1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
36 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
37 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
38 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
39 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
40 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
41 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
42 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
43 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
44 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
46 /* (element number, number of change pages, change page number) */
47 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
49 /* (element number only) */
50 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
51 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
53 /* (nothing at all if unchanged) */
54 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
56 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
57 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
58 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
60 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
61 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
62 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
64 /* file identifier strings */
65 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
66 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
67 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
69 /* values for deciding when (not) to save configuration data */
70 #define SAVE_CONF_NEVER 0
71 #define SAVE_CONF_ALWAYS 1
72 #define SAVE_CONF_WHEN_CHANGED -1
74 /* values for chunks using micro chunks */
75 #define CONF_MASK_1_BYTE 0x00
76 #define CONF_MASK_2_BYTE 0x40
77 #define CONF_MASK_4_BYTE 0x80
78 #define CONF_MASK_MULTI_BYTES 0xc0
80 #define CONF_MASK_BYTES 0xc0
81 #define CONF_MASK_TOKEN 0x3f
83 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
84 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
85 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
86 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
88 /* these definitions are just for convenience of use and readability */
89 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
90 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
91 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
92 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
94 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
95 (x) == CONF_MASK_2_BYTE ? 2 : \
96 (x) == CONF_MASK_4_BYTE ? 4 : 0)
98 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
99 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
100 #define CONF_ELEMENT_NUM_BYTES (2)
102 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
103 (t) == TYPE_ELEMENT_LIST ? \
104 CONF_ELEMENT_NUM_BYTES : \
105 (t) == TYPE_CONTENT || \
106 (t) == TYPE_CONTENT_LIST ? \
107 CONF_CONTENT_NUM_BYTES : 1)
109 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
110 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
111 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
113 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
115 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
116 CONF_ELEMENT_NUM_BYTES)
117 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
118 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
120 /* temporary variables used to store pointers to structure members */
121 static struct LevelInfo li;
122 static struct ElementInfo xx_ei, yy_ei;
123 static struct ElementChangeInfo xx_change;
124 static struct ElementGroupInfo xx_group;
125 static struct EnvelopeInfo xx_envelope;
126 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
127 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
128 static int xx_num_contents;
129 static int xx_current_change_page;
130 static char xx_default_string_empty[1] = "";
131 static int xx_string_length_unused;
133 struct LevelFileConfigInfo
135 int element; /* element for which data is to be stored */
136 int save_type; /* save data always, never or when changed */
137 int data_type; /* data type (used internally, not stored) */
138 int conf_type; /* micro chunk identifier (stored in file) */
141 void *value; /* variable that holds the data to be stored */
142 int default_value; /* initial default value for this variable */
145 void *value_copy; /* variable that holds the data to be copied */
146 void *num_entities; /* number of entities for multi-byte data */
147 int default_num_entities; /* default number of entities for this data */
148 int max_num_entities; /* maximal number of entities for this data */
149 char *default_string; /* optional default string for string data */
152 static struct LevelFileConfigInfo chunk_config_INFO[] =
154 /* ---------- values not related to single elements ----------------------- */
157 -1, SAVE_CONF_ALWAYS,
158 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
159 &li.game_engine_type, GAME_ENGINE_TYPE_RND
163 -1, SAVE_CONF_ALWAYS,
164 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
165 &li.fieldx, STD_LEV_FIELDX
168 -1, SAVE_CONF_ALWAYS,
169 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
170 &li.fieldy, STD_LEV_FIELDY
174 -1, SAVE_CONF_ALWAYS,
175 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
180 -1, SAVE_CONF_ALWAYS,
181 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
187 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
193 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
194 &li.use_step_counter, FALSE
199 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
200 &li.wind_direction_initial, MV_NONE
205 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
206 &li.em_slippery_gems, FALSE
211 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
212 &li.use_custom_template, FALSE
217 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
218 &li.can_move_into_acid_bits, ~0 /* default: everything can */
223 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
224 &li.dont_collide_with_bits, ~0 /* default: always deadly */
229 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
230 &li.em_explodes_by_fire, FALSE
235 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
236 &li.score[SC_TIME_BONUS], 1
241 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
242 &li.auto_exit_sokoban, FALSE
252 static struct LevelFileConfigInfo chunk_config_ELEM[] =
254 /* (these values are the same for each player) */
257 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
258 &li.block_last_field, FALSE /* default case for EM levels */
262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
263 &li.sp_block_last_field, TRUE /* default case for SP levels */
267 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
268 &li.instant_relocation, FALSE
272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
273 &li.can_pass_to_walkable, FALSE
277 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
278 &li.block_snap_field, TRUE
282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
283 &li.continuous_snapping, TRUE
287 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
288 &li.shifted_relocation, FALSE
291 /* (these values are different for each player) */
294 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
295 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
299 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
300 &li.initial_player_gravity[0], FALSE
304 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
305 &li.use_start_element[0], FALSE
309 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
310 &li.start_element[0], EL_PLAYER_1
314 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
315 &li.use_artwork_element[0], FALSE
319 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
320 &li.artwork_element[0], EL_PLAYER_1
324 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
325 &li.use_explosion_element[0], FALSE
329 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
330 &li.explosion_element[0], EL_PLAYER_1
334 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
335 &li.use_initial_inventory[0], FALSE
339 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
340 &li.initial_inventory_size[0], 1
344 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
345 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
346 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
351 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
352 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
356 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
357 &li.initial_player_gravity[1], FALSE
361 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
362 &li.use_start_element[1], FALSE
366 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
367 &li.start_element[1], EL_PLAYER_2
371 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
372 &li.use_artwork_element[1], FALSE
376 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
377 &li.artwork_element[1], EL_PLAYER_2
381 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
382 &li.use_explosion_element[1], FALSE
386 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
387 &li.explosion_element[1], EL_PLAYER_2
391 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
392 &li.use_initial_inventory[1], FALSE
396 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
397 &li.initial_inventory_size[1], 1
401 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
402 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
403 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
408 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
409 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
413 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
414 &li.initial_player_gravity[2], FALSE
418 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
419 &li.use_start_element[2], FALSE
423 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
424 &li.start_element[2], EL_PLAYER_3
428 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
429 &li.use_artwork_element[2], FALSE
433 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
434 &li.artwork_element[2], EL_PLAYER_3
438 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
439 &li.use_explosion_element[2], FALSE
443 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
444 &li.explosion_element[2], EL_PLAYER_3
448 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
449 &li.use_initial_inventory[2], FALSE
453 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
454 &li.initial_inventory_size[2], 1
458 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
459 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
460 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
465 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
466 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
470 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
471 &li.initial_player_gravity[3], FALSE
475 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
476 &li.use_start_element[3], FALSE
480 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
481 &li.start_element[3], EL_PLAYER_4
485 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
486 &li.use_artwork_element[3], FALSE
490 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
491 &li.artwork_element[3], EL_PLAYER_4
495 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
496 &li.use_explosion_element[3], FALSE
500 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
501 &li.explosion_element[3], EL_PLAYER_4
505 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
506 &li.use_initial_inventory[3], FALSE
510 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
511 &li.initial_inventory_size[3], 1
515 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
516 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
517 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_EMERALD], 10
528 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
529 &li.score[SC_DIAMOND], 10
534 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
535 &li.score[SC_BUG], 10
540 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
541 &li.score[SC_SPACESHIP], 10
546 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
547 &li.score[SC_PACMAN], 10
552 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
553 &li.score[SC_NUT], 10
558 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
559 &li.score[SC_DYNAMITE], 10
564 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
565 &li.score[SC_KEY], 10
570 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
571 &li.score[SC_PEARL], 10
576 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
577 &li.score[SC_CRYSTAL], 10
582 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
583 &li.amoeba_content, EL_DIAMOND
587 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
592 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
593 &li.grow_into_diggable, TRUE
598 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
599 &li.yamyam_content, EL_ROCK, NULL,
600 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
604 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
605 &li.score[SC_YAMYAM], 10
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
611 &li.score[SC_ROBOT], 10
615 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
627 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
628 &li.time_magic_wall, 10
633 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
634 &li.game_of_life[0], 2
638 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
639 &li.game_of_life[1], 3
643 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
644 &li.game_of_life[2], 3
648 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
649 &li.game_of_life[3], 3
654 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
659 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
664 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
669 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
674 EL_TIMEGATE_SWITCH, -1,
675 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
676 &li.time_timegate, 10
680 EL_LIGHT_SWITCH_ACTIVE, -1,
681 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
686 EL_SHIELD_NORMAL, -1,
687 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
688 &li.shield_normal_time, 10
691 EL_SHIELD_NORMAL, -1,
692 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
693 &li.score[SC_SHIELD], 10
697 EL_SHIELD_DEADLY, -1,
698 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
699 &li.shield_deadly_time, 10
702 EL_SHIELD_DEADLY, -1,
703 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
704 &li.score[SC_SHIELD], 10
709 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
714 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
715 &li.extra_time_score, 10
719 EL_TIME_ORB_FULL, -1,
720 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 &li.time_orb_time, 10
724 EL_TIME_ORB_FULL, -1,
725 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
726 &li.use_time_orb_bug, FALSE
731 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
732 &li.use_spring_bug, FALSE
737 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
738 &li.android_move_time, 10
742 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
743 &li.android_clone_time, 10
747 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
748 &li.android_clone_element[0], EL_EMPTY, NULL,
749 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
754 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
759 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
764 EL_EMC_MAGNIFIER, -1,
765 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 &li.magnify_score, 10
769 EL_EMC_MAGNIFIER, -1,
770 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
775 EL_EMC_MAGIC_BALL, -1,
776 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
780 EL_EMC_MAGIC_BALL, -1,
781 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
782 &li.ball_random, FALSE
785 EL_EMC_MAGIC_BALL, -1,
786 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
787 &li.ball_state_initial, FALSE
790 EL_EMC_MAGIC_BALL, -1,
791 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
792 &li.ball_content, EL_EMPTY, NULL,
793 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
796 /* ---------- unused values ----------------------------------------------- */
799 EL_UNKNOWN, SAVE_CONF_NEVER,
800 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
801 &li.score[SC_UNKNOWN_14], 10
804 EL_UNKNOWN, SAVE_CONF_NEVER,
805 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
806 &li.score[SC_UNKNOWN_15], 10
816 static struct LevelFileConfigInfo chunk_config_NOTE[] =
820 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
821 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
825 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
826 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
831 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
832 &xx_envelope.autowrap, FALSE
836 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
837 &xx_envelope.centered, FALSE
842 TYPE_STRING, CONF_VALUE_BYTES(1),
843 &xx_envelope.text, -1, NULL,
844 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
845 &xx_default_string_empty[0]
855 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
859 TYPE_STRING, CONF_VALUE_BYTES(1),
860 &xx_ei.description[0], -1,
861 &yy_ei.description[0],
862 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
863 &xx_default_description[0]
868 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
869 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
870 &yy_ei.properties[EP_BITFIELD_BASE_NR]
876 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
877 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
878 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
884 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
885 &xx_ei.use_gfx_element, FALSE,
886 &yy_ei.use_gfx_element
890 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
891 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
892 &yy_ei.gfx_element_initial
897 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
898 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
899 &yy_ei.access_direction
904 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
905 &xx_ei.collect_score_initial, 10,
906 &yy_ei.collect_score_initial
910 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
911 &xx_ei.collect_count_initial, 1,
912 &yy_ei.collect_count_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
918 &xx_ei.ce_value_fixed_initial, 0,
919 &yy_ei.ce_value_fixed_initial
923 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
924 &xx_ei.ce_value_random_initial, 0,
925 &yy_ei.ce_value_random_initial
929 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
930 &xx_ei.use_last_ce_value, FALSE,
931 &yy_ei.use_last_ce_value
936 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
937 &xx_ei.push_delay_fixed, 8,
938 &yy_ei.push_delay_fixed
942 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
943 &xx_ei.push_delay_random, 8,
944 &yy_ei.push_delay_random
948 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
949 &xx_ei.drop_delay_fixed, 0,
950 &yy_ei.drop_delay_fixed
954 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
955 &xx_ei.drop_delay_random, 0,
956 &yy_ei.drop_delay_random
960 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
961 &xx_ei.move_delay_fixed, 0,
962 &yy_ei.move_delay_fixed
966 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
967 &xx_ei.move_delay_random, 0,
968 &yy_ei.move_delay_random
973 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
974 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
979 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
980 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
981 &yy_ei.move_direction_initial
985 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
986 &xx_ei.move_stepsize, TILEX / 8,
992 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
993 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
994 &yy_ei.move_enter_element
998 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
999 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1000 &yy_ei.move_leave_element
1004 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1005 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1006 &yy_ei.move_leave_type
1011 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1012 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1013 &yy_ei.slippery_type
1018 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1019 &xx_ei.explosion_type, EXPLODES_3X3,
1020 &yy_ei.explosion_type
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1025 &xx_ei.explosion_delay, 16,
1026 &yy_ei.explosion_delay
1030 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1031 &xx_ei.ignition_delay, 8,
1032 &yy_ei.ignition_delay
1037 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1038 &xx_ei.content, EL_EMPTY_SPACE,
1040 &xx_num_contents, 1, 1
1043 /* ---------- "num_change_pages" must be the last entry ------------------- */
1046 -1, SAVE_CONF_ALWAYS,
1047 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1048 &xx_ei.num_change_pages, 1,
1049 &yy_ei.num_change_pages
1060 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1062 /* ---------- "current_change_page" must be the first entry --------------- */
1065 -1, SAVE_CONF_ALWAYS,
1066 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1067 &xx_current_change_page, -1
1070 /* ---------- (the remaining entries can be in any order) ----------------- */
1074 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1075 &xx_change.can_change, FALSE
1080 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1081 &xx_event_bits[0], 0
1085 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1086 &xx_event_bits[1], 0
1091 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1092 &xx_change.trigger_player, CH_PLAYER_ANY
1096 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1097 &xx_change.trigger_side, CH_SIDE_ANY
1101 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1102 &xx_change.trigger_page, CH_PAGE_ANY
1107 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1108 &xx_change.target_element, EL_EMPTY_SPACE
1113 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1114 &xx_change.delay_fixed, 0
1118 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1119 &xx_change.delay_random, 0
1123 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1124 &xx_change.delay_frames, FRAMES_PER_SECOND
1129 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1130 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1135 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1136 &xx_change.explode, FALSE
1140 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1141 &xx_change.use_target_content, FALSE
1145 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1146 &xx_change.only_if_complete, FALSE
1150 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1151 &xx_change.use_random_replace, FALSE
1155 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1156 &xx_change.random_percentage, 100
1160 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1161 &xx_change.replace_when, CP_WHEN_EMPTY
1166 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1167 &xx_change.has_action, FALSE
1171 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1172 &xx_change.action_type, CA_NO_ACTION
1176 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1177 &xx_change.action_mode, CA_MODE_UNDEFINED
1181 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1182 &xx_change.action_arg, CA_ARG_UNDEFINED
1187 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1188 &xx_change.action_element, EL_EMPTY_SPACE
1193 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1194 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1195 &xx_num_contents, 1, 1
1205 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1209 TYPE_STRING, CONF_VALUE_BYTES(1),
1210 &xx_ei.description[0], -1, NULL,
1211 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1212 &xx_default_description[0]
1217 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1218 &xx_ei.use_gfx_element, FALSE
1222 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1223 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1228 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1229 &xx_group.choice_mode, ANIM_RANDOM
1234 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1235 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1236 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1246 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1250 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1251 &li.block_snap_field, TRUE
1255 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1256 &li.continuous_snapping, TRUE
1260 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1261 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1265 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1266 &li.use_start_element[0], FALSE
1270 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1271 &li.start_element[0], EL_PLAYER_1
1275 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1276 &li.use_artwork_element[0], FALSE
1280 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1281 &li.artwork_element[0], EL_PLAYER_1
1285 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1286 &li.use_explosion_element[0], FALSE
1290 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1291 &li.explosion_element[0], EL_PLAYER_1
1306 filetype_id_list[] =
1308 { LEVEL_FILE_TYPE_RND, "RND" },
1309 { LEVEL_FILE_TYPE_BD, "BD" },
1310 { LEVEL_FILE_TYPE_EM, "EM" },
1311 { LEVEL_FILE_TYPE_SP, "SP" },
1312 { LEVEL_FILE_TYPE_DX, "DX" },
1313 { LEVEL_FILE_TYPE_SB, "SB" },
1314 { LEVEL_FILE_TYPE_DC, "DC" },
1319 /* ========================================================================= */
1320 /* level file functions */
1321 /* ========================================================================= */
1323 static boolean check_special_flags(char *flag)
1326 printf("::: '%s', '%s', '%s'\n",
1328 options.special_flags,
1329 leveldir_current->special_flags);
1332 if (strEqual(options.special_flags, flag) ||
1333 strEqual(leveldir_current->special_flags, flag))
1339 static struct DateInfo getCurrentDate()
1341 time_t epoch_seconds = time(NULL);
1342 struct tm *now = localtime(&epoch_seconds);
1343 struct DateInfo date;
1345 date.year = now->tm_year + 1900;
1346 date.month = now->tm_mon + 1;
1347 date.day = now->tm_mday;
1349 date.src = DATE_SRC_CLOCK;
1354 static void resetEventFlags(struct ElementChangeInfo *change)
1358 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1359 change->has_event[i] = FALSE;
1362 static void resetEventBits()
1366 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1367 xx_event_bits[i] = 0;
1370 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1374 /* important: only change event flag if corresponding event bit is set
1375 (this is because all xx_event_bits[] values are loaded separately,
1376 and all xx_event_bits[] values are set back to zero before loading
1377 another value xx_event_bits[x] (each value representing 32 flags)) */
1379 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1380 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1381 change->has_event[i] = TRUE;
1384 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1388 /* in contrast to the above function setEventFlagsFromEventBits(), it
1389 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1390 depending on the corresponding change->has_event[i] values here, as
1391 all xx_event_bits[] values are reset in resetEventBits() before */
1393 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1394 if (change->has_event[i])
1395 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1398 static char *getDefaultElementDescription(struct ElementInfo *ei)
1400 static char description[MAX_ELEMENT_NAME_LEN + 1];
1401 char *default_description = (ei->custom_description != NULL ?
1402 ei->custom_description :
1403 ei->editor_description);
1406 /* always start with reliable default values */
1407 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1408 description[i] = '\0';
1410 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1411 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1413 return &description[0];
1416 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1418 char *default_description = getDefaultElementDescription(ei);
1421 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1422 ei->description[i] = default_description[i];
1425 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1429 for (i = 0; conf[i].data_type != -1; i++)
1431 int default_value = conf[i].default_value;
1432 int data_type = conf[i].data_type;
1433 int conf_type = conf[i].conf_type;
1434 int byte_mask = conf_type & CONF_MASK_BYTES;
1436 if (byte_mask == CONF_MASK_MULTI_BYTES)
1438 int default_num_entities = conf[i].default_num_entities;
1439 int max_num_entities = conf[i].max_num_entities;
1441 *(int *)(conf[i].num_entities) = default_num_entities;
1443 if (data_type == TYPE_STRING)
1445 char *default_string = conf[i].default_string;
1446 char *string = (char *)(conf[i].value);
1448 strncpy(string, default_string, max_num_entities);
1450 else if (data_type == TYPE_ELEMENT_LIST)
1452 int *element_array = (int *)(conf[i].value);
1455 for (j = 0; j < max_num_entities; j++)
1456 element_array[j] = default_value;
1458 else if (data_type == TYPE_CONTENT_LIST)
1460 struct Content *content = (struct Content *)(conf[i].value);
1463 for (c = 0; c < max_num_entities; c++)
1464 for (y = 0; y < 3; y++)
1465 for (x = 0; x < 3; x++)
1466 content[c].e[x][y] = default_value;
1469 else /* constant size configuration data (1, 2 or 4 bytes) */
1471 if (data_type == TYPE_BOOLEAN)
1472 *(boolean *)(conf[i].value) = default_value;
1474 *(int *) (conf[i].value) = default_value;
1479 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1483 for (i = 0; conf[i].data_type != -1; i++)
1485 int data_type = conf[i].data_type;
1486 int conf_type = conf[i].conf_type;
1487 int byte_mask = conf_type & CONF_MASK_BYTES;
1489 if (byte_mask == CONF_MASK_MULTI_BYTES)
1491 int max_num_entities = conf[i].max_num_entities;
1493 if (data_type == TYPE_STRING)
1495 char *string = (char *)(conf[i].value);
1496 char *string_copy = (char *)(conf[i].value_copy);
1498 strncpy(string_copy, string, max_num_entities);
1500 else if (data_type == TYPE_ELEMENT_LIST)
1502 int *element_array = (int *)(conf[i].value);
1503 int *element_array_copy = (int *)(conf[i].value_copy);
1506 for (j = 0; j < max_num_entities; j++)
1507 element_array_copy[j] = element_array[j];
1509 else if (data_type == TYPE_CONTENT_LIST)
1511 struct Content *content = (struct Content *)(conf[i].value);
1512 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1515 for (c = 0; c < max_num_entities; c++)
1516 for (y = 0; y < 3; y++)
1517 for (x = 0; x < 3; x++)
1518 content_copy[c].e[x][y] = content[c].e[x][y];
1521 else /* constant size configuration data (1, 2 or 4 bytes) */
1523 if (data_type == TYPE_BOOLEAN)
1524 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1526 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1531 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1535 xx_ei = *ei_from; /* copy element data into temporary buffer */
1536 yy_ei = *ei_to; /* copy element data into temporary buffer */
1538 copyConfigFromConfigList(chunk_config_CUSX_base);
1543 /* ---------- reinitialize and copy change pages ---------- */
1545 ei_to->num_change_pages = ei_from->num_change_pages;
1546 ei_to->current_change_page = ei_from->current_change_page;
1548 setElementChangePages(ei_to, ei_to->num_change_pages);
1550 for (i = 0; i < ei_to->num_change_pages; i++)
1551 ei_to->change_page[i] = ei_from->change_page[i];
1553 /* ---------- copy group element info ---------- */
1554 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1555 *ei_to->group = *ei_from->group;
1557 /* mark this custom element as modified */
1558 ei_to->modified_settings = TRUE;
1561 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1563 int change_page_size = sizeof(struct ElementChangeInfo);
1565 ei->num_change_pages = MAX(1, change_pages);
1568 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1570 if (ei->current_change_page >= ei->num_change_pages)
1571 ei->current_change_page = ei->num_change_pages - 1;
1573 ei->change = &ei->change_page[ei->current_change_page];
1576 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1578 xx_change = *change; /* copy change data into temporary buffer */
1581 /* (not needed; set by setConfigToDefaultsFromConfigList()) */
1582 xx_num_contents = 1;
1585 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1587 *change = xx_change;
1589 resetEventFlags(change);
1591 change->direct_action = 0;
1592 change->other_action = 0;
1594 change->pre_change_function = NULL;
1595 change->change_function = NULL;
1596 change->post_change_function = NULL;
1599 static void setLevelInfoToDefaults(struct LevelInfo *level)
1601 static boolean clipboard_elements_initialized = FALSE;
1604 InitElementPropertiesStatic();
1606 li = *level; /* copy level data into temporary buffer */
1608 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1609 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1611 *level = li; /* copy temporary buffer back to level data */
1613 setLevelInfoToDefaults_EM();
1614 setLevelInfoToDefaults_SP();
1616 level->native_em_level = &native_em_level;
1617 level->native_sp_level = &native_sp_level;
1619 level->file_version = FILE_VERSION_ACTUAL;
1620 level->game_version = GAME_VERSION_ACTUAL;
1622 level->creation_date = getCurrentDate();
1624 level->encoding_16bit_field = TRUE;
1625 level->encoding_16bit_yamyam = TRUE;
1626 level->encoding_16bit_amoeba = TRUE;
1628 for (x = 0; x < MAX_LEV_FIELDX; x++)
1629 for (y = 0; y < MAX_LEV_FIELDY; y++)
1630 level->field[x][y] = EL_SAND;
1632 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1633 level->name[i] = '\0';
1634 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1635 level->author[i] = '\0';
1637 strcpy(level->name, NAMELESS_LEVEL_NAME);
1638 strcpy(level->author, ANONYMOUS_NAME);
1640 level->field[0][0] = EL_PLAYER_1;
1641 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1643 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1646 struct ElementInfo *ei = &element_info[element];
1648 /* never initialize clipboard elements after the very first time */
1649 /* (to be able to use clipboard elements between several levels) */
1650 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1653 if (IS_ENVELOPE(element))
1655 int envelope_nr = element - EL_ENVELOPE_1;
1657 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1659 level->envelope[envelope_nr] = xx_envelope;
1662 if (IS_CUSTOM_ELEMENT(element) ||
1663 IS_GROUP_ELEMENT(element) ||
1664 IS_INTERNAL_ELEMENT(element))
1666 xx_ei = *ei; /* copy element data into temporary buffer */
1668 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1673 setElementChangePages(ei, 1);
1674 setElementChangeInfoToDefaults(ei->change);
1676 if (IS_CUSTOM_ELEMENT(element) ||
1677 IS_GROUP_ELEMENT(element) ||
1678 IS_INTERNAL_ELEMENT(element))
1680 setElementDescriptionToDefault(ei);
1682 ei->modified_settings = FALSE;
1685 if (IS_CUSTOM_ELEMENT(element) ||
1686 IS_INTERNAL_ELEMENT(element))
1688 /* internal values used in level editor */
1690 ei->access_type = 0;
1691 ei->access_layer = 0;
1692 ei->access_protected = 0;
1693 ei->walk_to_action = 0;
1694 ei->smash_targets = 0;
1697 ei->can_explode_by_fire = FALSE;
1698 ei->can_explode_smashed = FALSE;
1699 ei->can_explode_impact = FALSE;
1701 ei->current_change_page = 0;
1704 if (IS_GROUP_ELEMENT(element) ||
1705 IS_INTERNAL_ELEMENT(element))
1707 struct ElementGroupInfo *group;
1709 /* initialize memory for list of elements in group */
1710 if (ei->group == NULL)
1711 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1715 xx_group = *group; /* copy group data into temporary buffer */
1717 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1723 clipboard_elements_initialized = TRUE;
1725 BorderElement = EL_STEELWALL;
1727 level->no_valid_file = FALSE;
1729 level->changed = FALSE;
1731 /* set all bug compatibility flags to "false" => do not emulate this bug */
1732 level->use_action_after_change_bug = FALSE;
1734 if (leveldir_current == NULL) /* only when dumping level */
1737 /* try to determine better author name than 'anonymous' */
1738 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1740 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1741 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1745 switch (LEVELCLASS(leveldir_current))
1747 case LEVELCLASS_TUTORIAL:
1748 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1751 case LEVELCLASS_CONTRIB:
1752 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1753 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1756 case LEVELCLASS_PRIVATE:
1757 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1758 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1762 /* keep default value */
1768 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1770 level_file_info->nr = 0;
1771 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1772 level_file_info->packed = FALSE;
1773 level_file_info->basename = NULL;
1774 level_file_info->filename = NULL;
1777 static void ActivateLevelTemplate()
1781 /* Currently there is no special action needed to activate the template
1782 data, because 'element_info' property settings overwrite the original
1783 level data, while all other variables do not change. */
1785 /* Exception: 'from_level_template' elements in the original level playfield
1786 are overwritten with the corresponding elements at the same position in
1787 playfield from the level template. */
1789 for (x = 0; x < level.fieldx; x++)
1790 for (y = 0; y < level.fieldy; y++)
1791 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1792 level.field[x][y] = level_template.field[x][y];
1794 if (check_special_flags("load_xsb_to_ces"))
1796 struct LevelInfo level_backup = level;
1798 /* overwrite all individual level settings from template level settings */
1799 level = level_template;
1801 /* restore playfield size */
1802 level.fieldx = level_backup.fieldx;
1803 level.fieldy = level_backup.fieldy;
1805 /* restore playfield content */
1806 for (x = 0; x < level.fieldx; x++)
1807 for (y = 0; y < level.fieldy; y++)
1808 level.field[x][y] = level_backup.field[x][y];
1810 /* restore name and author from individual level */
1811 strcpy(level.name, level_backup.name);
1812 strcpy(level.author, level_backup.author);
1814 /* restore flag "use_custom_template" */
1815 level.use_custom_template = level_backup.use_custom_template;
1819 static char *getLevelFilenameFromBasename(char *basename)
1821 static char *filename = NULL;
1823 checked_free(filename);
1825 filename = getPath2(getCurrentLevelDir(), basename);
1830 static int getFileTypeFromBasename(char *basename)
1832 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1834 static char *filename = NULL;
1835 struct stat file_status;
1837 /* ---------- try to determine file type from filename ---------- */
1839 /* check for typical filename of a Supaplex level package file */
1841 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1842 return LEVEL_FILE_TYPE_SP;
1844 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1845 strncmp(basename, "LEVELS.D", 8) == 0))
1846 return LEVEL_FILE_TYPE_SP;
1849 /* check for typical filename of a Diamond Caves II level package file */
1850 if (strSuffixLower(basename, ".dc") ||
1851 strSuffixLower(basename, ".dc2"))
1852 return LEVEL_FILE_TYPE_DC;
1854 /* check for typical filename of a Sokoban level package file */
1855 if (strSuffixLower(basename, ".xsb") &&
1856 strchr(basename, '%') == NULL)
1857 return LEVEL_FILE_TYPE_SB;
1859 /* ---------- try to determine file type from filesize ---------- */
1861 checked_free(filename);
1862 filename = getPath2(getCurrentLevelDir(), basename);
1864 if (stat(filename, &file_status) == 0)
1866 /* check for typical filesize of a Supaplex level package file */
1867 if (file_status.st_size == 170496)
1868 return LEVEL_FILE_TYPE_SP;
1871 return LEVEL_FILE_TYPE_UNKNOWN;
1874 static boolean checkForPackageFromBasename(char *basename)
1876 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1877 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1879 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1882 static char *getSingleLevelBasenameExt(int nr, char *extension)
1884 static char basename[MAX_FILENAME_LEN];
1887 sprintf(basename, "template.%s", extension);
1889 sprintf(basename, "%03d.%s", nr, extension);
1894 static char *getSingleLevelBasename(int nr)
1896 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
1899 static char *getPackedLevelBasename(int type)
1901 static char basename[MAX_FILENAME_LEN];
1902 char *directory = getCurrentLevelDir();
1904 struct dirent *dir_entry;
1906 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1908 if ((dir = opendir(directory)) == NULL)
1910 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1915 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1917 char *entry_basename = dir_entry->d_name;
1918 int entry_type = getFileTypeFromBasename(entry_basename);
1920 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1922 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1925 strcpy(basename, entry_basename);
1937 static char *getSingleLevelFilename(int nr)
1939 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1943 static char *getPackedLevelFilename(int type)
1945 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1949 char *getDefaultLevelFilename(int nr)
1951 return getSingleLevelFilename(nr);
1955 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
1959 lfi->packed = FALSE;
1960 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
1961 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1965 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
1966 int type, char *format, ...)
1968 static char basename[MAX_FILENAME_LEN];
1971 va_start(ap, format);
1972 vsprintf(basename, format, ap);
1976 lfi->packed = FALSE;
1977 lfi->basename = basename;
1978 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1981 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
1986 lfi->basename = getPackedLevelBasename(lfi->type);
1987 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
1990 static int getFiletypeFromID(char *filetype_id)
1992 char *filetype_id_lower;
1993 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
1996 if (filetype_id == NULL)
1997 return LEVEL_FILE_TYPE_UNKNOWN;
1999 filetype_id_lower = getStringToLower(filetype_id);
2001 for (i = 0; filetype_id_list[i].id != NULL; i++)
2003 char *id_lower = getStringToLower(filetype_id_list[i].id);
2005 if (strEqual(filetype_id_lower, id_lower))
2006 filetype = filetype_id_list[i].filetype;
2010 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2014 free(filetype_id_lower);
2019 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2023 /* special case: level number is negative => check for level template file */
2027 /* global variable "leveldir_current" must be modified in the loop below */
2028 LevelDirTree *leveldir_current_last = leveldir_current;
2030 /* check for template level in path from current to topmost tree node */
2032 while (leveldir_current != NULL)
2034 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2035 "template.%s", LEVELFILE_EXTENSION);
2037 if (fileExists(lfi->filename))
2040 leveldir_current = leveldir_current->node_parent;
2043 /* restore global variable "leveldir_current" modified in above loop */
2044 leveldir_current = leveldir_current_last;
2048 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2049 "template.%s", LEVELFILE_EXTENSION);
2053 /* no fallback if template file not existing */
2057 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2058 if (leveldir_current->level_filename != NULL)
2060 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2062 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2063 leveldir_current->level_filename, nr);
2065 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2067 if (fileExists(lfi->filename))
2071 /* check for native Rocks'n'Diamonds level file */
2072 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2073 "%03d.%s", nr, LEVELFILE_EXTENSION);
2074 if (fileExists(lfi->filename))
2077 /* check for Emerald Mine level file (V1) */
2078 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2079 'a' + (nr / 10) % 26, '0' + nr % 10);
2080 if (fileExists(lfi->filename))
2082 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2083 'A' + (nr / 10) % 26, '0' + nr % 10);
2084 if (fileExists(lfi->filename))
2087 /* check for Emerald Mine level file (V2 to V5) */
2088 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2089 if (fileExists(lfi->filename))
2092 /* check for Emerald Mine level file (V6 / single mode) */
2093 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2094 if (fileExists(lfi->filename))
2096 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2097 if (fileExists(lfi->filename))
2100 /* check for Emerald Mine level file (V6 / teamwork mode) */
2101 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2102 if (fileExists(lfi->filename))
2104 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2105 if (fileExists(lfi->filename))
2108 /* check for various packed level file formats */
2109 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2110 if (fileExists(lfi->filename))
2113 /* no known level file found -- use default values (and fail later) */
2114 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2115 "%03d.%s", nr, LEVELFILE_EXTENSION);
2118 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2120 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2121 lfi->type = getFileTypeFromBasename(lfi->basename);
2124 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2126 /* always start with reliable default values */
2127 setFileInfoToDefaults(level_file_info);
2129 level_file_info->nr = nr; /* set requested level number */
2131 determineLevelFileInfo_Filename(level_file_info);
2132 determineLevelFileInfo_Filetype(level_file_info);
2135 /* ------------------------------------------------------------------------- */
2136 /* functions for loading R'n'D level */
2137 /* ------------------------------------------------------------------------- */
2139 int getMappedElement(int element)
2141 /* remap some (historic, now obsolete) elements */
2145 case EL_PLAYER_OBSOLETE:
2146 element = EL_PLAYER_1;
2149 case EL_KEY_OBSOLETE:
2153 case EL_EM_KEY_1_FILE_OBSOLETE:
2154 element = EL_EM_KEY_1;
2157 case EL_EM_KEY_2_FILE_OBSOLETE:
2158 element = EL_EM_KEY_2;
2161 case EL_EM_KEY_3_FILE_OBSOLETE:
2162 element = EL_EM_KEY_3;
2165 case EL_EM_KEY_4_FILE_OBSOLETE:
2166 element = EL_EM_KEY_4;
2169 case EL_ENVELOPE_OBSOLETE:
2170 element = EL_ENVELOPE_1;
2178 if (element >= NUM_FILE_ELEMENTS)
2180 Error(ERR_WARN, "invalid level element %d", element);
2182 element = EL_UNKNOWN;
2190 int getMappedElementByVersion(int element, int game_version)
2192 /* remap some elements due to certain game version */
2194 if (game_version <= VERSION_IDENT(2,2,0,0))
2196 /* map game font elements */
2197 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2198 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2199 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2200 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2203 if (game_version < VERSION_IDENT(3,0,0,0))
2205 /* map Supaplex gravity tube elements */
2206 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2207 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2208 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2209 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2216 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2218 level->file_version = getFileVersion(file);
2219 level->game_version = getFileVersion(file);
2224 static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
2226 level->creation_date.year = getFile16BitBE(file);
2227 level->creation_date.month = getFile8Bit(file);
2228 level->creation_date.day = getFile8Bit(file);
2230 level->creation_date.src = DATE_SRC_LEVELFILE;
2235 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2237 int initial_player_stepsize;
2238 int initial_player_gravity;
2241 level->fieldx = getFile8Bit(file);
2242 level->fieldy = getFile8Bit(file);
2244 level->time = getFile16BitBE(file);
2245 level->gems_needed = getFile16BitBE(file);
2247 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2248 level->name[i] = getFile8Bit(file);
2249 level->name[MAX_LEVEL_NAME_LEN] = 0;
2251 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2252 level->score[i] = getFile8Bit(file);
2254 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2255 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2256 for (y = 0; y < 3; y++)
2257 for (x = 0; x < 3; x++)
2258 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2260 level->amoeba_speed = getFile8Bit(file);
2261 level->time_magic_wall = getFile8Bit(file);
2262 level->time_wheel = getFile8Bit(file);
2263 level->amoeba_content = getMappedElement(getFile8Bit(file));
2265 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2268 for (i = 0; i < MAX_PLAYERS; i++)
2269 level->initial_player_stepsize[i] = initial_player_stepsize;
2271 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2273 for (i = 0; i < MAX_PLAYERS; i++)
2274 level->initial_player_gravity[i] = initial_player_gravity;
2276 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2277 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2279 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2281 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2282 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2283 level->can_move_into_acid_bits = getFile32BitBE(file);
2284 level->dont_collide_with_bits = getFile8Bit(file);
2286 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2287 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2289 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2290 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2291 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2293 level->game_engine_type = getFile8Bit(file);
2295 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2300 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2304 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2305 level->name[i] = getFile8Bit(file);
2306 level->name[MAX_LEVEL_NAME_LEN] = 0;
2311 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2315 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2316 level->author[i] = getFile8Bit(file);
2317 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2322 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2325 int chunk_size_expected = level->fieldx * level->fieldy;
2327 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2328 stored with 16-bit encoding (and should be twice as big then).
2329 Even worse, playfield data was stored 16-bit when only yamyam content
2330 contained 16-bit elements and vice versa. */
2332 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2333 chunk_size_expected *= 2;
2335 if (chunk_size_expected != chunk_size)
2337 ReadUnusedBytesFromFile(file, chunk_size);
2338 return chunk_size_expected;
2341 for (y = 0; y < level->fieldy; y++)
2342 for (x = 0; x < level->fieldx; x++)
2343 level->field[x][y] =
2344 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2349 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2352 int header_size = 4;
2353 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2354 int chunk_size_expected = header_size + content_size;
2356 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2357 stored with 16-bit encoding (and should be twice as big then).
2358 Even worse, playfield data was stored 16-bit when only yamyam content
2359 contained 16-bit elements and vice versa. */
2361 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2362 chunk_size_expected += content_size;
2364 if (chunk_size_expected != chunk_size)
2366 ReadUnusedBytesFromFile(file, chunk_size);
2367 return chunk_size_expected;
2371 level->num_yamyam_contents = getFile8Bit(file);
2375 /* correct invalid number of content fields -- should never happen */
2376 if (level->num_yamyam_contents < 1 ||
2377 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2378 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2380 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2381 for (y = 0; y < 3; y++)
2382 for (x = 0; x < 3; x++)
2383 level->yamyam_content[i].e[x][y] =
2384 getMappedElement(level->encoding_16bit_field ?
2385 getFile16BitBE(file) : getFile8Bit(file));
2389 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2393 int num_contents, content_xsize, content_ysize;
2394 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2396 element = getMappedElement(getFile16BitBE(file));
2397 num_contents = getFile8Bit(file);
2398 content_xsize = getFile8Bit(file);
2399 content_ysize = getFile8Bit(file);
2401 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2403 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2404 for (y = 0; y < 3; y++)
2405 for (x = 0; x < 3; x++)
2406 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2408 /* correct invalid number of content fields -- should never happen */
2409 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2410 num_contents = STD_ELEMENT_CONTENTS;
2412 if (element == EL_YAMYAM)
2414 level->num_yamyam_contents = num_contents;
2416 for (i = 0; i < num_contents; i++)
2417 for (y = 0; y < 3; y++)
2418 for (x = 0; x < 3; x++)
2419 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2421 else if (element == EL_BD_AMOEBA)
2423 level->amoeba_content = content_array[0][0][0];
2427 Error(ERR_WARN, "cannot load content for element '%d'", element);
2433 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2439 int chunk_size_expected;
2441 element = getMappedElement(getFile16BitBE(file));
2442 if (!IS_ENVELOPE(element))
2443 element = EL_ENVELOPE_1;
2445 envelope_nr = element - EL_ENVELOPE_1;
2447 envelope_len = getFile16BitBE(file);
2449 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2450 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2452 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2454 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2455 if (chunk_size_expected != chunk_size)
2457 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2458 return chunk_size_expected;
2461 for (i = 0; i < envelope_len; i++)
2462 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2467 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2469 int num_changed_custom_elements = getFile16BitBE(file);
2470 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2473 if (chunk_size_expected != chunk_size)
2475 ReadUnusedBytesFromFile(file, chunk_size - 2);
2476 return chunk_size_expected;
2479 for (i = 0; i < num_changed_custom_elements; i++)
2481 int element = getMappedElement(getFile16BitBE(file));
2482 int properties = getFile32BitBE(file);
2484 if (IS_CUSTOM_ELEMENT(element))
2485 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2487 Error(ERR_WARN, "invalid custom element number %d", element);
2489 /* older game versions that wrote level files with CUS1 chunks used
2490 different default push delay values (not yet stored in level file) */
2491 element_info[element].push_delay_fixed = 2;
2492 element_info[element].push_delay_random = 8;
2498 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2500 int num_changed_custom_elements = getFile16BitBE(file);
2501 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2504 if (chunk_size_expected != chunk_size)
2506 ReadUnusedBytesFromFile(file, chunk_size - 2);
2507 return chunk_size_expected;
2510 for (i = 0; i < num_changed_custom_elements; i++)
2512 int element = getMappedElement(getFile16BitBE(file));
2513 int custom_target_element = getMappedElement(getFile16BitBE(file));
2515 if (IS_CUSTOM_ELEMENT(element))
2516 element_info[element].change->target_element = custom_target_element;
2518 Error(ERR_WARN, "invalid custom element number %d", element);
2524 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2526 int num_changed_custom_elements = getFile16BitBE(file);
2527 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2530 if (chunk_size_expected != chunk_size)
2532 ReadUnusedBytesFromFile(file, chunk_size - 2);
2533 return chunk_size_expected;
2536 for (i = 0; i < num_changed_custom_elements; i++)
2538 int element = getMappedElement(getFile16BitBE(file));
2539 struct ElementInfo *ei = &element_info[element];
2540 unsigned int event_bits;
2542 if (!IS_CUSTOM_ELEMENT(element))
2544 Error(ERR_WARN, "invalid custom element number %d", element);
2546 element = EL_INTERNAL_DUMMY;
2549 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2550 ei->description[j] = getFile8Bit(file);
2551 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2553 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2555 /* some free bytes for future properties and padding */
2556 ReadUnusedBytesFromFile(file, 7);
2558 ei->use_gfx_element = getFile8Bit(file);
2559 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2561 ei->collect_score_initial = getFile8Bit(file);
2562 ei->collect_count_initial = getFile8Bit(file);
2564 ei->push_delay_fixed = getFile16BitBE(file);
2565 ei->push_delay_random = getFile16BitBE(file);
2566 ei->move_delay_fixed = getFile16BitBE(file);
2567 ei->move_delay_random = getFile16BitBE(file);
2569 ei->move_pattern = getFile16BitBE(file);
2570 ei->move_direction_initial = getFile8Bit(file);
2571 ei->move_stepsize = getFile8Bit(file);
2573 for (y = 0; y < 3; y++)
2574 for (x = 0; x < 3; x++)
2575 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2577 event_bits = getFile32BitBE(file);
2578 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2579 if (event_bits & (1 << j))
2580 ei->change->has_event[j] = TRUE;
2582 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2584 ei->change->delay_fixed = getFile16BitBE(file);
2585 ei->change->delay_random = getFile16BitBE(file);
2586 ei->change->delay_frames = getFile16BitBE(file);
2588 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2590 ei->change->explode = getFile8Bit(file);
2591 ei->change->use_target_content = getFile8Bit(file);
2592 ei->change->only_if_complete = getFile8Bit(file);
2593 ei->change->use_random_replace = getFile8Bit(file);
2595 ei->change->random_percentage = getFile8Bit(file);
2596 ei->change->replace_when = getFile8Bit(file);
2598 for (y = 0; y < 3; y++)
2599 for (x = 0; x < 3; x++)
2600 ei->change->target_content.e[x][y] =
2601 getMappedElement(getFile16BitBE(file));
2603 ei->slippery_type = getFile8Bit(file);
2605 /* some free bytes for future properties and padding */
2606 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2608 /* mark that this custom element has been modified */
2609 ei->modified_settings = TRUE;
2615 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2617 struct ElementInfo *ei;
2618 int chunk_size_expected;
2622 /* ---------- custom element base property values (96 bytes) ------------- */
2624 element = getMappedElement(getFile16BitBE(file));
2626 if (!IS_CUSTOM_ELEMENT(element))
2628 Error(ERR_WARN, "invalid custom element number %d", element);
2630 ReadUnusedBytesFromFile(file, chunk_size - 2);
2634 ei = &element_info[element];
2636 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2637 ei->description[i] = getFile8Bit(file);
2638 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2640 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2642 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2644 ei->num_change_pages = getFile8Bit(file);
2646 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2647 if (chunk_size_expected != chunk_size)
2649 ReadUnusedBytesFromFile(file, chunk_size - 43);
2650 return chunk_size_expected;
2653 ei->ce_value_fixed_initial = getFile16BitBE(file);
2654 ei->ce_value_random_initial = getFile16BitBE(file);
2655 ei->use_last_ce_value = getFile8Bit(file);
2657 ei->use_gfx_element = getFile8Bit(file);
2658 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2660 ei->collect_score_initial = getFile8Bit(file);
2661 ei->collect_count_initial = getFile8Bit(file);
2663 ei->drop_delay_fixed = getFile8Bit(file);
2664 ei->push_delay_fixed = getFile8Bit(file);
2665 ei->drop_delay_random = getFile8Bit(file);
2666 ei->push_delay_random = getFile8Bit(file);
2667 ei->move_delay_fixed = getFile16BitBE(file);
2668 ei->move_delay_random = getFile16BitBE(file);
2670 /* bits 0 - 15 of "move_pattern" ... */
2671 ei->move_pattern = getFile16BitBE(file);
2672 ei->move_direction_initial = getFile8Bit(file);
2673 ei->move_stepsize = getFile8Bit(file);
2675 ei->slippery_type = getFile8Bit(file);
2677 for (y = 0; y < 3; y++)
2678 for (x = 0; x < 3; x++)
2679 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2681 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2682 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2683 ei->move_leave_type = getFile8Bit(file);
2685 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2686 ei->move_pattern |= (getFile16BitBE(file) << 16);
2688 ei->access_direction = getFile8Bit(file);
2690 ei->explosion_delay = getFile8Bit(file);
2691 ei->ignition_delay = getFile8Bit(file);
2692 ei->explosion_type = getFile8Bit(file);
2694 /* some free bytes for future custom property values and padding */
2695 ReadUnusedBytesFromFile(file, 1);
2697 /* ---------- change page property values (48 bytes) --------------------- */
2699 setElementChangePages(ei, ei->num_change_pages);
2701 for (i = 0; i < ei->num_change_pages; i++)
2703 struct ElementChangeInfo *change = &ei->change_page[i];
2704 unsigned int event_bits;
2706 /* always start with reliable default values */
2707 setElementChangeInfoToDefaults(change);
2709 /* bits 0 - 31 of "has_event[]" ... */
2710 event_bits = getFile32BitBE(file);
2711 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2712 if (event_bits & (1 << j))
2713 change->has_event[j] = TRUE;
2715 change->target_element = getMappedElement(getFile16BitBE(file));
2717 change->delay_fixed = getFile16BitBE(file);
2718 change->delay_random = getFile16BitBE(file);
2719 change->delay_frames = getFile16BitBE(file);
2721 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2723 change->explode = getFile8Bit(file);
2724 change->use_target_content = getFile8Bit(file);
2725 change->only_if_complete = getFile8Bit(file);
2726 change->use_random_replace = getFile8Bit(file);
2728 change->random_percentage = getFile8Bit(file);
2729 change->replace_when = getFile8Bit(file);
2731 for (y = 0; y < 3; y++)
2732 for (x = 0; x < 3; x++)
2733 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2735 change->can_change = getFile8Bit(file);
2737 change->trigger_side = getFile8Bit(file);
2739 change->trigger_player = getFile8Bit(file);
2740 change->trigger_page = getFile8Bit(file);
2742 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2743 CH_PAGE_ANY : (1 << change->trigger_page));
2745 change->has_action = getFile8Bit(file);
2746 change->action_type = getFile8Bit(file);
2747 change->action_mode = getFile8Bit(file);
2748 change->action_arg = getFile16BitBE(file);
2750 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2751 event_bits = getFile8Bit(file);
2752 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2753 if (event_bits & (1 << (j - 32)))
2754 change->has_event[j] = TRUE;
2757 /* mark this custom element as modified */
2758 ei->modified_settings = TRUE;
2763 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2765 struct ElementInfo *ei;
2766 struct ElementGroupInfo *group;
2770 element = getMappedElement(getFile16BitBE(file));
2772 if (!IS_GROUP_ELEMENT(element))
2774 Error(ERR_WARN, "invalid group element number %d", element);
2776 ReadUnusedBytesFromFile(file, chunk_size - 2);
2780 ei = &element_info[element];
2782 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2783 ei->description[i] = getFile8Bit(file);
2784 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2786 group = element_info[element].group;
2788 group->num_elements = getFile8Bit(file);
2790 ei->use_gfx_element = getFile8Bit(file);
2791 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2793 group->choice_mode = getFile8Bit(file);
2795 /* some free bytes for future values and padding */
2796 ReadUnusedBytesFromFile(file, 3);
2798 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2799 group->element[i] = getMappedElement(getFile16BitBE(file));
2801 /* mark this group element as modified */
2802 element_info[element].modified_settings = TRUE;
2807 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2808 int element, int real_element)
2810 int micro_chunk_size = 0;
2811 int conf_type = getFile8Bit(file);
2812 int byte_mask = conf_type & CONF_MASK_BYTES;
2813 boolean element_found = FALSE;
2816 micro_chunk_size += 1;
2818 if (byte_mask == CONF_MASK_MULTI_BYTES)
2820 int num_bytes = getFile16BitBE(file);
2821 byte *buffer = checked_malloc(num_bytes);
2823 ReadBytesFromFile(file, buffer, num_bytes);
2825 for (i = 0; conf[i].data_type != -1; i++)
2827 if (conf[i].element == element &&
2828 conf[i].conf_type == conf_type)
2830 int data_type = conf[i].data_type;
2831 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2832 int max_num_entities = conf[i].max_num_entities;
2834 if (num_entities > max_num_entities)
2837 "truncating number of entities for element %d from %d to %d",
2838 element, num_entities, max_num_entities);
2840 num_entities = max_num_entities;
2843 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2844 data_type == TYPE_CONTENT_LIST))
2846 /* for element and content lists, zero entities are not allowed */
2847 Error(ERR_WARN, "found empty list of entities for element %d",
2850 /* do not set "num_entities" here to prevent reading behind buffer */
2852 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2856 *(int *)(conf[i].num_entities) = num_entities;
2859 element_found = TRUE;
2861 if (data_type == TYPE_STRING)
2863 char *string = (char *)(conf[i].value);
2866 for (j = 0; j < max_num_entities; j++)
2867 string[j] = (j < num_entities ? buffer[j] : '\0');
2869 else if (data_type == TYPE_ELEMENT_LIST)
2871 int *element_array = (int *)(conf[i].value);
2874 for (j = 0; j < num_entities; j++)
2876 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2878 else if (data_type == TYPE_CONTENT_LIST)
2880 struct Content *content= (struct Content *)(conf[i].value);
2883 for (c = 0; c < num_entities; c++)
2884 for (y = 0; y < 3; y++)
2885 for (x = 0; x < 3; x++)
2886 content[c].e[x][y] =
2887 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2890 element_found = FALSE;
2896 checked_free(buffer);
2898 micro_chunk_size += 2 + num_bytes;
2900 else /* constant size configuration data (1, 2 or 4 bytes) */
2902 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2903 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2904 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2906 for (i = 0; conf[i].data_type != -1; i++)
2908 if (conf[i].element == element &&
2909 conf[i].conf_type == conf_type)
2911 int data_type = conf[i].data_type;
2913 if (data_type == TYPE_ELEMENT)
2914 value = getMappedElement(value);
2916 if (data_type == TYPE_BOOLEAN)
2917 *(boolean *)(conf[i].value) = value;
2919 *(int *) (conf[i].value) = value;
2921 element_found = TRUE;
2927 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2932 char *error_conf_chunk_bytes =
2933 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2934 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2935 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2936 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2937 int error_element = real_element;
2939 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2940 error_conf_chunk_bytes, error_conf_chunk_token,
2941 error_element, EL_NAME(error_element));
2944 return micro_chunk_size;
2947 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2949 int real_chunk_size = 0;
2951 li = *level; /* copy level data into temporary buffer */
2955 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2957 if (real_chunk_size >= chunk_size)
2961 *level = li; /* copy temporary buffer back to level data */
2963 return real_chunk_size;
2966 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
2968 int real_chunk_size = 0;
2970 li = *level; /* copy level data into temporary buffer */
2974 int element = getMappedElement(getFile16BitBE(file));
2976 real_chunk_size += 2;
2977 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
2979 if (real_chunk_size >= chunk_size)
2983 *level = li; /* copy temporary buffer back to level data */
2985 return real_chunk_size;
2988 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2990 int real_chunk_size = 0;
2992 li = *level; /* copy level data into temporary buffer */
2996 int element = getMappedElement(getFile16BitBE(file));
2998 real_chunk_size += 2;
2999 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3001 if (real_chunk_size >= chunk_size)
3005 *level = li; /* copy temporary buffer back to level data */
3007 return real_chunk_size;
3010 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
3012 int element = getMappedElement(getFile16BitBE(file));
3013 int envelope_nr = element - EL_ENVELOPE_1;
3014 int real_chunk_size = 2;
3018 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3021 if (real_chunk_size >= chunk_size)
3025 level->envelope[envelope_nr] = xx_envelope;
3027 return real_chunk_size;
3030 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
3032 int element = getMappedElement(getFile16BitBE(file));
3033 int real_chunk_size = 2;
3034 struct ElementInfo *ei = &element_info[element];
3037 xx_ei = *ei; /* copy element data into temporary buffer */
3039 xx_ei.num_change_pages = -1;
3043 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3045 if (xx_ei.num_change_pages != -1)
3048 if (real_chunk_size >= chunk_size)
3054 if (ei->num_change_pages == -1)
3056 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3059 ei->num_change_pages = 1;
3061 setElementChangePages(ei, 1);
3062 setElementChangeInfoToDefaults(ei->change);
3064 return real_chunk_size;
3067 /* initialize number of change pages stored for this custom element */
3068 setElementChangePages(ei, ei->num_change_pages);
3069 for (i = 0; i < ei->num_change_pages; i++)
3070 setElementChangeInfoToDefaults(&ei->change_page[i]);
3072 /* start with reading properties for the first change page */
3073 xx_current_change_page = 0;
3077 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3079 xx_change = *change; /* copy change data into temporary buffer */
3081 resetEventBits(); /* reset bits; change page might have changed */
3083 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3086 *change = xx_change;
3088 setEventFlagsFromEventBits(change);
3090 if (real_chunk_size >= chunk_size)
3094 return real_chunk_size;
3097 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3099 int element = getMappedElement(getFile16BitBE(file));
3100 int real_chunk_size = 2;
3101 struct ElementInfo *ei = &element_info[element];
3102 struct ElementGroupInfo *group = ei->group;
3104 xx_ei = *ei; /* copy element data into temporary buffer */
3105 xx_group = *group; /* copy group data into temporary buffer */
3109 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3112 if (real_chunk_size >= chunk_size)
3119 return real_chunk_size;
3122 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3123 struct LevelFileInfo *level_file_info)
3125 char *filename = level_file_info->filename;
3126 char cookie[MAX_LINE_LEN];
3127 char chunk_name[CHUNK_ID_LEN + 1];
3131 if (!(file = fopen(filename, MODE_READ)))
3133 level->no_valid_file = TRUE;
3136 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3138 if (level != &level_template)
3139 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3145 getFileChunkBE(file, chunk_name, NULL);
3146 if (strEqual(chunk_name, "RND1"))
3148 getFile32BitBE(file); /* not used */
3150 getFileChunkBE(file, chunk_name, NULL);
3151 if (!strEqual(chunk_name, "CAVE"))
3153 level->no_valid_file = TRUE;
3155 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3160 else /* check for pre-2.0 file format with cookie string */
3162 strcpy(cookie, chunk_name);
3163 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3164 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3165 cookie[strlen(cookie) - 1] = '\0';
3167 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3169 level->no_valid_file = TRUE;
3171 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3176 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3178 level->no_valid_file = TRUE;
3180 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3185 /* pre-2.0 level files have no game version, so use file version here */
3186 level->game_version = level->file_version;
3189 if (level->file_version < FILE_VERSION_1_2)
3191 /* level files from versions before 1.2.0 without chunk structure */
3192 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3193 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3201 int (*loader)(FILE *, int, struct LevelInfo *);
3205 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3206 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3207 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3208 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3209 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3210 { "INFO", -1, LoadLevel_INFO },
3211 { "BODY", -1, LoadLevel_BODY },
3212 { "CONT", -1, LoadLevel_CONT },
3213 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3214 { "CNT3", -1, LoadLevel_CNT3 },
3215 { "CUS1", -1, LoadLevel_CUS1 },
3216 { "CUS2", -1, LoadLevel_CUS2 },
3217 { "CUS3", -1, LoadLevel_CUS3 },
3218 { "CUS4", -1, LoadLevel_CUS4 },
3219 { "GRP1", -1, LoadLevel_GRP1 },
3220 { "CONF", -1, LoadLevel_CONF },
3221 { "ELEM", -1, LoadLevel_ELEM },
3222 { "NOTE", -1, LoadLevel_NOTE },
3223 { "CUSX", -1, LoadLevel_CUSX },
3224 { "GRPX", -1, LoadLevel_GRPX },
3229 while (getFileChunkBE(file, chunk_name, &chunk_size))
3233 while (chunk_info[i].name != NULL &&
3234 !strEqual(chunk_name, chunk_info[i].name))
3237 if (chunk_info[i].name == NULL)
3239 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3240 chunk_name, filename);
3241 ReadUnusedBytesFromFile(file, chunk_size);
3243 else if (chunk_info[i].size != -1 &&
3244 chunk_info[i].size != chunk_size)
3246 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3247 chunk_size, chunk_name, filename);
3248 ReadUnusedBytesFromFile(file, chunk_size);
3252 /* call function to load this level chunk */
3253 int chunk_size_expected =
3254 (chunk_info[i].loader)(file, chunk_size, level);
3256 /* the size of some chunks cannot be checked before reading other
3257 chunks first (like "HEAD" and "BODY") that contain some header
3258 information, so check them here */
3259 if (chunk_size_expected != chunk_size)
3261 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3262 chunk_size, chunk_name, filename);
3271 /* ------------------------------------------------------------------------- */
3272 /* functions for loading EM level */
3273 /* ------------------------------------------------------------------------- */
3277 static int map_em_element_yam(int element)
3281 case 0x00: return EL_EMPTY;
3282 case 0x01: return EL_EMERALD;
3283 case 0x02: return EL_DIAMOND;
3284 case 0x03: return EL_ROCK;
3285 case 0x04: return EL_ROBOT;
3286 case 0x05: return EL_SPACESHIP_UP;
3287 case 0x06: return EL_BOMB;
3288 case 0x07: return EL_BUG_UP;
3289 case 0x08: return EL_AMOEBA_DROP;
3290 case 0x09: return EL_NUT;
3291 case 0x0a: return EL_YAMYAM;
3292 case 0x0b: return EL_QUICKSAND_FULL;
3293 case 0x0c: return EL_SAND;
3294 case 0x0d: return EL_WALL_SLIPPERY;
3295 case 0x0e: return EL_STEELWALL;
3296 case 0x0f: return EL_WALL;
3297 case 0x10: return EL_EM_KEY_1;
3298 case 0x11: return EL_EM_KEY_2;
3299 case 0x12: return EL_EM_KEY_4;
3300 case 0x13: return EL_EM_KEY_3;
3301 case 0x14: return EL_MAGIC_WALL;
3302 case 0x15: return EL_ROBOT_WHEEL;
3303 case 0x16: return EL_DYNAMITE;
3305 case 0x17: return EL_EM_KEY_1; /* EMC */
3306 case 0x18: return EL_BUG_UP; /* EMC */
3307 case 0x1a: return EL_DIAMOND; /* EMC */
3308 case 0x1b: return EL_EMERALD; /* EMC */
3309 case 0x25: return EL_NUT; /* EMC */
3310 case 0x80: return EL_EMPTY; /* EMC */
3311 case 0x85: return EL_EM_KEY_1; /* EMC */
3312 case 0x86: return EL_EM_KEY_2; /* EMC */
3313 case 0x87: return EL_EM_KEY_4; /* EMC */
3314 case 0x88: return EL_EM_KEY_3; /* EMC */
3315 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3316 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3317 case 0xaf: return EL_DYNAMITE; /* EMC */
3318 case 0xbd: return EL_SAND; /* EMC */
3321 Error(ERR_WARN, "invalid level element %d", element);
3326 static int map_em_element_field(int element)
3328 if (element >= 0xc8 && element <= 0xe1)
3329 return EL_CHAR_A + (element - 0xc8);
3330 else if (element >= 0xe2 && element <= 0xeb)
3331 return EL_CHAR_0 + (element - 0xe2);
3335 case 0x00: return EL_ROCK;
3336 case 0x01: return EL_ROCK; /* EMC */
3337 case 0x02: return EL_DIAMOND;
3338 case 0x03: return EL_DIAMOND;
3339 case 0x04: return EL_ROBOT;
3340 case 0x05: return EL_ROBOT; /* EMC */
3341 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3342 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3343 case 0x08: return EL_SPACESHIP_UP;
3344 case 0x09: return EL_SPACESHIP_RIGHT;
3345 case 0x0a: return EL_SPACESHIP_DOWN;
3346 case 0x0b: return EL_SPACESHIP_LEFT;
3347 case 0x0c: return EL_SPACESHIP_UP;
3348 case 0x0d: return EL_SPACESHIP_RIGHT;
3349 case 0x0e: return EL_SPACESHIP_DOWN;
3350 case 0x0f: return EL_SPACESHIP_LEFT;
3352 case 0x10: return EL_BOMB;
3353 case 0x11: return EL_BOMB; /* EMC */
3354 case 0x12: return EL_EMERALD;
3355 case 0x13: return EL_EMERALD;
3356 case 0x14: return EL_BUG_UP;
3357 case 0x15: return EL_BUG_RIGHT;
3358 case 0x16: return EL_BUG_DOWN;
3359 case 0x17: return EL_BUG_LEFT;
3360 case 0x18: return EL_BUG_UP;
3361 case 0x19: return EL_BUG_RIGHT;
3362 case 0x1a: return EL_BUG_DOWN;
3363 case 0x1b: return EL_BUG_LEFT;
3364 case 0x1c: return EL_AMOEBA_DROP;
3365 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3366 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3367 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3369 case 0x20: return EL_ROCK;
3370 case 0x21: return EL_BOMB; /* EMC */
3371 case 0x22: return EL_DIAMOND; /* EMC */
3372 case 0x23: return EL_EMERALD; /* EMC */
3373 case 0x24: return EL_MAGIC_WALL;
3374 case 0x25: return EL_NUT;
3375 case 0x26: return EL_NUT; /* EMC */
3376 case 0x27: return EL_NUT; /* EMC */
3378 /* looks like magic wheel, but is _always_ activated */
3379 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3381 case 0x29: return EL_YAMYAM; /* up */
3382 case 0x2a: return EL_YAMYAM; /* down */
3383 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3384 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3385 case 0x2d: return EL_QUICKSAND_FULL;
3386 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3387 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3389 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3390 case 0x31: return EL_SAND; /* EMC */
3391 case 0x32: return EL_SAND; /* EMC */
3392 case 0x33: return EL_SAND; /* EMC */
3393 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3394 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3395 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3396 case 0x37: return EL_SAND; /* EMC */
3397 case 0x38: return EL_ROCK; /* EMC */
3398 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3399 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3400 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3401 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3402 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3403 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3404 case 0x3f: return EL_ACID_POOL_BOTTOM;
3406 case 0x40: return EL_EXIT_OPEN; /* 1 */
3407 case 0x41: return EL_EXIT_OPEN; /* 2 */
3408 case 0x42: return EL_EXIT_OPEN; /* 3 */
3409 case 0x43: return EL_BALLOON; /* EMC */
3410 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3411 case 0x45: return EL_SPRING; /* EMC */
3412 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3413 case 0x47: return EL_SPRING; /* left */ /* EMC */
3414 case 0x48: return EL_SPRING; /* right */ /* EMC */
3415 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3416 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3417 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3418 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3419 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3420 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3421 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3423 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3424 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3425 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3426 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3427 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3428 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3429 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3430 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3431 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3432 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3433 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3434 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3435 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3436 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3437 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3438 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3440 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3441 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3442 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3443 case 0x63: return EL_SPRING; /* left */ /* EMC */
3444 case 0x64: return EL_SPRING; /* right */ /* EMC */
3445 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3446 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3447 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3448 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3449 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3450 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3451 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3452 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3453 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3454 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3455 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3457 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3458 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3459 case 0x72: return EL_NUT; /* left */ /* EMC */
3460 case 0x73: return EL_SAND; /* EMC (? "nut") */
3461 case 0x74: return EL_STEELWALL;
3462 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3463 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3464 case 0x77: return EL_BOMB; /* left */ /* EMC */
3465 case 0x78: return EL_BOMB; /* right */ /* EMC */
3466 case 0x79: return EL_ROCK; /* left */ /* EMC */
3467 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3468 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3469 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3470 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3471 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3472 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3474 case 0x80: return EL_EMPTY;
3475 case 0x81: return EL_WALL_SLIPPERY;
3476 case 0x82: return EL_SAND;
3477 case 0x83: return EL_STEELWALL;
3478 case 0x84: return EL_WALL;
3479 case 0x85: return EL_EM_KEY_1;
3480 case 0x86: return EL_EM_KEY_2;
3481 case 0x87: return EL_EM_KEY_4;
3482 case 0x88: return EL_EM_KEY_3;
3483 case 0x89: return EL_EM_GATE_1;
3484 case 0x8a: return EL_EM_GATE_2;
3485 case 0x8b: return EL_EM_GATE_4;
3486 case 0x8c: return EL_EM_GATE_3;
3487 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3488 case 0x8e: return EL_EM_GATE_1_GRAY;
3489 case 0x8f: return EL_EM_GATE_2_GRAY;
3491 case 0x90: return EL_EM_GATE_4_GRAY;
3492 case 0x91: return EL_EM_GATE_3_GRAY;
3493 case 0x92: return EL_MAGIC_WALL;
3494 case 0x93: return EL_ROBOT_WHEEL;
3495 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3496 case 0x95: return EL_ACID_POOL_TOPLEFT;
3497 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3498 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3499 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3500 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3501 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3502 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3503 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3504 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3505 case 0x9e: return EL_EXIT_CLOSED;
3506 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3508 /* looks like normal sand, but behaves like wall */
3509 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3510 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3511 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3512 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3513 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3514 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3515 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3516 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3517 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3518 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3519 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3520 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3521 case 0xac: return EL_CHAR_COMMA; /* EMC */
3522 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3523 case 0xae: return EL_CHAR_MINUS; /* EMC */
3524 case 0xaf: return EL_DYNAMITE;
3526 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3527 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3528 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3529 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3530 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3531 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3532 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3533 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3534 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3535 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3536 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3537 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3538 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3539 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3540 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3541 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3543 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3544 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3545 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3546 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3547 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3548 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3549 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3550 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3552 /* characters: see above */
3554 case 0xec: return EL_CHAR_PERIOD;
3555 case 0xed: return EL_CHAR_EXCLAM;
3556 case 0xee: return EL_CHAR_COLON;
3557 case 0xef: return EL_CHAR_QUESTION;
3559 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3560 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3561 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3562 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3563 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3564 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3565 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3566 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3568 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3569 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3570 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3571 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3572 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3573 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3575 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3576 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3579 /* should never happen (all 8-bit value cases should be handled) */
3580 Error(ERR_WARN, "invalid level element %d", element);
3585 #define EM_LEVEL_SIZE 2106
3586 #define EM_LEVEL_XSIZE 64
3587 #define EM_LEVEL_YSIZE 32
3589 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3590 struct LevelFileInfo *level_file_info)
3592 char *filename = level_file_info->filename;
3594 unsigned char leveldata[EM_LEVEL_SIZE];
3595 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3596 int nr = level_file_info->nr;
3599 if (!(file = fopen(filename, MODE_READ)))
3601 level->no_valid_file = TRUE;
3603 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3608 for (i = 0; i < EM_LEVEL_SIZE; i++)
3609 leveldata[i] = fgetc(file);
3613 /* check if level data is crypted by testing against known starting bytes
3614 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3616 if ((leveldata[0] == 0xf1 ||
3617 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3619 unsigned char code0 = 0x65;
3620 unsigned char code1 = 0x11;
3622 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3623 leveldata[0] = 0xf1;
3625 /* decode crypted level data */
3627 for (i = 0; i < EM_LEVEL_SIZE; i++)
3629 leveldata[i] ^= code0;
3630 leveldata[i] -= code1;
3632 code0 = (code0 + 7) & 0xff;
3636 level->fieldx = EM_LEVEL_XSIZE;
3637 level->fieldy = EM_LEVEL_YSIZE;
3639 level->time = header[46] * 10;
3640 level->gems_needed = header[47];
3642 /* The original Emerald Mine levels have their level number stored
3643 at the second byte of the level file...
3644 Do not trust this information at other level files, e.g. EMC,
3645 but correct it anyway (normally the first row is completely
3646 steel wall, so the correction does not hurt anyway). */
3648 if (leveldata[1] == nr)
3649 leveldata[1] = leveldata[2]; /* correct level number field */
3651 sprintf(level->name, "Level %d", nr); /* set level name */
3653 level->score[SC_EMERALD] = header[36];
3654 level->score[SC_DIAMOND] = header[37];
3655 level->score[SC_ROBOT] = header[38];
3656 level->score[SC_SPACESHIP] = header[39];
3657 level->score[SC_BUG] = header[40];
3658 level->score[SC_YAMYAM] = header[41];
3659 level->score[SC_NUT] = header[42];
3660 level->score[SC_DYNAMITE] = header[43];
3661 level->score[SC_TIME_BONUS] = header[44];
3663 level->num_yamyam_contents = 4;
3665 for (i = 0; i < level->num_yamyam_contents; i++)
3666 for (y = 0; y < 3; y++)
3667 for (x = 0; x < 3; x++)
3668 level->yamyam_content[i].e[x][y] =
3669 map_em_element_yam(header[i * 9 + y * 3 + x]);
3671 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3672 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3673 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3674 level->amoeba_content = EL_DIAMOND;
3676 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3678 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3680 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3681 new_element = EL_AMOEBA_WET;
3683 level->field[x][y] = new_element;
3686 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3687 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3688 level->field[x][y] = EL_PLAYER_1;
3690 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3691 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3692 level->field[x][y] = EL_PLAYER_2;
3697 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3699 static int ball_xy[8][2] =
3710 struct LevelInfo_EM *level_em = level->native_em_level;
3711 struct LEVEL *lev = level_em->lev;
3712 struct PLAYER **ply = level_em->ply;
3715 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3716 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3718 lev->time_seconds = level->time;
3719 lev->required_initial = level->gems_needed;
3721 lev->emerald_score = level->score[SC_EMERALD];
3722 lev->diamond_score = level->score[SC_DIAMOND];
3723 lev->alien_score = level->score[SC_ROBOT];
3724 lev->tank_score = level->score[SC_SPACESHIP];
3725 lev->bug_score = level->score[SC_BUG];
3726 lev->eater_score = level->score[SC_YAMYAM];
3727 lev->nut_score = level->score[SC_NUT];
3728 lev->dynamite_score = level->score[SC_DYNAMITE];
3729 lev->key_score = level->score[SC_KEY];
3730 lev->exit_score = level->score[SC_TIME_BONUS];
3732 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3733 for (y = 0; y < 3; y++)
3734 for (x = 0; x < 3; x++)
3735 lev->eater_array[i][y * 3 + x] =
3736 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3738 lev->amoeba_time = level->amoeba_speed;
3739 lev->wonderwall_time_initial = level->time_magic_wall;
3740 lev->wheel_time = level->time_wheel;
3742 lev->android_move_time = level->android_move_time;
3743 lev->android_clone_time = level->android_clone_time;
3744 lev->ball_random = level->ball_random;
3745 lev->ball_state_initial = level->ball_state_initial;
3746 lev->ball_time = level->ball_time;
3747 lev->num_ball_arrays = level->num_ball_contents;
3749 lev->lenses_score = level->lenses_score;
3750 lev->magnify_score = level->magnify_score;
3751 lev->slurp_score = level->slurp_score;
3753 lev->lenses_time = level->lenses_time;
3754 lev->magnify_time = level->magnify_time;
3756 lev->wind_direction_initial =
3757 map_direction_RND_to_EM(level->wind_direction_initial);
3758 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3759 lev->wind_time : 0);
3761 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3762 for (j = 0; j < 8; j++)
3763 lev->ball_array[i][j] =
3764 map_element_RND_to_EM(level->
3765 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3767 map_android_clone_elements_RND_to_EM(level);
3769 /* first fill the complete playfield with the default border element */
3770 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3771 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3772 level_em->cave[x][y] = ZBORDER;
3774 if (BorderElement == EL_STEELWALL)
3776 for (y = 0; y < lev->height + 2; y++)
3777 for (x = 0; x < lev->width + 2; x++)
3778 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3781 /* then copy the real level contents from level file into the playfield */
3782 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3784 int new_element = map_element_RND_to_EM(level->field[x][y]);
3785 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3786 int xx = x + 1 + offset;
3787 int yy = y + 1 + offset;
3789 if (level->field[x][y] == EL_AMOEBA_DEAD)
3790 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3792 level_em->cave[xx][yy] = new_element;
3795 for (i = 0; i < MAX_PLAYERS; i++)
3797 ply[i]->x_initial = 0;
3798 ply[i]->y_initial = 0;
3801 /* initialize player positions and delete players from the playfield */
3802 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3804 if (ELEM_IS_PLAYER(level->field[x][y]))
3806 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3807 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3808 int xx = x + 1 + offset;
3809 int yy = y + 1 + offset;
3811 ply[player_nr]->x_initial = xx;
3812 ply[player_nr]->y_initial = yy;
3814 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3818 if (BorderElement == EL_STEELWALL)
3825 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3827 static int ball_xy[8][2] =
3838 struct LevelInfo_EM *level_em = level->native_em_level;
3839 struct LEVEL *lev = level_em->lev;
3840 struct PLAYER **ply = level_em->ply;
3843 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3844 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3846 level->time = lev->time_seconds;
3847 level->gems_needed = lev->required_initial;
3849 sprintf(level->name, "Level %d", level->file_info.nr);
3851 level->score[SC_EMERALD] = lev->emerald_score;
3852 level->score[SC_DIAMOND] = lev->diamond_score;
3853 level->score[SC_ROBOT] = lev->alien_score;
3854 level->score[SC_SPACESHIP] = lev->tank_score;
3855 level->score[SC_BUG] = lev->bug_score;
3856 level->score[SC_YAMYAM] = lev->eater_score;
3857 level->score[SC_NUT] = lev->nut_score;
3858 level->score[SC_DYNAMITE] = lev->dynamite_score;
3859 level->score[SC_KEY] = lev->key_score;
3860 level->score[SC_TIME_BONUS] = lev->exit_score;
3862 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3864 for (i = 0; i < level->num_yamyam_contents; i++)
3865 for (y = 0; y < 3; y++)
3866 for (x = 0; x < 3; x++)
3867 level->yamyam_content[i].e[x][y] =
3868 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3870 level->amoeba_speed = lev->amoeba_time;
3871 level->time_magic_wall = lev->wonderwall_time_initial;
3872 level->time_wheel = lev->wheel_time;
3874 level->android_move_time = lev->android_move_time;
3875 level->android_clone_time = lev->android_clone_time;
3876 level->ball_random = lev->ball_random;
3877 level->ball_state_initial = lev->ball_state_initial;
3878 level->ball_time = lev->ball_time;
3879 level->num_ball_contents = lev->num_ball_arrays;
3881 level->lenses_score = lev->lenses_score;
3882 level->magnify_score = lev->magnify_score;
3883 level->slurp_score = lev->slurp_score;
3885 level->lenses_time = lev->lenses_time;
3886 level->magnify_time = lev->magnify_time;
3888 level->wind_direction_initial =
3889 map_direction_EM_to_RND(lev->wind_direction_initial);
3891 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3892 for (j = 0; j < 8; j++)
3893 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3894 map_element_EM_to_RND(lev->ball_array[i][j]);
3896 map_android_clone_elements_EM_to_RND(level);
3898 /* convert the playfield (some elements need special treatment) */
3899 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3901 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3903 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3904 new_element = EL_AMOEBA_DEAD;
3906 level->field[x][y] = new_element;
3909 for (i = 0; i < MAX_PLAYERS; i++)
3911 /* in case of all players set to the same field, use the first player */
3912 int nr = MAX_PLAYERS - i - 1;
3913 int jx = ply[nr]->x_initial - 1;
3914 int jy = ply[nr]->y_initial - 1;
3916 if (jx != -1 && jy != -1)
3917 level->field[jx][jy] = EL_PLAYER_1 + nr;
3922 /* ------------------------------------------------------------------------- */
3923 /* functions for loading SP level */
3924 /* ------------------------------------------------------------------------- */
3928 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
3929 #define SP_LEVEL_SIZE 1536
3930 #define SP_LEVEL_XSIZE 60
3931 #define SP_LEVEL_YSIZE 24
3932 #define SP_LEVEL_NAME_LEN 23
3934 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
3937 int initial_player_gravity;
3938 int num_special_ports;
3941 /* for details of the Supaplex level format, see Herman Perk's Supaplex
3942 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
3944 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
3945 for (y = 0; y < SP_LEVEL_YSIZE; y++)
3947 for (x = 0; x < SP_LEVEL_XSIZE; x++)
3949 int element_old = fgetc(file);
3952 if (element_old <= 0x27)
3953 element_new = getMappedElement(EL_SP_START + element_old);
3954 else if (element_old == 0x28)
3955 element_new = EL_INVISIBLE_WALL;
3958 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
3959 Error(ERR_WARN, "invalid level element %d", element_old);
3961 element_new = EL_UNKNOWN;
3964 level->field[x][y] = element_new;
3968 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
3970 /* initial gravity: 1 == "on", anything else (0) == "off" */
3971 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
3973 for (i = 0; i < MAX_PLAYERS; i++)
3974 level->initial_player_gravity[i] = initial_player_gravity;
3976 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
3978 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
3979 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3980 level->name[i] = fgetc(file);
3981 level->name[SP_LEVEL_NAME_LEN] = '\0';
3983 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
3984 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
3986 /* number of infotrons needed; 0 means that Supaplex will count the total
3987 amount of infotrons in the level and use the low byte of that number
3988 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
3989 level->gems_needed = fgetc(file);
3991 /* number of special ("gravity") port entries below (maximum 10 allowed) */
3992 num_special_ports = fgetc(file);
3994 /* database of properties of up to 10 special ports (6 bytes per port) */
3995 for (i = 0; i < 10; i++)
3997 int port_location, port_x, port_y, port_element;
4000 /* high and low byte of the location of a special port; if (x, y) are the
4001 coordinates of a port in the field and (0, 0) is the top-left corner,
4002 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
4003 of what may be expected: Supaplex works with a game field in memory
4004 which is 2 bytes per tile) */
4005 port_location = getFile16BitBE(file);
4007 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
4008 gravity = fgetc(file);
4010 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
4011 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4013 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
4014 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4016 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4018 if (i >= num_special_ports)
4021 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
4022 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
4024 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
4025 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
4027 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4033 port_element = level->field[port_x][port_y];
4035 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4036 port_element > EL_SP_GRAVITY_PORT_UP)
4038 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4043 /* change previous (wrong) gravity inverting special port to either
4044 gravity enabling special port or gravity disabling special port */
4045 level->field[port_x][port_y] +=
4046 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4047 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4050 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4052 /* change special gravity ports without database entries to normal ports */
4053 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4054 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4055 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4056 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4057 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4059 /* auto-determine number of infotrons if it was stored as "0" -- see above */
4060 if (level->gems_needed == 0)
4062 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4063 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4064 if (level->field[x][y] == EL_SP_INFOTRON)
4065 level->gems_needed++;
4067 level->gems_needed &= 0xff; /* only use low byte -- see above */
4070 level->fieldx = SP_LEVEL_XSIZE;
4071 level->fieldy = SP_LEVEL_YSIZE;
4073 level->time = 0; /* no time limit */
4074 level->amoeba_speed = 0;
4075 level->time_magic_wall = 0;
4076 level->time_wheel = 0;
4077 level->amoeba_content = EL_EMPTY;
4080 /* original Supaplex does not use score values -- use default values */
4082 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4083 level->score[i] = 0;
4086 /* there are no yamyams in supaplex levels */
4087 for (i = 0; i < level->num_yamyam_contents; i++)
4088 for (y = 0; y < 3; y++)
4089 for (x = 0; x < 3; x++)
4090 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4093 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4094 struct LevelFileInfo *level_file_info)
4096 char *filename = level_file_info->filename;
4098 int nr = level_file_info->nr - leveldir_current->first_level;
4100 char name_first, name_last;
4101 struct LevelInfo multipart_level;
4102 int multipart_xpos, multipart_ypos;
4103 boolean is_multipart_level;
4104 boolean is_first_part;
4105 boolean reading_multipart_level = FALSE;
4106 boolean use_empty_level = FALSE;
4108 if (!(file = fopen(filename, MODE_READ)))
4110 level->no_valid_file = TRUE;
4112 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4117 /* position file stream to the requested level inside the level package */
4118 if (level_file_info->packed &&
4119 fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4121 level->no_valid_file = TRUE;
4123 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
4128 /* there exist Supaplex level package files with multi-part levels which
4129 can be detected as follows: instead of leading and trailing dashes ('-')
4130 to pad the level name, they have leading and trailing numbers which are
4131 the x and y coordinations of the current part of the multi-part level;
4132 if there are '?' characters instead of numbers on the left or right side
4133 of the level name, the multi-part level consists of only horizontal or
4136 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4138 LoadLevelFromFileStream_SP(file, level, l);
4140 /* check if this level is a part of a bigger multi-part level */
4142 name_first = level->name[0];
4143 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4145 is_multipart_level =
4146 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4147 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4150 ((name_first == '?' || name_first == '1') &&
4151 (name_last == '?' || name_last == '1'));
4153 /* correct leading multipart level meta information in level name */
4154 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4155 level->name[i] = '-';
4157 /* correct trailing multipart level meta information in level name */
4158 for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--)
4159 level->name[i] = '-';
4161 /* ---------- check for normal single level ---------- */
4163 if (!reading_multipart_level && !is_multipart_level)
4165 /* the current level is simply a normal single-part level, and we are
4166 not reading a multi-part level yet, so return the level as it is */
4171 /* ---------- check for empty level (unused multi-part) ---------- */
4173 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4175 /* this is a part of a multi-part level, but not the first part
4176 (and we are not already reading parts of a multi-part level);
4177 in this case, use an empty level instead of the single part */
4179 use_empty_level = TRUE;
4184 /* ---------- check for finished multi-part level ---------- */
4186 if (reading_multipart_level &&
4187 (!is_multipart_level ||
4188 !strEqual(level->name, multipart_level.name)))
4190 /* we are already reading parts of a multi-part level, but this level is
4191 either not a multi-part level, or a part of a different multi-part
4192 level; in both cases, the multi-part level seems to be complete */
4197 /* ---------- here we have one part of a multi-part level ---------- */
4199 reading_multipart_level = TRUE;
4201 if (is_first_part) /* start with first part of new multi-part level */
4203 /* copy level info structure from first part */
4204 multipart_level = *level;
4206 /* clear playfield of new multi-part level */
4207 for (y = 0; y < MAX_LEV_FIELDY; y++)
4208 for (x = 0; x < MAX_LEV_FIELDX; x++)
4209 multipart_level.field[x][y] = EL_EMPTY;
4212 if (name_first == '?')
4214 if (name_last == '?')
4217 multipart_xpos = (int)(name_first - '0');
4218 multipart_ypos = (int)(name_last - '0');
4221 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4222 multipart_xpos, multipart_ypos, multipart_level.name);
4225 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4226 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4228 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4233 multipart_level.fieldx = MAX(multipart_level.fieldx,
4234 multipart_xpos * SP_LEVEL_XSIZE);
4235 multipart_level.fieldy = MAX(multipart_level.fieldy,
4236 multipart_ypos * SP_LEVEL_YSIZE);
4238 /* copy level part at the right position of multi-part level */
4239 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4241 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4243 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4244 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4246 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4253 if (use_empty_level)
4255 setLevelInfoToDefaults(level);
4257 level->fieldx = SP_LEVEL_XSIZE;
4258 level->fieldy = SP_LEVEL_YSIZE;
4260 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4261 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4262 level->field[x][y] = EL_EMPTY;
4264 strcpy(level->name, "-------- EMPTY --------");
4266 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4269 if (reading_multipart_level)
4270 *level = multipart_level;
4275 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
4277 struct LevelInfo_SP *level_sp = level->native_sp_level;
4278 LevelInfoType *header = &level_sp->header;
4281 level_sp->width = level->fieldx;
4282 level_sp->height = level->fieldy;
4284 for (x = 0; x < level->fieldx; x++)
4286 for (y = 0; y < level->fieldy; y++)
4288 int element_old = level->field[x][y];
4291 if (element_old >= EL_SP_START &&
4292 element_old <= EL_SP_END)
4293 element_new = element_old - EL_SP_START;
4294 else if (element_old == EL_EMPTY_SPACE)
4296 else if (element_old == EL_INVISIBLE_WALL)
4299 element_new = 0x20; /* map unknown elements to yellow "hardware" */
4301 level_sp->playfield[x][y] = element_new;
4305 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
4307 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4308 header->LevelTitle[i] = level->name[i];
4309 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
4311 header->InfotronsNeeded = level->gems_needed;
4313 header->SpecialPortCount = 0;
4315 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
4317 boolean gravity_port_found = FALSE;
4318 boolean gravity_port_valid = FALSE;
4319 int gravity_port_flag;
4320 int gravity_port_base_element;
4321 int element = level->field[x][y];
4323 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
4324 element <= EL_SP_GRAVITY_ON_PORT_UP)
4326 gravity_port_found = TRUE;
4327 gravity_port_valid = TRUE;
4328 gravity_port_flag = 1;
4329 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
4331 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
4332 element <= EL_SP_GRAVITY_OFF_PORT_UP)
4334 gravity_port_found = TRUE;
4335 gravity_port_valid = TRUE;
4336 gravity_port_flag = 0;
4337 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
4339 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
4340 element <= EL_SP_GRAVITY_PORT_UP)
4342 /* change R'n'D style gravity inverting special port to normal port
4343 (there are no gravity inverting ports in native Supaplex engine) */
4345 gravity_port_found = TRUE;
4346 gravity_port_valid = FALSE;
4347 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
4350 if (gravity_port_found)
4352 if (gravity_port_valid &&
4353 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
4355 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
4357 port->PortLocation = (y * level->fieldx + x) * 2;
4358 port->Gravity = gravity_port_flag;
4360 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
4362 header->SpecialPortCount++;
4366 /* change special gravity port to normal port */
4368 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
4371 level_sp->playfield[x][y] = element - EL_SP_START;
4376 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
4378 struct LevelInfo_SP *level_sp = level->native_sp_level;
4379 LevelInfoType *header = &level_sp->header;
4382 level->fieldx = level_sp->width;
4383 level->fieldy = level_sp->height;
4385 for (x = 0; x < level->fieldx; x++)
4387 for (y = 0; y < level->fieldy; y++)
4389 int element_old = level_sp->playfield[x][y];
4392 if (element_old <= 0x27)
4393 element_new = getMappedElement(EL_SP_START + element_old);
4394 else if (element_old == 0x28)
4395 element_new = EL_INVISIBLE_WALL;
4398 Error(ERR_WARN, "invalid element %d at position %d, %d",
4401 element_new = EL_UNKNOWN;
4404 level->field[x][y] = element_new;
4408 for (i = 0; i < MAX_PLAYERS; i++)
4409 level->initial_player_gravity[i] =
4410 (header->InitialGravity == 1 ? TRUE : FALSE);
4412 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4413 level->name[i] = header->LevelTitle[i];
4414 level->name[SP_LEVEL_NAME_LEN] = '\0';
4416 level->gems_needed = header->InfotronsNeeded;
4418 for (i = 0; i < header->SpecialPortCount; i++)
4420 SpecialPortType *port = &header->SpecialPort[i];
4421 int port_location = port->PortLocation;
4422 int gravity = port->Gravity;
4423 int port_x, port_y, port_element;
4425 port_x = (port_location / 2) % level->fieldx;
4426 port_y = (port_location / 2) / level->fieldx;
4428 if (port_x < 0 || port_x >= level->fieldx ||
4429 port_y < 0 || port_y >= level->fieldy)
4431 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4437 port_element = level->field[port_x][port_y];
4439 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4440 port_element > EL_SP_GRAVITY_PORT_UP)
4442 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4447 /* change previous (wrong) gravity inverting special port to either
4448 gravity enabling special port or gravity disabling special port */
4449 level->field[port_x][port_y] +=
4450 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4451 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4454 /* change special gravity ports without database entries to normal ports */
4455 for (x = 0; x < level->fieldx; x++)
4456 for (y = 0; y < level->fieldy; y++)
4457 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4458 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4459 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4461 level->time = 0; /* no time limit */
4462 level->amoeba_speed = 0;
4463 level->time_magic_wall = 0;
4464 level->time_wheel = 0;
4465 level->amoeba_content = EL_EMPTY;
4468 /* original Supaplex does not use score values -- use default values */
4470 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4471 level->score[i] = 0;
4474 /* there are no yamyams in supaplex levels */
4475 for (i = 0; i < level->num_yamyam_contents; i++)
4476 for (x = 0; x < 3; x++)
4477 for (y = 0; y < 3; y++)
4478 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4481 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
4483 struct LevelInfo_SP *level_sp = level->native_sp_level;
4484 struct DemoInfo_SP *demo = &level_sp->demo;
4487 /* always start with reliable default values */
4488 demo->is_available = FALSE;
4491 if (TAPE_IS_EMPTY(tape))
4494 demo->level_nr = tape.level_nr; /* (currently not used) */
4496 level_sp->header.DemoRandomSeed = tape.random_seed;
4499 for (i = 0; i < tape.length; i++)
4501 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
4502 int demo_repeat = tape.pos[i].delay;
4504 for (j = 0; j < demo_repeat / 16; j++)
4505 demo->data[demo->length++] = 0xf0 | demo_action;
4507 if (demo_repeat % 16)
4508 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
4511 demo->data[demo->length++] = 0xff;
4513 demo->is_available = TRUE;
4516 static void setTapeInfoToDefaults();
4518 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
4520 struct LevelInfo_SP *level_sp = level->native_sp_level;
4521 struct DemoInfo_SP *demo = &level_sp->demo;
4522 char *filename = level->file_info.filename;
4525 /* always start with reliable default values */
4526 setTapeInfoToDefaults();
4528 if (!demo->is_available)
4531 tape.level_nr = demo->level_nr; /* (currently not used) */
4532 tape.length = demo->length - 1; /* without "end of demo" byte */
4533 tape.random_seed = level_sp->header.DemoRandomSeed;
4535 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
4537 for (i = 0; i < demo->length - 1; i++)
4539 int demo_action = demo->data[i] & 0x0f;
4540 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
4542 tape.pos[i].action[0] = map_key_SP_to_RND(demo_action);
4543 tape.pos[i].delay = demo_repeat + 1;
4546 tape.length_seconds = GetTapeLength();
4550 /* ------------------------------------------------------------------------- */
4551 /* functions for loading DC level */
4552 /* ------------------------------------------------------------------------- */
4554 #define DC_LEVEL_HEADER_SIZE 344
4556 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4558 static int last_data_encoded;
4562 int diff_hi, diff_lo;
4563 int data_hi, data_lo;
4564 unsigned short data_decoded;
4568 last_data_encoded = 0;
4575 diff = data_encoded - last_data_encoded;
4576 diff_hi = diff & ~0xff;
4577 diff_lo = diff & 0xff;
4581 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4582 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4583 data_hi = data_hi & 0xff00;
4585 data_decoded = data_hi | data_lo;
4587 last_data_encoded = data_encoded;
4589 offset1 = (offset1 + 1) % 31;
4590 offset2 = offset2 & 0xff;
4592 return data_decoded;
4595 int getMappedElement_DC(int element)
4603 /* 0x0117 - 0x036e: (?) */
4606 /* 0x042d - 0x0684: (?) */
4622 element = EL_CRYSTAL;
4625 case 0x0e77: /* quicksand (boulder) */
4626 element = EL_QUICKSAND_FAST_FULL;
4629 case 0x0e99: /* slow quicksand (boulder) */
4630 element = EL_QUICKSAND_FULL;
4634 element = EL_EM_EXIT_OPEN;
4638 element = EL_EM_EXIT_CLOSED;
4642 element = EL_EM_STEEL_EXIT_OPEN;
4646 element = EL_EM_STEEL_EXIT_CLOSED;
4649 case 0x0f4f: /* dynamite (lit 1) */
4650 element = EL_EM_DYNAMITE_ACTIVE;
4653 case 0x0f57: /* dynamite (lit 2) */
4654 element = EL_EM_DYNAMITE_ACTIVE;
4657 case 0x0f5f: /* dynamite (lit 3) */
4658 element = EL_EM_DYNAMITE_ACTIVE;
4661 case 0x0f67: /* dynamite (lit 4) */
4662 element = EL_EM_DYNAMITE_ACTIVE;
4669 element = EL_AMOEBA_WET;
4673 element = EL_AMOEBA_DROP;
4677 element = EL_DC_MAGIC_WALL;
4681 element = EL_SPACESHIP_UP;
4685 element = EL_SPACESHIP_DOWN;
4689 element = EL_SPACESHIP_LEFT;
4693 element = EL_SPACESHIP_RIGHT;
4697 element = EL_BUG_UP;
4701 element = EL_BUG_DOWN;
4705 element = EL_BUG_LEFT;
4709 element = EL_BUG_RIGHT;
4713 element = EL_MOLE_UP;
4717 element = EL_MOLE_DOWN;
4721 element = EL_MOLE_LEFT;
4725 element = EL_MOLE_RIGHT;
4733 element = EL_YAMYAM;
4737 element = EL_SWITCHGATE_OPEN;
4741 element = EL_SWITCHGATE_CLOSED;
4745 element = EL_DC_SWITCHGATE_SWITCH_UP;
4749 element = EL_TIMEGATE_CLOSED;
4752 case 0x144c: /* conveyor belt switch (green) */
4753 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4756 case 0x144f: /* conveyor belt switch (red) */
4757 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4760 case 0x1452: /* conveyor belt switch (blue) */
4761 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4765 element = EL_CONVEYOR_BELT_3_MIDDLE;
4769 element = EL_CONVEYOR_BELT_3_LEFT;
4773 element = EL_CONVEYOR_BELT_3_RIGHT;
4777 element = EL_CONVEYOR_BELT_1_MIDDLE;
4781 element = EL_CONVEYOR_BELT_1_LEFT;
4785 element = EL_CONVEYOR_BELT_1_RIGHT;
4789 element = EL_CONVEYOR_BELT_4_MIDDLE;
4793 element = EL_CONVEYOR_BELT_4_LEFT;
4797 element = EL_CONVEYOR_BELT_4_RIGHT;
4801 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4805 element = EL_EXPANDABLE_WALL_VERTICAL;
4809 element = EL_EXPANDABLE_WALL_ANY;
4812 case 0x14ce: /* growing steel wall (left/right) */
4813 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4816 case 0x14df: /* growing steel wall (up/down) */
4817 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4820 case 0x14e8: /* growing steel wall (up/down/left/right) */
4821 element = EL_EXPANDABLE_STEELWALL_ANY;
4825 element = EL_SHIELD_DEADLY;
4829 element = EL_EXTRA_TIME;
4837 element = EL_EMPTY_SPACE;
4840 case 0x1578: /* quicksand (empty) */
4841 element = EL_QUICKSAND_FAST_EMPTY;
4844 case 0x1579: /* slow quicksand (empty) */
4845 element = EL_QUICKSAND_EMPTY;
4848 /* 0x157c - 0x158b: */
4851 /* 0x1590 - 0x159f: */
4852 /* EL_DC_LANDMINE */
4855 element = EL_EM_DYNAMITE;
4858 case 0x15a1: /* key (red) */
4859 element = EL_EM_KEY_1;
4862 case 0x15a2: /* key (yellow) */
4863 element = EL_EM_KEY_2;
4866 case 0x15a3: /* key (blue) */
4867 element = EL_EM_KEY_4;
4870 case 0x15a4: /* key (green) */
4871 element = EL_EM_KEY_3;
4874 case 0x15a5: /* key (white) */
4875 element = EL_DC_KEY_WHITE;
4879 element = EL_WALL_SLIPPERY;
4886 case 0x15a8: /* wall (not round) */
4890 case 0x15a9: /* (blue) */
4891 element = EL_CHAR_A;
4894 case 0x15aa: /* (blue) */
4895 element = EL_CHAR_B;
4898 case 0x15ab: /* (blue) */
4899 element = EL_CHAR_C;
4902 case 0x15ac: /* (blue) */
4903 element = EL_CHAR_D;
4906 case 0x15ad: /* (blue) */
4907 element = EL_CHAR_E;
4910 case 0x15ae: /* (blue) */
4911 element = EL_CHAR_F;
4914 case 0x15af: /* (blue) */
4915 element = EL_CHAR_G;
4918 case 0x15b0: /* (blue) */
4919 element = EL_CHAR_H;
4922 case 0x15b1: /* (blue) */
4923 element = EL_CHAR_I;
4926 case 0x15b2: /* (blue) */
4927 element = EL_CHAR_J;
4930 case 0x15b3: /* (blue) */
4931 element = EL_CHAR_K;
4934 case 0x15b4: /* (blue) */
4935 element = EL_CHAR_L;
4938 case 0x15b5: /* (blue) */
4939 element = EL_CHAR_M;
4942 case 0x15b6: /* (blue) */
4943 element = EL_CHAR_N;
4946 case 0x15b7: /* (blue) */
4947 element = EL_CHAR_O;
4950 case 0x15b8: /* (blue) */
4951 element = EL_CHAR_P;
4954 case 0x15b9: /* (blue) */
4955 element = EL_CHAR_Q;
4958 case 0x15ba: /* (blue) */
4959 element = EL_CHAR_R;
4962 case 0x15bb: /* (blue) */
4963 element = EL_CHAR_S;
4966 case 0x15bc: /* (blue) */
4967 element = EL_CHAR_T;
4970 case 0x15bd: /* (blue) */
4971 element = EL_CHAR_U;
4974 case 0x15be: /* (blue) */
4975 element = EL_CHAR_V;
4978 case 0x15bf: /* (blue) */
4979 element = EL_CHAR_W;
4982 case 0x15c0: /* (blue) */
4983 element = EL_CHAR_X;
4986 case 0x15c1: /* (blue) */
4987 element = EL_CHAR_Y;
4990 case 0x15c2: /* (blue) */
4991 element = EL_CHAR_Z;
4994 case 0x15c3: /* (blue) */
4995 element = EL_CHAR_AUMLAUT;
4998 case 0x15c4: /* (blue) */
4999 element = EL_CHAR_OUMLAUT;
5002 case 0x15c5: /* (blue) */
5003 element = EL_CHAR_UUMLAUT;
5006 case 0x15c6: /* (blue) */
5007 element = EL_CHAR_0;
5010 case 0x15c7: /* (blue) */
5011 element = EL_CHAR_1;
5014 case 0x15c8: /* (blue) */
5015 element = EL_CHAR_2;
5018 case 0x15c9: /* (blue) */
5019 element = EL_CHAR_3;
5022 case 0x15ca: /* (blue) */
5023 element = EL_CHAR_4;
5026 case 0x15cb: /* (blue) */
5027 element = EL_CHAR_5;
5030 case 0x15cc: /* (blue) */
5031 element = EL_CHAR_6;
5034 case 0x15cd: /* (blue) */
5035 element = EL_CHAR_7;
5038 case 0x15ce: /* (blue) */
5039 element = EL_CHAR_8;
5042 case 0x15cf: /* (blue) */
5043 element = EL_CHAR_9;
5046 case 0x15d0: /* (blue) */
5047 element = EL_CHAR_PERIOD;
5050 case 0x15d1: /* (blue) */
5051 element = EL_CHAR_EXCLAM;
5054 case 0x15d2: /* (blue) */
5055 element = EL_CHAR_COLON;
5058 case 0x15d3: /* (blue) */
5059 element = EL_CHAR_LESS;
5062 case 0x15d4: /* (blue) */
5063 element = EL_CHAR_GREATER;
5066 case 0x15d5: /* (blue) */
5067 element = EL_CHAR_QUESTION;
5070 case 0x15d6: /* (blue) */
5071 element = EL_CHAR_COPYRIGHT;
5074 case 0x15d7: /* (blue) */
5075 element = EL_CHAR_UP;
5078 case 0x15d8: /* (blue) */
5079 element = EL_CHAR_DOWN;
5082 case 0x15d9: /* (blue) */
5083 element = EL_CHAR_BUTTON;
5086 case 0x15da: /* (blue) */
5087 element = EL_CHAR_PLUS;
5090 case 0x15db: /* (blue) */
5091 element = EL_CHAR_MINUS;
5094 case 0x15dc: /* (blue) */
5095 element = EL_CHAR_APOSTROPHE;
5098 case 0x15dd: /* (blue) */
5099 element = EL_CHAR_PARENLEFT;
5102 case 0x15de: /* (blue) */
5103 element = EL_CHAR_PARENRIGHT;
5106 case 0x15df: /* (green) */
5107 element = EL_CHAR_A;
5110 case 0x15e0: /* (green) */
5111 element = EL_CHAR_B;
5114 case 0x15e1: /* (green) */
5115 element = EL_CHAR_C;
5118 case 0x15e2: /* (green) */
5119 element = EL_CHAR_D;
5122 case 0x15e3: /* (green) */
5123 element = EL_CHAR_E;
5126 case 0x15e4: /* (green) */
5127 element = EL_CHAR_F;
5130 case 0x15e5: /* (green) */
5131 element = EL_CHAR_G;
5134 case 0x15e6: /* (green) */
5135 element = EL_CHAR_H;
5138 case 0x15e7: /* (green) */
5139 element = EL_CHAR_I;
5142 case 0x15e8: /* (green) */
5143 element = EL_CHAR_J;
5146 case 0x15e9: /* (green) */
5147 element = EL_CHAR_K;
5150 case 0x15ea: /* (green) */
5151 element = EL_CHAR_L;
5154 case 0x15eb: /* (green) */
5155 element = EL_CHAR_M;
5158 case 0x15ec: /* (green) */
5159 element = EL_CHAR_N;
5162 case 0x15ed: /* (green) */
5163 element = EL_CHAR_O;
5166 case 0x15ee: /* (green) */
5167 element = EL_CHAR_P;
5170 case 0x15ef: /* (green) */
5171 element = EL_CHAR_Q;
5174 case 0x15f0: /* (green) */
5175 element = EL_CHAR_R;
5178 case 0x15f1: /* (green) */
5179 element = EL_CHAR_S;
5182 case 0x15f2: /* (green) */
5183 element = EL_CHAR_T;
5186 case 0x15f3: /* (green) */
5187 element = EL_CHAR_U;
5190 case 0x15f4: /* (green) */
5191 element = EL_CHAR_V;
5194 case 0x15f5: /* (green) */
5195 element = EL_CHAR_W;
5198 case 0x15f6: /* (green) */
5199 element = EL_CHAR_X;
5202 case 0x15f7: /* (green) */
5203 element = EL_CHAR_Y;
5206 case 0x15f8: /* (green) */
5207 element = EL_CHAR_Z;
5210 case 0x15f9: /* (green) */
5211 element = EL_CHAR_AUMLAUT;
5214 case 0x15fa: /* (green) */
5215 element = EL_CHAR_OUMLAUT;
5218 case 0x15fb: /* (green) */
5219 element = EL_CHAR_UUMLAUT;
5222 case 0x15fc: /* (green) */
5223 element = EL_CHAR_0;
5226 case 0x15fd: /* (green) */
5227 element = EL_CHAR_1;
5230 case 0x15fe: /* (green) */
5231 element = EL_CHAR_2;
5234 case 0x15ff: /* (green) */
5235 element = EL_CHAR_3;
5238 case 0x1600: /* (green) */
5239 element = EL_CHAR_4;
5242 case 0x1601: /* (green) */
5243 element = EL_CHAR_5;
5246 case 0x1602: /* (green) */
5247 element = EL_CHAR_6;
5250 case 0x1603: /* (green) */
5251 element = EL_CHAR_7;
5254 case 0x1604: /* (green) */
5255 element = EL_CHAR_8;
5258 case 0x1605: /* (green) */
5259 element = EL_CHAR_9;
5262 case 0x1606: /* (green) */
5263 element = EL_CHAR_PERIOD;
5266 case 0x1607: /* (green) */
5267 element = EL_CHAR_EXCLAM;
5270 case 0x1608: /* (green) */
5271 element = EL_CHAR_COLON;
5274 case 0x1609: /* (green) */
5275 element = EL_CHAR_LESS;
5278 case 0x160a: /* (green) */
5279 element = EL_CHAR_GREATER;
5282 case 0x160b: /* (green) */
5283 element = EL_CHAR_QUESTION;
5286 case 0x160c: /* (green) */
5287 element = EL_CHAR_COPYRIGHT;
5290 case 0x160d: /* (green) */
5291 element = EL_CHAR_UP;
5294 case 0x160e: /* (green) */
5295 element = EL_CHAR_DOWN;
5298 case 0x160f: /* (green) */
5299 element = EL_CHAR_BUTTON;
5302 case 0x1610: /* (green) */
5303 element = EL_CHAR_PLUS;
5306 case 0x1611: /* (green) */
5307 element = EL_CHAR_MINUS;
5310 case 0x1612: /* (green) */
5311 element = EL_CHAR_APOSTROPHE;
5314 case 0x1613: /* (green) */
5315 element = EL_CHAR_PARENLEFT;
5318 case 0x1614: /* (green) */
5319 element = EL_CHAR_PARENRIGHT;
5322 case 0x1615: /* (blue steel) */
5323 element = EL_STEEL_CHAR_A;
5326 case 0x1616: /* (blue steel) */
5327 element = EL_STEEL_CHAR_B;
5330 case 0x1617: /* (blue steel) */
5331 element = EL_STEEL_CHAR_C;
5334 case 0x1618: /* (blue steel) */
5335 element = EL_STEEL_CHAR_D;
5338 case 0x1619: /* (blue steel) */
5339 element = EL_STEEL_CHAR_E;
5342 case 0x161a: /* (blue steel) */
5343 element = EL_STEEL_CHAR_F;
5346 case 0x161b: /* (blue steel) */
5347 element = EL_STEEL_CHAR_G;
5350 case 0x161c: /* (blue steel) */
5351 element = EL_STEEL_CHAR_H;
5354 case 0x161d: /* (blue steel) */
5355 element = EL_STEEL_CHAR_I;
5358 case 0x161e: /* (blue steel) */
5359 element = EL_STEEL_CHAR_J;
5362 case 0x161f: /* (blue steel) */
5363 element = EL_STEEL_CHAR_K;
5366 case 0x1620: /* (blue steel) */
5367 element = EL_STEEL_CHAR_L;
5370 case 0x1621: /* (blue steel) */
5371 element = EL_STEEL_CHAR_M;
5374 case 0x1622: /* (blue steel) */
5375 element = EL_STEEL_CHAR_N;
5378 case 0x1623: /* (blue steel) */
5379 element = EL_STEEL_CHAR_O;
5382 case 0x1624: /* (blue steel) */
5383 element = EL_STEEL_CHAR_P;
5386 case 0x1625: /* (blue steel) */
5387 element = EL_STEEL_CHAR_Q;
5390 case 0x1626: /* (blue steel) */
5391 element = EL_STEEL_CHAR_R;
5394 case 0x1627: /* (blue steel) */
5395 element = EL_STEEL_CHAR_S;
5398 case 0x1628: /* (blue steel) */
5399 element = EL_STEEL_CHAR_T;
5402 case 0x1629: /* (blue steel) */
5403 element = EL_STEEL_CHAR_U;
5406 case 0x162a: /* (blue steel) */
5407 element = EL_STEEL_CHAR_V;
5410 case 0x162b: /* (blue steel) */
5411 element = EL_STEEL_CHAR_W;
5414 case 0x162c: /* (blue steel) */
5415 element = EL_STEEL_CHAR_X;
5418 case 0x162d: /* (blue steel) */
5419 element = EL_STEEL_CHAR_Y;
5422 case 0x162e: /* (blue steel) */
5423 element = EL_STEEL_CHAR_Z;
5426 case 0x162f: /* (blue steel) */
5427 element = EL_STEEL_CHAR_AUMLAUT;
5430 case 0x1630: /* (blue steel) */
5431 element = EL_STEEL_CHAR_OUMLAUT;
5434 case 0x1631: /* (blue steel) */
5435 element = EL_STEEL_CHAR_UUMLAUT;
5438 case 0x1632: /* (blue steel) */
5439 element = EL_STEEL_CHAR_0;
5442 case 0x1633: /* (blue steel) */
5443 element = EL_STEEL_CHAR_1;
5446 case 0x1634: /* (blue steel) */
5447 element = EL_STEEL_CHAR_2;
5450 case 0x1635: /* (blue steel) */
5451 element = EL_STEEL_CHAR_3;
5454 case 0x1636: /* (blue steel) */
5455 element = EL_STEEL_CHAR_4;
5458 case 0x1637: /* (blue steel) */
5459 element = EL_STEEL_CHAR_5;
5462 case 0x1638: /* (blue steel) */
5463 element = EL_STEEL_CHAR_6;
5466 case 0x1639: /* (blue steel) */
5467 element = EL_STEEL_CHAR_7;
5470 case 0x163a: /* (blue steel) */
5471 element = EL_STEEL_CHAR_8;
5474 case 0x163b: /* (blue steel) */
5475 element = EL_STEEL_CHAR_9;
5478 case 0x163c: /* (blue steel) */
5479 element = EL_STEEL_CHAR_PERIOD;
5482 case 0x163d: /* (blue steel) */
5483 element = EL_STEEL_CHAR_EXCLAM;
5486 case 0x163e: /* (blue steel) */
5487 element = EL_STEEL_CHAR_COLON;
5490 case 0x163f: /* (blue steel) */
5491 element = EL_STEEL_CHAR_LESS;
5494 case 0x1640: /* (blue steel) */
5495 element = EL_STEEL_CHAR_GREATER;
5498 case 0x1641: /* (blue steel) */
5499 element = EL_STEEL_CHAR_QUESTION;
5502 case 0x1642: /* (blue steel) */
5503 element = EL_STEEL_CHAR_COPYRIGHT;
5506 case 0x1643: /* (blue steel) */
5507 element = EL_STEEL_CHAR_UP;
5510 case 0x1644: /* (blue steel) */
5511 element = EL_STEEL_CHAR_DOWN;
5514 case 0x1645: /* (blue steel) */
5515 element = EL_STEEL_CHAR_BUTTON;
5518 case 0x1646: /* (blue steel) */
5519 element = EL_STEEL_CHAR_PLUS;
5522 case 0x1647: /* (blue steel) */
5523 element = EL_STEEL_CHAR_MINUS;
5526 case 0x1648: /* (blue steel) */
5527 element = EL_STEEL_CHAR_APOSTROPHE;
5530 case 0x1649: /* (blue steel) */
5531 element = EL_STEEL_CHAR_PARENLEFT;
5534 case 0x164a: /* (blue steel) */
5535 element = EL_STEEL_CHAR_PARENRIGHT;
5538 case 0x164b: /* (green steel) */
5539 element = EL_STEEL_CHAR_A;
5542 case 0x164c: /* (green steel) */
5543 element = EL_STEEL_CHAR_B;
5546 case 0x164d: /* (green steel) */
5547 element = EL_STEEL_CHAR_C;
5550 case 0x164e: /* (green steel) */
5551 element = EL_STEEL_CHAR_D;
5554 case 0x164f: /* (green steel) */
5555 element = EL_STEEL_CHAR_E;
5558 case 0x1650: /* (green steel) */
5559 element = EL_STEEL_CHAR_F;
5562 case 0x1651: /* (green steel) */
5563 element = EL_STEEL_CHAR_G;
5566 case 0x1652: /* (green steel) */
5567 element = EL_STEEL_CHAR_H;
5570 case 0x1653: /* (green steel) */
5571 element = EL_STEEL_CHAR_I;
5574 case 0x1654: /* (green steel) */
5575 element = EL_STEEL_CHAR_J;
5578 case 0x1655: /* (green steel) */
5579 element = EL_STEEL_CHAR_K;
5582 case 0x1656: /* (green steel) */
5583 element = EL_STEEL_CHAR_L;
5586 case 0x1657: /* (green steel) */
5587 element = EL_STEEL_CHAR_M;
5590 case 0x1658: /* (green steel) */
5591 element = EL_STEEL_CHAR_N;
5594 case 0x1659: /* (green steel) */
5595 element = EL_STEEL_CHAR_O;
5598 case 0x165a: /* (green steel) */
5599 element = EL_STEEL_CHAR_P;
5602 case 0x165b: /* (green steel) */
5603 element = EL_STEEL_CHAR_Q;
5606 case 0x165c: /* (green steel) */
5607 element = EL_STEEL_CHAR_R;
5610 case 0x165d: /* (green steel) */
5611 element = EL_STEEL_CHAR_S;
5614 case 0x165e: /* (green steel) */
5615 element = EL_STEEL_CHAR_T;
5618 case 0x165f: /* (green steel) */
5619 element = EL_STEEL_CHAR_U;
5622 case 0x1660: /* (green steel) */
5623 element = EL_STEEL_CHAR_V;
5626 case 0x1661: /* (green steel) */
5627 element = EL_STEEL_CHAR_W;
5630 case 0x1662: /* (green steel) */
5631 element = EL_STEEL_CHAR_X;
5634 case 0x1663: /* (green steel) */
5635 element = EL_STEEL_CHAR_Y;
5638 case 0x1664: /* (green steel) */
5639 element = EL_STEEL_CHAR_Z;
5642 case 0x1665: /* (green steel) */
5643 element = EL_STEEL_CHAR_AUMLAUT;
5646 case 0x1666: /* (green steel) */
5647 element = EL_STEEL_CHAR_OUMLAUT;
5650 case 0x1667: /* (green steel) */
5651 element = EL_STEEL_CHAR_UUMLAUT;
5654 case 0x1668: /* (green steel) */
5655 element = EL_STEEL_CHAR_0;
5658 case 0x1669: /* (green steel) */
5659 element = EL_STEEL_CHAR_1;
5662 case 0x166a: /* (green steel) */
5663 element = EL_STEEL_CHAR_2;
5666 case 0x166b: /* (green steel) */
5667 element = EL_STEEL_CHAR_3;
5670 case 0x166c: /* (green steel) */
5671 element = EL_STEEL_CHAR_4;
5674 case 0x166d: /* (green steel) */
5675 element = EL_STEEL_CHAR_5;
5678 case 0x166e: /* (green steel) */
5679 element = EL_STEEL_CHAR_6;
5682 case 0x166f: /* (green steel) */
5683 element = EL_STEEL_CHAR_7;
5686 case 0x1670: /* (green steel) */
5687 element = EL_STEEL_CHAR_8;
5690 case 0x1671: /* (green steel) */
5691 element = EL_STEEL_CHAR_9;
5694 case 0x1672: /* (green steel) */
5695 element = EL_STEEL_CHAR_PERIOD;
5698 case 0x1673: /* (green steel) */
5699 element = EL_STEEL_CHAR_EXCLAM;
5702 case 0x1674: /* (green steel) */
5703 element = EL_STEEL_CHAR_COLON;
5706 case 0x1675: /* (green steel) */
5707 element = EL_STEEL_CHAR_LESS;
5710 case 0x1676: /* (green steel) */
5711 element = EL_STEEL_CHAR_GREATER;
5714 case 0x1677: /* (green steel) */
5715 element = EL_STEEL_CHAR_QUESTION;
5718 case 0x1678: /* (green steel) */
5719 element = EL_STEEL_CHAR_COPYRIGHT;
5722 case 0x1679: /* (green steel) */
5723 element = EL_STEEL_CHAR_UP;
5726 case 0x167a: /* (green steel) */
5727 element = EL_STEEL_CHAR_DOWN;
5730 case 0x167b: /* (green steel) */
5731 element = EL_STEEL_CHAR_BUTTON;
5734 case 0x167c: /* (green steel) */
5735 element = EL_STEEL_CHAR_PLUS;
5738 case 0x167d: /* (green steel) */
5739 element = EL_STEEL_CHAR_MINUS;
5742 case 0x167e: /* (green steel) */
5743 element = EL_STEEL_CHAR_APOSTROPHE;
5746 case 0x167f: /* (green steel) */
5747 element = EL_STEEL_CHAR_PARENLEFT;
5750 case 0x1680: /* (green steel) */
5751 element = EL_STEEL_CHAR_PARENRIGHT;
5754 case 0x1681: /* gate (red) */
5755 element = EL_EM_GATE_1;
5758 case 0x1682: /* secret gate (red) */
5759 element = EL_GATE_1_GRAY;
5762 case 0x1683: /* gate (yellow) */
5763 element = EL_EM_GATE_2;
5766 case 0x1684: /* secret gate (yellow) */
5767 element = EL_GATE_2_GRAY;
5770 case 0x1685: /* gate (blue) */
5771 element = EL_EM_GATE_4;
5774 case 0x1686: /* secret gate (blue) */
5775 element = EL_GATE_4_GRAY;
5778 case 0x1687: /* gate (green) */
5779 element = EL_EM_GATE_3;
5782 case 0x1688: /* secret gate (green) */
5783 element = EL_GATE_3_GRAY;
5786 case 0x1689: /* gate (white) */
5787 element = EL_DC_GATE_WHITE;
5790 case 0x168a: /* secret gate (white) */
5791 element = EL_DC_GATE_WHITE_GRAY;
5794 case 0x168b: /* secret gate (no key) */
5795 element = EL_DC_GATE_FAKE_GRAY;
5799 element = EL_ROBOT_WHEEL;
5803 element = EL_DC_TIMEGATE_SWITCH;
5807 element = EL_ACID_POOL_BOTTOM;
5811 element = EL_ACID_POOL_TOPLEFT;
5815 element = EL_ACID_POOL_TOPRIGHT;
5819 element = EL_ACID_POOL_BOTTOMLEFT;
5823 element = EL_ACID_POOL_BOTTOMRIGHT;
5827 element = EL_STEELWALL;
5831 element = EL_STEELWALL_SLIPPERY;
5834 case 0x1695: /* steel wall (not round) */
5835 element = EL_STEELWALL;
5838 case 0x1696: /* steel wall (left) */
5839 element = EL_DC_STEELWALL_1_LEFT;
5842 case 0x1697: /* steel wall (bottom) */
5843 element = EL_DC_STEELWALL_1_BOTTOM;
5846 case 0x1698: /* steel wall (right) */
5847 element = EL_DC_STEELWALL_1_RIGHT;
5850 case 0x1699: /* steel wall (top) */
5851 element = EL_DC_STEELWALL_1_TOP;
5854 case 0x169a: /* steel wall (left/bottom) */
5855 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5858 case 0x169b: /* steel wall (right/bottom) */
5859 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5862 case 0x169c: /* steel wall (right/top) */
5863 element = EL_DC_STEELWALL_1_TOPRIGHT;
5866 case 0x169d: /* steel wall (left/top) */
5867 element = EL_DC_STEELWALL_1_TOPLEFT;
5870 case 0x169e: /* steel wall (right/bottom small) */
5871 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5874 case 0x169f: /* steel wall (left/bottom small) */
5875 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5878 case 0x16a0: /* steel wall (right/top small) */
5879 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5882 case 0x16a1: /* steel wall (left/top small) */
5883 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5886 case 0x16a2: /* steel wall (left/right) */
5887 element = EL_DC_STEELWALL_1_VERTICAL;
5890 case 0x16a3: /* steel wall (top/bottom) */
5891 element = EL_DC_STEELWALL_1_HORIZONTAL;
5894 case 0x16a4: /* steel wall 2 (left end) */
5895 element = EL_DC_STEELWALL_2_LEFT;
5898 case 0x16a5: /* steel wall 2 (right end) */
5899 element = EL_DC_STEELWALL_2_RIGHT;
5902 case 0x16a6: /* steel wall 2 (top end) */
5903 element = EL_DC_STEELWALL_2_TOP;
5906 case 0x16a7: /* steel wall 2 (bottom end) */
5907 element = EL_DC_STEELWALL_2_BOTTOM;
5910 case 0x16a8: /* steel wall 2 (left/right) */
5911 element = EL_DC_STEELWALL_2_HORIZONTAL;
5914 case 0x16a9: /* steel wall 2 (up/down) */
5915 element = EL_DC_STEELWALL_2_VERTICAL;
5918 case 0x16aa: /* steel wall 2 (mid) */
5919 element = EL_DC_STEELWALL_2_MIDDLE;
5923 element = EL_SIGN_EXCLAMATION;
5927 element = EL_SIGN_RADIOACTIVITY;
5931 element = EL_SIGN_STOP;
5935 element = EL_SIGN_WHEELCHAIR;
5939 element = EL_SIGN_PARKING;
5943 element = EL_SIGN_NO_ENTRY;
5947 element = EL_SIGN_HEART;
5951 element = EL_SIGN_GIVE_WAY;
5955 element = EL_SIGN_ENTRY_FORBIDDEN;
5959 element = EL_SIGN_EMERGENCY_EXIT;
5963 element = EL_SIGN_YIN_YANG;
5967 element = EL_WALL_EMERALD;
5971 element = EL_WALL_DIAMOND;
5975 element = EL_WALL_PEARL;
5979 element = EL_WALL_CRYSTAL;
5983 element = EL_INVISIBLE_WALL;
5987 element = EL_INVISIBLE_STEELWALL;
5990 /* 0x16bc - 0x16cb: */
5991 /* EL_INVISIBLE_SAND */
5994 element = EL_LIGHT_SWITCH;
5998 element = EL_ENVELOPE_1;
6002 if (element >= 0x0117 && element <= 0x036e) /* (?) */
6003 element = EL_DIAMOND;
6004 else if (element >= 0x042d && element <= 0x0684) /* (?) */
6005 element = EL_EMERALD;
6006 else if (element >= 0x157c && element <= 0x158b)
6008 else if (element >= 0x1590 && element <= 0x159f)
6009 element = EL_DC_LANDMINE;
6010 else if (element >= 0x16bc && element <= 0x16cb)
6011 element = EL_INVISIBLE_SAND;
6014 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
6015 element = EL_UNKNOWN;
6020 return getMappedElement(element);
6025 static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level,
6028 byte header[DC_LEVEL_HEADER_SIZE];
6030 int envelope_header_pos = 62;
6031 int envelope_content_pos = 94;
6032 int level_name_pos = 251;
6033 int level_author_pos = 292;
6034 int envelope_header_len;
6035 int envelope_content_len;
6037 int level_author_len;
6039 int num_yamyam_contents;
6042 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6044 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6046 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6048 header[i * 2 + 0] = header_word >> 8;
6049 header[i * 2 + 1] = header_word & 0xff;
6052 /* read some values from level header to check level decoding integrity */
6053 fieldx = header[6] | (header[7] << 8);
6054 fieldy = header[8] | (header[9] << 8);
6055 num_yamyam_contents = header[60] | (header[61] << 8);
6057 /* do some simple sanity checks to ensure that level was correctly decoded */
6058 if (fieldx < 1 || fieldx > 256 ||
6059 fieldy < 1 || fieldy > 256 ||
6060 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6062 level->no_valid_file = TRUE;
6064 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
6069 /* maximum envelope header size is 31 bytes */
6070 envelope_header_len = header[envelope_header_pos];
6071 /* maximum envelope content size is 110 (156?) bytes */
6072 envelope_content_len = header[envelope_content_pos];
6074 /* maximum level title size is 40 bytes */
6075 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6076 /* maximum level author size is 30 (51?) bytes */
6077 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6081 for (i = 0; i < envelope_header_len; i++)
6082 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6083 level->envelope[0].text[envelope_size++] =
6084 header[envelope_header_pos + 1 + i];
6086 if (envelope_header_len > 0 && envelope_content_len > 0)
6088 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6089 level->envelope[0].text[envelope_size++] = '\n';
6090 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6091 level->envelope[0].text[envelope_size++] = '\n';
6094 for (i = 0; i < envelope_content_len; i++)
6095 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6096 level->envelope[0].text[envelope_size++] =
6097 header[envelope_content_pos + 1 + i];
6099 level->envelope[0].text[envelope_size] = '\0';
6101 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6102 level->envelope[0].ysize = 10;
6103 level->envelope[0].autowrap = TRUE;
6104 level->envelope[0].centered = TRUE;
6106 for (i = 0; i < level_name_len; i++)
6107 level->name[i] = header[level_name_pos + 1 + i];
6108 level->name[level_name_len] = '\0';
6110 for (i = 0; i < level_author_len; i++)
6111 level->author[i] = header[level_author_pos + 1 + i];
6112 level->author[level_author_len] = '\0';
6114 num_yamyam_contents = header[60] | (header[61] << 8);
6115 level->num_yamyam_contents =
6116 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6118 for (i = 0; i < num_yamyam_contents; i++)
6120 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6122 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6124 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6126 int element_dc = word;
6129 if (i < MAX_ELEMENT_CONTENTS)
6130 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6134 fieldx = header[6] | (header[7] << 8);
6135 fieldy = header[8] | (header[9] << 8);
6136 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6137 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6139 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6141 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6143 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6145 int element_dc = word;
6148 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6149 level->field[x][y] = getMappedElement_DC(element_dc);
6152 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6153 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6154 level->field[x][y] = EL_PLAYER_1;
6156 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6157 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6158 level->field[x][y] = EL_PLAYER_2;
6160 level->gems_needed = header[18] | (header[19] << 8);
6162 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6163 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6164 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6165 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6166 level->score[SC_NUT] = header[28] | (header[29] << 8);
6167 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6168 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6169 level->score[SC_BUG] = header[34] | (header[35] << 8);
6170 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6171 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6172 level->score[SC_KEY] = header[40] | (header[41] << 8);
6173 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6175 level->time = header[44] | (header[45] << 8);
6177 level->amoeba_speed = header[46] | (header[47] << 8);
6178 level->time_light = header[48] | (header[49] << 8);
6179 level->time_timegate = header[50] | (header[51] << 8);
6180 level->time_wheel = header[52] | (header[53] << 8);
6181 level->time_magic_wall = header[54] | (header[55] << 8);
6182 level->extra_time = header[56] | (header[57] << 8);
6183 level->shield_normal_time = header[58] | (header[59] << 8);
6185 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6186 can slip down from flat walls, like normal walls and steel walls */
6187 level->em_slippery_gems = TRUE;
6190 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6191 not necessarily in a rectangular way -- fill with invisible steel wall */
6193 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6195 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6198 if ((x == 0 || x == level->fieldx - 1 ||
6199 y == 0 || y == level->fieldy - 1) &&
6200 level->field[x][y] == EL_EMPTY)
6201 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6203 if ((x == 0 || x == level->fieldx - 1 ||
6204 y == 0 || y == level->fieldy - 1) &&
6205 level->field[x][y] == EL_EMPTY)
6206 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6207 level->field, level->fieldx, level->fieldy);
6213 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6214 struct LevelFileInfo *level_file_info)
6216 char *filename = level_file_info->filename;
6218 int num_magic_bytes = 8;
6219 char magic_bytes[num_magic_bytes + 1];
6220 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6222 if (!(file = fopen(filename, MODE_READ)))
6224 level->no_valid_file = TRUE;
6226 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6231 // fseek(file, 0x0000, SEEK_SET);
6233 if (level_file_info->packed)
6235 /* read "magic bytes" from start of file */
6236 fgets(magic_bytes, num_magic_bytes + 1, file);
6238 /* check "magic bytes" for correct file format */
6239 if (!strPrefix(magic_bytes, "DC2"))
6241 level->no_valid_file = TRUE;
6243 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
6249 if (strPrefix(magic_bytes, "DC2Win95") ||
6250 strPrefix(magic_bytes, "DC2Win98"))
6252 int position_first_level = 0x00fa;
6253 int extra_bytes = 4;
6256 /* advance file stream to first level inside the level package */
6257 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
6259 /* each block of level data is followed by block of non-level data */
6260 num_levels_to_skip *= 2;
6262 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
6263 while (num_levels_to_skip >= 0)
6265 /* advance file stream to next level inside the level package */
6266 if (fseek(file, skip_bytes, SEEK_CUR) != 0)
6268 level->no_valid_file = TRUE;
6270 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
6276 /* skip apparently unused extra bytes following each level */
6277 ReadUnusedBytesFromFile(file, extra_bytes);
6279 /* read size of next level in level package */
6280 skip_bytes = getFile32BitLE(file);
6282 num_levels_to_skip--;
6287 level->no_valid_file = TRUE;
6289 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
6296 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
6303 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
6304 struct LevelFileInfo *level_file_info)
6306 char *filename = level_file_info->filename;
6309 int nr = level_file_info->nr - leveldir_current->first_level;
6311 byte header[DC_LEVEL_HEADER_SIZE];
6313 int envelope_header_pos = 62;
6314 int envelope_content_pos = 94;
6315 int level_name_pos = 251;
6316 int level_author_pos = 292;
6317 int envelope_header_len;
6318 int envelope_content_len;
6320 int level_author_len;
6322 int num_yamyam_contents;
6325 if (!(file = fopen(filename, MODE_READ)))
6327 level->no_valid_file = TRUE;
6329 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6335 /* position file stream to the requested level inside the level package */
6336 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
6338 level->no_valid_file = TRUE;
6340 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename);
6346 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
6348 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
6350 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6352 header[i * 2 + 0] = header_word >> 8;
6353 header[i * 2 + 1] = header_word & 0xff;
6356 /* read some values from level header to check level decoding integrity */
6357 fieldx = header[6] | (header[7] << 8);
6358 fieldy = header[8] | (header[9] << 8);
6359 num_yamyam_contents = header[60] | (header[61] << 8);
6361 /* do some simple sanity checks to ensure that level was correctly decoded */
6362 if (fieldx < 1 || fieldx > 256 ||
6363 fieldy < 1 || fieldy > 256 ||
6364 num_yamyam_contents < 1 || num_yamyam_contents > 8)
6366 level->no_valid_file = TRUE;
6368 Error(ERR_WARN, "cannot read level from file '%s' -- using empty level",
6374 /* maximum envelope header size is 31 bytes */
6375 envelope_header_len = header[envelope_header_pos];
6376 /* maximum envelope content size is 110 (156?) bytes */
6377 envelope_content_len = header[envelope_content_pos];
6379 /* maximum level title size is 40 bytes */
6380 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
6381 /* maximum level author size is 30 (51?) bytes */
6382 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
6386 for (i = 0; i < envelope_header_len; i++)
6387 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6388 level->envelope[0].text[envelope_size++] =
6389 header[envelope_header_pos + 1 + i];
6391 if (envelope_header_len > 0 && envelope_content_len > 0)
6393 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6394 level->envelope[0].text[envelope_size++] = '\n';
6395 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6396 level->envelope[0].text[envelope_size++] = '\n';
6399 for (i = 0; i < envelope_content_len; i++)
6400 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
6401 level->envelope[0].text[envelope_size++] =
6402 header[envelope_content_pos + 1 + i];
6404 level->envelope[0].text[envelope_size] = '\0';
6406 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
6407 level->envelope[0].ysize = 10;
6408 level->envelope[0].autowrap = TRUE;
6409 level->envelope[0].centered = TRUE;
6411 for (i = 0; i < level_name_len; i++)
6412 level->name[i] = header[level_name_pos + 1 + i];
6413 level->name[level_name_len] = '\0';
6415 for (i = 0; i < level_author_len; i++)
6416 level->author[i] = header[level_author_pos + 1 + i];
6417 level->author[level_author_len] = '\0';
6419 num_yamyam_contents = header[60] | (header[61] << 8);
6420 level->num_yamyam_contents =
6421 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
6423 for (i = 0; i < num_yamyam_contents; i++)
6425 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
6427 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6429 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6431 int element_dc = word;
6434 if (i < MAX_ELEMENT_CONTENTS)
6435 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
6439 fieldx = header[6] | (header[7] << 8);
6440 fieldy = header[8] | (header[9] << 8);
6441 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
6442 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
6444 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
6446 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
6448 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
6450 int element_dc = word;
6453 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
6454 level->field[x][y] = getMappedElement_DC(element_dc);
6457 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
6458 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
6459 level->field[x][y] = EL_PLAYER_1;
6461 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
6462 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
6463 level->field[x][y] = EL_PLAYER_2;
6465 level->gems_needed = header[18] | (header[19] << 8);
6467 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
6468 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
6469 level->score[SC_PEARL] = header[24] | (header[25] << 8);
6470 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
6471 level->score[SC_NUT] = header[28] | (header[29] << 8);
6472 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
6473 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
6474 level->score[SC_BUG] = header[34] | (header[35] << 8);
6475 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
6476 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
6477 level->score[SC_KEY] = header[40] | (header[41] << 8);
6478 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
6480 level->time = header[44] | (header[45] << 8);
6482 level->amoeba_speed = header[46] | (header[47] << 8);
6483 level->time_light = header[48] | (header[49] << 8);
6484 level->time_timegate = header[50] | (header[51] << 8);
6485 level->time_wheel = header[52] | (header[53] << 8);
6486 level->time_magic_wall = header[54] | (header[55] << 8);
6487 level->extra_time = header[56] | (header[57] << 8);
6488 level->shield_normal_time = header[58] | (header[59] << 8);
6492 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
6493 can slip down from flat walls, like normal walls and steel walls */
6494 level->em_slippery_gems = TRUE;
6497 /* Diamond Caves II levels are always surrounded by indestructible wall, but
6498 not necessarily in a rectangular way -- fill with invisible steel wall */
6500 /* !!! not always true !!! keep level and set BorderElement instead !!! */
6502 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6505 if ((x == 0 || x == level->fieldx - 1 ||
6506 y == 0 || y == level->fieldy - 1) &&
6507 level->field[x][y] == EL_EMPTY)
6508 level->field[x][y] = EL_INVISIBLE_STEELWALL;
6510 if ((x == 0 || x == level->fieldx - 1 ||
6511 y == 0 || y == level->fieldy - 1) &&
6512 level->field[x][y] == EL_EMPTY)
6513 FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL,
6514 level->field, level->fieldx, level->fieldy);
6523 /* ------------------------------------------------------------------------- */
6524 /* functions for loading SB level */
6525 /* ------------------------------------------------------------------------- */
6527 int getMappedElement_SB(int element_ascii, boolean use_ces)
6535 sb_element_mapping[] =
6537 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
6538 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
6539 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
6540 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
6541 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
6542 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
6543 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
6545 { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
6547 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
6555 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
6556 if (element_ascii == sb_element_mapping[i].ascii)
6557 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
6559 return EL_UNDEFINED;
6562 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
6563 struct LevelFileInfo *level_file_info)
6565 char *filename = level_file_info->filename;
6566 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
6567 char last_comment[MAX_LINE_LEN];
6568 char level_name[MAX_LINE_LEN];
6571 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
6572 boolean read_continued_line = FALSE;
6573 boolean reading_playfield = FALSE;
6574 boolean got_valid_playfield_line = FALSE;
6575 boolean invalid_playfield_char = FALSE;
6576 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
6577 int file_level_nr = 0;
6582 printf("::: looking for level number %d [%d]\n",
6583 level_file_info->nr, num_levels_to_skip);
6586 last_comment[0] = '\0';
6587 level_name[0] = '\0';
6589 if (!(file = fopen(filename, MODE_READ)))
6591 level->no_valid_file = TRUE;
6593 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6600 /* level successfully read, but next level may follow here */
6601 if (!got_valid_playfield_line && reading_playfield)
6604 printf("::: read complete playfield\n");
6607 /* read playfield from single level file -- skip remaining file */
6608 if (!level_file_info->packed)
6611 if (file_level_nr >= num_levels_to_skip)
6616 last_comment[0] = '\0';
6617 level_name[0] = '\0';
6619 reading_playfield = FALSE;
6622 got_valid_playfield_line = FALSE;
6624 /* read next line of input file */
6625 if (!fgets(line, MAX_LINE_LEN, file))
6628 /* check if line was completely read and is terminated by line break */
6629 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
6632 /* cut trailing line break (this can be newline and/or carriage return) */
6633 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
6634 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
6637 /* copy raw input line for later use (mainly debugging output) */
6638 strcpy(line_raw, line);
6640 if (read_continued_line)
6642 /* append new line to existing line, if there is enough space */
6643 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
6644 strcat(previous_line, line_ptr);
6646 strcpy(line, previous_line); /* copy storage buffer to line */
6648 read_continued_line = FALSE;
6651 /* if the last character is '\', continue at next line */
6652 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
6654 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
6655 strcpy(previous_line, line); /* copy line to storage buffer */
6657 read_continued_line = TRUE;
6662 /* skip empty lines */
6663 if (line[0] == '\0')
6666 /* extract comment text from comment line */
6669 for (line_ptr = line; *line_ptr; line_ptr++)
6670 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
6673 strcpy(last_comment, line_ptr);
6676 printf("::: found comment '%s' in line %d\n", last_comment, line_nr);
6682 /* extract level title text from line containing level title */
6683 if (line[0] == '\'')
6685 strcpy(level_name, &line[1]);
6687 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
6688 level_name[strlen(level_name) - 1] = '\0';
6691 printf("::: found level name '%s' in line %d\n", level_name, line_nr);
6697 /* skip lines containing only spaces (or empty lines) */
6698 for (line_ptr = line; *line_ptr; line_ptr++)
6699 if (*line_ptr != ' ')
6701 if (*line_ptr == '\0')
6704 /* at this point, we have found a line containing part of a playfield */
6707 printf("::: found playfield row in line %d\n", line_nr);
6710 got_valid_playfield_line = TRUE;
6712 if (!reading_playfield)
6714 reading_playfield = TRUE;
6715 invalid_playfield_char = FALSE;
6717 for (x = 0; x < MAX_LEV_FIELDX; x++)
6718 for (y = 0; y < MAX_LEV_FIELDY; y++)
6719 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
6724 /* start with topmost tile row */
6728 /* skip playfield line if larger row than allowed */
6729 if (y >= MAX_LEV_FIELDY)
6732 /* start with leftmost tile column */
6735 /* read playfield elements from line */
6736 for (line_ptr = line; *line_ptr; line_ptr++)
6738 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
6740 /* stop parsing playfield line if larger column than allowed */
6741 if (x >= MAX_LEV_FIELDX)
6744 if (mapped_sb_element == EL_UNDEFINED)
6746 invalid_playfield_char = TRUE;
6751 level->field[x][y] = mapped_sb_element;
6753 /* continue with next tile column */
6756 level->fieldx = MAX(x, level->fieldx);
6759 if (invalid_playfield_char)
6761 /* if first playfield line, treat invalid lines as comment lines */
6763 reading_playfield = FALSE;
6768 /* continue with next tile row */
6776 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
6777 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
6779 if (!reading_playfield)
6781 level->no_valid_file = TRUE;
6783 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
6788 if (*level_name != '\0')
6790 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
6791 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6794 printf(":1: level name: '%s'\n", level->name);
6797 else if (*last_comment != '\0')
6799 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
6800 level->name[MAX_LEVEL_NAME_LEN] = '\0';
6803 printf(":2: level name: '%s'\n", level->name);
6808 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
6811 /* set all empty fields beyond the border walls to invisible steel wall */
6812 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6814 if ((x == 0 || x == level->fieldx - 1 ||
6815 y == 0 || y == level->fieldy - 1) &&
6816 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
6817 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
6818 level->field, level->fieldx, level->fieldy);
6821 /* set special level settings for Sokoban levels */
6824 level->use_step_counter = TRUE;
6826 if (load_xsb_to_ces)
6829 /* !!! special global settings can now be set in level template !!! */
6831 level->initial_player_stepsize[0] = STEPSIZE_SLOW;
6834 /* fill smaller playfields with padding "beyond border wall" elements */
6835 if (level->fieldx < SCR_FIELDX ||
6836 level->fieldy < SCR_FIELDY)
6838 short field[level->fieldx][level->fieldy];
6839 int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
6840 int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
6841 int pos_fieldx = (new_fieldx - level->fieldx) / 2;
6842 int pos_fieldy = (new_fieldy - level->fieldy) / 2;
6844 /* copy old playfield (which is smaller than the visible area) */
6845 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6846 field[x][y] = level->field[x][y];
6848 /* fill new, larger playfield with "beyond border wall" elements */
6849 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
6850 level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
6852 /* copy the old playfield to the middle of the new playfield */
6853 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
6854 level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
6856 level->fieldx = new_fieldx;
6857 level->fieldy = new_fieldy;
6860 level->use_custom_template = TRUE;
6865 /* ------------------------------------------------------------------------- */
6866 /* functions for handling native levels */
6867 /* ------------------------------------------------------------------------- */
6869 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6870 struct LevelFileInfo *level_file_info)
6872 if (!LoadNativeLevel_EM(level_file_info->filename))
6873 level->no_valid_file = TRUE;
6876 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6877 struct LevelFileInfo *level_file_info)
6881 /* determine position of requested level inside level package */
6882 if (level_file_info->packed)
6883 pos = level_file_info->nr - leveldir_current->first_level;
6885 if (!LoadNativeLevel_SP(level_file_info->filename, pos))
6886 level->no_valid_file = TRUE;
6889 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6891 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6892 CopyNativeLevel_RND_to_EM(level);
6893 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6894 CopyNativeLevel_RND_to_SP(level);
6897 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6899 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6900 CopyNativeLevel_EM_to_RND(level);
6901 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6902 CopyNativeLevel_SP_to_RND(level);
6905 void SaveNativeLevel(struct LevelInfo *level)
6907 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6909 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6910 char *filename = getLevelFilenameFromBasename(basename);
6912 CopyNativeLevel_RND_to_SP(level);
6913 CopyNativeTape_RND_to_SP(level);
6915 SaveNativeLevel_SP(filename);
6920 /* ------------------------------------------------------------------------- */
6921 /* functions for loading generic level */
6922 /* ------------------------------------------------------------------------- */
6924 void LoadLevelFromFileInfo(struct LevelInfo *level,
6925 struct LevelFileInfo *level_file_info)
6927 /* always start with reliable default values */
6928 setLevelInfoToDefaults(level);
6930 switch (level_file_info->type)
6932 case LEVEL_FILE_TYPE_RND:
6933 LoadLevelFromFileInfo_RND(level, level_file_info);
6936 case LEVEL_FILE_TYPE_EM:
6937 LoadLevelFromFileInfo_EM(level, level_file_info);
6938 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6941 case LEVEL_FILE_TYPE_SP:
6942 LoadLevelFromFileInfo_SP(level, level_file_info);
6943 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6946 case LEVEL_FILE_TYPE_DC:
6947 LoadLevelFromFileInfo_DC(level, level_file_info);
6950 case LEVEL_FILE_TYPE_SB:
6951 LoadLevelFromFileInfo_SB(level, level_file_info);
6955 LoadLevelFromFileInfo_RND(level, level_file_info);
6959 /* if level file is invalid, restore level structure to default values */
6960 if (level->no_valid_file)
6961 setLevelInfoToDefaults(level);
6963 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6964 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6966 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6967 CopyNativeLevel_Native_to_RND(level);
6970 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6972 static struct LevelFileInfo level_file_info;
6974 /* always start with reliable default values */
6975 setFileInfoToDefaults(&level_file_info);
6977 level_file_info.nr = 0; /* unknown level number */
6978 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6979 level_file_info.filename = filename;
6981 LoadLevelFromFileInfo(level, &level_file_info);
6984 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6988 if (leveldir_current == NULL) /* only when dumping level */
6991 /* all engine modifications also valid for levels which use latest engine */
6992 if (level->game_version < VERSION_IDENT(3,2,0,5))
6994 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6995 level->score[SC_TIME_BONUS] /= 10;
6999 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
7002 if (leveldir_current->latest_engine)
7004 /* ---------- use latest game engine ----------------------------------- */
7006 /* For all levels which are forced to use the latest game engine version
7007 (normally all but user contributed, private and undefined levels), set
7008 the game engine version to the actual version; this allows for actual
7009 corrections in the game engine to take effect for existing, converted
7010 levels (from "classic" or other existing games) to make the emulation
7011 of the corresponding game more accurate, while (hopefully) not breaking
7012 existing levels created from other players. */
7014 level->game_version = GAME_VERSION_ACTUAL;
7016 /* Set special EM style gems behaviour: EM style gems slip down from
7017 normal, steel and growing wall. As this is a more fundamental change,
7018 it seems better to set the default behaviour to "off" (as it is more
7019 natural) and make it configurable in the level editor (as a property
7020 of gem style elements). Already existing converted levels (neither
7021 private nor contributed levels) are changed to the new behaviour. */
7023 if (level->file_version < FILE_VERSION_2_0)
7024 level->em_slippery_gems = TRUE;
7029 /* ---------- use game engine the level was created with ----------------- */
7031 /* For all levels which are not forced to use the latest game engine
7032 version (normally user contributed, private and undefined levels),
7033 use the version of the game engine the levels were created for.
7035 Since 2.0.1, the game engine version is now directly stored
7036 in the level file (chunk "VERS"), so there is no need anymore
7037 to set the game version from the file version (except for old,
7038 pre-2.0 levels, where the game version is still taken from the
7039 file format version used to store the level -- see above). */
7041 /* player was faster than enemies in 1.0.0 and before */
7042 if (level->file_version == FILE_VERSION_1_0)
7043 for (i = 0; i < MAX_PLAYERS; i++)
7044 level->initial_player_stepsize[i] = STEPSIZE_FAST;
7046 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
7047 if (level->game_version == VERSION_IDENT(2,0,1,0))
7048 level->em_slippery_gems = TRUE;
7050 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
7051 if (level->game_version < VERSION_IDENT(2,2,0,0))
7052 level->use_spring_bug = TRUE;
7054 if (level->game_version < VERSION_IDENT(3,2,0,5))
7056 /* time orb caused limited time in endless time levels before 3.2.0-5 */
7057 level->use_time_orb_bug = TRUE;
7059 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
7060 level->block_snap_field = FALSE;
7062 /* extra time score was same value as time left score before 3.2.0-5 */
7063 level->extra_time_score = level->score[SC_TIME_BONUS];
7066 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
7067 level->score[SC_TIME_BONUS] /= 10;
7071 if (level->game_version < VERSION_IDENT(3,2,0,7))
7073 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
7074 level->continuous_snapping = FALSE;
7077 /* only few elements were able to actively move into acid before 3.1.0 */
7078 /* trigger settings did not exist before 3.1.0; set to default "any" */
7079 if (level->game_version < VERSION_IDENT(3,1,0,0))
7081 /* correct "can move into acid" settings (all zero in old levels) */
7083 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
7084 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
7086 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
7087 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
7088 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
7089 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
7091 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7092 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
7094 /* correct trigger settings (stored as zero == "none" in old levels) */
7096 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7098 int element = EL_CUSTOM_START + i;
7099 struct ElementInfo *ei = &element_info[element];
7101 for (j = 0; j < ei->num_change_pages; j++)
7103 struct ElementChangeInfo *change = &ei->change_page[j];
7105 change->trigger_player = CH_PLAYER_ANY;
7106 change->trigger_page = CH_PAGE_ANY;
7111 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
7113 int element = EL_CUSTOM_256;
7114 struct ElementInfo *ei = &element_info[element];
7115 struct ElementChangeInfo *change = &ei->change_page[0];
7117 /* This is needed to fix a problem that was caused by a bugfix in function
7118 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
7119 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
7120 not replace walkable elements, but instead just placed the player on it,
7121 without placing the Sokoban field under the player). Unfortunately, this
7122 breaks "Snake Bite" style levels when the snake is halfway through a door
7123 that just closes (the snake head is still alive and can be moved in this
7124 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
7125 player (without Sokoban element) which then gets killed as designed). */
7127 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
7128 strncmp(ei->description, "pause b4 death", 14) == 0) &&
7129 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
7130 change->target_element = EL_PLAYER_1;
7134 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
7135 if (level->game_version < VERSION_IDENT(3,2,5,0))
7137 /* This is needed to fix a problem that was caused by a bugfix in function
7138 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7139 corrects the behaviour when a custom element changes to another custom
7140 element with a higher element number that has change actions defined.
7141 Normally, only one change per frame is allowed for custom elements.
7142 Therefore, it is checked if a custom element already changed in the
7143 current frame; if it did, subsequent changes are suppressed.
7144 Unfortunately, this is only checked for element changes, but not for
7145 change actions, which are still executed. As the function above loops
7146 through all custom elements from lower to higher, an element change
7147 resulting in a lower CE number won't be checked again, while a target
7148 element with a higher number will also be checked, and potential change
7149 actions will get executed for this CE, too (which is wrong), while
7150 further changes are ignored (which is correct). As this bugfix breaks
7151 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
7152 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
7153 behaviour for existing levels and tapes that make use of this bug */
7155 level->use_action_after_change_bug = TRUE;
7158 /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */
7159 /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */
7161 int element = EL_CUSTOM_16;
7162 struct ElementInfo *ei = &element_info[element];
7164 /* This is needed to fix a problem that was caused by a bugfix in function
7165 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
7166 corrects the behaviour when a custom element changes to another custom
7167 element with a higher element number that has change actions defined.
7168 Normally, only one change per frame is allowed for custom elements.
7169 Therefore, it is checked if a custom element already changed in the
7170 current frame; if it did, subsequent changes are suppressed.
7171 Unfortunately, this is only checked for element changes, but not for
7172 change actions, which are still executed. As the function above loops
7173 through all custom elements from lower to higher, an element change
7174 resulting in a lower CE number won't be checked again, while a target
7175 element with a higher number will also be checked, and potential change
7176 actions will get executed for this CE, too (which is wrong), while
7177 further changes are ignored (which is correct). As this bugfix breaks
7178 Zelda II (but no other levels), allow the previous, incorrect behaviour
7179 for this outstanding level set to not break the game or existing tapes */
7181 if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 ||
7182 strncmp(ei->description, "scanline - row 1", 16) == 0)
7183 level->use_action_after_change_bug = TRUE;
7187 /* not centering level after relocating player was default only in 3.2.3 */
7188 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
7189 level->shifted_relocation = TRUE;
7191 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
7192 if (level->game_version < VERSION_IDENT(3,2,6,0))
7193 level->em_explodes_by_fire = TRUE;
7196 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
7200 /* map custom element change events that have changed in newer versions
7201 (these following values were accidentally changed in version 3.0.1)
7202 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
7203 if (level->game_version <= VERSION_IDENT(3,0,0,0))
7205 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7207 int element = EL_CUSTOM_START + i;
7209 /* order of checking and copying events to be mapped is important */
7210 /* (do not change the start and end value -- they are constant) */
7211 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
7213 if (HAS_CHANGE_EVENT(element, j - 2))
7215 SET_CHANGE_EVENT(element, j - 2, FALSE);
7216 SET_CHANGE_EVENT(element, j, TRUE);
7220 /* order of checking and copying events to be mapped is important */
7221 /* (do not change the start and end value -- they are constant) */
7222 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
7224 if (HAS_CHANGE_EVENT(element, j - 1))
7226 SET_CHANGE_EVENT(element, j - 1, FALSE);
7227 SET_CHANGE_EVENT(element, j, TRUE);
7233 /* initialize "can_change" field for old levels with only one change page */
7234 if (level->game_version <= VERSION_IDENT(3,0,2,0))
7236 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7238 int element = EL_CUSTOM_START + i;
7240 if (CAN_CHANGE(element))
7241 element_info[element].change->can_change = TRUE;
7245 /* correct custom element values (for old levels without these options) */
7246 if (level->game_version < VERSION_IDENT(3,1,1,0))
7248 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7250 int element = EL_CUSTOM_START + i;
7251 struct ElementInfo *ei = &element_info[element];
7253 if (ei->access_direction == MV_NO_DIRECTION)
7254 ei->access_direction = MV_ALL_DIRECTIONS;
7258 /* correct custom element values (fix invalid values for all versions) */
7261 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7263 int element = EL_CUSTOM_START + i;
7264 struct ElementInfo *ei = &element_info[element];
7266 for (j = 0; j < ei->num_change_pages; j++)
7268 struct ElementChangeInfo *change = &ei->change_page[j];
7270 if (change->trigger_player == CH_PLAYER_NONE)
7271 change->trigger_player = CH_PLAYER_ANY;
7273 if (change->trigger_side == CH_SIDE_NONE)
7274 change->trigger_side = CH_SIDE_ANY;
7279 /* initialize "can_explode" field for old levels which did not store this */
7280 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
7281 if (level->game_version <= VERSION_IDENT(3,1,0,0))
7283 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7285 int element = EL_CUSTOM_START + i;
7287 if (EXPLODES_1X1_OLD(element))
7288 element_info[element].explosion_type = EXPLODES_1X1;
7290 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
7291 EXPLODES_SMASHED(element) ||
7292 EXPLODES_IMPACT(element)));
7296 /* correct previously hard-coded move delay values for maze runner style */
7297 if (level->game_version < VERSION_IDENT(3,1,1,0))
7299 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7301 int element = EL_CUSTOM_START + i;
7303 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
7305 /* previously hard-coded and therefore ignored */
7306 element_info[element].move_delay_fixed = 9;
7307 element_info[element].move_delay_random = 0;
7312 /* map elements that have changed in newer versions */
7313 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
7314 level->game_version);
7315 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7316 for (x = 0; x < 3; x++)
7317 for (y = 0; y < 3; y++)
7318 level->yamyam_content[i].e[x][y] =
7319 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
7320 level->game_version);
7322 /* initialize element properties for level editor etc. */
7323 InitElementPropertiesEngine(level->game_version);
7324 InitElementPropertiesAfterLoading(level->game_version);
7325 InitElementPropertiesGfxElement();
7328 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
7332 /* map elements that have changed in newer versions */
7333 for (y = 0; y < level->fieldy; y++)
7334 for (x = 0; x < level->fieldx; x++)
7335 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
7336 level->game_version);
7338 /* copy elements to runtime playfield array */
7339 for (x = 0; x < MAX_LEV_FIELDX; x++)
7340 for (y = 0; y < MAX_LEV_FIELDY; y++)
7341 Feld[x][y] = level->field[x][y];
7343 /* initialize level size variables for faster access */
7344 lev_fieldx = level->fieldx;
7345 lev_fieldy = level->fieldy;
7347 /* determine border element for this level */
7348 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
7349 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
7354 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
7356 struct LevelFileInfo *level_file_info = &level->file_info;
7358 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
7359 CopyNativeLevel_RND_to_Native(level);
7362 void LoadLevelTemplate(int nr)
7366 setLevelFileInfo(&level_template.file_info, nr);
7367 filename = level_template.file_info.filename;
7369 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
7371 LoadLevel_InitVersion(&level_template, filename);
7372 LoadLevel_InitElements(&level_template, filename);
7374 ActivateLevelTemplate();
7377 void LoadLevel(int nr)
7381 setLevelFileInfo(&level.file_info, nr);
7382 filename = level.file_info.filename;
7384 LoadLevelFromFileInfo(&level, &level.file_info);
7386 if (level.use_custom_template)
7387 LoadLevelTemplate(-1);
7389 LoadLevel_InitVersion(&level, filename);
7390 LoadLevel_InitElements(&level, filename);
7391 LoadLevel_InitPlayfield(&level, filename);
7393 LoadLevel_InitNativeEngines(&level, filename);
7396 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
7400 chunk_size += putFileVersion(file, level->file_version);
7401 chunk_size += putFileVersion(file, level->game_version);
7406 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
7410 chunk_size += putFile16BitBE(file, level->creation_date.year);
7411 chunk_size += putFile8Bit(file, level->creation_date.month);
7412 chunk_size += putFile8Bit(file, level->creation_date.day);
7418 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
7422 putFile8Bit(file, level->fieldx);
7423 putFile8Bit(file, level->fieldy);
7425 putFile16BitBE(file, level->time);
7426 putFile16BitBE(file, level->gems_needed);
7428 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7429 putFile8Bit(file, level->name[i]);
7431 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
7432 putFile8Bit(file, level->score[i]);
7434 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
7435 for (y = 0; y < 3; y++)
7436 for (x = 0; x < 3; x++)
7437 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
7438 level->yamyam_content[i].e[x][y]));
7439 putFile8Bit(file, level->amoeba_speed);
7440 putFile8Bit(file, level->time_magic_wall);
7441 putFile8Bit(file, level->time_wheel);
7442 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
7443 level->amoeba_content));
7444 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
7445 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
7446 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
7447 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
7449 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
7451 putFile8Bit(file, (level->block_last_field ? 1 : 0));
7452 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
7453 putFile32BitBE(file, level->can_move_into_acid_bits);
7454 putFile8Bit(file, level->dont_collide_with_bits);
7456 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
7457 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
7459 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
7460 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
7461 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
7463 putFile8Bit(file, level->game_engine_type);
7465 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
7469 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
7474 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
7475 chunk_size += putFile8Bit(file, level->name[i]);
7480 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
7485 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
7486 chunk_size += putFile8Bit(file, level->author[i]);
7492 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7497 for (y = 0; y < level->fieldy; y++)
7498 for (x = 0; x < level->fieldx; x++)
7499 if (level->encoding_16bit_field)
7500 chunk_size += putFile16BitBE(file, level->field[x][y]);
7502 chunk_size += putFile8Bit(file, level->field[x][y]);
7508 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
7513 for (y = 0; y < level->fieldy; y++)
7514 for (x = 0; x < level->fieldx; x++)
7515 chunk_size += putFile16BitBE(file, level->field[x][y]);
7521 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
7525 putFile8Bit(file, EL_YAMYAM);
7526 putFile8Bit(file, level->num_yamyam_contents);
7527 putFile8Bit(file, 0);
7528 putFile8Bit(file, 0);
7530 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7531 for (y = 0; y < 3; y++)
7532 for (x = 0; x < 3; x++)
7533 if (level->encoding_16bit_field)
7534 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
7536 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
7541 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
7544 int num_contents, content_xsize, content_ysize;
7545 int content_array[MAX_ELEMENT_CONTENTS][3][3];
7547 if (element == EL_YAMYAM)
7549 num_contents = level->num_yamyam_contents;
7553 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7554 for (y = 0; y < 3; y++)
7555 for (x = 0; x < 3; x++)
7556 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
7558 else if (element == EL_BD_AMOEBA)
7564 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7565 for (y = 0; y < 3; y++)
7566 for (x = 0; x < 3; x++)
7567 content_array[i][x][y] = EL_EMPTY;
7568 content_array[0][0][0] = level->amoeba_content;
7572 /* chunk header already written -- write empty chunk data */
7573 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
7575 Error(ERR_WARN, "cannot save content for element '%d'", element);
7579 putFile16BitBE(file, element);
7580 putFile8Bit(file, num_contents);
7581 putFile8Bit(file, content_xsize);
7582 putFile8Bit(file, content_ysize);
7584 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
7586 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7587 for (y = 0; y < 3; y++)
7588 for (x = 0; x < 3; x++)
7589 putFile16BitBE(file, content_array[i][x][y]);
7594 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
7596 int envelope_nr = element - EL_ENVELOPE_1;
7597 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
7601 chunk_size += putFile16BitBE(file, element);
7602 chunk_size += putFile16BitBE(file, envelope_len);
7603 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
7604 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
7606 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
7607 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
7609 for (i = 0; i < envelope_len; i++)
7610 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
7617 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
7618 int num_changed_custom_elements)
7622 putFile16BitBE(file, num_changed_custom_elements);
7624 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7626 int element = EL_CUSTOM_START + i;
7628 struct ElementInfo *ei = &element_info[element];
7630 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
7632 if (check < num_changed_custom_elements)
7634 putFile16BitBE(file, element);
7635 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7642 if (check != num_changed_custom_elements) /* should not happen */
7643 Error(ERR_WARN, "inconsistent number of custom element properties");
7648 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
7649 int num_changed_custom_elements)
7653 putFile16BitBE(file, num_changed_custom_elements);
7655 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7657 int element = EL_CUSTOM_START + i;
7659 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
7661 if (check < num_changed_custom_elements)
7663 putFile16BitBE(file, element);
7664 putFile16BitBE(file, element_info[element].change->target_element);
7671 if (check != num_changed_custom_elements) /* should not happen */
7672 Error(ERR_WARN, "inconsistent number of custom target elements");
7677 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
7678 int num_changed_custom_elements)
7680 int i, j, x, y, check = 0;
7682 putFile16BitBE(file, num_changed_custom_elements);
7684 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7686 int element = EL_CUSTOM_START + i;
7687 struct ElementInfo *ei = &element_info[element];
7689 if (ei->modified_settings)
7691 if (check < num_changed_custom_elements)
7693 putFile16BitBE(file, element);
7695 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
7696 putFile8Bit(file, ei->description[j]);
7698 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7700 /* some free bytes for future properties and padding */
7701 WriteUnusedBytesToFile(file, 7);
7703 putFile8Bit(file, ei->use_gfx_element);
7704 putFile16BitBE(file, ei->gfx_element_initial);
7706 putFile8Bit(file, ei->collect_score_initial);
7707 putFile8Bit(file, ei->collect_count_initial);
7709 putFile16BitBE(file, ei->push_delay_fixed);
7710 putFile16BitBE(file, ei->push_delay_random);
7711 putFile16BitBE(file, ei->move_delay_fixed);
7712 putFile16BitBE(file, ei->move_delay_random);
7714 putFile16BitBE(file, ei->move_pattern);
7715 putFile8Bit(file, ei->move_direction_initial);
7716 putFile8Bit(file, ei->move_stepsize);
7718 for (y = 0; y < 3; y++)
7719 for (x = 0; x < 3; x++)
7720 putFile16BitBE(file, ei->content.e[x][y]);
7722 putFile32BitBE(file, ei->change->events);
7724 putFile16BitBE(file, ei->change->target_element);
7726 putFile16BitBE(file, ei->change->delay_fixed);
7727 putFile16BitBE(file, ei->change->delay_random);
7728 putFile16BitBE(file, ei->change->delay_frames);
7730 putFile16BitBE(file, ei->change->initial_trigger_element);
7732 putFile8Bit(file, ei->change->explode);
7733 putFile8Bit(file, ei->change->use_target_content);
7734 putFile8Bit(file, ei->change->only_if_complete);
7735 putFile8Bit(file, ei->change->use_random_replace);
7737 putFile8Bit(file, ei->change->random_percentage);
7738 putFile8Bit(file, ei->change->replace_when);
7740 for (y = 0; y < 3; y++)
7741 for (x = 0; x < 3; x++)
7742 putFile16BitBE(file, ei->change->content.e[x][y]);
7744 putFile8Bit(file, ei->slippery_type);
7746 /* some free bytes for future properties and padding */
7747 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
7754 if (check != num_changed_custom_elements) /* should not happen */
7755 Error(ERR_WARN, "inconsistent number of custom element properties");
7760 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
7762 struct ElementInfo *ei = &element_info[element];
7765 /* ---------- custom element base property values (96 bytes) ------------- */
7767 putFile16BitBE(file, element);
7769 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7770 putFile8Bit(file, ei->description[i]);
7772 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
7774 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
7776 putFile8Bit(file, ei->num_change_pages);
7778 putFile16BitBE(file, ei->ce_value_fixed_initial);
7779 putFile16BitBE(file, ei->ce_value_random_initial);
7780 putFile8Bit(file, ei->use_last_ce_value);
7782 putFile8Bit(file, ei->use_gfx_element);
7783 putFile16BitBE(file, ei->gfx_element_initial);
7785 putFile8Bit(file, ei->collect_score_initial);
7786 putFile8Bit(file, ei->collect_count_initial);
7788 putFile8Bit(file, ei->drop_delay_fixed);
7789 putFile8Bit(file, ei->push_delay_fixed);
7790 putFile8Bit(file, ei->drop_delay_random);
7791 putFile8Bit(file, ei->push_delay_random);
7792 putFile16BitBE(file, ei->move_delay_fixed);
7793 putFile16BitBE(file, ei->move_delay_random);
7795 /* bits 0 - 15 of "move_pattern" ... */
7796 putFile16BitBE(file, ei->move_pattern & 0xffff);
7797 putFile8Bit(file, ei->move_direction_initial);
7798 putFile8Bit(file, ei->move_stepsize);
7800 putFile8Bit(file, ei->slippery_type);
7802 for (y = 0; y < 3; y++)
7803 for (x = 0; x < 3; x++)
7804 putFile16BitBE(file, ei->content.e[x][y]);
7806 putFile16BitBE(file, ei->move_enter_element);
7807 putFile16BitBE(file, ei->move_leave_element);
7808 putFile8Bit(file, ei->move_leave_type);
7810 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
7811 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
7813 putFile8Bit(file, ei->access_direction);
7815 putFile8Bit(file, ei->explosion_delay);
7816 putFile8Bit(file, ei->ignition_delay);
7817 putFile8Bit(file, ei->explosion_type);
7819 /* some free bytes for future custom property values and padding */
7820 WriteUnusedBytesToFile(file, 1);
7822 /* ---------- change page property values (48 bytes) --------------------- */
7824 for (i = 0; i < ei->num_change_pages; i++)
7826 struct ElementChangeInfo *change = &ei->change_page[i];
7827 unsigned int event_bits;
7829 /* bits 0 - 31 of "has_event[]" ... */
7831 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
7832 if (change->has_event[j])
7833 event_bits |= (1 << j);
7834 putFile32BitBE(file, event_bits);
7836 putFile16BitBE(file, change->target_element);
7838 putFile16BitBE(file, change->delay_fixed);
7839 putFile16BitBE(file, change->delay_random);
7840 putFile16BitBE(file, change->delay_frames);
7842 putFile16BitBE(file, change->initial_trigger_element);
7844 putFile8Bit(file, change->explode);
7845 putFile8Bit(file, change->use_target_content);
7846 putFile8Bit(file, change->only_if_complete);
7847 putFile8Bit(file, change->use_random_replace);
7849 putFile8Bit(file, change->random_percentage);
7850 putFile8Bit(file, change->replace_when);
7852 for (y = 0; y < 3; y++)
7853 for (x = 0; x < 3; x++)
7854 putFile16BitBE(file, change->target_content.e[x][y]);
7856 putFile8Bit(file, change->can_change);
7858 putFile8Bit(file, change->trigger_side);
7860 putFile8Bit(file, change->trigger_player);
7861 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
7862 log_2(change->trigger_page)));
7864 putFile8Bit(file, change->has_action);
7865 putFile8Bit(file, change->action_type);
7866 putFile8Bit(file, change->action_mode);
7867 putFile16BitBE(file, change->action_arg);
7869 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
7871 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
7872 if (change->has_event[j])
7873 event_bits |= (1 << (j - 32));
7874 putFile8Bit(file, event_bits);
7880 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7882 struct ElementInfo *ei = &element_info[element];
7883 struct ElementGroupInfo *group = ei->group;
7886 putFile16BitBE(file, element);
7888 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7889 putFile8Bit(file, ei->description[i]);
7891 putFile8Bit(file, group->num_elements);
7893 putFile8Bit(file, ei->use_gfx_element);
7894 putFile16BitBE(file, ei->gfx_element_initial);
7896 putFile8Bit(file, group->choice_mode);
7898 /* some free bytes for future values and padding */
7899 WriteUnusedBytesToFile(file, 3);
7901 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7902 putFile16BitBE(file, group->element[i]);
7906 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7907 boolean write_element)
7909 int save_type = entry->save_type;
7910 int data_type = entry->data_type;
7911 int conf_type = entry->conf_type;
7912 int byte_mask = conf_type & CONF_MASK_BYTES;
7913 int element = entry->element;
7914 int default_value = entry->default_value;
7916 boolean modified = FALSE;
7918 if (byte_mask != CONF_MASK_MULTI_BYTES)
7920 void *value_ptr = entry->value;
7921 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7924 /* check if any settings have been modified before saving them */
7925 if (value != default_value)
7928 /* do not save if explicitly told or if unmodified default settings */
7929 if ((save_type == SAVE_CONF_NEVER) ||
7930 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7934 num_bytes += putFile16BitBE(file, element);
7936 num_bytes += putFile8Bit(file, conf_type);
7937 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7938 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7939 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7942 else if (data_type == TYPE_STRING)
7944 char *default_string = entry->default_string;
7945 char *string = (char *)(entry->value);
7946 int string_length = strlen(string);
7949 /* check if any settings have been modified before saving them */
7950 if (!strEqual(string, default_string))
7953 /* do not save if explicitly told or if unmodified default settings */
7954 if ((save_type == SAVE_CONF_NEVER) ||
7955 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7959 num_bytes += putFile16BitBE(file, element);
7961 num_bytes += putFile8Bit(file, conf_type);
7962 num_bytes += putFile16BitBE(file, string_length);
7964 for (i = 0; i < string_length; i++)
7965 num_bytes += putFile8Bit(file, string[i]);
7967 else if (data_type == TYPE_ELEMENT_LIST)
7969 int *element_array = (int *)(entry->value);
7970 int num_elements = *(int *)(entry->num_entities);
7973 /* check if any settings have been modified before saving them */
7974 for (i = 0; i < num_elements; i++)
7975 if (element_array[i] != default_value)
7978 /* do not save if explicitly told or if unmodified default settings */
7979 if ((save_type == SAVE_CONF_NEVER) ||
7980 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7984 num_bytes += putFile16BitBE(file, element);
7986 num_bytes += putFile8Bit(file, conf_type);
7987 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7989 for (i = 0; i < num_elements; i++)
7990 num_bytes += putFile16BitBE(file, element_array[i]);
7992 else if (data_type == TYPE_CONTENT_LIST)
7994 struct Content *content = (struct Content *)(entry->value);
7995 int num_contents = *(int *)(entry->num_entities);
7998 /* check if any settings have been modified before saving them */
7999 for (i = 0; i < num_contents; i++)
8000 for (y = 0; y < 3; y++)
8001 for (x = 0; x < 3; x++)
8002 if (content[i].e[x][y] != default_value)
8005 /* do not save if explicitly told or if unmodified default settings */
8006 if ((save_type == SAVE_CONF_NEVER) ||
8007 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
8011 num_bytes += putFile16BitBE(file, element);
8013 num_bytes += putFile8Bit(file, conf_type);
8014 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
8016 for (i = 0; i < num_contents; i++)
8017 for (y = 0; y < 3; y++)
8018 for (x = 0; x < 3; x++)
8019 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
8025 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
8030 li = *level; /* copy level data into temporary buffer */
8032 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
8033 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
8038 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
8043 li = *level; /* copy level data into temporary buffer */
8045 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
8046 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
8051 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
8053 int envelope_nr = element - EL_ENVELOPE_1;
8057 chunk_size += putFile16BitBE(file, element);
8059 /* copy envelope data into temporary buffer */
8060 xx_envelope = level->envelope[envelope_nr];
8062 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
8063 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
8068 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
8070 struct ElementInfo *ei = &element_info[element];
8074 chunk_size += putFile16BitBE(file, element);
8076 xx_ei = *ei; /* copy element data into temporary buffer */
8078 /* set default description string for this specific element */
8079 strcpy(xx_default_description, getDefaultElementDescription(ei));
8082 /* set (fixed) number of content areas (may be wrong by broken level file) */
8083 /* (this is now directly corrected for broken level files after loading) */
8084 xx_num_contents = 1;
8087 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
8088 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
8090 for (i = 0; i < ei->num_change_pages; i++)
8092 struct ElementChangeInfo *change = &ei->change_page[i];
8094 xx_current_change_page = i;
8096 xx_change = *change; /* copy change data into temporary buffer */
8099 setEventBitsFromEventFlags(change);
8101 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
8102 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
8109 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
8111 struct ElementInfo *ei = &element_info[element];
8112 struct ElementGroupInfo *group = ei->group;
8116 chunk_size += putFile16BitBE(file, element);
8118 xx_ei = *ei; /* copy element data into temporary buffer */
8119 xx_group = *group; /* copy group data into temporary buffer */
8121 /* set default description string for this specific element */
8122 strcpy(xx_default_description, getDefaultElementDescription(ei));
8124 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
8125 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
8130 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
8136 if (!(file = fopen(filename, MODE_WRITE)))
8138 Error(ERR_WARN, "cannot save level file '%s'", filename);
8142 level->file_version = FILE_VERSION_ACTUAL;
8143 level->game_version = GAME_VERSION_ACTUAL;
8145 level->creation_date = getCurrentDate();
8147 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8148 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
8150 chunk_size = SaveLevel_VERS(NULL, level);
8151 putFileChunkBE(file, "VERS", chunk_size);
8152 SaveLevel_VERS(file, level);
8154 chunk_size = SaveLevel_DATE(NULL, level);
8155 putFileChunkBE(file, "DATE", chunk_size);
8156 SaveLevel_DATE(file, level);
8158 chunk_size = SaveLevel_NAME(NULL, level);
8159 putFileChunkBE(file, "NAME", chunk_size);
8160 SaveLevel_NAME(file, level);
8162 chunk_size = SaveLevel_AUTH(NULL, level);
8163 putFileChunkBE(file, "AUTH", chunk_size);
8164 SaveLevel_AUTH(file, level);
8166 chunk_size = SaveLevel_INFO(NULL, level);
8167 putFileChunkBE(file, "INFO", chunk_size);
8168 SaveLevel_INFO(file, level);
8170 chunk_size = SaveLevel_BODY(NULL, level);
8171 putFileChunkBE(file, "BODY", chunk_size);
8172 SaveLevel_BODY(file, level);
8174 chunk_size = SaveLevel_ELEM(NULL, level);
8175 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
8177 putFileChunkBE(file, "ELEM", chunk_size);
8178 SaveLevel_ELEM(file, level);
8181 for (i = 0; i < NUM_ENVELOPES; i++)
8183 int element = EL_ENVELOPE_1 + i;
8185 chunk_size = SaveLevel_NOTE(NULL, level, element);
8186 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
8188 putFileChunkBE(file, "NOTE", chunk_size);
8189 SaveLevel_NOTE(file, level, element);
8193 /* if not using template level, check for non-default custom/group elements */
8194 if (!level->use_custom_template)
8196 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
8198 int element = EL_CUSTOM_START + i;
8200 chunk_size = SaveLevel_CUSX(NULL, level, element);
8201 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
8203 putFileChunkBE(file, "CUSX", chunk_size);
8204 SaveLevel_CUSX(file, level, element);
8208 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
8210 int element = EL_GROUP_START + i;
8212 chunk_size = SaveLevel_GRPX(NULL, level, element);
8213 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
8215 putFileChunkBE(file, "GRPX", chunk_size);
8216 SaveLevel_GRPX(file, level, element);
8223 SetFilePermissions(filename, PERMS_PRIVATE);
8226 void SaveLevel(int nr)
8228 char *filename = getDefaultLevelFilename(nr);
8230 SaveLevelFromFilename(&level, filename);
8233 void SaveLevelTemplate()
8235 char *filename = getDefaultLevelFilename(-1);
8237 SaveLevelFromFilename(&level, filename);
8240 boolean SaveLevelChecked(int nr)
8242 char *filename = getDefaultLevelFilename(nr);
8243 boolean new_level = !fileExists(filename);
8244 boolean level_saved = FALSE;
8246 if (new_level || Request("Save this level and kill the old ?", REQ_ASK))
8251 Request("Level saved !", REQ_CONFIRM);
8259 void DumpLevel(struct LevelInfo *level)
8261 if (level->no_valid_file)
8263 Error(ERR_WARN, "cannot dump -- no valid level file found");
8268 printf_line("-", 79);
8269 printf("Level xxx (file version %08d, game version %08d)\n",
8270 level->file_version, level->game_version);
8271 printf_line("-", 79);
8273 printf("Level author: '%s'\n", level->author);
8274 printf("Level title: '%s'\n", level->name);
8276 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
8278 printf("Level time: %d seconds\n", level->time);
8279 printf("Gems needed: %d\n", level->gems_needed);
8281 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
8282 printf("Time for wheel: %d seconds\n", level->time_wheel);
8283 printf("Time for light: %d seconds\n", level->time_light);
8284 printf("Time for timegate: %d seconds\n", level->time_timegate);
8286 printf("Amoeba speed: %d\n", level->amoeba_speed);
8289 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
8290 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
8291 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
8292 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
8293 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
8295 printf_line("-", 79);
8299 /* ========================================================================= */
8300 /* tape file functions */
8301 /* ========================================================================= */
8303 static void setTapeInfoToDefaults()
8307 /* always start with reliable default values (empty tape) */
8310 /* default values (also for pre-1.2 tapes) with only the first player */
8311 tape.player_participates[0] = TRUE;
8312 for (i = 1; i < MAX_PLAYERS; i++)
8313 tape.player_participates[i] = FALSE;
8315 /* at least one (default: the first) player participates in every tape */
8316 tape.num_participating_players = 1;
8318 tape.level_nr = level_nr;
8320 tape.changed = FALSE;
8322 tape.recording = FALSE;
8323 tape.playing = FALSE;
8324 tape.pausing = FALSE;
8326 tape.no_valid_file = FALSE;
8329 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
8331 tape->file_version = getFileVersion(file);
8332 tape->game_version = getFileVersion(file);
8337 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
8341 tape->random_seed = getFile32BitBE(file);
8342 tape->date = getFile32BitBE(file);
8343 tape->length = getFile32BitBE(file);
8345 /* read header fields that are new since version 1.2 */
8346 if (tape->file_version >= FILE_VERSION_1_2)
8348 byte store_participating_players = getFile8Bit(file);
8351 /* since version 1.2, tapes store which players participate in the tape */
8352 tape->num_participating_players = 0;
8353 for (i = 0; i < MAX_PLAYERS; i++)
8355 tape->player_participates[i] = FALSE;
8357 if (store_participating_players & (1 << i))
8359 tape->player_participates[i] = TRUE;
8360 tape->num_participating_players++;
8364 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
8366 engine_version = getFileVersion(file);
8367 if (engine_version > 0)
8368 tape->engine_version = engine_version;
8370 tape->engine_version = tape->game_version;
8376 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
8378 int level_identifier_size;
8381 level_identifier_size = getFile16BitBE(file);
8383 tape->level_identifier =
8384 checked_realloc(tape->level_identifier, level_identifier_size);
8386 for (i = 0; i < level_identifier_size; i++)
8387 tape->level_identifier[i] = getFile8Bit(file);
8389 tape->level_nr = getFile16BitBE(file);
8391 chunk_size = 2 + level_identifier_size + 2;
8396 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
8399 int chunk_size_expected =
8400 (tape->num_participating_players + 1) * tape->length;
8402 if (chunk_size_expected != chunk_size)
8404 ReadUnusedBytesFromFile(file, chunk_size);
8405 return chunk_size_expected;
8408 for (i = 0; i < tape->length; i++)
8410 if (i >= MAX_TAPE_LEN)
8413 for (j = 0; j < MAX_PLAYERS; j++)
8415 tape->pos[i].action[j] = MV_NONE;
8417 if (tape->player_participates[j])
8418 tape->pos[i].action[j] = getFile8Bit(file);
8421 tape->pos[i].delay = getFile8Bit(file);
8423 if (tape->file_version == FILE_VERSION_1_0)
8425 /* eliminate possible diagonal moves in old tapes */
8426 /* this is only for backward compatibility */
8428 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
8429 byte action = tape->pos[i].action[0];
8430 int k, num_moves = 0;
8432 for (k = 0; k<4; k++)
8434 if (action & joy_dir[k])
8436 tape->pos[i + num_moves].action[0] = joy_dir[k];
8438 tape->pos[i + num_moves].delay = 0;
8447 tape->length += num_moves;
8450 else if (tape->file_version < FILE_VERSION_2_0)
8452 /* convert pre-2.0 tapes to new tape format */
8454 if (tape->pos[i].delay > 1)
8457 tape->pos[i + 1] = tape->pos[i];
8458 tape->pos[i + 1].delay = 1;
8461 for (j = 0; j < MAX_PLAYERS; j++)
8462 tape->pos[i].action[j] = MV_NONE;
8463 tape->pos[i].delay--;
8474 if (i != tape->length)
8475 chunk_size = (tape->num_participating_players + 1) * i;
8480 void LoadTapeFromFilename(char *filename)
8482 char cookie[MAX_LINE_LEN];
8483 char chunk_name[CHUNK_ID_LEN + 1];
8487 /* always start with reliable default values */
8488 setTapeInfoToDefaults();
8490 if (!(file = fopen(filename, MODE_READ)))
8492 tape.no_valid_file = TRUE;
8497 getFileChunkBE(file, chunk_name, NULL);
8498 if (strEqual(chunk_name, "RND1"))
8500 getFile32BitBE(file); /* not used */
8502 getFileChunkBE(file, chunk_name, NULL);
8503 if (!strEqual(chunk_name, "TAPE"))
8505 tape.no_valid_file = TRUE;
8507 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8512 else /* check for pre-2.0 file format with cookie string */
8514 strcpy(cookie, chunk_name);
8515 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
8516 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8517 cookie[strlen(cookie) - 1] = '\0';
8519 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
8521 tape.no_valid_file = TRUE;
8523 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
8528 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
8530 tape.no_valid_file = TRUE;
8532 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
8537 /* pre-2.0 tape files have no game version, so use file version here */
8538 tape.game_version = tape.file_version;
8541 if (tape.file_version < FILE_VERSION_1_2)
8543 /* tape files from versions before 1.2.0 without chunk structure */
8544 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
8545 LoadTape_BODY(file, 2 * tape.length, &tape);
8553 int (*loader)(FILE *, int, struct TapeInfo *);
8557 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
8558 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
8559 { "INFO", -1, LoadTape_INFO },
8560 { "BODY", -1, LoadTape_BODY },
8564 while (getFileChunkBE(file, chunk_name, &chunk_size))
8568 while (chunk_info[i].name != NULL &&
8569 !strEqual(chunk_name, chunk_info[i].name))
8572 if (chunk_info[i].name == NULL)
8574 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
8575 chunk_name, filename);
8576 ReadUnusedBytesFromFile(file, chunk_size);
8578 else if (chunk_info[i].size != -1 &&
8579 chunk_info[i].size != chunk_size)
8581 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8582 chunk_size, chunk_name, filename);
8583 ReadUnusedBytesFromFile(file, chunk_size);
8587 /* call function to load this tape chunk */
8588 int chunk_size_expected =
8589 (chunk_info[i].loader)(file, chunk_size, &tape);
8591 /* the size of some chunks cannot be checked before reading other
8592 chunks first (like "HEAD" and "BODY") that contain some header
8593 information, so check them here */
8594 if (chunk_size_expected != chunk_size)
8596 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
8597 chunk_size, chunk_name, filename);
8605 tape.length_seconds = GetTapeLength();
8608 printf("::: tape file version: %d\n", tape.file_version);
8609 printf("::: tape game version: %d\n", tape.game_version);
8610 printf("::: tape engine version: %d\n", tape.engine_version);
8614 void LoadTape(int nr)
8616 char *filename = getTapeFilename(nr);
8618 LoadTapeFromFilename(filename);
8621 void LoadSolutionTape(int nr)
8623 char *filename = getSolutionTapeFilename(nr);
8625 LoadTapeFromFilename(filename);
8628 if (TAPE_IS_EMPTY(tape) &&
8629 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
8630 level.native_sp_level->demo.is_available)
8631 CopyNativeTape_SP_to_RND(&level);
8635 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
8637 putFileVersion(file, tape->file_version);
8638 putFileVersion(file, tape->game_version);
8641 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
8644 byte store_participating_players = 0;
8646 /* set bits for participating players for compact storage */
8647 for (i = 0; i < MAX_PLAYERS; i++)
8648 if (tape->player_participates[i])
8649 store_participating_players |= (1 << i);
8651 putFile32BitBE(file, tape->random_seed);
8652 putFile32BitBE(file, tape->date);
8653 putFile32BitBE(file, tape->length);
8655 putFile8Bit(file, store_participating_players);
8657 /* unused bytes not at the end here for 4-byte alignment of engine_version */
8658 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
8660 putFileVersion(file, tape->engine_version);
8663 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
8665 int level_identifier_size = strlen(tape->level_identifier) + 1;
8668 putFile16BitBE(file, level_identifier_size);
8670 for (i = 0; i < level_identifier_size; i++)
8671 putFile8Bit(file, tape->level_identifier[i]);
8673 putFile16BitBE(file, tape->level_nr);
8676 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
8680 for (i = 0; i < tape->length; i++)
8682 for (j = 0; j < MAX_PLAYERS; j++)
8683 if (tape->player_participates[j])
8684 putFile8Bit(file, tape->pos[i].action[j]);
8686 putFile8Bit(file, tape->pos[i].delay);
8690 void SaveTape(int nr)
8692 char *filename = getTapeFilename(nr);
8695 boolean new_tape = TRUE;
8697 int num_participating_players = 0;
8698 int info_chunk_size;
8699 int body_chunk_size;
8702 InitTapeDirectory(leveldir_current->subdir);
8705 /* if a tape still exists, ask to overwrite it */
8706 if (fileExists(filename))
8709 if (!Request("Replace old tape ?", REQ_ASK))
8714 if (!(file = fopen(filename, MODE_WRITE)))
8716 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
8720 tape.file_version = FILE_VERSION_ACTUAL;
8721 tape.game_version = GAME_VERSION_ACTUAL;
8723 /* count number of participating players */
8724 for (i = 0; i < MAX_PLAYERS; i++)
8725 if (tape.player_participates[i])
8726 num_participating_players++;
8728 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
8729 body_chunk_size = (num_participating_players + 1) * tape.length;
8731 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
8732 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
8734 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
8735 SaveTape_VERS(file, &tape);
8737 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
8738 SaveTape_HEAD(file, &tape);
8740 putFileChunkBE(file, "INFO", info_chunk_size);
8741 SaveTape_INFO(file, &tape);
8743 putFileChunkBE(file, "BODY", body_chunk_size);
8744 SaveTape_BODY(file, &tape);
8748 SetFilePermissions(filename, PERMS_PRIVATE);
8750 tape.changed = FALSE;
8754 Request("Tape saved !", REQ_CONFIRM);
8758 boolean SaveTapeChecked(int nr)
8760 char *filename = getTapeFilename(nr);
8761 boolean new_tape = !fileExists(filename);
8762 boolean tape_saved = FALSE;
8764 if (new_tape || Request("Replace old tape ?", REQ_ASK))
8769 Request("Tape saved !", REQ_CONFIRM);
8777 void DumpTape(struct TapeInfo *tape)
8779 int tape_frame_counter;
8782 if (tape->no_valid_file)
8784 Error(ERR_WARN, "cannot dump -- no valid tape file found");
8789 printf_line("-", 79);
8790 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
8791 tape->level_nr, tape->file_version, tape->game_version);
8792 printf(" (effective engine version %08d)\n",
8793 tape->engine_version);
8794 printf("Level series identifier: '%s'\n", tape->level_identifier);
8795 printf_line("-", 79);
8797 tape_frame_counter = 0;
8799 for (i = 0; i < tape->length; i++)
8801 if (i >= MAX_TAPE_LEN)
8804 printf("%04d: ", i);
8806 for (j = 0; j < MAX_PLAYERS; j++)
8808 if (tape->player_participates[j])
8810 int action = tape->pos[i].action[j];
8812 printf("%d:%02x ", j, action);
8813 printf("[%c%c%c%c|%c%c] - ",
8814 (action & JOY_LEFT ? '<' : ' '),
8815 (action & JOY_RIGHT ? '>' : ' '),
8816 (action & JOY_UP ? '^' : ' '),
8817 (action & JOY_DOWN ? 'v' : ' '),
8818 (action & JOY_BUTTON_1 ? '1' : ' '),
8819 (action & JOY_BUTTON_2 ? '2' : ' '));
8823 printf("(%03d) ", tape->pos[i].delay);
8824 printf("[%05d]\n", tape_frame_counter);
8826 tape_frame_counter += tape->pos[i].delay;
8829 printf_line("-", 79);
8833 /* ========================================================================= */
8834 /* score file functions */
8835 /* ========================================================================= */
8837 void LoadScore(int nr)
8840 char *filename = getScoreFilename(nr);
8841 char cookie[MAX_LINE_LEN];
8842 char line[MAX_LINE_LEN];
8846 /* always start with reliable default values */
8847 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8849 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8850 highscore[i].Score = 0;
8853 if (!(file = fopen(filename, MODE_READ)))
8856 /* check file identifier */
8857 fgets(cookie, MAX_LINE_LEN, file);
8858 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8859 cookie[strlen(cookie) - 1] = '\0';
8861 if (!checkCookieString(cookie, SCORE_COOKIE))
8863 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8868 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8870 fscanf(file, "%d", &highscore[i].Score);
8871 fgets(line, MAX_LINE_LEN, file);
8873 if (line[strlen(line) - 1] == '\n')
8874 line[strlen(line) - 1] = '\0';
8876 for (line_ptr = line; *line_ptr; line_ptr++)
8878 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8880 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8881 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8890 void SaveScore(int nr)
8893 char *filename = getScoreFilename(nr);
8896 InitScoreDirectory(leveldir_current->subdir);
8898 if (!(file = fopen(filename, MODE_WRITE)))
8900 Error(ERR_WARN, "cannot save score for level %d", nr);
8904 fprintf(file, "%s\n\n", SCORE_COOKIE);
8906 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8907 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8911 SetFilePermissions(filename, PERMS_PUBLIC);
8915 /* ========================================================================= */
8916 /* setup file functions */
8917 /* ========================================================================= */
8919 #define TOKEN_STR_PLAYER_PREFIX "player_"
8922 #define SETUP_TOKEN_PLAYER_NAME 0
8923 #define SETUP_TOKEN_SOUND 1
8924 #define SETUP_TOKEN_SOUND_LOOPS 2
8925 #define SETUP_TOKEN_SOUND_MUSIC 3
8926 #define SETUP_TOKEN_SOUND_SIMPLE 4
8927 #define SETUP_TOKEN_TOONS 5
8928 #define SETUP_TOKEN_SCROLL_DELAY 6
8929 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8930 #define SETUP_TOKEN_SOFT_SCROLLING 8
8931 #define SETUP_TOKEN_FADE_SCREENS 9
8932 #define SETUP_TOKEN_AUTORECORD 10
8933 #define SETUP_TOKEN_SHOW_TITLESCREEN 11
8934 #define SETUP_TOKEN_QUICK_DOORS 12
8935 #define SETUP_TOKEN_TEAM_MODE 13
8936 #define SETUP_TOKEN_HANDICAP 14
8937 #define SETUP_TOKEN_SKIP_LEVELS 15
8938 #define SETUP_TOKEN_TIME_LIMIT 16
8939 #define SETUP_TOKEN_FULLSCREEN 17
8940 #define SETUP_TOKEN_FULLSCREEN_MODE 18
8941 #define SETUP_TOKEN_ASK_ON_ESCAPE 19
8942 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20
8943 #define SETUP_TOKEN_QUICK_SWITCH 21
8944 #define SETUP_TOKEN_INPUT_ON_FOCUS 22
8945 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23
8946 #define SETUP_TOKEN_GAME_FRAME_DELAY 24
8947 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25
8948 #define SETUP_TOKEN_GRAPHICS_SET 26
8949 #define SETUP_TOKEN_SOUNDS_SET 27
8950 #define SETUP_TOKEN_MUSIC_SET 28
8951 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 29
8952 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 30
8953 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 31
8955 #define NUM_GLOBAL_SETUP_TOKENS 32
8958 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
8959 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
8960 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
8961 #define SETUP_TOKEN_EDITOR_EL_MORE 3
8962 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
8963 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
8964 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
8965 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
8966 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
8967 #define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
8968 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
8969 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
8970 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
8971 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
8972 #define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
8973 #define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
8974 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
8976 #define NUM_EDITOR_SETUP_TOKENS 17
8978 /* editor cascade setup */
8979 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8980 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8981 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8982 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8983 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8984 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8985 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8986 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8987 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8988 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8989 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8990 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8991 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8992 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8993 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8995 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8997 /* shortcut setup */
8998 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8999 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
9000 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
9001 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
9002 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
9003 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
9004 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
9005 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
9007 #define NUM_SHORTCUT_SETUP_TOKENS 8
9010 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
9011 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
9012 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
9013 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
9014 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
9015 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
9016 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
9017 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
9018 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
9019 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
9020 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
9021 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
9022 #define SETUP_TOKEN_PLAYER_KEY_UP 12
9023 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
9024 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
9025 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
9027 #define NUM_PLAYER_SETUP_TOKENS 16
9030 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
9031 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
9032 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
9034 #define NUM_SYSTEM_SETUP_TOKENS 3
9037 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
9039 #define NUM_OPTIONS_SETUP_TOKENS 1
9042 static struct SetupInfo si;
9043 static struct SetupEditorInfo sei;
9044 static struct SetupEditorCascadeInfo seci;
9045 static struct SetupShortcutInfo ssi;
9046 static struct SetupInputInfo sii;
9047 static struct SetupSystemInfo syi;
9048 static struct OptionInfo soi;
9050 static struct TokenInfo global_setup_tokens[] =
9052 { TYPE_STRING, &si.player_name, "player_name" },
9053 { TYPE_SWITCH, &si.sound, "sound" },
9054 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
9055 { TYPE_SWITCH, &si.sound_music, "background_music" },
9056 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
9057 { TYPE_SWITCH, &si.toons, "toons" },
9058 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
9059 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
9060 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
9061 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
9062 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
9063 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
9064 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
9065 { TYPE_SWITCH, &si.team_mode, "team_mode" },
9066 { TYPE_SWITCH, &si.handicap, "handicap" },
9067 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
9068 { TYPE_SWITCH, &si.time_limit, "time_limit" },
9069 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
9070 { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" },
9071 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
9072 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
9073 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
9074 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
9075 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
9076 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
9077 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
9078 { TYPE_STRING, &si.graphics_set, "graphics_set" },
9079 { TYPE_STRING, &si.sounds_set, "sounds_set" },
9080 { TYPE_STRING, &si.music_set, "music_set" },
9081 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
9082 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
9083 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
9086 static boolean not_used = FALSE;
9087 static struct TokenInfo editor_setup_tokens[] =
9090 { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" },
9091 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" },
9092 { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" },
9093 { TYPE_SWITCH, ¬_used, "editor.el_more" },
9094 { TYPE_SWITCH, ¬_used, "editor.el_sokoban" },
9095 { TYPE_SWITCH, ¬_used, "editor.el_supaplex" },
9096 { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" },
9097 { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" },
9099 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
9100 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
9101 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
9102 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
9103 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
9104 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
9105 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
9106 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
9108 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
9109 { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
9110 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
9112 { TYPE_SWITCH, ¬_used, "editor.el_headlines" },
9114 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
9116 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
9117 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
9118 { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
9119 { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
9120 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
9123 static struct TokenInfo editor_cascade_setup_tokens[] =
9125 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
9126 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
9127 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
9128 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
9129 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
9130 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
9131 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
9132 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
9133 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
9134 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
9135 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
9136 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
9137 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
9138 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
9139 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
9142 static struct TokenInfo shortcut_setup_tokens[] =
9144 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
9145 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
9146 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
9147 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
9148 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
9149 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
9150 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
9151 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
9154 static struct TokenInfo player_setup_tokens[] =
9156 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
9157 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
9158 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
9159 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
9160 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
9161 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
9162 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
9163 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
9164 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
9165 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
9166 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
9167 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
9168 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
9169 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
9170 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
9171 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
9174 static struct TokenInfo system_setup_tokens[] =
9176 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
9177 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
9178 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
9181 static struct TokenInfo options_setup_tokens[] =
9183 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
9186 static char *get_corrected_login_name(char *login_name)
9188 /* needed because player name must be a fixed length string */
9189 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
9191 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
9192 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
9194 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
9195 if (strchr(login_name_new, ' '))
9196 *strchr(login_name_new, ' ') = '\0';
9198 return login_name_new;
9201 static void setSetupInfoToDefaults(struct SetupInfo *si)
9205 si->player_name = get_corrected_login_name(getLoginName());
9208 si->sound_loops = TRUE;
9209 si->sound_music = TRUE;
9210 si->sound_simple = TRUE;
9212 si->scroll_delay = TRUE;
9213 si->scroll_delay_value = STD_SCROLL_DELAY;
9214 si->soft_scrolling = TRUE;
9215 si->fade_screens = TRUE;
9216 si->autorecord = TRUE;
9217 si->show_titlescreen = TRUE;
9218 si->quick_doors = FALSE;
9219 si->team_mode = FALSE;
9220 si->handicap = TRUE;
9221 si->skip_levels = TRUE;
9222 si->time_limit = TRUE;
9223 si->fullscreen = FALSE;
9224 si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE);
9225 si->ask_on_escape = TRUE;
9226 si->ask_on_escape_editor = TRUE;
9227 si->quick_switch = FALSE;
9228 si->input_on_focus = FALSE;
9229 si->prefer_aga_graphics = TRUE;
9230 si->game_frame_delay = GAME_FRAME_DELAY;
9231 si->sp_show_border_elements = FALSE;
9233 si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR);
9234 si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR);
9235 si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR);
9236 si->override_level_graphics = FALSE;
9237 si->override_level_sounds = FALSE;
9238 si->override_level_music = FALSE;
9240 si->editor.el_boulderdash = TRUE;
9241 si->editor.el_emerald_mine = TRUE;
9242 si->editor.el_emerald_mine_club = TRUE;
9243 si->editor.el_more = TRUE;
9244 si->editor.el_sokoban = TRUE;
9245 si->editor.el_supaplex = TRUE;
9246 si->editor.el_diamond_caves = TRUE;
9247 si->editor.el_dx_boulderdash = TRUE;
9248 si->editor.el_chars = TRUE;
9249 si->editor.el_steel_chars = TRUE;
9250 si->editor.el_custom = TRUE;
9252 si->editor.el_headlines = TRUE;
9253 si->editor.el_user_defined = FALSE;
9254 si->editor.el_dynamic = TRUE;
9256 si->editor.show_element_token = FALSE;
9258 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
9259 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
9260 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
9262 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
9263 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
9264 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
9265 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
9266 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
9268 for (i = 0; i < MAX_PLAYERS; i++)
9270 si->input[i].use_joystick = FALSE;
9271 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
9272 si->input[i].joy.xleft = JOYSTICK_XLEFT;
9273 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
9274 si->input[i].joy.xright = JOYSTICK_XRIGHT;
9275 si->input[i].joy.yupper = JOYSTICK_YUPPER;
9276 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
9277 si->input[i].joy.ylower = JOYSTICK_YLOWER;
9278 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
9279 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
9280 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
9281 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
9282 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
9283 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
9284 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
9285 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
9288 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
9289 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
9290 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
9292 si->options.verbose = FALSE;
9294 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
9295 si->handicap = FALSE;
9296 si->fullscreen = TRUE;
9297 si->override_level_graphics = AUTO;
9298 si->override_level_sounds = AUTO;
9299 si->override_level_music = AUTO;
9303 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
9305 si->editor_cascade.el_bd = TRUE;
9306 si->editor_cascade.el_em = TRUE;
9307 si->editor_cascade.el_emc = TRUE;
9308 si->editor_cascade.el_rnd = TRUE;
9309 si->editor_cascade.el_sb = TRUE;
9310 si->editor_cascade.el_sp = TRUE;
9311 si->editor_cascade.el_dc = TRUE;
9312 si->editor_cascade.el_dx = TRUE;
9314 si->editor_cascade.el_chars = FALSE;
9315 si->editor_cascade.el_steel_chars = FALSE;
9316 si->editor_cascade.el_ce = FALSE;
9317 si->editor_cascade.el_ge = FALSE;
9318 si->editor_cascade.el_ref = FALSE;
9319 si->editor_cascade.el_user = FALSE;
9320 si->editor_cascade.el_dynamic = FALSE;
9323 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
9327 if (!setup_file_hash)
9332 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9333 setSetupInfo(global_setup_tokens, i,
9334 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
9339 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9340 setSetupInfo(editor_setup_tokens, i,
9341 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
9344 /* shortcut setup */
9345 ssi = setup.shortcut;
9346 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9347 setSetupInfo(shortcut_setup_tokens, i,
9348 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
9349 setup.shortcut = ssi;
9352 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9356 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9358 sii = setup.input[pnr];
9359 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9361 char full_token[100];
9363 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
9364 setSetupInfo(player_setup_tokens, i,
9365 getHashEntry(setup_file_hash, full_token));
9367 setup.input[pnr] = sii;
9372 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9373 setSetupInfo(system_setup_tokens, i,
9374 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
9378 soi = setup.options;
9379 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9380 setSetupInfo(options_setup_tokens, i,
9381 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
9382 setup.options = soi;
9385 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
9389 if (!setup_file_hash)
9392 /* editor cascade setup */
9393 seci = setup.editor_cascade;
9394 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9395 setSetupInfo(editor_cascade_setup_tokens, i,
9396 getHashEntry(setup_file_hash,
9397 editor_cascade_setup_tokens[i].text));
9398 setup.editor_cascade = seci;
9403 char *filename = getSetupFilename();
9404 SetupFileHash *setup_file_hash = NULL;
9406 /* always start with reliable default values */
9407 setSetupInfoToDefaults(&setup);
9409 setup_file_hash = loadSetupFileHash(filename);
9411 if (setup_file_hash)
9413 char *player_name_new;
9415 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9416 decodeSetupFileHash(setup_file_hash);
9418 freeSetupFileHash(setup_file_hash);
9420 /* needed to work around problems with fixed length strings */
9421 player_name_new = get_corrected_login_name(setup.player_name);
9422 free(setup.player_name);
9423 setup.player_name = player_name_new;
9425 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
9426 if (setup.scroll_delay == FALSE)
9428 setup.scroll_delay_value = MIN_SCROLL_DELAY;
9429 setup.scroll_delay = TRUE; /* now always "on" */
9432 /* make sure that scroll delay value stays inside valid range */
9433 setup.scroll_delay_value =
9434 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
9437 Error(ERR_WARN, "using default setup values");
9440 void LoadSetup_EditorCascade()
9442 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9443 SetupFileHash *setup_file_hash = NULL;
9445 /* always start with reliable default values */
9446 setSetupInfoToDefaults_EditorCascade(&setup);
9448 setup_file_hash = loadSetupFileHash(filename);
9450 if (setup_file_hash)
9452 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
9453 decodeSetupFileHash_EditorCascade(setup_file_hash);
9455 freeSetupFileHash(setup_file_hash);
9463 char *filename = getSetupFilename();
9467 InitUserDataDirectory();
9469 if (!(file = fopen(filename, MODE_WRITE)))
9471 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9475 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9476 getCookie("SETUP")));
9477 fprintf(file, "\n");
9481 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9483 /* just to make things nicer :) */
9484 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9485 i == SETUP_TOKEN_GRAPHICS_SET)
9486 fprintf(file, "\n");
9488 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9493 fprintf(file, "\n");
9494 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9495 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9497 /* shortcut setup */
9498 ssi = setup.shortcut;
9499 fprintf(file, "\n");
9500 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9501 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9504 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9508 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9509 fprintf(file, "\n");
9511 sii = setup.input[pnr];
9512 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9513 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9518 fprintf(file, "\n");
9519 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9520 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9523 soi = setup.options;
9524 fprintf(file, "\n");
9525 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9526 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9530 SetFilePermissions(filename, PERMS_PRIVATE);
9533 void SaveSetup_EditorCascade()
9535 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9539 InitUserDataDirectory();
9541 if (!(file = fopen(filename, MODE_WRITE)))
9543 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9548 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
9549 getCookie("SETUP")));
9550 fprintf(file, "\n");
9552 seci = setup.editor_cascade;
9553 fprintf(file, "\n");
9554 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9555 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9559 SetFilePermissions(filename, PERMS_PRIVATE);
9564 void LoadCustomElementDescriptions()
9566 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9567 SetupFileHash *setup_file_hash;
9570 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9572 if (element_info[i].custom_description != NULL)
9574 free(element_info[i].custom_description);
9575 element_info[i].custom_description = NULL;
9579 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9582 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9584 char *token = getStringCat2(element_info[i].token_name, ".name");
9585 char *value = getHashEntry(setup_file_hash, token);
9588 element_info[i].custom_description = getStringCopy(value);
9593 freeSetupFileHash(setup_file_hash);
9596 static int getElementFromToken(char *token)
9599 char *value = getHashEntry(element_token_hash, token);
9606 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9607 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
9608 if (strEqual(token, element_info[i].token_name))
9612 Error(ERR_WARN, "unknown element token '%s'", token);
9614 return EL_UNDEFINED;
9617 static int get_token_parameter_value(char *token, char *value_raw)
9621 if (token == NULL || value_raw == NULL)
9622 return ARG_UNDEFINED_VALUE;
9624 suffix = strrchr(token, '.');
9629 if (strEqual(suffix, ".element"))
9630 return getElementFromToken(value_raw);
9634 if (strncmp(suffix, ".font", 5) == 0)
9638 /* !!! OPTIMIZE THIS BY USING HASH !!! */
9639 for (i = 0; i < NUM_FONTS; i++)
9640 if (strEqual(value_raw, font_info[i].token_name))
9643 /* if font not found, use reliable default value */
9644 return FONT_INITIAL_1;
9648 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9649 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9652 void InitMenuDesignSettings_Static()
9655 static SetupFileHash *image_config_hash = NULL;
9660 if (image_config_hash == NULL)
9662 image_config_hash = newSetupFileHash();
9664 for (i = 0; image_config[i].token != NULL; i++)
9665 setHashEntry(image_config_hash,
9666 image_config[i].token,
9667 image_config[i].value);
9672 /* always start with reliable default values from static default config */
9673 for (i = 0; image_config_vars[i].token != NULL; i++)
9675 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9678 *image_config_vars[i].value =
9679 get_token_parameter_value(image_config_vars[i].token, value);
9686 /* always start with reliable default values from static default config */
9687 for (i = 0; image_config_vars[i].token != NULL; i++)
9688 for (j = 0; image_config[j].token != NULL; j++)
9689 if (strEqual(image_config_vars[i].token, image_config[j].token))
9690 *image_config_vars[i].value =
9691 get_token_parameter_value(image_config_vars[i].token,
9692 image_config[j].value);
9696 static void InitMenuDesignSettings_SpecialPreProcessing()
9700 /* the following initializes hierarchical values from static configuration */
9702 /* special case: initialize "ARG_DEFAULT" values in static default config */
9703 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9704 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9705 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9706 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9707 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9708 titlemessage_default.fade_mode = title_default.fade_mode;
9709 titlemessage_default.fade_delay = title_default.fade_delay;
9710 titlemessage_default.post_delay = title_default.post_delay;
9711 titlemessage_default.auto_delay = title_default.auto_delay;
9713 /* special case: initialize "ARG_DEFAULT" values in static default config */
9714 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9715 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9717 titlemessage_initial[i] = titlemessage_initial_default;
9718 titlemessage[i] = titlemessage_default;
9721 /* special case: initialize "ARG_DEFAULT" values in static default config */
9722 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9723 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9725 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9726 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9730 static void InitMenuDesignSettings_SpecialPostProcessing()
9732 /* special case: initialize later added SETUP list size from LEVELS value */
9733 if (menu.list_size[GAME_MODE_SETUP] == -1)
9734 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9737 static void LoadMenuDesignSettingsFromFilename(char *filename)
9739 static struct TitleMessageInfo tmi;
9740 static struct TokenInfo titlemessage_tokens[] =
9742 { TYPE_INTEGER, &tmi.x, ".x" },
9743 { TYPE_INTEGER, &tmi.y, ".y" },
9744 { TYPE_INTEGER, &tmi.width, ".width" },
9745 { TYPE_INTEGER, &tmi.height, ".height" },
9746 { TYPE_INTEGER, &tmi.chars, ".chars" },
9747 { TYPE_INTEGER, &tmi.lines, ".lines" },
9748 { TYPE_INTEGER, &tmi.align, ".align" },
9749 { TYPE_INTEGER, &tmi.valign, ".valign" },
9750 { TYPE_INTEGER, &tmi.font, ".font" },
9751 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9752 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9753 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9754 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9755 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9756 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9757 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9758 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9764 struct TitleMessageInfo *array;
9767 titlemessage_arrays[] =
9769 { titlemessage_initial, "[titlemessage_initial]" },
9770 { titlemessage, "[titlemessage]" },
9774 SetupFileHash *setup_file_hash;
9778 printf("LoadMenuDesignSettings from file '%s' ...\n", filename);
9781 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9784 /* the following initializes hierarchical values from dynamic configuration */
9786 /* special case: initialize with default values that may be overwritten */
9787 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9788 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9790 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9791 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9792 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9794 if (value_1 != NULL)
9795 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9796 if (value_2 != NULL)
9797 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9798 if (value_3 != NULL)
9799 menu.list_size[i] = get_integer_from_string(value_3);
9802 /* special case: initialize with default values that may be overwritten */
9803 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9804 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9806 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9807 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9809 if (value_1 != NULL)
9810 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9811 if (value_2 != NULL)
9812 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9815 /* special case: initialize with default values that may be overwritten */
9816 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9817 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9819 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9820 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9822 if (value_1 != NULL)
9823 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9824 if (value_2 != NULL)
9825 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9828 /* special case: initialize with default values that may be overwritten */
9829 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9830 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9832 char *token_1 = "menu.enter_screen.fade_mode";
9833 char *token_2 = "menu.enter_screen.fade_delay";
9834 char *token_3 = "menu.enter_screen.post_delay";
9835 char *token_4 = "menu.leave_screen.fade_mode";
9836 char *token_5 = "menu.leave_screen.fade_delay";
9837 char *token_6 = "menu.leave_screen.post_delay";
9838 char *value_1 = getHashEntry(setup_file_hash, token_1);
9839 char *value_2 = getHashEntry(setup_file_hash, token_2);
9840 char *value_3 = getHashEntry(setup_file_hash, token_3);
9841 char *value_4 = getHashEntry(setup_file_hash, token_4);
9842 char *value_5 = getHashEntry(setup_file_hash, token_5);
9843 char *value_6 = getHashEntry(setup_file_hash, token_6);
9845 if (value_1 != NULL)
9846 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9848 if (value_2 != NULL)
9849 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9851 if (value_3 != NULL)
9852 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9854 if (value_4 != NULL)
9855 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9857 if (value_5 != NULL)
9858 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9860 if (value_6 != NULL)
9861 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9865 /* special case: initialize with default values that may be overwritten */
9866 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9867 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9869 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9870 char *base_token = titlemessage_arrays[i].text;
9872 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9874 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9875 char *value = getHashEntry(setup_file_hash, token);
9879 int parameter_value = get_token_parameter_value(token, value);
9881 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9885 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9886 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9888 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9898 /* read (and overwrite with) values that may be specified in config file */
9899 for (i = 0; image_config_vars[i].token != NULL; i++)
9901 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9903 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9904 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9905 *image_config_vars[i].value =
9906 get_token_parameter_value(image_config_vars[i].token, value);
9909 freeSetupFileHash(setup_file_hash);
9912 void LoadMenuDesignSettings()
9914 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9916 InitMenuDesignSettings_Static();
9917 InitMenuDesignSettings_SpecialPreProcessing();
9920 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9922 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
9925 /* first look for special settings configured in level series config */
9926 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9928 if (fileExists(filename_base))
9929 LoadMenuDesignSettingsFromFilename(filename_base);
9932 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9934 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9935 LoadMenuDesignSettingsFromFilename(filename_local);
9937 InitMenuDesignSettings_SpecialPostProcessing();
9940 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9942 char *filename = getEditorSetupFilename();
9943 SetupFileList *setup_file_list, *list;
9944 SetupFileHash *element_hash;
9945 int num_unknown_tokens = 0;
9948 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9951 element_hash = newSetupFileHash();
9953 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9954 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9956 /* determined size may be larger than needed (due to unknown elements) */
9958 for (list = setup_file_list; list != NULL; list = list->next)
9961 /* add space for up to 3 more elements for padding that may be needed */
9964 /* free memory for old list of elements, if needed */
9965 checked_free(*elements);
9967 /* allocate memory for new list of elements */
9968 *elements = checked_malloc(*num_elements * sizeof(int));
9971 for (list = setup_file_list; list != NULL; list = list->next)
9973 char *value = getHashEntry(element_hash, list->token);
9975 if (value == NULL) /* try to find obsolete token mapping */
9977 char *mapped_token = get_mapped_token(list->token);
9979 if (mapped_token != NULL)
9981 value = getHashEntry(element_hash, mapped_token);
9989 (*elements)[(*num_elements)++] = atoi(value);
9993 if (num_unknown_tokens == 0)
9995 Error(ERR_INFO_LINE, "-");
9996 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9997 Error(ERR_INFO, "- config file: '%s'", filename);
9999 num_unknown_tokens++;
10002 Error(ERR_INFO, "- token: '%s'", list->token);
10006 if (num_unknown_tokens > 0)
10007 Error(ERR_INFO_LINE, "-");
10009 while (*num_elements % 4) /* pad with empty elements, if needed */
10010 (*elements)[(*num_elements)++] = EL_EMPTY;
10012 freeSetupFileList(setup_file_list);
10013 freeSetupFileHash(element_hash);
10016 for (i = 0; i < *num_elements; i++)
10017 printf("editor: element '%s' [%d]\n",
10018 element_info[(*elements)[i]].token_name, (*elements)[i]);
10022 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
10025 SetupFileHash *setup_file_hash = NULL;
10026 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
10027 char *filename_music, *filename_prefix, *filename_info;
10033 token_to_value_ptr[] =
10035 { "title_header", &tmp_music_file_info.title_header },
10036 { "artist_header", &tmp_music_file_info.artist_header },
10037 { "album_header", &tmp_music_file_info.album_header },
10038 { "year_header", &tmp_music_file_info.year_header },
10040 { "title", &tmp_music_file_info.title },
10041 { "artist", &tmp_music_file_info.artist },
10042 { "album", &tmp_music_file_info.album },
10043 { "year", &tmp_music_file_info.year },
10049 filename_music = (is_sound ? getCustomSoundFilename(basename) :
10050 getCustomMusicFilename(basename));
10052 if (filename_music == NULL)
10055 /* ---------- try to replace file extension ---------- */
10057 filename_prefix = getStringCopy(filename_music);
10058 if (strrchr(filename_prefix, '.') != NULL)
10059 *strrchr(filename_prefix, '.') = '\0';
10060 filename_info = getStringCat2(filename_prefix, ".txt");
10063 printf("trying to load file '%s'...\n", filename_info);
10066 if (fileExists(filename_info))
10067 setup_file_hash = loadSetupFileHash(filename_info);
10069 free(filename_prefix);
10070 free(filename_info);
10072 if (setup_file_hash == NULL)
10074 /* ---------- try to add file extension ---------- */
10076 filename_prefix = getStringCopy(filename_music);
10077 filename_info = getStringCat2(filename_prefix, ".txt");
10080 printf("trying to load file '%s'...\n", filename_info);
10083 if (fileExists(filename_info))
10084 setup_file_hash = loadSetupFileHash(filename_info);
10086 free(filename_prefix);
10087 free(filename_info);
10090 if (setup_file_hash == NULL)
10093 /* ---------- music file info found ---------- */
10095 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
10097 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
10099 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
10101 *token_to_value_ptr[i].value_ptr =
10102 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
10105 tmp_music_file_info.basename = getStringCopy(basename);
10106 tmp_music_file_info.music = music;
10107 tmp_music_file_info.is_sound = is_sound;
10109 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
10110 *new_music_file_info = tmp_music_file_info;
10112 return new_music_file_info;
10115 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
10117 return get_music_file_info_ext(basename, music, FALSE);
10120 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
10122 return get_music_file_info_ext(basename, sound, TRUE);
10125 static boolean music_info_listed_ext(struct MusicFileInfo *list,
10126 char *basename, boolean is_sound)
10128 for (; list != NULL; list = list->next)
10129 if (list->is_sound == is_sound && strEqual(list->basename, basename))
10135 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
10137 return music_info_listed_ext(list, basename, FALSE);
10140 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
10142 return music_info_listed_ext(list, basename, TRUE);
10145 void LoadMusicInfo()
10147 char *music_directory = getCustomMusicDirectory();
10148 int num_music = getMusicListSize();
10149 int num_music_noconf = 0;
10150 int num_sounds = getSoundListSize();
10152 struct dirent *dir_entry;
10153 struct FileInfo *music, *sound;
10154 struct MusicFileInfo *next, **new;
10157 while (music_file_info != NULL)
10159 next = music_file_info->next;
10161 checked_free(music_file_info->basename);
10163 checked_free(music_file_info->title_header);
10164 checked_free(music_file_info->artist_header);
10165 checked_free(music_file_info->album_header);
10166 checked_free(music_file_info->year_header);
10168 checked_free(music_file_info->title);
10169 checked_free(music_file_info->artist);
10170 checked_free(music_file_info->album);
10171 checked_free(music_file_info->year);
10173 free(music_file_info);
10175 music_file_info = next;
10178 new = &music_file_info;
10180 for (i = 0; i < num_music; i++)
10182 music = getMusicListEntry(i);
10184 if (music->filename == NULL)
10187 if (strEqual(music->filename, UNDEFINED_FILENAME))
10190 /* a configured file may be not recognized as music */
10191 if (!FileIsMusic(music->filename))
10195 printf("::: -> '%s' (configured)\n", music->filename);
10198 if (!music_info_listed(music_file_info, music->filename))
10200 *new = get_music_file_info(music->filename, i);
10202 new = &(*new)->next;
10206 if ((dir = opendir(music_directory)) == NULL)
10208 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
10212 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
10214 char *basename = dir_entry->d_name;
10215 boolean music_already_used = FALSE;
10218 /* skip all music files that are configured in music config file */
10219 for (i = 0; i < num_music; i++)
10221 music = getMusicListEntry(i);
10223 if (music->filename == NULL)
10226 if (strEqual(basename, music->filename))
10228 music_already_used = TRUE;
10233 if (music_already_used)
10236 if (!FileIsMusic(basename))
10240 printf("::: -> '%s' (found in directory)\n", basename);
10243 if (!music_info_listed(music_file_info, basename))
10245 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10247 new = &(*new)->next;
10250 num_music_noconf++;
10255 for (i = 0; i < num_sounds; i++)
10257 sound = getSoundListEntry(i);
10259 if (sound->filename == NULL)
10262 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10265 /* a configured file may be not recognized as sound */
10266 if (!FileIsSound(sound->filename))
10270 printf("::: -> '%s' (configured)\n", sound->filename);
10273 if (!sound_info_listed(music_file_info, sound->filename))
10275 *new = get_sound_file_info(sound->filename, i);
10277 new = &(*new)->next;
10282 for (next = music_file_info; next != NULL; next = next->next)
10283 printf("::: title == '%s'\n", next->title);
10287 void add_helpanim_entry(int element, int action, int direction, int delay,
10288 int *num_list_entries)
10290 struct HelpAnimInfo *new_list_entry;
10291 (*num_list_entries)++;
10294 checked_realloc(helpanim_info,
10295 *num_list_entries * sizeof(struct HelpAnimInfo));
10296 new_list_entry = &helpanim_info[*num_list_entries - 1];
10298 new_list_entry->element = element;
10299 new_list_entry->action = action;
10300 new_list_entry->direction = direction;
10301 new_list_entry->delay = delay;
10304 void print_unknown_token(char *filename, char *token, int token_nr)
10308 Error(ERR_INFO_LINE, "-");
10309 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10310 Error(ERR_INFO, "- config file: '%s'", filename);
10313 Error(ERR_INFO, "- token: '%s'", token);
10316 void print_unknown_token_end(int token_nr)
10319 Error(ERR_INFO_LINE, "-");
10322 void LoadHelpAnimInfo()
10324 char *filename = getHelpAnimFilename();
10325 SetupFileList *setup_file_list = NULL, *list;
10326 SetupFileHash *element_hash, *action_hash, *direction_hash;
10327 int num_list_entries = 0;
10328 int num_unknown_tokens = 0;
10331 if (fileExists(filename))
10332 setup_file_list = loadSetupFileList(filename);
10334 if (setup_file_list == NULL)
10336 /* use reliable default values from static configuration */
10337 SetupFileList *insert_ptr;
10339 insert_ptr = setup_file_list =
10340 newSetupFileList(helpanim_config[0].token,
10341 helpanim_config[0].value);
10343 for (i = 1; helpanim_config[i].token; i++)
10344 insert_ptr = addListEntry(insert_ptr,
10345 helpanim_config[i].token,
10346 helpanim_config[i].value);
10349 element_hash = newSetupFileHash();
10350 action_hash = newSetupFileHash();
10351 direction_hash = newSetupFileHash();
10353 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10354 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10356 for (i = 0; i < NUM_ACTIONS; i++)
10357 setHashEntry(action_hash, element_action_info[i].suffix,
10358 i_to_a(element_action_info[i].value));
10360 /* do not store direction index (bit) here, but direction value! */
10361 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10362 setHashEntry(direction_hash, element_direction_info[i].suffix,
10363 i_to_a(1 << element_direction_info[i].value));
10365 for (list = setup_file_list; list != NULL; list = list->next)
10367 char *element_token, *action_token, *direction_token;
10368 char *element_value, *action_value, *direction_value;
10369 int delay = atoi(list->value);
10371 if (strEqual(list->token, "end"))
10373 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10378 /* first try to break element into element/action/direction parts;
10379 if this does not work, also accept combined "element[.act][.dir]"
10380 elements (like "dynamite.active"), which are unique elements */
10382 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10384 element_value = getHashEntry(element_hash, list->token);
10385 if (element_value != NULL) /* element found */
10386 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10387 &num_list_entries);
10390 /* no further suffixes found -- this is not an element */
10391 print_unknown_token(filename, list->token, num_unknown_tokens++);
10397 /* token has format "<prefix>.<something>" */
10399 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10400 direction_token = action_token; /* ... or direction */
10402 element_token = getStringCopy(list->token);
10403 *strchr(element_token, '.') = '\0';
10405 element_value = getHashEntry(element_hash, element_token);
10407 if (element_value == NULL) /* this is no element */
10409 element_value = getHashEntry(element_hash, list->token);
10410 if (element_value != NULL) /* combined element found */
10411 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10412 &num_list_entries);
10414 print_unknown_token(filename, list->token, num_unknown_tokens++);
10416 free(element_token);
10421 action_value = getHashEntry(action_hash, action_token);
10423 if (action_value != NULL) /* action found */
10425 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10426 &num_list_entries);
10428 free(element_token);
10433 direction_value = getHashEntry(direction_hash, direction_token);
10435 if (direction_value != NULL) /* direction found */
10437 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10438 &num_list_entries);
10440 free(element_token);
10445 if (strchr(action_token + 1, '.') == NULL)
10447 /* no further suffixes found -- this is not an action nor direction */
10449 element_value = getHashEntry(element_hash, list->token);
10450 if (element_value != NULL) /* combined element found */
10451 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10452 &num_list_entries);
10454 print_unknown_token(filename, list->token, num_unknown_tokens++);
10456 free(element_token);
10461 /* token has format "<prefix>.<suffix>.<something>" */
10463 direction_token = strchr(action_token + 1, '.');
10465 action_token = getStringCopy(action_token);
10466 *strchr(action_token + 1, '.') = '\0';
10468 action_value = getHashEntry(action_hash, action_token);
10470 if (action_value == NULL) /* this is no action */
10472 element_value = getHashEntry(element_hash, list->token);
10473 if (element_value != NULL) /* combined element found */
10474 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10475 &num_list_entries);
10477 print_unknown_token(filename, list->token, num_unknown_tokens++);
10479 free(element_token);
10480 free(action_token);
10485 direction_value = getHashEntry(direction_hash, direction_token);
10487 if (direction_value != NULL) /* direction found */
10489 add_helpanim_entry(atoi(element_value), atoi(action_value),
10490 atoi(direction_value), delay, &num_list_entries);
10492 free(element_token);
10493 free(action_token);
10498 /* this is no direction */
10500 element_value = getHashEntry(element_hash, list->token);
10501 if (element_value != NULL) /* combined element found */
10502 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10503 &num_list_entries);
10505 print_unknown_token(filename, list->token, num_unknown_tokens++);
10507 free(element_token);
10508 free(action_token);
10511 print_unknown_token_end(num_unknown_tokens);
10513 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10514 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10516 freeSetupFileList(setup_file_list);
10517 freeSetupFileHash(element_hash);
10518 freeSetupFileHash(action_hash);
10519 freeSetupFileHash(direction_hash);
10522 for (i = 0; i < num_list_entries; i++)
10523 printf("::: '%s': %d, %d, %d => %d\n",
10524 EL_NAME(helpanim_info[i].element),
10525 helpanim_info[i].element,
10526 helpanim_info[i].action,
10527 helpanim_info[i].direction,
10528 helpanim_info[i].delay);
10532 void LoadHelpTextInfo()
10534 char *filename = getHelpTextFilename();
10537 if (helptext_info != NULL)
10539 freeSetupFileHash(helptext_info);
10540 helptext_info = NULL;
10543 if (fileExists(filename))
10544 helptext_info = loadSetupFileHash(filename);
10546 if (helptext_info == NULL)
10548 /* use reliable default values from static configuration */
10549 helptext_info = newSetupFileHash();
10551 for (i = 0; helptext_config[i].token; i++)
10552 setHashEntry(helptext_info,
10553 helptext_config[i].token,
10554 helptext_config[i].value);
10558 BEGIN_HASH_ITERATION(helptext_info, itr)
10560 printf("::: '%s' => '%s'\n",
10561 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10563 END_HASH_ITERATION(hash, itr)
10568 /* ------------------------------------------------------------------------- */
10569 /* convert levels */
10570 /* ------------------------------------------------------------------------- */
10572 #define MAX_NUM_CONVERT_LEVELS 1000
10574 void ConvertLevels()
10576 static LevelDirTree *convert_leveldir = NULL;
10577 static int convert_level_nr = -1;
10578 static int num_levels_handled = 0;
10579 static int num_levels_converted = 0;
10580 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10583 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10584 global.convert_leveldir);
10586 if (convert_leveldir == NULL)
10587 Error(ERR_EXIT, "no such level identifier: '%s'",
10588 global.convert_leveldir);
10590 leveldir_current = convert_leveldir;
10592 if (global.convert_level_nr != -1)
10594 convert_leveldir->first_level = global.convert_level_nr;
10595 convert_leveldir->last_level = global.convert_level_nr;
10598 convert_level_nr = convert_leveldir->first_level;
10600 printf_line("=", 79);
10601 printf("Converting levels\n");
10602 printf_line("-", 79);
10603 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
10604 printf("Level series name: '%s'\n", convert_leveldir->name);
10605 printf("Level series author: '%s'\n", convert_leveldir->author);
10606 printf("Number of levels: %d\n", convert_leveldir->levels);
10607 printf_line("=", 79);
10610 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10611 levels_failed[i] = FALSE;
10613 while (convert_level_nr <= convert_leveldir->last_level)
10615 char *level_filename;
10618 level_nr = convert_level_nr++;
10620 printf("Level %03d: ", level_nr);
10622 LoadLevel(level_nr);
10623 if (level.no_valid_file)
10625 printf("(no level)\n");
10629 printf("converting level ... ");
10631 level_filename = getDefaultLevelFilename(level_nr);
10632 new_level = !fileExists(level_filename);
10636 SaveLevel(level_nr);
10638 num_levels_converted++;
10640 printf("converted.\n");
10644 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10645 levels_failed[level_nr] = TRUE;
10647 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10650 num_levels_handled++;
10654 printf_line("=", 79);
10655 printf("Number of levels handled: %d\n", num_levels_handled);
10656 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10657 (num_levels_handled ?
10658 num_levels_converted * 100 / num_levels_handled : 0));
10659 printf_line("-", 79);
10660 printf("Summary (for automatic parsing by scripts):\n");
10661 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10662 convert_leveldir->identifier, num_levels_converted,
10663 num_levels_handled,
10664 (num_levels_handled ?
10665 num_levels_converted * 100 / num_levels_handled : 0));
10667 if (num_levels_handled != num_levels_converted)
10669 printf(", FAILED:");
10670 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10671 if (levels_failed[i])
10672 printf(" %03d", i);
10676 printf_line("=", 79);
10678 CloseAllAndExit(0);
10682 /* ------------------------------------------------------------------------- */
10683 /* create and save images for use in level sketches (raw BMP format) */
10684 /* ------------------------------------------------------------------------- */
10686 void CreateLevelSketchImages()
10688 #if defined(TARGET_SDL)
10693 InitElementPropertiesGfxElement();
10695 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10696 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10698 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10700 Bitmap *src_bitmap;
10702 int element = getMappedElement(i);
10703 int graphic = el2edimg(element);
10704 char basename1[16];
10705 char basename2[16];
10709 sprintf(basename1, "%03d.bmp", i);
10710 sprintf(basename2, "%03ds.bmp", i);
10712 filename1 = getPath2(global.create_images_dir, basename1);
10713 filename2 = getPath2(global.create_images_dir, basename2);
10715 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10716 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0);
10718 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10719 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10721 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10722 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10724 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10725 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10731 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10734 FreeBitmap(bitmap1);
10735 FreeBitmap(bitmap2);
10740 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10742 CloseAllAndExit(0);
10747 /* ------------------------------------------------------------------------- */
10748 /* create and save images for custom and group elements (raw BMP format) */
10749 /* ------------------------------------------------------------------------- */
10751 void CreateCustomElementImages()
10753 #if defined(TARGET_SDL)
10754 char *filename = "graphics.classic/RocksCE.bmp";
10756 Bitmap *src_bitmap;
10757 int dummy_graphic = IMG_CUSTOM_99;
10758 int yoffset_ce = 0;
10759 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10763 bitmap = CreateBitmap(TILEX * 16 * 2,
10764 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10767 getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y);
10769 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10776 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10777 TILEX * x, TILEY * y + yoffset_ce);
10779 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10780 TILEX * x + TILEX * 16, TILEY * y + yoffset_ce);
10782 for (j = 2; j >= 0; j--)
10786 BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10,
10787 TILEX * x + 6 + j * 7,
10788 TILEY * y + 11 + yoffset_ce);
10790 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10,
10791 TILEX * 16 + TILEX * x + 6 + j * 8,
10792 TILEY * y + 10 + yoffset_ce);
10798 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10805 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10806 TILEX * x, TILEY * y + yoffset_ge);
10808 BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY,
10809 TILEX * x + TILEX * 16, TILEY * y + yoffset_ge);
10811 for (j = 1; j >= 0; j--)
10815 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10816 TILEX * x + 6 + j * 10,
10817 TILEY * y + 11 + yoffset_ge);
10819 BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10,
10820 TILEX * 16 + TILEX * x + 10 + j * 8,
10821 TILEY * y + 10 + yoffset_ge);
10827 if (SDL_SaveBMP(bitmap->surface, filename) != 0)
10828 Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename);
10830 FreeBitmap(bitmap);
10832 CloseAllAndExit(0);
10837 void CreateLevelSketchImages_TEST()
10839 void CreateCustomElementImages()