396 strcpy(scores.entry[i].name, EMPTY_PLAYER_NAME);
8397 scores.entry[i].score = 0;
8398 scores.entry[i].time = 0;
8402 static void LoadScore_OLD(int nr)
8405 char *filename = getScoreFilename(nr);
8406 char cookie[MAX_LINE_LEN];
8407 char line[MAX_LINE_LEN];
8411 if (!(file = fopen(filename, MODE_READ)))
8414 // check file identifier
8415 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8417 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8418 cookie[strlen(cookie) - 1] = '\0';
8420 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8422 Warn("unknown format of score file '%s'", filename);
8429 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8431 if (fscanf(file, "%d", &scores.entry[i].score) == EOF)
8432 Warn("fscanf() failed; %s", strerror(errno));
8434 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8437 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8438 line[strlen(line) - 1] = '\0';
8440 for (line_ptr = line; *line_ptr; line_ptr++)
8442 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8444 strncpy(scores.entry[i].name, line_ptr, MAX_PLAYER_NAME_LEN);
8445 scores.entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8454 static void ConvertScore_OLD(void)
8456 // only convert score to time for levels that rate playing time over score
8457 if (!level.rate_time_over_score)
8460 // convert old score to playing time for score-less levels (like Supaplex)
8461 int time_final_max = 999;
8464 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8466 int score = scores.entry[i].score;
8468 if (score > 0 && score < time_final_max)
8469 scores.entry[i].time = (time_final_max - score - 1) * FRAMES_PER_SECOND;
8473 static int LoadScore_VERS(File *file, int chunk_size, struct ScoreInfo *scores)
8475 scores->file_version = getFileVersion(file);
8476 scores->game_version = getFileVersion(file);
8481 static int LoadScore_INFO(File *file, int chunk_size, struct ScoreInfo *scores)
8483 char *level_identifier = NULL;
8484 int level_identifier_size;
8487 level_identifier_size = getFile16BitBE(file);
8489 level_identifier = checked_malloc(level_identifier_size);
8491 for (i = 0; i < level_identifier_size; i++)
8492 level_identifier[i] = getFile8Bit(file);
8494 strncpy(scores->level_identifier, level_identifier, MAX_FILENAME_LEN);
8495 scores->level_identifier[MAX_FILENAME_LEN] = '\0';
8497 checked_free(level_identifier);
8499 scores->level_nr = getFile16BitBE(file);
8500 scores->num_entries = getFile16BitBE(file);
8502 chunk_size = 2 + level_identifier_size + 2 + 2;
8507 static int LoadScore_NAME(File *file, int chunk_size, struct ScoreInfo *scores)
8511 for (i = 0; i < scores->num_entries; i++)
8513 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8514 scores->entry[i].name[j] = getFile8Bit(file);
8516 scores->entry[i].name[MAX_PLAYER_NAME_LEN] = '\0';
8519 chunk_size = scores->num_entries * MAX_PLAYER_NAME_LEN;
8524 static int LoadScore_SCOR(File *file, int chunk_size, struct ScoreInfo *scores)
8528 for (i = 0; i < scores->num_entries; i++)
8529 scores->entry[i].score = getFile16BitBE(file);
8531 chunk_size = scores->num_entries * 2;
8536 static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores)
8540 for (i = 0; i < scores->num_entries; i++)
8541 scores->entry[i].time = getFile32BitBE(file);
8543 chunk_size = scores->num_entries * 4;
8548 void LoadScore(int nr)
8550 char *filename = getScoreFilename(nr);
8551 char cookie[MAX_LINE_LEN];
8552 char chunk_name[CHUNK_ID_LEN + 1];
8554 boolean old_score_file_format = FALSE;
8557 // always start with reliable default values
8558 setScoreInfoToDefaults();
8560 if (!(file = openFile(filename, MODE_READ)))
8563 getFileChunkBE(file, chunk_name, NULL);
8564 if (strEqual(chunk_name, "RND1"))
8566 getFile32BitBE(file); // not used
8568 getFileChunkBE(file, chunk_name, NULL);
8569 if (!strEqual(chunk_name, "SCOR"))
8571 Warn("unknown format of score file '%s'", filename);
8578 else // check for old file format with cookie string
8580 strcpy(cookie, chunk_name);
8581 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
8583 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8584 cookie[strlen(cookie) - 1] = '\0';
8586 if (!checkCookieString(cookie, SCORE_COOKIE_TMPL))
8588 Warn("unknown format of score file '%s'", filename);
8595 old_score_file_format = TRUE;
8598 if (old_score_file_format)
8600 // score files from versions before 4.2.4.0 without chunk structure
8603 // convert score to time, if possible (mainly for Supaplex levels)
8612 int (*loader)(File *, int, struct ScoreInfo *);
8616 { "VERS", SCORE_CHUNK_VERS_SIZE, LoadScore_VERS },
8617 { "INFO", -1, LoadScore_INFO },
8618 { "NAME", -1, LoadScore_NAME },
8619 { "SCOR", -1, LoadScore_SCOR },
8620 { "TIME", -1, LoadScore_TIME },
8625 while (getFileChunkBE(file, chunk_name, &chunk_size))
8629 while (chunk_info[i].name != NULL &&
8630 !strEqual(chunk_name, chunk_info[i].name))
8633 if (chunk_info[i].name == NULL)
8635 Warn("unknown chunk '%s' in score file '%s'",
8636 chunk_name, filename);
8638 ReadUnusedBytesFromFile(file, chunk_size);
8640 else if (chunk_info[i].size != -1 &&
8641 chunk_info[i].size != chunk_size)
8643 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8644 chunk_size, chunk_name, filename);
8646 ReadUnusedBytesFromFile(file, chunk_size);
8650 // call function to load this score chunk
8651 int chunk_size_expected =
8652 (chunk_info[i].loader)(file, chunk_size, &scores);
8654 // the size of some chunks cannot be checked before reading other
8655 // chunks first (like "HEAD" and "BODY") that contain some header
8656 // information, so check them here
8657 if (chunk_size_expected != chunk_size)
8659 Warn("wrong size (%d) of chunk '%s' in score file '%s'",
8660 chunk_size, chunk_name, filename);
8669 #if ENABLE_HISTORIC_CHUNKS
8670 void SaveScore_OLD(int nr)
8673 int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
8674 char *filename = getScoreFilename(nr);
8677 // used instead of "leveldir_current->subdir" (for network games)
8678 InitScoreDirectory(levelset.identifier);
8680 if (!(file = fopen(filename, MODE_WRITE)))
8682 Warn("cannot save score for level %d", nr);
8687 fprintf(file, "%s\n\n", SCORE_COOKIE);
8689 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8690 fprintf(file, "%d %s\n", scores.entry[i].score, scores.entry[i].name);
8694 SetFilePermissions(filename, permissions);
8698 static void SaveScore_VERS(FILE *file, struct ScoreInfo *scores)
8700 putFileVersion(file, scores->file_version);
8701 putFileVersion(file, scores->game_version);
8704 static void SaveScore_INFO(FILE *file, struct ScoreInfo *scores)
8706 int level_identifier_size = strlen(scores->level_identifier) + 1;
8709 putFile16BitBE(file, level_identifier_size);
8711 for (i = 0; i < level_identifier_size; i++)
8712 putFile8Bit(file, scores->level_identifier[i]);
8714 putFile16BitBE(file, scores->level_nr);
8715 putFile16BitBE(file, scores->num_entries);
8718 static void SaveScore_NAME(FILE *file, struct ScoreInfo *scores)
8722 for (i = 0; i < scores->num_entries; i++)
8724 int name_size = strlen(scores->entry[i].name);
8726 for (j = 0; j < MAX_PLAYER_NAME_LEN; j++)
8727 putFile8Bit(file, (j < name_size ? scores->entry[i].name[j] : 0));
8731 static void SaveScore_SCOR(FILE *file, struct ScoreInfo *scores)
8735 for (i = 0; i < scores->num_entries; i++)
8736 putFile16BitBE(file, scores->entry[i].score);
8739 static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores)
8743 for (i = 0; i < scores->num_entries; i++)
8744 putFile32BitBE(file, scores->entry[i].time);
8747 static void SaveScoreToFilename(char *filename)
8750 int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
8751 int info_chunk_size;
8752 int name_chunk_size;
8753 int scor_chunk_size;
8754 int time_chunk_size;
8756 if (!(file = fopen(filename, MODE_WRITE)))
8758 Warn("cannot save score file '%s'", filename);
8763 info_chunk_size = 2 + (strlen(scores.level_identifier) + 1) + 2 + 2;
8764 name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN;
8765 scor_chunk_size = scores.num_entries * 2;
8766 time_chunk_size = scores.num_entries * 4;
8768 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8769 putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE);
8771 putFileChunkBE(file, "VERS", SCORE_CHUNK_VERS_SIZE);
8772 SaveScore_VERS(file, &scores);
8774 putFileChunkBE(file, "INFO", info_chunk_size);
8775 SaveScore_INFO(file, &scores);
8777 putFileChunkBE(file, "NAME", name_chunk_size);
8778 SaveScore_NAME(file, &scores);
8780 putFileChunkBE(file, "SCOR", scor_chunk_size);
8781 SaveScore_SCOR(file, &scores);
8783 putFileChunkBE(file, "TIME", time_chunk_size);
8784 SaveScore_TIME(file, &scores);
8788 SetFilePermissions(filename, permissions);
8791 void SaveScore(int nr)
8793 char *filename = getScoreFilename(nr);
8796 // used instead of "leveldir_current->subdir" (for network games)
8797 InitScoreDirectory(levelset.identifier);
8799 scores.file_version = FILE_VERSION_ACTUAL;
8800 scores.game_version = GAME_VERSION_ACTUAL;
8802 strncpy(scores.level_identifier, levelset.identifier, MAX_FILENAME_LEN);
8803 scores.level_identifier[MAX_FILENAME_LEN] = '\0';
8804 scores.level_nr = level_nr;
8806 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8807 if (scores.entry[i].score == 0 &&
8808 scores.entry[i].time == 0 &&
8809 strEqual(scores.entry[i].name, EMPTY_PLAYER_NAME))
8812 scores.num_entries = i;
8814 if (scores.num_entries == 0)
8817 SaveScoreToFilename(filename);
8821 // ============================================================================
8822 // setup file functions
8823 // ============================================================================
8825 #define TOKEN_STR_PLAYER_PREFIX "player_"
8828 static struct TokenInfo global_setup_tokens[] =
8832 &setup.player_name, "player_name"
8836 &setup.multiple_users, "multiple_users"
8840 &setup.sound, "sound"
8844 &setup.sound_loops, "repeating_sound_loops"
8848 &setup.sound_music, "background_music"
8852 &setup.sound_simple, "simple_sound_effects"
8856 &setup.toons, "toons"
8860 &setup.scroll_delay, "scroll_delay"
8864 &setup.forced_scroll_delay, "forced_scroll_delay"
8868 &setup.scroll_delay_value, "scroll_delay_value"
8872 &setup.engine_snapshot_mode, "engine_snapshot_mode"
8876 &setup.engine_snapshot_memory, "engine_snapshot_memory"
8880 &setup.fade_screens, "fade_screens"
8884 &setup.autorecord, "automatic_tape_recording"
8888 &setup.show_titlescreen, "show_titlescreen"
8892 &setup.quick_doors, "quick_doors"
8896 &setup.team_mode, "team_mode"
8900 &setup.handicap, "handicap"
8904 &setup.skip_levels, "skip_levels"
8908 &setup.increment_levels, "increment_levels"
8912 &setup.auto_play_next_level, "auto_play_next_level"
8916 &setup.count_score_after_game, "count_score_after_game"
8920 &setup.show_scores_after_game, "show_scores_after_game"
8924 &setup.time_limit, "time_limit"
8928 &setup.fullscreen, "fullscreen"
8932 &setup.window_scaling_percent, "window_scaling_percent"
8936 &setup.window_scaling_quality, "window_scaling_quality"
8940 &setup.screen_rendering_mode, "screen_rendering_mode"
8944 &setup.vsync_mode, "vsync_mode"
8948 &setup.ask_on_escape, "ask_on_escape"
8952 &setup.ask_on_escape_editor, "ask_on_escape_editor"
8956 &setup.ask_on_game_over, "ask_on_game_over"
8960 &setup.ask_on_quit_game, "ask_on_quit_game"
8964 &setup.ask_on_quit_program, "ask_on_quit_program"
8968 &setup.quick_switch, "quick_player_switch"
8972 &setup.input_on_focus, "input_on_focus"
8976 &setup.prefer_aga_graphics, "prefer_aga_graphics"
8980 &setup.prefer_lowpass_sounds, "prefer_lowpass_sounds"
8984 &setup.prefer_extra_panel_items, "prefer_extra_panel_items"
8988 &setup.game_speed_extended, "game_speed_extended"
8992 &setup.game_frame_delay, "game_frame_delay"
8996 &setup.sp_show_border_elements, "sp_show_border_elements"
9000 &setup.small_game_graphics, "small_game_graphics"
9004 &setup.show_snapshot_buttons, "show_snapshot_buttons"
9008 &setup.graphics_set, "graphics_set"
9012 &setup.sounds_set, "sounds_set"
9016 &setup.music_set, "music_set"
9020 &setup.override_level_graphics, "override_level_graphics"
9024 &setup.override_level_sounds, "override_level_sounds"
9028 &setup.override_level_music, "override_level_music"
9032 &setup.volume_simple, "volume_simple"
9036 &setup.volume_loops, "volume_loops"
9040 &setup.volume_music, "volume_music"
9044 &setup.network_mode, "network_mode"
9048 &setup.network_player_nr, "network_player"
9052 &setup.network_server_hostname, "network_server_hostname"
9056 &setup.touch.control_type, "touch.control_type"
9060 &setup.touch.move_distance, "touch.move_distance"
9064 &setup.touch.drop_distance, "touch.drop_distance"
9068 &setup.touch.transparency, "touch.transparency"
9072 &setup.touch.draw_outlined, "touch.draw_outlined"
9076 &setup.touch.draw_pressed, "touch.draw_pressed"
9080 &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize"
9084 &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize"
9088 &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize"
9092 &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize"
9096 static struct TokenInfo auto_setup_tokens[] =
9100 &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize"
9104 static struct TokenInfo editor_setup_tokens[] =
9108 &setup.editor.el_classic, "editor.el_classic"
9112 &setup.editor.el_custom, "editor.el_custom"
9116 &setup.editor.el_user_defined, "editor.el_user_defined"
9120 &setup.editor.el_dynamic, "editor.el_dynamic"
9124 &setup.editor.el_headlines, "editor.el_headlines"
9128 &setup.editor.show_element_token, "editor.show_element_token"
9132 &setup.editor.show_read_only_warning, "editor.show_read_only_warning"
9136 static struct TokenInfo editor_cascade_setup_tokens[] =
9140 &setup.editor_cascade.el_bd, "editor.cascade.el_bd"
9144 &setup.editor_cascade.el_em, "editor.cascade.el_em"
9148 &setup.editor_cascade.el_emc, "editor.cascade.el_emc"
9152 &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd"
9156 &setup.editor_cascade.el_sb, "editor.cascade.el_sb"
9160 &setup.editor_cascade.el_sp, "editor.cascade.el_sp"
9164 &setup.editor_cascade.el_dc, "editor.cascade.el_dc"
9168 &setup.editor_cascade.el_dx, "editor.cascade.el_dx"
9172 &setup.editor_cascade.el_mm, "editor.cascade.el_mm"
9176 &setup.editor_cascade.el_df, "editor.cascade.el_df"
9180 &setup.editor_cascade.el_chars, "editor.cascade.el_chars"
9184 &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars"
9188 &setup.editor_cascade.el_ce, "editor.cascade.el_ce"
9192 &setup.editor_cascade.el_ge, "editor.cascade.el_ge"
9196 &setup.editor_cascade.el_ref, "editor.cascade.el_ref"
9200 &setup.editor_cascade.el_user, "editor.cascade.el_user"
9204 &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic"
9208 static struct TokenInfo shortcut_setup_tokens[] =
9212 &setup.shortcut.save_game, "shortcut.save_game"
9216 &setup.shortcut.load_game, "shortcut.load_game"
9220 &setup.shortcut.toggle_pause, "shortcut.toggle_pause"
9224 &setup.shortcut.focus_player[0], "shortcut.focus_player_1"
9228 &setup.shortcut.focus_player[1], "shortcut.focus_player_2"
9232 &setup.shortcut.focus_player[2], "shortcut.focus_player_3"
9236 &setup.shortcut.focus_player[3], "shortcut.focus_player_4"
9240 &setup.shortcut.focus_player_all, "shortcut.focus_player_all"
9244 &setup.shortcut.tape_eject, "shortcut.tape_eject"
9248 &setup.shortcut.tape_extra, "shortcut.tape_extra"
9252 &setup.shortcut.tape_stop, "shortcut.tape_stop"
9256 &setup.shortcut.tape_pause, "shortcut.tape_pause"
9260 &setup.shortcut.tape_record, "shortcut.tape_record"
9264 &setup.shortcut.tape_play, "shortcut.tape_play"
9268 &setup.shortcut.sound_simple, "shortcut.sound_simple"
9272 &setup.shortcut.sound_loops, "shortcut.sound_loops"
9276 &setup.shortcut.sound_music, "shortcut.sound_music"
9280 &setup.shortcut.snap_left, "shortcut.snap_left"
9284 &setup.shortcut.snap_right, "shortcut.snap_right"
9288 &setup.shortcut.snap_up, "shortcut.snap_up"
9292 &setup.shortcut.snap_down, "shortcut.snap_down"
9296 static struct SetupInputInfo setup_input;
9297 static struct TokenInfo player_setup_tokens[] =
9301 &setup_input.use_joystick, ".use_joystick"
9305 &setup_input.joy.device_name, ".joy.device_name"
9309 &setup_input.joy.xleft, ".joy.xleft"
9313 &setup_input.joy.xmiddle, ".joy.xmiddle"
9317 &setup_input.joy.xright, ".joy.xright"
9321 &setup_input.joy.yupper, ".joy.yupper"
9325 &setup_input.joy.ymiddle, ".joy.ymiddle"
9329 &setup_input.joy.ylower, ".joy.ylower"
9333 &setup_input.joy.snap, ".joy.snap_field"
9337 &setup_input.joy.drop, ".joy.place_bomb"
9341 &setup_input.key.left, ".key.move_left"
9345 &setup_input.key.right, ".key.move_right"
9349 &setup_input.key.up, ".key.move_up"
9353 &setup_input.key.down, ".key.move_down"
9357 &setup_input.key.snap, ".key.snap_field"
9361 &setup_input.key.drop, ".key.place_bomb"
9365 static struct TokenInfo system_setup_tokens[] =
9369 &setup.system.sdl_renderdriver, "system.sdl_renderdriver"
9373 &setup.system.sdl_videodriver, "system.sdl_videodriver"
9377 &setup.system.sdl_audiodriver, "system.sdl_audiodriver"
9381 &setup.system.audio_fragment_size, "system.audio_fragment_size"
9385 static struct TokenInfo internal_setup_tokens[] =
9389 &setup.internal.program_title, "program_title"
9393 &setup.internal.program_version, "program_version"
9397 &setup.internal.program_author, "program_author"
9401 &setup.internal.program_email, "program_email"
9405 &setup.internal.program_website, "program_website"
9409 &setup.internal.program_copyright, "program_copyright"
9413 &setup.internal.program_company, "program_company"
9417 &setup.internal.program_icon_file, "program_icon_file"
9421 &setup.internal.default_graphics_set, "default_graphics_set"
9425 &setup.internal.default_sounds_set, "default_sounds_set"
9429 &setup.internal.default_music_set, "default_music_set"
9433 &setup.internal.fallback_graphics_file, "fallback_graphics_file"
9437 &setup.internal.fallback_sounds_file, "fallback_sounds_file"
9441 &setup.internal.fallback_music_file, "fallback_music_file"
9445 &setup.internal.default_level_series, "default_level_series"
9449 &setup.internal.default_window_width, "default_window_width"
9453 &setup.internal.default_window_height, "default_window_height"
9457 &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir"
9461 &setup.internal.show_scaling_in_title, "show_scaling_in_title"
9465 &setup.internal.create_user_levelset, "create_user_levelset"
9469 &setup.internal.menu_game, "menu_game"
9473 &setup.internal.menu_editor, "menu_editor"
9477 &setup.internal.menu_graphics, "menu_graphics"
9481 &setup.internal.menu_sound, "menu_sound"
9485 &setup.internal.menu_artwork, "menu_artwork"
9489 &setup.internal.menu_input, "menu_input"
9493 &setup.internal.menu_touch, "menu_touch"
9497 &setup.internal.menu_shortcuts, "menu_shortcuts"
9501 &setup.internal.menu_exit, "menu_exit"
9505 &setup.internal.menu_save_and_exit, "menu_save_and_exit"
9509 static struct TokenInfo debug_setup_tokens[] =
9513 &setup.debug.frame_delay[0], "debug.frame_delay_0"
9517 &setup.debug.frame_delay[1], "debug.frame_delay_1"
9521 &setup.debug.frame_delay[2], "debug.frame_delay_2"
9525 &setup.debug.frame_delay[3], "debug.frame_delay_3"
9529 &setup.debug.frame_delay[4], "debug.frame_delay_4"
9533 &setup.debug.frame_delay[5], "debug.frame_delay_5"
9537 &setup.debug.frame_delay[6], "debug.frame_delay_6"
9541 &setup.debug.frame_delay[7], "debug.frame_delay_7"
9545 &setup.debug.frame_delay[8], "debug.frame_delay_8"
9549 &setup.debug.frame_delay[9], "debug.frame_delay_9"
9553 &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0"
9557 &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1"
9561 &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2"
9565 &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3"
9569 &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4"
9573 &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5"
9577 &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6"
9581 &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7"
9585 &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8"
9589 &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9"
9593 &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"},
9596 &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only"
9600 &setup.debug.show_frames_per_second, "debug.show_frames_per_second"
9604 &setup.debug.xsn_mode, "debug.xsn_mode"
9608 &setup.debug.xsn_percent, "debug.xsn_percent"
9612 static struct TokenInfo options_setup_tokens[] =
9616 &setup.options.verbose, "options.verbose"
9620 static void setSetupInfoToDefaults(struct SetupInfo *si)
9624 si->player_name = getStringCopy(getDefaultUserName(user.nr));
9626 si->multiple_users = TRUE;
9629 si->sound_loops = TRUE;
9630 si->sound_music = TRUE;
9631 si->sound_simple = TRUE;
9633 si->scroll_delay = TRUE;
9634 si->forced_scroll_delay = FALSE;
9635 si->scroll_delay_value = STD_SCROLL_DELAY;
9636 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
9637 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
9638 si->fade_screens = TRUE;
9639 si->autorecord = TRUE;
9640 si->show_titlescreen = TRUE;
9641 si->quick_doors = FALSE;
9642 si->team_mode = FALSE;
9643 si->handicap = TRUE;
9644 si->skip_levels = TRUE;
9645 si->increment_levels = TRUE;
9646 si->auto_play_next_level = TRUE;
9647 si->count_score_after_game = TRUE;
9648 si->show_scores_after_game = TRUE;
9649 si->time_limit = TRUE;
9650 si->fullscreen = FALSE;
9651 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
9652 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
9653 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
9654 si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
9655 si->ask_on_escape = TRUE;
9656 si->ask_on_escape_editor = TRUE;
9657 si->ask_on_game_over = TRUE;
9658 si->ask_on_quit_game = TRUE;
9659 si->ask_on_quit_program = TRUE;
9660 si->quick_switch = FALSE;
9661 si->input_on_focus = FALSE;
9662 si->prefer_aga_graphics = TRUE;
9663 si->prefer_lowpass_sounds = FALSE;
9664 si->prefer_extra_panel_items = TRUE;
9665 si->game_speed_extended = FALSE;
9666 si->game_frame_delay = GAME_FRAME_DELAY;
9667 si->sp_show_border_elements = FALSE;
9668 si->small_game_graphics = FALSE;
9669 si->show_snapshot_buttons = FALSE;
9671 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
9672 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
9673 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
9675 si->override_level_graphics = FALSE;
9676 si->override_level_sounds = FALSE;
9677 si->override_level_music = FALSE;
9679 si->volume_simple = 100; // percent
9680 si->volume_loops = 100; // percent
9681 si->volume_music = 100; // percent
9683 si->network_mode = FALSE;
9684 si->network_player_nr = 0; // first player
9685 si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
9687 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
9688 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
9689 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
9690 si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
9691 si->touch.draw_outlined = TRUE;
9692 si->touch.draw_pressed = TRUE;
9694 for (i = 0; i < 2; i++)
9696 char *default_grid_button[6][2] =
9702 { "111222", " vv " },
9703 { "111222", " vv " }
9705 int grid_xsize = DEFAULT_GRID_XSIZE(i);
9706 int grid_ysize = DEFAULT_GRID_YSIZE(i);
9707 int min_xsize = MIN(6, grid_xsize);
9708 int min_ysize = MIN(6, grid_ysize);
9709 int startx = grid_xsize - min_xsize;
9710 int starty = grid_ysize - min_ysize;
9713 // virtual buttons grid can only be set to defaults if video is initialized
9714 // (this will be repeated if virtual buttons are not loaded from setup file)
9715 if (video.initialized)
9717 si->touch.grid_xsize[i] = grid_xsize;
9718 si->touch.grid_ysize[i] = grid_ysize;
9722 si->touch.grid_xsize[i] = -1;
9723 si->touch.grid_ysize[i] = -1;
9726 for (x = 0; x < MAX_GRID_XSIZE; x++)
9727 for (y = 0; y < MAX_GRID_YSIZE; y++)
9728 si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE;
9730 for (x = 0; x < min_xsize; x++)
9731 for (y = 0; y < min_ysize; y++)
9732 si->touch.grid_button[i][x][starty + y] =
9733 default_grid_button[y][0][x];
9735 for (x = 0; x < min_xsize; x++)
9736 for (y = 0; y < min_ysize; y++)
9737 si->touch.grid_button[i][startx + x][starty + y] =
9738 default_grid_button[y][1][x];
9741 si->touch.grid_initialized = video.initialized;
9743 si->editor.el_boulderdash = TRUE;
9744 si->editor.el_emerald_mine = TRUE;
9745 si->editor.el_emerald_mine_club = TRUE;
9746 si->editor.el_more = TRUE;
9747 si->editor.el_sokoban = TRUE;
9748 si->editor.el_supaplex = TRUE;
9749 si->editor.el_diamond_caves = TRUE;
9750 si->editor.el_dx_boulderdash = TRUE;
9752 si->editor.el_mirror_magic = TRUE;
9753 si->editor.el_deflektor = TRUE;
9755 si->editor.el_chars = TRUE;
9756 si->editor.el_steel_chars = TRUE;
9758 si->editor.el_classic = TRUE;
9759 si->editor.el_custom = TRUE;
9761 si->editor.el_user_defined = FALSE;
9762 si->editor.el_dynamic = TRUE;
9764 si->editor.el_headlines = TRUE;
9766 si->editor.show_element_token = FALSE;
9768 si->editor.show_read_only_warning = TRUE;
9770 si->editor.use_template_for_new_levels = TRUE;
9772 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9773 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9774 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9776 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9777 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9778 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9779 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9780 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9782 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
9783 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
9784 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
9785 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
9786 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
9787 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
9789 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
9790 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
9791 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
9793 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
9794 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
9795 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
9796 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
9798 for (i = 0; i < MAX_PLAYERS; i++)
9800 si->input[i].use_joystick = FALSE;
9801 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9802 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9803 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9804 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9805 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9806 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9807 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9808 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9809 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9810 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9811 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9812 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9813 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9814 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9815 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9818 si->system.sdl_renderdriver = getStringCopy(ARG_DEFAULT);
9819 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9820 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9821 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9823 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
9824 si->internal.program_version = getStringCopy(getProgramRealVersionString());
9825 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
9826 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
9827 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
9828 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
9829 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
9831 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
9833 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
9834 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
9835 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
9837 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
9838 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
9839 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
9841 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
9842 si->internal.choose_from_top_leveldir = FALSE;
9843 si->internal.show_scaling_in_title = TRUE;
9844 si->internal.create_user_levelset = TRUE;
9846 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
9847 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
9849 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
9850 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
9851 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
9852 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
9853 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
9854 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
9855 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
9856 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
9857 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
9858 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
9860 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
9861 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
9862 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
9863 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
9864 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
9865 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
9866 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
9867 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
9868 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
9869 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
9871 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
9872 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
9874 si->debug.show_frames_per_second = FALSE;
9876 si->debug.xsn_mode = AUTO;
9877 si->debug.xsn_percent = 0;
9879 si->options.verbose = FALSE;
9881 #if defined(PLATFORM_ANDROID)
9882 si->fullscreen = TRUE;
9885 setHideSetupEntry(&setup.debug.xsn_mode);
9888 static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si)
9890 si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE;
9893 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9895 si->editor_cascade.el_bd = TRUE;
9896 si->editor_cascade.el_em = TRUE;
9897 si->editor_cascade.el_emc = TRUE;
9898 si->editor_cascade.el_rnd = TRUE;
9899 si->editor_cascade.el_sb = TRUE;
9900 si->editor_cascade.el_sp = TRUE;
9901 si->editor_cascade.el_dc = TRUE;
9902 si->editor_cascade.el_dx = TRUE;
9904 si->editor_cascade.el_mm = TRUE;
9905 si->editor_cascade.el_df = TRUE;
9907 si->editor_cascade.el_chars = FALSE;
9908 si->editor_cascade.el_steel_chars = FALSE;
9909 si->editor_cascade.el_ce = FALSE;
9910 si->editor_cascade.el_ge = FALSE;
9911 si->editor_cascade.el_ref = FALSE;
9912 si->editor_cascade.el_user = FALSE;
9913 si->editor_cascade.el_dynamic = FALSE;
9916 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
9918 static char *getHideSetupToken(void *setup_value)
9920 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
9922 if (setup_value != NULL)
9923 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
9925 return hide_setup_token;
9928 void setHideSetupEntry(void *setup_value)
9930 char *hide_setup_token = getHideSetupToken(setup_value);
9932 if (hide_setup_hash == NULL)
9933 hide_setup_hash = newSetupFileHash();
9935 if (setup_value != NULL)
9936 setHashEntry(hide_setup_hash, hide_setup_token, "");
9939 void removeHideSetupEntry(void *setup_value)
9941 char *hide_setup_token = getHideSetupToken(setup_value);
9943 if (setup_value != NULL)
9944 removeHashEntry(hide_setup_hash, hide_setup_token);
9947 boolean hideSetupEntry(void *setup_value)
9949 char *hide_setup_token = getHideSetupToken(setup_value);
9951 return (setup_value != NULL &&
9952 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
9955 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
9956 struct TokenInfo *token_info,
9957 int token_nr, char *token_text)
9959 char *token_hide_text = getStringCat2(token_text, ".hide");
9960 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
9962 // set the value of this setup option in the setup option structure
9963 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
9965 // check if this setup option should be hidden in the setup menu
9966 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
9967 setHideSetupEntry(token_info[token_nr].value);
9969 free(token_hide_text);
9972 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
9973 struct TokenInfo *token_info,
9976 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
9977 token_info[token_nr].text);
9980 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9984 if (!setup_file_hash)
9987 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
9988 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
9990 setup.touch.grid_initialized = TRUE;
9991 for (i = 0; i < 2; i++)
9993 int grid_xsize = setup.touch.grid_xsize[i];
9994 int grid_ysize = setup.touch.grid_ysize[i];
9997 // if virtual buttons are not loaded from setup file, repeat initializing
9998 // virtual buttons grid with default values later when video is initialized
9999 if (grid_xsize == -1 ||
10002 setup.touch.grid_initialized = FALSE;
10007 for (y = 0; y < grid_ysize; y++)
10009 char token_string[MAX_LINE_LEN];
10011 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10013 char *value_string = getHashEntry(setup_file_hash, token_string);
10015 if (value_string == NULL)
10018 for (x = 0; x < grid_xsize; x++)
10020 char c = value_string[x];
10022 setup.touch.grid_button[i][x][y] =
10023 (c == '.' ? CHAR_GRID_BUTTON_NONE : c);
10028 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10029 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
10031 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10032 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
10034 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10038 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10040 setup_input = setup.input[pnr];
10041 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10043 char full_token[100];
10045 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
10046 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
10049 setup.input[pnr] = setup_input;
10052 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10053 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
10055 for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++)
10056 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
10058 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10059 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
10061 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10062 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
10064 setHideRelatedSetupEntries();
10067 static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash)
10071 if (!setup_file_hash)
10074 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10075 setSetupInfo(auto_setup_tokens, i,
10076 getHashEntry(setup_file_hash,
10077 auto_setup_tokens[i].text));
10080 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
10084 if (!setup_file_hash)
10087 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10088 setSetupInfo(editor_cascade_setup_tokens, i,
10089 getHashEntry(setup_file_hash,
10090 editor_cascade_setup_tokens[i].text));
10093 void LoadUserNames(void)
10095 int last_user_nr = user.nr;
10098 if (global.user_names != NULL)
10100 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10101 checked_free(global.user_names[i]);
10103 checked_free(global.user_names);
10106 global.user_names = checked_calloc(MAX_PLAYER_NAMES * sizeof(char *));
10108 for (i = 0; i < MAX_PLAYER_NAMES; i++)
10112 SetupFileHash *setup_file_hash = loadSetupFileHash(getSetupFilename());
10114 if (setup_file_hash)
10116 char *player_name = getHashEntry(setup_file_hash, "player_name");
10118 global.user_names[i] = getFixedUserName(player_name);
10120 freeSetupFileHash(setup_file_hash);
10123 if (global.user_names[i] == NULL)
10124 global.user_names[i] = getStringCopy(getDefaultUserName(i));
10127 user.nr = last_user_nr;
10130 void LoadSetupFromFilename(char *filename)
10132 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
10134 if (setup_file_hash)
10136 decodeSetupFileHash(setup_file_hash);
10138 freeSetupFileHash(setup_file_hash);
10142 Debug("setup", "using default setup values");
10146 static void LoadSetup_SpecialPostProcessing(void)
10148 char *player_name_new;
10150 // needed to work around problems with fixed length strings
10151 player_name_new = getFixedUserName(setup.player_name);
10152 free(setup.player_name);
10153 setup.player_name = player_name_new;
10155 // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
10156 if (setup.scroll_delay == FALSE)
10158 setup.scroll_delay_value = MIN_SCROLL_DELAY;
10159 setup.scroll_delay = TRUE; // now always "on"
10162 // make sure that scroll delay value stays inside valid range
10163 setup.scroll_delay_value =
10164 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
10167 void LoadSetup(void)
10171 // always start with reliable default values
10172 setSetupInfoToDefaults(&setup);
10174 // try to load setup values from default setup file
10175 filename = getDefaultSetupFilename();
10177 if (fileExists(filename))
10178 LoadSetupFromFilename(filename);
10180 // try to load setup values from user setup file
10181 filename = getSetupFilename();
10183 LoadSetupFromFilename(filename);
10185 LoadSetup_SpecialPostProcessing();
10188 void LoadSetup_AutoSetup(void)
10190 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10191 SetupFileHash *setup_file_hash = NULL;
10193 // always start with reliable default values
10194 setSetupInfoToDefaults_AutoSetup(&setup);
10196 setup_file_hash = loadSetupFileHash(filename);
10198 if (setup_file_hash)
10200 decodeSetupFileHash_AutoSetup(setup_file_hash);
10202 freeSetupFileHash(setup_file_hash);
10208 void LoadSetup_EditorCascade(void)
10210 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10211 SetupFileHash *setup_file_hash = NULL;
10213 // always start with reliable default values
10214 setSetupInfoToDefaults_EditorCascade(&setup);
10216 setup_file_hash = loadSetupFileHash(filename);
10218 if (setup_file_hash)
10220 decodeSetupFileHash_EditorCascade(setup_file_hash);
10222 freeSetupFileHash(setup_file_hash);
10228 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
10229 char *mapping_line)
10231 char mapping_guid[MAX_LINE_LEN];
10232 char *mapping_start, *mapping_end;
10234 // get GUID from game controller mapping line: copy complete line
10235 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
10236 mapping_guid[MAX_LINE_LEN - 1] = '\0';
10238 // get GUID from game controller mapping line: cut after GUID part
10239 mapping_start = strchr(mapping_guid, ',');
10240 if (mapping_start != NULL)
10241 *mapping_start = '\0';
10243 // cut newline from game controller mapping line
10244 mapping_end = strchr(mapping_line, '\n');
10245 if (mapping_end != NULL)
10246 *mapping_end = '\0';
10248 // add mapping entry to game controller mappings hash
10249 setHashEntry(mappings_hash, mapping_guid, mapping_line);
10252 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
10257 if (!(file = fopen(filename, MODE_READ)))
10259 Warn("cannot read game controller mappings file '%s'", filename);
10264 while (!feof(file))
10266 char line[MAX_LINE_LEN];
10268 if (!fgets(line, MAX_LINE_LEN, file))
10271 addGameControllerMappingToHash(mappings_hash, line);
10277 void SaveSetup(void)
10279 char *filename = getSetupFilename();
10283 InitUserDataDirectory();
10285 if (!(file = fopen(filename, MODE_WRITE)))
10287 Warn("cannot write setup file '%s'", filename);
10292 fprintFileHeader(file, SETUP_FILENAME);
10294 for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++)
10296 // just to make things nicer :)
10297 if (global_setup_tokens[i].value == &setup.multiple_users ||
10298 global_setup_tokens[i].value == &setup.sound ||
10299 global_setup_tokens[i].value == &setup.graphics_set ||
10300 global_setup_tokens[i].value == &setup.volume_simple ||
10301 global_setup_tokens[i].value == &setup.network_mode ||
10302 global_setup_tokens[i].value == &setup.touch.control_type ||
10303 global_setup_tokens[i].value == &setup.touch.grid_xsize[0] ||
10304 global_setup_tokens[i].value == &setup.touch.grid_xsize[1])
10305 fprintf(file, "\n");
10307 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
10310 for (i = 0; i < 2; i++)
10312 int grid_xsize = setup.touch.grid_xsize[i];
10313 int grid_ysize = setup.touch.grid_ysize[i];
10316 fprintf(file, "\n");
10318 for (y = 0; y < grid_ysize; y++)
10320 char token_string[MAX_LINE_LEN];
10321 char value_string[MAX_LINE_LEN];
10323 sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y);
10325 for (x = 0; x < grid_xsize; x++)
10327 char c = setup.touch.grid_button[i][x][y];
10329 value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c);
10332 value_string[grid_xsize] = '\0';
10334 fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string));
10338 fprintf(file, "\n");
10339 for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++)
10340 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
10342 fprintf(file, "\n");
10343 for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++)
10344 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
10346 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
10350 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
10351 fprintf(file, "\n");
10353 setup_input = setup.input[pnr];
10354 for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++)
10355 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
10358 fprintf(file, "\n");
10359 for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++)
10360 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
10362 // (internal setup values not saved to user setup file)
10364 fprintf(file, "\n");
10365 for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
10366 if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
10367 setup.debug.xsn_mode != AUTO)
10368 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
10370 fprintf(file, "\n");
10371 for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++)
10372 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
10376 SetFilePermissions(filename, PERMS_PRIVATE);
10379 void SaveSetup_AutoSetup(void)
10381 char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
10385 InitUserDataDirectory();
10387 if (!(file = fopen(filename, MODE_WRITE)))
10389 Warn("cannot write auto setup file '%s'", filename);
10396 fprintFileHeader(file, AUTOSETUP_FILENAME);
10398 for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++)
10399 fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i));
10403 SetFilePermissions(filename, PERMS_PRIVATE);
10408 void SaveSetup_EditorCascade(void)
10410 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
10414 InitUserDataDirectory();
10416 if (!(file = fopen(filename, MODE_WRITE)))
10418 Warn("cannot write editor cascade state file '%s'", filename);
10425 fprintFileHeader(file, EDITORCASCADE_FILENAME);
10427 for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++)
10428 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
10432 SetFilePermissions(filename, PERMS_PRIVATE);
10437 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
10442 if (!(file = fopen(filename, MODE_WRITE)))
10444 Warn("cannot write game controller mappings file '%s'", filename);
10449 BEGIN_HASH_ITERATION(mappings_hash, itr)
10451 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
10453 END_HASH_ITERATION(mappings_hash, itr)
10458 void SaveSetup_AddGameControllerMapping(char *mapping)
10460 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
10461 SetupFileHash *mappings_hash = newSetupFileHash();
10463 InitUserDataDirectory();
10465 // load existing personal game controller mappings
10466 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
10468 // add new mapping to personal game controller mappings
10469 addGameControllerMappingToHash(mappings_hash, mapping);
10471 // save updated personal game controller mappings
10472 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
10474 freeSetupFileHash(mappings_hash);
10478 void LoadCustomElementDescriptions(void)
10480 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
10481 SetupFileHash *setup_file_hash;
10484 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10486 if (element_info[i].custom_description != NULL)
10488 free(element_info[i].custom_description);
10489 element_info[i].custom_description = NULL;
10493 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
10496 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10498 char *token = getStringCat2(element_info[i].token_name, ".name");
10499 char *value = getHashEntry(setup_file_hash, token);
10502 element_info[i].custom_description = getStringCopy(value);
10507 freeSetupFileHash(setup_file_hash);
10510 static int getElementFromToken(char *token)
10512 char *value = getHashEntry(element_token_hash, token);
10515 return atoi(value);
10517 Warn("unknown element token '%s'", token);
10519 return EL_UNDEFINED;
10522 void FreeGlobalAnimEventInfo(void)
10524 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10526 if (gaei->event_list == NULL)
10531 for (i = 0; i < gaei->num_event_lists; i++)
10533 checked_free(gaei->event_list[i]->event_value);
10534 checked_free(gaei->event_list[i]);
10537 checked_free(gaei->event_list);
10539 gaei->event_list = NULL;
10540 gaei->num_event_lists = 0;
10543 static int AddGlobalAnimEventList(void)
10545 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10546 int list_pos = gaei->num_event_lists++;
10548 gaei->event_list = checked_realloc(gaei->event_list, gaei->num_event_lists *
10549 sizeof(struct GlobalAnimEventListInfo *));
10551 gaei->event_list[list_pos] =
10552 checked_calloc(sizeof(struct GlobalAnimEventListInfo));
10554 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10556 gaeli->event_value = NULL;
10557 gaeli->num_event_values = 0;
10562 static int AddGlobalAnimEventValue(int list_pos, int event_value)
10564 // do not add empty global animation events
10565 if (event_value == ANIM_EVENT_NONE)
10568 // if list position is undefined, create new list
10569 if (list_pos == ANIM_EVENT_UNDEFINED)
10570 list_pos = AddGlobalAnimEventList();
10572 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10573 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10574 int value_pos = gaeli->num_event_values++;
10576 gaeli->event_value = checked_realloc(gaeli->event_value,
10577 gaeli->num_event_values * sizeof(int *));
10579 gaeli->event_value[value_pos] = event_value;
10584 int GetGlobalAnimEventValue(int list_pos, int value_pos)
10586 if (list_pos == ANIM_EVENT_UNDEFINED)
10587 return ANIM_EVENT_NONE;
10589 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10590 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10592 return gaeli->event_value[value_pos];
10595 int GetGlobalAnimEventValueCount(int list_pos)
10597 if (list_pos == ANIM_EVENT_UNDEFINED)
10600 struct GlobalAnimEventInfo *gaei = &global_anim_event_info;
10601 struct GlobalAnimEventListInfo *gaeli = gaei->event_list[list_pos];
10603 return gaeli->num_event_values;
10606 // This function checks if a string <s> of the format "string1, string2, ..."
10607 // exactly contains a string <s_contained>.
10609 static boolean string_has_parameter(char *s, char *s_contained)
10613 if (s == NULL || s_contained == NULL)
10616 if (strlen(s_contained) > strlen(s))
10619 if (strncmp(s, s_contained, strlen(s_contained)) == 0)
10621 char next_char = s[strlen(s_contained)];
10623 // check if next character is delimiter or whitespace
10624 return (next_char == ',' || next_char == '\0' ||
10625 next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
10628 // check if string contains another parameter string after a comma
10629 substring = strchr(s, ',');
10630 if (substring == NULL) // string does not contain a comma
10633 // advance string pointer to next character after the comma
10636 // skip potential whitespaces after the comma
10637 while (*substring == ' ' || *substring == '\t')
10640 return string_has_parameter(substring, s_contained);
10643 static int get_anim_parameter_value(char *s)
10645 int event_value[] =
10653 char *pattern_1[] =
10661 char *pattern_2 = ".part_";
10662 char *matching_char = NULL;
10664 int pattern_1_len = 0;
10665 int result = ANIM_EVENT_NONE;
10668 for (i = 0; i < ARRAY_SIZE(event_value); i++)
10670 matching_char = strstr(s_ptr, pattern_1[i]);
10671 pattern_1_len = strlen(pattern_1[i]);
10672 result = event_value[i];
10674 if (matching_char != NULL)
10678 if (matching_char == NULL)
10679 return ANIM_EVENT_NONE;
10681 s_ptr = matching_char + pattern_1_len;
10683 // check for main animation number ("anim_X" or "anim_XX")
10684 if (*s_ptr >= '0' && *s_ptr <= '9')
10686 int gic_anim_nr = (*s_ptr++ - '0');
10688 if (*s_ptr >= '0' && *s_ptr <= '9')
10689 gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0');
10691 if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS)
10692 return ANIM_EVENT_NONE;
10694 result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT;
10698 // invalid main animation number specified
10700 return ANIM_EVENT_NONE;
10703 // check for animation part number ("part_X" or "part_XX") (optional)
10704 if (strPrefix(s_ptr, pattern_2))
10706 s_ptr += strlen(pattern_2);
10708 if (*s_ptr >= '0' && *s_ptr <= '9')
10710 int gic_part_nr = (*s_ptr++ - '0');
10712 if (*s_ptr >= '0' && *s_ptr <= '9')
10713 gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0');
10715 if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS)
10716 return ANIM_EVENT_NONE;
10718 result |= gic_part_nr << ANIM_EVENT_PART_BIT;
10722 // invalid animation part number specified
10724 return ANIM_EVENT_NONE;
10728 // discard result if next character is neither delimiter nor whitespace
10729 if (!(*s_ptr == ',' || *s_ptr == '\0' ||
10730 *s_ptr == ' ' || *s_ptr == '\t'))
10731 return ANIM_EVENT_NONE;
10736 static int get_anim_parameter_values(char *s)
10738 int list_pos = ANIM_EVENT_UNDEFINED;
10739 int event_value = ANIM_EVENT_DEFAULT;
10741 if (string_has_parameter(s, "any"))
10742 event_value |= ANIM_EVENT_ANY;
10744 if (string_has_parameter(s, "click:self") ||
10745 string_has_parameter(s, "click") ||
10746 string_has_parameter(s, "self"))
10747 event_value |= ANIM_EVENT_SELF;
10749 if (string_has_parameter(s, "unclick:any"))
10750 event_value |= ANIM_EVENT_UNCLICK_ANY;
10752 // if animation event found, add it to global animation event list
10753 if (event_value != ANIM_EVENT_NONE)
10754 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
10758 // add optional "click:anim_X" or "click:anim_X.part_X" parameter
10759 event_value = get_anim_parameter_value(s);
10761 // if animation event found, add it to global animation event list
10762 if (event_value != ANIM_EVENT_NONE)
10763 list_pos = AddGlobalAnimEventValue(list_pos, event_value);
10765 // continue with next part of the string, starting with next comma
10766 s = strchr(s + 1, ',');
10772 static int get_anim_action_parameter_value(char *token)
10774 // check most common default case first to massively speed things up
10775 if (strEqual(token, ARG_UNDEFINED))
10776 return ANIM_EVENT_ACTION_NONE;
10778 int result = getImageIDFromToken(token);
10782 char *gfx_token = getStringCat2("gfx.", token);
10784 result = getImageIDFromToken(gfx_token);
10786 checked_free(gfx_token);
10791 Key key = getKeyFromX11KeyName(token);
10793 if (key != KSYM_UNDEFINED)
10794 result = -(int)key;
10798 result = ANIM_EVENT_ACTION_NONE;
10803 int get_parameter_value(char *value_raw, char *suffix, int type)
10805 char *value = getStringToLower(value_raw);
10806 int result = 0; // probably a save default value
10808 if (strEqual(suffix, ".direction"))
10810 result = (strEqual(value, "left") ? MV_LEFT :
10811 strEqual(value, "right") ? MV_RIGHT :
10812 strEqual(value, "up") ? MV_UP :
10813 strEqual(value, "down") ? MV_DOWN : MV_NONE);
10815 else if (strEqual(suffix, ".position"))
10817 result = (strEqual(value, "left") ? POS_LEFT :
10818 strEqual(value, "right") ? POS_RIGHT :
10819 strEqual(value, "top") ? POS_TOP :
10820 strEqual(value, "upper") ? POS_UPPER :
10821 strEqual(value, "middle") ? POS_MIDDLE :
10822 strEqual(value, "lower") ? POS_LOWER :
10823 strEqual(value, "bottom") ? POS_BOTTOM :
10824 strEqual(value, "any") ? POS_ANY :
10825 strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
10827 else if (strEqual(suffix, ".align"))
10829 result = (strEqual(value, "left") ? ALIGN_LEFT :
10830 strEqual(value, "right") ? ALIGN_RIGHT :
10831 strEqual(value, "center") ? ALIGN_CENTER :
10832 strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT);
10834 else if (strEqual(suffix, ".valign"))
10836 result = (strEqual(value, "top") ? VALIGN_TOP :
10837 strEqual(value, "bottom") ? VALIGN_BOTTOM :
10838 strEqual(value, "middle") ? VALIGN_MIDDLE :
10839 strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT);
10841 else if (strEqual(suffix, ".anim_mode"))
10843 result = (string_has_parameter(value, "none") ? ANIM_NONE :
10844 string_has_parameter(value, "loop") ? ANIM_LOOP :
10845 string_has_parameter(value, "linear") ? ANIM_LINEAR :
10846 string_has_parameter(value, "pingpong") ? ANIM_PINGPONG :
10847 string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 :
10848 string_has_parameter(value, "random") ? ANIM_RANDOM :
10849 string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE :
10850 string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE :
10851 string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY :
10852 string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL :
10853 string_has_parameter(value, "vertical") ? ANIM_VERTICAL :
10854 string_has_parameter(value, "centered") ? ANIM_CENTERED :
10855 string_has_parameter(value, "all") ? ANIM_ALL :
10858 if (string_has_parameter(value, "once"))
10859 result |= ANIM_ONCE;
10861 if (string_has_parameter(value, "reverse"))
10862 result |= ANIM_REVERSE;
10864 if (string_has_parameter(value, "opaque_player"))
10865 result |= ANIM_OPAQUE_PLAYER;
10867 if (string_has_parameter(value, "static_panel"))
10868 result |= ANIM_STATIC_PANEL;
10870 else if (strEqual(suffix, ".init_event") ||
10871 strEqual(suffix, ".anim_event"))
10873 result = get_anim_parameter_values(value);
10875 else if (strEqual(suffix, ".init_delay_action") ||
10876 strEqual(suffix, ".anim_delay_action") ||
10877 strEqual(suffix, ".post_delay_action") ||
10878 strEqual(suffix, ".init_event_action") ||
10879 strEqual(suffix, ".anim_event_action"))
10881 result = get_anim_action_parameter_value(value_raw);
10883 else if (strEqual(suffix, ".class"))
10885 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
10886 get_hash_from_key(value));
10888 else if (strEqual(suffix, ".style"))
10890 result = STYLE_DEFAULT;
10892 if (string_has_parameter(value, "accurate_borders"))
10893 result |= STYLE_ACCURATE_BORDERS;
10895 if (string_has_parameter(value, "inner_corners"))
10896 result |= STYLE_INNER_CORNERS;
10898 if (string_has_parameter(value, "reverse"))
10899 result |= STYLE_REVERSE;
10901 if (string_has_parameter(value, "leftmost_position"))
10902 result |= STYLE_LEFTMOST_POSITION;
10904 if (string_has_parameter(value, "block_clicks"))
10905 result |= STYLE_BLOCK;
10907 if (string_has_parameter(value, "passthrough_clicks"))
10908 result |= STYLE_PASSTHROUGH;
10910 if (string_has_parameter(value, "multiple_actions"))
10911 result |= STYLE_MULTIPLE_ACTIONS;
10913 else if (strEqual(suffix, ".fade_mode"))
10915 result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
10916 string_has_parameter(value, "fade") ? FADE_MODE_FADE :
10917 string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
10918 string_has_parameter(value, "melt") ? FADE_MODE_MELT :
10919 string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
10920 FADE_MODE_DEFAULT);
10922 else if (strEqual(suffix, ".auto_delay_unit"))
10924 result = (string_has_parameter(value, "ms") ? AUTO_DELAY_UNIT_MS :
10925 string_has_parameter(value, "frames") ? AUTO_DELAY_UNIT_FRAMES :
10926 AUTO_DELAY_UNIT_DEFAULT);
10928 else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz")
10930 result = gfx.get_font_from_token_function(value);
10932 else // generic parameter of type integer or boolean
10934 result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE :
10935 type == TYPE_INTEGER ? get_integer_from_string(value) :
10936 type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
10937 ARG_UNDEFINED_VALUE);
10945 static int get_token_parameter_value(char *token, char *value_raw)
10949 if (token == NULL || value_raw == NULL)
10950 return ARG_UNDEFINED_VALUE;
10952 suffix = strrchr(token, '.');
10953 if (suffix == NULL)
10956 if (strEqual(suffix, ".element"))
10957 return getElementFromToken(value_raw);
10959 // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
10960 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
10963 void InitMenuDesignSettings_Static(void)
10967 // always start with reliable default values from static default config
10968 for (i = 0; image_config_vars[i].token != NULL; i++)
10970 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
10973 *image_config_vars[i].value =
10974 get_token_parameter_value(image_config_vars[i].token, value);
10978 static void InitMenuDesignSettings_SpecialPreProcessing(void)
10982 // the following initializes hierarchical values from static configuration
10984 // special case: initialize "ARG_DEFAULT" values in static default config
10985 // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
10986 titlescreen_initial_first_default.fade_mode =
10987 title_initial_first_default.fade_mode;
10988 titlescreen_initial_first_default.fade_delay =
10989 title_initial_first_default.fade_delay;
10990 titlescreen_initial_first_default.post_delay =
10991 title_initial_first_default.post_delay;
10992 titlescreen_initial_first_default.auto_delay =
10993 title_initial_first_default.auto_delay;
10994 titlescreen_initial_first_default.auto_delay_unit =
10995 title_initial_first_default.auto_delay_unit;
10996 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
10997 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
10998 titlescreen_first_default.post_delay = title_first_default.post_delay;
10999 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
11000 titlescreen_first_default.auto_delay_unit =
11001 title_first_default.auto_delay_unit;
11002 titlemessage_initial_first_default.fade_mode =
11003 title_initial_first_default.fade_mode;
11004 titlemessage_initial_first_default.fade_delay =
11005 title_initial_first_default.fade_delay;
11006 titlemessage_initial_first_default.post_delay =
11007 title_initial_first_default.post_delay;
11008 titlemessage_initial_first_default.auto_delay =
11009 title_initial_first_default.auto_delay;
11010 titlemessage_initial_first_default.auto_delay_unit =
11011 title_initial_first_default.auto_delay_unit;
11012 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
11013 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
11014 titlemessage_first_default.post_delay = title_first_default.post_delay;
11015 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
11016 titlemessage_first_default.auto_delay_unit =
11017 title_first_default.auto_delay_unit;
11019 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
11020 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
11021 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
11022 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
11023 titlescreen_initial_default.auto_delay_unit =
11024 title_initial_default.auto_delay_unit;
11025 titlescreen_default.fade_mode = title_default.fade_mode;
11026 titlescreen_default.fade_delay = title_default.fade_delay;
11027 titlescreen_default.post_delay = title_default.post_delay;
11028 titlescreen_default.auto_delay = title_default.auto_delay;
11029 titlescreen_default.auto_delay_unit = title_default.auto_delay_unit;
11030 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
11031 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
11032 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
11033 titlemessage_initial_default.auto_delay_unit =
11034 title_initial_default.auto_delay_unit;
11035 titlemessage_default.fade_mode = title_default.fade_mode;
11036 titlemessage_default.fade_delay = title_default.fade_delay;
11037 titlemessage_default.post_delay = title_default.post_delay;
11038 titlemessage_default.auto_delay = title_default.auto_delay;
11039 titlemessage_default.auto_delay_unit = title_default.auto_delay_unit;
11041 // special case: initialize "ARG_DEFAULT" values in static default config
11042 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11043 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
11045 titlescreen_initial_first[i] = titlescreen_initial_first_default;
11046 titlescreen_first[i] = titlescreen_first_default;
11047 titlemessage_initial_first[i] = titlemessage_initial_first_default;
11048 titlemessage_first[i] = titlemessage_first_default;
11050 titlescreen_initial[i] = titlescreen_initial_default;
11051 titlescreen[i] = titlescreen_default;
11052 titlemessage_initial[i] = titlemessage_initial_default;
11053 titlemessage[i] = titlemessage_default;
11056 // special case: initialize "ARG_DEFAULT" values in static default config
11057 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11058 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11060 if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
11063 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
11064 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
11065 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
11068 // special case: initialize "ARG_DEFAULT" values in static default config
11069 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
11070 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11072 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
11073 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
11074 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
11076 if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
11079 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
11083 static void InitMenuDesignSettings_SpecialPostProcessing(void)
11087 struct XY *dst, *src;
11089 game_buttons_xy[] =
11091 { &game.button.save, &game.button.stop },
11092 { &game.button.pause2, &game.button.pause },
11093 { &game.button.load, &game.button.play },
11094 { &game.button.undo, &game.button.stop },
11095 { &game.button.redo, &game.button.play },
11101 // special case: initialize later added SETUP list size from LEVELS value
11102 if (menu.list_size[GAME_MODE_SETUP] == -1)
11103 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
11105 // set default position for snapshot buttons to stop/pause/play buttons
11106 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
11107 if ((*game_buttons_xy[i].dst).x == -1 &&
11108 (*game_buttons_xy[i].dst).y == -1)
11109 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
11111 // --------------------------------------------------------------------------
11112 // dynamic viewports (including playfield margins, borders and alignments)
11113 // --------------------------------------------------------------------------
11115 // dynamic viewports currently only supported for landscape mode
11116 int display_width = MAX(video.display_width, video.display_height);
11117 int display_height = MIN(video.display_width, video.display_height);
11119 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11121 struct RectWithBorder *vp_window = &viewport.window[i];
11122 struct RectWithBorder *vp_playfield = &viewport.playfield[i];
11123 struct RectWithBorder *vp_door_1 = &viewport.door_1[i];
11124 struct RectWithBorder *vp_door_2 = &viewport.door_2[i];
11125 boolean dynamic_window_width = (vp_window->min_width != -1);
11126 boolean dynamic_window_height = (vp_window->min_height != -1);
11127 boolean dynamic_playfield_width = (vp_playfield->min_width != -1);
11128 boolean dynamic_playfield_height = (vp_playfield->min_height != -1);
11130 // adjust window size if min/max width/height is specified
11132 if (vp_window->min_width != -1)
11134 int window_width = display_width;
11136 // when using static window height, use aspect ratio of display
11137 if (vp_window->min_height == -1)
11138 window_width = vp_window->height * display_width / display_height;
11140 vp_window->width = MAX(vp_window->min_width, window_width);
11143 if (vp_window->min_height != -1)
11145 int window_height = display_height;
11147 // when using static window width, use aspect ratio of display
11148 if (vp_window->min_width == -1)
11149 window_height = vp_window->width * display_height / display_width;
11151 vp_window->height = MAX(vp_window->min_height, window_height);
11154 if (vp_window->max_width != -1)
11155 vp_window->width = MIN(vp_window->width, vp_window->max_width);
11157 if (vp_window->max_height != -1)
11158 vp_window->height = MIN(vp_window->height, vp_window->max_height);
11160 int playfield_width = vp_window->width;
11161 int playfield_height = vp_window->height;
11163 // adjust playfield size and position according to specified margins
11165 playfield_width -= vp_playfield->margin_left;
11166 playfield_width -= vp_playfield->margin_right;
11168 playfield_height -= vp_playfield->margin_top;
11169 playfield_height -= vp_playfield->margin_bottom;
11171 // adjust playfield size if min/max width/height is specified
11173 if (vp_playfield->min_width != -1)
11174 vp_playfield->width = MAX(vp_playfield->min_width, playfield_width);
11176 if (vp_playfield->min_height != -1)
11177 vp_playfield->height = MAX(vp_playfield->min_height, playfield_height);
11179 if (vp_playfield->max_width != -1)
11180 vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width);
11182 if (vp_playfield->max_height != -1)
11183 vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height);
11185 // adjust playfield position according to specified alignment
11187 if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0)
11188 vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield);
11189 else if (vp_playfield->align == ALIGN_CENTER)
11190 vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2;
11191 else if (vp_playfield->align == ALIGN_RIGHT)
11192 vp_playfield->x += playfield_width - vp_playfield->width;
11194 if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0)
11195 vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield);
11196 else if (vp_playfield->valign == VALIGN_MIDDLE)
11197 vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2;
11198 else if (vp_playfield->valign == VALIGN_BOTTOM)
11199 vp_playfield->y += playfield_height - vp_playfield->height;
11201 vp_playfield->x += vp_playfield->margin_left;
11202 vp_playfield->y += vp_playfield->margin_top;
11204 // adjust individual playfield borders if only default border is specified
11206 if (vp_playfield->border_left == -1)
11207 vp_playfield->border_left = vp_playfield->border_size;
11208 if (vp_playfield->border_right == -1)
11209 vp_playfield->border_right = vp_playfield->border_size;
11210 if (vp_playfield->border_top == -1)
11211 vp_playfield->border_top = vp_playfield->border_size;
11212 if (vp_playfield->border_bottom == -1)
11213 vp_playfield->border_bottom = vp_playfield->border_size;
11215 // set dynamic playfield borders if borders are specified as undefined
11216 // (but only if window size was dynamic and playfield size was static)
11218 if (dynamic_window_width && !dynamic_playfield_width)
11220 if (vp_playfield->border_left == -1)
11222 vp_playfield->border_left = (vp_playfield->x -
11223 vp_playfield->margin_left);
11224 vp_playfield->x -= vp_playfield->border_left;
11225 vp_playfield->width += vp_playfield->border_left;
11228 if (vp_playfield->border_right == -1)
11230 vp_playfield->border_right = (vp_window->width -
11232 vp_playfield->width -
11233 vp_playfield->margin_right);
11234 vp_playfield->width += vp_playfield->border_right;
11238 if (dynamic_window_height && !dynamic_playfield_height)
11240 if (vp_playfield->border_top == -1)
11242 vp_playfield->border_top = (vp_playfield->y -
11243 vp_playfield->margin_top);
11244 vp_playfield->y -= vp_playfield->border_top;
11245 vp_playfield->height += vp_playfield->border_top;
11248 if (vp_playfield->border_bottom == -1)
11250 vp_playfield->border_bottom = (vp_window->height -
11252 vp_playfield->height -
11253 vp_playfield->margin_bottom);
11254 vp_playfield->height += vp_playfield->border_bottom;
11258 // adjust playfield size to be a multiple of a defined alignment tile size
11260 int align_size = vp_playfield->align_size;
11261 int playfield_xtiles = vp_playfield->width / align_size;
11262 int playfield_ytiles = vp_playfield->height / align_size;
11263 int playfield_width_corrected = playfield_xtiles * align_size;
11264 int playfield_height_corrected = playfield_ytiles * align_size;
11265 boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING ||
11266 i == GFX_SPECIAL_ARG_EDITOR);
11268 if (is_playfield_mode &&
11269 dynamic_playfield_width &&
11270 vp_playfield->width != playfield_width_corrected)
11272 int playfield_xdiff = vp_playfield->width - playfield_width_corrected;
11274 vp_playfield->width = playfield_width_corrected;
11276 if (vp_playfield->align == ALIGN_LEFT)
11278 vp_playfield->border_left += playfield_xdiff;
11280 else if (vp_playfield->align == ALIGN_RIGHT)
11282 vp_playfield->border_right += playfield_xdiff;
11284 else if (vp_playfield->align == ALIGN_CENTER)
11286 int border_left_diff = playfield_xdiff / 2;
11287 int border_right_diff = playfield_xdiff - border_left_diff;
11289 vp_playfield->border_left += border_left_diff;
11290 vp_playfield->border_right += border_right_diff;
11294 if (is_playfield_mode &&
11295 dynamic_playfield_height &&
11296 vp_playfield->height != playfield_height_corrected)
11298 int playfield_ydiff = vp_playfield->height - playfield_height_corrected;
11300 vp_playfield->height = playfield_height_corrected;
11302 if (vp_playfield->valign == VALIGN_TOP)
11304 vp_playfield->border_top += playfield_ydiff;
11306 else if (vp_playfield->align == VALIGN_BOTTOM)
11308 vp_playfield->border_right += playfield_ydiff;
11310 else if (vp_playfield->align == VALIGN_MIDDLE)
11312 int border_top_diff = playfield_ydiff / 2;
11313 int border_bottom_diff = playfield_ydiff - border_top_diff;
11315 vp_playfield->border_top += border_top_diff;
11316 vp_playfield->border_bottom += border_bottom_diff;
11320 // adjust door positions according to specified alignment
11322 for (j = 0; j < 2; j++)
11324 struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2);
11326 if (vp_door->align == ALIGN_LEFT || vp_door->x > 0)
11327 vp_door->x = ALIGNED_VP_XPOS(vp_door);
11328 else if (vp_door->align == ALIGN_CENTER)
11329 vp_door->x = vp_window->width / 2 - vp_door->width / 2;
11330 else if (vp_door->align == ALIGN_RIGHT)
11331 vp_door->x += vp_window->width - vp_door->width;
11333 if (vp_door->valign == VALIGN_TOP || vp_door->y > 0)
11334 vp_door->y = ALIGNED_VP_YPOS(vp_door);
11335 else if (vp_door->valign == VALIGN_MIDDLE)
11336 vp_door->y = vp_window->height / 2 - vp_door->height / 2;
11337 else if (vp_door->valign == VALIGN_BOTTOM)
11338 vp_door->y += vp_window->height - vp_door->height;
11343 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void)
11347 struct XYTileSize *dst, *src;
11350 editor_buttons_xy[] =
11353 &editor.button.element_left, &editor.palette.element_left,
11354 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
11357 &editor.button.element_middle, &editor.palette.element_middle,
11358 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
11361 &editor.button.element_right, &editor.palette.element_right,
11362 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
11369 // set default position for element buttons to element graphics
11370 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
11372 if ((*editor_buttons_xy[i].dst).x == -1 &&
11373 (*editor_buttons_xy[i].dst).y == -1)
11375 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
11377 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
11379 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
11383 // adjust editor palette rows and columns if specified to be dynamic
11385 if (editor.palette.cols == -1)
11387 int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
11388 int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
11389 int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
11391 editor.palette.cols = (vp_width - sc_width) / bt_width;
11393 if (editor.palette.x == -1)
11395 int palette_width = editor.palette.cols * bt_width + sc_width;
11397 editor.palette.x = (vp_width - palette_width) / 2;
11401 if (editor.palette.rows == -1)
11403 int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
11404 int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
11405 int tx_height = getFontHeight(FONT_TEXT_2);
11407 editor.palette.rows = (vp_height - tx_height) / bt_height;
11409 if (editor.palette.y == -1)
11411 int palette_height = editor.palette.rows * bt_height + tx_height;
11413 editor.palette.y = (vp_height - palette_height) / 2;
11418 static void LoadMenuDesignSettingsFromFilename(char *filename)
11420 static struct TitleFadingInfo tfi;
11421 static struct TitleMessageInfo tmi;
11422 static struct TokenInfo title_tokens[] =
11424 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
11425 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
11426 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
11427 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
11428 { TYPE_INTEGER, &tfi.auto_delay_unit, ".auto_delay_unit" },
11432 static struct TokenInfo titlemessage_tokens[] =
11434 { TYPE_INTEGER, &tmi.x, ".x" },
11435 { TYPE_INTEGER, &tmi.y, ".y" },
11436 { TYPE_INTEGER, &tmi.width, ".width" },
11437 { TYPE_INTEGER, &tmi.height, ".height" },
11438 { TYPE_INTEGER, &tmi.chars, ".chars" },
11439 { TYPE_INTEGER, &tmi.lines, ".lines" },
11440 { TYPE_INTEGER, &tmi.align, ".align" },
11441 { TYPE_INTEGER, &tmi.valign, ".valign" },
11442 { TYPE_INTEGER, &tmi.font, ".font" },
11443 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
11444 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
11445 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
11446 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
11447 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
11448 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
11449 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
11450 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
11451 { TYPE_INTEGER, &tmi.auto_delay_unit, ".auto_delay_unit" },
11457 struct TitleFadingInfo *info;
11462 // initialize first titles from "enter screen" definitions, if defined
11463 { &title_initial_first_default, "menu.enter_screen.TITLE" },
11464 { &title_first_default, "menu.enter_screen.TITLE" },
11466 // initialize title screens from "next screen" definitions, if defined
11467 { &title_initial_default, "menu.next_screen.TITLE" },
11468 { &title_default, "menu.next_screen.TITLE" },
11474 struct TitleMessageInfo *array;
11477 titlemessage_arrays[] =
11479 // initialize first titles from "enter screen" definitions, if defined
11480 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
11481 { titlescreen_first, "menu.enter_screen.TITLE" },
11482 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
11483 { titlemessage_first, "menu.enter_screen.TITLE" },
11485 // initialize titles from "next screen" definitions, if defined
11486 { titlescreen_initial, "menu.next_screen.TITLE" },
11487 { titlescreen, "menu.next_screen.TITLE" },
11488 { titlemessage_initial, "menu.next_screen.TITLE" },
11489 { titlemessage, "menu.next_screen.TITLE" },
11491 // overwrite titles with title definitions, if defined
11492 { titlescreen_initial_first, "[title_initial]" },
11493 { titlescreen_first, "[title]" },
11494 { titlemessage_initial_first, "[title_initial]" },
11495 { titlemessage_first, "[title]" },
11497 { titlescreen_initial, "[title_initial]" },
11498 { titlescreen, "[title]" },
11499 { titlemessage_initial, "[title_initial]" },
11500 { titlemessage, "[title]" },
11502 // overwrite titles with title screen/message definitions, if defined
11503 { titlescreen_initial_first, "[titlescreen_initial]" },
11504 { titlescreen_first, "[titlescreen]" },
11505 { titlemessage_initial_first, "[titlemessage_initial]" },
11506 { titlemessage_first, "[titlemessage]" },
11508 { titlescreen_initial, "[titlescreen_initial]" },
11509 { titlescreen, "[titlescreen]" },
11510 { titlemessage_initial, "[titlemessage_initial]" },
11511 { titlemessage, "[titlemessage]" },
11515 SetupFileHash *setup_file_hash;
11518 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
11521 // the following initializes hierarchical values from dynamic configuration
11523 // special case: initialize with default values that may be overwritten
11524 // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
11525 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11527 struct TokenIntPtrInfo menu_config[] =
11529 { "menu.draw_xoffset", &menu.draw_xoffset[i] },
11530 { "menu.draw_yoffset", &menu.draw_yoffset[i] },
11531 { "menu.list_size", &menu.list_size[i] }
11534 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11536 char *token = menu_config[j].token;
11537 char *value = getHashEntry(setup_file_hash, token);
11540 *menu_config[j].value = get_integer_from_string(value);
11544 // special case: initialize with default values that may be overwritten
11545 // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
11546 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
11548 struct TokenIntPtrInfo menu_config[] =
11550 { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
11551 { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
11552 { "menu.list_size.INFO", &menu.list_size_info[i] }
11555 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11557 char *token = menu_config[j].token;
11558 char *value = getHashEntry(setup_file_hash, token);
11561 *menu_config[j].value = get_integer_from_string(value);
11565 // special case: initialize with default values that may be overwritten
11566 // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
11567 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
11569 struct TokenIntPtrInfo menu_config[] =
11571 { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
11572 { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
11575 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11577 char *token = menu_config[j].token;
11578 char *value = getHashEntry(setup_file_hash, token);
11581 *menu_config[j].value = get_integer_from_string(value);
11585 // special case: initialize with default values that may be overwritten
11586 // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
11587 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
11589 struct TokenIntPtrInfo menu_config[] =
11591 { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
11592 { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
11593 { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
11594 { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
11595 { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
11596 { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
11597 { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
11598 { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
11599 { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
11602 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11604 char *token = menu_config[j].token;
11605 char *value = getHashEntry(setup_file_hash, token);
11608 *menu_config[j].value = get_integer_from_string(value);
11612 // special case: initialize with default values that may be overwritten
11613 // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
11614 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11616 struct TokenIntPtrInfo menu_config[] =
11618 { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
11619 { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
11620 { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
11621 { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
11622 { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
11623 { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
11624 { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
11625 { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
11626 { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
11629 for (j = 0; j < ARRAY_SIZE(menu_config); j++)
11631 char *token = menu_config[j].token;
11632 char *value = getHashEntry(setup_file_hash, token);
11635 *menu_config[j].value = get_token_parameter_value(token, value);
11639 // special case: initialize with default values that may be overwritten
11640 // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
11641 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
11645 char *token_prefix;
11646 struct RectWithBorder *struct_ptr;
11650 { "viewport.window", &viewport.window[i] },
11651 { "viewport.playfield", &viewport.playfield[i] },
11652 { "viewport.door_1", &viewport.door_1[i] },
11653 { "viewport.door_2", &viewport.door_2[i] }
11656 for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
11658 struct TokenIntPtrInfo vp_config[] =
11660 { ".x", &vp_struct[j].struct_ptr->x },
11661 { ".y", &vp_struct[j].struct_ptr->y },
11662 { ".width", &vp_struct[j].struct_ptr->width },
11663 { ".height", &vp_struct[j].struct_ptr->height },
11664 { ".min_width", &vp_struct[j].struct_ptr->min_width },
11665 { ".min_height", &vp_struct[j].struct_ptr->min_height },
11666 { ".max_width", &vp_struct[j].struct_ptr->max_width },
11667 { ".max_height", &vp_struct[j].struct_ptr->max_height },
11668 { ".margin_left", &vp_struct[j].struct_ptr->margin_left },
11669 { ".margin_right", &vp_struct[j].struct_ptr->margin_right },
11670 { ".margin_top", &vp_struct[j].struct_ptr->margin_top },
11671 { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom },
11672 { ".border_left", &vp_struct[j].struct_ptr->border_left },
11673 { ".border_right", &vp_struct[j].struct_ptr->border_right },
11674 { ".border_top", &vp_struct[j].struct_ptr->border_top },
11675 { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom },
11676 { ".border_size", &vp_struct[j].struct_ptr->border_size },
11677 { ".align_size", &vp_struct[j].struct_ptr->align_size },
11678 { ".align", &vp_struct[j].struct_ptr->align },
11679 { ".valign", &vp_struct[j].struct_ptr->valign }
11682 for (k = 0; k < ARRAY_SIZE(vp_config); k++)
11684 char *token = getStringCat2(vp_struct[j].token_prefix,
11685 vp_config[k].token);
11686 char *value = getHashEntry(setup_file_hash, token);
11689 *vp_config[k].value = get_token_parameter_value(token, value);
11696 // special case: initialize with default values that may be overwritten
11697 // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
11698 for (i = 0; title_info[i].info != NULL; i++)
11700 struct TitleFadingInfo *info = title_info[i].info;
11701 char *base_token = title_info[i].text;
11703 for (j = 0; title_tokens[j].type != -1; j++)
11705 char *token = getStringCat2(base_token, title_tokens[j].text);
11706 char *value = getHashEntry(setup_file_hash, token);
11710 int parameter_value = get_token_parameter_value(token, value);
11714 *(int *)title_tokens[j].value = (int)parameter_value;
11723 // special case: initialize with default values that may be overwritten
11724 // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
11725 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
11727 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
11728 char *base_token = titlemessage_arrays[i].text;
11730 for (j = 0; titlemessage_tokens[j].type != -1; j++)
11732 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
11733 char *value = getHashEntry(setup_file_hash, token);
11737 int parameter_value = get_token_parameter_value(token, value);
11739 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
11743 if (titlemessage_tokens[j].type == TYPE_INTEGER)
11744 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
11746 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
11756 // special case: check if network and preview player positions are redefined,
11757 // to compare this later against the main menu level preview being redefined
11758 struct TokenIntPtrInfo menu_config_players[] =
11760 { "main.network_players.x", &menu.main.network_players.redefined },
11761 { "main.network_players.y", &menu.main.network_players.redefined },
11762 { "main.preview_players.x", &menu.main.preview_players.redefined },
11763 { "main.preview_players.y", &menu.main.preview_players.redefined },
11764 { "preview.x", &preview.redefined },
11765 { "preview.y", &preview.redefined }
11768 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
11769 *menu_config_players[i].value = FALSE;
11771 for (i = 0; i < ARRAY_SIZE(menu_config_players); i++)
11772 if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL)
11773 *menu_config_players[i].value = TRUE;
11775 // read (and overwrite with) values that may be specified in config file
11776 for (i = 0; image_config_vars[i].token != NULL; i++)
11778 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
11780 // (ignore definitions set to "[DEFAULT]" which are already initialized)
11781 if (value != NULL && !strEqual(value, ARG_DEFAULT))
11782 *image_config_vars[i].value =
11783 get_token_parameter_value(image_config_vars[i].token, value);
11786 freeSetupFileHash(setup_file_hash);
11789 void LoadMenuDesignSettings(void)
11791 char *filename_base = UNDEFINED_FILENAME, *filename_local;
11793 InitMenuDesignSettings_Static();
11794 InitMenuDesignSettings_SpecialPreProcessing();
11796 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
11798 // first look for special settings configured in level series config
11799 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
11801 if (fileExists(filename_base))
11802 LoadMenuDesignSettingsFromFilename(filename_base);
11805 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
11807 if (filename_local != NULL && !strEqual(filename_base, filename_local))
11808 LoadMenuDesignSettingsFromFilename(filename_local);
11810 InitMenuDesignSettings_SpecialPostProcessing();
11813 void LoadMenuDesignSettings_AfterGraphics(void)
11815 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
11818 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
11820 char *filename = getEditorSetupFilename();
11821 SetupFileList *setup_file_list, *list;
11822 SetupFileHash *element_hash;
11823 int num_unknown_tokens = 0;
11826 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
11829 element_hash = newSetupFileHash();
11831 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
11832 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
11834 // determined size may be larger than needed (due to unknown elements)
11836 for (list = setup_file_list; list != NULL; list = list->next)
11839 // add space for up to 3 more elements for padding that may be needed
11840 *num_elements += 3;
11842 // free memory for old list of elements, if needed
11843 checked_free(*elements);
11845 // allocate memory for new list of elements
11846 *elements = checked_malloc(*num_elements * sizeof(int));
11849 for (list = setup_file_list; list != NULL; list = list->next)
11851 char *value = getHashEntry(element_hash, list->token);
11853 if (value == NULL) // try to find obsolete token mapping
11855 char *mapped_token = get_mapped_token(list->token);
11857 if (mapped_token != NULL)
11859 value = getHashEntry(element_hash, mapped_token);
11861 free(mapped_token);
11867 (*elements)[(*num_elements)++] = atoi(value);
11871 if (num_unknown_tokens == 0)
11874 Warn("unknown token(s) found in config file:");
11875 Warn("- config file: '%s'", filename);
11877 num_unknown_tokens++;
11880 Warn("- token: '%s'", list->token);
11884 if (num_unknown_tokens > 0)
11887 while (*num_elements % 4) // pad with empty elements, if needed
11888 (*elements)[(*num_elements)++] = EL_EMPTY;
11890 freeSetupFileList(setup_file_list);
11891 freeSetupFileHash(element_hash);
11894 for (i = 0; i < *num_elements; i++)
11895 Debug("editor", "element '%s' [%d]\n",
11896 element_info[(*elements)[i]].token_name, (*elements)[i]);
11900 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
11903 SetupFileHash *setup_file_hash = NULL;
11904 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
11905 char *filename_music, *filename_prefix, *filename_info;
11911 token_to_value_ptr[] =
11913 { "title_header", &tmp_music_file_info.title_header },
11914 { "artist_header", &tmp_music_file_info.artist_header },
11915 { "album_header", &tmp_music_file_info.album_header },
11916 { "year_header", &tmp_music_file_info.year_header },
11918 { "title", &tmp_music_file_info.title },
11919 { "artist", &tmp_music_file_info.artist },
11920 { "album", &tmp_music_file_info.album },
11921 { "year", &tmp_music_file_info.year },
11927 filename_music = (is_sound ? getCustomSoundFilename(basename) :
11928 getCustomMusicFilename(basename));
11930 if (filename_music == NULL)
11933 // ---------- try to replace file extension ----------
11935 filename_prefix = getStringCopy(filename_music);
11936 if (strrchr(filename_prefix, '.') != NULL)
11937 *strrchr(filename_prefix, '.') = '\0';
11938 filename_info = getStringCat2(filename_prefix, ".txt");
11940 if (fileExists(filename_info))
11941 setup_file_hash = loadSetupFileHash(filename_info);
11943 free(filename_prefix);
11944 free(filename_info);
11946 if (setup_file_hash == NULL)
11948 // ---------- try to add file extension ----------
11950 filename_prefix = getStringCopy(filename_music);
11951 filename_info = getStringCat2(filename_prefix, ".txt");
11953 if (fileExists(filename_info))
11954 setup_file_hash = loadSetupFileHash(filename_info);
11956 free(filename_prefix);
11957 free(filename_info);
11960 if (setup_file_hash == NULL)
11963 // ---------- music file info found ----------
11965 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
11967 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
11969 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
11971 *token_to_value_ptr[i].value_ptr =
11972 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
11975 tmp_music_file_info.basename = getStringCopy(basename);
11976 tmp_music_file_info.music = music;
11977 tmp_music_file_info.is_sound = is_sound;
11979 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
11980 *new_music_file_info = tmp_music_file_info;
11982 return new_music_file_info;
11985 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
11987 return get_music_file_info_ext(basename, music, FALSE);
11990 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
11992 return get_music_file_info_ext(basename, sound, TRUE);
11995 static boolean music_info_listed_ext(struct MusicFileInfo *list,
11996 char *basename, boolean is_sound)
11998 for (; list != NULL; list = list->next)
11999 if (list->is_sound == is_sound && strEqual(list->basename, basename))
12005 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
12007 return music_info_listed_ext(list, basename, FALSE);
12010 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
12012 return music_info_listed_ext(list, basename, TRUE);
12015 void LoadMusicInfo(void)
12017 char *music_directory = getCustomMusicDirectory();
12018 int num_music = getMusicListSize();
12019 int num_music_noconf = 0;
12020 int num_sounds = getSoundListSize();
12022 DirectoryEntry *dir_entry;
12023 struct FileInfo *music, *sound;
12024 struct MusicFileInfo *next, **new;
12027 while (music_file_info != NULL)
12029 next = music_file_info->next;
12031 checked_free(music_file_info->basename);
12033 checked_free(music_file_info->title_header);
12034 checked_free(music_file_info->artist_header);
12035 checked_free(music_file_info->album_header);
12036 checked_free(music_file_info->year_header);
12038 checked_free(music_file_info->title);
12039 checked_free(music_file_info->artist);
12040 checked_free(music_file_info->album);
12041 checked_free(music_file_info->year);
12043 free(music_file_info);
12045 music_file_info = next;
12048 new = &music_file_info;
12050 for (i = 0; i < num_music; i++)
12052 music = getMusicListEntry(i);
12054 if (music->filename == NULL)
12057 if (strEqual(music->filename, UNDEFINED_FILENAME))
12060 // a configured file may be not recognized as music
12061 if (!FileIsMusic(music->filename))
12064 if (!music_info_listed(music_file_info, music->filename))
12066 *new = get_music_file_info(music->filename, i);
12069 new = &(*new)->next;
12073 if ((dir = openDirectory(music_directory)) == NULL)
12075 Warn("cannot read music directory '%s'", music_directory);
12080 while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
12082 char *basename = dir_entry->basename;
12083 boolean music_already_used = FALSE;
12086 // skip all music files that are configured in music config file
12087 for (i = 0; i < num_music; i++)
12089 music = getMusicListEntry(i);
12091 if (music->filename == NULL)
12094 if (strEqual(basename, music->filename))
12096 music_already_used = TRUE;
12101 if (music_already_used)
12104 if (!FileIsMusic(dir_entry->filename))
12107 if (!music_info_listed(music_file_info, basename))
12109 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
12112 new = &(*new)->next;
12115 num_music_noconf++;
12118 closeDirectory(dir);
12120 for (i = 0; i < num_sounds; i++)
12122 sound = getSoundListEntry(i);
12124 if (sound->filename == NULL)
12127 if (strEqual(sound->filename, UNDEFINED_FILENAME))
12130 // a configured file may be not recognized as sound
12131 if (!FileIsSound(sound->filename))
12134 if (!sound_info_listed(music_file_info, sound->filename))
12136 *new = get_sound_file_info(sound->filename, i);
12138 new = &(*new)->next;
12143 static void add_helpanim_entry(int element, int action, int direction,
12144 int delay, int *num_list_entries)
12146 struct HelpAnimInfo *new_list_entry;
12147 (*num_list_entries)++;
12150 checked_realloc(helpanim_info,
12151 *num_list_entries * sizeof(struct HelpAnimInfo));
12152 new_list_entry = &helpanim_info[*num_list_entries - 1];
12154 new_list_entry->element = element;
12155 new_list_entry->action = action;
12156 new_list_entry->direction = direction;
12157 new_list_entry->delay = delay;
12160 static void print_unknown_token(char *filename, char *token, int token_nr)
12165 Warn("unknown token(s) found in config file:");
12166 Warn("- config file: '%s'", filename);
12169 Warn("- token: '%s'", token);
12172 static void print_unknown_token_end(int token_nr)
12178 void LoadHelpAnimInfo(void)
12180 char *filename = getHelpAnimFilename();
12181 SetupFileList *setup_file_list = NULL, *list;
12182 SetupFileHash *element_hash, *action_hash, *direction_hash;
12183 int num_list_entries = 0;
12184 int num_unknown_tokens = 0;
12187 if (fileExists(filename))
12188 setup_file_list = loadSetupFileList(filename);
12190 if (setup_file_list == NULL)
12192 // use reliable default values from static configuration
12193 SetupFileList *insert_ptr;
12195 insert_ptr = setup_file_list =
12196 newSetupFileList(helpanim_config[0].token,
12197 helpanim_config[0].value);
12199 for (i = 1; helpanim_config[i].token; i++)
12200 insert_ptr = addListEntry(insert_ptr,
12201 helpanim_config[i].token,
12202 helpanim_config[i].value);
12205 element_hash = newSetupFileHash();
12206 action_hash = newSetupFileHash();
12207 direction_hash = newSetupFileHash();
12209 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
12210 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
12212 for (i = 0; i < NUM_ACTIONS; i++)
12213 setHashEntry(action_hash, element_action_info[i].suffix,
12214 i_to_a(element_action_info[i].value));
12216 // do not store direction index (bit) here, but direction value!
12217 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
12218 setHashEntry(direction_hash, element_direction_info[i].suffix,
12219 i_to_a(1 << element_direction_info[i].value));
12221 for (list = setup_file_list; list != NULL; list = list->next)
12223 char *element_token, *action_token, *direction_token;
12224 char *element_value, *action_value, *direction_value;
12225 int delay = atoi(list->value);
12227 if (strEqual(list->token, "end"))
12229 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12234 /* first try to break element into element/action/direction parts;
12235 if this does not work, also accept combined "element[.act][.dir]"
12236 elements (like "dynamite.active"), which are unique elements */
12238 if (strchr(list->token, '.') == NULL) // token contains no '.'
12240 element_value = getHashEntry(element_hash, list->token);
12241 if (element_value != NULL) // element found
12242 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12243 &num_list_entries);
12246 // no further suffixes found -- this is not an element
12247 print_unknown_token(filename, list->token, num_unknown_tokens++);
12253 // token has format "<prefix>.<something>"
12255 action_token = strchr(list->token, '.'); // suffix may be action ...
12256 direction_token = action_token; // ... or direction
12258 element_token = getStringCopy(list->token);
12259 *strchr(element_token, '.') = '\0';
12261 element_value = getHashEntry(element_hash, element_token);
12263 if (element_value == NULL) // this is no element
12265 element_value = getHashEntry(element_hash, list->token);
12266 if (element_value != NULL) // combined element found
12267 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12268 &num_list_entries);
12270 print_unknown_token(filename, list->token, num_unknown_tokens++);
12272 free(element_token);
12277 action_value = getHashEntry(action_hash, action_token);
12279 if (action_value != NULL) // action found
12281 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
12282 &num_list_entries);
12284 free(element_token);
12289 direction_value = getHashEntry(direction_hash, direction_token);
12291 if (direction_value != NULL) // direction found
12293 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
12294 &num_list_entries);
12296 free(element_token);
12301 if (strchr(action_token + 1, '.') == NULL)
12303 // no further suffixes found -- this is not an action nor direction
12305 element_value = getHashEntry(element_hash, list->token);
12306 if (element_value != NULL) // combined element found
12307 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12308 &num_list_entries);
12310 print_unknown_token(filename, list->token, num_unknown_tokens++);
12312 free(element_token);
12317 // token has format "<prefix>.<suffix>.<something>"
12319 direction_token = strchr(action_token + 1, '.');
12321 action_token = getStringCopy(action_token);
12322 *strchr(action_token + 1, '.') = '\0';
12324 action_value = getHashEntry(action_hash, action_token);
12326 if (action_value == NULL) // this is no action
12328 element_value = getHashEntry(element_hash, list->token);
12329 if (element_value != NULL) // combined element found
12330 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12331 &num_list_entries);
12333 print_unknown_token(filename, list->token, num_unknown_tokens++);
12335 free(element_token);
12336 free(action_token);
12341 direction_value = getHashEntry(direction_hash, direction_token);
12343 if (direction_value != NULL) // direction found
12345 add_helpanim_entry(atoi(element_value), atoi(action_value),
12346 atoi(direction_value), delay, &num_list_entries);
12348 free(element_token);
12349 free(action_token);
12354 // this is no direction
12356 element_value = getHashEntry(element_hash, list->token);
12357 if (element_value != NULL) // combined element found
12358 add_helpanim_entry(atoi(element_value), -1, -1, delay,
12359 &num_list_entries);
12361 print_unknown_token(filename, list->token, num_unknown_tokens++);
12363 free(element_token);
12364 free(action_token);
12367 print_unknown_token_end(num_unknown_tokens);
12369 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
12370 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
12372 freeSetupFileList(setup_file_list);
12373 freeSetupFileHash(element_hash);
12374 freeSetupFileHash(action_hash);
12375 freeSetupFileHash(direction_hash);
12378 for (i = 0; i < num_list_entries; i++)
12379 Debug("files:LoadHelpAnimInfo", "'%s': %d, %d, %d => %d",
12380 EL_NAME(helpanim_info[i].element),
12381 helpanim_info[i].element,
12382 helpanim_info[i].action,
12383 helpanim_info[i].direction,
12384 helpanim_info[i].delay);
12388 void LoadHelpTextInfo(void)
12390 char *filename = getHelpTextFilename();
12393 if (helptext_info != NULL)
12395 freeSetupFileHash(helptext_info);
12396 helptext_info = NULL;
12399 if (fileExists(filename))
12400 helptext_info = loadSetupFileHash(filename);
12402 if (helptext_info == NULL)
12404 // use reliable default values from static configuration
12405 helptext_info = newSetupFileHash();
12407 for (i = 0; helptext_config[i].token; i++)
12408 setHashEntry(helptext_info,
12409 helptext_config[i].token,
12410 helptext_config[i].value);
12414 BEGIN_HASH_ITERATION(helptext_info, itr)
12416 Debug("files:LoadHelpTextInfo", "'%s' => '%s'",
12417 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
12419 END_HASH_ITERATION(hash, itr)
12424 // ----------------------------------------------------------------------------
12426 // ----------------------------------------------------------------------------
12428 #define MAX_NUM_CONVERT_LEVELS 1000
12430 void ConvertLevels(void)
12432 static LevelDirTree *convert_leveldir = NULL;
12433 static int convert_level_nr = -1;
12434 static int num_levels_handled = 0;
12435 static int num_levels_converted = 0;
12436 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
12439 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
12440 global.convert_leveldir);
12442 if (convert_leveldir == NULL)
12443 Fail("no such level identifier: '%s'", global.convert_leveldir);
12445 leveldir_current = convert_leveldir;
12447 if (global.convert_level_nr != -1)
12449 convert_leveldir->first_level = global.convert_level_nr;
12450 convert_leveldir->last_level = global.convert_level_nr;
12453 convert_level_nr = convert_leveldir->first_level;
12455 PrintLine("=", 79);
12456 Print("Converting levels\n");
12457 PrintLine("-", 79);
12458 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
12459 Print("Level series name: '%s'\n", convert_leveldir->name);
12460 Print("Level series author: '%s'\n", convert_leveldir->author);
12461 Print("Number of levels: %d\n", convert_leveldir->levels);
12462 PrintLine("=", 79);
12465 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
12466 levels_failed[i] = FALSE;
12468 while (convert_level_nr <= convert_leveldir->last_level)
12470 char *level_filename;
12473 level_nr = convert_level_nr++;
12475 Print("Level %03d: ", level_nr);
12477 LoadLevel(level_nr);
12478 if (level.no_level_file || level.no_valid_file)
12480 Print("(no level)\n");
12484 Print("converting level ... ");
12486 level_filename = getDefaultLevelFilename(level_nr);
12487 new_level = !fileExists(level_filename);
12491 SaveLevel(level_nr);
12493 num_levels_converted++;
12495 Print("converted.\n");
12499 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
12500 levels_failed[level_nr] = TRUE;
12502 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
12505 num_levels_handled++;
12509 PrintLine("=", 79);
12510 Print("Number of levels handled: %d\n", num_levels_handled);
12511 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
12512 (num_levels_handled ?
12513 num_levels_converted * 100 / num_levels_handled : 0));
12514 PrintLine("-", 79);
12515 Print("Summary (for automatic parsing by scripts):\n");
12516 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
12517 convert_leveldir->identifier, num_levels_converted,
12518 num_levels_handled,
12519 (num_levels_handled ?
12520 num_levels_converted * 100 / num_levels_handled : 0));
12522 if (num_levels_handled != num_levels_converted)
12524 Print(", FAILED:");
12525 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
12526 if (levels_failed[i])
12531 PrintLine("=", 79);
12533 CloseAllAndExit(0);
12537 // ----------------------------------------------------------------------------
12538 // create and save images for use in level sketches (raw BMP format)
12539 // ----------------------------------------------------------------------------
12541 void CreateLevelSketchImages(void)
12547 InitElementPropertiesGfxElement();
12549 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
12550 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
12552 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12554 int element = getMappedElement(i);
12555 char basename1[16];
12556 char basename2[16];
12560 sprintf(basename1, "%04d.bmp", i);
12561 sprintf(basename2, "%04ds.bmp", i);
12563 filename1 = getPath2(global.create_images_dir, basename1);
12564 filename2 = getPath2(global.create_images_dir, basename2);
12566 DrawSizedElement(0, 0, element, TILESIZE);
12567 BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0);
12569 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
12570 Fail("cannot save level sketch image file '%s'", filename1);
12572 DrawSizedElement(0, 0, element, MINI_TILESIZE);
12573 BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0);
12575 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
12576 Fail("cannot save level sketch image file '%s'", filename2);
12581 // create corresponding SQL statements (for normal and small images)
12584 printf("insert into phpbb_words values (NULL, '`%03d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
12585 printf("insert into phpbb_words values (NULL, '¸%03d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
12588 printf("insert into phpbb_words values (NULL, '`%04d', '<IMG class=\"levelsketch\" src=\"/I/%04d.png\"/>');\n", i, i);
12589 printf("insert into phpbb_words values (NULL, '¸%04d', '<IMG class=\"levelsketch\" src=\"/I/%04ds.png\"/>');\n", i, i);
12591 // optional: create content for forum level sketch demonstration post
12593 fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
12596 FreeBitmap(bitmap1);
12597 FreeBitmap(bitmap2);
12600 fprintf(stderr, "\n");
12602 Info("%d normal and small images created", NUM_FILE_ELEMENTS);
12604 CloseAllAndExit(0);
12608 // ----------------------------------------------------------------------------
12609 // create and save images for custom and group elements (raw BMP format)
12610 // ----------------------------------------------------------------------------
12612 void CreateCustomElementImages(char *directory)
12614 char *src_basename = "RocksCE-template.ilbm";
12615 char *dst_basename = "RocksCE.bmp";
12616 char *src_filename = getPath2(directory, src_basename);
12617 char *dst_filename = getPath2(directory, dst_basename);
12618 Bitmap *src_bitmap;
12620 int yoffset_ce = 0;
12621 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
12624 InitVideoDefaults();
12626 ReCreateBitmap(&backbuffer, video.width, video.height);
12628 src_bitmap = LoadImage(src_filename);
12630 bitmap = CreateBitmap(TILEX * 16 * 2,
12631 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
12634 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
12641 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
12642 TILEX * x, TILEY * y + yoffset_ce);
12644 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
12646 TILEX * x + TILEX * 16,
12647 TILEY * y + yoffset_ce);
12649 for (j = 2; j >= 0; j--)
12653 BlitBitmap(src_bitmap, bitmap,
12654 TILEX + c * 7, 0, 6, 10,
12655 TILEX * x + 6 + j * 7,
12656 TILEY * y + 11 + yoffset_ce);
12658 BlitBitmap(src_bitmap, bitmap,
12659 TILEX + c * 8, TILEY, 6, 10,
12660 TILEX * 16 + TILEX * x + 6 + j * 8,
12661 TILEY * y + 10 + yoffset_ce);
12667 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
12674 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
12675 TILEX * x, TILEY * y + yoffset_ge);
12677 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
12679 TILEX * x + TILEX * 16,
12680 TILEY * y + yoffset_ge);
12682 for (j = 1; j >= 0; j--)
12686 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
12687 TILEX * x + 6 + j * 10,
12688 TILEY * y + 11 + yoffset_ge);
12690 BlitBitmap(src_bitmap, bitmap,
12691 TILEX + c * 8, TILEY + 12, 6, 10,
12692 TILEX * 16 + TILEX * x + 10 + j * 8,
12693 TILEY * y + 10 + yoffset_ge);
12699 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
12700 Fail("cannot save CE graphics file '%s'", dst_filename);
12702 FreeBitmap(bitmap);
12704 CloseAllAndExit(0);