1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 8)
72 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
73 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
74 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
75 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
77 #define CONF_VALUE_CONTENT_1 (CONF_MASK_MULTI_BYTES | 1)
78 #define CONF_VALUE_CONTENT_8 (CONF_MASK_MULTI_BYTES | 2)
80 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
81 (x) <= CONF_VALUE_INTEGER_4)
83 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
84 (x) <= CONF_VALUE_BOOLEAN_4)
86 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
87 (x) == CONF_MASK_2_BYTE ? 2 : \
88 (x) == CONF_MASK_4_BYTE ? 4 : 0)
90 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
91 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
93 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
95 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * 2)
96 #define CONF_CONTENT_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)] << 8)|\
97 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
99 static struct LevelInfo li;
109 /* ---------- 1-byte values ---------------------------------------------- */
111 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
112 &li.android_move_time, 10
115 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
116 &li.android_clone_time, 10
119 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
123 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
127 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
131 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
132 &li.magnify_score, 10
135 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
139 EL_ROBOT, CONF_VALUE_INTEGER_1,
143 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
144 &li.game_of_life[0], 2
147 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
148 &li.game_of_life[1], 3
151 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
152 &li.game_of_life[2], 3
155 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
156 &li.game_of_life[3], 3
159 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
163 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
167 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
171 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
175 EL_BALLOON, CONF_VALUE_INTEGER_1,
176 &li.wind_direction_initial, MV_NONE
179 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
180 &li.time_timegate, 10
183 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
187 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
188 &li.shield_normal_time, 10
191 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
192 &li.shield_deadly_time, 10
195 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
199 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
200 &li.time_orb_time, 10
203 /* ---------- multi-byte values ------------------------------------------ */
205 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8,
206 &li.ball_content, EL_EMPTY
222 { LEVEL_FILE_TYPE_RND, "RND" },
223 { LEVEL_FILE_TYPE_BD, "BD" },
224 { LEVEL_FILE_TYPE_EM, "EM" },
225 { LEVEL_FILE_TYPE_SP, "SP" },
226 { LEVEL_FILE_TYPE_DX, "DX" },
227 { LEVEL_FILE_TYPE_SB, "SB" },
228 { LEVEL_FILE_TYPE_DC, "DC" },
233 /* ========================================================================= */
234 /* level file functions */
235 /* ========================================================================= */
237 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
241 li = *level; /* copy level information into temporary buffer */
243 for (i = 0; element_conf[i].element != -1; i++)
245 int default_value = element_conf[i].default_value;
246 int type = element_conf[i].type;
247 int bytes = type & CONF_MASK_BYTES;
249 if (bytes != CONF_MASK_MULTI_BYTES)
251 if (CONF_VALUE_BOOLEAN(type))
252 *(boolean *)(element_conf[i].value) = default_value;
254 *(int *) (element_conf[i].value) = default_value;
256 else if (type == CONF_VALUE_CONTENT_8)
258 struct Content *content = (struct Content *)(element_conf[i].value);
261 for (c = 0; c < MAX_ELEMENT_CONTENTS; c++)
262 for (y = 0; y < 3; y++)
263 for (x = 0; x < 3; x++)
264 content[c].e[x][y] = default_value;
268 *level = li; /* copy temporary buffer back to level information */
271 void setElementChangePages(struct ElementInfo *ei, int change_pages)
273 int change_page_size = sizeof(struct ElementChangeInfo);
275 ei->num_change_pages = MAX(1, change_pages);
278 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
280 if (ei->current_change_page >= ei->num_change_pages)
281 ei->current_change_page = ei->num_change_pages - 1;
283 ei->change = &ei->change_page[ei->current_change_page];
286 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
290 change->can_change = FALSE;
292 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
293 change->has_event[i] = FALSE;
295 change->trigger_player = CH_PLAYER_ANY;
296 change->trigger_side = CH_SIDE_ANY;
297 change->trigger_page = CH_PAGE_ANY;
299 change->target_element = EL_EMPTY_SPACE;
301 change->delay_fixed = 0;
302 change->delay_random = 0;
303 change->delay_frames = 1;
305 change->trigger_element = EL_EMPTY_SPACE;
307 change->explode = FALSE;
308 change->use_target_content = FALSE;
309 change->only_if_complete = FALSE;
310 change->use_random_replace = FALSE;
311 change->random_percentage = 100;
312 change->replace_when = CP_WHEN_EMPTY;
314 change->has_action = FALSE;
315 change->action_type = CA_NO_ACTION;
316 change->action_mode = CA_MODE_UNDEFINED;
317 change->action_arg = CA_ARG_UNDEFINED;
319 for (x = 0; x < 3; x++)
320 for (y = 0; y < 3; y++)
321 change->target_content.e[x][y] = EL_EMPTY_SPACE;
323 change->direct_action = 0;
324 change->other_action = 0;
326 change->pre_change_function = NULL;
327 change->change_function = NULL;
328 change->post_change_function = NULL;
331 static void setLevelInfoToDefaults(struct LevelInfo *level)
333 static boolean clipboard_elements_initialized = FALSE;
336 setLevelInfoToDefaultsFromConfigList(level);
337 setLevelInfoToDefaults_EM();
339 level->native_em_level = &native_em_level;
341 level->game_engine_type = GAME_ENGINE_TYPE_RND;
343 level->file_version = FILE_VERSION_ACTUAL;
344 level->game_version = GAME_VERSION_ACTUAL;
346 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
347 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
348 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
350 level->fieldx = STD_LEV_FIELDX;
351 level->fieldy = STD_LEV_FIELDY;
353 for (x = 0; x < MAX_LEV_FIELDX; x++)
354 for (y = 0; y < MAX_LEV_FIELDY; y++)
355 level->field[x][y] = EL_SAND;
358 level->gems_needed = 0;
360 level->amoeba_speed = 10;
362 level->time_magic_wall = 10;
363 level->time_wheel = 10;
365 level->time_light = 10;
366 level->time_timegate = 10;
369 level->amoeba_content = EL_DIAMOND;
371 level->game_of_life[0] = 2;
372 level->game_of_life[1] = 3;
373 level->game_of_life[2] = 3;
374 level->game_of_life[3] = 3;
376 level->biomaze[0] = 2;
377 level->biomaze[1] = 3;
378 level->biomaze[2] = 3;
379 level->biomaze[3] = 3;
381 level->double_speed = FALSE;
382 level->initial_gravity = FALSE;
383 level->em_slippery_gems = FALSE;
384 level->instant_relocation = FALSE;
385 level->can_pass_to_walkable = FALSE;
386 level->grow_into_diggable = TRUE;
388 level->block_last_field = FALSE; /* EM does not block by default */
389 level->sp_block_last_field = TRUE; /* SP blocks the last field */
391 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
392 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
394 level->use_spring_bug = FALSE;
395 level->use_step_counter = FALSE;
397 /* values for the new EMC elements */
399 level->android_move_time = 10;
400 level->android_clone_time = 10;
401 level->ball_time = 10;
402 level->lenses_score = 10;
403 level->lenses_time = 10;
404 level->magnify_score = 10;
405 level->magnify_time = 10;
406 level->slurp_score = 10;
407 level->wind_direction_initial = MV_NONE;
409 level->ball_random = FALSE;
410 level->ball_state_initial = FALSE;
412 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
413 for (x = 0; x < 3; x++)
414 for (y = 0; y < 3; y++)
415 level->ball_content[i].e[x][y] = EL_EMPTY;
417 for (i = 0; i < 16; i++)
418 level->android_array[i] = FALSE;
420 level->use_custom_template = FALSE;
422 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
423 level->name[i] = '\0';
424 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
425 level->author[i] = '\0';
427 strcpy(level->name, NAMELESS_LEVEL_NAME);
428 strcpy(level->author, ANONYMOUS_NAME);
430 for (i = 0; i < 4; i++)
432 level->envelope_text[i][0] = '\0';
433 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
434 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
437 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
438 level->score[i] = 10;
440 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
441 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
442 for (x = 0; x < 3; x++)
443 for (y = 0; y < 3; y++)
444 level->yamyam_content[i].e[x][y] =
445 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
447 level->field[0][0] = EL_PLAYER_1;
448 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
450 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
454 /* never initialize clipboard elements after the very first time */
455 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
458 setElementChangePages(&element_info[element], 1);
459 setElementChangeInfoToDefaults(element_info[element].change);
461 if (IS_CUSTOM_ELEMENT(element) ||
462 IS_GROUP_ELEMENT(element) ||
463 IS_INTERNAL_ELEMENT(element))
465 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
466 element_info[element].description[j] = '\0';
468 if (element_info[element].custom_description != NULL)
469 strncpy(element_info[element].description,
470 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
472 strcpy(element_info[element].description,
473 element_info[element].editor_description);
475 element_info[element].use_gfx_element = FALSE;
476 element_info[element].gfx_element = EL_EMPTY_SPACE;
478 element_info[element].modified_settings = FALSE;
481 if (IS_CUSTOM_ELEMENT(element) ||
482 IS_INTERNAL_ELEMENT(element))
484 element_info[element].access_direction = MV_ALL_DIRECTIONS;
486 element_info[element].collect_score_initial = 10; /* special default */
487 element_info[element].collect_count_initial = 1; /* special default */
489 element_info[element].push_delay_fixed = -1; /* initialize later */
490 element_info[element].push_delay_random = -1; /* initialize later */
491 element_info[element].drop_delay_fixed = 0;
492 element_info[element].drop_delay_random = 0;
493 element_info[element].move_delay_fixed = 0;
494 element_info[element].move_delay_random = 0;
496 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
497 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
498 element_info[element].move_stepsize = TILEX / 8;
500 element_info[element].move_enter_element = EL_EMPTY_SPACE;
501 element_info[element].move_leave_element = EL_EMPTY_SPACE;
502 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
504 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
506 element_info[element].explosion_type = EXPLODES_3X3;
507 element_info[element].explosion_delay = 16;
508 element_info[element].ignition_delay = 8;
510 for (x = 0; x < 3; x++)
511 for (y = 0; y < 3; y++)
512 element_info[element].content.e[x][y] = EL_EMPTY_SPACE;
514 element_info[element].access_type = 0;
515 element_info[element].access_layer = 0;
516 element_info[element].access_protected = 0;
517 element_info[element].walk_to_action = 0;
518 element_info[element].smash_targets = 0;
519 element_info[element].deadliness = 0;
521 element_info[element].can_explode_by_fire = FALSE;
522 element_info[element].can_explode_smashed = FALSE;
523 element_info[element].can_explode_impact = FALSE;
525 element_info[element].current_change_page = 0;
527 /* start with no properties at all */
528 for (j = 0; j < NUM_EP_BITFIELDS; j++)
529 Properties[element][j] = EP_BITMASK_DEFAULT;
531 /* now set default properties */
532 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
535 if (IS_GROUP_ELEMENT(element) ||
536 IS_INTERNAL_ELEMENT(element))
538 /* initialize memory for list of elements in group */
539 if (element_info[element].group == NULL)
540 element_info[element].group =
541 checked_malloc(sizeof(struct ElementGroupInfo));
543 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
544 element_info[element].group->element[j] = EL_EMPTY_SPACE;
546 /* default: only one element in group */
547 element_info[element].group->num_elements = 1;
549 element_info[element].group->choice_mode = ANIM_RANDOM;
553 clipboard_elements_initialized = TRUE;
555 BorderElement = EL_STEELWALL;
557 level->no_valid_file = FALSE;
559 level->changed = FALSE;
561 if (leveldir_current == NULL) /* only when dumping level */
564 /* try to determine better author name than 'anonymous' */
565 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
567 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
568 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
572 switch (LEVELCLASS(leveldir_current))
574 case LEVELCLASS_TUTORIAL:
575 strcpy(level->author, PROGRAM_AUTHOR_STRING);
578 case LEVELCLASS_CONTRIB:
579 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
580 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
583 case LEVELCLASS_PRIVATE:
584 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
585 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
589 /* keep default value */
595 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
597 level_file_info->nr = 0;
598 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
599 level_file_info->packed = FALSE;
600 level_file_info->basename = NULL;
601 level_file_info->filename = NULL;
604 static void ActivateLevelTemplate()
606 /* Currently there is no special action needed to activate the template
607 data, because 'element_info' and 'Properties' overwrite the original
608 level data, while all other variables do not change. */
611 static char *getLevelFilenameFromBasename(char *basename)
613 static char *filename = NULL;
615 checked_free(filename);
617 filename = getPath2(getCurrentLevelDir(), basename);
622 static int getFileTypeFromBasename(char *basename)
624 static char *filename = NULL;
625 struct stat file_status;
627 /* ---------- try to determine file type from filename ---------- */
629 /* check for typical filename of a Supaplex level package file */
630 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
631 strncmp(basename, "LEVELS.D", 8) == 0))
632 return LEVEL_FILE_TYPE_SP;
634 /* ---------- try to determine file type from filesize ---------- */
636 checked_free(filename);
637 filename = getPath2(getCurrentLevelDir(), basename);
639 if (stat(filename, &file_status) == 0)
641 /* check for typical filesize of a Supaplex level package file */
642 if (file_status.st_size == 170496)
643 return LEVEL_FILE_TYPE_SP;
646 return LEVEL_FILE_TYPE_UNKNOWN;
649 static char *getSingleLevelBasename(int nr)
651 static char basename[MAX_FILENAME_LEN];
654 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
656 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
661 static char *getPackedLevelBasename(int type)
663 static char basename[MAX_FILENAME_LEN];
664 char *directory = getCurrentLevelDir();
666 struct dirent *dir_entry;
668 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
670 if ((dir = opendir(directory)) == NULL)
672 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
677 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
679 char *entry_basename = dir_entry->d_name;
680 int entry_type = getFileTypeFromBasename(entry_basename);
682 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
684 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
687 strcpy(basename, entry_basename);
699 static char *getSingleLevelFilename(int nr)
701 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
705 static char *getPackedLevelFilename(int type)
707 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
711 char *getDefaultLevelFilename(int nr)
713 return getSingleLevelFilename(nr);
717 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
722 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
723 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
727 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
728 int type, char *format, ...)
730 static char basename[MAX_FILENAME_LEN];
733 va_start(ap, format);
734 vsprintf(basename, format, ap);
739 lfi->basename = basename;
740 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
743 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
748 lfi->basename = getPackedLevelBasename(lfi->type);
749 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
752 static int getFiletypeFromID(char *filetype_id)
754 char *filetype_id_lower;
755 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
758 if (filetype_id == NULL)
759 return LEVEL_FILE_TYPE_UNKNOWN;
761 filetype_id_lower = getStringToLower(filetype_id);
763 for (i = 0; filetype_id_list[i].id != NULL; i++)
765 char *id_lower = getStringToLower(filetype_id_list[i].id);
767 if (strcmp(filetype_id_lower, id_lower) == 0)
768 filetype = filetype_id_list[i].filetype;
772 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
776 free(filetype_id_lower);
781 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
785 /* special case: level number is negative => check for level template file */
788 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
789 "template.%s", LEVELFILE_EXTENSION);
791 /* no fallback if template file not existing */
795 /* special case: check for file name/pattern specified in "levelinfo.conf" */
796 if (leveldir_current->level_filename != NULL)
798 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
800 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
801 leveldir_current->level_filename, nr);
802 if (fileExists(lfi->filename))
806 /* check for native Rocks'n'Diamonds level file */
807 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
808 "%03d.%s", nr, LEVELFILE_EXTENSION);
809 if (fileExists(lfi->filename))
812 /* check for Emerald Mine level file (V1) */
813 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
814 'a' + (nr / 10) % 26, '0' + nr % 10);
815 if (fileExists(lfi->filename))
817 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
818 'A' + (nr / 10) % 26, '0' + nr % 10);
819 if (fileExists(lfi->filename))
822 /* check for Emerald Mine level file (V2 to V5) */
823 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
824 if (fileExists(lfi->filename))
827 /* check for Emerald Mine level file (V6 / single mode) */
828 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
829 if (fileExists(lfi->filename))
831 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
832 if (fileExists(lfi->filename))
835 /* check for Emerald Mine level file (V6 / teamwork mode) */
836 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
837 if (fileExists(lfi->filename))
839 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
840 if (fileExists(lfi->filename))
843 /* check for various packed level file formats */
844 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
845 if (fileExists(lfi->filename))
848 /* no known level file found -- use default values (and fail later) */
849 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
850 "%03d.%s", nr, LEVELFILE_EXTENSION);
853 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
855 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
856 lfi->type = getFileTypeFromBasename(lfi->basename);
859 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
861 /* always start with reliable default values */
862 setFileInfoToDefaults(level_file_info);
864 level_file_info->nr = nr; /* set requested level number */
866 determineLevelFileInfo_Filename(level_file_info);
867 determineLevelFileInfo_Filetype(level_file_info);
870 /* ------------------------------------------------------------------------- */
871 /* functions for loading R'n'D level */
872 /* ------------------------------------------------------------------------- */
874 int getMappedElement(int element)
876 /* remap some (historic, now obsolete) elements */
880 case EL_PLAYER_OBSOLETE:
881 element = EL_PLAYER_1;
884 case EL_KEY_OBSOLETE:
887 case EL_EM_KEY_1_FILE_OBSOLETE:
888 element = EL_EM_KEY_1;
891 case EL_EM_KEY_2_FILE_OBSOLETE:
892 element = EL_EM_KEY_2;
895 case EL_EM_KEY_3_FILE_OBSOLETE:
896 element = EL_EM_KEY_3;
899 case EL_EM_KEY_4_FILE_OBSOLETE:
900 element = EL_EM_KEY_4;
903 case EL_ENVELOPE_OBSOLETE:
904 element = EL_ENVELOPE_1;
912 if (element >= NUM_FILE_ELEMENTS)
914 Error(ERR_WARN, "invalid level element %d", element);
916 element = EL_UNKNOWN;
924 int getMappedElementByVersion(int element, int game_version)
926 /* remap some elements due to certain game version */
928 if (game_version <= VERSION_IDENT(2,2,0,0))
930 /* map game font elements */
931 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
932 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
933 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
934 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
937 if (game_version < VERSION_IDENT(3,0,0,0))
939 /* map Supaplex gravity tube elements */
940 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
941 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
942 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
943 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
950 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
952 level->file_version = getFileVersion(file);
953 level->game_version = getFileVersion(file);
958 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
962 level->fieldx = getFile8Bit(file);
963 level->fieldy = getFile8Bit(file);
965 level->time = getFile16BitBE(file);
966 level->gems_needed = getFile16BitBE(file);
968 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
969 level->name[i] = getFile8Bit(file);
970 level->name[MAX_LEVEL_NAME_LEN] = 0;
972 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
973 level->score[i] = getFile8Bit(file);
975 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
976 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
977 for (y = 0; y < 3; y++)
978 for (x = 0; x < 3; x++)
979 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
981 level->amoeba_speed = getFile8Bit(file);
982 level->time_magic_wall = getFile8Bit(file);
983 level->time_wheel = getFile8Bit(file);
984 level->amoeba_content = getMappedElement(getFile8Bit(file));
985 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
986 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
987 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
988 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
990 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
992 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
993 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
994 level->can_move_into_acid_bits = getFile32BitBE(file);
995 level->dont_collide_with_bits = getFile8Bit(file);
997 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
998 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1000 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1001 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1002 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1004 level->game_engine_type = getFile8Bit(file);
1006 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1011 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1015 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1016 level->author[i] = getFile8Bit(file);
1017 level->author[MAX_LEVEL_NAME_LEN] = 0;
1022 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1025 int chunk_size_expected = level->fieldx * level->fieldy;
1027 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1028 stored with 16-bit encoding (and should be twice as big then).
1029 Even worse, playfield data was stored 16-bit when only yamyam content
1030 contained 16-bit elements and vice versa. */
1032 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1033 chunk_size_expected *= 2;
1035 if (chunk_size_expected != chunk_size)
1037 ReadUnusedBytesFromFile(file, chunk_size);
1038 return chunk_size_expected;
1041 for (y = 0; y < level->fieldy; y++)
1042 for (x = 0; x < level->fieldx; x++)
1043 level->field[x][y] =
1044 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1049 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1052 int header_size = 4;
1053 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1054 int chunk_size_expected = header_size + content_size;
1056 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1057 stored with 16-bit encoding (and should be twice as big then).
1058 Even worse, playfield data was stored 16-bit when only yamyam content
1059 contained 16-bit elements and vice versa. */
1061 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1062 chunk_size_expected += content_size;
1064 if (chunk_size_expected != chunk_size)
1066 ReadUnusedBytesFromFile(file, chunk_size);
1067 return chunk_size_expected;
1071 level->num_yamyam_contents = getFile8Bit(file);
1075 /* correct invalid number of content fields -- should never happen */
1076 if (level->num_yamyam_contents < 1 ||
1077 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1078 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1080 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1081 for (y = 0; y < 3; y++)
1082 for (x = 0; x < 3; x++)
1083 level->yamyam_content[i].e[x][y] =
1084 getMappedElement(level->encoding_16bit_field ?
1085 getFile16BitBE(file) : getFile8Bit(file));
1089 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1093 int num_contents, content_xsize, content_ysize;
1094 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1096 element = getMappedElement(getFile16BitBE(file));
1097 num_contents = getFile8Bit(file);
1098 content_xsize = getFile8Bit(file);
1099 content_ysize = getFile8Bit(file);
1101 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1103 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1104 for (y = 0; y < 3; y++)
1105 for (x = 0; x < 3; x++)
1106 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1108 /* correct invalid number of content fields -- should never happen */
1109 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1110 num_contents = STD_ELEMENT_CONTENTS;
1112 if (element == EL_YAMYAM)
1114 level->num_yamyam_contents = num_contents;
1116 for (i = 0; i < num_contents; i++)
1117 for (y = 0; y < 3; y++)
1118 for (x = 0; x < 3; x++)
1119 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1121 else if (element == EL_BD_AMOEBA)
1123 level->amoeba_content = content_array[0][0][0];
1127 Error(ERR_WARN, "cannot load content for element '%d'", element);
1133 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1139 int chunk_size_expected;
1141 element = getMappedElement(getFile16BitBE(file));
1142 if (!IS_ENVELOPE(element))
1143 element = EL_ENVELOPE_1;
1145 envelope_nr = element - EL_ENVELOPE_1;
1147 envelope_len = getFile16BitBE(file);
1149 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1150 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1152 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1154 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1155 if (chunk_size_expected != chunk_size)
1157 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1158 return chunk_size_expected;
1161 for (i = 0; i < envelope_len; i++)
1162 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1167 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1169 int num_changed_custom_elements = getFile16BitBE(file);
1170 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1173 if (chunk_size_expected != chunk_size)
1175 ReadUnusedBytesFromFile(file, chunk_size - 2);
1176 return chunk_size_expected;
1179 for (i = 0; i < num_changed_custom_elements; i++)
1181 int element = getFile16BitBE(file);
1182 int properties = getFile32BitBE(file);
1184 if (IS_CUSTOM_ELEMENT(element))
1185 Properties[element][EP_BITFIELD_BASE] = properties;
1187 Error(ERR_WARN, "invalid custom element number %d", element);
1193 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1195 int num_changed_custom_elements = getFile16BitBE(file);
1196 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1199 if (chunk_size_expected != chunk_size)
1201 ReadUnusedBytesFromFile(file, chunk_size - 2);
1202 return chunk_size_expected;
1205 for (i = 0; i < num_changed_custom_elements; i++)
1207 int element = getFile16BitBE(file);
1208 int custom_target_element = getFile16BitBE(file);
1210 if (IS_CUSTOM_ELEMENT(element))
1211 element_info[element].change->target_element = custom_target_element;
1213 Error(ERR_WARN, "invalid custom element number %d", element);
1219 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1221 int num_changed_custom_elements = getFile16BitBE(file);
1222 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1225 if (chunk_size_expected != chunk_size)
1227 ReadUnusedBytesFromFile(file, chunk_size - 2);
1228 return chunk_size_expected;
1231 for (i = 0; i < num_changed_custom_elements; i++)
1233 int element = getFile16BitBE(file);
1234 unsigned long event_bits;
1236 if (!IS_CUSTOM_ELEMENT(element))
1238 Error(ERR_WARN, "invalid custom element number %d", element);
1240 element = EL_INTERNAL_DUMMY;
1243 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1244 element_info[element].description[j] = getFile8Bit(file);
1245 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
1247 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1249 /* some free bytes for future properties and padding */
1250 ReadUnusedBytesFromFile(file, 7);
1252 element_info[element].use_gfx_element = getFile8Bit(file);
1253 element_info[element].gfx_element =
1254 getMappedElement(getFile16BitBE(file));
1256 element_info[element].collect_score_initial = getFile8Bit(file);
1257 element_info[element].collect_count_initial = getFile8Bit(file);
1259 element_info[element].push_delay_fixed = getFile16BitBE(file);
1260 element_info[element].push_delay_random = getFile16BitBE(file);
1261 element_info[element].move_delay_fixed = getFile16BitBE(file);
1262 element_info[element].move_delay_random = getFile16BitBE(file);
1264 element_info[element].move_pattern = getFile16BitBE(file);
1265 element_info[element].move_direction_initial = getFile8Bit(file);
1266 element_info[element].move_stepsize = getFile8Bit(file);
1268 for (y = 0; y < 3; y++)
1269 for (x = 0; x < 3; x++)
1270 element_info[element].content.e[x][y] =
1271 getMappedElement(getFile16BitBE(file));
1273 event_bits = getFile32BitBE(file);
1274 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1275 if (event_bits & (1 << j))
1276 element_info[element].change->has_event[j] = TRUE;
1278 element_info[element].change->target_element =
1279 getMappedElement(getFile16BitBE(file));
1281 element_info[element].change->delay_fixed = getFile16BitBE(file);
1282 element_info[element].change->delay_random = getFile16BitBE(file);
1283 element_info[element].change->delay_frames = getFile16BitBE(file);
1285 element_info[element].change->trigger_element =
1286 getMappedElement(getFile16BitBE(file));
1288 element_info[element].change->explode = getFile8Bit(file);
1289 element_info[element].change->use_target_content = getFile8Bit(file);
1290 element_info[element].change->only_if_complete = getFile8Bit(file);
1291 element_info[element].change->use_random_replace = getFile8Bit(file);
1293 element_info[element].change->random_percentage = getFile8Bit(file);
1294 element_info[element].change->replace_when = getFile8Bit(file);
1296 for (y = 0; y < 3; y++)
1297 for (x = 0; x < 3; x++)
1298 element_info[element].change->target_content.e[x][y] =
1299 getMappedElement(getFile16BitBE(file));
1301 element_info[element].slippery_type = getFile8Bit(file);
1303 /* some free bytes for future properties and padding */
1304 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1306 /* mark that this custom element has been modified */
1307 element_info[element].modified_settings = TRUE;
1313 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1315 struct ElementInfo *ei;
1316 int chunk_size_expected;
1320 element = getFile16BitBE(file);
1322 if (!IS_CUSTOM_ELEMENT(element))
1324 Error(ERR_WARN, "invalid custom element number %d", element);
1326 ReadUnusedBytesFromFile(file, chunk_size - 2);
1330 ei = &element_info[element];
1332 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1333 ei->description[i] = getFile8Bit(file);
1334 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1336 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1337 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1339 ei->num_change_pages = getFile8Bit(file);
1341 /* some free bytes for future base property values and padding */
1342 ReadUnusedBytesFromFile(file, 5);
1344 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1345 if (chunk_size_expected != chunk_size)
1347 ReadUnusedBytesFromFile(file, chunk_size - 48);
1348 return chunk_size_expected;
1351 /* read custom property values */
1353 ei->use_gfx_element = getFile8Bit(file);
1354 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1356 ei->collect_score_initial = getFile8Bit(file);
1357 ei->collect_count_initial = getFile8Bit(file);
1359 ei->drop_delay_fixed = getFile8Bit(file);
1360 ei->push_delay_fixed = getFile8Bit(file);
1361 ei->drop_delay_random = getFile8Bit(file);
1362 ei->push_delay_random = getFile8Bit(file);
1363 ei->move_delay_fixed = getFile16BitBE(file);
1364 ei->move_delay_random = getFile16BitBE(file);
1366 /* bits 0 - 15 of "move_pattern" ... */
1367 ei->move_pattern = getFile16BitBE(file);
1368 ei->move_direction_initial = getFile8Bit(file);
1369 ei->move_stepsize = getFile8Bit(file);
1371 ei->slippery_type = getFile8Bit(file);
1373 for (y = 0; y < 3; y++)
1374 for (x = 0; x < 3; x++)
1375 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1377 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1378 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1379 ei->move_leave_type = getFile8Bit(file);
1381 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1382 ei->move_pattern |= (getFile16BitBE(file) << 16);
1384 ei->access_direction = getFile8Bit(file);
1386 ei->explosion_delay = getFile8Bit(file);
1387 ei->ignition_delay = getFile8Bit(file);
1388 ei->explosion_type = getFile8Bit(file);
1390 /* some free bytes for future custom property values and padding */
1391 ReadUnusedBytesFromFile(file, 1);
1393 /* read change property values */
1395 setElementChangePages(ei, ei->num_change_pages);
1397 for (i = 0; i < ei->num_change_pages; i++)
1399 struct ElementChangeInfo *change = &ei->change_page[i];
1400 unsigned long event_bits;
1402 /* always start with reliable default values */
1403 setElementChangeInfoToDefaults(change);
1405 event_bits = getFile32BitBE(file);
1406 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1407 if (event_bits & (1 << j))
1408 change->has_event[j] = TRUE;
1410 change->target_element = getMappedElement(getFile16BitBE(file));
1412 change->delay_fixed = getFile16BitBE(file);
1413 change->delay_random = getFile16BitBE(file);
1414 change->delay_frames = getFile16BitBE(file);
1416 change->trigger_element = getMappedElement(getFile16BitBE(file));
1418 change->explode = getFile8Bit(file);
1419 change->use_target_content = getFile8Bit(file);
1420 change->only_if_complete = getFile8Bit(file);
1421 change->use_random_replace = getFile8Bit(file);
1423 change->random_percentage = getFile8Bit(file);
1424 change->replace_when = getFile8Bit(file);
1426 for (y = 0; y < 3; y++)
1427 for (x = 0; x < 3; x++)
1428 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1430 change->can_change = getFile8Bit(file);
1432 change->trigger_side = getFile8Bit(file);
1434 change->trigger_player = getFile8Bit(file);
1435 change->trigger_page = getFile8Bit(file);
1437 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1438 CH_PAGE_ANY : (1 << change->trigger_page));
1440 change->has_action = getFile8Bit(file);
1441 change->action_type = getFile8Bit(file);
1442 change->action_mode = getFile8Bit(file);
1443 change->action_arg = getFile16BitBE(file);
1445 /* some free bytes for future change property values and padding */
1446 ReadUnusedBytesFromFile(file, 1);
1449 /* mark this custom element as modified */
1450 ei->modified_settings = TRUE;
1455 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1457 struct ElementInfo *ei;
1458 struct ElementGroupInfo *group;
1462 element = getFile16BitBE(file);
1464 if (!IS_GROUP_ELEMENT(element))
1466 Error(ERR_WARN, "invalid group element number %d", element);
1468 ReadUnusedBytesFromFile(file, chunk_size - 2);
1472 ei = &element_info[element];
1474 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1475 ei->description[i] = getFile8Bit(file);
1476 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1478 group = element_info[element].group;
1480 group->num_elements = getFile8Bit(file);
1482 ei->use_gfx_element = getFile8Bit(file);
1483 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1485 group->choice_mode = getFile8Bit(file);
1487 /* some free bytes for future values and padding */
1488 ReadUnusedBytesFromFile(file, 3);
1490 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1491 group->element[i] = getMappedElement(getFile16BitBE(file));
1493 /* mark this group element as modified */
1494 element_info[element].modified_settings = TRUE;
1499 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1501 int real_chunk_size = 0;
1506 int element = getFile16BitBE(file);
1507 int type = getFile8Bit(file);
1508 int bytes = type & CONF_MASK_BYTES;
1509 boolean element_found = FALSE;
1511 real_chunk_size += 3;
1513 li = *level; /* copy level information into temporary buffer */
1515 if (bytes == CONF_MASK_MULTI_BYTES)
1517 int num_bytes = getFile16BitBE(file);
1518 byte *buffer = checked_malloc(num_bytes);
1520 ReadBytesFromFile(file, buffer, num_bytes);
1522 for (i = 0; element_conf[i].element != -1; i++)
1524 if (element_conf[i].element == element &&
1525 element_conf[i].type == type)
1527 element_found = TRUE;
1529 if (type == CONF_VALUE_CONTENT_8)
1531 struct Content *content= (struct Content *)(element_conf[i].value);
1532 int num_contents = num_bytes / CONF_CONTENT_NUM_BYTES;
1535 for (c = 0; c < num_contents; c++)
1536 for (y = 0; y < 3; y++)
1537 for (x = 0; x < 3; x++)
1538 content[c].e[x][y] =
1539 getMappedElement(CONF_CONTENT_ELEMENT(buffer, c, x, y));
1542 element_found = FALSE;
1548 checked_free(buffer);
1550 real_chunk_size += 2 + num_bytes;
1554 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1555 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1556 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1558 for (i = 0; element_conf[i].element != -1; i++)
1560 if (element_conf[i].element == element &&
1561 element_conf[i].type == type)
1563 if (CONF_VALUE_BOOLEAN(type))
1564 *(boolean *)(element_conf[i].value) = value;
1566 *(int *) (element_conf[i].value) = value;
1568 element_found = TRUE;
1574 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1577 *level = li; /* copy temporary buffer back to level information */
1580 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1582 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1586 return real_chunk_size;
1589 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1590 struct LevelFileInfo *level_file_info)
1592 char *filename = level_file_info->filename;
1593 char cookie[MAX_LINE_LEN];
1594 char chunk_name[CHUNK_ID_LEN + 1];
1598 if (!(file = fopen(filename, MODE_READ)))
1600 level->no_valid_file = TRUE;
1602 if (level != &level_template)
1603 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1608 getFileChunkBE(file, chunk_name, NULL);
1609 if (strcmp(chunk_name, "RND1") == 0)
1611 getFile32BitBE(file); /* not used */
1613 getFileChunkBE(file, chunk_name, NULL);
1614 if (strcmp(chunk_name, "CAVE") != 0)
1616 level->no_valid_file = TRUE;
1618 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1623 else /* check for pre-2.0 file format with cookie string */
1625 strcpy(cookie, chunk_name);
1626 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1627 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1628 cookie[strlen(cookie) - 1] = '\0';
1630 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1632 level->no_valid_file = TRUE;
1634 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1639 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1641 level->no_valid_file = TRUE;
1643 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1648 /* pre-2.0 level files have no game version, so use file version here */
1649 level->game_version = level->file_version;
1652 if (level->file_version < FILE_VERSION_1_2)
1654 /* level files from versions before 1.2.0 without chunk structure */
1655 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1656 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1664 int (*loader)(FILE *, int, struct LevelInfo *);
1668 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1669 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1670 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1671 { "BODY", -1, LoadLevel_BODY },
1672 { "CONT", -1, LoadLevel_CONT },
1673 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1674 { "CNT3", -1, LoadLevel_CNT3 },
1675 { "CUS1", -1, LoadLevel_CUS1 },
1676 { "CUS2", -1, LoadLevel_CUS2 },
1677 { "CUS3", -1, LoadLevel_CUS3 },
1678 { "CUS4", -1, LoadLevel_CUS4 },
1679 { "GRP1", -1, LoadLevel_GRP1 },
1680 { "CONF", -1, LoadLevel_CONF },
1685 while (getFileChunkBE(file, chunk_name, &chunk_size))
1689 while (chunk_info[i].name != NULL &&
1690 strcmp(chunk_name, chunk_info[i].name) != 0)
1693 if (chunk_info[i].name == NULL)
1695 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1696 chunk_name, filename);
1697 ReadUnusedBytesFromFile(file, chunk_size);
1699 else if (chunk_info[i].size != -1 &&
1700 chunk_info[i].size != chunk_size)
1702 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1703 chunk_size, chunk_name, filename);
1704 ReadUnusedBytesFromFile(file, chunk_size);
1708 /* call function to load this level chunk */
1709 int chunk_size_expected =
1710 (chunk_info[i].loader)(file, chunk_size, level);
1712 /* the size of some chunks cannot be checked before reading other
1713 chunks first (like "HEAD" and "BODY") that contain some header
1714 information, so check them here */
1715 if (chunk_size_expected != chunk_size)
1717 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1718 chunk_size, chunk_name, filename);
1727 /* ------------------------------------------------------------------------- */
1728 /* functions for loading EM level */
1729 /* ------------------------------------------------------------------------- */
1733 static int map_em_element_yam(int element)
1737 case 0x00: return EL_EMPTY;
1738 case 0x01: return EL_EMERALD;
1739 case 0x02: return EL_DIAMOND;
1740 case 0x03: return EL_ROCK;
1741 case 0x04: return EL_ROBOT;
1742 case 0x05: return EL_SPACESHIP_UP;
1743 case 0x06: return EL_BOMB;
1744 case 0x07: return EL_BUG_UP;
1745 case 0x08: return EL_AMOEBA_DROP;
1746 case 0x09: return EL_NUT;
1747 case 0x0a: return EL_YAMYAM;
1748 case 0x0b: return EL_QUICKSAND_FULL;
1749 case 0x0c: return EL_SAND;
1750 case 0x0d: return EL_WALL_SLIPPERY;
1751 case 0x0e: return EL_STEELWALL;
1752 case 0x0f: return EL_WALL;
1753 case 0x10: return EL_EM_KEY_1;
1754 case 0x11: return EL_EM_KEY_2;
1755 case 0x12: return EL_EM_KEY_4;
1756 case 0x13: return EL_EM_KEY_3;
1757 case 0x14: return EL_MAGIC_WALL;
1758 case 0x15: return EL_ROBOT_WHEEL;
1759 case 0x16: return EL_DYNAMITE;
1761 case 0x17: return EL_EM_KEY_1; /* EMC */
1762 case 0x18: return EL_BUG_UP; /* EMC */
1763 case 0x1a: return EL_DIAMOND; /* EMC */
1764 case 0x1b: return EL_EMERALD; /* EMC */
1765 case 0x25: return EL_NUT; /* EMC */
1766 case 0x80: return EL_EMPTY; /* EMC */
1767 case 0x85: return EL_EM_KEY_1; /* EMC */
1768 case 0x86: return EL_EM_KEY_2; /* EMC */
1769 case 0x87: return EL_EM_KEY_4; /* EMC */
1770 case 0x88: return EL_EM_KEY_3; /* EMC */
1771 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1772 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1773 case 0xaf: return EL_DYNAMITE; /* EMC */
1774 case 0xbd: return EL_SAND; /* EMC */
1777 Error(ERR_WARN, "invalid level element %d", element);
1782 static int map_em_element_field(int element)
1784 if (element >= 0xc8 && element <= 0xe1)
1785 return EL_CHAR_A + (element - 0xc8);
1786 else if (element >= 0xe2 && element <= 0xeb)
1787 return EL_CHAR_0 + (element - 0xe2);
1791 case 0x00: return EL_ROCK;
1792 case 0x01: return EL_ROCK; /* EMC */
1793 case 0x02: return EL_DIAMOND;
1794 case 0x03: return EL_DIAMOND;
1795 case 0x04: return EL_ROBOT;
1796 case 0x05: return EL_ROBOT; /* EMC */
1797 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1798 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1799 case 0x08: return EL_SPACESHIP_UP;
1800 case 0x09: return EL_SPACESHIP_RIGHT;
1801 case 0x0a: return EL_SPACESHIP_DOWN;
1802 case 0x0b: return EL_SPACESHIP_LEFT;
1803 case 0x0c: return EL_SPACESHIP_UP;
1804 case 0x0d: return EL_SPACESHIP_RIGHT;
1805 case 0x0e: return EL_SPACESHIP_DOWN;
1806 case 0x0f: return EL_SPACESHIP_LEFT;
1808 case 0x10: return EL_BOMB;
1809 case 0x11: return EL_BOMB; /* EMC */
1810 case 0x12: return EL_EMERALD;
1811 case 0x13: return EL_EMERALD;
1812 case 0x14: return EL_BUG_UP;
1813 case 0x15: return EL_BUG_RIGHT;
1814 case 0x16: return EL_BUG_DOWN;
1815 case 0x17: return EL_BUG_LEFT;
1816 case 0x18: return EL_BUG_UP;
1817 case 0x19: return EL_BUG_RIGHT;
1818 case 0x1a: return EL_BUG_DOWN;
1819 case 0x1b: return EL_BUG_LEFT;
1820 case 0x1c: return EL_AMOEBA_DROP;
1821 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1822 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1823 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1825 case 0x20: return EL_ROCK;
1826 case 0x21: return EL_BOMB; /* EMC */
1827 case 0x22: return EL_DIAMOND; /* EMC */
1828 case 0x23: return EL_EMERALD; /* EMC */
1829 case 0x24: return EL_MAGIC_WALL;
1830 case 0x25: return EL_NUT;
1831 case 0x26: return EL_NUT; /* EMC */
1832 case 0x27: return EL_NUT; /* EMC */
1834 /* looks like magic wheel, but is _always_ activated */
1835 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1837 case 0x29: return EL_YAMYAM; /* up */
1838 case 0x2a: return EL_YAMYAM; /* down */
1839 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1840 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1841 case 0x2d: return EL_QUICKSAND_FULL;
1842 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1843 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1845 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1846 case 0x31: return EL_SAND; /* EMC */
1847 case 0x32: return EL_SAND; /* EMC */
1848 case 0x33: return EL_SAND; /* EMC */
1849 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1850 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1851 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1852 case 0x37: return EL_SAND; /* EMC */
1853 case 0x38: return EL_ROCK; /* EMC */
1854 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1855 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1856 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1857 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1858 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1859 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1860 case 0x3f: return EL_ACID_POOL_BOTTOM;
1862 case 0x40: return EL_EXIT_OPEN; /* 1 */
1863 case 0x41: return EL_EXIT_OPEN; /* 2 */
1864 case 0x42: return EL_EXIT_OPEN; /* 3 */
1865 case 0x43: return EL_BALLOON; /* EMC */
1866 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1867 case 0x45: return EL_SPRING; /* EMC */
1868 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1869 case 0x47: return EL_SPRING; /* left */ /* EMC */
1870 case 0x48: return EL_SPRING; /* right */ /* EMC */
1871 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1872 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1873 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1874 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1875 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1876 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1877 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1879 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1880 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1881 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1882 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1883 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1884 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1885 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1886 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1887 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1888 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1889 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1890 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1891 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1892 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1893 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1894 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1896 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1897 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1898 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1899 case 0x63: return EL_SPRING; /* left */ /* EMC */
1900 case 0x64: return EL_SPRING; /* right */ /* EMC */
1901 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1902 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1903 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1904 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1905 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1906 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1907 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1908 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1909 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1910 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1911 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1913 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1914 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1915 case 0x72: return EL_NUT; /* left */ /* EMC */
1916 case 0x73: return EL_SAND; /* EMC (? "nut") */
1917 case 0x74: return EL_STEELWALL;
1918 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1919 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1920 case 0x77: return EL_BOMB; /* left */ /* EMC */
1921 case 0x78: return EL_BOMB; /* right */ /* EMC */
1922 case 0x79: return EL_ROCK; /* left */ /* EMC */
1923 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1924 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1925 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1926 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1927 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1928 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1930 case 0x80: return EL_EMPTY;
1931 case 0x81: return EL_WALL_SLIPPERY;
1932 case 0x82: return EL_SAND;
1933 case 0x83: return EL_STEELWALL;
1934 case 0x84: return EL_WALL;
1935 case 0x85: return EL_EM_KEY_1;
1936 case 0x86: return EL_EM_KEY_2;
1937 case 0x87: return EL_EM_KEY_4;
1938 case 0x88: return EL_EM_KEY_3;
1939 case 0x89: return EL_EM_GATE_1;
1940 case 0x8a: return EL_EM_GATE_2;
1941 case 0x8b: return EL_EM_GATE_4;
1942 case 0x8c: return EL_EM_GATE_3;
1943 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1944 case 0x8e: return EL_EM_GATE_1_GRAY;
1945 case 0x8f: return EL_EM_GATE_2_GRAY;
1947 case 0x90: return EL_EM_GATE_4_GRAY;
1948 case 0x91: return EL_EM_GATE_3_GRAY;
1949 case 0x92: return EL_MAGIC_WALL;
1950 case 0x93: return EL_ROBOT_WHEEL;
1951 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1952 case 0x95: return EL_ACID_POOL_TOPLEFT;
1953 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1954 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1955 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1956 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1957 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1958 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1959 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1960 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1961 case 0x9e: return EL_EXIT_CLOSED;
1962 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1964 /* looks like normal sand, but behaves like wall */
1965 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1966 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1967 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1968 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1969 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1970 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1971 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1972 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1973 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1974 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1975 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1976 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1977 case 0xac: return EL_CHAR_COMMA; /* EMC */
1978 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1979 case 0xae: return EL_CHAR_MINUS; /* EMC */
1980 case 0xaf: return EL_DYNAMITE;
1982 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1983 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1984 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1985 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1986 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1987 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1988 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1989 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1990 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1991 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1992 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1993 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1994 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1995 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1996 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1997 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1999 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2000 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2001 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2002 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2003 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2004 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2005 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2006 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2008 /* characters: see above */
2010 case 0xec: return EL_CHAR_PERIOD;
2011 case 0xed: return EL_CHAR_EXCLAM;
2012 case 0xee: return EL_CHAR_COLON;
2013 case 0xef: return EL_CHAR_QUESTION;
2015 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2016 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2017 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2018 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2019 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2020 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2021 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2022 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2024 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2025 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2026 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2027 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2028 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2029 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2031 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2032 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2035 /* should never happen (all 8-bit value cases should be handled) */
2036 Error(ERR_WARN, "invalid level element %d", element);
2041 #define EM_LEVEL_SIZE 2106
2042 #define EM_LEVEL_XSIZE 64
2043 #define EM_LEVEL_YSIZE 32
2045 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2046 struct LevelFileInfo *level_file_info)
2048 char *filename = level_file_info->filename;
2050 unsigned char leveldata[EM_LEVEL_SIZE];
2051 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2052 int nr = level_file_info->nr;
2055 if (!(file = fopen(filename, MODE_READ)))
2057 level->no_valid_file = TRUE;
2059 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2064 for (i = 0; i < EM_LEVEL_SIZE; i++)
2065 leveldata[i] = fgetc(file);
2069 /* check if level data is crypted by testing against known starting bytes
2070 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2072 if ((leveldata[0] == 0xf1 ||
2073 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2075 unsigned char code0 = 0x65;
2076 unsigned char code1 = 0x11;
2078 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2079 leveldata[0] = 0xf1;
2081 /* decode crypted level data */
2083 for (i = 0; i < EM_LEVEL_SIZE; i++)
2085 leveldata[i] ^= code0;
2086 leveldata[i] -= code1;
2088 code0 = (code0 + 7) & 0xff;
2092 level->fieldx = EM_LEVEL_XSIZE;
2093 level->fieldy = EM_LEVEL_YSIZE;
2095 level->time = header[46] * 10;
2096 level->gems_needed = header[47];
2098 /* The original Emerald Mine levels have their level number stored
2099 at the second byte of the level file...
2100 Do not trust this information at other level files, e.g. EMC,
2101 but correct it anyway (normally the first row is completely
2102 steel wall, so the correction does not hurt anyway). */
2104 if (leveldata[1] == nr)
2105 leveldata[1] = leveldata[2]; /* correct level number field */
2107 sprintf(level->name, "Level %d", nr); /* set level name */
2109 level->score[SC_EMERALD] = header[36];
2110 level->score[SC_DIAMOND] = header[37];
2111 level->score[SC_ROBOT] = header[38];
2112 level->score[SC_SPACESHIP] = header[39];
2113 level->score[SC_BUG] = header[40];
2114 level->score[SC_YAMYAM] = header[41];
2115 level->score[SC_NUT] = header[42];
2116 level->score[SC_DYNAMITE] = header[43];
2117 level->score[SC_TIME_BONUS] = header[44];
2119 level->num_yamyam_contents = 4;
2121 for (i = 0; i < level->num_yamyam_contents; i++)
2122 for (y = 0; y < 3; y++)
2123 for (x = 0; x < 3; x++)
2124 level->yamyam_content[i].e[x][y] =
2125 map_em_element_yam(header[i * 9 + y * 3 + x]);
2127 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2128 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2129 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2130 level->amoeba_content = EL_DIAMOND;
2132 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2134 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2136 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2137 new_element = EL_AMOEBA_WET;
2139 level->field[x][y] = new_element;
2142 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2143 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2144 level->field[x][y] = EL_PLAYER_1;
2146 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2147 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2148 level->field[x][y] = EL_PLAYER_2;
2153 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2155 static int ball_xy[8][2] =
2166 struct LevelInfo_EM *level_em = level->native_em_level;
2167 struct LEVEL *lev = level_em->lev;
2168 struct PLAYER *ply1 = level_em->ply1;
2169 struct PLAYER *ply2 = level_em->ply2;
2172 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2173 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2175 lev->time_seconds = level->time;
2176 lev->required_initial = level->gems_needed;
2178 lev->emerald_score = level->score[SC_EMERALD];
2179 lev->diamond_score = level->score[SC_DIAMOND];
2180 lev->alien_score = level->score[SC_ROBOT];
2181 lev->tank_score = level->score[SC_SPACESHIP];
2182 lev->bug_score = level->score[SC_BUG];
2183 lev->eater_score = level->score[SC_YAMYAM];
2184 lev->nut_score = level->score[SC_NUT];
2185 lev->dynamite_score = level->score[SC_DYNAMITE];
2186 lev->key_score = level->score[SC_KEY];
2187 lev->exit_score = level->score[SC_TIME_BONUS];
2189 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2190 for (y = 0; y < 3; y++)
2191 for (x = 0; x < 3; x++)
2192 lev->eater_array[i][y * 3 + x] =
2193 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2195 lev->amoeba_time = level->amoeba_speed;
2196 lev->wonderwall_time_initial = level->time_magic_wall;
2197 lev->wheel_time = level->time_wheel;
2199 lev->android_move_time = level->android_move_time;
2200 lev->android_clone_time = level->android_clone_time;
2201 lev->ball_random = level->ball_random;
2202 lev->ball_state_initial = level->ball_state_initial;
2203 lev->ball_time = level->ball_time;
2205 lev->lenses_score = level->lenses_score;
2206 lev->magnify_score = level->magnify_score;
2207 lev->slurp_score = level->slurp_score;
2209 lev->lenses_time = level->lenses_time;
2210 lev->magnify_time = level->magnify_time;
2211 lev->wind_direction_initial = level->wind_direction_initial;
2213 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2214 for (j = 0; j < 8; j++)
2215 lev->ball_array[i][j] =
2216 map_element_RND_to_EM(level->
2217 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2219 for (i = 0; i < 16; i++)
2220 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2222 /* first fill the complete playfield with the default border element */
2223 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2224 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2225 level_em->cave[x][y] = ZBORDER;
2227 /* then copy the real level contents from level file into the playfield */
2228 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2230 int new_element = map_element_RND_to_EM(level->field[x][y]);
2232 if (level->field[x][y] == EL_AMOEBA_DEAD)
2233 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2235 level_em->cave[x + 1][y + 1] = new_element;
2238 ply1->x_initial = 0;
2239 ply1->y_initial = 0;
2241 ply2->x_initial = 0;
2242 ply2->y_initial = 0;
2244 /* initialize player positions and delete players from the playfield */
2245 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2247 if (level->field[x][y] == EL_PLAYER_1)
2249 ply1->x_initial = x + 1;
2250 ply1->y_initial = y + 1;
2251 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2253 else if (level->field[x][y] == EL_PLAYER_2)
2255 ply2->x_initial = x + 1;
2256 ply2->y_initial = y + 1;
2257 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2262 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2264 static int ball_xy[8][2] =
2275 struct LevelInfo_EM *level_em = level->native_em_level;
2276 struct LEVEL *lev = level_em->lev;
2277 struct PLAYER *ply1 = level_em->ply1;
2278 struct PLAYER *ply2 = level_em->ply2;
2281 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2282 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2284 level->time = lev->time_seconds;
2285 level->gems_needed = lev->required_initial;
2287 sprintf(level->name, "Level %d", level->file_info.nr);
2289 level->score[SC_EMERALD] = lev->emerald_score;
2290 level->score[SC_DIAMOND] = lev->diamond_score;
2291 level->score[SC_ROBOT] = lev->alien_score;
2292 level->score[SC_SPACESHIP] = lev->tank_score;
2293 level->score[SC_BUG] = lev->bug_score;
2294 level->score[SC_YAMYAM] = lev->eater_score;
2295 level->score[SC_NUT] = lev->nut_score;
2296 level->score[SC_DYNAMITE] = lev->dynamite_score;
2297 level->score[SC_KEY] = lev->key_score;
2298 level->score[SC_TIME_BONUS] = lev->exit_score;
2300 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2302 for (i = 0; i < level->num_yamyam_contents; i++)
2303 for (y = 0; y < 3; y++)
2304 for (x = 0; x < 3; x++)
2305 level->yamyam_content[i].e[x][y] =
2306 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2308 level->amoeba_speed = lev->amoeba_time;
2309 level->time_magic_wall = lev->wonderwall_time_initial;
2310 level->time_wheel = lev->wheel_time;
2312 level->android_move_time = lev->android_move_time;
2313 level->android_clone_time = lev->android_clone_time;
2314 level->ball_random = lev->ball_random;
2315 level->ball_state_initial = lev->ball_state_initial;
2316 level->ball_time = lev->ball_time;
2318 level->lenses_score = lev->lenses_score;
2319 level->magnify_score = lev->magnify_score;
2320 level->slurp_score = lev->slurp_score;
2322 level->lenses_time = lev->lenses_time;
2323 level->magnify_time = lev->magnify_time;
2324 level->wind_direction_initial = lev->wind_direction_initial;
2326 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2327 for (j = 0; j < 8; j++)
2328 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2329 map_element_EM_to_RND(lev->ball_array[i][j]);
2331 for (i = 0; i < 16; i++)
2332 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2334 /* convert the playfield (some elements need special treatment) */
2335 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2337 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2339 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2340 new_element = EL_AMOEBA_DEAD;
2342 level->field[x][y] = new_element;
2345 /* in case of both players set to the same field, use the first player */
2346 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2347 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2350 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2354 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2355 struct LevelFileInfo *level_file_info)
2357 if (!LoadNativeLevel_EM(level_file_info->filename))
2358 level->no_valid_file = TRUE;
2361 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2363 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2364 CopyNativeLevel_RND_to_EM(level);
2367 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2369 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2370 CopyNativeLevel_EM_to_RND(level);
2374 /* ------------------------------------------------------------------------- */
2375 /* functions for loading SP level */
2376 /* ------------------------------------------------------------------------- */
2378 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2379 #define SP_LEVEL_SIZE 1536
2380 #define SP_LEVEL_XSIZE 60
2381 #define SP_LEVEL_YSIZE 24
2382 #define SP_LEVEL_NAME_LEN 23
2384 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2387 int num_special_ports;
2390 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2391 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2393 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2394 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2396 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2398 int element_old = fgetc(file);
2401 if (element_old <= 0x27)
2402 element_new = getMappedElement(EL_SP_START + element_old);
2403 else if (element_old == 0x28)
2404 element_new = EL_INVISIBLE_WALL;
2407 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2408 Error(ERR_WARN, "invalid level element %d", element_old);
2410 element_new = EL_UNKNOWN;
2413 level->field[x][y] = element_new;
2417 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2419 /* initial gravity: 1 == "on", anything else (0) == "off" */
2420 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2422 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2424 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2425 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2426 level->name[i] = fgetc(file);
2427 level->name[SP_LEVEL_NAME_LEN] = '\0';
2429 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2430 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2432 /* number of infotrons needed; 0 means that Supaplex will count the total
2433 amount of infotrons in the level and use the low byte of that number
2434 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2435 level->gems_needed = fgetc(file);
2437 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2438 num_special_ports = fgetc(file);
2440 /* database of properties of up to 10 special ports (6 bytes per port) */
2441 for (i = 0; i < 10; i++)
2443 int port_location, port_x, port_y, port_element;
2446 /* high and low byte of the location of a special port; if (x, y) are the
2447 coordinates of a port in the field and (0, 0) is the top-left corner,
2448 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2449 of what may be expected: Supaplex works with a game field in memory
2450 which is 2 bytes per tile) */
2451 port_location = getFile16BitBE(file);
2453 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2454 gravity = fgetc(file);
2456 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2457 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2459 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2460 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2462 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2464 if (i >= num_special_ports)
2467 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2468 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2470 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2471 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2473 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2479 port_element = level->field[port_x][port_y];
2481 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2482 port_element > EL_SP_GRAVITY_PORT_UP)
2484 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2489 /* change previous (wrong) gravity inverting special port to either
2490 gravity enabling special port or gravity disabling special port */
2491 level->field[port_x][port_y] +=
2492 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2493 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2496 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2498 /* change special gravity ports without database entries to normal ports */
2499 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2500 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2501 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2502 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2503 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2505 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2506 if (level->gems_needed == 0)
2508 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2509 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2510 if (level->field[x][y] == EL_SP_INFOTRON)
2511 level->gems_needed++;
2513 level->gems_needed &= 0xff; /* only use low byte -- see above */
2516 level->fieldx = SP_LEVEL_XSIZE;
2517 level->fieldy = SP_LEVEL_YSIZE;
2519 level->time = 0; /* no time limit */
2520 level->amoeba_speed = 0;
2521 level->time_magic_wall = 0;
2522 level->time_wheel = 0;
2523 level->amoeba_content = EL_EMPTY;
2525 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2526 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2528 /* there are no yamyams in supaplex levels */
2529 for (i = 0; i < level->num_yamyam_contents; i++)
2530 for (y = 0; y < 3; y++)
2531 for (x = 0; x < 3; x++)
2532 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2535 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2536 struct LevelFileInfo *level_file_info)
2538 char *filename = level_file_info->filename;
2540 int nr = level_file_info->nr - leveldir_current->first_level;
2542 char name_first, name_last;
2543 struct LevelInfo multipart_level;
2544 int multipart_xpos, multipart_ypos;
2545 boolean is_multipart_level;
2546 boolean is_first_part;
2547 boolean reading_multipart_level = FALSE;
2548 boolean use_empty_level = FALSE;
2550 if (!(file = fopen(filename, MODE_READ)))
2552 level->no_valid_file = TRUE;
2554 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2559 /* position file stream to the requested level inside the level package */
2560 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2562 level->no_valid_file = TRUE;
2564 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2569 /* there exist Supaplex level package files with multi-part levels which
2570 can be detected as follows: instead of leading and trailing dashes ('-')
2571 to pad the level name, they have leading and trailing numbers which are
2572 the x and y coordinations of the current part of the multi-part level;
2573 if there are '?' characters instead of numbers on the left or right side
2574 of the level name, the multi-part level consists of only horizontal or
2577 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2579 LoadLevelFromFileStream_SP(file, level, l);
2581 /* check if this level is a part of a bigger multi-part level */
2583 name_first = level->name[0];
2584 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2586 is_multipart_level =
2587 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2588 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2591 ((name_first == '?' || name_first == '1') &&
2592 (name_last == '?' || name_last == '1'));
2594 /* correct leading multipart level meta information in level name */
2595 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2596 level->name[i] = '-';
2598 /* correct trailing multipart level meta information in level name */
2599 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2600 level->name[i] = '-';
2602 /* ---------- check for normal single level ---------- */
2604 if (!reading_multipart_level && !is_multipart_level)
2606 /* the current level is simply a normal single-part level, and we are
2607 not reading a multi-part level yet, so return the level as it is */
2612 /* ---------- check for empty level (unused multi-part) ---------- */
2614 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2616 /* this is a part of a multi-part level, but not the first part
2617 (and we are not already reading parts of a multi-part level);
2618 in this case, use an empty level instead of the single part */
2620 use_empty_level = TRUE;
2625 /* ---------- check for finished multi-part level ---------- */
2627 if (reading_multipart_level &&
2628 (!is_multipart_level ||
2629 strcmp(level->name, multipart_level.name) != 0))
2631 /* we are already reading parts of a multi-part level, but this level is
2632 either not a multi-part level, or a part of a different multi-part
2633 level; in both cases, the multi-part level seems to be complete */
2638 /* ---------- here we have one part of a multi-part level ---------- */
2640 reading_multipart_level = TRUE;
2642 if (is_first_part) /* start with first part of new multi-part level */
2644 /* copy level info structure from first part */
2645 multipart_level = *level;
2647 /* clear playfield of new multi-part level */
2648 for (y = 0; y < MAX_LEV_FIELDY; y++)
2649 for (x = 0; x < MAX_LEV_FIELDX; x++)
2650 multipart_level.field[x][y] = EL_EMPTY;
2653 if (name_first == '?')
2655 if (name_last == '?')
2658 multipart_xpos = (int)(name_first - '0');
2659 multipart_ypos = (int)(name_last - '0');
2662 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2663 multipart_xpos, multipart_ypos, multipart_level.name);
2666 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2667 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2669 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2674 multipart_level.fieldx = MAX(multipart_level.fieldx,
2675 multipart_xpos * SP_LEVEL_XSIZE);
2676 multipart_level.fieldy = MAX(multipart_level.fieldy,
2677 multipart_ypos * SP_LEVEL_YSIZE);
2679 /* copy level part at the right position of multi-part level */
2680 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2682 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2684 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2685 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2687 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2694 if (use_empty_level)
2696 setLevelInfoToDefaults(level);
2698 level->fieldx = SP_LEVEL_XSIZE;
2699 level->fieldy = SP_LEVEL_YSIZE;
2701 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2702 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2703 level->field[x][y] = EL_EMPTY;
2705 strcpy(level->name, "-------- EMPTY --------");
2707 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2710 if (reading_multipart_level)
2711 *level = multipart_level;
2714 /* ------------------------------------------------------------------------- */
2715 /* functions for loading generic level */
2716 /* ------------------------------------------------------------------------- */
2718 void LoadLevelFromFileInfo(struct LevelInfo *level,
2719 struct LevelFileInfo *level_file_info)
2721 /* always start with reliable default values */
2722 setLevelInfoToDefaults(level);
2724 switch (level_file_info->type)
2726 case LEVEL_FILE_TYPE_RND:
2727 LoadLevelFromFileInfo_RND(level, level_file_info);
2730 case LEVEL_FILE_TYPE_EM:
2731 LoadLevelFromFileInfo_EM(level, level_file_info);
2732 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2735 case LEVEL_FILE_TYPE_SP:
2736 LoadLevelFromFileInfo_SP(level, level_file_info);
2740 LoadLevelFromFileInfo_RND(level, level_file_info);
2744 /* if level file is invalid, restore level structure to default values */
2745 if (level->no_valid_file)
2746 setLevelInfoToDefaults(level);
2748 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2749 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2751 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2752 CopyNativeLevel_RND_to_Native(level);
2754 CopyNativeLevel_Native_to_RND(level);
2757 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2759 static struct LevelFileInfo level_file_info;
2761 /* always start with reliable default values */
2762 setFileInfoToDefaults(&level_file_info);
2764 level_file_info.nr = 0; /* unknown level number */
2765 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2766 level_file_info.filename = filename;
2768 LoadLevelFromFileInfo(level, &level_file_info);
2771 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2773 if (leveldir_current == NULL) /* only when dumping level */
2777 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2780 /* determine correct game engine version of current level */
2781 if (!leveldir_current->latest_engine)
2783 /* For all levels which are not forced to use the latest game engine
2784 version (normally user contributed, private and undefined levels),
2785 use the version of the game engine the levels were created for.
2787 Since 2.0.1, the game engine version is now directly stored
2788 in the level file (chunk "VERS"), so there is no need anymore
2789 to set the game version from the file version (except for old,
2790 pre-2.0 levels, where the game version is still taken from the
2791 file format version used to store the level -- see above). */
2793 /* player was faster than enemies in 1.0.0 and before */
2794 if (level->file_version == FILE_VERSION_1_0)
2795 level->double_speed = TRUE;
2797 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2798 if (level->game_version == VERSION_IDENT(2,0,1,0))
2799 level->em_slippery_gems = TRUE;
2801 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2802 if (level->game_version < VERSION_IDENT(2,2,0,0))
2803 level->use_spring_bug = TRUE;
2805 /* only few elements were able to actively move into acid before 3.1.0 */
2806 /* trigger settings did not exist before 3.1.0; set to default "any" */
2807 if (level->game_version < VERSION_IDENT(3,1,0,0))
2811 /* correct "can move into acid" settings (all zero in old levels) */
2813 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2814 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2816 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2817 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2818 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2819 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2821 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2822 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2824 /* correct trigger settings (stored as zero == "none" in old levels) */
2826 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2828 int element = EL_CUSTOM_START + i;
2829 struct ElementInfo *ei = &element_info[element];
2831 for (j = 0; j < ei->num_change_pages; j++)
2833 struct ElementChangeInfo *change = &ei->change_page[j];
2835 change->trigger_player = CH_PLAYER_ANY;
2836 change->trigger_page = CH_PAGE_ANY;
2841 else /* always use the latest game engine version */
2843 /* For all levels which are forced to use the latest game engine version
2844 (normally all but user contributed, private and undefined levels), set
2845 the game engine version to the actual version; this allows for actual
2846 corrections in the game engine to take effect for existing, converted
2847 levels (from "classic" or other existing games) to make the emulation
2848 of the corresponding game more accurate, while (hopefully) not breaking
2849 existing levels created from other players. */
2851 level->game_version = GAME_VERSION_ACTUAL;
2853 /* Set special EM style gems behaviour: EM style gems slip down from
2854 normal, steel and growing wall. As this is a more fundamental change,
2855 it seems better to set the default behaviour to "off" (as it is more
2856 natural) and make it configurable in the level editor (as a property
2857 of gem style elements). Already existing converted levels (neither
2858 private nor contributed levels) are changed to the new behaviour. */
2860 if (level->file_version < FILE_VERSION_2_0)
2861 level->em_slippery_gems = TRUE;
2865 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2869 /* map custom element change events that have changed in newer versions
2870 (these following values were accidentally changed in version 3.0.1)
2871 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2872 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2874 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2876 int element = EL_CUSTOM_START + i;
2878 /* order of checking and copying events to be mapped is important */
2879 for (j = CE_BY_OTHER_ACTION; j >= CE_COUNT_AT_ZERO; j--)
2881 if (HAS_CHANGE_EVENT(element, j - 2))
2883 SET_CHANGE_EVENT(element, j - 2, FALSE);
2884 SET_CHANGE_EVENT(element, j, TRUE);
2888 /* order of checking and copying events to be mapped is important */
2889 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
2891 if (HAS_CHANGE_EVENT(element, j - 1))
2893 SET_CHANGE_EVENT(element, j - 1, FALSE);
2894 SET_CHANGE_EVENT(element, j, TRUE);
2900 /* initialize "can_change" field for old levels with only one change page */
2901 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2903 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2905 int element = EL_CUSTOM_START + i;
2907 if (CAN_CHANGE(element))
2908 element_info[element].change->can_change = TRUE;
2912 /* correct custom element values (for old levels without these options) */
2913 if (level->game_version < VERSION_IDENT(3,1,1,0))
2915 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2917 int element = EL_CUSTOM_START + i;
2918 struct ElementInfo *ei = &element_info[element];
2920 if (ei->access_direction == MV_NO_DIRECTION)
2921 ei->access_direction = MV_ALL_DIRECTIONS;
2924 for (j = 0; j < ei->num_change_pages; j++)
2926 struct ElementChangeInfo *change = &ei->change_page[j];
2928 if (change->trigger_side == CH_SIDE_NONE)
2929 change->trigger_side = CH_SIDE_ANY;
2936 /* correct custom element values (fix invalid values for all versions) */
2939 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2941 int element = EL_CUSTOM_START + i;
2942 struct ElementInfo *ei = &element_info[element];
2944 for (j = 0; j < ei->num_change_pages; j++)
2946 struct ElementChangeInfo *change = &ei->change_page[j];
2948 if (change->trigger_player == CH_PLAYER_NONE)
2949 change->trigger_player = CH_PLAYER_ANY;
2951 if (change->trigger_side == CH_SIDE_NONE)
2952 change->trigger_side = CH_SIDE_ANY;
2958 /* initialize "can_explode" field for old levels which did not store this */
2959 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2960 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2962 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2964 int element = EL_CUSTOM_START + i;
2966 if (EXPLODES_1X1_OLD(element))
2967 element_info[element].explosion_type = EXPLODES_1X1;
2969 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2970 EXPLODES_SMASHED(element) ||
2971 EXPLODES_IMPACT(element)));
2975 /* correct previously hard-coded move delay values for maze runner style */
2976 if (level->game_version < VERSION_IDENT(3,1,1,0))
2978 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2980 int element = EL_CUSTOM_START + i;
2982 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2984 /* previously hard-coded and therefore ignored */
2985 element_info[element].move_delay_fixed = 9;
2986 element_info[element].move_delay_random = 0;
2991 /* map elements that have changed in newer versions */
2992 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2993 level->game_version);
2994 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2995 for (x = 0; x < 3; x++)
2996 for (y = 0; y < 3; y++)
2997 level->yamyam_content[i].e[x][y] =
2998 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
2999 level->game_version);
3001 /* initialize element properties for level editor etc. */
3002 InitElementPropertiesEngine(level->game_version);
3005 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3009 /* map elements that have changed in newer versions */
3010 for (y = 0; y < level->fieldy; y++)
3011 for (x = 0; x < level->fieldx; x++)
3012 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3013 level->game_version);
3015 /* copy elements to runtime playfield array */
3016 for (x = 0; x < MAX_LEV_FIELDX; x++)
3017 for (y = 0; y < MAX_LEV_FIELDY; y++)
3018 Feld[x][y] = level->field[x][y];
3020 /* initialize level size variables for faster access */
3021 lev_fieldx = level->fieldx;
3022 lev_fieldy = level->fieldy;
3024 /* determine border element for this level */
3028 void LoadLevelTemplate(int nr)
3032 setLevelFileInfo(&level_template.file_info, nr);
3033 filename = level_template.file_info.filename;
3035 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3037 LoadLevel_InitVersion(&level_template, filename);
3038 LoadLevel_InitElements(&level_template, filename);
3040 ActivateLevelTemplate();
3043 void LoadLevel(int nr)
3047 setLevelFileInfo(&level.file_info, nr);
3048 filename = level.file_info.filename;
3050 LoadLevelFromFileInfo(&level, &level.file_info);
3052 if (level.use_custom_template)
3053 LoadLevelTemplate(-1);
3055 LoadLevel_InitVersion(&level, filename);
3056 LoadLevel_InitElements(&level, filename);
3057 LoadLevel_InitPlayfield(&level, filename);
3060 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3062 putFileVersion(file, level->file_version);
3063 putFileVersion(file, level->game_version);
3066 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3070 putFile8Bit(file, level->fieldx);
3071 putFile8Bit(file, level->fieldy);
3073 putFile16BitBE(file, level->time);
3074 putFile16BitBE(file, level->gems_needed);
3076 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3077 putFile8Bit(file, level->name[i]);
3079 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3080 putFile8Bit(file, level->score[i]);
3082 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3083 for (y = 0; y < 3; y++)
3084 for (x = 0; x < 3; x++)
3085 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3086 level->yamyam_content[i].e[x][y]));
3087 putFile8Bit(file, level->amoeba_speed);
3088 putFile8Bit(file, level->time_magic_wall);
3089 putFile8Bit(file, level->time_wheel);
3090 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3091 level->amoeba_content));
3092 putFile8Bit(file, (level->double_speed ? 1 : 0));
3093 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3094 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3095 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3097 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3099 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3100 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3101 putFile32BitBE(file, level->can_move_into_acid_bits);
3102 putFile8Bit(file, level->dont_collide_with_bits);
3104 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3105 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3107 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3108 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3109 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3111 putFile8Bit(file, level->game_engine_type);
3113 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3116 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3120 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3121 putFile8Bit(file, level->author[i]);
3124 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3128 for (y = 0; y < level->fieldy; y++)
3129 for (x = 0; x < level->fieldx; x++)
3130 if (level->encoding_16bit_field)
3131 putFile16BitBE(file, level->field[x][y]);
3133 putFile8Bit(file, level->field[x][y]);
3137 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3141 putFile8Bit(file, EL_YAMYAM);
3142 putFile8Bit(file, level->num_yamyam_contents);
3143 putFile8Bit(file, 0);
3144 putFile8Bit(file, 0);
3146 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3147 for (y = 0; y < 3; y++)
3148 for (x = 0; x < 3; x++)
3149 if (level->encoding_16bit_field)
3150 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3152 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3156 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3159 int num_contents, content_xsize, content_ysize;
3160 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3162 if (element == EL_YAMYAM)
3164 num_contents = level->num_yamyam_contents;
3168 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3169 for (y = 0; y < 3; y++)
3170 for (x = 0; x < 3; x++)
3171 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3173 else if (element == EL_BD_AMOEBA)
3179 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3180 for (y = 0; y < 3; y++)
3181 for (x = 0; x < 3; x++)
3182 content_array[i][x][y] = EL_EMPTY;
3183 content_array[0][0][0] = level->amoeba_content;
3187 /* chunk header already written -- write empty chunk data */
3188 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3190 Error(ERR_WARN, "cannot save content for element '%d'", element);
3194 putFile16BitBE(file, element);
3195 putFile8Bit(file, num_contents);
3196 putFile8Bit(file, content_xsize);
3197 putFile8Bit(file, content_ysize);
3199 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3201 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3202 for (y = 0; y < 3; y++)
3203 for (x = 0; x < 3; x++)
3204 putFile16BitBE(file, content_array[i][x][y]);
3207 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3210 int envelope_nr = element - EL_ENVELOPE_1;
3211 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3213 putFile16BitBE(file, element);
3214 putFile16BitBE(file, envelope_len);
3215 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3216 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3218 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3220 for (i = 0; i < envelope_len; i++)
3221 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3225 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3226 int num_changed_custom_elements)
3230 putFile16BitBE(file, num_changed_custom_elements);
3232 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3234 int element = EL_CUSTOM_START + i;
3236 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3238 if (check < num_changed_custom_elements)
3240 putFile16BitBE(file, element);
3241 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3248 if (check != num_changed_custom_elements) /* should not happen */
3249 Error(ERR_WARN, "inconsistent number of custom element properties");
3254 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3255 int num_changed_custom_elements)
3259 putFile16BitBE(file, num_changed_custom_elements);
3261 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3263 int element = EL_CUSTOM_START + i;
3265 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3267 if (check < num_changed_custom_elements)
3269 putFile16BitBE(file, element);
3270 putFile16BitBE(file, element_info[element].change->target_element);
3277 if (check != num_changed_custom_elements) /* should not happen */
3278 Error(ERR_WARN, "inconsistent number of custom target elements");
3283 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3284 int num_changed_custom_elements)
3286 int i, j, x, y, check = 0;
3288 putFile16BitBE(file, num_changed_custom_elements);
3290 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3292 int element = EL_CUSTOM_START + i;
3294 if (element_info[element].modified_settings)
3296 if (check < num_changed_custom_elements)
3298 putFile16BitBE(file, element);
3300 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3301 putFile8Bit(file, element_info[element].description[j]);
3303 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3305 /* some free bytes for future properties and padding */
3306 WriteUnusedBytesToFile(file, 7);
3308 putFile8Bit(file, element_info[element].use_gfx_element);
3309 putFile16BitBE(file, element_info[element].gfx_element);
3311 putFile8Bit(file, element_info[element].collect_score_initial);
3312 putFile8Bit(file, element_info[element].collect_count_initial);
3314 putFile16BitBE(file, element_info[element].push_delay_fixed);
3315 putFile16BitBE(file, element_info[element].push_delay_random);
3316 putFile16BitBE(file, element_info[element].move_delay_fixed);
3317 putFile16BitBE(file, element_info[element].move_delay_random);
3319 putFile16BitBE(file, element_info[element].move_pattern);
3320 putFile8Bit(file, element_info[element].move_direction_initial);
3321 putFile8Bit(file, element_info[element].move_stepsize);
3323 for (y = 0; y < 3; y++)
3324 for (x = 0; x < 3; x++)
3325 putFile16BitBE(file, element_info[element].content.e[x][y]);
3327 putFile32BitBE(file, element_info[element].change->events);
3329 putFile16BitBE(file, element_info[element].change->target_element);
3331 putFile16BitBE(file, element_info[element].change->delay_fixed);
3332 putFile16BitBE(file, element_info[element].change->delay_random);
3333 putFile16BitBE(file, element_info[element].change->delay_frames);
3335 putFile16BitBE(file, element_info[element].change->trigger_element);
3337 putFile8Bit(file, element_info[element].change->explode);
3338 putFile8Bit(file, element_info[element].change->use_target_content);
3339 putFile8Bit(file, element_info[element].change->only_if_complete);
3340 putFile8Bit(file, element_info[element].change->use_random_replace);
3342 putFile8Bit(file, element_info[element].change->random_percentage);
3343 putFile8Bit(file, element_info[element].change->replace_when);
3345 for (y = 0; y < 3; y++)
3346 for (x = 0; x < 3; x++)
3347 putFile16BitBE(file,element_info[element].change->content.e[x][y]);
3349 putFile8Bit(file, element_info[element].slippery_type);
3351 /* some free bytes for future properties and padding */
3352 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3359 if (check != num_changed_custom_elements) /* should not happen */
3360 Error(ERR_WARN, "inconsistent number of custom element properties");
3364 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3366 struct ElementInfo *ei = &element_info[element];
3369 putFile16BitBE(file, element);
3371 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3372 putFile8Bit(file, ei->description[i]);
3374 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3375 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3377 putFile8Bit(file, ei->num_change_pages);
3379 /* some free bytes for future base property values and padding */
3380 WriteUnusedBytesToFile(file, 5);
3382 /* write custom property values */
3384 putFile8Bit(file, ei->use_gfx_element);
3385 putFile16BitBE(file, ei->gfx_element);
3387 putFile8Bit(file, ei->collect_score_initial);
3388 putFile8Bit(file, ei->collect_count_initial);
3390 putFile8Bit(file, ei->drop_delay_fixed);
3391 putFile8Bit(file, ei->push_delay_fixed);
3392 putFile8Bit(file, ei->drop_delay_random);
3393 putFile8Bit(file, ei->push_delay_random);
3394 putFile16BitBE(file, ei->move_delay_fixed);
3395 putFile16BitBE(file, ei->move_delay_random);
3397 /* bits 0 - 15 of "move_pattern" ... */
3398 putFile16BitBE(file, ei->move_pattern & 0xffff);
3399 putFile8Bit(file, ei->move_direction_initial);
3400 putFile8Bit(file, ei->move_stepsize);
3402 putFile8Bit(file, ei->slippery_type);
3404 for (y = 0; y < 3; y++)
3405 for (x = 0; x < 3; x++)
3406 putFile16BitBE(file, ei->content.e[x][y]);
3408 putFile16BitBE(file, ei->move_enter_element);
3409 putFile16BitBE(file, ei->move_leave_element);
3410 putFile8Bit(file, ei->move_leave_type);
3412 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3413 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3415 putFile8Bit(file, ei->access_direction);
3417 putFile8Bit(file, ei->explosion_delay);
3418 putFile8Bit(file, ei->ignition_delay);
3419 putFile8Bit(file, ei->explosion_type);
3421 /* some free bytes for future custom property values and padding */
3422 WriteUnusedBytesToFile(file, 1);
3424 /* write change property values */
3426 for (i = 0; i < ei->num_change_pages; i++)
3428 struct ElementChangeInfo *change = &ei->change_page[i];
3429 unsigned long event_bits = 0;
3431 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
3432 if (change->has_event[j])
3433 event_bits |= (1 << j);
3435 putFile32BitBE(file, event_bits);
3437 putFile16BitBE(file, change->target_element);
3439 putFile16BitBE(file, change->delay_fixed);
3440 putFile16BitBE(file, change->delay_random);
3441 putFile16BitBE(file, change->delay_frames);
3443 putFile16BitBE(file, change->trigger_element);
3445 putFile8Bit(file, change->explode);
3446 putFile8Bit(file, change->use_target_content);
3447 putFile8Bit(file, change->only_if_complete);
3448 putFile8Bit(file, change->use_random_replace);
3450 putFile8Bit(file, change->random_percentage);
3451 putFile8Bit(file, change->replace_when);
3453 for (y = 0; y < 3; y++)
3454 for (x = 0; x < 3; x++)
3455 putFile16BitBE(file, change->target_content.e[x][y]);
3457 putFile8Bit(file, change->can_change);
3459 putFile8Bit(file, change->trigger_side);
3461 putFile8Bit(file, change->trigger_player);
3462 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3463 log_2(change->trigger_page)));
3465 putFile8Bit(file, change->has_action);
3466 putFile8Bit(file, change->action_type);
3467 putFile8Bit(file, change->action_mode);
3468 putFile16BitBE(file, change->action_arg);
3470 /* some free bytes for future change property values and padding */
3471 WriteUnusedBytesToFile(file, 1);
3475 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3477 struct ElementInfo *ei = &element_info[element];
3478 struct ElementGroupInfo *group = ei->group;
3481 putFile16BitBE(file, element);
3483 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3484 putFile8Bit(file, ei->description[i]);
3486 putFile8Bit(file, group->num_elements);
3488 putFile8Bit(file, ei->use_gfx_element);
3489 putFile16BitBE(file, ei->gfx_element);
3491 putFile8Bit(file, group->choice_mode);
3493 /* some free bytes for future values and padding */
3494 WriteUnusedBytesToFile(file, 3);
3496 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3497 putFile16BitBE(file, group->element[i]);
3500 static int SaveLevel_CONF_Value(FILE *file, int pos)
3502 int default_value = element_conf[pos].default_value;
3503 int element = element_conf[pos].element;
3504 int type = element_conf[pos].type;
3505 int bytes = type & CONF_MASK_BYTES;
3506 void *value_ptr = element_conf[pos].value;
3507 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
3510 boolean modified = FALSE;
3512 /* check if any settings have been modified before saving them */
3513 if (value != default_value)
3516 if (!modified) /* do not save unmodified default settings */
3519 if (bytes == CONF_MASK_MULTI_BYTES)
3520 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
3522 num_bytes += putFile16BitBE(file, element);
3523 num_bytes += putFile8Bit(file, type);
3524 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3525 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3526 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3531 static int SaveLevel_CONF_Content(FILE *file, int pos, int num_contents)
3533 struct Content *content = (struct Content *)(element_conf[pos].value);
3534 int default_value = element_conf[pos].default_value;
3535 int element = element_conf[pos].element;
3536 int type = element_conf[pos].type;
3538 boolean modified = FALSE;
3541 /* check if any settings have been modified before saving them */
3542 for (i = 0; i < num_contents; i++)
3543 for (y = 0; y < 3; y++)
3544 for (x = 0; x < 3; x++)
3545 if (content[i].e[x][y] != default_value)
3548 if (!modified) /* do not save unmodified default settings */
3551 num_bytes += putFile16BitBE(file, element);
3552 num_bytes += putFile8Bit(file, type);
3553 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3555 for (i = 0; i < num_contents; i++)
3556 for (y = 0; y < 3; y++)
3557 for (x = 0; x < 3; x++)
3558 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3563 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
3568 li = *level; /* copy level information into temporary buffer */
3570 for (i = 0; element_conf[i].element != -1; i++)
3572 int type = element_conf[i].type;
3573 int bytes = type & CONF_MASK_BYTES;
3575 if (bytes != CONF_MASK_MULTI_BYTES)
3576 chunk_size += SaveLevel_CONF_Value(file, i);
3577 else if (type == CONF_VALUE_CONTENT_8)
3578 chunk_size += SaveLevel_CONF_Content(file, i, MAX_ELEMENT_CONTENTS);
3584 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3586 int body_chunk_size, conf_chunk_size;
3590 if (!(file = fopen(filename, MODE_WRITE)))
3592 Error(ERR_WARN, "cannot save level file '%s'", filename);
3596 level->file_version = FILE_VERSION_ACTUAL;
3597 level->game_version = GAME_VERSION_ACTUAL;
3599 /* check level field for 16-bit elements */
3600 level->encoding_16bit_field = FALSE;
3601 for (y = 0; y < level->fieldy; y++)
3602 for (x = 0; x < level->fieldx; x++)
3603 if (level->field[x][y] > 255)
3604 level->encoding_16bit_field = TRUE;
3606 /* check yamyam content for 16-bit elements */
3607 level->encoding_16bit_yamyam = FALSE;
3608 for (i = 0; i < level->num_yamyam_contents; i++)
3609 for (y = 0; y < 3; y++)
3610 for (x = 0; x < 3; x++)
3611 if (level->yamyam_content[i].e[x][y] > 255)
3612 level->encoding_16bit_yamyam = TRUE;
3614 /* check amoeba content for 16-bit elements */
3615 level->encoding_16bit_amoeba = FALSE;
3616 if (level->amoeba_content > 255)
3617 level->encoding_16bit_amoeba = TRUE;
3619 /* calculate size of "BODY" chunk */
3621 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3623 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3624 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3626 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3627 SaveLevel_VERS(file, level);
3629 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3630 SaveLevel_HEAD(file, level);
3632 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3633 SaveLevel_AUTH(file, level);
3635 putFileChunkBE(file, "BODY", body_chunk_size);
3636 SaveLevel_BODY(file, level);
3638 if (level->encoding_16bit_yamyam ||
3639 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3641 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3642 SaveLevel_CNT2(file, level, EL_YAMYAM);
3645 if (level->encoding_16bit_amoeba)
3647 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3648 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3651 /* check for envelope content */
3652 for (i = 0; i < 4; i++)
3654 if (strlen(level->envelope_text[i]) > 0)
3656 int envelope_len = strlen(level->envelope_text[i]) + 1;
3658 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3659 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3663 /* check for non-default custom elements (unless using template level) */
3664 if (!level->use_custom_template)
3666 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3668 int element = EL_CUSTOM_START + i;
3670 if (element_info[element].modified_settings)
3672 int num_change_pages = element_info[element].num_change_pages;
3674 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3675 SaveLevel_CUS4(file, level, element);
3680 /* check for non-default group elements (unless using template level) */
3681 if (!level->use_custom_template)
3683 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3685 int element = EL_GROUP_START + i;
3687 if (element_info[element].modified_settings)
3689 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3690 SaveLevel_GRP1(file, level, element);
3695 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
3697 /* check for non-default configuration settings to be saved in CONF chunk */
3698 if (conf_chunk_size > 0)
3700 putFileChunkBE(file, "CONF", conf_chunk_size);
3701 SaveLevel_CONF(file, level);
3706 SetFilePermissions(filename, PERMS_PRIVATE);
3709 void SaveLevel(int nr)
3711 char *filename = getDefaultLevelFilename(nr);
3713 SaveLevelFromFilename(&level, filename);
3716 void SaveLevelTemplate()
3718 char *filename = getDefaultLevelFilename(-1);
3720 SaveLevelFromFilename(&level, filename);
3723 void DumpLevel(struct LevelInfo *level)
3725 if (level->no_valid_file)
3727 Error(ERR_WARN, "cannot dump -- no valid level file found");
3732 printf_line("-", 79);
3733 printf("Level xxx (file version %08d, game version %08d)\n",
3734 level->file_version, level->game_version);
3735 printf_line("-", 79);
3737 printf("Level author: '%s'\n", level->author);
3738 printf("Level title: '%s'\n", level->name);
3740 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3742 printf("Level time: %d seconds\n", level->time);
3743 printf("Gems needed: %d\n", level->gems_needed);
3745 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3746 printf("Time for wheel: %d seconds\n", level->time_wheel);
3747 printf("Time for light: %d seconds\n", level->time_light);
3748 printf("Time for timegate: %d seconds\n", level->time_timegate);
3750 printf("Amoeba speed: %d\n", level->amoeba_speed);
3752 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3753 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3754 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3755 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3756 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3757 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3758 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3760 printf_line("-", 79);
3764 /* ========================================================================= */
3765 /* tape file functions */
3766 /* ========================================================================= */
3768 static void setTapeInfoToDefaults()
3772 /* always start with reliable default values (empty tape) */
3775 /* default values (also for pre-1.2 tapes) with only the first player */
3776 tape.player_participates[0] = TRUE;
3777 for (i = 1; i < MAX_PLAYERS; i++)
3778 tape.player_participates[i] = FALSE;
3780 /* at least one (default: the first) player participates in every tape */
3781 tape.num_participating_players = 1;
3783 tape.level_nr = level_nr;
3785 tape.changed = FALSE;
3787 tape.recording = FALSE;
3788 tape.playing = FALSE;
3789 tape.pausing = FALSE;
3791 tape.no_valid_file = FALSE;
3794 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3796 tape->file_version = getFileVersion(file);
3797 tape->game_version = getFileVersion(file);
3802 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3806 tape->random_seed = getFile32BitBE(file);
3807 tape->date = getFile32BitBE(file);
3808 tape->length = getFile32BitBE(file);
3810 /* read header fields that are new since version 1.2 */
3811 if (tape->file_version >= FILE_VERSION_1_2)
3813 byte store_participating_players = getFile8Bit(file);
3816 /* since version 1.2, tapes store which players participate in the tape */
3817 tape->num_participating_players = 0;
3818 for (i = 0; i < MAX_PLAYERS; i++)
3820 tape->player_participates[i] = FALSE;
3822 if (store_participating_players & (1 << i))
3824 tape->player_participates[i] = TRUE;
3825 tape->num_participating_players++;
3829 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3831 engine_version = getFileVersion(file);
3832 if (engine_version > 0)
3833 tape->engine_version = engine_version;
3835 tape->engine_version = tape->game_version;
3841 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3843 int level_identifier_size;
3846 level_identifier_size = getFile16BitBE(file);
3848 tape->level_identifier =
3849 checked_realloc(tape->level_identifier, level_identifier_size);
3851 for (i = 0; i < level_identifier_size; i++)
3852 tape->level_identifier[i] = getFile8Bit(file);
3854 tape->level_nr = getFile16BitBE(file);
3856 chunk_size = 2 + level_identifier_size + 2;
3861 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3864 int chunk_size_expected =
3865 (tape->num_participating_players + 1) * tape->length;
3867 if (chunk_size_expected != chunk_size)
3869 ReadUnusedBytesFromFile(file, chunk_size);
3870 return chunk_size_expected;
3873 for (i = 0; i < tape->length; i++)
3875 if (i >= MAX_TAPE_LEN)
3878 for (j = 0; j < MAX_PLAYERS; j++)
3880 tape->pos[i].action[j] = MV_NONE;
3882 if (tape->player_participates[j])
3883 tape->pos[i].action[j] = getFile8Bit(file);
3886 tape->pos[i].delay = getFile8Bit(file);
3888 if (tape->file_version == FILE_VERSION_1_0)
3890 /* eliminate possible diagonal moves in old tapes */
3891 /* this is only for backward compatibility */
3893 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3894 byte action = tape->pos[i].action[0];
3895 int k, num_moves = 0;
3897 for (k = 0; k<4; k++)
3899 if (action & joy_dir[k])
3901 tape->pos[i + num_moves].action[0] = joy_dir[k];
3903 tape->pos[i + num_moves].delay = 0;
3912 tape->length += num_moves;
3915 else if (tape->file_version < FILE_VERSION_2_0)
3917 /* convert pre-2.0 tapes to new tape format */
3919 if (tape->pos[i].delay > 1)
3922 tape->pos[i + 1] = tape->pos[i];
3923 tape->pos[i + 1].delay = 1;
3926 for (j = 0; j < MAX_PLAYERS; j++)
3927 tape->pos[i].action[j] = MV_NONE;
3928 tape->pos[i].delay--;
3939 if (i != tape->length)
3940 chunk_size = (tape->num_participating_players + 1) * i;
3945 void LoadTapeFromFilename(char *filename)
3947 char cookie[MAX_LINE_LEN];
3948 char chunk_name[CHUNK_ID_LEN + 1];
3952 /* always start with reliable default values */
3953 setTapeInfoToDefaults();
3955 if (!(file = fopen(filename, MODE_READ)))
3957 tape.no_valid_file = TRUE;
3962 getFileChunkBE(file, chunk_name, NULL);
3963 if (strcmp(chunk_name, "RND1") == 0)
3965 getFile32BitBE(file); /* not used */
3967 getFileChunkBE(file, chunk_name, NULL);
3968 if (strcmp(chunk_name, "TAPE") != 0)
3970 tape.no_valid_file = TRUE;
3972 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3977 else /* check for pre-2.0 file format with cookie string */
3979 strcpy(cookie, chunk_name);
3980 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3981 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3982 cookie[strlen(cookie) - 1] = '\0';
3984 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3986 tape.no_valid_file = TRUE;
3988 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3993 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3995 tape.no_valid_file = TRUE;
3997 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4002 /* pre-2.0 tape files have no game version, so use file version here */
4003 tape.game_version = tape.file_version;
4006 if (tape.file_version < FILE_VERSION_1_2)
4008 /* tape files from versions before 1.2.0 without chunk structure */
4009 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4010 LoadTape_BODY(file, 2 * tape.length, &tape);
4018 int (*loader)(FILE *, int, struct TapeInfo *);
4022 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4023 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4024 { "INFO", -1, LoadTape_INFO },
4025 { "BODY", -1, LoadTape_BODY },
4029 while (getFileChunkBE(file, chunk_name, &chunk_size))
4033 while (chunk_info[i].name != NULL &&
4034 strcmp(chunk_name, chunk_info[i].name) != 0)
4037 if (chunk_info[i].name == NULL)
4039 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4040 chunk_name, filename);
4041 ReadUnusedBytesFromFile(file, chunk_size);
4043 else if (chunk_info[i].size != -1 &&
4044 chunk_info[i].size != chunk_size)
4046 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4047 chunk_size, chunk_name, filename);
4048 ReadUnusedBytesFromFile(file, chunk_size);
4052 /* call function to load this tape chunk */
4053 int chunk_size_expected =
4054 (chunk_info[i].loader)(file, chunk_size, &tape);
4056 /* the size of some chunks cannot be checked before reading other
4057 chunks first (like "HEAD" and "BODY") that contain some header
4058 information, so check them here */
4059 if (chunk_size_expected != chunk_size)
4061 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4062 chunk_size, chunk_name, filename);
4070 tape.length_seconds = GetTapeLength();
4073 printf("::: tape game version: %d\n", tape.game_version);
4074 printf("::: tape engine version: %d\n", tape.engine_version);
4078 void LoadTape(int nr)
4080 char *filename = getTapeFilename(nr);
4082 LoadTapeFromFilename(filename);
4085 void LoadSolutionTape(int nr)
4087 char *filename = getSolutionTapeFilename(nr);
4089 LoadTapeFromFilename(filename);
4092 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4094 putFileVersion(file, tape->file_version);
4095 putFileVersion(file, tape->game_version);
4098 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4101 byte store_participating_players = 0;
4103 /* set bits for participating players for compact storage */
4104 for (i = 0; i < MAX_PLAYERS; i++)
4105 if (tape->player_participates[i])
4106 store_participating_players |= (1 << i);
4108 putFile32BitBE(file, tape->random_seed);
4109 putFile32BitBE(file, tape->date);
4110 putFile32BitBE(file, tape->length);
4112 putFile8Bit(file, store_participating_players);
4114 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4115 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4117 putFileVersion(file, tape->engine_version);
4120 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4122 int level_identifier_size = strlen(tape->level_identifier) + 1;
4125 putFile16BitBE(file, level_identifier_size);
4127 for (i = 0; i < level_identifier_size; i++)
4128 putFile8Bit(file, tape->level_identifier[i]);
4130 putFile16BitBE(file, tape->level_nr);
4133 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4137 for (i = 0; i < tape->length; i++)
4139 for (j = 0; j < MAX_PLAYERS; j++)
4140 if (tape->player_participates[j])
4141 putFile8Bit(file, tape->pos[i].action[j]);
4143 putFile8Bit(file, tape->pos[i].delay);
4147 void SaveTape(int nr)
4149 char *filename = getTapeFilename(nr);
4151 boolean new_tape = TRUE;
4152 int num_participating_players = 0;
4153 int info_chunk_size;
4154 int body_chunk_size;
4157 InitTapeDirectory(leveldir_current->subdir);
4159 /* if a tape still exists, ask to overwrite it */
4160 if (fileExists(filename))
4163 if (!Request("Replace old tape ?", REQ_ASK))
4167 if (!(file = fopen(filename, MODE_WRITE)))
4169 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4173 tape.file_version = FILE_VERSION_ACTUAL;
4174 tape.game_version = GAME_VERSION_ACTUAL;
4176 /* count number of participating players */
4177 for (i = 0; i < MAX_PLAYERS; i++)
4178 if (tape.player_participates[i])
4179 num_participating_players++;
4181 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4182 body_chunk_size = (num_participating_players + 1) * tape.length;
4184 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4185 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4187 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4188 SaveTape_VERS(file, &tape);
4190 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4191 SaveTape_HEAD(file, &tape);
4193 putFileChunkBE(file, "INFO", info_chunk_size);
4194 SaveTape_INFO(file, &tape);
4196 putFileChunkBE(file, "BODY", body_chunk_size);
4197 SaveTape_BODY(file, &tape);
4201 SetFilePermissions(filename, PERMS_PRIVATE);
4203 tape.changed = FALSE;
4206 Request("Tape saved !", REQ_CONFIRM);
4209 void DumpTape(struct TapeInfo *tape)
4213 if (tape->no_valid_file)
4215 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4220 printf_line("-", 79);
4221 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4222 tape->level_nr, tape->file_version, tape->game_version);
4223 printf(" (effective engine version %08d)\n",
4224 tape->engine_version);
4225 printf("Level series identifier: '%s'\n", tape->level_identifier);
4226 printf_line("-", 79);
4228 for (i = 0; i < tape->length; i++)
4230 if (i >= MAX_TAPE_LEN)
4233 printf("%03d: ", i);
4235 for (j = 0; j < MAX_PLAYERS; j++)
4237 if (tape->player_participates[j])
4239 int action = tape->pos[i].action[j];
4241 printf("%d:%02x ", j, action);
4242 printf("[%c%c%c%c|%c%c] - ",
4243 (action & JOY_LEFT ? '<' : ' '),
4244 (action & JOY_RIGHT ? '>' : ' '),
4245 (action & JOY_UP ? '^' : ' '),
4246 (action & JOY_DOWN ? 'v' : ' '),
4247 (action & JOY_BUTTON_1 ? '1' : ' '),
4248 (action & JOY_BUTTON_2 ? '2' : ' '));
4252 printf("(%03d)\n", tape->pos[i].delay);
4255 printf_line("-", 79);
4259 /* ========================================================================= */
4260 /* score file functions */
4261 /* ========================================================================= */
4263 void LoadScore(int nr)
4266 char *filename = getScoreFilename(nr);
4267 char cookie[MAX_LINE_LEN];
4268 char line[MAX_LINE_LEN];
4272 /* always start with reliable default values */
4273 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4275 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4276 highscore[i].Score = 0;
4279 if (!(file = fopen(filename, MODE_READ)))
4282 /* check file identifier */
4283 fgets(cookie, MAX_LINE_LEN, file);
4284 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4285 cookie[strlen(cookie) - 1] = '\0';
4287 if (!checkCookieString(cookie, SCORE_COOKIE))
4289 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4294 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4296 fscanf(file, "%d", &highscore[i].Score);
4297 fgets(line, MAX_LINE_LEN, file);
4299 if (line[strlen(line) - 1] == '\n')
4300 line[strlen(line) - 1] = '\0';
4302 for (line_ptr = line; *line_ptr; line_ptr++)
4304 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4306 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4307 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4316 void SaveScore(int nr)
4319 char *filename = getScoreFilename(nr);
4322 InitScoreDirectory(leveldir_current->subdir);
4324 if (!(file = fopen(filename, MODE_WRITE)))
4326 Error(ERR_WARN, "cannot save score for level %d", nr);
4330 fprintf(file, "%s\n\n", SCORE_COOKIE);
4332 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4333 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4337 SetFilePermissions(filename, PERMS_PUBLIC);
4341 /* ========================================================================= */
4342 /* setup file functions */
4343 /* ========================================================================= */
4345 #define TOKEN_STR_PLAYER_PREFIX "player_"
4348 #define SETUP_TOKEN_PLAYER_NAME 0
4349 #define SETUP_TOKEN_SOUND 1
4350 #define SETUP_TOKEN_SOUND_LOOPS 2
4351 #define SETUP_TOKEN_SOUND_MUSIC 3
4352 #define SETUP_TOKEN_SOUND_SIMPLE 4
4353 #define SETUP_TOKEN_TOONS 5
4354 #define SETUP_TOKEN_SCROLL_DELAY 6
4355 #define SETUP_TOKEN_SOFT_SCROLLING 7
4356 #define SETUP_TOKEN_FADING 8
4357 #define SETUP_TOKEN_AUTORECORD 9
4358 #define SETUP_TOKEN_QUICK_DOORS 10
4359 #define SETUP_TOKEN_TEAM_MODE 11
4360 #define SETUP_TOKEN_HANDICAP 12
4361 #define SETUP_TOKEN_SKIP_LEVELS 13
4362 #define SETUP_TOKEN_TIME_LIMIT 14
4363 #define SETUP_TOKEN_FULLSCREEN 15
4364 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4365 #define SETUP_TOKEN_GRAPHICS_SET 17
4366 #define SETUP_TOKEN_SOUNDS_SET 18
4367 #define SETUP_TOKEN_MUSIC_SET 19
4368 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4369 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4370 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4372 #define NUM_GLOBAL_SETUP_TOKENS 23
4375 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4376 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4377 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4378 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4379 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4380 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4381 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4382 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4383 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4384 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4385 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4386 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4387 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4389 #define NUM_EDITOR_SETUP_TOKENS 13
4391 /* shortcut setup */
4392 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4393 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4394 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4396 #define NUM_SHORTCUT_SETUP_TOKENS 3
4399 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4400 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4401 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4402 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4403 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4404 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4405 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4406 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4407 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4408 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4409 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4410 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4411 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4412 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4413 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4414 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4416 #define NUM_PLAYER_SETUP_TOKENS 16
4419 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4420 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4422 #define NUM_SYSTEM_SETUP_TOKENS 2
4425 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4427 #define NUM_OPTIONS_SETUP_TOKENS 1
4430 static struct SetupInfo si;
4431 static struct SetupEditorInfo sei;
4432 static struct SetupShortcutInfo ssi;
4433 static struct SetupInputInfo sii;
4434 static struct SetupSystemInfo syi;
4435 static struct OptionInfo soi;
4437 static struct TokenInfo global_setup_tokens[] =
4439 { TYPE_STRING, &si.player_name, "player_name" },
4440 { TYPE_SWITCH, &si.sound, "sound" },
4441 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4442 { TYPE_SWITCH, &si.sound_music, "background_music" },
4443 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4444 { TYPE_SWITCH, &si.toons, "toons" },
4445 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4446 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4447 { TYPE_SWITCH, &si.fading, "screen_fading" },
4448 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4449 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4450 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4451 { TYPE_SWITCH, &si.handicap, "handicap" },
4452 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4453 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4454 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4455 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4456 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4457 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4458 { TYPE_STRING, &si.music_set, "music_set" },
4459 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4460 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4461 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4464 static struct TokenInfo editor_setup_tokens[] =
4466 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4467 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4468 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4469 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4470 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4471 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4472 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4473 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4474 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4475 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4476 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4477 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4478 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4481 static struct TokenInfo shortcut_setup_tokens[] =
4483 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4484 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4485 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4488 static struct TokenInfo player_setup_tokens[] =
4490 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4491 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4492 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4493 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4494 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4495 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4496 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4497 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4498 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4499 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4500 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4501 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4502 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4503 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4504 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4505 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4508 static struct TokenInfo system_setup_tokens[] =
4510 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4511 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4514 static struct TokenInfo options_setup_tokens[] =
4516 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4519 static char *get_corrected_login_name(char *login_name)
4521 /* needed because player name must be a fixed length string */
4522 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4524 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4525 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4527 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4528 if (strchr(login_name_new, ' '))
4529 *strchr(login_name_new, ' ') = '\0';
4531 return login_name_new;
4534 static void setSetupInfoToDefaults(struct SetupInfo *si)
4538 si->player_name = get_corrected_login_name(getLoginName());
4541 si->sound_loops = TRUE;
4542 si->sound_music = TRUE;
4543 si->sound_simple = TRUE;
4545 si->double_buffering = TRUE;
4546 si->direct_draw = !si->double_buffering;
4547 si->scroll_delay = TRUE;
4548 si->soft_scrolling = TRUE;
4550 si->autorecord = TRUE;
4551 si->quick_doors = FALSE;
4552 si->team_mode = FALSE;
4553 si->handicap = TRUE;
4554 si->skip_levels = TRUE;
4555 si->time_limit = TRUE;
4556 si->fullscreen = FALSE;
4557 si->ask_on_escape = TRUE;
4559 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4560 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4561 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4562 si->override_level_graphics = FALSE;
4563 si->override_level_sounds = FALSE;
4564 si->override_level_music = FALSE;
4566 si->editor.el_boulderdash = TRUE;
4567 si->editor.el_emerald_mine = TRUE;
4568 si->editor.el_emerald_mine_club = TRUE;
4569 si->editor.el_more = TRUE;
4570 si->editor.el_sokoban = TRUE;
4571 si->editor.el_supaplex = TRUE;
4572 si->editor.el_diamond_caves = TRUE;
4573 si->editor.el_dx_boulderdash = TRUE;
4574 si->editor.el_chars = TRUE;
4575 si->editor.el_custom = TRUE;
4576 si->editor.el_custom_more = FALSE;
4578 si->editor.el_headlines = TRUE;
4579 si->editor.el_user_defined = FALSE;
4581 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4582 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4583 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4585 for (i = 0; i < MAX_PLAYERS; i++)
4587 si->input[i].use_joystick = FALSE;
4588 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4589 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4590 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4591 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4592 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4593 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4594 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4595 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4596 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4597 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4598 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4599 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4600 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4601 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4602 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4605 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4606 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4608 si->options.verbose = FALSE;
4611 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4615 if (!setup_file_hash)
4620 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4621 setSetupInfo(global_setup_tokens, i,
4622 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4627 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4628 setSetupInfo(editor_setup_tokens, i,
4629 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4632 /* shortcut setup */
4633 ssi = setup.shortcut;
4634 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4635 setSetupInfo(shortcut_setup_tokens, i,
4636 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4637 setup.shortcut = ssi;
4640 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4644 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4646 sii = setup.input[pnr];
4647 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4649 char full_token[100];
4651 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4652 setSetupInfo(player_setup_tokens, i,
4653 getHashEntry(setup_file_hash, full_token));
4655 setup.input[pnr] = sii;
4660 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4661 setSetupInfo(system_setup_tokens, i,
4662 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4666 soi = setup.options;
4667 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4668 setSetupInfo(options_setup_tokens, i,
4669 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4670 setup.options = soi;
4675 char *filename = getSetupFilename();
4676 SetupFileHash *setup_file_hash = NULL;
4678 /* always start with reliable default values */
4679 setSetupInfoToDefaults(&setup);
4681 setup_file_hash = loadSetupFileHash(filename);
4683 if (setup_file_hash)
4685 char *player_name_new;
4687 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4688 decodeSetupFileHash(setup_file_hash);
4690 setup.direct_draw = !setup.double_buffering;
4692 freeSetupFileHash(setup_file_hash);
4694 /* needed to work around problems with fixed length strings */
4695 player_name_new = get_corrected_login_name(setup.player_name);
4696 free(setup.player_name);
4697 setup.player_name = player_name_new;
4700 Error(ERR_WARN, "using default setup values");
4705 char *filename = getSetupFilename();
4709 InitUserDataDirectory();
4711 if (!(file = fopen(filename, MODE_WRITE)))
4713 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4717 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4718 getCookie("SETUP")));
4719 fprintf(file, "\n");
4723 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4725 /* just to make things nicer :) */
4726 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4727 i == SETUP_TOKEN_GRAPHICS_SET)
4728 fprintf(file, "\n");
4730 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4735 fprintf(file, "\n");
4736 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4737 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4739 /* shortcut setup */
4740 ssi = setup.shortcut;
4741 fprintf(file, "\n");
4742 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4743 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4746 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4750 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4751 fprintf(file, "\n");
4753 sii = setup.input[pnr];
4754 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4755 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4760 fprintf(file, "\n");
4761 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4762 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4765 soi = setup.options;
4766 fprintf(file, "\n");
4767 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4768 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4772 SetFilePermissions(filename, PERMS_PRIVATE);
4775 void LoadCustomElementDescriptions()
4777 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4778 SetupFileHash *setup_file_hash;
4781 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4783 if (element_info[i].custom_description != NULL)
4785 free(element_info[i].custom_description);
4786 element_info[i].custom_description = NULL;
4790 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4793 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4795 char *token = getStringCat2(element_info[i].token_name, ".name");
4796 char *value = getHashEntry(setup_file_hash, token);
4799 element_info[i].custom_description = getStringCopy(value);
4804 freeSetupFileHash(setup_file_hash);
4807 void LoadSpecialMenuDesignSettings()
4809 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4810 SetupFileHash *setup_file_hash;
4813 /* always start with reliable default values from default config */
4814 for (i = 0; image_config_vars[i].token != NULL; i++)
4815 for (j = 0; image_config[j].token != NULL; j++)
4816 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4817 *image_config_vars[i].value =
4818 get_auto_parameter_value(image_config_vars[i].token,
4819 image_config[j].value);
4821 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4824 /* special case: initialize with default values that may be overwritten */
4825 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4827 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4828 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4829 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4831 if (value_x != NULL)
4832 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4833 if (value_y != NULL)
4834 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4835 if (list_size != NULL)
4836 menu.list_size[i] = get_integer_from_string(list_size);
4839 /* read (and overwrite with) values that may be specified in config file */
4840 for (i = 0; image_config_vars[i].token != NULL; i++)
4842 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4845 *image_config_vars[i].value =
4846 get_auto_parameter_value(image_config_vars[i].token, value);
4849 freeSetupFileHash(setup_file_hash);
4852 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4854 char *filename = getEditorSetupFilename();
4855 SetupFileList *setup_file_list, *list;
4856 SetupFileHash *element_hash;
4857 int num_unknown_tokens = 0;
4860 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4863 element_hash = newSetupFileHash();
4865 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4866 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4868 /* determined size may be larger than needed (due to unknown elements) */
4870 for (list = setup_file_list; list != NULL; list = list->next)
4873 /* add space for up to 3 more elements for padding that may be needed */
4876 *elements = checked_malloc(*num_elements * sizeof(int));
4879 for (list = setup_file_list; list != NULL; list = list->next)
4881 char *value = getHashEntry(element_hash, list->token);
4883 if (value == NULL) /* try to find obsolete token mapping */
4885 char *mapped_token = get_mapped_token(list->token);
4887 if (mapped_token != NULL)
4889 value = getHashEntry(element_hash, mapped_token);
4897 (*elements)[(*num_elements)++] = atoi(value);
4901 if (num_unknown_tokens == 0)
4903 Error(ERR_RETURN_LINE, "-");
4904 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4905 Error(ERR_RETURN, "- config file: '%s'", filename);
4907 num_unknown_tokens++;
4910 Error(ERR_RETURN, "- token: '%s'", list->token);
4914 if (num_unknown_tokens > 0)
4915 Error(ERR_RETURN_LINE, "-");
4917 while (*num_elements % 4) /* pad with empty elements, if needed */
4918 (*elements)[(*num_elements)++] = EL_EMPTY;
4920 freeSetupFileList(setup_file_list);
4921 freeSetupFileHash(element_hash);
4924 for (i = 0; i < *num_elements; i++)
4925 printf("editor: element '%s' [%d]\n",
4926 element_info[(*elements)[i]].token_name, (*elements)[i]);
4930 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4933 SetupFileHash *setup_file_hash = NULL;
4934 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4935 char *filename_music, *filename_prefix, *filename_info;
4941 token_to_value_ptr[] =
4943 { "title_header", &tmp_music_file_info.title_header },
4944 { "artist_header", &tmp_music_file_info.artist_header },
4945 { "album_header", &tmp_music_file_info.album_header },
4946 { "year_header", &tmp_music_file_info.year_header },
4948 { "title", &tmp_music_file_info.title },
4949 { "artist", &tmp_music_file_info.artist },
4950 { "album", &tmp_music_file_info.album },
4951 { "year", &tmp_music_file_info.year },
4957 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4958 getCustomMusicFilename(basename));
4960 if (filename_music == NULL)
4963 /* ---------- try to replace file extension ---------- */
4965 filename_prefix = getStringCopy(filename_music);
4966 if (strrchr(filename_prefix, '.') != NULL)
4967 *strrchr(filename_prefix, '.') = '\0';
4968 filename_info = getStringCat2(filename_prefix, ".txt");
4971 printf("trying to load file '%s'...\n", filename_info);
4974 if (fileExists(filename_info))
4975 setup_file_hash = loadSetupFileHash(filename_info);
4977 free(filename_prefix);
4978 free(filename_info);
4980 if (setup_file_hash == NULL)
4982 /* ---------- try to add file extension ---------- */
4984 filename_prefix = getStringCopy(filename_music);
4985 filename_info = getStringCat2(filename_prefix, ".txt");
4988 printf("trying to load file '%s'...\n", filename_info);
4991 if (fileExists(filename_info))
4992 setup_file_hash = loadSetupFileHash(filename_info);
4994 free(filename_prefix);
4995 free(filename_info);
4998 if (setup_file_hash == NULL)
5001 /* ---------- music file info found ---------- */
5003 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5005 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5007 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5009 *token_to_value_ptr[i].value_ptr =
5010 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5013 tmp_music_file_info.basename = getStringCopy(basename);
5014 tmp_music_file_info.music = music;
5015 tmp_music_file_info.is_sound = is_sound;
5017 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5018 *new_music_file_info = tmp_music_file_info;
5020 return new_music_file_info;
5023 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5025 return get_music_file_info_ext(basename, music, FALSE);
5028 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5030 return get_music_file_info_ext(basename, sound, TRUE);
5033 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5034 char *basename, boolean is_sound)
5036 for (; list != NULL; list = list->next)
5037 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5043 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5045 return music_info_listed_ext(list, basename, FALSE);
5048 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5050 return music_info_listed_ext(list, basename, TRUE);
5053 void LoadMusicInfo()
5055 char *music_directory = getCustomMusicDirectory();
5056 int num_music = getMusicListSize();
5057 int num_music_noconf = 0;
5058 int num_sounds = getSoundListSize();
5060 struct dirent *dir_entry;
5061 struct FileInfo *music, *sound;
5062 struct MusicFileInfo *next, **new;
5065 while (music_file_info != NULL)
5067 next = music_file_info->next;
5069 checked_free(music_file_info->basename);
5071 checked_free(music_file_info->title_header);
5072 checked_free(music_file_info->artist_header);
5073 checked_free(music_file_info->album_header);
5074 checked_free(music_file_info->year_header);
5076 checked_free(music_file_info->title);
5077 checked_free(music_file_info->artist);
5078 checked_free(music_file_info->album);
5079 checked_free(music_file_info->year);
5081 free(music_file_info);
5083 music_file_info = next;
5086 new = &music_file_info;
5088 for (i = 0; i < num_music; i++)
5090 music = getMusicListEntry(i);
5092 if (music->filename == NULL)
5095 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5098 /* a configured file may be not recognized as music */
5099 if (!FileIsMusic(music->filename))
5103 printf("::: -> '%s' (configured)\n", music->filename);
5106 if (!music_info_listed(music_file_info, music->filename))
5108 *new = get_music_file_info(music->filename, i);
5110 new = &(*new)->next;
5114 if ((dir = opendir(music_directory)) == NULL)
5116 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5120 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5122 char *basename = dir_entry->d_name;
5123 boolean music_already_used = FALSE;
5126 /* skip all music files that are configured in music config file */
5127 for (i = 0; i < num_music; i++)
5129 music = getMusicListEntry(i);
5131 if (music->filename == NULL)
5134 if (strcmp(basename, music->filename) == 0)
5136 music_already_used = TRUE;
5141 if (music_already_used)
5144 if (!FileIsMusic(basename))
5148 printf("::: -> '%s' (found in directory)\n", basename);
5151 if (!music_info_listed(music_file_info, basename))
5153 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5155 new = &(*new)->next;
5163 for (i = 0; i < num_sounds; i++)
5165 sound = getSoundListEntry(i);
5167 if (sound->filename == NULL)
5170 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5173 /* a configured file may be not recognized as sound */
5174 if (!FileIsSound(sound->filename))
5178 printf("::: -> '%s' (configured)\n", sound->filename);
5181 if (!sound_info_listed(music_file_info, sound->filename))
5183 *new = get_sound_file_info(sound->filename, i);
5185 new = &(*new)->next;
5190 for (next = music_file_info; next != NULL; next = next->next)
5191 printf("::: title == '%s'\n", next->title);
5195 void add_helpanim_entry(int element, int action, int direction, int delay,
5196 int *num_list_entries)
5198 struct HelpAnimInfo *new_list_entry;
5199 (*num_list_entries)++;
5202 checked_realloc(helpanim_info,
5203 *num_list_entries * sizeof(struct HelpAnimInfo));
5204 new_list_entry = &helpanim_info[*num_list_entries - 1];
5206 new_list_entry->element = element;
5207 new_list_entry->action = action;
5208 new_list_entry->direction = direction;
5209 new_list_entry->delay = delay;
5212 void print_unknown_token(char *filename, char *token, int token_nr)
5216 Error(ERR_RETURN_LINE, "-");
5217 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5218 Error(ERR_RETURN, "- config file: '%s'", filename);
5221 Error(ERR_RETURN, "- token: '%s'", token);
5224 void print_unknown_token_end(int token_nr)
5227 Error(ERR_RETURN_LINE, "-");
5230 void LoadHelpAnimInfo()
5232 char *filename = getHelpAnimFilename();
5233 SetupFileList *setup_file_list = NULL, *list;
5234 SetupFileHash *element_hash, *action_hash, *direction_hash;
5235 int num_list_entries = 0;
5236 int num_unknown_tokens = 0;
5239 if (fileExists(filename))
5240 setup_file_list = loadSetupFileList(filename);
5242 if (setup_file_list == NULL)
5244 /* use reliable default values from static configuration */
5245 SetupFileList *insert_ptr;
5247 insert_ptr = setup_file_list =
5248 newSetupFileList(helpanim_config[0].token,
5249 helpanim_config[0].value);
5251 for (i = 1; helpanim_config[i].token; i++)
5252 insert_ptr = addListEntry(insert_ptr,
5253 helpanim_config[i].token,
5254 helpanim_config[i].value);
5257 element_hash = newSetupFileHash();
5258 action_hash = newSetupFileHash();
5259 direction_hash = newSetupFileHash();
5261 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5262 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5264 for (i = 0; i < NUM_ACTIONS; i++)
5265 setHashEntry(action_hash, element_action_info[i].suffix,
5266 i_to_a(element_action_info[i].value));
5268 /* do not store direction index (bit) here, but direction value! */
5269 for (i = 0; i < NUM_DIRECTIONS; i++)
5270 setHashEntry(direction_hash, element_direction_info[i].suffix,
5271 i_to_a(1 << element_direction_info[i].value));
5273 for (list = setup_file_list; list != NULL; list = list->next)
5275 char *element_token, *action_token, *direction_token;
5276 char *element_value, *action_value, *direction_value;
5277 int delay = atoi(list->value);
5279 if (strcmp(list->token, "end") == 0)
5281 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5286 /* first try to break element into element/action/direction parts;
5287 if this does not work, also accept combined "element[.act][.dir]"
5288 elements (like "dynamite.active"), which are unique elements */
5290 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5292 element_value = getHashEntry(element_hash, list->token);
5293 if (element_value != NULL) /* element found */
5294 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5298 /* no further suffixes found -- this is not an element */
5299 print_unknown_token(filename, list->token, num_unknown_tokens++);
5305 /* token has format "<prefix>.<something>" */
5307 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5308 direction_token = action_token; /* ... or direction */
5310 element_token = getStringCopy(list->token);
5311 *strchr(element_token, '.') = '\0';
5313 element_value = getHashEntry(element_hash, element_token);
5315 if (element_value == NULL) /* this is no element */
5317 element_value = getHashEntry(element_hash, list->token);
5318 if (element_value != NULL) /* combined element found */
5319 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5322 print_unknown_token(filename, list->token, num_unknown_tokens++);
5324 free(element_token);
5329 action_value = getHashEntry(action_hash, action_token);
5331 if (action_value != NULL) /* action found */
5333 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5336 free(element_token);
5341 direction_value = getHashEntry(direction_hash, direction_token);
5343 if (direction_value != NULL) /* direction found */
5345 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5348 free(element_token);
5353 if (strchr(action_token + 1, '.') == NULL)
5355 /* no further suffixes found -- this is not an action nor direction */
5357 element_value = getHashEntry(element_hash, list->token);
5358 if (element_value != NULL) /* combined element found */
5359 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5362 print_unknown_token(filename, list->token, num_unknown_tokens++);
5364 free(element_token);
5369 /* token has format "<prefix>.<suffix>.<something>" */
5371 direction_token = strchr(action_token + 1, '.');
5373 action_token = getStringCopy(action_token);
5374 *strchr(action_token + 1, '.') = '\0';
5376 action_value = getHashEntry(action_hash, action_token);
5378 if (action_value == NULL) /* this is no action */
5380 element_value = getHashEntry(element_hash, list->token);
5381 if (element_value != NULL) /* combined element found */
5382 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5385 print_unknown_token(filename, list->token, num_unknown_tokens++);
5387 free(element_token);
5393 direction_value = getHashEntry(direction_hash, direction_token);
5395 if (direction_value != NULL) /* direction found */
5397 add_helpanim_entry(atoi(element_value), atoi(action_value),
5398 atoi(direction_value), delay, &num_list_entries);
5400 free(element_token);
5406 /* this is no direction */
5408 element_value = getHashEntry(element_hash, list->token);
5409 if (element_value != NULL) /* combined element found */
5410 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5413 print_unknown_token(filename, list->token, num_unknown_tokens++);
5415 free(element_token);
5419 print_unknown_token_end(num_unknown_tokens);
5421 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5422 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5424 freeSetupFileList(setup_file_list);
5425 freeSetupFileHash(element_hash);
5426 freeSetupFileHash(action_hash);
5427 freeSetupFileHash(direction_hash);
5430 for (i = 0; i < num_list_entries; i++)
5431 printf("::: %d, %d, %d => %d\n",
5432 helpanim_info[i].element,
5433 helpanim_info[i].action,
5434 helpanim_info[i].direction,
5435 helpanim_info[i].delay);
5439 void LoadHelpTextInfo()
5441 char *filename = getHelpTextFilename();
5444 if (helptext_info != NULL)
5446 freeSetupFileHash(helptext_info);
5447 helptext_info = NULL;
5450 if (fileExists(filename))
5451 helptext_info = loadSetupFileHash(filename);
5453 if (helptext_info == NULL)
5455 /* use reliable default values from static configuration */
5456 helptext_info = newSetupFileHash();
5458 for (i = 0; helptext_config[i].token; i++)
5459 setHashEntry(helptext_info,
5460 helptext_config[i].token,
5461 helptext_config[i].value);
5465 BEGIN_HASH_ITERATION(helptext_info, itr)
5467 printf("::: '%s' => '%s'\n",
5468 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5470 END_HASH_ITERATION(hash, itr)
5475 /* ------------------------------------------------------------------------- *
5477 * ------------------------------------------------------------------------- */
5479 #define MAX_NUM_CONVERT_LEVELS 1000
5481 void ConvertLevels()
5483 static LevelDirTree *convert_leveldir = NULL;
5484 static int convert_level_nr = -1;
5485 static int num_levels_handled = 0;
5486 static int num_levels_converted = 0;
5487 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5490 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5491 global.convert_leveldir);
5493 if (convert_leveldir == NULL)
5494 Error(ERR_EXIT, "no such level identifier: '%s'",
5495 global.convert_leveldir);
5497 leveldir_current = convert_leveldir;
5499 if (global.convert_level_nr != -1)
5501 convert_leveldir->first_level = global.convert_level_nr;
5502 convert_leveldir->last_level = global.convert_level_nr;
5505 convert_level_nr = convert_leveldir->first_level;
5507 printf_line("=", 79);
5508 printf("Converting levels\n");
5509 printf_line("-", 79);
5510 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5511 printf("Level series name: '%s'\n", convert_leveldir->name);
5512 printf("Level series author: '%s'\n", convert_leveldir->author);
5513 printf("Number of levels: %d\n", convert_leveldir->levels);
5514 printf_line("=", 79);
5517 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5518 levels_failed[i] = FALSE;
5520 while (convert_level_nr <= convert_leveldir->last_level)
5522 char *level_filename;
5525 level_nr = convert_level_nr++;
5527 printf("Level %03d: ", level_nr);
5529 LoadLevel(level_nr);
5530 if (level.no_valid_file)
5532 printf("(no level)\n");
5536 printf("converting level ... ");
5538 level_filename = getDefaultLevelFilename(level_nr);
5539 new_level = !fileExists(level_filename);
5543 SaveLevel(level_nr);
5545 num_levels_converted++;
5547 printf("converted.\n");
5551 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5552 levels_failed[level_nr] = TRUE;
5554 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5557 num_levels_handled++;
5561 printf_line("=", 79);
5562 printf("Number of levels handled: %d\n", num_levels_handled);
5563 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5564 (num_levels_handled ?
5565 num_levels_converted * 100 / num_levels_handled : 0));
5566 printf_line("-", 79);
5567 printf("Summary (for automatic parsing by scripts):\n");
5568 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5569 convert_leveldir->identifier, num_levels_converted,
5571 (num_levels_handled ?
5572 num_levels_converted * 100 / num_levels_handled : 0));
5574 if (num_levels_handled != num_levels_converted)
5576 printf(", FAILED:");
5577 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5578 if (levels_failed[i])
5583 printf_line("=", 79);